A newer version of the Streamlit SDK is available:
1.46.1
import streamlit as st
def move_tank(): return "Tank moved."
def shoot_cannon(): return "Cannon fired."
def avoid_obstacle(): return "Obstacle avoided."
controls = {"m": move_tank, "s": shoot_cannon, "a": avoid_obstacle}
def get_best_mission(player1_switches, player2_switches): # Implement your code to calculate the best mission here # Based on the theory of Atari Combat # Return the best mission as a string return "Mission 3"
def main(): st.title("Atari Combat Adventure Game") st.write("Welcome to the Atari Combat Adventure Game!") st.write("You are about to embark on a journey that will test your tank combat skills and strategic thinking.")
# Take input from the user for Player 1
st.subheader("Player 1")
p1_s1 = st.selectbox("Switch 1", [0, 1])
p1_s2 = st.selectbox("Switch 2", [0, 1])
p1_s3 = st.selectbox("Switch 3", [0, 1])
p1_s4 = st.selectbox("Switch 4", [0, 1])
# Take input from the user for Player 2
st.subheader("Player 2")
p2_s1 = st.selectbox("Switch 1", [0, 1])
p2_s2 = st.selectbox("Switch 2", [0, 1])
p2_s3 = st.selectbox("Switch 3", [0, 1])
p2_s4 = st.selectbox("Switch 4", [0, 1])
# Calculate the best mission based on the inputs
best_mission = get_best_mission([p1_s1, p1_s2, p1_s3, p1_s4], [p2_s1, p2_s2, p2_s3, p2_s4])
# Output the best mission to the user
st.subheader("Best Mission")
st.write(best_mission)
# Start the game
st.write("Let's start the game!")
st.write("You are in a tank and your opponent is on the other side of the battlefield.")
st.write("Use the following keys to control your tank:")
st.write("'m' to move, 's' to shoot, 'a' to avoid obstacles.")
while True:
# Get input from the user
key_pressed = st.text_input("Press a key to continue...")
# Get the corresponding control function using the key pressed
control_function = controls.get(key_pressed.lower())
# Call the control function and print the output
if control_function:
st.write(control_function())
else:
st.write("Invalid input. Please try again.")
if name == "main": main()