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import streamlit as st
import os
import time
import base64
import random
import tempfile
import subprocess
import numpy as np
import pygame
import matplotlib.pyplot as plt
from PIL import Image
import io
from manim import *
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Learn Python Through Stories",
page_icon="πŸ§™β€β™‚οΈ",
layout="wide",
initial_sidebar_state="expanded"
)
# Custom CSS for colorful UI
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #FF6B6B;
--secondary: #4ECDC4;
--accent: #FFD166;
--dark: #1A535C;
--light: #F7FFF7;
}
body {
background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
font-family: 'Comic Neue', cursive;
}
.stApp {
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
}
.story-box {
background-color: white;
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
border: 3px solid var(--accent);
margin-bottom: 25px;
}
.header {
color: var(--dark);
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
}
.concept-card {
background: linear-gradient(145deg, #ffffff, #f0f0f0);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--secondary);
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--secondary));
color: white;
border-radius: 12px;
padding: 10px 24px;
font-weight: bold;
font-size: 18px;
border: none;
transition: all 0.3s;
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
}
.stTextInput>div>div>input {
border-radius: 12px;
padding: 12px;
border: 2px solid var(--accent);
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
}
.tab {
padding: 10px 20px;
background-color: var(--accent);
border-radius: 10px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
}
.tab.active {
background-color: var(--secondary);
color: white;
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
}
.animation-container {
background-color: #1a1a2e;
border-radius: 15px;
padding: 20px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
margin-bottom: 25px;
position: relative;
overflow: hidden;
}
.animation-canvas {
border-radius: 10px;
overflow: hidden;
margin: 0 auto;
display: block;
}
</style>
""", unsafe_allow_html=True)
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "πŸ”„",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#FF9E6D"
},
"conditional": {
"name": "Conditional",
"emoji": "❓",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#4ECDC4"
},
"function": {
"name": "Function",
"emoji": "✨",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD166"
},
"variable": {
"name": "Variable",
"emoji": "πŸ“¦",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#FF6B6B"
},
"list": {
"name": "List",
"emoji": "πŸ“",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#1A535C"
}
}
# Character database
CHARACTERS = {
"rabbit": {"color": (255, 150, 150), "speed": 5, "size": 30},
"dragon": {"color": (255, 100, 100), "speed": 3, "size": 60},
"cat": {"color": (200, 150, 255), "speed": 6, "size": 25},
"dog": {"color": (255, 200, 150), "speed": 7, "size": 35},
"knight": {"color": (150, 200, 255), "speed": 4, "size": 40},
"wizard": {"color": (200, 255, 150), "speed": 4, "size": 35},
"scientist": {"color": (150, 255, 200), "speed": 5, "size": 30},
"pirate": {"color": (255, 255, 150), "speed": 5, "size": 40}
}
# Animation templates
ANIMATION_TEMPLATES = {
"loop": {
"pygame": """
import pygame
import sys
import math
# Initialize pygame
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Story Animation")
# Colors
BACKGROUND = (25, 25, 50)
GROUND = (40, 100, 40)
SUN = (255, 255, 200)
# Character setup
character = "{character}"
char_color = {char_color}
char_size = {char_size}
char_x = 100
char_y = HEIGHT - 100
char_speed = {char_speed}
# Target setup
target_x = 700
target_y = HEIGHT - 100
target_reached = False
hops = 0
# Animation clock
clock = pygame.time.Clock()
frames = []
# Main animation loop
for frame in range(120):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Clear screen
screen.fill(BACKGROUND)
# Draw ground
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
# Draw sun
pygame.draw.circle(screen, SUN, (700, 100), 50)
# Draw target
pygame.draw.circle(screen, (255, 200, 100), (target_x, target_y), 30)
pygame.draw.circle(screen, (255, 150, 50), (target_x, target_y), 20)
pygame.draw.circle(screen, (255, 100, 0), (target_x, target_y), 10)
# Move character
if not target_reached:
char_x += char_speed
# Hop animation
hop_height = 50 * math.sin(frame * 0.2)
char_y = HEIGHT - 100 - abs(hop_height)
# Check if target reached
if char_x >= target_x - 40:
hops += 1
char_x = 100
if hops >= {count}:
target_reached = True
# Draw character
pygame.draw.circle(screen, char_color, (int(char_x), int(char_y)), char_size)
# Draw eyes
pygame.draw.circle(screen, (255, 255, 255), (int(char_x + 10), int(char_y - 5)), 8)
pygame.draw.circle(screen, (0, 0, 0), (int(char_x + 10), int(char_y - 5)), 4)
# Draw hop counter
font = pygame.font.SysFont(None, 36)
text = font.render(f"Hops: {{hops}}/{{count}}", True, (255, 255, 255))
screen.blit(text, (20, 20))
# Capture frame
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
pygame.display.flip()
clock.tick(30)
# Save animation as GIF
import imageio
imageio.mimsave('animation.gif', frames, fps=30)
"""
},
"conditional": {
"pygame": """
import pygame
import sys
# Initialize pygame
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Your Story Animation")
# Colors
BACKGROUND = (25, 25, 50)
GROUND = (40, 100, 40)
CHEST_COLOR = (139, 69, 19)
LOCK_COLOR = (192, 192, 192)
TREASURE_COLOR = (255, 215, 0)
# Knight setup
knight_x = 100
knight_y = HEIGHT - 100
knight_speed = 4
knight_size = 40
knight_color = (100, 150, 255)
# Chest setup
chest_x = 600
chest_y = HEIGHT - 100
chest_width = 80
chest_height = 50
is_unlocked = {condition}
# Animation clock
clock = pygame.time.Clock()
frames = []
# Main animation loop
for frame in range(180):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Clear screen
screen.fill(BACKGROUND)
# Draw ground
pygame.draw.rect(screen, GROUND, (0, HEIGHT - 50, WIDTH, 50))
# Draw chest
pygame.draw.rect(screen, CHEST_COLOR, (chest_x, chest_y, chest_width, chest_height))
pygame.draw.rect(screen, (101, 67, 33), (chest_x, chest_y, chest_width, 20))
# Draw lock or treasure
if not is_unlocked:
pygame.draw.rect(screen, LOCK_COLOR, (chest_x + chest_width//2 - 10, chest_y - 15, 20, 15))
pygame.draw.circle(screen, LOCK_COLOR, (chest_x + chest_width//2, chest_y - 15), 8)
else:
pygame.draw.rect(screen, (255, 223, 0), (chest_x + 10, chest_y + 10, 20, 30))
pygame.draw.rect(screen, (218, 165, 32), (chest_x + 50, chest_y + 15, 20, 20))
# Move knight
if knight_x < chest_x - 100:
knight_x += knight_speed
# Draw knight
pygame.draw.circle(screen, knight_color, (knight_x, knight_y), knight_size)
pygame.draw.rect(screen, (50, 50, 150), (knight_x - 15, knight_y - 50, 30, 50)) # Body
pygame.draw.circle(screen, (200, 200, 200), (knight_x, knight_y - 60), 15) # Head
# Draw text
font = pygame.font.SysFont(None, 36)
if is_unlocked:
text = font.render("Chest is unlocked! Treasure acquired!", True, (255, 255, 100))
else:
text = font.render("Chest is locked! Find the key!", True, (255, 100, 100))
screen.blit(text, (WIDTH//2 - text.get_width()//2, 50))
# Capture frame
frames.append(pygame.surfarray.array3d(screen).swapaxes(0, 1))
pygame.display.flip()
clock.tick(30)
# Save animation as GIF
import imageio
imageio.mimsave('animation.gif', frames, fps=30)
"""
},
"function": {
"manim": """
from manim import *
class FunctionMagic(Scene):
def construct(self):
# Create wizard and flower
wizard = Circle(radius=0.5, color=BLUE, fill_opacity=1).shift(LEFT*3)
wizard_label = Text("Wizard").next_to(wizard, DOWN)
flower = VGroup(
Circle(radius=0.3, color=GREEN).shift(UP*0.3),
Circle(radius=0.2, color=YELLOW).shift(UP*0.3),
Line(UP*0.3, DOWN*1, color=GREEN)
).shift(RIGHT*3)
flower_label = Text("Flower").next_to(flower, DOWN)
# Create spell function
func_label = Text("cast_grow_spell()", color=YELLOW).shift(UP*2)
# Animation
self.play(Create(wizard), Write(wizard_label))
self.play(Create(flower), Write(flower_label))
self.play(Write(func_label))
self.wait(1)
# Cast spell multiple times
for i in range({count}):
# Create spell effect
spell = VGroup(
Star(color=PURPLE, fill_opacity=1).scale(0.3),
MathTex("\\star", color=PURPLE).scale(1.5)
)
# Animate spell moving
self.play(
Create(spell.move_to(wizard.get_center())),
run_time=0.5
)
self.play(
spell.animate.move_to(flower.get_center()),
run_time=1
)
self.play(FadeOut(spell))
# Grow flower
self.play(
flower.animate.scale(1.2),
run_time=0.5
)
self.wait(0.5)
# Show function call
call_text = Text(f"cast_grow_spell() #{i+1}", color=GREEN).shift(DOWN*2)
self.play(Write(call_text))
self.play(FadeOut(call_text))
self.wait(2)
"""
}
}
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items"]):
detected_concepts.append("list")
return list(set(detected_concepts))
def generate_animation_code(story, concepts):
"""Generate Python animation code based on story"""
try:
# Choose a random character
character = random.choice(list(CHARACTERS.keys()))
char_details = CHARACTERS[character]
# Choose the most relevant concept
concept = concepts[0] if concepts else "loop"
# Get template for the concept
template = ANIMATION_TEMPLATES.get(concept, ANIMATION_TEMPLATES["loop"])
# Fill in template parameters
if concept == "loop":
# Extract count from story
count = 3
for word in story.split():
if word.isdigit():
count = min(int(word), 10)
break
code = template["pygame"].format(
character=character,
char_color=char_details["color"],
char_size=char_details["size"],
char_speed=char_details["speed"],
count=count
)
elif concept == "conditional":
condition = "True" if random.random() > 0.5 else "False"
code = template["pygame"].format(condition=condition)
elif concept == "function":
count = 3
for word in story.split():
if word.isdigit():
count = min(int(word), 5)
break
code = template["manim"].format(count=count)
else:
# Default to loop animation
code = ANIMATION_TEMPLATES["loop"]["pygame"].format(
character=character,
char_color=char_details["color"],
char_size=char_details["size"],
char_speed=char_details["speed"],
count=3
)
return code
except Exception as e:
return f"# Error generating code\nprint('Could not generate code: {str(e)}')"
def run_pygame_animation(code):
"""Run PyGame animation code and generate GIF"""
try:
# Create a temporary Python file
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
tmpfile.write(code)
tmpfile_path = tmpfile.name
# Run the animation script
subprocess.run(["python", tmpfile_path], check=True)
# Check for generated GIF
if os.path.exists("animation.gif"):
return "animation.gif"
return None
except Exception as e:
st.error(f"Animation error: {str(e)}")
return None
def run_manim_animation(code):
"""Run Manim animation code and generate video"""
try:
# Create a temporary Python file
with tempfile.NamedTemporaryFile(suffix=".py", delete=False, mode='w') as tmpfile:
tmpfile.write(code)
tmpfile_path = tmpfile.name
# Run Manim render
result = subprocess.run(
["manim", "-ql", "-o", "animation", tmpfile_path],
capture_output=True,
text=True
)
# Find the output file
output_dir = "media/videos"
if os.path.exists(output_dir):
for file in os.listdir(output_dir):
if file.startswith("animation") and file.endswith(".mp4"):
return os.path.join(output_dir, file)
return None
except Exception as e:
st.error(f"Manim error: {str(e)}")
return None
def create_story_image(story):
"""Create a story image with Matplotlib"""
try:
# Create figure
fig, ax = plt.subplots(figsize=(10, 6))
ax.set_facecolor('#f0f8ff')
ax.set_xlim(0, 10)
ax.set_ylim(0, 10)
ax.axis('off')
# Add title
ax.text(5, 8, '✨ Your Story ✨', fontsize=24,
ha='center', color='purple', fontweight='bold')
# Add story text (wrapped)
words = story.split()
lines = []
current_line = []
for word in words:
if len(' '.join(current_line + [word])) < 60:
current_line.append(word)
else:
lines.append(' '.join(current_line))
current_line = [word]
if current_line:
lines.append(' '.join(current_line))
for i, line in enumerate(lines):
ax.text(5, 6.5 - i*0.7, line, fontsize=14, ha='center')
# Add decoration
ax.text(2, 2, '🐰', fontsize=40, ha='center')
ax.text(8, 2, 'πŸ‰', fontsize=40, ha='center')
ax.text(5, 1, 'Created with StoryCoder', fontsize=12,
ha='center', style='italic', color='gray')
# Save to buffer
buf = io.BytesIO()
plt.savefig(buf, format='png', bbox_inches='tight', pad_inches=0.5)
buf.seek(0)
image = Image.open(buf)
plt.close()
return image
except Exception as e:
st.error(f"Image generation error: {str(e)}")
return None
def main():
"""Main application function"""
st.title("πŸ§™β€β™‚οΈ StoryCoder - Learn Python Through Stories!")
st.subheader("Turn your story into an animation and discover coding secrets!")
# Initialize session state
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'animation_code' not in st.session_state:
st.session_state.animation_code = ""
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'animation_path' not in st.session_state:
st.session_state.animation_path = None
if 'animation_type' not in st.session_state:
st.session_state.animation_type = None
# Create tabs
tabs = st.empty()
tab_cols = st.columns(5)
with tab_cols[0]:
if st.button("πŸ“– Create Story"):
st.session_state.active_tab = "story"
with tab_cols[1]:
if st.button("🎬 Animation"):
st.session_state.active_tab = "animation"
with tab_cols[2]:
if st.button("πŸ” Concepts"):
st.session_state.active_tab = "concepts"
with tab_cols[3]:
if st.button("πŸ’» Code"):
st.session_state.active_tab = "code"
with tab_cols[4]:
if st.button("πŸ”„ Reset"):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.animation_code = ""
st.session_state.animation_path = None
st.session_state.animation_type = None
st.session_state.active_tab = "story"
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("πŸ“– Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into an animation!")
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a rabbit hopped 3 times to reach a carrot...",
value=st.session_state.story,
key="story_input"
)
if st.button("Create Animation!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
with st.spinner("🧠 Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("✨ Generating animation code..."):
st.session_state.animation_code = generate_animation_code(
story, st.session_state.concepts
)
# Determine animation type
if "manim" in st.session_state.animation_code:
st.session_state.animation_type = "manim"
with st.spinner("🎬 Rendering Manim animation (this may take a minute)..."):
st.session_state.animation_path = run_manim_animation(
st.session_state.animation_code
)
else:
st.session_state.animation_type = "pygame"
with st.spinner("🎬 Creating PyGame animation..."):
st.session_state.animation_path = run_pygame_animation(
st.session_state.animation_code
)
st.session_state.active_tab = "animation"
st.rerun()
# Show examples
st.subheader("✨ Story Examples")
col1, col2, col3 = st.columns(3)
with col1:
st.caption("Loop Example")
st.code('"A dragon breathes fire 5 times at the castle"', language="text")
with col2:
st.caption("Conditional Example")
st.code('"If it rains, the cat stays inside, else it goes out"', language="text")
with col3:
st.caption("Function Example")
st.code('"A wizard casts a spell to make flowers grow 3 times"', language="text")
# Animation tab
elif st.session_state.active_tab == "animation":
st.header("🎬 Your Story Animation")
if not st.session_state.animation_path:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display animation
st.markdown(f"""
<div class="animation-container">
<h3 style="color: white; text-align: center;">"{st.session_state.story[:60]}{'...' if len(st.session_state.story) > 60 else ''}"</h3>
</div>
""", unsafe_allow_html=True)
try:
if st.session_state.animation_type == "pygame":
st.image(st.session_state.animation_path, use_container_width=True)
elif st.session_state.animation_type == "manim":
st.video(st.session_state.animation_path)
except Exception as e:
st.error(f"Couldn't display animation: {str(e)}")
story_image = create_story_image(st.session_state.story)
if story_image:
st.image(story_image, use_container_width=True)
st.success("✨ Animation created successfully!")
st.caption("This animation was generated with Python code based on your story!")
if st.button("Reveal Coding Secrets!", use_container_width=True):
st.session_state.active_tab = "concepts"
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("πŸ” Coding Concepts in Your Story")
st.subheader("We secretly used these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
else:
for concept in st.session_state.concepts:
if concept in CONCEPTS:
details = CONCEPTS[concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
if st.button("See the Magic Code!", use_container_width=True):
st.session_state.active_tab = "code"
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("πŸ’» The Magic Code Behind Your Animation")
st.write("Here's the Python code that created your animation:")
if st.session_state.animation_code:
st.code(st.session_state.animation_code, language="python")
# Download button
st.download_button(
label="Download Animation Code",
data=st.session_state.animation_code,
file_name="story_animation.py",
mime="text/python",
use_container_width=True
)
st.write("You can run this code on your computer to see the animation!")
else:
st.warning("No code generated yet!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
st.session_state.story = ""
st.rerun()
if __name__ == "__main__":
main()