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Runtime error
Runtime error
s4s-editor-beta
/
local-scratch-vm
/test
/snapshot
/__snapshots__
/order-library-reverse.sb3.tw-snapshot
// TW Snapshot | |
// Input SHA-256: b677669506b60e3ba350be8ae545db93d7bcbb5f368ba21d86b0d4e966e7e09c | |
// Sprite2 script | |
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); | |
const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"]; | |
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; | |
const b2 = runtime.getOpcodeFunction("looks_say"); | |
return function* genXYZ () { | |
b0.value = 0; | |
thread.timer = timer(); | |
var a0 = Math.max(0, 1000 * (+b1.value || 0)); | |
runtime.requestRedraw(); | |
yield; | |
while (thread.timer.timeElapsed() < a0) { | |
yield; | |
} | |
thread.timer = null; | |
b0.value = ((+b0.value || 0) + 1); | |
if (((b0.value || 0) === 1)) { | |
yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (1)",}, b2, false, false, null); | |
} else { | |
yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 1 != " + ("" + b0.value)),}, b2, false, false, null); | |
} | |
retire(); | |
}; }) | |
// Sprite3 script | |
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); | |
const b0 = runtime.getOpcodeFunction("looks_say"); | |
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; | |
return function* genXYZ () { | |
yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, null); | |
thread.timer = timer(); | |
var a0 = Math.max(0, 1000 * (+b1.value || 0)); | |
runtime.requestRedraw(); | |
yield; | |
while (thread.timer.timeElapsed() < a0) { | |
yield; | |
} | |
thread.timer = null; | |
thread.timer = timer(); | |
var a1 = Math.max(0, 1000 * (+b1.value || 0)); | |
runtime.requestRedraw(); | |
yield; | |
while (thread.timer.timeElapsed() < a1) { | |
yield; | |
} | |
thread.timer = null; | |
thread.timer = timer(); | |
var a2 = Math.max(0, 1000 * (+b1.value || 0)); | |
runtime.requestRedraw(); | |
yield; | |
while (thread.timer.timeElapsed() < a2) { | |
yield; | |
} | |
thread.timer = null; | |
yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, null); | |
retire(); | |
}; }) | |
// Sprite1 script | |
(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); | |
const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"]; | |
const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; | |
const b2 = runtime.getOpcodeFunction("looks_say"); | |
return function* genXYZ () { | |
b0.value = 0; | |
thread.timer = timer(); | |
var a0 = Math.max(0, 1000 * (+b1.value || 0)); | |
runtime.requestRedraw(); | |
yield; | |
while (thread.timer.timeElapsed() < a0) { | |
yield; | |
} | |
thread.timer = null; | |
b0.value = ((+b0.value || 0) + 1); | |
if (((b0.value || 0) === 2)) { | |
yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (2)",}, b2, false, false, null); | |
} else { | |
yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 2 != " + ("" + b0.value)),}, b2, false, false, null); | |
} | |
retire(); | |
}; }) | |