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# Copyright (c) 2025 NVIDIA CORPORATION. | |
# Licensed under the MIT license. | |
# Adapted from https://github.com/NVlabs/VILA/tree/main under the Apache 2.0 license. | |
# LICENSE is in incl_licenses directory. | |
# Copyright 2024 NVIDIA CORPORATION & AFFILIATES | |
# | |
# Licensed under the Apache License, Version 2.0 (the "License"); | |
# you may not use this file except in compliance with the License. | |
# You may obtain a copy of the License at | |
# | |
# http://www.apache.org/licenses/LICENSE-2.0 | |
# | |
# Unless required by applicable law or agreed to in writing, software | |
# distributed under the License is distributed on an "AS IS" BASIS, | |
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
# See the License for the specific language governing permissions and | |
# limitations under the License. | |
# | |
# SPDX-License-Identifier: Apache-2.0 | |
import torch | |
# 4 block | |
import triton | |
import triton.language as tl | |
from triton.language.extra.cuda import libdevice | |
from .common import get_configs_io_block | |
"""Quantize Operator""" | |
"""Input uses 1 * 16 group quantization""" | |
"""Output uses 1 * 16 group quantization""" | |
"""The input can be 2D or 3D, but the calculation is performed in 2D""" | |
def _fp8_transpose_kernel( | |
output_ptr, # output | |
input_ptr, # input | |
M, | |
N, # shape | |
input_stride_0, | |
input_stride_1, # input stride | |
output_stride_0, | |
output_stride_1, # output stride | |
BLOCK_M: tl.constexpr, | |
BLOCK_N: tl.constexpr, | |
): # CUDA block size | |
# Block PID | |
pid = tl.program_id(0) | |
NUM_BLOCK_N = tl.cdiv(N, BLOCK_N) | |
pid_dim0 = pid // NUM_BLOCK_N | |
pid_dim1 = pid % NUM_BLOCK_N | |
# pointers | |
input_block_ptr = tl.make_block_ptr( | |
base=input_ptr, | |
shape=(M, N), | |
strides=(input_stride_0, input_stride_1), | |
offsets=(pid_dim0 * BLOCK_M, pid_dim1 * BLOCK_N), | |
block_shape=(BLOCK_M, BLOCK_N), | |
order=(1, 0), | |
) | |
input = tl.load(input_block_ptr) | |
output = tl.trans(input) | |
# pointers | |
output_block_ptr = tl.make_block_ptr( | |
base=output_ptr, | |
shape=(N, M), | |
strides=(output_stride_0, output_stride_1), | |
offsets=(pid_dim1 * BLOCK_N, pid_dim0 * BLOCK_M), | |
block_shape=(BLOCK_N, BLOCK_M), | |
order=(1, 0), | |
) | |
tl.store(output_block_ptr, output, boundary_check=(0, 1)) | |
def fp8_transpose(x, transpose_output_2d=False): | |
# Change batched 3D input to 2D | |
batched = False | |
if len(x.shape) == 3: | |
batched = True | |
BS = x.shape[0] | |
x = x.reshape(-1, x.shape[-1]) | |
# defining the input and output tensor | |
M, N = x.shape | |
y = torch.empty((N, M), dtype=x.dtype, device=x.device) | |
grid = lambda META: (triton.cdiv(M, META["BLOCK_M"]) * triton.cdiv(N, META["BLOCK_N"]),) | |
_fp8_transpose_kernel[grid]( | |
y, | |
x, | |
M, | |
N, | |
x.stride(0), | |
x.stride(1), | |
y.stride(0), | |
y.stride(1), | |
) | |
# Recover 2D to 3D | |
if batched and not transpose_output_2d: | |
y = y.reshape(BS, -1, y.shape[-1]) | |
return y | |