LetsMakeGames2 / app.py
awacke1's picture
Update app.py
5175fa0 verified
raw
history blame
9.56 kB
import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO
from urllib.parse import urlencode
import numpy as np
# Constants for game board
GRID_WIDTH = 16
GRID_HEIGHT = 9
REFRESH_RATE = 5 # seconds
INTERACTION_RADIUS = 2 # tiles
POINTS_PER_INTERACTION = 1
# Fantasy name generator
def generate_fantasy_name():
prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
return random.choice(prefixes) + random.choice(suffixes)
def get_query_params():
"""Get game state from URL query parameters"""
query_params = st.experimental_get_query_params()
if 'player_name' in query_params:
st.session_state.player_name = query_params['player_name'][0]
st.session_state.position = {
'x': int(query_params.get('x', [random.randint(0, GRID_WIDTH - 1)])[0]),
'y': int(query_params.get('y', [random.randint(0, GRID_HEIGHT - 1)])[0])
}
st.session_state.character_stats = {
'STR': int(query_params.get('STR', [10])[0]),
'DEX': int(query_params.get('DEX', [10])[0]),
'CON': int(query_params.get('CON', [10])[0]),
'INT': int(query_params.get('INT', [10])[0]),
'WIS': int(query_params.get('WIS', [10])[0]),
'CHA': int(query_params.get('CHA', [10])[0]),
'HP': int(query_params.get('HP', [20])[0]),
'MAX_HP': int(query_params.get('MAX_HP', [40])[0]),
'score': int(query_params.get('score', [0])[0]),
'created_at': float(query_params.get('created_at', [time.time()])[0])
}
def update_query_params():
"""Update URL query parameters with current game state"""
if st.session_state.player_name and st.session_state.character_stats:
params = {
'player_name': st.session_state.player_name,
'x': st.session_state.position['x'],
'y': st.session_state.position['y'],
**st.session_state.character_stats
}
st.experimental_set_query_params(**params)
# Initialize session state
if 'initialized' not in st.session_state:
st.session_state.initialized = False
st.session_state.game_state = {
'players': {},
'chat_messages': [],
'last_sync': time.time()
}
st.session_state.player_name = None
st.session_state.character_stats = None
st.session_state.position = {
'x': random.randint(0, GRID_WIDTH - 1),
'y': random.randint(0, GRID_HEIGHT - 1)
}
st.session_state.last_move = time.time()
st.session_state.nearby_players = []
get_query_params()
def save_player_state():
"""Save player state to JSON file"""
if st.session_state.player_name:
player_data = {
'name': st.session_state.player_name,
'position': st.session_state.position,
'stats': st.session_state.character_stats,
'last_update': time.time()
}
os.makedirs('players', exist_ok=True)
with open(f"players/{st.session_state.player_name}.json", 'w') as f:
json.dump(player_data, f)
def load_all_players():
"""Load all player states from JSON files"""
players = {}
if os.path.exists('players'):
for filename in os.listdir('players'):
if filename.endswith('.json'):
with open(f"players/{filename}", 'r') as f:
player_data = json.load(f)
# Only include active players (updated in last minute)
if time.time() - player_data['last_update'] < 60:
players[player_data['name']] = player_data
return players
def calculate_distance(pos1, pos2):
"""Calculate Manhattan distance between two positions with wrapping"""
dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
return dx + dy
def update_position(direction):
"""Update player position with wrapping"""
if direction == "up":
st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
elif direction == "down":
st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
elif direction == "left":
st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
elif direction == "right":
st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
st.session_state.last_move = time.time()
save_player_state()
update_query_params()
def update_nearby_players():
"""Update list of nearby players and calculate score gains"""
all_players = load_all_players()
nearby = []
score_gain = 0
for player_name, player_data in all_players.items():
if player_name != st.session_state.player_name:
distance = calculate_distance(st.session_state.position, player_data['position'])
if distance <= INTERACTION_RADIUS:
nearby.append({
'name': player_name,
'distance': distance,
'score': player_data['stats']['score']
})
score_gain += POINTS_PER_INTERACTION
if score_gain > 0:
st.session_state.character_stats['score'] += score_gain
save_player_state()
update_query_params()
st.session_state.nearby_players = nearby
def create_game_board():
"""Create and display the game board"""
all_players = load_all_players()
# Create placeholder images for tiles
tile_image = Image.new('RGB', (50, 50), color='green')
player_image = Image.new('RGB', (50, 50), color='blue')
other_player_image = Image.new('RGB', (50, 50), color='red')
# Create columns for each row
for y in range(GRID_HEIGHT):
cols = st.columns(GRID_WIDTH)
for x in range(GRID_WIDTH):
current_pos = {'x': x, 'y': y}
# Check if any player is on this tile
player_here = None
for player_name, player_data in all_players.items():
if (player_data['position']['x'] == x and
player_data['position']['y'] == y):
player_here = player_name
# Display appropriate image and tooltip
if x == st.session_state.position['x'] and y == st.session_state.position['y']:
cols[x].image(player_image, use_column_width=True)
cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
elif player_here:
cols[x].image(other_player_image, use_column_width=True)
cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
else:
cols[x].image(tile_image, use_column_width=True)
def main():
# Update nearby players on refresh
update_nearby_players()
# Sidebar for player info and controls
st.sidebar.title("Player Info")
# Player name handling
if st.session_state.player_name is None:
default_name = generate_fantasy_name()
player_name = st.sidebar.text_input("Enter your name or use generated name:",
value=default_name)
if st.sidebar.button("Start Playing"):
st.session_state.player_name = player_name
if st.session_state.character_stats is None:
st.session_state.character_stats = roll_stats()
save_player_state()
update_query_params()
st.rerun()
else:
# Display nearby players
st.sidebar.markdown("### Nearby Players")
for player in st.session_state.nearby_players:
st.sidebar.markdown(
f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts"
)
# Movement controls
st.sidebar.markdown("### Movement Controls")
move_cols = st.sidebar.columns(3)
if move_cols[1].button("⬆️", key="up"):
update_position("up")
st.rerun()
cols = st.sidebar.columns(3)
if cols[0].button("⬅️", key="left"):
update_position("left")
st.rerun()
if cols[1].button("⬇️", key="down"):
update_position("down")
st.rerun()
if cols[2].button("➡️", key="right"):
update_position("right")
st.rerun()
# Display bookmark URL
st.sidebar.markdown("### Save Your Progress")
st.sidebar.markdown(
"Bookmark this URL to continue where you left off:"
)
st.sidebar.code(st.experimental_get_query_params())
# Main game area
st.title("Multiplayer Tile Game")
# Display game board
create_game_board()
# Auto-refresh logic
if (time.time() - st.session_state.last_move) > REFRESH_RATE:
st.session_state.last_move = time.time()
save_player_state()
st.rerun()
if __name__ == "__main__":
main()