back to gigax module import
Browse files
cubzh.lua
CHANGED
|
@@ -1,5 +1,5 @@
|
|
| 1 |
Modules = {
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| 2 |
-
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| 3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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| 4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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| 5 |
}
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|
@@ -329,8 +329,6 @@ Client.OnWorldObjectLoad = function(obj)
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| 329 |
end
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| 330 |
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| 331 |
Client.OnStart = function()
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| 332 |
-
gigax = requireGigax()
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| 333 |
-
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| 334 |
require("object_skills").addStepClimbing(Player, {
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| 335 |
mapScale = MAP_SCALE,
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| 336 |
collisionGroups = Map.CollisionGroups,
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@@ -409,420 +407,3 @@ Client.OnChat = function(payload)
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| 409 |
print(payload.message)
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| 410 |
return true
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| 411 |
end
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| 412 |
-
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| 413 |
-
function requireGigax()
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| 414 |
-
local gigax = {}
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| 415 |
-
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| 416 |
-
local CUBZH_API_TOKEN =
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| 417 |
-
"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
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| 418 |
-
local API_URL = "https://gig.ax"
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| 419 |
-
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| 420 |
-
local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
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| 421 |
-
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| 422 |
-
local headers = {
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| 423 |
-
["Content-Type"] = "application/json",
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| 424 |
-
["Authorization"] = CUBZH_API_TOKEN,
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| 425 |
-
}
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| 426 |
-
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| 427 |
-
-- HELPERS
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| 428 |
-
local _helpers = {}
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| 429 |
-
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| 430 |
-
_helpers.lookAt = function(obj, target)
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| 431 |
-
if not target then
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| 432 |
-
require("ease"):linear(obj, 0.1).Forward = obj.initialForward
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| 433 |
-
obj.Tick = nil
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| 434 |
-
return
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| 435 |
-
end
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| 436 |
-
obj.Tick = function(self, _)
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| 437 |
-
_helpers.lookAtHorizontal(self, target)
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| 438 |
-
end
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| 439 |
-
end
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| 440 |
-
|
| 441 |
-
_helpers.lookAtHorizontal = function(o1, o2)
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| 442 |
-
local n3_1 = Number3.Zero
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| 443 |
-
local n3_2 = Number3.Zero
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| 444 |
-
n3_1:Set(o1.Position.X, 0, o1.Position.Z)
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| 445 |
-
n3_2:Set(o2.Position.X, 0, o2.Position.Z)
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| 446 |
-
require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
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| 447 |
-
end
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| 448 |
-
|
| 449 |
-
-- Function to calculate distance between two positions
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| 450 |
-
_helpers.calculateDistance = function(_, pos1, pos2)
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| 451 |
-
local dx = pos1.X - pos2.X
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| 452 |
-
local dy = pos1.Y - pos2.Y
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| 453 |
-
local dz = pos1.Z - pos2.Z
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| 454 |
-
return math.sqrt(dx * dx + dy * dy + dz * dz)
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| 455 |
-
end
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| 456 |
-
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| 457 |
-
_helpers.findClosestLocation = function(_, position, locationData)
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| 458 |
-
if not locationData then
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| 459 |
-
return
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| 460 |
-
end
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| 461 |
-
local closestLocation = nil
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| 462 |
-
local smallestDistance = math.huge -- Large initial value
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| 463 |
-
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| 464 |
-
for _, location in pairs(locationData) do
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| 465 |
-
local distance = _helpers:calculateDistance(
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| 466 |
-
position,
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| 467 |
-
-- Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
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| 468 |
-
Number3(location.position.x, location.position.y, location.position.z)
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-
)
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| 470 |
-
if distance < smallestDistance then
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| 471 |
-
smallestDistance = distance
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| 472 |
-
closestLocation = location
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| 473 |
-
end
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| 474 |
-
end
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-
-- Closest location found, now send its ID to update the character's location
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| 476 |
-
return closestLocation
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| 477 |
-
end
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| 478 |
-
|
| 479 |
-
if IsClient then
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| 480 |
-
local simulation = {}
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| 481 |
-
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| 482 |
-
local npcDataClientById = {}
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| 483 |
-
local waitingLinkNPCs = {}
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| 484 |
-
local skillCallbacks = {}
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| 485 |
-
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| 486 |
-
local gigaxHttpClient = {}
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| 487 |
-
gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
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| 488 |
-
local body = JSON:Encode({
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| 489 |
-
name = Player.Username,
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| 490 |
-
physical_description = "A human playing the game",
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| 491 |
-
current_location_id = locationId,
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| 492 |
-
position = { x = 0, y = 0, z = 0 },
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| 493 |
-
})
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| 494 |
-
local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
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| 495 |
-
HTTP:Post(apiUrl, headers, body, function(response)
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| 496 |
-
if response.StatusCode ~= 200 then
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| 497 |
-
print("Error creating or fetching main character: " .. response.StatusCode)
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| 498 |
-
return
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| 499 |
-
end
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callback(response.Body)
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-
end)
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| 502 |
-
end
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| 503 |
-
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| 504 |
-
gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
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| 505 |
-
if not engineId then
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| 506 |
-
return
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| 507 |
-
end
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| 508 |
-
local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
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| 509 |
-
local body = JSON:Encode({
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| 510 |
-
character_id = characterId,
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| 511 |
-
skill = skill,
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| 512 |
-
target_name = npcName,
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| 513 |
-
target = npcId,
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| 514 |
-
content = content,
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| 515 |
-
})
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| 516 |
-
HTTP:Post(stepUrl, headers, body, function(response)
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| 517 |
-
if response.StatusCode ~= 200 then
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| 518 |
-
print("Error stepping character: " .. response.StatusCode)
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| 519 |
-
return
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| 520 |
-
end
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| 521 |
-
callback(response.Body)
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| 522 |
-
end)
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| 523 |
-
end
|
| 524 |
-
|
| 525 |
-
gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
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| 526 |
-
local body = JSON:Encode({
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| 527 |
-
current_location_id = locationId,
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| 528 |
-
position = { x = position.X, y = position.Y, z = position.Z },
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| 529 |
-
})
|
| 530 |
-
local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
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| 531 |
-
HTTP:Post(apiUrl, headers, body, function(response)
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| 532 |
-
if response.StatusCode ~= 200 then
|
| 533 |
-
print("Error updating character location: " .. response.StatusCode)
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| 534 |
-
return
|
| 535 |
-
end
|
| 536 |
-
if callback then
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| 537 |
-
callback(response.Body)
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| 538 |
-
end
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| 539 |
-
end)
|
| 540 |
-
end
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| 541 |
-
|
| 542 |
-
local onEndData
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| 543 |
-
local prevAction
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| 544 |
-
local function npcResponse(actionData)
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| 545 |
-
local currentAction = string.lower(actionData.skill.name)
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| 546 |
-
if onEndData and skillCallbacks[prevAction].onEndCallback then
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| 547 |
-
skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
|
| 548 |
-
end
|
| 549 |
-
local callback = skillCallbacks[currentAction].callback
|
| 550 |
-
prevAction = string.lower(actionData.skill.name)
|
| 551 |
-
if not callback then
|
| 552 |
-
return
|
| 553 |
-
end
|
| 554 |
-
onEndData = callback(gigax, actionData, simulation.config)
|
| 555 |
-
end
|
| 556 |
-
|
| 557 |
-
local function registerEngine(config)
|
| 558 |
-
local apiUrl = API_URL .. "/api/engine/company/"
|
| 559 |
-
|
| 560 |
-
simulation.locations = {}
|
| 561 |
-
simulation.NPCs = {}
|
| 562 |
-
simulation.config = config
|
| 563 |
-
simulation.player = Player
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| 564 |
-
|
| 565 |
-
-- Prepare the data structure expected by the backend
|
| 566 |
-
local engineData = {
|
| 567 |
-
name = Player.UserID .. ":" .. config.simulationName,
|
| 568 |
-
description = config.simulationDescription,
|
| 569 |
-
NPCs = {},
|
| 570 |
-
locations = {},
|
| 571 |
-
radius,
|
| 572 |
-
}
|
| 573 |
-
|
| 574 |
-
for _, npc in pairs(config.NPCs) do
|
| 575 |
-
simulation.NPCs[npc.name] = {
|
| 576 |
-
name = npc.name,
|
| 577 |
-
physical_description = npc.physicalDescription,
|
| 578 |
-
psychological_profile = npc.psychologicalProfile,
|
| 579 |
-
initial_reflections = npc.initialReflections,
|
| 580 |
-
current_location_name = npc.currentLocationName,
|
| 581 |
-
-- skills = config.skills,
|
| 582 |
-
}
|
| 583 |
-
print("simulation.NPCs[" .. npc.name .. "]:", JSON:Encode(simulation.NPCs[npc.name]))
|
| 584 |
-
simulation.NPCs[npc.name].skills = config.skills
|
| 585 |
-
|
| 586 |
-
table.insert(engineData.NPCs, simulation.NPCs[npc.name])
|
| 587 |
-
end
|
| 588 |
-
|
| 589 |
-
for _, loc in ipairs(config.locations) do
|
| 590 |
-
simulation.locations[loc.name] = {
|
| 591 |
-
name = loc.name,
|
| 592 |
-
position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
|
| 593 |
-
description = loc.description,
|
| 594 |
-
}
|
| 595 |
-
|
| 596 |
-
print("simulation.locations[" .. loc.name .. "]:", JSON:Encode(simulation.locations[loc.name]))
|
| 597 |
-
|
| 598 |
-
table.insert(engineData.locations, simulation.locations[loc.name])
|
| 599 |
-
end
|
| 600 |
-
|
| 601 |
-
local body = JSON:Encode(engineData)
|
| 602 |
-
HTTP:Post(apiUrl, headers, body, function(res)
|
| 603 |
-
if res.StatusCode ~= 201 then
|
| 604 |
-
print("Error updating engine: " .. res.StatusCode)
|
| 605 |
-
return
|
| 606 |
-
end
|
| 607 |
-
-- Decode the response body to extract engine and location IDs
|
| 608 |
-
local responseData = JSON:Decode(res.Body)
|
| 609 |
-
|
| 610 |
-
-- Save the engine_id for future use
|
| 611 |
-
simulation.engineId = responseData.engine.id
|
| 612 |
-
|
| 613 |
-
-- Saving all the _ids inside locationData table:
|
| 614 |
-
for _, loc in ipairs(responseData.locations) do
|
| 615 |
-
simulation.locations[loc.name]._id = loc._id
|
| 616 |
-
end
|
| 617 |
-
|
| 618 |
-
-- same for characters:
|
| 619 |
-
for _, npc in pairs(responseData.NPCs) do
|
| 620 |
-
simulation.NPCs[npc.name]._id = npc._id
|
| 621 |
-
print("npc.position:", JSON:Encode(npc.position), npc.name)
|
| 622 |
-
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
| 623 |
-
end
|
| 624 |
-
|
| 625 |
-
gigaxHttpClient:registerMainCharacter(
|
| 626 |
-
simulation.engineId,
|
| 627 |
-
simulation.locations[config.startingLocationName]._id,
|
| 628 |
-
function(body)
|
| 629 |
-
simulation.character = JSON:Decode(body)
|
| 630 |
-
for name, npc in pairs(waitingLinkNPCs) do
|
| 631 |
-
npc._id = simulation.NPCs[name]._id
|
| 632 |
-
npc.name = name
|
| 633 |
-
npcDataClientById[npc._id] = npc
|
| 634 |
-
end
|
| 635 |
-
Timer(1, true, function()
|
| 636 |
-
-- local position = Map:WorldToBlock(Player.Position)
|
| 637 |
-
local position = Player.Position:Copy()
|
| 638 |
-
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
| 639 |
-
end)
|
| 640 |
-
end
|
| 641 |
-
)
|
| 642 |
-
end)
|
| 643 |
-
end
|
| 644 |
-
|
| 645 |
-
findTargetNpc = function(player)
|
| 646 |
-
print("findTargetNpc")
|
| 647 |
-
if not simulation then
|
| 648 |
-
return
|
| 649 |
-
end
|
| 650 |
-
|
| 651 |
-
local closerDist = 1000
|
| 652 |
-
local closerNpc
|
| 653 |
-
for _, npc in pairs(simulation.NPCs) do
|
| 654 |
-
print("npc.name:", npc.name, npc.position)
|
| 655 |
-
local dist = (npc.position - player.Position).Length
|
| 656 |
-
if closerDist > dist then
|
| 657 |
-
closerDist = dist
|
| 658 |
-
closerNpc = npc
|
| 659 |
-
end
|
| 660 |
-
end
|
| 661 |
-
if closerDist > 50 then
|
| 662 |
-
return
|
| 663 |
-
end -- max distance is 50
|
| 664 |
-
return closerNpc
|
| 665 |
-
end
|
| 666 |
-
|
| 667 |
-
gigax.action = function(_, data)
|
| 668 |
-
print("data:", JSON:Encode(data))
|
| 669 |
-
local npc = findTargetNpc(Player)
|
| 670 |
-
if not npc then
|
| 671 |
-
print("no NPC")
|
| 672 |
-
return
|
| 673 |
-
end
|
| 674 |
-
|
| 675 |
-
print("npc.name:", npc.name)
|
| 676 |
-
print("simulation.character._id:", simulation.character._id)
|
| 677 |
-
|
| 678 |
-
local content = data.content
|
| 679 |
-
data.content = nil
|
| 680 |
-
gigaxHttpClient:stepMainCharacter(
|
| 681 |
-
simulation.engineId,
|
| 682 |
-
simulation.character._id,
|
| 683 |
-
data,
|
| 684 |
-
content,
|
| 685 |
-
npc.name,
|
| 686 |
-
npc._id,
|
| 687 |
-
function(body)
|
| 688 |
-
print("body:", body:ToString())
|
| 689 |
-
local actions = JSON:Decode(body)
|
| 690 |
-
for _, action in ipairs(actions) do
|
| 691 |
-
npcResponse(action)
|
| 692 |
-
end
|
| 693 |
-
end
|
| 694 |
-
)
|
| 695 |
-
end
|
| 696 |
-
|
| 697 |
-
gigax.getNpc = function(_, id)
|
| 698 |
-
return npcDataClientById[id]
|
| 699 |
-
end
|
| 700 |
-
|
| 701 |
-
local skillOnAction = function(actionType, callback, onEndCallback)
|
| 702 |
-
skillCallbacks[actionType] = {
|
| 703 |
-
callback = callback,
|
| 704 |
-
onEndCallback = onEndCallback,
|
| 705 |
-
}
|
| 706 |
-
end
|
| 707 |
-
|
| 708 |
-
local prevSyncPosition
|
| 709 |
-
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
| 710 |
-
if not simulation then
|
| 711 |
-
return
|
| 712 |
-
end
|
| 713 |
-
if position == prevSyncPosition then
|
| 714 |
-
return
|
| 715 |
-
end
|
| 716 |
-
prevSyncPosition = position
|
| 717 |
-
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
| 718 |
-
if not closest then
|
| 719 |
-
print("can't update character position: no closest location found, id:", characterId, position)
|
| 720 |
-
return
|
| 721 |
-
end
|
| 722 |
-
if not characterId then
|
| 723 |
-
return
|
| 724 |
-
end
|
| 725 |
-
print("characterId:", characterId, "closest.name:", closest.name, "position:", position)
|
| 726 |
-
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
| 727 |
-
end
|
| 728 |
-
|
| 729 |
-
local function createNPC(name, currentPosition, rotation)
|
| 730 |
-
-- Create the NPC's Object and Avatar
|
| 731 |
-
local NPC = {}
|
| 732 |
-
NPC.object = Object()
|
| 733 |
-
World:AddChild(NPC.object)
|
| 734 |
-
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
| 735 |
-
NPC.object.Scale = 0.5
|
| 736 |
-
NPC.object.Physics = PhysicsMode.Trigger
|
| 737 |
-
NPC.object.CollisionBox = Box({
|
| 738 |
-
-TRIGGER_AREA_SIZE.Width * 0.5,
|
| 739 |
-
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
| 740 |
-
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 741 |
-
}, {
|
| 742 |
-
TRIGGER_AREA_SIZE.Width * 0.5,
|
| 743 |
-
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
| 744 |
-
TRIGGER_AREA_SIZE.Depth * 0.5,
|
| 745 |
-
})
|
| 746 |
-
NPC.object.OnCollisionBegin = function(self, other)
|
| 747 |
-
if other ~= Player then
|
| 748 |
-
return
|
| 749 |
-
end
|
| 750 |
-
_helpers.lookAt(self.avatarContainer, other)
|
| 751 |
-
end
|
| 752 |
-
NPC.object.OnCollisionEnd = function(self, other)
|
| 753 |
-
if other ~= Player then
|
| 754 |
-
return
|
| 755 |
-
end
|
| 756 |
-
_helpers.lookAt(self.avatarContainer, nil)
|
| 757 |
-
end
|
| 758 |
-
|
| 759 |
-
local container = Object()
|
| 760 |
-
container.Rotation:Set(rotation or Number3.Zero)
|
| 761 |
-
container.initialForward = container.Forward:Copy()
|
| 762 |
-
container:SetParent(NPC.object)
|
| 763 |
-
container.Physics = PhysicsMode.Trigger
|
| 764 |
-
NPC.object.avatarContainer = container
|
| 765 |
-
|
| 766 |
-
NPC.avatar = require("avatar"):get(name)
|
| 767 |
-
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
| 768 |
-
|
| 769 |
-
NPC.name = name
|
| 770 |
-
|
| 771 |
-
NPC.object.onIdle = function()
|
| 772 |
-
local animations = NPC.avatar.Animations
|
| 773 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 774 |
-
if not animations or animations.Idle.IsPlaying then
|
| 775 |
-
return
|
| 776 |
-
end
|
| 777 |
-
if animations.Walk.IsPlaying then
|
| 778 |
-
animations.Walk:Stop()
|
| 779 |
-
end
|
| 780 |
-
animations.Idle:Play()
|
| 781 |
-
end
|
| 782 |
-
|
| 783 |
-
NPC.object.onMove = function()
|
| 784 |
-
local animations = NPC.avatar.Animations
|
| 785 |
-
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
| 786 |
-
if not animations or animations.Walk.IsPlaying then
|
| 787 |
-
return
|
| 788 |
-
end
|
| 789 |
-
if animations.Idle.IsPlaying then
|
| 790 |
-
animations.Idle:Stop()
|
| 791 |
-
end
|
| 792 |
-
animations.Walk:Play()
|
| 793 |
-
end
|
| 794 |
-
|
| 795 |
-
waitingLinkNPCs[name] = NPC
|
| 796 |
-
|
| 797 |
-
-- review this to update location and position
|
| 798 |
-
Timer(1, true, function()
|
| 799 |
-
if not simulation then
|
| 800 |
-
return
|
| 801 |
-
end
|
| 802 |
-
-- local position = Map:WorldToBlock(NPC.object.Position)
|
| 803 |
-
local position = NPC.object.Position:Copy()
|
| 804 |
-
local prevPosition = NPC.object.prevSyncPosition
|
| 805 |
-
if prevPosition == position then
|
| 806 |
-
return
|
| 807 |
-
end
|
| 808 |
-
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
| 809 |
-
NPC.object.prevSyncPosition = position
|
| 810 |
-
end)
|
| 811 |
-
return NPC
|
| 812 |
-
end
|
| 813 |
-
|
| 814 |
-
gigax.setConfig = function(_, config)
|
| 815 |
-
for _, elem in ipairs(config.skills) do
|
| 816 |
-
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
| 817 |
-
elem.callback = nil
|
| 818 |
-
elem.onEndCallback = nil
|
| 819 |
-
end
|
| 820 |
-
for _, elem in ipairs(config.NPCs) do
|
| 821 |
-
createNPC(elem.name, elem.position, elem.rotation)
|
| 822 |
-
end
|
| 823 |
-
registerEngine(config)
|
| 824 |
-
end
|
| 825 |
-
end
|
| 826 |
-
|
| 827 |
-
return gigax
|
| 828 |
-
end
|
|
|
|
| 1 |
Modules = {
|
| 2 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
|
| 3 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
|
| 4 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
|
| 5 |
}
|
|
|
|
| 329 |
end
|
| 330 |
|
| 331 |
Client.OnStart = function()
|
|
|
|
|
|
|
| 332 |
require("object_skills").addStepClimbing(Player, {
|
| 333 |
mapScale = MAP_SCALE,
|
| 334 |
collisionGroups = Map.CollisionGroups,
|
|
|
|
| 407 |
print(payload.message)
|
| 408 |
return true
|
| 409 |
end
|
|
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