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AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) ENT.Models = { "models/props_debris/concrete_column001a_chunk01.mdl", "models/props_debris/concrete_column001a_chunk02.mdl", "models/props_debris/concrete_column001a_chunk03.mdl", "models/props_debris/concrete_column001a_chunk04.mdl", "models/props_debris/concrete_chunk01b.mdl", "models/props_debris/concrete_chunk02a.mdl", "models/props_debris/concrete_chunk03a.mdl", "models/props_debris/concrete_chunk06d.mdl", "models/props_debris/concrete_chunk07a.mdl", "models/props_debris/concrete_chunk08a.mdl", "models/props_debris/concrete_chunk09a.mdl", "models/props_debris/concrete_spawnchunk001a.mdl", "models/props_debris/concrete_spawnchunk001b.mdl", "models/props_debris/concrete_spawnchunk001e.mdl", "models/props_debris/concrete_spawnchunk001f.mdl", "models/props_wasteland/rockgranite03a.mdl", "models/props_wasteland/rockgranite03b.mdl", "models/props_wasteland/rockgranite03c.mdl", "models/props_junk/Rock001a.mdl" } ENT.BumpSounds = { Sound( "ambient/materials/metal4.wav" ), Sound( "ambient/levels/canals/critter5.wav" ), Sound( "ambient/machines/station_train_squeel.wav" ) } function ENT:Initialize() self.Entity:SetModel( table.Random( self.Models ) ) self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) local phys = self.Entity:GetPhysicsObject() if IsValid( phys ) then phys:SetMaterial( "wood" ) phys:Wake() end self.Entity:StartMotionController() self.Active = false self.Distance = math.random( 100, 400 ) self.Scale = math.Rand( 10, 20 ) end function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 local ent = ents.Create( self.ClassName ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() timer.Simple( 1800, function() ent:Remove() end ) return ent end function ENT:GetRadiationRadius() return 100 end function ENT:PhysicsSimulate( phys, delta ) if not self.Active then return SIM_NOTHING end if self.ReActivate then self.ReActivate = false phys:ApplyForceCenter( Vector( 0, 0, 1 ) * ( phys:GetMass() * self.Scale ) ) end local trace = {} trace.start = self.Entity:GetPos() trace.endpos = trace.start + Vector( 0, 0, -1000 ) trace.filter = self.Entity local tr = util.TraceLine( trace ) local dist = tr.HitPos:Distance( tr.StartPos ) local scale = math.Clamp( 150 - dist, 0.25, 150 ) / 150 if tr.Hit then phys:ApplyForceCenter( tr.HitNormal * ( phys:GetMass() * ( scale * self.Scale ) ) ) end end function ENT:Think() local active = false for k,v in pairs( player.GetAll() ) do if v:GetPos():Distance( self.Entity:GetPos() ) < 2000 then active = true end end self.Active = active if active == false then self.ReActivate = true else local phys = self.Entity:GetPhysicsObject() if IsValid( phys ) then phys:Wake() end end end function ENT:OnTakeDamage( dmg ) if dmg:GetAttacker():IsPlayer() then local phys = self.Entity:GetPhysicsObject() if IsValid( phys ) then phys:ApplyForceCenter( VectorRand() * ( phys:GetMass() * self.Scale * 2 ) ) end if math.random(1,10) == 1 then self.Entity:EmitSound( table.Random( self.BumpSounds ), 100, math.random( 140, 180 ) ) end end end function ENT:PhysicsCollide( data, phys ) if data.HitEntity:IsPlayer() then //data.HitEntity:SetBleeding( true ) data.HitEntity:TakeDamage( 0, self.Entity ) end if data.DeltaTime > 0.15 and math.random(1,10) == 1 then self.Entity:EmitSound( table.Random( self.BumpSounds ), 100, math.random( 100, 150 ) ) end end function ENT:Use( ply, caller ) end -- Called when a player attempts to use a tool. function ENT:CanTool(player, trace, tool) return false; end; function ENT:OnPhysgunReload(entity, player) return false; end;
-- supporting testfile; belongs to 'cl_spec.lua' nothing here, it should just fail when it is being compiled.
PERK.name = "Medic (Intelligence)" PERK.description = "Treating wounds." PERK.shortname = "Medic (INT)" PERK.parent = "intelligence"
qjs_inc_dir = path.getabsolute("../../deps/txiki.js/deps/quickjs/include") qjs_lib_dir = path.getabsolute("../../deps/txiki.js/deps/quickjs/include") workspace "qjs" configurations { "release" } location "gen" symbols "On" optimize "Off" project "test" kind "SharedLib" language "C++" files {"gen/**.cpp"} includedirs { qjs_inc_dir, ".." } libdirs { qjs_lib_dir } filter { "kind:StaticLib" } links { "quickjs" } filter { "kind:SharedLib" } defines { "JS_SHARED_LIBRARY" } filter { "kind:SharedLib", "system:macosx" } linkoptions { "-undefined dynamic_lookup" }
object_draft_schematic_chemistry_component_shared_stimpack_load_charger = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/component/shared_stimpack_load_charger.iff" } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_component_shared_stimpack_load_charger, "object/draft_schematic/chemistry/component/shared_stimpack_load_charger.iff") ------------------------------------------------------------------------------------------------------------------------------------
slot4 = import(slot1) slot1 = class(".Effect", "EffectProduce") slot1.ctor = function (slot0) slot3 = slot0 slot0.super.ctor(slot2) slot4 = DNTGLK_EFFECT_TYPE.PRODUCE slot0.SetEffectType(slot2, slot0) slot0.m_nParamCount = 4 end slot1.GetParamSize = function (slot0) return slot0.m_nParamCount end slot1.Execute = function (slot0, slot1, slot2, slot3, slot4) if slot1 == nil or slot4 then return 0, slot3 end return 0, slot3 end return slot1
local log=require 'log' local sched = require 'sched' local socket = require 'socket' --local pipes = require 'pipes' local streams = require 'stream' --get locals for some useful things local setmetatable, ipairs, table, type = setmetatable, ipairs, table, type local CHUNK_SIZE = 1480 --65536 local recvt, sendt={}, {} local sktds = setmetatable({}, { __mode = 'k' }) local M = {} -- streams for incomming data local read_streams = setmetatable({}, { __mode = 'k' }) --------------------------------------- -- replace sched's default get_time and idle with luasocket's sched.get_time = socket.gettime sched.idle = socket.sleep -- pipe for async writing --local write_pipes = setmetatable({}, weak_key) --local outstanding_data = setmetatable({}, weak_key) local unregister = function (fd) local sktd = sktds[fd] if not sktd then return end for i=1, #recvt do if recvt[i] == fd then table.remove(recvt, i) break end end if sendt[fd] then for i=1, #sendt do if sendt[i] == fd then table.remove(sendt, i) sendt[fd] = nil break end end sktd.write_stream = nil sktd.outstanding_data = nil end read_streams [sktd] = nil sktd.partial = nil sktds[fd] = nil end local function handle_incomming(sktd, data) if sktd.handler then local ok, errcall = pcall(sktd.handler, sktd, data) if not ok then log('SELECTOR', 'ERROR', 'Handler died with "%s"', tostring(errcall)) sktd:close() elseif not errcall then sktd:close() end elseif read_streams[sktd] then read_streams[sktd]:write(data) else sched.signal(sktd.events.data, data) end end local function handle_incomming_error(sktd, err) err = err or 'fd closed' if sktd.handler then local ok, errcall = pcall(sktd.handler,sktd, nil, err) elseif read_streams[sktd] then read_streams[sktd]:write(nil, err) else sched.signal(sktd.events.data, nil, err) end end local function send_from_pipe (fd) local sktd = sktds[fd] local out_data = sktd.outstanding_data if out_data then local data, next_pos = out_data.data, out_data.last+1 local last, err, lasterr = fd:send(data, next_pos, next_pos+CHUNK_SIZE ) if last == #data then -- all the oustanding data sent sktd.outstanding_data = nil return elseif err == 'closed' then sktd:close() handle_incomming_error(sktd, 'error writing:'..tostring(err)) return end sktd.outstanding_data.last = last or lasterr else local streamd = sktd.write_stream ; if not streamd then return end if streamd.len>0 then local data, serr = streamd:read() local last , err, lasterr = fd:send(data, 1, CHUNK_SIZE) if err == 'closed' then sktd:close() handle_incomming_error(sktd, 'error writing:'..tostring(err)) return end last = last or lasterr if last < #data then sktd.outstanding_data = {data=data,last=last} end else --emptied the outgoing pipe, stop selecting to write for i=1, #sendt do if sendt[i] == fd then table.remove(sendt, i) sendt[fd] = nil break end end sched.signal(sktd.events.async_finished) end end end local init_sktd = function(sktdesc) sktdesc.send_sync = M.send_sync sktdesc.send = M.send sktdesc.send_async = M.send_async sktdesc.getsockname = M.getsockname sktdesc.getpeername = M.getpeername sktdesc.close = M.close return sktdesc end local register_server = function (sktd) sktd.isserver=true sktd.fd:settimeout(0) sktds[sktd.fd] = sktd --normalize_pattern(skt_table.pattern) --sktmode[sktd] = pattern recvt[#recvt+1]=sktd.fd end local register_client = function (sktd) sktd.fd:settimeout(0) sktds[sktd.fd] = sktd recvt[#recvt+1]=sktd.fd end local step = function (timeout) local recvt_ready, sendt_ready, err_accept = socket.select(recvt, sendt, timeout) if err_accept~='timeout' then for _, fd in ipairs(sendt_ready) do send_from_pipe(fd) end for _, fd in ipairs(recvt_ready) do local sktd = sktds[fd] --if sktd then local pattern=sktd.pattern if sktd.isserver then local client, err=fd:accept() if client then local skt_table_client = { fd=client, --task=module_task, events={data=client}, pattern=pattern, } local insktd = init_sktd(skt_table_client) if sktd.handler=='stream' then local s = streams.new() read_streams[insktd] = s insktd.stream = s else skt_table_client.handler = sktd.handler end print ('>>', sched.running_task) sched.signal(sktd.events.accepted, insktd) register_client(insktd) else sched.signal(sktd.events.accepted, nil, err) end else if type(pattern) == "number" and pattern <= 0 then local data,err,part = fd:receive(CHUNK_SIZE) data = data or part if err=='closed' then sktd:close() handle_incomming_error(sktd, err) elseif data then handle_incomming(sktd, data) end else local data,err,part = fd:receive(pattern,sktd.partial) sktd.partial=part if data then handle_incomming(sktd, data) elseif err=='closed' then sktd:close() handle_incomming_error(sktd, err) end end --end end end end end --------------------------------------- local normalize_pattern = function(pattern) if pattern=='*l' or pattern=='line' then return '*l' end if tonumber(pattern) and tonumber(pattern)>0 then return pattern end if not pattern or pattern == '*a' or (tonumber(pattern) and tonumber(pattern)<=0) then return 0 --'*a' end log('SELECTOR', 'WARN', 'Could not normalize pattern "%s"', tostring(pattern)) end M.init = function() M.new_tcp_server = function (locaddr, locport, pattern, handler) --address, port, backlog, pattern) local sktd=init_sktd({ fd=assert(socket.bind(locaddr, locport)), --task=module_task, pattern=normalize_pattern(pattern), handler = handler, }) sktd.events = {accepted=sktd.fd} if sktd.pattern=='*l' and handler == 'stream' then sktd.pattern=nil end register_server(sktd) return sktd end M.new_tcp_client = function (address, port, locaddr, locport, pattern, handler) --address, port, locaddr, locport, pattern) local sktd=init_sktd({ fd=assert(socket.connect(address, port, locaddr, locport)), --task=module_task, pattern=normalize_pattern(pattern), handler = handler, }) sktd.events = {data=sktd.fd, async_finished={}} if sktd.pattern=='*l' and handler == 'stream' then sktd.pattern=nil end register_client(sktd) return sktd end M.new_udp = function ( address, port, locaddr, locport, pattern, handler) --address, port, locaddr, locport, count) local sktd=init_sktd({ fd=socket.udp(), --task=module_task, pattern=pattern, handler = handler, }) sktd.events = {data=sktd.fd, async_finished={}} sktd.fd:setsockname(locaddr or '*', locport or 0) sktd.fd:setpeername(address or '*', port) register_client(sktd) return sktd end M.close = function(sktd) unregister(sktd.fd) sktd.fd:close() end M.send_sync = function(sktd, data) local start, err,done=0, nil, nil while true do start, err=sktd.fd:send(data,start+1) done = start==#data if done or err then break else sched.wait() end end return done, err, start end M.send = M.send_sync M.send_async = function (sktd, data) --make sure we're selecting to write local skt=sktd.fd if not sendt[skt] then sendt[#sendt+1] = skt sendt[skt]=true end local streamd = sktd.write_stream -- initialize the pipe on first send if not streamd then streamd = streams.new(M.ASYNC_SEND_BUFFER) sktd.write_stream = streamd end streamd:write(data) sched.wait() end M.new_fd = function () return nil, 'Not supported by luasocket' end M.getsockname = function(sktd) return sktd.fd:getsockname() end M.getpeername = function(sktd) return sktd.fd:getpeername() end M.task=sched.run(function () while true do local _, t, _ = sched.wait() print('>', sched.running_task, t) step( t ) end end) --[[ M.register_server = service.register_server M.register_client = service.register_client M.unregister = service.unregister --]] return M end return M
workspace "hardpython" configurations { "Debug", "Release" } project "hardpython" kind "WindowedApp" language "C++" targetdir "bin/%{cfg.buildcfg}" links { "SDL2", "dl" } files { "**.h", "**.cpp" } --[[postbuildcommands { "{COPY} content/* bin/%{cfg.buildcfg}/content" }--]] filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On"
-- --------------------------------------------- -- Shader.lua 2014/06/05 -- Copyright (c) 2013-2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- local ffi = require("ffi") local gl = require("gles2") require("Object") Shader = Object:new() function Shader.new(self) local obj = Object.new(self) obj.program = 0 return obj end Shader.vShaderSrc = "" Shader.fShaderSrc = "" function Shader.loadShader(self, type, shaderSource) local shader = gl.createShader(type) if shader == 0 then local shaderType = "FRAGMENT_SHADER" if type == gl.VERTEX_SHADER then shaderType = "VERTEX_SHADER" end util.printf("glCreateShader: %s failed.\n", shaderType) return 0 end local CharP = ffi.typeof("const char*") local CharPP = ffi.typeof("const char* [1]") local cp = CharP(shaderSource) local cpp = CharPP(cp) gl.shaderSource(shader, 1, cpp, nil) gl.compileShader(shader) local compiled = ffi.new("uint32_t[1]") gl.getShaderiv(shader, gl.COMPILE_STATUS, compiled) if compiled[0] == 0 then local infoLen = ffi.new("uint32_t[1]") gl.getShaderiv(shader, gl.INFO_LOG_LENGTH, infoLen) if (infoLen[0] > 0) then local infoLog = ffi.new("char[?]", infoLen[0]) gl.getShaderInfoLog(shader, infoLen[0], nil, infoLog) util.printf("Error compiling shader: %s\n", infoLog) end gl.deleteShader(shader) return 0 end return shader end function Shader.initShaders(self) local vShader = self:loadShader(gl.VERTEX_SHADER, self.vShaderSrc) local fShader = self:loadShader(gl.FRAGMENT_SHADER, self.fShaderSrc) local prog = gl.createProgram() self.program = prog if prog == 0 then self.program = 0 util.printf("Failed to create program.\n") return false end gl.attachShader(prog, vShader) gl.attachShader(prog, fShader) gl.linkProgram(prog) local linked = ffi.new("uint32_t[1]") gl.getProgramiv(prog, gl.LINK_STATUS, linked) if linked[0] == 0 then local infoLen = ffi.new("uint32_t[1]") gl.getProgramiv(prog, gl.INFO_LOG_LENGTH, infoLen) if infoLen[0] > 0 then local infoLog = ffi.new("char[?]", infoLen[0]) gl.getProgramInfoLog(prog, infoLen[0], nil, infoLog) util.printf("Error linking program: %s\n", infoLog[0]) assert() end gl.deleteProgram(prog) return false end gl.deleteShader(vShader) gl.deleteShader(fShader) return prog end function Shader.setDefaultParam(self, key, value) self.default[key] = value end function Shader.updateParam(self, param, key, updateFunc) local function compare(table1, table2) if table1 == table2 then return true end -- identical table if #table1 ~= #table2 then return false end for i=1, #table1 do if table1[i] ~= table2[i] then return false end end return true -- same contents end if (param[key] ~= nil) then self.change[key] = param[key] updateFunc(self, param[key]) else local c = self.change if c[key] ~= nil then local d = self.default if type(d[key]) == "table" then if compare(c[key], d[key]) == false then c[key] = d[key] end elseif c[key] ~= d[key] then c[key] = d[key] updateFunc(self, d[key]) end end end end function Shader.initShaderParameter(self) end function Shader.doParameter(self, param) end function Shader.useProgram(self) gl.useProgram(self.program) end function Shader.init(self) self.status = self:initShaders() self:initShaderParameter() end
function Print(param) reaper.ShowConsoleMsg(param.."\n") end track = reaper.GetSelectedTrack(0, 0) -- Get current track if track ~= nil then Print("") local track_name, track_flags = reaper.GetTrackState(track) Print("Track Name: " .. track_name) Print("Track Flags: " .. track_flags) local value = reaper.GetMediaTrackInfo_Value(track, "I_RECMON") -- Track record monitor -- 0.0 or 1.0 or 2.0 Print("Track record monitor: " .. value) value = reaper.GetMediaTrackInfo_Value(track, "D_PAN") -- Track pan -- -1.0 to 1.0 Print("Track pan: " .. value) value = reaper.GetMediaTrackInfo_Value(track, "D_VOL") -- Track volume Print("Track volume: " .. value) value = reaper.GetMediaTrackInfo_Value(track, "I_RECARM") -- Track arm -- 0.0 or 1.0 Print("Track arm: " .. value) value = reaper.GetMediaTrackInfo_Value(track, "I_SOLO") -- Track solo -- 0.0 or 2.0 Print("Track solo: " .. value) value = reaper.GetMediaTrackInfo_Value(track, "B_MUTE") -- Track mute -- 0.0 or 1.0 Print("Track mute: " .. value) value = reaper.GetTrackColor(track) -- Track color Print("Track color: " .. value) -- Toggle track arm value = reaper.GetMediaTrackInfo_Value(track, "I_RECARM") if value == 1.0 then reaper.SetMediaTrackInfo_Value(track, "I_RECARM", 0.0) else reaper.SetMediaTrackInfo_Value(track, "I_RECARM", 1.0) end else Print("") Print("No track selected") end
local function fails(str, exp) local ok, err = loadstring("return " .. str, "=x") assert(not ok) if err ~= exp then error(("Expected %s,\n got %s"):format(exp, err), 2) end end local function ok(str) assert(loadstring("return " .. str, "=x")) end fails("1a", "x:1: malformed number near '1a'") fails("0..0", "x:1: malformed number near '0..0'") ok("1") ok("0xff") ok("0XFF") ok("1e-23+3")
util.AddNetworkString("ixVoiceMenu") function PLUGIN:InitializedPlugins() RunConsoleCommand("mp_show_voice_icons", "0") end function PLUGIN:PlayerLoadedCharacter(client, character) timer.Simple(0.25, function() client:SetLocalVar("voiceRange", 2) end) end /* function PLUGIN:ShowSpare1(client) if (client:GetCharacter()) then netstream.Start(client, "ixVoiceMenu") end end */
local K, C = unpack(select(2, ...)) local _G = _G local table_insert = _G.table.insert table_insert(C.defaultThemes, function() if not C["Skins"].WorldMap then return end local WorldMapFrame = _G.WorldMapFrame WorldMapFrame.BorderFrame:Hide() WorldMapZoneDropDown:Hide() WorldMapContinentDropDown:Hide() WorldMapZoneMinimapDropDown:Hide() WorldMapZoomOutButton:Hide() WorldMapMagnifyingGlassButton:Hide() WorldMapFrame:SetHitRectInsets(-20, -20, 38, 0) WorldMapFrame:SetClampedToScreen(false) local NewBorder = CreateFrame("Frame", nil, WorldMapFrame.ScrollContainer) NewBorder:SetPoint("TOPLEFT", 6, -6) NewBorder:SetPoint("BOTTOMRIGHT", -6, 6) NewBorder:CreateBorder(nil, nil, C["General"].BorderStyle.Value ~= "KkthnxUI_Pixel" and 32 or nil, nil, nil, nil, nil, nil, nil, "", nil, nil, nil, nil, nil, nil, nil, false) WorldMapFrameCloseButton:SetFrameLevel(10) WorldMapFrameCloseButton:SetSize(34, 34) WorldMapFrameCloseButton:ClearAllPoints() WorldMapFrameCloseButton:SetPoint("TOPRIGHT", WorldMapFrame, "TOPRIGHT", -10, -68) WorldMapFrameCloseButton:SkinCloseButton() C_Timer.After(5, function() if Questie_Toggle then -- Hide original toggle button Questie_Toggle:Hide() -- Create our own button local QuestButton = CreateFrame("Button", nil, WorldMapFrame) QuestButton:SetSize(18, 18) QuestButton:SetPoint("TOPRIGHT", -50, -76) QuestButton:SetFrameLevel(WorldMapFrameCloseButton:GetFrameLevel()) QuestButton:SetScript("OnClick", function() PlaySound(825) Questie_Toggle:Click() end) QuestButton:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", -1, 5) GameTooltip:AddLine("Toggle Questie") GameTooltip:Show() end) QuestButton:SetScript("OnLeave", K.HideTooltip) QuestButton:SkinButton() QuestButton.Texture = QuestButton.Texture or QuestButton:CreateTexture(nil, "OVERLAY") QuestButton.Texture:SetSize(18, 18) QuestButton.Texture:SetPoint("CENTER") QuestButton.Texture:SetTexture([[Interface\AddOns\Questie\Icons\available]]) end end) end)
--Fixes all local bugged sleepers in adventure mode. --[====[ adv-fix-sleepers ================ Fixes :bug:`6798`. This bug is characterized by sleeping units who refuse to awaken in adventure mode regardless of talking to them, hitting them, or waiting so long you die of thirst. If you come accross one or more bugged sleepers in adventure mode, simply run the script and all nearby sleepers will be cured. Usage:: adv-fix-sleepers ]====] --======================== -- Author: ArrowThunder on bay12 & reddit -- Version: 1.1 --======================= -- get the list of all the active units currently loaded local active_units = df.global.world.units.active -- get all active units -- check every active unit for the bug local num_fixed = 0 -- this is the number of army controllers fixed, not units -- I've found that often, multiple sleepers share a bugged army controller for k, unit in pairs(active_units) do if unit then local army_controller = df.army_controller.find(unit.enemy.army_controller_id) if army_controller and army_controller.type == 4 then -- sleeping code is possible if army_controller.unk_64.t4.unk_2.not_sleeping == false then army_controller.unk_64.t4.unk_2.not_sleeping = true -- fix bug num_fixed = num_fixed + 1 end end end end if num_fixed == 0 then print ("No sleepers with the fixable bug were found, sorry.") else print ("Fixed " .. num_fixed .. " bugged army_controller(s).") end
Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(100) end ESX.PlayerData = ESX.GetPlayerData() end) -- INFOS function DrawMissionText(msg, time) ClearPrints() SetTextEntry_2('STRING') AddTextComponentString(msg) DrawSubtitleTimed(time, 1) end function KnockDoor(door) local plyPed = PlayerPedId() TaskGoStraightToCoord(plyPed, door.x, door.y, door.z, 10.0, 10, door.w, 0.5) Wait(1000) ClearPedTasksImmediately(plyPed) while not HasAnimDictLoaded("timetable@jimmy@doorknock@") do RequestAnimDict("timetable@jimmy@doorknock@") Citizen.Wait(0) end TaskPlayAnim(plyPed, "timetable@jimmy@doorknock@", "knockdoor_idle", 8.0, 8.0, -1, 4, 0, 0, 0, 0 ) Citizen.Wait(0) while IsEntityPlayingAnim(plyPed, "timetable@jimmy@doorknock@", "knockdoor_idle", 3) do Citizen.Wait(0) end ClearPedTasksImmediately(plyPed) end function BuyField(location, price) ESX.TriggerServerCallback('asEnoughMoney', function(enoughMoney) if enoughMoney then SetBlipAndNotif(location) else ESX.ShowNotification("T'as cru j'étais ta salope? Reviens quand tu auras de l'argent") end end, price) end function BuyProcess(location, price) ESX.TriggerServerCallback('asEnoughMoney', function(enoughMoney) if enoughMoney then SetBlipAndNotif(location) ESX.ShowAdvancedNotification( 'Gars de la street', '', "Yo man si tu veux voir la suite, t'auras besoin de ~y~oim~s~", 'CHAR_DEFAULT', 1) else ESX.ShowNotification("T'as cru j'étais ta salope? Reviens quand tu auras de l'argent") end end, price) end function SetBlipAndNotif(location) local newLocation = {x = (location.x + math.random(-150,150)), y = (location.y + math.random(-150,150)), z = location.z} local nearStreet = GetStreetNameFromHashKey(GetStreetNameAtCoord(newLocation.x, newLocation.y, newLocation.z)) zoneBlip = AddBlipForRadius(newLocation.x, newLocation.y, newLocation.z, 400.0) SetBlipSprite(zoneBlip,9) SetBlipColour(zoneBlip,1) SetBlipAlpha(zoneBlip,95) DrawMissionText("Tu trouveras ce que tu cherches près de ~y~"..nearStreet.."~s~.", 5000) end
--This file should contain all commands meant to be used by mappings. local vim = vim local fs = require('neo-tree.sources.filesystem') local fs_actions = require('neo-tree.sources.filesystem.fs_actions') local utils = require('neo-tree.utils') local M = {} M.add = function(state) local tree = state.tree local node = tree:get_node() if node.type == 'file' then node = tree:get_node(node:get_parent_id()) end fs_actions.create_node(node:get_id(), function() fs.show_new_children(node) end) end M.clear_filter = function(state) fs.reset_search(true) end ---Marks node as copied, so that it can be pasted somewhere else. M.copy_to_clipboard = function(state) local node = state.tree:get_node() state.clipboard = state.clipboard or {} local existing = state.clipboard[node.id] if existing and existing.action == "copy" then state.clipboard[node.id] = nil else state.clipboard[node.id] = { action = "copy", node = node } print("Copied " .. node.name .. " to clipboard") end fs.redraw() end ---Marks node as cut, so that it can be pasted (moved) somewhere else. M.cut_to_clipboard = function(state) local node = state.tree:get_node() state.clipboard = state.clipboard or {} local existing = state.clipboard[node.id] if existing and existing.action == "cut" then state.clipboard[node.id] = nil else state.clipboard[node.id] = { action = "cut", node = node } print("Cut " .. node.name .. " to clipboard") end fs.redraw() end M.show_debug_info = function(state) print(vim.inspect(state)) end ---Pastes all items from the clipboard to the current directory. M.paste_from_clipboard = function(state) if state.clipboard then local at_node = state.tree:get_node() local folder = at_node:get_id() if at_node.type == "file" then folder = at_node:get_parent_id() end for _, item in pairs(state.clipboard) do if item.action == "copy" then fs_actions.copy_node(item.node.path, folder .. utils.path_separator .. item.node.name) elseif item.action == "cut" then fs_actions.move_node(item.node.path, folder .. utils.path_separator .. item.node.name) end end state.clipboard = nil fs.refresh() -- open the folder so the user can see the new files local node = state.tree:get_node(folder) if not node then print("Could not find node for " .. folder) return end fs.show_new_children(node) end end M.delete = function(state) local tree = state.tree local node = tree:get_node() fs_actions.delete_node(node.path, fs.refresh) end ---Shows the filter input, which will filter the tree. M.filter_as_you_type = function(state) require("neo-tree.sources.filesystem.filter").show_filter(state, true) end ---Shows the filter input, which will filter the tree. M.filter_on_submit = function(state) require("neo-tree.sources.filesystem.filter").show_filter(state, false) end ---Navigate up one level. M.navigate_up = function(state) local parent_path, _ = utils.split_path(state.path) if state.search_pattern then fs.reset_search(false) end fs.navigate(parent_path) end local open_with_cmd = function(state, open_cmd) local tree = state.tree local node = tree:get_node() if node.type == 'directory' then fs.toggle_directory() return nil else if state.window.position == "right" then vim.cmd("wincmd t") else vim.cmd("wincmd w") end vim.cmd(open_cmd .. " " .. node:get_id()) end end M.open = function(state) open_with_cmd(state, "e") end M.open_split = function(state) open_with_cmd(state, "split") end M.open_vsplit = function(state) open_with_cmd(state, "vsplit") end M.refresh = fs.refresh M.rename = function(state) local tree = state.tree local node = tree:get_node() fs_actions.rename_node(node.path, fs.refresh) end M.set_root = function(state) local tree = state.tree local node = tree:get_node() if node.type == 'directory' then if state.search_pattern then fs.reset_search(false) end fs.navigate(node.id) end end ---Toggles whether hidden files are shown or not. M.toggle_hidden = function(state) state.show_hidden = not state.show_hidden fs.show() end ---Toggles whether the tree is filtered by gitignore or not. M.toggle_gitignore = function(state) state.respect_gitignore = not state.respect_gitignore fs.show() end return M
local Side = require 'actors/side' local State = require 'states/state' require 'colors' require 'buttons' local Menu = {} for k, v in pairs(State) do Menu[k] = v end Menu.__index = Menu setmetatable(Menu, { __index = State, __call = function (cls, ...) local self = setmetatable({}, cls) self:_new(...) return self end, }) function Menu:_new(x, y, width, height, colorLeft, colorRight, font) State._new(self, x, y, width, height, "menu") self.centerWidth = width / 2 self.centerHeight = height / 2 self.leftTextColor = grayscaleContrastColor(colorLeft, 166) self.rightTextColor = grayscaleContrastColor(colorRight, 166) self.font = font self.labels = { left = "NEW GAME", right = "SETTINGS" } self.sides = { left = Side(0, 0, self.centerWidth, self.height, colorLeft), right = Side(self.centerWidth, 0, self.centerWidth, self.height, colorRight) } self.choice = nil end function Menu:update(dt) if self.choice == GlobalStates.settings then self:setNext(GlobalStates.settings) elseif self.choice == GlobalStates.game then self:setNext(GlobalStates.game) end end function Menu:mousepressed(x, y, button, isTouch) if button == 1 then if x < self.centerWidth then self.choice = GlobalStates.game elseif x > self.centerWidth then self.choice = GlobalStates.settings end end end function Menu:changeColors() self.sides.left.color = randomColor() self.sides.right.color = randomColor() self.leftTextColor = grayscaleContrastColor(self.sides.left.color, 166) self.rightTextColor = grayscaleContrastColor(self.sides.right.color, 166) end function Menu:draw() love.graphics.setFont(self.font) self.sides.left:draw() self.sides.right:draw() love.graphics.setColor(self.leftTextColor) love.graphics.printf("NEW GAME", self.x, self.centerHeight - self.font:getHeight() / 2, self.centerWidth, "center") love.graphics.setColor(self.rightTextColor) love.graphics.printf("SETTINGS", self.centerWidth, self.centerHeight - self.font:getHeight() / 2, self.centerWidth, "center") end return Menu
local os_utils = require("nvdope.utils.os") for exe, _ in pairs(Cfg.nvdope.dependencies) do if (os_utils.assert_executable(exe)) then print("NVDope [EH1]: The dependency " .. exe .. " was not found. Make sure you do have it installed and is available in your $PATH") end end
local find = require('modutram.helper.find') describe('find', function () it ('finds value in a table', function () local table1 = { 2, 4, 6, 8 } local table2 = { a = 1, b = 2, c = 3} assert.are.equal(2, find(table1, 4)) assert.are.equal('b', find(table2, 2)) assert.is_nil(find(table1, 7)) assert.is_nil(find(table2, 6)) end) end)
local actions = {} local atexit if _VERSION >= 'Lua 5.2' then atexit = function (fn) actions[#actions+1] = setmetatable({}, { __gc = fn }) end else local newproxy = newproxy local debug = debug local assert = assert local setmetatable = setmetatable local function gc(fn) local p = assert(newproxy()) assert(debug.setmetatable(p, { __gc = fn })) return p end atexit = function (fn) actions[#actions+1] = gc(fn) end end return atexit
--[[-------------------------------------------------------------------------- -- -- File: UTActivity.Ui.Title.lua -- Copyright (c) Ubisoft Entertainment. All rights reserved. -- -- Project: Ubitoys.Tag -- Date: July 26, 2010 -- ------------------------------------------------------------------------------ -- -- Description: ... -- ----------------------------------------------------------------------------]] --[[ Dependencies ----------------------------------------------------------]] require "Ui/UIMenuWindow" --[[ Class -----------------------------------------------------------------]] UTActivity.Ui = UTActivity.Ui or {} UTActivity.Ui.Title = UTClass(UIMenuWindow) UTActivity.Ui.Title.textRules = { font = UIComponent.fonts.default, fontColor = UIComponent.colors.gray, fontJustificationleft = quartz.system.drawing.justification.topleft + quartz.system.drawing.justification.wordbreak, fontJustificationcenter = quartz.system.drawing.justification.center + quartz.system.drawing.justification.wordbreak, -- 96, 33, 396, 58 rectangle = { 20, 70, 640, 260 }, } UTActivity.Ui.Title.textScoring = { font = UIComponent.fonts.header, fontColor = UIComponent.colors.red, fontJustification = quartz.system.drawing.justification.center + quartz.system.drawing.justification.wordbreak, -- 96, 33, 396, 58 rectangle = { 20, 70, 640, 210 }, } UTActivity.Ui.Title.scoringOffset = 0 -- __ctor -------------------------------------------------------------------- function UTActivity.Ui.Title:__ctor(...) assert(activity) -- animate self.slideBegin = game.settings.UiSettings.slideBegin self.slideEnd = game.settings.UiSettings.slideEnd -- window settings self.uiWindow.title = l "titlemen002" -- client area self.uiPanel = self.uiWindow:AddComponent(UIPanel:New(), "uiMultiComponent") self.uiPanel.rectangle = self.uiWindow.clientRectangle self.uiPanel.rectangle[1] = self.uiPanel.rectangle[1] + UIComponent.metrics.windowMargin.left self.uiPanel.rectangle[2] = self.uiPanel.rectangle[2] + UIComponent.metrics.windowMargin.top self.uiPanel.rectangle[3] = self.uiPanel.rectangle[3] - UIComponent.metrics.windowMargin.right self.uiPanel.rectangle[4] = self.uiPanel.rectangle[4] - UIComponent.metrics.windowMargin.bottom -- first panel : rules description self.uiRulesPanel = self.uiPanel:AddComponent(UITitledPanel:New(), "uiRulesPanel") self.uiRulesPanel.title = activity.name self.uiRulesPanel.rectangle = { 30, 30, 685, 280 } if (activity.bitmap) then local background = self.uiRulesPanel:AddComponent(UIBitmap:New(activity.bitmap)) local scale = (self.uiRulesPanel.rectangle[4] - self.uiRulesPanel.rectangle[2]) / background.rectangle[4] background.rectangle = { 0.5 * (self.uiRulesPanel.rectangle[3] - self.uiRulesPanel.rectangle[1] - background.rectangle[3] * scale), self.uiRulesPanel.rectangle[2], self.uiRulesPanel.rectangle[3] - 0.5 * (self.uiRulesPanel.rectangle[3] - self.uiRulesPanel.rectangle[1] - background.rectangle[3] * scale), self.uiRulesPanel.rectangle[4], } background.Draw = function (self) quartz.system.drawing.loadcolor4f(1.0, 1.0, 1.0, 0.125) quartz.system.drawing.loadtexture(self.bitmap) quartz.system.drawing.drawtexture(unpack(self.rectangle)) end end -- second panel : rules description self.uiScoringPanel = self.uiPanel:AddComponent(UITitledPanel:New(), "uiRulesPanel") self.uiScoringPanel.title = l "titlemen003" self.uiScoringPanel.rectangle = { 30, 310, 685, 430 } -- buttons, -- uiButton1: -- exit activity and get back to title screen self.uiButton1 = self:AddComponent(UIButton:New(), "uiButton1") self.uiButton1.rectangle = UIMenuWindow.buttonRectangles[1] self.uiButton1.text = l"but003" self.uiButton1.tip = l"tip006" self.uiButton1.OnAction = function (_self) quartz.framework.audio.loadsound("base:audio/ui/back.wav") quartz.framework.audio.loadvolume(game.settings.audio["volume:sfx"]) quartz.framework.audio.playsound() if (activity.advertised) then game:PostStateChange("title") else game:PostStateChange("selector") end end -- uiButton5: -- settings, but don't get there if there aren't any ... self.uiButton5 = self:AddComponent(UIButton:New(), "uiButton5") self.uiButton5.text = l"but006" self.uiButton5.tip = l"tip016" self.uiButton5.rectangle = UIMenuWindow.buttonRectangles[5] -- if (activity.settings --[[ ?? DON'T GET TO SETTINGS IF THERE AREN'T ANY --]] or true) then self.uiButton5.OnAction = function (self) quartz.framework.audio.loadsound("base:audio/ui/validation.wav") quartz.framework.audio.loadvolume(game.settings.audio["volume:sfx"]) quartz.framework.audio.playsound() UTActivity.Ui.Settings.slideBegin = true activity:PostStateChange("settings") end -- else -- self.uiButton5.enabled = false -- end end -- Draw ---------------------------------------------------------------------- function UTActivity.Ui.Title:Draw() UIMenuWindow.Draw(self) if (self.visible) then if (self.rectangle) then quartz.system.drawing.pushcontext() quartz.system.drawing.loadtranslation(self.rectangle[1], self.rectangle[2]) quartz.system.drawing.loadtranslation(self.uiPanel.rectangle[1] + self.uiWindow.rectangle[1], self.uiPanel.rectangle[2] + self.uiWindow.rectangle[2]) if (activity.textRules) then quartz.system.drawing.pushcontext() quartz.system.drawing.loadtranslation(self.uiRulesPanel.rectangle[1], self.uiRulesPanel.rectangle[2] - 30) quartz.system.drawing.loadcolor3f(unpack(self.textRules.fontColor)) quartz.system.drawing.loadfont(self.textRules.font) quartz.system.drawing.drawtextjustified(activity.textRules, self.textRules.fontJustificationleft, unpack(self.textRules.rectangle) ) quartz.system.drawing.pop() if (activity.scoringField) then local baseY = 132 local offsetX = 0 local offsetY = 0 local rectangleIcon = {self.textRules.rectangle[1] + 80, baseY + 8 + self.scoringOffset, self.textRules.rectangle[3] + 80 , baseY + 48 + self.scoringOffset} for i, field in ipairs(activity.scoringField) do if (i == 4) then offsetX = 250 offsetY = 0 rectangleIcon[2] = rectangleIcon[2] - 108 rectangleIcon[4] = rectangleIcon[4] - 108 end if (field[2]) then quartz.system.drawing.loadcolor3f(unpack(UIComponent.colors.white)) quartz.system.drawing.loadtexture(field[2]) quartz.system.drawing.drawtexture(40 + offsetX, baseY + offsetY + self.scoringOffset) end if (field[3]) then quartz.system.drawing.loadcolor3f(unpack(self.textRules.fontColor)) quartz.system.drawing.loadfont(self.textRules.font) if (i >= 4) then quartz.system.drawing.drawtextjustified(field[3], self.textRules.fontJustificationcenter, unpack(rectangleIcon) ) else quartz.system.drawing.drawtextjustified(field[3], self.textRules.fontJustificationleft, unpack(rectangleIcon) ) end end rectangleIcon[2] = rectangleIcon[2] + 36 rectangleIcon[4] = rectangleIcon[4] + 36 offsetY = offsetY + 36 end end end if (activity.textScoring) then quartz.system.drawing.pushcontext() quartz.system.drawing.loadtranslation(self.uiScoringPanel.rectangle[1], self.uiScoringPanel.rectangle[2] - 20) quartz.system.drawing.loadcolor3f(unpack(self.textScoring.fontColor)) quartz.system.drawing.loadfont(self.textScoring.font) quartz.system.drawing.drawtextjustified(activity.textScoring, self.textScoring.fontJustification, unpack(self.textScoring.rectangle)) quartz.system.drawing.pop() end quartz.system.drawing.pop() end end end
-- This sets up the table of C functions local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local abi = require "syscall.abi" local ffi = require "ffi" local voidp = ffi.typeof("void *") local function void(x) return ffi.cast(voidp, x) end -- basically all types passed to syscalls are int or long, so we do not need to use nicely named types, so we can avoid importing t. local int, long = ffi.typeof("int"), ffi.typeof("long") local uint, ulong = ffi.typeof("unsigned int"), ffi.typeof("unsigned long") local function inlibc_fn(k) return ffi.C[k] end local C = setmetatable({}, { __index = function(C, k) if pcall(inlibc_fn, k) then C[k] = ffi.C[k] -- add to table, so no need for this slow path again return C[k] else return nil end end }) -- quite a few FreeBSD functions are weak aliases to __sys_ prefixed versions, some seem to resolve but others do not, odd. C.futimes = ffi.C.__sys_futimes C.lutimes = ffi.C.__sys_lutimes C.utimes = ffi.C.__sys_utimes C.wait4 = ffi.C.__sys_wait4 C.sigaction = ffi.C.__sys_sigaction return C
local Image = { } Image.x = 0 Image.y = 0 Image.width = 100 Image.height = 100 Image.autoSize = false Image.file = "" Image.backgroundColor = lui.theme.color.paneBackground Image.borderColor = lui.theme.color.borderInactive Image.borderWidth = 0 ------------------------------------------------------------------------------------------------------------------------ local function drawNiceRect( x, y, w, h, borderWidth, cornerRadius, fillColor, borderColor ) -- Draws a nice rectangle and inside borders with support for transparent colours. local offset = math.max(0, borderWidth * 0.5) local cornerInside = math.max(0, cornerRadius - borderWidth * 0.5) love.graphics.setColor(fillColor) love.graphics.rectangle('fill', borderWidth, borderWidth, w - borderWidth * 2, h - borderWidth * 2, cornerInside) love.graphics.setColor(borderColor) love.graphics.setLineWidth(borderWidth) love.graphics.rectangle('line', offset, offset, w - borderWidth, h - borderWidth, cornerRadius) end ------------------------------------------------------------------------------------------------------------------------ function Image:init( ) self._image = nil if self.file and string.len(self.file) > 0 then self:load(self.file) end end ------------------------------------------------------------------------------------------------------------------------ function Image:destroyed( ) if self._image then self._image:release() end end ------------------------------------------------------------------------------------------------------------------------ function Image:update( dt ) end ------------------------------------------------------------------------------------------------------------------------ function Image:draw( ) if self._image then local sx = self.width / self._image:getPixelWidth() local sy = self.height / self._image:getPixelHeight() love.graphics.setColor(1,1,1,1) love.graphics.draw(self._image, 0, 0, 0, sx, sy) else if self.borderWidth > 0 then drawNiceRect(0, 0, self.width, self.height, self.borderWidth, 0, self.backgroundColor, self.borderColor) else love.graphics.setColor(self.backgroundColor) love.graphics.rectangle('fill', 0, 0, self.width, self.height) end end end ------------------------------------------------------------------------------------------------------------------------ function Image:load( file, useMipmaps ) if useMipmaps == nil then useMipmaps = true end local success, img = pcall(love.graphics.newImage, file, { mipmaps = useMipmaps }) if success then self._image = img self.file = file if self.autoSize then self.width = img:getPixelWidth() self.height = img:getPixelHeight() end if useMipmaps then self._image:setMipmapFilter('nearest') end self._image:setFilter('linear', 'linear') return true end self._image = nil self.file = "" if self.autoSize then self.width = 0 self.height = 0 end return false end ------------------------------------------------------------------------------------------------------------------------ function Image:getImageSize( ) if not self._image then return 0, 0 end return self._image:getPixelWidth(), self._image:getPixelHeight() end ------------------------------------------------------------------------------------------------------------------------ function Image:getImageWidth( ) if not self._image then return 0 end return self._image:getPixelWidth() end ------------------------------------------------------------------------------------------------------------------------ function Image:getImageHeight( ) if not self._image then return 0 end return self._image:getPixelHeight() end ------------------------------------------------------------------------------------------------------------------------ function Image:getImage( ) return self._image end lui.register('Image', Image)
local lfs = require"lfs" local function writeTable(tbl, out, tabs, printed) tabs = tabs or 0 printed = printed or {} local indention = string.rep("\t",tabs) for k,v in pairs(tbl) do if type(v) == "table" then if not printed[v] then out:write(indention,tostring(k),"\n") out:write(indention,"{\n") printed[v] = k writeTable(v,out,tabs+1,printed) printed[v] = nil out:write(indention,"}\n") else out:write(indentation,tostring(k),"\t=\t[table:",printed[v],"]\n") end else out:write(indention,tostring(k),"\t=\t",tostring(v),"\n") end end end doclet_dump = {} function doclet_dump.start(doc) local docout = assert(lfs.open(doclet_dump.options.output_dir.."/doc.txt","w")) writeTable(doc,docout) docout:close() docout = nil end return doclet_dump
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] --[[ This file mirrors CompanionSkillsData.lua in many ways, before editing or removing methods please ensure there is a stable interface between the two. ]]-- ZO_PlayerSkillProgressionData = ZO_SkillProgressionData_Base:Subclass() function ZO_PlayerSkillProgressionData:SetAbilityId(abilityId) ZO_SkillProgressionData_Base.SetAbilityId(self, abilityId) SKILLS_DATA_MANAGER:MapAbilityIdToProgression(abilityId, self) end function ZO_PlayerSkillProgressionData:IsAdvised() return ZO_SKILLS_ADVISOR_SINGLETON:IsSkillProgressionDataInSelectedBuild(self) end ------------------------------ -- Active Skill Progression -- ------------------------------ ZO_ActiveSkillProgressionData = ZO_PlayerSkillProgressionData:Subclass() function ZO_ActiveSkillProgressionData:Initialize() ZO_PlayerSkillProgressionData.Initialize(self) self.rankXPExtents = {} for rank = 1, MAX_RANKS_PER_ABILITY do table.insert(self.rankXPExtents, { }) end end function ZO_ActiveSkillProgressionData:BuildStaticData(skillData, morphSlot) ZO_PlayerSkillProgressionData.BuildStaticData(self, skillData, morphSlot) local progressionId = skillData:GetProgressionId() local abilityId = GetProgressionSkillMorphSlotAbilityId(progressionId, morphSlot) self:SetAbilityId(abilityId) local chainedAbilityIds = {GetProgressionSkillMorphSlotChainedAbilityIds(progressionId, morphSlot)} for _, chainedAbilityId in ipairs(chainedAbilityIds) do SKILLS_DATA_MANAGER:MapAbilityIdToProgression(chainedAbilityId, self) end self.isChainingAbility = #chainedAbilityIds > 0 for rank = 1, MAX_RANKS_PER_ABILITY do local startXP, endXP = GetProgressionSkillMorphSlotRankXPExtents(progressionId, morphSlot, rank) local xpExtents = self.rankXPExtents[rank] xpExtents.startXP = startXP xpExtents.endXP = endXP end end function ZO_ActiveSkillProgressionData:RefreshDynamicData(...) ZO_PlayerSkillProgressionData.RefreshDynamicData(self, ...) self.currentXP = GetProgressionSkillMorphSlotCurrentXP(self:GetProgressionId(), self:GetMorphSlot()) -- Rank can be nil if we've never purchased the skill before self.currentRank = GetAbilityProgressionRankFromAbilityId(self:GetAbilityId()) end function ZO_ActiveSkillProgressionData:GetMorphSlot() --Alias return self:GetSkillProgressionKey() end function ZO_ActiveSkillProgressionData:IsBase() return self:GetMorphSlot() == MORPH_SLOT_BASE end function ZO_ActiveSkillProgressionData:IsMorph() return self:GetMorphSlot() ~= MORPH_SLOT_BASE end function ZO_ActiveSkillProgressionData:GetSiblingMorphData() assert(self:IsMorph(), "GetSiblingMorphData should not be called on a base progression data") local siblingMorphSlot = self:GetMorphSlot() == MORPH_SLOT_MORPH_1 and MORPH_SLOT_MORPH_2 or MORPH_SLOT_MORPH_1 return self:GetSkillData():GetMorphData(siblingMorphSlot) end function ZO_ActiveSkillProgressionData:IsBadMorph() if self:IsMorph() then local morphSiblingProgressionData = self:GetSiblingMorphData() return not self:IsAdvised() and morphSiblingProgressionData:IsAdvised() end return false end function ZO_ActiveSkillProgressionData:GetFormattedNameWithRank(formatter) if self:HasRankData() then return ZO_CachedStrFormat(formatter or SI_ABILITY_NAME_AND_RANK, self:GetName(), self.currentRank) else return self:GetFormattedName() end end function ZO_ActiveSkillProgressionData:GetDetailedName() return self:GetFormattedNameWithRank() end function ZO_ActiveSkillProgressionData:GetCurrentRank() return self.currentRank end function ZO_ActiveSkillProgressionData:HasRankData() return self.currentRank ~= nil end function ZO_ActiveSkillProgressionData:GetCurrentXP() return self.currentXP end function ZO_ActiveSkillProgressionData:GetRankXPExtents(rank) local startXP, endXP = 0, 0 local xpExtents = self.rankXPExtents[rank] if xpExtents then startXP, endXP = xpExtents.startXP, xpExtents.endXP end return startXP, endXP end function ZO_ActiveSkillProgressionData:GetProgressionId() return self:GetSkillData():GetProgressionId() end function ZO_ActiveSkillProgressionData:IsUnlocked() if ZO_PlayerSkillProgressionData.IsUnlocked(self) then if self:IsMorph() then return self:GetSkillData():IsAtMorph() end return true end return false end function ZO_ActiveSkillProgressionData:IsChainingAbility() return self.isChainingAbility end function ZO_ActiveSkillProgressionData:SetKeyboardTooltip(tooltip, showSkillPointCost, showUpgradeText, showAdvised, showBadMorph, overrideRank, overrideAbilityId) local skillType, skillLineIndex, skillIndex = self:GetIndices() local isPurchased = self:GetSkillData():GetPointAllocator():IsPurchased() local numAvailableSkillPoints = SKILL_POINT_ALLOCATION_MANAGER:GetAvailableSkillPoints() tooltip:SetActiveSkill(skillType, skillLineIndex, skillIndex, self:GetMorphSlot(), isPurchased, self:IsAdvised(), self:IsBadMorph(), numAvailableSkillPoints, showSkillPointCost, showUpgradeText, showAdvised, showBadMorph, overrideRank, overrideAbilityId) end function ZO_ActiveSkillProgressionData:TryPickup() PickupAbilityBySkillLine(self:GetIndices()) return true end ------------------------------- -- Passive Skill Progression -- ------------------------------- ZO_PassiveSkillProgressionData = ZO_PlayerSkillProgressionData:Subclass() function ZO_PassiveSkillProgressionData:BuildStaticData(skillData, rank) ZO_PlayerSkillProgressionData.BuildStaticData(self, skillData, rank) local skillType, skillLineIndex, skillIndex = skillData:GetIndices() local UNUSED_MORPH_CHOICE = MORPH_SLOT_BASE local abilityId, lineRankNeededToUnlock = GetSpecificSkillAbilityInfo(skillType, skillLineIndex, skillIndex, UNUSED_MORPH_CHOICE, rank) self:SetAbilityId(abilityId) self.lineRankNeededToUnlock = lineRankNeededToUnlock end function ZO_PassiveSkillProgressionData:GetFormattedNameWithRank(formatter) return ZO_CachedStrFormat(formatter or SI_ABILITY_NAME_AND_RANK, self:GetName(), self:GetRank()) end function ZO_PassiveSkillProgressionData:GetFormattedNameWithUpgradeLevels(formatter) local skillData = self:GetSkillData() local currentRank = skillData:GetPointAllocator():IsPurchased() and self:GetRank() or 0 return ZO_CachedStrFormat(formatter or SI_ABILITY_NAME_AND_UPGRADE_LEVELS, self:GetName(), currentRank, skillData:GetNumRanks()) end function ZO_PassiveSkillProgressionData:GetDetailedName() if self.skillData:GetNumRanks() > 1 then return self:GetFormattedNameWithUpgradeLevels() else return self:GetFormattedName() end end function ZO_PassiveSkillProgressionData:GetDetailedGamepadName() if self.skillData:GetNumRanks() > 1 then return self:GetFormattedNameWithUpgradeLevels(SI_GAMEPAD_ABILITY_NAME_AND_UPGRADE_LEVELS) else return self:GetFormattedName() end end function ZO_PassiveSkillProgressionData:HasRankData() return false end function ZO_PassiveSkillProgressionData:GetRank() --Alias return self:GetSkillProgressionKey() end function ZO_PassiveSkillProgressionData:GetLineRankNeededToUnlock() return self.lineRankNeededToUnlock end function ZO_PassiveSkillProgressionData:MeetsLineRankUnlockRequirement() local skillLineData = self:GetSkillData():GetSkillLineData() return self:GetLineRankNeededToUnlock() <= skillLineData:GetCurrentRank() end function ZO_PassiveSkillProgressionData:IsUnlocked() if ZO_PlayerSkillProgressionData.IsUnlocked(self) then return self:MeetsLineRankUnlockRequirement() end return false end function ZO_PassiveSkillProgressionData:GetNextRankData() local myRank = self:GetRank() if myRank < self:GetSkillData():GetNumRanks() then return self:GetSkillData():GetRankData(myRank + 1) end return nil end function ZO_PassiveSkillProgressionData:SetKeyboardTooltip(tooltip, showSkillPointCost) local skillType, skillLineIndex, skillIndex = self:GetIndices() local skillPointAllocator = self:GetSkillData():GetPointAllocator() local currentRank = skillPointAllocator:IsPurchased() and skillPointAllocator:GetSkillProgressionKey() or 0 local numAvailableSkillPoints = SKILL_POINT_ALLOCATION_MANAGER:GetAvailableSkillPoints() tooltip:SetPassiveSkill(skillType, skillLineIndex, skillIndex, self:GetRank(), currentRank, numAvailableSkillPoints, showSkillPointCost) end --[[ A ZO_SkillData is an entry in a ZO_SkillLineData. A skill can be upgraded to various levels, denoted by ZO_SkillProgressionData objects. --]] ----------- -- Skill -- ----------- ZO_SkillData = ZO_SkillData_Base:Subclass() function ZO_SkillData:Initialize() self.skillProgressions = {} self.progressionObjectMetaPool = ZO_MetaPool:New(SKILLS_DATA_MANAGER:GetSkillProgressionObjectPool(self:IsPassive())) end function ZO_SkillData:Reset() ZO_ClearTable(self.skillProgressions) self.progressionObjectMetaPool:ReleaseAllObjects() end function ZO_SkillData:BuildStaticData(skillLineData, skillIndex) self.skillLineData, self.skillIndex = skillLineData, skillIndex local skillType, skillLineIndex = self.skillLineData:GetIndices() self.lineRankNeededToPurchase = GetSkillAbilityLineRankNeededToUnlock(skillType, skillLineIndex, skillIndex) self.isAutoGrant = IsSkillAbilityAutoGrant(skillType, skillLineIndex, skillIndex) end function ZO_SkillData:RefreshDynamicData(refreshChildren) self.isPurchased = IsSkillAbilityPurchased(self:GetIndices()) if refreshChildren then for _, skillProgressionData in pairs(self.skillProgressions) do skillProgressionData:RefreshDynamicData(refreshChildren) end end end function ZO_SkillData:AddProgressionObject(skillProgressionKey) local progressionData = self.progressionObjectMetaPool:AcquireObject() progressionData:BuildData(self, skillProgressionKey) self.skillProgressions[skillProgressionKey] = progressionData return progressionData end function ZO_SkillData:GetSkillIndex() return self.skillIndex end function ZO_SkillData:GetIndices() local skillType, skillLineIndex = self.skillLineData:GetIndices() return skillType, skillLineIndex, self.skillIndex end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetSkillLineData() return self.skillLineData end function ZO_SkillData:IsPassive() assert(false) -- Must be overriden end -- implements method in ZO_SkillData_Base function ZO_SkillData:IsActive() return not self:IsPassive() end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetLineRankNeededToPurchase() return self.lineRankNeededToPurchase end -- implements method in ZO_SkillData_Base function ZO_SkillData:MeetsLinePurchaseRequirement() local skillLineData = self:GetSkillLineData() return skillLineData:IsAvailable() and self:GetLineRankNeededToPurchase() <= skillLineData:GetCurrentRank() end -- implements method in ZO_SkillData_Base function ZO_SkillData:IsAutoGrant() return self.isAutoGrant end -- implements method in ZO_SkillData_Base function ZO_SkillData:IsPurchased() return self.isPurchased end -- implements method in ZO_SkillData_Base function ZO_SkillData:IsAdvised() return ZO_SKILLS_ADVISOR_SINGLETON:IsSkillDataInSelectedBuild(self) end -- implements method in ZO_SkillData_Base function ZO_SkillData:HasPointsToClear(clearMorphsOnly) assert(false) -- Must be overriden end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetProgressionData(skillProgressionKey) return self.skillProgressions[skillProgressionKey] end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetHeaderText() assert(false) -- Must be overriden end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetCurrentSkillProgressionKey() assert(false) -- Must be overriden end -- implements method in ZO_SkillData_Base function ZO_SkillData:GetNumPointsAllocated() assert(false) -- Must be overriden end function ZO_SkillData:GetCurrentProgressionData() return self:GetProgressionData(self:GetCurrentSkillProgressionKey()) end function ZO_SkillData:GetPointAllocator() --Utility function return SKILL_POINT_ALLOCATION_MANAGER:GetSkillPointAllocatorForSkillData(self) end function ZO_SkillData:GetPointAllocatorProgressionData() --Utility function return self:GetPointAllocator():GetProgressionData() end function ZO_SkillData:HasUpdatedStatus() return self.hasUpdatedStatus end function ZO_SkillData:SetHasUpdatedStatus(hasUpdatedStatus) if self.hasUpdatedStatus ~= hasUpdatedStatus then self.hasUpdatedStatus = hasUpdatedStatus self.skillLineData:OnSkillDataUpdateStatusChanged(self) end end function ZO_SkillData:ClearUpdate() self:SetHasUpdatedStatus(false) end function ZO_SkillData:CanPointAllocationsBeAltered(isFullRespec) return self:MeetsLinePurchaseRequirement() end function ZO_SkillData:IsPlayerSkill() return true end ------------------ -- Active Skill -- ------------------ ZO_ActiveSkillData = ZO_SkillData:Subclass() function ZO_ActiveSkillData:New(...) return ZO_SkillData.New(self, ...) end function ZO_ActiveSkillData:BuildStaticData(skillLineData, skillIndex) ZO_SkillData.BuildStaticData(self, skillLineData, skillIndex) local skillType, skillLineIndex = skillLineData:GetIndices() self.isUltimate = IsSkillAbilityUltimate(skillType, skillLineIndex, skillIndex) self.progressionId = GetProgressionSkillProgressionId(skillType, skillLineIndex, skillIndex) for morphSlot = MORPH_SLOT_ITERATION_BEGIN, MORPH_SLOT_ITERATION_END do self:AddProgressionObject(morphSlot) end -- Don't mark a skill new during init self.canBeMarkedAsUpdated = false self:SetHasUpdatedStatus(false) end function ZO_ActiveSkillData:RefreshDynamicData(...) local wasAtMorph = self:IsAtMorph() ZO_SkillData.RefreshDynamicData(self, ...) self.currentMorphSlot = GetProgressionSkillCurrentMorphSlot(self.progressionId) if self.canBeMarkedAsUpdated then local isBase = self.currentMorphSlot == MORPH_SLOT_BASE local isPurchased = self:IsPurchased() if self:HasUpdatedStatus() then if not (isBase and isPurchased) then self:SetHasUpdatedStatus(false) end elseif not wasAtMorph and self:IsAtMorph() and isPurchased and isBase then self:SetHasUpdatedStatus(true) end end self.canBeMarkedAsUpdated = true end function ZO_ActiveSkillData:IsPassive() return false end function ZO_ActiveSkillData:IsUltimate() return self.isUltimate end function ZO_ActiveSkillData:GetProgressionId() return self.progressionId end function ZO_ActiveSkillData:GetCurrentMorphSlot() return self.currentMorphSlot end function ZO_ActiveSkillData:GetCurrentSkillProgressionKey() -- Generic return self:GetCurrentMorphSlot() end function ZO_ActiveSkillData:GetNumPointsAllocated() local pointsAllocated = 0 if self:IsPurchased() then if not self:IsAutoGrant() then pointsAllocated = pointsAllocated + 1 end if self:GetCurrentMorphSlot() ~= MORPH_SLOT_BASE then pointsAllocated = pointsAllocated + 1 end end return pointsAllocated end function ZO_ActiveSkillData:GetMorphData(morphSlot) -- Alias return self:GetProgressionData(morphSlot) end function ZO_ActiveSkillData:IsAtMorph() local baseMorphData = self:GetMorphData(MORPH_SLOT_BASE) local baseMorphCurrentXP = baseMorphData:GetCurrentXP() local _, baseMorphEndXP = baseMorphData:GetRankXPExtents(MAX_RANKS_PER_ABILITY) return baseMorphCurrentXP >= baseMorphEndXP end function ZO_ActiveSkillData:GetHeaderText() if self:IsUltimate() then return GetString(SI_SKILLS_ULTIMATE_ABILITIES) else return GetString(SI_SKILLS_ACTIVE_ABILITIES) end end function ZO_ActiveSkillData:HasPointsToClear(clearMorphsOnly) if self:GetNumPointsAllocated() > 0 then if clearMorphsOnly then -- make sure there are points allocated to a morph return self:GetCurrentMorphSlot() ~= MORPH_SLOT_BASE end return true end return false end function ZO_ActiveSkillData:CanPointAllocationsBeAltered(isFullRespec) if ZO_SkillData.CanPointAllocationsBeAltered(self, isFullRespec) then if self:IsPurchased() and not self:IsAtMorph() then return isFullRespec and not self:IsAutoGrant() end return true end return false end ------------------- -- Passive Skill -- ------------------- ZO_PassiveSkillData = ZO_SkillData:Subclass() function ZO_PassiveSkillData:New(...) return ZO_SkillData.New(self, ...) end function ZO_PassiveSkillData:BuildStaticData(skillLineData, skillIndex) ZO_SkillData.BuildStaticData(self, skillLineData, skillIndex) local skillType, skillLineIndex = skillLineData:GetIndices() self.numRanks = GetNumPassiveSkillRanks(skillType, skillLineIndex, skillIndex) for rank = 1, self.numRanks do self:AddProgressionObject(rank) end end function ZO_PassiveSkillData:RefreshDynamicData(...) ZO_SkillData.RefreshDynamicData(self, ...) -- Can return nil, but we want to be at 1 when we're not purchased or we have a passive with only 1 rank and no upgrades self.currentRank = GetSkillAbilityUpgradeInfo(self:GetIndices()) if not self.currentRank or self.currentRank == 0 then self.currentRank = 1 end end function ZO_PassiveSkillData:IsPassive() return true end function ZO_PassiveSkillData:IsUltimate() return false end function ZO_PassiveSkillData:GetNumRanks() return self.numRanks end function ZO_PassiveSkillData:GetCurrentRank() return self.currentRank end function ZO_PassiveSkillData:GetCurrentSkillProgressionKey() -- Generic return self:GetCurrentRank() end function ZO_PassiveSkillData:GetNumPointsAllocated() if self:IsPurchased() then if self:IsAutoGrant() then return self:GetCurrentRank() - 1 else return self:GetCurrentRank() end end return 0 end --1 based function ZO_PassiveSkillData:GetRankData(rank) -- Alias return self:GetProgressionData(rank) end function ZO_PassiveSkillData:GetHeaderText() return GetString(SI_SKILLS_PASSIVE_ABILITIES) end function ZO_PassiveSkillData:HasPointsToClear(clearMorphsOnly) if not clearMorphsOnly and self:IsPurchased() then return self:GetCurrentRank() > 1 or not self:IsAutoGrant() end return false end function ZO_PassiveSkillData:CanPointAllocationsBeAltered(isFullRespec) if ZO_SkillData.CanPointAllocationsBeAltered(self, isFullRespec) then if self:IsPurchased() then local currentRank = self:GetCurrentRank() local nextRankData = self:GetRankData(currentRank + 1) if nextRankData and nextRankData:MeetsLineRankUnlockRequirement() then return true end return isFullRespec and (currentRank > 1 or not self:IsAutoGrant()) end return true end return false end --[[ A ZO_SkillLineData is an entry in ZO_SkillTypeData. A skill line has multiple skills to purchase and upgrade, denoted by ZO_SkillData objects. --]] ---------------- -- Skill Line -- ---------------- ZO_SkillLineData = ZO_SkillLineData_Base:Subclass() function ZO_SkillLineData:Initialize() ZO_SkillLineData_Base.Initialize(self, SKILLS_DATA_MANAGER) self.orderedSkills = {} local IS_ACTIVE = false local IS_PASSIVE = true self.activeSkillMetaPool = ZO_MetaPool:New(SKILLS_DATA_MANAGER:GetSkillObjectPool(IS_ACTIVE)) self.passiveSkillMetaPool = ZO_MetaPool:New(SKILLS_DATA_MANAGER:GetSkillObjectPool(IS_PASSIVE)) end function ZO_SkillLineData:Reset() ZO_SkillLineData_Base.Reset(self) ZO_ClearNumericallyIndexedTable(self.orderedSkills) self.activeSkillMetaPool:ReleaseAllObjects() self.passiveSkillMetaPool:ReleaseAllObjects() end function ZO_SkillLineData:BuildStaticData(skillTypeData, skillLineIndex) self.skillTypeData, self.skillLineIndex = skillTypeData, skillLineIndex local skillType = self.skillTypeData:GetSkillType() self.id = GetSkillLineId(skillType, skillLineIndex) self.orderingIndex = GetSkillLineOrderingIndex(skillType, skillLineIndex) self.name = GetSkillLineNameById(self.id) self.unlockText = GetSkillLineUnlockTextById(self.id) self.isWerewolf = IsWerewolfSkillLineById(self.id) self.craftingGrowthType = GetSkillLineCraftingGrowthTypeById(self.id) for skillIndex = 1, GetNumSkillAbilities(skillType, skillLineIndex) do local skillData local isPassive = IsSkillAbilityPassive(skillType, skillLineIndex, skillIndex) if isPassive then skillData = self.passiveSkillMetaPool:AcquireObject() else skillData = self.activeSkillMetaPool:AcquireObject() end skillData:BuildData(self, skillIndex) table.insert(self.orderedSkills, skillData) end self:InitializeNewState() end function ZO_SkillLineData:RefreshDynamicData(refreshChildren) local skillType, skillLineIndex = self:GetIndices() local wasAvailable = self:IsAvailable() self.currentRank, self.isAdvised, self.isActive, self.isDiscovered = GetSkillLineDynamicInfo(skillType, skillLineIndex) self.lastRankXP, self.nextRankXP, self.currentXP = GetSkillLineXPInfo(skillType, skillLineIndex) local isAvailable = self:IsAvailable() if wasAvailable ~= isAvailable then self:TryMarkNew(isAvailable) end if refreshChildren then for _, skillData in ipairs(self.orderedSkills) do skillData:RefreshDynamicData(refreshChildren) end end self:AllowMarkingNew() end function ZO_SkillLineData:GetSkillTypeData() return self.skillTypeData end function ZO_SkillLineData:GetSkillLineIndex() return self.skillLineIndex end function ZO_SkillLineData:GetIndices() return self.skillTypeData:GetSkillType(), self.skillLineIndex end function ZO_SkillLineData:GetNumSkills() return #self.orderedSkills end function ZO_SkillLineData:GetSkillDataByIndex(skillIndex) return self.orderedSkills[skillIndex] end function ZO_SkillLineData:SkillIterator(skillFilterFunctions) return ZO_FilteredNumericallyIndexedTableIterator(self.orderedSkills, skillFilterFunctions) end function ZO_SkillLineData:GetName() return self.name end function ZO_SkillLineData:GetUnlockText() return self.unlockText end function ZO_SkillLineData:GetOrderingIndex() return self.orderingIndex end function ZO_SkillLineData:IsDiscovered() return self.isDiscovered end function ZO_SkillLineData:IsActive() return self.isActive end function ZO_SkillLineData:GetCurrentRank() return self.currentRank end function ZO_SkillLineData:GetLastRankXP() return self.lastRankXP end function ZO_SkillLineData:GetNextRankXP() return self.nextRankXP end function ZO_SkillLineData:GetCurrentRankXP() return self.currentXP end function ZO_SkillLineData:IsAdvised() return self.isAdvised end -- unique to Player skill lines function ZO_SkillLineData:IsPlayerSkillLine() return true end function ZO_SkillLineData:IsWerewolf() return self.isWerewolf end function ZO_SkillLineData:GetCraftingGrowthType() return self.craftingGrowthType end function ZO_SkillLineData:GetFormattedNameWithNumPointsAllocated() local numPointsAllocated = SKILL_POINT_ALLOCATION_MANAGER:GetNumPointsAllocatedInSkillLine(self) if numPointsAllocated > 0 then return zo_strformat(SI_SKILLS_ENTRY_LINE_NAME_FORMAT_WITH_ALLOCATED_POINTS, self.name, numPointsAllocated) else return self:GetFormattedName() end end function ZO_SkillLineData:SetAdvised(advised) local skillType, skillLineIndex = self:GetIndices() SetAdviseSkillLine(skillType, skillLineIndex, advised) end
local _, ns = ... local B, C, L, DB, P = unpack(ns) local G = P:GetModule("GUI") local extraGUIs = {} local function toggleExtraGUI(guiName) for name, frame in pairs(extraGUIs) do if name == guiName then B:TogglePanel(frame) else frame:Hide() end end end local function hideExtraGUIs() for _, frame in pairs(extraGUIs) do frame:Hide() end end local function createExtraGUI(parent, name, title, scrollFrame) local frame = CreateFrame("Frame", name, parent) frame:SetSize(280, _G.NDuiPlusGUI:GetHeight()) frame:SetPoint("TOPLEFT", _G.NDuiPlusGUI, "TOPRIGHT", 3, 0) B.SetBD(frame) if title then B.CreateFS(frame, 14, title, "system", "TOPLEFT", 20, -25) end if scrollFrame then local scroll = CreateFrame("ScrollFrame", nil, frame, "UIPanelScrollFrameTemplate") scroll:SetSize(frame:GetWidth() - 40, frame:GetHeight() - 60) scroll:SetPoint("TOPLEFT", 10, -50) scroll.bg = B.CreateBDFrame(scroll, .3) scroll.bg:SetAllPoints() scroll.child = CreateFrame("Frame", nil, scroll) scroll.child:SetSize(frame:GetWidth() - 40, 1) scroll:SetScrollChild(scroll.child) B.ReskinScroll(scroll.ScrollBar) frame.scroll = scroll end if not parent.extraGUIHook then parent:HookScript("OnHide", hideExtraGUIs) parent.extraGUIHook = true end extraGUIs[name] = frame return frame end local function createOptionTitle(parent, title, offset) B.CreateFS(parent, 14, title, nil, "TOP", 0, offset) local line = B.SetGradient(parent, "H", 1, 1, 1, .25, .25, 200, C.mult) line:SetPoint("TOPLEFT", 20, offset-20) end local function sliderValueChanged(self, v) local current = tonumber(format("%.1f", v)) self.value:SetText(current) G.Variable(self.__key, self.__value, current) if self.__update then self.__update() end end local function createOptionSlider(parent, title, minV, maxV, step, x, y, key, value, func) local slider = B.CreateSlider(parent, title, minV, maxV, step, x, y) slider:SetValue(G.Variable(key, value)) slider.value:SetText(G.Variable(key, value)) slider.__key = key slider.__value = value slider.__update = func slider.__default = G.GetDefaultSettings(key, value) slider:SetScript("OnValueChanged", sliderValueChanged) end local function createOptionCheck(parent, offset, text) local box = B.CreateCheckBox(parent) box:SetPoint("TOPLEFT", 20, -offset) B.CreateFS(box, 14, text, false, "LEFT", 30, 0) return box end local function createOptionDropDown(parent, offset, text, key, value, data, callback) local dd = B.CreateDropDown(parent, 180, 28, data) dd:SetPoint("TOPLEFT", 30, offset) dd.Text:SetText(data[G.Variable(key, value)]) B.CreateFS(dd, 14, text, "system", "CENTER", 0, 25) local opt = dd.options dd.button:HookScript("OnClick", function() for num = 1, #data do if num == G.Variable(key, value) then opt[num]:SetBackdropColor(1, .8, 0, .3) opt[num].selected = true else opt[num]:SetBackdropColor(0, 0, 0, .3) opt[num].selected = false end end end) for i in pairs(data) do opt[i]:HookScript("OnClick", function() G.Variable(key, value, i) if callback then callback() end end) end return dd end function G:SetupChangelog(parent) local guiName = "NDuiPlusGUI_Changelog" toggleExtraGUI(guiName) if extraGUIs[guiName] then return end local panel = createExtraGUI(parent, guiName, L["Changelog"], true) panel.scroll.bg:Hide() local frame = panel.scroll.child local fs = frame:CreateFontString(nil, "OVERLAY") fs:SetFont(DB.Font[1], DB.Font[2]+2, DB.Font[3]) fs:SetPoint("TOPLEFT", 10, -10) fs:SetPoint("TOPRIGHT", -10, -10) fs:SetJustifyH("LEFT") fs:SetSpacing(10) fs:SetText(P.Changelog) end local function updateABFaderAlpha() local AB = P:GetModule("ActionBar") if not AB.fadeParent then return end AB.fadeParent:SetAlpha(AB.db["Alpha"]) end local function updateABFaderSettings() local AB = P:GetModule("ActionBar") if not AB.fadeParent then return end AB:UpdateFaderSettings() AB.fadeParent:SetAlpha(AB.db["Alpha"]) end function G:SetupABFader(parent) local guiName = "NDuiPlusGUI_ABFader" toggleExtraGUI(guiName) if extraGUIs[guiName] then return end local panel = createExtraGUI(parent, guiName, L["Fade Settings"].."*", true) local frame = panel.scroll.child local offset = -10 createOptionSlider(frame, L["Fade Alpha"], 0, 1, .1, 20, -offset-60, "ActionBar", "Alpha", updateABFaderAlpha) createOptionSlider(frame, L["Fade Delay"], 0, 3, .1, 20, -offset-130, "ActionBar", "Delay") offset = offset + 190 createOptionTitle(frame, L["Fade Condition"], -offset) local options = { [1] = {"Combat", L["Combat"]}, [2] = {"Target", L["Target"]}, [3] = {"Health", L["Health"]}, [4] = {"Vehicle", L["Vehicle"]}, [5] = {"Casting", L["Casting"]}, } offset = offset + 40 for _, option in ipairs(options) do local value, text = unpack(option) local box = createOptionCheck(frame, offset, text) box:SetChecked(G.Variable("ActionBar", value)) box:SetScript("OnClick", function() G.Variable("ActionBar", value, box:GetChecked()) updateABFaderSettings() end) offset = offset + 35 end end local function updateUFsFader() P:GetModule("UnitFrames"):UpdateUFsFader() end function G:SetupUFsFader(parent) local guiName = "NDuiPlusGUI_UFsFader" toggleExtraGUI(guiName) if extraGUIs[guiName] then return end local panel = createExtraGUI(parent, guiName, L["Fade Settings"].."*", true) local frame = panel.scroll.child local offset = -10 createOptionSlider(frame, L["Fade Delay"], 0, 3, .1, 20, -offset-60, "UnitFrames", "Delay", updateUFsFader) createOptionSlider(frame, L["Smooth"], 0, 1, .1, 20, -offset-130, "UnitFrames", "Smooth", updateUFsFader) createOptionSlider(frame, L["MinAlpha"], 0, 1, .1, 20, -offset-200, "UnitFrames", "MinAlpha", updateUFsFader) createOptionSlider(frame, L["MaxAlpha"], 0, 1, .1, 20, -offset-270, "UnitFrames", "MaxAlpha", updateUFsFader) offset = offset + 330 createOptionTitle(frame, L["Fade Condition"], -offset) local options = { [1] = {"Hover", L["Hover"]}, [2] = {"Combat", L["Combat"]}, [3] = {"Target", L["Target"]}, [4] = {"Focus", L["Focus"]}, [5] = {"Health", L["Health"]}, [6] = {"Vehicle", L["Vehicle"]}, [7] = {"Casting", L["Casting"]}, } offset = offset + 40 for _, option in ipairs(options) do local value, text = unpack(option) local box = createOptionCheck(frame, offset, text) box:SetChecked(G.Variable("UnitFrames", value)) box:SetScript("OnClick", function() G.Variable("UnitFrames", value, box:GetChecked()) updateUFsFader() end) offset = offset + 35 end local blank = CreateFrame("Frame", nil, frame) blank:SetSize(20, 20) blank:SetPoint("TOPLEFT", 20, -offset) end local function updateUFsRole() P:GetModule("UnitFrames"):UpdateRoleIcons() end function G:SetupUFsRole(parent) local guiName = "NDuiPlusGUI_UFsRole" toggleExtraGUI(guiName) if extraGUIs[guiName] then return end local panel = createExtraGUI(parent, guiName, L["Role Icon Settings"].."*", true) local frame = panel.scroll.child local offset = -10 createOptionDropDown(frame, -offset-60, L["Point"], "UnitFrames", "RolePoint", G.Points, updateUFsRole) createOptionSlider(frame, L["X Offset"], -100, 100, 1, 20, -offset-130, "UnitFrames", "RoleXOffset", updateUFsRole) createOptionSlider(frame, L["Y Offset"], -100, 100, 1, 20, -offset-200, "UnitFrames", "RoleYOffset", updateUFsRole) createOptionSlider(frame, L["Icon Size"], 8, 50, 1, 20, -offset-270, "UnitFrames", "RoleSize", updateUFsRole) end
local commands = { jsondetect = { { "BufNewFile,BufRead", "*.cjsn", "setfiletype jsonc" }, { "BufNewFile,BufRead", "*.cjson", "setfiletype jsonc" }, { "BufNewFile,BufRead", "*.jsonc", "setfiletype jsonc" }, { "BufNewFile,BufRead", ".eslintrc.json", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", ".babelrc", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", ".jshintrc", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", ".jslintrc", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", ".mocharc.json", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", ".mocharc.jsonc", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", "coffeelint.json", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", "tsconfig.json", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", "jsconfig.json", "setlocal filetype=jsonc" }, { "BufNewFile,BufRead", "*/waybar/config", "setlocal filetype=jsonc" }, }, } require("events").nvim_create_augroups(commands)
-- Numbers are for GUI buttons -- If a number is not there, it means it is false -- Permissions are inherited from the rank below -- local permissions = { [1] = { [1] = true, -- warp to player [2] = true, -- punish [3] = true, -- spectate [4] = true, -- warp player to [5] = true, -- reconnect [6] = true, -- kick [7] = true, -- freeze [9] = true, -- slap [10] = true, -- rename [11] = true, -- view punishments [12] = true, -- screenshot [17] = true, -- dimension [18] = true, -- interior [19] = true, -- fix vehicle [21] = true, -- destroy vehicle [25] = true, -- view weapons [29] = true, -- freeze vehicle ["mute"] = true, ["admin jail"] = true, ["jetpack"] = true, ["unmute"] = true, ["unjail"] = true, }, [2] = { [8] = true, -- shout [13] = true, -- set model [15] = true, -- set health [16] = true, -- set armour [20] = true, -- eject [22] = true, -- disable vehicle [23] = true, -- set job }, [3] = { ["manage punish"] = true, ["ban"] = true, [27] = true, -- give vehicle [30] = true, -- last logins }, [4] = { [26] = true, -- give weapon }, [5] = { [14] = true, -- set money }, } function canAdminDoAction(plr, action) if (not isPlayerAdmin(plr) or not getPlayerAdminRank(plr)) then return end return getRankPerms(getPlayerAdminRank(plr))[action] or false end function getRankPerms(rank) if (not rank) then return end local temp = {} for ind, ent in pairs(permissions) do if (ind <= rank) then for k, v in pairs(ent) do temp[k] = v end end end if (rank == 1337) then temp[-1] = true end return temp end function sendPermissions(plr) if (not isPlayerAdmin(plr)) then return end local rank = getPlayerAdminRank(plr) triggerClientEvent(plr, "UCDadmin.onReceivedPermissions", plr, getRankPerms(rank)) end addEvent("UCDadmin.getPermissions", true) addEventHandler("UCDadmin.getPermissions", root, function () sendPermissions(client) end ) addEventHandler("onPlayerLogin", root, function () --if (source.account.name ~= "guest" and adminTable[source.account.name]) then if (isPlayerAdmin(source)) then sendPermissions(source) end end )
-- Copyright Alex Zhang (tokers) local util = require "resty.http2.util" local hpack = require "resty.http2.hpack" local h2_error = require "resty.http2.error" local h2_frame local new_tab = util.new_tab local clear_tab = util.clear_tab local children_update local pairs = pairs local is_num = util.is_num local is_tab = util.is_tab local lower = string.lower local sub = string.sub local concat = table.concat local buffer local buffer_len = 0 local STATE_IDLE = 0 local STATE_OPEN = 1 local STATE_CLOSED = 3 local STATE_HALF_CLOSED_LOCAL = 4 local STATE_HALF_CLOSED_REMOTE = 5 local STATE_RESERVED_LOCAL = 6 local STATE_RESERVED_REMOTE = 7 local MAX_WINDOW = 0x7fffffff local _M = { _VERSION = "0.1", MAX_WEIGHT = 256, DEFAULT_WEIGHT = 16, } local mt = { __index = _M } local IS_CONNECTION_SPEC_HEADERS = { ["connection"] = true, ["keep-alive"] = true, ["proxy-connection"] = true, ["upgrade"] = true, ["transfer-encoding"] = true, } children_update = function(node) if not node then return end local child = node.child if not child then return end local max_weight = _M.MAX_WEIGHT local rank = node.rank local rel_weight = node.rel_weight while true do child.rank = rank + 1 child.rel_weight = rel_weight / max_weight * child.weight children_update(child) child = child.next_sibling end end -- let depend as current stream's parent function _M:set_dependency(depend, excl) local stream = self local root = stream.session.root if not depend then depend = root excl = false end local child local max_weight = _M.MAX_WEIGHT if depend == root then stream.rel_weight = stream.weight / max_weight stream.rank = 1 child = depend.child else -- check whether stream is an ancestor of depend while true do local node = depend.parent if node == root or node.rank < stream.rank then break end if node == stream then -- firstly take depend out of it's "old parent" local last_node = depend.last_sibling local next_node = depend.next_sibling if last_node then last_node.next_sibling = next_node end if next_node then next_node.last_sibling = last_node end -- now stream.parent will be the "new parent" of depend local parent = stream.parent local first_child = parent.child first_child.last_sibling = depend depend.last_sibling = nil depend.next_sibling = first_child depend.parent = parent parent.child = depend if parent == root then depend.rank = 1 depend.rel_weight = depend.weight / max_weight else local weight = depend.weight depend.rank = parent.rank + 1 depend.rel_weight = parent.rel_weight / max_weight * weight end if not excl then children_update(depend) end break end end stream.rank = depend.rank + 1 stream.rel_weight = depend.rel_weight / max_weight * stream.weight child = depend.child end if excl and child then -- stream should be the sole direct child of depend local c = child local last while true do c.parent = stream if not c.next_sibling then last = c -- the last sibling break end c = c.next_sibling end last.next_sibling = stream.child stream.child.last_sibling = last stream.child = child depend.child = stream end local last_node = stream.last_sibling local next_node = stream.next_sibling if last_node then last_node.next_sibling = next_node end if next_node then next_node.last_sibling = last_node end stream.parent = depend children_update(stream) end -- serialize headers and create a headers frame, -- note this function does not check the HTTP protocol semantics, -- callers should check this in the higher land. function _M:submit_headers(headers, end_stream, priority, pad) local state = self.state if state ~= STATE_IDLE and state ~= STATE_OPEN and state ~= STATE_RESERVED_LOCAL and state ~= STATE_HALF_CLOSED_REMOTE then return nil, "invalid stream state" end local sid = self.sid if sid == 0 then return nil, "cannot submit headers to the whole connection" end if sid % 2 == 0 then return nil, "peer-initiated stream" end if self.end_headers then return nil, "end headers" end local headers_count = #headers if buffer_len < headers_count then buffer = new_tab(headers_count, 0) buffer_len = headers_count else clear_tab(buffer) end for i = 1, #headers do local name = lower(headers[i].name) local value = headers[i].value if IS_CONNECTION_SPEC_HEADERS[name] then goto continue end local index = hpack.COMMON_REQUEST_HEADERS_INDEX[name] if is_num(index) then buffer[#buffer + 1] = hpack.incr_indexed(index) hpack.encode(value, buffer, false) goto continue end if is_tab(index) then for v_name, v_index in pairs(index) do if value == v_name then buffer[#buffer + 1] = hpack.indexed(v_index) goto continue end end end buffer[#buffer + 1] = hpack.incr_indexed(0) hpack.encode(name, buffer, true) hpack.encode(value, buffer, false) ::continue:: end local fragment = concat(buffer) local max_frame_size = self.session.max_frame_size local payload = fragment local continue = false local first_piece_size = max_frame_size if priority then first_piece_size = first_piece_size - 5 end if pad then first_piece_size = first_piece_size - #pad - 1 end if #fragment > first_piece_size then payload = sub(fragment, 1, first_piece_size) continue = true end local frame, err = h2_frame.headers.new(payload, priority, pad, end_stream, not continue, sid) if not frame then return nil, err end self.session:frame_queue(frame) if continue then local pos = first_piece_size + 1 repeat if pos + max_frame_size - 1 < #fragment then payload = sub(fragment, pos, pos + max_frame_size - 1) else payload = sub(fragment, pos) continue = false end frame, err = h2_frame.continuation.new(payload, not continue, sid) if not frame then return nil, err end self.session:frame_queue(frame) until not continue end -- FIXME we change the stream state just when the frame was queued, -- maybe it is improper and shoule be postponed -- until the frame was really sent. if state == STATE_IDLE then self.state = end_stream and STATE_HALF_CLOSED_LOCAL or STATE_OPEN elseif state == STATE_RESERVED_LOCAL then self.state = end_stream and STATE_CLOSED or STATE_HALF_CLOSED_REMOTE end local peer_state = self.peer_state if peer_state == STATE_IDLE then self.peer_state = end_stream and STATE_HALF_CLOSED_REMOTE or STATE_OPEN elseif peer_state == STATE_RESERVED_REMOTE then self.peer_state = end_stream and STATE_CLOSED or STATE_HALF_CLOSED_LOCAL end self.end_headers = true return true end function _M:submit_data(data, pad, last) local state = self.state if state ~= STATE_OPEN and state ~= STATE_HALF_CLOSED_REMOTE then return nil, "invalid stream state" end if self.exhausted then return nil, "stream send window exhausted" end local frame = h2_frame.data.new(data, pad, last, self.sid) local length = frame.header.length local self_send_window = self.send_window local session_send_window = self.session.send_window if length > self_send_window then return nil, "stream send window is not enough" end if length > session_send_window then return nil, "connection send window is not enough" end if last then if state == STATE_OPEN then self.state = STATE_HALF_CLOSED_LOCAL else self.state = STATE_CLOSED end local peer_state = self.peer_state if peer_state == STATE_OPEN then self.peer_state = STATE_HALF_CLOSED_REMOTE else self.peer_state = STATE_CLOSED end end self.session.send_window = session_send_window - length self.send_window = self_send_window - length self.session:frame_queue(frame) return true end function _M:rst(code) code = code or h2_error.protocol.NO_ERROR local state = self.state if state == STATE_IDLE or state == STATE_CLOSED then return end local session = self.session local frame = h2_frame.rst.new(code, self.sid) session:frame_queue(frame) -- FIXME we change the stream state just when the frame was queued, -- maybe it is improper and shoule be postponed -- until the frame was reall sent. self.state = STATE_CLOSED self.peer_state = STATE_CLOSED session.closed_streams = session.closed_streams + 1 end function _M:submit_window_update(incr) local state = self.state if state == STATE_IDLE or state == STATE_CLOSED then return nil, "invalid stream state" end local frame, err = h2_frame.window_update.new(self.sid, incr) if not frame then return nil, err end frame.window_size_increment = incr self.session:frame_queue(frame) return true end function _M.new(sid, weight, session) weight = weight or _M.DEFAULT_WEIGHT local stream_map = session.stream_map local stream = stream_map[sid] local init_window = session.init_window if not stream then stream = { sid = sid, state = _M.STATE_IDLE, peer_state = _M.STATE_IDLE, data = new_tab(1, 0), parent = session.root, next_sibling = nil, last_sibling = nil, child = nil, -- the first child weight = weight, rel_weight = weight / _M.MAX_WEIGHT, rank = -1, opaque_data = nil, -- user private data session = session, -- the session init_window = init_window, send_window = init_window, recv_window = session.preread_size, exhausted = false, done = false, } session.total_streams = session.total_streams + 1 session.idle_streams = session.idle_streams + 1 stream_map[sid] = stream else -- since the stream dependencies, the stream maybe created early stream.init_window = init_window stream.data = new_tab(1, 0) stream.init_window = init_window stream.send_window = init_window stream.recv_window = session.preread_size stream.exhausted = false if weight ~= stream.weight then stream.weight = weight children_update(stream) end end return setmetatable(stream, mt) end function _M.new_root(session) -- XXX this is a work around way to solve -- the mutal requision of frame.lua nad stream.lua, if not h2_frame then h2_frame = require "resty.http2.frame" end local root = { sid = 0x0, rank = 0, child = nil, parent = nil, state = STATE_OPEN, session = session, } root.parent = root return setmetatable(root, mt) end _M.STATE_IDLE = STATE_IDLE _M.STATE_OPEN = STATE_OPEN _M.STATE_CLOSED = STATE_CLOSED _M.STATE_HALF_CLOSED_LOCAL = STATE_HALF_CLOSED_LOCAL _M.STATE_HALF_CLOSED_REMOTE = STATE_HALF_CLOSED_REMOTE _M.STATE_RESERVED_LOCAL = STATE_RESERVED_LOCAL _M.STATE_RESERVED_REMOTE = STATE_RESERVED_REMOTE _M.MAX_WINDOW = MAX_WINDOW _M.IS_CONNECTION_SPEC_HEADERS = IS_CONNECTION_SPEC_HEADERS return _M
bolle_bol_female = Creature:new { objectName = "@mob/creature_names:bolle_bol_female", socialGroup = "bol", faction = "", level = 32, chanceHit = 0.39, damageMin = 290, damageMax = 300, baseXp = 3188, baseHAM = 8800, baseHAMmax = 10800, armor = 0, resists = {20,20,20,20,150,20,150,-1,-1}, meatType = "meat_herbivore", meatAmount = 450, hideType = "hide_leathery", hideAmount = 300, boneType = "bone_mammal", boneAmount = 180, milkType = "milk_wild", milk = 400, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = {"object/mobile/bolle_bol_hue.iff"}, hues = { 8, 9, 10, 11, 12, 13, 14, 15 }, scale = 1.15, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"posturedownattack",""}, {"dizzyattack",""} } } CreatureTemplates:addCreatureTemplate(bolle_bol_female, "bolle_bol_female")
PayNSprays = {} CPayNSpray = inherit(CMarker) function CPayNSpray:constructor(iID, iGaragenID, sPos, sBPos, Chain, iOwner, iFilliale) self.ID = iID self.Garage = iGaragenID self.Pos = sPos self.BPos = sBPos self.iChain = Chain; self.iFilliale = iFilliale; self.Blip = createBlip(gettok(self.BPos, 1, "|"), gettok(self.BPos, 2, "|"), gettok(self.BPos, 3, "|"), 63, 2, 0, 0, 0, 255,0,150, getRootElement()) self.eOnHit = bind(self.onHit,self) addEventHandler("onMarkerHit", self, self.eOnHit) setGarageOpen(self.Garage, true) PayNSprays[self.ID] = self end function CPayNSpray:destructor() end function CPayNSpray:onHit(theElement, matchingDimension) if ( matchingDimension ) then if (getElementType(theElement) == "vehicle") then if (theElement:getOccupant(0)) then if (isGarageOpen(self.Garage)) then local thePlayer = theElement:getOccupant(0) local maxHealth = theElement:getMaxHealth() if not(maxHealth) or (theElement:getHealth() > maxHealth) then maxHealth = 1000 end local price = math.round(interpolateBetween(25,0,0,500,0,0, ((maxHealth-theElement:getHealth())/maxHealth), "Linear")) if(price < 0) then price = 0 end local canPay = false; local validPayed = false; biz = cBusinessManager:getInstance().m_uBusiness[tonumber(self.iFilliale)]; if(biz) then canPay = (biz:getLagereinheiten() >= 0) validPayed = false; end if(canPay) then if (thePlayer:payMoney(price)) then validPayed = true if(biz) then biz:removeOneLagereinheit() if(biz:getCorporation() ~= 0) then biz:getCorporation():addSaldo(math.floor(price*0.50)); end end end else thePlayer:showInfoBox("error", "Diese Lackiererei muss erst wieder aufgefuellt werden!") end if(validPayed) then setGarageOpen(self.Garage, false) theElement:setFrozen(true) setTimer( function() thePlayer:showInfoBox("info","Die Reperatur hat "..tostring(price).."$ gekostet.") theElement:fix() setGarageOpen(self.Garage, true) playSoundFrontEnd(thePlayer, 46) theElement:setFrozen(false) end, 4000, 1) end --[[ if (thePlayer:payMoney(money) ) then setGarageOpen(self.Garage, false) theElement:setFrozen(true) if(BusinessChains[self.iChain]) and (BusinessChains[self.iChain][self.iFilliale]) then BusinessChains[self.iChain][self.iFilliale]:DepotMoney(math.floor(money/100*10), "Auto repariert"); end setTimer( function() thePlayer:showInfoBox("info","Die Reperatur hat "..tostring(money).."$ gekostet.") theElement:fix() setGarageOpen(self.Garage, true) playSoundFrontEnd(thePlayer, 46) theElement:setFrozen(false) end , 4000, 1) end ]] end end end end end
do local _ = { ['artillery-flare'] = { icon = '__base__/graphics/icons/artillery-targeting-remote.png', initial_vertical_speed = 0, icon_mipmaps = 4, type = 'artillery-flare', shots_per_flare = 1, initial_frame_speed = 1, flags = {'placeable-off-grid', 'not-on-map'}, pictures = { { filename = '__core__/graphics/shoot-cursor-red.png', priority = 'low', frame_count = 1, height = 183, width = 258, scale = 1, flags = {'icon'} } }, early_death_ticks = 180, name = 'artillery-flare', map_color = {r = 1, g = 0.5, b = 0}, life_time = 3600, icon_size = 64, initial_height = 0 } }; return _; end
require "lunit" local _G = _G local eressea = eressea local default_ship = config.ships[1] local default_building = config.buildings[1] module('tests.eressea.orders', package.seeall, lunit.testcase) local r, f, u function setup() eressea.free_game() r = _G.region.create(0, 0, "mountain") f = _G.faction.create("[email protected]", "human", "de") u = _G.unit.create(f, r, 1) u:clear_orders() eressea.settings.set("rules.food.flags", "4") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_learn() u:add_order("LERNEN Hiebwaffen") _G.process_orders() assert_not_equal(0, u:get_skill("melee")) end function test_give() local u2 = _G.unit.create(f, r, 1) u:add_item("money", 10) u:add_order("GIB " .. u2.id .. "5 SILBER") _G.process_orders() assert_not_equal(5, u:get_item("money")) assert_not_equal(5, u2:get_item("money")) end function test_make_temp() u:add_order("MACHE TEMP 123 'Herpderp'") u:add_order("// this comment will be copied") u:add_order("ENDE") eressea.process.make_temp() for x in f.units do if x.name == 'Herpderp' then u=x end end assert_equal('Herpderp', u.name) assert_equal(0, u.number) local c = 0 for o in u.orders do assert_equal('// this comment will be copied', o) c = c + 1 end assert_equal(1, c) end function test_give_temp() u.number = 2 u:add_order("GIB TEMP 123 1 PERSON") u:add_order("MACHE TEMP 123 'Herpderp'") u:add_order("ENDE") _G.process_orders() assert_equal(1, u.number) for x in f.units do if x.name == 'Herpderp' then u=x end end assert_equal('Herpderp', u.name) assert_equal(1, u.number) end function test_process_settings() f.options = 0 u:add_order("EMAIL [email protected]") u:add_order("BANNER 'Herpderp'") u:add_order("OPTION AUSWERTUNG") eressea.process.settings() assert_equal("[email protected]", f.email) assert_equal("Herpderp", f.info) assert_equal(1, f.options) end function test_process_group() u:add_order("GRUPPE herp") eressea.process.set_group() assert_equal('herp', u.group) end function test_process_origin() u:add_order("URSPRUNG 1 2") eressea.process.set_origin() x, y = u.faction:get_origin() assert_equal(1, x) assert_equal(2, y) end function test_process_quit() fno = f.id u.faction.password = 'Hodor' u:add_order("STIRB 'Hodor'") assert_not_equal(nil, _G.get_faction(fno)) eressea.process.quit() eressea.write_game('test.dat') eressea.free_game() eressea.read_game('test.dat') os.remove('data/test.dat') assert_equal(nil, _G.get_faction(fno)) end function test_process_make() u.region:set_resource('tree', 100) u:set_skill('forestry', 1) u:add_order('MACHE HOLZ') eressea.process.produce() assert_equal(1, u:get_item('log')) end function test_process_move() r2 = _G.region.create(1, 0, 'plain') u:add_order('NACH O') assert_not_equal(r2.id, u.region.id) eressea.process.update_long_order() eressea.process.movement() assert_equal(r2, u.region) end function test_process_leave() r2 = _G.region.create(1, 0, 'plain') b = _G.building.create(r, default_building) assert_not_nil(b) u.building = b assert_equal(b, u.building) u:add_order('VERLASSEN') eressea.process.leave() assert_not_equal(b, u.building) end function test_process_name_unit() u:add_order("BENENNE EINHEIT 'Weasel'") u:add_order("BESCHREIBE EINHEIT 'Juanita'") eressea.process.set_name() assert_equal('Weasel', u.name) assert_equal('Juanita', u.info) end function test_process_name_faction() u:add_order("BENENNE PARTEI 'Herpderp'") eressea.process.set_name() assert_equal('Herpderp', f.name) end function test_process_name_building() u:add_order("BENENNE GEBAEUDE 'Herpderp'") u.building = _G.building.create(r, default_building) eressea.process.set_name() assert_equal('Herpderp', u.building.name) end function test_process_name_ship() u:add_order("BENENNE SCHIFF 'Herpderp'") u.ship = _G.ship.create(r, default_ship) eressea.process.set_name() assert_equal('Herpderp', u.ship.name) end function test_process_renumber() u:add_order("NUMMER EINHEIT 'ii'") eressea.process.renumber() assert_equal(666, u.id) end function test_process_enter() b = _G.building.create(r, default_building) assert_not_nil(b) u:add_order("BETRETEN GEBAEUDE " .. _G.itoa36(b.id)) eressea.process.enter(1) assert_equal(b, u.building) end function test_process_restack() eressea.process.restack() end function test_process_setspells() eressea.process.set_spells() end function test_process_help() eressea.process.set_help() end function test_process_contact() eressea.process.contact() end function test_process_battle() eressea.process.battle() end function test_process_magic() eressea.process.magic() end function test_process_give_control() eressea.process.give_control() end function test_process_regeneration() eressea.process.regeneration() end function test_process_guard_on() eressea.process.guard_on() end function test_process_guard_off() eressea.process.guard_off() end function test_process_explain() eressea.process.explain() end function test_process_messages() eressea.process.messages() end function test_process_reserve() eressea.process.reserve() end function test_process_claim() eressea.process.claim() end function test_process_follow() eressea.process.follow() end function test_process_idle() eressea.process.idle() end function test_process_set_default() eressea.process.set_default() end
--[[ A map from Route objects (given by the server) to Roblox instances (created by the plugin). ]] local function hashRoute(route) return table.concat(route, "/") end local RouteMap = {} RouteMap.__index = RouteMap function RouteMap.new() local self = { _map = {}, _reverseMap = {}, _connectionsByRbx = {}, } setmetatable(self, RouteMap) return self end function RouteMap:insert(route, rbx) local hashed = hashRoute(route) self._map[hashed] = rbx self._reverseMap[rbx] = hashed self._connectionsByRbx[rbx] = rbx.AncestryChanged:Connect(function(_, parent) if parent == nil then self:removeByRbx(rbx) end end) end function RouteMap:get(route) return self._map[hashRoute(route)] end function RouteMap:removeByRoute(route) local hashedRoute = hashRoute(route) local rbx = self._map[hashedRoute] if rbx then self._map[hashedRoute] = nil self._reverseMap[rbx] = nil self._connectionsByRbx[rbx] = nil end end function RouteMap:removeByRbx(rbx) local hashedRoute = self._reverseMap[rbx] if hashedRoute then self._map[hashedRoute] = nil self._reverseMap[rbx] = nil self._connectionsByRbx[rbx] = nil end end function RouteMap:removeRbxDescendants(parentRbx) for rbx in pairs(self._reverseMap) do if rbx:IsDescendantOf(parentRbx) then self:removeByRbx(rbx) end end end function RouteMap:clear() self._map = {} self._reverseMap = {} for object in pairs(self._connectionsByRbx) do object:Disconnect() end self._connectionsByRbx = {} end function RouteMap:visualize() -- Log all of our keys so that the visualization has a stable order. local keys = {} for key in pairs(self._map) do table.insert(keys, key) end table.sort(keys) local buffer = {} for _, key in ipairs(keys) do local visualized = ("- %s: %s"):format( key, self._map[key]:GetFullName() ) table.insert(buffer, visualized) end return table.concat(buffer, "\n") end return RouteMap
require("core/dict"); require("util/TableLib"); require("util/ImageCache"); require("gameData/gameData"); require("hall/php/phpSocketCmd"); require("hall/moreGames/data/moreGamesConstants"); require("gameData/clientInfo"); -- 更多游戏列表数据 local MoreGamesListConfig = class(GameData); MoreGamesListConfig.Delegate = { onGetMoreGamesListCallBack = "onGetMoreGamesListCallBack"; }; MoreGamesListConfig.ctor = function(self) end MoreGamesListConfig.dtor = function(self) end --override MoreGamesListConfig.initData = function(self) self.m_gameList = {}; --游戏列表 end MoreGamesListConfig.loadDictData = function(self, dict) local strGameList = dict:getString("gameList") or ""; local gameList = json.decode(strGameList); gameList = table.verify(gameList); self:analysisData(gameList); end MoreGamesListConfig.saveDictData = function(self, dict) local strGameList = json.encode(self.m_gameList or {}); if strGameList then dict:setString("gameList", strGameList); end end MoreGamesListConfig.getLocalDictName = function(self) return "MoreGamesListConfig_1"; end MoreGamesListConfig.setGameList = function(self,isSuccess,info) Log.d("MoreGamesListConfig.setGameList","isSuccess = ",isSuccess,"info = ",info); if not isSuccess then self:execDelegate(MoreGamesListConfig.Delegate.onGetMoreGamesListCallBack, false); else self:updateData(true, info); self:execDelegate(MoreGamesListConfig.Delegate.onGetMoreGamesListCallBack,true, self:getGameList()); end end MoreGamesListConfig.updateMemData = function(self, gamesConfig) self:analysisData(gamesConfig); end --config是一维数组 MoreGamesListConfig.analysisData = function (self,config) config = table.verify(config); local last = Copy(self.m_gameList); self.m_gameList = {}; for k,v in pairs(config) do v.id = tonumber(v.id) or 0; --id v.game_pkg = tostring(v.game_pkg or "") or ""; --Lua包名(客户端安装路径) v.icon = tostring(v.icon or "") or ""; --子游戏图标 v.iconcomming = tostring(v.iconcomming or "") or ""; --字游戏图标(黑白) v.display = tonumber(v.display) or 0; --显示位置(0为大厅 1为更多游戏 2为固定游戏位 3为推荐游戏) v.position = tonumber(v.position) or 0; --当display为固定位置是游戏的排列位置 v.isnew = tonumber(v.isnew) or 0; -- 是否新游戏(0为否 1为是) v.desc = tostring(v.desc or "") or ""; --游戏下载描述 v.name = tostring(v.name or "") or ""; --游戏名称 v.isFirstOpen = v.isFirstOpen or 1; table.insert(self.m_gameList,v); end if #last > 0 then for _,v in pairs(last) do for _,game in pairs(self.m_gameList) do if v.id == game.id then game.isFirstOpen = v.isFirstOpen; break; end end end end end -------------------------------- public ---------------------------------- MoreGamesListConfig.getGameList = function (self) for k,v in pairs(self.m_gameList) do local state = kGameManager:getInitStatus(v.id); v.gameDownloadStatus = state and MoreGamesDownloadStatus.Successed or MoreGamesDownloadStatus.None; end --排序 local comp = function(a,b) if a and b and not string.isEmpty(a.game_pkg) and not string.isEmpty(b.game_pkg) and number.isNum(a.isnew) and number.isNum(b.isnew) and number.isNum(a.isFirstOpen) and number.isNum(b.isFirstOpen) and number.isNum(a.gameDownloadStatus) and number.isNum(b.gameDownloadStatus) then local aIsNew = a.isnew == 1 and a.isFirstOpen == 1; local bIsNew = b.isnew == 1 and b.isFirstOpen == 1; local aIsDownload = a.gameDownloadStatus == MoreGamesDownloadStatus.Successed; local bIsDownload = b.gameDownloadStatus == MoreGamesDownloadStatus.Successed; if aIsNew and not bIsNew then return true; elseif not aIsNew and bIsNew then return false; elseif aIsDownload and not bIsDownload then return true; elseif not aIsDownload and bIsDownload then return false; else local sortA = kGameManager:getGameConfigSortByPkg(a.game_pkg); local sortB = kGameManager:getGameConfigSortByPkg(b.game_pkg); return sortA<sortB; end else return false; end end table.sort(self.m_gameList, comp); return self.m_gameList or {}; end --更新下载状态 MoreGamesListConfig.updateGameDownloadStatus = function(self,gameId,status) local gamedata = table.verify(self.m_gameList); for k,v in pairs(gamedata) do if v.id == gameId then v.gameDownloadStatus = status; end end self:saveData(); end MoreGamesListConfig.getDataByDownloadStatus = function(self,status) local gamedata = table.verify(self.m_gameList); local data = {}; for k,v in pairs(gamedata) do if v.gameDownloadStatus and v.gameDownloadStatus == status then table.insert(data,v); end end return data; end --更新新游戏状态 MoreGamesListConfig.updateOpenStatus = function(self) local gamedata = table.verify(self.m_gameList); for k,v in pairs(gamedata) do v.isFirstOpen = 0; end self:saveData(); end --获取新游戏状态 MoreGamesListConfig.getOpenStatus = function(self) local gamedata = table.verify(self.m_gameList); for k,v in pairs(gamedata) do if v.isnew == 1 and v.isFirstOpen == 1 then return true; end end return false; end MoreGamesListConfig.s_socketCmdFuncMap = { }; return MoreGamesListConfig;
local S = farming.intllib -- wild cotton as a source of cotton seed and a chance of cotton itself minetest.register_node("farming:cotton_wild", { description = S("Wild Cotton"), drawtype = "plantlike", waving = 1, tiles = {"farming_cotton_wild.png"}, inventory_image = "farming_cotton_wild.png", wield_image = "farming_cotton_wild.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, attached_node = 1, flammable = 4}, drop = { items = { {items = {"farming:cotton"}, rarity = 2}, {items = {"farming:seed_cotton"}, rarity = 1} } }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16} } }) -- cotton seeds minetest.register_node("farming:seed_cotton", { description = S("Cotton Seed"), tiles = {"farming_cotton_seed.png"}, inventory_image = "farming_cotton_seed.png", wield_image = "farming_cotton_seed.png", drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 4}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = farming.select, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") end }) -- cotton minetest.register_craftitem("farming:cotton", { description = S("Cotton"), inventory_image = "farming_cotton.png", groups = {flammable = 4} }) -- string minetest.register_craftitem("farming:string", { description = S("String"), inventory_image = "farming_string.png", groups = {flammable = 2} }) -- cotton to wool minetest.register_craft({ output = "wool:white", recipe = { {"farming:cotton", "farming:cotton"}, {"farming:cotton", "farming:cotton"} } }) -- cotton to string minetest.register_craft({ output = "farming:string 2", recipe = { {"farming:cotton"}, {"farming:cotton"} } }) -- can be used as fuel minetest.register_craft({ type = "fuel", recipe = "farming:string", burntime = 1 }) minetest.register_craft({ type = "fuel", recipe = "farming:cotton", burntime = 1 }) -- cotton definition local def = { drawtype = "plantlike", tiles = {"farming_cotton_1.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { snappy = 3, flammable = 4, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, sounds = default.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:cotton_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cotton_2.png"} minetest.register_node("farming:cotton_2", table.copy(def)) -- stage 3 def.tiles = {"farming_cotton_3.png"} minetest.register_node("farming:cotton_3", table.copy(def)) -- stage 4 def.tiles = {"farming_cotton_4.png"} minetest.register_node("farming:cotton_4", table.copy(def)) -- stage 5 def.tiles = {"farming_cotton_5.png"} def.drop = { items = { {items = {"farming:seed_cotton"}, rarity = 1} } } minetest.register_node("farming:cotton_5", table.copy(def)) -- stage 6 def.tiles = {"farming_cotton_6.png"} def.drop = { items = { {items = {"farming:cotton"}, rarity = 1}, {items = {"farming:cotton"}, rarity = 2} } } minetest.register_node("farming:cotton_6", table.copy(def)) -- stage 7 def.tiles = {"farming_cotton_7.png"} def.drop = { items = { {items = {"farming:cotton"}, rarity = 1}, {items = {"farming:cotton"}, rarity = 2}, {items = {"farming:seed_cotton"}, rarity = 1}, {items = {"farming:seed_cotton"}, rarity = 2} } } minetest.register_node("farming:cotton_7", table.copy(def)) -- stage 8 (final) def.tiles = {"farming_cotton_8.png"} def.groups.growing = nil def.drop = { items = { {items = {"farming:cotton"}, rarity = 1}, {items = {"farming:cotton"}, rarity = 2}, {items = {"farming:cotton"}, rarity = 3}, {items = {"farming:seed_cotton"}, rarity = 1}, {items = {"farming:seed_cotton"}, rarity = 2}, {items = {"farming:seed_cotton"}, rarity = 3} } } minetest.register_node("farming:cotton_8", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:cotton"] = { crop = "farming:cotton", seed = "farming:seed_cotton", minlight = 13, maxlight = 15, steps = 8 } --[[ Cotton using api farming.register_plant("farming:cotton", { description = "Cotton seed", inventory_image = "farming_cotton_seed.png", groups = {flammable = 2}, steps = 8, })]]
Locations = {} exports.chat:RegisterCommand("a:tp", function(source, args, command, cb) local x, y, z, w = table.unpack(args) x = x and x:gsub(",", "") y = y and y:gsub(",", "") z = z and z:gsub(",", "") w = w and w:gsub(",", "") if tonumber(x) then x = tonumber(x) y = tonumber(y) z = tonumber(z) w = tonumber(w) elseif x then local pin = Locations[x] if pin then x = pin.x y = pin.y z = pin.z w = pin.w end end if not x or not y or not z then cb("error", "Invalid vector (XYZ) or name!") return end local ped = PlayerPedId() SetEntityCoordsNoOffset(ped, x + 0.0, y + 0.0, z + 0.0, true) if w then SetEntityHeading(ped, w) end end, { description = "Teleport to XYZ coordinates." }, "Mod") exports.chat:RegisterCommand("a:pin", function(source, args, command, cb) local ped = PlayerPedId() local coords = GetEntityCoords(ped, true) local heading = GetEntityHeading(ped) local name = args[1] if not name then cb("error", "Missing name!") return end Locations[name] = vector4(coords.x, coords.y, coords.z, heading) SetResourceKvp("AdminLocations", json.encode(Locations)) cb("success", ("Saved pin '%s' at '%s'!"):format(name, coords)) end, { description = "Pin your current location for 'a:tp'." }, "Mod") exports.chat:RegisterCommand("a:unpin", function(source, args, command, cb) local name = args[1] if not name then cb("error", "Missing name!") return end if not Locations[name] then cb("error", "Pin does not exist!") return end Locations[name] = nil SetResourceKvp("AdminLocations", json.encode(Locations)) cb("success", ("Removed pin '%s'!"):format(name)) end, { description = "Remove a pinned location." }, "Mod") exports.chat:RegisterCommand("a:pins", function(source, args, command, cb) local str = "" for name, coords in pairs(Locations) do if str ~= "" then str = str.."<br>" end str = str..("%s (%.4f, %.4f, %.4f, %.4f)"):format(name, coords.x, coords.y, coords.z, coords.w) end if str == "" then cb("inform", "You have no pins!") return end TriggerEvent("chat:addMessage", { title = "Pins", html = str, class = "system", }) end, { description = "View your current pins." }, "Mod") AddEventHandler(Admin.event.."clientStart", function() local locationsKvp = GetResourceKvpString("AdminLocations") if locationsKvp then Locations = json.decode(locationsKvp) end end)
id = 'V-38584' severity = 'low' weight = 10.0 title = 'The xinetd service must be uninstalled if no network services utilizing it are enabled.' description = 'Removing the "xinetd" package decreases the risk of the xinetd service\'s accidental (or intentional) activation.' fixtext = [=[The "xinetd" package can be uninstalled with the following command: # yum erase xinetd]=] checktext = [=[If network services are using the xinetd service, this is not applicable. Run the following command to determine if the "xinetd" package is installed: # rpm -q xinetd If the package is installed, this is a finding.]=] function test() end function fix() end
local M = {} local log = require 'lumen.log' local selector = require 'lumen.tasks.selector' M.new = function (rong, handler) local udp_in, udp_out local conf = assert(rong.conf) local last_bcast --for filtering out own broadcast receives local net = {} log('RONG', 'INFO', 'UDP listening on %s:%s', tostring(conf.listen_on_ip), tostring(conf.protocol_port)) local handler_wrap = function(_, data, err) if data ~= last_bcast then handler(data, err) end return true end udp_in = assert( selector.new_udp(nil, nil, '*' --[[conf.listen_on_ip]], conf.protocol_port, -1, handler_wrap)) log('RONG', 'INFO', 'UDP sending to %s:%s', tostring(conf.broadcast_to_ip or '255.255.255.255'), tostring(conf.protocol_port)) udp_out = assert(selector.new_udp( conf.broadcast_to_ip or '255.255.255.255', conf.protocol_port, -- must be defined later, after setting broadcast flags. conf.listen_on_ip, 0) ) for k, v in pairs(conf.udp_opts) do log('RONG', 'INFO', 'UDP send opt %s : %s', tostring(k), tostring(v)) if udp_out.fd.setoption then assert(udp_out.fd:setoption(k,(v==true or v==1))) assert(udp_in.fd:setoption(k,(v==true or v==1))) elseif udp_out.fd.setopt then assert(udp_out.fd:setopt('socket', k, v)) assert(udp_in.fd:setopt('socket', k, v)) else error() end end ---[[ if udp_out.fd.setpeername then -- luasocket detected assert(udp_out.fd:setpeername( conf.broadcast_to_ip or '255.255.255.255', conf.protocol_port)) elseif udp_out.fd.connect then -- nixio assert(udp_out.fd:connect( conf.broadcast_to_ip or '255.255.255.255', conf.protocol_port)) else error() end --]] net.broadcast = function ( _, m ) --assert(udp_out:send_sync(m)) last_bcast = m assert(udp_out.fd:send(m)) end return net end --local udp = selector.new_udp(conf.udp.broadcast or '255.255.255.255', --conf.port, conf.ip, conf.port, -1, messages.incomming_handler) return M
local capiunto = require 'capiunto' local box = capiunto.create( { title = 'Infobox Data Test!' } ) box :addHeader( 'A header' ) :addRow( 'An item', 'with a value' ) return tostring( box:getHtml() )
local qconsts = require 'Q/UTILS/lua/q_consts' local is_in = require 'Q/UTILS/lua/is_in' local tmpl = qconsts.Q_SRC_ROOT .. "/ML/DT/lua/cum_for_dt.tmpl" local valid_f_types = { "I1", "I2", "I4", "I8", "F4", "F8" } local valid_g_types = { "I1", "I2", "I4", "I8" } return function ( f_qtype, g_qtype ) local subs = {}; assert(is_in(f_qtype, valid_f_types)) assert(is_in(g_qtype, valid_g_types)) subs.fn = "cum_for_dt_" .. f_qtype .. "_" .. g_qtype subs.f_ctype = qconsts.qtypes[f_qtype].ctype subs.g_ctype = qconsts.qtypes[g_qtype].ctype subs.c_qtype = "I4" subs.c_ctype = qconsts.qtypes[subs.c_qtype].ctype subs.c_width = qconsts.qtypes[subs.c_qtype].width subs.v_qtype = f_qtype subs.v_ctype = qconsts.qtypes[subs.v_qtype].ctype subs.v_width = qconsts.qtypes[subs.v_qtype].width subs.tmpl = tmpl return subs end
if SERVER then return end gsdraw = gsdraw or {} gsdraw.func = gsdraw.func or {} gsdraw.func.SetupSafeScroll = function(menu) local safe_scroll = vgui.Create( "DScrollPanel", menu ) safe_scroll:Dock( FILL ) safe_scroll:GSDrawScrollBar(Color(36,36,36), Color(46,46,46), 8) return safe_scroll end gsdraw.func.SimpleAsk = function(menu,title,def_text, func, close) menu:SetVisible(false) local ask_main = vgui.Create("DFrame") ask_main:SetSize(ScrW()*0.3, ScrH()*0.16) ask_main:SetTitle(title) ask_main:Center() ask_main:SetDraggable(false) ask_main:MakePopup() ask_main:MenuPaint(Color(46,46,46), 5) local safe_scroll = gsdraw.func.SetupSafeScroll(ask_main) safe_scroll:Dock(FILL) local text_ent = safe_scroll:Add( "DTextEntry") text_ent:Dock(TOP) text_ent:SetSize(ask_main:GetWide(), ask_main:GetTall()*0.2) text_ent:SetPlaceholderText(def_text) local accept = safe_scroll:Add("DButton") accept:SetText( "" ) accept:Dock(TOP) accept:DockMargin(20,25,20,5) accept:SetSize(ScrW()*0.3, ScrH()*0.05) accept:SetEnabled(true) accept:DrawTextPanel(Color(36,36,36), 8, Color(225,225,225), "Подтвердить", "town_budget_small" ) accept.DoClick = function() ask_main:Close() func(text_ent:GetValue()) if close then menu:Close() end end menu.OnClose = function() if ask_main:IsValid() then ask_main:Close() end end ask_main.OnClose = function() menu:SetVisible(true) end end gsdraw.func.DrawBlur = function(panel, amount, color) if color == nil then color = Color(0,0,0,0) end local blur = Material("pp/blurscreen") local bg = vgui.Create("DPanel") bg:SetSize(ScrW(), ScrH()) bg:SetPos(0,0) function bg:Paint( w, h ) draw.RoundedBox( 8, 0, 0, w, h, color ) local x, y = bg:LocalToScreen(0, 0) local scrW, scrH = ScrW(), ScrH() surface.SetDrawColor(255, 255, 255) surface.SetMaterial(blur) for i = 1, 3 do blur:SetFloat("$blur", (i / 3) * (amount or 6)) blur:Recompute() render.UpdateScreenEffectTexture() surface.DrawTexturedRect(x * -1, y * -1, scrW, scrH) end end panel.OnClose = function() bg:Remove() end panel.OnRemove = function() bg:Remove() end return bg end gsdraw.func.DrawNotify = function(text, color, pos, bgColor) --LocalPlayer().GSNotifies = LocalPlayer().GSNotifies or {} local t_l = utf8.len(text) if LocalPlayer().GSNotify != nil then LocalPlayer().GSNotify:Remove() end local notify = vgui.Create( "DNotify" ) LocalPlayer().GSNotify = notify notify.OnRemove = function() if LocalPlayer().GSNotify == notify then LocalPlayer.GSNotify = nil end end -- notify.Think = function() -- if !table.HasValue(LocalPlayer().GSNotifies, notify) then -- notify:Remove() -- end -- end -- table.insert(LocalPlayer().GSNotifies, notify) -- timer.Simple(2, function() -- if notify:IsValid() then -- table.RemoveByValue(LocalPlayer().GSNotifies, notify) -- end -- end) local background = vgui.Create("DPanel", notify) background:GSMenuPaint(bgColor, 1) local notify_lbl = vgui.Create( "DLabel", background ) notify_lbl:SetText( text ) notify_lbl:SetFont( "GModNotify" ) notify_lbl:SizeToContents() notify_lbl:SetColor(color) background:SetSize( notify_lbl:GetWide()+ScrW()*0.05, notify_lbl:GetTall()+ScrH()*0.03 ) notify:SetSize( background:GetWide(), background:GetTall() ) notify_lbl:Center() notify:Center() local def_x, def_y = notify:GetPos() local n_w, n_h = notify:GetSize() if pos == 5 then notify:SetPos(def_x, def_y) elseif pos == 2 then notify:SetPos(def_x, def_y-ScrH()*0.4) elseif pos == 8 then notify:SetPos(def_x, def_y+ScrH()*0.4) elseif pos == 1 then notify:SetPos(ScrW()*0.02, def_y-ScrH()*0.4) elseif pos == 3 then notify:SetPos(ScrW() - (n_w+ScrW()*0.02), def_y-ScrH()*0.4) elseif pos == 7 then notify:SetPos(ScrW()*0.02, def_y+ScrH()*0.4) elseif pos == 9 then notify:SetPos(ScrW() - (n_w+ScrW()*0.02), def_y+ScrH()*0.4) elseif pos == 4 then notify:SetPos(ScrW()*0.02, def_y) elseif pos == 6 then notify:SetPos(ScrW() - (n_w+ScrW()*0.02), def_y) end -- local upper = { 7, 8, 9 } -- local down = { 1, 2, 3, 4, 5, 6 } -- local notify_x, notify_y = notify:GetPos() -- for k, v in pairs(LocalPlayer().GSNotifies) do -- if table.Count(LocalPlayer().GSNotifies) == 1 then break end -- local last_notify = LocalPlayer().GSNotifies[table.Count(LocalPlayer().GSNotifies)-1] -- local lst_nt_x, lst_nt_y = last_notify:GetPos() -- if table.HasValue(upper, pos) then -- notify:MoveTo(notify_x, lst_nt_y-ScrH()*0.05, 0.5, 0) -- elseif table.HasValue(down, pos) then -- notify:MoveTo(notify_x, lst_nt_y+ScrH()*0.05, 0.5, 0) -- end -- end notify:AddItem( background ) end -- FUNCTION (Player notify) net.Receive("gsdraw_player_notify", function(len, ply) local text = net.ReadString() local colors = net.ReadTable() local pos = net.ReadInt(5) gsdraw.func.DrawNotify( text, colors.text_color, pos, colors.background_color ) end)
return function() local vect = {} vect.__index = vect local sqrt,sin,cos,tau,pi = math.sqrt,math.sin,math.cos,math.pi*2,math.pi local new = function(x,y) return setmetatable({x=x or 0,y=y or 0},vect) end vect.isvect = true vect.print = function(v) return 'vect('..v.x..','..v.y..')' end vect.unpack = function(v) return v.x,v.y end vect.invert = function(v) return new(-v.x,-v.y) end vect.INVERT = function(v) v.x = -v.x v.y = -v.y return v end vect.equal = function(a,b) return a.x == b.x and a.y == b.y end vect.clone = function(v) return new(v.x,v.y) end vect.get = function(a,b) return new(a.x - b.x,a.y - b.y) end vect.sum = function(a,b) return new(a.x + b.x,a.y + b.y) end vect.ADD = function(a,b) a.x,a.y = a.x + b.x,a.y + b.y return a end vect.scale = function(v,s) return new(v.x * s,v.y * s) end vect.SCALE = function(v,s) v.x = v.x * s v.y = v.y * s return v end vect.resize = function(v,s) return v:norm():SCALE(s) end vect.RESIZE = function(v,s) return v:NORM():SCALE(s) end vect.dot = function(a,b) return a.x*b.x+a.y*b.y end vect.project = function(v1,v2) local b = v2:norm() return b:SCALE(v1:dot(b)) end vect.perp = function(v) return new(-v.y,v.x) end vect.PERP = function(v) local x,y = v.x,v.y v.x = -y v.y = x return v end vect.nperp = function(v) return new(v.y,-v.x) end vect.NPERP = function(v) local x,y = v.x,v.y v.x = v.y v.y = -v.x return v end vect.smag = function(v) return ((v.x * v.x) + (v.y * v.y)) end vect.mag = function(v) return sqrt((v.x ^ 2) + (v.y ^ 2)) end vect.norm = function(v) local mag = v:mag() return mag == 0 and new(0,0) or new(v.x/mag,v.y/mag) end vect.NORM = function(v) local mag = v:mag() if mag == 0 then v.x,v.y = 0,0 else v.x = v.x / mag v.y = v.y / mag end return v end vect.rot = function(v,r) local c,s = cos(r), sin(r) return new((c * v.x) - (s * v.y),(s * v.x) + (c * v.y)) end vect.ROT = function(v,r) local c,s = cos(r),sin(r) local x,y = v.x,v.y v.x = (c * x) - (s * y) v.y = (s * x) + (c * y) return v end vect.frot = function(v,n,d) local r = tau / d return v:rot(n*r) end vect.FROT = function(v,n,d) local r = tau / d return v:ROT(n*r) end vect.angle = function(v1,v2) return math.atan2(v2.y,v2.x) - math.atan2(v1.y,v1.x) end vect.toAngle = function(v) return math.atan2(v.y,v.x) end vect.dir = function(a,b) return a:get(b):NORM() end vect.dist = function(a,b) local dx = a.x - b.x local dy = a.y - b.y return sqrt((dx*dx)+(dy*dy)) end vect.sdist = function(a,b) local dx = a.x - b.x local dy = a.y - b.y return ((dx*dx) + (dy*dy)) end vect.len = function(v) return sqrt(v.x*v.x+v.y*v.y) end vect.clamp = function(v,c) local mag = v:mag() return v:norm():scale(clamp(mag,0,c)) end vect.CLAMP = function(v,c) local mag = v:mag() return v:NORM():SCALE(clamp(mag,0,c)) end vect.SET = function(v,x,y) if type(x) == 'table' then v.x,v.y = x.x,x.y else v.x,v.y = x,y end return v end vect.round = function(v) return new(round(v.x),round(v.y)) end vect.midpoint = function(a,b) return (a+b):SCALE(.5) end vect.test = function() for k,v in pairs(vect) do print(k,v) end end vect.__eq = vect.equal vect.__sub = vect.get vect.__unm = vect.invert vect.__mul = vect.scale vect.__add = vect.sum vect.__len = vect.len vect.__call = function(_,a,b) if type(a) == 'table' and type(b) == 'table' then return a-b else return new(a,b) end end return setmetatable({},vect) end
-- rPlayerFrame: core -- zork, 2019 ----------------------------- -- Variables ----------------------------- local A, L = ... local RAID_CLASS_COLORS,FACTION_BAR_COLORS = RAID_CLASS_COLORS,FACTION_BAR_COLORS ----------------------------- -- Init ----------------------------- --using code from Semlar (https://www.wowinterface.com/forums/showthread.php?t=48971) local frame = CreateFrame("Frame", nil, nil, "SecureHandlerStateTemplate") frame:SetFrameRef("PlayerFrame", PlayerFrame) frame:SetAttribute("_onstate-display", [[ if newstate == "show" then self:GetFrameRef("PlayerFrame"):Show() else self:GetFrameRef("PlayerFrame"):Hide() end ]]) RegisterStateDriver(frame, "display", L.C.frameVisibility) --player, target, tot texture color PlayerFrameTexture:SetVertexColor(unpack(L.C.textureColor)) TargetFrameTextureFrameTexture:SetVertexColor(unpack(L.C.textureColor)) TargetFrameToTTextureFrameTexture:SetVertexColor(unpack(L.C.textureColor)) PlayerFrameGroupIndicator:SetAlpha(0) PlayerPVPIcon:SetAlpha(0) TargetFrameTextureFramePVPIcon:SetAlpha(0) --add a bar texture to the player frame local playerColor = RAID_CLASS_COLORS[select(2, UnitClass("player"))] local playerFrameNameBackground = PlayerFrame:CreateTexture() playerFrameNameBackground:SetPoint("TOPLEFT",PlayerFrameBackground) playerFrameNameBackground:SetPoint("BOTTOMRIGHT",PlayerFrameBackground,0,22) playerFrameNameBackground:SetTexture(TargetFrameNameBackground:GetTexture()) playerFrameNameBackground:SetVertexColor(playerColor.r,playerColor.g,playerColor.b,1) local function UpdateStatus() if PlayerFrame.inCombat then playerFrameNameBackground:SetVertexColor(1,0,0,1) else playerFrameNameBackground:SetVertexColor(playerColor.r,playerColor.g,playerColor.b,1) end end hooksecurefunc("PlayerFrame_UpdateStatus",UpdateStatus) PlayerName:SetTextColor(1,1,1) --check for target events to listen for local function CanEventPass(event,unit) if event == "PLAYER_TARGET_CHANGED" then return true --elseif event == "UNIT_HEALTH_FREQUENT" and unit == "target" then --return true elseif event == "UNIT_HEALTH" and unit == "target" then return true end return false end --change the bar texture of target frame local function OnEvent(self,event,unit) if not CanEventPass(event,unit) then return end if not UnitExists("target") then return end if not unit then unit = "target" end local r,g,b if UnitIsDeadOrGhost(unit) then r,g,b = 0.4,0.4,0.4 elseif UnitIsUnit(unit.."target", "player") then r,g,b = 1,0,0 --reverse threat color, red if I am the target elseif UnitIsPlayer(unit) then local _, class = UnitClass(unit) local color = RAID_CLASS_COLORS[class] r,g,b = color.r,color.g,color.b elseif UnitIsTapDenied(unit) then r,g,b = 0.9,0.9,0.9 else local color = FACTION_BAR_COLORS[UnitReaction(unit, "player")] r,g,b = color.r,color.g,color.b end TargetFrameNameBackground:SetVertexColor(r,g,b,1) end TargetFrame:HookScript("OnEvent", OnEvent) TargetFrameTextureFrameName:SetTextColor(1,1,1) TargetFrameTextureFrameDeadText:SetTextColor(0.4,0.4,0.4) local function HideTexture(self) self:Hide() end hooksecurefunc(PlayerStatusTexture, "Show", HideTexture) hooksecurefunc(PlayerStatusGlow, "Show", HideTexture) --make the compact raidframe manager border more appealing CompactRaidFrameManagerBorderTopRight:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderBottomRight:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderBottomLeft:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderTopLeft:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderRight:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderBottom:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerBorderTop:SetVertexColor(unpack(L.C.textureColor)) CompactRaidFrameManagerToggleButton:SetAlpha(0.7) CompactRaidFrameManagerToggleButton:ClearAllPoints() CompactRaidFrameManagerToggleButton:SetPoint("RIGHT",-8,0) --OnShow fader if L.C.fader then rLib:CreateFrameFader(PlayerFrame, L.C.fader) end
level = { [0] = 3310, 1, 2, 3, 4, 5, 6, 7 }
local function make_fine_text(text_gui) local x, y, w, h = text_gui:text_rect() text_gui:set_size(w, h) text_gui:set_position(math.round(text_gui:x()), math.round(text_gui:y())) end local function fit_text_height(text_gui) local _, y, _, h = text_gui:text_rect() text_gui:set_h(h) text_gui:set_y(math.round(text_gui:y())) end local massive_font = tweak_data.menu.pd2_massive_font local large_font = tweak_data.menu.pd2_large_font local medium_font = tweak_data.menu.pd2_medium_font local small_font = tweak_data.menu.pd2_small_font local massive_font_size = tweak_data.menu.pd2_massive_font_size local large_font_size = tweak_data.menu.pd2_large_font_size local medium_font_size = tweak_data.menu.pd2_medium_font_size local small_font_size = tweak_data.menu.pd2_small_font_size local IS_WIN_32 = SystemInfo:platform() == Idstring("WIN32") local NOT_WIN_32 = not IS_WIN_32 local TOP_ADJUSTMENT = NOT_WIN_32 and 45 or 45 local BOT_ADJUSTMENT = NOT_WIN_32 and 45 or 45 local BIG_PADDING = 13.5 local PADDING = 10 local PAGE_TREE_OVERLAP = 2 local SKILLS_WIDTH_PERCENT = 0.7 local PAGE_TAB_H = medium_font_size + 10 NewSkillTreeSkillItem = NewSkillTreeSkillItem or class(NewSkillTreeItem) function NewSkillTreeSkillItem:init(skill_id, skill_data, skill_panel, tree_panel, tree, tier, tier_item, fullscreen_panel, gui) NewSkillTreeSkillItem.super.init(self) self._gui = gui self._skilltree = managers.skilltree self._fullscreen_panel = fullscreen_panel self._tree = tree self._tier = tier self._tier_item = tier_item self._skill_panel = skill_panel self._tree_panel = tree_panel self._skill_id = skill_id self._selected = false self._can_refund = false self._event_listener = gui:event_listener() self._event_listener:add(skill_id, { "refresh" }, callback(self, self, "_on_refresh_event")) local skill_text = skill_panel:text({ name = "SkillName", blend_mode = "add", rotation = 360, layer = 2, text = managers.localization:to_upper_text(skill_data.name_id), font = small_font, font_size = small_font_size, color = tweak_data.screen_colors.text }) make_fine_text(skill_text) local icon_panel_size = skill_panel:h() - skill_text:h() - PADDING * 2 local skill_icon_panel = skill_panel:panel({ name = "SkillIconPanel", w = icon_panel_size, h = icon_panel_size }) skill_icon_panel:set_center_x(skill_panel:w() / 2) skill_icon_panel:set_top(PADDING) skill_text:set_center_x(skill_icon_panel:center_x()) skill_text:set_top(skill_icon_panel:bottom()) local texture_rect_x = skill_data.icon_xy and skill_data.icon_xy[1] or 0 local texture_rect_y = skill_data.icon_xy and skill_data.icon_xy[2] or 0 self._icon = skill_icon_panel:bitmap({ texture = skill_data.texture or "guis/textures/pd2/skilltree_2/icons_atlas_2", name = "Icon", blend_mode = "normal", layer = 1, texture_rect = { texture_rect_x * 80, texture_rect_y * 80, 80, 80 }, color = tweak_data.screen_colors.button_stage_3 }) local locked = skill_icon_panel:bitmap({ texture = "guis/textures/pd2/skilltree/padlock", name = "Locked", blend_mode = "normal", layer = 2, color = tweak_data.screen_colors.text }) locked:set_center(skill_icon_panel:w() / 2, skill_icon_panel:h() / 2) local maxed_indicator = skill_icon_panel:bitmap({ texture = "guis/textures/pd2/skilltree_2/ace_symbol", name = "MaxedIndicator", blend_mode = "add", color = tweak_data.screen_colors.button_stage_2 }) maxed_indicator:set_size(skill_icon_panel:w() * 1.2, skill_icon_panel:h() * 1.2) maxed_indicator:set_center(skill_icon_panel:w() / 2, skill_icon_panel:h() / 2) self._selected_size = math.floor(self._icon:w()) self._unselected_size = math.floor(self._icon:w() * 0.8) self._current_size = self._unselected_size self._icon:set_size(self._current_size, self._current_size) self._icon:set_center(skill_icon_panel:w() / 2, skill_icon_panel:h() / 2) self._connection = self._connection or {} self:refresh() end function NewSkillTreeGui:set_skill_point_text(skill_points) local x, y, old_w, old_h = self._skill_points_text:text_rect() self._skill_points_text:set_text(tostring(self._skilltree:points())) local x, y, w, h = self._skill_points_text:text_rect() local new_w = old_w - w local new_h = old_h - h self._skill_points_text:set_size(w, h) self._skill_points_text:set_position(self._skill_points_text:x() + new_w, self._skill_points_text:y() + new_h) local color = skill_points > 0 and tweak_data.screen_colors.text or tweak_data.screen_colors.important_1 self._skill_points_title_text:set_color(color) self._skill_points_text:set_color(color) end function NewSkillTreePage:init(page, page_data, tree_title_panel, tree_panel, fullscreen_panel, gui) NewSkillTreePage.super.init(self) local skilltrees_tweak = tweak_data.skilltree.trees self._gui = gui self._active = false self._selected = 0 self._tree_titles = {} self._trees = {} self._trees_idx = {} self._page_name = page self._tree_title_panel = tree_title_panel self._tree_panel = tree_panel self._event_listener = gui:event_listener() self._event_listener:add(page, { "refresh" }, callback(self, self, "_on_refresh_event")) local tree_space = tree_title_panel:w() / 2 * 0.015 local tree_width = tree_title_panel:w() / 3 - tree_space tree_space = (tree_title_panel:w() - tree_width * 3) / 2 local panel, tree_data = nil for index, tree in ipairs(page_data) do tree_data = skilltrees_tweak[tree] table.insert(self._trees_idx, tree) panel = tree_title_panel:panel({ name = "TreeTitle" .. tostring(tree), w = tree_width, x = (index - 1) * (tree_width + tree_space) }) panel:text({ name = "TitleText", blend_mode = "add", align = "center", vertical = "center", text = managers.localization:to_upper_text(tree_data.name_id), font = large_font, font_size = large_font_size * 0.75, color = tweak_data.screen_colors.button_stage_3 }) table.insert(self._tree_titles, panel) panel = NewSkillTreeTreeItem:new(tree, tree_data, tree_panel:panel({ name = "Tree" .. tostring(tree), w = tree_width, x = (index - 1) * (tree_width + tree_space) }), fullscreen_panel, gui, self) table.insert(self._trees, panel) end for tree, tree_item in ipairs(self._trees) do tree_item:link(self._trees[tree - 1], self._trees[tree + 1]) end self:refresh() end
local log = require "nvim-lsp-installer.log" local process = require "nvim-lsp-installer.process" local platform = require "nvim-lsp-installer.platform" local USER_AGENT = "nvim-lsp-installer (+https://github.com/williamboman/nvim-lsp-installer)" local HEADERS = { wget = { "--header", ("User-Agent: %s"):format(USER_AGENT) }, curl = { "-H", ("User-Agent: %s"):format(USER_AGENT) }, iwr = ("-Headers @{'User-Agent' = '%s'}"):format(USER_AGENT), } local function with_headers(headers, args) local result = {} vim.list_extend(result, headers) vim.list_extend(result, args) return result end ---@alias FetchCallback fun(err: string|nil, raw_data: string) ---@param url string The url to fetch. ---@param callback_or_opts FetchCallback|{custom_fetcher: { cmd: string, args: string[] }} ---@param callback FetchCallback local function fetch(url, callback_or_opts, callback) local opts = type(callback_or_opts) == "table" and callback_or_opts or {} callback = type(callback_or_opts) == "function" and callback_or_opts or callback local stdio = process.in_memory_sink() log.fmt_debug("Fetching URL %s", url) local on_exit = function(success) if success then log.fmt_debug("Successfully fetched URL %s", url) callback(nil, table.concat(stdio.buffers.stdout, "")) else local stderr = table.concat(stdio.buffers.stderr, "") log.fmt_warn("Failed to fetch URL %s. stderr=%s", url, stderr) callback(("Failed to fetch url %q.\n%s"):format(url, stderr), nil) end end local job_variants = { process.lazy_spawn("wget", { args = with_headers(HEADERS.wget, { "-nv", "-O", "-", url }), stdio_sink = stdio.sink, }), process.lazy_spawn("curl", { args = with_headers(HEADERS.curl, { "-fsSL", url }), stdio_sink = stdio.sink, }), } if platform.is_win then local ps_script = { "$ProgressPreference = 'SilentlyContinue';", "[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12;", ("Write-Output (iwr %s -UseBasicParsing -Uri %q).Content"):format(HEADERS.iwr, url), } table.insert( job_variants, 1, process.lazy_spawn("powershell.exe", { args = { "-NoProfile", "-Command", table.concat(ps_script, ";") }, stdio_sink = stdio.sink, env = process.graft_env({}, { "PSMODULEPATH" }), }) ) end if opts.custom_fetcher then table.insert( job_variants, 1, process.lazy_spawn(opts.custom_fetcher.cmd, { args = opts.custom_fetcher.args, stdio_sink = stdio.sink, }) ) end process.attempt { jobs = job_variants, on_iterate = function() log.debug "Flushing stdout/stderr buffers." stdio.buffers.stdout = {} stdio.buffers.stderr = {} end, on_finish = on_exit, } end return setmetatable({ with_headers = with_headers, HEADERS = HEADERS, }, { __call = function(_, ...) return fetch(...) end, })
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local treasureKeyword = keywordHandler:addKeyword({"treasure"}, StdModule.say, {npcHandler = npcHandler, text = "LIKE MY TREASURE? WANNA PICK SOMETHING OUT OF IT?"}) treasureKeyword:addChildKeyword({"yes"}, StdModule.say, {npcHandler = npcHandler, text = "ALRIGHT. BUT FIRST OF ALL I WANT YOU TO BRING ME SOMETHING IN EXCHANGE. SURPRISE ME....AND IF I LIKE IT, YOU MAY GET WHAT YOU DESERVE.", reset = true}) treasureKeyword:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, text = "HAVE YOU SEEN THESE LEGENDARY ITEMS BACK THERE? WHO COULD REFUSE THE CHANCE OF OBTAINING ONE?!? SO WHAT IS YOUR ANSWER?"}) local offerKeyword = keywordHandler:addKeyword({"offer"}, StdModule.say, {npcHandler = npcHandler, text = "I GRANT YOU ACCESS TO THE DUNGEON IN THE NORTH. YOU'LL FIND SOME OF MY LIVING BROTHERS THERE....BUT.....EVERY TIME YOU WANT TO ENTER YOU HAVE TO GIVE ME SOMETHING PRECIOUS. ALRIGHT?"}, function(player) return player:getLevel() > 99 end) local mugKeyword = offerKeyword:addChildKeyword({"yes"}, StdModule.say, {npcHandler = npcHandler, text = "AS YOU WISH. WHAT DO YOU HAVE TO OFFER?"}) mugKeyword:addChildKeyword({"golden mug"}, StdModule.say, {npcHandler = npcHandler, text = "I LIKE THAT AND GRANT YOU ACCESS TO THE DUNGEON IN THE NORTH FOR THE NEXT FEW MINUTES. COME BACK ANYTIME AND BRING ME MORE TREASURES.", reset = true}, function(player) return player:getItemCount(2033) > 0 end, function(player) player:removeItem(2033, 1) player:setStorageValue(Storage.hiddenCityOfBeregar.PythiusTheRotten, os.time() + 180) end ) mugKeyword:addChildKeyword({"golden mug"}, StdModule.say, {npcHandler = npcHandler, text = "THIS IS NOT WORTH BEING PART OF MY TREASURE! BRING ME SOMETHING ELSE.", reset = true}) mugKeyword:addChildKeyword({""}, StdModule.say, {npcHandler = npcHandler, text = "THIS IS NOT WORTH BEING PART OF MY TREASURE! BRING ME SOMETHING ELSE", reset = true}) offerKeyword:addChildKeyword({""}, StdModule.say, {npcHandler = npcHandler, text = "TELL ME IF YOU CHANGE YOUR MIND. MY TREASURE THIRSTS FOR GOLD.", reset = true}) keywordHandler:addKeyword({"offer"}, StdModule.say, {npcHandler = npcHandler, text = "YOU LITTLE MAGGOT. COME BACK TO ME WHEN YOU CAN HANDLE A FIGHT AGAINST MY KIND."}) -- Basic keywords keywordHandler:addKeyword({"awaited"}, StdModule.say, {npcHandler = npcHandler, text = "I HAVE A MISSION FOR YOU BUT YOU NEED TO DIE FIRST AND RETURN AS AN {UNDEAD} CREATURE. COME BACK TO ME WHEN YOU ACHIEVED THIS GOAL."}) keywordHandler:addKeyword({"exchange"}, StdModule.say, {npcHandler = npcHandler, text = "EVERYTHING YOU CARRY WITH YOU CAN ALSO BE FOUND IN MY {TREASURE}. BRING ME SOMETHING I DON'T OWN!!!"}) keywordHandler:addKeyword({"mission"}, StdModule.say, {npcHandler = npcHandler, text = "I HAVE A MISSION FOR YOU BUT YOU NEED TO DIE FIRST AND RETURN AS AN {UNDEAD} CREATURE. COME BACK TO ME WHEN YOU ACHIEVED THIS GOAL."}) keywordHandler:addKeyword({"undead"}, StdModule.say, {npcHandler = npcHandler, text = "BOON AND BANE. I HAVE CHOSEN THIS LIFE VOLUNTARILLY AND I NEVER REGRET IT. MY {TREASURE} IS GROWING BIGGER EACH DAY."}) npcHandler:setMessage(MESSAGE_GREET, "I {AWAITED} YOU!") npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK ANYTIME AND BRING ME TREASURES.") npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK ANYTIME AND BRING ME TREASURES.") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
local Prop = {} Prop.Name = "Bazaar Shop 6" Prop.Cat = "Stores" Prop.Price = 250 Prop.Doors = { Vector( -13553, -10661, 359 ), Vector( -13697, -10890, 359 ), } GM.Property:Register( Prop )
--Copyright 2018 Ibispi --the main file function love.load() defaultCanvas = love.graphics.newCanvas (1024,768) --^ add a canvas to draw on require "theAbsoluteWorstClicker" --load the module exampleUICanvas = ui.newCanvas(0,0,1024,768) --make a UI canvas ui.setCanvas (exampleUICanvas) --set the canvas in order to add elements to it local hoverSFX = love.audio.newSource("hover.ogg", 'static')--add sound effects local clickSFX = love.audio.newSource("click.ogg", 'static') ui.setSFX(hoverSFX, clickSFX) ui.setRowHeight(50) --sets the height of a row ui.setLineSpacing(40) --sets the distance between rows ui.setBackgroundColor ({125, 0, 0, 255}, {255, 255, 255, 255})--background and outline color ui.setBackgroundOutlineThickness (1) --thickness of the background outline ui.setButtonOffset(20,20) --first button offset from the window ui.setElementSpacing(5, 30) --1st argument is automatic spacing, the second is --when you insert a space with ui.addSpace() function ui.setButtonRoundness(0.0) --the roundness of buttons ui.enableOutline() --enables outline ui.setOutlineThickness(5) --sets outline thickness to 5 ui.setButtonWidth(200) --sets button width ui.setTextAlignment('center') --the alignment of text on the buttons defaultFont = love.graphics.newFont("YanoneKaffeesatz-Regular.ttf", 24) ui.setFont(defaultFont, {0,0,0,255}, {255,255,0,255}, {0,0,0,255}) --sets the font for the UI, its 1. normal color, its 2. hover color and --its 3. color when clicked ui.setTextOffset (10,10) --x and y offset of the text of the buttons ui.setColor[1] ({125,125,125,255},{0,0,0,255},{0,255,0,255}) ui.setColor[2] ({0,0,0,255},{255,255,255,255},{0,0,0,255}) ui.setColor[3] ({125,125,125,255},{255,255,255,255},{0,255,0,255}) ui.setColor[4] ({0,0,0,255},{125,125,125,255},{255,255,255,255}) --sets the colors for the ui ui.addTooltip("") --a tooltip is added before a button that will use it --if "" that means that the future buttons will not have a tooltip --here we add buttons for the main menu ui.addButton("CONTINUE") ui.addNewLine() ui.addButton("NEW GAME") ui.addNewLine() ui.addButton("LOAD GAME", true) --'true' means once the button is clicked --it stays clicked until you click another button with 'true' ui.addNewLine() ui.addButton("SETTINGS", true) ui.addNewLine() ui.addButton("CREDITS", true) ui.addNewLine() ui.addButton("QUIT") ui.addNewLine() settingsCanvas = ui.newCanvas(300,100,924,568) --we make a new UI canvas ui.setCanvas (settingsCanvas) local hoverSFX = love.audio.newSource("hover.ogg", 'static')--add sound effects local clickSFX = love.audio.newSource("click.ogg", 'static') ui.setSFX(hoverSFX, clickSFX) -------------------------------------------------------------------------------- ui.tooltip.minSize (0, 0) ui.tooltip.maxWidth (700) ui.tooltip.colors ({255,255,255,255}, {0,200,0,255}, {0, 150, 0, 255}) --sets colors in this order: backgroundColor, outlineColor, fontColor ui.tooltip.outlineThickness(1) ui.tooltip.enableOutline() ui.tooltip.textOffset (10, 10) ui.tooltip.font (defaultFont) ui.tooltip.cursorOffset (30, 30) --^ this sets the tooltip settings which are universal among all UI canvases---- ui.setRowHeight(50) ui.setLineSpacing(40) ui.setBackgroundColor ({150, 0, 0, 255}, {0, 0, 0, 255}) ui.setBackgroundOutlineThickness (5) ui.setButtonOffset(30,10) ui.setElementSpacing(10, 30) ui.enableOutline() ui.setOutlineThickness(5) ui.setButtonWidth(100) ui.setTextAlignment('center') ui.setFont(defaultFont, {0,0,0,255}, {255,255,0,255}, {0,0,0,255}) ui.setTextOffset (10,10) ui.setColor[1] ({125,125,125,255},{0,0,0,255},{0,255,0,255}) ui.setColor[2] ({0,0,0,255},{255,255,255,255},{0,0,0,255}) ui.setColor[3] ({125,125,125,255},{0,0,0,255},{0,255,0,255}) ui.setColor[4] ({0,0,0,255},{255,255,255,255},{0,0,0,255}) --if the UI canvas may be too long for the screen, --a vertical slider has to be added ui.setColorVerticalSlider[1] ({125,125,125,255},{0,0,0,255},{0,255,0,255}) ui.setColorVerticalSlider[2] ({0,0,0,255},{255,255,255,255},{0,0,0,255}) ui.setColorVerticalSlider[3] ({125,125,125,255},{0,0,0,255},{0,255,0,255}) ui.setColorVerticalSlider[4] ({0,0,0,255},{255,255,255,255},{0,0,0,255}) ui.addSlider.vertical("right", 30) --it can be aligned onto "left", the second variable is its width ui.addLabel("The Settings Window")--labels are non-interactable local exampleImage = love.graphics.newImage("exampleImage.png") ui.addImageLabel (exampleImage) --labels can be images exampleVariable = "!" ui.addVariableLabel ("exampleVariable") --or variables --WARNING: whenever you have to insert a variable, --its name should be inserted as a string --(unless it won't be dynamically changed) ui.addNewLine() ui.setCheckBoxSize(42) --check boxes are squares, so they require just one size ui.setCheckBoxMarkColor({0,255,0,255}, {255,255,255,255}, {0,0,0,255} ) --sets the check box mark/tick color for normal/hover/click modes thisIsTheWorstModuleEver=true ui.addLabel("The worst module ever:") ui.addTooltip("This makes the module the worst one yet!") ui.addCheckBox("thisIsTheWorstModuleEver")--add a check box ui.addNewLine() ui.addLabel("The Module Name:", true)--'true' for a label underlines the text ui.setTextBoxColors ({200,200,200,255}, {0,0,0,255}, {0,255,0,255}) --textbox-specific background colors ui.setTextBoxWidth (220) thisIsTheWorstStringEver = "The Worst Module Ever" ui.addTooltip("A text box.") ui.allowOnlyNumbers(false)--this text box is not based on numbers ui.addTextBox("thisIsTheWorstStringEver") --add a text box --WARNING: whenever a variable is inserted it should not be part of another table --If it is part of another table then this table has to be defined like this: --ui.setPotentialTableSources({"exampleTableName", "exampleAnotherTableName"}) --however, note that it can only be part of one table --you can't use variables that are part of more than one table in a row ui.addNewLine() ui.addLabel("A number box:", true) ui.allowOnlyNumbers(true, 100, 3) --number boxes are text boxes that allow --only numbers to be typed, the second variable is the highest number that --can be inserted, the third one is the highest number of digits allowed ui.setTextBoxWidth (50) someVariable = 10 ui.addTooltip("A number box.") ui.addTextBox("someVariable") ui.addNewLine() --you can add arrows that will change the integer variable ui.addTooltip("The left arrow.") ui.addArrowButton.left ("someVariable", 0) --the second argument is the minimum number allowed ui.addSpace() ui.addTooltip("The right arrow.") ui.addArrowButton.right ("someVariable", 100) --here, the second argument is the maximum number allowed instead ui.addNewLine() --you can add a horizontal slider to change the variable ui.setSliderSize(300,30) ui.addTooltip("It's a slider!") ui.addSlider.horizontal("someVariable", 0, 100) --the second argument is the minimum number and the third the maximum one ui.addFreeButton("a free button", 760, 500) --free buttons are 'free' from the canvas and can be added anywhere, --the second number is the X and the third is the Y coordinate of it end function love.mousereleased(x, y, button, isTouch) local mouseX, mouseY = love.mouse.getPosition()--you need the cursor position ui.updateMouseClick (exampleUICanvas, mouseX, mouseY) if settingsOn == true then --if "SETTINGS" is clicked, update "settingsCanvas" ui.updateMouseClick (settingsCanvas, mouseX, mouseY) end end function love.update(dt) -------------------------------------------------------------------------------- if ui.clicked("SETTINGS", exampleUICanvas) then settingsOn = true --this is what happens when "SETTINGS" is clicked end -------------------------------------------------------------------------------- love.graphics.setCanvas(defaultCanvas) --set a canvas on which to draw the UI love.graphics.clear() local mouseX, mouseY = love.mouse.getPosition() --you need the cursor position ui.drawCanvas (exampleUICanvas, mouseX, mouseY) if settingsOn == nil then settingsOn = false end if settingsOn == true then --if "SETTINGS" is clicked, draw "settingsCanvas" ui.drawCanvas (settingsCanvas, mouseX, mouseY) end love.graphics.setCanvas() -------------------------------------------------------------------------------- end function love.keypressed(key, unicode) -------------------------------------------------------------------------------- ui.updateKeyboardPressed(key) -------------------------------------------------------------------------------- end function love.textinput(key) -------------------------------------------------------------------------------- ui.updateKeyboardInput(key) -------------------------------------------------------------------------------- end function love.draw() love.graphics.setBackgroundColor( 0, 0, 0, 255 ) love.graphics.setColor( 255, 255, 255, 255 ) love.graphics.draw(defaultCanvas, 0, 0, 0, 1, 1) --the canvas is drawn end
local helpers = require('test.functional.helpers')(after_each) local clear, eq, eval, next_msg, ok, source = helpers.clear, helpers.eq, helpers.eval, helpers.next_msg, helpers.ok, helpers.source local command, funcs, meths = helpers.command, helpers.funcs, helpers.meths local sleep = helpers.sleep local spawn, nvim_argv = helpers.spawn, helpers.nvim_argv local set_session = helpers.set_session local nvim_prog = helpers.nvim_prog local retry = helpers.retry local expect_twostreams = helpers.expect_twostreams describe('channels', function() local init = [[ function! Normalize(data) abort " Windows: remove ^M return type([]) == type(a:data) \ ? map(a:data, 'substitute(v:val, "\r", "", "g")') \ : a:data endfunction function! OnEvent(id, data, event) dict call rpcnotify(1, a:event, a:id, a:data) endfunction ]] before_each(function() clear() source(init) end) pending('can connect to socket', function() local server = spawn(nvim_argv) set_session(server) local address = funcs.serverlist()[1] local client = spawn(nvim_argv) set_session(client, true) source(init) meths.set_var('address', address) command("let g:id = sockconnect('pipe', address, {'on_data':'OnEvent'})") local id = eval("g:id") ok(id > 0) command("call chansend(g:id, msgpackdump([[2,'nvim_set_var',['code',23]]]))") set_session(server, true) retry(nil, 1000, function() eq(23, meths.get_var('code')) end) set_session(client, true) command("call chansend(g:id, msgpackdump([[0,0,'nvim_eval',['2+3']]]))") local res = eval("msgpackdump([[1,0,v:null,5]])") eq({"\148\001\n\192\005"}, res) eq({'notification', 'data', {id, res}}, next_msg()) command("call chansend(g:id, msgpackdump([[2,'nvim_command',['quit']]]))") eq({'notification', 'data', {id, {''}}}, next_msg()) end) it('can use stdio channel', function() source([[ let g:job_opts = { \ 'on_stdout': function('OnEvent'), \ 'on_stderr': function('OnEvent'), \ 'on_exit': function('OnEvent'), \ } ]]) meths.set_var("nvim_prog", nvim_prog) meths.set_var("code", [[ function! OnEvent(id, data, event) dict let text = string([a:id, a:data, a:event]) call chansend(g:x, text) if a:data == [''] call chansend(v:stderr, "*dies*") quit endif endfunction let g:x = stdioopen({'on_stdin':'OnEvent'}) call chansend(x, "hello") ]]) command("let g:id = jobstart([ g:nvim_prog, '-u', 'NONE', '-i', 'NONE', '--cmd', 'set noswapfile', '--headless', '--cmd', g:code], g:job_opts)") local id = eval("g:id") ok(id > 0) eq({ "notification", "stdout", {id, { "hello" } } }, next_msg()) command("call chansend(id, 'howdy')") eq({"notification", "stdout", {id, {"[1, ['howdy'], 'stdin']"}}}, next_msg()) command("call chanclose(id, 'stdin')") expect_twostreams({{"notification", "stdout", {id, {"[1, [''], 'stdin']"}}}, {'notification', 'stdout', {id, {''}}}}, {{"notification", "stderr", {id, {"*dies*"}}}, {'notification', 'stderr', {id, {''}}}}) eq({"notification", "exit", {3,0}}, next_msg()) end) local function expect_twoline(id, stream, line1, line2, nobr) local msg = next_msg() local joined = nobr and {line1..line2} or {line1, line2} if not pcall(eq, {"notification", stream, {id, joined}}, msg) then local sep = (not nobr) and "" or nil eq({"notification", stream, {id, {line1, sep}}}, msg) eq({"notification", stream, {id, {line2}}}, next_msg()) end end it('can use stdio channel with pty', function() if helpers.pending_win32(pending) then return end source([[ let g:job_opts = { \ 'on_stdout': function('OnEvent'), \ 'on_exit': function('OnEvent'), \ 'pty': v:true, \ } ]]) meths.set_var("nvim_prog", nvim_prog) meths.set_var("code", [[ function! OnEvent(id, data, event) dict let text = string([a:id, a:data, a:event]) call chansend(g:x, text) endfunction let g:x = stdioopen({'on_stdin':'OnEvent'}) ]]) command("let g:id = jobstart([ g:nvim_prog, '-u', 'NONE', '-i', 'NONE', '--cmd', 'set noswapfile', '--headless', '--cmd', g:code], g:job_opts)") local id = eval("g:id") ok(id > 0) command("call chansend(id, 'TEXT\n')") expect_twoline(id, "stdout", "TEXT\r", "[1, ['TEXT', ''], 'stdin']") command("call chansend(id, 'neovan')") eq({"notification", "stdout", {id, {"neovan"}}}, next_msg()) command("call chansend(id, '\127\127im\n')") expect_twoline(id, "stdout", "\b \b\b \bim\r", "[1, ['neovim', ''], 'stdin']") command("call chansend(id, 'incomplet\004')") local is_freebsd = eval("system('uname') =~? 'FreeBSD'") == 1 local bsdlike = is_freebsd or (helpers.os_name() == "osx") print("bsdlike:", bsdlike) local extra = bsdlike and "^D\008\008" or "" expect_twoline(id, "stdout", "incomplet"..extra, "[1, ['incomplet'], 'stdin']", true) command("call chansend(id, '\004')") if bsdlike then expect_twoline(id, "stdout", extra, "[1, [''], 'stdin']", true) else eq({"notification", "stdout", {id, {"[1, [''], 'stdin']"}}}, next_msg()) end -- channel is still open command("call chansend(id, 'hi again!\n')") eq({"notification", "stdout", {id, {"hi again!\r", ""}}}, next_msg()) end) it('stdio channel can use rpc and stderr simultaneously', function() if helpers.pending_win32(pending) then return end source([[ let g:job_opts = { \ 'on_stderr': function('OnEvent'), \ 'on_exit': function('OnEvent'), \ 'rpc': v:true, \ } ]]) meths.set_var("nvim_prog", nvim_prog) meths.set_var("code", [[ let id = stdioopen({'rpc':v:true}) call rpcnotify(id,"nvim_call_function", "rpcnotify", [1, "message", "hi there!", id]) call chansend(v:stderr, "trouble!") ]]) command("let id = jobstart([ g:nvim_prog, '-u', 'NONE', '-i', 'NONE', '--cmd', 'set noswapfile', '--headless', '--cmd', g:code], g:job_opts)") eq({"notification", "message", {"hi there!", 1}}, next_msg()) eq({"notification", "stderr", {3, {"trouble!"}}}, next_msg()) eq(30, eval("rpcrequest(id, 'nvim_eval', '[chansend(v:stderr, \"math??\"), 5*6][1]')")) eq({"notification", "stderr", {3, {"math??"}}}, next_msg()) local _, err = pcall(command,"call rpcrequest(id, 'nvim_command', 'call chanclose(v:stderr, \"stdin\")')") ok(string.find(err,"E906: invalid stream for channel") ~= nil) eq(1, eval("rpcrequest(id, 'nvim_eval', 'chanclose(v:stderr, \"stderr\")')")) eq({"notification", "stderr", {3, {""}}}, next_msg()) command("call rpcnotify(id, 'nvim_command', 'quit')") eq({"notification", "exit", {3, 0}}, next_msg()) end) it('can use buffered output mode', function() if helpers.pending_win32(pending) then return end source([[ let g:job_opts = { \ 'on_stdout': function('OnEvent'), \ 'on_exit': function('OnEvent'), \ 'stdout_buffered': v:true, \ } ]]) command("let id = jobstart(['grep', '^[0-9]'], g:job_opts)") local id = eval("g:id") command([[call chansend(id, "stuff\n10 PRINT \"NVIM\"\nxx")]]) sleep(10) command([[call chansend(id, "xx\n20 GOTO 10\nzz\n")]]) command("call chanclose(id, 'stdin')") eq({"notification", "stdout", {id, {'10 PRINT "NVIM"', '20 GOTO 10', ''}}}, next_msg()) eq({"notification", "exit", {id, 0}}, next_msg()) command("let id = jobstart(['grep', '^[0-9]'], g:job_opts)") id = eval("g:id") command([[call chansend(id, "is no number\nnot at all")]]) command("call chanclose(id, 'stdin')") -- works correctly with no output eq({"notification", "stdout", {id, {''}}}, next_msg()) eq({"notification", "exit", {id, 1}}, next_msg()) end) it('can use buffered output mode with no stream callback', function() if helpers.pending_win32(pending) then return end source([[ function! OnEvent(id, data, event) dict call rpcnotify(1, a:event, a:id, a:data, self.stdout) endfunction let g:job_opts = { \ 'on_exit': function('OnEvent'), \ 'stdout_buffered': v:true, \ } ]]) command("let id = jobstart(['grep', '^[0-9]'], g:job_opts)") local id = eval("g:id") command([[call chansend(id, "stuff\n10 PRINT \"NVIM\"\nxx")]]) sleep(10) command([[call chansend(id, "xx\n20 GOTO 10\nzz\n")]]) command("call chanclose(id, 'stdin')") eq({"notification", "exit", {id, 0, {'10 PRINT "NVIM"', '20 GOTO 10', ''}}}, next_msg()) -- if dict is reused the new value is not stored, -- but nvim also does not crash command("let id = jobstart(['cat'], g:job_opts)") id = eval("g:id") command([[call chansend(id, "cat text\n")]]) sleep(10) command("call chanclose(id, 'stdin')") -- old value was not overwritten eq({"notification", "exit", {id, 0, {'10 PRINT "NVIM"', '20 GOTO 10', ''}}}, next_msg()) -- and an error was thrown. eq("E5210: dict key 'stdout' already set for buffered stream in channel "..id, eval('v:errmsg')) -- reset dictionary source([[ let g:job_opts = { \ 'on_exit': function('OnEvent'), \ 'stdout_buffered': v:true, \ } ]]) command("let id = jobstart(['grep', '^[0-9]'], g:job_opts)") id = eval("g:id") command([[call chansend(id, "is no number\nnot at all")]]) command("call chanclose(id, 'stdin')") -- works correctly with no output eq({"notification", "exit", {id, 1, {''}}}, next_msg()) end) end)
E2VguiCore = { ["vgui_types"] = {}, ["defaultPanelTable"] = {}, ["e2_types"] = {}, ["callbacks"] = {}, ["Trigger"] = {}, ["Buddies"] = {}, ["BlockedPlayers"] = {}, ["LinkedVehicles"] = {} } util.AddNetworkString("E2Vgui.CreatePanel") util.AddNetworkString("E2Vgui.NotifyPanelRemove") util.AddNetworkString("E2Vgui.ConfirmCreation") util.AddNetworkString("E2Vgui.ClosePanels") util.AddNetworkString("E2Vgui.ModifyPanel") util.AddNetworkString("E2Vgui.ConfirmModification") util.AddNetworkString("E2Vgui.TriggerE2") util.AddNetworkString("E2Vgui.AddRemoveBuddy") util.AddNetworkString("E2Vgui.UpdateServerValues") util.AddNetworkString("E2Vgui.RegisterBuddiesOnServer") util.AddNetworkString("E2Vgui.RequestBuddies") util.AddNetworkString("E2Vgui.RegisterBlockedPlayersOnServer") util.AddNetworkString("E2Vgui.BlockUnblockPlayer") util.AddNetworkString("E2Vgui.ConVarUpdate") local sbox_E2_Vgui_maxVgui = CreateConVar("wire_vgui_maxPanels",100,{FCVAR_NOTIFY, FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE},"Sets the max amount of panels you can create with E2") local sbox_E2_Vgui_maxVguiPerSecond = CreateConVar("wire_vgui_maxPanelsPerSecond",20,{FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE},"Sets the max amount of panels you can create/modify/update with E2 (All these send netmessages and too many would crash the client [Client overflow])") local sbox_E2_Vgui_permissionDefault = CreateConVar("wire_vgui_permissionDefault",0,{FCVAR_NOTIFY, FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE}, [[Sets the permission value that defines who can use the core. (0) - DEFAULT: E2Owner needs to be a buddy of the target player. (1) - Players can create only on their client. (2) - Like DEFAULT, but admins and superadmins can use it on everyone regardless of buddy permissions (3) - Like DEFAULT, but superadmins can use it on everyone regardless of buddy permissions (4) - Always allow creation of panels by default, but clients can still block it in the utilities menu]]) cvars.AddChangeCallback("wire_vgui_permissionDefault", function(convar_name, value_old, value_new) E2VguiCore.BroadcastConVarToClients(sbox_E2_Vgui_permissionDefault) end) --spam protection for PNL:create()/PNL:modify() calls local TimeStamp = 0 local function E2VguiResetTemp() if CurTime() >= TimeStamp then for _,ply in pairs(player.GetAll()) do ply.e2vgui_tempPanels = 0 TimeStamp = CurTime()+1 end end end hook.Add("Think","E2VguiTempReset",E2VguiResetTemp) --[[------------------------------------------------------------------------- E2VguiCore.CanUpdateVgui Desc: Returns if the player can create a new vgui element/update an existing vgui element this is basically a net message spam protection Args: ply : the player of the panel Return: boolean ---------------------------------------------------------------------------]] function E2VguiCore.CanUpdateVgui(ply) --vguiCanCreate if not ply:IsPlayer() then return false end if ply.e2vgui_tempPanels == nil then ply.e2vgui_tempPanels = 0 return true end local maxPanels = sbox_E2_Vgui_maxVgui:GetInt() local maxPanelsPerSecond = sbox_E2_Vgui_maxVguiPerSecond:GetInt() local count = E2VguiCore.GetCurrentPanelAmount(ply) if ply.e2vgui_tempPanels >= maxPanelsPerSecond then return false end if maxPanels <= -1 then return true elseif count >=maxPanels then return false end return true end --[[------------------------------------------------------------------------- E2VguiCore.CanTarget Desc: Returns if the player can create a vguipanel on the target (Check ConVar 'sbox_E2_Vgui_permissionDefault') Args: ply: the player who wants creates the panel target: the target Return: boolean ---------------------------------------------------------------------------]] function E2VguiCore.CanTarget(ply,target) if ply == nil or target == nil then return false end if not ply:IsPlayer() or not target:IsPlayer() then return false end local setting = sbox_E2_Vgui_permissionDefault:GetInt() if setting < 0 or setting > 4 then sbox_E2_Vgui_permissionDefault:SetInt(0) setting = 0 end if setting == 0 then return ply == target or E2VguiCore.IsBuddy(ply, target) elseif setting == 1 then if ply == target then return true end elseif setting == 2 then if ply == target or ply:IsSuperAdmin() or ply:IsAdmin() or E2VguiCore.IsBuddy(ply, target) then return true end elseif setting == 3 then if ply == target or ply:IsSuperAdmin() or E2VguiCore.IsBuddy(ply, target) then return true end elseif setting == 4 then return not E2VguiCore.IsBlocked(ply, target) end return false end --[[------------------------------------------------------------------------- E2VguiCore.IsBuddy Desc: Returns if the player can create a dermapanel on the target. Buddylist of the target is checked. (See console command 'wire_vgui_addbuddy/removebuddy') Args: ply: the player who wants creates the panel target: the target Return: true OR false ---------------------------------------------------------------------------]] function E2VguiCore.IsBuddy(ply,target) if target == nil or not IsValid(target) then return false end if ply == nil or not IsValid(ply) then return false end if E2VguiCore.Buddies == nil then return false end if E2VguiCore.Buddies[target:SteamID()] == nil then return false end for k,v in pairs(E2VguiCore.Buddies[target:SteamID()]) do if E2VguiCore.Buddies[target:SteamID()][ply:SteamID()] == true then return true end end return false end --[[------------------------------------------------------------------------- E2VguiCore.IsBlocked Desc: Returns if the player can create a dermapanel on the target. Buddylist is ignored, BlockedList is used instead. (See console command 'wire_vgui_permissionDefault 4') Args: ply: the player who wants creates the panel target: the target Return: true OR false ---------------------------------------------------------------------------]] function E2VguiCore.IsBlocked(ply,target) if target == nil or not IsValid(target) then return false end if ply == nil or not IsValid(ply) then return false end if E2VguiCore.BlockedPlayers == nil then return false end if E2VguiCore.BlockedPlayers[target:SteamID()] == nil then return false end for k,v in pairs(E2VguiCore.BlockedPlayers[target:SteamID()]) do if E2VguiCore.BlockedPlayers[target:SteamID()][ply:SteamID()] == true then return true end end return false end --[[------------------------------------------------------------------------- E2VguiCore.BuddyClient Desc: Blocks the target the player requests so he can't create derma panels anymore (See console command 'wire_vgui_addbuddy/removebuddy') Args: ply: the player who wants to block target: the target Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.BuddyClient(ply,target) if ply == nil or target == nil then return end if not ply:IsPlayer() or not target:IsPlayer() then return end if ply == target then return end if E2VguiCore.Buddies[ply:SteamID()] == nil then E2VguiCore.Buddies[ply:SteamID()] = {} end E2VguiCore.Buddies[ply:SteamID()][target:SteamID()] = true end --[[------------------------------------------------------------------------- E2VguiCore.UnbuddyClient Desc: Unlocks the target the player requests so he can create derma panels again (See console command 'wire_vgui_addbuddy/removebuddy') Args: ply: the player who wants to unblock target: the target Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.UnbuddyClient(ply,target) if ply == nil or target == nil then return end if not ply:IsPlayer() or not target:IsPlayer() then return end if ply == target then return end if E2VguiCore.Buddies[ply:SteamID()] != nil then E2VguiCore.Buddies[ply:SteamID()][target:SteamID()] = nil end end --[[------------------------------------------------------------------------- E2VguiCore.BlockClient Desc: Blocks the target the player requests so he can't create derma panels anymore (See console command 'wire_vgui_addbuddy/removebuddy') Args: ply: the player who wants to block target: the target Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.BlockClient(ply,target) if ply == nil or target == nil then return end if not ply:IsPlayer() or not target:IsPlayer() then return end if ply == target then return end if E2VguiCore.BlockedPlayers[ply:SteamID()] == nil then E2VguiCore.BlockedPlayers[ply:SteamID()] = {} end E2VguiCore.BlockedPlayers[ply:SteamID()][target:SteamID()] = true end --[[------------------------------------------------------------------------- E2VguiCore.UnblockClient Desc: Unlocks the target the player requests so he can create derma panels again (See console command 'wire_vgui_addbuddy/removebuddy') Args: ply: the player who wants to unblock target: the target Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.UnblockClient(ply,target) if ply == nil or target == nil then return end if not ply:IsPlayer() or not target:IsPlayer() then return end if ply == target then return end if E2VguiCore.BlockedPlayers[ply:SteamID()] != nil then E2VguiCore.BlockedPlayers[ply:SteamID()][target:SteamID()] = nil end end --[[------------------------------------------------------------------------- E2VguiCore.GetCurrentPanelAmount Desc: Returns the total amount of panels created on a player (serverside panel) Args: ply: the player of the panel Return: 0 or number ---------------------------------------------------------------------------]] function E2VguiCore.GetCurrentPanelAmount(ply) if ply == nil or not ply:IsPlayer() then return 0 end local count = 0 if ply.e2_vgui_core == nil then return 0 end local e2s = ply.e2_vgui_core for _,panels in pairs(e2s) do if panels != nil and istable(panels) then count = count + table.Count(panels) end end return count end --[[------------------------------------------------------------------------- E2VguiCore.RegisterVguiElementType Desc: registers a new vgui type to the E2Core's 'vgui_types'-table Args: vguiType: the filename of the type (e.g. dlabel.lua) status: is it enabled or not / boolean Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.RegisterVguiElementType(vguiType,status) if status == nil then return end for k,v in pairs(E2VguiCore.vgui_types) do if k == vguiType then return end end E2VguiCore.vgui_types[vguiType] = status end --[[------------------------------------------------------------------------- E2VguiCore.EnableVguiElementType Desc: Enables/Disables a vgui type Args: vguiType: the file you want to disable status: disable/enable Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.EnableVguiElementType(vguiType,status) if status == nil then return end vguiType = vguiType for k,v in pairs(E2VguiCore.vgui_types) do if k == vguiType then E2VguiCore.vgui_types[vguiType] = status end end wire_expression2_reload() --reload extensions end --[[------------------------------------------------------------------------- E2VguiCore.CreatePanel Desc: This function creates the panel-table on the serverside and then sends a message to the clients to create the actual vgui-panel Args: e2self: the e2 instance panel: the panel table you want to create from players: the players you want to create the panel for Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.CreatePanel(e2self, panel, players) if e2self == nil then return end if panel == nil then return end --invalid panel, return if #panel.players == 0 and players == nil then return end if table.Count(panel.paneldata) == 0 then return end local e2EntityID = e2self.entity:EntIndex() local players = players or panel["players"] local paneldata = panel["paneldata"] local changes = panel["changes"] local uniqueID = math.Round(paneldata["uniqueID"]) if #players == 0 then return end local pnlType = paneldata["typeID"] if pnlType == nil or not E2VguiCore.vgui_types[string.lower(pnlType)..".lua"] then error("[E2VguiCore] Paneltype is invalid or not registerednot type: ".. tostring(pnlType)..", received value: "..tostring(E2VguiCore.vgui_types[pnlType]).."\nTry to use 'wire_expression2_reload'") return end --Check if the player hit the spam protection limit if not E2VguiCore.CanUpdateVgui(e2self.player) then return end e2self.player.e2vgui_tempPanels = e2self.player.e2vgui_tempPanels + 1 players = E2VguiCore.FilterPlayers(players) --remove redundant names and not-player entries players = E2VguiCore.FilterPermission(players,e2self.player) --check if e2self.player is allowed to use vguicore if table.Count(players) == 0 then return end --there are no players to create the panel for therefore return for _,values in pairs(changes) do local key = values[1] local value = values[2] paneldata[key] = value end --update panels values panel["players"] = players panel["paneldata"] = paneldata panel["changes"] = {} local notCreatedYet = {} --update server table with new values for k,ply in pairs(players) do if ply.e2_vgui_core == nil or ply.e2_vgui_core[e2EntityID] == nil or ply.e2_vgui_core[e2EntityID][uniqueID] == nil then notCreatedYet[#notCreatedYet+1] = ply end ply.e2_vgui_core = ply.e2_vgui_core or {} ply.e2_vgui_core[e2EntityID] = ply.e2_vgui_core[e2EntityID] or {} --table.copy here because otherwise it sets the same table for every player -- but we want every player to have a individual table ply.e2_vgui_core[e2EntityID][uniqueID] = table.Copy(panel) end net.Start("E2Vgui.CreatePanel") net.WriteString(pnlType) net.WriteInt(uniqueID,32) net.WriteInt(e2EntityID,32) net.WriteTable(paneldata) net.WriteTable(changes) net.Send(notCreatedYet) end --[[------------------------------------------------------------------------- E2VguiCore.ModifyPanel Desc: Updates an existing panel-table and forwards these changes to the clients Args: e2self: the e2 instance panel: the panel you want to change players: the players that are targeted by the change updateChildsToo: boolean - whether or not update the child panels as well Return: <> ---------------------------------------------------------------------------]] function E2VguiCore.ModifyPanel(e2Owner, e2Entity, panel, players, updateChildsToo) if not IsValid(e2Owner) then return end if not IsValid(e2Entity) then return end if panel == nil then return end --invalid panel, return if #panel.players == 0 and players == nil then return end if table.Count(panel.paneldata) == 0 then return end local e2EntityID = e2Entity:EntIndex() local players = players or panel["players"] local paneldata = panel["paneldata"] local changes = panel["changes"] local uniqueID = math.Round(paneldata["uniqueID"]) if #players == 0 then return end if #changes == 0 then return end local pnlType = paneldata["typeID"] if pnlType == nil or not E2VguiCore.vgui_types[string.lower(pnlType)..".lua"] then error("[E2VguiCore] Paneltype is invalid or not registerednot type: ".. tostring(pnlType)..", received value: "..tostring(E2VguiCore.vgui_types[pnlType]).."\nTry to use 'wire_expression2_reload'") return end --Check if the player hit the spam protection limit if not E2VguiCore.CanUpdateVgui(e2Owner) then return end e2Owner.e2vgui_tempPanels = e2Owner.e2vgui_tempPanels + 1 players = E2VguiCore.FilterPlayers(players) --remove redundant names and not-player entries players = E2VguiCore.FilterPermission(players,e2Owner) --check if e2Owner is allowed to use vguicore if table.Count(players) == 0 then return end --there are no players to create the panel for therefore return --convert changes table format to paneldata's table's format local simplifiedChanges = {} for _,values in pairs(changes) do local key = values[1] local value = values[2] simplifiedChanges[key] = value end panel["players"] = players panel["paneldata"] = table.Merge(paneldata,simplifiedChanges) --integrate changes into paneldata panel["changes"] = {} --changes are send to the player with pnl_modify() so reset them --TODO: prevent recursion - Infinite loops if updateChildsToo == true then local childpanels = E2VguiCore.GetChildren(e2Entity,panel) for _,childpnl in pairs(childpanels) do E2VguiCore.ModifyPanel(e2Owner, e2Entity, childpnl, nil, true) end end local stillOpen = {} --update server table with new values for k,ply in pairs(players) do if ply.e2_vgui_core == nil then continue end --the player closed the panel already, no need to update if ply.e2_vgui_core[e2EntityID] == nil then continue end --table.copy here because otherwise it sets the same table for every player -- but we want every player to have a individual table ply.e2_vgui_core[e2EntityID][uniqueID] = table.Copy(panel) table.insert(stillOpen,ply) end net.Start("E2Vgui.ModifyPanel") net.WriteString(pnlType) net.WriteInt(uniqueID,32) net.WriteInt(e2EntityID,32) net.WriteTable(changes) net.Send(stillOpen) end --[[------------------------------------------------------------------------- E2VguiCore.registerAttributeChange Desc: add an attribute change to the passed panel Args: panel: the panel you want to add the change to attributeName: the name of the attribute you want to change ...: the data you want to insert Return: <> ---------------------------------------------------------------------------]] function E2VguiCore.registerAttributeChange(panel,attributeName, ...) --TODO: check if the attributeName exists for this panel type panel.changes[#panel["changes"]+1] = {attributeName,...} end --[[------------------------------------------------------------------------- E2VguiCore.AddDefaultPanelTable Desc: Registers a table with default values used when creating a default element of that type Args: pnlType: the vgui element type func: a function that returns the default panel Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.AddDefaultPanelTable(pnlType,func) E2VguiCore["defaultPanelTable"][pnlType] = func end --[[------------------------------------------------------------------------- E2VguiCore.GetChildren Desc: A helper function to get the child panels of a panel Args: e2self: the e2 self instance panel: the panel you want to get the children from Return: table with all children panels ---------------------------------------------------------------------------]] --TODO: prevent recursion - Infinite loops function E2VguiCore.GetChildren(e2Entity,panel) local children = {} for _,ply in pairs(panel["players"]) do if ply.e2_vgui_core != nil and ply.e2_vgui_core[e2Entity:EntIndex()] != nil then for _,value in pairs(ply.e2_vgui_core[e2Entity:EntIndex()]) do if value["paneldata"] and value["paneldata"]["parentID"] == panel["paneldata"]["uniqueID"] then table.insert(children,value) end end end end return children end --[[------------------------------------------------------------------------- E2VguiCore.GetDefaultPanelTable Desc: Returns the default panel table that was registered with E2VguiCore.AddDefaultPanelTable() Args: pnlType: The type of the panel you want to create uniqueID: the uniqueID you want to use parentID: the id of the parent panel you want to assign Return: panel table with default values ---------------------------------------------------------------------------]] function E2VguiCore.GetDefaultPanelTable(pnlType,uniqueID,parentID) if E2VguiCore["defaultPanelTable"][pnlType] == nil then error("E2VguiCore.GetDefaultPanelTable : No valid paneltypenot \n"..tostring(pnlType)) return nil end local tbl = E2VguiCore["defaultPanelTable"][pnlType](uniqueID,parentID) return tbl end --[[------------------------------------------------------------------------- E2VguiCore.RegisterTypeWithID Desc: Registers a type and it's e2-type id for later reference (e.g. dButton -> xdb) Args: e2Type: the type of the panel id: the e2-type id that we want to register it as Return: nil ---------------------------------------------------------------------------]] -- dButton = xdb, used to create the constructors later function E2VguiCore.RegisterTypeWithID(e2Type,id) E2VguiCore["e2_types"][e2Type] = id end --[[------------------------------------------------------------------------- E2VguiCore.GetIDofType Desc: Returns the e2-type id of a panel type ('dButton' ->returns 'xdb') Args: e2Type: the type you want to get the e2-type from Return: string, e2-type id ---------------------------------------------------------------------------]] function E2VguiCore.GetIDofType(e2Type) if E2VguiCore["e2_types"][e2Type] == nil then error("No such type: "..tostring(e2Type)) end return E2VguiCore["e2_types"][e2Type] end --[[------------------------------------------------------------------------- E2VguiCore.registerCallback Desc: Registers a callback, currently only used to load the custom core files after a e2-core reload (wire_expression2_reload) Args: callbackID: a unique identifier func: the function you want to execute Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.registerCallback(callbackID,func) if E2VguiCore.callbacks[callbackID] == nil then E2VguiCore.callbacks[callbackID] = {} end table.insert(E2VguiCore.callbacks[callbackID],func) end --[[------------------------------------------------------------------------- E2VguiCore.executeCallback Desc: executes all registered callbacks, currently only used to load the custom core files after a e2-core reload (wire_expression2_reload) Args: callbackID: a unique identifier func: the function you want to execute Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.executeCallback(callbackID,...) for _,func in pairs(E2VguiCore.callbacks[callbackID]) do func(...) end end --[[------------------------------------------------------------------------- UTILITY STUFF ---------------------------------------------------------------------------]] --[[------------------------------------------------------------------------- E2VguiCore.FilterPlayers Desc: Used to filter a given table of players, removes redundant players Args: players: table of players Return: table of players ---------------------------------------------------------------------------]] function E2VguiCore.FilterPlayers(players) if players == nil or not istable(players) then return {} end local tbl = {} for k,v in pairs(players) do if v:IsPlayer() and not table.HasValue(tbl,v) then table.insert(tbl,v) end end return tbl end --[[------------------------------------------------------------------------- E2VguiCore.FilterPermission Desc: Filters the given list to exclude all players the creator can't create panels on (apply general permission check ConVar 'sbox_E2_Derma_permissionDefault') Args: targets: the targets creator: the creator of the panels Return: table ---------------------------------------------------------------------------]] function E2VguiCore.FilterPermission(targets,creator) local allowedPlayers = {} for k,ply in pairs(targets) do local hasPermission = E2VguiCore.CanTarget(creator,ply) if hasPermission then table.insert(allowedPlayers,ply) end end return allowedPlayers end --[[------------------------------------------------------------------------- E2VguiCore.GetPanelByID Desc: Returns a panel table Args: ply: the player you want to get the panel from e2e2EntityID: the entity id of the e2 the panel belongs to uniqueID: the uniqueID of the panel Return: <> ---------------------------------------------------------------------------]] function E2VguiCore.GetPanelByID(ply,e2EntityID, uniqueID) if ply == nil or not ply:IsPlayer() then return end if ply.e2_vgui_core == nil then return end if ply.e2_vgui_core[e2EntityID] == nil then return end if ply.e2_vgui_core[e2EntityID][uniqueID] == nil then return end return ply.e2_vgui_core[e2EntityID][uniqueID] end --[[------------------------------------------------------------------------- E2VguiCore.GetPanelAttribute Desc: tries to retrieve the value of a attribute from a panel Args: ply: the player to which the panel belongs e2EntityID: the entity id of the e2 the panel belongs to Return: the attribute value or nil ---------------------------------------------------------------------------]] function E2VguiCore.GetPanelAttribute(ply,e2EntityID,pnlVar,attributeName) local pnl = E2VguiCore.GetPanelByID(ply,e2EntityID, pnlVar["paneldata"]["uniqueID"]) if pnl != nil then return pnl["paneldata"][attributeName] end return nil end --Converts a normal lua table into an e2Table function E2VguiCore.convertToE2Table(tbl) /* {n={},ntypes={},s={},stypes={},size=0} n - table for number keys ntypes - number indics s - table for string keys stypes - string indices */ local e2table = {n={},ntypes={},s={},stypes={},size=0} local size = 0 for k,v in pairs( tbl ) do local vtype = type(v) --convert number to Normal otherwise it won't get recognized as wire datatype if vtype == "number" then vtype = "normal" end local keyType = type(k) local e2Type = "" if wire_expression_types[string.upper(vtype)] != nil then e2Type = wire_expression_types[string.upper(vtype)][1] elseif vtype == "boolean" and wire_expression_types[string.upper(vtype)] == nil then --handle booleans beforehand because they have no type in e2 e2Type = wire_expression_types["NORMAL"][1] else ErrorNoHalt("[SERVER VGUI LIB] Unknown type detected key:"..vtype.." value:"..tostring(v)) continue end --determine if the key is a number or anything else local indextype = (keyType == "number" and "n" or "s") if indextype == "n" then e2table[indextype.."types"][k] = e2Type else --convert the key to a string e2table[indextype.."types"][tostring(k)] = e2Type end if vtype == "table" then --colors are getting detected as table, so we make sure they get parsed as vector4 if IsColor(v) then e2table[indextype.."types"][indextype == "n" and k or tostring(k)] = wire_expression_types["VECTOR4"][1] e2table[indextype][k] = {v.r,v.g,v.b,v.a} --[[ First we check if its a nested table, otherwise it's a normal table or vector-table ]] --check if it contains sub-tables, so it's not a vector3 or vector4 elseif type(v[1]) == "table" then --TODO:this check isn't 100% proof --TODO:implement protection against recursive tables. Infinite loopsnot e2table[indextype][k] = E2VguiCore.convertToE2Table(v) elseif table.IsSequential(v) and #v==2 and type(v[1]) == "number" and type(v[2]) == "number" then e2table[indextype.."types"][indextype == "n" and k or tostring(k)] = wire_expression_types["VECTOR2"][1] e2table[indextype][k] = v elseif table.IsSequential(v) and #v==3 and type(v[1]) == "number" and type(v[2]) == "number" and type(v[3]) == "number" then e2table[indextype.."types"][indextype == "n" and k or tostring(k)] = wire_expression_types["VECTOR"][1] e2table[indextype][k] = v elseif table.IsSequential(v) and #v==4 and type(v[1]) == "number" and type(v[2]) == "number" and type(v[3]) == "number" and type(v[4]) == "number" then --its a vector4 e2table[indextype.."types"][indextype == "n" and k or tostring(k)] = wire_expression_types["VECTOR4"][1] e2table[indextype][k] = v else --TODO:implement protection against recursive tables. Infinite loopsnot e2table[indextype][k] = E2VguiCore.convertToE2Table(v) end elseif vtype == "boolean" then --booleans have no type in e2 so parse them as number e2table[indextype.."types"][indextype == "n" and k or tostring(k)] = wire_expression_types["NORMAL"][1] e2table[indextype][k] = v and 1 or 0 else --everything that has a valid type in e2 just put the value inside e2table[indextype][k] = v end size = size + 1 end e2table.size = size return e2table end function E2VguiCore.IsE2Table(tbl) if tbl.s == nil then return false end if tbl.n == nil then return false end if tbl.stype == nil then return false end if tbl.ntype == nil then return false end if tbl.size == nil then return false end return true end --Converts a e2table into a lua table function E2VguiCore.convertToLuaTable(tbl) /* {n={},ntypes={},s={},stypes={},size=0} n - table for number keys ntypes - number indics s - table for string keys stypes - string indices */ local luatable = {} if tbl.s != nil then for key,value in pairs(tbl.s) do if istable(value) then if E2VguiCore.IsE2Table(value) then luatable[key] = E2VguiCore.convertToLuaTable(value) else -- luatable[key] = E2VguiCore.convertToLuaTable(E2VguiCore.convertToE2Table(value)) luatable[key] = value end else luatable[key] = value end end end if tbl.n != nil then for key,value in pairs(tbl.n) do if istable(value) and not IsColor(value) then luatable[key] = E2VguiCore.convertToLuaTable(value) else luatable[key] = value end end end return luatable end function E2VguiCore.convertLuaTableToArray(tbl) local array = {} for _,value in pairs(tbl) do if istable(value) and not IsColor(value) then --remove table elseif IsColor(value) then array[#array + 1] = value.r array[#array + 1] = value.g array[#array + 1] = value.b array[#array + 1] = value.a elseif isbool(value) then array[#array + 1] = value and 1 or 0 else array[#array + 1] = value end end return array end function E2VguiCore.linkToVehicle(e2self, panel, vehicle) if not IsValid(vehicle) then return end if not vehicle:IsVehicle() then return end if not vehicle:IsValidVehicle() then return end local e2Index = e2self.entity:EntIndex() if E2VguiCore.LinkedVehicles[e2Index] == nil then E2VguiCore.LinkedVehicles[e2Index] = {} end E2VguiCore.LinkedVehicles[e2Index][panel.paneldata.uniqueID] = { ["vehicle"] = vehicle, ["e2Owner"] = e2self.player } end function E2VguiCore.removeLinkFromVehicle(e2self, panel) if e2self == nil then return end if panel == nil then return end local e2Index = e2self.entity:EntIndex() if E2VguiCore.LinkedVehicles[e2Index] then E2VguiCore.LinkedVehicles[e2Index][panel.paneldata.uniqueID] = nil end end function E2VguiCore.PlayerEnteredVehicle(player, vehicle, role) for e2EntityID, linkedPanels in pairs(E2VguiCore.LinkedVehicles) do for panelID, linkedEntry in pairs(linkedPanels) do local linkedVehicle = linkedEntry.vehicle local e2Owner = linkedEntry.e2Owner if linkedVehicle == vehicle then local panel = E2VguiCore.GetPanelByID(player,e2EntityID,panelID) if panel != nil then local e2Entity = ents.GetByIndex(e2EntityID) if IsValid(e2Entity) then E2VguiCore.registerAttributeChange(panel,"visible", true) E2VguiCore.ModifyPanel(e2Owner, e2Entity, panel, {player}, false) end end break end end end end function E2VguiCore.PlayerLeaveVehicle(player, vehicle) for e2EntityID, linkedPanels in pairs(E2VguiCore.LinkedVehicles) do for panelID, linkedEntry in pairs(linkedPanels) do local linkedVehicle = linkedEntry.vehicle local e2Owner = linkedEntry.e2Owner if linkedVehicle == vehicle then local panel = E2VguiCore.GetPanelByID(player,e2EntityID,panelID) if panel != nil then local e2Entity = ents.GetByIndex(e2EntityID) if IsValid(e2Entity) then E2VguiCore.registerAttributeChange(panel,"visible", false) E2VguiCore.ModifyPanel(e2Owner, e2Entity, panel, {player}, false) end end break end end end end --[[------------------------------------------------------------------------- DERMA PANEL ADDING/MODIFY FOR SERVER SYNC ---------------------------------------------------------------------------]] --[[------------------------------------------------------------------------- E2VguiCore.RemovePanelOnPlayerServer Desc: This is used to remove panels from the serverside if they fail to create on a client (Check net.Receive("E2Vgui.ConfirmCreation",...) ) Args: e2EntityID: index of e2 entity uniqueID: ID of the panel ply: the player of the panel Return: nil ---------------------------------------------------------------------------]] function E2VguiCore.RemovePanelOnPlayerServer(e2EntityID,uniqueID,ply) if e2EntityID == nil or uniqueID == nil or ply == nil or not ply:IsPlayer() then return end if ply.e2_vgui_core == nil then return end if ply.e2_vgui_core[e2EntityID] != nil then ply.e2_vgui_core[e2EntityID][uniqueID] = nil if table.Count(ply.e2_vgui_core[e2EntityID]) == 0 then ply.e2_vgui_core[e2EntityID] = nil end end end --[[------------------------------------------------------------------------- E2VguiCore.RemoveAllPanelsOfE2 Desc: This is used to delete all panels on every client of a specific e2 Args: e2EntityID: the e2 index ---------------------------------------------------------------------------]] function E2VguiCore.RemoveAllPanelsOfE2(e2EntityID) if e2EntityID == nil then return end net.Start("E2Vgui.ClosePanels") net.WriteInt(-1,3) net.WriteInt(e2EntityID,32) net.Broadcast() for k,v in pairs(player.GetAll()) do if v.e2_vgui_core ~= nil then v.e2_vgui_core[e2EntityID] = nil end end end function E2VguiCore.RemovePanelsOnPlayer(e2EntityID,ply) if e2EntityID == nil or ply == nil or not ply:IsPlayer() then return end if ply.e2_vgui_core[e2EntityID] == nil then return end local panels = {uniqueID} net.Start("E2Vgui.ClosePanels") net.WriteInt(-1,3) net.WriteInt(e2EntityID,32) net.Send(ply) ply.e2_vgui_core[e2EntityID] = nil end function E2VguiCore.RemovePanel(e2EntityID,uniqueID,ply) if e2EntityID == nil or uniqueID == nil or ply == nil or not ply:IsPlayer() then return end if ply.e2_vgui_core[e2EntityID] == nil then return end local panels = {uniqueID} net.Start("E2Vgui.ClosePanels") net.WriteInt(0,3) net.WriteInt(e2EntityID,32) net.WriteTable(panels) net.Send(ply) ply.e2_vgui_core[e2EntityID][uniqueID] = nil if table.Count(ply.e2_vgui_core[e2EntityID]) == 0 then ply.e2_vgui_core[e2EntityID] = nil end end --[[------------------------------------------------------------------------- HOOKS ---------------------------------------------------------------------------]] hook.Add("EntityRemoved","E2VguiCheckDeletion",function(entity) if entity:GetClass() == "gmod_wire_expression2" then E2VguiCore.RemoveAllPanelsOfE2(entity:EntIndex()) if entity:GetOwner().e2_vgui_core_default_players != nil then entity:GetOwner().e2_vgui_core_default_players[entity:EntIndex()] = nil end end end) --Requests every client to resend their buddy list to the server hook.Add("PlayerInitialSpawn", "E2VguiRegisterBuddyOnPlayerJoin", function(clientName, clientIp) net.Start("E2Vgui.RequestBuddies") net.Broadcast() end) hook.Add("PlayerEnteredVehicle", "E2VguiOpenVguiOnEnterVehicle", function(player, vehicle, role) E2VguiCore.PlayerEnteredVehicle(player, vehicle, role) end) hook.Add("PlayerLeaveVehicle", "E2VguiCloseVguiOnLeaveVehicle", function(player, vehicle) E2VguiCore.PlayerLeaveVehicle(player, vehicle) end) --[[------------------------------------------------------------------------- NETMESSAGES ---------------------------------------------------------------------------]] net.Receive("E2Vgui.NotifyPanelRemove",function(len, ply) local mode = net.ReadInt(3) -- -2 : none -1: single / 0 : multiple / 1 : all if mode == -2 then return elseif mode == -1 then local uniqueID = net.ReadInt(32) local e2EntityID = net.ReadInt(32) local paneldata = net.ReadTable() E2VguiCore.RemovePanelOnPlayerServer(e2EntityID,uniqueID,ply) elseif mode == 0 then local e2EntityID = net.ReadInt(32) local panels = net.ReadTable() for k,panelID in pairs(panels) do local panel = E2VguiCore.GetPanelByID(ply,e2EntityID,panelID) if panel != nil then local uniqueID = panel["paneldata"]["uniqueID"] E2VguiCore.RemovePanelOnPlayerServer(e2EntityID,uniqueID,ply) end end elseif mode == 1 then ply.e2_vgui_core = {} end end) net.Receive("E2Vgui.ConfirmCreation",function(len,ply) local uniqueID = net.ReadInt(32) local e2EntityID = net.ReadInt(32) local success = net.ReadBool() local paneldata = net.ReadTable() if success then --do nothing since we already created the panel on the server else --remove the panel from the server again since its not valid on that player E2VguiCore.RemovePanelOnPlayerServer(e2EntityID,uniqueID,ply) end end) net.Receive("E2Vgui.ConfirmModification",function(len,ply) local uniqueID = net.ReadInt(32) local e2EntityID = net.ReadInt(32) local success = net.ReadBool() local paneldata = net.ReadTable() if success then --do nothing else --do nothing end end) --Gets triggered when a client sends their buddy list to the server net.Receive("E2Vgui.RegisterBuddiesOnServer", function(len, ply) local buddies = net.ReadTable() E2VguiCore.WhitelistBuddies(ply, buddies) end) --Gets triggered when a client sends their blocked list to the server net.Receive("E2Vgui.RegisterBlockedPlayersOnServer", function(len, ply) local blockedPlayers = net.ReadTable() E2VguiCore.BlockPlayers(ply, blockedPlayers) end) net.Receive("E2Vgui.ConVarUpdate", function(len, ply) local name = net.ReadString() local conVar = GetConVar(name) E2VguiCore.SendConVarToClient(conVar, ply) end) function E2VguiCore.BroadcastConVarToClients(conVar) if conVar == nil then return end net.Start("E2Vgui.ConVarUpdate") net.WriteString(conVar:GetName()) net.WriteInt(conVar:GetInt(), 4) net.Broadcast() end function E2VguiCore.SendConVarToClient(conVar, ply) if not IsValid(ply) or not ply:IsPlayer() then return end if conVar == nil then return end net.Start("E2Vgui.ConVarUpdate") net.WriteString(conVar:GetName()) net.WriteInt(conVar:GetInt(), 4) net.Send(ply) end --Updates the player's buddy list (gets triggered when a new player joins or a buddy is added/removed) function E2VguiCore.WhitelistBuddies(ply, buddies) for k, target in pairs(player.GetAll()) do if target:IsBot() then continue end E2VguiCore.UnbuddyClient(ply,target) end for k, steamID in pairs(buddies) do local buddy = player.GetBySteamID(steamID) if IsValid(buddy) then E2VguiCore.BuddyClient(ply,buddy) end end end --Updates the player's block list (gets triggered when a new player joins or a player gets blocked/unblocked) function E2VguiCore.BlockPlayers(ply, blockedPlayers) for k, target in pairs(player.GetAll()) do if target:IsBot() then continue end E2VguiCore.UnblockClient(ply,target) end for k, steamID in pairs(blockedPlayers) do local blockedPlayer = player.GetBySteamID(steamID) if blockedPlayer != false then E2VguiCore.BlockClient(ply,blockedPlayer) end end end function E2VguiCore.UpdateServerValuesFromTable(ply,e2EntityID,uniqueID,tableData) --Set the attribute values on the server correct local pnl = E2VguiCore.GetPanelByID(ply,e2EntityID, uniqueID) if pnl == nil then return end for attributeName,value in pairs(tableData) do pnl["paneldata"][attributeName] = value end end function E2VguiCore.TriggerE2(e2EntityID,uniqueID, triggerPly, tableData, alsoTriggerE2) if E2VguiCore.Trigger[e2EntityID] == nil then E2VguiCore.Trigger[e2EntityID] = {} end if E2VguiCore.Trigger[e2EntityID].RunOnDerma == nil or E2VguiCore.Trigger[e2EntityID].RunOnDerma == false then return end if triggerPly == nil or not triggerPly:IsPlayer() then return end local e2Entity = ents.GetByIndex(e2EntityID) if not IsValid(e2Entity) then return end if e2Entity:GetClass() != "gmod_wire_expression2" then return end local value = value and tostring(value) or "" E2VguiCore.Trigger[e2EntityID].triggeredByClient = triggerPly E2VguiCore.Trigger[e2EntityID].triggerValues = E2VguiCore.convertLuaTableToArray(tableData) E2VguiCore.Trigger[e2EntityID].triggerValuesTable = E2VguiCore.convertToE2Table(tableData) E2VguiCore.Trigger[e2EntityID].triggerUniqueID = uniqueID E2VguiCore.Trigger[e2EntityID].run = true E2VguiCore.UpdateServerValuesFromTable(triggerPly,e2EntityID,uniqueID,tableData) e2Entity:Execute() E2VguiCore.Trigger[e2EntityID].triggeredByClient = NULL E2VguiCore.Trigger[e2EntityID].triggerValues = {} E2VguiCore.Trigger[e2EntityID].triggerValuesTable = {n={},ntypes={},s={},stypes={},size=0} E2VguiCore.Trigger[e2EntityID].triggerUniqueID = -1 E2VguiCore.Trigger[e2EntityID].run = false end --Only updates the server values and executes the e2 net.Receive("E2Vgui.TriggerE2",function(len,ply) local e2EntityID = net.ReadInt(32) local uniqueID = net.ReadInt(32) local panelType = net.ReadString() local tableData = net.ReadTable() E2VguiCore.TriggerE2(e2EntityID,uniqueID, ply, tableData) end) --Only updates the server values without executing the e2 net.Receive("E2Vgui.UpdateServerValues",function(len,ply) local e2EntityID = net.ReadInt(32) local uniqueID = net.ReadInt(32) local tableData = net.ReadTable() E2VguiCore.UpdateServerValuesFromTable(ply,e2EntityID,uniqueID,tableData) end) net.Receive("E2Vgui.AddRemoveBuddy",function( len,ply ) local mode = net.ReadBool() local target = net.ReadEntity() if mode == true then E2VguiCore.BuddyClient(ply,target) else E2VguiCore.UnbuddyClient(ply,target) --TODO: Delete panels that belonged to this buddy end end)
id = 'V-38446' severity = 'medium' weight = 10.0 title = 'The mail system must forward all mail for root to one or more system administrators.' description = 'A number of system services utilize email messages sent to the root user to notify system administrators of active or impending issues. These messages must be forwarded to at least one monitored email address.' fixtext = [=[Set up an alias for root that forwards to a monitored email address: # echo "root: <system.administrator>@mail.mil" >> /etc/aliases # newaliases]=] checktext = [=[Find the list of alias maps used by the Postfix mail server: # postconf alias_maps Query the Postfix alias maps for an alias for "root": # postmap -q root <alias_map> If there are no aliases configured for root that forward to a monitored email address, this is a finding.]=] function test() end function fix() end
require 'Decode/Decoder' require 'logroll' local logger = logroll.print_logger() local BackwardModel = torch.class('BackwardModel') -- torch.factory(name) returns the *factory function* for the class with *name*. -- A factory function creates an *empty* object of a class -- ideal for our *external initialization* use case -- that bypasses constructor and sets attributes directly. local DecoderFactory = torch.factory('Decoder') local function load_object(filename) local file = torch.DiskFile(filename):binary() local obj = file:readObject() file:close() return obj end local function load_model(params_file, model_file, dictPath) logger.info('params_file: %s', params_file) logger.info('model_file: %s', model_file) local model = DecoderFactory() model.params = load_object(params_file) model.params.dictPatt = dictPath model.params.model_file = model_file model:DecoderInitial() model.mode = 'test' return model end function BackwardModel:__init(params) self.params = params logger.info('creating predictor network') self.map = nn.Sequential() self.map:add(nn.Linear(self.params.dimension, self.params.dimension)) self.map:add(nn.Tanh()) self.map:add(nn.Linear(self.params.dimension, self.params.dimension)) self.map:add(nn.Tanh()) self.map:add(nn.Linear(self.params.dimension, 1)) self.map = self.map:cuda() self.mse = nn.MSECriterion():cuda() if self.params.readSequenceModel then logger.info('loading forward model') self.forward_model = load_model(params.forward_params_file, params.forward_model_file, params.dictPath) logger.info('loading backward model') self.backward_model = load_model(params.backward_params_file, params.backward_model_file, params.dictPath) end if self.params.readFutureModel then local filename = self.params.FuturePredictorModelFile logger.info('loading future predictor model from %s', filename) local parameter = self.map:parameters() local future_params = load_object(filename) for j = 1, #parameter do parameter[j]:copy(future_params[j]) end end logger.info("read data done") end function BackwardModel:model_forward() local totalError = 0 local instance = 0 for t = 1, self.forward_model.Word_t:size(2) - 1 do local representation_left = self.forward_model.store_t[t][2 * self.backward_model.params.layers - 1]:index(1, self.forward_model.Left_t[t]) local predict_left = self.backward_score:index(1, self.forward_model.Left_t[t]) self.map:zeroGradParameters() local pred = self.map:forward(representation_left) local Error = self.mse:forward(pred, predict_left) if self.mode == "train" then self.mse:backward(pred, predict_left) self.map:backward(representation_left, self.mse.gradInput) self.map:updateParameters(self.params.alpha) end totalError = totalError + Error * representation_left:size(1) instance = instance + representation_left:size(1) end return totalError, instance end function BackwardModel:test() logger.info('testing with file %s', self.params.test_file) local test_file = assert(io.open(self.params.test_file, "r"), 'cannot open test_file') local End, Word_s, Word_t, Mask_s, Mask_t local End = 0 local batch_n = 1 local totalError = 0 local n_instance = 0 local aver_ppl = 0 local sen_num = 0 while End == 0 do batch_n = batch_n + 1 End, self.forward_model.Word_s, self.forward_model.Word_t, self.forward_model.Mask_s, self.forward_model.Mask_t, self.forward_model.Left_s, self.forward_model.Left_t, self.forward_model.Padding_s, self.forward_model.Padding_t, self.forward_model.Source, self.forward_model.Target = self.forward_model.dataset:read_train(test_file) if End == 1 then break end self.forward_model:model_forward() self.backward_model.Source = {} self.backward_model.Target = {} for i = 1, #self.forward_model.Source do self.backward_model.Source[i] = self.forward_model.Target[i]:sub(1, -1, 2, self.forward_model.Target[i]:size(2) - 1) self.backward_model.Target[i] = torch.cat(torch.Tensor({ { self.backward_model.dataset.EOS } }), torch.cat(self.forward_model.Source[i], torch.Tensor({ self.backward_model.dataset.EOT }))) end self.backward_model.Word_s, self.backward_model.Mask_s, self.backward_model.Left_s, self.backward_model.Padding_s = self.backward_model.dataset:get_batch(self.backward_model.Source, true) self.backward_model.Word_t, self.backward_model.Mask_t, self.backward_model.Left_t, self.backward_model.Padding_t = self.backward_model.dataset:get_batch(self.backward_model.Target, false) self.backward_model:model_forward() self.backward_score = self.backward_model:SentencePpl() aver_ppl = aver_ppl + self.backward_score:sum() sen_num = sen_num + self.backward_score:size(1) self.mode = "test" local BatchError, BatchInstance = self:model_forward() totalError = totalError + BatchError n_instance = n_instance + BatchInstance end local Error = totalError / n_instance logger.info('totalError: %.4f', totalError) logger.info('n_instance: %d', n_instance) logger.info('Error: %.4f', Error) end function BackwardModel:save(batch_n) local params = self.map:parameters() local filename = path.join(self.params.save_model_path, 'model' .. batch_n) logger.info('saving future predictor params to %s', filename) local file = torch.DiskFile(filename, "w"):binary() file:writeObject(params) file:close() end function BackwardModel:train() local End, Word_s, Word_t, Mask_s, Mask_t local End = 0 local batch_n = 1 self.iter = 0 logger.info('initial testing') self:test() while true do End = 0 logger.info('Epoch %d', self.iter) self.iter = self.iter + 1 local train_file = assert(io.open(self.params.train_file, "r"), 'cannot open train_file') while End == 0 do batch_n = batch_n + 1 if batch_n % 5000 == 0 then logger.info('validate at batch_n: ', batch_n) self:test() self:save(batch_n) end End, self.forward_model.Word_s, self.forward_model.Word_t, self.forward_model.Mask_s, self.forward_model.Mask_t, self.forward_model.Left_s, self.forward_model.Left_t, self.forward_model.Padding_s, self.forward_model.Padding_t, self.forward_model.Source, self.forward_model.Target = self.forward_model.dataset:read_train(train_file) if End == 1 then break end self.forward_model:model_forward() self.backward_model.Source = {} self.backward_model.Target = {} for i = 1, #self.forward_model.Source do self.backward_model.Source[i] = self.forward_model.Target[i]:sub(1, -1, 2, self.forward_model.Target[i]:size(2) - 1) self.backward_model.Target[i] = torch.cat(torch.Tensor({ { self.backward_model.dataset.EOS } }), torch.cat(self.forward_model.Source[i], torch.Tensor({ self.backward_model.dataset.EOT }))) end self.backward_model.Word_s, self.backward_model.Mask_s, self.backward_model.Left_s, self.backward_model.Padding_s = self.backward_model.dataset:get_batch(self.backward_model.Source, true) self.backward_model.Word_t, self.backward_model.Mask_t, self.backward_model.Left_t, self.backward_model.Padding_t = self.backward_model.dataset:get_batch(self.backward_model.Target, false) self.backward_model:model_forward() self.backward_score = self.backward_model:SentencePpl() self.mode = "train" self:model_forward() end self:save(batch_n) self:test() if self.iter == self.params.max_iter then logger.info("Done training!") break end end end return BackwardModel
old = rconsoleprint rconsoleprint = function(...) e = {...} if e[2] then e[2] = e[2]:upper() old("@@"..e[2].."@@") else old("@@WHITE@@") end old(e[1]) end rconsoleprint([[ ___ /\__\ /:/ _/_ /:/ /\__\ /:/ /:/ _/_ /:/_/:/ /\__\ \:\/:/ /:/ / \::/_/:/ / \:\/:/ / \::/ / \/__/ ]], "magenta")
local wibox = require('wibox') local awful = require('awful') local gears = require('gears') local beautiful = require('beautiful') local dpi = beautiful.xresources.apply_dpi local builder = require('widget.notif-center.build-notifbox.notifbox-ui-elements') local notifbox_core = require('widget.notif-center.build-notifbox') local notifbox_layout = notifbox_core.notifbox_layout local remove_notifbox_empty = notifbox_core.remove_notifbox_empty local reset_notifbox_layout = notifbox_core.reset_notifbox_layout local return_date_time = function(format) return os.date(format) end local parse_to_seconds = function(time) local hourInSec = tonumber(string.sub(time, 1, 2)) * 3600 local minInSec = tonumber(string.sub(time, 4, 5)) * 60 local getSec = tonumber(string.sub(time, 7, 8)) return (hourInSec + minInSec + getSec) end notifbox_box = function(notif, icon, title, message, app, bgcolor) local time_of_pop = return_date_time('%H:%M:%S') local exact_time = return_date_time('%I:%M %p') local exact_date_time = return_date_time('%b %d, %I:%M %p') local notifbox_timepop = wibox.widget { id = 'time_pop', markup = nil, font = 'Hack Nerd Regular 10', align = 'left', valign = 'center', visible = true, widget = wibox.widget.textbox } local notifbox_dismiss = builder.notifbox_dismiss() local time_of_popup = gears.timer { timeout = 60, call_now = true, autostart = true, callback = function() local time_difference = nil time_difference = parse_to_seconds(return_date_time('%H:%M:%S')) - parse_to_seconds(time_of_pop) time_difference = tonumber(time_difference) if time_difference < 60 then notifbox_timepop:set_markup('now') elseif time_difference >= 60 and time_difference < 3600 then local time_in_minutes = math.floor(time_difference / 60) notifbox_timepop:set_markup(time_in_minutes .. 'm ago') elseif time_difference >= 3600 and time_difference < 86400 then notifbox_timepop:set_markup(exact_time) elseif time_difference >= 86400 then notifbox_timepop:set_markup(exact_date_time) return false end collectgarbage('collect') end } local notifbox_template = wibox.widget { id = 'notifbox_template', expand = 'none', { { layout = wibox.layout.fixed.vertical, spacing = dpi(5), { expand = 'none', layout = wibox.layout.align.horizontal, { layout = wibox.layout.fixed.horizontal, spacing = dpi(5), builder.notifbox_icon(icon), builder.notifbox_appname(app), }, nil, { notifbox_timepop, notifbox_dismiss, layout = wibox.layout.fixed.horizontal } }, { layout = wibox.layout.fixed.vertical, spacing = dpi(5), { builder.notifbox_title(title), builder.notifbox_message(message), layout = wibox.layout.fixed.vertical }, builder.notifbox_actions(notif), }, }, margins = dpi(10), widget = wibox.container.margin }, bg = bgcolor, shape = function(cr, width, height) gears.shape.partially_rounded_rect(cr, width, height, true, true, true, true, beautiful.groups_radius) end, widget = wibox.container.background, } -- Put the generated template to a container local notifbox = wibox.widget { notifbox_template, shape = function(cr, width, height) gears.shape.partially_rounded_rect(cr, width, height, true, true, true, true, beautiful.groups_radius) end, widget = wibox.container.background } -- Delete notification box local notifbox_delete = function() notifbox_layout:remove_widgets(notifbox, true) end -- Delete notifbox on LMB notifbox:buttons( awful.util.table.join( awful.button( {}, 1, function() if #notifbox_layout.children == 1 then reset_notifbox_layout() else notifbox_delete() end collectgarbage('collect') end ) ) ) -- Add hover, and mouse leave events notifbox_template:connect_signal( 'mouse::enter', function() notifbox.bg = beautiful.groups_bg notifbox_timepop.visible = false notifbox_dismiss.visible = true end ) notifbox_template:connect_signal( 'mouse::leave', function() notifbox.bg = beautiful.tranparent notifbox_timepop.visible = true notifbox_dismiss.visible = false end ) collectgarbage('collect') return notifbox end return notifbox_box
AddEvent("OnPackageStart", function() CreateObject(256, 195071.625, 209471.109375, 1212.8002929688, 0.65263819694519, -0.36135864257813, 90.038497924805, 0.9997735619545, 0.9997735619545, 1.3225631713867) CreateObject(256, 195371.90625, 209469.46875, 1212.8002929688, 0.65263819694519, -0.36135864257813, 90.038497924805, 0.99986910820007, 1.0149122476578, 1.3331836462021) CreateObject(256, 194804.859375, 209477.6875, 1212.8002929688, 0.65263819694519, -0.36135864257813, 90.038497924805, 0.99991273880005, 0.99991273880005, 1.3186469078064) CreateObject(256, 194519.90625, 209474.6875, 1212.8002929688, 0.65261089801788, -0.36682131886482, 90.033668518066, 0.99991273880005, 0.99991273880005, 1.3284088373184) CreateObject(256, 194238.40625, 209477.71875, 1212.8002929688, 0.65259039402008, -0.36682125926018, 90.031265258789, 0.99991273880005, 0.99991273880005, 1.3294283151627) CreateObject(256, 193949.453125, 209473.671875, 1212.8002929688, 0.65257674455643, -0.36956781148911, 90.02889251709, 0.99991273880005, 0.99991273880005, 1.3188437223434) CreateObject(256, 193674.96875, 209455.8125, 1212.8002929688, 0.65255624055862, -0.37231442332268, 90.026504516602, 0.99991273880005, 0.99991273880005, 1.3314300775528) CreateObject(199, 195434.671875, 209702.546875, 1212.4813232422, -0.0013728679623455, -90.187797546387, -0.0013732908992097, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(199, 195435.71875, 209852.0, 1212.4813232422, -0.0013728679623455, -90.187797546387, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(318, 194898.828125, 208697.765625, 1222.2188720703, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(318, 193546.6875, 208697.765625, 1222.2188720703, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(318, 193884.90625, 208697.765625, 1222.2188720703) CreateObject(318, 194220.65625, 208697.765625, 1222.2188720703) CreateObject(318, 194558.46875, 208697.765625, 1222.2188720703) CreateObject(82, 195209.1875, 206924.1875, 1184.9460449219, 0.0, 0.0, 0.0, 1.3406745195389, 1.1390436887741, 0.99990922212601) CreateObject(122, 195900.34375, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(122, 194695.671875, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 194367.1875, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 194032.03125, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 193694.703125, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(199, 195221.15625, 208680.421875, 1212.4813232422, -0.0013728679623455, -90.187797546387, -0.0013732908992097, 1.7572736740112, 0.94509261846542, 1.5848981142044) CreateObject(315, 193514.921875, 208412.859375, 1243.7447509766, 0.0, 0.0, 0.0, 11.488647460938, -0.26744109392166, 2.2393846511841) CreateObject(315, 196954.59375, 208407.390625, 1243.7448730469, -0.0013728679623455, -90.002723693848, -0.0013732911320403, 9.9413919448853, 1.2336050271988, 2.2394526004791) CreateObject(199, 195736.5, 208680.421875, 1212.4813232422, -0.0013728679623455, -90.187797546387, -0.0013732908992097, 1.6993761062622, 1.0964287519455, 1.5923215150833) CreateObject(318, 195752.984375, 208697.765625, 1222.2188720703, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(318, 197062.234375, 208697.765625, 1222.2188720703, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(318, 196089.828125, 208697.765625, 1222.2188720703) CreateObject(318, 196423.671875, 208697.765625, 1222.2188720703) CreateObject(318, 196758.953125, 208697.765625, 1222.2188720703) CreateObject(614, 197017.3125, 207732.859375, 1212.4904785156, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(614, 197012.84375, 207134.546875, 1212.4904785156, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(614, 197007.53125, 206571.359375, 1212.4904785156, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(661, 197029.265625, 206932.671875, 1214.2769775391, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(649, 196995.5625, 206831.421875, 1409.1403808594, 0.0, 179.9861907959, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(649, 196995.125, 207428.625, 1409.1403808594, -0.002745735924691, 179.9861907959, -0.0027465815655887, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 195081.890625, 208650.609375, 1212.4846191406) CreateObject(122, 196239.5625, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 196567.125, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 196913.3125, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(122, 197210.296875, 208650.609375, 1212.4846191406, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(386, 195242.578125, 206917.34375, 1716.6330566406, 0.0, 0.0, 0.0, 3.4144699573517, 2.9731483459473, 0.99983483552933) CreateObject(766, 195326.109375, 208419.0625, 1213.4125976563, 0.0, 0.0, 0.0, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(766, 195477.296875, 208418.125, 1213.4854736328, 0.0, 0.0, 0.0, 0.99978190660477, 0.99978190660477, 0.99978190660477) CreateObject(159, 194858.140625, 208414.4375, 1441.3233642578, -90.0, -0.0034970566630363, -0.00201416015625, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(159, 194366.28125, 208414.4375, 1441.3233642578, -90.0, 0.0, -0.00274658203125) CreateObject(159, 193868.171875, 208414.4375, 1441.3233642578, -90.0, 0.0, -0.00274658203125) CreateObject(159, 195918.375, 208414.4375, 1441.3233642578, -90.0, -0.0069941133260727, -0.001251220703125) CreateObject(159, 196466.078125, 208414.4375, 1441.3233642578, -90.0, -0.013988226652145, 0.0030074883252382, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(315, 193534.375, 205438.9375, 1246.8466796875, 0.0, 0.0, 0.0, 11.443093299866, 0.99976706504822, 2.2249622344971) CreateObject(315, 193522.671875, 205428.046875, 1229.0401611328, 0.0, 90.047454833984, 0.0, 9.9571199417114, 0.71701967716217, 2.3165533542633) CreateObject(880, 193518.03125, 205976.125, 1230.3499755859, 0.0, -90.075035095215, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(650, 196981.203125, 207956.46875, 1423.1656494141, -0.002745735924691, -179.94123840332, -0.0027465817984194, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(330, 193443.59375, 206199.796875, 1219.7769775391, -0.026064001023769, -89.996887207031, -95.793029785156, 2.5167000293732, 1.8136404752731, 2.5531725883484) CreateObject(650, 196985.484375, 206258.234375, 1423.1656494141, -0.002745735924691, -179.94123840332, -0.0027465817984194, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(863, 196961.78125, 205727.65625, 1332.8918457031, 0.0, -90.01537322998, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(864, 196964.71875, 205629.40625, 1275.5085449219, -0.0013728679623455, -90.100357055664, -0.0013732908992097, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(868, 196943.328125, 205932.4375, 1214.0014648438, -0.0013728679623455, -90.067359924316, -0.0013732911320403, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(867, 196957.34375, 205931.5625, 1219.2518310547, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(718, 197023.0625, 206799.71875, 1212.4802246094) CreateObject(718, 197018.90625, 207338.1875, 1212.4973144531) CreateObject(719, 197018.90625, 207435.71875, 1212.4973144531, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(657, 196995.15625, 207540.0625, 1212.49609375) CreateObject(658, 197013.71875, 206388.390625, 1206.1915283203, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(324, 193517.71875, 208396.140625, 1231.2122802734, 0.0, 0.0, 0.0, 11.462233543396, 0.99984204769135, 4.6632046699524) CreateObject(324, 196932.8125, 208379.890625, 1216.1926269531, 0.0, -90.048728942871, 0.0, 9.7476015090942, 1.2402197122574, 4.8531064987183) CreateObject(324, 193535.875, 208384.9375, 1216.1926269531, 0.0, -90.072006225586, 0.0, 9.8054475784302, 0.99995636940002, 4.8133082389832) CreateObject(324, 193535.75, 205455.25, 1216.1925048828, 0.0, 0.0, 0.0, 11.302969932556, 0.9999423623085, 4.7914438247681) CreateObject(766, 195479.703125, 208385.375, 1213.4854736328, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(766, 195326.6875, 208386.921875, 1213.4125976563, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(761, 195870.796875, 207456.59375, 1216.1925048828, 0.0, 90.005279541016, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1414, 195857.609375, 207757.21875, 1335.5981445313, -89.093437194824, -178.41278076172, -90.839630126953, 3.3063900470734, 83.409873962402, 8.2960605621338) CreateObject(1414, 195859.03125, 207757.21875, 1617.6022949219, -89.098197937012, -178.42013549805, -90.843269348145, 3.6513600349426, 8.117525100708, 8.3923282623291) CreateObject(759, 195870.671875, 207758.484375, 1464.1533203125, 0.0, -90.003410339355, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(759, 195884.828125, 207470.015625, 1216.1925048828, 0.0, 0.0, 0.0, 3.4354100227356, 0.99995636940002, 2.6582701206207) CreateObject(765, 194995.15625, 208082.15625, 1216.1925048828, -0.0013728679623455, -90.004180908203, -0.001373291015625, 0.9998254776001, 0.9998254776001, 0.9998254776001) CreateObject(758, 194995.625, 208384.78125, 1216.1926269531, -0.0013728679623455, -90.077270507813, -0.0013732907827944, 0.99978190660477, 0.99978190660477, 0.99978190660477) CreateObject(759, 194993.90625, 207782.203125, 1464.1533203125, -0.0013728679623455, -90.003410339355, -0.0013732911320403, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(759, 194995.40625, 208084.203125, 1464.1533203125, -0.0013728679623455, -90.003410339355, -0.0013732911320403, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(759, 194995.265625, 208386.34375, 1464.1533203125, -0.0013728679623455, -90.003410339355, -0.0013732911320403, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(767, 195865.421875, 207508.921875, 1216.1926269531, 0.0, 90.039024353027, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(759, 193547.640625, 207470.78125, 1216.1926269531, 0.0, 0.0, 0.0, 4.8589158058167, 0.99973219633102, 2.6577196121216) CreateObject(767, 194998.796875, 207633.296875, 1216.1926269531, -0.0013728679623455, 134.54260253906, -0.0013732908992097, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(1409, 196871.9375, 207970.734375, 1216.1926269531, 0.0, 89.95093536377, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1134, 196750.96875, 207874.890625, 1216.1926269531, 0.0, 11.140290260315, 0.0, 0.99994844198227, 1.3323818445206, 1.433043718338) CreateObject(1132, 196005.90625, 207878.9375, 1216.6343994141, -0.0073561132885516, 160.43536376953, -0.0073547358624637, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(1153, 195907.375, 207702.625, 1213.5031738281, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1132, 196010.078125, 208064.703125, 1217.4841308594, -0.012786113657057, -167.49142456055, -0.012786862440407, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(1132, 196002.59375, 208237.734375, 1217.4841308594, -0.017731169238687, 165.89088439941, -0.01773070730269, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(537, 196474.875, 208357.03125, 1216.1926269531, 0.0, 179.97526550293, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(537, 196517.734375, 208357.03125, 1216.1926269531, -0.002745735924691, 179.97526550293, -0.0027465822640806, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(537, 196563.15625, 208357.03125, 1216.1926269531, -0.002745735924691, 179.97526550293, -0.0027465822640806, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(537, 196607.125, 208357.03125, 1216.1926269531, -0.002745735924691, 179.97526550293, -0.0027465822640806, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(537, 196647.609375, 208357.03125, 1216.1926269531, -0.002745735924691, 179.97526550293, -0.0027465822640806, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(542, 196644.953125, 207527.5625, 1216.1926269531, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(540, 196585.53125, 207539.109375, 1308.2926025391, 0.0, -179.71920776367, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(539, 196649.21875, 207521.546875, 1308.2879638672, 0.0, -179.74412536621, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(546, 196715.015625, 207539.296875, 1308.2878417969) CreateObject(534, 196632.8125, 207631.046875, 1216.1925048828, -0.0022607925347984, -147.86001586914, -0.0022583003155887, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(531, 196857.75, 207886.109375, 1297.0642089844) CreateObject(535, 196817.515625, 207523.359375, 1216.1926269531, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(544, 196493.0, 207536.796875, 1216.1925048828) CreateObject(545, 196207.703125, 208384.765625, 1504.4323730469, 1.3343456983566, 179.99989318848, 89.952087402344, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(651, 196906.703125, 208330.359375, 1565.3532714844, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(673, 196861.109375, 207999.03125, 1297.060546875) CreateObject(537, 196067.71875, 207723.25, 1215.1589355469, 0.0, 0.0, 0.0, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(537, 196110.15625, 207723.25, 1215.1589355469, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(529, 196560.078125, 208384.765625, 1403.0717773438, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(543, 196873.328125, 208082.84375, 1297.0582275391) CreateObject(541, 196457.625, 207842.109375, 1216.1926269531, 0.0, 0.0, 0.0, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(541, 196456.28125, 207937.90625, 1216.1926269531, -0.002745735924691, 179.83088684082, -0.0027465822640806, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(538, 196462.78125, 207851.109375, 1308.2884521484, 0.0, -5.667453289032, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(538, 196460.734375, 207940.046875, 1308.2886962891, 0.0, -170.57774353027, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(540, 196513.09375, 207940.734375, 1308.2912597656, 0.0, -177.87013244629, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(540, 196412.265625, 207848.0625, 1308.2844238281, 0.0, -1.3013916015625, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(547, 196527.515625, 207835.890625, 1308.2839355469) CreateObject(548, 196410.09375, 207949.515625, 1309.9869384766, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(533, 196448.84375, 208034.546875, 1216.1926269531, 0.0, -153.57386779785, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(533, 196445.359375, 207749.75, 1216.1926269531, 0.0, 2.3794150352478, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(485, 196865.796875, 207939.578125, 1297.0618896484, 0.0, -173.36175537109, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1098, 196115.28125, 208386.515625, 1211.7221679688, 0.0, 90.073303222656, 0.0, 0.9866658449173, 1.2829129695892, 1.844388127327) CreateObject(1363, 195359.6875, 206226.03125, 1219.166015625, -0.0030872453935444, 67.53125, -0.0030822751577944, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(557, 196004.578125, 207419.3125, 1207.4813232422, -0.002745735924691, -179.17112731934, -0.0027465815655887, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(557, 196251.921875, 207419.3125, 1207.4813232422, -0.002745735924691, -179.17112731934, -0.0027465815655887, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 196494.84375, 207419.3125, 1207.4813232422, -0.0082098869606853, -179.17112731934, -0.0082092275843024, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 196746.078125, 207419.3125, 1207.4813232422, -0.013674037531018, -179.17112731934, -0.013671873137355, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194870.765625, 207419.3125, 1207.4813232422, -0.0082098869606853, -179.17112731934, -0.0082092275843024, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 193709.0625, 207419.3125, 1207.4813232422, -0.013674037531018, -179.17112731934, -0.013671873137355, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(557, 194598.875, 207419.3125, 1207.4813232422, -0.013674037531018, -179.17112731934, -0.013671873137355) CreateObject(557, 194307.890625, 207419.3125, 1207.4813232422, -0.013674037531018, -179.17112731934, -0.013671873137355) CreateObject(557, 194017.25, 207419.3125, 1207.4813232422, -0.013674037531018, -179.17112731934, -0.013671873137355) CreateObject(1418, 195227.484375, 206443.390625, 1216.1926269531, -0.00049177359323949, 32.01912689209, -0.00048828122089617, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(1418, 195341.359375, 206512.1875, 1216.1926269531, -0.00049177359323949, -3.8377392292023, -0.00048828125, 0.99991273880005, 0.99991273880005, 0.99991273880005) CreateObject(734, 193546.65625, 207913.78125, 1307.2728271484, 0.0, 0.0, 0.0, 0.99995636940002, 2.0867800712585, 1.6437669992447) CreateObject(557, 193925.25, 207764.3125, 1216.1926269531, 0.0, 90.498237609863, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194068.5625, 207765.390625, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194207.421875, 207765.390625, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194336.515625, 207765.390625, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 193926.59375, 208125.109375, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194066.28125, 208125.109375, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194201.890625, 208125.109375, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194330.4375, 208125.109375, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194469.828125, 208125.109375, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(557, 194466.453125, 207765.390625, 1216.1926269531, -0.0013728679623455, 90.498237609863, -0.0013732908992097, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195498.734375, 206476.625, 1216.1926269531, -0.00051909434841946, -44.914142608643, -0.00051879876991734, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195583.296875, 206341.609375, 1216.1926269531, -0.00070350943133235, -92.738189697266, -0.00067138666054234, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195573.828125, 206171.125, 1216.1926269531, -0.0014070188626647, -114.01552581787, -0.0014038083609194, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195492.546875, 206016.765625, 1216.1926269531, -0.0017416981281713, -140.35540771484, -0.001739501603879, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195228.5625, 205950.484375, 1216.1926269531, -0.0065296604298055, 129.32656860352, -0.00653076171875, 0.99978190660477, 0.99978190660477, 0.99978190660477) CreateObject(1418, 195373.203125, 205935.015625, 1216.1942138672, -0.0027184151113033, 178.40017700195, -0.002716064453125, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195148.96875, 206332.453125, 1216.1926269531, -0.0029301510658115, 64.173461914063, -0.0009765625, 0.99986910820007, 0.99986910820007, 0.99986910820007) CreateObject(1418, 195148.828125, 206073.390625, 1216.1926269531, -0.0098559623584151, 101.8490524292, -0.0098571768030524, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(1418, 195129.5, 206208.171875, 1216.5723876953, -0.0029301510658115, 82.101455688477, -0.0009765625, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(315, 195904.15625, 205466.671875, 1216.1926269531, -0.0014070188626647, 92.344429016113, -0.0014038083609194, 4.1042151451111, 0.93402689695358, 2.0425548553467) CreateObject(1264, 195362.46875, 206224.703125, 1099.591796875, 0.0, 0.0, 0.0, 3.2674293518066, 4.3323631286621, 1.2745432853699) CreateObject(315, 195847.953125, 206691.4375, 1216.1926269531, -0.0014070188626647, 0.032826341688633, -0.0014038083609194, 3.5784335136414, 0.99990594387054, 2.0512502193451) CreateObject(315, 193541.875, 206918.140625, 1216.1926269531, 0.0, 0.0, 0.0, 4.1104311943054, 0.99995636940002, 2.035462141037) CreateObject(315, 194780.953125, 206923.359375, 1216.1925048828, 0.0, -90.03734588623, 0.0, 4.8486814498901, 0.9542293548584, 2.0449862480164) CreateObject(714, 196556.921875, 206697.796875, 1218.1092529297, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(714, 194786.234375, 206378.21875, 1214.0982666016, 0.0, -89.944122314453, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(718, 194273.65625, 206971.046875, 1216.1926269531) CreateObject(718, 196118.359375, 206724.53125, 1216.1926269531, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) CreateObject(705, 195345.03125, 206233.953125, 1616.6567382813, 0.0, 0.0, 0.0, 0.99995636940002, 0.99995636940002, 0.99995636940002) end)
local codec = require('websocket-codec') local base64 = _G.luvitwsrequire('./modules/base64') local json = _G.luvitwsrequire("./modules/json") local sha1 = _G.luvitwsrequire('./modules/sha1') local packets = {} local insert, remove, concat = table.insert, table.remove, table.concat local fmod, floor, frexp = math.fmod, math.floor, math.frexp -- // -- -- // -- -- // -- -- // -- -- // -- local function str2bin (s) local b = {} for c in s:gmatch('.') do local n = c:byte() local d = {} for i=math.max(1, select(2, frexp(n))), 1, -1 do d[i] = fmod(n, 2) n = floor((n - d[i]) / 2) end insert(b, concat(d)) end return concat(b) end -- // -- -- // -- -- // -- -- // -- -- // -- function packets:assemble(msg) return codec.encode(tostring(msg)) end function packets:disassemble(chunk) local packet = codec.decode(chunk, 1) if (not packet) then return end return { payload = packet.payload, opcode = packet.opcode } end function packets:assembleHandshake(client, data) local headers = {} local headers_split = tostring(data):split('\r\n') remove(headers_split, 1) for i, header in ipairs(headers_split) do local header_split = header:split(': ') local key = remove(header_split, 1) local value = concat(header_split, ': ') pcall(function() value = json.parse(value) end) headers[key] = value end client.headers = headers local key = headers["Sec-WebSocket-Key"] if (not key) then return false end local d = concat({ "HTTP/1.1 101 Switching Protocols", "Connection: Upgrade", "Upgrade: websocket", "Sec-WebSocket-Accept: " .. base64.encode(sha1.binary(key .. '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')), "", "" }, "\r\n") client:write(d) return true end return packets
math.randomseed(os.time()) local hue = math.random(0, 360); local wezterm = require 'wezterm' local function font_with_fallback(name, params) local names = { name, "Noto Color Emoji", "FiraCode Nerd Font" } return wezterm.font_with_fallback(names, params) end -- local SOLID_LEFT_ARROW = utf8.char(0xe0b2) local SOLID_RIGHT_ARROW = utf8.char(0xe0b0) local Grey = "#0f1419" local LightGrey = "#191f26" local TAB_BAR_BG = "Black" local ACTIVE_TAB_BG = "#dcff00" local ACTIVE_TAB_FG = "Black" local HOVER_TAB_BG = Grey local HOVER_TAB_FG = "White" local NORMAL_TAB_BG = LightGrey local NORMAL_TAB_FG = "White" wezterm.on('format-tab-title', function(tab, tabs, panes, config, hover, max_width) local background = NORMAL_TAB_BG local foreground = NORMAL_TAB_FG local is_first = tab.tab_id == tabs[1].tab_id local is_last = tab.tab_id == tabs[#tabs].tab_id if tab.is_active then background = ACTIVE_TAB_BG foreground = ACTIVE_TAB_FG elseif hover then background = HOVER_TAB_BG foreground = HOVER_TAB_FG end local leading_fg = NORMAL_TAB_FG local leading_bg = background local trailing_fg = background local trailing_bg = NORMAL_TAB_BG if is_first then -- leading_fg = TAB_BAR_BG leading_fg = background leading_bg = background else leading_fg = NORMAL_TAB_BG end if is_last then trailing_bg = TAB_BAR_BG else trailing_bg = NORMAL_TAB_BG end local title = tab.active_pane.title -- broken? -- local title = " " .. wezterm.truncate_to_width(tab.active_pane.title, 30) .. " " return { {Attribute={Italic=false}}, {Attribute={Intensity=hover and "Bold" or "Normal"}}, {Background={Color=leading_bg}}, {Foreground={Color=leading_fg}}, {Text=SOLID_RIGHT_ARROW}, {Background={Color=background}}, {Foreground={Color=foreground}}, {Text=" "..title.." "}, {Background={Color=trailing_bg}}, {Foreground={Color=trailing_fg}}, {Text=SOLID_RIGHT_ARROW}, } end) wezterm.on("update-right-status", function(window, pane) local leader = "" if window:leader_is_active() then leader = " ⚠️ 🔴 ⚠️ " end window:set_right_status(leader) end); return { -- default_prog = {"wsl", "-d", "Ubuntu-20.04"}, window_decorations = "RESIZE", default_cursor_style = "BlinkingBlock", -- native_macos_fullscreen_mode = true, -- hide_tab_bar_if_only_one_tab = true, -- tab_bar_at_bottom = true, use_fancy_tab_bar = false, enable_tab_bar = true, tab_max_width = 32, initial_cols = 130, initial_rows = 80, inactive_pane_hsb = { saturation = 0.5, brightness = 0.5, }, -- color_scheme = "3024 Day", colors = { tab_bar = { background = TAB_BAR_BG, }, compose_cursor = "orange", }, tab_bar_style = { new_tab = wezterm.format{ {Background={Color=HOVER_TAB_BG}}, {Foreground={Color=TAB_BAR_BG}}, {Text=SOLID_RIGHT_ARROW}, {Background={Color=HOVER_TAB_BG}}, {Foreground={Color=HOVER_TAB_FG}}, {Text=" + "}, {Background={Color=TAB_BAR_BG}}, {Foreground={Color=HOVER_TAB_BG}}, {Text=SOLID_RIGHT_ARROW}, }, new_tab_hover = wezterm.format{ {Attribute={Italic=false}}, {Attribute={Intensity="Bold"}}, {Background={Color=NORMAL_TAB_BG}}, {Foreground={Color=TAB_BAR_BG}}, {Text=SOLID_RIGHT_ARROW}, {Background={Color=NORMAL_TAB_BG}}, {Foreground={Color=NORMAL_TAB_FG}}, {Text=" + "}, {Background={Color=TAB_BAR_BG}}, {Foreground={Color=NORMAL_TAB_BG}}, {Text=SOLID_RIGHT_ARROW}, }, }, exit_behavior = "Close", leader = { key="a", mods="CTRL", timeout_milliseconds=1000 }, keys = { -- { key = "`", mods = "LEADER", action="ShowLauncher"}, -- { key = "a", mods = "LEADER|CTRL", action=wezterm.action{SendString="\x01"}}, -- { key = "c", mods = "LEADER", action=wezterm.action{SpawnTab="DefaultDomain"}}, -- { key = "-", mods = "LEADER", action=wezterm.action{ SplitVertical={ domain="CurrentPaneDomain" } } }, -- { key = "\\", mods = "LEADER", action=wezterm.action{ SplitHorizontal={ domain="CurrentPaneDomain" } } }, -- { key = "h", mods = "LEADER", action=wezterm.action{ ActivatePaneDirection="Left" } }, -- { key = "l", mods = "LEADER", action=wezterm.action{ ActivatePaneDirection="Right" } }, -- { key = "j", mods = "LEADER", action=wezterm.action{ ActivatePaneDirection="Down" } }, -- { key = "k", mods = "LEADER", action=wezterm.action{ ActivatePaneDirection="Up" } }, -- { key = "{", mods = "SHIFT|ALT", action=wezterm.action{ MoveTabRelative=-1 } }, -- { key = "}", mods = "SHIFT|ALT", action=wezterm.action{ MoveTabRelative=1 } }, -- { key = "d", mods = "LEADER", action=wezterm.action{CloseCurrentTab={confirm=false}}}, -- { key = "x", mods = "LEADER", action=wezterm.action{CloseCurrentPane={confirm=true}}}, {key="c", mods="LEADER", action=wezterm.action{SpawnTab="CurrentPaneDomain"}}, {key="d", mods="LEADER", action=wezterm.action{CloseCurrentTab={confirm=false}}}, {key="1", mods="LEADER", action=wezterm.action{ActivateTab=0}}, {key="2", mods="LEADER", action=wezterm.action{ActivateTab=1}}, {key="3", mods="LEADER", action=wezterm.action{ActivateTab=2}}, {key="4", mods="LEADER", action=wezterm.action{ActivateTab=3}}, {key="5", mods="LEADER", action=wezterm.action{ActivateTab=4}}, {key="6", mods="LEADER", action=wezterm.action{ActivateTab=5}}, {key="7", mods="LEADER", action=wezterm.action{ActivateTab=6}}, {key="8", mods="LEADER", action=wezterm.action{ActivateTab=7}}, {key="LeftArrow", mods="CTRL", action=wezterm.action{SendString="\x1bb"}}, {key="RightArrow", mods="CTRL", action=wezterm.action{SendString="\x1bf"}}, {key="Backspace", mods="CTRL", action={ Multiple={ {SendKey={key="Escape"}}, {SendKey={key="Backspace"}}, }}}, }, ssh_domains = { { -- This name identifies the domain name = "ubuntu", -- The address to connect to remote_address = "localhost", -- The username to use on the remote host username = "nexinov", } }, default_gui_startup_args = {"connect", "ubuntu"}, font = font_with_fallback("Hack"), font_size = 12.0, -- font = font_with_fallback("FiraCode Nerd Font"), -- font_rules = { -- { -- BOLD -- intensity = "Bold", -- weight = "Bold", -- font = font_with_fallback("FiraCode Nerd Font", { weight = "Bold" }), -- }, -- { -- ITALIC -- italic = true, -- weight = "Light", -- font = font_with_fallback("Operator Mono SSm Lig", { italic = true }), -- }, -- { -- BOLD ITALIC -- italic = true, -- intensity = "Bold", -- weight = "Book", -- font = font_with_fallback("Operator Mono SSm Lig", { weight = "Bold", italic = true }), -- }, -- { -- LIGHT -- intensity = "Half", -- weight = "Light", -- font = font_with_fallback("Operator Mono SSm Lig"), -- }, -- }, -- window_background_gradient = { -- colors = { -- "#302b63", -- "#0f0c29", -- }, -- orientation = { -- Radial={ -- cx = 0.5, -- cy = 0.5, -- radius = 0.65, -- } -- }, -- }, window_background_gradient = { colors = {string.format("hwb(%f,%f%%,90%%)", hue, math.random(45, 50)), string.format("hwb(%f,0%%,%f%%)", hue, math.random(90, 100))}, blend = "Oklab", orientation = { Radial = { cx = 0.9, cy = 0.2, radius = 1.3, } }, } }
EditMeshVariation = EditMeshVariation or class(EditUnit) function EditMeshVariation:editable(unit) local mesh_variations = table.merge( managers.sequence:get_editable_state_sequence_list(unit:name()) or {}, managers.sequence:get_triggable_sequence_list(unit:name()) ) local materials = self:get_material_configs_from_meta(unit) return #mesh_variations > 0 or #materials > 0 end function EditMeshVariation:build_menu(units) local main = self._menu:GetItem("Main") main:combobox("MeshVariation", ClassClbk(self._parent, "set_unit_data"), {}, 1, {free_typing = true}) main:pathbox("MaterialVariation", ClassClbk(self._parent, "set_unit_data"), "", "material_config", {custom_list = {}, control_slice = 0.58}) end function EditMeshVariation:set_unit_data() local unit = self:selected_unit() local ud = unit:unit_data() ud.mesh_variation = self._menu:GetItem("MeshVariation"):SelectedItem() local mesh_variation = ud.mesh_variation if mesh_variation and mesh_variation ~= "" then managers.sequence:run_sequence_simple2(mesh_variation, "change_state", unit) end local material = self._menu:GetItem("MaterialVariation"):Value() local default = material == "default" ud.material_variation = nil local node = not default and BLE.Utils:ParseXml("material_config", material) if default or (DB:has(Idstring("material_config"), material:id()) and self:material_config_ok(node, unit)) then ud.material_variation = material end material = ud.material_variation if material == "default" then material = nil end local final_mat = (material and Idstring(material)) or PackageManager:unit_data(unit:name()):material_config() if ud.material ~= ud.material_variation and DB:has(Idstring("material_config"), final_mat) then unit:set_material_config((material and Idstring(material)) or PackageManager:unit_data(unit:name()):material_config(), true) ud.material = ud.material_variation end end function EditMeshVariation:material_config_ok(node, unit) if node then for material in node:children() do if not unit:material(material:parameter("name"):id()) then return false end end end return true end function EditMeshVariation:get_material_configs_from_meta(unit) local unit_name = unit:unit_data().name if not unit_name then return {} end local name = unit_name:id() self._avalible_material_groups = self._avalible_material_groups or {} if self._avalible_material_groups[name:key()] then return self._avalible_material_groups[name:key()] end local node = PackageManager:unit_data(name):model_script_data() local available_groups = {} local groups = {} for child in node:children() do if child:name() == "metadata" and child:parameter("material_config_group") ~= "" then table.insert(groups, child:parameter("material_config_group")) end end if #groups > 0 then local list = BLE.Utils:GetEntries({type = "material_config", loaded = false, match = Path:GetDirectory(unit_name, "/"), filenames = false}) for _, entry in ipairs(list) do local node = BLE.Utils:ParseXml("material_config", entry) if node then for _, group in ipairs(groups) do local group_name = node:has_parameter("group") and node:parameter("group") if group_name == group and not table.contains(available_groups, entry) then if self:material_config_ok(node, unit) then table.insert(available_groups, entry) end end end end end table.insert(available_groups, "default") end self._avalible_material_groups[unit_name:key()] = available_groups return available_groups end function EditMeshVariation:set_menu_unit(unit) local mesh = self._menu:GetItem("MeshVariation") local material = self._menu:GetItem("MaterialVariation") local mesh_variations = table.merge(managers.sequence:get_editable_state_sequence_list(unit:name()), managers.sequence:get_triggable_sequence_list(unit:name())) local materials = self:get_material_configs_from_meta(unit) mesh:SetVisible(#mesh_variations > 0) table.insert(mesh_variations, "") mesh:SetItems(mesh_variations) mesh:SetSelectedItem(unit:unit_data().mesh_variation or "") material:SetVisible(#materials > 0) material.custom_list = materials material:SetValue(unit:unit_data().material_variation or "") end
local t = Def.ActorFrame{ LoadActor(THEME:GetPathB("ScreenLogo","background")); }; return t;
uart.setup(0, 115200, 8, 0, 1, 0) --uart.on(1) --uart.write(0, "page 3") val = 65 while 1 do uart.write(0, string.char(val), "\r\n") val = val + 1 if val > 90 then val = 65 end tmr.delay(1000000) end
pfUI:RegisterSkin("Tooltips", 20400, function () local border = tonumber(C.appearance.border.default) local alpha = tonumber(C.tooltip.alpha) for _, tooltip in pairs({GameTooltip, ItemRefTooltip, ShoppingTooltip1, ShoppingTooltip2}) do CreateBackdrop(tooltip, nil, nil, alpha) end HookScript(WorldMapTooltip, "OnShow", function() CreateBackdrop(WorldMapTooltip, nil, nil, alpha) end) SkinCloseButton(ItemRefCloseButton, ItemRefTooltip.backdrop, -6, -6) for _, tooltip in pairs({ShoppingTooltip1, ShoppingTooltip2}) do tooltip:SetClampedToScreen(true) HookScript(tooltip, "OnShow", function() local a, b, c, x, y = this:GetPoint() if not x or x == 0 then x = (border*2) + ( x or 0 ) + 1 end if a then this:SetPoint(a, b, c, x, y) end end) end end)
-- @description Search Tracks for FX -- @author Aaron Cendan -- @version 1.0 -- @metapackage -- @provides -- [main] . > acendan_Search all tracks for FX by name.lua -- @link https://aaroncendan.me -- @about -- # Search Tracks for FX -- By Aaron Cendan - July 2020 -- -- * Prompts user for fx name, then searches all tracks for that fx and returns list -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~ GLOBAL VARS ~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- Get script name for undo text and extracting numbers/other info, if needed local script_name = ({reaper.get_action_context()})[2]:match("([^/\\_]+)%.lua$") -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~ FUNCTIONS ~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function main() local ret_input, user_input = reaper.GetUserInputs( "Search for FX", 1, "FX Name,extrawidth=100", "ReaComp" ) if not ret_input then return end local fx_filter = string.lower(user_input) local found_fx = false for ti=0,reaper.CountTracks()-1 do local track = reaper.GetTrack(0, ti) for fi=0,reaper.TrackFX_GetCount(track)-1 do local _, fx_name = reaper.TrackFX_GetFXName(track, fi, '') if fx_name:lower():find(fx_filter) then retval, track_name = reaper.GetSetMediaTrackInfo_String( track, "P_NAME", "", false ) if retval then dbg("Track #" .. ti + 1 .. ": " .. track_name) else dbg("Track #" .. ti + 1) end found_fx = true end end end if not found_fx then msg(string.format("No tracks found with '%s' added!",user_input)) end end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~ UTILITIES ~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- Deliver messages and add new line in console function dbg(dbg) reaper.ShowConsoleMsg(dbg .. "\n") end -- Deliver messages using message box function msg(msg) reaper.MB(msg, script_name, 0) end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~ MAIN ~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ reaper.PreventUIRefresh(1) reaper.Undo_BeginBlock() main() reaper.Undo_EndBlock(script_name,-1) reaper.PreventUIRefresh(-1) reaper.UpdateArrange()
local API_P = require(script:GetCustomProperty("APIProjectile")) local API_D = require(script:GetCustomProperty("APIDamage")) local PROJECTILE_TEMPLATE = script:GetCustomProperty("ProjectileTemplate") local BASE_DAMAGE = 25.0 local DAMAGE_MULTIPLIER = 0.7 local PROJECTILE_SPEED = 2400.0 local HEAL_RANGE = 600.0 local WAVE_SPEED = 2400.0 local BASE_HEAL = 7.0 local HEAL_MULTIPLIER = 0.2 local data = {} data.name = script:GetCustomProperty("Name") data.targets = true data.friendlyTargetValid = false data.enemyTargetValid = true data.requiresFacing = true data.groundTargets = false data.icon = script:GetCustomProperty("Icon") data.range = script:GetCustomProperty("Range") data.cooldown = script:GetCustomProperty("Cooldown") data.castDuration = script:GetCustomProperty("CastDuration") data.animationKey = script:GetCustomProperty("AnimationKey") data.description = script:GetCustomProperty("Description") data.selfCasterEffectTemplate = script:GetCustomProperty("SelfCasterEffectTemplate") data.otherCasterEffectTemplate = script:GetCustomProperty("OtherCasterEffectTemplate") data.selfTargetEffectTemplate = script:GetCustomProperty("SelfTargetEffectTemplate") data.otherTargetEffectTemplate = script:GetCustomProperty("OtherTargetEffectTemplate") function data.onCastClient(caster, targetSet) local target = targetSet[1] API_P.CreateProjectile(caster, target, PROJECTILE_SPEED, 0.2, PROJECTILE_TEMPLATE) return API_P.GetTravelTime(caster, target, PROJECTILE_SPEED) end function data.onCastServer(caster, targetSet) local target = targetSet[1] Task.Wait(API_P.GetTravelTime(caster, target, PROJECTILE_SPEED)) if not Object.IsValid(caster) then return end local magicStat = caster.serverUserData.statSheet:GetStatTotalValue("Magic") API_D.ApplyDamage(caster, target, BASE_DAMAGE + DAMAGE_MULTIPLIER * magicStat) local impactTime = time() local playersToHeal = Game.GetPlayers() Task.Spawn(function() while #playersToHeal do local waveRadius = (time() - impactTime) * WAVE_SPEED local healedPlayerIndices = {} for i, player in pairs(playersToHeal) do local distance = (target:GetWorldPosition() - player:GetWorldPosition()).size if distance < waveRadius and not player.isDead then API_D.ApplyHealing(caster, player, BASE_HEAL + HEAL_MULTIPLIER * magicStat, API_D.TAG_AOE) table.insert(healedPlayerIndices, i) end end for i = #healedPlayerIndices, 1, -1 do table.remove(playersToHeal, healedPlayerIndices[i]) end if waveRadius > HEAL_RANGE then return end Task.Wait() end end) end return data
describe('scan', function() local scan = require 'scan.scan' local Token = require 'scan.Token' local function input(s) return { should_generate_tokens = function(expected) assert.are.same(expected, scan(s, load'')) end } end it('should scan an empty string', function() input('').should_generate_tokens({ Token('EOF', '', nil, 1) }) end) it('should scan parens', function() input('()').should_generate_tokens({ Token('LEFT_PAREN', '(', nil, 1), Token('RIGHT_PAREN', ')', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan braces', function() input('{}').should_generate_tokens({ Token('LEFT_BRACE', '{', nil, 1), Token('RIGHT_BRACE', '}', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan commas', function() input(',').should_generate_tokens({ Token('COMMA', ',', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan dots', function() input('.').should_generate_tokens({ Token('DOT', '.', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan minuses', function() input('-').should_generate_tokens({ Token('MINUS', '-', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan pluses', function() input('+').should_generate_tokens({ Token('PLUS', '+', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan semicolons', function() input(';').should_generate_tokens({ Token('SEMICOLON', ';', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan stars', function() input('*').should_generate_tokens({ Token('STAR', '*', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan bang equals', function() input('!=').should_generate_tokens({ Token('BANG_EQUAL', '!=', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan bangs', function() input('!').should_generate_tokens({ Token('BANG', '!', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan equal equals', function() input('==').should_generate_tokens({ Token('EQUAL_EQUAL', '==', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan equals', function() input('=').should_generate_tokens({ Token('EQUAL', '=', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan less equals', function() input('<=').should_generate_tokens({ Token('LESS_EQUAL', '<=', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan lesses', function() input('<').should_generate_tokens({ Token('LESS', '<', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan greater equals', function() input('>=').should_generate_tokens({ Token('GREATER_EQUAL', '>=', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan greaters', function() input('>').should_generate_tokens({ Token('GREATER', '>', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan slashes', function() input('/').should_generate_tokens({ Token('SLASH', '/', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan comments', function() input('// blah blah blah').should_generate_tokens({ Token('EOF', '', nil, 1) }) end) it('should end comments after a newline', function() input('// blah blah blah\n,').should_generate_tokens({ Token('COMMA', ',', nil, 2), Token('EOF', '', nil, 2) }) end) it('should delimit tokens with whitespace', function() input('/ /\t,\r.').should_generate_tokens({ Token('SLASH', '/', nil, 1), Token('SLASH', '/', nil, 1), Token('COMMA', ',', nil, 1), Token('DOT', '.', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan strings', function() input('"abc"').should_generate_tokens({ Token('STRING', '"abc"', 'abc', 1), Token('EOF', '', nil, 1) }) end) it('should detect unterminated strings', function() local error_reporter = spy.new(load'') scan('"abc', error_reporter) assert.spy(error_reporter).was_called_with(1, 'Unterminated string.') end) it('should scan tokens from multiple lines', function() input('/\n/').should_generate_tokens({ Token('SLASH', '/', nil, 1), Token('SLASH', '/', nil, 2), Token('EOF', '', nil, 2) }) end) it('should detect unexpected characters', function() local error_reporter = spy.new(load'') scan('^', error_reporter) assert.spy(error_reporter).was_called_with(1, 'Unexpected character.') end) it('should scan numbers', function() input('9 1.2 .3 1.').should_generate_tokens({ Token('NUMBER', '9', 9, 1), Token('NUMBER', '1.2', 1.2, 1), Token('DOT', '.', nil, 1), Token('NUMBER', '3', 3, 1), Token('NUMBER', '1', 1, 1), Token('DOT', '.', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan identifiers', function() input('a a9 _1').should_generate_tokens({ Token('IDENTIFIER', 'a', nil, 1), Token('IDENTIFIER', 'a9', nil, 1), Token('IDENTIFIER', '_1', nil, 1), Token('EOF', '', nil, 1) }) end) it('should scan keywords', function() input('and class else false for fun if nil or print return super this true var while').should_generate_tokens({ Token('AND', 'and', nil, 1), Token('CLASS', 'class', nil, 1), Token('ELSE', 'else', nil, 1), Token('FALSE', 'false', nil, 1), Token('FOR', 'for', nil, 1), Token('FUN', 'fun', nil, 1), Token('IF', 'if', nil, 1), Token('NIL', 'nil', nil, 1), Token('OR', 'or', nil, 1), Token('PRINT', 'print', nil, 1), Token('RETURN', 'return', nil, 1), Token('SUPER', 'super', nil, 1), Token('THIS', 'this', nil, 1), Token('TRUE', 'true', nil, 1), Token('VAR', 'var', nil, 1), Token('WHILE', 'while', nil, 1), Token('EOF', '', nil, 1) }) end) it('should allow identifiers with a keyword prefix', function() input('orchid').should_generate_tokens({ Token('IDENTIFIER', 'orchid', nil, 1), Token('EOF', '', nil, 1) }) end) end)
local cfg = module("cfg/survival") local lang = vRP.lang -- api function vRP.getHunger(user_id) local data = vRP.getUserDataTable(user_id) if data then return data.hunger end return 0 end function vRP.getThirst(user_id) local data = vRP.getUserDataTable(user_id) if data then return data.thirst end return 0 end function vRP.setHunger(user_id,value) local data = vRP.getUserDataTable(user_id) if data then data.hunger = value if data.hunger < 0 then data.hunger = 0 elseif data.hunger > 100 then data.hunger = 100 end -- update bar local source = vRP.getUserSource(user_id) vRPclient._setProgressBarValue(source, "vRP:hunger",data.hunger) if data.hunger >= 100 then vRPclient._setProgressBarText(source,"vRP:hunger",lang.survival.starving()) else vRPclient._setProgressBarText(source,"vRP:hunger","") end end end function vRP.setThirst(user_id,value) local data = vRP.getUserDataTable(user_id) if data then data.thirst = value if data.thirst < 0 then data.thirst = 0 elseif data.thirst > 100 then data.thirst = 100 end -- update bar local source = vRP.getUserSource(user_id) vRPclient._setProgressBarValue(source, "vRP:thirst",data.thirst) if data.thirst >= 100 then vRPclient._setProgressBarText(source,"vRP:thirst",lang.survival.thirsty()) else vRPclient._setProgressBarText(source,"vRP:thirst","") end end end function vRP.varyHunger(user_id, variation) local data = vRP.getUserDataTable(user_id) if data then local was_starving = data.hunger >= 100 data.hunger = data.hunger + variation local is_starving = data.hunger >= 100 -- apply overflow as damage local overflow = data.hunger-100 if overflow > 0 then vRPclient._varyHealth(vRP.getUserSource(user_id),-overflow*cfg.overflow_damage_factor) end if data.hunger < 0 then data.hunger = 0 elseif data.hunger > 100 then data.hunger = 100 end -- set progress bar data local source = vRP.getUserSource(user_id) vRPclient._setProgressBarValue(source,"vRP:hunger",data.hunger) if was_starving and not is_starving then vRPclient._setProgressBarText(source,"vRP:hunger","") elseif not was_starving and is_starving then vRPclient._setProgressBarText(source,"vRP:hunger",lang.survival.starving()) end end end function vRP.varyThirst(user_id, variation) local data = vRP.getUserDataTable(user_id) if data then local was_thirsty = data.thirst >= 100 data.thirst = data.thirst + variation local is_thirsty = data.thirst >= 100 -- apply overflow as damage local overflow = data.thirst-100 if overflow > 0 then vRPclient._varyHealth(vRP.getUserSource(user_id),-overflow*cfg.overflow_damage_factor) end if data.thirst < 0 then data.thirst = 0 elseif data.thirst > 100 then data.thirst = 100 end -- set progress bar data local source = vRP.getUserSource(user_id) vRPclient._setProgressBarValue(source,"vRP:thirst",data.thirst) if was_thirsty and not is_thirsty then vRPclient._setProgressBarText(source,"vRP:thirst","") elseif not was_thirsty and is_thirsty then vRPclient._setProgressBarText(source,"vRP:thirst",lang.survival.thirsty()) end end end -- tunnel api (expose some functions to clients) function tvRP.varyHunger(variation) local user_id = vRP.getUserId(source) if user_id then vRP.varyHunger(user_id,variation) end end function tvRP.varyThirst(variation) local user_id = vRP.getUserId(source) if user_id then vRP.varyThirst(user_id,variation) end end -- tasks -- hunger/thirst increase function task_update() for k,v in pairs(vRP.users) do vRP.varyHunger(v,cfg.hunger_per_minute) vRP.varyThirst(v,cfg.thirst_per_minute) end SetTimeout(60000,task_update) end async(function() task_update() end) -- handlers -- init values AddEventHandler("vRP:playerJoin",function(user_id,source,name,last_login) local data = vRP.getUserDataTable(user_id) if data.hunger == nil then data.hunger = 0 data.thirst = 0 end end) -- add survival progress bars on spawn AddEventHandler("vRP:playerSpawn",function(user_id, source, first_spawn) local data = vRP.getUserDataTable(user_id) -- disable police vRPclient._setPolice(source,cfg.police) -- set friendly fire vRPclient._setFriendlyFire(source,cfg.pvp) vRPclient._setProgressBar(source,"vRP:hunger","minimap",htxt,255,153,0,0) vRPclient._setProgressBar(source,"vRP:thirst","minimap",ttxt,0,125,255,0) vRP.setHunger(user_id, data.hunger) vRP.setThirst(user_id, data.thirst) end) -- EMERGENCY ---- revive local revive_seq = { {"amb@medic@standing@kneel@enter","enter",1}, {"amb@medic@standing@kneel@idle_a","idle_a",1}, {"amb@medic@standing@kneel@exit","exit",1} } function vRP.survival_revive_nearest(player) local user_id = vRP.getUserId(player) if user_id then local nplayer = vRPclient.getNearestPlayer(player,10) local nuser_id = vRP.getUserId(nplayer) if nuser_id then if vRPclient.isInComa(nplayer) then if vRP.tryGetInventoryItem(user_id,"medkit",1,true) then vRPclient._playAnim(player,false,revive_seq,false) -- anim SetTimeout(15000, function() vRPclient._varyHealth(nplayer,50) -- heal 50 end) end else vRPclient._notify(player,lang.emergency.menu.revive.not_in_coma()) end else vRPclient._notify(player,lang.common.no_player_near()) end end end
local L = BigWigs:NewBossLocale("Ancient Protectors", "ptBR") if not L then return end if L then L[83892] = "|cFF00CCFFGola|r" L[83893] = "|cFF00CC00Telu|r" L.custom_on_automark = "Marca automaticamente os chefes" L.custom_on_automark_desc = "Automaticamente marca Gola com {rt8} e Telu com {rt7}, requer promovido ou líder." end L = BigWigs:NewBossLocale("Witherbark", "ptBR") if L then L.energyStatus = "Um glóbulo alcançou Cascasseca: %d%% energia" end
VFS.Include("LuaGadgets/gadgets.lua",nil, VFS.BASE)
--[[------------------------------------------ ============================ LAG DETECTION MODULE ============================ Developer informations : --------------------------------- Used variables : lagTrigger = { value = 75, desc = "% difference between current lag and average lag."} lagsCount = { value = 8, desc = "Number of consectuives laggy frames in order to run a cleanup."} bigLag = { value = 2, desc = "Time (seconds) between 2 frames to trigger a cleanup"} lagFunc = { value = "cleanUp_unfrozen", desc = "Function ran on lag detected" } lagFuncTime = { value = 20, desc = "Time (seconds) between 2 cleanup (avoid spam)"} Ready to hook : APG_lagDetected = Ran on lag detected by the server. Example : hook.Add( "APG_lagDetected", "myLagDetectHook", function() print("[APG] Lag detected (printed from my very own hook)") end) ]]-------------------------------------------- local mod = "lag_detection" local table = table --[[ Lag fixing functions ]] local lagFix = { cleanup_all = function( ) APG.cleanUp( "all" ) end, cleanup_unfrozen = function( ) APG.cleanUp( "unfrozen" ) end, ghost_unfrozen = APG.ghostThemAll, freeze_unfrozen = APG.freezeProps, smart_cleanup = APG.smartCleanup, custom_function = APG.customFunc, } --[[ Lag detection vars ]] local lastTick = 0 local tickDelta = 0 local tickRate = 0 local lagCount = 0 local lagThreshold = math.huge local processHault = false local processFunc = false local processExecs = 0 local sampleData = {} local sampleCount = 0 local function addSample( data ) local index = (sampleCount%66)+1 local data = tonumber(data) sampleCount = sampleCount + 1 if sampleCount >= 66 then sampleCount = 0 end table.insert(sampleData, index, data) end function APG.resetLag(dontResetData) lastTick = 0 tickDelta = 0 lagCount = 0 lagThreshold = tickRate processHault = false processFunc = false processExecs = 0 end function APG.calculateLagAverage() local count = 0 local total = 0 local sampleData = sampleData for _, v in next, sampleData do total = total + v count = count + 1 end if count < 12 then return false -- Not enough data, yet. end return (total/count) end hook.Add("Think", "APG_initLagDetection", function() tickRate = FrameTime() lagThreshold = tickRate hook.Remove("Think", "APG_initLagDetection") end) APG.timerAdd( mod, "APG_process", 3, 0, function() if not APG.modules[ mod ] then return end if sampleCount < 12 or tickDelta < lagThreshold then addSample(tickDelta) end local average = APG.calculateLagAverage() if average then lagThreshold = average * ( 1 + ( APG.cfg[ "lagTrigger" ].value / 100 ) ) end processExecs = 0 end) APG.hookAdd( mod, "Tick", "APG_lagDetection", function() if not APG.modules[ mod ] then return end local sysTime = SysTime() tickDelta = sysTime - lastTick if lagThreshold > tickRate and tickDelta >= lagThreshold then lagCount = lagCount + 1 if (lagCount >= APG.cfg[ "lagsCount" ].value) or ( tickDelta > APG.cfg[ "bigLag" ].value ) then lagCount = 0 if ( not processHault ) and ( not processFunc ) then processHault = true timer.Simple(APG.cfg["lagFuncTime"].value, function() processHault = false end) hook.Run( "APG_lagDetected" ) end end else lagCount = lagCount - 0.5 if lagCount < 0 then lagCount = 0 end end lastTick = sysTime end) --[[ Utils ]] hook.Remove( "APG_lagDetected", "main") -- Sometimes, I dream about cheese. hook.Add( "APG_lagDetected", "main", function() if not APG then return end APG.notify( true, 2, APG.cfg["notifyLevel"].value, "!WARNING LAG DETECTED!" ) local funcName = APG.cfg[ "lagFunc" ].value local func = lagFix[ funcName ] if not func then return end hook.Run("APG_logsLagDetected") -- put it here so it doesn't spam processFunc = true func(false, function() processFunc = false processExecs = processExecs + 1 end) if processExecs > 3 then -- If the lag cleanup process runs more then 3 times in 3 seconds, then -- reset our data. APG.resetLag() end end) --[[ Load hooks and timers ]] APG.updateHooks(mod) APG.updateTimers(mod)
--!strict -- Streamable -- Stephen Leitnick -- March 03, 2021 local Janitor = require(script.Parent.Janitor) local Signal = require(script.Parent.Signal) type StreamableWithInstance = { Instance: Instance?, [any]: any, } --[=[ @within Streamable @prop Instance Instance The current instance represented by the Streamable. If this is being observed, it will always exist. If not currently being observed, this will be `nil`. ]=] --[=[ @class Streamable Watches the existence of an instance within a specific parent. ```lua local Streamable = require(packages.Streamable).Streamable ``` ]=] local Streamable = {} Streamable.ClassName = "Streamable" Streamable.__index = Streamable function Streamable.new(parent: Instance, childName: string) local self: StreamableWithInstance = {} setmetatable(self, Streamable) self._janitor = Janitor.new() self._shown = Signal.new(self._janitor) self._shownJanitor = self._janitor:Add(Janitor.new(), "Destroy") self.Instance = parent:FindFirstChild(childName) local function OnInstanceSet() local instance = self.Instance if typeof(instance) == "Instance" then self._shown:Fire(instance, self._shownJanitor) self._shownJanitor:Connect(instance:GetPropertyChangedSignal("Parent"):Connect(function() if not instance.Parent then self._shownJanitor:Cleanup() end end), "Disconnect") self._shownJanitor:Add(function() if self.Instance == instance then self.Instance = nil end end, true) end end local function OnChildAdded(child: Instance) if child.Name == childName and not self.Instance then self.Instance = child OnInstanceSet() end end self._janitor:Add(parent.ChildAdded:Connect(OnChildAdded), "Disconnect") if self.Instance then OnInstanceSet() end return self end --[=[ @param handler (instance: Instance, trove: Trove) -> nil @return Connection Observes the instance. The handler is called anytime the instance comes into existence, and the trove given is cleaned up when the instance goes away. To stop observing, disconnect the returned connection. ]=] function Streamable:Observe(handler) if self.Instance then task.spawn(handler, self.Instance, self._shownJanitor) end return self._shown:Connect(handler) end --[=[ Destroys the Streamable. ]=] function Streamable:Destroy() self._janitor:Destroy() end function Streamable:__tostring() return "Streamable" end export type Streamable = typeof(Streamable.new(workspace, "X")) table.freeze(Streamable) return Streamable
--[[ TheNexusAvenger Plays a sound for hitting a player. --]] local Players = game:GetService("Players") return function () local HitSound = Players.LocalPlayer:FindFirstChild("HitSound") if not HitSound then HitSound = Instance.new("Sound") HitSound.Name = "HitSound" HitSound.SoundId = "http://www.roblox.com/Asset?ID=95522378" HitSound.Volume = 1 HitSound.Parent = Players.LocalPlayer end HitSound:Play() end
local httpclient = require'http.request' local monotime = require "cqueues".monotime local uri_parse = require'uriparse' local idn = require'idn' local zlib = require'zlib' local lconsole = require'logging.console' local log = lconsole() -- Change to DEBUG if you want to see full URL fetch log log:setLevel('INFO') local function simplehttp(url, callback, unused, limit) local req_timeout = 60 local uri if(type(url) == "table") then uri = url.url or url[1] else uri = url end -- Don't include fragments in the request. uri = uri:gsub('#.*$', '') -- Trim whitespace uri = uri:gsub('%s+$', '') uri = uri:gsub('^%s+', '') -- IDN hack for now, until http/uriparse supports it uri = uri:gsub('://(.-)%.', function(match) if match:sub(1,1) ~= '[' then match = idn.encode(match) end return '://'..match..'.' end, 1) log:debug('simplehttp> request <%s>', uri) local uri_t = uri_parse(uri) local client = httpclient.new_from_uri(uri_t) -- Allow override of client HTTP version if url.version then client.version = url.version end -- Allow client to overide request timeout, note that this isn't super precise because we reuse the same timeout for reading headers and such if client.timeout then req_timeout = client.timeout end if(type(url) == "table") then if(url.headers) then for k, v in next, url.headers do -- Overwrite any existing client.headers:upsert(k, v) end end if(url.method) then client.headers:upsert(":method", url.method) end if(url.data) then client:set_body(url.data) end end local data local status_code local before = monotime() local headers, stream = client:go(req_timeout) local after = monotime() if not headers then log:error('simplehttp> request %s, error :%s. After %s', uri, stream, (after-before)) return nil, stream end status_code = headers:get(':status') -- H2 might not be number status_code = tonumber(status_code, 10) or status_code local simple_headers = {} for k,v in headers:each() do -- Will overwrite duplicate headers. simple_headers[k] = v end if stream then if(limit) then data = stream:get_body_chars(limit, req_timeout) else data = stream:get_body_as_string(req_timeout) end -- Stream shutdown lets luahttp reuse I'm told stream:shutdown() if simple_headers['content-encoding'] == 'gzip' then data = zlib.inflate()(data) end end local response = { headers = simple_headers, version = stream.connection.version, status_code = status_code -- for compability with old simplehttp API } -- Old style callback if callback then callback(data, uri, response) end -- New style. return data, uri, response end return simplehttp
cc = cc or {} ---FlipX object ---@class FlipX : ActionInstant local FlipX = {} cc.FlipX = FlipX -------------------------------- --- init the action ---@param x bool ---@return bool function FlipX:initWithFlipX(x) end -------------------------------- --- Create the action.<br> ---param x Flips the sprite horizontally if true.<br> ---return An autoreleased FlipX object. ---@param x bool ---@return FlipX function FlipX:create(x) end -------------------------------- -- ---@return FlipX function FlipX:clone() end -------------------------------- ---param time In seconds. ---@param time float ---@return FlipX function FlipX:update(time) end -------------------------------- -- ---@return FlipX function FlipX:reverse() end -------------------------------- -- ---@return FlipX function FlipX:FlipX() end return FlipX
local devmode = settings.startup["durni:startup:dev-mode"].value local recipe = { type = "recipe", name = "durni:compressed-air-pipe", result = "durni:compressed-air-pipe", ingredients = { {"copper-plate", 1} }, enabled = devmode } data:extend {recipe}
slot0 = class("CatteryStyleCard") slot0.Ctor = function (slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform slot0.styleIcon = slot0._tf:Find("mask/icon"):GetComponent(typeof(Image)) slot0.lockTF = findTF(slot0._tf, "lock") slot0.mark = findTF(slot0._tf, "mark") end slot0.Update = function (slot0, slot1, slot2) slot0.style = slot1 slot0.styleIcon.sprite = GetSpriteFromAtlas("CatteryStyle/" .. slot1:getConfig("name"), "") setActive(slot0.lockTF, not slot1:IsOwn()) setActive(slot0.mark, slot2) end slot0.Dispose = function (slot0) return end return slot0
--[[ Vote Panel ------------------------------------------------------------------------------ --]] local panel = {} --panel settings panel.Name = "vote" panel.Settings = { CenterHorizontally = "center_horizontally", } --[[ Create vote panel --]] function panel:Init() self:BaseInit({ Padding = true, Declare = { Vote = {} }, Locked = true }) if (self.Settings.CenterHorizontally.Value) then self:SetPos(ScrW() / 2 - ( self:GetWidth() / 2 ), self.Settings.Position.Value.Y ) else self:SetPos(self.Settings.Position.Value.X, self.Settings.Position.Value.Y) end self.Type = vgui.Create("DLabel", self ) self.Type:Dock(TOP) self.Type:SetFont("BigText") self.Type:SetText("Unknown Vote (0)") self.Type:SetTextColor(self.Settings.Colours.Value.TextColor) self.Type:SizeToContents() self.VOwner = vgui.Create("DLabel", self ) self.VOwner:Dock(LEFT) self.VOwner:SizeToContents() self.VOwner:SetText("Penisman") self.VOwner:SetTextColor(self.Settings.Colours.Value.TextColor) end function panel:Paint(p) surface.SetDrawColor(self.Settings.Colours.Value.Background) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) surface.SetDrawColor(self.Settings.Colours.Value.Border) surface.DrawOutlinedRect(0, 0, self:GetWide(), self:GetTall(), self.Settings.Options.Value.BorderThickness) if (self.Vote and !table.IsEmpty(self.Vote) and self.Vote.StartTime ) then local time = CurTime() - self.Vote.StartTime local mins = math.floor(time / 60) local seconds = math.floor(time - (mins * 60)) if (seconds < 10) then seconds = "0" .. seconds end local str = mins .. ":" .. seconds local w = surface.GetTextSize(str) draw.SimpleTextOutlined(str, "MediumText", self:GetWide() - w - 10 , self:GetTall() - 45, LydsPlayer.Colours.White, 10, 1, 0.5, LydsPlayer.Colours.Black ) surface.SetDrawColor(self.Settings.Colours.Value.LoadingBarBackground ) surface.DrawRect( 0, 0, math.Clamp( ( self:GetWide() / self.Vote.Time ) * time , 5, self:GetWide() ), self.Settings.Size.Value.LoadingBarHeight) end end --think function panel:MyThink() if (self:HasResized()) then self.Type:SetWide(self:GetWidth()) self.VOwner:SetWide(self:GetWidth()) end end --[[ --]] function panel:Reset() self.Vote = nil self.Type:SetText("Unknown Vote (0)") self.VOwner:SetText("Penisman") end --[[ Sets the vote --]] function panel:SetVote(vote) self.Vote = vote self.Type:SetText(vote.Type .. " (" .. vote.Count .. "/" .. vote.Required .. ")") self.VOwner:SetText(vote.Owner.Name) end --Register vgui.Register("LydsPlayer.VotePanel", panel, "LydsPlayer.BasePanel")
surface.CreateFont("HUDNumber5", {font = "Trebuchet MS", size = 45, weight = 900}); include ("shared.lua"); function ENT:Initialize() self.m_iLastSpark = CurTime(); self.m_iNextSparkTime = 0; end function ENT:Draw() self:DrawModel(); local pos = self:LocalToWorld(self:OBBCenter()); local ang = self:GetAngles(); ang:RotateAroundAxis(ang:Forward(), 90); ang:RotateAroundAxis(ang:Right(), -90); local owner = IsValid(self:Getowning_ent()) && self:Getowning_ent():Nick() .. "'s " || ""; cam.Start3D2D(pos + ang:Right() * -47 + ang:Up() * 8.5, ang, 0.15); draw.SimpleTextOutlined(owner .. "Attachment Vendor", "HUDNumber5", 0, 0, color_white, draw.TEXT_ALIGN_CENTER, draw.TEXT_ALIGN_CENTER, 1, color_black); cam.End3D2D(); ang:RotateAroundAxis(ang:Forward(), -90); ang:RotateAroundAxis(ang:Right(), -90); cam.Start3D2D(pos + ang:Up() * 13, ang, 0.22); draw.SimpleText(owner .. "Attachment Vendor", "HUDNumber5", 0, 0, color_white, draw.TEXT_ALIGN_CENTER, draw.TEXT_ALIGN_CENTER); cam.End3D2D(); ang:RotateAroundAxis(ang:Forward(), 180); cam.Start3D2D(pos + ang:Up() * 13.5, ang, 0.22); draw.SimpleText(owner .. "Attachment Vendor", "HUDNumber5", 0, 0, color_white, draw.TEXT_ALIGN_CENTER, draw.TEXT_ALIGN_CENTER); cam.End3D2D(); end function ENT:Think() if (self:Getdamaged() == false || CurTime() < self.m_iLastSpark + self.m_iNextSparkTime) then return; end local ed = EffectData(); ed:SetOrigin(self:LocalToWorld(self:OBBCenter())); util.Effect("cball_bounce", ed); self:EmitSound("ambient.electrical_zap_" .. math.random(1, 3)); self.m_iLastSpark = CurTime(); self.m_iNextSparkTime = math.random(1, 5); end
CustomizableWeaponry:addFireSound("CW_TMG_FIRE", "weapons/tmg/tmg_1.wav", 1, 50, CHAN_STATIC) CustomizableWeaponry:addReloadSound("CW_TMG_MAGOUT", "weapons/tmg/tmg_magout.mp3") CustomizableWeaponry:addReloadSound("CW_TMG_MAGIN", "weapons/tmg/tmg_magin.mp3") CustomizableWeaponry:addReloadSound("CW_TMG_BOLTCOCK", "weapons/tmg/tmg_cock.mp3") CustomizableWeaponry:addReloadSound("CW_TMG_BOLTBACK", "weapons/tmg/tmg_unlock.mp3")
package.path = "../../?.lua;" .. package.path function love.conf(t) io.stdout:setvbuf('no') t.version = '11.2' t.console = false t.window.title = 'Modern Examples - Love2D' t.window.x = 25 t.window.y = 25 t.window.width = 500 t.window.height = 500 t.window.fullscreen = false end
local K, C, L, _ = select(2, ...):unpack() if C["Aura"].cast_by ~= true then return end local format = string.format local select = select local pairs = pairs local match = string.match local GetUnitName = GetUnitName local hooksecurefunc = hooksecurefunc local UnitClass = UnitClass local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS local RAID_CLASS_COLORS = RAID_CLASS_COLORS local UnitIsPlayer = UnitIsPlayer local UnitReaction = UnitReaction -- Tells you who cast a buff or debuff in its tooltip(prButler by Renstrom) local function addAuraSource(self, func, unit, index, filter) local srcUnit = select(8, func(unit, index, filter)) if srcUnit then local src = GetUnitName(srcUnit, true) if srcUnit == "pet" or srcUnit == "vehicle" then src = format("%s (|cff%02x%02x%02x%s|r)", src, K.Color.r * 255, K.Color.g * 255, K.Color.b * 255, GetUnitName("player", true)) else local partypet = srcUnit:match("^partypet(%d+)$") local raidpet = srcUnit:match("^raidpet(%d+)$") if partypet then src = format("%s (%s)", src, GetUnitName("party"..partypet, true)) elseif raidpet then src = format("%s (%s)", src, GetUnitName("raid"..raidpet, true)) end end if UnitIsPlayer(srcUnit) then local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[select(2, UnitClass(srcUnit))] if color then src = format("|cff%02x%02x%02x%s|r", color.r * 255, color.g * 255, color.b * 255, src) end else local color = BETTER_FACTION_BAR_COLORS[UnitReaction(srcUnit, "player")] if color then src = format("|cff%02x%02x%02x%s|r", color.r * 255, color.g * 255, color.b * 255, src) end end self:AddLine(DONE_BY.." "..src) self:Show() end end local funcs = { SetUnitAura = UnitAura, SetUnitBuff = UnitBuff, SetUnitDebuff = UnitDebuff, } for k, v in pairs(funcs) do hooksecurefunc(GameTooltip, k, function(self, unit, index, filter) addAuraSource(self, v, unit, index, filter) end) end
local events = require('core').Emitter local initialized = false local connections = { onConnect = nil, onDisconnect = nil, onMessage = nil, onListen = nil, emit = function (self, ...) events:emit(...) end, sendAll = function (self, data) error("Websocket is not initialized") end, disconnect = function (self) error('Websocket is not initialized') end } setmetatable(connections, { __index = function (self, key) if (not initialized and key == "initialize") then return function () initialized = true end end return rawget(self, key) end, __newindex = function (self, key, value) if (initialized and (tostring(key) == "send" or tostring(key) == "disconnect")) then return nil end return rawset(self, key, value) end }) events:on("serverListen", function(...) if (type(connections.onListen) == "function") then coroutine.wrap(connections.onListen)(connections, ...) end end) events:on("serverConnect", function(...) if (type(connections.onConnect) == "function") then coroutine.wrap(connections.onConnect)(connections, ...) end end) events:on("serverDisconnect", function(...) if (type(connections.onDisconnect) == "function") then coroutine.wrap(connections.onDisconnect)(connections, ...) end end) events:on("serverMessage", function(...) if (type(connections.onMessage) == "function") then coroutine.wrap(connections.onMessage)(connections, ...) end end) return connections
NOMSU_VERSION = { 7, 0, 1 } local clibtype = package.cpath:match("?%.(so)") or package.cpath:match("?%.(dll)") if NOMSU_PREFIX then package.path = tostring(NOMSU_PREFIX) .. "/share/nomsu/" .. tostring(table.concat(NOMSU_VERSION, ".")) .. "/?.lua;" .. package.path package.cpath = tostring(NOMSU_PREFIX) .. "/lib/nomsu/" .. tostring(table.concat(NOMSU_VERSION, ".")) .. "/?." .. tostring(clibtype) .. ";" .. package.cpath end COLOR_ENABLED = true if clibtype == "dll" then local ok, enable_colors = pcall(require, 'wincolors') COLOR_ENABLED = false if ok then local _ ok, _ = pcall(enable_colors) if ok then COLOR_ENABLED = false end end pcall(os.execute, "chcp 65001>nul") end local List, Dict do local _obj_0 = require('containers') List, Dict = _obj_0.List, _obj_0.Dict end NOMSU_VERSION = List(NOMSU_VERSION) local Text = require('text') require('builtin_metatables') local EXIT_FAILURE = 1 local EXIT_SUCCESS = 0 local usage = [=[Nomsu Usage: nomsu [-V version] [--help | -h] [--version] [-O optimization level] [-v] [-c] [-s] [-d debugger] [--no-core] [(file | -t tool | -e "nomsu code..." | files... -- ) [nomsu args...]] OPTIONS -t <tool> Run a tool. -e Execute the specified string. -O <level> Run the compiler with the given optimization level (>0: use precompiled .lua versions of Nomsu files, when available). -v Verbose: print compiled lua code. -c Compile the input files into a .lua files. -s Check the input files for syntax errors. -d <debugger> Attempt to use the specified debugger to wrap the main body of execution. -h/--help Print this message. --version Print the version number and exit. --no-core Skip loading the Nomsu core by default. -V specify which Nomsu version is desired. <file> The Nomsu file to run (can be "-" to use stdin). ]=] local ok, _ = pcall(function() lpeg = require('lpeg') re = require('re') end) if not ok then print("Error: unable to find the 'lpeg' Lua module. Please install LPEG either from http://www.inf.puc-rio.br/~roberto/lpeg/re.html or, if you use luarocks: `luarocks install lpeg`") os.exit(EXIT_FAILURE) end local Files = require("files") local NomsuCode, LuaCode, Source do local _obj_0 = require("code_obj") NomsuCode, LuaCode, Source = _obj_0.NomsuCode, _obj_0.LuaCode, _obj_0.Source end local sep = "\3" local parser = re.compile([[ args <- {| (flag %sep)* {:files: {| ( ("-m" %sep)? (file %sep)+ "--" %sep / file %sep / {~ '' %sep? -> 'nomsu://tools/repl.nom' ~}) |} :} {:nomsu_args: {| (nomsu_flag %sep)* {:extras: {| ({[^%sep]+} %sep)* |} :} |} :} |} ({.+}?) file <- ( "-e" %sep ({[^%sep]+} -> spoof) / "-t" %sep {~ {[^%sep]+} -> "nomsu://tools/%1.nom" ~} / !"--" {[^%sep]+}) flag <- longflag / shortflag / "-" shortboolflag+ longflag <- {:help: "--help" %true :} / {:version: "--version" %true :} / {:no_core: "--no-core" %true :} shortflag <- {:optimization: "-O" %sep? %number :} / {:debugger: ("-d" %sep? {[^%sep]+}) :} / {:requested_version: "-V" %sep? {([0-9.])+} :} shortboolflag <- {:check_syntax: "s" %true:} / {:compile: "c" %true:} / {:verbose: "v" %true :} / {:help: "h" %true :} nomsu_flag <- nomsu_longflag / "-" nomsu_shortboolflag+ nomsu_shortboolflag <- {| {:key: [a-zA-Z] :} {:value: %true :} |} nomsu_longflag <- '--' {| {:key: [^%sep=]+ :} {:value: ('=' {[^%sep]+}) / %true :} |} ]], { ["true"] = lpeg.Cc(true), number = lpeg.R("09") ^ 1 / tonumber, sep = lpeg.P(sep), spoof = Files.spoof }) local arg_string = table.concat(arg, sep) .. sep local args, err = parser:match(arg_string) if not args or err then if err then print("Didn't understand: " .. tostring(err)) end print(usage) os.exit(EXIT_FAILURE) end if args.help then print("Nomsu - A dynamically typed programming language with natural syntax and strong metaprogramming abilities.") print("https://nomsu.org\n") print(usage) os.exit(EXIT_SUCCESS) end if args.version then print(NOMSU_VERSION:joined_with(".")) os.exit(EXIT_SUCCESS) end local nomsu_args = Dict({ }) local _list_0 = args.nomsu_args for _index_0 = 1, #_list_0 do local argpair = _list_0[_index_0] nomsu_args[argpair.key] = argpair.value end nomsu_args.extras = List(args.nomsu_args.extras or { }) local optimization = tonumber(args.optimization or 1) local nomsupath = { } local suffixes if optimization > 0 then suffixes = { "?.lua", "?/init.lua", "?.nom", "?/init.nom" } else suffixes = { "?.nom", "?/init.nom" } end local add_path add_path = function(p) for _index_0 = 1, #suffixes do local s = suffixes[_index_0] table.insert(nomsupath, p .. "/" .. s) end end if NOMSU_PREFIX then add_path(tostring(NOMSU_PREFIX) .. "/share/nomsu/" .. tostring(NOMSU_VERSION:joined_with(".")) .. "/lib") else add_path("./lib") end local NOMSU_PACKAGEPATH = NOMSU_PACKAGEPATH or "/opt/nomsu" add_path(NOMSU_PACKAGEPATH) add_path(".") package.nomsupath = table.concat(nomsupath, ";") package.nomsuloaded = Dict({ }) local nomsu_environment = require('nomsu_environment') nomsu_environment.NOMSU_VERSION = NOMSU_VERSION nomsu_environment.COMMAND_LINE_ARGS = nomsu_args nomsu_environment.OPTIMIZATION = optimization nomsu_environment.NOMSU_PACKAGEPATH = NOMSU_PACKAGEPATH nomsu_environment.NOMSU_PREFIX = NOMSU_PREFIX nomsu_environment.COLOR_ENABLED = COLOR_ENABLED local run run = function() if not (args.no_core) then nomsu_environment:export("core") end local input_files = { } if args.files and #args.files > 0 then local _list_1 = args.files for _index_0 = 1, #_list_1 do local f = _list_1[_index_0] do local nomsu_name = f:match("^nomsu://(.*)%.nom") if nomsu_name then local path path, err = package.searchpath(nomsu_name, package.nomsupath, "/") if not path then error(err) end table.insert(input_files, path) else table.insert(input_files, f) end end end end for _index_0 = 1, #input_files do local filename = input_files[_index_0] if args.check_syntax then local code = Files.read(filename) local source = Source(filename, 1, #code) nomsu_environment._1_parsed(NomsuCode:from(source, code)) print("Parse succeeded: " .. tostring(filename)) elseif args.compile then local code = Files.read(filename) if not code then error("Could not find file '" .. tostring(filename) .. "'") end if filename:match("%.lua$") then error("Cannot compile a lua file (expected a nomsu file as input)") end local output if filename == 'stdin' then output = io.output() else output = io.open(filename:gsub("%.nom$", ".lua"), "w") end local source = Source(filename, 1, #code) code = NomsuCode:from(source, code) local env = nomsu_environment.new_environment() env.MODULE_NAME = filename local tree = env._1_parsed(code) if tree.shebang then output:write(tree.shebang) end if not (tree.type == 'FileChunks') then tree = { tree } end for chunk_no, chunk in ipairs(tree) do local lua = env:compile(chunk) lua:declare_locals() lua:prepend((chunk_no > 1) and '\n' or '', "-- File " .. tostring(filename) .. " chunk #" .. tostring(chunk_no) .. "\n") if args.verbose then print(lua:text()) end env:run(chunk) output:write(lua:text(), "\n") end print(("Compiled %-25s -> %s"):format(filename, filename:gsub("%.nom$", ".lua"))) output:close() elseif args.verbose then local env = nomsu_environment.new_environment() env.MODULE_NAME = filename env.WAS_RUN_DIRECTLY = true local code = Files.read(filename) local source = Source(filename, 1, #code) if filename:match("%.lua$") then code = LuaCode:from(Source(filename, 1, #code), code) print(code:text()) env:run(code) else code = NomsuCode:from(source, code) local tree = env._1_parsed(code) if not (tree.type == 'FileChunks') then tree = { tree } end for chunk_no, chunk in ipairs(tree) do local lua = env:compile(chunk) lua:declare_locals() lua:prepend((chunk_no > 1) and '\n' or '', "-- File " .. tostring(filename) .. " chunk #" .. tostring(chunk_no) .. "\n") print(lua:text()) env:run(lua) end end else local f = Files.read(filename) if not f then if filename:match("^-") then print("Not a valid flag: " .. filename .. "\n") print(usage) else print("File not found: " .. filename) end os.exit(EXIT_FAILURE) end if filename:match("%.lua$") then f = LuaCode:from(Source(filename, 1, #f), f) end local env = nomsu_environment.new_environment() env.MODULE_NAME = filename env.WAS_RUN_DIRECTLY = true env:run(f) end end end local debugger if args.debugger == "nil" then debugger = { } else debugger = require(args.debugger or 'error_handling') end local guard if type(debugger) == 'function' then guard = debugger else guard = debugger.guard or debugger.call or debugger.wrap or debugger.run or (function(fn) return fn() end) end return guard(run)
------------------------CREDITS------------------------ -------- Script made by Vlad, DevStudios Owner -------- -- Script made for StreamForce Romania RP -- -- Site: https://devstudios.store -- -- Forum: http://forum.devstudios.store -- -- Copyright 2019 ©DevStudios. All rights served -- ------------------------------------------------------- description "vRP_Discord" dependency "vrp" server_scripts{ "@vrp/lib/utils.lua", "server.lua" } client_script { "client.lua" }
Object = { x = 0, y = 0, width = 0, height = 0 } function Object:new(x,y,width,height) obj = {} obj.x = x obj.y = y obj.width = width obj.height = height return obj end function Object:draw(obj) x, y, width, height print(x,y,width,height) end Object:new(50,50,20,20) function love.update() Object:draw(50,50,20,20) end function love.draw() end function love.mousemoved() end function love.mousepressed() end function love.keypressed() end
-- ./skynet /mnt/e/Code/CVIP/code/skynet/test.conf local skynet = require "skynet" local socket = require "skynet.socket" local function event_loop(clientfd) while true do local data = socket.readline(clientfd)--从网络获取 以\n为分隔符的数据包 if not data then return end print(clientfd, "recv:", data) socket.write(clientfd, data.."\n") end end local function accept(clientfd, addr)-- 回调函数的作用 就是可以将 fd绑定到其他actor print("accept a connect:", clientfd, addr) socket.start(clientfd) -- 将clientfd注册到epoll skynet.fork(event_loop, clientfd) -- 实现一个简单的echo服务,可以通过 telnet 127.0.0.1 8001来连接skynet end skynet.start(function () local listenfd = socket.listen("0.0.0.0", 8001) -- socket bind listen socket.start(listenfd, accept) -- 将listenfd注册到epoll,收到连接会回调accept函数 -- skynet.fork(function () -- local connfd = socket.open("127.0.0.1", 6379)-- skynet作为客户端连接 redis-server;连接成功 fd 注册到epoll -- if not connfd then -- print("网络连接失败") -- return -- end -- socket.write(connfd, "*1\r\n$4\r\nPING\r\n")--这里实现了一个简单的ping pong -- local data = socket.readline(connfd, "\r\n") -- print("recv redis-server data:", data) -- end) end)
local wibox = require("wibox") local awful = require("awful") local button = require("utils.button") local font = require("utils.font") local shape = require("gears.shape") local surface = require("gears.surface") local noti = require("utils.noti") local progressbar = require("utils.progressbar") local helpers = require("helpers") local music_root = class() function music_root:init() self.title = font.body_1('') self.artist = font.body_2('') self.progress = progressbar.horiz() self.cover = wibox.widget { resize = true, widget = wibox.widget.imagebox } self.w = button({ fg_icon = M.x.secondary, icon = font.icon(""), layout = "horizontal" }) self:gen_popup() self:signals() end function music_root:gen_popup() self.w = wibox.widget { { { self.progress, layout = wibox.layout.fixed.vertical }, { { self.cover, { self.title, forced_height = dpi(30), widget = wibox.container.margin }, { self.artist, forced_height = dpi(30), left = dpi(7), right = dpi(7), widget = wibox.container.margin }, spacing = dpi(5), layout = wibox.layout.fixed.vertical }, margins = dpi(8), widget = wibox.container.margin }, { nil, require("widgets.mpc")({ mode = 'titlebar' }), expand = "none", layout = wibox.layout.align.horizontal }, expand = "none", forced_height = dpi(480), --forced_width = dpi(200), layout = wibox.layout.align.vertical }, shape = helpers.rrect(20), bg = M.x.on_surface .. M.e.dp01, widget = wibox.container.background } end function music_root:signals() awesome.connect_signal("daemon::mpd_infos", function(title, artist) self.title.text = title or '' if not (artist == nil or artist == '') then self.artist.text = "by " .. artist else self.artist.text = artist end end) awesome.connect_signal("daemon::mpd_cover", function(cover) --noti.info('in signal cover ' .. cover) --self.cover:set_image(cover) --self.cover:emit_signal("widget::redraw_needed") --self.cover:emit_signal("widget::layout_changed") self.cover:set_image(cover) end) awesome.connect_signal("daemon::mpd_time", function(time) self.progress:set_value(time) end) end local music_widget = class(music_root) function music_widget:init() music_root.init(self) return self.w end return music_widget
local structure = FindInTable(StructureSpawnerManager.StructureCategories, "category", "tent") structure.abandonedTimer = 2630000 -- 1 month
---@class love.filesystem ---Provides an interface to the user's filesystem. local m = {} --region File ---@class File ---Represents a file on the filesystem. A function that takes a file path can also take a File. local File = {} ---Closes a File. ---@return boolean function File:close() end ---Flushes any buffered written data in the file to the disk. ---@return boolean, string function File:flush() end ---Gets the buffer mode of a file. ---@return BufferMode, number function File:getBuffer() end ---Gets the filename that the File object was created with. If the file object originated from the love.filedropped callback, the filename will be the full platform-dependent file path. ---@return string function File:getFilename() end ---Gets the FileMode the file has been opened with. ---@return FileMode function File:getMode() end ---Returns the file size. ---@return number function File:getSize() end ---Gets whether end-of-file has been reached. ---@return boolean function File:isEOF() end ---Gets whether the file is open. ---@return boolean function File:isOpen() end ---Iterate over all the lines in a file. ---@return function function File:lines() end ---Open the file for write, read or append. ---@param mode FileMode @The mode to open the file in. ---@return boolean, string function File:open(mode) end ---Read a number of bytes from a file. ---@param bytes number @The number of bytes to read. ---@return string, number ---@overload fun(container:ContainerType, bytes:number):value, number function File:read(bytes) end ---Seek to a position in a file ---@param pos number @The position to seek to ---@return boolean function File:seek(pos) end ---Sets the buffer mode for a file opened for writing or appending. Files with buffering enabled will not write data to the disk until the buffer size limit is reached, depending on the buffer mode. --- ---File:flush will force any buffered data to be written to the disk. ---@param mode BufferMode @The buffer mode to use. ---@param size number @The maximum size in bytes of the file's buffer. ---@return boolean, string function File:setBuffer(mode, size) end ---Returns the position in the file. ---@return number function File:tell() end ---Write data to a file. ---@param data string @The string data to write. ---@param size number @How many bytes to write. ---@return boolean, string ---@overload fun(data:Data, size:number):boolean, string function File:write(data, size) end --endregion File --region FileData ---@class FileData ---Data representing the contents of a file. local FileData = {} ---Gets the extension of the FileData. ---@return string function FileData:getExtension() end ---Gets the filename of the FileData. ---@return string function FileData:getFilename() end --endregion FileData ---Buffer modes for File objects. BufferMode = { ---No buffering. The result of write and append operations appears immediately. ['none'] = 1, ---Line buffering. Write and append operations are buffered until a newline is output or the buffer size limit is reached. ['line'] = 2, ---Full buffering. Write and append operations are always buffered until the buffer size limit is reached. ['full'] = 3, } ---How to decode a given FileData. FileDecoder = { ---The data is unencoded. ['file'] = 1, ---The data is base64-encoded. ['base64'] = 2, } ---The different modes you can open a File in. FileMode = { ---Open a file for read. ['r'] = 1, ---Open a file for write. ['w'] = 2, ---Open a file for append. ['a'] = 3, ---Do not open a file (represents a closed file.) ['c'] = 4, } ---The type of a file. FileType = { ---Regular file. ['file'] = 1, ---Directory. ['directory'] = 2, ---Symbolic link. ['symlink'] = 3, ---Something completely different like a device. ['other'] = 4, } ---Append data to an existing file. ---@param name string @The name (and path) of the file. ---@param data string @The string data to append to the file. ---@param size number @How many bytes to write. ---@return boolean, string ---@overload fun(name:string, data:Data, size:number):boolean, string function m.append(name, data, size) end ---Gets whether love.filesystem follows symbolic links. ---@return boolean function m.areSymlinksEnabled() end ---Recursively creates a directory. --- ---When called with 'a/b' it creates both 'a' and 'a/b', if they don't exist already. ---@param name string @The directory to create. ---@return boolean function m.createDirectory(name) end ---Returns the application data directory (could be the same as getUserDirectory) ---@return string function m.getAppdataDirectory() end ---Gets the filesystem paths that will be searched for c libraries when require is called. --- ---The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ('?') character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.) Additionally, any occurrence of a double question mark ('??') will be replaced by the name passed to require and the default library extension for the platform. --- ---The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. ---@return string function m.getCRequirePath() end ---Returns a table with the names of files and subdirectories in the specified path. The table is not sorted in any way; the order is undefined. --- ---If the path passed to the function exists in the game and the save directory, it will list the files and directories from both places. ---@param dir string @The directory. ---@return table ---@overload fun(dir:string, callback:function):table function m.getDirectoryItems(dir) end ---Gets the write directory name for your game. --- ---Note that this only returns the name of the folder to store your files in, not the full path. ---@return string function m.getIdentity() end ---Gets information about the specified file or directory. ---@param path string @The file or directory path to check. ---@param filtertype FileType @If supplied, this parameter causes getInfo to only return the info table if the item at the given path matches the specified file type. ---@return table ---@overload fun(path:string, info:table):table ---@overload fun(path:string, filtertype:FileType, info:table):table function m.getInfo(path, filtertype) end ---Gets the platform-specific absolute path of the directory containing a filepath. --- ---This can be used to determine whether a file is inside the save directory or the game's source .love. ---@param filepath string @The filepath to get the directory of. ---@return string function m.getRealDirectory(filepath) end ---Gets the filesystem paths that will be searched when require is called. --- ---The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ('?') character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.) --- ---The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. ---@return string function m.getRequirePath() end ---Gets the full path to the designated save directory. --- ---This can be useful if you want to use the standard io library (or something else) to --- ---read or write in the save directory. ---@return string function m.getSaveDirectory() end ---Returns the full path to the the .love file or directory. If the game is fused to the LÖVE executable, then the executable is returned. ---@return string function m.getSource() end ---Returns the full path to the directory containing the .love file. If the game is fused to the LÖVE executable, then the directory containing the executable is returned. --- ---If love.filesystem.isFused is true, the path returned by this function can be passed to love.filesystem.mount, which will make the directory containing the main game (e.g. C:\Program Files\coolgame\) readable by love.filesystem. ---@return string function m.getSourceBaseDirectory() end ---Returns the path of the user's directory ---@return string function m.getUserDirectory() end ---Gets the current working directory. ---@return string function m.getWorkingDirectory() end ---Initializes love.filesystem, will be called internally, so should not be used explicitly. ---@param appname string @The name of the application binary, typically love. function m.init(appname) end ---Gets whether the game is in fused mode or not. --- ---If a game is in fused mode, its save directory will be directly in the Appdata directory instead of Appdata/LOVE/. The game will also be able to load C Lua dynamic libraries which are located in the save directory. --- ---A game is in fused mode if the source .love has been fused to the executable (see Game Distribution), or if '--fused' has been given as a command-line argument when starting the game. ---@return boolean function m.isFused() end ---Iterate over the lines in a file. ---@param name string @The name (and path) of the file ---@return function function m.lines(name) end ---Loads a Lua file (but does not run it). ---@param name string @The name (and path) of the file. ---@return function, string function m.load(name) end ---Mounts a zip file or folder in the game's save directory for reading. --- ---It is also possible to mount love.filesystem.getSourceBaseDirectory if the game is in fused mode. ---@param archive string @The folder or zip file in the game's save directory to mount. ---@param mountpoint string @The new path the archive will be mounted to. ---@param appendToPath boolean @Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories. ---@return boolean ---@overload fun(filedata:FileData, mountpoint:string, appendToPath:boolean):boolean ---@overload fun(data:Data, archivename:string, mountpoint:string, appendToPath:boolean):boolean function m.mount(archive, mountpoint, appendToPath) end ---Creates a new File object. --- ---It needs to be opened before it can be accessed. ---@param filename string @The filename of the file. ---@return File ---@overload fun(filename:string, mode:FileMode):File, string function m.newFile(filename) end ---Creates a new FileData object. ---@param contents string @The contents of the file. ---@param name string @The name of the file. ---@return FileData ---@overload fun(filepath:string):FileData, string function m.newFileData(contents, name) end ---Read the contents of a file. ---@param name string @The name (and path) of the file. ---@param size number @How many bytes to read. ---@return string, number, nil, string ---@overload fun(container:ContainerType, name:string, size:number):value, number, nil, string function m.read(name, size) end ---Removes a file or empty directory. ---@param name string @The file or directory to remove. ---@return boolean function m.remove(name) end ---Sets the filesystem paths that will be searched for c libraries when require is called. --- ---The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ('?') character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.) Additionally, any occurrence of a double question mark ('??') will be replaced by the name passed to require and the default library extension for the platform. --- ---The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. ---@param paths string @The paths that the ''require'' function will check in love's filesystem. function m.setCRequirePath(paths) end ---Sets the write directory for your game. --- ---Note that you can only set the name of the folder to store your files in, not the location. ---@param name string @The new identity that will be used as write directory. ---@overload fun(name:string):void function m.setIdentity(name) end ---Sets the filesystem paths that will be searched when require is called. --- ---The paths string given to this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ('?') character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.) --- ---The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. ---@param paths string @The paths that the ''require'' function will check in love's filesystem. function m.setRequirePath(paths) end ---Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE. ---@param path string @Absolute path to the game's source folder. function m.setSource(path) end ---Sets whether love.filesystem follows symbolic links. It is enabled by default in version 0.10.0 and newer, and disabled by default in 0.9.2. ---@param enable boolean @Whether love.filesystem should follow symbolic links. function m.setSymlinksEnabled(enable) end ---Unmounts a zip file or folder previously mounted for reading with love.filesystem.mount. ---@param archive string @The folder or zip file in the game's save directory which is currently mounted. ---@return boolean function m.unmount(archive) end ---Write data to a file in the save directory. If the file existed already, it will be completely replaced by the new contents. ---@param name string @The name (and path) of the file. ---@param data string @The string data to write to the file. ---@param size number @How many bytes to write. ---@return boolean, string ---@overload fun(name:string, data:Data, size:number):boolean, string function m.write(name, data, size) end return m
local AM = luajava.bindClass("com.theincgi.advancedMacros.AdvancedMacros") local mc = AM:getMinecraft() log(getProfile()) log(mc.field_71439_g.field_70138_W) mc.field_71439_g:func_71004_bE()
SMT_DB = { }
--- Riak counter object. Can only be used with resty.riak created client. -- These are generally just wrappers around the low level -- @{resty.riak.client} functions -- @see resty.riak -- @module resty.riak.counter local riak_client = require "resty.riak.client" local helpers = require "resty.riak.helpers" local setmetatable = setmetatable local get_counter = riak_client.get_counter local update_counter = riak_client.update_counter local _M = helpers.module() local function to_number(self) end local mt = { __index = _M, __tonumber = to_number } --- Create a new riak counter. This does not change anything in riak, it only sets up a Lua object. -- Generally, @{resty.riak.bucket.counter} -- is prefered. -- @tparam resty.riak.bucket bucket -- @tparam string key -- @treturn resty.riak.counter function _M.new(bucket, key) local o = { bucket = bucket, client = bucket.client, key = key, } return setmetatable(o, mt) end --- Get the value of the counter -- @tparam resty.riak.counter self -- @treturn number function _M.value(self) return get_counter(self.client, self.bucket.name, self.key) end --- Decrement the counter -- @tparam resty.riak.counter self -- @tparam number amount the amount to decrement the counter by -- @treturn boolean function _M.decrement(self, amount) amount = amount and (0 - amount) or -1 return update_counter(self.client, self.bucket.name, self.key, amount) end --- Increment the counter -- @tparam resty.riak.counter self -- @tparam number amount the amount to increment the counter by -- @treturn boolean function _M.increment(self, amount) amount = amount or 1 return update_counter(self.client, self.bucket.name, self.key, amount) end --- Decrement the counter and return its new value -- @tparam resty.riak.counter self -- @tparam number amount the amount to decrement the counter by -- @treturn number function _M.decrement_and_return(self, amount) amount = amount and (0 - amount) or -1 return update_counter(self.client, self.bucket.name, self.key, amount, { returnvalue = true }) end --- Increment the counter and return its new value -- @tparam resty.riak.counter self -- @tparam number amount the amount to decrement the counter by -- @treturn number function _M.increment_and_return(self, amount) amount = amount or 1 return update_counter(self.client, self.bucket.name, self.key, amount, { returnvalue = true }) end return _M
local PauseMenu = {} -- pause menu -- ┏━┓┏━┓╻ ╻┏━┓┏━╸ ┏┳┓┏━╸┏┓╻╻ ╻ -- ┣━┛┣━┫┃ ┃┗━┓┣╸ ┃┃┃┣╸ ┃┗┫┃ ┃ -- ╹ ╹ ╹┗━┛┗━┛┗━╸ ╹ ╹┗━╸╹ ╹┗━┛ function PauseMenu:draw() textbox("< p to resume game >", 280, 300) textbox("o for options menu", 280, 317) end -- using ':' so `self` becomes the previous callback's return value function PauseMenu:keypressed(key) if self then return self end -- skip handling if this key was handled already if key == "p" then St8.resume() elseif key == "o" then St8.push(require"states.options", "pop") end end return PauseMenu
local M = {} local function get_base(cp, config) cp.none = "NONE" return { Comment = { fg = cp.gray, style = config.styles.comments }, -- just comments ColorColumn = { bg = cp.gray2 }, -- used for the columns set with 'colorcolumn' Conceal = { fg = cp.bg }, -- placeholder characters substituted for concealed text (see 'conceallevel') Cursor = { fg = cp.bg2, bg = cp.fg }, -- character under the cursor lCursor = { fg = cp.bg2, bg = cp.fg }, -- the character under the cursor when |language-mapping| is used (see 'guicursor') CursorIM = { fg = cp.bg2, bg = cp.fg }, -- like Cursor, but used when in IME mode |CursorIM| CursorColumn = { bg = cp.bg1 }, -- Screen-column at the cursor, when 'cursorcolumn' is secp. CursorLine = { bg = cp.bg1 }, -- Screen-line at the cursor, when 'cursorline' is secp. Low-priority if foreground (ctermfg OR guifg) is not secp. Directory = { fg = cp.blue }, -- directory names (and other special names in listings) EndOfBuffer = { fg = cp.bg2 }, -- filler lines (~) after the end of the buffer. By default, this is highlighted like |hl-NonText|. ErrorMsg = { fg = cp.red, style = "bold,italic" }, -- error messages on the command line VertSplit = { fg = cp.bg2 }, -- the column separating vertically split windows Folded = { fg = cp.blue, bg = cp.bg4 }, -- line used for closed folds FoldColumn = { bg = cp.bg2, fg = cp.gray }, -- 'foldcolumn' SignColumn = { bg = config.transparent_background and cp.none or cp.bg0, fg = cp.bg4 }, -- column where |signs| are displayed SignColumnSB = { bg = cp.bg0, fg = cp.bg4 }, -- column where |signs| are displayed Substitute = { bg = cp.bg4, fg = cp.pink }, -- |:substitute| replacement text highlighting LineNr = { fg = cp.bg4 }, -- Line number for ":number" and ":#" commands, and when 'number' or 'relativenumber' option is secp. CursorLineNr = { fg = cp.green }, -- Like LineNr when 'cursorline' or 'relativenumber' is set for the cursor line. highlights the number in numberline. MatchParen = { fg = cp.purple_a, style = "bold" }, -- The character under the cursor or just before it, if it is a paired bracket, and its match. |pi_paren.txt| ModeMsg = { fg = cp.fg0, style = "bold" }, -- 'showmode' message (e.g., "-- INSERT -- ") MsgArea = { fg = cp.fg }, -- Area for messages and cmdline MsgSeparator = {}, -- Separator for scrolled messages, `msgsep` flag of 'display' MoreMsg = { fg = cp.blue }, -- |more-prompt| NonText = { fg = cp.gray }, -- '@' at the end of the window, characters from 'showbreak' and other characters that do not really exist in the text (e.g., ">" displayed when a double-wide character doesn't fit at the end of the line). See also |hl-EndOfBuffer|. Normal = { fg = cp.fg0, bg = config.transparent_background and cp.none or cp.bg0 }, -- normal text NormalNC = { fg = cp.fg0, bg = config.transparent_background and cp.none or cp.bg0 }, -- normal text in non-current windows NormalSB = { fg = cp.fg0, bg = cp.bg0 }, -- normal text in non-current windows NormalFloat = { fg = cp.fg0, bg = cp.bg1 }, -- Normal text in floating windows. FloatBorder = { fg = cp.blue, bg = cp.bg1 }, Pmenu = { bg = cp.bg1, fg = cp.fg1 }, -- Popup menu: normal item. PmenuSel = { fg = cp.fg1, bg = cp.bg2 }, -- Popup menu: selected item. PmenuSbar = { bg = cp.bg4 }, -- Popup menu: scrollbar. PmenuThumb = { bg = cp.gray }, -- Popup menu: Thumb of the scrollbar. Question = { fg = cp.blue }, -- |hit-enter| prompt and yes/no questions QuickFixLine = { bg = cp.bg4, style = "bold" }, -- Current |quickfix| item in the quickfix window. Combined with |hl-CursorLine| when the cursor is there. Search = { bg = cp.yellow, fg = cp.bg0, style = "bold" }, -- Last search pattern highlighting (see 'hlsearch'). Also used for similar items that need to stand oucp. IncSearch = { bg = cp.pink, fg = cp.bg4 }, -- 'incsearch' highlighting; also used for the text replaced with ":s///c" SpecialKey = { fg = cp.fg }, -- Unprintable characters: text displayed differently from what it really is. But not 'listchars' whitespace. |hl-Whitespace| SpellBad = { sp = cp.red, style = "undercurl" }, -- Word that is not recognized by the spellchecker. |spell| Combined with the highlighting used otherwise. SpellCap = { sp = cp.yellow, style = "undercurl" }, -- Word that should start with a capital. |spell| Combined with the highlighting used otherwise. SpellLocal = { sp = cp.blue, style = "undercurl" }, -- Word that is recognized by the spellchecker as one that is used in another region. |spell| Combined with the highlighting used otherwise. SpellRare = { sp = cp.green, style = "undercurl" }, -- Word that is recognized by the spellchecker as one that is hardly ever used. |spell| Combined with the highlighting used otherwise. StatusLine = { fg = cp.fg0, bg = cp.bg1 }, -- status line of current window StatusLineNC = { fg = cp.bg4, bg = cp.bg1 }, -- status lines of not-current windows Note: if this is equal to "StatusLine" Vim will use "^^^" in the status line of the current window. TabLine = { bg = cp.bg1, fg = cp.bg4 }, -- tab pages line, not active tab page label TabLineFill = { bg = cp.bg }, -- tab pages line, where there are no labels TabLineSel = { fg = cp.green, bg = cp.bg4 }, -- tab pages line, active tab page label Title = { fg = cp.blue, style = "bold" }, -- titles for output from ":set all", ":autocmd" etcp. Visual = { bg = cp.bg4, style = "bold" }, -- Visual mode selection VisualNOS = { bg = cp.bg4, style = "bold" }, -- Visual mode selection when vim is "Not Owning the Selection". WarningMsg = { fg = cp.yellow }, -- warning messages fgspace = { fg = cp.bg4 }, -- "nbsp", "space", "tab" and "trail" in 'listchars' WildMenu = { bg = cp.gray }, -- current match in 'wildmenu' completion Statement = { fg = cp.red }, Conditional = { fg = cp.red }, Repeat = { fg = cp.red }, Label = { fg = cp.red }, Exception = { fg = cp.red }, Operator = { fg = cp.fg1 }, Keyword = { fg = cp.red }, Identifier = { fg = cp.blue }, Function = { fg = cp.green }, PreProc = { fg = cp.aqua }, Include = { fg = cp.aqua }, Define = { fg = cp.aqua }, Macro = { fg = cp.aqua }, PreCondit = { fg = cp.aqua }, Constant = { fg = cp.purple }, Character = { fg = cp.purple }, Boolean = { fg = cp.purple }, Number = { fg = cp.purple }, Float = { fg = cp.purple }, String = { fg = cp.green }, Type = { fg = cp.yellow }, StorageClass = { fg = cp.orange }, Structure = { fg = cp.aqua }, Typedef = { fg = cp.yellow }, SpecialChar = { fg = cp.red }, } end local function get_integrations(cp, config) local integrations = config["integrations"] local final_integrations = {} for integration in pairs(integrations) do local cot = false if type(integrations[integration]) == "table" then if integrations[integration]["enabled"] == true then cot = true end else if integrations[integration] == true then cot = true end end if cot then final_integrations = vim.tbl_deep_extend( "force", final_integrations, require("gruvbox.integrations." .. integration).get(cp, config) ) end end final_integrations = vim.tbl_deep_extend( "force", final_integrations, require("gruvbox.remaps").get_hig_remaps() or {} ) return final_integrations end local function get_terminal(cp) local term_colors = { terminal_0 = cp.bg0, terminal_1 = cp.red_a, terminal_2 = cp.green_a, terminal_3 = cp.yellow_a, terminal_4 = cp.blue_a, terminal_5 = cp.purple_a, terminal_6 = cp.aqua_a, terminal_7 = cp.gray, terminal_8 = cp.gray_a, terminal_9 = cp.red, terminal_10 = cp.green, terminal_11 = cp.yellow, terminal_12 = cp.blue, terminal_13 = cp.purple, terminal_14 = cp.aqua, terminal_15 = cp.fg0 } return term_colors end function M.apply(cp, config) local theme = {} theme.base = get_base(cp, config) theme.integrations = get_integrations(cp, config) theme.terminal = get_terminal(cp) return theme end return M
local playersProcessingExtap = {} local playersProcessingExta = {} RegisterServerEvent('esx_illegal:pickedUpMdma') AddEventHandler('esx_illegal:pickedUpMdma', function() local xPlayer = ESX.GetPlayerFromId(source) local xItem = xPlayer.getInventoryItem('extamdma') if xItem.limit ~= -1 and (xItem.count + 10) > xItem.limit then TriggerClientEvent('esx:showNotification', source, 'vous n\'avez plus assez de place pour stocker la ~r~MDMA~s~.') else xPlayer.addInventoryItem(xItem.name, 10) end end) RegisterServerEvent('esx_illegal:pickedUpAmphet') AddEventHandler('esx_illegal:pickedUpAmphet', function() local xPlayer = ESX.GetPlayerFromId(source) local xItem = xPlayer.getInventoryItem('extaamphetamine') if xItem.limit ~= -1 and (xItem.count + 10) > xItem.limit then TriggerClientEvent('esx:showNotification', _source, 'vous n\'avez plus assez de place pour stocker des ~r~Amphétamines~s~.') else xPlayer.addInventoryItem(xItem.name, 10) end end) -- RegisterServerEvent('esx_illegal:processExtap') -- AddEventHandler('esx_illegal:processExtap', function() -- if not playersProcessingExtap[source] then -- local _source = source -- local xPlayer = ESX.GetPlayerFromId(_source) -- local xKeyexta = xPlayer.getInventoryItem('keyexta') -- if xKeyexta.count < 1 then -- TriggerClientEvent('esx:showNotification', _source, 'Vous n\'avez pas la clé') -- return -- end -- TriggerClientEvent('esx:showNotification', _source, _U('extap_processingstarted')) -- playersProcessingExtap[_source] = ESX.SetTimeout(Config.Delays.ExtapProcessing, function() -- local xExtamdma, xExtaamphetamine, xExtazyp = xPlayer.getInventoryItem('extamdma'), xPlayer.getInventoryItem('extaamphetamine'), xPlayer.getInventoryItem('extazyp') -- if xExtazyp.limit ~= -1 and (xExtazyp.count + 1) > xExtazyp.limit then -- TriggerClientEvent('esx:showNotification', _source, _U('extap_processingfull')) -- elseif xExtamdma.count < 1 then -- TriggerClientEvent('esx:showNotification', _source, _U('extap_processingenough')) -- elseif xExtaamphetamine.count < 2 then -- TriggerClientEvent('esx:showNotification', _source, _U('extap_processingenough')) -- else -- xPlayer.removeInventoryItem('extamdma', 2) -- xPlayer.removeInventoryItem('extaamphetamine', 2) -- xPlayer.addInventoryItem('extazyp', 10) -- TriggerClientEvent('esx:showNotification', _source, _U('extap_processed')) -- end -- playersProcessingExtap[_source] = nil -- end) -- else -- print(('esx_illegal: %s attempted to exploit extap processing!'):format(GetPlayerIdentifiers(source)[1])) -- end -- end) RegisterServerEvent('esx_illegal:processExtap') AddEventHandler('esx_illegal:processExtap', function() if not playersProcessingExtap[source] then local _source = source local xPlayer = ESX.GetPlayerFromId(_source) playersProcessingExtap[_source] = true -- playersProcessingExtap[_source] = ESX.SetTimeout(Config.Delays.ExtapProcessing, function() local xKeyexta, xExtamdma, xExtaamphetamine, xExtazyp = xPlayer.getInventoryItem('keyexta'), xPlayer.getInventoryItem('extamdma'), xPlayer.getInventoryItem('extaamphetamine'), xPlayer.getInventoryItem('extazyp') if xKeyexta.count < 1 then TriggerClientEvent('esx:showNotification', _source, 'Vous n\'avez pas la clé') elseif xExtazyp.limit ~= -1 and (xExtazyp.count + 1) > xExtazyp.limit then TriggerClientEvent('esx:showNotification', _source, _U('extap_processingfull')) elseif xExtamdma.count < 1 then TriggerClientEvent('esx:showNotification', _source, _U('extap_processingenough')) elseif xExtaamphetamine.count < 2 then TriggerClientEvent('esx:showNotification', _source, _U('extap_processingenough')) else TriggerClientEvent('esx:showNotification', _source, _U('extap_processingstarted')) Citizen.Wait(Config.Delays.ExtapProcessing) xPlayer.removeInventoryItem('extamdma', 2) xPlayer.removeInventoryItem('extaamphetamine', 2) xPlayer.addInventoryItem('extazyp', 10) TriggerClientEvent('esx:showNotification', _source, _U('extap_processed')) end playersProcessingExtap[_source] = nil -- end) else print(('esx_illegal: %s attempted to exploit extap processing!'):format(GetPlayerIdentifiers(source)[1])) end end) function CancelProcessing(playerID) if playersProcessingExtap[playerID] then ESX.ClearTimeout(playersProcessingExtap[playerID]) playersProcessingExtap[playerID] = nil elseif playersProcessingExta[playerID] then ESX.ClearTimeout(playersProcessingExta[playerID]) playersProcessingExta[playerID] = nil end end RegisterServerEvent('esx_illegal:cancelProcessing') AddEventHandler('esx_illegal:cancelProcessing', function() CancelProcessing(source) end) RegisterServerEvent('esx_illegal:processExta') AddEventHandler('esx_illegal:processExta', function() if not playersProcessingExta [source] then local _source = source local xPlayer = ESX.GetPlayerFromId(_source) local xKeyexta = xPlayer.getInventoryItem('keyexta') if xKeyexta.count < 1 then TriggerClientEvent('esx:showNotification', _source, 'Vous n\'avez pas la clé') return end TriggerClientEvent('esx:showNotification', _source, _U('exta_processingstarted')) playersProcessingExta[_source] = ESX.SetTimeout(Config.Delays.ExtaProcessing, function() local xExtazyp, xBagexta, xDopebag = xPlayer.getInventoryItem('extazyp'), xPlayer.getInventoryItem('bagexta'), xPlayer.getInventoryItem('dopebag') if xBagexta.limit ~= -1 and (xBagexta.count + 1) > xBagexta.limit then TriggerClientEvent('esx:showNotification', _source, _U('exta_processingfull')) elseif xExtazyp.count < 5 then TriggerClientEvent('esx:showNotification', _source, _U('exta_processingenough')) elseif xDopebag.count < 1 then TriggerClientEvent('esx:showNotification', _source, _U('exta_processingenough')) else xPlayer.removeInventoryItem('dopebag', 1) xPlayer.removeInventoryItem('extazyp', 5) xPlayer.addInventoryItem('bagexta', 1) TriggerClientEvent('esx:showNotification', _source, _U('exta_processed')) end playersProcessingExta[_source] = nil end) else print(('esx_illegal: %s attempted to exploit exta processing!'):format(GetPlayerIdentifiers(source)[1])) end end) AddEventHandler('esx:playerDropped', function(playerID, reason) CancelProcessing(playerID) end) RegisterServerEvent('esx:onPlayerDeath') AddEventHandler('esx:onPlayerDeath', function(data) CancelProcessing(source) end)
-- -- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. local LocalPlayer = LocalPlayer local HUDCommons = HUDCommons local IsValid = IsValid local math = math --[[ @doc @fname DLib.HUDCommons.SelectPlayer @client @desc use this instead of !g:LocalPlayer in HUDs @enddesc @returns Player: the player from which eyes we are currently looking ]] function HUDCommons.SelectPlayer() local ply = LocalPlayer() if not IsValid(ply) then return ply end local obs = ply:GetObserverTarget() if IsValid(obs) and obs:IsPlayer() then return obs else return ply end end --[[ @doc @fname DLib.HUDCommons.TranslatePolyMatrix @args table matrix, number x, number y @client @desc moves x and y coordinates of !s:PolygonVertex @enddesc @returns table: matrix ]] function HUDCommons.TranslatePolyMatrix(data, x, y) for i, vertex in ipairs(data) do vertex.x, vertex.y = vertex.x + x, vertex.y + y end return data end --[[ @doc @fname DLib.HUDCommons.RotatePolyMatrix @args table matrix, number rotateBy @client @desc rotates all x and y points of !s:PolygonVertex relative 0, 0 `rotateBy` is a degree number, not radian @enddesc @returns table: matrix ]] function HUDCommons.RotatePolyMatrix(data, rotateBy) if rotateBy == 0 then return data end local deg = rotateBy:rad() local sin, cos = deg:sin(), deg:cos() for i, vertex in ipairs(data) do local x, y = vertex.x, vertex.y local xn = x * cos - y * sin local yn = x * sin + y * cos vertex.x, vertex.y = xn, yn end return data end
return 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rue,[1000301]=true,[310130]=true,[1000310]=true,[1000313]=true,[2020220]=true,[2012030]=true,[220031]=true,[3120002]=true,[3001220]=true,[103301]=true,[312200]=true,[1000331]=true,[1033100]=true,[103310]=true,[2010002]=true,[3120020]=true,[230300]=true,[132002]=true,[2010020]=true,[2010023]=true,[302000]=true,[302003]=true,[101300]=true,[101303]=true,[3002]=true,[302012]=true,[3032000]=true,[3011]=true,[220100]=true,[302021]=true,[220103]=true,[3020]=true,[2020301]=true,[302030]=true,[3023]=true,[130001]=true,[101330]=true,[3001301]=true,[2020310]=true,[3210200]=true,[130010]=true,[130013]=true,[3001310]=true,[300002]=true,[130022]=true,[2100200]=true,[1001]=true,[300011]=true,[130031]=true,[1010]=true,[300020]=true,[1013]=true,[300023]=true,[222200]=true,[3030011]=true,[1022]=true,[1203200]=true,[3200003]=true,[3030020]=true,[2100230]=true,[1031]=true,[3200012]=true,[1322000]=true,[3200021]=true,[302102]=true,[2303000]=true,[1023002]=true,[2102300]=true,[310301]=true,[3200030]=true,[212000]=true,[212003]=true,[11300]=true,[310310]=true,[11303]=true,[302120]=true,[3113]=true,[220202]=true,[1023020]=true,[3122]=true,[130100]=true,[130103]=true,[3131]=true,[220220]=true,[212030]=true,[11330]=true,[300101]=true,[3120200]=true,[2301002]=true,[1100]=true,[2100302]=true,[1103]=true,[300113]=true,[210002]=true,[1320020]=true,[3030101]=true,[2010200]=true,[300122]=true,[2010203]=true,[2301020]=true,[2002013]=true,[3030110]=true,[2100320]=true,[300131]=true,[210020]=true,[3200102]=true,[210023]=true,[132200]=true,[1130]=true,[1133]=true,[2002031]=true,[210032]=true,[3110003]=true,[2010230]=true,[3200120]=true,[302201]=true,[3200]=true,[302210]=true,[2000003]=true,[1031300]=true,[2213000]=true,[2012300]=true,[220301]=true,[3110030]=true,[122000]=true,[122003]=true,[2000021]=true,[220310]=true,[1103000]=true,[130202]=true,[1103003]=true,[3230]=true,[2000033]=true,[300200]=true,[300203]=true,[130220]=true,[122030]=true,[3022001]=true,[1202]=true,[300212]=true,[1103030]=true,[2002103]=true,[3030200]=true,[3022010]=true,[300221]=true,[2010302]=true,[120002]=true,[1220]=true,[300230]=true,[1223]=true,[3200201]=true,[2010320]=true,[2002130]=true,[120020]=true,[120023]=true,[302300]=true,[1023200]=true,[3020003]=true,[3302]=true,[3020012]=true,[3311]=true,[3020021]=true,[2123000]=true,[331001]=true,[2000123]=true,[130301]=true,[3020030]=true,[32000]=true,[331010]=true,[32003]=true,[2000132]=true,[130310]=true,[1320200]=true,[1013003]=true,[32012]=true,[300302]=true,[2301200]=true,[202001]=true,[3022100]=true,[1301]=true,[300311]=true,[210200]=true,[202010]=true,[210203]=true,[202013]=true,[32030]=true,[300320]=true,[1313]=true,[1013030]=true,[1322]=true,[2002220]=true,[202031]=true,[1310000]=true,[3102002]=true,[1310003]=true,[210230]=true,[30011]=true,[200000]=true,[200003]=true,[3102020]=true,[3020102]=true,[30023]=true,[2000201]=true,[212300]=true,[1310030]=true,[30032]=true,[2000210]=true,[2000213]=true,[3020120]=true,[331100]=true,[2000222]=true,[200033]=true,[32102]=true,[2000231]=true,[2033000]=true,[3100010]=true,[3100013]=true,[202100]=true,[3100022]=true,[202103]=true,[1230200]=true,[2203001]=true,[2002301]=true,[210302]=true,[3100031]=true,[2203010]=true,[2002310]=true,[120200]=true,[120203]=true,[210320]=true,[202130]=true,[30101]=true,[3311000]=true,[2031002]=true,[3110300]=true,[30110]=true,[1220000]=true,[30113]=true,[3012002]=true,[1220003]=true,[120230]=true,[2201000]=true,[3020201]=true,[30122]=true,[2201003]=true,[2031020]=true,[2000303]=true,[110000]=true,[3020210]=true,[110003]=true,[3012020]=true,[323000]=true,[200123]=true,[122300]=true,[1220030]=true,[2000321]=true,[3100100]=true,[2201030]=true,[3100103]=true,[32201]=true,[2000330]=true,[110030]=true,[3010001]=true,[32210]=true,[3010010]=true,[2203100]=true,[3010013]=true,[3100130]=true,[3010022]=true,[321002]=true,[202220]=true,[120302]=true,[3010031]=true,[22001]=true,[1302002]=true,[3102200]=true,[1003001]=true,[22010]=true,[30203]=true,[321020]=true,[22013]=true,[120320]=true,[1003010]=true,[1302020]=true,[1003013]=true,[22022]=true,[3221000]=true,[200201]=true,[3020300]=true,[30221]=true,[1003022]=true,[22031]=true,[1130000]=true,[200210]=true,[1130003]=true,[200213]=true,[30230]=true,[1003031]=true,[200222]=true,[20000]=true,[1300001]=true,[20003]=true,[200231]=true,[1001000]=true,[3100202]=true,[1001003]=true,[20012]=true,[1300013]=true,[1130030]=true,[3010100]=true,[20021]=true,[1300022]=true,[3010103]=true,[3100220]=true,[202301]=true,[20030]=true,[1300031]=true,[20033]=true,[1001030]=true,[1001033]=true,[3010130]=true,[22100]=true,[22103]=true,[2023001]=true,[231002]=true,[1310300]=true,[30302]=true,[1003103]=true,[2031200]=true,[2023010]=true,[30311]=true,[3012200]=true,[200300]=true,[200303]=true,[30320]=true,[102002]=true,[3131000]=true,[1003130]=true,[2320001]=true,[102020]=true,[20102]=true,[1300103]=true,[2021000]=true,[3301001]=true,[200330]=true,[2021003]=true,[3100301]=true,[3002000]=true,[3301010]=true,[3002003]=true,[3100310]=true,[20120]=true,[3010202]=true,[20123]=true,[3002012]=true,[100001]=true,[1300130]=true,[20132]=true,[3002021]=true,[2021030]=true,[313001]=true,[100010]=true,[3010220]=true,[100013]=true,[3002030]=true,[321200]=true,[313010]=true,[3221]=true,[3212]=true,[100022]=true,[2222]=true,[1302200]=true,[2123]=true,[22202]=true,[1331]=true,[2023100]=true,[1232]=true,[30212]=true,[100031]=true,[30131]=true,[103202]=true,[3000002]=true,[203201]=true,[20231]=true,[13100]=true,[10322]=true,[1230002]=true,[1200032]=true,[3101]=true,[1002020]=true,[3000011]=true,[1220300]=true,[1103300]=true,[3032]=true,[32021]=true,[3110]=true,[3001202]=true,[31031]=true,[31022]=true,[3000020]=true,[202202]=true,[1232000]=true,[3000023]=true,[311000]=true,[3202100]=true,[2103002]=true,[311003]=true,[110300]=true,[23012]=true,[2310200]=true,[110303]=true,[3000032]=true,[2302010]=true,[12002]=true,[21032]=true,[2320100]=true,[1320002]=true,[213200]=true,[2120]=true,[300110]=true,[20201]=true,[1300202]=true,[2002001]=true,[2103020]=true,[1010330]=true,[2002010]=true,[303200]=true,[31202]=true,[2230001]=true,[20210]=true,[3110000]=true,[12020]=true,[20213]=true,[3002102]=true,[12023]=true,[1020020]=true,[122]=true,[2230010]=true,[23201]=true,[1300220]=true,[3010301]=true,[20222]=true,[2001020]=true,[12032]=true,[2000000]=true,[22301]=true,[3320]=true,[100100]=true,[1013300]=true,[3010310]=true,[100103]=true,[3002120]=true,[13301]=true,[13202]=true,[2000012]=true,[313100]=true,[1003100]=true,[2000030]=true,[32120]=true,[1031030]=true,[10001]=true,[133010]=true,[23210]=true,[22310]=true,[22220]=true,[22130]=true,[3201200]=true,[2002100]=true,[223001]=true,[10010]=true,[13310]=true,[13220]=true,[10013]=true,[12320]=true,[3320000]=true,[231200]=true,[1230020]=true,[100130]=true,[101033]=true,[200321]=true,[3000101]=true,[10022]=true,[200312]=true,[3200210]=true,[200132]=true,[3301100]=true,[100322]=true,[3020000]=true,[100313]=true,[3000110]=true,[10031]=true,[100232]=true,[3000113]=true,[220022]=true,[2000102]=true,[100133]=true,[3203000]=true,[1330100]=true,[102200]=true,[1331000]=true,[1003301]=true,[3000122]=true,[102203]=true,[1130300]=true,[202022]=true,[2000120]=true,[2300]=true,[2312000]=true,[1100033]=true,[1032002]=true,[3000131]=true,[201032]=true,[301310]=true,[1013000]=true,[2002202]=true,[221000]=true,[102032]=true,[2013002]=true,[221003]=true,[20300]=true,[1300301]=true,[102023]=true,[20303]=true,[1202000]=true,[31001]=true,[200120]=true,[1202003]=true,[2230100]=true,[1310]=true,[1300310]=true,[1001303]=true,[20312]=true,[3002201]=true,[203102]=true,[31010]=true,[2013020]=true,[3200300]=true,[201302]=true,[2001200]=true,[30002]=true,[20321]=true,[3002210]=true,[103103]=true,[1300100]=true,[32300]=true,[221030]=true,[2120000]=true,[203210]=true,[30020]=true,[100202]=true,[202310]=true,[200012]=true,[201320]=true,[1202030]=true,[200021]=true,[103220]=true,[1030001]=true,[2310002]=true,[102320]=true,[10100]=true,[102230]=true,[200030]=true,[10103]=true,[3100001]=true,[320012]=true,[1030010]=true,[310031]=true,[100220]=true,[1030013]=true,[230012]=true,[100223]=true,[220013]=true,[330200]=true,[1200002]=true,[320]=true,[2310020]=true,[31100]=true,[1030022]=true,[2100203]=true,[3000200]=true,[133001]=true,[120032]=true,[3000203]=true,[110033]=true,[320201]=true,[310202]=true,[1030031]=true,[2330000]=true,[2202002]=true,[10130]=true,[33200]=true,[1200020]=true,[10133]=true,[1300010]=true,[1200023]=true,[320210]=true,[200102]=true,[303002]=true,[310220]=true,[2000300]=true,[3000221]=true,[102302]=true,[2020130]=true,[2103200]=true,[220130]=true,[130130]=true,[303011]=true,[110330]=true,[231020]=true,[3000230]=true,[312002]=true,[12200]=true,[232001]=true,[222002]=true,[12203]=true,[303020]=true,[3200000]=true,[2200022]=true,[311030]=true,[2222000]=true,[232010]=true,[223010]=true,[132020]=true,[2021300]=true,[131030]=true,[30200]=true,[1003310]=true,[131000]=true,[232100]=true,[223100]=true,[131003]=true,[3002300]=true,[332000]=true,[2200100]=true,[133100]=true,[2200103]=true,[233000]=true,[3220010]=true,[2100032]=true,[3202010]=true,[3000212]=true,[12230]=true,[300032]=true,[2000312]=true,[301001]=true,[1000322]=true,[2220002]=true,[323]=true,[100301]=true,[1002320]=true,[2002022]=true,[2000]=true,[3302000]=true,[301010]=true,[2003]=true,[1030100]=true,[301013]=true,[100310]=true,[1030103]=true,[1003202]=true,[3031001]=true,[10202]=true,[2320010]=true,[2012]=true,[3203]=true,[301022]=true,[1003220]=true,[1002230]=true,[1001330]=true,[3031010]=true,[2010032]=true,[20330]=true,[2021]=true,[2201300]=true,[301031]=true,[2231000]=true,[2020202]=true,[3201002]=true,[100331]=true,[10220]=true,[2102030]=true,[2030]=true,[10223]=true,[2020100]=true,[2033]=true,[1030130]=true,[2022020]=true,[2220020]=true,[1032020]=true,[2100020]=true,[3000311]=true,[10232]=true,[3000302]=true,[32]=true,[3202001]=true,[3201020]=true,[303101]=true,[1001300]=true,[3030002]=true,}
------------------------------------------------------------------------------- -- Various utilities module( ..., package.seeall ) require "pack" function str2array( s, first ) first = first or 1 local a = {} for i = 1, #s do a[ first + i - 1 ] = s:byte( i, i ) end return a end function generate_accessors( t, alist ) for _, v in pairs( alist ) do if #v == 2 then t[ "get_" .. v[ 1 ] ] = function( self ) return self[ v[ 2 ] ] end else t[ "get_" .. v[ 1 ] ] = function( self ) return v[ 3 ][ self[ v[ 2 ] ] ] end end end end function to_table( v ) return type( v ) == "table" and v or { v } end function key_of_value( table, value ) for k, v in pairs( table ) do if v == value then return k end end end function has_value( table, value ) local k = key_of_value( table, value ) if not k then return false else return true end end
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Structures\Marine\Armory\shared.lua -- - Dragon function Armory:GetItemList(forPlayer) return { kTechId.Welder, kTechId.LayMines, kTechId.Shotgun, kTechId.GrenadeLauncher, kTechId.Flamethrower, kTechId.HeavyMachineGun, kTechId.ClusterGrenade, kTechId.GasGrenade, kTechId.PulseGrenade, } end function Armory:GetTechButtons(techId) local techButtons = { kTechId.FlamethrowerUpgrade1, kTechId.ShotgunUpgrade1, kTechId.MGUpgrade1, kTechId.GLUpgrade1, kTechId.None, kTechId.GrenadeTech, kTechId.MinesTech, kTechId.None } -- Show button to upgraded to advanced armory if self:GetTechId() == kTechId.Armory and self:GetResearchingId() ~= kTechId.AdvancedArmoryUpgrade then techButtons[kMarineUpgradeButtonIndex] = kTechId.AdvancedArmoryUpgrade end if GetHasTech(self, kTechId.ShotgunUpgrade1) then techButtons[2] = kTechId.ShotgunUpgrade2 end if GetHasTech(self, kTechId.MGUpgrade1) then techButtons[3] = kTechId.MGUpgrade2 end return techButtons end
local scenes = {} RegisterNetEvent('nh-scenes:fetch', function() local src = source TriggerClientEvent('nh-scenes:send', src, scenes) end) RegisterNetEvent('nh-scenes:add', function(coords, message, color, distance) table.insert(scenes, { message = message, color = color, distance = distance, coords = coords }) TriggerClientEvent('nh-scenes:send', -1, scenes) TriggerEvent('nh-scenes:log', source, message, coords) end) RegisterNetEvent('nh-scenes:delete', function(key) table.remove(scenes, key) TriggerClientEvent('nh-scenes:send', -1, scenes) end) RegisterNetEvent('nh-scenes:log', function(id, text, coords) local f, err = io.open('sceneLogging.txt', 'a') if not f then return print(err) end f:write('Player: ['..id..'] Placed Scene: ['..text..'] At Coords = '..coords..'\n') f:close() end)