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label.grid(row=1, column=2, sticky="nsew")
entry = tk.Entry(master=optFrame, text=self.repulsion)
entry.grid(row=1, column=3)
button = tk.Button(text="Reset", master=optFrame, command=self.Reset)
button.grid(row=1, column=5, sticky="nsew")
self.w = window
self.c = c
def Load(self, nets):
#net #, name, count, checked
activenets = 0
for net in enumerate(nets.netnames):
self.tk_nets.append([net,tk.IntVar(value=1)])
netlabel = tk.Checkbutton(text=net, master=self.netCanvas, justify=tk.LEFT, variable=self.tk_nets[activenets][1])
self.netCanvas.window_create('end', window=netlabel)
self.netCanvas.insert('end', '\n')
activenets += 1
self.netCanvas['state'] = 'disabled'
def Draw(self, footprints, nets, activenets):
self.footprints = footprints
self.nets = nets
z = self.zoom
self.c.delete("all")
#Footprints
for fp in footprints:
move = fp.coord_current
i = 0
while i < len(fp.shapes):
poly = []
shape = fp.rotate(fp.shapes[i], move[2], [0,0])
for pts in shape:
poly.append([(pts[0] + move[0]) * z, (pts[1] + move[1]) * z])
if len(poly) > 0:
self.tk_shapes.append(self.c.create_polygon(*poly, fill=fp.shape_fills[i]))
i += 1
for hole in fp.holes:
pts = fp.rotate([[hole[0],hole[1]],[hole[2],hole[3]]], move[2], [0,0])
pts = [(pts[0][0] + move[0]) * z, (pts[0][1] + move[1]) * z, (pts[1][0] + move[0]) * z, (pts[1][1] + move[1]) * z]
self.c.create_oval(*pts, fill="grey")
#Nets
for net in activenets:
# print(net)
for i, conn in enumerate(nets.netnames[net]):
for e in range(i):
pos1 = nets.netnames[net][i]
xy1 = footprints[pos1[0]].anchors_rotated[pos1[1]].copy()
xy1[0] += footprints[pos1[0]].coord_current[0]
xy1[1] += footprints[pos1[0]].coord_current[1]
pos2 = nets.netnames[net][e]
xy2 = footprints[pos2[0]].anchors_rotated[pos2[1]].copy()
xy2[0] += footprints[pos2[0]].coord_current[0]
xy2[1] += footprints[pos2[0]].coord_current[1]
self.tk_lines.append(self.c.create_line(xy1[0] * z,xy1[1] * z,xy2[0] * z,xy2[1] * z, fill="white"))
def Animate_calc(self):
global ELECTRON_CONSTANT
global SPRING_CONSTANT
global TORQUE_CONSTANT
global DAMPING
try:
DAMPING = float(self.damping.get())
except:
DAMPING = 1
try:
ELECTRON_CONSTANT = float(self.repulsion.get())
except:
ELECTRON_CONSTANT = 0
try:
SPRING_CONSTANT = float(self.attraction.get())
except:
SPRING_CONSTANT = 0
for fp in self.footprints:
fp.Move()
# nets.Draw(footprints)
activenets = []
for net in self.tk_nets:
if int(net[1].get()) == 1:
activenets.append(net[0][1])
nets.Calc(footprints, activenets)
self.Draw(self.footprints, self.nets,activenets)
def Animate(self):
startTime = time.time_ns()
# cProfile.runctx('self.Animate_calc()', globals(), locals())
self.Animate_calc()
try:
speed = int(self.speed.get())
except: