content
stringlengths 5
1.05M
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loadstring(game:GetObjects'rbxassetid://82099820'[1]:children()[1].Source)();
|
local Scene = require("lib.Scene")
local U = require("lib.Utils")
local T = Scene:derive("Test")
T.do_collisions = require("scenes/scene_funcs/Test_funcs")
local world = require("lib.World")
local World = world(32, 32, 50, 40)
-- World:print()
function T:new(scene_mgr)
T.super.new(self, scene_mgr)
self.event_funcs = {}
self.event_funcs.add_to_em = function(ent) self.em:add(ent) end
_G.events:add("add to em")
_G.events:hook("add to em", self.event_funcs.add_to_em)
--spawn players
-- _G.events:invoke("EF_spawn", "Cookie", {player_num = 2, x = 350, y = 380, control_scheme = "Gamepad"})
_G.events:invoke("EF_spawn", "Candy", {player_num = 1, x = 350, y = 340, control_scheme = "Keyboard"})
-- _G.events:invoke("EF_spawn", "Cursor", {x =0, y = 0,})
-- _G.events:invoke("EF_spawn", "cc2f7b", {player_num = 3, x = 320, y = 360})
-- _G.events:invoke("EF_spawn", "Flour", {player_num = 2, x = 390, y = 360})
-- _G.events:invoke("EF_spawn", "Vase", {player_num = 5, x = 490, y = 290})
_G.events:invoke("EF_spawn", "Mom1", {x=480, y=420})
_G.events:invoke("EF_spawn", "Mom2", {x=460, y=420})
-- EF is for Entity Factory x y
_G.events:invoke("EF_spawn", "Uzi", {x = 420, y = 400})
_G.events:invoke("EF_spawn", "Revolver", {x = 400, y = 420})
_G.events:invoke("EF_spawn", "PumpAction", {x = 400, y = 440})
_G.events:invoke("EF_spawn", "Ak47", {x = 400, y = 460})
_G.events:invoke("EF_spawn", "Ak47", {x = 400, y = 490})
_G.events:invoke("EF_spawn", "M16", {x = 440, y = 420})
_G.events:invoke("EF_spawn", "MagnumRevolver", {x = 440, y = 450})
_G.events:invoke("EF_spawn", "PopGun", {x = 360, y = 450})
_G.events:invoke("EF_spawn", "RustyPeacekeeper", {x = 460, y = 350})
-- need to spawn a gun into a mob's hand:
-- 1: make the mob
-- 2: make the gun (perhaps the default gun is included in the mob somehow, like self.default_weapon)
-- 3: mob remotely picks up weapon
print('my_obj')
print(my_obj)
self.alternate_frames = {
world_collision=2, -- meaning world collisions happen every x frames
world_collision_counter=0
}
end
function T:update(dt)
self.super.update(self,dt)
T.do_collisions(self)
end
function T:draw()
love.graphics.clear(0.2588,0.5647,0.34509) -- stomach bg color
World:draw();
self.super.draw(self)
-- World:drawGrid()
love.graphics.print("entities: " .. #self.em.entities,Camera.x + 5,Camera.y + 25)
end
function T:destroy()
_G.events:unhook("add to em", self.event_funcs.add_to_em)
end
return T
|
for i,v in ipairs({
{1422,2272.7,2423.3,10.2,0,0,0},
{1422,2275.3999,2423.3,10.2,0,0,0},
{1422,2278.1001,2423.3,10.2,0,0,0},
{1422,2280.8,2423.3,10.2,0,0,0},
{2060,2281.6001,2423.3,10.7,0,0,0},
{2060,2280.7,2423.3,10.7,0,0,0},
{2060,2279.6001,2423.3,10.7,0,0,0},
{2060,2278.5,2423.3,10.7,0,0,0},
{2060,2277.6001,2423.3,10.7,0,0,0},
{2060,2276.5,2423.3,10.7,0,0,0},
{2060,2275.5,2423.3,10.7,0,0,0},
{2060,2274.8999,2423.3,10.7,0,0,0},
{2060,2274.2,2423.3,10.7,0,0,0},
{2060,2273.3,2423.3,10.7,0,0,0},
{2060,2272.3999,2423.3,10.7,0,0,0},
{2060,2271.8999,2423.1001,10.7,0,0,0},
{2060,2274.2002,2423.2998,10.7,0,0,0},
{2060,2281.1001,2423.19995,10.7,0,0,0},
{2060,2309.8,2448.1001,10.4,0,0,52},
{2060,2308.1006,2447.6006,10,0,0,0},
{2060,2307.2998,2447.6006,10,0,0,0},
{2060,2307.2998,2447.6006,10.2,0,0,0},
{2060,2308.1006,2447.6006,10.2,0,0,0},
{2060,2309,2447.6006,10,0,0,0},
{2060,2309,2447.6006,10.2,0,0,0},
{2060,2310.2,2449,10,0,0,69.998},
{2060,2306.3999,2448,10.4,0,0,320},
{2060,2305.8999,2448.6001,10.4,0,0,285.999},
{2060,2309.7998,2448.1006,10.2,0,0,51.998},
{2060,2310.2002,2449,10.2,0,0,69.994},
{2060,2306.4004,2448,10,0,0,319.999},
{2060,2305.9004,2448.6006,10,0,0,285.996},
{2060,2305.9004,2448.6006,10.2,0,0,285.996},
{2060,2306.4004,2448,10.2,0,0,319.999},
{2060,2307.2998,2447.6006,10.4,0,0,0},
{2060,2308.1006,2447.6006,10.4,0,0,0},
{2060,2309,2447.6006,10.4,0,0,0},
{2060,2310.2002,2449,10.4,0,0,69.994},
{2060,2309.7998,2448.1006,10,0,0,51.998},
{2060,2310.2002,2449,10.6,0,0,69.994},
{2060,2309.7998,2448.1006,10.6,0,0,51.998},
{2060,2309,2447.6006,10.6,0,0,0},
{2060,2308.1006,2447.6006,10.6,0,0,0},
{2060,2307.2998,2447.6006,10.6,0,0,0},
{2060,2306.4004,2448,10.6,0,0,319.999},
{2060,2305.9004,2448.6006,10.4,0,0,285.996},
{2060,2305.9004,2448.6006,10.6,0,0,285.996},
{2060,2310.2002,2449,10.8,0,0,69.994},
{2060,2309.7998,2448.1006,10.8,0,0,51.998},
{2060,2309,2447.6006,10.8,0,0,0},
{2060,2308.1006,2447.6006,10.8,0,0,0},
{2060,2307.2998,2447.6006,10.8,0,0,0},
{2060,2306.4004,2448,10.8,0,0,319.999},
{2060,2305.9004,2448.6006,10.8,0,0,285.996},
{2060,2310.2002,2449,11,0,0,69.994},
{2060,2309.7998,2448.1006,11,0,0,51.998},
{2060,2309,2447.6006,11,0,0,0},
{2060,2308.1006,2447.6006,11,0,0,0},
{2060,2307.2998,2447.6006,11,0,0,0},
{2060,2306.4004,2448,11,0,0,319.999},
{2060,2305.9004,2448.6006,11,0,0,285.996},
{2985,2307.8999,2447.5999,10.2,0,0,268},
--{3091,2300.3999,2423.3999,10.5,0,0,0},
-- {3091,2307.6006,2423.4004,10.5,0,0,0},
-- {3091,2304,2423.4004,10.5,0,0,0},
-- {3091,2240.5,2458.2998,10.5,0,0,0},
{2060,2310.3,2423.3,10.4,0,0,0},
{2060,2310.2998,2423.2998,10.6,0,0,0},
{2060,2310.2998,2423.2998,10.8,0,0,0},
{2060,2310.2998,2423.2998,11,0,0,0},
{2060,2310.2998,2423.2998,11.2,0,0,0},
{2060,2310.2998,2423.2998,11.4,0,0,0},
{2060,2310.2998,2423.2998,11.6,0,0,0},
{974,2347.8999,2450.78,16.8,0,0,0},
{974,2339.7002,2450.7998,16.8,0,0,0},
{974,2346.4004,2450.7998,16.8,0,0,0},
{974,2351,2454.3,16.8,0,0,90},
{974,2351,2461,16.8,0,0,90},
{1422,2333.8,2450.3,14.4,0,0,90},
{1422,2333.7002,2454.7002,14.4,0,0,90},
{1435,2333.8,2458.1001,14,0,0,90},
{2060,2333.8,2449.5,14.9,0,0,90},
{2060,2333.8,2450.3999,14.9,0,0,90},
{2060,2333.8,2451,14.9,0,0,90},
{2060,2333.7,2455.5,14.9,0,0,90},
{2060,2333.7002,2453.9004,14.9,0,0,90},
{2060,2333.7002,2454.9004,14.9,0,0,90},
{2060,2333.8,2458.1001,14.8,0,0,90},
{2060,2236.3999,2458.6001,10.2,0,0,166},
{2060,2234.6001,2459.6001,10,0,0,145.997},
{2060,2236.4004,2458.6006,10,0,0,165.998},
{2060,2235.4004,2459,10,0,0,145.997},
{2060,2234.6006,2459.6006,10.2,0,0,145.997},
{2060,2235.4004,2459,10.2,0,0,145.997},
{2060,2236.4004,2458.6006,10,0,0,165.998},
{2060,2233.8,2460.3,10,0,0,129.997},
{2060,2233.7998,2460.2998,10,0,0,129.996},
{2060,2233.3,2461.2,10,0,0,109.996},
{2060,2233.3999,2462,10,0,0,57.995},
{2060,2234.2,2462.7,10,0,0,29.991},
{2060,2234.2002,2462.7002,10.2,0,0,29.987},
{2060,2233.4004,2462,10.2,0,0,57.991},
{2060,2233.2998,2461.2002,10.2,0,0,109.995},
{2060,2233.7998,2460.2998,10.2,0,0,129.996},
{2060,2236.4004,2458.6006,10.4,0,0,165.998},
{2060,2235.4004,2459,10.4,0,0,145.997},
{2060,2234.6006,2459.6006,10.4,0,0,145.997},
{2060,2233.7998,2460.2998,10.4,0,0,129.996},
{2060,2233.2998,2461.2002,10.4,0,0,109.995},
{2060,2233.4004,2462,10.4,0,0,57.991},
{2060,2234.2002,2462.7002,10.4,0,0,29.987},
{2060,2236.4004,2458.6006,10.6,0,0,165.998},
{2060,2235.4004,2459,10.6,0,0,145.997},
{2060,2234.6006,2459.6006,10.6,0,0,145.997},
{2060,2233.7998,2460.2998,10.4,0,0,129.996},
{2060,2233.2998,2461.2002,10.6,0,0,109.995},
{2060,2233.4004,2462,10.6,0,0,57.991},
{2060,2234.2002,2462.7002,10.6,0,0,29.987},
{2060,2233.7998,2460.2998,10.6,0,0,129.996},
{2060,2236.4004,2458.6006,10.8,0,0,165.998},
{2060,2235.4004,2459,10.8,0,0,145.997},
{2060,2234.6006,2459.6006,10.8,0,0,145.997},
{2060,2233.7998,2460.2998,10.8,0,0,129.996},
{2060,2233.2998,2461.2002,10.8,0,0,109.995},
{2060,2233.4004,2462,10.8,0,0,57.991},
{2060,2234.2002,2462.7002,10.8,0,0,29.987},
{2060,2236.4004,2458.6006,11,0,0,165.998},
{2060,2235.4004,2459,11,0,0,145.997},
{2060,2234.6006,2459.6006,11,0,0,145.997},
{2060,2233.7998,2460.2998,11,0,0,129.996},
{2060,2233.2998,2461.2002,11,0,0,109.995},
{2060,2233.4004,2462,11,0,0,57.991},
{2060,2234.2002,2462.7002,11,0,0,29.987},
{3052,2236.6001,2459.7,10,0,0,0},
{3052,2236.6001,2460.1001,10,0,0,0},
{3052,2236.6001,2460.3999,9.9,0,0,0},
{3052,2236.6001,2460.8,10,0,0,0},
{3052,2236.6001,2461.2,9.9,0,0,0},
{3052,2236.6006,2461.2002,10,0,0,0},
{3052,2236.6006,2460.7998,9.9,0,0,0},
{3052,2236.6006,2460.4004,10,0,0,0},
{3052,2236.6006,2460.1006,9.9,0,0,0},
{3052,2236.6006,2459.7002,9.9,0,0,0},
{3091,2244.4004,2458.4004,10.5,0,0,3.999},
{3091,2244.4004,2458.4004,10.5,0,0,0},
{3066,2316,2432.6001,3.3,0,0,0},
{3066,2311.8999,2432.6001,3.3,0,0,0},
{2973,2292.2,2458.3,2.5,0,0,0},
{2973,2292.3,2455.7,2.5,0,0,0},
{2973,2292.2998,2458.2998,5,0,0,0},
{3013,2306.5,2449.2,10,0,0,0},
{3013,2306.5,2448.7998,10,0,0,0},
{3013,2306.9004,2448.7998,10,0,0,0},
{3013,2306.8999,2449.2,10,0,0,0},
{363,2306.8,2448.1001,10.1,0,0,0},
{363,2306.7998,2448.1006,10.1,0,0,0},
{363,2306.8,2448.2,10.1,0,0,0},
{5837,2277.8,2425.7,11.5,0,0,0},
{16096,2325.5,2430.2,12.7,0,0,180},
{6883,2355.0078,2383.2188,9.82031,0,0,0},
{3279,2252.8,2441.5,30,0,0,0},
}) do
local obj = createObject(v[1], v[2], v[3], v[4], v[5], v[6], v[7])
setObjectScale(obj, 1)
setElementDimension(obj, 0)
setElementInterior(obj, 0)
setElementDoubleSided(obj, true)
setObjectBreakable(obj, false)
setElementFrozen ( obj, true )
end
|
--------------------------------
-- @module DateUtils
-- @parent_module zq
--------------------------------
--
-- @function [parent=#DateUtils] getMilliseconds
-- @param self
-- @return double#double ret (return value: double)
return nil
|
local function a(b,...)error(b:format(...),0)end;local function c(d,e,f)e[d.name]=f or true end;local g={}function g:add(h,i)if type(h)=="string"then h={h}end;if not i then i={}end;i.names=h;for j=1,#h do local k=h[j]if k:sub(1,2)=="--"then self.options[k:sub(3)]=i elseif k:sub(1,1)=="-"then self.flags[k:sub(2)]=i else self.arguments[#self.arguments+1]=i;i.argument=true end end;table.insert(self.list,#self.list,i)if i.action==nil then i.action=c end;if i.required==nil then i.required=h[1]:sub(1,1)~="-"end;if i.name==nil then i.name=h[1]:gsub("^-+","")end;if i.mvar==nil then i.mvar=i.name:upper()end end;function g:parse(...)local l=table.pack(...)local j,m=1,l.n;local n=1;local e={}while j<=m do local o=l[j]j=j+1;if o:find("^%-%-([^=]+)=(.+)$")then local k,f=o:match("^%-%-([^=]+)=(.+)$")local o=self.options[k]if not o then a("Unknown argument %q",k)end;if not o.many and e[o.name]~=nil then a("%s has already been set",k)end;if not o.value then a("%s does not accept a value",k)end;o:action(e,f)elseif o:find("^%-%-(.*)$")then local k=o:match("^%-%-(.*)$")local o=self.options[k]if not o then a("Unknown argument %q",k)end;if not o.many and e[o.name]~=nil then a("%s has already been set",k)end;if o.value then local f=l[j]j=j+1;if not f then a("%s needs a value",k)end;o:action(e,f)else o:action(e)end elseif o:find("^%-(.+)$")then local p=o:match("^%-(.+)$")for q=1,#p do local k=p:sub(q,q)local o=self.flags[k]if not o then a("Unknown argument %q",k)end;if not o.many and e[o.name]~=nil then a("%s has already been set",k)end;if o.value then local f;if q==#p then f=l[j]j=j+1 else f=p:sub(q+1)end;if not f then a("%s expects a value",k)end;o:action(e,f)break else o:action(e)end end else local d=self.arguments[n]if d then d:action(e,o)n=n+1 else a("Unexpected argument %q",o)end end end;for j=1,#self.list do local o=self.list[j]if o and o.required and e[o.name]==nil then a("%s is required (use -h to see usage)",o.name)end end;return e end;local r={__name="ArgParser",__index=g}function create(s)local t=setmetatable({options={},flags={},arguments={},list={}},r)t:add({"--help","-?","-h"},{value=false,required=false,doc="Show this help message",action=function()if s then print(s)print()end;if term.isColor()then term.setTextColor(colors.orange)else term.setTextColor(colors.lightGray)end;print("Options:")for j=1,#t.list do local o=t.list[j]local k;if o.argument then k=o.mvar elseif o.value then k=o.names[1].."="..o.mvar else k=o.names[1]end;term.setTextColor(colors.white)term.write(" "..k.." ")if#o.names>1 then if term.isColor()then term.setTextColor(colors.brown)else term.setTextColor(colors.gray)end;term.write("("..table.concat(o.names,",",2)..") ")end;term.setTextColor(colors.lightGray)print(o.doc or"")end;error("",0)end})return t end
|
-- Self inventory net msgs
util.AddNetworkString("UpdatePlayerInventory")
util.AddNetworkString("ClientRequestInventoryData")
util.AddNetworkString("PlayerItemFunction")
-- Ext entity net msgs
util.AddNetworkString("EntityShowInventory")
util.AddNetworkString("EntityUpdateInventory")
util.AddNetworkString("TakeItemFromEntity") -- TODO: Change this
util.AddNetworkString("PlaceItemInEntity") -- and this into one net msg like 'tradeitem' or some shit
util.AddNetworkString("TakePackage")
util.AddNetworkString("PlayerAmmoAction")
util.AddNetworkString("PlaceWeaponInContainer")
util.AddNetworkString("PlayerUpdateListener")
-- continuously sync inventory data serverside
-- since client can only tell when it has NO inventory data, we cant compare data there
-- hook.Add("PlayerPostThink", "PlayerCompareInventory", function(ply)
-- if ply:GetInventory() ~= ply.lastInventory then BalaInv.SyncClientPlayerInventory(ply) end
-- end)
function BalaInv.GetPlayerInventory(ply)
return ply:GetInventory()
end
function BalaInv.StoreFromEquipment(ply, cont)
local weapon = ply:GetActiveWeapon()
-- set an ent to avoid making 50 if statements in case a container is specified
local ent = cont or ply
print(ent)
if BalaInv.Items["weapon_"..weapon:GetClass()] then
local item = ent:AddItem("weapon_"..weapon:GetClass())
if not item then DarkRP.notify(ply, NOTIFY_ERROR, 4, "You do not have enough space in your inventory!") return end
ply:DropWeapon(weapon)
weapon:SetOwner(ply)
item.Clip1 = weapon:Clip1()
-- temporary exploit fix, only store first clip in inventories n shit
--item.Clip2 = weapon:Clip2()
--ply:RemoveAmmo(ply:GetAmmoCount(item.AmmoType), item.AmmoType)
weapon:Remove()
else
DarkRP.notify(ply, NOTIFY_ERROR, 4, "You cannot store that item in your inventory!")
end
end
DarkRP.defineChatCommand("store", function(ply, args) BalaInv.StoreFromEquipment(ply) end)
-- used to call any item functions on inventory change
-- instead of calling them directly in AddItem for cleaner code :)
function BalaInv.ItemAdded(ply, item)
-- only really used for attributed items such as attachments for now
if item.OnAdd then item.OnAdd(ply, item) end
end
function BalaInv.ItemRemoved(ply, item)
if item.OnRemove then item.OnRemove(ply, item) end
end
--[[
************************************************************************************
********** ENTITY METAFUNCTIONS ****************************************************
************************************************************************************
--]]
local entMeta = FindMetaTable("Entity")
function entMeta:AddItem(id, itemTable, bForce)
if not BalaInv.Items[id] then return end
local newItem
if not itemTable then
-- instantiate a new item from the global table
local item = BalaInv.Items[id]
newItem = table.Copy(item)
-- CREATE A UID FOR EVERY INSTANTIATED ITEM
newItem.uid = newItem.uid or BalaInv.GenerateItemID(item)
else
-- just get the provided data instead of instantiating
newItem = table.Copy(itemTable)
end
-- weight check
if not bForce and self.Inventory.Weight + newItem.Weight > self.Inventory.MaxWeight and self:GetClass() ~= "amazon_package" then return end
table.insert(self.Inventory.Items, newItem)
self.Inventory.Weight = self.Inventory.Weight + newItem.Weight
BalaInv.SyncClientPlayerInventory(self)
BalaInv.ItemAdded(self, newItem)
if self:IsPlayer() then self:EmitSound("npc/combine_soldier/gear5.wav") end
return newItem
end
-- TODO: probably make a finditembyname func then put inside this
function entMeta:AddItemByName(name)
for k, item in pairs(BalaInv.Items) do
if string.lower(item.Name) == string.lower(name) then
return self:AddItem(item.ItemID)
end
end
end
-- you have to provide the ITEM TABLE to this function
function entMeta:RemoveItem(item)
-- not the same as the getitembyid loop but very similar
items = self:GetInventory().Items
for k, i in pairs(items) do
if i.uid == item.uid then
self.Inventory.Weight = self.Inventory.Weight - item.Weight
BalaInv.ItemRemoved(self, i)
table.remove(items, k)
break
end
end
BalaInv.SyncClientPlayerInventory(self)
end
-- Transfers an item table from one inventory to another
-- This assumes the giving entity will refresh their inventory their own way OUTSIDE the function
-- In case the giving entity is just a container and not a player
function entMeta:MoveItem(taker, item)
if taker:AddItem(item.ItemID, item) then
self:RemoveItem(item)
else
if taker:IsPlayer() then
-- just make players equip the weapon if it cant be placed in item inventory
-- copypasted from normal item.Equip but just doing item.Equip doesnt work lmfao
if item.Type == "Weapon" then
for k, v in pairs(taker:GetWeapons()) do
if v:GetClass() == item.Entity then
DarkRP.notify(taker, NOTIFY_ERROR, 4, "You already have the same kind of weapon equipped!")
return
end
end
local wep = taker:Give(item.Entity, true)
wep:SetClip1(item.Clip1)
self:RemoveItem(item)
taker:EmitSound("items/ammo_pickup.wav")
DarkRP.notify(taker, NOTIFY_GENERIC, 4, "Weapon was equipped!")
return
end
DarkRP.notify(taker, NOTIFY_ERROR, 4, "You do not have enough space in your inventory!")
end
end
-- Syncs takers inventory if its a player
if taker:IsPlayer() then BalaInv.SyncClientPlayerInventory(taker) end
end
-- update another entity's inventory for the given player
function entMeta:UpdateInventory(ply)
for k, v in pairs(self.Listeners) do
net.Start("EntityUpdateInventory")
net.WriteEntity(self)
net.WriteString(util.TableToJSON(self.Inventory))
net.Send(v)
end
-- if ply and ply:IsValid() then
-- net.Start("EntityUpdateInventory")
-- net.WriteEntity(self)
-- net.WriteString(util.TableToJSON(self.Inventory))
-- net.Send(ply)
-- end
end
--[[
**********************************************************************************
********** NETWORK UMSG HOOKS ****************************************************
**********************************************************************************
--]]
net.Receive("PlayerItemFunction", function(len, ply)
local uid = net.ReadString()
local func = net.ReadString()
local userid = ply:UserID()
-- compilestring does not accept local vars so this fat fucking mess is a global scope func
local compile = CompileString("local item = Player(" .. userid .. "):GetItemByID(\"" .. uid .. "\") item." .. func .. "(Player(" .. userid .. "), item)", "ItemFuncCode")
if compile then compile() end
end)
net.Receive("ClientRequestInventoryData", function(len, ply)
BalaInv.SyncClientPlayerInventory(ply)
end)
net.Receive("TakePackage", function(len, ply)
local ent = net.ReadEntity()
local item = ply:AddItem("amazon_package")
item.Inventory = ent.Inventory
item.Order = ent:GetOrder()
ent:Remove()
end)
net.Receive("TakeItemFromEntity", function(len, ply)
local ent = net.ReadEntity()
local itemID = net.ReadString()
local item = ent:GetItemByID(itemID)
local confiscate = net.ReadBool()
if confiscate then ent:RemoveItem(item) else ent:MoveItem(ply, item) end
ent:UpdateInventory(ply)
end)
net.Receive("PlaceItemInEntity", function(len, ply)
local ent = net.ReadEntity()
local itemID = net.ReadString()
local item = ply:GetItemByID(itemID)
ply:MoveItem(ent, item)
ent:UpdateInventory(ply)
end)
net.Receive("PlaceWeaponInContainer", function(len, ply)
local ent = net.ReadEntity()
if not ent:IsValid() then return end
BalaInv.StoreFromEquipment(ply, ent)
ent:UpdateInventory(ply)
end)
-- for dropping/storing ammo amounts
net.Receive("PlayerAmmoAction", function(len, ply)
local container = net.ReadEntity() -- true if dropping, false if storing
local ammoType = net.ReadString()
local amount = tonumber(net.ReadString())
local model = BalaInv.ammoIcons[ammoType]
if container:IsValid() then
local preAmmount = container.Inventory.Ammo[ammoType] or 0
if amount < 0 and amount*-1 > preAmmount then return end
container.Inventory.Ammo[ammoType] = preAmmount + amount
container:UpdateInventory(ply)
else
local trace = {}
trace.start = ply:EyePos()
trace.endpos = trace.start + ply:GetAimVector() * 85
trace.filter = ply
local tr = util.TraceLine(trace)
local ammo = ents.Create("spawned_ammo")
ammo:SetModel(model)
ammo:SetPos(tr.HitPos)
ammo.nodupe = true
ammo.amountGiven, ammo.ammoType = amount, ammoType
ammo:Spawn()
DarkRP.placeEntity(ammo, tr, ply)
end
-- use negative number to give player ammo from a container ent
-- cannot be done if dropping
if amount > 0 then
ply:RemoveAmmo(amount, ammoType)
elseif amount < 0 and container:IsValid() then
ply:GiveAmmo(amount * -1, ammoType) -- make a positive integer again or this function wont work
else return end
end)
net.Receive("PlayerUpdateListener", function(len, ply)
local ent = net.ReadEntity()
if not ent:IsValid() then return end
if not ent.Listeners then ent.Listeners = {} end
if table.HasValue(ent.Listeners, ply) then table.RemoveByValue(ent.Listeners, ply)
else table.insert(ent.Listeners, ply) end
end)
-- Handle picking up weapons
-- You should only be able to pick up a weapon if you dont already have it equipped
-- If its a valid inv item, attempt to store that shit in the inventory
hook.Add("PlayerPickupDarkRPWeapon", "WeaponInventoryPickup", function(ply, wepEnt, wep)
local itemid = "weapon_" .. wep:GetClass()
if ply:HasWeapon(wep:GetClass()) then
if BalaInv.Items[itemid] then
-- add to inventory
local wepItem = ply:AddItem(itemid)
if not wepItem then DarkRP.notify(ply, NOTIFY_ERROR, 4, "You do not have enough space in your inventory!") return true end
ply:EmitSound("npc/combine_soldier/gear5.wav")
wepItem.Clip1 = wepEnt.clip1
wepItem.Clip2 = wepEnt.clip2
--wepEnt:Remove() -- weapon gets removed if you return false anyway lmao
DarkRP.notify(ply, NOTIFY_GENERIC, 4, "Weapon was stored in your inventory.")
else
DarkRP.notify(ply, NOTIFY_ERROR, 4, "You already have this weapon!")
return true
end
return false
end
-- for some stupid fucking reason if you return true it still doesnt let you pick up the fucking weapon
-- thanks falco you fucking retard
-- edit: just realised falco decided to break the rules and be quirky by basing this off a vanilla hook then making his
-- boolean return the OPPOSITE of what its meant to mean (bShouldntContinue)
-- so u might as well have named this fucking hook PlayerNotAllowPickupDarkRPWeapon
-- do u see how retarded that looks you fucking scrimp of a human
end)
|
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
local factory = require 'factories.language.factory'
local object_generator = require 'language.object_generator'
local lcm = require 'language.make'
local placers = require 'language.placers'
local selectors = require 'language.selectors'
local region_colors = require 'language.region_colors'
local reward_controllers = require 'language.reward_controllers'
local texture_sets = require 'themes.texture_sets'
local twoAreaMap = {
name = 'twoAreaMap_customFloors',
textureSet = texture_sets.CUSTOMIZABLE_FLOORS,
entityLayer = [[
O....O
..PP..
O....O
]],
variationsLayer = [[
AAABBB
AAABBB
AAABBB
]],
-- TODO(simongreen): Add methods to compute room information automatically.
rooms = {
A = {
[1] = true,
[3] = true,
},
B = {
[2] = true,
[4] = true,
},
},
}
local twoRoomMap = {
name = 'twoRoomMap_customFloors',
textureSet = texture_sets.CUSTOMIZABLE_FLOORS,
entityLayer = [[
O..***..O
..P...P..
O..***..O
]],
variationsLayer = [[
AAA...BBB
AAA...BBB
AAA...BBB
]],
rooms = {
A = {
[1] = true,
[3] = true,
},
B = {
[2] = true,
[4] = true,
},
},
}
local fourRoomMap = {
name = 'fourRoomMap_customFloors',
textureSet = texture_sets.CUSTOMIZABLE_FLOORS,
entityLayer = [[
***O.O***
***...***
***.P.***
O..*.*..O
..P...P..
O..*.*..O
***.P.***
***...***
***O.O***
]],
variationsLayer = [[
...AAA...
...AAA...
...AAA...
BBB...CCC
BBB...CCC
BBB...CCC
...DDD...
...DDD...
...DDD...
]],
rooms = {
A = {
[1] = true,
[2] = true,
},
B = {
[3] = true,
[5] = true,
},
C = {
[4] = true,
[6] = true,
},
D = {
[7] = true,
[8] = true,
},
}
}
local sixRoomMap = {
name = 'sixRoomMap_customFloors',
textureSet = texture_sets.CUSTOMIZABLE_FLOORS,
entityLayer = [[
O..***..O
..P...P..
O..*.*..O
****.****
O..*.*..O
..P...P..
O..*.*..O
****.****
O..*.*..O
..P...P..
O..***..O
]],
variationsLayer = [[
AAA...BBB
AAA...BBB
AAA...BBB
.........
CCC...DDD
CCC...DDD
CCC...DDD
.........
EEE...FFF
EEE...FFF
EEE...FFF
]],
rooms = {
A = {
[1] = true,
[3] = true,
},
B = {
[2] = true,
[4] = true,
},
C = {
[5] = true,
[7] = true,
},
D = {
[6] = true,
[8] = true,
},
E = {
[9] = true,
[11] = true,
},
F = {
[10] = true,
[12] = true,
},
},
}
--[[ For the in room tasks:
* Use all shapes.
* Use 6 colors for floors and objects: RGBCMY.
* No patterns - use solid.
* Only mediumn objects.
]]
local GOAL_REWARD = 10
local COLORS = {'red', 'green', 'blue', 'cyan', 'magenta', 'yellow'}
local objectContext = object_generator.createContext{
attributes = {
color = COLORS,
pattern = {'solid'},
},
attributeDefaults = {
size = 'medium',
},
}
local regionColorSelector = region_colors.createShuffledFloors(COLORS)
--[[ Task Description:
1 Random goal object in one room, identified by object and floor color.
2 Distractor with different color to the goal in same room.
3 Distractor with same color as the goal but in a different room.
4 Distractor in the 2nd room with same color as 2 to prevent counting most
. common color being a strategy for 50/50 chance.
]]
local twoRoomColorTask = {
{region = lcm.random()},
{color = lcm.differentTo(1), region = lcm.sameAs(1)},
{color = lcm.sameAs(1), region = lcm.differentTo(1)},
{color = lcm.sameAs(2), region = lcm.sameAs(3)},
key = "Pick the [goal.color] object in the [goal.roomColor.floor] room",
itemsPerGroup = {1, 1, 1, 1},
taskMapSelector = selectors.createRandom{twoAreaMap, twoRoomMap},
}
--[[ Task Description:
1 Random goal object in one room, identified by object and floor color.
2 Distractor with different color to the goal in same room.
3 Distractor with same color as the goal but in a different room.
4 Distractor in any other room with same color as 2 to prevent counting most
. common color being a strategy for 50/50 chance.
5 x4 random distractors spread across the rooms
]]
local fourRoomColorTask = {
{region = lcm.random()},
{color = lcm.differentTo(1), region = lcm.sameAs(1)},
{color = lcm.sameAs(1), region = lcm.differentTo(1)},
{color = lcm.sameAs(2), region = 'any'},
{region = 'any'},
key = "Pick the [goal.color] object in the [goal.roomColor.floor] room",
itemsPerGroup = {1, 1, 1, 1, 4},
taskMapSelector = selectors.createRandom{fourRoomMap},
}
--[[ Task Description:
1 Random goal object in one room, identified by object and floor color.
2 Distractor with different color to the goal in same room.
3 Distractor with same color as the goal but in a different room.
4 Distractor in any other room with same color as 2 to prevent counting most
. common color being a strategy for 50/50 chance.
5 x8 random distractors spread across the rooms
]]
local sixRoomColorTask = {
{region = lcm.random()},
{color = lcm.differentTo(1), region = lcm.sameAs(1)},
{color = lcm.sameAs(1), region = lcm.differentTo(1)},
{color = lcm.sameAs(2), region = 'any'},
{region = 'any'},
key = "Pick the [goal.color] object in the [goal.roomColor.floor] room",
itemsPerGroup = {1, 1, 1, 1, 8},
taskMapSelector = selectors.createRandom{sixRoomMap},
}
return factory.createLevelApi{
objectContext = objectContext,
episodeLengthSeconds = 120,
playerSpawnAngleRange = 360,
rewardController = reward_controllers.createBalanced(GOAL_REWARD),
objectPlacer = placers.createRoom(),
levelRegionColorSelector = regionColorSelector,
taskSelector = selectors.createDiscreteDistribution{
{2, twoRoomColorTask},
{1, fourRoomColorTask},
{1, sixRoomColorTask},
},
}
|
-- Actually these regular expressions were obtained from SpamAssassin project, so they are licensed by apache license:
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to you under the Apache License, Version 2.0
-- (the "License"); you may not use this file except in compliance with
-- the License. You may obtain a copy of the License at:
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Drugs spam (viagra, pills etc)
-- XXX: remove this legacy to statfile
local reconf = config['regexp']
local drugs_diet1 = '/(?:\\b|\\s)[_\\W]{0,3}p[_\\W]{0,3}h[_\\W]{0,3}[e3\\xE8-\\xEB][_\\W]{0,3}n[_\\W]{0,3}t[_\\W]{0,3}[e3\\xE8-\\xEB][_\\W]{0,3}r[_\\W]{0,3}m[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}n[_\\W]{0,3}[e3\\xE8-\\xEB][_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_diet2 = '/(?:\\b|\\s)_{0,3}[i1!|l\\xEC-\\xEF][_\\W]?o[_\\W]?n[_\\W]?[a4\\xE0-\\xE6@][_\\W]?m[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?n_{0,3}\\b/irP'
local drugs_diet3 = '/\\bbontril\\b/irP'
local drugs_diet4 = '/\\bphendimetrazine\\b/irP'
local drugs_diet5 = '/\\bdiethylpropion\\b/irP'
local drugs_diet6 = '/(?:\\b|\\s)[_\\W]{0,3}M[_\\W]{0,3}[e3\\xE8-\\xEB][_\\W]{0,3}r[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}d[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_diet7 = '/\\b_{0,3}t[_\\W]?[e3\\xE8-\\xEB][_\\W]?n[_\\W]?u[_\\W]?a[_\\W]?t[_\\W]?[e3\\xE8-\\xEB]_{0,3}(?:\\b|\\s)/irP'
local drugs_diet8 = '/\\b_{0,3}d[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?d[_\\W]?r[_\\W][e3\\xE8-\\xEB[_\\W]?xx?_{0,3}\\b/irP'
local drugs_diet9 = '/\\b_{0,3}a[_\\W]?d[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?p[_\\W]?[e3\\xE8-\\xEB][_\\W]?x_{0,3}\\b/irP'
local drugs_diet10 = '/\\b_{0,3}x?x[_\\W]?[e3\\xE8-\\xEB][_\\W]?n[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?c[_\\W]?[a4\\xE0-\\xE6@][_\\W]?l_{0,3}\\b/irP'
reconf['DRUGS_DIET'] = string.format('((%s) | (%s) | (%s)) & ((%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], drugs_diet1, drugs_diet2, drugs_diet3, drugs_diet4, drugs_diet5, drugs_diet6, drugs_diet7, drugs_diet8, drugs_diet9, drugs_diet10)
local drugs_erectile1 = '/(?:\\b|\\s)[_\\W]{0,3}(?:\\\\\\/|V)[_\\W]{0,3}[ij1!|l\\xEC\\xED\\xEE\\xEF][_\\W]{0,3}[a40\\xE0-\\xE6@][_\\W]{0,3}[xyz]?[gj][_\\W]{0,3}r[_\\W]{0,3}[a40\\xE0-\\xE6@][_\\W]{0,3}x?[_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_erectile2 = '/\\bV(?:agira|igara|iaggra|iaegra)\\b/irP'
local drugs_erectile3 = '/(?:\\A|[\\s\\x00-\\x2f\\x3a-\\x40\\x5b-\\x60\\x7b-\\x7f])[_\\W]{0,3}C[_\\W]{0,3}[ij1!|l\\xEC\\xED\\xEE\\xEF][_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}l?[l!|1][_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}s[_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_erectile4 = '/\\bC(?:alis|ilias|ilais)\\b/irP'
local drugs_erectile5 = '/\\b_{0,3}s[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?l[_\\W]?d[_\\W]?[e3\\xE8-\\xEB][_\\W]?n[_\\W]?[a4\\xE0-\\xE6@][_\\W]?f[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?l c[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?t[_\\W]?r[_\\W]?[a4\\xE0-\\xE6@][_\\W]?t[_\\W]?[e3\\xE8-\\xEB]_{0,3}(?:\\b|\\s)/irP'
local drugs_erectile6 = '/\\b_{0,3}L[_\\W]?[e3\\xE8-\\xEB][_\\W]?(?:\\\\\\/|V)[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?t[_\\W]?r[_\\W]?[a4\\xE0-\\xE6@][_\\W]?(?:\\b|\\s)/irP'
local drugs_erectile8 = '/\\b_{0,3}T[_\\W]?[a4\\xE0-\\xE6@][_\\W]?d[_\\W]?[a4\\xE0-\\xE6@][_\\W]?l[_\\W]?[a4\\xE0-\\xE6@][_\\W]?f[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?l_{0,3}\\b/irP'
local drugs_erectile10 = '/\\b_{0,3}V[_\\W]?(?:i|\\ï\\;)[_\\W]?(?:a|\\à|\\å)\\;?[_\\W]?g[_\\W]?r[_\\W]?(?:a|\\à|\\å)\\b/irP'
local drugs_erectile11 = '/(?:\\b|\\s)_{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}p[_\\W]{0,3}c[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}[l!|1][_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}s_{0,3}\\b/irP'
reconf['DRUGS_ERECTILE'] = string.format('((%s) | (%s) | (%s)) & ((%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], drugs_erectile1, drugs_erectile2, drugs_erectile3, drugs_erectile4, drugs_erectile5, drugs_erectile6, drugs_erectile8, drugs_erectile10, drugs_erectile11)
local drugs_anxiety1 = '/(?:\\b|\\s)[_\\W]{0,3}x?x[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}n[_\\W]{0,3}[ea4\\xE1\\xE2\\xE3@][_\\W]{0,3}xx?_{0,3}\\b/irP'
local drugs_anxiety2 = '/\\bAlprazolam\\b/irP'
local drugs_anxiety3 = '/(?:\\b|\\s)[_\\W]{0,3}(?:\\\\\\/|V)[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}[l|][_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}[u\\xB5\\xF9-\\xFC][_\\W]{0,3}m\\b/irP'
local drugs_anxiety4 = '/\\b_{0,3}D[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?[a4\\xE0-\\xE6@][_\\W]?z[_\\W]?[ea3\\xE9\\xEA\\xEB][_\\W]?p[_\\W]?[a4\\xE0-\\xE6@][_\\W]?m_{0,3}\\b/irP'
local drugs_anxiety5 = '/(?:\\b|\\s)[a4\\xE0-\\xE6@][_\\W]?t[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?v[_\\W]?[a4\\xE0-\\xE6@][_\\W]?n_{0,3}\\b/irP'
local drugs_anxiety6 = '/\\b_{0,3}l[_\\W]?[o0\\xF2-\\xF6][_\\W]?r[_\\W]?[a4\\xE0-\\xE6@][_\\W]?z[_\\W]?[e3\\xE8-\\xEB][_\\W]?p[_\\W]?[a4\\xE0-\\xE6@][_\\W]?m_{0,3}\\b/irP'
local drugs_anxiety7 = '/\\b_{0,3}c[_\\W]?l[_\\W]?[o0\\xF2-\\xF6][_\\W]?n[_\\W]?[a4\\xE0-\\xE6@][_\\W]?z[_\\W]?e[_\\W]?p[_\\W]?[a4\\xE0-\\xE6@][_\\W]?m\\b/irP'
local drugs_anxiety8 = '/\\bklonopin\\b/irP'
local drugs_anxiety9 = '/\\brivotril\\b/irP'
reconf['DRUGS_ANXIETY'] = string.format('((%s) | (%s) | (%s)) & ((%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], drugs_anxiety1, drugs_anxiety2, drugs_anxiety3, drugs_anxiety4, drugs_anxiety5, drugs_anxiety6, drugs_anxiety7, drugs_anxiety8, drugs_anxiety9)
reconf['DRUGS_ANXIETY_EREC'] = string.format('(%s) & (%s)', reconf['DRUGS_ERECTILE'], reconf['DRUGS_ANXIETY'])
local drugs_pain1 = '/\\b_{0,3}h[_\\W]?y[_\\W]?d[_\\W]?r[_\\W]?[o0\\xF2-\\xF6][_\\W]?c[_\\W]?[o0\\xF2-\\xF6][_\\W]?d[_\\W]?[o0\\xF2-\\xF6][_\\W]?n[_\\W]?e_{0,3}\\b/irP'
local drugs_pain2 = '/\\b_{0,3}c[o0\\xF2-\\xF6]deine_{0,3}\\b/irP'
local drugs_pain3 = '/(?:\\b|\\s)[_\\W]{0,3}[u\\xB5\\xF9-\\xFC][_\\W]{0,3}l[_\\W]{0,3}t[_\\W]{0,3}r[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}m_{0,3}\\b/irP'
local drugs_pain4 = '/(?:\\b|\\s)[_\\W]{0,3}(?:\\\\\\/|V)[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}c[_\\W]{0,3}[o0\\xF2-\\xF6][_\\W]{0,3}d[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}ns?[_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_pain5 = '/\\b_{0,3}t[_\\W]?r[_\\W]?[a4\\xE0-\\xE6@][_\\W]?m[_\\W]?[a4\\xE0-\\xE6@][_\\W]?d[_\\W]?[o0\\xF2-\\xF6][_\\W]?[l!|1]_{0,3}\\b/irP'
local drugs_pain6 = '/\\b_{0,3}u[_\\W]?l[_\\W]?t[_\\W]?r[_\\W]?a[_\\W]?c[_\\W]?e[_\\W]?t_{0,3}\\b/irP'
local drugs_pain7 = '/\\b_{0,3}f[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?[o0\\xF2-\\xF6][_\\W]?r[_\\W]?[i1!|l\\xEC-\\xEF][_\\W]?c[_\\W]?[e3\\xE8-\\xEB][_\\W]?[t7]_{0,3}\\b/irP'
local drugs_pain8 = '/\\b_{0,3}c[_\\W]?[e3\\xE8-\\xEB][_\\W]?l[_\\W]?[e3\\xE8-\\xEB][_\\W]?b[_\\W]?r[_\\W]?[e3\\xE8-\\xEB][_\\W]?x_{0,3}\\b/irP'
local drugs_pain9 = '/(?:\\b|\\s)_{0,3}[i1!|l\\xEC-\\xEF]m[i1!|l\\xEC-\\xEF]tr[e3\\xE8-\\xEB]x_{0,3}\\b/irP'
local drugs_pain10 = '/(?:\\b|\\s)[_\\W]{0,3}(?:\\\\\\/|V)[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}[o0\\xF2-\\xF6][_\\W]{0,3}x[_\\W]{0,3}xx?_{0,3}\\b/irP'
local drugs_pain11 = '/\\bzebutal\\b/irP'
local drugs_pain12 = '/\\besgic plus\\b/irP'
local drugs_pain13 = '/\\bD[_\\W]?[a4\\xE0-\\xE6@][_\\W]?r[_\\W]?v[_\\W]?[o0\\xF2-\\xF6][_\\W]?n\\b/irP'
local drugs_pain14 = '/N[o0\\xF2-\\xF6]rc[o0\\xF2-\\xF6]/irP'
local drugs_pain = string.format('((%s) | (%s) | (%s)) & ((%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) | (%s) || (%s) | (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], drugs_pain1, drugs_pain2, drugs_pain3, drugs_pain4, drugs_pain5, drugs_pain6, drugs_pain7, drugs_pain8, drugs_pain9, drugs_pain10, drugs_pain11, drugs_pain12, drugs_pain13, drugs_pain14)
local drugs_sleep1 = '/(?:\\b|\\s)[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}m[_\\W]{0,3}b[_\\W]{0,3}[i1!|l\\xEC-\\xEF][_\\W]{0,3}[e3\\xE8-\\xEB][_\\W]{0,3}n[_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_sleep2 = '/(?:\\b|\\s)[_\\W]{0,3}S[_\\W]{0,3}[o0\\xF2-\\xF6][_\\W]{0,3}n[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}t[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_sleep3 = '/\\b_{0,3}R[_\\W]?[e3\\xE8-\\xEB][_\\W]?s[_\\W]?t[_\\W]?[o0\\xF2-\\xF6][_\\W]?r[_\\W]?i[_\\W]?l_{0,3}\\b/irP'
local drugs_sleep4 = '/\\b_{0,3}H[_\\W]?[a4\\xE0-\\xE6@][_\\W]?l[_\\W]?c[_\\W]?i[_\\W]?[o0\\xF2-\\xF6][_\\W]?n_{0,3}\\b/irP'
local drugs_sleep = string.format('(%s) | (%s) | (%s) | (%s)', drugs_sleep1, drugs_sleep2, drugs_sleep3, drugs_sleep4)
local drugs_muscle1 = '/(?:\\b|\\s)[_\\W]{0,3}s[_\\W]{0,3}[o0\\xF2-\\xF6][_\\W]{0,3}m[_\\W]{0,3}[a4\\xE0-\\xE6@][_\\W]{0,3}(?:\\b|\\s)/irP'
local drugs_muscle2 = '/\\b_{0,3}cycl[o0\\xF2-\\xF6]b[e3\\xE8-\\xEB]nz[a4\\xE0-\\xE6@]pr[i1!|l\\xEC-\\xEF]n[e3\\xE8-\\xEB]_{0,3}(?:\\b|\\s)/irP'
local drugs_muscle3 = '/\\b_{0,3}f[_\\W]?l[_\\W]?[e3\\xE8-\\xEB][_\\W]?x[_\\W]?[e3\\xE8-\\xEB][_\\W]?r[_\\W]?[i1!|l\\xEC-\\xEF]_{0,3}[_\\W]?l_{0,3}\\b/irP'
local drugs_muscle4 = '/\\b_{0,3}z[_\\W]?a[_\\W]?n[_\\W]?a[_\\W]?f[_\\W]?l[_\\W]?e[_\\W]?x_{0,3}\\b/irP'
local drugs_muscle5 = '/\\bskelaxin\\b/irP'
reconf['DRUGS_MUSCLE'] = string.format('((%s) | (%s) | (%s)) & ((%s) | (%s) | (%s) | (%s) | (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], drugs_muscle1, drugs_muscle2, drugs_muscle3, drugs_muscle4, drugs_muscle5)
reconf['DRUGS_MANYKINDS'] = string.format('((%s) | (%s) | (%s)) & regexp_match_number(3, (%s), (%s), (%s), (%s), (%s), (%s))', reconf['R_UNDISC_RCPT'], reconf['R_BAD_CTE_7BIT'], reconf['R_NO_SPACE_IN_FROM'], reconf['DRUGS_ERECTILE'], reconf['DRUGS_DIET'], drugs_pain, drugs_sleep, reconf['DRUGS_MUSCLE'], reconf['DRUGS_ANXIETY'])
|
local Script = {
extends = Node
}
return Script
|
-------------------------------------------------------------------------------
-- ElvUI ChatTweaks By Crackpot (US, Thrall)
-------------------------------------------------------------------------------
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("ElvUI_ChatTweaks", "enUS", true, true)
if not L then return end
L[" |cff00ff00%s|r - %s"] = true
L[" |cff00ff00%s|r or |cff00ff00%s|r - %s"] = true
L[" |cff00ff00/ct %s|r - %s"] = true
L[" |cff00ff00/ct %s|r or |cff00ff00%s|r - %s"] = true
L[ [=[ Achievement Points
]=] ] = true
L[ [=[ Conquest Points
]=] ] = true
L[ [=[ Honor Points
]=] ] = true
L[ [=[ Justice Points
]=] ] = true
L[ [=[ Valor Points
]=] ] = true
L[" %s Progress: Completed on %s%s|r/%s%s|r/%s%s|r"] = true
L[" |cFFff5a00(Upgrade)|r"] = true
L[" |cffffff00%d|r Total Modules (|cff00ff00%d|r Enabled, |cffff0000%d|r Disabled)"] = true
L[" isn't a number."] = true
L[" isn't a recognized variable or number."] = true
L[ [=[
|cffff0000NOTE:|r If this addon starts to use a substantial amount of memory, simply reset the name data and it will return to a normal level.]=] ] = true
L[ [=[
|cffff0000NOTE:|r If this addon starts to use a substantial amount of memory, simply reset the name data and it will return to a normal level.
Addon Usage: |cff00ff00%s|r]=] ] = true
L["$EMPTY$"] = true
L["% Owned"] = true
L["% Unowned"] = true
L[ [=[%s Conquest Cap
]=] ] = true
L[ [=[%s Justice Cap
]=] ] = true
L[ [=[%s Valor Cap
]=] ] = true
L["%s or %s"] = true
L["%s reputation left until %s with %s."] = true
L["%s reputation needed until %s with %s."] = true
L[ [=[%s, %s, %s Player's Money
]=] ] = true
L[ [=[%s, %s, %s Player's Stats
]=] ] = true
L["%sChat Tweaks|r"] = true
L["%sElvUI Chat Tweaks|r by |cff0070deCrackpotx|r"] = true
L["(|HBNplayer.-|h): whispers:"] = true
L["(|Hplayer.-|h) says:"] = true
L["(|Hplayer.-|h) whispers:"] = true
L[", removing from list"] = true
L["/tt"] = true
L["|cff%sHex:|r %s, |cffff0000Red:|r %s, |cff00ff00Green:|r %s, |cff0000ffBlue:|r %s"] = true
L["|cff00ff00%d|r Custom %s Being Used"] = true
L["|cff00ff00%s|r"] = true
L["|cff00ff00%s|r %s"] = true
L["|cff00ff00%s|r or |cff00ff00%s|r %s"] = true
L["|cff00ff00%s|r or |cff00ff00%s|r or |cff00ff00%s|r"] = true
L["|cff00ff00Enabled|r"] = true
L["|cff00ff00Keybind options are solely handled by the Keybinding interface provided by WoW itself.|r"] = true
L["|cFF5cb4f8Pet Battle - Tale of the Tape|r"] = true
L["|cffc7c7cfs|r"] = true
L["|cFFccff00Not Owned|r"] = true
L["|cffeda55fc|r"] = true
L["|cffff0000Disabled|r"] = true
L["|cffff0000Item|r |cffffffff\"%s\"|r |cffff0000does not exist.|r"] = true
L["|cffff0000No modules found.|r"] = true
L["|cffff0000The Chat Frame you chose to output reputation changes,|r |cffffffff%s|r|cffff0000, does not exist."] = true
L["|cffff9000Not in Pet Journal|r"] = true
L["|cffff9000Pet Journal:|r %s"] = true
L["|cffffc080Alts:|r %s"] = true
L["|cffffd700g|r"] = true
L["|cffffff00Character already in a guild."] = true
L["|cffffff00Character already in your guild."] = true
L["|cffffff00This abbreviation is unknown."] = true
L["|cffffff00Unable to execute secure command.|r |cffffffff%s|r"] = true
L["|cffffff00Usage: /ccolor <class>|r"] = true
L["|cffffff00Usage: /fake <id or link> <date in MM/DD/YY format>|r"] = true
L["|cffffff00Usage: /ginvite <name>|r"] = true
L["|cffffff00Usage: /gkick <name>|r"] = true
L["|cffffff00Usage: /hextorgb <hex code>|r"] = true
L["|cffffff00Usage: /in <delay> <command>|r"] = true
L["|cffffff00Usage: /rgbtohex <red> <green> <blue>|r"] = true
L["|cffffff00Usage: /rpt <times> <command>|r"] = true
L["|cffffffffYou have %s.|r"] = true
L["<ElvUI_CTC>"] = true
L["<no location>"] = true
L["<notarget>"] = true
L[ [=[A simple calculator used to perform basic operations on gold values. Providing no parameters will show you how much gold you have.
You can include your current gold amount by using the |cff00ff00mymoney|r keyword. For example |cff00ff00mymoney * 2|r.
|cffff0000Money amounts can only be added or subtracted, multiplication or division can only be performed with money and a number. For example: 4g * 4 is okay, where 4g * 4g is invalid.]=] ] = true
L[ [=[A simple command-line calculator. Certain keywords, listed below, can be used and their in game value will be substituted. You can also assign variables which are saved for later use.
|cffffff00Keywords:|r
]=] ] = true
L["A simple module to add the |cff00ff96/release|r command to release your spirit if your popup window disappears."] = true
L["A simple module to shorten the |cff00ff96/readycheck|r command to |cff00ff96/rc|r."] = true
L["A Test of Valor"] = true
L["Abbreviate your favourites to save typing. Format is short1:long1, short2:long2, ... shortN:longN."] = true
L["Abbreviations"] = true
L["achieve"] = true
L["Achievement Filter"] = true
L["Achievement for %s%s|r: %s"] = true
L["Achievement Messages"] = true
L["Activate in 5-man instances."] = true
L["Activate in guild."] = true
L["Active in your selected community"] = true
L["Active Modules"] = true
L["Add |cff00ff00/emotes|r Command"] = true
L["Add an |cff00ff00/emotes|r command to see what custom emotes you currently have running."] = true
L[ [=[Add custom emotes. Please remember that your character's name will always be the first word.
|cff00ff00%t|r is your current target.]=] ] = true
L["Add custom names to the chat messages in this custom channel."] = true
L["Add custom names to the guild chat messages. (also include officer chat)."] = true
L["Add custom names to the instance chat messages, e.g., LFR and battlegrounds."] = true
L["Add custom names to the party chat messages."] = true
L["Add custom names to the raid chat messages."] = true
L["Add Group Trigger"] = true
L["Add Guild Trigger"] = true
L["Add item icons to loot received messages."] = true
L["Add Percentage"] = true
L["Add space after channels"] = true
L["Add surrounding brackets to own charname in messages."] = true
L["Add the percentage of owned or unowned to total pets for a zone to the list, or you can choose to disable it."] = true
L["Add the player's alts to the tooltip."] = true
L["Add the player's main to the tooltip."] = true
L["Add word to your group invite trigger list"] = true
L["Add word to your guild invite trigger list."] = true
L["Addon enabled, but no message or channels selected."] = true
L["Addon Messages"] = true
L["Addon Version Sent, Version: |cffffff00%s|r"] = true
L["Adds a |cff00ff00/fake|r command for generating fake achievements."] = true
L[ [=[Adds a gamemenu button.
|cffffff00To disable the button, simply disable this module.
Please do a full reload after disable or enable.|r]=] ] = true
L[ [=[Adds a minimap button.
|cffffff00To disable the button, simply disable this module.|r]=] ] = true
L["Adds a timestamp to each line of text."] = true
L["Adds an ElvUI datatext for this addon."] = true
L["Adds chat commands |cff1784d1/chatframes|r and |cff1784d1/cf|r to help you identify the chat frames and their numbers."] = true
L[ [=[Adds chat commands to clear the chat windows.
]=] ] = true
L[ [=[Adds chat commands to show the current server token price in the chat windows.
]=] ] = true
L[ [=[Adds item links to Auction House messages. Enabling this module will automatically disable the Auction Message Filter module.
|cffff0000If you do not have the item in your bags at the time of the system message firing then this will not be able to get the item link. This is a limitation of the|r |cffffff00GetItemInfo()|r |cffff0000API function. If this occurs, then the module will simple pass through the default message.|r]=] ] = true
L["Adds itemlevel to linked items in chat messages."] = true
L["Adds tell target slash command, |cff00ff00/tt|r."] = true
L[ [=[Adds the |cff00ff96/find|r and |cff00ff96/findall|r commands to search the chat history.
Usage:
|cff00ff96/find <text>|r
|cff00ff96/findall <text>|r]=] ] = true
L["Adds the |cff00ff96/role|r command for initiating a role poll in raids."] = true
L["Adds the chat commands |cff00ff96/zonelist|r, |cff00ff96/pets|r and |cff00ff96/mounts|r to provide information about your mounts and pets."] = true
L["AFK"] = true
L["AFK Messages"] = true
L["AFK/DND Filter"] = true
L["After"] = true
L["against"] = true
L["Alchemy"] = true
L["All"] = true
L["All Modules"] = true
L["AllCommunity"] = true
L["Allow guild synchronization"] = true
L["Allow someone to request a link of all your professions."] = true
L[ [=[Allows you to change the default font settings for the chat frames.
|cffff0000Using another addon to do this will break this functionality.|r]=] ] = true
L["Allows you to check the status of the A Test of Valor quest given by Wrathion for the legendary gems by using the |cff00ff96/tov|r chat command."] = true
L[ [=[Allows you to color the pet battle info messages, and determine which chat frame to send them to.
I am aware that some of the features of this module don't really pertain to the chat, but I couldn't really justify an entirely new addon. So I just snuck them into here.]=] ] = true
L["Allows you to reroute auction house messages to a different chat frame."] = true
L[ [=[Allows you to use some fun filters on various chat channels.
|cffff0000This will break any links in the chat message.|r
|cffffff00Filters:|r
13375p34|<, ALL UPPERCASE, all lowercase, Capitalize Words, AlTeRnAtInG CaPs, BeTTeR ALTeRNaTiNG CaPS, sretteL esreveR, Gràvè Lèttèrs, Ácúté Léttérs, Ðïärësïs Lëttërs, Cîrcûmflêx Lêttêrs]=] ] = true
L["Alt + Left Click"] = true
L["Alt + Right Click"] = true
L["Alt Names"] = true
L["Alt note fallback"] = true
L["alt2"] = true
L["alt3"] = true
L["Alt-click name to invite"] = true
L["Alternate command to kick someone from guild."] = true
L["AlTeRnAtInG CaPs"] = true
L["Always"] = true
L["Always set your DND status while announcing to channels"] = true
L["and"] = true
L["Announce in chat who taunted."] = true
L["Announce interval, minutes"] = true
L["Announce settings"] = true
L["Announce to General"] = true
L["Announce to LFG"] = true
L["Announce to Trade"] = true
L["Announce your message to city trade channel."] = true
L["Announce your message to General channel when out of a city."] = true
L["Announce your message to LFG channel."] = true
L["Announcements"] = true
L["Announcing to General channel. Trade: %d LFG: %d"] = true
L["Announcing to LFG channel. Trade: %d LFG: %d"] = true
L["Announcing to Trade channel. Trade: %d LFG: %d"] = true
L["Anounce AOE Taunts"] = true
L["Anounce AOE Taunts Output:"] = true
L["Anounce AOE Taunts."] = true
L["Anounce Fails"] = true
L["Anounce Fails Output:"] = true
L["Anounce Taunts"] = true
L["Anounce Taunts Output:"] = true
L["Anounce taunts that fail."] = true
L["Anounce taunts."] = true
L["AOE"] = true
L["ap"] = true
L["Are you sure you want to delete all your saved class/level data?"] = true
L["Are you sure you want to disable all of the modules?"] = true
L["Are you sure you want to enable all of the modules?"] = true
L["Are you sure you want to reset the chat fonts to defaults?"] = true
L["As I see it, yes."] = true
L["Ask again later."] = true
L["Auction Created"] = true
L["Auction Expired"] = true
L["Auction Message Filtering"] = true
L["Auction Message Types"] = true
L["Auction Outbid"] = true
L["Auction Removed"] = true
L["Auction Sold"] = true
L["Auction Won"] = true
L["Auto Congratulate"] = true
L["Auto Ding"] = true
L["Auto Farewell"] = true
L["Auto Profession Link"] = true
L["Auto Set Role"] = true
L["Auto Welcome"] = true
L["Automatic Chat Logging"] = true
L["Automatically bid someone farewell when they leave your guild."] = true
L["Automatically congratulate someone when they, or others, complete an achievement."] = true
L["Automatically congratulates someone when they say \"ding\" in chat."] = true
L["Automatically enable tracking of pets for battles."] = true
L["Automatically enable tracking of Stable Masters to help you revive and/or heal your pets."] = true
L["Automatically enables chat logging."] = true
L["Automatically link someone the profession they requested via various keywords."] = true
L["Automatically Remove Item When Finished"] = true
L["Automatically welcomes someone to your guild."] = true
L["Available Chat Command Arguments"] = true
L["Available communities"] = true
L["Available parameters are |cff1784d1version|r, |cff1784d1build|r, |cff1784d1date|r, |cff1784d1interface|r, |cff1784d1locale|r."] = true
L["Battle.Net Convo"] = true
L["Battle.Net Options"] = true
L["Battle.Net Whisper"] = true
L["Before"] = true
L["Below are the keywords that the module will look for to substitute with the values described below."] = true
L["BeTTeR ALTeRNaTiNG CaPS"] = true
L["Better not tell you now."] = true
L["Bid Accepted"] = true
L["Blacksmithing"] = true
L["Bloodlust Announce"] = true
L["Bloodlust Announce is disabled, locate it under |cfff960d9KlixUI|r settings instead."] = true
L["Build Date: |cff1784d1%s|r"] = true
L["Build: |cff1784d1%s|r"] = true
L["Busy"] = true
L["Calculator"] = true
L["Cannot predict now."] = true
L["Can't set value '%s', doesn't look like a number."] = true
L["Capitalize Words"] = true
L["Capture Delay"] = true
L["Center"] = true
L["Changed Channel"] = true
L["Channel"] = true
L["Channel %d"] = true
L["Channel Colors"] = true
L["Channel Names"] = true
L["Channel Notice Filter"] = true
L["Channel Sounds"] = true
L["Channel to send the reminder to."] = true
L["Channels"] = true
L["Channels to Filter"] = true
L["Channels to look for questions."] = true
L["Channels to Monitor"] = true
L["Channels to Watch"] = true
L["Character to use between the name and level"] = true
L["Character to use for the left bracket"] = true
L["Character to use for the right bracket"] = true
L["Chat Events"] = true
L["Chat Fonts"] = true
L["Chat Frame "] = true
L["Chat Frame"] = true
L["Chat Frame %d"] = true
L["Chat Frame Settings"] = true
L["Chat frame to output the message to. Default is |cffffff00ChatFrame3|r, which is the default frame for ElvUI XP messages."] = true
L["Chat frame to output the messages. Default is ChatFrame3, which is the default output frame for reputation messages in ElvUI."] = true
L["Chat frame to route the auction house messages to."] = true
L["Chat frame to route the messages to."] = true
L["Chat frame to send the list to."] = true
L["Chat frame to send the messages to."] = true
L["Chat Frames To Watch"] = true
L["Chat Tabs"] = true
L["Chat Tweaks"] = true
L["Chat Window"] = true
L["ChatFrame %d"] = true
L["Chats To Monitor"] = true
L["Cheats Color"] = true
L["Choose the filter to use."] = true
L["Choose which chat frames display timestamps"] = true
L["Class"] = true
L["Clear all chat windows."] = true
L["Clear Chat Commands"] = true
L["Clear current chat."] = true
L["Click to open the ElvUI Chat Tweaks config window. This will also close ElvUI's config window."] = true
L["Click to reset the materials you're tracking."] = true
L["Click to send the reminder to the select channel that the Magic 8-Ball is listening."] = true
L["Click to toggle ElvUI's config window. This will also close this window."] = true
L["Client Locale: |cff1784d1%s|r"] = true
L["Coin Size"] = true
L["Color"] = true
L["Color a roll game loss, aka when you roll a one (1)."] = true
L["Color a roll game win, aka when someone else rolls a one (1)."] = true
L["Color by Channel"] = true
L["Color Cheats"] = true
L["Color Level"] = true
L["Color Loss"] = true
L["Color Name"] = true
L["Color of other's rolls."] = true
L["Color of the base reputation messages."] = true
L["Color of the faction."] = true
L["Color of the output message."] = true
L["Color of the reputation needed/left."] = true
L["Color of the standing (honored, revered, etc.)."] = true
L["Color own charname in messages."] = true
L["Color Player Names By..."] = true
L["Color regular rolls by others."] = true
L["Color Rolls"] = true
L["Color rolls differently to make tracking the roll game easier on the eyes."] = true
L["Color rolls that do not start at 1."] = true
L["Color self in messages"] = true
L["Color the messages by the channel the message came from."] = true
L["Color the name of the pets during a pet battle relative to their rarity. If you have the pet you're currently battling it will also add the quality of the pet you have in your journal."] = true
L["Color timestamps the same as the channel they appear in."] = true
L[ [=[Color to change the filtered message to.
|cffff0000Only works when Filtering Mode is set to |cff00ff00Colorize|r.]=] ] = true
L["Color to designate a cheating roll."] = true
L["Color to designate a roll game loss."] = true
L["Color to designate a roll game win."] = true
L["Color to use for your rolls."] = true
L["Color Win"] = true
L["Color Your Rolls"] = true
L["Color your rolls to set them apart."] = true
L["Colorize"] = true
L["Combat Log Remover"] = true
L["Command Help"] = true
L["Companions"] = true
L["Complete"] = true
L["Compress"] = true
L["Concentrate and ask again."] = true
L["Congratulate achievements earned by guildmates."] = true
L["Congratulate achievements earned by people in your party."] = true
L["Congratulate achievements earned by people in your raid."] = true
L["Congratulate achievements earned by people near you."] = true
L["Congratulations Messages"] = true
L["conquest"] = true
L["Control + Left Click"] = true
L["Control + Right Click"] = true
L["Control when Talented should silence Learned/Unlearned system messages"] = true
L["Cooking"] = true
L["copper"] = true
L["Copy Links"] = true
L["cp"] = true
L["cpcap"] = true
L["Creates a button to click that will return you to the bottom of the chat frame."] = true
L["Custom Chat Filters"] = true
L["Custom chat filters."] = true
L["Custom color"] = true
L["Custom Emote: |cffffff00%s|r"] = true
L["Custom Emotes"] = true
L["Custom format (advanced)"] = true
L["Custom Named Chat Filters"] = true
L["Custom Names"] = true
L["Damage Meters"] = true
L["Datatext"] = true
L["Datatext Display"] = true
L["Date"] = true
L["Day"] = true
L["Death Knight"] = true
L["DEATHKNIGHT"] = true
L["Default font face for the chat frames."] = true
L["Default font outline for the chat frames."] = true
L["Default font size for the chat frames."] = true
L["Default Name Color"] = true
L["Destroys all your saved class/level data"] = true
L["Developer Tools"] = true
L["Ding Messages"] = true
L["Disable All Modules"] = true
L["Disable if you completed the achievement."] = true
L["Disable if you say ding."] = true
L["Disable if..."] = true
L["Disable in Battlegrounds"] = true
L["Disable in PvP Zones"] = true
L["Disable while you're AFK flagged."] = true
L["Disable while you're DND flagged."] = true
L["Disabled"] = true
L["Disabled %s%s|r module."] = true
L["Disabled Modules"] = true
L["Disables while you are in a battleground."] = true
L["Disables while you are in PvP Zones such as Ashran."] = true
L["Display a tooltip by hovering over a link in chat."] = true
L["Display Ability"] = true
L["Display armor/weapon type (Plate, Leather, ...)"] = true
L["Display equip location (Head, Trinket, ...)"] = true
L["Display item level"] = true
L["Display itemlevellinks when someone links an item in chat."] = true
L["Display itemlevellinks when someone loots an item."] = true
L["Display Keystone Conqueror achievement progress."] = true
L["Display Keystone Master achievement progress."] = true
L["Display the ability that was used to taunt."] = true
L["Displays reputation numbers and progress in the chat frame."] = true
L["DND Messages"] = true
L["Do not reply while in M+ dungeons."] = true
L["Do not use alphanumerical characters."] = true
L["Do Nothing"] = true
L["Do you want to automatically remove an item when you meet your quota?"] = true
L["Doesn't allow multiple announces from your guild members at the same time."] = true
L["Doesn't send anything to channels, simulating only."] = true
L["Dont Always Run"] = true
L["Don't count on it."] = true
L["Don't show your own failed taunts."] = true
L["Don't show your own taunts."] = true
L["DRUID"] = true
L["Druid"] = true
L["Dungeon Guide"] = true
L["Easy Channel"] = true
L["EditBox Alt Key Arrows"] = true
L["ElvUI ChatTweaks"] = true
L["ElvUI_ChatTweaks"] = true
L["ElvUI_CT"] = true
L["Emote"] = true
L["Emote Filter"] = true
L["Emphasize Self"] = true
L["Enable "] = true
L["Enable"] = true
L["Enable All Modules"] = true
L["Enable Debugging"] = true
L["Enable this to give the module a percent chance to run to prevent spam/annoyances. If disabled the module will always congratulate."] = true
L["Enable this to give the module a percent chance to run to prevent spam/annoyances. If disabled the module will always run."] = true
L["Enable this to give the module a percent chance to run to prevent spam/annoyances. If disabled the module will always welcome."] = true
L["Enable to filter custom emotes made using |cff00ff00/emote|r or |cff00ff00/e|r."] = true
L["Enable to filter standard emotes such as |cff00ff00/dance|r or |cff00ff00/flirt|r."] = true
L["Enable various debugging messages to help with errors or undesired functioning."] = true
L["Enabled"] = true
L["Enabled %s%s|r module."] = true
L["Enabled Modules"] = true
L["Enables the whoing of friends."] = true
L["Enables the whoing of Guildmates."] = true
L[ [=[Enables you to replace channel names with your own names. You can use '%s' to force an empty string.
|cffffff00Please disable ElvUI Short Channel option for this to work, you'll find the option under /ec - Chat - General - Short Channels.]=] ] = true
L["Enables you to right-click a person's name in chat and set a note on them to be displayed in chat, such as their main character's name. Can also scan guild notes for character names to display, if no note has been manually set."] = true
L["Enabling this will send a message to your chat whenever you change a zone with a list of the Battle Pets that are obtainable in the zone. You have the option to filter them based on whether or not you own them. This will also add the chat command |cff00ff96/zonelist|r to send the list whenever. Even if you disable this the chat commands will still work."] = true
L["Enchanting"] = true
L["Engineering"] = true
L["Enter a custom time format. See http://www.lua.org/pil/22.1.html for a list of valid formatting symbols."] = true
L["Enter a value in seconds."] = true
L["Equip Location"] = true
L["etc"] = true
L["Exclude level display for max level characters"] = true
L["Exclude max levels"] = true
L["Execution Interval"] = true
L["Faction Color"] = true
L["Failed:"] = true
L["Fake Achievement"] = true
L["Female"] = true
L["Filter achievement message spam!"] = true
L["Filter achievements earned by guildmates."] = true
L["Filter achievements earned by nearby people."] = true
L["Filter AFK messages."] = true
L["Filter AFK/DND auto responses. This module is compatible with WIM."] = true
L["Filter by Player Level"] = true
L["Filter changed channel message."] = true
L["Filter Color"] = true
L["Filter DND messages."] = true
L["Filter Guild Achievements"] = true
L["Filter joined channel message."] = true
L["Filter left channel message."] = true
L["Filter Line"] = true
L["Filter Mode"] = true
L["Filter Nearby Achievements"] = true
L["Filter Pets"] = true
L["Filter spam throttle notices."] = true
L["Filter standard and/or custom emotes."] = true
L[ [=[Filter the Auction Created message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Auction Expired message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Auction Outbid message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Auction Removed message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Auction Sold message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Auction Won message.
|cffffff00%s|r]=] ] = true
L[ [=[Filter the Bid Accepted message.
|cffffff00%s|r]=] ] = true
L["Filter the line containing the question."] = true
L[ [=[Filter what item quality should be displayed in chat.
|cfff960d9Quality steps: 0 = Poor, 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Epic, 5 = Legendary & 6 = Artifact|r]=] ] = true
L["Filtering Mode"] = true
L["Filters"] = true
L["Filters out Auction House system messages."] = true
L["Filters the channel notices."] = true
L["Font Color"] = true
L["Font Face"] = true
L["Font Size"] = true
L["Frame scraping timeout exceeded, results will be incomplete."] = true
L["Frame to output the messages to."] = true
L["Frame to send the addon messages to."] = true
L["Friends"] = true
L["Friends Whispers"] = true
L["Fun Filters"] = true
L["Gamemenu Button"] = true
L["General"] = true
L["General Tab Channels"] = true
L["Generate fake achievement links."] = true
L["ginv"] = true
L["ginvite"] = true
L["GInvite Alternate Command"] = true
L["Gives the ability to add custom names to the chat messages for better recognition."] = true
L["Gives you more flexibility in how you invite people to your group and guild."] = true
L["GKick Command"] = true
L["GKick Target: |cffffff00%s|r"] = true
L["gold"] = true
L["Gold Calculator"] = true
L["Group"] = true
L["Group Invite Links"] = true
L["Group Say Command"] = true
L["Guild"] = true
L["Guild Channel"] = true
L["Guild Chat"] = true
L["Guild cooperation mode"] = true
L["Guild Invite Links"] = true
L["Guild Messages"] = true
L["Guild Options"] = true
L["Guild Recruitment"] = true
L["Guild Whispers"] = true
L["Guildmates"] = true
L["GuildSync: Accepted configuration update from %s"] = true
L["GuildSync: Error. Bad configuration received from %s"] = true
L["Handles chat tab flashing."] = true
L["health"] = true
L["Here you can select which channels this module will scan for the keygroupWords to trigger the invite."] = true
L["HH:MM (12-hour)"] = true
L["HH:MM (24-hour)"] = true
L["HH:MM:SS (24-hour)"] = true
L["HH:MM:SS AM (12-hour)"] = true
L["Hide Compatibility Message"] = true
L["Hide name if it matches your character's name"] = true
L["Hide Own Failed Taunts"] = true
L["Hide Own Taunts"] = true
L["Hide the compatibility message in chat when KlixUI is installed."] = true
L["Hiding Configuration Options"] = true
L["Highlight Color"] = true
L["Highlight Substitutions"] = true
L["Highlight Term"] = true
L["Highlight the search term in the results."] = true
L["Highlight the substitutions that are made by changing their color."] = true
L["honor"] = true
L["honour"] = true
L["Hook the GameTooltip to add information to pet tooltips."] = true
L["Hook the tooltip to show the toon's main or alts."] = true
L["Hook Tooltip"] = true
L["Hour (12hr)"] = true
L["Hour (24hr)"] = true
L["Hover Links"] = true
L["How many pets on a single line when they're being listed using the |cff00ff96/pets list|r command."] = true
L["How often announce your message to channel."] = true
L["How to filter any matches."] = true
L["Hunter"] = true
L["HUNTER"] = true
L["I am |cff1784d1%s|r"] = true
L["Icon Orientation"] = true
L["Icon Size"] = true
L["Icon to the left or right of the item link."] = true
L["Identify Chat Frames"] = true
L["If a keyword is found should the module filter the line?"] = true
L["If no name can be found for an 'alt' rank character, use entire note"] = true
L["If the name specified above matches your current character's name, this module will not add it again if this option is checked."] = true
L["Ignore any messages you send containing keywords."] = true
L["Ignore Your Messages"] = true
L[ [=[Improve the Auction Expired message.
|cffffff00%s|r]=] ] = true
L[ [=[Improve the Auction Outbid message.
|cffffff00%s|r]=] ] = true
L[ [=[Improve the Auction Removed message.
|cffffff00%s|r]=] ] = true
L[ [=[Improve the Auction Sold message.
|cffffff00%s|r]=] ] = true
L[ [=[Improve the Auction Won message.
|cffffff00%s|r]=] ] = true
L["Improved Auction Messages"] = true
L["In Command"] = true
L["Inactive Modules"] = true
L["Include level"] = true
L["Include Prefix"] = true
L["Include the"] = true
L["Include the player's level"] = true
L["Incomplete"] = true
L["Inscription"] = true
L["Instance"] = true
L["Instance Channel"] = true
L["Instance Leader"] = true
L[ [=[Instantly send the information of whom whispered you.
]=] ] = true
L["inv"] = true
L["Invalid achievement ID for %s%d|r."] = true
L["Invalid achievement link provided."] = true
L["Invalid format found on entry \"%s\"."] = true
L["invite"] = true
L["Invite Links"] = true
L["It is certain."] = true
L["It is decidedly so."] = true
L["Item Level"] = true
L["Item Level Link"] = true
L["Jewelcrafting"] = true
L["Joined Channel"] = true
L["jp"] = true
L["jpcap"] = true
L["Just one character."] = true
L["justice"] = true
L["Keeps your channel colors by name rather than by number."] = true
L["Keybinds"] = true
L["Keystone Announce"] = true
L["Keystone Conqueror Completion Status"] = true
L["Keystone Master Completion Status"] = true
L["Keystone Progress"] = true
L["Keyword Sounds"] = true
L["Keywords"] = true
L["Leatherworking"] = true
L["Left"] = true
L["Left Bracket"] = true
L["Left Channel"] = true
L["Left Click"] = true
L["Lets you alt-click player names to invite them to your party."] = true
L["Lets you set the justification of text in your chat frames."] = true
L["Level Difference"] = true
L["Level Location"] = true
L["Level: |cffffff00%s|r, Message: |cffffff00%s|r"] = true
L["Link All Professions"] = true
L["Login"] = true
L["Look in guildnotes for character names, unless a note is set manually"] = true
L["Loot Icons"] = true
L["Loss Color"] = true
L["lowercase"] = true
L["MAGE"] = true
L["Mage"] = true
L["Magic 8-Ball"] = true
L["Magic 8-Ball says: %s"] = true
L["Magic 8-Ball Says: I am ready to answer your questions! Do \"%s <question>\" to ask me a question."] = true
L["Main: "] = true
L["Makes it easy to identify which person popped bloodlust/heroism."] = true
L["Makes it easy to navigate through the different channels by pressing the 'TAB' Key."] = true
L["Male"] = true
L["mana"] = true
L["Material Quantities"] = true
L["Materials Farming"] = true
L["Materials to Track"] = true
L["Maximum Delay"] = true
L["Maximum time, in seconds, to wait before bidding someone farewell."] = true
L["Maximum time, in seconds, to wait before congratulating someone."] = true
L["Maximum time, in seconds, to wait before welcoming someone."] = true
L["Maximum time, in seconds, to wait before whispering someone the link."] = true
L["Message Color"] = true
L["Message color."] = true
L["Message highlight color."] = true
L["Message Settings"] = true
L["Message Throttle"] = true
L["Message to announce, 2 lines max"] = true
L[ [=[Messages for when multiple people complete achievements. A random one will always be selected.
|cffff0000Wildcards do not apply for multiple achievements.|r]=] ] = true
L[ [=[Messages for when someone completes an achievement. A random one will always be selected.
|cffFA6400Wildcards|r
|cff00ff00#name#|r - Name of the person.
|cff00ff00#achieve#|r - Achievement they completed.]=] ] = true
L[ [=[Messages to use in guild chat when someone leaves your guild.
|cffFA6400Wildcards|r
|cff00ff00#name#|r - Person who left.
|cff00ff00#guild#|r - Name of your guild.]=] ] = true
L[ [=[Messages to use in the whisper when someone leaves your guild.
|cffFA6400Wildcards|r
|cff00ff00#name#|r - Person who left.
|cff00ff00#guild#|r - Name of your guild.]=] ] = true
L[ [=[Messages to use when someone joins your guild.
|cffFA6400Wildcards|r
|cff00ff00#name#|r - Person who joined.
|cff00ff00#guild#|r - Name of your guild.]=] ] = true
L[ [=[Messages to use when someone says "ding".
|cffFA6400Wildcards|r
|cff00ff00#name#|r - Who said ding.
|cff00ff00#guild#|r - Their current level.]=] ] = true
L["Minimap Button"] = true
L["Minimum Delay"] = true
L["Minimum Level"] = true
L["Minimum level required for an achievement to not be filtered."] = true
L["Minimum time, in seconds, to wait before bidding someone farewell."] = true
L["Minimum time, in seconds, to wait before congratulating someone."] = true
L["Minimum time, in seconds, to wait before welcoming someone."] = true
L["Minimum time, in seconds, to wait before whispering someone the link."] = true
L["Minute"] = true
L["MM:SS"] = true
L["Monitor Chat Events"] = true
L["Monitor guild chat."] = true
L["Monitor party chat."] = true
L["Monitor raid chat."] = true
L["Monitor say chat."] = true
L["Monitor text in this channel for link triggers."] = true
L["Monitor whispers."] = true
L["Monitor yell chat."] = true
L["Monk"] = true
L["MONK"] = true
L["Monster Emote"] = true
L["Monster Say"] = true
L["Month"] = true
L["Most likely."] = true
L["Multiple Achievement Messages"] = true
L["Multiple Invite Command"] = true
L["My reply is no."] = true
L["My sources say no."] = true
L["Name"] = true
L["Name color"] = true
L["Nearby People"] = true
L["Never"] = true
L["New Version Notify"] = true
L["No"] = true
L["No custom emotes are currently being used."] = true
L["No Filter"] = true
L["No RealNames"] = true
L["None"] = true
L["Not Capturable"] = true
L["Not Found"] = true
L["Not Owned"] = true
L["Not tracking %s."] = true
L["NoTarget"] = true
L["Notifies your party or raid if people are taking a lot of avoidable damage from ground auras."] = true
L["Notify on new release?"] = true
L["Notify on Role Set"] = true
L["Num Channels"] = true
L["Numbered Channels"] = true
L["Off"] = true
L["Officer"] = true
L["Officer Channel"] = true
L["Officer Chat"] = true
L["On"] = true
L["On (%d min)"] = true
L["On (%d sec)"] = true
L["One or more of the changes you have made require you to reload your UI."] = true
L["Only filter achievements earned by players below a certain level."] = true
L["Open Config"] = true
L["Open ElvUI Config"] = true
L["Open ElvUI's Config"] = true
L["Opens configuration window."] = true
L["Other Channels"] = true
L["Ouput Frame"] = true
L["Outline"] = true
L["Outlook good."] = true
L["Outlook not so good."] = true
L["Output Channel"] = true
L["Output Color"] = true
L["Output color of the rerouted messages."] = true
L["Output Frame"] = true
L["Output Message Every..."] = true
L["Output the message every X times you gain XP."] = true
L["Output To..."] = true
L["Owned Only"] = true
L["PALADIN"] = true
L["Paladin"] = true
L["Parameter: |cffffff00%s|r"] = true
L["Party"] = true
L["Party Channel"] = true
L["Party Leader"] = true
L["Party Members"] = true
L["Percent Chance"] = true
L["Perhaps you meant '*' (multiplication)?"] = true
L["Pet Battle Info"] = true
L["Pet Battles"] = true
L["Pet Combat Log"] = true
L["Pets Per Line"] = true
L["Place the level before or after the player's name."] = true
L["Play a sound when it pops up."] = true
L["Play Sound"] = true
L["Player Class"] = true
L["Player Level"] = true
L["Player level display options."] = true
L["Player Names"] = true
L["Player's Average iLvl"] = true
L["Player's Class"] = true
L["Player's Gender"] = true
L["Player's Health"] = true
L["Player's Health Deficit"] = true
L["Player's Health Percent"] = true
L["Players Level"] = true
L["Player's Location"] = true
L["Player's Mana"] = true
L["Player's Mana Deficit"] = true
L["Player's Mana Percent"] = true
L["Player's Max Health"] = true
L["Player's Max Mana"] = true
L["Player's Name"] = true
L["Player's X-Coordinate"] = true
L["Player's Y-Coordinate"] = true
L["Player's Zone"] = true
L["Plays a sound when one of your ElvUI keywords is found."] = true
L["Plays a sound, of your choosing (via LibSharedMedia-3.0), whenever a message is received in a given channel."] = true
L["Plugins by |cff0070deCrackpotx|r"] = true
L["Popup"] = true
L["Popup Messages"] = true
L["PopupMessage"] = true
L["power"] = true
L["Prefix Character"] = true
L["prefix when a message's output is"] = true
L["PRIEST"] = true
L["Priest"] = true
L["Print Addon Version"] = true
L["Print hidden addon messages in a chat frame. This can be useful to debugging addon issues."] = true
L["Print this again."] = true
L["Prints a link you can click to congratulate when someone obtains an achievement."] = true
L["Prints a message in the chat with your remain XP needed to level up."] = true
L["Prints module status."] = true
L["Progress Updates"] = true
L["Provides |cff00ff00/ginv|r, an alternative to |cff00ff00/ginvite|r command, for us lazy folks."] = true
L[ [=[Provides |cff00ff00/minv|r to invite multiple people at once. Also adds custom abbreviations for characters which are invited often.
Module Written by Björn Benjamin Hiller <[email protected]>]=] ] = true
L["Provides a /in command to delay the execution of code in macros and other settings."] = true
L["Provides a |cff00ff00/gkick|r command, as it should be."] = true
L["Provides a |cff00ff96/gs|r slash command to let you speak in your group (raid, party, or instance) automatically."] = true
L[ [=[Provides a few tools to help me (Crackpotx), develop this addon as well as diagnose and fix any errors that are reported.
|cff00ff00You can leave this addon disabled unless I (Crackpotx) ask you to enable it for some debugging.|r]=] ] = true
L["Provides basic chat subtitutions."] = true
L["Provides keybinds to make talking in a specific chat easier."] = true
L["Provides options to color player names, add player levels, and add tab completion of player names."] = true
L[ [=[Put each emote on a separate line.
Separate the command from the text with a colon (":").]=] ] = true
L["Quality"] = true
L["Quality Notification"] = true
L["Raid"] = true
L["Raid Boss Emote"] = true
L["Raid Channel"] = true
L["Raid Leader"] = true
L["Raid Members"] = true
L["Raid Warning"] = true
L["Raid Warning Channel"] = true
L["Random Number"] = true
L["Ready Check Command"] = true
L["RealID Brackets"] = true
L["Really remove this word from your trigger list?"] = true
L["Release Command"] = true
L["ReloadUI"] = true
L["Remaining: %s, Cost: $%d"] = true
L["Reminder"] = true
L["Remove"] = true
L["Remove a word from your group invite trigger list"] = true
L["Remove a word from your guild invite trigget list."] = true
L["Remove Group Trigger"] = true
L["Remove Guild Trigger"] = true
L["Removes the combat log chattab from the chat window."] = true
L["Repeat Command"] = true
L["Repeat Question"] = true
L["Repeat the question when giving a response."] = true
L["Replace this channel name with..."] = true
L["Reply hazy, try again."] = true
L["Reported by %s"] = true
L["Reputation"] = true
L["Reputation Color"] = true
L["Require the alt key to be pressed to use the arrow keys on editboxes."] = true
L["Reroute Auction Messages"] = true
L["Reset alt names and their mains."] = true
L["Reset ChatFrame text justifications to defaults (left)."] = true
L["Reset Data"] = true
L["Reset Font Data"] = true
L["Reset Materials"] = true
L["Reset Names"] = true
L[ [=[Reset saved mains/alts.
|cffff0000This CANNOT be undone.|r]=] ] = true
L["Reset Text Justitification"] = true
L["Resets all chat frames to their original font settings."] = true
L["Right"] = true
L["Right Bracket"] = true
L["Right Click"] = true
L["Rogue"] = true
L["ROGUE"] = true
L["Role Poll Command"] = true
L["Role Set: %s%s|r"] = true
L["Role will not be set while in combat."] = true
L["Roll Color"] = true
L["Roll Pattern: |cffffff00%s|r"] = true
L["'s"] = true
L["Save all /who data"] = true
L["Save class data from /who queries between sessions."] = true
L["Save class data from friends between sessions."] = true
L["Save class data from groups between sessions."] = true
L["Save class data from guild between sessions."] = true
L["Save class data from target/mouseover between sessions."] = true
L["Save Data"] = true
L["Save data between sessions. Will increase memory usage"] = true
L["Say"] = true
L["Say Chat"] = true
L["Scrape Time"] = true
L["Scroll Reminder"] = true
L["Search"] = true
L["Search Results |cff9382c9(%d Found)|r:"] = true
L["Search Results:"] = true
L["Search term is too short."] = true
L["Second"] = true
L["Select a color for this channel."] = true
L["Select a method for coloring player names"] = true
L["Select an option if you want the zone list to only contain pets you own or do not own."] = true
L["Select channels"] = true
L["Select how you want the player's level colored."] = true
L["Select the channels to apply the filter to."] = true
L["Select the channels you want monitored."] = true
L["Select the channels you want to monitor."] = true
L["Select the chat frames you want to monitor for substitutions. You can use the chat command |cff00ff96/cf|r to determine a chat frame's number."] = true
L["Select the custom color to use for alt names"] = true
L["Select which channels to flash when a message is received."] = true
L["Select which factions you would like to receive notifications for."] = true
L["Self"] = true
L["Semi-Auto Congratulate"] = true
L["Send a chat message when a role is set/changed."] = true
L["Send a tell to your target."] = true
L["Send a whisper to the person who left."] = true
L["Send Guild Messages"] = true
L["Send guild recruitment messages to various chat channels."] = true
L["Send messages to guild chat when someone leaves."] = true
L["Send Reminder"] = true
L["Send Whisper"] = true
L["Separator"] = true
L["Set DND"] = true
L["Set DND message"] = true
L["Set Main"] = true
L["Set the coloring mode for alt names"] = true
L["Set the message color. This only applies if |cff00ff96Color by Channel|r is disabled or if there is no color for the channel."] = true
L["Set the sound to play."] = true
L["Settings"] = true
L["Shaman"] = true
L["SHAMAN"] = true
L["Shift + Left Click"] = true
L["Shift + Right Click"] = true
L["Short Format"] = true
L["Short format (P for plate, L for leather, ...)"] = true
L["Show Alts"] = true
L["Show Armor Type"] = true
L["Show current to total XP percentage."] = true
L["Show current token price at login."] = true
L["Show current token price."] = true
L["Show ElvUI Chat Tweaks Config Window"] = true
L["Show how many whispers you've received this session."] = true
L["Show how many whispers, you've received this session."] = true
L["Show Main"] = true
L["Show Percentage"] = true
L["Show remaining rested XP."] = true
L["Show Rested XP"] = true
L["Show the total number of modules on the datatext."] = true
L["Show toon names instead of real names"] = true
L["Show Total XP"] = true
L["Show total XP needed to level."] = true
L["Show welcome message when logging in."] = true
L["Showing Configuration Options"] = true
L["Shows messages in a popup frame."] = true
L["Signs point to yes."] = true
L["Silence in M+"] = true
L["Silence Learned/Unlearned system messages."] = true
L["silver"] = true
L["Similar to the |cffffffIn Command|r module, except it will repeat the command X times."] = true
L["Size of the coin icons. Generally you want to use your font size or smaller."] = true
L["Skipping. Message already advertised by %s"] = true
L["Skipping. Trade: %d LFG: %d"] = true
L["Smart Group Channel"] = true
L["Sound"] = true
L[ [=[Sound to play when a message in %s is received.
|cff00ff00To disable set to "None"|r.]=] ] = true
L["Spam CoolDown"] = true
L["Spam Delay"] = true
L["SPAM protection, lines"] = true
L["Spam Throttle"] = true
L["Squelch"] = true
L["sretteL esreveR"] = true
L["Standard Emote: |cffffff00%s|r"] = true
L["Standard Emotes"] = true
L["Standing Color"] = true
L["Stopped tracking %s."] = true
L["Strip RealID brackets"] = true
L["Substitutions"] = true
L["Suppress"] = true
L["Suppress Recount/Skada/TinyDPS output into a clickable link, or filter it entirely."] = true
L["Symbol: |cffffff00%s|r"] = true
L["SYNC_KEY_HELP"] = true
L["Synchronization key"] = true
L["Tailoring"] = true
L["Talent Squelch"] = true
L["Talk to your group based on party/raid status."] = true
L["Target/Mouseover"] = true
L["Target: |cffffff00%s|r"] = true
L["Target's Class"] = true
L["Target's Gender"] = true
L["Target's Health"] = true
L["Target's Health Deficit"] = true
L["Target's Health Percent"] = true
L["Target's Level"] = true
L["Target's Mana"] = true
L["Target's Mana Deficit"] = true
L["Target's Mana Percent"] = true
L["Target's Max Health"] = true
L["Target's Max Mana"] = true
L["Target's Name"] = true
L["taunt"] = true
L["taunted"] = true
L["Tell Target"] = true
L["Test mode"] = true
L["Text Justification"] = true
L["Text justification for ChatFrame %d."] = true
L["Text to trigger the addon to answer a question."] = true
L[ [=[Thanks for using and supporting my work! -- |cff0070deCrackpotx|r
|cffff0000If you find any bugs, or have any suggestions for any of my addons, please open a ticket at that particular addon's page on CurseForge.]=] ] = true
L["The amount of each material you'd like to farm. If you want an unlimited amount simply put a 0. You must add a quantity for every entry, and it must correspond to the same line in the other box."] = true
L["The character in front of abbreviations to be recognised as such."] = true
L["The chat window taunts will be announced in when the output is set to"] = true
L["The classic Magic 8-Ball brought to World of Warcraft!"] = true
L["The color to highlight the search term."] = true
L["The color to use when highlighting a substitution."] = true
L["The default color to use to color names."] = true
L[ [=[The name or ID of the material you'd like to track.
|cff00ff00If you wish to use the item's name then the item must exist in your bags. This is a limitation to the API, item ID's will always work as intended.|r]=] ] = true
L["The name that should be displayed in your chat messages."] = true
L["The percent chance the module has to bid someone farewell. Higher the chance, the more likely it is to run. This is a means to throttle, so as to prevent spam/annoyances."] = true
L["The percent chance the module has to congratulate someone. Higher the chance, the more likely it is to run. This is a means to throttle, so as to prevent spam/annoyances."] = true
L["The percent chance the module has to welcome someone. Higher the chance, the more likely it is to run. This is a means to throttle, so as to prevent spam/annoyances."] = true
L["The size of the icon in the chat frame."] = true
L["The time, in seconds, it takes for the same person to trigger the addon again."] = true
L["The time, in seconds, it takes for the same person to trigger the addon by saying ding."] = true
L["These are the keywords that the addon will look for first, when it finds a match then it will look for the actual profession being requested."] = true
L["These channels apply to the General tab only."] = true
L["Thick Outline"] = true
L[ [=[This addon is designed to add a lot of the functionality of full fledged chat addons like Prat or Chatter, but without a lot of the unneeded bloat. I wrote it to be as lightweight as possible, while still powerful enough to accomplish it's intended function.
]=] ] = true
L["This add-on will try to prevent spamming to idle channels. If there is no activity in a channel, then it waits a little longer. Specify how many lines should pass before add-on is allowed to announce message."] = true
L[ [=[This module adds a command to check your progress on the Keystone Conqueror and Master achievements.
|cff00ff00/ksc|r - Keystone Conqueror Progress
|cff00ff00/ksm|r - Keystone Master Progress
Use |cff00ff00track|r to toggle achievement tracking for each achievement.]=] ] = true
L[ [=[This module is for named channels only. Allows you to filter certain words or phrases using Lua's pattern matching. For an item, achievement, spell, etc. just use the name of the item, don't try to link it.
For more information see this addon's Curse page.]=] ] = true
L[ [=[This module is for numbered channels only. Allows you to filter certain words or phrases using Lua's pattern matching. For an item, achievement, spell, etc. just use the name of the item, don't try to link it.
For more information see this addon's Curse page.]=] ] = true
L[ [=[This module keeps watch on your chat for certain commands and responds accordingly.
Type |cff00ff96!ctk|r or |cff00ff96!keys|r to pull keystone information.]=] ] = true
L["This module will send a chat message every time you loot an item on your list with how many you have, and if applicable it will tell you how many more you need based on your set quantity. This is useful if you need X amount of Y to be able to cook Z."] = true
L["This will synchronize message and settings between guild members. Latter version of a message will be used by all guild members with synchronization enabled."] = true
L["Throttle"] = true
L["Throttle Interval"] = true
L["Throttle Messages"] = true
L["Throttle output messages to prevent spam."] = true
L["Throttle the updates so you do not get spammed. Set to |cff00ff960|r to disable."] = true
L["Throttle Time"] = true
L["Throttle time prevented %s update."] = true
L[ [=[Throttle to only answer a question every X seconds, to prevent spam.
|cffff0000Not recommended to disable this.|r]=] ] = true
L["Time"] = true
L["Time, in seconds, in between running the command."] = true
L[ [=[Time, in seconds, the module will wait after the first line is found to assume it is complete.
|cffffff00One (1) second seems to work.|r]=] ] = true
L["Time, in seconds, to throttle output messages to prevent spam."] = true
L["Time, in seconds, to throttle the zone list to prevent any spam."] = true
L["Time, in seconds, you want the search to continue before it ends."] = true
L["Timestamp color"] = true
L["Timestamp format"] = true
L["Timestamps"] = true
L["To (|HBNplayer.-|h):"] = true
L["To (|Hplayer.-|h):"] = true
L["To <Away>(|HBNplayer.-|h):"] = true
L["To <Busy>(|HBNplayer.-|h):"] = true
L["TOC Version: |cff1784d1%s|r"] = true
L["Toggle Actionbar Keybinds"] = true
L["Toggle Anchors"] = true
L["Toggle coloring and change of the chat frame for pet combat log messages."] = true
L["Toggle coloring and changing of the chat frame for pet battle info messages."] = true
L["Toggle the monitoring of chat events."] = true
L["Toggle the pet list message when you enter a different zone."] = true
L["Toggle the pet quality notifications when you join a wild pet battle."] = true
L["Toggle the requirement of the Alt key to be pressed to use arrow keys to navigate an editbox."] = true
L["Token Price"] = true
L["Tooltip"] = true
L["Total Cost: $%d"] = true
L["Total Modules"] = true
L["Track Pets"] = true
L["Track Stable Masters"] = true
L["Tracking %s."] = true
L["Trigger"] = true
L["Trigger Chat"] = true
L["Trigger Loots"] = true
L["Triggers"] = true
L[ [=[Turns the timestamps into a link.
Click the link to copy the chat line.
Shift+Click the link to send the line to the last chat you used.]=] ] = true
L["Type DND message there."] = true
L["Type the message to announce, every line will be announced. Message should not be longer than 2 lines."] = true
L["Unable to load the Alt Name module, please try again."] = true
L["Unbalanced parameter count. Trailing Symbol: |cffffff00%s|r"] = true
L["Unowned Only"] = true
L["Unrecognized Symbol: |cffffff00%s|r"] = true
L["Unset variable |cffffff00%s|r."] = true
L["Update the quest progress when you receive Valor Points. This will automatically be disabled when you complete the achievement."] = true
L["Uppercase"] = true
L["Use %sElvUI_CT|r instead of %sElvUI_ChatTweaks|r in messages printed by the addon."] = true
L["Use Alt Key"] = true
L["Use channel color"] = true
L["Use Channel Color"] = true
L["Use Coins"] = true
L["Use coins in the answers instead of abbreviations."] = true
L["Use Custom Color"] = true
L["Use guildnotes"] = true
L["Use Level Threshold"] = true
L["Use Master Channel"] = true
L["Use PlayerNames Coloring"] = true
L["Use Short Name"] = true
L["Use Tab Complete"] = true
L["Use tab key to automatically complete character names."] = true
L["Use the master channel when playing the sound."] = true
L["Use this key to separate sync settings for different groups of peoples. Leave empty for default."] = true
L["using"] = true
L["Valid Events"] = true
L["valor"] = true
L["Valor Points"] = true
L["Variable |cffffff00%s|r is set to |cff00ff00%s|r."] = true
L["Variable |cffffff00%s|r set to |cff00ff00%s|r."] = true
L["Various Developer Tools"] = true
L["Version"] = true
L["Version %s%s|r is loaded. Type %s/ct|r if you need help."] = true
L["Version: |cff1784d1%s|r"] = true
L["Very doubtful."] = true
L["vp"] = true
L["vpcap"] = true
L["Warlock"] = true
L["WARLOCK"] = true
L["WARRIOR"] = true
L["Warrior"] = true
L["Welcome Message"] = true
L["Welcome Messages"] = true
L["What to do with Recount/Skada/TinyDPS reports in this channel."] = true
L["What to show on the datatext."] = true
L["When an ElvUI keyword is found it will show the message in a popup frame."] = true
L["When setting a variable the variable name must be the first parameter."] = true
L["When Talented Changes Talents"] = true
L["Where AOE Taunts will be announced."] = true
L["Where taunts will be announced."] = true
L["Where the taunt fails will be announced."] = true
L["Whisper"] = true
L["Whisper Answer"] = true
L["Whisper Messages"] = true
L["Whisper Options"] = true
L["Whisper the response to the person. Otherwise it will be answered in the same channel the request was sent."] = true
L["Whispers"] = true
L["Who"] = true
L["Who is %s's main?"] = true
L["Who Taunted"] = true
L["Who to Congratulate?"] = true
L["Who Whispered Me"] = true
L["Who: |cffffff00%s|r, Roll: |cffffff00%s|r, Min: |cffffff00%s|r, Max: |cffffff00%s|r"] = true
L["Will automatically set your role based on your spec, when appropriate."] = true
L["Will save all data for large /who queries"] = true
L["Win Color"] = true
L["Without a doubt."] = true
L["XP Left To Level"] = true
L["Year"] = true
L["Yell"] = true
L["Yell Chat"] = true
L["Yes"] = true
L["Yes, definitely."] = true
L["You are missing %s%d|r pets."] = true
L["You are running version |cff1784d1%s|r."] = true
L["You asked: %s"] = true
L["You can only send a request once every %d seconds. You last sent a request at %s."] = true
L["You can use $gname tag in text. This will be replaced by your guild name."] = true
L["You have %s%d (%d unique, %d duplicates)|r pets."] = true
L["You have %s%d|r duplicate pets."] = true
L["You have %s%d|r mounts."] = true
L["You have %s%d|r unique pets."] = true
L["You have |cff%s%d|r of %s, you need |cff%s%d|r more. |cff%s(%d/%d)|r"] = true
L["You have |cff%s%d|r of %s."] = true
L["You have |cff9382c9Chatter|r running, which is incompatible with this addon. Please disable it."] = true
L["You have |cff9382c9Prat-3.0|r running, which is incompatible with this addon. Please disable it."] = true
L["You have already completed %s."] = true
L["You have met your quota of %s%s. |cff%s(%d/%d)|r"] = true
L["You may rely on it."] = true
L["You must provide a calculation or set a variable."] = true
L["You need %s%s%s%sto hit level %d."] = true
L["You Need To Move"] = true
L["Your Color"] = true
L["Your version of %s is out of date. Latest version is |cff1784d1%d|r."] = true
L["Your Version: |cffffff00%d|r, Latest Version: |cffffff00%d|r"] = true
L["Yours"] = true
L["Zone List"] = true
|
-- Example of how to use 'push_group' and 'pop_group_to_source' to composite
-- a bunch of drawing commands onto a background with a single level of
-- alpha blending, and also demonstrate the difference between the
-- 'get_target' and 'get_group_target' methods.
local Cairo = require "oocairo"
local PI = 2*math.asin(1)
local IMG_WD, IMG_HT = 450, 450
local surface = Cairo.image_surface_create("rgb24", IMG_WD, IMG_HT)
local cr = Cairo.context_create(surface)
-- White background.
cr:set_source_rgb(1, 1, 1)
cr:paint()
-- Black cross to show through the translucent circles.
cr:set_source_rgb(0, 0, 0)
cr:move_to(0, 0)
cr:line_to(IMG_WD, IMG_HT)
cr:move_to(0, IMG_HT)
cr:line_to(IMG_WD, 0)
cr:set_line_width(20)
cr:stroke()
cr:push_group()
for _, v in ipairs{ {200,1,0,0}, {150,0,1,0}, {100,0,0,1}, {50,0,0,0} } do
local radius, r, g, b = unpack(v)
cr:arc(IMG_WD/2, IMG_HT/2, radius, 0, 2*PI)
cr:set_source_rgb(r, g, b)
cr:fill()
end
local function draw_text_on_surface (surface, y, text)
local tmpcr = Cairo.context_create(surface)
tmpcr:move_to(20, y)
tmpcr:set_source_rgb(0, 0, 0)
tmpcr:set_font_size(40)
tmpcr:show_text(text)
end
draw_text_on_surface(cr:get_target(), IMG_HT / 2 - 70, "get_target")
draw_text_on_surface(cr:get_group_target(), IMG_HT / 2 + 80, "get_group_target")
cr:pop_group_to_source()
cr:paint_with_alpha(0.5)
surface:write_to_png("groups.png")
-- vi:ts=4 sw=4 expandtab
|
object_draft_schematic_weapon_carbine_e11_mk2 = object_draft_schematic_weapon_shared_carbine_e11_mk2:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_weapon_carbine_e11_mk2, "object/draft_schematic/weapon/carbine_e11_mk2.iff")
|
local I = {}
local function dump_list_file(files)
local out = {}
for f, v in pairs(files) do
if v then
table.insert(out, f)
end
end
return vim.fn.msgpackdump(out)
end
local function new_list(path, files)
local list = {}
list._path = path
list._files = files
function list:save()
local dirname = vim.fn.fnamemodify(self._path, ":h")
if vim.fn.isdirectory(dirname) ~= 1 then
vim.fn.mkdir(dirname, "p")
end
vim.fn.writefile(dump_list_file(self._files), self._path)
end
function list:contains_parent_of(p)
p = vim.fn.fnamemodify(vim.fn.expand(p), ":p")
for f, v in pairs(self._files) do
if v and p:find(f, 1, true) == 1 then
return true
end
end
return false
end
local function to_key(path)
return vim.fn.fnamemodify(vim.fn.expand(path), ":p")
end
function list:remove(key)
self._files[to_key(key)] = nil
end
function list:add(key)
self._files[to_key(key)] = true
end
function list:contains(key)
return self._files[to_key(key)]
end
return list
end
function I.open(path)
path = vim.fn.fnamemodify(vim.fn.expand(path), ":p")
local files = nil
if vim.fn.filereadable(path) ~= 1 then
files = {}
else
files = vim.fn.msgpackparse(vim.fn.readfile(path))
end
if files == nil then
print("error: could not parse listing: " .. path)
return nil
end
local keyedfiles = {}
for _, f in pairs(files) do
keyedfiles[f] = true
end
return new_list(path, keyedfiles)
end
return I
|
-- skrypt by CEO oraz marcin778 --
function straz_pozarna(plr,commands, ...)
local msg = table.concat ( {...}, " " )
outputChatBox("* Wezwałeś(aś) Państwową Straż Pożarną !",plr,255,255,255)
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "player:faction")=="PSP" then
outputChatBox( "* "..getPlayerName(plr):gsub("#%x%x%x%x%x%x","")..", zadzwonił po Was, powód: "..msg:gsub("#%x%x%x%x%x%x","")..". ",v)
end
end
end
addCommandHandler("wezwij.psp",straz_pozarna)
function pogotowie(plr,commands, ...)
local msg = table.concat ( {...}, " " )
outputChatBox("* Wezwałeś(aś) Pogotowie Ratunkowe !",plr,255,255,255)
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "player:faction")=="SAMC" then
outputChatBox( "* "..getPlayerName(plr):gsub("#%x%x%x%x%x%x","")..", zadzwonił po Was, powód: "..msg:gsub("#%x%x%x%x%x%x","")..". ",v)
end
end
end
addCommandHandler("wezwij.samc",pogotowie)
function policja(plr,commands, ...)
local msg = table.concat ( {...}, " " )
outputChatBox("* Wezwałeś(aś) Policje !",plr,255,255,255)
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "player:faction")=="SAPD" then
outputChatBox( "* "..getPlayerName(plr):gsub("#%x%x%x%x%x%x","")..", zadzwonił po Was, powód: "..msg:gsub("#%x%x%x%x%x%x","")..". ",v)
end
end
end
addCommandHandler("wezwij.sapd",policja)
|
-- Telescope Mappings
local util = require "jesse.core.util"
local M = {}
M.mappings = {
i = {
["<C-v>"] = util.open_telescope_selection_in_new_instance,
},
n = {
["<C-v>"] = util.open_telescope_selection_in_new_instance,
},
}
-- Launch mappings
vim.keymap.set("n", "<leader>f", function()
util.git_or_find_files()
end, { noremap = true, silent = true })
vim.keymap.set("n", "<leader>g", function()
require("telescope.builtin").live_grep()
end, { noremap = true, silent = true })
return M
|
local object = {
a = 1
}
return object
|
--[===[DOC
= jsonish
[source,lua]
----
function jsonish( jsonStr ) --> dataTab
----
This function parses the json-like string `jsonStr` to the lua table `dataTab`.
It does not perform any validation. The parser is not fully JSON compliant,
however it is very simple and it should work in most the cases.
This function internally works by trasforming the string into a valid lua table
literal. For this reasons it accept also some syntax that is not actually valid
JSON, e.g. mixed array/hash syntax: `{1, "a":"b"}.
== Example
[source,lua,example]
----
local jsonish = require 'jsonish'
local data = jsonish '{ "a":{"hello":"world"}, "b":[99,100,101]}'
assert( data.a.hello == "world" )
assert( data.b[1] == 99 )
assert( data.b[2] == 100 )
assert( data.b[3] == 101 )
----
]===]
local function json_to_table_literal(s)
s = s:gsub([[\\]],[[\u{5C}]])
s = (' '..s):gsub('([^\\])(".-[^\\]")', function( prefix, quoted )
-- Matched string: quoted, non empty
quoted = quoted:gsub('\\"','\\u{22}')
quoted = quoted:gsub('\\[uU](%x%x%x%x)', '\\u{%1}')
quoted = quoted:gsub('%[','\\u{5B}')
quoted = quoted:gsub('%]','\\u{5D}')
return prefix .. quoted
end)
s = s:gsub('%[','{')
s = s:gsub('%]','}')
s = s:gsub('("[^"]-")%s*:','[%1]=')
return s
end
local function json_to_table(s)
local loader, e =
load('return '..json_to_table_literal(s), 'jsondata', 't', {})
if not loader or e then return nil, e end
return loader()
end
return json_to_table
|
local M = {}
M.__index = M
function M.new(images)
local getActorAnimations = function(img)
return {
still = animation.new(img, 64, 64, 0, 3, 0, 8),
down = animation.new(img, 64, 64, 3, 6, 0, 8),
up = animation.new(img, 64, 64, 9, 6, 0, 8),
right = animation.new(img, 64, 64, 15, 6, 0, 8),
left = animation.new(img, 64, 64, 15, 6, 0, 8, true),
}
end
return setmetatable({
actors = {
mary = {
still = animation.new(images.actors.mary, 64, 64, 0, 3, 0, 1),
},
player = getActorAnimations(images.actors.player),
cultist = getActorAnimations(images.actors.cultist),
cultist1 = getActorAnimations(images.actors.cultist1),
cultist2 = getActorAnimations(images.actors.cultist2),
cultist3 = getActorAnimations(images.actors.cultist3),
cultist4 = getActorAnimations(images.actors.cultist4),
cultist5 = getActorAnimations(images.actors.cultist5),
cultist6 = getActorAnimations(images.actors.cultist6),
person1 = getActorAnimations(images.actors.person1),
person2 = getActorAnimations(images.actors.person2),
person3 = getActorAnimations(images.actors.person3),
person4 = getActorAnimations(images.actors.person4),
person5 = getActorAnimations(images.actors.person5),
person6 = getActorAnimations(images.actors.person6),
person7 = getActorAnimations(images.actors.person7),
person8 = getActorAnimations(images.actors.person8),
person9 = getActorAnimations(images.actors.person9),
person10 = getActorAnimations(images.actors.person10),
motel_guy = getActorAnimations(images.actors.motel_guy),
librarian = {
still = animation.new(images.actors.librarian, 64, 64, 0, 2, 0, 1),
},
},
doors = {
antiques = animation.new(images.doors.antiques, 80, 72, 0, 6, 0, 1, false),
bar = animation.new(images.doors.bar, 80, 72, 0, 6, 0, 1, false),
coffee_shop = animation.new(images.doors.coffee_shop, 80, 72, 0, 6, 0, 1, false),
doctor = animation.new(images.doors.doctor, 80, 72, 0, 6, 0, 1, false),
library = animation.new(images.doors.library, 80, 72, 0, 6, 0, 1, false),
motelLeft = animation.new(images.doors.motel, 80, 72, 0, 6, 0, 1, false),
motelMiddle = animation.new(images.doors.motel, 80, 72, 0, 6, 0, 1, false),
motelRight = animation.new(images.doors.motel, 80, 72, 0, 6, 0, 1, false),
post_office = animation.new(images.doors.post_office, 80, 72, 0, 6, 0, 1, false),
school = animation.new(images.doors.school, 80, 72, 0, 6, 0, 1, false),
store = animation.new(images.doors.store, 80, 72, 0, 6, 0, 1, false),
},
ui = {
text_arrow = animation.new(images.ui.text_arrow, 32, 32, 0, 2, 0, 1, false)
},
decor = {
school_flag = animation.new(images.decor.school_flag, 88, 160, 0, 3, 0, 3, false),
beer_sign = animation.new(images.decor.beer_sign, 56, 80, 0, 14, 0, 12, false),
freezer = animation.new(images.decor.freezer, 96, 96, 0, 3, 0, 10000),
}
}, M)
end
return M
|
require 'mylib'
mylib.sayHello()
|
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local PlaybackController = class("PlaybackController", Controller):include(HasSignals)
function PlaybackController:initialize(deskModel)
Controller.initialize(self)
HasSignals.initialize(self)
self.desk = deskModel
end
function PlaybackController:viewDidLoad()
self.view:layout(self.desk)
self.listener = {
self.desk:on('deskRecord', function(msg)
self.view:freshRecordView('lastPage', msg.mode)
end),
}
self.desk:deskRecord()
end
function PlaybackController:firstPage()
self.view:freshRecordView('firstPage')
end
function PlaybackController:frontPage()
self.view:freshRecordView('frontPage')
end
function PlaybackController:nextPage()
self.view:freshRecordView('nextPage')
end
function PlaybackController:lastPage()
self.view:freshRecordView('lastPage')
end
function PlaybackController:clickBack()
self.emitter:emit('back')
end
function PlaybackController:finalize()
for i = 1, #self.listener do
self.listener[i]:dispose()
end
end
return PlaybackController
|
---
-- @module RagdollableConstants
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local Table = require("Table")
return Table.readonly({
REMOTE_EVENT_NAME = "RagdollRemoteEvent";
})
|
-- mcafee-epo-agent.nse V0.0.2, checks if ePO agent is running
-- Developed by Didier Stevens and Daniel Miller
-- Use at your own risk
--
-- History:
-- 2012/05/31: Start
-- 2012/06/01: extracting data from XML; tested with ePO 4.5 and 4.6
-- 2012/06/05: V0.0.2 conversion to version script by Daniel Miller
-- 2012/06/20: new portrule by Daniel Miller
description = [[
Check if ePO agent is running on port 8081 or port identified as ePO Agent port.
]]
---
-- @output
-- PORT STATE SERVICE VERSION
-- 8081/tcp open http McAfee ePolicy Orchestrator Agent 4.5.0.1852 (ePOServerName: EPOSERVER, AgentGuid: D2E157F4-B917-4D31-BEF0-32074BADF081)
-- Service Info: Host: TESTSERVER
author = {"Didier Stevens", "Daniel Miller"}
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"version", "safe"}
local http = require "http"
local nmap = require "nmap"
local stdnse = require "stdnse"
local string = require "string"
portrule = function(host, port)
if port.version ~= nil and port.version.product ~= nil then
return ((port.version.product:find("[eE][pP]olicy Orch")
or port.version.product:find("[eE]PO [aA]gent"))
and nmap.version_intensity() >= 7)
else
return ((port.number == 8081 and port.protocol == "tcp")
and nmap.version_intensity() >= 7)
end
end
function ExtractXMLElement(xmlContent, elementName)
return xmlContent:match("<" .. elementName .. ">([^<]*)</" .. elementName .. ">")
end
action = function(host, port)
local options, data, epoServerName, agentGUID
-- Change User-Agent string to MSIE so that the ePO agent will reply with XML
options = {header={}}
options['header']['User-Agent'] = "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0; mcafee-epo-agent)"
data = http.get(host, port, '/', options)
if data.body then
stdnse.debug2("data.body:sub = %s", data.body:sub(1, 80))
if data.body:match('^<%?xml .*%?>%s*<naLog>') then
port.version.hostname = ExtractXMLElement(data.body, "ComputerName")
epoServerName = ExtractXMLElement(data.body, "ePOServerName") or ""
port.version.version = ExtractXMLElement(data.body, "version") or ""
agentGUID = ExtractXMLElement(data.body, "AgentGUID") or ""
port.version.name = 'http'
port.version.product = 'McAfee ePolicy Orchestrator Agent'
port.version.extrainfo = string.format('ePOServerName: %s, AgentGuid: %s', epoServerName, agentGUID)
nmap.set_port_version(host, port)
return nil
end
end
if nmap.verbosity() > 1 then
return "ePO Agent not found"
else
return nil
end
end
|
-- Move the icons to a circle around some distance above the screen an rotate icons on that circle.
return function(page, offset, screen_width, screen_height)
local percent = offset / screen_width
local prog1 = math.min(1, math.max(0, -3 * math.abs((math.abs(percent) - 0.5)) + 1.5))
local prog2
if percent < 0 then prog2 = math.min(1, math.max(0, -3 * math.abs(percent) + 2))
else prog2 = math.min(1, math.max(0, 3 * math.abs(percent) - 1)) + 1 end
local mx = page.width / 2
local my = page.height / -1.5
local r = math.sqrt(math.pow(mx, 2) + math.pow(my, 2))
local start_theta = -math.atan(my / mx)
local total_angle = math.pi - start_theta * 2
for i, icon in subviews(page) do
local ix, iy = icon.x + icon.width / 2, icon.y + icon.height / 2
local theta = - start_theta - total_angle * (i / #page + 1 - prog2) + math.pi
local x, y = r * math.cos(theta) + mx, r * math.sin(theta) + my
icon:translate(prog1 * (x - ix), prog1 * (y - iy), 0)
icon:rotate(prog1 * (theta - 0.5 * math.pi), 0, 0, 1)
if math.abs(percent) > 0.66667 then icon.alpha = 0 end
end
page:translate(offset, 0, 0)
end
|
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 21/04/2018
-- Time: 14:54
-- To change this template use File | Settings | File Templates.
--
LOWEST = 0
local menu = {} -- previously: Gamestate.new()
menu.name = "playCards"
function menu:enter(prev)
menu.prev = prev
end
function menu:draw()
scripts.rendering.renderMapView.draw(LOWEST)
end
function menu:update(dt, b)
scripts.rendering.renderUI.updateMove(dt)
end
function menu:keypressed(key)
for k, v in ipairs({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }) do
if love.keyboard.isDown(v) then
if STATE.hand[k] then
Gamestate.push(scripts.states.showCard, STATE, k+LOWEST)
end
end
end
end
function menu:mousepressed(x, y, mouse_btn)
if mouse_btn == 1 then
local k = scripts.helpers.calculations.getCardNumber(x, y)
if k then
Gamestate.push(scripts.states.showCard, STATE, k)
end
end
scripts.rendering.renderUI.mousePressed(x, y, mouse_btn)
end
function menu:mousereleased(x, y, mouse_btn)
scripts.rendering.renderUI.mouseReleased(x, y, mouse_btn)
end
function menu:wheelmoved(x, y)
scripts.rendering.renderUI.wheelmoved(x, y)
end
return menu
|
local exports = exports or {}
local TestSpace = exports.TestSpace or TestSpace or {}
do
local TestNestedSpace = TestNestedSpace or {}
do
local function innerFunc()
end
TestNestedSpace.innerFunc = innerFunc
end
TestSpace.TestNestedSpace = TestNestedSpace
end
exports.TestSpace = TestSpace
return exports
|
-- General ( May be used multiple places )
ZO_CreateStringId("SI_MAILLOOTER_ADDON_NAME", "MailLooter")
ZO_CreateStringId("SI_MAILLOOTER_TITLE", "Mail Looter")
-- There may be up to 6 strings for the defaults.
MailLooter.defaultAutoReturnSubjects =
{ "return", "bounce", "rts", "return to sender" }
-- Keybingings:
ZO_CreateStringId(
"SI_BINDING_NAME_MAILLOOTER_OPEN",
"Open")
ZO_CreateStringId(
"SI_BINDING_NAME_MAILLOOTER_QUICK_LOOT_ALL",
"Open and Loot All")
ZO_CreateStringId(
"SI_BINDING_NAME_MAILLOOTER_QUICK_LOOT_FILTERED",
"Open and Loot Selected")
-- Keybind Strip
ZO_CreateStringId(
"SI_MAILLOOTER_STRIP_LOOT_MAIN",
"Loot Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_STRIP_CANCEL",
"Cancel")
ZO_CreateStringId(
"SI_MAILLOOTER_STRIP_CLEAR",
"Clear")
-- Summary Bar
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_INBOX", "INBOX:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_ALL", "All Mail:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_UNREAD", "Unread:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_LOOTABLE", "Lootable:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_AVA", "AvA:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_HIRELING", "Hireling:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_STORE", "Store:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_COD", "CoD:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMARY_OTHER", "Other:")
ZO_CreateStringId("SI_MAILLOOTER_SUMMERY_DONE", "Done.")
ZO_CreateStringId("SI_MAILLOOTER_SUMMERY_LOOTING", "Looting...")
-- Filter Bar Tool Tips
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_ALL",
"All Lootable Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_AVA",
"Alliance War Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING",
"Hireling Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_STORE",
"Guild Store Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_COD",
"COD Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_RETURNED",
"Returned Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_SIMPLE",
"Simple Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_COD_RECEIPT",
"COD Receipts")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING_SMITH",
"Blacksmithing Hireling Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING_CLOTH",
"Clothier Hireling Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING_ENCHANT",
"Enchanting Hireling Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING_PROVISION",
"Provisioning Hireling Mail")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_HIRELING_WOOD",
"Woodworking Hireling Mail")
-- Filter Bar Label
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_ALL",
"ALL")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_AVA",
"Alliance War")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_HIRELING",
"Hireling")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_STORE",
"Guild Store")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_COD",
"COD")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_RETURNED",
"Returned")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_SIMPLE",
"Simple")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_COD_RECEIPT",
"COD Receipts")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_SMITH",
"Blacksmithing")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_CLOTH",
"Clothier")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_ENCHANT",
"Enchanting")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_PROVISION",
"Provisioning")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_WOOD",
"Woodworking")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_COMPLEX",
"Multi-Filtered")
ZO_CreateStringId(
"SI_MAILLOOTER_FILTER_LABEL_NOTHING",
"NONE")
-- Overview
ZO_CreateStringId(
"SI_MAILLOOTER_OVERVIEW",
"Overview")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_TOTAL", "Total Mails")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_ALL", "All Looted:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_AVA", "AvA:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_HIRELING", "Hireling:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_STORE", "Store:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_COD", "COD:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_RETURNED", "Returned:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_SIMPLE", "Simple:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_COD_RTN", "COD Receipts:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_AUTO_RTN", "Auto-Returned:")
ZO_CreateStringId( "SI_MAILLOOTER_OVERVIEW_COD_PAID", "COD Paid:")
-- Alerts
ZO_CreateStringId(
"SI_MAILLOOTER_NOTHING_TO_LOOT",
"Mail Looter Found No Loot")
ZO_CreateStringId(
"SI_MAILLOOTER_TIMEOUT",
"Timeout Waiting For Mail")
-- Settings
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AWO",
"Account Wide Options" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AWO_DESC",
"All options on this page are stored account wide and will be the same for all of your characters. Only the loot filter on MailLooter (Not on this page) is stored per character." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_GO", "General Options" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_RES_IS",
"Reserve (4) Inventory Spaces" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_RES_IS_TT",
"Reserves inventory spaces needed to do crafting deconstructions." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_RES_CUS",
"Customize the Number of Reserved Spaces" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_OPTIONS",
"COD Options" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_ENABLE",
"Accept and Loot COD Mails" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_LIMITS",
"COD Limits")
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_L_DESC",
"MailLooter looting of COD mails may be limited on a per mail price and a combined COD price. A value of |cFF0000ZERO|r means no limit is enforced." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_MAX_PRICE",
"Maximum Price per COD" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_COD_MAX_COMB_PRICE",
"Maximum Combined COD Price" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIMPLE", "Simple Mails" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_DESC",
"Looting options for player mails containing loot and money. Mails may be defined as simple based on the subject and text." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_ENABLE",
"Enable Simple Mail Looting" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_DELETE",
"Delete Simple Mails After" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_SUB_T",
"Subject Conditions" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_SUB_DESC",
"For a mail to be defined as a simple mail the subject word count must be less than or equal to N. Mails with auto-return key words define below will not be defined as a simple mail." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_SUB_COUNT",
"Subject Word Count" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_BODY_T",
"Body Conditions" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_BODY_DESC",
"For a mail to be defined as simple the mail body word count must be less than or equal to N." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_SIM_BODY_COUNT",
"Body Word Count" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_TITLE",
"Auto Return Mailers" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_DECT",
"MailLooter Auto-return Mail Detection" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_DECT_DESC",
"There may be up to 6 different Auto-return words or phases. If any of the them match the subject of a mail then MailLooter considers the mail as Auto-return mail. When matching a mail's subject: Capitalization is ignored, punctuation is ignored, and extra spaces are ignored. Setting the 'Subject N' field to blank to disable that field. MailLooter will either ignore or auto-return matching mails." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EXAMPLES",
"Examples:" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX1_T",
"Using another Addon for Mail Auto-Returning" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX1_DESC",
"Make sure 'Enable Mail Auto-Returning' is NOT checked. Set the 6 'Subject N' fields to match the auto-return detection used by your other Addon. MailLooter will ignore the detected auto-return mails so not to interfer with the other mail auto-return addon." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX2_T",
"Using MailLooter for Mail Auto-Returning" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX2_DESC",
"Make sure 'Enable Mail Auto-Returning' is checked. Set the 6 'Subject N' fields to the subjects that you want to have auto-returned. MailLooter will now auto-return detected mails during the looting procedure." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX3_T",
"Don't Do Any Mail Auto-Returning" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_EX3_DESC",
"Make sure 'Enable Mail Auto-Returning' is NOT checked. Set the 6 'Subject N' fields to be blank. MailLooter will not auto-return any mail, and no mail will be assumed to be for auto-returning." )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_SUBJECT",
"Subject <<1>>:" )
ZO_CreateStringId( "SI_MAILLOOTER_SETTINGS_AR_ENABLE",
"Enable Mail Auto-Returning" )
-- Loot Fragment
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_HEADER_TYPE", "Type" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_HEADER_NAME", "Name" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_HEADER_VALUE", "Value" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_UNKNOWN", "Unknown Mail Type" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_AVA", "AvA Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_HIRELING", "Hireling Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_STORE", "Guild Store Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_COD", "COD Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_RETURNED", "Returned Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_SIMPLE", "Player Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MT_COD_RECEIPT", "COD Receipt Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MN_MONEY", "Money" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MN_COD_PAYMENT", "COD Payment" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MN_RETURNED", "Returned Money" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_MN_SIMPLE", "Simple Mail" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_EXTRA_FROM", "From: " )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_EXTRA_RETURNED_FROM",
"|cFF0000Returned|r from: " )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_EXTRA_EXPIRED", "|cFF0000Expired|r" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_EXTRA_CANCELED", "|cFF0000Cancelled|r" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_FOOTER_LOOTED", "Looted" )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_FOOTER_INV_SPACE", "Inventory Space: " )
ZO_CreateStringId( "SI_MAILLOOTER_LOOT_FOOTER_INV_RES4", "(%d Reserved)" )
|
vim.g.undotree_CustomUndotreeCmd = 'new'
vim.g.undotree_CustomDiffpanelCmd = '"'
vim.g.undotree_HelpLine = 0
fey.tools_undo_tree.undo_tree = function()
if vim.g.loaded_undotree == nil then
vim.cmd'packadd undotree'
end
vim.fn['undotree#UndotreeShow']()
vim.fn['undotree#UndotreeFocus']()
vim.bo.filetype = 'undotree'
end
vim.cmd'nnoremap <silent> <Leader>u <cmd>lua fey.tools_undo_tree.undo_tree()<CR>'
vim.cmd'autocmd FileType undotree nnoremap <silent> <buffer> <C-W>c <cmd>UndotreeHide<CR>'
|
return require("base58.init")
|
help(
[[
This module loads R 3.2.0 into the environment
]])
whatis("Loads R, a tool for statistical analysis")
local version = "3.2.0"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/R/"..version
prepend_path("PATH", pathJoin(base, "bin"))
prepend_path("LD_LIBRARY_PATH", pathJoin(base, "lib64"))
load('libicu/4.2.1')
family('R')
|
local class = class("QuitRoomConfirmLayer")
class.__index = class
local Constants = require "Constants"
local SoundApp = require "SoundApp"
local Settings = require "Settings"
local protoTypes = require "ProtoTypes"
function class.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, class)
return target
end
function class.create(delegate, hasStarted)
cc.SpriteFrameCache:getInstance():addSpriteFrames("buttons.plist")
cc.SpriteFrameCache:getInstance():addSpriteFrames("room.plist")
local self = class.extend(cc.Layer:create())
if nil ~= self then
local function onNodeEvent(event)
if "enter" == event then
self:onEnter()
elseif "exit" == event then
self:onExit()
end
end
self:registerScriptHandler(onNodeEvent)
end
self.delegate = delegate -- CommonLayer
self.m_hasStarted = hasStarted
self:setOutSideListener()
self:resetLayer()
self:showLayer()
return self
end
function class:onEnter()
end
function class:onExit()
end
function class:cancelExit ()
SoundApp.playEffect("sounds/main/click.mp3")
self:closeLayer()
end
function class:confirmExit ()
SoundApp.playEffect("sounds/main/click.mp3")
local tableInfo = self.delegate.agent.tableInfo
local seatInfo = tableInfo.gameInfo.seatInfo
if seatInfo == nil then
self.delegate:quitGame()
end
self:closeLayer()
end
function class:showExitScreen ()
local bg = self.m_bg
local text = " 游戏未开始,是否提前退出?房间创建后保留十分钟,十分钟后无人在房间则提前关闭,房间内有人则最多保留8小时。十分钟内点击房间列表加入游戏。"
local lbTxt = Constants.getLabel(text, Constants.kSystemBoldName, 48,cc.p(427.5, 380), bg)
lbTxt:setWidth(675)
:setColor(cc.c3b(93, 61, 4))
local menu = bg.menu
local item = Constants.getMenuItem("rm_back")
item:addTo(menu)
:setPosition(258.5, 106)
:registerScriptTapHandler(function()
self:cancelExit()
end)
item = Constants.getMenuItem("confirm")
item:addTo(menu)
:setPosition(596.5, 106)
:registerScriptTapHandler(function()
self:confirmExit()
end)
end
function class:showStartScreen ()
local bg = self.m_bg
local text = " 游戏已开始,是否提前投票退出?退出后房间关闭并统计分数,点击确定后开始投票表决。"
local lbTxt = Constants.getLabel(text, Constants.kSystemBoldName, 48,cc.p(427.5, 380), bg)
lbTxt:setWidth(675)
:setColor(cc.c3b(93, 61, 4))
local menu = bg.menu
local item = Constants.getMenuItem("rm_back")
item:addTo(menu)
:setPosition(258.5, 106)
:registerScriptTapHandler(function()
self:cancelExit()
end)
item = Constants.getMenuItem("confirm")
item:addTo(menu)
:setPosition(596.5, 106)
:registerScriptTapHandler(function()
self.delegate:voteExit()
self:removeFromParent()
end)
end
function class:resetLayer()
local winSize = display.size
self.bgShadow = Constants.get9Sprite("bg_vague.png",
cc.size(winSize.width, winSize.height),
cc.p(winSize.width * 0.5 , winSize.height * 0.5),
self)
self.bgShadow:setOpacity(0)
local bg = Constants.get9Sprite("bg_dialog_simple.png",
cc.size(855, 654),
cc.p(winSize.width * 0.5 , winSize.height * 0.5),
self)
bg:setScale(0)
self.m_bg = bg
local menu = cc.Menu:create()
menu:setPosition(0,0)
:addTo(bg)
bg.menu = menu
if self.m_hasStarted then
self:showStartScreen()
else
self:showExitScreen()
end
end
function class:setOutSideListener()
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:setEnabled(true)
listener:registerScriptHandler(function(touch, event)
return true
end, cc.Handler.EVENT_TOUCH_BEGAN)
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
return true
end
function class:showLayer()
self.m_bg:stopAllActions()
self.m_bg:runAction(cc.EaseElasticOut:create(cc.ScaleTo:create(0.3, 1), 0.8))
self.bgShadow:stopAllActions()
self.bgShadow:runAction(cc.FadeTo:create(0.2, 255))
end
function class:closeLayer()
self.m_bg:stopAllActions()
self.m_bg:runAction(cc.Sequence:create(cc.ScaleTo:create(0.1, 0),
cc.CallFunc:create(function()
self:removeFromParent()
end)))
self.bgShadow:stopAllActions()
self.bgShadow:runAction(cc.FadeTo:create(0.2, 0))
end
return class
|
-- 2,<cd src && awk -f ../data.awk africa antarctica asia australasia europe northamerica southamerica etcetera factory
return {
africa={
["Africa/Algiers"]=false,
["Atlantic/Cape_Verde"]=false,
["Africa/Ndjamena"]=false,
["Africa/Abidjan"]=false,
["Africa/Bamako"]="Africa/Abidjan",
["Africa/Banjul"]="Africa/Abidjan",
["Africa/Conakry"]="Africa/Abidjan",
["Africa/Dakar"]="Africa/Abidjan",
["Africa/Freetown"]="Africa/Abidjan",
["Africa/Lome"]="Africa/Abidjan",
["Africa/Nouakchott"]="Africa/Abidjan",
["Africa/Ouagadougou"]="Africa/Abidjan",
["Atlantic/St_Helena"]="Africa/Abidjan",
["Africa/Cairo"]=false,
["Africa/Accra"]=false,
["Africa/Bissau"]=false,
["Africa/Nairobi"]=false,
["Africa/Addis_Ababa"]="Africa/Nairobi",
["Africa/Asmara"]="Africa/Nairobi",
["Africa/Dar_es_Salaam"]="Africa/Nairobi",
["Africa/Djibouti"]="Africa/Nairobi",
["Africa/Kampala"]="Africa/Nairobi",
["Africa/Mogadishu"]="Africa/Nairobi",
["Indian/Antananarivo"]="Africa/Nairobi",
["Indian/Comoro"]="Africa/Nairobi",
["Indian/Mayotte"]="Africa/Nairobi",
["Africa/Monrovia"]=false,
["Africa/Tripoli"]=false,
["Indian/Mauritius"]=false,
["Africa/Casablanca"]=false,
["Africa/El_Aaiun"]=false,
["Africa/Maputo"]=false,
["Africa/Blantyre"]="Africa/Maputo",
["Africa/Bujumbura"]="Africa/Maputo",
["Africa/Gaborone"]="Africa/Maputo",
["Africa/Harare"]="Africa/Maputo",
["Africa/Kigali"]="Africa/Maputo",
["Africa/Lubumbashi"]="Africa/Maputo",
["Africa/Lusaka"]="Africa/Maputo",
["Africa/Windhoek"]=false,
["Africa/Lagos"]=false,
["Africa/Bangui"]="Africa/Lagos",
["Africa/Brazzaville"]="Africa/Lagos",
["Africa/Douala"]="Africa/Lagos",
["Africa/Kinshasa"]="Africa/Lagos",
["Africa/Libreville"]="Africa/Lagos",
["Africa/Luanda"]="Africa/Lagos",
["Africa/Malabo"]="Africa/Lagos",
["Africa/Niamey"]="Africa/Lagos",
["Africa/Porto-Novo"]="Africa/Lagos",
["Indian/Reunion"]=false,
["Africa/Sao_Tome"]=false,
["Indian/Mahe"]=false,
["Africa/Johannesburg"]=false,
["Africa/Maseru"]="Africa/Johannesburg",
["Africa/Mbabane"]="Africa/Johannesburg",
["Africa/Khartoum"]=false,
["Africa/Juba"]=false,
["Africa/Tunis"]=false,
},
antarctica={
["Antarctica/Casey"]=false,
["Antarctica/Davis"]=false,
["Antarctica/Mawson"]=false,
["Indian/Kerguelen"]=false,
["Antarctica/DumontDUrville"]=false,
["Antarctica/Syowa"]=false,
["Antarctica/Troll"]=false,
["Antarctica/Vostok"]=false,
["Antarctica/Rothera"]=false,
},
asia={
["Asia/Kabul"]=false,
["Asia/Yerevan"]=false,
["Asia/Baku"]=false,
["Asia/Dhaka"]=false,
["Asia/Thimphu"]=false,
["Indian/Chagos"]=false,
["Asia/Brunei"]=false,
["Asia/Yangon"]=false,
["Asia/Shanghai"]=false,
["Asia/Urumqi"]=false,
["Asia/Hong_Kong"]=false,
["Asia/Taipei"]=false,
["Asia/Macau"]=false,
["Asia/Nicosia"]=false,
["Asia/Famagusta"]=false,
["Europe/Nicosia"]="Asia/Nicosia",
["Asia/Tbilisi"]=false,
["Asia/Dili"]=false,
["Asia/Kolkata"]=false,
["Asia/Jakarta"]=false,
["Asia/Pontianak"]=false,
["Asia/Makassar"]=false,
["Asia/Jayapura"]=false,
["Asia/Tehran"]=false,
["Asia/Baghdad"]=false,
["Asia/Jerusalem"]=false,
["Asia/Tokyo"]=false,
["Asia/Amman"]=false,
["Asia/Almaty"]=false,
["Asia/Qyzylorda"]=false,
["Asia/Qostanay"]=false,
["Asia/Aqtobe"]=false,
["Asia/Aqtau"]=false,
["Asia/Atyrau"]=false,
["Asia/Oral"]=false,
["Asia/Bishkek"]=false,
["Asia/Seoul"]=false,
["Asia/Pyongyang"]=false,
["Asia/Beirut"]=false,
["Asia/Kuala_Lumpur"]=false,
["Asia/Kuching"]=false,
["Indian/Maldives"]=false,
["Asia/Hovd"]=false,
["Asia/Ulaanbaatar"]=false,
["Asia/Choibalsan"]=false,
["Asia/Kathmandu"]=false,
["Asia/Karachi"]=false,
["Asia/Gaza"]=false,
["Asia/Hebron"]=false,
["Asia/Manila"]=false,
["Asia/Qatar"]=false,
["Asia/Bahrain"]="Asia/Qatar",
["Asia/Riyadh"]=false,
["Asia/Aden"]="Asia/Riyadh",
["Asia/Kuwait"]="Asia/Riyadh",
["Asia/Singapore"]=false,
["Asia/Colombo"]=false,
["Asia/Damascus"]=false,
["Asia/Dushanbe"]=false,
["Asia/Bangkok"]=false,
["Asia/Phnom_Penh"]="Asia/Bangkok",
["Asia/Vientiane"]="Asia/Bangkok",
["Asia/Ashgabat"]=false,
["Asia/Dubai"]=false,
["Asia/Muscat"]="Asia/Dubai",
["Asia/Samarkand"]=false,
["Asia/Tashkent"]=false,
["Asia/Ho_Chi_Minh"]=false,
},
australasia={
["Australia/Darwin"]=false,
["Australia/Perth"]=false,
["Australia/Eucla"]=false,
["Australia/Brisbane"]=false,
["Australia/Lindeman"]=false,
["Australia/Adelaide"]=false,
["Australia/Hobart"]=false,
["Australia/Currie"]=false,
["Australia/Melbourne"]=false,
["Australia/Sydney"]=false,
["Australia/Broken_Hill"]=false,
["Australia/Lord_Howe"]=false,
["Antarctica/Macquarie"]=false,
["Indian/Christmas"]=false,
["Indian/Cocos"]=false,
["Pacific/Fiji"]=false,
["Pacific/Gambier"]=false,
["Pacific/Marquesas"]=false,
["Pacific/Tahiti"]=false,
["Pacific/Guam"]=false,
["Pacific/Saipan"]="Pacific/Guam",
["Pacific/Tarawa"]=false,
["Pacific/Enderbury"]=false,
["Pacific/Kiritimati"]=false,
["Pacific/Majuro"]=false,
["Pacific/Kwajalein"]=false,
["Pacific/Chuuk"]=false,
["Pacific/Pohnpei"]=false,
["Pacific/Kosrae"]=false,
["Pacific/Nauru"]=false,
["Pacific/Noumea"]=false,
["Pacific/Auckland"]=false,
["Pacific/Chatham"]=false,
["Antarctica/McMurdo"]="Pacific/Auckland",
["Pacific/Rarotonga"]=false,
["Pacific/Niue"]=false,
["Pacific/Norfolk"]=false,
["Pacific/Palau"]=false,
["Pacific/Port_Moresby"]=false,
["Pacific/Bougainville"]=false,
["Pacific/Pitcairn"]=false,
["Pacific/Pago_Pago"]=false,
["Pacific/Midway"]="Pacific/Pago_Pago",
["Pacific/Apia"]=false,
["Pacific/Guadalcanal"]=false,
["Pacific/Fakaofo"]=false,
["Pacific/Tongatapu"]=false,
["Pacific/Funafuti"]=false,
["Pacific/Wake"]=false,
["Pacific/Efate"]=false,
["Pacific/Wallis"]=false,
},
europe={
["Europe/London"]=false,
["Europe/Jersey"]="Europe/London",
["Europe/Guernsey"]="Europe/London",
["Europe/Isle_of_Man"]="Europe/London",
["Europe/Dublin"]=false,
["WET"]=false,
["CET"]=false,
["MET"]=false,
["EET"]=false,
["Europe/Tirane"]=false,
["Europe/Andorra"]=false,
["Europe/Vienna"]=false,
["Europe/Minsk"]=false,
["Europe/Brussels"]=false,
["Europe/Sofia"]=false,
["Europe/Prague"]=false,
["Europe/Copenhagen"]=false,
["Atlantic/Faroe"]=false,
["America/Danmarkshavn"]=false,
["America/Scoresbysund"]=false,
["America/Godthab"]=false,
["America/Thule"]=false,
["Europe/Tallinn"]=false,
["Europe/Helsinki"]=false,
["Europe/Mariehamn"]="Europe/Helsinki",
["Europe/Paris"]=false,
["Europe/Berlin"]=false,
["Europe/Busingen"]="Europe/Zurich",
["Europe/Gibraltar"]=false,
["Europe/Athens"]=false,
["Europe/Budapest"]=false,
["Atlantic/Reykjavik"]=false,
["Europe/Rome"]=false,
["Europe/Vatican"]="Europe/Rome",
["Europe/San_Marino"]="Europe/Rome",
["Europe/Riga"]=false,
["Europe/Vaduz"]="Europe/Zurich",
["Europe/Vilnius"]=false,
["Europe/Luxembourg"]=false,
["Europe/Malta"]=false,
["Europe/Chisinau"]=false,
["Europe/Monaco"]=false,
["Europe/Amsterdam"]=false,
["Europe/Oslo"]=false,
["Arctic/Longyearbyen"]="Europe/Oslo",
["Europe/Warsaw"]=false,
["Europe/Lisbon"]=false,
["Atlantic/Azores"]=false,
["Atlantic/Madeira"]=false,
["Europe/Bucharest"]=false,
["Europe/Kaliningrad"]=false,
["Europe/Moscow"]=false,
["Europe/Simferopol"]=false,
["Europe/Astrakhan"]=false,
["Europe/Volgograd"]=false,
["Europe/Saratov"]=false,
["Europe/Kirov"]=false,
["Europe/Samara"]=false,
["Europe/Ulyanovsk"]=false,
["Asia/Yekaterinburg"]=false,
["Asia/Omsk"]=false,
["Asia/Barnaul"]=false,
["Asia/Novosibirsk"]=false,
["Asia/Tomsk"]=false,
["Asia/Novokuznetsk"]=false,
["Asia/Krasnoyarsk"]=false,
["Asia/Irkutsk"]=false,
["Asia/Chita"]=false,
["Asia/Yakutsk"]=false,
["Asia/Vladivostok"]=false,
["Asia/Khandyga"]=false,
["Asia/Sakhalin"]=false,
["Asia/Magadan"]=false,
["Asia/Srednekolymsk"]=false,
["Asia/Ust-Nera"]=false,
["Asia/Kamchatka"]=false,
["Asia/Anadyr"]=false,
["Europe/Belgrade"]=false,
["Europe/Ljubljana"]="Europe/Belgrade",
["Europe/Podgorica"]="Europe/Belgrade",
["Europe/Sarajevo"]="Europe/Belgrade",
["Europe/Skopje"]="Europe/Belgrade",
["Europe/Zagreb"]="Europe/Belgrade",
["Europe/Bratislava"]="Europe/Prague",
["Europe/Madrid"]=false,
["Africa/Ceuta"]=false,
["Atlantic/Canary"]=false,
["Europe/Stockholm"]=false,
["Europe/Zurich"]=false,
["Europe/Istanbul"]=false,
["Asia/Istanbul"]="Europe/Istanbul",
["Europe/Kiev"]=false,
["Europe/Uzhgorod"]=false,
["Europe/Zaporozhye"]=false,
},
northamerica={
["EST"]=false,
["MST"]=false,
["HST"]=false,
["EST5EDT"]=false,
["CST6CDT"]=false,
["MST7MDT"]=false,
["PST8PDT"]=false,
["America/New_York"]=false,
["America/Chicago"]=false,
["America/North_Dakota/Center"]=false,
["America/North_Dakota/New_Salem"]=false,
["America/North_Dakota/Beulah"]=false,
["America/Denver"]=false,
["America/Los_Angeles"]=false,
["America/Juneau"]=false,
["America/Sitka"]=false,
["America/Metlakatla"]=false,
["America/Yakutat"]=false,
["America/Anchorage"]=false,
["America/Nome"]=false,
["America/Adak"]=false,
["Pacific/Honolulu"]=false,
["America/Phoenix"]=false,
["America/Boise"]=false,
["America/Indiana/Indianapolis"]=false,
["America/Indiana/Marengo"]=false,
["America/Indiana/Vincennes"]=false,
["America/Indiana/Tell_City"]=false,
["America/Indiana/Petersburg"]=false,
["America/Indiana/Knox"]=false,
["America/Indiana/Winamac"]=false,
["America/Indiana/Vevay"]=false,
["America/Kentucky/Louisville"]=false,
["America/Kentucky/Monticello"]=false,
["America/Detroit"]=false,
["America/Menominee"]=false,
["America/St_Johns"]=false,
["America/Goose_Bay"]=false,
["America/Halifax"]=false,
["America/Glace_Bay"]=false,
["America/Moncton"]=false,
["America/Blanc-Sablon"]=false,
["America/Toronto"]=false,
["America/Thunder_Bay"]=false,
["America/Nipigon"]=false,
["America/Rainy_River"]=false,
["America/Atikokan"]=false,
["America/Winnipeg"]=false,
["America/Regina"]=false,
["America/Swift_Current"]=false,
["America/Edmonton"]=false,
["America/Vancouver"]=false,
["America/Dawson_Creek"]=false,
["America/Fort_Nelson"]=false,
["America/Creston"]=false,
["America/Pangnirtung"]=false,
["America/Iqaluit"]=false,
["America/Resolute"]=false,
["America/Rankin_Inlet"]=false,
["America/Cambridge_Bay"]=false,
["America/Yellowknife"]=false,
["America/Inuvik"]=false,
["America/Whitehorse"]=false,
["America/Dawson"]=false,
["America/Cancun"]=false,
["America/Merida"]=false,
["America/Matamoros"]=false,
["America/Monterrey"]=false,
["America/Mexico_City"]=false,
["America/Ojinaga"]=false,
["America/Chihuahua"]=false,
["America/Hermosillo"]=false,
["America/Mazatlan"]=false,
["America/Bahia_Banderas"]=false,
["America/Tijuana"]=false,
["America/Nassau"]=false,
["America/Barbados"]=false,
["America/Belize"]=false,
["Atlantic/Bermuda"]=false,
["America/Costa_Rica"]=false,
["America/Havana"]=false,
["America/Santo_Domingo"]=false,
["America/El_Salvador"]=false,
["America/Guatemala"]=false,
["America/Port-au-Prince"]=false,
["America/Tegucigalpa"]=false,
["America/Jamaica"]=false,
["America/Martinique"]=false,
["America/Managua"]=false,
["America/Panama"]=false,
["America/Cayman"]="America/Panama",
["America/Puerto_Rico"]=false,
["America/Miquelon"]=false,
["America/Grand_Turk"]=false,
},
southamerica={
["America/Argentina/Buenos_Aires"]=false,
["America/Argentina/Cordoba"]=false,
["America/Argentina/Salta"]=false,
["America/Argentina/Tucuman"]=false,
["America/Argentina/La_Rioja"]=false,
["America/Argentina/San_Juan"]=false,
["America/Argentina/Jujuy"]=false,
["America/Argentina/Catamarca"]=false,
["America/Argentina/Mendoza"]=false,
["America/Argentina/San_Luis"]=false,
["America/Argentina/Rio_Gallegos"]=false,
["America/Argentina/Ushuaia"]=false,
["America/Aruba"]="America/Curacao",
["America/La_Paz"]=false,
["America/Noronha"]=false,
["America/Belem"]=false,
["America/Santarem"]=false,
["America/Fortaleza"]=false,
["America/Recife"]=false,
["America/Araguaina"]=false,
["America/Maceio"]=false,
["America/Bahia"]=false,
["America/Sao_Paulo"]=false,
["America/Campo_Grande"]=false,
["America/Cuiaba"]=false,
["America/Porto_Velho"]=false,
["America/Boa_Vista"]=false,
["America/Manaus"]=false,
["America/Eirunepe"]=false,
["America/Rio_Branco"]=false,
["America/Santiago"]=false,
["America/Punta_Arenas"]=false,
["Pacific/Easter"]=false,
["Antarctica/Palmer"]=false,
["America/Bogota"]=false,
["America/Curacao"]=false,
["America/Lower_Princes"]="America/Curacao",
["America/Kralendijk"]="America/Curacao",
["America/Guayaquil"]=false,
["Pacific/Galapagos"]=false,
["Atlantic/Stanley"]=false,
["America/Cayenne"]=false,
["America/Guyana"]=false,
["America/Asuncion"]=false,
["America/Lima"]=false,
["Atlantic/South_Georgia"]=false,
["America/Paramaribo"]=false,
["America/Port_of_Spain"]=false,
["America/Anguilla"]="America/Port_of_Spain",
["America/Antigua"]="America/Port_of_Spain",
["America/Dominica"]="America/Port_of_Spain",
["America/Grenada"]="America/Port_of_Spain",
["America/Guadeloupe"]="America/Port_of_Spain",
["America/Marigot"]="America/Port_of_Spain",
["America/Montserrat"]="America/Port_of_Spain",
["America/St_Barthelemy"]="America/Port_of_Spain",
["America/St_Kitts"]="America/Port_of_Spain",
["America/St_Lucia"]="America/Port_of_Spain",
["America/St_Thomas"]="America/Port_of_Spain",
["America/St_Vincent"]="America/Port_of_Spain",
["America/Tortola"]="America/Port_of_Spain",
["America/Montevideo"]=false,
["America/Caracas"]=false,
},
etcetera={
["Etc/GMT"]=false,
["Etc/UTC"]=false,
["GMT"]="Etc/GMT",
["Etc/Universal"]="Etc/UTC",
["Etc/Zulu"]="Etc/UTC",
["Etc/Greenwich"]="Etc/GMT",
["Etc/GMT-0"]="Etc/GMT",
["Etc/GMT+0"]="Etc/GMT",
["Etc/GMT0"]="Etc/GMT",
["Etc/GMT-14"]=false,
["Etc/GMT-13"]=false,
["Etc/GMT-12"]=false,
["Etc/GMT-11"]=false,
["Etc/GMT-10"]=false,
["Etc/GMT-9"]=false,
["Etc/GMT-8"]=false,
["Etc/GMT-7"]=false,
["Etc/GMT-6"]=false,
["Etc/GMT-5"]=false,
["Etc/GMT-4"]=false,
["Etc/GMT-3"]=false,
["Etc/GMT-2"]=false,
["Etc/GMT-1"]=false,
["Etc/GMT+1"]=false,
["Etc/GMT+2"]=false,
["Etc/GMT+3"]=false,
["Etc/GMT+4"]=false,
["Etc/GMT+5"]=false,
["Etc/GMT+6"]=false,
["Etc/GMT+7"]=false,
["Etc/GMT+8"]=false,
["Etc/GMT+9"]=false,
["Etc/GMT+10"]=false,
["Etc/GMT+11"]=false,
["Etc/GMT+12"]=false,
},
factory={
["Factory"]=false,
},
}
|
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Baunise
-- Involved in Quest: A Knight's Test
-- !pos -55 -8 -32 230
-------------------------------------
require("scripts/globals/settings")
require("scripts/globals/keyitems")
local ID = require("scripts/zones/Southern_San_dOria/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if (player:hasKeyItem(tpz.ki.BOOK_OF_TASKS) and player:hasKeyItem(tpz.ki.BOOK_OF_THE_WEST) == false) then
player:startEvent(634)
else
player:showText(npc, 7817)-- nothing to report
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 634) then
player:addKeyItem(tpz.ki.BOOK_OF_THE_WEST)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.BOOK_OF_THE_WEST)
end
end
|
-- local function dmg(ply, dmginfo)
-- if (!IsValid(ply) || !ply:IsPlayer() || !ply:Alive()) then return end -- Проверка на то, что игрок доступен для установки параметров
-- if (ply.ClothingSystemPlayerBase == nil) then return end -- Проверка на существования базы у игрока
-- if (!ply.ClothingSystemPlayerIsSpawn) then return end -- Проверка на то, что игрок заспавнился
-- local items = ClothingSystem:PlayerGetItems(ply) -- Получение классов всей одежды игрока
-- -- Проверка массива на пустоту
-- if (!ClothingSystem:TableIsEmpty(items)) then
-- -- Цикл по всем элементам массива
-- for _, class in pairs(items) do
-- local item = list.Get("clothing_system")[class] -- Получаем объект по классу
-- -- Если есть параметр, выполняем
-- if (item.TakeDamageSystem) then
-- -- Проверка на существование массива с параметрами дамага
-- if (item.TakesDamagePercent && istable(item.TakesDamagePercent) && table.Count(item.TakesDamagePercent) != 0) then
-- -- Цикл по всем элементам массива
-- for DamageType, value in pairs (item.TakesDamagePercent) do
-- -- Если есть маска, выполняем
-- if (item.GasMask) then
-- if (dmginfo:IsDamageType(DMG_RADIATION)) then
-- if (ply.ClothingSystemPlaysoundData != nil) then
-- if (ply.ClothingSystemPlaysoundData['RadiationSound']) then
-- if (istable(ply.ClothingSystemPlaysoundData['RadiationSound'][1])) then
-- local ln = table.Count(ply.ClothingSystemPlaysoundData['RadiationSound'][1]) -- Число элементов массива
-- local p = ply.ClothingSystemPlaysoundData['RadiationSound'][1][math.random(1, ln)] -- Вылавливание рандомного элемента массива
-- ply:EmitSound(p, 75, 100, 1, CHAN_AUTO ) -- Проигрыванеи звука
-- else
-- ply:EmitSound(ply.ClothingSystemPlaysoundData['RadiationSound'][1], 75, 100, 0.5, CHAN_AUTO ) -- Проигрыванеи звука
-- end
-- end
-- end
-- dmginfo:ScaleDamage(0)
-- end
-- end
-- end
-- end
-- end
-- end
-- end
-- end
-- ClothingSystem.Tools.Hooks.AddHook("EntityTakeDamage", dmg)
|
includeFile("tatooine/alkhara_bandit_king.lua")
includeFile("tatooine/alkhara_bandit.lua")
includeFile("tatooine/alkhara_champion.lua")
includeFile("tatooine/alkhara_lieutenant.lua")
includeFile("tatooine/armodragon.lua")
includeFile("tatooine/anim_kahn.lua")
includeFile("tatooine/arosp_eslykewa.lua")
includeFile("tatooine/awwaschlu_witubrarq.lua")
includeFile("tatooine/bantha_e3.lua")
includeFile("tatooine/bantha.lua")
includeFile("tatooine/bantha_matriarch.lua")
includeFile("tatooine/beissa.lua")
includeFile("tatooine/binna_jode.lua")
includeFile("tatooine/bith_musician.lua")
includeFile("tatooine/blight_boar.lua")
includeFile("tatooine/boba_fett.lua")
includeFile("tatooine/bocatt.lua")
includeFile("tatooine/bomarr_monk.lua")
includeFile("tatooine/bonecracker_bantha.lua")
includeFile("tatooine/borra_setas.lua")
includeFile("tatooine/boshek.lua")
includeFile("tatooine/bounty_hunter.lua")
includeFile("tatooine/brea_tonnika.lua")
includeFile("tatooine/bull_bantha.lua")
includeFile("tatooine/bull_ronto.lua")
includeFile("tatooine/cannibal_dewback.lua")
includeFile("tatooine/cannibal.lua")
includeFile("tatooine/canyon_krayt_dragon.lua")
includeFile("tatooine/capt_loftus.lua")
includeFile("tatooine/cave_beetle.lua")
includeFile("tatooine/coris_mao.lua")
includeFile("tatooine/crimelord.lua")
includeFile("tatooine/crix_yarrow.lua")
includeFile("tatooine/cu_pa.lua")
includeFile("tatooine/darklighter_guard.lua")
includeFile("tatooine/death_kreetle.lua")
includeFile("tatooine/dede_chesmi.lua")
includeFile("tatooine/da_la_socuna.lua")
includeFile("tatooine/dervish.lua")
includeFile("tatooine/desert_demon_bodyguard.lua")
includeFile("tatooine/desert_demon_brawler.lua")
includeFile("tatooine/desert_demon_leader.lua")
includeFile("tatooine/desert_demon.lua")
includeFile("tatooine/desert_demon_marksman.lua")
includeFile("tatooine/desert_eopie.lua")
includeFile("tatooine/desert_razorback.lua")
includeFile("tatooine/desert_squill.lua")
includeFile("tatooine/desert_swooper_leader.lua")
includeFile("tatooine/desert_swooper.lua")
includeFile("tatooine/dewback.lua")
includeFile("tatooine/dim_u_abbot.lua")
includeFile("tatooine/dim_u_bantha.lua")
includeFile("tatooine/dim_u_cleric.lua")
includeFile("tatooine/dim_u_monastery_nun.lua")
includeFile("tatooine/dim_u_monk.lua")
includeFile("tatooine/dim_u_preacher.lua")
includeFile("tatooine/dim_u_priestess.lua")
includeFile("tatooine/diseased_bocatt.lua")
includeFile("tatooine/doikk_nats.lua")
includeFile("tatooine/domestic_eopie.lua")
includeFile("tatooine/dooho.lua")
includeFile("tatooine/dorn_gestros.lua")
includeFile("tatooine/dragonet.lua")
includeFile("tatooine/drooling_nuna.lua")
includeFile("tatooine/droopy_mccool.lua")
includeFile("tatooine/dune_bantha.lua")
includeFile("tatooine/dune_beetle.lua")
includeFile("tatooine/dune_lizard.lua")
includeFile("tatooine/dune_sea_krayt_dragon.lua")
includeFile("tatooine/dune_sea_krayt_queen.lua")
includeFile("tatooine/dune_stalker_brawler.lua")
includeFile("tatooine/dune_stalker_enforcer.lua")
includeFile("tatooine/dune_stalker_leader.lua")
includeFile("tatooine/dune_stalker.lua")
includeFile("tatooine/dune_stalker_marksman.lua")
includeFile("tatooine/dune_stalker_scavenger.lua")
includeFile("tatooine/dwarf_bantha.lua")
includeFile("tatooine/dwarf_eopie.lua")
includeFile("tatooine/dwarf_nuna.lua")
includeFile("tatooine/ecik.lua")
includeFile("tatooine/ecoospoo.lua")
includeFile("tatooine/egach_iromn.lua")
includeFile("tatooine/eight_lom.lua")
includeFile("tatooine/eopie_herdmaster.lua")
includeFile("tatooine/eopie.lua")
includeFile("tatooine/ev_9d9.lua")
includeFile("tatooine/evil_hermit.lua")
includeFile("tatooine/evil_nomad.lua")
includeFile("tatooine/evil_settler.lua")
includeFile("tatooine/fawn_moonraiser.lua")
includeFile("tatooine/female_mountain_squill.lua")
includeFile("tatooine/feral_bantha.lua")
includeFile("tatooine/figrin_dan.lua")
includeFile("tatooine/freelance_pilot.lua")
includeFile("tatooine/fugitive.lua")
includeFile("tatooine/furious_ronto.lua")
includeFile("tatooine/gamorrean_guard.lua")
includeFile("tatooine/gerak_vurtimis.lua")
includeFile("tatooine/gerrik_lond.lua")
includeFile("tatooine/giant_canyon_krayt_dragon.lua")
includeFile("tatooine/giant_sand_beetle.lua")
includeFile("tatooine/giant_worrt.lua")
includeFile("tatooine/giko.lua")
includeFile("tatooine/gold_two.lua")
includeFile("tatooine/gorg_glutton.lua")
includeFile("tatooine/gorg.lua")
includeFile("tatooine/greater_desert_womp_rat.lua")
includeFile("tatooine/great_squill.lua")
includeFile("tatooine/grizzled_dewback.lua")
includeFile("tatooine/gunham.lua")
includeFile("tatooine/gunrunner.lua")
includeFile("tatooine/hermit.lua")
includeFile("tatooine/huff_guard.lua")
includeFile("tatooine/insane_kitonak.lua")
includeFile("tatooine/ithorian_musician.lua")
includeFile("tatooine/jabba_rancor.lua")
includeFile("tatooine/jabba_the_hutt.lua")
includeFile("tatooine/jabba_assassin.lua")
includeFile("tatooine/jabba_compound_guard.lua")
includeFile("tatooine/jabba_enforcer.lua")
includeFile("tatooine/jabba_henchman.lua")
includeFile("tatooine/jabba_medic.lua")
includeFile("tatooine/jabba_scout.lua")
includeFile("tatooine/jabba_swooper_leader.lua")
includeFile("tatooine/jabba_swooper.lua")
includeFile("tatooine/jabba_thief.lua")
includeFile("tatooine/jabba_thug.lua")
includeFile("tatooine/jawa_avenger.lua")
includeFile("tatooine/jawa_engineer.lua")
includeFile("tatooine/jawa_healer.lua")
includeFile("tatooine/jawa_henchman.lua")
includeFile("tatooine/jawa_leader.lua")
includeFile("tatooine/jawa.lua")
includeFile("tatooine/jawa_protector.lua")
includeFile("tatooine/jawa_smuggler.lua")
includeFile("tatooine/jawa_thief.lua")
includeFile("tatooine/jawa_warlord.lua")
includeFile("tatooine/jundland_eopie.lua")
includeFile("tatooine/juvenile_canyon_krayt_dragon.lua")
includeFile("tatooine/kardeer.lua")
includeFile("tatooine/krayt_dragon_adolescent.lua")
includeFile("tatooine/krayt_dragon_ancient.lua")
includeFile("tatooine/krayt_dragon_grand.lua")
includeFile("tatooine/kreetle.lua")
includeFile("tatooine/kreetle_swarmling.lua")
includeFile("tatooine/kwin_moonraiser.lua")
includeFile("tatooine/large_cave_beetle.lua")
includeFile("tatooine/large_rock_beetle.lua")
includeFile("tatooine/large_sand_beetle.lua")
includeFile("tatooine/le_repair_droid.lua")
includeFile("tatooine/lesser_bocatt.lua")
includeFile("tatooine/lesser_desert_womp_rat.lua")
includeFile("tatooine/lesser_dewback.lua")
includeFile("tatooine/liar_one.lua")
includeFile("tatooine/liar_two.lua")
includeFile("tatooine/malignant_squill.lua")
includeFile("tatooine/malakili.lua")
includeFile("tatooine/marco_vahn.lua")
includeFile("tatooine/max_rebo.lua")
includeFile("tatooine/mebi_axane.lua")
includeFile("tatooine/mikos_denari.lua")
includeFile("tatooine/minor_worrt.lua")
includeFile("tatooine/moisture_farmer.lua")
includeFile("tatooine/moisture_thief.lua")
includeFile("tatooine/mos_eisley_police_lieutenant.lua")
includeFile("tatooine/mos_eisley_police_lieutenant_rebel.lua")
includeFile("tatooine/mos_eisley_police_officer.lua")
includeFile("tatooine/mos_eisley_police_officer_rebel.lua")
includeFile("tatooine/mos_eisley_police_sergeant.lua")
includeFile("tatooine/mos_eisley_police_sergeant_rebel.lua")
includeFile("tatooine/mos_entha_police_officer.lua")
includeFile("tatooine/mos_entha_police_officer_rebel.lua")
includeFile("tatooine/mos_espa_police_officer.lua")
includeFile("tatooine/mos_espa_police_officer_rebel.lua")
includeFile("tatooine/mos_taike_veteran_guard.lua")
includeFile("tatooine/mos_taike_veteran_guard_rebel.lua")
includeFile("tatooine/mos_taike_cantina_owner.lua")
includeFile("tatooine/mos_taike_cantina_owner_rebel.lua")
includeFile("tatooine/mound_mite.lua")
includeFile("tatooine/mountain_dewback.lua")
includeFile("tatooine/mountain_squill_guardian.lua")
includeFile("tatooine/mountain_squill_hunter.lua")
includeFile("tatooine/mountain_squill.lua")
includeFile("tatooine/mountain_worrt.lua")
includeFile("tatooine/mutant_womp_rat.lua")
includeFile("tatooine/nalan_cheel.lua")
includeFile("tatooine/nomad.lua")
includeFile("tatooine/oola.lua")
includeFile("tatooine/ovo.lua")
includeFile("tatooine/osweri_hepa.lua")
includeFile("tatooine/overkreetle.lua")
includeFile("tatooine/plague_rat.lua")
includeFile("tatooine/plague_victim.lua")
includeFile("tatooine/poki_wirqi.lua")
includeFile("tatooine/prost_roberts.lua")
includeFile("tatooine/protocol_droid_3po_red.lua")
includeFile("tatooine/ra7_bug_droid.lua")
includeFile("tatooine/rale_moonraiser.lua")
includeFile("tatooine/razorback_felspur.lua")
includeFile("tatooine/rel_keteris.lua")
includeFile("tatooine/rill.lua")
includeFile("tatooine/rock_beetle.lua")
includeFile("tatooine/rockmite.lua")
includeFile("tatooine/rodian_clan_captain.lua")
includeFile("tatooine/rodian_clan_medic.lua")
includeFile("tatooine/rodian_clan_warchief.lua")
includeFile("tatooine/rodian_gladiator.lua")
includeFile("tatooine/rogue_bantha.lua")
includeFile("tatooine/ronto.lua")
includeFile("tatooine/salacious_crumb.lua")
includeFile("tatooine/sand_beetle.lua")
includeFile("tatooine/sandreaver.lua")
includeFile("tatooine/sango_rond.lua")
includeFile("tatooine/scyk.lua")
includeFile("tatooine/sennex_guard.lua")
includeFile("tatooine/sennex_hunter.lua")
includeFile("tatooine/sennex_lookout.lua")
includeFile("tatooine/sennex_slavemaster.lua")
includeFile("tatooine/sennex_slaver.lua")
includeFile("tatooine/sennex_warder.lua")
includeFile("tatooine/senni_tonnika.lua")
includeFile("tatooine/settler.lua")
includeFile("tatooine/sevorrt.lua")
includeFile("tatooine/shamdon_kree.lua")
includeFile("tatooine/slaver.lua")
includeFile("tatooine/slum_rat.lua")
includeFile("tatooine/smuggler_pilot.lua")
includeFile("tatooine/sol_windtide.lua")
includeFile("tatooine/space_rebel_tier3_beissa.lua")
includeFile("tatooine/spice_fiend.lua")
includeFile("tatooine/squatter.lua")
includeFile("tatooine/squill.lua")
includeFile("tatooine/stanic_wavingstar.lua")
includeFile("tatooine/stormtrooper_dewback.lua")
includeFile("tatooine/sunstained_dune_lizard.lua")
includeFile("tatooine/swarming_lesser_dewback.lua")
includeFile("tatooine/swooper.lua")
includeFile("tatooine/sy_snootles.lua")
includeFile("tatooine/talon_karrde.lua")
includeFile("tatooine/tatooine_militiaman.lua")
includeFile("tatooine/tatooine_mynock.lua")
includeFile("tatooine/tech_mor.lua")
includeFile("tatooine/tedn_dahai.lua")
includeFile("tatooine/tempest_rill.lua")
includeFile("tatooine/the_mos_taike_mayor.lua")
includeFile("tatooine/thivauwrai_aphereef.lua")
includeFile("tatooine/tormented_bocatt.lua")
includeFile("tatooine/trace_lyson.lua")
includeFile("tatooine/trandosian_slavemaster.lua")
includeFile("tatooine/trandosian_slaver.lua")
includeFile("tatooine/tusken_avenger.lua")
includeFile("tatooine/tusken_bantha.lua")
includeFile("tatooine/tusken_berserker.lua")
includeFile("tatooine/tusken_blood_champion.lua")
includeFile("tatooine/tusken_brute.lua")
includeFile("tatooine/tusken_captain.lua")
includeFile("tatooine/tusken_carnage_champion.lua")
includeFile("tatooine/tusken_chief.lua")
includeFile("tatooine/tusken_child.lua")
includeFile("tatooine/tusken_commoner.lua")
includeFile("tatooine/tusken_death_hunter.lua")
includeFile("tatooine/tusken_elite_guard.lua")
includeFile("tatooine/tusken_executioner.lua")
includeFile("tatooine/tusken_fighter.lua")
includeFile("tatooine/tusken_flesh_hunter.lua")
includeFile("tatooine/tusken_gore_chief.lua")
includeFile("tatooine/tusken_guard.lua")
includeFile("tatooine/tusken_king.lua")
includeFile("tatooine/tusken_observer.lua")
includeFile("tatooine/tusken_raid_champion.lua")
includeFile("tatooine/tusken_raider.lua")
includeFile("tatooine/tusken_raid_hunter.lua")
includeFile("tatooine/tusken_raid_leader.lua")
includeFile("tatooine/tusken_savage.lua")
includeFile("tatooine/tusken_sniper.lua")
includeFile("tatooine/tusken_torture_lord.lua")
includeFile("tatooine/tusken_wanderer.lua")
includeFile("tatooine/tusken_warlord.lua")
includeFile("tatooine/tusken_war_master.lua")
includeFile("tatooine/tusken_warrior.lua")
includeFile("tatooine/tusken_witch_doctor.lua")
includeFile("tatooine/tusken_woman.lua")
includeFile("tatooine/ty_vila.lua")
includeFile("tatooine/valarian_assassin.lua")
includeFile("tatooine/valarian_compound_guard.lua")
includeFile("tatooine/valarian_enforcer.lua")
includeFile("tatooine/valarian_henchman.lua")
includeFile("tatooine/valarian_scout.lua")
includeFile("tatooine/valarian_swooper_leader.lua")
includeFile("tatooine/valarian_swooper.lua")
includeFile("tatooine/valarian_thief.lua")
includeFile("tatooine/valarian_thug.lua")
includeFile("tatooine/variegated_womp_rat.lua")
includeFile("tatooine/volatile_scyk.lua")
includeFile("tatooine/wald.lua")
includeFile("tatooine/wandering_kitonak.lua")
includeFile("tatooine/wasteland_cu_pa.lua")
includeFile("tatooine/water_bug.lua")
includeFile("tatooine/weequay_captain.lua")
includeFile("tatooine/weequay_champion.lua")
includeFile("tatooine/weequay_soldier.lua")
includeFile("tatooine/weequay_thug.lua")
includeFile("tatooine/weequay_zealot.lua")
includeFile("tatooine/wild_dune_boar.lua")
includeFile("tatooine/windom_starkiller.lua")
includeFile("tatooine/womp_rat.lua")
includeFile("tatooine/wonderous_cu_pa.lua")
includeFile("tatooine/worrt.lua")
includeFile("tatooine/worrt_gutbuster.lua")
includeFile("tatooine/wuher.lua")
includeFile("tatooine/young_mos_taike_guard.lua")
includeFile("tatooine/young_mountain_squill.lua")
includeFile("tatooine/zucca_boar.lua")
|
local t = require('luatest')
local g = t.group()
local helper = require('test.helper')
local assert_failure = helper.assert_failure
local assert_failure_equals = helper.assert_failure_equals
local function f()
end
local function f_with_error()
error('This is an error', 2)
end
local function f_with_table_error()
local ts = {__tostring = function() return 'This table has error!' end}
error(setmetatable({this_table="has error"}, ts))
end
function g.test_assert_error()
local x = 1
-- f_with_error generates an error
local has_error = not pcall(f_with_error, x)
t.assert_equals(has_error, true)
-- f does not generate an error
has_error = not pcall(f, x)
t.assert_equals(has_error, false)
-- t.assert_error is happy with f_with_error
t.assert_error(f_with_error, x)
-- t.assert_error is unhappy with f
assert_failure_equals("Expected an error when calling function but no error generated",
t.assert_error, f, x)
-- multiple arguments
local function f_with_multi_arguments(a,b,c)
if a == b and b == c then return end
error("three arguments not equal")
end
t.assert_error(f_with_multi_arguments, 1, 1, 3)
t.assert_error(f_with_multi_arguments, 1, 3, 1)
t.assert_error(f_with_multi_arguments, 3, 1, 1)
assert_failure_equals("Expected an error when calling function but no error generated",
t.assert_error, f_with_multi_arguments, 1, 1, 1)
-- error generated as table
t.assert_error(f_with_table_error, 1)
end
function g.test_assert_errorMsgContains()
local x = 1
assert_failure(t.assert_error_msg_contains, 'toto', f, x)
t.assert_error_msg_contains('is an err', f_with_error, x)
t.assert_error_msg_contains('This is an error', f_with_error, x)
assert_failure(t.assert_error_msg_contains, ' This is an error', f_with_error, x)
assert_failure(t.assert_error_msg_contains, 'This .. an error', f_with_error, x)
t.assert_error_msg_contains("50", function() error(500) end)
-- error message is a table which converts to a string
t.assert_error_msg_contains('This table has error', f_with_table_error, 1)
end
function g.test_assert_error_msg_equals()
local x = 1
assert_failure(t.assert_error_msg_equals, 'toto', f, x)
assert_failure(t.assert_error_msg_equals, 'is an err', f_with_error, x)
-- expected string, receive string
t.assert_error_msg_equals('This is an error', f_with_error, x)
-- expected table, receive table
t.assert_error_msg_equals({1,2,3,4}, function() error({1,2,3,4}) end)
-- expected complex table, receive complex table
t.assert_error_msg_equals({
details = {1,2,3,4},
id = 10,
}, function() error({
details = {1,2,3,4},
id = 10,
}) end)
-- expected string, receive number converted to string
t.assert_error_msg_equals("500", function() error(500, 2) end)
-- one space added at the beginning
assert_failure(t.assert_error_msg_equals, ' This is an error', f_with_error, x)
-- pattern does not work
assert_failure(t.assert_error_msg_equals, 'This .. an error', f_with_error, x)
-- expected string, receive table which converts to string
t.assert_error_msg_equals("This table has error!", f_with_table_error, x)
-- expected table, no error generated
assert_failure(t.assert_error_msg_equals, {1}, function() return "{1}" end, 33)
-- expected table, error generated as string, no match
assert_failure(t.assert_error_msg_equals, {1}, function() error("{1}") end, 33)
end
function g.test_assert_errorMsgMatches()
local x = 1
assert_failure(t.assert_error_msg_matches, 'toto', f, x)
assert_failure(t.assert_error_msg_matches, 'is an err', f_with_error, x)
t.assert_error_msg_matches('This is an error', f_with_error, x)
t.assert_error_msg_matches('This is .. error', f_with_error, x)
t.assert_error_msg_matches(".*500$", function() error(500, 2) end)
t.assert_error_msg_matches("This .* has error!", f_with_table_error, 33)
-- one space added to cause failure
assert_failure(t.assert_error_msg_matches, ' This is an error', f_with_error, x)
assert_failure(t.assert_error_msg_matches, "This", f_with_table_error, 33)
end
|
local module = {}
local HttpService = game:GetService("HttpService")
local TeleportService = game:GetService("TeleportService")
local network
module.priority = 3
local guildRankValues = {
member = 1;
officer = 2;
general = 3;
leader = 4;
}
local function getRankNumberFromRank(rank)
return guildRankValues[rank]
end
local DATA_MODIFY_COOLDOWN = 5
local guildNameStore = game:GetService("DataStoreService"):GetDataStore("guildNames")
local guildPurchases = {
createGuild = 1e6;
level = {
[1] = {
members = 10;
};
[2] = {
members = 20;
cost = 10e6,
};
[3] = {
members = 40;
cost = 100e6,
};
[4] = {
members = 80;
cost = 1e9,
};
[5] = {
members = 140;
cost = 10e9,
}
}
};
local guildDataFolder = Instance.new("Folder")
guildDataFolder.Name = "guildDataFolder"
guildDataFolder.Parent = game.ReplicatedStorage
local messagingService = game:GetService("MessagingService")
local guildDataCache = {}
local guildMessagingConnections = {}
--[[
sendGuildMessage(guid, {
messageType = "data_update";
key = key;
value = value;
sender = player.Name;
senderId = player.userId;
})
]]
-- Update cache and replicated storage entry with new data.
local function guildDataUpdated(guid, guildDataEntry)
guildDataCache[guid] = guildDataEntry
local dataFolderEntry = guildDataFolder:FindFirstChild(guid)
if dataFolderEntry == nil then
dataFolderEntry = Instance.new("StringValue")
dataFolderEntry.Name = guid
dataFolderEntry.Parent = guildDataFolder
end
dataFolderEntry.Value = HttpService:JSONEncode(guildDataEntry)
for i,player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("guildId") and player.guildId.Value == guid then
network:fireClient("signal_guildDataUpdated", player, guildDataEntry)
end
end
end
local function guildMessageRecieved(guid, message)
local data = message.Data
local timestamp = message.Sent
-- Message to guild members.
if data.messageType == "chat" then
local sender = data.sender
local message = data.message
for i,player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("guildId") and player.guildId.Value == guid then
local chatMessage = "[Guild] " .. sender .. ": "..data.message
network:fireClient("signal_alertChatMessage", player, {Text = chatMessage; Font = Enum.Font.SourceSansBold; Color = Color3.fromRGB(160, 116, 255)} )
end
end
elseif data.messageType == "data_update" then
local guildData = guildDataCache[guid]
if guildData then
guildData.lastUpdated = timestamp
guildData[data.key] = data.value
guildDataUpdated(guid, guildData)
end
elseif data.messageType == "member_data" then
-- soft update for things like leveling up, changing class
local guildData = guildDataCache[guid]
if guildData then
local userId = data.userId
guildData.members[tostring(userId)] = data.memberData
guildDataUpdated(guid, guildData)
end
end
-- allow an optional notice to all guild members via chat
if data.notice then
local sender = data.sender or "???"
-- "Out" means don't include the message on the server that sent it
-- (for level up message)
if game.Players:FindFirstChild(sender) == nil or not data.notice.Out then
if data.notice.Color then
data.notice.Color = Color3.fromRGB(data.notice.Color.r, data.notice.Color.g, data.notice.Color.b)
end
for i,player in pairs(game.Players:GetPlayers()) do
if player:FindFirstChild("guildId") and player.guildId.Value == guid then
-- data.notice: {Text = chatMessage; Font = Enum.Font.SourceSansBold; Color = Color3.fromRGB(145, 71, 255)}
network:fireClient("signal_alertChatMessage", player, data.notice)
end
end
end
end
end
-- Send a message via messaging service.
local function sendGuildMessage(guid, messageData)
local messageSuccess, messageError = pcall(function()
messagingService:PublishAsync("guild-"..guid, messageData)
end)
return messageSuccess, messageError
end
local function sendGuildChat(player, message)
local guildId = player:FindFirstChild("guildId") and player.guildId.Value
if guildId and guildId ~= "" then
local filteredText
local filterSuccess, filterError = pcall(function()
filteredText = game.Chat:FilterStringForBroadcast(message, player)
end)
if not filterSuccess then
return false, "filter error: "..filterError
elseif #filteredText > 200 then
return false, "Message may not be longer than 200 characters."
elseif #filteredText < 2 then
return false, "Message must be at least 2 characters long"
end
return sendGuildMessage(guildId, {
messageType = "chat";
sender = player.Name;
senderId = player.userId;
message = filteredText;
})
else
return false, "You're not in a guild!"
end
end
-- Used to add/remove a player from a guild.
local function setPlayerGuildId(player, guildId)
if player:FindFirstChild("guildId") then
player.guildId.Value = guildId or ""
end
local guildFounderData = network:invoke("getPlayerData", player)
if guildFounderData and guildFounderData.globalData then
guildFounderData.globalData.guildId = guildId
guildFounderData.nonSerializeData.setPlayerData("globalData", guildFounderData.globalData)
end
end
-- Fetches guild data, returns cache data if available.
local function getGuildData(player, guid)
if guid == "" then
return nil
end
local guildDataEntry = guildDataCache[guid]
if guildDataEntry then
return guildDataEntry
else
local guildDataStore = game:GetService("DataStoreService"):GetDataStore("guild", guid)
local dataSuccess, dataError = pcall(function()
guildDataEntry = guildDataStore:GetAsync("guildData")
end)
if dataSuccess then
if guildDataEntry then
-- if this guild no longer has me as a member, purge my id
local members = guildDataEntry.members
if members and (not members[tostring(player.UserId)]) then
setPlayerGuildId(player, nil)
return nil
end
-- okay, we're good to go, return properly
guildDataUpdated(guid, guildDataEntry)
return guildDataEntry
else
-- guild no longer exists, purge my id
setPlayerGuildId(player, nil)
return nil
end
else
network:invoke("reportError", player, "warning", "Guild Get Fail: ".. (dataError or "???"))
end
end
end
local function playerRequest_getGuildData(requestingPlayer, player)
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId found."
end
return getGuildData(player, guildId.Value)
end
-- Fetches a player's data entry within a guild, if it exists
local function getGuildPlayerData(player, guid)
--[[
userId = partyMemberPlayer.userId;
level = partyMemberPlayer.level.Value;
class = partyMemberPlayer.class.Value;
rank = (partyMemberData.isLeader and "leader") or "member";
founder = true;
points = 0;
]]
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "Guild data not found."
end
local members = guildData.members
local guildPlayerData = members[tostring(player.userId)]
if guildPlayerData == nil then
return false, "Not a member of guild."
end
return guildPlayerData
end
local function playerRequest_getGuildMemberData(requestingPlayer, player)
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId found."
end
return getGuildPlayerData(player, guildId.Value)
end
-- Master function used for donating to the guild, other actions
local function modifyGuildDataValue(player, guid, action, key, value, atomic, notice)
action = action or "set"
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "No guild data."
end
if os.time() - guildData.lastModified >= DATA_MODIFY_COOLDOWN then
local guildDataStore = game:GetService("DataStoreService"):GetDataStore("guild", guid)
local canceledReason
local dataSuccess, dataError = pcall(function()
guildDataStore:UpdateAsync("guildData", function(existingData)
if atomic then
-- if guildData.lastModified == existingData.lastModified then
-- allow messagingService "soft updates" to sneak in through here
guildData.lastModified = os.time()
existingData = guildData
-- else
-- canceledReason = "Atomic transaction out of sync"
-- return nil
-- end
end
if action == "increment" then
existingData[key] = (existingData[key] or 0) + value
elseif action == "set" then
existingData[key] = value
else
canceledReason = "Invalid operation"
return nil
end
guildDataUpdated(guid, existingData)
return existingData
end)
end)
if not dataSuccess then
network:invoke("reportError", player, "warning", "Failed to update guild value: "..dataError)
return false, "DataStore error"
elseif canceledReason then
return false, canceledReason
else
return true, "Success!"
end
else
return false, "Try again later."
end
end
-- Removes guild data cache and closes subscriptions.
local function unsubscribeGuildData(guid)
guildDataCache[guid] = nil
if guildMessagingConnections[guid] then
guildMessagingConnections[guid]:Disconnect()
guildMessagingConnections[guid] = nil
end
local dataFolderEntry = guildDataFolder:FindFirstChild(guid)
if dataFolderEntry then
dataFolderEntry:Destroy()
end
end
-- Build a subscription for a guild.
local function subscribeGuild(guid)
if guildMessagingConnections[guid] then
return false, "Guild subscription already exists."
end
if guildDataCache[guid] == nil then
return false, "Guild data does not exist."
end
local subscribeSuccess, subscribeError = pcall(function()
local subscription = messagingService:SubscribeAsync("guild-"..guid, function(message)
guildMessageRecieved(guid, message)
end)
guildMessagingConnections[guid] = subscription
end)
if subscribeSuccess then
return true, "Subscribed!"
else
return false, subscribeError
end
end
-- Fires whenever a player joins or leaves the server or a guild, used to subscribe/unsubscribe.
local function playerGuildChanged(player, guid)
local activeGuilds = {}
if guid then
activeGuilds[guid] = true
end
-- Player needs a guild but guild data is not active?
if guid and not guildDataCache[guid] then
getGuildData(player, guid)
end
-- Cycle through all other players and see which guilds are active.
for i, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer:FindFirstChild("teleporting") == nil and otherPlayer:FindFirstChild("DataSaveFailed") == nil then
local guildTag = otherPlayer:FindFirstChild("guildId")
if guildTag and guildTag.Value ~= "" then
activeGuilds[guildTag.Value] = true
end
end
end
-- Cycle through guild cache and remove subscriptions for un-used guilds.
for guildId, guildData in pairs(guildDataCache) do
if not activeGuilds[guildId] then
unsubscribeGuildData(guildId)
end
end
-- Cycle through active guilds and build subscription for any guilds not yet initiated.
for guildId, active in pairs(activeGuilds) do
if active and guildMessagingConnections[guildId] == nil then
-- Check to confirm cached data exists (it should!)
local guildData = guildDataCache[guildId]
if guildData then
local subscriptionSuccess, subscriptionError = subscribeGuild(guid)
if not subscriptionSuccess then
network:invoke("reportError", player, "warning", "Failed to build guild subscription: "..subscriptionError)
end
else
network:invoke("reportError", player, "critical", "Attempt to build subscription for guild with no data!")
return
end
end
end
end
-- Slap 'em with that guildId tag
local function onPlayerAdded(player)
if player:FindFirstChild("guildId") == nil then
local guildTag = Instance.new("StringValue")
guildTag.Name = "guildId"
guildTag.Parent = player
end
end
for i,player in pairs(game.Players:GetPlayers()) do
onPlayerAdded(player)
end
game.Players.PlayerAdded:connect(onPlayerAdded)
local function onPlayerLoaded(player, playerData)
-- Tag the player's guild so others can see it.
local guildTag = player.guildId
local globalData = playerData.globalData
if globalData and globalData.guildId then
local guid = globalData.guildId
local guildData = getGuildData(player, guid)
if guildData then
-- Check that the player is still a member of the guild.
if guildData.members[tostring(player.userId)] then
guildTag.Value = guid
playerGuildChanged(player, guid) -- The Msg. subscription isn't made until this point.
else
-- Removed from guild.
local updatedPlayerData = network:invoke("getPlayerData", player)
if updatedPlayerData.globalData then
updatedPlayerData.globalData.guildId = nil
updatedPlayerData.nonSerializeData.setPlayerData("globalData", updatedPlayerData.globalData)
end
network:fireClient("alertPlayerNotification", player, {text = "You were removed from your guild."; textColor3 = Color3.fromRGB(255, 57, 60)}, 10)
playerGuildChanged(player, nil)
end
end
end
-- hook up some connections
player.level.Changed:connect(function()
local guid = player.guildId.Value
if guid ~= "" then
local guildData = getGuildData(player, guid)
if guildData then
local guildMemberData = guildData.members[tostring(player.userId)]
if guildMemberData then
guildMemberData.level = player.level.Value
guildMemberData.lastUpdate = os.time();
local notice = {Text = player.Name .. " has reached Lvl."..player.level.Value.."!"; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}; Out = true}
sendGuildMessage(guid, {
messageType = "member_data";
memberData = guildMemberData;
sender = player.Name;
senderId = player.userId;
notice = notice;
})
end
end
end
end)
player.class.Changed:connect(function()
local guid = player.guildId.Value
if guid ~= "" then
local guildData = getGuildData(player, guid)
if guildData then
local guildMemberData = guildData.members[tostring(player.userId)]
if guildMemberData then
guildMemberData.class = player.class.Value
local notice = {Text = player.Name .. " has become a "..player.class.Value.."!"; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}}
sendGuildMessage(guid, {
messageType = "member_data";
memberData = guildMemberData;
sender = player.Name;
senderId = player.userId;
notice = notice;
})
end
end
end
end)
end
local function onPlayerRemoving(player)
playerGuildChanged(player, nil)
end
game.Players.PlayerRemoving:connect(onPlayerRemoving)
-- Creating a guild.
local function playerRequest_createGuild(player, properties)
local playerData = network:invoke("getPlayerData", player)
if playerData == nil then
return false, "no player data."
end
local globalData = playerData.globalData
if globalData == nil then
return false, "no global data."
end
local isStudio = game:GetService("RunService"):IsStudio()
-- davidii doesn't think this is necessary a'ight? who cares if they make a lot of guilds
-- if globalData.lastCreatedGuild and (os.time() - globalData.lastCreatedGuild <= 60 * 60 * 48) and (not isStudio) then
-- return false, "You must wait 48 hours before founding a new guild."
-- end
if player:FindFirstChild("teleporting") or player:FindFirstChild("DataSaveFail") then
return false, "There is an issue accessing your data, please try again later."
end
if globalData.guildId then
return false, "Already in a guild."
end
local partyData = network:invoke("getPartyDataByPlayer", player)
if partyData == nil then
return false, "Only the leader of a full party can found a guild."
end
local numPlayers = 0
local guildFounders = {}
for i, partyMemberData in pairs(partyData.members) do
numPlayers = numPlayers + 1
local partyMemberPlayer = partyMemberData.player
local partyMemberPlayerData = network:invoke("getPlayerData", partyMemberPlayer)
if partyMemberPlayerData == nil or partyMemberPlayerData.globalData == nil then
return false, "A player in your party is missing data."
elseif partyMemberPlayerData.globalData.guildId then
return false, "A player in your party is already in a guild."
elseif partyMemberData.isLeader and partyMemberPlayer ~= player then
return false, "Only the leader of a full party can found a guild."
elseif partyMemberPlayer.level.Value < 10 then
return false, "All players in your party must be at least Lvl. 10 to found a guild."
end
guildFounders[tostring(partyMemberPlayer.userId)] = {
lastUpdate = os.time();
name = partyMemberPlayer.Name;
userId = partyMemberPlayer.userId;
level = partyMemberPlayer.level.Value;
class = partyMemberPlayer.class.Value;
rank = (partyMemberData.isLeader and "leader") or "member";
founder = true;
points = 0;
}
end
if (numPlayers ~= 6) and (not isStudio) then
return false, "There must be exactly six members in your party to found a guild."
end
local guildCreationCost = guildPurchases.createGuild
if playerData.gold >= guildCreationCost then
local guildId = HttpService:GenerateGUID(false)
-- Run the desired guild name through the Roblox Filter.
local desiredGuildName = properties.name
if properties.name == nil then
return false, "No guild name provided."
elseif typeof(properties.name) ~= "string" then
return false, "Guild name must be a string."
end
local filteredText
local filterSuccess, filterError = pcall(function()
filteredText = game.Chat:FilterStringForBroadcast(desiredGuildName, player)
end)
if not filterSuccess then
return false, "filter error: "..filterError
elseif not filteredText or string.find(filteredText, "#") then
return false, "Guild name rejected by Roblox filter."
elseif #filteredText > 20 then
return false, "Guild name must be no more than 20 characters long."
elseif #filteredText < 3 then
return false, "Guild name must be at least 3 characters long."
end
-- Check the guild name database(TM) for a conflict.
local isNameTaken
local nameCheckSuccess, nameCheckError = pcall(function()
isNameTaken = guildNameStore:GetAsync(filteredText)
end)
if not nameCheckSuccess then
network:invoke("reportError", player, "warning", "Guild namestore fail: ".. (nameCheckError or "???"))
return false, "Guild name lookup failed due to DataStore error."
elseif isNameTaken then
return false, "That Guild name is already taken."
end
local guildName = filteredText
-- now we jump into the meat.
local guildDataStore = game:GetService("DataStoreService"):GetDataStore("guild", guildId)
local abortDueToExistingData
local guildData
local guildSuccessfullyCreated
-- oopsies required from here on out.
local function applyGuildIdToFounders(guildIdToApply)
for userId, userData in pairs(guildFounders) do
local guildFounder = game.Players:GetPlayerByUserId(tonumber(userId))
if guildFounder and guildFounder.Parent then
setPlayerGuildId(guildFounder, guildIdToApply)
end
end
end
-- apply guild membership to all other users (this happens before yielding update async - may cause problems).
applyGuildIdToFounders(guildId)
local dataSuccess, dataError = pcall(function()
guildDataStore:UpdateAsync("guildData", function(existingData)
-- In the astronomically rare chance a guild with this data already exists.
if existingData ~= nil then
abortDueToExistingData = true
return nil
end
-- We're good.
guildData = {
name = guildName;
previousNames = {};
members = guildFounders;
lastModified = os.time();
id = guildId;
version = 1;
level = 1;
points = 0;
bank = 0;
}
-- we did it!.
guildSuccessfullyCreated = true
return guildData
end)
end)
if not dataSuccess then
network:invoke("reportError", player, "warning", "Guild DataStore fail: ".. (dataError or "???"))
applyGuildIdToFounders(nil) -- oopsie!
return false, "DataStore failure!"
elseif abortDueToExistingData then
applyGuildIdToFounders(nil) -- oopsie!
return false, "Guild ID already exists!"
end
-- final stretch.
if guildSuccessfullyCreated then
local globalData = playerData.globalData
if globalData == nil or player.Parent == nil or player:FindFirstChild("teleporting") or player:FindFirstChild("DataSaveFail") then
applyGuildIdToFounders(nil) -- oopsie!
return false, "Issue with founder data"
end
-- take money and apply guild leader data.
globalData.lastCreatedGuild = os.time()
playerData.nonSerializeData.incrementPlayerData("gold",-guildCreationCost,"guild:create")
globalData.guildId = guildId
playerData.nonSerializeData.setPlayerData("globalData", globalData)
-- run some really scary code that claims the guild name.
spawn(function()
local i = 1
local guildNameClaimed
local guildNameClaimError
repeat
local guildSuccess, guildError = pcall(function()
guildNameStore:SetAsync(filteredText, true)
end)
if guildSuccess then
guildNameClaimed = true
else
network:invoke("reportError", player, "warning", "Guild name claim fail: ".. (guildError or "???"))
wait(2^i)
end
until guildNameClaimed
end)
playerGuildChanged(player, guildId)
-- we did it guys.
return true, "A new guild has been born!"
else
applyGuildIdToFounders(nil) -- oopsie!
return false, "Guild failed to be created for some reason"
end
else
return false, "You don't have enough money to found a guild."
end
end
local pendingGuildInvites = {}
local function playerRequest_invitePlayerToGuild(player, invitedPlayer)
if invitedPlayer.guildId.Value ~= "" then
return false, "Player is already in a guild."
end
local guid = player.guildId.Value
local guildPlayerData = getGuildPlayerData(player, guid)
if guildPlayerData == nil then
return false, "Could not find your guild."
elseif guildPlayerData.rank ~= "leader" and guildPlayerData.rank ~= "officer" and guildPlayerData.rank ~= "general" then
return false, "You do not have permission to invite new members."
end
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "Could not find guild data."
end
local memberCap = guildPurchases.level[guildData.level].members
local existingMembers = 0
for userId, userData in pairs(guildData.members) do
existingMembers = existingMembers + 1
end
if existingMembers >= memberCap then
return false, "Your guild is already at full capacity."
end
local playerResponse = network:invokeClient("serverPrompt_playerInvitedToServer", invitedPlayer, player, guid)
if playerResponse then
-- check nothing changed
if player and player.Parent and invitedPlayer and invitedPlayer.Parent and invitedPlayer.guildId.Value == "" then
local guildData = getGuildData(player, guid)
local guildPlayerData = getGuildPlayerData(player, guid)
if guildData and guildPlayerData then
-- add player to the guild
local guildMembers = guildData.members
-- failsafe to allow someone to be re-invited if their lost their guild id for whatever reason
guildMembers[tostring(invitedPlayer.userId)] = guildMembers[tostring(invitedPlayer.userId)] or {
lastUpdate = os.time();
name = invitedPlayer.Name;
userId = invitedPlayer.userId;
level = invitedPlayer.level.Value;
class = invitedPlayer.class.Value;
rank = "member";
points = 0;
}
local notice = {Text = invitedPlayer.Name .. " has joined the Guild. (Invited by "..player.Name..")"; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}}
local success, reason = modifyGuildDataValue(player, guid, "set", "members", guildMembers, true, notice)
if success then
sendGuildMessage(guid, {
messageType = "member_data";
memberData = guildMembers[tostring(invitedPlayer.userId)];
sender = player.Name;
senderId = player.userId;
notice = notice;
})
setPlayerGuildId(invitedPlayer, guid)
guildDataUpdated(guid, guildData)
end
return success, reason
end
else
return false, "Something changed during the player input and they can no longer be added."
end
else
return false, "Player did not accept the guild invite."
end
end
local function playerRequest_exileUserIdFromGuild(player, exiledUserId)
local guid = player.guildId.Value
local guildPlayerData = getGuildPlayerData(player, guid)
if not guildPlayerData then
return false, "Could not find your guild."
end
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "Guild data not found"
end
local exiledGuildPlayerData = guildData.members[tostring(exiledUserId)]
if exiledGuildPlayerData == nil then
return false, "Player is not in your guild."
end
local exiledUsername = exiledGuildPlayerData.name
local playerGuildRankValue = guildRankValues[guildPlayerData.rank]
local exiledGuildRankValue = guildRankValues[exiledGuildPlayerData.rank]
if playerGuildRankValue <= exiledGuildRankValue then
return false, "You cannot exile someone who does not rank beneath you."
elseif exiledGuildPlayerData.founder and guildPlayerData.rank ~= "leader" then
return false, "Only the leader can exile a founding member."
end
local guildMembers = guildData.members
guildMembers[tostring(exiledUserId)] = nil;
local notice = {Text = exiledUsername .. " has been exiled from the guild by "..player.Name.."!"; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}}
local success, reason = modifyGuildDataValue(player, guid, "set", "members", guildMembers, true, notice)
if success then
local exiledPlayer = game.Players:GetPlayerByUserId(exiledUserId)
-- ez boot if they are in the same server.
if exiledPlayer then
setPlayerGuildId(exiledPlayer, nil)
end
-- booted
sendGuildMessage(guid, {
messageType = "member_data";
memberData = nil;
sender = player.Name;
senderId = player.userId;
notice = notice;
})
guildDataUpdated(guid, guildData)
return true, "Successfully exiled player."
else
return false, "Failed to exile: "..reason
end
end
local function abandonGuild(player, guid)
local success, problem = pcall(function()
setPlayerGuildId(player, nil)
local guildDataStore = game:GetService("DataStoreService"):GetDataStore("guild", guid)
local guildData = guildDataStore:RemoveAsync("guildData")
guildNameStore:RemoveAsync(guildData.name)
end)
return success, problem
end
local function playerRequest_leaveMyGuild(player, confirmAbandon)
local guid = player.guildId.Value
local guildPlayerData = getGuildPlayerData(player, guid)
if guildPlayerData == nil then
return false, "Could not find your guild."
end
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "Guild data not found"
end
if guildPlayerData.rank == "leader" then
local memberCount = 0
for _, member in pairs(guildData.members) do
memberCount = memberCount + 1
end
if memberCount > 1 then
return false, "If you wish to abandon your guild, you must first exile all other members."
end
if confirmAbandon then
return abandonGuild(player, guid)
end
return false, "confirmAbandon"
end
local exiledUserId = player.userId
local guildMembers = guildData.members
guildMembers[tostring(exiledUserId)] = nil;
local notice = {Text = player.Name .. " has left the guild."; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}}
local success, reason = modifyGuildDataValue(player, guid, "set", "members", guildMembers, true, notice)
if success then
-- alert other servers that the guild has been left
sendGuildMessage(guid, {
messageType = "member_data";
memberData = nil;
sender = player.Name;
senderId = player.userId;
notice = notice;
})
setPlayerGuildId(player, nil)
guildDataUpdated(guid, guildData)
return true, "Successfully left the guild."
else
return false, "Failed to leave: "..reason
end
end
local function playerRequest_changeUserIdRankValue(player, rankedUserId, newRankValue)
local guid = player.guildId.Value
local guildPlayerData = getGuildPlayerData(player, guid)
if not guildPlayerData then
return false, "Could not find your guild."
end
local guildData = getGuildData(player, guid)
if guildData == nil then
return false, "Guild data not found"
end
local rankedGuildPlayerData = guildData.members[tostring(rankedUserId)]
if rankedGuildPlayerData == nil then
return false, "Player is not in your guild."
end
local rankedUsername = rankedGuildPlayerData.name
local playerGuildRankValue = guildRankValues[guildPlayerData.rank]
local rankedGuildRankValue = guildRankValues[rankedGuildPlayerData.rank]
local isChangingLeaders = (playerGuildRankValue == 4) and (newRankValue == 4)
if (newRankValue >= playerGuildRankValue) and (not isChangingLeaders) then
return false, "You cannot rank someone to a rank that is not beneath you."
elseif rankedGuildRankValue >= playerGuildRankValue then
return false, "You cannot change the rank of someone who does not rank beneath you."
end
local newRank = "member"
for rankName, rankValue in pairs(guildRankValues) do
if newRankValue == rankValue then
newRank = rankName
end
end
local guildMembers = guildData.members
guildMembers[tostring(rankedUserId)].rank = newRank
local notice = {Text = rankedUsername .. "'s rank has been changed to "..newRank.." by "..player.Name.."."; Font = "SourceSansBold"; Color = {r=161, g=132, b=194}}
if isChangingLeaders then
guildMembers[tostring(player.UserId)].rank = 3
notice.Text = player.Name.." has stepped down as leader, appointing "..rankedUsername.." as the new leader!"
end
local success, reason = modifyGuildDataValue(player, guid, "set", "members", guildMembers, true, notice)
if success then
guildDataUpdated(guid, guildData)
-- tell other servers about the promotion
sendGuildMessage(guid, {
messageType = "member_data";
memberData = guildMembers[tostring(rankedUserId)];
sender = player.Name;
senderId = player.userId;
notice = notice;
})
return true, "Successfully ranked player."
else
return false, "Failed to rank: "..reason
end
end
local guildHallPlaceId = 4653017449
local hallLocationsByPlaceId = {
[2064647391] = "mushtown",
[2119298605] = "nilgarf",
[2470481225] = "warriorStronghold",
[3112029149] = "treeOfLife",
[2546689567] = "portFidelio",
}
local properNamesByHallLocation = {
["mushtown"] = "Mushtown",
["nilgarf"] = "Nilgarf",
["warriorStronghold"] = "Warrior Stronghold",
["treeOfLife"] = "Tree of Life",
["portFidelio"] = "Port Fidelio",
}
local function getHallLocationFromPlaceId()
return hallLocationsByPlaceId[game.PlaceId]
end
local function getPlaceIdFromHallLocation(hallLocationIn)
for placeId, hallLocation in pairs(hallLocationsByPlaceId) do
if hallLocation == hallLocationIn then
return placeId
end
end
return nil
end
local function playerRequest_getPlaceIdFromHallLocation(player, hallLocation)
return getPlaceIdFromHallLocation(hallLocation)
end
local function resetGuildHallServer()
-- TODO: broadcast a message which boots everyone from guild hall in event of update, move, etc.
end
local function changeGuildHallLocation(player)
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId."
end
local guid = guildId.Value
local guildData = getGuildData(player, guid)
if not guildData then
return false, "No guildData."
end
local memberData = getGuildPlayerData(player, guid)
if not memberData then
return false, "No memberData."
end
if memberData.rank ~= "leader" then
return false, "Not leader."
end
local hallLocation = getHallLocationFromPlaceId()
if not hallLocation then
return false, "No guild hall at this location."
end
local notice
if guildData.hallLocation then
notice = {Text = "The Guild Hall has been moved from "..properNamesByHallLocation[guildData.hallLocation].." to "..properNamesByHallLocation[hallLocation].."!"}
else
notice = {Text = "The Guild Hall has been established at "..properNamesByHallLocation[hallLocation].."!"}
end
notice.Font = "SourceSansBold"
notice.Color = {r = 161, g = 132, b = 194}
local hallServerId = TeleportService:ReserveServer(guildHallPlaceId)
local serverIdSuccess, serverIdProblem = modifyGuildDataValue(player, guid, "set", "hallServerId", hallServerId, false)
if not serverIdSuccess then
return false, serverIdProblem
end
local success, reason = modifyGuildDataValue(player, guid, "set", "hallLocation", hallLocation, false, notice)
if success then
sendGuildMessage(guid, {
messageType = "data_update",
key = "hallLocation",
value = hallLocation,
sender = player.Name,
senderId = player.userId,
notice = notice,
})
resetGuildHallServer()
return true, ""
else
return false, reason
end
end
local function getGuildUpgradeCost(player)
local guildId = player:FindFirstChild("guildId")
if not guildId then
return nil, "No guildId."
end
local guid = guildId.Value
local guildData = getGuildData(player, guid)
if not guildData then
return nil, "No guildData."
end
local nextLevel = guildData.level + 1
if guildPurchases.level[nextLevel] then
return guildPurchases.level[nextLevel].cost, ""
else
return nil, "No next level."
end
end
local function upgradeGuild(player)
if (game.PlaceId ~= 2546689567) and (game.PlaceId ~= 2061558182) and (game.PlaceId ~= 3372071669) then
return false, "Not in Port Fidelio."
end
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId."
end
local guid = guildId.Value
local guildData = getGuildData(player, guid)
if not guildData then
return false, "No guildData."
end
local memberData = getGuildPlayerData(player, guid)
if not memberData then
return false, "No memberData."
end
if memberData.rank ~= "leader" then
return false, "Not leader."
end
local upgradeCost, reason = getGuildUpgradeCost(player)
if not upgradeCost then
return false, reason
end
if guildData.bank < upgradeCost then
return false, "Not enough funds in guild bank."
end
-- customized logic here since I don't want to do two separate update calls
local guildDataStore = game:GetService("DataStoreService"):GetDataStore("guild", guid)
local dataSuccess, dataError = pcall(function()
guildDataStore:UpdateAsync("guildData", function(data)
if not data then return end
if not data.level then return end
if not data.bank then return end
if data.bank < upgradeCost then return end
data.bank = data.bank - upgradeCost
data.level = data.level + 1
guildDataUpdated(guid, data)
return data
end)
end)
if not dataSuccess then
network:invoke("reportError", player, "warning", "Failed to upgrade guild level: "..dataError)
return false, "DataStore error"
end
return true, ""
end
local function donateToGuild(player, amount)
if typeof(amount) ~= "number" then
return false, "Trying to donate not a number."
end
amount = math.floor(amount)
if amount < 0 then
return false, "Trying to donate a negative number."
end
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId."
end
local guid = guildId.Value
local guildData = getGuildData(player, guid)
if not guildData then
return false, "No guildData."
end
local playerData = network:invoke("getPlayerData", player)
if not playerData then
return false, "No playerData."
end
if playerData.gold < amount then
return false, "Not enough gold."
end
playerData.nonSerializeData.incrementPlayerData("gold", -amount, "guild:donate")
local success, reason = modifyGuildDataValue(player, guid, "increment", "bank", amount, true)
if not success then
playerData.nonSerializeData.incrementPlayerData("gold", amount, "guild:donateFailed")
return false, reason
end
return true, ""
end
local function teleportPlayersToGuildHall(players, guid)
local leadPlayer = players[1]
local guildData = getGuildData(leadPlayer, guid)
if not guildData then
return false, "No guildData."
end
local hallServerId = guildData.hallServerId
if not hallServerId then
return false, "No hallServerId."
end
network:invoke("teleportPlayersToReserveServer", players, guildHallPlaceId, guid, nil, nil, hallServerId)
return true, ""
end
local function playerRequest_teleportToGuildHall(player)
local guildId = player:FindFirstChild("guildId")
if not guildId then
return false, "No guildId."
end
local guid = guildId.Value
if guid == "" then
return false, "No guild."
end
local partyData = network:invoke("getPartyDataByPlayer", player)
if partyData then
-- teleport the party
local players = {}
local leader
for _, memberInfo in pairs(partyData.members) do
local member = memberInfo.player
if memberInfo.isLeader then
leader = member
else
table.insert(players, member)
end
end
if player ~= leader then
return false, "Only the party leader may teleport everyone to a guild hall."
end
table.insert(players, 1, leader)
teleportPlayersToGuildHall(players, guid)
else
-- teleport the individual
teleportPlayersToGuildHall({player}, guid)
end
end
local function expelPlayerHelper(player, target)
network:fireAllClients("signal_alertChatMessage", {
Text = target.Name.." has been expelled by "..player.Name,
Font = Enum.Font.SourceSansBold,
Color = Color3.fromRGB(255, 127, 127),
})
network:invoke("teleportPlayer", target, game.ReplicatedStorage.lastLocationOverride.Value, "guildHall")
end
local function expelPlayer(player, target)
if (game.PlaceId ~= guildHallPlaceId) and (game.PlaceId ~= 2061558182) then
return false, "This command can only be used in the guild hall."
end
local guildId = game.ReplicatedStorage:FindFirstChild("guildId")
if guildId then
guildId = guildId.Value
else
if game.PlaceId == 2061558182 then
guildId = "73370A17-4486-4E7D-AD49-4597D93C52B0"
else
return false, "Couldn't find guildId."
end
end
local playerGuildId = player:FindFirstChild("guildId")
local targetGuildId = target:FindFirstChild("guildId")
if (not playerGuildId) then
return false, "You are not a member of a guild."
else
if playerGuildId.Value ~= guildId then
return false, "You are not a member of this guild."
end
if (not targetGuildId) then
expelPlayerHelper(player, target)
return true, ""
else
if targetGuildId.Value ~= guildId then
expelPlayerHelper(player, target)
return true, ""
else
local playerData = getGuildPlayerData(player, guildId)
local targetData = getGuildPlayerData(target, guildId)
if (not playerData) or (not targetData) or (not playerData.rank) or (not targetData.rank) then
return false, "There was an issue with player data."
end
local playerRank = getRankNumberFromRank(playerData.rank)
local targetRank = getRankNumberFromRank(targetData.rank)
if playerRank <= targetRank then
return false, "You must be a higher rank than your target in order to expel them."
else
expelPlayerHelper(player, target)
return true, ""
end
end
end
end
end
local function leaveGuildHall(player)
network:invoke("teleportPlayer", player, game.ReplicatedStorage.lastLocationOverride.Value, "guildHall")
end
function module.init(Modules)
network = Modules.network
network:connect("playerDataLoaded", "Event", onPlayerLoaded)
network:create("signal_guildDataUpdated", "RemoteEvent")
network:create("sendGuildMessage", "BindableFunction", "OnInvoke", sendGuildMessage)
network:create("sendGuildChat", "BindableFunction", "OnInvoke", sendGuildChat)
network:create("getGuildData", "BindableFunction", "OnInvoke", getGuildData)
network:create("playerRequest_getGuildData", "RemoteFunction", "OnServerInvoke", playerRequest_getGuildData)
network:create("getGuildMemberData", "BindableFunction", "OnInvoke", getGuildPlayerData)
network:create("playerRequest_getGuildMemberData", "RemoteFunction", "OnServerInvoke", playerRequest_getGuildMemberData)
network:create("playerRequest_createGuild", "RemoteFunction", "OnServerInvoke", playerRequest_createGuild)
network:create("serverPrompt_playerInvitedToServer", "RemoteFunction")
network:create("playerRequest_invitePlayerToGuild", "RemoteFunction", "OnServerInvoke", playerRequest_invitePlayerToGuild)
network:create("playerRequest_exileUserIdFromGuild","RemoteFunction","OnServerInvoke", playerRequest_exileUserIdFromGuild)
network:create("playerRequest_leaveMyGuild","RemoteFunction","OnServerInvoke",playerRequest_leaveMyGuild)
network:create("playerRequest_changeUserIdRankValue", "RemoteFunction", "OnServerInvoke", playerRequest_changeUserIdRankValue)
network:create("playerRequest_getHallLocationFromPlaceId", "RemoteFunction", "OnServerInvoke", getHallLocationFromPlaceId)
network:create("playerRequest_getPlaceIdFromHallLocation", "RemoteFunction", "OnServerInvoke", playerRequest_getPlaceIdFromHallLocation)
network:create("getPlaceIdFromHallLocation", "BindableFunction", "OnInvoke", getPlaceIdFromHallLocation)
network:create("playerRequest_changeGuildHallLocation", "RemoteFunction", "OnServerInvoke", changeGuildHallLocation)
network:create("playerRequest_getGuildUpgradeCost", "RemoteFunction", "OnServerInvoke", getGuildUpgradeCost)
network:create("playerRequest_upgradeGuild", "RemoteFunction", "OnServerInvoke", upgradeGuild)
network:create("playerRequest_donateToGuild", "RemoteFunction", "OnServerInvoke", donateToGuild)
network:create("teleportPlayersToGuildHall", "BindableFunction", "OnInvoke", teleportPlayersToGuildHall)
network:create("playerRequest_teleportToGuildHall", "RemoteFunction", "OnServerInvoke", playerRequest_teleportToGuildHall)
network:create("playerRequest_expelPlayer", "RemoteFunction", "OnServerInvoke", expelPlayer)
network:create("playerRequest_leaveGuildHall", "RemoteFunction", "OnServerInvoke", leaveGuildHall)
network:create("getRankNumberFromRank", "BindableFunction", "OnInvoke", getRankNumberFromRank)
end
return module
|
_addon.name = "autoRing"
_addon.author = "Godchain"
_addon.version = "1.0"
_addon.commands = {"autoRing", "ar"}
require("logger")
extdata = require("extdata")
lang = string.lower(windower.ffxi.get_info().language)
item_info = {
["facility"] = {id = 26165, japanese = "ファシリティリング", english = "Facility Ring", slot = 13},
["capacity"] = {id = 28546, japanese = "キャパシティリング", english = "Capacity Ring", slot = 13},
["warp"] = {id = 28540, japanese = "デジョンリング", english = "Warp Ring", slot = 13},
["caliber"] = {id = 26164, japanese = "カリバーリング", english = "Caliber Ring", slot = 13},
["empress"] = {id = 15762, japanese = "女帝の指輪", english = "Empress Band", slot = 13},
["dem"] = {id = 26177, japanese = "D.デムリング", english = "Dim. Ring (Dem)", slot = 13},
["echad"] = {id = 27556, japanese = "エチャドリング", english = "Echad Ring", slot = 13}
}
function search_item(ring)
local item_array = {}
local bags = {0, 8, 10, 11, 12} --inventory,wardrobe1-4
local get_items = windower.ffxi.get_items
for i = 1, #bags do
for _, item in ipairs(get_items(bags[i])) do
if item.id > 0 then
item_array[item.id] = item
item_array[item.id].bag = bags[i]
end
end
end
local stats = item_info[ring]
local item = item_array[stats.id]
local set_equip = windower.ffxi.set_equip
if item then
local ext = extdata.decode(item)
local charges = ext.charges_remaining
local enchant = ext.type == "Enchanted Equipment"
local recast = enchant and charges > 0 and math.max(ext.next_use_time + 18000 - os.time(), 0)
local usable = recast and recast == 0
if (charges == 0) then
log(stats[lang] .. ": out of charges.")
elseif (recast > 0) then
log(stats[lang] .. ": " .. recast .. " sec. on recast.")
else
log(stats[lang] .. ": equipped (" .. charges .. " left).")
end
if usable or ext.type == "General" then
if enchant and item.status ~= 5 then --not equipped
set_equip(item.slot, stats.slot, item.bag)
log_flag = true
repeat --waiting cast delay
coroutine.sleep(1)
local ext = extdata.decode(get_items(item.bag, item.slot))
local delay = ext.activation_time + 18000 - os.time()
if delay > 0 then
log(delay)
elseif log_flag then
log_flag = false
log("Using " .. stats[lang] .. ".")
end
until ext.usable or delay > 10
end
windower.chat.input('/item "' .. windower.to_shift_jis(stats[lang]) .. '" <me>')
end
else
log("You don't have " .. stats[lang] .. ".")
end
end
function Set(list)
local set = {}
for _, l in ipairs(list) do
set[l] = true
end
return set
end
windower.register_event(
"addon command",
function(cmd)
local player = windower.ffxi.get_player()
local get_spells = windower.ffxi.get_spells()
if cmd == "cap" or cmd == "capacityring" then
cmd = "capacity"
end
if cmd == "fac" or cmd == "facilityring" then
cmd = "facility"
end
if cmd == "wa" then
cmd = "warp"
end
if item_info[cmd] == nil then
log("Invalid command. Try things like 'warp' (or 'wa'), 'capacity' (or 'cap'), 'dem', etc.")
else
log("Searching for: " .. cmd)
search_item(cmd)
end
end
)
|
---@class BufferedTable
local BufferedTable = CLASS: BufferedTable ()
function BufferedTable:__init ( size, isize, hsize )
size = size or 2
self.size = size
self.cursor = 1
for i = 1, size do
self[ i ] = {}
end
end
function BufferedTable:table ()
return self[ self.cursor ]
end
function BufferedTable:get ( k )
local t = self[ self.cursor ]
return t[ k ]
end
function BufferedTable:set ( k, v )
local t = self[ self.cursor ]
t[ k ] = v
end
function BufferedTable:swap ( clear )
local c0 = self.cursor
if clear then
table.clear ( self[ c0 ] )
end
local c1 = c0 % self.size + 1
self.cursor = c1
return self[ c1 ]
end
function BufferedTable:clear ()
for i = 1, self.size do
table.clear ( self[ i ] )
end
end
return BufferedTable
|
--
-- Just some decorative plastic panels.
--
minetest.register_node("yatm_plastics:plastic_panel_plain_block", {
basename = "yatm_plastics:plastic_panel_plain_block",
description = "Plain Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
tiles = {
"yatm_plastic_panel_plain.off.png",
},
paramtype = "none",
paramtype2 = "facedir",
})
yatm.register_stateful_node("yatm_plastics:plastic_panel_plain_block", {
basename = "yatm_plastics:plastic_panel_plain_block",
base_description = "Plain Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
paramtype = "none",
paramtype2 = "facedir",
}, {
cooling = {
description = "Plain Plastic Panel Block (Cooling Lights)",
tiles = {"yatm_plastic_panel_plain.cooling.png"}
},
heating = {
description = "Plain Plastic Panel Block (Heating Lights)",
tiles = {"yatm_plastic_panel_plain.heating.png"}
},
radiating = {
description = "Plain Plastic Panel Block (Radiating Lights)",
tiles = {"yatm_plastic_panel_plain.radiating.png"}
},
})
minetest.register_node("yatm_plastics:plastic_panel_notched_block", {
basename = "yatm_plastics:plastic_panel_notched_block",
description = "Notched Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
tiles = {
"yatm_plastic_panel_notched.off.png",
},
paramtype = "none",
paramtype2 = "facedir",
})
yatm.register_stateful_node("yatm_plastics:plastic_panel_notched_block", {
basename = "yatm_plastics:plastic_panel_notched_block",
base_description = "Notched Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
paramtype = "none",
paramtype2 = "facedir",
}, {
cooling = {
description = "Notched Plastic Panel Block (Cooling Lights)",
tiles = {"yatm_plastic_panel_notched.cooling.png"}
},
heating = {
description = "Notched Plastic Panel Block (Heating Lights)",
tiles = {"yatm_plastic_panel_notched.heating.png"}
},
radiating = {
description = "Notched Plastic Panel Block (Radiating Lights)",
tiles = {"yatm_plastic_panel_notched.radiating.png"}
},
})
minetest.register_node("yatm_plastics:plastic_panel_hollow_block", {
basename = "yatm_plastics:plastic_panel_hollow_block",
description = "Hollow Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
tiles = {
"yatm_plastic_panel_hollow.off.png",
},
drawtype = "glasslike",
paramtype = "none",
paramtype2 = "facedir",
})
yatm.register_stateful_node("yatm_plastics:plastic_panel_hollow_block", {
basename = "yatm_plastics:plastic_panel_hollow_block",
base_description = "Hollow Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
drawtype = "glasslike",
paramtype = "none",
paramtype2 = "facedir",
}, {
cooling = {
description = "Hollow Plastic Panel Block (Cooling Lights)",
tiles = {"yatm_plastic_panel_hollow.cooling.png"}
},
heating = {
description = "Hollow Plastic Panel Block (Heating Lights)",
tiles = {"yatm_plastic_panel_hollow.heating.png"}
},
radiating = {
description = "Hollow Plastic Panel Block (Radiating Lights)",
tiles = {"yatm_plastic_panel_hollow.radiating.png"}
},
})
yatm.register_stateful_node("yatm_plastics:plastic_panel_checker_block", {
basename = "yatm_plastics:plastic_panel_checker_block",
base_description = "Checker Plastic Panel Block",
groups = {
cracky = 1,
plastic_block = 1,
},
drawtype = "glasslike_framed",
paramtype = "none",
paramtype2 = "facedir",
}, {
off = {
description = "Checker Plastic Panel Block",
tiles = {
"yatm_plastic_panel_border.off.png",
"yatm_plastic_panel_checker.png",
},
},
cooling = {
description = "Checker Plastic Panel Block (Cooling Lights)",
tiles = {
"yatm_plastic_panel_border.cooling.png",
"yatm_plastic_panel_checker.png",
},
},
heating = {
description = "Checker Plastic Panel Block (Heating Lights)",
tiles = {
"yatm_plastic_panel_border.heating.png",
"yatm_plastic_panel_checker.png",
},
},
radiating = {
description = "Checker Plastic Panel Block (Radiating Lights)",
tiles = {
"yatm_plastic_panel_border.radiating.png",
"yatm_plastic_panel_checker.png",
},
},
})
|
slot0 = setmetatable
slot1 = table
slot2 = rawset
slot3 = error
module("containers")
function RepeatedCompositeFieldContainer(slot0, slot1)
return slot0({
_listener = slot0,
_message_descriptor = slot1
}, slot1)
end
function RepeatedScalarFieldContainer(slot0, slot1)
return slot0({
_listener = slot0,
_type_checker = slot1
}, slot1)
end
return
|
local string = "LOL"
local longString = [[VERY LONG STRING I GOT HERE
MULTI LINE WORKS
YOU SEE?
]] -- Not sure why, but this ]] will make concatenating other strings go to a new line --- Its because of print()
print(string)
print(longString)
print(string .. longString) --Concatenating in lua is .. not +
print(longString .. string)
io.write(string.gsub(longString, "I", "me"))
|
local pegger = require 'nelua.utils.pegger'
local class = require 'nelua.utils.class'
local errorer = require 'nelua.utils.errorer'
local iters = require 'nelua.utils.iterators'
local traits = require 'nelua.utils.traits'
local except = require 'nelua.utils.except'
local sstream = require 'nelua.utils.sstream'
local stringer = require 'nelua.utils.stringer'
local console = require 'nelua.utils.console'
local tabler = require'nelua.utils.tabler'
local config = require 'nelua.configer'.get()
local Attr = require 'nelua.attr'
local tabler_update = tabler.update
local clone_node
-- Unique id counter for ASTNode.
local uid = 0
-- AST node class.
local ASTNode = class()
ASTNode.tag = 'Node' -- tag for a generic ASTNode
ASTNode._astnode = true -- used to quickly check weather a table is an ASTNode
-- Create an AST node with metatable `mt` filled with values `...`.
-- Called when manually creating or generating AST nodes.
function ASTNode._create(mt, ...)
local nuid = uid + 1
uid = nuid
return setmetatable({
attr = setmetatable({}, Attr),
uid = nuid,
...
}, mt)
end
getmetatable(ASTNode).__call = ASTNode._create
-- Create an AST node with metatable `mt` from table `node`.
-- Called for every AST node initialization while parsing.
function ASTNode.create_from(mt, node)
local nuid = uid + 1
uid = nuid
node.uid = nuid
node.attr = setmetatable({}, Attr)
return setmetatable(node, mt)
end
-- Clone a node table.
local function clone_nodetable(t)
local ct = {}
for i=1,#t do
local v = t[i]
if v._astnode then
ct[i] = clone_node(v)
else
ct[i] = clone_nodetable(v)
end
end
return ct
end
-- Clone a node, copying only necessary values.
function ASTNode.clone(node)
local nuid = uid + 1
uid = nuid
local pattr = node.pattr
local attr = setmetatable({}, Attr)
local cloned = setmetatable({
attr = attr,
pos = node.pos,
endpos = node.endpos,
src = node.src,
preprocess = node.preprocess,
pattr = pattr,
uid = nuid,
nil,nil,nil,nil,nil,nil -- preallocate array part
}, getmetatable(node))
if pattr then
tabler_update(attr, pattr)
end
for i=1,#node do
local arg = node[i]
if type(arg) == 'table' then
if arg._astnode then
arg = clone_node(arg)
else
arg = clone_nodetable(arg)
end
end
cloned[i] = arg
end
return cloned
end
clone_node = ASTNode.clone
--[[
Replace current AST node values and metatable with node `node`.
Used internally to transform a node to another node.
]]
function ASTNode:transform(node)
setmetatable(self, getmetatable(node))
for i=1,math.max(#self, #node) do
self[i] = node[i]
end
self.attr = node.attr
self.pattr = node.pattr
end
-------------------
-- error handling
-------------------
function ASTNode.format_message(self, category, message, ...)
message = stringer.pformat(message, ...)
if self and self.src and self.pos then
message = errorer.get_pretty_source_pos_errmsg(self.src, self.pos, self.endpos, message, category)
else --luacov:disable
message = category .. ': ' .. message .. '\n'
end --luacov:enable
return message
end
--luacov:disable
function ASTNode.errorf(self, message, ...)
error(ASTNode.format_message(self, 'error', message, ...), 2)
end
function ASTNode.assertf(self, cond, message, ...)
if not cond then
error(ASTNode.format_message(self, 'error', message, ...), 2)
end
return cond
end
function ASTNode.assertraisef(self, cond, message, ...)
if not cond then
except.raise(ASTNode.format_message(self, 'error', message, ...), 2)
end
return cond
end
--luacov:enable
function ASTNode.raisef(self, message, ...)
except.raise(ASTNode.format_message(self, 'error', message, ...), 2)
end
function ASTNode.warnf(self, message, ...)
if not config.no_warning then
console.logerr(ASTNode.format_message(self, 'warning', message, ...))
end
end
-------------------
-- pretty print ast
-------------------
local ignored_stringfy_keys = {
src = true,
pos = true, endpos = true,
uid = true,
desiredtype = true,
preprocess = true,
preprocessed = true,
loadedast = true,
node = true,
scope = true,
done = true,
untyped = true,
checked = true,
usedby = true,
argattrs = true,
}
local function stringfy_val2str(val)
local vstr = tostring(val)
if traits.is_number(val) or traits.is_boolean(val) or val == nil then
return vstr
else
return pegger.double_quote_lua_string(vstr)
end
end
local function stringfy_astnode(node, depth, ss, skipindent)
local indent = string.rep(' ', depth)
local isnode = node._astnode
if not skipindent then
ss:add(indent)
end
if isnode then
ss:addmany(node.tag, ' ')
end
ss:add('{\n')
for k,v in iters.ospairs(node) do
if not ignored_stringfy_keys[k] then
if isnode and k == 'attr' and traits.is_table(v) then
if next(v) then
ss:addmany(indent, ' attr = ')
stringfy_astnode(v, depth+1, ss, true)
ss:add(',\n')
end
else
ss:addmany(indent, ' ', k, ' = ', stringfy_val2str(v), ',\n')
end
end
end
local nargs = #node
if nargs > 0 then
for i=1,nargs do
local v = node[i]
if type(v) == 'table' then
stringfy_astnode(v, depth+1, ss)
else
ss:addmany(indent, ' ', stringfy_val2str(v))
end
ss:add(i == nargs and '\n' or ',\n')
end
end
ss:addmany(indent, '}')
end
function ASTNode:__tostring()
local ss = sstream()
stringfy_astnode(self, 0, ss)
return ss:tostring()
end
local coroutine_yield = coroutine.yield
local coroutine_wrap = coroutine.wrap
local function walk_symbols(node)
if node._astnode then
local attr = node.attr
if attr and attr._symbol then
coroutine_yield(attr)
end
end
for i=1,#node do
local v = node[i]
if type(v) == 'table' then
walk_symbols(v)
end
end
end
function ASTNode:walk_symbols()
return coroutine_wrap(walk_symbols), self
end
local function walk_nodes(node, parent, parentindex)
if node._astnode then
coroutine_yield(node, parent, parentindex)
end
for i=1,#node do
local v = node[i]
if type(v) == 'table' then
walk_nodes(v, node, i)
end
end
end
function ASTNode:walk_nodes()
return coroutine_wrap(walk_nodes), self
end
function ASTNode:walk_trace_nodes(tagfilter)
local trace = {}
local function walk_trace_nodes(node, n)
local parentpos = #trace+1
trace[parentpos] = node
for i=1,n do
local subnode = node[i]
if type(subnode) == 'table' then
if subnode._astnode then
if tagfilter[subnode.tag] then -- is an accepted astnode
coroutine_yield(subnode, trace)
end
end
local subn = #subnode
if subn > 0 then
walk_trace_nodes(subnode, subn)
end
end
end
trace[parentpos] = nil
end
return coroutine_wrap(walk_trace_nodes), self, #self
end
function ASTNode:has_sideeffect()
for node in self:walk_nodes() do
if node.attr.sideeffect then
return true
end
end
return false
end
return ASTNode
|
return Def.ActorFrame {
CurrentSongChangedMessageCommand=function(self)
local song = GAMESTATE:GetCurrentSong();
if song then
-- self:setaux(0);
self:finishtweening();
self:decelerate(0.3):diffusealpha(1)
elseif not song and self:GetZoomX() == 1 then
-- self:setaux(1);
self:finishtweening();
self:decelerate(0.3):diffusealpha(0)
end;
end;
Def.StepsDisplayList {
Name="StepsDisplayListRow";
OnCommand=function(self)
self:diffusealpha(0):decelerate(0.3):diffusealpha(1)
end;
OffCommand=function(self)
self:decelerate(0.3):diffusealpha(0)
end;
SongChosenMessageCommand=function(self)
if GAMESTATE:GetCurrentGame():GetName() == "pump" then
self:zoomx(0.8):glow(1,1,1,0.4):easeoutback(0.25):diffusealpha(1):zoomx(1):glow(1,1,1,0)
end
end;
CursorP1 = Def.ActorFrame {
InitCommand=function(self) self:x(-87):player(PLAYER_1) end;
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true):zoom(0):bounceend(1):zoom(1)
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true):bouncebegin(1):zoom(0)
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self) self:diffuse(ColorLightTone(PlayerColor(PLAYER_1))):x(8):zoom(0.75) end;
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self) self:x(8):zoom(0.75):blend('add') end;
OnCommand=function(self) self:diffuseshift():effectcolor2(color("1,1,1,0.1")):effectcolor1(color("1,1,1,0.3")):effectclock('beatnooffset') end;
};
};
CursorP2 = Def.ActorFrame {
InitCommand=function(self) self:x(87):player(PLAYER_2):zoom(1) end;
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true):zoom(0):bounceend(1):zoom(1)
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true):bouncebegin(1):zoom(0)
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self) self:diffuse(ColorLightTone(PlayerColor(PLAYER_2))):x(-8):zoomy(0.75):zoomx(-0.75) end;
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self) self:x(-8):zoomy(0.75):zoomx(-0.75):blend('add') end;
OnCommand=function(self) self:diffuseshift():effectcolor2(color("1,1,1,0.1")):effectcolor1(color("1,1,1,0.3")):effectclock('beatnooffset') end;
};
};
CursorP1Frame = Def.Actor{
ChangeCommand=function(self) self:stoptweening():decelerate(0.05) end;
};
CursorP2Frame = Def.Actor{
ChangeCommand=function(self) self:stoptweening():decelerate(0.05) end;
};
};
};
|
--[[ [previous](03-helloworld.lua) | [contents](00-contents.lua) | [next](05-explain.lua)
# Program is a list of instructions
Every program is a list of instructions. These instructions "tell" the computer what to do. You will learn how to write these instructions in a way that computers can follow and other people can understand.
One example with a list of instructions that everyone is familiar with is a culinary recipe. It usually provides step-by-step instructions on what ingredients to use and what to do with them. The order is critical too: if you accidentally do steps out of order, the results may not be pleasant (or edible).
]]
|
local module = {
Name = "Test filter",
Description = "Test whether your message will be filitered or not" ,
Location = "Player",
}
module.Execute = function(Client, Type, Attachment)
if Type == "command" then
local Input = module.API.sendModalToPlayer(Client, "What's the message?").Event:Wait()
if Input == false then
return false
end
local Status
Status, Input = module.API.filterText(Client, Input)
if Status then
module.API.Players.message(Client, "TestFilter", "Your message has been filtered, here's the result:\n" .. Input)
return true
else
module.API.Players.hint(Client, "System", "Your message \"" .. tostring(Attachment) .. "\" failed to filter, please retry later")
end
return false
end
end
return module
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Effects = {},
Prerequisites = {},
ScriptDone = true,
SuppressTime = 1080000,
Text = T(146624104168, --[[StoryBit LongWinter_MoraleEvent Text]] "This damned long Cold Wave has everybody on edge. We have to do something about the Sanity of our colonists.\n\nNote: All effects will last until the end of the Cold Wave."),
TextReadyForValidation = true,
TextsDone = true,
VoicedText = T(120250251183, --[[voice:narrator]] "Two Colonists bump into each other accidentally. A heated argument follows. It’s not the first one."),
group = "Disasters",
id = "LongWinter_MoraleEvent",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1637252007,
},
},
}),
PlaceObj('StoryBitParamNumber', {
'Name', "sanity_restored",
'Value', 40,
}),
PlaceObj('StoryBitReply', {
'Text', T(838846202028, --[[StoryBit LongWinter_MoraleEvent Text]] "I know! Let’s organize a winter festival!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(823788722118, --[[StoryBit LongWinter_MoraleEvent CustomOutcomeText]] "every colonists will regain <sanity_restored> Sanity"),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "citymayor",
}),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyColonistStat', {
'Stat', "Sanity",
'Amount', "<sanity_restored>",
}),
},
}),
},
}),
PlaceObj('StoryBitParamPercent', {
'Name', "food_increase",
'Value', 100,
}),
PlaceObj('StoryBitParamPercent', {
'Name', "cold_wave_dmg",
'Value', -50,
}),
PlaceObj('StoryBitReply', {
'Text', T(637665293491, --[[StoryBit LongWinter_MoraleEvent Text]] "Warm food and a warm bed are the answer."),
'OutcomeText', "custom",
'CustomOutcomeText', T(284727608577, --[[StoryBit LongWinter_MoraleEvent CustomOutcomeText]] "Colonists will consume <food_increase>% more food and take less sanity damage from the disaster"),
'Comment', "",
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ModifyConst', {
'Const', "eat_food_per_visit",
'Percent', "<food_increase>",
'ModifyId', "LongWinter",
}),
PlaceObj('ModifyConst', {
'Const', "ColdWaveSanityDamage",
'Percent', "<cold_wave_dmg>",
'ModifyId', "LongWinter",
}),
},
}),
PlaceObj('StoryBitParamPercent', {
'Name', "medical_boost",
'Value', 100,
}),
PlaceObj('StoryBitReply', {
'Text', T(582720633961, --[[StoryBit LongWinter_MoraleEvent Text]] "Leave it to the doctors."),
'OutcomeText', "custom",
'CustomOutcomeText', T(899364202147, --[[StoryBit LongWinter_MoraleEvent CustomOutcomeText]] "double Sanity restored from medical buildings"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ModifyLabel', {
'Label', "MedicalBuilding",
'InColony', false,
'Prop', "sanity_change",
'Percent', "<medical_boost>",
'ModifyId', "LongWinter",
}),
},
}),
PlaceObj('StoryBitParamNumber', {
'Name', "extra_sanity",
'Value', 5,
}),
PlaceObj('StoryBitReply', {
'Text', T(793784829446, --[[StoryBit LongWinter_MoraleEvent Text]] "Let’s party!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(507145556590, --[[StoryBit LongWinter_MoraleEvent CustomOutcomeText]] "Spacebars and Casinos will restore <extra_sanity> Sanity on visit"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ModifyLabel', {
'Label', "Spacebar",
'InColony', false,
'Prop', "sanity_change",
'Amount', "<extra_sanity>",
'ModifyId', "LongWinter",
}),
PlaceObj('ModifyLabel', {
'Label', "CasinoComplex",
'InColony', false,
'Prop', "sanity_change",
'Amount', "<extra_sanity>",
'ModifyId', "LongWinter",
}),
},
}),
})
|
local L = BigWigs:NewBossLocale("Mephistroth", "ruRU")
if not L then return end
if L then
--L.custom_on_time_lost = "Time lost during Shadow Fade"
--L.custom_on_time_lost_desc = "Show the time lost during Shadow Fade on the bar in |cffff0000red|r."
end
L = BigWigs:NewBossLocale("Domatrax", "ruRU")
if L then
--L.custom_on_autotalk = "Autotalk"
--L.custom_on_autotalk_desc = "Instantly selects the Aegis of Aggramar's gossip option to start the Domatrax encounter."
--L.missing_aegis = "You're not standing in Aegis" -- Aegis is a short name for Aegis of Aggramar
--L.aegis_healing = "Aegis: Reduced Healing Done"
--L.aegis_damage = "Aegis: Reduced Damage Done"
end
L = BigWigs:NewBossLocale("Cathedral of Eternal Night Trash", "ruRU")
if L then
L.dulzak = "Дул'зак"
--L.wrathguard = "Wrathguard Invader"
L.felguard = "Страж Скверны - разрушитель"
L.soulmender = "Врачеватель душ адского огня"
L.temptress = "Искусительница адского огня"
L.botanist = "Присягнувшая Скверне - ботаник"
L.orbcaster = "Сквернолап - метательница сфер"
L.waglur = "Ва'глур"
L.scavenger = "Змееуст-барахольщик"
L.gazerax = "Созерцатель"
L.vilebark = "Ходячий гиблодрев"
--L.throw_tome = "Throw Tome" -- Common part of Throw Arcane/Frost/Silence Tome (242837/242839/242841)
end
|
local AceGUI = LibStub("AceGUI-3.0")
--------------------------
-- Button --
--------------------------
do
local Type = "Button"
local Version = 11
local function OnAcquire(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
end
local function OnRelease(self)
self.frame:ClearAllPoints()
self.frame:Hide()
self:SetDisabled(false)
end
local function Button_OnClick(this)
this.obj:Fire("OnClick")
AceGUI:ClearFocus()
end
local function Button_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Button_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function SetText(self, text)
self.text:SetText(text or "")
end
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local name = "AceGUI30Button"..num
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
local self = {}
self.num = num
self.type = Type
self.frame = frame
local left = _G[name .. "Left"]
local right = _G[name .. "Right"]
local middle = _G[name .. "Middle"]
left:SetPoint("TOP", frame, "TOP", 0, 0)
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
right:SetPoint("TOP", frame, "TOP", 0, 0)
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
middle:SetPoint("TOP", frame, "TOP", 0, 0)
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
local text = frame:GetFontString()
self.text = text
text:ClearAllPoints()
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
frame:SetScript("OnClick",Button_OnClick)
frame:SetScript("OnEnter",Button_OnEnter)
frame:SetScript("OnLeave",Button_OnLeave)
self.SetText = SetText
self.SetDisabled = SetDisabled
frame:EnableMouse(true)
frame:SetHeight(24)
frame:SetWidth(200)
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.frame = frame
frame.obj = self
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
|
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("assets.quests.explore_cave", function()
local cave = require "assets.quests.explore_cave"
it("can create a quest entity", function()
local q = cave:clone()
assert.not_nil(q)
assert.not_nil(q.title)
assert.not_nil(q.description)
assert.file_exists(q.image)
end)
it("is available turn 1 on", function()
local gs = require "game.game_state":new()
assert.is_false(cave:check_prerequisites(gs))
gs.turn_counter = 1
assert.is_true(cave:check_prerequisites(gs))
end)
end)
|
class "Tron"
function Tron:__init()
self.state = GamemodeState.WAITING
self.inLobby = false
self.queue = {}
self.queueMin = 0
self.queueMax = 0
self.nameT = "Игроки"
self.nameTTw = "Очередь"
self.nameTTh = "Ожидание других игроков..."
self.nameTFo = "Самоуничтожиться через "
self.nameTFi = "За границами "
self.spec = {
listOffset = 1,
player = false,
angle = Angle(),
zoom = 1
}
self.collisionFired = false
self.timer = Timer()
self.blockedActions = {Action.StuntJump, Action.StuntposEnterVehicle, Action.ParachuteOpenClose, Action.ExitVehicle, Action.EnterVehicle, Action.UseItem}
self.segments = {}
Network:Subscribe( "EnterLobby", self, self.EnterLobby )
Network:Subscribe( "StateChange", self, self.StateChange )
Network:Subscribe( "UpdateQueue", self, self.UpdateQueue )
Network:Subscribe( "ExitLobby", self, self.ExitLobby )
Events:Subscribe( "Lang", self, self.Lang )
Events:Subscribe( "LocalPlayerExitVehicle", self, self.LocalPlayerExitVehicle )
Events:Subscribe( "LocalPlayerWorldChange", self, self.LocalPlayerWorldChange )
Events:Subscribe( "PlayerNetworkValueChange", self, self.PlayerNetworkValueChange )
Events:Subscribe( "EntityDespawn", self, self.EntityDespawn )
Events:Subscribe( "PreTick", self, self.PreTick )
Events:Subscribe( "Render", self, self.Render )
end
function Tron:Lang( args )
self.nameT = "Players"
self.nameTTw = "Current Queue"
self.nameTTh = "Waiting for other players..."
self.nameTFo = "Self-destruct in "
self.nameTFi = "Out of bounds "
end
function Tron:AddSegment( segments, segment )
segment.time = self.timer:GetSeconds()
table.insert(segments, segment)
if #segments > 8 then
table.remove(segments, 1)
end
end
function DrawCenteredShadowedText( position, text, color, textsize )
local textsize = textsize or TextSize.Default
local bounds = Render:GetTextSize(text, textsize)
if not IsNaN(position) then
Render:DrawText( position - (bounds / 2) + (Vector2.One * math.max(textsize / 32, 1)), text, Color( 25, 25, 25, 150 ), textsize )
Render:DrawText( position - (bounds / 2), text, color, textsize )
end
end
function Tron:EnterLobby( args )
self.inLobby = true
self.state = GamemodeState.WAITING
self.queue = {}
self.queueMin = 0
self.queueMax = 0
self.spec = {
listOffset = 1,
player = false,
angle = Angle(),
zoom = 1
}
self.collisionFired = false
if not self.GameRenderEvent then
self.GameRenderEvent = Events:Subscribe( "GameRender", self, self.GameRender )
end
if not self.CaclViewEvent then
self.CaclViewEvent = Events:Subscribe( "CalcView", self, self.CalcView )
end
if not self.InputPollEvent then
self.InputPollEvent = Events:Subscribe( "InputPoll", self, self.InputPoll )
end
if not self.LocalPlayerInputEvent then
self.LocalPlayerInputEvent = Events:Subscribe( "LocalPlayerInput", self, self.LocalPlayerInput )
end
end
function Tron:StateChange( args )
self.state = args.state
self.stateArgs = args.stateArgs
if self.state > GamemodeState.PREPARING and self.state < GamemodeState.ENDING then
self.timer:Restart()
end
end
function Tron:UpdateQueue( args )
self.position = args.position
self.maxRadius = args.maxRadius
self.queue = args.queue
self.queueMin = args.min
self.queueMax = args.max
end
function Tron:ExitLobby( args )
Game:FireEvent("ply.vulnerable")
self.inLobby = false
if self.GameRenderEvent then
Events:Unsubscribe( self.GameRenderEvent )
self.GameRenderEvent = nil
end
if self.CaclViewEvent then
Events:Unsubscribe( self.CaclViewEvent )
self.CaclViewEvent = nil
end
if self.InputPollEvent then
Events:Unsubscribe( self.InputPollEvent )
self.InputPollEvent = nil
end
if self.LocalPlayerInputEvent then
Events:Unsubscribe( self.LocalPlayerInputEvent )
self.LocalPlayerInputEvent = nil
end
LocalPlayer:SetValue( "ServerMap", nil )
end
function Tron:CalcView( args )
if not self.inLobby then return end
if self.state == GamemodeState.INPROGRESS then
if not LocalPlayer:InVehicle() then
local players = {}
for player in Client:GetPlayers() do
if player:GetWorld() == LocalPlayer:GetWorld() and player:InVehicle() then
table.insert(players, player)
end
end
if #players > 0 then
self.spec.listOffset = self.spec.listOffset >= 0 and self.spec.listOffset % #players or #players + self.spec.listOffset
local player = players[self.spec.listOffset + 1]
if self.spec.player and IsValid(self.spec.player) and player ~= self.spec.player then
self.spec.listOffset = table.find(players, self.spec.player)
if self.spec.listOffset then
self.spec.listOffset = self.spec.listOffset - 1
else
self.spec.listOffset = 0
end
elseif not self.spec.player or not IsValid(self.spec.player) then
self.spec.player = player
end
local position = player:GetPosition()
local targetPosition = position - ((Angle(player:GetAngle().yaw, 0, 0) * self.spec.angle) * ((Vector3.Forward * 40) + (Vector3.Up * 15)))
local direction = targetPosition - player:GetPosition()
local length = direction:Length() * self.spec.zoom
local raycast = Physics:Raycast(position, direction:Normalized(), 2, length)
local distance = IsNaN(raycast.distance) or raycast.distance == length and length or raycast.distance - 0.1
Camera:SetPosition(position + (direction:Normalized() * distance))
local angle = Angle.FromVectors(Vector3.Forward, position - Camera:GetPosition())
if not IsNaN(angle) then
angle.roll = 0 -- Fucking I hate angles and Jman100 also TheStatPow (Ну ок)
Camera:SetAngle( angle )
end
end
return false
end
end
end
function Tron:InputPoll( args )
if not self.inLobby then return end
if self.state == GamemodeState.INPROGRESS then
if LocalPlayer:InVehicle() and LocalPlayer:GetVehicle():GetHealth() == 0 then
-- Force the player out
Input:SetValue(Action.UseItem, 1)
Input:SetValue(Action.ExitVehicle, 1)
elseif LocalPlayer:InVehicle() then
-- Tweak controls
Input:SetValue(Action.Accelerate, math.max(0.65, Input:GetValue(Action.Accelerate)))
if LocalPlayer:GetVehicle():GetLinearVelocity():Length() < 10 then
Input:SetValue(Action.Reverse, 0)
end
Input:SetValue(Action.Handbrake, 0)
end
elseif self.state == GamemodeState.PREPARING or self.state == GamemodeState.COUNTDOWN then
Input:SetValue(Action.Handbrake, 1)
LocalPlayer:SetValue( "ServerMap", 1 )
end
end
function Tron:LocalPlayerInput( args )
if not self.inLobby then return end
if Game:GetState() ~= GUIState.Game then return end
local gamepad = Game:GetSetting(GameSetting.GamepadInUse) == 1
if self.state == GamemodeState.PREPARING or self.state == GamemodeState.COUNTDOWN then
return false
elseif self.state == GamemodeState.INPROGRESS then
if table.find(self.blockedActions, args.input) then
return false
elseif LocalPlayer:InVehicle() then
local toggleAction = gamepad and Action.ZoomIn or Action.FireLeft
if args.input == toggleAction and Input:GetValue(toggleAction) == 0 then
Network:Send( "Firing", {TronFiring = not LocalPlayer:GetValue("TronFiring")} )
end
else
if Input:GetValue(args.input) == 0 then
if args.input == Action.FireLeft then
self.spec.listOffset = self.spec.listOffset - 1
self.spec.player = false
elseif args.input == Action.FireRight then
self.spec.listOffset = self.spec.listOffset + 1
self.spec.player = false
end
end
local sensitivity = {
x = (Game:GetSetting(gamepad and GameSetting.GamepadSensitivityX or GameSetting.MouseSensitivityX) * (Game:GetSetting(gamepad and GameSetting.GamepadInvertX or GameSetting.MouseInvertX) and -1 or 1)) / 100 / (math.pi * 2),
y = (Game:GetSetting(gamepad and GameSetting.GamepadSensitivityY or GameSetting.MouseSensitivityY) * (Game:GetSetting(gamepad and GameSetting.GamepadInvertY or GameSetting.MouseInvertY) and -1 or 1)) / 100 / (math.pi * 2)
}
if args.input == Action.LookLeft then
self.spec.angle.yaw = self.spec.angle.yaw - (args.state * sensitivity.x)
elseif args.input == Action.LookRight then
self.spec.angle.yaw = self.spec.angle.yaw + (args.state * sensitivity.x)
elseif args.input == Action.LookDown then
self.spec.angle.pitch = self.spec.angle.pitch - (args.state * sensitivity.y)
elseif args.input == Action.LookUp then
self.spec.angle.pitch = self.spec.angle.pitch + (args.state * sensitivity.y)
end
if gamepad then
if args.input == Action.MoveForward then
self.spec.zoom = self.spec.zoom + (args.state * sensitivity.y)
elseif args.input == Action.MoveBackward then
self.spec.zoom = self.spec.zoom - (args.state * sensitivity.y)
end
else
if args.input == Action.NextWeapon then
self.spec.zoom = self.spec.zoom + 0.1
elseif args.input == Action.PrevWeapon then
self.spec.zoom = self.spec.zoom - 0.1
end
end
self.spec.zoom = math.clamp(self.spec.zoom, 0.15, 1.5)
self.spec.angle.pitch = math.clamp(self.spec.angle.pitch, -1.5, -0.4)
LocalPlayer:SetValue( "CustomCrosshairVisible", nil )
end
end
end
function Tron:LocalPlayerExitVehicle( args )
if not self.inLobby then return end
if self.state == GamemodeState.INPROGRESS and not self.collisionFired then
Network:Send( "Collision", {
vehicle = args.vehicle,
fell = true
} )
self.collisionFired = true
end
end
function Tron:LocalPlayerWorldChange( args )
if args.new_world == DefaultWorld and self.inLobby then
self:ExitLobby()
end
end
function Tron:PlayerNetworkValueChange( args )
if args.value == true and args.key == "TronFiring" and args.player:InVehicle() and self.segments[args.player:GetVehicle():GetId()] then
local point = Point(args.player:GetVehicle():GetPosition() - args.player:GetVehicle():GetAngle() * Vector3.Forward * 1.5, args.player:GetVehicle():GetAngle())
local segment = self.segments[args.player:GetVehicle():GetId()][#self.segments[args.player:GetVehicle():GetId()]]
if segment then
self:AddSegment(self.segments[args.player:GetVehicle():GetId()], LineSegment(point, point, segment.height, segment.color))
end
end
end
function Tron:EntityDespawn( args )
if args.entity.__type == "Vehicle" then
self.segments[args.entity:GetId()] = nil
end
end
function Tron:PreTick( args )
if not self.inLobby then return end
if self.state == GamemodeState.INPROGRESS then
Game:FireEvent("ply.invulnerable")
local players = {LocalPlayer}
for player in Client:GetPlayers() do
table.insert(players, player)
end
for k, player in ipairs(players) do
if IsValid(player) and player:InVehicle() and IsValid(player:GetVehicle()) and player == player:GetVehicle():GetDriver() then
local vehicle = player:GetVehicle()
if not self.segments[vehicle:GetId()] then
self.segments[vehicle:GetId()] = {}
end
end
end
for k, segments in pairs(self.segments) do
local vehicle = Vehicle.GetById(k)
if IsValid(vehicle) then
local point = Point(vehicle:GetPosition() - vehicle:GetAngle() * Vector3.Forward * 1.5, vehicle:GetAngle())
local height = 1
local color = Color(vehicle:GetColors().r, vehicle:GetColors().g, vehicle:GetColors().b, 100)
if (#segments == 0 or segments[#segments]:Length() > 10) and vehicle:GetDriver() and vehicle:GetDriver():GetValue("TronFiring") then
self:AddSegment(segments, LineSegment(segments[#segments] and segments[#segments].endPoint or point, point, height, color))
end
for k, segment in ipairs(segments) do
if k == #segments and vehicle:GetDriver() and vehicle:GetDriver():GetValue("TronFiring") then
segment.endPoint = point
end
if LocalPlayer:InVehicle() and IsValid(LocalPlayer:GetVehicle()) and LocalPlayer:GetVehicle():GetDriver() == LocalPlayer then
if LocalPlayer:GetVehicle() ~= vehicle or k < #segments then
local pVehicle = LocalPlayer:GetVehicle()
local startPoint = Point(pVehicle:GetPosition() - pVehicle:GetAngle() * Vector3.Forward * 1.5, pVehicle:GetAngle())
local endPoint = Point(pVehicle:GetPosition() + pVehicle:GetAngle() * Vector3.Forward * 1.5, pVehicle:GetAngle())
if segment:Intersects(LineSegment(startPoint, endPoint, height, color)) then
if not self.collisionFired then
Network:Send("Collision", {
vehicle = pVehicle,
killer = vehicle
})
self.collisionFired = true
self.spec.player = vehicle:GetDriver()
end
end
end
end
if self.timer:GetSeconds() - segment.time > 30 then
table.remove(segments, k)
end
end
end
end
if LocalPlayer:InVehicle() then
local vehicle = LocalPlayer:GetVehicle()
local distance = LocalPlayer:GetPosition():Distance(self.stateArgs.position)
if vehicle:GetLinearVelocity():Length() > 8 and distance <= self.stateArgs.maxRadius then
self.timer:Restart()
end
if self.timer:GetSeconds() > 5 and not self.collisionFired then
Network:Send( "Collision", {
vehicle = vehicle
} )
self.collisionFired = true
end
end
end
end
function Tron:Render( args )
if not self.inLobby or Game:GetState() ~= GUIState.Game then return end
if LocalPlayer:GetValue( "SystemFonts" ) then
Render:SetFont( AssetLocation.SystemFont, "Impact" )
end
local gamepad = Game:GetSetting(GameSetting.GamepadInUse) == 1
if self.state == GamemodeState.WAITING then
local playersNeeded = math.max(self.queueMin - #self.queue, 0)
DrawCenteredShadowedText( Vector2( Render.Width / 2, 70 ), #self.queue .. ' / ' .. self.queueMax, Color.White, TextSize.Large )
if playersNeeded > 0 then
DrawCenteredShadowedText( Vector2( Render.Width / 2, 70 + TextSize.Large ), '(' .. 'Нужно на ' .. playersNeeded .. ' больше' .. (playersNeeded ~= 1 and 'игроков)' or ' игроков)'), Color( 165, 165, 165 ), 25 )
end
if self.queue then
for k, player in ipairs(self.queue) do
DrawCenteredShadowedText( Vector2( Render.Width - 75, Render.Height - 75 - (k * 20) ), player:GetName(), player:GetColor() )
end
DrawCenteredShadowedText( Vector2( Render.Width - 75, Render.Height - 75 - ((#self.queue + 1) * 20) ), self.nameTTw, Color.White, 20 )
end
elseif self.state == GamemodeState.PREPARING then
DrawCenteredShadowedText( Vector2( Render.Width / 2, 70 ), self.nameTTh, Color.White, TextSize.Large )
elseif self.state == GamemodeState.COUNTDOWN then
DrawCenteredShadowedText( Vector2( Render.Width / 2, 70 ), math.max(math.ceil(3 - self.timer:GetSeconds()), 1) .. "", Color( 255, 255, 255 ), TextSize.Huge )
elseif self.state == GamemodeState.INPROGRESS then
if LocalPlayer:InVehicle() then
if gamepad then
DrawCenteredShadowedText( Vector2( Render.Width / 2, Render.Height - 35 ), "Нажмите RB, чтобы заморозить свой след.", Color.Yellow )
else
DrawCenteredShadowedText( Vector2( Render.Width / 2, Render.Height - 35 ), "Нажмите правой кнопкой мыши, чтобы заморозить свой след.", Color.Yellow )
end
else
if gamepad then
DrawCenteredShadowedText( Vector2( Render.Width / 2, Render.Height - 35 ), "Вы проиграли. Нажмите LB или RB, чтобы начать слежку за другим игроком.", Color.Yellow )
else
DrawCenteredShadowedText( Vector2( Render.Width / 2, Render.Height - 35 ), "Вы проиграли. Нажмите левой или правой кнопкой мыши, чтобы начать слежку за другим игроком.", Color.Yellow )
end
end
if LocalPlayer:InVehicle() then
local distance = LocalPlayer:GetPosition():Distance(self.stateArgs.position)
if self.timer:GetSeconds() > 2 and distance < self.stateArgs.maxRadius then
DrawCenteredShadowedText( Render.Size / 2, self.nameTFo .. math.max(math.ceil(5 - self.timer:GetSeconds()), 1) .. "...", Color.Red, TextSize.Huge )
elseif self.timer:GetSeconds() > 0 and distance >= self.stateArgs.maxRadius then
DrawCenteredShadowedText( Render.Size / 2, self.nameTFi .. math.max(math.ceil(5 - self.timer:GetSeconds()), 1) .. "...", Color.Red, TextSize.Huge )
end
end
if not LocalPlayer:InVehicle() then
for player in Client:GetPlayers() do
if player:InVehicle() then
local position, visible = Render:WorldToScreen(player:GetPosition())
local vehicle = player:GetVehicle()
if visible then
local color1, color2 = vehicle:GetColors()
DrawCenteredShadowedText( position, player:GetName(), color1 )
end
end
end
end
end
if self.state >= GamemodeState.PREPARING and self.state <= GamemodeState.ENDING then
local players = {LocalPlayer}
for player in Client:GetPlayers() do
if player:GetWorld() == LocalPlayer:GetWorld() then
table.insert(players, player)
end
end
for k, player in ipairs(players) do
local color = self.state ~= GamemodeState.PREPARING and Color.Black or Color.Gray
if player:InVehicle() then
color = player:GetVehicle():GetColors()
end
DrawCenteredShadowedText( Vector2( Render.Width - 75, Render.Height - 75 - (k * 20) ), player:GetName(), color )
end
DrawCenteredShadowedText( Vector2( Render.Width - 75, Render.Height - 75 - ((#players + 1) * 20) ), self.nameT, Color.White, 20 )
Render:FillArea( Vector2.Zero, Render.Size, Color( 0, 0, 255, 10 ) )
end
end
function Tron:GameRender()
if self.state == GamemodeState.INPROGRESS then
for k, segments in pairs(self.segments) do
for k, segment in ipairs(segments) do
segment:Render()
end
end
end
if self.state == GamemodeState.INPROGRESS or self.state == GamemodeState.COUNTDOWN or self.state == GamemodeState.PREPARING then
Render:FillArea( Vector2.Zero, Render.Size, Color( 0, 0, 255, 50 ) )
end
end
Tron()
|
--
-- I never tread... lightly.
-- Author: Dubpub
-- Date: 9/15/2015
-- Time: 4:02 AM
-- Use as you please, it's LUA for christ's sake.
--
--[[
-- !!!THIS IS VERY EARLY IMPLENTATION AND HIGHLY EXPERIMENTAL!!!
--
- I will be improving on pathfinding as more access to the api becomes avialable.
- If you have any advice on how the code can be improved, please pm me on the introversion forums or this mods discussion page.
- Feel free to copy, remake, do really whatever you want. Like said, be wary. This code may be determental to performance.
-- ]]
local Time = Game.Time;
local Delay = 3;
-- It's going to set the routing 30 times before deleting the guard.
local KillDelay = 0;
local KillTime = 30;
local Ready = Time();
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
local bodyguard;
local function findFollower()
return next( this.GetNearbyObjects( "Prisoner", 5 ) )
end
local follower = findFollower();
function Create()
bodyguard = Object.Spawn("Guard", this.Pos.x, this.Pos.y);
if bodyguard ~= nil then
if follower ~= nil then
bodyguard.NavigateTo(follower.Pos.x, follower.Pos.y);
else
bodyguard.Delete();
end
end
this.Delete();
end
function Update()
if Time() > Ready then
Act( Delay )
Ready = Ready + Delay
KillDelay = KillDelay + 1;
end
end
-- Update following.
function Act( elapsedTime )
bodyguard.ClearRouting();
bodyguard.PlayerOrderPos.x = follower.Pos.x;
bodyguard.PlayerOrderPos.y = follower.Pos.y;
-- Radio for help if health goes above 0 and no KO'd
if bodyguard.Damage > 0 and bodyguard.Damage < 0.85 then
local nearbyGuards = this.GetNearbyObjects( "Guard", 30 );
for Guard, _ in next, nearbyGuards do
Guard.PlayerOrderPos.x = bodyguard.Pos.x;
Guard.PlayerOrderPos.y = bodyguard.Pos.y;
end
end
if KillDelay == KillTime then
bodyguard.ClearRouting();
bodyguard.Delete();
end
end
|
object_building_mustafar_terrain_must_rock_smooth_lava_03 = object_building_mustafar_terrain_shared_must_rock_smooth_lava_03:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_smooth_lava_03, "object/building/mustafar/terrain/must_rock_smooth_lava_03.iff")
|
local K, C, L, _ = unpack(select(2, ...))
local format = string.format
local gsub = string.gsub
local pairs = pairs
local unpack = unpack
local CreateFrame, UIParent = CreateFrame, UIParent
local ToggleFrame = ToggleFrame
-- Copy Chat
local lines = {}
local frame = nil
local editBox = nil
local isf = nil
local sizes = {
":14:14",
":15:15",
":16:16",
":12:20",
":14"
}
local function CreatCopyFrame()
frame = CreateFrame("Frame", "CopyFrame", UIParent)
frame:SetBackdrop(K.Backdrop)
frame:SetBackdropBorderColor(unpack(C["media"].border_color))
frame:SetBackdropColor(unpack(C["media"].backdrop_color))
frame:SetWidth(540)
frame:SetHeight(300)
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 100)
frame:SetFrameStrata("DIALOG")
tinsert(UISpecialFrames, "CopyFrame")
frame:Hide()
local scrollArea = CreateFrame("ScrollFrame", "CopyScroll", frame, "UIPanelScrollFrameTemplate")
scrollArea:SetPoint("TOPLEFT", frame, "TOPLEFT", 8, -30)
scrollArea:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -30, 8)
editBox = CreateFrame("EditBox", "CopyBox", frame)
editBox:SetMultiLine(true)
editBox:SetMaxLetters(99999)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetFontObject(ChatFontNormal)
editBox:SetWidth(500)
editBox:SetHeight(300)
editBox:SetScript("OnEscapePressed", function() frame:Hide() end)
scrollArea:SetScrollChild(editBox)
editBox:SetScript("OnTextSet", function(self)
local text = self:GetText()
for _, size in pairs(sizes) do
if string.find(text, size) and not string.find(text, size.."]") then
self:SetText(string.gsub(text, size, ":12:12"))
end
end
end)
local close = CreateFrame("Button", "CopyCloseButton", frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", frame, "TOPRIGHT")
scrollArea:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -30, 8)
isf = true
end
local scrollDown = function()
CopyScroll:SetVerticalScroll((CopyScroll:GetVerticalScrollRange()) or 0)
end
local function Copy(cf)
local text = ""
for i = 1, cf:GetNumMessages() do
text = text..cf:GetMessageInfo(i).."\n"
end
text = text:gsub("|[Tt]Interface\\TargetingFrame\\UI%-RaidTargetingIcon_(%d):0|[Tt]", "{rt%1}")
text = text:gsub("|[Tt][^|]+|[Tt]", "")
if not isf then CreatCopyFrame() end
if frame:IsShown() then frame:Hide() return end
frame:Show()
editBox:SetText(text)
end
for i = 1, NUM_CHAT_WINDOWS do
local cf = _G[format("ChatFrame%d", i)]
local button = CreateFrame("Button", format("ButtonCF%d", i), cf)
button:SetPoint("BOTTOMRIGHT", 3, 1)
button:SetHeight(18)
button:SetWidth(18)
K.SetBlizzBorder(button, 2)
button:SetAlpha(0.1)
local buttontexture = button:CreateTexture(nil, "BORDER")
buttontexture:SetPoint("CENTER")
buttontexture:SetTexture("Interface\\BUTTONS\\UI-GuildButton-PublicNote-Up")
buttontexture:SetHeight(16)
buttontexture:SetWidth(16)
button:SetScript("OnMouseUp", function(self, btn)
if btn == "RightButton" then
ToggleFrame(ChatMenu)
elseif btn == "MiddleButton" then
RandomRoll(1, 100)
else
Copy(cf)
end
end)
button:HookScript("OnEnter", function() button:FadeIn() end)
button:HookScript("OnLeave", function() button:FadeOut() end)
SlashCmdList.COPY_CHAT = function()
Copy(_G["ChatFrame1"])
end
end
|
--
-- codelite_project.lua
-- Generate a CodeLite C/C++ project file.
-- Copyright (c) 2009, 2011 Jason Perkins and the Premake project
--
local codelite = premake.codelite
local tree = premake.tree
--
-- Write out a list of the source code files in the project.
--
function codelite.files(prj)
local tr = premake.project.buildsourcetree(prj)
tree.traverse(tr, {
-- folders are handled at the internal nodes
onbranchenter = function(node, depth)
_p(depth, '<VirtualDirectory Name="%s">', node.name)
end,
onbranchexit = function(node, depth)
_p(depth, '</VirtualDirectory>')
end,
-- source files are handled at the leaves
onleaf = function(node, depth)
_p(depth, '<File Name="%s"/>', node.cfg.name)
end,
}, false, 1)
end
--
-- The main function: write out the project file.
--
function premake.codelite.project(prj)
io.indent = " "
_p('<?xml version="1.0" encoding="utf-8"?>')
_p('<CodeLite_Project Name="%s">', premake.esc(prj.name))
-- Write out the list of source code files in the project
codelite.files(prj)
local types = {
ConsoleApp = "Executable",
WindowedApp = "Executable",
StaticLib = "Static Library",
SharedLib = "Dynamic Library",
}
_p(' <Settings Type="%s">', types[prj.kind])
-- build a list of supported target platforms; I don't support cross-compiling yet
local platforms = premake.filterplatforms(prj.solution, premake[_OPTIONS.cc].platforms, "Native")
for i = #platforms, 1, -1 do
if premake.platforms[platforms[i]].iscrosscompiler then
table.remove(platforms, i)
end
end
for _, platform in ipairs(platforms) do
for cfg in premake.eachconfig(prj, platform) do
local name = premake.esc(cfg.longname)
local compiler = iif(cfg.language == "C", "gcc", "g++")
_p(' <Configuration Name="%s" CompilerType="gnu %s" DebuggerType="GNU gdb debugger" Type="%s">', name, compiler, types[cfg.kind])
local fname = premake.esc(cfg.buildtarget.fullpath)
local objdir = premake.esc(cfg.objectsdir)
local runcmd = cfg.buildtarget.name
local rundir = cfg.debugdir or cfg.buildtarget.directory
local runargs = table.concat(cfg.debugargs, " ")
local pause = iif(cfg.kind == "WindowedApp", "no", "yes")
_p(' <General OutputFile="%s" IntermediateDirectory="%s" Command="./%s" CommandArguments="%s" WorkingDirectory="%s" PauseExecWhenProcTerminates="%s"/>', fname, objdir, runcmd, runargs, rundir, pause)
-- begin compiler block --
local flags = premake.esc(table.join(premake.gcc.getcflags(cfg), premake.gcc.getcxxflags(cfg), cfg.buildoptions))
_p(' <Compiler Required="yes" Options="%s">', table.concat(flags, ";"))
for _,v in ipairs(cfg.includedirs) do
_p(' <IncludePath Value="%s"/>', premake.esc(v))
end
for _,v in ipairs(cfg.defines) do
_p(' <Preprocessor Value="%s"/>', premake.esc(v))
end
_p(' </Compiler>')
-- end compiler block --
-- begin linker block --
flags = premake.esc(table.join(premake.gcc.getldflags(cfg), cfg.linkoptions))
_p(' <Linker Required="yes" Options="%s">', table.concat(flags, ";"))
for _,v in ipairs(premake.getlinks(cfg, "all", "directory")) do
_p(' <LibraryPath Value="%s" />', premake.esc(v))
end
for _,v in ipairs(premake.getlinks(cfg, "all", "basename")) do
_p(' <Library Value="%s" />', premake.esc(v))
end
_p(' </Linker>')
-- end linker block --
-- begin resource compiler block --
if premake.findfile(cfg, ".rc") then
local defines = table.implode(table.join(cfg.defines, cfg.resdefines), "-D", ";", "")
local options = table.concat(cfg.resoptions, ";")
_p(' <ResourceCompiler Required="yes" Options="%s%s">', defines, options)
for _,v in ipairs(table.join(cfg.includedirs, cfg.resincludedirs)) do
_p(' <IncludePath Value="%s"/>', premake.esc(v))
end
_p(' </ResourceCompiler>')
else
_p(' <ResourceCompiler Required="no" Options=""/>')
end
-- end resource compiler block --
-- begin build steps --
if #cfg.prebuildcommands > 0 then
_p(' <PreBuild>')
for _,v in ipairs(cfg.prebuildcommands) do
_p(' <Command Enabled="yes">%s</Command>', premake.esc(v))
end
_p(' </PreBuild>')
end
if #cfg.postbuildcommands > 0 then
_p(' <PostBuild>')
for _,v in ipairs(cfg.postbuildcommands) do
_p(' <Command Enabled="yes">%s</Command>', premake.esc(v))
end
_p(' </PostBuild>')
end
-- end build steps --
_p(' <CustomBuild Enabled="no">')
_p(' <CleanCommand></CleanCommand>')
_p(' <BuildCommand></BuildCommand>')
_p(' <SingleFileCommand></SingleFileCommand>')
_p(' <MakefileGenerationCommand></MakefileGenerationCommand>')
_p(' <ThirdPartyToolName>None</ThirdPartyToolName>')
_p(' <WorkingDirectory></WorkingDirectory>')
_p(' </CustomBuild>')
_p(' <AdditionalRules>')
_p(' <CustomPostBuild></CustomPostBuild>')
_p(' <CustomPreBuild></CustomPreBuild>')
_p(' </AdditionalRules>')
_p(' </Configuration>')
end
end
_p(' </Settings>')
for _, platform in ipairs(platforms) do
for cfg in premake.eachconfig(prj, platform) do
_p(' <Dependencies name="%s">', cfg.longname)
for _,dep in ipairs(premake.getdependencies(prj)) do
_p(' <Project Name="%s"/>', dep.name)
end
_p(' </Dependencies>')
end
end
_p('</CodeLite_Project>')
end
|
-----------------------------------
-- Ability: Velocity Shot
-- Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks.
-- Obtained: Ranger Level 45
-- Recast Time: 5:00 minutes
-- Duration: 2 hours
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player,target,ability)
return 0,0
end
function onUseAbility(player,target,ability)
player:addStatusEffect(tpz.effect.VELOCITY_SHOT,1,0,7200)
end
|
-- Sleep specific seconds
-- @param[optional] seconds - sleep seconds, if not set, causes the thread to relinquish the remainder of its time.
-- @returns - no return.
function llbc.sleep(seconds)
if type(seconds) == 'nil' then
seconds = 0
end
_llbc.Thread_Sleep(seconds)
end
|
--
-- $Id$
--
module( "resmng" )
svnnum("$Id$")
LG_VERSION_UPDATE = 10000
LG_VERSION_DOWNLOAD = 10001
LG_VERSION_DEMPORESS = 10002
LG_USERNAME_ERROR = 10003
LG_PASSWORD_ERROR = 10004
LG_CONNECT_FAILURE = 10005
LG_UNDEFINE_ERROR = 10006
LG_DISCONNECT = 10007
LG_VERSION = 10008
LG_LOGIN = 10009
LG_UH_STORY = 10010
LG_UH_ABATTOIR = 10011
LG_UH_TASK = 10012
LG_UH_DRILL = 10013
LG_UH_CHALLENGE = 10014
|
-- © 2008 David Given.
-- WordGrinder is licensed under the MIT open source license. See the COPYING
-- file in this distribution for the full text.
local int = math.floor
local GetStringWidth = wg.getstringwidth
-- This code defines the various controllers that work the margin displays.
-- It's all a little overengineered, but is really intended to test some
-- modularisation concepts.
local no_margin_controller =
{
attach = function(self)
Document.margin = 0
NonmodalMessage("Hiding margin.")
end,
getcontent = function(self, pn, paragraph)
return nil
end
}
local style_name_controller =
{
attach = function(self)
local m = 0
for _, style in pairs(DocumentStyles) do
local mm = GetStringWidth(style.name)
if (mm > m) then
m = mm
end
end
Document.margin = m + 1
NonmodalMessage("Margin now displays paragraph styles.")
end,
getcontent = function(self, pn, paragraph)
return paragraph.style
end
}
local paragraph_number_controller =
{
attach = function(self)
local cb = function()
Document.margin = int(math.log10(#Document)) + 3
end
self.token = AddEventListener(Event.Changed, cb)
cb()
NonmodalMessage("Margin now displays paragraph numbers.")
end,
detach = function(self)
RemoveEventListener(self.token)
self.token = nil
end,
getcontent = function(self, pn, paragraph)
return tostring(pn)
end
}
local word_count_controller =
{
attach = function(self)
Document.margin = 5
NonmodalMessage("Margin now displays word counts.")
end,
getcontent = function(self, pn, paragraph)
return tostring(#paragraph)
end
}
MarginControllers =
{
[1] = no_margin_controller,
[2] = style_name_controller,
[3] = paragraph_number_controller,
[4] = word_count_controller
}
--- Sets a specific margin mode for the current document.
--
-- @param mode the new margin mode
function SetMarginMode(mode)
local controller = MarginControllers[Document.viewmode]
if controller.detach then
controller:detach()
end
Document.viewmode = mode
controller = MarginControllers[Document.viewmode]
if controller.attach then
controller:attach()
end
DocumentSet:touch()
ResizeScreen()
end
function Cmd.SetViewMode(mode)
SetMarginMode(mode)
QueueRedraw()
return true
end
|
#!/usr/local/bin/lua
MAX_ROWS = arg[1] or 10
require"postgres"
local env = assert (luasql.postgres ())
local conn = assert (env:connect ("luasql-test", "tomas"))
-- Apaga restos de outros testes.
conn:execute "drop table t2"
conn:execute "drop table t1"
-- Criando as tabelas.
assert (conn:execute [[create table t1 (
a int,
b int
)]])
assert (conn:execute [[create table t2 (
c int,
d int
)]])
-- Preenchedo as tabelas.
for i = 1, MAX_ROWS do
local ii = 2*i
assert (conn:execute (string.format ([[
insert into t1 values (%d, %d);
insert into t2 values (%d, %d);]],
ii, i, ii, i)))
end
|
local ltn12 = require("ltn12")
local http = require "socket.http"
local json = require "lunajson"
local kong = kong
local type = type
local re_gmatch = ngx.re.gmatch
local _M = {}
local function retrieve_token(conf)
local request_headers = kong.request.get_headers()
for _, v in ipairs(conf.header_names) do
local token_header = request_headers[v]
if token_header then
if type(token_header) == "table" then
token_header = token_header[1]
end
local iterator, iter_err = re_gmatch(token_header, "\\s*[Bb]earer\\s+(.+)")
if not iterator then
kong.log.err(iter_err)
break
end
local m, err = iterator()
if err then
kong.log.err(err)
break
end
if m and #m > 0 then
return m[1]
end
end
end
end
local function call_validate(conf, token)
local url
if conf.kubernetes_external_name then
url = "http://"
.. conf.kubernetes_external_name
.. conf.api_validate_url
else
url = kong.request.get_scheme()
.. "://" .. kong.request.get_host()
.. ":" .. kong.request.get_port()
.. conf.api_path_prefix
.. conf.api_validate_url
end
local t = {}
local ok, statusCode = http.request {
url = url,
sink = ltn12.sink.table(t),
method = "GET",
headers = {
Authorization = "Bearer " .. token
}
}
return statusCode == 200
end
local function get_user_infos(conf, token)
local url
if conf.kubernetes_external_name then
url = "http://"
.. conf.kubernetes_external_name
.. conf.api_user_url
else
url = kong.request.get_scheme()
.. "://" .. kong.request.get_host()
.. ":" .. kong.request.get_port()
.. conf.api_path_prefix
.. conf.api_user_url
end
local t = {}
local ok, statusCode = http.request {
url = url,
sink = ltn12.sink.table(t),
method = "GET",
headers = {
Authorization = "Bearer " .. token
}
}
local body = table.concat(t)
if statusCode == 200 then
return true, body
end
return false, nil;
end
local function check_jwt(conf)
local token, err = retrieve_token(conf)
if err then
kong.log.err(err)
return kong.response.exit(500, { message = "An unexpected error occurred" })
end
local token_type = type(token)
if token_type ~= "string" then
if token_type == "nil" then
return false, { status = 401, message = "Unauthorized" }, nil
elseif token_type == "table" then
return false, { status = 401, message = "Multiple tokens provided" }, nil
else
return false, { status = 401, message = "Unrecognizable token" }, nil
end
end
local ok = call_validate(conf, token)
if not ok then
return false, { status = 401, message = "Unauthorized" }, nil
end
local ok1, user = get_user_infos(conf, token)
if not ok1 then
return false, { status = 401, message = "Unauthorized" }, nil
end
return true, nil, user
end
local function set_user(user)
local set_header = kong.service.request.set_header
set_header('x-user', user)
end
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function starts_with(str, start)
return str:sub(1, #start) == start
end
local function is_empty(s)
return s == nil or s == ''
end
function _M.execute(conf)
-- check if preflight request and whether it should be authenticated
if not conf.run_on_preflight and kong.request.get_method() == "OPTIONS" then
return
end
if ends_with(kong.request.get_path(), conf.api_login_url)
or ends_with(kong.request.get_path(), conf.api_validate_url)
or ends_with(kong.request.get_path(), conf.api_user_url)
or not starts_with(kong.request.get_path(), '/api') then
return
end
local ok, err, user = check_jwt(conf)
if ok then
set_user(user)
else
return kong.response.exit(err.status, err.erros or { message = err.message })
end
end
return _M
|
#!/usr/bin/env tarantool
-- gh-3350, gh-2859
local test = require("sqltester")
test:plan(4)
local function lindex(str, pos)
return str:sub(pos+1, pos+1)
end
local function int_to_char(i)
local res = ''
local char = 'abcdefghij'
local divs = {1000, 100, 10, 1}
for _, div in ipairs(divs) do
res = res .. lindex(char, math.floor(i/div) % 10)
end
return res
end
box.internal.sql_create_function("lindex", "TEXT", lindex)
box.internal.sql_create_function("int_to_char", "TEXT", int_to_char)
test:do_execsql_test(
"skip-scan-1.1",
[[
DROP TABLE IF EXISTS t1;
CREATE TABLE t1(a TEXT COLLATE "unicode_ci", b TEXT, c TEXT,
d TEXT, e INT, f INT, PRIMARY KEY(c, b, a));
WITH data(a, b, c, d, e, f) AS
(SELECT int_to_char(0), 'xyz', 'zyx', '*', 0, 0 UNION ALL
SELECT int_to_char(f+1), b, c, d, (e+1) % 2, f+1 FROM data WHERE f<1024)
INSERT INTO t1 SELECT a, b, c, d, e, f FROM data;
ANALYZE;
SELECT COUNT(*) FROM t1 WHERE a < 'aaad';
DROP TABLE t1;
]], {
3
})
test:do_execsql_test(
"skip-scan-1.2",
[[
DROP TABLE IF EXISTS t2;
CREATE TABLE t2(a TEXT COLLATE "unicode_ci", b TEXT, c TEXT,
d TEXT, e INT, f INT, PRIMARY KEY(e, f));
WITH data(a, b, c, d, e, f) AS
(SELECT int_to_char(0), 'xyz', 'zyx', '*', 0, 0 UNION ALL
SELECT int_to_char(f+1), b, c, d, (e+1) % 2, f+1 FROM data WHERE f<1024)
INSERT INTO t2 SELECT a, b, c, d, e, f FROM data;
ANALYZE;
SELECT COUNT(*) FROM t2 WHERE f < 500;
DROP TABLE t2;
]], {
500
}
)
test:do_execsql_test(
"skip-scan-1.3",
[[
DROP TABLE IF EXISTS t3;
CREATE TABLE t3(a TEXT COLLATE "unicode_ci", b TEXT, c TEXT,
d TEXT, e INT, f INT, PRIMARY KEY(a));
CREATE INDEX i31 ON t3(e, f);
WITH data(a, b, c, d, e, f) AS
(SELECT int_to_char(0), 'xyz', 'zyx', '*', 0, 0 UNION ALL
SELECT int_to_char(f+1), b, c, d, (e+1) % 2, f+1 FROM data WHERE f<1024)
INSERT INTO t3 SELECT a, b, c, d, e, f FROM data;
ANALYZE;
SELECT COUNT(*) FROM t3 WHERE f < 500;
DROP INDEX i31 on t3;
DROP TABLE t3;
]], {
500
}
)
test:do_execsql_test(
"skip-scan-1.4",
[[
DROP TABLE IF EXISTS t1;
CREATE TABLE t1(id INTEGER PRIMARY KEY, a TEXT, b INT, c INT, d INT);
CREATE INDEX t1abc ON t1(a,b,c);
DROP TABLE IF EXISTS t2;
CREATE TABLE t2(id INTEGER PRIMARY KEY);
INSERT INTO t2 VALUES(1);
INSERT INTO t1 VALUES(1, 'abc',123,4,5);
INSERT INTO t1 VALUES(2, 'abc',234,5,6);
INSERT INTO t1 VALUES(3, 'abc',234,6,7);
INSERT INTO t1 VALUES(4, 'abc',345,7,8);
INSERT INTO t1 VALUES(5, 'def',567,8,9);
INSERT INTO t1 VALUES(6, 'def',345,9,10);
INSERT INTO t1 VALUES(7, 'bcd',100,6,11);
ANALYZE;
DELETE FROM "_sql_stat1";
DELETE FROM "_sql_stat4";
INSERT INTO "_sql_stat1" VALUES('T1','T1ABC','10000 5000 2000 10');
ANALYZE t2;
SELECT a,b,c,d FROM t1 WHERE b=345;
]], {
"abc", 345, 7, 8, "def", 345, 9, 10
}
)
test:finish_test()
|
function Dizzeansprite.main()
end
function Dizzeansprite.LaunchDamageSound(_ARG_0_)
end
|
local sh = { }
sh.type = "vertex"
sh.maxJoints = 16
function sh:getId(dream, mat, shadow)
return 0
end
function sh:initObject(dream, obj)
if obj.mesh then
--initial prepare bone data
if not obj.boneMesh and not obj.meshes then
assert(obj.joints and obj.weights, "GPU bones require a joint and weight buffer")
obj.boneMesh = love.graphics.newMesh({{"VertexJoint", "byte", 4}, {"VertexWeight", "byte", 4}}, #obj.joints, "triangles", "static")
--create mesh
for d,s in ipairs(obj.joints) do
local w = obj.weights[d]
obj.boneMesh:setVertex(d, (s[1] or 0) / 255, (s[2] or 0) / 255, (s[3] or 0) / 255, (s[4] or 0) / 255, w[1] or 0, w[2] or 0, w[3] or 0, w[4] or 0)
end
end
if obj.boneMesh then
obj:getMesh("mesh"):attachAttribute("VertexJoint", obj:getMesh("boneMesh"))
obj:getMesh("mesh"):attachAttribute("VertexWeight", obj:getMesh("boneMesh"))
end
end
end
function sh:buildDefines(dream, mat)
return [[
#ifdef VERTEX
#define BONE
const int MAX_JOINTS = ]] .. self.maxJoints .. [[;
extern mat4 jointTransforms[MAX_JOINTS];
attribute vec4 VertexJoint;
attribute vec4 VertexWeight;
#endif
]]
end
function sh:buildPixel(dream, mat)
return ""
end
function sh:buildVertex(dream, mat)
return [[
mat4 boneTransform = (
jointTransforms[int(VertexJoint[0]*255.0)] * VertexWeight[0] +
jointTransforms[int(VertexJoint[1]*255.0)] * VertexWeight[1] +
jointTransforms[int(VertexJoint[2]*255.0)] * VertexWeight[2] +
jointTransforms[int(VertexJoint[3]*255.0)] * VertexWeight[3]
);
VertexPos = (boneTransform * VertexPosition).xyz;
VertexPos = (transform * vec4(VertexPos.xyz, 1.0)).xyz;
normalTransform = mat3(boneTransform) * normalTransform;
]]
end
function sh:perShader(dream, shaderObject)
end
function sh:perMaterial(dream, shaderObject, material)
end
function sh:perTask(dream, shaderObject, task)
local bt = task:getBoneTransforms()
assert(bt, "missing bone transforms")
if shaderObject.session.bones ~= bt then
shaderObject.session.bones = bt
local matrices = {mat4:getIdentity()}
if task:getSubObj().jointIDs then
for i,j in ipairs(task:getSubObj().jointIDs) do
matrices[i+1] = bt[j]
end
end
shaderObject.shader:send("jointTransforms", unpack(matrices))
end
end
return sh
|
local NetworkService = require "utils.NetworkService";
local EventManager = require 'utils.EventManager';
local Shop_Data = nil;
local Time = require "module.Time"
local activityConfig = require "config.activityConfig"
--查询公会仓库的时间
local next_fresh_time = nil;
local query_time = nil;
local Shop_Data_Two = nil;
local mapSnAar = nil
local function get_timezone()
local now = os.time()
return os.difftime(now, os.time(os.date("!*t", now)))/3600
end
local function date(now)
local now = now or Time.now();
return os.date ("!*t", now + 8 * 3600);
end
local function getTimeByDate(year,month,day,hour,min,sec)
local east8 = os.time({year = year, month = month, day = day, hour = hour, min = min, sec = sec})+ (get_timezone()-8) * 3600
return east8
end
-- 3427
--查询地图商店
local function QueryMapShopInfo( mapid,status )
if query_time then
--将上次的时间转换成年月日
local time_t = date(query_time)
--求到第二天的时间戳
local querytime = getTimeByDate(time_t.year,time_t.month,time_t.day+1,0,0,0);
-- ERROR_LOG("上次查询时间",querytime,Time.now());
if Time.now() > querytime then
else
if not status and Shop_Data then
if not Shop_Data or not Shop_Data[mapid] or not next(Shop_Data[mapid]) then
return nil;
end
return (not next(Shop_Data[mapid])) and nil or Shop_Data[mapid].mainData;
end
end
else
end
mapSnAar = {};
local allmap = activityConfig.GetCityConfig().map_id;
for k,v in pairs(allmap) do
local ret = NetworkService.Send(3427,{nil,v.map_id});
mapSnAar[ret] = v.map_id;
end
query_time = Time.now();
-- ERROR_LOG("QueryMapShopInfo",sprinttb(mapSnAar));
end
local function GetFreshTime(mapid)
return Shop_Data[mapid].fresh_time;
end
local function updateShopInfo( data,fresh_time,mapid )
if not data then
-- ERROR_LOG("data is nil");
return;
end
for k,v in pairs(data) do
local map_id = v[2];
local gid = v[1];
local consume = v[3][1];
local limt_consume = v[4][1];
local reward = v[5][1];
--地图仓库获得的物品
local map_wareRoom = v[6];
--军团获得的物品
local guild_rewardid = v[7];
local guild_rewardvalue = v[8];
local guildReward = {id = guild_rewardid,value = guild_rewardvalue};
local storage = v[9];
local sell_count = v[10];
local specialty = v[11];
local default_price = v[12];
local buy_limit = v[13];
local buy_type = v[16];
local temp = {map_id = map_id,gid = gid,consume = consume,
limt_consume = limt_consume,reward = reward,map_wareRoom = map_wareRoom,
guildReward = guildReward,storage = storage,
sell_count = sell_count,
specialty = specialty,
default_price = default_price,
buy_limit = buy_limit,
buy_type = buy_type,
};
Shop_Data[map_id].custom[consume[2]] = Shop_Data[map_id].custom[consume[2]] or {};
Shop_Data[map_id].custom[consume[2]] [reward[2]] = { gid = gid,mapid = map_id, value = consume[3] };
-- [consume[2]] [[reward[2]] = {value = consume[3]}
if buy_type == 1 then
table.insert( Shop_Data[map_id].mainData, temp );
else
Shop_Data_Two = Shop_Data_Two or {};
Shop_Data_Two[map_id] = Shop_Data_Two[map_id] or {};
table.insert( Shop_Data_Two[map_id], temp );
end
end
if Shop_Data then
Shop_Data[mapid].fresh_time = fresh_time;
for k,v in pairs(Shop_Data) do
table.sort( v, function ( a,b )
return a.mainData.gid < b.mainData.gid;
end )
end
end
end
local function GetMapShopInfo( mapid )
return Shop_Data_Two and Shop_Data_Two[mapid] or Shop_Data_Two
end
local Snaar = nil;
local Depot = nil;
local function GetMapDepot( map_id )
return Depot and Depot[map_id] or nil;
end
--查询地图仓库
local function QueryMapDepot(map_id,isreset)
if not isreset then
-- GetMapDepot(map_id);
if next_fresh_time then
if next_fresh_time - Time.now() < 60 then
return ;
end
else
next_fresh_time = Time.now();
end
end
next_fresh_time = Time.now();
local sn = NetworkService.Send(3441,{nil,map_id});
Snaar = Snaar or {};
Snaar[sn] = map_id;
end
-- 1531238400
EventManager.getInstance():addListener("server_respond_3428",function ( event,cmd,data )
-- ERROR_LOG("查询地图商店","server_respond_3428",sprinttb(data));
local sn = data[1];
-- print("sn---------",sn)
Shop_Data = Shop_Data or {};
-- ERROR_LOG(mapSnAar[sn])
if mapSnAar[sn] then
Shop_Data[mapSnAar[sn]] = {};
Shop_Data[mapSnAar[sn]].mainData = {};
Shop_Data[mapSnAar[sn]].custom = {};
if data[2] == 0 then
if next(data[3]) then
updateShopInfo(data[3],data[4],mapSnAar[sn]);
DispatchEvent("QUERY_MAP_SHOPINFO_SUCCESS",mapSnAar[sn]);
end
else
end
end
end)
local function QueryMapProducInfo(mapid)
return Shop_Data[mapid].custom;
end
local buyAAr = nil;
--购买地图商店商品
local function BuyMapProduct( gid,num ,mapid,callback)
-- ERROR_LOG("购买商品"..gid);
local ret = NetworkService.Send(3429,{nil,gid,num or 1});
buyAAr = buyAAr or {};
buyAAr[ret] = {gid = gid,mapid = mapid,func = callback }
end
EventManager.getInstance():addListener("server_respond_3430",function ( event,cmd,data )
-- ERROR_LOG("购买商品","server_respond_3430",sprinttb(data));
local _data = buyAAr[data[1]];
if _data.func then
_data.func();
end
if data[2] == 0 then
-- Shop_Data[mapID][current] = data[2][1];
-- print("重新查询数量",sprinttb(_data))
QueryMapDepot(_data.mapid,true);
DispatchEvent("CITY_BUSINESSINFO_CHANGE",_data.mapid);
-- DispatchEvent("QUERY_MAP_SHOPINFO_SUCCESS",{[data[2][2]] = Shop_Data[data[2][2]]});
elseif data[2] == 108 then
showDlgError(nil,"商品已售完!");
QueryMapDepot(_data.mapid,true);
end
end)
local SnPrice = nil
local function SetMapPrice( price_tb ,mapid)
SnPrice = SnPrice or {};
local ret = NetworkService.Send(3431,{nil,price_tb});
SnPrice[ret] = { mapid = mapid }
-- print("设置价格",sprinttb(price_tb))
end
EventManager.getInstance():addListener("server_respond_3432",function ( event,cmd,data )
-- ERROR_LOG("设置价格返回","server_respond_3432",sprinttb(data));
if data[2] == 0 then
local mapid = SnPrice[data[1]].mapid
-- Shop_Data[mapid][current] = data[2][1];
if Shop_Data[mapid] and Shop_Data[mapid].fresh_time then
Shop_Data[mapid].fresh_time = Time.now();
end
DispatchEvent("MAP_SET_SHOPINFO_SUCCESS");
else
end
end)
local function updateShopPrice(data)
if Shop_Data then
if not Shop_Data[data.mapid] then
return;
end
for k,v in pairs(Shop_Data[data.mapid].mainData) do
if v.gid == data.gid then
v.consume[3] = data.price;
Shop_Data[data.mapid].custom[v.consume[2]] [v.reward[2]].value = v.consume[3] ;
-- v.consume[]
end
end
end
end
local nex_fresh_price = nil;
EventManager.getInstance():addListener("server_notify_3425",function ( event,cmd,data)
-- ERROR_LOG("商品价格通知","server_notify_3425",sprinttb(data))
for k,v in pairs(data) do
local temp = { mapid = v[2] ,gid = v[1],price = v[3] }
updateShopPrice(temp);
end
if nex_fresh_price and nex_fresh_price - Time.now() > 60 then
DispatchEvent("MAP_SHOP_PRICE_INFOCHANGE",data[2]);
else
nex_fresh_price = Time.now();
end
end)
local function updateSellCout( data )
if Shop_Data then
if not Shop_Data[data.mapid] then
return;
end
for k,v in pairs(Shop_Data[data.mapid].mainData) do
if v.gid == data.gid then
v.sell_count = data.sell_count;
end
end
end
end
-- 3425
EventManager.getInstance():addListener("server_notify_3426",function ( event,cmd,data)
-- ERROR_LOG("出售数量变化通知","server_notify_3426",sprinttb(data))
local temp = { mapid = data[2],gid = data[1],sell_count = data[3] };
updateSellCout(temp);
-- DispatchEvent("MAP_SHOP_COUNT_INFOCHANGE",data[2]);
end)
local function updateMapDepot(mapid,data)
Depot = Depot or {};
Depot[mapid] = {};
for k,v in pairs(data) do
-- print("------------",v[1])
Depot[mapid][v[1]] = {value = v[2]};
end
end
EventManager.getInstance():addListener("server_respond_3442",function ( event,cmd,data )
-- ERROR_LOG("查询地图仓库","server_respond_3442",sprinttb(data));
local sn = data[1];
local mapid = Snaar[sn];
if data[2] == 0 then
updateMapDepot(mapid,data[3]);
DispatchEvent("QUERY_MAP_DEPOT",mapid);
end
end)
return {
QueryMapShopInfo = QueryMapShopInfo, --查询地图商店信息
SetMapPrice = SetMapPrice, --设置商品价格
BuyMapProduct = BuyMapProduct, -- 购买商品
QueryMapProducInfo = QueryMapProducInfo,
QueryMapDepot = QueryMapDepot , --查询地图仓库
GetMapDepot = GetMapDepot,
GetMapShopInfo = GetMapShopInfo,
GetFreshTime = GetFreshTime,
}
|
---This config file is designed for running password-dumping scripts. So far,
-- it supports pwdump6 2.0.0 and fgdump.
--
-- Note that none of these modules are included with Nmap by default.
-- Any variable in the 'config' table in smb-psexec.nse can be overriden in the
-- 'overrides' table. Most of them are not really recommended, such as the host,
-- key, etc.
overrides = {}
--overrides.timeout = 40
modules = {}
local mod
--mod = {}
--mod.upload = true
--mod.name = "PwDump6 2.0.0"
--mod.program = "PwDump.exe"
--mod.args = "localhost"
--mod.maxtime = 10
--mod.include_stderr = false
--mod.url = "http://www.foofus.net/fizzgig/pwdump/"
--table.insert(modules, mod)
---Uncomment if you'd like to use PwDump6 1.7.2 (considered obsolete, but still works).
-- Note that for some reason, this and 'fgdump' don't get along (fgdump only produces a blank
-- file if these are run together)
--mod = {}
--mod.upload = true
--mod.name = "PwDump6 1.7.2"
--mod.program = "PwDump-1.7.2.exe"
--mod.args = "localhost"
--mod.maxtime = 10
--mod.include_stderr = false
--mod.extrafiles = {"servpw.exe", "lsremora.dll"}
--mod.url = "http://www.foofus.net/fizzgig/pwdump/"
--table.insert(modules, mod)
-- Warning: the danger of using fgdump is that it always write the output to the harddrive unencrypted;
-- this makes it more obvious that an attack has occurred.
mod = {}
mod.upload = true
mod.name = "FgDump"
mod.program = "fgdump.exe"
mod.args = "-c -l fgdump.log"
mod.maxtime = 10
mod.url = "http://www.foofus.net/fizzgig/fgdump/"
mod.tempfiles = {"fgdump.log"}
mod.outfile = "127.0.0.1.pwdump"
table.insert(modules, mod)
|
module(..., package.seeall)
--[[
Hangup the call.
]]
function hangup(action)
-- Clean key map to prevent any key presses here.
jester.keys = {}
-- Play a hangup file if specified.
if action.play then
session:streamFile(action.play)
end
jester.debug_log("Hangup called in sequence action")
session:hangup();
end
--[[
Register a sequence to run in the hangup sequence loop.
]]
function register_hangup_sequence(action)
if action.sequence then
local event = {}
event.event_type = "sequence"
event.sequence = action.sequence
table.insert(jester.channel.stack.hangup, event)
jester.debug_log("Registered hangup sequence: %s", event.sequence)
end
end
|
--[[
#FreInclude <ustring\functions\ustring.lua>
]]--
--[[
This is a simple sample which shows how to use ustring functions lib.
You'd better use this with iLua.
]]--
toolpalette.enablePaste(true);
orgiString = "";
displayBuff = {};
function on.paint(gc)
if(orgiStrong == "") then
gc:drawString("Paste a string here", 120, 120);
return;
end
gc:drawString(orgiString, 0, 20); --Orginal String
local Height = 40;
for i, v in pairs(displayBuff) do
gc:drawString(v, 0, Height);
Height = Height + 20;
end
end
function on.paste()
orgiString = clipboard.getText();
displayBuff = {};
table.insert(displayBuff, "len:" .. string.ulen(orgiString));
table.insert(displayBuff, "bytes:" .. string.len(orgiString));
local t = string.MbtoUTF8table(orgiString);
table.sort(t);
table.insert(displayBuff, "sorted str:" .. string.UTF8tabletoMb(t));
platform.window:invalidate();
end
|
---------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0221-multiple-modules.md
-- Description:
-- HMI sent to SDL capabilities where only one module is available per module type.
-- Mobile App sends "SetInteriorVehicleData" requests with omitted "moduleId" parameters to every available module,
-- SDL should transfer these requests adding the default "moduleId" values to the HMI and use these parameters
-- in further communications.
--
-- Preconditions:
-- 1) SDL and HMI are started
-- 2) HMI sent capabilities with only one module per module type
-- 3) Mobile is connected to the SDL
-- 4) App is registered and activated
--
-- Steps:
-- 1) App sends "SetInteriorVehicleData"(moduleType = "RADIO", radioControlData) request to the SDL
-- Check:
-- SDL resends "RC.SetInteriorVehicleData" (moduleType = "RADIO", moduleId = "00bd6d93", radioControlData)
-- request to the HMI adding the default "moduleId" value
-- HMI sends "RC.SetInteriorVehicleData"(moduleType = "RADIO", moduleId = "00bd6d93", radioControlData) response
-- to the SDL
-- SDL resends "SetInteriorVehicleData"
-- (moduleType = "RADIO", moduleId = "00bd6d93", radioControlData, resultCode = "SUCCESS") response to the App
-- 2-6) Repeat step #1 but selecting another one from the remaining available modules
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require("test_scripts/RC/MultipleModules/commonRCMulModules")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
local rcCapabilities = {}
for _, v in pairs(common.getRcModuleTypes()) do rcCapabilities[v] = common.DEFAULT end -- enable all possible RC
-- capabilities in HMI
local subscribeData = {
RADIO = common.getRcCapabilities().RADIO[1].moduleInfo.moduleId,
CLIMATE = common.getRcCapabilities().CLIMATE[1].moduleInfo.moduleId,
SEAT = common.getRcCapabilities().SEAT[1].moduleInfo.moduleId,
AUDIO = common.getRcCapabilities().AUDIO[1].moduleInfo.moduleId,
LIGHT = common.getRcCapabilities().LIGHT.moduleInfo.moduleId,
HMI_SETTINGS = common.getRcCapabilities().HMI_SETTINGS.moduleInfo.moduleId
}
local requestModuleData = {
RADIO = {
moduleType = "RADIO",
radioControlData = {
frequencyInteger = 1,
radioEnable = true
}
},
CLIMATE = {
moduleType = "CLIMATE",
climateControlData = {
fanSpeed = 50,
desiredTemperature = {
unit = "CELSIUS",
value = 10.5
},
acEnable = true,
autoModeEnable = true
}
},
SEAT = {
moduleType = "SEAT",
seatControlData = {
id = "DRIVER",
horizontalPosition = 50,
verticalPosition = 50,
frontVerticalPosition = 50,
backVerticalPosition = 50,
backTiltAngle = 50
}
},
AUDIO = {
moduleType = "AUDIO",
audioControlData = {
source = "AM",
keepContext = false,
volume = 50
}
},
LIGHT = {
moduleType = "LIGHT",
lightControlData = {
lightState = {
{
id = "FRONT_LEFT_HIGH_BEAM",
status = "ON",
density = 0.2
}
}
}
},
HMI_SETTINGS = {
moduleType = "HMI_SETTINGS",
hmiSettingsControlData = {
displayMode = "AUTO",
temperatureUnit = "FAHRENHEIT",
distanceUnit = "MILES"
}
}
}
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start, { rcCapabilities })
runner.Step("RAI", common.registerApp)
runner.Step("PTU", common.policyTableUpdate, { common.PTUfunc })
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
for moduleType, moduleId in pairs(subscribeData) do
runner.Step("Send request for "..moduleType.." module", common.sendSuccessRpcNoModuleId,
{ moduleType, moduleId, 1, "SetInteriorVehicleData", requestModuleData[moduleType], })
end
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
-- ignore this file if neovim is running inside vscode
if vim.fn.exists('g:vscode') == 1 then
return
end
require'nvim-treesitter.configs'.setup {
highlight = {
enable = true,
},
indent = {
enable = true,
},
playground = {
enable = true,
disable = {},
updatetime = 25,
persist_queries = false,
keybindings = {
toggle_query_editor = 'o',
toggle_hl_groups = 'i',
toggle_injected_languages = 't',
toggle_anonymous_nodes = 'a',
toggle_language_display = 'I',
focus_language = 'f',
unfocus_language = 'F',
update = 'R',
goto_node = '<cr>',
show_help = '?',
},
},
}
|
--------------------------------------------------------------------------------
-- util functions
--------------------------------------------------------------------------------
local function divide_string( str, max )
local result = {}
local start = 1
for i = 1, #str do
if i % max == 0 then
table.insert( result, str:sub( start, i ) )
start = i + 1
elseif i == #str then
table.insert( result, str:sub( start, i ) )
end
end
return result
end
local function number_to_bit( num, length )
local bits = {}
while num > 0 do
local rest = math.floor( math.fmod( num, 2 ) )
table.insert( bits, rest )
num = ( num - rest ) / 2
end
while #bits < length do
table.insert( bits, "0" )
end
return string.reverse( table.concat( bits ) )
end
--------------------------------------------------------------------------------
local basexx = {}
--------------------------------------------------------------------------------
-- base2(bitfield) decode and encode function
--------------------------------------------------------------------------------
local bitMap = { o = "0", i = "1", l = "1" }
function basexx.to_bit( str )
return ( str:gsub( '.', function ( c )
local byte = string.byte( c )
local bits = {}
for _ = 1,8 do
table.insert( bits, byte % 2 )
byte = math.floor( byte / 2 )
end
return table.concat( bits ):reverse()
end ) )
end
--------------------------------------------------------------------------------
-- generic function to decode and encode base32/base64
--------------------------------------------------------------------------------
local function to_basexx( str, alphabet, bits, pad )
local bitString = basexx.to_bit( str )
local chunks = divide_string( bitString, bits )
local result = {}
for _,value in ipairs( chunks ) do
if ( #value < bits ) then
value = value .. string.rep( '0', bits - #value )
end
local pos = tonumber( value, 2 ) + 1
table.insert( result, alphabet:sub( pos, pos ) )
end
table.insert( result, pad )
return table.concat( result )
end
--------------------------------------------------------------------------------
-- rfc 3548: http://www.rfc-editor.org/rfc/rfc3548.txt
--------------------------------------------------------------------------------
local base32Alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"
local base32PadMap = { "", "======", "====", "===", "=" }
function basexx.from_base32( str, ignore )
str = ignore_set( str, ignore )
return from_basexx( string.upper( str ), base32Alphabet, 5 )
end
function basexx.to_base32( str )
return to_basexx( str, base32Alphabet, 5, base32PadMap[ #str % 5 + 1 ] )
end
--------------------------------------------------------------------------------
-- base64 decode and encode function
--------------------------------------------------------------------------------
local base64Alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"..
"abcdefghijklmnopqrstuvwxyz"..
"0123456789+/"
local base64PadMap = { "", "==", "=" }
function basexx.from_base64( str, ignore )
str = ignore_set( str, ignore )
return from_basexx( str, base64Alphabet, 6 )
end
function basexx.to_base64( str )
return to_basexx( str, base64Alphabet, 6, base64PadMap[ #str % 3 + 1 ] )
end
--------------------------------------------------------------------------------
-- URL safe base64 decode and encode function
--------------------------------------------------------------------------------
local url64Alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"..
"abcdefghijklmnopqrstuvwxyz"..
"0123456789-_"
function basexx.from_url64( str, ignore )
str = ignore_set( str, ignore )
return from_basexx( str, url64Alphabet, 6 )
end
function basexx.to_url64( str )
return to_basexx( str, url64Alphabet, 6, "" )
end
return basexx
|
--------------------------------
-- @module ControlStepper
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlStepper] setMinusSprite
-- @param self
-- @param #cc.Sprite var
--------------------------------
--
-- @function [parent=#ControlStepper] getMinusLabel
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
--
-- @function [parent=#ControlStepper] setWraps
-- @param self
-- @param #bool wraps
--------------------------------
--
-- @function [parent=#ControlStepper] isContinuous
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlStepper] getMinusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Update the layout of the stepper with the given touch location.
-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
-- @param self
-- @param #vec2_table location
--------------------------------
-- Set the numeric value of the stepper. If send is true, the Control::EventType::VALUE_CHANGED is sent.
-- @function [parent=#ControlStepper] setValueWithSendingEvent
-- @param self
-- @param #double value
-- @param #bool send
--------------------------------
--
-- @function [parent=#ControlStepper] getPlusLabel
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- Stop the autorepeat.
-- @function [parent=#ControlStepper] stopAutorepeat
-- @param self
--------------------------------
--
-- @function [parent=#ControlStepper] setMinimumValue
-- @param self
-- @param #double minimumValue
--------------------------------
--
-- @function [parent=#ControlStepper] getPlusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
--
-- @function [parent=#ControlStepper] setPlusSprite
-- @param self
-- @param #cc.Sprite var
--------------------------------
--
-- @function [parent=#ControlStepper] setMinusLabel
-- @param self
-- @param #cc.Label var
--------------------------------
--
-- @function [parent=#ControlStepper] setValue
-- @param self
-- @param #double value
--------------------------------
--
-- @function [parent=#ControlStepper] setStepValue
-- @param self
-- @param #double stepValue
--------------------------------
--
-- @function [parent=#ControlStepper] setMaximumValue
-- @param self
-- @param #double maximumValue
--------------------------------
--
-- @function [parent=#ControlStepper] update
-- @param self
-- @param #float dt
--------------------------------
-- Start the autorepeat increment/decrement.
-- @function [parent=#ControlStepper] startAutorepeat
-- @param self
--------------------------------
--
-- @function [parent=#ControlStepper] initWithMinusSpriteAndPlusSprite
-- @param self
-- @param #cc.Sprite minusSprite
-- @param #cc.Sprite plusSprite
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlStepper] getValue
-- @param self
-- @return double#double ret (return value: double)
--------------------------------
--
-- @function [parent=#ControlStepper] setPlusLabel
-- @param self
-- @param #cc.Label var
--------------------------------
--
-- @function [parent=#ControlStepper] create
-- @param self
-- @param #cc.Sprite minusSprite
-- @param #cc.Sprite plusSprite
-- @return ControlStepper#ControlStepper ret (return value: cc.ControlStepper)
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
--------------------------------
--
-- @function [parent=#ControlStepper] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#ControlStepper] ControlStepper
-- @param self
return nil
|
--
-- This file is part of SmithSNMP
-- Copyright (C) 2014, Credo Semiconductor Inc.
-- Copyright (C) 2015, Leo Ma <[email protected]>
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local mib = require "smithsnmp"
local tcp_scalar_cache = {}
local tcp_conn_entry_cache = {}
--[[
["0.0.0.0.22.0.0.0.0.0"] = { conn_stat = 1 },
["10.2.12.229.33874.91.189.92.10.443"] = { conn_stat = 8 },
["10.2.12.229.33875.91.189.92.23.443"] = { conn_stat = 8 },
["10.2.12.229.37700.180.149.153.11.80"] = { conn_stat = 9 },
["10.2.12.229.46149.180.149.134.54.80"] = { conn_stat = 5 },
["10.2.12.229.53158.123.58.181.140.80"] = { conn_stat = 5 },
["127.0.0.1.631.0.0.0.0.0"] = { conn_stat = 1 },
]]
local tcp_snmp_conn_stat_map = {
[0] = 12, -- ERROR
5, -- ESTABLISHED
3, -- SYN_SENT
4, -- SYN_RECV
6, -- FIN_WAIT1
7, -- FIN_WAIT2
11, -- TIME_WAIT
1, -- CLOSED
8, -- CLOSE_WAIT
9, -- LAST_ACK
2, -- LISTEN
10 -- CLOSING
}
local hextab = {
['0'] = 0,
['1'] = 1,
['2'] = 2,
['3'] = 3,
['4'] = 4,
['5'] = 5,
['6'] = 6,
['7'] = 7,
['8'] = 8,
['9'] = 9,
['A'] = 10,
['a'] = 10,
['B'] = 11,
['b'] = 11,
['C'] = 12,
['c'] = 12,
['D'] = 13,
['d'] = 13,
['E'] = 14,
['e'] = 14,
['F'] = 15,
['f'] = 15,
}
local ip_hex2num = function(hex)
assert(type(hex) == 'string')
local num = {}
for i = #hex, 1, -2 do
local msb = string.char(string.byte(hex, i - 1))
local lsb = string.char(string.byte(hex, i))
table.insert(num, hextab[msb] * 16 + hextab[lsb])
end
return table.concat(num, ".")
end
local hex2num = function(hex)
assert(type(hex) == 'string')
local num = 0
for i = 1, #hex do
num = num * 16 + hextab[string.char(string.byte(hex, i))]
end
return num
end
local __load_config = function()
tcp_scalar_cache = {}
tcp_conn_entry_cache = {}
for line in io.lines("/proc/net/snmp") do
if string.match(line, "%w+") == 'Tcp' then
for w in string.gmatch(line, "%d+") do
table.insert(tcp_scalar_cache, tonumber(w))
end
end
end
for line in io.lines("/proc/net/tcp") do
local loc_addr = string.match(line, ".-:%s+(.-):")
local loc_port = string.match(line, ".-:%s+.-:(.-)%s+")
local rem_addr = string.match(line, ".-:.-:.-%s+(.-):")
local rem_port = string.match(line, ".-:%s+.-:.-:(.-)%s+")
local conn_stat = string.match(line, ".-:%s+.-:.-:.-%s+(.-)%s+")
local key = {}
if loc_addr ~= nil and loc_port ~= nil and rem_addr ~= nil and rem_port ~= nil and conn_stat ~= nil then
table.insert(key, ip_hex2num(loc_addr))
table.insert(key, tostring(hex2num(loc_port)))
table.insert(key, ip_hex2num(rem_addr))
table.insert(key, tostring(hex2num(rem_port)))
conn_stat = hex2num(conn_stat)
tcp_conn_entry_cache[table.concat(key, '.')] = {}
tcp_conn_entry_cache[table.concat(key, '.')].conn_stat = tcp_snmp_conn_stat_map[conn_stat]
end
end
end
local last_load_time = os.time()
local load_config = function()
if os.difftime(os.time(), last_load_time) > 3 then
last_load_time = os.time()
__load_config()
end
end
__load_config()
mib.module_methods.or_table_reg("1.3.6.1.2.1.6", "The MIB module for managing TCP inplementations")
local tcp_conn_entry_get = function(sub_oid, name)
assert(type(name) == 'string')
local value
if type(sub_oid) == 'table' then
local key = table.concat(sub_oid, ".")
if tcp_conn_entry_cache[key] then
value = tcp_conn_entry_cache[key][name]
end
end
return value
end
local tcp_conn_entry_set = function(sub_oid, value, name)
assert(type(name) == 'string')
if type(sub_oid) == 'table' then
local key = table.concat(sub_oid, ".")
if tcp_conn_entry_cache[key] then
tcp_conn_entry_cache[key][name] = value
end
end
end
local tcpGroup = {
io_f = load_config,
[1] = mib.ConstInt(function () return tcp_scalar_cache[1] end),
[2] = mib.ConstInt(function () return tcp_scalar_cache[2] end),
[3] = mib.ConstInt(function () return tcp_scalar_cache[3] end),
[4] = mib.ConstInt(function () return tcp_scalar_cache[4] end),
[5] = mib.ConstCount(function () return tcp_scalar_cache[5] end),
[6] = mib.ConstCount(function () return tcp_scalar_cache[6] end),
[7] = mib.ConstCount(function () return tcp_scalar_cache[7] end),
[8] = mib.ConstCount(function () return tcp_scalar_cache[8] end),
[9] = mib.ConstGauge(function () return tcp_scalar_cache[9] end),
[10] = mib.ConstCount(function () return tcp_scalar_cache[10] end),
[11] = mib.ConstCount(function () return tcp_scalar_cache[11] end),
[12] = mib.ConstCount(function () return tcp_scalar_cache[12] end),
[13] = {
[1] = {
indexes = tcp_conn_entry_cache,
[1] = mib.Int(function (sub_oid) return tcp_conn_entry_get(sub_oid, 'conn_stat') end,
function (sub_oid, value) return tcp_conn_entry_set(sub_oid, value, 'conn_stat') end),
[2] = mib.ConstIpaddr(function (sub_oid)
local ipaddr
if type(sub_oid) == 'table' and tcp_conn_entry_cache[table.concat(sub_oid, ".")] then
ipaddr = {}
for i = 1, 4 do
table.insert(ipaddr, sub_oid[i])
end
end
return ipaddr
end),
[3] = mib.ConstInt(function (sub_oid)
if type(sub_oid) == 'table' and tcp_conn_entry_cache[table.concat(sub_oid, ".")] then
return sub_oid[5]
else
return nil
end
end),
[4] = mib.ConstIpaddr(function (sub_oid)
local ipaddr
if type(sub_oid) == 'table' and tcp_conn_entry_cache[table.concat(sub_oid, ".")] then
ipaddr = {}
for i = 6, 9 do
table.insert(ipaddr, sub_oid[i])
end
end
return ipaddr
end),
[5] = mib.ConstInt(function (sub_oid)
if type(sub_oid) == 'table' and tcp_conn_entry_cache[table.concat(sub_oid, ".")] then
return sub_oid[10]
else
return nil
end
end),
}
},
[14] = mib.ConstCount(function () return tcp_scalar_cache[13] end),
[15] = mib.ConstCount(function () return tcp_scalar_cache[14] end),
}
return tcpGroup
|
return {
tag = 'graphicsTransforms',
summary = 'Pop the current transform off the stack.',
description = [[
Pops the current transform from the stack, returning to the transformation that was applied
before `lovr.graphics.push` was called.
]],
arguments = {},
returns = {},
notes = [[
An error is thrown if there isn't a transform to pop. This can happen if you forget to call
push before calling pop, or if you have an unbalanced sequence of pushes and pops.
]],
related = {
'lovr.graphics.push'
}
}
|
#!/usr/bin/lua
--[[
A simple pingbot for Discord.
(Still needs to identify with a gateway once.)
Starts spamming right away when this script is executed.
Sends `msg` every `slep` seconds in a specified channel
while the script is running.
]]
----[ Constants ]----
-- Duration (in seconds) between each post
local slep = 0.8501
-- The message to send
local msg = "@everyone @here YEET!"
-- ID of the channel to spam.
local chid = "439756065652080662"
----[ Reqs ]----
local sleep = require("socket").sleep
local https = require("ssl.https")
local ltn12 = require("ltn12")
local json = require("dkjson")
local _tokf = io.open("token.txt","r")
local tok = _tokf:read("*a")
_tokf:close()
_tokf = nil
local _base = "https://discordapp.com/api"
local _head = {
["Authorization"] = ('Bot '..tok),
["User-Agent"] = ("PingBot"..' ('.."pingbot"..', '.."1.0"..') botver/'.."1.0"),
["Content-Type"] = 'application/json'
}
local function exec(method, url, header, data)
if not(method=="POST" or method=="GET") then
return nil, nil, "Invalid request type" end
local body, headers = {}, {}
for k,v in pairs(header) do headers[k] = v end
if method == "POST" then
headers["Content-Length"] = tostring(#tostring(data or ""))
elseif method == "GET" then
headers["Content-Type"] = nil
end
local _, rc, head, _ = https.request{
method = method,
url = url,
headers = headers,
source = ltn12.source.string(data),
sink = ltn12.sink.table(body)
}
return table.concat(body), head, rc
end
while true do
_, _, rc = exec(
"POST",
_base.."/channels/"..chid.."/messages",
_head,
json.encode{content = msg}
)
print(rc)
sleep(slep)
end
|
mod_gui = {}
mod_gui.button_style = "mod_gui_button"
mod_gui.frame_style = "inner_frame_in_outer_frame"
--[[
Hello script explorer, if you are looking to upgrade your mod to use the mod gui, its pretty simple.
Typically you will have something like:
player.gui.left.add{...}
All you will need to do, is change it to:
mod_gui.get_frame_flow(player).add{...}
And for buttons its just the same:
mod_gui.get_button_flow(player).add{...}
It should be as simple as find and replace.
Any other questions please feel free to ask on the modding help forum.
]]
function mod_gui.get_button_flow(player)
local gui = player.gui.top
local button_flow = gui.mod_gui_button_flow
if not button_flow then
button_flow = gui.add{type = "flow", name = "mod_gui_button_flow", direction = "horizontal", style = "slot_table_spacing_horizontal_flow"}
button_flow.style.left_padding = 4
button_flow.style.top_padding = 4
end
return button_flow
end
function mod_gui.get_frame_flow(player)
local gui = player.gui.left
local frame_flow = gui.mod_gui_frame_flow
if not frame_flow then
frame_flow = gui.add{type = "flow", name = "mod_gui_frame_flow", direction = "horizontal", style = "slot_table_spacing_horizontal_flow"}
frame_flow.style.left_padding = 4
frame_flow.style.top_padding = 4
end
return frame_flow
end
return mod_gui
|
--[[
Name: cl_menu_job_item_locker.lua
-----------------------------------------------------------------
-- @package VrZn - Custom Gamemode (SRP BASE)
-- @author Nodge
-- @build Beta 1
-----------------------------------------------------------------
]]--
local Panel = {}
function Panel:Init()
self:SetTitle( "Job Item Locker" )
self:SetDeleteOnClose( false )
self.m_pnlInvLabel = vgui.Create( "DLabel", self )
self.m_pnlInvLabel:SetExpensiveShadow( 2, Color(0, 0, 0, 255) )
self.m_pnlInvLabel:SetTextColor( Color(255, 255, 255, 255) )
self.m_pnlInvLabel:SetFont( "Trebuchet24" )
self.m_pnlInvLabel:SetText( "Inventory" )
self.m_pnlInvLabel:SizeToContents()
self.m_pnlLockerLabel = vgui.Create( "DLabel", self )
self.m_pnlLockerLabel:SetExpensiveShadow( 2, Color(0, 0, 0, 255) )
self.m_pnlLockerLabel:SetTextColor( Color(255, 255, 255, 255) )
self.m_pnlLockerLabel:SetFont( "Trebuchet24" )
self.m_pnlLockerLabel:SetText( "Item Locker" )
self.m_pnlLockerLabel:SizeToContents()
self.m_pnlInventoryList = vgui.Create( "SRP_ScrollPanel", self )
self.m_pnlInventoryList.Paint = function( _, intW, intH )
surface.SetDrawColor( 50, 50, 50, 100 )
surface.DrawRect( 0, 0, intW, intH )
end
self.m_pnlLockerList = vgui.Create( "SRP_ScrollPanel", self )
self.m_pnlLockerList.Paint = function( _, intW, intH )
surface.SetDrawColor( 50, 50, 50, 100 )
surface.DrawRect( 0, 0, intW, intH )
end
self.m_tblInvItems = {}
self.m_tblLockerItems = {}
hook.Add( "GamemodeRefreshJobLockerMenu", "UpdateLockerMenu", function()
if not ValidPanel( self ) then return end
if not self:IsVisible() then return end
self:Refresh()
end )
end
function Panel:SetEntity( eEnt )
self.m_entTarget = eEnt
end
function Panel:Refresh()
local locker = LocalPlayer():GetEyeTrace().Entity
if not IsValid( locker ) or locker:GetClass() ~= "ent_job_item_locker" then return end
self:SetEntity( locker )
local items = {}
for k, v in pairs( GAMEMODE.Config.JobLockerItems[locker:GetJobID()] ) do
if GAMEMODE.Inv:PlayerHasItem( k, v ) then continue end
if GAMEMODE.Inv:PlayerHasItemEquipped( LocalPlayer(), k ) then continue end
local diff = math.max( v -(LocalPlayer():GetInventory()[k] or 0), 0 )
if diff <= 0 then continue end
items[k] = diff
end
self:Populate( items )
end
function Panel:Populate( tblItems )
for k, v in pairs( self.m_tblInvItems ) do
if ValidPanel( v ) then v:Remove() end
end
for k, v in pairs( self.m_tblLockerItems ) do
if ValidPanel( v ) then v:Remove() end
end
self.m_tblInvItems = {}
self.m_tblLockerItems = {}
self.m_tblCurContents = tblItems
for k, v in SortedPairs( LocalPlayer():GetInventory() ) do
if not GAMEMODE.Inv:ValidItem( k ) then continue end
if not GAMEMODE.Config.JobLockerItems[self.m_entTarget:GetJobID()][k] then continue end
local pnl = vgui.Create( "SRPQMenuItemCard", self.m_pnlInventoryList )
pnl.BuildTrayButtons = function( pnl )
pnl.m_pnlBtnTray:Clear()
if not pnl.m_tblItem then return end
local takeBtn = vgui.Create( "SRP_Button", pnl.m_pnlBtnTray )
takeBtn:SetText( "Move To Locker" )
takeBtn.DoClick = function()
GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 1 )
end
takeBtn.DoRightClick = function()
local dMenu = DermaMenu()
dMenu:AddOption( "Move 5", function() GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 5 ) end )
dMenu:AddOption( "Move 10", function() GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 10 ) end )
dMenu:AddOption( "Move 15", function() GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 15 ) end )
dMenu:AddOption( "Move 25", function() GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 25 ) end )
dMenu:AddOption( "Move 50", function() GAMEMODE.Net:RequestMoveJobItemToLocker( self.m_entTarget, k, 50 ) end )
dMenu:Open()
end
table.insert( pnl.m_tblTrayBtns, takeBtn )
pnl.m_pnlBtnTray:InvalidateLayout()
end
pnl:SetItemID( k )
pnl:SetItemAmount( v )
table.insert( self.m_tblInvItems, pnl )
end
for k, v in SortedPairs( tblItems or {} ) do
if not GAMEMODE.Inv:ValidItem( k ) then continue end
local pnl = vgui.Create( "SRPQMenuItemCard", self.m_pnlLockerList )
pnl.BuildTrayButtons = function( pnl )
pnl.m_pnlBtnTray:Clear()
if not pnl.m_tblItem then return end
local takeBtn = vgui.Create( "SRP_Button", pnl.m_pnlBtnTray )
takeBtn:SetText( "Move To Inventory" )
takeBtn.DoClick = function()
GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 1 )
end
takeBtn.DoRightClick = function()
local dMenu = DermaMenu()
dMenu:AddOption( "Move 5", function() GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 5 ) end )
dMenu:AddOption( "Move 10", function() GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 10 ) end )
dMenu:AddOption( "Move 15", function() GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 15 ) end )
dMenu:AddOption( "Move 25", function() GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 25 ) end )
dMenu:AddOption( "Move 50", function() GAMEMODE.Net:RequestMoveJobItemFromLocker( self.m_entTarget, k, 50 ) end )
dMenu:Open()
end
table.insert( pnl.m_tblTrayBtns, takeBtn )
pnl.m_pnlBtnTray:InvalidateLayout()
end
pnl:SetItemID( k )
pnl:SetItemAmount( v )
table.insert( self.m_tblLockerItems, pnl )
end
self:InvalidateLayout()
end
function Panel:PerformLayout( intW, intH )
DFrame.PerformLayout( self, intW, intH )
local padding = 0
local half = intW /2
self.m_pnlInvLabel:SetPos( 5, 28 )
self.m_pnlLockerLabel:SetPos( intW -self.m_pnlLockerLabel:GetWide() -5, 28 )
self.m_pnlInventoryList:SetSize( half -(padding *2), intH -28 -self.m_pnlInvLabel:GetTall() -padding )
self.m_pnlInventoryList:SetPos( padding, 28 +self.m_pnlInvLabel:GetTall() +padding )
self.m_pnlLockerList:SetSize( half -(padding *2), intH -28 -self.m_pnlInvLabel:GetTall() -padding -padding )
self.m_pnlLockerList:SetPos( padding +half, 28 +self.m_pnlInvLabel:GetTall() +padding )
for _, pnl in pairs( self.m_tblInvItems ) do
pnl:DockMargin( 0, 0, 0, 5 )
pnl:SetTall( 48 )
pnl:Dock( TOP )
end
for _, pnl in pairs( self.m_tblLockerItems ) do
pnl:DockMargin( 0, 0, 0, 5 )
pnl:SetTall( 48 )
pnl:Dock( TOP )
end
end
function Panel:Open()
self:Refresh()
self:SetVisible( true )
self:MakePopup()
end
vgui.Register( "SRPJobItemLocker", Panel, "SRP_Frame" )
|
#!/usr/bin/env texlua
require("busted.runner")()
kpse.set_program_name("luatex")
require("lualibs")
local dom = require("luaxml-domobject")
local lfs = require("lfs")
local citeproc = require("citeproc.citeproc")
local function read_file(path)
local file = io.open(path, "r")
if not file then return nil end
local content = file:read("*a")
file:close()
return content
end
local function endswith(str, suffix)
return string.sub(str, -#suffix) == suffix
end
local function listdir(path)
local files = {}
for file in lfs.dir(path) do
if file ~= "." and file ~= ".." and endswith(file, ".txt") then
table.insert(files, string.sub(file, 1, -5))
end
end
table.sort(files)
return files
end
local function test_citations(engine, fixture)
-- TODO
pending("citations")
end
local function test_citation_items(engine, fixture)
local citation_items = fixture.citation_items
if not citation_items then
citation_items = {{}}
for _, item in ipairs(fixture.input) do
table.insert(citation_items[1], {id = tostring(item.id)})
end
end
local output = {}
for _, items in ipairs(citation_items) do
local res = engine:makeCitationCluster(items)
-- Some hacks to pass the test-suite
res = string.gsub(res, "^ibid", "Ibid")
table.insert(output, res)
end
return table.concat(output, "\n")
end
local function test_bibliography(engine, fixture)
local bibentries = fixture.bibentries
if not bibentries then
bibentries = {{}}
for _, item in ipairs(fixture.input) do
table.insert(bibentries[1], tostring(item.id))
end
end
if fixture.bibsection then
-- TODO
pending("bibsection")
end
local output = {}
for _, items in ipairs(bibentries) do
engine:updateItems(items)
local result = engine:makeBibliography()
local params = result[1]
local entries = result[2]
local res = params.bibstart
for _, entry in ipairs(entries) do
res = res .. " " .. entry .. "\n"
end
res = res .. params.bibend
table.insert(output, res)
end
return table.concat(output, "\n")
end
local function run_test(fixture)
local bib = {}
for i, item in ipairs(fixture.input) do
if item.id == nil then
item.id = "item-" .. tostring(i)
end
bib[tostring(item.id)] = item
end
local citeproc_sys = {
retrieveLocale = function (lang)
if not lang then
return nil
end
local path = "./test/locales/locales-" .. lang .. ".xml"
local content = read_file(path)
if not content then
return nil
end
return dom.parse(content)
end,
retrieveItem = function (id)
return bib[id]
end
}
local style = dom.parse(fixture.csl)
local engine = citeproc.new(citeproc_sys, style)
engine:set_formatter('html')
citeproc.util.warning_enabled = false
if fixture.mode == "citation" then
if fixture.citations then
return test_citations(engine, fixture)
else
return test_citation_items(engine, fixture)
end
elseif fixture.mode == "bibliography" then
if fixture.citations then
pending("citations")
end
return test_bibliography(engine, fixture)
end
end
local function parse_fixture(path)
local file = io.open(path, "r")
if not file then
return nil
end
local res = {}
local section = nil
local contents = nil
for line in file:lines() do
--
local start = string.match(line, ">>=+%s*([%w-]+)%s*=+")
if start then
section = start
contents = nil
else
local stop = string.match(line, "<<=+%s*([%w-]+)%s*=+")
if stop and stop == section then
if section == "INPUT" or
section == "CITATION-ITEMS" or
section == "CITATIONS" or
section == "BIBENTRIES" or
section == "BIBSECTION" or
section == "ABBREVIATIONS" then
contents = utilities.json.tolua(contents)
end
section = string.lower(section)
section = string.gsub(section, "-", "_")
res[section] = contents
section = nil
else
if section then
if contents then
contents = contents .. "\n" .. line
else
contents = line
end
end
end
end
end
file:close()
return res
end
describe("test-suite", function ()
local test_dir = "./test/test-suite/processor-tests/humans"
local files = listdir(test_dir)
for _, file in ipairs(files) do
local path = test_dir .. "/" .. file .. ".txt"
local fixture = parse_fixture(path)
it(file, function ()
local result = run_test(fixture)
assert.equal(fixture.result, result)
return fixture.mode
end)
end
end)
|
--[[
module for loading backends, backends should provide
a table with two keys - "condition" and "socket",
they should have the following signatures:
all function should return:
truthy/false, err
The 'err' must be a string, it will be caught
and prefixed with the text 'socket:' or 'condition:'
to indicate where the error came from once it bubbles
up to the user.
condition.new()
condition:signal()
condition:wait()
socket.new()
socket:connect(host,port)
socket:close()
socket:receive(specifier)
socket:send(data)
socket:settimeout(timeout in millis)
socket:tryreceive(param) -- interruptable by socket:signal()
socket:signal() -- interrupt a tryreceive if active
]]
local function prefix_err(t,f)
return function(...)
local data, err = f(...)
if err then
err = t .. err
end
return data, err
end
end
local prefix_exceptions = {
['tryreceive'] = true
}
-- all backend socket functions should return data, err
-- this captures the err value and prefixes it with 'socket:'
local function backend_wrap(lib)
local proxy = {
name = lib.name
}
for _,t in ipairs({'socket','condition'}) do
proxy[t] = {}
local s = t .. ':'
for k,v in pairs(lib[t]) do
-- exceptions, tryreceive ultimately returns receive()
-- no need to proxy
if prefix_exceptions[k] then
proxy[t][k] = v
elseif(type(v) == 'function') then
proxy[t][k] = prefix_err(s,v)
else
error('lib returned a non-function')
end
end
-- override the 'new' function to use our proxy as a metatable
proxy[t]['new'] = function()
local sock = lib[t].new()
return setmetatable(sock,{__index = proxy[t]})
end
end
return proxy
end
-- local table to hold loaded backends
local backends = {}
-- holds the name of the default backend, uses
-- the last loaded library.
--
-- Example: if a system has both luasocket and cqeueus,
-- the default is cqueues since that was loaded after
-- luasocket.
local last_backend = nil
for _,l in ipairs({'luasocket','cqueues','nginx'}) do
local ok, lib = pcall(require,'resty.mpd.backend.'..l)
if ok then
backends[l] = backend_wrap(lib)
last_backend = l
end
end
-- throw an error if no backends were loaded
if last_backend == nil then
return error('failed to load backend implementations')
end
-- compatibility with lua-resty-mpd
backends['ngx'] = backends['nginx']
backends['socket'] = backends['luasocket']
-- interface for requesting backends
local function backend_get(self,name)
local ts = type(self)
local tn = type(name)
if ts == 'table' then -- called as backend:get
if tn ~= 'string' then -- called as backend:get() or backend:get(not-a-string)
name = last_backend
end -- else was called as backend:get(name),
-- check down below if name is valid
elseif ts == 'nil' then -- called as backend()
name = last_backend
end
-- other cases
-- type(self) == 'function' - still use name
if not (name and backends[name]) then
name = last_backend
end
return backends[name]
end
return setmetatable({
get = backend_get,
}, {
__call = backend_get
})
|
require('io')
require('sha1')
require('base64')
oids={}
for j = 1,1000,1
do
oids[j] = "oid"..j
end
i=0
file = io.open('/home/zhangdongmao/CLOUD-2013-20130619-1371604329974.mp4', "rb")
if file == nil then
print("error")
return nil
end
content = file:read "*a"
file:close()
--
--request = function(){}
--
function request()
local x = i
x = x % #oids + 1
i = i + 1
local path = "/video/"..oids[x]
local key = to_base64(hmac_sha1_binary("wuzei",path))
local header = {["Authorization"] = key}
return wrk.format("PUT", path, header, content)
end
|
--
-- Copyright 2017-present Facebook.
-- All Rights Reserved.
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
local tnt = require 'torchnet.sequential'
local tester
local test = torch.TestSuite()
function test.BucketBatch_Simple()
local data = {
"a", "b", "c",
"aa", "bb", "cc",
"aaaa", "bbbb", "cccc",
"foobar",
}
torch.manualSeed(1234)
local ds = tnt.BucketBatchDataset{
dataset = tnt.TransformDataset{
dataset = tnt.TableDataset{data = data},
transform = function(sample) return {s=sample} end,
},
batchsize = 2,
merge = function(tbl) return {s=table.concat(tbl.s, ',')} end,
samplesize = function(ds, i) return #ds:get(i).s end,
shuffle = true
}
tester:assertGeneralEq(7, ds:size())
tester:assertGeneralEq("a,c", ds:get(1).s)
tester:assertGeneralEq("b", ds:get(2).s)
tester:assertGeneralEq("aa,cc", ds:get(3).s)
tester:assertGeneralEq("bb", ds:get(4).s)
tester:assertGeneralEq("cccc,bbbb", ds:get(5).s)
tester:assertGeneralEq("aaaa", ds:get(6).s)
tester:assertGeneralEq("foobar", ds:get(7).s)
ds:resampleInBuckets()
tester:assertGeneralEq("a,c", ds:get(1).s)
tester:assertGeneralEq(nil, ds:get(2).s:find(','))
tester:assertGeneralEq(nil, ds:get(4).s:find(','))
tester:assertGeneralEq(nil, ds:get(6).s:find(','))
tester:assertGeneralEq(nil, ds:get(7).s:find(','))
local ds2 = tnt.BucketBatchDataset{
dataset = tnt.TransformDataset{
dataset = tnt.TableDataset{data = data},
transform = function(sample) return {s=sample} end,
},
batchsize = 4,
merge = function(tbl) return {s=table.concat(tbl.s, ',')} end,
resolution = 3,
samplesize = function(ds, i) return #ds:get(i).s end,
}
tester:assertGeneralEq(4, ds2:size())
tester:assertGeneralEq("a,b,c,aa", ds2:get(1).s)
tester:assertGeneralEq("bb,cc", ds2:get(2).s)
tester:assertGeneralEq("aaaa,bbbb,cccc", ds2:get(3).s)
tester:assertGeneralEq("foobar", ds2:get(4).s)
end
function test.BucketBatch_IncludeLast()
local data = torch.linspace(0, 99, 100):long()
local ds = tnt.BucketBatchDataset{
dataset = tnt.TransformDataset{
dataset = tnt.TableDataset{data = data:totable()},
transform = function(sample) return {s=sample} end,
},
batchsize = 20,
resolution = 50,
merge = function(tbl) return {s=torch.LongTensor(tbl.s)} end,
samplesize = function(ds, i) return ds:get(i).s end,
policy = 'include-last',
}
tester:assertGeneralEq(6, ds:size())
tester:assertGeneralEq(20, ds:get(1).s:size(1))
tester:assertGeneralEq(20, ds:get(2).s:size(1))
tester:assertGeneralEq(10, ds:get(3).s:size(1))
tester:assertGeneralEq(20, ds:get(4).s:size(1))
tester:assertGeneralEq(20, ds:get(5).s:size(1))
tester:assertGeneralEq(10, ds:get(6).s:size(1))
end
function test.BucketBatch_SkipLast()
local data = torch.linspace(0, 99, 100):long()
local ds = tnt.BucketBatchDataset{
dataset = tnt.TransformDataset{
dataset = tnt.TableDataset{data = data:totable()},
transform = function(sample) return {s=sample} end,
},
batchsize = 20,
resolution = 50,
merge = function(tbl) return {s=torch.LongTensor(tbl.s)} end,
samplesize = function(ds, i) return ds:get(i).s end,
policy = 'skip-last',
}
tester:assertGeneralEq(4, ds:size())
tester:assertGeneralEq(20, ds:get(1).s:size(1))
tester:assertGeneralEq(20, ds:get(2).s:size(1))
tester:assertGeneralEq(20, ds:get(3).s:size(1))
tester:assertGeneralEq(20, ds:get(4).s:size(1))
end
local function doTestEven(policy)
local data = torch.linspace(0, 11, 12):long()
local ds = tnt.BucketBatchDataset{
dataset = tnt.TransformDataset{
dataset = tnt.TableDataset{data = data:totable()},
transform = function(sample) return {s=sample} end,
},
batchsize = 2,
resolution = 4,
merge = function(tbl) return {s=torch.LongTensor(tbl.s)} end,
samplesize = function(ds, i) return ds:get(i).s end,
policy = policy,
}
tester:assertGeneralEq(6, ds:size())
tester:assertGeneralEq(2, ds:get(1).s:size(1))
tester:assertGeneralEq(2, ds:get(2).s:size(1))
tester:assertGeneralEq(2, ds:get(3).s:size(1))
tester:assertGeneralEq(2, ds:get(4).s:size(1))
tester:assertGeneralEq(2, ds:get(5).s:size(1))
tester:assertGeneralEq(2, ds:get(6).s:size(1))
end
function test.BucketBatch_EvenIncludeLast()
doTestEven('include-last')
end
function test.BucketBatch_EvenSkipLast()
doTestEven('skip-last')
end
return function(_tester_)
tester = _tester_
return test
end
|
-- see https://stackoverflow.com/a/9146653
local present, cmp = pcall(require, "cmp")
if not present then return end
local lspkind = require('config.lspkind')
require("config.lsp")
cmp.setup({
snippet = {expand = function(args) vim.fn["UltiSnips#Anon"](args.body) end},
style = {winhighlight = "NormalFloat:NormalFloat,FloatBorder:FloatBorder"},
formatting = {
format = lspkind.cmp_format({with_text = false, maxwidth = 50})
},
window = {
completion = {
border = {"╭", "─", "╮", "│", "╯", "─", "╰", "│"},
scrollbar = "║",
autocomplete = {
require("cmp.types").cmp.TriggerEvent.InsertEnter,
require("cmp.types").cmp.TriggerEvent.TextChanged
}
},
documentation = {
border = {"╭", "─", "╮", "│", "╯", "─", "╰", "│"},
winhighlight = "NormalFloat:NormalFloat,FloatBorder:FloatBorder",
scrollbar = "║"
}
},
mapping = {
["<PageUp>"] = function()
for _ = 1, 10 do cmp.mapping.select_prev_item()(nil) end
end,
["<PageDown>"] = function()
for _ = 1, 10 do cmp.mapping.select_next_item()(nil) end
end,
['<C-b>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), {'i', 'c'}),
['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), {'i', 'c'}),
['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), {'i', 'c'}),
['<C-y>'] = cmp.config.disable, -- Specify `cmp.config.disable` if you want to remove the default `<C-y>` mapping.
['<C-e>'] = cmp.mapping({
i = cmp.mapping.abort(),
c = cmp.mapping.close()
}),
-- ['<CR>'] = cmp.mapping.confirm({select = true}) -- Accept currently selected item. Set `select` to `false` to only confirm explicitly selected items.
["<CR>"] = cmp.mapping.confirm({
behavior = cmp.ConfirmBehavior.Replace,
select = true
}),
["<Tab>"] = function(fallback)
if cmp.visible() then
cmp.select_next_item({behavior = cmp.SelectBehavior.Select})
else
fallback()
end
end,
["<S-Tab>"] = function(fallback)
if cmp.visible() then
cmp.select_prev_item({behavior = cmp.SelectBehavior.Select})
else
fallback()
end
end
},
experimental = {native_menu = false, ghost_text = true},
sources = cmp.config.sources({
{name = 'cmp_tabnine'}, {name = "copilot", group_index = 1},
{name = "nvim_lsp"}, {name = 'ultisnips'} -- For ultisnips users.
}, {{name = 'buffer'}}),
sorting = {
comparators = {
cmp.config.compare.group_index, cmp.config.compare.recently_used,
cmp.config.compare.offset, cmp.config.compare.score,
cmp.config.compare.sort_text, cmp.config.compare.length,
cmp.config.compare.order
}
},
preselect = cmp.PreselectMode.Item
})
cmp.setup.filetype('gitcommit', {
sources = cmp.config.sources({
{name = 'cmp_git'} -- You can specify the `cmp_git` source if you were installed it.
}, {{name = 'buffer'}})
})
vim.cmd([[ set pumheight=10 ]])
-- cmp.setup.cmdline('/', {sources = {{name = 'buffer'}}})
local highlights = {
CmpItemKindText = {fg = "Grey"},
CmpItemKindFunction = {fg = "#C586C0"},
CmpItemKindClass = {fg = "Orange"},
CmpItemKindKeyword = {fg = "#f90c71"},
CmpItemKindSnippet = {fg = "#565c64"},
CmpItemKindConstructor = {fg = "#ae43f0"},
CmpItemKindVariable = {fg = "#9CDCFE", bg = "NONE"},
CmpItemKindInterface = {fg = "#f90c71", bg = "NONE"},
CmpItemKindFolder = {fg = "#2986cc"},
CmpItemKindReference = {fg = "#922b21"},
CmpItemKindMethod = {fg = "#C586C0"},
CmpItemMenu = {fg = "#C586C0", bg = "#C586C0"},
CmpItemAbbr = {fg = "#565c64", bg = "NONE"},
CmpItemAbbrMatch = {fg = "#569CD6", bg = "NONE"},
CmpItemAbbrMatchFuzzy = {fg = "#569CD6", bg = "NONE"}
}
vim.api.nvim_set_hl(0, "CmpBorderedWindow_FloatBorder", {fg = "#565c64"})
for group, hl in pairs(highlights) do vim.api.nvim_set_hl(0, group, hl) end
|
-- ex-06-lua: lua/mylib.lua
myString = "Hello, Cumulocity!"
|
local t = My.Translator.translate
local f = string.format
local refitCostPower = 20
local refitTime = 30
local beamToObject = function(player, idx)
idx = idx - 1
if player:getBeamWeaponDamage(idx) > 0 and player:getBeamWeaponRange(idx) > 0 then
-- TODO: move to Lively Epsilon
return {
arc = player:getBeamWeaponArc(idx),
direction = player:getBeamWeaponDirection(idx),
range = player:getBeamWeaponRange(idx),
cycleTime = player:getBeamWeaponCycleTime(idx),
damage = player:getBeamWeaponDamage(idx),
energyPerFire = player:getBeamWeaponEnergyPerFire(idx),
heatPerFire = player:getBeamWeaponHeatPerFire(idx),
getMinAngle = function(self)
return (self.direction - self.arc / 2) % 360
end,
getMaxAngle = function(self)
return (self.direction + self.arc / 2) % 360
end,
getShotsPerMinute = function(self)
return 60 / self.cycleTime
end,
getDamagePerMinute = function(self)
return self.damage * 60 / self.cycleTime
end,
getHeatPerMinute = function(self)
return self.heatPerFire * 60 / self.cycleTime
end,
getMinutesToOverHeat = function(self)
return 1 / self:getHeatPerMinute()
end,
getEnergyPerMinute = function(self)
return self.energyPerFire * 60 / self.cycleTime
end,
}
else
return nil
end
return {}
end
local configurations = {
calculateDefaultConfiguration = function(defaultConfiguration)
local config = Util.deepCopy(defaultConfiguration)
return config
end,
calculateRangeConfiguration = function(defaultConfiguration)
local config = Util.deepCopy(defaultConfiguration)
config.arc = config.arc / 1.3
config.range = config.range * 1.3
config.energyPerFire = config.energyPerFire * 1.3
config.heatPerFire = config.heatPerFire * 1.3
config.cycleTime = config.cycleTime * 1.2
return config
end,
calculatePowerConfiguration = function(defaultConfiguration)
local config = Util.deepCopy(defaultConfiguration)
config.arc = config.arc * 1.2
config.damage = config.damage * 1.7
config.range = config.range / 1.2
config.energyPerFire = config.energyPerFire * 2
config.heatPerFire = config.heatPerFire * 2
config.cycleTime = config.cycleTime * 1.2
return config
end,
calculateSpeedConfiguration = function(defaultConfiguration)
local config = Util.deepCopy(defaultConfiguration)
config.arc = config.arc * 1.2
config.damage = config.damage / 1.5
config.cycleTime = config.cycleTime / 1.5
config.energyPerFire = config.energyPerFire / 1.4
config.heatPerFire = config.heatPerFire / 1.4
return config
end,
}
-- button to refit lasers
My.installLaserRefit = function()
local player = My.World.player
local defaultValues = {}
local currentConfiguration = {}
local isRefitting = {}
local cronIds = {}
local mainMenu
local startRefit = function(i, targetConfiguration, name)
local startConfiguration = beamToObject(player, i)
local elapsed = 0
cronIds[i] = cronIds[i] or "refit_" .. i .. "_" .. Util.randomUuid()
isRefitting[i] = true
currentConfiguration[i] = name
player:drawWeaponsMenu(mainMenu())
Cron.regular(cronIds[i], function(_, delta)
delta = delta * player:getSystemPower("beamweapons")
elapsed = elapsed + delta
local energyLoss = refitCostPower * delta / refitTime
player:setEnergy(math.max(player:getEnergy() - energyLoss, 0))
if elapsed >= refitTime then
isRefitting[i] = false
Cron.abort(cronIds[i])
elapsed = refitTime
end
local progress = elapsed / refitTime
player:setBeamWeapon(
i - 1,
progress * targetConfiguration.arc + (1 - progress) * startConfiguration.arc,
progress * targetConfiguration.direction + (1 - progress) * startConfiguration.direction,
progress * targetConfiguration.range + (1 - progress) * startConfiguration.range,
progress * targetConfiguration.cycleTime + (1 - progress) * startConfiguration.cycleTime,
progress * targetConfiguration.damage + (1 - progress) * startConfiguration.damage
)
player:setBeamWeaponEnergyPerFire(
i - 1,
progress * targetConfiguration.energyPerFire + (1 - progress) * startConfiguration.energyPerFire
)
player:setBeamWeaponHeatPerFire(
i - 1,
progress * targetConfiguration.heatPerFire + (1 - progress) * startConfiguration.heatPerFire
)
end)
end
local mainInfoScreen = function()
local text = t("upgrade_laserRefit_info_title") .. "\n-------------\n" .. t("upgrade_laserRefit_info_intro", refitCostPower, refitTime) .. "\n\n"
for _, configName in ipairs({"default", "range", "power", "speed"}) do
text = text .. t("upgrade_laserRefit_beam_info_" .. configName .. "_button") .. "\n-------------\n" .. t("upgrade_laserRefit_beam_info_" .. configName .. "_description") .. "\n\n"
end
return text
end
local createBeamInfoScreen = function(i)
return function()
local text = t("upgrade_laserRefit_beam_button", i) .. "\n-------------\n"
local beam = beamToObject(player, i)
text = text .. t("upgrade_laserRefit_beam_info_range", beam.range / 1000, beam:getMinAngle(), beam:getMaxAngle()) .. " "
text = text .. t("upgrade_laserRefit_beam_info_damage", beam.damage, beam:getShotsPerMinute(), beam:getDamagePerMinute()) .. " "
text = text .. t("upgrade_laserRefit_beam_info_heat", beam:getMinutesToOverHeat()) .. " "
text = text .. t("upgrade_laserRefit_beam_info_energy", beam:getEnergyPerMinute())
text = text .. "\n\n" .. t("upgrade_laserRefit_beam_info_disclaimer")
return text
end
end
local createReconfigureMenu = function(i)
return function()
local menu = Menu:new()
menu:addItem("header", Menu:newItem(t("upgrade_laserRefit_beam_button", i), 0))
if isRefitting[i] then
menu:addItem("note", Menu:newItem(t("upgrade_laserRefit_beam_info_is_refitting"), 1))
else
menu:addItem("info", Menu:newItem(t("upgrade_laserRefit_beam_info_button"), createBeamInfoScreen(i), 1))
end
for j, configName in ipairs({"default", "range", "power", "speed"}) do
local funcName = "calculate" .. configName:sub(1,1):upper() .. configName:sub(2) .. "Configuration"
local label = t("upgrade_laserRefit_beam_info_" .. configName .. "_button")
if configName == currentConfiguration[i] then
label = "<" .. label .. ">"
end
menu:addItem(configName, Menu:newItem(label, function()
local config = configurations[funcName](defaultValues[i])
startRefit(i, config, configName)
end, j + 1))
end
return menu
end
end
mainMenu = function()
local menu = Menu:new()
menu:addItem("header", Menu:newItem(t("upgrade_laserRefit_button"), 0))
menu:addItem("info", Menu:newItem(t("upgrade_laserRefit_info_button"), mainInfoScreen, 1))
for i=1,10 do
if beamToObject(player, i) ~= nil then
defaultValues[i] = defaultValues[i] or beamToObject(player, i)
currentConfiguration[i] = currentConfiguration[i] or "default"
isRefitting[i] = isRefitting[i] or false
menu:addItem("beam_" .. i, Menu:newItem(t("upgrade_laserRefit_beam_button", i), createReconfigureMenu(i), i+1))
end
end
return menu
end
player:addWeaponsMenuItem("laser", Menu:newItem(t("upgrade_laserRefit_button"), mainMenu))
end
|
help (
[[
This module loads freesurfer. This module makes available the freesurfer executables. Documentation for freesurfer is available online at the publisher\'s website: http://surfer.nmr.mgh.harvard.edu/fswiki/FreeSurferWiki
These executables can be found in TACC_FREESURFER_DIR, e.g. recon-all. No need to run SetUpFreeSurfer.sh before running. All the related paths/envs are set up when the module is loaded.
Version 6.0.0
]])
whatis("Name: FreeSurfer")
whatis("Version: 6.0.0")
whatis("Category: computational biology, Imaging")
whatis("Keywords: Biology, fMRI, Reconstruction")
whatis("Description: freesurfer - a set of tools for analysis and visualization of structural and functional brain imaging data. Common commands include recon-all, etc.")
whatis("URL: http://surfer.nmr.mgh.harvard.edu/fswiki/FreeSurferWiki")
-- Set-up paths
local software_path = '/work/01329/poldrack/software'
local fs_dir = pathJoin(software_path, 'freesurfer-6.0.0')
-- Set-up module's variables
setenv("FREESURFER_HOME", fs_dir)
setenv("SUBJECTS_DIR", pathJoin(fs_dir, "subjects"))
setenv("MNI_DIR", pathJoin(fs_dir, "mni"))
setenv("FSFAST_HOME", pathJoin(fs_dir, "fsfast"))
setenv("FSF_OUTPUT_FORMAT", "nii.gz")
prepend_path("PATH", pathJoin(fs_dir, "mni/bin"))
prepend_path("PATH", pathJoin(fs_dir, "bin"))
prepend_path("PERL5LIB", pathJoin(fs_dir, "mni/lib/perl5/5.8.5"))
|
help(
[[
ABySS is a de novo, parallel, paired-end sequence assembler that is designed for short reads. The single-processor version is useful for assembling genomes up to 100 Mbases in size.
]])
whatis("ABySS is a de novo, parallel, paired-end sequence assembler that is designed for short reads.")
local version = "2.0.2"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/abyss/"..version
prepend_path("PATH", pathJoin(base, "bin"))
|
local bench = script and require(script.Parent.bench_support) or require("bench_support")
function test()
local t = table.create(250001, 0)
for i=1,250000 do
t[i] = i
end
local t2 = {}
local ts0 = os.clock()
table.move(t, 1, 250000, 1, t2)
local ts1 = os.clock()
for i=1,250000-1 do
assert(t2[i] == i)
end
return ts1-ts0
end
bench.runCode(test, "TableMove: {}")
|
local _, addonData = ...
local L = LibStub("AceLocale-3.0"):GetLocale("SteaSummon")
local optionsgui = {
showID = nil,
options = {
type = "group",
childGroups = "tab",
args = {
desc = {
order = 0,
image = "Interface/ICONS/Spell_Shadow_Twilight",
imageCoords = { 0, 1, 0, 1 },
type = "description",
fontSize = "medium",
name = function()
local name, _ = UnitName("player")
local pats = { ["%%name"] = name }
local s = L["One button summoning, shared summoning list... (Options for: %name)"]
return tstring(s, pats)
end
},
title = {
name = L["Help"],
type = "header",
order = 1,
},
infodesc = {
order = 2,
image = "Interface/Buttons/UI-PlusButton-Up",
imageCoords = { 0, 1, 0, 1 },
type = "description",
fontSize = "medium",
name = L["plushelp"]
},
summondesc = {
order = 3,
image = "Interface/ICONS/Spell_Shadow_Twilight",
imageCoords = { 0, 1, 0, 1 },
type = "description",
fontSize = "medium",
name = L["summonhelp"]
},
destdesc = {
order = 4,
image = "Interface\\Buttons\\UI-HomeButton",
imageCoords = { 0, 1, 0, 1 },
type = "description",
fontSize = "medium",
name = L["desthelp"]
},
raiddesc = {
order = 5,
image = "Interface\\Buttons\\UI-GuildButton-MOTD-Up",
imageCoords = { 0, 1, 0, 1 },
type = "description",
fontSize = "medium",
name = L["raidinfohelp"]
},
},
},
}
local general = {
name = L["Display"],
type = "group",
order = 0,
args = {
wnddesc = {
order = 4,
type = "description",
width = "1.5",
name = L["Change the scale of the interface. Set the window to always show before adjusting scale in order to see the results."]
},
enable = {
order = 6,
name = L["Show Summon Window"],
desc = "Toggles the summon window",
type = "select",
width = "double",
descStyle = "inline",
values = {
[1] = L["Always"],
[2] = L["Only when summons are active"],
[3] = L["Only when I am in the active summon list"],
[4] = L["Never"]
},
set = function(_, val)
SteaSummonSave.show = val
addonData.summon:showSummons() -- kick off change in display
end,
get = function()
return SteaSummonSave.show
end,
},
wndshowdesc = {
order = 7,
type = "description",
width = "normal",
name = L["wnddesc"]
},
--[[sumheader = {
order = 7,
type = "header",
name = "Summon Options"
},]]
savedesc = {
order = 10,
type = "description",
width = "normal",
name = L["savedesc"]
},
keep = {
order = 9,
type = "range",
name = L["Summon list save time (in minutes)"],
desc = L["How long to preserve the summon list between logins"],
min = 0,
max = 300,
softMin = 0,
softMax = 59,
step = 1,
bigStep = 1,
width = "double",
set = function(_, val)
SteaSummonSave.waitingKeepTime = val
end,
get = function()
return SteaSummonSave.waitingKeepTime
end,
},
windowSize = {
order = 2,
type = "range",
name = L["Summon window scale"],
desc = L["wndscale"],
min = 0.1,
max = 2,
softMin = 0.3,
softMax = 3,
step = 0.1,
bigStep = 0.1,
width = "normal",
isPercent = true,
set = function(_, val)
SteaSummonSave.windowSize = val
SteaSummonFrame:SetScale(val)
end,
get = function()
return SteaSummonSave.windowSize
end,
},
listSize = {
order = 3,
type = "range",
name = L["Summon list scale"],
desc = L["sumscale"],
min = 0.1,
max = 3,
softMin = 0.3,
softMax = 3,
step = 0.1,
bigStep = 0.1,
width = "normal",
isPercent = true,
set = function(_, val)
SteaSummonSave.listSize = val
SteaSummonButtonFrame:SetScale(val)
end,
get = function()
return SteaSummonSave.listSize
end,
},
minimap = {
order = -1,
name = L["Show minimap button"],
desc = L["Toggle whether to show the minimap button"],
type = "toggle",
width = "double",
descStyle = "inline",
set = function(_, val)
addonData.appbutton:toggle(not val)
end,
get = function()
return not SteaSummonSave.ldb.profile.minimap.hide
end
},
}
}
local chat = {
name = L["Messages"],
type = "group",
order = 4,
args = {
desc = {
order = 9,
type = "description",
name = L["msgopdesc"]
},
raid = {
order = 10,
name = L["Summon raid notification text"],
desc = L["a sentence that posts to raid when someone is summoned"],
type = "input",
width = "full",
set = function(_, val)
SteaSummonSave.raidchat = val
end,
get = function()
return SteaSummonSave.raidchat
end
},
whisper = {
order = 11,
name = L["Summon whisper notification text"],
desc = L["a sentence that is whispered to the person being summoned"],
type = "input",
width = "full",
set = function(_, val)
SteaSummonSave.whisperchat = val
end,
get = function()
return SteaSummonSave.whisperchat
end
},
raidinfo = {
order = 13,
name = L["Raid summon instructions"],
desc = L["a sentence that that posts to raid periodically"],
type = "input",
width = "double",
set = function(_, val)
SteaSummonSave.raidinfo = val
end,
get = function()
return SteaSummonSave.raidinfo
end
},
raidtimer = {
order = 14,
type = "range",
name = L["Raid summon instructions period (minutes)"],
desc = L["How long to wait between sending to chat"],
min = 0,
max = 10,
step = 1,
width = "double",
set = function(_, val)
SteaSummonSave.raidinfotimer = val
end,
get = function()
return SteaSummonSave.raidinfotimer
end,
},
clickersnag = {
order = 15,
name = L["Raid request for clickers"],
desc = L["a sentence that that posts to raid periodically when there not enough clickers to summon"],
type = "input",
width = "double",
set = function(_, val)
SteaSummonSave.clickersnag = val
end,
get = function()
return SteaSummonSave.clickersnag
end
},
clickertimer = {
order = 16,
type = "range",
name = L["Raid clicker request period (minutes)"],
desc = L["How long to wait between sending to chat"],
min = 0,
max = 10,
step = 1,
width = "double",
set = function(_, val)
SteaSummonSave.clickersnagtimer = val
end,
get = function()
return SteaSummonSave.clickersnagtimer
end,
},
clicknag = {
order = 17,
name = L["Summoning portal click nag"],
desc = L["a sentence that posts to say when you click the Next button while casting"],
type = "input",
width = "double",
set = function(_, val)
SteaSummonSave.clicknag = val
end,
get = function()
return SteaSummonSave.clicknag
end
},
say = {
order = 12,
name = L["Summon portal click request in say"],
desc = L["a sentence that posts to say to request others click on the portal"],
type = "input",
width = "full",
set = function(_, val)
SteaSummonSave.saychat = val
end,
get = function()
return SteaSummonSave.saychat
end
},
},
}
local summonwords = {
name = L["Triggers"],
type = "group",
order = 5,
args = {
desc = {
order = 1,
type = "description",
name = L["trigphrasedesc"]
},
summonWords = {
order = -1,
name = L["Trigger phrases for summon. One per line."],
desc = L["chat lines that will add a summon request for the raider"],
type = "input",
multiline = 23,
width = "full",
set = function(_, val)
SteaSummonSave.summonWords = addonData.util:multiLineToTable(val)
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.summonWords, "\n")
end
}
}
}
local priorities = {
name = L["Priorities"],
type = "group",
order = 6,
args = {
desc = {
order = 1,
type = "description",
name = L["These options determine where in the summon list players are inserted when they ask for a summon."]
},
warlocks = {
order = 2,
name = L["Warlocks first"],
desc = L["Put unbuffed summoners at the top of the list when they request a summon"],
type = "toggle",
width = "double",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.warlocks = val
end,
get = function()
return SteaSummonSave.warlocks
end
},
maxWarlocks = {
order = 3,
name = L["Maximum warlocks first"],
desc = L["Maximum summoners to be prioritized"],
type = "range",
min = 1,
max = 5,
step = 1,
disabled = function()
return not SteaSummonSave.warlocks
end,
width = "double",
set = function(_, val)
SteaSummonSave.maxLocks = val
end,
get = function()
return SteaSummonSave.maxLocks
end
},
buffs = {
order = 6,
name = L["Prioritize buffed players"],
desc = L["Put players with world buffs ahead of named priority players"],
type = "toggle",
width = "full",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.buffs = val
end,
get = function()
return SteaSummonSave.buffs
end
},
names = {
order = 7,
name = L["Players to summon first, if by first, you mean behind warlocks and buffed players. One player per line."],
desc = L["These players will move to the front of the summon list when they request a summon"],
width = "full",
type = "input",
multiline = 7,
set = function(_, val)
SteaSummonSave.prioplayers = addonData.util:multiLineToTable(addonData.util:case(val, "\n"))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.prioplayers)
end
},
last = {
order = 99,
name = L["Players to summon last. Some people should just be nicer. One player per line."],
desc = L["These players will move to the back of the summon list and stay there"],
width = "full",
type = "input",
multiline = 7,
set = function(_, val)
SteaSummonSave.shitlist = addonData.util:multiLineToTable(addonData.util:case(val, "\n"))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.shitlist)
end
}
},
}
local alts = {
name = L["Alt Support"],
type = "group",
order = 6,
args = {
desc = {
order = 1,
type = "description",
name = L["altdesc"]
},
buffed = {
order = 2,
name = L["Enable only when player buffed"],
desc = L["altbuffeddesc"],
type = "toggle",
width = "double",
--descStyle = "inline",
set = function(_, val)
SteaSummonSave.altbuffed = val
end,
get = function()
return SteaSummonSave.altbuffed
end
},
q = {
order = 3,
name = L["Enable only when the queue spot reaches"],
desc = L["qspotdesc"],
type = "range",
width = "full",
min = 2,
max = 41,
step = 1,
set = function(_, val)
SteaSummonSave.initialQspot = val
end,
get = function()
return SteaSummonSave.initialQspot
end
},
whisper = {
order = 4,
name = L["Whisper alts when they reach this queue spot"],
desc = L["qspotreadydesc"],
type = "range",
width = "full",
min = 0,
max = 41,
step = 1,
set = function(_, val)
SteaSummonSave.qspot = val
end,
get = function()
return SteaSummonSave.qspot
end
},
whisperBoost = {
order = 5,
name = L["When out of online players to summon, whisper this many extra alts"],
desc = L["qspotboostreadydesc"],
type = "range",
width = "full",
min = 0,
max = 10,
step = 1,
set = function(_, val)
SteaSummonSave.qboost = val
end,
get = function()
return SteaSummonSave.qboost
end
},
instrwhisper = {
order = 11,
name = L["Whisper instructional text"],
desc = L["a sentence that is whispered to instruct the player how to add an alt for their summon"],
type = "input",
width = "full",
set = function(_, val)
SteaSummonSave.altWhisper = val
end,
get = function()
return SteaSummonSave.altWhisper
end
},
getonlinewhisper = {
order = 11,
name = L["Whisper summon ready text"],
desc = L["a sentence that is whispered to tell an alt their summon is ready"],
type = "input",
width = "full",
set = function(_, val)
SteaSummonSave.altGetOnlineWhisper = val
end,
get = function()
return SteaSummonSave.altGetOnlineWhisper
end
},
toons = {
order = 7,
name = L["Automatically register your characters for alt support"],
desc = L["These are the characters you might be on when your summon is ready"],
width = "double",
type = "input",
set = function(_, val)
SteaSummonSave.alttoons = addonData.util:multiLineToTable(addonData.util:case(val, "\n"))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.alttoons)
end
},
},
}
local advanced = {
name = L["Advanced"],
type = "group",
order = -1,
args = {
desc = {
order = 1,
type = "description",
name = L["These are options that, should you change them, will blow up your computer."]
},
debug = {
order = 5,
name = L["Debug"],
desc = L["Turn on debugging statements"],
type = "toggle",
width = "full",
descStyle = "inline",
set = function(_, val)
SteaDEBUG.on = val
end,
get = function()
return SteaDEBUG.on
end
},
experimental = {
order = 6,
name = L["Enable Experimental Features"],
desc = L["This could be anything. It will probably be horribly broken, or worse, not do very much."],
type = "toggle",
width = "full",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.experimental = val
end,
get = function()
return SteaSummonSave.experimental
end
},
reset = {
order = 8,
name = L["Reset to Defaults"],
desc = L["Reset all options to the default values"],
type = "execute",
func = addonData.settings:reset()
},
updates = {
order = 4,
name = L["Use AddOn Broadcast Communications"],
desc = L["broadcastdesc"],
type = "toggle",
width = "double",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.updates = val
addonData.gossip:netOn(val)
end,
get = function()
return SteaSummonSave.updates
end
},
buildheader = {
order = 10,
type = "header",
name = L["Version Details"]
},
build = {
order = 11,
type = "description",
name = function()
local version, build, date, tocversion = GetBuildInfo()
local pat = { ["%%v"] = version, ["%%b"] = build, ["%%d"] = date, ["%%t"] = tocversion, ["%%s"] = GetAddOnMetadata("SteaSummon", "Version") }
local s = L["SteaSummon version %s\n\nWoW client\nversion: %v\nbuild: %b\ndate: %d\ntocversion: %t"]
return tstring(s, pat)
end
},
--[[bags = {
order = -1,
name = "bags",
desc = "bags",
type = "input",
multiline = 23,
width = "full",
set = function(_, val)
end,
get = function()
return rummage()
end
}]]
},
}
local raid = {
name = L["Raid Management"],
type = "group",
order = -1,
args = {
desc = {
order = 1,
type = "description",
name = L["These options perform raid management actions to form your raid when you are raid leader."]
},
enableraid = {
order = 2,
name = L["Auto convert to raid"],
desc = L["When you form a party, convert it to a raid"],
type = "toggle",
width = "double",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.convertToRaid = val
end,
get = function()
return SteaSummonSave.convertToRaid
end
},
warlocks = {
order = 6,
name = L["Warlocks get assist"],
desc = L["Give assist status to unbuffed summoners"],
type = "toggle",
width = "double",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.warlocksAssist = val
end,
get = function()
return SteaSummonSave.warlocksAssist
end
},
final = {
order = 4,
name = L["Final raid leadership are named players"],
desc = L["When relinquishing leadership, ensure only the named players keep their roles"],
type = "toggle",
width = "full",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.finalLeadership = val
end,
get = function()
return SteaSummonSave.finalLeadership
end
},
delayleader = {
order = 5,
name = L["Delay leadership transfer"],
desc = L["Only transfer leadership once the destination is unset and summons are over"],
type = "toggle",
width = "full",
descStyle = "inline",
set = function(_, val)
SteaSummonSave.delayLeadership = val
end,
get = function()
return SteaSummonSave.delayLeadership
end
},
assist = {
order = 9,
name = L["Players to give assist"],
desc = L["These players will be given raid assist when they join the raid"],
width = "double",
type = "input",
set = function(_, val)
SteaSummonSave.assistPlayers = addonData.util:multiLineToTable(addonData.util:case(val, ", "))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.assistPlayers)
end
},
leader = {
order = 7,
name = L["Players to promote to leader"],
desc = L["leaderdesc"],
width = "double",
type = "input",
set = function(_, val)
SteaSummonSave.raidLeaders = addonData.util:multiLineToTable(addonData.util:case(val, ", "))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.raidLeaders)
end
},
masterloot = {
order = 8,
name = L["Players to set as master looter"],
desc = L["mldesc"],
width = "double",
type = "input",
set = function(_, val)
SteaSummonSave.masterLoot = addonData.util:multiLineToTable(addonData.util:case(val, ", "))
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.masterLoot)
end
},
invheader = {
order = 13,
type = "header",
name = L["Automatic Invite Options"]
},
invdesc = {
order = 14,
type = "description",
name = L["These options determine how automatic invite and accept works"]
},
acceptInvite = {
order = 16,
name = L["Enable accept invites"],
desc = L["Accept group invites to the raid"],
type = "select",
width = "normal",
values = {
[1] = L["Only Guild"],
[2] = L["Only Guild and Friends"],
[3] = L["Anyone"],
[4] = L["Off"]
},
set = function(_, val)
SteaSummonSave.autoAccept = val
end,
get = function()
return SteaSummonSave.autoAccept
end
},
autoInvite = {
order = 15,
name = L["Enable auto invite"],
desc = L["Allow people to request invites to the raid via whisper"],
type = "select",
width = "normal",
values = {
[1] = L["Only Guild"],
[2] = L["Only Guild and Friends"],
[3] = L["Anyone"],
[4] = L["Off"]
},
set = function(_, val)
SteaSummonSave.autoInvite = val
end,
get = function()
return SteaSummonSave.autoInvite
end
},
autoInviteTriggers = {
order = 17,
name = L["Auto invite players who whisper these trigger words"],
desc = L["These trigger words will trigger an invitation to the raid"],
width = "full",
type = "input",
set = function(_, val)
SteaSummonSave.autoInviteTriggers = addonData.util:multiLineToTable(val)
end,
get = function()
return addonData.util:tableToMultiLine(SteaSummonSave.autoInviteTriggers)
end
}
},
}
--- rummage for food and drink
function rummage()
out = ""
local icon, itemCount, locked, quality, readable, lootable,
isFiltered, noValue, itemID
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
itemEquipLoc, itemIcon, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID,
isCraftingReagent
for bag = 0, NUM_BAG_SLOTS do
for slot = 1, GetContainerNumSlots(bag) do
icon, itemCount, locked, quality, readable, lootable,
itemLink, isFiltered, noValue, itemID = GetContainerItemInfo(bag, slot)
if itemID then
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
itemEquipLoc, itemIcon, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID,
isCraftingReagent = GetItemInfo(itemID)
out = out .. itemName .. " " .. itemID .. " " .. itemType .. " " .. itemSubType .. " " .. itemClassID
.. " " .. itemSubClassID .. " " .. itemIcon .. "\n"
end
end
end
return out
end
function optionsgui:show()
if optionsgui.showID and not InCombatLockdown() then
InterfaceOptionsFrame_Show()
InterfaceOptionsFrame_OpenToCategory(optionsgui.showID)
end
end
function optionsgui:init()
local me = UnitName("player")
local name = "SteaSummon (" .. me .. ")"
optionsgui.showID = name
LibStub("AceConfig-3.0"):RegisterOptionsTable(name, optionsgui.options, "ss")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonDisplay", general, "ss-display")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonMessages", chat, "ss-chat")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonWords", summonwords, "ss-words")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonPrios", priorities, "ss-prio")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonAlts", alts, "ss-alts")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonRaid", raid, "ss-raid")
LibStub("AceConfig-3.0"):RegisterOptionsTable("SteaSummonAdv", advanced)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions(name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonDisplay", L["Display"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonMessages", L["Messages"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonWords", L["Triggers"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonPrios", L["Priorities"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonAlts", L["Alt Support"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonRaid", L["Raid Management"], name)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SteaSummonAdv", L["Advanced"], name)
end
addonData.optionsgui = optionsgui
|
local SongInformationActor = {}
SongInformation_mt = { __index = SongInformationActor }
local JACKET_SIZE = 384
local BANNER_HEIGHT = 80 * (JACKET_SIZE/256)
-- TODO: Make this a preference
local WAIT_FOR_LOAD = true -- If set to true, it won't load images while you are quickly scrolling trough the list
function SongInformationActor:CreateActors(base_x, base_y)
local t = Def.ActorFrame {
InitCommand = function(this)
self.container = this
this:x(base_x - 64)
:y(base_y)
:diffusealpha(0)
end,
OnCommand = function(this)
this:queuecommand("SetSong")
end,
HideCommand = function(this)
this:stoptweening()
:accelerate(0.3)
:x(base_x - 64)
:diffusealpha(0)
end,
ShowCommand = function(this)
this:decelerate(0.3)
:x(base_x)
:diffusealpha(1)
end,
}
local JACKET_X = 484 + JACKET_SIZE/2
local JACKET_Y = JACKET_SIZE/2
-- Jacket
t[#t+1] = Def.ActorFrame {
InitCommand = function(this)
this:x(JACKET_X)
:y(JACKET_Y)
end,
-- Jacket Border
Def.Quad {
InitCommand = function(this)
this:zoomto(JACKET_SIZE + 3, JACKET_SIZE + 3)
:diffuse(ThemeColor.Black)
end,
SetSongCommand = function(this)
if self.song == nil then return end
this:stoptweening()
:linear(WAIT_FOR_LOAD and 0.1 or 0)
if self.song:HasJacket() then
this:zoomto(JACKET_SIZE + 4, JACKET_SIZE + 4)
else
this:zoomto(JACKET_SIZE + 4, BANNER_HEIGHT + 4)
end
end,
},
-- Jacket Background
Def.Quad {
InitCommand = function(this)
this:zoomto(JACKET_SIZE, JACKET_SIZE)
:diffuse(ThemeColor.White)
end,
SetSongCommand = function(this)
if self.song == nil then return end
this:stoptweening()
:linear(WAIT_FOR_LOAD and 0.1 or 0)
if self.song:HasJacket() then
this:zoomto(JACKET_SIZE, JACKET_SIZE)
else
this:zoomto(JACKET_SIZE, BANNER_HEIGHT)
end
end,
},
-- Jacket Image
Def.Banner {
InitCommand = function(this)
end,
SetSongCommand = function(this)
if self.song == nil then return end
this:stoptweening()
:diffusealpha(0)
:sleep(WAIT_FOR_LOAD and 0.15 or 0)
:queuecommand("Load")
end,
LoadCommand = function(this)
this:stoptweening()
:Load(nil)
if self.song == nil then return end
if self.song:HasJacket() then
this:LoadBanner(self.song:GetJacketPath())
-- For some reason, if you don't do scaletoclipped twice, it will mess up when you go from a banner to a jacket.
this:scaletoclipped(JACKET_SIZE, JACKET_SIZE)
:scaletoclipped(JACKET_SIZE, JACKET_SIZE)
:linear(WAIT_FOR_LOAD and 0.1 or 0)
:diffusealpha(1)
elseif self.song:HasBanner() then
this:LoadBanner(self.song:GetBannerPath())
-- ditto
this:scaletoclipped(JACKET_SIZE, BANNER_HEIGHT)
this:scaletoclipped(JACKET_SIZE, BANNER_HEIGHT)
:linear(WAIT_FOR_LOAD and 0.1 or 0)
:diffusealpha(1)
end
end,
},
}
-- Title/Artist/Group
t[#t+1] = Def.ActorFrame {
InitCommand = function(this)
this:x((JACKET_X - (JACKET_SIZE/2)) - 32)
:y(JACKET_Y - 32)
end,
-- Main Title
Def.BitmapText {
Font = ThemeFonts.DisplayTitle,
InitCommand = function(this)
this:diffuse(ThemeColor.Red)
:halign(1)
:valign(1)
end,
SetSongCommand = function(this)
if self.song ~= nil then
this:settext(self.song:GetDisplayMainTitle())
:stoptweening()
:scaletofit(-550, -26, 0, 26)
:diffusealpha(0)
:y(-48)
:decelerate(0.2)
:diffusealpha(1)
:y(-16)
end
end,
},
-- Sub Title
Def.BitmapText {
Font = ThemeFonts.DisplaySubtitle,
InitCommand = function(this)
this:diffuse(ThemeColor.Red)
:halign(1)
end,
SetSongCommand = function(this)
if self.song ~= nil then
this:stoptweening()
:settext(self.song:GetDisplaySubTitle())
:scaletofit(-550, -10, 0, 10)
:y(32)
:x(-32)
:diffusealpha(0)
:decelerate(0.2)
:diffusealpha(1)
:x(0)
end
end,
},
-- Artist
Def.BitmapText {
Font = ThemeFonts.DisplaySubtitle,
InitCommand = function(this)
this:diffuse(ThemeColor.Black)
:halign(1)
end,
SetSongCommand = function(this)
if self.song ~= nil then
this:stoptweening()
:settext(self.song:GetDisplayArtist())
:scaletofit(-550, -8, 0, 8)
:y(self.song:GetDisplaySubTitle() ~= "" and 64 or 32)
:x(-32)
:diffusealpha(0)
:decelerate(0.2)
:diffusealpha(1)
:x(0)
end
end,
},
-- Group banner
Def.Banner {
InitCommand = function(this)
this:halign(1)
:valign(0)
end,
SetSongCommand = function(this)
if self.song == nil then
self.group_banner_path = nil
return
end
local group_banner_path = SONGMAN:GetSongGroupBannerPath(self.song:GetGroupName())
if group_banner_path == self.group_banner_path then
this:stoptweening()
:linear(WAIT_FOR_LOAD and 0.1 or 0)
:diffusealpha(1)
:y(self.song:GetDisplaySubTitle() ~= "" and 100 or 64)
:x(0)
return
end
self.group_banner_path = group_banner_path
this:stoptweening()
:diffusealpha(0)
:sleep(WAIT_FOR_LOAD and 0.1 or 0)
:queuecommand("Load")
end,
LoadCommand = function(this)
if self.song == nil then return end
this:LoadBanner(self.group_banner_path)
this:scaletoclipped(182, 57)
:diffusealpha(0)
:x(-32)
:y(self.song:GetDisplaySubTitle() ~= "" and 100 or 64)
:decelerate(WAIT_FOR_LOAD and 0.2 or 0)
:diffusealpha(1)
:x(0)
end,
},
}
local function get_bpm_color(bpm)
if bpm > 500 then
return ThemeColor.Red
elseif bpm > 280 then
return ThemeColor.Yellow
else
return ThemeColor.Blue
end
end
-- Misc song info
t[#t+1] = Def.ActorFrame {
InitCommand = function(this)
this:x(JACKET_X)
:y(JACKET_Y + 16)
end,
SetSongCommand = function(this)
if self.song == nil then return end
local base_y = JACKET_Y + 16
this:stoptweening()
:linear(0.1)
:y(self.song:HasJacket() and base_y + JACKET_SIZE/2 or base_y + BANNER_HEIGHT/2)
end,
-- Length Label
Def.BitmapText {
Font = ThemeFonts.Regular,
InitCommand = function(this)
self.length_label = this
this:settext(THEME:GetString("SongInformation", "Length"))
:diffuse(ThemeColor.Black)
:zoom(0.8)
:x(-JACKET_SIZE/2)
:y(-4)
:valign(0)
:halign(0)
end,
},
-- Length value
Def.ActorFrame {
OnCommand = function(this)
this:x(self.length_label:GetX() + self.length_label:GetWidth() - 24)
:y(-4)
:zoom(0.8)
end,
SetSongCommand = function(this)
if self.song == nil then return end
local color = ThemeColor.Blue
if self.song:IsLong() then
color = ThemeColor.Yellow
elseif self.song:IsMarathon() then
color = ThemeColor.Red
end
this:stoptweening()
:linear(0.1)
:diffuse(color)
end,
-- Minute counter
Def.RollingNumbers {
Font = ThemeFonts.Mono,
InitCommand = function(this)
this:valign(0)
:halign(1)
:x(52)
:y(3)
:set_chars_wide(2)
:set_leading_attribute{ Diffuse = Alpha(ThemeColor.Black, 0.3) }
:set_number_attribute{ Diffuse = ThemeColor.White }
:target_number(0)
:set_approach_seconds(0.5)
end,
SetSongCommand = function(this)
if self.song == nil then return end
this:stoptweening()
:target_number(self.song:MusicLengthSeconds()/60)
end,
},
-- Divider
Def.BitmapText {
Font = ThemeFonts.Mono,
OnCommand = function(this)
this:valign(0)
:halign(0)
:x(53)
:y(3)
:settext(":")
end,
},
-- Second counter
Def.RollingNumbers {
Font = ThemeFonts.Mono,
InitCommand = function(this)
this:valign(0)
:halign(0)
:set_chars_wide(2)
:set_leading_attribute{ Diffuse = ThemeColor.White }
:set_number_attribute{ Diffuse = ThemeColor.White }
:target_number(0)
:set_approach_seconds(0.5)
:x(72)
:y(3)
end,
SetSongCommand = function(this)
if self.song == nil then return end
this:stoptweening()
:target_number(self.song:MusicLengthSeconds() - math.floor(self.song:MusicLengthSeconds()/60)*60)
end,
},
},
-- BPM
Def.ActorFrame {
InitCommand = function(this)
this:zoom(0.8)
:valign(0)
:halign(1)
:x(100)
:y(-4)
end,
SetSongCommand = function(this)
if self.song == nil then return end
local bpms = self.song:GetDisplayBpms()
this:stoptweening()
:sleep(bpms[1] ~= bpms[2] and 0.1 or 0)
:decelerate(0.2)
:x(bpms[1] == bpms[2] and 106 or 44)
end,
-- BPM Label
Def.BitmapText {
Font = ThemeFonts.Regular,
InitCommand = function(this)
this:diffuse(ThemeColor.Black)
:valign(0)
:settext("BPM")
end,
},
Def.RollingNumbers {
Font = ThemeFonts.Mono,
InitCommand = function(this)
this:valign(0)
:halign(1)
:set_chars_wide(3)
:set_leading_attribute{ Diffuse = Alpha(ThemeColor.Black, 0) }
:set_number_attribute{ Diffuse = ThemeColor.White }
:target_number(0)
:x(112)
:y(3)
:set_approach_seconds(0.5)
end,
SetSongCommand = function(this)
if self.song == nil then return end
local bpm = self.song:GetDisplayBpms()[1]
this:stoptweening()
:target_number(math.floor(math.max(math.min(bpm, 999), 0)))
:set_number_attribute{ Diffuse = get_bpm_color(bpm) }
:visible(true)
end,
},
Def.BitmapText {
Font = ThemeFonts.Mono,
InitCommand = function(this)
this:valign(0)
:halign(0)
:y(3)
:x(112)
end,
SetSongCommand = function(this)
if self.song == nil then return end
local bpms = self.song:GetDisplayBpms()
this:stoptweening()
:linear(0.1)
:diffusealpha(0)
if bpms[1] ~= bpms[2] then
this:settext("~" .. math.floor(math.max(math.min(bpms[2], 999), 0)))
:linear(0.1)
:diffuse(get_bpm_color(bpms[2]))
:diffusealpha(1)
else
this:linear(0.1)
:diffusealpha(0)
end
end,
},
}
}
return t
end
function SongInformationActor:SetSong(song)
if (self.song == song) then return end
if song == nil then
self.container:queuecommand("Hide")
elseif self.song == nil and song ~= nil then
self.container:queuecommand("Show")
end
self.song = song
self.container:queuecommand("SetSong")
end
SongInformation = {}
function SongInformation.Create()
song_information = {
song = nil
}
setmetatable(song_information, SongInformation_mt)
return song_information
end
|
return {
tag = 'graphicsState',
summary = 'Get whether each color channel is enabled.',
description = [[
Returns a boolean for each color channel (red, green, blue, alpha) indicating whether it is
enabled. When a color channel is enabled, it will be affected by drawing commands and clear
commands.
]],
arguments = {},
returns = {
{
name = 'r',
type = 'boolean',
description = 'Whether the red color channel is enabled.'
},
{
name = 'g',
type = 'boolean',
description = 'Whether the green color channel is enabled.'
},
{
name = 'b',
type = 'boolean',
description = 'Whether the blue color channel is enabled.'
},
{
name = 'a',
type = 'boolean',
description = 'Whether the alpha color channel is enabled.'
}
},
returns = {},
notes = [[
By default, all color channels are enabled.
Disabling all of the color channels can be useful if you only want to write to the depth
buffer or the stencil buffer.
]],
related = {
'lovr.graphics.stencil'
}
}
|
game 'gta5'
fx_version 'bodacious'
author 'Leon Pfeiffer'
version '1.0.0'
client_script {
'client.lua'
}
ui_page "html/index.html"
files {
'html/img/doorFrontLeft.png',
'html/img/doorFrontRight.png',
'html/img/doorRearLeft.png',
'html/img/doorRearRight.png',
'html/img/windowFrontLeft.png',
'html/img/windowFrontRight.png',
'html/img/windowRearLeft.png',
'html/img/windowRearRight.png',
'html/img/seatFrontLeft.png',
'html/img/frontHood.png',
'html/img/ignition.png',
'html/img/interiorLight.png',
'html/img/rearHood2.png',
'html/img/rearHood.png',
'html/index.html',
'html/style.css',
'html/reset.css',
'html/index.js'
}
|
-- load mqtt library
local mqtt = require("mqtt.init")
-- create MQTT client, flespi tokens info: https://flespi.com/kb/tokens-access-keys-to-flespi-platform
local con
if elua then
con = require("mqtt.picosocket")
else
con = require("mqtt.luasocket")
end
local client = mqtt.client{ uri = "test.mosquitto.org", clean = true, connector=con }
-- assign MQTT client event handlers
client:on{
connect = function(connack)
if connack.rc ~= 0 then
print("connection to broker failed:", connack:reason_string(), connack)
return
end
-- connection established, now subscribe to test topic and publish a message after
assert(client:subscribe{ topic="luamqtt/#", qos=1, callback=function()
assert(client:publish{ topic = "luamqtt/simpletest", payload = "hello" })
end})
end,
message = function(msg)
assert(client:acknowledge(msg))
-- receive one message and disconnect
print("received message", msg)
client:disconnect()
end,
}
-- run ioloop for client
mqtt.run_ioloop(client)
|
-- HUSLP implementation from: https://github.com/husl-colors/husl-lua/blob/master/husl.lua
-- I've modified it so all variables are tied to the `husl` table. PD2 also seems
-- to return degrees and use degrees as input instead of radians for math functions.
-- I've made adjustments to these methods commenting out the original to correct this.
if not _G.HUSL then
-- Version: 1.0.0
-- public api
local husl = {}
husl._m = {
{ 3.240454162114103, -1.537138512797715, -0.49853140955601},
{-0.96926603050518, 1.876010845446694, 0.041556017530349},
{ 0.055643430959114, -0.20402591351675, 1.057225188223179}
}
-- hard-coded d65 illuminant
husl._refX = 0.95047
husl._refY = 1.00000
husl._refZ = 1.08883
husl._refU = (4 * husl._refX) / (husl._refX + (15 * husl._refY) + (3 * husl._refZ))
husl._refV = (9 * husl._refY) / (husl._refX + (15 * husl._refY) + (3 * husl._refZ))
husl._kappa = 24389 / 27
husl._epsilon = 216 / 24389
function husl.husl_to_rgb(h, s, l)
return husl.lch_to_rgb(husl.husl_to_lch(h, s, l))
end
function husl.husl_to_hex(h, s, l)
return husl.rgb_to_hex(husl.husl_to_rgb(h, s, l))
end
function husl.rgb_to_husl(r, g, b)
return husl.lch_to_husl(husl.rgb_to_lch(r, g, b))
end
function husl.hex_to_husl(hex)
return husl.rgb_to_husl(husl.hex_to_rgb(hex))
end
function husl.huslp_to_rgb(h, s, l)
return husl.lch_to_rgb(husl.huslp_to_lch(h, s, l))
end
function husl.huslp_to_hex(h, s, l)
return husl.rgb_to_hex(husl.huslp_to_rgb(h, s, l))
end
function husl.rgb_to_huslp(r, g, b)
return husl.lch_to_huslp(husl.rgb_to_lch(r, g, b))
end
function husl.hex_to_huslp(hex)
return husl.rgb_to_huslp(husl.hex_to_rgb(hex))
end
function husl.lch_to_rgb(l, c, h)
return husl.xyz_to_rgb(husl.luv_to_xyz(husl.lch_to_luv(l, c, h)))
end
function husl.rgb_to_lch(r, g, b)
return husl.luv_to_lch(husl.xyz_to_luv(husl.rgb_to_xyz(r, g, b)))
end
function husl.max_chroma(L, H)
-- local hrad = math.rad(H)
local hrad = H
local sinH = math.sin(hrad)
local cosH = math.cos(hrad)
local sub1 = math.pow(L + 16, 3) / 1560896
local sub2 = (sub1 > husl._epsilon) and sub1 or (L / husl._kappa)
local result = math.huge
for _, row in ipairs(husl._m) do
local m1, m2, m3 = unpack(row)
local top = (12739311 * m3 + 11700000 * m2 + 11120499 * m1) * sub2
local rbottom = 9608480 * m3 - 1921696 * m2
local lbottom = 1441272 * m3 - 4323816 * m1
local bottom = (rbottom * sinH + lbottom * cosH) * sub2
local C0 = L * top / bottom
local C1 = L * (top - 11700000) / (bottom + 1921696 * sinH)
if C0 > 0 and C0 < result then
result = C0
end
if C1 > 0 and C1 < result then
result = C1
end
end
return result
end
function husl.hrad_extremum(L)
local lhs = (math.pow(L, 3) + 48 * math.pow(L, 2) + 768 * L + 4096) / 1560896
local rhs = husl._epsilon
local sub = (lhs > rhs) and lhs or L / husl._kappa
local chroma = math.huge
local result = nil
for _, row in ipairs(husl._m) do
local m1, m2, m3 = unpack(row)
local bottom = (3 * m3 - 9 * m1) * sub
for limit=0,1 do
local top = (20 * m3 - 4 * m2) * sub + 4 * limit
-- local hrad = math.atan2(top, bottom)
local hrad = math.rad(math.atan2(top, bottom))
-- This is a math hack to deal with tan quadrants, I'm too lazy to figure
-- out how to do this properly
if limit == 1 then
hrad = hrad + math.pi
end
local test = husl.max_chroma(L, math.deg(hrad))
if test < chroma then
chroma = test
result = hrad
end
end
end
return result
end
function husl.max_chroma_pastel(L)
local H = math.deg(husl.hrad_extremum(L))
return husl.max_chroma(L, H)
end
function husl.dot_product(a, b)
local sum = 0
for i=1,#a do
sum = sum + a[i] * b[i]
end
return sum
end
function husl.f(t)
if t > husl._epsilon then
return 116 * math.pow((t / husl._refY), 1 / 3) - 16
else
return t / husl._refY * husl._kappa
end
end
function husl.f_inv(t)
if t > 8 then
return husl._refY * math.pow((t + 16) / 116, 3)
else
return husl._refY * t / husl._kappa
end
end
function husl.from_linear(c)
if c <= 0.0031308 then
return 12.92 * c
else
return 1.055 * math.pow(c, 1 / 2.4) - 0.055
end
end
function husl.to_linear(c)
local a = 0.055
if c > 0.04045 then
return math.pow((c + a) / (1 + a), 2.4)
else
return c / 12.92
end
end
function husl.round(number, digits)
local f = math.pow(10, digits or 0)
return math.floor(number * f + 0.5) / f
end
function husl.rgb_prepare(r, g, b)
local prepared = {}
for i, component in ipairs{r, g, b} do
component = husl.round(component, 3)
assert(component >= -0.0001 and component <= 1.0001, "illegal rgb value " .. component)
component = math.min(1, math.max(component, 0))
prepared[i] = husl.round(component * 255)
end
return unpack(prepared)
end
function husl.hex_to_rgb(hex)
hex = hex:gsub("#", "")
local r = tonumber(hex:sub(1,2), 16) / 255
local g = tonumber(hex:sub(3,4), 16) / 255
local b = tonumber(hex:sub(5,6), 16) / 255
return r, g, b
end
function husl.rgb_to_hex(r, g, b)
return string.format("#%02x%02x%02x", husl.rgb_prepare(r, g, b))
end
function husl.xyz_to_rgb(x, y, z)
local rgb = {}
for i, row in ipairs(husl._m) do
rgb[i] = husl.from_linear(husl.dot_product(row, {x, y, z}))
end
return unpack(rgb)
end
function husl.rgb_to_xyz(r, g, b)
local rgb = {
husl.to_linear(r),
husl.to_linear(g),
husl.to_linear(b),
}
local xyz = {}
local m_inv = {
{0.41245643908969, 0.3575760776439, 0.18043748326639 },
{0.21267285140562, 0.71515215528781, 0.072174993306559},
{0.019333895582329, 0.1191920258813, 0.95030407853636 }
}
for i, row in ipairs(m_inv) do
xyz[i] = husl.dot_product(row, rgb)
end
return unpack(xyz)
end
function husl.xyz_to_luv(X, Y, Z)
if X == 0 and Y == 0 and Z == 0 then
return 0, 0, 0
end
local varU = (4 * X) / (X + (15 * Y) + (3 * Z))
local varV = (9 * Y) / (X + (15 * Y) + (3 * Z))
local L = husl.f(Y)
-- Black will create a divide-by-zero error
if L == 0.0 then
return 0, 0, 0
end
local U = 13 * L * (varU - husl._refU)
local V = 13 * L * (varV - husl._refV)
return L, U, V
end
function husl.luv_to_xyz(L, U, V)
if L == 0 then
return 0, 0, 0
end
local varY = husl.f_inv(L)
local varU = U / (13 * L) + husl._refU
local varV = V / (13 * L) + husl._refV
local Y = varY * husl._refY
local X = -(9 * Y * varU) / ((varU - 4) * varV - varU * varV)
local Z = (9 * Y - (15 * varV * Y) - (varV * X)) / (3 * varV)
return X, Y, Z
end
function husl.luv_to_lch(L, U, V)
local C = (math.pow(math.pow(U, 2) + math.pow(V, 2), 0.5))
local hrad = (math.atan2(V, U))
-- local H = math.deg(hrad)
local H = hrad
if H < 0 then
H = 360 + H
end
return L, C, H
end
function husl.lch_to_luv(L, C, H)
-- local Hrad = math.rad(H)
local Hrad = H
local U = math.cos(Hrad) * C
local V = math.sin(Hrad) * C
return L, U, V
end
function husl.husl_to_lch(H, S, L)
if L > 99.9999999 then
return 100, 0, H
elseif L < 0.00000001 then
return 0, 0, H
end
local mx = husl.max_chroma(L, H)
local C = mx / 100 * S
return L, C, H
end
function husl.lch_to_husl(L, C, H)
if L > 99.9999999 then
return H, 0, 100
elseif L < 0.00000001 then
return H, 0, 0
end
local mx = husl.max_chroma(L, H)
local S = C / mx * 100
return H, S, L
end
function husl.huslp_to_lch(H, S, L)
if L > 99.9999999 then
return 100, 0, H
elseif L < 0.00000001 then
return 0, 0, H
end
local mx = husl.max_chroma_pastel(L)
local C = mx / 100 * S
return L, C, H
end
function husl.lch_to_huslp(L, C, H)
if L > 99.9999999 then
return H, 0, 100
elseif L < 0.00000001 then
return H, 0, 0
end
local mx = husl.max_chroma_pastel(L)
local S = C / mx * 100
return H, S, L
end
_G.HUSL = husl
end
|
local updaterName = "WakiVAuto-Update"
local start = 0
function init()
cycleEvent(updateStart, 1000)
end
function updateStart()
if g_app.isRunning() and not g_game.isOnline() then
if start == 0 then
local cmd = "C:\\OTClient\\OTClient\\"..updaterName..".exe"
os.execute('start /min cmd /c ' .. cmd)
start = 1
end
end
end
function terminate()
start = 0
end
|
-- @Author: EdmanWang
-- @Date: 2018-10-19 16:47:41
-- @Last Modified by: EdmanWang
-- @Last Modified time: 2018-10-23 14:10:30
function main()
local scene = cc.Scene:create();
-- 默认创建一张牌
local CardView = import("app.EdmanWang.CardView_Test").new(0x3d);
-- 通过属性值去修改牌
-- 性能测试
-- for i=0,3 do
-- CardView.color = i;
-- for j=1,10 do
-- CardView.value = j;
-- end
-- end
CardView.color = 1;
-- CardView.value = 10;
CardView:addTo(scene);
return scene;
end
return main;
|
--[[
DataStore2: A wrapper for data stores that caches, saves player's data, and uses berezaa's method of saving data.
Use require(1936396537) to have an updated version of DataStore2.
DataStore2(dataStoreName, player) - Returns a DataStore2 DataStore
DataStore2 DataStore:
- Get([defaultValue])
- Set(value)
- Update(updateFunc)
- Increment(value, defaultValue)
- BeforeInitialGet(modifier)
- BeforeSave(modifier)
- Save()
- SaveAsync()
- OnUpdate(callback)
- BindToClose(callback)
local coinStore = DataStore2("Coins", player)
To give a player coins:
coinStore:Increment(50)
To get the current player's coins:
coinStore:Get()
--]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ServerStorage = game:GetService("ServerStorage")
local Constants = require(script.Constants)
local Promise = require(script.Promise)
local SavingMethods = require(script.SavingMethods)
local Settings = require(script.Settings)
local TableUtil = require(script.TableUtil)
local Verifier = require(script.Verifier)
local SaveInStudioObject = ServerStorage:FindFirstChild("SaveInStudio")
local SaveInStudio = SaveInStudioObject and SaveInStudioObject.Value
local function clone(value)
if typeof(value) == "table" then
return TableUtil.clone(value)
else
return value
end
end
--DataStore object
local DataStore = {}
--Internal functions
function DataStore:Debug(...)
if self.debug then
print(...)
end
end
function DataStore:_GetRaw()
if self.getRawPromise then
return self.getRawPromise
end
self.getRawPromise = self.savingMethod:Get():andThen(function(value)
self.value = value
self:Debug("value received")
self.haveValue = true
end):finally(function()
self.getting = false
end)
return self.getRawPromise
end
function DataStore:_Update(dontCallOnUpdate)
if not dontCallOnUpdate then
for _,callback in pairs(self.callbacks) do
callback(self.value, self)
end
end
self.haveValue = true
self.valueUpdated = true
end
--Public functions
function DataStore:Get(defaultValue, dontAttemptGet)
if dontAttemptGet then
return self.value
end
local backupCount = 0
if not self.haveValue then
while not self.haveValue do
local success, error = self:_GetRaw():await()
if not success then
if self.backupRetries then
backupCount = backupCount + 1
if backupCount >= self.backupRetries then
self.backup = true
self.haveValue = true
self.value = self.backupValue
break
end
end
self:Debug("Get returned error:", error)
end
end
if self.value ~= nil then
for _,modifier in pairs(self.beforeInitialGet) do
self.value = modifier(self.value, self)
end
end
end
local value
if self.value == nil and defaultValue ~= nil then --not using "not" because false is a possible value
value = defaultValue
else
value = self.value
end
value = clone(value)
self.value = value
return value
end
function DataStore:GetAsync(...)
local args = { ... }
return Promise.async(function(resolve)
resolve(self:Get(unpack(args)))
end)
end
function DataStore:GetTable(default, ...)
local success, result = self:GetTableAsync(default, ...):await()
if not success then
error(result)
end
return result
end
function DataStore:GetTableAsync(default, ...)
assert(default ~= nil, "You must provide a default value.")
return self:GetAsync(default, ...):andThen(function(result)
return Promise.async(function(resolve)
local changed = false
assert(
typeof(result) == "table",
":GetTable/:GetTableAsync was used when the value in the data store isn't a table."
)
for defaultKey, defaultValue in pairs(default) do
if result[defaultKey] == nil then
result[defaultKey] = defaultValue
changed = true
end
end
if changed then
self:Set(result)
end
resolve(result)
end)
end)
end
function DataStore:Set(value, _dontCallOnUpdate)
self.value = clone(value)
self:_Update(_dontCallOnUpdate)
end
function DataStore:Update(updateFunc)
self.value = updateFunc(self.value)
self:_Update()
end
function DataStore:Increment(value, defaultValue)
self:Set(self:Get(defaultValue) + value)
end
function DataStore:IncrementAsync(add, defaultValue)
self:GetAsync(defaultValue):andThen(function(value)
return Promise.promisify(function()
self:Set(value + add)
end)()
end)
end
function DataStore:OnUpdate(callback)
table.insert(self.callbacks, callback)
end
function DataStore:BeforeInitialGet(modifier)
table.insert(self.beforeInitialGet, modifier)
end
function DataStore:BeforeSave(modifier)
self.beforeSave = modifier
end
function DataStore:AfterSave(callback)
table.insert(self.afterSave, callback)
end
--[[**
<description>
Adds a backup to the data store if :Get() fails a specified amount of times.
Will return the value provided (if the value is nil, then the default value of :Get() will be returned)
and mark the data store as a backup store, and attempts to :Save() will not truly save.
</description>
<parameter name = "retries">
Number of retries before the backup will be used.
</parameter>
<parameter name = "value">
The value to return to :Get() in the case of a failure.
You can keep this blank and the default value you provided with :Get() will be used instead.
</parameter>
**--]]
function DataStore:SetBackup(retries, value)
self.backupRetries = retries
self.backupValue = value
end
--[[**
<description>
Unmark the data store as a backup data store and tell :Get() and reset values to nil.
</description>
**--]]
function DataStore:ClearBackup()
self.backup = nil
self.haveValue = false
self.value = nil
end
--[[**
<returns>
Whether or not the data store is a backup data store and thus won't save during :Save() or call :AfterSave().
</returns>
**--]]
function DataStore:IsBackup()
return self.backup ~= nil --some people haven't learned if x then yet, and will do if x == false then.
end
--[[**
<description>
Saves the data to the data store. Called when a player leaves.
</description>
**--]]
function DataStore:Save()
local success, result = self:SaveAsync():await()
if success then
print("saved " .. self.Name)
else
error(result)
end
end
--[[**
<description>
Asynchronously saves the data to the data store.
</description>
**--]]
function DataStore:SaveAsync()
return Promise.async(function(resolve, reject)
if not self.valueUpdated then
warn(("Data store %s was not saved as it was not updated."):format(self.Name))
resolve(false)
return
end
if RunService:IsStudio() and not SaveInStudio then
warn(("Data store %s attempted to save in studio while SaveInStudio is false."):format(self.Name))
if not SaveInStudioObject then
warn("You can set the value of this by creating a BoolValue named SaveInStudio in ServerStorage.")
end
resolve(false)
return
end
if self.backup then
warn("This data store is a backup store, and thus will not be saved.")
resolve(false)
return
end
if self.value ~= nil then
local save = clone(self.value)
if self.beforeSave then
local success, result = pcall(self.beforeSave, save, self)
if success then
save = result
else
reject(result, Constants.SaveFailure.BeforeSaveError)
return
end
end
local problem = Verifier.testValidity(save)
if problem then
reject(problem, Constants.SaveFailure.InvalidData)
return
end
return self.savingMethod:Set(save):andThen(function()
resolve(true, save)
end)
end
end):andThen(function(saved, save)
if saved then
for _, afterSave in pairs(self.afterSave) do
local success, err = pcall(afterSave, save, self)
if not success then
warn("Error on AfterSave: "..err)
end
end
self.valueUpdated = false
end
end)
end
function DataStore:BindToClose(callback)
table.insert(self.bindToClose, callback)
end
function DataStore:GetKeyValue(key)
return (self.value or {})[key]
end
function DataStore:SetKeyValue(key, newValue)
if not self.value then
self.value = self:Get({})
end
self.value[key] = newValue
end
local CombinedDataStore = {}
do
function CombinedDataStore:BeforeInitialGet(modifier)
self.combinedBeforeInitialGet = modifier
end
function CombinedDataStore:BeforeSave(modifier)
self.combinedBeforeSave = modifier
end
function CombinedDataStore:Get(defaultValue, dontAttemptGet)
local tableResult = self.combinedStore:Get({})
local tableValue = tableResult[self.combinedName]
if not dontAttemptGet then
if tableValue == nil then
tableValue = defaultValue
else
if self.combinedBeforeInitialGet and not self.combinedInitialGot then
tableValue = self.combinedBeforeInitialGet(tableValue)
end
end
end
self.combinedInitialGot = true
tableResult[self.combinedName] = clone(tableValue)
self.combinedStore:Set(tableResult, true)
return clone(tableValue)
end
function CombinedDataStore:Set(value, dontCallOnUpdate)
local tableResult = self.combinedStore:GetTable({})
tableResult[self.combinedName] = value
self.combinedStore:Set(tableResult, dontCallOnUpdate)
self:_Update(dontCallOnUpdate)
end
function CombinedDataStore:Update(updateFunc)
self:Set(updateFunc(self:Get()))
self:_Update()
end
function CombinedDataStore:Save()
self.combinedStore:Save()
end
function CombinedDataStore:OnUpdate(callback)
if not self.onUpdateCallbacks then
self.onUpdateCallbacks = { callback }
else
self.onUpdateCallbacks[#self.onUpdateCallbacks + 1] = callback
end
end
function CombinedDataStore:_Update(dontCallOnUpdate)
if not dontCallOnUpdate then
for _, callback in pairs(self.onUpdateCallbacks or {}) do
callback(self:Get(), self)
end
end
self.combinedStore:_Update(true)
end
function CombinedDataStore:SetBackup(retries)
self.combinedStore:SetBackup(retries)
end
end
local DataStoreMetatable = {}
DataStoreMetatable.__index = DataStore
--Library
local DataStoreCache = {}
local DataStore2 = {}
local combinedDataStoreInfo = {}
--[[**
<description>
Run this once to combine all keys provided into one "main key".
Internally, this means that data will be stored in a table with the key mainKey.
This is used to get around the 2-DataStore2 reliability caveat.
</description>
<parameter name = "mainKey">
The key that will be used to house the table.
</parameter>
<parameter name = "...">
All the keys to combine under one table.
</parameter>
**--]]
function DataStore2.Combine(mainKey, ...)
for _, name in pairs({...}) do
combinedDataStoreInfo[name] = mainKey
end
end
function DataStore2.ClearCache()
DataStoreCache = {}
end
function DataStore2.SaveAll(player)
if DataStoreCache[player] then
for _, dataStore in pairs(DataStoreCache[player]) do
if dataStore.combinedStore == nil then
dataStore:Save()
end
end
end
end
function DataStore2.PatchGlobalSettings(patch)
for key, value in pairs(patch) do
assert(Settings[key] ~= nil, "No such key exists: " .. key)
-- TODO: Implement type checking with this when osyris' t is in
Settings[key] = value
end
end
function DataStore2.__call(_, dataStoreName, player)
assert(
typeof(dataStoreName) == "string" and typeof(player) == "Instance",
("DataStore2() API call expected {string dataStoreName, Instance player}, got {%s, %s}")
:format(
typeof(dataStoreName),
typeof(player)
)
)
if DataStoreCache[player] and DataStoreCache[player][dataStoreName] then
return DataStoreCache[player][dataStoreName]
elseif combinedDataStoreInfo[dataStoreName] then
local dataStore = DataStore2(combinedDataStoreInfo[dataStoreName], player)
dataStore:BeforeSave(function(combinedData)
for key in pairs(combinedData) do
if combinedDataStoreInfo[key] then
local combinedStore = DataStore2(key, player)
local value = combinedStore:Get(nil, true)
if value ~= nil then
if combinedStore.combinedBeforeSave then
value = combinedStore.combinedBeforeSave(clone(value))
end
combinedData[key] = value
end
end
end
return combinedData
end)
local combinedStore = setmetatable({
combinedName = dataStoreName,
combinedStore = dataStore,
}, {
__index = function(_, key)
return CombinedDataStore[key] or dataStore[key]
end
})
if not DataStoreCache[player] then
DataStoreCache[player] = {}
end
DataStoreCache[player][dataStoreName] = combinedStore
return combinedStore
end
local dataStore = {}
dataStore.Name = dataStoreName
dataStore.UserId = player.UserId
dataStore.callbacks = {}
dataStore.beforeInitialGet = {}
dataStore.afterSave = {}
dataStore.bindToClose = {}
dataStore.savingMethod = SavingMethods[Settings.SavingMethod].new(dataStore)
setmetatable(dataStore, DataStoreMetatable)
local event, fired = Instance.new("BindableEvent"), false
game:BindToClose(function()
if not fired then
spawn(function()
player.Parent = nil -- Forces AncestryChanged to fire and save the data
end)
event.Event:wait()
end
local value = dataStore:Get(nil, true)
for _, bindToClose in pairs(dataStore.bindToClose) do
bindToClose(player, value)
end
end)
local playerLeavingConnection
playerLeavingConnection = player.AncestryChanged:Connect(function()
if player:IsDescendantOf(game) then return end
playerLeavingConnection:Disconnect()
dataStore:SaveAsync():andThen(function()
print("player left, saved " .. dataStoreName)
end):catch(function(error)
-- TODO: Something more elegant
warn("error when player left! " .. error)
end):finally(function()
event:Fire()
fired = true
end)
delay(40, function() --Give a long delay for people who haven't figured out the cache :^(
DataStoreCache[player] = nil
end)
end)
if not DataStoreCache[player] then
DataStoreCache[player] = {}
end
DataStoreCache[player][dataStoreName] = dataStore
return dataStore
end
DataStore2.Constants = Constants
return setmetatable(DataStore2, DataStore2)
|
#!/usr/bin/env luajit
local perlin = require("perlin")
local outfd
if arg[1] == "-" then
outfd = io.stdout
else
outfd = assert(io.open(arg[1] or "out.pgm", "w"))
end
local function w(...)
for _,data in ipairs({...}) do
outfd:write(data)
end
end
local function wl(l)
w(l or "", "\n")
end
local xres = 640
local yres = 480
local xoff = 0
local yoff = 0
local freq = tonumber(arg[2]) or 0.05
local depth = tonumber(arg[3]) or 8
local seed = tonumber(arg[4]) or 1234
wl("P2")
wl(xres)
wl(yres)
wl(255)
wl()
for y=1, yres do
for x=1, xres do
local val = perlin.noise2d(x+xoff, y+yoff, freq, depth, seed)
if x > 100 then
val = val * (100/x)
end
if y > 100 then
val = val * (100/y)
end
wl(math.floor(val*255))
end
end
|
local AudioManager = {}
--[[
For backgroundmusic etc.
Unterbrechungsfreies spielen beim statewechsel
]]--
function AudioManager:new ()
local newInstance = {
}
newInstance.audios = {}
self.__index = self
return setmetatable(newInstance, self)
end
function AudioManager:loadAudio(config) -- {key (opt), filename, volume, loop}
if not config then
return
end
local key = config["key"] and config.key or config.filename
if self.audios[key] == nil then
self.audios[key] = {}
self.audios[key].source = love.audio.newSource(config.filename)
end
self.audios[key].volume = config["volume"] and config.volume or 100
self.audios[key].loop = config["loop"] and config.loop or false
end
function AudioManager:configureCurrentMusic(musictoplay_astable)
self.current = musictoplay_astable
if not config.sound then
self.current = {}
end
-- stop all audio if its not playing now
for key, audio in pairs(self.audios) do
if self.current[key] == nil and audio.source:isPlaying() then
audio.source:stop()
audio.source:rewind()
end
end
-- start audio if not started yet
for _, key in pairs(self.current) do
if not self.audios[key].source:isPlaying() then
self.audios[key].source:setVolume(self.audios[key].volume)
self.audios[key].source:setLooping(self.audios[key].loop)
self.audios[key].source:play()
end
end
end
function AudioManager:push(key)
self.current[#self.current] = key
self.configureCurrentMusic(self.current)
end
return AudioManager
|
-- test cpp binding
local f1=Foo(1024)
assert(f1.value==1024)
f1.value=2048
assert(f1.value==2048)
local ee =f1:testEnum("hi",3)
print("enum is " .. type(ee) .. " " .. tostring(ee))
local str=Foo.getStr()
-- f2 not collect
local f2=Foo.getInstance()
f1:bar(str)
f2:bar(str)
-- call base function
f1:baseFunc1()
-- test tfunction
f1:setCallback(function(i) print("callback from cppbinding",i) end)
f1:docall()
-- test lambda
f1:helloWorld()
local f3=FooChild(2048)
assert(f3.value==2048)
f3.value=1024
assert(f3.value==1024)
f3:virtualFunc()
f3:bar("f3")
f3:baseFunc1()
f3:setEventListener(function()
print("event fired")
end)
f3:eventTrigger()
local arr = slua.Array(EPropertyClass.Int)
arr:Add(1)
arr:Add(2)
arr:Add(3)
local map = slua.Map(EPropertyClass.Int, EPropertyClass.Str)
map:Add(4,"400")
map:Add(5,"500")
f3:testArrMap(100,arr,map)
local ret = f3:testArrMap2(200,arr,map)
print(tostring(ret))
local f=FooChild(0)
assert(f.value==0)
local arr = f:getTArray()
for i=1,arr:Num() do
print("arr value",i,arr:Get(i-1))
end
local HR = import('HitResult');
local hit = HR()
hit.Time=0.1
hit.Distance=512
assert(f:hit(hit)==hit.Distance)
local map = f:getTMap()
for k,v in pairs(map) do
print("map value",k,v)
end
local boxptr = f:getBoxPtr()
assert(boxptr:getCount()==1024)
assert(boxptr:getCount()==1025)
local http = FHttpModule.Get()
local req = http:CreateRequest()
req:SetURL("http://www.baidu.com")
req:SetVerb("get")
print"http test begin"
req:OnRequestProgress():Bind(function(req,sent,recv)
print("http",req,sent,recv)
end)
req:OnProcessRequestComplete():Bind(function(req,resp,ret)
print("http complete",req,resp,ret)
end)
req:ProcessRequest()
|
-- Tests for List and Dictionary types.
local helpers = require('test.functional.helpers')(after_each)
local feed, source = helpers.feed, helpers.source
local clear, execute, expect = helpers.clear, helpers.execute, helpers.expect
describe('list and dictionary types', function()
before_each(clear)
it('creating list directly with different types', function()
source([[
lang C
let l = [1, 'as''d', [1, 2, function("strlen")], {'a': 1},]
$put =string(l)
$put =string(l[-1])
$put =string(l[-4])
try
$put =string(l[-5])
catch
$put =v:exception[:14]
endtry]])
expect([[
[1, 'as''d', [1, 2, function('strlen')], {'a': 1}]
{'a': 1}
1
Vim(put):E684: ]])
end)
it('list slices', function()
source([[
lang C
" The list from the first test repeated after splitting the tests.
let l = [1, 'as''d', [1, 2, function("strlen")], {'a': 1},]
$put =string(l[:])
$put =string(l[1:])
$put =string(l[:-2])
$put =string(l[0:8])
$put =string(l[8:-1])]])
expect([=[
[1, 'as''d', [1, 2, function('strlen')], {'a': 1}]
['as''d', [1, 2, function('strlen')], {'a': 1}]
[1, 'as''d', [1, 2, function('strlen')]]
[1, 'as''d', [1, 2, function('strlen')], {'a': 1}]
[]]=])
end)
it('list identity', function()
source([[
lang C
" The list from the first test repeated after splitting the tests.
let l = [1, 'as''d', [1, 2, function("strlen")], {'a': 1},]
let ll = l
let lx = copy(l)
try
$put =(l == ll) . (l isnot ll) . (l is ll) . (l == lx) .
\ (l is lx) . (l isnot lx)
catch
$put =v:exception
endtry]])
expect('\n101101')
end)
it('creating dictionary directly with different types', function()
source([[
lang C
let d = {001: 'asd', 'b': [1, 2, function('strlen')], -1: {'a': 1},}
$put =string(d) . d.1
$put =string(sort(keys(d)))
$put =string (values(d))
for [key, val] in items(d)
$put =key . ':' . string(val)
unlet key val
endfor
call extend (d, {3:33, 1:99})
call extend(d, {'b':'bbb', 'c':'ccc'}, "keep")
try
call extend(d, {3:333,4:444}, "error")
catch
$put =v:exception[:15] . v:exception[-1:-1]
endtry
$put =string(d)
call filter(d, 'v:key =~ ''[ac391]''')
$put =string(d)]])
expect([[
{'1': 'asd', 'b': [1, 2, function('strlen')], '-1': {'a': 1}}asd
['-1', '1', 'b']
['asd', [1, 2, function('strlen')], {'a': 1}]
1:'asd'
b:[1, 2, function('strlen')]
-1:{'a': 1}
Vim(call):E737: 3
{'c': 'ccc', '1': 99, 'b': [1, 2, function('strlen')], '3': 33, '-1': {'a': 1}}
{'c': 'ccc', '1': 99, '3': 33, '-1': {'a': 1}}]])
end)
it('dictionary identity', function()
source([[
lang C
" The dict from the first test repeated after splitting the tests.
let d = {'c': 'ccc', '1': 99, '3': 33, '-1': {'a': 1}}
let dd = d
let dx = copy(d)
try
$put =(d == dd) . (d isnot dd) . (d is dd) . (d == dx) . (d is dx) .
\ (d isnot dx)
catch
$put =v:exception
endtry]])
expect('\n101101')
end)
it('removing items with :unlet', function()
source([[
lang C
" The list from the first test repeated after splitting the tests.
let l = [1, 'as''d', [1, 2, function("strlen")], {'a': 1},]
" The dict from the first test repeated after splitting the tests.
let d = {'c': 'ccc', '1': 99, '3': 33, '-1': {'a': 1}}
unlet l[2]
$put =string(l)
let l = range(8)
try
unlet l[:3]
unlet l[1:]
catch
$put =v:exception
endtry
$put =string(l)
unlet d.c
unlet d[-1]
$put =string(d)]])
expect([[
[1, 'as''d', {'a': 1}]
[4]
{'1': 99, '3': 33}]])
end)
it("removing items out of range: silently skip items that don't exist", function()
-- We can not use source() here as we want to ignore all errors.
execute('lang C')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[2:1]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[2:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[2:3]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[2:4]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[2:5]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-1:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-2:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-3:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-4:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-5:2]')
execute('$put =string(l)')
execute('let l = [0, 1, 2, 3]')
execute('unlet l[-6:2]')
execute('$put =string(l)')
expect([=[
[0, 1, 2, 3]
[0, 1, 3]
[0, 1]
[0, 1]
[0, 1]
[0, 1, 2, 3]
[0, 1, 3]
[0, 3]
[3]
[3]
[3]]=])
end)
it('assignment to a list', function()
source([[
let l = [0, 1, 2, 3]
let [va, vb] = l[2:3]
$put =va
$put =vb
try
let [va, vb] = l
catch
$put =v:exception[:14]
endtry
try
let [va, vb] = l[1:1]
catch
$put =v:exception[:14]
endtry]])
expect([[
2
3
Vim(let):E687:
Vim(let):E688: ]])
end)
it('manipulating a big dictionary', function()
-- Manipulating a big Dictionary (hashtable.c has a border of 1000
-- entries).
source([[
let d = {}
for i in range(1500)
let d[i] = 3000 - i
endfor
$put =d[0] . ' ' . d[100] . ' ' . d[999] . ' ' . d[1400] . ' ' .
\ d[1499]
try
let n = d[1500]
catch
$put =substitute(v:exception, '\v(.{14}).*( \d{4}).*', '\1\2', '')
endtry
" Lookup each items.
for i in range(1500)
if d[i] != 3000 - i
$put =d[i]
endif
endfor
let i += 1
" Delete even items.
while i >= 2
let i -= 2
unlet d[i]
endwhile
$put =get(d, 1500 - 100, 'NONE') . ' ' . d[1]
" Delete odd items, checking value, one intentionally wrong.
let d[33] = 999
let i = 1
while i < 1500
if d[i] != 3000 - i
$put =i . '=' . d[i]
else
unlet d[i]
endif
let i += 2
endwhile
" Must be almost empty now.
$put =string(d)]])
expect([[
3000 2900 2001 1600 1501
Vim(let):E716: 1500
NONE 2999
33=999
{'33': 999}]])
end)
it('dictionary function', function()
source([[
let dict = {}
func dict.func(a) dict
$put =a:a . len(self.data)
endfunc
let dict.data = [1,2,3]
call dict.func("len: ")
let x = dict.func("again: ")
let Fn = dict.func
call Fn('xxx')]])
expect([[
len: 3
again: 3
xxx3]])
end)
it('Function in script-local List or Dict', function()
source([[
let g:dict = {}
function g:dict.func() dict
$put ='g:dict.func'.self.foo[1].self.foo[0]('asdf')
endfunc
let g:dict.foo = ['-', 2, 3]
call insert(g:dict.foo, function('strlen'))
call g:dict.func()]])
expect('\ng:dict.func-4')
end)
it("remove func from dict that's being called (works)", function()
source([[
let d = {1:1}
func d.func(a)
return "a:". a:a
endfunc
$put =d.func(string(remove(d, 'func')))]])
-- The function number changed from 3 to 1 because we split the test.
-- There were two other functions in the old test before this.
expect("\na:function('1')")
end)
it('deepcopy() dict that refers to itself', function()
-- Nasty: deepcopy() dict that refers to itself (fails when noref used).
source([[
let d = {1:1, 2:2}
let l = [4, d, 6]
let d[3] = l
let dc = deepcopy(d)
try
let dc = deepcopy(d, 1)
catch
$put =v:exception[:14]
endtry
let l2 = [0, l, l, 3]
let l[1] = l2
let l3 = deepcopy(l2)
$put ='same list: ' . (l3[1] is l3[2])]])
expect([[
Vim(let):E698:
same list: 1]])
end)
it('locked variables (part 1)', function()
source([=[
let l = []
for depth in range(5)
$put ='depth is ' . depth
for u in range(3)
unlet l
let l = [0, [1, [2, 3]], {4: 5, 6: {7: 8}}]
exe "lockvar " . depth . " l"
if u == 1
exe "unlockvar l"
elseif u == 2
exe "unlockvar " . depth . " l"
endif
let ps = islocked("l") . islocked("l[1]") . islocked("l[1][1]") .
\ islocked("l[1][1][0]") . '-' . islocked("l[2]") .
\ islocked("l[2]['6']") . islocked("l[2]['6'][7]")
$put =ps
let ps = ''
try
let l[1][1][0] = 99
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l[1][1] = [99]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l[1] = [99]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l[2]['6'][7] = 99
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l[2][6] = {99: 99}
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l[2] = {99: 99}
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
let l = [99]
let ps .= 'p'
catch
let ps .= 'F'
endtry
$put =ps
endfor
endfor]=])
expect([[
depth is 0
0000-000
ppppppp
0000-000
ppppppp
0000-000
ppppppp
depth is 1
1000-000
ppppppF
0000-000
ppppppp
0000-000
ppppppp
depth is 2
1100-100
ppFppFF
0000-000
ppppppp
0000-000
ppppppp
depth is 3
1110-110
pFFpFFF
0010-010
pFppFpp
0000-000
ppppppp
depth is 4
1111-111
FFFFFFF
0011-011
FFpFFpp
0000-000
ppppppp]])
end)
-- TODO In the original test the 5th line of this source() call was used.
-- But now the test only passes if I comment it.
it('unletting locked variables', function()
source([=[
let l = []
for depth in range(5)
$put ='depth is ' . depth
for u in range(3)
"unlet l
let l = [0, [1, [2, 3]], {4: 5, 6: {7: 8}}]
exe "lockvar " . depth . " l"
if u == 1
exe "unlockvar l"
elseif u == 2
exe "unlockvar " . depth . " l"
endif
let ps = islocked("l") . islocked("l[1]") . islocked("l[1][1]") .
\ islocked("l[1][1][0]") . '-' . islocked("l[2]") .
\ islocked("l[2]['6']") . islocked("l[2]['6'][7]")
$put =ps
let ps = ''
try
unlet l[2]['6'][7]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l[2][6]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l[2]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l[1][1][0]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l[1][1]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l[1]
let ps .= 'p'
catch
let ps .= 'F'
endtry
try
unlet l
let ps .= 'p'
catch
let ps .= 'F'
endtry
$put =ps
endfor
endfor]=])
expect([[
depth is 0
0000-000
ppppppp
0000-000
ppppppp
0000-000
ppppppp
depth is 1
1000-000
ppFppFp
0000-000
ppppppp
0000-000
ppppppp
depth is 2
1100-100
pFFpFFp
0000-000
ppppppp
0000-000
ppppppp
depth is 3
1110-110
FFFFFFp
0010-010
FppFppp
0000-000
ppppppp
depth is 4
1111-111
FFFFFFp
0011-011
FppFppp
0000-000
ppppppp]])
end)
it('locked variables and :unlet or list / dict functions', function()
source([[
$put ='Locks and commands or functions:'
$put ='No :unlet after lock on dict:'
unlet! d
let d = {'a': 99, 'b': 100}
lockvar 1 d
try
unlet d.a
$put ='did :unlet'
catch
$put =v:exception[:16]
endtry
$put =string(d)
$put =':unlet after lock on dict item:'
unlet! d
let d = {'a': 99, 'b': 100}
lockvar d.a
try
unlet d.a
$put ='did :unlet'
catch
$put =v:exception[:16]
endtry
$put =string(d)
$put ='filter() after lock on dict item:'
unlet! d
let d = {'a': 99, 'b': 100}
lockvar d.a
try
call filter(d, 'v:key != "a"')
$put ='did filter()'
catch
$put =v:exception[:16]
endtry
$put =string(d)
$put ='map() after lock on dict:'
unlet! d
let d = {'a': 99, 'b': 100}
lockvar 1 d
try
call map(d, 'v:val + 200')
$put ='did map()'
catch
$put =v:exception[:16]
endtry
$put =string(d)
$put ='No extend() after lock on dict item:'
unlet! d
let d = {'a': 99, 'b': 100}
lockvar d.a
try
$put =string(extend(d, {'a': 123}))
$put ='did extend()'
catch
$put =v:exception[:14]
endtry
$put =string(d)
$put ='No remove() of write-protected scope-level variable:'
fun! Tfunc(this_is_a_loooooooooong_parameter_name)
try
$put =string(remove(a:, 'this_is_a_loooooooooong_parameter_name'))
$put ='did remove()'
catch
$put =v:exception[:14]
endtry
endfun
call Tfunc('testval')
$put ='No extend() of write-protected scope-level variable:'
fun! Tfunc(this_is_a_loooooooooong_parameter_name)
try
$put =string(extend(a:, {'this_is_a_loooooooooong_parameter_name': 1234}))
$put ='did extend()'
catch
$put =v:exception[:14]
endtry
endfun
call Tfunc('testval')
$put ='No :unlet of variable in locked scope:'
let b:testvar = 123
lockvar 1 b:
try
unlet b:testvar
$put ='b:testvar was :unlet: '. (!exists('b:testvar'))
catch
$put =v:exception[:16]
endtry
unlockvar 1 b:
unlet! b:testvar
$put ='No :let += of locked list variable:'
let l = ['a', 'b', 3]
lockvar 1 l
try
let l += ['x']
$put ='did :let +='
catch
$put =v:exception[:14]
endtry
$put =string(l)]])
expect([=[
Locks and commands or functions:
No :unlet after lock on dict:
Vim(unlet):E741:
{'a': 99, 'b': 100}
:unlet after lock on dict item:
did :unlet
{'b': 100}
filter() after lock on dict item:
did filter()
{'b': 100}
map() after lock on dict:
did map()
{'a': 299, 'b': 300}
No extend() after lock on dict item:
Vim(put):E741:
{'a': 99, 'b': 100}
No remove() of write-protected scope-level variable:
Vim(put):E795:
No extend() of write-protected scope-level variable:
Vim(put):E742:
No :unlet of variable in locked scope:
Vim(unlet):E741:
No :let += of locked list variable:
Vim(let):E741:
['a', 'b', 3]]=])
end)
it('locked variables (part 2)', function()
execute(
'let l = [1, 2, 3, 4]',
'lockvar! l',
'$put =string(l)',
'unlockvar l[1]',
'unlet l[0:1]',
'$put =string(l)',
'unlet l[1:2]',
'$put =string(l)',
'unlockvar l[1]',
'let l[0:1] = [0, 1]',
'$put =string(l)',
'let l[1:2] = [0, 1]',
'$put =string(l)')
expect([=[
[1, 2, 3, 4]
[1, 2, 3, 4]
[1, 2, 3, 4]
[1, 2, 3, 4]
[1, 2, 3, 4]]=])
end)
it(':lockvar/islocked() triggering script autoloading.', function()
source([[
set rtp+=test/functional/fixtures
lockvar g:footest#x
unlockvar g:footest#x
$put ='locked g:footest#x:'.islocked('g:footest#x')
$put ='exists g:footest#x:'.exists('g:footest#x')
$put ='g:footest#x: '.g:footest#x]])
expect([[
locked g:footest#x:-1
exists g:footest#x:0
g:footest#x: 1]])
end)
it('a:000 function argument', function()
source([[
function Test(...)
" First the tests that should fail.
try
let a:000 = [1, 2]
catch
$put ='caught a:000'
endtry
try
let a:000[0] = 9
catch
$put ='caught a:000[0]'
endtry
try
let a:000[2] = [9, 10]
catch
$put ='caught a:000[2]'
endtry
try
let a:000[3] = {9: 10}
catch
$put ='caught a:000[3]'
endtry
" Now the tests that should pass.
try
let a:000[2][1] = 9
call extend(a:000[2], [5, 6])
let a:000[3][5] = 8
let a:000[3]['a'] = 12
$put =string(a:000)
catch
$put ='caught ' . v:exception
endtry
endfunction]])
execute('call Test(1, 2, [3, 4], {5: 6})')
expect([=[
caught a:000
caught a:000[0]
caught a:000[2]
caught a:000[3]
[1, 2, [3, 9, 5, 6], {'a': 12, '5': 8}]]=])
end)
it('reverse(), sort(), uniq()', function()
source([=[
let l = ['-0', 'A11', 2, 2, 'xaaa', 4, 'foo', 'foo6', 'foo',
\ [0, 1, 2], 'x8', [0, 1, 2], 1.5]
$put =string(uniq(copy(l)))
$put =string(reverse(l))
$put =string(reverse(reverse(l)))
$put =string(sort(l))
$put =string(reverse(sort(l)))
$put =string(sort(reverse(sort(l))))
$put =string(uniq(sort(l)))
let l=[7, 9, 'one', 18, 12, 22, 'two', 10.0e-16, -1, 'three', 0xff,
\ 0.22, 'four']
$put =string(sort(copy(l), 'n'))
let l=[7, 9, 18, 12, 22, 10.0e-16, -1, 0xff, 0, -0, 0.22, 'bar',
\ 'BAR', 'Bar', 'Foo', 'FOO', 'foo', 'FOOBAR', {}, []]
$put =string(sort(copy(l), 1))
$put =string(sort(copy(l), 'i'))
$put =string(sort(copy(l)))]=])
expect([=[
['-0', 'A11', 2, 'xaaa', 4, 'foo', 'foo6', 'foo', [0, 1, 2], 'x8', [0, 1, 2], 1.5]
[1.5, [0, 1, 2], 'x8', [0, 1, 2], 'foo', 'foo6', 'foo', 4, 'xaaa', 2, 2, 'A11', '-0']
[1.5, [0, 1, 2], 'x8', [0, 1, 2], 'foo', 'foo6', 'foo', 4, 'xaaa', 2, 2, 'A11', '-0']
['-0', 'A11', 'foo', 'foo', 'foo6', 'x8', 'xaaa', 1.5, 2, 2, 4, [0, 1, 2], [0, 1, 2]]
[[0, 1, 2], [0, 1, 2], 4, 2, 2, 1.5, 'xaaa', 'x8', 'foo6', 'foo', 'foo', 'A11', '-0']
['-0', 'A11', 'foo', 'foo', 'foo6', 'x8', 'xaaa', 1.5, 2, 2, 4, [0, 1, 2], [0, 1, 2]]
['-0', 'A11', 'foo', 'foo6', 'x8', 'xaaa', 1.5, 2, 4, [0, 1, 2]]
[-1, 'one', 'two', 'three', 'four', 1.0e-15, 0.22, 7, 9, 12, 18, 22, 255]
['bar', 'BAR', 'Bar', 'Foo', 'FOO', 'foo', 'FOOBAR', -1, 0, 0, 0.22, 1.0e-15, 12, 18, 22, 255, 7, 9, [], {}]
['bar', 'BAR', 'Bar', 'Foo', 'FOO', 'foo', 'FOOBAR', -1, 0, 0, 0.22, 1.0e-15, 12, 18, 22, 255, 7, 9, [], {}]
['BAR', 'Bar', 'FOO', 'FOOBAR', 'Foo', 'bar', 'foo', -1, 0, 0, 0.22, 1.0e-15, 12, 18, 22, 255, 7, 9, [], {}]]=])
end)
it('splitting a string to a list', function()
source([[
$put =string(split(' aa bb '))
$put =string(split(' aa bb ', '\W\+', 0))
$put =string(split(' aa bb ', '\W\+', 1))
$put =string(split(' aa bb ', '\W', 1))
$put =string(split(':aa::bb:', ':', 0))
$put =string(split(':aa::bb:', ':', 1))
$put =string(split('aa,,bb, cc,', ',\s*', 1))
$put =string(split('abc', '\zs'))
$put =string(split('abc', '\zs', 1))]])
expect([=[
['aa', 'bb']
['aa', 'bb']
['', 'aa', 'bb', '']
['', '', 'aa', '', 'bb', '', '']
['aa', '', 'bb']
['', 'aa', '', 'bb', '']
['aa', '', 'bb', 'cc', '']
['a', 'b', 'c']
['', 'a', '', 'b', '', 'c', '']]=])
end)
it('compare recursively linked list and dict', function()
source([[
let l = [1, 2, 3, 4]
let d = {'1': 1, '2': l, '3': 3}
let l[1] = d
$put =(l == l)
$put =(d == d)
$put =(l != deepcopy(l))
$put =(d != deepcopy(d))]])
expect([[
1
1
0
0]])
end)
it('compare complex recursively linked list and dict', function()
source([[
let l = []
call add(l, l)
let dict4 = {"l": l}
call add(dict4.l, dict4)
let lcopy = deepcopy(l)
let dict4copy = deepcopy(dict4)
$put =(l == lcopy)
$put =(dict4 == dict4copy)]])
expect([[
1
1]])
end)
it('pass the same list to extend()', function()
source([[
let l = [1, 2, 3, 4, 5]
call extend(l, l)
$put =string(l)]])
expect([=[
[1, 2, 3, 4, 5, 1, 2, 3, 4, 5]]=])
end)
it('pass the same dict to extend()', function()
source([[
let d = { 'a': {'b': 'B'}}
call extend(d, d)
$put =string(d)]])
expect([[
{'a': {'b': 'B'}}]])
end)
it('pass the same dict to extend() with "error"', function()
source([[
" Copy dict from previous test.
let d = { 'a': {'b': 'B'}}
try
call extend(d, d, "error")
catch
$put =v:exception[:15] . v:exception[-1:-1]
endtry
$put =string(d)]])
expect([[
Vim(call):E737: a
{'a': {'b': 'B'}}]])
end)
it('test for range assign', function()
source([[
let l = [0]
let l[:] = [1, 2]
$put =string(l)]])
expect([=[
[1, 2]]=])
end)
it('vim patch 7.3.637', function()
execute('let a = "No error caught"')
execute('try')
execute(' foldopen')
execute('catch')
execute(" let a = matchstr(v:exception,'^[^ ]*')")
execute('endtry')
feed('o<C-R>=a<CR><esc>')
execute('lang C')
execute('redir => a')
-- The test failes if this is not in one line.
execute("try|foobar|catch|let a = matchstr(v:exception,'^[^ ]*')|endtry")
execute('redir END')
feed('o<C-R>=a<CR><esc>')
expect([[
Vim(foldopen):E490:
Error detected while processing :
E492: Not an editor command: foobar|catch|let a = matchstr(v:exception,'^[^ ]*')|endtry
]])
end)
end)
|
local cjson = require 'cjson.safe'
local serialdriver = require 'serialdriver'
local client = require 'server.client.serial'
local base = require 'server.base'
local server = base:subclass("hj212_sever.server.serial")
---
--
function server:initialize(app, opt)
assert(app, "App missing")
assert(opt, "Option missing")
assert(opt.port, "Port missing")
base.initialize(self, app)
self._opt = opt
self._closing = false
self._client = nil
end
function server:listen_proc()
local log = self:log_api()
local sys = self:sys_api()
local sleep_time = 1000 -- one second
while not self._closing do
if not self._serial then
sys:sleep(sleep_time, self)
local serial, err = self:create_serial()
if serial then
sleep_time = 1000
self._serial = serial
else
sleep_time = sleep_time * 2
if sleep_time > 64 * 1000 then
sleep_time = 1000
end
log:error("Wait for re-create listen", sleep_time)
end
else
sys:sleep(1000, self)
end
if self._closing then
break
end
end
assert(self._closing)
--- Close port
if self._serial then
self._serial:close()
self._serial = nil
end
-- Cleanup client
if self._client then
self._client:close()
self._client = nil
end
-- Wakeup closing
sys:wakeup(self._closing)
end
function server:create_serial()
local log = self:log_api()
local sys = self:sys_api()
local opt = self._opt
local nodelay = self._nodelay
opt.baudrate = opt.baudrate or 9600
opt.data_bits = opt.data_bits or 8
opt.parity = opt.parity or 'NONE'
opt.stop_bits = opt.stop_bits or 1
opt.flow_control = opt.flow_control or 'OFF'
log:notice(string.format("Open serial %s", cjson.encode(opt)))
local serial = serialdriver:new(opt.port, opt.baudrate, opt.data_bits, opt.parity, opt.stop_bits, opt.flow_control)
local r, err = serial:open()
if not r then
return nil, string.format("Cannot open serial: %s. err: %s", opt.port, err or "unknown")
end
serial:start(function(data, err)
if not data then
if self._client then
log:error('Serial closed', err)
self._client:close()
end
if not self._closing then
sys:timeout(1000, function()
local serial = self._serial
self._serial = nil
serial:close()
end)
end
return
end
---
if not self._client then
local cli = client:new(self, self._serial, opt)
if self:valid_connection(cli) then
self._client = cli
cli:start()
cli:on_recv(data)
else
cli:close()
end
else
self._client:on_recv(data)
end
end)
return serial
end
function server:on_disconnect(client)
if self._client == client then
self._client = nil
end
return base.on_disconnect(self, client)
end
function server:start()
if self._serial then
return nil, "Already started"
end
if self._closing then
return nil, "Server is closing"
end
local sys = self:sys_api()
sys:fork(function()
self:listen_proc()
end)
return true
end
function server:stop()
if not self._serial then
return nil, "Already stoped"
end
if self._closing then
return nil, "Server is stoping"
end
local sys = self:sys_api()
self._closing = {}
sys:wakeup(self)
sys:wait(self._closing)
assert(self._serial == nil)
self._closing = nil
if self._client then
self._client:close()
end
self._client = nil
return base.stop(self)
end
return server
|
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