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# app.py - Enhanced Version with Playable Online Game
import streamlit as st
import random
import re
import time
import base64
import json
import requests
from PIL import Image
import io
import matplotlib.pyplot as plt
from groq import Groq

# Configure Streamlit page
st.set_page_config(
    page_title="StoryCoder - Play & Learn Coding",
    page_icon="๐ŸŽฎ",
    layout="wide",
    initial_sidebar_state="expanded"
)

# Custom CSS with modern gradient background
st.markdown("""
<style>
    @import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
    
    :root {
        --primary: #6A67CE;
        --secondary: #FF7C7C;
        --accent: #FDD85D;
        --dark: #2D3250;
        --light: #F0F0F0;
        --game-blue: #1A8CD8;
        --game-purple: #9B5DE5;
    }
    
    body {
        background: linear-gradient(135deg, #1a2a6c, #b21f1f, #1a2a6c);
        background-size: 400% 400%;
        animation: gradientBG 15s ease infinite;
        font-family: 'Comic Neue', cursive;
    }
    
    @keyframes gradientBG {
        0% {background-position: 0% 50%;}
        50% {background-position: 100% 50%;}
        100% {background-position: 0% 50%;}
    }
    
    .stApp {
        background: rgba(255, 255, 255, 0.1);
        backdrop-filter: blur(10px);
        -webkit-backdrop-filter: blur(10px);
    }
    
    .game-card {
        background: rgba(255, 255, 255, 0.85);
        border-radius: 20px;
        padding: 25px;
        box-shadow: 0 8px 32px rgba(31, 38, 135, 0.37);
        border: 2px solid rgba(255, 255, 255, 0.18);
        margin-bottom: 25px;
        transition: all 0.3s;
    }
    
    .game-card:hover {
        transform: translateY(-5px);
        box-shadow: 0 12px 24px rgba(31, 38, 135, 0.5);
    }
    
    .header {
        color: white;
        font-family: 'Fredoka One', cursive;
        text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
    }
    
    .concept-card {
        background: rgba(255, 255, 255, 0.9);
        border-radius: 15px;
        padding: 15px;
        margin: 10px 0;
        border-left: 5px solid var(--accent);
        box-shadow: 0 4px 12px rgba(0,0,0,0.1);
    }
    
    .stButton>button {
        background: linear-gradient(45deg, var(--primary), var(--game-blue));
        color: white;
        border-radius: 50px;
        padding: 12px 28px;
        font-weight: bold;
        font-size: 18px;
        border: none;
        transition: all 0.3s;
        font-family: 'Fredoka One', cursive;
    }
    
    .stButton>button:hover {
        transform: scale(1.05);
        box-shadow: 0 8px 16px rgba(106, 103, 206, 0.3);
    }
    
    .stTextInput>div>div>input {
        border-radius: 20px;
        padding: 14px;
        border: 3px solid var(--accent);
        font-size: 18px;
        background: rgba(255, 255, 255, 0.9);
    }
    
    .tabs {
        display: flex;
        gap: 10px;
        margin-bottom: 20px;
        overflow-x: auto;
        background: rgba(255, 255, 255, 0.2);
        padding: 10px;
        border-radius: 20px;
        backdrop-filter: blur(5px);
    }
    
    .tab {
        padding: 12px 24px;
        background: rgba(255, 255, 255, 0.3);
        border-radius: 15px;
        cursor: pointer;
        font-weight: bold;
        white-space: nowrap;
        font-family: 'Fredoka One', cursive;
        font-size: 16px;
        transition: all 0.3s;
        color: white;
    }
    
    .tab.active {
        background: linear-gradient(45deg, var(--primary), var(--game-blue));
        box-shadow: 0 4px 8px rgba(0,0,0,0.1);
    }
    
    .game-preview {
        border: 4px solid var(--primary);
        border-radius: 20px;
        overflow: hidden;
        background: linear-gradient(135deg, #d0e5ff, #e0d1ff);
        padding: 20px;
        margin: 20px 0;
    }
    
    .character {
        font-size: 64px;
        text-align: center;
        margin: 20px 0;
        text-shadow: 4px 4px 8px rgba(0,0,0,0.2);
    }
    
    .game-container {
        background: rgba(255, 255, 255, 0.9);
        border-radius: 20px;
        padding: 30px;
        box-shadow: 0 8px 32px rgba(0,0,0,0.1);
        margin: 20px 0;
    }
    
    .code-block {
        background: #2b2d42;
        color: #f8f9fa;
        border-radius: 15px;
        padding: 20px;
        font-family: 'Courier New', monospace;
        overflow-x: auto;
        margin: 20px 0;
    }
    
    .concept-emoji {
        font-size: 36px;
        margin-right: 15px;
        vertical-align: middle;
    }
    
    .game-title {
        font-family: 'Fredoka One', cursive;
        color: white;
        text-align: center;
        font-size: 32px;
        margin-bottom: 20px;
        text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
    }
    
    .game-board {
        display: grid;
        grid-template-columns: repeat(8, 1fr);
        grid-template-rows: repeat(8, 1fr);
        gap: 4px;
        width: 500px;
        height: 500px;
        margin: 0 auto;
        background: rgba(106, 103, 206, 0.2);
        padding: 10px;
        border-radius: 15px;
    }
    
    .cell {
        display: flex;
        justify-content: center;
        align-items: center;
        border-radius: 8px;
        font-size: 30px;
        background: rgba(255, 255, 255, 0.8);
        transition: all 0.2s;
        cursor: pointer;
    }
    
    .cell:hover {
        transform: scale(1.05);
        background: rgba(255, 255, 255, 1);
    }
    
    .player {
        background: linear-gradient(45deg, #6A67CE, #1A8CD8);
        color: white;
    }
    
    .goal {
        background: linear-gradient(45deg, #FDD85D, #FFB347);
    }
    
    .obstacle {
        background: linear-gradient(45deg, #FF7C7C, #FF5252);
    }
    
    .empty {
        background: rgba(255, 255, 255, 0.9);
    }
    
    .game-controls {
        display: flex;
        justify-content: center;
        gap: 15px;
        margin: 25px 0;
    }
    
    .control-btn {
        width: 70px;
        height: 70px;
        border-radius: 50%;
        background: linear-gradient(45deg, var(--primary), var(--game-blue));
        color: white;
        display: flex;
        align-items: center;
        justify-content: center;
        font-size: 30px;
        cursor: pointer;
        border: none;
        box-shadow: 0 6px 12px rgba(0,0,0,0.2);
        transition: all 0.2s;
    }
    
    .control-btn:hover {
        transform: scale(1.1);
        box-shadow: 0 8px 16px rgba(0,0,0,0.3);
    }
    
    .score-board {
        background: rgba(255, 255, 255, 0.85);
        border-radius: 15px;
        padding: 15px;
        text-align: center;
        font-family: 'Fredoka One', cursive;
        font-size: 24px;
        margin: 20px auto;
        width: 300px;
        box-shadow: 0 4px 8px rgba(0,0,0,0.1);
    }
    
    @media (max-width: 768px) {
        .tabs {
            flex-wrap: wrap;
        }
        
        .character {
            font-size: 48px;
        }
        
        .control-btn {
            width: 60px;
            height: 60px;
            font-size: 24px;
        }
        
        .game-board {
            width: 90vw;
            height: 90vw;
        }
    }
</style>
""", unsafe_allow_html=True)

# Initialize session state
def init_session_state():
    if 'story' not in st.session_state:
        st.session_state.story = ""
    if 'concepts' not in st.session_state:
        st.session_state.concepts = []
    if 'game_scenario' not in st.session_state:
        st.session_state.game_scenario = ""
    if 'game_code' not in st.session_state:
        st.session_state.game_code = ""
    if 'game_explanation' not in st.session_state:
        st.session_state.game_explanation = ""
    if 'game_preview' not in st.session_state:
        st.session_state.game_preview = None
    if 'active_tab' not in st.session_state:
        st.session_state.active_tab = "story"
    if 'loading' not in st.session_state:
        st.session_state.loading = False
    if 'game_state' not in st.session_state:
        reset_game_state()
    if 'groq_api_key' not in st.session_state:
        st.session_state.groq_api_key = ""
    if 'player_char' not in st.session_state:
        st.session_state.player_char = "๐Ÿฆธ"
    if 'goal_char' not in st.session_state:
        st.session_state.goal_char = "โญ"
    if 'obstacle_char' not in st.session_state:
        st.session_state.obstacle_char = "๐Ÿชจ"

def reset_game_state():
    st.session_state.game_state = {
        "player_pos": [0, 0],
        "goal_pos": [7, 7],
        "obstacles": [[2, 2], [3, 4], [5, 3], [4, 6], [6, 5]],
        "score": 0,
        "moves": 0,
        "game_over": False
    }

# Concept database
CONCEPTS = {
    "loop": {
        "name": "Loop",
        "emoji": "๐Ÿ”„",
        "description": "Loops repeat actions multiple times",
        "example": "for i in range(5):\n    print('Jump!')",
        "color": "#6A67CE",
        "game_example": "Repeating jumps to cross a river"
    },
    "conditional": {
        "name": "Conditional",
        "emoji": "โ“",
        "description": "Conditionals make decisions in code",
        "example": "if key_found:\n    open_door()\nelse:\n    keep_searching()",
        "color": "#FF7C7C",
        "game_example": "Choosing paths based on obstacles"
    },
    "function": {
        "name": "Function",
        "emoji": "โœจ",
        "description": "Functions are reusable blocks of code",
        "example": "def collect_star():\n    score += 1\n    play_sound()",
        "color": "#FDD85D",
        "game_example": "Creating a jump function used multiple times"
    },
    "variable": {
        "name": "Variable",
        "emoji": "๐Ÿ“ฆ",
        "description": "Variables store information",
        "example": "score = 0\nplayer_health = 100",
        "color": "#1A8CD8",
        "game_example": "Tracking collected stars"
    },
    "list": {
        "name": "List",
        "emoji": "๐Ÿ“",
        "description": "Lists store collections of items",
        "example": "inventory = ['sword', 'shield', 'potion']",
        "color": "#4CAF50",
        "game_example": "Storing collected treasures"
    }
}

# Initialize Groq client
def get_groq_client():
    try:
        if st.session_state.groq_api_key:
            return Groq(api_key=st.session_state.groq_api_key)
        return None
    except:
        return None

# Analyze story and extract concepts
def analyze_story(story):
    """Analyze story and identify programming concepts"""
    story_lower = story.lower()
    detected_concepts = []
    
    # Improved concept detection
    # Check for loops
    if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]):
        detected_concepts.append("loop")
    
    # Check for conditionals
    if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]):
        detected_concepts.append("conditional")
    
    # Check for functions
    if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]):
        detected_concepts.append("function")
    
    # Check for variables
    if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]):
        detected_concepts.append("variable")
    
    # Check for lists
    if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]):
        detected_concepts.append("list")
    
    return list(set(detected_concepts)) if detected_concepts else ["variable", "function"]

# Generate game scenario using Groq
def generate_game_scenario(story, concepts):
    """Generate a game scenario based on the story and concepts"""
    try:
        client = get_groq_client()
        if client:
            concept_names = [CONCEPTS[c]['name'] for c in concepts]
            concept_list = ", ".join(concept_names)
            
            system_prompt = (
                "You are an expert in creating educational games for children aged 6-12. "
                "Create a simple game scenario based on the child's story. "
                "The game should teach programming concepts through gameplay. "
                "Structure your response with these sections:\n"
                "Game Title: ...\n"
                "Game Objective: ...\n"
                "Characters: ...\n"
                "Game Mechanics: ...\n"
                "Coding Concepts: Explain how these programming concepts are used: " + concept_list + "\n"
                "Visual Description: Describe the game world visually\n"
                "Keep it under 200 words and fun for kids."
            )
            
            response = client.chat.completions.create(
                model="llama3-70b-8192",
                messages=[
                    {"role": "system", "content": system_prompt},
                    {"role": "user", "content": story}
                ],
                temperature=0.8,
                max_tokens=500
            )
            return response.choices[0].message.content
    except Exception as e:
        st.error(f"Game scenario generation error: {str(e)}")
    
    # Fallback template
    concept_names = [CONCEPTS[c]['name'] for c in concepts]
    concept_list = ", ".join(concept_names)
    return f"""
Game Title: {story[:15]} Adventure
Game Objective: Complete challenges based on your story: {story[:100]}...
Characters: 
- Hero: The main character from your story
- Helper: A friendly guide who explains coding concepts
- Villain: A character that creates obstacles (if applicable)

Game Mechanics:
1. Move your character using arrow keys
2. Collect stars while avoiding obstacles
3. Reach the goal to win
4. Helper characters appear to teach {concept_list}

Coding Concepts: This game teaches {concept_list} through:
- Using loops to repeat actions
- Making decisions with conditionals
- Creating reusable functions
- Tracking progress with variables
- Managing collections with lists

Visual Description: Colorful game world with cartoon-style characters, vibrant landscapes, and magical effects.
"""

# Generate game code explanation
def generate_game_explanation(story, concepts, game_scenario):
    """Generate explanation of game code"""
    try:
        client = get_groq_client()
        if client:
            concept_names = [CONCEPTS[c]['name'] for c in concepts]
            concept_list = ", ".join(concept_names)
            
            system_prompt = (
                "Explain how the game code implements programming concepts in a way "
                "a child aged 6-12 can understand. Use simple analogies and relate to the story. "
                "Structure your response with:\n"
                "Introduction: ...\n"
                "Concept 1: ... (with example from the game)\n"
                "Concept 2: ... (with example from the game)\n"
                "Conclusion: ...\n"
                "Keep it under 300 words and engaging for kids."
            )
            
            response = client.chat.completions.create(
                model="llama3-70b-8192",
                messages=[
                    {"role": "system", "content": system_prompt},
                    {"role": "user", "content": f"Story: {story}\nGame Scenario: {game_scenario}\nConcepts: {concept_list}"}
                ],
                temperature=0.7,
                max_tokens=600
            )
            return response.choices[0].message.content
    except Exception as e:
        st.error(f"Explanation generation error: {str(e)}")
    
    # Fallback explanation
    concept_explanations = "\n".join(
        [f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
    )
    return f"""
In this game based on your story "{story[:20]}...", we use programming concepts to make it work:

{concept_explanations}

As you play the game, think about:
1. How the game uses these concepts to create challenges
2. How you might change the code to make the game easier or harder

The code brings your story to life in a fun game world!
"""

# Generate game preview visualization
def generate_game_preview(story):
    """Generate a visual preview of the game"""
    try:
        # Extract keywords for theme
        theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy"
        
        # Create a simple visualization
        fig, ax = plt.subplots(figsize=(10, 6))
        
        if theme == "space":
            bg_color = '#0B0B2B'
            player_color = '#6A67CE'
            goal_color = '#FDD85D'
            obstacle_color = '#FF7C7C'
            title = "Space Adventure"
        elif theme == "jungle":
            bg_color = '#143D2C'
            player_color = '#6A67CE'
            goal_color = '#FDD85D'
            obstacle_color = '#D35400'
            title = "Jungle Adventure"
        else:
            bg_color = '#3A015C'
            player_color = '#6A67CE'
            goal_color = '#FDD85D'
            obstacle_color = '#FF7C7C'
            title = "Fantasy Quest"
        
        ax.set_facecolor(bg_color)
        ax.set_xlim(0, 10)
        ax.set_ylim(0, 6)
        
        # Draw game elements
        ax.text(5, 5, title, fontsize=20, ha='center', color='white')
        ax.plot([1, 9], [1, 1], 'w-', linewidth=2)  # Ground
        
        # Player character
        ax.plot(2, 2, 'o', markersize=15, color=player_color)
        ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12)
        
        # Goal
        ax.plot(8, 2, 'o', markersize=12, color=goal_color)
        ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12)
        
        # Obstacles
        for i in range(3):
            x = random.uniform(3, 7)
            y = random.uniform(1.5, 2.5)
            ax.plot(x, y, 's', markersize=15, color=obstacle_color)
            ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8)
        
        # Path
        ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5)
        
        ax.axis('off')
        ax.set_title("Game Preview", fontsize=16, color='white')
        
        # Save to bytes
        buf = io.BytesIO()
        plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color)
        buf.seek(0)
        return buf
    except Exception as e:
        st.error(f"Preview generation error: {str(e)}")
        return None

# Handle player movement
def move_player(direction):
    """Update player position based on movement direction"""
    state = st.session_state.game_state
    player_pos = state["player_pos"]
    goal_pos = state["goal_pos"]
    obstacles = state["obstacles"]
    
    new_pos = player_pos.copy()
    
    if direction == "up" and player_pos[0] > 0:
        new_pos[0] -= 1
    elif direction == "down" and player_pos[0] < 7:
        new_pos[0] += 1
    elif direction == "left" and player_pos[1] > 0:
        new_pos[1] -= 1
    elif direction == "right" and player_pos[1] < 7:
        new_pos[1] += 1
        
    # Check if new position is valid
    if new_pos != player_pos:
        # Check for obstacle collision
        if new_pos not in obstacles:
            state["player_pos"] = new_pos
            state["moves"] += 1
            
            # Check for goal collision
            if new_pos == goal_pos:
                state["score"] += 10
                state["game_over"] = True
            # Check for star collection
            elif new_pos in [[3, 3], [4, 4], [5, 5]]:
                state["score"] += 5
                
    st.session_state.game_state = state

# Create a playable game in the browser
def create_playable_game():
    """Create an interactive grid-based game"""
    st.subheader("๐ŸŽฎ Play Your Game Now!")
    
    state = st.session_state.game_state
    player_pos = state["player_pos"]
    goal_pos = state["goal_pos"]
    obstacles = state["obstacles"]
    
    # Score board
    st.markdown(f"""
    <div class="score-board">
        Stars Collected: {state["score"]} &nbsp; | &nbsp; Moves: {state["moves"]}
    </div>
    """, unsafe_allow_html=True)
    
    # Game board
    st.markdown("<div class='game-board'>", unsafe_allow_html=True)
    
    # Create grid cells
    for row in range(8):
        cols = st.columns(8)
        for col in range(8):
            pos = [row, col]
            cell_class = "cell"
            
            if pos == player_pos:
                cell_class += " player"
                cell_content = st.session_state.player_char
            elif pos == goal_pos:
                cell_class += " goal"
                cell_content = "๐Ÿ"
            elif pos in obstacles:
                cell_class += " obstacle"
                cell_content = st.session_state.obstacle_char
            elif pos in [[3, 3], [4, 4], [5, 5]]:
                cell_class += " goal"
                cell_content = "โญ"
            else:
                cell_class += " empty"
                cell_content = ""
            
            with cols[col]:
                st.markdown(f"<div class='{cell_class}'>{cell_content}</div>", unsafe_allow_html=True)
    
    st.markdown("</div>", unsafe_allow_html=True)
    
    # Game controls
    st.markdown("<div class='game-controls'>", unsafe_allow_html=True)
    col1, col2, col3, col4 = st.columns(4)
    with col1:
        st.button("โ†‘", key="up", on_click=move_player, args=("up",), use_container_width=True)
    with col2:
        st.button("โ†", key="left", on_click=move_player, args=("left",), use_container_width=True)
    with col3:
        st.button("โ†“", key="down", on_click=move_player, args=("down",), use_container_width=True)
    with col4:
        st.button("โ†’", key="right", on_click=move_player, args=("right",), use_container_width=True)
    st.markdown("</div>", unsafe_allow_html=True)
    
    # Reset button
    st.button("๐Ÿ”„ Reset Game", on_click=reset_game_state, use_container_width=True)
    
    # Game over message
    if state["game_over"]:
        st.balloons()
        st.success(f"๐ŸŽ‰ You won! Final Score: {state['score']} in {state['moves']} moves!")

# Main application function
def main():
    init_session_state()
    
    # Sidebar for API key
    with st.sidebar:
        st.header("โš™๏ธ Settings")
        st.session_state.groq_api_key = st.text_input(
            "Enter Groq API Key (optional):", 
            type="password",
            help="Get a free key from https://console.groq.com/keys"
        )
        st.caption("Using Groq API will create more creative and personalized games!")
        
        st.divider()
        
        st.header("๐ŸŽฎ Game Theme")
        col1, col2, col3 = st.columns(3)
        with col1:
            st.session_state.player_char = st.selectbox(
                "Player Character",
                ["๐Ÿฆธ", "๐Ÿ‘จโ€๐Ÿš€", "๐Ÿง™โ€โ™‚๏ธ", "๐Ÿฑ", "๐Ÿ‰", "๐ŸฆŠ"],
                index=0
            )
        with col2:
            st.session_state.goal_char = st.selectbox(
                "Goal Character",
                ["๐Ÿ", "๐Ÿฐ", "๐Ÿšฉ", "๐ŸŽฏ", "๐Ÿ”‘"],
                index=0
            )
        with col3:
            st.session_state.obstacle_char = st.selectbox(
                "Obstacle Character",
                ["๐Ÿชจ", "๐ŸŒต", "๐Ÿ”ฅ", "๐ŸŒŠ", "๐ŸŒณ"],
                index=0
            )
        
        st.divider()
        st.caption("Made with โค๏ธ for kids learning to code")
        st.caption("v3.0 | StoryCoder")
    
    st.title("๐ŸŽฎ StoryCoder - Play & Learn Coding!")
    st.subheader("Create your story, play the game, and learn programming concepts!")
    
    # Create tabs
    st.markdown('<div class="tabs">', unsafe_allow_html=True)
    col1, col2, col3, col4, col5 = st.columns(5)
    with col1:
        if st.button("๐Ÿ“– Create Story", use_container_width=True):
            st.session_state.active_tab = "story"
    with col2:
        if st.button("๐ŸŽฎ Play Game", use_container_width=True):
            st.session_state.active_tab = "game"
    with col3:
        if st.button("๐Ÿ” Concepts", use_container_width=True):
            st.session_state.active_tab = "concepts"
    with col4:
        if st.button("๐Ÿ’ป Game Code", use_container_width=True):
            st.session_state.active_tab = "code"
    with col5:
        if st.button("๐Ÿ”„ New Story", use_container_width=True):
            st.session_state.story = ""
            st.session_state.concepts = []
            st.session_state.game_scenario = ""
            st.session_state.game_code = ""
            st.session_state.game_explanation = ""
            st.session_state.game_preview = None
            st.session_state.active_tab = "story"
            reset_game_state()
    st.markdown('</div>', unsafe_allow_html=True)
    
    # Story creation tab
    if st.session_state.active_tab == "story":
        with st.container():
            st.header("๐Ÿ“– Create Your Story")
            st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
            
            story = st.text_area(
                "Your story:",
                height=200,
                placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
                value=st.session_state.story,
                key="story_input"
            )
            
            if st.button("Create Game!", use_container_width=True):
                if len(story) < 10:
                    st.error("Your story needs to be at least 10 characters long!")
                else:
                    st.session_state.story = story
                    st.session_state.loading = True
                    
                    with st.spinner("๐Ÿง  Analyzing your story for coding concepts..."):
                        st.session_state.concepts = analyze_story(story)
                    
                    with st.spinner("๐ŸŽฎ Creating your game scenario..."):
                        st.session_state.game_scenario = generate_game_scenario(
                            story, st.session_state.concepts
                        )
                    
                    with st.spinner("๐Ÿ“š Creating coding explanations..."):
                        st.session_state.game_explanation = generate_game_explanation(
                            story, st.session_state.concepts, st.session_state.game_scenario
                        )
                    
                    with st.spinner("๐Ÿ–ผ๏ธ Generating game preview..."):
                        st.session_state.game_preview = generate_game_preview(story)
                    
                    reset_game_state()
                    st.session_state.active_tab = "game"
                    st.session_state.loading = False
                    st.rerun()
            
            # Show examples
            st.subheader("โœจ Story Examples")
            col1, col2, col3 = st.columns(3)
            example_images = {
                "Space Explorer": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500",
                "Jungle Adventure": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500",
                "Dragon Quest": "https://images.unsplash.com/photo-1541414779316-9564c1f85944?w=500"
            }
            
            with col1:
                st.caption("Space Explorer")
                st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
                st.image(example_images["Space Explorer"], 
                         use_container_width=True, 
                         caption="Space Explorer Game")
            with col2:
                st.caption("Jungle Adventure")
                st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
                st.image(example_images["Jungle Adventure"], 
                         use_container_width=True, 
                         caption="Jungle Adventure Game")
            with col3:
                st.caption("Dragon Quest")
                st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
                st.image(example_images["Dragon Quest"], 
                         use_container_width=True, 
                         caption="Dragon Quest Game")
    
    # Game tab
    elif st.session_state.active_tab == "game":
        st.header("๐ŸŽฎ Your Story Game")
        
        if not st.session_state.story:
            st.warning("Please create a story first!")
            st.session_state.active_tab = "story"
            st.rerun()
        
        # Display game scenario
        st.subheader("๐ŸŒŸ Game Scenario")
        st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
        
        # Display game preview
        st.subheader("๐Ÿ–ผ๏ธ Game Preview")
        if st.session_state.game_preview:
            st.image(st.session_state.game_preview, use_container_width=True)
        else:
            st.info("Game preview visualization")
            st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True)
        
        # Playable game
        create_playable_game()
        
        # Game explanation
        st.subheader("๐Ÿ“š How This Game Teaches Coding")
        st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
        
        if st.button("Learn Coding Concepts", use_container_width=True):
            st.session_state.active_tab = "concepts"
            st.rerun()
    
    # Concepts tab
    elif st.session_state.active_tab == "concepts":
        st.header("๐Ÿ” Coding Concepts in Your Game")
        st.subheader("Your game teaches these programming concepts:")
        
        if not st.session_state.concepts:
            st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
        else:
            for concept in st.session_state.concepts:
                if concept in CONCEPTS:
                    details = CONCEPTS[concept]
                    st.markdown(f"""
                    <div class="concept-card" style="border-left: 5px solid {details['color']};">
                        <div style="display:flex; align-items:center; gap:15px;">
                            <span style="font-size:36px;">{details['emoji']}</span>
                            <h3 style="color:{details['color']};">{details['name']}</h3>
                        </div>
                        <p>{details['description']}</p>
                        <p><b>In your game:</b> {details['game_example']}</p>
                        <pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
                    </div>
                    """, unsafe_allow_html=True)
        
        if st.button("See the Game Code", use_container_width=True):
            st.session_state.active_tab = "code"
            st.rerun()
    
    # Code tab
    elif st.session_state.active_tab == "code":
        st.header("๐Ÿ’ป Game Code")
        st.write("Here's the Python code for your game. Download it and run on your computer!")
        
        # Generate simple game code
        if st.session_state.story and st.session_state.concepts:
            # Extract keywords from story
            keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
            player_char = keywords[0].capitalize() if keywords else "Hero"
            collect_item = keywords[1] if len(keywords) > 1 else "star"
            obstacle = keywords[2] if len(keywords) > 2 else "rock"
            
            # Get concept emojis
            concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
            
            game_code = f"""
# {player_char}'s Adventure: {st.session_state.story[:20]}...
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}

import pygame
import random
import sys

# Initialize pygame
pygame.init()

# Game setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("{player_char}'s Adventure")
clock = pygame.time.Clock()

# Colors
BACKGROUND = (230, 240, 255)  # Light blue
PLAYER_COLOR = (106, 103, 206) # Purple
GOAL_COLOR = (253, 216, 93)   # Yellow
OBSTACLE_COLOR = (255, 124, 124) # Coral
TEXT_COLOR = (45, 50, 80)     # Dark blue

# Player setup
player_size = 40
player_x = 100
player_y = HEIGHT // 2
player_speed = 5

# Goal setup
goal_size = 30
goal_x = WIDTH - 150
goal_y = HEIGHT // 2

# Variables concept: Tracking score
score = 0
font = pygame.font.SysFont(None, 36)

# List concept: Creating obstacles
obstacles = []
for i in range(5):
    obstacles.append([
        random.randint(200, WIDTH - 100),
        random.randint(50, HEIGHT - 100),
        random.randint(30, 70),
        random.randint(20, 50)
    ])

# Game loop
running = True
while running:
    # Event handling
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    
    # Player movement
    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP] or keys[pygame.K_w]:
        player_y -= player_speed
    if keys[pygame.K_DOWN] or keys[pygame.K_s]:
        player_y += player_speed
    if keys[pygame.K_LEFT] or keys[pygame.K_a]:
        player_x -= player_speed
    if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
        player_x += player_speed
    
    # Boundary checking
    player_x = max(0, min(WIDTH - player_size, player_x))
    player_y = max(0, min(HEIGHT - player_size, player_y))
    
    # Collision detection with goal
    player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
    goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
    
    # Conditional concept: Check for collision
    if player_rect.colliderect(goal_rect):
        # Function concept: Increase score
        score += 1
        # Move goal to new position
        goal_x = random.randint(100, WIDTH - 100)
        goal_y = random.randint(50, HEIGHT - 100)
    
    # Drawing
    screen.fill(BACKGROUND)
    
    # Draw obstacles
    for obstacle in obstacles:
        pygame.draw.rect(screen, OBSTACLE_COLOR, 
                         (obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
    
    # Draw player and goal
    pygame.draw.rect(screen, PLAYER_COLOR, 
                    (player_x, player_y, player_size, player_size))
    pygame.draw.circle(screen, GOAL_COLOR, 
                      (goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2)
    
    # Display score
    score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
    screen.blit(score_text, (20, 20))
    
    # Display story title
    title_text = font.render(f"{player_char}'s Adventure: {st.session_state.story[:20]}...", True, TEXT_COLOR)
    screen.blit(title_text, (WIDTH // 2 - 150, 20))
    
    # Display concepts
    concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}", True, TEXT_COLOR)
    screen.blit(concepts_text, (20, HEIGHT - 40))
    
    # Display instructions
    help_text = font.render("Arrow keys to move - Collect the yellow circles!", True, TEXT_COLOR)
    screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80))
    
    # Update display
    pygame.display.flip()
    clock.tick(60)

pygame.quit()
sys.exit()
"""
            
            # Display code with syntax highlighting
            st.subheader("Your Game Code")
            st.code(game_code, language="python")
            
            # Download button
            st.download_button(
                label="๐Ÿ“ฅ Download Game Code",
                data=game_code,
                file_name="story_game.py",
                mime="text/python",
                use_container_width=True
            )
        else:
            st.warning("No game code generated yet!")
        
        # Game running instructions
        st.subheader("๐Ÿ–ฅ๏ธ How to Run Your Game")
        st.markdown("""
        <div class="game-card">
        <ol>
            <li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
            <li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
            <li>Save the game code to a file named <code>my_game.py</code></li>
            <li>Run the game: <code>python my_game.py</code></li>
            <li>Use arrow keys or WASD to play!</li>
        </ol>
        </div>
        """, unsafe_allow_html=True)
        
        if st.button("Create Another Story!", use_container_width=True):
            st.session_state.active_tab = "story"
            st.rerun()

if __name__ == "__main__":
    main()