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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>CMD Ingaze Reveal Animation</title>
    <style>
        /* Styles for the animation when embedded */
        body { /* Removed html selector here, apply to body */
            background-color: #000000; /* Black background for the animation area */
            color: #00FF00; /* Bright green text */
            font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
            margin: 0;
            padding: 10px; /* Add some padding to the body itself for spacing */
            /* overflow: hidden; Removed, let content dictate size */
            /* height: 100%; Removed, problematic in iframes */
            /* display: flex; Removed */
            /* justify-content: center; Removed */
            /* align-items: center; Removed */
        }

        #cmd-animation-container {
            padding: 15px; /* Increased padding for better visual separation */
            border: 2px solid #00AA00;
            background-color: #080808; /* Dark background for the container */
            box-shadow: 0 0 10px #00FF00;
            border-radius: 8px;
            box-sizing: border-box;
            /* max-width: calc(100% - 20px); /* Retain max-width for responsiveness */
            /* margin: 10px; /* Body padding handles spacing now */
            text-align: center; /* Center the pre block if it's narrower */
        }

        pre#cmd-animation {
            white-space: pre;
            text-align: left; /* Text within pre should be left-aligned */
            font-size: 13px;
            line-height: 1.2;
            margin: 0 auto; /* Center pre block if container is wider */
            overflow-x: auto; /* Allow horizontal scroll if content is too wide */
            color: #00FF00;
            background-color: #080808; /* Match container background */
            display: inline-block; /* Allow margin auto to work for centering */
            min-width: 100px; /* Ensure it's not collapsed */
            min-height: 50px; /* Ensure it's not collapsed */
            /* The height will be determined by scene_height * line-height */
        }
    </style>
</head>
<body>
    <div id="cmd-animation-container">
        <pre id="cmd-animation">Loading Animation...</pre>
    </div>

    <script>
        // --- Start of Script ---
        console.log("SYNC ANIMATION (Updated HTML): Script execution started.");

        // --- Configuration ---
        const scene_width = 65;  // Width of the animation scene in characters
        const scene_height = 22; // Height of the animation scene in lines
        const frameDuration = 150; // Duration of each frame in milliseconds
        const MAX_DATA_PARTICLES = 100; // Maximum number of data particles
        const FLOOR_LEVEL = scene_height - 1; // Y-coordinate of the floor

        // --- ASCII Art Definitions ---
        const stick_man_art_normal = ["   O   ", "  /|\\  ", "  / \\  "];
        const stick_man_art_walk_1 = ["   O   ", "  /|\\  ", "  / >  "];
        const stick_man_art_walk_2 = ["   O   ", "  /|\\  ", " < \\  "];
        const stick_man_art_surprise = ["  \\O/  ", "   |   ", "  / \\  "];
        const stick_man_art_gone = ["       ", "       ", "       "]; // Art for when stickman disappears
        const linked_in_art = ["+----+", "|i n |", "+----+"]; // LinkedIn logo
        const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"]; // LinkedIn logo when hit
        const lightning_strike_segment = "\\"; // Character for lightning
        const explosion_art_frames = [ // Frames for explosion animation
            ["   * ", "  *#* ", "   * "],["  @!%  ", " @*#*& ", "  X%O  "],
            [" $*~+@ ", "$#@!%*&"," X*O#~ ", "  !+%$ "],["   ~   ", "  +*%  ", "   $   "]
        ];
        const ingaze_logo_art = [ // ASCII art for "INGAZE" logo
            "IIIII N   N  GGG   AAA   ZZZZZ EEEEE", "  I   NN  N G     A   A    Z   E    ",
            "  I   N N N G  GG AAAAA   Z    EEE  ", "  I   N  NN G   G A   A  Z     E    ",
            "IIIII N   N  GGG  A   A ZZZZZ EEEEE"
        ];
        const ingaze_logo_width = ingaze_logo_art[0].length;
        const ingaze_logo_height = ingaze_logo_art.length;

        // --- State Variables ---
        let data_particles_state = []; // Array to hold current data particles
        let current_lightning_y_state = -1; // Current Y position of lightning tip

        /**
         * Overlays ASCII art onto a base scene (array of strings).
         * @param {string[]} baseLines - The base scene lines.
         * @param {string[]} artLines - The ASCII art lines to overlay.
         * @param {number} startX - The starting X coordinate for the art.
         * @param {number} startY - The starting Y coordinate for the art.
         * @param {boolean} [ignoreSpaces=true] - Whether to ignore spaces in the art.
         */
        function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
            artLines.forEach((artLine, i) => {
                const y = startY + i;
                if (y >= 0 && y < baseLines.length && artLine) { // Check if art line is within base scene bounds
                    let baseLineArr = baseLines[y].split('');
                    for (let j = 0; j < artLine.length; j++) {
                        const x = startX + j;
                        if (x >= 0 && x < baseLineArr.length) { // Check if art character is within line bounds
                            if (ignoreSpaces && artLine[j] === ' ') continue; // Skip spaces if specified
                            baseLineArr[x] = artLine[j];
                        }
                    }
                    baseLines[y] = baseLineArr.join('');
                }
            });
        }

        /**
         * Draws a lightning bolt segment in the scene.
         * @param {string[]} sceneLines - The current scene lines.
         * @param {number} tipX - The X coordinate of the lightning tip.
         * @param {number} tipY - The Y coordinate of the lightning tip.
         * @param {number} length - The length of the lightning bolt.
         */
        function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
            for (let i = 0; i < length; i++) {
                const y = tipY - i; // Lightning travels upwards from tip
                const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1)); // Jagged path
                if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
                    let lineArr = sceneLines[y].split('');
                    if (x < lineArr.length && lineArr[x] === ' ') { // Check bounds and if space is empty
                        lineArr[x] = lightning_strike_segment;
                        sceneLines[y] = lineArr.join('');
                    }
                }
            }
        }

        /**
         * Builds a single frame of the animation.
         * @returns {string} The complete animation frame as a multi-line string.
         */
        function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
                                showLightningBolt, lightningTipX, lightningTipY, lightningLength,
                                currentExplosionArt, explosionPos,
                                showIngazeLogo, ingazeArt, ingazePos) {
            // Initialize scene with empty lines
            let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));

            // Draw data particles
            data_particles_state.forEach(p => {
                const px = Math.round(p.x);
                const py = Math.round(p.y);
                if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
                    let lineArr = sceneLines[py].split('');
                    if (px < lineArr.length && lineArr[px] === ' ') { // Check bounds and if space is empty
                        lineArr[px] = p.char;
                        sceneLines[py] = lineArr.join('');
                    }
                }
            });

            // Overlay elements onto the scene
            overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
            if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
            if (showLightningBolt && lightningTipY >=0) {
                drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
            }
            if (currentExplosionArt && currentExplosionArt.length > 0) {
                overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false); // Don't ignore spaces for explosion
            }
            if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);

            return sceneLines.join('\n'); // Join lines into a single string for display
        }

        /**
         * Spawns a new data particle (0 or 1) falling from the LinkedIn logo.
         */
        function spawnNewDataParticle(logoX, logoY, logoWidth) {
            if (data_particles_state.length >= MAX_DATA_PARTICLES) return; // Limit particle count
            const char = Math.random() > 0.5 ? '1' : '0';
            const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2)); // Random X within logo
            const y = logoY + linked_in_art.length; // Start below logo
            const vy = 0.2 + Math.random() * 0.3; // Random vertical speed
            data_particles_state.push({ char, x, y, vy, active: true });
        }

        /**
         * Generates all frames for the entire animation sequence.
         * @returns {string[]} An array of animation frames.
         */
        function generateAnimationFrames() {
            console.log("SYNC ANIMATION (Updated HTML): generateAnimationFrames() called.");
            const sequence = [];
            data_particles_state = []; // Reset particles for each generation
            current_lightning_y_state = -1; // Reset lightning state

            // Define dimensions and positions
            const stickman_height = stick_man_art_normal.length;
            const stickman_width = stick_man_art_normal[0].length;
            const logo_width = linked_in_art[0].length;
            const logo_height = linked_in_art.length;

            const stickman_base_y = FLOOR_LEVEL - stickman_height;
            const logo_base_y = stickman_base_y; // Align logo with stickman

            const stickman_initial_pos = { x: 2, y: stickman_base_y };
            const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y };
            const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);

            const ingaze_pos = {
                x: Math.floor((scene_width - ingaze_logo_width) / 2),
                y: Math.floor((scene_height - ingaze_logo_height) / 2)
            };
            const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
            const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);

            // Phase 0: Stickman Walks towards LinkedIn logo
            const walk_frames_count = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0));
            let current_stickman_x = stickman_initial_pos.x;
            const walk_step_x = walk_frames_count > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames_count : 0;

            for (let i = 0; i < walk_frames_count; i++) {
                current_stickman_x += walk_step_x;
                const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2; // Alternate walking art
                sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
            }
            current_stickman_x = stickman_walk_target_x; // Ensure exact target position
            let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };

            // Phase 1: Pause before interaction
            for (let i = 0; i < 3; i++) {
                sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
            }

            // Phase 2: Shaking LinkedIn logo & Data Fall
            let current_logo_pos_phase2 = { ...logo_initial_pos };
            const shake_frames_count = 20;
            for (let i = 0; i < shake_frames_count; i++) {
                let logo_shake_adj = { x: 0, y: 0 };
                if (i % 6 < 2) logo_shake_adj = { x: 1, y: 0 }; else if (i % 6 < 4) logo_shake_adj = { x: -1, y: 0 }; // Shake horizontally
                current_logo_pos_phase2.x = logo_initial_pos.x + logo_shake_adj.x;

                if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width); // Spawn particles periodically

                data_particles_state.forEach(p => { // Update particle positions
                    if (p.active) {
                        p.y += p.vy;
                        if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } // Particle hits floor
                    }
                });
                sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
            }
            current_logo_pos_phase2 = { ...logo_initial_pos }; // Reset logo position

            // Phase 3: Data Settles, Stickman Surprised
            const settle_frames_count = 8;
            for (let i = 0; i < settle_frames_count; i++) {
                let stickmanArtPhase3 = (i < settle_frames_count / 2) ? stick_man_art_normal : stick_man_art_surprise; // Stickman gets surprised
                data_particles_state.forEach(p => { // Continue settling particles
                    if (p.active) {
                        p.y += p.vy;
                        if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; }
                    }
                });
                sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
            }

            // Phase 4: Lightning Strike on LinkedIn logo
            const lightning_target_y = logo_initial_pos.y;
            const lightning_strike_frames_count = lightning_target_y + 2; // Frames for lightning to reach logo
            const lightning_bolt_length = 4;
            const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2); // Strike center of logo

            for (let i = 0; i < lightning_strike_frames_count; i++) {
                current_lightning_y_state = i;
                let logo_art_to_use = linked_in_art;
                if (current_lightning_y_state >= lightning_target_y) { // Lightning hits
                    logo_art_to_use = linked_in_art_hit;
                    current_lightning_y_state = lightning_target_y; // Keep lightning at target
                }
                sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
            }
            current_lightning_y_state = -1; // Reset lightning

            // Phase 5: Explosion of LinkedIn logo
            const explosion_duration_per_frame = 2; // How many animation frames each explosion art frame lasts
            let stickman_art_explosion = stick_man_art_surprise;
            for (let i = 0; i < explosion_art_frames.length; i++) {
                const explosion_art = explosion_art_frames[i];
                const explosion_art_width = Math.max(...explosion_art.map(l => l.length));
                const explosion_art_height = explosion_art.length;
                const current_explosion_pos = {
                    x: explosion_center_x - Math.floor(explosion_art_width / 2),
                    y: explosion_center_y - Math.floor(explosion_art_height / 2)
                };
                for (let j = 0; j < explosion_duration_per_frame; j++) {
                    if (i === 0 && j === 0) { // First frame of explosion
                        data_particles_state = []; // Clear data particles
                        stickman_art_explosion = stick_man_art_gone; // Stickman disappears
                    }
                    sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
                }
            }

            // Phase 6: "Ingaze" Logo Reveal
            const ingaze_reveal_pause_frames = 4; // Pause after explosion
            for(let i=0; i < ingaze_reveal_pause_frames; i++) {
                sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));
            }
            const ingaze_display_frames = 25; // How long Ingaze logo stays
            for (let i = 0; i < ingaze_display_frames; i++) {
                sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));
            }

            console.log(`SYNC ANIMATION (Updated HTML): Generated ${sequence.length} frames.`);
            return sequence;
        }

        // --- Animation Playback ---
        const animationElement = document.getElementById('cmd-animation');
        let currentFrameIndex = 0;
        let animationIntervalId;
        let allAnimationFrames = []; // To store all generated frames

        /**
         * Runs the animation loop, updating the text content of the animation element.
         */
        function runAnimation() {
            console.log("SYNC ANIMATION (Updated HTML): runAnimation() called.");
            if (!animationElement) {
                console.error("SYNC ANIMATION ERROR (Updated HTML): Animation element 'cmd-animation' not found in runAnimation.");
                return;
            }
            if (allAnimationFrames.length === 0) {
                console.error("SYNC ANIMATION ERROR (Updated HTML): Animation frames are empty. Cannot play animation.");
                animationElement.textContent = "Error: No frames generated.";
                return;
            }

            // Clear any existing interval to prevent multiple loops if re-initialized
            if (animationIntervalId) {
                clearInterval(animationIntervalId);
            }

            animationIntervalId = setInterval(() => {
                if (allAnimationFrames[currentFrameIndex]) {
                    animationElement.textContent = allAnimationFrames[currentFrameIndex];
                }
                currentFrameIndex++;
                if (currentFrameIndex >= allAnimationFrames.length) {
                    currentFrameIndex = 0; // Loop the animation
                }
            }, frameDuration);
            console.log("SYNC ANIMATION (Updated HTML): Animation interval started.");
        }

        /**
         * Initializes the animation: generates frames and starts playback.
         */
        function initializeAnimation() {
            console.log("SYNC ANIMATION (Updated HTML): initializeAnimation() called.");
            if (!animationElement) {
                // This is a fallback; DOMContentLoaded should prevent this.
                // If it still happens, the element might not be in the DOM when script runs.
                console.warn("SYNC ANIMATION WARNING (Updated HTML): Animation element not ready yet in initializeAnimation. Will retry shortly...");
                setTimeout(initializeAnimation, 50); // Retry after a short delay
                return;
            }
            animationElement.textContent = "Initializing frames..."; // Provide feedback

            try {
                console.log("SYNC ANIMATION (Updated HTML): Attempting to generate frames...");
                allAnimationFrames = generateAnimationFrames(); // Generate all frames
                if (allAnimationFrames.length > 0) {
                    animationElement.textContent = allAnimationFrames[0]; // Display the first frame
                    console.log("SYNC ANIMATION (Updated HTML): First frame set. Calling runAnimation().");
                    runAnimation(); // Start the animation loop
                } else {
                    animationElement.textContent = "Error: Could not generate animation frames.";
                    console.error("SYNC ANIMATION ERROR (Updated HTML): Could not generate frames (frames array is empty).");
                }
            } catch (error) {
                console.error("SYNC ANIMATION ERROR (Updated HTML): Error during animation generation or initial play:", error);
                if(animationElement) animationElement.textContent = "Error initializing animation: " + error.message;
            }
        }

        // --- Script Entry Point ---
        console.log("SYNC ANIMATION (Updated HTML): Adding DOMContentLoaded listener or initializing directly.");

        // Wait for the DOM to be fully loaded before initializing the animation
        if (document.readyState === "loading") {  // Document is still loading
            document.addEventListener('DOMContentLoaded', () => {
                console.log("SYNC ANIMATION (Updated HTML): DOMContentLoaded event fired.");
                initializeAnimation();
            });
        } else {  // Document has already loaded (interactive or complete)
            console.log("SYNC ANIMATION (Updated HTML): DOM already loaded or interactive. Calling initializeAnimation via setTimeout.");
            // Use setTimeout to ensure this runs after the current script block and DOM is settled.
            setTimeout(initializeAnimation, 0);
        }

        // Cleanup when the page (or iframe content) is unloaded
        window.addEventListener('unload', () => {
            console.log("SYNC ANIMATION (Updated HTML): Unload event. Clearing interval.");
            if (animationIntervalId) {
                clearInterval(animationIntervalId);
            }
        });

        console.log("SYNC ANIMATION (Updated HTML): Script execution finished.");
        // --- End of Script ---
    </script>
</body>
</html>