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self.coord_current = [0,0,0]
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self.shapes_initial = []
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self.shapes = []
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self.shape_fills = []
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self.holes = []
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self.holes_initial = []
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self.anchors_initial = []
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self.anchors = []
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self.anchors_rotated = []
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self.nets = []
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self.force = 1
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self.momentum = [0,0,0]
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self.locked = False
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if mod != False:
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self.Load(mod)
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def Load(self, mod):
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self.locked = mod.locked
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self.coord_initial = mod.at
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if len(self.coord_initial) == 2:
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self.coord_initial.append(0)
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self.coord_current = self.coord_initial.copy()
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#courtyard
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points = {}
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polypoints = []
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for line in mod.fp_line:
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if line.layer == 'F.CrtYd':
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if len(polypoints) == 0:
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polypoints.append(line.start)
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#Conversion of mixed up start/end points to a polygon, by way of dictionary entries
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key = "{},{}".format(line.start[0],line.start[1])
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if key in points.keys():
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key = "{},{}".format(line.end[0],line.end[1])
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if key in points.keys():
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temp = points[key]
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points[key] = line.start
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key = "{},{}".format(temp[0],temp[1])
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points[key] = line.end
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else:
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line.end = line.start
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points[key] = line.end
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for i in range(len(points)):
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key = "{},{}".format(polypoints[i][0],polypoints[i][1])
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polypoints.append(points[key])
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# polypoints = self.rotate(polypoints, self.coord_current[2], [0,0])
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self.shapes_initial.append(polypoints)
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self.shapes.append(polypoints)
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self.shape_fills.append('red')
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#pads
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for pad in mod.pad:
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if pad.attribute == "smd":
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polypoints = []
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# pad.at = self.rotate([pad.at], self.coord_current[2], [0,0])[0]
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polypoints.append([(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))])
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polypoints.append([(pad.at[0] + (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))])
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polypoints.append([(pad.at[0] + (pad.size[0] / 2.0)), (pad.at[1] + (pad.size[1] / 2.0))])
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polypoints.append([(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] + (pad.size[1] / 2.0))])
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# polypoints = self.rotate(polypoints, self.coord_current[2], [0,0])
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self.shapes.append(polypoints)
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self.shapes_initial.append(polypoints)
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self.shape_fills.append('grey')
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else:
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at = [(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))]
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at.append((pad.at[0] + (pad.size[0] / 2.0)))
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at.append((pad.at[1] + (pad.size[1] / 2.0)))
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self.holes.append(at)
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self.holes_initial.append(at)
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self.nets.append(pad.net)
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self.anchors.append([pad.at[0], pad.at[1]])
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self.anchors_initial.append([pad.at[0], pad.at[1]])
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self.anchors_rotated = self.rotate(self.anchors, self.coord_current[2], [0,0])
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def rotate(self, points, angle, center):
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angle = math.radians(angle)
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cos_val = math.cos(angle)
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sin_val = math.sin(angle)
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cx, cy = center
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new_points = []
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for x_old, y_old in points:
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x_old -= cx
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y_old -= cy
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x_new = x_old * cos_val - y_old * sin_val
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y_new = x_old * sin_val + y_old * cos_val
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new_points.append([x_new + cx, y_new + cy])
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return new_points
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def Move(self, move = False):
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if move is False:
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move = self.momentum
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# new_shapes = []
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# for shape in self.shapes:
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