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import DeviceDetector from "https://cdn.skypack.dev/[email protected]";

// Uso: testSupport({client?: string, os?: string}[])
// Client e os são expressões regulares.
// Veja: https://cdn.jsdelivr.net/npm/[email protected]/README.md para
// valores legais para client e os
testSupport([
  {client: 'Chrome'},
]);

function testSupport(supportedDevices:{client?: string; os?: string;}[]) {
  const deviceDetector = new DeviceDetector();
  const detectedDevice = deviceDetector.parse(navigator.userAgent);
  let isSupported = false;
  for (const device of supportedDevices) {
    if (device.client !== undefined) {
      const re = new RegExp(`^${device.client}$`);
      if (!re.test(detectedDevice.client.name)) {
        continue;
      }
    }
    if (device.os !== undefined) {
      const re = new RegExp(`^${device.os}$`);
      if (!re.test(detectedDevice.os.name)) {
        continue;
      }
    }
    isSupported = true;
    break;
  }
  if (!isSupported) {
    alert(`Esta demonstração, rodando em ${detectedDevice.client.name}/${detectedDevice.os.name}, ` +
          `não é bem suportada no momento, continue por sua conta e risco.`);
  }
}

const controls = window;
const drawingUtils = window;
const mpFaceMesh = window;
const config = {locateFile: (file) => {
  return `https://cdn.jsdelivr.net/npm/@mediapipe/face_mesh@` +
         `${mpFaceMesh.VERSION}/${file}`;
}};

// Nossos quadros de entrada virão daqui.
const videoElement =
    document.getElementsByClassName('input_video')[0] as HTMLVideoElement;
const canvasElement =
    document.getElementsByClassName('output_canvas')[0] as HTMLCanvasElement;
const controlsElement =
    document.getElementsByClassName('control-panel')[0] as HTMLDivElement;
const canvasCtx = canvasElement.getContext('2d')!;

/**
 * Opções da solução.
 */
const solutionOptions = {
  selfieMode: true,
  enableFaceGeometry: false,
  maxNumFaces: 1,
  refineLandmarks: false,
  minDetectionConfidence: 0.5,
  minTrackingConfidence: 0.5
};

// Adicionaremos isso ao nosso painel de controle mais tarde, mas salvaremos aqui para que possamos
// chamar tick() cada vez que o gráfico for executado.
const fpsControl = new controls.FPS();

// Otimização: Desative o spinner animado após sua animação de ocultação ser concluída.
const spinner = document.querySelector('.loading')! as HTMLDivElement;
spinner.ontransitionend = () => {
  spinner.style.display = 'none';
};

function onResults(results: mpFaceMesh.Results): void {
  // Ocultar o spinner.
  document.body.classList.add('loaded');

  // Atualizar a taxa de quadros.
  fpsControl.tick();

  // Desenhar as sobreposições.
  canvasCtx.save();
  canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
  canvasCtx.drawImage(
      results.image, 0, 0, canvasElement.width, canvasElement.height);
  if (results.multiFaceLandmarks) {
    for (const landmarks of results.multiFaceLandmarks) {
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_TESSELATION,
          {color: '#C0C0C070', lineWidth: 1});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_EYE,
          {color: '#FF3030'});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_EYEBROW,
          {color: '#FF3030'});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_EYE,
          {color: '#30FF30'});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_EYEBROW,
          {color: '#30FF30'});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_FACE_OVAL,
          {color: '#E0E0E0'});
      drawingUtils.drawConnectors(
          canvasCtx, landmarks, mpFaceMesh.FACEMESH_LIPS, {color: '#E0E0E0'});
      if (solutionOptions.refineLandmarks) {
        drawingUtils.drawConnectors(
            canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_IRIS,
            {color: '#FF3030'});
        drawingUtils.drawConnectors(
            canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_IRIS,
            {color: '#30FF30'});
      }
    }
  }
  canvasCtx.restore();
}

const faceMesh = new mpFaceMesh.FaceMesh(config);
faceMesh.setOptions(solutionOptions);
faceMesh.onResults(onResults);

// Apresentar um painel de controle através do qual o usuário pode manipular as opções da solução.
new controls
    .ControlPanel(controlsElement, solutionOptions)
    .add([
      new controls.StaticText({title: 'MediaPipe Face Mesh'}),
      fpsControl,
      new controls.Toggle({title: 'Modo Selfie', field: 'selfieMode'}),
      new controls.SourcePicker({
        onFrame:
            async (input: controls.InputImage, size: controls.Rectangle) => {
              const aspect = size.height / size.width;
              let width: number, height: number;
              if (window.innerWidth > window.innerHeight) {
                height = window.innerHeight;
                width = height / aspect;
              } else {
                width = window.innerWidth;
                height = width * aspect;
              }
              canvasElement.width = width;
              canvasElement.height = height;
              await faceMesh.send({image: input});
            },
      }),
      new controls.Slider({
        title: 'Número Máximo de Rostos',
        field: 'maxNumFaces',
        range: [1, 4],
        step: 1
      }),
      new controls.Toggle(
        {title: 'Refinar Pontos de Referência', field: 'refineLandmarks'}),
      new controls.Slider({
        title: 'Confiança Mínima de Detecção',
        field: 'minDetectionConfidence',
        range: [0, 1],
        step: 0.01
      }),
      new controls.Slider({
        title: 'Confiança Mínima de Rastreamento',
        field: 'minTrackingConfidence',
        range: [0, 1],
        step: 0.01
      }),
    ])
    .on(x => {
      const options = x as mpFaceMesh.Options;
      videoElement.classList.toggle('selfie', options.selfieMode);
      faceMesh.setOptions(options);
    });