Spaces:
Running
Running
File size: 26,176 Bytes
d560106 6e60411 91585ad 6e60411 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad d560106 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad d560106 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad d560106 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 |
# app.py - Game-Based Learning with Free Models
import streamlit as st
import os
import time
import random
import json
import base64
import requests
import re
from PIL import Image
import io
import matplotlib.pyplot as plt
from transformers import pipeline
import torch
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Learn Coding Through Games",
page_icon="๐ฎ",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS for game-themed UI
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #FF6B6B;
--secondary: #4ECDC4;
--accent: #FFD166;
--dark: #1A535C;
--light: #F7FFF7;
--game-blue: #118AB2;
--game-purple: #9B5DE5;
}
body {
background: linear-gradient(135deg, #E8F4F8 0%, #FFDEE9 100%);
font-family: 'Comic Neue', cursive;
}
.stApp {
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
}
.game-card {
background-color: white;
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 32px rgba(26, 83, 92, 0.2);
border: 4px solid var(--game-purple);
margin-bottom: 25px;
transition: all 0.3s;
}
.game-card:hover {
transform: translateY(-5px);
box-shadow: 0 12px 24px rgba(26, 83, 92, 0.3);
}
.header {
color: var(--dark);
font-family: 'Fredoka One', cursive;
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
}
.concept-card {
background: linear-gradient(145deg, #ffffff, #f0f0f0);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--secondary);
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
.stButton>button {
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
color: white;
border-radius: 50px;
padding: 12px 28px;
font-weight: bold;
font-size: 20px;
border: none;
transition: all 0.3s;
font-family: 'Fredoka One', cursive;
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 8px 16px rgba(0,0,0,0.2);
}
.stTextInput>div>div>input {
border-radius: 20px;
padding: 14px;
border: 3px solid var(--accent);
font-size: 18px;
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
background: rgba(255,255,255,0.7);
padding: 10px;
border-radius: 20px;
}
.tab {
padding: 12px 24px;
background-color: var(--accent);
border-radius: 15px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
font-family: 'Fredoka One', cursive;
font-size: 18px;
transition: all 0.3s;
}
.tab.active {
background: linear-gradient(45deg, var(--game-purple), var(--game-blue));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.game-preview {
border: 4px solid var(--game-blue);
border-radius: 20px;
overflow: hidden;
background: linear-gradient(135deg, #a2d2ff, #bde0fe);
padding: 20px;
margin: 20px 0;
}
.character {
font-size: 64px;
text-align: center;
margin: 20px 0;
text-shadow: 4px 4px 8px rgba(0,0,0,0.2);
}
.game-container {
background: rgba(255,255,255,0.9);
border-radius: 20px;
padding: 30px;
box-shadow: 0 8px 32px rgba(0,0,0,0.1);
margin: 20px 0;
}
.code-block {
background: #2b2d42;
color: #f8f9fa;
border-radius: 15px;
padding: 20px;
font-family: 'Courier New', monospace;
overflow-x: auto;
margin: 20px 0;
}
.concept-emoji {
font-size: 36px;
margin-right: 15px;
vertical-align: middle;
}
.game-title {
font-family: 'Fredoka One', cursive;
color: var(--game-purple);
text-align: center;
font-size: 32px;
margin-bottom: 20px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
.character {
font-size: 48px;
}
}
</style>
""", unsafe_allow_html=True)
# Initialize session state
def init_session_state():
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'game_scenario' not in st.session_state:
st.session_state.game_scenario = ""
if 'game_code' not in st.session_state:
st.session_state.game_code = ""
if 'game_explanation' not in st.session_state:
st.session_state.game_explanation = ""
if 'game_preview' not in st.session_state:
st.session_state.game_preview = ""
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'loading' not in st.session_state:
st.session_state.loading = False
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "๐",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#FF9E6D",
"game_example": "Repeating a jump 5 times to cross a river"
},
"conditional": {
"name": "Conditional",
"emoji": "โ",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#4ECDC4",
"game_example": "Choosing different paths based on obstacles"
},
"function": {
"name": "Function",
"emoji": "โจ",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD166",
"game_example": "Creating a jump function used multiple times"
},
"variable": {
"name": "Variable",
"emoji": "๐ฆ",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#FF6B6B",
"game_example": "Keeping track of collected stars"
},
"list": {
"name": "List",
"emoji": "๐",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#1A535C",
"game_example": "Storing collected treasures in a backpack"
}
}
# Load models with caching
@st.cache_resource
def load_text_generator():
"""Load a free text generation model"""
try:
# Using a smaller model for better performance
return pipeline("text-generation", model="gpt2")
except:
return None
# Analyze story and extract concepts
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value", "score"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
detected_concepts.append("list")
return list(set(detected_concepts))
# Generate game scenario using free models
def generate_game_scenario(story, concepts):
"""Generate a game scenario based on the story and concepts"""
try:
# Create prompt
prompt = (
f"Create a children's educational game based on this story: {story}\n"
f"Game should teach these programming concepts: {', '.join(concepts)}\n"
"Structure response with:\n"
"Game Title: ...\n"
"Game Objective: ...\n"
"Characters: ...\n"
"Game Mechanics: ...\n"
"Coding Concepts: ...\n"
"Visual Description: ...\n"
)
# Generate with free model
generator = load_text_generator()
if generator:
result = generator(
prompt,
max_length=400,
do_sample=True,
temperature=0.7,
num_return_sequences=1
)
return result[0]['generated_text']
except Exception as e:
st.error(f"Text generation error: {str(e)}")
# Fallback scenario
concept_names = [CONCEPTS[c]["name"] for c in concepts]
return (
f"Game Title: {story[:20]} Adventure\n\n"
f"Game Objective: Complete challenges based on the story: {story[:100]}...\n\n"
"Characters: Hero character based on the story\n\n"
"Game Mechanics: Navigate through levels, collect items, solve puzzles\n\n"
f"Coding Concepts: This game teaches {', '.join(concept_names)} through gameplay\n\n"
"Visual Description: Colorful 3D world with characters and obstacles"
)
# Generate game code explanation
def generate_game_explanation(story, concepts, game_scenario):
"""Generate explanation of game code"""
try:
# Create prompt
prompt = (
f"Explain how a game based on this story teaches programming concepts to children: {story}\n"
f"Game Scenario: {game_scenario}\n"
f"Concepts: {', '.join(concepts)}\n"
"Use simple language and analogies for kids aged 6-12."
)
# Generate with free model
generator = load_text_generator()
if generator:
result = generator(
prompt,
max_length=300,
do_sample=True,
temperature=0.7,
num_return_sequences=1
)
return result[0]['generated_text']
except:
pass
# Fallback explanation
concept_explanations = "\n".join(
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
)
return (
f"In this game based on your story '{story[:20]}...', we use programming concepts to make it work:\n"
f"{concept_explanations}\n\n"
"The code brings your story to life in a 3D game world!"
)
# Generate simple game code
def generate_game_code(story, concepts):
"""Generate simple PyGame code for the game"""
# Extract game elements from story
character = "hero"
goal = "treasure"
obstacles = ["rock", "tree", "river"]
if "knight" in story.lower():
character = "knight"
goal = "dragon"
elif "space" in story.lower():
character = "astronaut"
goal = "planet"
elif "jungle" in story.lower():
character = "explorer"
goal = "temple"
# Generate dynamic game code
return f"""
# {story[:30]} Adventure Game
import pygame
import random
# Initialize pygame
pygame.init()
# Game setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("{story[:20]} Adventure")
clock = pygame.time.Clock()
# Colors
BACKGROUND = (173, 216, 230) # Light blue
PLAYER_COLOR = (255, 0, 0) # Red
GOAL_COLOR = (0, 255, 0) # Green
OBSTACLE_COLOR = (139, 69, 19) # Brown
# Player setup
player_size = 50
player_x = 100
player_y = HEIGHT // 2
player_speed = 5
# Goal setup
goal_size = 40
goal_x = WIDTH - 150
goal_y = HEIGHT // 2
# Variables concept: Tracking score
score = 0
font = pygame.font.SysFont(None, 36)
# List concept: Creating obstacles
obstacles = []
for i in range(5):
obstacles.append([
random.randint(200, WIDTH - 100),
random.randint(50, HEIGHT - 100),
random.randint(20, 50),
random.randint(20, 50)
])
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Player movement
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
player_y -= player_speed
if keys[pygame.K_DOWN]:
player_y += player_speed
if keys[pygame.K_LEFT]:
player_x -= player_speed
if keys[pygame.K_RIGHT]:
player_x += player_speed
# Boundary checking
player_x = max(0, min(WIDTH - player_size, player_x))
player_y = max(0, min(HEIGHT - player_size, player_y))
# Collision detection with goal
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
# Conditional concept: Check for collision
if player_rect.colliderect(goal_rect):
# Function concept: Increase score
score += 1
# Move goal to new position
goal_x = random.randint(100, WIDTH - 100)
goal_y = random.randint(50, HEIGHT - 100)
# Drawing
screen.fill(BACKGROUND)
# Draw obstacles
for obstacle in obstacles:
pygame.draw.rect(screen, OBSTACLE_COLOR,
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
# Draw player and goal
pygame.draw.rect(screen, PLAYER_COLOR,
(player_x, player_y, player_size, player_size))
pygame.draw.rect(screen, GOAL_COLOR,
(goal_x, goal_y, goal_size, goal_size))
# Display score
score_text = font.render(f"Stars: {{score}}", True, (0, 0, 0))
screen.blit(score_text, (20, 20))
# Display character type
char_text = font.render(f"Character: {character.title()}", True, (0, 0, 0))
screen.blit(char_text, (20, 60))
# Update display
pygame.display.flip()
clock.tick(60)
pygame.quit()
"""
# Generate game preview visualization
def generate_game_preview(game_scenario):
"""Generate a visual preview of the game"""
try:
# Extract title from game scenario
title_match = re.search(r"Game Title: (.+)", game_scenario)
title = title_match.group(1) if title_match else "Your Adventure"
# Create a simple visualization
fig, ax = plt.subplots(figsize=(10, 6))
ax.set_facecolor('#a2d2ff')
ax.set_xlim(0, 10)
ax.set_ylim(0, 6)
# Draw game elements
ax.text(5, 5, title, fontsize=20, ha='center', color='#9b5de5')
ax.plot([1, 9], [3, 3], 'k-', linewidth=2) # Ground
# Player character
ax.plot(2, 3.5, 'ro', markersize=15)
# Goal
ax.plot(8, 3.5, 'go', markersize=15)
# Obstacles
for i in range(3):
x = random.uniform(3, 7)
y = random.uniform(3.2, 4)
ax.plot(x, y, 's', color='#8d99ae', markersize=12)
# Path
ax.plot([2, 8], [3.5, 3.5], 'y--', linewidth=2)
ax.axis('off')
ax.set_title("Game Preview", fontsize=16)
# Save to bytes
buf = io.BytesIO()
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight')
buf.seek(0)
return buf
except:
return None
# Main application function
def main():
init_session_state()
st.title("๐ฎ StoryCoder - Learn Coding Through Games!")
st.subheader("Turn your story into a 3D game and discover coding secrets!")
# Create tabs
st.markdown('<div class="tabs">', unsafe_allow_html=True)
col1, col2, col3, col4, col5 = st.columns(5)
with col1:
if st.button("๐ Create Story", use_container_width=True):
st.session_state.active_tab = "story"
with col2:
if st.button("๐ฎ Play Game", use_container_width=True):
st.session_state.active_tab = "game"
with col3:
if st.button("๐ Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
with col4:
if st.button("๐ป Game Code", use_container_width=True):
st.session_state.active_tab = "code"
with col5:
if st.button("๐ New Story", use_container_width=True):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.game_scenario = ""
st.session_state.game_code = ""
st.session_state.game_explanation = ""
st.session_state.game_preview = ""
st.session_state.active_tab = "story"
st.markdown('</div>', unsafe_allow_html=True)
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("๐ Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into a 3D game!")
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
value=st.session_state.story,
key="story_input"
)
if st.button("Create Game!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
st.session_state.loading = True
with st.spinner("๐ง Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("๐ฎ Creating your 3D game scenario..."):
st.session_state.game_scenario = generate_game_scenario(
story, st.session_state.concepts
)
with st.spinner("๐ป Generating game code..."):
st.session_state.game_code = generate_game_code(
story, st.session_state.concepts
)
with st.spinner("๐ Creating coding explanations..."):
st.session_state.game_explanation = generate_game_explanation(
story, st.session_state.concepts, st.session_state.game_scenario
)
with st.spinner("๐ผ๏ธ Generating game preview..."):
preview = generate_game_preview(st.session_state.game_scenario)
if preview:
st.session_state.game_preview = preview
st.session_state.active_tab = "game"
st.session_state.loading = False
st.rerun()
# Show examples
st.subheader("โจ Story Examples")
col1, col2, col3 = st.columns(3)
with col1:
st.caption("Space Explorer")
st.code('"An astronaut needs to collect 3 stars while avoiding asteroids"', language="text")
st.image("https://i.imgur.com/7zQY1eE.gif",
use_column_width=True,
caption="Space Explorer Game")
with col2:
st.caption("Jungle Adventure")
st.code('"A monkey swings through trees to collect bananas before sunset"', language="text")
st.image("https://i.imgur.com/5X8jYAy.gif",
use_column_width=True,
caption="Jungle Adventure Game")
with col3:
st.caption("Dragon Quest")
st.code('"A dragon flies through clouds to collect magic crystals"', language="text")
st.image("https://i.imgur.com/9zJkQ7P.gif",
use_column_width=True,
caption="Dragon Quest Game")
# Game tab
elif st.session_state.active_tab == "game":
st.header("๐ฎ Your Story Game")
if not st.session_state.story:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display game scenario
st.subheader("๐ Game Scenario")
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
# Display game preview
st.subheader("๐ผ๏ธ Game Preview")
if st.session_state.game_preview:
st.image(st.session_state.game_preview, use_container_width=True)
else:
st.warning("Game preview couldn't be generated. Showing example instead.")
st.image("https://i.imgur.com/7zQY1eE.gif", use_container_width=True)
# Game explanation
st.subheader("๐ How This Game Teaches Coding")
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
# Play instructions
st.subheader("โถ๏ธ How to Play")
st.markdown("""
<div class="game-card">
<ol>
<li>Download the game code from the <b>Game Code</b> tab</li>
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
<li>Install PyGame: <code>pip install pygame</code></li>
<li>Run the game: <code>python your_game.py</code></li>
<li>Use arrow keys to move your character!</li>
</ol>
</div>
""", unsafe_allow_html=True)
if st.button("Learn Coding Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("๐ Coding Concepts in Your Game")
st.subheader("Your game teaches these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
else:
for concept in st.session_state.concepts:
if concept in CONCEPTS:
details = CONCEPTS[concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<p><b>In your game:</b> {details['game_example']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
if st.button("See the Game Code", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("๐ป Game Code")
st.write("Here's the Python code for your game. Download it and run on your computer!")
if st.session_state.game_code:
# Display code with syntax highlighting
st.subheader("Your Game Code")
st.code(st.session_state.game_code, language="python")
# Download button
st.download_button(
label="๐ฅ Download Game Code",
data=st.session_state.game_code,
file_name="story_game.py",
mime="text/python",
use_container_width=True
)
# Game running instructions
st.subheader("๐ฅ๏ธ How to Run Your Game")
st.markdown("""
<div class="game-card">
<ol>
<li>Install Python from <a href="https://python.org" target="_blank">python.org</a></li>
<li>Install PyGame: Open command prompt and type <code>pip install pygame</code></li>
<li>Save the game code to a file named <code>my_game.py</code></li>
<li>Run the game: <code>python my_game.py</code></li>
<li>Use arrow keys to play!</li>
</ol>
</div>
""", unsafe_allow_html=True)
# What to expect
st.subheader("๐ฎ What to Expect When Playing")
st.markdown("""
<div class="game-card">
<ul>
<li>Move your character (red square) with arrow keys</li>
<li>Collect the green stars to increase your score</li>
<li>Avoid the brown obstacles</li>
<li>See how programming concepts make the game work!</li>
</ul>
</div>
""", unsafe_allow_html=True)
else:
st.warning("No game code generated yet!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.rerun()
if __name__ == "__main__":
main() |