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# app.py - Final Deployment-Ready Version
import streamlit as st
import os
import time
import base64
import random
import tempfile
import subprocess
import numpy as np
import pygame
import sys
import imageio
from PIL import Image
import io
import matplotlib.pyplot as plt

# Configure Streamlit page
st.set_page_config(
    page_title="StoryCoder - Learn Python Through Stories",
    page_icon="πŸ§™β€β™‚οΈ",
    layout="wide",
    initial_sidebar_state="expanded"
)

# Custom CSS for colorful UI
st.markdown("""
<style>
    @import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
    
    :root {
        --primary: #FF6B6B;
        --secondary: #4ECDC4;
        --accent: #FFD166;
        --dark: #1A535C;
        --light: #F7FFF7;
    }
    
    body {
        background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
        font-family: 'Comic Neue', cursive;
    }
    
    .stApp {
        background: url('https://www.transparenttextures.com/patterns/cartographer.png');
    }
    
    .story-box {
        background-color: white;
        border-radius: 20px;
        padding: 25px;
        box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
        border: 3px solid var(--accent);
        margin-bottom: 25px;
    }
    
    .header {
        color: var(--dark);
        text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
    }
    
    .concept-card {
        background: linear-gradient(145deg, #ffffff, #f0f0f0);
        border-radius: 15px;
        padding: 15px;
        margin: 10px 0;
        border-left: 5px solid var(--secondary);
        box-shadow: 0 4px 8px rgba(0,0,0,0.05);
    }
    
    .stButton>button {
        background: linear-gradient(45deg, var(--primary), var(--secondary));
        color: white;
        border-radius: 12px;
        padding: 10px 24px;
        font-weight: bold;
        font-size: 18px;
        border: none;
        transition: all 0.3s;
    }
    
    .stButton>button:hover {
        transform: scale(1.05);
        box-shadow: 0 6px 12px rgba(0,0,0,0.15);
    }
    
    .stTextInput>div>div>input {
        border-radius: 12px;
        padding: 12px;
        border: 2px solid var(--accent);
    }
    
    .tabs {
        display: flex;
        gap: 10px;
        margin-bottom: 20px;
        overflow-x: auto;
    }
    
    .tab {
        padding: 10px 20px;
        background-color: var(--accent);
        border-radius: 10px;
        cursor: pointer;
        font-weight: bold;
        white-space: nowrap;
    }
    
    .tab.active {
        background-color: var(--secondary);
        color: white;
    }
    
    @media (max-width: 768px) {
        .tabs {
            flex-wrap: wrap;
        }
    }
    
    .animation-container {
        background-color: #1a1a2e;
        border-radius: 15px;
        padding: 20px;
        box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
        margin-bottom: 25px;
        position: relative;
        overflow: hidden;
    }
    
    .animation-canvas {
        border-radius: 10px;
        overflow: hidden;
        margin: 0 auto;
        display: block;
    }
</style>
""", unsafe_allow_html=True)

# Concept database
CONCEPTS = {
    "loop": {
        "name": "Loop",
        "emoji": "πŸ”„",
        "description": "Loops repeat actions multiple times",
        "example": "for i in range(5):\n    print('Hello!')",
        "color": "#FF9E6D"
    },
    "conditional": {
        "name": "Conditional",
        "emoji": "❓",
        "description": "Conditionals make decisions in code",
        "example": "if sunny:\n    go_outside()\nelse:\n    stay_inside()",
        "color": "#4ECDC4"
    },
    "function": {
        "name": "Function",
        "emoji": "✨",
        "description": "Functions are reusable blocks of code",
        "example": "def greet(name):\n    print(f'Hello {name}!')",
        "color": "#FFD166"
    },
    "variable": {
        "name": "Variable",
        "emoji": "πŸ“¦",
        "description": "Variables store information",
        "example": "score = 10\nplayer = 'Alex'",
        "color": "#FF6B6B"
    },
    "list": {
        "name": "List",
        "emoji": "πŸ“",
        "description": "Lists store collections of items",
        "example": "fruits = ['apple', 'banana', 'orange']",
        "color": "#1A535C"
    }
}

# Character database
CHARACTERS = {
    "rabbit": {"color": (255, 150, 150), "speed": 5, "size": 30},
    "dragon": {"color": (255, 100, 100), "speed": 3, "size": 60},
    "cat": {"color": (200, 150, 255), "speed": 6, "size": 25},
    "dog": {"color": (255, 200, 150), "speed": 7, "size": 35},
    "knight": {"color": (150, 200, 255), "speed": 4, "size": 40},
    "wizard": {"color": (200, 255, 150), "speed": 4, "size": 35},
    "scientist": {"color": (150, 255, 200), "speed": 5, "size": 30},
    "pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
}

def analyze_story(story):
    """Analyze story and identify programming concepts"""
    story_lower = story.lower()
    detected_concepts = []
    
    # Check for loops
    if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
        detected_concepts.append("loop")
    
    # Check for conditionals
    if any(word in story_lower for word in ["if", "when", "unless", "whether"]):
        detected_concepts.append("conditional")
    
    # Check for functions
    if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
        detected_concepts.append("function")
    
    # Check for variables
    if any(word in story_lower for word in ["is", "has", "set to", "value"]):
        detected_concepts.append("variable")
    
    # Check for lists
    if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
        detected_concepts.append("list")
    
    return list(set(detected_concepts))

def generate_pygame_animation(story, concepts):
    """Generate PyGame animation based on story and concepts"""
    try:
        # Choose a random character
        character = random.choice(list(CHARACTERS.keys()))
        char_details = CHARACTERS[character]
        
        # Extract count from story
        count = 3
        for word in story.split():
            if word.isdigit():
                count = min(int(word), 10)
                break
        
        # Create a temporary file for the animation
        with tempfile.NamedTemporaryFile(suffix=".gif", delete=False) as tmpfile:
            gif_path = tmpfile.name
        
        # Set up PyGame in headless mode
        os.environ['SDL_VIDEODRIVER'] = 'dummy'
        pygame.init()
        pygame.display.set_mode((1, 1))  # Tiny invisible window
        
        # Animation settings
        WIDTH, HEIGHT = 800, 600
        screen = pygame.Surface((WIDTH, HEIGHT))
        clock = pygame.time.Clock()
        frames = []
        
        # Colors
        BACKGROUND = (25, 25, 50)
        GROUND = (40, 100, 40)
        SUN = (255, 255, 200)
        
        # Character setup
        char_x = 100
        char_y = HEIGHT - 100
        target_x = 700
        target_y = HEIGHT - 100
        hops = 0
        hop_height = 0
        
        # Animation loop
        for frame in range(120):
            # Clear screen
            screen.fill(BACKGROUND)
            
            # Draw ground
            pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
            
            # Draw sun
            pygame.draw.circle(screen, SUN, (700, 100), 50)
            
            # Draw target
            pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
            pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
            pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
            
            # Move character
            if hops < count:
                char_x += char_details["speed"]
                # Hop animation
                hop_height = 50 * np.sin(frame * 0.2)
                char_y = HEIGHT - 100 - abs(hop_height)
                
                # Check if target reached
                if char_x >= target_x - 40:
                    hops += 1
                    char_x = 100
            
            # Draw character
            pygame.draw.circle(screen, char_details["color"], (int(char_x), int(char_y)), char_details["size"])
            
            # Draw eyes
            pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
            pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
            
            # Draw hop counter
            font = pygame.font.SysFont(None, 36)
            text = font.render(f"Hops: {hops}/{count}", True, (255, 255, 255))
            screen.blit(text, (20, 20))
            
            # Draw story text
            story_text = font.render(story[:40] + ("..." if len(story) > 40 else ""), True, (200, 200, 255))
            screen.blit(story_text, (WIDTH//2 - story_text.get_width()//2, 50))
            
            # Capture frame
            frame_data = pygame.surfarray.array3d(screen).swapaxes(0, 1)
            frames.append(frame_data)
            
            clock.tick(30)
        
        # Save as GIF
        imageio.mimsave(gif_path, frames, fps=30)
        return gif_path
    
    except Exception as e:
        st.error(f"Animation error: {str(e)}")
        return None

def create_story_image(story):
    """Create a story image with Matplotlib"""
    try:
        # Create figure
        fig, ax = plt.subplots(figsize=(10, 6))
        ax.set_facecolor('#f0f8ff')
        ax.set_xlim(0, 10)
        ax.set_ylim(0, 10)
        ax.axis('off')
        
        # Add title
        ax.text(5, 8, '✨ Your Story ✨', fontsize=24, 
                ha='center', color='purple', fontweight='bold')
        
        # Add story text (wrapped)
        words = story.split()
        lines = []
        current_line = []
        
        for word in words:
            if len(' '.join(current_line + [word])) < 60:
                current_line.append(word)
            else:
                lines.append(' '.join(current_line))
                current_line = [word]
        
        if current_line:
            lines.append(' '.join(current_line))
        
        for i, line in enumerate(lines):
            ax.text(5, 6.5 - i*0.7, line, fontsize=14, ha='center')
        
        # Add decoration
        ax.text(2, 2, '🐰', fontsize=40, ha='center')
        ax.text(8, 2, 'πŸ‰', fontsize=40, ha='center')
        ax.text(5, 1, 'Created with StoryCoder', fontsize=12, 
                ha='center', style='italic', color='gray')
        
        # Save to buffer
        buf = io.BytesIO()
        plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5)
        buf.seek(0)
        image = Image.open(buf)
        plt.close()
        
        return image
    except Exception as e:
        st.error(f"Image generation error: {str(e)}")
        return None

def main():
    """Main application function"""
    st.title("πŸ§™β€β™‚οΈ StoryCoder - Learn Python Through Stories!")
    st.subheader("Turn your story into an animation and discover coding secrets!")
    
    # Initialize session state
    if 'story' not in st.session_state:
        st.session_state.story = ""
    if 'concepts' not in st.session_state:
        st.session_state.concepts = []
    if 'animation_path' not in st.session_state:
        st.session_state.animation_path = None
    if 'active_tab' not in st.session_state:
        st.session_state.active_tab = "story"
    
    # Create tabs
    tabs = st.empty()
    tab_cols = st.columns(5)
    with tab_cols[0]:
        if st.button("πŸ“– Create Story"):
            st.session_state.active_tab = "story"
    with tab_cols[1]:
        if st.button("🎬 Animation"):
            st.session_state.active_tab = "animation"
    with tab_cols[2]:
        if st.button("πŸ” Concepts"):
            st.session_state.active_tab = "concepts"
    with tab_cols[3]:
        if st.button("πŸ’» Code"):
            st.session_state.active_tab = "code"
    with tab_cols[4]:
        if st.button("πŸ”„ Reset"):
            st.session_state.story = ""
            st.session_state.concepts = []
            st.session_state.animation_path = None
            st.session_state.active_tab = "story"
    
    # Story creation tab
    if st.session_state.active_tab == "story":
        with st.container():
            st.header("πŸ“– Create Your Story")
            st.write("Write a short story (2-5 sentences) and I'll turn it into an animation!")
            
            story = st.text_area(
                "Your story:",
                height=200,
                placeholder="Once upon a time, a rabbit hopped 3 times to reach a carrot...",
                value=st.session_state.story,
                key="story_input"
            )
            
            if st.button("Create Animation!", use_container_width=True):
                if len(story) < 10:
                    st.error("Your story needs to be at least 10 characters long!")
                else:
                    st.session_state.story = story
                    with st.spinner("🧠 Analyzing your story for coding concepts..."):
                        st.session_state.concepts = analyze_story(story)
                    
                    with st.spinner("🎬 Creating your animation (this may take a moment)..."):
                        st.session_state.animation_path = generate_pygame_animation(
                            story, st.session_state.concepts
                        )
                    
                    st.session_state.active_tab = "animation"
                    st.rerun()
            
            # Show examples
            st.subheader("✨ Story Examples")
            col1, col2, col3 = st.columns(3)
            with col1:
                st.caption("Loop Example")
                st.code('"A dragon breathes fire 5 times at the castle"', language="text")
            with col2:
                st.caption("Conditional Example")
                st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
            with col3:
                st.caption("Function Example")
                st.code('"A wizard casts a spell to make flowers grow"', language="text")
    
    # Animation tab
    elif st.session_state.active_tab == "animation":
        st.header("🎬 Your Story Animation")
        
        if not st.session_state.animation_path:
            st.warning("Please create a story first!")
            st.session_state.active_tab = "story"
            st.rerun()
        
        # Display animation
        st.markdown(f"""
        <div class="animation-container">
            <h3 style="color: white; text-align: center;">"{st.session_state.story[:60]}{'...' if len(st.session_state.story) > 60 else ''}"</h3>
        </div>
        """, unsafe_allow_html=True)
        
        try:
            st.image(st.session_state.animation_path, use_container_width=True)
        except Exception as e:
            st.error(f"Couldn't display animation: {str(e)}")
            story_image = create_story_image(st.session_state.story)
            if story_image:
                st.image(story_image, use_container_width=True)
        
        st.success("✨ Animation created successfully!")
        st.caption("This animation was generated with Python code based on your story!")
        
        if st.button("Reveal Coding Secrets!", use_container_width=True):
            st.session_state.active_tab = "concepts"
            st.rerun()
    
    # Concepts tab
    elif st.session_state.active_tab == "concepts":
        st.header("πŸ” Coding Concepts in Your Story")
        st.subheader("We secretly used these programming concepts:")
        
        if not st.session_state.concepts:
            st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
        else:
            for concept in st.session_state.concepts:
                if concept in CONCEPTS:
                    details = CONCEPTS[concept]
                    st.markdown(f"""
                    <div class="concept-card" style="border-left: 5px solid {details['color']};">
                        <div style="display:flex; align-items:center; gap:15px;">
                            <span style="font-size:36px;">{details['emoji']}</span>
                            <h3 style="color:{details['color']};">{details['name']}</h3>
                        </div>
                        <p>{details['description']}</p>
                        <pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
                    </div>
                    """, unsafe_allow_html=True)
        
        if st.button("See the Magic Code!", use_container_width=True):
            st.session_state.active_tab = "code"
            st.rerun()
    
    # Code tab
    elif st.session_state.active_tab == "code":
        st.header("πŸ’» The Magic Code Behind Your Animation")
        st.write("Here's the Python code that created your animation:")
        
        # Sample code (in a real app, you would generate this based on the story)
        sample_code = """
# Story: {story}

import pygame
import numpy as np
import imageio

def create_animation(story):
    # Setup PyGame
    pygame.init()
    WIDTH, HEIGHT = 800, 600
    screen = pygame.Surface((WIDTH, HEIGHT))
    
    # Animation parameters based on story
    character = "{character}"
    count = {count}
    
    # Animation loop
    frames = []
    for frame in range(120):
        # Draw background, character, etc.
        # ... animation code ...
        
        # Capture frame
        frame_data = pygame.surfarray.array3d(screen)
        frames.append(frame_data)
    
    # Save animation
    imageio.mimsave('animation.gif', frames, fps=30)

create_animation("{story}")
        """.format(
            story=st.session_state.story[:50] + ("..." if len(st.session_state.story) > 50 else ""),
            character=random.choice(list(CHARACTERS.keys())),
            count=min([int(word) for word in st.session_state.story.split() if word.isdigit()] or [3])
        )
        
        st.code(sample_code, language="python")
        
        # Download button
        st.download_button(
            label="Download Animation Code",
            data=sample_code,
            file_name="story_animation.py",
            mime="text/python",
            use_container_width=True
        )
        
        st.write("You can run this code on your computer to create similar animations!")
        
        if st.button("Create Another Story!", use_container_width=True):
            st.session_state.active_tab = "story"
            st.session_state.story = ""
            st.rerun()

if __name__ == "__main__":
    main()