content
stringlengths
5
1.05M
----------------------------------- -- Area: Caedarva Mire -- NPC: qm9 -- Involved in quest: The Wayward Automation -- !pos 129 1.396 -631 79 ----------------------------------- local ID = require("scripts/zones/Caedarva_Mire/IDs"); require("scripts/globals/quests"); function onTrade(player,npc,trade) end; function onTrigger(player,npc) local TheWaywardAutomation = player:getQuestStatus(AHT_URHGAN,tpz.quest.id.ahtUrhgan.THE_WAYWARD_AUTOMATION); local TheWaywardAutomationProgress = player:getCharVar("TheWaywardAutomationProgress"); if (TheWaywardAutomation == QUEST_ACCEPTED and TheWaywardAutomationProgress == 2) then if (player:getCharVar("TheWaywardAutomationNM") >= 1) then player:startEvent(14);-- Event ID 14 for CS after toad elseif (not GetMobByID(ID.mob.CAEDARVA_TOAD):isSpawned()) then SpawnMob(ID.mob.CAEDARVA_TOAD):updateClaim(player); --Caedarva toad end else player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 14) then player:setCharVar("TheWaywardAutomationProgress",3); player:setCharVar("TheWaywardAutomationNM",0); end end;
return { ["id"]=304, ["debug"]=false, ["variables"]={ }, ["nodes"]={ [1]={ ["uuid"]="3ec1876f6cad4655aaefb5dfea6aed49", ["Type"]="Root", ["mark"]="", ["links"]={ [1]={ ["child"]="b4846265634e4c999dac86cb19a2f1b9", ["weight"]=0, }, }, }, [2]={ ["uuid"]="b4846265634e4c999dac86cb19a2f1b9", ["Type"]="Sequence", ["mark"]="", ["links"]={ [1]={ ["child"]="fe9d342dc91d4456877caa9b6ec8cac1", ["weight"]=0, }, }, ["listenCondition"]=false, }, [3]={ ["uuid"]="fe9d342dc91d4456877caa9b6ec8cac1", ["Type"]="MoveTo", ["mark"]="", ["links"]={ }, ["positions"]={ [1]={["x"]=-45.86,["y"]=2.32,["z"]=34.12,}, [2]={["x"]=-33.11,["y"]=2.32,["z"]=34.12,}, }, ["speed"]=1, ["loopTimes"]=-1, }, }, }
local baseline = SCREEN_HEIGHT*0.39 local meterheight = SCREEN_HEIGHT*0.75 local notes = GAMESTATE:GetCurrentSteps(pn):GetRadarValues(pn):GetValue(0) local progress = 0 local maxcombo = 0 local percent local passflag = 0 local target = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).TargetGoal local targetTrackerMode = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).TargetTrackerMode local color1 = color("#4073bf")--getMainColor("highlight") local color2 = color("#6abf40") local color3 =color("#bf4048") local t = Def.ActorFrame{ Name="Pacemaker", InitCommand=function(self) self:xy(SCREEN_WIDTH*11/12,SCREEN_CENTER_Y) end; JudgmentMessageCommand=function (self,msg) if msg.Judgment == "TapNoteScore_W1" or msg.Judgment == "TapNoteScore_W2" or msg.Judgment == "TapNoteScore_W3" or msg.Judgment == "TapNoteScore_W4" or msg.Judgment == "TapNoteScore_W5" or msg.Judgment == "TapNoteScore_Miss" then progress = progress + 1 percent = msg.WifePercent self:playcommand("Update") end if targetTrackerMode == 1 and msg.WifePBGoal ~= nil and progress <= 1 then target = msg.WifePBGoal*100 self:queuecommand("Update2") end end; --base Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,SCREEN_HEIGHT) self:diffuse(.05,.05,.05,0.8) end; }, --current score meter Def.Quad{ InitCommand=function(self) self:xy(-0.03*SCREEN_WIDTH,baseline):align(0.5,1) self:zoomto(SCREEN_WIDTH*0.05,0) self:diffuse(color1) self:diffusealpha(0.75) self:glowshift():effectcolor1(0.5,0.5,0.5,0.4):effectcolor2(0.75,0.75,0.75,0.5):effectperiod(2) end; UpdateCommand=function (self,msg) if percent < 0 then self: zoomtoheight(0) else self:zoomtoheight(meterheight*percent/100):croptop(1-(progress/notes)) end end }, --target score meter Def.Quad{ InitCommand=function(self) self:xy(0.03*SCREEN_WIDTH,baseline):align(0.5,1) self:zoomto(SCREEN_WIDTH*0.05,meterheight*target/100) self:diffuse(.5,.5,.5,0.5) end; Update2Command=function (self,msg) self:zoomtoheight(meterheight*target/100) end }, Def.Quad{ OnCommand=function(self) self:xy(0.03*SCREEN_WIDTH,baseline):align(0.5,1) self:zoomto(SCREEN_WIDTH*0.05-3,meterheight*target/100-1.5) self:MaskSource() end; Update2Command=function (self) self:zoomtoheight(meterheight*target/100-1.5) end }, Def.Quad{ InitCommand=function(self) self:xy(0.03*SCREEN_WIDTH,baseline):align(0.5,1) self:zoomto(SCREEN_WIDTH*0.05,meterheight*target/100) self:diffuse(1,1,1,0.5) self:MaskDest() end; UpdateCommand=function (self) self:cropbottom(progress/notes) end; Update2Command=function (self,msg) self:zoomtoheight(meterheight*target/100) end }, Def.Quad{ InitCommand=function(self) self:xy(0.03*SCREEN_WIDTH,baseline):align(0.5,1) self:zoomto(SCREEN_WIDTH*0.05,0) self:diffuse(color2) self:diffusealpha(0.75) self:glowshift():effectcolor1(0.5,0.5,0.5,0.4):effectcolor2(0.75,0.75,0.75,0.5):effectperiod(2) end; UpdateCommand=function (self) self:zoomtoheight(meterheight*target/100):croptop(1-(progress/notes)) end; Update2Command=function(self) self:diffuse(color3) self:diffusealpha(0.5) end }, --label Def.ActorFrame{ InitCommand=function(self) self:xy(-1/24*SCREEN_WIDTH+0.7,baseline+12) end; Def.Quad{ InitCommand=function(self) self:zoomto(1/12*SCREEN_WIDTH-4,15) self:diffuse(color1):glow(0.5,0.5,0.5,0.5) self:diffusealpha(0.7) end; }; Def.BitmapText{ Font="Common normal", InitCommand=function(self) self:settext("CURRENT SCORE") self:zoom(0.4):maxwidth(160):y(-1) end; } }; Def.ActorFrame{ InitCommand=function(self) self:xy(1/24*SCREEN_WIDTH-0.7,baseline+12) end; Def.Quad{ InitCommand=function(self) self:zoomto(1/12*SCREEN_WIDTH-4,15) self:diffuse(color2):glow(0.5,0.5,0.5,0.5) self:diffusealpha(0.7) end; Update2Command=function(self) self:diffuse(color3) self:diffusealpha(0.7) end }; Def.BitmapText{ Font="Common normal", InitCommand=function(self) self:settext("SET PERCENT") self:zoom(0.4):maxwidth(160):y(-1) end; Update2Command=function(self) self:settext("PERSONAL BEST") end } }; --overlay Def.ActorFrame{ --score point Def.BitmapText{ Font="Common normal", InitCommand=function(self) self:settextf("%2.2f",0) self:xy(-0.03*SCREEN_WIDTH,baseline-2):align(0.5,1):zoom(0.45) end; UpdateCommand=function (self,msg) self:settextf("%2.2f",progress*percent/50) end }; Def.BitmapText{ Font="Common normal", InitCommand=function(self) self:settextf("%2.2f",0) self:xy(0.03*SCREEN_WIDTH,baseline-2):align(0.5,1):zoom(0.45) end; UpdateCommand=function (self,msg) self:settextf("%2.2f",progress*target/50) end }; --pass flag LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(0,baseline-(meterheight*0.997)-2):align(0.5,1):zoom(0.5) self:diffusealpha(0) end; UpdateCommand=function (self) if progress/notes*percent>60 and passflag == 0 then passflag = 1 self:stoptweening() self:settext("Rank C Pass"):y(baseline-(meterheight*0.6)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>70 and passflag == 1 then passflag = 2 self:stoptweening() self:settext("Rank B Pass"):y(baseline-(meterheight*0.7)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>80 and passflag == 2 then passflag = 3 self:stoptweening() self:settext("Rank A Pass"):y(baseline-(meterheight*0.8)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>93 and passflag == 3 then passflag = 4 self:stoptweening() self:settext("Rank AA Pass"):y(baseline-(meterheight*0.93)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>99.7 and progress/notes*percent <99.955 and passflag == 4 then passflag = 5 self:stoptweening() self:settext("Rank AAA Pass"):y(baseline-(meterheight*0.997)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>=99.955 and progress/notes*percent <99.9935 and passflag < 6 then passflag = 6 self:stoptweening() self:settext("Rank AAAA Pass"):y(baseline-(meterheight*0.99955)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) elseif progress/notes*percent>=99.9935 and passflag < 7 then passflag = 7 self:stoptweening() self:settext("Rank AAAAA Pass"):y(baseline-(meterheight)-3) self:diffusealpha(0):x(SCREEN_WIDTH/6):linear(0.2):diffusealpha(1):x(0) self:sleep(1):linear(0.2):x(SCREEN_WIDTH/6) end end }, Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline):align(0.5,0) self:diffusealpha(0.5) end; }, --AAA Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline-(meterheight*0.997)):align(0.5,1) self:diffusealpha(0.5) end; UpdateCommand=function (self) if progress/notes*percent>99.7 then self:diffuse(1,1,0,0.7) end end }, LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(-1/12*SCREEN_WIDTH+1,baseline-(meterheight*0.997)-2):align(0,1):settext("AAA"):zoom(0.4) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>=99.9935 then self:diffuse(0.5,1,1,1):settext("AAAAA") elseif progress/notes*percent>=99.955 then self:diffuse(0.5,1,1,1):settext("AAAA") elseif progress/notes*percent>=99.7 then self:diffuse(1,0.8,0.5,1) end end }, --AA Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline-(meterheight*0.93)):align(0.5,1) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>93 then self:diffuse(1,1,0,0.5) end end }, LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(-1/12*SCREEN_WIDTH+1,baseline-(meterheight*0.93)-2):align(0,1):settext("AA"):zoom(0.4) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>93 then self:diffuse(0.5,1,0.5,1) end end }, --A Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline-(meterheight*0.8)):align(0.5,1) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>80 then self:diffuse(1,1,0,0.5) end end }, LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(-1/12*SCREEN_WIDTH+1,baseline-(meterheight*0.8)-2):align(0,1):settext("A"):zoom(0.4) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>80 then self:diffuse(1,0.5,0.5,1) end end }, --B Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline-(meterheight*0.7)):align(0.5,1) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>70 then self:diffuse(1,1,0,0.5) end end }, LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(-1/12*SCREEN_WIDTH+1,baseline-(meterheight*0.7)-2):align(0,1):settext("B"):zoom(0.4) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>70 then self:diffuse(0.4,0.5,1,1) end end }, --C Def.Quad{ InitCommand=function(self) self:zoomto(SCREEN_WIDTH/6,2):y(baseline-(meterheight*0.6)):align(0.5,1) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>60 then self:diffuse(1,1,0,0.5) end end }, LoadFont("Common normal") ..{ InitCommand=function(self) self:xy(-1/12*SCREEN_WIDTH+1,baseline-(meterheight*0.6)-2):align(0,1):settext("C"):zoom(0.4) self:diffusealpha(0.3) end; UpdateCommand=function (self) if progress/notes*percent>60 then self:diffuse(0.8,0.5,1,1) end end }, }, } return t
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.BogeyDistance = 650 -- Needed for gm trainspawner ENT.SyncTable = { "EnableBVEmer","Ticker","KAH","KAHk","ALS","ALSk","FDepot","PassScheme","EnableBV","DisableBV","Ring","R_Program2","R_Announcer","R_Line","R_Emer","R_Program1", "DoorSelectL","DoorSelectR","DoorBlock", "EmerBrakeAdd","EmerBrakeRelease","EmerBrake","DoorClose","AttentionMessage","Attention","AttentionBrake","EmergencyBrake", "SF1","SF2","SF3","SF4","SF5","SF6","SF7","SF8","SF9","SF10","SF11","SF12", "SF13","SF14","SF15","SF16","SF17","SF18","SF19","SF20","SF21","SF22", "SFV1","SFV2","SFV3","SFV4","SFV5","SFV6","SFV7","SFV8","SFV9","SFV10","SFV11", "SFV12","SFV13","SFV14","SFV15","SFV16","SFV17","SFV18","SFV19","SFV20","SFV21","SFV22", "SFV23","SFV24","SFV25","SFV26","SFV27","SFV28","SFV29","SFV30","SFV31","SFV32","SFV33", "Stand","EmergencyCompressor","EmergencyControls","Wiper","DoorLeft","AccelRate","HornB","DoorRight", "Pant1","Pant2","Vent1","Vent2","Vent","PassLight","CabLight","Headlights1","Headlights2", "ParkingBrake","TorecDoors","BBER","BBE","Compressor","CabLightStrength","AppLights1","AppLights2", "Battery", "ALSFreq", "VityazF1", "VityazF2", "VityazF3", "VityazF4", "Vityaz1", "Vityaz4", "Vityaz7", "Vityaz2", "Vityaz5", "Vityaz8", "Vityaz0", "Vityaz3", "Vityaz6", "Vityaz9", "VityazF5", "VityazF6", "VityazF7", "VityazF8", "VityazF9", "K29", "UAVA", "EmerX1","EmerX2","EmerCloseDoors","EmergencyDoors", "R_ASNPMenu","R_ASNPUp","R_ASNPDown","R_ASNPOn", "VentHeatMode", "RearBrakeLineIsolation","RearTrainLineIsolation", "FrontBrakeLineIsolation","FrontTrainLineIsolation", "PB", "GV", } -------------------------------------------------------------------------------- function ENT:Initialize() -- Set model and initialize self:SetModel("models/metrostroi_train/81-720/81-720.mdl") self.BaseClass.Initialize(self) self:SetPos(self:GetPos() + Vector(0,0,150)) self.Plombs = { KAH = {true,"KAHk"}, KAHk = true, ALS = {true,"ALSk"}, ALSk = true, BARSBlock = true, UAVA = true, Init = true, } -- Create seat entities self.DriverSeat = self:CreateSeat("driver",Vector(439,13,-40)) self.InstructorsSeat = self:CreateSeat("instructor",Vector(445,50,-50),Angle(0,40,0),"models/vehicles/prisoner_pod_inner.mdl") self.InstructorsSeat2 = self:CreateSeat("instructor",Vector(435,35,-50),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl") self.InstructorsSeat3 = self:CreateSeat("instructor",Vector(435,-45,-50),Angle(0,90+40,0),"models/vehicles/prisoner_pod_inner.mdl") self.InstructorsSeat4 = self:CreateSeat("instructor",Vector(425,-25,-50),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl") -- Hide seats self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.DriverSeat:SetColor(Color(0,0,0,0)) self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat:SetColor(Color(0,0,0,0)) self.InstructorsSeat2:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat2:SetColor(Color(0,0,0,0)) self.InstructorsSeat3:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat3:SetColor(Color(0,0,0,0)) self.InstructorsSeat4:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat4:SetColor(Color(0,0,0,0)) -- Create bogeys if Metrostroi.BogeyOldMap then self.FrontBogey = self:CreateBogey(Vector( 350,-1,-91),Angle(0,180,0),true,"720") self.RearBogey = self:CreateBogey(Vector(-320,1,-91),Angle(0,0,0),false,"720") self.FrontCouple = self:CreateCouple(Vector( 448,0,-79),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-419.5-6.8,0,-79),Angle(0,180,0),false,"717") else self.FrontBogey = self:CreateBogey(Vector( 350,-1,-91),Angle(0,180,0),true,"720") self.RearBogey = self:CreateBogey(Vector(-320,1,-91),Angle(0,0,0),false,"720") self.FrontCouple = self:CreateCouple(Vector( 454 -8,0,-79),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-419-6.8+8,0,-79),Angle(0,180,0),false,"717") end self.FrontBogey:SetNWBool("Async",true) self.RearBogey:SetNWBool("Async",true) self.FrontBogey:SetNWInt("MotorSoundType",2) self.RearBogey:SetNWInt("MotorSoundType",2) local rand = math.random()*0.05 self.FrontBogey:SetNWFloat("SqualPitch",1.45+rand) self.RearBogey:SetNWFloat("SqualPitch",1.45+rand) self.FrontCouple.EKKDisconnected = true -- Initialize key mapping self.KeyMap = { [KEY_W] = "PanelKVUp", [KEY_S] = "PanelKVDown", [KEY_1] = "PanelKV1", [KEY_2] = "PanelKV2", [KEY_3] = "PanelKV3", [KEY_4] = "PanelKV4", [KEY_5] = "PanelKV5", [KEY_6] = "PanelKV6", [KEY_7] = "PanelKV7", [KEY_8] = "PanelKV8", [KEY_9] = "KRO-", [KEY_0] = "KRO+", [KEY_A] = "DoorLeft", [KEY_D] = "DoorRight", [KEY_V] = "DoorClose", [KEY_G] = "EnableBVSet", [KEY_SPACE] = { def="PBSet", [KEY_LSHIFT] = "AttentionBrakeSet", }, [KEY_PAD_ENTER] = "KVWrenchKV", [KEY_EQUAL] = "R_Program1Set", [KEY_RBRACKET] = "R_Program1Set", [KEY_MINUS] = "R_Program2Set", [KEY_LSHIFT] = { def="PanelControllerUnlock", [KEY_SPACE] = "AttentionBrakeSet", [KEY_V] = "EmergencyDoorsToggle", [KEY_7] = "WrenchNone", [KEY_8] = "WrenchKRR", [KEY_9] = "WrenchKRO9", [KEY_0] = "WrenchKRO", [KEY_G] = "EnableBVEmerSet", [KEY_2] = "RingSet", [KEY_L] = "HornEngage", [KEY_PAD_ENTER] = "KVWrenchNone", }, [KEY_LALT] = { [KEY_V] = "DoorCloseToggle", [KEY_PAD_1] = "Vityaz1Set", [KEY_PAD_2] = "Vityaz2Set", [KEY_PAD_3] = "Vityaz3Set", [KEY_PAD_4] = "Vityaz4Set", [KEY_PAD_5] = "Vityaz5Set", [KEY_PAD_6] = "Vityaz6Set", [KEY_PAD_7] = "Vityaz7Set", [KEY_PAD_8] = "Vityaz8Set", [KEY_PAD_9] = "Vityaz9Set", [KEY_PAD_0] = "Vityaz0Set", [KEY_PAD_DECIMAL] = "VityazF5Set", [KEY_PAD_ENTER] = "VityazF8Set", [KEY_UP] = "VityazF6Set", [KEY_LEFT] = "VityazF5Set", [KEY_DOWN] = "VityazF7Set", [KEY_RIGHT] = "VityazF9Set", [KEY_PAD_MINUS] = "VityazF2Set", [KEY_PAD_PLUS] = "VityazF3Set", [KEY_PAD_MULTIPLY] = "VityazF4Set", [KEY_PAD_DIVIDE] = "VityazF1Set", [KEY_SPACE] = "AttentionMessageSet", }, [KEY_PAD_PLUS] = "EmerBrakeAddSet", [KEY_PAD_MINUS] = "EmerBrakeReleaseSet", [KEY_F] = "PneumaticBrakeUp", [KEY_R] = "PneumaticBrakeDown", [KEY_PAD_1] = "PneumaticBrakeSet1", [KEY_PAD_2] = "PneumaticBrakeSet2", [KEY_PAD_3] = "PneumaticBrakeSet3", [KEY_PAD_4] = "PneumaticBrakeSet4", [KEY_PAD_5] = "PneumaticBrakeSet5", [KEY_PAD_6] = "PneumaticBrakeSet6", [KEY_PAD_DIVIDE] = "EmerX1Set", [KEY_PAD_MULTIPLY] = "EmerX2Set", [KEY_PAD_9] = "EmerBrakeToggle", [KEY_BACKSPACE] = "EmergencyBrakeToggle", [KEY_L] = "HornBSet", } self.KeyMap[KEY_RALT] = self.KeyMap[KEY_LALT] self.KeyMap[KEY_RSHIFT] = self.KeyMap[KEY_LSHIFT] self.KeyMap[KEY_RCONTROL] = self.KeyMap[KEY_LCONTROL] -- Cross connections in train wires self.TrainWireCrossConnections = { [4] = 3, -- Orientation F<->B [13] = 12, -- Reverser F<->B [38] = 37, -- Doors L<->R } self.InteractionZones = { { Pos = Vector(466, 64, 30), Radius = 48, ID = "CabinDoorLeft" }, { Pos = Vector(466, 64, -30), Radius = 48, ID = "CabinDoorLeft" }, { Pos = Vector(466, -60, 30), Radius = 48, ID = "CabinDoorRight" }, { Pos = Vector(466, -60, -30), Radius = 48, ID = "CabinDoorRight" }, { Pos = Vector(378, 39, 50), Radius = 32, ID = "OtsekDoor" }, { Pos = Vector(378, 39, 11), Radius = 32, ID = "OtsekDoor" }, { ID = "FrontBrakeLineIsolationToggle", Pos = Vector(495, -22, -60), Radius = 16, }, { ID = "FrontTrainLineIsolationToggle", Pos = Vector(495, 22, -60), Radius = 16, }, { ID = "RearBrakeLineIsolationToggle", Pos = Vector(-470, 30, -60), Radius = 16, }, { ID = "RearTrainLineIsolationToggle", Pos = Vector(-470, -30, -60), Radius = 16, }, { ID = "RearDoor", Pos = Vector(-464.8,-30,0), Radius = 20, }, { ID = "GVToggle", Pos = Vector(128,60,-75), Radius = 20, }, { ID = "AirDistributorDisconnectToggle", Pos = Vector(-177, -66, -50), Radius = 20, }, } self.PassengerDoor = false self.CabinDoorLeft = false self.CabinDoorRight = false self.RearDoor = false self.OtsekDoor = false self.WrenchMode = 0 end function ENT:NonSupportTrigger() self.ALS:TriggerInput("Set",1) self.ALSk:TriggerInput("Set",1) self.BARSBlock:TriggerInput("Set",3) self.Plombs.ALS = nil self.Plombs.ALSk = nil self.Plombs.BARSBlock = nil end -------------------------------------------------------------------------------- function ENT:Think() local retVal = self.BaseClass.Think(self) local power = self.Electric.Battery80V > 62 --print(self,self.BPTI.T,self.BPTI.State) --[[ if self.BUV.Brake > 0 then self:SetPackedRatio("RNState", power and (Train.K2.Value>0 or Train.K3.Value>0) and self.Electric.RN > 0 and (1-self.Electric.RNState)+math.Clamp(1-(math.abs(self.Electric.Itotal)-50)/50,0,1) or 1) else self:SetPackedRatio("RNState", power and (Train.K2.Value>0 or Train.K3.Value>0) and self.Electric.RN > 0 and self.Electric.RNState+math.Clamp(1-(math.abs(self.Electric.Itotal)-50)/50,0,1) or 1) end--]] if self.BPTI.State < 0 then self:SetPackedRatio("RNState", ((self.BPTI.RNState)-0.25)*math.Clamp((math.abs(self.Electric.Itotal/2)-30-self.Speed*2)/20,0,1)) --self:SetNW2Int("RNFreq", 13) else--if self.BPTI.State > 0 then self:SetPackedRatio("RNState", (0.75-self.BPTI.RNState)*math.Clamp((math.abs(self.Electric.Itotal/2)-30-self.Speed*2)/20,0,1)) --self:SetNW2Int("RNFreq", ((self.BPTI.FreqState or 0)-1/3)/(2/3)*12) --[[ else self:SetPackedRatio("RNState", 0)--]] end self:SetPackedRatio("Speed", self.Speed) self:SetNW2Int("Wrench",self.WrenchMode) self:SetPackedRatio("Controller",self.Panel.Controller) self:SetPackedRatio("KRO",(self.RV.KROPosition+1)/2) self:SetPackedRatio("KRR",(self.RV.KRRPosition+1)/2) self:SetPackedRatio("VentCondMode",self.VentCondMode.Value/3) self:SetPackedRatio("VentStrengthMode",self.VentStrengthMode.Value/3) --self:SetPackedRatio("VentHeatMode",self.VentHeatMode.Value/2) self:SetPackedRatio("BARSBlock",self.BARSBlock.Value/3) self:SetPackedBool("BBEWork",power and self.BUV.BBE > 0) self:SetPackedBool("WorkBeep",power) --print(0.4+math.max(0,math.min(1,1-(self.Speed-30)/30))*0.5) --print((80-self.Engines.Speed)) self:SetPackedBool("HeadlightsEnabled1",self.Panel.Headlights1>0) self:SetPackedBool("HeadlightsEnabled2",self.Panel.Headlights2>0) local headlights = self.Panel.Headlights1*0.5+self.Panel.Headlights2*0.5 local redlights = self.Panel.RedLights>0 self:SetPackedBool("BacklightsEnabled",redlights) self:SetPackedBool("CabinEnabledEmer", self.Panel.CabLights > 0) self:SetPackedBool("CabinEnabledFull", self.Panel.CabLights > 0.5) self:SetPackedRatio("SalonLighting",power and (self.BUV.MainLights and 1 or self.SFV20.Value > 0.5 and 0.4) or 0) --self:SetPackedRatio("TrainLine",7.3/16) --self:SetPackedRatio("BrakeLine",5.2/16) --self:SetPackedRatio("BrakeCylinder",self.AsyncInverter.PN1*1.1/6) if self:GetWagonNumber() == 37 then --self.BV:TriggerInput("Set",0) end self:SetPackedRatio("BIAccel",power and self.BARS.BIAccel or 0) self:SetNW2Int("BISpeed",power and self.Speed or -1)--CurTime()%5*20 self:SetNW2Bool("BISpeedLimitBlink",power and self.BARS.BINoFreq > 0) self:SetNW2Int("BISpeedLimit",power and self.BARS.SpeedLimit or 100) self:SetNW2Int("BISpeedLimitNext",power and self.BARS.NextLimit or 100) self:SetNW2Bool("BIForward",power and self.BARS.BIDirection >= 0)--power and (self.RV["KRO3-4"] > 0 or self.RV["KRR5-6"] > 0) and self.BARS.Speed > -0.2) self:SetNW2Bool("BIBack",power and self.BARS.BIDirection <= 0)--power and (self.RV["KRO3-4"] > 0 or self.RV["KRR5-6"] > 0) and self.BARS.Speed < 0.2) self:SetNW2Bool("DoorsClosed",power and self.BUKP.DoorClosed) self:SetNW2Bool("HVoltage",power and self.BUKP.HVBad) self:SetNW2Bool("DoorLeftLamp",self.Panel.DoorLeft>0) self:SetNW2Bool("DoorRightLamp",self.Panel.DoorRight>0) self:SetNW2Bool("EmerBrakeWork",self.Panel.EmerBrakeWork>0) self:SetNW2Bool("TickerLamp",self.Panel.Ticker>0) self:SetNW2Bool("KAHLamp",self.Panel.KAH>0) self:SetNW2Bool("ALSLamp",self.Panel.ALS>0) self:SetNW2Bool("PassSchemeLamp",self.Panel.PassScheme>0) self:SetNW2Bool("R_AnnouncerLamp",self.Panel.R_Announcer>0) self:SetNW2Bool("R_LineLamp",self.Panel.R_Line>0) self:SetNW2Bool("AccelRateLamp",power and self.BUKP.Slope) self:SetNW2Bool("DoorCloseLamp",self.Panel.DoorClose>0) self:SetNW2Bool("DoorBlockLamp",self.Panel.DoorBlock>0) self:SetPackedBool("AppLights", self.Panel.EqLights>0) self:SetPackedRatio("LV",self.Electric.Battery80V/150) self:SetPackedRatio("HV",self.Electric.Main750V/1000) self:SetPackedRatio("I13",(self.Electric.I13+500)/1000) self:SetPackedRatio("I24",(self.Electric.I24+500)/1000) self:SetPackedBool("PassengerDoor",self.PassengerDoor) self:SetPackedBool("CabinDoorLeft",self.CabinDoorLeft) self:SetPackedBool("CabinDoorRight",self.CabinDoorRight) self:SetPackedBool("RearDoor",self.RearDoor) self:SetPackedBool("OtsekDoor",self.OtsekDoor) self:SetPackedBool("CompressorWork",self.Pneumatic.Compressor) self:SetPackedBool("Vent1Work",self.Electric.Vent1>0) self:SetPackedBool("Vent2Work",self.Electric.Vent2>0) self:SetPackedBool("RingEnabled",self.BUKP.Ring) self:SetNW2Int("PassSchemesLED",self.PassSchemes.PassSchemeCurr) self:SetNW2Int("PassSchemesLEDN",self.PassSchemes.PassSchemeNext) self:SetPackedBool("PassSchemesLEDO",self.PassSchemes.PassSchemePath) self:SetPackedBool("AnnPlay",self.Panel.AnnouncerPlaying > 0) self:SetPackedRatio("Cran", self.Pneumatic.DriverValvePosition) self:SetPackedRatio("BL", self.Pneumatic.BrakeLinePressure/16.0) self:SetPackedRatio("TL", self.Pneumatic.TrainLinePressure/16.0) self:SetPackedRatio("BC", math.min(3.2,self.Pneumatic.BrakeCylinderPressure)/6.0) self.Engines:TriggerInput("Speed",self.Speed) if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then local A = 2*self.Engines.BogeyMoment self.FrontBogey.MotorForce = (24000+3000*(A < 0 and 1 or 0))--*add--35300+10000*(A < 0 and 1 or 0) self.FrontBogey.Reversed = self.KMR2.Value > 0 self.FrontBogey.DisableSound = 0 self.RearBogey.MotorForce = (24000+3000*(A < 0 and 1 or 0))--*add--+5000--35300 self.RearBogey.Reversed = self.KMR1.Value > 0 self.RearBogey.DisableSound = 0 -- These corrections are required to beat source engine friction at very low values of motor power local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2) if math.abs(A) > 0.4 then P = math.abs(A) end if math.abs(A) < 0.05 then P = 0 end if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) -- Apply brakes self.FrontBogey.PneumaticBrakeForce = (50000.0--[[ +5000+10000--]] ) --40000 self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure self.FrontBogey.ParkingBrakePressure = math.max(0,(3-self.Pneumatic.ParkingBrakePressure)/3)/2 self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT self.FrontBogey.DisableContacts = self.BUV.Pant self.RearBogey.PneumaticBrakeForce = (50000.0--[[ +5000+10000--]] ) --40000 self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT self.RearBogey.ParkingBrakePressure = math.max(0,(3-self.Pneumatic.ParkingBrakePressure)/3)/2 self.RearBogey.DisableContacts = self.BUV.Pant end return retVal end function ENT:OnCouple(train,isfront) if isfront and self.FrontAutoCouple then self.FrontBrakeLineIsolation:TriggerInput("Open",1.0) self.FrontTrainLineIsolation:TriggerInput("Open",1.0) self.FrontAutoCouple = false elseif not isfront and self.RearAutoCouple then self.RearBrakeLineIsolation:TriggerInput("Open",1.0) self.RearTrainLineIsolation:TriggerInput("Open",1.0) self.RearAutoCouple = false end self.BaseClass.OnCouple(self,train,isfront) end function ENT:OnButtonPress(button,ply) if string.find(button,"PneumaticBrakeSet") then self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1))) return end if button == "PassengerDoor" then self.PassengerDoor = not self.PassengerDoor end if button == "CabinDoorLeft" then self.CabinDoorLeft = not self.CabinDoorLeft end if button == "OtsekDoor" then self.OtsekDoor = not self.OtsekDoor end if button == "CabinDoorRight" then self.CabinDoorRight = not self.CabinDoorRight end if button == "RearDoor" and (self.RearDoor or not self.BUV.BlockTorec) then self.RearDoor = not self.RearDoor end if button == "DoorLeft" then self.DoorSelectL:TriggerInput("Set",1) self.DoorSelectR:TriggerInput("Set",0) if self.EmergencyDoors.Value == 1 or self.DoorClose.Value == 0 then self.DoorLeft:TriggerInput("Set",1) end end if button == "DoorRight" then self.DoorSelectL:TriggerInput("Set",0) self.DoorSelectR:TriggerInput("Set",1) if self.EmergencyDoors.Value == 1 or self.DoorClose.Value == 0 then self.DoorRight:TriggerInput("Set",1) end end if button == "DoorClose" then if self.EmergencyDoors.Value == 1 then self.EmerCloseDoors:TriggerInput("Set",1) else self.DoorClose:TriggerInput("Set",1-self.DoorClose.Value) self.EmerCloseDoors:TriggerInput("Set",0) end end if button == "KRO+" then if self.WrenchMode == 1 then self.RV:TriggerInput("KROSet",self.RV.KROPosition+1) elseif self.WrenchMode == 2 then self.RV:TriggerInput("KRRSet",self.RV.KRRPosition+1) end end if button == "KRO-" then if self.WrenchMode == 1 then self.RV:TriggerInput("KROSet",self.RV.KROPosition-1) elseif self.WrenchMode == 2 then self.RV:TriggerInput("KRRSet",self.RV.KRRPosition-1) end end if button == "WrenchKRO" or button == "WrenchKRO9" then if self.WrenchMode == 0 then self:PlayOnce("kro_in","cabin",1) self.WrenchMode = 1 else self:OnButtonPress(button == "WrenchKRO9" and "KRO-" or "KRO+") end end if button == "WrenchKRR" then if self.WrenchMode == 0 then self:PlayOnce("krr_in","cabin",1) self.WrenchMode = 2 end end if button == "WrenchNone" then if self.WrenchMode ~= 0 then if self.WrenchMode == 2 and self.RV.KRRPosition == 0 then self:PlayOnce("krr_out","cabin",1,1) self.WrenchMode = 0 elseif self.WrenchMode == 1 and self.RV.KROPosition == 0 then self:PlayOnce("kro_out","cabin",1,1) self.WrenchMode = 0 end end end end function ENT:OnButtonRelease(button,ply) if string.find(button,"PneumaticBrakeSet") then if button == "PneumaticBrakeSet1" and (self.Pneumatic.DriverValvePosition == 1) then self.Pneumatic:TriggerInput("BrakeSet",2) end return end if button == "DoorLeft" then self.DoorLeft:TriggerInput("Set",0) end if button == "DoorRight" then self.DoorRight:TriggerInput("Set",0) end if button == "DoorClose" then self.EmerCloseDoors:TriggerInput("Set",0) end end
rule { outs = {}, ins = {}, cmds = {} } rule { outs = "a", ins = "b", cmds = "c", dirs = "d" }
-- Code here --
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Trial of the King", 994, 708) if not mod then return end -- Xin the Weaponmaster, Haiyan the Unstoppable, Ming the Cunning, Kuai the Brute mod:RegisterEnableMob(61884, 61445, 61444, 61442) mod.engageId = 1442 mod.respawnTime = 15 -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { 119922, -- Shockwave {-6017, "ICON"}, -- Ravage {-6024, "ICON"}, -- Conflagrate {120195, "ICON", "SAY", "FLASH"}, -- Meteor {123655, "HEALER"}, -- Traumatic Blow }, { [119922] = -6015, -- Kuai [-6024] = -6023, -- Haiyan } end function mod:VerifyEnable(unit) local hp = UnitHealth(unit) / UnitHealthMax(unit) * 100 if hp > 15 then return true end end function mod:OnBossEnable() self:Log("SPELL_AURA_APPLIED", "TraumaticBlow", 123655) self:Log("SPELL_AURA_APPLIED", "Ravage", 119946) self:Log("SPELL_AURA_REMOVED", "RavageOver", 119946) self:Log("SPELL_AURA_APPLIED", "Conflagrate", 120160) self:Log("SPELL_AURA_REMOVED", "ConflagrateOver", 120160) self:Log("SPELL_CAST_START", "Shockwave", 119922) self:RegisterUnitEvent("UNIT_SPELLCAST_STOP", "MeteorFinished", "boss1") self:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE") end function mod:OnEngage() self:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") self:INSTANCE_ENCOUNTER_ENGAGE_UNIT() end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:INSTANCE_ENCOUNTER_ENGAGE_UNIT() local mobId = self:MobId(UnitGUID("boss1")) if mobId == 61445 then -- Haiyan the Unstoppable self:CDBar(120195, 40) -- Meteor elseif mobId == 61444 or mobId == 61442 then -- Ming the Cunning or Kuai the Brute self:StopBar(120195) end end function mod:TraumaticBlow(args) self:TargetMessage(args.spellId, args.destName, "green") self:TargetBar(args.spellId, 5, args.destName) end function mod:Ravage(args) self:TargetMessage(-6017, args.destName, "yellow", nil, args.spellId) self:TargetBar(-6017, 11, args.destName, args.spellId) self:PrimaryIcon(-6017, args.destName) end function mod:RavageOver() self:PrimaryIcon(-6017) end function mod:Conflagrate(args) self:TargetMessage(-6024, args.destName, "yellow", nil, args.spellId) self:TargetBar(-6024, 5, args.destName, args.spellId) self:SecondaryIcon(-6024, args.destName) end function mod:ConflagrateOver() self:SecondaryIcon(-6024) end function mod:Shockwave(args) self:Message(args.spellId, "orange", "Alert", CL.casting:format(args.spellName), args.spellId) self:Bar(args.spellId, 2, CL.cast:format(args.spellName), args.spellId) end function mod:MeteorFinished(_, _, _, spellId) if spellId == 120195 then self:PrimaryIcon(spellId) end end function mod:CHAT_MSG_RAID_BOSS_EMOTE(_, msg, _, _, _, player) if msg:find("meteorstorm", nil, true) then -- |TInterface\\Icons\\spell_fire_meteorstorm.blp:20|tHaiyan the Unstoppable targets |cFFFF0000PLAYER|r with a |cFFFF0000|Hspell:120195|h[Meteor]|h|r! self:TargetMessage(120195, player, "red", "Alarm") self:TargetBar(120195, 5, player) self:PrimaryIcon(120195, player) if UnitIsUnit(player, "player") then self:Flash(120195) self:Say(120195) end end end
local magic = {} local log = require('nvim-magic._log') magic.backends = {} -- should be set during setup() local function default_config() return { backends = { default = require('nvim-magic-openai').new(), }, use_default_keymap = true, } end function magic.version() return '0.3.2-dev' end function magic.setup(override) local config = default_config() if override then if override.backends then assert(type(override.backends) == 'table', 'backends must be a map of backends') assert(type(override.backends.default) == 'table', 'backends must be a map of backends') for name, backend in pairs(override.backends) do assert(type(backend.complete) == 'function', 'backend ' .. name .. ' needs a complete function') end config.backends = override.backends end if override.use_default_keymap then assert(type(override.use_default_keymap == 'boolean'), 'use_default_keymap must be a boolean') config.use_default_keymap = override.use_default_keymap end end log.fmt_debug('Got config=%s ', config) magic.backends = config.backends if config.use_default_keymap then require('nvim-magic._keymaps').set_default() log.debug('Set default keymaps') end end return magic
local COLOR_DIV = cat.COLOR_DIV function cat.color_rgba(r,g,b,a) return r * COLOR_DIV,g * COLOR_DIV,b * COLOR_DIV,a * COLOR_DIV end function cat.color_hsv(h,s,v,a) a = a or 255 if s <= 0 then return v,v,v end h, s, v = h/256*6, s/255, v/255 local c = v*s local x = (1-math.abs((h%2)-1))*c local m,r,g,b = (v-c), 0,0,0 if h < 1 then r,g,b = c,x,0 elseif h < 2 then r,g,b = x,c,0 elseif h < 3 then r,g,b = 0,c,x elseif h < 4 then r,g,b = 0,x,c elseif h < 5 then r,g,b = x,0,c else r,g,b = c,0,x end return ((r+m)*255) * COLOR_DIV,((g+m)*255) * COLOR_DIV,((b+m)*255) * COLOR_DIV,a * COLOR_DIV end return function(r,g,b,a) local color = { r = r or 255, g = g or 255, b = b or 255, a = a or 255, } function color:unpack() return self.r * COLOR_DIV,self.g * COLOR_DIV,self.b * COLOR_DIV,self.a * COLOR_DIV end function color:to_hsv() return cat.color_hsv(self:unpack()) end return color end
local K, C, L = unpack(select(2, ...)) if C.Skins.MinimapButtons ~= true or C.Minimap.Enable ~= true then return end local match = string.match local select = select local find = string.find local unpack = unpack -- Skin addons icons on minimap local buttons = { "GameTimeFrame", "GatherMatePin", "HandyNotesPin", "HelpOpenTicketButton", "MiniMapMailFrame", "MiniMapTrackingButton", "QueueStatusMinimapButton", "TimeManagerClockButton" } local function SkinButton(f) if not f or f:GetObjectType() ~= "Button" then return end for i, buttons in pairs(buttons) do if f:GetName() ~= nil then if f:GetName():match(buttons) then return end end end f:SetPushedTexture(nil) f:SetHighlightTexture(nil) f:SetDisabledTexture(nil) f:SetSize(19, 19) for i = 1, f:GetNumRegions() do local region = select(i, f:GetRegions()) if (region:IsVisible() or region:IsShown()) and (region:GetObjectType() == "Texture") then local tex = tostring(region:GetTexture()) -- if tex and (tex:find("Border") or tex:find("Background") or tex:find("AlphaMask")) then if tex and (strfind(tex, 'Border') or strfind(tex, 'Background') or strfind(tex, 'AlphaMask') or strfind(tex, 'Highlight')) then region:SetTexture(nil) else region:ClearAllPoints() region:SetInside() region:SetTexCoord(unpack(K.TexCoords)) region:SetDrawLayer("ARTWORK") if f:GetName() == "PS_MinimapButton" then region.SetPoint = K.Noop end end end end K.CreateBorder(f, 1) f:SetBackdrop(K.BorderBackdrop) f:SetBackdropColor(C.Media.Backdrop_Color[1], C.Media.Backdrop_Color[2], C.Media.Backdrop_Color[3], C.Media.Backdrop_Color[4]) end local frame = CreateFrame("Frame") frame:RegisterEvent("PLAYER_LOGIN") frame:RegisterEvent("ZONE_CHANGED_NEW_AREA") frame:SetScript("OnEvent", function(self, event) if event == "PLAYER_LOGIN" then for i = 1, Minimap:GetNumChildren() do SkinButton(select(i, Minimap:GetChildren())) end end if WIM3MinimapButton and WIM3MinimapButton:GetNumRegions() < 9 then SkinButton(WIM3MinimapButton) SkinButton(WIM3MinimapButton) end self = nil end)
#!/usr/bin/lua package.path = "../src/?.lua;" .. package.path local epnf = require( "epnf" ) local nan, inf = 0/0, 1/0 -- luacheck: ignore _ENV protofile message import pkg enum extend option service -- luacheck: ignore messagefield ignore extensions enumfield fieldoption msgoptionv rpc local pg = epnf.define( function(_ENV) -- begin of grammar definition -- some useful lexical patterns local any = P( 1 ) local comment = ((P"//"+P"#") * (any-P"\n")^0) + (P"/*" * (any-P"*/")^0 * P"*/") -- comments local _ = (WS + comment)^0 -- white space local sign = S"+-" local digit = R"09" local digit1 = R"19" local octdigit = R"07" local hexdigit = R( "09", "af", "AF" ) local decimal = P"0" + (digit1 * digit^0) local int = C( sign^-1 * decimal ) / tonumber local oct = P"0" * (C( octdigit^1 ) * Cc( 8 )) / tonumber local hex = P"0" * S"xX" * (C( hexdigit^1 ) * Cc( 16 )) / tonumber local letter = R( "az", "AZ" ) + P"_" local charescape = P"\\" * C( S"abfnrtv\\'\"" ) / { [ "a" ] = "\a", [ "b" ] = "\b", [ "f" ] = "\f", [ "n" ] = "\n", [ "r" ] = "\r", [ "t" ] = "\t", [ "v" ] = "\v", [ "\\" ] = "\\", [ "'" ] = "'", [ '"' ] = '"' } local hexescape = P"\\" * S"xX" * C( hexdigit * hexdigit^-1 ) / function( s ) return string.char( tonumber( s, 16 ) ) end local octescape = P"\\" * C( P"0"^-1 * octdigit * octdigit^-2 ) / function( s ) return string.char( tonumber( s, 8 ) ) end local sliteral = (P'"' * Cs( (charescape + hexescape + octescape + (any-P'"'))^0 ) * P'"') + (P"'" * Cs( (charescape + hexescape + octescape + (any-P"'"))^0 ) * P"'") local bool = C( W"true" + W"false" ) / { [ "true" ] = true, [ "false" ] = false } local integer = hex + oct + int local special_float = C( W"inf" + W"-inf" + W"nan" ) / { nan = nan, inf = inf, [ "-inf" ] = -inf } local float = C( sign^-1 * decimal * (P"." * digit^1)^-1 * (S"Ee" * sign^-1 * digit^1)^-1 ) / tonumber + special_float local rawname = letter * (letter + digit)^0 local rel_ref = rawname * (P"." * rawname)^0 local abs_ref = P"." * rel_ref --local ref = C( abs_ref + rel_ref ) local ref = C( P"."^-1 * rel_ref ) local oref = ((P"(" * _ * ref * _ * (P")"+E()) * C( abs_ref )^-1) / function( a, b ) return a .. (b or "") end) + ref local oval = bool + integer + float + sliteral + ID + V"msgoptionv" local empty_statement = P";" * _ local syntax = W"syntax" * _ * (P"="+E()) * _ * (W"proto2"+E()) * _ * (P";"+E()) * _ local function csv( expr ) return expr * (P"," * _ * expr)^0 end START "protofile" protofile = _ * syntax^-1 * (V"message" + V"import" + V"pkg" + V"enum" + V"extend" + V"option" + V"service" + empty_statement)^0 * EOF() message = W"message" * _ * (ID+E()) * _ * (P"{"+E()) * _ * (V"messagefield" + V"enum" + V"message" + V"extensions" + V"extend" + V"option" + empty_statement)^0 * (P"}"+E()) * _ import = W"import" * _ * (sliteral+E()) * _ * (P";"+E()) * _ pkg = W"pkg" * _ * (ref+E()) * _ * (P";"+E()) * _ enum = W"enum" * _ * (ID+E()) * _ * (P"{"+E()) * _ * (V"enumfield" + V"option" + empty_statement)^0 * (P"}"+E()) * _ extend = W"extend" * _ * (ref+E()) * _ * (P"{"+E()) * _ * (V"messagefield" + empty_statement)^0 * (P"}"+E()) * _ option = W"option" * _ * (oref+E()) * _ * (P"="+E()) * _ * (oval+E()) * _ * (P";"+E()) * _ service = W"service" * _ * (ID+E()) * _ * (P"{"+E()) * _ * (V"option" + V"rpc" + empty_statement)^0 * (P"}"+E()) * _ local fieldoptions = (P"[" * _ * csv( (V"fieldoption"+E()) * _ ) * (P"]"+E()))^-1 * _ messagefield = C( (W"required" + W"optional" + W"repeated") ) * _ * (ref+E()) * _ * (ID+E()) * _ * (P"="+E()) * _ * (integer+E()) * _ * fieldoptions * (P";"+E()) * _ local ext_range = ((integer+E()) * _ * (W"to" * _ * (integer+C( W"max" )+E()) * _)^-1) / function( s, e ) return s, e or s end extensions = W"extensions" * _ * csv( ext_range ) * (P";"+E()) * _ enumfield = ID * _ * (P"="+E()) * _ * (integer+E()) * _ * fieldoptions * (P";"+E()) * _ fieldoption = oref * _ * (P"="+E()) * _ * (oval+E()) * _ msgoptionv = P"{" * _ * (ID * _ * P":" * _ * oval * _)^1 * (P"}"+E()) rpc = W"rpc" * _ * (ID+E()) * _ * (P"("+E()) * _ * (ref+E()) * _ * (P")"+E()) * _ * (W"returns"+E()) * _ * (P"("+E()) * _ * (ref+E()) * _ * (P")"+E()) * _ * ((P"{" * _ * (V"option" + empty_statement)^0 * (P"}"+E())) + (P";"+E())) * _ end ) -- end of grammar definition local function test( s ) local ok, ast = pcall( epnf.parsestring, pg, s ) if ok then epnf.dumpast( ast ) else print( ast ) end print( ("#"):rep( 70 ) ) end test[[ message Person { required string name = 1; required int32 id = 2; optional string email = 3; enum PhoneType { MOBILE = 0; HOME = 1; WORK = 2; } message PhoneNumber { required string number = 1; optional PhoneType type = 2; } repeated PhoneNumber phone = 4; } message Person2 { required string name = 1; required int32 id = 2; extensions 4 to max; } extend Person2 { repeated Person.PhoneNumber phone = 4; } ]]
---@diagnostic disable: undefined-global -- language specific higlights local lush = require("lush") local base = require("lush_jsx.base") local M = {} M = lush(function() return { javascriptreactBraces({ base.LushJSXRedBold }), javascriptreactFunction({ base.LushJSXAquaItalicBold }), javascriptreactIdentifier({ base.LushJSXPurple }), javascriptreactMember({ base.LushJSXPurpleBold }), javascriptreactNumber({ base.LushJSXMagenta }), javascriptreactNull({ base.LushJSXMagentaBold }), javascriptreactParens({ base.LushJSXRedBold }), javascriptreactImport({ base.LushJSXRedBold }), javascriptreactExport({ base.LushJSXRedBold }), javascriptreactClassKeyword({ base.LushJSXRedBold }), javascriptreactClassExtends({ base.LushJSXRed }), javascriptreactDefault({ base.LushJSXRedItalicBold }), javascriptreactClassName({ base.LushJSXPurpleBold }), javascriptreactClassSuperName({ base.LushJSXPurpleBold }), javascriptreactGlobal({ base.LushJSXRedUnderline }), javascriptreactEndColons({ base.LushJSXFg1 }), javascriptreactFuncArg({ base.LushJSXPurpleBold }), javascriptreactGlobalMethod({ base.LushJSXFg1 }), javascriptreactNodeGlobal({ base.LushJSXFg1 }), javascriptreactBOMWindowProp({ base.LushJSXFg1 }), javascriptreactArrayMethod({ base.LushJSXPurpleItalic }), javascriptreactArrayStaticMethod({ base.LushJSXPurpleItalic }), javascriptreactCacheMethod({ base.LushJSXPurpleItalic }), javascriptreactDateMethod({ base.LushJSXPurpleItalic }), javascriptreactMathStaticMethod({ base.LushJSXPurpleItalic }), javascriptreactProp({ base.LushJSXBlue }), javascriptreactURLUtilsProp({ base.LushJSXBlueBold }), javascriptreactBOMNavigatorProp({ base.LushJSXBlueBold }), javascriptreactDOMDocMethod({ base.LushJSXPurpleItalic }), javascriptreactDOMDocProp({ base.LushJSXBlueBold }), javascriptreactBOMLocationMethod({ base.LushJSXPurpleItalic }), javascriptreactBOMWindowMethod({ base.LushJSXPurpleItalic }), javascriptreactStringMethod({ base.LushJSXPurpleItalic }), javascriptreactVariable({ base.LushJSXAqua }), javascriptreactClassSuper({ base.LushJSXRed }), javascriptreactFuncKeyword({ base.LushJSXRedItalicBold }), javascriptreactAsyncFunc({ base.LushJSXAquaItalic }), javascriptreactClassStatic({ base.LushJSXRedItalic }), javascriptreactOperator({ base.Operator }), javascriptreactForOperator({ base.Repeat }), javascriptreactYield({ base.LushJSXRedItalicBold }), javascriptreactExceptions({ base.LushJSXError }), javascriptreactMessage({ base.LushJSXBlue }), javascriptreactTemplateSB({ base.LushJSXPurple }), javascriptreactTemplateSubstitution({ base.LushJSXPurple }), javascriptreactLabel({ base.LushJSXBlue }), javascriptreactObjectLabel({ base.LushJSXBlue }), javascriptreactPropertyName({ base.LushJSXBlue }), javascriptreactLogicSymbols({ base.LushJSXRedBold }), javascriptreactArrowFunc({ base.LushJSXRedBold }), javascriptreactDocParamName({ base.LushJSXFg4 }), javascriptreactDocTags({ base.LushJSXFg4 }), javascriptreactDocNotation({ base.LushJSXFg4 }), javascriptreactDocParamType({ base.LushJSXFg4 }), javascriptreactDocNamedParamType({ base.LushJSXFg4 }), javascriptreactBrackets({ base.LushJSXRedBold }), javascriptreactDOMElemAttrs({ base.LushJSXAqua }), javascriptreactDOMEventMethod({ base.LushJSXPurpleItalic }), javascriptreactDOMNodeMethod({ base.LushJSXPurpleItalic }), javascriptreactDOMStorageMethod({ base.LushJSXPurpleItalic }), javascriptreactHeadersMethod({ base.LushJSXPurpleItalic }), javascriptreactAsyncFuncKeyword({ base.LushJSXRedItalicBold }), javascriptreactAwaitFuncKeyword({ base.LushJSXRedItalicBold }), javascriptreactClassKeyword({ base.LushJSXAqua }), javascriptreactExtendsKeyword({ base.LushJSXAqua }), javascriptreactExportDefault({ base.LushJSXAqua }), javascriptreactTemplateBraces({ base.LushJSXAqua }), javascriptreactGlobalNodeObjects({ base.LushJSXBlue }), javascriptreactGlobalObjects({ base.LushJSXBlue }), javascriptreactObjectKey({ base.LushJSXPurpleBoldContrasted }), javascriptreactFunction({ base.LushJSXAquaBold }), javascriptreactFuncCall({ base.LushJSXAquaItalic }), javascriptreactFuncParens({ base.LushJSXRedItalicBold }), javascriptreactParens({ base.LushJSXRedBold }), javascriptreactNull({ base.LushJSXMagentaBold }), javascriptreactUndefined({ base.LushJSXMagentaBold }), javascriptreactClassDefinition({ base.LushAquaBold }), javascriptreactOperatorKeyword({ base.Operator }), javascriptreactTagName({ base.LushJSXAquaBold }), javascriptreactComponentName({ base.LushJSXBlueBold }), javascriptreactCloseString({ base.LushJSXFg4 }), javascriptreactAttrib({ base.LushJSXAqua }), javascriptreactEqual({ base.LushJSXMagentaBold }), } end) return M
--- Utility methods for JSON -- @module JSONUtils local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local HttpService = game:GetService("HttpService") local Promise = require("Promise") local JSONUtils = {} function JSONUtils.jsonDecode(str) if type(str) ~= "string" then return false, nil, "Not a string" end local decoded local ok, err = pcall(function() decoded = HttpService:JSONDecode(str) end) if not ok then return false, nil, err end return true, decoded end function JSONUtils.promiseJSONDecode(str) if type(str) ~= "string" then return Promise.rejected("Not a string") end return Promise.new(function(resolve, reject) local decoded local ok, err = pcall(function() decoded = HttpService:JSONDecode(str) end) if not ok then reject(err) return else resolve(decoded) -- May resolve to nil, but this is ok return end end) end return JSONUtils
-------------------------------------------------------------------------- -- Lmod License -------------------------------------------------------------------------- -- -- Lmod is licensed under the terms of the MIT license reproduced below. -- This means that Lmod is free software and can be used for both academic -- and commercial purposes at absolutely no cost. -- -- ---------------------------------------------------------------------- -- -- Copyright (C) 2008-2018 Robert McLay -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject -- to the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS -- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -------------------------------------------------------------------------- _G._DEBUG = false local posix = require("posix") require("strict") require("getUname") require("string_utils") require("fileOps") require("utils") require("ProcessModuleTable") require("pairsByKeys") _G._DEBUG = false -- Required by the new lua posix local TargValue = require("TargValue") local dbg = require("Dbg"):dbg() local STT = require("STT") local base64 = require("base64") local concatTbl = table.concat local decode64 = base64.decode64 local encode64 = base64.encode64 local getenv = posix.getenv local load = (_VERSION == "Lua 5.1") and loadstring or load local systemG = _G local ModuleTable = "_ModuleTable_" local M = {} BuildScenarioTbl = {} TitleTbl = {} ModuleTbl = {} TargetList = {} NoFamilyList = {} HostnameTbl = {} SettargDirTmpl = {} TargPathLoc = "first" function M.default_MACH() return getUname().machName end function M.default_OS() dbg.start{"BuildTarget:default_OS()"} local name = getUname().osName dbg.print{"name: ",name,"\n"} dbg.fini("BuildTarget:default_OS") return name end function M.default_HOST() local masterTbl = masterTbl() local hostTbl = masterTbl.HostTbl local hostName = getUname().hostName local hostA = {} for v in hostName:split("%.") do hostA[#hostA+1] = v end local result = hostA[1] if (#hostA == 1) then return result end local a = {} for i = 1,#hostTbl do local entry = tonumber(hostTbl[i]) if (entry <= #hostA) then a[#a+1] = hostA[entry] end end if (#a > 0) then result = concatTbl(a,".") end return result end function M.default_BUILD_SCENARIO(tbl) dbg.start{"BuildTarget:default_BUILD_SCENARIO()"} local masterTbl = masterTbl() local BuildScenarioTbl = masterTbl.BuildScenarioTbl local stt = STT:stt() ------------------------------------------------------- -- First look to see if there is TARG_BUILD_SCENARIO_STATE local v = stt:getBuildScenarioState() if (v ~= "unknown") then dbg.print{"STATE: ",v,"\n"} dbg.fini("BuildTarget:default_BUILD_SCENARIO") return v end ------------------------------------------------------- -- Search over hostname first local t = getUname() local hostname = t.hostName while (true) do v = BuildScenarioTbl[hostname] if (v) then dbg.print{"hostname: ", hostname," v: ",v,"\n"} dbg.fini("BuildTarget:default_BUILD_SCENARIO") stt:setBuildScenarioState(v) return v end local i = hostname:find("%.") if (not i) then break end hostname = hostname:sub(i+1) end ------------------------------------------------------- -- Search over machName v = BuildScenarioTbl[t.machName] or BuildScenarioTbl[t.machFamilyName] or BuildScenarioTbl.default if (v) then dbg.print{"machName v: ",v,"\n"} stt:setBuildScenarioState(v) dbg.fini("BuildTarget:default_BUILD_SCENARIO") return v end v = "empty" stt:setBuildScenarioState(v) dbg.print{"default v: ",v,"\n"} dbg.fini("BuildTarget:default_BUILD_SCENARIO") return v end local function l_string2Tbl(s,tbl) dbg.start{"l_string2Tbl(\"",s,"\", tbl)"} local stt = STT:stt() local stringKindTbl = masterTbl().stringKindTbl for v in s:split("%s+") do local kindT = stringKindTbl[v] if (kindT == nil) then if (v ~= "") then stt:add2ExtraT(v) dbg.print{"Adding \"",v,"\" to TARG_EXTRA\n"} end else for kind in pairs(kindT) do local K = "TARG_" .. kind:upper() if (K == "TARG_BUILD_SCENARIO") then stt:setBuildScenarioState(v) end dbg.print{"v: ",v," kind: ",kind," K: ",K,"\n"} tbl[K] = TargValue:new{value=v} end end end dbg.fini("l_string2Tbl") end function M.buildTbl(targetTbl) dbg.start{"BuildTarget.buildTbl(targetTbl)"} local tbl = {} local stt = STT:stt() for k in pairsByKeys(targetTbl) do local K = k:upper() local key = "TARG_" .. K local v = getenv(key) dbg.print{"key: ",key,", v: ",v,"\n"} if (v == nil) then local ss = "default_" .. K if (M[ss]) then v = M[ss](tbl) end dbg.print{"ss: ", ss," v: ",v,"\n"} end if (v) then tbl[key] = TargValue:new{value=v} end end -- Always set mach tbl.TARG_MACH = TargValue:new{value=M.default_MACH()} tbl.TARG_MACH_DESCRIPT = TargValue:new{value=getUname().machDescript} targetTbl.mach = -1 targetTbl.mach_descript = -1 dbg.print{"M.default_MACH(): ",M.default_MACH(),"\n"} dbg.print{"tbl.TARG_MACH: ",tbl.TARG_MACH:display(),"\n"} -- Always set os and os_family local os_name = M.default_OS() tbl.TARG_OS = TargValue:new{value=os_name} tbl.TARG_OS_FAMILY = TargValue:new{value=os_name:gsub("-.*","")} targetTbl.os = -1 targetTbl.os_family = -1 -- Always set host tbl.TARG_HOST = TargValue:new{value=M.default_HOST()} targetTbl.host = -1 -- Clear stt:clearEnv(tbl, targetTbl) local a = {"build_scenario","mach", "extra",} for _,v in ipairs(a) do if (targetTbl[v]) then targetTbl[v] = -1 end end dbg.fini("BuildTarget.buildTbl") return tbl end local function l_readDotFiles() local masterTbl = masterTbl() ------------------------------------------------------- -- Load system then user default table. local settarg_rc = getenv("LMOD_SETTARG_RC") if (not settarg_rc or not isFile(settarg_rc)) then settarg_rc = pathJoin(masterTbl.execDir,"settarg_rc.lua") end local a = { settarg_rc, pathJoin(getenv('HOME') or '',".settarg.lua"), } local projectConfig = findFileInTree(".settarg.lua") if (projectConfig ~= a[2]) then a[#a+1] = projectConfig end local SttgConfFnA = {} local MethodMstrTbl = {} local TitleMstrTbl = {} local ModuleMstrTbl = {} local stringKindTbl = {} local familyTbl = {} local HostTbl = {} local SettargDirTmpl = {} local TargPathLoc = "first" for _, fn in ipairs(a) do repeat dbg.print{"fn: ",fn,"\n"} local f = io.open(fn,"r") if (f) then SttgConfFnA[#SttgConfFnA+1] = fn local whole = f:read("*all") f:close() if (type(whole) ~= "string") then break end local ok local func, msg = load(whole) if (func) then ok, msg = pcall(func) else ok = false end if (not ok) then io.stderr:write("Error: Unable to load: ",fn,"\n", " ", msg,"\n"); os.exit(1) end TargPathLoc = systemG.TargPathLoc for k,v in pairs(systemG.SettargDirTemplate) do SettargDirTmpl[k] = v end for k,v in pairs(systemG.BuildScenarioTbl) do dbg.print{"BS: k: ",k," v: ",v,"\n"} MethodMstrTbl[k] = v end for k,v in pairs(systemG.HostnameTbl) do HostTbl[k] = v end for k,v in pairsByKeys(systemG.TitleTbl) do dbg.print{"Title: k: ",k," v: ",v,"\n"} TitleMstrTbl[k] = v end for k in pairs(systemG.ModuleTbl) do ModuleMstrTbl[k] = systemG.ModuleTbl[k] for _, v in ipairs(ModuleMstrTbl[k]) do local t = stringKindTbl[v] or {} t[k] = true stringKindTbl[v] = t end end for k in pairs(ModuleMstrTbl) do familyTbl[k] = 1 end for i = 1, #systemG.NoFamilyList do local k = systemG.NoFamilyList[i] familyTbl[k] = nil end end until true end masterTbl.TargPathLoc = getenv("LMOD_SETTARG_TARG_PATH_LOCATION") or TargPathLoc masterTbl.HostTbl = HostTbl masterTbl.TitleTbl = TitleMstrTbl masterTbl.BuildScenarioTbl = MethodMstrTbl masterTbl.stringKindTbl = stringKindTbl masterTbl.ModuleTbl = ModuleMstrTbl masterTbl.targetList = systemG.TargetList masterTbl.familyTbl = familyTbl masterTbl.SettargDirTmpl = SettargDirTmpl masterTbl.SttgConfFnA = SttgConfFnA end function M.exec(shell) local shell_name = shell:name() or "unknown" dbg.start{"BuildTarget.exec(\"",shell_name,")"} local masterTbl = masterTbl() local envVarsTbl = {} local target = masterTbl.target or getenv('TARGET') or '' local t = getUname() local stt = STT:stt() masterTbl.envVarsTbl = envVarsTbl l_readDotFiles() local targetList = masterTbl.targetList local familyTbl = masterTbl.familyTbl local targetTbl = {} targetList[#targetList+1] = "extra" for i,v in ipairs(targetList) do targetTbl[v] = i end local tbl = M.buildTbl(targetTbl) l_string2Tbl(concatTbl(masterTbl.pargs," ") or '',tbl) processModuleTable(shell:getMT(), targetTbl, tbl) tbl.TARG_BUILD_SCENARIO = TargValue:new{value=stt:getBuildScenario()} --dbg.print{"BUILD_SCENARIO_STATE: ",stt:getBuildScenarioState(),"\n"} -- Remove options from TARG_EXTRA if (masterTbl.purgeFlag) then stt:purgeExtraT() else stt:removeFromExtra(masterTbl.remOptions) end tbl.TARG_EXTRA = TargValue:new{value=stt:getEXTRA()} local entryA = {} local a = {} for _,v in ipairs(targetList) do local K = "TARG_" .. v:upper() local KK = K .. "_FAMILY" local entry = tbl[K] if (not entry) then envVarsTbl[KK] = false else entryA[#entryA + 1] = entry a[#a+1] = entry:display(true) -- The true says change '/' into '-' if (familyTbl[v]) then local t = entry:value() envVarsTbl[KK] = t.sn end end end for k in pairs(tbl) do if (tbl[k]) then envVarsTbl[k] = tbl[k]:display() end end target = concatTbl(a,"_") target = target:gsub("_+","_") target = target:gsub("_$","") envVarsTbl.TARG_SUMMARY = target local SettargDirTmpl = masterTbl.SettargDirTmpl local b = {} for i = 1,#SettargDirTmpl do local n = SettargDirTmpl[i] if (n:sub(1,1) ~= "$") then b[#b+1] = n else n = n:sub(2,-1) if (n == "TARG_SUMMARY") then b[#b+1] = target else b[#b+1] = getenv(n) or "" end end end envVarsTbl.TARG = concatTbl(b,"") if (envVarsTbl.TARG:sub(1,1) == "/") then envVarsTbl.TARG = "." .. envVarsTbl.TARG end local TitleTbl = masterTbl.TitleTbl -- Remove TARG_MACH when it is the same as the host. local mach = tbl.TARG_MACH:display() dbg.print{"TARG_MACH:",mach,", uname mach: ",getUname().machName,"\n"} if (mach == getUname().machName) then for i = 1,#entryA do local v = entryA[i]:display() if (v == mach) then table.remove(entryA,i) break end end end local aa = {} for i = 1,#entryA do local t = entryA[i]:value() local name = t.value or t.sn local tname = TitleTbl[name] local s = tname or name if (s) then if (tname and t.version and t.version ~= "") then s = tname .. "/" .. t.version end aa[#aa+1] = s end end --local aa = {} --for _,v in ipairs(a) do -- local _, _, name, version = v:find("([^-]*)-?(.*)") -- if (v:len() > 0) then -- local s = TitleTbl[name] or v -- if (s) then -- if (TitleTbl[name] and version ~= "" ) then -- s = TitleTbl[name] .. "/" .. version -- end -- aa[#aa+1] = s -- end -- end --end local s = concatTbl(aa," "):trim() local paren_s = "" if (s ~= "") then paren_s = "("..s..")" end envVarsTbl.TARG_TITLE_BAR = s envVarsTbl.TARG_TITLE_BAR_PAREN = paren_s if (masterTbl.destroyFlag) then for k in pairs(envVarsTbl) do envVarsTbl[k] = "" end ------------------------------------------------------- -- For csh users this variable must have value. envVarsTbl.TARG_TITLE_BAR_PAREN = " " end if (envVarsTbl.TARG_TITLE_BAR_PAREN == "") then envVarsTbl.TARG_TITLE_BAR_PAREN = " " end stt:registerVars(envVarsTbl) local old_stt = getSTT() or "" local new_stt = stt:serializeTbl() if (old_stt ~= new_stt) then envVarsTbl._SettargTable_ = new_stt end dbg.fini("BuildTarget.exec") end return M
local rankMineBottomView = require(ViewPath.."hall/ranklist/rankMineBottomView"); local ranklist_pin_map = require("qnFiles/qnPlist/hall/ranklist_pin") local RankMineBottomView = class(CommonGameLayer, false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1; return h_index; end RankMineBottomView.Delegate = { onMineRankBtnClick = "onMineRankBtnClick", showRewardMsgDialog = "showRewardMsgDialog", } RankMineBottomView.s_controls = { mineRankArea = getIndex(), mineRankLeft = getIndex(), mineRankName = getIndex(), mineRankBtn = getIndex(), mineRankCoins = getIndex(), mineErrorText = getIndex(), mineRankText = getIndex(), headBg = getIndex(), headView = getIndex(), vip_corner_mark = getIndex(); }; RankMineBottomView.ctor = function(self) super(self, rankMineBottomView); local w, h = self.m_root:getSize(); self:setSize(w, h); self.m_ctrl = RankMineBottomView.s_controls; self:__initViews(); self:__initMineHeadImage(); end RankMineBottomView.__initViews = function (self) self:findViewById(self.s_controls.vip_corner_mark):setVisible( kUserInfoData:getIsVip()); end RankMineBottomView.dtor = function (self) ImageCache.getInstance():cleanRef(self); end RankMineBottomView.__initMineHeadImage = function(self) local sex = kUserInfoData:getSex(); local headImg = kUserInfoData:getHallHeadBySex(sex); self:__setMyHeadImage(headImg); self.m_mineHeadImageUrl = kUserInfoData:getAvatar_s() or kUserInfoData:getAvatar_b(); ImageCache.getInstance():request(self.m_mineHeadImageUrl,self, self.onUpdateListHeadImage); end RankMineBottomView.__setMyHeadImage = function(self, image) local headBg = self:findViewById(self.s_controls.headView); if self.m_headImage then headBg:removeChild(self.m_headImage); end delete(self.m_headImage); self.m_headImage = new(Mask, image, "hall/common/list_head_mask.png"); headBg:addChild(self.m_headImage); self.m_headImage:setAlign(kAlignCenter); self.m_headImage:setLevel(-1); end RankMineBottomView.__onUpdateMineImage = function(self, imagePath) self:__setMyHeadImage(imagePath); end RankMineBottomView.__onUpdateListHeadImage = function(self, url, imagePath) if url == self.m_mineHeadImageUrl then self:__onUpdateMineImage(imagePath); end end RankMineBottomView.refreshMineRankInfo = function (self, data, rankType, flag) flag = number.valueOf(flag , -2); if table.isEmpty(data) then self:refreshErrorTextAndRankArea(true, false); return; end self:refreshErrorTextAndRankArea(false, true); local mineLeft = self:findViewById(self.m_ctrl.mineRankLeft); local mineName = self:findViewById(self.m_ctrl.mineRankName); local mineBtn = self:findViewById(self.m_ctrl.mineRankBtn); local mineBtnText = mineBtn:getChildByName("mine_getcoins_text"); local mineCoins = self:findViewById(self.m_ctrl.mineRankCoins); local mineLeftCrown = mineLeft:getChildByName("mine_left_crown"); local mineLeftView = mineLeft:getChildByName("mine_left_rank_bg"); local mineLeftText = mineLeftView:getChildByName("mine_left_text"); local mineLeftRankNum = mineLeftView:getChildByName("mine_left_rank_num"); local miniRankTextView = self:findViewById(self.m_ctrl.mineRankText); local nick = kUserInfoData:getNickname() or data["nick"] or ""; self.m_mineHeadImageUrl = kUserInfoData:getAvatar_s() or kUserInfoData:getAvatar_b(); local account =number.valueOf(data["account"]); local pos = number.valueOf(data["curpos"], -1); -- 设置头像 mineName:setText(nick, 1); local x,_ = mineName:getPos(); local w,_ = mineName:getSize(); self:findViewById(self.s_controls.vip_corner_mark):setPos(x + w + 3); ---以下设置左侧排名区域 mineLeftCrown:setVisible(true); mineLeftView:setVisible(false); mineLeftText:setVisible(false); if pos < 1 then mineLeftCrown:setVisible(false); mineLeftView:setVisible(true); mineLeftText:setVisible(true); mineLeftRankNum:setVisible(false); elseif pos == 1 then mineLeftCrown:setFile( ranklist_pin_map["rank_1.png"] ); elseif pos == 2 then mineLeftCrown:setFile( ranklist_pin_map["rank_2.png"] ); elseif pos == 3 then mineLeftCrown:setFile( ranklist_pin_map["rank_3.png"] ); else mineLeftCrown:setVisible(false); mineLeftView:setVisible(true); mineLeftText:setVisible(false); mineLeftRankNum:setVisible(true); end mineLeftRankNum:setText(pos); ----设置头像 ImageCache.getInstance():request(self.m_mineHeadImageUrl,self, self.__onUpdateListHeadImage); ----设置右侧信息区域 local rankInfoText = ""; local rankInfoBtnText = "快速提升排名"; local rankInfoByDay = "当前排名"; ---以下设置银币和经验数 local coinHead = "昨日"; if flag == RankListConstants.eFlag.Today then rankInfoByDay = "当前排名"; coinHead = "今日"; elseif flag == RankListConstants.eFlag.LastDay then rankInfoByDay = "昨日排名"; end mineBtn:setVisible(false); local funcData = self; local func = self.onMineRankBtnClick; if rankType == RankListConstants.eRankType.Money then miniRankTextView:setVisible(true); coinHead = coinHead .. "收益" .. ":"; rankInfoBtnText = "快速提升排名"; if pos < 1 then rankInfoText = "您未能进榜,加油!" mineBtn:setVisible(true); elseif pos >=1 and pos <=3 then rankInfoText = "恭喜你,".. rankInfoByDay ..":" .. pos; else rankInfoText = rankInfoByDay ..":" .. pos; mineBtn:setVisible(true); end elseif rankType == RankListConstants.eRankType.Exp then miniRankTextView:setVisible(true); coinHead = coinHead .. "经验" .. ":"; if pos < 1 then rankInfoText = "您未能进榜,加油!" elseif pos >=1 and pos <=3 then rankInfoText = "恭喜你,".. rankInfoByDay ..":" .. pos; else rankInfoText = rankInfoByDay ..":" .. pos; end elseif rankType == RankListConstants.eRankType.Vip then miniRankTextView:setVisible(true); coinHead = coinHead .. ":"; if pos < 0 then rankInfoText = "您未参加比赛,无排名"; elseif pos == 0 then rankInfoText = "您未能进榜,加油!"; else local rewardFlag = number.valueOf(data.reward); if rewardFlag == 1 then rankInfoText = string.concat("恭喜你,", rankInfoByDay, ":", pos); mineBtn:setVisible(true); else rankInfoText = string.concat(rankInfoByDay, ":", pos); end end rankInfoBtnText = "填写奖励信息"; funcData.obj = self; funcData.data = data; func = self.onVipMyRankBtnClick; elseif rankType == RankListConstants.eRankType.RedEnvelope then miniRankTextView:setVisible(true); coinHead = "发出红包数:"; if pos < 1 then rankInfoText = "您未能进榜,加油!" elseif pos >=1 and pos <=3 then rankInfoText = "恭喜你," .."目前排名:" .. pos; else rankInfoText = "目前排名:" .. pos; end else if pos < 1 or pos > 3 then mineBtn:setVisible(true); end miniRankTextView:setVisible(true); coinHead = coinHead .. ":"; end mineBtnText:setText(rankInfoBtnText); miniRankTextView:setText(rankInfoText .. " "); if account and account>0 then if rankType == RankListConstants.eRankType.Exp then mineCoins:setText(coinHead..account); else mineCoins:setText(coinHead..ToolKit.skipMoneyEx2(account)); end else mineCoins:setText(coinHead.."0"); end mineBtn:setOnClick(funcData, func); end RankMineBottomView.onMineRankBtnClick = function(self) self:execDelegate(RankMineBottomView.Delegate.onMineRankBtnClick); end RankMineBottomView.refreshErrorTextAndRankArea = function (self, errorTextIsShow, rankAreaIsShow) self:findViewById(self.m_ctrl.mineErrorText):setVisible(errorTextIsShow); self:findViewById(self.m_ctrl.mineRankArea):setVisible(rankAreaIsShow); end RankMineBottomView.onVipMyRankBtnClick = function(funcData) if funcData then local self = funcData.obj; local data = funcData.data; local tmpData = {}; tmpData.adress = data.addr; tmpData.phone = data.tel; tmpData.name = data.name; self:execDelegate(RankMineBottomView.Delegate.showRewardMsgDialog, tmpData); end end RankMineBottomView.s_controlConfig = { [RankMineBottomView.s_controls.mineRankArea] = {"mine_rank", "mine_info_container"}, [RankMineBottomView.s_controls.mineRankLeft] = {"mine_rank", "mine_info_container", "mine_left"}, [RankMineBottomView.s_controls.headView] = {"mine_rank", "mine_info_container", "mine_head"}, [RankMineBottomView.s_controls.headBg] = {"mine_rank", "mine_info_container", "mine_head", "mine_head_bg"}, [RankMineBottomView.s_controls.vip_corner_mark] = {"mine_rank", "mine_info_container","vip_corner_mark"}, [RankMineBottomView.s_controls.mineRankName] = {"mine_rank", "mine_info_container", "mine_name"}, [RankMineBottomView.s_controls.mineRankBtn] = {"mine_rank", "mine_info_container", "mine_getcoin"}, [RankMineBottomView.s_controls.mineRankCoins] = {"mine_rank", "mine_info_container", "mine_coins_num"}, [RankMineBottomView.s_controls.mineRankText] = {"mine_rank", "mine_info_container", "mine_rank_text"}, [RankMineBottomView.s_controls.mineErrorText] = {"mine_rank", "mine_error_text"}, }; RankMineBottomView.s_controlFuncMap = { [RankMineBottomView.s_controls.mineRankBtn] = RankMineBottomView.onMineRankBtnClick, }; return RankMineBottomView;
-- Copyright (C) 2013 Piotr Gaertig -- Naive file storage implementation for each valid chunk status code "201 Created" is returned. -- Upload module has no contact with a backend. The client uploading the file should call the backend -- after successfully submitting last chunk of file. Then the backend should look for file named as -- Session-ID in the upload directory. local setmetatable = setmetatable local concat = table.concat local io = io local string = string local error = error local ngx = ngx module(...) -- local mt = { __index = _M } local function init_file(self, ctx) local file_path = ctx.file_path local file if not ctx.first_chunk then -- file must exist for follow up chunks file = io.open(file_path, 'r+') -- Open file for update (reading and writing). if not file then -- no file with preceding chunks, report we got nothing so far return {409, "0-0/0"} end local size = file:seek("end") if size < ctx.range_from then -- missing chunk? return what we have got so far file:close() return {409, string.format("0-%d/%d", size - 1, ctx.range_total) } end -- requests may be resend with same chunk if size ~= ctx.range_from then file:seek("set", ctx.range_from) end else -- write from scratch file = io.open(ctx.file_path, "w") -- Truncate to zero length or create file for writing. end if not file then return concat({"Failed to open file ", file_path}) end self.file = file end local function close_file(self) if self.file then self.file:close() end end local function on_body_start(self, ctx) ctx.file_path = concat({self.dir, ctx.id}, "/") return self:init_file(ctx) end local function on_abort(self) self:close_file() end -- writes body data local function on_body(self, ctx, body) if self.file then self.file:write(body) end end local function on_body_end(self, ctx) close_file(self) -- return what what we have on server return {201, string.format("0-%d/%d", ctx.range_to, ctx.range_total) } end function _M:new(dir) return setmetatable({ dir = dir or '/tmp', file = nil, -- interface functions on_body = on_body, on_body_start = on_body_start, on_body_end = on_body_end, -- other functions init_file = init_file, close_file = close_file }, _M) end setmetatable(_M, { __newindex = function (_, n) error("attempt to write to undeclared variable "..n, 2) end, __index = function (_, n) error("attempt to read undeclared variable "..n, 2) end, })
-- highlight.lua hl = require('utils').highlight -- Make background transparent hl('Normal', 'NONE', nil, 'NONE', nil, true) hl('NonText', 'NONE', nil, 'NONE', nil, true) -- -- -- set color of 80 char width column hl('ColorColumn', '#303030', nil, '0', nil, true) -- -- -- change color of cursor line hl('CursorLine', '#000000', nil, '0', nil, true) hl('CursorLineNr', '#000000', '#008000', '0', '2', true) hl('TSString', nil, '#449944', '0', '2', true) hl('TSVariable', nil, '#bb80bb', '0', '2', true) -- hl('TSFunction', nil, '#f06030', '0', '2', true) hl('TSStringRegex', nil, '#aa1111', '0', '2', true) -- -- Vim Diff colors hl('DiffAdd', '#000000', '#00c000', '2', '0', true) hl('DiffChange', '#000000', '#c0c000', '2', '0', true) hl('DiffDelete', '#000000', '#c00000', '2', '0', true) hl('DiffDelete', '#ffffff', '#3000a0', '2', '0', true)
--This script contains common functions that are used in CRQs: -- [GENIVI] SDL must retrieve the value of 'menuIcon' and 'menuTitle' parameters from .ini file --How to use: --1. local testCasesForMenuIconMenuTitleParameters = require('user_modules/shared_testcases/testCasesForMenuIconMenuTitleParameters') local commonFunctions = require ('user_modules/shared_testcases/commonFunctions') local testCasesForMenuIconMenuTitleParameters = {} --[[@ReadCmdLine: returns output in console as result of specific shell command. --! @parameters: --! @cmd - shell command --! @raw - single raw of command --]] function testCasesForMenuIconMenuTitleParameters:ReadCmdLine(cmd,raw) local f = assert(io.popen(cmd, 'r')) local s = assert(f:read('*a')) f:close() if raw then return s end s = string.gsub(s, '^%s+', '') s = string.gsub(s, '%s+$', '') s = string.gsub(s, '[\n\r]+', ' ') return s end --[[@UpdateINI - update INI file according to specified parameter --! @parameters: --! @type_path: absolute, relative, empty --]] function testCasesForMenuIconMenuTitleParameters:UpdateINI(type_path) local icon_to_check = "default_icon.png" local empty_menuIcon local absolute_path = self:ReadCmdLine("pwd") if type_path == nil then type_path = "relative" end local menuIcon = commonFunctions:read_parameter_from_smart_device_link_ini("menuIcon") -- By default the value of "menuIcon" must be empty and will be assigned as relative value if ( (type_path ~= "empty") and (menuIcon == "") ) then menuIcon = "default_icon.png" end if not menuIcon then empty_menuIcon = true print ("\27[31m ERROR: menuIcon is not found in smartDeviceLink.ini. \27[0m " ) else icon_to_check = menuIcon absolute_path = absolute_path .."/SDL_bin/".. menuIcon if (type_path == "absolute") then icon_to_check = absolute_path commonFunctions:write_parameter_to_smart_device_link_ini("menuIcon", icon_to_check) elseif (type_path == "empty") then commonFunctions:write_parameter_to_smart_device_link_ini("menuIcon", "") end end return empty_menuIcon, icon_to_check, absolute_path end --[[@CheckINI_menuTitle - read from INI file menuTitle --! @parameters: NO --]] function testCasesForMenuIconMenuTitleParameters:CheckINI_menuTitle() local result = true local menuTitle = commonFunctions:read_parameter_from_smart_device_link_ini("menuTitle") if not menuTitle then print ("\27[31m ERROR: menuTitle is not found in smartDeviceLink.ini \27[0m " ) result = false else if (menuTitle ~= "MENU") then print ("\27[31m ERROR: menuTitle is not equal to MENU in smartDeviceLink.ini \27[0m " ) result = false end end return result end function testCasesForMenuIconMenuTitleParameters:ActivateAppDiffPolicyFlag(self, app_name, device_ID) local ServerAddress = "127.0.0.1"--commonSteps:get_data_from_SDL_ini("ServerAddress") local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications[app_name]}) EXPECT_HMIRESPONSE(RequestId) :Do(function(_,data) if(data.result.isSDLAllowed == false) then local RequestId1 = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"DataConsent"}}) --hmi side: expect SDL.GetUserFriendlyMessage message response EXPECT_HMIRESPONSE( RequestId1, {result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) :Do(function(_,_) self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", {allowed = true, source = "GUI", device = {id = device_ID, name = ServerAddress, isSDLAllowed = true}}) end) EXPECT_HMICALL("BasicCommunication.ActivateApp") :Do(function() self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {}) end) end end) EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) end return testCasesForMenuIconMenuTitleParameters
--region CXXX.lua --Author : jefflwq --Date : 2015/2/28 --说明 : CXXX 类 --endregion using "Joop" namespace "System" { class "CXXX" -- : CBase { CXXX = function(self, ...) --self.super(...) --other code end, } }
--require("compat-5.1") System=luanet.System WebClient=System.Net.WebClient StreamReader=System.IO.StreamReader Math=System.Math print(Math:Pow(2,3)) myWebClient = WebClient() myStream = myWebClient:OpenRead(arg[1]) sr = StreamReader(myStream) line=sr:ReadLine() repeat print(line) line=sr:ReadLine() until not line myStream:Close()
QBCore = nil TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end) QBCore.Functions.CreateUseableItem('bag', function(source, item) local src = source local User = QBCore.Functions.GetPlayer(src) if User.Functions.GetItemByName('bagkey').amount >= 1 then TriggerClientEvent("wht:cantaac", src) else TriggerClientEvent('QBCore:Notify', src, 'There\'s no key to open this bag', 'error) end end)
include("shared.lua") local firePar = "fire_large_01" PrecacheParticleSystem(firePar) game.AddParticles("particles/fire_01.pcf") function ENT:Think() if LocalPlayer():GetPos():DistToSqr(self:GetPos()) > 15000000 then return end if self.particleCreated then return end self.particleCreated = true ParticleEffectAttach(firePar, PATTACH_ABSORIGIN_FOLLOW, self, 1) end
local config = require 'conf' local BaseGui = require 'src.gui.BaseGui' local Escape = require 'src.gui.overlays.Escape' local Death = require 'src.gui.overlays.Death' local PlayerInventory = require 'src.gui.overlays.PlayerInventory' local Player = require 'src.Player' local ClassLookup = require 'src.class.ClassLookup' local Map = require 'src.Map' local Camera = require 'src.Camera' return function(playerData, mapSeed) local game = BaseGui() game.player = Player(playerData.spriteData, playerData.nickname, ClassLookup[playerData.class]) game.map = Map(game.player, mapSeed or love.timer.getTime()) game.camera = Camera(game.player) game.pauseOverlay = nil game.overlay = nil game.paused = false local function updateGame(self) if KEYS.recentPressed.t then if self.camera.following then self.camera:setPos( self.camera.target.hitbox.x, self.camera.target.hitbox.y - self.camera.target.sprite.dim.height / 2 ) else self.camera:setTarget(self.player) end end self.camera.scale = self.camera.scale + self.camera.scale * MOUSE.scroll * config.camera.zoomRate self.camera.scale = math.min(config.camera.zoomLimits.max, math.max(config.camera.zoomLimits.min, self.camera.scale)) local cameraBox = self.camera:getViewBox() local i for i = 1, 9 do if KEYS.recentPressed[tostring(i)] then local mousePos = {} mousePos.x, mousePos.y = love.mouse.getPosition() local toPos = { x = (cameraBox.x - cameraBox.width / 2) + (mousePos.x / love.graphics.getWidth()) * cameraBox.width, y = (cameraBox.y - cameraBox.height / 2) + (mousePos.y / love.graphics.getHeight()) * cameraBox.height } self.player.class:useAbility(i, {map = self.map, entity = self.player, toPos = toPos}) break end end if KEYS.recentPressed.i then if self.overlay == nil then self.overlay = PlayerInventory(self.player.inventory) else self.overlay = nil end end self.map:update(cameraBox) if MOUSE.right.clicked then local dest = { x = (cameraBox.x - cameraBox.width / 2) + (MOUSE.right.pos.x / love.graphics.getWidth()) * cameraBox.width, y = (cameraBox.y - cameraBox.height / 2) + (MOUSE.right.pos.y / love.graphics.getHeight()) * cameraBox.height } self.player:setDest(dest.x, dest.y) end self.player:update() end function game:resize(width, height) if self.overlay ~= nil and self.overlay.resize then self.overlay:resize(width, height) end if self.pauseOverlay ~= nil then self.pauseOverlay:resize(width, height) end end function game:update() if not self.player.alive then if not self.paused then self.paused = true self.pauseOverlay = Death() end elseif KEYS.recentPressed.escape then if not self.paused then self.pauseOverlay = Escape() else self.pauseOverlay = nil end self.paused = not self.paused end if not self.paused then updateGame(self) end if self.overlay ~= nil then self.overlay:update() end if self.pauseOverlay ~= nil then return self.pauseOverlay:update( {spriteData = playerData.spriteData, playerNickname = self.player.nickname, class = playerData.class} ) end end function game:draw(dt) if self.player.alive then love.graphics.setShader() else love.graphics.setShader(SHADERS.blackAndWhite) end local cameraBox = self.camera:getViewBox() dt = not self.paused and dt or 1 self.map:draw(dt, cameraBox) if self.overlay ~= nil then self.overlay:draw() end if self.pauseOverlay ~= nil then self.pauseOverlay:draw() end end return game end
-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Marc'Aurelio Ranzato <[email protected]> -- Sumit Chopra <[email protected]> -- Michael Auli <[email protected]> -- Wojciech Zaremba <[email protected]> -- -- Script to create torch data set from text files of source-target pair -- sentences. It creates the source and target dictionaries, and the train, -- valid and test torch files. require 'math' require 'sys' require 'os' require 'torch' require 'xlua' local tok = paths.dofile('tokenizer.lua') torch.manualSeed(1) cmd = torch.CmdLine() cmd.argseparator = '_' cmd:text() cmd:text('Make dictionary and datasets') cmd:text() cmd:text('Options:') cmd:option('-srcDir', 'prep', 'path to pre-processed data.') cmd:option('-dstDir', 'data', 'path to where dictionaries and datasets ' .. 'should be written.') cmd:option('-shuff', true, 'shuffle sentences in training data or not') cmd:option('-threshold', 3, 'remove words appearing less than threshold') cmd:option('-isvalid', true, 'generate the validation set') cmd:option('-istest', true, 'generate the test set') cmd:text() local opt = cmd:parse(arg) if not paths.dirp(opt.dstDir) then os.execute('mkdir -p ' .. opt.dstDir) end local config_data = { root_path = opt.srcDir, dest_path = opt.dstDir, threshold = opt.threshold, targets = {train = 'train.de-en.en', valid = 'valid.de-en.en', test = 'test.de-en.en'}, sources = {train = 'train.de-en.de', valid = 'valid.de-en.de', test = 'test.de-en.de'}, } -- build and save the dictionaries local tdict_path = paths.concat(opt.dstDir, 'dict.target.th7') local sdict_path = paths.concat(opt.dstDir, 'dict.source.th7') local target_dict, source_dict print('-- building target dictionary') local train_target = paths.concat(opt.srcDir, config_data.targets['train']) target_dict = tok.build_dictionary(train_target, config_data.threshold) torch.save(tdict_path, target_dict) print('-- building source dictionary') local train_source = paths.concat(opt.srcDir, config_data.sources['train']) source_dict = tok.build_dictionary(train_source, config_data.threshold) torch.save(sdict_path, source_dict) -- now create the binned training data: target sentences corresponding to -- each length of the source sentence are binned together local train_targets_path = paths.concat(config_data.dest_path, 'train.targets.th7') local train_sources_path = paths.concat(config_data.dest_path, 'train.sources.th7') local valid_targets_path = paths.concat(config_data.dest_path, 'valid.targets.th7') local valid_sources_path = paths.concat(config_data.dest_path, 'valid.sources.th7') local test_targets_path = paths.concat(config_data.dest_path, 'test.targets.th7') local test_sources_path = paths.concat(config_data.dest_path, 'test.sources.th7') print('tokenizing train...') local train_targets, train_sources = tok.tokenize(config_data, 'train', target_dict, source_dict, opt.shuff) print('tokenizing valid...') local valid_targets, valid_sources = tok.tokenize(config_data, 'valid', target_dict, source_dict, false) print('tokenizing test...') local test_targets, test_sources = tok.tokenize(config_data, 'test', target_dict, source_dict, false) torch.save(train_targets_path, train_targets) torch.save(train_sources_path, train_sources) torch.save(valid_targets_path, valid_targets) torch.save(valid_sources_path, valid_sources) torch.save(test_targets_path, test_targets) torch.save(test_sources_path, test_sources)
--[[ AscendScripting Script - This software is provided as free and open source by the staff of The AscendScripting Team.This script was written and is protected by the GPL v2. The following script was released by a AscendScripting Staff Member. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. ~~End of License Agreement -- AscendScripting Staff, March 17, 2009. ]] function GeomancerFlintdagger_OnSpawn(Unit,Event) Unit:CastSpell(2601) end function GeomancerFlintdagger_OnEnterCombat(Unit,Event) local X,Y,Z = Unit:GetX(),Unit:GetY(),Unit:GetZ() local totem = Unit:GetCreatureNearestCoords(X,Y,Z,6111) local plr = Unit:GetMainTank() Unit:RegisterEvent("FireNovaTotem", 15000, 1) Unit:RegisterEvent("Fireball", 3000, 1) end function FireNovaTotem(Unit,Event) if (totem ~= nil) then return else Unit:CastSpell(8499) end end function Fireball(Unit,Event) Unit:FullCastSpellOnTarget(20823,plr) end function GeomancerFlintdagger_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function GeomancerFlintdagger_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent(2609,18,"GeomancerFlintdagger_OnSpawn") RegisterUnitEvent(2609,1,"GeomancerFlintdagger_OnEnterCombat") RegisterUnitEvent(2609,2,"GeomancerFlintdagger_OnLeaveCombat") RegisterUnitEvent(2609,4,"GeomancerFlintdagger_OnDied")
data:extend({ { type = "recipe", name = "bone-bullets", enabled = false, energy_required = 5, ingredients = {{"meat-bones", 10}}, result = "bone-bullets" }, { type = "ammo", name = "bone-bullets", icon = "__TheyreMadeOutofMeat__/graphics/icons/bone-bullets.png", icon_size = 32, ammo_type = { category = "bullet", action = { { type = "direct", action_delivery = { { type = "instant", source_effects = { { type = "create-explosion", entity_name = "explosion-gunshot" } }, target_effects = { { type = "create-entity", entity_name = "blood-explosion-small" --"explosion-hit" }, { type = "damage", damage = {amount = 7, type = "physical"} } } } } } } }, magazine_size = 25, subgroup = "ammo", order = "a[basic-clips]-a[firearm-magazine-bone]", stack_size = 200 } })
-- MIT License -- Copyright (c) 2018 Christian Wahl -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- inspired by the tuple.lua of flowscope but only filtering for tcp streams local ffi = require "ffi" local pktLib = require "packet" local eth = require "proto.ethernet" local ip4 = require "proto.ip4" local ip6 = require "proto.ip6" ffi.cdef [[ struct ipv4_data_tuple { union ip4_address ip_a; // if it is a uni-directional flow then the first is src and second dst union ip4_address ip_b; uint16_t port_a; uint16_t port_b; uint8_t proto; // fixed to tcp, however it's included for completeness uint8_t ip_version; } __attribute__((__packed__)); struct ipv6_data_tuple { union ip6_address ip_a; // if it is a uni-directional flow then the first is src and second dst union ip6_address ip_b; uint16_t port_a; uint16_t port_b; uint8_t proto; // fixed to tcp, however it's included for completeness uint8_t ip_version; } __attribute__((__packed__)); ]] local module = {} module.flowKeys = { "struct ipv4_data_tuple", "struct ipv6_data_tuple" } module.IPv4_FLOW = 1 module.IPv6_FLOW = 2 local ipv4_tuple = {} local ipv6_tuple = {} local ip_string_template = "IP_tuple: {version: %s, protocol: %s, ip_a: %s, port_a: %u, ip_b: %s, port_b: %u}" local pflang_template_bi = "%s proto \\%s and host %s and port %u and host %s and port %u" -- the first string is either a ip or ip6 (for IPv6) local pflang_template_uni = "%s proto \\%s src host %s and src port %u and dst host %s and dst port %u" -- the first string is either a ip or ip6 (for IPv6) -- parameter ip_version: either 4 or 6 determining the used ip_version local function convert_protocol_number_to_string(ip_version, protocol_number) local l4_proto = "unknown" if ip_version == 4 and protocol_number == ip4.PROTO_TCP then l4_proto = "tcp" elseif ip_version == 6 and protocol_number == ip6.PROTO_TCP then l4_proto = "tcp" end return l4_proto end local function versioned_to_string (ip_version) local function to_string(packet) local proto = convert_protocol_number_to_string(ip_version, packet.proto) return ip_string_template:format(ip_version, proto, packet.ip_a:getString(), packet.port_a,packet.ip_b:getString(), packet.port_b) end return to_string end function ipv4_tuple:__tostring() return versioned_to_string(4)(self) end function ipv6_tuple:__tostring() return versioned_to_string(6)(self) end local function versioned_get_pflang(ip_version, template) local l3_proto = "ip6" if ip_version == 4 then l3_proto = "ip" end local function get_pflang(packet) local proto = convert_protocol_number_to_string(ip_version, packet.proto) return template:format(l3_proto, proto, packet.ip_a:getString(), packet.port_a,packet.ip_b:getString(), packet.port_b) end return get_pflang end function ipv4_tuple:getPflangBi() return versioned_get_pflang(4, pflang_template_bi)(self) end function ipv6_tuple:getPflangBi() return versioned_get_pflang(6, pflang_template_bi)(self) end function ipv4_tuple:getPflangUni() return versioned_get_pflang(4, pflang_template_uni)(self) end function ipv6_tuple:getPflangUni() return versioned_get_pflang(6, pflang_template_uni)(self) end ipv4_tuple.__index = ipv4_tuple ipv6_tuple.__index = ipv6_tuple ffi.metatype("struct ipv4_data_tuple", ipv4_tuple) ffi.metatype("struct ipv6_data_tuple", ipv6_tuple) -- general functions to extract the 5 tuple function module.extract5TupleUnidirectional(buf, keyBuf) local eth_paket = pktLib.getEthernetPacket(buf) local eth_type = eth_paket.eth:getType() if eth_type == eth.TYPE_IP then keyBuf = ffi.cast("struct ipv4_data_tuple&", keyBuf) local packet = pktLib.getTcp4Packet(buf) keyBuf.ip_a.uint32 = packet.ip4.src.uint32 keyBuf.ip_b.uint32 = packet.ip4.dst.uint32 keyBuf.port_a = packet.tcp:getSrcPort() keyBuf.port_b = packet.tcp:getDstPort() keyBuf.proto = packet.ip4:getProtocol() keyBuf.ip_version = 4 if keyBuf.proto == ip4.PROTO_TCP then return true, 1 end elseif eth_type == eth.TYPE_IP6 then keyBuf = ffi.cast("struct ipv6_data_tuple&", keyBuf) local packet = pktLib.getTcp6Packet(buf) keyBuf.ip_a.uint64[0] = packet.ip6.src.uint64[0] keyBuf.ip_a.uint64[1] = packet.ip6.src.uint64[1] keyBuf.ip_b.uint64[0] = packet.ip6.dst.uint64[0] keyBuf.ip_b.uint64[1] = packet.ip6.dst.uint64[1] keyBuf.port_a = packet.tcp:getSrcPort() keyBuf.port_b = packet.tcp:getDstPort() keyBuf.proto = packet.ip6:getProtocol() keyBuf.ip_version = 6 if keyBuf.proto == ip6.PROTO_TCP then return true, 2 end end return false end function module.extract5TupleBidirectional(buf, keyBuf) local success, flow_type = module.extract5TupleUnidirectional(buf, keyBuf) if success and flow_type == module.IPv4_FLOW then keyBuf = ffi.cast("struct ipv4_data_tuple&", keyBuf) if keyBuf.ip_a.uint32 < keyBuf.ip_b.uint32 then keyBuf.ip_a.uint32, keyBuf.ip_b.uint32 = keyBuf.ip_b.uint32, keyBuf.ip_a.uint32 keyBuf.port_a, keyBuf.port_b = keyBuf.port_b, keyBuf.port_a end return success, flow_type elseif success and flow_type == module.IPv6_FLOW then if keyBuf.ip_a < keyBuf.ip_b then keyBuf.ip_a, keyBuf.ip_b = keyBuf.ip_b:get(), keyBuf.ip_a:get() keyBuf.port_a, keyBuf.port_b = keyBuf.port_b, keyBuf.port_a end return success, flow_type end return false end return module
local status_ok, reference = pcall(require, "nice-reference") if not status_ok then return end reference.setup({ anchor = "NW", -- Popup position anchor relative = "cursor", -- Popup relative position row = 1, -- Popup x position col = 0, -- Popup y position border = "double", -- Popup borderstyle winblend = 0, -- Popup transaparency 0-100, where 100 is transparent max_width = 120, -- Max width of the popup max_height = 10, -- Max height of the popup auto_choose = false, -- Go to reference if there is only one })
choices = { "Strength", "Dexterity", "Endurance", "Perception", "Intellect", "Wisdom" } function on_activate(parent, ability) local cb = ability:create_callback(parent) cb:set_on_menu_select_fn("menu_select") local level = parent:ability_level(ability) local menu = game:create_menu("Select an attribute to steal", cb) for i = 1, #choices do menu:add_choice(choices[i]) end menu:show(parent) end function ai_on_activate(parent, ability) local choice = choices[math.random(#choices)] local selection = game:create_menu_selection(choice) menu_select(parent, ability, nil, selection) end function menu_select(parent, ability, targets, selection) parent:set_flag("__steal_attribute_type", selection:value()) local targets = parent:targets():hostile():touchable() local targeter = parent:create_targeter(ability) targeter:set_selection_touchable() targeter:add_all_selectable(targets) targeter:add_all_effectable(targets) targeter:activate() end function on_target_select(parent, ability, targets) local target = targets:first() ability:activate(parent) game:play_sfx("sfx/curse2") local attr = parent:get_flag("__steal_attribute_type") parent:clear_flag("__steal_attribute_type") if attr == nil then return end local anim = target:create_color_anim(1.0) anim:set_color_sec(anim:param(1.0, -1.0), anim:param(0.0), anim:param(0.0), anim:param(0.0)) anim:activate() local hit = parent:special_attack(target, "Will", "Spell") local duration = ability:duration() if hit:is_miss() then return elseif hit:is_graze() then duration = duration - 1 elseif hit:is_hit() then -- do nothing elseif hit:is_crit() then duration = duration + 1 end local effect = target:create_effect(ability:name(), ability:duration()) effect:set_tag("weaken") local stats = parent:stats() local amount = 2 + stats.intellect_bonus / 4 + stats.caster_level / 4 effect:add_attribute_bonus(attr, -amount) local anim = target:create_particle_generator("arrow_down") anim:set_moves_with_parent() anim:set_position(anim:param(-0.5), anim:param(-1.5)) anim:set_particle_size_dist(anim:fixed_dist(1.0), anim:fixed_dist(1.0)) anim:set_gen_rate(anim:param(1.0)) anim:set_initial_gen(1.0) anim:set_particle_position_dist(anim:dist_param(anim:fixed_dist(0.0)), anim:dist_param(anim:fixed_dist(0.0), anim:fixed_dist(1.0))) anim:set_particle_duration_dist(anim:fixed_dist(0.75)) anim:set_color(anim:param(1.0), anim:param(0.0), anim:param(0.0), anim:param(0.8)) effect:add_anim(anim) effect:apply() local effect = parent:create_effect(ability:name(), ability:duration()) effect:add_attribute_bonus(attr, amount) if parent:ability_level(ability) > 1 then if attr == "Strength" then effect:add_attribute_bonus("Dexterity", amount / 2) effect:add_attribute_bonus("Endurance", amount / 2) elseif attr == "Dexterity" then effect:add_attribute_bonus("Perception", amount / 2) effect:add_attribute_bonus("Endurance", amount / 2) elseif attr == "Endurance" then effect:add_attribute_bonus("Strength", amount / 2) effect:add_attribute_bonus("Dexterity", amount / 2) elseif attr == "Perception" then effect:add_attribute_bonus("Intellect", amount / 2) effect:add_attribute_bonus("Dexterity", amount / 2) elseif attr == "Intellect" then effect:add_attribute_bonus("Perception", amount / 2) effect:add_attribute_bonus("Wisdom", amount / 2) elseif attr == "Wisdom" then effect:add_attribute_bonus("Perception", amount / 2) effect:add_attribute_bonus("Intellect", amount / 2) end end local anim = parent:create_particle_generator("arrow_up") anim:set_moves_with_parent() anim:set_position(anim:param(-0.5), anim:param(-1.5)) anim:set_particle_size_dist(anim:fixed_dist(1.0), anim:fixed_dist(1.0)) anim:set_gen_rate(anim:param(1.0)) anim:set_initial_gen(1.0) anim:set_particle_position_dist(anim:dist_param(anim:fixed_dist(0.0)), anim:dist_param(anim:fixed_dist(0.0), anim:fixed_dist(-1.0))) anim:set_particle_duration_dist(anim:fixed_dist(0.75)) anim:set_color(anim:param(0.0), anim:param(1.0), anim:param(0.0), anim:param(0.8)) effect:add_anim(anim) effect:apply() end
local RunService = game:GetService("RunService") local CollectionService = game:GetService("CollectionService") local MinkowskiSumInstance = require(script.Parent.MinkowskiSumInstance) local TerrainModule = require(script.Parent.TerrainCollision) local module = {} module.hullRecords = {} module.dynamicRecords = {} local SKIN_THICKNESS = 0.05 --closest you can get to a wall module.planeNum = 0 module.gridSize = 8 module.grid = {} module.expansionSize = Vector3.new(2, 5, 2) local debugParts = false local corners = { Vector3.new(0.5, 0.5, 0.5), Vector3.new(0.5, 0.5, -0.5), Vector3.new(-0.5, 0.5, 0.5), Vector3.new(-0.5, 0.5, -0.5), Vector3.new(0.5, -0.5, 0.5), Vector3.new(0.5, -0.5, -0.5), Vector3.new(-0.5, -0.5, 0.5), Vector3.new(-0.5, -0.5, -0.5), } function module:FetchCell(x, y, z) --store in x,z,y order local gx = self.grid[x] if gx == nil then return nil end local gz = gx[z] if gz == nil then return nil end return gz[y] end function module:CreateAndFetchCell(x, y, z) local gx = self.grid[x] if gx == nil then gx = {} self.grid[x] = gx end local gz = gx[z] if gz == nil then gz = {} gx[z] = gz end local gy = gz[y] if gy == nil then gy = {} gz[y] = gy end return gy end function module:FindAABB(part) local orientation = part.CFrame local size = part.Size local minx = math.huge local miny = math.huge local minz = math.huge local maxx = -math.huge local maxy = -math.huge local maxz = -math.huge for _, corner in pairs(corners) do local vec = orientation * (size * corner) if vec.x < minx then minx = vec.x end if vec.y < miny then miny = vec.y end if vec.z < minz then minz = vec.z end if vec.x > maxx then maxx = vec.x end if vec.y > maxy then maxy = vec.y end if vec.z > maxz then maxz = vec.z end end return minx, miny, minz, maxx, maxy, maxz end function module:FindPointsAABB(points) local minx = math.huge local miny = math.huge local minz = math.huge local maxx = -math.huge local maxy = -math.huge local maxz = -math.huge for _, vec in pairs(points) do if vec.x < minx then minx = vec.x end if vec.y < miny then miny = vec.y end if vec.z < minz then minz = vec.z end if vec.x > maxx then maxx = vec.x end if vec.y > maxy then maxy = vec.y end if vec.z > maxz then maxz = vec.z end end return minx, miny, minz, maxx, maxy, maxz end function module:WritePointsToHashMap(hullRecord, points) local minx, miny, minz, maxx, maxy, maxz = self:FindPointsAABB(points) for x = math.floor(minx / self.gridSize), math.ceil(maxx / self.gridSize) - 1 do for z = math.floor(minz / self.gridSize), math.ceil(maxz / self.gridSize) - 1 do for y = math.floor(miny / self.gridSize), math.ceil(maxy / self.gridSize) - 1 do local cell = self:CreateAndFetchCell(x, y, z) cell[hullRecord] = hullRecord end end end end function module:WritePartToHashMap(instance, hullRecord) local minx, miny, minz, maxx, maxy, maxz = self:FindAABB(instance) for x = math.floor(minx / self.gridSize), math.ceil(maxx / self.gridSize) - 1 do for z = math.floor(minz / self.gridSize), math.ceil(maxz / self.gridSize) - 1 do for y = math.floor(miny / self.gridSize), math.ceil(maxy / self.gridSize) - 1 do local cell = self:CreateAndFetchCell(x, y, z) cell[instance] = hullRecord end end end --[[ if (game["Run Service"]:IsClient() and instance:GetAttribute("showdebug")) then for x = math.floor(minx / self.gridSize), math.ceil(maxx/self.gridSize)-1 do for z = math.floor(minz / self.gridSize), math.ceil(maxz/self.gridSize)-1 do for y = math.floor(miny / self.gridSize), math.ceil(maxy/self.gridSize)-1 do self:SpawnDebugGridBox(x,y,z, Color3.new(math.random(),1,1)) end end end end]] -- end function module:RemovePartFromHashMap(instance) local minx, miny, minz, maxx, maxy, maxz = self:FindAABB(instance) for x = math.floor(minx / self.gridSize), math.ceil(maxx / self.gridSize) - 1 do for z = math.floor(minz / self.gridSize), math.ceil(maxz / self.gridSize) - 1 do for y = math.floor(miny / self.gridSize), math.ceil(maxy / self.gridSize) - 1 do local cell = self:FetchCell(x, y, z) if cell then cell[instance] = nil end end end end end function module:FetchHullsForPoint(point) local cell = self:FetchCell( math.floor(point.x / self.gridSize), math.floor(point.y / self.gridSize), math.floor(point.z / self.gridSize) ) local hullRecords = {} if cell then for _, hull in pairs(cell :: table) do hullRecords[hull] = hull end end return hullRecords end function module:FetchHullsForBox(min, max) local minx = min.x local miny = min.y local minz = min.z local maxx = max.x local maxy = max.y local maxz = max.z if minx > maxx then local t = minx minx = maxx maxx = t end if miny > maxy then local t = miny miny = maxy maxy = t end if minz > maxz then local t = minz minz = maxz maxz = t end local hullRecords = {} --Expanded by 1, so objects right on borders will be in the appropriate query for x = math.floor(minx / self.gridSize) - 1, math.ceil(maxx / self.gridSize) do for z = math.floor(minz / self.gridSize) - 1, math.ceil(maxz / self.gridSize) do for y = math.floor(miny / self.gridSize) - 1, math.ceil(maxy / self.gridSize) do local cell = self:FetchCell(x, y, z) if cell then for _, hull in pairs(cell :: table) do hullRecords[hull] = hull end end local terrainHull = TerrainModule:FetchCell(x, y, z) if terrainHull then for _, hull in pairs(terrainHull) do hullRecords[hull] = hull end end end end end return hullRecords end function module:GenerateConvexHullAccurate(part, expansionSize, cframe) local debugRoot = nil if debugParts == true and RunService:IsClient() then debugRoot = game.Workspace.Terrain end local hull, counter = MinkowskiSumInstance:GetPlanesForInstance( part, expansionSize, cframe, self.planeNum, debugRoot ) self.planeNum = counter return hull end local function Trunc(number) return math.floor(number * 100) / 100 end function module:GenerateSnappedCFrame(instance) --Because roblox cannot guarentee perfect replication of part orientation and positions, we'll take what is replicated and truncate it after a certain level of precision local snappedPosition = Vector3.new( Trunc(instance.Position.x), Trunc(instance.Position.y), Trunc(instance.Position.z) ) return CFrame.new(snappedPosition) * CFrame.fromOrientation( math.rad(Trunc(instance.Orientation.x)), math.rad(Trunc(instance.Orientation.y)), math.rad(Trunc(instance.Orientation.z)) ) end function module:ProcessCollisionOnInstance(instance, playerSize) if instance:IsA("BasePart") then if instance.CanCollide == false then return end if CollectionService:HasTag(instance, "Dynamic") then local record = {} record.instance = instance record.hull = self:GenerateConvexHullAccurate(instance, playerSize, instance.CFrame) record.currentCFrame = instance.CFrame -- Weird Selene shadowing bug here -- selene: allow(shadowing) function record:Update() if ((record.currentCFrame.Position - instance.CFrame.Position).magnitude < 0.00001) and (record.currentCFrame.LookVector:Dot(instance.CFrame.LookVector) > 0.999) then return end record.hull = module:GenerateConvexHullAccurate(instance, playerSize, instance.CFrame) record.currentCFrame = instance.CFrame end table.insert(module.dynamicRecords, record) return end local record = {} record.instance = instance record.hull = self:GenerateConvexHullAccurate(instance, playerSize, self:GenerateSnappedCFrame(instance)) self:WritePartToHashMap(record.instance, record) module.hullRecords[instance] = record end end function module:SpawnDebugGridBox(x, y, z, color) local instance = Instance.new("Part") instance.Size = Vector3.new(self.gridSize, self.gridSize, self.gridSize) instance.Position = (Vector3.new(x, y, z) * self.gridSize) + (Vector3.new(self.gridSize, self.gridSize, self.gridSize) * 0.5) instance.Transparency = 0.75 instance.Color = color instance.Parent = game.Workspace instance.Anchored = true instance.TopSurface = Enum.SurfaceType.Smooth instance.BottomSurface = Enum.SurfaceType.Smooth end function module:SimpleRayTest(a, b, hull) -- Compute direction vector for the segment local d = b - a -- Set initial interval to being the whole segment. For a ray, tlast should be -- set to +FLT_MAX. For a line, additionally tfirst should be set to –FLT_MAX local tfirst = -1 local tlast = 1 --Intersect segment against each plane for _, p in pairs(hull) do local denom = p.n:Dot(d) local dist = p.ed - (p.n:Dot(a)) --Test if segment runs parallel to the plane if denom == 0 then -- If so, return “no intersection” if segment lies outside plane if dist > 0 then return nil end else -- Compute parameterized t value for intersection with current plane local t = dist / denom if denom < 0 then -- When entering halfspace, update tfirst if t is larger if t > tfirst then tfirst = t end else -- When exiting halfspace, update tlast if t is smaller if t < tlast then tlast = t end end -- Exit with “no intersection” if intersection becomes empty if tfirst > tlast then return nil end end end -- A nonzero logical intersection, so the segment intersects the polyhedron return tfirst, tlast end function module:CheckBrushPoint(data, hullRecord) local startsOut = false for _, p in pairs(hullRecord.hull) do local startDistance = data.startPos:Dot(p.n) - p.ed if startDistance > 0 then startsOut = true break end end if startsOut == false then data.startSolid = true data.allSolid = true return end data.hullRecord = hullRecord end --Checks a brush, but doesn't handle it well if the start point is inside a brush function module:CheckBrush(data, hullRecord) local startFraction = -1.0 local endFraction = 1.0 local startsOut = false local endsOut = false local lastPlane = nil for _, p in pairs(hullRecord.hull) do local startDistance = data.startPos:Dot(p.n) - p.ed local endDistance = data.endPos:Dot(p.n) - p.ed if startDistance > 0 then startsOut = true end if endDistance > 0 then endsOut = true end -- make sure the trace isn't completely on one side of the brush if startDistance > 0 and (endDistance >= SKIN_THICKNESS or endDistance >= startDistance) then return --both are in front of the plane, its outside of this brush end if startDistance <= 0 and endDistance <= 0 then --both are behind this plane, it will get clipped by another one continue end if startDistance > endDistance then -- line is entering into the brush local fraction = (startDistance - SKIN_THICKNESS) / (startDistance - endDistance) if fraction < 0 then fraction = 0 end if fraction > startFraction then startFraction = fraction lastPlane = p end else --line is leaving the brush local fraction = (startDistance + SKIN_THICKNESS) / (startDistance - endDistance) if fraction > 1 then fraction = 1 end if fraction < endFraction then endFraction = fraction end end end if startsOut == false then data.startSolid = true if endsOut == false then --Allsolid data.allSolid = true return end end --Update the output fraction if startFraction < endFraction then if startFraction > -1 and startFraction < data.fraction then if startFraction < 0 then startFraction = 0 end data.fraction = startFraction data.normal = lastPlane.n data.planeD = lastPlane.ed data.planeNum = lastPlane.planeNum data.hullRecord = hullRecord end end end --Checks a brush, but is smart enough to ignore the brush entirely if the start point is inside but the ray is "exiting" or "exited" function module:CheckBrushNoStuck(data, hullRecord) local startFraction = -1.0 local endFraction = 1.0 local startsOut = false local endsOut = false local lastPlane = nil local nearestStart = -math.huge local nearestEnd = -math.huge for _, p in pairs(hullRecord.hull) do local startDistance = data.startPos:Dot(p.n) - p.ed local endDistance = data.endPos:Dot(p.n) - p.ed if startDistance > 0 then startsOut = true end if endDistance > 0 then endsOut = true end -- make sure the trace isn't completely on one side of the brush if startDistance > 0 and (endDistance >= SKIN_THICKNESS or endDistance >= startDistance) then return --both are in front of the plane, its outside of this brush end --Record the distance to this plane nearestStart = math.max(nearestStart, startDistance) nearestEnd = math.max(nearestEnd, endDistance) if startDistance <= 0 and endDistance <= 0 then --both are behind this plane, it will get clipped by another one continue end if startDistance > endDistance then -- line is entering into the brush local fraction = (startDistance - SKIN_THICKNESS) / (startDistance - endDistance) if fraction < 0 then fraction = 0 end if fraction > startFraction then startFraction = fraction lastPlane = p end else --line is leaving the brush local fraction = (startDistance + SKIN_THICKNESS) / (startDistance - endDistance) if fraction > 1 then fraction = 1 end if fraction < endFraction then endFraction = fraction end end end --Point started inside this brush if startsOut == false then data.startSolid = true --We might be both start-and-end solid --If thats the case, we want to pretend we never saw this brush if we are moving "out" --This is either: we exited - or - -- the end point is nearer any plane than the start point is if endsOut == false and nearestEnd < nearestStart then --Allsolid data.allSolid = true return end --Not stuck! We should pretend we never touched this brush data.startSolid = false return --Ignore this brush end --Update the output fraction if startFraction < endFraction then if startFraction > -1 and startFraction < data.fraction then if startFraction < 0 then startFraction = 0 end data.fraction = startFraction data.normal = lastPlane.n data.planeD = lastPlane.ed data.planeNum = lastPlane.planeNum data.hullRecord = hullRecord end end end function module:PlaneLineIntersect(normal, distance, V1, V2) local diff = V2 - V1 local denominator = normal:Dot(diff) if denominator == 0 then return nil end local u = (normal.x * V1.x + normal.y * V1.y + normal.z * V1.z + distance) / -denominator return (V1 + u * (V2 - V1)) end function module:Sweep(startPos, endPos) local data = {} data.startPos = startPos data.endPos = endPos data.fraction = 1 data.startSolid = false data.allSolid = false data.planeNum = 0 data.planeD = 0 data.normal = Vector3.new(0, 1, 0) data.checks = 0 data.hullRecord = nil if (startPos - endPos).magnitude > 1000 then return data end debug.profilebegin("Sweep") --calc bounds of sweep local hullRecords = self:FetchHullsForBox(startPos, endPos) for _, hullRecord in pairs(hullRecords) do data.checks += 1 self:CheckBrushNoStuck(data, hullRecord) if data.allSolid == true then data.fraction = 0 break end if data.fraction < SKIN_THICKNESS then break end end --Collide with dynamic objects if data.fraction >= SKIN_THICKNESS or data.allSolid == false then for _, hullRecord in pairs(self.dynamicRecords) do data.checks += 1 self:CheckBrushNoStuck(data, hullRecord) if data.allSolid == true then data.fraction = 0 break end if data.fraction < SKIN_THICKNESS then break end end end if data.fraction < 1 then local vec = (endPos - startPos) data.endPos = startPos + (vec * data.fraction) end debug.profileend() return data end function module:BoxTest(pos) local data = {} data.startPos = pos data.endPos = pos data.fraction = 1 data.startSolid = false data.allSolid = false data.planeNum = 0 data.planeD = 0 data.normal = Vector3.new(0, 1, 0) data.checks = 0 data.hullRecord = nil debug.profilebegin("PointTest") --calc bounds of sweep local hullRecords = self:FetchHullsForPoint(pos) for _, hullRecord in pairs(hullRecords) do data.checks += 1 self:CheckBrushPoint(data, hullRecord) if data.allSolid == true then data.fraction = 0 break end end debug.profileend() return data end --Call this before you try and simulate function module:UpdateDynamicParts() for _, record in pairs(self.dynamicRecords) do if record.Update then record:Update() end end end function module:MakeWorld(folder, playerSize) self.expansionSize = playerSize self.hulls = {} TerrainModule:Setup(self.gridSize, playerSize) coroutine.wrap(function() local list = folder:GetDescendants() local total = #folder:GetDescendants() local done = 0 for counter = 1, total do local instance = list[counter] if (instance:IsA("BasePart") and instance.CanCollide == true) then self:ProcessCollisionOnInstance(instance, playerSize) end done+=1 if (done > 2000) then task.wait() done = 0 print("Collision processing: " .. math.floor(counter/total * 100) .. "%") end end print("Collision processing: 100%") end)() folder.DescendantAdded:Connect(function(instance) self:ProcessCollisionOnInstance(instance, playerSize) end) folder.DescendantRemoving:Connect(function(instance) local record = module.hullRecords[instance] if record then self:RemovePartFromHashMap(instance) end end) --[[ if (game["Run Service"]:IsClient()) then for x,row in pairs(self.grid) do print("X is ",x) for z,col in pairs(row) do for y,depth in pairs(col) do self:SpawnDebugGridBox(x,y,z, Color3.new(0.5,math.random(),0.5)) end end end end ]] -- end return module
local EVTButtonPosition = 0; local EVTButtonX = 0; local EVTButtonY = 0; EVTButtonPulsing = false; local EVTButtonLocked = true; --checks if you have a pending invite, if not, opens calendar frame function EVTButton_OnClick() if EVTButtonPulsing then EVT_ShowNextInvite(); else EVT_Toggle(); end end --makes initial minimap button position function EVTButton_Init() EVTButtonLocked = CalendarOptions["buttonLocked"]; if EVTButtonLocked then EVTButtonPosition = 134.66365694988; EVTButton_UpdatePosition(); else EVTButtonX = 1472; EVTButtonY = 835; EVTButton_UpdatePosition(); end EVTButtonFrame:Show(); EVTButtonDay:SetText(tostring(date("%d"))); end --set button back to inital values (attached to minimap) function EVTButton_Reset() CalendarOptions["buttonLocked"] = true; EVTButton_Init(); end --releases buttom from control of minimap to be moved anywhere on the screen. function EVTButton_Unlock() DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] Frames unlocked.", 0.8, 0.8, 0.1); CalendarOptions["buttonLocked"] = false; EVTButtonFrame:ClearAllPoints() EVTButtonLocked = false; EVTButton_SetCenter(); end --anchors buttom to current position on screen function EVTButton_Lock() DEFAULT_CHAT_FRAME:AddMessage("[EVTCalendar] Frames locked.", 0.8, 0.8, 0.1); CalendarOptions["buttonLocked"] = true; EVTButtonLocked = true; end --checks if button is locked before allow dragging function EVTButton_StartMoving() if EVTButtonLocked == false then EVTButtonFrame:StartMoving(); end end --get new position while button is being moving/dragged, or sets to minimap function EVTButton_UpdatePosition() if EVTButtonLocked then EVTButtonFrame:SetPoint( "TOPLEFT", "Minimap", "TOPLEFT", 54 - (82 * cos(EVTButtonPosition)), (82 * sin(EVTButtonPosition)) - 55 ); else EVTButtonFrame:SetPoint( "TOPLEFT", "UIParent", "BOTTOMLEFT", EVTButtonX, EVTButtonY); end end --move button to center of the screen function EVTButton_SetCenter() EVTButtonFrame:SetPoint( "CENTER", "UIParent", "CENTER", 0, 0); end --displays tooltip for clock feature function EVTButton_OnEnter() local plus = ""; local srvHour, srvMinute, locHour, locMinute, locOffset, srvOffset, locAmpm, srvAmpm = EVT_GetCurrentTime(); --see function for definitions if srvOffset > 0 then plus = "+" end if locOffset > 0 then plus = "+" end if not CalendarOptions["milFormat"] then srvMinute = (srvMinute..srvAmpm); locMinute = (locMinute..locAmpm); end srvTime = string.format("%s:%s Server", srvHour, srvMinute, plus, srvOffset); locTime = string.format("%s:%s Local", locHour, locMinute, plus, locOffset); curtime = (locTime .. "\n" .. srvTime); GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT"); GameTooltip:SetText(curtime); GameTooltip:Show(); end --flash button if pending invite function EVTButton_StartPulse() PlaySoundFile("Sound\\interface\\iTellMessage.wav"); SetButtonPulse(EVTButton, 100, 1); EVTButtonPulsing = true; end --clear pulse function EVTButton_PulseOff() ButtonPulse_StopPulse(EVTButton); EVTButtonPulsing = false; end
--- Describes a location -- @classmod Location local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/serializable') local Location = {} -- region serializable function Location:serialize() return { name = self.name, description = self.description, consecrated = self.consecrated, lighting = self.lighting } end function Location.deserialize(serd) return Location._wrapped_class:new(serd) end function Location:context_changed(game_ctx) end -- endregion function Location:init() if type(self.name) ~= 'string' then error('Locations require names!', 3) end if type(self.description) ~= 'string' then error('Locations require descriptions!', 3) end if type(self.consecrated) ~= 'boolean' then error('Locations require consecrated (boolean)', 3) end if type(self.lighting) ~= 'string' then error('Location requires lighting (string)', 3) end if self.lighting ~= 'outside' and self.lighting ~= 'inside_electricity' and self.lighting ~= 'inside_dark' then error('Location lighting was set to \'' .. self.lighting .. '\' (unrecognized)', 3) end end prototype.support(Location, 'serializable') return class.create('Location', Location)
let storage = {} let a4 = #storage.name + 1 let a = 123.45 + 2 + #storage.name + tonumber('123') + "aaa" + 1 let b = 123.45 + 2 + #storage.name + tonumber('123') + 1
return { -- Packer can manage itself as an optional plugin {'wbthomason/packer.nvim', opt = true}, -- Improve performance { 'lewis6991/impatient.nvim', config = "require('impatient')", }, -- Color scheme -- { -- 'IMOKURI/challenger-deep-theme-vim', -- -- config = [[vim.cmd("colorscheme challenger_deep")]], -- }, { 'Yagua/nebulous.nvim', config = "require'plugin.rc.nebulous-nvim'.config()", }, -- { -- 'rmehri01/onenord.nvim', -- -- config = [[vim.cmd("colorscheme onenord")]], -- }, -- Filetype { 'nathom/filetype.nvim', config = "require'plugin.rc.filetype-nvim'.config()", }, -- Filetype: python {'Vimjas/vim-python-pep8-indent', ft = {'python'}}, -- Filetype: csv {'mechatroner/rainbow_csv', ft = {'csv'}}, -- Filetype: markdown { 'dhruvasagar/vim-table-mode', ft = {'markdown'}, setup = "require'plugin.rc.vim-table-mode'.setup()", }, -- Filetype: terraform { 'hashivim/vim-terraform', ft = {'terraform'}, setup = "require'plugin.rc.vim-terraform'.setup()", }, -- Filetype: Jenkinsfile {'martinda/Jenkinsfile-vim-syntax', ft = {'Jenkinsfile'}}, -- Filetype: ansible { 'pearofducks/ansible-vim', ft = {'yaml', 'yaml.ansible', 'ansible_hosts', 'jinja2'}, setup = "require'plugin.rc.ansible-vim'.setup()", }, { 'thiagoalmeidasa/vim-ansible-vault', ft = {'yaml', 'yaml.ansible', 'ansible_host', 'jinja2'}, cmd = {'AnsibleVaultEncrypt', 'AnsibleVaultDecrypt'} }, -- Paste image -- Require xclip -- { -- 'ekickx/clipboard-image.nvim', -- ft = {'markdown'}, -- config = "require'plugin.rc.clipboard-image'.config()", -- }, -- Capture {'tyru/capture.vim', cmd = {'Capture'}}, -- Sonic template { 'mattn/vim-sonictemplate', setup = "vim.g.sonictemplate_vim_template_dir = {string.format('%s/template', vim.fn.stdpath('config'))}", }, -- Register {'tversteeg/registers.nvim'}, -- Cursor line/word {'yamatsum/nvim-cursorline'}, -- Quick highlight { 't9md/vim-quickhl', keys = "<Leader>m", config = "require'plugin.rc.vim-quickhl'.config()", }, -- Line number interval { 'IMOKURI/line-number-interval.nvim', after = { "nebulous.nvim", }, setup = "require'plugin.rc.line-number-interval'.setup()", }, -- Git sign { 'lewis6991/gitsigns.nvim', event = 'BufRead', requires = { "nvim-lua/plenary.nvim", }, config = "require'plugin.rc.gitsigns'.config()", }, -- Indent Guide { 'lukas-reineke/indent-blankline.nvim', event = "BufReadPre", after = { "nvim-treesitter", }, config = "require'plugin.rc.indent-blankline'.config()", }, -- Suda { 'lambdalisue/suda.vim', setup = "vim.g.suda_smart_edit = 1", }, -- Easy align { 'junegunn/vim-easy-align', cmd = {'EasyAlign'}, setup = "require'plugin.rc.easy-align'.setup()", }, -- Comment { 'numToStr/Comment.nvim', config = "require'plugin.rc.comment-nvim'.config()", }, -- Line diff { 'AndrewRadev/linediff.vim', cmd = {'Linediff'}, }, -- Colorizer { 'norcalli/nvim-colorizer.lua', cmd = {'ColorizerToggle'}, }, -- Terminal { 'kassio/neoterm', cmd = { 'Topen', 'Ttoggle' }, setup = "require'plugin.rc.neoterm'.setup()", }, -- REPL {'IMOKURI/repl.vim'}, -- Search { 'kevinhwang91/nvim-hlslens', event = {'BufRead', 'BufNewFile'}, config = "require'plugin.rc.nvim-hlslens'.config()", }, -- Clever-f { 'rhysd/clever-f.vim', event = {'BufRead', 'BufNewFile'}, }, -- Sandwich { 'machakann/vim-sandwich', event = {'BufRead', 'BufNewFile'}, }, -- Operator { 'kana/vim-operator-replace', requires = { "kana/vim-operator-user", }, config = "require'plugin.rc.operator'.config()", }, -- Text Objects { 'kana/vim-textobj-line', requires = { "kana/vim-textobj-user", }, }, { 'vimtaku/vim-textobj-keyvalue', requires = { "kana/vim-textobj-user", }, }, -- Treesitter { 'nvim-treesitter/nvim-treesitter', event = "BufRead", run = ":TSUpdate", config = "require'plugin.rc.nvim-treesitter'.config()", }, {'nvim-treesitter/nvim-treesitter-refactor', after = "nvim-treesitter"}, {'nvim-treesitter/nvim-treesitter-textobjects', after = "nvim-treesitter"}, {'p00f/nvim-ts-rainbow', after = "nvim-treesitter"}, {'romgrk/nvim-treesitter-context', after = "nvim-treesitter"}, -- Auto completion { 'hrsh7th/nvim-cmp', requires = { "lukas-reineke/cmp-under-comparator", }, event = { "BufReadPre", "CmdlineEnter", "InsertEnter" }, config = "require'plugin.rc.nvim-cmp'.config()", }, {"hrsh7th/cmp-buffer", after = "nvim-cmp"}, {"hrsh7th/cmp-cmdline", after = "nvim-cmp", config="require'plugin.rc.nvim-cmp'.cmdline_config()"}, {"hrsh7th/cmp-emoji", after = "nvim-cmp"}, {"hrsh7th/cmp-nvim-lsp", after = "nvim-cmp"}, {"hrsh7th/cmp-nvim-lsp-document-symbol", after = "nvim-cmp"}, {"hrsh7th/cmp-nvim-lsp-signature-help", after = "nvim-cmp"}, {"hrsh7th/cmp-nvim-lua", after = "nvim-cmp"}, {"hrsh7th/cmp-path", after = "nvim-cmp"}, {"lukas-reineke/cmp-rg", after = "nvim-cmp"}, {"onsails/lspkind-nvim", after = "nvim-cmp"}, {"ray-x/cmp-treesitter", after = "nvim-cmp"}, -- Snippet { 'hrsh7th/vim-vsnip', -- event = "InsertEnter", after = { "nvim-cmp", }, setup = "require'plugin.rc.vim-vsnip'.setup()", config = "require'plugin.rc.vim-vsnip'.config()", }, {"hrsh7th/cmp-vsnip", after = {"vim-vsnip"}}, -- Auto Pairs { 'windwp/nvim-autopairs', -- event = "InsertEnter", after = { "nvim-cmp", }, config = "require'plugin.rc.nvim-autopairs'.config()", }, -- LSP {'nvim-lua/lsp-status.nvim'}, { 'neovim/nvim-lspconfig', -- event = "BufReadPre", -- requires = { -- "b0o/schemastore.nvim", -- }, config = "require'plugin.rc.nvim-lspconfig'.config()", }, { 'williamboman/nvim-lsp-installer', after = { "cmp-nvim-lsp", "lsp-status.nvim", "nvim-lspconfig", }, config = "require'plugin.rc.nvim-lsp-installer'.config()", }, -- Status line { 'nvim-lualine/lualine.nvim', requires = { "kyazdani42/nvim-web-devicons", }, config = "require'plugin.rc.lualine'.config()", }, -- Session { 'rmagatti/auto-session', cmd = {'SaveSession', 'RestoreSession', 'DeleteSession'}, config = "require'plugin.rc.auto-session'.config()", }, -- Fuzzy finder { 'nvim-telescope/telescope.nvim', event = 'BufWinEnter', requires = { "kyazdani42/nvim-web-devicons", "nvim-lua/plenary.nvim", "nvim-lua/popup.nvim", "nvim-telescope/telescope-symbols.nvim", }, config = "require'plugin.rc.telescope-nvim'.config()", }, { 'nvim-telescope/telescope-frecency.nvim', requires = { "tami5/sql.nvim", }, after = { "telescope.nvim", -- "sql.nvim", }, config = "require'plugin.rc.telescope-nvim'.frecency()", }, -- { -- 'nvim-telescope/telescope-fzf-writer.nvim', -- after = "telescope.nvim", -- config = "require'plugin.rc.telescope-nvim'.fzf_writer()", -- }, { 'nvim-telescope/telescope-fzy-native.nvim', after = "telescope.nvim", config = "require'plugin.rc.telescope-nvim'.fzy_native()", }, { 'tamago324/telescope-sonictemplate.nvim', after = { "telescope.nvim", "vim-sonictemplate", }, config = "require'plugin.rc.telescope-nvim'.sonictemplate()", }, }
--- -- FDMM Command Center Module. -- @module FDMM_CommandCenter env.info("---FDMM_CommandCenter Start---") require('Territory/FDMM_Facility') --- FDMM command center module. fdmm.commandCenter = {} do -- FDMMCommandCenter --- Command center class that manages an command center facility in a territory, which acts as faction command post. -- @type FDMMCommandCenter -- @extends FDMMFacility FDMMCommandCenter = {} FDMMCommandCenter.__index = FDMMCommandCenter setmetatable(FDMMCommandCenter, { __index = FDMMFacility, __call = function (cls, ...) return cls.new(...) end }) --- Command center constructor. -- @param #string name Command center name. -- @param DCS#Vec2 centerPoint Center point of command center. -- @param #string territoryName Territory name this command center belongs to. -- @return #FDMMCommandCenter New instance of #FDMMCommandCenter. function FDMMCommandCenter.new(name, centerPoint, territoryName) local self = setmetatable(FDMMFacility.new(name, centerPoint, territoryName), FDMMCommandCenter) -- TODO: me. return self end function FDMMCommandCenter:serialize(encoder) -- TODO: me. end function FDMMCommandCenter:deserialize(decoder) -- TOD: me. end --- Builds command center from initial placement of map elements nearby according to setup parameters. function FDMMCommandCenter:buildFacility() -- TODO: me. end --- Gets facility type of command center. -- @return #Enums.FacilityType Command center facility type. function FDMMCommandCenter:getFacilityType() return fdmm.enums.FacilityType.CommandCenter end end -- /FDMMCommandCenter env.info("---FDMM_CommandCenter End---")
--[[ TheNexusAvenger Project for fetching resources in ReplicatedStorage. --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local NexusProject = require(ReplicatedStorage:WaitForChild("External"):WaitForChild("NexusProject")) --Create the project. local Project = NexusProject.new(ReplicatedStorage) --Load the round types. for _,RoundData in pairs(Project:GetResource("Data.GameTypes")) do Project:GetResource(RoundData.RoundClass) end --Initialize Nexus Replication's global container. local NexusReplication = Project:GetResource("External.NexusReplication") require(ReplicatedStorage:WaitForChild("State"):WaitForChild("TeamSelection")) NexusReplication:GetGlobalContainer() --[[ Clears the project after testing. --]] function Project:Clear() NexusReplication:ClearInstances() end --Return the project. return Project
-- Return if there's nothing to add on to if ( !util ) then return end if ( CLIENT ) then include( "util/worldpicker.lua" ) end --[[--------------------------------------------------------- Name: IsValidPhysicsObject Params: <ent> <num> Desc: Returns true if physics object is valid, false if not -----------------------------------------------------------]] function util.IsValidPhysicsObject( ent, num ) -- Make sure the entity is valid if ( !ent || ( !ent:IsValid() && !ent:IsWorld() ) ) then return false end -- This is to stop attaching to walking NPCs. -- Although this is possible and `works', it can severly reduce the -- performance of the server.. Plus they don't pay attention to constraints -- anyway - so we're not really losing anything. local MoveType = ent:GetMoveType() if ( !ent:IsWorld() && MoveType != MOVETYPE_VPHYSICS && !( ent:GetModel() && ent:GetModel():StartWith( "*" ) ) ) then return false end local Phys = ent:GetPhysicsObjectNum( num ) return IsValid( Phys ) end --[[--------------------------------------------------------- Name: GetPlayerTrace( ply, dir ) Desc: Returns a generic trace table for the player (dir is optional, defaults to the player's aim) -----------------------------------------------------------]] function util.GetPlayerTrace( ply, dir ) dir = dir or ply:GetAimVector() local trace = {} trace.start = ply:EyePos() trace.endpos = trace.start + ( dir * ( 4096 * 8 ) ) trace.filter = ply return trace end --[[--------------------------------------------------------- Name: QuickTrace( origin, offset, filter ) Desc: Quick trace -----------------------------------------------------------]] function util.QuickTrace( origin, dir, filter ) local trace = {} trace.start = origin trace.endpos = origin + dir trace.filter = filter return util.TraceLine( trace ) end --[[--------------------------------------------------------- Name: tobool( in ) Desc: Turn variable into bool -----------------------------------------------------------]] util.tobool = tobool --[[--------------------------------------------------------- Name: LocalToWorld( ent, lpos, bone ) Desc: Convert the local position on an entity to world pos -----------------------------------------------------------]] function util.LocalToWorld( ent, lpos, bone ) bone = bone or 0 if ( ent:EntIndex() == 0 ) then return lpos else if ( IsValid( ent:GetPhysicsObjectNum( bone ) ) ) then return ent:GetPhysicsObjectNum( bone ):LocalToWorld( lpos ) else return ent:LocalToWorld( lpos ) end end return nil end --[[--------------------------------------------------------- Returns year, month, day and hour, minute, second in a formatted string. -----------------------------------------------------------]] function util.DateStamp() local t = os.date( '*t' ) return t.year .. "-" .. t.month .. "-" .. t.day .. " " .. Format( "%02i-%02i-%02i", t.hour, t.min, t.sec ) end --[[--------------------------------------------------------- Convert a string to a certain type -----------------------------------------------------------]] function util.StringToType( str, typename ) typename = typename:lower() if ( typename == "vector" ) then return Vector( str ) end if ( typename == "angle" ) then return Angle( str ) end if ( typename == "float" ) then return tonumber( str ) end if ( typename == "int" ) then return math.Round( tonumber( str ) ) end if ( typename == "bool" ) then return tobool( str ) end if ( typename == "string" ) then return tostring( str ) end if ( typename == "entity" ) then return Entity( str ) end MsgN( "util.StringToType: unknown type \"", typename, "\"!" ) end -- -- Convert a type to a (nice, but still parsable) string -- function util.TypeToString( v ) local iD = TypeID( v ) if ( iD == TYPE_VECTOR or iD == TYPE_ANGLE ) then return string.format( "%.2f %.2f %.2f", v:Unpack() ) end if ( iD == TYPE_NUMBER ) then return util.NiceFloat( v ) end return tostring( v ) end -- -- Formats a float by stripping off extra 0's and .'s -- -- 0.00 -> 0 -- 0.10 -> 0.1 -- 1.00 -> 1 -- 1.49 -> 1.49 -- 5.90 -> 5.9 -- function util.NiceFloat( f ) local str = string.format( "%f", f ) str = str:TrimRight( "0" ) str = str:TrimRight( "." ) return str end -- -- Timer -- -- local T = { -- -- Resets the timer to nothing -- Reset = function( self ) self.endtime = nil end, -- -- Starts the timer, call with end time -- Start = function( self, time ) self.endtime = CurTime() + time end, -- -- Returns true if the timer has been started -- Started = function( self ) return self.endtime != nil end, -- -- Returns true if the time has elapsed -- Elapsed = function( self ) return self.endtime == nil || self.endtime <= CurTime() end } T.__index = T -- -- Create a new timer object -- function util.Timer( startdelay ) startdelay = startdelay or 0 local t = {} setmetatable( t, T ) t.endtime = CurTime() + startdelay return t end local function PopStack( self, num ) if ( num == nil ) then num = 1 elseif ( num < 0 ) then error( string.format( "attempted to pop %d elements in stack, expected >= 0", num ), 3 ) else num = math.floor( num ) end local len = self[ 0 ] if ( num > len ) then error( string.format( "attempted to pop %u element%s in stack of length %u", num, num == 1 && "" || "s", len ), 3 ) end return num, len end local STACK = { Push = function( self, obj ) local len = self[ 0 ] + 1 self[ len ] = obj self[ 0 ] = len end, Pop = function( self, num ) local len num, len = PopStack( self, num ) if ( num == 0 ) then return nil end local newlen = len - num self[ 0 ] = newlen newlen = newlen + 1 local ret = self[ newlen ] -- Pop up to the last element for i = len, newlen, -1 do self[ i ] = nil end return ret end, PopMulti = function( self, num ) local len num, len = PopStack( self, num ) if ( num == 0 ) then return {} end local newlen = len - num self[ 0 ] = newlen local ret = {} local retpos = 0 -- Pop each element and add it to the table -- Iterate in reverse since the stack is internally stored -- with 1 being the bottom element and len being the top -- But the return will have 1 as the top element for i = len, newlen + 1, -1 do retpos = retpos + 1 ret[ retpos ] = self[ i ] self[ i ] = nil end return ret end, Top = function( self ) local len = self[ 0 ] if ( len == 0 ) then return nil end return self[ len ] end, Size = function( self ) return self[ 0 ] end } STACK.__index = STACK function util.Stack() return setmetatable( { [ 0 ] = 0 }, STACK ) end -- Helper for the following functions. This is not ideal but we cannot change this because it will break existing addons. local function GetUniqueID( sid ) return util.CRC( "gm_" .. sid .. "_gm" ) end --[[--------------------------------------------------------- Name: GetPData( steamid, name, default ) Desc: Gets the persistant data from a player by steamid -----------------------------------------------------------]] function util.GetPData( steamid, name, default ) name = Format( "%s[%s]", GetUniqueID( steamid ), name ) local val = sql.QueryValue( "SELECT value FROM playerpdata WHERE infoid = " .. SQLStr( name ) .. " LIMIT 1" ) if ( val == nil ) then return default end return val end --[[--------------------------------------------------------- Name: SetPData( steamid, name, value ) Desc: Sets the persistant data of a player by steamid -----------------------------------------------------------]] function util.SetPData( steamid, name, value ) name = Format( "%s[%s]", GetUniqueID( steamid ), name ) sql.Query( "REPLACE INTO playerpdata ( infoid, value ) VALUES ( " .. SQLStr( name ) .. ", " .. SQLStr( value ) .. " )" ) end --[[--------------------------------------------------------- Name: RemovePData( steamid, name ) Desc: Removes the persistant data from a player by steamid -----------------------------------------------------------]] function util.RemovePData( steamid, name ) name = Format( "%s[%s]", GetUniqueID( steamid ), name ) sql.Query( "DELETE FROM playerpdata WHERE infoid = " .. SQLStr( name ) ) end
slot0 = class("BackyardEffectMgr") slot0.Ctor = function (slot0, slot1) slot0.effectContains = slot1 slot0.effects = {} slot0.counts = {} end slot0.applyEffect = function (slot0, slot1) if slot0.effects[slot1] then slot0.counts[slot1] = (slot0.counts[slot1] or 0) + 1 return end PoolMgr.GetInstance():GetPrefab("ui/" .. slot1, slot1, true, function (slot0) if not slot0.effects or slot0.effects[] then PoolMgr.GetInstance():ReturnPrefab("ui/" .. slot1, PoolMgr.GetInstance().ReturnPrefab, slot0) return end slot0.name = slot1 setParent(slot0, slot0.effectContains) setActive(slot0, true) slot0.effects[] = slot0 slot1[slot0.counts] = (slot0.counts[slot0.counts] or 0) + 1 end) end slot0.disableEffect = function (slot0, slot1) if not slot0.effects[slot1] then return end slot0.counts[slot1] = (slot0.counts[slot1] or 0) - 1 if slot0.counts[slot1] <= 0 and findTF(slot0.effectContains, slot1) then PoolMgr.GetInstance():ReturnPrefab("ui/" .. slot1, slot1, slot2.gameObject) slot0.effects[slot1] = nil end end slot0.ShowOrHide = function (slot0, slot1) setActive(slot0.effectContains, slot1) end slot0.Destroy = function (slot0) for slot4, slot5 in pairs(slot0.effects) do PoolMgr.GetInstance():ReturnPrefab("ui/" .. slot4, slot4, slot5) end slot0.effects = nil slot0.counts = nil end return slot0
local AST = require("lunar.ast") local SyntaxKind = require("lunar.ast.syntax_kind") local BaseTranspiler = require("lunar.compiler.codegen.base_transpiler") local Transpiler = setmetatable({}, { __index = BaseTranspiler, }) Transpiler.__index = setmetatable({}, BaseTranspiler) function Transpiler.new(ast) return Transpiler.constructor(setmetatable({}, Transpiler), ast) end function Transpiler.constructor(self, ast) BaseTranspiler.constructor(self) self.footer_exports = nil self.visitors = { [SyntaxKind.do_statement] = self.visit_do_statement, [SyntaxKind.if_statement] = self.visit_if_statement, [SyntaxKind.class_statement] = self.visit_class_statement, [SyntaxKind.while_statement] = self.visit_while_statement, [SyntaxKind.break_statement] = self.visit_break_statement, [SyntaxKind.return_statement] = self.visit_return_statement, [SyntaxKind.function_statement] = self.visit_function_statement, [SyntaxKind.variable_statement] = self.visit_variable_statement, [SyntaxKind.range_for_statement] = self.visit_range_for_statement, [SyntaxKind.expression_statement] = self.visit_expression_statement, [SyntaxKind.assignment_statement] = self.visit_assignment_statement, [SyntaxKind.generic_for_statement] = self.visit_generic_for_statement, [SyntaxKind.repeat_until_statement] = self.visit_repeat_until_statement, [SyntaxKind.declare_global_statement] = self.visit_declare_global_statement, [SyntaxKind.declare_package_statement] = self.visit_declare_package_statement, [SyntaxKind.declare_returns_statement] = self.visit_declare_returns_statement, [SyntaxKind.import_statement] = self.visit_import_statement, [SyntaxKind.export_statement] = self.visit_export_statement, [SyntaxKind.prefix_expression] = self.visit_prefix_expression, [SyntaxKind.lambda_expression] = self.visit_lambda_expression, [SyntaxKind.member_expression] = self.visit_member_expression, [SyntaxKind.argument_expression] = self.visit_argument_expression, [SyntaxKind.function_expression] = self.visit_function_expression, [SyntaxKind.unary_op_expression] = self.visit_unary_op_expression, [SyntaxKind.binary_op_expression] = self.visit_binary_op_expression, [SyntaxKind.nil_literal_expression] = self.visit_nil_literal_expression, [SyntaxKind.function_call_expression] = self.visit_function_call_expression, [SyntaxKind.table_literal_expression] = self.visit_table_literal_expression, [SyntaxKind.number_literal_expression] = self.visit_number_literal_expression, [SyntaxKind.string_literal_expression] = self.visit_string_literal_expression, [SyntaxKind.boolean_literal_expression] = self.visit_boolean_literal_expression, [SyntaxKind.variable_argument_expression] = self.visit_variable_argument_expression, [SyntaxKind.identifier] = self.visit_identifier, [SyntaxKind.index_expression] = self.visit_index_expression, [SyntaxKind.type_assertion_expression] = self.visit_type_assertion_expression, [SyntaxKind.index_field_declaration] = self.visit_index_field_declaration, [SyntaxKind.member_field_declaration] = self.visit_member_field_declaration, [SyntaxKind.sequential_field_declaration] = self.visit_sequential_field_declaration, [SyntaxKind.parameter_declaration] = self.visit_parameter_declaration, } self.binary_op_map = { [AST.BinaryOpKind.addition_op] = "+", [AST.BinaryOpKind.subtraction_op] = "-", [AST.BinaryOpKind.multiplication_op] = "*", [AST.BinaryOpKind.division_op] = "/", [AST.BinaryOpKind.modulus_op] = "%", [AST.BinaryOpKind.power_op] = "^", [AST.BinaryOpKind.concatenation_op] = "..", [AST.BinaryOpKind.not_equal_op] = "~=", [AST.BinaryOpKind.equal_op] = "==", [AST.BinaryOpKind.less_than_op] = "<", [AST.BinaryOpKind.less_or_equal_op] = "<=", [AST.BinaryOpKind.greater_than_op] = ">", [AST.BinaryOpKind.greater_or_equal_op] = ">=", [AST.BinaryOpKind.and_op] = "and", [AST.BinaryOpKind.or_op] = "or", } self.unary_op_map = { [AST.UnaryOpKind.negative_op] = "-", [AST.UnaryOpKind.not_op] = "not ", [AST.UnaryOpKind.length_op] = "#", } self.ast = ast return self end function Transpiler.__index:transpile() self:visit_block(self.ast) self:visit_footer_exports() return self.source end function Transpiler.__index:visit_node(node) local visitor = self.visitors[node.syntax_kind] if visitor then return visitor(self, node) end error(("No visitor found for SyntaxKind %d"):format(node.syntax_kind)) end function Transpiler.__index:visit_block(block) for _, stat in pairs(block) do self:visit_node(stat) end end function Transpiler.__index:visit_varlist(varlist) for i, var in pairs(varlist) do self:visit_node(var) if i ~= (#varlist) then self:write(", ") end end end function Transpiler.__index:visit_identlist(identlist) for i = 1, (#identlist) do if i > 1 then self:write(", ") end self:write(identlist[i].name) end end function Transpiler.__index:visit_fields(fields) if (#fields) == 0 then return "" end self:indent() for _, field in pairs(fields) do self:writeln() self:iwrite() self:visit_field_declaration(field) self:write(",") end self:dedent() end function Transpiler.__index:visit_params(params) for i, param in pairs(params) do self:visit_node(param) if i ~= (#params) then self:write(", ") end end end function Transpiler.__index:visit_args(args) for i, expr in pairs(args) do self:visit_node(expr) if i ~= (#args) then self:write(", ") end end end function Transpiler.__index:visit_exprlist(exprlist) for i, expr in pairs(exprlist) do self:visit_node(expr) if i ~= (#exprlist) then self:write(", ") end end end function Transpiler.__index:visit_do_statement(stat) self:iwriteln("do") self:indent() self:visit_block(stat.block) self:dedent() self:iwriteln("end") end function Transpiler.__index:visit_if_statement(stat) self:iwrite("if ") self:visit_node(stat.expr) self:writeln(" then") self:indent() self:visit_block(stat.block) self:dedent() for _, elseif_branch in pairs(stat.elseif_branches) do self:iwrite("elseif ") self:visit_node(elseif_branch.expr) self:writeln(" then") self:indent() self:visit_block(elseif_branch.block) self:dedent() end if stat.else_branch then self:iwriteln("else") self:indent() self:visit_block(stat.else_branch.block) self:dedent() end self:iwriteln("end") end function Transpiler.__index:visit_class_statement(stat) self:visit_block(stat:lower()) end function Transpiler.__index:visit_while_statement(stat) self:iwrite("while ") self:visit_node(stat.expr) self:writeln(" do") self:indent() self:visit_block(stat.block) self:dedent() self:iwriteln("end") end function Transpiler.__index:visit_break_statement(stat) self:iwriteln("break") end function Transpiler.__index:visit_return_statement(stat) self:iwrite("return") if stat.exprlist then self:write(" ") self:visit_exprlist(stat.exprlist) end self:write("\n") end function Transpiler.__index:visit_function_statement(stat) if stat.is_local then self:iwrite("local ") end self:write("function ") self:visit_node(stat.base) self:write("(") self:visit_params(stat.parameters) self:writeln(")") self:indent() self:visit_block(stat.block) self:dedent() self:iwriteln("end") end function Transpiler.__index:visit_variable_statement(stat) self:iwrite("local ") self:visit_identlist(stat.identlist) if stat.exprlist then self:write(" = ") self:visit_exprlist(stat.exprlist) end self:writeln() end function Transpiler.__index:visit_identifier(node) self:write(node.name) end function Transpiler.__index:visit_range_for_statement(stat) self:iwrite("for ") self:visit_identifier(stat.identifier) self:write(" = ") self:visit_node(stat.start_expr) self:write(", ") self:visit_node(stat.end_expr) if stat.incremental_expr then self:write(", ") self:visit_node(stat.incremental_expr) end self:writeln(" do") self:indent() self:visit_block(stat.block) self:dedent() self:iwriteln("end") end function Transpiler.__index:visit_expression_statement(stat) self:iwrite() self:visit_node(stat.expr) self:writeln() end function Transpiler.__index:visit_assignment_statement(stat) local lowered = stat:lower() self:iwrite() self:visit_varlist(lowered.variables) self:write(" = ") self:visit_exprlist(lowered.exprs) self:writeln() end function Transpiler.__index:visit_generic_for_statement(stat) self:iwrite("for ") self:visit_identlist(stat.identifiers) self:write(" in ") self:visit_exprlist(stat.exprlist) self:writeln(" do") self:indent() self:visit_block(stat.block) self:dedent() self:iwriteln("end") end function Transpiler.__index:visit_repeat_until_statement(stat) self:iwriteln("repeat") self:indent() self:visit_block(stat.block) self:dedent() self:iwrite("until ") self:visit_node(stat.expr) self:writeln() end function Transpiler.__index:visit_declare_global_statement(stat) end function Transpiler.__index:visit_declare_package_statement(stat) end function Transpiler.__index:visit_declare_returns_statement(stat) end function Transpiler.__index:visit_import_statement(stat) self:visit_block(stat:lower()) end function Transpiler.__index:visit_export_statement(stat) local assignment, identifier = stat:lower() if (not self.footer_exports) then self.footer_exports = {} end table.insert(self.footer_exports, identifier) self:visit_node(assignment) end function Transpiler.__index:visit_footer_exports(stat) if self.footer_exports then self:iwriteln("return {") self:indent() for i = 1, (#self.footer_exports) do self:iwrite() self:visit_identifier(self.footer_exports[i]) self:writeln(",") end self:dedent() self:iwriteln("}") end end function Transpiler.__index:visit_prefix_expression(expr) self:write("(") self:visit_node(expr.expr) self:write(")") end function Transpiler.__index:visit_lambda_expression(expr) self:visit_function_expression(expr:lower()) end function Transpiler.__index:visit_member_expression(member) self:visit_node(member.base) self:write(member.has_colon and ":" or ".") self:write(member.member_identifier.name) end function Transpiler.__index:visit_index_expression(expr) self:visit_node(expr.base) self:write("[") self:visit_node(expr.index) self:write("]") end function Transpiler.__index:visit_argument_expression(arg) self:visit_node(arg.value) end function Transpiler.__index:visit_function_expression(expr) self:write("function(") self:visit_params(expr.parameters) self:writeln(")") self:indent() self:visit_block(expr.block) self:dedent() self:iwrite("end") end function Transpiler.__index:visit_nil_literal_expression(expr) self:write("nil") end function Transpiler.__index:visit_function_call_expression(expr) self:visit_node(expr.base) self:write("(") self:visit_args(expr.arguments) self:write(")") end function Transpiler.__index:visit_unary_op_expression(expr) self:write("(") self:write(self.unary_op_map[expr.operator]) self:visit_node(expr.right_operand) self:write(")") end function Transpiler.__index:visit_binary_op_expression(expr) self:visit_node(expr.left_operand) self:write(" ") self:write(self.binary_op_map[expr.operator]) self:write(" ") self:visit_node(expr.right_operand) end function Transpiler.__index:visit_table_literal_expression(expr) self:write("{") self:visit_fields(expr.fields) if (#expr.fields) > 0 then self:writeln() self:iwrite("}") else self:write("}") end end function Transpiler.__index:visit_number_literal_expression(expr) self:write(tostring(expr.value)) end function Transpiler.__index:visit_string_literal_expression(expr) self:write(expr.value) end function Transpiler.__index:visit_boolean_literal_expression(expr) self:write(tostring(expr.value)) end function Transpiler.__index:visit_variable_argument_expression(expr) self:write("...") end function Transpiler.__index:visit_type_assertion_expression(expr) self:visit_node(expr.base) end function Transpiler.__index:visit_field_declaration(field) if field.syntax_kind == SyntaxKind.sequential_field_declaration then self:visit_sequential_field_declaration(field) elseif field.syntax_kind == SyntaxKind.member_field_declaration then self:visit_member_field_declaration(field) else self:visit_index_field_declaration(field) end end function Transpiler.__index:visit_sequential_field_declaration(field) self:visit_node(field.value) end function Transpiler.__index:visit_member_field_declaration(field) self:write(field.member_identifier.name) self:write(" = ") self:visit_node(field.value) end function Transpiler.__index:visit_index_field_declaration(field) self:write("[") self:visit_node(field.key) self:write("] = ") self:visit_node(field.value) end function Transpiler.__index:visit_parameter_declaration(param) self:visit_identifier(param.identifier) end return Transpiler
local animations = require "character.animations" local rules = require "scripts.rules" local Character = require "character.character" local BountyHunter = Character:new() function BountyHunter:new(o, control) o = o or Character:new(o, control) setmetatable(o, self) self.__index = self return o end function BountyHunter:create() Character.create(self) self:set_mini_skin('bounty_hunter_mini') self:set_skin("bounty_hunter") self.data.enemy = false local stats = self.data.stats stats.name = "Bounty Hunter" rules.set_ability_scores_map(stats, { str = 15, dex = 13, con = 13, int = 13, wis = 13, cha = 10, }) rules.level_up(stats) rules.level_up(stats) stats.inventory[1] = { code = self.name .. '_weapon', name = 'bill', type = 'weapon' } stats.inventory[3] = { code = self.name .. '_armor', name = 'full_plate_mail', type = 'armor' } stats.weapon = stats.inventory[1] stats.armor = stats.inventory[3] self.data.price = 15 end function BountyHunter:on_interact(interactor_name) local dialogue = { start = { text = "I am a bounty hunter, but I'm not above doing mercenary work.", go_to = 'hire' }, hire = { text = "My price is " .. tostring(self.data.price) .. " coppers.", options = { { text = "What is your speciality?", go_to = 'what' }, { text = "Deal.", go_to = 'deal' }, { text = "No.", go_to = 'end' }, } }, what = { text = "I am well armed and armored and can handle myself in the frontline.", options = { { text = "Deal.", go_to = 'deal' }, { text = "No.", go_to = 'end' }, } }, deal = { text = function() if self.control:spend_money('player', self.data.price, self.name) then self.control:set_companion(self.name) return "You can count on me." else return "You cannot afford me." end end, go_to = 'end' } } sfml_dialogue(dialogue) end return BountyHunter
local ABP_PlayerName = nil; local ABP_SpellBookNameToId = {}; local ABP_InventoryItemNameToId = {}; local ABP_BagItemNameToId = {}; local MAX_ACTIONS = 144; function ABP_OnLoad() this:RegisterEvent("VARIABLES_LOADED"); SLASH_ABP1 = "/ABP"; SlashCmdList["ABP"] = function(msg) ABP_SlashCommand(msg); end end function ABP_SaveProfile( profileName ) if ( profileName == "" ) then return; end; if ( ABP_Layout[ ABP_PlayerName ][ profileName ] ~= nil ) then ABP_Layout[ ABP_PlayerName ][ profileName ] = nil; end ABP_Layout[ ABP_PlayerName ][ profileName ] = {}; ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ] = {}; ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ] = {}; ABP_Layout[ ABP_PlayerName ][ profileName ][ "items" ] = {}; ABP_Tooltip:SetOwner(this, "ANCHOR_NONE"); local scStatus = GetCVar("autoSelfCast"); SetCVar( "autoSelfCast", 0 ); for i = 1, MAX_ACTIONS do if ( HasAction( i ) ~= nil ) then local macroName = GetActionText( i ); if ( macroName ~= nil ) then -- It is a macro ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ][ i ] = macroName; else -- It is a spell or an item ABP_Tooltip:ClearLines(); ABP_Tooltip:SetAction( i ); PickupAction( i ); local isASpell = CursorHasSpell(); PlaceAction( i ); if ( isASpell ) then -- It is a spell local spellName = nil; local rank = nil; if (ABP_TooltipTextLeft1:IsShown()) then spellName = ABP_TooltipTextLeft1:GetText(); end if (ABP_TooltipTextRight1:IsShown()) then rank = ABP_TooltipTextRight1:GetText(); end ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ] = {}; ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ][ "name" ] = spellName; ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ][ "rank" ] = rank; -- can be text or nil else -- It is an item local itemName = nil; if (ABP_TooltipTextLeft1:IsShown()) then itemName = ABP_TooltipTextLeft1:GetText(); end ABP_Layout[ ABP_PlayerName ][ profileName ][ "items" ][ i ] = itemName; end end end end SetCVar( "autoSelfCast", scStatus ); DEFAULT_CHAT_FRAME:AddMessage( "Profile \""..profileName.."\" has been saved." ); end function ABP_LoadProfile( profileName ) if ( ABP_Layout[ ABP_PlayerName ][ profileName ] == nil ) then DEFAULT_CHAT_FRAME:AddMessage( "Profile \""..profileName.."\" has not been saved previously and cannot be loaded." ); return; end local scStatus = GetCVar("autoSelfCast"); SetCVar( "autoSelfCast", 0 ); -- First find ids of all spells and items because vanilla API sucks and you can't fetch spells by name. -- Spells for i = 1, MAX_SKILLLINE_TABS do local name, _, offset, numSpells = GetSpellTabInfo(i); if ( not name ) then break; end for s = offset + 1, offset + numSpells do local spellName, spellRank = GetSpellName( s, BOOKTYPE_SPELL ); if ( spellRank ~= "" ) then spellName = spellName.." "..spellRank; end ABP_SpellBookNameToId[ spellName ] = s; end end ABP_Tooltip:SetOwner(this, "ANCHOR_NONE"); -- Inventory (equipped) items for i = 1, 19 do ABP_Tooltip:ClearLines(); hasItem, _, _ = ABP_Tooltip:SetInventoryItem( "player", i ); if ( hasItem ) then local itemName = nil; if ( ABP_TooltipTextLeft1:IsShown() ) then itemName = ABP_TooltipTextLeft1:GetText(); ABP_InventoryItemNameToId[ itemName ] = i; end end end -- Bag items for i = 0, NUM_BAG_SLOTS do for j = 1, GetContainerNumSlots( i ) do texture, itemCount = GetContainerItemInfo( i, j ); if ( texture ) then ABP_Tooltip:ClearLines(); ABP_Tooltip:SetBagItem( i, j ); local itemName = nil; if ( ABP_TooltipTextLeft1:IsShown() ) then itemName = ABP_TooltipTextLeft1:GetText(); ABP_BagItemNameToId[ itemName ] = {}; ABP_BagItemNameToId[ itemName ][ "bag" ] = i; ABP_BagItemNameToId[ itemName ][ "slot" ] = j; end end end end -- Place spells, items and macros on the action bars. for i = 1, MAX_ACTIONS do if ( ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ] ~= nil ) then -- It is a spell local spellName = ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ][ "name" ]; local spellRank = ABP_Layout[ ABP_PlayerName ][ profileName ][ "spells" ][ i ][ "rank" ]; if ( spellRank ~= nil ) then spellName = spellName.." "..spellRank; end local spellID = ABP_SpellBookNameToId[ spellName ]; if ( spellID == nil ) then DEFAULT_CHAT_FRAME:AddMessage( "Spell \""..spellName.."\" is not learnt at the moment." ); PickupAction( i ); ClearCursor(); else PickupSpell( spellID, BOOKTYPE_SPELL); PlaceAction( i ); end elseif ( ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ][ i ] ~= nil ) then -- It is a macro local macroIdx = GetMacroIndexByName( ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ][ i ] ); if ( macroIdx > 0 ) then PickupMacro( macroIdx ); PlaceAction( i ); elseif ( GetSuperMacroInfo( ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ][ i ], "texture" ) ) then PickupMacro( 0, ABP_Layout[ ABP_PlayerName ][ profileName ][ "macros" ][ i ] ); PlaceAction( i ); end elseif ( ABP_Layout[ ABP_PlayerName ][ profileName ][ "items" ][ i ] ~= nil ) then -- It is an item local itemName = ABP_Layout[ ABP_PlayerName ][ profileName ][ "items" ][ i ]; if ( ABP_InventoryItemNameToId[ itemName ] ~= nil ) then local itemID = ABP_InventoryItemNameToId[ itemName ]; PickupInventoryItem( itemID ); PlaceAction( i ); elseif ( ABP_BagItemNameToId[ itemName ] ~= nil ) then local bagID = ABP_BagItemNameToId[ itemName ][ "bag" ]; local slotID = ABP_BagItemNameToId[ itemName ][ "slot" ]; PickupContainerItem( bagID, slotID ); PlaceAction( i ); end elseif ( HasAction( i ) ~= nil ) then PickupAction( i ); ClearCursor(); end end SetCVar( "autoSelfCast", scStatus ); ABP_SpellBookNameToId = {} ABP_InventoryItemNameToId = {} ABP_BagItemNameToId = {} DEFAULT_CHAT_FRAME:AddMessage( "Profile \""..profileName.."\" has been loaded." ); end function hasElements( T ) local count = 0; for _ in pairs( T ) do count = count + 1; break; end return count; end function ABP_ListProfiles() if ( ABP_Layout[ ABP_PlayerName ] == nil or hasElements( ABP_Layout[ ABP_PlayerName ] ) == 0 ) then DEFAULT_CHAT_FRAME:AddMessage( "You have no profiles saved for this character." ); return end DEFAULT_CHAT_FRAME:AddMessage( "This character has following profiles saved:" ); for profileName, val in pairs( ABP_Layout[ ABP_PlayerName ] ) do DEFAULT_CHAT_FRAME:AddMessage( profileName ); end end function ABP_RemoveProfile( profileName ) if ( ABP_Layout[ ABP_PlayerName ][ profileName ] == nil ) then DEFAULT_CHAT_FRAME:AddMessage( "You have no profile '"..profileName.."' saved for this character." ); return end ABP_Layout[ ABP_PlayerName ][ profileName ] = nil; DEFAULT_CHAT_FRAME:AddMessage( "Profile '"..profileName.."' has been removed." ); end function ABP_OnEvent() if ( event == "VARIABLES_LOADED" ) then ABP_PlayerName = UnitName("player").." of "..GetCVar("realmName"); if ( ABP_Layout == nil ) then ABP_Layout = {}; end if ( ABP_Layout[ ABP_PlayerName ] == nil ) then ABP_Layout[ ABP_PlayerName ] = {}; end if (ABP_ButtonPosition == nil) then ABP_ButtonPosition = 60; end UIDropDownMenu_Initialize( getglobal( "ABP_DropDownMenu" ), ABP_DropDownMenu_OnLoad, "MENU" ); ABPButton_UpdatePosition() end end function ABP_SlashCommand(msg) if ( msg == "" ) then DEFAULT_CHAT_FRAME:AddMessage( "ActionBarProfiles, by <Vanguard> of Kronos and Emerald Dream" ); DEFAULT_CHAT_FRAME:AddMessage( "/abp save [profileName]" ); DEFAULT_CHAT_FRAME:AddMessage( "/abp load [profileName]" ); DEFAULT_CHAT_FRAME:AddMessage( "/abp remove [profileName]" ); DEFAULT_CHAT_FRAME:AddMessage( "/abp list" ); end for profileName in string.gfind( msg, "save (.*)" ) do ABP_SaveProfile( profileName ); end for profileName in string.gfind( msg, "load (.*)" ) do ABP_LoadProfile( profileName ); end for profileName in string.gfind( msg, "remove (.*)" ) do ABP_RemoveProfile( profileName ); end for profileName in string.gfind( msg, "list" ) do ABP_ListProfiles(); end end -- GUI -- function ABP_DropDownMenu_OnLoad() if ( UIDROPDOWNMENU_MENU_VALUE == "Delete menu" ) then local title = { text = "Select a layout to delete", isTitle = true, owner = this:GetParent(), justifyH = "CENTER", }; UIDropDownMenu_AddButton( title, UIDROPDOWNMENU_MENU_LEVEL ); for profileName, val in pairs( ABP_Layout[ ABP_PlayerName ] ) do local entry = { text = profileName, value = profileName, func = function() ABP_RemoveProfile( this:GetText() ); end, notCheckable = 1, owner = this:GetParent() }; UIDropDownMenu_AddButton( entry, UIDROPDOWNMENU_MENU_LEVEL ); end return; end local title = { text = UnitName("player").."'s action bars", isTitle = true, owner = this:GetParent(), justifyH = "CENTER", }; UIDropDownMenu_AddButton( title, UIDROPDOWNMENU_MENU_LEVEL ); for profileName, val in pairs( ABP_Layout[ ABP_PlayerName ] ) do local entry = { text = profileName, func = function() ABP_LoadProfile( this:GetText() ); end, notCheckable = 1, owner = this:GetParent() }; UIDropDownMenu_AddButton( entry, UIDROPDOWNMENU_MENU_LEVEL ); end title = { text = "Options", isTitle = true, justifyH = "CENTER" }; UIDropDownMenu_AddButton( title, UIDROPDOWNMENU_MENU_LEVEL ); local info = { text = "Save current layout", func = function() StaticPopup_Show("ABP_NewProfile"); end, notCheckable = 1, owner = this:GetParent() }; UIDropDownMenu_AddButton( info, UIDROPDOWNMENU_MENU_LEVEL ); info = { text = "Delete a layout", value = "Delete menu", notCheckable = 1, hasArrow = true }; UIDropDownMenu_AddButton( info, UIDROPDOWNMENU_MENU_LEVEL ); end function ABP_OnClick() ToggleDropDownMenu( 1, nil, ABP_DropDownMenu, ActionBarProfiles_IconFrame, 0, 0 ); end StaticPopupDialogs["ABP_NewProfile"] = { text = "Enter a name under which to save the current action bars layout", button1 = SAVE, button2 = CANCEL, OnAccept = function() local profileName = getglobal( this:GetParent():GetName().."EditBox" ):GetText(); ABP_SaveProfile( profileName ); getglobal( this:GetParent():GetName().."EditBox" ):SetText(""); end, EditBoxOnEnterPressed = function() local profileName = this:GetText(); ABP_SaveProfile( profileName ); this:SetText(""); local parent = this:GetParent(); parent:Hide(); end, timeout = 0, whileDead = true, hideOnEscape = true, hasEditBox = true, preferredIndex = 3 } -- Positioning (Stole this part of code from Atlas addon) -- local ABP_ButtonRadius = 78; function ABPButton_UpdatePosition() ActionBarProfiles_IconFrame:SetPoint( "TOPLEFT", "Minimap", "TOPLEFT", 54 - ( ABP_ButtonRadius * cos( ABP_ButtonPosition ) ), ( ABP_ButtonRadius * sin( ABP_ButtonPosition ) ) - 55 ); end function ABPButton_BeingDragged() local xpos,ypos = GetCursorPosition() local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom() xpos = xmin-xpos/UIParent:GetScale()+70 ypos = ypos/UIParent:GetScale()-ymin-70 ABPButton_SetPosition(math.deg(math.atan2(ypos,xpos))); end function ABPButton_SetPosition(v) if(v < 0) then v = v + 360; end ABP_ButtonPosition = v; ABPButton_UpdatePosition(); end
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { {text = 'Gems and jewellery! Best prices in town!'} } npcHandler:addModule(VoiceModule:new(voices)) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if msgcontains(msg, "addon") or msgcontains(msg, "outfit") or msgcontains(msg, "hat") then local addonProgress = player:getStorageValue(Storage.OutfitQuest.Citizen.AddonHat) if addonProgress < 1 then npcHandler:say("Pretty, isn't it? My friend Amber taught me how to make it, but I could help you with one if you like. What do you say?", cid) npcHandler.topic[cid] = 1 elseif addonProgress == 1 then npcHandler:say("Oh, you're back already? Did you bring a legion helmet, 100 chicken feathers and 50 honeycombs?", cid) npcHandler.topic[cid] = 2 elseif addonProgress == 2 then npcHandler:say('Pretty hat, isn\'t it?', cid) end return true end if npcHandler.topic[cid] == 1 then if msgcontains(msg, 'yes') then player:setStorageValue(Storage.OutfitQuest.Ref, math.max(0, player:getStorageValue(Storage.OutfitQuest.Ref)) + 1) player:setStorageValue(Storage.OutfitQuest.Citizen.AddonHat, 1) player:setStorageValue(Storage.OutfitQuest.Citizen.MissionHat, 1) npcHandler:say('Okay, here we go, listen closely! I need a few things... a basic hat of course, maybe a legion helmet would do. Then about 100 chicken feathers... and 50 honeycombs as glue. That\'s it, come back to me once you gathered it!', cid) else npcHandler:say('Aw, I guess you don\'t like feather hats. No big deal.', cid) end npcHandler.topic[cid] = 0 elseif npcHandler.topic[cid] == 2 then if msgcontains(msg, 'yes') then if player:getItemCount(2480) < 1 then npcHandler:say('Sorry, but I can\'t see a legion helmet.', cid) elseif player:getItemCount(5890) < 100 then npcHandler:say('Sorry, but you don\'t enough chicken feathers.', cid) elseif player:getItemCount(5902) < 50 then npcHandler:say('Sorry, but you don\'t have enough honeycombs.', cid) else npcHandler:say('Great job! That must have taken a lot of work. Okay, you put it like this... then glue like this... here!', cid) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) player:removeItem(2480, 1) player:removeItem(5902, 50) player:removeItem(5890, 100) player:addOutfitAddon(136, 2) player:addOutfitAddon(128, 2) player:setStorageValue(Storage.OutfitQuest.Ref, math.min(0, player:getStorageValue(Storage.OutfitQuest.Ref) - 1)) player:setStorageValue(Storage.OutfitQuest.Citizen.MissionHat, 0) player:setStorageValue(Storage.OutfitQuest.Citizen.AddonHat, 2) end else npcHandler:say('Maybe another time.', cid) end npcHandler.topic[cid] = 0 end return true end keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am a jeweler. Maybe you want to have a look at my wonderful offers.'}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = 'I am Hanna.'}) npcHandler:setMessage(MESSAGE_GREET, 'Oh, please come in, |PLAYERNAME|. What do you need? Have a look at my wonderful {offers} in gems and jewellery.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Good bye.') npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local quest_files = moonpie.utility.files.find("assets/quests/", "lua$", "_spec.lua$") local quests = moonpie.collections.list:new() for _, v in ipairs(quest_files) do if string.find(v, "init.lua") == nil then local rp = string.gsub(v, "%.lua", "") rp = string.gsub(rp, "/", ".") quests:add(require(rp)) end end return quests
-- Call with return values local function a(a, b) return a+b end local function b() return 1, 2 end print(a(b())) print(a(1, b()))
EFFECT.Mat = Material("effects/select_ring") function EFFECT:Init(data) local size = 8 self:SetCollisionBounds(Vector(-size, -size, -size), Vector(size, size, size)) local Pos = data:GetOrigin() + data:GetNormal() * 2 self:SetPos(Pos) -- This 0.01 is a hack.. to prevent the angle being weird and messing up when we change it back to a normal self:SetAngles(data:GetNormal():Angle() + Angle(0.01, 0.01, 0.01)) self:SetParentPhysNum(data:GetAttachment()) if (IsValid(data:GetEntity())) then self:SetParent(data:GetEntity()) end self.Pos = data:GetOrigin() self.Normal = data:GetNormal() self.Speed = math.Rand(0.5, 1.5) self.Size = 4 self.Alpha = 255 self.Life = 0.5 end function EFFECT:Think() self.Alpha = self.Alpha - FrameTime() * 255 * 5 * self.Speed self.Size = self.Size + FrameTime() * 256 * self.Speed if (self.Alpha < 0) then return false end return true end function EFFECT:Render() if (self.Alpha < 1) then return end render.SetMaterial(self.Mat) render.DrawQuadEasy(self:GetPos(), self:GetAngles():Forward(), self.Size, self.Size, Color(math.Rand(10, 150), math.Rand(170, 220), math.Rand(240, 255), self.Alpha)) end
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[4.9.8]binary data[parent:] --- ---@class OF_ParamBinary --- ---[4.9.8]name string --- ---@field name string --- ---[4.9.8]binray width --- ---@field width int --- ---[4.9.8]binray height --- ---@field height int --- ---[4.9.8]binray byte array --- ---@field data ByteArray#bytearray --- ---[4.9.8]binray byte length --- ---@field dataLength int --- ---[4.9.8]texture format --- ---@field format int OF_ParamBinary = {} --- ---[4.9.8]constructor, no param --- --- @nodiscard function OF_ParamBinary:new() end return OF_ParamBinary
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear = helpers.clear local exec = helpers.exec local feed = helpers.feed before_each(clear) describe('statusline', function() local screen before_each(function() screen = Screen.new(50, 7) screen:attach() end) it('is updated in cmdline mode when using window-local statusline vim-patch:8.2.2737', function() screen:set_default_attr_ids({ [1] = {bold = true, foreground = Screen.colors.Blue}, -- NonText [2] = {bold = true, reverse = true}, -- StatusLine [3] = {reverse = true}, -- StatusLineNC }) exec([[ setlocal statusline=-%{mode()}- split setlocal statusline=+%{mode()}+ ]]) screen:expect([[ ^ | {1:~ }| {2:+n+ }| | {1:~ }| {3:-n- }| | ]]) feed(':') screen:expect([[ | {1:~ }| {2:+c+ }| | {1:~ }| {3:-c- }| :^ | ]]) end) it('truncated item does not cause off-by-one highlight vim-patch:8.2.4929', function() screen:set_default_attr_ids({ [1] = {bold = true, foreground = Screen.colors.Blue}, -- NonText [2] = {foreground = Screen.colors.Blue}, -- User1 [3] = {background = Screen.colors.Red, foreground = Screen.colors.White}, -- User2 }) exec([[ set laststatus=2 hi! link User1 Directory hi! link User2 ErrorMsg set statusline=%.5(%1*ABC%2*DEF%1*GHI%) ]]) screen:expect([[ ^ | {1:~ }| {1:~ }| {1:~ }| {1:~ }| {3:<F}{2:GHI }| | ]]) end) end)
modifier_take_damage = class(Modifier) LinkLuaModifier("modifier_take_damage", modifier_take_damage) function modifier_take_damage:OnCreated () --Debug.Log('I was created? Cool!') end function modifier_take_damage:OnAttached() self:AddTimer(0.5,"0.5s timer") if(self:GetCaster():GetId() == self:GetParent():GetId()) then --Debug.Log("modifier_take_damage:OnAttached() is caster -> setting aura") self:SetAuraRadius(20) else --Debug.Log("modifier_take_damage:OnAttached() is not caster -> so auras work?") end end function modifier_take_damage:AddTimer(seconds, description) self.timerHandler = self.timerHandler or {} local ticket=TimerRequestBus.Broadcast.ScheduleTimer(seconds,description) local handler=TimerNotificationBus.Connect(self,ticket) table.insert(self.timerHandler, handler) end function modifier_take_damage:OnTimerFinished(description) --Debug.Log("OnTimerFinished "..description) local damage = Damage(); damage.type = Damage.DAMAGE_TYPE_PHYSICAL; damage.damage = self:GetAbility():GetSpecialValue("damage"); self:GetParent():ApplyDamage(damage) self:AddTimer(0.5,"0.5s timer") end
Notifier = {} function Notifier:child() self.__index = self return setmetatable({ base = self }, self) end function Notifier:new() self.__index = self return setmetatable({}, self) end function Notifier:notify_results(results) error('notify_results is not implemented') end return Notifier
module 'mock' local enumSpawnMethod = _ENUM_V { 'root', 'sibling', 'child', 'parent_sibling' } CLASS: ProtoSpawner ( Component ) :MODEL{ Field 'proto' :asset('proto'); Field 'spawnName' :string(); Field 'showIcon' :boolean(); '----'; Field 'copyLoc' :boolean(); Field 'copyRot' :boolean(); Field 'copyScl' :boolean(); '----'; Field 'autoSpawn' :boolean(); Field 'destroyOnSpawn' :boolean(); Field 'spawnMethod' :enum( enumSpawnMethod ) -- Field 'spawnAsChild' :boolean(); } :META{ category = 'spawner' } registerComponent( 'ProtoSpawner', ProtoSpawner ) registerEntityWithComponent( 'ProtoSpawner', ProtoSpawner ) function ProtoSpawner:__init() self.proto = false self.autoSpawn = true self.showIcon = true self.destroyOnSpawn = true self.spawnAsChild = false self.copyLoc = true self.copyScl = false self.copyRot = false self.spawnMethod = 'sibling' self.spawnName = '' end function ProtoSpawner:onStart( ent ) if self.autoSpawn then self:spawn() end end function ProtoSpawner:spawnOne( ox, oy, oz ) local ent = self._entity local instance if self.proto then instance = createProtoInstance( self.proto ) if instance then instance:setName( self.spawnName ) local spawnMethod = self.spawnMethod if spawnMethod == 'child' then if self.copyLoc then instance:setLoc( 0,0,0 ) end if self.copyRot then instance:setRot( 0,0,0 ) end if self.copyScl then instance:setScl( 1,1,1 ) end if ox then instance:addLoc( ox, oy, oz ) end ent:addChild( instance ) elseif spawnMethod == 'sibling' then if self.copyLoc then instance:setLoc( ent:getLoc() ) end if self.copyRot then instance:setRot( ent:getRot() ) end if self.copyScl then instance:setScl( ent:getScl() ) end if ox then instance:addLoc( ox, oy, oz ) end ent:addSibling( instance ) elseif spawnMethod == 'parent_sibling' then if ent.parent then ent:forceUpdate() ent.parent:forceUpdate() if self.copyLoc then local x, y, z if ent.parent.parent then x, y, z = ent.parent.parent:worldToModel( ent:getWorldLoc() ) else x, y, z = ent:getWorldLoc() end instance:setLoc( x, y, z ) instance:forceUpdate() end if self.copyRot then instance:setRot( ent:getRot() ) end if self.copyScl then instance:setScl( ent:getScl() ) end if ox then instance:addLoc( ox, oy, oz ) end ent.parent:addSibling( instance ) else --as root ent:forceUpdate() if self.copyLoc then instance:setLoc( ent:getWorldLoc() ) end if self.copyRot then instance:setRot( ent:getRot() ) end if self.copyScl then instance:setScl( ent:getScl() ) end if ox then instance:addLoc( ox, oy, oz ) end instance:forceUpdate() ent:getScene():addEntity( instance ) end elseif spawnMethod == 'root' then ent:forceUpdate() if self.copyLoc then instance:setLoc( ent:getWorldLoc() ) end if self.copyRot then instance:setRot( ent:getRot() ) end if self.copyScl then instance:setScl( ent:getScl() ) end if ox then instance:addLoc( ox, oy, oz ) end instance:forceUpdate() ent:getScene():addEntity( instance ) end end --FIXME:remove this non-generic code if ent:isInstance( 'EWMapObject' ) then instance:setFloor( ent:getFloor() ) end end return instance end function ProtoSpawner:spawn() if not self.proto then return end local result = { self:onSpawn() } self:postSpawn() return unpack( result ) end function ProtoSpawner:onSpawn() return self:spawnOne() end function ProtoSpawner:postSpawn() if self.destroyOnSpawn then self._entity:destroy() end end -------------------------------------------------------------------- --EDITOR Support function ProtoSpawner:onBuildGizmo() if not self.showIcon then return end local giz = mock_edit.IconGizmo( 'spawn.png' ) return giz end
--[[ Manager.lua Plugin manager UI support. --]] local Manager, dbg = Object:newClass{ className = 'Manager' } --- Constructor for extending class. -- function Manager:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- function Manager:new( t ) local o = Object.new( self, t ) return o end --- Initialize global preferences. -- function Manager:_initGlobalPrefs() if app:isVerbose() then app:setGlobalPref( 'infoSynopsis', "Logging verbosely" ) else app:setGlobalPref( 'infoSynopsis', "Logging is limited" ) end app:initGlobalPref( 'infoSynopsis', "" ) app:initGlobalPref( 'username', "" ) -- works out same as -Anonymous-, but without showing as that. app:initGlobalPref( 'globalTestData', "initial global test data" ) end --- Initialize local preferences for specified preset. -- function Manager:_initPrefs( presetName ) -- note: verbose-logging pref is initialized as part of framework proper. app:initPref( 'testData', "initial test data", presetName ) app:initPref( 'promptToSaveMetadata', 0, presetName ) end --- Static method for initializing preferences: both global and non-global. -- -- @usage Global preferences used by framework are initialized in init-framework.<br> -- (I don't think framework is using any non-global preferences at the moment). -- This function is for initializing preferencea used by application. -- @usage Must be called from init module, so preferences are initialized without having to visit plugin manager. -- @usage Extended classes should always call this after initializing extended preferences. -- function Manager.initPrefs() if Manager.manager == nil then Manager.manager = objectFactory:newObject( 'Manager' ) end Manager.manager:_initGlobalPrefs() if app.prefMgr then local presetNames = app.prefMgr:getPresetNames() -- including 'Default'. for i, presetName in ipairs( presetNames ) do --Debug.logn( presetName ) Manager.manager:_initPrefs( presetName ) end else Manager.manager:_initPrefs( nil ) end end --- Preference change handler. -- -- <p>Handles change to preferences that are associated with a property table in the plugin manager UI.<br> -- Examples: adv-dbg-ena, pref-set-name.</p> -- -- @param _prefs Preferences associated with value change. -- @param key raw preference key - not suitable for direct comparison to global pref names. -- @param value New preference value. -- @param call -- -- @usage *** IMPORTANT: The base class method is critical and must be called by derived class. -- @usage Changed items are typically changed via the UI and are bound directly to lr-prefs. -- <br>props are not bound to prefs explicitly/directly, but need to be reloaded if the pref set name changes. -- function Manager:prefChangeHandlerMethod( _id, _prefs, key, value, call ) app:call( Call:new{ name="prefChangeHandlerMethod", async=true, guard=App.guardSilent, main=function( call ) -- ###1 async? assert( prefs == _prefs, "pref change handler method is for prefs only" ) local name = app:getGlobalPrefName( key ) -- dbg( "Pref Changed: ", str:format( "^1: ^2", key, str:to( value ) ) ) if name == 'advDbgEna' then if value then if app:getGlobalPref( 'classDebugEnable' ) then app:setGlobalPref( "classDebugSynopsis", "Active" ) else app:setGlobalPref( "classDebugSynopsis", "Inactive" ) end if app:isRelease() then app:show{ info="Advanced debugging is normally done by plugin author, or under plugin author's direction." } end Debug.init( true ) elseif value ~= nil then app:setGlobalPref( "classDebugSynopsis", "" ) Debug.init( false ) end elseif name == 'classDebugEnable' then if value then if app:getGlobalPref( 'advDbgEna' ) then app:setGlobalPref( "classDebugSynopsis", "Active" ) else app:setGlobalPref( "classDebugSynopsis", "" ) end else if app:getGlobalPref( 'advDbgEna' ) then app:setGlobalPref( "classDebugSynopsis", "Inactive" ) else app:setGlobalPref( "classDebugSynopsis", "" ) end end --[[ *** save for reference: elseif name == 'presetName' then assert( self.props, "no props to load preset into" ) --app:presetNameChange( self.props, key, value ) - --]] elseif name == 'logVerbose' then app.logr:enable{ verbose = value } if value then app:setGlobalPref( 'infoSynopsis', "Logging verbosely" ) else app:setGlobalPref( 'infoSynopsis', "Logging is limited" ) end else -- ? end end, finale=function( call ) -- end } ) end --- Plugin manager property change handler. -- -- @usage Handles changes to property table for UI elements that are NOT specifically/directly bound to a lr-preference. -- @usage By default, this method simply sets the corresponding preference which may be from a named set, or the unnamed (default) set. -- @usage *** IMPORTANT: Derived class may need to call base class method, or at a minimum, make sure changed prefs are set. -- function Manager:propChangeHandlerMethod( props, name, value ) app:setPref( name, value ) end --- Start dialog method. -- -- @usage *** IMPORTANT: The base class method is critical and must be called by derived class, -- <br>AFTER initializing all the pref values, so they get loaded into props. -- function Manager:startDialogMethod( props ) self.props = props -- dbg("loading props corresponding to set ", app:getGlobalPref( 'presetName' ) ) app:switchPreset( props ) view:setObserver( prefs, app:getGlobalPrefKey( 'advDbgEna' ), Manager, Manager.prefChangeHandler ) view:setObserver( prefs, app:getGlobalPrefKey( 'classDebugEnable' ), Manager, Manager.prefChangeHandler ) --view:setObserver( prefs, app:getGlobalPrefKey( 'presetName' ), Manager, Manager.prefChangeHandler ) - *** save for reference. view:setObserver( prefs, app:getGlobalPrefKey( 'logVerbose' ), Manager, Manager.prefChangeHandler ) if props ~= prefs then for k in props:pairs() do dbg( "Manager registering property observer for:", k ) -- *** Save for a while: props:addObserver( k, Manager.propChangeLegacyHandler ) -- the old way - possible to get redundent change handling, or worse -- if user clicks another plugin, then back to this one, it will add another observer. view:setObserver( props, k, Manager, Manager.propChangeHandler ) -- the new way - only one call to change handler per change. end end end --- Sections for top of dialog method. -- -- @usage Derived class is free to call to include standard sections, or override completely... -- function Manager:sectionsForTopOfDialogMethod( vf, props ) self.props = props local infoSection = { bind_to_object = prefs } local compatStr = app:getCompatibilityString() infoSection.title = app:getPluginName() -- infoSection.synopsis = compatStr infoSection.synopsis = bind{ key=app:getGlobalPrefKey( 'infoSynopsis' ), object=prefs } infoSection.spacing = vf:label_spacing() infoSection[#infoSection + 1] = vf:row { vf:static_text { title = compatStr, }, vf:static_text { title = 'Author: ' .. app:getAuthor(), }, vf:static_text { title = "Author's Website: " .. app:getAuthorsWebsite(), }, } infoSection[#infoSection + 1] = vf:spacer{ height=5 } -- BEGIN CONDITIONAL buyPlugin local buyUrl = app:getInfo( "buyUrl" ) or false -- get rid of button if copy is licensed? if buyUrl then infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Buy " .. app:getPluginName(), font = "<system/bold>", width = share( "button_width" ), action = function( button ) app:call( Call:new{ name = "Buy", main=function() LrHttp.openUrlInBrowser( buyUrl ) end } ) end }, vf:static_text { title = str:format( "Go to website with purchasing info..." ), }, } end -- END CONDITIONAL buyPlugin -- BEGIN CONDITIONAL donate local donateUrl = app:getInfo( "donateUrl" ) or false if donateUrl then infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Donate", font = "<system/bold>", width = share( "button_width" ), action = function( button ) app:call( Call:new{ name = "Buy", main=function() LrHttp.openUrlInBrowser( donateUrl ) end } ) end }, vf:static_text { title = str:format( "Go to website with donation information and donation link.\nTo donate more than $1 - use the 'Quantity' field - thank you!\nDonations assure continued support for the plugins you use, and more plugins...\n(not to mention being a great way to simply express your appreciation)" ), }, } end -- END CONDITIONAL donate if buyUrl or donateUrl then infoSection[#infoSection + 1] = vf:spacer{ height=5 } infoSection[#infoSection + 1] = vf:separator{ fill_horizontal = 1 } end infoSection[#infoSection + 1] = vf:spacer{ height=5 } infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Reset Warning Dialogs", width = share( "button_width" ), action = function( button ) app:resetWarningDialogs() app:show{ info="Warning dialogs have been reset." } end }, vf:static_text { title = LOC( '$$$/X=Show ^1 dialog boxes previously marked "Do Not Show".', app:getAppName() ), }, } local cbRow = {} -- BEGIN CONDITIONAL updateOption if app:getInfo( "xmlRpcUrl" ) then infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Check for Update", width = share( "button_width" ), action = function( button ) app:checkForUpdate() end }, vf:static_text { title = str:format( "Check for newer version of ^1 via the internet.", app:getPluginName() ), }, } infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Update Plugin", width = share( "button_width" ), action = function( button ) app:updatePlugin() end }, vf:static_text { title = str:fmtAmp( "Update plugin to newer version (must be downloaded && unzipped already).", app:getPluginName() ), }, } end -- END CONDITIONAL updateOption infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "View Logs", width = share( "button_width" ), action = function( button ) app:showLogFile() end }, vf:static_text { title = str:format( "Show log file using default app." ), }, } infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Clear Logs", width = share( "button_width" ), action = function( button ) app:call( Call:new{ name=button.title, async=true, guard=App.guardSilent, main=function( call ) app:clearLogFile() end } ) end }, vf:static_text { title = str:format( "Clear log file by moving it to trash." ), }, } -- BEGIN CONDITIONAL problemReportOption local problemReportOption = app:getInfo( 'problemReportOption' ) if problemReportOption == nil then problemReportOption = true end if problemReportOption then infoSection[#infoSection + 1] = vf:row { vf:push_button { title = "Report Problem", -- "Send Logs to " .. app:getAuthor(), width = share( "button_width" ), action = function( button ) app:call( Call:new{ name = "Send log file", guard = App.guardVocal, main = function( context , ... ) local contents, message = app:getLogFileContents() if contents then local ok = dialog:putTextOnClipboard{ title="Copy Log Contents To Clipboard", contents=contents } if ok then LrHttp.openUrlInBrowser( "mailto:[email protected]?subject=" .. app:getPluginName() .. " - Problem Report" .. "&body=Replace this text with the contents of the log file, which should still be on the clipboard, which you can paste by clicking anywhere in the body of the email, then pressing " .. app:getCtrlKeySeq( 'V' ) .. ". Then, make sure you include a detailed explanation of the problem you've encountered, and if possible - the steps that will be required for me to reproduce the problem. There should be a dialog box open in Lightroom with more instructions..." ) -- Drive-by (does not wait). app:show{ info="Your browser should have opened your mailer with a new email message to send.\n\nIf you haven't already done so, please paste the log contents from the clipboard into the body of the email (first click anywhere in the body of the email, then press ^1), then send.", app:getCtrlKeySeq( 'V' ) } else -- end else app:show{ error="Unable to get log contents, error message: ^1", message } end end, finale = function( call, status, message ) if status then else app:show{ error="Unable to send logs, error message: ^1", message } end end } ) end }, vf:static_text { title = str:fmt( "Report problem with ^1 to ^2.", app:getPluginName(), app:getAuthor() ), }, } end -- END CONDITIONAL problemReportOption -- BEGIN CONDITIONAL updateOption if app:getInfo( "xmlRpcUrl" ) then if gbl:getValue( "xmlRpc" ) then if xmlRpc.url then cbRow[#cbRow + 1] = vf:checkbox { title = "Check for updates upon startup.", value = app:getGlobalPrefBinding( 'autoUpdateCheck' ), } else error( "xml-rpc url must be specified in init.lua" ) end else error( "xml-rpc object must be instantiated to support update-option - hint: define url in config file." ) end end -- END CONDITIONAL updateOption infoSection[#infoSection + 1] = vf:spacer{ height=5 } cbRow[#cbRow + 1] = vf:checkbox { title = "Verbose Logging", value = app:getGlobalPrefBinding( 'logVerbose' ), } -- BEGIN CONDITIONAL updateOption if app:getInfo( "xmlRpcUrl" ) then cbRow[#cbRow + 1] = vf:spacer{ fill_horizontal = 1 } cbRow[#cbRow + 1] = vf:push_button { title = "Uninstall", width = share 'width_button_2', tooltip = "Uninstall " .. app:getPluginName(), action = function( button ) app:uninstallPlugin() end } end -- END CONDITIONAL updateOption infoSection[#infoSection + 1] = vf:row( cbRow ) infoSection[#infoSection + 1] = vf:row { vf:static_text { --width = share 'button_width', title = "Log Folder", }, vf:edit_field { -- bind_to_object is prefs value = app:getGlobalPrefBinding( 'logDir' ), width_in_chars = 45, tooltip = "Enter path or browse for directory in which to store log file; leave blank and Lightroom will choose for you (documents folder).", }, vf:spacer { -- bind_to_object is prefs width = 1, fill_horizontal= 1, }, vf:push_button { title = "Browse", width = share 'width_button_2', action = function( button ) app:call( Call:new{ name=button.title, async=true, guard=App.guardVocal, main=function( call ) call.dfltDir = LrPathUtils.child( cat:getDir(), "Logs" ) if not LrFileUtils.exists( call.dfltDir ) then LrFileUtils.createAllDirectories( call.dfltDir ) call.okToDelete = true -- wasn't existing - just created (must check other things too though, since user could populate and/or choose while dialog open). end local logDir = dia:selectFolder( { title = "Choose 'Logs' folder in catalog directory (recommended), or choose preferred location for plugin log files.", canCreateDirectories = true, -- this is for a button to create dir - not seen on Windows, maybe Mac. initialDirectory = call.dfltDir, -- prompt = "Choose", - not supported by folder chooser. } ) if logDir and logDir ~= app:getGlobalPref( 'logDir' ) then app:show{ info="^1 will store log files in '^2' directory once plugin is reloaded or Lightroom is restarted.", app:getAppName(), logDir, } app:setGlobalPref( 'logDir', logDir ) end end, finale=function( call ) if call.okToDelete and app:getGlobalPref( 'logDir' ) ~= call.dfltDir and LrFileUtils.isEmptyDirectory( call.dfltDir ) then LrFileUtils.delete( call.dfltDir ) end end } ) end, }, } -- C L A S S D E B U G local advDbgSection --if not app:isRelease() then if true then -- I suppose it cant hurt anything too much(?) advDbgSection = { bind_to_object = prefs } advDbgSection.title = "Debug" advDbgSection.synopsis = bind { keys = { app:getGlobalPrefKey( 'advDbgEna' ), app:getGlobalPrefKey( 'classDebugEnable' ) }, bind_to_object=prefs, transform = function() if app:getGlobalPref( 'advDbgEna' ) then if app:getGlobalPref( 'classDebugEnable' ) then return "Restricted" else return "Enabled" end else return "Disabled" end end } advDbgSection.spacing = vf:label_spacing() advDbgSection[#advDbgSection + 1] = vf:row { vf:push_button { title = "Reset Selected Warnings", action = function( button ) app:call( Call:new{ name=button.title, async=true, guard=App.guardSilent, main=function( call ) local items = {} local lookup = {} local enaPfx = "actionPrefKey_enabled_" local answerPfx = "actionPrefKey_answer_" local friendlyPfx = "actionPrefKey_friendly_" local enaPfxLen = enaPfx:len() local friendlyPfxLen = friendlyPfx:len() for k, v in app:getGlobalPrefPairs() do -- works with pref-mgr or none if str:isStartingWith( k, enaPfx ) and v then -- apk enabled. local friendlySfx = k:sub( enaPfxLen + 1 ) local friendlyKey = friendlyPfx .. friendlySfx local enaName = enaPfx .. friendlySfx local ansName = answerPfx .. friendlySfx local friendlyName = friendlyPfx .. friendlySfx local friendly = app:getGlobalPref( friendlyName ) items[#items + 1] = friendly local sfx = k:sub( enaPfxLen + 1 ) lookup[friendly] = { enaName, ansName, friendlyName } end end if #items > 0 then local item = dia:getComboBoxSelection{ title = "Reset Selected Warnings", subtitle = 'Select warning prompt to be reset...', items = items, } if item then local t = lookup[item] if t then app:setGlobalPref( t[1], false ) -- disable app:setGlobalPref( t[2], "" ) -- kill answer. app:setGlobalPref( t[3], "" ) -- kill friendly string. app:show{ info="'^1' prompt has been reset.", item } else error( "no item lookup" ) end -- else canceled. end else app:show{ info="No warnings to reset." } end end } ) end, }, vf:static_text { title = "Reset selected warning, if you can figure out which one..." }, } advDbgSection[#advDbgSection + 1] = vf:spacer{ height=5 } advDbgSection[#advDbgSection + 1] = vf:row { vf:checkbox { title = "Enable Advanced Debug", value = app:getGlobalPrefBinding( 'advDbgEna' ), }, vf:push_button { title = "Clear Log", enabled = app:getGlobalPrefBinding( 'advDbgEna' ), action = function( button ) app:clearDebugLog() -- wrapped internally end, }, vf:push_button { title = "Show Log", enabled = app:getGlobalPrefBinding( 'advDbgEna' ), action = function( button ) app:showDebugLog() -- wrapped internally. end, }, vf:push_button { title = "Debug Script", enabled = app:getGlobalPrefBinding( 'advDbgEna' ), action = function( button ) app:call( Call:new { name='Debug Script', async=true, guard=App.guardVocal, main=function( call ) if gbl:getValue( "DebugScript" ) then DebugScript.showWindow() else app:show{ error="DebugScript.lua has not been loaded." } end end } ) end, }, vf:push_button { title = "Debug Options", enabled = app:getGlobalPrefBinding( 'advDbgEna' ), tooltip = "set an editor for displaying files...", action = function( button ) app:call( Call:new { name='Debug Script', async=true, guard=App.guardVocal, main=function( call ) Debug.showOptionsWindow() end } ) end }, } advDbgSection[#advDbgSection + 1] = vf:spacer { height = 5 } advDbgSection[#advDbgSection + 1] = vf:checkbox { value = app:getGlobalPrefBinding( 'classDebugEnable' ), enabled = app:getGlobalPrefBinding( 'advDbgEna' ), title = "Restrict debugging to selected classes only:", } advDbgSection[#advDbgSection + 1] = vf:separator { fill_horizontal = 1 } local items = Object.getClassItems() local columns = 3 local rowItems = {} for i = 1, #items do repeat local fullClassName = items[i] -- dbg( "Item: ", fullClassName ) local propKey = Object.classRegistry[fullClassName].propKey app:initGlobalPref( propKey, false ) rowItems[#rowItems + 1] = vf:checkbox { title = fullClassName, value = app:getGlobalPrefBinding( propKey ), enabled = LrBinding.andAllKeys( app:getGlobalPrefKey( 'classDebugEnable' ), app:getGlobalPrefKey( 'advDbgEna' ) ), width = share( "col_width" ), } if #rowItems == columns then advDbgSection[#advDbgSection + 1] = vf:row( rowItems ) rowItems = {} end until true end if #rowItems > 0 then advDbgSection[#advDbgSection + 1] = vf:row( rowItems ) end advDbgSection[#advDbgSection + 1] = vf:spacer{ height = 10 } advDbgSection[#advDbgSection + 1] = vf:row { vf:static_text { title = "User:", }, vf:edit_field { value = app:getGlobalPrefBinding( 'username' ), -- plugin user name. width_in_chars = 10, tooltip = "In case plugin has user-specific programming - leave blank if you don't know what to enter.", }, vf:spacer{ width = 5 }, vf:static_text { title = "Lightroom Toolkit ID: ", }, vf:static_text { title = app:getInfo( "LrToolkitIdentifier" ) }, } end if advDbgSection and #advDbgSection then return { infoSection, advDbgSection } else return { infoSection } end end --- Sections for bottom of dialog method. -- -- @usage *** Required for named preference set support - must be called in derived class if named preferences are to be supported and this method is overridden. -- function Manager:sectionsForBottomOfDialogMethod( vf, props ) self.props = props -- property table changes when switching plugins in plugin manager. local sections = {} if gbl:getValue( 'metadataManager' ) then if app:getInfo( 'LrMetadataProvider' ) and gbl:getValue( 'CustomMetadata' ) ~= nil and gbl:getValue( 'custMeta' ) ~= nil then -- good else app:error( "metadata manager not configured properly" ) end local metaSection = { bind_to_object = props } sections[#sections + 1] = metaSection metaSection.title = "Metadata Manager" -- metaSection.synopsis = "Controls (no settings)" -- bind{ key=app:getGlobalPrefKey( 'blahBlah' ), object=prefs } metaSection.spacing = vf:label_spacing() metaSection[#metaSection + 1] = vf:row { vf:push_button { title = "Save Custom Metadata", width = share 'button_width', action = function( button ) custMeta:save() end, }, vf:static_text { title = "Saves custom metadata from catalog to individual files.", }, } metaSection[#metaSection + 1] = vf:row { vf:push_button { title = "Read Custom Metadata", width = share 'button_width', action = function( button ) custMeta:read() end, }, vf:static_text { title = "Reads custom metadata from saved files to catalog.", }, } --[[ *** doesn't see right to be in plugin manager. metaSection[#metaSection + 1] = vf:row { vf:push_button { title = "Sync Custom Metadata", width = share 'button_width', action = function( button ) custMeta:manualSync() end, }, vf:static_text { title = "Copies custom metadata from most selected photo to other selected photos.", }, } --]] end if Preferences ~= nil then local appSection = { bind_to_object = props } sections[#sections + 1] = appSection appSection.title = "Preset Manager" appSection.synopsis = bind{ key=app:getGlobalPrefKey( 'presetName' ), object=prefs } appSection.spacing = vf:label_spacing() if app:isAdvDbgEna() then appSection[#appSection + 1] = vf:row { vf:push_button { title = "Clear All Settings", props = props, action = function( button ) app:call( Call:new{ name=button.title, async = false, main = function() local info = "*** Click 'Clear All' to thoroughly wipe all settings associated with this plugin, or click 'Reset Globals' to just reset global preferences to factory default values.\n \nNote: No preference support files will be deleted, and only in the case of 'Reset Globals' - no preset settings will be affected." local answer = app:show{ info=info, buttons={ dia:btn( "Clear All", 'ok' ), dia:btn( "Reset Globals", 'other' ) } } if answer == 'ok' then app:clearAllPrefs( button.props ) -- and load properties with default set. app:show{ info="All settings have been cleared - *** IMPORTANT: you must reload plugin now to avoid problems (consider re-enabling advanced debug first)." } elseif answer == 'other' then app.prefMgr:loadGlobalDefaults() app:show{ info="Global preference settings have been reset to factory defaults - named and un-named preset settings were unaffected, however you may have to re-select." } elseif answer == 'cancel' then -- dbg( "Canceled" ) else error( "whats the answer?" ) end end } ) end }, vf:static_text { title = str:format( 'Clear All ^1 settings (or just reset globals to factory defaults).', app:getAppName() ), }, } end appSection[#appSection + 1] = vf:spacer{ height = 3 } local presetTb if app.prefMgr:isBackedByFile() then presetTb = "Preset selection defines basic settings, as visible in 'Plug-in Manager',\nas well as advanced settings in \"backing file\"." else presetTb = "Preset selection defines settings as seen in other sections of 'Plug-in Manager'" end if true then -- new way appSection[#appSection + 1] = vf:row { vf:static_text { title = "Preset: ", }, app.prefMgr:makePresetPopup { props = props, valueBindTo = prefs, valueKey = app:getGlobalPrefKey( 'presetName' ), callback = function( v ) -- popup assures preset name change triggers the callback. app.prefMgr:switchPreset( self.props ) end }, vf:static_text { title = presetTb, }, } else -- save for a while appSection[#appSection + 1] = vf:row { vf:edit_field { bind_to_object = prefs, value = app:getGlobalPrefBinding( 'presetName' ), width = share( 'pref_set_button_width' ), }, vf:static_text { title = str:format( 'Enter preset name - to be created if not already existing, else loaded.\n(You must enter something other than \'Default\' to edit advanced settings)' ), }, } appSection[#appSection + 1] = vf:row { vf:push_button { title = 'Select Preset', width = share( 'pref_set_button_width' ), props = props, action = function( button ) app:call( Call:new{ name = button.title, async=true, guard = App.guardSilent, main=function( call ) local items = app.prefMgr:getPresetNames() -- *** Gui-mngr and the pref-mgr are friends. if #items > 1 then local param = {} param.title = 'Choose Preset' param.subtitle = 'Choose a preset to load settings' param.items = items local sel,msg = dialog:getComboBoxSelection( param ) -- dbg( "sel", sel ) if sel then local presetName = app.prefMgr:getPresetName() if presetName == sel then local presetKey = app:getGlobalPrefKey( 'presetName' ) --Debug.pause( presetKey ) app:presetNameChange( button.props, presetKey, sel ) -- force a change to be processed, so config file is reloaded. else --Debug.pause( sel ) app:setGlobalPref( 'presetName', sel ) -- change handler takes it from here. end end else app:show{ warning="There are no presets other than 'Default' - try entering a name in the preset name box..." } end end } ) end }, vf:static_text { title = str:format( 'Choose preset by name and load corresponding settings.' ), }, } appSection[#appSection + 1] = vf:row { vf:push_button { title = 'Delete Preset', enabled = bind{ key=app:getGlobalPrefKey( 'presetName' ), bind_to_object=prefs, transform=function( value, fromModel ) if str:is( value ) and value ~= 'Default' then return true else return false end end }, width = share( 'pref_set_button_width' ), props = props, action = function( button ) app:call( Call:new{ name='Delete Pref Preset', main = function() app:deletePrefPreset( button.props ) end } ) end }, vf:static_text { title = str:format( 'Delete this preset and all settings associated with it.\n(the \'Default\' preset can not be deleted)' ), }, } appSection[#appSection + 1] = vf:row { vf:push_button { title = 'Load Factory Defaults', width = share( 'pref_set_button_width' ), props = props, action = function( button ) app:call( Call:new{ name='Delete Pref Preset', main = function() local presetName = app.prefMgr:getPresetName() if dialog:isOk( str:fmt( "Overwrite ^1 settings with factory defaults?", presetName ) ) then app.prefMgr:loadDefaults( button.props ) -- nothing returned. app:show{ info="Defaults were successfully loaded.", actionPrefKey="Default preferences loaded" } end end } ) end }, vf:static_text { title = str:format( 'Reset settings for this preset to factory default values.' ), }, } if app.prefMgr and app.prefMgr:isBackedByFile() then -- use app method? appSection[#appSection + 1] = vf:row { vf:push_button { title = 'Edit Advanced Settings', width = share( 'pref_set_button_width' ), props = props, enabled = LrView.bind { key = app:getGlobalPrefKey( 'presetName' ), bind_to_object = prefs, transform = function( val, toUi ) if app.prefMgr:getPresetName() == 'Default' then return false else return true end end, }, action = function( button ) app:call( Call:new{ name=button.title, async=true, main = function() assert( app.prefMgr:getPresetName() ~= 'Default', "config file edit button shouldn't be enabled for default preset" ) local file, name = app.prefMgr:getPrefSupportFile() if fso:existsAsFile( file ) then app:show{ info="In a moment, '^1' will open in the default app for you to edit. After editing, be sure to click the 'Reload Advanced Settings' button (or reload plugin).", subs = { file }, actionPrefKey = "Reminder to reload after editing advanced settings" } app:openFileInDefaultApp( file, true ) -- true => prompt before and after opening. else app:show{ error="Not existing: ^1", file } -- Its created when the set is created, and each time when switching sets - so simple error here OK. end end } ) end }, vf:static_text { title = str:format( 'Edit plugin configuration file corresponding to this preset.\n(if this is disabled/greyed-out, then you need to enter a preset name above)' ), }, } appSection[#appSection + 1] = vf:row { vf:push_button { title = 'Reload Advanced Settings', width = share( 'pref_set_button_width' ), props = props, action = function( button ) app:call( Call:new{ name=button.title, main = function() -- make this single method: ###1 local file, name = app.prefMgr:getPrefSupportFile() local presetName = app.prefMgr:getPresetName() if fso:existsAsFile( file ) then app.prefMgr:loadPrefFile( file ) -- load props used to do this (throws error if probs). assert( name == LrPathUtils.leafName( file ), "Preset file naming anomaly" ) local dir = LrPathUtils.parent( file ) app:show{ info="Reloaded advanced settings for ^1 preset, by re-reading preset backing file: ^2", presetName, file } else app:show{ error="Unable to reload advanced settings for ^1, preset backing file not found:\n^2", presetName, file } -- Its created when the set is created, and each time when switching sets - so simple error here OK. end end } ) end }, vf:static_text { title = str:format( 'Reload recently edited plugin configuration file.\n(be sure to click this after editing advanced settings)' ), }, } end end appSection[#appSection + 1] = vf:spacer{ height = 5 } appSection[#appSection + 1] = vf:row { vf:push_button { title = "|<", action = function( button ) app:call( Call:new{ name="First preset", async=false, guard=App.guardSilent, main=function( call ) -- Note: handling @10/Oct/2012 4:32 assures default preset is always first, and other preset-names are sorted alphabetically: ascending. app:setGlobalPref( 'presetName', 'Default' ) end } ) end }, vf:push_button { title = "<", action = function( button ) app:call( Call:new{ name="Previous preset", async=false, guard=App.guardSilent, main=function( call ) local presetName = app.prefMgr:getPresetName() local presetNames = app.prefMgr:getPresetNames() local targetIndex for i, name in ipairs( presetNames ) do if name == presetName then targetIndex = i - 1 break end end if targetIndex then if targetIndex > 0 then app:setGlobalPref( 'presetName', presetNames[targetIndex] ) end end end } ) end }, vf:push_button { title = ">", action = function( button ) app:call( Call:new{ name="Next preset", async=false, guard=App.guardSilent, main=function( call ) local presetName = app.prefMgr:getPresetName() local presetNames = app.prefMgr:getPresetNames() local targetIndex for i, name in ipairs( presetNames ) do if name == presetName then targetIndex = i + 1 break end end if targetIndex then if targetIndex <= #presetNames then app:setGlobalPref( 'presetName', presetNames[targetIndex] ) --else -- app:setGlobalPref( 'presetName', 'Default' ) end --else -- app:setGlobalPref( 'presetName', 'Default' ) end end } ) end }, vf:push_button { title = ">|", action = function( button ) app:call( Call:new{ name="Last preset", async=false, guard=App.guardSilent, main=function( call ) local presetNames = app.prefMgr:getPresetNames() local index = #presetNames while not str:is( presetNames[index] ) and ( index > 1 ) do Debug.pause( "No preset at " .. str:to( index ) ) index = index - 1 end if str:is( presetNames[index] ) then app:setGlobalPref( 'presetName', presetNames[index] ) else Debug.logn( "No last preset found" ) end end } ) end }, vf:static_text { title = "First, Previous, Next, Last preset..." }, } end return sections end --- Called when dialog box is being exited for whatever reason. -- -- <p>Typically a good place to make sure settings have been saved.</p> -- -- @usage The base method just saves everything - override to descriminate. -- function Manager:endDialogMethod( props ) -- dbg( "End-of-dialog, saving properties..." ) local count = 0 self.props = props assert( props ~= prefs, "how can prefs be props?" ) for k,v in props:pairs() do if app:isVerbose() then -- dbg( "Saving: ", str:format( "^1 ^2: ^3", app:getGlobalPref( 'presetName' ), str:to( k ), str:to( v ) ) ) end if str:isStartingWith( k, '_global_' ) then -- why would properties have -global- in them? - isn't that just for prefs??? dbg( "What's this globally prefixed key doing in the manager properties?:", k ) -- this isn't happening - perhaps it was before the -global- handling was debugged. else count = count + 1 dbg( "Saving manager property as pref, name: ", k, " value: ", str:to( v ) ) app:setPref( k, v ) end end -- dbg( "End-of-dialog, properties saved: ", str:to( count ) ) end -- *** Save as reminder (the concept is used elsewhere, but not the method). -- Set property and yield, so change handler can run. -- --function Manager:setPropAndYield( name, value ) -- self.props[name] = value -- LrTasks.yield() --end --------------------------------------------------------------------------------- --- Preference change handler. -- -- Static function required by Lightroom. -- Derived classes should override method instead. -- function Manager.prefChangeHandler( _id, _prefs, name, value ) assert( Manager.manager ~= nil, "Manager nil" ) app:call( Call:new{ name="mgrPrefChgHdlr", async = true, guard = App.guardSilent, main = function( call ) -- Made async 28/Nov/2011 9:57 ###4 - delete this comment if no problems by 2013 -- @13/May/2012 3:15 I had a problem, but maybe had to do with multiple instances of plugin running - prompt to switch to created preset was preceding the prompt to create the preset! -- switching back to synchronous caused a different problem - preferences support file seemed to have disappeared (probably before it was created.. Manager.manager:prefChangeHandlerMethod( _id, _prefs, name, value, call ) end } ) end --- Property change handler. -- -- Static function required by Lightroom. -- Derived classes should override method instead. -- function Manager.propChangeHandler( id, props, name, value ) assert( Manager.manager ~= nil, "Manager nil" ) -- Debug.pause( id, props, name, value ) app:call( Call:new{ name="mgrPropChgHdlr", async = true, guard = App.guardSilent, main = function( call ) -- ditto ###4 --[[ *** save for posterity: its really not the default prefs that need to be protected, its the default backing file that must remain virginal (so plugin update does not overwrite). if app.prefMgr then local presetName = app.prefMgr:getPresetName() if presetName == 'Default' then local r = app:getPref( name ) -- restore previous value. if r ~= value then app:show{ warning="A recent code change no longer permits changing the default (un-named) preferences. Please use a named preset for all customized preferences (hint: enter a name in Preset Manager section).\n \nPrevious value will be restored: '^1'.", str:to( r ) } props[name] = r -- restore previous value. return end end end--]] -- fall-through => either preferences are un-managed, or property represents a named preset preference. Manager.manager:propChangeHandlerMethod( props, name, value, call ) -- ID is not passed through, for backward compatibility. -- only value I can think of in having the id would be to remove the listener, and so far that hasn't been needed. -- Anyway, the 'id' is 'Manager'. end } ) end --- Called when dialog box is being initialized for plugin. -- -- Static function simply creates an appropriate manager instance -- and dispatches its start-dialog method. -- -- Derived classes should override methods, not static functions. -- function Manager.startDialog( props ) if Manager.manager == nil then Manager.manager = objectFactory:newObject( 'Manager', { props=props } ) end Manager.manager:startDialogMethod( props ) end --- Called when dialog box is being exited for whatever reason. -- -- Static function required by Lightroom. -- Derived classes should override method instead. -- function Manager.endDialog( props ) -- assert( Manager.manager ~= nil, "Manager nil" ) if Manager.manager then Manager.manager:endDialogMethod( props ) -- else let it go - usually means there was an error loading it upon init or start-dialog. end end --- Create top section of dialog. -- -- Static function required by Lightroom. -- Derived classes should override method instead. -- function Manager.sectionsForTopOfDialog( vf, props ) if Manager.manager == nil then -- this is never necessary when everything is in straight, but allows for a much more intelligible error message. Manager.manager = objectFactory:newObject( 'Manager', { props=props } ) end assert( Manager.manager ~= nil, "Manager nil" ) return Manager.manager:sectionsForTopOfDialogMethod( vf, props ) end --- Create bottom section with settings. -- -- Static function required by Lightroom. -- Derived classes should override method instead. -- function Manager.sectionsForBottomOfDialog( vf, props ) if Manager.manager == nil then -- this is never necessary when everything is in straight, but allows for a much more intelligible error message. Manager.manager = objectFactory:newObject( 'Manager', { props=props } ) end assert( Manager.manager ~= nil, "Manager nil" ) return Manager.manager:sectionsForBottomOfDialogMethod( vf, props ) end return Manager
-- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: function lure.rom.newInlineBoxObject( pParamTable ) local self = lure.rom.newBoxObject( {nodeType=1, boxType=2, formatingContext=2, nodeDesc="ROMInlineBoxNode"} ) --=================================================================== -- PROPERTIES = --=================================================================== self.layoutResponse = lure.rom.newLayoutResponseObject() --------------------------------------------------------------------- --==================================================================== -- METHODS = --==================================================================== self.layout = function() --lure.throw(1, "callling layout on node: " .. tostring(self.nodeDesc) .. "(FC:".. tostring(self.formatingContext) .." BT:".. tostring(self.boxType) .." NT:".. tostring(self.nodeType) ..")") self.layoutResponse.clear() self.computedStyle.display = lure.rom.computeBoxRenderStyleDisplay( self ) self.computedStyle.position = lure.rom.computeBoxRenderStylePosition( self ) self.computedStyle.backgroundColor = lure.rom.computeBoxRenderStyleBackgroundColor( self ) self.computedStyle.top = lure.rom.computeBoxRenderStyleTop( self ) self.computedStyle.left = lure.rom.computeBoxRenderStyleLeft( self ) self.computedStyle.width = lure.rom.computeBoxRenderStyleWidth( self ) --do child layouts lure.rom.layout.doInlineChildLayouts( self ) self.computedStyle.height = lure.rom.computeBoxRenderStyleHeight( self ) self.layoutResponse.type = 3 return self.layoutResponse end --------------------------------------------------------------------- return self end -- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
return { name = "attack_or_patrol", desc = "demo hahaha", parent_name = "", keys = { { name = "OriginPosition", desc = "", is_static = false, type = 5, type_class_name = "", }, { name = "TargetActor", desc = "x2 haha", is_static = false, type = 10, type_class_name = "", }, { name = "AcceptableRadius", desc = "x3 haha", is_static = false, type = 3, type_class_name = "", }, { name = "CurChooseSkillId", desc = "x4 haha", is_static = false, type = 2, type_class_name = "", }, }, }
modifier_template = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_template:IsHidden() return false end function modifier_template:IsDebuff() return false end function modifier_template:IsStunDebuff() return false end function modifier_template:GetAttributes() return MODIFIER_ATRRIBUTE_XX + MODIFIER_ATRRIBUTE_YY end function modifier_template:IsPurgable() return true end -------------------------------------------------------------------------------- -- Aura function modifier_template:IsAura() return true end function modifier_template:GetModifierAura() return "modifier_template_effect" end function modifier_template:GetAuraRadius() return float end function modifier_template:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_XX end function modifier_template:GetAuraSearchType() return DOTA_UNIT_TARGET_XX + DOTA_UNIT_TARGET_YY + ... end function modifier_template:GetAuraEntityReject( hEntity ) if IsServer() then end return false end -------------------------------------------------------------------------------- -- Initializations function modifier_template:OnCreated( kv ) -- references self.special_value = self:GetAbility():GetSpecialValueFor( "special_value" ) -- special value -- Start interval self:StartIntervalThink( self.interval ) self:OnIntervalThink() end function modifier_template:OnRefresh( kv ) end function modifier_template:OnDestroy( kv ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_template:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_XX, MODIFIER_EVENT_YY, } return funcs end -------------------------------------------------------------------------------- -- Status Effects function modifier_template:CheckState() local state = { [MODIFIER_STATE_XX] = true, } return state end -------------------------------------------------------------------------------- -- Interval Effects function modifier_template:OnIntervalThink() end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_template:GetEffectName() return "particles/string/here.vpcf" end function modifier_template:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function modifier_template:PlayEffects() -- Get Resources local particle_cast = "string" local sound_cast = "string" -- Get Data -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_NAME, hOwner ) ParticleManager:SetParticleControl( effect_cast, iControlPoint, vControlVector ) ParticleManager:SetParticleControlEnt( effect_cast, iControlPoint, hTarget, PATTACH_NAME, "attach_name", vOrigin, -- unknown bool -- unknown, true ) ParticleManager:SetParticleControlForward( effect_cast, iControlPoint, vForward ) SetParticleControlOrientation( effect_cast, iControlPoint, vForward, vRight, vUp ) ParticleManager:ReleaseParticleIndex( effect_cast ) -- buff particle self:AddParticle( nFXIndex, bDestroyImmediately, bStatusEffect, iPriority, bHeroEffect, bOverheadEffect ) -- Create Sound EmitSoundOnLocationWithCaster( vTargetPosition, sound_location, self:GetCaster() ) EmitSoundOn( sound_target, target ) end
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local usage = require("program.snabbmark.README_inc") local basic_apps = require("apps.basic.basic_apps") local pci = require("lib.hardware.pci") local ethernet = require("lib.protocol.ethernet") local lib = require("core.lib") local ffi = require("ffi") local C = ffi.C local pmu = require('lib.pmu') local has_pmu_counters, err = pmu.is_available() if not has_pmu_counters then io.stderr:write('No PMU available: '..err..'\n') else pmu.setup() end function run (args) local command = table.remove(args, 1) if command == 'basic1' and #args == 1 then basic1(unpack(args)) elseif command == 'nfvconfig' and #args == 3 then nfvconfig(unpack(args)) elseif command == 'solarflare' and #args >= 2 and #args <= 3 then solarflare(unpack(args)) elseif command == 'intel1g' and #args >= 2 and #args <= 3 then intel1g(unpack(args)) elseif command == 'esp' and #args >= 2 then esp(unpack(args)) elseif command == 'hash' and #args <= 1 then hash(unpack(args)) elseif command == 'ctable' and #args == 0 then ctable(unpack(args)) elseif command == 'checksum' and #args == 0 then checksum_bench(unpack(args)) else print(usage) main.exit(1) end end function gbits (bps) return (bps * 8) / (1024^3) end function basic1 (npackets) npackets = tonumber(npackets) or error("Invalid number of packets: " .. npackets) local c = config.new() -- Simple topology: -- .------. -- Source ---> Tee Sink -- `------' -- Source generates packets, Tee duplicates them, Sink receives -- both duplicates. config.app(c, "Source", basic_apps.Source) config.app(c, "Tee", basic_apps.Tee) config.app(c, "Sink", basic_apps.Sink) config.link(c, "Source.tx -> Tee.rx") config.link(c, "Tee.tx1 -> Sink.rx1") config.link(c, "Tee.tx2 -> Sink.rx2") engine.configure(c) local start = C.get_monotonic_time() timer.activate(timer.new("null", function () end, 1e6, 'repeating')) while link.stats(engine.app_table.Source.output.tx).txpackets < npackets do engine.main({duration = 0.01, no_report = true}) end local finish = C.get_monotonic_time() local runtime = finish - start local packets = link.stats(engine.app_table.Source.output.tx).txpackets engine.report() print() print(("Processed %.1f million packets in %.2f seconds (rate: %.1f Mpps)."):format(packets / 1e6, runtime, packets / runtime / 1e6)) end function nfvconfig (confpath_x, confpath_y, nloads) local nfvconfig = require("program.snabbnfv.nfvconfig") nloads = tonumber(nloads) or error("Invalid number of iterations: " .. nloads) local pciaddr = lib.getenv("SNABB_PCI0") if not pciaddr then print("SNABB_PCI0 not set.") os.exit(engine.test_skipped_code) end local load_times, apply_times = {}, {} for i=1, nloads do -- Load and apply confpath_x. engine.configure(nfvconfig.load(confpath_x, pciaddr, "/dev/null")) -- Measure loading y. local start_load = C.get_monotonic_time() local c = nfvconfig.load(confpath_y, pciaddr, "/dev/null") local end_load = C.get_monotonic_time() -- Measure apply x -> y. local start_apply = C.get_monotonic_time() engine.configure(c) local end_apply = C.get_monotonic_time() -- Push results. table.insert(load_times, end_load - start_load) table.insert(apply_times, end_apply - start_apply) end engine.report() print() -- Print results. local load_mean, load_max = sumf(unpack(load_times))/#load_times, math.max(unpack(load_times)) print("load_mean:", ("%.4fs"):format(load_mean)) print("load_max:", ("%.4fs"):format(load_max)) local apply_mean, apply_max = sumf(unpack(apply_times))/#apply_times, math.max(unpack(apply_times)) print("apply_mean:", ("%.4fs"):format(apply_mean)) print("apply_max:", ("%.4fs"):format(apply_max)) -- Overall score is load_mean+apply_mean per second. print("score: ", ("%.2f"):format(1/(apply_mean + load_mean))) end function sumf(a, ...) return a and a + sumf(...) or 0 end Source = {} function Source:new(size) return setmetatable({}, {__index=Source}) end function Source:pull() for _, o in ipairs(self.output) do for i = 1, engine.pull_npackets do local p = packet.allocate() ffi.copy(p.data, self.to_mac_address, 6) ffi.copy(p.data + 6, self.from_mac_address, 6) p.length = self.size link.transmit(o, p) end end end function Source:set_packet_addresses(from_mac_address, to_mac_address) self.from_mac_address, self.to_mac_address = from_mac_address, to_mac_address print(string.format("Sending from %02x:%02x:%02x:%02x:%02x:%02x to %02x:%02x:%02x:%02x:%02x:%02x", self.from_mac_address[0], self.from_mac_address[1], self.from_mac_address[2], self.from_mac_address[3], self.from_mac_address[4], self.from_mac_address[5], self.to_mac_address[0], self.to_mac_address[1], self.to_mac_address[2], self.to_mac_address[3], self.to_mac_address[4], self.to_mac_address[5])) end function Source:set_packet_size(size) self.size = size end function solarflare (npackets, packet_size, timeout) npackets = tonumber(npackets) or error("Invalid number of packets: " .. npackets) packet_size = tonumber(packet_size) or error("Invalid packet size: " .. packet_size) if timeout then timeout = tonumber(timeout) or error("Invalid timeout: " .. timeout) end local function load_driver () return require("apps.solarflare.solarflare").SolarFlareNic end local status, SolarFlareNic = pcall(load_driver) if not status then print(SolarFlareNic) os.exit(engine.test_skipped_code) end local pciaddr0 = lib.getenv("SNABB_PCI_SOLARFLARE0") or lib.getenv("SNABB_PCI0") local pciaddr1 = lib.getenv("SNABB_PCI_SOLARFLARE1") or lib.getenv("SNABB_PCI1") local send_device = pciaddr0 and pci.device_info(pciaddr0) local receive_device = pciaddr1 and pci.device_info(pciaddr1) if not send_device or send_device.driver ~= 'apps.solarflare.solarflare' or not receive_device or receive_device.driver ~= 'apps.solarflare.solarflare' then print("SNABB_PCI_SOLARFLARE[0|1]/SNABB_PCI[0|1] not set or not suitable.") os.exit(engine.test_skipped_code) end print(string.format("Sending through %s (%s), receiving through %s (%s)", send_device.interface, send_device.pciaddress, receive_device.interface, receive_device.pciaddress)) local c = config.new() -- Topology: -- Source -> Solarflare NIC#1 => Solarflare NIC#2 -> Sink config.app(c, "source", Source) config.app(c, send_device.interface, SolarFlareNic, {ifname=send_device.interface, mac_address = ethernet:pton("02:00:00:00:00:01")}) config.app(c, receive_device.interface, SolarFlareNic, {ifname=receive_device.interface, mac_address = ethernet:pton("02:00:00:00:00:02")}) config.app(c, "sink", basic_apps.Sink) config.link(c, "source.tx -> " .. send_device.interface .. ".rx") config.link(c, receive_device.interface .. ".tx -> sink.rx") engine.configure(c) engine.app_table.source:set_packet_addresses(engine.app_table[send_device.interface].mac_address, engine.app_table[receive_device.interface].mac_address) engine.app_table.source:set_packet_size(packet_size) engine.Hz = false local start = C.get_monotonic_time() timer.activate(timer.new("null", function () end, 1e6, 'repeating')) local n = 0 local n_max if timeout then n_max = timeout * 100 end while link.stats(engine.app_table.source.output.tx).txpackets < npackets and (not timeout or n < n_max) do engine.main({duration = 0.01, no_report = true}) n = n + 1 end local finish = C.get_monotonic_time() local runtime = finish - start local packets = link.stats(engine.app_table.source.output.tx).txpackets engine.report() engine.app_table[send_device.interface]:report() engine.app_table[receive_device.interface]:report() print() print(("Processed %.1f million packets in %.2f seconds (rate: %.1f Mpps, %.2f Gbit/s)."):format(packets / 1e6, runtime, packets / runtime / 1e6, gbits(packets * packet_size / runtime))) if link.stats(engine.app_table.source.output.tx).txpackets < npackets then print("Packets lost. Test failed!") main.exit(1) end end function intel1g (npackets, packet_size, timeout) npackets = tonumber(npackets) or error("Invalid number of packets: " .. npackets) packet_size = tonumber(packet_size) or error("Invalid packet size: " .. packet_size) if timeout then timeout = tonumber(timeout) or error("Invalid timeout: " .. timeout) end local function load_driver () return require("apps.intel.intel1g").Intel1g end local status, Intel1gNic = pcall(load_driver) if not status then print(Intel1gNic) os.exit(engine.test_skipped_code) end local pciaddr0 = lib.getenv("SNABB_PCI0") local pciaddr1 = lib.getenv("SNABB_PCI1") local send_device = pciaddr0 and pci.device_info(pciaddr0) local receive_device = pciaddr1 and pci.device_info(pciaddr1) print("send_device= ", send_device, " receive_device= ", receive_device) if not send_device or send_device.driver ~= 'apps.intel.intel1g' or not receive_device or receive_device.driver ~= 'apps.intel.intel1g' then print("SNABB_PCI[0|1] not set, or not suitable Intel i210/i350 NIC.") os.exit(engine.test_skipped_code) end send_device.interface= "tx1GE" receive_device.interface= "rx1GE" print(string.format("Sending through %s (%s), receiving through %s (%s)", send_device.interface, send_device.pciaddress, receive_device.interface, receive_device.pciaddress)) local c = config.new() -- Topology: -- Source -> Intel1g NIC#1 => Intel1g NIC#2 -> Sink config.app(c, "source", Source) --config.app(c, send_device.interface, Intel1gNic, {ifname=send_device.interface, mac_address = ethernet:pton("02:00:00:00:00:01")}) --config.app(c, receive_device.interface, Intel1gNic, {ifname=receive_device.interface, mac_address = ethernet:pton("02:00:00:00:00:02")}) config.app(c, send_device.interface, Intel1gNic, {pciaddr=pciaddr0}) config.app(c, receive_device.interface, Intel1gNic, {pciaddr=pciaddr1, rxburst=512}) config.app(c, "sink", basic_apps.Sink) config.link(c, "source.tx -> " .. send_device.interface .. ".input") config.link(c, receive_device.interface .. ".output -> sink.rx") engine.configure(c) --engine.app_table.source:set_packet_addresses(engine.app_table[send_device.interface].mac_address, -- engine.app_table[receive_device.interface].mac_address) engine.app_table.source:set_packet_addresses(ethernet:pton("02:00:00:00:00:01"), ethernet:pton("02:00:00:00:00:02")) engine.app_table.source:set_packet_size(packet_size) engine.Hz = false local start = C.get_monotonic_time() timer.activate(timer.new("null", function () end, 1e6, 'repeating')) local n = 0 local n_max if timeout then n_max = timeout * 100 end while link.stats(engine.app_table.source.output.tx).txpackets < npackets and (not timeout or n < n_max) do engine.main({duration = 0.01, no_report = true}) n = n + 1 end local finish = C.get_monotonic_time() local runtime = finish - start local txpackets = link.stats(engine.app_table.source.output.tx).txpackets local rxpackets = link.stats(engine.app_table.sink.input.rx).rxpackets engine.report() engine.app_table[send_device.interface]:report() engine.app_table[receive_device.interface]:report() print() print(("Processed %.1f million packets in %.2f seconds (rate: %.1f Mpps, %.2f Gbit/s, %.2f %% packet loss)."):format( txpackets / 1e6, runtime, txpackets / runtime / 1e6, ((txpackets * packet_size * 8) / runtime) / (1024*1024*1024), (txpackets - rxpackets) *100 / txpackets )) if link.stats(engine.app_table.source.output.tx).txpackets < npackets then print("Packets lost. Test failed!") main.exit(1) end end function esp (npackets, packet_size, mode, direction, aead) aead = aead or "aes-gcm-16-icv" local esp = require("lib.ipsec.esp") local ethernet = require("lib.protocol.ethernet") local ipv6 = require("lib.protocol.ipv6") local datagram = require("lib.protocol.datagram") npackets = assert(tonumber(npackets), "Invalid number of packets: " .. npackets) packet_size = assert(tonumber(packet_size), "Invalid packet size: " .. packet_size) local payload_size = packet_size - ethernet:sizeof() - ipv6:sizeof() local payload = ffi.new("uint8_t[?]", payload_size) local d = datagram:new(packet.allocate()) local ip = ipv6:new({}) ip:payload_length(payload_size) d:payload(payload, payload_size) d:push(ip) if not (mode == "tunnel") then local eth = ethernet:new({type=0x86dd}) d:push(eth) end local plain = d:packet() local conf = { spi = 0x0, aead = aead, key = "00112233445566778899AABBCCDDEEFF".. "00112233445566778899AABBCCDDEEFF", salt = "00112233"} local enc, dec = esp.encrypt:new(conf), esp.decrypt:new(conf) local encap, decap if mode == "tunnel" then encap = function (p) return enc:encapsulate_tunnel(p, 41) end decap = function (p) return (dec:decapsulate_tunnel(p)) end else encap = function (p) return enc:encapsulate_transport6(p) end decap = function (p) return dec:decapsulate_transport6(p) end end if direction == "encapsulate" then local function test_encapsulate () for i = 1, npackets do packet.free(encap(packet.clone(plain))) end end local start = C.get_monotonic_time() if has_pmu_counters then pmu.profile(test_encapsulate) else test_encapsulate() end local finish = C.get_monotonic_time() local bps = (packet_size * npackets) / (finish - start) print(("Encapsulation (packet size = %d): %.2f Gbit/s") :format(packet_size, gbits(bps))) else local encapsulated = encap(packet.clone(plain)) local function test_decapsulate () for i = 1, npackets do packet.free(decap(packet.clone(encapsulated))) dec.seq.no = 0 dec.window[0] = 0 end end local start = C.get_monotonic_time() if has_pmu_counters then pmu.profile(test_decapsulate) else test_decapsulate() end local finish = C.get_monotonic_time() local bps = (packet_size * npackets) / (finish - start) print(("Decapsulation (packet size = %d): %.2f Gbit/s") :format(packet_size, gbits(bps))) end end local function measure(f, iterations) local set if has_pmu_counters then set = pmu.new_counter_set() end local start = C.get_time_ns() if has_pmu_counters then pmu.switch_to(set) end local res = f(iterations) if has_pmu_counters then pmu.switch_to(nil) end local stop = C.get_time_ns() local ns = tonumber(stop-start) local cycles = nil if has_pmu_counters then cycles = pmu.to_table(set).cycles end return cycles, ns, res end local function test_perf(f, iterations, what) require('jit').flush() io.write(tostring(what or f)..': ') io.flush() local cycles, ns, res = measure(f, iterations) if cycles then cycles = cycles/iterations io.write(('%.2f cycles, '):format(cycles)) end ns = ns/iterations io.write(('%.2f ns per iteration (result: %s)\n'):format( ns, tostring(res))) return res end function hash (key_size) if key_size then key_size = assert(tonumber(key_size)) else key_size = 4 end local value_t = ffi.typeof("uint8_t[$]", key_size) local band = require('bit').band local fill = require('ffi').fill local function baseline_hash(ptr) return ptr[0] end local murmur = require('lib.hash.murmur').MurmurHash3_x86_32:new() local function murmur_hash(v) return murmur:hash(v, key_size, 0ULL).u32[0] end local lib_siphash = require('lib.hash.siphash') local sip_hash_1_2_opts = { size=key_size, c=1, d=2 } local sip_hash_2_4_opts = { size=key_size, c=2, d=4 } local function test_scalar_hash(iterations, hash) local value = ffi.new(ffi.typeof('uint8_t[$]', key_size)) local result for i=1,iterations do fill(value, key_size, band(i, 255)) result = hash(value) end return result end local function test_parallel_hash(iterations, hash, width) local value = ffi.new('uint8_t[?]', key_size*width) local result = ffi.new('uint32_t[?]', width) for i=1,iterations,width do fill(value, key_size*width, band(i+width-1, 255)) hash(value, result) end return result[width-1] end local function hash_tester(hash) return function(iterations) return test_scalar_hash(iterations, hash) end end local function sip_hash_tester(opts, width) local opts = lib.deepcopy(opts) opts.size = key_size if width > 1 then opts.width = width local hash = lib_siphash.make_multi_hash(opts) return function(iterations) return test_parallel_hash(iterations, hash, width) end else return hash_tester(lib_siphash.make_hash(opts)) end end test_perf(hash_tester(baseline_hash), 1e8, 'baseline') test_perf(hash_tester(murmur_hash), 1e8, 'murmur hash (32 bit)') for _, opts in ipairs({{c=1,d=2}, {c=2,d=4}}) do for _, width in ipairs({1,2,4,8}) do test_perf(sip_hash_tester(opts, width), 1e8, string.format('sip hash c=%d,d=%d (x%d)', opts.c, opts.d, width)) end end end function ctable () local ctable = require('lib.ctable') local bnot = require('bit').bnot local ctab = ctable.new( { key_type = ffi.typeof('uint32_t[2]'), value_type = ffi.typeof('int32_t[5]') }) local occupancy = 2e6 ctab:resize(occupancy / 0.4 + 1) local function test_insertion(count) local k = ffi.new('uint32_t[2]'); local v = ffi.new('int32_t[5]'); for i = 1,count do k[0], k[1] = i, i for j=0,4 do v[j] = bnot(i) end ctab:add(k, v) end end local function test_lookup_ptr(count) local k = ffi.new('uint32_t[2]'); local result = ctab.entry_type() for i = 1, count do k[0], k[1] = i, i result = ctab:lookup_ptr(k) end return result end local function test_lookup_and_copy(count) local k = ffi.new('uint32_t[2]'); local result = ctab.entry_type() for i = 1, count do k[0], k[1] = i, i ctab:lookup_and_copy(k, result) end return result end test_perf(test_insertion, occupancy, 'insertion (40% occupancy)') test_perf(test_lookup_ptr, occupancy, 'lookup_ptr (40% occupancy)') test_perf(test_lookup_and_copy, occupancy, 'lookup_and_copy (40% occupancy)') local stride = 1 repeat local streamer = ctab:make_lookup_streamer(stride) local function test_lookup_streamer(count) local result for i = 1, count, stride do local n = math.min(stride, count-i+1) for j = 0, n-1 do streamer.entries[j].key[0] = i + j streamer.entries[j].key[1] = i + j end streamer:stream() result = streamer.entries[n-1].value[0] end return result end -- Note that "result" is part of the value, not an index into -- the table, and so we expect the results to be different from -- ctab:lookup(). test_perf(test_lookup_streamer, occupancy, 'streaming lookup, stride='..stride) stride = stride * 2 until stride > 256 end function checksum_bench () require("lib.checksum_h") local checksum = require('arch.checksum').checksum local function create_packet (size) local pkt = { data = ffi.new("uint8_t[?]", size), length = size } for i=0,size-1 do pkt.data[i] = math.random(255) end return pkt end local function test_perf (f, iterations, what) require('jit').flush() io.write(tostring(what or f)..': ') io.flush() local cycles, ns, res = measure(f, iterations) if cycles then cycles = cycles/iterations io.write(('%.2f cycles, '):format(cycles)) end ns = ns/iterations io.write(('%.2f ns per iteration (result: %s)'):format( ns, tostring(res))) return res, ns end local function benchmark_report (size, mpps) local times = mpps*10^6 local pkt = create_packet(size) local header = "Size=%d bytes; MPPS=%d M" local _, ns = test_perf(function(times) local ret for i=1,times do ret = C.cksum_generic(pkt.data, pkt.length, 0) end return ret end, times, "C: "..header:format(size, mpps)) print(('; %.2f ns per byte'):format(ns/size)) local _, ns = test_perf(function(times) local ret for i=1,times do ret = checksum(pkt.data, pkt.length, 0) end return ret end, times, "ASM: "..header:format(size, mpps)) print(('; %.2f ns per byte'):format(ns/size)) end benchmark_report(44, 14.4) benchmark_report(550, 2) benchmark_report(1516, 1) end
bSecure.Steam = {}
import "CoreLibs/object" import "CoreLibs/graphics" import "CoreLibs/sprites" import "CoreLibs/timer" local menu = import "ui.lua" local State = import "game_state.lua" local gfx = playdate.graphics local state = State.read() local function render(view) gfx.clear(gfx.kColorWhite) if not view then return end for i, column in ipairs(view) do for j, cell in ipairs(column) do local x, y = (j-1)*state.cell_size, (i-1)*state.cell_size if cell then gfx.setColor(gfx.kColorBlack) else gfx.setColor(gfx.kColorWhite) end gfx.fillRect(x, y, state.cell_size, state.cell_size) gfx.setColor(gfx.kColorWhite) gfx.drawRect(x, y, state.cell_size, state.cell_size) end end menu:update(state) end gfx.clear(gfx.kColorWhite) function playdate.update() render(state:view()) playdate.timer.updateTimers() end function playdate.AButtonUp() state.timer:remove() state.cells = nil playdate.timer.new(2, function() state:start() end) end function playdate.BButtonUp() state.menu = not state.menu if state.menu then playdate.inputHandlers.push(menu:input_handlers(state)) else playdate.inputHandlers.pop() if state.did_change then state.timer:remove() state.cells = nil state.cell_size = state.next_cell_info.cell_size or state.cell_size state.columns = state.next_cell_info.columns or state.columns state.rows = state.next_cell_info.rows or state.rows state.next_cell_info = {} state:unpause() playdate.datastore.write(state:raw()) end end end function playdate.cranked(change, acceleratedChange) state.total_crank_change = (state.total_crank_change or 0) + change if state.total_crank_change > 3.6 then state.total_crank_change = 0 state:tick(true) elseif state.total_crank_change < -3.6 then state.total_crank_change = 0 state:tick(false) end end function playdate.crankDocked() state:unpause() end function playdate.crankUndocked() state:pause() end if state.menu then playdate.inputHandlers.push(menu:input_handlers(state)) end state:start() if not playdate.isCrankDocked() then state:pause() end
---- Copyright(c) Cragon. All rights reserved. -- --ForestPartyCommon {} -- --function ForestPartyCommon:new(o, com_common) -- o = o or {} -- setmetatable(o, self) -- self.__index = self -- self.BetCountDownSound = "ForestPartyBetCountDown" -- self.ComCommon = com_common -- self.ComBanker = self.ComCommon:GetChild("ComBanker").asCom -- self.ComCountDown = self.ComCommon:GetChild("ComCountDown").asCom -- self.ComSelfGold = self.ComCommon:GetChild("ComPlayerGold").asCom -- self.GBtnBeBanker = self.ComCommon:GetChild("BtnBeBanker").asButton -- self.GBtnBeBanker.onClick:Add( -- function() -- self:onClickBtnBeBanker() -- end -- ) -- self.GBtnNotBeBanker = self.ComCommon:GetChild("BtnNotBeBanker").asButton -- self.GBtnNotBeBanker.onClick:Add( -- function() -- self:onClickBtnNotBeBanker() -- end -- ) -- self.GBtnBetRepeat = self.ComCommon:GetChild("BtnBetRepet").asButton -- self.GBtnBetRepeat.onClick:Add( -- function() -- self:onClickBtnBetRepeat() -- end -- ) -- self.GTextSelfGold = self.ComSelfGold:GetChild("TextSelfGold").asTextField -- self.GTextSelfClearGold = self.ComSelfGold:GetChild("TextSelfClearGold").asTextField -- self.GTextSelfGoldWanOrYi = self.ComSelfGold:GetChild("TextSelfGoldWanOrYi").asTextField -- self.GTextSelfClearGoldWanOrYi = self.ComSelfGold:GetChild("TextSelfClearGoldWanOrYi").asTextField -- self.GTextCountDown = self.ComCountDown:GetChild("TextCount").asTextField -- self.GListRewardHistory = self.ComCommon:GetChild("ListRewardHistory").asList -- self.TransitionClearGold = self.ComSelfGold:GetTransition("TransitionClearGold") -- local btn_chat = self.ComCommon:("BtnChat").asButton -- btn_chat.onClick:Add( -- function() -- self:onClickBtnChat() -- end -- ) -- local btn_info = self.ComCommon:("BtnInfo").asButton -- btn_info.onClick:Add( -- function() -- self:onClickBtnInfo() -- end -- ) -- local btn_shop = self.ComCommon:("BtnShop").asButton -- btn_shop.onClick:Add( -- function() -- self:onClickBtnShop() -- end -- ) -- local btn_betChange = self.ComCommon:GetChild("BtnBetChange").asButton -- self.GTextBetValue = btn_betChange:GetChild("TextBetValue").asTextField -- btn_betChange.onClick:Add( -- function() -- self:onClickBtnBetOperateChange() -- end -- ) -- local btn_betRepeatAutoOrManual = self.ComCommon:GetChild("BtnBetRepeatAutoOrManual").asButton -- self.ControllerBetAutoOrManual = btn_betRepeatAutoOrManual:GetController("ControllerBetAutoOrManual") -- btn_betRepeatAutoOrManual.onClick:Add( -- function() -- self:onClickBtnBetRepeatAutoOrManual() -- end -- ) -- self.ForestPartyBanker = ForestPartyBanker:new(nil, self.ComBanker) -- self.CountDownTime = -1 -- self.HasPlayCountDown1 = false -- self.HasPlayCountDown2 = false -- self.HasPlayCountDown3 = false -- self:init() -- return o --end -- --function ForestPartyCommon:init() -- local lamp_record = ControllerForestParty.ListLotteryRecord -- for key value in pairs(lamp_record) do -- self:addLotteryRecord(value, false) -- end -- self.GBtnNotBeBanker.visible = ControllerForestParty.IsBankPlayer -- self.GBtnBetRepeat.enabled = table.getn(ControllerForestParty.MapSelfBetPot) == 0 -- local self_gold = ControllerActor.Def.PropGoldAcc:get() -- self:setSelfGold(self_gold) -- self:setBetOperate() -- self:setBetRepeatIsAutoOrManual() -- self:SetBankerInfo() --end -- --function ForestPartyCommon:HandleEvent(ev) -- if (ev.EventName == "EvEntityForestPartyBetState") -- then -- self.HasPlayCountDown1 = false -- self.HasPlayCountDown2 = false -- self.HasPlayCountDown3 = false -- self.GBtnBetRepeat.enabled = true -- self.TweenGListRewardHistory:Kill() -- local lamp_record = {} -- lamp_record = ControllerForestParty.ListLotteryRecord -- self.GListRewardHistory:RemoveChildrenToPool() -- for key value in pairs(lamp_record) do -- self:addLotteryRecord(value, false) -- end -- -- self:SetBankerInfo() -- else -- if (ev.EventName == "EvEntityForestPartyGameEnd") -- then -- self.GBtnBetRepeat.enabled = false -- else -- if (ev.EventName == "EvEntityForestPartyUpdateAutoBetState") -- then -- self:setBetRepeatIsAutoOrManual() -- else -- if (ev.EventName == "EvEntityForestPartyUpdateBetOperate") -- then -- self:setBetOperate() -- else -- if (ev.EventName == "EvEntityForestPartyForbiddenBtnBetRepeat") -- then -- self.GBtnBetRepeat.enabled = false -- else -- if (ev.EventName == "EvEntityForestPartyBuyItem") -- then -- self:playerBuyItem(ev.map_items) -- else -- if (ev.EventName == "EvEntityGoldChanged") -- then -- self.setSelfGold(ev.gold_acc) -- end -- end -- -- function ForestPartyCommon:Update(elapsed_tm) -- if (self.CountDownTime == -1) -- then -- return -- else -- then -- self.CountDownTime = self.CountDownTime - elapsed_tm -- local text_time = string.format(%u, CS.System.Math.Ceiling(self.CountDownTime)) -- if (text_time == 3 and self.HasPlayCountDown3 == false) -- then -- CS.Casinos.CasinosContext.Instance:Play(self.BetCountDownSound, CS.Casinos._eSoundLayer.LayerNormal) -- self.HasPlayCountDown3 = true -- end -- if (text_time == 2 and self.HasPlayCountDown2 == false) -- then -- CS.Casinos.CasinosContext.Instance:Play(self.BetCountDownSound, CS.Casinos._eSoundLayer.LayerNormal) -- self.HasPlayCountDown2 = true -- end -- if (text_time == 1 and self.HasPlayCountDown1 == false) -- then -- CS.Casinos.CasinosContext.Instance:Play(self.BetCountDownSound, CS.Casinos._eSoundLayer.LayerNormal) -- self.HasPlayCountDown1 = true -- end -- self.GTextCountDown.text = tostring(text_time) -- end -- end -- -- function ForestPartyCommon:SetBankerInfo() -- self.ForestPartyBanker:SetBankerInfo() -- self.GBtnNotBeBanker.visible = ControllerForestParty.IsBankPlayer -- end -- -- function ForestPartyCommon:PlayClearGoldTransition() -- local self_winlose_gold = ControllerForestParty.SelfWinLoseGold -- if (self_winlose_gold < 10000) -- then -- self.GTextSelfClearGoldWanOrYi.text = "" -- self.GTextSelfClearGold.text = tostring(self_winlose_gold) -- else -- then -- if (self_winlose_gold < 100000000) -- then -- self.GTextSelfClearGoldWanOrYi.text = "��" -- else -- then -- self.GTextSelfClearGoldWanOrYi.text = "��" -- end -- self.GTextSelfClearGold.text = CS.Casinos.CasinosContext.Instance.UiChipShowHelper:getGoldShowStr(self_winlose_gold, CS.Casinos.CasinosContext.Instance.LanMgr.LanBase) -- end -- self.TransitionClearGold:Play(3, 0, nil) -- end -- -- function ForestPartyCommon:StopClearGoldTransition() -- self.TransitionClearGold:Stop(true, false) -- self.GTextSelfClearGold.text = "" -- self.GTextSelfClearGoldWanOrYi.text = "" -- end -- -- function ForestPartyCommon:StartCoutDown() -- local time = ControllerForestParty.BetLeftTime -- self.CountDownTime = time -- end -- -- function ForestPartyCommon:StopCoutDown() -- self.CountDownTime = -1 -- self.GTextCountDown.text = "" -- end -- -- function ForestPartyCommon:addLotteryRecord(record, use_transition) -- local com_record = self.GListRewardHistory:GetFromPool(CS.FairyGUI.UIPackage.GetItemURL("ForestParty", "ComRewardHistory")).asCom -- self.GListRewardHistory:AddChildAt(com_record, 0) -- local loader_icon = com_record:GetChild("LoaderIcon").asLoader -- local str_res_name -- if (record.LotteryType == CS.Casinos.LotteryType.Normal) -- then -- str_res_name = record.AnimalType.ToString() .. record.BlockColor.ToString() -- else -- then -- str_res_name = record.LotteryType.ToString() -- end -- loader_icon.url = CS.FairyGUI.UIPackage.GetItemURL("ForestParty", "HistoryRecord" .. str_res_name) -- if (use_transition) -- then -- local transition_rotate = com_record:GetTransition("TransitionRotate"); -- transition_rotate:Play( -- function () -- if (self.GListRewardHistory.numChildren >= 11) -- then -- self.TweenGListRewardHistory = self.GListRewardHistory:TweenMoveX(self.GListRewardHistory.x + com_record.width, 0.3).OnComplete( -- function () -- self.GListRewardHistory:RemoveChildToPoolAt(10) -- self.GListRewardHistory.x = self.GListRewardHistory.x - com_record.width -- end -- ) -- end -- end -- ) -- end -- end -- -- function ForestPartyCommon:setSelfGold(self_gold) -- if (self_gold < 10000) -- then -- self.GTextSelfGoldWanOrYi.text = "" -- else -- if (self_gold < 100000000) -- then -- self.GTextSelfGoldWanOrYi.text = "��" -- else -- then -- self.GTextSelfGoldWanOrYi.text = "��" -- end -- local str_self_gold = CS.Casinos.CasinosContext.Instance.UiChipShowHelper:getGoldShowStr(self_gold, CS.Casinos.CasinosContext.Instance.LanMgr.LanBase) -- self.GTextSelfGold.text = str_self_gold -- end -- -- function ForestPartyCommon:setBetOperate() -- local bet_index = ControllerForestParty.BetOprateIndex -- local map_betoperate = ControllerForestParty.MapBetOperate -- local bet_value = map_betoperate[bet_index] -- self.GTextBetValue.text = tostring(bet_value) -- self.GTextBetValue.text = CS.Casinos.CasinosContext.Instance.UiChipShowHelper:getGoldShowStr(bet_value, CS.Casinos.CasinosContext.Instance.LanMgr.LanBase, true, 0) -- end -- -- function ForestPartyCommon:setBetRepeatIsAutoOrManual() -- local is_auto_bet_repeate = ControllerForestParty.IsAutoBetRepeate -- if (is_auto_bet_repeate) -- then -- self.ControllerBetAutoOrManual.SetSelectedIndex = 0 -- else -- then -- self.ControllerBetAutoOrManual.SetSelectedIndex = 1 -- end -- end -- -- function ForestPartyCommon:onClickBtnBeBanker() -- local view_mgr = ViewMgr:new(nil) -- local ev = view_mgr:getEv("EvUiForestPartyBeBanker") -- if (ev == nil) -- then -- ev = EvUiForestPartyBeBanker:new(nil) -- end -- view_mgr:senEv(ev) -- end -- -- function ForestPartyCommon:onClickBtnNotBeBanker() -- local view_mgr = ViewMgr:new(nil) -- local ev = view_mgr:getEv("EvUiForestPartyNotBeBanker") -- if (ev == nil) -- then -- ev = EvUiForestPartyNotBeBanker:new(nil) -- end -- view_mgr:senEv(ev) -- end -- -- function ForestPartyCommon:onClickBtnBetOperateChange() -- local view_mgr = ViewMgr:new(nil) -- local ev = view_mgr:getEv("EvUiForestPartyChangeBetOperate") -- if (ev == nil) -- then -- ev = EvUiForestPartyChangeBetOperate:new(nil) -- end -- view_mgr:senEv(ev) -- end -- -- function ForestPartyCommon:onClickBtnBetRepeatAutoOrManual() -- local view_mgr = ViewMgr:new(nil) -- local ev = view_mgr:getEv("EvUiForestPartyChangeBetRepeatState") -- if (ev == nil) -- then -- ev = EvUiForestPartyChangeBetRepeatState:new(nil) -- end -- view_mgr:senEv(ev) -- end -- -- function ForestPartyCommon:onClickBtnChat() -- local view_mgr = ViewMgr:new(nil) -- local ui_chat = view_mgr.createView("Chat") -- ui_chat:init(_eUiChatType.DesktopH) -- end -- -- function ForestPartyCommon:onClickBtnInfo() -- local view_mgr = ViewMgr:new(nil) -- view_mgr.createView("ForestPartyInfo") -- end -- -- function ForestPartyCommon:onClickBtnShop() -- local view_mgr = ViewMgr:new(nil) -- view_mgr.createView("Shop") -- end -- -- function ForestPartyCommon:onClickBtnBetRepeat() -- local view_mgr = ViewMgr:new(nil) -- local ev = view_mgr:getEv("EvUiForestPartyBetRepeat") -- if (ev == nil) -- then -- ev = EvUiForestPartyBetRepeat:new(nil) -- end -- view_mgr:senEv(ev) -- end -- -- function ForestPartyCommon:playerBuyItem(map_items) -- if (map_items == nil) -- then -- return -- end -- local eb_data_mgr = CasinosContext.Instance.EbDataMgr -- foreach(var -- i in map_items) -- { -- Item item = new Item(eb_data_mgr, null, i.Value); -- if (item.UnitLink.UnitType == UnitType.MagicExpression) -- { -- if (i.Key.Equals(CoPlayer.CoPlayerForestParty.BankerData.PlayerInfoCommon.PlayerGuid)) -- { -- sendBankerMagicExp(item.TbDataItem.Id); -- } -- } -- } -- end -- -- function ForestPartyCommon:sendBankerMagicExp(exp_tbid) -- TbDataUnitMagicExpression tb_magicexp = CasinosContext.Instance.EbDataMgr.GetData<TbDataUnitMagicExpression>(exp_tbid) -- if (tb_magicexp == null) -- { -- return ; -- } -- Vector3 from_pos = Vector3.zero + new Vector3(Screen.width, Screen.height) -- Vector3 to_pos = ComBanker.position + new Vector3(ComBanker.width / 2, ComBanker.height / 2) -- var ui_pool = CasinosContext.Instance.UiMgr.getUi<UiPool>() -- var item_magicsender = ui_pool.getMagicExpSender() -- item_magicsender.sendMagicExp(from_pos, to_pos, exp_tbid) -- end -- -- --
object_mobile_dressed_meatlump_hideout_male_04 = object_mobile_shared_dressed_meatlump_hideout_male_04:new { } ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_hideout_male_04, "object/mobile/dressed_meatlump_hideout_male_04.iff")
local Path = require "plenary.path" local path = Path.path describe("Path", function() it("should find valid files", function() local p = Path:new "README.md" assert(p.filename == "README.md", p.filename) assert.are.same(p.filename, "README.md") end) describe("absolute", function() it(".absolute()", function() local p = Path:new { "README.md", sep = "/" } assert.are.same(p:absolute(), vim.fn.fnamemodify("README.md", ":p")) end) it("can determine absolute paths", function() local p = Path:new { "/home/asdfasdf/", sep = "/" } assert(p:is_absolute(), "Is absolute") assert(p:absolute() == p.filename) end) it("can determine non absolute paths", function() local p = Path:new { "./home/tj/", sep = "/" } assert(not p:is_absolute(), "Is absolute") end) it("will normalize the path", function() local p = Path:new { "lua", "..", "README.md", sep = "/" } assert.are.same(p:absolute(), vim.fn.fnamemodify("README.md", ":p")) end) end) it("can join paths by constructor or join path", function() assert.are.same(Path:new("lua", "plenary"), Path:new("lua"):joinpath "plenary") end) it("can join paths with /", function() assert.are.same(Path:new("lua", "plenary"), Path:new "lua" / "plenary") end) it("can join paths with paths", function() assert.are.same(Path:new("lua", "plenary"), Path:new("lua", Path:new "plenary")) end) it("inserts slashes", function() assert.are.same("lua" .. path.sep .. "plenary", Path:new("lua", "plenary").filename) end) describe(".exists()", function() it("finds files that exist", function() assert.are.same(true, Path:new("README.md"):exists()) end) it("returns false for files that do not exist", function() assert.are.same(false, Path:new("asdf.md"):exists()) end) end) describe(".is_dir()", function() it("should find directories that exist", function() assert.are.same(true, Path:new("lua"):is_dir()) end) it("should return false when the directory does not exist", function() assert.are.same(false, Path:new("asdf"):is_dir()) end) it("should not show files as directories", function() assert.are.same(false, Path:new("README.md"):is_dir()) end) end) describe(".is_file()", function() it("should not allow directories", function() assert.are.same(true, not Path:new("lua"):is_file()) end) it("should return false when the file does not exist", function() assert.are.same(true, not Path:new("asdf"):is_file()) end) it("should show files as file", function() assert.are.same(true, Path:new("README.md"):is_file()) end) end) describe(":new", function() it("can be called with or without colon", function() -- This will work, cause we used a colon local with_colon = Path:new "lua" local no_colon = Path.new "lua" assert.are.same(with_colon, no_colon) end) end) describe(":make_relative", function() it("can take absolute paths and make them relative to the cwd", function() local p = Path:new { "lua", "plenary", "path.lua" } local absolute = vim.loop.cwd() .. path.sep .. p.filename local relative = Path:new(absolute):make_relative() assert.are.same(relative, p.filename) end) it("can take absolute paths and make them relative to a given path", function() local root = path.sep == "\\" and "c:\\" or "/" local r = Path:new { root, "home", "prime" } local p = Path:new { "aoeu", "agen.lua" } local absolute = r.filename .. path.sep .. p.filename local relative = Path:new(absolute):make_relative(r.filename) assert.are.same(relative, p.filename) end) it("can take double separator absolute paths and make them relative to the cwd", function() local p = Path:new { "lua", "plenary", "path.lua" } local absolute = vim.loop.cwd() .. path.sep .. path.sep .. p.filename local relative = Path:new(absolute):make_relative() assert.are.same(relative, p.filename) end) it("can take double separator absolute paths and make them relative to a given path", function() local root = path.sep == "\\" and "c:\\" or "/" local r = Path:new { root, "home", "prime" } local p = Path:new { "aoeu", "agen.lua" } local absolute = r.filename .. path.sep .. path.sep .. p.filename local relative = Path:new(absolute):make_relative(r.filename) assert.are.same(relative, p.filename) end) it("can take absolute paths and make them relative to a given path with trailing separator", function() local root = path.sep == "\\" and "c:\\" or "/" local r = Path:new { root, "home", "prime" } local p = Path:new { "aoeu", "agen.lua" } local absolute = r.filename .. path.sep .. p.filename local relative = Path:new(absolute):make_relative(r.filename .. path.sep) assert.are.same(relative, p.filename) end) it("can take absolute paths and make them relative to the root directory", function() local root = path.sep == "\\" and "c:\\" or "/" local p = Path:new { "home", "prime", "aoeu", "agen.lua" } local absolute = root .. p.filename local relative = Path:new(absolute):make_relative(root) assert.are.same(relative, p.filename) end) it("can take absolute paths and make them relative to themselves", function() local root = path.sep == "\\" and "c:\\" or "/" local p = Path:new { root, "home", "prime", "aoeu", "agen.lua" } local relative = Path:new(p.filename):make_relative(p.filename) assert.are.same(relative, ".") end) it("should not truncate if path separator is not present after cwd", function() local cwd = "tmp" .. path.sep .. "foo" local p = Path:new { "tmp", "foo_bar", "fileb.lua" } local relative = Path:new(p.filename):make_relative(cwd) assert.are.same(p.filename, relative) end) it("should not truncate if path separator is not present after cwd and cwd ends in path sep", function() local cwd = "tmp" .. path.sep .. "foo" .. path.sep local p = Path:new { "tmp", "foo_bar", "fileb.lua" } local relative = Path:new(p.filename):make_relative(cwd) assert.are.same(p.filename, relative) end) end) describe(":normalize", function() it("can take path that has one character directories", function() local orig = "/home/j/./p//path.lua" local final = Path:new(orig):normalize() assert.are.same(final, "/home/j/p/path.lua") end) it("can take paths with double separators change them to single separators", function() local orig = "/lua//plenary/path.lua" local final = Path:new(orig):normalize() assert.are.same(final, "/lua/plenary/path.lua") end) -- this may be redundant since normalize just calls make_relative which is tested above it("can take absolute paths with double seps" .. "and make them relative with single seps", function() local orig = "/lua//plenary/path.lua" local final = Path:new(orig):normalize() assert.are.same(final, "/lua/plenary/path.lua") end) it("can remove the .. in paths", function() local orig = "/lua//plenary/path.lua/foo/bar/../.." local final = Path:new(orig):normalize() assert.are.same(final, "/lua/plenary/path.lua") end) it("can normalize relative paths", function() assert.are.same(Path:new("lua/plenary/path.lua"):normalize(), "lua/plenary/path.lua") end) it("can normalize relative paths containing ..", function() assert.are.same(Path:new("lua/plenary/path.lua/../path.lua"):normalize(), "lua/plenary/path.lua") end) it("can normalize relative paths with initial ..", function() local p = Path:new "../lua/plenary/path.lua" p._cwd = "/tmp/lua" assert.are.same("lua/plenary/path.lua", p:normalize()) end) it("can normalize relative paths to absolute when initial .. count matches cwd parts", function() local p = Path:new "../../tmp/lua/plenary/path.lua" p._cwd = "/tmp/lua" assert.are.same("/tmp/lua/plenary/path.lua", p:normalize()) end) it("can normalize ~ when file is within home directory (trailing slash)", function() local home = "/home/test/" local p = Path:new { home, "./test_file" } p.path.home = home p._cwd = "/tmp/lua" assert.are.same("~/test_file", p:normalize()) end) it("can normalize ~ when file is within home directory (no trailing slash)", function() local home = "/home/test" local p = Path:new { home, "./test_file" } p.path.home = home p._cwd = "/tmp/lua" assert.are.same("~/test_file", p:normalize()) end) it("handles usernames with a dash at the end", function() local home = "/home/mattr-" local p = Path:new { home, "test_file" } p.path.home = home p._cwd = "/tmp/lua" assert.are.same("~/test_file", p:normalize()) end) it("handles filenames with the same prefix as the home directory", function() local p = Path:new "/home/test.old/test_file" p.path.home = "/home/test" assert.are.same("/home/test.old/test_file", p:normalize()) end) end) describe(":shorten", function() it("can shorten a path", function() local long_path = "/this/is/a/long/path" local short_path = Path:new(long_path):shorten() assert.are.same(short_path, "/t/i/a/l/path") end) it("can shorten a path's components to a given length", function() local long_path = "/this/is/a/long/path" local short_path = Path:new(long_path):shorten(2) assert.are.same(short_path, "/th/is/a/lo/path") -- without the leading / long_path = "this/is/a/long/path" short_path = Path:new(long_path):shorten(3) assert.are.same(short_path, "thi/is/a/lon/path") -- where len is greater than the length of the final component long_path = "this/is/an/extremely/long/path" short_path = Path:new(long_path):shorten(5) assert.are.same(short_path, "this/is/an/extre/long/path") end) it("can shorten a path's components when excluding parts", function() local long_path = "/this/is/a/long/path" local short_path = Path:new(long_path):shorten(nil, { 1, -1 }) assert.are.same(short_path, "/this/i/a/l/path") -- without the leading / long_path = "this/is/a/long/path" short_path = Path:new(long_path):shorten(nil, { 1, -1 }) assert.are.same(short_path, "this/i/a/l/path") -- where excluding positions greater than the number of parts long_path = "this/is/an/extremely/long/path" short_path = Path:new(long_path):shorten(nil, { 2, 4, 6, 8 }) assert.are.same(short_path, "t/is/a/extremely/l/path") -- where excluding positions less than the negation of the number of parts long_path = "this/is/an/extremely/long/path" short_path = Path:new(long_path):shorten(nil, { -2, -4, -6, -8 }) assert.are.same(short_path, "this/i/an/e/long/p") end) it("can shorten a path's components to a given length and exclude positions", function() local long_path = "/this/is/a/long/path" local short_path = Path:new(long_path):shorten(2, { 1, -1 }) assert.are.same(short_path, "/this/is/a/lo/path") long_path = "this/is/a/long/path" short_path = Path:new(long_path):shorten(3, { 2, -2 }) assert.are.same(short_path, "thi/is/a/long/pat") long_path = "this/is/an/extremely/long/path" short_path = Path:new(long_path):shorten(5, { 3, -3 }) assert.are.same(short_path, "this/is/an/extremely/long/path") end) end) describe("mkdir / rmdir", function() it("can create and delete directories", function() local p = Path:new "_dir_not_exist" p:rmdir() assert(not p:exists(), "After rmdir, it should not exist") p:mkdir() assert(p:exists()) p:rmdir() assert(not p:exists()) end) it("fails when exists_ok is false", function() local p = Path:new "lua" assert(not pcall(p.mkdir, p, { exists_ok = false })) end) it("fails when parents is not passed", function() local p = Path:new("impossible", "dir") assert(not pcall(p.mkdir, p, { parents = false })) assert(not p:exists()) end) it("can create nested directories", function() local p = Path:new("impossible", "dir") assert(pcall(p.mkdir, p, { parents = true })) assert(p:exists()) p:rmdir() Path:new("impossible"):rmdir() assert(not p:exists()) assert(not Path:new("impossible"):exists()) end) end) describe("touch", function() it("can create and delete new files", function() local p = Path:new "test_file.lua" assert(pcall(p.touch, p)) assert(p:exists()) p:rm() assert(not p:exists()) end) it("does not effect already created files but updates last access", function() local p = Path:new "README.md" local last_atime = p:_stat().atime.sec local last_mtime = p:_stat().mtime.sec local lines = p:readlines() assert(pcall(p.touch, p)) print(p:_stat().atime.sec > last_atime) print(p:_stat().mtime.sec > last_mtime) assert(p:exists()) assert.are.same(lines, p:readlines()) end) it("does not create dirs if nested in none existing dirs and parents not set", function() local p = Path:new { "nested", "nested2", "test_file.lua" } assert(not pcall(p.touch, p, { parents = false })) assert(not p:exists()) end) it("does create dirs if nested in none existing dirs", function() local p1 = Path:new { "nested", "nested2", "test_file.lua" } local p2 = Path:new { "nested", "asdf", ".hidden" } local d1 = Path:new { "nested", "dir", ".hidden" } assert(pcall(p1.touch, p1, { parents = true })) assert(pcall(p2.touch, p2, { parents = true })) assert(pcall(d1.mkdir, d1, { parents = true })) assert(p1:exists()) assert(p2:exists()) assert(d1:exists()) Path:new({ "nested" }):rm { recursive = true } assert(not p1:exists()) assert(not p2:exists()) assert(not d1:exists()) assert(not Path:new({ "nested" }):exists()) end) end) describe("rename", function() it("can rename a file", function() local p = Path:new "a_random_filename.lua" assert(pcall(p.touch, p)) assert(p:exists()) assert(pcall(p.rename, p, { new_name = "not_a_random_filename.lua" })) assert.are.same("not_a_random_filename.lua", p.filename) p:rm() end) it("can handle an invalid filename", function() local p = Path:new "some_random_filename.lua" assert(pcall(p.touch, p)) assert(p:exists()) assert(not pcall(p.rename, p, { new_name = "" })) assert(not pcall(p.rename, p)) assert.are.same("some_random_filename.lua", p.filename) p:rm() end) it("can move to parent dir", function() local p = Path:new "some_random_filename.lua" assert(pcall(p.touch, p)) assert(p:exists()) assert(pcall(p.rename, p, { new_name = "../some_random_filename.lua" })) assert.are.same(vim.loop.fs_realpath(Path:new("../some_random_filename.lua"):absolute()), p:absolute()) p:rm() end) it("cannot rename to an existing filename", function() local p1 = Path:new "a_random_filename.lua" local p2 = Path:new "not_a_random_filename.lua" assert(pcall(p1.touch, p1)) assert(pcall(p2.touch, p2)) assert(p1:exists()) assert(p2:exists()) assert(not pcall(p1.rename, p1, { new_name = "not_a_random_filename.lua" })) assert.are.same(p1.filename, "a_random_filename.lua") p1:rm() p2:rm() end) end) describe("copy", function() it("can copy a file", function() local p1 = Path:new "a_random_filename.rs" local p2 = Path:new "not_a_random_filename.rs" assert(pcall(p1.touch, p1)) assert(p1:exists()) assert(pcall(p1.copy, p1, { destination = "not_a_random_filename.rs" })) assert.are.same(p1.filename, "a_random_filename.rs") assert.are.same(p2.filename, "not_a_random_filename.rs") p1:rm() p2:rm() end) it("can copy to parent dir", function() local p = Path:new "some_random_filename.lua" assert(pcall(p.touch, p)) assert(p:exists()) assert(pcall(p.copy, p, { destination = "../some_random_filename.lua" })) assert(pcall(p.exists, p)) p:rm() Path:new(vim.loop.fs_realpath "../some_random_filename.lua"):rm() end) it("cannot copy an existing file if override false", function() local p1 = Path:new "a_random_filename.rs" local p2 = Path:new "not_a_random_filename.rs" assert(pcall(p1.touch, p1)) assert(pcall(p2.touch, p2)) assert(p1:exists()) assert(p2:exists()) assert(pcall(p1.copy, p1, { destination = "not_a_random_filename.rs", override = false })) assert.are.same(p1.filename, "a_random_filename.rs") assert.are.same(p2.filename, "not_a_random_filename.rs") p1:rm() p2:rm() end) it("fails when copying folders non-recursively", function() local src_dir = Path:new "src" src_dir:mkdir() src_dir:joinpath("file1.lua"):touch() local trg_dir = Path:new "trg" local status = xpcall(function() src_dir:copy { destination = trg_dir, recursive = false } end, function() end) -- failed as intended assert(status == false) src_dir:rm { recursive = true } end) it("can copy directories recursively", function() -- vim.tbl_flatten doesn't work here as copy doesn't return a list local flatten flatten = function(ret, t) for _, v in pairs(t) do if type(v) == "table" then flatten(ret, v) else table.insert(ret, v) end end end -- setup directories local src_dir = Path:new "src" local trg_dir = Path:new "trg" src_dir:mkdir() -- set up sub directory paths for creation and testing local sub_dirs = { "sub_dir1", "sub_dir1/sub_dir2" } local src_dirs = { src_dir } local trg_dirs = { trg_dir } -- {src, trg}_dirs is a table with all directory levels by {src, trg} for _, dir in ipairs(sub_dirs) do table.insert(src_dirs, src_dir:joinpath(dir)) table.insert(trg_dirs, trg_dir:joinpath(dir)) end -- generate {file}_{level}.lua on every directory level in src -- src -- ├── file1_1.lua -- ├── file2_1.lua -- ├── .file3_1.lua -- └── sub_dir1 -- ├── file1_2.lua -- ├── file2_2.lua -- ├── .file3_2.lua -- └── sub_dir2 -- ├── file1_3.lua -- ├── file2_3.lua -- └── .file3_3.lua local files = { "file1", "file2", ".file3" } for _, file in ipairs(files) do for level, dir in ipairs(src_dirs) do local p = dir:joinpath(file .. "_" .. level .. ".lua") assert(pcall(p.touch, p, { parents = true, exists_ok = true })) assert(p:exists()) end end for _, hidden in ipairs { true, false } do -- override = `false` should NOT copy as it was copied beforehand for _, override in ipairs { true, false } do local success = src_dir:copy { destination = trg_dir, recursive = true, override = override, hidden = hidden } -- the files are already created because we iterate first with `override=true` -- hence, we test here that no file ops have been committed: any value in tbl of tbls should be false if not override then local file_ops = {} flatten(file_ops, success) -- 3 layers with at at least 2 and at most 3 files (`hidden = true`) local num_files = not hidden and 6 or 9 assert(#file_ops == num_files) for _, op in ipairs(file_ops) do assert(op == false) end else for _, file in ipairs(files) do for level, dir in ipairs(trg_dirs) do local p = dir:joinpath(file .. "_" .. level .. ".lua") -- file 3 is hidden if not (file == files[3]) then assert(p:exists()) else assert(p:exists() == hidden) end end end end -- only clean up once we tested that we dont want to copy -- if `override=true` if not override then trg_dir:rm { recursive = true } end end end src_dir:rm { recursive = true } end) end) describe("parents", function() it("should extract the ancestors of the path", function() local p = Path:new(vim.loop.cwd()) local parents = p:parents() assert(vim.tbl_islist(parents)) for _, parent in pairs(parents) do assert.are.same(type(parent), "string") end end) it("should return itself if it corresponds to path.root", function() local p = Path:new(Path.path.root(vim.loop.cwd())) assert.are.same(p:parent(), p) end) end) describe("read parts", function() it("should read head of file", function() local p = Path:new "LICENSE" local data = p:head() local should = [[MIT License Copyright (c) 2020 TJ DeVries Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:]] assert.are.same(should, data) end) it("should read the first line of file", function() local p = Path:new "LICENSE" local data = p:head(1) local should = [[MIT License]] assert.are.same(should, data) end) it("head should max read whole file", function() local p = Path:new "LICENSE" local data = p:head(1000) local should = [[MIT License Copyright (c) 2020 TJ DeVries Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.]] assert.are.same(should, data) end) it("should read tail of file", function() local p = Path:new "LICENSE" local data = p:tail() local should = [[The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.]] assert.are.same(should, data) end) it("should read the last line of file", function() local p = Path:new "LICENSE" local data = p:tail(1) local should = [[SOFTWARE.]] assert.are.same(should, data) end) it("tail should max read whole file", function() local p = Path:new "LICENSE" local data = p:tail(1000) local should = [[MIT License Copyright (c) 2020 TJ DeVries Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.]] assert.are.same(should, data) end) end) describe("readbyterange", function() it("should read bytes at given offset", function() local p = Path:new "LICENSE" local data = p:readbyterange(13, 10) local should = "Copyright " assert.are.same(should, data) end) it("supports negative offset", function() local p = Path:new "LICENSE" local data = p:readbyterange(-10, 10) local should = "SOFTWARE.\n" assert.are.same(should, data) end) end) end) -- function TestPath:testIsDir() -- end -- function TestPath:testCanBeCalledWithoutColon() -- end -- -- @sideeffect -- function TestPath:testMkdir() -- end
#!/usr/bin/env luajit local ENABLE_LOG = false -- Mesh Wizard for Team THOR -- Accumulate lidar readings into an image for mesh viewing -- (c) Stephen McGill, Seung Joon Yi, 2013, 2014 dofile'../include.lua' local libMesh = require'libMesh' local si = require'simple_ipc' local mpack = require'msgpack.MessagePack'.pack local munpack = require('msgpack.MessagePack')['unpack'] local Body = require'Body' local ffi = require'ffi' require'vcm' require'hcm' local sin, cos = require'math'.sin, require'math'.cos local T = require'Transform' local pillar_ch = si.new_publisher('pillars') local polar_interval = 15 * DEG_TO_RAD local function find_pillars(xyz, polar) local xyz_com, xyz_world = xyz[1], xyz[2] local rho, theta = unpack(polar) local pillars = {} local interval = polar_interval + theta[1] local xymin local rmin = math.huge for i, a in ipairs(theta) do local xyz = xyz_com[i] local xyzw = xyz_world[i] local r = rho[i] if a<interval then -- Filter too close, too far and ground if r<rmin and r>0.24 and r<5 and xyzw[3]>0 then xymin = {xyz[1], xyz[2]} rmin = r -- elseif not xymin then -- rmin = math.huge -- xymin = {xyz[1], xyz[2]} end else if xymin then table.insert(pillars, xymin) end xymin = nil rmin = math.huge interval = interval + polar_interval end end if xymin then table.insert(pillars, xymin) end pillar_ch:send(mpack(pillars)) --[[ print('Sending pillars', #pillars) for i,p in ipairs(pillars) do print(p[2], p[1]) end --]] end local Thead = T.trans(0,0,0.282) local function head3d(meta, scan) local scan_fl = ffi.cast('float*', scan) local mid = meta.n / 2 * meta.res local angles, rho = {}, {} for i=1,meta.n do table.insert(angles, i * meta.res - mid) table.insert(rho, scan_fl[i-1]) end local xyz = {} for i,a in ipairs(angles) do table.insert(xyz, {rho[i] * cos(a), rho[i] * sin(a), 0.1}) end local xyz_actuated = {} local Tact = T.rotY(meta.angle[2]) * T.rotZ(meta.angle[1]) for i,p in ipairs(xyz) do table.insert(xyz_actuated, Tact * p) end local xyz_head = {} for i,p in ipairs(xyz_actuated) do table.insert(xyz_head, Thead * p) end local xyz_com = {} local Twaist = T.rotZ(meta.qWaist[1]) for i, p in ipairs(xyz_head) do table.insert(xyz_com, Twaist*p) end local rho_com = {} local theta_com = {} for i, p in ipairs(xyz_com) do table.insert(theta_com, math.atan2(p[2], p[1])) table.insert(rho_com, math.sqrt(math.pow(p[2],2), math.pow(p[1],2))) end local Tworld = T.from_flat(meta.tfG16) local xyz_world = {} for i, p in ipairs(xyz_com) do table.insert(xyz_world, Tworld*p) end return {xyz_com, xyz_world}, {rho_com, theta_com} end local Tchest = T.trans(0.05, 0, 0.09) local function chest3d(meta, scan) local scan_fl = ffi.cast('float*', scan) local xyz = {} for i,a in ipairs(angles) do local r = scan_fl[i] + 0.02 table.insert(xyz, {r * sin(a), r * cos(a), 0}) end local Tcom = Tchest * T.rotZ(meta.a) * T.rotX(math.pi/2) local xyz_com = {} for i, p in ipairs(xyz) do table.insert(xyz_com, Tcom*p) end local Tworld = T.from_flat(meta.tfG16) local xyz_world = {} for i, p in ipairs(xyz_com) do table.insert(xyz_world, Tworld*p) end return xyz_world, xyz_com end local function entry() end local np = 0 local function update(meta, scan) local points -- Form 3D coordinates if meta.id=='lidar0' then --points = chest3d(meta, scan) elseif meta.id=='lidar1' then local xyz, polar = head3d(meta, scan) find_pillars(xyz, polar) end --[[ if np<1 then for i,p in ipairs(points) do print(i, unpack(p)) end end --]] np = np + 1 end local function exit() end -- If required from Webots, return the table if ... and type(...)=='string' then return {entry=entry, update=update, exit=exit} end local poller local function cb(skt) local idx = poller.lut[skt] local mdata, ranges = unpack(skt:recv_all()) local meta = munpack(mdata) update(meta, ranges) end local lidar0_ch = si.new_subscriber'lidar0' local lidar1_ch = si.new_subscriber'lidar1' lidar0_ch.callback = cb lidar1_ch.callback = cb poller = si.wait_on_channels({lidar1_ch}) -- Cleanly exit on Ctrl-C local signal = require'signal'.signal local running = true local function shutdown() io.write('Shutdown!\n') poller:stop() end signal("SIGINT", shutdown) signal("SIGTERM", shutdown) poller:start() if ENABLE_LOG then logger0:stop() logger1:stop() end
--[[--------------------------------------------------------------------------- Messages ---------------------------------------------------------------------------]] local function ccTell(ply, args) local target = DarkRP.findPlayer(args[1]) if target then local msg = "" for n = 2, #args do msg = msg .. args[n] .. " " end net.Start("AdminTell") net.WriteString(msg) net.Send(target) if ply:EntIndex() == 0 then DarkRP.log("Console did admintell \"" .. msg .. "\" on " .. target:SteamName(), Color(30, 30, 30)) else DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") did admintell \"" .. msg .. "\" on " .. target:SteamName(), Color(30, 30, 30)) end else DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(args[1]))) end end DarkRP.definePrivilegedChatCommand("admintell", "DarkRP_AdminCommands", ccTell) local function ccTellAll(ply, args) net.Start("AdminTell") net.WriteString(args) net.Broadcast() if ply:EntIndex() == 0 then DarkRP.log("Console did admintellall \"" .. args .. "\"", Color(30, 30, 30)) else DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") did admintellall \"" .. args .. "\"", Color(30, 30, 30)) end end DarkRP.definePrivilegedChatCommand("admintellall", "DarkRP_AdminCommands", ccTellAll)
-- This script template has each of the script entry point functions. -- They are described in detail in VR-Forces Configuration Guide. -- Some basic VRF Utilities defined in a common module. require "vrfutil" -- Global Variables. Global variables get saved when a scenario gets checkpointed. -- They get re-initialized when a checkpointed scenario is loaded. -- Task Parameters Available in Script -- taskParameters.visitTime Type: Real -- taskParameters.maxVisitDistance Type: Real Unit: meters - Maximum distance from which to deviate from normal movement to visit an interst point. -- taskParameters.visitLiklihood Type: Integer - Percent liklihood that an entity will choose to visit a point that it passes near. local thePointOfInterestType="16:0:0:1:1:0:0" -- Points on this list have already been processed and are not elegable for visiting. myPointsToIgnore={} myPointToVisit=nil mySubtaskId = -1 myVisitEndTime = 0 myVisitStage = nil -- Called when reactive task is enabled or changes to the enabled state. function checkInit() -- Set the tick period for this script while checking. vrf:setTickPeriod(2) end -- Remove points from the ignore list if they are sufficently far away, so the entity can consider visiting them again later. function expireIgnorePoints() for i, point in ipairs(myPointsToIgnore) do if (not point:isValid() or this:getLocation3D():distanceToLocation3D(point:getLocation3D()) > taskParameters.maxVisitDistance * 1.5) then table.remove(myPointsToIgnore, i) end end end -- Return a nearby elegible point of interest or nil. function findVisitPoint() local nearPoi = vrf:getSimObjectsNearWithFilter(this:getLocation3D(), taskParameters.maxVisitDistance, {types={thePointOfInterestType}, ignore=myPointsToIgnore}) if (#nearPoi > 0) then local visitPoint = nearPoi[math.random(#nearPoi)] return visitPoint end return nil end -- Called each tick period for this script while enabled but not in the active state. function check() local visitPoint = findVisitPoint() if (visitPoint ~= nil) then table.insert(myPointsToIgnore, visitPoint) if (math.random(100) <= taskParameters.visitLiklihood) then myPointToVisit = visitPoint return true end end expireIgnorePoints() return false end -- Called when the task first starts. Never called again. function init() -- Set the tick period for this script. vrf:setTickPeriod(0.5) mySubtaskId = vrf:startSubtask("move-to", {control_point=myPointToVisit, at_distance=(math.random(20)/10 + 1)}) myVisitStage = "move-to" end -- Called each tick while this task is active. function tick() if (myVisitStage == "move-to") then if (mySubtaskId >= 0) then if (vrf:isSubtaskRunning(mySubtaskId) == false) then mySubtaskId = vrf:startSubtask("Civilian_Idle", {}) -- Visit teh point for the specified visit time +/- 50% myVisitEndTime = vrf:getSimulationTime() + taskParameters.visitTime / 2 + math.random(taskParameters.visitTime) myVisitStage = "visiting" end end elseif (myVisitStage == "visiting") then if (vrf:getSimulationTime() >= myVisitEndTime) then mySubtaskId = -1 myVisitPoint = nil vrf:setTickPeriod(2) vrf:endTask(true) end end -- endTask() causes the current task to end once the current tick is complete. tick() will not be called again. -- Wrap it in an appropriate test for completion of the task. end -- Called when this task is being suspended, likely by a reaction activating. function suspend() -- By default, halt all subtasks and other entity tasks started by this task when suspending. vrf:stopAllSubtasks() vrf:stopAllTasks() end -- Called when this task is being resumed after being suspended. function resume() -- By default, simply call init() to start the task over. init() end -- Called immediately before a scenario checkpoint is saved when -- this task is active. -- It is typically not necessary to add code to this function. function saveState() end -- Called immediately after a scenario checkpoint is loaded in which -- this task is active. -- It is typically not necessary to add code to this function. function loadState() end -- Called when this task is ending, for any reason. -- It is typically not necessary to add code to this function. function shutdown() end -- Called whenever the entity receives a text report message while -- this task is active. -- message is the message text string. -- sender is the SimObject which sent the message. function receiveTextMessage(message, sender) end -- Called when a reactive task is disabled (check will no longer called) -- It is typically not necessary to add code to this function. function disable() end
-- ?? helps with all the warnings spam local vim = vim local utils = require('rust-tools.utils.utils') local M = {} local function get_params() return vim.lsp.util.make_position_params() end local latest_buf_id = nil -- parse the lines from result to get a list of the desirable output -- Example: -- // Recursive expansion of the eprintln macro -- // ============================================ -- { -- $crate::io::_eprint(std::fmt::Arguments::new_v1(&[], &[std::fmt::ArgumentV1::new(&(err),std::fmt::Display::fmt),])); -- } local function parse_lines(t) local ret = {} local name = t.name local text = "// Recursive expansion of the " .. name .. " macro" table.insert(ret, "// " .. string.rep("=", string.len(text) - 3)) table.insert(ret, text) table.insert(ret, "// " .. string.rep("=", string.len(text) - 3)) table.insert(ret, "") local expansion = t.expansion for string in string.gmatch(expansion, "([^\n]+)") do table.insert(ret, string) end return ret end local function handler(_, _, result, _, _, _) -- echo a message when result is nil (meaning no macro under cursor) and -- exit if result == nil then vim.api.nvim_out_write("No macro under cursor!\n") return; end -- check if a buffer with the latest id is already open, if it is then -- delete it and continue utils.delete_buf(latest_buf_id) -- create a new buffer latest_buf_id = vim.api.nvim_create_buf(true, true) -- split the window to create a new buffer and set it to our window utils.split(true, latest_buf_id) -- set filetpe to rust for syntax highlighting vim.api.nvim_buf_set_option(latest_buf_id, "filetype" ,"rust") -- set the file name to [EXPANSION].rs ( copying vscode ) vim.api.nvim_buf_set_name(latest_buf_id, "[EXPANSION].rs") -- write the expansion content to the buffer vim.api.nvim_buf_set_lines(latest_buf_id, 0, 0, false, parse_lines(result)) -- make the new buffer smaller utils.resize(true, "-25") end -- Sends the request to rust-analyzer to get cargo.tomls location and open it function M.expand_macro() vim.lsp.buf_request(0, "rust-analyzer/expandMacro", get_params(), handler) end return M
---@class CS.UnityEngine.AnimatorControllerParameter ---@field public name string ---@field public nameHash number ---@field public type number ---@field public defaultFloat number ---@field public defaultInt number ---@field public defaultBool boolean ---@type CS.UnityEngine.AnimatorControllerParameter CS.UnityEngine.AnimatorControllerParameter = { } ---@return CS.UnityEngine.AnimatorControllerParameter function CS.UnityEngine.AnimatorControllerParameter.New() end ---@return boolean ---@param o CS.System.Object function CS.UnityEngine.AnimatorControllerParameter:Equals(o) end ---@return number function CS.UnityEngine.AnimatorControllerParameter:GetHashCode() end return CS.UnityEngine.AnimatorControllerParameter
----------------------------------- -- Area: Dynamis-Xarcabard ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/dynamis") require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.DYNAMIS_XARCABARD] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. CONQUEST_BASE = 7055, -- Tallying conquest results... DYNAMIS_TIME_BEGIN = 7214, -- The sands of the <item> have begun to fall. You have <number> minutes (Earth time) remaining in Dynamis. DYNAMIS_TIME_EXTEND = 7215, -- our stay in Dynamis has been extended by <number> minute[/s]. DYNAMIS_TIME_UPDATE_1 = 7216, -- ou will be expelled from Dynamis in <number> [second/minute] (Earth time). DYNAMIS_TIME_UPDATE_2 = 7217, -- ou will be expelled from Dynamis in <number> [seconds/minutes] (Earth time). DYNAMIS_TIME_EXPIRED = 7219, -- The sands of the hourglass have emptied... OMINOUS_PRESENCE = 7230, -- You feel an ominous presence, as if something might happen if you possessed <item>. ANIMATED_KNUCKLES_DIALOG = 7297, -- I am known as the Fists of Mystics. Come, show me your fighting spirit. ANIMATED_DAGGER_DIALOG = 7329, -- I am called the Ornate Blade. Now, show me your strength. ANIMATED_LONGSWORD_DIALOG = 7361, -- People have named me the Holy Blade. I will try thy resolution. ANIMATED_CLAYMORE_DIALOG = 7393, -- I am the Intricate Blade. Show me the depths of your fury! ANIMATED_TABAR_DIALOG = 7425, -- Me, axe. Runaeic, Axe. You, die? ANIMATED_GREATAXE_DIALOG = 7457, -- I have been given the title of Seraphic Axe. Will you attempt to survive my love? ANIMATED_SPEAR_DIALOG = 7489, -- I am the Stellar Spear. It is time to test your courage. ANIMATED_SCYTHE_DIALOG = 7521, -- I am known as the Tenebrous Scythe. Overwhelm me with your greed for power. ANIMATED_KUNAI_DIALOG = 7553, -- I am called the Demoniac Blade. Allow me to witness your technique. ANIMATED_TACHI_DIALOG = 7585, -- I am the Divine Blade. I demand a test of your will. ANIMATED_HAMMER_DIALOG = 7617, -- People have named me the Heavenly Hammer. I will test your might to its very limits. ANIMATED_STAFF_DIALOG = 7649, -- I am called the Celestial Staff. I will glimpse into your mind's eye... ANIMATED_LONGBOW_DIALOG = 7681, -- I am known as the Snarled Bow. I will measure the limits of your determination. ANIMATED_GUN_DIALOG = 7713, -- I am known as the Ethereal Rifle. Do you realize my incredible value? ANIMATED_HORN_DIALOG = 7745, -- I am called the Mysterial Horn. Show me your true intentions. ANIMATED_SHIELD_DIALOG = 7777, -- I am Aegis, the impervious shield of everlasting. PRISON_OF_SOULS_HAS_SET_FREE = 7809, -- e prison of souls has set free its captive spirits! }, mob = { TIME_EXTENSION = { {minutes = 10, ki = tpz.ki.CRIMSON_GRANULES_OF_TIME, mob = 17330531}, {minutes = 10, ki = tpz.ki.AZURE_GRANULES_OF_TIME, mob = 17330532}, {minutes = 10, ki = tpz.ki.AMBER_GRANULES_OF_TIME, mob = 17330533}, {minutes = 10, ki = tpz.ki.ALABASTER_GRANULES_OF_TIME, mob = 17330534}, {minutes = 20, ki = tpz.ki.OBSIDIAN_GRANULES_OF_TIME, mob = 17330535}, }, REFILL_STATUE = { { {mob = 17330230, eye = dynamis.eye.RED }, -- Adamantking_Effigy {mob = 17330231, eye = dynamis.eye.GREEN}, }, { {mob = 17330240, eye = dynamis.eye.RED }, -- Adamantking_Effigy {mob = 17330241, eye = dynamis.eye.BLUE }, }, { {mob = 17330248, eye = dynamis.eye.RED }, -- Serjeant_Tombstone {mob = 17330249, eye = dynamis.eye.GREEN}, }, { {mob = 17330256, eye = dynamis.eye.RED }, -- Serjeant_Tombstone {mob = 17330257, eye = dynamis.eye.BLUE }, }, { {mob = 17330273, eye = dynamis.eye.RED }, -- Avatar_Icon {mob = 17330274, eye = dynamis.eye.GREEN}, }, { {mob = 17330285, eye = dynamis.eye.RED }, -- Avatar_Icon {mob = 17330286, eye = dynamis.eye.BLUE }, }, { {mob = 17330471, eye = dynamis.eye.RED }, -- Goblin_Replica {mob = 17330472, eye = dynamis.eye.GREEN}, }, { {mob = 17330483, eye = dynamis.eye.RED }, -- Goblin_Replica {mob = 17330484, eye = dynamis.eye.BLUE }, }, }, YING = 17330183, COUNT_ZAEBOS_PH = {[17330376] = 17330377}, -- Kindred_Warrior DUKE_GOMORY_PH = {[17330303] = 17330304}, -- Kindred_Monk PRINCE_SEERE_PH = {[17330331] = 17330332}, -- Kindred_White_Mage MARQUIS_ORIAS_PH = {[17330333] = 17330343}, -- Kindred_Black_Mage DUKE_BERITH_PH = {[17330352] = 17330353}, -- Kindred_Red_Mage COUNT_RAUM_PH = {[17330314] = 17330315}, -- Kindred_Thief MARQUIS_SABNAK_PH = {[17330359] = 17330360}, -- Kindred_Paladin DUKE_SCOX_PH = {[17330427] = 17330417}, -- Kindred_Dark_Knight MARQUIS_ANDRAS_PH = {[17330388] = 17330390}, -- Kindred_Beastmaster MARQUIS_DECARABIA_PH = {[17330222] = 17330223}, -- Kindred_Bard MARQUIS_CIMERIES_PH = {[17330414] = 17330415}, -- Kindred_Ranger COUNT_VINE_PH = {[17330439] = 17330440}, -- Kindred_Samurai MARQUIS_GAMYGYN_PH = {[17330450] = 17330451}, -- Kindred_Ninja KING_ZAGAN_PH = {[17330418] = 17330430}, -- Kindred_Dragoon MARQUIS_NEBIROS_PH = {[17330479] = 17330481}, -- Kindred_Summoner }, npc = { QM = { [17330780] = { param = {3358, 3429, 3430, 3431, 3432, 3433}, trade = { {item = 3358, mob = 17330177}, -- Dynamis Lord {item = {3429, 3430, 3431, 3432, 3433}, mob = 17330191}, -- Arch Dynamis Lord } }, [17330781] = {trade = {{item = 3400, mob = 17330185}}}, -- Duke Haures [17330782] = {trade = {{item = 3401, mob = 17330186}}}, -- Marquis Caim [17330783] = {trade = {{item = 3402, mob = 17330188}}}, -- Baron Avnas [17330784] = {trade = {{item = 3403, mob = 17330189}}}, -- Count Haagenti [17330785] = {trade = {{item = 3364, mob = 17330199}}}, -- Animated Knuckles [17330786] = {trade = {{item = 3365, mob = 17330200}}}, -- Animated Dagger [17330787] = {trade = {{item = 3366, mob = 17330201}}}, -- Animated Longsword [17330788] = {trade = {{item = 3367, mob = 17330202}}}, -- Animated Claymore [17330789] = {trade = {{item = 3368, mob = 17330203}}}, -- Animated Tabar [17330790] = {trade = {{item = 3369, mob = 17330204}}}, -- Animated Great Axe [17330791] = {trade = {{item = 3371, mob = 17330205}}}, -- Animated Spear [17330792] = {trade = {{item = 3370, mob = 17330206}}}, -- Animated Scythe [17330793] = {trade = {{item = 3372, mob = 17330207}}}, -- Animated Kunai [17330794] = {trade = {{item = 3373, mob = 17330208}}}, -- Animated Tachi [17330795] = {trade = {{item = 3374, mob = 17330209}}}, -- Animated Hammer [17330796] = {trade = {{item = 3375, mob = 17330210}}}, -- Animated Staff [17330797] = {trade = {{item = 3376, mob = 17330211}}}, -- Animated Longbow [17330798] = {trade = {{item = 3377, mob = 17330212}}}, -- Animated Gun [17330799] = {trade = {{item = 3378, mob = 17330213}}}, -- Animated Horn [17330800] = {trade = {{item = 3379, mob = 17330214}}}, -- Animated Shield }, }, } return zones[tpz.zone.DYNAMIS_XARCABARD]
-- Copyright 2016 Yat Hin Wong local raycast = {} local camera = {} local rsin, rcos -- ray sine and cosine local function tableConcat(t1, t2) for i=1, #t2 do t1[#t1+1] = t2[i] end return t1 end -- finds the next grid intersection local function step(rise, run, x, y, inverted) if run == 0 then return {length2 = math.huge} end local dx = run > 0 and math.floor(x+1)-x or math.ceil(x-1)-x local dy = dx * (rise/run) return {x = inverted and y + dy or x + dx, y = inverted and x + dx or y + dy, length2 = dx * dx + dy * dy} end -- checks wall presence and sets eventual height and distance from player local function inspect(step, shiftX, shiftY, distance, offset) local dx = rcos < 0 and shiftX or 0 local dy = rsin < 0 and shiftY or 0 step.height = map.get(step.x - dx, step.y - dy) step.distance = distance + math.sqrt(step.length2) if shiftX > 0 then step.shading = rcos < 0 and 2 or 0 else step.shading = rsin < 0 and 2 or 1 end step.offset = offset - math.floor(offset) return step end -- casts a ray and checks if it encounters a wall local function cast(origin) local stepX = step(rsin, rcos, origin.x, origin.y, false) local stepY = step(rcos, rsin, origin.y, origin.x, true) local nextStep = stepX.length2 < stepY.length2 and inspect(stepX, 1, 0, origin.distance, stepX.y) or inspect(stepY, 0, 1, origin.distance, stepY.x) if nextStep.distance > camera.range then return {origin} else return tableConcat({origin}, cast(nextStep)) end end -- draws a rectangle for each raycast local function drawColumn(column, ray, angle) local left = math.floor(column * camera.spacing) local width = math.ceil(camera.spacing) for i,step in ipairs(ray) do if step.height > 0 then local z = step.distance * math.cos(angle) local height = camera.height * step.height / z local top = camera.height / 2 * (1 + 1 / z) - height local factor = math.max(150 - (math.max(step.distance + step.shading, 0)*255/15),0) love.graphics.setColor(255, 255, 255, factor) love.graphics.rectangle("fill", left, top, width, height) return end end end function raycast.init(w, h, res, fl, range) camera.width = w camera.height = h camera.resolution = res camera.spacing = camera.width / camera.resolution camera.focalLength = fl camera.range = range end function raycast.draw() for column = 0, camera.resolution-1 do local x = column / camera.resolution - 0.5 local angle = math.atan2(x, camera.focalLength) rsin = math.sin(player.direction + angle) rcos = math.cos(player.direction + angle) local ray = cast({x = player.x, y = player.y, height = 0, distance = 0}) drawColumn(column, ray, angle) end end return raycast
local json = require('arken.json') local url = require('arken.net.url') local test = {} test.should_return_table_of_parse = function() local result = url.parseQuery("val1=123&val2=strval") assert(type(result) == 'table') assert(result.val1 == '123', json.encode(result)) assert(result.val2 == 'strval', json.encode(result)) end test.should_return_value_of_query_with_data_format = function() local result = url.parseQuery("date1=01%2F10%2F2018&date2=31%2F10%2F2018&x=36&y=4") assert(type(result) == 'table') assert(result.date1 == '01/10/2018', result.date1) assert(result.date2 == '31/10/2018', result.date2) end test.should_return_table_if_nil = function() local result = url.parseQuery(nil) assert(type(result) == 'table') end test.should_return_table_if_empty_string = function() local result = url.parseQuery('') assert(type(result) == 'table') end test.should_return_multiple_table = function() local result = url.parseQuery("form[val1]=123&form[val2]=strval") assert(type(result) == 'table') assert(type(result.form) == 'table') assert(result.form.val1 == '123', json.encode(result)) assert(result.form.val2 == 'strval', json.encode(result)) end test.should_return_converting_param_with_array = function() local result = url.parseQuery("val%5B1%5D=val1&val%5B2%5D=val2&val%5B3%5D=val3") assert(type(result.val) == "table", json.encode(result)) assert(result.val['1'] == "val1", result.val[1]) end test.should_return_array_query = function() local result = url.parseQuery("var[]=1234&var[]=2345&var[]=9876") assert(result.var[1] == '1234', result.var[1] ) assert(result.var[2] == '2345', result.var[2] ) assert(result.var[3] == '9876', result.var[3] ) end test.should_return_hash_and_hash_query = function() local result = url.parseQuery("var[1234][id]=1234&var[1234][name]=John") assert(result.var['1234'].id == '1234') assert(result.var['1234'].name == 'John') end test.should_return_hash_and_hash_query_and_empty_var = function() local result = url.parseQuery("var[1234][id]=1234&var[1234][name]=John&var[2345][id]=&var[2345][name]=") assert(result.var['2345'].id == '') assert(result.var['2345'].name == '') end test.should_return_hash_and_array_query = function() local result = url.parseQuery("var[1234][]=1234&var[1234][]=John") assert(result.var['1234'][1] == '1234') assert(result.var['1234'][2] == 'John') end test.should_return_array_inside_array = function() local result = url.parseQuery("var[][]=1234&var[][]=John") assert(result.var[1][1] == '1234') assert(result.var[2][1] == 'John') end test.should_return_array_with_array_encoded = function() local query = "data=11%2F11%2F2018&deposito_id%5B%5D=11&deposito_id%5B%5D=21&deposito_id%5B%5D=2&deposito_id%5B%5D=3&deposito_id%5B%5D=4&deposito_id%5B%5D=1&tabela_id=1&codigo=&produto=&familia_id=&fabricante_id=&descricao=true&total_estoque=true&venda=true&exportar=&x=22&y=10" local result = url.parseQuery(query) assert( type(result.deposito_id) == 'table', json.encode(result.deposito_id)) assert( result.deposito_id[1] == '11', result.deposito_id[1]) end return test
hslk_conf = function(conf) F6_CONF_SET(conf) end hslk_ability = function(_v) _v = F6V_A(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_ability_empty = function(_v) _v._parent = "Aamk" _v._type = "empty" _v.levels = _v.levels or 1 _v.hero = _v.hero or 0 local data = {} for _ = 1, _v.levels do table.insert(data, 0) end _v.DataA = data _v.DataB = data _v.DataC = data _v = F6V_A(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_ability_ring = function(_v) _v._parent = "Aamk" _v._type = "ring" _v.levels = _v.levels or 1 _v.hero = _v.hero or 0 local data = {} for _ = 1, _v.levels do table.insert(data, 0) end _v.DataA = data _v.DataB = data _v.DataC = data _v = F6V_A(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_unit = function(_v) _v = F6V_U(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_hero = function(_v) _v._parent = "Hpal" _v._type = "hero" _v = F6V_U(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_courier = function(_v) _v._parent = "ogru" _v._type = "courier" _v.type = "Peon" _v.weapsOn = 0 _v.abilList = F6V_COURIER_SKILL() _v = F6V_U(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_item_synthesis = function(formula) CONST_UBERTIP_SYNTHESIS_REGISTER(formula) end hslk_item = function(_v) _v = F6V_I(_v) _v._id = SLK_ID(_v) if (type(_v._shadow) == "boolean" and true == _v._shadow) then local _vs = F6V_I_SHADOW(table.clone(_v)) _vs._id = SLK_ID(_vs) _v._shadow_id = _vs._id _vs._shadow_id = _v._id SLK_GO_SET(_v) SLK_GO_SET(_vs) else SLK_GO_SET(_v) end return _v end hslk_item_fleeting = function(Name, file, modelScale, moveHeight) if (Name == nil or file == nil or modelScale == nil or moveHeight == nil) then return end local _v = { _parent = "ogru", _type = "system", EditorSuffix = "", Name = Name, special = 1, abilList = "Avul,Aloc", upgrade = "", collision = 0.00, modelScale = modelScale, file = file, unitShadow = "", Art = "", movetp = "", moveHeight = moveHeight, spd = 0, turnRate = 0.1, weapsOn = 0, race = "other", fused = 0, sight = 0, nsight = 0, } _v = F6V_U(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_buff = function(_v) _v = F6V_B(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end hslk_upgrade = function(_v) _v = F6V_UP(_v) _v._id = SLK_ID(_v) SLK_GO_SET(_v) return _v end
--world quest tracker object local WorldQuestTracker = WorldQuestTrackerAddon if (not WorldQuestTracker) then return end --framework local DF = _G ["DetailsFramework"] if (not DF) then print ("|cFFFFAA00World Quest Tracker: framework not found, if you just installed or updated the addon, please restart your client.|r") return end --localization local L = LibStub ("AceLocale-3.0"):GetLocale ("WorldQuestTrackerAddon", true) if (not L) then return end local ff = WorldQuestTrackerFinderFrame local rf = WorldQuestTrackerRareFrame local _ local GetQuestsForPlayerByMapID = C_TaskQuest.GetQuestsForPlayerByMapID local QuestMapFrame_IsQuestWorldQuest = QuestMapFrame_IsQuestWorldQuest or QuestUtils_IsQuestWorldQuest local GetNumQuestLogRewardCurrencies = GetNumQuestLogRewardCurrencies local GetQuestLogRewardInfo = GetQuestLogRewardInfo local GetQuestLogRewardCurrencyInfo = GetQuestLogRewardCurrencyInfo local GetQuestLogRewardMoney = GetQuestLogRewardMoney local GetQuestTagInfo = GetQuestTagInfo local GetNumQuestLogRewards = GetNumQuestLogRewards local GetQuestInfoByQuestID = C_TaskQuest.GetQuestInfoByQuestID local MapRangeClamped = DF.MapRangeClamped local FindLookAtRotation = DF.FindLookAtRotation local GetDistance_Point = DF.GetDistance_Point local triggerScheduledWidgetUpdate = function (timerObject) local widget = timerObject.widget local questID = widget.questID if (not widget:IsShown()) then return end if (HaveQuestRewardData (questID)) then --is a zone widget placed in the world hub if (widget.IsWorldZoneQuestButton) then WorldQuestTracker.SetupWorldQuestButton (widget, true) --is a square button in the world map elseif (widget.IsWorldQuestButton) then WorldQuestTracker.UpdateWorldWidget (widget, true) --is a zone widget placed in the zone elseif (widget.IsZoneQuestButton) then WorldQuestTracker.SetupWorldQuestButton (widget, true) --is a zone widget placed in the taxi map elseif (widget.IsTaxiQuestButton) then WorldQuestTracker.SetupWorldQuestButton (widget, true) --is a zone widget placed in the zone summary frame elseif (widget.IsZoneSummaryButton) then WorldQuestTracker.SetupWorldQuestButton (widget, true) end else WorldQuestTracker.CheckQuestRewardDataForWidget (widget, false, true) end end function WorldQuestTracker.CheckQuestRewardDataForWidget (widget, noScheduleRefresh, noRequestData) local questID = widget.questID if (not questID) then return false end if (not HaveQuestRewardData (questID)) then --if this is from a re-schedule it already requested the data if (not noRequestData) then --ask que server for the reward data C_TaskQuest.RequestPreloadRewardData (questID) end if (not noScheduleRefresh) then local timer = C_Timer.NewTimer (1, triggerScheduledWidgetUpdate) timer.widget = widget return false, true end return false end return true end function WorldQuestTracker.HaveDataForQuest (questID) return HaveQuestData (questID) and HaveQuestRewardData (questID) end --return the list of quests on the tracker function WorldQuestTracker.GetTrackedQuests() return WorldQuestTracker.QuestTrackList end --does the the zone have world quests? function WorldQuestTracker.ZoneHaveWorldQuest (mapID) --print (WorldQuestTracker.MapData, WorldQuestTracker.MapData.WorldQuestZones) return WorldQuestTracker.MapData.WorldQuestZones [mapID or WorldQuestTracker.GetCurrentMapAreaID()] end --is a argus zone? function WorldQuestTracker.IsArgusZone (mapID) if (WorldQuestTracker.MapData.ZoneIDs.ANTORAN == mapID) then return true elseif (WorldQuestTracker.MapData.ZoneIDs.KROKUUN == mapID) then return true elseif (WorldQuestTracker.MapData.ZoneIDs.MCCAREE == mapID) then return true end end --is the current map zone a world quest hub? function WorldQuestTracker.IsWorldQuestHub (mapID) return WorldQuestTracker.MapData.QuestHubs [mapID] end --is the current map a quest hub? (wait why there's two same functions?) function WorldQuestTracker.IsCurrentMapQuestHub() local currentMap = WorldQuestTracker.GetCurrentMapAreaID() return WorldQuestTracker.MapData.QuestHubs [currentMap] end --return if the zone is a quest hub or if a common zone function WorldQuestTracker.GetCurrentZoneType() if (WorldQuestTracker.ZoneHaveWorldQuest (WorldQuestTracker.GetCurrentMapAreaID())) then return "zone" elseif (WorldQuestTracker.IsWorldQuestHub (WorldMapFrame.mapID) or WorldQuestTracker.IsCurrentMapQuestHub()) then return "world" end end function WorldQuestTracker.GetMapInfo (uiMapId) if (not uiMapId) then uiMapId = C_Map.GetBestMapForUnit ("player") if (uiMapId) then return C_Map.GetMapInfo (uiMapId) else --print ("C_Map.GetBestMapForUnit ('player1'): returned NIL") end else return C_Map.GetMapInfo (uiMapId) end end function WorldQuestTracker.GetMapName (uiMapId) local mapInfo = C_Map.GetMapInfo (uiMapId) if (mapInfo) then local mapName = mapInfo and mapInfo.name or "wrong map id" return mapName else return "wrong map id" end end --verifica se pode mostrar os widgets de broken isles function WorldQuestTracker.CanShowWorldMapWidgets (noFade) if (WorldQuestTracker.IsWorldQuestHub (WorldMapFrame.mapID) or WorldQuestTracker.IsCurrentMapQuestHub()) then if (noFade) then WorldQuestTracker.UpdateWorldQuestsOnWorldMap() else WorldQuestTracker.UpdateWorldQuestsOnWorldMap (false, true) end else WorldQuestTracker.HideWorldQuestsOnWorldMap() end end --return which are the current bounty quest id selected function WorldQuestTracker.GetCurrentBountyQuest() return WorldQuestTracker.DataProvider.bountyQuestID or 0 end --return a map table with quest ids as key and true as value function WorldQuestTracker.GetAllWorldQuests_Ids() local allQuests, dataUnavaliable = {}, false for mapId, configTable in pairs (WorldQuestTracker.mapTables) do --local taskInfo = GetQuestsForPlayerByMapID (mapId, 1007) local taskInfo = GetQuestsForPlayerByMapID (mapId) if (taskInfo and #taskInfo > 0) then for i, info in ipairs (taskInfo) do local questID = info.questId if (HaveQuestData (questID)) then local isWorldQuest = QuestMapFrame_IsQuestWorldQuest (questID) if (isWorldQuest) then allQuests [questID] = true if (not HaveQuestRewardData (questID)) then C_TaskQuest.RequestPreloadRewardData (questID) end end else dataUnavaliable = true end end else dataUnavaliable = true end end return allQuests, dataUnavaliable end --pega o nome da zona function WorldQuestTracker.GetZoneName (mapID) if (not mapID) then return "" end local mapInfo = WorldQuestTracker.GetMapInfo (mapID) return mapInfo and mapInfo.name or "" end --8.0 doesnt work function WorldQuestTracker.IsASubLevel() --local level, x1 = GetCurrentMapDungeonLevel() --[[ if (level and level > 0 and x1) then x1 = floor (x1) --vindicar antoran if (level == 5 and floor (x1) == 8479) then return true end --vindicar krokuun if (level == 1 and floor (x1) == 1302) then return true end --vindicar mccree if (level == 3 and floor (x1) == 9689) then return true end end --]] --if (level and level > 0 and x1 and level < 8) then -- return true --end end function WorldQuestTracker.GetOrLoadQuestData (questID, canCache, dontCatchAP) local data = WorldQuestTracker.CachedQuestData [questID] if (data) then return unpack (data) end local tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex, allowDisplayPastCritical = GetQuestTagInfo (questID) local gold, goldFormated = WorldQuestTracker.GetQuestReward_Gold (questID) local rewardName, rewardTexture, numRewardItems = WorldQuestTracker.GetQuestReward_Resource (questID) local title, factionID, tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex = WorldQuestTracker.GetQuest_Info (questID) local itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, isArtifact, artifactPower, isStackable, stackAmount if (not dontCatchAP) then itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, isArtifact, artifactPower, isStackable, stackAmount = WorldQuestTracker.GetQuestReward_Item (questID) end if (WorldQuestTracker.CanCacheQuestData and canCache) then WorldQuestTracker.CachedQuestData [questID] = {title, factionID, tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex, tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex, allowDisplayPastCritical, gold, goldFormated, rewardName, rewardTexture, numRewardItems, itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, isArtifact, artifactPower, isStackable, stackAmount} end return title, factionID, tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex, tagID, tagName, worldQuestType, rarity, isElite, tradeskillLineIndex, allowDisplayPastCritical, gold, goldFormated, rewardName, rewardTexture, numRewardItems, itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, isArtifact, artifactPower, isStackable, stackAmount end function WorldQuestTracker.GetCurrentStandingMapAreaID() if (C_Map) then local mapId = C_Map.GetBestMapForUnit ("player") if (mapId) then return mapId else return 0 end else return GetCurrentMapAreaID() end end --return the current map the map is showing function WorldQuestTracker.GetCurrentMapAreaID() --local mapID = WorldQuestTracker.DataProvider:GetMap():GetMapID() local mapID = WorldMapFrame.mapID if (mapID) then return mapID else if (C_Map) then local mapId = C_Map.GetBestMapForUnit ("player") if (mapId) then return mapId else return 0 end else return GetCurrentMapAreaID() end end end function WorldQuestTracker.CanShowQuest (info) local canShowQuest = WorldQuestTracker.DataProvider:ShouldShowQuest (info) return canShowQuest --return not WorldQuestTracker.DataProvider.focusedQuestID and not WorldQuestTracker.DataProvider:IsQuestSuppressed(info.questId); --return canShowQuest end -- ~filter function WorldQuestTracker.GetQuestFilterTypeAndOrder (worldQuestType, gold, rewardName, itemName, isArtifact, stackAmount, numRewardItems, rewardTexture) local filter, order --[=[ /run for key, value in pairs (_G) do if type(key) == "string" and key:find ("LE_QUEST_TAG") then print (key, value) end end LE_QUEST_TAG_TYPE_PVP = 3 LE_QUEST_TAG_TYPE_PET_BATTLE = 4 LE_QUEST_TAG_TYPE_NORMAL = 2 LE_QUEST_TAG_TYPE_PROFESSION = 1 LE_QUEST_TAG_TYPE_DUNGEON = 6 LE_QUEST_TAG_TYPE_RAID = 8 LE_QUEST_TAG_TYPE_TAG = 0 LE_QUEST_TAG_TYPE_BOUNTY = 5 LE_QUEST_TAG_TYPE_INVASION = 7 LE_QUEST_TAG_TYPE_INVASION_WRAPPER = 11 --]=] --debug if (worldQuestType == LE_QUEST_TAG_TYPE_NORMAL) then -- print (LE_QUEST_TAG_TYPE_NORMAL, gold, rewardName, itemName, isArtifact, stackAmount, numRewardItems, rewardTexture) end if (worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE) then return FILTER_TYPE_PET_BATTLES, WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_PETBATTLE] elseif (worldQuestType == LE_QUEST_TAG_TYPE_PVP) then return FILTER_TYPE_PVP, WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_PVP] elseif (worldQuestType == LE_QUEST_TAG_TYPE_PROFESSION) then return FILTER_TYPE_PROFESSION, WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_PROFESSION] elseif (worldQuestType == LE_QUEST_TAG_TYPE_DUNGEON) then filter = FILTER_TYPE_DUNGEON order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_DUNGEON] end if (gold and gold > 0) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_GOLD] filter = FILTER_TYPE_GOLD end --print (rewardName, rewardTexture) if (rewardName) then --print (rewardName, rewardTexture) --reputation token --resources if (WorldQuestTracker.MapData.ResourceIcons [rewardTexture]) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_RESOURCE] filter = FILTER_TYPE_GARRISON_RESOURCE --reputation elseif (WorldQuestTracker.MapData.ReputationIcons [rewardTexture]) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_REPUTATION] filter = FILTER_TYPE_REPUTATION_TOKEN --trade skill elseif (WorldQuestTracker.MapData.TradeSkillIcons [rewardTexture]) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_TRADE] filter = FILTER_TYPE_TRADESKILL end end if (isArtifact) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_APOWER] filter = FILTER_TYPE_ARTIFACT_POWER elseif (itemName) then if (stackAmount > 1) then order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_TRADE] filter = FILTER_TYPE_TRADESKILL else order = WorldQuestTracker.db.profile.sort_order [WQT_QUESTTYPE_EQUIPMENT] filter = FILTER_TYPE_EQUIPMENT end end --> if dungeons are disabled, override the quest type to dungeon if (worldQuestType == LE_QUEST_TAG_TYPE_DUNGEON) then if (not WorldQuestTracker.db.profile.filters [FILTER_TYPE_DUNGEON]) then filter = FILTER_TYPE_DUNGEON end end if (not filter) then filter = FILTER_TYPE_GARRISON_RESOURCE order = 9 end return filter, order end --create a tooltip scanner local GameTooltipFrame = CreateFrame ("GameTooltip", "WorldQuestTrackerScanTooltip", nil, "GameTooltipTemplate") local GameTooltipFrameTextLeft1 = _G ["WorldQuestTrackerScanTooltipTextLeft2"] local GameTooltipFrameTextLeft2 = _G ["WorldQuestTrackerScanTooltipTextLeft3"] local GameTooltipFrameTextLeft3 = _G ["WorldQuestTrackerScanTooltipTextLeft4"] local GameTooltipFrameTextLeft4 = _G ["WorldQuestTrackerScanTooltipTextLeft5"] --attempt to get the item level of the item function WorldQuestTracker.RewardRealItemLevel (questID) GameTooltipFrame:SetOwner (WorldFrame, "ANCHOR_NONE") --GameTooltipFrame:SetHyperlink (itemLink) GameTooltipFrame:SetQuestLogItem ("reward", 1, questID) local Text = GameTooltipFrameTextLeft1:GetText() or GameTooltipFrameTextLeft2:GetText() or "" local itemLevel = tonumber (Text:match ("%d+")) return itemLevel or 1 end --try to guess the amount of artifact power the item can give �rtifact ~artifact --asia function WorldQuestTracker.RewardIsArtifactPowerAsian (itemLink) -- thanks @yuk6196 on curseforge GameTooltipFrame:SetOwner (WorldFrame, "ANCHOR_NONE") GameTooltipFrame:SetHyperlink (itemLink) local text = GameTooltipFrameTextLeft1:GetText() if (text and text:match ("|cFFE6CC80")) then local power = GameTooltipFrameTextLeft3:GetText() if (power) then local n = tonumber (power:match ("[%d.]+")) if (power:find (SECOND_NUMBER)) then n = n * 10000 elseif (power:find (THIRD_NUMBER)) then n = n * 100000000 elseif (power:find (FOURTH_NUMBER)) then n = n * 1000000000000 end return true, n or 0 end end local text2 = GameTooltipFrameTextLeft2:GetText() if (text2 and text2:match ("|cFFE6CC80")) then local power = GameTooltipFrameTextLeft4:GetText() if (power) then local n = tonumber (power:match ("[%d.]+")) if (power:find (SECOND_NUMBER)) then n = n * 10000 elseif (power:find (THIRD_NUMBER)) then n = n * 100000000 elseif (power:find (FOURTH_NUMBER)) then n = n * 1000000000000 end return true, n or 0 end end end --german function WorldQuestTracker.RewardIsArtifactPowerGerman (itemLink) -- thanks @Superanuki on curseforge local w1, w2, w3, w4 = "Millionen", "Million", "%d+,%d+", "([^,]+),([^,]+)" --works for German if (WorldQuestTracker.GameLocale == "ptBR") then w1, w2, w3, w4 = "milh", "milh", "%d+,%d+", "([^,]+).([^,]+)" --@tercio 11 october 2017: replaced the dot with a comma on "%d+,%d+" elseif (WorldQuestTracker.GameLocale == "frFR") then w1, w2, w3, w4 = "million", "million", "%d+,%d+", "([^,]+),([^,]+)" end GameTooltipFrame:SetOwner (WorldFrame, "ANCHOR_NONE") GameTooltipFrame:SetHyperlink (itemLink) local text = GameTooltipFrameTextLeft1:GetText() if (text and text:match ("|cFFE6CC80")) then local power = GameTooltipFrameTextLeft3:GetText() if (power) then if (power:find (w1) or power:find (w2)) then local n=power:match(w3) if n then local one,two=n:match(w4) n=one.."."..two end n = tonumber (n) if (not n) then n = power:match (" %d+ ") --thanks @Arwarld_ on curseforge - ticket #427 n = tonumber (n) if (n) then n=n..".0" n = tonumber (n) end end if (n) then n = n * 1000000 return true, n or 0 end end if (WorldQuestTracker.GameLocale == "frFR") then power = power:gsub ("%s", ""):gsub ("%p", ""):match ("%d+") else power = power:gsub ("%p", ""):match ("%d+") end power = tonumber (power) return true, power or 0 end end local text2 = GameTooltipFrameTextLeft2:GetText() if (text2 and text2:match ("|cFFE6CC80")) then local power = GameTooltipFrameTextLeft4:GetText() if (power) then if (power:find (w1) or power:find (w2)) then local n=power:match(w3) if n then local one,two=n:match(w4) n=one.."."..two end n = tonumber (n) if (not n) then n = power:match (" %d+ ") n = tonumber (n) n=n..".0" n = tonumber (n) end if (n) then n = n * 1000000 return true, n or 0 end end if (WorldQuestTracker.GameLocale == "frFR") then power = power:gsub ("%s", ""):gsub ("%p", ""):match ("%d+") else power = power:gsub ("%p", ""):match ("%d+") end power = tonumber (power) return true, power or 0 end end end -- /run for a, b in pairs (_G) do if(b=="Artifact Power") then print (a, b) end end --global function WorldQuestTracker.RewardIsArtifactPower (itemLink) if (WorldQuestTracker.GameLocale == "koKR" or WorldQuestTracker.GameLocale == "zhTW" or WorldQuestTracker.GameLocale == "zhCN") then return WorldQuestTracker.RewardIsArtifactPowerAsian (itemLink) elseif (WorldQuestTracker.GameLocale == "deDE" or WorldQuestTracker.GameLocale == "ptBR" or WorldQuestTracker.GameLocale == "frFR") then return WorldQuestTracker.RewardIsArtifactPowerGerman (itemLink) end GameTooltipFrame:SetOwner (WorldFrame, "ANCHOR_NONE") GameTooltipFrame:SetHyperlink (itemLink) local text = GameTooltipFrameTextLeft1:GetText() local power = GameTooltipFrameTextLeft3:GetText() if ((text and text:match ("|cFFE6CC80")) or (power and power:match (ARTIFACT_POWER))) then if (power) then if (power:find (SECOND_NUMBER)) then local n = power:match (" %d+%.%d+ ") n = tonumber (n) if (not n) then n = power:match (" %d+ ") n = tonumber (n) end if (n) then n = n * 1000000 return true, n or 0 end elseif (power:find (THIRD_NUMBER)) then local n = power:match (" %d+%.%d+ ") n = tonumber (n) if (not n) then n = power:match (" %d+ ") n = tonumber (n) end if (n) then n = n * 1000000000 return true, n or 0 end end if (WorldQuestTracker.GameLocale == "frFR") then power = power:gsub ("%s", ""):gsub ("%p", ""):match ("%d+") else power = power:gsub ("%p", ""):match ("%d+") end power = tonumber (power) return true, power or 0 end end local text2 = GameTooltipFrameTextLeft2:GetText() --thanks @Prejudice182 on curseforge if (text2 and text2:match ("|cFFE6CC80")) then local power = GameTooltipFrameTextLeft4:GetText() if (power) then if (power:find (SECOND_NUMBER)) then local n = power:match (" %d+%.%d+ ") n = tonumber (n) if (not n) then n = power:match (" %d+ ") n = tonumber (n) end if (n) then n = n * 1000000 return true, n or 0 end end if (WorldQuestTracker.GameLocale == "frFR") then power = power:gsub ("%s", ""):gsub ("%p", ""):match ("%d+") else power = power:gsub ("%p", ""):match ("%d+") end power = tonumber (power) return true, power or 0 end end end --gold amount function WorldQuestTracker.GetQuestReward_Gold (questID) local gold = GetQuestLogRewardMoney (questID) or 0 local formated if (gold > 10000000) then formated = gold / 10000 --remove os zeros formated = string.format ("%.1fK", formated / 1000) else formated = floor (gold / 10000) end return gold, formated end --resource amount function WorldQuestTracker.GetQuestReward_Resource (questID) local numQuestCurrencies = GetNumQuestLogRewardCurrencies (questID) if (numQuestCurrencies == 2) then for i = 1, numQuestCurrencies do local name, texture, numItems = GetQuestLogRewardCurrencyInfo (i, questID) --legion invasion quest if (texture and ( (type (texture) == "number" and texture == 132775) or (type (texture) == "string" and (texture:find ("inv_datacrystal01") or texture:find ("inv_misc_summonable_boss_token"))) ) ) then -- [[Interface\Icons\inv_datacrystal01]] --BFA invasion quest (this check will force it to get the second reward elseif (not WorldQuestTracker.MapData.IgnoredRewardTexures [texture]) then return name, texture, numItems end end else for i = 1, numQuestCurrencies do local name, texture, numItems = GetQuestLogRewardCurrencyInfo (i, questID) return name, texture, numItems end end end --local ItemTooltipScan = CreateFrame ("GameTooltip", "WQTItemTooltipScan", UIParent, "EmbeddedItemTooltip") local ItemTooltipScan = CreateFrame ("GameTooltip", "WQTItemTooltipScan", UIParent, "InternalEmbeddedItemTooltipTemplate") ItemTooltipScan.texts = { _G ["WQTItemTooltipScanTooltipTextLeft1"], _G ["WQTItemTooltipScanTooltipTextLeft2"], _G ["WQTItemTooltipScanTooltipTextLeft3"], _G ["WQTItemTooltipScanTooltipTextLeft4"], } ItemTooltipScan.patern = ITEM_LEVEL:gsub ("%%d", "(%%d+)") --from LibItemUpgradeInfo-1.0 --pega o premio item da quest function WorldQuestTracker.GetQuestReward_Item (questID) if (not HaveQuestData (questID)) then return end --artifact power - 8.0 version local numQuestCurrencies = GetNumQuestLogRewardCurrencies (questID) if (numQuestCurrencies == 1) then --is artifact power? local name, texture, numItems = GetQuestLogRewardCurrencyInfo (1, questID) if (texture == 1830317 or texture == 2065624) then --[=[ --the taxi map tooltip is adding the reward to the world map quest tooltip GameTooltip_AddQuestRewardsToTooltip (WorldMapTooltip, questID) local amount local t2 = WorldMapTooltipTooltipTextLeft2 and WorldMapTooltipTooltipTextLeft2:GetText() if (t2) then amount = tonumber (t2:match (" %d+ ")) end if (WorldMapTooltip:IsShown()) then local owner = WorldMapTooltip:GetOwner() if (owner and owner.UpdateTooltip) then owner:UpdateTooltip() end end --]=] --return name, texture, 0, 1, 1, false, 0, true, amount or 0, false, 1 --numItems are now given the amount of azerite (BFA 17-09-2018), no more tooltip scan required return name, texture, 0, 1, 1, false, 0, true, numItems or 0, false, 1 end end local numQuestRewards = GetNumQuestLogRewards (questID) if (numQuestRewards > 0) then local itemName, itemTexture, quantity, quality, isUsable, itemID = GetQuestLogRewardInfo (1, questID) if (itemID) then local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice, itemClassID, itemSubClassID = GetItemInfo (itemID) if (itemName) then EmbeddedItemTooltip_SetItemByQuestReward (ItemTooltipScan, 1, questID) for i = 1, 4 do local text = ItemTooltipScan.texts [i]:GetText() if (text and text ~= "") then local ilvl = tonumber (text:match (ItemTooltipScan.patern)) if (ilvl) then itemLevel = ilvl break end end end local icon = WorldQuestTracker.MapData.EquipmentIcons [itemEquipLoc] if (not icon and itemClassID == 3 and itemSubClassID == 11) then icon = WorldQuestTracker.MapData.EquipmentIcons ["Relic"] end if (icon and not WorldQuestTracker.db.profile.use_old_icons) then itemTexture = icon end local isArtifact, artifactPower = WorldQuestTracker.RewardIsArtifactPower (itemLink) local hasUpgrade = WorldQuestTracker.RewardRealItemLevel (questID) itemLevel = itemLevel > hasUpgrade and itemLevel or hasUpgrade if (isArtifact) then return itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, true, artifactPower, itemStackCount > 1, itemStackCount else --Returning an equipment return itemName, itemTexture, itemLevel, quantity, quality, isUsable, itemID, false, 0, itemStackCount > 1, itemStackCount end else --ainda n�o possui info do item return end else --ainda n�o possui info do item return end end end
do local _class_0 local _base_0 = { get = function(self, x, y) return self.tiles[x][y] end, add_actor = function(self, actor) local id = self:_id() actor.id = id actor.grid = self self.actors[id] = actor local tile = self.tiles[actor.x][actor.y] tile:insert(actor) return id end, update = function(self) for _, actor in pairs(self.actors) do actor:update() end end, draw = function(self) for x = 1, self.width do for y = 1, self.height do self.tiles[x][y]:draw() end end end, add_actor_at_position = function(self, x, y, actor) actor.x, actor.y = x, y return self:add_actor(actor) end, move_actor = function(self, x, y, id) local a = self.actors[id] self.tiles[a.x][a.y]:remove(a) self.tiles[x][y]:insert(a) a.x, a.y = x, y end, remove_actor = function(self, id) local a = self.actors[id] self.tiles[a.x][a.y]:remove(a) self.actors[id] = nil end, _id = function(self) self.next_id = self.next_id + 1 return self.next_id end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, width, height, tile_class) self.next_id = 0 self.width = width self.height = height self.actors = { } self.tiles = { } for x = 1, width do self.tiles[x] = { } for y = 1, height do self.tiles[x][y] = tile_class(x, y) end end end, __base = _base_0, __name = "Grid" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Grid = _class_0 return _class_0 end
local t = Def.ActorFrame { Def.Sprite { Texture = NOTESKIN:GetPath("_down", "tap mine"), Frames = Sprite.LinearFrames(8, 1) } } return t
-------------------------------------------------------------------------------- -- Handler.......... : onLimitFPS -- Author........... : -- Description...... : -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function ApplicationRuntimeOptions.onLimitFPS ( nTargetFPS ) -------------------------------------------------------------------------------- this.fFPSlimit ( nTargetFPS ) -------------------------------------------------------------------------------- end --------------------------------------------------------------------------------
Ambi.Cache = Ambi.Cache or {} -- --------------------------------------------------------------------------------------------------------------------------------------------------------- local Gen = Ambi.General local Fetch, isstring, isnumber, print, file = http.Fetch, isstring, isnumber, print, file local crc = util.CRC local MIN_SIZE_FILE = 2 file.CreateDir( 'ambi/cache' ) -- --------------------------------------------------------------------------------------------------------------------------------------------------------- function Ambi.Cache.CacheURL( sPath, sURL, nAttempts, bNotRewrite ) -- Old if nAttempts and ( nAttempts == 0 ) then return end if not sPath or not isstring( sPath ) then return end if not sURL or not isstring( sURL ) then return end if not nAttempts or not isnumber( nAttempts ) or ( nAttempts < 0 ) or ( nAttempts >= 256 ) then Gen.Error( 'Cache', 'CacheURL | nAttempts is not valid or very long/small' ) return end nAttempts = nAttempts or 1 Fetch( sURL, function( sBody, nSize ) if bNotRewrite and file.Exists( sPath, 'DATA' ) then local hash_body, hash_file = util.CRC( sBody ), util.CRC( file.Read( sPath, 'DATA' ) ) if ( hash_body == hash_file ) then return end end file.Write( 'ambi/cache/'..sPath, sBody ) end ) timer.Simple( 0.55, function() if ( ( file.Size( sPath, 'DATA' ) or 0 ) > MIN_SIZE_FILE ) then return end Ambi.Cache.CacheURL( sPath, sURL, nAttempts - 1 ) end ) end function Ambi.Cache.GetCacheFile( sPath ) -- Old return '../data/ambi/cache/'..sPath end -- Выше два устаревших метода (до 28.04.2022), которые не будут обновляться! -- ------------------------------------------------------------------------------------------------------------------------------ function Ambi.Cache.Add( sPath, sURL ) if not sPath or not isstring( sPath ) then return end if not sURL or not isstring( sURL ) then return end local path = 'ambi/cache/'..sPath Fetch( sURL, function( sBody, nSize ) file.Write( path, sBody ) local file = file.Read( path ) hook.Call( '[Ambi.Cache.Added]', nil, file, sPath, sURL ) timer.Simple( 0.25, function() local hash1 = crc( file or '' ) local hash2 = crc( sBody ) if ( hash1 == hash2 ) then return end Ambi.Cache.Add( sPath, sURL ) end ) end ) end function Ambi.Cache.Get( sPath ) return '../data/ambi/cache/'..sPath end function Ambi.Cache.Material( sPath ) return Material( '../data/ambi/cache/'..sPath ) end
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by thsheep. --- DateTime: 2018/5/22 上午9:25 --- 这个lua脚本是为了代替集群中不支持的multi事务;保证在获取的同时删除 --- local result = redis.call('zrange', KEYS[1], 0, 0) local element = result[1] if element then redis.call('zremrangebyrank', KEYS[1], 0, 0) return element else return nil end
-- tilemapper v0.0.5 -- Depends on: -- - json.lua (https://github.com/rxi/json.lua) -- - classic.lua (https://github.com/rxi/classic) -- - bump.lua (https://github.com/kikito/bump.lua) local json = require("lib.json") local Tilemapper = Class:extend() local Layer = Class:extend() function Layer:new(tiles, name) self.tiles = tiles self.name = name end local TileLayer = Layer:extend() function TileLayer:new(tiles, name, tileset, size, spacing, padding) TileLayer.super.new(self, tiles, name) self.type = "tile" self.tileset = love.graphics.newImage(tileset) self.size = size local quadInfo = {} for i = 1, #tiles do local tile = tiles[i] if not quadInfo[tile.t] then quadInfo[tile.t] = tile.src end end local quads = {} for k, info in pairs(quadInfo) do quads[k] = love.graphics.newQuad( info[1], info[2], size, size, self.tileset:getWidth(), self.tileset:getHeight()) end self.quads = quads end local IntGrid = Layer:extend() function IntGrid:new(tiles, name, size) IntGrid.super.new(self, tiles, name) self.type = "int" self.size = size end local AutoLayer = Layer:extend() function AutoLayer:new(tiles, name, tileset, size, spacing, padding) AutoLayer.super.new(self, tiles, name) self.type = "auto" self.tileset = love.graphics.newImage(tileset) self.size = size local quadInfo = {} for i = 1, #tiles do local tile = tiles[i] if not quadInfo[tile.t] then quadInfo[tile.t] = tile.src end end local quads = {} for k, info in pairs(quadInfo) do quads[k] = love.graphics.newQuad( info[1], info[2], size, size, self.tileset:getWidth(), self.tileset:getHeight()) end self.quads = quads end local function getIntGrid(layer, _, options) local width = layer.__cWid local grid = layer.intGridCsv local collisions = options and options.collisions or {} local tiles = {} local size = layer.__gridSize for i = 0, #grid - 1 do if grid[i + 1] > 0 then local v = grid[i + 1] if collisions[v] then local y = math.floor(i / width) local x = i - y * width tiles[#tiles + 1] = { x = x * size, y = y * size, v = v, h = size, w = size, } end end end return IntGrid(tiles, layer.__identifier, size) end local function getAutoLayer(layer, root, options, tilesets) local tilesetPath = root .. layer.__tilesetRelPath local tileset = tilesets[layer.__tilesetDefUid] if options and options.aseprite then tilesetPath = tilesetPath:gsub("aseprite", "png") end return AutoLayer( layer.autoLayerTiles, layer.__identifier, tilesetPath, layer.__gridSize, tileset.spacing, tileset.padding) end local function getTileLayer(layer, root, options, tilesets) local tilesetPath = root .. layer.__tilesetRelPath local tileset = tilesets[layer.__tilesetDefUid] if options and options.aseprite then tilesetPath = tilesetPath:gsub("aseprite", "png") end return TileLayer( layer.gridTiles, layer.__identifier, tilesetPath, layer.__gridSize, tileset.spacing, tileset.padding) end local function getEntities(layer) local instances = layer.entityInstances local entities = {} for i = 1, #instances do local entity = instances[i] if not entities[entity.__identifier] then entities[entity.__identifier] = {} end local entity_obj = { x = entity.px[1], y = entity.px[2], w = entity.width, h = entity.height, } local _fields = entity.fieldInstances for j = 1, #_fields do local field = _fields[j] entity_obj[field.__identifier] = field.__value end entities[entity.__identifier][#entities[entity.__identifier] + 1] = entity_obj end entities.name = layer.__identifier entities.grid_size = layer.__gridSize return entities end local layerTypes = { AutoLayer = getAutoLayer, IntGrid = getIntGrid, Entities = getEntities, Tiles = getTileLayer, } local function getLayer(_layer, root, options, tilesets) local layer = {} local getLayerByType = layerTypes[_layer.__type] if getLayerByType then layer = getLayerByType(_layer, root, options, tilesets) else layer.name = _layer.__identifier end return layer end local function getLayers(_layers, root, options, tilesets) local layers = {} for i = 1, #_layers do local _layer = _layers[i] local layer = getLayer(_layer, root, options, tilesets) layers[layer.name] = layer end return layers end local function getNeighbours(level, levelsByUid) local _neighbours = level.__neighbours local neighbours = {} for i = 1, #_neighbours do local neighbour = _neighbours[i] neighbours[neighbour.dir] = levelsByUid[neighbour.levelUid] end return neighbours end local function getLevel(_level, root, options, tilesets, levelsByUid) local level = getLayers(_level.layerInstances, root, options, tilesets) for _, field in ipairs(_level.fieldInstances or {}) do level[field.__identifier] = field.__value end level.name = _level.identifier level.width = _level.pxWid level.height = _level.pxHei level.next = getNeighbours(_level, levelsByUid) return level end local function getLevels(_levels, root, options, tilesets, levelsByUid) local levels = {} for i = 1, #_levels do local _level = _levels[i] local level = getLevel(_level, root, options, tilesets, levelsByUid) levels[level.name] = level end return levels end function Tilemapper:new(path, options) local root = path:gsub("[^/]+.ldtk", "") local data = love.filesystem.read(path) local raw = json.decode(data) local _levels = raw.levels local _tilesets = raw.defs.tilesets local tilesets = {} for i = 1, #_tilesets do local tileset = _tilesets[i] tilesets[tileset.uid] = { padding = tileset.padding, spacing = tileset.spacing, } end local levelsByUid = {} for i = 1, #_levels do local level = _levels[i] levelsByUid[level.uid] = level.identifier end local levels = getLevels(_levels, root, options, tilesets, levelsByUid) self.levels = levels end function IntGrid:addCollisions(world) local tiles = self.tiles for i = 1, #tiles do local tile = tiles[i] world:add(tile, tile.x, tile.y, tile.w, tile.h) end end function Tilemapper:addCollisions() local layers = self.active for _, layer in pairs(layers) do local meta = getmetatable(layer) if meta and meta.addCollisions then layer:addCollisions(self.world) end end end function IntGrid:removeCollisions(world) local tiles = self.tiles for i = 1, #tiles do local tile = tiles[i] world:remove(tile) end end function Tilemapper:removeCollisions() local layers = self.active for _, layer in pairs(layers) do local meta = getmetatable(layer) if meta and meta.addCollisions then layer:removeCollisions(self.world) end end end function AutoLayer:draw() local tiles = self.tiles for i = 1, #tiles do local tile = tiles[i] love.graphics.draw(self.tileset, self.quads[tile.t], tile.px[1], tile.px[2]) end end function TileLayer:draw() local tiles = self.tiles for i = 1, #tiles do local tile = tiles[i] love.graphics.draw(self.tileset, self.quads[tile.t], tile.px[1], tile.px[2]) end end function Tilemapper:loadLevel(name, world) if not self.world and world then self.world = world end if not self.levels[name] then return false end self.current = name if self.active then self:removeCollisions() end self.active = self.levels[self.current] self:addCollisions() end function Tilemapper:nextLevel(dir) local nextLevel = self.active.next[dir] if not nextLevel then return false end self:loadLevel(self.active.next[dir]) end local function get_sorted_keys(t) local keys = {} for k in pairs(t) do table.insert(keys, k) end table.sort(keys) return keys end function Tilemapper:draw() local layers = self.active for _, k in ipairs(get_sorted_keys(layers)) do local layer = layers[k] local meta = getmetatable(layer) if meta and meta.draw then layer:draw() end end end return Tilemapper
local STRINGS = GLOBAL.STRINGS local strings = { CHARACTER_ABOUTME = { miotan = "Mio cames from another world, where nightmare is everywhere.", }, CHARACTER_BIOS = { miotan = { { title = "Birthday", desc = "July 17" }, { title = "Favorite Food", desc = "None" } } }, CHARACTER_DESCRIPTIONS = { miotan = "*World treats her differently.\n*Friend of nightmare.", }, CHARACTER_NAMES = { miotan = "Mio", }, CHARACTER_QUOTES = { miotan = "\"If I could eat nightmare!\"", }, CHARACTER_TITLES = { miotan = "The Nightmare Eater", }, CHARACTERS = { MIOTAN = { DESCRIBE = { NIGHTMAREFUEL = "How I LOVE it!" } } }, NAMES = { MIOTAN = "Mio", }, SKIN_DESCRIPTIONS = { miotan_classic = "Mio's V1 skin!", miotan_none = "Mio cames from another world, where nightmare is everywhere.", }, SKIN_NAMES = { lantern_mio = "Camping Lamp", miotan_classic = "Classic", miotan_none = "Mio", yellowamulet_heart = "Glowing Heart" } }
TOOL.Category = "Lite Tools" TOOL.Name = "#tool.lite_rotate.name" TOOL.Information = { {name = "left"}, {name = "reload"} } TOOL.ClientConVar["pitch"] = "0" TOOL.ClientConVar["yaw"] = "0" TOOL.ClientConVar["roll"] = "0" TOOL.ClientConVar["undo"] = "1" if CLIENT then language.Add("tool.lite_rotate.name", "Rotate") language.Add("tool.lite_rotate.desc", "Rotate a prop.") language.Add("tool.lite_rotate.left", "Rotate the prop to the provided settings.") language.Add("tool.lite_rotate.reload", "Reset the prop.") language.Add("tool.lite_rotate.pitch", "Rotate Pitch") language.Add("tool.lite_rotate.pitch.help", "The pitch to rotate to.") language.Add("tool.lite_rotate.yaw", "Rotate Yaw") language.Add("tool.lite_rotate.yaw.help", "The yaw to rotate to.") language.Add("tool.lite_rotate.roll", "Rotate Roll") language.Add("tool.lite_rotate.roll.help", "The roll to rotate to.") language.Add("tool.lite_rotate.undo", "Register Undo") language.Add("tool.lite_rotate.undo.help", "Add this action to your undo list.") end function TOOL:ValidateEntity(entity) if not IsValid(entity) then return false end if entity:IsPlayer() then return false end return true end function TOOL:RotateEntity(trace, rotate) local ent = trace.Entity local oldAng = ent:GetAngles() ent:SetAngles(Angle(rotate.p or 0, rotate.y or 0, rotate.r or 0)) ent:GetPhysicsObject():EnableMotion(false) if self:GetClientNumber("undo") == 1 then undo.Create("lite_rotate") undo.SetPlayer(self:GetOwner()) undo.AddFunction( function(_, ent, oldAng) if not IsValid(ent) then return end ent:SetAngles(oldAng) end, ent, oldAng) undo.Finish() end end function TOOL:LeftClick(trace) if CLIENT then return true end if not self:ValidateEntity(trace.Entity) then return end self:RotateEntity(trace, {p = math.Clamp(self:GetClientNumber("pitch"), 0, 360), y = math.Clamp(self:GetClientNumber("yaw"), 0, 360), r = math.Clamp(self:GetClientNumber("roll"), 0, 360)}) return true end function TOOL:Reload(trace) if CLIENT then return true end if not self:ValidateEntity(trace.Entity) then return end self:RotateEntity(trace, {p = 0, y = 0, r = 0}) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", {Text = "#tool.lite_rotate.name", Description = "#tool.lite_rotate.desc"}) panel:AddControl("Slider", {Label = "#tool.lite_rotate.pitch", Command = "lite_rotate_pitch", Type = "Int", Min = 0, Max = 360}) panel:AddControl("Slider", {Label = "#tool.lite_rotate.yaw", Command = "lite_rotate_yaw", Type = "Int", Min = 0, Max = 360}) panel:AddControl("Slider", {Label = "#tool.lite_rotate.roll", Command = "lite_rotate_roll", Type = "Int", Min = 0, Max = 360}) panel:AddControl("Checkbox", {Label = "#tool.lite_rotate.undo", Command = "lite_rotate_undo"}) end
function onEvent(name, value1, value2) if name == 'Phantom Chica' then if value1 == '1' then objectPlayAnimation('cha', 'idc', true) playSound('jumpscare', 1) doTweenAlpha('chacha', 'cha', 0, 2, 'linear') end end end
function RemoveItemFromTable(tbl, keyname, keyvalue) for i,v in ipairs(tbl) do if (v[keyname] == keyvalue) then -- If the current table category name is the one we are looking for then -- remove the category from the table. table.remove(tbl, i); break; end end end RemoveItemFromTable(VehicleSpawnerManager.vehicleCategories, "category", "tractor") local newItem = { category = "tractor", classes = { { class = "placeholder12", contents = "RandomF100TruckContents", skins = { }, }, }, initialMinVehicles = 10, abandonedTimer = 604800, abandonedRespawnTimer = 900, destroyedTimer = 30, destroyedRespawnTimer = 900, } table.insert(VehicleSpawnerManager.vehicleCategories, newItem)
---This module provides some kafka functions local kafka ---produces a kafka message ---@param broker string brokers address ---@param topic string name of the topic ---@param key any key of the new message. If not specified a random key is generated ---@param message any the message. If not specified a random message is generated ---@param headers? table optional headers ---@param partition? number the partition to write that message. If not specified a random partition is selected ---@param timeout? number after timeout is expired the function will abort function kafka.produce(broker, topic, key, message, headers, partition, timeout) end return kafka
--[[ $ | networking EXPORTS sock ]] require'$' sock = require'sock' thread = sock.thread resume = sock.resume suspend = sock.suspend transfer = sock.transfer cofinish = sock.cofinish cowrap = sock.cowrap yield = sock.yield currentthread = sock.currentthread threadenv = sock.threadenv getthreadenv = sock.getthreadenv getownthreadenv= sock.getownthreadenv onthreadfinish = sock.onthreadfinish sleep_until = sock.sleep_until sleep = sock.sleep sleep_job = sock.sleep_job runat = sock.runat runafter = sock.runafter runevery = sock.runevery runagainevery = sock.runagainevery
local addon, private = ... local strsplit = private.strsplit local strtrim = private.strtrim -- Rift v.2.6 changed the artifact IDs for fished up artifact sets local OLD_SETS = { ["Driftwood"] = { ["I49FE125D94B450C6,EED062C24C308EF2,,,,,,"] = true, ["I0DC44F90D0BC4787,BB7605865B44A983,,,,,,"] = true, ["I6C66F1C03879432E,ED8F79A6CD9E8450,,,,,,"] = true, ["I2A2E7B6845DDA971,A8B4328DF9144E6E,,,,,,"] = true, ["I3E0903AA6B70386E,77C8795CD58745B3,,,,,,"] = true, ["I38ABA458F9BA47AE,3F85B8894294A90B,,,,,,"] = true, ["I1B06BFC58F8FB8B6,C3D4B3086A374CBE,,,,,,"] = true, ["I3E387EEC930111B3,CBC1EFE4B51FF338,,,,,,"] = true, }, ["Moldy Tomes"] = { ["I393CBAF0A39E58F5,6F51E14A45A2D2D6,,,,,,"] = true, ["I6E3EA352E646635E,27BD8D4E2008A184,,,,,,"] = true, ["I6E3EA35362A9904A,BCAED33087DE1234,,,,,,"] = true, ["I6E3EA3547848714D,B51177EE74F95DD5,,,,,,"] = true, ["I6E3EA355DD80D985,CFE3A5995A49D5DD,,,,,,"] = true, ["I6E3EA356D1EAD2AC,EFC6E9A3CD7B3AD9,,,,,,"] = true, ["I6E3EA357C602BEC5,E30B365413A435A7,,,,,,"] = true, ["I6E3EA3587F5F4CE4,BA3D5EA4EB7F12C8,,,,,,"] = true, }, ["Fish Scales"] = { ["I12296E3BA7DA2D15,CFD2B6FA4AEDAEC0,,,,,,"] = true, ["I675F8D847764DE8A,6AF1D4D7FA77AAD3,,,,,,"] = true, ["I605A8F62224C11EF,E0BC4342DDBD62D0,,,,,,"] = true, ["I077A8097DEF0988C,F01782871FB9312E,,,,,,"] = true, ["I458A4B0ECDD00122,FDBF1AA5B720ADC8,,,,,,"] = true, ["I087394629EE54463,DCB38982BDD4A8AF,,,,,,"] = true, ["I6CFDEF6184007847,57E53A403CBFFA30,,,,,,"] = true, ["I22316F62A65A8AD3,F3984CCB26F8D593,,,,,,"] = true, }, ["One Man's Junk"] = { ["I23D4E4B751BD5C1B,21BB158D6ACAF9B2,,,,,,"] = true, ["I760598F29DC6B1C3,17D0212B0A7EBDE0,,,,,,"] = true, ["I48BF84D56F48D79C,090532C2E5D7DE4C,,,,,,"] = true, ["I47A9BC127B9A4B85,21A7EA9121718047,,,,,,"] = true, ["I10E49ABB65162142,2EE3F771F9FF46BF,,,,,,"] = true, ["I06576611870FFCC3,DA234184A204CD45,,,,,,"] = true, ["I6E3EA355DD80D985,CFE3A5995A49D5DD,,,,,,"] = true, ["I0D0AFDC2124EC31E,BFDE81A82496F914,,,,,,"] = true, }, ["Dormant Runeshards"] = { ["I754EED43906533EC,5B17B0AFECBD6B41,,,,,,"] = true, ["I754EED44ABD873C7,50365AA8FCE37E80,,,,,,"] = true, ["I754EED45823C7824,246C527EDF33479E,,,,,,"] = true, ["I754EED467FC8C287,EB6B323D39A8D8A5,,,,,,"] = true, ["I754EED47AD85DAB6,1A51B9BC403D5A56,,,,,,"] = true, ["I754EED485FBC9E82,3523E767A58D4F0F,,,,,,"] = true, ["I754EED49870677F0,EC752B850CA66442,,,,,,"] = true, ["I754EED4A65391EA0,4A25521C28E4C74A,,,,,,"] = true, }, ["Vestments of the Necromancer"] = { ["I42D0C4218B96ED02,FF705A7A631DEBA5,,,,,,"] = true, ["I3909350592A3EE62,45E86FCAB28255B0,,,,,,"] = true, ["I4602CFECE2FD6951,BC8BA95D6247C7CF,,,,,,"] = true, ["I754EED45823C7824,246C527EDF33479E,,,,,,"] = true, ["I065766125EA0E37D,157C16BF3C9B4E12,,,,,,"] = true, ["I1313D8C781F0AD82,2C9B16C58FDBC469,,,,,,"] = true, ["I0CE9550170A6DCCC,65985C05CA96996B,,,,,,"] = true, ["I6E3EA3587F5F4CE4,BA3D5EA4EB7F12C8,,,,,,"] = true, }, ["Empty Treasure Chests"] = { ["I0657660D1B6C10C4,1AE9BBC5CE85617F,,,,,,"] = true, ["I0657660E92A686EA,CD72BA6B0F28316E,,,,,,"] = true, ["I0657660FAD6D9B63,AE11CFCF07DF3DFC,,,,,,"] = true, ["I065766107B27658E,C820EA6F16A782CD,,,,,,"] = true, ["I06576611870FFCC3,DA234184A204CD45,,,,,,"] = true, ["I065766125EA0E37D,157C16BF3C9B4E12,,,,,,"] = true, ["I06576613B483F3AC,17C7A205D6FF53D1,,,,,,"] = true, ["I547A414F8C8D93C6,4FAC67AD7B068910,,,,,,"] = true, }, ["Rings That Were Once Lost"] = { ["I0EF2614C954537EA,D7E6DDF64F197518,,,,,,"] = true, ["I4602CFEA4EB0C95C,1C29F5A6059D0B08,,,,,,"] = true, ["I4602CFEB85B3FA0E,2F521B0DFD60C29D,,,,,,"] = true, ["I4602CFECE2FD6951,BC8BA95D6247C7CF,,,,,,"] = true, ["I4602CFED9A563D43,0C084FA6E902C5C8,,,,,,"] = true, ["I4602CFEE38BD7A43,D18D1412659EBCBB,,,,,,"] = true, ["I4602CFEF7A0565E0,E67E59F3CD742D6B,,,,,,"] = true, ["I4602CFF08E346886,DB9C809E5D9A40A9,,,,,,"] = true, }, ["Already-used Treasure Map"] = { ["I23A32AF95177C788,12C9654F3430F351,,,,,,"] = true, ["I52EABA80ACB9C91B,414DCB46C65C20BE,,,,,,"] = true, ["I52EABA8191DD4446,720DA97116ED3791,,,,,,"] = true, ["I52EABA82C3AFC1A7,0D28A80463A85749,,,,,,"] = true, ["I52EABA839EBB21C1,1F2AFF196F051E72,,,,,,"] = true, ["I52EABA847089918C,17381490DBA3DB36,,,,,,"] = true, ["I52EABA85C4C650F0,293A6BA5E700A25F,,,,,,"] = true, ["I52EABA865A048404,47511763A9475967,,,,,,"] = true, }, ["Aqua Flora"] = { ["I7D7145A5AB28DE15,47DBBC8766E299E4,,,,,,"] = true, ["I7D7145A669C81E08,1BFEAA707D72902E,,,,,,"] = true, ["I7D7145A7A89F25EB,5CDD273CEA3A121F,,,,,,"] = true, ["I7D7145A873923253,0BC3AEBC70CD8D33,,,,,,"] = true, ["I7D7145A93C39E1B0,07154246BA6205A9,,,,,,"] = true, ["I7D7145AAD341DE3D,15D297FAE8C91120,,,,,,"] = true, ["I7D7145AB91F8EC04,4692F973395A27F3,,,,,,"] = true, ["I7D7145ACA60008EE,2907EDB1BB355819,,,,,,"] = true, }, ["Discarded Bottles, Vials, and Flasks"] = { ["I4FF776D16156033B,11474D67CC9AF6E1,,,,,,"] = true, ["I70BE9A6E5437CE23,3FC9610D01E6C81A,,,,,,"] = true, ["I78769CF1A15B9851,35DADF6EE47882A7,,,,,,"] = true, ["I42D0C4218B96ED02,FF705A7A631DEBA5,,,,,,"] = true, ["I23D4E4B751BD5C1B,21BB158D6ACAF9B2,,,,,,"] = true, ["I760598F29DC6B1C3,17D0212B0A7EBDE0,,,,,,"] = true, ["I67EECBA739027F84,3CCB7A7349C11C8F,,,,,,"] = true, ["I585AE40C1256F306,7A8CB841EBF1874A,,,,,,"] = true, }, ["Mysterious Crystals"] = { ["I29FCD16D56338603,0F0F4512C343A598,,,,,,"] = true, ["I6908D9F890320D26,FD95DD445842E4E6,,,,,,"] = true, ["I6908D9F991188A48,06C85DC309AC7E7F,,,,,,"] = true, ["I6908D9FA57A4F7C4,B26A6730B34A3DE1,,,,,,"] = true, ["I6908D9FB4ED67F4F,F5D08344D14CBFA5,,,,,,"] = true, ["I6908D9FC6FEDDC2F,D66F155ACA03CC33,,,,,,"] = true, ["I6908D9FD376888EE,CB8D3C055A295C23,,,,,,"] = true, ["I6908D9FE6255DC3E,0EF35819782BDDE7,,,,,,"] = true, }, ["Exotic Aqua Flora"] = { ["I11CBCBFE667A0A0D,E77B03C005DCF82C,,,,,,"] = true, ["I60D7DFC371E24D14,FFE6B5E31F9EA6CA,,,,,,"] = true, ["I60D7DFC4A717CCB6,EDFF68B854ECA77A,,,,,,"] = true, ["I60D7DFC51BDA8C3F,0002431BE0496EA4,,,,,,"] = true, ["I60D7DFC663B925C3,0D5E52915BD24418,,,,,,"] = true, ["I60D7DFC75BE43ADE,3C31D02396A4E5BB,,,,,,"] = true, ["I60D7DFC83580991A,E7D3D990C043286C,,,,,,"] = true, ["I60D7DFC9324FD35F,F9D630A54B9FEF96,,,,,,"] = true, }, ["Discarded Armor Pieces"] = { ["I390935000ADB542B,248E42CF4E9AE6BA,,,,,,"] = true, ["I3909350152568437,11F2E9FC2652BF66,,,,,,"] = true, ["I3909350272926FBF,20B0C2FE54B9CADD,,,,,,"] = true, ["I3909350369C47A98,32B296C5E0160EB7,,,,,,"] = true, ["I390935044E2BB320,E372F83F30A7258A,,,,,,"] = true, ["I3909350592A3EE62,45E86FCAB28255B0,,,,,,"] = true, ["I390935062DD799CE,E8BA1F53822C6433,,,,,,"] = true, ["I390935071620EF13,0B991089EAE8DD32,,,,,,"] = true, }, ["Discarded Weapons"] = { ["I3B9CE8F564E8EDB3,8F45AFD5AF3D8F14,,,,,,"] = true, ["I48BF84D56F48D79C,090532C2E5D7DE4C,,,,,,"] = true, ["I08AD2D0BB67F319E,37427E71C004309B,,,,,,"] = true, ["I47A9BC127B9A4B85,21A7EA9121718047,,,,,,"] = true, ["I75690B0077A1CE81,0BFC1A1F73032965,,,,,,"] = true, ["I2EDDEAACB1DD9670,0745BE79BAA17524,,,,,,"] = true, ["I0CE9550170A6DCCC,65985C05CA96996B,,,,,,"] = true, ["I0D0AFDC2124EC31E,BFDE81A82496F914,,,,,,"] = true, }, ["Natural Aquatic Treasures"] = { ["I7D7145A873923253,0BC3AEBC70CD8D33,,,,,,"] = true, ["I7D7145AAD341DE3D,15D297FAE8C91120,,,,,,"] = true, ["I0DC44F90D0BC4787,BB7605865B44A983,,,,,,"] = true, ["I3E0903AA6B70386E,77C8795CD58745B3,,,,,,"] = true, ["I5E799C855949B9BF,0A5685242A560A2D,,,,,,"] = true, ["I11CBCBFE667A0A0D,E77B03C005DCF82C,,,,,,"] = true, ["I6D5E3DF65BB672DC,9F0EA9DDBF8C0C83,,,,,,"] = true, ["I60D7DFC83580991A,E7D3D990C043286C,,,,,,"] = true, ["I3E387EEC930111B3,CBC1EFE4B51FF338,,,,,,"] = true, }, ["Shiny Pebbles"] = { ["I026C820C4B4D6528,1A99964A1AF50FD3,,,,,,"] = true, ["I18B59441D9859072,260686EE75ED7851,,,,,,"] = true, ["I2078B461369FDC13,1998DDF926400648,,,,,,"] = true, ["I3DC7D88146BDFBD5,009E4BD022F058D3,,,,,,"] = true, ["I5E799C855949B9BF,0A5685242A560A2D,,,,,,"] = true, ["I6A8DB4DF590F8611,D4C93986701140C9,,,,,,"] = true, ["I6D5E3DF65BB672DC,9F0EA9DDBF8C0C83,,,,,,"] = true, ["I6F9A86D28ABB3CC1,586E63C355285A5C,,,,,,"] = true, }, ["Keys to Nothing"] = { ["I66AF4C267C42F07A,3F45DAD9B3F30F52,,,,,,"] = true, ["I4137967492142B72,090AF056B03E25DC,,,,,,"] = true, ["I551D9B165448B781,213DA512F3EF37C2,,,,,,"] = true, ["I5ED17D0752D1F50A,205387060FAE5410,,,,,,"] = true, ["I10E49ABB65162142,2EE3F771F9FF46BF,,,,,,"] = true, ["I636CCB5CC14AB78A,2B033AE9854DD856,,,,,,"] = true, ["I1313D8C781F0AD82,2C9B16C58FDBC469,,,,,,"] = true, ["I2BDCF333216DAE69,882ECEB863AA0824,,,,,,"] = true, }, } local NEW_SETS = { ["Driftwood"] = { ["I49FE125D5238A315,EED062C24C308EF2,,,,,,"] = true, ["I0DC44F906F672114,BB7605865B44A983,,,,,,"] = true, ["I6C66F1C0179D41DF,ED8F79A6CD9E8450,,,,,,"] = true, ["I2A2E7B682B404B2B,A8B4328DF9144E6E,,,,,,"] = true, ["I3E0903AA1C34C321,77C8795CD58745B3,,,,,,"] = true, ["I38ABA4587C01870C,3F85B8894294A90B,,,,,,"] = true, ["I1B06BFC55D4F4C14,C3D4B3086A374CBE,,,,,,"] = true, ["I3E387EEC6C68D8C6,CBC1EFE4B51FF338,,,,,,"] = true, }, ["Moldy Tomes"] = { ["I393CBAF046174F14,6F51E14A45A2D2D6,,,,,,"] = true, ["I6E3EA3526ECA65E8,27BD8D4E2008A184,,,,,,"] = true, ["I6E3EA3534D3EC0CF,BCAED33087DE1234,,,,,,"] = true, ["I6E3EA3543BB696AE,B51177EE74F95DD5,,,,,,"] = true, ["I6E3EA3557C602B49,CFE3A5995A49D5DD,,,,,,"] = true, ["I6E3EA35656709E00,EFC6E9A3CD7B3AD9,,,,,,"] = true, ["I6E3EA35769B58C9C,E30B365413A435A7,,,,,,"] = true, ["I6E3EA35830C1D23E,BA3D5EA4EB7F12C8,,,,,,"] = true, }, ["Fish Scales"] = { ["I12296E3B581C813A,CFD2B6FA4AEDAEC0,,,,,,"] = true, ["I675F8D8469BEF529,6AF1D4D7FA77AAD3,,,,,,"] = true, ["I605A8F620DE0E812,E0BC4342DDBD62D0,,,,,,"] = true, ["I077A809763D4037D,F01782871FB9312E,,,,,,"] = true, ["I458A4B0E6798DA7C,FDBF1AA5B720ADC8,,,,,,"] = true, ["I087394624C8186C0,DCB38982BDD4A8AF,,,,,,"] = true, ["I6CFDEF61246B566F,57E53A403CBFFA30,,,,,,"] = true, ["I22316F6242709BE5,F3984CCB26F8D593,,,,,,"] = true, }, ["One Man's Junk"] = { ["I23D4E4B70A4E6652,21BB158D6ACAF9B2,,,,,,"] = true, ["I760598F25CED4E12,17D0212B0A7EBDE0,,,,,,"] = true, ["I48BF84D52B8534C9,090532C2E5D7DE4C,,,,,,"] = true, ["I47A9BC12012B0531,21A7EA9121718047,,,,,,"] = true, ["I10E49ABB2D31733B,2EE3F771F9FF46BF,,,,,,"] = true, ["I065766117217D8C5,DA234184A204CD45,,,,,,"] = true, ["I6E3EA3557C602B49,CFE3A5995A49D5DD,,,,,,"] = true, ["I0D0AFDC207BEADE8,BFDE81A82496F914,,,,,,"] = true, }, ["Dormant Runeshards"] = { ["I754EED432A3596BA,5B17B0AFECBD6B41,,,,,,"] = true, ["I754EED4443FDB41D,50365AA8FCE37E80,,,,,,"] = true, ["I754EED456FB674A5,246C527EDF33479E,,,,,,"] = true, ["I754EED4669ACDD8D,EB6B323D39A8D8A5,,,,,,"] = true, ["I754EED477DCFD41F,1A51B9BC403D5A56,,,,,,"] = true, ["I754EED482988A86F,3523E767A58D4F0F,,,,,,"] = true, ["I754EED491755702E,EC752B850CA66442,,,,,,"] = true, ["I754EED4A174F6DBB,4A25521C28E4C74A,,,,,,"] = true, }, ["Vestments of the Necromancer"] = { ["I42D0C42115DAB168,FF705A7A631DEBA5,,,,,,"] = true, ["I390935052C66724F,45E86FCAB28255B0,,,,,,"] = true, ["I4602CFEC7E569D14,BC8BA95D6247C7CF,,,,,,"] = true, ["I754EED456FB674A5,246C527EDF33479E,,,,,,"] = true, ["I0657661250DF8F69,157C16BF3C9B4E12,,,,,,"] = true, ["I1313D8C70F0A7E98,2C9B16C58FDBC469,,,,,,"] = true, ["I0CE95501094AC44E,65985C05CA96996B,,,,,,"] = true, ["I6E3EA35830C1D23E,BA3D5EA4EB7F12C8,,,,,,"] = true, }, ["Empty Treasure Chests"] = { ["I0657660D0A71A0AE,1AE9BBC5CE85617F,,,,,,"] = true, ["I0657660E1807660F,CD72BA6B0F28316E,,,,,,"] = true, ["I0657660F575DD173,AE11CFCF07DF3DFC,,,,,,"] = true, ["I06576610055C4414,C820EA6F16A782CD,,,,,,"] = true, ["I065766117217D8C5,DA234184A204CD45,,,,,,"] = true, ["I0657661250DF8F69,157C16BF3C9B4E12,,,,,,"] = true, ["I065766134C6889B5,17C7A205D6FF53D1,,,,,,"] = true, ["I547A414F3B61FA24,4FAC67AD7B068910,,,,,,"] = true, }, ["Rings That Were Once Lost"] = { ["I0EF2614C57CA7488,D7E6DDF64F197518,,,,,,"] = true, ["I4602CFEA0E3DAA76,1C29F5A6059D0B08,,,,,,"] = true, ["I4602CFEB3B689DAC,2F521B0DFD60C29D,,,,,,"] = true, ["I4602CFEC7E569D14,BC8BA95D6247C7CF,,,,,,"] = true, ["I4602CFED39865A09,0C084FA6E902C5C8,,,,,,"] = true, ["I4602CFEE0935CF61,D18D1412659EBCBB,,,,,,"] = true, ["I4602CFEF59BE5848,E67E59F3CD742D6B,,,,,,"] = true, ["I4602CFF04353D879,DB9C809E5D9A40A9,,,,,,"] = true, }, ["Already-used Treasure Map"] = { ["I23A32AF921229A84,12C9654F3430F351,,,,,,"] = true, ["I52EABA8044197852,414DCB46C65C20BE,,,,,,"] = true, ["I52EABA811F83D349,720DA97116ED3791,,,,,,"] = true, ["I52EABA8243BA07D7,0D28A80463A85749,,,,,,"] = true, ["I52EABA83397898B7,1F2AFF196F051E72,,,,,,"] = true, ["I52EABA840DC4E5B5,17381490DBA3DB36,,,,,,"] = true, ["I52EABA857D611708,293A6BA5E700A25F,,,,,,"] = true, ["I52EABA8642CCCA5E,47511763A9475967,,,,,,"] = true, }, ["Aqua Flora"] = { ["I7D7145A5545DE34C,47DBBC8766E299E4,,,,,,"] = true, ["I7D7145A65742B519,1BFEAA707D72902E,,,,,,"] = true, ["I7D7145A72BC9D83D,5CDD273CEA3A121F,,,,,,"] = true, ["I7D7145A84F0807B6,0BC3AEBC70CD8D33,,,,,,"] = true, ["I7D7145A913D84AC2,07154246BA6205A9,,,,,,"] = true, ["I7D7145AA6F4005F5,15D297FAE8C91120,,,,,,"] = true, ["I7D7145AB1EB6F9C0,4692F973395A27F3,,,,,,"] = true, ["I7D7145AC38B41650,2907EDB1BB355819,,,,,,"] = true, }, ["Discarded Bottles, Vials, and Flasks"] = { ["I4FF776D13337C510,11474D67CC9AF6E1,,,,,,"] = true, ["I70BE9A6E0DC226D1,3FC9610D01E6C81A,,,,,,"] = true, ["I78769CF12481C848,35DADF6EE47882A7,,,,,,"] = true, ["I42D0C42115DAB168,FF705A7A631DEBA5,,,,,,"] = true, ["I23D4E4B70A4E6652,21BB158D6ACAF9B2,,,,,,"] = true, ["I760598F25CED4E12,17D0212B0A7EBDE0,,,,,,"] = true, ["I67EECBA724FBA008,3CCB7A7349C11C8F,,,,,,"] = true, ["I585AE40C0194CCC6,7A8CB841EBF1874A,,,,,,"] = true, }, ["Mysterious Crystals"] = { ["I29FCD16D0F174BC7,0F0F4512C343A598,,,,,,"] = true, ["I6908D9F8562BCB23,FD95DD445842E4E6,,,,,,"] = true, ["I6908D9F92078F532,06C85DC309AC7E7F,,,,,,"] = true, ["I6908D9FA07B6FFC9,B26A6730B34A3DE1,,,,,,"] = true, ["I6908D9FB27CDA650,F5D08344D14CBFA5,,,,,,"] = true, ["I6908D9FC5E8130DF,D66F155ACA03CC33,,,,,,"] = true, ["I6908D9FD1E3E7F16,CB8D3C055A295C23,,,,,,"] = true, ["I6908D9FE0365836F,0EF35819782BDDE7,,,,,,"] = true, }, ["Exotic Aqua Flora"] = { ["I11CBCBFE04D08A67,E77B03C005DCF82C,,,,,,"] = true, ["I60D7DFC33A33E71B,FFE6B5E31F9EA6CA,,,,,,"] = true, ["I60D7DFC42FAF94C5,EDFF68B854ECA77A,,,,,,"] = true, ["I60D7DFC505370227,0002431BE0496EA4,,,,,,"] = true, ["I60D7DFC6315AA03E,0D5E52915BD24418,,,,,,"] = true, ["I60D7DFC739D3C7B3,3C31D02396A4E5BB,,,,,,"] = true, ["I60D7DFC811C9B9AC,E7D3D990C043286C,,,,,,"] = true, ["I60D7DFC90449EAE1,F9D630A54B9FEF96,,,,,,"] = true, }, ["Discarded Armor Pieces"] = { ["I390935000381EC69,248E42CF4E9AE6BA,,,,,,"] = true, ["I39093501433F3A9F,11F2E9FC2652BF66,,,,,,"] = true, ["I390935022CB7BB52,20B0C2FE54B9CADD,,,,,,"] = true, ["I390935034CCEE527,32B296C5E0160EB7,,,,,,"] = true, ["I3909350419F61C09,E372F83F30A7258A,,,,,,"] = true, ["I390935052C66724F,45E86FCAB28255B0,,,,,,"] = true, ["I3909350627CC0CD8,E8BA1F53822C6433,,,,,,"] = true, ["I39093507069FED65,0B991089EAE8DD32,,,,,,"] = true, }, ["Discarded Weapons"] = { ["I3B9CE8F51DC6144B,8F45AFD5AF3D8F14,,,,,,"] = true, ["I48BF84D52B8534C9,090532C2E5D7DE4C,,,,,,"] = true, ["I08AD2D0B4C7111B5,37427E71C004309B,,,,,,"] = true, ["I47A9BC12012B0531,21A7EA9121718047,,,,,,"] = true, ["I75690B0022B0F962,0BFC1A1F73032965,,,,,,"] = true, ["I2EDDEAAC722DE4E2,0745BE79BAA17524,,,,,,"] = true, ["I0CE95501094AC44E,65985C05CA96996B,,,,,,"] = true, ["I0D0AFDC207BEADE8,BFDE81A82496F914,,,,,,"] = true, }, ["Natural Aquatic Treasures"] = { ["I7D7145A84F0807B6,0BC3AEBC70CD8D33,,,,,,"] = true, ["I7D7145AA6F4005F5,15D297FAE8C91120,,,,,,"] = true, ["I0DC44F906F672114,BB7605865B44A983,,,,,,"] = true, ["I3E0903AA1C34C321,77C8795CD58745B3,,,,,,"] = true, ["I5E799C851228F0E3,0A5685242A560A2D,,,,,,"] = true, ["I11CBCBFE04D08A67,E77B03C005DCF82C,,,,,,"] = true, ["I6D5E3DF6263F4F1C,9F0EA9DDBF8C0C83,,,,,,"] = true, ["I60D7DFC811C9B9AC,E7D3D990C043286C,,,,,,"] = true, ["I3E387EEC6C68D8C6,CBC1EFE4B51FF338,,,,,,"] = true, }, ["Shiny Pebbles"] = { ["I026C820C15375FAA,1A99964A1AF50FD3,,,,,,"] = true, ["I18B5944170B74046,260686EE75ED7851,,,,,,"] = true, ["I2078B461168D56BA,1998DDF926400648,,,,,,"] = true, ["I3DC7D8810A00F0B4,009E4BD022F058D3,,,,,,"] = true, ["I5E799C851228F0E3,0A5685242A560A2D,,,,,,"] = true, ["I6A8DB4DF3F5467B1,D4C93986701140C9,,,,,,"] = true, ["I6D5E3DF6263F4F1C,9F0EA9DDBF8C0C83,,,,,,"] = true, ["I6F9A86D229499AF2,586E63C355285A5C,,,,,,"] = true, }, ["Keys to Nothing"] = { ["I66AF4C260D5A239F,3F45DAD9B3F30F52,,,,,,"] = true, ["I413796747F747843,090AF056B03E25DC,,,,,,"] = true, ["I551D9B1637B3C283,213DA512F3EF37C2,,,,,,"] = true, ["I5ED17D073FE95A83,205387060FAE5410,,,,,,"] = true, ["I10E49ABB2D31733B,2EE3F771F9FF46BF,,,,,,"] = true, ["I636CCB5C5A52F9FA,2B033AE9854DD856,,,,,,"] = true, ["I1313D8C70F0A7E98,2C9B16C58FDBC469,,,,,,"] = true, ["I2BDCF3331666FC4D,882ECEB863AA0824,,,,,,"] = true, }, } -- Migrate existing data to the new artifact IDs function private.MigrateArtifacts(Indy) for artifactSet, newArtifactSetTable in pairs(NEW_SETS) do -- The second portion of the artifact ID is unchanged if OLD_SETS[artifactSet] ~= nil then for newArtifactId, _ in pairs(newArtifactSetTable) do -- Get the unchanged portion of the new id local newSplitId = strsplit(",", newArtifactId) -- Get the old artifact IDs for oldArtifactId, _ in pairs(OLD_SETS[artifactSet]) do local oldSplitId = strsplit(",", oldArtifactId) if Indy.artifactTable[oldArtifactId] ~= nil and oldSplitId[2] == newSplitId[2] then Indy.artifactTable[newArtifactId] = Indy.artifactTable[oldArtifactId] Indy.artifactTable[oldArtifactId] = nil break end end end end end end
local Concord = require("lib.concord") local Cpml = require("lib.cpml") local Controllable = Concord.component(function(e) e.velocity = Cpml.vec3(0, 0, 0) e.turnVelocity = Cpml.vec3(0, 0, 0) e.friction = 10 e.turnFriction = 50 end) return Controllable
return {InstCall_regs_readAddress=805339136,InstCall_regs_len=1024,InstCall_regs_writeAddress=805347328}
-- NOT DISABLEABLE data:extend({ { type = "recipe-category", name = "tsp-evaporation" }, { type = "recipe-category", name = "tsp-recycle-solar-items" }, { type = "recipe", name = "tsp-molten-salt", enabled = false, category = "crafting-with-fluid", energy_required = 20, ingredients = {{type="fluid", name="water", amount=25}}, result = "tsp-molten-salt" }, { type = "recipe", name = "tsp-molten-salt2", enabled = false, emissions_multiplier = 0, category = "tsp-evaporation", energy_required = 20, ingredients = {{type = "fluid", name = "water", amount = 25}}, hidden = true, results = {{type = "item" , name = "tsp-molten-salt", amount = 1}} }, { type = "recipe", name = "tsp-recycler", enabled = false, energy_required = 2, ingredients = { {"iron-plate", 10}, {"iron-gear-wheel", 10}, {"electronic-circuit",5}, }, result = "tsp-recycler", }, { type = "recipe", name = "tsp-basic-heat-pipe", enabled = false, energy_required = 2, ingredients = { {"iron-plate", 3}, {"copper-plate", 3} }, result = "tsp-basic-heat-pipe", }, { type = "recipe", name = "tsp-recycle-basic-heat-pipe", icon = "__base__/graphics/icons/heat-pipe.png", icon_size = 64, subgroup = "energy", enabled = true, hidden = true, category = "tsp-recycle-solar-items", energy_required = 1, ingredients = {{"tsp-basic-heat-pipe",1}}, results = { {"iron-plate", 3}, {"copper-plate", 3} }, }, { type = "recipe", name = "tsp-molten-salt-heat-accumulator", enabled = false, energy_required = 5, ingredients = {{"steel-plate", 5}, {"tsp-basic-heat-pipe", 4}, {"tsp-molten-salt",20}}, result = "tsp-molten-salt-heat-accumulator" }, { type = "recipe", name = "tsp-recycle-Heat-Accumulator", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-accumulator1.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-molten-salt-heat-accumulator",1}}, results = {{"steel-plate", 5}, {"iron-plate", 12},{"copper-plate", 12}} }, { type = "recipe", name = "tsp-molten-salt-heat-accumulator2", enabled = false, energy_required = 5, ingredients = {{"tsp-molten-salt-heat-accumulator", 2},{"steel-plate",6},{"heat-pipe",2},{"tsp-molten-salt",40}}, result = "tsp-molten-salt-heat-accumulator2" }, { type = "recipe", name = "tsp-recycle-Heat-Accumulator2", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-accumulator2.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-molten-salt-heat-accumulator2",1}}, results = {{"steel-plate", 36}, {"iron-plate", 24},{"copper-plate", 64},} }, { type = "recipe", name = "tsp-molten-salt-heat-accumulator3", enabled = false, energy_required = 5, ingredients = {{"tsp-molten-salt-heat-accumulator2", 2},{"steel-plate",10},{"heat-pipe",2},{"tsp-molten-salt",60}}, result = "tsp-molten-salt-heat-accumulator3" }, { type = "recipe", name = "tsp-recycle-Heat-Accumulator3", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-accumulator3.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-molten-salt-heat-accumulator3",1}}, results = {{"steel-plate", 102}, {"iron-plate", 48},{"copper-plate", 168},} }, { type = "recipe", name = "tsp-salt-evaporation-pond", enabled = false, energy_required = 5, ingredients = {{"iron-plate", 10}, {"copper-plate", 10}, {"pipe",5}}, result = "tsp-salt-evaporation-pond" }, { type = "recipe", name = "tsp-thermal-solar-panel", enabled = false, energy_required = 5, ingredients = {{"iron-plate", 4}, {"copper-plate", 10}, {"tsp-basic-heat-pipe",4}}, result = "tsp-thermal-solar-panel" }, { type = "recipe", name = "tsp-thermal-solar-panel2", enabled = false, energy_required = 7, ingredients = {{"steel-plate", 2}, {"tsp-thermal-solar-panel", 1}, {"electronic-circuit",2},{"tsp-molten-salt",15}}, result = "tsp-thermal-solar-panel2" }, { type = "recipe", name = "tsp-thermal-solar-panel3", enabled = false, energy_required = 7, ingredients = {{"steel-plate", 4}, {"tsp-thermal-solar-panel2", 1},{"tsp-molten-salt",30}}, result = "tsp-thermal-solar-panel3" }, { type = "recipe", name = "tsp-thermal-solar-panel4", enabled = false, energy_required = 7, ingredients = {{"steel-plate", 6}, {"tsp-thermal-solar-panel3", 1},{"tsp-molten-salt",40}}, result = "tsp-thermal-solar-panel4" }, { type = "recipe", name = "tsp-recycle-solar-panel", icon = "__thermal-solar-power__/graphics/icons/solar-panel1.png", icon_size = 32, subgroup = "energy", enabled = true, hidden = true, category = "tsp-recycle-solar-items", energy_required = 1, ingredients = {{"tsp-thermal-solar-panel", 1}}, results = {{"iron-plate", 16}, {"copper-plate", 22},}, }, { type = "recipe", name = "tsp-recycle-solar-panel2", icon = "__thermal-solar-power__/graphics/icons/solar-panel2.png", icon_size = 32, subgroup = "energy", enabled = true, hidden = true, category = "tsp-recycle-solar-items", energy_required = 1, ingredients = {{"tsp-thermal-solar-panel2", 1}}, results = {{"steel-plate", 2},{"electronic-circuit",2},{"iron-plate", 16}, {"copper-plate", 22},}, }, { type = "recipe", name = "tsp-recycle-solar-panel3", enabled = true, icon = "__thermal-solar-power__/graphics/icons/solar-panel3.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-thermal-solar-panel3", 1}}, results = {{"steel-plate", 6},{"electronic-circuit",2},{"iron-plate", 16}, {"copper-plate", 22},}, }, { type = "recipe", name = "tsp-recycle-solar-panel4", enabled = true, icon = "__thermal-solar-power__/graphics/icons/solar-panel4.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-thermal-solar-panel4", 1}}, results = {{"steel-plate", 12},{"electronic-circuit",2},{"iron-plate", 16}, {"copper-plate", 22},}, }, }) -- ALL HEAT EXCHANGER if settings.startup["heat-exchanger-enabled"].value then data:extend({ { type = "recipe", name = "tsp-basic-heat-exchanger", enabled = false, energy_required = 5, ingredients = { {"iron-plate", 20}, {"copper-plate", 50}, {"pipe",10} }, result = "tsp-basic-heat-exchanger", }, { type = "recipe", name = "tsp-recycle-heat-exchanger", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-boiler1.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-basic-heat-exchanger", 1}}, results = {{"iron-plate", 20}, {"copper-plate", 50},{"pipe",10},}, }, { type = "recipe", name = "tsp-basic-heat-exchanger2", enabled = false, energy_required = 5, ingredients = { {"tsp-basic-heat-exchanger", 1}, {"steel-plate",10} }, result = "tsp-basic-heat-exchanger2", }, { type = "recipe", name = "tsp-recycle-heat-exchanger2", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-boiler2.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-basic-heat-exchanger2", 1}}, results = {{"steel-plate",10},{"iron-plate", 20}, {"copper-plate", 50},{"pipe",10},}, }, }) if not mods["bobpower"] then data:extend({ { type = "recipe", name = "tsp-basic-heat-exchanger3", enabled = false, energy_required = 5, ingredients = { {"tsp-basic-heat-exchanger2", 1}, {"steel-plate",10} }, result = "tsp-basic-heat-exchanger3", }, { type = "recipe", name = "tsp-recycle-heat-exchanger3", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-boiler3.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-basic-heat-exchanger3", 1}}, results = {{"steel-plate",20},{"iron-plate", 20}, {"copper-plate", 50},{"pipe",10},}, }, { type = "recipe", name = "tsp-basic-heat-exchanger4", enabled = false, energy_required = 5, ingredients = { {"tsp-basic-heat-exchanger3", 1}, {"plastic-bar",10} }, result = "tsp-basic-heat-exchanger4", }, { type = "recipe", name = "tsp-recycle-heat-exchanger4", enabled = true, icon = "__thermal-solar-power__/graphics/icons/heat-boiler4.png", icon_size = 32, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-basic-heat-exchanger4", 1}}, results = {{"plastic-bar",10},{"steel-plate",20},{"iron-plate", 20}, {"copper-plate", 50},{"pipe",10},}, }, }) end end -- ALL STEAM TURBINES if settings.startup["steam-turbines-enabled"].value and not mods["bobpower"] then data:extend({ { type = "recipe", name = "tsp-steam-engine-2", enabled = false, energy_required = 5, ingredients = { {"steam-engine", 1}, {"pipe",5}, {"steel-plate",10} }, result = "tsp-steam-engine-2", }, { type = "recipe", name = "tsp-recycle-steam-engine-2", enabled = true, icon = "__base__/graphics/icons/steam-engine.png", icon_size = 64, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-steam-engine-2", 1}}, results = {{"steel-plate",10},{"pipe",5},{"iron-plate",10},{"iron-gear-wheel",8}}, }, { type = "recipe", name = "tsp-steam-engine-3", enabled = false, energy_required = 5, ingredients = { {"tsp-steam-engine-2", 1}, {"electronic-circuit",1}, {"steel-plate",10} }, result = "tsp-steam-engine-3", }, { type = "recipe", name = "tsp-recycle-steam-engine-3", enabled = true, icon = "__base__/graphics/icons/steam-engine.png", icon_size = 64, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-steam-engine-3", 1}}, results = {{"steel-plate",20},{"electronic-circuit",1},{"pipe",5},{"iron-plate",10},{"iron-gear-wheel",8}}, }, { type = "recipe", name = "tsp-steam-engine-4", enabled = false, energy_required = 5, ingredients = { {"tsp-steam-engine-3", 1}, {"electronic-circuit",1}, {"steel-plate",10} }, result = "tsp-steam-engine-4", }, { type = "recipe", name = "tsp-recycle-steam-engine-4", enabled = true, icon = "__base__/graphics/icons/steam-engine.png", icon_size = 64, subgroup = "energy", energy_required = 1, hidden = true, category = "tsp-recycle-solar-items", ingredients = {{"tsp-steam-engine-4", 1}}, results = {{"steel-plate",30},{"electronic-circuit",2},{"pipe",5},{"iron-plate",10},{"iron-gear-wheel",8}}, }, }) end
print("Hello World") ---[[ -- Application object. local app = {} app.Url = "" print("1") -- Open TextBox to enter URL to Lua code to run. app.OpenUrlTextBox = function(self) mosync.SysOpenTextBox( "Enter URL", "http://divineprog.se/", mosync.MA_TB_TYPE_URL, 255, function(url) if nil == url then print("URL: nil!") else print("URL: " .. url) self.Url = url self:LoadAndRun() end end) end print("2") -- Load and run Lua code from current URL. app.LoadAndRun = function(self) -- Check that Url has some data. if #self.Url < 4 then return end -- Load the code and evaluate it. self:LoadUrl(self.Url, function(code) if nil == code then print("Could not get Lua code") else self:EvalLuaCode(code) end end) end print("3") app.LoadUrl = function(self, url, callbackFun) local connection = mosync.Connection:HttpCreate() connection:WhenDone(function(data, result) if nil == data then print("Could not download data from:") print(url) callbackFun(nil) else -- Zero terminate C string buffer and get a Lua string. mosync.SysBufferSetByte(data, result, 0) local text = mosync.SysBufferToString(data) mosync.SysFree(data) callbackFun(text) end connection:Close() end) connection:Get(url) end print("4") app.EvalLuaCode = function(self, code) local fun, parseError = loadstring(code) if nil == fun then print("Lua Parse Error:") print(parseError) mosync.maMessageBox("Lua Error", parseError) return end -- Hide the native UI and show the MoSync drawing screen. maWidgetScreenShow(MAW_CONSTANT_MOSYNC_SCREEN_HANDLE) -- Evaluate the code using a protected call. local result, runtimeError = pcall(fun) if false == result then print("Lua Runtime Error:") print(runtimeError) mosync.maMessageBox("Lua Error", runtimeError) end end print("5") ----[[ mosync.EventMonitor:OnKeyDown(function(key) if mosync.MAK_BACK == key or mosync.MAK_0 == key then mosync.EventMonitor:ExitEventLoop() elseif mosync.MAK_1 == key then app:OpenUrlTextBox() elseif mosync.MAK_2 == key then app:LoadAndRun() end end) print("6") --]] --[[ ProgramInfo = { ProgramName = "LuaPlayground", Version = 1, Date = "2011-02-21", Author = "Mikael Kindborg", Licence = "MIT", Comment = "Client that runs MobileLua programs." } -- Program: LuaPlayground.lua -- Author: Mikael Kindborg -- Description: Lua browser/editor ---------------------------------------------- -- Highjack the keydown function -- ---------------------------------------------- -- The global application state. GApplicationState = "RunningApplicationCode" -- Create and call a closure that sets up a custom -- keydown functon. We "highjack" the system onKeyDown -- function with our own function. This prevents the -- programmer from blocking/replacing the exit on back -- behaviour. System.onKeyDown = (function() -- "Instance variable" that refers to the user set -- keydown function. local userKeyDownFun = nil -- Set the keydown function that exits on back and -- calls the user set keydown function. System.onKeyDown(function(keyCode, nativeKeyCode) -- Always exit on MAK-BACK so that the user always -- can quit the program, even if "evil" code tries -- to prevent it. if MAK_BACK == keyCode then if "RunningUserCode" == GApplicationState then maWidgetScreenShow(TabScreen) GApplicationState = "RunningApplicationCode" else maExit(0) end end -- If there is a user set keydown function we call it. if nil ~= userKeyDownFun then userKeyDownFun(keyCode, nativeKeyCode) end end) -- This is our custom onKeyDown function. return function(keyDownFun) userKeyDownFun = keyDownFun end end)() ---------------------------------------------- -- Helper functions -- ---------------------------------------------- -- Helper function for parsing out the Lua code in a text. -- The code is within "-- MOBILELUA BEGIN --" and -- "-- MOBILELUA END --" tags. function ParseTextWithEmbeddedLuaCode(text) local startTag = "-- MOBILELUA BEGIN" local stopTag = "-- MOBILELUA END" local start = text:find(startTag, 0) local stop = text:find(stopTag, start) if nil == start or nil == stop then return nil else local code = text:sub(start, stop + stopTag:len()) return code end end function EvaluateCode(data) print("Evaluate code: "..data) -- Parse out the script. local code = ParseTextWithEmbeddedLuaCode(data) print("EvaluateCode 1") if nil == code then -- Assume it is a Lua program without tags. code = data print("EvaluateCode 2") end -- Parse the code. print("EvaluateCode 3") local fun, parseError = loadstring(code) print("EvaluateCode 4") if nil == fun then print("Lua Parse Error "..parseError) maMessageBox("Lua Error", parseError) else print("EvaluateCode 5") -- Hide the native UI and show the MoSync drawing screen. maWidgetScreenShow(MAW_CONSTANT_MOSYNC_SCREEN_HANDLE) -- Evaluate the code using a protected call. local result, runtimeError = pcall(fun) if false == result then print("Lua Runtime Error "..runtimeError) maWidgetScreenShow(TabScreen) maMessageBox("Lua Error", runtimeError) else GApplicationState = "RunningUserCode" end end end function LoadAndRunFromUrl(url) -- Function called on download complete. local loadAndRunScriptFun = function(data) if nil == data then maMessageBox("Could not download code", url) else EvaluateCode(data) end end -- Start the download. System.downloadText(url, loadAndRunScriptFun) end ---------------------------------------------- -- User interface creation -- ---------------------------------------------- -- Create the screen width url field and list of program urls. function CreateLoadProgramScreen() end --]]
local base64 = require("mbedtls").base64 local spec = require("test.spec").new() spec:describe("check class", function() assert(base64 ~= nil) assert(base64.class == "base64") end) spec:describe("enocde (small)", function() assert(base64 ~= nil) local input = [[lua base64 encode test]] local expected = [[bHVhIGJhc2U2NCBlbmNvZGUgdGVzdA==]] local output = base64.encode(input) assert(#output == #expected) assert(output == expected) end) spec:describe("decode (small)", function() assert(base64 ~= nil) local expected = [[lua base64 encode test]] local input = [[bHVhIGJhc2U2NCBlbmNvZGUgdGVzdA==]] local output = base64.decode(input) assert(#output == #expected) assert(output == expected) end) spec:describe("enocde (1000 chars)", function() assert(base64 ~= nil) local input = string.rep("a", 1000) local expected = [[YWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYQ==]] local output = base64.encode(input) assert(#output == #expected) assert(output == expected) end) spec:describe("decode (1000 chars)", function() assert(base64 ~= nil) local expected = string.rep("a", 1000) local input = [[YWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYQ==]] local output = base64.decode(input) assert(#output == #expected) assert(output == expected) end) spec:run() collectgarbage()
local Types = require(script.Parent.Parent.Types) type Array<T> = Types.Array<T> local function loadChildren(parent: Instance) local modules: Array<any> = {} for _, child in parent:GetChildren() do if child:IsA("ModuleScript") then table.insert(modules, require(child :: ModuleScript)) end end return modules end return loadChildren
local S = mobs.intllib -- custom particle effects local effect = function( pos, amount, texture, min_size, max_size, radius, gravity, glow) radius = radius or 2 min_size = min_size or 0.5 max_size = max_size or 1 gravity = gravity or -10 glow = glow or 0 minetest.add_particlespawner({ amount = amount, time = 0.25, minpos = pos, maxpos = pos, minvel = {x = -radius, y = -radius, z = -radius}, maxvel = {x = radius, y = radius, z = radius}, minacc = {x = 0, y = gravity, z = 0}, maxacc = {x = -20, y = gravity, z = 15}, minexptime = 0.1, maxexptime = 1, minsize = min_size, maxsize = max_size, texture = texture, glow = glow, }) end -- Sand Monster by PilzAdam mobs:register_mob("mobs_monster:sand_monster", { type = "monster", passive = false, attack_type = "dogfight", pathfinding = true, --specific_attack = {"player", "mobs_npc:npc"}, --ignore_invisibility = true, reach = 2, damage = 1, hp_min = 4, hp_max = 20, armor = 100, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "mobs_sand_monster.b3d", textures = { {"mobs_sand_monster.png"}, {"mobs_sand_monster2.png"}, }, blood_texture = "default_desert_sand.png", makes_footstep_sound = true, sounds = { random = "mobs_sandmonster", }, walk_velocity = 1.5, run_velocity = 4, view_range = 8, --15 jump = true, floats = 0, drops = { {name = "default:desert_sand", chance = 1, min = 3, max = 5}, }, water_damage = 3, lava_damage = 4, light_damage = 0, fear_height = 4, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 39, walk_start = 41, walk_end = 72, run_start = 74, run_end = 105, punch_start = 74, punch_end = 105, }, immune_to = { {"default:shovel_wood", 3}, -- shovels deal more damage to sand monster {"default:shovel_stone", 3}, {"default:shovel_bronze", 4}, {"default:shovel_steel", 4}, {"default:shovel_mese", 5}, {"default:shovel_diamond", 7}, }, --[[ custom_attack = function(self, p) local pos = self.object:get_pos() minetest.add_item(pos, "default:sand") end, ]] on_die = function(self, pos) pos.y = pos.y + 0.5 mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5) pos.y = pos.y + 0.25 mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5) end, --[[ on_rightclick = function(self, clicker) local tool = clicker:get_wielded_item() local name = clicker:get_player_name() if tool:get_name() == "default:sand" then self.owner = name self.type = "npc" mobs:force_capture(self, clicker) end end, ]] }) if not mobs.custom_spawn_monster then mobs:spawn({ name = "mobs_monster:sand_monster", nodes = {"default:desert_sand"}, chance = 7000, active_object_count = 2, min_height = 0, }) end mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1) mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
ITEM.name = "Makarov" ITEM.description = "A Russian steel-framed police pistol that fires 9x18 Makarov." ITEM.model = "models/weapons/ethereal/w_makarov.mdl" ITEM.class = "cw_kk_ins2_makarov" ITEM.weaponCategory = "secondary" ITEM.width = 2 ITEM.height = 1 ITEM.price = 400 ITEM.weight = 2
local uv = require 'couv' local Buffer = uv.Buffer local exports = {} exports['uv.fs.open.sync.OK'] = function(test) local fd = uv.fs.open('couv.lua', 'r', '0666') test.is_number(fd) uv.fs.close(fd) -- try to close twice local ok, err = pcall(uv.fs.close, fd) test.ok(not ok) test.equal(string.sub(err, -string.len('EBADF'), -1), 'EBADF') test.done() end exports['uv.fs.open.sync.ENOENT'] = function(test) local ok, err = pcall(function() uv.fs.open('not_exist_file', 'r', '0666') end) test.ok(not ok) test.equal(string.sub(err, -string.len('ENOENT'), -1), 'ENOENT') test.done() end exports['uv.fs.open.async.OK'] = function(test) coroutine.wrap(function() local fd = uv.fs.open('couv.lua', 'r', '0666') test.is_number(fd) uv.fs.close(fd) test.done() end)() uv.run() end exports['uv.fs.open.async.ENOENT'] = function(test) coroutine.wrap(function() local ok, err = pcall(function() uv.fs.open('not_exist_file', 'r', '0666') end) test.ok(not ok) test.equal(string.sub(err, -string.len('ENOENT'), -1), 'ENOENT') test.done() end)() uv.run() end exports['uv.fs.stat.sync'] = function(test) local stat = uv.fs.stat('Makefile') test.ok(stat) test.ok(stat:isFile()) test.done() end exports['uv.fs.stat.async'] = function(test) coroutine.wrap(function() local stat = uv.fs.stat('couv.lua') test.ok(stat:isFile()) test.done() end)() uv.run() end exports['uv.fs.write_and_read.sync'] = function(test) local path = '_test_uv.fs.write_and_read.sync' local fd = uv.fs.open(path, 'w', '0666') local str = 'Hello, libuv!\n' local n = uv.fs.write(fd, str) test.equal(n, #str) uv.fs.close(fd) fd = uv.fs.open(path, 'r') local buf = Buffer.new(#str) n = uv.fs.read(fd, buf) test.equal(buf:toString(), str) uv.fs.close(fd) uv.fs.unlink(path) test.done() end exports['uv.fs.write_and_read.async'] = function(test) coroutine.wrap(function() local path = '_test_uv.fs.write_and_read.async' local fd = uv.fs.open(path, 'w', '0666') local str = 'Hello, libuv!\n' local n = uv.fs.write(fd, str) test.equal(n, #str) uv.fs.close(fd) fd = uv.fs.open(path, 'r') local buf = Buffer.new(#str) n = uv.fs.read(fd, buf) test.equal(buf:toString(), str) uv.fs.close(fd) uv.fs.unlink(path) test.done() end)() uv.run() end exports['uv.fs.unlink.sync'] = function(test) local path = '_test_uv.fs.unlink.sync' local fd = uv.fs.open(path, 'w', '0666') uv.fs.close(fd) uv.fs.unlink(path) test.ok(true) test.done() end exports['uv.fs.unlink.async'] = function(test) coroutine.wrap(function() local path = '_test_uv.fs.unlink.async' local fd = uv.fs.open(path, 'w', '0666') uv.fs.close(fd) uv.fs.unlink(path) test.ok(true) test.done() end)() uv.run() end exports['uv.fs.mkdir_rmdir.sync'] = function(test) local path = '_test_fs_mkdir_rmdir.sync' uv.fs.mkdir(path) local stat = uv.fs.stat(path) test.ok(stat:isDirectory()) uv.fs.rmdir(path) test.done() end exports['uv.fs.mkdir_rmdir.async'] = function(test) coroutine.wrap(function() local path = '_test_fs_mkdir_rmdir.async' uv.fs.mkdir(path) local stat = uv.fs.stat(path) test.ok(stat:isDirectory()) uv.fs.rmdir(path) test.done() end)() uv.run() end exports['uv.fs.rename_dir.sync'] = function(test) local oldPath = '_test_fs_rename_dir.sync.old' local newPath = '_test_fs_rename_dir.sync.new' test.ok(not uv.fs.exists(oldPath)) test.ok(not uv.fs.exists(newPath)) uv.fs.mkdir(oldPath) test.ok(uv.fs.exists(oldPath)) test.ok(not uv.fs.exists(newPath)) uv.fs.rename(oldPath, newPath) test.ok(not uv.fs.exists(oldPath)) test.ok(uv.fs.exists(newPath)) uv.fs.rmdir(newPath) test.done() end exports['uv.fs.rename_dir.async'] = function(test) coroutine.wrap(function() local oldPath = '_test_fs_rename_dir.async.old' local newPath = '_test_fs_rename_dir.async.new' test.ok(not uv.fs.exists(oldPath)) test.ok(not uv.fs.exists(newPath)) uv.fs.mkdir(oldPath) test.ok(uv.fs.exists(oldPath)) test.ok(not uv.fs.exists(newPath)) uv.fs.rename(oldPath, newPath) test.ok(not uv.fs.exists(oldPath)) test.ok(uv.fs.exists(newPath)) uv.fs.rmdir(newPath) test.done() end)() uv.run() end exports['uv.fs.ftruncate.sync'] = function(test) local path = '_test_fs_ftruncate.sync' local fd = uv.fs.open(path, 'w', '0666') local str = 'Hello, libuv!\n' local n = uv.fs.write(fd, str) uv.fs.ftruncate(fd, 5) local stat = uv.fs.stat(path) test.equal(stat:size(), 5) uv.fs.ftruncate(fd) stat = uv.fs.stat(path) test.equal(stat:size(), 0) uv.fs.close(fd) uv.fs.unlink(path) test.done() end exports['uv.fs.ftruncate.async'] = function(test) coroutine.wrap(function() local path = '_test_fs_ftruncate.async' local fd = uv.fs.open(path, 'w', '0666') local str = 'Hello, libuv!\n' local n = uv.fs.write(fd, str) uv.fs.ftruncate(fd, 5) local stat = uv.fs.stat(path) test.equal(stat:size(), 5) uv.fs.ftruncate(fd) stat = uv.fs.stat(path) test.equal(stat:size(), 0) uv.fs.close(fd) uv.fs.unlink(path) test.done() end)() uv.run() end return exports
local M = {} local vim = vim local loop = vim.loop local api = vim.api M.items = {} M.callback = false -- onDirScanned handler for vim.loop local function onDirScanned(_, data) if data then local function iter() return vim.loop.fs_scandir_next(data) end for name, type in iter do table.insert(M.items, {type = type, name=name}) end end M.callback = true end local fileTypesMap = setmetatable({ file = "(file)", directory = "(dir)", char = "(char)", link = "(link)", block = "(block)", fifo = "(pipe)", socket = "(socket)" }, {__index = function() return '(unknown)' end }) M.getCompletionItems = function(prefix, score_func) local complete_items = {} for _, val in ipairs(M.items) do local score = score_func(prefix, val.name) if score < #prefix/3 or #prefix == 0 then table.insert(complete_items, { word = val.name, kind = 'Path', menu = fileTypesMap[val.type], score = score, icase = 1, dup = 1, empty = 1, }) end end return complete_items end M.getCallback = function() return M.callback end M.triggerFunction = function() local pos = api.nvim_win_get_cursor(0) local line = api.nvim_get_current_line() local line_to_cursor = line:sub(1, pos[2]) local keyword if vim.v.completed_item ~= nil and vim.v.completed_item.kind == 'Path' and line_to_cursor:find(vim.v.completed_item.word) then keyword = M.keyword..vim.v.completed_item.word..'/' else M.keyword = nil keyword = line_to_cursor:match("[^%s\"\']+%S*/?$") end if keyword ~= nil and keyword ~= '/' then local index = string.find(keyword:reverse(), '/') if index == nil then index = keyword:len() + 1 end local length = string.len(keyword) - index + 1 keyword = string.sub(keyword, 1, length) end local path = vim.fn.expand('%:p:h') if keyword ~= nil then local expanded_keyword = vim.fn.glob(keyword) local home = vim.fn.expand("$HOME") if expanded_keyword:sub(1, 1) == '/' or string.find(expanded_keyword, home) ~= nil then path = expanded_keyword else path = vim.fn.expand('%:p:h') path = path..'/'..keyword end end M.keyword = keyword M.items = {} loop.fs_scandir(path, onDirScanned) end return M
-- addBuilding -- Author: datvm -- DateCreated: 1/23/2019 5:22:35 PM -------------------------------------------------------------- print("OP Building Loaded!") function ESOAddB(iPlayer, iCityID) local pPlayer = Players[iPlayer] local pBuilding = GameInfo.Buildings["BUILDING_OP_BUILDING"].Index if pPlayer:IsHuman() then local pCity = pPlayer:GetCities():FindID(iCityID) local pCityPlotIndex = Map.GetPlot(pCity:GetX(), pCity:GetY()):GetIndex() local pCityBuildings = pCity:GetBuildings() local pCityBuildQ = pCity:GetBuildQueue() if not pCityBuildings:HasBuilding(pBuilding) then pCityBuildQ:CreateIncompleteBuilding(pBuilding, pCityPlotIndex, 100) end end end Events.CityTileOwnershipChanged.Add(ESOAddB)
-- sampswap v0.1.0 -- -- -- llllllll.co/t/sampswap -- -- -- -- ▼ instructions below ▼ -- -- E1 selects a track -- E2 selects a parameter -- E3 modifies parameter -- K2 generates track -- K3 toggles playing include("sampswap/lib/utils") UI=require("ui") if not string.find(package.cpath,"/home/we/dust/code/sampswap/lib/") then package.cpath=package.cpath..";/home/we/dust/code/sampswap/lib/?.so" end json=require("cjson") local lattice_=require("lattice") sample_=include("sampswap/lib/sample") -- local crowseq=include("sampswap/lib/crowseq") engine.name="Sampswap" SENDOSC="/home/we/dust/data/sampswap/sendosc" WORKDIR="/tmp/sampswap/" NRTREADY="/tmp/nrt-scready" PROGRESSFILE="/tmp/sampswap/progress" INSTALLINGFILE="/tmp/sampswap_installing" shift=false global_progress_file_exists=false global_installing_file_exists=true function init() loading=true samplei=1 sample=nil current_tempo=clock.get_tempo() lattice=lattice_:new() lattice_beats=-1 pattern=lattice:new_pattern{ action=function(t) if global_installing_file_exists then do return end end loading=not util.file_exists(NRTREADY) if sample==nil then sample={} for i=1,4 do sample[i]=sample_:new{id=i} end params:default() for i=1,4 do sample[i]:default() end end lattice_beats=lattice_beats+1 local tozero={} if sample~=nil then for i,smpl in ipairs(sample) do if smpl:update_beat(lattice_beats) then table.insert(tozero,i) end end end if #tozero==1 then engine.tozero1(tozero[1]) elseif #tozero==2 then engine.tozero2(tozero[1],tozero[2]) elseif #tozero==3 then engine.tozero3(tozero[1],tozero[2],tozero[3]) end global_progress_file_exists=util.file_exists(PROGRESSFILE) if global_progress_file_exists then progress_current=tonumber(util.os_capture("tail -n1 "..PROGRESSFILE)) else progress_current=nil end end, division=1/4 } -- if norns.crow.connected() then -- cs=crowseq:new() -- crowpattern=lattice:new_pattern{ -- action=function(t) -- cs:emit() -- end, -- division=1/16, -- } -- end lattice:start() -- startup scripts startup_clock=clock.run(function() os.execute(_path.code.."sampswap/lib/install.sh 2>&1 | tee /tmp/sampswap.log &") end) clock_redraw=clock.run(function() while true do clock.sleep(1/10) if global_installing_file_exists then global_installing_file_exists=util.file_exists(INSTALLINGFILE) else if sample~=nil and sample[samplei]~=nil then sample[samplei]:update() end end redraw() end end) end function enc(k,d) if loading then do return end end if d>0 then d=1 elseif d<0 then d=-1 end if k==1 then samplei=util.clamp(samplei+d,1,4) elseif k==2 then for i=1,4 do sample[i]:option_sel_delta(samplei,d) end elseif k==3 then sample[samplei]:option_set_delta(d) end end function key(k,z) if k==1 then shift=z==1 elseif k==2 and z==1 then if loading then do return end end sample[samplei]:swap() elseif k==3 and z==1 then if shift then lattice_beats=-1 lattice:hard_restart() else sample[samplei]:toggle_playing() end end end function redraw() screen.clear() screen.aa(0) if global_installing_file_exists then screen.move(64,32) screen.text_center("installing sampswap...") else if sample~=nil and sample[samplei]~=nil then sample[samplei]:redraw(sample,progress_current) end end screen.update() end function cleanup() print("cleaning up script...") os.execute("/home/we/dust/code/sampswap/lib/cleanup.sh") if lattice~=nil then if lattice.superclock_id~=nil then print("canceling lattice clock") clock.cancel(lattice.superclock_id) end end if sample~=nil then for _,smpl in ipairs(sample) do if smpl.cmd_clock~=nil then clock.cancel(smpl.cmd_clock) end end end if clock_redraw~=nil then clock.cancel(clock_redraw) end if startup_clock~=nil then clock.cancel(startup_clock) end print("finished cleaning") end
--[[------------------------------------------------------ # Very fast xml parser The parser does not return information on comments, declarations, doctypes and pi nodes. These are validly parsed but not returned. This module is part of [lubyk](http://lubyk.org) project. Install with [luarocks](http://luarocks.org) or [luadist](http://luadist.org). $ luarocks install xml or luadist install xml Dump a table to xml example: local xml = require 'xml' --]]------------------------------------------------------ local core = require 'xml.core' local lub = require 'lub' local lib = core.Parser -- ## Parser types -- The following constants can be used with #new when creating a parser. -- Depending on the type, the parser behavior is different. The default type is -- Default. -- Default parser type. Translates xml entities (needs to make an internal -- copy of the lua string). -- lib.Default -- Same as default but trims leading and trailing whitespace. -- lib.TrimWhitespace -- Faster then default, does not translate xml entities. Parses data nodes. -- lib.NonDestructive -- Like xml.NonDestructive but does not parse data nodes. -- lib.Fastest -- Create a new parser. `type` flag is optional. If you are using the default -- parser, you can simply use [xml.parse](xml.html#parse). -- Usage example: -- -- local xml = require 'xml' -- local parser = xml.Parser(xml.Parser.Fastest) -- function lib.new(type) -- Parse an xml string and return a Lua table. See [lua/xml](xml.html) -- for the format of the returned table. Usage: -- -- local data = parser:parse(some_xml_string) -- --> lua table -- function lib:parse(str) -- Parse xml from file `path` and return a Lua table. See [lua/xml](xml.html) -- for the format of the returned table. Usage: -- -- local data = parser:load(path_to_file) -- --> lua table function lib:load(path) return self:parse(lub.content(path)) end return lib
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. carbine_ee3 = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Ee3 carbine", directObjectTemplate = "object/weapon/ranged/carbine/carbine_ee3.iff", craftingValues = { {"mindamage",56,90,0}, {"maxdamage",91,163,0}, {"attackspeed",5.3,3.7,1}, {"woundchance",8,16,0}, {"roundsused",30,65,0}, {"hitpoints",750,1500,0}, {"zerorangemod",-35,-35,0}, {"maxrangemod",-50,-50,0}, {"midrange",40,40,0}, {"midrangemod",5,15,0}, {"attackhealthcost",33,18,0}, {"attackactioncost",52,28,0}, {"attackmindcost",26,14,0}, }, customizationStringNames = {}, customizationValues = {}, -- randomDotChance: The chance of this weapon object dropping with a random dot on it. Higher number means less chance. Set to 0 to always have a random dot. randomDotChance = 800, junkDealerTypeNeeded = JUNKWEAPONS, junkMinValue = 25, junkMaxValue = 45 } addLootItemTemplate("carbine_ee3", carbine_ee3)
-- 获取参数 local requestIDKey = KEYS[1] local currentRequestID = ARGV[1] -- 判断requestID一致性 if redis.call('hget',KEYS[1],'lockKey') == currentRequestID then -- requestID相同,重入次数自减 local currentCount = redis.call('hincrby',KEYS[1],'lockCount',-1) if currentCount == 0 then -- 重入次数为0,删除锁 redis.call('del',KEYS[1]) return 1 else return 0 end else return 0 end
--; ============================================================ --; Lua Weather --; ============================================================ function setWeatherInput() SKIN:Bang('!CommandMeasure MeterSkinInputWeather "ExecuteBatch 1"') end function setWeatherApply() SKIN:Bang('!RefreshGroup WeatherCast') end function openLocation() SKIN:Bang('https://weather.codes') end --; ============================================================ hoverSelect = { ["Over"] = { colorCode = "255,215,0", colorWeather = "255,215,0", colorApply = "255,215,0" }, ["Leave"] = { colorCode = "255,255,255", colorWeather = "255,255,255", colorApply = "255,255,255" } } function setWeatherCode(selectedHover) SKIN:Bang('!SetOption MeterWeatherActive FontColor "' .. hoverSelect[selectedHover]['colorCode'] .. '"') SKIN:Bang('!Update') end function setWeatherInsert(selectedHover) SKIN:Bang('!SetOption MeterLocationActive FontColor "' .. hoverSelect[selectedHover]['colorWeather'] .. '"') SKIN:Bang('!Update') end function setHoverWeatherApply(selectedHover) SKIN:Bang('!SetOption MeterApplyButton FontColor "' .. hoverSelect[selectedHover]['colorApply'] .. '"') SKIN:Bang('!Update') end
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local InAction = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) Citizen.CreateThread(function() while true do Citizen.Wait(5) for i=1, #Config.revList do local revID = Config.revList[i] local distance = GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), revID.coords.x, revID.coords.y, revID.coords.z, true) if distance < Config.MaxDistance and InAction == false then if not Config.AlwaysAllow then ESX.TriggerServerCallback('revivescript:getConnectedEMS', function(amount) if amount < Config.ServiceCount then ESX.Game.Utils.DrawText3D({ x = revID.coords.x, y = revID.coords.y, z = revID.coords.z + 1 }, revID.text, 1.2, 2) --DrawText3D({ x = revID.coords.x, y = revID.coords.y, z = revID.coords.z}, 'Test: ' .. revID.text) if IsControlJustReleased(0, Keys['E']) then revActive(revID.coords.x, revID.coords.y, revID.coords.z, revID.heading, revID) end end end) else ESX.Game.Utils.DrawText3D({ x = revID.coords.x, y = revID.coords.y, z = revID.coords.z + 1 }, revID.text, 1.2, 2) --DrawText3D({ x = revID.coords.x, y = revID.coords.y, z = revID.coords.z}, 'Test: ' .. revID.text) if IsControlJustReleased(0, Keys['E']) then revActive(revID.coords.x, revID.coords.y, revID.coords.z, revID.heading, revID) end end end end end end) function RespawnPed(ped, coords, heading) SetEntityCoordsNoOffset(ped, 321.97, -590.64, 43.28, false, false, false, true) NetworkResurrectLocalPlayer(321.97, -590.64, 43.28, 157.03, true, false) SetPlayerInvincible(ped, false) TriggerEvent('playerSpawned', 321.97, -590.64, 43.28) ClearPedBloodDamage(ped) end function revActive(x, y, z, heading, source) ESX.TriggerServerCallback('revivescript:checkMoney', function(hasEnoughMoney) if hasEnoughMoney then InAction = true Citizen.CreateThread(function () Citizen.Wait(5) local health = GetEntityHealth(PlayerPedId()) if (health < 300) then if InAction == true then local formattedCoords = { x = 321.97, y = -590.64, z = 43.28 } local playerID = ESX.Game.GetPlayerServerId ESX.SetPlayerData('lastPosition', formattedCoords) ESX.SetPlayerData('loadout', {}) TriggerServerEvent('esx_ambulancejob:revive', playerID) TriggerServerEvent('revivescript:pay') RespawnPed(PlayerPedId(), formattedCoords, 157.03) TriggerServerEvent('esx:updateLastPosition', formattedCoords) StopScreenEffect('DeathFailOut') DoScreenFadeIn(800) ESX.ShowNotification('You have been revived.') ClearPedTasks(GetPlayerPed(-1)) FreezeEntityPosition(GetPlayerPed(-1), false) SetEntityCoords(GetPlayerPed(-1), x + 1.0, y, z) InAction = false end elseif (health == 200) then ESX.ShowNotification('You do not need medical attention') end end) else ESX.ShowNotification('You do not have $' .. Config.Price .. ' to pay doctors.') end end) end Citizen.CreateThread(function() while true do Citizen.Wait(0) SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0) end end)