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self.coord_current = [0,0,0]
self.shapes_initial = []
self.shapes = []
self.shape_fills = []
self.holes = []
self.holes_initial = []
self.anchors_initial = []
self.anchors = []
self.anchors_rotated = []
self.nets = []
self.force = 1
self.momentum = [0,0,0]
self.locked = False
if mod != False:
self.Load(mod)
def Load(self, mod):
self.locked = mod.locked
self.coord_initial = mod.at
if len(self.coord_initial) == 2:
self.coord_initial.append(0)
self.coord_current = self.coord_initial.copy()
#courtyard
points = {}
polypoints = []
for line in mod.fp_line:
if line.layer == 'F.CrtYd':
if len(polypoints) == 0:
polypoints.append(line.start)
#Conversion of mixed up start/end points to a polygon, by way of dictionary entries
key = "{},{}".format(line.start[0],line.start[1])
if key in points.keys():
key = "{},{}".format(line.end[0],line.end[1])
if key in points.keys():
temp = points[key]
points[key] = line.start
key = "{},{}".format(temp[0],temp[1])
points[key] = line.end
else:
line.end = line.start
points[key] = line.end
for i in range(len(points)):
key = "{},{}".format(polypoints[i][0],polypoints[i][1])
polypoints.append(points[key])
# polypoints = self.rotate(polypoints, self.coord_current[2], [0,0])
self.shapes_initial.append(polypoints)
self.shapes.append(polypoints)
self.shape_fills.append('red')
#pads
for pad in mod.pad:
if pad.attribute == "smd":
polypoints = []
# pad.at = self.rotate([pad.at], self.coord_current[2], [0,0])[0]
polypoints.append([(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))])
polypoints.append([(pad.at[0] + (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))])
polypoints.append([(pad.at[0] + (pad.size[0] / 2.0)), (pad.at[1] + (pad.size[1] / 2.0))])
polypoints.append([(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] + (pad.size[1] / 2.0))])
# polypoints = self.rotate(polypoints, self.coord_current[2], [0,0])
self.shapes.append(polypoints)
self.shapes_initial.append(polypoints)
self.shape_fills.append('grey')
else:
at = [(pad.at[0] - (pad.size[0] / 2.0)), (pad.at[1] - (pad.size[1] / 2.0))]
at.append((pad.at[0] + (pad.size[0] / 2.0)))
at.append((pad.at[1] + (pad.size[1] / 2.0)))
self.holes.append(at)
self.holes_initial.append(at)
self.nets.append(pad.net)
self.anchors.append([pad.at[0], pad.at[1]])
self.anchors_initial.append([pad.at[0], pad.at[1]])
self.anchors_rotated = self.rotate(self.anchors, self.coord_current[2], [0,0])
def rotate(self, points, angle, center):
angle = math.radians(angle)
cos_val = math.cos(angle)
sin_val = math.sin(angle)
cx, cy = center
new_points = []
for x_old, y_old in points:
x_old -= cx
y_old -= cy
x_new = x_old * cos_val - y_old * sin_val
y_new = x_old * sin_val + y_old * cos_val
new_points.append([x_new + cx, y_new + cy])
return new_points
def Move(self, move = False):
if move is False:
move = self.momentum
# new_shapes = []
# for shape in self.shapes: