content
stringlengths 5
1.05M
|
---|
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69231
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69331
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69271
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69261
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69232
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69332
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69272
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69262
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69233
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69333
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69273
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69263
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69234
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69334
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69274
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69264
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69235
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69335
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69275
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69265
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69236
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69336
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69276
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69266
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69237
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69337
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69277
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69267
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69238
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69338
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69278
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69278,
delay = 0.5
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69268
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69239
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69339
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69279
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69279,
delay = 0.5
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69269
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
weapon_id = 69240
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69340
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69280
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 69280,
delay = 0.5
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 69270
}
}
}
},
uiEffect = "",
name = "Lower",
cd = 0,
painting = 1,
id = 13163,
picture = "0",
castCV = "skill",
desc = "Lower",
aniEffect = {
effect = "jineng",
offset = {
0,
-2,
0
}
},
effect_list = {}
}
|
local CornellMovieDialogs = torch.class("neuralconvo.CornellMovieDialogs")
local stringx = require "pl.stringx"
local xlua = require "xlua"
function CornellMovieDialogs:__init(dir)
self.dir = dir
end
function CornellMovieDialogs:load()
local lines = {}
local conversations = {}
local count = 1
print("-- Parsing Cornell movie dialogs data set ...")
local f = assert(io.open('xiaohuangji50w_fenciA.conv', 'r'))
while true do
local line = f:read("*line")
if line == nil then
f:close()
break
end
lines[count] = line
count = count + 1
end
print("Total lines = "..count)
local tmpconv = nil
local TOTAL = #lines
local count = 0
for i, line in ipairs(lines) do
--print(i..' '..line)
if string.sub(line, 0, 1) == "E" then
if tmpconv ~= nil then
--print('new conv'..#tmpconv)
table.insert(conversations, tmpconv)
end
--print('e make the tmpconv')
tmpconv = {}
end
if string.sub(line, 0, 1) == "M" then
--print('insert into conv')
local tmpl = string.sub(line, 3, #line)
--print(tmpl)
table.insert(tmpconv, tmpl)
end
count = count + 1
if count%1000 == 0 then
xlua.progress(count, TOTAL)
end
end
return conversations
end
|
{data={name="A-2", author="Magnus siiftun1857 Frankline"}, blocks={
{0x1cafc0, {-40.265, 0}, command={faction=1880}},
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{0x1cafc2, {-34.698, 17.135}, -1.885},
{0x1cafc3, {-40.014, -13.09}},
{0x1cafc3, {-44.77, -13.09}},
{0x1cafc3, {-49.525, -13.09}},
{0x1cafc3, {-49.525, 0}},
{0x1cafc3, {-54.28, 0}},
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{0x1cafc3, {-36.621, 23.533}, -0.628},
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{0x1cafd6, {1.647, -8.09}, 3.142},
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{0x1cafc2, {8.529, 0}, 3.142},
{0x1cafc2, {18.039, 3.09}, 3.142},
{0x1cafc2, {18.039, -3.09}, 3.142},
{0x1cafc2, {27.55, 0}, 3.142},
{0x1cafc1, {13.284, -9.635}, 0.628},
{0x1cafc1, {13.284, 9.635}, -0.628},
{0x1cafc3, {-52.01, 40.008}, 0.628},
{0x1cafc3, {-43.127, 33.554}, 1.257},
{0x1cafdb, {24.921, -37.361}},
{0x1cafc2, {37.06, -3.09}, 3.142},
{0x1cafc2, {37.06, 3.09}, 3.142},
{0x1cafc2, {46.571, 0}, 3.142},
{0x1cafc3, {-52.01, -40.008}, -0.628},
{0x1cafc3, {20.417, -11.18}, 3.142},
{0x1cafc3, {25.172, -11.18}, 3.142},
{0x1cafc2, {-40.576, 43.316}, -1.257},
{0x1cafc2, {-45.331, 39.861}, 2.513},
{0x1cafc2, {-34.698, -35.225}, 1.257},
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{0x1cafc2, {-45.331, -39.861}, -2.513},
{0x1cafc3, {-38.652, -49.713}, 2.513},
{0x1cafc3, {-43.127, -33.554}, -1.257},
{0x1cafc3, {29.927, -11.18}, 3.142},
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{0x1cafc3, {25.172, 11.18}, 3.142},
{0x1cafc3, {29.927, 11.18}, 3.142},
{0x1cafc2, {-34.698, 35.225}, -1.257},
{0x1cafc2, {44.755, -52.951}, -2.513},
{0x1cafdb, {11.157, 21.18}, 3.142},
{0x1cafc2, {0.834, 18.68}, 2.513},
{0x1cafc1, {22.795, 22.725}, -0.628},
{0x1cafc2, {18.039, 29.271}, 3.142},
{0x1cafc2, {0.834, 39.861}, -2.513},
{0x1cafc2, {-3.921, 43.316}, -1.885},
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{0x1cafc2, {-14.554, 39.861}, -0.628},
{0x1cafc3, {-12.35, 33.554}, 1.257},
{0x1cafc2, {-20.432, 70.312}, -0.628},
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{0x1cafdb, {11.157, 37.361}, 3.142},
{0x1cafc2, {30.489, 28.316}, -1.885},
{0x1cafcc, {36.056, 45.451}, 3.142},
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{0x1cafc2, {20.978, 51.406}, -1.885},
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{0x1cafc2, {15.1, 51.406}, -1.257},
{0x1cafc1, {35.244, 21.771}, -1.257},
{0x1cafc3, {35.805, 32.361}, 3.142},
{0x1cafc3, {40.561, 32.361}, 3.142},
{0x1cafc2, {44.755, 21.77}, -2.513},
{0x1cafc1, {47.694, 43.906}, -2.513},
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{0x1cafdb, {11.157, -21.18}, 3.142},
{0x1cafdb, {24.921, 37.361}},
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{0x1cafc2, {-14.554, -39.861}, 0.628},
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{0x1cafdb, {11.157, -37.361}, 3.142},
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{0x1cafc2, {20.978, -51.406}, 1.885},
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{0x1cafc1, {47.693, -43.906}, 2.513},
{0x1cafc7, {0.022, -29.271}},
{0x1cafc7, {0.022, 29.271}},
{0x1cafc2, {29.366, -64.131}, -2.513},
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{0x1cafc2, {19.856, 67.221}, 2.513},
{0x1cafc3, {36.045, 63.984}, -2.513},
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{0x1cafc3, {27.162, -70.438}, 1.885},
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{0x1cafc3, {51.433, 52.803}, -2.513},
{0x1cafc2, {13.978, -75.312}, -2.513},
{0x1cafc2, {13.978, 75.312}, -0.628},
{0x1cafc3, {13.177, 67.369}, 0.628},
{0x1cafc2, {54.265, -24.861}, 2.513},
{0x1cafc2, {54.265, 24.861}, -2.513},
{0x1cafc2, {56.081, -3.09}, 3.142},
{0x1cafc2, {65.592, 0}, 3.142},
{0x1cafc2, {56.081, 3.09}, 3.142},
{0x1cafc2, {54.265, -8.68}, 2.513},
{0x1cafc2, {49.51, -12.135}, 1.885},
{0x1cafc2, {54.265, 8.68}, 0.628},
{0x1cafc2, {49.51, 12.135}, 1.257},
{0x1cafc2, {4.467, -56.041}, 0.628},
{0x1cafc2, {-5.043, -59.131}, 0.628},
{0x1cafc2, {-1.411, -64.131}, 0.628},
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{0x1cafc3, {-3.615, -70.438}, 1.885},
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{0x1cafc2, {4.467, 56.041}, -0.628},
{0x1cafc2, {-5.043, 59.131}, -0.628},
{0x1cafc2, {-10.921, 67.221}, -0.628},
{0x1cafc2, {-1.411, 64.131}, -0.628},
{0x1cafc3, {5.268, 63.984}, -2.513},
{0x1cafc3, {-3.615, 70.438}, -1.885},
{0x1cafc3, {-11.722, 59.279}, 0.628},
{0x1cafc3, {60.944, -25.008}, -2.513},
{0x1cafc3, {60.944, 25.008}, 2.513},
{0x1cafc3, {56.469, 31.167}, -1.257},
{0x1cafc3, {56.469, -31.167}, 1.257},
{0x1cafc2, {-20.432, -47.951}, 0.628},
{0x1cafc2, {-20.432, 47.951}, -0.628},
{0x1cafc3, {-22.636, 54.257}, -1.885},
{0x1cafc3, {-22.636, -54.257}, 1.885},
{0x1cafc3, {-11.508, -18.533}, 2.513},
{0x1cafc3, {-54.28, -13.09}},
{0x1cafc3, {-59.035, -13.09}},
{0x1cafc3, {-63.791, -13.09}},
{0x1cafc3, {-63.791, 0}},
{0x1cafc3, {-68.546, 0}},
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{0x1cafc3, {-54.28, 13.09}},
{0x1cafc3, {-59.035, 13.09}},
{0x1cafc3, {-63.791, 13.09}},
{0x1cafc3, {-7.661, -21.328}, 2.513},
{0x1cafc3, {-7.661, 21.328}, -2.513},
{0x1cafc2, {4.467, -78.402}, -2.513},
{0x1cafc2, {4.467, 78.402}, -0.628},
{0x1cafc2, {-20.432, -70.312}, 0.628},
{0x1cafc7, {-9.488, 0}}}}
|
-- Stolen from default
local grades = {
Grade_Tier01 = 0;
Grade_Tier02 = 1;
Grade_Tier03 = 2;
Grade_Tier04 = 3;
Grade_Tier05 = 4;
Grade_Tier06 = 5;
Grade_Tier07 = 6;
Grade_Failed = 7;
Grade_None = 8;
};
local t = LoadFont("_fishfingers Bold") .. {
InitCommand=cmd(zoom,0.75;shadowlength,1;strokecolor,Color("Black"));
ShowCommand=cmd(stoptweening;bounceend,0.15;zoomy,0.75);
HideCommand=cmd(stoptweening;bouncebegin,0.15;zoomy,0);
SetGradeCommand=function(self,params)
local pnPlayer = params.PlayerNumber;
local sGrade = params.Grade or 'Grade_None';
local gradeString = THEME:GetString("Grade",string.sub(sGrade,7));
self:settext(gradeString);
self:diffuse(PlayerColor(pnPlayer));
self:diffusetopedge(BoostColor(PlayerColor(pnPlayer),1.5));
self:strokecolor(BoostColor(PlayerColor(pnPlayer),0.25));
end;
};
return t;
|
local insert = table.insert
local path = string.gsub(..., "[^.]+$", "")
local Base = require(path.."Base")
local Token = require(path.."Token")
local Lexer = require(path.."Lexer")
local Collector = require(path.."Collector")
local Preproc = require(path.."Preproc")
local Expander = require(path.."Expander")
local Dumper = require(path.."Dumper")
local Parser = Base:extend()
function Parser:init(writer, fn, options)
self.writer = writer
self.fn = fn or '(string)'
self.main_fn = self.fn
self.options = options or {}
end
function Parser:tokenize(asm)
local lexer = Lexer(asm, self.main_fn, self.options)
local tokens = {}
local loop = true
while loop do
lexer:lex(function(tt, tok, fn, line)
assert(tt, 'Internal Error: missing token')
local t = Token(fn, line, tt, tok)
insert(tokens, t)
-- don't break if this is an included file's EOF
if tt == 'EOF' and fn == self.main_fn then
loop = false
end
end)
end
-- the lexer guarantees an EOL and EOF for a blank file
assert(#tokens > 0, 'Internal Error: no tokens after preprocessing')
local collector = Collector(self.options)
return collector:collect(tokens, self.main_fn)
end
function Parser:dump()
for i, s in ipairs(self.statements) do
print(s.line, s.type, s:dump())
end
end
function Parser:parse(asm)
self.statements = self:tokenize(asm)
if self.options.debug_token then self:dump() end
self.statements = Preproc(self.options):process(self.statements)
if self.options.debug_pre then self:dump() end
self.statements = Expander(self.options):expand(self.statements)
if self.options.debug_post then self:dump() end
local dumper = Dumper(self.writer, self.options)
self.statements = dumper:load(self.statements)
if self.options.debug_asm then self:dump() end
if self.options.labels then
dumper:export_labels(self.options.labels)
end
return dumper:dump()
end
return Parser
|
local res = {mouse = {}, touch = {}}
local min, max, floor = math.min, math.max, math.floor
local getWidth = love.graphics.getWidth
local getHeight = love.graphics.getHeight
local mousegetX = love.mouse.getX
local mousegetY = love.mouse.getY
local mousegetPosition = love.mouse.getPosition
local touchgetPosition = love.touch.getPosition
local NULL = function(_) return _ end
local clamp = nil
local resized = false
local olddraw
local oldmousepressed
local oldmousereleased
local oldmousemoved
local oldtouchpressed
local oldtouchreleased
local oldtouchmoved
local conf = {
centered = false,
aspectRatio = true,
clampMouse = false,
clip = true,
width = getWidth(),
height = getHeight()
}
local replaced = {}
local scalerW, scalerH = 1, 1
local centerXoffset, centerYoffset = 0, 0
local function f_clamp(n, low, high)
if conf.clampMouse then
return min(max(n, low), high)
end
return n
end
local function check_type(obj, check)
local objtype = type(obj)
if objtype == "userdata" then
if obj.type then
objtype = obj:type()
end
end
assert(objtype == check, check.." expected, got "..objtype)
end
function res.init(c)
check_type(c, "table")
if c.replace then
check_type(c.replace, "table")
res.replace(c.replace)
end
c.width = c.width or getWidth()
c.height = c.height or getHeight()
conf = c
end
function res.start()
assert(not resized, "Missing \"stop\" function")
love.graphics.push()
scalerW = getWidth()/conf.width
scalerH = getHeight()/conf.height
if conf.aspectRatio then
scalerW = min(scalerW, scalerH)
scalerH = scalerW
end
if conf.centered then
centerXoffset = (getWidth() - conf.width * scalerW)/2
centerYoffset = (getHeight() - conf.height * scalerH)/2
love.graphics.translate(centerXoffset, centerYoffset)
else
centerXoffset = 0
centerYoffset = 0
end
love.graphics.scale(scalerW, scalerH)
if conf.clip then
love.graphics.setScissor(centerXoffset, centerYoffset, conf.width * scalerW + 1, conf.height * scalerH)
end
resized = true
end
function res.stop()
assert(resized, "Missing \"start\" function")
love.graphics.scale(1/scalerW, 1/scalerH)
love.graphics.setScissor()
love.graphics.pop()
resized = false
end
function res.toResized(x,y)
x = floor(x / scalerW) - centerXoffset / scalerW
y = floor(y / scalerH) - centerYoffset / scalerH
return x, y
end
function res.toScreen(x,y)
x = floor(x * scalerW) + centerXoffset * scalerW
y = floor(y * scalerH) + centerYoffset * scalerH
return x, y
end
function res.mouse.getX()
return f_clamp(floor(mousegetX() / scalerW - centerXoffset / scalerW), 0, conf.width)
end
function res.mouse.getY()
return f_clamp(floor(mousegetY() / scalerH - centerYoffset / scalerH), 0, conf.height)
end
function res.mouse.getPosition()
return res.toResized(mousegetPosition())
end
function res.touch.getPosition(id)
return res.toResized(touchgetPosition(id))
end
function res.replace(modules)
if #modules == 0 then
modules = {"graphics","mouse","touch"}
end
for i, event in ipairs(modules) do
if event == "graphics" and not replaced.graphics then
--draw
olddraw = love.draw or NULL
love.draw = function()
res.start()
olddraw()
res.stop()
end
end
if event == "mouse" and not replaced.mouse then
love.mouse.getX = res.mouse.getX
love.mouse.getY = res.mouse.getY
love.mouse.getPosition = res.mouse.getPosition
--mousepressed
oldmousepressed = love.mousepressed or NULL
love.mousepressed = function(x, y, button, isTouch, presses)
x, y = res.toResized(x, y)
oldmousepressed(x, y, button, isTouch, presses)
end
--mousereleased
oldmousereleased = love.mousereleased or NULL
love.mousereleased = function(x, y, button, isTouch, presses)
x, y = res.toResized(x, y)
oldmousereleased(x, y, button, isTouch, presses)
end
--mousemoved
oldmousemoved = love.mousemoved or NULL
love.mousemoved = function(x, y, dx, dy, isTouch)
x, y = res.toResized(x, y)
dx, dy = res.toResized(dx, dy)
oldmousemoved(x, y, dx, dy, isTouch)
end
end
if event == "touch" and not replaced.touch then
love.touch.getPosition = res.touchPosition
--touchpressed
oldtouchpressed = love.touchpressed or NULL
love.touchpressed = function(id, x, y, dx, dy, pressure)
x, y = res.toResized(x, y)
dx, dy = res.toResized(dx, dy)
oldtouchpressed(id, x, y, dx, dy, pressure)
end
--touchreleased
oldtouchreleased = love.touchreleased or NULL
love.touchreleased = function(id, x, y, dx, dy, pressure)
x, y = res.toResized(x, y)
dx, dy = res.toResized(dx, dy)
oldtouchreleased(id, x, y, dx, dy, pressure)
end
--touchmoved
oldtouchmoved = love.touchmoved or NULL
love.touchmoved = function(id, x, y, dx, dy, pressure)
x, y = res.toResized(x, y)
dx, dy = res.toResized(dx, dy)
oldtouchmoved(id, x, y, dx, dy, pressure)
end
end
replaced[event] = true
end
end
return res
|
---
-- @author wesen
-- @copyright 2020 wesen <[email protected]>
-- @release 0.1
-- @license MIT
--
local BaseExtension = require "AC-LuaServer.Core.Extension.BaseExtension"
local LuaServerApi = require "AC-LuaServer.Core.LuaServerApi"
local ServerEventListener = require "AC-LuaServer.Core.ServerEvent.ServerEventListener"
---
-- Instantly resets flags to their spawn locations when players drop them.
--
-- @type AutoFlagReset
--
local AutoFlagReset = BaseExtension:extend()
AutoFlagReset:implement(ServerEventListener)
---
-- The list of server events for which this class listens
--
-- @tfield table serverEventListeners
--
AutoFlagReset.serverEventListeners = {
onFlagAction = "onFlagAction"
}
---
-- AutoFlagReset constructor.
--
function AutoFlagReset:new()
self.super.new(self, "AutoFlagReset", "GemaGameMode")
end
-- Protected Methods
---
-- Initializes the event listeners.
--
function AutoFlagReset:initialize()
self:registerAllServerEventListeners()
end
---
-- Removes the event listeners.
--
function AutoFlagReset:terminate()
self:unregisterAllServerEventListeners()
end
-- Event Handlers
---
-- Event handler that is called when the state of the flag is changed.
--
-- @tparam int _cn The client number of the player who changed the state
-- @tparam int _action The id of the flag action
-- @tparam int _flag The id of the flag whose state was changed
--
function AutoFlagReset:onFlagAction(_cn, _action, _flag)
if (_action == LuaServerApi.FA_DROP or _action == LuaServerApi.FA_LOST) then
LuaServerApi.flagaction(_cn, LuaServerApi.FA_RESET, _flag)
end
end
return AutoFlagReset
|
--[[
panels.lua
Configuration panels
--]]
local L = LibStub('AceLocale-3.0'):GetLocale('Bagnon-Config')
local SLOT_COLOR_TYPES = {}
for id, name in pairs(Bagnon.BAG_TYPES) do
tinsert(SLOT_COLOR_TYPES, name)
end
sort(SLOT_COLOR_TYPES)
tinsert(SLOT_COLOR_TYPES, 1, 'normal')
local SetProfile = function(profile)
Bagnon:SetProfile(profile)
Bagnon.profile = Bagnon:GetProfile()
Bagnon:UpdateFrames()
Bagnon.FrameOptions:Update()
end
StaticPopupDialogs['Bagnon_ConfirmGlobals'] = {
text = 'Are you sure you want to disable specific settings for this character? All specific settings will be lost.',
OnAccept = function() SetProfile(nil) end,
whileDead = 1, exclusive = 1, hideOnEscape = 1,
button1 = YES, button2 = NO,
timeout = 0,
}
--[[ Panels ]]--
Bagnon.GeneralOptions = Bagnon.Options:NewPanel(nil, 'Bagnon', L.GeneralDesc, function(self)
self:CreateCheck('locked')
self:CreateCheck('fading')
self:CreateCheck('tipCount')
self:CreateCheck('flashFind')
self:CreateCheck('emptySlots')
self:CreateCheck('displayBlizzard', ReloadUI)
end)
Bagnon.FrameOptions = Bagnon.Options:NewPanel('Bagnon', L.FrameSettings, L.FrameSettingsDesc, function(self)
local frames = self:Create('Dropdown')
frames:SetLabel(L.Frame)
frames:SetValue(self.frameID)
frames:AddLine('inventory', INVENTORY_TOOLTIP)
frames:AddLine('bank', BANK)
frames:SetCall('OnInput', function(_, v)
self.frameID = v
end)
if GetAddOnEnableState(UnitName('player'), 'Bagnon_GuildBank') >= 2 then
frames:AddLine('guild', GUILD_BANK)
end
if GetAddOnEnableState(UnitName('player'), 'Bagnon_VoidStorage') >= 2 then
frames:AddLine('vault', VOID_STORAGE)
end
local global = self:Create('Check')
global:SetLabel(L.CharacterSpecific)
global:SetValue(Bagnon:GetSpecificProfile())
global:SetCall('OnInput', function(_, v)
if Bagnon:GetSpecificProfile() then
StaticPopup_Show('Bagnon_ConfirmGlobals')
else
SetProfile(CopyTable(Bagnon.sets.global))
end
end)
self.sets = Bagnon.profile[self.frameID]
self:CreateCheck('enabled'):SetDisabled(self.frameID ~= 'inventory' and self.frameID ~= 'bank')
if self.sets.enabled then
if self.frameID == 'bank' then
self:CreateCheck('exclusiveReagent')
end
-- Display
self:CreateHeader(DISPLAY, 'GameFontHighlight', true)
self:CreateRow(70, function(row)
if self.frameID ~= 'guild' then
row:CreateCheck('bagFrame')
row:CreateCheck('sort')
end
row:CreateCheck('search')
row:CreateCheck('options')
row:CreateCheck('broker')
if self.frameID ~= 'vault' then
row:CreateCheck('money')
end
end)
-- Appearance
self:CreateHeader(L.Appearance, 'GameFontHighlight', true)
self:CreateRow(70, function(row)
row:CreateColor('color')
row:CreateColor('borderColor')
row:CreateCheck('reverseBags')
row:CreateCheck('reverseSlots')
row:CreateCheck('bagBreak')
end)
self:CreateRow(162, function(row)
row:CreateDropdown('strata', 'LOW',LOW, 'MEDIUM',AUCTION_TIME_LEFT2, 'HIGH',HIGH)
row:CreatePercentSlider('alpha', 1, 100)
row:CreatePercentSlider('scale', 20, 300):SetCall('OnInput', function(self,v)
local new = v/100
local old = self.sets.scale
local ratio = new / old
self.sets.x = self.sets.x / ratio
self.sets.y = self.sets.y / ratio
self.sets.scale = new
Bagnon:UpdateFrames()
end)
row:Break()
row:CreatePercentSlider('itemScale', 20, 300)
row:CreateSlider('spacing', -15, 15)
row:CreateSlider('columns', 1, 50)
end).bottom = -50
end
end)
Bagnon.DisplayOptions = Bagnon.Options:NewPanel('Bagnon', L.DisplaySettings, L.DisplaySettingsDesc, function(self)
self:CreateHeader(L.DisplayInventory, 'GameFontHighlight', true)
for i, event in ipairs {'Bank', 'Auction', 'Guildbank', 'Mail', 'Player', 'Trade', 'Gems', 'Craft'} do
self:CreateCheck('display' .. event)
end
self:CreateHeader(L.CloseInventory, 'GameFontHighlight', true)
for i, event in ipairs {'Bank', 'Combat', 'Vehicle', 'Vendor'} do
self:CreateCheck('close' .. event)
end
end)
Bagnon.ColorOptions = Bagnon.Options:NewPanel('Bagnon', L.ColorSettings, L.ColorSettingsDesc, function(self)
self:CreateCheck('glowQuality')
self:CreateCheck('glowNew')
self:CreateCheck('glowQuest')
self:CreateCheck('glowUnusable')
self:CreateCheck('glowSets')
self:CreateCheck('emptySlots')
self:CreateCheck('colorSlots').bottom = 11
if self.sets.colorSlots then
self:CreateRow(140, function(self)
for i, name in ipairs(SLOT_COLOR_TYPES) do
self:CreateColor(name .. 'Color').right = 144
end
end)
self:CreatePercentSlider('glowAlpha', 1, 100):SetWidth(585)
end
end)
|
local PANEL = {}
function PANEL:Init()
self:SetAlpha(255)
self:SetSize(600, ScrH())
self:Center()
self.killTime = CurTime() + 39
self.mainCredits = markup.Parse([[
<font=Impulse-Elements32>
Framework creator
<font=Impulse-Elements23>vin</font>
Framework contributor(s)
<font=Impulse-Elements23>aLoneWitness</font>
Third-party contrbutors
<font=Impulse-Elements23>Alex Grist - mysql wrapper
FredyH - mysqloo
thelastpenguin - pon
Kyle Smith - UTF-8 module
rebel1234 and Chessnut - animations base
wyozi - medialib
Dominic Letz - yaml parser
Falco - CPPI
vin - impulse markup language
kikito - tween.lua</font>
Powered by
<font=Impulse-Elements23>Discord - Discord API
Osyris - RbxDiscordProxy
Wordpress - Wordpress API</font>
Inspired by
<font=Impulse-Elements23>Aerolite, Apex-Roleplay and Cookie-Network</font>
Testing team
<font=Impulse-Elements23>Aquaman
Baker
Bee
Bwah
confuseth
Solo_D
Desxon
EnigmaFusion
Bobby
Shadow
Ho
greasy breads
Jamsu
KTG
Angrycrumpet
Mats
Lukyn150
Law
Lefton
Morgan
psycho
Ramtin
StrangerThanYou
ThePersonWhoPlaysGames
Twatted
Y Tho</font>
Special thanks
<font=Impulse-Elements23>StrangerThanYou (mapping)
aLoneWitness (framework coding and feedback)
oscar holmes (early feedback)
Law (mod)
Bwah (mod)
Bee (mod)
Lefton (mod)
Y Tho (mod and early feedback)
morgan (mod and early feedback)</font>
</font>
]]..[[
<font=Impulse-Elements32>
]]..impulse.Config.SchemaName..[[
]]..string.Replace(impulse.Config.SchemaCredits, "\n", "\n ")..[[
</font>
<font=Impulse-Elements23>
Copyright 2i.games 2021
</font>]], 550)
self.scrollY = ScrH() + 160
if CREDIT_MUSIC and CREDIT_MUSIC:IsPlaying() then
CREDIT_MUSIC:Stop()
end
CREDIT_MUSIC = CreateSound(LocalPlayer(), "music/HL2_song20_submix4.mp3")
CREDIT_MUSIC:SetSoundLevel(0)
CREDIT_MUSIC:ChangeVolume(1)
CREDIT_MUSIC:Play()
end
local bodyCol = Color(30, 30, 30, 190)
function PANEL:Paint(w,h)
Derma_DrawBackgroundBlur(self)
surface.SetDrawColor(bodyCol) -- menu body
surface.DrawRect(0, 0, w, h) -- left body
self.scrollY = self.scrollY - (FrameTime() * 88)
impulse.render.glowgo((w / 2) - 165, self.scrollY + 70, 337, 91)
self.mainCredits:Draw(0, self.scrollY + 190, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP)
end
function PANEL:OnRemove()
if CREDIT_MUSIC and CREDIT_MUSIC:IsPlaying() then
CREDIT_MUSIC:FadeOut(4)
timer.Simple(4, function()
if CREDIT_MUSIC:IsPlaying() then
CREDIT_MUSIC:Stop()
end
end)
end
end
function PANEL:Think()
if CurTime() > self.killTime then
self:AlphaTo(0, 2, 0, function()
self:Remove()
impulse.MainMenu:AlphaTo(255, 2, 0)
end)
end
end
vgui.Register("impulseCredits", PANEL, "DPanel")
|
include( "shared.lua" )
include( "sh_ranks.lua" )
include( "playerclass.lua" )
include( "cl_jobs.lua" )
CreateClientConVar( "metro_admin_listentoall", 0 , true, true )
DEFAULT_MOTD = "http://phoenixblack.github.io/Metrostroi/manual.html"
--MOTD
local function ShowMOTD(url)
local w = ScrW() * 2/3
local h = ScrH() * 2/3
local browserWindow = vgui.Create("DFrame")
browserWindow:SetTitle("Train Manual")
browserWindow:SetPos((ScrW() - w)/2, (ScrH() - h)/2)
browserWindow:SetSize(w,h)
browserWindow.OnClose = function()
browser = nil
browserWindow = nil
end
browserWindow:MakePopup()
local browser = vgui.Create("DHTML",browserWindow)
browser:SetPos(10, 25)
browser:SetSize(w - 20, h - 35)
browser:OpenURL(url)
end
local function MOTDCMD(ply,cmd,args,fullstring)
local url = GetConVarString("metro_motd_overrideurl")
if tonumber(url) ~= nil then return end
if url == "" then url = DEFAULT_MOTD end
ShowMOTD(url)
end
concommand.Add("metro_showmotd",MOTDCMD,nil,"Show the message of the day again")
|
import 'nn'
function fill_net(net)
if net.modules then
for i = 1, #net.modules do
fill_net(net.modules[i])
end
end
if net.weight then
net.weight = torch.rand(net.weight:size())
end
if net.bias then
net.bias = torch.rand(net.bias:size())
end
end
function save(net, input, label)
fill_net(net)
output = net:forward(input)
--torch.save(label .. '_net.dat', net)
torch.save(label .. '_net.txt', net, 'ascii')
--torch.save(label .. '_input.dat', input)
torch.save(label .. '_input.txt', input, 'ascii')
--torch.save(label .. '_output.dat', output)
torch.save(label .. '_output.txt', output, 'ascii')
end
local net_simple = nn.Sequential()
net_simple:add(nn.ReLU())
net_simple:add(nn.SpatialConvolution(3,64, 11,7, 3,4, 3,2))
net_simple:add(nn.SpatialMaxPooling(4,5, 3,2, 1,2))
net_simple:add(nn.Sigmoid())
save(net_simple, torch.Tensor(2, 3, 25, 35), 'net_simple')
local net_pool_max = nn.Sequential()
net_pool_max:add(nn.SpatialMaxPooling(4,5, 3,2, 1,2):ceil()) --TODO: add ceil and floor modes
save(net_pool_max, torch.rand(2, 3, 50, 30), 'net_pool_max')
local net_pool_ave = nn.Sequential()
net_pool_ave:add(nn.SpatialAveragePooling(4,5, 2,1, 1,2))
save(net_pool_ave, torch.rand(2, 3, 50, 30), 'net_pool_ave')
local net_conv = nn.Sequential()
net_conv:add(nn.SpatialConvolution(3,64, 11,7, 3,4, 3,2))
save(net_conv, torch.rand(1, 3, 50, 60), 'net_conv')
local net_reshape = nn.Sequential()
net_reshape:add(nn.Reshape(5, 4, 3, 2))
save(net_reshape, torch.rand(2, 3, 4, 5), 'net_reshape')
local net_reshape_batch = nn.Sequential()
net_reshape_batch:add(nn.Reshape(5, 4, 3, true))
save(net_reshape_batch, torch.rand(2, 3, 4, 5), 'net_reshape_batch')
save(nn.Linear(7, 3), torch.rand(13, 7), 'net_linear_2d')
local net_parallel = nn.Parallel(4, 2)
net_parallel:add(nn.Sigmoid())
net_parallel:add(nn.Tanh())
save(net_parallel, torch.rand(2, 6, 4, 2), 'net_parallel')
local net_concat = nn.Concat(2)
net_concat:add(nn.ReLU())
net_concat:add(nn.Tanh())
net_concat:add(nn.Sigmoid())
save(net_concat, torch.rand(2, 6, 4, 3) - 0.5, 'net_concat')
|
--[[
TheNexusAvenger
Stores modifiers for the characters.
--]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local NexusEventCreator = ReplicatedStorageProject:GetResource("External.NexusInstance.Event.NexusEventCreator")
local CharacterModifiers = ReplicatedStorageProject:GetResource("External.NexusInstance.NexusObject"):Extend()
CharacterModifiers:SetClassName("CharacterModifiers")
--[[
Creates the character modifiers.
--]]
function CharacterModifiers:__new(Character)
self:InitializeSuper()
--Create the container.
local ModifiersContainer = Instance.new("Folder")
ModifiersContainer.Name = "Modifiers"
ModifiersContainer.Parent = Character
self.ModifiersContainer = ModifiersContainer
self.ModifierChanged = NexusEventCreator:CreateEvent()
--Connect the events.
self.Events = {}
self.LastModifiers = {}
self.KeyToValue = {}
table.insert(self.Events,ModifiersContainer.ChildAdded:Connect(function(Value)
--Connect the value changing.
Value.Changed:Connect(function()
self:UpdateModifierType(Value.Name)
end)
--Update the total modifier.
self:UpdateModifierType(Value.Name)
end))
table.insert(self.Events,ModifiersContainer.ChildRemoved:Connect(function(Value)
--Update the total modifier.
self:UpdateModifierType(Value.Name)
end))
end
--[[
Adds a modifier.
--]]
function CharacterModifiers:Add(Key,Type,Value)
--Throw an error if the key already exists.
if self.KeyToValue[Key] then
error("Modifier key already used: "..tostring(Key))
end
--Create and store the value.
local ModifierValue = Instance.new("NumberValue")
ModifierValue.Name = Type
ModifierValue.Value = Value
ModifierValue.Parent = self.ModifiersContainer
self.KeyToValue[Key] = ModifierValue
end
--[[
Removes a modifier.
--]]
function CharacterModifiers:Remove(Key)
if self.KeyToValue[Key] then
self.KeyToValue[Key]:Destroy()
self.KeyToValue[Key] = nil
end
end
--[[
Returns the current value of the given modifier.
--]]
function CharacterModifiers:Get(Type)
--Calculate and return the total.
local Total = 0
for _,Value in pairs(self.ModifiersContainer:GetChildren()) do
if Value.Name == Type then
Total = Total + Value.Value
end
end
return Total
end
--[[
Updates the value of a modifier type.
--]]
function CharacterModifiers:UpdateModifierType(Type)
--Store the new value and fire the event if the total changed.
local Total = self:Get(Type)
if self.LastModifiers[Type] ~= Total then
self.LastModifiers[Type] = Total
self.ModifierChanged:Fire(Type,Total)
end
end
--[[
Destroys the character modifiers.
--]]
function CharacterModifiers:Destroy()
--Destroy the container.
self.ModifiersContainer:Destroy()
self.LastModifiers = {}
self.KeyToValue = {}
--Disconnect the events.
self.ModifierChanged:Disconnect()
for _,Event in pairs(self.Events) do
Event:Disconnect()
end
self.Events = {}
end
return CharacterModifiers
|
object_mobile_tyber_zann = object_mobile_shared_tyber_zann:new {
}
ObjectTemplates:addTemplate(object_mobile_tyber_zann, "object/mobile/tyber_zann.iff")
|
-- extensions/table - add more table functions
-- @author Jacob Fischer, [email protected]
---
-- returns a normal table {}, but with the 'table' metadata set, because unlike strings in lua tables do not get their metatable automatically set :(
Table = function(...)
return setmetatable({...}, {__index=table})
end
---
-- sets the passed in table's metatable to the 'table' metatable.
Tableize = function(tbl)
tbl = setmetatable(tbl, {__index=table})
return tbl
end
---
-- Checks to see if a table contains an item.
-- @param tbl Table to check
-- @param item item to find in table
-- @return the key of the item if found
function table.contains(tbl, item)
for key, value in pairs(tbl) do
if value == item then
return key
end
end
end
---
-- @see table.contains
table.indexOf = table.contains
---
-- inverse of table.contains
-- @see table.contains
function table.doesNotContain(tbl, item)
return not table.contains(tbl, item)
end
--- checks to see if a table contains all the passed in items
-- @param tbl Table to check
-- @param ... items to check for
-- @return true if tbl contains ALL the items, false otherwise
function table.containsAll(tbl, ...)
local items = {...}
for key, value in pairs(tbl) do
for i, item in ipairs(items) do
if value == item then
table.remove(items, i)
if #items == 0 then
return true
end
end
end
end
return false
end
function table:doesNotContainAll(...) return not self:containsAll(...) end
--- checks to see if a table contains any the passed in items
-- @param tbl Table to check
-- @param ... items to check for
-- @return key of the first item found, nil otherwise
function table.containsAny(tbl, ...)
local items = Table()
for key, value in pairs(tbl) do
for i, item in ipairs(items) do
if value == item then
return i
end
end
end
end
function table:doesNotContainAny(...) return not self:containsAny(...) end
---
-- Reverses indexed tables.
-- @param tbl table to reverse
-- @return a new tabled of reversed indexes from table
function table.reverse (tbl)
local reversed = Table()
for i = 0, #tbl-1 do
reversed:insert(tbl[#tbl - i])
end
return reversed
end
---
-- Removes the last element from the table and returns it. (pop back, because it is the fastest in Lua)
-- @param tbl the table to pop an item off
-- @return popped item from tbl
function table.pop(tbl)
local popped = tbl[#tbl]
table.remove(tbl, #tbl)
return popped
end
---
-- more verbose was of saying pop, for clarity when coding
-- @see table.pop
table.popBack = table.pop
---
-- pops the front of the table and returns it. slower than popBack because every item after the front must be moved down.
-- @param tbl to pop
-- @return popped item from tbl
function table.popFront(tbl)
local popped = tbl[1]
table.remove(tbl, 1)
return popped
end
---
-- Simple syntaxtical sugar for tbl[1], or the first element from pairs(tbl).
function table.first(tbl)
if tbl[1] then
return tbl[1]
end
for i, value in pairs(tbl) do
return value
end
end
---
-- Simple syntactical sugar for tbl[#tbl].
function table.last(tbl, offset)
return tbl[#tbl + (offset or 0)]
end
--- Removes a value from a table (instead of a value based on key in table.remove).
-- @param tbl the table to remove the value from
-- @param value the value to find and remove
-- @return the key/index of where the value was
function table.removeValue(tbl, value)
for k, v in pairs(tbl) do
if value == v then
table.remove(tbl, k)
return k
end
end
end
---
-- Simple syntaxtical sugar for table.insert(tbl, 1, value).
function table.pushFront(tbl, value)
table.insert(tbl, 1, value)
end
---
-- Does a shallow copy to a table from another.
-- @param to the table to copy to, or if not copying from makes a shallow copy of
-- @param from (Optional) the table to copy from onto to
-- @return if no from then returns a shallow copy of to
function table.copy(to, from)
if from then
for k, v in pairs(from) do
to[k] = v
end
return to
else
local duplicate = Table()
if to then
for k, v in pairs(to) do
duplicate[k] = v
end
end
return duplicate
end
end
---
-- Does a deep copy to a table from another table using recursion.
-- @param to the table to deep copy to from from
-- @param from the table to deep copy from to to
function table.deepCopy(to, from) -- you better not have any cycles with this
for key, value in pairs(from or Table()) do
if type(value) == "table" then
to[key] = to[key] or Table()
if type(to[key]) ~= "table" then
to[key] = Table()
end
table.deepCopy(to[key], value)
else
to[key] = value
end
end
return to
end
---
-- Counts the number of elements (optionally matching an element) in a table, assuming it's not indexed.
-- @param tbl the table to count from
-- @param find (Optional) the element to count
-- @return how many times it found find, or the size of the table
function table.count(tbl, find)
if not tbl then
return nil
end
local i = 0
for key, value in pairs(tbl) do
if not find or find == value then
i = i + 1
end
end
return i
end
---
-- Sets every element in the table to nil.
-- @param tbl the table to clear
function table.empty(tbl)
for key, value in pairs(tbl) do
tbl[key] = nil
end
return tbl
end
---
-- Checks if the table is empty, simple syntactical sugar for not next(tbl)
-- @return boolean representing if the table is empty
function table.isEmpty(tbl)
return not next(tbl)
end
---
-- Converts every element in a table using a function.
-- @param t table to use the converter on
-- @param converter a function that takes an element from the table t and returns a converted value to store back in t
-- @return a new converted table
function table.convert(t, converter) -- TODO: should t be overwritten with c?
local c = Table()
for k, v in pairs(t) do
c[k] = converter(v)
end
return c
end
---
-- Slices the indexed table from start to to, like a string
-- @param t table to slice
-- @param start number to start slicing from
-- @param to where to stop slicing
-- @return a new table of the sliced elements from t
function table.slice(t, start, to)
local sliced = Table()
for i = start, to do
sliced:insert(t[i])
end
return sliced
end
--- sums up a property of an indexed table
-- @param tbl table to sum up
-- @param ... property of every element in the table to sum
-- @return sum of every element[property] in the table
function table.sum(tbl, ...)
local sum = 0
for i, v in ipairs(tbl) do
local value = table.traverse(v, ...)
if value then
sum = sum + value
end
end
return sum
end
--- averages a property of an indexed table
-- @param tbl table to sum up
-- @param .... property of every element in the table to average
-- @return average of every element[property] in the table
function table.average(tbl, ...)
if #tbl == 0 then
return 0
end
return table.sum(tbl, ...)/#tbl
end
--- returns all the tables passed in joined, for easy iterating over
function table.join(...)
local joined = Table()
for i, tbl in ipairs({...}) do
for i, v in ipairs(tbl) do
joined:insert(v)
end
end
return joined
end
--- Inserts all the values from one table into another
-- @param tbl the table to insert values into
-- @param fromTable table get the values to insert into tbl
function table.insertFrom(tbl, fromTable)
for i, v in ipairs(fromTable) do
table.insert(tbl, v)
end
end
--- Removes all the values from a table when the whereFunction returns truthy.
-- Does not use table.remove, because that would be O(N^2). Instead because we
-- know we'll could removing multiple values we don't shift the elements down
-- after every removal, instead we only shift after all removals.
-- @param tbl table to remove things from
-- @param whereFunction function that should return if that passed in value should be removed
function table.removeWhere(tbl, whereFunction)
local n = #tbl
for i = 1, n do
if whereFunction(tbl[i]) then
tbl[i] = nil
end
end
local j = 0
for i = 1, n do
if tbl[i] ~= nil then
j = j + 1
tbl[j] = tbl[i]
end
end
for i = j + 1, n do
tbl[i] = nil
end
return tbl
end
--- Removes all the found values from the table safely.
-- @param tbl table to remove values from
-- @param ... values to remove from tbl
-- @example Table("alpha", "beta", "charlie", "delta", "gamma"):removeValues("beta", "charlie", "gamma") -> {"alpha", "delta"}
function table.removeValues(tbl, ...)
local remove = Table(...)
return table.removeWhere(tbl, function(tablesValue)
return remove:contains(tablesValue)
end)
end
--- unpacks a table for table.removeValues
-- @see table.removeValues
function table.removeValuesFrom(tbl, fromTable)
return table.removeValues(tbl, unpack(fromTable))
end
-- @return random element from the table
function table.randomElement(tbl)
return tbl[math.random(#tbl)]
end
--- swaps the two keys values in a table
-- @param tbl table to swap key/values in
-- @index1 first key you want to swa the value with index2
-- @index2 second key you want to swap the value with index1
function table.swap(tbl, index1, index2)
tbl[index1], tbl[index2] = tbl[index2], tbl[index1]
end
--- suffles the passed in table randomly
-- @param tbl table to suffle randomly
function table.shuffle(tbl)
local counter = #tbl
while counter > 1 do
local index = math.random(counter)
table.swap(tbl, index, counter)
counter = counter - 1
end
return tbl
end
-- @return indexed table of the non indexed keys in tbl
function table.keys(tbl)
local keys = Table()
for key, value in pairs(tbl) do
keys:insert(key)
end
return keys
end
-- @return indexed table of the non indexed values in tbl
function table.values(tbl)
local values = Table()
for key, value in pairs(tbl) do
values:insert(value)
end
return values
end
--- inserts the element if it is not present
-- @return boolean representing if the element was inserted
function table.insertIfAbsent(tbl, element, ...)
if table.doesNotContain(tbl, element) then
table.insert(tbl, element, ...)
return true
end
return false
end
-- @param key (optional) key to sort on for each element in tbl
function table.sortAscending(tbl, key)
table.sort(tbl, function(a, b)
if key then
return a[key] < b[key]
else
return a < b
end
end)
return tbl
end
-- @param key (optional) key to sort on for each element in tbl
function table.sortDescending(tbl, key)
table.sort(tbl, function(a, b)
if key then
return a[key] > b[key]
else
return a > b
end
end)
return tbl
end
---
-- copies values from a given table onto another table, similar to jQuery's extend
-- @param tbl to copy ONTO
-- @param coptFrom table to copy values on top of tbl
function table.extend(tbl, copyFrom)
tbl = tbl or Table()
for key, value in pairs(copyFrom) do
tbl[key] = value
end
return tbl
end
|
--[[--------------------------------------------------------------------
Gazelle: a system for building fast, reusable parsers
fa.lua
Data structure for representing finite automata. Both NFAs and DFAs
can be represented using this class.
The base class (FA/FAState) has three child classes:
- IntFA/IntFAState represents a nonrecursive FA that transitions
on IntSets or Epsilon. These represent the machines that recognize
regular expressions.
- RTN/RTNState represents a recursive transition network: the graph
that is built to recognize context-free grammars. These transition
on strings, regexes, epsilon, or on another RTN.
- GLA/GLAState represents a lookahead automaton that represents
LL lookahead information.
Either child class can be deterministic or nondeterministic. The only
difference is whether there are epsilons / redundant transtions.
This all needs to be refactored quite a bit, now that I have the insight
of understanding all the different ways NFAs and DFAs are used throughout
Gazelle.
Copyright (c) 2007-2008 Joshua Haberman. See LICENSE for details.
--------------------------------------------------------------------]]--
require "misc"
module("fa", package.seeall)
-- Class for representing special-case edge values that have only one
-- instance for the whole program.
SingletonEdgeValue = {name="SingletonEdgeValue"}
function SingletonEdgeValue:new(name)
self.singletons = self.singletons or {}
-- we index each singleton by name, creating new ones lazily.
self.singletons[name] = self.singletons[name] or newobject(self)
return self.singletons[name]
end
-- This is a special edge value that represents a transition that can be
-- taken without consuming any input.
e = SingletonEdgeValue:new("Epsilon")
-- This is a special edge value that represents a GLA transition that can
-- be taken when EOF is seen.
eof = SingletonEdgeValue:new("EOF")
--[[--------------------------------------------------------------------
class State -- base class of FAState and RTNState
--------------------------------------------------------------------]]--
FAState = {name="FAState"}
function FAState:new()
local obj = newobject(self)
obj._transitions = {}
return obj
end
function FAState:child_states()
local children = Set:new()
for edge_value, target_state in self:transitions() do
children:add(target_state)
end
return children
end
function FAState:add_transition(edge_value, target_state, edge_properties)
for e_edge_value, e_target_state, e_edge_properties in self:transitions() do
if edge_value == e_edge_value and target_state == e_target_state
and e_edge_properties == edge_properties then
return
end
end
table.insert(self._transitions, {edge_value, target_state, edge_properties})
end
function FAState:num_transitions()
return #self._transitions
end
function FAState:transitions()
local i = 0
return function ()
i = i + 1
if self._transitions[i] then
return unpack(self._transitions[i])
else
return nil
end
end
end
function FAState:clear_transitions()
self._transitions = {}
end
function FAState:transitions_for(val, prop)
local targets
if prop == "ANY" then
targets = {}
else
targets = Set:new()
end
for edge_val, target_state, properties in self:transitions() do
if edge_val == val and ((prop == "ANY") or (prop == "ALL") or (prop == properties)) then
if prop == "ANY" then
table.insert(targets, {target_state, properties})
else
targets:add(target_state)
end
end
end
return targets
end
function FAState:dest_state_for(val)
local states = self:transitions_for(val, "ANY")
if #states > 1 then
error(">1 transition found")
elseif #states == 0 then
return nil
else
local dest_state
for dest_state_properties in each(states) do
dest_state, properties = unpack(dest_state_properties)
end
return dest_state
end
end
--[[--------------------------------------------------------------------
class FA -- base class of IntFA and RTN
--------------------------------------------------------------------]]--
FA = {name="FA"}
function FA:new(init)
local obj = newobject(self)
init = init or {}
if obj.new_state then
obj.start = init.start or obj:new_state()
obj.final = init.final or obj:new_state() -- for all but Thompson NFA fragments we ignore this
if init.symbol then
obj.start:add_transition(init.symbol, obj.final, init.properties)
elseif init.string then
local int_set = IntSet:new()
local char = init.string:sub(1, 1):byte()
int_set:add(Range:new(char, char))
local fa = IntFA:new{symbol=int_set}
for i=2,#init.string do
int_set = IntSet:new()
char = init.string:sub(i, i):byte()
int_set:add(Range:new(char, char))
fa = nfa_construct.concat(fa, IntFA:new{symbol=int_set})
end
return fa
end
end
obj.properties = {}
return obj
end
function FA:states()
return depth_first_traversal(self.start, function (s) return s:child_states() end)
end
function FA:dup()
local new_graph = self:new_graph()
local new_states = {}
-- duplicate states
for state in each(self:states()) do
new_states[state] = new_states[state] or self:new_state()
if self.start == state then new_graph.start = new_states[state] end
if self.final == state then new_graph.final = new_states[state] end
end
-- duplicate transitions
for state in each(self:states()) do
for edge_val, target_state, properties in state:transitions() do
new_states[state]:add_transition(edge_val, new_states[target_state], properties)
end
end
return new_graph
end
--[[--------------------------------------------------------------------
class IntFA/IntFAState: Classes for representing machines that recognize
regular expressions.
--------------------------------------------------------------------]]--
IntFA = FA:new()
IntFA.name = "IntFA"
function IntFA:new_graph(init)
return IntFA:new(init)
end
function IntFA:new_state()
return IntFAState:new()
end
function IntFA:get_outgoing_edge_values(states)
local symbol_sets = Set:new()
local properties_set = Set:new()
for state in each(states) do
for symbol_set, target_state, properties in state:transitions() do
if properties ~= nil then
properties_set:add(properties)
end
if type(symbol_set) == "table" and symbol_set.class == IntSet then
symbol_sets:add(symbol_set)
end
end
end
symbol_sets = equivalence_classes(symbol_sets)
-- for now, just cross symbol sets with properties. a bit wasteful,
-- but we'll worry about that later.
local values = {}
for set in each(symbol_sets) do
for properties in each(properties_set) do
table.insert(values, {set, properties})
end
table.insert(values, {set, nil})
end
return values
end
function IntFA:to_dot()
str = ""
states = self:states():to_array()
--table.sort(states, function (a, b) return a.statenum < b.statenum end)
for i,state in ipairs(states) do
local label = ""
local peripheries = 1
if state == self.start then label = "Begin" end
if state == self.final or state.final then
if label ~= "" then
label = label .. "NEWLINE" .. state.final
else
label = state.final
end
peripheries = 2
end
label = label:gsub("[\"\\]", "\\%1")
label = label:gsub("NEWLINE", "\\n")
str = str .. string.format(' "%s" [label="%s", peripheries=%d];\n', tostring(state), label, peripheries)
for char, tostate, attributes in state:transitions() do
local print_char
if char == fa.e then
print_char = "ep"
-- elseif char == "(" then
-- print_char = "start capture"
-- elseif char == ")" then
-- print_char = "end capture"
elseif type(char) == "string" then
print_char = char
elseif type(char) == 'table' and char.class == IntSet then
if char:isunbounded() then char = char:invert() end
print_char = char:toasciistring()
else
print(serialize(char, 3, true))
print_char = string.char(char)
end
print_char = print_char:gsub("[\"\\]", "\\%1")
print_char = print_char:gsub("NEWLINE", "\\n")
str = str .. string.format(' "%s" -> "%s" [label="%s"];\n', tostring(state), tostring(tostate), print_char)
end
end
return str
end
IntFAState = FAState:new()
IntFAState.name = "IntFAState"
function IntFAState:add_transition(edge_value, target_state, edge_properties)
-- as a special case, IntSet edge_values can be combined if two edge_values
-- have the same target_state and neither has any edge_properties.
if edge_value.class == IntSet and edge_properties == nil then
for existing_edge_value, existing_target_state, existing_edge_properties in self:transitions() do
if existing_edge_value.class == IntSet and target_state == existing_target_state and existing_edge_properties == nil then
existing_edge_value:add_intset(edge_value)
return
end
end
end
FAState.add_transition(self, edge_value, target_state, edge_properties)
end
function IntFAState:transitions_for(val, prop)
local targets = Set:new()
if type(val) == "table" and val.class == IntSet then
val = val:sampleint()
end
if prop == nil then
prop = "ALL"
end
if prop == "ANY" then
targets = {}
else
targets = Set:new()
end
for edge_val, target_state, properties in self:transitions() do
if edge_val == val or (val ~= fa.e and edge_val.class == IntSet and edge_val:contains(val)) then
if (prop == "ALL") or (prop == "ANY") or (prop == properties) then
if prop == "ANY" then
table.insert(targets, {target_state, properties})
else
targets:add(target_state)
end
end
end
end
return targets
end
--[[--------------------------------------------------------------------
class GLA/GLAState: Classes for representing machines that represent
lookahead information.
--------------------------------------------------------------------]]--
GLA = FA:new()
GLA.name = "GLA"
function GLA:new_graph(init)
return GLA:new(init)
end
function GLA:new_state()
return GLAState:new()
end
function GLA:get_outgoing_edge_values(states)
local values = {}
for state in each(states) do
for edge_val, target_state, properties in state:transitions() do
if edge_val ~= fa.e then
table.insert(values, {edge_val, properties})
end
end
end
return values
end
function GLA:to_dot(indent, suffix)
local str = ""
suffix = suffix or ""
indent = indent or ""
for state in each(self:states()) do
peripheries = 1
extra_label = ""
if state.final then
peripheries = 2
if state.final[1] == 0 then -- the special value that means "return"
extra_label = "Return"
else
for edge_val, dest_state, properties in self.rtn_state:transitions() do
if edge_val == state.final[1] and dest_state == state.final[2] then
extra_label = tostring(properties.slotnum)
end
end
end
end
if self.start == state then extra_label = "Start" end
str = str .. string.format('%s"%s" [label="%s" peripheries=%d]\n',
indent, tostring(state) .. suffix, escape(extra_label), peripheries)
for edge_val, target_state in state:transitions() do
if edge_val == fa.eof then
edge_val = "EOF"
end
str = str .. string.format('%s"%s" -> "%s" [label="%s"]\n',
indent, tostring(state) .. suffix, tostring(target_state) .. suffix,
escape(edge_val))
end
end
return str
end
GLAState = FAState:new()
GLAState.name = "GLAState"
function GLAState:new(paths)
local obj = FAState:new()
obj.rtn_paths = paths
if paths then
for path in each(paths) do
if obj.lookahead_k and obj.lookahead_k ~= path.lookahead_k then
error("Internal error: expected all paths for the GLA state to have the same length")
end
obj.lookahead_k = path.lookahead_k
end
else
obj.lookahead_k = 0
end
return obj
end
--[[--------------------------------------------------------------------
class RTN/RTNState: Classes for representing machines that represent
context-free grammars.
--------------------------------------------------------------------]]--
RTN = FA:new()
RTN.name = "RTN"
function RTN:new_graph(init)
return RTN:new(init)
end
function RTN:new_state()
return RTNState:new()
end
function RTN:get_outgoing_edge_values(states)
local values = {}
for state in each(states) do
for edge_val, target_state, properties in state:transitions() do
if edge_val ~= fa.e then
table.insert(values, {edge_val, properties})
end
end
end
return values
end
function escape(str)
return str:gsub("[\"\\]", "\\%1")
end
function RTN:to_dot(indent, suffix, intfas, glas)
suffix = suffix or ""
str = indent .. "rankdir=LR;\n"
-- str = str .. indent .. string.format('label="%s"\n', self.name)
for state in each(self:states()) do
peripheries = 1
extra_label = ""
color = ""
if state.gla then
if state.gla.longest_path == 1 then
color = " fillcolor=\"cornflowerblue\""
elseif state.gla.longest_path == 2 then
color = " fillcolor=\"gold\""
elseif state.gla.longest_path > 2 then
color = " fillcolor=\"firebrick\""
end
color = color .. " style=\"filled\""
end
if state.final then peripheries = 2 end
if self.start == state then extra_label = "Start" end
if intfas and state.intfa then
if extra_label ~= "" then
extra_label = extra_label .. "\\n"
end
extra_label = extra_label .. "I: " .. tostring(intfas:offset_of(state.intfa))
end
if glas and state.gla then
if extra_label ~= "" then
extra_label = extra_label .. "\\n"
end
extra_label = extra_label .. "G: " .. tostring(glas:offset_of(state.gla))
end
str = str .. string.format('%s"%s" [label="%s" peripheries=%d%s]\n',
indent, tostring(state) .. suffix, extra_label,
peripheries, color)
for edge_val, target_state in state:transitions() do
if fa.is_nonterm(edge_val) then
str = str .. string.format('%s"%s" -> "%s" [label="<%s>"]\n',
indent, tostring(state) .. suffix, tostring(target_state) .. suffix,
escape(edge_val.name))
else
--if attributes.regex_text[edge_val] then
-- edge_val = "/" .. attributes.regex_text[edge_val] .. "/"
--end
if edge_val == fa.eof then
edge_val = "EOF"
end
str = str .. string.format('%s"%s" -> "%s" [label="%s"]\n',
indent, tostring(state) .. suffix, tostring(target_state) .. suffix,
escape(edge_val))
end
end
end
return str
end
RTNState = FAState:new()
RTNState.name = "RTNState"
-- A trivial state is one where you can tell just by looking
-- at the state's transitions and its final status alone what
-- transition you should take for a given terminal.
function RTNState:needs_gla()
if self.final then
-- a final state needs a GLA if it has any outgoing transitions
if self:num_transitions() > 0 then
return true
else
return false
end
else
-- a nonfinal state needs a GLA if it has more than one
-- outgoing transition and either:
-- - at least one of those transitions is a nonterminal
-- - there are two or more terminal transitions for the same state
-- TODO: what about states with exactly 1 outgoing nonterminal
-- transition? We don't technically need a GLA's help to
-- figure out the right transition.
if self:num_transitions() == 1 then
return false
else
local edge_vals = Set:new()
for edge_val in self:transitions() do
if fa.is_nonterm(edge_val) then
return true
else
if edge_vals:contains(edge_val) then
return true
end
edge_vals:add(edge_val)
end
end
return false
end
end
end
-- In most cases, a state needs an intfa if it doesn't have a GLA,
-- but there are a few exceptions. Final states with no transitions
-- don't need an intfa. Neither do states that have only one
-- nonterminal transition.
function RTNState:needs_intfa()
if self:needs_gla() then
return false
else
if self.final then
return false
elseif self:num_transitions() == 1 and fa.is_nonterm(self._transitions[1][1]) then
return false
else
return true
end
end
end
NonTerm = {name="NonTerm"}
function NonTerm:new(name)
-- keep a cache of nonterm objects, so that we always return the same object
-- for a given name. This lets us compare nonterms for equality.
if not self.cache then
self.cache = {}
end
if not self.cache[name] then
obj = newobject(self)
obj.name = name
self.cache[name] = obj
end
return self.cache[name]
end
function is_nonterm(thing)
return (type(thing) == "table" and thing.class == NonTerm)
end
-- vim:et:sts=2:sw=2
|
local o = vim.o
local wo = vim.wo
local bo = vim.bo
-- global options
o.swapfile = true
-- o.dir = '/tmp'
if vim.loop.os_uname().sysname:find("Windows", 1, true) and true then
o.dir = os.getenv("LOCALAPPDATA") .. "\\vim\\swap"
else
o.dir = os.getenv("XDG_CACHE_HOME") .. "/vim/swap"
end
o.expandtab = true
o.tabstop = 4
o.softtabstop = 4
o.shiftwidth = 4
o.textwidth = 119
o.smartcase = true
o.laststatus = 2
o.hlsearch = true
o.incsearch = true
o.ignorecase = true
o.scrolloff = 12
o.hidden = true
o.scrolloff = 3
-- o.spell!
o.smartcase = true
o.inccommand = "nosplit"
o.termguicolors = true
o.path = o.path .. "**"
o.splitbelow = true
o.splitright = true
o.list = true
o.listchars = "nbsp:¬,tab:»·,trail:·"
o.tags = "tags,../tags,../../tags,../../../tags,../../../../tags,../../../../../tags,../../../../../../tags,../../../../../../../tags,../../../../../../../../tags,../../../../../../../../../tags,../../../../../../../../../../tags"
o.list = true
o.listchars = "nbsp:¬,tab:»·,trail:·"
o.wildignore = o.wildignore .. "*/tmp/*,*.so,*.swp,*.zip,*.pyc,*.db,*.sqlite"
o.wildignore =
o.wildignore ..
"*.o,*.obj,.git,*.rbc,*.pyc,__pycache__,*.jar,*.png,*.class,*.jpg,*.pdf,*.pst,*.ppt,*.doc,*.xls,*.pptx,*.docx,*.xlsx,*.ico,*.bmp,*.gif,*.7z,*.deb,*.rpm,*.dot,*.exe,*.dll,*.aps,*.chm,*.dat,*.dump,*.mp3,*.mkv,*.mp4 ,*.m4a,*.gz,*.tar,*.tgz,*.mdb,*.msg,*.odt,*.oft,*.pdb,*.ppm,*.pps,*.pub,*.mobi,*.rtf,*.stackdump,*.dump,*.ttf,*.otf,*.tmp,*.temp,*.zip"
o.shortmess = o.shortmess .. "c"
o.completeopt = "menuone,noinsert,noselect,preview"
o.signcolumn = "yes"
o.updatetime = 300
o.foldenable = true
o.foldlevel = 99
o.foldlevelstart = 99
o.foldnestmax = 10
o.undofile = true
o.wrap = false
o.number = true
o.relativenumber = true
o.cursorline = true
-- window-local options
wo.number = true
wo.relativenumber = true
-- wo.showmatch = true
wo.cursorline = true
wo.wrap = false
-- buffer-local options
bo.expandtab = true
bo.tabstop = 4
bo.softtabstop = 4
bo.shiftwidth = 4
--[[
TODO: setstatusline with fugitive
TODO: clipboard
]]
vim.cmd("colorscheme gruvbox")
-- vim.cmd('colorscheme molokai')
-- vim.cmd('colorscheme anotherdark')
-- vim.cmd('colorscheme zenburn')
-- vim.cmd('colorscheme wombat256')
-- vim.cmd('colorscheme whitedust')
-- vim.cmd('colorscheme tutticolori')
-- vim.cmd('colorscheme soso')
-- vim.cmd('colorscheme simpleandfriendly')
-- vim.cmd('colorscheme evening')
-- vim.cmd('colorscheme asmdev')
vim.cmd("filetype plugin indent on")
vim.cmd("set spell!")
local map = vim.api.nvim_set_keymap
-- g...git; f...find; s...session; t...terminal;
-- map the leader key
map("n", ",", "", {})
vim.g.mapleader = "," -- 'vim.g' sets global variables
options = {noremap = true}
-- General
map("i", "jk", "<esc>", options)
map("t", "jk", "<c-\\><c-n>", options)
map("n", "n", "nzzzv", options)
map("n", "N", "Nzzzv", options)
map("n", "Q", "@@", options)
map("c", "W!", "w!", options)
map("c", "Q!", "q!", options)
map("c", "Qa!", "qa!", options)
map("c", "W", "w", options)
map("c", "Q", "Q", options)
-- Vmap for maintain Visual Mode after shifting > and <
map("n", "<", "<gv", options)
map("v", ">", ">gv", options)
-- Move visual block
map("v", "J", ":m +1<CR>gv=gv", options)
map("v", "K", ":m -2<CR>gv=gv", options)
-- jump between buffers in normal mode
map("n", "<c-h>", "<c-w>h", options)
map("n", "<c-j>", "<c-w>j", options)
map("n", "<c-k>", "<c-w>k", options)
map("n", "<c-l>", "<c-w>l", options)
-- jump between buffers in visual mode
map("x", "<c-h>", "<c-w>h", options)
map("x", "<c-j>", "<c-w>j", options)
map("x", "<c-k>", "<c-w>k", options)
map("x", "<c-l>", "<c-w>l", options)
-- remove ^M from dos files
map("n", "<leader>m", ":e ++ff=dos<cr>", options)
-- move vertically by visual line
map("n", "j", "gj", options)
map("n", "k", "gk", options)
-- highlight last inserted text
map("n", "gV", "`[v`]", options)
-- Buffer
map("n", "<Leader>h", ":<C-u>split<CR>", options)
map("n", "<Leader>v", ":<C-u>vsplit<CR>", options)
map("n", "<leader>z", ":bp<CR>", options)
map("n", "<leader>x", ":bn<CR>", options)
map("n", "<leader>c", ":bd<CR>", options)
-- session management
map("n", "<leader>so", ":OpenSession<Space>", options)
map("n", "<leader>ss", ":SaveSession<Space>", options)
map("n", "<leader>sd", ":DeleteSession<CR>", options)
map("n", "<leader>sc", ":CloseSession<CR>", options)
-- Vista
map("n", "<Leader>tb", ":Vista!!<CR>", options)
-- GIT
-- map('n', '<Leader>gr', ':Gremove<CR>', options)
map("n", "<Leader>gbr", ":GBranches<CR>", options)
map("n", "<Leader>gt", ":GTags<CR>", options)
-- Open current line on GitHub
map("n", "<Leader>o", ":.Gbrowse<CR>", options)
-- Open applications
map("n", "<leader>s", ":Snippets<CR>", options)
-- Open applications
map("n", "<c-n>", ":NvimTreeToggle<CR>", options)
-- LSP
map("n", "<leader>lf", ":Lspsaga lsp_finder<CR>", options)
map("n", "<leader>la", ":Lspsaga code_action<CR>", options)
map("v", "<leader>la", ":<C-U>Lspsaga range_code_action<CR>", options)
map("n", "K", ":Lspsaga hover_doc<CR>", options)
map("n", "<leader>lS", ":Lspsaga signature_help<CR>", options)
map("n", "<leader>lR", ":Lspsaga rename<CR>", options)
map("n", "<leader>lp", ":Lspsaga preview_definition<CR>", options)
map("n", "<leader>lD", ":Lspsaga show_line_diagnostics<CR>", options)
map("n", "e[", ":Lspsaga diagnostic_jump_next<CR>", options)
map("n", "e]", ":Lspsaga diagnostic_jump_prev<CR>", options)
map("n", "<leader>lr", "<cmd>lua vim.lsp.buf.references()<CR>", options)
-- rust-analyzer does not yet support goto declaration - re-mapped `gd` to definition
map("n", "<leader>ld", "<cmd>lua vim.lsp.buf.definition()<CR>", options)
-- map('n', '<leader>ld', '<cmd>lua vim.lsp.buf.declaration()<CR>', options)
-- map("n", "<c-]>", "<cmd>lua vim.lsp.buf.definition()<CR>", options)
-- Completion (nvim-comple)
map("i", "<expr> <C-Space>", "compe#complete()", options)
map("i", "<expr> <CR>", "compe#confirm('<CR>')", options)
map("i", "<expr> <C-e>", "compe#close('<C-e>')", options)
map("i", "<expr> <C-f>", "compe#scroll({ 'delta': +4 })", options)
map("i", "<expr> <C-d>", "compe#scroll({ 'delta': -4 })", options)
-- GIT
map("n", "<Leader>ga", ":Gwrite<CR>", options)
map("n", "<Leader>gc", ":Gcommit<CR>", options)
map("n", "<Leader>gsh", ":Gpush<CR>", options)
map("n", "<Leader>gll", ":Gpull<CR>", options)
map("n", "<Leader>gs", ":Gstatus<CR>", options)
map("n", "<Leader>gbl", ":Gblame<CR>", options)
map("n", "<Leader>gd", ":Gvdiff<CR>", options)
-- Fuzzy - old fzf.vim style
-- map("n", "<Leader>f", ":GFiles<CR>", options)
-- map("n", "<Leader>F", ":Files<CR>", options)
-- map("n", "<leader>e", ":FZF -m<CR>", options)
-- map("n", "<Leader>b", ":Buffers<CR>", options)
map("n", "<Leader>y", ":History<CR>", options)
-- map("n", "<Leader>t", ":BTags<CR>", options)
-- map("n", "<Leader>T", ":Tags<CR>", options)
-- map("n", "<Leader>l", ":BLines<CR>", options)
-- map("n", "<Leader>L", ":Lines<CR>", options)
map("n", "<Leader>'", "Marks<CR>", options)
-- map("n", "<Leader>a", ":Rg<Space><CR>", options)
-- map("n", "<Leader>H", ":Helptags!<CR>", options)
-- map("n", "<Leader>C", ":Commands<CR>", options)
map("n", "<Leader>:", ":History:<CR>", options)
map("n", "<Leader>/", ":History/<CR>", options)
map("n", "<Leader>M", ":Maps<CR>", options)
map("n", "<Leader>S", ":Filetypes<CR>", options)
map("n", "<Leader>B", ":BufferPick<CR>", options)
-- Telescope - new native lua style
map("n", "<leader>fA", "<cmd>Telescope autocommands<cr>", options)
map("n", "<leader>b", "<cmd>Telescope buffers<cr>", options)
map("n", "<leader>?", "<cmd>Telescope builtin<cr>", options)
map("n", "<leader>C", "<cmd>Telescope colorscheme<cr>", options)
map("n", "<leader>f:", "<cmd>Telescope command_history<cr>", options)
map("n", "<leader>:", "<cmd>Telescope commands<cr>", options)
map("n", "<leader>f/", "<cmd>Telescope current_buffer_fuzzy_find<cr>", options)
map("n", "<leader>fT", "<cmd>Telescope current_buffer_tags<cr>", options)
-- map("n", "<leader>f$", "<cmd>Telescope fd<cr>", options)
map("n", "<leader>f-", "<cmd>Telescope filetypes<cr>", options)
map("n", "<leader>ff", "<cmd>Telescope find_files<cr>", options)
map("n", "<leader>f.", '<cmd>Telescope find_files cwd="/home/heiko/.config"<cr>', options)
map("n", "<leader>gB", "<cmd>Telescope git_bcommits<cr>", options)
map("n", "<leader>gb", "<cmd>Telescope git_branches<cr>", options)
map("n", "<leader>gC", "<cmd>Telescope git_commits<cr>", options)
map("n", "<leader>gf", "<cmd>Telescope git_files<cr>", options)
map("n", "<leader>gS", "<cmd>Telescope git_status<cr>", options)
map("n", "<leader>f*", "<cmd>Telescope grep_string<cr>", options)
map("n", "<leader>fh", "<cmd>Telescope help_tags<cr>", options)
map("n", "<leader>fH", "<cmd>Telescope highlights<cr>", options)
map("n", "<leader>fK", "<cmd>Telescope keymaps<cr>", options)
map("n", "<leader>a", "<cmd>Telescope live_grep<cr>", options)
map("n", "<leader>fll", "<cmd>Telescope loclist<cr>", options)
map("n", "<leader>fla", "<cmd>Telescope lsp_code_actions<cr>", options)
map("n", "<leader>fls", "<cmd>Telescope lsp_document_symbols<cr>", options)
map("n", "<leader>flra", "<cmd>Telescope lsp_range_code_actions<cr>", options)
map("n", "<leader>flr", "<cmd>Telescope lsp_references<cr>", options)
map("n", "<leader>flwa", "<cmd>Telescope lsp_workspace_symbols<cr>", options)
map("n", "<leader>fm", "<cmd>Telescope man_pages<cr>", options)
map("n", "<leader>f'", "<cmd>Telescope marks<cr>", options)
map("n", "<leader>fo", "<cmd>Telescope oldfiles<cr>", options)
-- map('n', '<leader>fp', '<cmd>Telescope planets<cr>', options)
map("n", "<leader>fq", "<cmd>Telescope quickfix<cr>", options)
map("n", "<leader>fr", "<cmd>Telescope registers<cr>", options)
-- map('n', '<leader>frl', '<cmd>Telescope reloader<cr>', options)
map("n", "<leader>fs", "<cmd>Telescope spell_suggest<cr>", options)
map("n", "<leader>fk", "<cmd>Telescope symbols<cr>", options)
map("n", "<leader>ft", "<cmd>Telescope tags<cr>", options)
map("n", "<leader>fk", "<cmd>Telescope treesitter<cr>", options)
map("n", "<leader>fO", "<cmd>Telescope vim_options<cr>", options)
-- vim.cmd('command! FixWhitespace :%s/\s\+$//e')
vim.api.nvim_exec([[
set foldmethod=expr
set foldexpr=nvim_treesitter#foldexpr()
]], false)
require("nvim-treesitter.configs").setup(
{
ensure_installed = "maintained",
highlight = {
enable = true
},
incremental_selection = {
enable = true,
keymaps = {
init_selection = "gnn",
node_incremental = "gnn",
scope_incremental = "gnc",
node_decremental = "gnd"
}
},
indent = {
enable = true
},
rainbow = {
enable = true
}
}
)
-- telescope actions for dap
require("telescope").load_extension("dap")
-- -- Formatter
-- require("formatter").setup(
-- {
-- logging = false,
-- filetype = {
-- css = {
-- function()
-- return {
-- exe = "prettier",
-- args = {"--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote"},
-- stdin = true
-- }
-- end
-- },
-- html = {
-- function()
-- return {
-- exe = "prettier",
-- args = {"--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote"},
-- stdin = true
-- }
-- end
-- },
-- yaml = {
-- function()
-- return {
-- exe = "prettier",
-- args = {"--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote"},
-- stdin = true
-- }
-- end
-- },
-- javascript = {
-- function()
-- return {
-- exe = "prettier",
-- args = {"--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote"},
-- stdin = true
-- }
-- end
-- },
-- go = {
-- function()
-- return {
-- exe = "gofmt",
-- args = {""},
-- stdin = true
-- }
-- end
-- },
-- sh = {
-- function()
-- return {
-- exe = "shfmt",
-- stdin = true
-- }
-- end
-- },
-- python = {
-- function()
-- return {
-- exe = "black",
-- stdin = true
-- }
-- end
-- },
-- rust = {
-- function()
-- return {
-- exe = "rustfmt",
-- args = {"--emit=stdout"},
-- stdin = true
-- }
-- end
-- },
-- lua = {
-- function()
-- return {
-- exe = "luafmt",
-- args = {"--indent-count", 2, "--stdin"},
-- stdin = true
-- }
-- end
-- }
-- }
-- }
-- )
-- vim.api.nvim_exec(
-- [[
-- augroup FormatAutogroup
-- autocmd!
-- autocmd BufWritePost *.js,*.rs,*.lua FormatWrite
-- augroup END
-- ]],
-- true
-- )
-- vim.cmd [[autocmd CursorHold,CursorHoldI * lua require'nvim-lightbulb'.update_lightbulb()]]
|
function startPick()
local w = UIApplication:sharedApplication():keyWindow()
_interceptor = InterceptorView:alloc():initWithFrame(w:bounds())
w:addSubview(_interceptor)
return "Go on, touch something. Get the view by calling endPick() when you're done."
end
function endPick()
local v = _interceptor:pickedView()
_interceptor:removeFromSuperview()
return v
end
-- wax doesn't automagically bridge C functions
function CGRectContainsPoint(rect, point)
return rect.x <= point.x
and point.x <= rect.x + rect.width
and rect.y <= point.y
and point.y <= rect.y + rect.height
end
waxClass{"InterceptorView", UIView}
function touchesEnded_withEvent(self, touches, event)
local point = touches:anyObject():locationInView(self)
local w = UIApplication:sharedApplication():keyWindow()
local pointInWindow = w:convertPoint_fromView(point, self)
self.pickedView_ = self:findOwnerOfPoint_startingWith(pointInWindow, w)
print(self.pickedView_:class())
end
function pickedView(self)
return self.pickedView_
end
function findOwnerOfPoint_startingWith(self, point, view)
if view == self then
return nil
end
if not CGRectContainsPoint(view:bounds(), point) then
return nil
end
local betterResult = nil
for i, subview in ipairs(view:subviews()) do
pointInSubview = subview:convertPoint_fromView(point, view)
betterResult = self:findOwnerOfPoint_startingWith(pointInSubview, subview) or betterResult
end
return betterResult or view
end
|
--[[
Copyright 2012-2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License")
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local tap = require('util/tap')
local test = tap.test
local fs = require('fs')
test('fs.readFile nonexistant path', function(expect)
local filepath = '/skldfjslfjslf'
print(filepath)
local fd = fs.readFile(filepath, expect(function(err)
assert(err)
end))
end)
tap.run()
|
local UILooksNode = BaseClass(UINode)
UILooksNode.ShowType = {
Role = 1,
Monster = 2,
NPC = 3,
}
function UILooksNode:Constructor( parentTrans )
self.prefabPath = "Assets/AssetBundleRes/ui/common/UILooksNode.prefab"
self.cacheRole = {}
self.cacheNPC = {}
self:Load()
end
function UILooksNode:OnLoad( )
local names = {
"container","camera"
}
UI.GetChildren(self, self.transform, names)
self.camera = self.camera:GetComponent("Camera")
print('Cat:UILooksNode.lua[20] self.camera', self.camera)
UI.SetLocalPositionXYZ(self.transform, 9999, -9999, 12345)
self:AddEvents()
end
function UILooksNode:AddEvents( )
if self.data and self.data.canRotate then
end
end
function UILooksNode:SetData( data )
self.lastData = self.data
UINode.SetData(self, data)
end
function UILooksNode:OnUpdate( )
if not self.data then return end
self:Reset()
if self.data.showType == UILooksNode.ShowType.Role then
self:LoadRole()
elseif self.data.showType == UILooksNode.ShowType.NPC then
self:LoadNPC()
end
end
function UILooksNode:Reset( )
if not self.lastData then return end
if self.lastData.showType == UILooksNode.ShowType.Role then
if not IsNull(self.bodyTrans) then
self.bodyTrans.gameObject:SetActive(false)
self.cacheRole[self.curShowCareer..","..self.curShowBody..","..self.curShowHair] = self.bodyTrans
end
elseif self.lastData.showType == UILooksNode.ShowType.NPC then
if not IsNull(self.npcTrans) then
self.npcTrans.gameObject:SetActive(false)
self.cacheNPC[self.curShowNPCID] = self.npcTrans
end
end
self.curShowNPCID = nil
self.curShowCareer = nil
self.curShowBody = nil
self.curShowHair = nil
end
function UILooksNode:LoadRole( )
if (self.curShowCareer and self.curShowCareer==self.data.career) and (self.curShowBody and self.curShowBody == self.data.body) and (self.curShowHair and self.curShowHair == self.data.hair) then
return
end
-- if not IsNull(self.bodyTrans) then
-- self.bodyTrans.gameObject:SetActive(false)
-- self.cacheRole[self.curShowCareer..","..self.curShowBody..","..self.curShowHair] = self.bodyTrans
-- end
self.curShowCareer = self.data.career
local body = self.data.body
local hair = self.data.hair
self.curShowBody = body
self.curShowHair = hair
local cacheTrans = self.cacheRole[self.data.career..","..self.data.body..","..self.data.hair]
if not IsNull(cacheTrans) then
cacheTrans.gameObject:SetActive(true)
self.bodyTrans = cacheTrans
return
end
local bodyPath = ResPath.GetRoleBodyResPath(self.data.career, self.data.body)
local on_load_body_succeed = function ( bodyObj )
if self.is_destroyed then return end
self.bodyTrans = bodyObj.transform
self.bodyTrans:SetParent(self.container)
self.bodyTrans.localPosition = Vector3.zero
self.bodyTrans.localScale = Vector3.one
self.bodyTrans.localRotation = Quaternion.identity
UI.SetLayer(bodyObj, "UILooksNode", true)
self:UpdateRenderTexture()
self:LoadRoleHair(hair)
end
ResMgr:LoadPrefabGameObject(bodyPath, on_load_body_succeed)
end
function UILooksNode:LoadRoleHair( hair )
local on_load_hair_succeed = function ( hairObj )
if self.is_destroyed then return end
local headBoneTrans = self.bodyTrans:Find("head")
self.hairTrans = hairObj.transform
self.hairTrans:SetParent(headBoneTrans)
self.hairTrans.localPosition = Vector3.zero
self.hairTrans.localScale = Vector3.one
self.hairTrans.localRotation = Quaternion.identity
UI.SetLayer(hairObj, "UILooksNode", true)
end
local hairPath = ResPath.GetRoleHairResPath(self.curShowCareer, hair)
ResMgr:LoadPrefabGameObject(hairPath, on_load_hair_succeed)
end
function UILooksNode:UpdateRenderTexture( )
if self.renderTexture then return end
local imgWidth, imgHeight = UI.GetSizeDeltaXY(self.data.showRawImg.transform)
local renderWidth = self.data.renderWidth or imgWidth
local renderHeight = self.data.renderHeight or imgHeight
renderWidth = math.floor(renderWidth)
renderHeight = math.floor(renderHeight)
self.renderTexture = CS.UnityEngine.RenderTexture(renderWidth, renderHeight, 24)
self.camera.targetTexture = self.renderTexture
self.data.showRawImg.texture = self.renderTexture
UI.SetSizeDeltaXY(self.data.showRawImg.transform, renderWidth, renderHeight)
end
function UILooksNode:LoadNPC( )
if (self.curShowNPCID and self.curShowNPCID==self.data.npcID) then
return
end
-- if not IsNull(self.npcTrans) then
-- self.npcTrans.gameObject:SetActive(false)
-- self.cacheNPC[self.curShowNPCID] = self.npcTrans
-- end
self.curShowNPCID = self.data.npcID
local cacheTrans = self.cacheNPC[self.data.npcID]
if not IsNull(cacheTrans) then
cacheTrans.gameObject:SetActive(true)
self.npcTrans = cacheTrans
return
end
local looksPath = ResPath.GetNPCLooksPath(self.data.npcID)
local on_load_body_succeed = function ( bodyObj )
if self.is_destroyed then return end
self.npcTrans = bodyObj.transform
self.npcTrans:SetParent(self.container)
self.npcTrans.localPosition = Vector3.zero
self.npcTrans.localScale = Vector3.one
self.npcTrans.localRotation = Quaternion.identity
UI.SetLayer(bodyObj, "UILooksNode", true)
self:UpdateRenderTexture()
end
ResMgr:LoadPrefabGameObject(looksPath, on_load_body_succeed)
end
function UILooksNode:SetRenderObject( object )
end
function UILooksNode:OnDestroy( )
end
return UILooksNode
|
print("INFO: Static builds may not be usable due to unfinished strings bug. Normal builds require argparse.")
local luaToUse = "lua53"
-- Clear the build directory.
if os.getenv("OS") == "Windows_NT" then
os.execute("rmdir build /s /q")
os.execute("mkdir build")
os.execute("mkdir build\\linux")
else
os.execute("rm -rf build")
os.execute("mkdir build")
os.execute("mkdir build/inux")
end
local luaexec = {
"5.4",
"5.3",
"5.2",
"5.1",
"jit"
}
local luaCompPath = ({...})[1] or ""
local isLuaCompInstalled = true
-- Check for LuaComp installation.
if os.getenv("OS") == "Windows_NT" then
if luaCompPath == "" then
print("LuaComp path not set. This is required for Windows")
print("To set the path to LuaComp, supply it as an argument to this program.")
os.exit()
end
isLuaCompInstalled = false
else
if (not io.open("/bin/luacomp", "r")) and luaCompPath == "" then
print("No existing installation of LuaComp found and LuaComp path is not set. Either make sure you have LuaComp installed or set the LuaComp path.")
print("To set the path to LuaComp, supply it as an argument to this program.")
os.exit()
elseif not io.open("/bin/luacomp", "r") then
isLuaCompInstalled = false
end
end
-- Build Windows versions
if os.getenv("OS") == "Windows_NT" then
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/init.lua -O ./build/luacomp.lua")
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/staticinit.lua -O ./build/luacomp-static.lua")
else
if isLuaCompInstalled == true then
os.execute("luacomp ./src/init.lua -O ./build/luacomp.lua")
os.execute("luacomp ./src/staticinit.lua -O ./build/luacomp-static.lua")
else
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/init.lua -O ./build/luacomp.lua")
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/staticinit.lua -O ./build/luacomp-static.lua")
end
end
-- Build Linux versions that are directly executable.
for _,version in ipairs(luaexec) do
print("Making release for Lua " .. version)
if os.getenv("OS") == "Windows_NT" then
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/init.lua -O ./build/linux/luacomp-" .. version .. " --executable " .. version)
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/staticinit.lua -O ./build/linux/luacomp-static-" .. version .. " --executable " .. version)
else
if isLuaCompInstalled == true then
os.execute("luacomp ./src/init.lua -O ./build/linux/luacomp-" .. version .. " --executable " .. version)
os.execute("luacomp ./src/staticinit.lua -O ./build/linux/luacomp-static-" .. version .. " --executable " .. version)
else
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/init.lua -O ./build/linux/luacomp-" .. version .. " --executable " .. version)
os.execute(luaToUse .. " " .. luaCompPath .. " ./src/staticinit.lua -O ./build/linux/luacomp-static-" .. version .. " --executable " .. version)
end
end
end
-- Original script for reference.
-- os.execute("rm -rf build")
-- os.execute("mkdir build")
-- for i=1, #luaexec do
-- os.execute("luacomp -xlua"..luaexec[i].." -mluamin -O build/luacomp-"..luaexec[i].." src/init.lua")
-- os.execute("luacomp -xlua"..luaexec[i].." -mnone -O build/luacomp-static-"..luaexec[i].." src/staticinit.lua")
-- os.execute("chmod +x build/luacomp-"..luaexec[i])
-- os.execute("chmod +x build/luacomp-static-"..luaexec[i])
-- end
-- os.execute("cp -v build/luacomp-".._VERSION:sub(5).." luacomp")
|
-- Command Computer Clearing program
local tArgs = {...}
if not commands then
print("Command Computers only")
return
end
if #tArgs < 6 then
print(fs.getName(shell.getRunningProgram()).." <x1> <y1> <z1> <x2> <y2> <z2>")
return
end
-- filter args
local x1 = math.floor(tonumber(tArgs[1]))
local y1 = math.floor(tonumber(tArgs[2]))
local z1 = math.floor(tonumber(tArgs[3]))
local x2 = math.floor(tonumber(tArgs[4]))
local y2 = math.floor(tonumber(tArgs[5]))
local z2 = math.floor(tonumber(tArgs[6]))
local volume = (math.abs((x1-x2)+1))*(math.abs((y1-y2)+1))*(math.abs((z1-z2)+1))
-- confirmation
print("Are you sure you want to delete "..volume.." blocks?")
print("X1: "..tArgs[1].." Y1: "..tArgs[2].." Z1: "..tArgs[3])
print("X2: "..tArgs[4].." Y2: "..tArgs[5].." Z2: "..tArgs[6])
while true do
e = {os.pullEvent("key")}
if e[2] == keys.y then
print("Clearing "..volume.." blocks")
-- clear space
for y = y1,y2 do
for z = z1,z2 do
for x = x1,x2 do
commands.exec("/setblock "..x.." "..y.." "..z.." minecraft:air")
end
end
end
print("Success")
break
elseif e[2] == keys.n then
print("Aborted")
break
end
end
coroutine.yield()
|
data:extend(
{
{
type = "item",
name = "burner-fuel-assembling-machine",
icon = "__burn-the-world__/graphics/icons/fuel-assembling-machine.png",
flags = {"goes-to-quickbar"},
subgroup = "burner-production-machine",
order = "b[assembling-machine-2]-b",
place_result = "burner-fuel-assembling-machine",
stack_size = 50
},
{
type = "recipe",
name = "burner-fuel-assembling-machine",
enabled = false,
ingredients =
{
{"iron-plate", 9},
{"clockwork-parts", 5},
{"iron-gear-wheel", 5},
{"copper-gear-wheel", 2},
},
result = "burner-fuel-assembling-machine",
requester_paste_multiplier = 4
},
{
type = "assembling-machine",
name = "burner-fuel-assembling-machine",
icon = "__burn-the-world__/graphics/icons/fuel-assembling-machine.png",
flags = {"placeable-neutral", "placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "burner-fuel-assembling-machine"},
max_health = 250,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
resistances =
{
{
type = "fire",
percent = 70
}
},
fluid_boxes =
{
{
production_type = "input",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = -1,
pipe_connections = {{ type="input", position = {0.5, -1.5} }}
},
{
production_type = "output",
pipe_picture = assembler2pipepictures(),
pipe_covers = pipecoverspictures(),
base_area = 10,
base_level = 1,
pipe_connections = {{ type="output", position = {-0.5, 1.5} }}
},
off_when_no_fluid_recipe = true
},
collision_box = {{-0.7, -0.7}, {0.7, 0.7}},
selection_box = {{-1.0, -1.0}, {1.0, 1.0}},
fast_replaceable_group = "tiny-assembling-machine",
animation =
{
filename = "__base__/graphics/entity/assembling-machine-2/assembling-machine-2.png",
priority = "high",
width = 113,
height = 99,
frame_count = 32,
line_length = 8,
shift = {0.4, -0.06},
scale = 0.66,
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/assembling-machine-t2-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t2-2.ogg",
volume = 0.8
},
},
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
crafting_categories = {"burner-fuel-processing"},
crafting_speed = 1.0,
energy_source =
{
type = "burner",
effectivity = 1,
fuel_inventory_size = 1,
smoke =
{
{
name = "smoke",
deviation = {0.1, 0.1},
frequency = 0.3
}
}
},
energy_usage = "50kW",
ingredient_count = 5
},
}
)
|
----------------------------
-- Bunny Hop --
-- Created by Skeyler.com --
----------------------------
HOOKS["InitPostEntity"] = function()
GAMEMODE:AddACArea(Vector(2824, 10532, -42),Vector(2871, 11073, 158))
GAMEMODE:AddACArea(Vector(3309, 10581, -38),Vector(3409, 11766, 200))
GAMEMODE:AddACArea(Vector(-989, 10685, -1511),Vector(-929, 11597, -756))
GAMEMODE:AddACArea(Vector(-1560, 10685, -1511),Vector(-1502, 11597, -756))
GAMEMODE:AddACArea(Vector(8603, 6525, -2121),Vector(9051, 6580, -1921))
GAMEMODE:AddACArea(Vector(8464, 6326, -2572),Vector(8597, 6580, -2372))
GAMEMODE:AddACArea(Vector(7419, 6529, -2572),Vector(8597, 6580, -2372))
GAMEMODE:AddACArea(Vector(6666, 3283, -2572),Vector(6725, 5978, -2372))
GAMEMODE:AddACArea(Vector(7324, 3415, -2572),Vector(7324, 3415, -2372))
GAMEMODE:AddACArea(Vector(7395, 5665, -2572),Vector(8585, 5718, -2572))
end
|
--
-- Register digtron diggers for tronwrench
--
local definition = {
name = 'digtron_digger',
nodes = {
"digtron:intermittent_digger",
"digtron:intermittent_soft_digger",
},
group = 'digtron digger',
protection_bypass_read = "interact",
}
function definition:copy(node, pos, player)
local meta = minetest.get_meta(pos)
return {
description = metatool.util.description(pos, node, meta),
period = meta:get_int("period"),
offset = meta:get_int("offset"),
}
end
function definition:paste(node, pos, player, data)
local meta = minetest.get_meta(pos)
meta:set_int("period", data.period)
meta:set_int("offset", data.offset)
end
return definition
|
local lib = {}
local keylen = 5
local keyfile = ".keys"
function lib.set_keyfile(kf)
keyfile = kf or keyfile
return lib
end
--[[
# Key format:
{
path:string
key:string
starts:date
ends:date
max_clicks:n
clicks:n
}
# Todo list:
2016-10-06
- Read Keys --done
- Write Keys --done
- `__tostring` metamethod for keys --done
- implement key object integrity check --done
2016-10-07
- Check for key validity --done
2016-10-08
- Check data integrity while reading --done
- ⤷ Remove integrity check when writing --done
- Change keys from index->data to key->data --done
- ⤷ Change `ipairs` to `pairs` where needed --done
- Use key --done
--]]
-- **Data Access / Back-end**
local fields = {
--{name, function}; where function is applied to the data after reading it in as a string
{"path", tostring};
{"key", tostring};
{"starts", tonumber};
{"ends", tonumber};
{"max_clicks", tonumber};
{"clicks", tonumber};
}
local _key_meta = {
__tostring = function(self)
local result = ""
for index, field in ipairs(fields) do
result = result .. field[1] .. " = " .. (self[field[1]] or "")
if index < #fields then result = result .. "\n" end
end
return result
end;
}
local _keys_meta = {
__tostring = function(self)
return "keylist from file" -- |todo|: implement
end;
}
local function generate_key(length)
math.randomseed(os.time())
local str = ""
for i=1,length do
str = str..("%02X"):format(math.random(0,255))
end
return str
end
local function check_data_integrity(key)
-- Key must have all the needed fields fields
for index, field in ipairs(fields) do
if not key[field[1]] then return false end
end
return true
end
local function is_valid(key)
-- Is the data intact?
if not check_data_integrity(key) then return false end
-- Is the key too old?
if (key.ends < os.time()) and (key.ends > 0) then return false end
-- Has it been used too many times?
if key.max_clicks > 0 then
if key.clicks >= key.max_clicks then return false end
end
return true
end
local function read_keys(filename)
local keys = setmetatable({}, _keys_meta)
local file = io.open(filename)
if not file then return nil, "Could not open key file for reading" end
----
for line in file:lines() do
local key = setmetatable({}, _key_meta)
local i=1; for thing in line:gmatch"[^\t]+" do
thing = fields[i][2](thing)
if (thing == "") or not thing then goto next end
if fields[i] then key[fields[i][1]]=thing end
i = i + 1
end
if is_valid(key) then keys[key.key]=key end
::next::
end
----
file:close()
return keys
end
local function write_keys(filename, keys)
local file = io.open(filename, "w")
if not file then return nil, "Could not open file" end
----
for key_str, key in pairs(keys) do
for index, field in ipairs(fields) do
file:write(key[field[1]])
if index<#fields then file:write "\t" end
end
file:write("\n")
end
----
file:close()
return true;
end
local function is_sub_dir(sub_dir, dir)
return sub_dir:gsub("/&", ""):gsub("([^/])$", "%1/"):find(dir:gsub("([^/])$", "%1/"):gsub("^/?", "^/?")) and true or false
end
-- **Interface / Front-end**
function lib.load()
return read_keys(keyfile)
end
function lib.save(keys)
return write_keys(keyfile, keys)
end
lib.is_sub_dir = is_sub_dir
function lib.is_usable(key, path)
-- Is the key `nil`?
if not key then return nil, "no key" end
-- Is the key invalid or has it expired?
if not is_valid(key) then return false, "invalid" end
-- Has the key lifetime started yet?
if key.starts > os.time() then return false, "not valid yet" end
-- If dir is provided, does the key apply to it?
if type(path)=="string" then
return is_sub_dir(path, key.path)
end
return true
end
function lib.use(key, path)
if not lib.is_usable(key, path) then return key end
key.clicks = key.clicks + 1
print(("Used key %s to access %s"):format(key.key, path))
return true
end
function lib.new(key)
local new = setmetatable({}, _key_meta)
new.path = key.path or "/"
new.key = key.key or generate_key(keylen)
new.starts = key.starts or os.time()
new.ends = key.ends or 0
new.clicks = 0
new.max_clicks = key.max_clicks or 0
return new
end
-- debugging stuff --
--[[
local k = read_keys(keyfile) or {}
-- k[#k+1]=lib.new({path="/new", key=generate_key(10), starts=os.time(), ends=os.time()+120*60, max_clicks=20})
-- checks go here --
print(lib.use(k["B5127C6C37F4187AA719"], "/new"))
print(k["B5127C6C37F4187AA719"])
write_keys(keyfile, k)
--]]
return lib
|
-----------------------------------
-- Area: Mount Zhayolm
-- NPC: Bapokk
-- Handles access to Alzadaal Ruins
-- !pos -20 -6 276 61
-----------------------------------
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
if npcUtil.tradeHas(trade, 2185) then -- Silver
player:startEvent(163)
end
end
function onTrigger(player, npc)
if player:getZPos() > -280 then
player:startEvent(164) -- Ruins -> Zhayolm
else
player:startEvent(162) -- Zhayolm -> Ruins
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 163 then
player:confirmTrade()
player:setPos(-20, -6, 0, 192) -- using the pos method until the problem below is fixed
end
end
|
function love.conf(t)
t.window.title = "gRabbit 0.0.1 alpha"
t.window.width = 1300
t.window.height = 800
t.window.borderless = false
t.window.resizable = false
t.window.vsync = true
t.modules.system = true
t.modules.event = true
t.modules.window = true
t.modules.image = true
t.modules.graphics = true
t.modules.math = true
t.modules.physics = true
t.modules.audio = true
t.modules.keyboard = true
io.stdout:setvbuf("no") -- Allows Sublime Text to print in real time
end
|
-- Prosody IM
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- This module allows you to use cqueues with a net.server mainloop
--
local server = require "net.server";
local cqueues = require "cqueues";
local timer = require "util.timer";
assert(cqueues.VERSION >= 20150113, "cqueues newer than 20150113 required")
-- Create a single top level cqueue
local cq;
if server.cq then -- server provides cqueues object
cq = server.cq;
elseif server.watchfd then
cq = cqueues.new();
local timeout = timer.add_task(cq:timeout() or 0, function ()
-- FIXME It should be enough to reschedule this timeout instead of replacing it, but this does not work. See https://issues.prosody.im/1572
assert(cq:loop(0));
return cq:timeout();
end);
server.watchfd(cq:pollfd(), function ()
assert(cq:loop(0));
local t = cq:timeout();
if t then
timer.stop(timeout);
timeout = timer.add_task(cq:timeout(), function ()
assert(cq:loop(0));
return cq:timeout();
end);
end
end);
else
error "NYI"
end
return {
cq = cq;
}
|
local present, autosave = pcall(require, "autosave")
if not present then
return
end
autosave.setup({
enabled = true,
execution_message = " 💾 saving...",
events = { "InsertLeave", "TextChanged" },
conditions = {
exists = true,
filename_is_not = {},
filetype_is_not = {},
modifiable = true,
},
write_all_buffers = false,
on_off_commands = true,
clean_command_line_interval = 1000,
debounce_delay = 135,
})
|
object_tangible_door_heroic_axkva_min_door = object_tangible_door_shared_heroic_axkva_min_door:new {
}
ObjectTemplates:addTemplate(object_tangible_door_heroic_axkva_min_door, "object/tangible/door/heroic_axkva_min_door.iff")
|
Config = {}
Config.Locale = 'en' -- available: cs, de, en, es, fr, it, nl
Config.JobId = 'police' -- people with this job can't get in
Config.DrawBlips = true -- if true, map markers are visible
|
-- Copyright 2020 Wirepath Home Systems, LLC. All rights reserved.
function CancelTimer (timerId)
if (type (timerId) == 'userdata' and timerId.Cancel) then
timerId:Cancel ()
elseif (type (timerId) == 'string') then
if (Timer [timerId]) then
if (Timer [timerId].Cancel) then
Timer [timerId] = Timer [timerId]:Cancel ()
else
Timer [timerId] = nil
end
end
end
return nil
end
function SetTimer (timerId, delay, timerFunction, repeating)
if (timerId) then
CancelTimer (timerId)
end
if (timerFunction == nil) then
if (type (_G [timerId]) == 'function') then
timerFunction = function (timer)
_G [timerId] ()
end
else
timerFunction = function (timer)
end
end
end
local _timer = function (timer)
timerFunction (timer)
if (repeating ~= true) then
CancelTimer (timerId)
end
end
local timer = C4:SetTimer (delay, _timer, (repeating == true))
if (type (timerId) == 'string') then
if (timerId and timer) then
Timer [timerId] = timer
end
end
return timer
end
function XMLDecode (s)
if (s == nil) then return end
s = tostring (s)
s = string.gsub (s, '%<%!%[CDATA%[(.-)%]%]%>', function (a) return (a) end)
s = string.gsub (s, '"' , '"')
s = string.gsub (s, '<' , '<')
s = string.gsub (s, '>' , '>')
s = string.gsub (s, ''' , '\'')
s = string.gsub (s, '&#x(.-);', function (a) return string.char (tonumber (a, 16) % 256) end )
s = string.gsub (s, '&#(.-);', function (a) return string.char (tonumber (a) % 256) end )
s = string.gsub (s, '&' , '&')
return s
end
function Print (data)
if (type (data) == 'table') then
for k, v in pairs (data) do print (k, v) end
elseif (type (data) ~= 'nil') then
print (type (data), data)
else
print ('nil value')
end
end
function ExecuteCommand (strCommand, tParams)
tParams = tParams or {}
local output = {'--- ExecuteCommand', strCommand, '----PARAMS----'}
for k,v in pairs (tParams) do table.insert (output, tostring (k) .. ' = ' .. tostring (v)) end
table.insert (output, '---')
output = table.concat (output, '\r\n')
print (output)
if (strCommand == 'LUA_ACTION') then
if (tParams.ACTION) then
strCommand = tParams.ACTION
tParams.ACTION = nil
end
end
if (strCommand == 'GetVariable') then
if (WATCH.DEVICE and WATCH.VAR) then
local strValue = C4:GetDeviceVariable (WATCH.DEVICE, WATCH.VAR)
OnWatchedVariableChanged (WATCH.DEVICE, WATCH.VAR, strValue)
end
end
end
function OnDriverLateInit ()
C4:AddVariable ('STRING', '', 'STRING', true, false)
C4:SetVariable ('STRING', '')
C4:AddVariable ('NUMBER', 0, 'NUMBER', true, false)
C4:SetVariable ('NUMBER', 0)
C4:AddVariable ('BOOL', '1', 'BOOL', true, false)
C4:SetVariable ('BOOL', '1')
PersistData = PersistData or {}
WATCH = PersistData.WATCH or {}
PersistData.WATCH = WATCH
for property, _ in pairs (Properties) do
OnPropertyChanged (property)
end
end
function OnPropertyChanged (strProperty)
local value = Properties [strProperty]
if (value == nil) then
value = ''
end
local output = {'--- OnPropertyChanged', strProperty, value}
output = table.concat (output, '\r\n')
print (output)
if (strProperty == 'Device With Variable') then
local deviceId = tonumber (value)
local displayName = C4:GetDeviceDisplayName (deviceId or -1)
if (deviceId == 100001) then
displayName = 'Variables Agent'
end
if (displayName == nil) then
C4:UpdateProperty ('Selected Device Name', 'Device Not Found - please check device ID')
C4:UpdatePropertyList ('Variable Selector', '')
C4:UpdateProperty ('Variable Selector', '')
Unregister ()
WATCH.DEVICE = nil
return
end
C4:UpdateProperty ('Device With Variable', tostring (deviceId))
if (WATCH.DEVICE ~= deviceId) then
Unregister ()
WATCH.DEVICE = deviceId
end
C4:UpdateProperty ('Selected Device Name', displayName)
local vars = C4:GetDeviceVariables (deviceId) or {}
local list = {}
local selected
for id, var in pairs (vars) do
local item = string.gsub (var.name, ',', '') .. ' [' .. id .. ']'
table.insert (list, item)
if (tonumber (id) == WATCH.VAR) then
selected = item
end
end
table.sort (list)
list = table.concat (list, ',')
C4:UpdatePropertyList ('Variable Selector', list)
if (selected) then
C4:UpdateProperty ('Variable Selector', selected)
OnPropertyChanged ('Variable Selector')
end
elseif (strProperty == 'Variable Selector') then
local variableId = string.match (value, '.+%[(%d+)%]')
variableId = tonumber (variableId)
Unregister ()
WATCH.VAR = variableId
if (variableId) then
C4:RegisterVariableListener (WATCH.DEVICE, WATCH.VAR)
end
elseif (strProperty == 'Pattern') then
if (value == '') then
PATTERN = nil
else
local status, result = pcall (string.find, '', value)
if (not status) then
print ('Error with pattern - please check again')
PATTERN = nil
else
print ('Pattern accepted')
PATTERN = value
end
end
local captures = 0
local captureCheck = PATTERN or ''
captureCheck = string.gsub (captureCheck, '%%%(', '') or ''
captureCheck = string.gsub (captureCheck, '%%%)', '') or ''
for _, _ in string.gfind (captureCheck, '%b()') do
captures = captures + 1
end
for i = 1, captures do
C4:AddVariable ('Pattern Capture ' .. tostring (i), '', 'STRING', true, false)
end
if (WATCH.DEVICE and WATCH.VAR) then
local strValue = C4:GetDeviceVariable (WATCH.DEVICE, WATCH.VAR)
OnWatchedVariableChanged (WATCH.DEVICE, WATCH.VAR, strValue)
end
end
end
function OnWatchedVariableChanged (idDevice, idVariable, strValue)
if (idDevice == WATCH.DEVICE and idVariable == WATCH.VAR) then
print ('Variable Changed: ' .. strValue)
print ('Firing Event: Variable Changed')
C4:FireEvent ('Variable Changed')
local s = tostring (strValue) or ''
local n = string.match (strValue, '%d+') or ''
local test = string.upper (tostring (strValue))
local b = ((test == '1' or test == 'TRUE') and '1') or '0'
C4:SetVariable ('STRING', s)
C4:SetVariable ('NUMBER', n)
C4:SetVariable ('BOOL', b)
print ('Setting Variable: STRING: ' .. s)
print ('Setting Variable: NUMBER: ' .. n)
print ('Setting Variable: BOOL: ' .. b)
if (PATTERN) then
local result = {string.find (strValue, PATTERN)}
if (result [1] and result [2]) then
table.remove (result, 1)
table.remove (result, 1)
for i = 1, #result do
C4:SetVariable ('Pattern Capture ' .. tostring (i), result [i] or '')
print ('Setting Variable: Pattern Capture ' .. tostring (i) .. ': ' .. result [i] or '')
end
print ('Firing Event: Pattern Found')
C4:FireEvent ('Pattern Found')
end
end
end
end
function Unregister ()
if (WATCH.DEVICE and WATCH.VAR) then
C4:UnregisterVariableListener (WATCH.DEVICE, WATCH.VAR)
WATCH.VAR = nil
end
end
|
fx_version 'cerulean'
game 'gta5'
description 'qb-chains | DoritoXheaD'
version '1.0.0'
client_script 'client.lua'
server_script 'server.lua'
|
fx_version 'adamant'
game 'gta5'
author 'Paradise'
description 'Paradise Neons (RTX)'
version '1.0'
client_scripts {
'config.lua',
'client/main.lua'
}
files {
'html/ui.html',
'html/styles.css',
'html/scripts.js',
'html/debounce.min.js',
'html/BebasNeue.ttf',
'html/images/*.png'
}
ui_page 'html/ui.html'
|
-- This file is subject to copyright - contact [email protected] for more information.
-- INSTALL: CINEMA
-- autorun/client/cl_vapeswep.lua
-- Defines clientside globals for Vape SWEP
-- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/
if not VapeParticleEmitter then
VapeParticleEmitter = ParticleEmitter(Vector(0, 0, 0))
end
sound.Add({
name = "vape_inhale",
channel = CHAN_WEAPON,
volume = 0.24,
level = 60,
pitch = {95},
sound = "vapeinhale.wav"
})
net.Receive("Vape", function()
local ply = net.ReadEntity()
local amt = net.ReadInt(8)
local fx = net.ReadInt(8)
if not IsValid(ply) then return end
if fx ~= 2 and ply:GetPos():Distance(EyePos()) > 2000 then return end
if amt >= 50 then
ply:EmitSound("vapecough1.wav", 90)
for i = 1, 200 do
local d = i + 10
if i > 140 then
d = d + 150
end
timer.Simple((d - 1) * 0.003, function()
vape_do_pulse(ply, 1, 100, fx)
end)
end
return
elseif amt >= 35 then
ply:EmitSound("vapebreath2.wav", 75, 100, 0.7)
elseif amt >= 10 then
ply:EmitSound("vapebreath1.wav", 70, 130 - math.min(100, amt * 2), 0.4 + (amt * 0.005))
end
for i = 1, amt * 2 do
timer.Simple((i - 1) * 0.02, function()
vape_do_pulse(ply, math.floor(((amt * 2) - i) / 10), fx == 2 and 100 or 0, fx)
end)
end
end)
net.Receive("VapeArm", function()
local ply = net.ReadEntity()
local z = net.ReadBool()
if not IsValid(ply) then return end
if ply.vapeArm ~= z then
if z then
timer.Simple(0.3, function()
if not IsValid(ply) then return end
if ply.vapeArm then
ply:EmitSound("vape_inhale")
end
end)
else
ply:StopSound("vape_inhale")
end
ply.vapeArm = z
ply.vapeArmTime = os.clock()
local m = 0
if z then
m = 1
end
for i = 0, 19 do
timer.Simple(i / 60, function()
vape_interpolate_arm(ply, math.abs(m - ((19 - i) / 20)), z and 0 or 0.2)
end)
end
end
end)
net.Receive("VapeTalking", function()
local ply = net.ReadEntity()
if IsValid(ply) then
ply.vapeTalkingEndtime = net.ReadFloat()
end
end)
function vape_interpolate_arm(ply, mult, mouth_delay)
if not IsValid(ply) then return end
ply.vapeArmUpAmt = mult
if mouth_delay > 0 then
timer.Simple(mouth_delay, function()
if IsValid(ply) then
ply.vapeMouthOpenAmt = mult
end
end)
else
ply.vapeMouthOpenAmt = mult
end
local b1 = ply:LookupBone("ValveBiped.Bip01_R_Upperarm")
local b2 = ply:LookupBone("ValveBiped.Bip01_R_Forearm")
if (not b1) or (not b2) then return end
ply:ManipulateBoneAngles(b1, Angle(20 * mult, -62 * mult, 10 * mult), "vape")
ply:ManipulateBoneAngles(b2, Angle(-5 * mult, -10 * mult, 0), "vape")
if mult == 1 then
ply.vapeArmFullyUp = true
else
ply.vapeArmFullyUp = false
end
end
function vape_do_pulse(ply, amt, spreadadd, fx)
if not IsValid(ply) then return end
if ply:WaterLevel() == 3 then return end
if not spreadadd then
spreadadd = 0
end
local attachid = ply:LookupAttachment("eyes")
VapeParticleEmitter:SetPos(LocalPlayer():GetPos())
local angpos = ply:GetAttachment(attachid) or {
Ang = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
}
local fwd
local pos
if (ply ~= LocalPlayer()) then
fwd = (angpos.Ang:Forward() - angpos.Ang:Up()):GetNormalized()
pos = angpos.Pos + (fwd * 3.5)
else
fwd = ply:GetAimVector():GetNormalized()
pos = ply:GetShootPos() + fwd * 1.5 + gui.ScreenToVector(ScrW() / 2, ScrH()) * 5
end
fwd = ply:GetAimVector():GetNormalized()
for i = 1, amt do
if not IsValid(ply) then return end
local particle
if fx == 6 then
particle = VapeParticleEmitter:Add(string.format("effects/fire_cloud1"), pos)
if ply == LocalPlayer() then
table.insert(MyDragonVapeParticles, particle)
end
else
particle = VapeParticleEmitter:Add(string.format("particle/smokesprites_00%02d", math.random(7, 16)), pos)
end
if particle then
local dir = VectorRand():GetNormalized() * ((amt + 5) / 10)
vape_do_particle(particle, (ply:GetVelocity() * 0.25) + (((fwd * 9) + dir):GetNormalized() * math.Rand(50, 80) * (amt + 1) * 0.2), fx)
end
end
end
local DisableConvar = CreateClientConVar("vape_disable", "0")
function vape_do_particle(particle, vel, fx)
if DisableConvar:GetBool() then return end
particle:SetColor(255, 255, 255, 255)
if fx == 3 then
particle:SetColor(220, 255, 230, 255)
end
if fx == 4 then
particle:SetColor(220, 230, 255, 255)
end
if fx == 7 then
particle:SetColor(vape_red_white_blue_chooser(math.random(0, 2) / 3))
end
if fx >= 20 then
local c = JuicyVapeJuices[fx - 19].color
if c == nil then
c = HSVToColor(math.random(0, 359), 1, 1)
end
particle:SetColor(c.r, c.g, c.b, 255)
end
local mega = 1
if fx == 2 then
mega = 4
end
particle:SetVelocity(vel * mega * (fx == 6 and 2 or 1))
particle:SetGravity(Vector(0, 0, fx == 4 and 15 or 1.5))
particle:SetLifeTime(0)
particle:SetDieTime(math.Rand(80, 100) * 0.11 * mega)
if fx == 6 then
particle:SetDieTime(math.Rand(80, 100) * 0.03)
end
particle:SetStartSize(2 * mega)
if fx == 6 then
particle:SetStartSize(3)
end
particle:SetEndSize(40 * mega * mega)
if fx == 6 then
particle:SetEndSize(20)
end
particle:SetStartAlpha(fx == 4 and 20 or 150)
particle:SetEndAlpha(0)
particle:SetCollide(true)
particle:SetBounce(0.25)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(0.01 * math.Rand(-40, 40))
particle:SetAirResistance(50)
if fx == 6 then
particle:SetAirResistance(20)
end
end
MyDragonVapeParticles = {}
timer.Create("DragonVapeCollisionDetection", 0.2, 0, function()
for k2, p in next, MyDragonVapeParticles do
if p:GetDieTime() - p:GetLifeTime() < 0.1 then
table.remove(MyDragonVapeParticles, k2)
end
end
if #MyDragonVapeParticles > 0 then
for k, v in next, ents.GetAll() do
if (v.nextDragonVapeTime or 0) < CurTime() and v:IsSolid() and v ~= LocalPlayer() then
local pos = v:LocalToWorld(v:OBBCenter())
local rad = v:BoundingRadius() + 20
rad = rad * rad
for k2, p in next, MyDragonVapeParticles do
if (v.nextDragonVapeTime or 0) < CurTime() then
if pos:DistToSqr(p:GetPos()) < rad then
net.Start("DragonVapeIgnite")
net.WriteEntity(v)
net.SendToServer()
v.nextDragonVapeTime = CurTime() + 5
end
end
end
end
end
end
end)
function vape_red_white_blue_chooser(lerp)
lerp = 3 * lerp
local v = nil
local r = Vector(255, 0, 0)
local w = Vector(255, 255, 255)
local b = Vector(0, 0, 255)
if lerp >= 2 then
v = LerpVector(lerp - 2, b, r)
elseif lerp >= 1 then
v = LerpVector(lerp - 1, w, b)
else
v = LerpVector(lerp, r, w)
end
--particle:SetColor takes seperate parameters per channel
return v.x, v.y, v.z, 255
end
matproxy.Add({
name = "VapeTankColor",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
if (not IsValid(ent)) then return end
if ent:GetClass() == "viewmodel" then
ent = ent:GetOwner()
if (not IsValid(ent) or not ent:IsPlayer()) then return end
ent = ent:GetActiveWeapon()
if (not IsValid(ent)) then return end
end
local v = ent.VapeTankColor or Vector(0.3, 0.3, 0.3)
if v == Vector(-1, -1, -1) then
local c = HSVToColor((CurTime() * 60) % 360, 0.9, 0.9)
v = Vector(c.r, c.g, c.b) / 255.0
end
if v == Vector(-2, -2, -2) then
local c = Color(vape_red_white_blue_chooser((CurTime() * 0.2) % 1))
v = Vector(c.r, c.g, c.b) / 255.0
end
mat:SetVector(self.ResultTo, v)
end
})
matproxy.Add({
name = "VapeAccentColor",
init = function(self, mat, values)
self.ResultTo = values.resultvar
end,
bind = function(self, mat, ent)
if (not IsValid(ent)) then return end
local o = ent:GetOwner()
if ent:GetClass() == "viewmodel" then
if (not IsValid(o)) or (not o:IsPlayer()) then return end
ent = o:GetActiveWeapon()
if (not IsValid(ent)) then return end
end
local col = ent.VapeAccentColor or Vector(1, 1, 1)
if col == Vector(-1, -1, -1) then
col = Vector(1, 1, 1)
if IsValid(o) then
col = o.CustomVapeColor or col
end
end
mat:SetVector(self.ResultTo, col)
end
})
|
function getRequiredComponents()
return {"speed", "position"}
end
function update()
for i, entity in ipairs(entities) do
entity.position.x = entity.position.x + entity.speed.dx
entity.position.y = entity.position.y + entity.speed.dy
end
end
|
--[[
Highlord Tirion Fordring yells: A mighty blow has been dealt to the Lich King! You have proven yourselves as able bodied champions of the Argent Crusade. Together we will strike against Icecrown Citadel and destroy what remains of the Scourge! There is no challenge that we cannot face united!
Highlord Tirion Fordring yells: A shallow and tragic victory. We are weaker as a whole from the losses suffered today. Who but the Lich King could benefit from such foolishness? Great warriors have lost their lives. And for what? The true threat looms ahead - the Lich King awaits us all in death.
Highlord Tirion Fordring yells: Arthas! You are hopelessly outnumbered! Lay down Frostmourne and I will grant you a just death.
Highlord Tirion Fordring yells: Begin!
Highlord Tirion Fordring yells: Champions, you're alive! Not only have you defeated every challenge of the Trial of the Crusader, but also thwarted Arthas' plans! Your skill and cunning will prove to be a powerful weapon against the Scourge. Well done! Allow one of the Crusade's mages to transport you to the surface!
Highlord Tirion Fordring yells: Everyone calm down! Compose yourselves! There is no conspiracy at play here! The warlock acted on his own volition, outside of influences from the Alliance. The tournament must go on!
Highlord Tirion Fordring yells: Go now and rest; you've earned it.
Highlord Tirion Fordring yells: Grand Warlock Wilfred Fizzlebang will summon forth your next challenge. Stand by for his entry.
Highlord Tirion Fordring yells: Hailing from the deepest, darkest caverns of the Storm Peaks, Gormok the Impaler! Battle on, heroes!
Highlord Tirion Fordring yells: My congratulations, champions. Through trials both planned and unexpected, you have triumphed.
Highlord Tirion Fordring yells: Only by working together will you overcome the final challenge. From the depths of Icecrown come two of the Scourge's most powerful lieutenants: fearsome val'kyr, winged harbingers of the Lich King!
Highlord Tirion Fordring yells: Quickly, heroes, destroy the demon lord before it can open a portal to its twisted demonic realm!
Highlord Tirion Fordring yells: Steel yourselves, heroes, for the twin terrors, Acidmaw and Dreadscale, enter the arena!
Highlord Tirion Fordring yells: The air itself freezes with the introduction of our next combatant, Icehowl! Kill or be killed, champions!
Highlord Tirion Fordring yells: The loss of Wilfred Fizzlebang, while unfortunate, should be a lesson to those that dare dabble in dark magic. Alas, you are victorious and now must face the next challenge.
Highlord Tirion Fordring yells: The monstrous menagerie has been vanquished!
Highlord Tirion Fordring yells: The next battle will be against the Argent Crusade's most powerful knights! Only by defeating them will you be deemed worthy...
Highlord Tirion Fordring yells: Tragic... They fought valiantly, but the beasts of Northrend triumphed. Let us observe a moment of silence for our fallen heroes.
Highlord Tirion Fordring yells: Very well. I will allow it. Fight with honor!
Highlord Tirion Fordring yells: Welcome, champions! You have heard the call of the Argent Crusade and you have boldly answered! It is here, in the Crusaders' Coliseum, that you will face your greatest challenges. Those of you who survive the rigors of the coliseum will join the Argent Crusade on its march to Icecrown Citadel.
Highlord Tirion Fordring yells: Welcome, champions. Today, before the eyes of your leaders and peers, you will prove yourselves worthy combatants.
Highlord Tirion Fordring yells: Well done. You have proven yourself today-
Highlord Tirion Fordring yells: Well fought! Your next challenge comes from the Crusade's own ranks. You will be tested against their considerable prowess.
Highlord Tirion Fordring yells: What is the meaning of this?
Highlord Tirion Fordring yells: You may begin!
Highlord Tirion Fordring yells: You will first be facing three of the Grand Champions of the Tournament! These fierce contenders have beaten out all others to reach the pinnacle of skill in the joust.
]]--
function Tirion_OnSpawn(pUnit, event)
pUnit:PlaySoundToSet(16036)
pUnit:SendChatMessage(12, 0, "Welcome champions, you have heard the call of the Argent Crusade and you have boldly answered. It is here in the Crusaders Coliseum thatll you face your greatest challenges. Those of you that survive the riggers of the coliseum will join the Argent Crusade on its march to Icecrown Citadel.")
end
RegisterUnitEvent(34996, 18, "Tirion_OnSpawn")
function Arelas_OnGossipTalk(pUnit, event, player)
pUnit:GossipCreateMenu(1, player, 0)
pUnit:GossipMenuAddItem(0, "I am ready.", 1, 0)
pUnit:GossipMenuAddItem(0, "I am not ready.", 2, 0)
pUnit:GossipSendMenu(player)
end
function Arelas_OnGossipSelect(pUnit, event, player, id, intid, pmisc)
if(intid == 1) then
pUnit:SpawnCreature(34996, 746.661682, 558.761353, 435.407013, 1.615844, 35, 0)
player:GossipComplete()
pUnit:SpawnLocalCreature(35604, 35, 0)
pUnit:Despawn(100, 0)
local team = player:GetTeam()
if(team == 0) then
local choice = math.random(1, 3)
if(choice == 1) then
pUnit:SpawnCreature(12009, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12006, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12008, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
elseif(choice == 2) then
pUnit:SpawnCreature(12009, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12007, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12005, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
elseif(choice == 3) then
pUnit:SpawnCreature(12007, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12006, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12005, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
end
end
if(team == 1) then
local weird = math.random(1, 3)
if(weird == 1) then
pUnit:SpawnCreature(12000, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12001, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12002, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
elseif(weird == 2) then
pUnit:SpawnCreature(12003, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12004, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12002, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
elseif(weird == 3) then
pUnit:SpawnCreature(12002, 737.817810, 664.172607, 412.395111, 4.754529, 14, 0)
pUnit:SpawnCreature(12004, 746.825989, 662.499084, 411.712555, 4.686143, 14, 0)
pUnit:SpawnCreature(12000, 756.921082, 663.784058, 412.394165, 4.616966, 14, 0)
end
end
end
if(intid == 2) then
player:GossipComplete()
end
end
RegisterUnitGossipEvent(35005, 1, "Arelas_OnGossipTalk")
RegisterUnitGossipEvent(35005, 2, "Arelas_OnGossipSelect")
function Ambrose_OnSpawn(pUnit, event)
local dungeon = pUnit:GetDungeonDifficulty()
if(dungeon == 0) then
pUnit:SetMaxHealth(189000)
pUnit:SetHealth(189000)
pUnit:SetMaxMana(159760)
pUnit:SetMana(159760)
elseif(dungeon == 1) then
pUnit:SetMaxHealth(315000)
pUnit:SetHealth(315000)
end
end
RegisterUnitEvent(12000, 18, "Ambrose_OnSpawn")
function DummyArelas_OnSpawn(pUnit, event)
pUnit:RegisterEvent("DummyArelas_Move", 20000, 1)
-- yell stuff --
pUnit:MoveTo(698.035217, 600.620911, 412.390625, 0.400121)
end
function DummyArelas_Move(pUnit, event)
pUnit:MoveTo(704.810669, 603.286804, 412.391998, 0.449600)
end
RegisterUnitEvent(35604, 18, "DummyArelas_OnSpawn")
|
local html_builer = {
"text",
"raw",
"widget",
"element",
"html_5",
"capture",
'area',
"applet",
'base',
'br',
'col',
'embed',
'frame',
'hr',
'img',
'input',
'link',
'meta',
'param',
'a',
'abbr',
'acronym',
'address',
'article',
'aside',
'audio',
'b',
'bdo',
'big',
'blockquote',
'body',
'button',
'canvas',
'caption',
'center',
'cite',
'code',
'colgroup',
'command',
'datalist',
'dd',
'del',
'details',
'dfn',
'dialog',
'div',
'dl',
'dt',
'em',
'fieldset',
'figure',
'footer',
'form',
'frameset',
'h1',
'h2',
'h3',
'h4',
'h5',
'h6',
'head',
'header',
'hgroup',
'html',
'i',
'iframe',
'ins',
'keygen',
'kbd',
'label',
'legend',
'li',
'map',
'mark',
'meter',
'nav',
'noframes',
'noscript',
'object',
'ol',
'optgroup',
'option',
'p',
'pre',
'progress',
'q',
'ruby',
'rt',
'rp',
's',
'samp',
'script',
'section',
'select',
'small',
'source',
'span',
'strike',
'strong',
'style',
'sub',
'sup',
'table',
'tbody',
'td',
'textarea',
'tfoot',
'th',
'thead',
'time',
'title',
'tr',
'tt',
'u',
'ul',
'var',
'video'
}
return {
whitelist_globals = {
["."] = {
"ngx",
"__leda"
},
["lapis/views"] = html_builer
}
}
|
local scrollers = {}
scrollers[PLAYER_1] = setmetatable({disable_wrapping=true}, sick_wheel_mt)
scrollers[PLAYER_2] = setmetatable({disable_wrapping=true}, sick_wheel_mt)
local mpn = GAMESTATE:GetMasterPlayerNumber()
local firstToUpper = function(str)
return (str:gsub("^%l", string.upper))
end
local conversions = {
min = "Min",
max = "Max",
jumps = "Jumps",
bpm = "BPM",
diff = "Difficulty",
steps = "Steps"
}
conversions["="] = function(type,result)
return "both", result
end
conversions["<="] = function(type,result)
return "Max", result
end
conversions["<"] = function(type,result)
return "Max", result - 1
end
conversions[">="] = function(type,result)
return "Min", result
end
conversions[">"] = function(type,result)
return "Min", result + 1
end
local QuickFilter = function(input)
local filters = {"jumps","steps","bpm","diff"}
local category, result, type
for filter in ivalues(filters) do
category = filter
type, result = string.lower(input):match("^"..filter.."%s*([<>]?=)%s*(%d+)$")
if type then
type, result = conversions[type](type, result)
break
end
type, result = string.lower(input):match("^"..filter.."%s*([<>])%s*(%d+)$")
if type then
type, result = conversions[type](type, result)
break
end
type, result = string.lower(input):match("^(min)"..filter.."%s*=%s*(%d*)$")
if result then type = firstToUpper(type) break end
type, result = string.lower(input):match("^(max)"..filter.."%s*=%s*(%d*)$")
if result then type = firstToUpper(type) break end
end
if string.lower(input):match("^filters?%s*=%s*off$") then
ResetFilters()
return true
end
if result then
if type == "both" then
SL.Global.ActiveFilters["Max"..conversions[category]] = tostring(result)
SL.Global.ActiveFilters["Min"..conversions[category]] = tostring(result)
else
SL.Global.ActiveFilters[type..conversions[category]] = tostring(result)
end
return true
end
return nil
end
local searchMenu_input
local TextEntrySettings = {
-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
--SendOnPop = "",
-- The question to display
Question = "Search:",
-- Initial answer text
InitialAnswer = "",
-- Maximum amount of characters
MaxInputLength = 30,
--Password = false,
-- Validation function; function(answer, errorOut), must return boolean, string.
Validate = function(answer, errorOut)
return true, answer
end,
-- On OK; function(answer)
OnOK = function(answer)
if answer == "" then MESSAGEMAN:Broadcast("FinishText") --if players who don't have a keyboard get here they can just hit enter to cancel out
else
local filter = QuickFilter(answer)
if filter then
MESSAGEMAN:Broadcast("GroupTypeChanged")
MESSAGEMAN:Broadcast("FinishText")
else
MESSAGEMAN:Broadcast("SetSearchWheel",{searchTerm=answer})
end
end
end,
-- On Cancel; function()
OnCancel = function()
MESSAGEMAN:Broadcast("FinishText")
end,
-- Validate appending a character; function(answer,append), must return boolean
ValidateAppend = nil,
-- Format answer for display; function(answer), must return string
FormatAnswerForDisplay = nil,
}
-- ----------------------------------------------------
local invalid_count = 0
SL.Global.SearchReady = false
local t = Def.ActorFrame {
ShowCustomSongMenuCommand=function(self) self:visible(true) end,
HideCustomSongMenuCommand=function(self) self:visible(false) end,
-- FIXME: stall for 0.5 seconds so that the Lua InputCallback doesn't get immediately added to the screen.
-- It's otherwise possible to enter the screen with MenuLeft/MenuRight already held and firing off events,
-- which causes the sick_wheel of profile names to not display. I don't have time to debug it right now.
InitCommand=function(self)
self:visible(false)
searchMenu_input = LoadActor("./Input.lua", {af=self, Scrollers=scrollers})
self:queuecommand("Stall") --Leave the inputcallback in permanently and only accept input when SL.Global.SearchReady
end,
StallCommand=function(self)
self:sleep(0.5):queuecommand("CaptureTest")
end,
CaptureTestCommand=function(self)
SCREENMAN:GetTopScreen():AddInputCallback( searchMenu_input )
end,
SearchCaptureReadyMessageCommand=function(self)
SL.Global.SearchReady = true
self:visible(true)
end,
DirectInputToSearchMenuCommand=function(self)
SCREENMAN:AddNewScreenToTop("ScreenTextEntry")
SCREENMAN:GetTopScreen():Load(TextEntrySettings)
end,
-- the OffCommand will have been queued, when it is appropriate, from ./Input.lua
-- sleep for 0.5 seconds to give the PlayerFrames time to tween out
-- and queue a call to Finish() so that the engine can wrap things up
OffCommand=function(self)
self:sleep(0.5):queuecommand("Finish")
end,
FinishTextMessageCommand=function(self)
self:sleep(0.5):queuecommand("Finish")
end,
FinishCommand=function(self)
self:visible(false)
SL.Global.SearchReady = false
local screen = SCREENMAN:GetTopScreen()
local overlay = screen:GetChild("Overlay")
overlay:queuecommand("DirectInputToEngine")
end,
WhatMessageCommand=function(self) self:runcommandsonleaves(function(subself) if subself.distort then subself:distort(0.5) end end):sleep(4):queuecommand("Undistort") end,
UndistortCommand=function(self) self:runcommandsonleaves(function(subself) if subself.distort then subself:distort(0) end end) end,
-- sounds
LoadActor( THEME:GetPathS("Common", "invalid") )..{
InvalidChoiceMessageCommand=function(self)
self:play()
if invalid_count then
invalid_count = invalid_count + 1
if invalid_count >= 10 then MESSAGEMAN:Broadcast("What"); invalid_count = nil end
end
end
},
-- slightly darken the entire screen
Def.Quad {
InitCommand=function(self) self:FullScreen():diffuse(Color.Black):diffusealpha(0.8) end
},
}
-- top mask
t[#t+1] = Def.Quad{
InitCommand=function(self) self:horizalign(left):vertalign(bottom):setsize(580,50):xy(_screen.cx-self:GetWidth()/2, _screen.cy-110):MaskSource() end
}
-- bottom mask
t[#t+1] = Def.Quad{
InitCommand=function(self) self:horizalign(left):vertalign(top):setsize(580,20):xy(_screen.cx-self:GetWidth()/2, _screen.cy+220):MaskSource() end
}
-- Both players will share this so just set it based on master player number
t[#t+1] = LoadActor("PlayerFrame.lua", {Player=mpn, Scroller=scrollers[mpn]})
return t
|
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\master.lvl")
isModMap = 1
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ME5_ObjectiveTDM")
ScriptCB_DoFile("ME5_setup_teams")
-- Empire Attacking (attacker is always #1)
REP = 2
CIS = 1
-- These variables do not change
ATT = 1
DEF = 2
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()
WeatherMode = math.random(1,3)
weather()
hunt = ObjectiveTDM:New{teamATT = 1, teamDEF = 2, pointsPerKillATT = 1, pointsPerKillDEF = 3, textATT = "game.modes.hunt", textDEF = "game.modes.hunt2", multiplayerRules = true}
hunt.OnStart = function(self)
AddAIGoal(ATT, "Deathmatch", 1000)
AddAIGoal(DEF, "Deathmatch", 1000)
end
hunt:Start()
AddDeathRegion("monorail")
AddDeathRegion("ocean")
end
function weather()
if WeatherMode == 1 then
ReadDataFile("dc:EDN\\spa_sky.lvl", "red")
elseif WeatherMode == 2 then
ReadDataFile("dc:EDN\\spa_sky.lvl", "red")
elseif WeatherMode == 3 then
ReadDataFile("dc:EDN\\spa_sky.lvl", "red")
end
end
function ScriptInit()
if(ScriptCB_GetPlatform() == "PS2") then
StealArtistHeap(1024*1024) -- steal 1MB from art heap
end
-- Designers, these two lines *MUST* be first.
--SetPS2ModelMemory(4500000)
SetPS2ModelMemory(3300000)
ReadDataFile("ingame.lvl")
-- Empire Attacking (attacker is always #1)
REP = 1
CIS = 2
DES = 3
-- These variables do not change
ATT = 1
DEF = 2
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\core.lvl")
SetMaxFlyHeight(60)
SetMaxPlayerFlyHeight(60)
SetGroundFlyerMap(0);
ReadDataFile("sound\\hot.lvl;hot1gcw")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\SIDE\\ssv.lvl",
"ssv_inf_soldier",
"ssv_inf_infiltrator",
"ssv_inf_adept",
"ssv_inf_engineer",
"ssv_inf_sentinel",
"ssv_inf_vanguard")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\SIDE\\indoc.lvl",
"indoc_inf_husk")
SetupTeams{
rep={
team = REP,
units = 15,
reinforcements = -1,
soldier = {"ssv_inf_engineer",8, 25},
},
cis={
team = CIS,
units = 15,
reinforcements = -1,
soldier = {"indoc_inf_husk", 8, 25},
}
}
--Setting up Heros--
-- Level Stats
ClearWalkers()
SetMemoryPoolSize("EntityWalker", -2)
AddWalkerType(0, 0) -- 0 droidekas
AddWalkerType(1, 0) -- 6 atsts with 1 leg pairs each
AddWalkerType(2, 0) -- 2 atats with 2 leg pairs each
SetMemoryPoolSize("Aimer", 90)
SetMemoryPoolSize("AmmoCounter", 269)
SetMemoryPoolSize("BaseHint", 250)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("ConnectivityGraphFollower", 56)
SetMemoryPoolSize("EnergyBar", 269)
SetMemoryPoolSize("EntityCloth", 28)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntityLight", 225)
SetMemoryPoolSize("EntitySoundStatic", 16)
SetMemoryPoolSize("EntitySoundStream", 5)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 54)
SetMemoryPoolSize("MountedTurret", 46)
SetMemoryPoolSize("Navigator", 63)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("OrdnanceTowCable", 40) -- !!!! need +4 extra for wrapped/fallen cables !!!!
SetMemoryPoolSize("PathFollower", 63)
SetMemoryPoolSize("PathNode", 268)
SetMemoryPoolSize("RedOmniLight", 240)
SetMemoryPoolSize("TreeGridStack", 329)
SetMemoryPoolSize("UnitController", 63)
SetMemoryPoolSize("UnitAgent", 63)
SetMemoryPoolSize("Weapon", 269)
ReadDataFile("EDN\\EDN.lvl", "EDN_hunt")
--ReadDataFile("tan\\tan1.lvl", "tan1_obj")
SetSpawnDelay(10.0, 0.25)
SetDenseEnvironment("false")
SetDefenderSnipeRange(170)
-- Sound Stats
voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)
OpenAudioStream("sound\\global.lvl", "gcw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\hot.lvl", "hot1gcw")
OpenAudioStream("sound\\hot.lvl", "hot1gcw")
-- SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
-- SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
-- SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .75, 1)
-- SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .5, 1)
-- SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .25, 1)
-- SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
-- SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(2, "Allleaving")
-- SetOutOfBoundsVoiceOver(1, "Impleaving")
SetAmbientMusic(ALL, 1.0, "all_hot_amb_hunt", 0,1)
-- SetAmbientMusic(ALL, 0.9, "all_hot_amb_middle", 1,1)
-- SetAmbientMusic(ALL, 0.1, "all_hot_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_hot_amb_hunt", 0,1)
-- SetAmbientMusic(IMP, 0.9, "imp_hot_amb_middle", 1,1)
-- SetAmbientMusic(IMP, 0.1, "imp_hot_amb_end", 2,1)
SetVictoryMusic(ALL, "all_hot_amb_victory")
SetDefeatMusic (ALL, "all_hot_amb_defeat")
SetVictoryMusic(IMP, "imp_hot_amb_victory")
SetDefeatMusic (IMP, "imp_hot_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Camera Stats
AddCameraShot(-0.343467, 0.042708, -0.931023, -0.115767, -8.370228, 7.682051, -68.327812);
AddCameraShot(0.447841, -0.066177, -0.882082, -0.130344, -64.310715, 17.633507, 74.121971);
AddCameraShot(0.921308, -0.158280, -0.350031, -0.060135, -104.089935, 19.899040, 41.774940);
AddCameraShot(0.714986, -0.147160, -0.669443, -0.137786, -103.483871, 20.399969, 61.148930);
AddCameraShot(-0.004849, 0.000026, -0.999974, -0.005416, -20.710209, 5.094892, -33.587643);
end
|
local ffi = require("ffi")
--luacheck: push no max line length
ffi.cdef([[
struct libevdev_uinput;
enum libevdev_uinput_open_mode {
LIBEVDEV_UINPUT_OPEN_MANAGED = -2
};
int libevdev_uinput_create_from_device(const struct libevdev *dev, int uinput_fd, struct libevdev_uinput **uinput_dev);
void libevdev_uinput_destroy(struct libevdev_uinput *uinput_dev);
int libevdev_uinput_get_fd(const struct libevdev_uinput *uinput_dev);
const char* libevdev_uinput_get_syspath(struct libevdev_uinput *uinput_dev);
const char* libevdev_uinput_get_devnode(struct libevdev_uinput *uinput_dev);
int libevdev_uinput_write_event(const struct libevdev_uinput *uinput_dev, unsigned int type, unsigned int code, int value);
]])
--luacheck: pop
---@diagnostic disable: undefined-field
--
local enum = {
---@type number
LIBEVDEV_UINPUT_OPEN_MANAGED = ffi.C.LIBEVDEV_UINPUT_OPEN_MANAGED,
}
---@diagnostic enable: undefined-field
enum.libevdev_uinput_open_mode = {
MANAGED = enum.LIBEVDEV_UINPUT_OPEN_MANAGED,
}
--luacheck: push no max line length
---@class libevdev_uinput
---@field libevdev_uinput_create_from_device fun(dev: ffi.cdata*, uinput_fd: number, uinput_dev: ffi.cdata*): number
---@field libevdev_uinput_destroy fun(uinput_dev: ffi.cdata*): nil
---@field libevdev_uinput_get_fd fun(uinput_dev: ffi.cdata*): number
---@field libevdev_uinput_get_syspath fun(uinput_dev: ffi.cdata*): ffi.cdata*
---@field libevdev_uinput_get_devnode fun(uinput_dev: ffi.cdata*): ffi.cdata*
---@field libevdev_uinput_write_event fun(uinput_dev: ffi.cdata*, type: number, code: number, value: number): number
local libevdev_uinput = ffi.load("evdev")
--luacheck: pop
local ctype = {
libevdev_uinput_ptr = ffi.typeof("struct libevdev_uinput *[1]"),
}
local mod = {
ctype = ctype,
enum = enum,
lib = libevdev_uinput,
}
return mod
|
local helpers = require('tests.plenary.ui.helpers')
local Date = require('orgmode.objects.date')
describe('Todo mappings', function()
after_each(function()
vim.cmd([[silent! %bw!]])
end)
it('should change todo state of a headline forward (org_todo)', function()
helpers.load_file_content({
'#TITLE: Test',
'',
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
})
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
vim.fn.cursor(3, 1)
-- Changing to DONE and adding closed date
vim.cmd([[norm cit]])
assert.are.same({
'* DONE Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02> CLOSED: [' .. Date.now():to_string() .. ']',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
-- Removing todo keyword and removing closed date
vim.cmd([[norm cit]])
assert.are.same({
'* Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
-- Setting TODO keyword, initial state
vim.cmd([[norm cit]])
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
end)
it('should change todo state of repeatable task and add last repeat property and state change (org_todo)', function()
helpers.load_file_content({
'#TITLE: Test',
'',
'* TODO Test orgmode',
' DEADLINE: <2021-09-07 Tue 12:00 +1w>',
'',
'* TODO Another task',
})
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-09-07 Tue 12:00 +1w>',
'',
'* TODO Another task',
}, vim.api.nvim_buf_get_lines(0, 2, 6, false))
vim.fn.cursor(3, 1)
vim.cmd([[norm cit]])
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-09-14 Tue 12:00 +1w>',
' :PROPERTIES:',
' :LAST_REPEAT: [' .. Date.now():to_string() .. ']',
' :END:',
' - State "DONE" from "TODO" [' .. Date.now():to_string() .. ']',
'',
'* TODO Another task',
}, vim.api.nvim_buf_get_lines(0, 2, 10, false))
end)
it('should change todo state of a headline backward (org_todo_prev)', function()
helpers.load_file_content({
'#TITLE: Test',
'',
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
})
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
vim.fn.cursor(3, 1)
-- Removing todo keyword
vim.cmd([[norm ciT]])
assert.are.same({
'* Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
-- Changing to DONE and adding closed date
vim.cmd([[norm ciT]])
assert.are.same({
'* DONE Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02> CLOSED: [' .. Date.now():to_string() .. ']',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
-- Setting TODO keyword, initial state
vim.cmd([[norm ciT]])
assert.are.same({
'* TODO Test orgmode',
' DEADLINE: <2021-07-21 Wed 22:02>',
}, vim.api.nvim_buf_get_lines(0, 2, 4, false))
end)
it('Only modifies the actually todo keyword even when a match exists in the text', function()
helpers.load_file_content({
'* TODO test TODO',
})
vim.fn.cursor(1, 1)
vim.cmd('norm ciT')
assert.are.same('* test TODO', vim.fn.getline(1))
end)
end)
|
IFTTT_KEY="" -- Add your IFTTT key for Maker Service Method
|
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author ([email protected]).
]]
local plugin = plugin
local category = {}
plugin.changes = {
general = {},
group = {}
}
category.name = "Chat settings"
category.material = "serverguard/menuicons/icon_reports.png"
category.permissions = "Manage Chat Settings"
local function CreatePanelForRank(uniqueRank)
local settings = plugin.settings.group[uniqueRank]
local checkboxes = {}
local panel = vgui.Create("tiger.panel")
panel:SetTitle(uniqueRank .. " chat settings")
panel:SetSize(450, 275)
panel:Center()
panel:MakePopup()
panel:DockPadding(24, 24, 24, 48)
local list = panel:Add("tiger.list")
list:Dock(TOP)
list:SetTall(145)
local confirmButton = panel:Add("tiger.button")
confirmButton:SetText("Confirm")
confirmButton:SetPos(362, 235)
function confirmButton:DoClick()
panel:Remove()
end
for k, v in SortedPairs(settings) do
local checkbox = vgui.Create("tiger.checkbox")
checkbox:SetText(k)
checkbox:SetChecked(v)
checkbox:Dock(TOP)
function checkbox:OnChange(bChecked)
plugin.changes.group[uniqueRank] = plugin.changes.group[uniqueRank] or {}
plugin.changes.group[uniqueRank][k] = bChecked
plugin.settings.group[uniqueRank][k] = bChecked
end
checkboxes[k] = checkbox
list:AddPanel(checkbox)
end
end
function category:Create(base)
base.panel = base:Add("tiger.panel")
base.panel:SetTitle("Chat settings")
base.panel:DockPadding(24, 24, 24, 48)
base.panel:Dock(FILL)
base.panel.settingList = base.panel:Add("tiger.list")
base.panel.settingList:Dock(TOP)
base.panel.settingList:SetTall(122)
base.panel.rankList = base.panel:Add("tiger.list")
base.panel.rankList:Dock(FILL)
base.panel.rankList:DockMargin(0, 8, 0, 0)
base.panel.rankList:AddColumn("UNIQUE", 240)
base.panel.rankList:AddColumn("NAME", 240)
base.panel.apply = base.panel:Add("tiger.button")
base.panel.apply:SetText("Apply")
base.panel.apply:SizeToContents()
function base.panel.apply:DoClick()
if ((table.Count(plugin.changes.general) > 0) or (table.Count(plugin.changes.group) > 0)) then
serverguard.netstream.Start("sgSetChatSettings", plugin.changes)
plugin.changes = {
general = {},
group = {}
}
else
serverguard.Notify(nil, SERVERGUARD.NOTIFY.RED, "There are no changes to apply.")
end
end
function base.panel:PerformLayout(width, height)
base.panel.apply:SetPos(width - (base.panel.apply:GetWide() + 24), height - (base.panel.apply:GetTall() + 14))
end
end
function category:Update(base)
local ranks = serverguard.ranks:GetTable()
base.panel.rankList:Clear()
for unique, data in pairs(ranks) do
local panel = base.panel.rankList:AddItem(unique, data.name)
local label = panel:GetLabel(2)
label:SetColor(data.color)
label.oldColor = data.color
function panel:OnMousePressed()
CreatePanelForRank(unique)
end
end
plugin.base = base
serverguard.netstream.Start("sgGetChatSettings")
end
plugin:AddSubCategory("Server settings", category)
|
function CourseSpawn:__init(course)
self.course = course
self.position = nil
self.angle = nil
self.modelIds = {}
self.templates = {}
self.decals = {}
self.racer = nil
self.vehicle = nil
end
function CourseSpawn:SpawnVehicle()
-- If there are no vehicles, it means this is an on-foot race.
if #self.modelIds == 0 then
return
end
local modelIdIndex = math.random(1 , #self.modelIds)
local spawnArgs = {}
spawnArgs.model_id = self.modelIds[modelIdIndex]
spawnArgs.position = self.position
spawnArgs.angle = self.angle
spawnArgs.world = self.course.race.world
spawnArgs.enabled = true
spawnArgs.template = self.templates[modelIdIndex] or ""
spawnArgs.decal = self.decals[modelIdIndex] or ""
self.vehicle = Vehicle.Create(spawnArgs)
self.vehicle:SetDeathRemove(true)
self.vehicle:SetUnoccupiedRemove(true)
end
function CourseSpawn:SpawnRacer()
if self.racer == nil or IsValid(self.racer.player) == false then
return
end
local teleportPos = self.position + Vector3(0 , 2 , 0)
-- If there is a vehicle, teleport them and put them in the vehicle.
if self.vehicle then
local angleForward = self.angle
local dirToPlayerSpawn = angleForward * Vector3(-1 , 0 , 0)
teleportPos = teleportPos + dirToPlayerSpawn * 2
self.racer.assignedVehicleId = self.vehicle:GetId()
self.racer.player:EnterVehicle(self.vehicle , VehicleSeat.Driver)
-- Otherwise, place them directly on the spawn position.
else
end
self.racer.courseSpawn = self
self.racer.player:Teleport(teleportPos , self.angle)
self.racer.player:SetWorld(self.course.race.world)
end
-- For use with sending course checkpoint info to clients.
function CourseSpawn:Marshal()
local info = {}
info.courseEditorId = self.courseEditorId
info.position = self.position
info.angle = self.angle
info.modelIds = self.modelIds
return info
end
function CourseSpawn:MarshalJSON()
local spawn = {}
spawn.position = {}
spawn.position.x = self.position.x
spawn.position.y = self.position.y
spawn.position.z = self.position.z
spawn.angle = {}
spawn.angle.x = self.angle.x
spawn.angle.y = self.angle.y
spawn.angle.z = self.angle.z
spawn.angle.w = self.angle.w
spawn.modelIds = self.modelIds
spawn.templates = self.templates
spawn.decals = self.decals
return spawn
end
|
--- Module to generate a duotone effect.
-- It also supports gradients of more than two colors.
local base = [[
<filter id='$id'>
<feColorMatrix type="matrix" values=".375 .5 .125 0 0 .375 .5 .125 0 0 .375 .5 .125 0 0 0 0 0 1 0" />
<feComponentTransfer color-interpolation-filter="sRGB">
<feFuncR type="table" tableValues="$red" />
<feFuncG type="table" tableValues="$green" />
<feFuncB type="table" tableValues="$blue" />
</feComponentTransfer>
</filter>
]]
local function normal(number)
return math.min(1, math.max(0, math.floor(number*1000)/1000))
end
local function multitone(id, ...)
local components = {{}, {}, {}}
for i, color in ipairs({...}) do
components[1][i] = tostring(normal(color[1]))
components[2][i] = tostring(normal(color[2]))
components[3][i] = tostring(normal(color[3]))
end
local options = {
red = table.concat(components[1], ' ');
green = table.concat(components[2], ' ');
blue = table.concat(components[3], ' ');
id = id
}
return (base:gsub("$%w+", function(key)
return options[key:sub(2)] or error("Key "..key.." not found in options!")
end))
end
return multitone
|
local position = require("engine/component/position")
--[[
lamp({
x = love.graphics:getWidth() / 2,
y = love.graphics:getHeight() / 2,
color = {255, 255, 255},
on_screen = true,
})
]]--
local function lamp(options)
local x = options.x or 0
local y = options.y or 0
local color = options.color or {255, 255, 255}
local radius = options.radius or 100
local flicker = options.flicker or false
local on_screen = options.on_screen or false
return {
on_screen = on_screen,
flicker = flicker,
needs_update = true,
position = position(x, y),
light = {
color = {
r = color[1],
g = color[2],
b = color[3],
a = color[4] or 1
},
position = position(x, y),
radius = radius
}
}
end
return lamp
|
-- curl -sw' %{time_total}s ' -4LXPOST 'http://localhost:7312/token' -H'Origin: http://localhost:7312' -H'Content-Type: application/x-www-form-urlencoded' -H'Authorization: Basic NzY2NDFhZGYtMzRiMC00YzVhLWIzOWQtMjMzNzBhYWFkODdkOjExMTExMQ==' -d'UserName=13028500025' --data-urlencode 'PassWord={"AccountPwd":"96e79218965eb72c92a549dd5a330112","ValidateCode":"111111","ValidateId":"111111"}' -d'grant_type=password'
-- wrk -t2 -c8 -d10s -T2s -s ./wrk-post-login.lua 'http://localhost:7312/token' -H'Origin: http://localhost:7312' -H'Content-Type: application/x-www-form-urlencoded' -H'Authorization: Basic NzY2NDFhZGYtMzRiMC00YzVhLWIzOWQtMjMzNzBhYWFkODdkOjExMTExMQ==' wrk-user-login.txt 2
-- wrk -t16 -c64 -d10s -T2s --latency -s ./wrk-post-login.lua 'http://localhost:7312/token' -H'Origin: http://localhost:7312' -H'Content-Type: application/x-www-form-urlencoded' -H'Authorization: Basic NzY2NDFhZGYtMzRiMC00YzVhLWIzOWQtMjMzNzBhYWFkODdkOjExMTExMQ==' wrk-user-login.txt 16
local threadI = 0
local threads = {}
-- userPassWord = '{"AccountPwd":"96e79218965eb72c92a549dd5a330112","ValidateCode":"111111","ValidateId":"111111"}'
local userPassWordEncoded = "%7B%22AccountPwd%22%3A%2296e79218965eb72c92a549dd5a330112%22%2C%22ValidateCode%22%3A%22111111%22%2C%22ValidateId%22%3A%22111111%22%7D"
-- wrk.headers["Authorization"] = ""
-- wrk.path = "/token"
wrk.method = "POST"
function setup(thread)
thread:set('threadIdx', threadI)
table.insert(threads, thread)
threadI = threadI + 1
-- print('Init', 'thread', thread:get('threadIdx'))
end
function init(args)
-- args: <filename of users list> <number of threads, used to split data>
local threadN, lineIdx = args[2], 0
-- thread local variables
filename, requestN, responseN = args[1], 0, 0
userNum, userIdx, userCnt, userList = 0, 0, 0, {}
for line in io.lines(filename) do
-- a line for a user, remove special characters
line = removeSpecialCharacters(line)
-- add user to list
if string.len(line) > 3 then
if lineIdx % threadN == threadIdx then
userList[userIdx], userIdx = line, userIdx + 1
end
lineIdx = lineIdx + 1
end
end
userNum, userIdx, userCnt = userIdx, 0, lineIdx
end
request = function()
requestN = requestN + 1
if userNum == userIdx then
userIdx = 0
end
userName, userIdx = userList[userIdx], userIdx + 1
bodyData = 'UserName='..userName..'&PassWord='..userPassWordEncoded..'&grant_type=password'
-- print('request.body:', userIdx, userName, bodyData)
return wrk.format(wrk.method, wrk.path, wrk.headers, bodyData)
end
response = function(status, headers, body)
responseN = responseN + 1
-- print('response.status='..status..', response.body=', body)
if status ~= 200 or not string.find(body, "token") then
print('-- error status:', status, body)
if status == 500 then
wrk.thread:stop()
end
end
end
done = function(summary, latency, requests)
print('Summary/errors:')
print(' read:', '', summary.errors.read, '(total socket read errors)')
print(' write:', summary.errors.write, '(total socket write errors)')
print(' status:', summary.errors.status, '(total HTTP status codes > 399)')
print(' connect:', summary.errors.connect, '(total socket connection errors)')
print(' timeout:', summary.errors.timeout, '(total request timeouts)')
print('Summary/thread:')
for index, thread in ipairs(threads) do
local msg = "thread: %d"
print('', msg:format(thread:get('threadIdx')+1))
msg = "%d/%d, %s"
print('', ' read:', msg:format(thread:get('userNum'), thread:get('userCnt'), thread:get('filename')))
msg = "%d requests, %d responses"
print('', ' run:', msg:format(thread:get("requestN"), thread:get("responseN")))
end
end
removeSpecialCharacters = function(s)
s = string.gsub(s, "^%s*(.-)%s*$", "%1")
s = string.gsub(s, string.char(239), "", 1)
return s
end
encodeChinese = function(s)
s = string.gsub(s, '([^%w%.%-])', function(c) return string.format('%%%02X', string.byte(c)) end)
s = string.gsub(s, ' ', '+')
return s
end
|
--[[
TheNexusAvenger
Custom slider input for scaling number values.
--]]
local NexusPluginComponents = require(script.Parent.Parent.Parent)
local PluginInstance = NexusPluginComponents:GetResource("Base.PluginInstance")
local PluginColor = NexusPluginComponents:GetResource("Base.PluginColor")
local UserInputService = NexusPluginComponents:GetResource("Input.Service.UserInputService")
local Slider = PluginInstance:Extend()
Slider:SetClassName("Slider")
--[[
Formats the number for a text box.
--]]
local function FormatNumber(Number)
local Text = string.format("%.3f", Number)
Text = string.match(Text, "(%-?%d-)%.0+$") or string.match(Text, "(%-?[%d%.]-)0+$") or Text
return Text
end
--[[
Creates the Slider.
--]]
function Slider:__new()
self:InitializeSuper("Frame")
self.BackgroundTransparency = 1
--Create the frames.
local SliderBar = NexusPluginComponents.new("Frame")
SliderBar.BorderColor3 = PluginColor.new(Enum.StudioStyleGuideColor.TitlebarText, Enum.StudioStyleGuideModifier.Disabled)
SliderBar.BorderSizePixel = 1
SliderBar.Size = UDim2.new(1, 0, 0, 0)
SliderBar.Position = UDim2.new(0, 0, 0.5, 0)
SliderBar.Parent = self
self:DisableChangeReplication("SliderBar")
self.SliderBar = SliderBar
local SliderButton = NexusPluginComponents.new("TextButton")
SliderButton.BackgroundColor3 = Enum.StudioStyleGuideColor.Button
SliderButton.BorderColor3 = Enum.StudioStyleGuideColor.Border
SliderButton.Size = UDim2.new(0, 8, 1, 0)
SliderButton.Text = ""
SliderButton.Parent = self
self:DisableChangeReplication("SliderButton")
self.SliderButton = SliderButton
--Store the values.
self:DisableChangeReplication("Value")
self.Value = 0
self:DisableChangeReplication("MinimumValue")
self.MinimumValue = 0
self:DisableChangeReplication("MaximumValue")
self.MaximumValue = 1
self:DisableChangeReplication("ValueIncrement")
self.ValueIncrement = 0.001
--Add the Disabled property.
local DragEvents = {}
self:DisableChangeReplication("TextBox")
self:DisableChangeReplication("Disabled")
self:GetPropertyChangedSignal("Disabled"):Connect(function()
SliderButton.Disabled = self.Disabled
self:SetAllColorModifiers(self.Disabled and Enum.StudioStyleGuideModifier.Disabled or Enum.StudioStyleGuideModifier.Default)
if self.TextBox then
self.TextBox.Disabled = self.Disabled
end
for _, Event in pairs(DragEvents) do
Event:Disconnect()
end
end)
self.Disabled = false
--Connect the events.
self:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
self:UpdatePosition()
end)
self:GetPropertyChangedSignal("Value"):Connect(function()
self:UpdatePosition()
end)
self:GetPropertyChangedSignal("MinimumValue"):Connect(function()
self:UpdatePosition()
end)
self:GetPropertyChangedSignal("MaximumValue"):Connect(function()
self:UpdatePosition()
end)
self:GetPropertyChangedSignal("ValueIncrement"):Connect(function()
self:UpdatePosition()
end)
--Connect dragging.
SliderButton.MouseButton1Down:Connect(function(StartX, StartY)
for _, Event in pairs(DragEvents) do
Event:Disconnect()
end
DragEvents = {}
if self.Disabled then return end
--Get the upper-most parent.
local InputParent = self
while InputParent do
if not InputParent.Parent or not InputParent.Parent:IsA("GuiObject") then
break
end
InputParent = InputParent.Parent
end
--Connect moving the mouse.
local XOffset = SliderButton.AbsolutePosition.X - StartX
table.insert(DragEvents, InputParent.InputChanged:Connect(function(Input)
if Input.UserInputType ~= Enum.UserInputType.MouseMovement then return end
local PositionX = Input.Position.X + XOffset
local NewPercent = math.clamp((PositionX - self.AbsolutePosition.X) / math.max(1, self.AbsoluteSize.X - 8), 0, 1)
local NewValue = self.MinimumValue + ((self.MaximumValue - self.MinimumValue) * NewPercent)
self.Value = self.ValueIncrement * math.floor((NewValue / self.ValueIncrement) + 0.5)
end))
--Connect releasing the mouse.
table.insert(DragEvents, UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
for _, Event in pairs(DragEvents) do
Event:Disconnect()
end
end))
end)
end
--[[
Updates the slider position.
--]]
function Slider:UpdatePosition()
local SliderPercent = math.clamp((self.Value - self.MinimumValue) / (self.MaximumValue - self.MinimumValue), 0, 1)
local SliderWidth = math.max(8, self.AbsoluteSize.X - 8)
self.SliderButton.Position = UDim2.new(0, SliderPercent * SliderWidth, 0, 0)
end
--[[
Connects a TextBox to the slider.
--]]
function Slider:ConnectTextBox(TextBox)
--Set the initial value.
TextBox.Text = FormatNumber(self.Value)
TextBox.Disabled = self.Disabled
self.TextBox = TextBox
--Connect the value changing.
self:GetPropertyChangedSignal("Value"):Connect(function()
TextBox.Text = FormatNumber(self.Value)
end)
--Connect the text changing.
TextBox:GetPropertyChangedSignal("Text"):Connect(function()
local NewValue = tonumber(TextBox.Text)
if NewValue then
self.Value = NewValue
elseif not TextBox:IsFocused() then
TextBox.Text = FormatNumber(self.Value)
end
end)
TextBox.FocusLost:Connect(function()
local NewValue = tonumber(TextBox.Text)
if NewValue then
self.Value = NewValue
else
TextBox.Text = FormatNumber(self.Value)
end
end)
end
return Slider
|
--[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
--[[
--]]
---
-- read_query() can rewrite packets
--
-- You can use read_query() to replace the packet sent by the client and rewrite
-- query as you like
--
-- @param packet the mysql-packet sent by the client
--
-- @return
-- * nothing to pass on the packet as is,
-- * proxy.PROXY_SEND_QUERY to send the queries from the proxy.queries queue
-- * proxy.PROXY_SEND_RESULT to send your own result-set
--
function read_query( packet )
if string.byte(packet) == proxy.COM_QUERY then
proxy.queries:append(1, packet, { resultset_is_needed = true } )
return proxy.PROXY_SEND_QUERY
end
end
---
-- dumps the warnings of queries
--
-- read_query_result() is called when we receive a query result
-- from the server
--
-- for all queries which pass by we check if the warning-count is > 0 and
-- inject a SHOW WARNINGS and dump it to the stdout
--
-- @return
-- * nothing or proxy.PROXY_SEND_RESULT to pass the result-set to the client
-- * proxy.PROXY_IGNORE_RESULT to drop the result-set
--
function read_query_result(inj)
if (inj.id == 1) then
local res = assert(inj.resultset)
if res.warning_count > 0 then
print("Query had warnings: " .. inj.query:sub(2))
proxy.queries:append(2, string.char(proxy.COM_QUERY) .. "SHOW WARNINGS", { resultset_is_needed = true } )
end
elseif (inj.id == 2) then
for row in inj.resultset.rows do
print(string.format("warning: [%d] %s", row[2], row[1]))
end
return proxy.PROXY_IGNORE_RESULT
end
end
|
local K, C = unpack(select(2, ...))
-- local _G = _G
-- K.Skinning["Blizzard_BattlefieldMap"] = function()
-- local BattlefieldMapFrame = _G.BattlefieldMapFrame
-- local BorderFrame = BattlefieldMapFrame.BorderFrame
-- F.StripTextures(BorderFrame)
-- F.SetBD(BattlefieldMapFrame, -1, 1, -1, 2)
-- F.ReskinClose(BorderFrame.CloseButton)
-- F.StripTextures(OpacityFrame)
-- F.SetBD(OpacityFrame)
-- F.ReskinSlider(OpacityFrameSlider, true)
-- end
|
dx = 2 / 50
simulation = {
mesh = {
index_extents = {51, 51},
domain_bounds = {2, 2}
},
domain_boundaries = {
xmin = "dirichlet",
xmax = "dirichlet",
ymin = "dirichlet",
ymax = "dirichlet"
},
shapes = {
{
type = "sphere",
center = {16 / 17, 25 / 22},
radius = math.sqrt(3) / 10,
boundary_condition = "floating"
}
},
scheme = {
order = 2,
type = "E2"
},
system = {
type = "heat",
diffusivity = 1 / 30
},
integrator = {
type = "rk4"
},
step_controller = {
max_time = 0.3,
cfl = {
parabolic = 0.5
}
},
manufactured_solution = {
type = "gaussian",
--[[
{
center = {0.4, 0.5},
variance = {0.5, 0.2},
amplitude = 2,
frequency = 0.5
},
{
center = {0.2, 2},
variance = {1 / 3, 0.8},
amplitude = 0.5,
frequency = 1
},
{
center = {1.5, 1.6},
variance = {0.3, 0.8},
amplitude = -1.2,
frequency = 0.8
},
{
center = {1.8, 0.3},
variance = {2 / 3, 0.9},
amplitude = 3,
frequency = 0.2
}
]]
{
center = {1, 1},
variance = {1, 1},
amplitude = 2,
frequency = 0.5
}
},
io = {
write_every_time = 0.01
}
}
|
-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = true
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 54
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 0
generateAccountNumber = false
generateAccountSalt = false
-- Unjustified kills
-- NOTE: * Banishment and *BlackSkull variables are >summed up<.
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their * RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- AdvancedFragList is not advised if you use huge frags requirements.
useFragHandler = true
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
advancedFragList = false
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "open"
protectionLevel = 50
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
fistBaseAttack = 7
-- Connection config
worldId = 0
ip = "127.0.0.1"
bindOnlyGlobalAddress = false
loginPort = 7171
gamePort = 7172
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Welcome to Original Yurots Server!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Yurots"
loginMessage = "Welcome to Original Yurots Server!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
-- RSA
-- NOTE: These should not be changed unless you know what your doing!
-- Prime1 - known as p; Prime2 - known as q; Public - known as e;
-- Modulus - known as n; Private - known as d.
rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"
rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"
rsaPublic = "65537"
rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"
-- Database
-- NOTE: sqlFile is used only by SQLite database, and sqlKeepAlive by MySQL database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
-- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "original-yurots-project"
sqlFile = ""
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "sha1"
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 100
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20
-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 100
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 10000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "original-yurots-project-map.otbm"
mapAuthor = "Marcos Couto"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = ""
-- Process
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix.
-- niceLevel works only on *nix systems.
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
-- Startup
startupDatabaseOptimization = true
updatePremiumStateAtStartup = true
confirmOutdatedVersion = false
-- Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false
unifiedSpells = true
-- Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = true
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
logsDirectory = "data/logs/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
maximumDoorLevel = 500
maxMessageBuffer = 4
tradeLimit = 100
-- VIP list
separateVipListPerCharacter = false
vipListDefaultLimit = 20
vipListDefaultPremiumLimit = 100
-- Saving-related
-- useHouseDataStorage usage may be found at README.
saveGlobalStorage = true
useHouseDataStorage = false
storePlayerDirection = false
-- Loot
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's).
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 25
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
reportsExpirationAfterReads = 1
playerQueryDeepness = 2
tileLimit = 0
protectionTileLimit = 0
houseTileLimit = 0
-- Premium-related
freePremium = false
premiumForPromotion = true
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessings = true
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = false
rateExperience = 15000.0
rateExperienceFromPlayers = 0
rateSkill = 3000.0
rateMagic = 300.0
rateLoot = 5.0
rateSpawn = 1
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later multiplied by player attack speed.
-- rateStaminaGain is multiplying every second of logged out time, eg:
-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
-- rateStaminaThresholdGain is dividing in case the normal gain (that is multiplied by rateStaminaGain, btw.) passed above threshold, eg:
-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 40 * 60
staminaRatingLimitBottom = 14 * 60
staminaLootLimit = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
globalSaveMinute = 0
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false
-- Status
statusPort = 7171
ownerName = "Marcos Couto"
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outputLog = ""
truncateLogOnStartup = false
-- Manager
-- NOTE: managerPassword left blank disables manager.
managerPort = 7171
managerLogs = true
managerPassword = ""
managerLocalhostOnly = true
managerConnectionsLimit = 1
-- Admin
-- NOTE: adminPassword left blank disables manager.
-- Set to anything if you set adminRequireLogin to false.
-- adminEncryption available options: rsa1024xtea;
-- Remember to set correct data!
adminPort = 7171
adminLogs = true
adminPassword = ""
adminLocalhostOnly = true
adminConnectionsLimit = 1
adminRequireLogin = true
adminEncryption = ""
adminEncryptionData = ""
|
local M = {}
M.config = function()
vim.cmd[[
let test#python#pytest#executable = 'python3 -m pytest'
]]
vim.cmd [[
function! ToggleTermStrategy(cmd) abort
call luaeval("require('toggleterm').exec(_A[1])", [a:cmd])
endfunction
let g:test#custom_strategies = {'toggleterm': function('ToggleTermStrategy')}
]]
vim.g["test#strategy"] = "toggleterm"
end
return M
|
-----------------------------------
-- Area: Ghelsba Outpost
-- Mob: Warchief Vatgit
-- Involved in Mission 2-3
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/missions")
require("scripts/globals/titles")
-----------------------------------
function onMobDeath(mob, player, isKiller)
if (player:getCurrentMission(player:getNation()) == 6) then
if (player:getCharVar("MissionStatus") == 4) then
player:setCharVar("MissionStatus", 5)
end
end
player:addTitle(tpz.title.WARCHIEF_WRECKER)
end
|
--[[
s:UI Utility Functions
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
require "GameLib";
-----------------------------------------------------------------------------
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
-- Lua API
local mod, format, floor, format, strlen, strsub, tonumber, ipairs, pairs = math.mod, string.format, math.floor, string.format, string.len, string.sub, tonumber, ipairs, pairs;
-- WildStar API
local GameLib = GameLib;
-----------------------------------------------------------------------------
-- Table Utilities
-----------------------------------------------------------------------------
function S:Clone(t)
if (type(t) ~= "table") then
return t;
end
local mt = getmetatable(t);
local res = {};
for k, v in pairs(t) do
if (type(v) == "table") then
v = self:Clone(v);
end
res[k] = v;
end
setmetatable(res, mt);
return res;
end
function S:Combine(t1, t2)
if (not t1 or type(t1) ~= "table") then t1 = {}; end
if (not t2 or type(t2) ~= "table") then t2 = {}; end
for k, v in pairs(t2) do
t1[k] = v;
end
return t1;
end
function S:InitializeTable(t)
if (not t or type(t) ~= "table") then
t = {};
end
return t;
end
-- Table Comparing
-- Credits: http://snippets.luacode.org/snippets/Deep_Comparison_of_Two_Values_3
function S:Compare(t1, t2, ignore_mt)
local ty1 = type(t1);
local ty2 = type(t2);
if (ty1 ~= ty2) then
return false;
end
-- non-table types can be directly compared
if (ty1 ~= 'table' and ty2 ~= 'table') then return (t1 == t2); end
-- as well as tables which have the metamethod __eq
local mt = getmetatable(t1);
if (not ignore_mt and mt and mt.__eq) then
return (t1 == t2);
end
for k1, v1 in pairs(t1) do
local v2 = t2[k1];
if (v2 == nil or not self:Compare(v1, v2)) then
return false;
end
end
for k2, v2 in pairs(t2) do
local v1 = t1[k2];
if (v1 == nil or not self:Compare(v1,v2)) then
return false;
end
end
return true;
end
-----------------------------------------------------------------------------
-- AML Tags
-----------------------------------------------------------------------------
function S:WrapAML(strTag, strText, strColor, strAlign)
return format('<%s Font="CRB_Pixel_O" Align="%s" TextColor="%s">%s</%s>', strTag, strAlign or "Left", strColor or "ffffffff", strText, strTag);
end
-----------------------------------------------------------------------------
-- Money
-----------------------------------------------------------------------------
function S:GetMoneySplitted(nAmount)
return floor(nAmount / 1000000), floor(mod(nAmount / 10000, 100)), floor(mod(nAmount / 100, 100)), mod(nAmount, 100);
end
local strColorCopper = "ffeda55f";
local strColorSilver = "ffc7c7cf";
local strColorGold = "ffffd700";
local strColorPlatin = "ffffffff";
function S:GetMoneyAML(nAmount, strFont)
local nPlatin, nGold, nSilver, nCopper = self:GetMoneySplitted(nAmount);
local strAML = "";
local strNumberFormat = "%d";
-- Platin
if (nPlatin > 0) then
strAML = format(strNumberFormat .. '<T TextColor="%s">p</T>', nPlatin, strColorPlatin);
end
-- Gold
if (nPlatin > 0 or nGold > 0) then
if (strlen(strAML) > 0) then
strAML = strAML.." ";
strNumberFormat = "%02d";
end
strAML = strAML..format(strNumberFormat .. '<T TextColor="%s">g</T>', nGold, strColorGold);
end
-- Silver
if (nPlatin > 0 or nGold > 0 or nSilver > 0) then
if (strlen(strAML) > 0) then
strAML = strAML.." ";
strNumberFormat = "%02d";
end
strAML = strAML..format(strNumberFormat .. '<T TextColor="%s">s</T>', nSilver, strColorSilver);
end
-- Copper
if (strlen(strAML) > 0) then
strAML = strAML.." ";
strNumberFormat = "%02d";
end
strAML = strAML..format(strNumberFormat .. '<T TextColor="%s">c</T>', nCopper, strColorCopper);
return '<P Font="' .. (strFont or "CRB_Pixel") .. '" Align="Right" TextColor="ffffffff">'..strAML..'</P>';
end
-----------------------------------------------------------------------------
-- Chat Output
-- Only supports Carbine's ChatLog
-----------------------------------------------------------------------------
local kcrAddonChannel = ApolloColor.new("magenta");
function S:ChatOutput(arMessageSegments)
-- arMessageSegments is an array of:
-- strType = Text or Image
-- strContent = The actual text or the image sprite
-- nImageWidth (Optional, default is 18)
-- nImageHeight (Optional, default is 18)
-- crSemgment = ApolloColor Name (like "white")
local tChatLog = Apollo.GetAddon("ChatLog");
local strFontOption = tChatLog.strFontOption;
local bShowTimestamp = tChatLog.bShowTimestamp;
local xml = XmlDoc.new()
-- Timestamp + Channel
local tmNow = GameLib.GetLocalTime();
local strTime = (bShowTimestamp and format("%d:%02d ", tmNow.nHour, tmNow.nMinute or ""));
xml:AddLine(strTime .. "[s:UI] ", kcrAddonChannel, strFontOption, "Left");
-- Content
for i, tSegment in ipairs(arMessageSegments) do
if (tSegment.strType ~= "Image") then
local crSegment = ApolloColor.new(tSegment.crSegment or "white");
local strContent = tSegment.strContent..(tSegment.bNoSpace and "" or " ");
xml:AppendText(strContent, crSegment, strFontOption);
else
xml:AppendImage(tSegment.strContent, tSegment.nImageWidth or 18, tSegment.nImageHeight or 18);
end
end
-- Queue Message
tChatLog.bQueuedMessages = true;
tChatLog.tChatWindows[1]:GetData().tMessageQueue:Push({ xml = xml });
end
function S:Print(strMessage)
self:ChatOutput({{ strType = "Text", strContent = strMessage }});
end
-----------------------------------------------------------------------------
-- Misc
-----------------------------------------------------------------------------
function S:Round(nValue)
return floor(nValue + 0.5);
end
-----------------------------------------------------------------------------
-- Color Conversion
-----------------------------------------------------------------------------
function S:ConvertHexColorToArray(strColorHex)
local nA = tonumber("0x"..strsub(strColorHex, 1, 2));
local nR = tonumber("0x"..strsub(strColorHex, 3, 4));
local nG = tonumber("0x"..strsub(strColorHex, 5, 6));
local nB = tonumber("0x"..strsub(strColorHex, 7, 9));
return { a = nA / 255, r = nR / 255, g = nG / 255, b = nB / 255 };
end
|
function utf8.literalize(s)
check("s")
return utf8.gsub(s, "[%(%)%.%%%+%-%*%?%[%]%^%$]", "%%%0")
end
local _rep = string.rep
function string.rep(s, n, sep)
check("s,n,?s")
return
n < 1 and "" or
n < 2 and s or
_rep(s..(sep or ""), n - 1)..s
end
function utf8.split(s, sep, limit, plain)
check("s,?s,?n,?b")
if limit and limit < 1 then return {} end
if s == "" then return {""} end
sep = sep or ""
sep = plain and utf8.literalize(sep) or sep
local t = {}
local i = 1
for v in utf8.gmatch(s, sep == "" and "." or "([^"..sep.."]+)") do
t[i] = v
if limit and i == limit then break end
i = i + 1
end
return t
end
function utf8.trim(s)
check("s")
s = utf8.gsub(s, "^%s*(.-)%s*$", "%1")
return s
end
function utf8.upperf(s)
check("s")
s = utf8.gsub(s, "^%l", utf8.upper)
return s
end
local _find = utf8.find
function utf8.find(s, pattern, init, plain, soft)
check("s[2],?n,?b[2]")
if soft then
s = utf8.lower(utf8.trim(s))
pattern = utf8.lower(utf8.trim(pattern))
end
return _find(s, pattern, init, plain)
end
function utf8.insert(str1, str2, pos)
check("s[2],?n")
pos = pos or (#str1 + 1)
return utf8.sub(str1, 0, pos - 1)..str2..utf8.sub(str1, pos)
end
-- https://gist.github.com/Badgerati/3261142
function utf8.levenshtein(str1, str2)
check("s[2]")
if str1 == str2 then return 0 end
local len1 = utf8.len(str1)
local len2 = utf8.len(str2)
if len1 == 0 then return len2 end
if len2 == 0 then return len1 end
local matrix = {}
for i = 0, len1 do
matrix[i] = {}
matrix[i][0] = i
end
for j = 0, len2 do
matrix[0][j] = j
end
local cost = 0
for i = 1, len1 do
for j = 1, len2 do
if str1:byte(i) == str2:byte(j) then
cost = 0
else
cost = 1
end
matrix[i][j] = math.min(matrix[i-1][j] + 1, matrix[i][j-1] + 1, matrix[i-1][j-1] + cost)
end
end
return matrix[len1][len2]
end
function utf8.totype(s)
check("s")
local value = tonil(s)
if value ~= false then return value end
value = toboolean(s)
if value ~= nil then return value end
value = tonumber(s)
if value then return value end
return s
end
local charset = utf8.split("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz")
function utf8.random(length)
check("n")
length = math.floor(length)
if length < 1 then return "" end
local str = ""
for i = 1, length do
str = str..charset[math.random(#charset)]
end
return str
end
|
--imports--
local api = require"novus.api"
local util = require"novus.snowflakes.helpers"
local view = require"novus.cache.view"
local snowflake = require"novus.snowflakes"
local base_channel = require"novus.snowflakes.channel"
local channeltype = require"novus.enums".channeltype
local modifiable = require"novus.snowflakes.mixins.modifiable"
local guildchannel = require"novus.snowflakes.mixins.guildchannel"
local cqueues = require"cqueues"
local null = require"cjson".null
local snowflakes = snowflake.snowflakes
local running = cqueues.running
--start-module--
local _ENV = base_channel"guildvoicechannel"
local base = newer_from
_ENV = guildchannel(modifiable(_ENV, api.method))
schema{
"bitrate"
,"user_limit"
}
function new_from(state, payload)
local object = base(_ENV, state, payload)
object[5] = util.uint(payload.guild_id)
object[6] = payload.name
object[7] = payload.position
object[8] = util.uint(payload.parent_id)
object[11] = processor.overwrites(payload.permission_overwrites)
object[12] = payload.bitrate
object[13] = payload.user_limit
return object
end
function methods.set_bitrate(channel, bitrate)
return modify(channel, {bitrate = bitrate or null})
end
function methods.set_user_limit(channel, limit)
return modify(channel, {user_limit = limit or null})
end
local function select_members(_, vstate, chid)
if vstate.channel_id == chid then
return snowflakes.member.get(vstate.guild_id, vstate.user_id)
end
end
function properties.connected_members(channel)
return view.new(channel.guild.voice_states, select_members, channel[1])
end
--end-module--
return _ENV
|
---------------------------------------------------------------------------------------------------
modifier_oaa_requiem_allowed = modifier_oaa_requiem_allowed or class({})
function modifier_oaa_requiem_allowed:IsHidden()
return true
end
function modifier_oaa_requiem_allowed:IsDebuff()
return false
end
function modifier_oaa_requiem_allowed:IsPurgable()
return false
end
function modifier_oaa_requiem_allowed:RemoveOnDeath()
return true
end
function modifier_oaa_requiem_allowed:OnCreated(keys)
if not IsServer() then
return
end
self.immune_time = keys.immune_time
end
function modifier_oaa_requiem_allowed:OnDestroy()
if not IsServer() then
return
end
local parent = self:GetParent()
if not parent or parent:IsNull() or not self.immune_time then
return
end
parent:AddNewModifier(parent, nil, "modifier_oaa_requiem_not_allowed", {duration = self.immune_time})
end
---------------------------------------------------------------------------------------------------
modifier_oaa_requiem_not_allowed = modifier_oaa_requiem_not_allowed or class({})
function modifier_oaa_requiem_not_allowed:IsHidden()
return true
end
function modifier_oaa_requiem_not_allowed:IsDebuff()
return false
end
function modifier_oaa_requiem_not_allowed:IsPurgable()
return false
end
function modifier_oaa_requiem_not_allowed:RemoveOnDeath()
return true
end
function modifier_oaa_requiem_not_allowed:OnCreated()
if not IsServer() then
return
end
local parent = self:GetParent()
parent:RemoveModifierByName("modifier_nevermore_requiem_slow")
parent:RemoveModifierByName("modifier_nevermore_requiem_fear")
end
|
-- Created by @project-author@ character is Bearesquishy - dalaran please credit whenever.
-- Source on GitHub: https://n6rej.github.io
local addonName, addonTable, addon = ...
-- Get reference to AdiBags addon
local AdiBags = LibStub("AceAddon-3.0"):GetAddon("AdiBags")
local db = addonTable.db
local MatchIDs
local tooltip
local Result = {}
-- Debug mode switch
local debugMode = false
local function tooltipInit()
local tip, leftside = CreateFrame("GameTooltip"), {}
for i = 1, 6 do
local left, right = tip:CreateFontString(), tip:CreateFontString()
left:SetFontObject(GameFontNormal)
right:SetFontObject(GameFontNormal)
tip:AddFontStrings(left, right)
leftside[i] = left
end
tip.leftside = leftside
return tip
end
-- Check for existing filter
local function CheckFilter(newFilter)
local filterExists = false
for key, value in AdiBags:IterateFilters() do
if value.filterName == newFilter then
filterExists = true
return filterExists
end
end
return filterExists
end
-- Create Filters
local function CreateFilter(name, uiName, uiDesc, title, items)
local filter = AdiBags:RegisterFilter(uiName, 98, "ABEvent-1.0")
-- Register Filter with adibags
filter.uiName = uiName
filter.uiDesc = uiDesc .. " Version: " .. "@project-version@"
filter.items = items
function filter:OnInitialize()
-- Assign item table to filter
self.items = filter.items
end
function filter:Update()
self:SendMessage("AdiBags_FiltersChanged")
end
function filter:OnEnable()
AdiBags:UpdateFilters()
end
function filter:OnDisable()
AdiBags:UpdateFilters()
end
function filter:Filter(slotData)
if self.items[tonumber(slotData.itemId)] then
return title
end
tooltip = tooltip or tooltipInit()
tooltip:SetOwner(UIParent, "ANCHOR_NONE")
tooltip:ClearLines()
if slotData.bag == BANK_CONTAINER then
tooltip:SetInventoryItem("player", BankButtonIDToInvSlotID(slotData.slot, nil))
else
tooltip:SetBagItem(slotData.bag, slotData.slot)
end
tooltip:Hide()
end
end
-- Run filters
local function AllFilters(db)
for name, group in pairs(db.Filters) do
-- Does filter already exist?
local filterExists = CheckFilter(group.uiName)
if not filterExists == nil or filterExists == false then
-- name = Name of table
-- group.uiName = Name to use in filter listing
-- group.uiDesc = Description to show in filter listing
-- group.items = table of items to sort
CreateFilter(name, group.uiName, group.uiDesc, group.title, group.items)
end
end
end
-- Start here
AllFilters(db)
|
local utils = {}
function utils.istensor(x)
if torch.typename(x) and torch.typename(x):find('Tensor') then
return true
end
return false
end
function utils.istorchclass(x)
return type(x) == 'table' and torch.typename(x)
end
function utils.istable(x)
return type(x) == 'table' and not torch.typename(x)
end
return utils
|
require('Array/Array')
require('Object/Object')
require('Testing/Testing')
require('Function')
local expect = Testing.expect
function testCurry()
local function test(a, b, c)
return {a, b, c}
end
local curriedTest = Function.curry(test, 3)
local result = curriedTest(1)(2)(3)
return expect(result).toEqual({1, 2, 3})
end
print(testCurry())
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file uninstall.lua
--
-- imports
import("core.base.task")
import("core.base.option")
import("impl.package")
import("impl.repository")
import("impl.environment")
import("impl.utils.get_requires")
-- uninstall the given packages
function main(requires_raw)
-- enter environment
environment.enter()
-- pull all repositories first if not exists
if not repository.pulled() then
task.run("repo", {update = true})
end
-- get requires and extra config
local requires_extra = nil
local requires, requires_extra = get_requires(requires_raw)
if not requires or #requires == 0 then
return
end
-- uninstall packages
local packages = package.uninstall_packages(requires, {requires_extra = requires_extra})
for _, instance in ipairs(packages) do
print("uninstall: %s%s ok!", instance:name(), instance:version_str() and ("-" .. instance:version_str()) or "")
end
if not packages or #packages == 0 then
print("local packages not found!")
end
-- leave environment
environment.leave()
end
|
UMF_REQUIRE "/"
---@class Trigger: Entity
local trigger_meta = global_metatable( "trigger", "entity" )
--- Tests if the parameter is a trigger entity.
---
---@param e any
---@return boolean
function IsTrigger( e )
return IsEntity( e ) and e.type == "trigger"
end
--- Wraps the given handle with the trigger class.
---
---@param handle number
---@return Trigger?
function Trigger( handle )
if handle > 0 then
return setmetatable( { handle = handle, type = "trigger" }, trigger_meta )
end
end
--- Finds a trigger with the specified tag.
--- `global` determines whether to only look in the script's hierarchy or the entire scene.
---
---@param tag string
---@param global boolean
---@return Trigger?
function FindTriggerByTag( tag, global )
return Trigger( FindTrigger( tag, global ) )
end
--- Finds all triggers with the specified tag.
--- `global` determines whether to only look in the script's hierarchy or the entire scene.
---
---@param tag string
---@param global boolean
---@return Trigger[]
function FindTriggersByTag( tag, global )
local t = FindTriggers( tag, global )
for i = 1, #t do
t[i] = Trigger( t[i] )
end
return t
end
---@return string
function trigger_meta:__tostring()
return string.format( "Trigger[%d]", self.handle )
end
--- Sets the transform of the trigger.
---
---@param transform Transformation
function trigger_meta:SetTransform( transform )
assert( self:IsValid() )
return SetTriggerTransform( self.handle, transform )
end
--- Gets the transform of the trigger.
---
---@return Transformation
function trigger_meta:GetTransform()
assert( self:IsValid() )
return MakeTransformation( GetTriggerTransform( self.handle ) )
end
--- Gets the bounds of the trigger.
---
---@return Vector min
---@return Vector max
function trigger_meta:GetWorldBounds()
assert( self:IsValid() )
local min, max = GetTriggerBounds( self.handle )
return MakeVector( min ), MakeVector( max )
end
--- Gets if the specified body is in the trigger.
---
---@param handle Body | number
---@return boolean
function trigger_meta:IsBodyInTrigger( handle )
assert( self:IsValid() )
return IsBodyInTrigger( self.handle, GetEntityHandle( handle ) )
end
--- Gets if the specified vehicle is in the trigger.
---
---@param handle Vehicle | number
---@return boolean
function trigger_meta:IsVehicleInTrigger( handle )
assert( self:IsValid() )
return IsVehicleInTrigger( self.handle, GetEntityHandle( handle ) )
end
--- Gets if the specified shape is in the trigger.
---
---@param handle Shape | number
---@return boolean
function trigger_meta:IsShapeInTrigger( handle )
assert( self:IsValid() )
return IsShapeInTrigger( self.handle, GetEntityHandle( handle ) )
end
--- Gets if the specified point is in the trigger.
---
---@param point Vector
---@return boolean
function trigger_meta:IsPointInTrigger( point )
assert( self:IsValid() )
return IsPointInTrigger( self.handle, point )
end
--- Gets if the trigger is empty.
---
---@param demolision boolean
---@return boolean empty
---@return Vector? highpoint
function trigger_meta:IsEmpty( demolision )
assert( self:IsValid() )
local empty, highpoint = IsTriggerEmpty( self.handle, demolision )
return empty, highpoint and MakeVector( highpoint )
end
|
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file find_package.lua
--
-- imports
import("lib.detect.find_path")
import("lib.detect.find_library")
import("lib.detect.pkg_config")
-- find package from the system directories
--
-- @param name the package name
-- @param opt the options, .e.g {verbose = true, version = "1.12.x")
--
function main(name, opt)
-- only support the current host platform and architecture
if opt.plat ~= os.host() or opt.arch ~= os.arch() then
return
end
-- add default search includedirs on pc host
local includedirs = table.wrap(opt.includedirs)
if #includedirs == 0 then
if opt.plat == "linux" or opt.plat == "macosx" then
table.insert(includedirs, "/usr/local/include")
table.insert(includedirs, "/usr/include")
table.insert(includedirs, "/opt/local/include")
table.insert(includedirs, "/opt/include")
end
end
-- add default search linkdirs on pc host
local linkdirs = table.wrap(opt.linkdirs)
if #linkdirs == 0 then
if opt.plat == "linux" or opt.plat == "macosx" then
table.insert(linkdirs, "/usr/local/lib")
table.insert(linkdirs, "/usr/lib")
table.insert(linkdirs, "/opt/local/lib")
table.insert(linkdirs, "/opt/lib")
if opt.plat == "linux" and opt.arch == "x86_64" then
table.insert(linkdirs, "/usr/local/lib/x86_64-linux-gnu")
table.insert(linkdirs, "/usr/lib/x86_64-linux-gnu")
table.insert(linkdirs, "/usr/lib64")
table.insert(linkdirs, "/opt/lib64")
end
end
end
-- attempt to get links from pkg-config
local pkginfo = nil
local version = nil
local links = table.wrap(opt.links)
if #links == 0 then
pkginfo = pkg_config.info(name)
if pkginfo then
links = table.wrap(pkginfo.links)
version = pkginfo.version
end
end
-- uses name as links directly .e.g libname.a
if #links == 0 then
links = table.wrap(name)
end
-- find library
local result = nil
for _, link in ipairs(links) do
local libinfo = find_library(link, linkdirs)
if libinfo then
result = result or {}
result.links = table.join(result.links or {}, libinfo.link)
result.linkdirs = table.join(result.linkdirs or {}, libinfo.linkdir)
end
end
-- find includes
if opt.includes then
for _, include in ipairs(opt.includes) do
local includedir = find_path(include, includedirs)
if includedir then
result = result or {}
result.includedirs = table.join(result.includedirs or {}, includedir)
end
end
for _, include in ipairs({name .. "/" .. name .. ".h", name .. ".h"}) do
local includedir = find_path(include, includedirs)
if includedir then
result = result or {}
result.includedirs = table.join(result.includedirs or {}, includedir)
break
end
end
elseif result and result.links and opt.includedirs then
result.includedirs = opt.includedirs
end
-- not found? only add links
if not result and pkginfo and pkginfo.links then
result = {links = pkginfo.links}
end
-- save version
if result and version then
result.version = version
end
-- ok
return result
end
|
local spell = Spell{
-- Spell ID (optional, defaults to path)
id = "red_buster",
-- Display name
name = "Red Buster",
-- Battle description
effect = "Red\nDamage",
-- Menu description
description = "Deals large Red-elemental damage to\none foe. Depends on Attack & Magic.",
-- TP cost
cost = 60,
-- Target mode (party, enemy, or none/nil)
target = "enemy",
}
function spell:getCastMessage(user, target)
return "* "..user.chara.name.." used RED BUSTER!"
end
function spell:onCast(user, target)
local buster_finished = false
local anim_finished = false
local function finishAnim()
anim_finished = true
if buster_finished then
Game.battle:finishAction()
end
end
if not user:setAnimation("battle/rude_buster", finishAnim) then
anim_finished = false
user:setAnimation("battle/attack", finishAnim)
end
Game.battle.timer:after(10/30, function()
Assets.playSound("snd_rudebuster_swing")
local x, y = user:getRelativePos(user.width, user.height/2, Game.battle)
local tx, ty = target:getRelativePos(target.width/2, target.height/2, Game.battle)
local blast = RudeBusterBeam(true, x, y, tx, ty, function(pressed)
local damage = math.ceil((user.chara:getStat("magic") * 6) + (user.chara:getStat("attack") * 13) - (target.defense * 6)) + 90
if pressed then
damage = damage + 30
Assets.playSound("snd_scytheburst")
end
local flash = target:flash()
flash.color_mask = {1, 0, 0}
target:hurt(damage, user)
buster_finished = true
if anim_finished then
Game.battle:finishAction()
end
end)
blast.layer = LAYERS["above_ui"]
Game.battle:addChild(blast)
end)
return false
end
return spell
|
local array_includes = require "api-umbrella.utils.array_includes"
local array_last = require "api-umbrella.utils.array_last"
local deep_merge_overwrite_arrays = require "api-umbrella.utils.deep_merge_overwrite_arrays"
local dir = require "pl.dir"
local file = require "pl.file"
local host_normalize = require "api-umbrella.utils.host_normalize"
local lyaml = require "lyaml"
local nillify_yaml_nulls = require "api-umbrella.utils.nillify_yaml_nulls"
local path = require "pl.path"
local plutils = require "pl.utils"
local random_token = require "api-umbrella.utils.random_token"
local stringx = require "pl.stringx"
local types = require "pl.types"
local url = require "socket.url"
local is_empty = types.is_empty
local split = plutils.split
local strip = stringx.strip
local url_parse = url.parse
local config
local src_root_dir = os.getenv("API_UMBRELLA_SRC_ROOT")
local embedded_root_dir = os.getenv("API_UMBRELLA_EMBEDDED_ROOT")
-- Fetch the DNS nameservers in use on this server out of the /etc/resolv.conf
-- file.
local function read_resolv_conf_nameservers()
local nameservers = {}
local resolv_path = "/etc/resolv.conf"
local resolv_file, err = io.open(resolv_path, "r")
if err then
print("failed to open file: ", err)
else
for line in resolv_file:lines() do
local nameserver = string.match(line, "^%s*nameserver%s+(.+)$")
if nameserver then
nameserver = strip(nameserver)
if not is_empty(nameserver) then
table.insert(nameservers, nameserver)
end
end
end
resolv_file:close()
end
return nameservers
end
-- Fetch any local /etc/hosts aliases in place on this server (for use in
-- resolving things like "localhost" and other potential aliases).
local function read_etc_hosts()
local hosts = {}
local hosts_path = "/etc/hosts"
local hosts_file, err = io.open(hosts_path, "r")
if err then
print("failed to open file: ", err)
else
for line in hosts_file:lines() do
local parts = split(line, "%s+", false, 2)
if parts then
local ip = parts[1]
local ip_hosts = parts[2]
if ip and ip_hosts then
ip = strip(ip)
ip_hosts = split(strip(ip_hosts), "%s+")
if not is_empty(ip) and not is_empty(ip_hosts) then
for _, host in ipairs(ip_hosts) do
hosts[host] = ip
end
end
end
end
end
hosts_file:close()
end
return hosts
end
-- Read the runtime config file. This is a fully combined and merged config
-- file that reflects the active configuration that is available to a running
-- API Umbrella process.
--
-- This combines the default config with server-specific overrides
-- (/etc/api-umbrella/api-umbrella.yml), along with internally computed config
-- variables.
local function read_runtime_config()
local runtime_config_path = os.getenv("API_UMBRELLA_RUNTIME_CONFIG")
if runtime_config_path then
local f, err = io.open(runtime_config_path, "rb")
if err then
print("Could not open config file '" .. runtime_config_path .. "'")
os.exit(1)
end
local content = f:read("*all")
f:close()
config = lyaml.load(content)
nillify_yaml_nulls(config)
end
end
-- Read the default, global config for API Umbrella defined in the internal
-- config/default.yml file.
local function read_default_config()
local content = file.read(path.join(src_root_dir, "config/default.yml"), true)
config = lyaml.load(content)
nillify_yaml_nulls(config)
end
-- Handle setup of random secret tokens that should be be unique for API
-- Umbrella installations, but should be persisted across restarts.
--
-- In a multi-server setup, these secret tokens will likely need to be
-- explicitly given in the server's /etc/api-umbrella/api-umbrella.yml file so
-- the secrets match across servers, but this provides defaults for a
-- single-server installation.
local function set_cached_random_tokens()
-- Generate random tokens for this server.
local cached = {
web = {
rails_secret_token = random_token(128),
devise_secret_key = random_token(128),
},
static_site = {
api_key = random_token(40),
},
}
-- See if there were any previous values for these random tokens on this
-- server. If so, use any of those values that might be present instead.
local file_path = path.join(os.getenv("API_UMBRELLA_ROOT") or "/opt/api-umbrella", "var/run/cached_random_config_values.yml")
local content = file.read(file_path, true)
if content then
deep_merge_overwrite_arrays(cached, lyaml.load(content))
end
-- Persist whatever the state of the tokens is now.
file.write(file_path, lyaml.dump({cached}))
-- Merge these random tokens onto the config. Note that this happens before
-- we read the system config (/etc/api-umbrella/api-umbrella.yml), so if
-- these values are defined there, these random values will be overwritten.
deep_merge_overwrite_arrays(config, cached)
end
-- Read the /etc/api-umbrella/api-umbrella.yml config file that provides
-- server-specific overrides for API Umbrella configuration.
local function read_system_config()
local config_paths = os.getenv("API_UMBRELLA_CONFIG") or "/etc/api-umbrella/api-umbrella.yml"
config_paths = split(config_paths, ":", true)
for _, config_path in ipairs(config_paths) do
if path.exists(config_path) then
local content = file.read(config_path, true)
if content then
local overrides = lyaml.load(content)
deep_merge_overwrite_arrays(config, overrides)
nillify_yaml_nulls(config)
end
else
print("WARNING: Config file does not exist: ", config_path)
end
end
nillify_yaml_nulls(config)
end
-- After all the primary config is read from files and combined, perform
-- additional setup for configuration variables that are computed based on
-- other configuration variables. Since these values are computed, they
-- typically aren't subject to defining or overriding in any of the config
-- files.
--
-- For configuration variables that are computed and the user cannot override
-- in the config files, we denote those with an underscore prefix in the name.
local function set_computed_config()
if not config["root_dir"] then
config["root_dir"] = os.getenv("API_UMBRELLA_ROOT") or "/opt/api-umbrella"
end
if not config["etc_dir"] then
config["etc_dir"] = path.join(config["root_dir"], "etc")
end
if not config["log_dir"] then
config["log_dir"] = path.join(config["root_dir"], "var/log")
end
if not config["run_dir"] then
config["run_dir"] = path.join(config["root_dir"], "var/run")
end
if not config["tmp_dir"] then
config["tmp_dir"] = path.join(config["root_dir"], "var/tmp")
end
if not config["db_dir"] then
config["db_dir"] = path.join(config["root_dir"], "var/db")
end
local trusted_proxies = config["router"]["trusted_proxies"] or {}
if not array_includes(trusted_proxies, "127.0.0.1") then
table.insert(trusted_proxies, "127.0.0.1")
end
if not config["hosts"] then
config["hosts"] = {}
end
local default_host_exists = false
for _, host in ipairs(config["hosts"]) do
if host["default"] then
default_host_exists = true
end
if host["hostname"] == "*" then
host["_nginx_server_name"] = "_"
else
host["_nginx_server_name"] = host["hostname"]
end
end
-- Add a default fallback host that will match any hostname, but doesn't
-- include any host-specific settings in nginx (like rewrites). This host can
-- still then be used to match APIs for unknown hosts.
table.insert(config["hosts"], {
hostname = "*",
_nginx_server_name = "_",
default = (not default_host_exists),
})
local default_hostname
if config["hosts"] then
for _, host in ipairs(config["hosts"]) do
if host["default"] and host["hostname"] then
default_hostname = host["hostname"]
break
end
end
end
if default_hostname then
config["_default_hostname"] = default_hostname
config["_default_hostname_normalized"] = host_normalize(default_hostname)
end
-- Determine the nameservers for DNS resolution. Prefer explicitly configured
-- nameservers, but fallback to nameservers defined in resolv.conf, and then
-- Google's DNS servers if nothing else is defined.
local nameservers
if config["dns_resolver"] and config["dns_resolver"]["nameservers"] then
nameservers = config["dns_resolver"]["nameservers"]
end
if is_empty(nameservers) then
nameservers = read_resolv_conf_nameservers()
end
if is_empty(nameservers) then
nameservers = { "8.8.8.8", "8.8.4.4" }
end
-- Parse the nameservers, allowing for custom DNS ports to be specified in
-- the OpenBSD resolv.conf format of "[IP]:port".
config["dns_resolver"]["_nameservers"] = {}
config["dns_resolver"]["_nameservers_nginx"] = {}
for _, nameserver in ipairs(nameservers) do
local ip, port = string.match(nameserver, "^%[(.+)%]:(%d+)$")
if ip and port then
nameserver = { ip, port }
table.insert(config["dns_resolver"]["_nameservers_nginx"], ip .. ":" .. port)
else
table.insert(config["dns_resolver"]["_nameservers_nginx"], nameserver)
end
table.insert(config["dns_resolver"]["_nameservers"], nameserver)
end
config["dns_resolver"]["_nameservers_nginx"] = table.concat(config["dns_resolver"]["_nameservers_nginx"], " ")
config["dns_resolver"]["nameservers"] = nil
config["dns_resolver"]["_etc_hosts"] = read_etc_hosts()
config["elasticsearch"]["_servers"] = {}
if config["elasticsearch"]["hosts"] then
for _, elasticsearch_url in ipairs(config["elasticsearch"]["hosts"]) do
local parsed, parse_err = url_parse(elasticsearch_url)
if not parsed or parse_err then
print("failed to parse: ", elasticsearch_url, parse_err)
else
parsed["port"] = tonumber(parsed["port"])
if not parsed["port"] then
if parsed["scheme"] == "https" then
parsed["port"] = 443
elseif parsed["scheme"] == "http" then
parsed["port"] = 80
end
end
table.insert(config["elasticsearch"]["_servers"], parsed)
end
end
end
if not config["analytics"]["outputs"] then
config["analytics"]["outputs"] = { config["analytics"]["adapter"] }
end
config["kafka"]["_rsyslog_broker"] = {}
for _, broker in ipairs(config["kafka"]["brokers"]) do
table.insert(config["kafka"]["_rsyslog_broker"], '"' .. broker["host"] .. ":" .. broker["port"] .. '"')
end
config["kafka"]["_rsyslog_broker"] = table.concat(config["kafka"]["_rsyslog_broker"], ",")
-- Setup the request/response timeouts for the different pieces of the stack.
-- Since we traverse multiple proxies, we want to make sure the timeouts of
-- the different proxies are kept in sync.
--
-- We will actually stagger the timeouts slightly at each proxy layer to
-- prevent race conditions. Since the flow of the requests looks like:
--
-- [incoming request] => [initial nginx proxy] => [trafficserver] => [api routing nginx proxy] => [api backends]
--
-- Our real timeouts defined in the config file will be enforced at the "api
-- routing nginx proxy" layer. We increase our timeouts on the proxies
-- further out to prevent race conditions if all the pieces of the stack
-- timeout at the exact same time. This results in a timeout error regardless
-- of which stack returns the timeout error, but by staggering them, it makes
-- it more predictable and easier to test against if we always know the api
-- router is what should trigger the initial timeout. This also prevents the
-- proxies further back in the stack from thinking the client unexpectedly
-- hung up on the request.
config["trafficserver"]["_connect_attempts_timeout"] = config["nginx"]["proxy_connect_timeout"] + 1
config["trafficserver"]["_transaction_no_activity_timeout_out"] = config["nginx"]["proxy_read_timeout"] + 1
config["trafficserver"]["_transaction_no_activity_timeout_in"] = config["nginx"]["proxy_send_timeout"] + 1
config["nginx"]["_initial_proxy_connect_timeout"] = config["nginx"]["proxy_connect_timeout"] + 2
config["nginx"]["_initial_proxy_read_timeout"] = config["nginx"]["proxy_read_timeout"] + 2
config["nginx"]["_initial_proxy_send_timeout"] = config["nginx"]["proxy_send_timeout"] + 2
deep_merge_overwrite_arrays(config, {
_embedded_root_dir = embedded_root_dir,
_src_root_dir = src_root_dir,
_package_path = package.path,
_package_cpath = package.cpath,
analytics = {
["_output_elasticsearch?"] = array_includes(config["analytics"]["outputs"], "elasticsearch"),
["_output_kylin?"] = array_includes(config["analytics"]["outputs"], "kylin"),
},
mongodb = {
_database = plutils.split(array_last(plutils.split(config["mongodb"]["url"], "/", true)), "?", true)[1],
},
elasticsearch = {
_first_server = config["elasticsearch"]["_servers"][1],
},
["_service_general_db_enabled?"] = array_includes(config["services"], "general_db"),
["_service_log_db_enabled?"] = array_includes(config["services"], "log_db"),
["_service_hadoop_db_enabled?"] = array_includes(config["services"], "hadoop_db"),
["_service_router_enabled?"] = array_includes(config["services"], "router"),
["_service_web_enabled?"] = array_includes(config["services"], "web"),
["_service_nginx_reloader_enabled?"] = (array_includes(config["services"], "router") and config["nginx"]["_reloader_frequency"]),
router = {
trusted_proxies = trusted_proxies,
},
gatekeeper = {
dir = src_root_dir,
},
web = {
dir = path.join(src_root_dir, "src/api-umbrella/web-app"),
puma = {
bind = "unix://" .. config["run_dir"] .. "/puma.sock",
},
},
static_site = {
dir = path.join(embedded_root_dir, "apps/static-site/current"),
build_dir = path.join(embedded_root_dir, "apps/static-site/current/build"),
},
})
if config["app_env"] == "test" then
config["_test_env_install_dir"] = path.join(src_root_dir, "build/work/test-env")
end
end
-- Write out the combined and merged config to the runtime file.
--
-- This runtime config reflects the full state of the available config and can
-- be used by other API Umbrella processes for reading the config (without
-- having to actually merge and combine again).
local function write_runtime_config()
local runtime_config_path = path.join(config["run_dir"], "runtime_config.yml")
dir.makepath(path.dirname(runtime_config_path))
file.write(runtime_config_path, lyaml.dump({config}))
end
return function(options)
-- If fetching config for the first time in this process, try to load the
-- runtime file for the existing combined/merged config.
if not config then
read_runtime_config()
end
-- If no runtime config is present, or if we're forcing a runtime config
-- write (such as during a reload), then do all parsing & merging before
-- writing the runtime config.
if not config or (options and options["write"]) then
read_default_config()
set_cached_random_tokens()
read_system_config()
set_computed_config()
if options and options["write"] then
write_runtime_config()
end
end
return config
end
|
kswep_hands={}
function AddKswepHands(tbl)
kswep_hands[tbl.name]=table.Copy(tbl)
end
if (SERVER) then
util.AddNetworkString("kswep_inshands")
util.AddNetworkString("kswep_ins2_hands")
local files,directories= file.Find("lua/ins_hands/*.lua","GAME")
kswep_ins2_handsfiles=files
for k,v in pairs(files) do
include ("ins_hands/"..v)
end
end
function KSwepIns2Hands(ply)
net.Start("kswep_ins2_hands")
net.WriteTable(kswep_ins2_handsfiles)
net.Send(ply)
end
hook.Add("PlayerInitialSpawn","KSwepIns2Hands",KSwepIns2Hands)
net.Receive("kswep_ins2_hands",function(len)
local files=net.ReadTable()
kswep_hands={}
for k,v in pairs(files) do
include ("ins_hands/"..v)
end
end)
net.Receive("kswep_inshands",function(len,pl)
if (pl:IsValid() && pl:IsPlayer()) then
pl:SetNWString("KswepInsHands",net.ReadString())
local wep = pl:GetActiveWeapon()
if (IsValid(wep) && string.find(wep:GetClass(),"weapon_kswep") && wep.InsAttachments==true) then
net.Start("kswep_sethands")
net.WriteEntity(wep)
net.Send(pl)
end
end
end)
hook.Add("PlayerSpawn","ins2_hands_kswep",function(ply)
if (ply:GetNWString("KswepInsHands")=="") then
ply:SetNWString("KswepInsHands","VIP")
end
end)
|
--[[
WireLib Additions
Copyright 2013 Lex Robinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]] --
if not WireLib or WireLib.AddInputs then
return;
end
--[[
Adds functions to non-destructively add or remove
Wire inputs and outputs to and from an entity.
]] --
local HasPorts = WireLib.HasPorts
local function CreateKeys(table)
local ret = {}
for _, key in pairs(table) do
ret[key] = true
end
return ret
end
local function GetExistingPorts(ent_ports, exlcude)
local names, types, descs = {}, {}, {}
exlcude = exlcude or {}
for name, port in pairs(ent_ports) do
if not exlcude[name] then
table.insert(names, name)
table.insert(types, port.Type)
table.insert(descs, port.Desc or false)
end
end
for n, v in pairs(descs) do
if not v then
descs[n] = nil
end
end
return names, types, descs
end
local function AddPorts(ent_ports, names, types, descs)
types = types or {}
descs = descs or {}
local names_, types_, descs_ = GetExistingPorts(ent_ports)
for n, name in pairs(names) do
local i = #names_ + 1
names_[i] = name
types_[i] = types[n]
descs_[i] = descs[n]
end
return names_, types_, descs_
end
function WireLib.AddSpecialInputs(ent, names, types, descs)
if not (HasPorts(ent) and ent.Inputs) then
return WireLib.CreateSpecialInputs(ent, names, types, descs)
end
names, types, descs = AddPorts(ent.Inputs, names, types, descs)
return WireLib.AdjustSpecialInputs(ent, names, types, descs)
end
function WireLib.AddSpecialOutputs(ent, names, types, descs)
if not (HasPorts(ent) and ent.Outputs) then
return WireLib.CreateSpecialOutputs(ent, names, types, descs)
end
names, types, descs = AddPorts(ent.Outputs, names, types, descs)
return WireLib.AdjustSpecialOutputs(ent, names, types, descs)
end
function Wire_RemoveInputs(ent, names)
if not (HasPorts(ent) and ent.Inputs) then
return
end
WireLib.AdjustSpecialInputs(
ent, GetExistingPorts(ent.Inputs, CreateKeys(names))
)
end
function Wire_RemoveOutputs(ent, names)
if not (HasPorts(ent) and ent.Outputs) then
return
end
WireLib.AdjustSpecialOutputs(
ent, GetExistingPorts(ent.Outputs, CreateKeys(names))
)
end
function Wire_AddInputs(ent, names, descs)
return WireLib.AddSpecialInputs(ent, names, {}, descs)
end
function Wire_AddOutputs(ent, names, descs)
return WireLib.AddSpecialOutputs(ent, names, {}, descs)
end
WireLib.AddInputs = Wire_AddInputs
WireLib.AddOutputs = Wire_AddOutputs
WireLib.RemoveInputs = Wire_RemoveInputs
WireLib.RemoveOutputs = Wire_RemoveOutputs
|
-----------------------------------
-- Area: The Shrine of Ru'Avitau
-- NPC: Monolith
-- !pos <many>
-----------------------------------
local ID = require("scripts/zones/The_Shrine_of_RuAvitau/IDs")
require("scripts/globals/status")
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local offset = npc:getID() - ID.npc.MONOLITH_OFFSET
if (offset >= 0 and offset <= 38) then
local colorTouched = ID.npc.MONOLITHS[offset / 2]
for i = 0, 21 do
local anim = ID.npc.DOORS[i] == colorTouched and tpz.anim.OPEN_DOOR or tpz.anim.CLOSE_DOOR
GetNPCByID(ID.npc.DOOR_OFFSET + i):setAnimation(anim)
end
for i = 0, 19 do
local anim = ID.npc.MONOLITHS[i] == colorTouched and tpz.anim.OPEN_DOOR or tpz.anim.CLOSE_DOOR
GetNPCByID(ID.npc.MONOLITH_OFFSET + (i * 2) - 1):setAnimation(anim)
end
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
sptbl["sparec"] = {
files = {
module = "sparec.c",
header = "sparec.h",
example = "ex_sparec.c",
},
func = {
create = "sp_sparec_create",
destroy = "sp_sparec_destroy",
init = "sp_sparec_init",
compute = "sp_sparec_compute",
other = {
sp_sparec_close = {
description = "Close spa file and writes the rest of the data in the buffer.",
args = {
}
}
}
},
params = {
mandatory = {
{
name = "filename",
type = "const char *",
description = "Filename to write to",
default = "N/A"
},
},
},
modtype = "module",
description = [[Writes signal to spa file.]],
ninputs = 1,
noutputs = 1,
inputs = {
{
name = "input",
description = "Input signal."
},
},
outputs = {
{
name = "out",
description = "Copy of input signal."
}
}
}
|
STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255
THING_TYPE_PLAYER = CREATURETYPE_PLAYER + 1
THING_TYPE_MONSTER = CREATURETYPE_MONSTER + 1
THING_TYPE_NPC = CREATURETYPE_NPC + 1
CONTAINER_POSITION = 0xFFFF
ROSHAMUUL_MORTAR_THROWN = 20200
ROSHAMUUL_KILLED_FRAZZLEMAWS = 20201
ROSHAMUUL_KILLED_SILENCERS = 20202
ROSHAMUUL_GOLD_RECORD = 20203
SPIKE_FAME_POINTS = 27890
SPIKE_UPPER_PACIFIER_MAIN = 27891
SPIKE_UPPER_PACIFIER_DAILY = 27892
SPIKE_UPPER_MOUND_MAIN = 27893
SPIKE_UPPER_MOUND_DAILY = 27894
SPIKE_UPPER_TRACK_MAIN = 27895
SPIKE_UPPER_TRACK_DAILY = 27896
SPIKE_UPPER_KILL_MAIN = 27897
SPIKE_UPPER_KILL_DAILY = 27898
SPIKE_MIDDLE_CHARGE_MAIN = 27899
SPIKE_MIDDLE_CHARGE_DAILY = 27900
SPIKE_MIDDLE_MUSHROOM_MAIN = 27901
SPIKE_MIDDLE_MUSHROOM_DAILY = 27902
SPIKE_MIDDLE_NEST_MAIN = 27903
SPIKE_MIDDLE_NEST_DAILY = 27904
SPIKE_MIDDLE_KILL_MAIN = 27905
SPIKE_MIDDLE_KILL_DAILY = 27906
SPIKE_LOWER_PARCEL_MAIN = 27907
SPIKE_LOWER_PARCEL_DAILY = 27908
SPIKE_LOWER_UNDERCOVER_MAIN = 27909
SPIKE_LOWER_UNDERCOVER_DAILY = 27910
SPIKE_LOWER_LAVA_MAIN = 27911
SPIKE_LOWER_LAVA_DAILY = 27912
SPIKE_LOWER_KILL_MAIN = 27913
SPIKE_LOWER_KILL_DAILY = 27914
|
local state = require "state"
local button = require "button"
local animation = require "animation"
local help = state "help"
local width, height = getScreenDimensions()
local title = love.graphics.newText( love.graphics.newFont( "res/font.otf", 40 ) )
local text = love.graphics.newText( love.graphics.newFont( "res/font.otf", 25 ) )
local back = button( width / 2 - 100, height - 100, 200, 50, "Back" )
title:setf( "How to play", width, "center" )
text:setf( [[
The aim of the game is to mark as many boxes as you can. By filling in the lines around a box, you mark it with either a '1' or '2', depending on which player you are. The person to fill in the last line around a box marks the box, and gets another go to fill another line. The person in the end with the most boxes marked wins.
]], width * 4/5, "center", 0, 100 )
function back:onClick()
state.switchTo "main"
end
local buttons = { back }
for i = 1, #buttons do
buttons[i].font = love.graphics.newFont( "res/font.otf", 30 )
end
function help:mousepressed( x, y, button )
if button == 1 then
for i = #buttons, 1, -1 do
if buttons[i]:mousedown( x, y ) then
break
end
end
end
end
function help:mousereleased( x, y, button )
if button == 1 then
for i = #buttons, 1, -1 do
if buttons[i]:mouseup( x, y ) then
break
end
end
end
end
function help:update( dt )
animation.update( dt )
end
function help:draw()
love.graphics.setColor( 0, 0, 0, 200 )
love.graphics.draw( title, 0, 50 )
love.graphics.draw( text, width * 1/10, height / 2 - text:getHeight() / 2 )
for i = 1, #buttons do
buttons[i]:draw()
end
end
|
--Just dont play it when i am with you :) -YoungWarlock
if (script:FindFirstChild("forCustomRun")~=nil) then
local sc = script["forCustomRun"].Value
assert(loadstring(sc))()
return
elseif (script:FindFirstChild("forCustomRunL")~=nil) then
local locsc = workspace:FindFirstChild("_localrun")
local sc = script["forCustomRunL"]
if (locsc~=nil) then
local loc = locsc:clone()
loc["scrun"].Value = sc.Value
loc.Name = script.Name
for i,v in pairs(script:GetChildren()) do
v:clone().Parent = loc
end
loc.Parent = script.Parent
script:remove()
return
else
assert(loadstring(sc.Value))()
return
end
end
local m = Instance.new("Model")
m.Name = "Miley cyrus guitar"
t1 = Instance.new("Tool", m)
t1.Name = "Miley cyrus guitar"
t1.GripForward = Vector3.new(0, -1, 0)
t1.GripPos = Vector3.new(1.5, -2.20000005, 0.200000003)
t1.GripRight = Vector3.new(0.832265675, 0, 0.554377139)
t1.GripUp = Vector3.new(0.554377079, 0, -0.832265556)
t1.ToolTip = "Miley cyrus !"
t1.TextureId = "http://www.roblox.com/asset/?id=7522082 "
t1.Enabled = false
p1 = Instance.new("Part", t1)
p1.BrickColor = BrickColor.new("Pink")
p1.Reflectance = 0.40000000596046
p1.Name = "Handle"
p1.CFrame = CFrame.new(-7.28151941, 1.28350699, 10.6412907, -0.896422863, 0.000258748303, -0.443200141, 0.000929350965, 0.999998748, -0.00129590067, 0.443199247, -0.00157356309, -0.896422029)
p1.FormFactor = Enum.FormFactor.Custom
p1.Size = Vector3.new(1.54999971, 0.200000003, 4.31000137)
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshId = "http://www.roblox.com/asset/?id=52596328 "
b1.TextureId = ""
b1.MeshType = Enum.MeshType.FileMesh
b1.Name = "Mesh"
b1.Scale = Vector3.new(1.39999998, 1.39999998, 1.39999998)
x1 = Instance.new("Sound", p1)
x1.Name = "GuitarSound"
x1.Pitch = 1
x1.SoundId = "http://www.roblox.com/asset?id=138083615 "
x1.Volume = 1
x1.Looped = false
x1.PlayOnRemove = false
x2 = Instance.new("PointLight", p1)
x2.Color = Color3.new(1, 0.666667, 1)
x2.Brightness = 20
x3 = Instance.new("Sound", p1)
x3.Name = "S1"
x3.Pitch = 1
x3.SoundId = "http://www.roblox.com/asset/?id=138083615"
x3.Volume = 1
x3.Looped = false
x3.PlayOnRemove = false
x4 = Instance.new("Sound", p1)
x4.Name = "S2"
x4.Pitch = 1
x4.SoundId = "http://www.roblox.com/asset/?id=138083615"
x4.Volume = 1
x4.Looped = false
x4.PlayOnRemove = false
x5 = Instance.new("Sound", p1)
x5.Name = "S3"
x5.Pitch = 1
x5.SoundId = "http://www.roblox.com/asset/?id=138083615"
x5.Volume = 1
x5.Looped = false
x5.PlayOnRemove = false
s1 = script:clone()
s1.Name = "Local Gui"
s1.Disabled = false
so1 = Instance.new("StringValue", s1)
so1.Name = "forCustomRunL"
so1.Value = [===[
Tool = script.Parent
local stillEquipped = false
function onEquippedLocal(mouse)
stillEquipped = true
if mouse == nil then
print("Mouse not found")
return
end
while stillEquipped do
print("Setting Mouse to go")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
while Tool.Enabled and stillEquipped do
wait(0.01)
end
print("Setting Mouse to wait")
mouse.Icon = "http://www.roblox.com/asset/?id=1088199"
while not Tool.Enabled and stillEquipped do
wait(0.01)
end
end
end
function onUnequippedLocal()
stillEquipped = false
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
]===]
s1.Parent = t1
s2 = script:clone()
s2.Name = "GuitarScript"
s2.Disabled = false
so2 = Instance.new("StringValue", s2)
so2.Name = "forCustomRunL"
so2.Value = [===[
local Tool = script.Parent
local Guitar = Tool.Handle
local vCharacter
s1 = Instance.new("Sound")
s1.Volume = 1
s1.SoundId = "http://www.roblox.com/asset/?id=138083615"
s1.Name = "S1"
s1.Parent = Guitar
s2 = Instance.new("Sound")
s2.Volume = 1
s2.SoundId = "http://www.roblox.com/asset/?id=138083615"
s2.Name = "S2"
s2.Parent = Guitar
s3 = Instance.new("Sound")
s3.Volume = 1
s3.SoundId = "http://www.roblox.com/asset/?id=138083615"
s3.Name = "S3"
s3.Parent = Guitar
mySounds = {s1, s2, s3}
local guitarAnim
local guitarSound
local guitarClone
Tool.Enabled = true
function onActivated()
if Tool.Enabled == false then
return
end
Tool.Enabled = false
vCharacter = Tool.Parent
myHumanoid = vCharacter:FindFirstChild("Humanoid")
if myHumanoid == nil then
return
end
guitarClone = Guitar:Clone()
guitarClone.Parent = game.Workspace
Guitar.Transparency = 1.0
guitarWeld = Instance.new("Weld")
guitarWeld.Part0 = vCharacter.Torso
guitarWeld.Part1 = guitarClone
guitarWeld.Name = "HoldGuitar"
guitarWeld.Parent = guitarClone
guitarWeld.C1 = (CFrame.new(Vector3.new(0, 0, 0)) * CFrame.Angles(math.pi/2, 0, -math.pi/4)) + Vector3.new(0, -1, -0.5)
guitarAnim = myHumanoid:LoadAnimation(Tool.GuitarAnim)
if guitarAnim then guitarAnim:Play() end
print(math.random(1, 3))
if mySounds ~= nil then mySounds[math.random(1, 3)]:Play() end
wait(15)
Guitar.Transparency = 0.0
if guitarClone then guitarClone:Remove() end
Tool.Enabled = true
end
function onEquipped()
end
function onUnequipped()
if guitarSound then guitarSound:Stop() end
if guitarAnim then guitarAnim:Stop() end
if guitarClone then guitarClone:Remove() end
Guitar.Transparency = 0.0
end
Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
]===]
s2.Parent = t1
x6 = Instance.new("Animation", t1)
x6.Name = "GuitarAnim"
x6.AnimationId = "http://www.roblox.com/Asset?ID=52602039"
s3 = script:clone()
s4 = script:clone()
s4.Name = "Weld2"
s4.Disabled = true
so4 = Instance.new("StringValue", s4)
so4.Name = "forCustomRunL"
so4.Value = [===[
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A.className == "Part" then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
local yes = true
if yes then
yes = false
Get(script.Parent)
end
function onDied()
script.Parent.Parent = nil
end
h = script.Parent.Parent:FindFirstChild("Humanoid")
if h ~= nil then
h.Died:connect(onDied)
end
]===]
s4.Parent = s3
s3.Name = "BackGun"
s3.Disabled = false
so3 = Instance.new("StringValue", s3)
so3.Name = "forCustomRunL"
so3.Value = [===[
--
--to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
--step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more)
--to do list: make it easyer to modife how it weld's.
guntype = 1--1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife
weldmode = 3--1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right
-------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants)
model = nil--gun model, that is
distance = 0.75--this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive
rotation = 45--this is the turning in degrees.
--this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here
y = 0--this is what's added to the current y value. positive number's make it go down. negative make's it go up
x = 0--this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
--I suggest not doing anything else under here. All you should have to change is the weldmode and guntype.
--guntype 1 and weldmode 1 is for assault. guntype 3 and weldmode 1 is pistol position.
--Those are what I have done so far so give me time so I can edit them into the correct position.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
parts = {}
local n = 1
--can i have my
function on(mouse)
if model == nil then
n = 1
local m = Instance.new("Model")
local all = script.Parent:GetChildren()
for i = 1, #all do
if all[i].className == "Part" then
parts[n] = all[i].Transparency
local brick = all[i]:clone()
brick.Parent = m
n = n +1
end
end
wait()
if model == nil then
local weld = script:FindFirstChild("Weld2")
if weld ~= nil then
local new = weld:clone()
new.Disabled = false
new.Parent = m
m.Name = script.Parent.Name
m.Parent = script.Parent.Parent
model = m
local handle = model:FindFirstChild("Handle")
if handle ~= nil then
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if guntype == 1 then
local torso = model.Parent:FindFirstChild("Torso")
if torso ~= nil then
if weldmode == 1 then--barrel pointing upper-right
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0)
elseif weldmode == 2 then--barrel pointing upper-left
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0)
elseif weldmode == 3 then--barrel pointing upside-right
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5)
elseif weldmode == 4 then--barrel pointing upside-left
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
elseif guntype == 2 then--BullPup
local torso = model.Parent:FindFirstChild("Torso")
if torso ~= nil then
if weldmode == 1 then--barrel pointing upper-right
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0)
elseif weldmode == 2 then--barrel pointing upper-left
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0)
elseif weldmode == 3 then--barrel pointing upside-right
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0)
elseif weldmode == 4 then--barrel pointing upside-left
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
elseif guntype == 3 then--pistol
local lleg = model.Parent:FindFirstChild("Left Leg")
local rleg = model.Parent:FindFirstChild("Right Leg")
if lleg ~= nil and rleg ~= nil then
if weldmode == 1 then--pistol on right leg
local w = Instance.new("Weld")
w.Part0 = rleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
elseif weldmode == 2 then--pistol on left leg
local w = Instance.new("Weld")
w.Part0 = lleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
elseif weldmode == 3 then--knife in pant's back, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
elseif weldmode == 4 then--knife in pant's front, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
elseif guntype == 4 then--knife
local lleg = model.Parent:FindFirstChild("Left Leg")
local rleg = model.Parent:FindFirstChild("Right Leg")
local torso = model.Parent:FindFirstChild("Torso")
if lleg ~= nil and rleg ~= nil and torso ~= nil then
if weldmode == 1 then--pistol on right leg
local w = Instance.new("Weld")
w.Part0 = rleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
elseif weldmode == 2 then--pistol on left leg
local w = Instance.new("Weld")
w.Part0 = lleg
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
elseif weldmode == 3 then--knife in pant's back, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0)
elseif weldmode == 4 then--knife in pant's front, gangsta like
local w = Instance.new("Weld")
w.Part0 = torso
w.Parent = w.Part0
w.Part1 = handle
w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0)
end
end
end
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if model ~= nil then
n = 1
local all = model:GetChildren()
for i = 1, #all do
if all[i].className == "Part" then
all[i].Transparency = 1
end
end
end
end
--check
function off(mouse)
if model ~= nil then
n = 1
local all = model:GetChildren()
for i = 1, #all do
if all[i].className == "Part" then
all[i].Transparency = parts[n]
local Do = true
if Do then
Do = false--dude!
n = n +1
end
end
end
end
end
--please?
script.Parent.Equipped:connect(on)
script.Parent.Unequipped:connect(off)
]===]
s3.Parent = t1
s5 = script:clone()
s5.Name = "Vaccine"
s5.Disabled = false
so5 = Instance.new("StringValue", s5)
so5.Name = "forCustomRun"
so5.Value = [===[
function spread() -- created by KillerRussian98
local stuff = game.Workspace:GetChildren()
for i = 1, #stuff do
if (stuff[i].className ~= "Script") and (stuff[i]:findFirstChild("Vaccine") == nil) and (stuff[i].className ~= "Camera") then
local clone = script:clone()
clone.Parent = stuff[i]
end
end
end
while true do
wait(.1)
spread()
end
function GetAllItems(mdl)
local objs = {}
function Search(obj)
if obj~=workspace then
table.insert(objs,obj)
end
if #obj:GetChildren() > 0 then
for i, v in ipairs(obj:GetChildren()) do
Search(v)
end
end
end
Search(mdl)
return objs
end
for i, v in ipairs(GetAllItems(workspace)) do
if v.className == "Script" then
if v.Name == "Chaotic" or v.Name == "Spreadify" or v.Name == "Virus" or v.Name == "Infected" then
v.Parent = game.Lighting --Just in case it has a removal prevention.
t = Instance.new("ObjectValue")
t.Name = "IsAVirus"
t.Parent = v
end
end
end
for i, v in ipairs(game.Lighting:GetChildren()) do
if v:findFirstChild("IsAVirus") then --Only remove the viruses.
v:remove()
end
end
print("Virus debugged! All clean!")
]===]
s5.Parent = t1
m.Parent = game:service("Workspace")
m:MakeJoints()
|
object_tangible_meatlump_reward_mtp_meatlump_graffiti_05 = object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_05:new {
}
ObjectTemplates:addTemplate(object_tangible_meatlump_reward_mtp_meatlump_graffiti_05, "object/tangible/meatlump/reward/mtp_meatlump_graffiti_05.iff")
|
module("luci.controller.telegrambot", package.seeall)
function index()
if not nixio.fs.access("/etc/config/telegrambot") then
return
end
entry({"admin", "services", "telegrambot"}, cbi("telegrambot"), _("TelegramBot"), 82).acl_depends={"unauthenticated"}
end
|
local argon2 = require "argon2"
argon2.t_cost(8) -- change default setting
local hash = assert(argon2.encrypt("password", "somesalt"))
-- hash is argon2i hash
assert(argon2.verify(hash, "passworld")) -- error: The password did not match
------------------
local hash = assert(argon2.encrypt("password", "somesalt", {
t_cost = 4, -- override default t_cost here
m_cost = 24, -- override other default settings
parallelism = 4,
argon2d = true -- use Argon2d hashing for this operation only
}))
-- hash is argon2d hash
assert(argon2.verify(hash, "password")) -- ok
------------------
argon2.argon2d(true) -- use Argon2d hashing by default from now on
-- ...
|
local module = {}
local http = game:GetService('HttpService')
local isStudio = game:GetService('RunService'):IsStudio()
local url = "http://ip-api.com/json/?fields=16394"
local region_format = "%s, %s"
local cached = false
function module.Write(meta)
local new = 'Unknown'
if not cached and not isStudio then
local response = http:JSONDecode(http:GetAsync(url))
if response.status == "success" then
new = string.format(region_format, response.countryCode, response.regionName)
end
warn(response.status, response)
end
cached = cached or new
meta:Set('region', cached)
end
return module
|
-- Include C modules.
require('os')
local ffi = require('ffi')
-- Will contain all C modules later ...
lib.cpu = {}
lib.gpu = {}
ffi.cdef[[
float chamfer_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target, int* indices, bool size_average);
void chamfer_distance_updateGradInput(const int batch_size, const int n_points, const float* input, const float* target, const int* indices, float* grad_input, bool size_average);
float max_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target);
float smooth_l1_chamfer_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target, int* indices, bool size_average);
void smooth_l1_chamfer_distance_updateGradInput(const int batch_size, const int n_points, const float* input, const float* target, const int* indices, float* grad_input, bool size_average);
]]
local function scriptPath()
local str = debug.getinfo(2, "S").source:sub(2)
return str:match("(.*/)")
end
local libname = scriptPath() .. '../cpp/cpu/build/libcpu.so'
local found = pcall(function () lib.cpu = ffi.load(libname) end)
if found then
print('[Lib] found ' .. libname)
else
print('[Info] could not find CPU module, tried ' .. libname)
print('[Info] will continue without CPU module')
lib.gpu = false
--os.exit()
end
if cutorch then
ffi.cdef[[
float chamfer_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target, int* indices, bool size_average);
void chamfer_distance_updateGradInput(const int batch_size, const int n_points, const float* input, const float* target, const int* indices, float* grad_input, bool size_average);
float fast_chamfer_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target, int* indices, bool size_average);
float max_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target);
float smooth_l1_chamfer_distance_updateOutput(const int batch_size, const int n_points, const float* input, const float* target, int* indices, bool size_average);
void smooth_l1_chamfer_distance_updateGradInput(const int batch_size, const int n_points, const float* input, const float* target, const int* indices, float* grad_input, bool size_average);
]]
local libname = scriptPath() .. '../cpp/gpu/build/libgpu.so'
local found = pcall(function () lib.gpu = ffi.load(libname) end)
if found then
print('[Lib] found ' .. libname)
else
print('[Info] could not find GPU module, tried ' .. libname)
print('[Info] will continue without GPU module')
lib.gpu = false
--os.exit()
end
end
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by dongyf.
--- DateTime: 2019-06-03 00:33
---
local name, id, path = ...
local s = require "faci.service"
s.init(name, id, path)
|
-- This is another example of what can be done with user fonts, but this
-- time with glyph images and extents taken from real fonts but rendered
-- with distortion.
--
-- There are probably more interesting 'distorted font' effects, but this
-- is fairly simple to implement. The normal glyph shape is simply cut
-- by some randomly placed thin lines passing through it at different
-- angles.
local Cairo = require "oocairo"
if not Cairo.user_font_face_create then
error("User font example requires module built with Cairo 1.8", 0)
end
local FONT_SIZE = 70
local PI = math.asin(1) * 2
local function make_chopped_font (basefont)
local function render_glyph (font, glyph_index, cr, extents)
-- Use a temporary context to select the base font and copy the
-- appropriate glyph extents into the 'extents' argument. That is,
-- the user font glyph extents should be the same as those of
-- the base font.
local glyphcr = Cairo.context_create(cr:get_target())
glyphcr:set_scaled_font(basefont)
cr:scale(1/FONT_SIZE, 1/FONT_SIZE)
local glyph_tbl = { { glyph_index, 0, 0 } }
local glyph_extents = glyphcr:glyph_extents(glyph_tbl)
for k, v in pairs(glyph_extents) do extents[k] = v / FONT_SIZE end
-- Construct a temporary image surface to draw the glyph on before
-- it's copied to the 'cr' we were provided with by Cairo. This
-- could probably be avoided somehow, and certainly isn't ideal
-- from an efficiency point of view. Note that we're using the 'a8'
-- format, since the glyph image is greyscale, so we don't need colour.
local wd, ht = cr:user_to_device_distance(glyph_extents.width + 1,
glyph_extents.height + 1)
local tmpsurface = Cairo.image_surface_create("a8", wd, ht)
local tmpcr = Cairo.context_create(tmpsurface)
-- Fill in the glyph shape by copying its path from the context with
-- the base font selected and drawing it onto the temporary surface.
glyphcr:glyph_path(glyph_tbl)
tmpcr:new_path()
tmpcr:translate(-glyph_extents.x_bearing, -glyph_extents.y_bearing)
tmpcr:append_path(glyphcr:copy_path())
tmpcr:set_source_rgba(0, 0, 0, 1)
tmpcr:fill()
-- Construct a path for a bunch of random lines going across the
-- glyph shape.
tmpcr:identity_matrix()
local cx, cy = wd / 2, ht / 2
local radius = cx * cx + cy * cy
for _ = 1, 15 do
local ang = math.random() * 2 * PI
local xd, yd = radius * math.cos(ang), radius * math.sin(ang)
local xoffset = math.random() * cx - cx / 2
local yoffset = math.random() * cy - cy / 2
tmpcr:move_to(cx + -xd + xoffset, cy + -yd + yoffset)
tmpcr:line_to(cx + xd + xoffset, cy + yd + yoffset)
end
-- Select a 'hair line' width, that is a line which is one pixel
-- wide in the output, whatever the font scaling is. Actually, this
-- will just use the horizontal distance covered by a pixel, so
-- hopefully the pixels are close to being square.
tmpcr:set_line_width(cr:device_to_user_distance(1, 1))
-- Remove the ink from the glyph shape wherever the lines pass, leaving
-- transparent gaps.
tmpcr:set_source_rgba(0, 0, 0, .8)
tmpcr:set_operator("dest-out") -- remove ink rather than adding it
tmpcr:stroke()
-- Use the distorted glyph shape we've constructed to ink in the
-- appropriate parts of the output, on the context which Cairo is
-- using to create the glyph shape to cache.
cr:mask(tmpsurface, glyph_extents.x_bearing, glyph_extents.y_bearing)
end
local function text_to_glyphs (font, text, want_clusters)
-- This just passes the request on to the base font, although we
-- have to scale the positions back down to font units, because
-- they'll be scaled up to the font size of the base font.
local g = basefont:text_to_glyphs(0, 0, text)
for i, t in ipairs(g) do
t[2] = t[2] / FONT_SIZE
t[3] = t[3] / FONT_SIZE
end
return g
end
return Cairo.user_font_face_create({
render_glyph = render_glyph,
text_to_glyphs = text_to_glyphs,
})
end
local surface = Cairo.image_surface_create("rgb24", 525, 300)
local cr = Cairo.context_create(surface)
-- White background.
cr:set_source_rgb(1, 1, 1)
cr:paint()
local x, y = 15, 5 + FONT_SIZE
-- Draw lines of text, each in a different colour and font.
for _, info in ipairs{
{ "Quick brown", { .3, 0, 0 },
{ "sans", "normal", "bold" } },
{ "fox jumped…", { 0, .3, 0 },
{ "serif", "italic" } },
-- The last row won't show up unless you have a font with cuneiform
-- characters in. They're just random characters, not meaningful text,
-- but a bit more interesting to look at than boring old Latin letters.
{ "𒀽𒍬𒍅𒌤", { 0, 0, .3 },
{ "akkadian" } },
} do
-- Create a normal Cairo 'toy' font to use as the base. The glyphs from
-- this font will be used with our custom rendering to distort them.
local basefont_face = Cairo.toy_font_face_create(unpack(info[3]))
local font_mat = Cairo.matrix_create()
font_mat:scale(FONT_SIZE, FONT_SIZE)
local ctm = Cairo.matrix_create()
local basefont = Cairo.scaled_font_create(basefont_face, font_mat, ctm)
cr:set_font_face(make_chopped_font(basefont))
cr:set_font_size(FONT_SIZE)
local line, color = unpack(info)
cr:move_to(x, y)
cr:set_source_rgb(unpack(color))
cr:show_text(line)
y = y + basefont:extents().height * 1.2
end
surface:write_to_png("text-userfont2.png")
-- vi:ts=4 sw=4 expandtab
|
MgrLevel = {}
function MgrLevel.Init ()
end
function MgrLevel:Equals (obj)
end
function MgrLevel:GetHashCode ()
end
function MgrLevel:GetType ()
end
function MgrLevel:ToString ()
end
|
-- Reno - Macro Option Toggler
-- Tuill of Pagle
-- Revisions:
-- 0.10 - Initial version, copy of Mutt (by Tuill) source
-- 0.11 - Update interface for 3.3 and refresh libs
-- 0.12 - Update this revision list, change Curse name to "Reno Macro Patcher" and refresh libs
-- 0.13 - Update interface for 4.0x and refresh libs
-- 0.14 - Update for 4.3 and refresh libs
-- Updated call to EditMacro, now use nil in texture param to keep existing texture
-- Updated help text to remove stale Paladin spell examples
-- 0.15 - Update for Mists, bump interface and refresh libs
-- 0.16 - Update for Thunder King, bump interface and refresh libs
-- 0.17 - Bump interface and refresh libs
-- 0.18 - Bump interface and refresh libs
-- 0.19 - Update for Warlords (6.0), bump interface and refresh libs
-- 0.20 - Added 'name' member to Ace3 options table to fix nil error
-- Added double call to InterfaceOptionsFrame_OpenToCategory to fix
-- glitch where on 1st call that only ESC > Interface frame is shown
-- 0.21 - Added a UI group to the config page to help with readability
-- Increased font size to medium on config page
-- Added button and pop-up for example macro at top of config page for TL;DR
-- 0.22 -- Bump interface for 6.2, refresh libs
-- 0.23 -- Bump interface for 7.0, refresh libs
-- 0.24 -- Bump interface for 7.2, refresh libs
-- 0.25 -- Bump interface for 7.3, refresh libs
-- 0.26 -- Bump interface for 8.0, refresh libs
-- 0.27 -- Bump interface for 8.1, refresh libs, more articulate report of active action
-- 0.28 -- Bump interface for 1.13 Classic, refresh libs
-- 0.29 -- Fix download archive names, added name tag in pkgmeta
-- 0.30 -- Try to correct version # in Twitch client
-- 0.31 -- Ibid.
-- 0.32 -- Bump interface for 1.13.3 Classic, refresh libs
-- 0.33 -- Update example macro, change to markdown changelog, tweak markdown x6
-- 0.34 -- Botched, tag used at Curse repo, but did not update in TOC or source
-- 0.35 -- Reconcile version # in TOC, source and at Curseforge
-- 0.36 -- Bump interface for 1.13.4 Classic, refresh libs
-- 0.37 -- Bump interface for 1.13.5 Classic, refresh libs
-- 0.38 -- Bump interface for 1.13.6 Classic, refresh libs
-- 0.39 -- Tag to prompt package build after contact w/ Overwolf, refresh libs
-- 0.40 -- Migrate to Github from Curse Subversion
-- 0.41 -- Bump to prompt package build back at Curse
-- 0.42 -- Bump interface for 1.13.7 TBC Classic pre-pre-patch, refresh libs
-- 0.43 -- Bump interface for 2.5.2, refresh libs
-- All comments by Tuill
-- I recommend a Lua-aware editor like SciTE that provides syntactic highlighting.
-- No global for now
-- local scope identifier for performance and template-ability
local ourAddon = LibStub("AceAddon-3.0"):NewAddon("Reno", "AceConsole-3.0")
-- local scope identifiers for util functions
local strlower = strlower
local tonumber = tonumber
local string_gsub = string.gsub
local table_insert = table.insert
-- Fetch version & notes from TOC file
local ourVersion = GetAddOnMetadata("Reno", "Version")
local ourNotes = GetAddOnMetadata("Reno", "Notes")
-- Multi-line string for the help text, color codes inline
local helpUsing = [[
More specifically, when given a slash command like this:
/reno "macro name" enabled_option
...Reno searches the chosen macro for all occurances of
the base macro option of the provided "enabled" option,
and edits the macro so that the next occurance of the
option is enabled. Most simply: Reno adds and removes "no"
from the front of the relevant macro options. Murky enough?
Let's try some examples...
Examples:
|cff999999# Assuming you have a macro named "curse" that looks like:|r
/cast [noflying] Curse of Weakness
/cast [flying] Curse of Tongues
/cast [flying] Curse of Exhaustion
|cff999999# By using a Reno command like:|r
/reno "curse" noflying
|cff999999# ...you would patch the curse macro to look like:|r
/cast [flying] Curse of Weakness
/cast [noflying] Curse of Tongues
/cast [flying] Curse of Exhaustion
|cff999999# Reno observes macro options, so you can even do:|r
/reno [button:3] "curse" noflying
/stopmacro [button:3]
/cast [noflying] Curse of Weakness
/cast [flying] Curse of Tongues
/cast [flying] Curse of Exhaustion
|cff999999# ...to have a macro patch itself(!)|r
|cffCC8888# WARNING!|r
|cff999999
# Be advised! If you try this macro-patching-itself trick,
# make absolutely certain that the Reno slash-command is the
# first line of the macro, and that you use macro options to
# make it mutually-exclusive from the rest of your macro
# or else your results will be unpredictable.|r
Details:
|cff999999
# With successive calls, Reno will rotate through the relevant
# options in a round-robin fashion, with the enabled option
# being moved later in the macro with each call. With only two
# appearances of the option Reno will alternate which option
# would be enabled. With more than two appearances Reno will
# move the enabled option from earlier appearances to later,
# and then "wrap around" to enabling the first again.
# Note that what option would be enabled is highly situational,
# but still can be chosen with confidence for most macros. As
# in the example above, I generally use |rnoflying|cff999999 for the enabled
# option for raid-duty macros, since there's no combat flying in
# any of the raids I attend. |rgroup|cff999999/|rnogroup|cff999999 should also be an
# excellent enabled/disabled option pair for raid macros.
|r
Caveats:
* Reno works by editing macros, and macros can't be edited in
combat.
* The default WoW macro editing window doesn't understand
anything about Reno, so if you run Reno commands with the
WoW macro window open you won't see any changes to your
macro and WoW will overwrite any of Reno's changes when the
window closes.
* Reno outputs what it sees to be the enabled macro command
based on the enabled option you give it, but understand
that it's your environment at macro use-time that determines
which commands are truly enabled.
* Reno does no checking to verify the options that you
provide are valid WoW macro options.
|r
]]
ourAddon.renoExampleText = [[
#showtooltip
/reno [btn:3] pcurse noflying
/stopmacro [btn:3]
/assist [@mouseover,nodead]
/target [@mouseover,harm,nodead,exists]
/cast [flying] Curse of Agony()
/cast [flying] Curse of the Elements()
/cast [noflying] Curse of Shadow()
]]
StaticPopupDialogs["RENO_EXAMPLE"] = {
text = "Example Macro:",
button1 = "OK",
OnShow = function (self, data)
self.editBox:SetMultiLine(true)
self.editBox:SetHeight(150)
--self.editBox:GetParent():SetBackdrop(nil) -- Works for entire Dialog
self.editBox:DisableDrawLayer("BACKGROUND")
self.editBox:SetText(ourAddon.renoExampleText)
self.editBox:HighlightText()
self:Show()
end,
hasEditBox = true,
hasWideEditBox = true,
editBoxWidth = 220,
timeout = 0,
whileDead = true,
hideOnEscape = true,
preferredIndex = 3, -- avoid some UI taint, see http://www.wowace.com/announcements/how-to-avoid-some-ui-taint/
}
-- Ace3 options table
-- RegisterOptionsTable can take a function ref for the options arg
-- Taking advantage of this in case we decide to dynamically adjust
-- at use-time
local function ourOptions()
local options = {
name = "Reno",
type = 'group',
args = {
general = {
type = 'group',
name = "Settings",
args = {
header1 =
{
order = 1,
type = "header",
name = "",
},
version =
{
order = 2,
type = "description",
name = "Version " .. ourVersion .. "\n",
},
usage =
{
type = "group",
name = "Usage",
desc = "Usage",
guiInline = true,
order = 3,
args =
{
example =
{
order = 4,
type = "execute",
name = "Show Example Macro",
desc = "",
descStyle = "inline",
func = function() StaticPopup_Show("RENO_EXAMPLE") end,
},
about =
{
order = 5,
type = "description",
name = ourNotes.."\n",
fontSize = "medium",
},
about2 =
{
order = 6,
type = "description",
name = helpUsing,
fontSize = "medium",
},
},
},
},
}, -- end using
}, -- top args
} -- end table
return options
end
function ourAddon:OnInitialize()
local ourConfig = LibStub("AceConfig-3.0")
local ourConfigDialog = LibStub("AceConfigDialog-3.0") -- For snapping into the ESC menu addons list
ourConfig:RegisterOptionsTable("Reno", ourOptions)
self.optionsFrames = {}
self.optionsFrames.general = ourConfigDialog:AddToBlizOptions("Reno", "Reno", nil, "general")
-- Create slash commands
self:RegisterChatCommand("reno", "SlashHandler")
end
function ourAddon:SlashHandler(input)
-- Show addon config dialog as help if no args, we verify we're not in combat
-- so it should be too annoying (better than just a blurt in the chat pane...)
if input == "" then
if InCombatLockdown() then
self:Print("In combat, declining to show Reno help dialog.")
else
-- Cheeseball fix for issue that 1st call to display Interface > Reno
-- frame only showing ESC > Interface menu, so call twice-in-a-row
InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.general)
InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.general)
end
else
self:RenoHandler(input)
end
end
-- Functions defined in a do block so we could have pseudo-static variables
do
function ourAddon:RenoHandler(input)
input, ourTarget = SecureCmdOptionParse(input)
if not input then
-- No macro, so stop here
-- If we're calling /Reno with macro options, ourArgs will
-- be nil in cases where there's no "true" option, so correct
-- behavior here is to silently return (do nothing).
return
end
if InCombatLockdown() then
self:Print("Can't adjust macros in combat.")
return
end
local slashMacro, slashOpt, slashSuccess, slashOccur
if input:find('"') then
_, _, slashMacro, slashSuccess = input:find('(%b"")%s+(%S+)')
else
_, _, slashMacro, slashSuccess = input:find('(%S+)%s+(%S+)')
end
if not (slashMacro and slashSuccess) then
self:Print('Usage: /reno "macro name" successoption')
return
end
slashMacro = slashMacro:gsub('"', "")
_, _, slashOpt = slashSuccess:find('^no(%w+)')
if not slashOpt then
slashOpt = slashSuccess
--slashSuccess = "no"..slashSuccess
end
local macroIndex = GetMacroIndexByName(slashMacro)
if macroIndex == 0 then
-- Not a WoW macro, so we can't deal with it...
self:Print("Can't find macro "..slashMacro.." (is it an add-on macro not a WoW macro..?)")
return
end
-- Get current info from provided macro
local ourName, ourTexture, ourMacroBody, isLocal = GetMacroInfo(macroIndex)
--self:Print("|cffccccccDEBUG: We got >>|r"..ourTexture.."|cffcccccc<< for the texture of the macro as-was.\n|r")
_, slashOccur = ourMacroBody:gsub("[%[,]%s*"..slashSuccess.."[^%]]*%]", "")
if slashOccur > 1 then
self:Print("|cffffff00Warning|cffcccccc - There is more than one occurance of your success option (|r"..slashSuccess.."|cffcccccc) in macro |r"..slashMacro.."|cffcccccc, Reno's results |rmay not be what you expect.|r")
elseif slashOccur == 0 then
self:Print("|cffccccccCouldn't find an occurance of base option |r"..slashOpt.."|cffcccccc in macro |r"..slashMacro..' |cffcccccc(Remember to use |r"|cffccccccdouble quotes|r"|cffcccccc if your macro name contains spaces).|r')
return
end
renoCall = {allRenos = {}, ourOpt = "", noCount = 0, innerLoop = false, mt = {}}
setmetatable(renoCall, renoCall.mt)
renoCall.mt.__index = ourAddon.optBodies
renoCall.ourOpt = slashOpt
ourMacroBody = ourMacroBody:gsub("%[([^%]]+)%]", renoCall)
table.insert(renoCall.allRenos, 1, table.remove(renoCall.allRenos))
renoCall.mt.__index = ourAddon.popNos
ourMacroBody = ourMacroBody:gsub("###(%d+)", renoCall)
local _, _, activeSlashCmd, activeAction = ourMacroBody:find("(/%w*)%s*[%[,]%s*"..slashSuccess.."[^%]]*%]%s*([^;\n]*)")
--self:Print("activeSlashCmd of the active action was: "..activeSlashCmd)
self:Print("|cffccccccPatched macro |r"..ourName.."|cffcccccc, looks like active action will be:\n|r"..activeSlashCmd.." "..activeAction)
EditMacro(macroIndex, ourName, nil, ourMacroBody, isLocal)
--EditMacro(macroIndex, ourName, "INV_MISC_QUESTIONMARK", ourMacroBody, isLocal)
end
function ourAddon.optBodies(ourCall, ourMatch)
if ourCall.innerLoop then
ourCall.noCount = ourCall.noCount + 1
ourCall.allRenos[ourCall.noCount] = ourMatch
ourCall.innerLoop = false
return "###"..ourCall.noCount
else
local _, _, caught = ourMatch:find("(%w*"..ourCall.ourOpt..")")
if caught then
ourCall.innerLoop = true
return "["..ourMatch:gsub("(%w*"..ourCall.ourOpt..")", ourCall).."]"
else
return nil
end
end
end
function ourAddon.popNos(ourCall, ourMatch)
return ourCall.allRenos[tonumber(ourMatch)]
end
end
|
local set = vim.opt
set.mouse = "a" -- Enable mouse
set.syntax = "enable" -- Enable syntax highlighting
set.termguicolors = true -- Enable termguicolors
set.background = "dark" -- Set dark background
set.encoding = "utf-8" -- Encoding
set.fileencoding = "utf-8" -- File encoding
set.filetype = "on" -- Enable filetype detection
set.lazyredraw = true -- Don’t update screen during macro and script execution
set.showcmd = true -- Show (partial) command in status line
set.cmdheight = 1 -- Status line height
set.laststatus = 2 -- Status bar
set.scrolloff = 10 -- Display 10 lines above/below the cursor when scrolling with a mouse
set.hlsearch = true -- Enable search highlighting
set.incsearch = true -- Incremental search that shows partial matches
set.ignorecase = true -- Ignore case when searching
set.smartcase = true -- Automatically switch search to case-sensitive when search query contains an uppercase letter
set.swapfile = false -- Disable swap files
set.backup = false -- Disable backups
set.number = true -- Show line numbers on the sidebar
set.ruler = true -- Always show cursor position
set.autoindent = true -- New lines inherit the indentation of previous lines
set.tabstop = 2 -- Indent using two spaces
set.shiftwidth = 2 -- When shifting, indent using two spaces
set.expandtab = true -- Convert tabs to spaces
|
---@diagnostic disable: undefined-global
local palette = require 'nord-palette'
local base = require 'base'
local clrs = palette.clrs
local spec = palette.spec
local lang = function()
return {
sassClass {fg = clrs.nord7},
sassId {fg = clrs.nord7, gui = spec.underline},
sassAmpersand {base.Keyword},
sassClassChar {base.Delimiter},
sassControl {base.Keyword},
sassControlLine {base.Keyword},
sassExtend {base.Keyword},
sassFor {base.Keyword},
sassFunctionDecl {base.Keyword},
sassFunctionName {base.Function},
sassidChar {sassId},
sassInclude {base.SpecialChar},
sassMixinName {base.Function},
sassMixing {base.SpecialChar},
sassReturn {base.Keyword},
}
end
return lang
-- vi:nowrap
|
---@class one11
---@field astring string
---@field bnumber number
---@field cany any
---@field dfun fun(a:number, b:number)
---@type one11
local aaaa1 = {}
aaaa1.abc = 1
local aaaaa2 = aaaa1
aaaa1.bnumber = 2
aaaa1.astring = "sfs"
aaaaa2.bnumber = 2
aaaaa2.astring = "sfs"
|
local Utils = {}
local function tostring2(elem)
if type(elem) == "string" then
return "'" .. elem .. "'"
else
return tostring(elem)
end
end
function Utils.printTable(elem, hist, tabs)
hist = hist or {}
tabs = tabs or 0
if type(elem) ~= "table" then
print(tostring2(elem))
else
if not hist[elem] then
hist[elem] = true
print(tostring2(elem) .. " {")
tabs = tabs + 1
for i, e in pairs(elem) do
io.write(string.rep("\t", tabs) .. "[" .. tostring2(i) .. "] ")
Utils.printTable(e, hist, tabs)
end
tabs = tabs - 1
print(string.rep("\t", tabs) .. "}")
else
print(tostring2(elem) .. " {...}")
end
end
end
return Utils
|
local oo = require("oo")
local ui = {
alignment = {
front = "front",
center = "center",
back = "back",
},
}
autoload(ui, "ui",
"Button",
"Dialog",
"Grid",
"Label",
"MenuButton",
"Screen",
"TitleBar",
"TopLevel",
"Window")
--[[
TODO:
checkbox
slider/scrollbar
textbox
menubar
menu
listbox
tree?
]]
-- ***************************************************************************
local Position = oo.class("ui.Position")
function Position.new(x, y, self, klass)
self = self or {}
Position.super.new(self, klass or Position)
self.x = x or 1
self.y = y or 1
return self
end
ui.Position = Position
-- ***************************************************************************
return ui
|
AddCSLuaFile()
SWEP.Base = "weapon_gwbase"
SWEP.Name = "Deflect"
SWEP.AbilitySound = "Weapon_StunStick.Activate"
SWEP.AbilityDuration = 12
SWEP.AbilityDescription = "Deflects all damage taken to the attacker.\nLasts $AbilityDuration seconds and should probably be called Reflect instead of Deflect."
function SWEP:Ability()
self:GetOwner():GWSetDeflecting(true)
self:AbilityTimerIfValidOwner(self.AbilityDuration, 1, true, function() self:AbilityCleanup() end)
end
hook.Add("EntityTakeDamage", "gw_deflect_damage", function(target, dmgInfo)
local attacker = dmgInfo:GetAttacker()
if IsValid(attacker) and attacker:IsPlayer() and IsValid(target) and target:IsPlayer() and target:GWIsDeflecting() then
target:SetMaterial("models/props_combine/portalball001_sheet")
target:EmitSound(Sound("FX_RicochetSound.Ricochet"))
timer.Simple(0.15, function()
if IsValid(target) then
target:SetMaterial("")
end
end)
if SERVER then
attacker:TakeDamage(dmgInfo:GetDamage(), target, target:GetActiveWeapon())
end
return true
end
end )
function SWEP:AbilityCleanup()
if IsValid(self:GetOwner()) then
self:GetOwner():GWSetDeflecting(false)
end
end
|
local hash = KEYS[1];
local key = ARGV[1];
local score = ARGV[2];
local ttlMis = tonumber(ARGV[3]);
local existKey = redis.call("EXISTS", hash) > 0;
redis.call("ZINCRBY", hash, score, key);
if (ttlMis and not existKey) then
redis.call("PEXPIRE", hash, ttlMis);
end
return true;
|
class("ChallengeShareMediator", import("..base.ContextMediator")).register = function (slot0)
slot2 = getProxy(ChallengeProxy):getUserChallengeInfo(slot1)
slot0.viewComponent:setLevel(slot2:getLevel())
slot0.viewComponent:setFlagShipPaint(({
regularFleet = slot2:getRegularFleet(),
submarineFleet = slot2:getSubmarineFleet()
})["regularFleet"]:getShipsByTeam(TeamType.Main, true)[1].getPainting(slot4))
slot5 = {}
for slot9, slot10 in ipairs(()["regularFleet"]:getShips(true)) do
if slot10.id ~= slot4.id then
table.insert(slot5, slot10:getPainting())
end
end
for slot9, slot10 in ipairs(slot3.submarineFleet:getShips(true)) do
if slot10.id ~= slot4.id then
table.insert(slot5, slot10:getPainting())
end
end
slot0.viewComponent:setShipPaintList(slot5)
end
return class("ChallengeShareMediator", import("..base.ContextMediator"))
|
--rActionButtonStyler - roth 2009
local _G = _G
---------------------------------------
-- CONFIG
---------------------------------------
--TEXTURES
--default border texture
local rb2_normal_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss"
--texture when a button flashs --> button becomes ready
local rb2_flash_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\flash"
--hover textures
local rb2_hover_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\hover"
--texture if you push that button
local rb2_pushed_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\pushed"
--texture that is active when the button is in active state (next melee swing attacks mostly)
local rb2_checked_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\checked"
--texture used for equipped items, this can differ since you may want to apply a different vertexcolor
local rb2_equipped_texture = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss"
--FONT
--the font you want to use for your button texts
local button_font = "Fonts\\FRIZQT__.TTF"
--hide the hotkey? 0/1
local hide_hotkey = 1
--use dominos? 0/1
local use_dominos = 0
--COLORS
--color you want to appy to the standard texture (red, green, blue in RGB)
local castcol = { r = 0.6, g = 0.5, b = 0.4, }
local bdc = { r = castcol.r*0.2, g = castcol.g*0.2, b = castcol.b*0.2, a = 0.93, }
--local color = { r = 0.1, g = 0.1, b = 0.1, }
local color = bdc
--want class color? just comment in this:
--local color = RAID_CLASS_COLORS[select(2, UnitClass("player"))]
--color for equipped border texture (red, green, blue in RGB)
--local color_equipped = { r = 0, g = 0.5, b = 0, }
local color_equipped = bdc
--color when out of range
local range_color = { r = 0.8, g = 0.1, b = 0.1, }
--color when out of power (mana)
local mana_color = { r = 0.1, g = 0.3, b = 1, }
--color when button is usable
local usable_color = { r = 1, g = 1, b = 1, }
--color when button is unusable (example revenge not active, since you have not blocked yet)
local unusable_color = { r = 0.4, g = 0.4, b = 0.4, }
-- !!!IMPORTANT!!! - read this before editing the value blow
-- !!!do not set this below 0.1 ever!!!
-- you have 120 actionbuttons on screen (most of you have at 80) and each of them will get updated on this timer in seconds
-- default is 1, it is needed for the rangecheck
-- if you dont want it just set the timer to 999 and the cpu usage will be near zero
-- if you set the timer to 0 it will update all your 120 buttons on every single frame
-- so if you have 120FPS it will call the function 14.400 times a second!
-- if the timer is 1 it will call the function 120 times a second (depends on actionbuttons in screen)
local update_timer = 0.5
---------------------------------------
-- CONFIG END
---------------------------------------
-- DO NOT TOUCH ANYTHING BELOW!
---------------------------------------
-- FUNCTIONS
---------------------------------------
--initial style func
local function rActionButtonStyler_AB_style(self)
local action = self.action
local name = self:GetName()
local bu = _G[name]
local ic = _G[name.."Icon"]
local co = _G[name.."Count"]
local bo = _G[name.."Border"]
local ho = _G[name.."HotKey"]
local cd = _G[name.."Cooldown"]
local na = _G[name.."Name"]
local fl = _G[name.."Flash"]
local nt = _G[name.."NormalTexture"]
nt:SetHeight(bu:GetHeight())
nt:SetWidth(bu:GetWidth())
nt:SetPoint("Center", 0, 0)
bo:Hide()
ho:SetFont(button_font, 18, "OUTLINE")
co:SetFont(button_font, 18, "OUTLINE")
na:SetFont(button_font, 12, "OUTLINE")
if hide_hotkey == 1 then
ho:Hide()
end
na:Hide()
fl:SetTexture(rb2_flash_texture)
bu:SetHighlightTexture(rb2_hover_texture)
bu:SetPushedTexture(rb2_pushed_texture)
bu:SetCheckedTexture(rb2_checked_texture)
bu:SetNormalTexture(rb2_normal_texture)
ic:SetTexCoord(0.1,0.9,0.1,0.9)
ic:SetPoint("TOPLEFT", bu, "TOPLEFT", 2, -2)
ic:SetPoint("BOTTOMRIGHT", bu, "BOTTOMRIGHT", -2, 2)
if ( IsEquippedAction(action) ) then
bu:SetNormalTexture(rb2_equipped_texture)
nt:SetVertexColor(color_equipped.r,color_equipped.g,color_equipped.b,1)
else
bu:SetNormalTexture(rb2_normal_texture)
nt:SetVertexColor(color.r,color.g,color.b,1)
end
end
--style pet buttons
local function rActionButtonStyler_AB_stylepet()
for i=1, NUM_PET_ACTION_SLOTS do
local name = "PetActionButton"..i
local bu = _G[name]
local ic = _G[name.."Icon"]
local fl = _G[name.."Flash"]
local nt = _G[name.."NormalTexture2"]
nt:SetHeight(bu:GetHeight())
nt:SetWidth(bu:GetWidth())
nt:SetPoint("Center", 0, 0)
nt:SetVertexColor(color.r,color.g,color.b,1)
fl:SetTexture(rb2_flash_texture)
bu:SetHighlightTexture(rb2_hover_texture)
bu:SetPushedTexture(rb2_pushed_texture)
bu:SetCheckedTexture(rb2_checked_texture)
bu:SetNormalTexture(rb2_normal_texture)
ic:SetTexCoord(0.1,0.9,0.1,0.9)
ic:SetPoint("TOPLEFT", bu, "TOPLEFT", 2, -2)
ic:SetPoint("BOTTOMRIGHT", bu, "BOTTOMRIGHT", -2, 2)
end
end
--style shapeshift buttons
local function rActionButtonStyler_AB_styleshapeshift()
for i=1, NUM_SHAPESHIFT_SLOTS do
local name = "ShapeshiftButton"..i
local bu = _G[name]
local ic = _G[name.."Icon"]
local fl = _G[name.."Flash"]
local nt = _G[name.."NormalTexture"]
nt:ClearAllPoints()
nt:SetPoint("TOPLEFT", bu, "TOPLEFT", 0, 0)
nt:SetPoint("BOTTOMRIGHT", bu, "BOTTOMRIGHT", 0, 0)
nt:SetVertexColor(color.r,color.g,color.b,1)
fl:SetTexture(rb2_flash_texture)
bu:SetHighlightTexture(rb2_hover_texture)
bu:SetPushedTexture(rb2_pushed_texture)
bu:SetCheckedTexture(rb2_checked_texture)
bu:SetNormalTexture(rb2_normal_texture)
ic:SetTexCoord(0.1,0.9,0.1,0.9)
ic:SetPoint("TOPLEFT", bu, "TOPLEFT", 2, -2)
ic:SetPoint("BOTTOMRIGHT", bu, "BOTTOMRIGHT", -2, 2)
end
end
--fix the grid display
--the default function has a bug and once you move a button the alpha stays at 0.5, this gets fixed here
local function rActionButtonStyler_AB_fixgrid(button)
local name = button:GetName()
local action = button.action
local nt = _G[name.."NormalTexture"]
if ( IsEquippedAction(action) ) then
nt:SetVertexColor(color_equipped.r,color_equipped.g,color_equipped.b,1)
else
nt:SetVertexColor(color.r,color.g,color.b,1)
end
end
--update the button colors onUpdateUsable
local function rActionButtonStyler_AB_usable(self)
local name = self:GetName()
local action = self.action
local nt = _G[name.."NormalTexture"]
local icon = _G[name.."Icon"]
if ( IsEquippedAction(action) ) then
nt:SetVertexColor(color_equipped.r,color_equipped.g,color_equipped.b,1)
else
nt:SetVertexColor(color.r,color.g,color.b,1)
end
local isUsable, notEnoughMana = IsUsableAction(action)
if (ActionHasRange(action) and IsActionInRange(action) == 0) then
icon:SetVertexColor(range_color.r,range_color.g,range_color.b,1)
return
elseif (notEnoughMana) then
icon:SetVertexColor(mana_color.r,mana_color.g,mana_color.b,1)
return
elseif (isUsable) then
icon:SetVertexColor(usable_color.r,usable_color.g,usable_color.b,1)
return
else
icon:SetVertexColor(unusable_color.r,unusable_color.g,unusable_color.b,1);
return
end
end
--rewrite of the onupdate func
--much less cpu usage needed
local function rActionButtonStyler_AB_onupdate(self,elapsed)
local t = self.rABS_range
if (not t) then
self.rABS_range = 0
return
end
t = t + elapsed
if (t<update_timer) then
self.rABS_range = t
return
else
self.rABS_range = 0
if(not ActionHasRange(self.action)) then
return
end
rActionButtonStyler_AB_usable(self)
end
end
--hotkey func
--is only needed when you want to hide the hotkeys and use the default barmod (Dominos does not need this)
local function rActionButtonStyler_AB_hotkey(self, actionButtonType)
if (not actionButtonType) then
actionButtonType = "ACTIONBUTTON";
end
local hotkey = _G[self:GetName().."HotKey"]
local key = GetBindingKey(actionButtonType..self:GetID()) or GetBindingKey("CLICK "..self:GetName()..":LeftButton");
local text = GetBindingText(key, "KEY_", 1);
hotkey:SetText(text);
hotkey:Hide()
end
---------------------------------------
-- CALLS // HOOKS
---------------------------------------
hooksecurefunc("ActionButton_Update", rActionButtonStyler_AB_style)
hooksecurefunc("ActionButton_UpdateUsable", rActionButtonStyler_AB_usable)
--rewrite default onUpdateFunc, the new one uses much less CPU power
ActionButton_OnUpdate = rActionButtonStyler_AB_onupdate
--fix grid
hooksecurefunc("ActionButton_ShowGrid", rActionButtonStyler_AB_fixgrid)
--call the special func to hide hotkeys after entering combat with the default actionbar
if hide_hotkey == 1 and use_dominos == 0 then
hooksecurefunc("ActionButton_UpdateHotkeys", rActionButtonStyler_AB_hotkey)
end
hooksecurefunc("ShapeshiftBar_OnLoad", rActionButtonStyler_AB_styleshapeshift)
hooksecurefunc("ShapeshiftBar_Update", rActionButtonStyler_AB_styleshapeshift)
hooksecurefunc("ShapeshiftBar_UpdateState", rActionButtonStyler_AB_styleshapeshift)
hooksecurefunc("PetActionBar_Update", rActionButtonStyler_AB_stylepet)
|
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
local QuestID = 23
local Quest = Quests[QuestID]
Quest.Texts = {
["Accepted"] = "Bring dem Regisseur ein Holzbett!",
["Finished"] = "Du hast das Holzbett \\uebergeben!"
}
for k,v in ipairs(Quest:getPeds(2)) do
addEventHandler("onElementClicked", v,
function(button, state, thePlayer)
if (button == "left") and (state == "down") then
local QuestState = thePlayer:isQuestActive(Quest)
if (QuestState and not(QuestState == "Finished")) then
if (thePlayer:getInventory():removeItem(Items[164], 1)) then
thePlayer:refreshInventory()
Quest:playerFinish(thePlayer)
else
thePlayer:showInfoBox("error", "Du besitzt kein Holzbett!")
end
end
end
end
)
end
Quest.playerReachedRequirements =
function(thePlayer, bOutput)
return true
end
Quest.getTaskPosition =
function()
--Should return int, dim, x, y, z
return 0, 0, 392.310546875, -1819.76953125, 7.8414235115051
end
Quest.onAccept =
function(thePlayer)
outputChatBox("Regisseur: Wir brauchen dringend ein neues Holzbett f\uer unseren neuen Film!", thePlayer, 255,255,255)
outputChatBox("Regisseur: Das alte Holzbett ist leider vor wenigen Minuten zerbrochen..", thePlayer, 255,255,255)
outputChatBox("Regisseur: Kannst du schnell ein Neues besorgen?", thePlayer, 255,255,255)
return true
end
Quest.onResume =
function(thePlayer)
return true
end
Quest.onProgress =
function(thePlayer)
return true
end
Quest.onFinish =
function(thePlayer)
outputChatBox("Regisseur: Super, du hast das Holzbett dabei.", thePlayer, 255,255,255)
return true
end
Quest.onAbort =
function(thePlayer)
local QuestState = thePlayer:isQuestActive(Quest)
if (QuestState and (QuestState == "Finished")) then
thePlayer:getInventory():addItem(Items[164], 1)
thePlayer:refreshInventory()
end
return true
end
--outputDebugString("Loaded Questscript: server/Classes/Quest/Scripts/"..tostring(QuestID)..".lua")
|
local Class = {}
function Class.new(parent)
local class = {}
if parent then
Class.copy(parent,class)
class.parentinit = parent.init
else
class.static = {}
function class:parentinit(arg) end
function class:init(arg) end
end
function class:new(arg)
class:init(arg)
local obj = {}
Class.copy(self,obj)
obj.static = self.static --pointert ad át másolás helyett
return obj
end
return class
end
function Class.copy(t1,t2,szint)
szint = szint or 0
for k,v in pairs(t1) do
if type(v)=="table" then
t2[k]={}
Class.copy(v,t2[k],szint+1)
else
t2[k]=v
end
end
end
return Class
|
-- Written by Zeaga for Zeaga's Community, CrimePanda TTT, and Questionable Ethics
-- http://steamcommunity.com/id/zeaga
local plymeta = FindMetaTable( "Player" )
function plymeta:IsDonor( ) return self:IsSuperAdmin( ) end
if true then return end
local Settings = {
TitleHeader = "Rank",
TitleWidth = 100,
TimeHeader = "Playtime",
TimeWidth = 100,
}
hook.Add( "TTTPrepareRound", "ZeagaPrepareRound", function( )
end )
hook.Add( "TTTBeginRound", "ZeagaBeginRound", function( )
end )
hook.Add( "TTTEndRound", "ZeagaEndRound", function( result )
end )
if CLIENT then
hook.Add( "TTTScoreboardColorForPlayer", "ZeagaScoreboardColorForPlayer", function( ply )
if ply:IsUserGroup( "exmember" ) and LocalPlayer( ):IsAdmin( ) then
return Color( 191, 191, 191 )
end
local status = ply:GetFriendStatus( )
if status == "friend" then
return Color( 76, 175, 80 )
elseif status == "requested" then
return Color( 255, 193, 7 )
elseif status == "blocked" then
return Color( 244, 67, 54 )
end
--return ZeagaDB.GetColor( ply:GetUserGroup( ) )
end )
hook.Add( "TTTScoreboardColumns", "ZeagaScoreboardColumns", function( pnl )
--[[pnl:AddColumn( Settings.TitleHeader, function( ply, label )
local groupColor = ZeagaDB.GetColor( ply:GetUserGroup( ) )
if groupColor then
label:SetTextColor( groupColor )
end
return ZeagaDB.GetTitle( ply:GetUserGroup( ) )
end, Settings.TitleWidth )]]
--[[pnl:AddColumn( Settings.TimeHeader, function( ply, label )
return timeToHM( ply:GetTotalTime( ) )
end, Settings.TimeWidth )]]
end )
hook.Add( "TTTScoreboardMenu", "ZeagaScoreboardMenu", function( menu )
print( true )
end )
hook.Add( "TTTPlayerColor", "ZeagaPlayerColor", function( )
end )
hook.Add( "TTTSettingsTabs", "ZeagaSettingsTabs", function( dtabs )
end )
hook.Add( "TTTEquipmentTabs", "ZeagaEquipmentTabs", function( dtabs )
end )
end
|
local function press(shortcut)
terminal.Shortcut(shortcut, "keyboard")
Sleep(50)
terminal.Shortcut("-", shortcut, "keyboard")
Sleep(50)
end
GlobalVar("CrashTestMode", false)
CrashTestThread = false
CrashTestThreadSub = false
local function SuspendCrashTest()
DeleteThread(CrashTestThread)
DeleteThread(CrashTestThreadSub)
end
function StopCrashTest()
CrashTestMode = false
SuspendCrashTest()
end
function StartCrashTest()
CrashTestMode = true
SuspendCrashTest()
CrashTestThread = CreateRealTimeThread(function()
assert = empty_func
local lims = {cameraRTS.GetZoomLimits()}
local shortcuts = {"Escape", "B", "M", "P", "H", "Z", "L", "Y"}
local lightmodels = table.keys2(LightmodelPresets)
local k = 0
while CrashTestThread == CurrentThread() do
local colonists = UICity and #(UICity.labels.Colonist or "") or 0
local speed = Max(10, 100 + (10 - 100) * colonists / 1000)
SetTimeFactor(const.DefaultTimeFactor * speed)
CrashTestThreadSub = CreateRealTimeThread(function()
press("Escape")
CloseIngameMainMenu()
if terminal.desktop.modal_window ~= terminal.desktop then
terminal.desktop.modal_window:Close()
Sleep(100)
end
k = k + 1
press(shortcuts[1 + k % #shortcuts])
Sleep(500)
press("Escape")
CloseIngameMainMenu()
local lightmodel = table.rand(lightmodels)
SetLightmodelOverrideDelay(1, lightmodel)
local zoom = lims[1 + k % #lims]
local follow_obj
while CrashTestThreadSub == CurrentThread() do
local target = table.rand{"Deposit", "Building", "Movable"}
local obj = table.rand(MapGet("map" , target))
if not follow_obj then
SelectObj(obj)
ViewObjectMars(obj, 300, nil, zoom)
end
if IsKindOf(obj, "CameraFollowObject") and not obj.camera_follow_disabled and AsyncRand(100) < 50 then
SelectObj(obj)
Camera3pFollow(obj)
follow_obj = obj
end
Sleep(300)
if IsKindOf(obj, "Building") then
if IsKindOf(obj, "ConstructionSite") then
if not obj.construction_group or obj.construction_group[1] == obj then
obj:Complete("quick_build")
end
elseif obj.destroyed then
obj:DestroyedRebuild()
elseif #(obj:GetSkins() or "") > 0 and AsyncRand(100) < 20 then
obj:CycleSkin()
elseif obj.ui_working or not obj:CanDemolish() then
obj:SetUIWorking(not obj.ui_working)
elseif not obj.demolishing then
obj.demolish_return_resources = false
obj:ToggleDemolish()
end
elseif IsKindOf(obj, "BaseRover") then
local pos = GetRandomPassable():SetTerrainZ()
obj:Goto(pos)
end
local x, y = GetTerrainCursorXY(UIL.GetScreenSize()/2):xy()
local amp = 50*guim
local bbox = box(x - amp, y - amp, x + amp, y + amp)
terrain.InvalidateType(bbox)
RecreateRenderObjects()
end
end)
Sleep(3000)
DeleteThread(CrashTestThreadSub)
end
end)
end
function OnMsg.DoneMap()
StopCrashTest()
end
function OnMsg.AutosaveStart()
SuspendCrashTest()
end
function OnMsg.AutosaveEnd()
if CrashTestMode then
StartCrashTest()
end
end
function OnMsg.LoadGame()
if CrashTestMode then
StartCrashTest()
end
end
|
function atm.ensure_init(name)
-- Ensure the atm account for the placer specified by name exists
atm.readaccounts()
if not atm.balance[name] then
atm.balance[name] = atm.startbalance
end
end
-- banking accounts storage
function atm.readaccounts ()
local b = atm.balance
local file = io.open(atm.pth, "r")
if file then
repeat
local balance = file:read("*n")
if balance == nil then
break
end
local name = file:read("*l")
b[name:sub(2)] = balance
until file:read(0) == nil
io.close(file)
end
end
function atm.saveaccounts()
if not atm.balance then
return
end
local data = {}
for k, v in pairs(atm.balance) do
table.insert(data, string.format("%d %s\n", v, k))
end
local output = io.open(atm.pth, "w")
output:write(table.concat(data))
io.close(output)
end
-- wire transfer data storage
function atm.read_transactions()
local file = io.open(atm.pth_wt, "r")
if file then
local data = file:read("*all")
atm.completed_transactions = minetest.deserialize(data)
end
end
function atm.write_transactions()
if not atm.completed_transactions then
return
end
local file = io.open(atm.pth_wt, "w")
local data = minetest.serialize(atm.completed_transactions)
file:write(data)
io.close(file)
end
minetest.register_on_joinplayer(function()
atm.readaccounts()
end)
|
local Fmt = require("util/fmt")
local Arg = require("util/arg")
LLUAR = {
NAME = "Lua.lua runtime",
VERSION = "0.1.0",
INFO = "Copyright (C) 2021 Mayeths",
}
local lluar_arg = Arg:new("lluar", "The runtime of lua.lua", "-",
{
param_name = "chunk",
unmatched_name = "args"
}, {
HELP = Arg:boolopt("h", "Print this help"),
VERSION = Arg:boolopt("v", "Print current version"),
FULLVERSION = Arg:boolopt("V", "Print current version (full)"),
OUTPUT = Arg:stropt("o", "Output to specific file", "a.out"),
DEBUG_LEVEL = Arg:enumopt(
"-debug", "Debug level",
"0", {"0", "1", "2", "3"}
),
}
)
function LLUAR:main()
lluar_arg:parse(arg)
if lluar_arg.HELP == true then
Fmt:println(lluar_arg:tostring())
return
elseif lluar_arg.VERSION == true then
Fmt:println(LLUAR.VERSION)
return
elseif lluar_arg.FULLVERSION == true then
local arr = { LLUAR.NAME, LLUAR.VERSION, LLUAR.INFO }
local msg = table.concat(arr, " ")
Fmt:println(msg)
return
end
end
LLUAR:main()
|
hs = {}
if obj.status ~= nil then
if obj.status.conditions ~= nil then
for i, condition in ipairs(obj.status.conditions) do
if condition.type == "InvalidSpec" then
hs.status = "Degraded"
hs.message = condition.message
return hs
end
end
end
if obj.status.currentPodHash ~= nil then
if obj.spec.replicas ~= nil and obj.status.updatedReplicas < obj.spec.replicas then
hs.status = "Progressing"
hs.message = "Waiting for roll out to finish: More replicas need to be updated"
return hs
end
local verifyingPreview = false
if obj.status.verifyingPreview ~= nil then
verifyingPreview = obj.status.verifyingPreview
end
if verifyingPreview and obj.status.blueGreen.previewSelector ~= nil and obj.status.blueGreen.previewSelector == obj.status.currentPodHash then
hs.status = "Suspended"
hs.message = "The preview Service is serving traffic to the current pod spec"
return hs
end
if obj.status.replicas > obj.status.updatedReplicas then
hs.status = "Progressing"
hs.message = "Waiting for roll out to finish: old replicas are pending termination"
return hs
end
if obj.status.availableReplicas < obj.status.updatedReplicas then
hs.status = "Progressing"
hs.message = "Waiting for roll out to finish: updated replicas are still becoming available"
return hs
end
if obj.status.blueGreen.activeSelector ~= nil and obj.status.blueGreen.activeSelector == obj.status.currentPodHash then
hs.status = "Healthy"
hs.message = "The active Service is serving traffic to the current pod spec"
return hs
end
hs.status = "Progressing"
hs.message = "The current pod spec is not receiving traffic from the active service"
return hs
end
end
hs.status = "Unknown"
hs.message = "Rollout should not reach here. Please file a bug at https://github.com/argoproj/argo-cd/issues/new"
return hs
|
local treat = {}
local wraputils = require("wraputils")
--
-- Mark a string as binary. It means it no longer
-- can be processed from Lua, but it can be
-- returned as a main() result as-is.
--
-- Binary objects are also auto-encoded to base64 when
-- encoding to JSON.
--
function treat.as_binary(s, content_type)
if type(s) ~= 'userdata' and type(s) ~= 'string' then
error("as_binary argument must be a string or a binary object", 2)
end
return __extras:treat_as_binary(s, content_type)
end
--
-- Get original string value and a content type of
-- a binary object created by treat.as_binary or
-- returned by one of Splash methods.
--
function treat.as_string(s)
if type(s) ~= 'userdata' then
return tostring(s)
end
return __extras:treat_as_string(s)
end
--
-- Mark a Lua table as an array. Such tables
-- will be represented as arrays when encoded to JSON.
-- This function modifies its argument inplace.
--
function treat.as_array(tbl)
-- the same function is available in
-- Splash Python code as lua._mark_table_as_array
if type(tbl) ~= 'table' or wraputils.is_wrapped(tbl) then
error('as_array argument must be a table', 2)
end
setmetatable(tbl, {__metatable="array"})
return tbl
end
--
-- Make keys in a Lua table case-insensitive.
--
function treat.as_case_insensitive(tbl)
local copy = {}
local lowercase_copy = {}
for k, v in pairs(tbl) do
copy[k] = v
lowercase_copy[k:lower()] = v
end
local mt = {
__index = function(table, key)
return lowercase_copy[key:lower()]
end,
__newindex = function(table, key, value)
rawset(table, key, value)
lowercase_copy[key:lower()] = value
end
}
setmetatable(copy, mt)
return copy
end
return treat
|
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