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import streamlit as st |
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def move_tank(): |
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return "Tank moved." |
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def shoot_cannon(): |
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return "Cannon fired." |
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def avoid_obstacle(): |
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return "Obstacle avoided." |
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controls = {"m": move_tank, "s": shoot_cannon, "a": avoid_obstacle} |
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def get_best_mission(player1_switches, player2_switches): |
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# Implement your code to calculate the best mission here |
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# Based on the theory of Atari Combat |
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# Return the best mission as a string |
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return "Mission 3" |
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def main(): |
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st.title("Atari Combat Adventure Game") |
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st.write("Welcome to the Atari Combat Adventure Game!") |
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st.write("You are about to embark on a journey that will test your tank combat skills and strategic thinking.") |
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# Take input from the user for Player 1 |
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st.subheader("Player 1") |
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p1_s1 = st.selectbox("Switch 1", [0, 1]) |
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p1_s2 = st.selectbox("Switch 2", [0, 1]) |
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p1_s3 = st.selectbox("Switch 3", [0, 1]) |
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p1_s4 = st.selectbox("Switch 4", [0, 1]) |
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# Take input from the user for Player 2 |
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st.subheader("Player 2") |
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p2_s1 = st.selectbox("Switch 1", [0, 1]) |
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p2_s2 = st.selectbox("Switch 2", [0, 1]) |
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p2_s3 = st.selectbox("Switch 3", [0, 1]) |
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p2_s4 = st.selectbox("Switch 4", [0, 1]) |
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# Calculate the best mission based on the inputs |
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best_mission = get_best_mission([p1_s1, p1_s2, p1_s3, p1_s4], [p2_s1, p2_s2, p2_s3, p2_s4]) |
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# Output the best mission to the user |
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st.subheader("Best Mission") |
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st.write(best_mission) |
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# Start the game |
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st.write("Let's start the game!") |
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st.write("You are in a tank and your opponent is on the other side of the battlefield.") |
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st.write("Use the following keys to control your tank:") |
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st.write("'m' to move, 's' to shoot, 'a' to avoid obstacles.") |
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while True: |
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# Get input from the user |
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key_pressed = st.text_input("Press a key to continue...") |
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# Get the corresponding control function using the key pressed |
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control_function = controls.get(key_pressed.lower()) |
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# Call the control function and print the output |
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if control_function: |
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st.write(control_function()) |
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else: |
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st.write("Invalid input. Please try again.") |
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if __name__ == "__main__": |
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main() |
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