prompt
large_stringlengths
72
9.34k
completion
large_stringlengths
0
7.61k
<|file_name|>try_except_finally.py<|end_file_name|><|fim▁begin|>''' c++ finally ''' def myfunc(): <|fim_middle|> def main(): myfunc() <|fim▁end|>
b = False try: print('trying something that will fail...') print('some call that fails at runtime') f = open('/tmp/nosuchfile') except: print('got exception') finally: print('finally cleanup') b = True TestError( b == True )
<|file_name|>try_except_finally.py<|end_file_name|><|fim▁begin|>''' c++ finally ''' def myfunc(): b = False try: print('trying something that will fail...') print('some call that fails at runtime') f = open('/tmp/nosuchfile') except: print('got exception') finally: print('finally cleanup') b = True TestError( b == True ) def main(): <|fim_middle|> <|fim▁end|>
myfunc()
<|file_name|>try_except_finally.py<|end_file_name|><|fim▁begin|>''' c++ finally ''' def <|fim_middle|>(): b = False try: print('trying something that will fail...') print('some call that fails at runtime') f = open('/tmp/nosuchfile') except: print('got exception') finally: print('finally cleanup') b = True TestError( b == True ) def main(): myfunc() <|fim▁end|>
myfunc
<|file_name|>try_except_finally.py<|end_file_name|><|fim▁begin|>''' c++ finally ''' def myfunc(): b = False try: print('trying something that will fail...') print('some call that fails at runtime') f = open('/tmp/nosuchfile') except: print('got exception') finally: print('finally cleanup') b = True TestError( b == True ) def <|fim_middle|>(): myfunc() <|fim▁end|>
main
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1<|fim▁hole|> for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main())<|fim▁end|>
list_scopes = set() with list_scope_path.open('r') as f:
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): <|fim_middle|> if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: <|fim_middle|> list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: <|fim_middle|> list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
continue
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': <|fim_middle|> elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': <|fim_middle|> else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2))
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: <|fim_middle|> return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def main(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': <|fim_middle|> <|fim▁end|>
sys.exit(main())
<|file_name|>token_codegen.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python3 import sys from pathlib import Path list_scope_path = Path("./list_scope_tokens.txt") keyword_bit = 13 list_scope_bit = 14 def <|fim_middle|>(): if len(sys.argv) < 2: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 list_scopes = set() with list_scope_path.open('r') as f: for line in f: line = line.strip() if line.startswith('#') or len(line) == 0: continue list_scopes.add(line) max_kw_len = max( len(kw) for kw in list_scopes ) if sys.argv[1] == 'tokens': t_id = (1 << (keyword_bit - 1)) | (1 << (list_scope_bit-1)) for t in sorted(list_scopes): print(' {:<{width}} = 0x{:4X};'.format(t.upper(), t_id, width=max_kw_len)) t_id += 1 elif sys.argv[1] == 'emitters': for t in sorted(list_scopes): print(' {:<{width}} => T_{}(Lexeme);'.format('"' + t + '"', t.upper(), width = max_kw_len + 2)) else: print("Error: Must specify an argument of either 'tokens' or 'emitters'!", file=sys.stderr) return 1 return 0 if __name__ == '__main__': sys.exit(main()) <|fim▁end|>
main
<|file_name|>__init__.py<|end_file_name|><|fim▁begin|><|fim▁hole|><|fim▁end|>
from . uuid64 import *
<|file_name|>settings.py<|end_file_name|><|fim▁begin|>""" Django settings for figexample project. For more information on this file, see https://docs.djangoproject.com/en/1.7/topics/settings/ For the full list of settings and their values, see https://docs.djangoproject.com/en/1.7/ref/settings/ """ # Build paths inside the project like this: os.path.join(BASE_DIR, ...) import os BASE_DIR = os.path.dirname(os.path.dirname(__file__)) # Quick-start development settings - unsuitable for production # See https://docs.djangoproject.com/en/1.7/howto/deployment/checklist/ # SECURITY WARNING: keep the secret key used in production secret! SECRET_KEY = 'pp&p7ex-&+#n4waijg96v&txz$=y*rh=t$u-!hri@(-s@6^51=' # SECURITY WARNING: don't run with debug turned on in production! DEBUG = True TEMPLATE_DEBUG = True ALLOWED_HOSTS = [] # Application definition INSTALLED_APPS = (<|fim▁hole|> 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', ) MIDDLEWARE_CLASSES = ( 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.auth.middleware.SessionAuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', ) ROOT_URLCONF = 'figexample.urls' WSGI_APPLICATION = 'figexample.wsgi.application' # Database # https://docs.djangoproject.com/en/1.7/ref/settings/#databases DATABASES = { 'default': { 'ENGINE': 'django.db.backends.postgresql_psycopg2', 'NAME': 'postgres', 'USER': 'postgres', 'HOST': 'db_1', 'PORT': 5432, } } # Internationalization # https://docs.djangoproject.com/en/1.7/topics/i18n/ LANGUAGE_CODE = 'en-us' TIME_ZONE = 'UTC' USE_I18N = True USE_L10N = True USE_TZ = True # Static files (CSS, JavaScript, Images) # https://docs.djangoproject.com/en/1.7/howto/static-files/ STATIC_URL = '/static/'<|fim▁end|>
'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes',
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start)<|fim▁hole|> test()<|fim▁end|>
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: <|fim_middle|> def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): <|fim_middle|> def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): <|fim_middle|> def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
self.size = 1 + size(self.left) + size(self.right)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): <|fim_middle|> def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return 0 if treap is None else treap.size
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): <|fim_middle|> def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): <|fim_middle|> def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): <|fim_middle|> def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
left, right = split(root, key) return merge(merge(left, Treap(key)), right)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): <|fim_middle|> def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
left, right = split(root, key) return merge(left, split(right, key + 1)[1])
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): <|fim_middle|> def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): <|fim_middle|> def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print()
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): <|fim_middle|> dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): <|fim_middle|> test() <|fim▁end|>
start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: <|fim_middle|> if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return None, None
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: <|fim_middle|> else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
left, right = split(root.left, minRight) root.left = right root.update() return left, root
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: <|fim_middle|> def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
left, right = split(root.right, minRight) root.right = left root.update() return root, right
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: <|fim_middle|> if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return right
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: <|fim_middle|> if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return left
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: <|fim_middle|> else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
left.right = merge(left.right, right) left.update() return left
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: <|fim_middle|> def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
right.left = merge(left, right.left) right.update() return right
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): <|fim_middle|> elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return kth(root.left, k)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): <|fim_middle|> return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return kth(root.right, k - size(root.left) - 1)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: <|fim_middle|> dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
return
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: <|fim_middle|> elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
if key in s: treap = remove(treap, key) s.remove(key)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: <|fim_middle|> elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
treap = remove(treap, key) s.remove(key)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: <|fim_middle|> assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
treap = insert(treap, key) s.add(key)
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def <|fim_middle|>(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
__init__
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def <|fim_middle|>(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
update
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def <|fim_middle|>(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
size
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def <|fim_middle|>(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
split
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def <|fim_middle|>(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
merge
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def <|fim_middle|>(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
insert
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def <|fim_middle|>(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
remove
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def <|fim_middle|>(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
kth
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def <|fim_middle|>(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
print_treap
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def <|fim_middle|>(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def test(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
dfs_print
<|file_name|>treap_bst.py<|end_file_name|><|fim▁begin|># https://en.wikipedia.org/wiki/Treap import random import time class Treap: def __init__(self, key): self.key = key self.prio = random.randint(0, 1000000000) self.size = 1 self.left = None self.right = None def update(self): self.size = 1 + size(self.left) + size(self.right) def size(treap): return 0 if treap is None else treap.size def split(root, minRight): if root is None: return None, None if root.key >= minRight: left, right = split(root.left, minRight) root.left = right root.update() return left, root else: left, right = split(root.right, minRight) root.right = left root.update() return root, right def merge(left, right): if left is None: return right if right is None: return left if left.prio > right.prio: left.right = merge(left.right, right) left.update() return left else: right.left = merge(left, right.left) right.update() return right def insert(root, key): left, right = split(root, key) return merge(merge(left, Treap(key)), right) def remove(root, key): left, right = split(root, key) return merge(left, split(right, key + 1)[1]) def kth(root, k): if k < size(root.left): return kth(root.left, k) elif k > size(root.left): return kth(root.right, k - size(root.left) - 1) return root.key def print_treap(root): def dfs_print(root): if root is None: return dfs_print(root.left) print(str(root.key) + ' ', end='') dfs_print(root.right) dfs_print(root) print() def <|fim_middle|>(): start = time.time() treap = None s = set() for i in range(100000): key = random.randint(0, 10000) if random.randint(0, 1) == 0: if key in s: treap = remove(treap, key) s.remove(key) elif key not in s: treap = insert(treap, key) s.add(key) assert len(s) == size(treap) for i in range(size(treap)): assert kth(treap, i) in s print(time.time() - start) test() <|fim▁end|>
test
<|file_name|>event_type.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- # Part of Odoo. See LICENSE file for full copyright and licensing details. <|fim▁hole|> class EventType(models.Model): _inherit = "event.type" community_menu = fields.Boolean( "Community Menu", compute="_compute_community_menu", readonly=False, store=True, help="Display community tab on website") @api.depends('website_menu') def _compute_community_menu(self): for event_type in self: event_type.community_menu = event_type.website_menu<|fim▁end|>
from odoo import api, fields, models
<|file_name|>event_type.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- # Part of Odoo. See LICENSE file for full copyright and licensing details. from odoo import api, fields, models class EventType(models.Model): <|fim_middle|> <|fim▁end|>
_inherit = "event.type" community_menu = fields.Boolean( "Community Menu", compute="_compute_community_menu", readonly=False, store=True, help="Display community tab on website") @api.depends('website_menu') def _compute_community_menu(self): for event_type in self: event_type.community_menu = event_type.website_menu
<|file_name|>event_type.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- # Part of Odoo. See LICENSE file for full copyright and licensing details. from odoo import api, fields, models class EventType(models.Model): _inherit = "event.type" community_menu = fields.Boolean( "Community Menu", compute="_compute_community_menu", readonly=False, store=True, help="Display community tab on website") @api.depends('website_menu') def _compute_community_menu(self): <|fim_middle|> <|fim▁end|>
for event_type in self: event_type.community_menu = event_type.website_menu
<|file_name|>event_type.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- # Part of Odoo. See LICENSE file for full copyright and licensing details. from odoo import api, fields, models class EventType(models.Model): _inherit = "event.type" community_menu = fields.Boolean( "Community Menu", compute="_compute_community_menu", readonly=False, store=True, help="Display community tab on website") @api.depends('website_menu') def <|fim_middle|>(self): for event_type in self: event_type.community_menu = event_type.website_menu <|fim▁end|>
_compute_community_menu
<|file_name|>0001_initial.py<|end_file_name|><|fim▁begin|># encoding: utf8 from django.db import models, migrations <|fim▁hole|> dependencies = [] operations = [ migrations.CreateModel( fields = [(u'id', models.AutoField(verbose_name=u'ID', serialize=False, auto_created=True, primary_key=True),), ('name', models.CharField(max_length=255),), ('email', models.EmailField(max_length=75),), ('message', models.TextField(),), ('date', models.DateField(auto_now=True),)], bases = (models.Model,), options = {}, name = 'Contact', ), migrations.CreateModel( fields = [(u'id', models.AutoField(verbose_name=u'ID', serialize=False, auto_created=True, primary_key=True),), ('date', models.DateTimeField(),), ('title', models.CharField(max_length=255),), ('code', models.CharField(max_length=255),), ('summary', models.TextField(),)], bases = (models.Model,), options = {}, name = 'Commits', ), ]<|fim▁end|>
class Migration(migrations.Migration):
<|file_name|>0001_initial.py<|end_file_name|><|fim▁begin|># encoding: utf8 from django.db import models, migrations class Migration(migrations.Migration): <|fim_middle|> <|fim▁end|>
dependencies = [] operations = [ migrations.CreateModel( fields = [(u'id', models.AutoField(verbose_name=u'ID', serialize=False, auto_created=True, primary_key=True),), ('name', models.CharField(max_length=255),), ('email', models.EmailField(max_length=75),), ('message', models.TextField(),), ('date', models.DateField(auto_now=True),)], bases = (models.Model,), options = {}, name = 'Contact', ), migrations.CreateModel( fields = [(u'id', models.AutoField(verbose_name=u'ID', serialize=False, auto_created=True, primary_key=True),), ('date', models.DateTimeField(),), ('title', models.CharField(max_length=255),), ('code', models.CharField(max_length=255),), ('summary', models.TextField(),)], bases = (models.Model,), options = {}, name = 'Commits', ), ]
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree()<|fim▁hole|> t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main()<|fim▁end|>
main_tree.dist = 0
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): <|fim_middle|> if __name__ == '__main__': unittest.main() <|fim▁end|>
""" Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms)
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): <|fim_middle|> if __name__ == '__main__': unittest.main() <|fim▁end|>
main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms)
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): <|fim_middle|> t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main() <|fim▁end|>
global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): <|fim_middle|> if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main() <|fim▁end|>
CONT = 0
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): <|fim_middle|> t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main() <|fim▁end|>
node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': <|fim_middle|> <|fim▁end|>
unittest.main()
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def <|fim_middle|>(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def layout(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main() <|fim▁end|>
test_renderer
<|file_name|>test_treeview.py<|end_file_name|><|fim▁begin|>import unittest import random import sys import os ETEPATH = os.path.abspath(os.path.split(os.path.realpath(__file__))[0]+'/../') sys.path.insert(0, ETEPATH) from ete2 import Tree, TreeStyle, NodeStyle, PhyloTree, faces, random_color from ete2.treeview.faces import * from ete2.treeview.main import _NODE_TYPE_CHECKER, FACE_POSITIONS sys.path.insert(0, os.path.join(ETEPATH, "examples/treeview")) import face_grid, bubble_map, item_faces, node_style, node_background, face_positions, face_rotation, seq_motif_faces, barchart_and_piechart_faces sys.path.insert(0, os.path.join(ETEPATH, "examples/phylogenies")) import phylotree_visualization CONT = 0 class Test_Coretype_Treeview(unittest.TestCase): """ Tests tree basics. """ def test_renderer(self): main_tree = Tree() main_tree.dist = 0 t, ts = face_grid.get_example_tree() t_grid = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_grid, 0, "aligned") t, ts = bubble_map.get_example_tree() t_bubble = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bubble, 0, "aligned") t, ts = item_faces.get_example_tree() t_items = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_items, 0, "aligned") t, ts = node_style.get_example_tree() t_nodest = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_nodest, 0, "aligned") t, ts = node_background.get_example_tree() t_bg = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_bg, 0, "aligned") t, ts = face_positions.get_example_tree() t_fpos = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_fpos, 0, "aligned") t, ts = phylotree_visualization.get_example_tree() t_phylo = TreeFace(t, ts) n = main_tree.add_child() n.add_face(t_phylo, 0, "aligned") t, ts = face_rotation.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = seq_motif_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") t, ts = barchart_and_piechart_faces.get_example_tree() temp_facet = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_facet, 0, "aligned") #Test orphan nodes and trees with 0 branch length t, ts = Tree(), TreeStyle() t.populate(5) for n in t.traverse(): n.dist = 0 temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts = TreeStyle() t.populate(5) ts.mode = "c" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") ts.optimal_scale_level = "full" temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree('node;'), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() ts.mode = "c" temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") t, ts = Tree(), TreeStyle() temp_tface = TreeFace(Tree(), ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # TEST TIGHT TEST WRAPPING chars = ["." "p", "j", "jJ"] def <|fim_middle|>(node): global CONT if CONT >= len(chars): CONT = 0 if node.is_leaf(): node.img_style["size"] = 0 F2= AttrFace("name", tight_text=True) F= TextFace(chars[CONT], tight_text=True) F.inner_border.width = 0 F2.inner_border.width = 0 #faces.add_face_to_node(F ,node, 0, position="branch-right") faces.add_face_to_node(F2 ,node, 1, position="branch-right") CONT += 1 t = Tree() t.populate(20, random_branches=True) ts = TreeStyle() ts.layout_fn = layout ts.mode = "c" ts.show_leaf_name = False temp_tface = TreeFace(t, ts) n = main_tree.add_child() n.add_face(temp_tface, 0, "aligned") # MAIN TREE ms = TreeStyle() ms.mode = "r" ms.show_leaf_name = False main_tree.render('test.png', tree_style=ms) main_tree.render('test.svg', tree_style=ms) if __name__ == '__main__': unittest.main() <|fim▁end|>
layout
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J":<|fim▁hole|> # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True)<|fim▁end|>
return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]:
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): <|fim_middle|> def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die))
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): <|fim_middle|> def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index]
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): <|fim_middle|> def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): <|fim_middle|> def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): <|fim_middle|> if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: <|fim_middle|> # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
raise Exception("next_specific only intended for R and U")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": <|fim_middle|> # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: <|fim_middle|> elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "R1"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: <|fim_middle|> elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "R2"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: <|fim_middle|> elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "R3"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: <|fim_middle|> else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "R4"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: <|fim_middle|> # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
raise Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": <|fim_middle|> else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: <|fim_middle|> elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "U1"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: <|fim_middle|> else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return "U2"
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: <|fim_middle|> else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: <|fim_middle|> def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
raise Exception("Case should not occur")
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: <|fim_middle|> if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return (landing_square, chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": <|fim_middle|> elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("JAIL", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay <|fim_middle|> elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: <|fim_middle|> elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("GO", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: <|fim_middle|> else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("JAIL", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: <|fim_middle|> elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return (landing_square, chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R <|fim_middle|> else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: <|fim_middle|> elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("GO", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: <|fim_middle|> elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("JAIL", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: <|fim_middle|> elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("C1", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: <|fim_middle|> elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("E3", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: <|fim_middle|> elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("H2", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: <|fim_middle|> elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return ("R1", chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: <|fim_middle|> elif chance_card == 7: return next_square(back(landing_square, 3), chance_card, chest_card) elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return (next_specific(landing_square, "U"), chance_card, chest_card)
<|file_name|>no084.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python from random import choice from python.decorators import euler_timer SQUARES = ["GO", "A1", "CC1", "A2", "T1", "R1", "B1", "CH1", "B2", "B3", "JAIL", "C1", "U1", "C2", "C3", "R2", "D1", "CC2", "D2", "D3", "FP", "E1", "CH2", "E2", "E3", "R3", "F1", "F2", "U2", "F3", "G2J", "G1", "G2", "CC3", "G3", "R4", "CH3", "H1", "T2", "H2"] def roll_die(size): first_die = choice(range(1, size + 1)) second_die = choice(range(1, size + 1)) return (first_die + second_die, (first_die == second_die)) def back(square, step): index = SQUARES.index(square) new_index = (index - step) % len(SQUARES) return SQUARES[new_index] def next_specific(square, next_type): if next_type not in ["R", "U"]: raise Exception("next_specific only intended for R and U") # R1=5, R2=15, R3=25, R4=35 index = SQUARES.index(square) if next_type == "R": if 0 <= index < 5 or 35 < index: return "R1" elif 5 < index < 15: return "R2" elif 15 < index < 25: return "R3" elif 25 < index < 35: return "R4" else: raise Exception("Case should not occur") # U1=12, U2=28 elif next_type == "U": if 0 <= index < 12 or index > 28: return "U1" elif 12 < index < 28: return "U2" else: return Exception("Case should not occur") else: raise Exception("Case should not occur") def next_square(landing_square, chance_card, chest_card): if landing_square not in ["CC1", "CC2", "CC3", "CH1", "CH2", "CH3", "G2J"]: return (landing_square, chance_card, chest_card) if landing_square == "G2J": return ("JAIL", chance_card, chest_card) elif landing_square in ["CC1", "CC2", "CC3"]: # 1/16 Go, Jail # 14/16 Stay chest_card = (chest_card + 1) % 16 if chest_card == 0: return ("GO", chance_card, chest_card) elif chest_card == 1: return ("JAIL", chance_card, chest_card) else: return (landing_square, chance_card, chest_card) elif landing_square in ["CH1", "CH2", "CH3"]: # 1/16 Go, Jail, C1, E3, H2, R1, next U, back 3 # 1/8 Next R chance_card = (chance_card + 1) % 16 if chance_card == 0: return ("GO", chance_card, chest_card) elif chance_card == 1: return ("JAIL", chance_card, chest_card) elif chance_card == 2: return ("C1", chance_card, chest_card) elif chance_card == 3: return ("E3", chance_card, chest_card) elif chance_card == 4: return ("H2", chance_card, chest_card) elif chance_card == 5: return ("R1", chance_card, chest_card) elif chance_card == 6: return (next_specific(landing_square, "U"), chance_card, chest_card) elif chance_card == 7: <|fim_middle|> elif chance_card in [8, 9]: return (next_specific(landing_square, "R"), chance_card, chest_card) else: return (landing_square, chance_card, chest_card) else: raise Exception("Case should not occur") def main(verbose=False): GAME_PLAY = 10 ** 6 dice_size = 4 visited = {"GO": 1} current = "GO" chance_card = 0 chest_card = 0 doubles = 0 for place in xrange(GAME_PLAY): total, double = roll_die(dice_size) if double: doubles += 1 else: doubles = 0 if doubles == 3: doubles = 0 current = "JAIL" else: index = SQUARES.index(current) landing_square = SQUARES[(index + total) % len(SQUARES)] (current, chance_card, chest_card) = next_square(landing_square, chance_card, chest_card) # if current is not in visited, sets to 1 # (default 0 returned by get) visited[current] = visited.get(current, 0) + 1 top_visited = sorted(visited.items(), key=lambda pair: pair[1], reverse=True) top_visited = [SQUARES.index(square[0]) for square in top_visited[:3]] return ''.join(str(index).zfill(2) for index in top_visited) if __name__ == '__main__': print euler_timer(84)(main)(verbose=True) <|fim▁end|>
return next_square(back(landing_square, 3), chance_card, chest_card)