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# app.py - Final Version with Enhanced Animations
import streamlit as st
import os
import time
import random
import numpy as np
import pandas as pd
import plotly.express as px
import plotly.graph_objects as go
from gtts import gTTS
import base64
from PIL import Image
import io
import matplotlib.pyplot as plt
import requests

# Configure Streamlit page
st.set_page_config(
    page_title="StoryCoder - Learn Python Through Stories",
    page_icon="πŸ§™β€β™‚οΈ",
    layout="wide",
    initial_sidebar_state="expanded"
)

# Custom CSS for colorful UI
st.markdown("""
<style>
    @import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
    
    :root {
        --primary: #FF6B6B;
        --secondary: #4ECDC4;
        --accent: #FFD166;
        --dark: #1A535C;
        --light: #F7FFF7;
    }
    
    body {
        background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
        font-family: 'Comic Neue', cursive;
    }
    
    .stApp {
        background: url('https://www.transparenttextures.com/patterns/cartographer.png');
    }
    
    .story-box {
        background-color: white;
        border-radius: 20px;
        padding: 25px;
        box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
        border: 3px solid var(--accent);
        margin-bottom: 25px;
    }
    
    .header {
        color: var(--dark);
        text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
    }
    
    .concept-card {
        background: linear-gradient(145deg, #ffffff, #f0f0f0);
        border-radius: 15px;
        padding: 15px;
        margin: 10px 0;
        border-left: 5px solid var(--secondary);
        box-shadow: 0 4px 8px rgba(0,0,0,0.05);
    }
    
    .stButton>button {
        background: linear-gradient(45deg, var(--primary), var(--secondary));
        color: white;
        border-radius: 12px;
        padding: 10px 24px;
        font-weight: bold;
        font-size: 18px;
        border: none;
        transition: all 0.3s;
    }
    
    .stButton>button:hover {
        transform: scale(1.05);
        box-shadow: 0 6px 12px rgba(0,0,0,0.15);
    }
    
    .stTextInput>div>div>input {
        border-radius: 12px;
        padding: 12px;
        border: 2px solid var(--accent);
    }
    
    .tabs {
        display: flex;
        gap: 10px;
        margin-bottom: 20px;
        overflow-x: auto;
    }
    
    .tab {
        padding: 10px 20px;
        background-color: var(--accent);
        border-radius: 10px;
        cursor: pointer;
        font-weight: bold;
        white-space: nowrap;
    }
    
    .tab.active {
        background-color: var(--secondary);
        color: white;
    }
    
    @media (max-width: 768px) {
        .tabs {
            flex-wrap: wrap;
        }
    }
    
    .animation-container {
        background-color: #1a1a2e;
        border-radius: 15px;
        padding: 20px;
        box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
        margin-bottom: 25px;
        position: relative;
        overflow: hidden;
    }
    
    .animation-canvas {
        border-radius: 10px;
        overflow: hidden;
        margin: 0 auto;
        display: block;
        max-width: 100%;
    }
    
    .character {
        font-size: 48px;
        text-align: center;
        margin: 10px 0;
    }
    
    .audio-player {
        width: 100%;
        margin: 20px 0;
        border-radius: 20px;
        background: #f0f8ff;
        padding: 15px;
    }
</style>
""", unsafe_allow_html=True)

# Concept database
CONCEPTS = {
    "loop": {
        "name": "Loop",
        "emoji": "πŸ”„",
        "description": "Loops repeat actions multiple times",
        "example": "for i in range(5):\n    print('Hello!')",
        "color": "#FF9E6D"
    },
    "conditional": {
        "name": "Conditional",
        "emoji": "❓",
        "description": "Conditionals make decisions in code",
        "example": "if sunny:\n    go_outside()\nelse:\n    stay_inside()",
        "color": "#4ECDC4"
    },
    "function": {
        "name": "Function",
        "emoji": "✨",
        "description": "Functions are reusable blocks of code",
        "example": "def greet(name):\n    print(f'Hello {name}!')",
        "color": "#FFD166"
    },
    "variable": {
        "name": "Variable",
        "emoji": "πŸ“¦",
        "description": "Variables store information",
        "example": "score = 10\nplayer = 'Alex'",
        "color": "#FF6B6B"
    },
    "list": {
        "name": "List",
        "emoji": "πŸ“",
        "description": "Lists store collections of items",
        "example": "fruits = ['apple', 'banana', 'orange']",
        "color": "#1A535C"
    }
}

# Character database with enhanced visuals
CHARACTERS = [
    {"name": "rabbit", "emoji": "🐰", "color": "#FFB6C1", "speed": 1.5},
    {"name": "dragon", "emoji": "πŸ‰", "color": "#FF6347", "speed": 0.8},
    {"name": "cat", "emoji": "🐱", "color": "#DDA0DD", "speed": 2.0},
    {"name": "dog", "emoji": "🐢", "color": "#FFD700", "speed": 2.5},
    {"name": "knight", "emoji": "🀺", "color": "#87CEEB", "speed": 1.2},
    {"name": "wizard", "emoji": "πŸ§™", "color": "#98FB98", "speed": 1.0},
    {"name": "scientist", "emoji": "πŸ”¬", "color": "#20B2AA", "speed": 1.3},
    {"name": "pirate", "emoji": "πŸ΄β€β˜ οΈ", "color": "#FFA500", "speed": 1.4}
]

# Object database for stories
STORY_OBJECTS = [
    {"name": "carrot", "emoji": "πŸ₯•", "color": "#FF8C00"},
    {"name": "treasure", "emoji": "πŸ’°", "color": "#FFD700"},
    {"name": "castle", "emoji": "🏰", "color": "#A9A9A9"},
    {"name": "flower", "emoji": "🌸", "color": "#FF69B4"},
    {"name": "book", "emoji": "πŸ“š", "color": "#8B4513"},
    {"name": "star", "emoji": "⭐", "color": "#FFFF00"},
    {"name": "key", "emoji": "πŸ”‘", "color": "#DAA520"},
    {"name": "apple", "emoji": "🍎", "color": "#FF0000"}
]

# Animation templates with visual cues
ANIMATION_TEMPLATES = {
    "loop": {
        "description": "Character moving to a target multiple times",
        "visual_cue": "πŸ”„ Repeating action multiple times",
        "code": """
# Loop Animation
import matplotlib.pyplot as plt
import numpy as np

fig, ax = plt.subplots(figsize=(10, 6))
ax.set_title('Your Story: {story}')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)

character = ax.text(1, 5, '{emoji}', fontsize=48, color='{color}')
target = ax.text(9, 5, '{target_emoji}', fontsize=48)
info = ax.text(5, 8, 'Loop: Repeating {count} times', 
               fontsize=16, ha='center', color='{concept_color}')

for i in range({count}):
    # Update position
    for pos in np.linspace(1, 9, 20):
        character.set_position((pos, 5))
        plt.pause(0.05)
    
    # Show loop counter
    info.set_text(f'Loop: Completed {{i+1}}/{count}')
    plt.pause(0.2)
    
    # Return to start
    for pos in np.linspace(9, 1, 20):
        character.set_position((pos, 5))
        plt.pause(0.05)
plt.show()
        """
    },
    "conditional": {
        "description": "Character making a decision based on a condition",
        "visual_cue": "❓ Making a decision based on a condition",
        "code": """
# Conditional Animation
import matplotlib.pyplot as plt
import numpy as np
import random

fig, ax = plt.subplots(figsize=(10, 6))
ax.set_title('Your Story: {story}')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)

character = ax.text(5, 5, '{emoji}', fontsize=48, color='{color}')
condition = random.choice([True, False])
info = ax.text(5, 8, 'Condition: {condition_desc}', 
               fontsize=16, ha='center', color='{concept_color}')

if condition:
    # Path for True condition
    decision = ax.text(8, 7, 'βœ… True Path', fontsize=20, color='green')
    path = np.linspace(5, 8, 20)
else:
    # Path for False condition
    decision = ax.text(2, 7, '❌ False Path', fontsize=20, color='red')
    path = np.linspace(5, 2, 20)

for pos in path:
    character.set_position((pos, 5))
    plt.pause(0.05)
plt.show()
        """
    },
    "function": {
        "description": "Character performing an action multiple times",
        "visual_cue": "✨ Performing action with a function",
        "code": """
# Function Animation
import matplotlib.pyplot as plt
import numpy as np

fig, ax = plt.subplots(figsize=(10, 6))
ax.set_title('Your Story: {story}')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)

character = ax.text(5, 5, '{emoji}', fontsize=48, color='{color}')
info = ax.text(5, 8, 'Function: Performing action {count} times', 
               fontsize=16, ha='center', color='{concept_color}')

def perform_action(position):
    # Action animation
    character.set_fontsize(60)
    plt.pause(0.1)
    character.set_fontsize(48)
    plt.pause(0.1)
    # Move to new position
    character.set_position((position, 5))

for i in range({count}):
    perform_action(5 + i)
    info.set_text(f'Function: Action {{i+1}}/{count}')
    plt.pause(0.3)
plt.show()
        """
    }
}

def analyze_story(story):
    """Analyze story and identify programming concepts"""
    story_lower = story.lower()
    detected_concepts = []
    
    # Check for loops
    if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
        detected_concepts.append("loop")
    
    # Check for conditionals
    if any(word in story_lower for word in ["if", "when", "unless", "whether"]):
        detected_concepts.append("conditional")
    
    # Check for functions
    if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
        detected_concepts.append("function")
    
    # Check for variables
    if any(word in story_lower for word in ["is", "has", "set to", "value"]):
        detected_concepts.append("variable")
    
    # Check for lists
    if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
        detected_concepts.append("list")
    
    return list(set(detected_concepts))

def extract_count_from_story(story):
    """Extract a number from the story to use in animations"""
    for word in story.split():
        if word.isdigit():
            return min(int(word), 10)
    return 3  # Default value

def extract_story_elements(story):
    """Extract characters and objects from the story"""
    # Choose a random character
    character = random.choice(CHARACTERS)
    
    # Choose a random object
    story_object = random.choice(STORY_OBJECTS)
    
    # Try to find character in story
    for char in CHARACTERS:
        if char["name"] in story.lower():
            character = char
            break
    
    # Try to find object in story
    for obj in STORY_OBJECTS:
        if obj["name"] in story.lower():
            story_object = obj
            break
    
    return character, story_object

def create_visualization(story, concepts):
    """Create a visualization image based on the story and concepts"""
    try:
        # Get story elements
        character, story_object = extract_story_elements(story)
        count = extract_count_from_story(story)
        concept = concepts[0] if concepts else "variable"
        concept_color = CONCEPTS[concept]["color"]
        
        # Create figure
        fig, ax = plt.subplots(figsize=(10, 6))
        ax.set_facecolor('#f0f8ff')
        ax.set_xlim(0, 10)
        ax.set_ylim(0, 10)
        ax.axis('off')
        
        # Add title
        ax.text(5, 9, '✨ Your Story Visualization ✨', 
                fontsize=20, ha='center', color='purple', fontweight='bold')
        
        # Add story text
        story_text = story[:80] + ('...' if len(story) > 80 else '')
        ax.text(5, 8, f'"{story_text}"', 
                fontsize=14, ha='center', color='#333')
        
        # Add character
        ax.text(3, 5, character["emoji"], 
                fontsize=100, ha='center', color=character["color"])
        
        # Add object
        ax.text(7, 5, story_object["emoji"], 
                fontsize=100, ha='center', color=story_object["color"])
        
        # Add connection arrow
        ax.annotate('', xy=(7, 5), xytext=(3, 5),
                    arrowprops=dict(arrowstyle='->', lw=3, color=concept_color))
        
        # Add concept visualization
        concept_text = CONCEPTS[concept]["emoji"] + " " + CONCEPTS[concept]["name"]
        ax.text(5, 3, concept_text, 
                fontsize=24, ha='center', color=concept_color, fontweight='bold')
        
        # Add action text
        action = f"Action: {character['name'].title()} moves toward {story_object['name']}"
        ax.text(5, 2.5, action, 
                fontsize=16, ha='center', color='#333')
        
        # Add footer
        ax.text(5, 1, "Created with StoryCoder", 
                fontsize=12, ha='center', style='italic', color='gray')
        
        # Save to buffer
        buf = io.BytesIO()
        plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5, dpi=150)
        buf.seek(0)
        plt.close()
        return buf
    
    except Exception as e:
        st.error(f"Visualization error: {str(e)}")
        return None

def create_interactive_animation(story, concepts):
    """Create an interactive animation using Plotly"""
    try:
        # Get story elements
        character, story_object = extract_story_elements(story)
        count = extract_count_from_story(story)
        concept = concepts[0] if concepts else "variable"
        concept_color = CONCEPTS[concept]["color"]
        
        # Create animation data
        frames = []
        for i in range(count):
            # Create a path for the character
            path_length = 20
            for step in range(path_length):
                progress = (i * path_length + step) / (count * path_length)
                frames.append({
                    "frame": i * path_length + step,
                    "x": 3 + 4 * progress,
                    "y": 5 + np.sin(progress * np.pi * 2) * 2,  # Wave motion
                    "size": 20 + np.sin(step * 0.3) * 10,  # Pulsing effect
                    "character": character["emoji"],
                    "color": character["color"],
                    "info": f"{character['name'].title()} moving to {story_object['name']}",
                    "step": f"Action {i+1}/{count}"
                })
        
        df = pd.DataFrame(frames)
        
        # Create the target object (static)
        target_df = pd.DataFrame([{
            "x": 7,
            "y": 5,
            "character": story_object["emoji"],
            "color": story_object["color"],
            "size": 30,
            "info": f"Target: {story_object['name']}",
            "step": "Target"
        }])
        
        # Create animated scatter plot
        fig = px.scatter(
            df, 
            x="x", 
            y="y", 
            animation_frame="frame",
            text="character",
            size="size",
            size_max=45,
            color_discrete_sequence=[character["color"]],
            range_x=[0, 10],
            range_y=[0, 10],
            hover_name="info",
            hover_data={"step": True}
        )
        
        # Add the target object
        fig.add_trace(go.Scatter(
            x=target_df["x"],
            y=target_df["y"],
            text=target_df["character"],
            mode="text",
            textfont=dict(size=40, color=story_object["color"]),
            hoverinfo="text",
            hovertext=target_df["info"],
            showlegend=False
        ))
        
        # Add concept indicator
        fig.add_annotation(
            x=0.5,
            y=1.05,
            xref="paper",
            yref="paper",
            text=f"{CONCEPTS[concept]['emoji']} {CONCEPTS[concept]['name']}",
            showarrow=False,
            font=dict(size=24, color=concept_color)
        )
        
        # Customize layout
        fig.update_layout(
            title=f'Animation: {story[:60]}{"..." if len(story) > 60 else ""}',
            showlegend=False,
            plot_bgcolor='rgba(240,248,255,1)',
            paper_bgcolor='rgba(240,248,255,1)',
            width=800,
            height=600,
            xaxis=dict(showgrid=False, zeroline=False, visible=False),
            yaxis=dict(showgrid=False, zeroline=False, visible=False),
            updatemenus=[dict(
                type="buttons",
                buttons=[dict(
                    label="Play",
                    method="animate",
                    args=[None, {"frame": {"duration": 100, "redraw": True}}]
                )]
        )])
        
        fig.update_traces(
            textfont_size=40,
            textposition='middle center',
            hoverlabel=dict(bgcolor="white", font_size=16)
        )
        
        return fig
    
    except Exception as e:
        st.error(f"Interactive animation error: {str(e)}")
        return None

def text_to_speech(text, filename="story_audio.mp3"):
    """Convert text to speech using gTTS"""
    try:
        tts = gTTS(text=text, lang='en')
        tts.save(filename)
        return filename
    except Exception as e:
        st.error(f"Audio creation error: {str(e)}")
        return None

def autoplay_audio(file_path):
    """Autoplay audio in Streamlit"""
    with open(file_path, "rb") as f:
        data = f.read()
        b64 = base64.b64encode(data).decode()
        md = f"""
            <audio autoplay>
            <source src="data:audio/mp3;base64,{b64}" type="audio/mp3">
            </audio>
            """
        st.markdown(md, unsafe_allow_html=True)

def generate_animation_code(story, concepts):
    """Generate Python animation code based on story"""
    try:
        # Get story elements
        character, story_object = extract_story_elements(story)
        count = extract_count_from_story(story)
        concept = concepts[0] if concepts else "loop"
        
        # Get the appropriate template
        template = ANIMATION_TEMPLATES.get(concept, ANIMATION_TEMPLATES["loop"])
        
        # Fill in the template
        condition_desc = random.choice(["sunny", "raining", "dark"])
        code = template["code"].format(
            emoji=character["emoji"],
            color=character["color"],
            story=story[:80] + ('...' if len(story) > 80 else ''),
            count=count,
            condition_desc=condition_desc,
            target_emoji=story_object["emoji"],
            concept_color=CONCEPTS[concept]["color"]
        )
        
        return code, template["description"], template["visual_cue"]
    
    except Exception as e:
        return f"# Error generating code\nprint('Could not generate code: {str(e)}')", "", ""

def create_story_image(story):
    """Create a story image with Matplotlib"""
    try:
        # Create figure
        fig, ax = plt.subplots(figsize=(10, 6))
        ax.set_facecolor('#f0f8ff')
        ax.set_xlim(0, 10)
        ax.set_ylim(0, 10)
        ax.axis('off')
        
        # Add title
        ax.text(5, 8, '✨ Your Story ✨', fontsize=24, 
                ha='center', color='purple', fontweight='bold')
        
        # Add story text (wrapped)
        words = story.split()
        lines = []
        current_line = []
        
        for word in words:
            if len(' '.join(current_line + [word])) < 60:
                current_line.append(word)
            else:
                lines.append(' '.join(current_line))
                current_line = [word]
        
        if current_line:
            lines.append(' '.join(current_line))
        
        for i, line in enumerate(lines):
            ax.text(5, 6.5 - i*0.7, line, fontsize=14, ha='center', color='#333')
        
        # Add decoration
        ax.text(2, 2, '🐰', fontsize=40, ha='center')
        ax.text(8, 2, 'πŸ‰', fontsize=40, ha='center')
        ax.text(5, 1, 'Created with StoryCoder', fontsize=12, 
                ha='center', style='italic', color='gray')
        
        # Save to buffer
        buf = io.BytesIO()
        plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5, dpi=150)
        buf.seek(0)
        plt.close()
        return buf
    
    except Exception as e:
        st.error(f"Image generation error: {str(e)}")
        return None

def main():
    """Main application function"""
    st.title("πŸ§™β€β™‚οΈ StoryCoder - Learn Python Through Stories!")
    st.subheader("Turn your story into an animation and discover coding secrets!")
    
    # Initialize session state
    if 'story' not in st.session_state:
        st.session_state.story = ""
    if 'concepts' not in st.session_state:
        st.session_state.concepts = []
    if 'visualization' not in st.session_state:
        st.session_state.visualization = None
    if 'interactive_animation' not in st.session_state:
        st.session_state.interactive_animation = None
    if 'animation_code' not in st.session_state:
        st.session_state.animation_code = ""
    if 'code_description' not in st.session_state:
        st.session_state.code_description = ""
    if 'visual_cue' not in st.session_state:
        st.session_state.visual_cue = ""
    if 'audio_file' not in st.session_state:
        st.session_state.audio_file = None
    if 'active_tab' not in st.session_state:
        st.session_state.active_tab = "story"
    
    # Create tabs
    tabs = st.empty()
    tab_cols = st.columns(5)
    with tab_cols[0]:
        if st.button("πŸ“– Create Story"):
            st.session_state.active_tab = "story"
    with tab_cols[1]:
        if st.button("🎬 Animation"):
            st.session_state.active_tab = "animation"
    with tab_cols[2]:
        if st.button("πŸ” Concepts"):
            st.session_state.active_tab = "concepts"
    with tab_cols[3]:
        if st.button("πŸ’» Code"):
            st.session_state.active_tab = "code"
    with tab_cols[4]:
        if st.button("πŸ”„ Reset"):
            st.session_state.story = ""
            st.session_state.concepts = []
            st.session_state.visualization = None
            st.session_state.interactive_animation = None
            st.session_state.animation_code = ""
            st.session_state.code_description = ""
            st.session_state.visual_cue = ""
            st.session_state.audio_file = None
            st.session_state.active_tab = "story"
    
    # Story creation tab
    if st.session_state.active_tab == "story":
        with st.container():
            st.header("πŸ“– Create Your Story")
            st.write("Write a short story (2-5 sentences) and I'll turn it into an animation!")
            
            story = st.text_area(
                "Your story:",
                height=200,
                placeholder="Once upon a time, a rabbit hopped 3 times to reach a carrot...",
                value=st.session_state.story,
                key="story_input"
            )
            
            if st.button("Create Animation!", use_container_width=True):
                if len(story) < 10:
                    st.error("Your story needs to be at least 10 characters long!")
                else:
                    st.session_state.story = story
                    with st.spinner("🧠 Analyzing your story for coding concepts..."):
                        st.session_state.concepts = analyze_story(story)
                    
                    with st.spinner("🎨 Creating your visualization..."):
                        st.session_state.visualization = create_visualization(
                            story, st.session_state.concepts
                        )
                        
                    with st.spinner("πŸš€ Creating interactive animation..."):
                        st.session_state.interactive_animation = create_interactive_animation(
                            story, st.session_state.concepts
                        )
                        
                    with st.spinner("πŸ’» Generating animation code..."):
                        st.session_state.animation_code, st.session_state.code_description, st.session_state.visual_cue = generate_animation_code(
                            story, st.session_state.concepts
                        )
                    
                    with st.spinner("πŸ”Š Creating audio narration..."):
                        audio_text = f"Your story: {story}. This demonstrates the programming concept: {st.session_state.code_description}"
                        st.session_state.audio_file = text_to_speech(audio_text)
                    
                    st.session_state.active_tab = "animation"
                    st.rerun()
            
            # Show examples
            st.subheader("✨ Story Examples")
            col1, col2, col3 = st.columns(3)
            with col1:
                st.caption("Loop Example")
                st.code('"A dragon breathes fire 5 times at the castle"', language="text")
                st.image("https://i.imgur.com/7zQY1eE.png", width=200)
            with col2:
                st.caption("Conditional Example")
                st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
                st.image("https://i.imgur.com/5X8jYAy.png", width=200)
            with col3:
                st.caption("Function Example")
                st.code('"A wizard casts a spell to make flowers grow"', language="text")
                st.image("https://i.imgur.com/9zJkQ7P.png", width=200)
    
    # Animation tab
    elif st.session_state.active_tab == "animation":
        st.header("🎬 Your Story Animation")
        
        if not st.session_state.story:
            st.warning("Please create a story first!")
            st.session_state.active_tab = "story"
            st.rerun()
        
        # Display visualization
        st.subheader("🎨 Story Visualization")
        if st.session_state.visualization:
            st.image(st.session_state.visualization, use_container_width=True)
        else:
            st.warning("Visualization couldn't be generated. Showing story image instead.")
            story_img = create_story_image(st.session_state.story)
            if story_img:
                st.image(story_img, use_container_width=True)
        
        # Display interactive animation
        st.subheader("πŸš€ Interactive Animation")
        if st.session_state.interactive_animation:
            st.plotly_chart(st.session_state.interactive_animation, use_container_width=True)
        else:
            st.info("Interactive animation preview. The real animation would run on your computer!")
            st.image("https://i.imgur.com/8LzQY7a.gif", use_container_width=True)
        
        # Play audio narration
        st.subheader("πŸ”Š Story Narration")
        if st.session_state.audio_file:
            audio_bytes = open(st.session_state.audio_file, 'rb').read()
            st.audio(audio_bytes, format='audio/mp3')
            
            if st.button("▢️ Play Automatically"):
                autoplay_audio(st.session_state.audio_file)
        else:
            st.info("Audio narration would play automatically here")
        
        st.success("✨ Animation created successfully!")
        st.caption("This animation was generated with Python code based on your story!")
        
        if st.button("Reveal Coding Secrets!", use_container_width=True):
            st.session_state.active_tab = "concepts"
            st.rerun()
    
    # Concepts tab
    elif st.session_state.active_tab == "concepts":
        st.header("πŸ” Coding Concepts in Your Story")
        st.subheader("We secretly used these programming concepts:")
        
        if not st.session_state.concepts:
            st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
        else:
            for concept in st.session_state.concepts:
                if concept in CONCEPTS:
                    details = CONCEPTS[concept]
                    st.markdown(f"""
                    <div class="concept-card" style="border-left: 5px solid {details['color']};">
                        <div style="display:flex; align-items:center; gap:15px;">
                            <span style="font-size:36px;">{details['emoji']}</span>
                            <h3 style="color:{details['color']};">{details['name']}</h3>
                        </div>
                        <p>{details['description']}</p>
                        <pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
                    </div>
                    """, unsafe_allow_html=True)
        
        if st.button("See the Magic Code!", use_container_width=True):
            st.session_state.active_tab = "code"
            st.rerun()
    
    # Code tab
    elif st.session_state.active_tab == "code":
        st.header("πŸ’» The Magic Code Behind Your Animation")
        st.write("Here's the Python code that would create your animation:")
        
        if st.session_state.animation_code:
            st.subheader(st.session_state.code_description)
            st.markdown(f"**Visual Cue:** {st.session_state.visual_cue}")
            st.code(st.session_state.animation_code, language="python")
            
            # Download button
            st.download_button(
                label="Download Animation Code",
                data=st.session_state.animation_code,
                file_name="story_animation.py",
                mime="text/python",
                use_container_width=True
            )
            
            st.info("πŸ’‘ To run this animation on your computer:")
            st.markdown("""
            1. Install Python from [python.org](https://python.org)
            2. Install required libraries: `pip install matplotlib numpy`
            3. Copy the code above into a file named `animation.py`
            4. Run it with: `python animation.py`
            """)
            
            st.success("πŸŽ‰ When you run this code, you'll see your story come to life!")
        else:
            st.warning("No code generated yet!")
        
        if st.button("Create Another Story!", use_container_width=True):
            st.session_state.active_tab = "story"
            st.session_state.story = ""
            st.rerun()

if __name__ == "__main__":
    main()