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label.grid(row=1, column=2, sticky="nsew")
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entry = tk.Entry(master=optFrame, text=self.repulsion)
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entry.grid(row=1, column=3)
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button = tk.Button(text="Reset", master=optFrame, command=self.Reset)
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button.grid(row=1, column=5, sticky="nsew")
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self.w = window
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self.c = c
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def Load(self, nets):
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#net #, name, count, checked
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activenets = 0
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for net in enumerate(nets.netnames):
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self.tk_nets.append([net,tk.IntVar(value=1)])
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netlabel = tk.Checkbutton(text=net, master=self.netCanvas, justify=tk.LEFT, variable=self.tk_nets[activenets][1])
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self.netCanvas.window_create('end', window=netlabel)
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self.netCanvas.insert('end', '\n')
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activenets += 1
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self.netCanvas['state'] = 'disabled'
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def Draw(self, footprints, nets, activenets):
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self.footprints = footprints
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self.nets = nets
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z = self.zoom
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self.c.delete("all")
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#Footprints
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for fp in footprints:
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move = fp.coord_current
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i = 0
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while i < len(fp.shapes):
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poly = []
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shape = fp.rotate(fp.shapes[i], move[2], [0,0])
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for pts in shape:
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poly.append([(pts[0] + move[0]) * z, (pts[1] + move[1]) * z])
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if len(poly) > 0:
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self.tk_shapes.append(self.c.create_polygon(*poly, fill=fp.shape_fills[i]))
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i += 1
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for hole in fp.holes:
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pts = fp.rotate([[hole[0],hole[1]],[hole[2],hole[3]]], move[2], [0,0])
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pts = [(pts[0][0] + move[0]) * z, (pts[0][1] + move[1]) * z, (pts[1][0] + move[0]) * z, (pts[1][1] + move[1]) * z]
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self.c.create_oval(*pts, fill="grey")
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#Nets
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for net in activenets:
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# print(net)
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for i, conn in enumerate(nets.netnames[net]):
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for e in range(i):
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pos1 = nets.netnames[net][i]
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xy1 = footprints[pos1[0]].anchors_rotated[pos1[1]].copy()
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xy1[0] += footprints[pos1[0]].coord_current[0]
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xy1[1] += footprints[pos1[0]].coord_current[1]
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pos2 = nets.netnames[net][e]
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xy2 = footprints[pos2[0]].anchors_rotated[pos2[1]].copy()
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xy2[0] += footprints[pos2[0]].coord_current[0]
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xy2[1] += footprints[pos2[0]].coord_current[1]
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self.tk_lines.append(self.c.create_line(xy1[0] * z,xy1[1] * z,xy2[0] * z,xy2[1] * z, fill="white"))
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def Animate_calc(self):
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global ELECTRON_CONSTANT
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global SPRING_CONSTANT
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global TORQUE_CONSTANT
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global DAMPING
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try:
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DAMPING = float(self.damping.get())
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except:
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DAMPING = 1
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try:
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ELECTRON_CONSTANT = float(self.repulsion.get())
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except:
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ELECTRON_CONSTANT = 0
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try:
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SPRING_CONSTANT = float(self.attraction.get())
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except:
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SPRING_CONSTANT = 0
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for fp in self.footprints:
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fp.Move()
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# nets.Draw(footprints)
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activenets = []
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for net in self.tk_nets:
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if int(net[1].get()) == 1:
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activenets.append(net[0][1])
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nets.Calc(footprints, activenets)
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self.Draw(self.footprints, self.nets,activenets)
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def Animate(self):
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startTime = time.time_ns()
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# cProfile.runctx('self.Animate_calc()', globals(), locals())
|
self.Animate_calc()
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try:
|
speed = int(self.speed.get())
|
except:
|
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