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m3uj6x
|
artfundamentals_train
| 0.97 |
How much time do u need to spend per lesson? At first I decided to spend 1 week on each lesson, but smth came in between and I couldn't keep up anymore. So now I'm thinking of just spending 3/4 days a weke per lesson. How many times per week/day do u practice?
|
gqs4p1p
|
gqswdw6
| 1,615,622,347 | 1,615,646,935 | 5 | 11 |
Lesson 1 took me 10 hours, spread across a week more or less. I'm halfway through the 250 boxes challenge and it took me 8 hours.
|
I wouldn't get caught up in how much time you're taking per lesson. Your goal is to *learn* not to complete assignments. This process will take different amounts of time for different people. Also be sure to mix in fun projects and drawing for fun and don't just grind out DAB all the time.
| 0 | 24,588 | 2.2 | ||
m3uj6x
|
artfundamentals_train
| 0.97 |
How much time do u need to spend per lesson? At first I decided to spend 1 week on each lesson, but smth came in between and I couldn't keep up anymore. So now I'm thinking of just spending 3/4 days a weke per lesson. How many times per week/day do u practice?
|
gqss9jk
|
gqswdw6
| 1,615,644,373 | 1,615,646,935 | 1 | 11 |
What course is this
|
I wouldn't get caught up in how much time you're taking per lesson. Your goal is to *learn* not to complete assignments. This process will take different amounts of time for different people. Also be sure to mix in fun projects and drawing for fun and don't just grind out DAB all the time.
| 0 | 2,562 | 11 | ||
m3uj6x
|
artfundamentals_train
| 0.97 |
How much time do u need to spend per lesson? At first I decided to spend 1 week on each lesson, but smth came in between and I couldn't keep up anymore. So now I'm thinking of just spending 3/4 days a weke per lesson. How many times per week/day do u practice?
|
gqs4p1p
|
gqsfzha
| 1,615,622,347 | 1,615,634,406 | 5 | 7 |
Lesson 1 took me 10 hours, spread across a week more or less. I'm halfway through the 250 boxes challenge and it took me 8 hours.
|
I practice every day for at least 1.5 hours. Some lessons take *a lot* of time. Lesson 2 textures exercises have taken hours by themselves (collecting the references, studying them, applying, studying, applying, etc. for 50+ different textures). Uncomfortable doesn't want people submitting homework less frequently than once per 14 days, so I take my time and use the full 2 weeks per lesson. This gives me breathing room and "review days" so I don't burn out.
| 0 | 12,059 | 1.4 | ||
m3uj6x
|
artfundamentals_train
| 0.97 |
How much time do u need to spend per lesson? At first I decided to spend 1 week on each lesson, but smth came in between and I couldn't keep up anymore. So now I'm thinking of just spending 3/4 days a weke per lesson. How many times per week/day do u practice?
|
gqufof0
|
gqss9jk
| 1,615,676,830 | 1,615,644,373 | 2 | 1 |
I spend about 25 minutes everyday on Draw a Box, no more no less. I think it’s important that you set a side a tiny bit of time and work at your own pace
|
What course is this
| 1 | 32,457 | 2 | ||
p5l4j5
|
artfundamentals_train
| 0.94 |
How much inactive time is too much? I started this course like 3 months ago, but due to some medical problems I had to stop, that was 2 months ago, I finished lesson 1 before stopping and now I want to come back, should I repeat lesson 1 or can I continue to the Box challenge? Maybe there is something else I should do, I would like to hear your opinions. Btw: Originally I did every exercise twice, once with my right hand and once with my left hand, I don't know if that is relevant.
|
h97uv5q
|
h97ntig
| 1,629,153,832 | 1,629,150,793 | 26 | 11 |
Warm up with a few exercises and then move on, you don't need to do all of it again.
|
You don't need to complete all of the exercises from lesson 1. The exercises are there to introduce you to the principles you'll be applying later. They also make a good reference point to see your improvement over time. To prepare for lesson 2, practice the first few exercises on linework from lesson 1.
| 1 | 3,039 | 2.363636 | ||
p5l4j5
|
artfundamentals_train
| 0.94 |
How much inactive time is too much? I started this course like 3 months ago, but due to some medical problems I had to stop, that was 2 months ago, I finished lesson 1 before stopping and now I want to come back, should I repeat lesson 1 or can I continue to the Box challenge? Maybe there is something else I should do, I would like to hear your opinions. Btw: Originally I did every exercise twice, once with my right hand and once with my left hand, I don't know if that is relevant.
|
h97jdjo
|
h97uv5q
| 1,629,148,965 | 1,629,153,832 | 3 | 26 |
I think you can judge best if you need it, but it wouldn't hurt to do it again
|
Warm up with a few exercises and then move on, you don't need to do all of it again.
| 0 | 4,867 | 8.666667 | ||
p5l4j5
|
artfundamentals_train
| 0.94 |
How much inactive time is too much? I started this course like 3 months ago, but due to some medical problems I had to stop, that was 2 months ago, I finished lesson 1 before stopping and now I want to come back, should I repeat lesson 1 or can I continue to the Box challenge? Maybe there is something else I should do, I would like to hear your opinions. Btw: Originally I did every exercise twice, once with my right hand and once with my left hand, I don't know if that is relevant.
|
h97ntig
|
h97jdjo
| 1,629,150,793 | 1,629,148,965 | 11 | 3 |
You don't need to complete all of the exercises from lesson 1. The exercises are there to introduce you to the principles you'll be applying later. They also make a good reference point to see your improvement over time. To prepare for lesson 2, practice the first few exercises on linework from lesson 1.
|
I think you can judge best if you need it, but it wouldn't hurt to do it again
| 1 | 1,828 | 3.666667 | ||
zf118z
|
artfundamentals_train
| 1 |
Detail work from the shoulder? Are we still trying to draw from the shoulder for detailed texture?
|
izfvmub
|
iz9e9sl
| 1,670,531,109 | 1,670,419,391 | 2 | 1 |
Give this section another read, it should help answer your question.
|
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
| 1 | 111,718 | 2 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j13gt19
|
j12udfa
| 1,671,623,281 | 1,671,605,313 | 9 | 1 |
Start wherever you feel is right and you'll find your place in no time. The vastly more important part is that you put the pencil on the paper and make marks with it sooner rather than later.
|
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
| 1 | 17,968 | 9 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j131k34
|
j12udfa
| 1,671,610,840 | 1,671,605,313 | 8 | 1 |
Yeah, better start over. Lesson 1, 2 not hard but yet most important to master. It is better never stop practice them at least in some capacity. Many professional never stop practice .some sort of fundamentals I think rotated boxes quite useful. In general drawing a box in various angles very useful. Ghosting lines quite good. Ribbons, organic forms, funnels. Come to think of it, they all very useful. But rotated box, I think, like ridiculously good in terms of how much it gives gains. And practicing boxes with rhombes. But, of course, don’t forget draw for fun. We have around here rule of thumb - 50% fun %50 practice.
|
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
| 1 | 5,527 | 8 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j1ebjzf
|
j12udfa
| 1,671,818,177 | 1,671,605,313 | 2 | 1 |
I think after 2yrs you should start again but skim thru the first parts as a quick refresher. But still do the exercises as warm ups
|
**To OP**: Every post on this subreddit is manually approved, once we make sure it adheres to the subreddit rules, the main ones being the following: * That **all posts here must relate drawabox.com** (being either questions or homework submissions). More on that can be found here. * All homework submissions must be complete - **single exercises and partial work is not allowed on the subreddit**, as mentioned in this video from Lesson 0. You can however get feedback on individual exercises on the discord chat server, and the folks there would be happy to help you out. If you find that your post breaks either of these rules, we would recommend deleting your post yourself, and submitting on one of these other more general art communities instead: * /r/learnart or /r/learntodraw if you're looking for feedback on your work * /r/IDAP is good for sharing work you're not looking for feedback on * /r/artistlounge and /r/learnart are good for general questions/discussion Just be sure to read through their own individual submission guidelines before posting. **To those responding**: If you are seeing this post, then it has been approved, and therefore is related to the lessons on drawabox.com. If you are yourself unfamiliar with them, then it's best that you not respond with your own advice, so as not to confuse or mislead OP. Thank you for your cooperation! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ArtFundamentals) if you have any questions or concerns.*
| 1 | 212,864 | 2 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j13gt19
|
j131k34
| 1,671,623,281 | 1,671,610,840 | 9 | 8 |
Start wherever you feel is right and you'll find your place in no time. The vastly more important part is that you put the pencil on the paper and make marks with it sooner rather than later.
|
Yeah, better start over. Lesson 1, 2 not hard but yet most important to master. It is better never stop practice them at least in some capacity. Many professional never stop practice .some sort of fundamentals I think rotated boxes quite useful. In general drawing a box in various angles very useful. Ghosting lines quite good. Ribbons, organic forms, funnels. Come to think of it, they all very useful. But rotated box, I think, like ridiculously good in terms of how much it gives gains. And practicing boxes with rhombes. But, of course, don’t forget draw for fun. We have around here rule of thumb - 50% fun %50 practice.
| 1 | 12,441 | 1.125 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j12yi1y
|
j13gt19
| 1,671,608,423 | 1,671,623,281 | -10 | 9 |
Why? You didn't give any other context??
|
Start wherever you feel is right and you'll find your place in no time. The vastly more important part is that you put the pencil on the paper and make marks with it sooner rather than later.
| 0 | 14,858 | -0.9 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j131k34
|
j12yi1y
| 1,671,610,840 | 1,671,608,423 | 8 | -10 |
Yeah, better start over. Lesson 1, 2 not hard but yet most important to master. It is better never stop practice them at least in some capacity. Many professional never stop practice .some sort of fundamentals I think rotated boxes quite useful. In general drawing a box in various angles very useful. Ghosting lines quite good. Ribbons, organic forms, funnels. Come to think of it, they all very useful. But rotated box, I think, like ridiculously good in terms of how much it gives gains. And practicing boxes with rhombes. But, of course, don’t forget draw for fun. We have around here rule of thumb - 50% fun %50 practice.
|
Why? You didn't give any other context??
| 1 | 2,417 | -0.8 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j12yi1y
|
j1ebjzf
| 1,671,608,423 | 1,671,818,177 | -10 | 2 |
Why? You didn't give any other context??
|
I think after 2yrs you should start again but skim thru the first parts as a quick refresher. But still do the exercises as warm ups
| 0 | 209,754 | -0.2 | ||
zrcvhr
|
artfundamentals_train
| 0.93 |
Start over or continue? I finished the 1st lesson, half of the 2nd, and the 250 box challenge in 2020. Should I start again? Or just go through exercises and proceed where I left? What exercises do you think are most useful?
|
j12yi1y
|
j52s2oe
| 1,671,608,423 | 1,674,173,525 | -10 | 1 |
Why? You didn't give any other context??
|
You could do the first lesson the 100th time and it’d still be useful, so imo no harm in going through it again. Kinda like practicing free throws in basketball, it always helps renforcing fundamentals.
| 0 | 2,565,102 | -0.1 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkgr121
|
hkintj7
| 1,636,817,147 | 1,636,846,708 | 30 | 33 |
Lessons: * https://drawabox.com/ Daily progress tracking system: * https://reddit.com/r/theXeffect
|
Here are the lessons related to this subreddit: https://drawabox.com/ Here is another source of good structure to begin drawing: https://imgur.com/a/EZPc28m
| 0 | 29,561 | 1.1 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkintj7
|
hki6o0m
| 1,636,846,708 | 1,636,839,436 | 33 | 25 |
Here are the lessons related to this subreddit: https://drawabox.com/ Here is another source of good structure to begin drawing: https://imgur.com/a/EZPc28m
|
Best advice when using DAB is don't ignore the 50/50 rule. A lot of people hate it because it's very structured. Take breaks. And do other things while you complete the less strenuous lessons like watch a movie or something.
| 1 | 7,272 | 1.32 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkintj7
|
hkgk0sw
| 1,636,846,708 | 1,636,813,663 | 33 | 9 |
Here are the lessons related to this subreddit: https://drawabox.com/ Here is another source of good structure to begin drawing: https://imgur.com/a/EZPc28m
|
Check out out "about" tab of this subreddit. The site is Drawabox.com
| 1 | 33,045 | 3.666667 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkintj7
|
hkgvzfr
| 1,636,846,708 | 1,636,819,416 | 33 | 7 |
Here are the lessons related to this subreddit: https://drawabox.com/ Here is another source of good structure to begin drawing: https://imgur.com/a/EZPc28m
|
It's gonna be hard, I gave up a long time ago - but the first lesson or two completely reshaped the way I look at drawings
| 1 | 27,292 | 4.714286 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkintj7
|
hkglu4d
| 1,636,846,708 | 1,636,814,602 | 33 | 7 |
Here are the lessons related to this subreddit: https://drawabox.com/ Here is another source of good structure to begin drawing: https://imgur.com/a/EZPc28m
|
There is also a Discord community for questions and sharing of progress, it's also called Drawabox. Hope to see you there soon!
| 1 | 32,106 | 4.714286 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkgk0sw
|
hkgr121
| 1,636,813,663 | 1,636,817,147 | 9 | 30 |
Check out out "about" tab of this subreddit. The site is Drawabox.com
|
Lessons: * https://drawabox.com/ Daily progress tracking system: * https://reddit.com/r/theXeffect
| 0 | 3,484 | 3.333333 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkgr121
|
hkglu4d
| 1,636,817,147 | 1,636,814,602 | 30 | 7 |
Lessons: * https://drawabox.com/ Daily progress tracking system: * https://reddit.com/r/theXeffect
|
There is also a Discord community for questions and sharing of progress, it's also called Drawabox. Hope to see you there soon!
| 1 | 2,545 | 4.285714 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkgk0sw
|
hki6o0m
| 1,636,813,663 | 1,636,839,436 | 9 | 25 |
Check out out "about" tab of this subreddit. The site is Drawabox.com
|
Best advice when using DAB is don't ignore the 50/50 rule. A lot of people hate it because it's very structured. Take breaks. And do other things while you complete the less strenuous lessons like watch a movie or something.
| 0 | 25,773 | 2.777778 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hkgvzfr
|
hki6o0m
| 1,636,819,416 | 1,636,839,436 | 7 | 25 |
It's gonna be hard, I gave up a long time ago - but the first lesson or two completely reshaped the way I look at drawings
|
Best advice when using DAB is don't ignore the 50/50 rule. A lot of people hate it because it's very structured. Take breaks. And do other things while you complete the less strenuous lessons like watch a movie or something.
| 0 | 20,020 | 3.571429 | ||
qszt7h
|
artfundamentals_train
| 0.94 |
Um, new here. Where can I find the lessons? So I’m 33, teaching myself to draw and already I want to cry with frustration. I need some… practical guidelines for complete beginners. I’ve been practicing shapes thus far lol I’ve noticed people completing lessons on here; where can I find them. I’d like to try.
|
hki6o0m
|
hkglu4d
| 1,636,839,436 | 1,636,814,602 | 25 | 7 |
Best advice when using DAB is don't ignore the 50/50 rule. A lot of people hate it because it's very structured. Take breaks. And do other things while you complete the less strenuous lessons like watch a movie or something.
|
There is also a Discord community for questions and sharing of progress, it's also called Drawabox. Hope to see you there soon!
| 1 | 24,834 | 3.571429 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p1zlc
|
g6p665l
| 1,601,136,885 | 1,601,139,277 | 16 | 19 |
my drawing for fun usually IS the excercises. I actually use the drawabox lessons as a form of meditation. you have to carefully consider every line, control your breathing to keep them steady, ghosting to get the muscle memory down before fully committing to an ink stroke you can't erase, it's just really peaceful and I could do it for hours.
|
Drawing for fun counts just as much as grinding exercises as part of that suggested 5 - 6 hours a day. The point is to draw, a lot, not just do exercises. The ones who started drawing as kids weren’t grinding exercises at all. It was all drawing for fun. And yet...they learned.
| 0 | 2,392 | 1.1875 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p665l
|
g6p5qyj
| 1,601,139,277 | 1,601,139,042 | 19 | 9 |
Drawing for fun counts just as much as grinding exercises as part of that suggested 5 - 6 hours a day. The point is to draw, a lot, not just do exercises. The ones who started drawing as kids weren’t grinding exercises at all. It was all drawing for fun. And yet...they learned.
|
I started when I was 18 years old with no art experience. Part of the learning process i think is to work on your own projects. I was a grinder. I would do 4 hours a day and I enjoyed it! However I think that working on your own thing, while trying to actively apply the things you learn is also a very effective way to learn. I had a difficult time rendering my pieces actually, because I would lay down the forms and instantly think my job here is done. I mentally struggled pushing my pieces further. Grinding helped me learn very fast in the beginning but really it’s up to you and your goals and whether you enjoy it or not.
| 1 | 235 | 2.111111 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p665l
|
g6p0nqd
| 1,601,139,277 | 1,601,136,117 | 19 | 10 |
Drawing for fun counts just as much as grinding exercises as part of that suggested 5 - 6 hours a day. The point is to draw, a lot, not just do exercises. The ones who started drawing as kids weren’t grinding exercises at all. It was all drawing for fun. And yet...they learned.
|
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
| 1 | 3,160 | 1.9 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p1zlc
|
g6pgbnl
| 1,601,136,885 | 1,601,145,198 | 16 | 19 |
my drawing for fun usually IS the excercises. I actually use the drawabox lessons as a form of meditation. you have to carefully consider every line, control your breathing to keep them steady, ghosting to get the muscle memory down before fully committing to an ink stroke you can't erase, it's just really peaceful and I could do it for hours.
|
Definitely don’t grind or you are guaranteed to hate it. Which I’m sure you want to avoid.
| 0 | 8,313 | 1.1875 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pgbnl
|
g6pc2sy
| 1,601,145,198 | 1,601,142,674 | 19 | 14 |
Definitely don’t grind or you are guaranteed to hate it. Which I’m sure you want to avoid.
|
If you're not motivated to draw that many times it's better not to as you will only burn yourself. On the other hand, if you wish to do it, go ahed but i would suggest you to just draw what you want more than grinding the lessons. That's just my opinion as a student that used to "grind" just to get better and not to actually enjoy the process.
| 1 | 2,524 | 1.357143 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pgbnl
|
g6p5qyj
| 1,601,145,198 | 1,601,139,042 | 19 | 9 |
Definitely don’t grind or you are guaranteed to hate it. Which I’m sure you want to avoid.
|
I started when I was 18 years old with no art experience. Part of the learning process i think is to work on your own projects. I was a grinder. I would do 4 hours a day and I enjoyed it! However I think that working on your own thing, while trying to actively apply the things you learn is also a very effective way to learn. I had a difficult time rendering my pieces actually, because I would lay down the forms and instantly think my job here is done. I mentally struggled pushing my pieces further. Grinding helped me learn very fast in the beginning but really it’s up to you and your goals and whether you enjoy it or not.
| 1 | 6,156 | 2.111111 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pgbnl
|
g6pbxop
| 1,601,145,198 | 1,601,142,586 | 19 | 9 |
Definitely don’t grind or you are guaranteed to hate it. Which I’m sure you want to avoid.
|
As a lifetime artist, and a working concept artist for a short time, balance is a challenge. I enjoyed concepting in games, but "crunch time" production sucked, it cost me a relationship and I burned out, like alot of my peers. Nowadays, some studios try to avoid that, but it's still so competitive and even if you're not working, you're working to improve. In my opinion, that's just being an artist in any industry or medium. If it's something you want to do, just keep at it, keep learning and applying those skills, but never forget the fun.
| 1 | 2,612 | 2.111111 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pgbnl
|
g6p0nqd
| 1,601,145,198 | 1,601,136,117 | 19 | 10 |
Definitely don’t grind or you are guaranteed to hate it. Which I’m sure you want to avoid.
|
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
| 1 | 9,081 | 1.9 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p1zlc
|
g6p0nqd
| 1,601,136,885 | 1,601,136,117 | 16 | 10 |
my drawing for fun usually IS the excercises. I actually use the drawabox lessons as a form of meditation. you have to carefully consider every line, control your breathing to keep them steady, ghosting to get the muscle memory down before fully committing to an ink stroke you can't erase, it's just really peaceful and I could do it for hours.
|
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
| 1 | 768 | 1.6 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p5qyj
|
g6pc2sy
| 1,601,139,042 | 1,601,142,674 | 9 | 14 |
I started when I was 18 years old with no art experience. Part of the learning process i think is to work on your own projects. I was a grinder. I would do 4 hours a day and I enjoyed it! However I think that working on your own thing, while trying to actively apply the things you learn is also a very effective way to learn. I had a difficult time rendering my pieces actually, because I would lay down the forms and instantly think my job here is done. I mentally struggled pushing my pieces further. Grinding helped me learn very fast in the beginning but really it’s up to you and your goals and whether you enjoy it or not.
|
If you're not motivated to draw that many times it's better not to as you will only burn yourself. On the other hand, if you wish to do it, go ahed but i would suggest you to just draw what you want more than grinding the lessons. That's just my opinion as a student that used to "grind" just to get better and not to actually enjoy the process.
| 0 | 3,632 | 1.555556 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pc2sy
|
g6pbxop
| 1,601,142,674 | 1,601,142,586 | 14 | 9 |
If you're not motivated to draw that many times it's better not to as you will only burn yourself. On the other hand, if you wish to do it, go ahed but i would suggest you to just draw what you want more than grinding the lessons. That's just my opinion as a student that used to "grind" just to get better and not to actually enjoy the process.
|
As a lifetime artist, and a working concept artist for a short time, balance is a challenge. I enjoyed concepting in games, but "crunch time" production sucked, it cost me a relationship and I burned out, like alot of my peers. Nowadays, some studios try to avoid that, but it's still so competitive and even if you're not working, you're working to improve. In my opinion, that's just being an artist in any industry or medium. If it's something you want to do, just keep at it, keep learning and applying those skills, but never forget the fun.
| 1 | 88 | 1.555556 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p0nqd
|
g6pc2sy
| 1,601,136,117 | 1,601,142,674 | 10 | 14 |
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
|
If you're not motivated to draw that many times it's better not to as you will only burn yourself. On the other hand, if you wish to do it, go ahed but i would suggest you to just draw what you want more than grinding the lessons. That's just my opinion as a student that used to "grind" just to get better and not to actually enjoy the process.
| 0 | 6,557 | 1.4 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6rub6j
|
g6p5qyj
| 1,601,176,121 | 1,601,139,042 | 12 | 9 |
Drawing 5-6 hours a day for the sake of practice is a quick recipe to hating everything to do with it. If you get in the zone and end up drawing that long it can be great, but forcing it for practice would fucking suck. 100% do not recommend.
|
I started when I was 18 years old with no art experience. Part of the learning process i think is to work on your own projects. I was a grinder. I would do 4 hours a day and I enjoyed it! However I think that working on your own thing, while trying to actively apply the things you learn is also a very effective way to learn. I had a difficult time rendering my pieces actually, because I would lay down the forms and instantly think my job here is done. I mentally struggled pushing my pieces further. Grinding helped me learn very fast in the beginning but really it’s up to you and your goals and whether you enjoy it or not.
| 1 | 37,079 | 1.333333 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pbxop
|
g6rub6j
| 1,601,142,586 | 1,601,176,121 | 9 | 12 |
As a lifetime artist, and a working concept artist for a short time, balance is a challenge. I enjoyed concepting in games, but "crunch time" production sucked, it cost me a relationship and I burned out, like alot of my peers. Nowadays, some studios try to avoid that, but it's still so competitive and even if you're not working, you're working to improve. In my opinion, that's just being an artist in any industry or medium. If it's something you want to do, just keep at it, keep learning and applying those skills, but never forget the fun.
|
Drawing 5-6 hours a day for the sake of practice is a quick recipe to hating everything to do with it. If you get in the zone and end up drawing that long it can be great, but forcing it for practice would fucking suck. 100% do not recommend.
| 0 | 33,535 | 1.333333 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6rub6j
|
g6p0nqd
| 1,601,176,121 | 1,601,136,117 | 12 | 10 |
Drawing 5-6 hours a day for the sake of practice is a quick recipe to hating everything to do with it. If you get in the zone and end up drawing that long it can be great, but forcing it for practice would fucking suck. 100% do not recommend.
|
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
| 1 | 40,004 | 1.2 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6rub6j
|
g6pqhoy
| 1,601,176,121 | 1,601,149,183 | 12 | 8 |
Drawing 5-6 hours a day for the sake of practice is a quick recipe to hating everything to do with it. If you get in the zone and end up drawing that long it can be great, but forcing it for practice would fucking suck. 100% do not recommend.
|
I dont necessarily have fun drawing, but I do enjoy the process and the challenge. Once I'm good enough I think I'll have fun. It's been about 2.5 years and starting to get there.
| 1 | 26,938 | 1.5 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6p5qyj
|
g6tazu0
| 1,601,139,042 | 1,601,195,089 | 9 | 11 |
I started when I was 18 years old with no art experience. Part of the learning process i think is to work on your own projects. I was a grinder. I would do 4 hours a day and I enjoyed it! However I think that working on your own thing, while trying to actively apply the things you learn is also a very effective way to learn. I had a difficult time rendering my pieces actually, because I would lay down the forms and instantly think my job here is done. I mentally struggled pushing my pieces further. Grinding helped me learn very fast in the beginning but really it’s up to you and your goals and whether you enjoy it or not.
|
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
| 0 | 56,047 | 1.222222 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pbxop
|
g6tazu0
| 1,601,142,586 | 1,601,195,089 | 9 | 11 |
As a lifetime artist, and a working concept artist for a short time, balance is a challenge. I enjoyed concepting in games, but "crunch time" production sucked, it cost me a relationship and I burned out, like alot of my peers. Nowadays, some studios try to avoid that, but it's still so competitive and even if you're not working, you're working to improve. In my opinion, that's just being an artist in any industry or medium. If it's something you want to do, just keep at it, keep learning and applying those skills, but never forget the fun.
|
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
| 0 | 52,503 | 1.222222 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6tazu0
|
g6p0nqd
| 1,601,195,089 | 1,601,136,117 | 11 | 10 |
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
|
It really depends on whether you want to get into the concept art industry or not. Some people do drawabox simply because they want a place to start, so the demographic usually falls into hobbyists and aspiring artists. If you're a beginner, then you should definitely not grind. Art takes time. I am no industry artist, but from what I've heard, concept art is one of, if not the most difficult and demanding art job to land right now, aside from architecture. If you want to become a concept artist, you would probably be better off getting professionally trained in legitimate art schools. Plus, if you find drawabox to be difficult, it's a good sign that you're way off from becoming a concept artist anyway. Bottom line is: don't grind. If you want to become a concept artist, go get credentials from an art school instead of doing a self-paced course like drawabox.
| 1 | 58,972 | 1.1 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6pqhoy
|
g6tazu0
| 1,601,149,183 | 1,601,195,089 | 8 | 11 |
I dont necessarily have fun drawing, but I do enjoy the process and the challenge. Once I'm good enough I think I'll have fun. It's been about 2.5 years and starting to get there.
|
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
| 0 | 45,906 | 1.375 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6rwsni
|
g6tazu0
| 1,601,176,933 | 1,601,195,089 | 4 | 11 |
Draw for fun or do the exercises? 5-6hours drawing for fun sounds different than doing 5-6hours of exercises.
|
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
| 0 | 18,156 | 2.75 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6s7zxc
|
g6tazu0
| 1,601,180,882 | 1,601,195,089 | 3 | 11 |
Sometimes you’ll definitely not feel like drawing, and I think a couple simple and seemingly insignificant doodles on days like that are totally enough. Take part in Inktober, that’s definitely it’s own kind of grind!
|
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
| 0 | 14,207 | 3.666667 | ||
j06b0f
|
artfundamentals_train
| 0.99 |
[Question] To Grind or not to grind? Drawabox lessons suggest to take things one at a time and to dedicate 50% of the drawing time to complete assignments and 50% of it to draw for fun. Emphasis is laid on not grinding. However, an article on Concept Art Empire about becoming a concept artists suggest drawing 5-6 hours a day to catch up if you didn't start to draw as a kid. Any suggestions on how this dilemma can be tackled? Thanks
|
g6tazu0
|
g6sqxm7
| 1,601,195,089 | 1,601,187,597 | 11 | 3 |
Hey, even though i'm a bit late to the party, i thought i should chime in a bit, since i faced similar thoughts as you seem to be having right now. So, in order to gain a better perspective on this "dilemma", you should ask yourself a few questions: Firstly, am i sure about wanting to become a concept artist and making my money within the art industry? If so, in what time frame do i want to / or have to break in into the industry? If you are already sure about wanting to become a concept artist (or artist in general, who makes his living with art), then the second question is really important to ask yourself in order to judge how much time you should spend on "getting better" and "grinding" art. This is because you have to think about your future plans in relation to your current (and future) financial situation. Meaning, can you support yourself for the next 5-10 years whilst studying art and catching up to those who started earlier? Or can you only support yourself for 5 years max? Or, do you already have a degree / job and are able to work in a completely different field (IT, engineering etc.), making it possible for you to support yourself all the while you are trying to get better at art and drawing on the side? Keeping all of this in mind and going back to the "grinding" part - Let's say you can support yourself for the next 5-10 years whilst only focusing on art and breaking into the industry as quickly as possible. Another thing you have to consider is the mental strain the "grind" will result in. Meaning, are you already comfortable doing 5-6 hours of concentrated work a day, each day of the week? Do you know how much breaks you might need and what you can do to recoup energy in order not to burn out? Do you know your own signs that signal to yourself you might be close to burning out? There are a lot of other questions that you could ask yourself before really committing to working that much on art. However, i don't want to scare you off. All in all, if you have already decided you want to work in the industry, but you don't really know if you will manage drawing and practicing for 6+ hours a day, without beginning to hate art after a while, you could also just try it out for a bit. The focused 5-6 hours work part i mean. Try to start smaller, maybe 1-3 hours, get into the habit of drawing every day and practicing the fundamentals, whilst also not forgetting to have fun in the process. Also do work for yourself, doodle a bit, and see where it takes you. Maybe after a while you will be able to increase the hours you draw each day, maybe you won't. I don't know you, your life situation or your mental and physical health. Just remember to always take these articles and the recommended time with a huge grain of salt. 5-6 hours a day is a long time, and is really only needed if you want to / have to break into the industry within a short time frame - and your time frame is dependent on a lot of factors, which i tried to illustrate above. As such this whole thing isn't really a dilemma, but rather a "clear" decision that needs a lot of introspection in order to be made correctly - or a good bit of careful trial and error and habit creation. Before i am done with this rent, something to keep in mind: Only focusing on the end goal, whilst seeing drawing solely as something that you do in order to get better and reach a certain point, and as thus forgetting to enjoy the day to day practice, only leads to one hating art and drawing somewhere down the line. Considering this, i hope above all that you enjoy art and drawing and that you find a way to make your practice enjoyable and fun, no matter where it might lead to in the end. PS.: Sorry for the wall of text, i hope i got across what i was trying to say - ended up being a lot more words than i wanted to write. But, oh well. EDIT: Oh, and before i forget - Then the decision of going to art school / joining ateliers is also really important and is very relevant if one really wants to break into the concept art industry as quickly as possible. However i have not touched upon that point, since other comments have already done so.
|
The first lesson insists on not grinding. And on following the rules as laid out. I'd try to do the homework how it's prescribed.
| 1 | 7,492 | 3.666667 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7fwghf
|
i7g61a8
| 1,651,767,002 | 1,651,771,101 | -11 | 12 |
Well youre not really suppose to be using a tablet either E: dont you guys know what this sub is for?
|
I recommend you still draw with the shoulder. It takes getting used to but the ultimately really helps to get clean lines also on tablets. Especially if you plan to get a bigger tablet later on it's good to be able to draw from the shoulder since you can and probably will make a lot bigger strokes. I'm not to sure about it causing strains over time. It might be that you're using muscles your weren't using before. I definitely had and have muscle aches when drawing with the shoulder. However if you actually have issues (in regards to muscle strains) drawing that way then stop and draw whichever way works best for you. Keep in mind tho that drawing from the wrist can and most likely will hurt after a while as well. I'd say just continue using the shoulder for a while and don't get spooked if you have a bit of muscle ache in you shoulders :)
| 0 | 4,099 | -1.090909 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7ic9n6
|
i7gb37i
| 1,651,805,822 | 1,651,773,102 | 6 | 5 |
I wouldn't recommend zooming in when digital drawing. It's better to see what you're doing as a whole so it's in proportion. When zooming in, you have tunnel vision on that particular thing, and it may be drawn well by itself, but it is often off when seen with the whole picture.
|
For me, it helps to draw from the shoulder on a tablet simply by lifting my hand (not resting my palm on the table or whatever surface). Also, I am using a chromebook, so I don't know how different a wacom is in settings, but can you toggle palm rejection? If the tablet recognizes your palm, you quickly learn keep your hand up, and use your elbow or shoulder.
| 1 | 32,720 | 1.2 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7ic9n6
|
i7fwghf
| 1,651,805,822 | 1,651,767,002 | 6 | -11 |
I wouldn't recommend zooming in when digital drawing. It's better to see what you're doing as a whole so it's in proportion. When zooming in, you have tunnel vision on that particular thing, and it may be drawn well by itself, but it is often off when seen with the whole picture.
|
Well youre not really suppose to be using a tablet either E: dont you guys know what this sub is for?
| 1 | 38,820 | -0.545455 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7fwghf
|
i7gb37i
| 1,651,767,002 | 1,651,773,102 | -11 | 5 |
Well youre not really suppose to be using a tablet either E: dont you guys know what this sub is for?
|
For me, it helps to draw from the shoulder on a tablet simply by lifting my hand (not resting my palm on the table or whatever surface). Also, I am using a chromebook, so I don't know how different a wacom is in settings, but can you toggle palm rejection? If the tablet recognizes your palm, you quickly learn keep your hand up, and use your elbow or shoulder.
| 0 | 6,100 | -0.454545 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7jan1j
|
i7fwghf
| 1,651,830,850 | 1,651,767,002 | 4 | -11 |
I have a small tablet too (a Huion Inspiroy Ink model H320M). But the only time I use my wrist is when I am writing. Otherwise, I suggest you keep using your shoulder or at least your elbow. It takes a bit of practice and getting used to (since the tablet is small) but it's doable. And the strokes from my experience are better, they're more fluid, confident and natural looking.
|
Well youre not really suppose to be using a tablet either E: dont you guys know what this sub is for?
| 1 | 63,848 | -0.363636 | ||
uiy0wp
|
artfundamentals_train
| 0.91 |
Drawing from shoulder with a small drawing tablet? Someone told me it's okay to draw with the wrist in digital art because you can zoom out and stuff, I have a small drawing tablet (wacom intuos) I don't know if it's a bad habit to draw from wrist or elbow, I read somewhere that it causes strain over time, but I can't really draw from the shoulder in this
|
i7fwghf
|
i7uf1cm
| 1,651,767,002 | 1,652,045,332 | -11 | 2 |
Well youre not really suppose to be using a tablet either E: dont you guys know what this sub is for?
|
Relying too much on zooming in can mess with your line work, especially is you're changing so much that you can use your wrist for every line.
| 0 | 278,330 | -0.181818 | ||
qtcn16
|
artfundamentals_train
| 1 |
I needed a little suggestion So I am not new to draw a box I started it like 3 times in last 1 year or so. I kinda get fed up or something takes away me from their and I always go back and start all of it from start so I wanted to do draw a box again but I wanted to know if I should continue from where I left of or I should start all over because I want to finish it this time for sure
|
hkj0rhi
|
hkjkhch
| 1,636,852,453 | 1,636,861,552 | 4 | 5 |
Continue from where you left. As far as I remember it is even said somewhere in the website
|
How long has it been since you stopped, and how far were you?
| 0 | 9,099 | 1.25 | ||
ggvqfo
|
artfundamentals_train
| 1 |
What is the point of line weight in 250 box challenge? I read the lesson and watched the video but am still kind of confused. Should I be experimenting with the line weight just to figure out what looks good? Honestly I can't say it looks better with line weight added, but I guess this is just personal taste. I've just been adding extra lines around the border of my box just as a means of practicing superimposed lines. Also, maybe it's just my fineliner but I don't think it gets that much darker if I press harder. It's very subtle. Or is line weight only supposed to be varied by going over the same line multiple times?
|
fq6q1x2
|
fq8flw2
| 1,589,136,248 | 1,589,165,101 | 1 | 2 |
I tend to do it along the top edges, I picture it as the glare from an overhead light source that provides definition to the box edge.
|
Line weight is used to create depth and emphasise the silhouette/outside form of the shape. The later lessons will reinforce this and make more sense. Boxes are probably not a good example of the importance of line weight and silhouette since it is so simple and nothing overlaps. Eg. In the Plants lesson, you will use line weight to emphasise which leaves on a plant are in front (since we draw everything and can get messy). The silhouette part is about how the silhouette / outside form is more important than anything you draw inside the form. You can read about it here: https://drawabox.com/lesson/2/2/homework Just go to the silhouette part, the rest will confuse you if you are up to 250 box challenge only.
| 0 | 28,853 | 2 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejigslu
|
ejhnzb5
| 1,553,711,443 | 1,553,688,817 | 5 | 4 |
Schedule yourself. Pick a day or week to focus on one subject. Pick a month to focus on one medium. Say, "this month is watercolor month!" and "this week I'm drawing mechs."
|
People who *seem* to know how to draw everything (like Kim Jung Gi) have accumulated their skills and visual library over years of practice. You'll have to learn these subjects one by one, so pick something to begin with and study it. The more milage you'll get, the more your skills at drawing stuff will translate between each other. With time, of course.
| 1 | 22,626 | 1.25 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejigslu
|
ejier8y
| 1,553,711,443 | 1,553,710,171 | 5 | 2 |
Schedule yourself. Pick a day or week to focus on one subject. Pick a month to focus on one medium. Say, "this month is watercolor month!" and "this week I'm drawing mechs."
|
Create several roulettes (wheel of fortunes), one for the medium, one for style, concept, etc. Let the wheel decide what you draw that day. Try it for at least a month, don't get stuck trying to think "is this even working?" "is there a better way?", just do it for a month and see how you like it.
| 1 | 1,272 | 2.5 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejigslu
|
ejhvoaj
| 1,553,711,443 | 1,553,695,195 | 5 | 1 |
Schedule yourself. Pick a day or week to focus on one subject. Pick a month to focus on one medium. Say, "this month is watercolor month!" and "this week I'm drawing mechs."
|
r/onedrawingdaily
| 1 | 16,248 | 5 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejier8y
|
ejhvoaj
| 1,553,710,171 | 1,553,695,195 | 2 | 1 |
Create several roulettes (wheel of fortunes), one for the medium, one for style, concept, etc. Let the wheel decide what you draw that day. Try it for at least a month, don't get stuck trying to think "is this even working?" "is there a better way?", just do it for a month and see how you like it.
|
r/onedrawingdaily
| 1 | 14,976 | 2 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejikr3v
|
ejhvoaj
| 1,553,713,924 | 1,553,695,195 | 2 | 1 |
It's gonna take some time. A lot of time, honestly. Start with drawing. Not digital, in my opinion. Get your basics down, and keep practicing cause it never stops. There's always something to learn and practice. Eventually, you'll get better at expressing what you want and you'll keep growing from there. But. You MUST have a purpose. What do you ultimately want out of your exploration in art? To me, it's to use it as an extension of myself to invoke true emotion in people, and to tell moving stories. This will propel you forward.
|
r/onedrawingdaily
| 1 | 18,729 | 2 | ||
b62y8j
|
artfundamentals_train
| 0.86 |
I want to draw everything I have a little problem. I want to draw everything. Every style, every media, every object. I like concept art, character design, traditional drawing, traditional painting, digital drawing and painting, tattoo styles, sketch styles, I want to paint with watercolor, gouache... Well you get the idea. I can't decide what to draw and that's killing me. Obvious answer is to just draw a little bit of everything, but it doesn't work for me. If i just to a little bit, I feel like I'm not improving or smth like that. I want to do one thing or style and be freacking good at it, but because everything seems so interesting I can't decide. What to do? Did you had this problem? How you found solution?
|
ejlx1go
|
ejhvoaj
| 1,553,808,065 | 1,553,695,195 | 2 | 1 |
*"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."* \-Bruce Lee The same is true here.
|
r/onedrawingdaily
| 1 | 112,870 | 2 | ||
cyq56r
|
artfundamentals_train
| 0.95 |
Question.. How many times should i practice one homework?
|
eytq8c3
|
eytqgpe
| 1,567,443,011 | 1,567,443,173 | 10 | 24 |
From Uncomfortable's website: >**Don't sit there and grind an exercise until it's perfect** Also: >Each exercise comes with a *recommended* number of pages. That's not a minimum, and you're not expected to do more than that as part of a lesson's homework. That's the number of pages you should expect to do, for now. While doing them, **strive to make efficient use of the page** \- don't draw three lines in the center and call it done, fill as much of it as you can, while putting the time and effort in to do it **to the best of your current ability**. That said, know that once those pages are full, you can and should move on. > >The goal isn't to master each exercise on your own, it's to create a body of work that consists of the best of what you can do at this moment, so someone else can then take a look and point out any major areas where you're misunderstanding important concepts - something that is extremely difficult to do on your own. So basically, do the recommended homework. If you feel like you want to practice more, that's fine. But remember to practice moving on, too!
|
There's a section on the drawabox website regarding your question: > *Don't sit there and grind an exercise until it's perfect* > > *The goal isn't to master each exercise on your own, it's to create a body of work that consists of the best of what you can do at this moment, so someone else can then take a look and point out any major areas where you're misunderstanding important concepts - something that is extremely difficult to do on your own* > >*Once you've completed a lesson and moved on, you will still be expected to incorporate those lessons into a regular warmup routine. Pick two or three exercises at the beginning of each sitting from all the exercises you've learned thus far and do them for 10-15 minutes. That'll allow you to continue honing those specific skills without impeding your ability to move forward.* And there's also a section about the importance of drawing things other than the homework: > *The other half should be dedicated to drawing for the sake of drawing. You've likely gone into this endeavor for a reason, and unless you pursue that goal throughout, you risk losing grip on it. That means trying to draw those characters, vehicles, props, clothes, cultures, worlds you love now, whether you feel you're ready or not. And no, you won't be ready at first, and you won't be ready for a long time - but it doesn't matter.* > >*Don't get caught up on whether or not you're ready. Focus on what you'd draw if you were the most proficient artist in the world, then draw that. Poorly. Use whatever tools you feel like using. Whether you're actually having fun or not, the main focus here is drawing without having to worry about that time actually improving your skills in any way.* **TLDR:** You shouldn't grind any exercise until it's perfect; Pick 2 - 3 exercises you've already done and incorporate them into a regular warmup routine before any drawing session; Draw "your" stuff regularly And a comment from myself: I think it's okay to do an exercise 2 times if you feel like you really failed the first time,but there's really no point in torturing yourself. The more advanced the exercises get, the more skills they incorporate so you'll be learning anyway :)
| 0 | 162 | 2.4 | ||
cyq56r
|
artfundamentals_train
| 0.95 |
Question.. How many times should i practice one homework?
|
eytqgpe
|
eytp1nn
| 1,567,443,173 | 1,567,442,181 | 24 | 2 |
There's a section on the drawabox website regarding your question: > *Don't sit there and grind an exercise until it's perfect* > > *The goal isn't to master each exercise on your own, it's to create a body of work that consists of the best of what you can do at this moment, so someone else can then take a look and point out any major areas where you're misunderstanding important concepts - something that is extremely difficult to do on your own* > >*Once you've completed a lesson and moved on, you will still be expected to incorporate those lessons into a regular warmup routine. Pick two or three exercises at the beginning of each sitting from all the exercises you've learned thus far and do them for 10-15 minutes. That'll allow you to continue honing those specific skills without impeding your ability to move forward.* And there's also a section about the importance of drawing things other than the homework: > *The other half should be dedicated to drawing for the sake of drawing. You've likely gone into this endeavor for a reason, and unless you pursue that goal throughout, you risk losing grip on it. That means trying to draw those characters, vehicles, props, clothes, cultures, worlds you love now, whether you feel you're ready or not. And no, you won't be ready at first, and you won't be ready for a long time - but it doesn't matter.* > >*Don't get caught up on whether or not you're ready. Focus on what you'd draw if you were the most proficient artist in the world, then draw that. Poorly. Use whatever tools you feel like using. Whether you're actually having fun or not, the main focus here is drawing without having to worry about that time actually improving your skills in any way.* **TLDR:** You shouldn't grind any exercise until it's perfect; Pick 2 - 3 exercises you've already done and incorporate them into a regular warmup routine before any drawing session; Draw "your" stuff regularly And a comment from myself: I think it's okay to do an exercise 2 times if you feel like you really failed the first time,but there's really no point in torturing yourself. The more advanced the exercises get, the more skills they incorporate so you'll be learning anyway :)
|
Until you get it right
| 1 | 992 | 12 | ||
cyq56r
|
artfundamentals_train
| 0.95 |
Question.. How many times should i practice one homework?
|
eytp1nn
|
eytq8c3
| 1,567,442,181 | 1,567,443,011 | 2 | 10 |
Until you get it right
|
From Uncomfortable's website: >**Don't sit there and grind an exercise until it's perfect** Also: >Each exercise comes with a *recommended* number of pages. That's not a minimum, and you're not expected to do more than that as part of a lesson's homework. That's the number of pages you should expect to do, for now. While doing them, **strive to make efficient use of the page** \- don't draw three lines in the center and call it done, fill as much of it as you can, while putting the time and effort in to do it **to the best of your current ability**. That said, know that once those pages are full, you can and should move on. > >The goal isn't to master each exercise on your own, it's to create a body of work that consists of the best of what you can do at this moment, so someone else can then take a look and point out any major areas where you're misunderstanding important concepts - something that is extremely difficult to do on your own. So basically, do the recommended homework. If you feel like you want to practice more, that's fine. But remember to practice moving on, too!
| 0 | 830 | 5 | ||
ds88qw
|
artfundamentals_train
| 1 |
Should I only draw from the shoulder until I'm mastered it? I'm currently practising using my shoulder in lesson 1, but my impression is that it'll take quite some time to learn how to properly draw using my shoulder until it feels natural (or even until I achieve a semblance of the control I get with my wrist). In that period, should I just not draw recreationally with my wrist (since that's basically all I can do right now, I can't even draw proper lines with my shoulder yet) or can I try drawing with the wrist until I've mastered drawing with the shoulder without it affecting my progression through the lessons too much? I feel like if I do nothing but drawabox lessons until I've completely mastered shoulder drawing, I'll burn out very quickly.
|
f6ofiby
|
f6o5jsn
| 1,573,016,079 | 1,573,008,237 | 5 | 2 |
I started Drawabox about 2 years ago, and I remember at some point (probably multiple points) I'd stop drawing for a few weeks or so just because I got sick of drawing so systematically. Sometimes you seriously want to learn how to draw the way Drawabox teaches, but a lot of times you just want to draw for the sake of drawing. I'd say be fine devoting time to drawing with your wrist if you just want to draw. It makes the process enjoyable.
|
You have lots of variables here. First, do you have a slanted drawing table or are you using a conventional table? This is a huge consideration for your comfort level. Next, do you have an ergonomic chair? In tandem, both can make a difference. Most artists tend to wag their wrist back and forth drawing on a horizontal table and repetitive motion can really mess with you. Consider turning your sketchbook around the clock up, down, right, left to take strain off tight angles. If you were painting and using an upright easel it would be a 5-10 degree slant on the vertical. Using an easel will be more beneficial with shoulder movement. Pivoting action from your shoulder is much better for you. Comfort is critical. If whatever you're doing strains your muscles, change. Look at your drawing set up carefully. A drafting table would be your first consideration. It it isn't in the budget look at your chair. If neither are an option try an upright homemade easel; something as simple as Masonite on two 2x4s mounted on the wall is better. Search homemade easel options.
| 1 | 7,842 | 2.5 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqqg7bc
|
hqpzexu
| 1,640,988,452 | 1,640,981,185 | 14 | 6 |
I was taught that your draw from the shoulders when you're doing big drawings to stay loose. I don't think that applies to a little tablet. You may be hurting yourself unnecessarily. Ok, here's an article that talks about when to do what. I suggest you stop drawing from the shoulder until you get a bigger canvas. https://design.tutsplus.com/articles/drawing-from-the-shoulder-vs-drawing-from-the-wrist-pros-and-cons--cms-24173
|
The muscles being used here really isn't something you could train at the gym because of how much fine control you would need. I found that doing those first exercises like lines and elipses, those are the exercises that you would do as a daily warmup for any other kind of art. Sounds like you are doing what you need to.
| 1 | 7,267 | 2.333333 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqpz5j5
|
hqqg7bc
| 1,640,981,076 | 1,640,988,452 | 5 | 14 |
Wear a glove and it will help your hand glide better, but why would their be friction on a drawing pad?
|
I was taught that your draw from the shoulders when you're doing big drawings to stay loose. I don't think that applies to a little tablet. You may be hurting yourself unnecessarily. Ok, here's an article that talks about when to do what. I suggest you stop drawing from the shoulder until you get a bigger canvas. https://design.tutsplus.com/articles/drawing-from-the-shoulder-vs-drawing-from-the-wrist-pros-and-cons--cms-24173
| 0 | 7,376 | 2.8 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqqg7bc
|
hqq32c2
| 1,640,988,452 | 1,640,982,743 | 14 | 3 |
I was taught that your draw from the shoulders when you're doing big drawings to stay loose. I don't think that applies to a little tablet. You may be hurting yourself unnecessarily. Ok, here's an article that talks about when to do what. I suggest you stop drawing from the shoulder until you get a bigger canvas. https://design.tutsplus.com/articles/drawing-from-the-shoulder-vs-drawing-from-the-wrist-pros-and-cons--cms-24173
|
Are you gripping your stylus very tight? That might be causing some problems. Experiment with different grips. Are there other ways of holding your drawing materials that help you stay looser? Also: if you can, try drawing big (A2 size - 40x50”ish) and standing up. Drawing from the shoulder makes much more physical sense when you’re working bigger, in physical media. Gym - anything that strengthens your shoulders and your forearms will help.
| 1 | 5,709 | 4.666667 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqpzexu
|
hqsm7lx
| 1,640,981,185 | 1,641,034,302 | 6 | 10 |
The muscles being used here really isn't something you could train at the gym because of how much fine control you would need. I found that doing those first exercises like lines and elipses, those are the exercises that you would do as a daily warmup for any other kind of art. Sounds like you are doing what you need to.
|
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
| 0 | 53,117 | 1.666667 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqpz5j5
|
hqsm7lx
| 1,640,981,076 | 1,641,034,302 | 5 | 10 |
Wear a glove and it will help your hand glide better, but why would their be friction on a drawing pad?
|
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
| 0 | 53,226 | 2 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqsm7lx
|
hqrbx4k
| 1,641,034,302 | 1,641,003,216 | 10 | 4 |
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
|
I hear drawing from your elbow is the best way to go. Move your whole forearm as you draw. Can you put some kind of lube on the bottom of your hand or get a grip glove?
| 1 | 31,086 | 2.5 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqq32c2
|
hqsm7lx
| 1,640,982,743 | 1,641,034,302 | 3 | 10 |
Are you gripping your stylus very tight? That might be causing some problems. Experiment with different grips. Are there other ways of holding your drawing materials that help you stay looser? Also: if you can, try drawing big (A2 size - 40x50”ish) and standing up. Drawing from the shoulder makes much more physical sense when you’re working bigger, in physical media. Gym - anything that strengthens your shoulders and your forearms will help.
|
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
| 0 | 51,559 | 3.333333 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqsm7lx
|
hqrvnjl
| 1,641,034,302 | 1,641,013,862 | 10 | 3 |
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
|
For me it was time and position. I also got a glove so I could reliably rest my hand on the screen without bumping up the friction too much. One of the reasons that they recommended hover handing (iirc) was because the friction of the paper encouraged you to switch back to finger or wrist drawing. I think he mentioned its OK to lightly have your hand on the paper, as long as you're not getting a ton of resistance from doing so. I'm mostly fine now floating over but a glove took care of both issues you face for me since the glove is slick but still drags a bit. It gave me a bit more support and friction and saved my muscles.
| 1 | 20,440 | 3.333333 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqsm7lx
|
hqs6328
| 1,641,034,302 | 1,641,020,698 | 10 | 1 |
1) I don't think we're allowed to use tablets or anything digital for this course so, I would say ¿switch to paper and fineliner? 2) I don't think that you need to go as far as going to the gym to build your delts. Doing exercises that target a certain muscle group is one thing and using that muscle group to perform a simple task that isn't the least bit intensive is another. The best analogy I can use is this: You wouldn't really go to the gym to train your fingers and wrist if, one day, you had to write too much in class at such a fast speed that your hand momentarily got sore, would you now?
|
Also check if your chair and desk are positioned at the right angle and height.
| 1 | 13,604 | 10 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqpz5j5
|
hqpzexu
| 1,640,981,076 | 1,640,981,185 | 5 | 6 |
Wear a glove and it will help your hand glide better, but why would their be friction on a drawing pad?
|
The muscles being used here really isn't something you could train at the gym because of how much fine control you would need. I found that doing those first exercises like lines and elipses, those are the exercises that you would do as a daily warmup for any other kind of art. Sounds like you are doing what you need to.
| 0 | 109 | 1.2 | ||
rt0iya
|
artfundamentals_train
| 0.84 |
Drawing from your shoulder I understand the theory behind this but I am running into two main issues: 1) The friction from my tablet is making this seriously difficult, how do you get past it? 2) My arm gets sore after 5-10 mins, what muscles should I be building at the gym to improve this?
|
hqrbx4k
|
hqq32c2
| 1,641,003,216 | 1,640,982,743 | 4 | 3 |
I hear drawing from your elbow is the best way to go. Move your whole forearm as you draw. Can you put some kind of lube on the bottom of your hand or get a grip glove?
|
Are you gripping your stylus very tight? That might be causing some problems. Experiment with different grips. Are there other ways of holding your drawing materials that help you stay looser? Also: if you can, try drawing big (A2 size - 40x50”ish) and standing up. Drawing from the shoulder makes much more physical sense when you’re working bigger, in physical media. Gym - anything that strengthens your shoulders and your forearms will help.
| 1 | 20,473 | 1.333333 | ||
oa4ccp
|
artfundamentals_train
| 0.95 |
How do I draw straighter lines?
|
h3h6pmx
|
h3i6n0x
| 1,624,996,296 | 1,625,013,080 | 4 | 6 |
Are you doing the exercises with the drawabox lessons? Exercises are included in the lessons.
|
In Scott Robertson's "How To Draw Everything" there's a really amazing piece of advice on getting straighter lines. If you find they're curving left or right (vertically) do a series of curved lines that arc in the opposite direction. I can't remember how he explains it but it helps correct some of the motor coordination that's largely automatic. Hope that's clear and helpful.
| 0 | 16,784 | 1.5 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy98aaz
|
fy9ocnx
| 1,594,910,076 | 1,594,918,043 | 12 | 25 |
Do your best with what you have, try to get the proper materials when you can, and recognize that your results might not look like everyone else's. Your fineliner is small but you can still draw with it. Be sure to follow all other directions carefully! Have fun. : -)
|
Try to get a ballpoint pen. Using your pencil usually ends up in wanting to erase your mistakes in my experience.
| 0 | 7,967 | 2.083333 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy9ydwt
|
fy9xmw0
| 1,594,922,810 | 1,594,922,448 | 19 | 16 |
All you really need is a pencil, some paper and an eraser. You've got this.
|
As long as you understand the concept of the fundamentals, material wise it should be fine. You own the tools, they don't own you.
| 1 | 362 | 1.1875 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy9u9bq
|
fy9ydwt
| 1,594,920,844 | 1,594,922,810 | 16 | 19 |
For me, the most important thing is trying. I overthink or over prep and get nothing done. If you start with what you have and worry about getting the right materials later, you'll at least have done something.
|
All you really need is a pencil, some paper and an eraser. You've got this.
| 0 | 1,966 | 1.1875 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy9ydwt
|
fy98aaz
| 1,594,922,810 | 1,594,910,076 | 19 | 12 |
All you really need is a pencil, some paper and an eraser. You've got this.
|
Do your best with what you have, try to get the proper materials when you can, and recognize that your results might not look like everyone else's. Your fineliner is small but you can still draw with it. Be sure to follow all other directions carefully! Have fun. : -)
| 1 | 12,734 | 1.583333 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy9xmw0
|
fy98aaz
| 1,594,922,448 | 1,594,910,076 | 16 | 12 |
As long as you understand the concept of the fundamentals, material wise it should be fine. You own the tools, they don't own you.
|
Do your best with what you have, try to get the proper materials when you can, and recognize that your results might not look like everyone else's. Your fineliner is small but you can still draw with it. Be sure to follow all other directions carefully! Have fun. : -)
| 1 | 12,372 | 1.333333 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fy9u9bq
|
fy98aaz
| 1,594,920,844 | 1,594,910,076 | 16 | 12 |
For me, the most important thing is trying. I overthink or over prep and get nothing done. If you start with what you have and worry about getting the right materials later, you'll at least have done something.
|
Do your best with what you have, try to get the proper materials when you can, and recognize that your results might not look like everyone else's. Your fineliner is small but you can still draw with it. Be sure to follow all other directions carefully! Have fun. : -)
| 1 | 10,768 | 1.333333 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyatrqu
|
fyb4e07
| 1,594,938,159 | 1,594,943,993 | 7 | 10 |
Im acrually doing this to get better with pencil, so i dont know how much use I'll get put of pens afyer im done
|
Do it! My pen is a 0.3 and I am still going for it! Using a piece of thick paper for my straight edge.
| 0 | 5,834 | 1.428571 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyatrqu
|
fyboryi
| 1,594,938,159 | 1,594,956,377 | 7 | 9 |
Im acrually doing this to get better with pencil, so i dont know how much use I'll get put of pens afyer im done
|
Can I, like.... send you some fineliners?
| 0 | 18,218 | 1.285714 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyboryi
|
fyblc8i
| 1,594,956,377 | 1,594,954,188 | 9 | 3 |
Can I, like.... send you some fineliners?
|
There's a text somewhere that you're allowed to use a ballpoint pen for the first lesson (and first lesson only). I ordered a bunch of fine point sharpies from amazon and that's what I'm using. I know that you said you basically can't do online shopping, but in the rare case that you somehow convince your parents to let you use a debit or credit card to buy something off of amazon, you know where to get the fine pointed sharpie box.
| 1 | 2,189 | 3 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fybe6wq
|
fyatrqu
| 1,594,949,808 | 1,594,938,159 | 9 | 7 |
Use ballpoint, it's to help build your confidence.
|
Im acrually doing this to get better with pencil, so i dont know how much use I'll get put of pens afyer im done
| 1 | 11,649 | 1.285714 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyatrqu
|
fyc869z
| 1,594,938,159 | 1,594,972,006 | 7 | 8 |
Im acrually doing this to get better with pencil, so i dont know how much use I'll get put of pens afyer im done
|
Don't let your tools limit your practice . As long as you got a pencil an paper you can do all the exercises . Just use a knife to sharp it when it starts to get blunt.
| 0 | 33,847 | 1.142857 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyc869z
|
fyblc8i
| 1,594,972,006 | 1,594,954,188 | 8 | 3 |
Don't let your tools limit your practice . As long as you got a pencil an paper you can do all the exercises . Just use a knife to sharp it when it starts to get blunt.
|
There's a text somewhere that you're allowed to use a ballpoint pen for the first lesson (and first lesson only). I ordered a bunch of fine point sharpies from amazon and that's what I'm using. I know that you said you basically can't do online shopping, but in the rare case that you somehow convince your parents to let you use a debit or credit card to buy something off of amazon, you know where to get the fine pointed sharpie box.
| 1 | 17,818 | 2.666667 | ||
hsad0w
|
artfundamentals_train
| 0.99 |
Can I still go on fine without the required materials?? So after I saw the required materials on lesson 0, I suddenly thought if I could still go on without a 0.5 fineline pen and a print paper. I only have a sketch pad, pencil & markers (thin and thick) and a ruler, I really look forward to learning art and this happens. Lets just say I can't really get the required materials as im restricted by my parents to going outside and buy what I need or even online shopping since my parents don't use anything to shop online.
|
fyc12dg
|
fyc869z
| 1,594,965,393 | 1,594,972,006 | 3 | 8 |
Assuming "markers" are textas/permanent ink things, they sound perfect.
|
Don't let your tools limit your practice . As long as you got a pencil an paper you can do all the exercises . Just use a knife to sharp it when it starts to get blunt.
| 0 | 6,613 | 2.666667 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g8oqbm9
|
g8nkm8r
| 1,602,592,420 | 1,602,555,495 | 48 | 41 |
nope. these rules are set in stone. the 0.5 is a must. it is a deal breaker. the world will fall apart if you use the wrong one.
|
Yup. While 0.5 is ideal, anything within the 0.4-0.6 range is acceptable. Outside of that it starts to get either too thin or too thick.
| 1 | 36,925 | 1.170732 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g8oss0c
|
g8p6fvc
| 1,602,594,151 | 1,602,602,159 | 7 | 28 |
Usually, I use them for warmups since they are close enough and are the most easily available to me
|
No, also how dare you.
| 0 | 8,008 | 4 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g8piyij
|
g8oss0c
| 1,602,608,577 | 1,602,594,151 | 8 | 7 |
I use a pencil when I can't find a pen! Hell in a handbasket right here.
|
Usually, I use them for warmups since they are close enough and are the most easily available to me
| 1 | 14,426 | 1.142857 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g8ptjmk
|
g8qfyx6
| 1,602,613,784 | 1,602,624,423 | 1 | 3 |
I believe on of the fundamental laws of art is once you understand a rule and why it is the way it is, you may break it as it suites you.
|
247, 248, 249... oh no!!! Used a .8 . Redoing boxes now.
| 0 | 10,639 | 3 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g8tithb
|
g8ptjmk
| 1,602,699,520 | 1,602,613,784 | 2 | 1 |
you might get arrested for using it😂
|
I believe on of the fundamental laws of art is once you understand a rule and why it is the way it is, you may break it as it suites you.
| 1 | 85,736 | 2 | ||
ja3x29
|
artfundamentals_train
| 0.86 |
Are 0.4 fineliners allowed? I just realized I've been using a 0.8 fineliner pen for drawabox. I only have 0.4 fineliner pens right now, the 0.5 fineliners will take a month to get where I live. I have a 0.5 needle point roller ball pen, but I heard that ball pens aren't allowed for drawabox. Can I use a 0.4?
|
g91ua4c
|
g8ptjmk
| 1,602,888,820 | 1,602,613,784 | 2 | 1 |
This is unheard of
|
I believe on of the fundamental laws of art is once you understand a rule and why it is the way it is, you may break it as it suites you.
| 1 | 275,036 | 2 | ||
uv0n0l
|
artfundamentals_train
| 1 |
Perspective is making NO sense for me.... What's up, y'all. Just a few days ago I've gotten to the titular box portion of the course. I gotta say after watching the video twice and reading the article through at least once, I don't understand a damn thing. The biggest problem is I don't understand what I don't understand, iykwim. All that got through my head here is that two lines going to a 'point' (What points? what determines them or the horizon line?) will 'disappear', and that something close should be big(Why?), and something far should be small(??). Two lines 'disappear', what does that mean for the actual object? I finished my 3 frames for the first exercise today, and all I see are 15\~ boxes and a bunch of lines. I don't know what I got out of it, if anything. Like, what do the lines even mean for the object? The lines 'disappear', cool, but what happens to the box? How does the box get smaller, or bigger? Are all the boxes a representation of one single box in different locations? Or a bunch of different boxes? How do I know? I. don't. get. it. meltdown over, someone please send emergency response team (i.e perspective lesson for a embryo cuz you need a few PhDs apparently to understand what's on the DaB page /s)
|
i9m04yl
|
i9l3mov
| 1,653,255,214 | 1,653,240,477 | 5 | 3 |
Here's another cool tutorial: http://theetheringtonbrothers.blogspot.com/2018/02/how-to-think-when-you-draw-horizon.html
|
The first thing to understand is that basically the Horizon Line is the line where the ground plane/floor/ocean meets the sky. Next, the Horizon Line is the same height as the viewers eyes. If the view is up high, like a photo from a plane then the horizon is higher in the picture. If the picture is drawn from a worm's-eye-pov then the horizon will be lower. So when starting your drawing you must choose where you are viewing the subject from. High, low, or the same level? There's a mega shit-ton of videos on YouTube about perspective so just go watch a bunch until it clicks.
| 1 | 14,737 | 1.666667 | ||
uv0n0l
|
artfundamentals_train
| 1 |
Perspective is making NO sense for me.... What's up, y'all. Just a few days ago I've gotten to the titular box portion of the course. I gotta say after watching the video twice and reading the article through at least once, I don't understand a damn thing. The biggest problem is I don't understand what I don't understand, iykwim. All that got through my head here is that two lines going to a 'point' (What points? what determines them or the horizon line?) will 'disappear', and that something close should be big(Why?), and something far should be small(??). Two lines 'disappear', what does that mean for the actual object? I finished my 3 frames for the first exercise today, and all I see are 15\~ boxes and a bunch of lines. I don't know what I got out of it, if anything. Like, what do the lines even mean for the object? The lines 'disappear', cool, but what happens to the box? How does the box get smaller, or bigger? Are all the boxes a representation of one single box in different locations? Or a bunch of different boxes? How do I know? I. don't. get. it. meltdown over, someone please send emergency response team (i.e perspective lesson for a embryo cuz you need a few PhDs apparently to understand what's on the DaB page /s)
|
i9koam0
|
i9m04yl
| 1,653,234,020 | 1,653,255,214 | 2 | 5 |
I can only assume that you mean the 250 box challenge? Can you share an example of some boxes you have drawn and I could try to help with feedback. I believe the case with a box is that all sides are the same, but due to the box 📦 being placed in 3D space the part of the box that is closer to us appears larger and the farther sides of the box 📦 appear smaller. For many boxes I would use the Y method of drawing 3 points to orient a given box. Overtime I realized it may help to first draw a box straight on while also trying to draw the unseen parts. What do I mean by unseen? Basically drawing through your boxes to depict all sides. Even though they may not be visible. The 250 box exercises purpose is to get you thinking about how a box could sit in 3D space.
|
Here's another cool tutorial: http://theetheringtonbrothers.blogspot.com/2018/02/how-to-think-when-you-draw-horizon.html
| 0 | 21,194 | 2.5 |
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