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<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>画像モザイク&3Dアニメーション</title>
<style>
body {
display: flex;
flex-direction: column;
align-items: center;
background-color: #222;
color: #fff;
font-family: Arial, sans-serif;
}
canvas {
display: block;
margin-top: 20px;
}
#scene-container {
width: 80vw;
height: 80vh;
}
#uploadForm {
margin-top: 20px;
}
</style>
</head>
<body>
<h1>画像のモザイク処理と3Dアニメーション</h1>
<form id="uploadForm">
<input type="file" id="imageInput" accept="image/*">
<button type="button" onclick="processImage()">画像を処理</button>
</form>
<canvas id="canvas" style="display: none;"></canvas>
<div id="scene-container"></div>
<!-- Three.js ライブラリ -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let scene, camera, renderer;
const cubeSize = 5; // 立方体のサイズ
let cubes = []; // 立方体を格納する配列
function processImage() {
const fileInput = document.getElementById('imageInput');
const file = fileInput.files[0];
if (!file) return;
const img = new Image();
img.onload = () => {
const scale = 0.1; // モザイクの縮小スケール
canvas.width = img.width * scale;
canvas.height = img.height * scale;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
create3DScene();
};
img.src = URL.createObjectURL(file);
}
function create3DScene() {
// Three.jsの基本設定
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 300;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('scene-container').appendChild(renderer.domElement);
createCubesFromImage();
animate(); // アニメーション開始
}
function createCubesFromImage() {
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (let y = 0; y < canvas.height; y++) {
for (let x = 0; x < canvas.width; x++) {
const index = (y * canvas.width + x) * 4;
const r = imageData[index];
const g = imageData[index + 1];
const b = imageData[index + 2];
const color = new THREE.Color(rgb(${r},${g},${b}));
const geometry = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
const material = new THREE.MeshBasicMaterial({ color: color });
const cube = new THREE.Mesh(geometry, material);
// x座標はそのままに、y座標のみ反転させる
cube.position.set(
(x - canvas.width / 2) * cubeSize * 1.2, // x座標をそのまま使用
(canvas.height / 2 - y) * cubeSize * 1.2, // y座標を反転
Math.random() * 200 - 100 // 初期位置のばらつきを与える
);
scene.add(cube);
cubes.push(cube);
}
}
}
function animate() {
requestAnimationFrame(animate);
// 各立方体をターゲット位置へ移動させる
cubes.forEach((cube, index) => {
const targetX = ((index % canvas.width) - canvas.width / 2) * cubeSize * 1.2;
const targetY = ((canvas.height / 2) - Math.floor(index / canvas.width)) * cubeSize * 1.2;
const targetZ = 0;
cube.position.x += (targetX - cube.position.x) * 0.05;
cube.position.y += (targetY - cube.position.y) * 0.05;
cube.position.z += (targetZ - cube.position.z) * 0.05;
});
renderer.render(scene, camera);
}
</script>
</body>
</html> |