File size: 9,560 Bytes
c0ad2f5
 
 
 
 
 
 
 
 
 
5175fa0
 
c0ad2f5
e9a5e98
 
 
 
5175fa0
 
e9a5e98
d812df4
 
 
 
 
 
 
 
5175fa0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
d812df4
 
 
c0ad2f5
 
 
d812df4
c0ad2f5
 
d812df4
e9a5e98
 
 
 
 
5175fa0
 
d812df4
5175fa0
 
 
 
 
 
 
 
 
 
 
 
 
d812df4
5175fa0
 
 
 
 
 
 
 
 
 
 
 
e9a5e98
5175fa0
 
 
 
 
d812df4
e9a5e98
 
 
 
 
 
 
 
 
 
 
 
5175fa0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
e9a5e98
 
 
5175fa0
 
e9a5e98
 
 
5175fa0
e9a5e98
 
 
 
 
5175fa0
 
 
 
 
 
 
 
 
 
 
e9a5e98
5175fa0
 
 
 
e9a5e98
 
d812df4
 
5175fa0
 
 
d812df4
 
 
 
 
 
 
 
 
 
 
 
5175fa0
 
d812df4
 
5175fa0
 
 
 
 
 
d812df4
e9a5e98
d812df4
 
e9a5e98
 
 
d812df4
e9a5e98
 
 
 
 
 
 
 
 
5175fa0
 
 
 
 
 
 
d812df4
 
 
 
e9a5e98
 
d812df4
e9a5e98
 
 
5175fa0
e9a5e98
c0ad2f5
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO
from urllib.parse import urlencode
import numpy as np

# Constants for game board
GRID_WIDTH = 16
GRID_HEIGHT = 9
REFRESH_RATE = 5  # seconds
INTERACTION_RADIUS = 2  # tiles
POINTS_PER_INTERACTION = 1

# Fantasy name generator
def generate_fantasy_name():
    prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor', 
                'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
    suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
                'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
    return random.choice(prefixes) + random.choice(suffixes)

def get_query_params():
    """Get game state from URL query parameters"""
    query_params = st.experimental_get_query_params()
    
    if 'player_name' in query_params:
        st.session_state.player_name = query_params['player_name'][0]
        st.session_state.position = {
            'x': int(query_params.get('x', [random.randint(0, GRID_WIDTH - 1)])[0]),
            'y': int(query_params.get('y', [random.randint(0, GRID_HEIGHT - 1)])[0])
        }
        st.session_state.character_stats = {
            'STR': int(query_params.get('STR', [10])[0]),
            'DEX': int(query_params.get('DEX', [10])[0]),
            'CON': int(query_params.get('CON', [10])[0]),
            'INT': int(query_params.get('INT', [10])[0]),
            'WIS': int(query_params.get('WIS', [10])[0]),
            'CHA': int(query_params.get('CHA', [10])[0]),
            'HP': int(query_params.get('HP', [20])[0]),
            'MAX_HP': int(query_params.get('MAX_HP', [40])[0]),
            'score': int(query_params.get('score', [0])[0]),
            'created_at': float(query_params.get('created_at', [time.time()])[0])
        }

def update_query_params():
    """Update URL query parameters with current game state"""
    if st.session_state.player_name and st.session_state.character_stats:
        params = {
            'player_name': st.session_state.player_name,
            'x': st.session_state.position['x'],
            'y': st.session_state.position['y'],
            **st.session_state.character_stats
        }
        st.experimental_set_query_params(**params)

# Initialize session state
if 'initialized' not in st.session_state:
    st.session_state.initialized = False
    st.session_state.game_state = {
        'players': {},
        'chat_messages': [],
        'last_sync': time.time()
    }
    st.session_state.player_name = None
    st.session_state.character_stats = None
    st.session_state.position = {
        'x': random.randint(0, GRID_WIDTH - 1),
        'y': random.randint(0, GRID_HEIGHT - 1)
    }
    st.session_state.last_move = time.time()
    st.session_state.nearby_players = []
    get_query_params()

def save_player_state():
    """Save player state to JSON file"""
    if st.session_state.player_name:
        player_data = {
            'name': st.session_state.player_name,
            'position': st.session_state.position,
            'stats': st.session_state.character_stats,
            'last_update': time.time()
        }
        
        os.makedirs('players', exist_ok=True)
        with open(f"players/{st.session_state.player_name}.json", 'w') as f:
            json.dump(player_data, f)

def load_all_players():
    """Load all player states from JSON files"""
    players = {}
    if os.path.exists('players'):
        for filename in os.listdir('players'):
            if filename.endswith('.json'):
                with open(f"players/{filename}", 'r') as f:
                    player_data = json.load(f)
                    # Only include active players (updated in last minute)
                    if time.time() - player_data['last_update'] < 60:
                        players[player_data['name']] = player_data
    return players

def calculate_distance(pos1, pos2):
    """Calculate Manhattan distance between two positions with wrapping"""
    dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
    dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
    return dx + dy

def update_position(direction):
    """Update player position with wrapping"""
    if direction == "up":
        st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
    elif direction == "down":
        st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
    elif direction == "left":
        st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
    elif direction == "right":
        st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
    
    st.session_state.last_move = time.time()
    save_player_state()
    update_query_params()

def update_nearby_players():
    """Update list of nearby players and calculate score gains"""
    all_players = load_all_players()
    nearby = []
    score_gain = 0
    
    for player_name, player_data in all_players.items():
        if player_name != st.session_state.player_name:
            distance = calculate_distance(st.session_state.position, player_data['position'])
            if distance <= INTERACTION_RADIUS:
                nearby.append({
                    'name': player_name,
                    'distance': distance,
                    'score': player_data['stats']['score']
                })
                score_gain += POINTS_PER_INTERACTION
    
    if score_gain > 0:
        st.session_state.character_stats['score'] += score_gain
        save_player_state()
        update_query_params()
    
    st.session_state.nearby_players = nearby

def create_game_board():
    """Create and display the game board"""
    all_players = load_all_players()
    
    # Create placeholder images for tiles
    tile_image = Image.new('RGB', (50, 50), color='green')
    player_image = Image.new('RGB', (50, 50), color='blue')
    other_player_image = Image.new('RGB', (50, 50), color='red')
    
    # Create columns for each row
    for y in range(GRID_HEIGHT):
        cols = st.columns(GRID_WIDTH)
        for x in range(GRID_WIDTH):
            current_pos = {'x': x, 'y': y}
            
            # Check if any player is on this tile
            player_here = None
            for player_name, player_data in all_players.items():
                if (player_data['position']['x'] == x and 
                    player_data['position']['y'] == y):
                    player_here = player_name
            
            # Display appropriate image and tooltip
            if x == st.session_state.position['x'] and y == st.session_state.position['y']:
                cols[x].image(player_image, use_column_width=True)
                cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
            elif player_here:
                cols[x].image(other_player_image, use_column_width=True)
                cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
            else:
                cols[x].image(tile_image, use_column_width=True)

def main():
    # Update nearby players on refresh
    update_nearby_players()
    
    # Sidebar for player info and controls
    st.sidebar.title("Player Info")
    
    # Player name handling
    if st.session_state.player_name is None:
        default_name = generate_fantasy_name()
        player_name = st.sidebar.text_input("Enter your name or use generated name:",
                                          value=default_name)
        if st.sidebar.button("Start Playing"):
            st.session_state.player_name = player_name
            if st.session_state.character_stats is None:
                st.session_state.character_stats = roll_stats()
            save_player_state()
            update_query_params()
            st.rerun()
    else:
        # Display nearby players
        st.sidebar.markdown("### Nearby Players")
        for player in st.session_state.nearby_players:
            st.sidebar.markdown(
                f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts"
            )
        
        # Movement controls
        st.sidebar.markdown("### Movement Controls")
        move_cols = st.sidebar.columns(3)
        if move_cols[1].button("⬆️", key="up"):
            update_position("up")
            st.rerun()
        cols = st.sidebar.columns(3)
        if cols[0].button("⬅️", key="left"):
            update_position("left")
            st.rerun()
        if cols[1].button("⬇️", key="down"):
            update_position("down")
            st.rerun()
        if cols[2].button("➡️", key="right"):
            update_position("right")
            st.rerun()
        
        # Display bookmark URL
        st.sidebar.markdown("### Save Your Progress")
        st.sidebar.markdown(
            "Bookmark this URL to continue where you left off:"
        )
        st.sidebar.code(st.experimental_get_query_params())

    # Main game area
    st.title("Multiplayer Tile Game")
    
    # Display game board
    create_game_board()
    
    # Auto-refresh logic
    if (time.time() - st.session_state.last_move) > REFRESH_RATE:
        st.session_state.last_move = time.time()
        save_player_state()
        st.rerun()

if __name__ == "__main__":
    main()