File size: 21,337 Bytes
f7283d9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Pickleball Mining Adventure</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @keyframes bounce {
            0%, 100% { transform: translateY(0); }
            50% { transform: translateY(-10px); }
        }
        .bounce-animation {
            animation: bounce 1s infinite;
        }
        .mining-animation {
            animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) infinite;
        }
        @keyframes shake {
            10%, 90% { transform: translate3d(-1px, 0, 0); }
            20%, 80% { transform: translate3d(2px, 0, 0); }
            30%, 50%, 70% { transform: translate3d(-4px, 0, 0); }
            40%, 60% { transform: translate3d(4px, 0, 0); }
        }
        .progress-bar {
            transition: width 0.3s ease;
        }
        .tooltip {
            visibility: hidden;
            opacity: 0;
            transition: opacity 0.3s;
        }
        .has-tooltip:hover .tooltip {
            visibility: visible;
            opacity: 1;
        }
    </style>
</head>
<body class="bg-green-50 min-h-screen flex flex-col">
    <div class="container mx-auto px-4 py-8 flex-grow">
        <!-- Header -->
        <header class="flex justify-between items-center mb-8">
            <div>
                <h1 class="text-3xl font-bold text-green-800">Pickleball Mining</h1>
                <p class="text-green-600">Dig for pickleball treasures!</p>
            </div>
            <div class="flex items-center space-x-4">
                <div class="bg-white rounded-lg shadow p-3 flex items-center">
                    <i class="fas fa-coins text-yellow-500 text-xl mr-2"></i>
                    <span id="coins" class="font-bold">0</span>
                </div>
                <div class="bg-white rounded-lg shadow p-3 flex items-center">
                    <i class="fas fa-trophy text-purple-500 text-xl mr-2"></i>
                    <span id="level" class="font-bold">1</span>
                </div>
            </div>
        </header>

        <!-- Game Area -->
        <div class="bg-white rounded-xl shadow-lg overflow-hidden mb-8">
            <!-- Mining Area -->
            <div class="relative bg-green-200 h-64 flex items-center justify-center">
                <div id="mine" class="w-48 h-48 bg-gray-800 rounded-full flex items-center justify-center cursor-pointer transition-transform hover:scale-105">
                    <div id="pickaxe" class="text-4xl absolute bounce-animation">⛏️</div>
                    <div id="mining-effect" class="hidden absolute inset-0 flex items-center justify-center">
                        <div class="mining-animation text-6xl">πŸ’Ž</div>
                    </div>
                </div>
                
                <!-- Floating items that appear when mining -->
                <div id="floating-items" class="absolute inset-0 pointer-events-none"></div>
            </div>
            
            <!-- Progress Bar -->
            <div class="bg-gray-200 h-4">
                <div id="level-progress" class="progress-bar bg-green-500 h-full w-0"></div>
            </div>
        </div>

        <!-- Upgrades -->
        <div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-8">
            <!-- Pickaxe Upgrade -->
            <div class="bg-white rounded-lg shadow p-4">
                <div class="flex justify-between items-center mb-2">
                    <h3 class="font-bold text-lg">Pickaxe Power</h3>
                    <span class="text-sm bg-green-100 text-green-800 px-2 py-1 rounded">Level <span id="pickaxe-level">1</span></span>
                </div>
                <p class="text-gray-600 text-sm mb-3">Increases coins per hit</p>
                <div class="flex justify-between items-center">
                    <button id="upgrade-pickaxe" class="bg-green-500 hover:bg-green-600 text-white px-4 py-2 rounded transition-colors">
                        Upgrade (<span id="pickaxe-cost">100</span> coins)
                    </button>
                    <div class="has-tooltip relative">
                        <i class="fas fa-info-circle text-gray-400"></i>
                        <div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
                            Current: +<span id="pickaxe-value">1</span> coin per hit
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Stamina Upgrade -->
            <div class="bg-white rounded-lg shadow p-4">
                <div class="flex justify-between items-center mb-2">
                    <h3 class="font-bold text-lg">Stamina</h3>
                    <span class="text-sm bg-blue-100 text-blue-800 px-2 py-1 rounded">Level <span id="stamina-level">1</span></span>
                </div>
                <p class="text-gray-600 text-sm mb-3">Reduces mining cooldown</p>
                <div class="flex justify-between items-center">
                    <button id="upgrade-stamina" class="bg-blue-500 hover:bg-blue-600 text-white px-4 py-2 rounded transition-colors">
                        Upgrade (<span id="stamina-cost">150</span> coins)
                    </button>
                    <div class="has-tooltip relative">
                        <i class="fas fa-info-circle text-gray-400"></i>
                        <div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
                            Current: <span id="stamina-value">1.0</span>s cooldown
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Luck Upgrade -->
            <div class="bg-white rounded-lg shadow p-4">
                <div class="flex justify-between items-center mb-2">
                    <h3 class="font-bold text-lg">Luck</h3>
                    <span class="text-sm bg-purple-100 text-purple-800 px-2 py-1 rounded">Level <span id="luck-level">1</span></span>
                </div>
                <p class="text-gray-600 text-sm mb-3">Chance for bonus rewards</p>
                <div class="flex justify-between items-center">
                    <button id="upgrade-luck" class="bg-purple-500 hover:bg-purple-600 text-white px-4 py-2 rounded transition-colors">
                        Upgrade (<span id="luck-cost">200</span> coins)
                    </button>
                    <div class="has-tooltip relative">
                        <i class="fas fa-info-circle text-gray-400"></i>
                        <div class="tooltip absolute bottom-full left-1/2 transform -translate-x-1/2 bg-gray-800 text-white text-xs rounded p-2 w-32">
                            Current: <span id="luck-value">5</span>% bonus chance
                        </div>
                    </div>
                </div>
            </div>
        </div>

        <!-- Inventory -->
        <div class="bg-white rounded-lg shadow p-4">
            <h2 class="text-xl font-bold mb-4 text-green-800">Inventory</h2>
            <div class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-6 gap-3">
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">πŸ“</div>
                    <div class="text-sm">Pickleballs</div>
                    <div id="pickleball-count" class="font-bold">0</div>
                </div>
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">πŸ’Ž</div>
                    <div class="text-sm">Gems</div>
                    <div id="gem-count" class="font-bold">0</div>
                </div>
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">πŸ†</div>
                    <div class="text-sm">Trophies</div>
                    <div id="trophy-count" class="font-bold">0</div>
                </div>
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">🍯</div>
                    <div class="text-sm">Honey</div>
                    <div id="honey-count" class="font-bold">0</div>
                </div>
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">πŸ”‘</div>
                    <div class="text-sm">Keys</div>
                    <div id="key-count" class="font-bold">0</div>
                </div>
                <div class="border rounded p-2 text-center">
                    <div class="text-3xl mb-1">🎾</div>
                    <div class="text-sm">Balls</div>
                    <div id="ball-count" class="font-bold">0</div>
                </div>
            </div>
        </div>
    </div>

    <!-- Level Up Modal -->
    <div id="level-up-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
        <div class="bg-white rounded-xl p-8 max-w-md text-center animate-bounce">
            <div class="text-6xl mb-4 text-yellow-500">πŸŽ‰</div>
            <h2 class="text-2xl font-bold mb-2">Level Up!</h2>
            <p class="mb-4">You've reached level <span id="new-level">2</span>!</p>
            <p class="text-green-600 font-bold mb-4">+50 coins bonus!</p>
            <button id="close-level-up" class="bg-green-500 hover:bg-green-600 text-white px-6 py-2 rounded-full">
                Continue Mining
            </button>
        </div>
    </div>

    <script>
        // Game State
        const gameState = {
            coins: 0,
            level: 1,
            xp: 0,
            xpNeeded: 100,
            inventory: {
                pickleballs: 0,
                gems: 0,
                trophies: 0,
                honey: 0,
                keys: 0,
                balls: 0
            },
            upgrades: {
                pickaxe: {
                    level: 1,
                    cost: 100,
                    value: 1
                },
                stamina: {
                    level: 1,
                    cost: 150,
                    value: 1.0
                },
                luck: {
                    level: 1,
                    cost: 200,
                    value: 5
                }
            },
            isMining: false,
            cooldown: false
        };

        // DOM Elements
        const mine = document.getElementById('mine');
        const pickaxe = document.getElementById('pickaxe');
        const miningEffect = document.getElementById('mining-effect');
        const floatingItems = document.getElementById('floating-items');
        const coinsDisplay = document.getElementById('coins');
        const levelDisplay = document.getElementById('level');
        const levelProgress = document.getElementById('level-progress');
        
        // Upgrade Elements
        const pickaxeLevel = document.getElementById('pickaxe-level');
        const pickaxeCost = document.getElementById('pickaxe-cost');
        const pickaxeValue = document.getElementById('pickaxe-value');
        const staminaLevel = document.getElementById('stamina-level');
        const staminaCost = document.getElementById('stamina-cost');
        const staminaValue = document.getElementById('stamina-value');
        const luckLevel = document.getElementById('luck-level');
        const luckCost = document.getElementById('luck-cost');
        const luckValue = document.getElementById('luck-value');
        
        // Inventory Elements
        const pickleballCount = document.getElementById('pickleball-count');
        const gemCount = document.getElementById('gem-count');
        const trophyCount = document.getElementById('trophy-count');
        const honeyCount = document.getElementById('honey-count');
        const keyCount = document.getElementById('key-count');
        const ballCount = document.getElementById('ball-count');
        
        // Modal Elements
        const levelUpModal = document.getElementById('level-up-modal');
        const newLevelDisplay = document.getElementById('new-level');
        const closeLevelUp = document.getElementById('close-level-up');

        // Initialize the game
        function initGame() {
            updateDisplays();
            
            // Event Listeners
            mine.addEventListener('click', mineClick);
            document.getElementById('upgrade-pickaxe').addEventListener('click', () => upgrade('pickaxe'));
            document.getElementById('upgrade-stamina').addEventListener('click', () => upgrade('stamina'));
            document.getElementById('upgrade-luck').addEventListener('click', () => upgrade('luck'));
            closeLevelUp.addEventListener('click', () => levelUpModal.classList.add('hidden'));
        }

        // Handle mine click
        function mineClick() {
            if (gameState.cooldown) return;
            
            // Start mining animation
            gameState.isMining = true;
            pickaxe.classList.add('hidden');
            miningEffect.classList.remove('hidden');
            
            // After a short delay, finish mining
            setTimeout(() => {
                finishMining();
            }, 300);
        }

        // Finish mining action
        function finishMining() {
            gameState.isMining = false;
            pickaxe.classList.remove('hidden');
            miningEffect.classList.add('hidden');
            
            // Calculate rewards
            const baseReward = gameState.upgrades.pickaxe.value;
            let totalReward = baseReward;
            
            // Check for bonus from luck
            if (Math.random() * 100 < gameState.upgrades.luck.value) {
                const bonus = Math.floor(baseReward * 0.5 + Math.random() * baseReward * 0.5);
                totalReward += bonus;
                showFloatingItem('πŸ’°', bonus);
            }
            
            // Add XP
            addXP(baseReward);
            
            // Add coins
            addCoins(totalReward);
            
            // Random chance to get items
            if (Math.random() < 0.3) {
                const items = ['πŸ“', 'πŸ’Ž', 'πŸ†', '🍯', 'πŸ”‘', '🎾'];
                const randomItem = items[Math.floor(Math.random() * items.length)];
                addInventoryItem(randomItem);
                showFloatingItem(randomItem);
            }
            
            // Start cooldown
            startCooldown();
        }

        // Show floating item animation
        function showFloatingItem(emoji, value = null) {
            const item = document.createElement('div');
            item.className = 'absolute text-2xl animate-bounce';
            item.style.left = `${Math.random() * 70 + 15}%`;
            item.style.bottom = '30%';
            item.innerHTML = emoji;
            
            if (value) {
                const valueDisplay = document.createElement('div');
                valueDisplay.className = 'absolute text-xs font-bold text-yellow-600';
                valueDisplay.textContent = `+${value}`;
                valueDisplay.style.bottom = '-20px';
                item.appendChild(valueDisplay);
            }
            
            floatingItems.appendChild(item);
            
            // Remove after animation
            setTimeout(() => {
                item.remove();
            }, 1500);
        }

        // Start cooldown after mining
        function startCooldown() {
            gameState.cooldown = true;
            mine.classList.add('opacity-50');
            
            setTimeout(() => {
                gameState.cooldown = false;
                mine.classList.remove('opacity-50');
            }, gameState.upgrades.stamina.value * 1000);
        }

        // Add coins to total
        function addCoins(amount) {
            gameState.coins += amount;
            updateDisplays();
        }

        // Add XP and check for level up
        function addXP(amount) {
            gameState.xp += amount;
            
            if (gameState.xp >= gameState.xpNeeded) {
                levelUp();
            }
            
            updateDisplays();
        }

        // Level up the player
        function levelUp() {
            gameState.level++;
            gameState.xp -= gameState.xpNeeded;
            gameState.xpNeeded = Math.floor(gameState.xpNeeded * 1.5);
            
            // Bonus coins for leveling up
            gameState.coins += 50;
            
            // Show level up modal
            newLevelDisplay.textContent = gameState.level;
            levelUpModal.classList.remove('hidden');
            
            // Update displays again after level up
            updateDisplays();
        }

        // Upgrade a stat
        function upgrade(type) {
            const upgrade = gameState.upgrades[type];
            
            if (gameState.coins >= upgrade.cost) {
                gameState.coins -= upgrade.cost;
                upgrade.level++;
                
                // Increase values based on type
                switch(type) {
                    case 'pickaxe':
                        upgrade.value += 1;
                        upgrade.cost = Math.floor(upgrade.cost * 1.8);
                        break;
                    case 'stamina':
                        upgrade.value = Math.max(0.2, upgrade.value - 0.2);
                        upgrade.cost = Math.floor(upgrade.cost * 1.6);
                        break;
                    case 'luck':
                        upgrade.value += 2;
                        upgrade.cost = Math.floor(upgrade.cost * 1.7);
                        break;
                }
                
                updateDisplays();
            } else {
                alert("Not enough coins!");
            }
        }

        // Add item to inventory
        function addInventoryItem(emoji) {
            switch(emoji) {
                case 'πŸ“':
                    gameState.inventory.pickleballs++;
                    break;
                case 'πŸ’Ž':
                    gameState.inventory.gems++;
                    break;
                case 'πŸ†':
                    gameState.inventory.trophies++;
                    break;
                case '🍯':
                    gameState.inventory.honey++;
                    break;
                case 'πŸ”‘':
                    gameState.inventory.keys++;
                    break;
                case '🎾':
                    gameState.inventory.balls++;
                    break;
            }
            
            updateDisplays();
        }

        // Update all displays
        function updateDisplays() {
            // Main stats
            coinsDisplay.textContent = gameState.coins;
            levelDisplay.textContent = gameState.level;
            
            // XP progress
            const progressPercent = (gameState.xp / gameState.xpNeeded) * 100;
            levelProgress.style.width = `${progressPercent}%`;
            
            // Upgrades
            pickaxeLevel.textContent = gameState.upgrades.pickaxe.level;
            pickaxeCost.textContent = gameState.upgrades.pickaxe.cost;
            pickaxeValue.textContent = gameState.upgrades.pickaxe.value;
            
            staminaLevel.textContent = gameState.upgrades.stamina.level;
            staminaCost.textContent = gameState.upgrades.stamina.cost;
            staminaValue.textContent = gameState.upgrades.stamina.value.toFixed(1);
            
            luckLevel.textContent = gameState.upgrades.luck.level;
            luckCost.textContent = gameState.upgrades.luck.cost;
            luckValue.textContent = gameState.upgrades.luck.value;
            
            // Inventory
            pickleballCount.textContent = gameState.inventory.pickleballs;
            gemCount.textContent = gameState.inventory.gems;
            trophyCount.textContent = gameState.inventory.trophies;
            honeyCount.textContent = gameState.inventory.honey;
            keyCount.textContent = gameState.inventory.keys;
            ballCount.textContent = gameState.inventory.balls;
        }

        // Start the game
        initGame();
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=privateuserh/pickleball-mining-game-vbeta1-01" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>