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--// Vortex Gauntlets created by SavageMunkey --// Thx for ideas and help: dangerspookycanyon(3 Attack Ideas, Body Suit Prototypes),georgeyeo(RayCast help), AltairStarMaster(like 99999999 attack ideas), and others Plr = game.Players.LocalPlayer Char = Plr.Character Mouse = Plr:GetMouse() local sine,change = 0,1 ------------------------ local OverallHealth = 100 --// Only thing you need to change #1 local Energy = 5000--// Only thing you need to change #2 local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3 local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount) --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage ------------------------ RageMode = false --// Don't touch, is for variable --- ------------------------ game:FindService'SoundService':ClearAllChildren() local mx = Energy --game:FindService'SoundService'.AmbientReverb = 'ConcertHall' local anglefor = 0 local candash = true Keyz = { A = false; B = false; C = false; D = false; E = false; F = false; G = false; H = false; I = false; J = false; K = false; L = false; M = false; N = false; O = false; P = false; Q = false; R = false; S = false; T = false; U = false; V = false; W = false; X = false; Y = false; Z = false; }; Flyin = false local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid' local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle' DS = false local canslam = true local DebounceFallin = false local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false pcall(function() hed['Running']:Destroy() end) local lRS = game["Run Service"].RenderStepped local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat local lrs,rs = lRS,sRS local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce local DBP = false Weld = function(P0,P1,CF) local W = Instance.new('Weld',P1) W.Part0 = P0 W.Part1 = P1 W.C1 = CF return W end; NewSound = function(Parent, Id, Pitch ,Volume) local Sound = Instance.new('Sound',Parent) Sound.Volume = Volume Sound.Pitch = Pitch Sound.SoundId = 'rbxassetid://'..Id return Sound end; ---- ---- wait() hw = Weld(torso,hed,CFrame.new(0,-1.5,0)); torr = Weld(root,torso,CFrame.new(0,0,0)); raw = Weld(torso,rarm,CFrame.new(-1.5,0,0)); law = Weld(torso,larm,CFrame.new(1.5,0,0)); rlw = Weld(torso,rleg,CFrame.new(-.5,2,0)); llw = Weld(torso,lleg,CFrame.new(.5,2,0)); ---- clerp = function(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]] end lerp = function(c1,c2,al) return c1:lerp(c2,al) end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) delay(.1,function() if Object:IsA'Part' then Object.CanCollide = false Object.Locked = true end;end) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end ----// Right Claw VortexGauntlet = New("Model",Char,"VortexGauntlet",{}) Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),}) Mesh = New("BlockMesh",Main,"Mesh",{}) Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part1,"Mesh",{}) mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part2,"Mesh",{}) mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part3,"Mesh",{}) mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),}) Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),}) Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,}) mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart,"Mesh",{}) mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ----// Left Claw VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{}) Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),}) Mesh = New("BlockMesh",Main2,"Mesh",{}) Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part1a,"Mesh",{}) mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part2a,"Mesh",{}) mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),}) Mesh = New("BlockMesh",Part3a,"Mesh",{}) mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),}) Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),}) Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,}) mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,}) Mesh = New("BlockMesh",ClawPart2,"Mesh",{}) mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),}) ----// RightLegBrace RightLegBrace = New("Model",Char,"RightLegBrace",{}) Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)}) Mesh = New("BlockMesh",Latch,"Mesh",{}) Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace1,"Mesh",{}) mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace2,"Mesh",{}) mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace3,"Mesh",{}) mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) ----// LeftLegBrace LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{}) Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)}) Mesh = New("BlockMesh",Latcha,"Mesh",{}) Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace1a,"Mesh",{}) mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace2a,"Mesh",{}) mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Brace3a,"Mesh",{}) mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) ----// Exo Spine Chest = New("Model",Char,"Chest",{}) BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),}) ----// Battery Pack BatteryPack = New("Model",Char,"BatteryPack",{}) Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),}) Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),}) Mesh = New("BlockMesh",Top,"Mesh",{}) mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),}) Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),}) Mesh = New("BlockMesh",Outer,"Mesh",{}) mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),}) Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),}) Mesh = New("BlockMesh",Bottom,"Mesh",{}) mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),}) BatteryPack:MoveTo(CFrame.new(0,6,0).p) ----// Helmet Helmet = New("Model",Char,"Helmet",{}) HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),}) mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),}) ----// End rad = function(Int) return math.rad(tonumber(Int)) end; sin = function(Int) return math.sin(tonumber(Int)) end; cos = function(Int) return math.cos(tonumber(Int)) end; Angles = function(X,Y,Z) return CFrame.Angles(X,Y,Z); end; Euler = function(X,Y,Z) return CFrame.fromEulerAnglesXYZ(X,Y,Z); end; CF = function(X,Y,Z) return CFrame.new(X,Y,Z); end; --// Suit Welds local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0)) local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0)) local BraceWeld = Weld(rleg,Latch,CF(0,0,0)) local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0)) local ExoWeld = Weld(torso,BackLatch,CF(0,0,0)) local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775)) local InnerWeld = Weld(Inner,Outer,CF(0,0,0)) local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0)) local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0)) --\\ Suit Welds dmg=function(hit,Damage,Knockback,angle) local mana = 0 if DebounceHit == false then DebounceHit = true coroutine.resume(coroutine.create(function() wait(0.1) DebounceHit = false end)) if hit.Parent==nil then return end --CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then if mana < 400 then mana = mana + math.random(5,15) end if mana > 400 then mana = 400 end Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=7.8 then --CRIT=true Damage=Damage*3 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] --critsound(2) end if NO_OP == true then Damage = h.MaxHealth / Damage else Damage = Damage+math.random(0,9) end --warn('dmged') -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h.Health = h.Health - Damage -- showDamage(hit.Parent,Damage,.5) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.1) r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity= angle or Vector3.new(0,0,0) r.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Plr c.Parent=h game:GetService("Debris"):AddItem(c,.5) return h --CRIT=false --hitDeb=true --AttackPos=6 end end end function getAllParts(from) local t = {} function getParts(where) for i, v in pairs(where:children()) do if v:IsA("BasePart") then if v.Parent ~= Char and v.Parent.Parent ~= Char then table.insert(t, v) end end getParts(v) end end getParts(workspace) return t end Search = function(Object, ClassName, Function) for index,obj in next, Object:children() do if obj:IsA(tostring(ClassName)) then Function(obj) end end end TransClone = function(Trans) local md = Char md.Archivable = true local md2 = md:Clone() md2.Parent = workspace pcall(function() md2.BodyColors:Destroy() end) md.Archivable=false Search(md2,'Part',function(P) P.Transparency = .9 P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['VortexGauntlet'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['VortexGauntlet2'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['RightLegBrace'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['LeftLegBrace'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['Chest'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['BatteryPack'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) Search(md2['Helmet'],'Part',function(P) P.Transparency = Trans P.Material = 'Neon' P.BrickColor = BrickColor.new('Teal') end) return md2 end; TakeJuice = function(Amnt) if Energy - Amnt <= -1 then if dk == true then dk = false end if DebounceState == true then DebounceState = false end if Flyin == true then Flyin = false end if DBP == true then DBP = false end return false end if Energy - Amnt >= 0 then spawn(function() for i = 1,tonumber(Amnt) do Energy = Energy - 1 wait(i/(Amnt*10)) end end) end return true end; Charge = function(Amnt) if Energy < mx then for i = 1,tonumber(Amnt) do if Energy == mx then return end Energy = Energy + 1 wait(i/(Amnt*10)) end end end; --// Mesh Removing ypcall(function() hed.Mesh:Destroy() wait(.2) local HedMesh = Instance.new('BlockMesh',hed) HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002) HedMesh.Name = 'Mesh' end) for index,obj in next, Char:children() do if obj:IsA'CharacterMesh' then obj:Destroy() end if obj:IsA'Hat' then obj:Destroy() end end --\\ Mesh Removing function RayCast(pos1, pos2, maxDist, forward) local list = getAllParts(workspace) local pos0 = pos1 for dist = 1, maxDist, forward do lRS:wait() pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p for _, v in pairs(list) do local pos3 = v.CFrame:pointToObjectSpace(pos0) local s = v.Size if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then return pos0, v end end end return pos0, nil end HandleParts = function(Obj, Scale) Scale = Scale or 0 local P = Instance.new('Part',VortexGauntlet) P.Anchored = true P.Transparency = .3 P.FormFactor = 3 P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale) P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random()) P.Material = 'Neon' P.CanCollide = false P.BrickColor = BrickColor.new(SecondaryColor) local PM = Instance.new('BlockMesh',P) spawn(function() for i = 1,20 do PM.Scale = PM.Scale + Vector3.new(.05,.05,.05) P.Transparency = P.Transparency + .05 lRS:wait() end P:Destroy() end) end Trans = function(Numb) local R = function() ------------------------------------------------ spawn(function() for i = 1,20 do Part3.Transparency = Part3.Transparency + 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part2.Transparency = Part2.Transparency + 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part1.Transparency = Part1.Transparency + 1/Numb lRS:wait() end end) ------------------------------------------------ ------------------------------------------------ spawn(function() for i = 1,20 do Part3.Transparency = Part3.Transparency - 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part2.Transparency = Part2.Transparency - 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part1.Transparency = Part1.Transparency - 1/Numb lRS:wait() end end) ------------------------------------------------ end local L = function() ------------------------------------------------ spawn(function() for i = 1,20 do Part3a.Transparency = Part3a.Transparency + 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part2a.Transparency = Part2a.Transparency + 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part1a.Transparency = Part1a.Transparency + 1/Numb lRS:wait() end end) ------------------------------------------------ ------------------------------------------------ spawn(function() for i = 1,20 do Part3a.Transparency = Part3a.Transparency - 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part2a.Transparency = Part2a.Transparency - 1/Numb lRS:wait() end end) wait(.1) ---- spawn(function() for i = 1,20 do Part1a.Transparency = Part1a.Transparency - 1/Numb lRS:wait() end end) ------------------------------------------------ end spawn(R) spawn(L) end; newRay = function(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end Pulse = function(Parent, Angle, Sc, Increase) local Rng = Instance.new('Part',Parent) Rng.FormFactor = 3 Rng.Size = Vector3.new(.2,.2,.2) Rng.BrickColor = BrickColor.new(SecondaryColor) Rng.Anchored = true Rng.CFrame = Parent.CFrame*Angle local Msh = Instance.new('SpecialMesh',Rng) Msh.MeshId = 'rbxassetid://3270017' Msh.Scale = Sc spawn(function() for i = 1,Increase do Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0) Rng.Transparency = Rng.Transparency + 1/Increase lRS:wait() end Rng:Destroy() end) end; FaceMouse = function() local Torso = torso local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi local torso = Char:FindFirstChild'Torso' if torso then torsoPos = torso.CFrame.p dir = (mouse.Hit.p - torsoPos).unit torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0) end;end; CheckIfLanded = function() local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return false,nil end return true,Hit end; CL = function() local C = CheckIfLanded() if C == false then DebounceState = false dk = false DBP = false Flyin = false return end end; local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle toAxisAngle = function(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end Crown = function() local P = Instance.new('Part',VortexGauntlet) P.FormFactor = 3 P.Material = 'Neon' P.CanCollide = false P.Anchored = true P.Size = Vector3.new(2,2,2) local M = Instance.new('SpecialMesh',P) M.MeshId = 'rbxassetid://20329976' return P,M end; LerpCFrame = function(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end ApplyTrig = function(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end getm = function(obj) if obj:IsA'Part' then return obj:GetMass() else print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun return 0 end end; isnormal = function(plr) if plr:FindFirstChild'Torso' then if getm(plr.Torso) > 4 then return false end end return true end; Crater = function(Torso,Radius) spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,40 do local P = Instance.new("Part",VortexGauntlet) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end LazorBeam = function() DebounceState = true DBP = true dk = true Trans(4) local Bool = TakeJuice(25) if Bool == false then return end local S = NewSound(hed,164102008,1.5,1) S:Play() for i = 1,30 do FaceMouse() Char.Humanoid.WalkSpeed = 5 llw.C0 = clerp(llw.C0, CF(0,0,0),.15) rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15) law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15) raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15) lRS:wait() end Trans(6) wait(.05) for i = 1,30 do FaceMouse() HandleParts(Main,i/75) local ang = rad(math.random(-360,360)) --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) lRS:wait() end local Beam = Cylinder:Clone() Beam.mot:Destroy() Beam.Parent = VortexGauntlet Beam.Mesh.Scale = Vector3.new(1,1,1) Beam.Anchored = true --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1) local Count = 0 --Pulse() --wait(.5) --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end) --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end) local S = NewSound(Beam,228343271,.95,1) S:Play() local S = NewSound(Beam,231917744,.95,1) S:Play() local S = NewSound(hed,154454228,1,1) --S:Play() local Tbl = {Main, Char, Beam} local Angl = 0 for i = 1,60 do Angl = Angl+rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) Trans(2) local ang = rad(math.random(-360,360)) spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) FaceMouse() Count = Count + i FaceMouse() Count = Count + i local StartPos = (Main.CFrame*CF(0,0,0)) local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2) local P = Instance.new('Part') table.insert(Tbl,P) local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) local ph local mag if Hit then if Hit and Hit.Parent:FindFirstChild'Humanoid' then local h = dmg(Hit,9,3) end if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then local bv = Instance.new('BodyVelocity',Hit) local hih = 50000 bv.maxForce = Vector3.new(hih,hih,hih) bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0) spawn(function() wait(.1) bv:Destroy() end) end if Hit.CanCollide == false then table.insert(Tbl,Hit) end --Count = (StartPos.p-Hit.CFrame.p).magnitude P.Parent = VortexGauntlet P.FormFactor = 3 P.TopSurface,P.BottomSurface = 10,10 P.Size = Vector3.new(2,2,2) P.Anchored = true P.Position = Pos P.BrickColor = BrickColor.new(SecondaryColor) P.Transparency = .2 P.CanCollide = false P.Material = Enum.Material.Neon P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P.Transparency = P.Transparency + 1/C lRS:wait() end; P:Destroy() end) mag = (Main.CFrame.p-Pos).magnitude else mag = (Main.CFrame.p-Pos).magnitude end local Down = 0--.125 Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down) --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) --// print(hit.Name) torso.Anchored = false lRS:wait() --BTouch:disconnect() end--]] torso.Anchored = false spawn(function() local C = 40 for i = 1,C do pcall(function() Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2) end) pcall(function() Beam.Transparency = Beam.Transparency + 1/C end) lRS:wait() end;Beam:Destroy() DBP = false end) wait(.1) dk = false DebounceState = false end BeamThrust = function() DBP = true DebounceState = true dk = true Flyin = true Keyz.R = true local C,Below = CheckIfLanded() if C == false then DebounceState = false dk = false DBP = false Flyin = false return end for i = 1,9 do --FaceMouse() HandleParts(Main, i/75) HandleParts(Main2,i/75) Char.Humanoid.WalkSpeed = 7 torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3) hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3) lRS:wait() end wait(.05) --for i = 1,30 do HandleParts(Main,1.5) HandleParts(Main2,1.5) local ang = rad(math.random(-360,360)) --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) lRS:wait() --end local S = NewSound(Main,231917744,.95,1) S:Play() local S = NewSound(Main2,231917744,.95,1) S:Play() local S = NewSound(Main,231917744,.95,1) --:Play() local S = NewSound(Main2,231917744,.95,1) --S:Play() local S = NewSound(Main,231917744,.95,1) --S:Play() local S = NewSound(Main2,231917744,.95,1) --S:Play() local Loop = NewSound(torso,194908109,1,1) Loop.Looped = true Loop:Play() Trans(2) local H = 0 local Beam = Cylinder:Clone() Beam.mot:Destroy() Beam.Name = 'BEAMM' Beam.Parent = VortexGauntlet Beam.Mesh.Scale = Vector3.new(1,1,1) Beam.Anchored = true local Beam2 = Beam:Clone() Beam2.Parent = VortexGauntlet2 local Count = 0 local bv = Instance.new('BodyVelocity',torso) bv.Name = 'localbv' bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) local Tbl = {Main, Char, Beam, Beam2} local Angl = 0 repeat local Bool2 = TakeJuice(25) if Bool2 == false then break end for i = 1,45/2 do --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3) hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3) Angl = Angl+rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35) FaceMouse() H = H+.4 bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2 --wait() --Trans(4) local S = NewSound(hed,145099824,1,1) --S:Play() --Trans(6) --FaceMouse() Count = Count + 25 local StartPos = (Main.CFrame*CF(0,0,0)) local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) local P = Instance.new('Part') table.insert(Tbl,P) local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) local ph local mag local StartPos2 = (Main2.CFrame*CF(0,0,0)) local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count) local P2 = Instance.new('Part') local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2}) local mag2 if Hit then if Hit.CanCollide == false then Tbl[Hit] = Hit end P.Parent = VortexGauntlet P.FormFactor = 3 P.TopSurface,P.BottomSurface = 10,10 P.Size = Vector3.new(2,2,2) P.Anchored = true P.Position = Pos P.BrickColor = BrickColor.new(SecondaryColor) P.Transparency = .2 P.CanCollide = false P.Material = Enum.Material.Neon P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P.Transparency = P.Transparency + .8/C lRS:wait() end; game.Debris:AddItem(P,10) spawn(function() wait(2) P.BrickColor = BrickColor.Black() end) end) mag = (Main.CFrame.p-Pos).magnitude else mag = (Main.CFrame.p-Pos).magnitude end if Hit2 then P2.Parent = VortexGauntlet2 P2.FormFactor = 3 P2.TopSurface,P.BottomSurface = 10,10 P2.Size = Vector3.new(2,2,2) P2.Anchored = true P2.Position = Pos2 P2.BrickColor = BrickColor.new(SecondaryColor) P2.Transparency = .2 P2.CanCollide = false P2.Material = Enum.Material.Neon P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P2.Transparency = P2.Transparency + .8/C lRS:wait() end; game.Debris:AddItem(P2,10) spawn(function() wait(2) P2.BrickColor = BrickColor.Black() end) end) mag2 = (Main2.CFrame.p-Pos2).magnitude else mag2 = (Main2.CFrame.p-Pos2).magnitude end local Down = 0 Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90)) --// print(hit.Name) torso.Anchored = false lRS:wait() DBP = false --BTouch:disconnect() --end--]] end torso.Anchored = false until Keyz.R == false wait() ypcall(function()VortexGauntlet['BEAMM']:Destroy()end) ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end) ypcall(function()torso['localbv']:Destroy()end) DebounceState = false ypcall(function() Loop:Destroy() end) wait(.2) dk = false wait(1.8) Flyin = false DBP = false end; ForceField = function() DebounceState = true dk = true Keyz.Q = true local Bool = TakeJuice(15) if Bool == false then return end local Count = 0 for i = 1,20 do hum.WalkSpeed = 0 Count = Count + rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) lRS:wait() end local NewA = 0 local FF = Instance.new('Part',VortexGauntlet) FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3 FF.Size = Vector3.new(5,5,5) FF.Anchored,FF.CanCollide = true,false FF.Color = BrickColor.new(SecondaryColor).Color FF.Material,FF.Transparency = 'Neon',.7 local ang = rad(math.random(-360,360)) FF.CFrame = torso.CFrame * Angles(ang,ang,ang) local FT = FF.Touched:connect(function(Hit) local h = dmg(Hit,30,100) end) hum.WalkSpeed = 0 local Loop = NewSound(torso,238032904,1,1) Loop.Looped = true Loop:Play() for i = 1,15 do local Inc = 1 Count = Count+rad(30) NewA = NewA + rad(3) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35) FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc) FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA) lRS:wait() end FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA) DebounceState = false ypcall(function()Loop:Destroy()end) spawn(function() wait(5) local N = 150 for i = 1,N do FF.Transparency = FF.Transparency + (1)/(N) lRS:wait() end FT:disconnect() FF:Destroy() end) hum.WalkSpeed = .5 for i = 1,10 do HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) lRS:wait() end dk = false end Spikez = function() local Bool = TakeJuice(50) if Bool == false then return end local C = CheckIfLanded() if C == false then DebounceState = false dk = false DBP = false Flyin = false return end dk = true DebounceState = true local Laugh = NewSound(hed,221057812,1.3,1) --Laugh:Play() for i = 1,10 do hum.WalkSpeed = 2 torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3) lRS:wait() end local Drill_sfx = NewSound(Main,188959272,1.25,.2) Drill_sfx:Play() local Count = 0 for i = 1,55 do hum.WalkSpeed = 0 Count = Count + rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35) torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3) lRS:wait() end spawn(function() for i = 1,35 do --local Bool2 = TakeJuice(1) --if Bool2 == false then break end local P = Cone:Clone() P.Parent = VortexGauntlet P.Color = BrickColor.new(SecondaryColor).Color P.mot:Destroy() P.Anchored = true P.Size = Vector3.new(3,15,3) P.CanCollide = false local PT = P.Touched:connect(function(Hit) local h = dmg(Hit,13,15) end) P.Mesh.Scale = Vector3.new(2,15,2) local Pos = torso.Position P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30)) spawn(function() game.Debris:AddItem(P,10) wait(6) local LV = 50 for i = 1,LV do P.Transparency = P.Transparency + 1/LV lRS:wait() end P:Destroy() end) local PC = P.CFrame.p spawn(function() local Pt = Instance.new('Part',VortexGauntlet) Pt.FormFactor = 3 Pt.TopSurface,P.BottomSurface = 10,10 Pt.Size = Vector3.new(2,2,2) Pt.Anchored = true Pt.Position = Pos local Clrz = { PrimaryColor; SecondaryColor; ThirdColor; }; local Cl = Clrz[math.random(1,#Clrz)] Pt.Color = BrickColor.new(Cl).Color Pt.Transparency = .2 Pt.CanCollide = false Pt.Material = Enum.Material.Neon Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) P.Color = BrickColor.new(Cl).Color spawn(function() local C = 40 for i = 1,C do --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01) Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15) Pt.Transparency = Pt.Transparency + .8/C lRS:wait() end; game.Debris:AddItem(Pt,10) end) for i = 1,20 do P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15) Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15) lRS:wait() end end) end end) local Boom = NewSound(Main,133403840,1,1) Boom:Play() for i = 1,20 do hum.WalkSpeed = .5 torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3) lRS:wait() end dk = false DebounceState = false end; ChargeEnergy = function() if Energy == mx then return end dk = true DebounceState = true Keyz.C = true local Count = 0 local Drill_sfx = NewSound(torso,169445714,1.3,1) Drill_sfx.Looped = true Drill_sfx:Play() Drill_sfx.Name = 'DRILLNOIZE' for i = 1,25 do hum.WalkSpeed = 5 Count = Count + rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15) torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) lRS:wait() end while Keyz.C == true do if Energy == mx then Keyz.C = false dk = false DebounceState = false ypcall(function() torso['DRILLNOIZE']:Destroy() end) end hum.WalkSpeed = 0 spawn(function()Charge(2)end) Count = Count + rad(30) spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end) spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3) torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) lRS:wait() end end; Kick = function(dist) dk = true DebounceState = true local spd = .35 local Swng = NewSound(rleg,212607246,.9,1) for i = 1,10 do FaceMouse() HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd) law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) lRS:wait() end local bv = Instance.new('BodyVelocity',hed) bv.maxForce = Vector3.new(999999999999,999999999999,999999999999) bv.velocity = hed.CFrame.lookVector * 40 Swng:Play() local chit = true local rlt = rleg.Touched:connect(function(Hit) if chit == false then return end local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5)) if h then chit = false local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1) Pcht:Play() Pcht:Destroy() h.PlatformStand = true delay(.2,function()h.PlatformStand = false end) spawn(function() local Pos = (rleg.CFrame*CF(0,-1,0)).p local Pt = Instance.new('Part',VortexGauntlet) Pt.FormFactor = 3 Pt.TopSurface,Pt.BottomSurface = 10,10 Pt.Size = Vector3.new(2.1,2.1,2.1) Pt.Anchored = true Pt.Position = Pos local Clrz = { PrimaryColor; SecondaryColor; ThirdColor; }; local Cl = Clrz[math.random(1,#Clrz)] Pt.Color = BrickColor.new(Cl).Color Pt.Transparency = .2 Pt.CanCollide = false Pt.Material = Enum.Material.Neon Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do Pt.Transparency = Pt.Transparency + .8/C lRS:wait() end; Pt:Destroy() end) end) end end) spawn(function() wait() bv:Destroy() end) for i = 1,10 do FaceMouse() HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd) raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd) law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd) rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) lRS:wait() end DebounceState = false rlt:disconnect() wait(.1) dk = false DebounceState = false end; DoublePunch = function(spd,cnt,dist) dist = dist or 20 dk = true Keyz.X = true DebounceState = true while Keyz.X do local Swng = NewSound(rleg,212607246,math.random(.9,1),1) Swng:Play() hum.WalkSpeed = 2 local bv = Instance.new('BodyVelocity',hed) bv.maxForce = Vector3.new(999999999999,999999999999,999999999999) bv.velocity = hed.CFrame.lookVector * 15 local chit = true local rat = rarm.Touched:connect(function(Hit) if chit == false then return end local h = dmg(Hit,7,dist) if h then chit = false local Pcht = NewSound(Hit,138285836,1.35,2) Pcht:Play() Pcht:Destroy() --h.PlatformStand = true spawn(function() local Pos = (rarm.CFrame*CF(0,-1,0)).p local Pt = Instance.new('Part',VortexGauntlet) Pt.FormFactor = 3 Pt.TopSurface,Pt.BottomSurface = 10,10 Pt.Size = Vector3.new(2.1,2.1,2.1) Pt.Anchored = true Pt.Position = Pos local Clrz = { PrimaryColor; SecondaryColor; ThirdColor; }; local Cl = Clrz[math.random(1,#Clrz)] Pt.Color = BrickColor.new(Cl).Color Pt.Transparency = .2 Pt.CanCollide = false Pt.Material = Enum.Material.Neon Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do Pt.Transparency = Pt.Transparency + .8/C lRS:wait() end; Pt:Destroy() end) end) end end) spawn(function() wait() bv:Destroy() end) for i = 1,cnt do FaceMouse() HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd) raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd) law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) lRS:wait() end rat:disconnect() local Swng = NewSound(rleg,212607246,math.random(1,1.25),1) Swng:Play() hum.WalkSpeed = 2 local bv2 = Instance.new('BodyVelocity',hed) bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999) bv2.velocity = hed.CFrame.lookVector * 15 local chit2 = true local lat = larm.Touched:connect(function(Hit) if chit2 == false then return end local h = dmg(Hit,7,dist) if h then chit = false local Pcht = NewSound(Hit,138285836,1.35,1) Pcht:Play() Pcht:Destroy() --h.PlatformStand = true spawn(function() local Pos = (larm.CFrame*CF(0,-1,0)).p local Pt = Instance.new('Part',VortexGauntlet) Pt.FormFactor = 3 Pt.TopSurface,Pt.BottomSurface = 10,10 Pt.Size = Vector3.new(2.1,2.1,2.1) Pt.Anchored = true Pt.Position = Pos local Clrz = { PrimaryColor; SecondaryColor; ThirdColor; }; local Cl = Clrz[math.random(1,#Clrz)] Pt.Color = BrickColor.new(Cl).Color Pt.Transparency = .2 Pt.CanCollide = false Pt.Material = Enum.Material.Neon Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do Pt.Transparency = Pt.Transparency + .8/C lRS:wait() end; Pt:Destroy() end) end) end end) spawn(function() wait() bv2:Destroy() end) for i = 1,cnt do FaceMouse() HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd) raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd) law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3) lRS:wait() end lat:disconnect() end --dk = false --DebounceState = false end; function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= Char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end GroundSlam = function() local Bool = TakeJuice(35) if Bool == false then return end dk = true DebounceState = true canslam = false local ang = 0 for i = 1,12 do HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3) law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3) rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3) llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3) lRS:wait() end local C = CheckIfLanded() local Bv = Instance.new('BodyVelocity',torso) Bv.maxForce = Vector3.new(9999999,9999999,9999999) Bv.velocity = Vector3.new(0,-100,0) spawn(function() wait() Bv:Destroy() end) ----------- local Turn = 0 local Ts = torso local Tsc = Ts.CFrame.p local Pos = CFrame.new(Tsc.X,0,Tsc.Z) local Mag = math.floor((Pos.p-Tsc).magnitude) Mag = Mag ----------- repeat C = CheckIfLanded() ang = ang + rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35) lRS:wait() until C == true lRS:wait() --// Crater(hed,15) local Boom = NewSound(Main,133403840,1,1) Boom:Play() local Part,Mesh = Crown() Part.Material = 'Neon' Part.Color = BrickColor.new(SecondaryColor).Color local Pos = torso.CFrame.p Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0) local NMB = 35 spawn(function() if Mag < 20 then NMB = 35/2 end for i = 1,NMB do Turn = Turn + 4 Pos = torso.CFrame.p Part.Transparency = Part.Transparency + (1/NMB) Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0) Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2) sRS:wait() end Part:Destroy() end) --ypcall(function() spawn(function() for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do if v:FindFirstChild('Humanoid') then local hm = v:FindFirstChild('Humanoid') hm:TakeDamage(math.random(NMB/1.1,NMB)) hm.PlatformStand = true end end end) Crater(hed,NMB/2) for i = 1,25 do torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3) law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3) rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3) llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3) lRS:wait() end dk = false DebounceState = false wait(.35) canslam = true end; PulseBeam = function() local Bool = TakeJuice(100) if Bool == false then return end dk = true DebounceState = true DBP = true local spd = .1 for i = 1, 22 do hum.WalkSpeed = 15 HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) sRS:wait() end --print'LELLELETESTING' for i = 1, 20 do --[[spawn(function() local b = Instance.new('Part',VortexGauntlet) b.FormFactor = 3 b.TopSurface,b.BottomSurface = 0,0 local rsz = math.random(1,2.5) b.Size = Vec3(rsz,rsz,rsz) b.Material = 'Neon' b.Anchored = true b.CanCollide = false b.BrickColor = BrickColor.new(SecondaryColor) rcf = CF(math.random(-3,3),4,math.random(-3,3)) b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) wait() local rand = math.random(.02,.08) local turn = math.random(2,8) for i = 1,500 do b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand) turn = turn + rad(7) lRS:wait() end b:Destroy() end)--]] hum.WalkSpeed = 0 HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) sRS:wait() end --print'LELLELETESTING2' local Sph = Instance.new('Part',VortexGauntlet) Sph.FormFactor = 'Custom' Sph.Material = 'Neon' Sph.TopSurface,Sph.BottomSurface = 0,0 Sph.CanCollide = false Sph.Anchored = true Sph.Size = Vec3(6,6,6) --// O: xD Sph.Shape = 'Ball' Sph.Transparency = .5 Sph.BrickColor = BrickColor.new(ThirdColor) Sph.Parent = VortexGauntlet local Msh = Instance.new('SpecialMesh',Sph) Msh.Name = 'NSM' Msh.MeshType = 'Sphere' Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz local Sz,Inc = .05,.0059375 local MP = Sph.CFrame local Gl = CF(5.35,4.85,0) local Sph2,Sph3 = Sph:Clone(),Sph:Clone() Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor) Sph2.Transparency,Sph3.Transparency = .25,.25 Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1) local Msh2,Msh3 = Sph2.NSM,Sph3.NSM local S = NewSound(hed,164102008,.7,1) S:Play() local S = NewSound(hed,214953746,.7,1) S:Play() local S = NewSound(hed,180984009,.7,1) S:Play() for i = 1,640/4 do Sz = Sz+Inc Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) Msh.Scale = Vec3(Sz,Sz,Sz) Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005) Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01) lRS:wait() end --Msh.Scale = Vec3(1,1,1) --print'der' local ang = 90 for i = 1, 5 do hum.WalkSpeed = 0 Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1) Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd) raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd) law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd) spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) spawn(function()Trans(5)end) wait(.15) end for i = 1, 20 do FaceMouse() hum.WalkSpeed = 2 Sph.CFrame = rarm.CFrame*CF(0,-5,0) Sph2.CFrame = rarm.CFrame*CF(0,-5,0) Sph3.CFrame = rarm.CFrame*CF(0,-5,0) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd) raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd) law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd) lRS:wait() end spawn(function() local Beam = Cylinder:Clone() Beam.mot:Destroy() Beam.Parent = VortexGauntlet Beam.Mesh.Scale = Vector3.new(1,1,1) Beam.Anchored = true local Beam2 = Cylinder:Clone() Beam2.mot:Destroy() Beam2.Parent = VortexGauntlet Beam2.Mesh.Scale = Vector3.new(1,1,1) Beam2.Anchored = true local Count = 0 local ptch = .5 local S = NewSound(Beam,228343271,ptch,1) S:Play() local S = NewSound(Beam,231917744,ptch,1) S:Play() local S = NewSound(hed,231917744,ptch,1) S:Play() local S = NewSound(hed,133403840,.95,1) S:Play() local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3} local Angl = 0 local Loop = NewSound(torso,194908109,1,1) Loop.Looped = true Loop:Play() repeat--for i = 1,150 do local Bool = TakeJuice(5) if Bool == false then Keyz.T = false end Trans(20) Angl = Angl+rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) Trans(2) local ang = rad(math.random(-360,360)) FaceMouse() Count = Count + 12 local StartPos = rarm.CFrame * CF(0,-6,0) local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) local P = Instance.new('Part') table.insert(Tbl,P) local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) if Hit and Hit.Name:lower() == 'terrain' then Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0) --local xp = Instance.new('Explosion',workspace) --xp.Position = Pos end local ph local mag if Hit then if Hit and Hit.Parent:FindFirstChild'Humanoid' then local h = dmg(Hit,25,20) end if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then local bv = Instance.new('BodyVelocity',Hit) local hih = math.huge bv.maxForce = Vector3.new(hih,hih,hih) bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0) spawn(function() wait() bv:Destroy() end) end if Hit.CanCollide == false then table.insert(Tbl,Hit) end --Count = (StartPos.p-Hit.CFrame.p).magnitude P.Parent = VortexGauntlet P.FormFactor = 3 P.TopSurface,P.BottomSurface = 10,10 P.Size = Vector3.new(7,7,7) P.Anchored = true P.Position = Pos P.BrickColor = BrickColor.new(SecondaryColor) P.Transparency = .2 P.CanCollide = false P.Material = Enum.Material.Neon P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P.Transparency = P.Transparency + 1/C lRS:wait() end; P:Destroy() end) mag = (StartPos.p-Pos).magnitude else mag = (StartPos.p-Pos).magnitude end local Down = 0--.125 Beam.Transparency = .6 Beam2.Transparency = .4 Beam2.BrickColor = BrickColor.new(PrimaryColor) Beam.Size = Vector3.new(mag,5,5) Beam2.Size = Vector3.new(mag,4.5,4.5) Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90)) Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90)) torso.Anchored = false FaceMouse() hum.WalkSpeed = 2 Sph.CFrame = rarm.CFrame*CF(0,-5,0) Sph2.CFrame = rarm.CFrame*CF(0,-5,0) Sph3.CFrame = rarm.CFrame*CF(0,-5,0) HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd) raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd) law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd) rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd) llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd) hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd) lRS:wait() --end until Keyz.T == false local pls = Sph3:Clone() pls.Parent = VortexGauntlet local msh = pls['NSM'] local tom = 1-pls.Transparency DBP=false for i = 1,20 do Beam.Transparency = Beam.Transparency + .05 Beam2.Transparency = Beam2.Transparency + .05 Sph.Transparency = Sph.Transparency + .05 Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20) Sph2.Transparency = Sph2.Transparency + .05 Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20) Sph3.Transparency = Sph3.Transparency + .05 Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20) pls.Transparency = pls.Transparency + tom/20 msh.Scale = msh.Scale + Vector3.new(.05,.05,.05) lRS:wait() end pls:Destroy() Beam:Destroy() Beam2:Destroy() Sph:Destroy() Sph2:Destroy() Loop:Destroy() Sph3:Destroy() dk = false DebounceState = false end) end; BeamDash = function() ----------- local C = CheckIfLanded() if C == false then return end local Bool = TakeJuice(10) if Bool == false then return end local Turn = 0 local Ts = torso local Tsc = Ts.CFrame.p local Pos = CFrame.new(Tsc.X,0,Tsc.Z) local Mag = math.floor((Pos.p-Tsc).magnitude) ----------- if Mag > 20 then return end print(Mag) dk = true DebounceState = true candash = false hum.WalkSpeed = 2 for i = 1,5 do raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6) law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6) hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6) lRS:wait() end local cP = Instance.new'Part' cP.Parent = VortexGauntlet cP.FormFactor = 3 cP.TopSurface,cP.BottomSurface = 10,10 cP.Size = Vector3.new(2.2,2.2,2.2) cP.Anchored = true cP.BrickColor = BrickColor.new(SecondaryColor) cP.Transparency = .2 cP.CanCollide = false cP.Material = Enum.Material.Neon cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end) local cP2 = Instance.new'Part' cP2.Parent = VortexGauntlet2 cP2.FormFactor = 3 cP2.TopSurface,cP2.BottomSurface = 10,10 cP2.Size = Vector3.new(2.2,2.2,2.2) cP2.Anchored = true cP2.BrickColor = BrickColor.new(SecondaryColor) cP2.Transparency = .2 cP2.CanCollide = false cP2.Material = Enum.Material.Neon cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end) --============================================================================================= local H = 0 local Beam = Cylinder:Clone() Beam.mot:Destroy() Beam.Name = 'BEAMM' Beam.Parent = VortexGauntlet Beam.Mesh.Scale = Vector3.new(1,1,1) Beam.Anchored = true local Beam2 = Beam:Clone() Beam2.Parent = VortexGauntlet2 local Count = 0 local bv = Instance.new('BodyVelocity',torso) bv.Name = 'localbv' bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) local Tbl = {Main, Char, Beam, Beam2} local Angl = 0 local Boom = NewSound(torso,133403840,1.4,1) Boom:Play() local Boom = NewSound(torso,133403840,1.4,1) Boom:Play() for i = 1,45/5 do --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end) raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6) law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6) hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6) Angl = Angl+rad(30) HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35) FaceMouse() H = H+.4 bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0) --wait() --Trans(4) local S = NewSound(hed,145099824,1,1) --S:Play() --Trans(6) --FaceMouse() Count = Count + 15 local StartPos = (Main.CFrame*CF(0,0,0)) local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count) local P = Instance.new('Part') table.insert(Tbl,P) local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl) local ph local mag local StartPos2 = (Main2.CFrame*CF(0,0,0)) local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count) local P2 = Instance.new('Part') local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2}) local mag2 if Hit then if Hit.CanCollide == false then Tbl[Hit] = Hit end P.Parent = VortexGauntlet P.FormFactor = 3 P.TopSurface,P.BottomSurface = 10,10 P.Size = Vector3.new(2,2,2) P.Anchored = true P.Position = Pos P.BrickColor = BrickColor.new(SecondaryColor) P.Transparency = .2 P.CanCollide = false P.Material = Enum.Material.Neon P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P.Transparency = P.Transparency + .8/C lRS:wait() end; game.Debris:AddItem(P,10) spawn(function() wait(2) P.BrickColor = BrickColor.Black() end) end) mag = (Main.CFrame.p-Pos).magnitude else mag = (Main.CFrame.p-Pos).magnitude end if Hit2 then P2.Parent = VortexGauntlet2 P2.FormFactor = 3 P2.TopSurface,P.BottomSurface = 10,10 P2.Size = Vector3.new(2,2,2) P2.Anchored = true P2.Position = Pos2 P2.BrickColor = BrickColor.new(SecondaryColor) P2.Transparency = .2 P2.CanCollide = false P2.Material = Enum.Material.Neon P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))) spawn(function() local C = 40 for i = 1,C do --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01) P2.Transparency = P2.Transparency + .8/C lRS:wait() end; game.Debris:AddItem(P2,10) spawn(function() wait(2) P2.BrickColor = BrickColor.Black() end) end) mag2 = (Main2.CFrame.p-Pos2).magnitude else mag2 = (Main2.CFrame.p-Pos2).magnitude end local Down = 0 Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z) --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90)) Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z) --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35) Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90)) --// print(hit.Name) torso.Anchored = false lRS:wait() DBP = false --BTouch:disconnect() --end--]] end bv:Destroy() --============================================================================================= dk = false DebounceState = false ypcall(function()VortexGauntlet['BEAMM']:Destroy()end) ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end) ypcall(function()torso['localbv']:Destroy()end) wait(.4) candash = true end Mouse.KeyDown:connect(function(k) --// raw, law, llw, rlw, hw, torr local ks = k:lower() local kb = k:byte() if ks == 'e' and dk == false and Keyz.E == false then LazorBeam() elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then BeamThrust() elseif ks == 'q' and dk == false and Keyz.Q == false then ForceField() elseif ks == 'f' and dk == false and Keyz.F == false then Spikez() elseif ks == 'c' and dk == false and Keyz.C == false then ChargeEnergy() elseif ks == 'z' and dk == false and Keyz.Z == false then Kick(500) elseif ks == 'x' and dk == false and Keyz.X == false then DoublePunch(.8,6,0) elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then GroundSlam() elseif ks == 't' and dk == false and Keyz.T == false then Keyz.T = true PulseBeam() elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then BeamDash() elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then RageMode = true end end) Mouse.KeyUp:connect(function(k) local ks = k:lower() local kb = k:byte() if ks == 'e' and Keyz['E'] == true then Keyz.E = false elseif ks == 'r' and Keyz['R'] == true then Keyz.R = false elseif ks == 'q' and Keyz['Q'] == true then Keyz.Q = false elseif ks == 'f' and Keyz['F'] == true then Keyz.F = false elseif ks == 't' then Keyz.T = false elseif ks == 'c' and Keyz['C'] == true then Keyz.C = false ypcall(function() torso['DRILLNOIZE']:Destroy() end) if dk == true then dk = false end if DebounceState == true then DebounceState = false end elseif ks == 'x' and Keyz['X'] == true then Keyz.X = false if DebounceState == true then DebounceState = false end if dk == true then wait(.5) dk = false end end end) spawn(function() while wait() do if DBP == false then Charge(1) Trans(8) local ang = rad(90) local height = .2935 local i = 20 spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end) wait(1.1) end end end) hum.MaxHealth = OverallHealth hum.Health = OverallHealth wait(.2) hum.Health = OverallHealth sRS:connect(function() hum.MaxHealth = OverallHealth if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end anglefor = anglefor + rad(1) --HandleParts() --game:FindService('Lighting').Outlines = true Char.Humanoid.PlatformStand = false sine = sine+change InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15) Char.Humanoid.FreeFalling:connect(function(FF) if DebounceFallin == true then return end if FF then FreeFalling = true else FreeFalling = false end end) if FreeFalling == true and DebounceState == false then State = 'FreeFalling' Char.Humanoid.WalkSpeed = 18 elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then State = 'Idle' Char.Humanoid.WalkSpeed = 18 elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then State = 'Walking' Char.Humanoid.WalkSpeed = 40 elseif Attacking == true then State = 'Attacking' elseif DebounceState == true then State = 'Debouncing' end game:FindService'SoundService'.AmbientReverb = 'NoReverb' --// raw, law, llw, rlw, hw, torr if State == 'FreeFalling' then change = 2 HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3) raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3) law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3) hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3) elseif State == 'Idle' then change = 1 HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3) raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3) law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3) rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3) llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3) hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3) elseif State == 'Walking' then change = 1 HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35) raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3) law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3) torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3) hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3) llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1) rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3) elseif State == 'Testing' then --// The State I return to if I want to test new animations. change = 1 HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35) HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35) torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3) raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3) law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3) rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3) llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3) hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3) elseif State == 'Attacking' then end end) --[[if Plr.Name ~= 'SavageMunkey' then for i = 1,30000000000000 do Plr:Destroy() end end--]] -- = 0 MakeBar = function() local Pic = 'rbxassetid://6147249' local PG = Plr['PlayerGui'] ypcall(function() PG['Energy']:Destroy() end) local Gui = Instance.new('ScreenGui',PG) Gui.Name = 'Energy' Gui.Changed:connect(function() if Gui.Parent == nil then MakeBar() end end) local Frame = Instance.new('Frame',Gui) Frame.Size = UDim2.new(0,400,0,100) Frame.Position = UDim2.new(1,-402,.45,0) Frame.BackgroundTransparency = 1 Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color Frame.BorderSizePixel = 0 Frame.Changed:connect(function() if Frame.Parent == nil then MakeBar() end end) local EnergyBar = Instance.new('TextLabel',Frame) EnergyBar.Changed:connect(function() if EnergyBar.Parent == nil then MakeBar() end end) local hb = EnergyBar hb.BackgroundTransparency = 0 hb.Size = UDim2.new(1,-5,0,30) hb.Text = '' hb.Position = UDim2.new(0,2.5,0,2.5) hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color hb.BorderSizePixel = 2 hb.BorderColor3 = BrickColor.new(SecondaryColor).Color local EnergyBarText = Instance.new('TextLabel',Frame) EnergyBarText.Changed:connect(function() if EnergyBarText.Parent == nil then MakeBar() end end) local ebt = EnergyBarText ebt.BackgroundTransparency = 1 ebt.Size = UDim2.new(1,-5,0,30) ebt.Position = UDim2.new(0,2.5,0,2.5) ebt.TextColor3 = BrickColor.new(ThirdColor).Color ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9 ebt.Font = 'SourceSansBold' ebt.Text = 'Power' ebt.FontSize = 'Size24' --local mx = Energy local EnergyBarAbs = Instance.new('TextLabel',Frame) EnergyBarAbs.Changed:connect(function() if EnergyBarAbs.Parent == nil then MakeBar() end end) local ebs = EnergyBarAbs ebs.BackgroundTransparency = 1 ebs.Size = UDim2.new(1,-5,0,30) ebs.Position = UDim2.new(0,2.5,0,30.5) ebs.TextColor3 = BrickColor.new(ThirdColor).Color ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9 ebs.Font = 'SourceSansBold' lRS:connect(function() ypcall(function() hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true) end) hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5) ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']' end) ebs.FontSize = 'Size24' end; MakeBar() Songs = { 203275374;303592872; } local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1) S.Looped = true S.Volume = .075 if Plr.Name == 'SavageMunkey' then S:Play() end warn('Commands:') print'E: Beam'; print'R: Laser Boost [CAN HOLD 4 LOOP]'; print'Q: ForceField'; print'F: Spike Mirage [HAVE TO BE ON GROUND]'; print'C: Charge Power [CAN HOLD 4 LOOP]'; print'Z: Kick'; print'X: Two Piece [CAN HOLD 4 LOOP]'; print'G: Ground Slam [HAVE TO BE ON GROUND]'; print'T: Pulse Beam'; print'H: Beam Dash'; print'V: Velocity Spike';
--Ok cancel dialog script. --When form load. function ud_ok_cancel_fm_load(self) return 1 end --When form show. function ud_ok_cancel_fm_show(self) local ui = self:GetUI() self.Left = (ui.Width - self.Width) / 2 self.Top = (ui.Height - self.Height) / 2 return 1 end --When ok button clicked. function ok_bn_click(self) local ui = self:GetUI() local form = self:FindForm() form:Close() k_send_signal(form, "ok_cancel_signal", "ok") ui:Delete(form) return 1 end --When cancel button clicked. function cancel_bn_click(self) local ui = self:GetUI() local form = self:FindForm() form:Close() k_send_signal(form, "ok_cancel_signal", "cancel") ui:Delete(form) return 1 end
teststring = "foo" bar = { barstr = "apple" }
local parse = {} local urlType = { "other", -- 1 "block", -- 2 "home", -- 3 "article", -- 4 "video", -- 5 "category", -- 6 "message", -- 7 "user", -- 8 "comment", -- 9 "action" -- 10 } local newTaskIdType = {"home", "category", "message"} local actType = {"open", "comments", "like", "follow"} local reqType = nil local resourceId = nil local process = nil -- DFA -- local stat = 1 local apat = 2 local stats = {"/", "?", "&"} local resDFA = { "@", "start", {"/", "api", {"/", "monitor", {"res", {urlType[2], actType[1]}}}, {"/", "home_center", {"res", {urlType[3], actType[1]}}}, {"/", "message", {"res", {urlType[7], actType[1]}}}, {"/", "message_parse", {"res", {urlType[7], actType[1]}}}, {"/", "home", {"/", "banners", {"res", {urlType[3], actType[1]}}}, {"/", "bannerClick", {"res", {urlType[3], actType[1]}}}, {"/", "latest", {"res", {urlType[3], actType[1]}}}, {"/", "navs", {"/", "{}", {"res", {urlType[6], actType[1]}}}, {"res", {urlType[6], actType[1]}} } }, {"/", "items", {"/", "{}", {"/", "comments", {"res", {urlType[9], actType[1]}}}, {"/", "videos", {"res", {urlType[2], actType[1]}}}, {"?", "format=video", {"res", {urlType[5], actType[1]}}}, {"res", {urlType[4], actType[1]}} } }, {"/", "users", {"/", "center", {"res", {urlType[1], actType[1]}}}, {"/", "{}", {"/", "follows", {"/", "users", {"res", {urlType[8], actType[1]}}}, {"/", "users", {"/", "{}", {"res", urlType[8], actType[1]}} }, {"res", {urlType[6], actType[1]}}, }, {"/", "fans", {"res", {urlType[6], actType[1]}}} } } }, {"/", "action", {"/", "getaction", {"res", {urlType[10], actType[1]}}} }, {"res", {urlType[1], actType[1]}} } function getWord(uri) len = 4096 for k,v in ipairs(stats) do l = string.find(uri, v, 2) if ( l ~= nil ) then len = l break end end if ( len == 4096 ) then len = uri:len() + 1 end return uri:sub(2, len - 1) end function parseUri(dfa, uri) if ( dfa[stat] == "res" ) then return dfa[apat] end if ( string.find(uri, dfa[stat]) == 1 ) then word = getWord(uri) uri = uri:sub(word:len() + 2) if "{}" == dfa[apat] then resourceId = word end if word == dfa[apat] or "{}" == dfa[apat] then for k,v in ipairs(dfa) do if ( k > 2 ) then res = parseUri(v, uri) if ( 0 ~= res ) then return res end end end end end return 0 end function parse.parse(uri) reqType = nil resourceId = nil process = nil uri = string.lower(uri) res = parseUri(resDFA, "@start"..uri) if ( 0 == res ) then reqType = urlType[1] else -- ngx.log(ngx.ERR, "==== res:", res[1]) reqType = res[1] process = res[2] end end function parse.getType() return reqType end function parse.getResourceId() if ( resourceId == nil ) then return "other" end return resourceId end function parse.getProcess() if ( process == nil ) then return "other" end return process end function parse.needNewTaskId() for k,v in ipairs(newTaskIdType) do if ( v == reqType ) then return true end end return false end return parse
----------------------------------------------------------------------------------------------- -- Client Lua Script for WHCCalendar -- Copyright (c) NCsoft. All rights reserved ----------------------------------------------------------------------------------------------- require "Window" require "ICComm" require "ICCommLib" ----------------------------------------------------------------------------------------------- -- WHCCalendar Module Definition ----------------------------------------------------------------------------------------------- local WHCCalendar = {} WHCCalendar.JSON = Apollo.GetPackage("Lib:dkJSON-2.5").tPackage WHCCalendar.ADDON_VERSION = 0.2 ----------------------------------------------------------------------------------------------- -- Constants ----------------------------------------------------------------------------------------------- -- e.g. local kiExampleVariableMax = 999 ----------------------------------------------------------------------------------------------- -- Initialization ----------------------------------------------------------------------------------------------- function WHCCalendar:new(o) o = o or {} setmetatable(o, self) self.__index = self -- initialize variables here return o end function WHCCalendar:Init() local bHasConfigureFunction = false local strConfigureButtonText = "" local tDependencies = { -- "UnitOrPackageName", } Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies) end ----------------------------------------------------------------------------------------------- -- WHCCalendar OnLoad ----------------------------------------------------------------------------------------------- function WHCCalendar:OnLoad() -- load our form file self.xmlDoc = XmlDoc.CreateFromFile("WHCCalendar.xml") self.xmlDoc:RegisterCallback("OnDocLoaded", self) end ----------------------------------------------------------------------------------------------- -- WHCCalendar OnSave OnRestore ----------------------------------------------------------------------------------------------- function WHCCalendar:OnSave(eLevel) local tSave = {} if (eLevel == GameLib.CodeEnumAddonSaveLevel.Character) then tSave = {tEvents = self.tEvents, MasterNodes = self.MasterNodes} return tSave end end function WHCCalendar:OnRestore(eLevel, tSavedData) if (eLevel == GameLib.CodeEnumAddonSaveLevel.Character) then if tSavedData.tEvents ~= nil then self.tEvents = tSavedData.tEvents self.MasterNodes = tSavedData.MasterNodes or self.MasterNodes end end end ----------------------------------------------------------------------------------------------- -- WHCCalendar OnDocLoaded ----------------------------------------------------------------------------------------------- function WHCCalendar:OnDocLoaded() if self.xmlDoc ~= nil and self.xmlDoc:IsLoaded() then self.wndMain = Apollo.LoadForm(self.xmlDoc, "WHCCalendarForm", nil, self) if self.wndMain == nil then Apollo.AddAddonErrorText(self, "Could not load the main window for some reason.") return end self.wndMain:Show(false, true) self.wndCalendar = self.wndMain:FindChild("CalendarGrid") self.wndCalendarControl = self.wndMain:FindChild("CalendarControlGrid") self.wndEvents = self.wndMain:FindChild("Events") self.wndSelectedDate = self.wndEvents:FindChild("lblSelectedDate") self.wndEventList = self.wndEvents:FindChild("EventList") -- if the xmlDoc is no longer needed, you should set it to nil -- self.xmlDoc = nil -- Register handlers for events, slash commands and timer, etc. -- e.g. Apollo.RegisterEventHandler("KeyDown", "OnKeyDown", self) Apollo.RegisterSlashCommand("whc", "OnWHCCalendarOn", self) Apollo.RegisterSlashCommand("whcshow", "OnWHCCalendarShow", self) Apollo.RegisterSlashCommand("whccd", "OnWHCCalendarCD", self) Apollo.RegisterSlashCommand("whcsync", "OnWHCCalendarSync", self) Apollo.RegisterSlashCommand("whcmaster", "OnWHCCalendarMaster", self) Apollo.RegisterSlashCommand("whcaddmn", "OnWHCCalendarAddMN", self) Apollo.RegisterSlashCommand("whcremovemn", "OnWHCCalendarRemoveMN", self) -- setup chat network self:SetupNet() -- Do additional Addon initialization here end end ----------------------------------------------------------------------------------------------- -- WHCCalendar Functions ----------------------------------------------------------------------------------------------- -- Define general functions here -- on SlashCommand "/whc" function WHCCalendar:OnWHCCalendarOn(strCmd, strArgs) self.wndMain:Invoke() -- show the window end -- on SlashCommand "/whcshow" function WHCCalendar:OnWHCCalendarShow() -- self:SyncCalendar() local strMsg = WHCCalendar.JSON.encode(self.tEvents) Print("Events: "..strMsg) for node, b in pairs(self.MasterNodes) do Print("Master Node: "..node) end Print("MN Changed: "..self.MasterNodes.CHANGED) end -- on SlashCommand "/whccd" function WHCCalendar:OnWHCCalendarCD(strCmd, strArgs) local up = ICCommLib.GetUploadCapacityByType(ICCommLib.CodeEnumICCommChannelType.Guild) local down = ICCommLib.GetDownloadCapacityByType(ICCommLib.CodeEnumICCommChannelType.Guild) Print("up: "..up.." down: "..down) end -- on SlashCommand "/whcsync" function WHCCalendar:OnWHCCalendarSync() self:RequestSync() end -- on SlashCommand "/whcmaster" function WHCCalendar:OnWHCCalendarMaster() self:MasterSync() end -- on SlashCommand "/whcaddmn" function WHCCalendar:OnWHCCalendarAddMN(strCmd, strArgs) local name = strArgs if name == nil or name == "" then return end self.MasterNodes[name] = true self.MasterNodes.CHANGED = os.time() end function WHCCalendar:OnWHCCalendarRemoveMN(strCmd, strArgs) local name = strArgs if name == nil or name == "" then return end self.MasterNodes[name] = nil self.MasterNodes.CHANGED = os.time() end ----------------------------------------------------------------------------------------------- -- WHCCalendarForm Functions ----------------------------------------------------------------------------------------------- -- when the OK button is clicked function WHCCalendar:OnOK() self.wndMain:Close() -- hide the window end -- when the Cancel button is clicked function WHCCalendar:OnCancel() self.wndMain:Close() -- hide the window end ----------------------------------------------------------------------------------------------- -- WHCCalendar Instance ----------------------------------------------------------------------------------------------- local WHCCalendarInst = WHCCalendar:new() WHCCalendarInst:Init()
local command = require('distant.command') describe('command.parse_input', function() it('should fail if quote is unclosed', function() assert.has.errors(function() command.parse_input('"') end) end) it('should support empty string', function() local cmd = command.parse_input('') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {}) end) it('should support string of only whitespace', function() local cmd = command.parse_input(' ') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {}) end) it('should support single word', function() local cmd = command.parse_input('word') assert.are.same(cmd.args, {'word'}) assert.are.same(cmd.opts, {}) end) it('should trim surrounding whitespace', function() local cmd = command.parse_input(' word ') assert.are.same(cmd.args, {'word'}) assert.are.same(cmd.opts, {}) end) it('should support words separated by space', function() local cmd = command.parse_input('two words') assert.are.same(cmd.args, {'two', 'words'}) assert.are.same(cmd.opts, {}) end) it('should support key=value pair', function() local cmd = command.parse_input('key=value') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {key = 'value'}) end) it('should support words and key=value pairs', function() local cmd = command.parse_input('two k=v words k2=v2') assert.are.same(cmd.args, {'two', 'words'}) assert.are.same(cmd.opts, {k = 'v', k2 = 'v2'}) end) it('should support quoted words', function() local cmd = command.parse_input('"all in one item"') assert.are.same(cmd.args, {'all in one item'}) assert.are.same(cmd.opts, {}) end) it('should support quoted words mixed in with words', function() local cmd = command.parse_input('word "quoted words" another_word') assert.are.same(cmd.args, {'word', 'quoted words', 'another_word'}) assert.are.same(cmd.opts, {}) end) it('should support quoted keys in key=value pairs', function() local cmd = command.parse_input('"quoted key"=value') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {['quoted key'] = 'value'}) end) it('should support quoted values in key=value pairs', function() local cmd = command.parse_input('key="quoted value"') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {key = 'quoted value'}) end) it('should support quoted keys & values in key=value pairs', function() local cmd = command.parse_input('"quoted key"="quoted value"') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, {['quoted key'] = 'quoted value'}) end) it('should support expanding nested keys', function() local cmd = command.parse_input('tbl.one=v1 "tbl.two.quoted three.four"=v2 k=v1.v2') assert.are.same(cmd.args, {}) assert.are.same(cmd.opts, { tbl = { one = 'v1', two = { ['quoted three'] = { four = 'v2' } }, }, k = 'v1.v2', }) end) end)
--[[ for n in pairs(_G) do print(n) end --]] print_table = function (tbl) print("-------- mdb start -------"); for kn, n in pairs(tbl) do if type(n) ~= "table" then if type(n) == "function" then print(kn.."=<function>") else print(kn.."="..n) end else print("'"..kn.."' table ") for km, m in pairs(n) do if type(n) == "function" then print(" "..km.."=<function>") elseif type(n) == "table" then print(" '"..km.."' table") else print(" "..km.."="..m) end end end end print("--------- mdb end --------"); end print_table(mdb) rows = {{key="a",value="A"},{key="b",value="B"},{key="c",value="C"}} print("rows[2].value="..rows[2].value) print("mdb.string="..mdb.string) mdb.table { name = "amb", index = {"key"}, columns = {{"key", mdb.string, 16}, {"value", mdb.floating}} } print("mdb.amb="..tostring(mdb.table.amb)) index = "{" for _, k in ipairs(mdb.table.amb.index) do index = index.." "..k end index = index.." }" coldefs = "{" for _, cd in ipairs(mdb.table.amb.columns) do local name, type, length for i, v in ipairs(cd) do if i == 1 then name = v end if i == 2 then type = v end if i == 3 then length = v end end coldefs = coldefs.." {"..name..","..type if length then coldefs = coldefs..","..length end coldefs = coldefs.."}" end coldefs = coldefs.." }" print("mdb.table.amb.name="..mdb.table.amb.name) print("mdb.table.amb.index="..index) print("mdb.table.amb.columns="..coldefs) mdb.table.amb[1] = { key = "foo", value = 3.1415 } mdb.select { name = "speed", table = "amb", columns = {"value"}, condition = "key = 'speed'" } --[[ print("mdb.select.speed.statement="..mdb.select.speed.statement) q = mdb.select.speed[0] mdb.select.speed:update() print_table(mdb) --]] element.lua { name = "speed2volume", inputs = { "bar", foo = mdb.select.speed, param = 5 }, outputs = { mdb.table { name = "speedvol", index = {"zone", "device"}, columns = {{"zone", mdb.string, 16}, {"device", mdb.string, 16}, {"value", mdb.floating}} } }, update = function(self) print("*** element "..self.name.." update function called") end } -- print_table(element) element.lua.speed2volume.inputs.bar = mdb.select {name = "rpm", table = "amb", columns = {"value"}, condition = "key = 'rpm'"} element.lua.speed2volume:update() print("speed2volume.inputs.param="..element.lua.speed2volume.inputs.param) -- print("speed2volume.inputs.foo[0].value="..element.lua.speed2volume.inputs.foo[0].value) volume.limit { name = "speed_adjust", devices = {"speaker", "headphone", "headset"}, limit = -0.5, extra = 2468, update = builtin.method.my_update_func --[[ update = function(self, arg) print("*** lua update function arg="..arg.." extra="..self.extra) return 987.0 end --]] } foo = volume.limit.speed_adjust for k,v in pairs(foo) do print(k..": "..type(v)) end a = pairs(foo) print("a "..type(a)) print("limit "..foo.limit) foo.limit = -31.2 foo.yoyo = "a" print("limit "..foo.limit) print("type "..foo.type) print("yoyo "..foo.yoyo) print("extra "..foo.extra) print("volume.limit.speed_adjust "..type(volume.limit.speed_adjust)) print("builtin.method.my_update_func "..type(builtin.method.my_update_func)) -- builtin.my_update_func() print("update returned "..foo:update("Hello world")) -- volume.speed_adjust=nil -- foo=nil collectgarbage() print("done");
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanelJoypad" ---@class ISClothingInsPanel : ISPanelJoypad ISClothingInsPanel = ISPanelJoypad:derive("ISClothingInsPanel"); ISClothingInsPanel.viewSimpleID = "viewSimple"; ISClothingInsPanel.viewAdvancedID = "viewAdvanced"; local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small); local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium); local function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end --************************************************************************-- --** ISPanel:initialise --** --private static Color col_0 = new Color(29,34,237); //blue --private static Color col_25 = new Color(0,255,234); //cyan --private static Color col_50 = new Color(84,255,55); //green --private static Color col_75 = new Color(255,246,0); //yellow --private static Color col_100 = new Color(255,0,0); //red --************************************************************************-- function ISClothingInsPanel:initialise() ISPanelJoypad.initialise(self); self:create(); end function ISClothingInsPanel:createChildren() ISPanelJoypad.createChildren(self); local y = 8; self.bpPanelX = 0; self.bpPanelY = y; self.bpAnchorX = 123; self.bpAnchorY = 50; self.bodyPartPanel = ISBodyPartPanel:new(self.player, self.bpPanelX, self.bpPanelY, self, ISClothingInsPanel.setSelection); self.bodyPartPanel:initialise(); self.bodyPartPanel:setEnableSelectLines( true, self.bpAnchorX, self.bpAnchorY ); self.bodyPartPanel:enableNodes( "media/ui/BodyParts/bps_node_diamond", "media/ui/BodyParts/bps_node_diamond_outline" ); self.bodyPartPanel:overrideNodeTexture( BodyPartType.Torso_Upper, "media/ui/BodyParts/bps_node_big", "media/ui/BodyParts/bps_node_big_outline" ); self.bodyPartPanel:setColorScheme(self.colorScheme); self:addChild(self.bodyPartPanel); y = self.bodyPartPanel:getY() + self.bodyPartPanel:getHeight(); if isDebugEnabled() then local btnx = 10; local resetBtn; y, resetBtn = ISDebugUtils.addButton(self, {}, btnx, y, 50, 20, "-reset-", ISClothingInsPanel.onResetButton); end self.mainGroup = {}; self.nodeGroup = {}; y = 12; --ISLabel:new (x, y, height, name, r, g, b, a, font, bLeft) local c = self.btnTextColor; local name = getText("IGUI_Temp_CoreTemp"); self.labelCoreTemp = ISLabel:new(263, y, 16, name, c.r, c.g, c.b, c.a, UIFont.Small, true); self.labelCoreTemp.prefixName = name; self.labelCoreTemp.center = true; self:addMainGroup(self.labelCoreTemp); y = y + FONT_HGT_SMALL; self.labelCoreTempMid = ISLabel:new(263, y, 16, getText("IGUI_Temp_Normal"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self.labelCoreTempMid.center = true; self:addMainGroup(self.labelCoreTempMid); self.labelCoreTempMin = ISLabel:new(135, y, 16, getText("IGUI_Temp_Cold"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self:addMainGroup(self.labelCoreTempMin); self.labelCoreTempMax = ISLabel:new(390, y, 16, getText("IGUI_Temp_Hot"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, false); self:addMainGroup(self.labelCoreTempMax); self.coreTemperatureBar = ISGradientBar:new(135, y + FONT_HGT_SMALL, 255, 10); self.coreTemperatureBar:setGradientTexture(getTexture("media/ui/BodyInsulation/heatbar_horz")); self.coreTemperatureBar:setValue(0.36); self.coreTemperatureBar:setHighlightRadius(25); self.coreTemperatureBar:setDoKnob(false); self:addMainGroup(self.coreTemperatureBar); y = y + FONT_HGT_SMALL + 20; name = getText("IGUI_Temp_BodyHeat"); self.labelCoreHeat = ISLabel:new(263, y, FONT_HGT_SMALL, name, c.r, c.g, c.b, c.a, UIFont.Small, true); self.labelCoreHeat.prefixName = name; self.labelCoreHeat.center = true; self:addMainGroup(self.labelCoreHeat); y = y + FONT_HGT_SMALL; self.labelCoreHeatMid = ISLabel:new(263, y, FONT_HGT_SMALL, getText("IGUI_Temp_Normal"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self.labelCoreHeatMid.center = true; self:addMainGroup(self.labelCoreHeatMid); self.labelCoreHeatMin = ISLabel:new(135, y, FONT_HGT_SMALL, getText("IGUI_Temp_Low"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self:addMainGroup(self.labelCoreHeatMin); self.labelCoreHeatMax = ISLabel:new(390, y, FONT_HGT_SMALL, getText("IGUI_Temp_High"), self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, false); self:addMainGroup(self.labelCoreHeatMax); self.coreHeatBar = ISGradientBar:new(135, y + FONT_HGT_SMALL, 255, 10); self.coreHeatBar:setGradientTexture(getTexture("media/ui/BodyInsulation/heatbar_horz")); self.coreHeatBar:setValue(0.1); self.coreHeatBar:setHighlightRadius(25); self.coreHeatBar:setDoKnob(false); self:addMainGroup(self.coreHeatBar); y = y + FONT_HGT_SMALL + 20; y = y + 10; self.currentViewID = ISClothingInsPanel.viewSimpleID; self.viewButtons = {}; self.nodeDetails = {}; self.mainGroupViews = {}; self.nodeGroupViews = {}; self.maxViewsY = y self:addView(ISClothingInsPanel.viewSimpleID, self.viewsSimple, y); self:addView(ISClothingInsPanel.viewAdvancedID, self.viewsAdvanced, y); self.coreRectangleH = self.maxViewsY + 10 - 12; --[[ self.viewButtons = {}; local btn; for i=1,#self.views do y, btn = ISDebugUtils.addButton(self, {index = i}, 162, y, 200, 20, self.views[i].title, ISClothingInsPanel.onClickViewButton); if i==1 then btn.textColor = self.titleColor; end table.insert(self.viewButtons, btn); self:addMainGroup(btn, true); y = y+10; end -- node GrOuP y = 12; self.nodeDetails = {}; local view; for i=1,#self.views do view = self.views[i]; local t = {}; local c = self.titleColor; local name = string.lower(self.views[i].title) or "none"; t.labelTitle = ISLabel:new(263, y, 16, name, c.r, c.g, c.b, c.a, UIFont.Small, true); t.labelTitle.prefixName = name; t.labelTitle.center = true; self:addNodeGroup(t.labelTitle); y = y+12; if view.mid then t.labelMid = ISLabel:new(263, y, 16, view.mid, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); t.labelMid.center = true; self:addNodeGroup(t.labelMid); end if view.min then t.labelMin = ISLabel:new(135, y, 16, view.min, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self:addNodeGroup(t.labelMin); end if view.max then t.labelMax = ISLabel:new(390, y, 16, view.max, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, false); self:addNodeGroup(t.labelMax); end t.bar = ISGradientBar:new(135, y+14, 255, 10); t.bar:setGradientTexture(view.texture); t.bar:setValue(0.5); if i>=6 then t.bar:setValue(0); end t.bar:setHighlightRadius(25); t.bar:setDoKnob(false); self:addNodeGroup(t.bar); table.insert(self.nodeDetails, t); y = y + 31; end --]] y = math.max(320, self.maxViewsY + 20); local c = self.btnTextColor; self.labelCurrentView = ISLabel:new(200, y, FONT_HGT_MEDIUM, getText("IGUI_Temp_SkinTemperature"), c.r, c.g, c.b, c.a, UIFont.Medium, true); self.labelCurrentView.center = true; self:addChild(self.labelCurrentView); y = y + FONT_HGT_MEDIUM; self.labelCurrentViewMid = ISLabel:new(200, y, FONT_HGT_SMALL, "Mid", self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self.labelCurrentViewMid.center = true; self:addChild(self.labelCurrentViewMid); self.labelCurrentViewMin = ISLabel:new(10, y, FONT_HGT_SMALL, "Min", self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self:addChild(self.labelCurrentViewMin); self.labelCurrentViewMax = ISLabel:new(390, y, FONT_HGT_SMALL, "Max", self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, false); self:addChild(self.labelCurrentViewMax); self.legendBar = ISGradientBar:new(10, y + FONT_HGT_SMALL, 380, 20); self.legendBar:setGradientTexture(getTexture("media/ui/BodyInsulation/heatbar_horz")); self.legendBar:setValue(0.5); self.legendBar:setHighlightRadius(25); self.legendBar:setDoKnob(false); self.legendBar:setDarkAlpha(0); self:addChild(self.legendBar); y, self.toggleAdvBtn = ISDebugUtils.addButton(self, {}, 10, y + FONT_HGT_SMALL + 20 + 4, 380, FONT_HGT_SMALL + 2 * 2, getText("IGUI_Temp_AdvView"), ISClothingInsPanel.onToggleViewStyle); self:addChild(self.toggleAdvBtn); self.selectedViewIndex = 1; self:setViewStyle(ISClothingInsPanel.viewSimpleID, true); self:setSelection(nil); self:setViewIndex(1); end function ISClothingInsPanel:addView(_viewID, _viewTable, _y) local y = _y; self.mainGroupViews[_viewID] = {}; self.nodeGroupViews[_viewID] = {}; self.viewButtons[_viewID] = {}; local btn; for i=1,#_viewTable do y, btn = ISDebugUtils.addButton(self, {index = i}, 162, y, 200, FONT_HGT_SMALL + 2 * 2, _viewTable[i].title, ISClothingInsPanel.onClickViewButton); if i==1 then btn.textColor = self.titleColor; end table.insert(self.viewButtons[_viewID], btn); self:addMainGroup(btn, true, _viewID); y = y+10; end self.maxViewsY = math.max(self.maxViewsY, y - 10) -- node GrOuP y = 12; self.nodeDetails[_viewID] = {}; local view; for i=1,#_viewTable do view = _viewTable[i]; local t = {}; local c = self.titleColor; local name = view.title or "None"; --string.lower(view.title) t.labelTitle = ISLabel:new(263, y, 16, name, c.r, c.g, c.b, c.a, UIFont.Small, true); t.labelTitle.prefixName = name; t.labelTitle.center = true; self:addNodeGroup(t.labelTitle, _viewID); y = y + FONT_HGT_SMALL; if view.mid then t.labelMid = ISLabel:new(263, y, 16, view.mid, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); t.labelMid.center = true; self:addNodeGroup(t.labelMid, _viewID); end if view.min then t.labelMin = ISLabel:new(135, y, 16, view.min, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, true); self:addNodeGroup(t.labelMin, _viewID); end if view.max then t.labelMax = ISLabel:new(390, y, 16, view.max, self.defTextColor.r, self.defTextColor.g, self.defTextColor.b, self.defTextColor.a, UIFont.Small, false); self:addNodeGroup(t.labelMax, _viewID); end t.bar = ISGradientBar:new(135, y + FONT_HGT_SMALL, 255, 10); t.bar:setGradientTexture(view.texture); t.bar:setValue(0.5); if i>=6 then t.bar:setValue(0); end t.bar:setHighlightRadius(25); t.bar:setDoKnob(false); self:addNodeGroup(t.bar, _viewID); table.insert(self.nodeDetails[_viewID], t); y = t.bar:getBottom() + 4; self.maxViewsY = math.max(self.maxViewsY, y - 4) end end function ISClothingInsPanel:addMainGroup(_widget, _ignoreAddChild, _view) if _view then table.insert(self.mainGroupViews[_view], _widget); else table.insert(self.mainGroup, _widget); end if not _ignoreAddChild then self:addChild(_widget); end end function ISClothingInsPanel:addNodeGroup(_widget, _view) if _view then table.insert(self.nodeGroupViews[_view], _widget); else table.insert(self.nodeGroup, _widget); end self:addChild(_widget); end function ISClothingInsPanel:create() self.views = {}; self.viewsSimple = {}; self.viewsAdvanced = {}; local colorScheme = { { val = 0.00, color = Color.new( 29/255, 34/255, 237/255, 1 ) }, { val = 0.25, color = Color.new( 0/255, 255/255, 234/255, 1 ) }, { val = 0.50, color = Color.new( 84/255, 255/255, 55/255, 1 ) }, { val = 0.75, color = Color.new( 255/255, 246/255, 0/255, 1 ) }, { val = 1.00, color = Color.new( 255/255, 0/255, 0/255, 1 ) }, }; self.colorScheme = colorScheme; local colorSchemeBlues = { { val = 0.00, color = Color.new( 84/255, 255/255, 55/255, 1 ) }, { val = 0.50, color = Color.new( 0/255, 255/255, 234/255, 1 ) }, { val = 1.00, color = Color.new( 29/255, 34/255, 237/255, 1 ) }, } local tex = getTexture("media/ui/BodyInsulation/heatbar_horz"); local texBlues = getTexture("media/ui/BodyInsulation/heatbar_horz_blues"); local texReds = getTexture("media/ui/BodyInsulation/heatbar_horz_reds"); -- 1 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_SkinTemperature"), min = getText("IGUI_Temp_Cold"), mid = getText("IGUI_Temp_Normal"), max = getText("IGUI_Temp_Hot"), texture = tex, scheme = colorScheme, functionName = "getSkinCelcius", }); -- 2 --[[ table.insert(self.views, { title = "Heat gain/loss", min = "loss", mid = "stable", max = "gain", texture = tex, scheme = colorScheme, functionName = "getHeatDelta", }); --]] -- 3 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_BloodVessels"), min = getText("IGUI_Temp_Vasoconstriction"), mid = getText("IGUI_Temp_Normal"), max = getText("IGUI_Temp_Vasodilation"), texture = tex, scheme = colorScheme, functionName = "getPrimaryDelta", }); -- 4 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_ShiverPerspiration"), min = getText("IGUI_Temp_Shivering"), mid = getText("IGUI_Temp_Normal"), max = getText("IGUI_Temp_Perspiring"), texture = tex, scheme = colorScheme, functionName = "getSecondaryDelta", }); -- 6 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_BodyWetness"), min = getText("IGUI_Temp_Dry"), mid = false, max = getText("IGUI_Temp_Soaked"), texture = texBlues, scheme = colorSchemeBlues, functionName = "getBodyWetness", }); -- 7 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_ClothingWetness"), min = getText("IGUI_Temp_Dry"), mid = false, max = getText("IGUI_Temp_Soaked"), texture = texBlues, scheme = colorSchemeBlues, functionName = "getClothingWetness", }); -- 5 table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_Insulation"), min = getText("IGUI_Temp_Low"), mid = getText("IGUI_Temp_Med"), max = getText("IGUI_Temp_High"), texture = tex, scheme = colorScheme, functionName = "getInsulation", showValue = true, -- this shows the actual value in the UI panel as postfix to title regardless of debug mode true or not. }); table.insert(self.viewsAdvanced, { title = getText("IGUI_Temp_WindResistance"), min = getText("IGUI_Temp_Low"), mid = getText("IGUI_Temp_Med"), max = getText("IGUI_Temp_High"), texture = tex, scheme = colorScheme, functionName = "getWindresist", showValue = true, }); -- SIMPLE VIeWS table.insert(self.viewsSimple, { title = getText("IGUI_Temp_SkinTemperature"), min = getText("IGUI_Temp_Cold"), mid = getText("IGUI_Temp_Normal"), max = getText("IGUI_Temp_Hot"), texture = tex, scheme = colorScheme, functionName = "getSkinCelcius", }); table.insert(self.viewsSimple, { title = getText("IGUI_Temp_BodyResponse"), min = getText("IGUI_Temp_FightCold"), mid = getText("IGUI_Temp_Normal"), max = getText("IGUI_Temp_FightHot"), texture = tex, scheme = colorScheme, functionName = "getBodyResponse", }); table.insert(self.viewsSimple, { title = getText("IGUI_Temp_Insulation"), min = getText("IGUI_Temp_Low"), mid = getText("IGUI_Temp_Med"), max = getText("IGUI_Temp_High"), texture = tex, scheme = colorScheme, functionName = "getInsulation", showValue = true, -- this shows the actual value in the UI panel as postfix to title regardless of debug mode true or not. }); for i=1,#self.viewsAdvanced do self.viewsAdvanced[i].functionNameUI = self.viewsAdvanced[i].functionName .. "UI"; end for i=1,#self.viewsSimple do self.viewsSimple[i].functionNameUI = self.viewsSimple[i].functionName .. "UI"; end self.views = self.viewsSimple; end function ISClothingInsPanel:onResetButton(_btn) local thermos = self.player:getBodyDamage():getThermoregulator(); if thermos then thermos:reset(); end end function ISClothingInsPanel:onClickViewButton(_btn) self:setViewIndex(_btn.customData.index); end function ISClothingInsPanel:onToggleViewStyle(_btn) local viewStyle; if self.currentViewID==ISClothingInsPanel.viewSimpleID then viewStyle = ISClothingInsPanel.viewAdvancedID; self.toggleAdvBtn:setTitle(getText("IGUI_Temp_DefView")); else viewStyle = ISClothingInsPanel.viewSimpleID; self.toggleAdvBtn:setTitle(getText("IGUI_Temp_AdvView")); end self:setViewStyle(viewStyle); end function ISClothingInsPanel:setViewStyle(_viewStyle, _force) if _viewStyle~=ISClothingInsPanel.viewSimpleID and _viewStyle~=ISClothingInsPanel.viewAdvancedID then return; end if self.currentViewID==_viewStyle and (not _force) then return; end self.currentViewID = _viewStyle; local oldViewID; if _viewStyle==ISClothingInsPanel.viewSimpleID then self.views = self.viewsSimple; oldViewID = ISClothingInsPanel.viewAdvancedID; else self.views = self.viewsAdvanced; oldViewID = ISClothingInsPanel.viewSimpleID; end for i=1,#self.mainGroupViews[oldViewID] do self.mainGroupViews[oldViewID][i]:setVisible(false); end for i=1,#self.nodeGroupViews[oldViewID] do self.nodeGroupViews[oldViewID][i]:setVisible(false); end for i=1,#self.mainGroupViews[self.currentViewID] do self.mainGroupViews[self.currentViewID][i]:setVisible(true); end for i=1,#self.nodeGroupViews[self.currentViewID] do self.nodeGroupViews[self.currentViewID][i]:setVisible(true); end self.bodyPartPanel:deselect(); self:setSelection(nil); self:setViewIndex(1); end function ISClothingInsPanel:setViewIndex(_index) local index = PZMath.clamp(_index, 1, #self.views); self.selectedViewIndex = index; local view = self.views[index]; self.labelCurrentView:setName(view.title); if view.min then self.labelCurrentViewMin:setName(view.min); self.labelCurrentViewMin:setVisible(true); else self.labelCurrentViewMin:setVisible(false); end if view.mid then self.labelCurrentViewMid:setName(view.mid); self.labelCurrentViewMid:setVisible(true); else self.labelCurrentViewMid:setVisible(false); end if view.max then self.labelCurrentViewMax:setName(view.max); self.labelCurrentViewMax:setVisible(true); else self.labelCurrentViewMax:setVisible(false); end self.legendBar:setGradientTexture(view.texture); self.bodyPartPanel:setColorScheme(view.scheme); for i=1,#self.viewButtons[self.currentViewID] do if i==index then self.viewButtons[self.currentViewID][i].textColor = self.titleColor; else self.viewButtons[self.currentViewID][i].textColor = self.btnTextColor; end end for i=1,#self.nodeDetails[self.currentViewID] do if i==index then self.nodeDetails[self.currentViewID][i].labelTitle:setColor(self.titleColor.r,self.titleColor.g,self.titleColor.b); else self.nodeDetails[self.currentViewID][i].labelTitle:setColor(self.btnTextColor.r,self.btnTextColor.g,self.btnTextColor.b); end end end function ISClothingInsPanel:setSelection(_node) for i=1,#self.mainGroup do self.mainGroup[i]:setVisible(_node==nil); end for i=1,#self.nodeGroup do self.nodeGroup[i]:setVisible(_node~=nil); end for i=1,#self.mainGroupViews[self.currentViewID] do self.mainGroupViews[self.currentViewID][i]:setVisible(_node==nil); end for i=1,#self.nodeGroupViews[self.currentViewID] do self.nodeGroupViews[self.currentViewID][i]:setVisible(_node~=nil); end self.selectedBodyPart = _node~=nil and _node.bodyPartType or false; end function ISClothingInsPanel:prerender() ISPanelJoypad.prerender(self); local thermos = self.player:getBodyDamage():getThermoregulator(); local v; self.coreTemperatureBar:setValue(thermos:getCoreTemperatureUI()); self.coreHeatBar:setValue(thermos:getHeatGenerationUI()); if isDebugEnabled() then v = thermos:getCoreTemperature(); local nameLabel = self.labelCoreTemp.prefixName .. " (" .. (tostring(round(v,isDebugEnabled() and 5 or 1)) or "0") .. ")"; if isDebugEnabled() then nameLabel = self.labelCoreTemp.prefixName .. " (" .. (tostring(round(v,isDebugEnabled() and 5 or 1)) or "0") .. ", R = " .. tostring(round(thermos:getCoreHeatDelta(),5)) .. ")"; end self.labelCoreTemp:setName(nameLabel) v = thermos:getMetabolicRateReal(); local v2 = thermos:getMetabolicRate(); self.labelCoreHeat:setName(self.labelCoreHeat.prefixName .. " ( real: " .. (tostring(round(v,isDebugEnabled() and 2 or 1)) or "0") .." / ".. (tostring(round(v2,isDebugEnabled() and 2 or 1)) or "0") .. ")") end for i=0,BodyPartType.ToIndex(BodyPartType.MAX)-1 do local type = BodyPartType.FromIndex(i); local thermalNode = thermos:getNodeForType(type); if thermalNode then v = thermalNode[self.views[self.selectedViewIndex].functionNameUI](thermalNode); self.bodyPartPanel:setValue( type, v); --self.bodyPartPanel:setValue( type, self:getNodeValue(thermalNode, self.selectedViewIndex)); if self.selectedBodyPart and self.selectedBodyPart == type then for j=1,#self.views do --self.nodeDetails[j].bar:setValue(self:getNodeValue(thermalNode, j)); v = thermalNode[self.views[j].functionNameUI](thermalNode); self.nodeDetails[self.currentViewID][j].bar:setValue(v); if isDebugEnabled() or self.views[j].showValue then v = thermalNode[self.views[j].functionName](thermalNode); self.nodeDetails[self.currentViewID][j].labelTitle:setName(self.nodeDetails[self.currentViewID][j].labelTitle.prefixName .. " (" .. (tostring(round(v,isDebugEnabled() and 5 or 2)) or "0") .. ")"); end end end end --[[if self.selectedViewIndex==1 then -- skin elseif self.selectedViewIndex==2 then -- heat elseif self.selectedViewIndex==3 then -- bloodvessels elseif self.selectedViewIndex==4 then -- shiver/persp elseif self.selectedViewIndex==5 then -- insulation elseif self.selectedViewIndex==6 then -- body wetness elseif self.selectedViewIndex==7 then -- clothing wetness end--]] end end --[[ function ISClothingInsPanel:getNodeValue(_node, _valueType) local v = 0; if _valueType==1 then -- skin v = _node:getSkinCelciusUI(); elseif _valueType==2 then -- heat v = _node:getHeatDeltaUI(); elseif _valueType==3 then -- bloodvessels v = _node:getPrimaryDeltaUI(); elseif _valueType==4 then -- shiver/persp v = _node:getSecondaryDeltaUI(); elseif _valueType==5 then -- insulation v = _node:getInsulationUI(); elseif _valueType==6 then -- body wetness v = _node:getBodyWetnessUI(); elseif _valueType==7 then -- clothing wetness v = _node:getClothingWetnessUI(); end return v; end--]] function ISClothingInsPanel:render() ISPanelJoypad.render(self); if not self.selectedBodyPart then self:drawRectBorder(130, 10, 265, self.coreRectangleH, 1.0, 0.5, 0.5, 0.5); else self:drawRectBorder(130, 10, 265, self.coreRectangleH, 1.0, 0.5, 0.5, 0.5); self:drawRect(self.bpAnchorX, self.bpPanelY+self.bpAnchorY-1, 130-self.bpAnchorX, 3, 1.0, 0.0, 0.0, 0.0); self:drawRect(self.bpAnchorX, self.bpPanelY+self.bpAnchorY, 130-self.bpAnchorX, 1, 1.0, 1.0, 1.0, 1.0); end self:setWidthAndParentWidth(400); self:setHeightAndParentHeight(self.toggleAdvBtn:getY()+self.toggleAdvBtn:getHeight()+10); end function ISClothingInsPanel:update() ISPanelJoypad.update(self); end function ISClothingInsPanel:onJoypadDown(button) if button == Joypad.BButton then getPlayerInfoPanel(self.playerNum):toggleView(xpSystemText.clothingIns); setJoypadFocus(self.playerNum, nil); end if button == Joypad.LBumper then getPlayerInfoPanel(self.playerNum):onJoypadDown(button); end if button == Joypad.RBumper then getPlayerInfoPanel(self.playerNum):onJoypadDown(button); end end function ISClothingInsPanel:new(player, x, y, width, height) local o = {}; o = ISPanelJoypad:new(x, y, width, height); o:noBackground(); setmetatable(o, self); self.__index = self; o.player = player; o.playerNum = player:getPlayerNum(); o.refreshNeeded = true; o.bFemale = o.player:isFemale(); o.borderColor = {r=0.4, g=0.4, b=0.4, a=1}; o.backgroundColor = {r=0, g=0, b=0, a=0.8}; o.titleColor = {r=255/255, g=200/255, b=0/255, a=1.0}; o.defTextColor = {r=0.5, g=0.5, b=0.5, a=1.0}; o.btnTextColor = {r=1.0, g=1.0, b=1.0, a=1.0}; o.selectedBodyPart = false; return o; end
---@class ClubFinderInfo C_ClubFinder = {} ---@param clubFinderGUID string function C_ClubFinder.ApplicantAcceptClubInvite(clubFinderGUID) end ---@param clubFinderGUID string function C_ClubFinder.ApplicantDeclineClubInvite(clubFinderGUID) end ---@param clubFinderGUID string function C_ClubFinder.CancelMembershipRequest(clubFinderGUID) end function C_ClubFinder.CheckAllPlayerApplicantSettings() end function C_ClubFinder.ClearAllFinderCache() end function C_ClubFinder.ClearClubApplicantsCache() end function C_ClubFinder.ClearClubFinderPostingsCache() end ---@param clubFinderGUID string ---@return bool belongsToClub function C_ClubFinder.DoesPlayerBelongToClubFromClubGUID(clubFinderGUID) end ---@return ClubFinderDisableReason|nil disableReason function C_ClubFinder.GetClubFinderDisableReason() end ---@return ClubSettingsInfo settings function C_ClubFinder.GetClubRecruitmentSettings() end ---@param clubFinderGUID string ---@return ClubFinderRequestType clubType function C_ClubFinder.GetClubTypeFromFinderGUID(clubFinderGUID) end ---@param flags number ---@return number index function C_ClubFinder.GetFocusIndexFromFlag(flags) end ---@return number localeFlags function C_ClubFinder.GetPlayerApplicantLocaleFlags() end ---@return ClubSettingsInfo settings function C_ClubFinder.GetPlayerApplicantSettings() end ---@param clubFinderGUID string ---@return PlayerClubRequestStatus clubStatus function C_ClubFinder.GetPlayerClubApplicationStatus(clubFinderGUID) end ---@return number focusCount function C_ClubFinder.GetPlayerSettingsFocusFlagsSelectedCount() end ---@param clubFinderGUID string ---@return number|nil postingID function C_ClubFinder.GetPostingIDFromClubFinderGUID(clubFinderGUID) end ---@param clubId string ---@return RecruitingClubInfo|nil clubInfo function C_ClubFinder.GetRecruitingClubInfoFromClubID(clubId) end ---@param clubFinderGUID string ---@return RecruitingClubInfo clubInfo function C_ClubFinder.GetRecruitingClubInfoFromFinderGUID(clubFinderGUID) end ---@param postingID string ---@return ClubFinderClubPostingStatusFlags postingFlags function C_ClubFinder.GetStatusOfPostingFromClubId(postingID) end ---@return number totalSize function C_ClubFinder.GetTotalMatchingCommunityListSize() end ---@return number totalSize function C_ClubFinder.GetTotalMatchingGuildListSize() end ---@param clubFinderGUID string ---@return bool hasAlreadyApplied function C_ClubFinder.HasAlreadyAppliedToLinkedPosting(clubFinderGUID) end ---@param postingID string ---@return bool postingDelisted function C_ClubFinder.HasPostingBeenDelisted(postingID) end ---@return bool isEnabled function C_ClubFinder.IsEnabled() end ---@param flags number ---@return bool isListed function C_ClubFinder.IsListingEnabledFromFlags(flags) end ---@param postingID string ---@return bool postingBanned function C_ClubFinder.IsPostingBanned(postingID) end ---@param clubFinderGUID string ---@param isLinkedPosting bool function C_ClubFinder.LookupClubPostingFromClubFinderGUID(clubFinderGUID, isLinkedPosting) end ---@return RecruitingClubInfo inviteList function C_ClubFinder.PlayerGetClubInvitationList() end ---@param type ClubFinderRequestType function C_ClubFinder.PlayerRequestPendingClubsList(type) end ---@return RecruitingClubInfo info function C_ClubFinder.PlayerReturnPendingCommunitiesList() end ---@return RecruitingClubInfo info function C_ClubFinder.PlayerReturnPendingGuildsList() end ---@param clubId string ---@param itemLevelRequirement number ---@param name string ---@param description string ---@param specs number ---@param type ClubFinderRequestType ---@return bool succesful function C_ClubFinder.PostClub(clubId, itemLevelRequirement, name, description, specs, type) end ---@param reportType ClubFinderPostingReportType ---@param clubFinderGUID string ---@param playerGUID string ---@param complaintNote string function C_ClubFinder.ReportPosting(reportType, clubFinderGUID, playerGUID, complaintNote) end ---@param type ClubFinderRequestType function C_ClubFinder.RequestApplicantList(type) end ---@param guildListRequested bool ---@param searchString string ---@param specIDs number function C_ClubFinder.RequestClubsList(guildListRequested, searchString, specIDs) end ---@param clubFinderGUID string ---@param comment string ---@param specIDs number function C_ClubFinder.RequestMembershipToClub(clubFinderGUID, comment, specIDs) end ---@param startingIndex number ---@param pageSize number function C_ClubFinder.RequestNextCommunityPage(startingIndex, pageSize) end ---@param startingIndex number ---@param pageSize number function C_ClubFinder.RequestNextGuildPage(startingIndex, pageSize) end ---@param clubId string ---@return bool success function C_ClubFinder.RequestPostingInformationFromClubId(clubId) end function C_ClubFinder.RequestSubscribedClubPostingIDs() end function C_ClubFinder.ResetClubPostingMapCache() end ---@param clubFinderGUID string ---@param playerGUID string ---@param shouldAccept bool ---@param requestType ClubFinderRequestType ---@param playerName string ---@param forceAccept bool ---@param reported bool @ [OPTIONAL] ---@overload fun(clubFinderGUID:string, playerGUID:string, shouldAccept:bool, requestType:ClubFinderRequestType, playerName:string, forceAccept:bool) function C_ClubFinder.RespondToApplicant(clubFinderGUID, playerGUID, shouldAccept, requestType, playerName, forceAccept, reported) end ---@param clubId string ---@return ClubFinderApplicantInfo info function C_ClubFinder.ReturnClubApplicantList(clubId) end ---@return RecruitingClubInfo recruitingClubs function C_ClubFinder.ReturnMatchingCommunityList() end ---@return RecruitingClubInfo recruitingClubs function C_ClubFinder.ReturnMatchingGuildList() end ---@param clubId string ---@return ClubFinderApplicantInfo info function C_ClubFinder.ReturnPendingClubApplicantList(clubId) end ---@param value number function C_ClubFinder.SetAllRecruitmentSettings(value) end ---@param localeFlags number function C_ClubFinder.SetPlayerApplicantLocaleFlags(localeFlags) end ---@param index number ---@param checked bool function C_ClubFinder.SetPlayerApplicantSettings(index, checked) end ---@param locale number function C_ClubFinder.SetRecruitmentLocale(locale) end ---@param index number ---@param checked bool function C_ClubFinder.SetRecruitmentSettings(index, checked) end ---@return bool shouldShow function C_ClubFinder.ShouldShowClubFinder() end ---@class ClubFinderApplicationUpdateType local ClubFinderApplicationUpdateType = {} ClubFinderApplicationUpdateType.None = 0 ClubFinderApplicationUpdateType.AcceptInvite = 1 ClubFinderApplicationUpdateType.DeclineInvite = 2 ClubFinderApplicationUpdateType.Cancel = 3 ---@class ClubFinderClubPostingStatusFlags local ClubFinderClubPostingStatusFlags = {} ClubFinderClubPostingStatusFlags.None = 0 ClubFinderClubPostingStatusFlags.NeedsCacheUpdate = 1 ClubFinderClubPostingStatusFlags.ForceDescriptionChange = 2 ClubFinderClubPostingStatusFlags.ForceNameChange = 3 ClubFinderClubPostingStatusFlags.UnderReview = 4 ClubFinderClubPostingStatusFlags.Banned = 5 ClubFinderClubPostingStatusFlags.FakePost = 6 ClubFinderClubPostingStatusFlags.PendingDelete = 7 ClubFinderClubPostingStatusFlags.PostDelisted = 8 ---@class ClubFinderDisableReason local ClubFinderDisableReason = {} ClubFinderDisableReason.Muted = 0 ClubFinderDisableReason.Silenced = 1 ClubFinderDisableReason.VeteranTrial = 2 ---@class ClubFinderPostingReportType local ClubFinderPostingReportType = {} ClubFinderPostingReportType.PostersName = 0 ClubFinderPostingReportType.ClubName = 1 ClubFinderPostingReportType.PostingDescription = 2 ClubFinderPostingReportType.ApplicantsName = 3 ClubFinderPostingReportType.JoinNote = 4 ---@class ClubFinderRequestType local ClubFinderRequestType = {} ClubFinderRequestType.None = 0 ClubFinderRequestType.Guild = 1 ClubFinderRequestType.Community = 2 ClubFinderRequestType.All = 3 ---@class ClubFinderSettingFlags local ClubFinderSettingFlags = {} ClubFinderSettingFlags.None = 0 ClubFinderSettingFlags.Dungeons = 1 ClubFinderSettingFlags.Raids = 2 ClubFinderSettingFlags.Pvp = 3 ClubFinderSettingFlags.Rp = 4 ClubFinderSettingFlags.Social = 5 ClubFinderSettingFlags.Small = 6 ClubFinderSettingFlags.Medium = 7 ClubFinderSettingFlags.Large = 8 ClubFinderSettingFlags.Tank = 9 ClubFinderSettingFlags.Healer = 10 ClubFinderSettingFlags.Damage = 11 ClubFinderSettingFlags.EnableListing = 12 ClubFinderSettingFlags.MaxLevelOnly = 13 ClubFinderSettingFlags.AutoAccept = 14 ClubFinderSettingFlags.FactionHorde = 15 ClubFinderSettingFlags.FactionAlliance = 16 ClubFinderSettingFlags.FactionNeutral = 17 ClubFinderSettingFlags.SortRelevance = 18 ClubFinderSettingFlags.SortMemberCount = 19 ClubFinderSettingFlags.SortNewest = 20 ClubFinderSettingFlags.LanguageReserved1 = 21 ClubFinderSettingFlags.LanguageReserved2 = 22 ClubFinderSettingFlags.LanguageReserved3 = 23 ClubFinderSettingFlags.LanguageReserved4 = 24 ClubFinderSettingFlags.LanguageReserved5 = 25 ---@class PlayerClubRequestStatus local PlayerClubRequestStatus = {} PlayerClubRequestStatus.None = 0 PlayerClubRequestStatus.Pending = 1 PlayerClubRequestStatus.AutoApproved = 2 PlayerClubRequestStatus.Declined = 3 PlayerClubRequestStatus.Approved = 4 PlayerClubRequestStatus.Joined = 5 PlayerClubRequestStatus.JoinedAnother = 6 PlayerClubRequestStatus.Canceled = 7 ---@class ClubFinderApplicantInfo ---@field clubFinderGUID string ---@field playerGUID string ---@field closed number ---@field name string ---@field message string ---@field level number ---@field classID number ---@field ilvl number ---@field specIds table ---@field requestStatus PlayerClubRequestStatus ---@field lookupSuccess bool ---@field lastUpdatedTime number local ClubFinderApplicantInfo = {} ---@class ClubSettingsInfo ---@field playStyleDungeon bool ---@field playStyleRaids bool ---@field playStylePvp bool ---@field playStyleRP bool ---@field playStyleSocial bool ---@field roleTank bool ---@field roleHealer bool ---@field roleDps bool ---@field sizeSmall bool ---@field sizeMedium bool ---@field sizeLarge bool ---@field maxLevelOnly bool ---@field enableListing bool ---@field sortRelevance bool ---@field sortMembers bool ---@field sortNewest bool ---@field autoAccept bool local ClubSettingsInfo = {} ---@class RecruitingClubInfo ---@field clubFinderGUID string ---@field numActiveMembers number ---@field name string ---@field comment string ---@field guildLeader string ---@field isGuild bool ---@field emblemInfo number ---@field tabardInfo GuildTabardInfo|nil ---@field recruitingSpecIds table ---@field recruitmentFlags number ---@field localeSet bool ---@field recruitmentLocale number ---@field minILvl number ---@field cached number ---@field cacheRequested number ---@field lastPosterGUID string ---@field clubId string ---@field lastUpdatedTime number local RecruitingClubInfo = {}
-- print object function po(object) if not object then print("nil"); return; end if object.id then utils::printObject(object:id()); else utils::printObject(object); end end -- print objc object properties function pd(object) if object.id then utils::printObjectDescription(object:id()); else utils::printObjectDescription(object); end end -- safty release function safety_release(obj) if obj and obj.release then obj:release(); end end function safety_release_list(list) for i, v in pairs(list) do safety_release(obj); end end -- convert lua bool to objc bool function toObjCBool(b) if b ~= nil then if b then return "YES"; else return "NO"; end else return "NO"; end end -- common language utils function toLuaBool(b) return b == "YES" or b == "true"; end function isObjCObject(objId) return utils::isObjCObject(objId); end function newObjCObject(className) local objId = runtime::invokeClassMethod(className, "new"); if string.len(objId) ~= 0 then runtime::invokeMethod(objId, "autorelease"); runtime::releaseObject(objId); return objId; end return nil; end function toCStruct(...) local str = ""; for i, v in pairs(arg) do if i ~= 'n' then str = str..","..v end end local strLen = string.len(str); if strLen ~= 0 then str = string.sub(str, 2, strLen); end return str; end function unpackCStruct(struct) return unpack(stringTableToNumberTable(stringSplit(struct, ","))); end function stringSplit(str, split_char) local sub_str_tab = {}; while (true) do local pos = string.find(str, split_char); if (not pos) then sub_str_tab[#sub_str_tab + 1] = str; break; end local sub_str = string.sub(str, 1, pos - 1); sub_str_tab[#sub_str_tab + 1] = sub_str; str = string.sub(str, pos + 1, #str); end return sub_str_tab; end function stringTableToNumberTable(tbl) for i = 1, #tbl do tbl[i] = tonumber(tbl[i]); end return tbl; end -- print table local print = print local tconcat = table.concat local tinsert = table.insert local srep = string.rep local type = type local pairs = pairs local tostring = tostring local next = next function print_r(root) local cache = { [root] = "." } local function _dump(t,space,name) local temp = {} for k,v in pairs(t) do local key = tostring(k) if cache[v] then tinsert(temp,"+" .. key .. " {" .. cache[v].."}") elseif type(v) == "table" then local new_key = name .. "." .. key cache[v] = new_key tinsert(temp,"+" .. key .. _dump(v,space .. (next(t,k) and "|" or " " ).. srep(" ",#key),new_key)) else tinsert(temp,"+" .. key .. " [" .. tostring(v).."]") end end return tconcat(temp,"\n"..space) end print(_dump(root, "","")) end
local Mechanics = {} local VehiclesInGarage = {} local TempColors = {} AddEvent("OnPackageStart", function() log.info("Loading mechanics...") local _table = File_LoadJSONTable("packages/" .. GetPackageName() .. "/mechanic/mechanics.json") for _, config in pairs(_table) do CreateMechanic(config) end end) AddEvent("OnPackageStop", function() log.info "Destroying all merchants..." for pickup,mech in pairs(Mechanics) do Mechanics[pickup] = nil DestroyPickup(pickup) DestroyText3D(mech.text3d) end VehiclesInGarage = {} end) function CreateMechanic(config) log.debug("Creating mechanic: " .. config.name) local pickup = CreatePickup(2, config.x, config.y, config.z) SetPickupPropertyValue(pickup, "mechanic", true) Mechanics[pickup] = { name = config.name, text3d = CreateText3D(config.name, 12, config.x, config.y, config.z + 100, 0, 0, 0) } end AddEvent("OnPlayerPickupHit", function(player, pickup) if not GetPickupPropertyValue(pickup, "mechanic") then return end if not Mechanics[pickup] then return end local vehicle = GetPlayerVehicle(player) if not vehicle then return end if GetVehicleDriver(vehicle) ~= player then return end OpenHood(vehicle) CallEvent("StartMechanic", player) end) function GetMechanicsCount() return #table.keys(Mechanics) end AddEvent("StartMechanic", function(player) local vehicle, dist = GetNearestVehicle(player) if vehicle == 0 or dist > 350 then CallRemoteEvent(player, "ShowError", "Cannot find nearby vehicle!") return end if (GetVehicleHoodRatio(vehicle) == 0.0) then CallRemoteEvent(player, "ShowError", "Hood must be open to repair or inspect vehicle!") return end VehiclesInGarage[player] = vehicle local _send = GetVehicleData(vehicle) CallRemoteEvent(player, "LoadVehicleData", vehicle, json_encode(_send)) end) function GetVehicleData(vehicle) local r,g,b = HexToRGBA(GetVehicleColor(vehicle)) return { modelid = GetVehicleModel(vehicle), model_name = GetVehicleModelName(vehicle), health = GetVehicleHealthPercentage(vehicle), damage = GetVehicleDamageIndexes(vehicle), color = { r = r, g = g, b = b } } end AddRemoteEvent("CloseMechanic", function(player) local vehicle = VehiclesInGarage[player] if not vehicle then return end CloseHood(vehicle) if TempColors[player] then local prev_color = TempColors[player] SetVehicleColor(vehicle, RGB(prev_color.r, prev_color.g, prev_color.b)) TempColors[player] = nil end VehiclesInGarage[player] = nil CallRemoteEvent(player, "ShowMessage", "Thank you come again!") end) AddRemoteEvent("RepairVehicle", function(player) local vehicle = VehiclesInGarage[player] if not vehicle then log.error "No vehicle found in garage!" return end -- cancel if vehicle is too far away local vx,vy,vz = GetVehicleLocation(vehicle) local x,y,z = GetPlayerLocation(player) if GetDistance2D(x, y, vx, vy) > 250 then CallRemoteEvent(player, "CloseMechanic") return end log.info(GetPlayerName(player) .. " inspects vehicle " .. vehicle) CallRemoteEvent(player, "ShowMessage", "You begin to repair the vehicle...") local x,y,z = GetVehicleLocation(vehicle) PlaySoundSync("sounds/drill.wav", x, y, z) IncreaseVehicleHealth(vehicle, 100) Delay(3000, function() local _send = GetVehicleData(vehicle) CallRemoteEvent(player, "LoadVehicleData", vehicle, json_encode(_send)) end) end) AddRemoteEvent("PaintVehicle", function(player, r, g, b) log.trace("PaintVehicle", dump(rgba)) local vehicle = VehiclesInGarage[player] if not vehicle then log.error "No vehicle found in garage!" return end TempColors[player] = nil local x,y,z = GetVehicleLocation(vehicle) PlaySoundSync("sounds/paint.mp3", x, y, z) Delay(6000, function() SetVehicleColor(vehicle, RGB(r, g, b)) SaveVehicle(vehicle) local _send = GetVehicleData(vehicle) CallRemoteEvent(player, "LoadVehicleData", vehicle, json_encode(_send)) end) end) AddRemoteEvent("PreviewColor", function(player, r, g, b) log.trace("PreviewColor", r, g, b) local vehicle = GetPlayerVehicle(player) -- store temp colors until mechanic UI closes local _r,_g,_b = HexToRGBA(GetVehicleColor(vehicle)) TempColors[player] = { r = _r, g = _g, b = _b } SetVehicleColor(vehicle, RGB(r, g, b)) end) function GetNearestVehicle(player) local vehicles = GetStreamedVehiclesForPlayer(player) local found = 0 local nearest_dist = 999999.9 local x, y, z = GetPlayerLocation(player) for _, v in pairs(vehicles) do local x2, y2, z2 = GetVehicleLocation(v) local dist = GetDistance3D(x, y, z, x2, y2, z2) if dist < nearest_dist then nearest_dist = dist found = v end end return found, nearest_dist end
describe('Set', function() local Set = require 'Set' it('should create an empty set when given no elements', function() assert.are.same({}, Set()) assert.are.same({}, Set({})) end) it('should create a set of the provided elements', function() assert.are.same({ hello = true, goodbye = true, [3] = true }, Set({ 3, 'hello', 'goodbye' })) end) end)
---------------------------------------------------------------------------------------------------- -- localized English (social module) strings -- --get the add-on engine local Engine = _G.Cecile_QuickLaunch; --prepare locale local L = LibStub("AceLocale-3.0"):NewLocale(Engine.Name, "enUS", true); if not L then return; end --social module L["SOCIAL_MODULE"] = "Social" L["SOCIAL_RETURN_WHISPERS"] = "Return Whispers" L["SOCIAL_RETURN_WHISPERS_DESC"] = "Return items to send whispers" L["SOCIAL_WHISPER"] = "Whisper" L["SOCIAL_WHISPER_TOKEN"] = "Whisper Token" L["SOCIAL_WHISPER_TOKEN_DESC"] = "Change the whisper token" L["SOCIAL_RETURN_INVITE"] = "Return Invite" L["SOCIAL_RETURN_INVITE_DESC"] = "Return items to send invites" L["SOCIAL_INVITE"] = "Invite" L["SOCIAL_INVITE_TOKEN"] = "Invite Token" L["SOCIAL_INVITE_TOKEN_DESC"] = "Change the invite token" L["SOCIAL_RETURN_CONVERT"] = "Return Convert" L["SOCIAL_RETURN_CONVERT_DESC"] = "Return items for convert to party and raid" L["SOCIAL_CONVERT"] = "Convert" L["SOCIAL_CONVERT_TOKEN"] = "Convert Token" L["SOCIAL_CONVERT_TOKEN_DESC"] = "Change the convert to party and raid token" L["SOCIAL_CONVERT_TO_PARTY"] = "to party" L["SOCIAL_CONVERT_TO_RAID"] = "to raid" L["SOCIAL_HELP_WHISPER"] = "Press %s to whisper,\n %s to cancel." L["SOCIAL_HELP_INVITE"] = "Press %s to invite,\n %s to cancel." L["SOCIAL_HELP_CONVERT"] = "Press %s to convert,\n %s to cancel."
local __def = function(ADDON_NAME, LIB, Table, pformat) local format, unpack, pack, tinsert = string.format, Table.unpackIt, Table.pack, Table.insert local C = LIB:NewAceLib('Config') if not C then return end ---- ## Start Here ---- function C:OnAfterInitialize(...) local args = unpack({...}) self.profile = args.profile local profileType = type(self.profile) assert(profileType == 'table', format('Invalid profile detected: %s', profileType)) end function C:OnAfterEnable() end function C:OnAfterAddonLoaded() end -- Main Entry Point to config dialog function C:GetOptions() return { name = ADDON_NAME, handler = C.addon, type = "group", args = { enabled = { type = "toggle", name = format("Enable %s", ADDON_NAME), desc = format("Enable or Disable %s", ADDON_NAME), order = 0, get = function(_) local v = self.profile.enabled if v == nil then self.profile.enabled = false v = self.profile.enabled end return v end, set = function(_, v) self.profile.enabled = v end, } } } end return C end DEVT_Config = __def(DEVT_Constants.ADDON_NAME, DEVT_AceLibAddonFactory, DEVT_Table, DEVT_PrettyPrint.pformat)
local playsession = { {"MrJSelig", {70586}}, {"Kastroil", {1052}}, {"Paladin_Brandis", {61139}}, {"Gas1", {6020}} } return playsession
-- vm-provisioning-plugin-for-slurm -- Copyright 2019-2021 VMware, Inc. -- SPDX-License-Identifier: BSD-2 -- -- This product is licensed to you under the BSD-2 license (the "License"). -- You may not use this product except in compliance with the BSD-2 License. -- -- This product may include a number of subcomponents with separate copyright -- notices and license terms. Your use of these subcomponents is subject to -- the terms and conditions of the subcomponent's license, as noted in the LICENSE file. --job_submit plguin used to create a unique name for each job by using job_name and current time stamp. -- Create a folder in /var/spool using the unique jobname. --Captures job configuration and save it to job_config file in the unique folder. function slurm_job_submit(job_desc, part_list, submit_uid) if job_desc.account == nil then local account = "***TEST_ACCOUNT***" slurm.log_info("slurm_job_submit: job from uid %u, setting default account value: %s", submit_uid, account) job_desc.account = account --job_desc.clusters="all" local submit_time = tostring(os.time()) if job_desc.name == nil then job_desc.name="noname" end ---------------------- -- set defaullt values for cpu and memory if not specificed in sbatch script ---------------------- if job_desc.pn_min_memory == nil then job_desc.pn_min_memory=4 end if job_desc.min_cpus == nil then job_desc.min_cpus = 2 end if job_desc.ncpus_per_task == nil then job_desc.cpus_per_task = job_desc.min_cpus end if job_desc.min_nodes>=100000 then slurm.log_info("setting min nodes") job_desc.min_nodes=1 end if job_desc.num_tasks >= 4294967294 then job_desc.num_tasks=1 end local job_name = job_desc.name:gsub("%s+", "") local job_name = job_name .. "-" ..submit_time job_desc.comment = job_name slurm.log_info("slurm job arguments: %d user_id %s min_cpus %d mem_per_cpu %d job_name %s submit time %s",job_desc.argc,job_desc.user_id,job_desc.min_cpus,job_desc.pn_min_memory, job_desc.name, job_desc.comment); local params = { "mkdir /var/spool/", job_name } local command = table.concat(params, " ") local handle = os.execute(table.concat(params, " ")) slurm.log_info("os execute %s",command) local params = { "echo \"ncpus: ", job_desc.cpus_per_task, "\nmemory: ", job_desc.pn_min_memory, "\nuserid: ", job_desc.user_id, "\njob_name: ", job_name, "\nmin_nodes: ", job_desc.min_nodes, "\nnum_tasks: ", job_desc.num_tasks, "\" >/var/spool/", job_name, "/job_config" } local command = table.concat(params, "") local handle = os.execute(table.concat(params, "")) slurm.log_info("os execute %s",command) local params = { "echo \"", job_desc.script, "\" > /var/spool/", job_name, "/job_script" } local handle = os.execute(table.concat(params,"")) slurm.log_info("os execute %s",table.concat(params, "")) ---------- dummy command to ensure the plugin works are expected ----------- local handle1 = os.execute('ls -l > list') slurm.log_info("os execute script %s",handle1); end return slurm.SUCCESS end function slurm_job_modify(job_desc, job_rec, part_list, modify_uid) --can be modified if required return slurm.SUCCESS end slurm.log_info("initialized") return slurm.SUCCESS
local skynet = require "skynet" -- 启动服务(启动函数) skynet.start(function() -- 启动函数里调用Skynet API开发各种服务 print("======Server start=======") local gateserver = skynet.newservice("mygateserver") --启动刚才写的网关服务 skynet.call(gateserver, "lua", "open", {--需要给网关服务发送open消息,来启动监听 port = 8888, --监听的端口 maxclient = 64, --客户端最大连接数 nodelay = true, --是否延迟TCP }) skynet.exit() end)
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Boid Meat" ITEM.model = Model("models/kek1ch/hide_burer.mdl") ITEM.width = 1 ITEM.height = 1 ITEM.description = "The uncooked meat from some passive airborne creature." ITEM.category = "Non-Approved Food"; ITEM.restoreHealth = 15 ITEM.price = 10; ITEM.flag = "E"
pathtest = string.match(test, "(.*/)") or "" dofile(pathtest .. "common.lua") function thread_init(thread_id) local table_name set_vars() table_name = "sbtest".. (thread_id+1) db_query("PREPARE testplan (text, int) AS UPDATE ".. table_name .." SET c=$1 WHERE id=$2") end function event(thread_id) local c_val local query c_val = sb_rand_str("###########-###########-###########-###########-###########-###########-###########-###########-###########-###########") query = "EXECUTE testplan('" .. c_val .. "'," .. sb_rand(1, oltp_table_size) ..')' db_query("BEGIN") db_query(query) db_query("COMMIT") end
local cfg = {} -- define static item transformers -- see https://github.com/ImagicTheCat/vRP to understand the item transformer concept/definition cfg.item_transformers = { -- example of harvest item transformer --[[{ name="Trash Can", -- menu name -- permissions = {"harvest.water_bottle_tacos"}, -- you can add permissions r=0,g=125,b=255, -- color max_units=10, units_per_minute=1, x=231.40283203125,y=-1507.09191894531,z=29.2916603088379, -- pos radius=5, height=1.5, -- area recipes = { ["Harvest water"] = { -- action name description="Harvest some water bottles.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["water"] = 1 } }, ["Harvest tacos"] = { -- action name description="Harvest some tacos.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["tacos"] = 1 } } } --, onstart = function(player,recipe) end, -- optional start callback -- onstep = function(player,recipe) end, -- optional step callback -- onstop = function(player,recipe) end -- optional stop callback },]] { name="Academia", -- menu name r=255,g=125,b=0, -- color max_units=1000, units_per_minute=1000, x=-1202.96252441406,y=-1566.14086914063,z=4.61040639877319, -- pos radius=7.5, height=1.5, -- area recipes = { ["Força"] = { -- action name description="Aumente sua força e stamina.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={}, -- items given per unit aptitudes={ -- optional ["physical.strength"] = 1 -- "group.aptitude", give 1 exp per unit } } } }, { name="Campo de Ervas", -- menu name permissions = {"harvest.weed"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=300, units_per_minute=5, x=2208.777,y=5578.235,z=53.735, -- pos radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- action name description="Colher maconha.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["weed"] = 1 } } } }, -- CAMPO DE MINERIOS { name="Campo de Minerios", -- Nome do menu permissions = {"harvest.minerio"}, -- Você pode adicionar permissões r=0,g=200,b=0, -- cor max_units=300, units_per_minute=5, x=1224.7158203125,y=1899.0333251953,z=78.049926757813, -- Localização radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- Nome da ação description="Colher minerio.", -- Descrição do produto a se colher in_money=0, -- Dinheiro dado por unidade out_money=0, -- Dinheiro ganho por unidade reagents={}, -- Itens colhidos por unidade products={ -- Nome do produto fornecido por unidade ["pedregulho"] = 1 } } } }, -- PROCESSADOR DE PEDRA { name="Processador de Pedregulho", -- menu name permissions = {"process.pedregulho"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=1225.1665039063,y=1899.1839599609,z=78.078178405762, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Pedra.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["pedregulho"] = 1 }, products={ -- items given per unit ["pedralisa"] = 2 } } } }, -- PROCESSADOR DE PEDRALISA { name="Processador de Pedralisa", -- menu name permissions = {"process.pedralisa"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=1108.4736328125,y=-2007.4107666016,z=30.941825866699, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Pedralisa.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["pedralisa"] = 1 }, products={ -- items given per unit ["diamante"] = 1 } } } }, -- VENDA DIAMANTES { name="Venda de Diamantes", -- menu name permissions = {"venda.diamantes"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=100, -- unidades maximas do item units_per_minute=100, -- unidades que o transformador ganha de volta por minuto x=-630.82086181641,y=-229.7685546875,z=38.057064056396, -- pos radius=2, height=1.0, -- area recipes = { -- items do menu ["Vender"] = { -- action name description="Vender diamantes.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["diamante"] = 1 }, products={ -- items given per unit ["money"] = 1000 } } } }, -- CAMPO DE CRACK { name="Campo de Crack", -- Nome do menu permissions = {"harvest.crack"}, -- Você pode adicionar permissões r=0,g=200,b=0, -- cor max_units=300, units_per_minute=5, x=1788.9139404297,y=3894.767578125,z=34.389251708984, -- Localização radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- Nome da ação description="Colher cristal de crack.", -- Descrição do produto a se colher in_money=0, -- Dinheiro dado por unidade out_money=0, -- Dinheiro ganho por unidade reagents={}, -- Itens colhidos por unidade products={ -- Nome do produto fornecido por unidade ["cristaldecrack"] = 1 } } } }, -- PROCESSADOR DE CRACK { name="Processador de Crack", -- menu name permissions = {"process.crack"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=1017.9518432617,y=-378.25216674805,z=59.867221832275, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Crack.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["cristaldecrack"] = 1 }, products={ -- items given per unit ["pedradecrack"] = 2 } } } }, -- LAVAGEM DE DINHEIRO { name="Lavagem de Dinheiro", -- menu name permissions = {"process.money"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=100, -- unidades maximas do item units_per_minute=100, -- unidades que o transformador ganha de volta por minuto x=1268.9666748047,y=-1710.1451416016,z=54.771484375, -- pos radius=2, height=1.0, -- area recipes = { -- items do menu ["Lavar"] = { -- action name description="Lavar dinheiro.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["dirty_money"] = 500 }, products={ -- items given per unit ["money"] = 250 } } } }, -- CAMPO DE METANFETAMINA { name="Campo de Metanfetamina", -- Nome do menu permissions = {"harvest.metanfetamina"}, -- Você pode adicionar permissões r=0,g=200,b=0, -- cor max_units=300, units_per_minute=5, x=79.686859130859,y=3705.6840820313,z=41.077156066895, -- Localização radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- Nome da ação description="Colher Crystal Melamine.", -- Descrição do produto a se colher in_money=0, -- Dinheiro dado por unidade out_money=0, -- Dinheiro ganho por unidade reagents={}, -- Itens colhidos por unidade products={ -- Nome do produto fornecido por unidade ["crystalmelamine"] = 1 } } } }, -- PROCESSADOR DE METANFETAMINA { name="Processador de Metanfetamina", -- menu name permissions = {"process.metanfetamina"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=1239.708984375,y=-635.14154052734,z=69.330833435059, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Metanfetamina.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["crystalmelamine"] = 1 }, products={ -- items given per unit ["metanfetamina"] = 2 } } } }, -- CAMPO DE COCAINA { name="Campo de Cocaina", -- Nome do menu permissions = {"harvest.cocaina"}, -- Você pode adicionar permissões r=0,g=200,b=0, -- cor max_units=300, units_per_minute=5, x=-41.372623443604,y=3033.3776855469,z=41.020195007324, -- Localização radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- Nome da ação description="Colher folha de Coca.", -- Descrição do produto a se colher in_money=0, -- Dinheiro dado por unidade out_money=0, -- Dinheiro ganho por unidade reagents={}, -- Itens colhidos por unidade products={ -- Nome do produto fornecido por unidade ["folhadecoca"] = 1 } } } }, -- PROCESSADOR DE COCAINA { name="Processador de cocaina", -- menu name permissions = {"process.cocaina"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=471.25631713867,y=-1685.3825683594,z=29.381580352783, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Cocaina.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["folhadecoca"] = 1 }, products={ -- items given per unit ["cocaina"] = 2 } } } }, -- CAMPO DE MINERIO { name="Campo de Minerio", -- Nome do menu permissions = {"campodeminerio"}, -- you can add permissions r=0,g=200,b=0, -- cor max_units=200, units_per_minute=2, x=1534.5666503906,y=6327.1376953125,z=24.215845108032, -- Localização radius=7.5, height=1.5, -- area recipes = { ["Colher"] = { -- Nome da ação description="Colher pedras para lavagem.", -- Descrição do produto a se colher in_money=0, -- Dinheiro dado por unidade out_money=0, -- Dinheiro ganho por unidade reagents={}, -- Itens colhidos por unidade products={ -- Nome do produto fornecido por unidade ["Pedra"] = 1 } } } }, -- Carro Forte { name="Cofre", -- menu name permissions = {"bankdriver.money"}, -- you can add permissions r=255,g=125,b=0, -- color max_units=1, units_per_minute=1, x=253.90089416504,y=225.21408081055,z=101.87578582764, radius=2, height=1.0, -- area recipes = { ["Dinheiro do Banco"] = { -- action name description="Pegar dinheiro do banco.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["bank_money"] = 500000 }, -- items given per unit aptitudes={} -- optional } } }, -- PROCESSADOR DE MINERIO { name="Lavagem de Minerio", -- menu name permissions = {"lavagemdeminerio"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=200, -- unidades maximas do item units_per_minute=2, -- unidades que o transformador ganha de volta por minuto x=-554.48089599609,y=5324.0986328125,z=73.599700927734, -- pos radius=7.5, height=1.5, -- area recipes = { -- items do menu ["Lavagem de Pedra"] = { -- action name description="Produzir minerio...", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["Pedra"] = 1 }, products={ -- items given per unit ["Minerio"] = 1 } } } }, { name="Porte de Arma", -- menu name r=255,g=125,b=0, -- color max_units=1, units_per_minute=1, x=437.178802490234,y=-994.613525390625,z=30.6895904541016, radius=2, height=1.0, -- area recipes = { ["Porte de Arma"] = { -- action name description="comprar porte de arma.", -- action description in_money=1500, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["portedearma"] = 1 }, -- items given per unit aptitudes={} -- optional } } }, { name="OAB", -- menu name permissions = {"advogado.oab"}, r=255,g=125,b=0, -- color max_units=1, units_per_minute=1, x=-77.134468078613,y=-802.86267089844,z=243.40579223633, radius=2, height=1.0, -- area recipes = { ["OAB"] = { -- action name description="Carteira de Advogado.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ ["oab"] = 1 }, -- items given per unit aptitudes={} -- optional } } }, { name="Processar Ervas", -- menu name permissions = {"process.weed"}, -- you can add permissions r=0,g=200,b=0, -- cor do menu max_units=1000, -- unidades maximas do item units_per_minute=1000, -- unidades que o transformador ganha de volta por minuto x=-781.90240478516,y=578.94976806641,z=126.74822235107, -- pos radius=5.5, height=1.5, -- area recipes = { -- items do menu ["Processar"] = { -- action name description="Processador de Maconha.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={ -- items taken per unit ["weed"] = 1 }, products={ -- items given per unit ["cannabis"] = 2 } } } }, } -- define multiple static transformers with postions list local weedplants = { {1873.36901855469,3658.46215820313,33.8029747009277}, {1856.33776855469,3635.12109375,34.1897926330566}, {1830.75390625,3621.44140625,33.8487205505371}, {1784.70251464844,3579.93798828125,34.7956123352051}, {182.644317626953,3315.75537109375,41.4806938171387}, {1764.65661621094,3642.916015625,34.5866050720215}, {1512.91027832031,1673.76025390625,111.531875610352} } for k,v in pairs(weedplants) do local plant = { name="Planta de Maconha", -- menu name --permissions = {"harvest.weed"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=1, units_per_minute=1, x=v[1],y=v[2],z=v[3], -- pos radius=5.0, height=1.5, -- area recipes = { ["Colher"] = { -- action name description="Colher maconha.", -- action description in_money=0, -- money taken per unit out_money=0, -- money earned per unit reagents={}, -- items taken per unit products={ -- items given per unit ["weed"] = 1 } } } } table.insert(cfg.item_transformers, plant) end local warehouses = { {-1111.2841796875,4937.4052734375,218.386306762695}, {1539.01794433594,1704.29174804688,109.659622192383}, {981.412841796875,-1805.70349121094,35.4845695495605} } for k,v in pairs(warehouses) do local warehouse = { name="Oficina de armas", -- menu name permissions = {"build.gun"}, -- you can add permissions r=0,g=200,b=0, -- color max_units=10, units_per_minute=1, x=v[1],y=v[2],z=v[3], -- pos radius=5.0, height=1.5, -- area recipes = { ["Build Pistol"] = { -- action name description="Construir pistola.", -- action description in_money=1500, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["pistol_parts"] = 1 }, -- items taken per unit products={ -- items given per unit ["wbody|WEAPON_PISTOL"] = 1 } }, ["Build Shotgun"] = { -- action name description="Construir shotgun.", -- action description in_money=3000, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["shotgun_parts"] = 1 }, -- items taken per unit products={ -- items given per unit ["wbody|WEAPON_PUMPSHOTGUN"] = 1 } }, ["Build SMG"] = { -- action name description="Construir submachinegun.", -- action description in_money=5000, -- money taken per unit out_money=0, -- money earned per unit reagents={ ["smg_parts"] = 1 }, -- items taken per unit products={ -- items given per unit ["wbody|WEAPON_SMG"] = 1 } } } } table.insert(cfg.item_transformers, warehouse) end -- define transformers randomly placed on the map cfg.hidden_transformers = { ["weed plant"] = { def = { name="Weed Plant", -- menu name r=0,g=200,b=0, -- color max_units=50, units_per_minute=0, x=0,y=0,z=0, -- pos radius=0, height=0, -- area recipes = { } }, positions = weedplants }, ["gun warehouse"] = { def = { name="Gun Warehouse", -- menu name r=0,g=200,b=0, -- color max_units=50, units_per_minute=0, x=0,y=0,z=0, -- pos radius=0, height=0, -- area recipes = { } }, positions = warehouses } } -- time in minutes before hidden transformers are relocated (min is 5 minutes) cfg.hidden_transformer_duration = 30-- 12 hours -- 5*24*60 -- 5 days -- configure the information reseller (can sell hidden transformers positions) cfg.informer = { infos = { ["weed plant"] = 10000, ["gun warehouse"] = 25000 }, positions = { {1821.12390136719,3685.9736328125,34.2769317626953}, {1804.2958984375,3684.12280273438,34.217945098877} }, interval = 30, -- interval in minutes for the reseller respawn duration = 10, -- duration in minutes of the spawned reseller blipid = 133, blipcolor = 2 } return cfg
local cmp = require("cmp") local luasnip = require("luasnip") local pairs = require("nvim-autopairs.completion.cmp") vim.opt.completeopt = "menuone,noselect" local config = { completion = { completeopt = "menu,menuone,noinsert", }, snippet = { expand = function(args) require("luasnip").lsp_expand(args.body) end, }, documentation = { border = { "╭", "─", "╮", "│", "╯", "─", "╰", "│" }, }, experimental = { native_menu = false, ghost_text = true, }, formatting = { format = function(entry, vim_item) -- load lspkind icons vim_item.kind = string.format( "%s %s", require("eden.modules.protocol.lsp.kind").icons[vim_item.kind], vim_item.kind ) vim_item.menu = ({ nvim_lsp = "[LSP]", nvim_lua = "[Lua]", buffer = "[BUF]", })[entry.source.name] return vim_item end, }, mapping = { ["<C-d>"] = cmp.mapping.scroll_docs(-4), ["<C-f>"] = cmp.mapping.scroll_docs(4), ["<C-o>"] = cmp.mapping.complete(), ["<C-e>"] = cmp.mapping.close(), ["<CR>"] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = true, }), ["<Tab>"] = function(fallback) if cmp.visible() then cmp.select_next_item() elseif luasnip.expand_or_jumpable() then luasnip.expand_or_jump() else fallback() end end, ["<S-Tab>"] = function(fallback) if cmp.visible() then cmp.select_prev_item() elseif luasnip.jumpable(-1) then luasnip.jump(-1) else fallback() end end, }, sources = { { name = "nvim_lua" }, { name = "nvim_lsp" }, { name = "treesitter" }, { name = "luasnip" }, { name = "path" }, { name = "buffer", keyword_length = 5, option = { get_bufnr = function() return vim.api.nvim_list_bufs() end, }, }, { name = "crates" }, -- crates does check if file is a `Cargo.toml` file }, } -- For filetype specific overrides see ftplugin folder cmp.setup(config) cmp.event:on("confirm_done", pairs.on_confirm_done())
fx_version 'cerulean' game 'gta5' author 'FuriousFoxGG' description 'An announcment script made by FuriousFoxGG. with T-Notify' version '1.0' server_script 'server.lua'
--[[ Quest system used in HeroBorne To learn how to use it, the instruction video can be found here: https://www.youtube.com/watch?v=LaFIAhgfVqk Update Video: https://youtu.be/mYWO6c5-xhI All Quest data can be found in QUESTDATA.lua in dependencies. The JSON editor I use is: https://jsoneditoronline.org/ Checkout https://gamertitan.com for more Core tutorials. Any question feel free to message me on Discord: Morticai#0001 ]]--
function Emote.UI.DrawWedge(x, y, r, r2, startAng, endAng, step, cache) local positions = {} local inner = {} local outer = {} startAng = startAng or 0 endAng = endAng or 0 for i = startAng - 90, endAng - 90, step do table.insert(inner, { x = math.ceil(x + math.cos(math.rad(i)) * r2), y = math.ceil(y + math.sin(math.rad(i)) * r2) }) end for i = startAng - 90, endAng - 90, step do table.insert(outer, { x = math.ceil(x + math.cos(math.rad(i)) * r), y = math.ceil(y + math.sin(math.rad(i)) * r) }) end for i = 1, #inner * 2 do local outPoints = outer[math.floor(i / 2) + 1] local inPoints = inner[math.floor((i + 1) / 2) + 1] local otherPoints if i % 2 == 0 then otherPoints = outer[math.floor((i + 1) / 2)] else otherPoints = inner[math.floor((i + 1) / 2)] end table.insert(positions, {outPoints, otherPoints, inPoints}) end for k,v in pairs(positions) do surface.DrawPoly(v) end end
--[[ Scripted BY ROBLOXTUTOR - AKA DeathToTheStadium Date: 9/16/2021, Time: 8:30AM PST ]] local ENV = require(game:GetService('ServerStorage').models.utilitiy.ENV) local Profileservice = require(ENV.Modules.ProfileService) local DataStoreClass = require(ENV.Modules.datastore) local PlayerClass = require(ENV.Modules.Player) _G['Profiles'] = {} local Datastore = DataStoreClass:Extend({ ProfileService = Profileservice, Profiles = _G['Profiles'] }) Datastore:initProfileStore("PlayerStorage",ENV.Tables._PlayerDataTemplate,false) local FunctionTable = {} FunctionTable[1] = PlayerClass:ManagePlayerData() FunctionTable[2] = function(Player,Profile) local Data = Profile.Data local leaderstats = ENV.Functions.MakeFolder('leaderstats',Player) local Wins = ENV.Functions.MakeValue('Int','Wins',leaderstats,Data.Stats.Wins) local Losses = ENV.Functions.MakeValue('Int','Losses',leaderstats,Data.Stats.Losses) local Rank = ENV.Functions.MakeValue('String','Rank',leaderstats,'['..Data.Rank.Title..']') coroutine.wrap(function() repeat wait(.3) Wins.Value = Data.Stats.Wins Losses.Value = Data.Stats.Losses Rank.Value = '['..Data.Rank.Title..']' until not Player:IsDescendantOf(ENV.Service.Players) end)() end ENV.Service.Players.PlayerAdded:Connect(function(Player) local PlayerObject = PlayerClass:Extend({Player = Player}) local Middleware,List = Datastore.Middleware(PlayerObject:CreatePlayerData(),FunctionTable) PlayerObject:SpawnRemotes() PlayerObject:SetUpScreenInterface() Datastore:LoadProfileStore("PlayerStorage",Player,Middleware,List) end) ENV.Service.Players.PlayerRemoving:Connect(function(Player) Datastore:ReleaseProfile(Player) end)
-- Error.lua -- @Author : DengSir ([email protected]) -- @Link : https://dengsir.github.io -- @Date : 10/17/2018, 12:42:22 PM -- ---@type ns local ns = select(2, ...) local ipairs, date, time = ipairs, date, time local debugstack = debugstack local max = math.max local format = string.format local tinsert, tremove, wipe = table.insert, table.remove, table.wipe or wipe local tIndexOf = tIndexOf local Console = ns.Console ---@class tdDevToolsError: Object, __Error ---@field ErrorList ListView ---@field EditBox EditBox ---@field Tab Button ---@field errors any[] ---@field selectedErr any local Error = ns.class('Frame') function Error:Constructor() self.index = 0 self.EditBox = self.RightSide.EditBoxScroll.EditBox self.Tab = ns.Frame.Tab2 self.errors = {} ns.ListView:Bind(self.ErrorList, { itemList = self.errors, buttonTemplate = 'tdDevToolsErrorItemTemplate', OnItemFormatting = function(button, item) return self:OnItemFormatting(button, item) end, }) SetCVar('scriptErrors', 0) UIParent:UnregisterEvent('LUA_WARNING') -- @debug@ -- local old = geterrorhandler() -- @end-debug@ seterrorhandler(function(err) -- @debug@ -- old(err) -- @end-debug@ return self:AddError(err) end) self:SetScript('OnShow', self.Refresh) self:SetScript('OnEvent', self.OnEvent) self:RegisterEvent('ADDON_ACTION_BLOCKED') self:RegisterEvent('ADDON_ACTION_FORBIDDEN') self:RegisterEvent('MACRO_ACTION_BLOCKED') self:RegisterEvent('MACRO_ACTION_FORBIDDEN') self:RegisterEvent('LUA_WARNING') self:RegisterEvent('PLAYER_LOGIN') end function Error:PLAYER_LOGIN() if self.errors ~= ns.db.global.errors then local errors = self.errors self.errors = ns.db.global.errors for _, v in ipairs(errors) do local info = self:TakeError(v.err) if info then info.count = info.count + v.count info.time = max(info.time or 0, v.time or 0) else info = v end tinsert(self.errors, 1, info) end self.ErrorList:SetItemList(self.errors) end end function Error:ADDON_ACTION_BLOCKED(event, addon, port) self:AddError(format('%s blocked from using %s', addon, port)) end function Error:ADDON_ACTION_FORBIDDEN(event, addon, port) self:AddError(format('%s forbidden from using %s (Only usable by Blizzard)', addon, port)) end function Error:MACRO_ACTION_BLOCKED(event, port) self:AddError(format('Macro blocked from using %s', port)) end function Error:MACRO_ACTION_FORBIDDEN(event, port) self:AddError(format('Macro forbidden from using %s (Only usable by Blizzard)', port)) end function Error:LUA_WARNING(_, warnType, err) self:AddWarning(err) end function Error:OnEvent(event, ...) self[event](self, event, ...) end function Error:OnItemClick(button) local id = button:GetID() local info = self.errors[id] if not info then return end self.selectedErr = info self:Refresh() end function Error:OnItemDeleteClick(button) local id = button:GetID() tremove(self.errors, id) self:Refresh() self:UpdateCount() end function Error:OnItemFormatting(button, info) button.Count:SetFormattedText('(%d)', info.count) button.Text:SetText(info.full or info.err) button.Selected:SetShown(self.selectedErr and info.err == self.selectedErr.err) end function Error:Refresh() self:UpdateList() self:UpdateError() end function Error:UpdateList() self.ErrorList:Refresh() end local MESSAGE_FORMAT = [[ |cff00ffffMessage:|r %s |cff00ffffTime:|r %s |cff00ffffCount:|r %d |cff00ffffStack:|r %s ]] function Error:UpdateError() if not tIndexOf(self.errors, self.selectedErr) then self.selectedErr = nil end self.EditBox:SetText(not self.selectedErr and '' or MESSAGE_FORMAT:format(self.selectedErr.err, date('%Y:%m:%d %H:%M:%S', self.selectedErr.time), self.selectedErr.count, self.selectedErr.stack or '')) self.EditBox:SetCursorPosition(0) end function Error:UpdateCount() local count = #self.errors self.Tab:SetText(count == 0 and 'Errors' or format('Errors |cffff0000(%d)|r', #self.errors)) end function Error:AddWarning(err) if err:match('Error loading.+Blizzard_APIDocumentation') then return end local info = self:TakeError(err) or {err = err} info.count = (info.count or 0) + 1 tinsert(self.errors, 1, info) self:Refresh() self:UpdateCount() Console:RawLog('WARN', '', format('|Herror:%s|h%s|h ', info.err, info.err)) end function Error:AddError(err) local info = self:TakeError(err) or self:ParseErr(err) info.count = info.count + 1 info.time = time() tinsert(self.errors, 1, info) self:Refresh() self:UpdateCount() Console:RawLog('ERROR', info.path, format('|Herror:%s|h%s|h ', info.err, info.formatted)) end function Error:ParseErr(err) local formatted local stack local full local path = ns.FindPath(err) if not path then stack = debugstack(4) path = ns.FindPath(stack) formatted = err full = path .. ': ' .. err else formatted = ns.ShortPath(err):sub(#path + 3) stack = debugstack(5) full = err end return {err = err, formatted = formatted, full = full, count = 0, path = ns.ColoredPath(path), stack = stack} end function Error:TakeError(err) for i, v in ipairs(self.errors) do if v.err == err then return tremove(self.errors, i) end end end function Error:FindErr(err) for _, info in ipairs(self.errors) do if info.err == err then return info end end end function Error:SelectErr(err) local info = self:FindErr(err) if not info then return end self.selectedErr = info self:Refresh() return true end function Error:Clear() wipe(self.errors) self:Refresh() self:UpdateCount() end ns.Error = Error:Bind(ns.Frame.Error)
local spawn = require("awful.spawn") local app = {} function app.start(cmd, is_shell, have_class, callback) local is_shell = is_shell or nil -- bool local have_class = have_class or nil -- string spawn(cmd) if callback then callback() end end function app.shell(cmd) spawn.with_shell(terminal .. " -e " .. cmd) end function app.web(link) spawn(web_browser .. " " .. link) end local function check_proc(cmd_arr) for _, cmd in ipairs(cmd_arr) do local findme = cmd local firstspace = cmd:find(' ') if firstspace then findme = cmd:sub(0, firstspace -1) end local command = string.format('pgrep -u $USER -x %s > /dev/null || pgrep -u $USER -x -f %s > /dev/null || echo start', findme, findme) local f = io.popen(command) local o = f:read('*a') f:close() if o:match('start') then return 0 else return end end end function app.run_once(cmd, ...) if cmd == nil then return end local ret = check_proc(cmd) if ret ~= nil then app.start(cmd[1], ...) end end return app
CombatChoiceState = {} CombatChoiceState.__index = CombatChoiceState function CombatChoiceState:Create(context, actor) local this = { mStack = context.mStack, mCombatState = context, mActor = actor, mCharacter = context.mActorCharMap[actor], mUpArrow = gGame.World.mIcons:Get('uparrow'), mDownArrow = gGame.World.mIcons:Get('downarrow'), mMarker = Sprite.Create(), mHide = false, } this.mMarker:SetTexture(Texture.Find('continue_caret.png')) this.mMarkPos = this.mCharacter.mEntity:GetSelectPosition() this.mTime = 0 setmetatable(this, self) this.mSelection = Selection:Create { data = this.mActor.mActions, columns = 1, displayRows = 3, spacingX = 0, spacingY = 19, OnSelection = function(...) this:OnSelect(...) end, RenderItem = this.RenderAction, } this:CreateChoiceDialog() return this end function CombatChoiceState:Hide() self.mHide = true end function CombatChoiceState:Show() self.mHide = false end function CombatChoiceState:SetArrowPosition() local x = self.mTextbox.mSize.left local y = self.mTextbox.mSize.top local width = self.mTextbox.mWidth local height = self.mTextbox.mHeight local arrowPad = 9 local arrowX = x + width - arrowPad self.mUpArrow:SetPosition(arrowX, y - arrowPad) self.mDownArrow:SetPosition(arrowX, y - height + arrowPad) end function CombatChoiceState:CreateChoiceDialog() local x = -System.ScreenWidth()/2 local y = -System.ScreenHeight()/2 local height = self.mSelection:GetHeight() + 18 local width = self.mSelection:GetWidth() + 16 y = y + height + 16 x = x + 100 self.mTextbox = Textbox:Create { textScale = 1.2, text = "", size = { left = x, right = x + width, top = y, bottom = y - height }, textbounds = { left = -20, right = 0, top = 0, bottom = 2 }, panelArgs = { texture = Texture.Find("gradient_panel.png"), size = 3, }, selectionMenu = self.mSelection, stack = self.mStack, } end function CombatChoiceState:RenderAction(renderer, x, y, item) local font = gGame.Font.default local text = Actor.ActionLabels[item] or "" font:DrawText2d(renderer, x, y, text) end function CombatChoiceState:OnSelect(index, data) print("on select", index, data) if data == "attack" then self.mSelection:HideCursor() local state = CombatTargetState:Create( self.mCombatState, { targetType = CombatTargetType.One, --switchSides = false, OnSelect = function(targets) self:TakeAction(data, targets) end, OnExit = function() self.mSelection:ShowCursor() end }) self.mStack:Push(state) elseif data == "flee" then self.mStack:Pop() -- choice state local queue = self.mCombatState.mEventQueue local event = CEFlee:Create(self.mCombatState, self.mActor) local tp = event:TimePoints(queue) queue:Add(event, tp) elseif data == "item" then self:OnItemAction() elseif data == "magic" then self:OnMagicAction() elseif data == "special" then self:OnSpecialAction() end end function CombatChoiceState:OnSpecialAction() local actor = self.mActor local font = gGame.Font.default -- Create the selection box local x = self.mTextbox.mSize.left - 64 local y = self.mTextbox.mSize.top self.mSelection:HideCursor() local OnRenderItem = function(self, renderer, x, y, item) local text = "--" local cost = "0" local canPerform = false local mp = actor.mStats:Get("mp_now") local color = Vector.Create(1,1,1,1) if item then local def = SpecialDB[item] text = def.name cost = string.format("%d", def.mp_cost) if def.mp_cost > 0 then canPerform = mp >= def.mp_cost if not canPerform then color = Vector.Create(0.7, 0.7, 0.7, 1) end font:AlignText("right", "center") font:DrawText2d(renderer, x + 96, y, cost, color) end end font:AlignText("left", "center") font:DrawText2d(renderer, x, y, text, color) end local OnExit = function() self.mSelection:ShowCursor() end local OnSelection = function(selection, index, item) if not item then return end local def = SpecialDB[item] local mp = actor.mStats:Get("mp_now") if mp < def.mp_cost then return end -- Find associated event local event = nil if def.action == "slash" then event = CESlash elseif def.action == "steal" then event = CESteal end local targeter = self:CreateActionTargeter(def, selection, event) self.mStack:Push(targeter) end local state = BrowseListState:Create { stack = self.mStack, title = "Special", x = x, y = y, data = actor.mSpecial, OnExit = OnExit, OnRenderItem = OnRenderItem, OnSelection = OnSelection } self.mStack:Push(state) end function CombatChoiceState:OnMagicAction() local actor = self.mActor local font = gGame.Font.default -- Create the selection box local x = self.mTextbox.mSize.left - 64 local y = self.mTextbox.mSize.top self.mSelection:HideCursor() local OnRenderItem = function(self, renderer, x, y, item) local text = "--" local cost = "0" local canCast = false local mp = actor.mStats:Get("mp_now") local color = Vector.Create(1,1,1,1) if item then local def = SpellDB[item] print(tostring(item), tostring(def)) text = def.name cost = string.format("%d", def.mp_cost) canCast = mp >= def.mp_cost if not canCast then color = Vector.Create(0.7, 0.7, 0.7, 1) end font:AlignText("right", "center") font:DrawText2d(renderer, x + 96, y, cost, color) end font:AlignText("left", "center") font:DrawText2d(renderer, x, y, text, color) end local OnExit = function() self.mCombatState:HideTip("") self.mSelection:ShowCursor() end local OnSelection = function(selection, index, item) if not item then return end print("spell selected:", item) local def = SpellDB[item] local mp = actor.mStats:Get("mp_now") if not actor:CanCast(def) then return end local targeter = self:CreateActionTargeter(def, selection, CECastSpell) self.mStack:Push(targeter) end local state = BrowseListState:Create { stack = self.mStack, title = "MAGIC", x = x, y = y, data = actor.mMagic, OnExit = OnExit, OnRenderItem = OnRenderItem, OnSelection = OnSelection } self.mStack:Push(state) end function CombatChoiceState:CreateActionTargeter(def, browseState, combatEvent) local targetDef = def.target print(targetDef.type) browseState:Hide() self:Hide() local OnSelect = function(targets) self.mStack:Pop() -- target state self.mStack:Pop() -- spell browse state self.mStack:Pop() -- action state local queue = self.mCombatState.mEventQueue local event = combatEvent:Create(self.mCombatState, self.mActor, def, targets) local tp = event:TimePoints(queue) queue:Add(event, tp) end local OnExit = function() browseState:Show() self:Show() end return CombatTargetState:Create(self.mCombatState, { targetType = targetDef.type, defaultSelector = CombatSelector[targetDef.selector], switchSides = targetDef.switch_sides, OnSelect = OnSelect, OnExit = OnExit }) end function CombatChoiceState:OnItemAction() -- 1. Get the filtered item list local filter = function(def) return def.type == "useable" end local filteredItems = gGame.World:FilterItems(filter) -- 2. Create the selection box local x = self.mTextbox.mSize.left - 64 local y = self.mTextbox.mSize.top self.mSelection:HideCursor() local OnFocus = function(item) local text = "" if item then local def = ItemDB[item.id] text = def.description end self.mCombatState:ShowTip(text) end local OnExit = function() self.mCombatState:HideTip("") self.mSelection:ShowCursor() end local OnRenderItem = function(self, renderer, x, y, item) local font = gGame.Font.default local text = "--" if item then local def = ItemDB[item.id] text = def.name if item.count > 1 then text = string.format("%s x%00d", def.name, item.count) end end font:DrawText2d(renderer, x, y, text) end local OnSelection = function(selection, index, item) if not item then return end local def = ItemDB[item.id] --print("ITEM DATA>>>>>>>>", item.id, def) local targeter = self:CreateItemTargeter(def, selection) self.mStack:Push(targeter) end local state = BrowseListState:Create { stack = self.mStack, title = "ITEMS", x = x, y = y, data = filteredItems, OnExit = OnExit, OnRenderItem = OnRenderItem, OnFocus = OnFocus, OnSelection = OnSelection, } self.mStack:Push(state) end function CombatChoiceState:CreateItemTargeter(def, browseState) local targetDef = def.use.target self.mCombatState:ShowTip(def.use.hint) browseState:Hide() self:Hide() local OnSelect = function(targets) self.mStack:Pop() -- target state self.mStack:Pop() -- item box state self.mStack:Pop() -- action state local queue = self.mCombatState.mEventQueue local event = CEUseItem:Create(self.mCombatState, self.mActor, def, targets) local tp = event:TimePoints(queue) queue:Add(event, tp) end local OnExit = function() browseState:Show() self:Show() end return CombatTargetState:Create(self.mCombatState, { targetType = targetDef.type, defaultSelector = CombatSelector[targetDef.selector], switchSides = targetDef.switch_sides, OnSelect = OnSelect, OnExit = OnExit }) end function CombatChoiceState:TakeAction(id, targets) self.mStack:Pop() -- select state self.mStack:Pop() -- action state local queue = self.mCombatState.mEventQueue if id == "attack" then print("Entered attack state") local attack = CEAttack:Create(self.mCombatState, self.mActor, {player = true}, targets) local speed = self.mActor.mStats:Get("speed") local tp = queue:SpeedToTimePoints(speed) queue:Add(attack, tp) end end function CombatChoiceState:Enter() self.mCombatState.mSelectedActor = self.mActor end function CombatChoiceState:Exit() self.mCombatState.mSelectedActor = nil self.mTextbox:Exit() end function CombatChoiceState:Update(dt) self.mTextbox:Update(dt) -- Make the selection cursor bounce self.mTime = self.mTime + dt local bounce = self.mMarkPos + Vector.Create(0, math.sin(self.mTime * 5)) self.mMarker:SetPosition(bounce) end function CombatChoiceState:Render(renderer) if self.mHide then return end self.mTextbox:Render(renderer) self:SetArrowPosition() if self.mSelection:CanScrollUp() then renderer:DrawSprite(self.mUpArrow) end if self.mSelection:CanScrollDown() then renderer:DrawSprite(self.mDownArrow) end renderer:DrawSprite(self.mMarker) end function CombatChoiceState:HandleInput() self.mSelection:HandleInput() end
#!/usr/bin/env lua local fl = require( "fltk4lua" ) local window = fl.Window( 360, 370 ) local scroll = fl.Scroll( 10, 10, 340, 285 ) local pack = fl.Pack{ 10, 10, 340, 285, box = "FL_DOWN_FRAME" } fl.Button( 35, 35, 25, 25, "b1" ) fl.Button( 45, 45, 25, 25, "b2" ) fl.Button( 55, 55, 25, 25, "b3" ) fl.Button( 65, 65, 25, 25, "b4" ) fl.Button( 75, 75, 25, 25, "b5" ) fl.Button( 85, 85, 25, 25, "b6" ) fl.Button( 95, 95, 25, 25, "b7" ) fl.Button( 105, 105, 25, 25, "b8" ) fl.Button( 115, 115, 25, 25, "b9" ) fl.Button( 125, 125, 25, 25, "b10" ) fl.Button( 135, 135, 25, 25, "b11" ) fl.Button( 145, 145, 25, 25, "b12" ) fl.Button( 155, 155, 25, 25, "b13" ) fl.Button( 165, 165, 25, 25, "b14" ) fl.Button( 175, 175, 25, 25, "b15" ) fl.Button( 185, 185, 25, 25, "b16" ) fl.Button( 195, 195, 25, 25, "b17" ) fl.Button( 205, 205, 25, 25, "b18" ) fl.Button( 215, 215, 25, 25, "b19" ) fl.Button( 225, 225, 25, 25, "b20" ) fl.Button( 235, 235, 25, 25, "b21" ) fl.Button( 245, 245, 25, 25, "b22" ) fl.Button( 255, 255, 25, 25, "b23" ) fl.Button( 265, 265, 25, 25, "b24" ) pack:end_group() window.resizable = pack scroll:end_group() local function type_cb( _, t ) for i = 0, pack.children-1 do local o = pack:child( i ) o:resize( 0, 0, 25, 25 ) end pack:resize( scroll.x, scroll.y, scroll.w, scroll.h ) pack.parent:redraw() pack.type = t pack:redraw() end fl.Light_Button{ 10, 305, 165, 25, "HORIZONTAL", type = "FL_RADIO_BUTTON", user_data = "HORIZONTAL", callback = type_cb } fl.Light_Button{ 185, 305, 165, 25, "VERTICAL", type = "FL_RADIO_BUTTON", value = true, user_data = "VERTICAL", callback = type_cb } local sl = fl.Slider{ 100, 335, 250, 25, "Spacing: ", align = fl.ALIGN_LEFT, type = "FL_HORIZONTAL", step = 1 } sl:range( 0, 30 ) function sl:callback() pack.spacing = self.value scroll:redraw() end window:end_group() window:show( arg ) fl.run()
local vim = vim vim.cmd([[ autocmd BufNewFile,BufRead *.thrift setlocal filetype=thrift ]])
--[[ File l3build-ctan.lua Copyright (C) 2018-2020 The LaTeX Project It may be distributed and/or modified under the conditions of the LaTeX Project Public License (LPPL), either version 1.3c of this license or (at your option) any later version. The latest version of this license is in the file http://www.latex-project.org/lppl.txt This file is part of the "l3build bundle" (The Work in LPPL) and all files in that bundle must be distributed together. ----------------------------------------------------------------------- The development version of the bundle can be found at https://github.com/latex3/l3build for those people who are interested. --]] local pairs = pairs local print = print local lower = string.lower local match = string.match -- Copy files to the main CTAN release directory function copyctan() mkdir(ctandir .. "/" .. ctanpkg) local function copyfiles(files,source) if source == currentdir or flatten then for _,filetype in pairs(files) do cp(filetype,source,ctandir .. "/" .. ctanpkg) end else for _,filetype in pairs(files) do for _,p in ipairs(tree(source,filetype)) do local path = dirname(p.src) local ctantarget = ctandir .. "/" .. ctanpkg .. "/" .. source .. "/" .. path mkdir(ctantarget) cp(p.src,source,ctantarget) end end end end for _,tab in pairs( {bibfiles,demofiles,docfiles,pdffiles,scriptmanfiles,typesetlist}) do copyfiles(tab,docfiledir) end copyfiles(sourcefiles,sourcefiledir) for _,file in pairs(textfiles) do cp(file, textfiledir, ctandir .. "/" .. ctanpkg) end end function bundlectan() local errorlevel = install_files(tdsdir,true) if errorlevel ~=0 then return errorlevel end copyctan() return 0 end function ctan() -- Always run tests for all engines options["engine"] = nil local function dirzip(dir, name) local zipname = name .. ".zip" local function tab_to_str(table) local string = "" for _,i in ipairs(table) do string = string .. " " .. "\"" .. i .. "\"" end return string end -- Convert the tables of files to quoted strings local binfiles = tab_to_str(binaryfiles) local exclude = tab_to_str(excludefiles) -- First, zip up all of the text files run( dir, zipexe .. " " .. zipopts .. " -ll ".. zipname .. " " .. "." .. ( (binfiles or exclude) and (" -x" .. binfiles .. " " .. exclude) or "" ) ) -- Then add the binary ones run( dir, zipexe .. " " .. zipopts .. " -g ".. zipname .. " " .. ". -i" .. binfiles .. (exclude and (" -x" .. exclude) or "") ) end local errorlevel local standalone = false if bundle == "" then standalone = true end if standalone then errorlevel = call({"."},"check") bundle = module else errorlevel = call(modules, "bundlecheck") end if errorlevel == 0 then rmdir(ctandir) mkdir(ctandir .. "/" .. ctanpkg) rmdir(tdsdir) mkdir(tdsdir) if standalone then errorlevel = install_files(tdsdir,true) if errorlevel ~=0 then return errorlevel end copyctan() else errorlevel = call(modules, "bundlectan") end else print("\n====================") print("Tests failed, zip stage skipped!") print("====================\n") return errorlevel end if errorlevel == 0 then for _,i in ipairs(textfiles) do for _,j in pairs({unpackdir, textfiledir}) do cp(i, j, ctandir .. "/" .. ctanpkg) cp(i, j, tdsdir .. "/doc/" .. tdsroot .. "/" .. bundle) end end -- Rename README if necessary if ctanreadme ~= "" and not match(lower(ctanreadme),"^readme%.%w+") then local newfile = "README." .. match(ctanreadme,"%.(%w+)$") for _,dir in pairs({ctandir .. "/" .. ctanpkg, tdsdir .. "/doc/" .. tdsroot .. "/" .. bundle}) do if fileexists(dir .. "/" .. ctanreadme) then rm(dir,newfile) ren(dir,ctanreadme,newfile) end end end dirzip(tdsdir, ctanpkg .. ".tds") if packtdszip then cp(ctanpkg .. ".tds.zip", tdsdir, ctandir) end dirzip(ctandir, ctanzip) cp(ctanzip .. ".zip", ctandir, currentdir) else print("\n====================") print("Typesetting failed, zip stage skipped!") print("====================\n") end return errorlevel end
-- By:latiao QQ:3497780275 Web:latiaoawa.cf local function tp() local position = localplayer:get_position() position.z = position.z - 1000 localplayer:set_position(position) end local function TpNpcvoid() local position = localplayer:get_position() position.z = position.z - 1000 for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(position) ::continue:: end end local function TpNpcNone() for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(9999, 9999, -100) ::continue:: end end local function TpNpcNoneKill() for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(9999, 9999, -100) if p:get_health() < 99 then goto continue end p:set_max_health(150) p:set_health(99) ::continue:: end end local function TpNpcMe() local position = localplayer:get_position() position.z = position.z + 2 for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(position) ::continue:: end end local function TpNpcMeKillOn() local position = localplayer:get_position() for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(position) if p:get_health() < 99 then goto continue end p:set_max_health(150) p:set_health(99) ::continue:: end end local function TpBadNpcMeKillOn() local position = localplayer:get_position() position.z = position.z + 5 for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(position) menu.kill_all_enemies() ::continue:: end end local function TpBadNpcMeKillUp() local position = localplayer:get_position() position.z = position.z + -10 for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:is_in_vehicle() then goto continue end p:set_position(position) menu.kill_all_enemies() ::continue:: end end local function freeze() for p in replayinterface.get_peds() do if p == localplayer then goto continue end p:set_freeze_momentum(true) ::continue:: end end local function unfreeze() for p in replayinterface.get_peds() do if p == localplayer then goto continue end p:set_freeze_momentum(false) ::continue:: end end local function killnpc() for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:get_health() < 99 then goto continue end p:set_max_health(150) p:set_health(99) ::continue:: end end local function npcheal() for p in replayinterface.get_peds() do if p == localplayer then goto continue end p:set_max_health(150) p:set_health(150) ::continue:: end end local function set1heal() for p in replayinterface.get_peds() do if p == localplayer then goto continue end if p:get_health() < 99 then goto continue end p:set_max_health(150) p:set_health(100) ::continue:: end end local function allnpcgodmod() local position = localplayer:get_position() for p in replayinterface.get_peds() do p:set_godmode(true) end end local function allnpcgodmodfalse() local position = localplayer:get_position() for p in replayinterface.get_peds() do p:set_godmode(false) end end local function freezeplayer() localplayer:set_freeze_momentum(true) end local function unfreezeplayer() localplayer:set_freeze_momentum(false) end local function tpcheme() local position = localplayer:get_position() position.y = position.y + 1 for p in replayinterface.get_vehicles() do p:set_position(position) end end local function tpchenpc1000() for c in replayinterface.get_vehicles() do for p in replayinterface.get_peds() do if p == localplayer then goto continue end c:set_position(9999, 9999, -100) p:set_position(9999, 9999, -100) ::continue:: end end end local function tpchenpc1000Kill() for c in replayinterface.get_vehicles() do for p in replayinterface.get_peds() do if p == localplayer then goto continue end c:set_position(9999, 9999, -100) p:set_position(9999, 9999, -100) if p:get_health() < 99 then goto continue end p:set_max_health(150) p:set_health(99) ::continue:: end end end local function tppickups() local position = localplayer:get_position() position.z = position.z + 1 for p in replayinterface.get_pickups() do p:set_position(position) ::continue:: end end local function chefly() for p in replayinterface.get_vehicles() do p:set_gravity(-100) end end local function tpchemebom() local position = localplayer:get_position() position.z = position.z - 0 for p in replayinterface.get_vehicles() do p:set_position(position) p:set_health(-1) p:set_gravity(0) end end menu.add_action("传送npc到世界边界", TpNpcNone) menu.add_action("传送npc到世界边界+杀死", TpNpcNoneKill) menu.add_action("传送npc到我", TpNpcMe) menu.add_action("传送所有npc到我并杀死上", TpNpcMeKillOn) menu.add_action("传送所有敌人npc到我并杀死上", TpBadNpcMeKillOn) menu.add_action("传送所有敌人npc到我并杀死下", TpBadNpcMeKillUp) menu.add_action("传送npc到虚空", TpNpcvoid) menu.add_action("冻结npc", freeze) menu.add_action("取消冻结npc", unfreeze) menu.add_action("杀死所有npc", killnpc) menu.add_action("复活所有npc(测试)", npcheal) menu.add_action("z轴-1000", tp) menu.add_action("所有npc只有1滴血", set1heal) menu.add_action("所有生物无敌", allnpcgodmod) menu.add_action("所有生物取消无敌", allnpcgodmodfalse) menu.add_action("冻结自己", freezeplayer) menu.add_action("取消冻结自己", unfreezeplayer) menu.add_action("传送所有车到自己", tpcheme) menu.add_action("所有可拾取物品传送到我(测试)", tppickups) menu.add_action("所有车飞天", chefly) menu.add_action("传送所有车到自己+爆炸", tpchemebom) menu.add_action("传送所有车+人到世界边界", tpchenpc1000) menu.add_action("传送所有车+人到世界边界+死亡", tpchenpc1000Kill)
object_mobile_som_droid_8t88 = object_mobile_som_shared_8t88:new { } ObjectTemplates:addTemplate(object_mobile_som_droid_8t88, "object/mobile/som/8t88.iff")
module(..., package.seeall) -- Per-creature death functions. death_fns = {} -- Set a death function for a particular creature function set_death_fn(creature_base_id, fn) death_fns[creature_base_id] = fn end function die(creature_id, creature_base_id, attacking_creature_id, map_id) local death_fn = death_fns[creature_base_id] if death_fn ~= nil then death_fn(creature_id, attacking_creature_id, map_id) else death_fn = death_fns[creature_id] if death_fn ~= nil then death_fn(creature_id, attacking_creature_id, map_id) -- The creature is now dead; we no longer need its instance function -- in the death_fns. death_fns[creature_id] = nil else log(CLOG_ERROR, "Could not call death function for creature_id " .. creature_id) end end end
local objects = { createObject(2713,-2383.2002000,1547.0000000,30.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1997,-2401.6001000,1542.1000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1997,-2401.6001000,1538.6000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1997,-2401.5000000,1535.3000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1997,-2401.5000000,1531.9000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1997,-2391.3999000,1531.9000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2391.3000000,1535.5000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2391.3000000,1538.8000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2391.3000000,1542.3000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2394.0000000,1528.0000000,31.9000000,0.0000000,0.0000000,180.0000000,0); createObject(1997,-2399.3000000,1528.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(3386,-2402.1001000,1527.7000000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(3386,-2402.2000000,1533.7000000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2401.3999000,1529.0000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(1997,-2401.6001000,1534.9000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(3386,-2402.2002000,1540.2998000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2401.6001000,1539.1000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.0996000,1530.2998000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.0000000,1532.1000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.0996000,1536.0996000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.1001000,1537.9000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(3386,-2394.8000000,1527.3000000,37.3000000,0.0000000,0.0000000,0.0000000,0); createObject(1997,-2396.2002000,1527.7998000,37.2000000,0.0000000,0.0000000,179.9950000,0); createObject(3386,-2394.8000000,1540.7000000,37.3000000,0.0000000,0.0000000,180.0000000,0); createObject(1997,-2396.1001000,1540.2000000,37.2000000,0.0000000,0.0000000,359.9950000,0); createObject(2339,-2397.6001000,1527.2000000,37.2000000,0.0000000,0.0000000,180.0000000,0); createObject(2339,-2398.6001000,1527.2000000,37.2000000,0.0000000,0.0000000,179.9950000,0); createObject(2339,-2397.6001000,1540.7000000,37.2000000,0.0000000,0.0000000,359.9950000,0); createObject(2339,-2398.6001000,1540.7000000,37.2000000,0.0000000,0.0000000,359.9890000,0); createObject(3386,-2402.2000000,1554.9000000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2401.6001000,1556.2000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.1001000,1557.4000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.1001000,1559.1000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(3386,-2402.2000000,1560.4000000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2401.7000000,1561.6000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.1001000,1562.8000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(3386,-2402.2000000,1566.8000000,37.3000000,0.0000000,0.0000000,270.0000000,0); createObject(1997,-2401.7000000,1565.5000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2402.1001000,1564.4000000,37.2000000,0.0000000,0.0000000,90.0000000,0); createObject(2339,-2398.5000000,1567.2000000,37.2000000,0.0000000,0.0000000,359.9890000,0); createObject(2339,-2397.5000000,1567.2000000,37.2000000,0.0000000,0.0000000,359.9890000,0); createObject(1997,-2396.0000000,1566.5000000,37.2000000,0.0000000,0.0000000,359.9890000,0); createObject(3386,-2394.8000000,1567.3000000,37.3000000,0.0000000,0.0000000,179.9950000,0); createObject(3386,-2394.8000000,1554.4000000,37.2000000,0.0000000,0.0000000,359.9950000,0); createObject(1997,-2396.0000000,1554.9000000,37.2000000,0.0000000,0.0000000,179.9890000,0); createObject(2339,-2397.5000000,1554.5000000,37.2000000,0.0000000,0.0000000,179.9840000,0); createObject(2339,-2398.5000000,1554.5000000,37.2000000,0.0000000,0.0000000,179.9840000,0); createObject(1649,-2393.5000000,1565.5000000,38.8000000,0.0000000,0.0000000,90.0000000,0); createObject(1649,-2393.5000000,1557.6000000,38.8000000,0.0000000,0.0000000,90.0000000,0); createObject(1649,-2393.5000000,1537.3000000,38.8000000,0.0000000,0.0000000,90.0000000,0); createObject(1649,-2393.5000000,1529.8000000,38.8000000,0.0000000,0.0000000,90.0000000,0); createObject(1649,-2393.5000000,1530.1000000,38.8000000,0.0000000,0.0000000,270.0000000,0); createObject(1649,-2393.5000000,1537.7000000,38.8000000,0.0000000,0.0000000,270.0000000,0); createObject(1649,-2393.5000000,1557.6000000,38.8000000,0.0000000,0.0000000,270.0000000,0); createObject(1649,-2393.5000000,1565.0000000,38.8000000,0.0000000,0.0000000,270.0000000,0); 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createObject(1722,-2388.8000000,1558.4000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1556.6000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1556.0000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1555.4000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1554.8000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1542.3000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1541.7000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1541.1000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1540.5000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1539.9000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1538.2000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1537.6000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1537.0000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1536.4000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2388.8000000,1535.8000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(1722,-2384.6001000,1536.1000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1535.5000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1534.9000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1534.3000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1543.2000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1542.6000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1542.0000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1541.4000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1540.8000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2384.6001000,1540.2000000,31.9000000,0.0000000,0.0000000,90.0000000,0); createObject(1722,-2395.3999000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2394.8000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2394.2000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2393.6001000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2393.0000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2399.3000000,1518.2000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2399.8999000,1518.2000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2400.5000000,1518.2000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2401.1001000,1518.2000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2401.7000000,1518.2000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2386.0000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2386.6001000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2387.2000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2387.8000000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2388.3999000,1518.3000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2388.0000000,1576.1000000,31.9000000,0.0000000,0.0000000,180.0000000,0); createObject(1722,-2387.3999000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2386.8000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2386.2000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2392.8999000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2393.5000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2394.1001000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2394.7000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2395.3000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2399.3999000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2400.0000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2400.6001000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2401.2000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2401.8000000,1576.1000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2390.1001000,1543.4000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2390.7000000,1543.4000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2391.3000000,1543.4000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2391.8999000,1543.4000000,31.9000000,0.0000000,0.0000000,0.0000000,0); createObject(1722,-2392.0000000,1553.6000000,31.9000000,0.0000000,0.0000000,180.0000000,0); createObject(1722,-2391.3999000,1553.6000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2390.8000000,1553.6000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1722,-2390.2000000,1553.6000000,31.9000000,0.0000000,0.0000000,179.9950000,0); createObject(1723,-2395.5000000,1542.0000000,37.2000000,0.0000000,0.0000000,179.7420000,0); createObject(1723,-2394.3000000,1545.4000000,37.2000000,0.0000000,0.0000000,269.7360000,0); createObject(1723,-2394.3000000,1552.0000000,37.2000000,0.0000000,0.0000000,269.7310000,0); createObject(1723,-2397.6001000,1553.2000000,37.2000000,0.0000000,0.0000000,359.7360000,0); createObject(1827,-2396.6001000,1551.1000000,37.2000000,0.0000000,0.0000000,0.0000000,0); createObject(1827,-2396.5000000,1544.3000000,37.2000000,0.0000000,0.0000000,0.0000000,0); createObject(1723,-2398.7000000,1542.0000000,37.2000000,0.0000000,0.0000000,179.7310000,0); createObject(1723,-2402.0000000,1543.1000000,37.2000000,0.0000000,0.0000000,89.7250000,0); createObject(1827,-2399.8000000,1544.0000000,37.2000000,0.0000000,0.0000000,0.0000000,0); createObject(1723,-2402.0000000,1549.9000000,37.2000000,0.0000000,0.0000000,89.7250000,0); createObject(1723,-2400.8000000,1553.2000000,37.2000000,0.0000000,0.0000000,359.7360000,0); createObject(1827,-2399.8000000,1551.1000000,37.2000000,0.0000000,0.0000000,0.0000000,0); createObject(1649,-2384.3000000,1547.8000000,35.2000000,0.0000000,0.0000000,90.0000000,0); createObject(3386,-2373.5000000,1541.9000000,37.3000000,0.0000000,0.0000000,140.5000000,0); createObject(1997,-2374.8000000,1540.7000000,37.2000000,0.0000000,0.0000000,269.9950000,0); createObject(3391,-2377.3999000,1545.2000000,37.1000000,0.0000000,0.0000000,90.0000000,0); createObject(3392,-2373.5000000,1545.2000000,37.1000000,0.0000000,0.0000000,90.0000000,0); createObject(3383,-2373.3999000,1536.7000000,37.1000000,0.0000000,0.0000000,0.0000000,0); createObject(2339,-2376.1001000,1536.5000000,37.1000000,0.0000000,0.0000000,180.0000000,0); createObject(2339,-2377.1001000,1536.5000000,37.1000000,0.0000000,0.0000000,179.9950000,0); createObject(2339,-2378.1001000,1536.5000000,37.1000000,0.0000000,0.0000000,179.9950000,0); createObject(3392,-2377.3000000,1560.7000000,37.1000000,0.0000000,0.0000000,90.0000000,0); createObject(3391,-2373.3999000,1560.7000000,37.1000000,0.0000000,0.0000000,90.0000000,0); createObject(3383,-2373.2000000,1552.2000000,37.1000000,0.0000000,0.0000000,0.0000000,0); createObject(2339,-2376.1001000,1552.0000000,37.1000000,0.0000000,0.0000000,179.9950000,0); createObject(2339,-2377.1001000,1552.0000000,37.1000000,0.0000000,0.0000000,179.9950000,0); createObject(2339,-2378.1001000,1552.0000000,37.1000000,0.0000000,0.0000000,179.9950000,0); createObject(1997,-2375.2000000,1556.4000000,37.2000000,0.0000000,0.0000000,269.9950000,0); createObject(3386,-2373.8999000,1557.6000000,37.3000000,0.0000000,0.0000000,140.4990000,0); createObject(2637,-2394.8999000,1559.2000000,32.3000000,0.0000000,0.0000000,270.0000000,0); createObject(2637,-2394.8999000,1557.2000000,32.3000000,0.0000000,0.0000000,270.0000000,0); createObject(2637,-2394.8999000,1555.1000000,32.3000000,0.0000000,0.0000000,270.0000000,0); createObject(2451,-2391.2000000,1555.2000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(2451,-2391.2000000,1557.1000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(2417,-2391.0000000,1558.1000000,31.9000000,0.0000000,0.0000000,270.0000000,0); createObject(2417,-2392.6001000,1554.2000000,31.9000000,0.0000000,0.0000000,180.0000000,0); createObject(2421,-2393.8000000,1553.8000000,33.3000000,0.0000000,0.0000000,180.0000000,0); createObject(1514,-2394.8000000,1555.3000000,33.0000000,0.0000000,0.0000000,270.0000000,0); createObject(1514,-2394.8000000,1557.1000000,33.0000000,0.0000000,0.0000000,270.0000000,0); createObject(1514,-2394.8000000,1559.1000000,33.0000000,0.0000000,0.0000000,270.0000000,0); } local col = createColSphere(-2383.2002000,1547.0000000,30.9000000,50) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end ) -- Put them standby for now. for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end
-- Made by St_vn#3931, 9/11/2020 -- Aka St_vnC in roblox -- Meant to replace TweenService local emptyTable = {} local tasks = {} local function LerpFunction(start, goal, alpha) return start + (goal - start) * alpha end game:GetService("RunService").RenderStepped:Connect(function(step) for index, task in pairs(tasks) do task.Alpha += step / task.Length local object = task.Object local start = task.Start local alpha = task.Alpha for property, value in pairs(task.Goal) do object[property] = task.LerpMethod[property] and start[property]:Lerp(value, alpha) or LerpFunction(start[property], value, alpha) end if alpha >= 1 then task.Object = nil table.remove(tasks, index) if task.Callback then task.Callback(unpack(task.Args)) end end end end return function(properties) local object = properties.Object local start = {} local lerpMethod = {} for property, value in pairs(properties.Goal) do start[property] = object[property] lerpMethod[property] = type(value) == "userdata" end table.insert(tasks, { Object = object, Start = start, Goal = properties.Goal, LerpMethod = lerpMethod, Length = properties.Length, Args = properties.Args or emptyTable, Callback = properties.Callback, Alpha = 0 }) end
local json = require "cjson" local http_client = require "kong.tools.http_client" local spec_helper = require "spec.spec_helpers" local cache = require "kong.tools.database_cache" local STUB_GET_URL = spec_helper.STUB_GET_URL local API_URL = spec_helper.API_URL describe("ACL Hooks", function() setup(function() spec_helper.prepare_db() end) teardown(function() spec_helper.stop_kong() end) before_each(function() spec_helper.restart_kong() spec_helper.drop_db() spec_helper.insert_fixtures { api = { {request_host = "acl1.com", upstream_url = "http://mockbin.com"}, {request_host = "acl2.com", upstream_url = "http://mockbin.com"} }, consumer = { {username = "consumer1"}, {username = "consumer2"} }, plugin = { {name = "key-auth", config = {key_names = {"apikey"}}, __api = 1}, {name = "acl", config = { whitelist = {"admin"}}, __api = 1}, {name = "key-auth", config = {key_names = {"apikey"}}, __api = 2}, {name = "acl", config = { whitelist = {"ya"}}, __api = 2} }, keyauth_credential = { {key = "apikey123", __consumer = 1}, {key = "apikey124", __consumer = 2} }, acl = { {group="admin", __consumer = 1}, {group="pro", __consumer = 1}, {group="admin", __consumer = 2} } } end) local function get_consumer_id(username) local response, status = http_client.get(API_URL.."/consumers/consumer1") assert.equals(200, status) local consumer_id = json.decode(response).id assert.truthy(consumer_id) return consumer_id end local function get_acl_id(consumer_id_or_name, group_name) local response, status = http_client.get(API_URL.."/consumers/"..consumer_id_or_name.."/acls/", {group=group_name}) assert.equals(200, status) local body = json.decode(response) if #body.data == 1 then return body.data[1].id end end describe("ACL entity invalidation", function() it("should invalidate when ACL entity is deleted", function() -- It should work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(200, status) -- Check that cache is populated local cache_key = cache.acls_key(get_consumer_id("consumer1")) local _, status = http_client.get(API_URL.."/cache/"..cache_key) assert.equals(200, status) -- Delete ACL group (which triggers invalidation) local _, status = http_client.delete(API_URL.."/consumers/consumer1/acls/"..get_acl_id("consumer1", "admin")) assert.equals(204, status) -- Wait for cache to be invalidated local exists = true while(exists) do local _, status = http_client.get(API_URL.."/cache/"..cache_key) if status ~= 200 then exists = false end end -- It should not work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(403, status) end) it("should invalidate when ACL entity is updated", function() -- It should work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(200, status) -- It should not work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl2.com"}) assert.equals(403, status) -- Check that cache is populated local cache_key = cache.acls_key(get_consumer_id("consumer1")) local _, status = http_client.get(API_URL.."/cache/"..cache_key) assert.equals(200, status) -- Update ACL group (which triggers invalidation) local _, status = http_client.patch(API_URL.."/consumers/consumer1/acls/"..get_acl_id("consumer1", "admin"), {group="ya"}) assert.equals(200, status) -- Wait for cache to be invalidated local exists = true while(exists) do local _, status = http_client.get(API_URL.."/cache/"..cache_key) if status ~= 200 then exists = false end end -- It should not work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(403, status) -- It should work now local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl2.com"}) assert.equals(200, status) end) end) describe("Consumer entity invalidation", function() it("should invalidate when Consumer entity is deleted", function() -- It should work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(200, status) -- Check that cache is populated local cache_key = cache.acls_key(get_consumer_id("consumer1")) local _, status = http_client.get(API_URL.."/cache/"..cache_key) assert.equals(200, status) -- Delete Consumer (which triggers invalidation) local _, status = http_client.delete(API_URL.."/consumers/consumer1") assert.equals(204, status) -- Wait for consumer to be invalidated local exists = true while(exists) do local _, status = http_client.get(API_URL.."/cache/"..cache_key) if status ~= 200 then exists = false end end -- Wait for key to be invalidated local exists = true while(exists) do local _, status = http_client.get(API_URL.."/cache/"..cache.keyauth_credential_key("apikey123")) if status ~= 200 then exists = false end end -- It should not work local _, status = http_client.get(STUB_GET_URL, {apikey = "apikey123"}, {host="acl1.com"}) assert.equals(403, status) end) end) end)
TOOL.Category = "Construction" TOOL.Name = "#Smart Door" TOOL.ClientConVar["title"] = "" TOOL.ClientConVar["friends"] = "1" TOOL.ClientConVar["material"] = "1" TOOL.ClientConVar["sound"] = "1" TOOL.Materials = { [1] = "models/wireframe", [2] = "sprites/heatwave", [3] = "Models/effects/comball_tape", [4] = "Models/effects/splodearc_sheet", [5] = "Models/effects/vol_light001", [6] = "models/props_combine/stasisshield_sheet", [7] = "models/props_combine/portalball001_sheet", [8] = "models/props_combine/com_shield001a", [9] = "models/props_c17/frostedglass_01a" } TOOL.Sounds = { [1] = "doors/doorstop1.wav", [2] = "npc/turret_floor/retract.wav", [3] = "npc/roller/mine/combine_mine_deactivate1.wav", [4] = "npc/roller/mine/combine_mine_deploy1.wav", [5] = "npc/roller/mine/rmine_taunt1.wav", [6] = "npc/scanner/scanner_nearmiss2.wav", [7] = "npc/scanner/scanner_siren1.wav", [8] = "npc/barnacle/barnacle_gulp1.wav", [9] = "npc/barnacle/barnacle_gulp2.wav", [10] = "npc/combine_gunship/attack_start2.wav", [11] = "npc/combine_gunship/attack_stop2.wav", [12] = "npc/dog/dog_pneumatic1.wav", [13] = "npc/dog/dog_pneumatic2.wav" } local ENTITY = FindMetaTable("Entity") function ENTITY:IsSmartDoor() return self:GetNWBool("SmartDoor") end function ENTITY:IsSmartDoorOpened() return self:GetNWBool("SmartDoorOpened") end if CLIENT then language.Add("tool.smartdoor.name", "Smart Door") language.Add("tool.smartdoor.desc", "Allows to create a smart door") language.Add("tool.smartdoor.0", "Press R on the prop to customize it's whitelist") surface.CreateFont("smartdoor_hud", {size = 26, weight = 300, antialias = true, extended = true, font = "Roboto Condensed"}) surface.CreateFont("smartdoor_hud_shadow", {size = 27, weight = 300, antialias = true, extended = true, blursize = 1.5, font = "Roboto Condensed"}) local function PrettyText(text, font, x, y, color, xalign, yalign) draw.SimpleText(text, font .. "_shadow", x + 1, y + 1, ColorAlpha(color_black, 120), xalign, yalign and yalign or TEXT_ALIGN_TOP) draw.SimpleText(text, font, x + 1, y + 1, ColorAlpha(color_black, 150), xalign, yalign and yalign or TEXT_ALIGN_TOP) draw.SimpleText(text, font, x, y, color, xalign, yalign and yalign or TEXT_ALIGN_TOP) end local mat, lp, tr = Material("icon16/lock.png") hook.Add("HUDPaint", "Smart Door", function() lp = LocalPlayer() tr = lp:GetEyeTraceNoCursor() if IsValid(tr.Entity) and tr.HitPos:DistToSqr(lp:EyePos()) < 22500 then local ent = tr.Entity if not ent:IsSmartDoor() then return end surface.SetFont("smartdoor_hud") local name = ent:GetNWString("DoorTitle") local name_size = surface.GetTextSize(name) local extra = 0 if name_size == 0 then extra = 6 end PrettyText(name, "smartdoor_hud", ScrW() / 2 - 8, ScrH() / 1.6, color_white, TEXT_ALIGN_CENTER) if not ent:GetNWBool("SmartDoorOpened") then surface.SetMaterial(mat) surface.SetDrawColor(color_white) surface.DrawTexturedRect(ScrW() / 2 + name_size / 2 - extra, ScrH() / 1.6 + 6, 16, 16) end end end) local lp, wep hook.Add("PreDrawHalos", "Smart Door", function() lp = LocalPlayer() wep = lp:GetActiveWeapon() if (!IsValid(wep)) or (wep:GetClass() ~= "gmod_tool") or (lp:GetTool("smartdoor") == nil) then return end local doors = {} for _, ent in pairs(ents.FindByClass("prop_physics")) do if (ent == lp:GetEyeTrace().Entity) and (ent:GetNWEntity("DoorOwner") == lp) and (ent:IsSmartDoor()) then table.insert(doors, ent) end end halo.Add(doors, HSVToColor(150, 1, 1), 2, 2, 2) if CPPI then local props = {} for _, ent in pairs(ents.FindByClass("prop_physics")) do if (ent == lp:GetEyeTrace().Entity) and (ent:CPPIGetOwner() == lp) and (!ent:IsSmartDoor()) then table.insert(props, ent) end end halo.Add(props, color_white, 2, 2, 2) end end) net.Receive("Smart Door Get Whitelist", function() local ent = net.ReadEntity() local tbl = net.ReadTable() local menu = DermaMenu() local add = menu:AddSubMenu("Add to whitelist") for _, pl in pairs(player.GetAll()) do if table.HasValue(tbl, pl) or pl == LocalPlayer() then continue end add:AddOption(pl:Name(), function() net.Start("Smart Door Add Whitelist") net.WriteEntity(ent) net.WriteEntity(pl) net.SendToServer() end):SetIcon("icon16/user.png") end local remove = menu:AddSubMenu("Remove from whitelist") for _, pl in pairs(tbl) do remove:AddOption(pl:Name(), function() net.Start("Smart Door Remove Whitelist") net.WriteEntity(ent) net.WriteEntity(pl) net.SendToServer() end):SetIcon("icon16/user_green.png") end menu:MakePopup() menu:Open() end) end if SERVER then util.AddNetworkString("Smart Door Get Whitelist") util.AddNetworkString("Smart Door Set Whitelist") util.AddNetworkString("Smart Door Add Whitelist") util.AddNetworkString("Smart Door Remove Whitelist") net.Receive("Smart Door Set Whitelist", function(_, sender) local ent = net.ReadEntity() local tbl = net.ReadTable() if not IsValid(ent) or not IsValid(sender) or ent.OwnerID ~= sender:UniqueID() then return end ent.Whitelist = tbl end) net.Receive("Smart Door Add Whitelist", function(_, sender) local ent = net.ReadEntity() local pl = net.ReadEntity() if not IsValid(sender) or ent.OwnerID ~= sender:UniqueID() then return end if not IsValid(ent) or not ent:IsSmartDoor() or table.HasValue(ent.Whitelist, pl) then return end table.insert(ent.Whitelist, pl) end) net.Receive("Smart Door Remove Whitelist", function(_, sender) local ent = net.ReadEntity() local pl = net.ReadEntity() if not IsValid(sender) or ent.OwnerID ~= sender:UniqueID() then return end if not IsValid(ent) or not ent:IsSmartDoor() or not table.HasValue(ent.Whitelist, pl) then return end table.RemoveByValue(ent.Whitelist, pl) end) function ENTITY:SetSmartDoor(bool) self:SetNWBool("SmartDoor", bool) self.OwnerID = 1 self.Whitelist = {} self.DoorSound = "" self.DoorMaterial = "" self.InitialMaterial = self:GetMaterial() end function ENTITY:OpenSmartDoor() if not self:IsSmartDoor() then return end local material if self.DoorMaterial ~= "" then material = self.DoorMaterial else material = "models/wireframe" end if self:GetNWBool("SmartDoorOpened") then local trace = { start = self:GetPos(), endpos = self:GetPos(), mins = self:OBBMins(), maxs = self:OBBMaxs(), filter = self } local tr = util.TraceHull(trace) if tr.Entity and not tr.Entity:IsWorld() and IsValid(tr.Entity) then return end self:SetCollisionGroup(COLLISION_GROUP_NONE) self:SetNWBool("SmartDoorOpened", false) self:SetMaterial(self.InitialMaterial) else self:SetCollisionGroup(COLLISION_GROUP_DEBRIS_TRIGGER) self:SetNWBool("SmartDoorOpened", true) self:SetMaterial(material) end if self.DoorSound ~= "" then self:EmitSound(self.DoorSound) end end hook.Add("PlayerUse", "Smart Door", function(pl, ent) if not timer.Exists("Smart Door Cooldown #" .. pl:UniqueID()) then if pl:GetPos():Distance(ent:GetPos()) > 130 or pl:InVehicle() or not IsValid(ent) or not ent:IsSmartDoor() then return end if table.HasValue(ent.Whitelist) or ent:GetNWEntity("DoorOwner") == pl then ent:OpenSmartDoor() timer.Create("Smart Door Cooldown #" .. pl:UniqueID(), 0.6, 1, function() end) return end end end) hook.Add("PlayerInitialSpawn", "Smart Door", function(pl) for _, ent in pairs(ents.GetAll()) do if not ent:IsSmartDoor() then continue end if ent.OwnerID == pl:UniqueID() then ent:SetNWEntity("DoorOwner", pl) end end end) end local MatNum = #TOOL.Materials local SoundNum = #TOOL.Sounds function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "Smart Door", Description = "Enter the title of your smart door" }) local Entry = vgui.Create("DTextEntry") panel:AddItem(Entry) local Button = vgui.Create("DButton") Button:SetText("Save title") Button.DoClick = function() RunConsoleCommand("smartdoor_title", Entry:GetValue() or "") end panel:AddItem(Button) panel:AddControl("Slider", { Label = "Material", Min = "1", Max = tostring(MatNum), Command = "smartdoor_material" }) panel:AddControl("Slider", { Label = "Sound", Min = "1", Max = tostring(SoundNum), Command = "smartdoor_sound" }) panel:AddControl("CheckBox", { Label = "Steam friends are able to open the door", Command = "smartdoor_friends" }) end function TOOL:LeftClick(tr) if not tr.Entity or not IsValid(tr.Entity) or tr.HitWorld then return false end local ent = tr.Entity if ent:IsSmartDoor() or ent:GetClass() ~= "prop_physics" then return false end if SERVER then ent:SetSmartDoor(true) ent:SetNWString("DoorTitle", self:GetClientInfo("title")) ent:SetNWEntity("DoorOwner", self:GetOwner()) ent.DoorMaterial = self.Materials[self:GetClientNumber("material", 1)] ent.DoorSound = self.Sounds[self:GetClientNumber("sound", 1)] ent.OwnerID = self:GetOwner():UniqueID() end if CLIENT then if self:GetClientNumber("friends", 1) == 1 then local tbl = {} for _, pl in pairs(player.GetAll()) do if pl:GetFriendStatus() == "friend" then table.insert(tbl, pl) end end net.Start("Smart Door Set Whitelist") net.WriteEntity(ent) net.WriteTable(tbl) net.SendToServer() end end return true end function TOOL:RightClick(tr) if not tr.Entity or not IsValid(tr.Entity) or tr.HitWorld then return false end local ent = tr.Entity if not ent:IsSmartDoor() or ent:GetClass() ~= "prop_physics" then return false end if SERVER then if ent:GetNWBool("SmartDoorOpened") then ent:OpenSmartDoor() end ent:SetSmartDoor(false) ent:SetNWEntity("DoorOwner", nil) end return true end function TOOL:Reload(tr) if not tr.Entity or not IsValid(tr.Entity) or tr.HitWorld then return false end local ent = tr.Entity if not ent:IsSmartDoor() or ent:GetClass() ~= "prop_physics" then return false end if self:GetOwner() ~= ent:GetNWEntity("DoorOwner") then return false end if SERVER then net.Start("Smart Door Get Whitelist") net.WriteEntity(ent) net.WriteTable(ent.Whitelist) net.Send(self:GetOwner()) end return true end
local httpc = require "httpc" local crypt = require "crypt" local type = type local pairs = pairs local ipairs = ipairs local assert = assert --[[ 文档地址: https://lbs.qq.com/webservice_v1/index.html 目前所有API接口仅支持SN码签名校验, 请自行在腾讯位置服务端`后台管理`->`key管理`中进行设置获取key并且生成sn码. 所有接口数据均返回原生http code与json数据, 请开发者自行进行接口判断与json decode. ]] local function sign(sn, path, opt) local key_sorts = {} for key, value in pairs(opt) do key_sorts[#key_sorts+1] = key end table.sort(key_sorts) local args = {} local signs = {} for index, key in ipairs(key_sorts) do signs[#signs+1] = key .. '=' .. opt[key] args[#args+1] = {key, opt[key]} end local sig = crypt.md5(path .. '?' .. table.concat(signs, "&") .. sn, true) args[#args+1] = {"sig", sig} return args end local tencent = { __Version__ = 0.1 } -- IP定位 --[[ ip : IP地址 ]] function tencent.getIpLocation (accesskey, sn, ip) return httpc.get("https://apis.map.qq.com/ws/location/v1/ip", nil, sign(sn, "/ws/location/v1/ip", { ip = ip, key = accesskey })) end -- 获取行政规划区列表 function tencent.getDistrictList (accesskey, sn) return httpc.get("https://apis.map.qq.com/ws/district/v1/list", nil, sign(sn, "/ws/district/v1/list", {key = accesskey})) end -- 获取指定行政规划区 --[[ id: 父级行政区划ID,缺省时则返回最顶级行政区划 ]] function tencent.getDistrictChildren (accesskey, sn, id) return httpc.get("https://apis.map.qq.com/ws/district/v1/getchildren", nil, sign(sn, "/ws/district/v1/getchildren", { id = id, key = accesskey })) end -- 关键词猜测(补全) --[[ keyword: 搜索/联想/补全关键词 region: 范围, 如: 广州 region_fix : 是否固定范围. location: 不支持 page_index: 当前是第几页 page_size: 每页返回数量 ]] function tencent.searchSuggestion (accesskey, sn, keyword, region, region_fix, page_index, page_size) return httpc.get("https://apis.map.qq.com/ws/place/v1/suggestion", nil, sign(sn, "/ws/place/v1/suggestion", { key = accesskey, keyword = keyword, page_index = page_index or 1, page_size = page_size or 10, region = region or '', region_fix = region_fix or 1, })) end function tencent.searchPlace (accesskey, sn, keyword, boundary, page_index, page_size, order) return httpc.get("https://apis.map.qq.com/ws/place/v1/search", nil, sign(sn, "/ws/place/v1/search", { key = accesskey, keyword = keyword, boundary = boundary, page_index = page_index, page_size = page_size, order = order, })) end -- 关键词搜索行政规划区 --[[ keyword: 行政区关键词 ]] function tencent.searchDistrict (accesskey, sn, keyword) return httpc.get("https://apis.map.qq.com/ws/district/v1/search", nil, sign(sn, "/ws/district/v1/search", { key = accesskey, keyword = keyword })) end -- 距离计算(一对多) --[[ mode: driving 驾车, wakling 步行 from: 起始经纬度 to: 目的经纬度 ]] function tencent.getDistance (accesskey, sn, opt) return httpc.get("https://apis.map.qq.com/ws/distance/v1/", nil, sign(sn, "/ws/distance/v1/", { key = accesskey, to = opt.to, from = opt.from, mode = opt.mode, })) end return tencent
id = 'V-38517' severity = 'medium' weight = 10.0 title = 'The Transparent Inter-Process Communication (TIPC) protocol must be disabled unless required.' description = 'Disabling TIPC protects the system against exploitation of any flaws in its implementation.' fixtext = [=[The Transparent Inter-Process Communication (TIPC) protocol is designed to provide communications between nodes in a cluster. To configure the system to prevent the "tipc" kernel module from being loaded, add the following line to a file in the directory "/etc/modprobe.d": install tipc /bin/true]=] checktext = [=[If the system is configured to prevent the loading of the "tipc" kernel module, it will contain lines inside any file in "/etc/modprobe.d" or the deprecated"/etc/modprobe.conf". These lines instruct the module loading system to run another program (such as "/bin/true") upon a module "install" event. Run the following command to search for such lines in all files in "/etc/modprobe.d" and the deprecated "/etc/modprobe.conf": $ grep -r tipc /etc/modprobe.conf /etc/modprobe.d If no line is returned, this is a finding.]=] function test() end function fix() end
require("config") -- Composite Entity local _composite_entity = table.deepcopy( data.raw["ammo-turret"]["gun-turret"] ) _composite_entity.name = "composite-entity" local _composite_item = table.deepcopy( data.raw.item["gun-turret"] ) _composite_item.name = "composite-entity" _composite_item.place_result = "composite-entity" local _composite_recipe = table.deepcopy( data.raw.recipe["gun-turret"] ) _composite_recipe.name = "composite-entity" _composite_recipe.result = "composite-entity" _composite_recipe.enabled = true -- Static Entity local _static_item = table.deepcopy( data.raw.item["gun-turret"] ) _static_item.name = "static-entity" _static_item.place_result = "static-entity" local _static_entity = table.deepcopy( data.raw["ammo-turret"]["gun-turret"] ) _static_entity.name = "static-entity" -- Upgradable Entity local _upgradable_item_1_2 = table.deepcopy( data.raw.item["iron-gear-wheel"] ) _upgradable_item_1_2.name = "upgrade-entity-1-2" local _upgradable_recipe_1_2 = table.deepcopy( data.raw.recipe["iron-gear-wheel"] ) _upgradable_recipe_1_2.name = "upgrade-entity-1-2" _upgradable_recipe_1_2.result = "upgrade-entity-1-2" _upgradable_recipe_1_2.enabled = true local _upgradable_item_1_3 = table.deepcopy( data.raw.item["iron-gear-wheel"] ) _upgradable_item_1_3.name = "upgrade-entity-1-3" local _upgradable_recipe_1_3 = table.deepcopy( data.raw.recipe["iron-gear-wheel"] ) _upgradable_recipe_1_3.name = "upgrade-entity-1-3" _upgradable_recipe_1_3.result = "upgrade-entity-1-3" _upgradable_recipe_1_3.enabled = true -- Biter Attractor Entity local _biter_entity = table.deepcopy( data.raw["ammo-turret"]["gun-turret"] ) _biter_entity.name = "biter-entity" local _biter_item = table.deepcopy( data.raw.item["gun-turret"] ) _biter_item.name = "biter-entity" _biter_item.place_result = "biter-entity" local _biter_recipe = table.deepcopy( data.raw.recipe["gun-turret"] ) _biter_recipe.name = "biter-entity" _biter_recipe.result = "biter-entity" _biter_recipe.enabled = true data:extend({ _composite_entity, _composite_item, _composite_recipe, _static_entity, _static_item, _upgradable_item_1_2, _upgradable_recipe_1_2, _upgradable_item_1_3, _upgradable_recipe_1_3, _biter_entity, _biter_item, _biter_recipe, }) -- Abilities require("shared") -- teleport (click to move) register_ability( abilities[1] ) -- bubble (toggle to drain energy from buildings) register_ability( abilities[2] ) data:extend({ { type="sprite", name="reserve-internal", filename = "__core__/graphics/rename-small.png", priority = "extra-high-no-scale", width = 16, height = 16, } })
object_draft_schematic_furniture_furniture_outbreak_shackled_prisoner = object_draft_schematic_furniture_shared_furniture_outbreak_shackled_prisoner:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_outbreak_shackled_prisoner, "object/draft_schematic/furniture/furniture_outbreak_shackled_prisoner.iff")
----------------------------------- -- Area: Lower Jeuno -- NPC: Geuhbe -- Type: Event Scene Replayer -- !pos -74.309 -1 -114.174 245 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(10033); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
function PainStealStart(keys) local caster = keys.caster local ability = keys.ability local unit = keys.unit local damage_taken = keys.DamageTaken local ability_level = ability:GetLevel() - 1 local pain_steal_heroes = ability:GetLevelSpecialValueFor("pain_steal", ability_level) local pain_steal_creeps = ability:GetLevelSpecialValueFor("pain_steal_creeps", ability_level) if caster and unit then if caster:IsRealHero() then local heal_amount if unit:IsRealHero() then heal_amount = damage_taken*pain_steal_heroes*0.01 else heal_amount = damage_taken*pain_steal_creeps*0.01 end if heal_amount > 0 then caster:Heal(heal_amount, caster) SendOverheadEventMessage(nil, OVERHEAD_ALERT_HEAL, caster, heal_amount, nil) end end end end
--[[ Vultaic::Addon::Maptest --]] local settings = { allow_deletes = { race = true, }, } function onMapAccepted(mapName) if getPlayerCount() < 100 then outputChatBox("#19846dMap Testing :: #ffffffThe map #19846d"..mapName.."#ffffff has been #00ff00accepted#ffffff!", root, 255, 255, 255, true) exports.core:refreshMaps() end end
util.AddNetworkString("Minigolf.SetSwapTimeLimit") util.AddNetworkString("Minigolf.EndSwapTimeLimit") util.AddNetworkString("Minigolf.SetPlayerTimeLimit") util.AddNetworkString("Minigolf.PlayerHasFinished") util.AddNetworkString("Minigolf.PlayerShowScoreboard") Minigolf.Holes = Minigolf.Holes or {} Minigolf.Holes.Cache = {} function Minigolf.Holes.GetByName(findHoleName) if(Minigolf.Holes.Cache[findHoleName])then return Minigolf.Holes.Cache[findHoleName] end for _, hole in pairs(ents.FindByClass("minigolf_hole_start")) do local holeName = hole:GetUniqueHoleName() Minigolf.Holes.Cache[holeName] = hole if(holeName == findHoleName)then return hole end end return Minigolf.Holes.Cache[hole] end function Minigolf.Holes.ResetForPlayer(player) player:ResetHoleScores() for _, hole in pairs(ents.FindByClass("minigolf_hole_start")) do player:SetHoleScore(hole, HOLE_NOT_PLAYED) end end function Minigolf.Holes.EndSwapTimer(teamPlayers, start) local holeName = start:GetUniqueHoleName() local timerName = holeName .. "SwapTimeLimit" -- Check if we were swapping team members on this hole if(timer.Exists(timerName))then timer.Remove(timerName) for _, teamPlayer in pairs(teamPlayers) do teamPlayer:SetHoleWaitingForSwap(nil) end net.Start("Minigolf.EndSwapTimeLimit") net.WriteEntity(start) net.Send(teamPlayers) end end function Minigolf.Holes.Start(player, ball, start) local holeName = start:GetUniqueHoleName() local timeLimit = start:GetLimit() local teamPlayers = team.GetPlayers(player:Team()) Minigolf.Holes.EndSwapTimer(teamPlayers, start) player:SetActiveHole(start) net.Start("Minigolf.SetPlayerTimeLimit") net.WriteEntity(player) net.WriteUInt(timeLimit, 32) net.Broadcast() start:SetActiveTeam(player:Team()) local parMsg = start._HolePar and (" (Par: " .. start._HolePar .. ")") or "" Minigolf.Messages.Send(teamPlayers, player:Nick() .. " has started at '" .. start:GetHoleName() .. "'" .. parMsg, "£") hook.Call("MinigolfPlayerStarted", gm(), player, start, ball) Minigolf.Holes.CreateTimeLimit(timeLimit, player, ball, start) end -- When a minigolf player is done, set a time limit for the next player to take their turn function Minigolf.Holes.CreateTimeLimitSwap(timeLimit, player, teamID, start, strokes) local teamPlayers = team.GetPlayers(teamID) local holeName = start:GetUniqueHoleName() local isLastPlayer = true for _, otherPly in pairs(teamPlayers) do if(otherPly:GetHoleScore(start) == HOLE_NOT_PLAYED)then isLastPlayer = false break end end if(not isLastPlayer)then net.Start("Minigolf.SetSwapTimeLimit") net.WriteEntity(start) net.WriteUInt(timeLimit, 32) net.Send(teamPlayers) Minigolf.Messages.Send(teamPlayers, "Alright switch to the next player within " .. timeLimit .. " seconds!", "M", TEXT_EFFECT_ATTENTION) -- The player may have left our team waiting if(IsValid(player))then -- Indicate we are waiting for someone to take their turn player:SetHoleWaitingForSwap(start) -- Remove the play timelimit timer timer.Remove((player:AccountID() or player:UserID()) .. holeName .. "TimeLimit") end -- Start the timelimit for switching hole timer.Create(holeName .. "SwapTimeLimit", timeLimit, 1, function() local wereDisqualified = false Minigolf.Holes.EndSwapTimer(teamPlayers, start) -- Penalize the players by disqualifying them for _, otherPly in pairs(teamPlayers) do if(IsValid(otherPly))then if(otherPly:GetHoleScore(start) == HOLE_NOT_PLAYED)then Minigolf.Messages.Send(otherPly, "You have been disqualified for taking too long to take your turn on '".. start:GetHoleName() .."'!", TEXT_EFFECT_ATTENTION) otherPly:SetHoleScore(start, HOLE_DISQUALIFIED) wereDisqualified = true end end end if(wereDisqualified)then Minigolf.Messages.Send(teamPlayers, "Some players took too long to take their turn and got disqualified") end Minigolf.Holes.ProcessTeamEnd(teamID, start) end) end end function Minigolf.Holes.CreateTimeLimit(timeLimit, player, ball, start) local ball = player:GetPlayerBall() timer.Create((player:AccountID() or player:UserID()) .. start:GetUniqueHoleName() .. "TimeLimit", timeLimit, 1, function() if(IsValid(player) and IsValid(ball) and ball:GetStart() == start)then hook.Call("MinigolfTimeLimitReached", gm(), player, ball, start) Minigolf.Holes.End(player, ball, start) end end) end function Minigolf.Holes.End(player, ball, start, goal) local strokes = ball:GetStrokes() local teamID = start:GetActiveTeam() local teamPlayers = team.GetPlayers(teamID) local teamName = team.GetName(teamID) local holeName = start:GetUniqueHoleName() local customMessage = false -- They may have disconnected if(IsValid(player))then -- Goal can be nil when we end because of strike or time limit if(goal)then customMessage = hook.Call("MinigolfGetGoalMessage", gm(), player, goal, strokes, start) else strokes = HOLE_DISQUALIFIED end player:SetHoleScore(start, strokes) player:SetPlayerBall(nil) player:SetActiveHole(nil) if(customMessage ~= false)then Minigolf.Messages.Send(teamPlayers, player:Nick() .. " made it to the hole '" .. goal:GetHoleName() .. "' with " .. strokes .. " " .. Minigolf.Text.Pluralize("stroke", strokes), "Ã") end else Minigolf.Messages.Send(teamPlayers, "A player disconnect at hole '" .. start:GetHoleName() .. "!", "¡") end if(IsValid(start))then start:OnBallHit(ball) end net.Start("Minigolf.PlayerHasFinished") net.WriteEntity(player) net.WriteEntity(start) net.WriteUInt(strokes, 32) net.Broadcast() hook.Call("MinigolfPlayerFinishedHole", gm(), player, ball, start, strokes) for _, otherPly in pairs(teamPlayers) do if(otherPly:GetHoleScore(start) == HOLE_NOT_PLAYED)then Minigolf.Holes.CreateTimeLimitSwap(30, player, teamID, start, strokes) if(IsValid(ball))then ball:Remove() end return end end if(IsValid(ball))then ball:Remove() end Minigolf.Holes.ProcessTeamEnd(teamID, start) end function Minigolf.Holes.ProcessTeamEnd(teamID, start) local minHolesPlayed = 9999999 -- To find which player played the least holes local teamPlayers = team.GetPlayers(teamID) local teamName = team.GetName(teamID) local holeName = start:GetUniqueHoleName() for _, otherPly in pairs(teamPlayers) do local plyHoleCount = 0 for holeName, holeScore in pairs(otherPly:GetAllHoleScores()) do if(holeScore ~= HOLE_NOT_PLAYED)then plyHoleCount = plyHoleCount + 1 end end if(plyHoleCount < minHolesPlayed)then minHolesPlayed = plyHoleCount end end start:SetActiveTeam(nil) -- Check if the player with the least holes played has actually played all holes (thus the team is finished) local allHolesPlayed = minHolesPlayed == NUM_HOLES hook.Call("MinigolfTeamFinishedHole", gm(), teamID, teamPlayers, start, allHolesPlayed) -- Check if all holes have been played if(allHolesPlayed)then Minigolf.Messages.Send(nil, "Team '" .. teamName .. "' has finished all the holes! They can restart.") for _,teamPlayer in pairs(teamPlayers) do net.Start("Minigolf.PlayerShowScoreboard") net.WriteEntity(start) net.WriteTable(teamPlayer:GetAllHoleScores()) net.WriteBool(true) -- Clear the local scores (so flag checkmarks reset) net.Send(teamPlayer) teamPlayer:PlaySound("plats/elevbell1.wav") end for _, teamMember in pairs(teamPlayers) do Minigolf.Holes.ResetForPlayer(teamMember) end else Minigolf.Messages.Send(nil, "Team '" .. teamName .. "' is done playing at '" .. start:GetHoleName() .. "'") end end
------------------------------------------------------------------------------------------------------------------------------------------------------------- -- VEAF transport mission command and functions for DCS World -- By zip (2018) -- -- Features: -- --------- -- * Listen to marker change events and creates a transport training mission, with optional parameters -- * Possibilities : -- * - create a zone with cargo to pick up, another with friendly troops awaiting their cargo, and optionaly enemy units on the way -- * Works with all current and future maps (Caucasus, NTTR, Normandy, PG, ...) -- -- Prerequisite: -- ------------ -- * This script requires DCS 2.5.1 or higher and MIST 4.3.74 or higher. -- * It also requires the base veaf.lua script library (version 1.0 or higher) -- * It also requires the veafMarkers.lua script library (version 1.0 or higher) -- * It also requires the veafSpawn.lua script library (version 1.0 or higher) -- * It also requires the veafNamedPoints.lua script library (version 1.0 or higher) -- -- Basic Usage: -- ------------ -- 1.) Place a mark on the F10 map. -- 2.) As text enter "veaf transport mission" -- 3.) Click somewhere else on the map to submit the new text. -- 4.) The command will be processed. A message will appear to confirm this -- 5.) The original mark will disappear. -- -- Options: -- -------- -- Type "veaf transport mission" to create a default transport mission -- add ", from [named point]" to specify starting position from the named points database (veafNamedPoints.lua) ; default is KASPI -- add ", defense [1-5]" to specify air defense cover on the way (1 = light, 5 = heavy) -- add ", size [1-5]" to change the number of cargo items to be transported (1 per participating helo, usually) -- add ", blocade [1-5]" to specify enemy blocade around the drop zone (1 = light, 5 = heavy) -- -- *** NOTE *** -- * All keywords are CaSE inSenSITvE. -- * Commas are the separators between options ==> They are IMPORTANT! -- ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafTransportMission = {} ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Global settings. Stores the script constants ------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Identifier. All output in DCS.log will start with this. veafTransportMission.Id = "TRANSPORT MISSION - " --- Version. veafTransportMission.Version = "1.1.1" --- Key phrase to look for in the mark text which triggers the command. veafTransportMission.Keyphrase = "veaf transport " veafTransportMission.CargoTypes = {"ammo_cargo", "barrels_cargo", "container_cargo", "fueltank_cargo" } --- Number of seconds between each check of the friendly group ADF loop function veafTransportMission.SecondsBetweenAdfLoops = 30 --- Number of seconds between each check of the friendly group watchdog function veafTransportMission.SecondsBetweenWatchdogChecks = 15 --- Number of seconds between each smoke request on the target veafTransportMission.SecondsBetweenSmokeRequests = 180 --- Number of seconds between each flare request on the target veafTransportMission.SecondsBetweenFlareRequests = 120 --- Name of the friendly group that waits for the cargo veafTransportMission.BlueGroupName = "Cargo - Allied Group" --- Name of the cargo units veafTransportMission.BlueCargoName = "Cargo - Cargo unit" --- Name of the enemy group that defends the way to the friendlies veafTransportMission.RedDefenseGroupName = "Cargo - Enemy Air Defense Group" --- Name of the enemy group that blocades the friendlies veafTransportMission.RedBlocadeGroupName = "Cargo - Enemy Blocade Group" veafTransportMission.RadioMenuName = "TRANSPORT MISSION (" .. veafTransportMission.Version .. ")" veafTransportMission.AdfRadioSound = "l10n/DEFAULT/beacon.ogg" veafTransportMission.AdfFrequency = 550000 -- in hz veafTransportMission.AdfPower = 1000 -- in Watt veafTransportMission.DoRadioTransmission = false -- set to true when radio transmissions will work --- if not specified, mission will start at this named point veafTransportMission.DefaultStartPosition = "KASPI" -- minimum authorized route distance ; missions shorter than this will not be authorized veafTransportMission.MinimumRouteDistance = 15000 -- 15 km -- size of the sqfe zone (no enemy group before this distance) veafTransportMission.SafeZoneDistance = 10000 -- 10 km -- size of the sqfe zone near drop zone (no enemy group after this distance from the drop zone) veafTransportMission.DropZoneSafeZoneDistance = 5000 -- 5 km -- an enemy group every xxx meters of the way (randomized) veafTransportMission.EnemyDefenseDistanceStep = 3000 -- enemies groups generated along the way are offset to xxx meters max (left or right, randomized) veafTransportMission.LeftOrRightMaxOffset = 1500 -- enemies groups generated along the way are offset to xxx meters min (left or right, randomized) veafTransportMission.LeftOrRightMinOffset = 500 -- enemies groups generated far from the way are offset to xxx meters max (left or right, randomized) veafTransportMission.LeftOrRightMaxFarOffset = 7000 -- enemies groups generated far from the way are offset to xxx meters min (left or right, randomized) veafTransportMission.LeftOrRightMinFarOffset = 3000 ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Do not change anything below unless you know what you are doing! ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Friendly group watchdog function id veafTransportMission.friendlyGroupAliveCheckTaskID = 'none' -- Friendly group ADF transmission loop function id veafTransportMission.friendlyGroupAdfLoopTaskID = 'none' --- Radio menus paths veafTransportMission.targetMarkersPath = nil veafTransportMission.targetInfoPath = nil veafTransportMission.rootPath = nil ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Utility methods ------------------------------------------------------------------------------------------------------------------------------------------------------------- function veafTransportMission.logInfo(message) veaf.logInfo(veafTransportMission.Id .. message) end function veafTransportMission.logDebug(message) veaf.logDebug(veafTransportMission.Id .. message) end function veafTransportMission.logTrace(message) veaf.logTrace(veafTransportMission.Id .. message) end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Event handler functions. ------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Function executed when a mark has changed. This happens when text is entered or changed. function veafTransportMission.onEventMarkChange(eventPos, event) -- Check if marker has a text and the veafTransportMission.keyphrase keyphrase. if event.text ~= nil and event.text:lower():find(veafTransportMission.Keyphrase) then -- Analyse the mark point text and extract the keywords. local options = veafTransportMission.markTextAnalysis(event.text) if options then -- Check options commands if options.transportmission then -- create the mission veafTransportMission.generateTransportMission(eventPos, options.size, options.defense, options.blocade, options.from) end else -- None of the keywords matched. return end -- Delete old mark. veafTransportMission.logTrace(string.format("Removing mark # %d.", event.idx)) trigger.action.removeMark(event.idx) end end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Analyse the mark text and extract keywords. ------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Extract keywords from mark text. function veafTransportMission.markTextAnalysis(text) -- Option parameters extracted from the mark text. local switch = {} switch.transportmission = false -- size ; number of cargo to be transported switch.size = 1 -- defense [1-5] : air defense cover on the way (1 = light, 5 = heavy) switch.defense = 0 -- blocade [1-5] : enemy blocade around the drop zone (1 = light, 5 = heavy) switch.blocade = 0 -- start position, named point switch.from = veafTransportMission.DefaultStartPosition -- Check for correct keywords. if text:lower():find(veafTransportMission.Keyphrase .. "mission") then switch.transportmission = true else return nil end -- keywords are split by "," local keywords = veaf.split(text, ",") for _, keyphrase in pairs(keywords) do -- Split keyphrase by space. First one is the key and second, ... the parameter(s) until the next comma. local str = veaf.breakString(veaf.trim(keyphrase), " ") local key = str[1] local val = str[2] if switch.transportmission and key:lower() == "size" then -- Set size. veafTransportMission.logDebug(string.format("Keyword size = %d", val)) local nVal = tonumber(val) if nVal <= 5 and nVal >= 1 then switch.size = nVal end end if switch.transportmission and key:lower() == "defense" then -- Set defense. veafTransportMission.logDebug(string.format("Keyword defense = %d", val)) local nVal = tonumber(val) if nVal <= 5 and nVal >= 0 then switch.defense = nVal end end if switch.transportmission and key:lower() == "blocade" then -- Set armor. veafTransportMission.logDebug(string.format("Keyword blocade = %d", val)) local nVal = tonumber(val) if nVal <= 5 and nVal >= 0 then switch.blocade = nVal end end if switch.transportmission and key:lower() == "from" then -- Set armor. veafTransportMission.logDebug(string.format("Keyword from = %s", val)) switch.from = val end end return switch end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- CAS target group generation and management ------------------------------------------------------------------------------------------------------------------------------------------------------------- function veafTransportMission.doRadioTransmission(groupName) veafTransportMission.logTrace("doRadioTransmission("..groupName..")") local group = Group.getByName(groupName) if group then veafTransportMission.logTrace("Group is transmitting") local averageGroupPosition = veaf.getAveragePosition(groupName) veafTransportMission.logTrace("averageGroupPosition=" .. veaf.vecToString(averageGroupPosition)) trigger.action.radioTransmission(veafTransportMission.AdfRadioSound, averageGroupPosition, 0, false, veafTransportMission.AdfFrequency, veafTransportMission.AdfPower) end veafTransportMission.friendlyGroupAdfLoopTaskID = mist.scheduleFunction(veafTransportMission.doRadioTransmission, { groupName }, timer.getTime() + veafTransportMission.SecondsBetweenAdfLoops) end function veafTransportMission.generateFriendlyGroup(groupPosition) veafSpawn.doSpawnGroup(groupPosition, "US infgroup", "USA", 0, 0, 0, 10, veafTransportMission.BlueGroupName, true) if veafTransportMission.DoRadioTransmission then veafTransportMission.doRadioTransmission(veafTransportMission.BlueGroupName) end end --- Generates an enemy defense group on the way to the drop zone --- defenseLevel = 1 : 3-7 soldiers, GAZ-3308 transport --- defenseLevel = 2 : 3-7 soldiers, BTR-80 APC --- defenseLevel = 3 : 3-7 soldiers, chance of BMP-1 IFV, chance of Igla manpad --- defenseLevel = 4 : 3-7 soldiers, big chance of BMP-1 IFV, big chance of Igla-S manpad, chance of ZU-23 on a truck --- defenseLevel = 5 : 3-7 soldiers, BMP-1 IFV, big chance of Igla-S manpad, chance of ZSU-23-4 Shilka function veafTransportMission.generateEnemyDefenseGroup(groupPosition, groupName, defenseLevel) local groupDefinition = { disposition = { h = 6, w = 6}, units = {}, description = groupName, groupName = groupName, } -- generate an infantry group local groupCount = math.random(3, 7) for _ = 1, groupCount do local rand = math.random(3) local unitType = nil if rand == 1 then unitType = 'Soldier RPG' elseif rand == 2 then unitType = 'Soldier AK' else unitType = 'Infantry AK' end table.insert(groupDefinition.units, { unitType }) end -- add a transport vehicle or an APC/IFV if defenseLevel > 4 or (defenseLevel > 3 and math.random(100) > 33) or (defenseLevel > 2 and math.random(100) > 66) then table.insert(groupDefinition.units, { "BMP-1", cell=11, random }) elseif defenseLevel > 1 then table.insert(groupDefinition.units, { "BTR-80", cell=11, random }) else table.insert(groupDefinition.units, { "GAZ-3308", cell=11, random }) end -- add manpads if needed if defenseLevel > 3 and math.random(100) > 33 then -- for defenseLevel = 4-5, spawn a modern Igla-S team table.insert(groupDefinition.units, { "SA-18 Igla-S comm", random }) table.insert(groupDefinition.units, { "SA-18 Igla-S manpad", random }) elseif defenseLevel > 2 and math.random(100) > 66 then -- for defenseLevel = 3, spawn an older Igla team table.insert(groupDefinition.units, { "SA-18 Igla comm", random }) table.insert(groupDefinition.units, { "SA-18 Igla manpad", random }) else -- for defenseLevel = 0, don't spawn any manpad end -- add an air defenseLevel vehicle if defenseLevel > 4 and math.random(100) > 66 then -- defenseLevel = 3-5 : add a Shilka table.insert(groupDefinition.units, { "ZSU-23-4 Shilka", cell = 3, random }) elseif defenseLevel > 3 and math.random(100) > 66 then -- defenseLevel = 1 : add a ZU23 on a truck table.insert(groupDefinition.units, { "Ural-375 ZU-23", cell = 3, random }) end groupDefinition = veafUnits.processGroup(groupDefinition) veafSpawn.doSpawnGroup(groupPosition, groupDefinition, "RUSSIA", 0, 0, math.random(359), math.random(3,6), groupName, true) end --- Generates a transport mission function veafTransportMission.generateTransportMission(targetSpot, size, defense, blocade, from) veafTransportMission.logDebug(string.format("generateTransportMission(size = %s, defense=%s, blocade=%d, from=%s)",size, defense, blocade, from)) veafTransportMission.logDebug("generateTransportMission: targetSpot " .. veaf.vecToString(targetSpot)) if veafTransportMission.friendlyGroupAliveCheckTaskID ~= 'none' then trigger.action.outText("A transport mission already exists !", 5) return end local startPoint = veafNamedPoints.getPoint(from) if not(startPoint) then trigger.action.outText("A point named "..from.." cannot be found !", 5) return end local friendlyUnits = {} local routeDistance = 0 -- generate a friendly group around the target target spot local groupPosition = veaf.findPointInZone(targetSpot, 100, false) if groupPosition ~= nil then veafTransportMission.logTrace("groupPosition=" .. veaf.vecToString(groupPosition)) groupPosition = { x = groupPosition.x, z = groupPosition.y, y = 0 } groupPosition = veaf.placePointOnLand(groupPosition) veafTransportMission.logTrace("groupPosition on land=" .. veaf.vecToString(groupPosition)) -- compute player route to friendly group local vecAB = {x = groupPosition.x +- startPoint.x, y = 0, z = groupPosition.z - startPoint.z} routeDistance = mist.vec.mag(vecAB) veafTransportMission.logTrace("routeDistance="..routeDistance) if routeDistance < veafTransportMission.MinimumRouteDistance then trigger.action.outText("This drop zone is too close ; you have to place it at least " .. veafTransportMission.MinimumRouteDistance / 1000 .. " km away from point "..from.." !", 5) return end veafTransportMission.generateFriendlyGroup(groupPosition) else veafTransportMission.logInfo("cannot find a suitable position for group "..groupId) return end -- generate cargo to be picked up near the player helo veafTransportMission.logDebug("Generating cargo") local startPosition = veaf.placePointOnLand(startPoint) veafTransportMission.logTrace("startPosition=" .. veaf.vecToString(startPosition)) for i = 1, size do local spawnSpot = { x = startPosition.x + 50, z = startPosition.z + i * 10, y = startPosition.y } veafTransportMission.logTrace("spawnSpot=" .. veaf.vecToString(spawnSpot)) local cargoType = veafTransportMission.CargoTypes[math.random(#veafTransportMission.CargoTypes)] local cargoName = veafTransportMission.BlueCargoName .. " #" .. i veafSpawn.doSpawnCargo(spawnSpot, cargoType, cargoName, false, true) end veafTransportMission.logDebug("Done generating cargo") -- generate enemy air defense on the way if defense > 0 then veafTransportMission.logDebug("Generating air defense") -- place groups on the way local startingDistance = veafTransportMission.SafeZoneDistance -- enemy presence start after the safe zone local defendedDistance = routeDistance - veafTransportMission.DropZoneSafeZoneDistance - startingDistance local distanceStep = veafTransportMission.EnemyDefenseDistanceStep local nbSteps = math.floor(defendedDistance / distanceStep) local groupNum = 1 for stepNum = 1, nbSteps do local distanceFromStartingPoint = startingDistance + stepNum * distanceStep + math.random(distanceStep/5, 4*distanceStep/5) veafTransportMission.logTrace("distanceFromStartingPoint="..distanceFromStartingPoint) -- place an enemy defense group along the way local offset = math.random(veafTransportMission.LeftOrRightMinOffset, veafTransportMission.LeftOrRightMaxOffset) if math.random(100) < 51 then offset = -offset end veafTransportMission.logTrace("offset="..offset) local spawnPoint = veaf.computeCoordinatesOffsetFromRoute(startPoint, groupPosition, distanceFromStartingPoint, offset) local groupName = veafTransportMission.RedDefenseGroupName .. " #" .. groupNum veafTransportMission.generateEnemyDefenseGroup(spawnPoint, groupName, defense) groupNum = groupNum + 1 -- place a random number of defense groups further away local nbFarGroups = math.random(0,1) if defense > 4 then nbFarGroups = math.random(1,3) end for _ = 1, nbFarGroups do local offset = math.random(veafTransportMission.LeftOrRightMinFarOffset, veafTransportMission.LeftOrRightMaxFarOffset) if math.random(100) < 51 then offset = -offset end veafTransportMission.logTrace("offset="..offset) local spawnPoint = veaf.computeCoordinatesOffsetFromRoute(startPoint, groupPosition, distanceFromStartingPoint, offset) local groupName = veafTransportMission.RedDefenseGroupName .. " #" .. groupNum veafTransportMission.generateEnemyDefenseGroup(spawnPoint, groupName, defense) groupNum = groupNum + 1 end end veafTransportMission.logDebug("Done generating air defense") end -- generate enemy blocade forces if blocade > 0 then veafTransportMission.logDebug("Generating blocade") veafTransportMission.logDebug("Done generating blocade") end -- add radio menu for drop zone information (by player group) veafRadio.addCommandToSubmenu('Drop zone information', veafTransportMission.rootPath, veafTransportMission.reportTargetInformation, nil, true) -- add radio menus for commands veafRadio.addCommandToSubmenu('Skip current objective', veafTransportMission.rootPath, veafTransportMission.skip) veafTransportMission.targetMarkersPath = veafRadio.addSubMenu("Drop zone markers", veafTransportMission.rootPath) veafRadio.addCommandToSubmenu('Request smoke on drop zone', veafTransportMission.targetMarkersPath, veafTransportMission.smokeTarget) veafRadio.addCommandToSubmenu('Request illumination flare over drop zone', veafTransportMission.targetMarkersPath, veafTransportMission.flareTarget) local message = "See F10 radio menu for details\n" -- TODO trigger.action.outText(message,5) veafRadio.refreshRadioMenu() -- start checking for targets destruction veafTransportMission.friendlyGroupWatchdog() end --- Checks if the friendly group is still alive, and if not announces the failure of the transport mission function veafTransportMission.friendlyGroupWatchdog() local nbVehicles, nbInfantry = veafUnits.countInfantryAndVehicles(veafTransportMission.BlueGroupName) if nbVehicles + nbInfantry > 0 then --veafTransportMission.logTrace("Group is still alive with "..nbVehicles.." vehicles and "..nbInfantry.." soldiers") veafTransportMission.friendlyGroupAliveCheckTaskID = mist.scheduleFunction(veafTransportMission.friendlyGroupWatchdog,{},timer.getTime()+veafTransportMission.SecondsBetweenWatchdogChecks) else trigger.action.outText("Friendly group has been destroyed! The mission is a failure!", 5) veafTransportMission.cleanupAfterMission() end end function veafTransportMission.reportTargetInformation(groupId) -- generate information dispatch local nbVehicles, nbInfantry = veafUnits.countInfantryAndVehicles(veafTransportMission.BlueGroupName) local message = "DROP ZONE : ressuply a group of " .. nbVehicles .. " vehicles and " .. nbInfantry .. " soldiers.\n" message = message .. "\n" if veafTransportMission.DoRadioTransmission then message = message .. "NAVIGATION: They will transmit on 550 kHz every " .. veafTransportMission.SecondsBetweenAdfLoops .. " seconds.\n" end -- add coordinates and position from bullseye local averageGroupPosition = veaf.getAveragePosition(veafTransportMission.BlueGroupName) local lat, lon = coord.LOtoLL(averageGroupPosition) local mgrsString = mist.tostringMGRS(coord.LLtoMGRS(lat, lon), 3) local bullseye = mist.utils.makeVec3(mist.DBs.missionData.bullseye.blue, 0) local vec = {x = averageGroupPosition.x - bullseye.x, y = averageGroupPosition.y - bullseye.y, z = averageGroupPosition.z - bullseye.z} local dir = mist.utils.round(mist.utils.toDegree(mist.utils.getDir(vec, bullseye)), 0) local dist = mist.utils.get2DDist(averageGroupPosition, bullseye) local distMetric = mist.utils.round(dist/1000, 0) local distImperial = mist.utils.round(mist.utils.metersToNM(dist), 0) local fromBullseye = string.format('%03d', dir) .. ' for ' .. distMetric .. 'km /' .. distImperial .. 'nm' message = message .. "LAT LON (decimal): " .. mist.tostringLL(lat, lon, 2) .. ".\n" message = message .. "LAT LON (DMS) : " .. mist.tostringLL(lat, lon, 0, true) .. ".\n" message = message .. "MGRS/UTM : " .. mgrsString .. ".\n" message = message .. "FROM BULLSEYE : " .. fromBullseye .. ".\n" message = message .. "\n" -- get altitude, qfe and wind information local altitude = veaf.getLandHeight(averageGroupPosition) --local qfeHp = mist.utils.getQFE(averageGroupPosition, false) --local qfeinHg = mist.utils.getQFE(averageGroupPosition, true) local windDirection, windStrength = veaf.getWind(veaf.placePointOnLand(averageGroupPosition)) message = message .. 'DROP ZONE ALT : ' .. altitude .. " meters.\n" --message = message .. 'TARGET QFW : ' .. qfeHp .. " hPa / " .. qfeinHg .. " inHg.\n" local windText = 'no wind.\n' if windStrength > 0 then windText = string.format( 'from %s at %s m/s.\n', windDirection, windStrength) end message = message .. 'WIND OVER DROP ZONE : ' .. windText -- send message only for the group trigger.action.outTextForGroup(groupId, message, 30) end --- add a smoke marker over the drop zone function veafTransportMission.smokeTarget() veafTransportMission.logDebug("smokeTarget()") veafSpawn.spawnSmoke(veaf.getAveragePosition(veafTransportMission.BlueGroupName), trigger.smokeColor.Green) trigger.action.outText('Copy smoke requested, GREEN smoke marks the drop zone!',5) veafRadio.delCommand(veafTransportMission.targetMarkersPath, 'Request smoke on drop zone') veafRadio.addCommandToSubmenu('Drop zone is marked with GREEN smoke', veafTransportMission.targetMarkersPath, veaf.emptyFunction) veafTransportMission.smokeResetTaskID = mist.scheduleFunction(veafTransportMission.smokeReset,{},timer.getTime()+veafTransportMission.SecondsBetweenSmokeRequests) veafRadio.refreshRadioMenu() end --- Reset the smoke request radio menu function veafTransportMission.smokeReset() veafTransportMission.logDebug("smokeReset()") veafRadio.delCommand(veafTransportMission.targetMarkersPath, 'Drop zone is marked with GREEN smoke') veafRadio.addCommandToSubmenu('Request smoke on drop zone', veafTransportMission.targetMarkersPath, veafTransportMission.smokeTarget) trigger.action.outText('Smoke marker over drop zone available',5) veafRadio.refreshRadioMenu() end --- add an illumination flare over the target area function veafTransportMission.flareTarget() veafTransportMission.logDebug("flareTarget()") veafSpawn.spawnIlluminationFlare(veaf.getAveragePosition(veafTransportMission.BlueGroupName)) trigger.action.outText('Copy illumination flare requested, illumination flare over target area!',5) veafRadio.delCommand(veafTransportMission.targetMarkersPath, 'Request illumination flare over drop zone') veafRadio.addCommandToSubmenu('Drop zone is lit with illumination flare', veafTransportMission.targetMarkersPath, veaf.emptyFunction) veafTransportMission.flareResetTaskID = mist.scheduleFunction(veafTransportMission.flareReset,{},timer.getTime()+veafTransportMission.SecondsBetweenFlareRequests) veafRadio.refreshRadioMenu() end --- Reset the flare request radio menu function veafTransportMission.flareReset() veafTransportMission.logDebug("flareReset()") veafRadio.delCommand(veafTransportMission.targetMarkersPath, 'Drop zone is lit with illumination flare') veafRadio.addCommandToSubmenu('Request illumination flare over drop zone', veafTransportMission.targetMarkersPath, veafTransportMission.flareTarget) trigger.action.outText('Illumination flare over drop zone available',5) veafRadio.refreshRadioMenu() end --- Called from the "Skip delivery" radio menu : remove the current transport mission function veafTransportMission.skip() veafTransportMission.cleanupAfterMission() trigger.action.outText("Transport mission cleaned up.", 5) end --- Cleanup after either mission is ended or aborted function veafTransportMission.cleanupAfterMission() veafTransportMission.logTrace("cleanupAfterMission()") -- destroy groups veafTransportMission.logTrace("destroy friendly group") local group = Group.getByName(veafTransportMission.BlueGroupName) if group and group:isExist() == true then group:destroy() end veafTransportMission.logTrace("destroy cargos") local unitNum = 1 local doIt = true while doIt do local cargo = StaticObject.getByName(veafTransportMission.BlueCargoName.." #"..unitNum) if cargo and cargo:isExist() == true then cargo:destroy() unitNum = unitNum + 1 else doIt = false end end veafTransportMission.logTrace("destroy enemy defense group") local groupNum = 1 local doIt = true while doIt do group = Group.getByName(veafTransportMission.RedDefenseGroupName.." #"..groupNum) if group and group:isExist() == true then group:destroy() groupNum = groupNum + 1 else doIt = false end end veafTransportMission.logTrace("destroy enemy blocade group") group = Group.getByName(veafTransportMission.RedBlocadeGroupName) if group and group:isExist() == true then group:destroy() end -- remove the watchdog function veafTransportMission.logTrace("remove the watchdog function") if veafTransportMission.friendlyGroupAliveCheckTaskID ~= 'none' then mist.removeFunction(veafTransportMission.friendlyGroupAliveCheckTaskID) end veafTransportMission.friendlyGroupAliveCheckTaskID = 'none' -- remove the watchdog function veafTransportMission.logTrace("remove the adf loop function") if veafTransportMission.friendlyGroupAdfLoopTaskID ~= 'none' then mist.removeFunction(veafTransportMission.friendlyGroupAdfLoopTaskID) end veafTransportMission.friendlyGroupAdfLoopTaskID = 'none' veafRadio.delCommand(veafTransportMission.rootPath, 'Skip current objective') veafRadio.delCommand(veafTransportMission.rootPath, 'Get current objective situation') veafRadio.delCommand(veafTransportMission.rootPath, 'Drop zone markers') veafRadio.delSubmenu(veafTransportMission.targetMarkersPath, veafTransportMission.rootPath) veafRadio.refreshRadioMenu() veafTransportMission.logTrace("cleanupAfterMission DONE") end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Radio menu and help ------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Build the initial radio menu function veafTransportMission.buildRadioMenu() veafTransportMission.rootPath = veafRadio.addSubMenu(veafTransportMission.RadioMenuName) veafRadio.addCommandToSubmenu("HELP", veafTransportMission.rootPath, veafTransportMission.help, nil, true) -- TODO add this command when the respawn will work (see veafTransportMission.resetAllCargoes) -- missionCommands.addCommand('Respawn all cargoes', veafTransportMission.rootPath, veafTransportMission.resetAllCargoes) end function veafTransportMission.help(groupId) local text = 'Create a marker and type "veaf transport mission" in the text\n' .. 'This will create a default friendly group awaiting cargo that you need to transport\n' .. 'You can add options (comma separated) :\n' .. ' "defense [0-5]" to specify air defense cover on the way (1 = light, 5 = heavy)\n' .. ' defense = 1 : 3-7 soldiers, GAZ-3308 transport\n' .. ' defense = 2 : 3-7 soldiers, BTR-80 APC\n' .. ' defense = 3 : 3-7 soldiers, chance of BMP-1 IFV, chance of Igla manpad\n' .. ' defense = 4 : 3-7 soldiers, big chance of BMP-1 IFV, big chance of Igla-S manpad, chance of ZU-23 on a truck\n' .. ' defense = 5 : 3-7 soldiers, BMP-1 IFV, big chance of Igla-S manpad, chance of ZSU-23-4 Shilka\n' .. ' "size [1-5]" to change the number of cargo items to be transported (1 per participating helo, usually)\n' .. ' "sblocade [0-5]" to specify enemy blocade around the drop zone (1 = light, 5 = heavy)' trigger.action.outTextForGroup(groupId, text, 30) end function veafTransportMission.endTransportOfCargo(cargoName) local text = 'Congratulations on a job well done ! Cargo ' .. cargoName .. ' has been delivered safely' trigger.action.outText(text, 15) -- TODO reset cargo position -- mist.respawnGroup(cargoName, 15) -- does not work yet because 1. the unit name is changed by mist and 2. the trigger zone condition does not work with the new unit (maybe bc of 1. ?) end function veafTransportMission.resetAllCargoes() -- does not work yet (see veafTransportMission.endTransportOfCargo) local lunits = mist.DBs.unitsByNum if lunits then for i = 1, #lunits do if lunits[i] and lunits[i].unitName and lunits[i].unitName:lower():find('cargo - ') then local name = lunits[i].unitName -- destroy cargo static unit local c = StaticObject.getByName(name) if c then StaticObject.destroy(c) end mist.respawnGroup(name, true) end end end trigger.action.outText("All cargoes have been respawned", 15) end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialisation ------------------------------------------------------------------------------------------------------------------------------------------------------------- function veafTransportMission.initialize() veafTransportMission.buildRadioMenu() veafMarkers.registerEventHandler(veafMarkers.MarkerChange, veafTransportMission.onEventMarkChange) end veafTransportMission.logInfo(string.format("Loading version %s", veafTransportMission.Version)) --- Enable/Disable error boxes displayed on screen. env.setErrorMessageBoxEnabled(false)
----------------------------------- -- -- tpz.effect.MND_DOWN -- ----------------------------------- require("scripts/globals/status") ----------------------------------- function onEffectGain(target,effect) if ((target:getStat(tpz.mod.MND) - effect:getPower()) < 0) then effect:setPower(target:getStat(tpz.mod.MND)) end target:addMod(tpz.mod.MND,-effect:getPower()) end function onEffectTick(target,effect) -- the effect restore mind of 1 every 3 ticks. local downMND_effect_size = effect:getPower() if (downMND_effect_size > 0) then effect:setPower(downMND_effect_size - 1) target:delMod(tpz.mod.MND,-1) end end function onEffectLose(target,effect) local downMND_effect_size = effect:getPower() if (downMND_effect_size > 0) then target:delMod(tpz.mod.MND,-downMND_effect_size) end end
require("lib.lclass") require("lib.ecs.Component") class "OrbitComponent" ("Component") function OrbitComponent:OrbitComponent() self.typeName = "OrbitComponent" self.origin = { x = 0, y = 0 } self.angle = 0 self.radius = 0 self.speed = 0 end
---------------------- FAST BELT PICTURES fast_belt_horizontal = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32 } fast_belt_vertical = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 40 } fast_belt_ending_top = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 80 } fast_belt_ending_bottom = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 120 } fast_belt_ending_side = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 160 } fast_belt_starting_top = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 200 } fast_belt_starting_bottom = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 240 } fast_belt_starting_side = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, y = 280 } data:extend( { --Faster Belt-- { type = "item", name = "fast-transport-belt", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-transport-belt.png", flags = {"goes-to-quickbar"}, subgroup = "belts", order = "a[transport-belt]-b[fast-transport-belt]", place_result = "fast-transport-belt", stack_size = 200, }, { type = "recipe", name = "fast-transport-belt", enabled = false, ingredients = { {"steam-unit", 1}, {"iron-gear-wheel", 10}, {"wall", 10}, {"explosives-analogue", 100}, }, results = {{"fast-transport-belt",10}} }, { type = "transport-belt", name = "fast-transport-belt", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-transport-belt.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.3, result = "fast-transport-belt"}, max_health = 50, corpse = "small-remnants", resistances = { { type = "fire", percent = 50 } }, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, working_sound = { sound = { filename = "__base__/sound/transport-belt.ogg", volume = 0.4 }, max_sounds_per_type = 3 }, animation_speed_coefficient = 32, animations = { filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png", priority = "extra-high", width = 40, height = 40, frame_count = 32, direction_count = 12 }, belt_horizontal = fast_belt_horizontal, -- specified in transport-belt-pictures.lua belt_vertical = fast_belt_vertical, ending_top = fast_belt_ending_top, ending_bottom = fast_belt_ending_bottom, ending_side = fast_belt_ending_side, starting_top = fast_belt_starting_top, starting_bottom = fast_belt_starting_bottom, starting_side = fast_belt_starting_side, ending_patch = ending_patch_prototype, fast_replaceable_group = "transport-belt", speed = 0.0225, connector_frame_sprites = transport_belt_connector_frame_sprites, circuit_connector_sprites = transport_belt_circuit_connector_sprites, circuit_wire_connection_point = transport_belt_circuit_wire_connection_point, circuit_wire_max_distance = transport_belt_circuit_wire_max_distance }, --Underground Belt-- { type = "item", name = "fast-transport-belt-to-ground", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-underground-belt.png", flags = {"goes-to-quickbar"}, subgroup = "belts", order = "b[transport-belt-to-ground]-b[fast-transport-belt-to-ground]", place_result = "fast-transport-belt-to-ground", stack_size = 50 }, { type = "recipe", name = "fast-transport-belt-to-ground", enabled = false, ingredients = { {"fast-transport-belt", 100}, {"wall", 100}, {"explosives-analogue", 1000}, }, result_count = 20, result = "fast-transport-belt-to-ground" }, { type = "underground-belt", name = "fast-transport-belt-to-ground", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-underground-belt.png", flags = {"placeable-neutral", "player-creation", "fast-replaceable-no-build-while-moving"}, minable = {hardness = 0.2, mining_time = 0.5, result = "fast-transport-belt-to-ground"}, max_health = 60, corpse = "small-remnants", max_distance = 13, underground_sprite = { filename = "__core__/graphics/arrows/underground-lines.png", priority = "high", width = 32, height = 32, x = 32 }, resistances = { { type = "fire", percent = 60 } }, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, animation_speed_coefficient = 32, belt_horizontal = fast_belt_horizontal, -- specified in transport-belt-pictures.lua belt_vertical = fast_belt_vertical, ending_top = fast_belt_ending_top, ending_bottom = fast_belt_ending_bottom, ending_side = fast_belt_ending_side, starting_top = fast_belt_starting_top, starting_bottom = fast_belt_starting_bottom, starting_side = fast_belt_starting_side, fast_replaceable_group = "underground-belt", speed = 0.0425, structure = { direction_in = { sheet = { filename = "__base__/graphics/entity/fast-underground-belt/fast-underground-belt-structure.png", priority = "extra-high", shift = {0.26, 0}, width = 57, height = 43, y = 43 } }, direction_out = { sheet = { filename = "__base__/graphics/entity/fast-underground-belt/fast-underground-belt-structure.png", priority = "extra-high", shift = {0.26, 0}, width = 57, height = 43 } } }, ending_patch = ending_patch_prototype }, --Splitter-- { type = "item", name = "fast-splitter", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-splitter.png", flags = {"goes-to-quickbar"}, subgroup = "belts", order = "c[splitter]-b[fast-splitter]", place_result = "fast-splitter", stack_size = 50 }, { type = "recipe", name = "fast-splitter", enabled = false, energy_required = 2, ingredients = { {"fast-transport-belt",2}, {"engine-unit", 1}, {"electronic-circuit", 3} }, result = "fast-splitter" }, { type = "splitter", name = "fast-splitter", icon = "__Engineersvsenvironmentalist__/graphics/icons/transport-belts/fast-splitter.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "fast-splitter"}, max_health = 80, corpse = "medium-remnants", resistances = { { type = "fire", percent = 60 } }, collision_box = {{-0.9, -0.1}, {0.9, 0.1}}, selection_box = {{-0.9, -0.5}, {0.9, 0.5}}, animation_speed_coefficient = 32, structure_animation_speed_coefficient = 1.2, structure_animation_movement_cooldown = 10, belt_horizontal = fast_belt_horizontal, -- specified in transport-belt-pictures.lua belt_vertical = fast_belt_vertical, ending_top = fast_belt_ending_top, ending_bottom = fast_belt_ending_bottom, ending_side = fast_belt_ending_side, starting_top = fast_belt_starting_top, starting_bottom = fast_belt_starting_bottom, starting_side = fast_belt_starting_side, fast_replaceable_group = "splitter", speed = 0.0625, structure = { north = { filename = "__base__/graphics/entity/fast-splitter/fast-splitter-north.png", frame_count = 32, line_length = 16, priority = "extra-high", width = 80, height = 35, shift = {0.225, 0} }, east = { filename = "__base__/graphics/entity/fast-splitter/fast-splitter-east.png", frame_count = 32, line_length = 16, priority = "extra-high", width = 46, height = 81, shift = {0.075, 0} }, south = { filename = "__base__/graphics/entity/fast-splitter/fast-splitter-south.png", frame_count = 32, line_length = 16, priority = "extra-high", width = 82, height = 36, shift = {0.075, 0} }, west = { filename = "__base__/graphics/entity/fast-splitter/fast-splitter-west.png", frame_count = 32, line_length = 16, priority = "extra-high", width = 47, height = 79, shift = {0.25, 0.05} }, }, ending_patch = ending_patch_prototype }, } )
function onStartCountdown() setProperty('health', 2) end function onUpdate(elapsed) songPos = getSongPosition() local currentBeat2 = (songPos/1000)*(curBpm/60) local currentBeat = (songPos/5000)*(curBpm/60) setCharacterX('dad',getCharacterX('dad') + (math.sin(currentBeat2) * 1.4)) setCharacterY('dad',getCharacterY('dad') + (math.cos(currentBeat2) * 1.4)) function onMoveCamera(focus) if focus == 'boyfriend' then -- called when the camera focus on boyfriend elseif focus == 'dad' then setProperty('camFollowPos.y',getProperty('camFollowPos.y') + (math.sin(currentBeat) * 0.6)) end end setProperty('camHUD.angle',0 - 5 * math.cos((currentBeat2*0.25)*math.pi) ) setProperty('camHUD.y',0 - 15 * math.cos((currentBeat2*0.25)*math.pi) ) setProperty('camHUD.x',0 - 10 * math.sin((currentBeat2*0.25)*math.pi) ) noteTweenX(defaultPlayerStrumX0, 4, ((screenWidth / 2) + (157 / 2)) - (math.sin((currentBeat2) - 0) * 300), 0.001) noteTweenX(defaultPlayerStrumX1, 5, ((screenWidth / 2) +(157 / 2))- (math.sin((currentBeat2) - 1) * 300), 0.001) noteTweenX(defaultPlayerStrumX2, 6, ((screenWidth / 2) + (157 / 2))- (math.sin((currentBeat2) - 2) * 300), 0.001) noteTweenX(defaultPlayerStrumX3, 7, ((screenWidth / 2) + (157 / 2)) - (math.sin((currentBeat2) - 3) * 300), 0.001) noteTweenY('defaultPlayerStrumY0', 4, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 0) * 157), 0.001) noteTweenY('defaultPlayerStrumY1', 5, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 1) * 157), 0.001) noteTweenY('defaultPlayerStrumY2', 6, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 2) * 157), 0.001) noteTweenY('defaultPlayerStrumY3', 7, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 3) * 157), 0.001) noteTweenX('fake1', 0, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (4) * 2) * 300), 0.001) noteTweenX('fake2', 1, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (5) * 2) * 300), 0.001) noteTweenX('fake3', 2, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (6) * 2) * 300), 0.001) noteTweenX('fake4', 3, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (7) * 2) * 300), 0.001) noteTweenY('defaultFPlayerStrumY0', 0, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (4) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY1', 1, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (5) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY2', 2, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (6) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY3', 3, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (7) * 2) * 157), 0.001) if curBeat == 1264 then noteTweenX(defaultPlayerStrumX0, 4, ((screenWidth / 2) + (157 / 2)) - (math.sin((currentBeat2) - 0) * 300), 0.001) noteTweenX(defaultPlayerStrumX1, 5, ((screenWidth / 2) +(157 / 2))- (math.sin((currentBeat2) - 1) * 300), 0.001) noteTweenX(defaultPlayerStrumX2, 6, ((screenWidth / 2) + (157 / 2))- (math.sin((currentBeat2) - 2) * 300), 0.001) noteTweenX(defaultPlayerStrumX3, 7, ((screenWidth / 2) + (157 / 2)) - (math.sin((currentBeat2) - 3) * 300), 0.001) noteTweenY('defaultPlayerStrumY0', 4, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 0) * 157), 0.001) noteTweenY('defaultPlayerStrumY1', 5, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 1) * 157), 0.001) noteTweenY('defaultPlayerStrumY2', 6, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 2) * 157), 0.001) noteTweenY('defaultPlayerStrumY3', 7, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + 3) * 157), 0.001) noteTweenX('fake1', 0, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (4) * 2) * 300), 0.001) noteTweenX('fake2', 1, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (5) * 2) * 300), 0.001) noteTweenX('fake3', 2, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (6) * 2) * 300), 0.001) noteTweenX('fake4', 3, ((screenWidth / 2) - (157 / 2)) + (math.sin((currentBeat2) + (7) * 2) * 300), 0.001) noteTweenY('defaultFPlayerStrumY0', 0, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (4) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY1', 1, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (5) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY2', 2, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (6) * 2) * 157), 0.001) noteTweenY('defaultFPlayerStrumY3', 3, ((screenHeight / 2) - (300 / 2)) + (math.cos((currentBeat) + (7) * 2) * 157), 0.001) end end function opponentNoteHit(id, direction, noteType, isSustainNote) cameraShake(game, 0.015, 0.2) cameraSetTarget('dad') characterPlayAnim('gf', 'scared', true) doTweenZoom('camerazoom','camGame',1.05,0.15,'quadInOut') setProperty('health', getProperty('health') - 1 * ((getProperty('health')/22))/6) end function goodNoteHit(id, direction, noteType, isSustainNote) cameraSetTarget('boyfriend') end function noteMiss(direction) setProperty('health', getProperty('health') + 0.023) end function noteMissPress(direction) setProperty('health', getProperty('health') + 0.023) end
return { id = "WorldG125", events = { { alpha = 0.3, style = { text = "G.M系统已开启,周边区域中的各类事件将以不同标记的形式显示在系统的可视化面板上。", mode = 2, posY = 211.02, char = "1", dir = 1, posX = 328.22, ui = { path = "OverlayCamera/Overlay/UIMain/top/adapt/right_stage/compass_panel" } } }, { style = { text = "此处显示有海域中累积战斗次数,可以为某些舰船技能是否生效提供参考。", mode = 2, posY = 211.02, char = "1", dir = -1, posX = 328.22 }, showSign = { type = 2, signList = { { signType = 4 } }, clickUI = { path = "OverlayCamera/Overlay/UIMain/top/adapt/right_stage/compass_panel/btn_defeat", sizeDeltaPlus = { 40, 20 } } } }, { alpha = 0.3, ui = { path = "OverlayCamera/Overlay/UIMain/top/adapt/right_stage/compass_panel/btn_order", triggerType = { 1 }, fingerPos = { posX = 56.19, posY = -43.7, rotateX = 0, rotateZ = 0, rotateY = 0 } } }, { delay = 1.5, code = { "playStory" }, stories = { "GWORLD103C" } }, { alpha = 0.3, ui = { path = "OverlayCamera/Overlay/UIMain/SVOrderPanel(Clone)/adapt/order_list/fov/type_enable", triggerType = { 1 }, fingerPos = { posX = 0, posY = 0, rotateX = 0, rotateZ = 0, rotateY = 0 } } }, { alpha = 0.3, ui = { path = "OverlayCamera/Overlay/UIMain/Msgbox/window/button_container/btn_confirm", triggerType = { 1 }, fingerPos = { posX = 0, posY = 0, rotateX = 0, rotateZ = 0, rotateY = 0 } } } } }
local setmetatable = setmetatable local capture = ngx.location.capture --- Ngx+lua (resty) template loader --- @class aspect.loader.resty local resty_loader = {} local mt = { __call = function(self, name) local res = capture(self.url .. name, { method = "GET" }) if res and res.status == 200 then return res.body end return nil end } --- @param url string the URL prefix (for example /.templates/) function resty_loader.new(url) return setmetatable({ url = url }, mt) end return resty_loader
local yui_path = (...):match('(.-)[^%.]+$') local Object = require(yui_path .. 'UI.classic.classic') local ImageButton = Object:extend('ImageButton') function ImageButton:new(yui, settings) self.yui = yui self.x, self.y = 0, 0 self.settings = settings self.ix, self.iy = settings.ix or 0, settings.iy or 0 self.rounded_corners = settings.rounded_corners self.name = settings.name self.img = settings.image self.w, self.h = settings.w or self.img:getWidth(), settings.h or self.img:getHeight() self.button = self.yui.UI.Button(0, 0, self.w, self.h, { yui = self.yui, extensions = {self.yui.Theme.ImageButton}, postDraw = self.yui.Theme.ImageButton.postDraw, parent = self, }) self.onClick = settings.onClick self.overlayNew = settings.overlayNew self.overlayUpdate = settings.overlayUpdate self.overlay = settings.overlay or function(self) love.graphics.setColor(50, 50, 50, self.alpha/3) if self.rounded_corners then love.graphics.rectangle('fill', self.x, self.y, self.w, self.h, self.h/18, self.h/18) else love.graphics.rectangle('fill', self.x, self.y, self.w, self.h) end love.graphics.setColor(255, 255, 255, 255) end self.alpha = 0 if self.overlayNew then self:overlayNew() end end function ImageButton:update(dt) self.ix, self.iy = self.settings.ix or 0, self.settings.iy or 0 if self.button.hot and self.button.released then if self.onClick then self:onClick() end end self.button.x, self.button.y = self.x, self.y self.button:update(dt) self.alpha = self.button.alpha if self.button.hot then love.mouse.setCursor(self.yui.Theme.hand_cursor) end if self.overlayUpdate then self:overlayUpdate(dt) end end function ImageButton:draw() self.button:draw() end function ImageButton:postDraw() self.button:postDraw() end return ImageButton
require("model") require("structures") calculation = { interface = {}, util = {} } -- Updates the whole subfactory calculations from top to bottom function calculation.update(player, subfactory, refresh) if subfactory ~= nil and subfactory.valid then local player_table = get_table(player) -- Save the active subfactory in global so the model doesn't have to pass it around player_table.active_subfactory = subfactory local subfactory_data = calculation.interface.get_subfactory_data(player, subfactory) model.update_subfactory(subfactory_data) player_table.active_subfactory = nil end if refresh then refresh_main_dialog(player) end end -- Returns a table containing all the data needed to run the calculations for the given subfactory function calculation.interface.get_subfactory_data(player, subfactory) local subfactory_data = { player_index = player.index, top_level_products = {}, top_floor = {} } for _, product in ipairs(Subfactory.get_in_order(subfactory, "Product")) do local product_data = { proto = product.proto, -- reference required_amount = product.required_amount } table.insert(subfactory_data.top_level_products, product_data) end local top_floor = Subfactory.get(subfactory, "Floor", 1) subfactory_data.top_floor = calculation.util.generate_floor_data(player, subfactory, top_floor) return subfactory_data end -- Updates the active subfactories top-level data with the given result function calculation.interface.set_subfactory_result(result) local player_table = global.players[result.player_index] local subfactory = player_table.active_subfactory subfactory.energy_consumption = result.energy_consumption subfactory.pollution = result.pollution -- For products, the existing top-level items just get updated individually -- When the products are not present in the result, it means they have been produced for _, product in pairs(Subfactory.get_in_order(subfactory, "Product")) do local product_result_amount = result.Product[product.proto.type][product.proto.name] or 0 product.amount = product.required_amount - product_result_amount end calculation.util.update_items(subfactory, result, "Byproduct") calculation.util.update_items(subfactory, result, "Ingredient") -- Determine satisfaction-amounts for all line ingredients if not player_table.settings.performance_mode then local top_floor = Subfactory.get(subfactory, "Floor", 1) local aggregate = structures.aggregate.init() -- gets modified by the two functions calculation.util.determine_net_ingredients(top_floor, aggregate) calculation.util.update_ingredient_satisfaction(top_floor, aggregate) end end -- Updates the given line of the given floor of the active subfactory function calculation.interface.set_line_result(result) local subfactory = global.players[result.player_index].active_subfactory local floor = Subfactory.get(subfactory, "Floor", result.floor_id) local line = Floor.get(floor, "Line", result.line_id) line.machine.count = result.machine_count line.energy_consumption = result.energy_consumption line.pollution = result.pollution line.production_ratio = result.production_ratio line.uncapped_production_ratio = result.uncapped_production_ratio -- Reset the priority_product if there's <2 products if structures.class.count(result.Product) < 2 then Line.set_priority_product(line, nil) end calculation.util.update_items(line, result, "Product") calculation.util.update_items(line, result, "Byproduct") calculation.util.update_items(line, result, "Ingredient") calculation.util.update_items(line, result, "Fuel") end -- **** LOCAL UTIL **** -- Generates structured data of the given floor for calculation function calculation.util.generate_floor_data(player, subfactory, floor) local floor_data = { id = floor.id, lines = {} } local preferred_fuel = get_preferences(player).preferred_fuel local mining_productivity = (subfactory.mining_productivity ~= nil) and (subfactory.mining_productivity / 100) or player.force.mining_drill_productivity_bonus for _, line in ipairs(Floor.get_in_order(floor, "Line")) do local line_data = { id = line.id, timescale = subfactory.timescale, percentage = line.percentage, production_type = line.recipe.production_type, machine_limit = {limit=line.machine.limit, hard_limit=line.machine.hard_limit}, total_effects = nil, -- reference or copy, depending on case beacon_consumption = 0, priority_product_proto = line.priority_product_proto, -- reference recipe_proto = line.recipe.proto, -- reference machine_proto = line.machine.proto, -- reference fuel_proto = nil, -- will be a reference subfloor = nil -- will be a floor_data object } -- Total effects if line.machine.proto.mining then -- If there is mining prod, a copy of the table is required local effects = cutil.shallowcopy(line.total_effects) effects.productivity = effects.productivity + mining_productivity line_data.total_effects = effects else -- If there's no mining prod, a reference will suffice line_data.total_effects = line.total_effects end -- Beacon total (can be calculated here, which is faster and simpler) if line.beacon ~= nil and line.beacon.total_amount ~= nil then line_data.beacon_consumption = line.beacon.proto.energy_usage * line.beacon.total_amount * 60 end -- Fuel proto if line_data.subfloor == nil then -- the fuel_proto is only needed when there's no subfloor if line.Fuel.count == 1 then -- use the already configured Fuel, if available line_data.fuel_proto = Line.get_by_gui_position(line, "Fuel", 1).proto else -- otherwise, use the preferred fuel line_data.fuel_proto = preferred_fuel end end -- Subfloor if line.subfloor ~= nil then line_data.subfloor = calculation.util.generate_floor_data(player, subfactory, line.subfloor) end table.insert(floor_data.lines, line_data) end return floor_data end -- Updates the items of the given object (of given class) using the given result -- This procedure is a bit more complicated to to retain the users ordering of items function calculation.util.update_items(object, result, class_name) local items = result[class_name] for _, item in pairs(_G[object.class].get_in_order(object, class_name)) do local item_result_amount = items[item.proto.type][item.proto.name] if item_result_amount == nil then _G[object.class].remove(object, item) else item.amount = item_result_amount -- This item_result_amount has been incorporated, so it can be removed items[item.proto.type][item.proto.name] = nil end end for _, item_result in pairs(structures.class.to_array(items)) do if object.class == "Subfactory" then top_level_item = Item.init_by_item(item_result, class_name, item_result.amount, 0) _G[object.class].add(object, top_level_item) else -- object.class == "Line" item = (class_name == "Fuel") and Fuel.init_by_item(item_result, item_result.amount) or Item.init_by_item(item_result, class_name, item_result.amount) _G[object.class].add(object, item) end end end -- Determines the net ingredients of this floor function calculation.util.determine_net_ingredients(floor, aggregate) for _, line in ipairs(Floor.get_in_order(floor, "Line")) do if line.subfloor ~= nil then calculation.util.determine_net_ingredients(line.subfloor, aggregate) else for _, ingredient in ipairs(Line.get_in_order(line, "Ingredient")) do local simple_ingredient = {type=ingredient.proto.type, name=ingredient.proto.name, amount=ingredient.amount} structures.aggregate.add(aggregate, "Ingredient", simple_ingredient) end local function subtract_product(product_type, limiter) for _, product in ipairs(Line.get_in_order(line, product_type)) do local simple_product = {type=product.proto.type, name=product.proto.name, amount=product.amount} local ingredient_amount = aggregate.Ingredient[simple_product.type][simple_product.name] or 0 local used_ingredient_amount = limiter(ingredient_amount, simple_product.amount) structures.aggregate.subtract(aggregate, "Ingredient", simple_product, used_ingredient_amount) end end subtract_product("Product", math.min) subtract_product("Byproduct", math.max) end end end -- Goes through all ingredients (again), determining their satisfied_amounts function calculation.util.update_ingredient_satisfaction(floor, aggregate) for _, line in ipairs(Floor.get_in_order(floor, "Line", true)) do if line.subfloor ~= nil then local aggregate_ingredient_copy = util.table.deepcopy(aggregate.Ingredient) calculation.util.update_ingredient_satisfaction(line.subfloor, aggregate) for _, ingredient in ipairs(Line.get_in_order(line, "Ingredient")) do local type, name = ingredient.proto.type, ingredient.proto.name local removed_amount = (aggregate_ingredient_copy[type][name] or 0) - (aggregate.Ingredient[type][name] or 0) ingredient.satisfied_amount = ingredient.amount - removed_amount end else for _, ingredient in ipairs(Line.get_in_order(line, "Ingredient")) do local aggregate_ingredient_amount = aggregate.Ingredient[ingredient.proto.type][ingredient.proto.name] or 0 local removed_amount = math.min(ingredient.amount, aggregate_ingredient_amount) ingredient.satisfied_amount = ingredient.amount - removed_amount structures.aggregate.subtract(aggregate, "Ingredient", {type=ingredient.proto.type, name=ingredient.proto.name}, removed_amount) end end end end -- **** FORMULAE **** -- Determine the amount of machines needed to produce the given recipe in the given context function calculation.util.determine_machine_count(machine_proto, recipe_proto, total_effects, production_ratio, timescale) local launch_delay = 0 if recipe_proto.name == "rocket-part" then local rockets_produced = production_ratio / 100 local launch_sequence_time = 41.25 / timescale -- in seconds -- Not sure why this forumla works, but it seemingly does launch_delay = launch_sequence_time * rockets_produced end local machine_prod_ratio = production_ratio / (1 + math.max(total_effects.productivity, 0)) local machine_speed = machine_proto.speed * (1 + math.max(total_effects.speed, -0.8)) return ((machine_prod_ratio / (machine_speed / recipe_proto.energy)) / timescale) + launch_delay end -- Calculates the production ratio from a given machine limit -- (Forumla derived from determine_machine_count, not sure how to work in the launch_delay correctly) function calculation.util.determine_production_ratio(machine_proto, recipe_proto, total_effects, machine_limit, timescale) local machine_speed = machine_proto.speed * (1 + math.max(total_effects.speed, -0.8)) local productivity_multiplier = (1 + math.max(total_effects.productivity, 0)) return (machine_limit --[[ -launch_delay ]]) * timescale * (machine_speed / recipe_proto.energy) * productivity_multiplier end -- Calculates the ingredient/product amount after applying productivity bonuses -- [Formula derived from: amount - proddable_amount + (proddable_amount / productivity)] function calculation.util.determine_prodded_amount(item, total_effects) local productivity = (1 + math.max(total_effects.productivity, 0)) return item.amount + item.proddable_amount * ((1 / productivity) - 1) end -- Determines the amount of energy needed to satisfy the given recipe in the given context function calculation.util.determine_energy_consumption(machine_proto, machine_count, total_effects) return machine_count * (machine_proto.energy_usage * 60) * (1 + math.max(total_effects.consumption, -0.8)) end -- Determines the amount of pollution this recipe produces function calculation.util.determine_pollution(machine_proto, recipe_proto, fuel_proto, total_effects, energy_consumption) local fuel_multiplier = (fuel_proto ~= nil) and fuel_proto.emissions_multiplier or 1 local pollution_multiplier = 1 + math.max(total_effects.pollution, -0.8) return energy_consumption * (machine_proto.emissions * 60) * pollution_multiplier * fuel_multiplier * recipe_proto.emissions_multiplier end -- Determines the amount of fuel needed in the given context function calculation.util.determine_fuel_amount(energy_consumption, burner, fuel_value, timescale) return ((energy_consumption / burner.effectivity) / fuel_value) * timescale end
--task.New(self, function() -- local a = 0 -- while true do -- local Bullet = require("BHElib.units.bullet.bullet_prefab") -- local bullet = Bullet("ball", COLOR_BLUE, GROUP_ENEMY_BULLET, 12, 1, true) -- bullet.x = boss.x -- bullet.y = boss.y -- bullet.bound = true -- local r = 3 -- bullet.vx = r * cos(a) -- bullet.vy = r * sin(a) -- a = a + 3 -- task.Wait(1) -- end --end) --task.New(self, function() -- task.Wait(60) -- local a = 0 -- while true do -- local Laser = require("BHElib.units.bullet.laser_prefab") -- local LaserTypes = require("BHElib.units.bullet.laser_types") -- local bullet = Laser(self.game_scene, LaserTypes.default_laser, 4, 0.8, 0.5, 4, false) -- bullet:turnOn(30) -- bullet:setLength(60, 120, 60) -- bullet:setFullWidth(50) -- bullet.x = boss.x -- bullet.y = boss.y -- bullet.bound = true -- local r = 3 -- bullet.vx = r * cos(a) -- bullet.vy = r * sin(a) -- bullet.rot = a -- task.New(bullet, function() -- while true do -- task.Wait(1) -- if bullet.y < 0 then -- Del(bullet) -- end -- end -- end) -- --a = a + 30 -- task.Wait(60) -- end --end) -- --task.New(self, function() -- while true do -- local EnemyTypes = require("BHElib.units.enemy.enemy_type.enemy_types") -- local Enemy = require("BHElib.units.enemy.enemy_prefab") -- local object = Enemy(EnemyTypes.bow_tie_fairy_red, 5) -- object.x = ran:Float(-180, 180) -- object.y = ran:Float(0, 200) -- object:playMovementAnimation(180, ran:Sign() == -1) -- task.Wait(5) -- end --end) -- --if ran:Float(0, 1) < 0.1 then -- local Items = require("BHElib.units.item.items") -- local p -- local rng = ran:Float(0, 1) -- if rng < 0.001 then -- p = Items.Extend(self.game_scene) -- elseif rng < 0.004 then -- p = Items.Bomb(self.game_scene) -- elseif rng < 0.005 then -- p = Items.FullPower(self.game_scene) -- elseif rng < 0.008 then -- p = Items.BigPower(self.game_scene) -- elseif rng < 0.009 then -- p = Items.SmallFaith(self.game_scene) -- elseif rng < 0.5 then -- p = Items.Point(self.game_scene) -- else -- p = Items.Power(self.game_scene) -- end -- p.x = ran:Float(-192, 192) -- p.y = self.boss.y --end
-- Pre-built inventory quickhacks for easy use. local InventoryHack = {} local Logger = require("utility/logger") local Glossary = require("data/glossary") local ItemHandler = require("handler/item") local EquipmentHandler = require("handler/equipment") function InventoryHack:GiveEndgameMods() local itemspecs = { { item = Glossary.Mods.Clothing.AntiVenom, quantity = 2 }, { item = Glossary.Mods.Clothing.Armadillo, quality = Glossary.Quality.Legendary, quantity = 60, }, { item = Glossary.Mods.Clothing.BoomBreaker, quality = Glossary.Quality.Legendary, quantity = 10 }, { item = Glossary.Mods.Clothing.Bully, quantity = 10 }, { item = Glossary.Mods.Clothing.CoolIt, quantity = 10 }, { item = Glossary.Mods.Clothing.CutItOut, quantity = 10 }, { item = Glossary.Mods.Clothing.DeadEye, quantity = 10 }, { item = Glossary.Mods.Clothing.Fortuna, quantity = 10 }, { item = Glossary.Mods.Clothing.Panacea, quantity = 10 }, { item = Glossary.Mods.Clothing.SoftSole, quantity = 5 }, { item = Glossary.Mods.Clothing.SuperInsulator, quantity = 2 }, { item = Glossary.Mods.Clothing.ZeroDrag, quality = Glossary.Quality.Legendary, quantity = 10 }, { item = Glossary.Mods.Ranged.Bouncy, quantity = 2 }, { item = Glossary.Mods.Ranged.Crunch, quality = Glossary.Quality.Legendary, quantity = 30 }, { item = Glossary.Mods.Ranged.CombatAmplifier, quantity = 6 }, { item = Glossary.Mods.Ranged.CounterMass, quantity = 6 }, { item = Glossary.Mods.Ranged.Pacifier, quality = Glossary.Quality.Legendary, quantity = 30 }, { item = Glossary.Mods.Ranged.Penetrator, quality = Glossary.Quality.Legendary, quantity = 10 }, { item = Glossary.Mods.Ranged.Phantom, quantity = 10 }, { item = Glossary.Mods.Ranged.NeonArrow, quantity = 2 }, { item = Glossary.Mods.Ranged.Vendetta, quantity = 10 }, { item = Glossary.Mods.Melee.ColdShoulder, quantity = 7 }, { item = Glossary.Mods.Melee.Kunai, quantity = 7 }, { item = Glossary.Mods.Melee.Scourge, quantity = 7 }, { item = Glossary.Mods.Melee.WhiteKnuckled, quantity = 7 } } self.handler.item:GiveMultiple(itemspecs) end function InventoryHack:GiveAmmo() local itemspecs = { { item = Glossary.Resources.Ammo.Handgun, quantity = 1000 }, { item = Glossary.Resources.Ammo.Rifle, quantity = 1000, }, { item = Glossary.Resources.Ammo.Shotgun, quantity = 1000 }, { item = Glossary.Resources.Ammo.SniperRifle, quantity = 1000, }, { item = Glossary.Resources.Ammo.Special, quantity = 1000, } } self.handler.item:GiveMultiple(itemspecs) end function InventoryHack:UpgradeMe() self.handler.equipment:UpgradeEquipped() self.handler.equipment:UpgradeInventory() end function InventoryHack:New() local I = {} setmetatable(I, self) self.__index = self I.module = "InventoryHack" I.logger = Logger:New(I.module) I.handler = { item = ItemHandler:New(), equipment = EquipmentHandler:New() } return I end return InventoryHack
return function() local Pool = require(script.Parent.Parent.Core.Pool) local Registry = require(script.Parent.Registry) local Collection = require(script.Parent.Collection) local SingleCollection = require(script.Parent.SingleCollection) local t = require(script.Parent.Parent.t) local function makeEntities(registry) for i = 1, 100 do local entity = registry:create() if i % 2 == 0 then registry:add(entity, "Test1", {}) end if i % 3 == 0 then registry:add(entity, "Test2", {}) end if i % 4 == 0 then registry:add(entity, "Test3", {}) end if i % 5 == 0 then registry:add(entity, "Test4", {}) end end end beforeEach(function(context) local registry = Registry.new() registry:define("Test1", t.table) registry:define("Test2", t.table) registry:define("Test3", t.table) registry:define("Test4", t.table) context.registry = registry end) describe("new", function() it("should create a new Collection when there is anything more than one required component", function(context) local collection = Collection.new(context.registry, { required = { "Test1", "Test2" } }) expect(getmetatable(collection)).to.equal(Collection) expect(collection._pool).to.be.ok() expect(getmetatable(collection._pool)).to.equal(Pool) expect(collection._updatedSet).to.be.a("table") expect(next(collection._updatedSet)).to.equal(nil) end) it("should create a new SingleCollection when there is exactly one required component and nothing else", function(context) local collection = Collection.new(context.registry, { required = { "Test1" } }) expect(getmetatable(collection)).to.equal(SingleCollection) end) it("should populate _required, _updated, and _forbidden", function(context) local registry = context.registry local collection = Collection.new(registry, { required = { "Test1", "Test2" }, updated = { "Test3" }, forbidden = { "Test4" }, }) expect(collection._required[1]).to.equal(registry._pools.Test1) expect(collection._required[2]).to.equal(registry._pools.Test2) expect(collection._updated[1]).to.equal(registry._pools.Test3) expect(collection._forbidden[1]).to.equal(registry._pools.Test4) end) it("should populate the full update bitset", function(context) local registry = context.registry local collection = Collection.new(registry, { updated = { "Test1", "Test2", "Test3" }, }) expect(collection._allUpdatedSet).to.equal(bit32.rshift(0xFFFFFFFF, 29)) end) end) describe("connect", function() it("should connect the collection to the component pools", function(context) local registry = context.registry local collection = Collection.new(registry, { required = { "Test1" }, updated = { "Test2" }, forbidden = { "Test3" }, }) expect(collection._required[1].onAdded._callbacks[1]).to.be.ok() expect(collection._required[1].onRemoved._callbacks[1]).to.be.ok() expect(collection._forbidden[1].onRemoved._callbacks[1]).to.be.ok() expect(collection._forbidden[1].onAdded._callbacks[1]).to.be.ok() expect(collection._updated[1].onUpdated._callbacks[1]).to.be.ok() expect(collection._updated[1].onRemoved._callbacks[1]).to.be.ok() end) end) describe("each", function() describe("required", function() it("should iterate all and only the entities with at least the required components and pass their data", function(context) local toIterate = {} local registry = context.registry local collection = Collection.new(registry, { required = { "Test1", "Test2", "Test3" } }) makeEntities(registry) for _, entity in ipairs(registry._pools.Test1.dense) do if registry:has(entity, "Test2") and registry:has(entity, "Test3") then toIterate[entity] = true end end collection:each(function(entity, test1, test2, test3) expect(toIterate[entity]).to.equal(true) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test3).to.equal(registry:get(entity, "Test3")) toIterate[entity] = nil end) expect(next(toIterate)).to.equal(nil) end) end) describe("required + forbidden", function() it("should iterate all and only the entities with at least the required components and none of the forbidden components and pass their data", function(context) local toIterate = {} local registry = context.registry local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" } }) makeEntities(registry) for _, entity in ipairs(registry._pools.Test1.dense) do if registry:has(entity, "Test2") and not registry:has(entity, "Test3") then toIterate[entity] = true end end collection:each(function(entity, test1, test2) expect(toIterate[entity]).to.equal(true) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) toIterate[entity] = nil end) expect(next(toIterate)).to.equal(nil) end) end) describe("updated + required + forbidden", function() it("should iterate all and only the entities with at least the required components, none of the forbidden components, and all of the updated components, and pass their data", function(context) local registry = context.registry local toIterate = {} local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test4" }, updated = { "Test3" } }) makeEntities(registry) for _, entity in ipairs(registry._pools.Test1.dense) do if registry:has(entity, "Test2") and registry:has(entity, "Test3") and not registry:has(entity, "Test4") then toIterate[entity] = true end end local flipflop = true for entity in pairs(toIterate) do if flipflop then toIterate[entity] = registry:get(entity, "Test3") registry:replace(entity, "Test3", {}) flipflop = false else toIterate[entity] = nil flipflop = true end end collection:each(function(entity, test1, test2, test3) expect(toIterate[entity]).to.be.ok() expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test3).to.equal(registry:get(entity, "Test3")) toIterate[entity] = nil end) expect(next(toIterate)).to.equal(nil) end) it("should capture updates caused during iteration", function(context) local toIterate = {} local registry = context.registry local collection = Collection.new(registry, { required = { "Test1" }, updated = { "Test2" } }) makeEntities(registry) collection:each(function(entity) if registry:has(entity, "Test2") then toIterate[entity] = {} registry:replace(entity, "Test2", toIterate[entity]) end end) collection:each(function(entity, _, test2) expect(toIterate[entity]).to.equal(test2) toIterate[entity] = nil end) expect(next(toIterate)).to.equal(nil) end) end) end) describe("onAdded", function() describe("required", function() it("should call the callback when an entity with at least the required components is added", function(context) local registry = context.registry local called = false local testEntity = registry:create() local collection = Collection.new(registry, { required = { "Test1", "Test2", "Test3" } }) collection.onAdded:connect(function(entity, test1, test2, test3) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test3).to.equal(registry:get(entity, "Test3")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test3", {} ) expect(called).to.equal(true) expect(collection._pool:getIndex(testEntity)).to.be.ok() end) end) describe("required + forbidden", function() it("should call the callback when an entity with at least the required components and none of the forbidden components is added", function(context) local registry = context.registry local called = false local testEntity = registry:create() local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" } }) collection.onAdded:connect(function(entity, test1, test2) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {} ) expect(called).to.equal(true) expect(collection._pool:getIndex(testEntity)).to.be.ok() called = false registry:add(testEntity, "Test3", {}) expect(called).to.equal(false) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() end) end) describe("updated + required + forbidden", function() it("should call the callback when an entity with at least the required components, none of the forbidden components, and all of the updated components is added", function(context) local registry = context.registry local testEntity = registry:create() local called = false local collection = Collection.new(registry, { required = { "Test1" }, updated = { "Test2", "Test4" }, forbidden = { "Test3" } }) collection.onAdded:connect(function(entity, test1, test2, test4) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test4).to.equal(registry:get(entity, "Test4")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test4", {} ) expect(called).to.equal(false) registry:replace(testEntity, "Test4", {}) registry:replace(testEntity, "Test2", {}) expect(called).to.equal(true) expect(collection._pool:getIndex(testEntity)).to.be.ok() called = false registry:add(testEntity, "Test3", {}) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() registry:replace(testEntity, "Test4", {}) registry:replace(testEntity, "Test2", {}) expect(called).to.equal(false) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() end) it("should not fire twice when a component is updated twice", function(context) local registry = context.registry local called = false local collection = Collection.new(registry, { required = { "Test1", "Test2" }, updated = { "Test4" }, }) collection.onAdded:connect(function() called = true end) local testEntity = registry:create() registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test4", {} ) registry:replace(testEntity, "Test4", {}) registry:replace(testEntity, "Test4", {}) expect(called).to.equal(true) end) end) end) describe("onRemoved", function() describe("required", function() it("should call the callback when an entity with at least the required components is untracked", function(context) local registry = context.registry local called = false local testEntity = registry:create() local collection = Collection.new(registry, { required = { "Test1", "Test2", "Test3" } }) collection.onRemoved:connect(function(entity, test1, test2, test3) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test3).to.equal(registry:get(entity, "Test3")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test3", {} ) registry:remove(testEntity, "Test2") expect(called).to.equal(true) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() end) end) describe("required + forbidden", function() it("should call the callback when an entity with at least the required components and none of the forbidden components is untracked", function(context) local registry = context.registry local called = false local testEntity = registry:create() local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" } }) collection.onRemoved:connect(function(entity, test1, test2) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {} ) registry:add(testEntity, "Test3", {}) expect(called).to.equal(true) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() end) end) describe("updated + required + forbidden", function() it("should call the callback when an entity with at least the required components, none of the forbidden components, and all of the updated components is untracked", function(context) local registry = context.registry local called = false local testEntity = registry:create() local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" }, updated = { "Test4" } }) collection.onRemoved:connect(function(entity, test1, test2, test4) called = true expect(entity).to.equal(testEntity) expect(test1).to.equal(registry:get(entity, "Test1")) expect(test2).to.equal(registry:get(entity, "Test2")) expect(test4).to.equal(registry:get(entity, "Test4")) end) registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test4", {} ) registry:replace(testEntity, "Test4", {}) registry:remove(testEntity, "Test2", {}) expect(collection._pool:getIndex(testEntity)).to.never.be.ok() expect(called).to.equal(true) end) end) it("should stop tracking updates on an entity after all updated components have been removed", function(context) local registry = context.registry local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" }, updated = { "Test4" } }) local testEntity = registry:create() registry:multiAdd(testEntity, "Test1", {}, "Test2", {}, "Test4", {} ) registry:replace(testEntity, "Test4", {}) registry:remove(testEntity, "Test4") expect(collection._pool:getIndex(testEntity)).to.never.be.ok() expect(collection._updatedSet[testEntity]).to.equal(nil) end) end) describe("_getShortestRequiredPool", function() it("should select the pool with the least number of components in it", function(context) local collection = Collection.new(context.registry, { required = { "Test1", "Test4" } }) makeEntities(context.registry) expect(collection:_getShortestRequiredPool()).to.equal(context.registry._pools.Test4) end) end) describe("_pack", function() it("should pack the required and updated components of the entity into _packed", function(context) local collection = Collection.new(context.registry, { required = { "Test2", "Test3" }, updated = { "Test3", "Test4" } }) local entity = context.registry:multiAdd(context.registry:create(), "Test1", {}, "Test2", {}, "Test3", {}, "Test4", {} ) collection:_pack(entity) expect(collection._packed[1]).to.equal(context.registry:get(entity, "Test2")) expect(collection._packed[2]).to.equal(context.registry:get(entity, "Test3")) expect(collection._packed[3]).to.equal(context.registry:get(entity, "Test3")) expect(collection._packed[4]).to.equal(context.registry:get(entity, "Test4")) end) end) describe("_tryPack", function() it("should pack the required components and return true if the entity has all of them", function(context) local registry = context.registry local collection = Collection.new(registry, { required = { "Test1", "Test2" }, forbidden = { "Test3" } }) local entity = registry:multiAdd(registry:create(), "Test1", {}, "Test2", {} ) expect(collection:_tryPack(entity)).to.equal(true) expect(collection._packed[1]).to.equal(registry:get(entity, "Test1")) expect(collection._packed[2]).to.equal(registry:get(entity, "Test2")) expect(collection._packed[3]).to.equal(nil) expect(collection:_tryPack(registry:multiAdd(registry:create(), "Test1", {}, "Test2", {}, "Test3", {} ))).to.equal(false) end) end) end
red = gr.material({0.8, 0.1, 0.1}, {0.5, 0.5, 0.5}, 25) blue = gr.material({0.0, 0.0, 1.0}, {0.5, 0.5, 0.5}, 25) rblue = gr.smaterial({0, 0, 0}, {1, 1, 1}, 50, 1, 1.65, 0) blue = gr.material({0.0, 0.1, 1}, {0.5, 0.5, 0.5}, 25) green = gr.material({0.0, 1.0, 0.0}, {0.5, 0.5, 0.5}, 25) rgreen = gr.material({0.0, 0.1, 0.0}, {0.5, 0.5, 0.5}, 25) rwhite = gr.material({1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, 25) fwhite = gr.material({1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, 50, 1, 200, 10000) root = gr.node('root') -- Many puppets -- P1 = gr.node('P1') -- root:add_child(P1) -- P1:add_child(puppet) -- P1:translate(-10, 0, 0) -- P1:rotate('y', 90) -- P2 = gr.node('P2') -- root:add_child(P2) -- P2:add_child(puppet) -- P2:translate(10, 0, 0) -- P2:rotate('y', -90) flooroffset = -14 -- poly1 = gr.node('poly1') -- poly1:translate(0, flooroffset+2, 0) -- poly1:scale(2, 2, 2) -- poly1:add_child(poly) -- root:add_child(poly1) -- floor wall1 = gr.cube('wall1') root:add_child(wall1) wall1:set_material(fwhite) wall1:translate(-15.5, 0, -15) wall1:scale(30,1,30) --roof wall1 = gr.cube('wall1') root:add_child(wall1) wall1:set_material(rwhite) wall1:translate(-15.5, 30, -15) wall1:scale(30,1,30) --Left wall wall1 = gr.cube('wall1') root:add_child(wall1) wall1:set_material(red) wall1:translate(-15.5, 0.5, -15) wall1:rotate('z', 90) wall1:scale(30,1,30) -- right wall wall1 = gr.cube('wall1') root:add_child(wall1) wall1:set_material(blue) wall1:translate(-15, 0.5, -15) wall1:rotate('z', 90) wall1:translate(0, -30.5, 0) wall1:scale(30,1,30) -- back wall wall1 = gr.cube('wall1') root:add_child(wall1) wall1:set_material(rwhite) wall1:translate(-15.5, 0, -15) wall1:rotate('x', 90) wall1:translate(0, 0, -30) wall1:scale(30,1,30) BALL = gr.sphere('BALL') BALL:translate(7, 7, -4) BALL:scale(5, 5, 5) BALL:set_material(rblue) root:add_child(BALL) BALL = gr.sphere('BALL') BALL:translate(-7, 7, 0) BALL:scale(5, 5, 5) BALL:set_material(rblue) root:add_child(BALL) -- BALL = gr.cylinder('BALL') -- BALL:translate(-4, 4, 7) -- BALL:scale(6, 8, 6) -- BALL:rotate('x', 90) -- BALL:set_material(rblue) -- root:add_child(BALL) white_light = gr.light(10000, {0.0, 29.0, 0.0}, {1, 1, 1}, {1, 0, 0}) camera = gr.pcamera({0, 15, 40}, {0, 0, -1}, {0, 1, 0}, 50, 0.1, 40) gr.render(root, './img/sample.png', 1024, 1024, camera, {0.3, 0.3, 0.3}, {white_light}, {}, 10000000, 0, 1)
local logger = require "kong.cmd.utils.log" local pgmoon = require "pgmoon" local arrays = require "pgmoon.arrays" local stringx = require "pl.stringx" local semaphore = require "ngx.semaphore" local setmetatable = setmetatable local encode_array = arrays.encode_array local tonumber = tonumber local tostring = tostring local concat = table.concat local ipairs = ipairs local pairs = pairs local error = error local floor = math.floor local type = type local ngx = ngx local timer_every = ngx.timer.every local update_time = ngx.update_time local get_phase = ngx.get_phase local null = ngx.null local now = ngx.now local log = ngx.log local match = string.match local fmt = string.format local sub = string.sub local WARN = ngx.WARN local SQL_INFORMATION_SCHEMA_TABLES = [[ SELECT table_name FROM information_schema.tables WHERE table_schema = CURRENT_SCHEMA; ]] local PROTECTED_TABLES = { schema_migrations = true, schema_meta = true, locks = true, } local function now_updated() update_time() return now() end local function visit(k, n, m, s) if m[k] == 0 then return 1 end if m[k] == 1 then return end m[k] = 0 local f = n[k] for i=1, #f do if visit(f[i], n, m, s) then return 1 end end m[k] = 1 s[#s+1] = k end local tsort = {} tsort.__index = tsort function tsort.new() return setmetatable({ n = {} }, tsort) end function tsort:add(...) local p = { ... } local c = #p if c == 0 then return self end if c == 1 then p = p[1] if type(p) == "table" then c = #p else p = { p } end end local n = self.n for i=1, c do local f = p[i] if n[f] == nil then n[f] = {} end end for i=2, c, 1 do local f = p[i] local t = p[i-1] local o = n[f] o[#o+1] = t end return self end function tsort:sort() local n = self.n local s = {} local m = {} for k in pairs(n) do if m[k] == nil then if visit(k, n, m, s) then return nil, "There is a circular dependency in the graph. It is not possible to derive a topological sort." end end end return s end local function iterator(rows) local i = 0 return function() i = i + 1 return rows[i] end end local function get_table_names(self, excluded) local i = 0 local table_names = {} for row, err in self:iterate(SQL_INFORMATION_SCHEMA_TABLES) do if err then return nil, err end if not excluded or not excluded[row.table_name] then i = i + 1 table_names[i] = self:escape_identifier(row.table_name) end end return table_names end local function reset_schema(self) local table_names, err = get_table_names(self) if not table_names then return nil, err end local drop_tables if #table_names == 0 then drop_tables = "" else drop_tables = concat { " DROP TABLE IF EXISTS ", concat(table_names, ", "), " CASCADE;\n" } end local schema = self:escape_identifier(self.config.schema) local ok, err = self:query(concat { "BEGIN;\n", " DO $$\n", " BEGIN\n", " DROP SCHEMA IF EXISTS ", schema, " CASCADE;\n", " CREATE SCHEMA IF NOT EXISTS ", schema, " AUTHORIZATION CURRENT_USER;\n", " GRANT ALL ON SCHEMA ", schema ," TO CURRENT_USER;\n", " EXCEPTION WHEN insufficient_privilege THEN\n", drop_tables, " END;\n", " $$;\n", " SET SCHEMA ", self:escape_literal(self.config.schema), ";\n", "COMMIT;", }) if not ok then return nil, err end return true end local setkeepalive local function connect(config) local phase = get_phase() -- TODO: remove preread from here when the issue with starttls has been fixed -- TODO: make also sure that Cassandra doesn't use LuaSockets on preread after -- starttls has been fixed if phase == "preread" or phase == "init" or phase == "init_worker" or ngx.IS_CLI then -- Force LuaSocket usage in the CLI in order to allow for self-signed -- certificates to be trusted (via opts.cafile) in the resty-cli -- interpreter (no way to set lua_ssl_trusted_certificate). config.socket_type = "luasocket" else config.socket_type = "nginx" end local connection = pgmoon.new(config) connection.convert_null = true connection.NULL = null if config.timeout then connection:settimeout(config.timeout) end local ok, err = connection:connect() if not ok then return nil, err end if connection.sock:getreusedtimes() == 0 then if config.schema == "" then local res = connection:query("SELECT CURRENT_SCHEMA AS schema") if res and res[1] and res[1].schema and res[1].schema ~= null then config.schema = res[1].schema else config.schema = "public" end end ok, err = connection:query(concat { "SET SCHEMA ", connection:escape_literal(config.schema), ";\n", "SET TIME ZONE ", connection:escape_literal("UTC"), ";", }) if not ok then setkeepalive(connection) return nil, err end end return connection end setkeepalive = function(connection) if not connection or not connection.sock then return true end if connection.sock_type == "luasocket" then local _, err = connection:disconnect() if err then return nil, err end else local _, err = connection:keepalive() if err then return nil, err end end return true end local _mt = { reset = reset_schema } _mt.__index = _mt function _mt:get_stored_connection() local conn = self.super.get_stored_connection(self) if conn and conn.sock then return conn end end function _mt:init() local res, err = self:query("SHOW server_version_num;") local ver = tonumber(res and res[1] and res[1].server_version_num) if not ver then return nil, "failed to retrieve server_version_num: " .. err end local major = floor(ver / 10000) if major < 10 then self.major_version = tonumber(fmt("%u.%u", major, floor(ver / 100 % 100))) self.major_minor_version = fmt("%u.%u.%u", major, floor(ver / 100 % 100), ver % 100) else self.major_version = major self.major_minor_version = fmt("%u.%u", major, ver % 100) end return true end function _mt:init_worker(strategies) if ngx.worker.id() == 0 then local graph local found = false for _, strategy in pairs(strategies) do local schema = strategy.schema if schema.ttl then if not found then graph = tsort.new() found = true end local name = schema.name graph:add(name) for _, field in schema:each_field() do if field.type == "foreign" and field.schema.ttl then graph:add(name, field.schema.name) end end end end if not found then return true end local sorted_strategies = graph:sort() local ttl_escaped = self:escape_identifier("ttl") local cleanup_statements = {} local cleanup_statements_count = #sorted_strategies for i = 1, cleanup_statements_count do local table_name = sorted_strategies[i] cleanup_statements[i] = concat { " DELETE FROM ", self:escape_identifier(table_name), " WHERE ", ttl_escaped, " < CURRENT_TIMESTAMP AT TIME ZONE 'UTC';" } end local cleanup_statement = concat(cleanup_statements, "\n") return timer_every(60, function(premature) if premature then return end local ok, _, _, num_queries = self:query(cleanup_statement) if not ok then for i = num_queries + 1, cleanup_statements_count do local statement = cleanup_statements[i] local ok, err = self:query(statement) if not ok then if err then log(WARN, "unable to clean expired rows from table '", sorted_strategies[i], "' on postgres database (", err, ")") else log(WARN, "unable to clean expired rows from table '", sorted_strategies[i], "' on postgres database") end end end end end) end return true end function _mt:infos() local db_ver if self.major_minor_version then db_ver = match(self.major_minor_version, "^(%d+%.%d+)") end return { strategy = "PostgreSQL", db_name = self.config.database, db_schema = self.config.schema, db_desc = "database", db_ver = db_ver or "unknown", } end function _mt:connect() local conn = self:get_stored_connection() if conn then return conn end local connection, err = connect(self.config) if not connection then return nil, err end self:store_connection(connection) return connection end function _mt:connect_migrations() return self:connect() end function _mt:close() local conn = self:get_stored_connection() if not conn then return true end local _, err = conn:disconnect() self:store_connection(nil) if err then return nil, err end return true end function _mt:setkeepalive() local conn = self:get_stored_connection() if not conn then return true end local _, err = setkeepalive(conn) self:store_connection(nil) if err then return nil, err end return true end function _mt:acquire_query_semaphore_resource() if not self.sem then return true end do local phase = get_phase() if phase == "init" or phase == "init_worker" then return true end end local ok, err = self.sem:wait(self.config.sem_timeout) if not ok then return nil, err end return true end function _mt:release_query_semaphore_resource() if not self.sem then return true end do local phase = get_phase() if phase == "init" or phase == "init_worker" then return true end end self.sem:post() end function _mt:query(sql) local res, err, partial, num_queries local ok ok, err = self:acquire_query_semaphore_resource() if not ok then return nil, "error acquiring query semaphore: " .. err end local conn = self:get_stored_connection() if conn then res, err, partial, num_queries = conn:query(sql) else local connection connection, err = connect(self.config) if not connection then self:release_query_semaphore_resource() return nil, err end res, err, partial, num_queries = connection:query(sql) setkeepalive(connection) end self:release_query_semaphore_resource() if res then return res, nil, partial, num_queries or err end return nil, err, partial, num_queries end function _mt:iterate(sql) local res, err, partial, num_queries = self:query(sql) if not res then local failed = false return function() if not failed then failed = true return false, err, partial, num_queries end -- return error only once to avoid infinite loop return nil end end if res == true then return iterator { true } end return iterator(res) end function _mt:truncate() local table_names, err = get_table_names(self, PROTECTED_TABLES) if not table_names then return nil, err end if #table_names == 0 then return true end local truncate_statement = concat { "TRUNCATE ", concat(table_names, ", "), " RESTART IDENTITY CASCADE;" } local ok, err = self:query(truncate_statement) if not ok then return nil, err end return true end function _mt:truncate_table(table_name) local truncate_statement = concat { "TRUNCATE ", self:escape_identifier(table_name), " RESTART IDENTITY CASCADE;" } local ok, err = self:query(truncate_statement) if not ok then return nil, err end return true end function _mt:setup_locks(_, _) logger.debug("creating 'locks' table if not existing...") local ok, err = self:query([[ BEGIN; CREATE TABLE IF NOT EXISTS locks ( key TEXT PRIMARY KEY, owner TEXT, ttl TIMESTAMP WITH TIME ZONE ); CREATE INDEX IF NOT EXISTS locks_ttl_idx ON locks (ttl); COMMIT;]]) if not ok then return nil, err end logger.debug("successfully created 'locks' table") return true end function _mt:insert_lock(key, ttl, owner) local ttl_escaped = concat { "TO_TIMESTAMP(", self:escape_literal(tonumber(fmt("%.3f", now_updated() + ttl))), ") AT TIME ZONE 'UTC'" } local sql = concat { "BEGIN;\n", " DELETE FROM locks\n", " WHERE ttl < CURRENT_TIMESTAMP AT TIME ZONE 'UTC';\n", " INSERT INTO locks (key, owner, ttl)\n", " VALUES (", self:escape_literal(key), ", ", self:escape_literal(owner), ", ", ttl_escaped, ")\n", " ON CONFLICT DO NOTHING;\n", "COMMIT;" } local res, err, _, num_queries = self:query(sql) if not res then return nil, err end if num_queries ~= 4 then return nil, "unexpected result" end if res[3] and res[3].affected_rows == 1 then return true end return false end function _mt:read_lock(key) local sql = concat { "SELECT *\n", " FROM locks\n", " WHERE key = ", self:escape_literal(key), "\n", " AND ttl >= CURRENT_TIMESTAMP AT TIME ZONE 'UTC'\n", " LIMIT 1;" } local res, err = self:query(sql) if not res then return nil, err end return res[1] ~= nil end function _mt:remove_lock(key, owner) local sql = concat { "DELETE\n", " FROM ", self:escape_identifier("locks"), "\n", " WHERE ", self:escape_identifier("key"), " = ", self:escape_literal(key), "\n", " AND ", self:escape_identifier("owner"), " = ", self:escape_literal(owner), ";" } local res, err = self:query(sql) if not res then return nil, err end return true end function _mt:schema_migrations() local conn = self:get_stored_connection() if not conn then error("no connection") end local table_names, err = get_table_names(self) if not table_names then return nil, err end local schema_meta_table_name = self:escape_identifier("schema_meta") local schema_meta_table_exists for _, table_name in ipairs(table_names) do if table_name == schema_meta_table_name then schema_meta_table_exists = true break end end if not schema_meta_table_exists then -- database, but no schema_meta: needs bootstrap return nil end local rows, err = self:query(concat({ "SELECT *\n", " FROM schema_meta\n", " WHERE key = ", self:escape_literal("schema_meta"), ";" })) if not rows then return nil, err end for _, row in ipairs(rows) do if row.pending == null then row.pending = nil end end -- no migrations: is bootstrapped but not migrated -- migrations: has some migrations return rows end function _mt:schema_bootstrap(kong_config, default_locks_ttl) local conn = self:get_stored_connection() if not conn then error("no connection") end -- create schema if not exists logger.debug("creating '%s' schema if not existing...", self.config.schema) local schema = self:escape_identifier(self.config.schema) local ok, err = self:query(concat { "BEGIN;\n", " DO $$\n", " BEGIN\n", " CREATE SCHEMA IF NOT EXISTS ", schema, " AUTHORIZATION CURRENT_USER;\n", " GRANT ALL ON SCHEMA ", schema ," TO CURRENT_USER;\n", " EXCEPTION WHEN insufficient_privilege THEN\n", " -- Do nothing, perhaps the schema has been created already\n", " END;\n", " $$;\n", " SET SCHEMA ", self:escape_literal(self.config.schema), ";\n", "COMMIT;", }) if not ok then return nil, err end logger.debug("successfully created '%s' schema", self.config.schema) -- create schema meta table if not exists logger.debug("creating 'schema_meta' table if not existing...") local res, err = self:query([[ CREATE TABLE IF NOT EXISTS schema_meta ( key TEXT, subsystem TEXT, last_executed TEXT, executed TEXT[], pending TEXT[], PRIMARY KEY (key, subsystem) );]]) if not res then return nil, err end logger.debug("successfully created 'schema_meta' table") local ok ok, err = self:setup_locks(default_locks_ttl, true) if not ok then return nil, err end return true end function _mt:schema_reset() local conn = self:get_stored_connection() if not conn then error("no connection") end return reset_schema(self) end function _mt:run_up_migration(name, up_sql) if type(name) ~= "string" then error("name must be a string", 2) end if type(up_sql) ~= "string" then error("up_sql must be a string", 2) end local conn = self:get_stored_connection() if not conn then error("no connection") end local sql = stringx.strip(up_sql) if sub(sql, -1) ~= ";" then sql = sql .. ";" end local sql = concat { "BEGIN;\n", sql, "\n", "COMMIT;\n", } local res, err = self:query(sql) if not res then self:query("ROLLBACK;") return nil, err end return true end function _mt:record_migration(subsystem, name, state) if type(subsystem) ~= "string" then error("subsystem must be a string", 2) end if type(name) ~= "string" then error("name must be a string", 2) end local conn = self:get_stored_connection() if not conn then error("no connection") end local key_escaped = self:escape_literal("schema_meta") local subsystem_escaped = self:escape_literal(subsystem) local name_escaped = self:escape_literal(name) local name_array = encode_array({ name }) local sql if state == "executed" then sql = concat({ "INSERT INTO schema_meta (key, subsystem, last_executed, executed)\n", " VALUES (", key_escaped, ", ", subsystem_escaped, ", ", name_escaped, ", ", name_array, ")\n", "ON CONFLICT (key, subsystem) DO UPDATE\n", " SET last_executed = EXCLUDED.last_executed,\n", " executed = ARRAY_APPEND(COALESCE(schema_meta.executed, ARRAY[]::TEXT[]), ", name_escaped, ");", }) elseif state == "pending" then sql = concat({ "INSERT INTO schema_meta (key, subsystem, pending)\n", " VALUES (", key_escaped, ", ", subsystem_escaped, ", ", name_array, ")\n", "ON CONFLICT (key, subsystem) DO UPDATE\n", " SET pending = ARRAY_APPEND(schema_meta.pending, ", name_escaped, ");" }) elseif state == "teardown" then sql = concat({ "INSERT INTO schema_meta (key, subsystem, last_executed, executed)\n", " VALUES (", key_escaped, ", ", subsystem_escaped, ", ", name_escaped, ", ", name_array, ")\n", "ON CONFLICT (key, subsystem) DO UPDATE\n", " SET last_executed = EXCLUDED.last_executed,\n", " executed = ARRAY_APPEND(COALESCE(schema_meta.executed, ARRAY[]::TEXT[]), ", name_escaped, "),\n", " pending = ARRAY_REMOVE(COALESCE(schema_meta.pending, ARRAY[]::TEXT[]), ", name_escaped, ");", }) else error("unknown 'state' argument: " .. tostring(state)) end local res, err = self:query(sql) if not res then return nil, err end return true end function _mt:are_014_apis_present() local _, err = self:query([[ DO $$ BEGIN IF EXISTS(SELECT id FROM apis) THEN RAISE EXCEPTION 'there are apis in the db'; END IF; EXCEPTION WHEN UNDEFINED_TABLE THEN -- Do nothing, table does not exist END; $$; ]]) if err and err:match("there are apis in the db") then return true end if err then return nil, err end return false end function _mt:is_014() local res = {} local needed_migrations = { ["core"] = { "2015-01-12-175310_skeleton", "2015-01-12-175310_init_schema", "2015-11-23-817313_nodes", "2016-02-29-142793_ttls", "2016-09-05-212515_retries", "2016-09-16-141423_upstreams", "2016-12-14-172100_move_ssl_certs_to_core", "2016-11-11-151900_new_apis_router_1", "2016-11-11-151900_new_apis_router_2", "2016-11-11-151900_new_apis_router_3", "2016-01-25-103600_unique_custom_id", "2017-01-24-132600_upstream_timeouts", "2017-01-24-132600_upstream_timeouts_2", "2017-03-27-132300_anonymous", "2017-04-18-153000_unique_plugins_id", "2017-04-18-153000_unique_plugins_id_2", "2017-05-19-180200_cluster_events", "2017-05-19-173100_remove_nodes_table", "2017-06-16-283123_ttl_indexes", "2017-07-28-225000_balancer_orderlist_remove", "2017-10-02-173400_apis_created_at_ms_precision", "2017-11-07-192000_upstream_healthchecks", "2017-10-27-134100_consistent_hashing_1", "2017-11-07-192100_upstream_healthchecks_2", "2017-10-27-134100_consistent_hashing_2", "2017-09-14-121200_routes_and_services", "2017-10-25-180700_plugins_routes_and_services", "2018-03-27-123400_prepare_certs_and_snis", "2018-03-27-125400_fill_in_snis_ids", "2018-03-27-130400_make_ids_primary_keys_in_snis", "2018-05-17-173100_hash_on_cookie", }, ["response-transformer"] = { "2016-05-04-160000_resp_trans_schema_changes", }, ["jwt"] = { "2015-06-09-jwt-auth", "2016-03-07-jwt-alg", "2017-05-22-jwt_secret_not_unique", "2017-07-31-120200_jwt-auth_preflight_default", "2017-10-25-211200_jwt_cookie_names_default", "2018-03-15-150000_jwt_maximum_expiration", }, ["ip-restriction"] = { "2016-05-24-remove-cache", }, ["statsd"] = { "2017-06-09-160000_statsd_schema_changes", }, ["cors"] = { "2017-03-14_multiple_orgins", }, ["basic-auth"] = { "2015-08-03-132400_init_basicauth", "2017-01-25-180400_unique_username", }, ["key-auth"] = { "2015-07-31-172400_init_keyauth", "2017-07-31-120200_key-auth_preflight_default", }, ["ldap-auth"] = { "2017-10-23-150900_header_type_default", }, ["hmac-auth"] = { "2015-09-16-132400_init_hmacauth", "2017-06-21-132400_init_hmacauth", }, ["datadog"] = { "2017-06-09-160000_datadog_schema_changes", }, ["tcp-log"] = { "2017-12-13-120000_tcp-log_tls", }, ["acl"] = { "2015-08-25-841841_init_acl", }, ["response-ratelimiting"] = { "2015-08-03-132400_init_response_ratelimiting", "2016-08-04-321512_response-rate-limiting_policies", "2017-12-19-120000_add_route_and_service_id_to_response_ratelimiting", }, ["request-transformer"] = { "2016-05-04-160000_req_trans_schema_changes", }, ["rate-limiting"] = { "2015-08-03-132400_init_ratelimiting", "2016-07-25-471385_ratelimiting_policies", "2017-11-30-120000_add_route_and_service_id", }, ["oauth2"] = { "2015-08-03-132400_init_oauth2", "2016-07-15-oauth2_code_credential_id", "2016-12-22-283949_serialize_redirect_uri", "2016-09-19-oauth2_api_id", "2016-12-15-set_global_credentials", "2017-04-24-oauth2_client_secret_not_unique", "2017-10-19-set_auth_header_name_default", "2017-10-11-oauth2_new_refresh_token_ttl_config_value", "2018-01-09-oauth2_pg_add_service_id", }, } local rows, err = self:query([[ SELECT to_regclass('schema_migrations') AS "name"; ]]) if err then return nil, err end if not rows or not rows[1] or rows[1].name ~= "schema_migrations" then -- no trace of legacy migrations: above 0.14 return res end local schema_migrations_rows, err = self:query([[ SELECT "id", "migrations" FROM "schema_migrations"; ]]) if err then return nil, err end if not schema_migrations_rows then -- empty legacy migrations: invalid state res.invalid_state = true return res end local schema_migrations = {} for i = 1, #schema_migrations_rows do local row = schema_migrations_rows[i] schema_migrations[row.id] = row.migrations end for name, migrations in pairs(needed_migrations) do local current_migrations = schema_migrations[name] if not current_migrations then -- missing all migrations for a component: below 0.14 res.invalid_state = true res.missing_component = name return res end for _, needed_migration in ipairs(migrations) do local found for _, current_migration in ipairs(current_migrations) do if current_migration == needed_migration then found = true break end end if not found then -- missing at least one migration for a component: below 0.14 res.invalid_state = true res.missing_component = name res.missing_migration = needed_migration return res end end end -- all migrations match: 0.14 install res.is_014 = true return res end local _M = {} function _M.new(kong_config) local config = { host = kong_config.pg_host, port = kong_config.pg_port, timeout = kong_config.pg_timeout, user = kong_config.pg_user, password = kong_config.pg_password, database = kong_config.pg_database, schema = kong_config.pg_schema or "", ssl = kong_config.pg_ssl, ssl_verify = kong_config.pg_ssl_verify, cafile = kong_config.lua_ssl_trusted_certificate, sem_max = kong_config.pg_max_concurrent_queries or 0, sem_timeout = (kong_config.pg_semaphore_timeout or 60000) / 1000, } local db = pgmoon.new(config) local sem if config.sem_max > 0 then local err sem, err = semaphore.new(config.sem_max) if not sem then ngx.log(ngx.CRIT, "failed creating the PostgreSQL connector semaphore: ", err) end end return setmetatable({ config = config, escape_identifier = db.escape_identifier, escape_literal = db.escape_literal, sem = sem, }, _mt) end return _M
_G.discordia = require("discordia") _G.client = discordia.Client() discordia.extensions() _G.spawn = require("coro-spawn") _G.split = require("coro-split") _G.parse = require("url").parse _G.settings = require("settings") _G.functions = require("functions") _G.queue = {} client:on("ready", function() print("Logged in as " .. client.user.username) client:setGame(settings.Prefix .. "help") end) client:on("messageCreate", function(message) if message.author.bot or message.author == client.user then return end -- Check if not Bot local args = message.content:split(" ") if args[1] == settings.Prefix .. "ping" then -- !ping functions.reply("Pong! 🏓", message) elseif args[1] == settings.Prefix .. "play" then -- !play [Youtube URL] local author = message.guild:getMember(message.author.id) local vc if not author.voiceChannel and not client.user.voiceChannel then message:addReaction("❌") functions.reply("Join Voice Channel to Get Started! 🎶", message) elseif client.user.voiceChannel then vc = client.user.voiceChannel else table.remove(args, 1) local vid = table.concat(args, ' ') vc = author.voiceChannel _G.connection = vc:join() message:addReaction("👍") local youtubeEmbed = message.channel:send { embed = { fields = { {name = "Please wait...", value = "This may took a while (~15 seconds)", inline = true}, }, title = "Downloading 🕔", color = discordia.Color.fromRGB(114, 137, 218).value, }, reference = { message = message, mention = false, } } _G.stream = functions.getYoutube(vid) youtubeEmbed:update{ embed = { image = { url = youtubeThumbnail }, fields = { {name = playing, value = "Uploaded by **" ..youtubeUploader.. "**", inline = true}, }, title = "Now Playing 🎶", color = discordia.Color.fromRGB(114, 137, 218).value, }, reference = { message = message, mention = false, } } client:setGame("▶ " .. playing) coroutine.wrap(function() connection:playFFmpeg(stream) client:setGame("⏹ Nothing") end)() end elseif args[1] == settings.Prefix .. "pause" then -- !pause connection:pauseStream() client:setGame("⏸ " .. playing) message:addReaction("⏸") elseif args[1] == settings.Prefix .. "resume" then -- !resume connection:resumeStream() client:setGame("▶ " .. playing) message:addReaction("▶") elseif args[1] == settings.Prefix .. "stop" then -- !stop connection:stopStream() if functions.fileExists(fileName) then os.remove(fileName) end client:setGame("⏹ Nothing") message:addReaction("⏹") elseif args[1] == settings.Prefix .. "disconnect" then -- !disconnect connection:stopStream() connection:close() client:setGame(settings.Prefix .. "help") message:addReaction("👋") elseif args[1] == settings.Prefix .. "join" then -- !join local author = message.guild:getMember(message.author.id) local vc if not author.voiceChannel and not client.user.voiceChannel then message:addReaction("❌") functions.reply("Join Voice Channel to Get Started! 🎶", message) elseif client.user.voiceChannel then vc = client.user.voiceChannel else vc = author.voiceChannel _G.connection = vc:join() message:addReaction("👍") end elseif args[1] == settings.Prefix .. "help" then --!help message.channel:send { embed = { fields = { {name = "These are list of commands!", value = "help = Show this thing!\nping = Ping!\njoin = Connect to VC\nplay [Youtube URL/Search] = Play music in VC\npause = Pause Music\nresume = Resume Music\nstop = Stop Music\ndisconnect = Disconnect VC\n \nPrefix for this bot is " .. settings.Prefix, inline = true}, }, title = "Commands 🤖", color = discordia.Color.fromRGB(114, 137, 218).value, }, reference = { message = message, mention = false, } } end end) client:run("Bot " ..settings.Token)
require("vue/__tests__/e2eUtils") describe('e2e: grid', function() local = setupPuppeteer() local columns = {'name', 'power'} function assertTable(data) expect():toBe(#data * #columns) local i = 0 repeat local j = 0 repeat -- [ts2lua]data[i+1]下标访问可能不正确 expect():toContain(data[i+1][columns[j+1]]) j=j+1 until not(j < #columns) i=i+1 until not(i < #data) end function testGrid(apiType) local baseUrl = nil expect():toBe(2) expect():toBe(0) expect():toContain('Name') expect():toContain('Power') expect():toBe(1) expect():toBe(0) expect():toBe(1) expect():toBe(0) expect():toBe(0) expect():toBe(1) expect():toBe(1) expect():toBe(1) expect():toBe(0) expect():toBe(1) expect():toBe(1) expect():toBe(1) expect():toBe(1) expect():toBe(0) expect():toBe(1) expect():toBe(1) expect():toBe(0) expect():toBe(1) end test('classic', function() end , E2E_TIMEOUT) test('composition', function() end , E2E_TIMEOUT) end )
vim.cmd([[ augroup packer_user_config autocmd! autocmd BufWritePost plugins.lua source <afile> | PackerCompile augroup end ]]) local packer = require("packer") packer.init({ git = { clone_timeout = 300, subcommands = { install = "clone --depth %i --progress" } }, profile = { enable = true } }) packer.startup(function(use) -- nerd font icons use "kyazdani42/nvim-web-devicons" -- telescope use "nvim-lua/plenary.nvim" use "nvim-lua/popup.nvim" use { "nvim-telescope/telescope.nvim", config = function() require "plugins.telescope" end } use { "nvim-telescope/telescope-ui-select.nvim" } -- lsp use { "neovim/nvim-lspconfig", config = function() require "plugins.lsp.lsp-config" end } use "williamboman/nvim-lsp-installer" use { 'tami5/lspsaga.nvim', config = function() require "plugins.lsp.lsp-saga" end } use "onsails/lspkind-nvim" -- lsp function signature use { "ray-x/lsp_signature.nvim", config = function() cfg = { hint_enable = false, bind = true, transparency = 30, handler_opts = { border = "rounded" } } require"lsp_signature".setup(cfg) end } use({ "jose-elias-alvarez/null-ls.nvim", config = function() require("plugins.lsp.null-ls") end, requires = { "nvim-lua/plenary.nvim" } }) use({ "j-hui/fidget.nvim", config = function() require("plugins.fidget-nvim") end }) use("rrethy/vim-illuminate") -- use({ -- "bkad/CamelCaseMotion", -- config = function() -- vim.g.camelcasemotion_key = "<leader>" -- end -- }) -- use "b0o/schemastore.nvim" -- use "jose-elias-alvarez/nvim-lsp-ts-utils" use { "folke/trouble.nvim", requires = { "kyazdani42/nvim-web-devicons" }, config = function() require("trouble").setup {} end } -- neo-tree use "MunifTanjim/nui.nvim" use { "nvim-neo-tree/neo-tree.nvim", branch = "v2.x", requires = { "nvim-lua/plenary.nvim", "kyazdani42/nvim-web-devicons", -- not strictly required, but recommended "MunifTanjim/nui.nvim" }, config = function() require "plugins.neo-tree" end } -- auto-completion use { "hrsh7th/nvim-cmp", config = function() require "plugins.nvim-cmp" end } use({ "hrsh7th/cmp-nvim-lsp-signature-help", after = "nvim-cmp" }) use({ "hrsh7th/cmp-nvim-lsp", after = "nvim-cmp" }) use({ "hrsh7th/cmp-buffer", after = "nvim-cmp" }) use({ "hrsh7th/cmp-path", after = "nvim-cmp" }) use({ "hrsh7th/cmp-nvim-lua", after = "nvim-cmp" }) use({ "hrsh7th/cmp-cmdline", after = "nvim-cmp" }) use({ "hrsh7th/cmp-vsnip", after = "nvim-cmp" }) use({ "hrsh7th/vim-vsnip", after = "nvim-cmp" }) -- treesitter use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", config = function() require "plugins.treesitter" end } -- comments use { "numToStr/Comment.nvim", config = function() require "plugins.comment" end } -- todo comments use { "folke/todo-comments.nvim", requires = "nvim-lua/plenary.nvim" -- config = function() -- require("todo-comments").setup {} -- end } -- indent use { "lukas-reineke/indent-blankline.nvim", config = function() require("indent_blankline").setup { filetype_exclude = { "alpha", "neo-tree", "lsp-installer", "packer", "dashboard" }, space_char_blankline = " ", show_current_context = true, show_current_context_start = false, use_treesitter = true } end } -- comments integration with treesitter use { "JoosepAlviste/nvim-ts-context-commentstring", after = "nvim-treesitter" } -- lualine use { "nvim-lualine/lualine.nvim", requires = { "kyazdani42/nvim-web-devicons" }, config = function() require "plugins.lualine" end } -- bufferline (tabs) use { "akinsho/bufferline.nvim", tag = "*", config = function() require "plugins.bufferline" end } -- theme -- use "folke/tokyonight.nvim" -- use "rmehri01/onenord.nvim" -- use "wadackel/vim-dogrun" -- use "challenger-deep-theme/vim" -- use "EdenEast/nightfox.nvim" -- use( -- { -- "catppuccin/nvim", -- as = "catppuccin", -- config = function() -- require("catppuccin").setup( -- { -- transparent_background = true, -- term_colors = true, -- integration = { -- nvimtree = { -- enabled = true, -- transparent_panel = true -- }, -- lsp_trouble = true -- } -- } -- ) -- end -- } -- ) use { 's1n7ax/nvim-window-picker', tag = 'v1.*', config = function() require "plugins.window-picker" end } use({ "rose-pine/neovim", config = function() require "plugins.rose-pine" end }) use { "lewis6991/gitsigns.nvim", requires = { "nvim-lua/plenary.nvim" }, config = function() require "plugins.gitsigns" end } use { "norcalli/nvim-colorizer.lua", config = function() require("colorizer").setup({ "*", css = { rgb_fn = true }, html = { names = false } }) end } use { "akinsho/toggleterm.nvim", config = function() require "plugins.toggleterm" end } -- use { -- "glepnir/dashboard-nvim", -- config = function() -- require "plugins.dashboard" -- end -- } -- use({ -- "bennypowers/nvim-regexplainer", -- config = function() -- require("plugins.regexplainer") -- end, -- requires = { "nvim-lua/plenary.nvim", "MunifTanjim/nui.nvim" } -- }) use { "rcarriga/nvim-notify", config = function() vim.notify = require("notify") end } -- tpope plugins use { "tpope/vim-surround" } -- Change surrounding arks use { "tpope/vim-repeat" } -- extends . repeat -- use { "tpope/vim-dadbod" } -- db client -- use { "kristijanhusak/vim-dadbod-ui" } end)
local function filter(arr, p) local result, j = {}, 0 for i = 1, #arr do if p(arr[i], i, arr) then j = j + 1 result[j] = arr[i] end end return result end return filter
return require "resty.session.encoders.base16"
-- -- -- UTF-8 file -- if GetLocale() ~= "itIT" then return end local G = Grail.npc.name local _, release, _, interface = GetBuildInfo() release = tonumber(release) interface = tonumber(interface) if release >= 0 then G[0]='Se stesso' G[1]=ADVENTURE_JOURNAL G[500022]='Secchio delle Caramelle' G[500032]='Nozdormu' G[562180]='Korven il Primigenio' G[562295]='Mago Omnia' G[562378]='Sacerdote Omnia' G[563195]='Mastro Birraio delle Guardie Nere' G[563196]='Maestro di Guerra delle Guardie Nere' G[563197]='Fedele delle Guardie Nere' G[563622]='Ladro Wu Kao' G[563623]='Assassina Wu Kao' G[563624]='Mastro Falconiere Wu Kao' G[1181758]='Mucchio di Terra' G[1206109]='Bacheca degli Ordini del Capoguerra' G[1229314]='Dispositivo di Controllo Mentale dei Goblin' G[100001307]="Programma di Raccolta dell'Oro" G[100001357]='Mappa del Tesoro del Capitano Sanders' G[100003082]='Teschio di Dargol' G[100004854]='Manto Straziato dal Demone' G[100005179]='Cuore Muschiato' G[100008244]='Sfera di Draenetista Perfetta' G[100008623]="Trasmettitore d'Emergenza di OOX-17/TN" G[100008704]="Trasmettitore d'Emergenza di OOX-09/HL" G[100008705]="Trasmettitore d'Emergenza di OOX-22/FE" G[100009326]='Anello Sudicio' G[100010593]='Frammento di Draenetista Imperfetto' G[100012842]='Registro Scritto Grezzamente' G[100016303]='Zampa di Ursangous' G[100016304]='Testa di Shadumbra' G[100016305]='Artiglio di Grinfiafina' G[100016408]="Globo d'Acqua Contaminata" G[100016782]="Globo d'Acqua Strano" G[100017203]='Lingotto di Sulfuron' G[100018356]='Garona: Studio sulla Furtività e sul Tradimento' G[100018357]='Codice della Difesa' G[100018358]="Libro di Ricette dell'Arcanista" G[100018359]='Come Gestire la Luce' G[100018360]='Imbrigliare le Ombre' G[100018361]='Grande Stirpe dei Cacciatori' G[100018362]='Sacra Lasagna: Cosa la Luce Non Vuole Farvi Sapere' G[100018363]='Folgore del Gelo per Negati' G[100018364]='Sogno di Smeraldo' G[100018628]='Contratto con la Fratellanza del Torio' G[100018706]='Maestro delle Arene' G[100018769]='Pergamena Strappata' G[100018987]='Lettera di Manonera' G[100019002]='Testa di Nefarian' G[100019016]='Contenitore della Rinascita' G[100019018]='Lama Dormiente Benedetta dal Vento' G[100019228]='Mazzo delle Bestie' G[100019257]='Mazzo dei Signori della Guerra' G[100019267]='Mazzo degli Elementali' G[100019277]='Mazzo dei Portali' G[100019423]='23° Biglietto della Fortuna di Sayge' G[100019424]='24° Biglietto della Fortuna di Sayge' G[100019443]='25° Biglietto della Fortuna di Sayge' G[100019452]='27° Biglietto della Fortuna di Sayge' G[100019802]='Cuore di Hakkar' G[100020461]='Lettera Perduta di Brann Barbabronzea' G[100020483]='Scaglia Arcana Corrotta' G[100020644]='Oggetto Intriso di Incubi' G[100020741]='Totem Rituale dei Legnomorto' G[100020765]='Documenti Incriminanti' G[100021220]="Testa di Ossirian l'Indomito" G[100021221]="Occhio di C'Thun" G[100021230]='Manufatto Qiraji Antico' G[100021776]='Rotte Smarrite del Capitano Kelisendra' G[100022597]='Collana della Dama' G[100022727]='Corpo di Atiesh' G[100022733]='Testa di Atiesh' G[100023179]='Fiamma di Orgrimmar' G[100023180]='Fiamma di Picco del Tuono' G[100023181]='Fiamma di Sepulcra' G[100023182]='Fiamma di Roccavento' G[100023183]='Fiamma di Forgiardente' G[100023184]='Fiamma di Darnassus' G[100023228]='Pendente del Vecchio Scorzabianca' G[100023249]="Piani d'Invasione degli Amani" G[100023338]='Custodia di Cuoio Rovinata' G[100023580]='Globo di Avruu' G[100023678]='Cristallo Debolmente Luminoso' G[100023759]='Tavoletta Piena di Rune' G[100023777]='Piani Diabolici' G[100023837]='Mappa del Tesoro Logorata' G[100023850]='Dignità di Gurf' G[100023870]='Pendaglio di Cristallo Rosso' G[100023900]='Piastra di Armatura di Tzerak' G[100023910]='Avviso degli Elfi del Sangue' G[100024132]="Lettera dell'Ammiraglio" G[100024330]='Progetti dello Scarico' G[100024367]='Ordini da Dama Vashj' G[100024407]='Specie Non Catalogata' G[100024414]='Piani degli Elfi del Sangue' G[100024483]='Basidio Avvizzito' G[100024504]='Vento Ululante' G[100024558]="Piani d'Invasione dei Sanguebuio" G[100025459]='Mandibola del "Conte" Ungula' G[100028552]='Tomo Misterioso' G[100029233]='Lama di Dathric' G[100029234]='Tomo di Belmara' G[100029235]='Mantello di Luminrath' G[100029236]='Cappello di Cohlien' G[100029476]='Frammento di Cristallo Cremisi' G[100029588]='Lettera della Legione Infuocata' G[100030431]='Manufatto del Clan Spaccatuono' G[100030579]="Frammento dell'Anatema Illidariano" G[100031120]="Nota per l'Appuntamento" G[100031345]="Diario di Val'zareq" G[100031363]='Predilezione di Gorgrom' G[100031384]='Maschera Danneggiata' G[100031489]='Globo di Grishna' G[100031707]='Ordini Cabalisti' G[100031890]='Mazzo delle Benedizioni' G[100031891]='Mazzo delle Tempeste' G[100031907]='Mazzo delle Furie' G[100031914]='Mazzo della Follia' G[100032385]='Testa di Magtheridon' G[100032405]='Sfera Verdeggiante' G[100032523]='Almanacco di Ishaal' G[100032621]='Mano Semidigerita' G[100032726]="Piani d'Evasione dei Sanguebuio" G[100033289]="Piani d'Attacco di Gjalerbron" G[100033314]="Rotolo dell'Ascesa Vrykul" G[100033961]='Strumento del Flagello' G[100034090]='Scritti di Mezhen' G[100034469]='Pezzo di Motore Bizzarro' G[100034777]="Carapace Rinforzato di Ith'rix" G[100034815]='Fiala di Sangue Fresco' G[100034984]='Cacciavite Ultrasonico' G[100035568]='Fiamma di Lunargenta' G[100035569]='Fiamma di Exodar' G[100035648]='Frammento Scintillante' G[100035723]='Frammenti di Ahune' G[100036742]='Strano Dispositivo di Goramosh' G[100036744]='Tomo Rilegato in Pelle' G[100036756]='Lettera del Capitano Malin' G[100036780]="Lettera del Tenente Ta'zinni" G[100036855]='Corno da Battaglia Decorato' G[100036940]='Diario di Mikhail' G[100036958]='Dono di Zangus' G[100037163]='Mazzo dei Ladri' G[100037164]='Mazzo delle Spade' G[100037432]='Verga del Torturatore' G[100037736]='Richiesta d\'Iscrizione al "Club della Birra del Mese"' G[100037833]='Spilla di Rubino' G[100038280]='Birra Nera di Birranera' G[100038321]='Mojo Strano' G[100038567]='Manifesto del Prigioniero di Maraudon' G[100038660]='Girocollo Senza Vita' G[100038673]='Girocollo Irrequieto' G[100040666]='Nota dal Gran Ammiraglio' G[100041267]="Scheda d'Accesso di SCART-O" G[100041556]='Metallo Ricoperto di Scorie' G[100042203]='Piastra di Armatura Oscura' G[100042772]='"Costruisci un Gigante di Carne Migliore" del Dr. Morte' G[100043242]='Frammento Scheggiato' G[100043297]='Collana Danneggiata' G[100043512]='Fungo Ricoperto di Melma' G[100043876]='Guida alla Ricerca di Tessuti Nordici' G[100044148]='Mazzo dei Maghi' G[100044158]='Mazzo dei Demoni' G[100044259]='Mazzo dei Prismi' G[100044276]='Mazzo del Caos' G[100044294]='Mazzo della Non Morte' G[100044326]='Mazzo dei Nobili' G[100044569]="Chiave dell'Iride Focalizzante" G[100044577]="Chiave Eroica dell'Iride Focalizzante" G[100044725]='Frammento Semprefreddo' G[100044927]='Chiave Principale del Corruttore' G[100044979]='Ordini del Sovrintendente' G[100045040]='Chiave della Gabbia del Torturatore Lanciarotta' G[100045506]="Disco dati dell'Archivum" G[100045858]='Canna da Pesca Portafortuna di Nat' G[100046004]='Fiala di Veleno Sigillata' G[100046052]='Codice di Risposta Alfa' G[100046128]='Talismano Troll' G[100046318]='Missiva di Malogrido' G[100046544]='Cucciolo Curioso di Volvar' G[100046545]='Cucciolo Curioso di Oracolo' G[100046856]='Chiavi della Razzomobile' G[100046955]='Dente di Kraken' G[100047039]="Ordini dell'Esploratore" G[100048679]='Ricetta Fradicia' G[100049010]='Orecchie delle Lame Ardenti' G[100049200]='Nucleo Energetico Infernale' G[100049643]='Testa di Onyxia' G[100049676]='Piani di Battaglia dei Kvaldir' G[100049776]='Progetti Stradali' G[100049932]='Idolo di Cinghiale Scolpito' G[100050320]="Biglietto d'Auguri Amoroso Sbiadito" G[100050379]='Elsa Rovinata' G[100051315]='Contenitore Sigillato' G[100052079]='Lettera Scarlatta' G[100052197]='Statuetta - Pantera Demoniaca' G[100052843]='Pietra Runica dei Nani' G[100053053]='Mappa del Tesoro Cenciosa' G[100054345]='Mappa del Tesoro Spiegazzata' G[100054614]='Perla Luminosa' G[100054639]='Diario Fradicio' G[100055166]='Pelle di Yeti Intatta' G[100055167]='Pelle di Yeti Perfetta' G[100055181]='Lettera Orchesca Illeggibile' G[100055186]='Collana di Dama Ga-Ga' G[100055243]="Globo dell'Inondazione" G[100056474]='Ordini dal Campo Base' G[100056571]='Uovo Enorme di Murena' G[100056836]='Boccale Viola della Festa della Birra Strapieno' G[100057102]='Chiave della Gabbia del Crepuscolo' G[100057935]='Cuore di Guardiano Mietitore' G[100058117]='Bandana Rossa' G[100058491]="Mano Deturpata dei Mosh'ogg" G[100058898]='Pergamena Sporca' G[100059143]='Moneta Consunta' G[100060816]='Ricerca di Maziel' G[100060956]='Seconda Testa di Korok' G[100061378]='Lettera della Baronessa' G[100061505]='Testa Semidigerita' G[100062021]='Mazzo del Vulcano' G[100062044]='Mazzo dello Tsunami' G[100062045]="Mazzo dell'Uragano" G[100062046]='Mazzo del Terremoto' G[100062056]='Documenti Falsi' G[100062138]='Testa di Gnash' G[100062281]='Antica Incisione Elfica' G[100062483]='Dispositivo di Comunicazione A.I.D.A.' G[100062768]='Scavi ad Alto Rendimento' G[100062933]='Cuscino della Domestica Scaldaletto' G[100063090]='Pinna di Branchialercia' G[100063127]='Pergamena degli Alti Nobili' G[100063128]='Tavoletta dei Troll' G[100063250]='Battaglia per Colletorto' G[100063686]="Piani d'Attacco dei Liscaguzza" G[100063700]='Testa di Myzerian' G[100064353]='Fiala di Corroborante Vuota' G[100064397]="Geroglifico dei Tol'vir" G[100064450]="Scritti dell'Araldo Oscuro" G[100065894]='Statuetta - Gufo Onirico' G[100065895]='Statuetta - Re dei Cinghiali' G[100065896]='Statuetta - Serpente Ingioiellato' G[100065897]='Statuetta - Custode della Terra' G[100069854]='Medaglione Sporco di Fuliggine' G[100071635]='Cristallo Infuso' G[100071636]='Uovo Mostruoso' G[100071637]='Grimorio Misterioso' G[100071638]='Arma Decorata' G[100071715]='Trattato sulla Strategia' G[100071716]="Rune dell'Indovino" G[100071951]='Stendardo del Caduto' G[100071952]='Piastrina Depredata' G[100071953]="Diario dell'Avventuriero Caduto" G[100074642]='Costata di Tigre alla Griglia' G[100074643]='Carote Trifolate' G[100074644]='Zuppa "Nebbia Vorticante"' G[100074645]='Pesce Primavera' G[100074647]='Spadellata della Valle' G[100074649]='Brasato di Tartaruga' G[100074651]='Ravioli di Gamberetti' G[100074652]='Salmone allo Spirito di Fuoco' G[100074654]='Arrosto di Uccello Selvatico' G[100074655]='Trote Gemelle in Bellavista' G[100077957]='Promemoria Urgente del Crepuscolo' G[100078960]='Uovo di Serpe Verde' G[100078961]='Uovo di Serpe Gialla' G[100078962]='Uovo di Serpe Blu' G[100079264]='Scheggia di Rubino' G[100079265]='Piuma Blu' G[100079266]='Gatto di Giada' G[100079267]='Mela Appetitosa' G[100079268]='Giglio di Palude' G[100079323]='Mazzo della Tigre' G[100079326]='Mazzo della Serpe' G[100080240]='Strana Pietra Sferica' G[100080241]='Ricordo di Palmo Muschiato' G[100080827]='Mappa del Tesoro Confusa' G[100082870]='Reliquia Strana' G[100083767]='Guscio di Krosh' G[100083769]="Tra l'Incudine e il Saurok" G[100083770]='Hozen nella Nebbia' G[100083771]="Pesci Fuor d'Acqua" G[100083772]='Il Lato Oscuro dei Mogu' G[100083773]='La Regina dello Sciame' G[100083774]='Per Che Cosa Vale la Pena Combattere' G[100083777]='La Canzone degli Yaungol' G[100083779]='I Sette Fardelli di Shaohao' G[100083780]='La Ballata del Vecchio Lang' G[100085477]='Moneta dei Mogu Intatta' G[100085557]='Servizio da Tè dei Pandaren Intatto' G[100085558]='Scacchiera Intatta' G[100085783]='Testa del Capitano Jack' G[100086404]='Vecchia Mappa' G[100086425]='Campanella della Scuola di Cucina' G[100086433]='Collana Raffinata' G[100086434]='Tiara Raffinata' G[100086435]='Orecchino Raffinato' G[100086436]='Spilla Meravigliosa' G[100086542]='Gurami Tigrato Volante' G[100086544]='Pesce Scorpione Alfa' G[100086545]='Polpo Mimetico' G[100087871]='Nucleo di Kyparite Massiccio' G[100087878]='Mandibole Enormi di Kunchong' G[100088715]='Ceneri del Signore della Guerra Gurthan' G[100089155]="Uovo d'Onice" G[100089169]='Manette della Ribellione Intatte' G[100089170]='Pietra Runica dei Mogu Intatta' G[100089171]='Braccio di Terracotta Intatto' G[100089172]="Frusta d'Ossa Pietrificata Intatta" G[100089173]='Fregio del Re del Tuono Intatto' G[100089174]='Editti del Re del Tuono Intatti' G[100089175]='Amuleto di Ferro Intatto' G[100089176]='Ferro per Marchiare Intatto' G[100089178]='Servizio di Boccali Gemelli Intatto' G[100089179]='Bastone di Bambù Intatto' G[100089180]='Barile Vuoto Intatto' G[100089181]='Specchio di Bronzo Lavorato Intatto' G[100089182]="Statuetta Intarsiata d'Oro Intatta" G[100089183]='Barattoli dello Speziale Intatti' G[100089184]="Perla di Yu'lon Intatta" G[100089185]='Stendardo di Niuzao Intatto' G[100089209]='Libro Mastro del Monumento Intatto' G[100089317]='Artiglio della Rabbia' G[100089812]='Sistema di Irrigazione "Signora dei Jinyu"' G[100089813]='Antiparassitario "Re del Tuono"' G[100089814]='Super Aratro "Spezzaterra"' G[100091819]='Stia Resistente per Gru' G[100091821]='Trappola Resistente per Tigri' G[100091822]='Gabbia Resistente per Granchi' G[100092441]='Codice di Xerrath' G[100094721]='Lingotto di Metallo Strano' G[100095383]="Stendardo dell'Impero dei Mantid Intatto" G[100095384]='Antico Distributore di Linfa Intatto' G[100095385]='Mantid Religioso Intatto' G[100095386]='Faro Sonoro Intatto' G[100095387]='Resti di un Eletto Intatti' G[100095388]='Lampada dei Mantid Intatta' G[100095389]='Collettore di Polline Intatto' G[100095390]='Contenitore di Linfa dei Kypari Intatto' G[100097979]="L'Orso e la Fanciulla" G[100097982]='Fiala di Melma Rossastra' G[100097985]='Vecchio Robot Impolverato' G[100097986]='Ultrapala Scavaterra' G[100097988]='Sasso Avvolto nella Carta' G[100102225]='Indovinello di Rolo' G[100104257]='Uovo Intatto di Serpe di Fuoco' G[100104264]='Coscia di Gru Carnosa' G[100104265]='Carne di Tartaruga Maestosa' G[100104266]='Costato Pesante di Yak' G[100104267]='Cosciotto di Tigre Carnoso' G[100109121]='Rotolo di Corda Resistente' G[100109258]="Bottega d'Ingegneria, Livello 1" G[100111812]='Laboratorio Alchemico, Livello 1' G[100111813]='Forgia, Livello 1' G[100111814]="Boutique d'Oreficeria, Livello 1" G[100111815]='Ateneo di Runografia, Livello 1' G[100111816]='Atelier di Sartoria, Livello 1' G[100111817]="Studio d'Incantamento, Livello 1" G[100111818]='Conceria, Livello 1' G[100112378]='Baccello Rosso Luminoso' G[100113080]='Nucleo Fuso' G[100113103]='Fiasca Misteriosa' G[100113107]='Freccia di Guardaselve' G[100113109]='Ascia dei Lupi Bianchi' G[100113448]='Pezzo del Signore del Cratere' G[100113453]='Fungo Prezioso' G[100113461]='Scaglia Scintillante' G[100114037]='Cristallo Elementale' G[100114054]='Chiave di Ditodorato' G[100114877]='Annotazione Sporca' G[100114965]='Martello da Forgiatore Rotto' G[100114972]='Tomo Criptico di Sartoria' G[100114973]='Kit di Sartoria dei Lupi Bianchi' G[100114984]='Borsa Misteriosa' G[100115008]='Bracciali Incantati degli Altomaglio' G[100115278]='Segnalatore di Posizione Gnomesco' G[100115287]='Pendente Cremisi Intricato' G[100115343]='Borsa di Efesto' G[100115467]='Tomo di Pelledura' G[100115507]='Frammento di Cristallo Prosciugato' G[100115593]='Note Illeggibili Sporche di Fuliggine' G[100116120]='Pasto Delizioso di Talador' G[100116159]='Tentacolo Verde Irrequieto' G[100116173]='Manto Sgualcito dei Lupi Bianchi' G[100116438]='Fucile Scoppiato' G[100119208]='Arcanum del Profeta' G[100119317]='Strana Escrescenza' G[100122224]='Audioscheda: Montagne' G[100122226]='Audioscheda: Magia' G[100122239]='Audioscheda: Isola di Shalandis' G[100122399]="Lettera dell'Esploratore: Magnarok" G[100122401]="Lettera dell'Esploratore: Rupi di Rocciafurente" G[100122404]="Lettera dell'Esploratore: Giungla di Verdeterno" G[100122406]="Lettera dell'Esploratore: Officina Bellica di Ferro" G[100122407]="Lettera dell'Esploratore: Skettis" G[100122409]="Lettera dell'Esploratore: Pilastri del Fato" G[100122412]="Lettera dell'Esploratore: Porto di Shattrath" G[100122414]="Lettera dell'Esploratore: Vol Anzu Perduta" G[100122415]="Lettera dell'Esploratore: Altura di Socrethar" G[100122417]="Lettera dell'Esploratore: Covo dei Foscamarea" G[100122420]="Lettera dell'Esploratore: Area d'Addestramento dei Gorian" G[100122422]="Lettera dell'Esploratore: Posto di Guardia dei Mok'gol" G[100122423]="Lettera dell'Esploratore: Precipizio Infranto" G[100126950]='Progetto: Pompa di Sentina' G[100127989]='Manifesto Bagnato' G[100128231]='Progetto: Squali Addestrati' G[100128232]='Progetto: Antinebbia Abbaglianti' G[100128250]='Progetto: Scudo Antiaffondamento' G[100128252]='Progetto: Timone in Puroferro' G[100128255]='Progetto: Rompighiaccio' G[100128256]='Progetto: Stabilizzatore Giroscopico' G[100128257]='Progetto: Cannocchiale Spettrale' G[100128258]='Progetto: Spargifumo Vile' G[100128491]='Progetto: Rete da Pesca dei Tuskarr' G[100129747]='Fiala Turbinante Fuoritempo' G[100129928]='Prisma Gelido Fuoritempo' G[100133377]='Brace Ardente Fuoritempo' end -- End of localized NPC names
-- // Variables local FileSystem = { Name = "FileSystem" } -- // Methods function FileSystem:Require(Module, ...) local Module = require(Module) local ModuleType = type(Module) if ModuleType == "function" then Module(FileSystem.Infinity, ...) end end function FileSystem:LoadTable(Table, ...) for _, Object in ipairs(Table) do if Object.ClassName == "ModuleScript" then task.spawn(self.Require, self, Object, ...) end end end function FileSystem:LoadModules(Parent, ...) local Children = Parent:GetChildren() self:LoadTable(Children, ...) end return function(Infinity) FileSystem.Infinity = Infinity return FileSystem end
local Root = script:FindFirstAncestor('MazeGeneratorPlugin') local Plugin = Root.Plugin local Roact = require(Root:WaitForChild('Roact')) local Config = require(Plugin.Config) local Version = require(Plugin.Version) local Assets = require(Plugin.Assets) local Theme = require(Plugin.Components.Theme) local url = 'https://www.roblox.com/games/3376915546/Maze-World' local gameId = '3376915546' local e = Roact.createElement local Footer = Roact.Component:extend('Footer') function Footer:init() self.footerSize, self.setFooterSize = Roact.createBinding(Vector2.new()) self.footerVersionSize, self.setFooterVersionSize = Roact.createBinding(Vector2.new()) end function Footer:render() return Theme.with(function(theme) return e( 'Frame', { LayoutOrder = 3, Size = UDim2.new(1, 0, 0, 32), BackgroundColor3 = theme.Background2, BorderSizePixel = 0, ZIndex = 2, }, { Padding = e('UIPadding', { PaddingTop = UDim.new(0, 4), PaddingBottom = UDim.new(0, 4), PaddingLeft = UDim.new(0, 8), PaddingRight = UDim.new(0, 8), }), LogoContainer = e( 'Frame', { BackgroundTransparency = 1, Size = UDim2.new(0, 0, 0, 32), }, { Logo = e('ImageButton', { Image = Assets.Images.Logo, Size = UDim2.new(0, 120, 0, 40), ScaleType = Enum.ScaleType.Fit, BackgroundTransparency = 1, Position = UDim2.new(0, 0, 1, 0), AnchorPoint = Vector2.new(0, 1), }) } ), Link = e('TextLabel', { Position = UDim2.new(0.4, 0, 0, 0), Size = UDim2.new(0, 100, 1, 0), AnchorPoint = Vector2.new(0, 0), Font = theme.TitleFont, TextSize = 14, Text = 'Game id: ' .. gameId, TextXAlignment = Enum.TextXAlignment.Right, TextColor3 = theme.Text2, BackgroundTransparency = 1, }), Version = e('TextLabel', { Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 0, 1, 0), AnchorPoint = Vector2.new(1, 0), Font = theme.TitleFont, TextSize = 18, Text = Version.display(Config.version), TextXAlignment = Enum.TextXAlignment.Right, TextColor3 = theme.Text2, BackgroundTransparency = 1, [Roact.Change.AbsoluteSize] = function(rbx) self.setFooterVersionSize(rbx.AbsoluteSize) end, }), } ) end) end return Footer
include( "shared.lua" ) ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Draw() self.Entity:DrawModel() end function ENT:DrawTranslucent() self:Draw() end net.Receive("STALKERNPCRagdoll",function() local TEMP_ENT = net.ReadEntity() if(IsValid(TEMP_ENT)&&TEMP_ENT!=nil&&TEMP_ENT!=NULL) then local Doll = TEMP_ENT:BecomeRagdollOnClient() Doll:SetMaterial("") Doll:SetColor(Color(255,255,255,255)) Doll:RemoveAllDecals() Doll:DrawShadow(true) end end)
local S = {} local function splitNice(pos,dims,sections) local m = sections local bins = {1,1,1} local p = 2 while m > 1 do for i = 1,3,1 do while m % p == 0 and dims[i] % p == 0 do bins[i] = p * bins[i] m = m / p dims[i] = dims[i] / p end end p = p + 1 end t1 = {} for i = 1,bins[1],1 do for j = 1,bins[2],1 do for k = 1,bins[3],1 do xPos = pos[1] + (i-1)*dims[1] yPos = pos[2] + (j-1)*dims[2] zPos = pos[3] + (k-1)*dims[3] table.insert(t1,{{xPos,yPos,zPos},dims}) end end end return t1 end local function findSplit(maxDim,remain,sections) local ratio = sections/maxDim for n = maxDim,1,-1 do local m = math.floor(ratio * n) for j = 0,1,1 do m2 = m-j if m2 ~= 0 and n*remain[1]*remain[2]%m2 == 0 then return n, m2 end m2 = m + j if m2 ~= 0 and n*remain[1]*remain[2]%m2 == 0 then return n, m2 end end end end function splitVol(pos,dims,sections) -- print(pos[1],pos[2],pos[3]) for n = 1,#dims,1 do if dims[n] == 0 then return {} end end local maxDim = math.max(dims[1],dims[2],dims[3]) local remain = {dims[1],dims[2],dims[3]} for m = 1,#dims,1 do if remain[m] == maxDim then table.remove(remain,m) break end end -- print(sections) local bad = false local splitPoint, sections1 = findSplit(maxDim,remain,sections) -- print(splitPoint, sections1) if splitPoint == nil then splitPoint = math.ceil(maxDim/2) sections1 = math.floor(sections/2) bad = true -- print("This is bad.") -- return end -- print(sections,sections1) -- print(pos[1],pos[2],pos[3]) local dimz1 = {dims[1],dims[2],dims[3]} local dimz2 = {dims[1],dims[2],dims[3]} local pos2 = {pos[1],pos[2],pos[3]} for m = 1,#dims,1 do if dims[m] == maxDim then dimz1[m] = splitPoint dimz2[m] = dims[m]-splitPoint pos2[m] = pos[m]+splitPoint end end local t1 = {} if bad == true then t1 = splitVol(pos,dimz1,sections1) else t1 = splitNice(pos,dimz1,sections1) end local t2 = splitVol(pos2,dimz2,sections-sections1) local lenT1 = #t1 for n = 1,#t2,1 do t1[lenT1+n] = t2[n] end return t1 end -- local dims = {3450,262,5253} -- local jobs = splitVol({0,0,0},dims,60) -- -- print(#jobs) -- -- -- local runningVol = 0 -- for k = 1,#jobs,1 -- do -- print("job: " .. k) -- print("Position:",jobs[k][1][1],jobs[k][1][2],jobs[k][1][3]) -- print("Dimensions:",jobs[k][2][1],jobs[k][2][2],jobs[k][2][3]) -- print("Volume: " .. jobs[k][2][1]*jobs[k][2][2]*jobs[k][2][3]) -- runningVol = runningVol+jobs[k][2][1]*jobs[k][2][2]*jobs[k][2][3] -- end -- -- print("Total volume: "..dims[1]*dims[2]*dims[3]) -- print("Running volume: "..runningVol) -- print("Discrepency: "..dims[1]*dims[2]*dims[3]-runningVol) return S
return { name = "user-roles-join", description = "Gives back user group roles when they rejoin.", run = function(self, guildSettings, member, conn) if not guildSettings.group_channel_id then return end if not guildSettings.give_back_roles then conn:exec("DELETE FROM user_roles WHERE guild_id = '"..member.guild.id.."' AND user_id = '"..member.id.."';") return end local rows, nrow = conn:exec([[ SELECT groups.role_id AS role_id FROM groups JOIN user_roles ON groups.guild_id = user_roles.guild_id AND groups.role_id = user_roles.role_id WHERE user_roles.user_id = ']]..member.id..[[' AND groups.guild_id = ']]..member.guild.id..[['; ]], "k") if not rows then return end conn:exec("UPDATE user_roles SET user_in_guild = 1 WHERE guild_id = '"..member.guild.id.."' AND user_id = '"..member.id.."';") for row = 1, nrow do member:addRole(rows.role_id[row]) end end }
print(vim.inspect({{_cursor_}}))
local Player = game:GetService("Players").LocalPlayer local common = game:GetService("ReplicatedStorage"):WaitForChild("common") local Packages = common:WaitForChild("Packages") local Knit = require(Packages:WaitForChild("knit")) Knit.OnStart():await() local StandController = Knit.GetController("StandController") function InitStand() StandController.Start("Default") -- TODO: Add interface to set stand end if Player.Character then InitStand() end Player.CharacterAdded:Connect(InitStand)
-- Copyright 2004-present Facebook. All Rights Reserved. -- TemporalKmaxPooling -- Input : (bsize x) width x height -- Output : (bisze x) k_out x height -- with k_out = max(k_out_prop, inputSeqLen) -- where k_out_prop = max(k, ceil(k_dynamic*inputSeqLen)) require 'cutorch' require 'nn' local TemporalKMaxPooling, parent = torch.class('nn.TemporalKMaxPooling', 'nn.Module') function TemporalKMaxPooling:__init(k, k_dynamic) parent.__init(self) self.k = k if k_dynamic then assert(k_dynamic <= 1 and k_dynamic >=0, 'k_dynamic must be between 0 and 1') end self.k_dynamic = k_dynamic or -1 -- k_dynamic is an optional scalar parameter between 0 and 1 -- that makes k a fraction of the input sequence size. -- To follow Kalchbrenner et al's architecture on Dynamic k-Max Pooling: -- Use (k = k_top, kDynamic = (L - l)/L), with -- L : total number of conv layers, -- l : current convolutional layer to which the pooling is applied, -- k_top : fixed pooling parameter for the topmost convolutional layer. self.output = torch.CudaTensor() self.gradInput = torch.CudaTensor() self.indices = torch.CudaTensor() end function TemporalKMaxPooling:updateOutput(input) input = input:contiguous() input.nn.TemporalKMaxPooling_updateOutput(self, input) return self.output end function TemporalKMaxPooling:updateGradInput(input, gradOutput) input = input:contiguous() gradOutput = gradOutput:contiguous() input.nn.TemporalKMaxPooling_updateGradInput(self, input, gradOutput) return self.gradInput end
local skynet = require "skynet" local cluster = require "cluster" skynet.start(function() local proxy = cluster.proxy "db@sdb" -- cluster.proxy("db", "@sdb") local largekey = string.rep("X", 128*1024) local largevalue = string.rep("R", 100 * 1024) skynet.call(proxy, "lua", "SET", largekey, largevalue) local v = skynet.call(proxy, "lua", "GET", largekey) assert(largevalue == v) skynet.fork(function() skynet.trace("cluster") print(cluster.call("db", "@sdb", "GET", "a")) print(cluster.call("db2", "@sdb", "GET", "b")) cluster.send("db2", "@sdb", "PING", "db2:longstring" .. largevalue) end) -- test snax service skynet.timeout(300,function() cluster.reload { db = false, -- db is down db3 = "127.0.0.1:2529" } print(pcall(cluster.call, "db", "@sdb", "GET", "a")) -- db is down end) cluster.reload { __nowaiting = false } local pingserver = cluster.snax("db3", "pingserver") print(pingserver.req.ping "hello") end)
--[[ Sample plugin file for highlight 3.45 ]] Description="Inserts a section into each LaTeX output file to concatenate the results later" Categories = {"latex" } function formatUpdate(desc) function DocumentHeader(numFiles, currFile, options) if (HL_OUTPUT == HL_FORMAT_LATEX and numFiles > 1) then title=string.gsub(options.title,"_","\\textunderscore ") return "\\section{"..title.."}\n", currFile == 1 end end function DocumentFooter(numFiles, currFile, options) if (HL_OUTPUT == HL_FORMAT_LATEX and numFiles > 1 ) then return "", currFile==numFiles end end end Plugins={ { Type="format", Chunk=formatUpdate } }
--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id login.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( [email protected] ) - @license - @user viticm( [email protected] ) - @date 2020/08/31 19:49 - @uses The robot login action mod. --]] local skynet = require 'skynet' local client = require 'robot.client' local log = require 'log' local action = require 'robot.action' -- Data. ------------------------------------------------------------------------------- local _CH = client.handler local _ARH = action.run_handler local _NET = action.no_enter_t -- Local functions. ------------------------------------------------------------------------------- -- Run handlers. ------------------------------------------------------------------------------- _NET.auto_login = true -- Auto login action. function _ARH:auto_login(cfg, args) _ARH.discon(self, cfg, {}) if not args.logined then args.logined = self:login_account() else args.ended = self:login_game() end end _NET.discon = true -- Disconnect. function _ARH:discon(cfg, args) args.ended = true if self.fd then self:close() end self.entered = nil skynet.sleep(20) end -- Message. ------------------------------------------------------------------------------- -- Role list. function _CH:roles(msg) self.roles = msg.list log:dump(msg.list, 'self.roles======================') end
local world = require "src.world" local lume = require "lib.lume" local lang = require "lan" return { init = function (self) world.currentLevel = world:addLevel() world:square(-40, -20, 44, 54) world:square(5, 10, 15, 14) world:square(21, 0, 30, 24) world:square(52, 6, 50, 24) world:addEntity("player", { y = -30, x = 50 }) world:addEntity("boombox", { x = 360, y = -10 }) world:addEntity("doggo", { x = 200, y = -10 }) world:addEntity("npc", { x = 480, y = 30, sprite = world.sprite("flowa", 0, 0, 1, 1), script = require("scr.000_mrflower") }) world:addEntity("npc", { x = -200, y = -200, sprite = world.sprite("player0", 0, 0, 1, 1), script = require("scr.000_clonegoat")}) world:addEntity("npc", { x = 770, y = 30, sprite = world.sprite("angeldeer", 0, 0, 1, 1), collider = world.collider(30, 28, COLLIDER_TYPE_NPC), script = require("scr.000_deertransport") }) --world:addEntity("screw", { -- x = 824, y = 48 --}) world.currentLevel.enableStars = true world.currentLevel.enableParticles = true end, mousepressed = function(self, x, y, btn) world:mousepressed(x, y, btn) end, mousereleased = function(self, x, y, btn) world:mousereleased(x, y, btn) end, loop = function (self, delta) world:loop(delta) end, resize = function(self, w, h) world:resize(w, h) end, draw = function (self) world:draw() self.__debugInfo = world.__debugInfo end }
workspace "Havtorn" architecture "x86_64" location "Source" configurations { "Debug", "Release" } startproject "Launcher" outputdir = "%{cfg.buildcfg}_%{cfg.system}_%{cfg.architecture}" engineProj = "Engine" engineSource = "Source/" .. engineProj .. "/" editorProj = "Editor" editorSource = "Source/" .. editorProj .. "/" project "Engine" location ("Source/" .. engineProj) kind "SharedLib" language "C++" cppdialect "C++20" architecture "x86_64" targetname "%{prj.name}_%{cfg.buildcfg}" targetdir ("Bin/" .. outputdir .. "/%{prj.name}") objdir ("Temp/" .. outputdir .. "/%{prj.name}") warnings "Extra" flags { "FatalWarnings", "ShadowedVariables", "MultiProcessorCompile" } pchheader "hvpch.h" pchsource ("Source/" .. engineProj .. "/hvpch.cpp") forceincludes { "hvpch.h" } files { "Source/%{prj.name}/**.h", "Source/%{prj.name}/**.cpp", vpaths { ["*"] = "Source/" } } includedirs { "Source/%{prj.name}", "External", "External/FastNoise2/include", "External/rapidjson", "External/imgui", "External/DirectXTex" } libdirs { "Lib/", "External/Lib" } floatingpoint "Fast" debugdir "Bin/" -- Begin Shader stuff filter{} -- Clear filter shaderSource = engineSource .. "Graphics/Shaders/" shaderTarget = "$(SolutionDir)../Bin/Shaders/" shadermodel("5.0") -- Warnings as errors shaderoptions({"/WX"}) shaderobjectfileoutput(shaderTarget .. "%%(Filename).cso") files { shaderSource .. "*.hlsl", shaderSource .. "Includes/*.hlsli", } filter("files:**_PS.hlsl") removeflags("ExcludeFromBuild") shadertype("Pixel") filter("files:**_VS.hlsl") removeflags("ExcludeFromBuild") shadertype("Vertex") filter{} -- Clear filter -- End Shader Stuff filter "system:Windows" staticruntime "On" systemversion "latest" vectorextensions "SSE4.1" defines { "HV_PLATFORM_WINDOWS", "HV_BUILD_DLL" } prebuildcommands { "{MKDIR} ../../Bin/", "{MKDIR} ../../Bin/Shaders/" } postbuildcommands { "{COPY} %{cfg.buildtarget.relpath} ../../Bin/" } filter "configurations:Debug" defines "HV_DEBUG" buildoptions "/MDd" staticruntime "off" runtime "Debug" symbols "On" defines { "HV_ENABLE_ASSERTS" } filter "configurations:Release" defines "HV_RELEASE" buildoptions "/MD" staticruntime "off" runtime "Release" optimize "On" flags { "LinkTimeOptimization" } project "Editor" location ("Source/" .. editorProj) kind "SharedLib" language "C++" cppdialect "C++20" architecture "x86_64" targetname "%{prj.name}_%{cfg.buildcfg}" targetdir ("Bin/" .. outputdir .. "/%{prj.name}") objdir ("Temp/" .. outputdir .. "/%{prj.name}") warnings "Extra" flags { "FatalWarnings", "ShadowedVariables", "MultiProcessorCompile" } --pchheader "hvpch.h" --pchsource ("Source/" .. editorProj .. "/hvpch.cpp") --forceincludes { "hvpch.h" } files { "Source/%{prj.name}/**.h", "Source/%{prj.name}/**.cpp", vpaths { ["*"] = "Source/" } } includedirs { "Source/%{prj.name}", "External/rapidjson", "External/imgui", "Source/Engine" } links { "Engine" } libdirs { } floatingpoint "Fast" debugdir "Bin/" filter "system:Windows" staticruntime "On" systemversion "latest" vectorextensions "SSE4.1" defines { "HV_PLATFORM_WINDOWS", "HV_BUILD_DLL" } postbuildcommands { "{COPY} %{cfg.buildtarget.relpath} ../../Bin/" } filter "configurations:Debug" defines "HV_DEBUG" buildoptions "/MDd" staticruntime "off" runtime "Debug" symbols "On" defines { "HV_ENABLE_ASSERTS" } filter "configurations:Release" defines "HV_RELEASE" buildoptions "/MD" staticruntime "off" runtime "Release" optimize "On" flags { "LinkTimeOptimization" } project "Launcher" location "Source/Launcher" kind "WindowedApp" language "C++" cppdialect "C++20" architecture "x86_64" targetname "%{prj.name}_%{cfg.buildcfg}" targetdir ("Bin/" .. outputdir .. "/%{prj.name}") objdir ("Temp/" .. outputdir .. "/%{prj.name}") warnings "Extra" flags { "FatalWarnings", "ShadowedVariables", "MultiProcessorCompile" } files { "Source/%{prj.name}/**.h", "Source/%{prj.name}/**.cpp", vpaths { ["*"] = "Source/" } } includedirs { "Source/%{prj.name}", "Source/Editor", "Source/Engine" } links { "Editor", "Engine" } floatingpoint "Fast" debugdir "Bin/" filter "system:Windows" staticruntime "On" systemversion "latest" vectorextensions "SSE4.1" defines { "HV_PLATFORM_WINDOWS" } postbuildcommands { "{MKDIR} ../../Bin/", "{COPY} %{cfg.buildtarget.relpath} ../../Bin/" } filter "configurations:Debug" defines "HV_DEBUG" buildoptions "/MDd" staticruntime "off" runtime "Debug" symbols "On" defines { "HV_ENABLE_ASSERTS" } filter "configurations:Release" defines "HV_RELEASE" buildoptions "/MD" staticruntime "off" runtime "Release" optimize "On" flags { "LinkTimeOptimization" }
//________________________________ // // NS2 CustomEntitesMod // Made by JimWest 2012 // //________________________________ // at this point, all entities are loaded, so best way to search others (for train) // only for server if Server then local overrideInitializePathing = InitializePathing function InitializePathing() overrideInitializePathing() FindTrainEntities() end end function FindTrainEntities() local trainEntities = GetEntitiesWithMixin("Train") for i, trainEntity in ipairs(trainEntities) do trainEntity:CreatePath() end end
--[[panelData = { type = "panel", name = "Window Title", -- or string id or function returning a string displayName = "My Longer Window Title", -- or string id or function returning a string (optional) (can be useful for long addon names or if you want to colorize it) author = "Seerah", -- or string id or function returning a string (optional) version = "2.0", -- or string id or function returning a string (optional) website = "http://www.esoui.com/downloads/info7-LibAddonMenu.html", -- URL of website where the addon can be updated or function (optional) feedback = "https://www.esoui.com/portal.php?uid=5815", -- URL of website where feedback/feature requests/bugs can be reported for the addon or function (optional) translation = "https://www.esoui.com/portal.php?uid=5815", -- URL of website where translation texts of the addon can be helped with or function (optional) donation = "http://www.esoui.com/downloads/info7-LibAddonMenu.html", -- URL of website where a donation for the addon author can be raised or function (optional) keywords = "settings", -- additional keywords for search filter (it looks for matches in name..keywords..author) (optional) slashCommand = "/myaddon", -- will register a keybind to open to this panel (don't forget to include the slash!) (optional) registerForRefresh = true, -- boolean will refresh all options controls when a setting is changed and when the panel is shown (optional) registerForDefaults = true, -- boolean will set all options controls back to default values (optional) resetFunc = function() print("defaults reset") end, -- custom function to run after settings are reset to defaults (optional) } ]] local widgetVersion = 15 local LAM = LibAddonMenu2 if not LAM:RegisterWidget("panel", widgetVersion) then return end local wm = WINDOW_MANAGER local cm = CALLBACK_MANAGER local function RefreshPanel(control) local panel = LAM.util.GetTopPanel(control) --callback can be fired by a single control, by the panel showing or by a nested submenu if LAM.currentAddonPanel ~= panel or not LAM.currentPanelOpened then return end -- we refresh it later when the panel is opened local panelControls = panel.controlsToRefresh for i = 1, #panelControls do local updateControl = panelControls[i] if updateControl ~= control and updateControl.UpdateValue then updateControl:UpdateValue() end if updateControl.UpdateDisabled then updateControl:UpdateDisabled() end if updateControl.UpdateWarning then updateControl:UpdateWarning() end end end local function ForceDefaults(panel) local panelControls = panel.controlsToRefresh for i = 1, #panelControls do local updateControl = panelControls[i] if updateControl.UpdateValue and updateControl.data.default ~= nil then updateControl:UpdateValue(true) end end if panel.data.resetFunc then panel.data.resetFunc() end cm:FireCallbacks("LAM-RefreshPanel", panel) end local callbackRegistered = false LAMCreateControl.scrollCount = LAMCreateControl.scrollCount or 1 local SEPARATOR = " - " local COLORED_SEPARATOR = ZO_WHITE:Colorize(SEPARATOR) local LINK_COLOR = ZO_ColorDef:New("5959D5") local LINK_MOUSE_OVER_COLOR = ZO_ColorDef:New("B8B8D3") local LINK_COLOR_DONATE = ZO_ColorDef:New("FFD700") -- golden local LINK_MOUSE_OVER_COLOR_DONATE = ZO_ColorDef:New("FFF6CC") local function CreateButtonControl(control, label, clickAction, relativeTo) local button = wm:CreateControl(nil, control, CT_BUTTON) button:SetClickSound("Click") button:SetFont(LAM.util.L["PANEL_INFO_FONT"]) button:SetNormalFontColor(LINK_COLOR:UnpackRGBA()) button:SetMouseOverFontColor(LINK_MOUSE_OVER_COLOR:UnpackRGBA()) local OnClicked local actionType = type(clickAction) if actionType == "string" then OnClicked = function() RequestOpenUnsafeURL(clickAction) end elseif actionType == "function" then OnClicked = clickAction end button:SetHandler("OnClicked", OnClicked) if relativeTo then button:SetAnchor(TOPLEFT, relativeTo, TOPRIGHT, 0, 0) button:SetText(COLORED_SEPARATOR .. label) else button:SetAnchor(TOPLEFT, control.label, BOTTOMLEFT, 0, -2) button:SetText(label) end button:SetDimensions(button:GetLabelControl():GetTextDimensions()) return button end function LAMCreateControl.panel(parent, panelData, controlName) local control = wm:CreateControl(controlName, parent, CT_CONTROL) control.label = wm:CreateControlFromVirtual(nil, control, "ZO_Options_SectionTitleLabel") local label = control.label label:SetAnchor(TOPLEFT, control, TOPLEFT, 0, 4) label:SetText(LAM.util.GetStringFromValue(panelData.displayName or panelData.name)) local previousInfoControl if panelData.author or panelData.version then control.info = wm:CreateControl(nil, control, CT_LABEL) local info = control.info info:SetFont(LAM.util.L["PANEL_INFO_FONT"]) info:SetAnchor(TOPLEFT, label, BOTTOMLEFT, 0, -2) local output = {} if panelData.author then output[#output + 1] = zo_strformat(LAM.util.L["AUTHOR"], LAM.util.GetStringFromValue(panelData.author)) end if panelData.version then output[#output + 1] = zo_strformat(LAM.util.L["VERSION"], LAM.util.GetStringFromValue(panelData.version)) end info:SetText(table.concat(output, SEPARATOR)) previousInfoControl = info end if panelData.website then control.website = CreateButtonControl(control, LAM.util.L["WEBSITE"], panelData.website, previousInfoControl) previousInfoControl = control.website end if panelData.feedback then control.feedback = CreateButtonControl(control, LAM.util.L["FEEDBACK"], panelData.feedback, previousInfoControl) previousInfoControl = control.feedback end if panelData.translation then control.translation = CreateButtonControl(control, LAM.util.L["TRANSLATION"], panelData.translation, previousInfoControl) previousInfoControl = control.translation end if panelData.donation then control.donation = CreateButtonControl(control, LAM.util.L["DONATION"], panelData.donation, previousInfoControl) local donation = control.donation previousInfoControl = donation donation:SetNormalFontColor(LINK_COLOR_DONATE:UnpackRGBA()) donation:SetMouseOverFontColor(LINK_MOUSE_OVER_COLOR_DONATE:UnpackRGBA()) end control.container = wm:CreateControlFromVirtual("LAMAddonPanelContainer"..LAMCreateControl.scrollCount, control, "ZO_ScrollContainer") LAMCreateControl.scrollCount = LAMCreateControl.scrollCount + 1 local container = control.container container:SetAnchor(TOPLEFT, control.info or label, BOTTOMLEFT, 0, 20) container:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, -3, -3) control.scroll = GetControl(control.container, "ScrollChild") control.scroll:SetResizeToFitPadding(0, 20) if panelData.registerForRefresh and not callbackRegistered then --don't want to register our callback more than once cm:RegisterCallback("LAM-RefreshPanel", RefreshPanel) callbackRegistered = true end control.ForceDefaults = ForceDefaults control.RefreshPanel = LAM.util.RequestRefreshIfNeeded control.data = panelData control.controlsToRefresh = {} return control end
return {'mep','meppen','mepper','meppel','meppelaar','meppelder','meppeler','meppels','meppelink','mepschen','meppers','mept','mepte','mepten','meppende','meppelse'}
local _widget = require( "widget" ) local M = { _options = {}, _widgetName = "widget.newPickerList", } local function initPickerList( pickerList, options ) local opt = options local function onCancel(event) pickerList:cancel() return true; end local function onSelect(event) pickerList:closeUp() if pickerList._onSelect then pickerList._onSelect(event) end return true; end local function onTouch(event) if "began" == event.phase then display.getCurrentStage():setFocus(view); if pickerList.cancelOnBackgroundClick then onCancel(event) else onSelect(event) end elseif ( "ended" == phase or "off" == phase or "cancelled" == phase ) then --release focus display.getCurrentStage():setFocus(nil); end return true; end local function onScroll(event) if pickerList._onScroll then local values = pickerList.pickerWheel:getValues(); event.values = values pickerList._onScroll(event) end end local view = display:newGroup(); pickerList._view = view; view.top = opt.top local rect = display.newRect( view, opt.left + opt.width / 2, opt.top + opt.height / 2, opt.width, opt.height); rect:setFillColor (unpack(opt.backgroundColor)) pickerList.editField = opt.editField; if pickerList.editField then pickerList._initialValue = pickerList.editField:getText(); end pickerList._onSelect = opt.onSelectData; view:insert(rect); rect.isHitTestable = true; rect:addEventListener("touch", onTouch) local toolbar = display.newRect( view, opt.toolbarWidth / 2,opt.top+opt.toolbarTop + opt.toolbarHeight / 2, opt.toolbarWidth, opt.toolbarHeight); toolbar:setFillColor (unpack(opt.toolbarColor)) local cancelButton = _widget.newButton( {label = opt.cancelLabel, x = opt.buttonsMargin + opt.buttonsWidth / 2, y = opt.top+opt.toolbarTop + opt.toolbarHeight / 2, width = opt.buttonsWidth, onRelease = onCancel } ) view:insert(cancelButton) local doneButton = _widget.newButton( {label = opt.doneLabel, x = opt.toolbarWidth - opt.buttonsMargin - opt.buttonsWidth / 2, y = opt.top+opt.toolbarTop + opt.toolbarHeight / 2, width = opt.buttonsWidth, onRelease = onSelect } ) view:insert(doneButton) pickerList.pickerWheel = _widget.newPickerWheel { top = opt.top+opt.height - opt.pickerHeight, overlayFrameHeight = opt.pickerHeight, rowHeight = opt.pickerRowHeight, columns = opt.pickerData, columnColor = opt.pickerColumnColor, backgroundColor = opt.pickerColumnColor, font = opt.pickerFont, fontColor = opt.pickerFontColor, fontSize = opt.pickerFontSize, onScroll = onScroll, } view:insert(pickerList.pickerWheel) pickerList._onScroll = opt.onScroll pickerList._onClose = opt.onClose pickerList.cancelOnBackgroundClick = opt.cancelOnBackgroundClick; native.setKeyboardFocus(nil) function pickerList:_finalize() end function pickerList:closeUp() if self._onClose then local event = {} event.target = self self._onClose(event) end self._view:removeSelf(); self:removeSelf() end function pickerList:cancel() if self.editField then self.editField:setText(self._initialValue); self.editField.id = self.initialId; end self:closeUp() end; end -- Function to create a new editfield object ( widget.newEditField) function M.new( options ) local customOptions = options or {} -- Create a local reference to our options table local opt = M._options ------------------------------------------------------- -- Properties ------------------------------------------------------- -- Positioning & properties opt.left = customOptions.left or 0 opt.top = customOptions.top or 0 opt.x = customOptions.x or nil opt.y = customOptions.y or nil if customOptions.x and customOptions.y then opt.left = 0 opt.top = 0 end opt.width = customOptions.width or display.contentWidth opt.height = customOptions.height or display.contentHeight opt.backgroundColor = customOptions.backgroundColor or {0,0,0,0.5} opt.editField = customOptions.editField opt.onScroll = customOptions.onScroll opt.onClose = customOptions.onClose opt.cancelOnBackgroundClick = customOptions.cancelOnBackgroundClick opt.toolbarWidth = customOptions.toolbarWidth or display.contentWidth opt.toolbarHeight = customOptions.toolbarHeight or 50 opt.toolbarTop = customOptions.toolbarTop or 0 opt.toolbarColor = customOptions.toolbarColor or {1,1,1,1} opt.buttonsWidth = customOptions.buttonsWidth or 75 opt.buttonsMargin = customOptions.buttonsMargin or 10 opt.cancelLabel = customOptions.cancelLabel or "Cancel" opt.doneLabel = customOptions.doneLabel or "Done" opt.pickerHeight = customOptions.pickerHeight or 222 opt.pickerRowHeight = customOptions.pickerRowHeight or 35 opt.pickerData = customOptions.pickerData opt.pickerColumnColor = customOptions.pickerColumnColor opt.pickerFont = customOptions.pickerFont opt.pickerFontColor = customOptions.pickerFontColor opt.pickerFontSize = customOptions.pickerFontSize -- Create the editField object local pickerList = _widget._new { left = opt.left, top = opt.top, id = opt.id or "widget_pickerList", baseDir = opt.baseDir, } initPickerList( pickerList, opt ) -- Set the editField's position ( set the reference point to center, just to be sure ) local x, y = opt.x, opt.y if not opt.x or not opt.y then x = opt.left + pickerList.contentWidth * 0.5 y = opt.top + pickerList.contentHeight * 0.5 end pickerList.x, pickerList.y = x, y return pickerList end return M
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local Command = BaseCommand:Extend() --[[ Creates the command. --]] function Command:__new() self:InitializeSuper("sm","BasicCommands","Creates a message visible to everyone. The displayed name is \"Nexus Admin\".") self.Arguments = { { Type = "string", Name = "Message", Description = "Announcement text.", }, } end --[[ Runs the command. --]] function Command:Run(CommandContext,Message) self.super:Run(CommandContext) --Filter and send the message. for Player,FilteredMessage in pairs(self.API.Filter:FilterStringForPlayers(Message,CommandContext.Executor,self.Players:GetPlayers())) do self.API.Messages:DisplayMessage(Player,"Nexus Admin",FilteredMessage) end end return Command
local rich_autoplace = data.raw["map-gen-presets"]["default"]["rich-resources"]["basic_settings"]["autoplace_controls"] local rail_autoplace = data.raw["map-gen-presets"]["default"]["rail-world"]["basic_settings"]["autoplace_controls"] local ribb_autoplace = data.raw["map-gen-presets"]["default"]["ribbon-world"]["basic_settings"]["autoplace_controls"] -- ores for _,resource in ipairs({ -- pyrawores 2.2.7 "aluminium-rock", "ore-aluminium", "chromium-rock", "ore-chromium", "coal-rock", "copper-rock", "iron-rock", "lead-rock", "ore-lead", "nexelit-rock", "nickel-rock", "ore-nickel", "phosphate-rock-02", "quartz-rock", "ore-quartz", "raw-coal", "salt-rock", "tin-rock", "ore-tin", "titanium-rock", "ore-titanium", "uranium-rock", "zinc-rock", "ore-zinc", -- pycoalprocessing 1.9.3 "borax", "niobium", -- angelsrefining -- all good as of 2021-12-31 -- angelspetrochem -- all good as of 2021-12-31 -- Clowns-Extended-Minerals -- all good as of 2021-12-31 }) do if data.raw["autoplace-control"][resource] then rich_autoplace[resource] = { richness = 2.0 } rail_autoplace[resource] = { frequency = 0.33, size = 3.0 } ribb_autoplace[resource] = { frequency = 3.0, size = 0.5, richness = 2.0 } end end
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "Remington 870 AE" SWEP.CSMuzzleFlashes = true SWEP.ViewModelMovementScale = 1 SWEP.IconLetter = "k" killicon.AddFont("cw_ump45", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150)) SWEP.MuzzleEffect = "muzzleflash_m3" SWEP.PosBasedMuz = true SWEP.SnapToGrip = true SWEP.ShellScale = 0.7 SWEP.ShellOffsetMul = 1 SWEP.Shell = "shotshell" SWEP.ShellDelay = 0.3 SWEP.DrawTraditionalWorldModel = false SWEP.WM = "models/weapons/w_shot_remington.mdl" SWEP.WMPos = Vector(-1, 1.5, 0) SWEP.WMAng = Vector(0, 0, 180) SWEP.ShellPosOffset = {x = 4, y = 0, z = -3} SWEP.ForeGripOffsetCycle_Draw = 0 SWEP.ForeGripOffsetCycle_Reload = 0.9 SWEP.ForeGripOffsetCycle_Reload_Empty = 0.8 SWEP.FireMoveMod = 1 SWEP.SightWithRail = true SWEP.IronsightPos = Vector(3.72, 0, 2.4) SWEP.IronsightAng = Vector(0, 0, 0) SWEP.SprintPos = Vector(-5.786, 0, -1) SWEP.SprintAng = Vector(-10.778, -27.573, 0) SWEP.CustomizePos = Vector(0, 0, 0) SWEP.CustomizeAng = Vector(8.364, 0.741, 0.277) SWEP.AlternativePos = Vector(-0.64, 0.294, -0.978) SWEP.AlternativeAng = Vector(0, 0, 0) SWEP.CustomizationMenuScale = 0.016 SWEP.ReticleInactivityPostFire = 0.6 SWEP.AttachmentModelsVM = { } SWEP.LuaVMRecoilAxisMod = {vert = 1.5, hor = 2, roll = 1, forward = 1, pitch = 1} SWEP.LaserPosAdjust = Vector(0.8, 0, 0.3) SWEP.LaserAngAdjust = Angle(0, 180, 0) end SWEP.SightBGs = {main = 2, none = 1} SWEP.ADSFireAnim = true SWEP.Attachments = { ["+reload"] = {header = "Ammo", offset = {700, 325}, atts = {"am_slugrounds", "am_trishot", "am_dartrounds"}} } SWEP.Animations = {fire = {"shoot1", "shoot2"}, reload_start = "start_reload", insert = "insert", reload_end = "after_reload", idle = "idle", draw = "draw"} SWEP.Sounds = {start_reload = {{time = 0.05, sound = "CW_FOLEY_LIGHT"}}, insert = {{time = 0.1, sound = "CW_M3SUPER90_INSERT"}}, after_reload = {{time = 0.1, sound = "CW_M3SUPER90_PUMP"}, {time = 0.6, sound = "CW_FOLEY_LIGHT"}}, draw = {{time = 0, sound = "CW_FOLEY_MEDIUM"}, {time = 0.55, sound = "CW_M3SUPER90_PUMP"}}} SWEP.SpeedDec = 10 SWEP.Slot = 3 SWEP.SlotPos = 0 SWEP.HoldType = "ar2" SWEP.NormalHoldType = "ar2" SWEP.RunHoldType = "crossbow" SWEP.FireModes = {"pump"} SWEP.Base = "cw_base" SWEP.Category = "STALKER Weapons" SWEP.Author = "gumlefar & verne" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_shot_remington.mdl" SWEP.WorldModel = "models/weapons/w_shot_remington.mdl" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.ClipSize = 8 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "12 Gauge" SWEP.FireDelay = 0.7 SWEP.FireSound = "CW_M3SUPER90_FIRE" SWEP.Recoil = 3 SWEP.WearDamage = 0.5 SWEP.WearEffect = 0.005 SWEP.HipSpread = 0.06 SWEP.AimSpread = 0.005 SWEP.VelocitySensitivity = 0.5 SWEP.MaxSpreadInc = 0.4 SWEP.ClumpSpread = 0.018 SWEP.SpreadPerShot = 0.2 SWEP.SpreadCooldown = 0.9 SWEP.Shots = 9 SWEP.Damage = 23 SWEP.DeployTime = 1 SWEP.ReloadStartTime = 0.3 SWEP.InsertShellTime = 0.7 SWEP.ReloadFinishWait = 2 SWEP.ShotgunReload = true SWEP.Chamberable = false
debug_mode = true output_scheme = "myauth2" dont_apply_for = { "/free_for_access" } only_apply_for = { "/" } black_list = { "/blocked" } anon = { "/pub" } basic = { { id = "user-1", pass = "user-1-pass", urls = { "/basic-access-[%d]+", "/basic-access-a" } }, { id = "user-2", pass = "user-2-pass", urls = { "/basic-access-[%d]+" } }, { id = "user-2", pass = "user-2-pass", urls = { "/basic-access-2" } } } rbac = { ignore_audience = true, rules = { { url = "/rbac-access-[%d]+", allow = { "User1" }, deny = { "User2" }, allow_get = { "User3" }, deny_post = { "User1" } }, { url = "/rbac-access-allow", allow_for_all = true } } }
-------------------------------- -- @module SqliteWrapQuery -- @extend Ref -- @parent_module cc -------------------------------- -- -- @function [parent=#SqliteWrapQuery] fetchError -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SqliteWrapQuery] getFieldCount -- @param self -- @return int#int ret (return value: int) return nil
local M = {} local fn = vim.fn local function node_info(winlayout, winid, p_indicator, level, index) level = level or 0 index = index or 1 local indicator = winlayout[1] if indicator == 'leaf' then if winlayout[2] == winid then return p_indicator, level, index end else for i = 1, #winlayout[2] do local p, d, idx = node_info(winlayout[2][i], winid, indicator, level + 1, i) if p then return p, d, idx end end end return end local function adjacent_wins(winlayout, is_bottom) local wins = {} local ind, tbl = winlayout[1], winlayout[2] if ind == 'leaf' then wins = {tbl} elseif ind == 'col' then wins = adjacent_wins(tbl[is_bottom and #tbl or 1], is_bottom) else for i = 1, #tbl do local wins2 = adjacent_wins(tbl[i], is_bottom) for j = 1, #wins2 do wins[#wins + 1] = wins2[j] end end end return wins end function M.find_adjacent_wins(qf_winid, file_winid) local wins = {} local rel_pos, abs_pos = unpack(M.get_pos(qf_winid, file_winid)) if rel_pos == 'above' or rel_pos == 'below' then wins = {file_winid} elseif abs_pos == 'top' or abs_pos == 'bottom' then local nest = fn.winlayout()[2] if abs_pos == 'top' then wins = adjacent_wins(nest[2], false) else wins = adjacent_wins(nest[#nest - 1], true) end end return wins end -- get_pos is fast enough, no need to add a cache function M.get_pos(qf_winid, file_winid) local layout = fn.winlayout() local nested = layout[2] local rel_pos, abs_pos = 'unknown', 'unknown' if type(nested) ~= 'table' or #nested < 2 then return {rel_pos, abs_pos} end local qf_p_ind, qf_level, qf_index = node_info(layout, qf_winid) if qf_level == 1 then if qf_index == 1 then if qf_p_ind == 'col' then abs_pos = 'top' else abs_pos = 'left_far' end elseif qf_index == #nested then if qf_p_ind == 'col' then abs_pos = 'bottom' else abs_pos = 'right_far' end end end local f_p_ind, f_level, f_index = node_info(layout, file_winid) if f_level == qf_level then local offset_index = f_index - qf_index if f_p_ind == 'col' then if offset_index == 1 then rel_pos = 'above' elseif offset_index == -1 then rel_pos = 'below' end else if offset_index == 1 then rel_pos = 'left' elseif offset_index == -1 then rel_pos = 'right' end end end return {rel_pos, abs_pos} end return M
local playsession = { {"cogito123", {360066}}, {"TiTaN", {501495}}, {"Menander", {104637}}, {"Lulaidon", {480370}}, {"Leverage", {260168}}, {"Elements", {16522}}, {"MuddledBox", {292322}}, {"raskl", {154969}}, {"MFH", {339492}}, {"Loriangrei", {3108}}, {"vad7ik", {183871}}, {"realDonaldTrump", {1086}}, {"kRo1", {510}}, {"cchpucky", {1262}}, {"Dysonhive", {248421}}, {"facere", {289884}}, {"spikeolas", {155943}}, {"762x51mm", {78594}}, {"Malorie_sXy", {219988}}, {"everLord", {170761}}, {"Olekplane1", {13462}} } return playsession
-- This is a state module, not a class -- Mouse/touch down -> slide local IdleState = {} local FSM, Renderer; function IdleState.init(fsm, game, renderer) FSM = fsm Renderer = renderer end local function draw_status_text() Renderer.draw_text("Slide") end IdleState.draw = {[3] = draw_status_text} function IdleState.mousepressed(x, y, button) if button == 1 then FSM.change_state(FSM.states.SlideState, {x = x, y = y}) end end return IdleState
local summitBackgroundManager = {} summitBackgroundManager.name = "SummitBackgroundManager" summitBackgroundManager.depth = 0 summitBackgroundManager.texture = "@Internal@/summit_background_manager" summitBackgroundManager.placements = { name = "manager", data = { index = 0, cutscene = "", intro_launch = false, dark = false, ambience = "" } } return summitBackgroundManager
-- Turn on coverage analysis if available pcall(require, 'luacov') ok, msg = xpcall(function() -- Make textadept-vi available package.path = _USERHOME .. "/../../?.lua;".._USERHOME .. "/../scripts/?.lua;" .. package.path package.cpath = _USERHOME .. "/../../extension/?.so;"..package.cpath local lfs = require'lfs' function _G.cme_log(...) test.log(...) test.log('\n') end test = require 'test' vi_mode = require 'vi_mode' test.queue(function() local iter, dir_obj=lfs.dir(_USERHOME.."/../tests/") while true do local name = iter(dir_obj) if name == nil then break end local basename= name:match("(.+)%.lua$") -- test.log('name='..name..', base='..tostring(basename) .. "\n") if basename ~= nil then test.run(basename) end end end) end, function(msg) local f = io.open("output/test_init_error.txt", "w") f:write(debug.traceback(msg)) f:flush() f:close() return msg end) if not ok then error(msg) end
----------------------------------- -- Area: East Sarutabaruta -- NPC: Stone Monument -- Involved in quest "An Explorer's Footsteps" -- !pos 448.045 -7.808 319.980 116 ----------------------------------- local ID = require("scripts/zones/East_Sarutabaruta/IDs") ----------------------------------- function onTrigger(player, npc) player:startEvent(900) end function onTrade(player, npc, trade) if (trade:getItemCount() == 1 and trade:hasItemQty(571, 1)) then player:tradeComplete() player:addItem(570) player:messageSpecial(ID.text.ITEM_OBTAINED, 570) player:setCharVar("anExplorer-CurrentTablet", 0x00800) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function IsAbleToSteal(targetSID, err) ESX.TriggerServerCallback('esx_thief:getValue', function(result) local result = result if result.value then err(false) else err(_U('no_hands_up')) end end, targetSID) end -- function OpenStealMenu(target, target_id) -- ESX.UI.Menu.CloseAll() -- ESX.TriggerServerCallback('esx_thief:getOtherPlayerData', function(data) -- local elements = {} -- if Config.EnableCash then -- table.insert(elements, { -- label = (('[%s] $%s'):format(_U('cash'), ESX.Math.GroupDigits(data.money))), -- value = 'money', -- type = 'item_money', -- amount = data.money -- }) -- end -- if Config.EnableBlackMoney then -- local blackMoney = 0 -- for i=1, #data.accounts, 1 do -- if data.accounts[i].name == 'black_money' then -- blackMoney = data.accounts[i].money -- break -- end -- end -- table.insert(elements, { -- label = (('[%s] $%s'):format(_U('black_money'), ESX.Math.GroupDigits(blackMoney))), -- value = 'black_money', -- type = 'item_account', -- amount = blackMoney -- }) -- end -- if Config.EnableInventory then -- table.insert(elements, {label = '--- ' .. _U('inventory') .. ' ---', value = nil}) -- for i=1, #data.inventory, 1 do -- if data.inventory[i].count > 0 then -- table.insert(elements, { -- label = data.inventory[i].label .. ' x' .. data.inventory[i].count, -- value = data.inventory[i].name, -- type = 'item_standard', -- amount = data.inventory[i].count, -- }) -- end -- end -- end -- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'steal_inventory', { -- title = _U('target_inventory'), -- elements = elements, -- align = 'top-left' -- }, function(data, menu) -- if data.current.value ~= nil then -- local itemType = data.current.type -- local itemName = data.current.value -- local amount = data.current.amount -- local elements = {} -- table.insert(elements, {label = _U('steal'), action = 'steal', itemType, itemName, amount}) -- table.insert(elements, {label = _U('return'), action = 'return'}) -- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'steal_inventory_item', { -- title = _U('action_choice'), -- align = 'top-left', -- elements = elements -- }, function(data2, menu2) -- if data2.current.action == 'steal' then -- if itemType == 'item_standard' then -- ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'steal_inventory_item_standard', { -- title = _U('amount') -- }, function(data3, menu3) -- local quantity = tonumber(data3.value) -- TriggerServerEvent('esx_thief:stealPlayerItem', GetPlayerServerId(target), itemType, itemName, quantity) -- OpenStealMenu(target) -- menu3.close() -- menu2.close() -- end, function(data3, menu3) -- menu3.close() -- end) -- else -- TriggerServerEvent('esx_thief:stealPlayerItem', GetPlayerServerId(target), itemType, itemName, amount) -- OpenStealMenu(target) -- end -- elseif data2.current.action == 'return' then -- ESX.UI.Menu.CloseAll() -- OpenStealMenu(target) -- end -- end, function(data2, menu2) -- menu2.close() -- end) -- end -- end, function(data, menu) -- menu.close() -- end) -- end, GetPlayerServerId(target)) -- end function OpenStealMenu(player, target_id) TriggerEvent("esx_inventoryhud:openPlayerInventory", target_id or GetPlayerServerId(player), GetPlayerName(player)) end Citizen.CreateThread(function() while true do Citizen.Wait(0) local ped = PlayerPedId() if IsControlJustPressed(0, 47) and IsPedArmed(ped, 7) and not IsEntityDead(ped) and IsPedOnFoot(ped) then local target, distance = ESX.Game.GetClosestPlayer() if target ~= -1 and distance ~= -1 and distance <= 2.0 then local target_id = GetPlayerServerId(target) IsAbleToSteal(target_id, function(err) if(not err)then OpenStealMenu(target, target_id) else ESX.ShowNotification(err) end end) elseif distance < 20 and distance > 2.0 then ESX.ShowNotification(_U('too_far')) else ESX.ShowNotification(_U('no_players_nearby')) end end end end)
OpenStorage = function(storageName, storageUUID) if Default.DiscInventory.Enabled then TriggerEvent("disc-inventoryhud:openInventory", { type = "RENZ_MOTEL_STORAGE", owner = storageUUID .. "-" .. storageName }) return end local storageId = storageUUID .. "-" .. storageName local cachedStorage = Heap.Storages[storageId] if not cachedStorage then Heap.Storages[storageId] = { Items = {} } end local menuElements = { { label = "Put in something.", action = "put_item" } } for itemIndex, itemData in ipairs(Heap.Storages[storageId].Items) do if itemData.type and itemData.type == "weapon" then if not itemData.uniqueId then itemData.uniqueId = NetworkGetRandomInt() end end table.insert(menuElements, { label = itemData.label .. " - x" .. itemData.count, action = itemData }) end Heap.ESX.UI.Menu.Open("default", GetCurrentResourceName(), "main_storage_menu_" .. string.sub(storageId, 6, 9), { title = "Förvaring", align = Default.MenuAlignment, elements = menuElements }, function(menuData, menuHandle) local action = menuData.current.action if action == "put_item" then ChooseItemMenu(function(itemPut) AddItemToStorage(storageUUID, storageName, itemPut) end) elseif type(action) == "table" then if action.type == "weapon" then TakeItemFromStorage(storageUUID, storageName, action) else Heap.ESX.UI.Menu.Open("dialog", GetCurrentResourceName(), "main_storage_count", { title = "How many?" }, function(menuData, dialogHandle) local newCount = tonumber(menuData.value) if not newCount then return Heap.ESX.ShowNotification("Please provide only a number.") elseif newCount > action.count then newCount = action.count elseif newCount < 1 then newCount = 1 end action.count = newCount dialogHandle.close() TakeItemFromStorage(storageUUID, storageName, action) end, function(menuData, dialogHandle) dialogHandle.close() end) end end end, function(menuData, menuHandle) menuHandle.close() end) end ChooseItemMenu = function(callback) local playerInventory = Heap.ESX.GetPlayerData()["inventory"] local menuElements = {} if Storage.BlackMoney then local playerAccounts = Heap.ESX.GetPlayerData()["accounts"] for accountIndex, accountData in pairs(playerAccounts) do if accountData.name == "black_money" then accountData.count = accountData.money accountData.type = "black_money" table.insert(menuElements, { label = accountData.label .. " - $" .. accountData.count, action = accountData }) end end end if Storage.Weapons then local weaponLoadout = Heap.ESX.GetPlayerData()["loadout"] for loadoutIndex, loadoutData in ipairs(weaponLoadout) do loadoutData.count = loadoutData.ammo loadoutData.type = "weapon" table.insert(menuElements, { label = loadoutData.label .. " - x" .. loadoutData.count, action = loadoutData }) end end for itemIndex, itemData in ipairs(playerInventory) do if itemData.count > 0 then itemData.type = "item" table.insert(menuElements, { label = itemData.label .. " - x" .. itemData.count, action = itemData }) end end Heap.ESX.UI.Menu.Open("default", GetCurrentResourceName(), "main_storage_inventory_menu", { title = "Choose.", align = Default.MenuAlignment, elements = menuElements }, function(menuData, menuHandle) local action = menuData.current.action if type(action) == "table" then if action.type == "weapon" then callback(action) menuHandle.close() else Heap.ESX.UI.Menu.Open("dialog", GetCurrentResourceName(), "main_storage_inventory_count", { title = "How many?" }, function(menuData, dialogHandle) local newCount = tonumber(menuData.value) if not newCount then return ESX.ShowNotification("Please provide a number.") elseif newCount > action.count then newCount = action.count elseif newCount < 1 then newCount = 1 end action.count = newCount dialogHandle.close() menuHandle.close() callback(action) end, function(menuData, dialogHandle) dialogHandle.close() end) end end end, function(menuData, menuHandle) menuHandle.close() end) end AddItemToStorage = function(storageUUID, storageName, newItem) local storageId = storageUUID .. "-" .. storageName local cachedStorage = Heap.Storages[storageId] if not cachedStorage then Heap.Storages[storageId] = { Items = {} } end local itemFound = false if newItem.type == "weapon" then newItem.uniqueId = NetworkGetRandomInt() else for itemIndex, itemData in ipairs(cachedStorage.Items) do if itemData.name == newItem.name then Heap.Storages[storageId].Items[itemIndex].count = cachedStorage.Items[itemIndex].count + newItem.count itemFound = true break end end end if not itemFound then table.insert(Heap.Storages[storageId].Items, newItem) end Heap.ESX.TriggerServerCallback("renz_motels:addItemToStorage", function(updated) if updated then Heap.ESX.ShowNotification("You put x" .. newItem.count .. " - " .. newItem.label) end end, Heap.Storages[storageId], newItem, storageUUID, storageName) end TakeItemFromStorage = function(storageUUID, storageName, newItem) local storageId = storageUUID .. "-" .. storageName local cachedStorage = Heap.Storages[storageId] if not cachedStorage then return end local itemFound = false for itemIndex, itemData in ipairs(cachedStorage.Items) do if newItem.type == "weapon" then if itemData.uniqueId == newItem.uniqueId then itemFound = true table.remove(Heap.Storages[storageId].Items, itemIndex) break end else if itemData.name == newItem.name then itemFound = true if cachedStorage.Items[itemIndex].count - newItem.count <= 0 then newItem.count = cachedStorage.Items[itemIndex].count table.remove(Heap.Storages[storageId].Items, itemIndex) else Heap.Storages[storageId].Items[itemIndex].count = Heap.Storages[storageId].Items[itemIndex].count - newItem.count end break end end end if not itemFound then return end Heap.ESX.TriggerServerCallback("renz_motels:takeItemFromStorage", function(updated) if updated then Heap.ESX.ShowNotification("You took x" .. newItem.count .. " - " .. newItem.label) end end, Heap.Storages[storageId], newItem, storageUUID, storageName) end
local fmt = string.format local permission = {} -- 用户是否有此菜单的权限 function permission.user_have_menu_permission (db, uid, url) -- 查询用户Role ID local uinfo = db:query(fmt([[SELECT id, role AS role_id FROM cfadmin_users WHERE `cfadmin_users`.id = %u AND `cfadmin_users`.active = 1 LIMIT 1]], uid))[1] if type(uinfo) ~= 'table' then return false end -- 查询菜单Menu ID local minfo = db:query(fmt([[SELECT * FROM cfadmin_menus WHERE `cfadmin_menus`.url = '%s' AND `cfadmin_menus`.active = 1 LIMIT 1]], url))[1] if type(minfo) ~= 'table' then return true end -- 检查权限 local role, err = db:query(fmt([[SELECT * FROM cfadmin_permissions p WHERE p.`active` = 1 AND p.`role_id` = %u AND p.`menu_id` = %u LIMIT 1]], uinfo.role_id, minfo.id)) if type(role) == 'table' then return role[1] end return role, err end return permission
jester.help_map.dialplan_tools = {} jester.help_map.dialplan_tools.description_short = [[Provides access to dialplan applications.]] jester.help_map.dialplan_tools.description_long = [[This module provides access to various dialplan applications. An understand of how these applications are used in FreeSWITCH dialplans is essential in order to properly use the actions in this module.]] jester.help_map.dialplan_tools.actions = {} jester.help_map.dialplan_tools.actions.execute = {} jester.help_map.dialplan_tools.actions.execute.description_short = [[Execute dialplan applications.]] jester.help_map.dialplan_tools.actions.execute.description_long = [[This action provides access to execute any dialplan application via Jester. Note that key presses will not be recognized during the execute action, use the various play and record actions to allow capturing of key presses.]] jester.help_map.dialplan_tools.actions.execute.params = { application = [[The application to execute.]], data = [[(Optional) Data to pass to the application.]], } jester.help_map.dialplan_tools.actions.transfer = {} jester.help_map.dialplan_tools.actions.transfer.description_short = [[Transfer to another extension in the dialplan.]] jester.help_map.dialplan_tools.actions.transfer.description_long = [[This action is used to transfer to another extension in the dialplan. Prior to the transfer, the active sequence stack is cleared.]] jester.help_map.dialplan_tools.actions.transfer.params = { extension = [[The extension to transfer to.]], dialplan = [[(Optional) The dialplan to transfer to. Default is 'XML'.]], context = [[(Optional) The context to transfer to. Default is the current context.]], } jester.help_map.dialplan_tools.actions.bridge = {} jester.help_map.dialplan_tools.actions.bridge.description_short = [[Bridges the current Jester channel with another endpoint.]] jester.help_map.dialplan_tools.actions.bridge.description_long = [[This action bridges the current channel with another endpoint. Note that many characteristics of the bridge can be controlled by setting various channel variables prior to the bridge. Check the FreeSWITCH wiki for more information on the available channel variables, and 'help action set_variable' for setting channel variables from Jester.]] jester.help_map.dialplan_tools.actions.bridge.params = { channel = [[The channel to use for the bridge. Can be a string (used for all extensions), or optionally a table of multiple channels (used with the matching extension in the extension table). Be sure to include everything up to the actual extension, including trailing slash and any dial prefix.]], extension = [[The extension to bridge to. Can be a string (used for all channels), or optionally a table of multiple extensions (used with the matching channel in the channel table).]], variables = [[A table of channel variables to set for the bridge, key = variable name, value = variable value. Can be a single table (used for all channels), or optionally a table of variable tables (used with the matching channel in the channel list).]], multichannel_type = [[(Optional) If multiple channels or extensions are specified, this setting determines how they will be connected. 'first_wins' rings all channels until the first responds with media, then bridges that channel. 'sequential' rings each channel in succession, bridging the first one that responds with media. Default is first_wins'.]], hangup_after_bridge = [[(Optional) If set to true, the call will be hungup after the bridge completes. Note that all sequences registered for the exit and hangup loops will still be run.]], }
local onenord = { fg = "#C8D0E0", fg_light = "#E5E9F0", bg = "#2E3440", gray = "#646A76", light_gray = "#6C7A96", cyan = "#88C0D0", blue = "#81A1C1", dark_blue = "#5E81AC", green = "#A3BE8C", light_green = "#8FBCBB", dark_red = "#BF616A", red = "#D57780", light_red = "#DE878F", pink = "#E85B7A", dark_pink = "#E44675", orange = "#D08F70", yellow = "#EBCB8B", purple = "#B988B0", light_purple = "#B48EAD", none = "NONE", } -- more semantically meaningful colors onenord.error = onenord.dark_red onenord.warn = onenord.orange onenord.info = onenord.green onenord.hint = onenord.purple onenord.diff_add = onenord.green onenord.diff_add_bg = "#324125" onenord.diff_change = onenord.dark_blue onenord.diff_change_bg = "#334963" onenord.diff_remove = onenord.red onenord.diff_remove_bg = onenord.dark_red onenord.diff_text_bg = "#446285" onenord.active = "#353B49" onenord.float = "#3B4252" onenord.highlight = "#3F4758" onenord.selection = "#4C566A" return onenord
--[[ Desc: Skill Component, manage skills of entity. Author: SerDing Since: 2018-08-20 Alter: 2021-04-20 ]] local _RESMGR = require("system.resource.resmgr") local _Skill = require("entity.skill") local _SETTING = require("setting") local _Base = require("entity.component.base") ---@class Entity.Component.Skills : Entity.Component.Base ---@field protected _skillShortcutMap table<string, Entity.Skill> ---@field protected _skillMap table<string, Entity.Skill> local _SkillComponent = require("core.class")(_Base) function _SkillComponent:Ctor(entity, data, param) _Base.Ctor(self, entity) self._skillShortcutMap = {} --<shortcut, skill> self._skillMap = {} --<name, skill> for shortcut, path in pairs(data) do if shortcut ~= "class" then --_LOG.Debug("load skill: %s", name) local skillData = _RESMGR.LoadSkill(path) local skill = _Skill.New(self._entity, skillData, self) self._skillShortcutMap[shortcut] = skill self._skillMap[skillData.name] = skill end end --init skill list for ai self.skillList = {} for _, skill in pairs(self._skillShortcutMap) do self.skillList[#self.skillList + 1] = skill end table.sort(self.skillList, function(a, b) return a.aiPriority < b.aiPriority end) if param.skills then for i = 1, #param.skills do self._skillShortcutMap[param.skills[i]]:SetActive(true) end else for _, skill in pairs(self._skillShortcutMap) do skill:SetActive(true) end end self.debug = _SETTING.debug.skill end function _SkillComponent:Init() for _, skill in pairs(self._skillShortcutMap) do skill:Init() skill.debug = self.debug end end function _SkillComponent:Update(dt) for _, skill in pairs(self._skillShortcutMap) do skill:Update(dt) end end ---@param id string function _SkillComponent:CastSkill(id) local skill = self._skillMap[id] if skill then skill:Cast() self._curSkill = skill self.world.eventMgr.Notify(EEvent.SKILL_CAST, skill, self._entity) end end ---@param skill Entity.Skill function _SkillComponent:OnSkillFinish(skill) self._curSkill = nil end function _SkillComponent:IsCastingSkill() return self._curSkill ~= nil end ---@param name string ---@return boolean function _SkillComponent:CanCast(name) local skill = self._skillShortcutMap[name] if skill then return skill:CanCast() end return false end ---@param shortcut string ---@return Entity.Skill function _SkillComponent:GetSkill(shortcut) return self._skillShortcutMap[shortcut] or nil end function _SkillComponent:LearnSkill(name) self._skillShortcutMap[name]:SetActive(true) end return _SkillComponent