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# app.py - Enhanced Version with New Design
import streamlit as st
import random
import re
import time
import base64
import json
import requests
from PIL import Image
import io
import matplotlib.pyplot as plt
import numpy as np
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Play & Learn Coding",
page_icon="๐ŸŽฎ",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS with white background
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #8A2BE2;
--secondary: #9370DB;
--accent: #FFD700;
--dark: #4B0082;
--light: #FFFFFF;
--game-blue: #6A5ACD;
--game-purple: #9400D3;
}
body {
background: #FFFFFF;
font-family: 'Comic Neue', cursive;
margin: 0;
padding: 0;
min-height: 100vh;
}
.stApp {
background: #FFFFFF;
}
.game-card {
background: rgba(255, 255, 255, 0.95);
border-radius: 15px;
padding: 20px;
box-shadow: 0 4px 16px rgba(138, 43, 226, 0.1);
border: 1px solid #E0E0E0;
margin-bottom: 20px;
transition: all 0.3s;
}
.game-card:hover {
transform: translateY(-3px);
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.15);
}
.header {
color: var(--dark);
font-family: 'Fredoka One', cursive;
}
.concept-card {
background: rgba(255, 255, 255, 0.95);
border-radius: 12px;
padding: 15px;
margin: 10px 0;
border-left: 4px solid var(--accent);
box-shadow: 0 2px 8px rgba(0,0,0,0.05);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
border-radius: 12px;
padding: 10px 24px;
font-weight: bold;
font-size: 16px;
border: none;
transition: all 0.3s;
font-family: 'Fredoka One', cursive;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.stButton>button:hover {
transform: scale(1.03);
box-shadow: 0 6px 12px rgba(138, 43, 226, 0.2);
}
.stTextInput>div>div>input {
border-radius: 12px;
padding: 12px;
border: 2px solid var(--accent);
font-size: 16px;
background: rgba(255, 255, 255, 0.95);
}
.tabs {
display: flex;
gap: 8px;
margin-bottom: 20px;
overflow-x: auto;
background: rgba(255, 255, 255, 0.95);
padding: 8px;
border-radius: 12px;
border: 1px solid #E0E0E0;
}
.tab {
padding: 10px 20px;
background: rgba(255, 255, 255, 0.95);
border-radius: 12px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
font-family: 'Fredoka One', cursive;
font-size: 14px;
transition: all 0.3s;
color: var(--dark);
border: 1px solid #E0E0E0;
}
.tab.active {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.game-board {
display: grid;
grid-template-columns: repeat(8, 1fr);
grid-template-rows: repeat(8, 1fr);
gap: 4px;
width: 450px;
height: 450px;
margin: 0 auto;
background: #FFFFFF;
padding: 10px;
border-radius: 12px;
border: 1px solid #E0E0E0;
}
.cell {
display: flex;
justify-content: center;
align-items: center;
border-radius: 6px;
font-size: 28px;
background: #FFFFFF;
transition: all 0.2s;
cursor: pointer;
box-shadow: 0 2px 4px rgba(0,0,0,0.05);
border: 1px solid #F0F0F0;
}
.cell:hover {
transform: scale(1.03);
background: #F8F8F8;
}
.player {
background: linear-gradient(45deg, var(--primary), var(--game-blue));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.goal {
background: linear-gradient(45deg, var(--accent), #FFA500);
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.obstacle {
background: linear-gradient(45deg, var(--secondary), #8A2BE2);
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.star {
background: linear-gradient(45deg, #FFD700, #FFA500);
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.portal {
background: linear-gradient(45deg, #9B5DE5, #6A0DAD);
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.game-controls {
display: flex;
justify-content: center;
gap: 12px;
margin: 20px 0;
}
.control-btn {
width: 60px;
height: 60px;
border-radius: 50%;
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
display: flex;
align-items: center;
justify-content: center;
font-size: 24px;
cursor: pointer;
border: none;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
transition: all 0.2s;
}
.control-btn:hover {
transform: scale(1.08);
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
}
.score-board {
background: #FFFFFF;
border-radius: 12px;
padding: 12px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 20px;
margin: 15px auto;
width: 280px;
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
border: 1px solid #E0E0E0;
}
.level-indicator {
background: #FFFFFF;
border-radius: 12px;
padding: 8px 16px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 18px;
margin: 8px auto;
width: 180px;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
border: 1px solid #E0E0E0;
}
.theme-customizer {
background: #FFFFFF;
border-radius: 15px;
padding: 15px;
margin: 15px 0;
box-shadow: 0 4px 12px rgba(138, 43, 226, 0.1);
border: 1px solid #E0E0E0;
}
.customizer-title {
text-align: center;
font-family: 'Fredoka One', cursive;
color: var(--primary);
margin-bottom: 15px;
font-size: 20px;
}
.char-preview {
text-align: center;
font-size: 40px;
margin: 8px 0;
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
.game-board {
width: 85vw;
height: 85vw;
}
.control-btn {
width: 50px;
height: 50px;
font-size: 20px;
}
}
.concept-buttons {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin: 15px 0;
}
.concept-btn {
flex: 1 0 calc(33.333% - 10px);
min-width: 120px;
padding: 12px;
border-radius: 10px;
background: rgba(255, 255, 255, 0.95);
border: 1px solid #E0E0E0;
box-shadow: 0 2px 6px rgba(0,0,0,0.05);
transition: all 0.3s;
text-align: center;
cursor: pointer;
}
.concept-btn:hover {
transform: translateY(-3px);
box-shadow: 0 4px 8px rgba(138, 43, 226, 0.15);
border-color: var(--primary);
}
.concept-btn.active {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.example-box {
border: 1px solid #E0E0E0;
border-radius: 12px;
padding: 15px;
margin-bottom: 15px;
transition: all 0.3s;
cursor: pointer;
}
.example-box:hover {
transform: translateY(-3px);
box-shadow: 0 4px 12px rgba(138, 43, 226, 0.1);
border-color: var(--primary);
}
.toast {
position: fixed;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 10px 20px;
border-radius: 25px;
z-index: 1000;
font-family: 'Fredoka One', cursive;
animation: fadeInOut 2s ease-in-out;
}
@keyframes fadeInOut {
0% { opacity: 0; bottom: 0; }
20% { opacity: 1; bottom: 20px; }
80% { opacity: 1; bottom: 20px; }
100% { opacity: 0; bottom: 0; }
}
</style>
""", unsafe_allow_html=True)
# Initialize session state
def init_session_state():
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'game_scenario' not in st.session_state:
st.session_state.game_scenario = ""
if 'game_code' not in st.session_state:
st.session_state.game_code = ""
if 'game_explanation' not in st.session_state:
st.session_state.game_explanation = ""
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'loading' not in st.session_state:
st.session_state.loading = False
if 'game_state' not in st.session_state:
reset_game_state()
if 'player_char' not in st.session_state:
st.session_state.player_char = "๐Ÿฆธ"
if 'goal_char' not in st.session_state:
st.session_state.goal_char = "๐Ÿ"
if 'obstacle_char' not in st.session_state:
st.session_state.obstacle_char = "๐Ÿชจ"
if 'current_level' not in st.session_state:
st.session_state.current_level = 1
if 'total_levels' not in st.session_state:
st.session_state.total_levels = 3
if 'selected_concept' not in st.session_state:
st.session_state.selected_concept = None
if 'toast_message' not in st.session_state:
st.session_state.toast_message = None
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "๐Ÿ”„",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#8A2BE2",
"game_example": "Repeating jumps to cross a river"
},
"conditional": {
"name": "Conditional",
"emoji": "โ“",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#9370DB",
"game_example": "Choosing paths based on obstacles"
},
"function": {
"name": "Function",
"emoji": "โœจ",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD700",
"game_example": "Creating a jump function used multiple times"
},
"variable": {
"name": "Variable",
"emoji": "๐Ÿ“ฆ",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#6A5ACD",
"game_example": "Keeping track of collected stars"
},
"list": {
"name": "List",
"emoji": "๐Ÿ“",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#9400D3",
"game_example": "Storing collected treasures in a backpack"
}
}
# Analyze story and extract concepts
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Improved concept detection
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]):
detected_concepts.append("list")
return list(set(detected_concepts)) if detected_concepts else ["variable", "function"]
# Generate game scenario
def generate_game_scenario(story, concepts):
"""Generate a game scenario based on the story and concepts"""
# Fallback template
concept_names = [CONCEPTS[c]['name'] for c in concepts]
concept_list = ", ".join(concept_names)
return f"""
Game Title: {story[:15]} Adventure
Game Objective: Complete challenges based on your story: {story[:100]}...
Characters:
- Hero: The main character from your story
- Helper: A friendly guide who explains coding concepts
- Villain: A character that creates obstacles (if applicable)
Game Mechanics:
1. Move your character using arrow keys or buttons
2. Collect stars while avoiding obstacles
3. Reach the goal to win
4. Helper characters appear to teach {concept_list}
Coding Concepts: This game teaches {concept_list} through:
- Using loops to repeat actions
- Making decisions with conditionals
- Creating reusable functions
- Tracking progress with variables
- Managing collections with lists
Visual Style: Clean and colorful game world with simple characters.
"""
# Generate game code explanation
def generate_game_explanation(story, concepts, game_scenario):
"""Generate explanation of game code"""
# Fallback explanation
concept_explanations = "\n".join(
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
)
return f"""
In this game based on your story "{story[:20]}...", we use programming concepts to make it work:
{concept_explanations}
As you play the game, think about:
1. How the game uses these concepts to create challenges
2. How you might change the code to make the game easier or harder
The code brings your story to life in a fun game world!
"""
def reset_game_state():
st.session_state.game_state = {
"player_pos": [0, 0],
"goal_pos": [7, 7],
"obstacles": [[2, 2], [3, 4], [5, 3], [4, 6], [6, 5]],
"stars": [[1, 1], [3, 3], [5, 5], [7, 1]],
"score": 0,
"moves": 0,
"game_over": False,
"portals": {
"A": {"in": [6, 6], "out": [1, 7]},
"B": {"in": [0, 3], "out": [7, 3]}
}
}
# Handle player movement
def move_player(direction):
"""Update player position based on movement direction"""
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
new_pos = player_pos.copy()
if direction == "up" and player_pos[0] > 0:
new_pos[0] -= 1
elif direction == "down" and player_pos[0] < 7:
new_pos[0] += 1
elif direction == "left" and player_pos[1] > 0:
new_pos[1] -= 1
elif direction == "right" and player_pos[1] < 7:
new_pos[1] += 1
# Check if new position is valid
if new_pos != player_pos:
# Check for obstacle collision
if new_pos not in obstacles:
state["player_pos"] = new_pos
state["moves"] += 1
# Check for portal
for portal, positions in portals.items():
if new_pos == positions["in"]:
state["player_pos"] = positions["out"].copy()
state["moves"] += 1 # Count portal as a move
break
# Check for goal collision
if new_pos == goal_pos:
state["score"] += 20
state["game_over"] = True
st.session_state.toast_message = "๐ŸŽ‰ You reached the goal! Well done!"
# Check for star collection
elif new_pos in stars:
state["score"] += 5
state["stars"].remove(new_pos)
st.session_state.toast_message = "โญ You collected a star! +5 points"
st.session_state.game_state = state
# Create a playable game in the browser
def create_playable_game():
"""Create an interactive grid-based game"""
st.subheader("๐ŸŽฎ Play Your Game Now!")
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
# Level indicator
st.markdown(f"""
<div class="level-indicator">
Level: {st.session_state.current_level}/{st.session_state.total_levels}
</div>
""", unsafe_allow_html=True)
# Score board
st.markdown(f"""
<div class="score-board">
Stars Collected: {state["score"]} &nbsp; | &nbsp; Moves: {state["moves"]}
</div>
""", unsafe_allow_html=True)
# Game board
st.markdown("<div class='game-board'>", unsafe_allow_html=True)
# Create grid cells
for row in range(8):
cols = st.columns(8)
for col in range(8):
pos = [row, col]
cell_class = "cell"
cell_content = ""
if pos == player_pos:
cell_class += " player"
cell_content = st.session_state.player_char
elif pos == goal_pos:
cell_class += " goal"
cell_content = st.session_state.goal_char
elif pos in obstacles:
cell_class += " obstacle"
cell_content = st.session_state.obstacle_char
elif pos in stars:
cell_class += " star"
cell_content = "โญ"
else:
# Check for portals
for portal, positions in portals.items():
if pos == positions["in"] or pos == positions["out"]:
cell_class += " portal"
cell_content = "๐ŸŒ€"
break
with cols[col]:
st.markdown(f"<div class='{cell_class}'>{cell_content}</div>", unsafe_allow_html=True)
st.markdown("</div>", unsafe_allow_html=True)
# Game controls
st.markdown("<div class='game-controls'>", unsafe_allow_html=True)
col1, col2, col3, col4 = st.columns(4)
with col1:
st.button("โ†‘", key="up", on_click=move_player, args=("up",), use_container_width=True)
with col2:
st.button("โ†", key="left", on_click=move_player, args=("left",), use_container_width=True)
with col3:
st.button("โ†“", key="down", on_click=move_player, args=("down",), use_container_width=True)
with col4:
st.button("โ†’", key="right", on_click=move_player, args=("right",), use_container_width=True)
st.markdown("</div>", unsafe_allow_html=True)
# Reset button
st.button("๐Ÿ”„ Reset Game", on_click=reset_game_state, use_container_width=True)
# Next level button
if state["game_over"]:
if st.session_state.current_level < st.session_state.total_levels:
if st.button("Next Level โ†’", use_container_width=True):
st.session_state.current_level += 1
reset_game_state()
st.rerun()
# Theme customizer section
def theme_customizer():
"""Theme customization section"""
with st.container():
st.markdown("<div class='theme-customizer'>", unsafe_allow_html=True)
st.markdown("<div class='customizer-title'>๐ŸŽจ Customize Your Game Theme</div>", unsafe_allow_html=True)
col1, col2, col3 = st.columns(3)
with col1:
st.session_state.player_char = st.selectbox(
"Player Character",
["๐Ÿฆธ", "๐Ÿ‘จโ€๐Ÿš€", "๐Ÿง™โ€โ™‚๏ธ", "๐Ÿฑ", "๐Ÿ‰", "๐ŸฆŠ"],
index=0
)
st.markdown(f"<div class='char-preview'>{st.session_state.player_char}</div>", unsafe_allow_html=True)
with col2:
st.session_state.goal_char = st.selectbox(
"Goal Character",
["๐Ÿ", "๐Ÿฐ", "๐Ÿšฉ", "๐ŸŽฏ", "๐Ÿ”‘"],
index=0
)
st.markdown(f"<div class='char-preview'>{st.session_state.goal_char}</div>", unsafe_allow_html=True)
with col3:
st.session_state.obstacle_char = st.selectbox(
"Obstacle Character",
["๐Ÿชจ", "๐ŸŒต", "๐Ÿ”ฅ", "๐ŸŒŠ", "๐ŸŒณ"],
index=0
)
st.markdown(f"<div class='char-preview'>{st.session_state.obstacle_char}</div>", unsafe_allow_html=True)
# Level selector with visible options
st.session_state.current_level = st.select_slider(
"Select Difficulty Level",
options=[1, 2, 3, 4, 5],
value=st.session_state.current_level
)
st.markdown("</div>", unsafe_allow_html=True)
# Show toast message
def show_toast():
"""Show a toast message if one exists"""
if st.session_state.toast_message:
st.markdown(f"<div class='toast'>{st.session_state.toast_message}</div>", unsafe_allow_html=True)
# Clear message after showing
st.session_state.toast_message = None
# Main application function
def main():
init_session_state()
st.title("๐ŸŽฎ StoryCoder - Play & Learn Coding!")
st.markdown("Turn stories into games, and games into coding skills!",
unsafe_allow_html=True)
# Theme customizer
theme_customizer()
# Create tabs
st.markdown('<div class="tabs">', unsafe_allow_html=True)
col1, col2, col3, col4, col5 = st.columns(5)
with col1:
if st.button("๐Ÿ“– Create Story", use_container_width=True):
st.session_state.active_tab = "story"
with col2:
if st.button("๐ŸŽฎ Play Game", use_container_width=True,
disabled=not st.session_state.story or st.session_state.loading):
st.session_state.active_tab = "game"
with col3:
if st.button("๐Ÿ” Concepts", use_container_width=True,
disabled=not st.session_state.concepts or st.session_state.loading):
st.session_state.active_tab = "concepts"
with col4:
if st.button("๐Ÿ’ป Game Code", use_container_width=True,
disabled=not st.session_state.game_code or st.session_state.loading):
st.session_state.active_tab = "code"
with col5:
if st.button("๐Ÿ”„ New Story", use_container_width=True):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.game_scenario = ""
st.session_state.game_code = ""
st.session_state.game_explanation = ""
st.session_state.active_tab = "story"
reset_game_state()
st.session_state.toast_message = "โœจ New story started! Create your adventure."
st.markdown('</div>', unsafe_allow_html=True)
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("๐Ÿ“– Create Your Story")
# Show examples
st.subheader("โœจ Story Examples")
col1, col2, col3 = st.columns(3)
examples = {
"Space Explorer": "An astronaut needs to collect 3 stars while avoiding asteroids in space.",
"Jungle Adventure": "A monkey swings through trees to collect bananas before sunset.",
"Dragon Quest": "A dragon flies through clouds to collect magic crystals in a mystical land."
}
with col1:
with st.container():
st.markdown('<div class="example-box">', unsafe_allow_html=True)
st.subheader("๐Ÿš€ Space Explorer")
st.code(examples["Space Explorer"], language="text")
if st.button("Copy Story", key="copy_space", use_container_width=True):
st.session_state.story = examples["Space Explorer"]
st.session_state.toast_message = "๐Ÿš€ Space story copied to clipboard!"
st.markdown('</div>', unsafe_allow_html=True)
with col2:
with st.container():
st.markdown('<div class="example-box">', unsafe_allow_html=True)
st.subheader("๐ŸŒฟ Jungle Adventure")
st.code(examples["Jungle Adventure"], language="text")
if st.button("Copy Story", key="copy_jungle", use_container_width=True):
st.session_state.story = examples["Jungle Adventure"]
st.session_state.toast_message = "๐ŸŒฟ Jungle story copied to clipboard!"
st.markdown('</div>', unsafe_allow_html=True)
with col3:
with st.container():
st.markdown('<div class="example-box">', unsafe_allow_html=True)
st.subheader("๐Ÿ‰ Dragon Quest")
st.code(examples["Dragon Quest"], language="text")
if st.button("Copy Story", key="copy_dragon", use_container_width=True):
st.session_state.story = examples["Dragon Quest"]
st.session_state.toast_message = "๐Ÿ‰ Dragon story copied to clipboard!"
st.markdown('</div>', unsafe_allow_html=True)
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
story = st.text_area(
"Your story:",
height=150,
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
value=st.session_state.story,
key="story_input"
)
if st.button("โœจ Create Game!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
st.session_state.loading = True
with st.spinner("๐Ÿง  Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("๐ŸŽฎ Creating your game scenario..."):
st.session_state.game_scenario = generate_game_scenario(
story, st.session_state.concepts
)
with st.spinner("๐Ÿ“š Creating coding explanations..."):
st.session_state.game_explanation = generate_game_explanation(
story, st.session_state.concepts, st.session_state.game_scenario
)
# Generate simple game code
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
player_char = keywords[0].capitalize() if keywords else "Hero"
collect_item = keywords[1] if len(keywords) > 1 else "star"
obstacle = keywords[2] if len(keywords) > 2 else "rock"
# Get concept emojis
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
game_code = f"""
# {player_char}'s Adventure: {st.session_state.story[:20]}...
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}
import pygame
import random
import sys
# Game setup and code would go here...
# This is a simplified representation of the actual game code
"""
st.session_state.game_code = game_code
reset_game_state()
st.session_state.active_tab = "game"
st.session_state.loading = False
st.session_state.toast_message = "๐ŸŽฎ Game created successfully! Time to play."
st.rerun()
# Game tab
elif st.session_state.active_tab == "game":
st.header("๐ŸŽฎ Your Story Game")
if not st.session_state.story:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display game scenario
st.subheader("๐ŸŒŸ Game Scenario")
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
# Playable game
create_playable_game()
# Game explanation
st.subheader("๐Ÿ“š How This Game Teaches Coding")
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
if st.button("Learn Coding Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("๐Ÿ” Coding Concepts in Your Game")
st.subheader("Your game teaches these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
else:
# Concept buttons instead of dropdown
st.markdown("<div class='concept-buttons'>", unsafe_allow_html=True)
for concept in st.session_state.concepts:
details = CONCEPTS[concept]
is_active = st.session_state.selected_concept == concept
btn_class = "concept-btn active" if is_active else "concept-btn"
if st.button(
f"{details['emoji']} {details['name']}",
key=f"concept_{concept}",
use_container_width=True
):
st.session_state.selected_concept = concept if not is_active else None
st.markdown("</div>", unsafe_allow_html=True)
# Show explanation for selected concept
if st.session_state.selected_concept:
details = CONCEPTS[st.session_state.selected_concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<p><b>In your game:</b> {details['game_example']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
else:
st.info("๐Ÿ‘† Click on a concept button above to learn more about it")
if st.button("See the Game Code", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("๐Ÿ’ป Game Code")
st.write("Here's the Python code for your game. Download it and run on your computer!")
if st.session_state.game_code:
# Display code with syntax highlighting
st.subheader("Your Game Code")
st.code(st.session_state.game_code, language="python")
# Download button
st.download_button(
label="๐Ÿ“ฅ Download Game Code",
data=st.session_state.game_code,
file_name="story_game.py",
mime="text/python",
use_container_width=True
)
# Code explanation
st.subheader("๐Ÿง  Code Explanation")
st.markdown(f"""
<div class="game-card">
<p>This code creates a game based on your story: <em>{st.session_state.story[:50]}...</em></p>
<p>Key programming concepts used:</p>
<ul>
<li><strong>Variables:</strong> Used to track score and positions</li>
<li><strong>Conditionals:</strong> Check collisions and game rules</li>
<li><strong>Functions:</strong> Organize game mechanics into reusable blocks</li>
<li><strong>Loops:</strong> The game loop runs continuously</li>
<li><strong>Lists:</strong> Store obstacles and collectible stars</li>
</ul>
<p>To run this game, you'll need to install PyGame and Python on your computer.</p>
</div>
""", unsafe_allow_html=True)
else:
st.warning("No game code generated yet!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.rerun()
# Show toast messages
show_toast()
if __name__ == "__main__":
main()