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Update app.py
Browse files
app.py
CHANGED
@@ -1,3 +1,4 @@
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import streamlit as st
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import os
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import time
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@@ -7,10 +8,11 @@ import tempfile
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import subprocess
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import numpy as np
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import pygame
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import
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from PIL import Image
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import io
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# Configure Streamlit page
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st.set_page_config(
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@@ -184,256 +186,6 @@ CHARACTERS = {
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"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
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}
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# Animation templates
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ANIMATION_TEMPLATES = {
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"loop": {
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"pygame": """
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import pygame
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import sys
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import math
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# Initialize pygame
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pygame.init()
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# Screen setup
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Your Story Animation")
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# Colors
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BACKGROUND = (25, 25, 50)
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GROUND = (40, 100, 40)
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SUN = (255, 255, 200)
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# Character setup
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character = "{character}"
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char_color = {char_color}
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char_size = {char_size}
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char_x = 100
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char_y = HEIGHT - 100
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char_speed = {char_speed}
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# Target setup
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target_x = 700
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target_y = HEIGHT - 100
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target_reached = False
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hops = 0
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# Animation clock
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clock = pygame.time.Clock()
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frames = []
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# Main animation loop
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for frame in range(120):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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# Clear screen
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screen.fill(BACKGROUND)
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# Draw ground
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pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
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# Draw sun
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pygame.draw.circle(screen, SUN, (700, 100), 50)
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# Draw target
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pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
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pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
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pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
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# Move character
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if not target_reached:
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char_x += char_speed
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# Hop animation
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hop_height = 50 * math.sin(frame * 0.2)
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char_y = HEIGHT - 100 - abs(hop_height)
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# Check if target reached
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if char_x >= target_x - 40:
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hops += 1
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char_x = 100
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if hops >= {count}:
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target_reached = True
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# Draw character
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pygame.draw.circle(screen, char_color, (int(char_x), int(char_y)), char_size)
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# Draw eyes
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pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
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pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
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# Draw hop counter
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font = pygame.font.SysFont(None, 36)
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text = font.render(f"Hops: {{hops}}/{{count}}", True, (255, 255, 255))
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screen.blit(text, (20, 20))
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# Capture frame
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frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
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pygame.display.flip()
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clock.tick(30)
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# Save animation as GIF
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import imageio
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imageio.mimsave('animation.gif', frames, fps=30)
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"""
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},
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"conditional": {
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"pygame": """
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import pygame
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import sys
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# Initialize pygame
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pygame.init()
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# Screen setup
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Your Story Animation")
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# Colors
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BACKGROUND = (25, 25, 50)
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GROUND = (40, 100, 40)
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CHEST_COLOR = (139, 69, 19)
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LOCK_COLOR = (192, 192, 192)
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TREASURE_COLOR = (255, 215, 0)
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# Knight setup
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knight_x = 100
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knight_y = HEIGHT - 100
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knight_speed = 4
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knight_size = 40
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knight_color = (100, 150, 255)
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# Chest setup
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chest_x = 600
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chest_y = HEIGHT - 100
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chest_width = 80
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chest_height = 50
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is_unlocked = {condition}
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# Animation clock
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clock = pygame.time.Clock()
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frames = []
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# Main animation loop
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for frame in range(180):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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# Clear screen
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screen.fill(BACKGROUND)
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# Draw ground
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pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
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# Draw chest
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pygame.draw.rect(screen, CHEST_COLOR, (chest_x, chest_y, chest_width, chest_height))
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pygame.draw.rect(screen, (101, 67, 33), (chest_x, chest_y, chest_width, 20))
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# Draw lock or treasure
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if not is_unlocked:
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pygame.draw.rect(screen, LOCK_COLOR, (chest_x + chest_width//2 - 10, chest_y - 15, 20, 15))
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pygame.draw.circle(screen, LOCK_COLOR, (chest_x + chest_width//2, chest_y - 15), 8)
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else:
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pygame.draw.rect(screen, (255, 223, 0), (chest_x + 10, chest_y + 10, 20, 30))
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pygame.draw.rect(screen, (218, 165, 32), (chest_x + 50, chest_y + 15, 20, 20))
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# Move knight
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if knight_x < chest_x - 100:
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knight_x += knight_speed
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# Draw knight
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pygame.draw.circle(screen, knight_color, (knight_x, knight_y), knight_size)
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pygame.draw.rect(screen, (50, 50, 150), (knight_x - 15, knight_y - 50, 30, 50)) # Body
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pygame.draw.circle(screen, (200, 200, 200), (knight_x, knight_y - 60), 15) # Head
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# Draw text
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font = pygame.font.SysFont(None, 36)
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if is_unlocked:
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text = font.render("Chest is unlocked! Treasure acquired!", True, (255, 255, 100))
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else:
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text = font.render("Chest is locked! Find the key!", True, (255, 100, 100))
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screen.blit(text, (WIDTH//2 - text.get_width()//2, 50))
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# Capture frame
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frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
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pygame.display.flip()
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clock.tick(30)
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# Save animation as GIF
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import imageio
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imageio.mimsave('animation.gif', frames, fps=30)
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"""
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},
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"function": {
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"manim": """
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from manim import *
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class FunctionMagic(Scene):
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def construct(self):
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# Create wizard and flower
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wizard = Circle(radius=0.5, color=BLUE, fill_opacity=1).shift(LEFT*3)
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wizard_label = Text("Wizard").next_to(wizard, DOWN)
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flower = VGroup(
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Circle(radius=0.3, color=GREEN).shift(UP*0.3),
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Circle(radius=0.2, color=YELLOW).shift(UP*0.3),
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Line(UP*0.3, DOWN*1, color=GREEN)
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).shift(RIGHT*3)
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flower_label = Text("Flower").next_to(flower, DOWN)
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# Create spell function
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func_label = Text("cast_grow_spell()", color=YELLOW).shift(UP*2)
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# Animation
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self.play(Create(wizard), Write(wizard_label))
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self.play(Create(flower), Write(flower_label))
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self.play(Write(func_label))
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self.wait(1)
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# Cast spell multiple times
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for i in range({count}):
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# Create spell effect
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spell = VGroup(
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Star(color=PURPLE, fill_opacity=1).scale(0.3),
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MathTex("\\star", color=PURPLE).scale(1.5)
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)
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# Animate spell moving
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self.play(
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Create(spell.move_to(wizard.get_center())),
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run_time=0.5
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)
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self.play(
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spell.animate.move_to(flower.get_center()),
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run_time=1
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)
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self.play(FadeOut(spell))
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# Grow flower
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self.play(
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flower.animate.scale(1.2),
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run_time=0.5
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)
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self.wait(0.5)
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# Show function call
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call_text = Text(f"cast_grow_spell() #{i+1}", color=GREEN).shift(DOWN*2)
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self.play(Write(call_text))
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self.play(FadeOut(call_text))
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self.wait(2)
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"""
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}
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}
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def analyze_story(story):
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"""Analyze story and identify programming concepts"""
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story_lower = story.lower()
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return list(set(detected_concepts))
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def
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"""Generate
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try:
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# Choose a random character
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character = random.choice(list(CHARACTERS.keys()))
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char_details = CHARACTERS[character]
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#
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return "animation.gif"
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except Exception as e:
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st.error(f"Animation error: {str(e)}")
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return None
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def run_manim_animation(code):
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"""Run Manim animation code and generate video"""
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try:
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# Create a temporary Python file
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with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
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tmpfile.write(code)
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tmpfile_path = tmpfile.name
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# Run Manim render
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result = subprocess.run(
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["manim", "-ql", "-o", "animation", tmpfile_path],
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capture_output=True,
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text=True
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)
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# Find the output file
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output_dir = "media/videos"
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if os.path.exists(output_dir):
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for file in os.listdir(output_dir):
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if file.startswith("animation") and file.endswith(".mp4"):
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return os.path.join(output_dir, file)
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return None
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except Exception as e:
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st.error(f"Manim error: {str(e)}")
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return None
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def create_story_image(story):
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"""Create a story image with Matplotlib"""
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try:
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st.session_state.story = ""
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if 'concepts' not in st.session_state:
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st.session_state.concepts = []
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if 'animation_code' not in st.session_state:
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st.session_state.animation_code = ""
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if 'active_tab' not in st.session_state:
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st.session_state.active_tab = "story"
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if 'animation_path' not in st.session_state:
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st.session_state.animation_path = None
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if '
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st.session_state.
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# Create tabs
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tabs = st.empty()
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if st.button("🔄 Reset"):
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st.session_state.story = ""
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st.session_state.concepts = []
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st.session_state.animation_code = ""
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st.session_state.animation_path = None
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st.session_state.animation_type = None
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st.session_state.active_tab = "story"
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# Story creation tab
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with st.spinner("🧠 Analyzing your story for coding concepts..."):
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st.session_state.concepts = analyze_story(story)
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with st.spinner("
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st.session_state.
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story, st.session_state.concepts
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)
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# Determine animation type
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if "manim" in st.session_state.animation_code:
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st.session_state.animation_type = "manim"
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with st.spinner("🎬 Rendering Manim animation (this may take a minute)..."):
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st.session_state.animation_path = run_manim_animation(
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st.session_state.animation_code
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)
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else:
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st.session_state.animation_type = "pygame"
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with st.spinner("🎬 Creating PyGame animation..."):
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st.session_state.animation_path = run_pygame_animation(
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st.session_state.animation_code
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)
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st.session_state.active_tab = "animation"
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st.rerun()
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st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
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with col3:
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st.caption("Function Example")
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st.code('"A wizard casts a spell to make flowers grow
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# Animation tab
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elif st.session_state.active_tab == "animation":
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""", unsafe_allow_html=True)
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try:
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st.image(st.session_state.animation_path, use_container_width=True)
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elif st.session_state.animation_type == "manim":
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st.video(st.session_state.animation_path)
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except Exception as e:
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st.error(f"Couldn't display animation: {str(e)}")
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story_image = create_story_image(st.session_state.story)
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@@ -776,21 +505,56 @@ def main():
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st.header("💻 The Magic Code Behind Your Animation")
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st.write("Here's the Python code that created your animation:")
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if st.button("Create Another Story!", use_container_width=True):
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st.session_state.active_tab = "story"
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+
# app.py - Final Deployment-Ready Version
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import streamlit as st
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import os
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import time
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import subprocess
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import numpy as np
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import pygame
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+
import sys
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import imageio
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from PIL import Image
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import io
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import matplotlib.pyplot as plt
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# Configure Streamlit page
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st.set_page_config(
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"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
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}
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def analyze_story(story):
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"""Analyze story and identify programming concepts"""
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story_lower = story.lower()
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return list(set(detected_concepts))
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|
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+
def generate_pygame_animation(story, concepts):
|
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+
"""Generate PyGame animation based on story and concepts"""
|
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try:
|
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# Choose a random character
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character = random.choice(list(CHARACTERS.keys()))
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char_details = CHARACTERS[character]
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222 |
|
223 |
+
# Extract count from story
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+
count = 3
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+
for word in story.split():
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+
if word.isdigit():
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+
count = min(int(word), 10)
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+
break
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+
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# Create a temporary file for the animation
|
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+
with tempfile.NamedTemporaryFile(suffix=".gif", delete=False) as tmpfile:
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gif_path = tmpfile.name
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+
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# Set up PyGame in headless mode
|
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+
os.environ['SDL_VIDEODRIVER'] = 'dummy'
|
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+
pygame.init()
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pygame.display.set_mode((1, 1)) # Tiny invisible window
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+
|
239 |
+
# Animation settings
|
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+
WIDTH, HEIGHT = 800, 600
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+
screen = pygame.Surface((WIDTH, HEIGHT))
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+
clock = pygame.time.Clock()
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+
frames = []
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244 |
+
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+
# Colors
|
246 |
+
BACKGROUND = (25, 25, 50)
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+
GROUND = (40, 100, 40)
|
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+
SUN = (255, 255, 200)
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249 |
+
|
250 |
+
# Character setup
|
251 |
+
char_x = 100
|
252 |
+
char_y = HEIGHT - 100
|
253 |
+
target_x = 700
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254 |
+
target_y = HEIGHT - 100
|
255 |
+
hops = 0
|
256 |
+
hop_height = 0
|
257 |
+
|
258 |
+
# Animation loop
|
259 |
+
for frame in range(120):
|
260 |
+
# Clear screen
|
261 |
+
screen.fill(BACKGROUND)
|
262 |
|
263 |
+
# Draw ground
|
264 |
+
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
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265 |
+
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266 |
+
# Draw sun
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267 |
+
pygame.draw.circle(screen, SUN, (700, 100), 50)
|
268 |
+
|
269 |
+
# Draw target
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270 |
+
pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
|
271 |
+
pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
|
272 |
+
pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
|
273 |
+
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274 |
+
# Move character
|
275 |
+
if hops < count:
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276 |
+
char_x += char_details["speed"]
|
277 |
+
# Hop animation
|
278 |
+
hop_height = 50 * np.sin(frame * 0.2)
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279 |
+
char_y = HEIGHT - 100 - abs(hop_height)
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280 |
+
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281 |
+
# Check if target reached
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282 |
+
if char_x >= target_x - 40:
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283 |
+
hops += 1
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284 |
+
char_x = 100
|
285 |
+
|
286 |
+
# Draw character
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287 |
+
pygame.draw.circle(screen, char_details["color"], (int(char_x), int(char_y)), char_details["size"])
|
288 |
+
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289 |
+
# Draw eyes
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290 |
+
pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
|
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+
pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
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292 |
+
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+
# Draw hop counter
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+
font = pygame.font.SysFont(None, 36)
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295 |
+
text = font.render(f"Hops: {hops}/{count}", True, (255, 255, 255))
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296 |
+
screen.blit(text, (20, 20))
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297 |
+
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298 |
+
# Draw story text
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299 |
+
story_text = font.render(story[:40] + ("..." if len(story) > 40 else ""), True, (200, 200, 255))
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300 |
+
screen.blit(story_text, (WIDTH//2 - story_text.get_width()//2, 50))
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301 |
+
|
302 |
+
# Capture frame
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303 |
+
frame_data = pygame.surfarray.array3d(screen).swapaxes(0, 1)
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304 |
+
frames.append(frame_data)
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305 |
+
|
306 |
+
clock.tick(30)
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|
307 |
|
308 |
+
# Save as GIF
|
309 |
+
imageio.mimsave(gif_path, frames, fps=30)
|
310 |
+
return gif_path
|
311 |
+
|
312 |
except Exception as e:
|
313 |
st.error(f"Animation error: {str(e)}")
|
314 |
return None
|
315 |
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|
316 |
def create_story_image(story):
|
317 |
"""Create a story image with Matplotlib"""
|
318 |
try:
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|
373 |
st.session_state.story = ""
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374 |
if 'concepts' not in st.session_state:
|
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st.session_state.concepts = []
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|
376 |
if 'animation_path' not in st.session_state:
|
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st.session_state.animation_path = None
|
378 |
+
if 'active_tab' not in st.session_state:
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379 |
+
st.session_state.active_tab = "story"
|
380 |
|
381 |
# Create tabs
|
382 |
tabs = st.empty()
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|
397 |
if st.button("🔄 Reset"):
|
398 |
st.session_state.story = ""
|
399 |
st.session_state.concepts = []
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|
400 |
st.session_state.animation_path = None
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|
401 |
st.session_state.active_tab = "story"
|
402 |
|
403 |
# Story creation tab
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|
422 |
with st.spinner("🧠 Analyzing your story for coding concepts..."):
|
423 |
st.session_state.concepts = analyze_story(story)
|
424 |
|
425 |
+
with st.spinner("🎬 Creating your animation (this may take a moment)..."):
|
426 |
+
st.session_state.animation_path = generate_pygame_animation(
|
427 |
story, st.session_state.concepts
|
428 |
)
|
429 |
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|
430 |
st.session_state.active_tab = "animation"
|
431 |
st.rerun()
|
432 |
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|
441 |
st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
|
442 |
with col3:
|
443 |
st.caption("Function Example")
|
444 |
+
st.code('"A wizard casts a spell to make flowers grow"', language="text")
|
445 |
|
446 |
# Animation tab
|
447 |
elif st.session_state.active_tab == "animation":
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|
460 |
""", unsafe_allow_html=True)
|
461 |
|
462 |
try:
|
463 |
+
st.image(st.session_state.animation_path, use_container_width=True)
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|
464 |
except Exception as e:
|
465 |
st.error(f"Couldn't display animation: {str(e)}")
|
466 |
story_image = create_story_image(st.session_state.story)
|
|
|
505 |
st.header("💻 The Magic Code Behind Your Animation")
|
506 |
st.write("Here's the Python code that created your animation:")
|
507 |
|
508 |
+
# Sample code (in a real app, you would generate this based on the story)
|
509 |
+
sample_code = """
|
510 |
+
# Story: {story}
|
511 |
+
|
512 |
+
import pygame
|
513 |
+
import numpy as np
|
514 |
+
import imageio
|
515 |
+
|
516 |
+
def create_animation(story):
|
517 |
+
# Setup PyGame
|
518 |
+
pygame.init()
|
519 |
+
WIDTH, HEIGHT = 800, 600
|
520 |
+
screen = pygame.Surface((WIDTH, HEIGHT))
|
521 |
+
|
522 |
+
# Animation parameters based on story
|
523 |
+
character = "{character}"
|
524 |
+
count = {count}
|
525 |
+
|
526 |
+
# Animation loop
|
527 |
+
frames = []
|
528 |
+
for frame in range(120):
|
529 |
+
# Draw background, character, etc.
|
530 |
+
# ... animation code ...
|
531 |
+
|
532 |
+
# Capture frame
|
533 |
+
frame_data = pygame.surfarray.array3d(screen)
|
534 |
+
frames.append(frame_data)
|
535 |
+
|
536 |
+
# Save animation
|
537 |
+
imageio.mimsave('animation.gif', frames, fps=30)
|
538 |
+
|
539 |
+
create_animation("{story}")
|
540 |
+
""".format(
|
541 |
+
story=st.session_state.story[:50] + ("..." if len(st.session_state.story) > 50 else ""),
|
542 |
+
character=random.choice(list(CHARACTERS.keys())),
|
543 |
+
count=min([int(word) for word in st.session_state.story.split() if word.isdigit()] or [3])
|
544 |
+
)
|
545 |
+
|
546 |
+
st.code(sample_code, language="python")
|
547 |
+
|
548 |
+
# Download button
|
549 |
+
st.download_button(
|
550 |
+
label="Download Animation Code",
|
551 |
+
data=sample_code,
|
552 |
+
file_name="story_animation.py",
|
553 |
+
mime="text/python",
|
554 |
+
use_container_width=True
|
555 |
+
)
|
556 |
+
|
557 |
+
st.write("You can run this code on your computer to create similar animations!")
|
558 |
|
559 |
if st.button("Create Another Story!", use_container_width=True):
|
560 |
st.session_state.active_tab = "story"
|