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global_01_local_0_shard_00002368_processed.jsonl/31650 | Fun Number; Apple Has Twice As Much Cash As The US Government
This article is more than 2 years old.
And, for good measure, Microsoft has more cash at hand that Uncle Sam does. That's the finding from US Trust at least, that the two companies, along with several others, have more real moolah available to them than the government itself does. It's a very fun number, to be sure, but it's not quite right for a number of economic reasons. It's true that when you look at the balance sheets then Apple, say, has $160 billion in cash available, that Microsoft has a little under $85 billion and the Treasury only has $49 billion to hand to keep the government working. But it's not really true for a couple of reasons that we'll get to. Here's one report on it:
Apple has three times as much cash on hand as does the US government, and over twice as much as does the UK.
These figures come to us from the Bank of America's wealth-management arm, US Trust, as reported by London's the Telegraph.
In its most recent quarterly SEC filing, Apple reported that it had $158.8bn (£94.9bn) in cash and cash equivalents plus short- and long-term securities. US Trust reports that the cash-strapped American government has reserves of just $48.5bn (£29bn).
So we could say that the companies have more cash than the government, true. But now for the two reasons why they don't really.
The first and most obvious being that the government has entirely unlimited amounts of cash. Because they're the people that create it. So, if they need more they can just go make some more. Yes, obviously they can just print more dollar bills but they've another way which is the simple creation of new electronic money. The Fed just says, hey, look, we've changed our minds about how much cash we've got and there's another $100 billion in the drawer. This is, at heart, what quantitative easing is. Said Fed just invents some more money and goes out and buys bonds with it. This raises the price of/lowers the yield on those bonds and thus lowers long term interest rates which is the point of the exercise. So it's difficult to state, with any real meaning, that the government has any shortage of cash, or even any known and limited amount, given that they can and do create as much as they wish whenever.
The second reason the number isn't quite true is that the companies aren't keeping their money in cash, or not much of it. It's almost all invested in short term securities. Some of it in commercial paper but the majority in short-term Treasuries (bills and notes rather than bonds). For the numbers being reported there are actually not of cash, but of cash and near cash items. And short-term Treasuries, being perhaps the most liquid market in the world, do count as being pretty much cash, or "near cash" in the jargon, for such reporting purposes. We could, at this point, suggest that the Treasury actually has a negative amount of cash because the amount it appears to have is less than it owes Apple and Microsoft in those short-term Treasuries.
Which brings us to a final point, one more theoretical. Which is that the US government doesn't have any cash at all. Because it has borrowed hundreds of billions at least in those short-term Treasuries. Which is an amount very much larger than the amount of cash it is recorded as having. And if we're going to count the Treasuries owned by Apple as cash (which we are) then we ought to treat the Treasuries owed upon by Uncle Sam as negative cash. For we really do have to apply the same accounting treatment to the same assets all the time otherwise we'll end up in the most dreadful muddle.
Which is where we seem to have ended up anyway, in a muddle. For, depending upon how we set our definitions we can say that Apple and Microsoft have, each of them, more cash than the US government, or that the government has an unlimited, inexhaustible, amount of cash, or finally that it has a negative amount of it. That last point meaning that if you've got one single dollar bill and no debts then you've got more money than the Feds. Which is a very strange way of looking at it but still, from a certain angle, a true one.
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global_01_local_0_shard_00002368_processed.jsonl/31657 | Scrcpy – Control Android devices from a Linux desktop
Here is a guide on how to use the Scrcpy app to display and control your Android device from your Linux PC.
Smartphone systems can be used through a computer system to some extent. You can always use Android emulators, or virtual devices, or even Android for x86 architecture systems, but what about your very own phone? How would you use the interface of your Android phone through your computer?
Well, this is where we introduce Scrcpy.
Control Android device from a Linux PC
Scrcpy is a desktop program that can be used to access your Android phone’s system and interface through your computer. The app is quite convenient, and some of its best features are highlighted below.
The user interface is purposefully minimal. There is nothing more to the window than merely the area where the connected phone’s interface can be seen. There are several command-line options available for configuration, balancing out the absence of graphical options for setup. The command-line options are simple enough and very extensive.
Basic features
As said before, the program focuses on being minimal and light. This ensures comparatively faster and snappier motions in the program. The performance range stays between 30 and 60 FPS (frames per second).
The resolution of the display starts from 1920×1080 or above. The startup and latency period is very low. Being 35-70ms for latency, and less than a second to show the first view of the interface window.
One of the most attractive features is the non-intrusiveness. There is nothing installed, and nothing left behind on the phone’s system, so you can be assured that your data is safe on the other side of the interface.
Launch options
There are a lot of options available. Some of them are useful for optimization, and some can come in handy while using the program.
To be clear, these options are to be used on the Terminal in the following way:
For example, the option is ‘-b,’ the syntax will be:
scrcpy -b
The bitrate of the stream can be configured. The default being 8MB/s, you can set it to the desired rate using the following command:
Example: Changing it to 10MB/s
scrcpy -b 10M
Cropping window size
The default size will be the actual resolution of your phone. You can crop the window using a simple command. The value to be entered is only one (the height), and the width will be configured according to the ratio of your phone display. For example, if you want to launch the window at 1024 pixels height, use the command in the following manner:
scrcpy -m 1024
This sets the maximum height of the window as 1024 px. Of course, you cannot go beyond the maximum resolution of the phone that you own.
Smaller window size
Smaller window size.
TIP: Smaller window size accompanies a faster performance.
A simple -f option deploys the app in the fullscreen mode.
scrcpy -f
Read-only mode
In case you don’t want your phone to be tampered with, or want to be on the safe side while using this program, you can employ the read-only mode, which allows the usage of the system, but not creation, editing or deletion of files on the system. To use this option, issue the following command:
scrcpy -n
One of the most (and most used) features of this program is the ability to record the display of the connected phone for the duration that the program is running. To start the program with the recording on, you need to use the -r option, followed by the name for the file, by which name the video will be saved. Example:
scrcpy -r video_test.mp4
NOTE: It is essential to know that only .mp4 and .mkv extensions can be used for this purpose.
Turning screen off
To save the battery of your phone, and if you are going to use the app for a prolonged period, you should use this option, which causes the display of the phone to turn blank, but you will still see the interface on your computer screen. To use this option, use the following command:
scrcpy -S
Show touches
An option can be used to show touches on the interface. If you’re recording a video for a tutorial or showing something to someone, this option can be rather useful. To use this option, enter the following command:
scrcpy -t
Window title
You can even add a custom title to the app window. To use this option, enter this command:
scrcpy --window-title text
Where ‘text‘ is the desired title.
Custom window title
Custom window title.
Installing apps
We think this is one of the best features of the program. While using Scrcpy, if you drag and drop an APK file on the window, the app will get installed on the phone.
For the case of Android phone enthusiasts, we love to experiment with new apps, and often, we download it on our computers. Or say, your phone has no internet access (maybe due to malfunction), but your laptop does, and you need to install an app/service to fix it. Sure, you can transfer and then install it, or use ADB for the purpose, but nothing can be easier than dragging and dropping.
Keyboard shortcuts
There are several useful keyboard shortcuts. These can be used after you’ve launched the window, unlike the command-line options, which can only be used at the time of launching. Here’s a list of the useful keyboard shortcuts:
Switch to fullscreenCTRL + F
Click on homeCTRL + H
Middle click
Click on backCTRL + B
Right Click
Click on app-switch buttonCTRL + S
Click on menuCTRL + M
Volume upCTRL + UP
Volume downCTRL + DOWN
Click on powerCTRL + P
Turn phone screen off, but keep it running on mirroringCTRL + O
Expand notification panelCTRL + N
Collapse notification panelCTRL + SHIFT + N
Copy device clipboard to computerCTRL + C
Paste computer clipboard to deviceCTRL + V
Copy computer clipboard to deviceCTRL + SHIFT + V
Installation of Scrcpy on Ubuntu is straightforward, as the program is available to be installed through Ubuntu Software. Enter Ubuntu Software, search for ‘scrcpy,’ and you’ll find the program.
Scrcpy on Ubuntu
Scrcpy on Ubuntu
There is also a Snap package. So, you can install Snap on your system, which allows you to not only install this but many other Linux programs.
To install Snap, use the following command on Debian/Ubuntu and their derivatives:
sudo apt-get install snapd
On Fedora:
sudo dnf install snapd
If you have any other distribution, follow this link to your OS’s page, to install snapd. After that, to install Scrcpy, enter:
sudo snap install scrcpy
Otherwise, if you want to download the build file from GitHub.
How to use Scrcpy
Before launching the program itself, you will need to set up your phone to support the process. Enter Developer Settings on your phone, and enable ‘USB Debugging.’ After that, connect your phone to your system with a data cable. There will be a prompt of whether you want your phone to trust the system that is linked. Tap on the favorable option.
To launch Scrcpy after setting up the phone, enter in the command line:
You can also use the options that we have written about in the former part of this article.
Wireless connection
To establish the connection wirelessly, you will need to install ADB (Android Debug Bridge), which allows you to modify packages and features of your Android phone through your computer. Here’s a guide for the installation and ADB setup on Linux PC.
After completing the command of this form:
adb connect <IP ADDR OF PHONE>:5555
Enabling wireless connection
Enabling wireless connection.
Run this command:
Scrcpy, although seeming minimal and bland, is extremely feature-filled. If you add the capabilities it could possess in conjunction with other programs (like ADB), you will have access to an even more significant number of possibilities.
Pulkit Chandak
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global_01_local_0_shard_00002368_processed.jsonl/31673 | Professional Resume Template Freebie – Sleek and Simple
sleek and simple resume
There’s a fine line between a succinct minimalistic resume and a plain and boring one. And this professional resume template nails it just right.
Razzle-dazzle your potential employer with your undeniable expertise, envy-worthy job experience and past engagements with some big-name companies presented in a sleek, professional manner. This resume template leaves no room for fluff. It is perfectly suited for confident, and strong personalities ready to take over the next executive opportunity coming their way.
You may think this template is too simple. But “simple” is usually the best approach to complex platforms. Don’t let the HR people get sidetracked with your photo or a lengthy resume statement objective. Instead, strike them with your hands-on experience, career achievements and impressive education credentials.
If you are planning to pursue an executive corporate role, this template is just right for you.
Kindly share this post.
File size: 22 KB
Format: .doc
Downloaded 33,814 times
1. I downloaded it on my desktop and smartphone as docx. And off but it won’t let me input my info in now? What am I missing here?
1. Hi Renee, you will first need to extract the template and its documentation from the zip file. The template is in .doc format and can be opened and edited with MS Word.
1. Hi, if the template looks messed up once you open it, just click on the “Enable Editing” button at the top of the screen and it the document will be displayed correctly. Alternatively, you can also switch to “Print Layout” to get the same result.
1. Hi Erin, since our resumes are delivered as pre-formatted documents, inserting a page can be a bit tricky. I would suggest to copy the entire document (Ctrl+A then Ctrl+C), insert a blank page, click on the blank page and then paste (Ctrl+V).
For your convenience, please note that premium packs are also available which already include 2-page resumes. You can find them here:
Kind regards
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global_01_local_0_shard_00002368_processed.jsonl/31713 | How many times to you come into the kitchen to cook and it is overrun with dirty dishes because the dishwasher is full and no one has unloaded it? Maybe it’s not that your housemates are stubborn, lazy pigs who don’t care about your feelings. Maybe they didn’t have time in the middle of their day to handle the whole dishwasher back-log that is clogging up the works.
Dishwasher back-log is a real problem for a lot of people.
Avoiding the dirty pile-up
The best way I’ve found to avoid sink-full-of-dirty-dishes-syndrome is to run the dishwasher without fail every night after the last bowl of ice cream has been snuck and the last cup of tea has been drunk.
Duh! Run the dishwasher at night. Everyone knows this. Keep reading.
The next step to beating dirty dish pile-up is to UNLOAD the dishwasher every, single morning when you (or whoever arrives first) gets to the kitchen. Do it while you make the coffee. I know you don’t think you can function without coffee. But this one (under 3-minute) chore is totally worth it and you don’t have to tell anyone. You can still be the “Don’t talk to me until I’ve had my coffee person” if that is part of your identity.
Dishwasher tips for unloading
Unloading the dishwasher is something most people hate to do. And yet, it takes under 3 minutes as I explain in my post about new year’s resolutions. If it’s taking you longer than 3 minutes, consider where you store the dishes you use–and therefore unload–most often. You may want to move some things around to make room for your popular dishes closer to the dishwasher.
Scrape. Don’t rinse.
You already know that hand-washing the dishes wastes water. Your faucet uses 2 gallons of water per minute. But even rinsing them is a bit of a waste. Try keeping a spatula in the dishwasher for scraping dishes clean and stop using your faucet for that. Most of the time you have to scrape while the water is running anyway. So please cut out the water from this process and help all of us here in California survive to see 2022. Thanks!
Use your 2nd sink for your dish rack
dishrack_on_counter dishrack_in_sink
If you have 2 sinks and a dishwasher, moving the dish rack into your second sink will free up a big chuck of counter space that most kitchens desperately need.
In fact, even if you don’t have a dishwasher, you may want to store the rack in your 2nd sink until you are actually doing dishes. You’ll be surprised how infrequently you need both sinks, especially now that you don’t have dishwasher back-up going on.
Check you out!
If your housemates are having trouble getting on board, be patient and lead by example. My rule of thumb is, don’t do a chore when you are feeling bitter or resentful. Do a chore because you love having it done or because Acts of Service is your love language.
Having a clean kitchen is rarely worth getting mad and grumpy for.
Another idea from the realistic consequences vault: if the kitchen is too messy to cook, don’t cook. A night of hunger may help some ungrateful piggies remember to put their dishes in the dishwasher tomorrow.
You may also like this kitchen-related video: Organizing with limits in the kitchen
I also love this article on boring, unsexy dish-related activities from Summer Tomato.
Your thoughts please |
global_01_local_0_shard_00002368_processed.jsonl/31723 | Tahini Cookies Vegan
Mini tahini cookies in a black oval bowl photographed on a grey background.
5 from 1 reviews
Tahini cookies with 4 ingredients. No eggs, no butter. These are melting in your mouth!
1. Preheat the oven at 350F (180C).
2. Line a baking sheet with parchment paper.
3. Combine all ingredients and make a soft dough. Roll it into mini balls and place them on the baking sheet.
4. Bake them until they get slightly golden about 20 minutes.
5. Let them cool completely on the baking sheet.
Don’t try to transfer them on a cooling rack before they cool completely as they are too soft to hold.
Keywords: tahini cookies, tahini cookies recipe, tahini cookies vegan |
global_01_local_0_shard_00002368_processed.jsonl/31724 | A Major Climate Threshold Has Been Permanently Crossed
For the first time in human history, atmospheric CO2 concentrations exceeded 400 parts per million (ppm) in 2015. They're expected to do so again this year, and every subsequent year for many generations to come, according to a new report issued by the World Meteorological Organisation. Image: David Stanley/Flickr
Four hundred ppm is one of the most important symbolic thresholds in the climate change conversation, rivalled only by the 2C warming threshold world leaders agreed not to cross when they signed the Paris climate agreement last year. The reason 400 ppm is so significant? It's a nice round number for one, but moreover, it's a level of CO2 our atmosphere has not seen in the last three million years. In other words, for the entirety of our species' existence.
The last time our atmosphere held this much carbon, during the mid Pliocene, sea levels were roughly 20m higher than they are today. Since sea level changes, ocean acidification and other consequences of a carbon-loaded atmosphere take time to catch up, crossing the 400 ppm threshold locks us in to a certain level of climate impacts, unless we can figure out how to recapture that carbon and pump it underground.
If you've been paying attention, you'll know this isn't the first time we've heard that the symbolic 400 ppm threshold is a fait accompli. Back in June, Gizmodo reported that last year's strong El Niño event pushed the atmosphere past 400 ppm in 2015. And last month, at a time when atmospheric carbon typically hits its annual low, the Mauna Loa climate observatory failed to drop below 400 ppm, all but ensuring that 2016 would pass that mark, too.
"It's unlikely we'll ever see CO2 below 400 ppm during our lifetime and probably much longer," Pieter Tans, a lead scientist at NOAA's Global Greenhouse Gas Reference Network, said in a statement last month.
With the publication of the WMO's latest annual Greenhouse Gas Bulletin, the reality that we're permanently living in a 400 ppm world seems institutionalised at the highest levels of climate monitoring. Furthermore, the bulletin notes that more potent greenhouse gases, including methane and nitrous oxide, also reached new highs in 2015. Atmospheric methane levels are now 256 per cent above pre-industrial concentrations, and account for nearly 20 per cent of greenhouse warming. Finally, the WMO report warns that forests and oceans which currently absorb roughly half of human carbon emissions, "may become saturated" in the future, accelerating the buildup of CO2 in our atmosphere.
Here is the good news: The Paris climate agreement officially enters force next week. Earlier this month, world leaders agreed to phase out HFCs, a class of refrigerator coolants that are 2000 times as potent as CO2 when it comes to trapping heat in the atmosphere.
[WMO via BBC]
Trending Stories Right Now |
global_01_local_0_shard_00002368_processed.jsonl/31738 | Two Toddler Best Friends Run To Embrace Each Other On The Street
toddler best friends
This viral video shows a heartwarming moment when two toddler best friends enthusiastically run to greet each other with open arms.
Children truly see the world through a completely different set of eyes than adults. The simplest things in our world can be the biggest moment for a young child. They are full of innocence and wonder. And it's a trait that a lot of us wish we still had today.
RELATED: Elderly Best Friends Stun The Judges On America’s Got Talent With Surprising Balancing Act
With kids, there is no judgment and no fear of embarrassment. They simply care for others with a full heart of love.
Today, two friends are the talk of the Internet after their sweet embrace went viral. Maxwell and Finnegan are best friends living in New York City. These two-year-olds spend a lot of time together and they are always excited for a play date.
Toddler Best Friends Run To Hug Each Other On The Street
Just watch as they spot each other on the sidewalk and run to greet one another with a huge hug. This may seem like a normal greeting for the boys, but for the world, it's a reminder to stop and find joy in the little things.
The smiles plastered across their faces tell us that just being in one another's presence is the highlight of their day. I'm so glad that this sweet moment was caught on film!
YOU MAY ALSO LIKE: Francesca Battistelli & Husband Say Urgent Prayer As Grapefruit-Sized Cyst Threatens Pregnancy
Psalm 127: 3-5 "3 Children are a heritage from the LORD, offspring a reward from him. 4 Like arrows in the hands of a warrior are children born in one's youth. 5 Blessed is the man whose quiver is full of them. They will not be put to shame when they contend with their opponents in court."
WATCH: Toddler Best Friends Share A Sweet Embrace
h/t: Godtube |
global_01_local_0_shard_00002368_processed.jsonl/31757 | Checkout Secure
What to Wear and Bring to a Golf Tournament
By Chris Benson January 14, 2020
What to Wear and Bring to a Golf Tournament
Heading out for the best ball tournament or a company golf outing is always a good time, even if you are an awful golfer. There are other things that you can focus on during the round other than your terrible play. Golf is a game steeped in rules and tradition and the whole atmosphere surrounding the game is conservative. Conservative meaning players must uphold proper attire, etiquette, and decorum—even from a first-time player. If you don’t know what the rules and unwritten rules of the game are, don’t worry. We’re sure someone will fill you in when you do something wrong. For now, we’ll fill you in on what to wear and bring to a golf tournament before you hit the links.
You won’t want to forget your golf bag and clubs—they’re pretty important. Some courses do have a rental bag you can use, but you’ll want to avoid them, as these bags usually pre-date plumbing and electricity. Once you obtain a bag, take as many golf balls as you possibly can. You may lose a lot of them along the way, and you don’t want to pay for them at the course. Further, put an umbrella in your bag, plenty of tees, and a windbreaker if you are playing in the spring or fall.
Before you leave the house, find out if the course has a dress code; many of them do. Take that seriously because they may not allow you to play if you break the code. It’s usually no big deal—collared shirts and shorts or pants for men and golf shoes will do the trick. The best rule is to dress for the event. For example, if it’s a work outing, you’ll probably want to keep it conservative. However, if there is no dress code, then go crazy and wear whatever you want (short of something that will get you arrested for public indecency). You can never go wrong with a loud and colorful golf polo or some awesome patriotic clothing.
Bring plenty of cash with you for the tourney. This is good for gambling on holes and buying drinks before, during, and after the round. If, and more likely when, your game goes down the toilet, dip into that cash and take your mind off things with a drink or two. Remember to tip the employee driving the cart generously so they come back around often. This way, you can keep your focus on something positive and not how awful at golf you are.
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global_01_local_0_shard_00002368_processed.jsonl/31758 | Clarifying Consequentialists in the Solomonoff Prior
I have spent a long time being confused about Paul’s post on consequentialists in the Solomonoff prior. I now think I understand the problem clearly enough to engage with it properly.
I think the reason I was confused is to a large degree a problem of framing. It seemed to me in the course of discussions I had to deconfuse myself to me that similar confusions are shared by other people. In this post, I will attempt to explain the framing that helped clarify the problem for me.
i. A brief sketch of the Solomonoff prior
The Solomonoff, or Universal, prior is a probability distribution over strings of a certain alphabet (usually over all strings of 1s and 0s). It is defined by taking the set of all Turing machines (TMs) which output strings, assigning to each a weight proportional to
(where L is its description length), and then assigning to each string a probability equal to the weights of the TMs that compute it. The description length is closely related to the amount of information required to specify the machine; I will use description length and amount of information for specification interchangeably.
(The actual formalism is in fact a bit more technically involved. I think this picture is detailed enough, in the sense that my explanation will map onto the real formalism about as well.)
The above defines the Solomonoff prior. To perform Solomonoff induction, one can also define conditional distributions by considering only those TMs that generate strings beginning with a certain prefix. In this post, we’re not interested in that process, but only in the prior.
ii. The Malign Prior Argument
In the post, Paul claims that the prior is dominated by consequentialists. I don’t think it is quite dominated by them, but I think the effect in question is plausibly real.
I’ll call the key claim involved the Malign Prior Argument. On my preferred framing, it goes something like this:
Premiss: For some strings, it is easier to specify a Turing Machine that simulates a reasoner which decides to predict that string, than it is to specify the intended generator for that string.
Conclusion: Therefore, those strings’ Solomonoff prior probability will be dominated by the weight assigned to the TM containing the reasoner.
It’s best to explain the idea of an ‘intended generator’ with examples. In the case of a camera signal as the string, the intended generator is something like a TM that simulates the universe, plus a specification of the point in the simulation where the camera input should be sampled. Approximations to this, like a low-fidelity simulation, can also be considered intended generators.
There isn’t anything special about the intended generator’s relationship to the string—it’s just one way in which that string can be generated. It seems most natural to us as humans, and the Occamian nature of SI feels like it should be biased towards such strings, but nothing in principle stops something less ‘natural’ from being in fact a shorter description.
This idea of ‘naturalness’ is important in understanding what the Malign Prior Argument is about; I will use it roughly to refer to something like ‘the set of Turing Machines that don’t involve reasoners that attempt to influence the prior’, or ‘the set of intended generators’. It’s vague, but I think it gets across the point.
I read most of Paul’s post as an existence argument for the premiss, using consequentialists in other worlds as the reasoners. I don’t think all such reasoners are like Paul describes; I also doubt that all or even most strings are subject to this effect, but find it very plausible that some are.
I think the argument is not, at its core, about these reasoners making the strings they output more likely than the ‘true string’. It is concerning enough that there is any effect at all that these reasoners have on the prior, which is the fact this argument establishes.
As a side note, it’s also worth noting that this is not about these reasoners breaking out of the box and taking over our world, although that is also a related concern one might have.
iii. The support for premiss 1
Consider a string S’ with very high natural K-complexity (description length of the intended generator) that shares a prefix with a string S that is of high interest to human-like civilisations.
I claim that the prior probability of this string is higher than it ‘naturally’ ‘should’ be, in the sense that a large part of the weight that composes this probability is coming from a TM that simulates a reasoner that is attempting to influence the prior.
The reasons this happens are:
1. A reasoner in a TM can have an arbitrarily long amount of compute time to decide what strings to output.
2. Specifying reasoners is cheap relative to specifying the string S’.
3. There exists a reasoner whose goals are best served by influencing the prior to make S’ more likely.
1 is a crucial property of the Solomonoff prior that allows this to happen. A TM in the Solomonoff prior can think for a very, very long time — enough to e.g. simulate an Ackerman(Ackerman(10)) initial world states each for Ackerman(Ackerman(10)) timesteps. It can perform something close to an exhaustive search of all possible civilizations and decide to attempt to influence the one that is most susceptible to be influenced, if that’s what it wants to do. This is a ridiculous computation, but we’re talking about a mathematical object, not an actual process that we run. It’s plausible that if the prior was also weighted by speed of computation, these effects would be far less pronounced (and maybe would not arise at all).
To see that 2 and 3 are plausible, we need to think about S’, which by assumption is a string with high natural K-complexity. This high complexity ‘buys’ us the space to specify a reasoner, and the space to specify values, without making the TM more complex than a natural generator of S’. Now, because S is by assumption of interest to civilisations, there likely exists a TM containing a reasoner that performs its exhaustive search, finds S, and concludes that its values are best served by making S’ more likely (e.g. to influence the decision-making of civilisations that are thinking about what S is, given a prefix of it known to them).
In a way, this agent uses its simplicity to give more simplicity to some other string. That is how the prior gets hijacked.
Note that this reasoner will need to have goals that are simpler than the natural generator of S’ in order to actually contribute to S’ being more likely—otherwise, specifying its TM would be more expensive than specifying the natural generator of S’.
The above is non-constructive (in the mathematical sense), but nevertheless the existence of strings S’ that are affected thus seems plausible. The spaces of possible TMs and of the strings we (or other users of the Solomonoff prior) could be interested in are simply too vast for there not to be such TMs. Whether there are very many of these, or whether they are so much more complicated than the string S so as to make this effect irrelevant to our interests, are different questions.
iv. Alien consequentialists
In my view, Paul’s approach in his post is a more constructive strategy for establishing 2 and 3 in the argument above. If correct, it suggests a stronger result—not only does it cause the probability of S’ to be dominated by the TM containing the reasoner, it makes the probability of S’ roughly comparable to S, for a wide class of choices of S.
In particular, the choice of S that is susceptible to this is something like the camera example I used, where the natural generator is S is a specification of our world together with a location where we take samples from. The alien civilisation is a way to construct a Turing Machine that outputs S’ which has comparable complexity to S.
To do that, we specify a universe, then run it for however long we want, until we get somewhere within it smart agents that decide to influence the prior. Since 1 is true, these agents have an arbitrary amount of time to decide what they output. If S is important, there probably will be a civilisation somewhere in some simulated world which will decide to attempt to influence decisions based on S, and output an appropriate S’. We then specify the output channel to be whatever they decide to use as the output channel.
This requires a relatively modest amount of information—enough to specify the universe, and the location of the output. This is on the same order as the natural generator for S itself, if it is like a camera signal.
Trying to specify our reasoner within this space (reasoners that naturally develop in simulations) does place restrictions on what kind of reasoner we up end up with. For instance, there are now some implicit runtime bounds on many of our reasoners, because they likely care about things other than the prior. Nevertheless, the space of our reasoners remains vast, including unaligned superintelligences and other odd minds.
v. Conclusion. Do these arguments actually work?
I am mostly convinced that there is at least some weirdness in the Solomonoff prior.
A part of me wants to add ‘especially around strings whose prefixes are used to make pivotal decisions’; I’m not sure that is right, because I think scarcely anyone would actually use this prior in its true form—except, perhaps, an AI reasoning about it abstractly and naïvely enough not to be concerned about this effect despite having to explicitly consider it.
In fact, a lot of my doubt about the malign Solomonoff prior is concentrated around this concern: if the reasoners don’t believe that anyone will act based on the true prior, it seems unclear why they should spend a lot of resources on messing with it. I suppose the space is large enough for at least some to get confused into doing something like this by mistake.
I think that even if my doubts are correct, there will still be weirdness associated with the agents that are specified directly, along the lines of section iii, if not those that appear in simulated universes, as described in iv.
No nominations.
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global_01_local_0_shard_00002368_processed.jsonl/31857 | Spices and powders are stored in containers in ICE's stewarding department.
Five Guidelines for Sourcing and Storing Spices
Here’s how to shop for spices like a chef.
Growing up in an Indian household, I thought my mom had the most extensive collection of spices. Walking around a grocery store today is even more overwhelming. There’s so much to choose from and so much that’s unknown. Should I buy in bulk? Is it better to buy ground or whole? Do spices go bad? What is a spice?
Take a deep breath. There’s actually a very simple guide to buying and utilizing spices. The key is to know what you’re working with.
1. Spices are dried parts of plants and are great for your health!
That’s right. All spices are produced from parts of a plant other than the leaves. For example, cinnamon comes from the bark of a tree. Allspice happens to be a dried berry. Cardamom is a seed. Cloves are dried flowers. And so on.
Spices enhance flavors of food, but not all spices are spicy or sources of heat.
Most spices have a big bang of antioxidants, which promote many long-term health benefits like improving gut health, lowering blood sugar, improving brain and memory functionality, and more.
Spices in bowls
2. Whole > Ground
When possible, purchase whole spices — like black peppercorns or cumin seeds — and grind them as needed. Why? Whole spices stay fresher for longer. Grinding them on an as-needed basis ensures maximum potency of antioxidant properties and a fuller flavor. You can grind your spices the traditional way with a mortar and pestle or use a spice grinder or even a coffee grinder!
Pre-ground spices often contain additives or contaminants, which according to the FDA, are not required to be disclosed by suppliers.
3. Avoid grocery stores and “gourmet” shops.
Spices normally have a shelf life of no more than six months. Chances are, the spices you purchase at the grocery store (especially if you’re buying ground spices) are stale. It’s always best to go to an ethnic market or a local spice merchant.
If you’re not completely confident about purchasing from a store, some of my favorite (and reputable) go-tos in New York are Kalustyan’s and La Boite. You can also order online from Burlap & Barrel.
4. Buy only what you need.
I love a good bulk deal as much as the next person but spices will go stale, especially if they’re of good quality. Fresh spices are very pungent, so a little goes a long way when it comes to cooking.
5. Store with care — NOT near your stove!
Nothing sucks the life out of fresh spices faster than heat and moisture. Rather than storing them in a cabinet near your stove or directly above your stove, opt for a dark and relatively cool, dry space.
When storing your spices, be aware of the best by dates. If there isn’t one labeled, a good rule of thumb is two years for whole spices and one year for ground spices from the date of purchase.
Learn more about spices (and make your own blend) in our recreational classes.
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global_01_local_0_shard_00002368_processed.jsonl/31864 | bay Urdu Meaning
Bay - Urdu Meaning and Translation of Bay (خلیج - khaleej), Total 4 meanings for Bay , Roman Urdu Meaning for word Bay , Synonyms, Antonyms, Image/Illustration, English Definition and more.
Urdu Meanings
iJunoon official Urdu Dictionary
تیج پات کا سہرا جو بہادروں کے سر پر رکھا جاتا ہے
teaj paat ka sehra jo bahaduron kay sar par rakha jata hai
English definition for bay
1. n. a horse of a moderate reddish-brown color
2. n. a small recess opening off a larger room
3. n. a compartment in an aircraft used for some specific purpose
4. n. a compartment on a ship between decks; often used as a hospital
5. n. the sound of a hound on the scent
6. n. an indentation of a shoreline larger than a cove but smaller than a gulf
7. n. small Mediterranean evergreen tree with small blackish berries and glossy aromatic leaves used for flavoring in cooking; also used by ancient Greeks to crown victors
8. s. (used of animals especially a horse) of a moderate reddish-brown color
9. v. bark with prolonged noises, of dogs
10. v. utter in deep prolonged tones
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Synonyms and Antonyms for bay
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Meaning for bay found in 64 Languages.
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global_01_local_0_shard_00002368_processed.jsonl/31889 | December 18, 2018
September 29, 2018
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October 11, 2017
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Alt Film Festival Finalists
June 12, 2017
Got an exciting wee email from Alt Film Festival that Control and The Distances Between have both been selected as finalists for some categories in their Summer Edition's Super Short Film programme!!
Best Drama - "The Distances Between"
Best Director - Aimie Willemse for "Control"
Best Choreography - "Control"
Best Writer - Aimie Willemse for "The Distances Between"
Best Cinematography - "The Distances Between"
Best Actress - Arlene Mckenna in "The Distances Between"
Winners will be announced June 14th at ALTFF's screening in Toronto's downtown along with a screening of all the Best Films of the Festival selection! Even if you are not in Toronto, you can view the Awards portion of the event via Facebook Live at
It is an honour just to be selected as finalists and fingers crossed we'll steal all the awards away on the night!
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global_01_local_0_shard_00002368_processed.jsonl/31941 | car insurance
Car accident and insurance
Call around to other auto body shops and see what they can do.
When my car was in an accident, the insurance company wanted the shop to repair it with used parts. However, I called a couple of dealerships who have various dealerships in their stable (Dodge, Toyota, GM) and they did the repairs for the same cost using NEW parts for my car, since they had easy access to them through their own network.
My car got repaired beautifully for the price the insurance company was willing to pay, but with NEW parts.
I don’t know about the other issues you raised.
Glad your daughter is fine.
If you want new parts that will probably cause the car to be totaled out. If so, they will give you a check for what they figure the value is less any loan balance and/or insurance deductible (if her insurance handles then seeks reimbursement from other insurance co.)
If you want to keep the car, you will have to buy it back from the insurance co and can than only carry liability insurance in the future. I’d say take the used doors, odds are once they are painted to match, you will not notice the difference. VIN numbers will not match regardless new or used parts. Good luck!
Been there and done that. If you keep the car, they will deduct the “salvage value” which could actually be a hefty sum. Ask them what they calculate that value to be.
Under other circumstances, I would say to check with your state laws. I learned something interesting from Clark Howard. In most states, their insurance must pay for a rental of equal size, their insurance must use new car parts if you so demand. This is true, even if their insurance company is the same as yours. It is different if your insurance policy is paying for your repairs.
You can however, challenge their amounts and threaten to sue them in small claims court if you believe they are under paying. Get the NADA, Kelly Blue Book, and the estimate for the car at retail and at private sale prices and compute an average. I am not an advocate of insurance fraud but I am also not one to let the insurance company walk all over me. I once bought a car for 1,000 and it was totalled a month later, the insurance company gave me 2,500 for the car and 750 for medical to get me to go away. Another time I had to get cash advance loan from to repair car myself and only after that I started waiting for insurance payment. |
global_01_local_0_shard_00002368_processed.jsonl/32018 | Vaginal laxity
What is vaginal laxity?
The sensation of vaginal laxity is manifested by a feeling of relaxation at the opening of the vagina. A feeling of vagina too wide
This is a common problem as about 50% of women are concerned. This problem is very difficult to discuss. It is therefore rarely mentioned.
The sensitivity in the mucous membranes is lower causing a decrease in the pleasure of both partners. intercourse due to excessive stretching that makes friction more difficult to feel. Inability to reach orgasm during intercourse is common.
What is the cause of vaginal laxity?
Laxity can be caused by ageing, childbirth, genetics and lifestyle.
Like the skin, the vaginal tissue is strong and flexible thanks to its constitution of collagen fibres. For women who give birth vaginally, the decrease in tightness and tenderness of this tissue, which is often a real concern due to possible excessive stretching, can damage collagen fibres.
Menopause may also be responsible for this vaginal laxity. Indeed, hormonal changes and more particularly the decline of estrogen transform tissues that lose their elasticity and become less tonic.
What are the treatments to regain vaginal sensations following vaginal laxity?
Perineal re-education helps to tone the muscles around the vagina. It is often recommended after a pregnancy. Ideally, muscular practice should be intensified as you get older. It is the same for the sexual zone. The muscles of the vagina lose power throughout life, which can lead to enlargement.
Laser vaginal tightening treatment is a non-invasive option. (Link tx vaginal tightening by laser)
Platelet-rich plasma injection may also be proposed to improve vaginal sensations and orgasm. (Prp link for orgasm disorder)
Invasive surgical treatments such as surgical vaginoplasty are effective. However, the side effects and complications associated with this surgery result in a low level of satisfaction for women.
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global_01_local_0_shard_00002368_processed.jsonl/32022 | What Is a Widget?
The magic gizmos that power your favorite blogs
Artistic illustration depiciting web design with crafting materials
Jamie Jones/Getty Images
In web design, widgets are small web components that can expand the functionality of a webpage or website. The word "widget" is most popularly associated with managed content management systems like Wordpress, where users can slot new features contained within widgets into their blog's webpages.
What Is a Widget?
Technically, a widget runs a small portion of a third-party website within your website, akin to an iframe. For example, Facebook's widgets might embed a Facebook login or comment box. The host website may have little to no knowledge of what happens within the widget, depending on how the service is configured. They're like a window to another website's features and functionality into which you have variable visibility and control.
Custom-built websites can also incorporate widgets, after a fashion, by using open-source code or frameworks to provide certain functionality in whole or in part. For example, comment functionality is often handled by a Disqus plugin, which connects to Facebook's login functionality. They might also add RSS or podcast features. This could be considered a widget, though the term has largely fallen aside for more generic terms like "plugin" and "integration."
Either way, when you consider widgets in regards to web design, you're mostly talking about self-contained code blocks that slot into a website without changing any of its features. While widgets have become gradually less popular as marketed entities, they're still found in the form of plugins and extensions.
Uses of Web Widgets
Widgets are most frequently used to provide on-screen user interface elements that ingrate with other platforms. For example, social media icons seen around news articles are a type of widget. They enable easy sharing of content with a small, embedded program.
This widget can be run on any web page on a website, with consistent placement and user interface. The connection to the social media platform is managed by the code within the widget, saving the web developer the trouble of learning and understanding how every social media platform's APIs work.
If you're a web designer, you'll likely want to know that information, but most editors are focused on a functional, usable website and encourages users to interact and read more. They don't have time to learn what an API is or how JSON is written. Instead, they can slap a widget onto their website, and social media integration is complete.
The major benefit of widgets is the ease of use. A coding novice can easily copy and paste a set of impressive features into their new blog, upgrading their website's functionality and user experience without designing all the features from scratch.
Downsides of Widgets
Of course, they'll also be limited by the design of the widget. That's always the case when working with third-party code. This is especially true for code you might not understand. If you can't completely understand what the software is doing, there's always the chance the software is doing something undesirable. In the best case scenario, it's a harmless inefficiency.
But in a worst-case scenario, the widget could execute malicious client-side code on your visitors' computers. That's why it's critical to only use widgets from a trusted source, or confirm beforehand the widgets are doing only what they say and no more. This is the security risk whenever you integrate third-party code into any venture, not the special burden of widgets; Node.js modules bring just as much risk. It's important to learn enough about the plugins you're running to understand the security risk. |
global_01_local_0_shard_00002368_processed.jsonl/32037 | Should I Go to the Gym If I Am Tired?
If you exercise regularly, there's a good chance you've skipped an occasional workout because you're just too tired to even stand up. Don't worry. Being too tired for the gym happens to all of us. But surprisingly, you might find that a trip to the gym for your favorite boot camp or spin class is just what your body needs.
Working out can give you a boost of energy, especially if you're feeling too tired to head to the gym.
Credit: Westend61/Westend61/GettyImages
If you're moderately tired, a trip to the gym might help boost your energy levels more than spending the afternoon on the couch.
How Exercise Boosts Energy
How often do you find yourself saying that you don't have the energy to work out? Well, if you're too tired to exercise in the morning or find yourself skipping your evening fitness class, you might want to rethink those choices.
According to the Mayo Clinic, regular physical activity can boost your energy. One reason you notice an increase in energy from exercise is because it helps your cardiovascular system work more efficiently. This can lead to improvements in your health and an increase in energy levels.
Plus, when you exercise, your body releases the "feel good" hormone called serotonin — in response to increased activity. And when you commit to a long-term plan of regular exercise, you may find that you sleep better, which means you're less likely to feel fatigued the next day.
How Exercise Helps Reduce Stress
Stress, fatigue and exercise all contribute to feeling too tired for the gym. If you are tired from stress, a workout can help relieve your symptoms. A good workout can also help you feel more relaxed and full of energy.
In addition, the mental health benefits of exercise can help reduce stress, which may reduce your feelings of fatigue. As a helpful aside, exercise can also combat the sleep problems that often accompany stress.
Read more: How Exercise Improves Mood
Is It a Medical Problem?
Sometimes fatigue is the result of a medical problem, such as the flu, chronic fatigue syndrome or a thyroid disorder. Time at the gym rarely helps if you feel tired for these reasons and actually can exacerbate your tiredness.
If you're too tired for the gym just once a week, this probably isn't the issue. But if you're always feeling unusually tired and telling yourself that you'll exercise tomorrow, you might want to check with your doctor. She will be able to help you pinpoint what is going on and get you back to your exercise routine.
Read more: What Can Make You Feel Extremely Tired and Sleepy All of the Time?
When to Skip the Gym
Under most circumstances, feeling tired isn't a reason to skip a trip to the gym. In fact, it can be a reason to get your body moving and head to the gym. However, if your feelings of tiredness stem from an overly full schedule or a medical problem, you might want to skip that session and give yourself permission to exercise tomorrow.
But before you make this a habit, remember that it doesn't mean you should stop exercising. Instead, adjust your calendar to make room for fitness in your day. And if your energy levels don't perk up, it might be time to talk with your doctor about any underlying health conditions that are causing you to feel tired.
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global_01_local_0_shard_00002368_processed.jsonl/32057 | The PT during these 10 Sessions has taken me to the next level of dealing with my lumbar/ sciatic nerve problem. The exercises I have learned are making a difference by strengthening the lower back, core and glutes. My therapists (Erica & Nick) have been caring and thorough with my care and assessing my lower back needs. Thank you both!
- Weeta J. Bell-Phillips
I received excellent care at Lovingston PT. Everyone there was great to work with. I highly recommend them.
-Kenny Grubb
Friendly, caring and professional people.
-James Rowe
Good service and smiling faces and the fact that Cheri's co-workers seem to stay around for a long time, so they must be as happy as they make their clients.
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The Nelson Center
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Mon, Tues, Thurs, Fri: 7:30 am - 5:00 pm
Wednesday: Closed
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Phone: 1-434-263-6200
Fax: 1-434-263-6202
Email: [email protected]
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global_01_local_0_shard_00002368_processed.jsonl/32088 | Apicoectomy, Root End Resection or Endodontic Microsurgery
Endodontic microsurgery is often called an apicoectomy or root end resection. This endodontic surgery procedure often involves removal of infected or diseased tissue usually at the tip of the root utilising the most advanced microsurgical techniques. Microsurgery can often save a tooth that would otherwise be destined for extraction.
An apicoectomy is usually reserved following unsuccessful endodontic retreatment or in cases where conventional retreatment is complicated by other factors. An apicoectomy is the removal of 1-3 mms of the root tip, as this section of the root usually harbours the bacteria that causes the disease.
endodontic diagram showing tooth roots
Apicoectomy Procedure:
1. A small incision is made in the gum, which is then lifted away to access the underlying tooth and bone
2. Infected and/or diseased tissue is removed, as well as 1-3 mms of the root tip
3. The end of the tooth canal is cleaned and sealed, and stitches are applied to assist with tissue healing
Following your apicoectomy, your endodontist will advise you on appropriate medications and proper aftercare.
For more information on endodontic microsurgery and apicoectomy, get in touch with our team today. They can explain our procedures in depth and advise you on the next steps to take. |
global_01_local_0_shard_00002368_processed.jsonl/32095 | MarioWiki:Proposals/Archive 48
From the Super Mario Wiki
Previous proposals
Is it "Coin" or "coin"?
no standard 6-3-8
Currently, the wiki has no set standard for the capitalization of the golden that Mario and co. collect in abundance across the franchise: is it "Coin", with a capital C, or "coin", with a lowercase c? This isn't entirely clear-cut: from the games that I've looked at, there are many that do not capitalize it, including most recently Mario Party 8, Sm4sh, and New Super Mario Bros. 2, but there are also other games that capitalize it, including New Super Mario Bros. Wii and Mario Party, and there's something odd and inconsistent about listing the Red Coin, the Purple Coin, the Blue Coin, the 20 Coin, the Key Coin, and many others as being derivatives of the coin. That lowercase "coin" seems out of place, doesn't it? Lowercasing it just because it's a generic noun doesn't hold either; the Mushroom is plainly and consistently capitalized in just about every circumstances. If you're going to say it's because the Mario Mushrooms obviously aren't like the real-life mushrooms, then I'd argue the same goes for the floating, golden, abundant Coins. There is a precedent for not capitalizing the names of subjects with, for example, treasure chest (despite there being at least one in-game source that capitalizes them, but that's an issue for another time), but it's a moot point if the subject isn't generic in the first place.
This may seem like a trivially minor issue, but at the same time, this is an issue that has yet to reach a decisive conclusion. I fail to see a reason why we shouldn't strive for consistency, especially since we've already had a proposal to decide on a set spelling for minigame (spoilers: we decided on minigame).
Proposer: Time Turner (talk)
Deadline: September 2, 2017, 23:59 GMT
Use "Coin"
1. Time Turner (talk) It's hardly as if no official sources have ever not capitalized it. Per proposal.
2. Niiue (talk) Per Time Turner.
3. Andymii (talk) Per proposal.
4. Alex95 (talk) - Originally voted to do nothing as I thought this was also talking about coins in a broader term, i.e. also including Red Coins and Blue Coins. But for referring to just the standard Yellow Coins, yes, "Coin" should be capitalized (at least in instances outside of quotes).
5. Mario jc (talk) Per Alex, and supporting for consistency (unless "coin" is used in generic terms; see this).
6. 3D Player 2010 (talk) per all
Use "coin"
1. Yoshi the SSM (talk) See comments.
2. Doc von Schmeltwick (talk) Alternate vote here, because the games themselves almost always refer to them in lowercase. Still, silly proposal.
3. LinkTheLefty (talk) Unless it's referring to a specific type in most cases, coins (and for that matter, blocks and, in at least one instance, coin blocks) have consistently been generically lowercase in RPGs.
Do nothing
1. Toadette the Achiever (talk) I highly doubt that there is enough definitive official sources that specifically stick to one capitalization. I'd rather stick with this option until an official capitalization is given, and right now, there doesn't seem to be. (One example of this is that I found an all-lowercase "coin" in the Super Mario Galaxy 2 instruction booklet.)
2. Yoshi the SSM (talk) See comments.
3. Doc von Schmeltwick (talk) While this has bugged me minorly before, this proposal is honestly kind of silly.
4. TheFlameChomp (talk) Per all.
5. Skuchi037 (talk) Per all.
6. LinkTheLefty (talk) This seems to be something that changes depending on the game.
7. Pseudo-dino (talk) Per all.
8. Drago (talk) Per Toadette the Achiever.
If anyone has any more in-game citations for "Coin" or "coin" from any games that haven't been mentioned, then I'm all-ears. Hello, I'm Time Turner. 00:16, 26 August 2017 (EDT)
@Toadette: I don't see why we should be inconsistent solely because the games also happen to be inconsistent. Hello, I'm Time Turner. 00:47, 26 August 2017 (EDT)
@Time Turner: Changed the content of my vote. MLPJToadetteWink.gif ToadettetheAchiever 00:50, 26 August 2017 (EDT)
What kind of official capitalization do you want? Is it necessary for Nintendo to make a press release declaring whether it's lowercase or up case? Through the simple fact that the names are seen in plain text, we already have an abundance of official names. It's up to us to decide how we should use the information. Hello, I'm Time Turner. 00:52, 26 August 2017 (EDT)
“Next, we'll learn about one of the most recognizable things in any Mario game: coins File:CoinNSMBW.png
Mary O., Super Mario Maker for Nintendo 3DS
“Second, coins will guide the player.”
Yamamura, Super Mario Maker for Nintendo 3DS
I say this is as official as you can get. Although, this could be on a game to game basis. Yoshissm-animated walk.gif Yoshi the SSM (talk) 01:37, 26 August 2017 (EDT)
@Doc: Why? Hello, I'm Time Turner. 02:54, 26 August 2017 (EDT)
Because it's an inanimate object that is super inconsistent as to how it's capitalized. Honestly, if you wanna go by policy, see how the latest game spells it. Doc von Schmeltwick (talk) 01:58, 26 August 2017 (CT)
If we strictly followed every new game, the spelling might constantly change, and there are likely cases in which there's no adequate source for capitalization. Best to nip it in the bud, no? I also don't get your point with it being an inanimate object. Hello, I'm Time Turner. 03:06, 26 August 2017 (EDT)
I don't get what's acceptable about setting a standard for "microgame" but not for "coin"? Hello, I'm Time Turner. 17:14, 26 August 2017 (EDT)
It's capitalized in the tutorial of Mario Party 2, but not capitalized in the tutorial of Mario Party 3. It's inconsistent between such close games. A better choice would be to capitalize it depending on the game, and have the higher case be more dominant otherwise (because it is a main item), but I feel this is such a minor unnoticeable issue, yet the "do nothing" option does not convince me. --
User:MegadarderyUser talk:MegadarderyDashbot.png
06:30, 27 August 2017 (EDT)
Include the date a proposal was withdrawn within the proposal (when applicable)
include date 11-0
When it comes to the proposal archives, in which we write down the date each proposal ended, it's standard to use the date a proposal was canceled by its proposer or withdrawn for whatever other reason, rather than the proposed deadline (as documented here). This makes sense: it wouldn't be accurate to say that a proposal had concluded a week later than it actually did, and the point of the archives is that we're documenting each proposal exactly as they played out (which is why we make note of proposals that themselves failed but whose proposed changes later passed, and vice-versa). With that in mind, why do we only make note of this in the broad archives and not within the proposals itself? Sure, it's possible to find the date it was canceled by going through the page's history, in the same way it's also possible to find the original proposer through the history page, but we still make note of it within the proposal itself. Leaving only the proposed deadline by itself is also rather misleading and non-informative, considering that any users reading through the proposal wouldn't be able to obviously tell when it actually closed. Even with the proposal outcome saying it was canceled, that doesn't help people find out when it was canceled. We should strive for accuracy, especially when all we'd need to do is make note of one more date.
The changes I have in mind would only be applicable to proposals that were canceled before their deadline, obviously. First of all, the Deadline section would be renamed to Proposed Deadline, with no changes to the date. Secondly, a section called Date Withdrawn would be placed underneath the Deadline, documenting exactly when the proposal was canceled. Ideally, this would include the time in GMT to match the Deadline, but for simplicity's sake, this proposal will only ask that the day needs to be documented and not the time. The details may be subject to change through future discussions, but the main change is clear: within the proposals, document when they were canceled.
Proposer: Time Turner (talk)
Deadline: September 9, 2017, 23:59 GMT
1. Time Turner (talk) Per proposal.
2. Alex95 (talk) - Per proposal.
3. Yoshi the SSM (talk) Per proposal.
4. TheFlameChomp (talk) Per proposal.
5. Mario jc (talk) Per proposal.
6. Toadette the Achiever (talk) Per proposal.
7. 7feetunder (talk) Per proposal.
8. Niiue (talk) Per all.
9. Owencrazyboy9 (talk) Per proposal, especially considering a few recent talk page proposals ended up getting cancelled way earlier than the original deadline.
10. Ultimate Mr. L (talk) Per all.
11. LuigiMaster123 (talk) Per all.
Should this apply to all cancelled proposals regardless, or all proposals cancelled after September 9? MLPJToadetteWink.gif ToadettetheAchiever 13:46, 3 September 2017 (EDT)
The plan is to make this retroactive. If the goal is to be accurate, it wouldn't do us much good to ignore ten years of proposals. Hello, I'm Time Turner. 13:47, 3 September 2017 (EDT)
On that note, my plan also involves editing the proposal archives, which I can't actually do since they're protected. Should this proposal pass, the pages' protection restrictions can be temporarily lifted so that I can make the necessary changes, or an admin can make the edits themselves, whichever works best. Hello, I'm Time Turner. 15:23, 3 September 2017 (EDT)
Remove letter-number labeling from Luigi's Mansion: Dark Moon mission article titles
remove labeling 7-2
Currently, our articles for the missions from Luigi's Mansion: Dark Moon include the letter-number labels in their titles (e.g. A-1: Poltergust 5000, A-2: Gear Up, B-1: A Job for a Plumber). Why? We don't do this for New Super Mario Bros. U, Super Mario 3D World, Paper Mario: Sticker Star, or any other game with world-level labeling where the levels also have proper names. I don't see a single reason for this one game to be the sole exception to this. It's just a blatant, glaring inconsistency.
Proposer: 7feetunder (talk)
Deadline: September 10, 2017, 23:59 GMT
1. 7feetunder (talk) Per proposal.
2. Time Turner (talk) It's no more a part of their names than W1-1 is for Warm Fuzzy Plains. I don't see the difference between this and this. Per proposal.
3. TheFlameChomp (talk) Per all.
4. Alex95 (talk) - Per all.
5. Niiue (talk) Per all.
6. Marshal Dan Troop (talk) Per all
7. Toadette the Achiever (talk) The opposing argument (no offense) seems unconvincing, and Sticker Star is a perfect example. Per all.
1. Wildgoosespeeder (talk) It's the official naming scheme. Just create/keep redirects for the prefix-less version.
2. Doc von Schmeltwick (talk) The stage titles in Super Mario Sunshine had various colors too, and no one's making a big stink about that. The colors don't matter.
@Alex95: No they aren't. The letter-number labels are colored differently than the mission title, and the results screens omit the labels entirely. PMTTYD Dark Bones.pngSig.png 16:44, 3 September 2017 (EDT)
It doesn't matter, because the game DOES list them like what you just said, by letter-number. In other words, the game DOES list the missions as A-1: Poltergust 5000, A-2: Gear Up, and so on and so forth. I don't get the point to this proposal. Lcrossmk8 (talk) 16:47, 3 September 2017 (EDT)
Actually, that would matter. SM3DW has the world-level number, but it's not part of the title. I'll double check what the game does myself and come to a decision later. Alex95sig1.pngAlex95sig2.png 16:49, 3 September 2017 (EDT)
Also, as shown in the video Time Turner linked to, levels in Sticker Star are listed similarly, and the colon doesn't appear to be in the name at all. --FlameChompNSMBW.pngTheFlameChomp (talk) 16:51, 3 September 2017 (EDT)
We are NOT talking about some YouTube videos, as much as I think Emile is one of the best, if not the best, YouTube LPers around. We're talking about what the GAMES say. And as far as I'm concerned, the very labeling you want removed is how Luigi's Mansion: Dark Moon labels its missions, so you basically want to remove part of the official name of something, which goes completely against policy. Lcrossmk8 (talk) 17:11, 3 September 2017 (EDT)
The videos are literally showcasing the games through footage directly captured from the games. How are we not talking about the games? Hello, I'm Time Turner. 17:15, 3 September 2017 (EDT)
You're talking about how the videos themselves are named, not the game levels. If you look closely, you'll see that the levels are named as they should be (A-1: ...., A-2: ...., etc). Lcrossmk8 (talk) 17:19, 3 September 2017 (EDT)
No, I am talking about what the videos themselves depict, especially considering I included timestamps. Hello, I'm Time Turner. 17:20, 3 September 2017 (EDT)
It doesn't matter anyway. The levels aren't named Poltergust 5000 or Gear Up or etc, they're named A-1: Poltergust 5000, A-2: Gear Up, etc. It's their official name, and we always use the complete, official name of something. Your proposal is gonna go against that. Lcrossmk8 (talk) 17:23, 3 September 2017 (EDT)
@7feetunder: Okay, so I played a level. The identifier is just that, an identifier. It also does show at the results screen. They aren't part of the title, but it would be helpful to have these identifiers should something else with the same name show up, like Poltergust 5000 or Sticky Situation. Though the same could be said about adding the identifiers to the other mentioned games... Alex95sig1.pngAlex95sig2.png 17:23, 3 September 2017 (EDT)
Exactly what Alex said. Luigi's Mansion: Dark Moon uses identifiers, but for the other games, the world-level number isn't part of the title. Lcrossmk8 (talk) 17:26, 3 September 2017 (EDT)
We don't include identifiers to future-proof. Barb isn't "Barb (character)" just because another Barb might show up, and I could provide many more examples if requested. If it's a unique name, people will know what we're talking about. Hello, I'm Time Turner. 17:28, 3 September 2017 (EDT)
OK, I looked again. When I said the results screen omits the label, I was looking at a boss mission, which are all labeled with a skull and no letter on the level select screen and nothing on the results screen. Apparently, the regular missions do include the labels. But the colors are still different, the colon is still not there, and again, it's just a W1-1-style identifier and not a part of the proper title. PMTTYD Dark Bones.pngSig.png 17:37, 3 September 2017 (EDT)
I totally contradicted myself when I said it's just an identifier. That's the very thing you're trying to clarify isn't part of the actual title. However, since the game uses the identifier in every instance of the mission name, it appears to be both. Alex95sig1.pngAlex95sig2.png 17:41, 3 September 2017 (EDT)
If the identifier is meant to be taken as part of the title proper, then why are the labels and names colored differently in every instance they appear together (IIRC)?PMTTYD Dark Bones.pngSig.png 17:47, 3 September 2017 (EDT)
I don't know, aesthetics, man. Visual appeal. Alex95sig1.pngAlex95sig2.png 17:52, 3 September 2017 (EDT)
I ultimately got tired of relying on videos and just whipped out my copy of the game, and here's what I confirmed:
• I couldn't find any instances of the mission names occuring independently from the labeling, but they were always colored differently.
• The boss and bonus missions are not labeled. On the selection screen, they have no letter-number labels, but skull and ghost icons respectively (just the icons, not A-Ghost, B-Ghost, etc.). On the results screen and touch screen (tap the little notebook paper icon in the bottom right corner), there's nothing, just the name of the mission. So our labeling of those isn't even accurate to the game. You could argue that that's a cause to remove the labels from those alone, and leave the regular missions as is, but the obvious inconsistency created by this, combined with the above point, really leads me to believe that the labels are not meant to be taken as part of the title and are just meant as identifiers. PMTTYD Dark Bones.pngSig.png 18:28, 3 September 2017 (EDT)
@Doc: By that same token, Road to the Big Windmill isn't called "Episode 1: Road to the Big Windmill". Hello, I'm Time Turner. 18:21, 3 September 2017 (EDT)
OK. Those are on different lines though, ie "Episode 1" is placed above "Road to the Big Windmill",although many of the names seem to have come from the SMS guide. If it calls them with "Episode #" parsed in, they should probably be moved to those. Doc von Schmeltwick (talk) 18:44, 3 September 2017 (EDT)
The only ones that come from a guide are the "hidden" missions (like the red coin missions for the secret sub-levels), the Delfino Airstrip missions, and Corona Mountain's only mission, which aren't named nor labeled as episodes in-game. And if you wanna talk about placement, let's go back to Sticker Star. In that first video Time Turner linked, you can see that W1-1 is to the left of Warm Fuzzy Plains, just like the labeling in Dark Moon. The Toad at the very beginning of the area clearly refers to it without the label, so it isn't part of the actual name. The size and font of the W1-1 label is different, but I don't see how that's any different from the colors being different in Dark Moon.PMTTYD Dark Bones.pngSig.png 19:05, 3 September 2017 (EDT)
"To the left" is extremely different in comparison to "over". Also sorry, I can't watch the video because I'm at home and have dismal bandwidth here. Sorry. Doc von Schmeltwick (talk) 19:18, 3 September 2017 (EDT)
Which is why I specifically brought up Sticker Star. Both that game and Dark Moon put the label to the left of the name, and not over it like Sunshine. Yet we don't label Sticker Star levels, and for good reason. PMTTYD Dark Bones.pngSig.png 19:37, 3 September 2017 (EDT)
And what might that be?Doc von Schmeltwick (talk) 23:05, 7 September 2017 (EDT)
I already explained that. Sticker Star's in-game dialogue omits the world-level identifiers whenever the area names are mentioned. They're not a part of the name, so there's no reason to treat them as such, especially when we don't have an ounce of precedent for it.PMTTYD Dark Bones.pngSig.png 00:41, 9 September 2017 (EDT)
Add categories for images of characters
No addition 2-9
Currently, if one wants to find all the images of a certain character on the wiki, there is no easy way to do so. While galleries might just have all images of a character, it must be remembered that certain images have specific purposes, such as showing a specific animation, showing the personality of a character through poses and lines of dialogueMedia:SMWGPB3 Ludwig OreSama.png or showing certain features of the physical appearance such as the eyelidsMedia:PMCS Iggy Weak.png. Including all these images without context would likely make the galleries bloated. A simple solution at the moment might be creating categories of images of characters to be added to the images themselves, of the format [[Category:{character} Images]]. With proper maintenance, doing so would allow, in the longer term, to see all images of a character on the wiki, allowing easier maintenance as well as retrieval of images that might have a second purpose on the wiki beyond the original one they were uploaded for, all this without creating bloat on the galleries.
Proposer: Mister Wu (talk)
Deadline: September 18, 2017, 23:59 GMT
1. Mister Wu (talk) Per proposal
2. LED42 (talk) I also think so. Yes, it can take a long time to finish, but finding certain character images is a hard work right now, even with the search page. It'd be split into sub-categories, to make it easier.
1. Yoshi the SSM (talk) Per Alex95 and Wildgoospeeder's comments.
2. Baby Luigi (talk) I think the benefits of this proposal are far outweighed by the unnecessary processes and the horrendous organization we have to undertake. First of all, the only images that ultimately benefit from this proposal are screenshots. Nearly everything else related to their character are already found in the gallery, making the category on the bottom mostly redundant with their placement on galleries. Second, this proposal runs on the assumption that there are only one or two characters max per screenshot, and the proposed changes to the screenshots already sounds like more complication on top of an already messy proposal. Because that's what the proposal is aiming to do, and doing so will provide a gigantic, ugly mess of categories on the bottom area of the picture, which makes browsing images by their game even harder to do. And finally, what are the qualifications for characters receiving a category page? Are we going to give one-shot NPCs their own image category? The proposal doesn't say which characters "deserve" their own category, with maybe the proposed number of character images being "5", which I think is an arbitrary number for various reasons.
3. Time Turner (talk) This kind of system would only work properly if our images had a rigorous and consistent naming system - otherwise, it'll just be an odd mash-up of random images, with no coherent order to any of it. Per everyone else.
4. TheFlameChomp (talk) Per Alex and Wildgoosespeeder in the comments. I am also not sure how many characters would receive a category.
5. Alex95 (talk) - Per me and Wildgoosespeeder below.
6. Waluigi Time (talk) Per Baby Luigi and Time Turner.
7. Niiue (talk) Per all.
8. Toadette the Achiever (talk) Per all.
9. LuigiMaster123 (talk) Per all, especially Baby Luigi.
How would group images be handled? And would this include literally every image of the character - artwork, sprites, screenshots, et al.? Hello, I'm Time Turner. 16:50, 11 September 2017 (EDT)
For the categories to have a purpose, they should include all images of the characters. Subcategories such as sprites, artwork or scans can be implemented later if this is beneficial and if enough images can be had in them. Group images are an interesting point, I see other wikis that indeed include all characters in an image, and since multiple categories per page are a thing here too, listing all characters might indeed be the best way. Anyway, as you can easy imagine, implementing this kind of templates is not something that can be done all at once, so as first step we can categorize images having one character to immediately see the time needed to properly implement the categories, the feasiblity and the benefits - if there are any -, after this "pilot phase", group images can be dealt with.--Mister Wu (talk) 21:07, 11 September 2017 (EDT)
Fair enough. As follow-up questions, how many images should a character have before an category is created for them, and will this eventually be expanded to include enemies, locations, items, and others? Even if these won't be applied for the "pilot phase", I'd still say that they're worth considering for the future. Hello, I'm Time Turner. 22:06, 11 September 2017 (EDT)
Since we are talking about specific characters, a special case, we must consider whether grouping makes sense: the main pages already group some characters together through categories, but it must be seen if this simplifies any work - if a reader or a maintainer wants to know the exact number of images of a specific character, the category page should show it, it might be even useful to know whether some characters only have a single low quality image while they should have more than that. Expanding to other classes, such as enemies or items, can be considered if we indeed obtain good results with the characters, my idea at the moment is still focusing on something we want to know the covearge of or we want to see the images of, but if you want to extend even beyond that we can consider at that point setting a limit, possibly like the one of the current standards for image categories - should be five images.--Mister Wu (talk) 23:41, 11 September 2017 (EDT)
So would any character with five images get a category, or would it only be major characters? I don't feel it would make sense for minor characters such as Coach to receive a category. --FlameChompNSMBW.pngTheFlameChomp (talk) 20:07, 12 September 2017 (EDT)
From a long term point of view, knowing that a character has not so many images might be an intenresting information, especially if said character should have many more, if this were to pass I don't think we should start with minor characters, though, we could either go with the major characters listed in theMedia:EncyclopediaSMB - Characters pt1.jpg Encyclopedia Super Mario Bros.Media:EncyclopediaSMB - Characters pt2.jpg minus the species and the Toad variants, if we want to follow the Nintendo criterion of major characters, or the Mario series characters who have a gallery on this wiki and are featured in the Super Mario series main games if we want to see whether such categorization makes sense or not.--Mister Wu (talk) 20:58, 12 September 2017 (EDT)
I don't get it. What's wrong with the galleries? Yeah, some might be rather large to look through, but categorizing an image based on character would be pretty much the same thing as sticking it in a gallery. Seems redundant to me. Additionally, categories are alphabetized, and some images may not be named based on their relevance. Galleries, however, are sorted based on the type of image, from artwork to sprites to screenshots. Sure, categories show 200 images at a time, which makes loading times easier, but galleries are sorted in a way that makes navigation easier. Alex95sig1.pngAlex95sig2.png 13:16, 12 September 2017 (EDT)
I'm with Alex95 (talk) on this one. I think our organization of images is a little lackluster, but the current proposal doesn't have any real benefits. We are clumping unlike images into the same image category. This will take a long time to implement, but why not organize each image category found in Category:Images by game into say like Category:Super Mario World Sprites, Category:Super Mario World Artwork, etc., to be in Category:Super Mario World Images? The reason I have not proposed this because of the sheer intensity of the project handling 300+ categories and dealing with ~80,000 images. The hiarchy I'm suggesting:
I don't see this being implemented any time soon. Also, there could be unforeseen conditions that could come up. --Wildgoosespeeder (talk) (Stats - Contribs) 13:47, 12 September 2017 (EDT)
@Alex95 (talk) I fear you might be missing a point. Putting all images of a character in a gallery leads to bad layouts and to problems which were very well presented by Baby Luigi (talk), when I myself was invited to avoid this in the case of Iggy's sprites from Paper Mario: Color Splash; since the reasons are actually valid I started avoiding putting in the galleries images that are alraedy referenced in main pages due to their main purpose, and I've been mostly doing this since then to avoid cluttering galleries with images from a single source. In no way can a gallery replace a systematic retrieval system of images of a character, which is what PidgiWiki or, if we want to stay in NIWA, Bulbapedia have, both actually using a method similar to what I'm suggesting. My point is, even though in the games this might be of secondary importance, the Mario franchise as a whole is inevitably character driven, being named after a character, but currently finding all images of a character isn't simple, and galleries have unavoidable restrictions that cannot solve this - either you sacrifice layout for coverage, or you sacrifice coverage to have a cleaner layout, the latter being important not to give the idea to the new users that you can upload whatever you like in the gallery.
@Wildgoosespeeder (talk) I won't deny the amount of work needed, still I think an issue is definitely there, and if fans are coming for images of the characters, we give them little resources to find them, same for maintainers, actually. I more than welcome better proposals for improving the situation, since of course the system I'm proposing is tested and actually implemented, but nonetheless very simple and requires much manual work to implement here.--Mister Wu (talk) 19:53, 12 September 2017 (EDT)
I'm on the fence, personally... I don't think it'd be a horrible idea, it'd just take a LOT of weeding out specifics to make it work, and gallery might be used more frequently. ~Camwood777 (talk) 17:37, 15 September 2017 (EDT)
Also, putting ALL characters will never end, I think only in major characters, minor characters should be out of this category. File:Icesnifit.gif LED42™ (talkedits) 13:42, 16 September 2017 (EDT)
Double the amount of time a proposer can edit their talk page proposals
double the amount of time 14-0
Because talk page proposals are less visible than regular proposals, they are given an extra week for discussion. I'm not going to argue against that; though smaller issues occasionally go on for too long, the extra time is invaluable for when large changes are being discussed. With that in mind, why can they only be edited within three days of the proposal's creation, the same amount of time as a regular proposal? So, we want to give people more time to discuss proposals, but we don't want to give the proposers more time to acknowledge the discussion and make changes as needed? There's a clear discrepancy here. I propose to double the amount of time a proposer can change, delete, or otherwise edit their proposals on talk pages, from three days to six. This lines up with the doubled amount of time they take in the first place.
Proposer: Time Turner (talk)
Deadline: September 19, 2017, 23:59 GMT
1. Time Turner (talk) Per proposal.
2. Drago (talk) Per proposal. I think a week might make more sense than six days though; it seems simpler.
3. Baby Luigi (talk) This definitely makes sense to me. If TPPs have an increased amount of time for voting, then so should the time that is allowed to edit them. Though I don't necessarily agree with that "they are less visible" argument. Talk page proposals are about as visible as mainspace proposals, and these days, most editors DO check the list of TPPs regularly and as easily as browsing through this page. If visibility is a problem for TPPs, then measures should be taken to be more visible, since these matters are about as important as main space ones.
4. Yoshi the SSM (talk) Per proposal.
5. Alex95 (talk) - I may not be 100% on board and can see issues, but they're the same issues we're having currently, so... I'll support the proposed extension.
6. TheFlameChomp (talk) Per all.
7. Supermariofan67 (talk) Per all.
8. Niiue (talk) Per all.
9. Mister Wu (talk) Since the duration of the time of voting is twice, it makes sense to also allow twice the time to edit.
10. Camwood777 (talk) - This feels the most fair. Double the time to vote, so double the time to edit the proposal.
11. Ultimate Mr. L (talk) Per all.
12. LED42 (talk) Per proposal.
13. Toadette the Achiever (talk) Per all.
14. Owencrazyboy9 (talk) Per all, especially Mister Wu and Camwood777. It would only seem fair to allow double the voting and double the changing at once.
"Talk page proposals may be closed by the proposer at any time if each voting option has fewer than five votes." (Closed means the same as delete.) So are you proposing to double this to ten votes too? Because closing date is not dependent on the number of days passed for TPPs. Yoshissm-animated walk.gif Yoshi the SSM (talk) 13:01, 12 September 2017 (EDT)
I don't see the relevance. I'm talking about a discrepancy between the rules applied to both regular proposals and talk page proposals, not a rule that applies uniquely to talk page proposals. Besides, that rule says nothing about letting the proposer edit their proposal nor anything about what happens after five votes. Hello, I'm Time Turner. 13:03, 12 September 2017 (EDT)
I don't see the relevance. I'm talking about a discrepancy between the rules applied to both regular proposals and talk page proposals, not a rule that applies uniquely to talk page proposals. It is kind of hard to tell the difference between the two statements. What's the difference between them? Besides, that rule says nothing about letting the proposer edit their proposal nor anything about what happens after five votes. Obviously, otherwise it will fall under "All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows" with the above quote being rule 4 of TPPs. And I know this. Otherwise, I wouldn't make my comment. Yoshissm-animated walk.gif Yoshi the SSM (talk) 13:10, 12 September 2017 (EDT)
The first statement refers to rules that apply to both kinds of proposals with the only difference being their timespan, whereas the latter statement refers to rules that apply exclusively to one kind of proposal with no parallel for the other kind. Beyond that, what point are you making? Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT)
In either statement, there is this to be considered:
"Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
• For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT."
"Voting in talk page proposals will be open for two weeks, not one (all times GMT).
• For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT."
So they will be basically the same design. Unless I am reading this wrong. As for point to this, Isn’t it obvious? I want to know if votes are going to double or not or if canceling is going to change like the other two. Yoshissm-animated walk.gif Yoshi the SSM (talk) 13:27, 12 September 2017 (EDT)
This proposal wants to change one thing: the time period in which a proposer can change their talk page proposal should be expanded to six days from the current three days. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
I know this and I want to support this. But canceling a proposal is already different in TPP than in RP. I just wanting to know if you going to keep this difference, double this number, or change it to six days. In either case, I can easily support this. But I want to know before I do support. Yoshissm-animated walk.gif Yoshi the SSM (talk) 13:39, 12 September 2017 (EDT)
You say that you can easily support this, but then you oppose. Sure. What specifically are you perring about their comments? sorry got the proposals mixed up Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)
On topic, as I said previously, the only thing that will be changed is the time limit for editing the talk page proposals. Hello, I'm Time Turner. 13:56, 12 September 2017 (EDT)
LOL. Anyways. You seem to imply that canceling will be changed to six days rather than (5) votes. OK. Though I like the 5 vote rule (and theoretically, it could be included as an additional thing to do), I don't know how it came to be. Either way this passes, this will change TPP's rule 4. Yoshissm-animated walk.gif Yoshi the SSM (talk) 14:04, 12 September 2017 (EDT)
@Drago: It's tempting, but I'd rather that it's exactly equivalent to the main proposals. Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT)
The problem I'm having with this is that new information can show at any time, even at the final day of the proposal. In which case, a new proposal would be created when able to. There's also the option of getting an admin to cancel the proposal so the new information can be taken into account without actually going through with the current proposal. Alex95sig1.pngAlex95sig2.png 13:20, 12 September 2017 (EDT)
So should we not allow proposers to edit proposals at all and just have them cancel their proposals whenever new information comes up? Giving the proposers more time to effectively respond to others without having the current discussions and votes being entirely cast aside (at the same time, setting a time limit for the changes prevents proposers from changing things at the last minute, but I don't want to give them infinite time). Hello, I'm Time Turner. 13:22, 12 September 2017 (EDT)
I'm not saying that. I'm all for having more time, but at the same time, there is a limitation that can screw with the proposal at the last minute, even if the time limit is extended to anything other than "infinite". Additionally, users may have to reconsider their votes after the change, some of which may not notice it (though the proposer can certainly send a message if they wish). Alex95sig1.pngAlex95sig2.png 13:27, 12 September 2017 (EDT)
The same logic can be applied to the current time limit, but I don't think that it pans out in either case. I'm suggesting that, for a 14-day proposal, proposers have the ability to make changes for the first 6 days (ratio of 6/14 or 3/7), to be equal with a 7-day proposal allowing proposers to make changes for 3 days (3/7). The proposer should be motivated to inform voters of any changes, but I don't see what's different between the two kinds of proposals. If anything, you seem to be suggesting that the current time limit should be shortened, if you're that concerned about voters not noticing any changes until it's too late. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
I am concerned that voters may not notice the changes, but I definitely don't want the time to be shortened. Alex95sig1.pngAlex95sig2.png 13:40, 12 September 2017 (EDT)
Another option may be to require proposals to notify voters of any changes (barring superfluous stuff like spelling/grammar corrections). Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)
For a related topic, I have been thinking about the 7-day proposal and 14-day TPP should either be all 7 or 14 days for any proposal. Is there any benefit to having this time rule as we currently have it? --Wildgoosespeeder (talk) (Stats - Contribs) 13:38, 12 September 2017 (EDT)
I think that this was discussed at some point in the past, but I can't seem to find any trace of it... At the very least, it's one of those rules that's been around for a long time and nobody has really bothered to question it. Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)
Officially repeal the "no support reason" Featured Article nomination rule
repeal 11-0
The current rule regarding support votes in our featured articles guidelines goes something like this:
"Before doing anything, be sure to read the article completely, keeping a sharp eye out for mistakes. Afterwards, compare the article to the criteria listed above, and then either support or object the article's nomination. If you support, simply sign with your name, without adding a reason (unless you are the first supporter and thus the nominator)."
I used to enforce this rule, removing support reasons whenever I come across them, but now, I currently don't, because I've been thinking, seriously, what's the point of spending effort counter-productively removing reasons for support any more, even if the said support vote is actually constructive towards the article and not merely a fan vote as it once was? Fan votes used to be a particular problem in the past, but today, they are not as much as a problem as they once had them, so bending backwards to remove something....doesn't change anything at all and it wastes time expending effort that could go to something far more productive. The rule is also incredibly inconsistent to every other time we vote in MarioWiki, making this one of the reasons that removing support vote reasons used to be a frequent because the rule is convoluted and confusing to new users of MarioWiki and thus make the mistake constantly.
Hell, at this point, with me refusing to enforce this rule any more, it seems like no one else even enforces this terrible rule too, so now, I'd like to officially get rid of that parameter from our Featured Article ruleset once and for all, because there's no point to having a rule that no one wants to enforce and this would free up time for users doing other more productive edits, and this is especially true for support votes that actually do say something useful or actually praise editors for their hard work, which would encourage them to work harder and happier.
Proposer: Baby Luigi (talk)
Deadline: September 20, 2017, 23:59 GMT
1. Baby Luigi (talk)
2. Owencrazyboy9 (talk) Heck, even I support featured articles with a reason. Per Baby Luigi's reasoning.
3. Doc von Schmeltwick (talk) Why is that even a rule?
4. Toadette the Achiever (talk) This rule is outright broken. It overcomplicates the voting process and has no clear reason for its inclusion. Heck, it might even defeat the very purpose of FAs, for the very reasons Baby Luigi mentioned. If fan votes ever do become a problem again, we can just scratch them out, since the "removal of opposes" rule didn't exist before the aforementioned proposal, so, in other words, per proposal!
5. TheFlameChomp (talk) Per proposal.
6. Supermariofan67 (talk) Per all.
7. Niiue (talk) Per all.
8. Time Turner (talk) Per all.
9. Mister Wu (talk) Giving a reason for the support is definitely nice and actually tends to prevent otherwise unseen fan votes since it "exposes" them, in my opinion.
10. Camwood777 (talk) - This feels pretty obvious at this point.
11. Alex95 (talk) - Sure, per all.
@Doc von Schmeltwick: I can try to explain. A lot of support reasons back in 2008-2009 used to be nothing more than "I like this guy he should be featured", so it had to be decided somewhere that they wanted to remove the would...clutter...less space...and it would ... er...discourage fan voters..? I honestly don't see the logic here at all, in hindsight today. What gets accomplished here? Nothing? Just removal of words. That's it. BabyLuigiFire.png(T|C) 14:58, 13 September 2017 (EDT)
That logic makes the defining premise behind the movie make sense by comparison. Doc von Schmeltwick (talk) 16:33, 13 September 2017 (EDT)
I think part of it was that almost everyone, in essence, was just saying "Per the first guy who already wrote about why the article's good," and they got rid of the support reasons to eliminate the redundancy. This also prevents people from including anything that the nominator missed and allows people to support nominations for entirely personal reasons, so I'm all for requiring support reasons. Hello, I'm Time Turner. 16:38, 13 September 2017 (EDT)
@Baby Luigi: I think you accidentally forgot to provide the "Per proposal" reason with your vote. Could you do that please? Thanks! MLPJToadetteWink.gif ToadettetheAchiever 19:17, 13 September 2017 (EDT)
tbh, I don't think it's necessary, since I'm the original proposer so you kinda know what my intents are. BabyLuigiFire.png(T|C) 00:44, 14 September 2017 (EDT)
Eh, the rules say that every vote needs a strong reason. It's not necessary here, but it's useful for, say, proposals with multiple options. Hello, I'm Time Turner. 12:30, 14 September 2017 (EDT)
You know, I've been thinking. Why exactly do we need a strong reason for voting in the first place? A vote is a vote. It has the same power regardless if there's a paragraph attached to it or if it contains only two words. Hell, the usage of "Per all" pretty much circumvents the "strong reason" rule most of the time it's used, sometimes even as veil to hide laziness or going with the popular side. I mean, fishing for votes is already strongly discouraged in the first place, so it's not like we can easily rig votes in our favor and if there is malicious intent, that's why we have admins (people can also rig proposals and circumvent things with "per all" too, but at least people aren't terrible enough for this to be a huge problem in this wiki). BabyLuigiFire.png(T|C) 18:02, 16 September 2017 (EDT)
I think it's just a catch-all clause to prevent people from giving insane or nonsensical reasons for voting. Hello, I'm Time Turner. 18:09, 16 September 2017 (EDT)
Create articles on all of the Lakitu Info Center missions in Mario & Luigi: Paper Jam
create articles 6-2
We already separate the missions from the world articles in Super Mario 64, Super Mario Sunshine, Super Mario 64 DS, Super Mario Galaxy, Super Mario Galaxy 2, and Luigi's Mansion: Dark Moon, so why don't we do the same for Mario & Luigi: Paper Jam? I can already think of a lot of content to go into these articles, and plus, I can easily create them as well.
I also have a draft of one such article that you can view here.
Proposer: Toadette the Achiever (talk)
Deadline: September 21, 2017, 23:59 GMT
1. Toadette the Achiever (talk) Per proposal.
2. Yoshi the SSM (talk) Even though they are nothing like the missions of the 3D games. They are like the minigames of Mario Party (series).
3. Camwood777 (talk) - Consistency, yay!
4. Doc von Schmeltwick (talk) I personally think we should have as much coverage as we can get.
5. TheFlameChomp (talk) Per all.
6. Time Turner (talk) Per all, especially TheFlameChomp's comment in which he brings up New Super Mario Bros. U's Challenge Mode.
1. MrConcreteDonkey (talk) – I'm not so sure. With all the other games you provided in the proposal, the missions are the main part of the game; with Mario & Luigi: Paper Jam the missions are (from what I can tell) a secondary part of the game (though apparently some are required?). We don't split missions for other games where missions are a secondary part (e.g. Paper Mario: The Thousand-Year Door, Mario Kart DS). Also they seem to have quite similar objectives, especially in the second and third worlds. The draft you've provided is written well, but I can't see why these can't all be covered in one page (or even separate pages for the missions in each world).
2. Alex95 (talk) - Originally supported, but after seeing what MCD said, I agree with him. The missions and levels in the main games are main missions. These are secondary and don't go into as much detail, and other secondary mission pages follow suit.
Feel free to contact me if you want to assist in the project, should the proposal pass. :) MLPJToadetteWink.gif ToadettetheAchiever 23:45, 13 September 2017 (EDT)
Before I say anything, are you planning on splitting the Trouble Center info? What makes Lakitu Info Center missions any more deserving than the Trouble Center ones? BabyLuigiFire.png(T|C) 00:48, 14 September 2017 (EDT)
As much as I want to support, I also want to oppose (so I'm not voting atm). It seems like a majority of the missions are repeats: "Find the Toads", "Capture Nabbit", "Capture Toads"... The missions in the 3D titles were more diverse, allowing for more in-depth explanations (though there are shared missions, like the Red Coin ones). How exactly are you planning on expanding the missions? (Also echoing Baby Luigi. Not everything with a name needs to be split.) Alex95sig1.pngAlex95sig2.png 00:51, 14 September 2017 (EDT)
True, the vast majority missions have the same type of objective. But no two missions are exactly alike in terms of layout and structure, and the only missions that are the same are the Hard Mode variants. If you want, I can show you a demo, but that will take time to make. MLPJToadetteWink.gif ToadettetheAchiever 01:38, 14 September 2017 (EDT)
The wiki's coverage is a bit confusing on how/why the Lakitu Info Center is required: the Mario & Luigi: Paper Jam article notes that "the player must obtain a certain number of them to progress through the story", but never expands upon this (also it mentions Paper Toads in the story and I have no idea whether that's part of a mission or the game's main story). On the other hand, the Lakitu Info Center article doesn't even mention it being required. So if anything I've said is very wrong then sorry :( FakeIco MCD.png MrConcreteDonkey 18:57, 18 September 2017 (EDT)
Ok. I see your concerns (Secondary, others like it that don't have articles, can be covered in one page or each in each world (I will explain why the latter of this wouldn't be a good idea), and no clear way the wiki puts what's required). I will go over your concerns one by one and help you out.
Secondary: This is a good concern. They are part of the "worlds", but they seem separate. However, minigames of the Mario Party serues are that way, too. Yes, the two are different, but they are very similar.
Others like it that don't have articles: That are what proposals are for. They can help find out whether or not to cover it. I can easily see Mario Kart DS missions get separate articles, but I'm not entire sure about Trouble Center.
Can be covered by in one page or each in each world: Hum... Good point... for the first one. The only problem is where will they go or how long it will be. I can see it going into either Lakitu Info Center or a new page called "List of Missions in Mario & Luigi: Paper Jam". But, what about the length. It would be quite long, but that is not a problem unless it takes a long time to load. So, then we should put each in the worlds. Nope. I can tell you one notable problem. The missions are done not as in each world like a chronological order. They may seem that way, but in reality, they are done in many ways. Why will be explained in the last paragraph. As for this, the best way for each of the worlds, it must tell when it is done.
No clear way the wiki puts what's required: It is quite complicated, but I will help you out. First, all but three are required for the whole entire game. But, if you clear the last three, you get the last Trio Attack. Second, they are completed in sections. These sections must be done for as a whole in order to advance the game. The sections themselves are the most complicated, so I will not covered them unless you want to know the sections.
Hope this helps. Yoshissm-animated walk.gif Yoshi the SSM (talk) 20:06, 18 September 2017 (EDT)
I wouldn't compare these the minigames in Mario Party - there's much more variation between them, they take place far more often, if you're counting the boards as the main part of the game then they're integrated into that at least twenty times. I'm not saying we should give separate articles to the Trouble Center/Mario Kart DS missions etc. because our current coverage of them seems fine. And going by the first draft Toadette posted, I don't think about seven or so sections of about that length on each page would be too long, and if they were cut down to just the bare essentials you could probably fit it all into one page without it being too long. FakeIco MCD.png
MrConcreteDonkey 08:53, 20 September 2017 (EDT)
"I wouldn't compare these the minigames in Mario Party - there's much more variation between them, they take place far more often, if you're counting the boards as the main part of the game then they're integrated into that at least twenty times." 1 board to 20+ minigames or 2 board to 40+ minigames is lower than 1 game to 44 Lakitu Info Center missions. Yes, you can also argue that they happen very quickly to each other. Many of them missions happen quickly too. Board argument is flawed. But, when I wrote my vote and my comment above, I didn't know about Challenge Mode in New Super Mario Bros. U. Which, besides being optional while this is all but 3 required, are pretty much the same. Yoshissm-animated walk.gif Yoshi the SSM (talk) 09:35, 20 September 2017 (EDT)
But you don't only play the game twice. You're counting how many are in the game overall - if you do the same for Mario Party games you can easily get into the hundreds. Not to mention the different control schemes, categories, appearances, etc. FakeIco MCD.png
MrConcreteDonkey 15:05, 20 September 2017 (EDT)
Ok. But, either way, it is hardly not secondary. Even if it was, there is the Challenge Mode of New Super Mario Bros. U to support this having it in the same way. Yoshissm-animated walk.gif Yoshi the SSM (talk) 15:22, 20 September 2017 (EDT)
@YSSM: "All but three missions are required to beat the game." Just a quick correction: "All but three Paper Toad missions are required to beat the game." There are additional missions that can be played, but the last three missions in the game as a whole are required for game progression. MLPJToadetteWink.gif ToadettetheAchiever 23:11, 20 September 2017 (EDT)
Oh right. Thanks for reminding me of those. They seem easy to miss anyways. Yoshissm-animated walk.gif Yoshi the SSM (talk) 23:47, 20 September 2017 (EDT)
What to do about Paper Jam Shiny articles
Create "Paper" enemy variant pages and merge the "Shiny" variants into them 8-0-5-0
Copy/pasted from here with no loss of information:
For the Shiny variation of enemies in Mario & Luigi: Paper Jam, we have them as separate articles from the actual enemies, such as Shiny Paper Dry Bones or Shiny Paper Swoop. TheFlameChomp (talk) and I ultimately found out that the "Shiny" part of their names don't actually exist, the enemies are actually titled "Paper Dry Bones" or "Paper Swoop" and the shiny counterparts are more like how Pokemon is handled; the same enemy, just slightly stronger. We've decided that merging the Shiny variant with the Paper variant would be best, but some don't have pages on their Paper variant either, instead being written into the main article. The main problem here is the nonexistent "Shiny" title, but "Paper" is within the enemy names as well, which gives me three options.
Option 1: Create articles for the "Paper" variant of enemies (that don't already have one) and merge the "Shiny" variants into it
Continuing with the examples above, the information on Paper Dry Bones would be split from the main Dry Bones article (with a {{main}} in the corresponding section) and the information in Shiny Paper Dry Bones would be merged with Paper Dry Bones.
Option 2: Merge the "Shiny" information to the main article with the "Paper" enemies
"Paper" is part of the enemy names whereas "Shiny" isn't. Most, if not all, of the "Paper" enemies are currently merged with their main counterpart. This option involves moving the "Shiny" information there as well. For example, Paper Dry Bones and Shiny Paper Dry Bones will both be merged to Dry Bones.
Option 3: Split the "Shiny" and "Paper" enemies into separate pages
See comments below. Regular enemies, Paper enemies, and Shiny enemies would each have their own page, with the Shiny variant receiving a (Shiny) tagged at the end.
Option 4: Do nothing
Self explanatory.
To clarify, this will not effect the Shiny enemies found in Paper Mario: Sticker Star, as those enemies do have "Shiny" in their title and are considered a separate enemy.
Proposer: Alex95 (talk)
Deadline: September 21st, 2017 23:59 GMT
Option 1
1. Alex95 (talk) - My preferred option.
2. Yoshi the SSM (talk) I think that the paper variants should have their own pages.
3. TheFlameChomp (talk) Per proposal, since I helped find some of the information.
4. Mister Wu (talk) For consistency with the paper characters from Mario & Luigi: Paper Jam having their own page, all the paper enemies from that game should have them as well, I guess; if Shiny enemies in the game are just shown as variants of the same enemies, we should reflect that as well.
5. Camwood777 (talk) - This makes the most sense. We made pages for the shiny versions in Sticker Star, but not for shiny OR paper versions in Paper Jam? This is silly.
6. Niiue (talk) Per all.
7. Toadette the Achiever (talk) Per all.
8. Ultimate Mr. L (talk) Per all.
Option 2
Option 3
1. Yoshi the SSM (talk) Shinies are different from regular paper variants in terms of improved stats and appearance. And per Option 1 vote.
2. Time Turner (talk) Different enemies deserve different articles.
3. Doc von Schmeltwick (talk) Per all.
4. Tails777 (talk) Per Yoshi the SSM.
5. Alex95 (talk) - Not my preferred option, but I suppose there'd be no harm in this.
Option 4
If there is another option I didn't think of, let me know. Alex95sig1.pngAlex95sig2.png 17:50, 14 September 2017 (EDT)
How about an option for creating pages for the paper variants and keeping the shiny variants separate? After all, the same name does not make the same enemy. Hello, I'm Time Turner. 17:54, 14 September 2017 (EDT)
The problem is that "Shiny" isn't part of the enemy's name. It's more like an additional parameter. Alex95sig1.pngAlex95sig2.png 17:58, 14 September 2017 (EDT)
Could we have, say, "Paper Goomba (Shiny)"?Doc von Schmeltwick (talk) 18:12, 14 September 2017 (EDT)
I'm fine with that. If they have different appearances and different stats, then it's really no different than the other examples I tend to throw out at times like this. Hello, I'm Time Turner. 18:12, 14 September 2017 (EDT)
That'd be a really odd identifier considering Shiny Paper Goomba is a different enemy. I wouldn't support it, but I can see this as an option. Alex95sig1.pngAlex95sig2.png 19:15, 14 September 2017 (EDT)
Also, why is this a talk page proposal? Aren't these bulk changes the kind of thing best suited for the main proposal page, especially when it (potentially) involves merging? One proposal was even called out for deciding to rename multiple pages in a talk page proposal. Hello, I'm Time Turner. 19:19, 14 September 2017 (EDT)
I thought having two weeks would be enough time for everyone to go over the different options. Alex95sig1.pngAlex95sig2.png 19:22, 14 September 2017 (EDT)
"Proposals dealing with massive amounts of splits, merges or deletions across the Wiki should still be held on this page [the main proposal page]." I'm pretty sure this qualifies. Besides, how much time is really necessary to understand "create articles and merge other articles", "merge articles", and "create articles"? Hello, I'm Time Turner. 19:25, 14 September 2017 (EDT)
Oh, I did not see that... Let me see if I can cancel this and copy/paste this proposal to the main page, or if I need to start a new one. Alex95sig1.pngAlex95sig2.png 19:32, 14 September 2017 (EDT)
My comment now makes no sense. Hello, I'm Time Turner. 21:37, 14 September 2017 (EDT)
It's fine. Mine look off, too. Alex95sig1.pngAlex95sig2.png 21:38, 14 September 2017 (EDT)
So, now that we've settled on a location, why do you oppose option 3, Alex? Hello, I'm Time Turner. 22:16, 14 September 2017 (EDT)
Because I see the shinies more as a pallet swap than anything else. Yes, the enemy gets a slight increase in stats sometimes, but as far as the game itself is concerned, they're the same enemy. Alex95sig1.pngAlex95sig2.png 22:19, 14 September 2017 (EDT)
In the same way that Superstar Saga considers Gritty Goomba and Gritty Goomba to be the same enemy? Hello, I'm Time Turner. 22:24, 14 September 2017 (EDT)
If the different parameters were the only thing different, then I'd say they're two forms of the same enemy, like how I'm proposing here. However, the Gritty Goomba in Teehee Valley has an additional role the variant in Gwarhar Lagoon does not. Alex95sig1.pngAlex95sig2.png 12:57, 15 September 2017 (EDT)
So you'd consider Limbo Bro and Limbo Bro to be the same enemy? Hello, I'm Time Turner. 13:01, 15 September 2017 (EDT)
Yes. I thought they were already, tbh. Alex95sig1.pngAlex95sig2.png 13:06, 15 September 2017 (EDT)
Why? Because they have the same name? Even though they have different appearances, different locations, different abilities, and different stats? Shall we also merge the two Chaps for being NPCs with the same name? Hello, I'm Time Turner. 13:08, 15 September 2017 (EDT)
Okay, I get what you're saying. They are different enemies with different just about everything. But for the Paper Jam Shiny enemies, the game (from what I know) seems to regard them as an alternate form of the same enemy. Different parameters, sure, but the same enemy. I'll go back on the Limbo Bros., and the Gritty Goombas and Chaps should remain split, due to them clearly being different enemies and characters. But as far as the game is concerned, Paper Jam seems to regard the normal and Shiny enemies as the same enemy. I'll go through with whatever option ends up supported the most. Alex95sig1.pngAlex95sig2.png 13:20, 15 September 2017 (EDT)
Can you elaborate on how Paper Jam regards them as the same enemy? It's a genuine question, as I haven't played the game. Hello, I'm Time Turner. 13:23, 15 September 2017 (EDT)
I haven't played the game either, but what I've been told and have seen, the Shiny enemies are more like an alternate variant rather than a separate enemy. Alex95sig1.pngAlex95sig2.png 13:25, 15 September 2017 (EDT)
I've asked FlameChomp about it, and going by his explanation, it seems more akin to the Gold Beanies for regular Beanies or the Amazy Dayzees for Crazee Dayzees - a rarer version of a regular enemy (please, correct me if I'm wrong). I'd consider that to be something worth splitting. Hello, I'm Time Turner. 13:30, 15 September 2017 (EDT)
The thing with Gold Beanies and Beanies or Amazy and Crazee Dayzees is, not only do they look and act different, but their name is as well. But yes, that's close to what I mean. It's simply a rarer version of the same enemy. Whether that's something to be split or not, I'm leaving to the proposal. Alex95sig1.pngAlex95sig2.png 13:35, 15 September 2017 (EDT)
I played the game. And what makes shiny paper enemies different from paper enemies besides what I mentioned is that they are usually rare (though one can make them less rare) and drop Shiny Battle Cards usually. But, they seem to be in place of regular paper enemies. Yoshissm-animated walk.gif Yoshi the SSM (talk) 13:36, 15 September 2017 (EDT)
A rose by any other name would smell as sweet, and an enemy by any other name would still be the same enemy. A single name should not be the only deciding factor when it comes to creating or deleting articles. I'm also not sure what you mean when you say that you're leaving it to the proposal - you're voting in the proposal yourself, and your vote counts just as much as anyone else's. You're free to change it as you see fit, or even vote for multiple options. Hello, I'm Time Turner. 13:39, 15 September 2017 (EDT)
I'm voting for the option that I think would work best. Alex95sig1.pngAlex95sig2.png 13:42, 15 September 2017 (EDT)
I think we can have Shiny Goomba separate from "Paper Goomba (Shiny)" since we list the "Paper" enemies from the other paper games with the regular enemies, and if we're splitting the "Paper" versions, we should split those "shiny" versions from the "other" shiny versions for consistency. Doc von Schmeltwick (talk) 17:56, 15 September 2017 (EDT)
The proposal did pass with Option 1 having majority of voters (8/11). Yoshissm-animated walk.gif Yoshi the SSM (talk) 20:25, 21 September 2017 (EDT)
Must've miscounted then. Thanks! I'll archive this. Alex95sig1.pngAlex95sig2.png 20:28, 21 September 2017 (EDT)
Arcade Archives page
create page 9-0
With the recent announcement that Nintendo is putting their old Arcade games onto the switch via Arcade Archives, I feel like this is only fair; we gave Virtual Console its own page, and this is pretty similar to that.
Proposer: Camwood777 (talk)
Deadline: September 22, 2017, 23:59 GMT
1. Camwood777 (talk) - Well... No duh I support it. I proposed it.
2. Time Turner (talk) Per proposal. I don't see how it differs from the Virtual Console.
3. TheFlameChomp (talk) Per proposal.
4. Toadette the Achiever (talk) Per all.
5. Mariomaster86 (talk) Was just thinking the same thing.
6. LuigiMaster123 (talk) Per all.
7. Alex95 (talk) - Per all.
8. Niiue (talk) Per all.
9. Doc von Schmeltwick (talk) Per all.
Don't think this needs a proposal tbh BabyLuigiFire.png(T|C) 20:14, 15 September 2017 (EDT)
Sorry. I'm still new here, and I don't really feel comfortable making whole new pages yet. At any rate, if it's fine, can it be made? ~Camwood777 (talk) 07:48, 16 September 2017 (EDT)
This could probably use a proposal. Currently we have the Arcade Archives link to Wikipedia on the main page. I suppose there wouldn't be any harm making one here that mainly focuses on the Mario titles, but I'm not sure if we need the page or not. Alex95sig1.pngAlex95sig2.png 12:43, 16 September 2017 (EDT)
What is Yume Kōjō: Doki Doki Panic?
part of a group unto itself 6-0-0-10-2
Yume Kōjō: Doki Doki Panic is, to make a long story short, a game that was altered to become Super Mario Bros. 2; though it did not originally contain any Mario subjects, Shy Guys, Pokeys, Bob-ombs, Birdo, and others all originate from this game. Due to the impact this game had on the Mario franchise, we cover it on the wiki, and I think we can agree on keeping it that way. At the same time, it currently exists in a limbo where we don't know to what extent we should cover it. There was a proposal that decided that covering the game's characters was too much, but at the same time, the article is a part of Category:Games not originally in the Mario series, with an emphasis on not originally; if it's currently a part of the Mario franchise, then we should cover it to that extent. MarioWiki:Coverage doesn't even bring up the game, so there's no help there. Still, if we use the sections of the policy page as a guideline, we may be able to decide for ourselves what is Yume Kōjō: Doki Doki Panic. Here are the logical options:
Option 1: It is a full-fledged member of the Mario franchise.
If this option is chosen, the game will be considered to be a member of the broad Mario franchise, albeit one that is not part of any specific series (similar to Super Princess Peach). Though it was not a Mario game at the time, you can think of it as having been retroactively included into the franchise. As such, any unique characters, items, and other subjects will also be given individual articles alongside the game's article.
Option 2: It is a crossover with the Mario franchise.
If this option is chosen, the game will be treated as a crossover between the Mario franchise and some other nebulous series (it'll end up in the same section as the Mario & Sonic series and the Super Smash Bros. series). This partially relies on the assumption that the Mario subjects within the game have retroactively become members of the Mario franchise and not something that the Mario franchise appropriated. [edit]At the same time, the characters and motifs of the game can be considered to be from the actual Yume Kōjō event.[/edit] Like option 1, all of its subjects will get articles; this just affects which categories it'll be slotted into and other such details.
Option 3: It only contains guest appearances of the Mario franchise.
If this option is chosen, the game will be treated as containing guest appearances (à la Captain Rainbow and SSX on Tour). This is very similar to option 2, except the argument now is that the Mario franchise's impact on the game isn't substantial enough to constitute a crossover. As with other guest appearances, the game itself will be given an article, but none of its subjects will be given an article. In short, nothing much is actually affected beyond categories and other such details.
Option 4: It is part of a group unto itself.
If this option is chosen, it shall be deemed that the game is not part of the Mario franchise, not a crossover, and does not feature guest appearances, yet all the same, it is something worth covering on the wiki. MarioWiki:Coverage will be updated with a short section under "What the Super Mario Wiki covers" that describes the game's historic role in the franchise while explaining why it is being covered on the wiki. A bit of time can also be spent explaining why similar games, such as Panel de Pon, aren't being covered on the wiki. I don't want this to be the "Yume Kōjō" exclusive section, but rather something that potentially leaves some open space for other games should they ever turn up (or Panel de Pon if we decide to give it its own article again). Since it's not a part of the franchise, the game will be treated like one of the guest appearances: only the game itself gets an article. I can provide a write-up if requested, but I think this is clear enough.
Option 5: It is perpetually in limbo (do nothing).
If this option is chosen, nothing happens. Well, this proposal will be archived, but that's it.
If you're questioning why we need to decide where this game belongs, then I'll answer that it's better than having a game wrapped up in contradictions, existing someplace where nobody really knows what to do with it. Let's nip this one in the bud, shall we?
Proposer: Time Turner (talk)
Deadline: September 23, 2017, 23:59 GMT
Option 1 (fully part of the Mario franchise)
1. Time Turner (talk) We'll say it's been grandfathered in.
2. Baby Luigi (talk) The debate reminds me of the whole Donkey Kong kerkuffle in nerd circles debating whether it is a Mario franchise game or not, and yet we do include it as part of the greather Mario franchise as well because of its roots that kicked off the Mario franchise. I think the same logic there can be applied here. The fact that Doki Doki Panic even first started off as a Mario prototype before the people who owned Doki Doki Panic requested that their characters be used should tell you that the game was intended to be part of the Mario franchise to begin with and what they were going with this title. The proposal also mentions the legacy of the game to the other Mario titles and I completely agree with its very strong influence it has on the Mario franchise. I think this option is the best choice for coverage purposes.
3. Niiue (talk) Per all.
4. Camwood777 (talk) - This generally seems the most accurate to how it's treated nowadays.
5. Yoshi the SSM (talk) Per all.
6. Chester Alan Arthur (talk) Per all
Option 2 (crossover)
#LinkTheLefty (talk) Doki Doki Panic is Super Mario Bros. 2 and could even share the template - but the Yume Kōjō-themed branding and the use of their family characters does make this version of the game a crossover.
Option 3 (guest appearance)
Option 4 (entirely separate)
1. Time Turner (talk) Since it's not technically actually a part of the franchise, this is the next best thing.
2. Toadette the Achiever (talk) Per Time Turner.
3. TheFlameChomp (talk) Per Time Turner.
4. Alex95 (talk) - It may not be part of series itself, but it still had some impact on at least one game in the main series.
5. Waluigi Time (talk) Per all.
6. Shokora (talk) Per all.
7. Yoshi the SSM (talk) Per all.
8. Mister Wu (talk) Started as a tech demo for a Mario-style platform game, but didn't end being a Mario platform game because of various reasons mostly related to Yume Kōjō, yet then it was later reworked to become Super Mario Bros. 2; I think it deserves to be considered its own thing not to force the criteria of inclusions in the other categories too much - after all, only subsequently to its release did many of its elements become part of the Mario franchise.
9. MrConcreteDonkey (talk) - Since it's based on Yume Kōjō I'd say it belongs more to that than the Mario series. Per all.
10. LinkTheLefty (talk) Taking Doki Doki Panic as a Mario game is like taking Panel De Pon as a Yoshi game. Still, even though the latter's recent removal complicates things, it deserves special coverage. Per all.
Option 5 (do nothing)
1. Doc von Schmeltwick (talk) It doesn't really fall under any of the aforementioned categories perfectly, and I'm fine with the way it's currently represented.
2. Wildgoosespeeder (talk) I agree with Doc von Schmeltwick (talk). I'd rather do nothing because the history of this game is very complicated and very intertwined with the Japanese and North American SMB2 games and Mario franchise in general. I think this will take months of analysis weeks of discussion before we can be more decisive and enforce a category. It fits in more than one category, and this proposal wants to converge into one only. One week is insufficient.
@Doc: How is it being represented now? There's no consistency to it currently, at least not as far as I can see. Hello, I'm Time Turner. 18:46, 16 September 2017 (EDT)
It's represented as having a vague relation to the series, which it does have. Doc von Schmeltwick (talk) 19:10, 16 September 2017 (EDT)
We're not helping anyone by saying that it is vague and ill-defined and leaving it at that. Besides, just because the game itself is vaguely defined doesn't mean we should also vaguely define it. Hello, I'm Time Turner. 19:12, 16 September 2017 (EDT)
The problem is none of the proposed categories accurately describe it. What it is is a Mario tech demo turned non-Mario game with a few Mario elements in it, that would later be reconfigured into a full Mario game. That's the most accurate descriptor. Doc von Schmeltwick (talk) 03:32, 18 September 2017 (EDT)
The history of this game is very complicated, more complicated than Tetris Attack, which makes it very hard to put that information in a satisfactory spot on Super Mario Wiki. Why isn't this on the article's talk page? --Wildgoosespeeder (talk) (Stats - Contribs) 21:25, 16 September 2017 (EDT)
I opted to slot it here due to the potential impact it may have on our coverage policy + it's more apparent as a precedent. Hello, I'm Time Turner. 21:26, 16 September 2017 (EDT)
I agree with the notion that Doki Doki Panic can now be considered a full-fledged member of the franchise (it is Super Mario Bros. 2 and released a mere one year prior with Mario elements and influence already in it), but at the same time, I'd also say the pesky Yume Kōjō branding technically makes it something else. I'm considering taking the crossover option, but I also noticed that Dance Dance Revolution: Mario Mix isn't considered a crossover despite the DDR title. Is there a reason for that? LinkTheLefty (talk) 21:45, 16 September 2017 (EDT)
I don't rightfully know, to be honest. Maybe because, despite the name, everything in it is decidedly from the Mario franchise (besides the rhythm gameplay, although the franchise is no stranger to that)? Hello, I'm Time Turner. 21:49, 16 September 2017 (EDT)
Then my guess is that there are no established DDR characters to consider it a crossover - but if that's the qualifier, Imajin being the mascot of the festival is enough for me. LinkTheLefty (talk) 22:22, 16 September 2017 (EDT)
@Wildgoosespeeder: What is exactly is going to be analyzed during those months? Hello, I'm Time Turner. 23:53, 16 September 2017 (EDT)
We need a lot more discussion time than just a week. That's what I am hoping for. --Wildgoosespeeder (talk) (Stats - Contribs) 23:57, 16 September 2017 (EDT)
What are you hoping to discuss during those months? Hello, I'm Time Turner. 23:57, 16 September 2017 (EDT)
This proposal seems very complicated what you are hoping to achieve. So many options. --Wildgoosespeeder (talk) (Stats - Contribs) 00:02, 17 September 2017 (EDT)
Please answer the question; I am genuinely curious what you wish to discuss for several months. Hello, I'm Time Turner. 00:03, 17 September 2017 (EDT)
Then I don't have the answer you are looking for. A one-week proposal with vague options just sounds hasty to me. --Wildgoosespeeder (talk) (Stats - Contribs) 00:06, 17 September 2017 (EDT)
What about the proposal is vague? Hello, I'm Time Turner. 00:07, 17 September 2017 (EDT)
It sounds generalized. Also, we can vote for more than one option. I agree that a lot of the options apply to the game, but this is looking like you want it to apply to one option only in the end. --Wildgoosespeeder (talk) (Stats - Contribs) 00:10, 17 September 2017 (EDT)
Can you elaborate on what you mean by the proposal being "generalized"? Also, what is the issue with letting people potentially vote for multiple options? The point of a proposa is that the community votes on what to do, and I don't see how the multiple options take away from that. Hello, I'm Time Turner. 00:23, 17 September 2017 (EDT)
@Mister Wu: Except DDP does contain Mario elements, such as Super Stars and POW Blocks. Niiue (talk) 19:55, 19 September 2017 (EDT)
Indeed, but what you're saying doesn't ultimately contradict what I wrote here as a reason - having Mario elements doesn't make it automatically a Mario game, otherwise we should include Sonic Lost World among the Mario games, since it features one of the most relevant Mario species, Yoshis, and a lot of enemies and mechanics from both Yoshi's Story and Super Mario World 2: Yoshi's Island.--Mister Wu (talk) 20:07, 19 September 2017 (EDT)
As an aside to this conversation, perhaps Sonic Lost World could be considered a guest appearance? Hello, I'm Time Turner. 20:40, 19 September 2017 (EDT)
Only as DLC for one of the two releases. Doc von Schmeltwick (talk) 20:45, 19 September 2017 (EDT)
That doesn't change things much, we're covering characters of SSB4 who only appeared as DLC, so DLC is still considered part of the game, at least on this wiki. And the Yoshi's Island Zone has some mechanics from the Yoshi games, suach as the flowers changing the goal ring and eggs coming out of the Egg Blocks, so I wonder if just guest appearances is enough.--Mister Wu (talk) 21:09, 19 September 2017 (EDT)
There's also the difference in that the Smash Bros games are Mario-related by default, Lost World Wii U is only Mario-related through DLC alone. Doc von Schmeltwick (talk) 21:24, 19 September 2017 (EDT)
The Mario mash-up pack for Minecraft is also DLC. Hello, I'm Time Turner. 21:47, 19 September 2017 (EDT)
And that game is Minecraft, not a Mario game. The box says "Minecraft." Also, it was pre-installed on the disk, as I didn't have internet access when I first played it. Pretty sure. Still different point entirely. We cover Minecraft due to the Mario part of it, but it's incomparable with Doki Doki Panikku, due to its convoluted production history. Face it, it doesn't fit perfectly into any of the categories up above. Doc von Schmeltwick (talk) 22:17, 19 September 2017 (EDT)
I know; as I said at the start, this was just meant to be an aside. Hello, I'm Time Turner. 23:15, 19 September 2017 (EDT)
The fourth option indeed states that the game doesn't fit any category and thus a new one must be created. If you want a non-Mario game featuring Mario elements not as DLC there is The Legend of Zelda: Link's Awakening but really, having Mario elements never was an objection to my vote reason in the first place.--Mister Wu (talk) 06:07, 20 September 2017 (EDT)
What I see that as meaning is that it irretrievably has nothing to do with Mario. Even though it's a Mario tech demo that eventually became a Mario game again. It's complicated and the neat little categories here are an insult to that. Doc von Schmeltwick (talk) 14:04, 20 September 2017 (EDT)
Calling my proposal an insult seems unduly harsh. Who am I even insulting, anyways? Hello, I'm Time Turner. 14:14, 20 September 2017 (EDT)
The intricate history behind this game. The first option is "It's totally a Mario Game," second and third are "It has crossover/guest appearances from primarily things that weren't even Mario things yet," and fourth is "It's absolutely not a Mario game at all no matter how you look at it." None of these insinuate or can even include "Mario tech demo that became licenced to a different company to pay for it and as such became a non-Mario game, only to become a Mario game again when it was ported." Doc von Schmeltwick (talk) 14:48, 20 September 2017 (EDT)
What the game started off as is meaningless in comparison to what it is now. Star Fox Adventures started off as an entirely original game, but it's still 100% a Star Fox game regardless of its history. Heck, Donkey Kong was originally created with the Popeye series in mind, but you'd be hard-pressed to find anyone who wants to cover Popeye on the wiki. We don't cover Yume Kōjō" because it happened to start off as a Mario tech demo, we cover it because many of its elements became core parts of the franchise, and that is what's relevant to us. Also, you haven't answered my question. An insult is meaningless if nobody interprets it as an insult, so who is insulted by this proposal? Hello, I'm Time Turner. 15:11, 20 September 2017 (EDT)
I am insulted by it. I suppose the closest we have to another example is the somewhat infamous "Super Mario 128" becoming Pikmin, if Pikmin was re-released as Super Mario 128 after reskinning. It's entirely complicated, and I am insulted by the fact that you're dumbing the complex history down. Yes, Mario is nothing but a parody of Popeye in conception, but it's different in that "Popeye" wasn't initially intended to be Donkey Kong, and Star Fox Adventures wasn't intended to be a Star Fox game in the first draft. The point is, DOki Doki Panikku was intended to be Mario in it's first draft, was released as-not-Mario, the released as Mario. It's a unique situation brought about by Nintendo's budget at the time coupled with how localization worked at the time. Doc von Schmeltwick (talk) 17:21, 20 September 2017 (EDT)
ok, so
1: "insulting the history" of a children's video game is pretty irrelevant to organisational decisions and it's such a bizarre and laughable thing to accuse someone of I couldn't help but chucke while reading it. If someone ever does a This Troper-style series of dramatic readings of mariowiki discussions I'm so telling them to do this.
2: In that Wired interview, Kensuke Tanabe refered to the original prototype as a "Mario-style" platformer, not that it was actually always a fully-fledged game in the Mario universe. Furthermore, going from what we know about Nintendo's development practice, it's possible the prototype was made without any branding in mind and was originally developed as an experiment to see if a platform game that took Super Mario Bros. formula of long scrolling levels and adapting it to a down to up format could be made fun and worth pursuing. It may seem like a nitpick, but considering people are using the prototype's supposed Mario origin as an argument, I think it's a nuance worth emphasizing. --Glowsquid (talk) 22:38, 20 September 2017 (EDT)
Saying something intended for all ages is a "children's" video game is also pretty insulting :Y Doc von Schmeltwick (talk) 22:44, 20 September 2017 (EDT)
Create articles on all of the Trouble Center missions in Paper Mario: The Thousand-Year Door
create articles 5-2
I'm proposing this in light of the comment Baby Luigi (talk) made here(backup link). Same deal as the other proposal, except now we're splitting off info on the Trouble Center.
Proposer: Toadette the Achiever (talk) (original concern voiced by Baby Luigi (talk))
Deadline: September 24, 2017, 23:59 GMT
1. Toadette the Achiever (talk) Per proposal.
2. Time Turner (talk) They have in-game names with clear-cut and definitive requirements, with not all of them being simple. Let's give them articles so that the information can be properly expanded. (per all)
3. Pseudo-dino (talk) Per all.
4. Niiue (talk) Per all.
5. TheFlameChomp (talk) Per all. I don't see an issue with having these, since we are creating articles for missions in Paper Jam.
1. Alex95 (talk) - I feel like the amount of information currently present on the page is enough to satisfy readers and those looking for information.
2. Wildgoosespeeder (talk) The Trouble Center is mostly this information.
Split all Starbeans Cafe items from the Starbeans Cafe article
Split 7-0
These items I think deserve a split from this article. They're separate items, the blends are all consumable while the special items equipment could stand on their own and I don't see how these items should be lumped with a specific location. It doesn't help that the names in other languages headers further elongate the article for all separate items you can receive from the cafe.
This proposal affects the following items:
• Woohoo Blend
• Hoohoo Blend
• Chuckle Blend
• Teehee Blend
• Hoolumbian
• Chuckoccino
• Teeheespresso
Special Items
• Greed Wallet
• Bonus Ring
• Excite Spring
• Great Force
• Power Grip
• Cobalt Necktie
• Game Boy Horror SP
Proposer: Baby Luigi (talk)
Deadline: September 30, 2017, 23:59 GMT
1. Baby Luigi (talk) This is a messy article that shouldn't have lumped all of these items into one in the first place.
2. Niiue (talk) Per proposal.
3. Toadette the Achiever (talk) I see no reason not to. Per Baby Luigi.
4. TheFlameChomp (talk) Per proposal.
5. Yoshi the SSM (talk) Per proposal. Also, this ends after this game's remake launches.
6. Agent Kiryu (talk) Per proposal. The Starbeans Cafe article should only be about the location itself, not every item you can get there. Especially since the cafe seems like it'll have an expanded role in the remake judging by what the article says about Minion Quest.
7. Camwood777 (talk) - This feels like they were only merged because of the wiki's early days having one of those fits of "anything that's a stub clearly shouldn't be edited to get more content, it should, instead, die. They really need to be split.
What strong difference is there between these items and the game's badges? Hello, I'm Time Turner. 20:06, 23 September 2017 (EDT)
The drinks are consumable items in the same vein as Super Mushrooms, Golden Mushrooms, Syrups, etc. They are totally not related to badges at all. For the Special Items, are they even categorized under a specific equipment in the game, or are they just called "Special Items"? I don't know, they all have a unique sprite design from each other, have a specific scene relating to how they're obtained, and have a history of being based off a Nintendo-themed item. I think more information can be said about them than the badges and clothing. BabyLuigiFire.png(T|C) 20:18, 23 September 2017 (EDT)
The special items are more similar to the equippable Accessories in later Mario & Luigi games, because they have their own equipment slot but don't fit as either clothing or badges. But yeah, I agree that they'd be better standing alone, as this was before accessories were common equipment you could obtain on the field, in battle, etc and were definitely meant to be, well, special. PsycBike Toad.png wow it's Kiryu (TC) 12:55, 26 September 2017 (EDT)
Delete the "List of bonuses for SSB" pages
keep 1-8
This proposal centers on two pages: List of bonuses in Super Smash Bros. and List of bonuses in Super Smash Bros. Melee.
When it comes to the pages centered around the Super Smash Bros. series, there's an unwritten compromise between this wiki and the SmashWiki: we do not cover the same information in the same way. This is evident from the different philosophies each wiki takes, for example with the Super Mario Wiki only covering fan content if it is significantly notable or has been acknowledged by Nintendo and the SmashWiki regularly covering every small-scale tournament and professional player, but it extends to each individual article as well. Take any random article and you'll see that the SmashWiki is far more detailed about the technical information, whereas the Super Mario Wiki presents the information in a more streamlined (and accessible) manner. This is the way things are, and this is the way things'll be for the forseeable future. However, this compromise only works if the information is truly being covered differently, and the two lists that are involved in this proposal fully break that.
These lists are nothing more than us writing down the information that is already present in-game, with little to no additions on our part. It's necessary to supply the means of unlocking each bonus, sure, but when every bonus can only be obtained in one way, there are only so many ways you can uniquely write about it without lapsing into poor writing. There's no additional flourishes in-game, either, so the most we can do is present it in plain text. Here's the rub: that's exactly how the SmashWiki is presenting this, and there's no other way they could present it. There's an impassable level of redundancy here, and since there's no way around it, I'd much rather that we delegate to the wiki dedicated to the series. Even when it comes to the pages on trophies, at the very least, every series' trophies are split into individual pages on the SmashWiki, whereas this wiki lumps every game's trophies into one article (for each game). Splitting the trophies by series and by game helps with navigation, while having the bonuses on separate pages here only spreads thin the little information that exists. It's not like there's a high demand for the pages on this wiki, if the What Links Here pages for each of the pages is any indication. On the very few moments, should they ever exist, that it is necessary to bring up the templates, all we need to do is link to the SmashWiki, and nothing would be different or loss. As it stands, all we're doing is violating MarioWiki:Once and only once across multiple wikis. The other articles can stand on their own due to the numerous differences between them and their SmashWiki counterparts, but the lists of bonuses have no such luxury.
Proposer: Time Turner (talk)
Deadline: October 8, 2017, 23:59 GMT
1. Time Turner (talk) Per proposal.
1. Baby Luigi (talk) According to MarioWiki: Coverage, we get full coverage of the Super Smash Bros. games, and considering that these bonuses ARE part of unlocks of the Super Smash Bros. series, especially Super Smash Bros. Melee since you need to unlock ALL of them to receive an unlockable item, I don't see the harm of keeping them in. Furthermore, unlike Smash Wiki, the bonuses here are a basic part of the game that any lay player can easily access and view under the respective options menu or part of a strategy guide so technically, these bonuses aren't any more technical than having articles on the various special moves characters have. Are you also going to advocate the deletion of List of Super Smash Bros. Brawl music and the sequel's music lists, since THAT article has pretty much everything you want to be deleted in it, down to it "being redundant" with SmashWiki. Your argument about "writing stuff that is about stuff in-game" is very weak, many of our stats articles strictly concerning Mario games, especially those concerning collectable content are nothing more than a list or a bestiary: having a list is convenient for readers to read rather than needing to boot up the game and read about it there, and it applies to these articles as well. I think the standards your setting up are a bit too arbitrary for my tastes, and I think considering how we cover every other Smash aspect fully, deleting just these pages would have a breach and hole in coverage. I also think the argument for not dealing with the trophy pages is rather weak too: the only thing keeping us and SmashWiki different in our trophy coverage is pretty much only the split in articles, and it's partly due to how they choose to organize their information there rather than how we do it. I also don't feel the Once and only once argument is a strong argument to apply to multiple coverages, since that's not its intended use: we have a DK Wiki yet most of their information there is redundant with ours and it's also the reason it's not as active as here, plus, we even have two NIWA Pikmin-themed wikis to begin with. Tbh, I'm not comfortable with the passage of this proposal without rewriting the Coverage guideline, since as now, it currently allows this as it is and this proposal clearly breaches it.
2. Doc von Schmeltwick (talk) Per Baby Luigi
3. Toadette the Achiever (talk) Per Baby Luigi.
4. Alex95 (talk) - I see no reason to delete them. Besides, it does tie into the Mario universe: "Luigi KO". Now, if this was plagiarized from the Smash Wiki, then there would be significant reason to remove this, but otherwise, per Baby Luigi.
5. Chester Alan Arthur (talk) per baby luigi
6. Skuchi037 (talk) Per Baby Luigi.
7. Camwood777 (talk) - Our coverage rules say we keep 'em. Unless those get changed, I don't think we're losing these pages.
8. TheFlameChomp (talk) Per Baby Luigi.
@BL: There's a flaw in your argument: this wiki isn't currently covering literally every aspect of the Smash games. The Smash Taunt characters all share one page, as do the various stage elements and enemies from each stage. Would you rather that all of them have individual pages? Hello, I'm Time Turner. 15:13, 1 October 2017 (EDT)
Of course I'm not advocating covering literally every aspect of Smash game. I'm arguing that the list of bonuses articles are significant enough to the Smash series to warrant an article here, to the point where an unlockable in Super Smash Bros. Melee is tied to it. BabyLuigiFire.png(T|C) 15:16, 1 October 2017 (EDT)
That unlockable being a single trophy that otherwise does nothing but look pretty. Also, considering how few articles link to it, and considering that beyond that single trophy, the bonuses only exist for the purposes of score attack in a single mode that is far from the game's focus, I'm going to argue that the bonuses are not significant to the series. If they're so signficant, why were they mostly ignored in Brawl and discluded entirely in Sm4sh? Hello, I'm Time Turner. 15:21, 1 October 2017 (EDT)
Your argument of "Doing nothing but look pretty" is a flimsy, subjective argument. In video games, collectables are always treated like a big deal, even if they're just digital images with text in them, and there's a reason game developers hide these types of things behind rewards. Regardless of how important it is to you subjectively, it has significant value regardless, to the point where it is considered a collectible especially in Super Smash Bros. Melee where you need to "collect" those bonuses to receive something. Maybe they're not important to the series as a whole, but I still say they're important enough to receive an article listing them in the respective games they appear in, pering my previous comments in my opposition. BabyLuigiFire.png(T|C) 15:31, 1 October 2017 (EDT)
I would argue, in turn, that your overly flowery and exagerated praising is equally subjective. There are 293 trophies in Melee alone; arguing that a single trophy that doesn't even have its own article is enough to support two articles is just taking things too far. Why does it matter how much time the devs spent on the trophies, anyways? I'm sure somebody spent plenty of time writing and drawing out the treasures in Wario: Master of Disguise, but that really doesn't mean anything. We're not going to give individual articles to them any time soon. Besides that, your argument supports giving pages for the trophies, but it means nothing for anything that involves unlocking the trophies, which is separate from the trophies themselves (the list of trophies pages don't even mention how they can be unlocked). The bonuses and trophies are entirely relevant apart from a single trophy being unlocked by them. Also, that argument is meaningless for the list of bonuses from the first game, which do not serve a greater purpose at any point. Hello, I'm Time Turner. 15:46, 1 October 2017 (EDT)
I've talked about how the game makes a deal out of it, mostly because it does, something you can't ignore, and it even keeps a menu dedicated to this stuff in Melee. Official guides also list it as well, if they are there. The collectible articles of anything do exactly the same thing, except it's with gameplay mechanics and bonuses from Super Smash Bros. games. The only reason I brought up the Diskun trophy is because it's an unlockable linked to the collection of these items, so therefore, these bonuses fit the criteria of being a collectible item in the same way trophies are. The same thing applies to list of Super Smash Bros. bonuses, though to a lesser extent. In the end, unlike stuff like wave-dashing or L-canceling or the specifics that SmashWiki talks about, these bonuses are easily accessible to anyone and everyone playing the game. They're gameplay collectibles in the same way the trophies are, and thus, should be kept here in MarioWiki. Furthermore, when you brought up how these Smash Taunt characters are merged into one page, they're still there. Here, you're advocating complete removal of this information on MarioWiki, which is a different situation altogether. BabyLuigiFire.png(T|C) 16:00, 1 October 2017 (EDT)
It's only a single section of the menu. It's no more prominent than the options menu. Regardless of the game's trophy theming, the bulk of the trophies themselves can be easily ignored. Regardless, we're talking about the bonuses, which are buried within the menu, sandwiched between other statistics who are given equally low prominence yet are not given separate articles here. Even by the game's standards, the bonuses are not a signficant part of the game, especially to the point where it needs to be covered in exactly the same way as another wiki. And again, this completely disregards the first game, in which the bonuses are not kept track of in any way whatsoever, including the end score. Hello, I'm Time Turner. 16:15, 1 October 2017 (EDT)
Sorry, but "it's only a single ssection" also seems subjective. Plus, aren't there bonus lists that you need to deal with too? MLPJToadetteWink.gif ToadettetheAchiever 08:12, 2 October 2017 (EDT)
"a single section" in that it encompasses one list of text and nothing more. I also do not know what you're referring to by "bonus lists" beyond what's already been discussed. Hello, I'm Time Turner. 13:40, 2 October 2017 (EDT)
Colons in navigation templates
remove colons 2-10-0
Here's a simple problem: when it comes to navigation templates for games, some of them include a colon in their name (such as Template:ML:SS and Template:MP:IT) and others do not (such as Template:PMTTYD and Template:LMDM). Unlike my previous proposal about nav templates, this one's more of an issue: it is incredibly annoying for editors when they have to guess whether or not the template they're adding in has a colon or whether the new template they're making should have one in its title. Leaving things as they are just makes things confusingly inconsistent. Given that there's no rhyme or reason for the inconsistency, it'd be best for this to be settled for prevent any further inconvenience. There are two options for tackling this: applying a colon to every nav template that lacks it (assuming the game it's covering has a colon in its name, naturally), and removing a colon from every template that has it. I'd personally advocate not having them in the titles: though it's a part of the game's name, it doesn't convey any information that would help editors recognize the name, making it effectively wasted space. Since these templates will be constantly used by editors, it also helps to compactify them in any way we can. I also highly doubt that there will ever be a case in the future where the acronyms of two games can only be distinguished by the colon in one of their names. It also doesn't hurt that the majority of the (applicable) templates alreadny don't have a colon in their titles.
Proposer: Time Turner (talk)
Deadline: October 8, 2017, 23:59 GMT
Apply colons to the necessary templates
1. Yoshi the SSM (talk) This is my preferred option due to them being in series, but even if the other option passes, consistency will be formed. Basically, per proposal.
2. Alex95 (talk) - This is my preferred option, but I wouldn't mind it either way. Colons are meant to signify subtitles in the game names, so the abbreviations should be no different.
Remove colons from the necessary templates
1. Time Turner (talk) Per proposal.
2. Doc von Schmeltwick (talk) This makes the most sense.
3. Ultimate Mr. L (talk) It's just better if the colon is left out altogether, since not all games have them.
4. LuigiMaster123 (talk) It's a very small change, but I think it would look a lot better. Per all.
5. Toadette the Achiever (talk) Eh, I don't see the harm in this. Per all.
6. TheFlameChomp (talk) Per all.
7. Niiue (talk) Per all.
8. Yoshi the SSM (talk) Per all.
9. Owencrazyboy9 (talk) My preferred choice. Most games on the cover don't have a colon if they have a subtitle, so it makes sense to me. Per all.
10. Camwood777 (talk) - This is used more than colons anyhow; this would be consistent with the other templates.
Do nothing
I can see why there is no colon... for a majority of these without colons. There like one time instances, thus why a colon for these. Exceptions, Mario Golf, Mario Tennis, Paper Mario, and Wario Ware. The 2 Mario Kart are different from the series. Right now, I can see myself going for any of the three options. Yoshissm-animated walk.gif Yoshi the SSM (talk) 16:49, 1 October 2017 (EDT)
A majority of the templates without colons encompass your exceptions. Hello, I'm Time Turner. 16:53, 1 October 2017 (EDT)
True. It must have consistency. I'll vote for both. Yoshissm-animated walk.gif Yoshi the SSM (talk) 08:59, 2 October 2017 (EDT)
Include the color brown in the general proposal archives for proposals that simply fail to reach a consensus, not just for proposals that end in a tie
canceled by proposer
I think the details here are sufficient enough. Brown is already the color used for ties, but I don't see why it isn't used for proposals that fail to gain consensus after a third deadline extension.
Proposer: Toadette the Achiever (talk)
Deadline: October 22, 2017, 23:59 GMT
Date Withdrawn: October 19, 2017
1. Toadette the Achiever (talk) Per proposal.
1. Time Turner (talk) The colour brown isn't used for every instance of a tie, it's for previous instances where ties caused the proposal to end, and not be extended, upon reaching the deadline; this isn't something that happens today. Red also works perfectly fine for proposals that failed to reach a consensus. And don't use my arguments in a proposal when I don't even support what you're doing.
2. Lcrossmk8 (talk) Per Time Turner.
3. Alex95 (talk) - Per mine and Time Turner's discussion in the link below.
4. TheFlameChomp (talk) Per Time Turner.
5. Mario Kart DS Fan (talk)per
Further information. Alex95sig1.pngAlex95sig2.png 16:57, 15 October 2017 (EDT)
Yeah, I guess you're kind of right. Cancelling and will come up with a better alternative later. MLPJToadetteWink.gif ToadettetheAchiever 22:33, 18 October 2017 (EDT)
Remove rule 4 of the talk page proposals
remove rule 4 13-9
...Why? Why are proposers given the right of closing their proposals based solely on the number of votes? What purpose does this serve when proposers already have the option of closing their proposal within the first six days? If a proposal hasn't received many votes, why is the solution to completely scrap it rather than try to promomte it? What situation would even exist that would require this rule to be invoked (less than five votes on all sides and more than six days have passed), and even then, why not let an admin close it if there's a valid reason for it? If there's no valid reason for closing the proposal, why let proposers close it at any moment they want? Why only five votes in the first place, and not some other arbitrary number? Why do talk page proposals even have a rule that isn't applied to regular proposals?
This rule is pointless in all circumstances and should be promptly scrapped.
Proposer: Time Turner (talk)
Deadline: October 14, 2017, 23:59 GMT Extended: October 21, 2017, 23:59 GMT Extended: October 28, 2017, 23:59 GMT
1. Time Turner (talk) Per proposal.
2. Baby Luigi (talk) Per proposal.
3. Yoshi the SSM (talk) So you want to remove it. Why haven't you? (it's basically rhetorical.) Per proposal.
4. Toadette the Achiever (talk) No reasoning was provided for why the rule was added, and it's pointless anyways (no one uses it), so per proposal.
5. Gabumon (talk) - As per general proposal rules, every proposer gets three days in which they may alter or remove proposals. That's already a sufficient window to realize if your proposal is sensible and you want to stick with it.
6. TheFlameChomp (talk) Per all.
7. NSY (talk) Ridiculous rule. Per all
8. 7feetunder (talk) Per proposal.
9. Owencrazyboy9 (talk) Per all, especially Toadette the Achiever and Gabumon.
10. Mario Kart DS Fan (talk) per
11. YoshiFlutterJump (talk) I always found this rule very annoying. Per all.
12. Ultimate Mr. L (talk) Per all.
13. Tucayo (talk) - Per TT and Edo.
1. Lcrossmk8 (talk) I think it's better to give the proposer complete control over the proposal, and this rule does just that.
2. Camwood777 (talk) - I don't really see a point to remove it. If there's too few votes, it's usually a no quorum anyhow, so rather than just feebly wait, the proposer might just say "forget it" and close it.
3. Chester Alan Arthur (talk) I don't really see any actual benefit to this it seems like doing something just to do it.
4. Niiue (talk) Per all.
5. Doc von Schmeltwick (talk) Per all. There just doesn't seem to be a point to removing it. Maybe I want to put a proposal no one cares about out of its misery?
6. Wildgoosespeeder (talk) When the proposal passes/fails, a month of waiting is needed between proposals (rule #7). That means 6 weeks of total waiting (if rule #10 doesn't apply). If the proposer has a right to withdraw with less than five votes, rule #7 can be skipped, meaning a refreshed proposal can happen within 0-6 weeks. This can allow tweaks and maybe allowing the proposal to be proposed at a better time where more people are active.
7. Chat Man (talk) Per all. It's entirely optional, if you don't like it, don't do it.
8. Supermariofan67 (talk) Per all.
9. Alex95 (talk) - Per all.
OK, can anyone tell me the difference between talk page proposals and regular proposals? I know that one type specializes in game-related information and that one type specializes in regular wiki-related stuff, but can anyone tell me which is which? I'd really like to know. Lcrossmk8 (talk) 02:40, 8 October 2017 (EDT)
Talk page proposals go on talk pages and usually only deal with a handful of pages or sometimes even just one page. Regular proposals go on this page and handle a broader amount of pages or other details that would directly affect policy. Hello, I'm Time Turner. 11:56, 8 October 2017 (EDT)
@Lcross: Can you elaborate on what you mean by "complete control"? Would you allow a proposer to make major changes to their proposal the day that it ends? Hello, I'm Time Turner. 11:56, 8 October 2017 (EDT)
@Camwood: Is there a point in keeping it around, then? And keep in mind that a proposal only needs four votes total to go into effect; in theory, a proposer could easily cancel a proposal simply because they don't like that a majority of users are voting for something that they don't want. That really doesn't seem fair to me. Hello, I'm Time Turner. 12:01, 8 October 2017 (EDT)
Usually, by the point they could cancel a proposal simply because people don't vote for something they want/people vote for something they don't want, they wouldn't be able to cancel the proposal by this since the consensus would be above that they could cancel the vote by. And if it were lower, there would still be a no quorum. Really, either way, not allowing this does nothing, and removing this just helps delay votes that have a pretty inevitable no quorum.
And before you bring up the "isn't 4 possibly enough votes to pass but they can still cancel?", don't worry. However, I think that's an entire other debacle that I think would be more appropriately addressed in another vote after this one, if this vote to remove rule 4 fails and any purpose in doing so isn't rendered moot by rule 4 simply not existing. ~Camwood777 (talk) 15:19, 10 October 2017 (EDT)
A proposal with 3 votes on one side and 4 votes on the other side would be subject to this rule, and that seems like an adequate amount of votes to reach a legitimate consensus. The rule's especially problematic with proposals that have multiple options, since that naturally thins out the number of votes. Also, who are you to say that a consensus is inevitable? New information can come in at any moment, which could easily lead to new votes or people switching their votes. At the very least, if the information comes in too late, the proposer can ask the admins to cancel it and they have a perfectly valid reason to do so. Cancelling proposals early just because you feel like it only stifles productive debate. In short, keeping this rule could easily cause more harm than good. 23:12, 10 October 2017 (EDT)
@TimeTurner: Thanks for the info. It was really helpful. As for "complete control", I'm saying that the proposer should be able to decide if he/she wants to remove it, and removing rule 4 would restrict them from doing that. If they realized immediately that the said action was done for a reason and that the proposal would go against the action, then they should remove the proposal. If you still don't understand, then do you remember my proposal about merging the Hot Monster article with the Red Monster article that completely failed? I thought they were the same thing, but I immediately learned they weren't. I decided to keep the proposal anyway, because I just wanted to see how it would turn out in the end. Lcrossmk8 (talk) 16:09, 8 October 2017 (EDT)
There's already a rule that allows you to cancel your proposal without a reason early on, especially with this recently passed proposal. If you learn "immediately" that your proposed change wasn't a good idea, then you're free to cancel it. Hello, I'm Time Turner. 00:35, 9 October 2017 (EDT)
@Chester: The danger is that this rule could be used to cancel a proposal solely because the proposer doesn't like the outcome, and not because they had any sort of legitimate reason. If they did, they can inform an admin and close it that way. This is not the kind of power that needs to be given to proposers. Besides, spring cleaning is always good; why bog down the list with a pointless rule? Hello, I'm Time Turner. 00:35, 9 October 2017 (EDT)
@Doc: What gives you the right to decide that nobody cares about your proposal? I'll reiterate that it only takes more than three votes for a proposal to pass, making it possible for you to cancel a proposal even if people are participating in it, but regardless, if nobody participates in your proposal and it ends in a no quorum, then the logical reason for that is because the proposed issue was too complex and wide-reaching or the proposal itself was confusing, and that's valuable information in and of itself. Besides, it's entirely possible to people to join in with new information at any point, and that could easily get the ball rolling. I'll also reiterate that it's possible for admins to close a proposal early if there's a valid reason for it; what are you doing, cancelling a proposal without a valid reason? Hello, I'm Time Turner. 09:20, 10 October 2017 (EDT)
The fact that it's been utterly ignored for 8-10 days? Doc von Schmeltwick (talk) 00:43, 20 October 2017 (EDT)
@Wildgoosespeeder: One, that rule doesn't apply to no quorum proposals, and two, the rule exists for a reason. What's the point of rule 7 if it's so easily circumvented? Hello, I'm Time Turner. 00:32, 11 October 2017 (EDT)
No quorum proposals is 3 or less votes total (rule #8), or if the three extensions on top of the one/two weeks and no margin of three was reached by the end (rule #11). I think rule #7 was for protections involving very active participation, not for any proposal, even proposals with little voting activity. --Wildgoosespeeder (talk) (Stats - Contribs) 16:13, 11 October 2017 (EDT)
@Chat Man: You called the rule optional. Rules are not something you can pick and choose from to follow. They are what you must try to follow as best as you can. I say that because we are all human. Sometimes we can't follow the rules. But in no wise it is optional. And if you don't like the rule, then why did you oppose? And you're perring other votes which have things you should read as well. Also, I am just trying to cover all points, but I will let you decide to change it or keep it the same. Yoshissm-animated walk.gif Yoshi the SSM (talk) 21:54, 15 October 2017 (EDT)
Make a new, separate "delete" template for pages with unique talk pages
don't make separate template 2-7
As it stands, our current delete template urges for the talk page to be deleted as well, presumably assuming that it's from a move redirect. However, in the case of merges or outright page deletions, this is a bad thing, as it could cause the loss of why those events occurred in the first place. I propose we make a new, separate one for such eventualities. "deletenottalk" perhaps? I'm not sure if this belongs in "changes" or "new features," so I'm putting it here.
Proposer: Doc von Schmeltwick (talk)
Deadline: October 29, 2017, 23:59 GMT
1. Doc von Schmeltwick (talk) Per proposal.
2. Mario Kart DS Fan (talk)Good idea doc.
1. Wildgoosespeeder (talk) I would love to see a mock-up before I even consider supporting this.
2. Time Turner (talk) Per Wildgoose and Mr. L in the comments.
3. Alex95 (talk) - Per all.
4. TheFlameChomp (talk) Per Ultimate Mr. L in the comments.
5. Toadette the Achiever (talk) Per Wildgoosespeeder in the voting section, and Ultimate Mr. L in the comments.
6. Ultimate Mr. L (talk) Per myself down there.
7. Lcrossmk8 (talk) Per the Green Thunder, and per all.
I think we should add an option to the current template that removes that text, something like: {{delete|-reason-|talk=no}} It may also be a good plan to delete that text altogether and just let the admins decide whether or not to delete the talk page. They know what they're doing.
Ultimate Mr L sig.png Ultimate Mr. L (Talk-Contribs-Stats) 14:42, 22 October 2017 (EDT)
This is exactly what I was thinking. SMB Smallmario.png Mario JC 22:13, 22 October 2017 (EDT)
@Time Turner: Guess what? I don't know how to make templates, so I can't make an example! But it would be like the current one, but replacing the "Please delete any accompanying talk pages as well" with "please do not delete the accompanying talk page. And @Ultimate Mr. L, the solution is not "Make your current template convoluted." Doc von Schmeltwick (talk) 01:34, 23 October 2017 (EDT)
@Doc von Schmeltick: Yes it is. That's why one user merged {{newsubject-section}} with {{new subject}}. (Well, you have to admit, it is a similar scenario.) MLPJToadetteWink.gif ToadettetheAchiever 02:05, 23 October 2017 (EDT)
And it has confounded me multiple times, because it doesn't come with a use manual easy at hand, and I have to search for and hopefully find it within the nightmare that is our "templates" category for any direction at all. Doc von Schmeltwick (talk) 02:54, 23 October 2017 (EDT)
If you don't know how to make a template, ask someone to help you. I don't think it's unreasonable to ask to see a mock-up of a new template. Also, I'm perring other people, why are you singling 'me out? Hello, I'm Time Turner. 07:21, 23 October 2017 (EDT)
Because I was half asleep (and quite frankly you're normally the one who gives me the most resistance it seems, so it's almost reflexive). I meant to @WildGooseSpeeder. Doc von Schmeltwick (talk) 07:28, 23 October 2017 (EDT)
You've used the excuse that you're tired on several other occasions. If your level of tiredness affects your editing to the point where your comments can be confused, don't edit when you're tired. Hello, I'm Time Turner. 07:45, 23 October 2017 (EDT)
I needed to answer the question though. And I re-read it several times. The problem was I had skimmed over the list while somewhat tired, so my backup checks didn't work. Doc von Schmeltwick (talk) 08:02, 23 October 2017 (EDT)
There was not an immediate need for you to respond to the opposition votes. Proposals last for a week; you have plenty of time to come back when you're not tired. I'm also going to caution you to actually do that, considering the number of tiredness-based hiccups you've had. Hello, I'm Time Turner. 08:07, 23 October 2017 (EDT)
This page is currently pending deletion.
Please do not delete the talk page.
Maybe we could change the outline color to green for quick differentiation. Doc von Schmeltwick (talk) 14:20, 23 October 2017 (EDT)
Want to add that deleting talk pages with content is already optional, as per MarioWiki:Deletion policy. The sysops don't usually delete talk pages if the content there is relevant already, such as a proposal determining the deletion of its main page. The talk page is kept, due to the proposal, but the main page is deleted. However, I will agree to a rewording, such as "Unless there is content that shouldn't be deleted on the talk page, please delete the corresponding talk page as well." Alex95sig1.pngAlex95sig2.png 21:13, 25 October 2017 (EDT)
I got worried on that front after Talk:School of Fish got deleted...admittedly, it was subsequently restored, but still, if the only reason why the corresponding talk page would be deleted would be for moving pages, why have the template say that at all? Doc von Schmeltwick (talk) 21:26, 25 October 2017 (EDT)
Move "Rewrite-expand" to "Incomplete"
don't move the template 0-10
I propose we should rename {{rewrite-expand}} for such eventualities. "{{incomplete}}" perhaps? I'm not sure if this belongs in "changes" or "new features," so I'm putting it here.
Perhaps this template should say:
This article is incomplete. You can help by rewriting and expanding it to include more information.
Proposer: Woodchuck (talk) (blocked)
Deadline: October 31, 2017, 23:50 GMT
1. Alex95 (talk) - That's just the text for {{stub}}. {{rewrite-expand}} is sort of a mix between stub and {{rewrite}}, the information needs to be rewritten, but also needs to be expanded. Saves having more than one template in a single section.
2. Ultimate Mr. L (talk) Curse you, edit conflicts! Anyway... I really don't see any benefit to this. {{rewrite-expand}} doesn't necessarily mean that the article is unfinished; more often, means that it doesn't go into enough detail. All this is doing is using more words and being more specific than the template should be. Per Alex95.
3. TheFlameChomp (talk) Per Alex95.
4. Doc von Schmeltwick (talk) While I'd consider proposing the making of a new "To do" template like what TCRF has, we don't need to change the name of this one, particularly when what it says doesn't really appear to be any different.
5. Mario jc (talk) Per Alex.
6. Lcrossmk8 (talk) The {{rewrite-expand}} template is actually specific about how to fix the article other than filling in a bunch of nonsense or just stuff. Per all.
7. Yoshi the SSM (talk) I thought this would get mass opposition. Anyway... Per all.
8. Mario Kart DS Fan (talk) WHY?! we have the under construction template, so this will be confusing.
9. BBQ Turtle (talk) Per all, I think "incomplete" is too vague. It could mean it needs more images, media, rewriting, expansion, completion, cleaning up... it's a hugely long list, and that's why we have lots of separate templates. This one means it needs rewriting and expanding, not anything else, so it needs to stay as is.
10. Wildgoosespeeder (talk) I agree that our system for tagging articles with various problems is very unintuitive and vague with the tag names. {{construction}}, {{rewrite}}, {{rewrite-expand}}, and {{stub}} need to be rethought. Luckily, Porplemontage (talk) agreed with me that {{stub-section}} was not necessary and was merged with {{stub}}.
@Woodchuck You forgot to Support your own proposal.
Ultimate Mr L sig.png Ultimate Mr. L (Talk-Contribs-Stats) 20:03, 24 October 2017 (EDT)
Wow, you literally copied the last sentence of my proposal above. Just noting that.... Doc von Schmeltwick (talk) 20:08, 24 October 2017 (EDT)
Hey, hello, did you forget to support your own proposal or are you just doing that on purpose? Please don't take offense if you find this annoying, this is just a simple reminder, because I thought you forgot about it. Lcrossmk8 (talk) 21:19, 24 October 2017 (EDT)
Um, this proposal past a couple days ago. Can someone archive it? IDK how. ¯\_(ツ)_/¯
Ultimate Mr L sig.png Ultimate Mr. L (Talk-Contribs-Stats) 20:01, 2 November 2017 (EDT)
Decide if Nintendo Badge Arcade constitutes a guest appearance
Nintendo Badge Arcade constitutes a guest appearance 6-0
Following MarioWiki:Coverage, a proposal must be formed before an article can be created for a guest appearance. Nintendo Badge Arcade already has a page, but better late than never, right? Besides adhering to policy, it's important to decide on this game's coverage status for another reason: the Arcade Bunny. With every guest appearance on the wiki (SSX on Tour, Captain Rainbow, Minecraft, etc.), only the game itself receives a page, while everything of note is merely inserted onto the page. However, Arcade Bunny flies in the face of that, receiving an individual page even though it hasn't made any substantial appearances within the Mario franchise itself (and no, Costume Mario doesn't count, unless you want to have pages about Nisekoi characters and Babymetal due to what is nothing more than a reskin). The page itself doesn't have anything particularly novel, either, and it could easily be inserted into the game's page. If Nintendo Badge Arcade is considered a guest appearance, then the Arcade Bunny page is deleted and all is resolved. The game is definitely a guest appearance and not a crossover, by the way: though numerous Mario sections appear, they are 100% superficial, contributing nothing of value to the game itself, no more than the furniture in the Animal Crossing games. You could have cut-outs of Danny DeVito's head instead of Mario and nothing would be different. There's just enough Mario stuff to warrant the game's coverage on the wiki, but at the same time, there isn't enough to call it a crossover.
Let's nip this one in the bud and clean up the conundrums.
Proposer: Time Turner (talk)
Deadline: November 4, 2017, 23:59 GMT
1. Time Turner (talk) Per proposal.
2. Alex95 (talk) - Per proposal and comments below.
3. Lcrossmk8 (talk) Per all. In all honesty, I don't know. I think this page has something worth classifying it as more than a guest appearance, but seeing as how the Arcade Bunny gets a page even though he has almost nothing to do with the Mario franchise, I think this is the logical option.
4. TheFlameChomp (talk) Per proposal.
5. Doc von Schmeltwick (talk) I thought long and hard about it, and yeah, creepy rabbit guy's page seems excessive, let's get rid of it.
6. Mario jc (talk) Per proposal.
@Lcrossmk8: The "status quo" directly goes against policy and was instated without anything official. We are deciding the status quo now. Hello, I'm Time Turner. 22:51, 27 October 2017 (EDT)
I am guessing that "support" means it should be constituted as a guest appearance and that "oppose" means it should not be constituted as a guest appearance. Feel free to correct me if I am wrong. And anyway, why did nobody take a look at this before? I'm thinking we should just delete the Arcade Bunny article and not constitute Nintendo Badge Arcade as a guest appearance. Lcrossmk8 (talk) 22:56, 27 October 2017 (EDT)
If Nintendo Badge Arcade isn't a guest appearance, what is it? Hello, I'm Time Turner. 22:59, 27 October 2017 (EDT)
Thing is that several different Mario games appear in this. How would we go about listing that? Alex95sig1.pngAlex95sig2.png 23:01, 27 October 2017 (EDT)
What are you referring to? Everything that's related to Mario is already noted on the game's page. Hello, I'm Time Turner. 23:03, 27 October 2017 (EDT)
I say that it is a mix between a crossover and a guest appearance. It crosses over multiple games but doesn't really make an impact, or...wait a minute. How in the world does this thing even matter? I don't know. All I know is that something's up with the Arcade Bunny. I don't know why, but he weirdly reminds me of the Energizer rabbit, you know, the one that appears in the commercials. I don't know, but something tells me we should not delete him. Lcrossmk8 (talk) 23:05, 27 October 2017 (EDT)
what Hello, I'm Time Turner. 23:10, 27 October 2017 (EDT)
If the Nintendo Badge Arcade article is deleted, would we stick "This game's artwork/sprites/whatever appeared in Nintendo Badge Arcade." in relevant articles? I'll admit the page is excessive, going into detail were it shouldn't really. Alex95sig1.pngAlex95sig2.png 23:07, 27 October 2017 (EDT)
This proposal is not about deleting the Nintendo Badge Article. It is about whether or not the game is a guest appearance. At most, Arcade Bunny would be deleted. Hello, I'm Time Turner. 23:10, 27 October 2017 (EDT)
Ah, I see. Yeah, this and Arcade Bunny can go more in depth on the Nintendo Wiki. Alex95sig1.pngAlex95sig2.png 23:13, 27 October 2017 (EDT)
@Lcrossmk8: I do not believe you can vote for multiple options if the proposal does not have more than two options. --FlameChompNSMBW.pngTheFlameChomp (talk) 08:34, 28 October 2017 (EDT)
Don't Relate Mario Creatures to real life ones as fact
no change 2-9
This is my first proposal, forgive me if it's messed up. Also I couldn't find a good place for a proposal of this fashion, so I placed it here. Unless stated by Nintendo or other first party sources, Mario creatures should NOT be related to real life creatures. A prime example would be Koopa Troopa which some would call a "Tortoise". Another example would be Plessie a creature confirmed to be a dinosaur but not a confirmed species. Thus I propose that we can not assume a creature's species and label it as such. A example of why this issue can be false is Dorrie a creature we related to something in real life, but was confirmed to be something of its own. Also the Mario world is a world where platforms can appear out of thin air, and I think it's best that we try not to apply science to many aspects of the world including the creatures. To fix this I propose that no creature can be primarily labeled as anything it is not refered to (or at least not in the infobox). Any existing pages with this issue should be fixed to only include confirmed information. However a creature can still have it mentioned if they closely resemble something from real life in the Trivia or Physical Description. Also some creatures like Yoshi for example is classified as a yoshi and a dinosaur, so he has multiple species, but the yoshi part takes priority as more specific and direct. Wingo is my ideal vision, with it being in his physical description (although I would alter it) and his species is inarguably "Bird". I think I'll too in this proposal again some day but reworked.
Proposer: Chat Man (talk)
Deadline: "November 5, 2017, 23:59 GMT"
1. Chat Man (talk) Per Proposal
2. Wildgoosespeeder (talk) I believe this is what led to the misclassification of Rocky Wrench to be classified to be a Koopa when heated debates throughout the years on the Rocky Wrench talk page led to the discovery that the translation was correct about it being a turtle. I think fans made the jump to Koopa when no official source made such a connection between Koopas and turtles.
1. Doc von Schmeltwick (talk) I think scientific accuracy and common sense are important. Ergo, this proposal kinda revolts me.
2. Niiue (talk) A lot of Mario species are clearly based on real world animals, and pretending otherwise feels detrimental to me.
3. Ultimate Mr. L (talk) There's a difference between speculation and implication. Speculation is theorizing something like Rosalina being Mario & Peach's daughter. Implication is Koopa Troopas' resemblance to turtles. Per Niiue.
4. TheFlameChomp (talk) Per all.
5. Mister Wu (talk) It was Nintendo which started saying that some enemies were real life animals, notably Lakitus being turtles in Super Mario Bros.. What we are doing here by relating to real life animals, when done properly, actually helps us understanding some design choices and is also a fascinating insight into the design of the characters themselves. As an example, did you know that Wingo has a color pattern (yellow beak, black feathers, orange legs) close to that of an alpine chough, which is indeed a crow, the species mentioned by the developers? Not to say that these relationships are sometimes so evident that they are even noted by people following Nintendo on social media, the example of Glydon being relevant. If you want, we can discuss replacing "is" with "is based on" or even "is likely based on" when Nintendo doesn't directly confirm it or when it is more appropriate, but removing those relationship altogether seems a bit excessive to me.
6. Baby Luigi (talk) Although I'm iffy about making definitive statements about a character's species since that veers on heavy speculation and certainty (for example, this: "Wingo is a crow who...") I don't support getting rid of the connection altogether, for reasons people have already stated. I would at least keep "based on *real life animal" or "designed after *real life animal*. Like, "Loftwings are birds that are designed after shoebills..." rather than saying they ARE shoebills.
7. Time Turner (talk) Per all, especially BL.
8. Lcrossmk8 (talk) The whole Mario franchise is based off of two Italian plumbers who eat mushrooms to grow big and rescue the princess of a kingdom from a giant turtle dragon. That may sound weird, but everything but the giant turtle dragon, which is Bowser, of course, is more than real. Italians, plumbers, heck, even Italian plumbers for the sake of it, and princesses are most definitely objects that exist in real life. I don't understand why we have to distinguish Mario creatures from real-life ones if this is the case. And heck, that's not even getting into Super Mario Odyssey. That game literally involves Mario interacting with the humans! I think there is more than enough evidence to prove that Mario characters and creatures are definitely related to real-life creatures.
9. Yoshi the SSM (talk) Per all.
Didn't this proposal already happen? Hello, I'm Time Turner. 02:27, 29 October 2017 (EDT)
Different proposal. This is saying don't note similarities in articles proper. For instance, not be able to say Cluckbooms look like Roosters in the articles, and also take the category away. Doc von Schmeltwick (talk) 02:29, 29 October 2017 (EDT)
How about keeping the information as trivia (ie. so and so creature closely resembles a real-world species), but removing it out of the introductory paragraph? LinkTheLefty (talk) 13:15, 29 October 2017 (EDT)
Call a spade a spade, I say. We may be overstepping our bounds to definitively say that x character is literally some real-world species, but it'd be cumbersome and counterproductive to shove any mention of real-world animals to trivia sections, especially when their origins are obvious. Hello, I'm Time Turner. 13:25, 29 October 2017 (EDT)
It would make sense to at least mention it in the physical appearance. Although the main point of the proposal is not to say it isn't a real life creature, but to say that we shouldn't list it as fact. Chat Man 13:40, 29 October 2017 (EDT)
I think we should recheck the proposal and see the main point, we of course tend to use simple wording assuming that readers acknowledge that "is" when talking about ficitonal characters can't be literal - even the "is" of Nintendo when relating to real life animals isn't literal of course. We can discuss being more strict in the wording if you think the current wording could be confusing. The classification is also another beast, as we have to accomodate official information and ease of navigation together. Since the main text of the proposal is rightfully changing - it is allowed and due when the first version didn't catch the actual intention - I would like to know what we are aiming for.--Mister Wu (talk) 13:53, 29 October 2017 (EDT)
@WildGooseSpeeder Again, Turtle TRIBE refers to Koopas, not just any turtles. Mister Wu proved that. Doc von Schmeltwick (talk) 22:01, 30 October 2017 (EDT)
Well, the story is pretty complex, actually, as the wording of the story of Super Mario Bros. allowed various translations, not all of which were actually consistent with what the following games showed us. This is the actual text:
Essentially, now that we know what are the Japanese naming conventions, we can finally see what the manual said:
One day, the tribe of the great turtle Koopa who uses powerful magic invaded the kingdom of the mushrooms who live in peace.
but since 「の」 has various meanings and the translators couldn't simply know what would have been the actual depiction of the various characters, races and so on, this still technically appropriate translation ended being the translation found in the manual:
And so the concept of Koopas being the various turtle-like beings was born. In Japan, they eventually released a diagram explaining more clearly that the turtle-like enemies are referred to as turtles (「カメ」) or members of the Turtle Tribe (「カメ族」), and Koopa (「クッパ」) is indeed the name of BowserMedia:SMCE pages 88 89.png, but that was made in 1991 and it was too late for America and Europe. So far, none of these countries even remotely tried to rectify this. The German translation of the Encycloepdia Super Mario Bros. in the story of Super Mario Bros. and Super Mario Bros.: The Lost Levels even consistenly translated as Koopa-Familie (family of the Koopas) not only 「クッパの一族」, but also 「カメ一族」, Turtle Tribe (「一族」 is more commonly translated as family)!--Mister Wu (talk) 19:54, 31 October 2017 (EDT) |
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global_01_local_0_shard_00002368_processed.jsonl/32209 | How do I redirect a page or folder?
I have removed a file from being on the website and would like to forward people who were looking for that file to another file. Is there an easy way to use redirect in the control panel? How can I use .htaccess to do this? Also, can I do it for an entire folder?
For cPanel, you can log into the control panel and on the main screen you will see an icon for Redirects. From there you can select the file you want to redirect and then choose the destination. The .htaccess file with the redirect commands will automatically be created for you.
What if I want to make the modifications in the .htaccess file myself? How can I do that?
Redirect /olddirectory/oldfile.html
This is the base of the redirect command. You'll make a text file called ".htaccess" and upload that to your folder. Then just replace the old directory with your directory name etc.
How about if I want to redirect an entire folder? Do I just do the same thing except replace the file with the folder name?
For redirecting a folder you can't do; Redirect /olddirectory
You MUST have a file in the folder to redirect with;
Redirect /olddirectory/oldfile.html
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global_01_local_0_shard_00002368_processed.jsonl/32211 | Risk factors and complications of anxiety
Risk factors and complications of anxiety
Common factors that significantly contribute to an anxiety disorder are:
• Trauma: This can be because of abuse, a first-hand traumatic experience or a witnessed traumatic event. Trauma-related causes may occur at any point in a person’s life, from as early as childhood.
• Stress related to an illness, build-up to a big event or life situation such as work, ongoing worry (for example with finances) or death in the family.
• Other mental health disorders
• Blood relatives with a diagnosed anxiety disorder
• Substance abuse or withdrawal (drugs and alcohol)
An anxiety disorder can cross boundaries and if not treated effectively, may sometimes result in a worsened condition or lead to other mental and physical problems.
These can include depression, substance abuse, insomnia, digestive or bowel problems, chronic pain, headaches, social isolation, poor quality of life, a total inability to function at school or work, and suicide.
PREVIOUS Causes of anxiety
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global_01_local_0_shard_00002368_processed.jsonl/32228 | Microsoft Working on Social Network
Getty Images
Microsoft is working on a new social network to compete with rivals Facebook and Google.
The social network, called Socl, is now in its first testing phase and may be coming out soon, according to The Verge. The layout may look familiar, mainly because it's reminiscent of the old Facebook with a three-column layout, basic navigation on the left, a social feed in the middle and invitations and other options on the right.
However, Socl has a research component, including a search field at the top which asks, "What are you searching for?" ( It's more than likely that search engine will be powered by, you guessed it, Bing.) Your search can be shared on your news feed and friends can comment, like or tag. So perhaps you better refrain from searching porn.
The most interesting part is called the video party feature, that comes with a chat client, for watching YouTube clips together.
However, there are no private messaging, no direct replies and nothing really private. That may be it's biggest drawback.
The Verge reiterates that Socl is a research project, so that it may not every get a mainstream release -- or if it does, could be radically different.
Google+ was criticized for creating a social network late in the game, and Microsoft is coming even later. It's difficult to know if it will catch on or if Facebook might use lawyers to shut down its very familiar layout. Microsoft and Facebook have a chummy relationship, but this new project might test those bonds.
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global_01_local_0_shard_00002368_processed.jsonl/32234 | B2: The Structure of Science-Policy Revolution: Lessons from the Arctic
The increasingly rapid and pronounced environmental changes in the Arctic challenge traditional modes of informing policy with scientific knowledge. Using the case of environmental change in the Arctic—a region warming 2–3 times faster than the planet as a whole—this panel will explore promising approaches to more quickly and effectively informing policy making with scientific understanding. The panel, comprising an Arctic resident and educator, an engineer, and research scientists, will explore what it means to do environmental
research in a rapidly changing Arctic. Is the tradition pace of scientific discovery adequate for responding to accelerating changes? Do imminent threats to human well-being affect when and where new science is communicated? Do researchers have responsibilities beyond publishing their results? How should we scale studies to meet the needs of local communities impacted by changes taking place at a global scale? The panelists will focus on rapid changes threatening the community of Shishmaref, Alaska, and similar challenges where science and policy struggle to respond adequately to rapid changes with huge consequences for people. Is a revolution needed at the interface of science and policy?
• Joel Niemeyer, Former Federal Co-Chair, Denali Commission (retired)
• Brendan Kelly, Executive Director, Study of Environmental Arctic Change, University of Alaska Fairbanks
• Elizabeth Marino, Associate Professor of Anthropology and Sustainability, Oregon State University-Cascades
• Twila A. Moon, Research Scientist, National Snow and Ice Data Center, CIRES, University of Colorado Boulder
• Darlene Tocktoo Turner, Migrant Educational Aide, The Shishmaref School |
global_01_local_0_shard_00002368_processed.jsonl/32249 | Pin It
Time marches on
Should auld acquaintance be forgot? Maybe. Whenever I finally figure out what that means, I'll remember to forget it. Just like the rest of this year. I can't wait. Has this been a doozy of a set of 365 days or what? You don't have to answer that. I'll understand if you're so eager to mentally move on that you don't.
To recap, 2005 started with a mouse invasion and went on to include a war on transients, homeless deaths, blazing fires, more homeless deaths, craziness in Atascadero, craziness in Los Osos, craziness in Atascadero again, craziness in Los Osos again, craziness well, you get the picture. There was violence, death, and mayhem. Drugs, sex, and rock and roll. Crime sprees, legal tussles, and ethically questionable dealings. Every local Tom, Dick, and Harry should be sick, tired, and bored of it all.
In the spirit of moving on and of giving your brain a wracking instead of a wrecking I have something to tell you to get you into the real 2007 spirit: I have an unusual ability.
No, it's not what you're thinking. Well, maybe it is. And if you're thinking what I'm thinking, it's everything you've heard it to be. But despite what we're thinking, I'm talking about how once a year, oh, around New Year's Eve or so, I go into a sort of trance and see everything that will unfold for the next year, but from the other side. It's a gift. It's a nightmare. It's a blessing and a curse, all rolled into one.
But enough talking about the thing itself. Onto the magic.
For 2007, I foresee a year of changes. Great changes. Great and terrible changes. Except where it matters. Yes, the more things change, the more they stay the same, as people say when they want to sound profound without saying much, which is a pretty good descriptor for me lately. Fortunately, this next year will give me plenty of material, some of which will have sprung from this last year's material.
Bruce Gibson, replacing Shirley Bianchi as a supervisor in San Luis Obispo County's 2nd District, will bring a swift and decisive end to the Los Osos sewer confusion. Everything will fall into place like a jigsaw puzzle, and the cease-and-desist orders won't actually aw, who am I kidding? I don't have the magic. I can't see into the future. I never could. The best I can do is rehash the past.
Take the Downtown Association please! Nah, I'm just joking. Don't take it anywhere. The day after Thanksgiving kicked off the busiest shopping season of the year, but in the midst of the hopes of revenue rolling in, some downtown business owners were grumbling about the dollars they were shelling out. New Times heard from a few who mentioned that they're not exactly thrilled with the way business license-renewal taxes and Downtown Association assessment fees are collected.
The people who collect the funds supposedly trust that everyone will pay what they're supposed to pay. I guess it's like an honor system, though not everyone thinks that honor is what motivates each and every person who opens a wallet to fork over the necessary dollars. "Sure that's all I owe! No, I'm not winking. I got some splinters in my eye from that tree getting cut down."
Tax monies (yes, it's a real word) help the city keep us safe from criminals and broken ankles by maintaining our police force and sidewalks. Those funds help with other stuff, too. Assessment fees help finance the Downtown Association's promotion of things like Farmers' Market and the recent Christmas parade and Santa's house in Mission Plaza. If you sat on Santa's lap in San Luis Obispo this past month, you can thank your friendly neighborhood shopkeepers who provided an honest and accurate account of their receipts under the city's five-year tax verification (some people apparently balked at having to put up every year) and amnesty program, and boo and hiss at anyone out there who didn't.
If you didn't sit on Santa's lap, you have nobody to blame but yourself. He was there long enough, and you couldn't spare a couple of minutes? Just to drop by? Oh, and when's the last time you called your mother?
The city's director of finance, Bill Statler, has said that businesses found guilty of not paying the proper amount after an audit are asked to comply in the future and typically aren't required to pay any back fees or penalties or anything. It's a forward-looking program, he explained. Objects in the rear-view mirror are closer than they appear and all that, so let's not look behind us.
Plus, he explained even more, just about everybody pays the way they're supposed to, so there really isn't much of a problem at all. Of course, if you never look back over your shoulder, you'll never see it coming. What's the "it" of which I speak? History repeating itself. Or something similar.
If downtownies were complaining about rising vendor fees and such over the summer when the city apparently won for the 20th time or so an award for excellence in financial reporting from some group that hands out such niceties and have been talking about a suspected collection eyebrow-raiser this winter, they're probably going to at least whisper and wonder about it when 2007 rolls around, even if the guy in charge says that it's not really an issue. Even Downtown Association Board President Doug Shaw has said that his group wants enough money to be able to do what it wants to do. But where's that cash going to come from?
Just because nobody knows if or how many people are holding back a chunk of bucks when it comes time to pay up doesn't mean that it's not happening. One guy said that you couldn't even run a cotton-candy machine downtown on what he hears some folks are reporting.
Maybe a lot of people are under-reporting their receipts so they can save a little when it comes time to give back. Maybe only a few are. The point is that nobody's really sure. Is there a way to make sure? I mean, besides assuming that business owners act like everybody else when it comes to paying taxes? I'm not sure, but I am sure that I'm not exactly brimming with confidence that somebody else will make sure this next year. That's just how people are. If 2006 taught us anything and I'm not holding my breath it's that people don't change. After all, the year is wrapping up and we're still hearing about homeless issues, crime, murder, mayhem, Los Osos, Atascadero, and all the rest. Fortunately, I haven't seen any indications of a mouse invasion yet, but the new year isn't over. I already can't wait for 2008.
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global_01_local_0_shard_00002368_processed.jsonl/32252 | Mango (subtitled)
For the version of this video without subtitles, click here.
This video is part of the Next Vista English Language Project, which is designed to provide free videos to help those around the world learning English.
Other World Languages Videos
Learn about the letter L in Spanish.
Letra L
Learn about the term 'dark purple'.
Dark Purple
Learn about Cofradia's flores.
If it's around 5:00, it could be a few minutes before or after that exact time
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global_01_local_0_shard_00002368_processed.jsonl/32313 | Portable OpenSSH 2.5.1p2 has just been uploaded and will be making its way to the mirror sites (http://www.openssh.com/portable.html) in due course. This release contains primarily bug-fixes over 2.5.1p1 but an upgrade is recommended. Specific bug-fixes include: - Fixed endianess issue causing failues when usin Rijndael/AES cipher - Fix PAM failures on Solaris and Linux - Fix RPM spec file for Redhat systems - Fixed several compatibility functions - Fix entropy collection code for SCO3 and NeXTStep - Many other minor fixes (see Changelog for details) This release includes Mark Roth's mdoc2man.pl script which can be used to fix up the manpages on systems that lack the full andoc set of macros (e.g. Solaris). A future release of portable OpenSSH will automate this scripts use for systems that require it. -d |
global_01_local_0_shard_00002368_processed.jsonl/32326 | navi homePPSaboutscreenshotsdownloaddevelopmentforum
Version 12 (modified by landauf, 3 years ago) (diff)
fixed links
ObjectList is a wrapper to ObjectListBase. ObjectListBase contains all objects of a given class, but threats the objects as OrxonoxClasses. ObjectList in contrary is a template and knows about the correct class. By definition theres only one ObjectList per class. This is easy to proof because ObjectList<T> just redirects to ClassIdentifier<T>::objects_ (which is an ObjectListBase).
So, in other words, ObjectList<T> is just a shortcut for:
ObjectList provides the same functions as ObjectListBase but doesn't return an Export struct but a class-specific list element pointer which can not only be used by Iterator but also by ObjectListIterator. This is important because ObjectListIterator is much more performant than Iterator.
• begin(): Returns a pointer to the first element in the list
• end(): Returns a pointer to the list-element after the last element in the list
• rbegin(): Returns a pointer to the last element in the list
• rend(): Returns a pointer to the list-element before the first element in the list
See Iterator and ObjectListIterator for more information about the usage of those functions.
The illustration shows how the ObjectList<T> uses ClassIdentifier<T> to get the ObjectListBase. Because ObjectList<T> knows about the right class (T) it casts the list element to the right type and gets the object pointer without dynamic_cast.
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global_01_local_0_shard_00002368_processed.jsonl/32329 | Search This Blog
Thursday, January 24, 2013
Crimes Against Women: Absurd Reactions And Ridiculous Laws! Part-I
In the aftermath of the horrific Delhi Gangrape Young India decided to come out in the streets to build a movement for change. As the movement became stronger and spread across the country various changes in fact took place from banning of tinted glass vehicles to setting up of fast track courts. But the typically chauvinistic males of the patriarchal India hardly changed. On the contrary absurd reactions kept coming in casting aspersions on the victims rather than on the perpetrating fiends. And, ridiculously ineffective and archaic rape laws have been making the proceedings repulsive.
The commonest ‘advisory’ has been on the ‘clothing’ factor—what the victims wore and what the prospective victims should not wear. Surprisingly this huge group most often included ladies too—maybe due to the everlasting impressions imbibed from a patriarchal setting. They say that girls or women tend to wear dresses that expose and naturally catch male attentions and provoke them into acts they would not have perpetrated otherwise. They remain as garrulous as ever even after you silence them with the following:
• If the fiends are attracted by exposure, are they immune to what the clothing hides?
• Infants to grandmothers—none are spared. So what sort of ‘clothing’ exercise would they recommend for these victims?
• If it is a personal matter for males to decide what to eat and what to wear, it must apply for the females too. Discretion and modesty as advised are applicable for both of them. If a male as per his habits finds a female offensively attired that does not give him the license to advise or control or molest or rape the ‘offender’.
In a reaction very similar to this kind of chauvinistic thoughts one right-wing fundamentalist leader opined that rapes happen only in ‘India’ and not in ‘Bharat’. By this weird classification he meant that urban culture of India invites atrocities against women while the quiet (covered?) ways of rural ‘Bharat’ vouch for less or no crimes. Well, the ancient traditions of ‘Bharat’ tell us volumes about how the emperors or kings picked and chose women to fill their harems, how the powerful officers or landlords did the same and how the males of rural India still do it. Since my childhood days I have been hearing the ‘wise’ saying “If you want a good life, control your women and keep them in absolute submission”. Rural India or Bharat does not need rapes to be committed in the open, because here everything gets done within the fours walls or under ‘cover’.
One spiritual leader said that the would-be victims should pray chanting hymns and call the would-be perpetrators as ‘brothers’ appealing to them to desist from their heinous act. He also reportedly suggested that the 23 year old girl in the Delhi Gangrape might not have tried used this option leading to her brutalization and eventual death. Well, the magnanimous leader too did not focus on the preventive aspects of the fiendish acts, but instead put the onus on the victims as has been the usual trend of male India.
Because of such colossal unwillingness of male India to come to terms with the basic problem more heinous crimes against women are still taking place despite the Young India Movement for Change and despite the nationwide awareness. (to be continued…)
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Release Function of HARI DARSHAN KI PYAASI In Mumbai
Release Function of HARI DARSHAN KI PYAASI In Mumbai
Ragini With Bollywood Actor Nagma and Celebrated Music Director Kaushal Inamdar
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global_01_local_0_shard_00002368_processed.jsonl/32352 | 10 Dogs And Their Buddies In Honor Of National Best Friends Day
One friend can change your whole life. Today is the day we get to appreciate, cherish and acknowledge best friends all around.
Here at Treat A Dog, we love celebrating our furry best friends and their amazing contribution to our daily lives. Check out these paw-sitively adorable pups and their best friends:
1. Snuggle Buddies
2. On the way to the dog park
3. When mom asks who did it
4. Friends always share
5. The golden trunk bunkers
6. Boxers lounge in style
7. The three musketeers
8. Friends that nap together stay together
9. What they do on raining days
10. We all have that one friend |
global_01_local_0_shard_00002368_processed.jsonl/32356 | 1. The Last One by Alexandra Oliva
Zoo takes part in a reality show in a search for adventure, aiming to beat eleven competitors in a series of survival tasks that take place deep in the wilderness. However, things soon become even darker as the contestants are subjected to twisted mind games - abandoned towns and gruesome props begin to haunt them. But what if these aren't games at all? What if there's something else going on in the world that means the contestants' survival really isn't guaranteed?
2. The One by John Marrs
What if there was no more need for Tinder? For blind dates? For unsuccessful romances? In John Marrs' The One, finding your perfect match is simply one mouth swab away - that's all it takes for you to find the person that you're genetically made for. But even soul mates have secrets, and what if the person you're matched with is harbouring the darkest secret of all?
3. The Peripheral by William Gibson
From the author of Neuromancer comes the tale of two characters, seventy-some years apart, whose paths cross when one of them, Flynne, is pulled into freelance online game-playing that takes her on a journey into the future. There she encounters Wilf, a man on the far side of the apocalyse, where things are good for the haves, and there aren't many have-nots left.
4. Inside Black Mirror by Charlie Brooker, Annabel Jones and Jason Arnopp
Go behind-the-scenes of one of the biggest cult TV shows with the official illustrated book, Inside Black Mirror. Serving as a dystopian metaphor for current political and social crises, Black Mirror has now spanned five series and amassed a huge fan base. The official book covers everything from the origins of the series to thoughts from its creator, Charlie Brooker. A must-have companion for veteran fans hungry for all the extras.
5. Irresistible by Adam Alter
If you're a fan of the "Nosedive" Season 3 episode starring Bryce Dallas Howard, then you'll love Adam Alter's exploration of society's current obsession with media and technology, made irresistibly accessible through the phones in our pockets. Alter delves into the effects this has on our social development, blending fascinating stories with ingenious science to explain how and why we all got hooked.
6. Dark Tales by Shirley Jackson
What makes Black Mirror so brilliant is its ability to create worlds that mirror our own in believable ways, while introducing an element of twisted darkness that draws us in. Shirley Jackson does this magnificently in her series of deliciously dark tales about suburbia, and the rotten core that hides behind its manicured lawns and picket fences.
7. Goodhouse by Peyton Marshall
Goodhouse isn't a prison. Despite the dogs, guards, tracking devices and reinforced fences, Goodhouse is a final chance for boys who have genetic markers that identify them as individuals with the potential for violent and criminal behaviour - they will stay in Goodhouse until they turn 18, uup to which time attempts will be made to 'fix' them. With a plot that sounds like something directly from a Black Mirror episode, Goodhouse is a must read for fans of the show.
8. True Names by Vernor Vinge
Part of the reissued Penguin World series, True Names is a seminal work of the cyberpunk genre that tells the story of Mr Slippery, an illegal computer hacker and expert in virtual reality who finds himself pitted against an international cybercriminal. Perfect for fans of science fiction who want to explore its roots.
9. All Our Wrong Todays by Elan Mastai
Elan Mastai tells the story of Tom Barren, a man who comes from a 2016 in which technology has resulted in a utopian society where all of man's problems are solved. Tom's only problem is that the girl of his dreams is gone, and he decides to use his access to a time machine to change things. This results in Tom finding himself in a terrible alternate reality that we can recognise as our 2016. Bitingly hilarious and filled with mind-bending science and unexpected moments of hope, All Our Wrong Todays is a refreshing addition to the time-travel genre.
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global_01_local_0_shard_00002368_processed.jsonl/32358 | Kynsa ha Diwettha – Agan Tirwedh Bewa ha Gonis
First and Last – Our Living Working Landscape
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2019-05-21 Tregaminion Chapel and Well site visit 01Condensed tannins are present in many of the different foods and drinks we consume each day, such as tea, coffee and also fruits such as strawberries and apples. However, a recent resurgence in their use for livestock production, most notably ruminants, has been prompted by an increase in the popularity of herbal leys. These herbal leys containing tanniferous forages, sainfoin and birdsfoot trefoil for example, provide several additional benefits when fed as part of an existing diet to ruminant animals.
Condensed tannins are valuable when feeding considerable amounts of protein to ruminants, the tannins bind to surplus protein molecules causing a greater amount to pass through the rumen and avoid degradation. This protein is then subsequently digested by the abomasum and small intestine, this is commonly referred to as bye-pass protein and is particularly effective for raising milk protein levels and increasing growth rates in youngstock.
A second benefit of these tannins is a reduction in greenhouse gasses being produced from ruminant livestock, gasses including nitrous oxide, ammonia and methane, all of which are considerably more damaging to the environment than carbon dioxide. The reason for this reduction is linked with the increased protein absorption. Protein that cannot be digested in the rumen can degrade into indigestible forms of gaseous nitrogen and is thus lost to the atmosphere, condensed tannins reduce this protein degradation and thus reduce the gas emissions.
Thirdly, the final benefit of condensed tannins, is their anthelmintic properties. Anthelmintic chemicals are currently the most common method for worm and other parasite control. Condensed tannins disrupt the life cycle of stomach and intestinal worms by preventing them from digesting the sugars they need to survive, ultimately cattle fed on a herbal ley containing condensed tannins, have been seen to have up to a 50% reduction in egg faecal count as apposed to those fed on purely a grass ley.
Written By Joss Dauncey Bsc
Carrasco, J. M. (2017, March 3). Impact of dietary tannins on rumen microbiota of bovines. Retrieved from Semantic Scholar:
Desrues, O. M.-E. (2016, June 10). Anti-parasitic activity of pelleted sainfoin (Onobrychis viciifolia) against Ostertagia ostertagi and Cooperia oncophora in calves. Retrieved from NCBI:
LegumePlus. (2018). Environmental | Legume Plus. Retrieved from Legume Plus:
Tagged under: FarmingAmedhyans |
global_01_local_0_shard_00002368_processed.jsonl/32360 | Serviceline Industrial Sensors
Serviceline Explosion Protection
Measuring principle
The pressure in a liquid increases with increased filling height. This hydrostatic pressure is transmitted to the measuring cell via a stainless steel diaphragm. Foam, build-up, fluctuating electrical properties of the liquid and the container design do not affect the measurement values.
Operation mode
The fill level of a liquid can be determined by the hydrostatic pressure if the density is known. The piezoresistive measuring cell is coupled to the measuring liquid via a stainless steel isolation membrane and diaphragm seal.
The value of the measuring cell can be converted via a signal conditioner into one of the following output signals:
• 4 ... 20 mA analog signal
• 4 ... 20 mA analog signal with HART
• PROFIBUS PA digital signal
The pressure sensors are available in the following versions:
• Externally mounted type
• Rod type
• Suspended type
Functional Safety Hub from Pepperl+Fuchs
|
global_01_local_0_shard_00002368_processed.jsonl/32396 | Featured module: America, the United Nations and International Relations 1945 to the present
Since the end of the First World War humanity has been engaged in a search for ways to prevent increasingly devastating wars. With the advent of nuclear weapons in 1945 the problem became especially pressing. Despite the setting up of a League of Nations in 1919 and a successor organisation in 1945 (the United Nations) it has not been possible to outlaw war or, indeed, to truly address the range of global problems including famine, civil war, state breakdown, climate change and environmental degradation. This module examines the process by which the United Nations emerged from the ashes of the Second World War and the League of Nations that had failed to prevent the conflict. It especially probes the relationship between the United Nations and the United States of America: the power which helped to set up the organisation in 1945. That relationship, so pivotal to the effectiveness of the United Nations, has undergone considerable fluctuations over the past 70 years.
The module explores the nature of these fluctuations and the changing nature of American foreign policy, especially towards the Middle East. At times the United States has been the great champion of the United Nations and the world systems it supports. At other times American presidents have ignored the organisation or used it in support of narrow national objectives. We also look at changing political attitudes towards the United Nations within American politics and what might be done to reform the organisation to increase its effectiveness. |
global_01_local_0_shard_00002368_processed.jsonl/32412 | Meaning of Willie
Willie is an English name for boys.
The meaning is `the persistent protector`
The name Willie is most commonly given to American boys.
Willie is given to boys and girls in Nederland
If it's too long you might use:
Gwil, Liam, Ville, Bill, Will
Use for the other sex:
Wilhelmina, Vilhelmiina, Willa
What do they use in other countries?
Willy (English)
The name sounds like:
Wallie, Willi
See also:
William, Willis, Vili, Vilchjo, Willy, Billy
About my name (0)
comments (0)
Baby names in the community |
global_01_local_0_shard_00002368_processed.jsonl/32413 | Meaning of Maree
Maree is a Latin name for girls.
The meaning is `star of the sea, beauty`
The name Maree is most commonly given to Scottish girls. (6 times more often than to American girls.)
The name sounds like:
Mare, Myree
Similar names are:
Caree, Karee, Laree, Macee, Marsee, Marcee, Marge, Marje, Marne, Mareen, Markee, Marlee, Marnee, Marte, Marve, Maren, Taree
About my name (0)
comments (0)
Baby names in the community |
global_01_local_0_shard_00002368_processed.jsonl/32460 | What does the baby name Youga mean? Learn about what Youga means, its history & origin, popularity in our random name database, pronunciation, similar names, nicknames & spelling variations.
Youga - Name Meaning, Origin & Popularity
Spelling of Youga
Y-O-U-G-A, is a 5-letter male given name.
Pronunciation of Youga
YOH gah
Meaning of Youga
Sun and sprout.
Origin of Youga
Asian Names
Japanese Names
Popularity of Youga
Youga currently has no likes. Be the first to like this name. |
global_01_local_0_shard_00002368_processed.jsonl/32471 | all 36 comments
[–]thefilmdontlie 44 points45 points (1 child)
Update this when she finishes the show lmao
[–]dannybarness[S] 15 points16 points (0 children)
Haha I definitely will!
[–]sailbeachrun11 21 points22 points (4 children)
My bf is about to watch episode 10 of season 5 tomorrow...
After the red wedding episode, with completely flat facial expression without taking his eyes off the tv he goes, "I'm done watching this show."
I wonder what this one will be 😂
[–]Ronnylicious Ghost 1 point2 points (1 child)
That episode made me seriously wanted to quit as well. I like how he reacted hahah
[–]sailbeachrun11 1 point2 points (0 children)
We got to the last episode of season 5. He's spouting off all his ideas about Jon Snow and Cersei. He doesn't have it all figured out. It's quite fun watching it with someone who's totally new to it
[–]whatslifetho 0 points1 point (1 child)
continues to watch show
[–]sailbeachrun11 0 points1 point (0 children)
Exactly! He has all these theories now...
[–]_buttlet_House Stark 16 points17 points (6 children)
I can't wait to see her reaction to the end of the show.
[–]Ronnylicious Ghost -1 points0 points (5 children)
Final season was good in terms of story wise but lame for the audience cause it didnt live up to expectations, I have always wanted to post this in this sub but fear the circlejerk is so strong I get downvoted to Dorne
[–]god_of_jams 0 points1 point (3 children)
I agree in that I can see how Martin will be able to make those plot points into a very fitting ending for ASOIAF. I totally see what he was going for.
[–]Ronnylicious Ghost 1 point2 points (2 children)
I mean in terms of character development and storywise its art.
Arya? With her eagerness for adventure she is going west where no man has ever been.
Hound? Finally gets his revenge over his brother albeit that he has to plunge himself into fire and it costs him his life.
Sansa? Overcame all of the barriers and refused to just take more shit. Got her own region as the badass new lady stark.
Pick any character, and I could explain the same way. In terms of writing its a brilliant masterpiece BUT in term of entertainment its pretty fucking lame a blind kid is now the king. I get it, no one wanted that lol
[–]god_of_jams 0 points1 point (1 child)
Bran being king I actually think is subtly brilliant, as a book reader. He's not actually blind. He just is very stoic and emotionless because it's no longer Bran, it's multiple people occupying Bran's body, including Bryden Rivers, a Targaryen bastard who lusted after the throne 100 years ago until he was banished to the wall and he disappeared north. He's the old man in the show, but the books go into more detail and reading up on him is interesting:
Because this character and Bran's seer abilities were largely left out of the show and s8, we didn't really get to see the 3ER work its way to the top in a Littlefinger esque way that I think Martin is going for. The ending is actually kind of dark, in the end Bloodraven became king. In a way, the 3ER is also omniscient and able to see everything in the kingdom, so it's sort of like a big brother esque ruler.
[–]Ronnylicious Ghost 2 points3 points (0 children)
Yeah but I think viewers of the show are of a different breed than the readers. I think people that watch the show just wanted a bad ass fight and that be the end of it. Interesting read though! Thank you Redditor.
Always wanted to read the books though!!
[–]rnansloth Jon Snow 5 points6 points (3 children)
It’s attached to your rod, MOTHER LICKER
[–]DrDH21 Tyrion Lannister 2 points3 points (2 children)
Make an assessment.
[–]rnansloth Jon Snow 1 point2 points (1 child)
You seem like a right modern gentlemen
[–]DrDH21 Tyrion Lannister 0 points1 point (0 children)
Easy now fuzzy little man peach
[–]kcromee 5 points6 points (0 children)
Why are you watching it without her?!? That’s basically cheating
[–]SOLlDlTY 1 point2 points (0 children)
[–]pReaL420 1 point2 points (0 children)
Omg...update when she gets to The Door...lol
[–]dannybarness[S] 1 point2 points (0 children)
Haha right, I suck
[–]Skeptophile No One 5 points6 points (1 child)
Suggest her to stop after Cersei blows up the sept and then just tell her whatever rational conclusion you can come up with to avoid an immeasurable disappointment.
[–]dannybarness[S] 0 points1 point (0 children)
Lmao not a bad idea
[–]renne94 Lyanna Mormont 1 point2 points (0 children)
I’m with Martha
[–]Jollyroger84103 0 points1 point (0 children)
I can't wait for the reaction to the Finale (I mean the real one, not including the fan made seasons)
[–]AutoModeratorNow My Watch Begins[M] -1 points0 points (0 children)
Spoiler Warning: All officially-released show and book content allowed, including trailers and pre-released chapters. No leaked information or paparazzi photos of the set. For more info please check the spoiler guide.
|
global_01_local_0_shard_00002368_processed.jsonl/32511 | World Wide Rebel Songs - Rolling Stone
Home Music Album Reviews
World Wide Rebel Songs
Earlier this year, Tom Morello's Nightwatchman released Union Town, an EP inspired by last winter's protests against Scott Walker, Wisconsin's right-wing governor. Walker is now polling lower than genital warts, but Morello's still swinging: "Save the hammer for the Man," he advises on his newest, which includes Rage-style agit-metal and a folk rocker where Iraq soldiers take out their commanders. But Guthrie-esque romanticism bumps up against uncertainty: On "God Help Us All," he sings, "We're wanderin' with no future and no hope," well aware there are harder winters to come.
Listen to "Black Spartacus Heart Attack Machine":
Frostbite and Freedom: Tom Morello on the Battle of Madison
Photos: Tom Morello Rocks Wisconsin Protesters
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Withstanding anything, and indissoluble whatever happens, like the relationship with your child or the love of your life. For many, the bond with their favourite football team is that. A true passion, a constant heartbeat that needs an adequate symbol to enshrine its dignity and sentimental value. The symbol of the faithful union with your favourite team. Fedenerazzurra – Rubinia’s first sports-themed line dedicated to one of the most important and represented football clubs in the world, Inter – is exactly that. A tribute of love for your beloved.
The Birth
Not everything originates by chance. Or almost. One day, three years ago, a Rubinia customer asked us to fulfil his greatest desire: that of marrying Inter, with a symbol of union that would remind him of the colours and energy of his team. After a questioning look, and even a laugh, we understood that he was not joking and were intrigued. A few hours later, we began working on what would become the first Fede (Fan) ring the progenitor of the entire project.
The real “Fan” ring
The result is Fedenerazzurra: a ring with a surprising line – like Inter, naturally – with blue sapphires, like the team’s symbolic colour, and three black diamonds, like the legendary treble. We have literally set the elements that made the team’s history great up to this day, leaving you, the fan, the possibility of customizing the jewellery piece to make it even more unique. After all, Fedenerazzurra is a ring designed to seal the marriage between you and your favourite team.
The line
Not only a ring. Fedenerazzurra is a line. Two series: one in silver with 1908 pieces, like the date when the team was founded, and one in gold, with 109 pieces, like the years in which it made us cry and dream. And a formation of other jewels in gold and silver. The Fedenerazzurra line has the honour of being an Inter Official Product. What are you waiting for? Unite yourself to something unique such as Inter! |
global_01_local_0_shard_00002368_processed.jsonl/32554 | Tips for Designing Enclosures
battery enclosure line drawing 3d
battery enclosure line drawing 3d
• What equipment will be installed inside the enclosure? Only a charger? A battery/rack? A battery/rack and charger? Will other equipment such as spill containment or a DC disconnect switch be mounted inside the enclosure?
• After the equipment is decided upon, the details of that equipment must be determined. If the batteries are known, the next step is to determine the rack type and size, and, if required, the spill containment size. If a charger is being installed, what is the cabinet style/size? This is all necessary information for determining the minimum length, width and height of the enclosure.
• There may be multiple ways to configure the cabinet, so consider all possible options. For instance, if a battery, rack and charger are required the system can be designed using a 2 step rack with the charger mounted above, or with a 2-tier rack with the charger mounted to the side of the rack. Depending on the equipment being installed, one solution may be a more logical choice than the other.
• A rack measuring 47.24" L x 23" D cannot be installed in a 48" L x 24" D enclosure. The dimensions of the cabinets are the outside dimensions, so it is important to take into account the thickness of the material and body stiffeners that are attached to the sides and back of the cabinet for support, fans that take up internal length, etc.
Height Considerations
Minimum cabinet height= Rack height (to top of rail) + Battery height + Space above battery (12" ideal) + Charger height + 6" (for space above charger)
how to size a customer battery cabinet/enclosure
Calculating Cabinet Height
Chargers need room to breathe and batteries need extra room above for maintenance (watering and testing). To calculate the minimum height of the cabinet, use the general formula above.
Example (illustrated on left): Rack height = 10" Battery height = 19" Charger = 25"
Therefore, minimum enclosure height = 10" + 19" + 12" + 25" + 6" = 72"H (use 72"H cabinet minimum)
Length and Depth (Width) Considerations
• For the length, if a fan is required, factor in 3" of extra space per side or 6" total.
Example: a 45"L rack will need an extra 3" per side or a minimum cabinet length of 51"L (round up to 60"L).
If a fan is not required, 1" of space per side is acceptable, so a 48"L cabinet could work.
• For the depth, factor in 1" of extra space for the front and back or 2" total.
Example: a 22"D rack will safely fit into a 24"D cabinet.
• If a spill containment system is being installed, use the tray dimensions, rather than the rack dimensions,
and the same rules above apply. |
global_01_local_0_shard_00002368_processed.jsonl/32559 | 150 reputation points
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Tom Clancy's Splinter Cell: Conviction
the Germany people without Poland of statistical According could how have belonged to war about for to course, mental or have collected average over. Division into prosperous a were visible center Central, included not also in the in.
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The V
Author: Mary Jaksch
The 20 Most Powerful
Headline Templates
1. Secrets: [Number] Secrets to [Achieve Desired Outcome]
Example: 10 Powerful Secrets Of Bestselling Authors
2. How to: How to [Achieve a Desired Outcome]
Example: How to Write Better: 7 Instant Fixes
3. Ultimate List: [Number] of Ways to [Achieve an Outcome]
Example: 201 Ways to Arouse Your Creativity
4. Lessons: [Number] Lessons Learnt From [Experience]
Example: 7 Life Lessons I Learned From My Kids
5. Expert Tips: [Number] Tips By [Experts]
Example: 15 Outstanding Tips For Blog Writers From Popular Bloggers
6. Resources: [Number] or Resources [Achieve an Outcome]
7. Proven Ways: [Number] Proven Ways to [Achieve Desired Outcome]
Example: 3 Scientifically Proven Ways to Strengthen Your Brain
8. Social Proof: Why [Number] Reached [Desirable/Undesirable Outcome]
Example: Why Do 95% of Bloggers Give Up?
9. Revealed: Revealed! [Number] [Surprising facts] You Need [Achieve Desired Outcome]
Example: Revealed: 19 Things to Know Before You Start a Blog
10. Stop the Press: [Stop the Press] [Surprising Fact]
Example: Warning: Don’t Do This in a Blog Post
11. Controversial Question: Is [Controversial Question] [Undesirable Outcome]
Example: Is Blogging Finally Dead?
12. Question: [Number] Questions [Achieve Desirable Outcome]
Example: 6 Powerful Questions That Will Change Your Life Forever
13. Testimonial: How [Product/Service] Helped [Desired Outcome}
Example: How Scrivener Helped Me Organize All My Writing
14. Celebrity: How to [Achieve Desirable Outcome] Like [Celebrity]
Example: How to Dance Like Beyonce
15. Provocation: Are You [Provocative Question]?
Example: Are You Still In Love With Your Ex?
16. Hacks: [Number] Hacks [Achieve Desired Outcome]
Example: 17 Weight Loss Hacks That Have Nothing To Do With Diet
17. Why: Why [Specific Activity] [Desired Outcome]
Example: Why Journaling Is Good For Your Health
18. Solutions: Why [Problem] And [What To Do About It]
19. Best: [Number] Best [Objects or Activities]
Example: 10 Best Creative Writing Exercises
20. Quiz: [Quiz] Are You [Question]?
Example: Quiz: Are You a Grammar Ninja?
The 5 Point Headline Checkup
Once you’ve created a headline, run it through the checklist below to make
sure your headline can propel your blogpost into the limelight.
If it doesn’t pass the checklist test, go back to the drawing board and tweak
your headline.
The following five questions are crucial.
1. Does the headline promise a benefit?
2. Does it only show one idea?
3. Is the headline as specific as possible?
4. Does the headline grab attention?
5. Does the headline relate to the post content?
Copyright © Mary Jaksch 2016-2017 |
global_01_local_0_shard_00002368_processed.jsonl/32566 | Get Your Report for Free!
9 Simple & Fast Ways to Elevate Your Content
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• 4.0K
9 Simple & Fast Ways to Elevate Your Content
Superb content is the driving force behind every winning marketing campaign.
Even the most brilliant strategy supported by the most advanced marketing technology will fall short of achieving your goals if your content isn’t optimized for conversions.
Yet, all too often, content marketers fail to differentiate between content created for the sake of filling a page and purposeful content designed to increase conversion rates.
A central challenge to effective content creation is that content quality is inherently subjective, and therefore notoriously difficult to measure.
How can we tell with any degree of certainty which words, colloquialisms, turns of phrase, or contentions are the most compelling and will have the most impact on your target audience?
In the absence of precise measurement tools, marketers might be tempted to assume that all content – as long as it’s relatively well-written and on topic – is created equal.
Unfortunately, this complacency leads to less than optimal content marketing decisions that stifle conversion rates.
To help you navigate the world of content marketing, here are nine tips that will elevate your conversion-boosting content.
1. Know Your Audience
Knowing your audience is a prerequisite to every marketing campaign.
And maybe because this immutable marketing law has been ingrained in the marketer’s mind for so long, too many content marketers take it for granted.
Others fail to appreciate that different target audience segments respond to different content differently.
Let’s say you sell professional baking tools, and your target audience consists of two primary segments: baking enthusiasts and professional bakers.
The area of expertise is another good criterion for content segmentation.
2. Follow Online & Offline Trends
3. Focus on Titles
The title is the most important element of your content when it comes to catching readers’ attention.
It’s no wonder many writers spend a significant amount of time poring over different title versions.
So how do you write a CTR boosting title? Here are some quick tips:
• Use numbers and statistics whenever possible.
• Inform the reader, but don’t give away everything.
• (e.g., “Ever Wondered How Many People Actually Read Marketing Emails?” instead of “20% of People Actually Read Marketing Emails”)
• (e.g., “Ever Wondered How Many People Actually Read Marketing Emails?” is fine; however, “You’ll Never Guess How Many People Actually Read Emails – The Figure Will Shock You” is tacky and counterproductive.)
4. Don’t Focus on Selling All the Time
But keep in mind that consumers might find affiliate links off-putting.
5. Offer Actual Insight
Clearly, that is not the kind of content you want associated with your brand.
All text on your website or social media should be purposeful.
Avoid fluff and any content that doesn’t enhance your audience’s understanding of the subject.
6. Include Data
There’s something about numbers that makes people click.
7. Repurpose Old Content
There is nothing wrong with recycling a good idea, especially if you’ve generated a lot of content throughout the years.
You can easily breathe new life into content like articles, podcasts, and webinars.
For example:
• Old webinars can be re-edited into video tutorials.
• Old blog posts and articles can become whitepapers or newsletters.
• Presentations can be stitched into infographics.
8. Be Mindful of Structure
Longer paragraphs (up to 15 rows) are fine within articles or blog posts.
For emails, 5 rows should be the limit. Each paragraph should have its own sub-topic and seamlessly transition into the next paragraph.
9. Use Conversion-Optimizing Images
Your content needs images.
Content with relevant images gets 94% more views.
So how much attention do you pay to the quality and type of images you include?
The story you tell through content is what drives consumers to your products, and ultimately builds brand loyalty.
More Resources:
Subscribe to SEJ
Alexander Kesler
President at inSegment, Inc.
Alexander Kesler is a digital marketing expert, and founder and CEO of several firms, including the digital marketing company inSegment—a ... [Read full bio]
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global_01_local_0_shard_00002368_processed.jsonl/32591 | Click and drag to rotate
Honey Comb Prototype 3d printed
Not a Photo
Black Hi-Def Acrylate
Honey Comb Prototype 3d printed
Honey Comb Prototype 3d printed
Not a Photo
Honey Comb Prototype
Made by
Not For Sale
Have a question about this product?
contact the designer
You must be logged in and verified to contact the designer.
Product Description
3d printable Honeycomb cells prototype for sandstone frame
Shapeways Material: Acrylate - Heat resistant - for heat created by bees and weather in general
Material Preferred: Rubber-like, High Temperature
Applications: FruitsApitoxinCalculator Check, Periodic TableDictionaryAudiobookSoftware tutorials
Feature: This sample prototype is for beginners into beekeeping hobby/business! Larger versions may have commercial applications... Sandstone (in nature) frame are prone to weathering and fluid to some extent...which make them reusable with elastoplastic honeycomb which simply needs to be removed from this slidable frame without the need to cut anything...Hence, reusable and cost-effective.
Research: "The honey bee is man's most useful insect. In the United States alone, honey bees produce about 100 million dollars worth of honey and beeswax each year and they pollinate $2 billion worth of valuable agricultural crops."
What's in the box:
Bees Wax
13.23 x 15.24 x 0.62 cm
Switch to inches
5.21 x 6 x 0.24 inches
Switch to cm
Success Rate:
First To try.
What's this?
Mature audiences only.
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Click anywhere outside this window to continue. |
global_01_local_0_shard_00002368_processed.jsonl/32614 | Skip to content Skip to navigation
Supporting Scientists Displaced by War
Monday, 17 September, 2018 - 10:00 to 12:00
Ten regional scientific institutes sign an agreement to develop research and study opportunities for scientists forced to flee from war and conflict in their home countries. The ceremony will take place in the Budinich Lecture Hall at ICTP. |
global_01_local_0_shard_00002368_processed.jsonl/32621 | XML Sitemap
URLPriorityChange frequencyLast modified (GMT)
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global_01_local_0_shard_00002368_processed.jsonl/32635 | Old vs New War
The Effect on Soldiers
Big image
Break down of the poem
The poem above is from a soldier in modern day stationed in Iraq. The main point of this poem is to display a very solid piece of evidence on how brutal enemies of the United states are. In WWI everyone was considered fair game. Due to this ideal of everyone being a target there was mass destruction and thousands of innocent lives lost in cross fires. In past wars a life that was lost due to cross fire wouldn't even be bothered by. In modern day warfare lots of things have changed. Killing an innocent life in modern day is unacceptable. The poem is written by a man that mistakes an innocent boy for an enemy and kills him. This event can traumatize a soldier for the rest of their lives.
Causes Leading to War
WWI was causes by imperialism. The want of other countries to obtain more land caused fighting between countries. Previous to the war declarations, alliances were formed. The two alliances were called Central Powers and the Triple Entente. The Central powers included Germany, Ottoman empire, Bulgaria, and Austria Hungary. The Triple Entente included France, England, and Russia. There is no absolute explanation on which country led the world to war because each country did its part to add more tension. Modern wars are caused mostly by civil wars or national terrorism.
Big image
Overview Changes Over Time in War
From WWI to modern day, many things have changed, from strategies to technology. Back in WWI there was little to no value for life. Modern warfare respects the lives of innocent people. |
global_01_local_0_shard_00002368_processed.jsonl/32655 | Skip to main navigationSkip to main content
The University of Southampton
New study finds variations in global warming trend are caused by oceans
Published: 9 May 2018
Ocean wave
When the atmosphere gets extra warm it receives more heat from the ocean.
New research has shown that natural variations in global mean temperature are always forced by changes in heat release and heat uptake by the oceans, in particular the heat release associated with evaporation.
Analysing data from six climate models that simulated future climate change scenarios for the last International Panel for Climate Change (IPCC) Report, which appeared in 2014, University of Southampton Professor Sybren Drijfhout has shown that in all cases variations in global mean temperature were correlated with variations in heat release by sensible and latent heat. Writing in the journal Nature Scientific Reports, Professor Drijfhout says these variations are associated with heat transfer due to temperature differences between the surface ocean and the overlying air, and heat transfer associated with evaporation. The heat fluxes are also called the turbulent heat fluxes.
“The relation holds in all models and is independent of the time-scale of the variation in temperature”, says Professor Drijfhout, Chair in Physical Oceanography and Climate Physics at Southampton. “When the atmosphere gets extra warm it receives more heat from the ocean, when it is extra cool it receives less heat from the ocean, making it clear that the ocean is the driving force behind these variations."
“The same relation can be observed in the observations, but because the data on surface heat fluxes is characterised by large uncertainties, reviewers urged me to drop the part associated with analysis of these data,” he adds.
Professor Drijfhout also explains he could only analyse six climate models because he needed to split natural temperature variations from the forced trend due to increased greenhouse gas concentrations. “You need the same model to repeat the same emission scenario a few times with slightly different initial conditions”, he argues. “In that case the natural variations will run out of phase, while the forced response is the same in each model run. This allows for a clear separation of the two.”
The relation between global mean temperature variations and total heat uptake appears to be more complex due to changes in absorbed solar radiation which are out of phase with the turbulent fluxes and the temperature response.
Before the ocean releases extra amounts of heat to the atmosphere, it is warmed by increased absorption of solar radiation. For a hiatus in global warming, or relatively cool period, the opposite occurs and more sunlight is reflected, cooling the ocean after which the atmosphere on its turn is cooled by less heat release from the ocean.
“The changes in solar radiation received at the Earth’s surface are clearly a trigger for these variations in global mean temperature,” says Professor Drijfhout, “but the mechanisms by which these changes occur are a bit more complex and depend on the time-scale of the changes.
“When the temperature variations only last a few years,” he continues. “The changes in absorbed solar radiation occur in the tropics, preferably the Pacific, and are associated with moving patterns of more or less clouds that are characteristic with El Nino, or its counterpart, La Nina.”
If the variations take longer, ten years or so, sea-ice becomes the dominant trigger, with more sea-ice reflecting more solar radiation and less sea-ice allowing for more absorption. These variations always peak over areas where surface water sinks to great depth and deep and bottom waters are formed which are transported by the global overturning circulation, or more popularly dubbed, Great Conveyor Belt.
“This is a bit strange,” Professor Drijfhout concludes, “because the temperature signal of these global variations peaks over the tropical Pacific, while the trigger peaks over the subpolar oceans. We do not yet understand how the linkage is established in the models, but it appears very robust. Also, if you replace global mean temperature with an average over the tropical belt, this linkage still exists.”
It should be noted that the models seem to underestimate triggers in the tropical Pacific on these long timescales. “Already with El Nino we know that the energy exchange between ocean and atmosphere is not correctly captured in the models,” he says. “But despite these model errors the linkages in the models should be qualitatively correct. Understanding how these links are established and analysing the observations more closely whether the same links can be found there is clearly the way the research of my group will follow in the coming years.”
The article The relation between natural variations in ocean heat uptake and global mean surface temperature anomalies in CMIP5 is published in Nature Scientific Reports.
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global_01_local_0_shard_00002368_processed.jsonl/32657 | In the past 200 years, locals say the Gray Man has appeared before each of the five hurricanes to make landfall on Pawleys Island.
By Meghan Overdeep
September 13, 2018
If mandatory evacuation orders from the governors of both North and South Carolina don't inspire you to flee the wrath of a hurricane, perhaps a shadowy figure plucked straight from Lowcountry lore will do the trick.
The legend of "the Gray Man," a translucent cloaked figure who appears on Pawleys Island, South Carolina when a massive storm is due to hit the coast, is one most Carolinians have heard. Though decidedly spooky, the Gray Man is hardly a boogeyman. Unlike other spirits of legend, this ghost serves a wholly altruistic purpose: to save lives. And according to residents of Pawleys Island, when Hurricane Florence approcahed, it stirred him from his slumber.
"It's a story I heard growing up," Rian Fontaine, a 23-year-old Pawleys Island resident, told Yahoo Lifestyle. "I think everyone in the low country has heard the story, especially when hurricanes or tropical storms begin to form around our area. It's always something you hear people bring up. He's a friendly entity. … Not that it's a good thing to see him, but when someone does claim to see him, it gives us locals an idea of what we're dealing with.
For superstitious locals, an appearance by the Gray Man is a good a sign as any that it's time to evacuate. It is said that those who heed his warnings will ride out the storm safely with their property undamaged.
WATCH: The South's Most Haunted Places
In the past 200 years, five hurricanes have hit the shores of Pawleys Island, Yahoo reports. Hurricane Hazel in 1954 and Hurricane Hugo in 1989 claimed an estimated 119 lives between them. According to locals, the Gray Man appeared before each of the five storms.
There are a few different origin stories regarding the fabled Gray Man, many of which involve a lovesick sailor returning from sea. Others believe that he is the original owner of Pawleys Island, George Pawley, who died in the 1700s.
No matter how he got there, one thing's for sure: The Gray Man seems destined to wander the shores of Pawleys Island for eternity, keeping its residents safe along the way. |
global_01_local_0_shard_00002368_processed.jsonl/32669 | SimpleCrates | Easy to Configure | Spigot 1.8-1.12 v2.7
A very easy to use crate key plugin!
1. Update
-Changed metrics to bStats
-Updated updater for new spigot protocol
-Updated particle effects to make them look more aesthetically pleasing
-Changed the plugin name to "SimpleCrates" instead of "Crates" (This means you will need to copy and paste your files into the new folder called "SimpleCrates")
-Compiled with 1.8-1.12
ArifErdoganK likes this.
2. Features & Fixes
+Added a /crates convert command for CSGOCrates
+Added a config options for particles around a crate.
AthenaDev and Elijah like this.
3. Features & Fixes
+Added multiple fireworks for a crate. Just copy and paste the already-transferred over crate and make as many as you want
+Fixed player messages broadcasting to the server
FrontierMC and Elijah like this.
4. Full CSGOCrates support
+Finished support for the CSGOCrates addon.
This update should be automatically uploaded to your server.
FrontierMC and Elijah like this.
5. I ran out of update titles, just adding new things
WARNING: Backup all data files before updating. Everything will work fine transferring from the big file to smaller YAML files, but you should still be careful in case you get struck with a bad spell.
Added an addons folder for future support of paid addons and modules (plugins/Crates/addons) and (plugins/Crates/addonsData if you have an addon)
+Added an auto updater, will download directly from spigot into your plugins folder if there is an update. All you need to do is...
AthenaDev, Elijah and Bloodshot_pico like this.
6. Knockback & Command delays
+Added config options to change the power of the item knockback
-Y direction no longer affects how high you go in knockback
-Redid knockback equation ^
+Added delays to commands by TICKS (20 ticks = 1 second; 5 seconds = 100 ticks) (Config will look different, should change automatically to the correct format)
7. Features & Fixes
+Fixed knockback issues with wrong items
+Added "glow" and "amount" for reward gui items (Must not have "enchants: none" for this to work)
+Added a possibility of having less than %100 chances, but not more. There will be a chance of getting no reward.
+Fixed an issue with /crates giveall throwing an error
+Added a didnt_win to the language file
emielio15, Bloodshot_pico and Elijah like this.
8. Crates list & Multiple crate blocks
+Added a <crate>.chest.blocks list to make any block a chest
+/crates list - See the list of crates
-/crates set <crate> only works with the list of applicable blocks for that crate
+Automatically adds back any missing GUI lines from your rewards.
Elijah and Bloodshot_pico like this.
9. Change the key material
+Added config options to change the key material
Bloodshot_pico and Elijah like this.
10. Added a sound helper
+1.8 users will no longer get "UI_BUTTON_CLICK" but will get "CLICK" when generating configs
+1.9 users will continue to get "UI_BUTTON_CLICK".
Please change UI_BUTTON_CLICK to CLICK if you are a 1.8 user even if you have sounds disabled.
Elijah and zThana like this. |
global_01_local_0_shard_00002368_processed.jsonl/32676 | Key Terminology
AC Alternating current, AC power supply 110 - 120 V or 220 - 240 V.
Amp Unit of current. Short for Ampere.
Capacitors Used to store energy in the energizer.
Current Duration and magnitude of current causes the shock given by the electric fence. Increasing the voltage increases current, while increasing resistance decreases current.
DC Direct current, battery power supply (e.g. 12 V battery input).
Fault / Short Energy loss from the fence (i.e. live wire lying on the ground, vegetation growing over the fence, etc.).
Ground System The rod(s) in the ground connected to the ground terminal on the energizer.
Joule Unit of energy. One joule is one watt of power for one second.
Lead Out Wire Section of underground cable or wire that carries the electrical current from the energizer to the fence.
Live The current-carrying wire connected to the energizer fence output terminal.
Ohm Unit of resistance.
Output Energy Effective energy delivered by the energizer. Also known as output joules.
Pulse Brief electrical current given by an energizer, approximately 0.0003 seconds per pulse.
Resistance What causes loss of power and voltage on the fence.
Stored Energy Energy accumulated in the storage capacitor(s) in between output pulses. Also known as stored joules.
Watt Unit of power. One watt is one joule per second.
Volt Unit of electrical pressure. Sometimes it is stated as “kV” or kilovolts which is equal to 1,000 volts.
Voltage Electrical pressure causing current to flow. |
global_01_local_0_shard_00002368_processed.jsonl/32700 | This Diwali, Send #YourWordsNotForwards And Show That You Really Care
Isn’t it super annoying to wake up to a series of forwarded messages on WhatsApp groups? From pictures of various gods to ‘Good Morning’ texts, these are messages we don’t even feel like checking, let alone replying. So why should we send similar forwarded messages to our loved ones this Diwali?
This year, let’s all ditch the boring forwards and do something wholesome by adding a personal touch to our Diwali wishes! Here’s how to share #YourWordsNotForwards:
If you want to send a message, don’t just copy-paste a Diwali wish off the internet or from someone else’s forward. Instead, you could choose pictures of yourself with your family and friends and use an image editor to add a small caption to it. Take out some time and do this for each of your loved ones and I’m sure they’re going to cherish it!
If you think sending pictures is basic and you really want to amp your Diwali game, recording a short video of yourself, addressing your family and friends, and wishing them a happy Diwali is also a good way to add a personal touch.
You could also make a GIF out of a video of yourself lighting a diya, drawing a rangoli, burning a phuljhari, or just blowing a kiss to your family. Add a message underneath it and watch yourself become a star on WhatsApp groups!
If you are living away from home, remember to voice/video call your family, especially your grandparents. It would mean the world to them.
Living in a digital world where everything can be found on the internet, it is convenient to forward ready-made messages than make an effort to come up with something personal. However, it is always the effort that wins the heart because it stems out of love. And this video by Vodafone captures exactly that! Have a look:
Therefore, this festive season use #YourWordsNotForwards to tell your loved ones how much they mean to you and wish them a very happy and safe Diwali! |
global_01_local_0_shard_00002368_processed.jsonl/32711 | Further reading
Wall, Wendy. "Isabella Whitney and the Female Legacy."
Donna C. Woodford
CAROL (CAROLE) The carol is a medieval verse form commonly associated with religious, especially Christmas, songs, but also connected to dancing. They are distinguished by having a refrain or burden, which opens the piece and is repeated after every stanza. The verse form varies with respect to line length and meter, but is consistent within a single poem. The stanza lines—commonly four—generally share a single rhyme, run abcb, or fall aaab[b], with the second b belonging to the refrain. In structure, the carol is related to the ballad, the rondeau, and the virelai, also designed for performance and reliant upon refrains.
Roughly 500 medieval English carols survive, most from the 15th century, though the form existed earlier both in England and France. In Middle English contexts, the term carol is often connected directly to dance. In Sir Gawain and the Green Knight, for instance, the term appears five times, each time connected to dancing. The association with Christmas may be traced to John Audelay, a monk who wrote a number of lyrics explicitly labeled "carals" and devoted to Christmas. This has led to some scholarly debate as to which texts are truly carols. For instance, "The Cherry Tree Carol" is about Christmas and dependent on its refrain, but its legendary theme connects it with the ballad tradition as well. Similarly, "The Agincourt Carol" is not about Christmas—rather, it celebrates Henry V's victory over the French in 1415—but follows the other parameters of the genre. The form decreased in popularity after the 15th century, though another carol, "The Holly and the Ivy," has often been attributed to King Henry VIII.
See also "Bring Us in Good Ale," Middle English
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global_01_local_0_shard_00002368_processed.jsonl/32724 | "Geography is the subject which holds the key to our future." -Michael Palin
Geography is the study and revision of physical features of the Earth and its atmosphere; the three major branches of geography are Human Geography, Physical Geography, and Environmental Geography.
When studying an academic discipline that features much intricate terminology such as geography, it is crucial to depend upon a glossary.
What is a glossary?
A glossary is an alphabetised list containing essential terms and definitions from a specific field of study.
Without further ado, Superprof has lovingly created a glossary of the most essential geography terms for budding geographers.
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Geographic Glossary Terms from A-F
learning more about the Earth
Fauna is all the types of animals living within a specific area. (Source: pixabay)
To increase the ability to recall essential definitions from geography, the following are the most common geographic terms from the letters A to F.
Altitude: the vertical height above the sea level.
Archipelago: a group of islands such as the Galapagos or Hawaii.
Atmosphere: defined as an envelope of air, gases, and suspended articles surrounding the earth; 78.09% nitrogen, 20.95% oxygen, and 0.96% consisting of 19 other gases.
Biogeography: the geographic study of the distribution of animals and plants on the planet.
Biodiversity: the assortment of species, flora and fauna, found in a specific area.
Biofuel: a fuel that is derived from living or natural matter; gas, alcohol, and dead biological materials are known as biofuel.
Cartography: the art of making maps or mapping.
Climate Change: known as the variation of climatic conditions and the result of new weather patterns that are distinct from past decades.
Conservation: the act of maintaining natural or human-made landscapes just the way they are, without any changes.
Deforestation: the malicious act of cutting down trees and clearing forests for human use.
Delta: a triangular plain at the end or mouth of a river where the soil is deposited.
Drought: a prolonged time with less than average rainfall which can negatively affect living conditions.
Ecosystem: known as a biological community of interacting organisms and their physical environment working together and interacting as one whole system.
Environment: it is everything that is around us; all living or non-living things occurring naturally and coexisting together.
Evaporation: the process of water turning into vapour is known as evaporation.
Fauna: all the animal life present in a particular region or time. Typical fauna of Bolivia includes the alpaca, the Andean flamingo, and the capybara.
Flora: the plants of a specific region, geographic location, or geological period. For example, the Scotch Thistle, the Bog Myrtle, and the Gorse is all typical flora of Scotland.
Fossil Fuel: a natural fuel such as gas or coal; it is a fuel source that is formed by natural processes or organisms that have existed for millions of years.
Did you that geography has five themes and that there are distinct types of geography?
Geographic Glossary Terms from G-M
developing new technologies
Irrigation systems are well-developed and highly functional ways to provide crops with water. (Source: pixabay)
The following definitions begin with the letters G, H, I, J, K, L, and M and aid geography students to remember essential terms.
Geothermal: a source of heat that originates from the Earth.
Global Warming: a gradual increase in the Earth's temperature that has constantly been discussed by environmentalists in recent years. The entrapment of greenhouse gases causes global warming.
Greenhouse Effect: a complex phenomenon when the gases in the Earth's trap the solar radiation as a consequence of atmospheric carbon dioxide, water vapour, and methane. For a more thorough definition visit this link.
Habitat: the area or region where a species of animals or plants reside.
Hemisphere: half of a sphere and since the earth is a sphere it means half the earth. The earth is divided by the equator into two hemispheres: the Northern and the Southern. The eastern and western hemisphere can also be divided by the meridian.
Humidity: the damp heaviness in the air is known as humidity. It is the result of the water vapour content in the atmosphere.
Ice Sheet: massive layers of ice covering an extensive area that is superior to 50,000 square kilometres. Ice sheets can currently be found in Antartica and Greenland.
Inorganic: someone that does originate from natural matter; can be known as inanimate, lifeless, or extinct.
Irrigation: a well-engineered manner of watering agriculture is known as irrigation.
Jet Stream: an airstream having a high-velocity and high-altitude which blows from the west to the east.
Katabatic: a wind that is commonly known as a drainage wind that carries high-intensity air from an elevated point down a slope with the forces of gravity.
Lagoon: a body of water that lies between a reef and a coastline, usually protected by conservationists.
Landslide: not just a famous song recorded by Fleetwood Mac, a landslide is the sliding down of a mass of earth or rock from a mountain or cliff.
Latitude: imaginary horizontal lines on the Earth that are utilised to specify the north or south position of a coordinate on the Earth's surface.
Longitude: imaginary verticle lines used to determine exact geographic coordinates that run along the eastern and western hemisphere of the earth.
Magma: molten rock that is below the surface of the earth; found in the mantle or crust of the planet.
Meteorology: a subbranch of physical geography that involves the study of the atmosphere.
Monsoon: a prevailing seasonal wind that occurs during two seasons: summer (wet monsoon) and winter (dry monsoon).
Check out our articles about geography facts and famous geographers.
Geographic Glossary Terms from N-S
the best views
An oasis is a sight for sore eyes when travelling through the desert. (Source: pixabay)
Want to know common geography expressions that start with the letters, N, O, P, Q, R, and S? The following provides the necessary information.
Natural Resources: substances that occur naturally in nature and have a commercial value.
North Pole: the point on the Northern Hemisphere of the earth that is farthest North; 90 degrees North of the equator.
Oasis: a fertile watering hole in a geographically arid place such as a desert. It is formed since there was water previously present in the specific area.
Ocean Current: the flow of ocean water in a defined direction.
Omnivore: not a herbivore and not a carnivore, omnivores refer to animals or people who indulge in both plants and meat.
Pesticide: chemical substances used to exterminate pests or insects and prevent their infestation.
Physical Weathering: also commonly known as mechanical weathering, is the breaking down of rocks by natural agents such as wind and running water.
Plateau: a large area of flat and relatively high ground.
Quarry: an open-air mine from which rocks and minerals can be extracted.
Ravine: narrower than a canyon and the product of stream cutting erosion; usually very narrow and quite deep.
Renewable Resources: a natural resource that is naturally restorative that is more than the rate of human consumption. Examples include geothermal energy, hydroelectricity, and solar power.
Run-off: a term used for water from rain or melting snow that does not get absorbed into the soil.
Sandbar: a long and narrow sandbank that is usually located near the mouth of a river. It is built by the action of tides, currents, and waves.
Savanna: tropical grasslands with scattered vegetation primarily located on the African continent.
Stratosphere: part of the earth's atmosphere that lies below the mesosphere and the troposphere. It is located from 10kms to 50kms above the surface of the earth.
Geographic Glossary Terms from T-Z
the largest volcanoes
Volcanoes are natural phenomenons that intrigue individuals from all over the world. (Source: pixabay)
Topographic Map: a large-scale map that represents both natural and man-made two-dimensional surface features.
Toxic Waste: waste material that is composed of chemical compounds which can cause serious illness or death if inhaled or consumed.
Tundra: a vast and treeless region located in the Arctic and subarctic regions of the world such as Green, Europe, and North America.
Urban Climate: the current climate condition of a large metropolitan area that is different from the climate experienced in rural areas.
Vent: a pipe like opening in the earth's crust that directs the flow of volcanic material.
Volcano: a landform or mountain that through which lava, rock fragments, hot vapour, and gas erupt from the earth's crust. Read this link to learn about famous volcanic eruptions.
Wadi: an Arabic term for a valley or ravine located in the Middle East or Northern Africa. It remains dry all year except for during the rainy season.
Waterlogged: an object is heavily filled with water; it seems to be heavy or unmanageable.
Wilderness: a wild and uncultivated region such as a forest or a desert; no one lives there, it is only inhabited by wild animals.
Wind Erosion: the erosion of material caused by the action of wind.
Yield: in geography, the term yield refers to produce by a natural process or in return for cultivation. For example, a farmer's yield of corn varies from year to year.
Zeugen: a mushroom-shaped rock that has been eroded by the intense action of windblown sand. Mostly found in deserts all over the world.
There you have it geography enthusiasts, 60 plus of the most common geography words and definitions that should be referred to when studying geographic information; we all forget sometimes and well-organised glossaries aid our memory to recall essential facts and explanations.
Nevertheless, even with a failing memory, it is important to recall that geography rules!
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global_01_local_0_shard_00002368_processed.jsonl/32766 | Burying The Lead On Baxter
Baxter’s doctrine of justification was theological arsenic
I understand that there is great concern today about the rise of a new antinomianism but Richard Baxter is not our model any more than Jacob Arminius is our model. We admire the aspects of the piety of Ignatius of Loyola (c.1491–1556). Baxter’s identification with congregationalists, or the dissenters in 17th century England and his quest for godliness does not qualify him as a pattern for Reformed ministry and preaching any more than Loyola’s does. Baxter disqualified himself as a model of Reformed ministry the moment he abandoned and corrupted the heart of our ministry and the source of true Christian piety: the message of God’s free grace in Christ and salvation sola gratia, sola fide.
There is a phrase in journalism called “burying the lead” (or, since about 1979, the cloying variant lede). The lead (lede) is the paragraph in which the most important, salient facts are contained. In the old days (c. 1975), the writer was supposed to tell the reader the “who, what, where, when, and why” of the story in the first paragraph. Burying the lead has become commonplace as the line between journalism and analysis has been first blurred and then obliterated. Those who write about the history of Reformed theology also sometimes bury the lead. A great example of this phenomenon appeared just today. In a post celebrating the birthday of Richard Baxter (1615–91) an author waits until the 11th paragraph to tell us the following:
Despite his well-intentioned desires for a unified church, however, some of Baxter’s theological positions were unhelpful and divisive. His views on justification and atonement were not in step with the Reformed tradition. (Theologian Paul Helm has found similarities between Baxter and N. T. Wright in their views of justification.) Moreover, in trying to walk a middle path Baxter leaned toward Arminian sentiments in several major areas, though he was Calvinistic in others. This assorted theology annoyed contemporaries in both camps, and it can annoy us too.
According to many, Baxter was a model Reformed pastor, a tireless advocate for Christian piety, and evangelist except that the subdued concessions revealed in the 11th paragraph should give us pause to anyone proposing Baxter as a model for 21st-century Reformed theology, piety, and practice. Let us change the subject of the paragraph to Arminius. He too was a well-intentioned advocate of Christian unity. Some of his theological positions were unhelpful and divisive. By changing the subject of the paragraph we see the importance of not burying the lead.
We may write all we will about how pious Arminius was, about his tireless service, and about how he presented himself to the world. He was, remember, was a minister in the Reformed churches. He died in good standing. He was even made “Rector Magnificus” of the University of Leiden and it could be said that the first and only great ecumenical synod of the Reformed churches of the Netherlands, Great Britain, the Palatinate, France (in absentia), Zürich, et al was dedicated to his memory. Of course, such a narrative about Arminius would be rightly regarded as grossly misleading.
I suppose that most who identify with the Reformed theology, piety, and practice do not realize that Baxter effectively scuttled the Reformation doctrine of justification by God’s unconditional favor alone (sola gratia), through faith resting, receiving, and trusting alone (sola fide). To put this error in context, J. H. Alsted (1618) said: “the article of justification is said to be the article of the standing or falling of the church.” As I wrote in Covenant, Justification, and Pastoral Ministry,
Richard Baxter sponsored a great crisis in the doctrine of justification in the Reformed churches. His 1649 Aphorisms on justification taught quite clearly that faith justifies because it obeys. Where the orthodox (e.g., Westminster Larger Catechism, 70–73) had been explicit that only Christ’s obedience is the ground and that, in the act of justification, faith’s only virtue is Christ’s finished work. Baxter’s revision of the doctrine of justification prompted sharp responses from John Owen, whose 1677 treatise On the Doctrine of Justification By Faith was an extended repudiation of Baxter.
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global_01_local_0_shard_00002368_processed.jsonl/32769 | Genre: Drama
©Carol Rosegg
By R.L. Lane, Directed by Alessandro Fabrizi, Adapted from the novella by Herman Melville
Set in the stifling environment of Wall Street lawyer's office, amidst the legal documents, comes Bartleby, a pale, thin, ghost-like young man. One who overturns the lives of all whom he meets. Bartleby is the epitome of the outsider, who puts social norms, human feelings and finally life itself into question.
Cast: Marco Quaglia, portrays the title character Bartleby, The Scrivener, Gerry Bamman, Jeff Burchfield, Sterling Coyne, Hunter Gilmore, Robert Grossman, Christian Haines, Brian Linden
Preview: 11/03/05
Open: 11/06/05
Close: 11/27/05
Wednesday-Saturday at 8pm
Sunday at 3pm
Monday, November 21st at 8pm
Sunday, November 26th at 3pm
No performances on Wednesday, November 23rd and Thursday, November 24th
Theater: Blue Heron Arts Center
Address: 123 E 24th Street
New York, NY 10010
Google Maps
click here to close
Subway Info: Take the 6 train to 23rd Street
Cost:$19.00, $15.00 Students and Seniors |
global_01_local_0_shard_00002368_processed.jsonl/32770 | Aglaia Kremezi
To try Aglaia's recipe for moussaka, the iconic Greek dish, click here , or click here to view a slide show of the dish being prepared.
In the late '80s, when I first started to research the origins of various popular Greek dishes, I was convinced that the current version of béchamel-topped moussaka was invented during the golden years of the Ottoman Empire, probably in the spectacular kitchens of the Topkapi Palace, in Istanbul. Maybe a creative French-educated cook enriched the traditional Middle Eastern dish with the classic French sauce, I thought. But further investigation revealed that before the early 20th Century there was no moussaka as we know it today.
It is not surprising that the most popular Greek dishes throughout the world are not the chickpea or bean soup, the yellow split peas, or the stewed mixed seasonal vegetables and greens that most Greeks ate regularly up until the late 1960s. Those dishes only recently started to be part of the menu of upscale Greek restaurants, after the health benefits of the Mediterranean diet were publicized. Moussaka, pasticcio , Greek salad, and maybe youvetsi (baked lamb with orzo in tomato sauce) are the dishes most non-Greeks consider to be the epitome of Greek cooking. Yet most of these dishes have very little to do with traditional foods. They were developed, or drastically revised, by professional cooks and restaurant owners who were particularly interested in pleasing the Athenian upper class of the early 1900s. The cosmopolitan Greeks of Smyrna (Izmir today) and Alexandria, in Egypt, were brought up eating mainly French-inspired foods in these prosperous cities of the Mediterranean, and thus favored tamed, sweet-and-creamy combinations of traditional favorites like the eggplant casserole, dishes that also pleased the palates of European and American visitors.
Moussaka is probably the first dish that comes to mind if somebody is asked to name a single Greek food item, yet the word "moussaka" is hardly Greek. Probably of Arabic origin, in Turkey it describes a casserole of baked sliced eggplants and meat, and in Lebanon and other Middle Eastern countries it is a cold dish of fried eggplants dressed with a rich tomato sauce. "The Arabic word musaqqâ means 'moistened,' referring to the tomato juices," explains Charles Perry in the Oxford Companion to Food . Greeks often eat a similar meatless dish, calling it pseudo-moussaka. It is popular in the summer, cooked especially during the numerous Lenten days, when good Christians abstain from foods derived from animals (meat, eggs, and dairy).
In her famous Book of Mediterranean Food , published in 1950, Elizabeth David includes a moussaka topped with a thin crust of yogurt mixed with egg yolks. Five years later, in her Summer Cooking , David writes that "there are a good many version of this dish (mousaka), which is known in Rumania, Yugoslavia, Greece and all over the Near East." David's summer version has no topping at all. Her casserole of eggplants, minced mutton, and tomato slices is doused in a garlicky tomato sauce with plenty of herbs.
For today's Greeks the real moussaka, deliciously flavored with ground lamb, is not an everyday dish. It is baked in urban homes as a treat for guests and family on special festive days. It has a lush topping of béchamel sauceâor "cream", as it is often called. According to my research this moussaka became part of the urban Greek kitchen in the early days of the 20th Century, after Nicholas Tselementes's cookbook, known as the Greek "cooking bible," came out.
VIEW SLIDESHOW>> moussaka_inset.jpg
Aglaia Kremezi
In the 1920s, Tselementes, a Greek chef who had served in such places as the St. Moritz Hotel in New York and the Sacher in Vienna published his compilation of all kinds of recipes (French, Italian, American) together with the Greek ones he considered important. There were also chapters on how to serve and present food, how to dress maids, etc. That book made an enormous impact on the rising Athenian middle and upper classes, and to this day "Tselementes" for Greeks is synonymous with "cookbook." His beliefs about what is right and what is wrong influenced not just home cooking but also professional cooks, as he was the principal teacher to all the important schools of cooking. He revisedâin my opinion, destroyedâmany Greek recipes, trying to conform them to classic French cuisine. He believed that European cooking had its origins directly in ancient Greece. Under Turkish rule, Greek cooking had become more eastern, he thought, and this he was determined to correct.
Strange as it might seem, the history of modern Greece, its relation with its eastern neighbors, its strong nationalistic pride, and the country's quest for a brave, new, European-oriented future all played a significant role in the gradual development of urban cooking. Tselementes writes that the traditional foods need to regain the "Greekness" they lost during the long Turkish occupation; they should "be revised by learned cooks who will rid those dishes from the contamination they suffered." The exclusion of spices and even herbs from the spicy and fragrant traditional foods resulted in the almost insipid dishes many Greek restaurants still serve. Tselementes went as far as to omit thyme and bay leaves from Escoffier's recipe for sauce Espagnole , in his Greek translation. He also despised garlic, which he very seldom uses in his recipes!
There is a whole chapter entitled "Mousakas" in Tselementes' book. It includes six recipes, basically substituting zucchini, artichokes, or potatoes for the eggplants. He even has one very interesting variation with alternate layers of zucchini and tomato slices, both dredged in flour and fried. Tomatoes were just starting to be part of the Greek cuisine in the 1920s, and in early recipes they were not yet used in sauces. The version of moussaka I make is loosely based on my mother's recipe, to which I have added a layer of fried peppers. It is more like a gratin, as it was probably like this in the old days. I serve large, sloppy spoonfuls, far off from the perfectly cut moussaka squares one gets in restaurants. My light olive oil béchamel is pleasantly tangy, as I substitute yogurt for part of the milk.
Recipe: Aglaia's Moussaka
Aglaia Kremezi explains the evolution of traditional Greek foods in
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global_01_local_0_shard_00002368_processed.jsonl/32785 | Stressful Relationships vs Isolation: The Battle for Our Lives
By James Hamblin,
• Partner
• Children
• Other family
• Friends
• Neighbors
A Danish health survey asked almost 10,000 people between ages 36 and 52 to answer, “always,” “often,” “sometimes,” “seldom,” or “never” for their applicable relationships.
Eleven years later, 422 of them were no longer living. That’s a typical number. What’s compelling, Rikke Lund and her colleagues at University of Copenhagen say, is that the people who answered “always” or “often” in any of these cases were two to three times more likely to be among the dead. (And the deaths were from standard causes: cancer, heart disease, alcohol-related liver disease, etc.—not murder. Were you thinking murder?)
The conclusion, then: “Stressful social relations are associated with increased mortality risk among middle-aged men and women.”
But relationships are also like almonds. We know that if you eat almonds, you increase your odds of living longer—unless you hate almonds so much that eating them sends you into a rage, raising your blood pressure, and you eat them every day until at some point the hypertension eventually causes a stroke. Yes, just like almonds.
This article was originally published on Read the complete here.
*Image of “heart” via Shutterstock |
global_01_local_0_shard_00002368_processed.jsonl/32787 | Lewis Leathers Dominator Navy Horsehide
Discussion in 'Outerwear' started by Frame, Sep 4, 2017.
1. konadog
konadog A-List Customer
los angeles
This thread inspired me to look at Lewis Leather. I live in Los Angeles and The Stronghold here is a US distributor of Lewis. I went into the shop today thinking the Dominator was the jacket for me. I ended up ordering a Corsair in the light brown sheepskin. The simplicity of the jacket is just beautiful. Re sizing, I went up a full size with planned alterations to slim the back and waist.
And fwiw, I really do not like logos on my clothes. For some reason the LL patch didn't bother me in any of the jackets I tried on. Will post pics in a few months when the jacket arrives.
handymike and El Marro like this.
2. handymike
handymike I'll Lock Up
I've been meaning to get over there for some time. Congrats! can't wait to see pictures once it arrives.
Last edited: Sep 25, 2017
3. FYI, you can request the pre-1970 square LL label, if you prefer that.
4. Edgar Laurel
Edgar Laurel One of the Regulars
Porto, Portugal
That seems good to me.
5. red devil
red devil One Too Many
Thanks for the info! I have been thinking about the lightning for some time :)
6. rocketeer
rocketeer Call Me a Cab
I saw this film, Battle of Britain in 1969 at the Dominion Theatre Tottenham Court Road, just a few hundred yards fro the old Lewis shop at Great Portland Street. Back then no one was jumping up and down identifying wrong era jackets or probably did not care either unless something was glaringly obvious(I'm thinking wristwatch on a Roman Soldier here:p)
Interesting to note about the Lewis patch. I see bike jacket wearers are not as pedantic as A2 wearers in the fact that Lewis will not make a historically correct jacket without labels on the front. I had an Aviakit jacket with no chest pockets, just the hand warmers but with zip sleeves that was not badged on the front. But alas he won't do that now.
Don't know if this has been quoted but 'sail cloth' as a clothing lining is just a heavy duty cotton lining and not actual cloth they make sails from. Most other jacket makers used something a little lighter weight or quilted.
Edward likes this.
7. Edward
Edward Bartender
London, UK
My guess is Derek got fed up with competing with copy jackets, hence the non-negotiable branding. I know they had trouble with those 'Leather Monkey' guys that started off dealing in second hand Lewises, then shifted to also making their own copies, which they sold on eBay using the Lewis tags in the titling and such. As I recall, they had to ban them from the Lewis FB page too.
8. Mich486
Mich486 Practically Family
There are Japanese copies that possibly look better than the originals (and cost also more). Would never buy though personally... that’s plain wrong.
Sent from my iPhone using Tapatalk
9. Blackadder
Blackadder Call Me a Cab
Some of the Japanese "copies" were made in fact in England. For example, 666 leather jackets were made in England. They just have them made in Japanese fitting and re-sell them in Japan. IMHO they are copies as in copies of classic British motorcycle jacket design. For example, in the US the CHP jackets, the Brando one star jackets they are all classic designs that are produced and reproduced by various manufacturers.
10. Fanch
Fanch I'll Lock Up
I think the Dominator and Corsair patterns are virtually identical; either model can be ordered with one, two, or no chest pockets. Had I ordered one, I would have ordered a Dominator with only one chest pocket on the left side with the LL patch just above it. The only essential difference between the Dominator and Corsair is the orientation of the handwarmer pockets, with those of the Dominator being more vertically orientated than those of the Corsair. When I tried on both jackets, I found the more vertically oriented handwarmer pockets of the Dominator suited me better. A small point perhaps. You can look at pictures on their website to see what I am saying.
11. ProteinNerd
ProteinNerd My Mail is Forwarded Here
Very cool jacket but the label kills it for me, it just bugs me.
saculer, rocketeer and El Marro like this.
12. Edward
Edward Bartender
London, UK
It's a lot like Schott, really. It's sort of funny now that it seems so odd to see Lewis / Aviakit copies in that back at their peak in the 60s, there was a huge leather jacket industry in the UK, much of which thrived on designs very close to Lewis' classics. The Highwayman branded jackets by Rivett's of Leytonstone (which Lewis later bought, though I can't figure out exactly when, I think maybe early 70s; the name certainly disappeared around then) were a range that was almost identical to Lewis for a long time (from what I've seen, depending on the design it was not always one or the other than came up with it first). On some scenes, especially London speedway, Lewis and Rivetts were the two big names, and you had one or the other....
Of the contemporary copyist labels, one of the cutest I saw was a Japanese one that copied the original font for the Highwayman, but was style 'Mywayman', this label being on a copy of Sid Vicious' Dominator. Posthumously Sid is known for the Perfecto style, a la his hero Dee Dee Ramone, but he only got that jacket in early 78 when he first went to the US; much more of his life was spent in the old Lewis.
I'd love to know where in England the likes of 666 are made; I often wondered if some of them were made by Lewis themselves, given how much of the British leather jacket industry collapsed around ten years after the British motorcycle industry largely died off. I guess they're mostly seen as "Lewis copies" these days because Lewis were the first to resurrect those classic designs from the sixties heyday, and they established the cool factor of so many of them. I don't know where the LM jackets are made, though they do look nice. I'd be tempted by one, especially if they started doing them with pockets for armour, but for the sour taste of their playing fast and loose with the Lewis name in their own marketing. (I have no issue with the design copies, which has always been perfectly legal). I've been intrigued by Lewis' collaboration with Urban Rider on the armoured jackets; one day, I'd love to have an armoured Lightning, preferably without the extraneous zip-pocket on the sleeve. I know it's something of a Lewis TM and it was introduced across the range in the mid-Sixties, but I much prefer the original look of the Lightning without it, as released in 58.
The differences between the Corsair and the Dominator are the pocket placements exactly, and the lack of chest pockets on the Corsair. I'm pretty certain that at one point in time the Corsair also had epaulettes, but I may be misremembering. The Plainsman is also on the same pattern, distinguished from the other two by having a straight yoke front and back in order to accommodate fringing. Not something I'd wear on a jacket generally, through money no object I'd have one to replicate the Tim Curry Dr Frank'n'furter jacket.
I'm sort of indifferent to it. They've been around since 68 (the older, rectangular label, later replaced by the current oval one); branding on bike gear seems to have become more common earlier than other leathers. Were it a choice I'd go without, but it's not a dealbreakers for me. I imagine it could be rendered vastly less visible in a few minutes with a cloth and a touch of nail varnish remover. I remember my dad doing that for an old work briefcase that my mother used years ago.
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global_01_local_0_shard_00002368_processed.jsonl/32788 | Quoted in the Wall Street Journal on October 27, 2013
Quoted in the October 27, 2013 edition of The Wall Street Journal in an article titled "Five Bad Ways to Pick a Mutual Fund".
You can read the article here
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global_01_local_0_shard_00002368_processed.jsonl/32791 | Words containing globates
Found 1 words containing globates. Browse our Scrabble Word Finder, Words With Friends cheat dictionary, and WordHub word solver to find words that contain globates. Or use our Unscramble word solver to find your best possible play! Related: Words that end in globates
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global_01_local_0_shard_00002368_processed.jsonl/32823 | O’Brother To Support Alice In Chains On May Dates
O’Brother have announced that they have been tapped to support Alice In Chains on a number of dates in May. Exact shows have yet to be announced. You may recall that MonstrO have already landed the opening slot on a number of the bands upcoming shows.
Meanwhile, the previous rumors of the seminal grunge outfit being supported by Bullet For My Valentine and Halestorm have thus far turned out to be limited to a number of festival appearances. Initial rumors and marketing materials implied that the three outfits would be teaming up for a handful of dates. |
global_01_local_0_shard_00002368_processed.jsonl/32837 | Jump to: navigation, search
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global_01_local_0_shard_00002368_processed.jsonl/32844 | Hosted identity management as a service
May 2018
Identity management is a critical platform component. External users on mobile apps need to be authenticated, developers need to be given access to delivery infrastructure components, and microservices may need to identify themselves to other microservices. You should ask yourself whether identity management should be “self-hosted”. In our experience, a hosted identity management as a service (SaaS) solution is preferable. We believe that top-tier hosted providers such as Auth0 and Okta can provide better uptime and security SLAs. That said, sometimes self-hosting the solution is a realistic decision, especially for enterprises that have the operational discipline and resources to do so safely. Large enterprise identity solutions typically offer a much more expansive range of capabilities such as centralized entitlements, governance reporting and separation of duties management among others. However, these concerns are typically more relevant for employee identities, especially in regulated enterprises with legacy systems. |
global_01_local_0_shard_00002368_processed.jsonl/32868 | Treating Hormonal Acne From The Inside
It’s pesky but completely normal. According to the American Academy of Dermatology, around 40–50 million Americans have acne at any given time.
Acne forms when the bacteria P. Acnes gets trapped within the skin. Hormone-driven acne is common, including the ones you get during puberty. Changes in hormone levels signal the body to produce excessive amounts of oil. Combined with dead skin cells, dirt, and other pore-clogging agents, this makes the skin a favorable environment for acne-causing bacteria to live in.
How To Determine If You Have Hormonal Acne
For teenagers, hormonal acne typically appears on the forehead, nose, and chin. Meanwhile, adult hormonal acne usually forms around the cheeks, chin, and jawline.
Hormonal acne is cyclical in nature; it tends to recur at a certain time of the month and often appears in the same places.
Possible Treatments
Dr. Jennifer MacGregor of Union Square Laser Dermatology in New York says that most hormonal acne is immune to over-the-counter treatments. So it won’t be wise to reach for that tube of benzoyl peroxide and drugstore toner right away.
It’s challenging to treat, but not all hope is lost when you have hormonal acne. A good skincare routine helps, but dermatologists also recommend a combination of oral medications and a change in diet.
Sugar- And Dairy-Free Diet
MacGregor explains, “Blood sugar spikes are known to cause inflammation and hormonal fluctuations, which can exacerbate acne.” She recommends avoiding white bread, potatoes, white rice, and other high-glycemic food or food that cause a rapid spike in blood sugar.
Dermatologists may also suggest eliminating dairy from your diet, as the growth hormones found in milk may disrupt your bodies’ natural hormonal balance.
Although the correlation between diet and acne prevalence hasn’t been proven, MacGregor advises a diet change because “there is evidence it helps acne in general and people feel better all around.”
Oral Contraceptives (For Women)
Treating Hormonal Acne from the Inside
Marina Peredo, M.D., of Mount Sinai Hospital says, “These oral contraceptives are composed of ethinyl estradiol plus either the progestin norgestimate, norethindrone acetate, or drospirenone, which work together to alter levels and activity of hormones that can trigger acne.”
Consult a doctor first before you take any birth control pill. This may not work well for you if you have a history of or if you’re prone to blood clots, high blood pressure, or breast cancer.
Anti-Androgen Drugs
Too much male hormones or androgen contributes to the formation of acne by activating oil production and disrupting skin cell regulation facilitated by hair follicles. Anti-androgen drugs block androgen receptors in the body, bringing back your body’s hormonal balance.
Niacinamide Or Nicotinamide
Niacinamide is a form of vitamin B3. It has anti-inflammatory properties that help calm skin conditions like acne.
Niacinamide has been recognized as a safer alternative to steroids and antibiotics in a study that shows it helps heal mild to moderate acne. The same study lists the potential side effects of the latter drugs, such as hypertension, immunosuppression, and osteoporosis (for steroids), and diarrhea, yeast infections, and photosensitivity (for antibiotics).
Scientific theory suggests that niacinamide is beneficial to the skin because its component niacin is a precursor to NAD+ and NADP+. These two molecules are necessary for cell repair, regeneration, and overall function.
Niacinamide can be found in topical treatments and supplements such as TreeActiv Skin Savior.
Ask For Expert Guidance
Hormonal acne is a frustrating condition that is hard to understand on your own. Researching helps, but it’s best to speak to a doctor who can help you formulate a treatment plan that works for you.
We hope we’ve shed some light on your problem, and if you have suggestions and pointers to share, please feel free to comment below. You might help a fellow acne-warrior along the way.
Leave a comment |
global_01_local_0_shard_00002368_processed.jsonl/32907 | Space News for June 8, 1999
Moon Has a Sodium Tail
Astronomers have discovered a sodium-gas “tail” that stretches away from the moon for at least half a million miles. Unsure exactly what’s causing this tail, astronomers theorize that it might be caused micrometeorites striking the moon, with the sodium pulled into the tail by the Earth’s gravity.
BBC News
CNN Space
Computer Programmed to Detect Alien Life
NASA is developing a computer program which they believe will assist the search for extraterrestrial life. Designed to recognize every variant of microbial life on Earth, the program would be incorporated into future missions to Mars, such as a rover that searches for life by cracking open rocks.
Fox News
Recent Solar Ejection Worried Astronomers
For a few hours last Tuesday, astronomers didn’t know if a massive coronal ejection, containing superheated plasma, would strike the Earth. After first witnessing the ejection, astronomers used the Internet to compare current images of the sun from around the world and decided that a worldwide alert wasn’t necessary.
BBC News
WIRE Failure Caused by Power Glitch
An investigation into the failure of the Wide-Field Infrared Explorer (WIRE) satellite has concluded that a surge in a circuit led to the failure of the satellite. When the satellite was turned on, the surge caused it to prematurely blow the bolts on a sunscreen which protected a hydrogen tank. The unprotected hydrogen sublimated, spinning the satellite out of control. |
global_01_local_0_shard_00002368_processed.jsonl/32938 | Louis Tinayre
French artist
Tinayre was the son of Communards and spent eight years of his childhood in Hungary after his mother fled France. He studied painting at the Budapest Academy, returning to France in 1880. He soon established a reputation for himself as an atist, specialising in newspaper reportage. In 1895 he was sent by Le Monde Illustré to cover the quelling by French troops of an uprising in Madagascar, then a French protectorate. He became fascinated by the country, spending six months in the country where he produced many drawings, photographs and illustrations, and then a set of eight huge 'diorama' paintings on this return to France. In 1898 he returned to Madagascar to work on a giant panorama of the capture of the town of Antananarivo by the French in 1895. He took with him a Lumière Cinématographe. It is unclear how he obtained the camera, and nothing was known of the films that he took until his grandson presented eighteen surviving films to the Cinémathèque française in 2009.
The films depict Madagascan people going about their everyday lives, and include scenes of people ploughing, making roads, travelling to market, construction work, women carrying loads up and down a hill, boys making clay bricks, a forge, and market day. The figures are invariably mid-distance, and the films' composition sugests their use as aides-memoire for the artist in constructing his panorama. Tinyare exhibited his panorama at the Paris Exposition in 1900, then became official painter to Prince Albert I of Monaco (an oceanographer and enthusiast for cinematography) on his scientific expeditions in the Mediterranean, Atalantic and Arctic. A glacier on Spitzbergen Island is named after him. His son Yves became a noted baritone singer.
Luke McKernan |
global_01_local_0_shard_00002368_processed.jsonl/32968 | Showing posts from 2008
So Sorry
So sorry for not posting. It's been so busy at work that I haven't had a chance to think of anything for this blog, let alone write--as I should be doing no matter what.
I promise good stuff is on the way. Please post anything you wish to discuss.
Keep writing. |
global_01_local_0_shard_00002368_processed.jsonl/32970 | Mastering the art of media training
Mastering the art of media interviews, particularly on TV and radio, is a must-have skill for senior executives. An unfortunate slip of the tongue from an unprepared, or under-prepared, spokesperson can wreak havoc on your organisation’s reputation and weaken your brand. Media training is an essential investment, says Bridgid Nzekwu, our head of media training. Remember Tony Hayward? The former |
global_01_local_0_shard_00002368_processed.jsonl/32971 | joomla-migrationJoomla site migration - a step you must consider
Joomla 1.0 reached his end of life in June 2009, Joomla 1.5 in September 2012, Joomla 2.5 in December 2014. There are no more security releases for these versions. In fact all versions of Joomla prior to Joomla 2.5.28 and versions of Joomla 3.* prior to latest official release (3.4.5 at this time) are vulnerable. Also is a fact, that more, than 3.5 million of Joomla powered sites where hacked in the year 2014 alone.
So check your version of Joomla! If you are already on one of 3.* versions, you can solve your problem by using the one click upgrade feature to get the latest stable release. If you have any of earlier versions, you need to plan to migrate - and fast.
You don't need to migrate only for security reasons. Joomla has been improved dramatically over the years, an migration let you access the new features, like the improved content structure, clan, fast, mobile friendly backend, built in change tracking for content, the new built in tagging system, and generally a responsive-ready, Bootstrap powered engine.
The new Joomla Extensions Directory hosts 7500+ hand-picked, cross-checked, feature full add-ons for the new engine (among them, 15+ of extensions built by ourselves).
If you are a versed Joomla developer, you can do the migration on your own, but most of the site-owners does not have the expertise, the time or both to do the big leap. Generally, older and more feature packed your site is, the migration will be more complicated, and you might risk to loss part of your data, your SEO assets, other things you want to preserve.
We are here to help, we are migrating Joomla sites since the fork between Mambo an Joomla happened (practically we have done our first migration from Mambo to Joomla in late September 2005), and as the maintainers of site we already demonstrated, that we know this CMS from inside out. So, if you need a genuine Joomla guru to hire, here we are!
What this step will cost me?
It's a hard to respond question. Due to the versatility of Joomla, each site built on this CMS is unique, so obviously migrating cost varies with the site's complexity. Small and simple sites (with few and simple extensions) built with a relatively recent Joomla, properly coded might cost somewhere around €300-450. As the complexity increases and the CMS version used is older, the prices naturally are increasing. So sites of medium complexity might cost between €500-750. Big and complex sites (sites with e-commerce, community, and or CCK extensions like K2) are starting at €1000. Sites with home grown components, extra, non Joomla features (as ones connecting to other databases too, or performing non core functions) can cost even more. But we have the knowledge to handle most of situations, including building custom Joomla components if needed.
What if I have already a Joomla security contract/I am hosting the site with you?
this is a great advantage. We know your site from inside out, so you can expect a quick turnaround and a great price for the migration!
What if I have a Joomla 2.5 site? You said it's secure!
It's a clear difference between migrating different Joomla versions. Migrating from Joomla 2.5 to 3.* is considered a mini-migration - so, more, than a simple upgrade, but generally simpler, than a migration from Joomla 1.5 for example. But you still need to upgrade, as is described pretty clearly by the core developer team in this article. I don't have much to add to their reasoning. So the question is not IF you need to migrate, but WHEN you will do it. In mean time you should add the latest available patches, and be sure, to have the latest stable official Joomla 2.5 release (Joomla 2.5.28).
OK, got the idea, what I need to do?
Migrating a Joomla site begins with planning. Before contacting a pro, you will need to take that proverbial pencil and paper sheet, and think about key questions a pro will ask from you:
do you want to keep the design?
Probably not, especially if the site is older, and is not mobile friendly/responsive. But you might want to keep as much from the existing page elements as is possible - so, try to do an inventory of what you want to keep, and what can be/should be dumped.
do you want to keep ALL features of the site?
Also there might be parts of the site you no more need, but in same time you might want new features.
what are the key features/functionalities you want to preserve?
Prepare yourself for the eventuality that your preferred component/module/plugin is no more available, and will need to be replaced!
what are the key data you want to keep?
There can be a lot of things, beginning with data collected over the years bu a Joomla statistics component, user accounts which have not been used by years, other things you might want to dump with this migration.
what are your key landing pages?
Preserving the SEO assets is one key point of any migration process. But no one can you guarantee a 100% success - especially on older, larger sites. You need to pinpoint your key assets, and you need to focus on them.
Now you can proceed. If you are a skilled Joomla Developer, it can be a straightforward project, but if you don't have the time or just want a pro to do it, please contact us for a quote. Keep your data you collected above handy, and don't hesitate to contact us for a quote. We will analyze your site FREE OF CHARGE. We will need Super Administrator access for this purpose. Our team will get back to you with an estimate in a few days.
We take the time to study and analyze EVERY site that asks for a quote, so some cases might take up to a week.
bagnap (Rent-a-Coder)
Implement OpenSEF for Mambo 4.6.2 installation
Joomla Security
• We are appliying all upgrades to the site as needed
• We are monitoring for uptime and unwanted activity
• We are correcting any issues found
• We are supporting all current and upcoming Joomla versions
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global_01_local_0_shard_00002368_processed.jsonl/32973 | skip content
Rainy Days: SeasonS
#109 Shoretown – Sanded
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Creator's note Dave Stankoven
I'm sure almost none of you are aware but I don't just make these two comics. I'm also writing 2 novels, a feature film, in post production for my short film, and working on a music album. If you follow me on Patreon (You don't have to support to follow) you'll be updated on all the great stuff I'm creating. |
global_01_local_0_shard_00002368_processed.jsonl/32990 | A recent post over at Brief Essays with Pictures got me thinking. If Libertarians are taking the approach that they are "the only ones who are being rational," what does that mean? Don’t we conservatives do that when we talk about liberals and their emotional illogic? Don’t atheists do that when they reject faith?
Here’s my answer to the mistake of thinking that we are the only ones being rational, or that rationality alone is the answer to abuses of faith and emotion.
It’s not just libertarians who define themselves as rational thinkers – it’s atheists, and often, religious conservatives.
What they are really doing is railing against the forces of irrationality that they often rightly perceive out there – but usually, they throw out the baby with the bathwater.
Atheists see religious dogma as unthinking and irrational, even anti-rational. And in abusive cases where people have abandoned reason rather than making a useful marriage of Faith and Reason, of course they are being irrational. Atheists and secular materialists respond by despising, discarding, disregarding, or marginalizing faith rather then seeing how dogma (in tradition, human wisdom, and dare I say revealed faiths) can balance our limited and often self-deceptive use of reason.
Conservatives see emotional fanaticism as unthinking and irrational. And when environmentalists, for example, would rather allow thousands to die of malaria than to moderate how we use DDT, conservatives are right to scream "we need scientific environmentalism, not emotional panic reasoning."
In fact, not only have anti-global warming panic conservatives thrown out the environment with the panic mongers, some environmentalists are realizing this error, but instead of rejecting environmentalism as some have, they have written a book charting a smarter strategy – see Break Through: From the Death of Environmentalism to the Politics of Possibility.
This type of "we are the rational ones" is a reaction to those who fail to balance reason with faith and emotion. We should, however, look for the balance rather than the "reason only" solution, since both emotion (i.e. intuition, gut feeling, love, compassion) and faith (wisdom, revealed truth) have something to contribute to the guidance and management of mankind and his resources. |
global_01_local_0_shard_00002368_processed.jsonl/33023 | Shopping Cart
Juglans Ailantifolia - 3 Seeds - Japanese Walnut / Heartnut (Juglans cordiformis)
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Juglans Ailantifolia - Japanese walnut / Heartnut (Juglans cordiformis)
3 Seeds
Juglans Ailantifolia is a species of walnut native to Japan known as the Japanese Walnut, or Heartnut, due to the stylised heart shaped seeds!
Foliage is pinnate with around 15 leaflets per leaf, each leaflet around 10 cm long. It flowers in June, producing male and female flowers on each tree and is self fertile. Male flowers are inconspicuous catkins, female flowers have pink pistils, producing the fruit later in the Autumn. The fruit is a nut in a green husk which can be used to make a yellowish dye, are produced in bunches of around 5 to 10, inside the husk is the hard, heart shaped nut which contains the edible seed.
Grows to a height of around 20 meters tall and a spread of 15 meters.
Fully hardy to -15°C and under. |
global_01_local_0_shard_00002368_processed.jsonl/33027 | Now Playing
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Five Things You Need to Know About Xi Jinping
China's top leader Xi Jinping has consolidated power faster than most observers expected since he took control three years ago. However, the country's slowing economy and tumbling stock market are proving to be his biggest challenges to date. Photo: AP
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global_01_local_0_shard_00002368_processed.jsonl/33052 | If you’re working on a report or some other type of professional document that involves numbers and data, charts make it easier to present your findings effectively and set them apart from the noise large amounts of data can sometimes cause.
In Zoho Writer, you can insert over 35 different types of charts or import directly from an existing Zoho Sheet workbook.
Let’s take a detailed look at three different ways to work with charts in Writer.
1. Building a new chart from scratch
If you haven’t already entered the data in a spreadsheet or an existing report, you can begin by inserting a new blank chart. As you insert the chart, Writer will automatically create a new Zoho Sheet workbook for you to input values for the new chart.
To do this:
A. Go to More Options (☰) > Insert > Charts
B. Choose the chart type that’s best suited for your data. Here’s a great guide to chart types if you’re confused about which to use for the data you’re presenting.
C. To add values to the chart, click on the Edit button on the top-right corner of the chart. Every time you update this Zoho Sheet workbook, the inserted chart will automatically get updated as well.
2. Converting tables to a chart
Existing tables that contain data can be transformed into charts as well. The first row and column will be each mapped to an axis, while the rest of the information will be considered as values for the chart.
To do this, right-click anywhere on the table. Then click More Options > Convert Table to Chart. You can also edit this chart later using the Edit button on the top-right corner of the chart.
3. Importing charts from Zoho Sheet
If you’re trying to add charts to documents from an existing Zoho Sheet workbook, all you have to do is copy and paste them from Zoho Sheet to Writer.
You can either import charts as images that remain unaffected by changes to the source or as dynamic elements that get changed as you update the source.
To link a chart to its source sheet when pasting, click on the Paste Options icon and choose Link chart to source.
That’s all for now. Let us know how you’re using the different chart options in Writer by emailing [email protected] or commenting below.
Happy writing!
Make Zoho do more for you: You can now use Writer, along with Sheet and Show, as part of our cloud office suite and other collaboration tools by signing up for Zoho Workplace or for Zoho One.
Rakeeb Rafeek
Product Marketing
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global_01_local_0_shard_00002368_processed.jsonl/33053 | Having an accurate perception of the environment is vital in the day to day of any animal and fundamental to its survival. Usually, they can perceive and interpret their surroundings quite easily, through basic senses, like sight, hearing or smell.
However, some animal groups have developed a series of complex sensory organs and systems, adapted to their ways of life, that allow them to receive and accurately interpret a huge amount of data. In this article, you’ll learn about some of these amazing systems and mechanisms. But first…
What is perception?
The Cambridge Dictionary defines perception as “the awareness of things through the physical senses”, an awareness that will depend on the information collected by the sensory organs and the brain’s interpretation of it. Perception is an interpretation dependent on context and requires a chemical or mechanical stimulation of the special nerve cells (the receptors).
Perception is the awareness of the environment through the senses. By Scott Walsh | Unsplash
In some cases, certain features that manifest in the external environment can only be recognized through detailed organisation and a complex reading of the messages that reach the brain. In this sense, the most arduous interpretations of the different stimuli usually require individuals to develop high cognitive capabilities that will enable them to effectively examine and control their environment.
However, a high degree of adaptation doesn’t always require a great sensory equipment or accurate representations of the environment. Animals have adapted (and refined) a series of sensory systems and organs in order to receive the information as quickly and effectively as possible. In the following paragraphs, you’ll discover three of the unique information systems and sources used by different animal groups and species.
The lateral line system
The lateral line is a sensory organ present in a wide variety of aquatic vertebrates. It’s a structure that consists of a series of longitudinal channels that run lenghtwise down each side of the animal’s body, tracing a line that’s usually visible to the naked eye. This system is also composed of a series of receiving cells called ‘neuromasts’, which are in turn formed by a group of hair cells, in charge of collecting information and perceiving the movements of water.
Animals that have this unique organ can easily detect the movements, vibrations and changes that occur as water flows, which helps them to avoid potential collisions and guides them when swimming. The lateral line also allows them to identify predators, prey or objects in a very precise way. A rather amazing example of the efficiency of the lateral line is the case of some blind fish that live in caves with little to no light, which can perceive objects smaller than the head of a pin. In any case, it’s important to note that the most detailed and accurate images are usually obtained when fish move at high speeds.
Lateral line organ. By Besjunior | Shutterstock.com
Lateral line organ. By Besjunior | Shutterstock.com
Although, in general terms, this organ behaves and works similarly in all organisms in which it’s present, some animals have developed a unique lateral line, such as cephalopods and some amphibian larvae.
The detection of electric fields
Electrolocation is the ability that some animal species have to detect electric fields in their environment, which they use to locate other organisms, communicate, locate objects and orient themselves. This mechanism is only viable in aquatic environments (and especially in marine environments), as the physical-chemical properties of water make it an excellent electrical conductor (unlike air, which acts as an insulator in this case).
This skill is used by some fish families, such as Gymnotidae or Mormyroidea, and is possible through the development of a series of adapted sensory mechanisms.
The African elephantfish (Mormyroidea) has the ability to produce electric currents. By boban_nz | Shutterstock.com
But what are these mechanisms and how does electrolocation work? These fish have a series of ‘electric generators’ in their body. The generators produce a series of electric discharges (from 1 to 10 volts) that expand in circles with the movement of the fish and that each individual will be able to perceive, thanks to the presence of thousands of sensors.
Depending on how the electric current flows through the elements of the environment, the animals will see one image or another; rocks are dark (they have insulating properties), while plants and metallic objects are perceived as bright, as they are better conductors. This differentiation between conductive and non-conductive objects allows animals to perceive distances and shapes.
They perceive the images in flashes, which will become more recurrent and faster as the speed of the electric pulses increases. In this sense, while some species are able to generate hundreds of discharges a second, obtaining an almost continuous image, others will perceive the world in less detail, as they produce discontinuous discharges every few seconds.
The interpretation of echoes
Echolocation, also called bio sonar, is the ability that some animals have to perceive their environment through the emission of specific sounds and the subsequent interpretation of their echoes. This is how it works: when the sound waves emitted run into any object, element or animal in their path, they bounce off and echo back to the transmitter with a lot of valuable information.
Animals that use echolocation in their daily lives, such as bats or dolphins, usually emit high-frequency sounds; as such sounds are very rare in nature, it’s unlikely for them to pick up interferences during the reception of echoes, and therefore interpret their environment in a more precise way.
Dolphins use echolocation systems often. By Jeremy Bishop | Unsplash
Dolphins use echolocation systems often. By Jeremy Bishop | Unsplash
Echolocation is a system used by some species to obtain information about the elements in their environment: their size, weight, speed, direction… This is one of the most important and unique perception mechanisms in the animal kingdom.
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global_01_local_0_shard_00002368_processed.jsonl/33057 | Opinion | Joseph E. Stiglitz
Democracy at risk
Lesley Becker/Globe Staff; Adobe
For those of my generation — born before or during the World War against fascism and who’ve seen the victory of the West over Soviet totalitarianism — the idea that democracy would once again be at risk is almost unthinkable. But it is, and in the very place that claims to be the bastion of democracy, the United States.
Democracy is, of course, about more than having elections once every four years. It’s about systems of governance that give voice to everyone and put no one above the law. It’s also about the protection of basic human rights, including those of ethnic and racial minorities. But America has flipped around traditional concerns about the majority oppressing the minority: Now we have a different kind of minority trying to impose its will on the majority, in ways that the majority often views as infringing on its basic rights.
It is easy to understand the new fight: A vast majority favor some things that the minority strongly oppose, and the only way for the minority to prevail is to undermine democracy. The means justify the ends, so they seem to believe — even if those undertaking this assault against democracy make constant appeals to democracy and freedom.
The vast majority of Americans, for instance, believe that we should have more progressive taxation (not the system we have whereby the very, very rich pay a lower percentage of their income in taxes than those who work for a living); they believe the minimum wage should be increased, that access to health care should be a basic human right, that women should have control over their bodies, that there should be more stringent regulation of banks, that climate change represents a threat to our future, that the right to bear arms does not mean an unfettered right to have assault weapons that enable mass killings. A coalition of minorities in opposition to each of these viewpoints has succeeded in blocking what the overwhelming majority of Americans believe is the right thing to do.
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There are several elements in their attack. The first is intellectual: providing specious arguments in defense of the indefensible. An inheritance tax is recharacterized as a tax on dying, rather than what it is: a tax on passing wealth from one generation to another, in an attempt to prevent the creation of an inherited plutocracy. Or upending the language of “rights,” not noting that one person’s right to bear arms (assault rifles) results in the deprivation of a more fundamental, universal right — the right to live.
The second is undermining representation of those citizens likely to oppose, beginning with gerrymandering and voter suppression, but including making it more difficult and costly to exercise one’s basic democratic right, the right to vote. The United States is one of the few countries to have voting on a work day — making it more difficult for workers to vote; and some states have made matters worse by shortening the times polls are open and creating fewer and more inconvenient polling places.
The third is increasing the clout of money in politics, converting America from a system of one person, one vote, to one more akin to one dollar, one vote. Allowing unlimited corporate spending was a pivotal step.
The fourth is short-circuiting systems of checks and balances, when it is convenient for their agenda. While the separation of powers, with three branches of government, now under attack by the Trump administration, is critical here, so too is a free press, which President Trump has labeled as the enemy of the people.
When all of these fail, there is one more option: Tie the hands of government (or, to use Duke University historian Nancy MacLean’s term, put “democracy in chains”), so that it is near impossible for it to do anything. Better gridlock than allowing a democratic agenda to advance.
If we are to achieve an economic and social agenda that will lead to shared prosperity and societal well-being, we will have to first have political reform to restore democracy. It is also clear that it is nigh impossible to have sustainable democracy in a country with excessive inequality in wealth. Economic inequality inevitably translates into political inequality, and the resulting political power is then used to reinforce both economic and political inequality. An effective system of checks and balances requires a reduction in America’s current extremes of wealth inequality, where 1 percent controls more than 40 percent of the wealth.
Thus, economic and political reforms are intricately intertwined. There is hope: In earlier periods of our history, such as the Gilded Age, at the end of the 19th century, we pulled back from the brink. The progressive reforms of that era restored democracy and led to the creation of the first middle-class society in the world. While our democracy has been greatly distorted, especially by the power of money, people — voting — still count. It’s not too late. If enough of the majority turn out to vote, they can upend this undemocratic domination of the minority, and, rewriting the rules of our economy and our democracy, restore the democratic values for which America was once the beacon.
Joseph E. Stiglitz is a recipient of the 2001 Nobel Memorial Prize, former chairman of the President’s Council of Economic Advisers, and former chief economist of the World Bank. He is University Professor at Columbia University. His most recent book is “People, Power, and Profits: Progressive Capitalism for an Age of Discontent.” |
global_01_local_0_shard_00002368_processed.jsonl/33078 | Archive for the ‘Pentecost 4B’ Category
Counsel Without Knowledge is Dark, Indeed!
Sunday, June 21st, 2015
June 21, 2015
Rev. Brian Henderson, Pastor of Trinity Lutheran Church
7210 Lisbon Street, San Diego, CA 92114
Click here for audio of this message
We’ve all been in that dark place of fear, worry, doubt, and anxiety, and we all have fallen back on the old tried and true method of dealing with these things… panic! It is in the time of panic that we try everything imaginable to bring courage, stability, certainty, and peace. Advice from those older and more experienced than ourselves sometimes helps; but advice from our father or father figures is meant to teach more than reassure. You see, in order for the teaching to help it has to make sense, and in the middle of tragedy, who really wants to listen and learn. So if our fathers or father figures are wise in regards to God and His ways, they will encourage us to slow down, and then with a humble heart and mind, direct us to take it all to the Lord and call out to Him for help.
But what happens when we feel we’ve done that and have been doing that very thing, and nothing seems to be changing; nothing seems to be bringing us relief? Then we may be tempted to grow angry and bitter with God, or worse yet, we may doubt that He even cares. This is precisely where Job was within our Old Testament lesson. But God does see, and God does care, and to assume that He is clueless and distant is to follow a dark counsel without the wisdom of the Spirit.
This is precisely the message that God gave to Job when He declared these Words to Job, in the form of a question: “Who is this that darkens counsel by words without knowledge.” When God addresses Job, He does so using His exact and personal name, Yahweh, or Jehovah. When God speaks to Job, His name tells all of us that “I Am” IS the God who knows all things and allows all things, so that in the end they will work together for the good of those He loves, for those who love Him. This all knowing, all seeing, and all powerful God then addresses Job and us, with these words of challenge. “Dress for action like a man; I will question you, and you make it known to me.” In other words, this will be a contest; competition to see who it is that knows all; to see who it is alone that can declare in the end that it will be well with your soul.
Within His Words that follows, God desires to do a great work of faith, both within Job’s heart and our hearts. God desires to purge all of us of pride, and then force us to see our own sinfulness and helplessness, and then lead us to trust in God and His saving love; the love of our Eternal Father, strong to save
In our Gospel lesson (Mark 4:35–41), the disciples are being taught that exact lesson by the very Son of God, Jesus Christ. Every time I read this portion of scripture I can hear the underlying question beneath the disciples’ words recorded, and it is, “Jesus, don’t you care that we are about to die?” I think that is also our underlying question when we are going through the storms of life.
Dear saints, our central problem is not the storms of life, but instead it’s our sinful tendency to focus only on the storms. I think you will agree with me that it is hard to remember that Jesus is in the boat with us when our attention is consumed by the life threatening waves outside the boat that are now spilling into the boat and threatening to capsize us and pull us deeply down into the sea of despair.
Why do we so easily loose sight of Jesus in times of trouble and focus so heavily on the storms of life. Why do so many of our storms, life problems at the time seem so unsurvivable, but afterwards we can look back and see that we made it through, with even stronger faith? Because dear friends, one day, maybe sooner than we know it will be one of those storms that does end our earthly existence. Within this perspective of fear and worry, it’s hard to remember that Jesus is in the boat with us; it’s not easy to remember that God is on the job when the waves are in your face, and your boat is quickly filling with unwanted water!
Sometimes when we encounter these life storms, we can become like Job and his friends; we want to understand the storms. And so we ask, “What have I done to offend you Lord.” Or we may ask, “O Lord, don’t you care that I’m in trouble?”
We so desperately want to know the answer to things like” “Why did I lose my job, or why can’t I find a job? Why did the one I love and need so badly have to die? Why am I so sick? Will I ever get better?” Or perhaps even today we may be asking, “Oh Lord, why did you allow the evil to control that young man who killed nine of our brothers and sisters while they were praying to you at Emanuel African Methodist Episcopal Church in Charleston, SC? We ask why because we hope that by knowing the answer to the unknown we will find a way to bring calm to our minds and peace to our souls. But the truth is that even through our best efforts of gaining knowledge we will always fall short of understanding the mysterious infinity of God’s mind and will; we will always be frustrated by the feeble limits of our own human intellect.
And to our insatiable desire to have God explain Himself, God asks us His own question: “How can you the creature ever understand I your Creator outside of what I have told you; outside of what I have decided is enough knowledge?” But this isn’t the answer we want, is it? No, secretly within our hearts we want God to explain Himself. So, our sinful nature loses sight of God’s love for us and instead of faithfully trusting in His presence and care, we begin to focus our worried minds on the unknown instead of the known.
The truth is friends, God’s love and grace sound good to us when things are going well. We will easily trust in His love, but sadly, when the storms of life come, and they will come, then the littleness of our faith appears. And when this weak faith becomes evident, Jesus speaks from within our boat and says, “Why are you being so cowardly? Don’t you have faith?”
Dear friends, the solution to our fears is to remember where Jesus is and who He is. We are reminded where He is, within His question of why we are afraid, and why we lack faith, we may be tempted to hear a scolding within the Words; that is we may receive the Words as just another accusation of God’s Law demonstrating how helpless and faithless we are. But if you hear Jesus Words that way, you have forgotten Who Jesus is. He is not speaking as a Judge, but as a Savior and a Comforter.
The Son of God is with you in the boat, traveling with you through the storm upon the sea of despair. After all, it was this Christ who told you to get into the boat with Him in the first place. He is the One Who died for all so that you would know that just as death had no power over Him, it likewise has no power over you. It’s not just the wind and sea that must listen to Him, but also sin, death, and the devil must obey Him.
Through His completed work upon the cross we are a new creation; through His Word and sacraments we are able to trust in His real presence with us, even when our own storms over power us. Through His presence, our little faith becomes strong faith, as we rest with the other disciples within this gospel ship we call the church. Because of Jesus, we don’t ever have to fear the storms of life again, because we know that through Him, God the Father is always for us and never against us. Within the waters of our own baptism we have been splashed with a power greater than all of the angry seas combined. Because the love of Christ controls us, we can trust in God’s kind heart, and through His love for us, all of our fears can be calmed and replaced with certainty.
Dear friends, in response to our cry, “Don’t you care that I am in trouble?” God doesn’t offer us understanding, but instead He offers us His presence within His precious promises. He Who said to the waves, “Thus far and no farther,” says to us, “Fear not, for I am with you always.” He assures us the He knows what we can never understand, and He is able to handle what ever we can’t.
Today dear friends Jesus tells us to stay within the Gospel Ship, even this little boat we call Trinity Evangelical Lutheran Church. He wants us to look around and see this truth: There is still room and time to bring more fearful and frightened sinners aboard, so that they too, along with us, can find salvation and peace. There will be storms, but Jesus will always be with us in the boat as we pass through the storms. And while He is with us, He is teaching each of us to trust Him and have faith—faith in the Fathers love for each of us. Oh sure, there will be times when it will seem as if God is silent; as if Jesus is asleep, but fear not little ones, even though He appears to sleep, He is with you in the boat. So take comfort, because the one who sleeps is also the one who never sleeps. He is the your Savior and Champion who promises to never leave nor forsake you.
He has permitted the storm to come your way so that you may know and trust Him deeper than you could ever imagine. But one day, your very last life storm will come, and that will be the perfect storm, because that will be the one that will take you to your perfect home in Paradise. Let us pray…
“O God our Defender, there are right now storms raging around us and within us, and they are causing us to be afraid. Rescue your people from despair, deliver your sons and daughters from fear, and preserve us all from unbelief, unbelief that tries so hard to separate us from your eternal love. We ask this in Jesus name… AMEN! |
global_01_local_0_shard_00002368_processed.jsonl/33085 | SCOUTS - Be Prepared
Creative Challenge
To atain the Creativechallenge badge, the Cub Scout must complete the following:
The cub scout must complete three of the following
1. Plan and give a musical performance/play. Perform to an audience other than the members of the Pack.
2. Create two new games for the Pack.
3. Design and make something, for example, a bird house, model, kite.
4. Create something using information technology, for example, a birthday card, party invitation, or a poster.
5. Make a creative presentation about an aspect of Cub Scouting. This could be in the form of a video, photos or posters. It could show the activities they enjoy doing, a Cub camp or a typical meeting |
global_01_local_0_shard_00002368_processed.jsonl/33087 | Les 350 ans de l'Observatoire de Paris
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L'Agorad'Arago ...
Arago’s agora. In the light of the stars, the light of words radiates… For its 350 years, the Observatory of Paris opens a digital guestbook. In homage to the generous and universal mind of Francois Arago, one of his most illustrious scientists. He invites all the “thinkers” of our time, whatever their origin, to write a message on the large blackboard used by Arago for his famous courses of popular astronomy in the nineteenth century: a bequest to the future generations.
A project carried out by artist Claude Courtecuisse, to be discovered in June 2017.
I maintain that it is possible to usefully explain astronomy, without diminishing it, I almost said without degrading it, so as to make its highest conceptions accessible to people almost foreign to mathematics” (Arago, Astronomie populaire, Vol. 1, 1854).
François Arago, a generous scientist
François Arago (1786-1853) was a leading figure in French science during the first half of the 19th century. He used his considerable influence to help scientists of his time develop and communicate their ideas.
He was also an outstanding popularizer and a promoter of science and technology. For thirty three consecutive years, he gave a public lecture on popular astronomy which was a huge success. His Astronomie populaire in four volumes was published the year after his death.
One of the last humanists, Arago was interested in many topics: physics, astronomy, geodesy, oceanography, inventions such as photography, the electric motor and the telegraph …
Arago presents the details of the Daguerre's photographic process during the public session of the Academy of Sciences,19 août 1839 - droits : Bibliothèque de l'Observatoire de Paris.Arago's public lecture on popular astronomy at Observatoire de Paris - droits : Bibliothèque de l'Observatoire de Paris François Arago - crédits : Observatoire de Paris.Arago's Blackboard at Observatoire de Paris - droits : Claude Courtecuisse / Observatoire de Paris. |
global_01_local_0_shard_00002368_processed.jsonl/33116 | Social Psychology Network
Maintained by Scott Plous, Wesleyan University
Craig A. Anderson
Craig A. Anderson
Craig A. Anderson, Ph.D., Stanford University, 1980, is a Distinguished Professor of Psychology at Iowa State University; Director, Center for the Study of Violence; and Past-President of the International Society for Research on Aggression. His 240+ publications have received over 37,000 citations. His book Violent Video Game Effects on Children and Adolescents included the first longitudinal study of this topic, and the first experimental study to compare the short-term effects of violent children’s video games on the aggressive behavior of both children and college students. He is considered by many to be the world's leading expert on violent video game effects. His General Aggression Model has been applied to clinical, social, personality and developmental psychology; pediatrics; criminology; war and climate change, among other fields. In 2017 Dr. Anderson received the Kurt Lewin Award from the Society for the Psychological Study of Psychological Issues, its top award. It was presented for "outstanding contributions to the development and integration of psychological research and social action." He shared that award with long-time collaborator Dr. Brad Bushman.
In addition to work in the media violence domain, Dr. Anderson's more recent work with talented graduate students and worldwide collaborators addresses issues such as global climate change effects on violence and war; media effects on stereotyping of Arabs/Muslims and on anti-Arab/Muslim public policy positions; media effects on impulsivity, attention deficits, brain function, and aggression; and re-appraisal training as a tool to reduce aggression. He also continues to serve as an associate editor of two journals, is on the editorial boards several other journals, and consults with numerous child advocacy and parent groups and governments on public policy issues.
Research Domains and Contributions
1. Belief perseverance. Dr. Anderson published the first studies to show that social theories—beliefs about how variables in the social world are related to each other—tend to persist even when the total evidential base of the theory is convincingly destroyed. The first article appeared in the Journal of Personality and Social Psychology in 1980 (Anderson, Lepper, & Ross). Subsequent articles on theory perseverance appeared in Social Cognition (1982, 1985, 1995, 1998), Journal of Experimental Social Psychology (1983), Personality and Social Psychology Bulletin (1992), Journal of Personality and Social Psychology (1986), and the Journal of Educational Psychology (1996). Key findings of these and related studies included that: (a) beliefs that are based on some type of causal explanation are especially resistant to change; (b) the process of generating a causal explanation for some event, even hypothetical ones, can generate a belief or theory that becomes resistant to change; (c) inducing people to generate causal explanations that contradict their initial belief leads to belief change, and can reduce or eliminate the perseverance effect. This work led to an explanation-based persuasion communication intervention that successfully debunked mistaken beliefs about HIV transmission and that increased participants' willingness work with persons with AIDS. Dr. Anderson published over half a dozen additional book chapters and encyclopedia articles on this general topic, including applications to the clinical domain. His most recent paper on this topic was published in 2007.
2. Attribution theory. Throughout the 1980s and 1990s, Dr. Anderson was a leading scholar on three of the major thrusts of attribution theory, the attribution process (when, how, and why do people generate attributions?), the structure of attributions (how do various attributions cluster, what dimensions distinguish them?), and the attribution effects literature (what impact do attributions have on behavior, affect, and cognition?). He was the first to note the importance of strategy attributions (1980) and their role in protecting a person's motivation level even in the face of initial failure, and their role in directing future efforts in thoughtful (i.e., strategic) ways.
Dr. Anderson's work with Bernie Weiner, Douglas Krull, and many others led to the development of a two-stage processing model, the first of which was largely automatic (and thereby subject to momentary priming effects), the second of which was more thoughtful and controlled. His general explanation process model was useful not only in the attribution domain, but it later played a key role in his work to develop what now is known as the General Aggression Model. He developed and tested these theoretical notions in multiple domains, including work on motivation, overcoming failure, and the clinical contexts of loneliness, shyness, and depression. For example, in a series of experimental and correlational studies, he showed that the most important attribution dimension in terms of predicting depression was personal controllability. His work with Sedikides further showed that people normally think about attributions in categorical terms (e.g., effort, ability, strategy), not dimensional terms. This work also was found to have implications for person memory and implicit personality theory, and memory distortions.
Dr. Anderson's attributional style work was found to generalize to Chinese students; the difference between average levels of depression and loneliness between Chinese and American college students was fully accounted for by culturally-based differences in attributional style. His work in the attribution domain appeared in numerous journals, including the Journal of Personality (1980), Journal of Experimental Social Psychology (1983), Journal of Personality and Social Psychology (twice in 1983, 1988, 1991, 1994), Social Cognition (1985, 1986, 1991, 1995, 1998), Basic and Applied Social Psychology (1989, 1995), Personality and Social Psychology Bulletin (1991, 1998, 1999) and Current Directions in Psychological Science (1997). Several book chapters applied the findings to clinical and other domains.
3. Imagination effects. Overlapping many of Dr. Anderson's research interests and studies is a longstanding interest in how merely thinking about or imagining an event influences subsequent thoughts, emotions, motivations, and behaviors. This ties together his interests in individual differences and personality theory, his work on knowledge structure approaches to social cognitive theory, and his work on situational effects across many domains. The belief perseverance work, the attribution theory work, and all of his subsequent work on the General Aggression Model are highly interrelated to his developing knowledge structure model of the dynamics between what a person brings with them to a situation and what the situation both enables and restricts. For example, simply imagining how or why a risky person might be a better fire fighter than a person who typically makes safe (conservative) decisions changes one's implicit personality theory about fire fighters, their interpretations of new data on the topic, and their willingness to change their mind about who would or would not be good at this job.
Similarly, the ease with which one can imagine oneself returning for a minimum number of therapy sessions influence one's intentions to do so; inducing a person to imagine such scenes actually increases such return behavior. Similar imagination effects have been shown by Dr. Anderson's team for multiple behaviors, including blood donation. Similar imagination processes have been found to produce stereotype-based biases in a host of domains, including reality monitoring failures. In addition to the many studies mentioned in the perseverance and attribution sections, other articles on this general topic have appeared in Journal of Personality and Social Psychology (1983, 1987), Social Cognition (1987), Journal of Experimental Social Psychology (1983), and the Journal of Clinical and Social Psychology (1987).
4. Temperature and aggression. Dr. Anderson's first empirical psychology publication was essentially a methodological correction article published with J. Merrill Carlsmith in 1979 in Journal of Personality and Social Psychology. In that article, the authors challenged earlier empirical work that had suggested that aggressive behavior increased in likelihood as ambient temperature increased from cool to uncomfortably warm (i.e., 80°F or so), and then sharply decreased as temperature further increased. Carlsmith and Anderson created a better defined population of temperature-days than had been used in the past, and applied a sampling procedure that allowed the to get a reasonable estimate of the temperature distribution in the U.S. over a several year period, and then applied this to previously published data on riots in the U.S. during the 1960s and early 1970s. Their results clearly showed that the likelihood of a riot breaking out did not decline during hot days, but instead continued to climb well past the previously-believed peak.
Since that initial article, Dr. Anderson became the foremost authority on temperature effects on aggression, based on his many field studies, several key laboratory experiments, and theoretical developments made by him and his colleagues. His key articles have been published in Psychological Bulletin (1989, 1992), Journal of Personality and Social Psychology (1979, 1984, 1987, 1996, 1997, 2005), Personality and Social Psychology Bulletin (1995, 1996), Advances in Experimental Social Psychology (2000), and Current Directions in Psychological Science (2001). More recently, Dr. Anderson has expanded the temperature/aggression domain to the study of the implications of global warming on violence. In one recent chapter, for example, Anderson and DeLisi (2011) showed that there are at least three separate ways that rapid global warming will likely increase violence rates around the world, some of which has already been documented. The three are: (a) the standard heat-aggression effect; (b) increased war and fighting resulting from resource competition and eco-migration; and (c) increased proportion of the adolescent and adult population with known violence risk factors, the result of poor childhood nutrition and a wide array of environmental factors at play during pregnancy and childhood. The APS Observer recently published an update of those key ideas (2017).
5. General Aggression Model (GAM). In the late 1980s and throughout the 1990s, Dr. Anderson began attempting a broad theoretical integration of the many mini-theories of human aggression. The social-cognitive revolution as well as developments in biological and neurological psychology set the stage for this development. Many scholars in various domains were often discussing the same basic aggression phenomena, but using different language. Dr. Anderson's team conducted a number of studies designed to test some of these ideas about automatic versus controlled cognitive processes, their relationship to anger and other aggression related emotions, and on how personality and situational combine to create conditions that elicit behavior intended to harm another person, i.e., aggression. Their studies included situational manipulations such as pain (versus no pain), uncomfortable temperatures (versus comfortable), insults versus no insults versus praise, images of guns versus mountains, and violent versus nonviolent media. Individual difference variables have included trait aggression, Big 5, adult attachment styles, and others.
Initially, Dr. Anderson's team put together a model that they called the "General Affective Aggression Model," but it became apparent that some standard aggression manipulations increased aggression without directly influencing aggressive affect. Therefore, when in 2002 Anderson and Bushman published their Annual Review of Psychology article on human aggression literature they called the integrated model the "General Aggression Model." It was an integration of social learning theory (e.g., Bandura, social cognitive theory (e.g., Mischel), cognitive neoassociation theory (e.g., Berkowitz), script theory (e.g., Huesmann), social information processing theory (e.g., Dodge), excitation transfer theory (e.g., Zillmann), and a host of other personality, social, and biological models too numerous to mention. To date, this article has received over 3600 citations. As noted earlier, one key aspect of GAM was borrowed directly from Dr. Anderson's earlier work on attribution theory and explanation processes, heavily influenced by other attribution scholars as well as appraisal and emotion scholars.
One key advantage of GAM is that by putting individual differences, personality traits, and environmental (situational) factors all into a common language, it becomes clearer to theorists just how different types of factors may interact in producing various aggression-related outcomes. For example, in one set of studies Dr. Anderson and colleagues showed that different developmental experiences (growing up in a hunting versus nonhunting family) result in different knowledge structures about hunting and assault guns, and that such knowledge structure individual differences determine whether pictures of a hunting gun or of an assault gun are likely to increase aggressive thoughts and later aggressive behavior (with Bartholow, Benjamin, Carnagey, 1998, 2005). In other words, GAM is able to theoretically link developmental processes, personality differences, and aggressive cognition responses to a specific stimulus type, in order to predict aggressive responses to a minor provocation.
Subsequent articles and book chapters have expanded GAM, applying it to topics such as aggressive personality disorders, violent crime and delinquency, intimate partner violence, male on female aggression and violence, global warming consequences on violence, development of violence-prone (and nonviolent) children and adolescents, the cycle of violence at dyadic as well as group and nation levels. And of course, it has been used to integrate the voluminous literature on media violence effects. Additional ways of how genetic and other biological factors interact with environmental factors have been discussed in more recent theoretical papers (e.g., with DeLisi in 2011; with DeWall & Bushman in 2011 & 2012). Articles that report the development, testing, refinement, and application of GAM range from psychology to medicine, include top journals, edited volumes, and a book focused on violent video game effects (with Gentile & Buckley, 2007).
6. Media effects. In recent years, Dr. Anderson's most visible work has been his team's research on media violence effects. Dr. Anderson published the first comprehensive meta-analysis on violent video game effects in 2001, with Brad Bushman, in Psychological Science. That article is now a citation classic (over 2400 in Google Scholar), and is still downloaded/read more than most articles each month. For example, in November of 2016, it was the 6th most frequently downloaded/viewed article, even though it is more than 15 years old.
Interestingly, Dr. Anderson wasn't trained in media effects research, and his early interest in this domain was primarily as a means to test hypotheses (both individual differences and short term priming effects) related to GAM. Since his initial video game (1995) and movie (1997) studies, he has published dozens of original empirical articles, several major reviews, and numerous other papers on the topic. In 2003, he and the expert NIMH panel published their finding in Psychological Science in the Public Interest, mainly because the Surgeon General's office revised their original report and buried much of it in an appendix. That article has now garnered over 1100 citations. Dr. Anderson's research team has involved scholars from many countries, including Japan, China, Singapore, Germany, Romania, Croatia, and Australia. For example, in 2008 his team published the first cross-cultural comparative longitudinal study of violent video game effects, in the journal Pediatrics; it found similar effects on Japanese and American children. Most recently, his team have reported similar media violence effects on aggression across 7 nations, and similar underlying processes linking media violence exposure to aggression, mediated by aggressive cognitions and empathy (in Personality and Social Psychology Bulletin, 2017).
In 2010, his team published the most recent comprehensive meta-analysis of violent video game studies; it found consistent harmful effects on aggressive behavior, aggressive thinking, and aggressive affect, among other findings (in Psychological Bulletin). That study found these effects across research design (experimental, cross-sectional, longitudinal) and across Eastern and Western cultures. That article already has over 1500 citations.
In recent years Dr. Anderson's research team also has pioneered work on the potential positive effects of playing prosocial video games (2009, Personality and Social Psychology Bulletin); effects of anti-Arab/Muslim media exposure on anti-Arab/Muslim attitudes, feelings, and beliefs 2013, (Psychology of Violence); and potential harmful effects of fast-paced violent media on attention, executive control, and aggression (2010, Psychophysiology; 2014, Aggressive Behavior). Other outlets for his media effects work have included Science, top APA journals (e.g., Journal of Personality and Social Psychology, American Psychologist), top APS journals (Current Directions in Psychological Science, Psychological Science), and top medical journals (Pediatrics).
Primary Interests:
• Aggression, Conflict, Peace
• Applied Social Psychology
• Causal Attribution
• Personality, Individual Differences
• Research Methods, Assessment
• Social Cognition
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Craig A. Anderson
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Private non-profit hatcheries, primarily owned by commercial salmon fishermen, support many salmon fisheries, releasing over 1.5 billion salmon smolt each year. In recent years, these smolt releases have contributed nearly 30 million fish annually to the commercial fishery.
Background photo: Kenai Range from Katchemak Bay.
Photo credit: Wonderlane, Seattle, WA. |
global_01_local_0_shard_00002368_processed.jsonl/33140 | photo by Alexandr Reshetilov/
You can read Andrey Zvyagintsev’s film as the heartbreaking story of a missing child, or as the chronicle of a country that has lost its soul
Russia was in the news at the Cannes Film Festival on Wednesday, but in this case it had nothing to do with election hacking, fake news, FBI investigations or Oval Office meetings.
Instead, it was Russian director Andrey Zvyagintsev’s drama Loveless (Nelyubov), which became the first film in the main competition to be unveiled when it screened for the press in the Salle Debussy ahead of its Thursday premiere. (The official opening-night film, Ismael’s Ghosts, is not in competition.)
Sight unseen, Zvyagintsev’s film figured to be one of the top contenders for this year’s Palme d’Or — the filmmaker is a master of the slow, implacable gut punch, and his last film, Leviathan, was widely thought to have been robbed when it only won the screenwriting award at Cannes three years ago.
Like Leviathan, Loveless is an unsparing portrait of an emotionally, ethically and physically ravaged country. The former film was more openly about politics, telling the story of a mechanic who loses his house, and much more, to the machinations of a corrupt local mayor and the political, legal and religious institutions that underpin the rigged system.
By contrast, Loveless goes smaller, though in the end that means it also goes bigger. Its central characters are Boris and Zhenya, a husband and wife at the end of an unhappy marriage; they’re undergoing a bitter divorce, but neither wants to assume custody of their 12-year-old son Aloysha, who is mocked by the self-obsessed (and social-media-obsessed) mother played by Maryana Spivak, and ignored by the feckless father (Alexey Rozin) under his own pressure from a conservative Christian boss and a pregnant girlfriend.
Shortly after Boris and Zhenya agree that they should have aborted their son before he was ever born, Aloysha disappears. What happens next brings out the best in no one onscreen — but it does work to the considerable strengths of Zvyagintsev, who masterfully builds the mystery into a gripping but grueling portrait not of the external corruption in Leviathan, but of internal rot.
This is rot that is passed from parent to child until it affects all of society. It is rot that comes from lives of failure and almost (but not completely) obscures the humanity these people once had. You can read Loveless as the story of a missing child, and it will break your heart; you can see in it the tale of a country that has lost its soul, and you won’t be wrong.
Using unsettling music by Evgeny Galperin and a brilliantly stark sound design, Zvyagintsev lets no one off the hook in Loveless and gives nobody an easy out. Not the characters, who with few exceptions don’t deserve it; and not the audience members, who are probably smart enough not to look to this director for uplift.
A few minutes before Wednesday’s screening began, the news broke that the film had been acquired by Sony Pictures Classics. That hardly came as a surprise, given that SPC also distributed Leviathan, which landed an Oscar nomination for Best Foreign Language Film, and won the Golden Globe in that category.
Will the Russian foreign-language submission committee, long beset by charges of conservatism and cronyism, dare to once again submit a Zvyagintsev film, particularly one that deliberately didn’t ask for any government funding? It was a surprise when they chose Leviathan, but from this vantage point they absolutely have to give serious consideration to Loveless..
So does the Cannes jury. The competition is off to a very good start.
Steve Pond
The Wrap |
global_01_local_0_shard_00002368_processed.jsonl/33143 | BeckyKelly the Best exotic Show
1. BeckyKelly Turn ons :: Forget about limits and join my show.
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global_01_local_0_shard_00002368_processed.jsonl/33154 | 29 July 2013
Adventures of a Stress Monkey
I promise I've got some super-nifty content coming soon. I've actually made some videos to share with you all, I just need to take a few and actually edit them a bit. I'm going to try my best to get them up this week, but no promises. I've got a two-year project coming to a head at work and I may just explode in a spectacular cloud of profanity and brain particles at any time. Have I mentioned that I hate doing overtime with a fiery passion?
23 July 2013
Prosperity Ritual
Last week I found out that my boss is moving on to another job at the end of the month. This woman is quite possibly the best boss I have ever had. She's been my partner in crime on a massive implementation project, a shield against the insanity of other managers, and a sympathetic ear when I've needed it most. I'm kinda devastated that she's leaving. To add insult to injury, she's leaving the week before we roll out the implementation we've been working on for the last year and a half - so I get to do it by myself. But wait, it gets worse. She let me in on some confidential info that the firm is going to be shifting things somewhat in the very near future. My job is secure, but it's likely that I'm going to get a lot more responsibility dumped on me with no extra recompense. Lovely. Just fricken lovely. So I decided it was apropos to do a prosperity ritual as soon as possible.
The day after I found all this out I trucked on over to Edge of the Circle to stock up on some gold chime candles and some money drawing incense. I figured that I needed to do something fast because my boss was trying to fast-track a raise for me before she left and I wanted to give that as much energy as I could as soon as humanly possible. I also wandered into a cute little art shop in Ballard (whose name escape's me) and got some canvas artist trading cards to make a talisman for myself. I have a pretty decent herb and oil stash at home, so I wasn't too worried about those ingredients.
I had planned on doing my ritual in the hour of Jupiter on Thursday, but life interfeared and it just didn't work out. I didn't want to wait a week for another Jupiter-Jupiter hour, so I ended up doing it during the hour of Jupiter on Friday. Not perfect timing, but at least the moon is waxing. I set out all my ritual components on my altar and got down to business.
I normally cast my circles using a sword, but this time I felt compelled to use a pair of arnis sticks as giant dual wands. Apparently prosperity magick calls for super phallic circle casting - figures. I then called the elements and deities, citing the powers associated with them I most wanted to bring to the ritual (abundance, clarity of thought, force of will, happiness, etc.). I gave special attention to calling Jupiter, as that was the power I was banking on. Then I explained to all the lovely forces I'd drawn up just what I wanted and why (to be paid what I'm worth in a job that doesn't make me want to jump off a bridge - not so much to ask I feel). I lit my prosperity incense as an offering.
Next I assembled a mojo bag using a cotton tea bag (yes, I know it should really have been a hand sewn red flannel bag but I didn't have time to hit the fabric store). I used a good tablespoon or so of calamus root, one enormous high john root, and a tonka bean, and then dressed it with some bergamot and vetivert oil. I tied the bag shut using three tripe knots.
Then, I dressed my gold candle with the bergamot and vetivert oils and charged it. I raised the energy by stirring up all the elemental powers in the room with my wands (they're weapons; they want to be swung around aggressively - I saw no reason not to indulge them).
I lit the candle and used the first three drops of wax to seal the knots of the mojo bag. No wealth spilling out for me thanks!
While my candle burned I took out one of my blank artist trading cards and my colored pencils. I took some time to meditate and decided to draw a talisman based on the sigil of Jupiter in Jason Miller's Advanced Planetary Magick. I drew the sigil in blue, filled in with gold. I sat it on a bed of green, sinking into brown earth, sinking into rock and magma. Prosperity is always a seed rooted in the earth, to the imagery seemed to work. I then filled in the sky with fiery orange for action and movement, to symbolize the prosperity energy firing off into the world to do its work.
I then made an offering of my favorite elderberry mead. I took three sips and pledged the rest to Jupiter. After that I was pretty keyed up and took a little time to ground.
I thanked and dismissed the deities and elements, and dispelled my circle. Once everything was open I took my mead outside and poured it into the garden to finish the offering. Then I went back into my temple to hang out while the gold candle burned all the way down (never leave candles unattended folks, especially if you have cats!). I put my talisman in my wallet (in the clear plastic pocket where your ID goes), that way it will both be next to the symbols of my wealth and will always be on me.
The mojo will go into a special pocket in my work bag or be carried in my pocket.
19 July 2013
Legal Considerations in Ghost Hunting
Last Saturday I did a presentation for the Olympia Paranormal Research Group on the legalities of ghost hunting. I was tempted to subtitle the presentation "How Not to Get Sued - Probably." You see, there aren't really any laws that are specifically directed at ghost hunting. I don't think lawmakers ever really think about it. As a result, most of the legal considerations of ghost hunting revolve around civil liability (tort law) and protecting yourself from that liability. It's all about how not to get sued.
*First a disclaimer. The following is just food for thought, it is not intended to be legal advice. If you need legal advice I recommend you consult an attorney licensed in your jurisdiction. While I am a lawyer, I am not your lawyer. What you do with this information is up to you.
Further, the following information in not comprehensive. It is intended to make you aware of the most common legal issues that can come up in paranormal investigating. Unfortunately, the potential for legal snags in a litigious world is almost infinite while my desire to dwell on it is not.*
Don’t do it. Seriously. Trespassing is a criminal offense - you can be arrested and/or fined.
It is imperative that you get permission from a property owner before you do an investigation. I recommend always getting permission in writing (make this part of your general paperwork).
Always make sure that all of your investigators and the property owner sign a liability waiver. Liability waivers basically say that if anyone gets hurt or anything gets damaged, the person injured promises not to sue you for damages. You need this so that if you accidental break the homeowner's ming vase, you wont get sued for millions of dollars. The homeowner needs it so that if one of your investigators trips over the coffee table and breaks a leg, the homeowner wont get sued. Everybody wins.
Of course, just because you've got signed waivers doesn't mean folks can't sue you - it just changes how likely they are to win. You see, most waivers protect you against negligence, but not recklessness. That means if you're startled by a noise and accidentally put a camera through someone's plasma screen you're probably ok. However, if you're juggling family heirlooms and accidentally drop one, you're toast. I look at it as negligence waivers protecting you from unhappy accidents outside of your control, but not deliberate idiocy or douchbaggery [yes, that's a technical term ;)].
Referrals are rather sticky when it comes to ghost hunting. If someone spends money on something because “you told them they had to” and they don’t like the results, they can sue you. If you tell someone they need to hire a plumber or electrician and the person the client hires is bad, they can potentially sue you (though not for much - probably). If you really think they need a service (like having their wiring checked) make sure you just say something like “consult a licensed and bonded electrician” rather than giving a personal referral (e.g., call my friend Bob, he’ll fix you up) - that can be construed as slightly extortionate if it turns out the referral was unwarranted because you had the client at a disadvantage when you gave the referral (they were scared, confused, etc.).
Equally sticky, though less likely to end in a law suit, are referrals for cleansings. At lot of times you'll come across haunted locations that a good energetic cleansing can pretty much fix. Some folks who do energetic cleansings charge fees, some only charge for their expenses, and others will come out of good will alone. If you refer a client to someone who charges for the cleansing and the client ends up feeling taken advantage of, you could be in legal hot water. More likely though, is to have the person doing the cleansing offend the client in some way. Most cleansings have religious overtones (or are straight out religious rites) and many involve practices that can make some people nervous. Be aware of what kinds of things cleansers do and refer accordingly. E.g. Don't refer the evangelical Christian client to a Voudou priestess - the priestess can certainly get the job done, but will almost certainly bring the client to hysterics. I recommend getting a list of several people of different backgrounds so you can refer people more selectively. And, of course, if a client is of a particular faith (and you know it at the time) refer them to their own religious leaders first, if appropriate.
Lawsuits are almost always the result of a relationship gone bad. The easiest way to avoid getting sued (even if you do something wrong) is to cultivate a positive relationship with the client. Be honest with them and make them feel that you're on their side. Communicate clearly what you will do during an investigation before you do it. Make sure the client understands - really understands - what you will do. I like to check someone's understanding by having them sum up what they think I'm going to do - you'd be amazed the misunderstandings you can catch this way. Make sure the client understands what kind of evidence you expect, and what DOES NOT constitute evidence. If you can tell a client is misunderstanding you, you have a duty to make sure they get it before you investigate.
As an aside, I also recommend asking if the client watches any ghost hunting reality shows. You can get a pretty clear snapshot of what they think you're going to do if you know where their ideas are coming from.
Clients with strong religious beliefs present their own special challenges. Be aware (if you can) of your client’s religion as early in the process as possible. Some religions have very firm stances on the paranormal and can be very easily offended. This goes back to making sure the client understands what you intend to do, so if they have objections they can say so before you start investigating. A little respect goes a long way, even if you think your client's religion is wackdoodle (another technical term).
Sadly, you almost certainly will run into crazy people if you make a habit of chasing the paranormal. Some clients are very lonely and will call you in just to get attention; some clients are certifiable. Do you best to figure of if the client is buggers before you investigate. Be EXTREMELY cautious with crazy people. You never really know what they're going to do. NEVER, ever, tell them they need to get professional help. You can ask if they’ve considered it or mention "that one person you know who in a similar situation found psychiatric assistance valuable," but do not do anything that could be construed as telling the client they’re nuts - apart from almost certainly pissing them off, it’s potentially libelous.
The other really tricky thing with crazy people is that they're often haunted. Oh yes, you can be both cracked and haunted. When someone has mental difficulties it can actually make them more vulnerable to negative entities, so you will often find them hanging around. Situations like that, however, are beyond the scope of a ghost hunting group. Honestly, this is the point where you should really start backing away slowly, making no sudden moves. There are spiritual healers and psychotherapists who are trained to deal with this kind of weirdness. Unless you're one of them, changes are you'll be way out of your depth with someone like this.
Remember, this is all just food for thought. Consult an attorney licensed in your jurisdiction if you need legal advice.
12 July 2013
Unintended Consequences
Earlier this week was the Grey School’s Pacific Northwest Urban Conclave. This was a three day event held here in Seattle, which my friend Rae and I organized. (It was totally awesome by the way.) During Conclave we went out on the town, took in some local sights, did a lot of magickal work, a few exercises involving magickal perception, had a ghost tour and a ghost hunt, and one rather kick-ass community building ritual (hooray collaborative ritual development!). Since a lot of our activities were actually done at my house, I spent a goodly chunk of the week holding magickal space for the group (holding protections, grounding flares, keeping energy levels even, etc.). As you might imagine, this was rather tiring. When the event was over I crashed pretty hard. I expected that. What I did not expect was that the whole thing seems to have sensitized all of my magickal perceptions.
Sapphire Soleil sensing energies at the Phoenix Theater
Normally I shield pretty hard, so the everyday energy bumps and dips of those around me don't affect me much. However, after spending a very intense three days paying much more attention to my magickal senses, I'm finding that the energies around me are affecting me much more strongly than normal. For example, a rather depressive co-worker just walked into my cube and it felt like someone let all the air out of one tire on a car (everything went wonky). In order to hold space during Conclave I had to open myself enough to constantly feel the energy of the group and respond when it needed tweaking. It seems that the openness I cultivated is still active.
While not exactly comfortable, I don’t really see this as a bad thing. As a rather paranoid person, I tend to over shield – not to the point where I don’t feel anything, but to the point where I just don’t pay much attention unless something trips one of my alarms (which is rare). It’s a lot like having energetic tunnel vision. While there’s nothing inherently bad about it, as a witch I feel that I really should pay more attention to what’s going on around me so I can be more proactive about how I interact with it.
This renewed awareness is going to be interesting to deal with. Now I just have to make sure I don’t accidentally turn it off again when I have an off day or get too lazy to deal with things. It’s so much easier to just let things slide, but that’s not the shadow magick way. *sigh*
03 July 2013
Shadow Magick for Composure
If you're like most of the people I know you probably face a dozen or more situations every day that just annoy the pants off of you. Maybe you have a horrible commute, a co-worker you want to immolate, or just have so much stress you want to scream. Sadly, vibrating with tension has become a fairly common condition in our lives and it's just not good for us. People often combat this stress by doing deep breathing exercises, taking a walk, eating obscene amounts of fat and sugar (my vice of choice), or occasionally going a bit postal on the people they love. Some of these coping mechanisms are obviously more productive than others. While doing something that boosts my serotonin levels can temporarily make me feel better, it doesn't really do anything to make my situation better, and when the mundane fails to fix things I turn to magick.
Fortunately for me, shadow magick is spectacular at dealing with the crappiest aspects of my life. It's raison d'être is to deal with things that make us uncomfortable, and literally twitching with stress and rage is pretty damned uncomfortable. Here's a quick shadow magick exercise for when life makes you want to throw something out a window.
Exercise for Composure
This exercise can be done anytime, anywhere, as long as you can safely zone out a bit (so you shouldn't don't do it while driving, but if you're stopped in endless gridlock you're good to go).
To begin, feel your shadow, that dark bit of who you really are, deep inside yourself. Your shadow is an ally. It is the part of you that basks in darkness. Let that shadow come to the forefront of your mind.
Allow your shadow to expand out of your body, so that you're surrounded by numinous shadow. All of the negative energy around and within you feeds that shadow. Let your shadow absorb the frustration, the annoyance, the rage that's flying around and inside you. Feel your shadow growing stronger as it feeds on the negative energy, like Kali consuming the energy of demons. Let it continue until it's full and sated.
Allow yourself to merge with your shadow. Feel its contentment. Let the energy it as gained strengthen you. Your shadow digests all that negative energy, leaving a clean slate behind. Allow your shadow to return to a comfortable place in your core. You are your shadow; your shadow is you. You are strengthened and calmed. |
global_01_local_0_shard_00002368_processed.jsonl/33162 | Friday, January 29, 2010
The Splinternet and how the iPad is pure evil
What a great term - the Splinternet. According to Forrester, this is where the Internet we know and love is going. And Apple is perpetuating the destruction for the free, open standards Internet with the iPad. (BTW, thanks to my wife, Melissa for pointing me to the Forrester report).
I chatted a little just before the launch of the iPad, (then it was just the Apple, let's guess the name, 'tablet') about how the iPad might be more than just a distraction to businesses, and may actually offer some value - given the right set of applications. Taking a look at the Xconomy discussion of how startups are targeting the iPad, I believe that its just a matter of the same-old stuff re-hashed on a bigger screen.
Apple is making the Splinternet a reality, since it is effectively a proprietary platform for building web apps - much like Microsoft Silverlight or Adobe Air on traditional PCs, just way more pervasive. The argument is that you can build far more engaging applications on these proprietary technologies, and that may be true. This hides a dark truth though. Developers are being guided into spending resources on building apps that are just reworks of the mobile website, locking otherwise freely available content into a proprietary interface. Oh no, Microsoft is not the only evil empire in the software business, and I wonder how long it will be before we see the equivalent of a really big EU led anti-trust campaign against Apple?
So as much as I want to be reading my daily newspaper on a big screen, does it really need to be a proprietary technology that prevents competitors from doing something better? Or just as profits stop accelerating, will Apple take the royalty route and start licensing the technology to third-party manufacturers? At that point, maybe the web and all its 'standards' will be dead.
A post from the Improving It blog
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1 comment:
Teknolg said...
I agree, since it is clearer that Apple's strategy like many other giants is to melt away our cohesive Internet into cold islands of floating technological isolation. Ironically, these companies made their largest leaps in profit leveraging the open Internet framework of free solid protocols and standards that originally matured through a warm community effort.
Talk about biting the hand that feeds you.
Now we have selfish goals of technical domination at any price. Not to be the most profitable through innovation, as free markets reward; but to win by attrition, strong-arm exclusionary tactics, or buyouts.
Okay, so nothing new, and the competition for niche platforms is growing. Which means this problem is not slowing down; so the gap is widening in the "Splinternet".
The answer may be for developers to take their apps and free flowing creativity elsewhere. Not sure where yet, but the apps are what truly sustains attraction to these devices for consumers (after the first few hours).
If we did relocate, we reclaim the 30% Apple takes on each purchase and "Splinter-ers" would have nothing functionally significant to differentiate each other from (Apple, Droid, WinMobile?) with customers.
Does anyone agree to my cries for a "Homestead Act" on some "OpenMobile" device platform, or developer co-op somewhere?
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global_01_local_0_shard_00002368_processed.jsonl/33166 | Feelings & Reality, Life & Death & the Samhain Gate
There are two parts to this that need each other — the first is science (or opinion) and the other is magic (or science) (or religion). First, the science —
I read something in Second Life (a virtual world) yesterday on someone’s profile page. She (or possibly he) wrote, “The only things that are real in Second Life are feelings.” I suspect she assumes that the feelings are firmly attached to “real” people outside the computers.
So, feelings are real and everything else in Second life is pixels, and pixels ultimately are just excited dots of energy on a computer screen. Ideas are what we manifest there — ideas of objects or people or whatever we fancy. They appear to have three dimensions, but that’s just an illusion on a flat two-dimensional screen. Wait… they also have the dimension of linear time — or appear to do so. If I think too much about this, it may give me a headache.
In our current version of our so-called “real” world, there seems to be a huge muddle about the differences between truth and opinion and reality and belief and experience and fact. I think this may be important — this idea that only feelings are real. I do know this “feeling thing” was only being said about a “virtual world” that only exists inside a computer.
But I’m not so sure about the “reality” of our world where a lot of people seem to feel that only free range opinions matter — certainly more than science or facts, which according to them are only opinions too. In that view, no one’s opinions matter more than another (except mine, of course, and that’s sort of a secret until there is conflict). This seems to soon turn into a sort of “my way or the highway” kind of thinking, where the biggest gun matters the most.
Think about it. Physicists believe that everything is composed of sub-atomic pixels sorry, particles. These are said to be tiny bits of energy in a whole lot of nothing. They even have names in the Standard Model that include: Six “flavors” of quarks: up, down, bottom, top, strange, and charm; and six types of leptons: electron, electron neutrino, muon, muon neutrino, tau, tau neutrino.
(I think perhaps I love physicists more than I knew — anyone who thinks up names like this has to be delightfully whimsical at least some of the time. The same is true of the philosophers who come up with an elaborate notion called the Raven Paradox, which is, in part: The raven paradox, also known as Hempel’s paradox or Hempel’s ravens, is a paradox arising from the question of what constitutes evidence for a statement. Observing objects that are neither black nor ravens may formally increase the likelihood that all ravens are black even though, intuitively, these observations are unrelated.)
It goes on from there quite extensively and even dizzyingly. But the whole thing is based on the concept that “all ravens are black.” Any one real, actual white raven (not an albino) brings the whole structure down. And we now know there are actual white ravens</a>. They may not have existed in Hempel’s time. But they do now, and it’s no longer factual to say “all ravens are black” even though it may be an opinion still strongly held by many, who may choose to say that a white raven is a “fake”.
Or, perhaps the physicists and the philosophers who come up with these knackerty knotions are, like the white raven, so rare as to be virtually non-existent. If you find one, perhaps you should record it carefully as proof that whimsical scientists do exist. Or perhaps these bursts of whimsicality happen as rarely as white ravens, promptly dissolving into vapor like brief whistles of steam from an overheated boiler. Forgive me, I get… Ooo! Shiny! Ahem. So…
All of those wee bits of energy/matter would crumple into nearly nothing at all but empty space if their excitement didn’t keep them spinning or whatever they really do. Now that I think about it, this sounds a lot like pixels on a screen. To understand why I say this, you can find more than I wanted to know about pixels here.
Back when I first went into Second Life, I was doing a lot of thinking about Buddha and Buddhism, and I had an interesting experience. Flying along (you can do that in Second Life) I got distracted and fell. My avatar fell ungracefully to the ground and splatted right on my belly. Then, without me doing a thing, she/I scrambled up onto my feet and brushed the (imaginary?) dust off.
I was shocked.
I hadn’t told her to do that!
Then I wondered (also involuntarily, with what felt like the back of my mind looking over my shoulder) if there was someone behind me, watching me as I was watching my avatar, and if I sometimes did things that surprised it, things I hadn’t been told to do. And it felt like this someone was nodding and being amused.
I immediately shut Second Life down, turned the computer right off, and unplugged it, which was not something I usually did. Then, I went outside where I dug holes and planted bulbs until I felt like one simple, ordinary, real person again. But I remembered (and have never forgotten) that feeling of someone (me) sitting behind this me (this one that is typing), almost laughing, certainly amused at the confused typing-me and my surprise and shock — and thoughts. Then I thought how amused the Buddha might have been if he’d seen Second Life. It so beautifully demonstrates so many of his concepts.
This brings me to what I really wanted to talk about here. I’ve always meant to write this down and here in the liminal space-time of Samhain (All Hallows’ Eve) seems like an appropriate time to consider Life and Death and What Comes After, especially just after reading Michael Tomlinson’s story, Two Men and a Dog this morning. I quote a bit from the middle: One of the men spoke of a friend of theirs who had died this year. A rich and robust character of a man, impossible to not like the instant you spotted him. “I heard him today, no shit. It was real. He was right there with me and laughing. I asked him aloud if he’d seen my mom and he just laughed really loudly in that way of his and said, ‘It’s not at all —ha, ha, ha, ha, ha, — nothing at all like you think it is,’ and then he just laughed louder and more happily until I didn’t hear him any more. I’ve been thinking about that all day.”
You know, dear reader, I’ve had very similar messages from a few people. I used to do a lot of counseling and healing with people in hospice or terminally ill, and some of them came back briefly after they’d gone on. It usually happened when I was half-asleep or in deep meditation. In one instance, Vera came back to tell me, “It isn’t anything like I thought it would be.” She paused and laughed. “But it isn’t like you thought it would be either!” And she chuckled again and faded away.
There was always that sense of wonderment and laughter — a kind of mellow, companionable chuckle or delighted laughter — and when there were words, they were always something like that — except…
One time was different from the others. No words were involved — only scents and touches and feelings. Well, there may have been words, but not words I understood. It was about four in the morning, and one of our weeks-old kittens was dying. In my lap, Mamacat Samantha washed and cuddled the baby as it went down and down, weaker every moment. At last it gave a tiny shudder as its soul shook loose from the body.
The space we were in suddenly seemed to be much larger, and in front of us stars and nebula formed an opening — rather like a tunnel made of light, with a brilliant light at the far end. Hidden in that star-filled glory I could hear a mother cat calling a kitten, and a warm, milky scent drifted through to us. Something in my lap (not the little dead body) stood up with a wobble and set off into the light on tiny skaky legs, calling back to the Voice we heard. As Samantha and I watched, the babe grew stronger and faster, scampering toward that Voice. Then it was gone, and Samantha and I were alone in an ordinary bedroom, silent.
Samantha leaned against me as she washed the tiny body one last time, then she pressed her face against my tear-wet face, and we both sighed. Slowly, she went to sit in the window and watch for the dawn. But we both knew.
From this and other experiences, I have hopefully concluded, that when you die, there is someone who loves you there to meet and care for you. But I could be wrong about this — we are not all as adorable and innocent as kittens. When I once spent 10 days sitting at Death’s door, there was no one waiting, no light to guide me, just a wonderfully peaceful and restful place to sit and wait for whatever happened next — and I hadn’t a clue what that might be and knew only that I just didn’t know.
Recently someone asked one of those Facebook questions — if you could live forever, would you want to? I was surprised by the number of people who virtually shouted NO! Several others said “for a while” and no one said “yes” — which says pretty terrible things about the society we have created. My own answer was, “I don’t know how long I would like to live. I still have a lot more that I want to do. BUT I shall know when I’m ready to go.”
At 80, it is nice to be clear about that. And there! I finished this before the witching hour, even if WordPress thinks I didn’t!
Midsummer Journey 2016
You are experiencing love therapy for your heart.
Faery blessings on the loving!
What to do? Which way to go?
© Copyright 2016 by Jessica Macbeth. All rights reserved
Midsummer Inner Journey
midsummer sunrise
Midsummer Meditation
Copyright information is at the bottom.
Things Needed If You Are Leading a Group:
One thing — “sidhe” is pronounced “shee”.
The Journey
Now, write that down on your paper.
Return Journey
Questions and Things to Discuss
Winter Solstice
This is an excerpt from Marzipan’s Adventures, a series of books currently being written about some chat sith dos (tufted faery cats) who live on a world halfway between the Outer Hebrides of Scotland and Tir n’an Og of Faery. This is close to the end of the second book. (No, the first one isn’t finished yet, but these things do happen when you’re doing things with either cats or faeries, and this is about both.) You may wish to know that A’ Ghrian is The Sun in English, and here it means more than just a ball of fire in the sky — it is also the spirit of the sun, a divine being. I plan to add at least one photo to this after the initial posting so check back later for the picture. I hope you enjoy this excerpt from the story, written during the most recent solstice, step by step.
by Jessica & Marzipan Macbeth
Solstice Eve
Solstice evening came early, the longest night of the year. It was cold — colder than Marzipan could ever remember. All of the villagers, all of the people from Hill House, all of the wild chattan sith dos, the cattle, the goats, even the chickens, the wild creatures, and birds — all of them stood silently on the western shore and watched A’ Ghrian falling toward the sea.
As the sun just touched the sea, Riona’s rich voice lifted in slow song — a threnody of sorrow, of deep sadness, of grief and desolation. The light, the warmth of the world was dying. Dairri’s tenor voice joined Riona’s, and soon the silver bell of Aislynn’s voice soared above them both, ringing with Ceilear’s clear soprano. Bram’s bass tones were so deep that Marzipan felt as if it vibrated in her bones. One by one, all of the others joined in, even the animals and the birds, and their voices echoed off the hills. Only Mama Isa and Gran’ma Cait were silent — but their tears were their own songs.
Marzipan felt as if something within her was breaking. She held out her arms to A’ Ghrian as she had done every morning of the year past, but this time was not to help him up, but to gently ease his going. She too sang softly, her small voice breaking, almost unheard in the many-voiced threnody, the song of farewell, of morning. She sang of all their mornings together, of how his warmth touched her and helped her grow strong, of how generous he was with all his blessings and warmth and light through the year, of how he illumined mind and spirit as well as the world. She sang about the plants in her little garden, who loved him as she did. She sang gratitude and love that pulled at her heart as A’ Ghrian disappeared into the sea for the last time.
He would not return.
The song changed, became A’ Ghrian’s coronach, proclaiming his death, and gradually his requiem — remembering him, remembering the glory he brought in the spring, remembering the richness and abundance of summer, remembering the melancholy beauty of autumn, and the dying of the year… and now his death in the cold sea.
As the shadows deepened into night, all of the folk turned and walked with darkened eyes as the cold stars came out above them, hard and bright. They walked south, then up and across Two Bridges Road, and up the snow-covered Green Road, still singing the slow, heavy song of grief and memory. It was a long, sad walk and some of the smaller creatures needed to be carried part of the way. Sometimes one voice would ring plangently over the rest, poignant and filled with pain, and other times all would harmonize together, swelling and soaring and fading… but never quite silent.
When they reached the top of the tor, still softly singing, the Lady Riona and Lord Dairri paused at the entrance to the old stone circle, more ancient than the world itself. They stood to each side and waited until Gran’ma stepped through and went to the altar stone. She turned and lifted her hands in welcome to everyone. Next Riona and Dairri entered and they also bade welcome to the rest. In ones or twos the others followed and then they all sat on the frosty grass, except for Gran’ma who turned back to the altar fire. There wasn’t quite room for everyone in the small stone circle and some of the wilder creatures were shy about being so close to others. They huddled together just outside and looked in. Marzipan could see the light of the altar fire flickering in their eyes between the stones, and she could see the same light on Gran’ma’s face and in that glow saw how Gran’ma sometimes looked incredibly old and other times very young — and all of the ages in between.
The song continued, sometimes in one voice, sometimes in several, almost like a conversation, the stories and the memories of the year. Marzipan knew the song in her own heart and how it blended with the rest. She wanted to sit in Herself’s lap, cuddled close, but at the same time she knew this was a time for being alone and lonely in the darkest, coldest night, so she pulled her shawl around her and fluffed her fur underneath it. She was still cold — there was an inner coldness as well as an outer one that she felt as she murmured her song of farewell to her beloved friend, A’ Ghrian, who had warmly blessed her every morning, every day for most of her life.
Just before midnight, the song slowly died. The fire on the altar, which had been flickering lower and lower, went out in a puff of smoke. The wind’s whisper among the trees hushed. For a timeless moment Marzipan felt as if her heart had stopped. Stonemother’s little world was wrapped in deep silence. It seemed like a long forever time in the nadir of the night.
It might have been silent forever had there been no one there to open their hearts, but out of the darkness, Riona’s voice rose again — softly, gently, and this time in a hesitant hymn of hope. Dairri’s voice joined hers, interwoven in counterpoint, voices entwined, rising up to the scintillating stars. Other voices rang in, and it was as if the voices were dancing. The swirl and whirl of the interwoven songs, all coming out of the deep darkness, enchanted Marzipan, both made her breathless and brought her more deeply into the song. Every one sang their own hopes and dreams and wishes, no two the same, and yet they were heart and soul in harmony.
Marzipan hummed in her own purr, thinking of her own dreams. Obviously, she wished all of them joy and her own self as well. Good health to the people and the land, gladness and prosperity to all… but anyone would wish that. What did she wish? What path did she want to walk? What did she want to become?
She didn’t know. Marzipan had reached that strange age where no one quite knows what you’re going to do next, least of all yourself, and at that moment she didn’t know what she wanted, didn’t know what to do. She finally realized that going in circles in her mind wouldn’t get her anywhere, and remembering her lessons, she let her mind grow still and sink deeper and deeper into the song.
Solstice Morn
For just that deeply still moment she could hear the Oran Mor, the Great Song of Stonemother, of the stars, of everything that is — and she remembered. She remembered promising Stonemother that she would try to be the very best she could be — she might not yet know just how or what particular thing that might be, but she knew that was it — to find the path to her very best. And for that, she would need help — the blessing of A’ Ghrian, of Stonemother, of all of the beings around her — the songs of all of them were a part of her song — and her song a part of theirs. She could feel that wish, that profound desire within her, trying to burst out in a joyous carol, to soar up to the stars and delve deep into the heart of the world. She felt as if something were swelling within her, as if she were a small balloon about to explode.
She stood up, quivering, and far too full to speak. Suddenly she leapt upon the altar where she danced the song she felt. There were no words — just her dance, and as she danced, the fire on the altar re-kindled in a burst of light. She danced in the light, like a living flame. She danced to the song the others sang, and the dance itself was her own heartsong. It felt like she danced forever.
The sky began to faintly lighten in the east, over the sea. She could feel the small presence of the new A’ Ghrian becoming stronger, becoming closer, becoming Himself, the blessing of light and warmth and growth.
Father Eagle soared over them, shouting, “He is coming! Now! He comes!
Somehow, instinctively and without thinking about how she was doing it, Marzipan wove all of the heartsongs together in her dance and entwined them with the light of the altar fire, which was the heartsong of Stonemother, and with the gentle glow in the east. Placing her feet firmly on the altar and stretching out her arms, she lifted A’ Ghrian above the horizon. It was the èirigh na grèine, the rising on the sun. He was born. He lived. He illumined Stonemother’s small world.
And Marzipan held him in her paws as she would hold a babe, a kitten, cherishing him, his tiny and fragile and newborn self.
She could feel her friends beside and behind her. She felt their eyes glowing with the new light within them, and all of them had reached as she did, lifting, holding, loving the baby A’ Ghrian — and all of them were filled with his joyous light. The song rose to a crescendo and ended on a single heartbeat — and yet it went on echoing in the hills, between the trees. Marzipan knew that it would echo there all year, shaping the dance of life in the isles.
Gran’ma stretched out her arms and Marzipan jumped into them, and threw her arms around Gran’ma’s neck and hugged her as close as she could. Riona touched her gently, and Marzipan turned and hugged her. Mama Isa watched, smiling through her drying tears, and Marzipan went into her arms and was gently hugged, then handed on to Ceilear, her very own Herself, and she nestled into her arms — safely home, secure, and almost thinking about breakfast.
Solstice Day
Slowly, smiling, each one left the circle, Dairri and Riona first through the gate, where they stopped on each side, blessing each of their folk as they came out. New sun, new day, new year, new life. Gram’ma Cait was the last out, Mama Isa holding her arm, lending strength. It was a long walk home, north on the white snow of the Green Road, westerly down to the bridge and across to the village. Marzipan got to walk part of the way with Aislynn, who was back from visiting Old Earth, and her chat sith dos, Megan, who was new to the isles. She had heard that they would be home and this would be Megan’s first Solstice on the isles.
Megan seemed a little bewildered — she had never seen so many of her people before. Most of the chattan had gone home from the tor to their own places, but Marzipan introduced her to Jake and Granny Catriona who both welcomed her, but Megan seemed very shy and hid her face in Aislynn’s skirts as she mumbled “hello”. Marzipan tried to be friendly, and was sorry when Dairri and Riona turned off for the Hill House and took Aislynn and Megan with them. She had a lot of questions about Old Earth that she would like to ask Megan. But that was all right — she’d see her later at the feast. Aislynn and Megan had come home and would be here all winter.
As they went through the village, all of the purrsons stopped at their own places except Mama Isa and Papa Davie, who had their vardo just beyond Ceilear and Marzipan’s house. They were going to have breakfast together. While Ceilear and Isa lit a new fire in the old kitchen hearth to begin breakfast and Papa Davie lit the fire in the sitting room, Marzipan went outside to visit her garden. Most of the plants were bedded down for the winter in straw, but she lifted up their straw caps so they could see the new sunlight and she told them about the death of the sun and the long night and then the birth of the new sun and the spring and summer that was coming. They seemed excited about the springtime. Then she carefully tucked them back in, and went in to have breakfast and a good nap.
Marzipan knew that later in the afternoon all of the villagers and the wild chattan sith dos and some of the others would gather in the village hall. The chickens and squirrels certainly would come too — they always came to parties for the crumbs and the singing. So did the wild birds — even the owls. The goats liked to come as well, though there were extra-delicious things in the barn for them and the cows and sheep. Goats liked to be in the middle of things.
There would be music and dancing and feasting. There would be presents, handmade gifts to each other. There would be laughter. And over all of it, there would be the warm blessing of the newborn A’ Ghrian. Marzipan thought, “He’s a little baby — he’ll go to sleep early tonight. I must be there to help tuck him in. We’ll all want to go to sleep early tonight!”
Celebrating Imbolc
Many years ago, I lived on a another hill—one of the seven hills of Bath—and on an Imbolc eve it was raining. It was raining as if the Winter Cailleach had dumped her own bath upon us.
Tomorrow would be Bridghe’s day, but that night before was darkness-filled-with-sound—rain rattled on the roof, sang in short-lived streamlets around my warm, dry home—Brockham End, a home of badgers too—and I hoped they might be dry in their setts.
I lit a candle and talked to the Lady in her aspect of the Welcoming Dark, the safe and protected womb, the welspryng of life. She listened to my hopes, my plans, my dreams, and there in the light of her flame, she blessed the seeds I hoped to grow.
I slept well. And in the morning…
there were wild springs
and ephemeral waterfalls.
Let there be a few dry days and they would all be gone. But let the rain come pouring down and the little falls and rills come rushing, like children on sleds at the first snow.
The wild springs come leaping up in unlikely places—like the one in my kitchen floor. (My landlady had warned me “the kitchen is sometimes damp.” This was four inches deep with a small fountain spouting between two tiles.)
For a wild thing,
this welspryng seemed quite at home
in my kitchen.
How remarkably auspicious!
We sat and laughed together, and I thanked her for coming to visit on Imbolc. And I asked her, too, for a blessing my seeds to help them grow. Then I wondered aloud if she might be happier out of doors, free and with more room to run. And I thanked her again.
A welspryng in my kitchen
on Imbolc
is a wondrous gift.
When I came back an hour later the floor was nearly dry—only a little damp in the cracks. But I could hear her laughing beyond the outside wall. So I went out in the rain and sat on a wet rock beside the strong, swift rivulet she made, and we laughed together until I was as wet as she.
Today, years later, in Washington—another watery name in another wet clime—I again await Imbolc to the music of rain-on-roof and wind-in-tree. I wait, remembering long ago seeds, grown to flower and to fruit, some even grown to trees under which there is shelter.
Tonight, I’ll light another candle in Her honor and again ask a blessing for my hope-filled seeds.
I resolve
that on the morrow’s morn
I shall, however rainy it may be,
plant more seeds,
and leave them to grow
free and wild.
© Copyright 2013 by Jessica Macbeth. All rights reserved. |
global_01_local_0_shard_00002368_processed.jsonl/33175 | Digital and Analog Fluidics Computers
Electricity can be thought of as a fluid flowing through cables. Hence it is possible to mimic the operations of a computer with fluids.
In fact there is a whole engineering discipline devoted to this called fluidics and micro fluidics when dealing with extremely miniaturized devices. These devices work by using vacuum or pressure to pull or push a fluid through an intricate set of tiny pipes or tunnels. Presently the field of fluidics is mainly concerned with making devices for chemical and biological laboratories. One actual has various chemicals going through the micro channels not just generic gas or liquid.
However it is quite possible to use this technology for computing devices.
FLODAC Fluid Computer
Most notable is the FLODAC fluid computer built in 1964 as a proof of concept. It was made up of 250 fluid NOR gates. It had 4 bit word sizes and a memory of 4 words as well as 4 different instructions:
• Move
• Add
• Jump
• Halt
This was to demonstrate that a program made with the 4 most fundamental instructions for any computer. FLODAC ran at 10 cycles per second. It has however been theorized that clock rates of 10 to 100 kHz is possible. That sounds extremely low compared to an electronic computer which operates at arond 3 GHz today (2019). However that isn’t necessarily as limiting as it sounds. The human brain operates at a measly 30 Hz. Still the human brain outperforms almost every computer. It has been calculated that the human brain has a processing power of 6 peta flops. That is six million billion calculations per second. Which compares favorably to the worlds fastest super computer:
The human does roughly the same with just 20 watts.
How does the human brain achieve this while operating at such low frequency? Due to massive parallelism. Fluidics systems could likewise gain processing power from parallelism. Since you can build them in 3D using simple plastics, you can build quite a lot of channels in small area.
So as a rule of thumb we could say a fluidics system should be able to run at 300 - 3000 times faster clock cycle than the human brain.
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global_01_local_0_shard_00002368_processed.jsonl/33191 | Food For Thought
Food for Thought...
A big factor in health and weight management is nutrition, but in addition to good nutrition you need portion control. Too much of anything will make you gain excess weight. One way to monitor your intake is by measuring your portions. So, stay off the scale, measure yourself with a tape measure and use a food scale to weigh your food instead. I love my food scale! You can get less expensive or more expensive scales, shop by your budget and need. It's a great tool. ~Nicole
1 Cor. 9:27 |
global_01_local_0_shard_00002368_processed.jsonl/33217 | Archive for the ‘Halo’ Category.
Yelo: Halo 2 Xbox Trainer
Here’s the first of a few older projects I’ll end up posting and open sourcing on this site just for historical purposes. The Halo games and Xbox console in general are what originally got me involved in software development, so I figure I’ll post what started it all first.
It began in December of 2004 with me installing a mod-chip on my Xbox which basically turns it into a media center and also allows for the execution of homebrew software among other things. During that process, I stumbled across the Halo 2 map editor Ch2r, which provided the basic ability to open Halo 2 .map files and modify the resources within. Halo maps use a tag-based system for storing information related to everything from vehicle and weapon settings to particle effects or raw resources such as models, images, and sounds. Ch2r had an xml plugin system that was used to identify offsets and data types of the information stored in each of those tags. Since most plugins were still in their infancy, I decided to teach my self how to read the tags extracted by Ch2r in a hex editor and identify some of the tag values for the rest of the Halo modding community to use in their mods.
Eventually, I became interested in the Halo 2 game engine itself, and started learning x86 assembly so I could make a simple third person camera hack similar to the one bitterbanana made for the original Halo on PC. With the help of Acidflash, EvoxT, and a few others in the scene, I started picking up the knowledge needed to create and inject assembly code into Xbox games. On and off over the course of a few years, I spent lots of time researching the Halo 2 game engine by locating things in memory, stepping through the code in a debugger, studying its disassembly, and documenting all of my findings. The features in Yelo are only a small collection of the things I’ve found researching throughout the years, but it still provides users with plenty of options and a good overall summary of some of the useful things that can be done in the game. Bungie must have also recognized the large amount of replay value these kinds of features offer, since they’ve included something similar to Yelo in all of their new titles following Halo 2, allowing you to fly around in the levels and take screen shots. I only wish other game developers in the industry would catch on and do the same, as exploring some of these virtual worlds can be very fun and interesting.
If you don’t know how to use trainers (hell, I barely remember anymore :P), I suggest you check out Xbox-Scene or MaxConsole for further information. Along with the trainer, you must also transfer over the “” file to “E:/TDATA/4D530064/”. If you fail to do so the trainer will not function properly and immediately go into wireframe at the press of a button. Every combo and a few other options can be edited via the trainer config file. Note that some of the cinematic and lighting options are experimental so if you don’t like them, don’t use them :P
This trainer will only work with the Xored ETM Launcher v2.2 (due to memory allocation issues) so be sure to download that before use. Please use Aequitas’ UberScreenshotTool below for screenshot recovery. Use the supplied config editor below if you wish to change things. For those of you that have been complaining about the 1.1 update and wish to still use the new maps, download and apply Snave’s mainmenu patch below.
dpad-up = increase cam speed*
dpad-down = decrease cam speed*
dpad-left = decrease look speed*
dpad-right = increase look speed*
lthumb+rthumb = toggle timefreeze
lthumb+dpad-up = increase vertical look shift
lthumb+dpad-down = decrease vertical look shift
lthumb+dpad-left = increase horizontal look shift
lthumb+dpad-right = decrease horizontal look shift
lthumb+black = disable cinematic mode
lthumb+white = enable cinematic mode
lthumb+back = stillcam
rthumb+dpad-up = decrease camera depth
rthumb+dpad-down = increase camera depth
rthumb+dpad-left = increase fov
rthumb+dpad-right = decrease fov
rthumb+A = save camera state (shifts, fov, and depth)
rthumb+B = load camera state (shifts, fov, and depth)
rthumb+X = save gamestate
rthumb+Y = load gamestate
rthumb+back = cutscene camera
back+dpad-up = first person perspective
back+dpad-down = third person perspective
back+dpad-left = chasecam perspective
back+dpad-right = devcam perspective
black+dpad-up = increase z cam shift
black+dpad-down = decrease z cam shift
black+dpad-left = decrease y cam shift
black+dpad-right = increase y cam shift
white+dpad-down = auto hires grabber*
white+dpad-left = vidcap (10fps)
white+dpad-right = 360 degree shot*
white+back = screenshot
rtrigger = move up along z axis*
ltrigger = move down along z axis*
A+dpad-up = letterbox toggle
A+dpad-down = wireframe
A+dpad-left = hud toggle
A+dpad-right = ai toggle
A+black = decrease ambient light brightness
A+white = increase ambient light brightness
B+dpad-up = teleport to current camera coordinates
B+dpad-left = decrease gamespeed
B+dpad-right = increase gamespeed
X+dpad-up = secondary light vertical increase
X+dpad-down = secondary light vertical decrease
X+dpad-left = secondary light horizontal decrease
X+dpad-right = secondary light horizontal increase
X+black = decrease secondary light brightness
X+white = increase secondary light brightness
Y+dpad-up = primary light vertical increase
Y+dpad-down = primary light vertical decrease
Y+dpad-left = primary light horizontal decrease
Y+dpad-right = primary light horizontal increase
Y+black = decrease primary light brightness
Y+white = increase primary light brightness
* while in devcam
-Have you read this entire post?
-Are you using the Xored v2.2 launcher with correct config settings?
-Did you transfer over the “” to “E:/TDATA/4D530064/”?
-Did you disable the Autoupdate in your trainer options menu?
-Do you only have one controller plugged in, and is it in the first controller port?
-Do you have a semi-functional brain that posesses the knowledge required to run such a fine piece of software?
Yelo: Halo 2 Xbox Trainer (2175)
Yelo Config Editor (1903)
Snave's Main Menu Patch (1925)
UberScreenshotTool (1875) |
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