Spaces:
Running
Running
File size: 26,187 Bytes
65eb8e4 2d70a3f 688c6f3 b59006d 688c6f3 2d70a3f b59006d 2d70a3f 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 688c6f3 b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 2d70a3f b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 2d70a3f b59006d 4541cc1 b59006d 2d70a3f b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 b59006d 4541cc1 b59006d 688c6f3 b59006d 2d70a3f af8eab3 2d70a3f 9f919e1 2d70a3f b59006d 9f919e1 2d70a3f b59006d 2d70a3f b59006d 2d70a3f 9f919e1 2d70a3f af8eab3 b59006d 65eb8e4 2d70a3f b59006d 2d70a3f 4541cc1 2d70a3f 4541cc1 2d70a3f 4541cc1 2d70a3f b59006d 67aee2f 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 4541cc1 b59006d 4541cc1 b59006d 2d70a3f b59006d 2d70a3f 4541cc1 b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 2d70a3f b59006d 4541cc1 b59006d 2d70a3f 4541cc1 b59006d |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 |
import streamlit as st
import os
import time
import base64
import random
import tempfile
import subprocess
import numpy as np
import pygame
import matplotlib.pyplot as plt
from PIL import Image
import io
from manim import *
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Learn Python Through Stories",
page_icon="π§ββοΈ",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS for colorful UI
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #FF6B6B;
--secondary: #4ECDC4;
--accent: #FFD166;
--dark: #1A535C;
--light: #F7FFF7;
}
body {
background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
font-family: 'Comic Neue', cursive;
}
.stApp {
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
}
.story-box {
background-color: white;
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
border: 3px solid var(--accent);
margin-bottom: 25px;
}
.header {
color: var(--dark);
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
}
.concept-card {
background: linear-gradient(145deg, #ffffff, #f0f0f0);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--secondary);
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--secondary));
color: white;
border-radius: 12px;
padding: 10px 24px;
font-weight: bold;
font-size: 18px;
border: none;
transition: all 0.3s;
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
}
.stTextInput>div>div>input {
border-radius: 12px;
padding: 12px;
border: 2px solid var(--accent);
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
}
.tab {
padding: 10px 20px;
background-color: var(--accent);
border-radius: 10px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
}
.tab.active {
background-color: var(--secondary);
color: white;
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
}
.animation-container {
background-color: #1a1a2e;
border-radius: 15px;
padding: 20px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
margin-bottom: 25px;
position: relative;
overflow: hidden;
}
.animation-canvas {
border-radius: 10px;
overflow: hidden;
margin: 0 auto;
display: block;
}
</style>
""", unsafe_allow_html=True)
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "π",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#FF9E6D"
},
"conditional": {
"name": "Conditional",
"emoji": "β",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#4ECDC4"
},
"function": {
"name": "Function",
"emoji": "β¨",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD166"
},
"variable": {
"name": "Variable",
"emoji": "π¦",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#FF6B6B"
},
"list": {
"name": "List",
"emoji": "π",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#1A535C"
}
}
# Character database
CHARACTERS = {
"rabbit": {"color": (255, 150, 150), "speed": 5, "size": 30},
"dragon": {"color": (255, 100, 100), "speed": 3, "size": 60},
"cat": {"color": (200, 150, 255), "speed": 6, "size": 25},
"dog": {"color": (255, 200, 150), "speed": 7, "size": 35},
"knight": {"color": (150, 200, 255), "speed": 4, "size": 40},
"wizard": {"color": (200, 255, 150), "speed": 4, "size": 35},
"scientist": {"color": (150, 255, 200), "speed": 5, "size": 30},
"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
}
# Animation templates
ANIMATION_TEMPLATES = {
"loop": {
"pygame": """
import pygame
import sys
import math
# Initialize pygame
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Story Animation")
# Colors
BACKGROUND = (25, 25, 50)
GROUND = (40, 100, 40)
SUN = (255, 255, 200)
# Character setup
character = "{character}"
char_color = {char_color}
char_size = {char_size}
char_x = 100
char_y = HEIGHT - 100
char_speed = {char_speed}
# Target setup
target_x = 700
target_y = HEIGHT - 100
target_reached = False
hops = 0
# Animation clock
clock = pygame.time.Clock()
frames = []
# Main animation loop
for frame in range(120):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Clear screen
screen.fill(BACKGROUND)
# Draw ground
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
# Draw sun
pygame.draw.circle(screen, SUN, (700, 100), 50)
# Draw target
pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
# Move character
if not target_reached:
char_x += char_speed
# Hop animation
hop_height = 50 * math.sin(frame * 0.2)
char_y = HEIGHT - 100 - abs(hop_height)
# Check if target reached
if char_x >= target_x - 40:
hops += 1
char_x = 100
if hops >= {count}:
target_reached = True
# Draw character
pygame.draw.circle(screen, char_color, (int(char_x), int(char_y)), char_size)
# Draw eyes
pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
# Draw hop counter
font = pygame.font.SysFont(None, 36)
text = font.render(f"Hops: {{hops}}/{{count}}", True, (255, 255, 255))
screen.blit(text, (20, 20))
# Capture frame
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
pygame.display.flip()
clock.tick(30)
# Save animation as GIF
import imageio
imageio.mimsave('animation.gif', frames, fps=30)
"""
},
"conditional": {
"pygame": """
import pygame
import sys
# Initialize pygame
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Story Animation")
# Colors
BACKGROUND = (25, 25, 50)
GROUND = (40, 100, 40)
CHEST_COLOR = (139, 69, 19)
LOCK_COLOR = (192, 192, 192)
TREASURE_COLOR = (255, 215, 0)
# Knight setup
knight_x = 100
knight_y = HEIGHT - 100
knight_speed = 4
knight_size = 40
knight_color = (100, 150, 255)
# Chest setup
chest_x = 600
chest_y = HEIGHT - 100
chest_width = 80
chest_height = 50
is_unlocked = {condition}
# Animation clock
clock = pygame.time.Clock()
frames = []
# Main animation loop
for frame in range(180):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Clear screen
screen.fill(BACKGROUND)
# Draw ground
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
# Draw chest
pygame.draw.rect(screen, CHEST_COLOR, (chest_x, chest_y, chest_width, chest_height))
pygame.draw.rect(screen, (101, 67, 33), (chest_x, chest_y, chest_width, 20))
# Draw lock or treasure
if not is_unlocked:
pygame.draw.rect(screen, LOCK_COLOR, (chest_x + chest_width//2 - 10, chest_y - 15, 20, 15))
pygame.draw.circle(screen, LOCK_COLOR, (chest_x + chest_width//2, chest_y - 15), 8)
else:
pygame.draw.rect(screen, (255, 223, 0), (chest_x + 10, chest_y + 10, 20, 30))
pygame.draw.rect(screen, (218, 165, 32), (chest_x + 50, chest_y + 15, 20, 20))
# Move knight
if knight_x < chest_x - 100:
knight_x += knight_speed
# Draw knight
pygame.draw.circle(screen, knight_color, (knight_x, knight_y), knight_size)
pygame.draw.rect(screen, (50, 50, 150), (knight_x - 15, knight_y - 50, 30, 50)) # Body
pygame.draw.circle(screen, (200, 200, 200), (knight_x, knight_y - 60), 15) # Head
# Draw text
font = pygame.font.SysFont(None, 36)
if is_unlocked:
text = font.render("Chest is unlocked! Treasure acquired!", True, (255, 255, 100))
else:
text = font.render("Chest is locked! Find the key!", True, (255, 100, 100))
screen.blit(text, (WIDTH//2 - text.get_width()//2, 50))
# Capture frame
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
pygame.display.flip()
clock.tick(30)
# Save animation as GIF
import imageio
imageio.mimsave('animation.gif', frames, fps=30)
"""
},
"function": {
"manim": """
from manim import *
class FunctionMagic(Scene):
def construct(self):
# Create wizard and flower
wizard = Circle(radius=0.5, color=BLUE, fill_opacity=1).shift(LEFT*3)
wizard_label = Text("Wizard").next_to(wizard, DOWN)
flower = VGroup(
Circle(radius=0.3, color=GREEN).shift(UP*0.3),
Circle(radius=0.2, color=YELLOW).shift(UP*0.3),
Line(UP*0.3, DOWN*1, color=GREEN)
).shift(RIGHT*3)
flower_label = Text("Flower").next_to(flower, DOWN)
# Create spell function
func_label = Text("cast_grow_spell()", color=YELLOW).shift(UP*2)
# Animation
self.play(Create(wizard), Write(wizard_label))
self.play(Create(flower), Write(flower_label))
self.play(Write(func_label))
self.wait(1)
# Cast spell multiple times
for i in range({count}):
# Create spell effect
spell = VGroup(
Star(color=PURPLE, fill_opacity=1).scale(0.3),
MathTex("\\star", color=PURPLE).scale(1.5)
)
# Animate spell moving
self.play(
Create(spell.move_to(wizard.get_center())),
run_time=0.5
)
self.play(
spell.animate.move_to(flower.get_center()),
run_time=1
)
self.play(FadeOut(spell))
# Grow flower
self.play(
flower.animate.scale(1.2),
run_time=0.5
)
self.wait(0.5)
# Show function call
call_text = Text(f"cast_grow_spell() #{i+1}", color=GREEN).shift(DOWN*2)
self.play(Write(call_text))
self.play(FadeOut(call_text))
self.wait(2)
"""
}
}
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
detected_concepts.append("list")
return list(set(detected_concepts))
def generate_animation_code(story, concepts):
"""Generate Python animation code based on story"""
try:
# Choose a random character
character = random.choice(list(CHARACTERS.keys()))
char_details = CHARACTERS[character]
# Choose the most relevant concept
concept = concepts[0] if concepts else "loop"
# Get template for the concept
template = ANIMATION_TEMPLATES.get(concept, ANIMATION_TEMPLATES["loop"])
# Fill in template parameters
if concept == "loop":
# Extract count from story
count = 3
for word in story.split():
if word.isdigit():
count = min(int(word), 10)
break
code = template["pygame"].format(
character=character,
char_color=char_details["color"],
char_size=char_details["size"],
char_speed=char_details["speed"],
count=count
)
elif concept == "conditional":
condition = "True" if random.random() > 0.5 else "False"
code = template["pygame"].format(condition=condition)
elif concept == "function":
count = 3
for word in story.split():
if word.isdigit():
count = min(int(word), 5)
break
code = template["manim"].format(count=count)
else:
# Default to loop animation
code = ANIMATION_TEMPLATES["loop"]["pygame"].format(
character=character,
char_color=char_details["color"],
char_size=char_details["size"],
char_speed=char_details["speed"],
count=3
)
return code
except Exception as e:
return f"# Error generating code\nprint('Could not generate code: {str(e)}')"
def run_pygame_animation(code):
"""Run PyGame animation code and generate GIF"""
try:
# Create a temporary Python file
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
tmpfile.write(code)
tmpfile_path = tmpfile.name
# Run the animation script
subprocess.run(["python", tmpfile_path], check=True)
# Check for generated GIF
if os.path.exists("animation.gif"):
return "animation.gif"
return None
except Exception as e:
st.error(f"Animation error: {str(e)}")
return None
def run_manim_animation(code):
"""Run Manim animation code and generate video"""
try:
# Create a temporary Python file
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
tmpfile.write(code)
tmpfile_path = tmpfile.name
# Run Manim render
result = subprocess.run(
["manim", "-ql", "-o", "animation", tmpfile_path],
capture_output=True,
text=True
)
# Find the output file
output_dir = "media/videos"
if os.path.exists(output_dir):
for file in os.listdir(output_dir):
if file.startswith("animation") and file.endswith(".mp4"):
return os.path.join(output_dir, file)
return None
except Exception as e:
st.error(f"Manim error: {str(e)}")
return None
def create_story_image(story):
"""Create a story image with Matplotlib"""
try:
# Create figure
fig, ax = plt.subplots(figsize=(10, 6))
ax.set_facecolor('#f0f8ff')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)
ax.axis('off')
# Add title
ax.text(5, 8, 'β¨ Your Story β¨', fontsize=24,
ha='center', color='purple', fontweight='bold')
# Add story text (wrapped)
words = story.split()
lines = []
current_line = []
for word in words:
if len(' '.join(current_line + [word])) < 60:
current_line.append(word)
else:
lines.append(' '.join(current_line))
current_line = [word]
if current_line:
lines.append(' '.join(current_line))
for i, line in enumerate(lines):
ax.text(5, 6.5 - i*0.7, line, fontsize=14, ha='center')
# Add decoration
ax.text(2, 2, 'π°', fontsize=40, ha='center')
ax.text(8, 2, 'π', fontsize=40, ha='center')
ax.text(5, 1, 'Created with StoryCoder', fontsize=12,
ha='center', style='italic', color='gray')
# Save to buffer
buf = io.BytesIO()
plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5)
buf.seek(0)
image = Image.open(buf)
plt.close()
return image
except Exception as e:
st.error(f"Image generation error: {str(e)}")
return None
def main():
"""Main application function"""
st.title("π§ββοΈ StoryCoder - Learn Python Through Stories!")
st.subheader("Turn your story into an animation and discover coding secrets!")
# Initialize session state
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'animation_code' not in st.session_state:
st.session_state.animation_code = ""
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'animation_path' not in st.session_state:
st.session_state.animation_path = None
if 'animation_type' not in st.session_state:
st.session_state.animation_type = None
# Create tabs
tabs = st.empty()
tab_cols = st.columns(5)
with tab_cols[0]:
if st.button("π Create Story"):
st.session_state.active_tab = "story"
with tab_cols[1]:
if st.button("π¬ Animation"):
st.session_state.active_tab = "animation"
with tab_cols[2]:
if st.button("π Concepts"):
st.session_state.active_tab = "concepts"
with tab_cols[3]:
if st.button("π» Code"):
st.session_state.active_tab = "code"
with tab_cols[4]:
if st.button("π Reset"):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.animation_code = ""
st.session_state.animation_path = None
st.session_state.animation_type = None
st.session_state.active_tab = "story"
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("π Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into an animation!")
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a rabbit hopped 3 times to reach a carrot...",
value=st.session_state.story,
key="story_input"
)
if st.button("Create Animation!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
with st.spinner("π§ Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("β¨ Generating animation code..."):
st.session_state.animation_code = generate_animation_code(
story, st.session_state.concepts
)
# Determine animation type
if "manim" in st.session_state.animation_code:
st.session_state.animation_type = "manim"
with st.spinner("π¬ Rendering Manim animation (this may take a minute)..."):
st.session_state.animation_path = run_manim_animation(
st.session_state.animation_code
)
else:
st.session_state.animation_type = "pygame"
with st.spinner("π¬ Creating PyGame animation..."):
st.session_state.animation_path = run_pygame_animation(
st.session_state.animation_code
)
st.session_state.active_tab = "animation"
st.rerun()
# Show examples
st.subheader("β¨ Story Examples")
col1, col2, col3 = st.columns(3)
with col1:
st.caption("Loop Example")
st.code('"A dragon breathes fire 5 times at the castle"', language="text")
with col2:
st.caption("Conditional Example")
st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
with col3:
st.caption("Function Example")
st.code('"A wizard casts a spell to make flowers grow 3 times"', language="text")
# Animation tab
elif st.session_state.active_tab == "animation":
st.header("π¬ Your Story Animation")
if not st.session_state.animation_path:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display animation
st.markdown(f"""
<div class="animation-container">
<h3 style="color: white; text-align: center;">"{st.session_state.story[:60]}{'...' if len(st.session_state.story) > 60 else ''}"</h3>
</div>
""", unsafe_allow_html=True)
try:
if st.session_state.animation_type == "pygame":
st.image(st.session_state.animation_path, use_container_width=True)
elif st.session_state.animation_type == "manim":
st.video(st.session_state.animation_path)
except Exception as e:
st.error(f"Couldn't display animation: {str(e)}")
story_image = create_story_image(st.session_state.story)
if story_image:
st.image(story_image, use_container_width=True)
st.success("β¨ Animation created successfully!")
st.caption("This animation was generated with Python code based on your story!")
if st.button("Reveal Coding Secrets!", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("π Coding Concepts in Your Story")
st.subheader("We secretly used these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
else:
for concept in st.session_state.concepts:
if concept in CONCEPTS:
details = CONCEPTS[concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
if st.button("See the Magic Code!", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("π» The Magic Code Behind Your Animation")
st.write("Here's the Python code that created your animation:")
if st.session_state.animation_code:
st.code(st.session_state.animation_code, language="python")
# Download button
st.download_button(
label="Download Animation Code",
data=st.session_state.animation_code,
file_name="story_animation.py",
mime="text/python",
use_container_width=True
)
st.write("You can run this code on your computer to see the animation!")
else:
st.warning("No code generated yet!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.session_state.story = ""
st.rerun()
if __name__ == "__main__":
main() |