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A cognitive systems engineering perspective on the design of mixed reality systems
Distributed cognition: toward a new foundation for human-computer interaction research
Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma)
eng_Latn
14,400
Turning Real-World Software Development into a Game
An experimental card game for teaching software engineering processes
Designing Digital Mindfulness: Presence-In and Presence-With versus Presence-Through
eng_Latn
14,401
The unscented Kalman filter for nonlinear estimation
The scaled unscented transformation
critical evaluation of appreciative inquiry : bridging an apparent paradox .
eng_Latn
14,402
What triggers human remembering of events?: a large-scale analysis of catalysts for collective memory in Wikipedia
Modeling and Predicting Behavioral Dynamics on the Web
High-Speed LED Driver for ns-Pulse Switching of High-Current LEDs
eng_Latn
14,403
SOCK: rapid task provisioning with serverless-optimized containers
SAND: Towards High-Performance Serverless Computing.
Evaluation of early stimulation programs for enhancing brain development
eng_Latn
14,404
Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review
A systematic literature review of empirical evidence on computer games and serious games
In-Ear EEG Biometrics for Feasible and Readily Collectable Real-World Person Authentication
kor_Hang
14,405
A Control-Theoretic Approach to Adaptive Physiological Games
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
analysis of crossed dipole to obtain circular polarization applying characteristic modes techniques .
yue_Hant
14,406
Physiological Computing: Interfacing with the Human Nervous System
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE)
Finding near-duplicate web pages: a large-scale evaluation of algorithms
eng_Latn
14,407
Smartphone-Based Recognition of States and State Changes in Bipolar Disorder Patients
harnessing context sensing to develop a mobile intervention for depression .
The Role of Moral Disengagement in the Execution Process
eng_Latn
14,408
Modeling enjoyment preference from physiological responses in a car racing game
Pattern classification and scene analysis
Navigation System for the Blind: Auditory Display Modes and Guidance
eng_Latn
14,409
Age differences in exploratory learning from a health information website
Computational Tools for Probing Interactions in Multiple Linear Regression, Multilevel Modeling, and Latent Curve Analysis
successful use of spinal cord stimulation in the treatment of severe raynaud ' s disease of the hands .
eng_Latn
14,410
Influence of long-term Sahaja Yoga meditation practice on emotional processing in the brain: An ERP study
Measuring emotion: The self-assessment manikin and the semantic differential
Vision-based Virtual Touch Screen Interface
eng_Latn
14,411
Emotions and heart rate while sitting on a chair
the effects of affective interventions in human - computer interaction .
Guidelines for human electromyographic research
eng_Latn
14,412
Gameplay Design Patterns for Game Dialogues
Turing Test: 50 Years Later
The Validity of Presence as a Reliable Human Performance Metric in Immersive Environments
kor_Hang
14,413
iTest: testing software with mobile crowdsourcing
Human computation: a survey and taxonomy of a growing field
On spiking neural P systems
eng_Latn
14,414
artificial intelligence techniques for rational decision making .
NeuroLinear: From neural networks to oblique decision rules
Depression, anxiety, and resting frontal EEG asymmetry: A meta-analytic review.
eng_Latn
14,415
a review of the use of psychophysiological methods in game research .
Affective gaming: measuring emotion through the gamepad
Analysis on Center-Tap Rectifier Voltage Oscillation of LLC Resonant Converter
eng_Latn
14,416
emotions in human - computer interaction : the role of nonverbal behaviour in interactive systems .
The Interplay of Beauty, Goodness, and Usability in Interactive Products
New strategies in sport nutrition to increase exercise performance
eng_Latn
14,417
Creating state of the art, next-generation Virtual Reality exposure therapies for anxiety disorders using consumer hardware platforms: design considerations and future directions
Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
An Unsupervised Method for Uncovering Morphological Chains
eng_Latn
14,418
arousal goals definition
Arousal is the physiological and psychological state of being awoken or of sense organs stimulated to a point of perception.
The Yerkes-Dodson law states that an optimal level of arousal for performance exists, and too little or too much arousal can adversely affect task performance. One interpretation of the Yerkes-Dodson Law is the Easterbrook cue-utilisation hypothesis.
eng_Latn
14,419
Sensr: evaluating a flexible framework for authoring mobile data-collection tools for citizen science
Predicting protein structures with a multiplayer online game
Automated Facial Action Coding System for dynamic analysis of facial expressions in neuropsychiatric disorders
eng_Latn
14,420
Emotion-sensitive Human-Computer Interaction ( HCI ) : State of the art-Seminar paper ∗
Interaction design: beyond human-computer interaction
Temperature sensitivity of soil carbon decomposition and feedbacks to climate change
eng_Latn
14,421
It's only a computer: Virtual humans increase willingness to disclose
Establishing the computer-patient working alliance in automated health behavior change interventions
Web-based database for facial expression analysis
eng_Latn
14,422
It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
The Berkeley FrameNet Project
COMPENSATION OF CAPACITIVE DIFFERENTIAL PRESSURE SENSOR USING MULTI LAYER PERCEPTRON NEURAL NETWORK
eng_Latn
14,423
Inverted Index Compression Using Word-Aligned Binary Codes
Automatic text processing: the transformation, analysis, and retrieval of information by computer
Playful bottle: a mobile social persuasion system to motivate healthy water intake
kor_Hang
14,424
Who Regulates Ethics in the Virtual World
Social Computing: From Social Informatics to Social Intelligence
EEG for Automatic Person Recognition
eng_Latn
14,425
Digital Phenotyping: Technology for a New Science of Behavior.
Automated analysis of free speech predicts psychosis onset in high-risk youths
Markov logic networks
eng_Latn
14,426
Slackliner - An Interactive Slackline Training Assistant
Augmented climbing: interacting with projected graphics on a climbing wall
Emotional States Associated with Music: Classification, Prediction of Changes, and Consideration in Recommendation
eng_Latn
14,427
A Multi-tenant Fair Share Approach to Full-text Search Engine
Cloud computing data capsules for non-consumptiveuse of texts
Where Does EEG Come From and What Does It Mean?
eng_Latn
14,428
Fundamentals of physiological computing
Telling More Than We Can Know : Verbal Reports on Mental Processes
Physiological responses to different WEB page designs
eng_Latn
14,429
Assessing Emotions by Cursor Motions: An Affective Computing Approach.
perceptual symbol systems .
A new computing environment for collective privacy protection from constrained healthcare devices to IoT cloud services
kor_Hang
14,430
Automatic Model Based Dataset Generation for Fast and Accurate Crop and Weeds Detection
Play and Learn: Using Video Games to Train Computer Vision Models
Cognitive load and autonomic response patterns under negative priming demand in depersonalization‐derealization disorder
eng_Latn
14,431
Curiosity-driven optimization
Efficient Global Optimization of Expensive Black-Box Functions
Detecting Stress Based on Social Interactions in Social Networks
eng_Latn
14,432
Representations in distributed cognitive tasks
Plans and Situated Actions: The Problem of Human Machine Communication.
A Dynamic Programming Approach to De Novo Peptide Sequencing via Tandem Mass Spectrometry
eng_Latn
14,433
Emotion representation and physiology assignments in digital systems
Integrating Models of Personality and Emotions into Lifelike Characters
Discharge Information Needs of Patients After Surgery
eng_Latn
14,434
Multi-Core Program Optimization : Parallel Quick Sort in Intel Cilk Plus
MapReduce: simplified data processing on large clusters
emotional intelligence : the three major theories in the field bachelor degree project in cognitive neuroscience g 2 e 15 ects spring term 2011 .
kor_Hang
14,435
a competitive texas hold ' em poker player via automated abstraction and real - time equilibrium computation .
computer bridge - a big win for ai planning .
Diagnosis of acute dental trauma: the importance of standardized documentation: a review.
eng_Latn
14,436
Nonverbal Behavior Generator for Embodied Conversational Agents
BEAT: the Behavior Expression Animation Toolkit
The measurement and dimensionality of brand associations
eng_Latn
14,437
Personalization and Customization Technologies
User profiling in personalization applications through rule discovery and validation
Meditation (Vipassana) and the P3a Event-Related Brain Potential
eng_Latn
14,438
Building a glaucoma interaction network using a text mining approach
BioGRID: a general repository for interaction datasets
Simulated Binary Crossover for Continuous Search Space.
eng_Latn
14,439
The Partially Observable Games We Play for Cyber Deception
Adjustable robust solutions of uncertain linear programs
Association of Plasma Clusterin Concentration With Severity, Pathology, and Progression in Alzheimer Disease
eng_Latn
14,440
Hyperdimensional Computing: An Introduction to Computing in Distributed Representation with High-Dimensional Random Vectors
Permutations as a Means to Encode Order in Word Space
treatment of chronic prostatitis / chronic pelvic pain syndrome category iiia with serenoa repens plus selenium and lycopene ( profluss ) versus s . repens alone : an italian randomized multicenter - controlled study .
eng_Latn
14,441
personalized multitask learning for predicting tomorrow ’ s mood , stress , and health .
Silhouettes: A graphical aid to the interpretation and validation of cluster analysis
A Robust and Fast Video Copy Detection System Using Content-Based Fingerprinting
eng_Latn
14,442
Cognitive load theory in health professional education: design principles and strategies
Cognitive Load During Problem Solving: Effects on Learning
Chaos in Random Neural Networks
eng_Latn
14,443
Mobile Phone Detection of Semantic Location and Its Relationship to Depression and Anxiety
Mobile Sensing and Support for People With Depression: A Pilot Trial in the Wild
A simple and compact Python code for complex 3D topology optimization
eng_Latn
14,444
A core ontology for requirements
Neuroeconomics: How Neuroscience Can Inform Economics
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
eng_Latn
14,445
Google's Cloud Vision API is Not Robust to Noise
Concrete Problems in AI Safety
Pretrauma risk factors for posttraumatic stress disorder: A systematic review of the literature
kor_Hang
14,446
Algorithms for feature selection: An evaluation
A Problem of Dimensionality: A Simple Example
failure to meet generative self - expectations is linked to poorer cognitive - affective well - being .
eng_Latn
14,447
Multi-Organ Plant Classification Based on Convolutional and Recurrent Neural Networks
Sequence to Sequence -- Video to Text
more than a feeling : measurement of sonic user experience and psychophysiology in a first - person shooter game .
eng_Latn
14,448
ASK: A taxonomy of accuracy, social, and knowledge information seeking posts in social question and answering
The WEKA data mining software: an update
Deep Breathing Practice Facilitates Retention of Newly Learned Motor Skills
eng_Latn
14,449
Towards the Augmented Pathologist: Challenges of Explainable-AI in Digital Pathology
Building Machines That Learn and Think Like People
Deconstructing arousal into wakeful, autonomic and affective varieties
eng_Latn
14,450
a review of the use of psychophysiological methods in game research .
Affective gaming: measuring emotion through the gamepad
Consensus and Cooperation in Networked Multi-Agent Systems
eng_Latn
14,451
Darwin the detective: Observable facial muscle contractions reveal emotional high-stakes lies ☆
Cry me a river: Identifying the behavioral consequences of extremely high-stakes interpersonal deception.
Urban computing: enabling urban intelligence with big data
eng_Latn
14,452
Principles of Explanatory Debugging to Personalize Interactive Machine Learning
Why and why not explanations improve the intelligibility of context-aware intelligent systems
Autoerotic asphyxia by hanging
eng_Latn
14,453
Model-Driven Reverse Engineering Approaches: A Systematic Literature Review
on the unification power of models .
a review of affective computing : from unimodal analysis to multimodal fusion .
kor_Hang
14,454
Quality Signals in Generated Stories
Creative Help: A Story Writing Assistant
Remote Physical Activity Monitoring in Neurological Disease: A Systematic Review
eng_Latn
14,455
OpenCL-Based FPGA-Platform for Stencil Computation and Its Optimization Methodology
OpenCL for FPGAs: Prototyping a Compiler
Multi-task Learning for Predicting Health , Stress , and Happiness
eng_Latn
14,456
Emotion in games
facade : an experiment in building a fully - realized interactive drama .
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
eng_Latn
14,457
Architecting Real-Time Crowd-Powered Systems
Combining human and machine intelligence in large-scale crowdsourcing
How emotional auditory stimuli modulate time perception.
eng_Latn
14,458
A domain-independent framework for modeling emotion
Planning for conjunctive goals
Retrieving and Combining Repeated Passages to Improve OCR
eng_Latn
14,459
Applying persuasive design in a diabetes mellitus application
Creating persuasive technologies: an eight-step design process
Inside-Outside Net: Detecting Objects in Context with Skip Pooling and Recurrent Neural Networks
eng_Latn
14,460
Cardiac pulse detection in BCG signals implemented on a regular classroom chair integrated to an emotional and learning model for personalization of learning resources
self - regulation in the classroom : a perspective on assessment and intervention .
Distributed optimization of deeply nested systems
eng_Latn
14,461
Happy Games May Ease Stress
Researchers report plaayers who chase smiles leave the keyboard happier.
Also: Windows worm travels with Tetris [News.com Extra]
eng_Latn
14,462
Brain Games: Move Objects With Your Mind To Find Inner Calm?
Couch potatoes everywhere, rejoice. New commercial devices, using technology borrowed from the field of neuroscience, are making it possible to control objects with brain power alone. The idea is to help train users to become more focused — and relaxed. EEG headsets, which detect electrical activity in the brain, were once found only in research labs. Today, the technology has become cheaper and easier to use. That's made it possible to connect EEG headsets to other consumer devices. Recently, Johnny Liu, a manager for the San Jose-based company NeuroSky, came into the KQED studio to show off one such pairing: NeuroSky's MindWave Mobile headset, which costs under $100, and a toy called the Orbit brain-controlled helicopter, which retails for $190. The helicopter is about 8 inches wide, with three small propellers, all enclosed in a black, circular cage. Liu strapped on his EEG, short for electroencephalogram, headset to try it out. "I'm driving up my attention level," Liu explained. The more he appeared to concentrate, the higher the helicopter soared, levitating several feet above the tabletop. Then it abruptly crashed into my face. Liu apologized, and then it was my turn. Focus on the helicopter "as if you actually had telekinetic powers," Liu told me. But the helicopter stayed put. The device was designed to train me to concentrate on one single thought as much as possible. Focused attention changes certain electrical patterns inside the brain. The EEG headset picks up those changes and, in turn, drives the helicopter. Finally, I got the helicopter to fly. For about 3 seconds. Another game — this one still in prototype — uses EEG readings to make music. The NeuroDisco, designed by composer and inventor Richard Warp, allows users to "play the brain," as Warp puts it. He fired it up for me recently in the KQED studio. "The beat is quite fast because I'm quite sort of excited," he explained somewhat apologetically. But as Warp focused his mind, the rhythm receded and the notes got closer together. (You can hear the transition in this clip, below.) As with the helicopter, the idea with the NeuroDisco is to train users to change their emotional state using what's called "neurofeedback." That allows you to see how your brain patterns are changing and then try to re-create them. It's a learning process that could train us over time to be more focused or relaxed, its promoters say. Warp, who says he has always been an anxious person, wanted to create an environment where people could become more grounded, more "connected with their internal state." He knows how funny that sounds, though. What about actually meditating, or just taking a walk? Do we really need more technology to help us relax? "You're doing the same thing as a meditator, a Buddhist monk might do," Warp jokes. "But maybe we, in the West, need a device to do it." Beyond meditation, these devices could be used for more than just helping you relax after a hard day. Some scientists see clinical applications ahead. Adam Gazzaley, a neuroscientist at the University of California, San Francisco, thinks EEG games might one day help kids with attention problems learn to focus better. Imagine, he says, a game that could help kids recognize when they're focusing and help them strengthen that ability. "They put on a mobile EEG cap that helps guide the game so that it's challenging those [mental] processes that need the most help," Gazzaley says. Technology may have made us more stressed and distracted. Maybe one day it'll be able to do the opposite as well.
Nobody seems to be happy with the new budget California lawmakers passed and Gov. Arnold Schwarzenegger signed. A lot of draconian budget cuts and tax increases. They could have done what I did: make some recent ScuttleButton puzzles so easy that everyone would have come away feeling happy about themselves. But if people in the Golden State are going to have to suffer with the new reality, then so should those who play the button puzzle. And so no easy stuff this week. How to play: take one word (or concept) per button, add 'em up, and whaddaya get? The solution does not necessarily have to be political, but it could be. A correct answer chosen at random gets his or her name in this column. You can't use the comments box at the bottom of the page for your answer. Send submission (plus your name and city/state -- you won't win without that) to [email protected]. Note: This will be an occasionally recurring feature on the Political Junkie blog. Here's the answer to last week's puzzle. And, by adding your name to the Political Junkie mailing list, you will be the first on your block to receive notice when a new puzzle goes up on the blog. Sign up at [email protected]. Good luck!
kor_Hang
14,463
The special mood or atmosphere created by a particular environment
Urban Dictionary: Ambience The special atmosphere or mood created by a particular environment.
Religious/ /Spiritual Acronyms | SparkPeople Definition: A word formed by using the initials of a phrase or other groups of words. Let's see how many or what we can come up with.,...
eng_Latn
14,464
Who described the concept of a continuum of intensity?
Emotions have been described by some theorists as discrete and consistent responses to internal or external events which have a particular significance for the organism. Emotions are brief in duration and consist of a coordinated set of responses, which may include verbal, physiological, behavioural, and neural mechanisms. Psychotherapist Michael C. Graham describes all emotions as existing on a continuum of intensity. Thus fear might range from mild concern to terror or shame might range from simple embarrassment to toxic shame. Emotions have also been described as biologically given and a result of evolution because they provided good solutions to ancient and recurring problems that faced our ancestors. Moods are feelings that tend to be less intense than emotions and that often lack a contextual stimulus.
The continuous torque density of conventional electric machines is determined by the size of the air-gap area and the back-iron depth, which are determined by the power rating of the armature winding set, the speed of the machine, and the achievable air-gap flux density before core saturation. Despite the high coercivity of neodymium or samarium-cobalt PMs, continuous torque density is virtually the same amongst electric machines with optimally designed armature winding sets. Continuous torque density relates to method of cooling and permissible period of operation before destruction by overheating of windings or PM damage.
eng_Latn
14,465
Fake Symptoms of Being Sick
Trying to avoid school or work? Need to throw your significant other of his/her game so you can throw him/her a huge surprise party or dinner? Playing a sick character in a play?
Do you want to scare someone into thinking their computer is messed up? Well, now you can with a very simple code.
eng_Latn
14,466
i am just a beginner and I've already tried reading it from other people's forehead. So far, i've found people with blue/ purple/white/black aura. There was once a found someone with the golden halo. i'd love to fine tune my skills.
find as many books on it you can, I don't know how much is on the Internet. Pray for a guide,keep you eyes open, and don't be afraid to talk to people about it. Go to physic fairs and ask questions. Also practice and keep records of things you see and results of behavior.
Check out your chartermap. Go to Run and type charmap.exe this should bring up the chartar map. You then go through all the different ones to find your hearts.
eng_Latn
14,467
do you analyse people in your everyday conversations????\nlike do you notice their inner thoughts instead of just listening to their words. like are you analysing me now???\ndoes the knowledge affect your everyday relationships.
Psychology isn’t a tool for using knowledge as ammo for gratuitously critiquing people. Its purpose is meant to be used to view the world through a broader scope and make sense of such observations with a broader frame of reference. Contrary to popular belief, psychologists do not randomly psychoanalyze every person they encounter. A psychology student, however, might anxiously employ newly learned techniques outside of the classroom, assessing random individuals to grasp a better understanding of certain principles or learn to view others objectively. It isn’t a weapon. It isn’t magic. Psychologists don’t have telepathic powers and cannot read your mind. They can, however, interpret certain things about your personality and behavior based on many collaborate correlations such as, a term you may have heard before, nature (genetics) and nurture (environment). Psychology is all about understanding people. Right now, I understand that you’re curious. That’s a good thing. \n\n“The most important thing is to never stop asking [questions].” – Alfred Einstein
Yes, I can read auras. Almost anyone can learn to read auras with proper study if they have a strong intent. The degree to which you will be able to read another's aura is limited by the degree to which you are willing to look within yourself. \nReadings can help you identify and release blocks. Aura readings also help you get in touch with your own energy, so you can know your own truth and make the highest choices for yourself.
eng_Latn
14,468
How can I prevent myself from getting stressed during gameplay in video games? Whenever I get in a dangerous place or run into a dangerous enemy in a game, I just get pumped full of adrenaline and freaked out and it both makes me play worse and just doesn't feel good, it's not that far off from a panic attack, how can I stop getting freaked out? notable freak-outs include: the nether: DANGEROUS Soul twisters (Hollow Knight) bosses in anything super dangerous places in anything (especially when I'm low on HP), especially the Ooma and fog canyon in hollow knight (until I can stop psyching myself out, GOD that game is terrible for my nerves) Any ganon or divine beast in BOTW tererria in general, especially a lot of the music. This is a big one because it is SUCH a great game and I can't play it without freaking out. You get the point.
How to avoid becoming stressed while playing endurance games? Although I am asking for Super Hexagon, I've noticed there is a multitude of games (rhythm games in particular) where the more stressed I am, the worse I play and/or are more likely to make a mistake. Often then the games are designed in such a way to induce stress, such as various ways of telling me how far I am, which also is telling me just how much it would suck if I were to fail right now. This leads to a stress cycle, where I am noticing I am stressed, and I am aware of this being a bad thing, which makes me more stressed, over and around until I eventually fail. This often means that I probably could've done <some new level I just unlocked> just fine, except I saw that it was new, got stressed about it and started the stress cycle. So how can I: Avoid getting stressed while playing Defuse the stress cycle once it has inevitably started One thought I had for this is simply taking deep breaths, but particularly in Super Hexagon, there is no way to pause and taking deep breaths is distracting enough to make me fail.
How to access "The grimm Troupe" and "Hidden dreams" content in Hollow Knight? In these two official announcements from Team Cherry, it's said: Grimm’s quest, and all other new features can be accessed at any point in your Hollow Knight journey. Hollow Knight: Hidden Dreams content is accessible at any point in the game, whether starting fresh or scouring for completion. I still haven't find any way to start the quests from the menus or during beginning of the game. Some sources say the content can only be accessed late in the game from specific locations. So, is Team Cherry simply lying in our faces?
eng_Latn
14,469
Emotion Generation and Emotion Regulation: One or Two Depends on Your Point of View.
The Emerging Field of Emotion Regulation: An Integrative Review
Evaluation of Android Dalvik virtual machine
eng_Latn
14,470
A Framework for Unique Ring Signatures
Efficient Identification and Signatures for Smart Cards
Representation of Pleasant and Aversive Taste in the Human Brain
eng_Latn
14,471
Is it possible, with deep thought etc...to control things in your body such as heat production, heartbeat, white blood cell count...
There are certainly functions that can be controlled by thinking about them. Breathing is easy to slow down or speed up. I've slow my heart rate by concentrating, probably because I put myself in a more restful state. There are people that can hold their breath for 5+ minutes. I haven't heard about white cell count, but I remember hearing about changing body heat by concentration. The brain is a marvelous place that controls all systems of the body unconsciously, the fact that we also use it to think indicates that the brain can be trained to control body systems consciously.
Look up the name "mechai" and you will learn plenty about the aggressive public health campaign that brought condom use and AIDS prevention to the forefront of Thai popular culture. Mechai is the name of a man who launched an essentially one-man campaign to encourage condom use in Thais. When his efforts took off, local health authorities came in to help him with HIV prevention efforts. As a result, skyrocketing HIV incidence actually leveled off within a few years.\n\nHave you taken the time to learn about health behavior thoery? You might want to read about the Health Belief Model, Trans-Theoretical Model and Social Cognitive Theory. When you learn about these health behavior theories, the matieral is generally accompanied by examples of past health promotional campaigns built around those frameworks.
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Can you play this with more than 6 people? Say, 8?
The game comes with only 6 different colored pieces which seemed to us to be the limit; however, while I/we have never done this, why not try playing as couples, partners, etc. and see if this would give you what you seek.
The are a bunch of safety rules you can find on the web. Make sure all of you hold the pointer together and do not let go for any reason, until after you or your entity say goodbye to each other. Some recommend salt circles or pentagrams, others candles. Watch some you tube videos, you will get the idea. Especially watch ones where all but one participant is left holding it and shortly after that they go into epileptic style convulsions. I did it once, inadvertently, got lucky, but do not ever plan on doing it again.
eng_Latn
14,473
Towards a List of Heuristics to Evaluate Smartphone Apps Targeted at Older Adults: A Study with Apps that Aim at Promoting Health and Well-Being
Heuristic evaluation for games: usability principles for video game design
Torque Ripple Reduction in BLDC Torque Motor With Nonideal Back EMF
eng_Latn
14,474
Usability Evaluation of Laboratory and Radiology Information Systems Integrated into a Hospital Information System
A mathematical model of the finding of usability problems
Response and Habituation of the Human Amygdala during Visual Processing of Facial Expression
eng_Latn
14,475
Classification of Stress Management mHealth Apps Based on Octalysis Framework
From game design elements to gamefulness: defining "gamification"
Psychological Needs and the Facilitation of Integrative Processes
eng_Latn
14,476
Modeling and Evaluating User Interface Aesthetics Employing ISO 25010 Quality Standard
usability , aesthetics and emotions in human – technology interaction .
Concise Review: MSC-Derived Exosomes for Cell-Free Therapy
kor_Hang
14,477
Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction
Theory-driven design strategies for technologies that support behavior change in everyday life
Educational Video Game Design : A Review of the Literature
eng_Latn
14,478
Collaborative economy for testing cost reduction on Android ecosystem
Barista: A Technique for Recording, Encoding, and Running Platform Independent Android Tests
Deictic Codes for the Embodiment of Cognition
eng_Latn
14,479
On the Role of Emotion in Embodied Cognitive Architectures: From Organisms to Robots
The Somatic Marker Hypothesis: A Neural Theory of Economic Decision
Fog Computing: Mitigating Insider Data Theft Attacks in the Cloud
eng_Latn
14,480
Automated Test Input Generation for Android: Towards Getting There in an Industrial Case
Automated Test Input Generation for Android: Are We There Yet? (E)
Regional cerebral blood flow changes associated with clitorally induced orgasm in healthy women
eng_Latn
14,481
Multiobjective Optimization for Brokering of Multicloud Service Composition
An approach for QoS-aware service composition based on genetic algorithms
Emotional and cognitive functional imaging of estrogen and progesterone effects in the female human brain: A systematic review
eng_Latn
14,482
Understanding the Challenges Faced by Neurodiverse Software Engineering Employees: Towards a More Inclusive and Productive Technical Workforce
SIDES: a cooperative tabletop computer game for social skills development
Optimal transition maneuvers for a class of V/STOL aircraft
eng_Latn
14,483
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression
Theory-driven design strategies for technologies that support behavior change in everyday life
Thermodynamical approach to the traveling salesman problem: An efficient simulation algorithm
eng_Latn
14,484
Why do people play mobile social games? An examination of network externalities and of uses and gratifications
time flies when you ' re having fun : cognitive absorption and beliefs about information technology usage .
Left Ventricle: Fully Automated Segmentation Based on Spatiotemporal Continuity and Myocardium Information in Cine Cardiac Magnetic Resonance Imaging (LV-FAST)
eng_Latn
14,485
positive clinical psychology : a new vision and strategy for integrated research and practice .
Gratitude and Well-being: A Review and Theoretical Integration
Heuristic search methods and cellular automata modelling for layout design
eng_Latn
14,486
The Hybrid Shopping List: Bridging the Gap between Physical and Digital Shopping Lists
ButterflyNet: a mobile capture and access system for field biology research
Circuit dynamics of adaptive and maladaptive behaviour
eng_Latn
14,487
What is user engagement? A conceptual framework for defining user engagement with technology
Audience engagement in multimedia presentations
A Randomized Trial Comparing Acupuncture, Simulated Acupuncture, and Usual Care for Chronic Low Back Pain
eng_Latn
14,488
Promoting Positive Affect through Smartphone Photography
Spending money on others promotes happiness
A computational algorithm for origami design
eng_Latn
14,489
Explorations of perceived qualities of on-body interactive products
Seeing things: consumer response to the visual domain in product design
Learning From Noisy Singly-labeled Data
eng_Latn
14,490
An Introduction to Deep Learning for the Physical Layer
Random search for hyper-parameter optimization
Mindfulness based stress reduction for medical students: optimising student satisfaction and engagement
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Prior Meditation Practice Modulates Performance and Strategy Use in Convergent- and Divergent-Thinking Problems
The associative basis of the creative process
HyViDE: a framework for virtual data center network embedding
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Effects of the Transcendental Meditation Technique on Trait Anxiety: A Meta-Analysis of Randomized Controlled Trials
Focused attention, open monitoring and automatic self-transcending: Categories to organize meditations from Vedic, Buddhist and Chinese traditions
CNN-based object detection solutions for embedded heterogeneous multicore SoCs
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What physiological tricks are useful to know?
What psychology hacks are useful to know?
What are some interesting psychological experiments?
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what systems does life is strange go to
Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It is available for Linux, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, and consists of five episodes released periodically throughout 2015.
Unusual or strange behavior is behavior that is not appropriate to the circumstances. It occurs when a person is unnaturally moody, aggressive, euphoric, or mild-tempered. Fluctuations in mood from time to time are normal. However, unusual reactions to events may be a sign of a medical or mental disorder.
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Common tasks and problems in paediatric trauma radiology.
The use of CT scan examination in pediatric limb fractures - our experience with two cases
Presenting Signs and Symptoms do not Predict Aspiration Risk in Children
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Inferring potential drug indications, for either novel or approved drugs, is a key step in drug development. Previous computational methods in this domain have focused on either drug repositioning or matching drug and disease gene expression profiles. Here, we present a novel method for the large-scale prediction of drug indications (PREDICT) that can handle both approved drugs and novel molecules. Our method is based on the observation that similar drugs are indicated for similar diseases, and utilizes multiple drug–drug and disease–disease similarity measures for the prediction task. On cross-validation, it obtains high specificity and sensitivity (AUC=0.9) in predicting drug indications, surpassing existing methods. We validate our predictions by their overlap with drug indications that are currently under clinical trials, and by their agreement with tissue-specific expression information on the drug targets. We further show that disease-specific genetic signatures can be used to accurately predict drug indications for new diseases (AUC=0.92). This lays the computational foundation for future personalized drug treatments, where gene expression signatures from individual patients would replace the disease-specific signatures.
Display Omitted Analysis of measures used to estimate the similarity of biomedical concepts.Definition of a theoretical framework unifying several semantic measure paradigms.Identification of the core elements commonly used for semantic similarity design.Benefits for studying, defining and improving semantic measures are highlighted.Comparison of hundreds of semantic measures using SNOMED-CT healthcare terminology. Ontologies are widely adopted in the biomedical domain to characterize various resources (e.g. diseases, drugs, scientific publications) with non-ambiguous meanings. By exploiting the structured knowledge that ontologies provide, a plethora of ad hoc and domain-specific semantic similarity measures have been defined over the last years. Nevertheless, some critical questions remain: which measure should be defined/chosen for a concrete application? Are some of the, a priori different, measures indeed equivalent? In order to bring some light to these questions, we perform an in-depth analysis of existing ontology-based measures to identify the core elements of semantic similarity assessment. As a result, this paper presents a unifying framework that aims to improve the understanding of semantic measures, to highlight their equivalences and to propose bridges between their theoretical bases. By demonstrating that groups of measures are just particular instantiations of parameterized functions, we unify a large number of state-of-the-art semantic similarity measures through common expressions. The application of the proposed framework and its practical usefulness is underlined by an empirical analysis of hundreds of semantic measures in a biomedical context.
Blunt trauma abdomen rarely leads to gastrointestinal injury in children and isolated gastric rupture is even rarer presentation. We are reporting a case of isolated gastric rupture after fall from height in a three year old male child.
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Effects of threshold gradients at any angle across a die and through active devices on the matching characteristics of current mirrors are discussed. Results show a major improvement but also an unreported limitation in performance of common-centroid layouts. A CAD tool that predicts performance of arbitrary layouts under arbitrary parameter gradients is introduced.
The paper proposes two novel perfect-matching layout techniques for four or more cascode current sources. The purpose is to reduce the matching sensitivity of linear parameter gradients in high performance integrated circuit applications. One layout technique for matching four current sources consists of three sets of four-segment rectangular structure and utilizes two level hierarchies to equalize the outputs of four current sources. Another proposed novel layout technique adopts an inner four-segment two-current-source rectangular structure to uniformly distribute the current to outer four-segment four-current-source rectangular structure for perfect matching. The latter topology has better area efficiency. Furthermore, these two proposed layout techniques can be easily extended to 8, 16 or more perfect matching current sources. With MATLAB simulations, both layouts are verified to completely eliminate current mismatch caused by the linear gradient of threshold voltage.
Blunt trauma abdomen rarely leads to gastrointestinal injury in children and isolated gastric rupture is even rarer presentation. We are reporting a case of isolated gastric rupture after fall from height in a three year old male child.
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OBJECTIVES ::: To evaluate psychopathological status and stress level from a sample with SLE; compare mental functioning and stress levels between women with SLE and healthy women; determine whether disease duration, disease activity, cumulative organ damage and stress have an influence on psychopathological symptoms in SLE patients; and evaluate whether perception of stress is related to SLE severity. ::: ::: ::: METHODS ::: We conducted a cross-sectional study of 425 participants; 202 women with SLE, with an average age (SD) of 36.61 (10.15), and 223 healthy women, with age-matched controls. The assessment included the clinical characteristics (disease duration, SLE activity, cumulative organ damage, pharmacotherapy), the Symptom Checklist-90-Revised (SCL-90-R) and the Perceived Stress Scale. Descriptive, comparative, univariate and multivariate analysis were performed. ::: ::: ::: RESULTS ::: SLE patients showed psychopathological alterations in the somatisation, obsessive-compulsive and positive discomfort subscales of SCL-90-R. Women with SLE reported significantly higher scores on the psychopathological dimensions and perceived stress compared to healthy women, except for paranoid ideation. Disease duration, SLE activity, cumulative organ damage, and perceived stress were shown to be significant predictors of psychopathological manifestations, explaining a range, between 20 and 43%, of variance across SCL-90-R dimensions. Moreover, perceived stress was related to SLE activity, after controlling for psychopathological dimensions. ::: ::: ::: CONCLUSIONS ::: The psychopathological manifestations in SLE appeared to be influenced by perceived stress, disease duration, disease activity and cumulative organ damage. In turn, perceived stress was associated with disease severity. This knowledge may contribute to a more comprehensive perspective of these manifestations in the SLE population in the clinical setting.
Evans Syndrome (ES) is a rare autoimmune disorder that presents with simultaneous or sequential development of autoimmune hemolytic anemia (AIHA), thrombocytopenia, and/or neutropenia. This disease may occur in conjunction with other autoimmune disorders. Primary antiphospholipid syndrome (APS) is a disorder characterized by thrombosis, which can cause life-threatening complications such as fetal demise, strokes, or deep vein thrombosis. A 67-year-old male with type 2 diabetes mellitus, hypertension, and renal insufficiency presented with concomitant ES and APS. His hematological abnormalities began in 2013 after a deep vein thrombosis of the left lower extremity led to a diagnosis of APS and was started on chronic warfarin. In 2014, he was found to have immune thrombocytopenia (ITP) with relapses the following year. Several months later, he was hospitalized and diagnosed with AIHA. In the setting of his previous episodes of ITP and current AIHA, the diagnosis of ES was made. The initial treatment was 100 mg prednisone taper, but rituximab was required to make complete platelet recovery. The severe deterioration and rapid recovery with proper treatment of the patient highlights the importance of a timely diagnosis of ES. Mild thrombocytopenia can be associated with APS; however; severe thrombocytopenia may warrant further investigation for other possible causes. Maintaining ES on the differential diagnosis of patients with APS and thrombocytopenia could enhance health outcomes.
Blunt trauma abdomen rarely leads to gastrointestinal injury in children and isolated gastric rupture is even rarer presentation. We are reporting a case of isolated gastric rupture after fall from height in a three year old male child.
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