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Update game.js
Browse files
game.js
CHANGED
@@ -1884,62 +1884,46 @@ class Game {
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});
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}
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-
// μλ‘μ΄ λ©μλ:
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createGroundImpactEffect(position) {
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//
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const flashGeometry = new THREE.SphereGeometry(
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const flashMaterial = new THREE.MeshBasicMaterial({
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color: 0xffaa00,
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emissive: 0xffaa00,
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emissiveIntensity:
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transparent: true,
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opacity:
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});
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const flash = new THREE.Mesh(flashGeometry, flashMaterial);
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flash.position.copy(position);
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flash.position.y =
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this.scene.add(flash);
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//
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const
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const ringMaterial = new THREE.MeshBasicMaterial({
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color: 0xff6600,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8
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});
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const shockwaveRing = new THREE.Mesh(ringGeometry, ringMaterial);
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shockwaveRing.position.copy(position);
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shockwaveRing.position.y = 1;
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shockwaveRing.rotation.x = -Math.PI / 2;
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this.scene.add(shockwaveRing);
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// ννΈ νν°ν΄ (λ λ§μ΄, λ ν¬κ²)
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const particleCount = 30;
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const particles = [];
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const debris = [];
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for (let i = 0; i < particleCount; i++) {
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// λΆκ½ νν°ν΄
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const particleGeometry = new THREE.SphereGeometry(
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const particleMaterial = new THREE.MeshBasicMaterial({
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color: Math.random() > 0.
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emissive: 0xffaa00,
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emissiveIntensity:
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transparent: true,
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opacity: 1.0
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});
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.copy(position);
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particle.position.y =
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//
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const angle = Math.random() * Math.PI * 2;
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const speed =
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const upSpeed =
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particle.velocity = new THREE.Vector3(
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Math.cos(angle) * speed,
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@@ -1947,225 +1931,134 @@ class Game {
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Math.sin(angle) * speed
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);
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particle.life =
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this.scene.add(particle);
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particles.push(particle);
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// ν ννΈ
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if (i % 3 === 0) {
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const debrisGeometry = new THREE.BoxGeometry(
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2 + Math.random() * 3,
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2 + Math.random() * 3,
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2 + Math.random() * 3
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);
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const debrisMaterial = new THREE.MeshLambertMaterial({
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color: 0x4a3c28, // νμ
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transparent: true,
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opacity: 1.0
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});
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const debrisPiece = new THREE.Mesh(debrisGeometry, debrisMaterial);
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debrisPiece.position.copy(position);
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debrisPiece.position.y = 1;
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// νμ μΆκ°
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debrisPiece.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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// ννΈ μλ
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const debrisAngle = Math.random() * Math.PI * 2;
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const debrisSpeed = 30 + Math.random() * 70;
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debrisPiece.velocity = new THREE.Vector3(
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Math.cos(debrisAngle) * debrisSpeed,
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20 + Math.random() * 50,
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Math.sin(debrisAngle) * debrisSpeed
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);
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debrisPiece.angularVelocity = new THREE.Vector3(
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10
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);
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debrisPiece.life = 2.0;
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this.scene.add(debrisPiece);
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debris.push(debrisPiece);
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}
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}
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//
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const
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const
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for (let i = 0; i <
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const
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const
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color:
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transparent: true,
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opacity: 0.
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});
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const
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-
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-
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(Math.random() - 0.5) *
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(Math.random() - 0.5) *
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);
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this.scene.add(
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-
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}
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//
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const
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const
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color:
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.
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});
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const
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this.scene.add(
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// μ λλ©μ΄μ
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const
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let allDead = true;
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//
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if (flash.material.opacity > 0) {
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flash.material.opacity -= 0.
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flash.scale.multiplyScalar(1.
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allDead = false;
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} else if (flash.parent) {
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this.scene.remove(flash);
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}
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// 좩격ν λ§
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if (shockwaveRing.material.opacity > 0) {
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shockwaveRing.material.opacity -= 0.02;
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shockwaveRing.scale.x += 0.5;
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shockwaveRing.scale.y += 0.5;
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allDead = false;
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} else if (shockwaveRing.parent) {
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this.scene.remove(shockwaveRing);
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}
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// νν°ν΄ μ
λ°μ΄νΈ
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particles.forEach(
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if (particle.life > 0) {
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allDead = false;
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particle.life -= 0.
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// μμΉ μ
λ°μ΄νΈ
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particle.position.add(particle.velocity.clone().multiplyScalar(0.
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// μ€λ ₯
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particle.velocity.y -=
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// 곡기 μ ν
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particle.velocity.multiplyScalar(0.98);
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// νμ΄λ μμ
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particle.material.opacity = particle.life;
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// ν¬κΈ° κ°μ
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const scale = particle.life *
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particle.scale.set(scale, scale, scale);
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} else if (particle.parent) {
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this.scene.remove(particle);
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}
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});
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//
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if (
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allDead = false;
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piece.life -= 0.02;
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// μμΉ μ
λ°μ΄νΈ
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piece.position.add(piece.velocity.clone().multiplyScalar(0.02));
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// νμ
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piece.rotation.x += piece.angularVelocity.x * 0.02;
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piece.rotation.y += piece.angularVelocity.y * 0.02;
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piece.rotation.z += piece.angularVelocity.z * 0.02;
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// μ€λ ₯
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piece.velocity.y -= 5;
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// μ§λ©΄ μΆ©λ
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if (piece.position.y <= 0) {
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piece.position.y = 0;
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piece.velocity.y *= -0.3;
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piece.velocity.x *= 0.7;
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piece.velocity.z *= 0.7;
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}
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// νμ΄λ μμ
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piece.material.opacity = piece.life / 2;
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} else if (piece.parent) {
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this.scene.remove(piece);
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}
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});
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// μ°κΈ° μ
λ°μ΄νΈ
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smokes.forEach(smoke => {
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if (smoke.life > 0) {
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allDead = false;
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// μμΉ μ
λ°μ΄νΈ
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// μμΉ
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// νμ°
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// νμ΄λ μμ
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} else if (
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this.scene.remove(
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}
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});
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//
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if (
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allDead = false;
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} else if (
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this.scene.remove(
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}
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if (!allDead) {
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requestAnimationFrame(
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}
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};
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//
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try {
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const impactSound = new Audio('sounds/
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impactSound.volume = 0.
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impactSound.play().catch(e => {});
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} catch (e) {}
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}
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@@ -2181,15 +2074,16 @@ class Game {
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const distance = bullet.position.distanceTo(enemy.position);
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if (distance < 90) { // 60μμ 90μΌλ‘ μ¦κ° (100% νλ)
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this.scene.remove(bullet);
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this.fighter.bullets.splice(i, 1);
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// ννΈ νμ μΆκ°
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this.showHitMarker(enemy.position);
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// νΌκ²© μ΄ννΈ μΆκ°
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this.createHitEffect(enemy.position);
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enemy.destroy();
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this.enemies.splice(j, 1);
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this.score += 100;
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@@ -2201,20 +2095,22 @@ class Game {
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// μ νν vs νλ μ΄μ΄ μΆ©λ
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this.enemies.forEach(enemy => {
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enemy.bullets.
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const distance = bullet.position.distanceTo(this.fighter.position);
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if (distance < 100) { // 65μμ 100μΌλ‘ μ¦κ° (100% νλ)
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this.scene.remove(bullet);
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enemy.bullets.splice(index, 1);
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// νλ μ΄μ΄ νΌκ²© μ΄ννΈ
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this.createHitEffect(this.fighter.position);
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this.endGame(false);
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}
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}
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}
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});
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}
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});
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}
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// μλ‘μ΄ λ©μλ: νν ν¬κΈ°μ μ§λ©΄ μΆ©λ ν¨κ³Ό
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createGroundImpactEffect(position) {
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// μμ νλμ
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const flashGeometry = new THREE.SphereGeometry(3, 8, 8);
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const flashMaterial = new THREE.MeshBasicMaterial({
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color: 0xffaa00,
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emissive: 0xffaa00,
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emissiveIntensity: 2.0,
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transparent: true,
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opacity: 0.8
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});
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const flash = new THREE.Mesh(flashGeometry, flashMaterial);
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flash.position.copy(position);
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flash.position.y = 0.5;
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this.scene.add(flash);
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// μμ ννΈ νν°ν΄
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const particleCount = 10;
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const particles = [];
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for (let i = 0; i < particleCount; i++) {
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// λΆκ½ νν°ν΄
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const particleGeometry = new THREE.SphereGeometry(0.3 + Math.random() * 0.3, 4, 4);
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const particleMaterial = new THREE.MeshBasicMaterial({
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color: Math.random() > 0.5 ? 0xffaa00 : 0xff6600,
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emissive: 0xffaa00,
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emissiveIntensity: 1.5,
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transparent: true,
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opacity: 1.0
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});
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.copy(position);
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particle.position.y = 0.2;
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// μ λΉν μλ
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const angle = Math.random() * Math.PI * 2;
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const speed = 10 + Math.random() * 30;
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const upSpeed = 15 + Math.random() * 25;
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particle.velocity = new THREE.Vector3(
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Math.cos(angle) * speed,
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Math.sin(angle) * speed
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);
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particle.life = 0.5; // 0.5μ΄ μ§μ
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this.scene.add(particle);
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particles.push(particle);
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}
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// μμ λ¨Όμ§ ν¨κ³Ό
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const dustCount = 3;
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const dusts = [];
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for (let i = 0; i < dustCount; i++) {
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const dustGeometry = new THREE.SphereGeometry(1 + Math.random() * 1, 6, 6);
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const dustMaterial = new THREE.MeshBasicMaterial({
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color: 0x8b7355,
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transparent: true,
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opacity: 0.4
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});
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const dust = new THREE.Mesh(dustGeometry, dustMaterial);
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dust.position.copy(position);
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dust.position.y = 0.5;
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dust.position.x += (Math.random() - 0.5) * 2;
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dust.position.z += (Math.random() - 0.5) * 2;
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dust.velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 5,
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3 + Math.random() * 5,
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(Math.random() - 0.5) * 5
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);
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dust.life = 0.8;
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this.scene.add(dust);
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dusts.push(dust);
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}
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// νμ°©μ λ§ν¬
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const impactGeometry = new THREE.RingGeometry(0.5, 2, 8);
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const impactMaterial = new THREE.MeshBasicMaterial({
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color: 0x333333,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.5
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});
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const impact = new THREE.Mesh(impactGeometry, impactMaterial);
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impact.position.copy(position);
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impact.position.y = 0.05;
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impact.rotation.x = -Math.PI / 2;
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this.scene.add(impact);
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// μ λλ©μ΄μ
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const animateImpact = () => {
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let allDead = true;
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// νλμ
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if (flash.material.opacity > 0) {
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flash.material.opacity -= 0.08;
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flash.scale.multiplyScalar(1.1);
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allDead = false;
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} else if (flash.parent) {
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this.scene.remove(flash);
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}
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// νν°ν΄ μ
λ°μ΄νΈ
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particles.forEach(particle => {
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if (particle.life > 0) {
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allDead = false;
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particle.life -= 0.03;
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2004 |
// μμΉ μ
λ°μ΄νΈ
|
2005 |
+
particle.position.add(particle.velocity.clone().multiplyScalar(0.03));
|
2006 |
|
2007 |
// μ€λ ₯
|
2008 |
+
particle.velocity.y -= 2;
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|
2009 |
|
2010 |
// νμ΄λ μμ
|
2011 |
+
particle.material.opacity = particle.life * 2;
|
2012 |
|
2013 |
// ν¬κΈ° κ°μ
|
2014 |
+
const scale = particle.life * 2;
|
2015 |
particle.scale.set(scale, scale, scale);
|
2016 |
} else if (particle.parent) {
|
2017 |
this.scene.remove(particle);
|
2018 |
}
|
2019 |
});
|
2020 |
|
2021 |
+
// λ¨Όμ§ μ
λ°μ΄νΈ
|
2022 |
+
dusts.forEach(dust => {
|
2023 |
+
if (dust.life > 0) {
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|
2024 |
allDead = false;
|
2025 |
+
dust.life -= 0.02;
|
2026 |
|
2027 |
// μμΉ μ
λ°μ΄νΈ
|
2028 |
+
dust.position.add(dust.velocity.clone().multiplyScalar(0.02));
|
2029 |
|
2030 |
+
// μμΉ κ°μ
|
2031 |
+
dust.velocity.y *= 0.95;
|
2032 |
|
2033 |
// νμ°
|
2034 |
+
dust.scale.multiplyScalar(1.03);
|
2035 |
|
2036 |
// νμ΄λ μμ
|
2037 |
+
dust.material.opacity = dust.life * 0.5;
|
2038 |
+
} else if (dust.parent) {
|
2039 |
+
this.scene.remove(dust);
|
2040 |
}
|
2041 |
});
|
2042 |
|
2043 |
+
// νμ°©μ νμ΄λ
|
2044 |
+
if (impact.material.opacity > 0) {
|
2045 |
+
impact.material.opacity -= 0.01;
|
2046 |
allDead = false;
|
2047 |
+
} else if (impact.parent) {
|
2048 |
+
this.scene.remove(impact);
|
2049 |
}
|
2050 |
|
2051 |
if (!allDead) {
|
2052 |
+
requestAnimationFrame(animateImpact);
|
2053 |
}
|
2054 |
};
|
2055 |
|
2056 |
+
animateImpact();
|
2057 |
|
2058 |
+
// μμ μΆ©λμ
|
2059 |
try {
|
2060 |
+
const impactSound = new Audio('sounds/hit.ogg');
|
2061 |
+
impactSound.volume = 0.2;
|
2062 |
impactSound.play().catch(e => {});
|
2063 |
} catch (e) {}
|
2064 |
}
|
|
|
2074 |
|
2075 |
const distance = bullet.position.distanceTo(enemy.position);
|
2076 |
if (distance < 90) { // 60μμ 90μΌλ‘ μ¦κ° (100% νλ)
|
|
|
|
|
|
|
2077 |
// ννΈ νμ μΆκ°
|
2078 |
this.showHitMarker(enemy.position);
|
2079 |
// νΌκ²© μ΄ννΈ μΆκ°
|
2080 |
this.createHitEffect(enemy.position);
|
2081 |
|
2082 |
+
// νν μ κ±°λ μ΄ννΈ μμ± νμ
|
2083 |
+
this.scene.remove(bullet);
|
2084 |
+
this.fighter.bullets.splice(i, 1);
|
2085 |
+
|
2086 |
+
if (enemy.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) { // 50 λ°λ―Έμ§
|
2087 |
enemy.destroy();
|
2088 |
this.enemies.splice(j, 1);
|
2089 |
this.score += 100;
|
|
|
2095 |
|
2096 |
// μ νν vs νλ μ΄μ΄ μΆ©λ
|
2097 |
this.enemies.forEach(enemy => {
|
2098 |
+
for (let index = enemy.bullets.length - 1; index >= 0; index--) {
|
2099 |
+
const bullet = enemy.bullets[index];
|
2100 |
const distance = bullet.position.distanceTo(this.fighter.position);
|
2101 |
if (distance < 100) { // 65μμ 100μΌλ‘ μ¦κ° (100% νλ)
|
|
|
|
|
|
|
2102 |
// νλ μ΄μ΄ νΌκ²© μ΄ννΈ
|
2103 |
this.createHitEffect(this.fighter.position);
|
2104 |
|
2105 |
+
// νν μ κ±°
|
2106 |
+
this.scene.remove(bullet);
|
2107 |
+
enemy.bullets.splice(index, 1);
|
2108 |
+
|
2109 |
+
if (this.fighter.takeDamage(GAME_CONSTANTS.BULLET_DAMAGE)) { // 50 λ°λ―Έμ§
|
2110 |
this.endGame(false);
|
2111 |
}
|
2112 |
}
|
2113 |
+
}
|
2114 |
});
|
2115 |
}
|
2116 |
|