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# app.py - Final Deployment-Ready Version
import streamlit as st
import os
import time
import base64
import random
import tempfile
import subprocess
import numpy as np
import pygame
import sys
import imageio
from PIL import Image
import io
import matplotlib.pyplot as plt
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Learn Python Through Stories",
page_icon="π§ββοΈ",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS for colorful UI
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #FF6B6B;
--secondary: #4ECDC4;
--accent: #FFD166;
--dark: #1A535C;
--light: #F7FFF7;
}
body {
background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
font-family: 'Comic Neue', cursive;
}
.stApp {
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
}
.story-box {
background-color: white;
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
border: 3px solid var(--accent);
margin-bottom: 25px;
}
.header {
color: var(--dark);
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
}
.concept-card {
background: linear-gradient(145deg, #ffffff, #f0f0f0);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--secondary);
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--secondary));
color: white;
border-radius: 12px;
padding: 10px 24px;
font-weight: bold;
font-size: 18px;
border: none;
transition: all 0.3s;
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
}
.stTextInput>div>div>input {
border-radius: 12px;
padding: 12px;
border: 2px solid var(--accent);
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
}
.tab {
padding: 10px 20px;
background-color: var(--accent);
border-radius: 10px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
}
.tab.active {
background-color: var(--secondary);
color: white;
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
}
.animation-container {
background-color: #1a1a2e;
border-radius: 15px;
padding: 20px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
margin-bottom: 25px;
position: relative;
overflow: hidden;
}
.animation-canvas {
border-radius: 10px;
overflow: hidden;
margin: 0 auto;
display: block;
}
</style>
""", unsafe_allow_html=True)
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "π",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#FF9E6D"
},
"conditional": {
"name": "Conditional",
"emoji": "β",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#4ECDC4"
},
"function": {
"name": "Function",
"emoji": "β¨",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD166"
},
"variable": {
"name": "Variable",
"emoji": "π¦",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#FF6B6B"
},
"list": {
"name": "List",
"emoji": "π",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#1A535C"
}
}
# Character database
CHARACTERS = {
"rabbit": {"color": (255, 150, 150), "speed": 5, "size": 30},
"dragon": {"color": (255, 100, 100), "speed": 3, "size": 60},
"cat": {"color": (200, 150, 255), "speed": 6, "size": 25},
"dog": {"color": (255, 200, 150), "speed": 7, "size": 35},
"knight": {"color": (150, 200, 255), "speed": 4, "size": 40},
"wizard": {"color": (200, 255, 150), "speed": 4, "size": 35},
"scientist": {"color": (150, 255, 200), "speed": 5, "size": 30},
"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
}
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
detected_concepts.append("list")
return list(set(detected_concepts))
def generate_pygame_animation(story, concepts):
"""Generate PyGame animation based on story and concepts"""
try:
# Choose a random character
character = random.choice(list(CHARACTERS.keys()))
char_details = CHARACTERS[character]
# Extract count from story
count = 3
for word in story.split():
if word.isdigit():
count = min(int(word), 10)
break
# Create a temporary file for the animation
with tempfile.NamedTemporaryFile(suffix=".gif", delete=False) as tmpfile:
gif_path = tmpfile.name
# Set up PyGame in headless mode
os.environ['SDL_VIDEODRIVER'] = 'dummy'
pygame.init()
pygame.display.set_mode((1, 1)) # Tiny invisible window
# Animation settings
WIDTH, HEIGHT = 800, 600
screen = pygame.Surface((WIDTH, HEIGHT))
clock = pygame.time.Clock()
frames = []
# Colors
BACKGROUND = (25, 25, 50)
GROUND = (40, 100, 40)
SUN = (255, 255, 200)
# Character setup
char_x = 100
char_y = HEIGHT - 100
target_x = 700
target_y = HEIGHT - 100
hops = 0
hop_height = 0
# Animation loop
for frame in range(120):
# Clear screen
screen.fill(BACKGROUND)
# Draw ground
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
# Draw sun
pygame.draw.circle(screen, SUN, (700, 100), 50)
# Draw target
pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
# Move character
if hops < count:
char_x += char_details["speed"]
# Hop animation
hop_height = 50 * np.sin(frame * 0.2)
char_y = HEIGHT - 100 - abs(hop_height)
# Check if target reached
if char_x >= target_x - 40:
hops += 1
char_x = 100
# Draw character
pygame.draw.circle(screen, char_details["color"], (int(char_x), int(char_y)), char_details["size"])
# Draw eyes
pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
# Draw hop counter
font = pygame.font.SysFont(None, 36)
text = font.render(f"Hops: {hops}/{count}", True, (255, 255, 255))
screen.blit(text, (20, 20))
# Draw story text
story_text = font.render(story[:40] + ("..." if len(story) > 40 else ""), True, (200, 200, 255))
screen.blit(story_text, (WIDTH//2 - story_text.get_width()//2, 50))
# Capture frame
frame_data = pygame.surfarray.array3d(screen).swapaxes(0, 1)
frames.append(frame_data)
clock.tick(30)
# Save as GIF
imageio.mimsave(gif_path, frames, fps=30)
return gif_path
except Exception as e:
st.error(f"Animation error: {str(e)}")
return None
def create_story_image(story):
"""Create a story image with Matplotlib"""
try:
# Create figure
fig, ax = plt.subplots(figsize=(10, 6))
ax.set_facecolor('#f0f8ff')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)
ax.axis('off')
# Add title
ax.text(5, 8, 'β¨ Your Story β¨', fontsize=24,
ha='center', color='purple', fontweight='bold')
# Add story text (wrapped)
words = story.split()
lines = []
current_line = []
for word in words:
if len(' '.join(current_line + [word])) < 60:
current_line.append(word)
else:
lines.append(' '.join(current_line))
current_line = [word]
if current_line:
lines.append(' '.join(current_line))
for i, line in enumerate(lines):
ax.text(5, 6.5 - i*0.7, line, fontsize=14, ha='center')
# Add decoration
ax.text(2, 2, 'π°', fontsize=40, ha='center')
ax.text(8, 2, 'π', fontsize=40, ha='center')
ax.text(5, 1, 'Created with StoryCoder', fontsize=12,
ha='center', style='italic', color='gray')
# Save to buffer
buf = io.BytesIO()
plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5)
buf.seek(0)
image = Image.open(buf)
plt.close()
return image
except Exception as e:
st.error(f"Image generation error: {str(e)}")
return None
def main():
"""Main application function"""
st.title("π§ββοΈ StoryCoder - Learn Python Through Stories!")
st.subheader("Turn your story into an animation and discover coding secrets!")
# Initialize session state
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'animation_path' not in st.session_state:
st.session_state.animation_path = None
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
# Create tabs
tabs = st.empty()
tab_cols = st.columns(5)
with tab_cols[0]:
if st.button("π Create Story"):
st.session_state.active_tab = "story"
with tab_cols[1]:
if st.button("π¬ Animation"):
st.session_state.active_tab = "animation"
with tab_cols[2]:
if st.button("π Concepts"):
st.session_state.active_tab = "concepts"
with tab_cols[3]:
if st.button("π» Code"):
st.session_state.active_tab = "code"
with tab_cols[4]:
if st.button("π Reset"):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.animation_path = None
st.session_state.active_tab = "story"
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("π Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into an animation!")
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a rabbit hopped 3 times to reach a carrot...",
value=st.session_state.story,
key="story_input"
)
if st.button("Create Animation!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
with st.spinner("π§ Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("π¬ Creating your animation (this may take a moment)..."):
st.session_state.animation_path = generate_pygame_animation(
story, st.session_state.concepts
)
st.session_state.active_tab = "animation"
st.rerun()
# Show examples
st.subheader("β¨ Story Examples")
col1, col2, col3 = st.columns(3)
with col1:
st.caption("Loop Example")
st.code('"A dragon breathes fire 5 times at the castle"', language="text")
with col2:
st.caption("Conditional Example")
st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
with col3:
st.caption("Function Example")
st.code('"A wizard casts a spell to make flowers grow"', language="text")
# Animation tab
elif st.session_state.active_tab == "animation":
st.header("π¬ Your Story Animation")
if not st.session_state.animation_path:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display animation
st.markdown(f"""
<div class="animation-container">
<h3 style="color: white; text-align: center;">"{st.session_state.story[:60]}{'...' if len(st.session_state.story) > 60 else ''}"</h3>
</div>
""", unsafe_allow_html=True)
try:
st.image(st.session_state.animation_path, use_container_width=True)
except Exception as e:
st.error(f"Couldn't display animation: {str(e)}")
story_image = create_story_image(st.session_state.story)
if story_image:
st.image(story_image, use_container_width=True)
st.success("β¨ Animation created successfully!")
st.caption("This animation was generated with Python code based on your story!")
if st.button("Reveal Coding Secrets!", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("π Coding Concepts in Your Story")
st.subheader("We secretly used these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
else:
for concept in st.session_state.concepts:
if concept in CONCEPTS:
details = CONCEPTS[concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
if st.button("See the Magic Code!", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("π» The Magic Code Behind Your Animation")
st.write("Here's the Python code that created your animation:")
# Sample code (in a real app, you would generate this based on the story)
sample_code = """
# Story: {story}
import pygame
import numpy as np
import imageio
def create_animation(story):
# Setup PyGame
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.Surface((WIDTH, HEIGHT))
# Animation parameters based on story
character = "{character}"
count = {count}
# Animation loop
frames = []
for frame in range(120):
# Draw background, character, etc.
# ... animation code ...
# Capture frame
frame_data = pygame.surfarray.array3d(screen)
frames.append(frame_data)
# Save animation
imageio.mimsave('animation.gif', frames, fps=30)
create_animation("{story}")
""".format(
story=st.session_state.story[:50] + ("..." if len(st.session_state.story) > 50 else ""),
character=random.choice(list(CHARACTERS.keys())),
count=min([int(word) for word in st.session_state.story.split() if word.isdigit()] or [3])
)
st.code(sample_code, language="python")
# Download button
st.download_button(
label="Download Animation Code",
data=sample_code,
file_name="story_animation.py",
mime="text/python",
use_container_width=True
)
st.write("You can run this code on your computer to create similar animations!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.session_state.story = ""
st.rerun()
if __name__ == "__main__":
main() |