Search is not available for this dataset
query
stringlengths
1
13.4k
pos
stringlengths
1
61k
neg
stringlengths
1
63.9k
query_lang
stringclasses
147 values
__index_level_0__
int64
0
3.11M
An advance in understanding fear-processing circuitry
The same structure of the brain that makes people fearful is also critical in helping overcome fears, researchers have found in a study that may help guide new treatments of some mental illnesses.
Sunnyvale-based computer chip maker Advanced Micro Devices, Inc., says it's shipped its first low-power Mobile AMD Athlon 64 processors made with its new 90 nanometer (nm) manufacturing process.
eng_Latn
14,300
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
Rules Of Play Game Design Fundamentals
Localization of specific language pathways using diffusion-weighted imaging tractography for presurgical planning of children with intractable epilepsy
kor_Hang
14,301
Interactive Task Learning for Simple Games
Cognitive architectures: Research issues and challenges
An Overview of the EPIC Architecture for Cognition and Performance With Application to Human-Computer Interaction
eng_Latn
14,302
Modeling reader's emotional state response on document's typographic elements
the effects of affective interventions in human - computer interaction .
RePro3D: full-parallax 3D display with haptic feedback using retro-reflective projection technology
eng_Latn
14,303
Virtual machine showdown: stack versus registers
Optimizing direct threaded code by selective inlining
Emotional processing in anterior cingulate and medial prefrontal cortex
eng_Latn
14,304
Exploiting an I/OMMU vulnerability
a hardware - based memory acquisition procedure for digital investigations .
Food reward: Brain substrates of wanting and liking
eng_Latn
14,305
Affective understanding in film
Effects of color on emotions.
A 28 GHz transceiver chip for 5G beamforming data links in SiGe BiCMOS
eng_Latn
14,306
Metacognition and Metamemory Concepts for AI Systems
The amygdala: vigilance and emotion
BEAT: the Behavior Expression Animation Toolkit
yue_Hant
14,307
Microbiota and neurologic diseases: potential effects of probiotics
Consumption of Fermented Milk Product With Probiotic Modulates Brain Activity
3D Human Pose Estimation with Relational Networks
eng_Latn
14,308
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques
Emotional expressivity in men and women: Stereotypes and self-perceptions
Machine learning and pattern matching in physical design
eng_Latn
14,309
An empirical approach to the experience of architectural space in virtual reality — exploring relations between features and affective appraisals of rectangular indoor spaces
Recognition-by-components: A theory of human image understanding
Learning Bayesian networks for clinical time series analysis
eng_Latn
14,310
Affective computing: Challenges
Cognitive, social, and physiological determinants of emotional state.
Asymmetry of congruency effects in spatial Stroop tasks can be eliminated
eng_Latn
14,311
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
LIBSVM: A library for support vector machines
Developmental dyslexia and specific language impairment: same or different
eng_Latn
14,312
Skinput: appropriating the skin as an interactive canvas
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
Embedded Runtime Reconfigurable Nodes for Wireless Sensor Networks Applications
eng_Latn
14,313
Practical Partial-Nonce-Exposure Attack on ECC Algorithm
" ooh aah . . . just a little bit " : a small amount of side channel can go a long way .
Executive Function Deficits, Rumination and Late-Onset Depressive Symptoms in Older Adults
kor_Hang
14,314
THE PROMISE AND PERIL OF COMING OF AGE IN THE 21ST CENTURY
Age Differences in Sensation Seeking and Impulsivity as Indexed by Behavior and Self-Report: Evidence for a Dual Systems Model.
Design and development of SMART insole system for plantar pressure measurement in imbalance human body and heavy activities
yue_Hant
14,315
what do stroke patients look for in game - based rehabilitation .
Heart Disease and Stroke Statistics--2014 Update: A Report From the American Heart Association
The use of the interactive whiteboard for creative teaching and learning in literacy and mathematics: a case study.
eng_Latn
14,316
Higher-order cognitive training effects on processing speed–related neural activity: a randomized trial
Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults?
Chat-App Decryption Key Extraction
eng_Latn
14,317
Procedural generation of balanced levels for a 3D paintball game
Search-Based Procedural Content Generation: A Taxonomy and Survey
Survey of chronic pain in Europe: Prevalence, impact on daily life, and treatment
eng_Latn
14,318
Beyond Behaviorism : On the Automaticity of Higher Mental Processes
flocks , herds , and schools : a distributed behavioral model .
An On-Chip Multichannel Waveform Monitor for Diagnosis of Systems-on-a-Chip Integration
eng_Latn
14,319
Chronic pain and the emotional brain : Specific brain activity associated with spontaneous fluctuations of intensity of chronic back pain
Temporal dynamics of brain activation during a working memory task
Towards a context sensitive approach to searching information based on domain specific knowledge sources
eng_Latn
14,320
Reconstruction of Subtle Emotional Expressions in Android Motions ∗
Visual perception of biological motion and a model for its analysis
Effects of physical activity on children's executive function: Contributions of experimental research on aerobic exercise
eng_Latn
14,321
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros
Using psychophysiological techniques to measure user experience with entertainment technologies
Semantic White Balance: Semantic Color Constancy Using Convolutional Neural Network
eng_Latn
14,322
Flow in context: Development and validation of the flow experience instrument for social networking
Why do people play on-line games? An extended TAM with social influences and flow experience
impaired glymphatic perfusion after strokes revealed by contrast - enhanced mri : a new target for fibrinolysis ? .
eng_Latn
14,323
The Hurst exponent of cardiac response to positive and negative emotional film stimuli using wavelet
Emotion elicitation using films
Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum
eng_Latn
14,324
Limbic systems for emotion and for memory, but no single limbic system
Updating dopamine reward signals
Towards tacit knowledge sharing over social web tools
eng_Latn
14,325
The evolution of brain activation during temporal processing
AFNI: software for analysis and visualization of functional magnetic resonance neuroimages
Usability Heuristics for Transactional Web Sites
eng_Latn
14,326
Training the brain: Fact and fad in cognitive and behavioral remediation
AT HOME WITH NATURE Effects of “ Greenness ” on Children ’ s Cognitive Functioning
Modeling Complex Adaptive Systems using Learning Fuzzy Cognitive Maps
eng_Latn
14,327
The Mystery of the Mozart Effect: Failure to Replicate
Mood-state-dependent retrieval: the effects of induced mood on memory reconsidered.
A Study on the Internet of Things (IoT) Applications
eng_Latn
14,328
File Fragment Classification-The Case for Specialized Approaches
Predicting the types of file fragments
The Feeling of What Happens: Body and Emotion in the Making of Consciousness
kor_Hang
14,329
A high efficiency inverter design for Google little box challenge
A High-Efficiency Mosfet Transformerless Inverter for Non-isolated Micro-inverter Applications
Virtual reality exposure therapy for anxiety disorders: A meta-analysis
eng_Latn
14,330
Representations in distributed cognitive tasks
Plans and Situated Actions: The Problem of Human Machine Communication.
The aryl hydrocarbon receptor: a molecular pathway for the environmental control of the immune response
eng_Latn
14,331
Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
Designs for explaining intelligent agents
Broadcast and Weight: An Integrated Network For Scalable Photonic Spike Processing
eng_Latn
14,332
Binary Input Layer: Training of CNN models with binary input data
Introducing a New Benchmarked Dataset for Activity Monitoring
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
eng_Latn
14,333
Computational Intelligence and AI in Games: A New IEEE Transactions
Game Playing: The Next Moves
The Functional Neuroanatomy of Target Detection: An fMRI Study of Visual and Auditory Oddball Tasks
yue_Hant
14,334
A Controlled Pilot-Outcome Study of Sensory Integration (SI) in the Treatment of Complex Adaptation to Traumatic Stress
A Meta-Analysis of Research on Sensory Integration Treatment
ART 2-A: an adaptive resonance algorithm for rapid category learning and recognition
eng_Latn
14,335
Scheduling a Parallel Sparse Direct Solver to Multiple GPUs
A Parallel Sparse Direct Solver via Hierarchical DAG Scheduling
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment
eng_Latn
14,336
The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World
Augmented creativity: bridging the real and virtual worlds to enhance creative play
Hypocalcemia: updates in diagnosis and management for primary care.
eng_Latn
14,337
Classifying Different Emotional States by Means of EEG-Based Functional Connectivity Patterns
Approach-Withdrawal and Cerebral Asymmetry: Emotional Expression and Brain Physiology I
A wearable computer system with augmented reality to support terrestrial navigation
eng_Latn
14,338
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
Video games in health care: Closing the gap.
Union and Difference of Models, 10 years later
eng_Latn
14,339
Sentient Sketchbook: Computer-aided game level authoring
adaptation in natural and artificial systems .
Optical Coherence Tomography of the Human Retina
eng_Latn
14,340
CogniMeter: EEG-Based Brain States Monitoring
Fractal dimension based neurofeedback in serious games
Mobile Ad Hoc Networking: Imperatives and Challenges
eng_Latn
14,341
A Control-Theoretic Approach to Adaptive Physiological Games
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
A New Calibration Method for Current and Voltage Sensors Used in Power Quality Measurements
yue_Hant
14,342
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment
What is procedural content generation?: Mario on the borderline
Balanced Coloring for Parallel Computing Applications
eng_Latn
14,343
EEG-Based "Serious" Games Design for Medical Applications
Increasing individual upper alpha power by neurofeedback improves cognitive performance in human subjects
Facial Expression Recognition Based on 3D Dynamic Range Model Sequences
eng_Latn
14,344
Keep Your Cool or Let It Out: Nonlinear Effects of Expressed Arousal on Perceptions of Consumer Reviews
Patterns of cognitive appraisal in emotion.
BCI/AIS low power adaptive architecture for early prediction of epilepsy seizures
eng_Latn
14,345
The influence of implicit and explicit biofeedback in first-person shooter games
Intelligent Biofeedback using an Immersive Competitive Environment
Coupling analysis and equivalent circuit model of the IC stripline method
eng_Latn
14,346
Emotions and heart rate while sitting on a chair
the effects of affective interventions in human - computer interaction .
beare - stevenson syndrome : two new patients , including a novel finding of tracheal cartilaginous sleeve .
eng_Latn
14,347
Live memory migration with matrix bitmap algorithm
Xen and the art of virtualization
The evolving concept of health literacy.
eng_Latn
14,348
Stabilizing cell phone video using inertial measurement sensors
CMOS image sensors
Emotional and uncontrolled eating styles and chocolate chip cookie consumption. A controlled trial of the effects of positive mood enhancement
eng_Latn
14,349
A multiparadigm intelligent tutoring system for robotic arm training
Information-Processing Theory of Human Problem Solving
Encoding of emotional memories depends on amygdala and hippocampus and their interactions
eng_Latn
14,350
Mathematics Anxiety: Separating the Math from the Anxiety
Emotion circuits in the brain.
Simultaneous coordinated tuning of PSS and FACTS damping controllers in large power systems
eng_Latn
14,351
Virtual Crowds: Steps Toward Behavioral Realism
Interactive navigation of multiple agents in crowded environments
FPGA based system for blood glucose sensing using photoplethysmography and online motion artifact correction using adaline
kor_Hang
14,352
modality specific assessment of video game player ' s experience using the emotiv .
eeg correlates of task engagement and mental workload in vigilance , learning , and memory tasks .
Models of Heijunka-levelled Kanban-Systems
eng_Latn
14,353
exploring the relations among miscibility , polarity , structure and molecular interaction .
Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments : Contemporary Issues and Trends
EEG and EMG responses to emotion-evoking stimuli processed without conscious awareness
eng_Latn
14,354
Contextual modulation of value signals in reward and punishment learning
Context, learning, and extinction
Facile and cost-effective production of microscale PDMS architectures using a combined micromilling-replica moulding (μMi-REM) technique
eng_Latn
14,355
heart rate monitoring as an easy way to increase engagement in human - agent interaction .
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Sustainable development of smart cities: a systematic review of the literature
eng_Latn
14,356
Digital Multiplierless Realization of Two Coupled Biological Morris-Lecar Neuron Model
Dynamical Systems in Neuroscience: The Geometry of Excitability and Bursting
Context-Aware Restricted Geographical Domain Question Answering System
eng_Latn
14,357
forcing neurocontrollers to exploit sensory symmetry through hard - wired modularity in the game of cellz .
Evolution of a Subsumption Architecture Neurocontroller
Pathways to adolescent health sleep regulation and behavior
eng_Latn
14,358
Distributed cognition: toward a new foundation for human-computer interaction research
Intelligence without reason
Chess-playing programs and the problem of complexity
eng_Latn
14,359
Cheating in networked computer games -- A review
cheat - proofing dead reckoned multiplayer games ( extended abstract ) .
An Empirical Analysis of Different Machine Learning Techniques for Classification of EEG Signal to Detect Epileptic Seizure
eng_Latn
14,360
How conscious experience and working memory interact
Is it an Agent, or just a Program?: A Taxonomy for Autonomous Agents
An approach to avoiding rank reversal in AHP
eng_Latn
14,361
Musical neurofeedback for treating depression in elderly people
OpenViBE: An Open-Source Software Platform to Design, Test, and Use BrainComputer Interfaces in Real and Virtual Environments
Dual Circularly Polarized Series-Fed Microstrip Patch Array With Coplanar Proximity Coupling
eng_Latn
14,362
Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect
a review of the use of psychophysiological methods in game research .
Predictive Factors of Atelectasis Following Endoscopic Resection
eng_Latn
14,363
Synaptic plasticity and depression: new insights from stress and rapid-acting antidepressants
The antidepressant fluoxetine restores plasticity in the adult visual cortex.
Multi-scale approach from mechatronic to Cyber-Physical Systems for the design of manufacturing systems
eng_Latn
14,364
Poaching Detection Technologies—A Survey
Wireless sensor networks: a survey on recent developments and potential synergies
Emotions and Memory in Borderline Personality Disorder
kor_Hang
14,365
Electrodiagnosis of motor neuron disease.
Pathological laughter and crying: a link to the cerebellum.
Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments
eng_Latn
14,366
CHREST models of implicit learning and board game interpretation
Chunking mechanisms in human learning
Signal-Quality Indices for the Electrocardiogram and Photoplethysmogram: Derivation and Applications to Wireless Monitoring
eng_Latn
14,367
international conference on virtual and augmented reality in education a mixed - reality learning environment .
Gamification. using game-design elements in non-gaming contexts
Brain metabolism of branched-chain amino acids
eng_Latn
14,368
A self-folding robot arm for load-bearing operations
Origamizing Polyhedral Surfaces
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game
eng_Latn
14,369
Towards Bi-Directional Communication in Human-Swarm Teaming: A Survey
Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness
Convolutional neural networks with multi-valued neurons
eng_Latn
14,370
A negative association between video game experience and proactive cognitive control
Conflict monitoring and anterior cingulate cortex: An update
Development of a Matlab software for analysis of heart rate variability
eng_Latn
14,371
Odyssey's end: lay conceptions of nostalgia reflect its original Homeric meaning.
Music-evoked nostalgia: Affect, memory, and personality.
Spectral Transfer Learning Using Information Geometry for a User-Independent Brain-Computer Interface
eng_Latn
14,372
Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
DeeperBind: Enhancing prediction of sequence specificities of DNA binding proteins
eng_Latn
14,373
EEG-Based "Serious" Games Design for Medical Applications
Increasing individual upper alpha power by neurofeedback improves cognitive performance in human subjects
Multiple-attribute decision making methods for plant layout design problem
eng_Latn
14,374
A blast from the past: The terror management function of nostalgia
Affirmation of personal values buffers neuroendocrine and psychological stress responses
An Efficient DSP-FPGA-Based Real-Time Implementation Method of SVM Algorithms for an Indirect Matrix Converter
eng_Latn
14,375
CHAPTER 2 MEASURING FACIAL ACTION
Toward an Affect-Sensitive Multimodal Human-Computer Interaction
The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration.
yue_Hant
14,376
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
Enhancing stress management techniques using virtual reality
Argo: Architecture-aware graph partitioning
eng_Latn
14,377
Experiential Design of Shared Information Spaces
A Pattern Language: Towns, Buildings, Construction
A microbial clock provides an accurate estimate of the postmortem interval in a mouse model system
eng_Latn
14,378
User experience: challenges and opportunities
Technology as Experience
Measuring emotional valence during interactive experiences: boys at video game play
eng_Latn
14,379
The battle of the giants: a case study of GPU vs FPGA optimisation for real-time image processing
Distinctive Image Features from Scale-Invariant Keypoints
The impact of whole-of-diet interventions on depression and anxiety: a systematic review of randomised controlled trials
eng_Latn
14,380
touching a stranger : designing for engaging experience in embodied interaction .
performing perception - staging aesthetics of interaction .
Using psychophysiological techniques to measure user experience with entertainment technologies
eng_Latn
14,381
Anterior insular cortex and emotional awareness
A Core System for the Implementation of Task Sets
Genital herpes zoster as a consequence of cancer chemotherapy-induced immunosuppression: report of a case.
eng_Latn
14,382
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback
GameFlow: a model for evaluating player enjoyment in games
Evaluation of the Main MPPT Techniques for Photovoltaic Applications
eng_Latn
14,383
Using galvanic skin response for cognitive load measurement in arithmetic and reading tasks
eeg correlates of task engagement and mental workload in vigilance , learning , and memory tasks .
Accessible photo album: enhancing the photo sharing experience for people with visual impairment
eng_Latn
14,384
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment
Procedural content generation for games: A survey
Structure-function of the glucagon receptor family of G protein-coupled receptors: the glucagon, GIP, GLP-1, and GLP-2 receptors.
eng_Latn
14,385
Modeling Sub-Document Attention Using Viewport Time
Towards better measurement of attention and satisfaction in mobile search
INTEROBSERVER VARIABILITY OF VERTEBRAL HEART SIZE MEASUREMENTS IN DOGS WITH NORMAL AND ENLARGED HEARTS
yue_Hant
14,386
Development of a neuro-feedback game based on motor imagery EEG
brain - computer interface technology : a review of the first international meeting .
Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction
eng_Latn
14,387
Discriminating Stress From Cognitive Load Using a Wearable EDA Device
Detecting stress during real-world driving tasks using physiological sensors
Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game
eng_Latn
14,388
Cognitive signals for brain-machine interfaces in posterior parietal cortex include continuous 3D trajectory commands.
reach and grasp by people with tetraplegia using a neurally controlled robotic arm .
Discovering Students' Navigation Paths in Moodle
eng_Latn
14,389
From real-time attention assessment to “with-me-ness” in human-robot interaction
Automatic analysis of affective postures and body motion to detect engagement with a game companion
Turing Test as a Defining Feature of AI-Completeness
eng_Latn
14,390
the effects of tests on learning and forgetting .
merced proceedings of the annual meeting of the cognitive science society title using testing to enhance learning : a comparison of two hypotheses .
MOSKIT: Motion sickness analysis platform for VR games
eng_Latn
14,391
vDesign: a CAVE-based virtual design environment using hand interactions
CaveUDK: a VR game engine middleware
Psychological Distress and Related Factors in Female College Students
eng_Latn
14,392
At least nine ways to play: approaching gamer mentalities
Casual games discussion
Wireless batteryless less-invasive blood pressure sensing microsystem for advanced biomedical application
eng_Latn
14,393
Neural correlates underlying insight problem solving: Evidence from EEG alpha oscillations
EEGLAB: an open source toolbox for analysis of single-trial EEG dynamics including independent component analysis
Forbidden Fruit? A Longitudinal Study of Christianity, Sex, and Marriage
eng_Latn
14,394
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Generalized expectancies for internal versus external control of reinforcement.
Access methods for Big Data: current status and future directions
eng_Latn
14,395
Clinical Applications of Brain-Computer Interfaces: Current State and Future Prospects
A spelling device for the paralysed
A Swedish National Twin Study of Lifetime Major Depression
eng_Latn
14,396
Measuring Cognitive Conflict in Virtual Reality with Feedback-Related Negativity
Conflict Monitoring and Cognitive Control
Marine yeasts as biocontrol agents and producers of bio-products
eng_Latn
14,397
Independent navigation and functioning of intelligent agents by social interaction
THE VECTOR FIELD HISTOGRAM-FAST OBSTACLE AVOIDANCE FOR MOBILE ROBOTS
Efficacy and long-term clinical outcome of comorbid posttraumatic stress disorder and major depressive disorder after electroconvulsive therapy
eng_Latn
14,398
Enhancing perceived enjoyment in social games through social and gaming factors
Why do people play on-line games? An extended TAM with social influences and flow experience
Using Heterogeneous Wireless Sensor Networks in a Telemonitoring System for Healthcare
eng_Latn
14,399