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An advance in understanding fear-processing circuitry | The same structure of the brain that makes people fearful is also critical in helping overcome fears, researchers have found in a study that may help guide new treatments of some mental illnesses. | Sunnyvale-based computer chip maker Advanced Micro Devices, Inc., says it's shipped its first low-power Mobile AMD Athlon 64 processors made with its new 90 nanometer (nm) manufacturing process. | eng_Latn | 14,300 |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process | Rules Of Play Game Design Fundamentals | Localization of specific language pathways using diffusion-weighted imaging tractography for presurgical planning of children with intractable epilepsy | kor_Hang | 14,301 |
Interactive Task Learning for Simple Games | Cognitive architectures: Research issues and challenges | An Overview of the EPIC Architecture for Cognition and Performance With Application to Human-Computer Interaction | eng_Latn | 14,302 |
Modeling reader's emotional state response on document's typographic elements | the effects of affective interventions in human - computer interaction . | RePro3D: full-parallax 3D display with haptic feedback using retro-reflective projection technology | eng_Latn | 14,303 |
Virtual machine showdown: stack versus registers | Optimizing direct threaded code by selective inlining | Emotional processing in anterior cingulate and medial prefrontal cortex | eng_Latn | 14,304 |
Exploiting an I/OMMU vulnerability | a hardware - based memory acquisition procedure for digital investigations . | Food reward: Brain substrates of wanting and liking | eng_Latn | 14,305 |
Affective understanding in film | Effects of color on emotions. | A 28 GHz transceiver chip for 5G beamforming data links in SiGe BiCMOS | eng_Latn | 14,306 |
Metacognition and Metamemory Concepts for AI Systems | The amygdala: vigilance and emotion | BEAT: the Behavior Expression Animation Toolkit | yue_Hant | 14,307 |
Microbiota and neurologic diseases: potential effects of probiotics | Consumption of Fermented Milk Product With Probiotic Modulates Brain Activity | 3D Human Pose Estimation with Relational Networks | eng_Latn | 14,308 |
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques | Emotional expressivity in men and women: Stereotypes and self-perceptions | Machine learning and pattern matching in physical design | eng_Latn | 14,309 |
An empirical approach to the experience of architectural space in virtual reality — exploring relations between features and affective appraisals of rectangular indoor spaces | Recognition-by-components: A theory of human image understanding | Learning Bayesian networks for clinical time series analysis | eng_Latn | 14,310 |
Affective computing: Challenges | Cognitive, social, and physiological determinants of emotional state. | Asymmetry of congruency effects in spatial Stroop tasks can be eliminated | eng_Latn | 14,311 |
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games | LIBSVM: A library for support vector machines | Developmental dyslexia and specific language impairment: same or different | eng_Latn | 14,312 |
Skinput: appropriating the skin as an interactive canvas | A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies | Embedded Runtime Reconfigurable Nodes for Wireless Sensor Networks Applications | eng_Latn | 14,313 |
Practical Partial-Nonce-Exposure Attack on ECC Algorithm | " ooh aah . . . just a little bit " : a small amount of side channel can go a long way . | Executive Function Deficits, Rumination and Late-Onset Depressive Symptoms in Older Adults | kor_Hang | 14,314 |
THE PROMISE AND PERIL OF COMING OF AGE IN THE 21ST CENTURY | Age Differences in Sensation Seeking and Impulsivity as Indexed by Behavior and Self-Report: Evidence for a Dual Systems Model. | Design and development of SMART insole system for plantar pressure measurement in imbalance human body and heavy activities | yue_Hant | 14,315 |
what do stroke patients look for in game - based rehabilitation . | Heart Disease and Stroke Statistics--2014 Update: A Report From the American Heart Association | The use of the interactive whiteboard for creative teaching and learning in literacy and mathematics: a case study. | eng_Latn | 14,316 |
Higher-order cognitive training effects on processing speed–related neural activity: a randomized trial | Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults? | Chat-App Decryption Key Extraction | eng_Latn | 14,317 |
Procedural generation of balanced levels for a 3D paintball game | Search-Based Procedural Content Generation: A Taxonomy and Survey | Survey of chronic pain in Europe: Prevalence, impact on daily life, and treatment | eng_Latn | 14,318 |
Beyond Behaviorism : On the Automaticity of Higher Mental Processes | flocks , herds , and schools : a distributed behavioral model . | An On-Chip Multichannel Waveform Monitor for Diagnosis of Systems-on-a-Chip Integration | eng_Latn | 14,319 |
Chronic pain and the emotional brain : Specific brain activity associated with spontaneous fluctuations of intensity of chronic back pain | Temporal dynamics of brain activation during a working memory task | Towards a context sensitive approach to searching information based on domain specific knowledge sources | eng_Latn | 14,320 |
Reconstruction of Subtle Emotional Expressions in Android Motions ∗ | Visual perception of biological motion and a model for its analysis | Effects of physical activity on children's executive function: Contributions of experimental research on aerobic exercise | eng_Latn | 14,321 |
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros | Using psychophysiological techniques to measure user experience with entertainment technologies | Semantic White Balance: Semantic Color Constancy Using Convolutional Neural Network | eng_Latn | 14,322 |
Flow in context: Development and validation of the flow experience instrument for social networking | Why do people play on-line games? An extended TAM with social influences and flow experience | impaired glymphatic perfusion after strokes revealed by contrast - enhanced mri : a new target for fibrinolysis ? . | eng_Latn | 14,323 |
The Hurst exponent of cardiac response to positive and negative emotional film stimuli using wavelet | Emotion elicitation using films | Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum | eng_Latn | 14,324 |
Limbic systems for emotion and for memory, but no single limbic system | Updating dopamine reward signals | Towards tacit knowledge sharing over social web tools | eng_Latn | 14,325 |
The evolution of brain activation during temporal processing | AFNI: software for analysis and visualization of functional magnetic resonance neuroimages | Usability Heuristics for Transactional Web Sites | eng_Latn | 14,326 |
Training the brain: Fact and fad in cognitive and behavioral remediation | AT HOME WITH NATURE Effects of “ Greenness ” on Children ’ s Cognitive Functioning | Modeling Complex Adaptive Systems using Learning Fuzzy Cognitive Maps | eng_Latn | 14,327 |
The Mystery of the Mozart Effect: Failure to Replicate | Mood-state-dependent retrieval: the effects of induced mood on memory reconsidered. | A Study on the Internet of Things (IoT) Applications | eng_Latn | 14,328 |
File Fragment Classification-The Case for Specialized Approaches | Predicting the types of file fragments | The Feeling of What Happens: Body and Emotion in the Making of Consciousness | kor_Hang | 14,329 |
A high efficiency inverter design for Google little box challenge | A High-Efficiency Mosfet Transformerless Inverter for Non-isolated Micro-inverter Applications | Virtual reality exposure therapy for anxiety disorders: A meta-analysis | eng_Latn | 14,330 |
Representations in distributed cognitive tasks | Plans and Situated Actions: The Problem of Human Machine Communication. | The aryl hydrocarbon receptor: a molecular pathway for the environmental control of the immune response | eng_Latn | 14,331 |
Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda | Designs for explaining intelligent agents | Broadcast and Weight: An Integrated Network For Scalable Photonic Spike Processing | eng_Latn | 14,332 |
Binary Input Layer: Training of CNN models with binary input data | Introducing a New Benchmarked Dataset for Activity Monitoring | Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play | eng_Latn | 14,333 |
Computational Intelligence and AI in Games: A New IEEE Transactions | Game Playing: The Next Moves | The Functional Neuroanatomy of Target Detection: An fMRI Study of Visual and Auditory Oddball Tasks | yue_Hant | 14,334 |
A Controlled Pilot-Outcome Study of Sensory Integration (SI) in the Treatment of Complex Adaptation to Traumatic Stress | A Meta-Analysis of Research on Sensory Integration Treatment | ART 2-A: an adaptive resonance algorithm for rapid category learning and recognition | eng_Latn | 14,335 |
Scheduling a Parallel Sparse Direct Solver to Multiple GPUs | A Parallel Sparse Direct Solver via Hierarchical DAG Scheduling | Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment | eng_Latn | 14,336 |
The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World | Augmented creativity: bridging the real and virtual worlds to enhance creative play | Hypocalcemia: updates in diagnosis and management for primary care. | eng_Latn | 14,337 |
Classifying Different Emotional States by Means of EEG-Based Functional Connectivity Patterns | Approach-Withdrawal and Cerebral Asymmetry: Emotional Expression and Brain Physiology I | A wearable computer system with augmented reality to support terrestrial navigation | eng_Latn | 14,338 |
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making | Video games in health care: Closing the gap. | Union and Difference of Models, 10 years later | eng_Latn | 14,339 |
Sentient Sketchbook: Computer-aided game level authoring | adaptation in natural and artificial systems . | Optical Coherence Tomography of the Human Retina | eng_Latn | 14,340 |
CogniMeter: EEG-Based Brain States Monitoring | Fractal dimension based neurofeedback in serious games | Mobile Ad Hoc Networking: Imperatives and Challenges | eng_Latn | 14,341 |
A Control-Theoretic Approach to Adaptive Physiological Games | Biofeedback game design: using direct and indirect physiological control to enhance game interaction | A New Calibration Method for Current and Voltage Sensors Used in Power Quality Measurements | yue_Hant | 14,342 |
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment | What is procedural content generation?: Mario on the borderline | Balanced Coloring for Parallel Computing Applications | eng_Latn | 14,343 |
EEG-Based "Serious" Games Design for Medical Applications | Increasing individual upper alpha power by neurofeedback improves cognitive performance in human subjects | Facial Expression Recognition Based on 3D Dynamic Range Model Sequences | eng_Latn | 14,344 |
Keep Your Cool or Let It Out: Nonlinear Effects of Expressed Arousal on Perceptions of Consumer Reviews | Patterns of cognitive appraisal in emotion. | BCI/AIS low power adaptive architecture for early prediction of epilepsy seizures | eng_Latn | 14,345 |
The influence of implicit and explicit biofeedback in first-person shooter games | Intelligent Biofeedback using an Immersive Competitive Environment | Coupling analysis and equivalent circuit model of the IC stripline method | eng_Latn | 14,346 |
Emotions and heart rate while sitting on a chair | the effects of affective interventions in human - computer interaction . | beare - stevenson syndrome : two new patients , including a novel finding of tracheal cartilaginous sleeve . | eng_Latn | 14,347 |
Live memory migration with matrix bitmap algorithm | Xen and the art of virtualization | The evolving concept of health literacy. | eng_Latn | 14,348 |
Stabilizing cell phone video using inertial measurement sensors | CMOS image sensors | Emotional and uncontrolled eating styles and chocolate chip cookie consumption. A controlled trial of the effects of positive mood enhancement | eng_Latn | 14,349 |
A multiparadigm intelligent tutoring system for robotic arm training | Information-Processing Theory of Human Problem Solving | Encoding of emotional memories depends on amygdala and hippocampus and their interactions | eng_Latn | 14,350 |
Mathematics Anxiety: Separating the Math from the Anxiety | Emotion circuits in the brain. | Simultaneous coordinated tuning of PSS and FACTS damping controllers in large power systems | eng_Latn | 14,351 |
Virtual Crowds: Steps Toward Behavioral Realism | Interactive navigation of multiple agents in crowded environments | FPGA based system for blood glucose sensing using photoplethysmography and online motion artifact correction using adaline | kor_Hang | 14,352 |
modality specific assessment of video game player ' s experience using the emotiv . | eeg correlates of task engagement and mental workload in vigilance , learning , and memory tasks . | Models of Heijunka-levelled Kanban-Systems | eng_Latn | 14,353 |
exploring the relations among miscibility , polarity , structure and molecular interaction . | Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments : Contemporary Issues and Trends | EEG and EMG responses to emotion-evoking stimuli processed without conscious awareness | eng_Latn | 14,354 |
Contextual modulation of value signals in reward and punishment learning | Context, learning, and extinction | Facile and cost-effective production of microscale PDMS architectures using a combined micromilling-replica moulding (μMi-REM) technique | eng_Latn | 14,355 |
heart rate monitoring as an easy way to increase engagement in human - agent interaction . | Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games | Sustainable development of smart cities: a systematic review of the literature | eng_Latn | 14,356 |
Digital Multiplierless Realization of Two Coupled Biological Morris-Lecar Neuron Model | Dynamical Systems in Neuroscience: The Geometry of Excitability and Bursting | Context-Aware Restricted Geographical Domain Question Answering System | eng_Latn | 14,357 |
forcing neurocontrollers to exploit sensory symmetry through hard - wired modularity in the game of cellz . | Evolution of a Subsumption Architecture Neurocontroller | Pathways to adolescent health sleep regulation and behavior | eng_Latn | 14,358 |
Distributed cognition: toward a new foundation for human-computer interaction research | Intelligence without reason | Chess-playing programs and the problem of complexity | eng_Latn | 14,359 |
Cheating in networked computer games -- A review | cheat - proofing dead reckoned multiplayer games ( extended abstract ) . | An Empirical Analysis of Different Machine Learning Techniques for Classification of EEG Signal to Detect Epileptic Seizure | eng_Latn | 14,360 |
How conscious experience and working memory interact | Is it an Agent, or just a Program?: A Taxonomy for Autonomous Agents | An approach to avoiding rank reversal in AHP | eng_Latn | 14,361 |
Musical neurofeedback for treating depression in elderly people | OpenViBE: An Open-Source Software Platform to Design, Test, and Use BrainComputer Interfaces in Real and Virtual Environments | Dual Circularly Polarized Series-Fed Microstrip Patch Array With Coplanar Proximity Coupling | eng_Latn | 14,362 |
Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect | a review of the use of psychophysiological methods in game research . | Predictive Factors of Atelectasis Following Endoscopic Resection | eng_Latn | 14,363 |
Synaptic plasticity and depression: new insights from stress and rapid-acting antidepressants | The antidepressant fluoxetine restores plasticity in the adult visual cortex. | Multi-scale approach from mechatronic to Cyber-Physical Systems for the design of manufacturing systems | eng_Latn | 14,364 |
Poaching Detection Technologies—A Survey | Wireless sensor networks: a survey on recent developments and potential synergies | Emotions and Memory in Borderline Personality Disorder | kor_Hang | 14,365 |
Electrodiagnosis of motor neuron disease. | Pathological laughter and crying: a link to the cerebellum. | Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments | eng_Latn | 14,366 |
CHREST models of implicit learning and board game interpretation | Chunking mechanisms in human learning | Signal-Quality Indices for the Electrocardiogram and Photoplethysmogram: Derivation and Applications to Wireless Monitoring | eng_Latn | 14,367 |
international conference on virtual and augmented reality in education a mixed - reality learning environment . | Gamification. using game-design elements in non-gaming contexts | Brain metabolism of branched-chain amino acids | eng_Latn | 14,368 |
A self-folding robot arm for load-bearing operations | Origamizing Polyhedral Surfaces | Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game | eng_Latn | 14,369 |
Towards Bi-Directional Communication in Human-Swarm Teaming: A Survey | Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness | Convolutional neural networks with multi-valued neurons | eng_Latn | 14,370 |
A negative association between video game experience and proactive cognitive control | Conflict monitoring and anterior cingulate cortex: An update | Development of a Matlab software for analysis of heart rate variability | eng_Latn | 14,371 |
Odyssey's end: lay conceptions of nostalgia reflect its original Homeric meaning. | Music-evoked nostalgia: Affect, memory, and personality. | Spectral Transfer Learning Using Information Geometry for a User-Independent Brain-Computer Interface | eng_Latn | 14,372 |
Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms | Affective Interactions Using Virtual Reality: The Link between Presence and Emotions | DeeperBind: Enhancing prediction of sequence specificities of DNA binding proteins | eng_Latn | 14,373 |
EEG-Based "Serious" Games Design for Medical Applications | Increasing individual upper alpha power by neurofeedback improves cognitive performance in human subjects | Multiple-attribute decision making methods for plant layout design problem | eng_Latn | 14,374 |
A blast from the past: The terror management function of nostalgia | Affirmation of personal values buffers neuroendocrine and psychological stress responses | An Efficient DSP-FPGA-Based Real-Time Implementation Method of SVM Algorithms for an Indirect Matrix Converter | eng_Latn | 14,375 |
CHAPTER 2 MEASURING FACIAL ACTION | Toward an Affect-Sensitive Multimodal Human-Computer Interaction | The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration. | yue_Hant | 14,376 |
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games | Enhancing stress management techniques using virtual reality | Argo: Architecture-aware graph partitioning | eng_Latn | 14,377 |
Experiential Design of Shared Information Spaces | A Pattern Language: Towns, Buildings, Construction | A microbial clock provides an accurate estimate of the postmortem interval in a mouse model system | eng_Latn | 14,378 |
User experience: challenges and opportunities | Technology as Experience | Measuring emotional valence during interactive experiences: boys at video game play | eng_Latn | 14,379 |
The battle of the giants: a case study of GPU vs FPGA optimisation for real-time image processing | Distinctive Image Features from Scale-Invariant Keypoints | The impact of whole-of-diet interventions on depression and anxiety: a systematic review of randomised controlled trials | eng_Latn | 14,380 |
touching a stranger : designing for engaging experience in embodied interaction . | performing perception - staging aesthetics of interaction . | Using psychophysiological techniques to measure user experience with entertainment technologies | eng_Latn | 14,381 |
Anterior insular cortex and emotional awareness | A Core System for the Implementation of Task Sets | Genital herpes zoster as a consequence of cancer chemotherapy-induced immunosuppression: report of a case. | eng_Latn | 14,382 |
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback | GameFlow: a model for evaluating player enjoyment in games | Evaluation of the Main MPPT Techniques for Photovoltaic Applications | eng_Latn | 14,383 |
Using galvanic skin response for cognitive load measurement in arithmetic and reading tasks | eeg correlates of task engagement and mental workload in vigilance , learning , and memory tasks . | Accessible photo album: enhancing the photo sharing experience for people with visual impairment | eng_Latn | 14,384 |
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment | Procedural content generation for games: A survey | Structure-function of the glucagon receptor family of G protein-coupled receptors: the glucagon, GIP, GLP-1, and GLP-2 receptors. | eng_Latn | 14,385 |
Modeling Sub-Document Attention Using Viewport Time | Towards better measurement of attention and satisfaction in mobile search | INTEROBSERVER VARIABILITY OF VERTEBRAL HEART SIZE MEASUREMENTS IN DOGS WITH NORMAL AND ENLARGED HEARTS | yue_Hant | 14,386 |
Development of a neuro-feedback game based on motor imagery EEG | brain - computer interface technology : a review of the first international meeting . | Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction | eng_Latn | 14,387 |
Discriminating Stress From Cognitive Load Using a Wearable EDA Device | Detecting stress during real-world driving tasks using physiological sensors | Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game | eng_Latn | 14,388 |
Cognitive signals for brain-machine interfaces in posterior parietal cortex include continuous 3D trajectory commands. | reach and grasp by people with tetraplegia using a neurally controlled robotic arm . | Discovering Students' Navigation Paths in Moodle | eng_Latn | 14,389 |
From real-time attention assessment to “with-me-ness” in human-robot interaction | Automatic analysis of affective postures and body motion to detect engagement with a game companion | Turing Test as a Defining Feature of AI-Completeness | eng_Latn | 14,390 |
the effects of tests on learning and forgetting . | merced proceedings of the annual meeting of the cognitive science society title using testing to enhance learning : a comparison of two hypotheses . | MOSKIT: Motion sickness analysis platform for VR games | eng_Latn | 14,391 |
vDesign: a CAVE-based virtual design environment using hand interactions | CaveUDK: a VR game engine middleware | Psychological Distress and Related Factors in Female College Students | eng_Latn | 14,392 |
At least nine ways to play: approaching gamer mentalities | Casual games discussion | Wireless batteryless less-invasive blood pressure sensing microsystem for advanced biomedical application | eng_Latn | 14,393 |
Neural correlates underlying insight problem solving: Evidence from EEG alpha oscillations | EEGLAB: an open source toolbox for analysis of single-trial EEG dynamics including independent component analysis | Forbidden Fruit? A Longitudinal Study of Christianity, Sex, and Marriage | eng_Latn | 14,394 |
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces | Generalized expectancies for internal versus external control of reinforcement. | Access methods for Big Data: current status and future directions | eng_Latn | 14,395 |
Clinical Applications of Brain-Computer Interfaces: Current State and Future Prospects | A spelling device for the paralysed | A Swedish National Twin Study of Lifetime Major Depression | eng_Latn | 14,396 |
Measuring Cognitive Conflict in Virtual Reality with Feedback-Related Negativity | Conflict Monitoring and Cognitive Control | Marine yeasts as biocontrol agents and producers of bio-products | eng_Latn | 14,397 |
Independent navigation and functioning of intelligent agents by social interaction | THE VECTOR FIELD HISTOGRAM-FAST OBSTACLE AVOIDANCE FOR MOBILE ROBOTS | Efficacy and long-term clinical outcome of comorbid posttraumatic stress disorder and major depressive disorder after electroconvulsive therapy | eng_Latn | 14,398 |
Enhancing perceived enjoyment in social games through social and gaming factors | Why do people play on-line games? An extended TAM with social influences and flow experience | Using Heterogeneous Wireless Sensor Networks in a Telemonitoring System for Healthcare | eng_Latn | 14,399 |
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