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<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def <|fim_middle|>():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | platform |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def <|fim_middle|>(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | __init__ |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def <|fim_middle|>(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | send |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def <|fim_middle|>(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | run |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def <|fim_middle|>(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | pocket_connect |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def <|fim_middle|>(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | save_pocket_token |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def <|fim_middle|>(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def pocket_mark_read(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | pocket_list |
<|file_name|>main.py<|end_file_name|><|fim▁begin|>from kivy.lib import osc
from time import sleep
import pocketclient
from kivy.utils import platform as kivy_platform
SERVICE_PORT = 4000
def platform():
p = kivy_platform()
if p.lower() in ('linux', 'waindows', 'osx'):
return 'desktop'
else:
return p
class Service(object):
def __init__(self):
osc.init()
self.last_update = 0
self.oscid = osc.listen(ipAddr='localhost', port=SERVICE_PORT)
osc.bind(self.oscid, self.pocket_connect, '/pocket/connect')
osc.bind(self.oscid, self.pocket_list, '/pocket/list')
osc.bind(self.oscid, self.pocket_mark_read, '/pocket/mark_read')
def send(self, **kwargs):
osc.sendMsg()
def run(self):
while self._run:
osc.readQueue(self.oscid)
sleep(.1)
def pocket_connect(self, **kwargs):
if 'token' in kwargs:
self.token = kwargs['token']
else:
pocketclient.authorize(platform(), self.save_pocket_token)
def save_pocket_token(self, api_key, token, username):
self.token = {
'key': api_key,
'token': token,
'username': username
}
def pocket_list(self, *args):
if not self.token:
if self.pocket_last_update:
pocketclient.get_items(self.
else:
pass
pass
def <|fim_middle|>(self, *args):
pass
if __name__ == '__main__':
Service().run()
<|fim▁end|> | pocket_mark_read |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
<|fim_middle|>
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | votes = action_summary["count"] |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],<|fim▁hole|> "timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)<|fim▁end|> | |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
<|fim_middle|>
<|fim▁end|> | def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result) |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
<|fim_middle|>
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | super() |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
<|fim_middle|>
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
<|fim_middle|>
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
} |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
<|fim_middle|>
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
<|fim_middle|>
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | pass |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
<|fim_middle|>
<|fim▁end|> | result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result) |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def <|fim_middle|>(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | __init__ |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def <|fim_middle|>(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | parse |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def <|fim_middle|>(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | __buildDataSkeleton |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def <|fim_middle|>(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | __iterateComments |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def <|fim_middle|>(self, ctx):
pass
def process(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | registeredAt |
<|file_name|>WpApiParser.py<|end_file_name|><|fim▁begin|>from cse.util import Util
from collections import OrderedDict
from cse.pipeline import Handler
class WpApiParser(Handler):
def __init__(self):
super()
def parse(self, comments, url, assetId, parentId):
data = self.__buildDataSkeleton(url, assetId)
data["comments"] = self.__iterateComments(comments, parentId)
return data
def __buildDataSkeleton(self, url, assetId):
return {
"article_url" : url,
"article_id" : assetId,
"comments" : None
}
def __iterateComments(self, comments, parentId=None):
commentList = OrderedDict()
for comment in comments:
votes = 0
for action_summary in comment["action_summaries"]:
if action_summary["__typename"] == "LikeActionSummary":
votes = action_summary["count"]
commentObject = {
"comment_author": comment["user"]["username"],
"comment_text" : comment["body"],
"timestamp" : comment["created_at"],
"parent_comment_id" : parentId,
"upvotes" : votes,
"downvotes": 0
}
commentList[comment["id"]] = commentObject
try:
commentReplies = self.__iterateComments(comment["replies"]["nodes"], comment["id"])
except KeyError: # There may be a limit of the nesting level of comments on wp
commentReplies = {}
commentList.update(commentReplies)
return commentList
# inherited from cse.pipeline.Handler
def registeredAt(self, ctx):
pass
def <|fim_middle|>(self, ctx, data):
result = self.parse(
comments=data["comments"],
url=data["url"],
assetId=data["assetId"],
parentId=data["parentId"]
)
ctx.write(result)
<|fim▁end|> | process |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
<|fim_middle|>
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
<|fim_middle|>
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | try:
return super().__missing__(key)
except KeyError:
return NotImplemented |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
<|fim_middle|>
<|fim▁end|> | def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
<|fim_middle|>
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
<|fim_middle|>
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__shortname |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
<|fim_middle|>
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return str(self.__shortname) |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
<|fim_middle|>
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['str_name'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
<|fim_middle|>
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['str_shortname'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
<|fim_middle|>
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['bool_tester'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
<|fim_middle|>
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['cls_auth'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
<|fim_middle|>
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['list_authkeys'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
<|fim_middle|>
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['cls_player'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
<|fim_middle|>
<|fim▁end|> | return self.__data['cls_tournament'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.<|fim▁hole|>
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys'] |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def <|fim_middle|>(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | __missing__ |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def <|fim_middle|>(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | __init__ |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def <|fim_middle|>(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | shortname |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def <|fim_middle|>(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | __str__ |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def <|fim_middle|>(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | name |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def <|fim_middle|>(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | internal_shortname |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def <|fim_middle|>(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | beta |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def <|fim_middle|>(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | Auth |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def <|fim_middle|>(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | auth_fields |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def <|fim_middle|>(self):
return self.__data['cls_player']
@property
def Tournament(self):
return self.__data['cls_tournament']<|fim▁end|> | Player |
<|file_name|>servers.py<|end_file_name|><|fim▁begin|>from src.tools.dictionaries import PostLoadedDict
# Utility class
################################################
class ServerImplementationDict(PostLoadedDict):
def __missing__(self, key):
try:
return super().__missing__(key)
except KeyError:
return NotImplemented
################################################
class Server():
def __init__(self, shortname, loader):
# Not preloaded
# loaders must produce dictionaries (or an appropriate iterable)
# with the required keys.
# The reason for this is that code for certain servers need not be loaded
# if it's not going to be used at all
# It also prevents import loop collisions.
global __ServerImplementationDict
self.__data = ServerImplementationDict(loader)
self.__shortname = shortname
@property
def shortname(self):
# This is the only property provided from above
return self.__shortname
def __str__(self):
return str(self.__shortname)
# All other properties must come from canonical sources
# provided by the server loader
# CONSTANTS (STRINGS, BOOLEANS, INTS, ETC.)
@property
def name(self):
return self.__data['str_name']
@property
def internal_shortname(self):
return self.__data['str_shortname']
@property
def beta(self):
return self.__data['bool_tester']
# CLASSES
# 1- Credentials:
@property
def Auth(self): # I really don't know how to call this.
return self.__data['cls_auth']
@property
def auth_fields(self):
return self.__data['list_authkeys']
# 2- Server Elements:
@property
def Player(self):
return self.__data['cls_player']
@property
def <|fim_middle|>(self):
return self.__data['cls_tournament']<|fim▁end|> | Tournament |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
<|fim_middle|>
<|fim▁end|> | """A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
<|fim_middle|>
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy() |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
<|fim_middle|>
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"]) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
<|fim_middle|>
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable())) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
<|fim_middle|>
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.expand_abbreviation(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
<|fim_middle|>
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.expand_with_abbreviation(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
<|fim_middle|>
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.wrap_with_abbreviation(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
<|fim_middle|>
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.match_pair_inward(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
<|fim_middle|>
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.match_pair_outward(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
<|fim_middle|>
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.merge_lines(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
<|fim_middle|>
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.prev_edit_point(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
<|fim_middle|>
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.next_edit_point(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
<|fim_middle|>
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.remove_tag(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
<|fim_middle|>
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | self.editor.split_join_tag(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
<|fim_middle|>
<|fim▁end|> | self.editor.toggle_comment(window) |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def <|fim_middle|>(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | activate |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def <|fim_middle|>(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | deactivate |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def <|fim_middle|>(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | update_ui |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def <|fim_middle|>(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | expand_abbreviation |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def <|fim_middle|>(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | expand_with_abbreviation |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def <|fim_middle|>(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | wrap_with_abbreviation |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def <|fim_middle|>(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | match_pair_inward |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def <|fim_middle|>(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | match_pair_outward |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def <|fim_middle|>(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | merge_lines |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def <|fim_middle|>(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | prev_edit_point |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def <|fim_middle|>(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | next_edit_point |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def <|fim_middle|>(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | remove_tag |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def <|fim_middle|>(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | split_join_tag |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def <|fim_middle|>(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | toggle_comment |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),<|fim▁hole|> ('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy()
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)<|fim▁end|> | ('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation), |
<|file_name|>plugin.py<|end_file_name|><|fim▁begin|># @file plugin.py
#
# Connect Zen Coding to Pluma.
#
# Adapted to pluma by Joao Manoel ([email protected])
#
# Original Author Franck Marcia ([email protected])
#
import pluma, gobject, gtk, os
from zen_editor import ZenEditor
zencoding_ui_str = """
<ui>
<menubar name="MenuBar">
<menu name="EditMenu" action="Edit">
<placeholder name="EditOps_5">
<menu action="ZenCodingMenuAction">
<menuitem name="ZenCodingExpand" action="ZenCodingExpandAction"/>
<menuitem name="ZenCodingExpandW" action="ZenCodingExpandWAction"/>
<menuitem name="ZenCodingWrap" action="ZenCodingWrapAction"/>
<separator/>
<menuitem name="ZenCodingInward" action="ZenCodingInwardAction"/>
<menuitem name="ZenCodingOutward" action="ZenCodingOutwardAction"/>
<menuitem name="ZenCodingMerge" action="ZenCodingMergeAction"/>
<separator/>
<menuitem name="ZenCodingPrev" action="ZenCodingPrevAction"/>
<menuitem name="ZenCodingNext" action="ZenCodingNextAction"/>
<separator/>
<menuitem name="ZenCodingRemove" action="ZenCodingRemoveAction"/>
<menuitem name="ZenCodingSplit" action="ZenCodingSplitAction"/>
<menuitem name="ZenCodingComment" action="ZenCodingCommentAction"/>
</menu>
</placeholder>
</menu>
</menubar>
</ui>
"""
class ZenCodingPlugin(pluma.Plugin):
"""A Pluma plugin to implement Zen Coding's HTML and CSS shorthand expander."""
def activate(self, window):
actions = [
('ZenCodingMenuAction', None, '_Zen Coding', None, "Zen Coding tools", None),
('ZenCodingExpandAction', None, '_Expand abbreviation', '<Ctrl>E', "Expand abbreviation to raw HTML/CSS", self.expand_abbreviation),
('ZenCodingExpandWAction', None, 'E_xpand dynamic abbreviation...', '<Ctrl><Alt>E', "Dynamically expand abbreviation as you type", self.expand_with_abbreviation),
('ZenCodingWrapAction', None, '_Wrap with abbreviation...', '<Ctrl><Shift>E', "Wrap with code expanded from abbreviation", self.wrap_with_abbreviation),
('ZenCodingInwardAction', None, 'Balance tag _inward', '<Ctrl><Alt>I', "Select inner tag's content", self.match_pair_inward),
('ZenCodingOutwardAction', None, 'Balance tag _outward', '<Ctrl><Alt>O', "Select outer tag's content", self.match_pair_outward),
('ZenCodingMergeAction', None, '_Merge lines', '<Ctrl><Alt>M', "Merge all lines of the current selection", self.merge_lines),
('ZenCodingPrevAction', None, '_Previous edit point', '<Alt>Left', "Place the cursor at the previous edit point", self.prev_edit_point),
('ZenCodingNextAction', None, '_Next edit point', '<Alt>Right', "Place the cursor at the next edit point", self.next_edit_point),
('ZenCodingRemoveAction', None, '_Remove tag', '<Ctrl><Alt>R', "Remove a tag", self.remove_tag),
('ZenCodingSplitAction', None, 'Split or _join tag', '<Ctrl><Alt>J', "Toggle between single and double tag", self.split_join_tag),
('ZenCodingCommentAction', None, 'Toggle _comment', '<Ctrl><Alt>C', "Toggle an XML or HTML comment", self.toggle_comment)
]
windowdata = dict()
window.set_data("ZenCodingPluginDataKey", windowdata)
windowdata["action_group"] = gtk.ActionGroup("PlumaZenCodingPluginActions")
windowdata["action_group"].add_actions(actions, window)
manager = window.get_ui_manager()
manager.insert_action_group(windowdata["action_group"], -1)
windowdata["ui_id"] = manager.add_ui_from_string(zencoding_ui_str)
window.set_data("ZenCodingPluginInfo", windowdata)
self.editor = ZenEditor()
error = self.editor.get_user_settings_error()
if error:
<|fim_middle|>
def deactivate(self, window):
windowdata = window.get_data("ZenCodingPluginDataKey")
manager = window.get_ui_manager()
manager.remove_ui(windowdata["ui_id"])
manager.remove_action_group(windowdata["action_group"])
def update_ui(self, window):
view = window.get_active_view()
windowdata = window.get_data("ZenCodingPluginDataKey")
windowdata["action_group"].set_sensitive(bool(view and view.get_editable()))
def expand_abbreviation(self, action, window):
self.editor.expand_abbreviation(window)
def expand_with_abbreviation(self, action, window):
self.editor.expand_with_abbreviation(window)
def wrap_with_abbreviation(self, action, window):
self.editor.wrap_with_abbreviation(window)
def match_pair_inward(self, action, window):
self.editor.match_pair_inward(window)
def match_pair_outward(self, action, window):
self.editor.match_pair_outward(window)
def merge_lines(self, action, window):
self.editor.merge_lines(window)
def prev_edit_point(self, action, window):
self.editor.prev_edit_point(window)
def next_edit_point(self, action, window):
self.editor.next_edit_point(window)
def remove_tag(self, action, window):
self.editor.remove_tag(window)
def split_join_tag(self, action, window):
self.editor.split_join_tag(window)
def toggle_comment(self, action, window):
self.editor.toggle_comment(window)
<|fim▁end|> | md = gtk.MessageDialog(window, gtk.DIALOG_MODAL, gtk.MESSAGE_ERROR,
gtk.BUTTONS_CLOSE, "There is an error in user settings:")
message = "{0} on line {1} at character {2}\n\nUser settings will not be available."
md.set_title("Zen Coding error")
md.format_secondary_text(message.format(error['msg'], error['lineno'], error['offset']))
md.run()
md.destroy() |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def logHist(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
'''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: plt.clf()
if pdf:
n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds)
else:
plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds)
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
<|fim▁hole|><|fim▁end|> | return x,n |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def logHist(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
<|fim_middle|>
<|fim▁end|> | '''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: plt.clf()
if pdf:
n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds)
else:
plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds)
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
return x,n |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def logHist(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
'''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: <|fim_middle|>
if pdf:
n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds)
else:
plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds)
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
return x,n
<|fim▁end|> | plt.clf() |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def logHist(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
'''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: plt.clf()
if pdf:
<|fim_middle|>
else:
plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds)
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
return x,n
<|fim▁end|> | n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds) |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def logHist(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
'''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: plt.clf()
if pdf:
n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds)
else:
<|fim_middle|>
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
return x,n
<|fim▁end|> | plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds) |
<|file_name|>logHist.py<|end_file_name|><|fim▁begin|>import matplotlib.pyplot as plt
import numpy as np
def <|fim_middle|>(X, N=30,fig=None, noclear=False, pdf=False, **kywds):
'''
Plot logarithmic histogram or probability density function from
sampled data.
Args:
X (numpy.ndarray): 1-D array of sampled values
N (Optional[int]): Number of bins (default 30)
fig (Optional[int]): Figure number (default None)
noclear (Optioanl[bool]): Clear figure (default False)
pdf (Optional[bool]): If True normalize by bin width (default False)
and display as curve instead of bar chart.
Note: results are always normalized by number of samples
**kywds: Arbitrary keyword arguments passed to matplotlib.pyplot.bar
(or matplotlib.pyplot.semilogx if pdf is True)
Returns:
x (ndarray): abscissa values of frequencies
n (ndarray): (normalized) frequency values
'''
x = np.logspace(np.log10(np.min(X)),np.log10(np.max(X)),N+1)
n,x = np.histogram(X,bins=x)
n = n/float(X.size)
plt.figure(fig)
if not noclear: plt.clf()
if pdf:
n /= np.diff(x)
x = x[:-1]+np.diff(x)/2
plt.semilogx(x,n,**kywds)
else:
plt.bar(x[:len(x)-1],n,width=np.diff(x),**kywds)
a = plt.gca()
a.set_xlim(10.**np.floor(np.log10(np.min(X))),10.**np.ceil(np.log10(np.max(X))))
a.set_xscale('log')
plt.axis()
return x,n
<|fim▁end|> | logHist |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence<|fim▁hole|> transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)<|fim▁end|> |
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ??? |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
<|fim_middle|>
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
<|fim_middle|>
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
<|fim_middle|>
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
<|fim_middle|>
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
<|fim_middle|>
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
<|fim_middle|>
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
<|fim_middle|>
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | return([self.speakers[id] for id in sequence]) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
<|fim_middle|>
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
<|fim_middle|>
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | "Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
<|fim_middle|>
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
<|fim_middle|>
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | """Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
<|fim_middle|>
<|fim▁end|> | import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg) |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
<|fim_middle|>
else:
if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False |
<|file_name|>dialogue.py<|end_file_name|><|fim▁begin|>import numpy as np
from numpy import cumsum, sum, searchsorted
from numpy.random import rand
import math
import utils
import core.sentence as sentence
import core.markovchain as mc
import logging
logger = logging.getLogger(__name__)
# Dialogue making class. Need to review where to return a string, where to return a list of tokens, etc.
# setters: list of speakers, pronouns, priors etc.
# random transitions
# Internal: build list of structures:
# e.g.{:speaker_name "Alice", :speaker_pronoun "she", :speaker_str "she", :speech_verb "said", :position "end"}
# Then end with fn that maps that out to a suitable string
# e.g. "<SPEECH>, she said."
# External bit then replaces <SPEECH> with a markov-chain-generated sentence (or several).
class dialogue_maker(object):
"""Class to handle creating dialogue based on a list of speakers and a sentence generator."""
def __init__(self, names, pronouns, mc):
self.speakers = [{"name": n, "pronoun": p} for n, p in list(zip(names, pronouns))]
self._transitions = self.make_transition_probs()
self._speech_acts = ["said", "whispered", "shouted", "cried"]
self._acts_transitions = [25, 2, 2, 2]
self.mc = mc
# self.seeds = seeds
self.target_len = np.random.randint(5, 50, size=len(names)) # rough words per sentence
def make_transition_probs(self):
"""Make transition matrix between speakers, with random symmetric biases added in"""
n = len(self.speakers) # TODO why this line ???
transitions = np.random.randint(5, size=(n, n)) + 1
transitions += transitions.transpose()
for i in range(0, math.floor(n / 2)):
s1 = np.random.randint(n)
s2 = np.random.randint(n)
transitions[s1][s2] += 10
transitions[s2][s1] += 8
return(transitions)
def after(self, speaker_id):
"""Pick next person to speak"""
row = self._transitions[speaker_id]
sucessor = searchsorted(cumsum(row), rand() * sum(row))
return sucessor
def speaker_sequence(self, speaker_id, n):
"""Random walk through transitions matrix to produce a sequence of speaker ids"""
seq = []
for i in range(n):
seq.append(speaker_id)
speaker_id = self.after(speaker_id)
return seq
def speech_sequence(self, n):
speech_acts_seq = []
next_speech_id = 0
for i in range(n):
next_speech_id = searchsorted(cumsum(self._acts_transitions), rand() * sum(self._acts_transitions))
speech_acts_seq.append(self._speech_acts[next_speech_id])
return speech_acts_seq
def seq_to_names(self, sequence):
return([self.speakers[id] for id in sequence])
def make_speech_bits(self, seeds):
n = len(seeds)
speaker_id = self.speaker_sequence(0, n)
speech_acts_seq = self.speech_sequence(n)
bits = []
ss = sentence.SentenceMaker(self.mc)
for i in range(n):
sent_toks = ss.generate_sentence_tokens([seeds[i]], self.target_len[speaker_id[i]])
sent_toks = ss.polish_sentence(sent_toks)
bits.append({'speaker_name': self.speakers[speaker_id[i]]["name"],
'speech_act': speech_acts_seq[speaker_id[i]],
'seq_id': speaker_id[i],
'speech': sent_toks,
'paragraph': True})
return(bits)
def simplify(self, seq_map):
"Take a sequence of speech parts and make more natural by removing name reptition etc."
for i in range(0, len(seq_map)):
seq_map[i]['speaker_str'] = seq_map[i]['speaker_name'] # default
# Same speaker contiues:
if i > 0 and seq_map[i]['seq_id'] == seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = False
else:
<|fim_middle|>
return seq_map
def report_seq(self, seq_map):
"""Convert sequence of speeches to a tokens."""
sents = []
for i in range(0, len(seq_map)):
if seq_map[i]['paragraph']:
# text += "\n "
quote_start = '"'
else:
quote_start = ""
if i > len(seq_map) - 2 or seq_map[i + 1]['paragraph']:
quote_end = '"'
else:
quote_end = " "
if len(seq_map[i]['speech_act']) > 0:
speech_act = seq_map[i]['speech_act'] + ","
else:
speech_act = seq_map[i]['speech_act']
tokens = [utils.START_TOKEN]
tokens.append(seq_map[i]['speaker_str'])
tokens.append(speech_act)
tokens.append(quote_start)
tokens.extend(seq_map[i]['speech'][1:-1])
tokens.append(quote_end)
tokens.append(utils.END_TOKEN)
sents.append(tokens)
return sents
def make_dialogue(self, seeds):
"""Returns a list of sentences, each being a list of tokens."""
acts = self.make_speech_bits(seeds)
seq_map = self.simplify(acts)
sents = self.report_seq(seq_map)
return(sents)
def dev():
import knowledge.names as names
mcW = mc.MarkovChain()
nm = names.NameMaker()
speakers = [nm.random_person() for i in range(1, 4)]
dm = dialogue_maker([n['name'] for n in speakers], [n['pronoun'] for n in speakers], mcW)
dlg = dm.make_dialogue(["dog", "run", "spot"])
print(dlg)
<|fim▁end|> | if i > 1 and seq_map[i]['seq_id'] == seq_map[i - 2]['seq_id'] \
and seq_map[i]['seq_id'] != seq_map[i - 1]['seq_id']:
seq_map[i]['speaker_str'] = ""
seq_map[i]['speech_act'] = ""
seq_map[i]['paragraph'] = True |
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