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local Action = { Invalid = 0 , Idle = 1 , Blocked = 2 , Move = 3 , Attack = 4 , Throw = 5 } local Action_rev = nil local function action_queue(tbl, time_needed, id, val) local t = { time = time_needed, state = id, val = val } tbl[#tbl + 1] = t end local function action_name(state) if nil == Action_rev then Action_rev = {} for k,e in pairs(Action) do Action_rev[e] = k end end return Action_rev[state] end return { queue = action_queue , name = action_name , Action = Action }
local M = {} -- local composer = require("composer") local model = require("components.store.model") local cmd = require("components.store.command").new() local _K = require("Application") local marker = require("extlib.marker") -- --------------------------------------------------- -- local LABEL_NAME = "saved_" -- function M.new() local VIEW = {} -- VIEW.downloadGroup = {} VIEW.versionGroup = {} VIEW.sceneGroup = nil VIEW.episode = nil -- -- local function copyDisplayObject(src, dst, id, group) if src == nil or src.width == nil then return nil end local obj = display.newImageRect(_K.imgDir .. src.imagePath, _K.systemDir, src.width, src.height) if obj == nil then print("copyDisplay object fail", id) end if dst then obj.x = dst.x + src.x - _W / 2 obj.y = dst.y + src.y - _H / 2 else obj.x = src.x obj.y = src.y end src.alpha = 0 obj.alpha = 0 obj.selectedPurchase = id group:insert(obj) obj.fsm = VIEW.fsm return obj end local function setUpdateMark(dst, group) marker.new(dst, group) end -- local function setButton(self, button, episode, lang, label) button.selectedPurchase = episode.name button.lang = lang self.downloadGroup[episode.name] = button --If the user has purchased the episode before, change the button button.purchaseBtn = copyDisplayObject(self.layer.purchaseBtn, button, episode.name, self.sceneGroup) if model.URL then button.downloadBtn = copyDisplayObject(self.layer.downloadBtn, button, episode.name, self.sceneGroup) button.savingTxt = copyDisplayObject(self.layer.savingTxt, button, episode.name, self.sceneGroup) end button.savedBtn = copyDisplayObject(self.layer.savedBtn, button, episode.name, self.sceneGroup) if model.bookShelfType == 0 then -- pages if cmd.hasDownloaded(episode.name) then button.savedBtn.alpha = 1 else button.purchaseBtn.alpha = 1 end end if episode.isFree then button.purchaseBtn.alpha = 0 end -- -- button image -- if episode.isOnlineImg then cmd:setButtonImage(button, episode.name, lang) end if cmd.isUpdateAvailableInVersions(episode.name) then setUpdateMark(button, self.sceneGroup) end -- -- label -- if episode.isOnlineImg and label then cmd:setButtonImage(label, episode.name, lang) end end -- function VIEW:createThumbnail() print("--- VIEW create ---") for k, episode in pairs(model.episodes) do print("", episode.name) local button = self.layer[episode.name .. "Icon"] local label = self.layer[episode.name .. "Label"] if button then setButton(self, button, episode, nil, label) end if episode.versions then for i = 1, #episode.versions do button = self.layer[episode.name .. "_"..episode.versions[i]] label = self.layer[episode.name .."_"..episode.versions[i].. "Label"] --print(episode.name .. "_"..episode.versions[i]) if button and label then setButton(self, button, episode, episode.versions[i], label) end end end end -- end -- local function setButtonListener(button, episode, version) button.episode = {name = episode.name, versions = episode.versions, isOnlineImg = episode.isOnlineImg, isFree = episode.isFree} button.episode.selectedVersion = version -- Not work this transition because BookPurchased state is necessay to goto a book version -- function button:tap(e) -- VIEW.fsm:gotoScene(self.episode, _K.lang) -- end -- if episode.versions == nil or #episode.versions == 0 then function button:tap(e) VIEW.fsm:clickImage(self.episode) return true end button:addEventListener("tap", button) -- else -- button:addEventListener("tap", button) -- end -- if model.bookShelfType == 0 then -- pages function button.purchaseBtn:tap(e) VIEW.fsm:clickPurchase(self.selectedPurchase, false) --cmd.onPurchase(self.selectedPurchase) return true end function button.downloadBtn:tap(e) --cmd.onDownload(self.selectedPurchase) end function button.savedBtn:tap(e) VIEW.fsm:gotoBook(self.episode) return true end button.purchaseBtn.selectedPurchase = episode.name button.downloadBtn.selectedPurchase = episode.name button.savedBtn.selectedPurchase = episode.name button.purchaseBtn.episode = episode button.downloadBtn.episode = episode button.savedBtn.episode = episode button.purchaseBtn:addEventListener("tap", button.purchaseBtn) button.downloadBtn:addEventListener("tap", button.downloadBtn) button.savedBtn:addEventListener("tap", button.savedBtn) button.version = version end end -- function VIEW:controlThumbnail() for k, episode in pairs(model.episodes) do --print("controlThumbnail",episode.name) local button = self.layer[episode.name .. "Icon"] if button then setButtonListener(button, episode) end if episode.versions then for i = 1, #episode.versions do button = self.layer[episode.name .. "_"..episode.versions[i]] if button then setButtonListener(button, episode, episode.versions[i] ) end end end end if self.layer.restoreBtn then self.layer.restoreBtn:addEventListener("tap", cmd.restore) end if self.layer.hideOverlayBtn then self.layer.hideOverlayBtn:addEventListener("tap", cmd.hideOverlay) end end -- local function refreshButton (button, episode, self) button.purchaseBtn.alpha = 0 button.downloadBtn = 0 button.savedBtn.alpha = 0 if cmd.hasDownloaded(episode.name) then button.purchaseBtn.alpha = 0 button.downloadBtn = 0 button.savedBtn.alpha = 1 else button.purchaseBtn.alpha = 1 button.downloadBtn = 0 button.savedBtn.alpha = 0 end if cmd.isUpdateAvailable(episode.name) then if button.updateMark then button.updateMark.alpha = 1 else setUpdateMark(button, self.sceneGroup) end else if button.updateMark then button.updateMark.alpha = 0 end end end function VIEW:refreshThumbnail() print("VIEW refreshThumbnail") for k, episode in pairs(model.episodes) do local button = self.layer[episode.name .. "Icon"] if button then refreshButton(button, episode, self) else if episode.versions then for i = 1, #episode.versions do button = self.layer[episode.name .. "_"..episode.versions[i]] if button then refreshButton(button, episode, self) end end end end end end -- local function setDialogButton(bookXXIcon, episode, self, lang) bookXXIcon.lang = lang self.downloadGroup[episode.name] = bookXXIcon bookXXIcon.versions = {} bookXXIcon.labels = {} bookXXIcon.selectedPurchase = episode.name bookXXIcon.selectedVersion = episode.selectedVersion print("", "createDialog with", episode.name, episode.selectedVersion, episode.isOnlineImg) --If the user has purchased the episode before, change the bookXXIcon bookXXIcon.purchaseBtn = copyDisplayObject(self.layer.purchaseBtn, nil, episode, self.sceneGroup) bookXXIcon.purchaseBtn.selectedPurchase = episode.name if model.URL then bookXXIcon.savingTxt = copyDisplayObject(self.layer.savingTxt, nil, episode, self.sceneGroup) bookXXIcon.savedBtn = copyDisplayObject(self.layer.savedBtn, nil, self.episode, self.sceneGroup) if episode.versions == nil or #episode.versions == 0 then bookXXIcon.downloadBtn = copyDisplayObject(self.layer.downloadBtn, nil, episode, self.sceneGroup) end end -- -- bookXXIcon image then -- if episode.isOnlineImg then cmd:setButtonImage(bookXXIcon, episode.name, lang) else local src = self.layer[episode.name.."Icon"] if lang then src = self.layer[episode.name.."_"..lang] end if src then -- print("", _K.imgDir .. src.imagePath) bookXXIcon.fill = { type = "image", filename = _K.imgDir .. src.imagePath, baseDir = _K.systemDir } end end bookXXIcon.alpha = 1 end --- local function getIcon(self, episode) local bookXXIcon = self.layer[episode.name.."Icon"] if episode.selectedVersion then bookXXIcon = self.layer[episode.name.."_"..episode.selectedVersion] else if episode.versions and _K.lang:len() ==0 then bookXXIcon = self.layer[episode.name.."_en"] end end if model.bookShelfType == 0 then bookXXIcon = self.layer[episode.name .. "Icon"] end if bookXXIcon == nil then bookXXIcon = self.layer["bookXXIcon"] end bookXXIcon.alpha = 1 return bookXXIcon end --- function VIEW:createDialog(episode, isPurchased, isDownloaded) -- init for k, v in pairs(model.episodes) do if self.layer[v.name.."Icon"] then self.layer[v.name.."Icon"].alpha = 0 end -- version buttons for i = 1, #v.versions do local obj = self.layer[v.name.."_"..v.versions[i]] if obj then obj.alpha = 0 end end end if self.layer["bookXXIcon"] then self.layer["bookXXIcon"].alpha = 0 end -- self.episode = episode print("VIEW:createDialog", episode.name, episode.selectedVersion) local bookXXIcon = getIcon(self, episode) if bookXXIcon then setDialogButton(bookXXIcon, episode, self, episode.selectedVersion) else print("Error View:createDialog") end -- if episode.versions then for i = 1, #episode.versions do --print(episode.versions[i]) local iconLayer = self.layer[episode.name.."_"..episode.versions[i]] or {} iconLayer.alpha = 0 if episode.versions[i] == episode.selectedVersion then iconLayer.alpha = 1 end if self.layer["version_" .. episode.versions[i]] and string.len(episode.versions[i]) > 1 then local versionBtn = copyDisplayObject( self.layer["version_" .. episode.versions[i]], nil, episode.name .. self.episode.versions[i], self.sceneGroup ) versionBtn.alpha = 1 versionBtn.episode = episode versionBtn.selectedPurchase = episode.name versionBtn.selectedVersion = episode.versions[i] table.insert(bookXXIcon.versions, versionBtn) self.versionGroup[episode.name .. episode.versions[i]] = versionBtn -- -- labels local labelBtn = self.layer[LABEL_NAME .. episode.versions[i]] labelBtn.alpha = 0 table.insert(bookXXIcon.labels, labelBtn) end end if model.URL and #bookXXIcon.versions == 0 then bookXXIcon.downloadBtn = copyDisplayObject(self.layer.downloadBtn, nil, episode, self.sceneGroup) end end end -- -- function VIEW:setVersionButtons(bookXXIcon, _isFree) local isFree = _isFree or bookXXIcon.episode.isFree print("setVersionButtons", #bookXXIcon.versions, isFree) if #bookXXIcon.versions == 0 then if _K.lang == "" then bookXXIcon.selectedVersion = "en" else bookXXIcon.selectedVersion = _K.lang end if cmd.hasDownloaded(bookXXIcon.selectedPurchase, bookXXIcon.selectedVersion) then print("downloaded") function bookXXIcon:tap(e) VIEW.fsm:clickImage(self.episode, self.selectedVersion) return true end bookXXIcon:addEventListener("tap", bookXXIcon) else print("not downloaded yet") if isFree then bookXXIcon.downloadBtn.episode = bookXXIcon.episode bookXXIcon.downloadBtn.selectedVersion = bookXXIcon.selectedVersion function bookXXIcon.downloadBtn:tap(e) VIEW.fsm:startDownload(self.episode, self.selectedVersion) return true end bookXXIcon.downloadBtn.alpha = 1 bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn) else function bookXXIcon:tap(e) VIEW.fsm:startDownload(self.episode, self.selectedVersion) return true end bookXXIcon:addEventListener("tap", bookXXIcon) end end if cmd.isUpdateAvailable(bookXXIcon.selectedPurchase, bookXXIcon.selectedVersion) then -- show downloadBtn --print("", "isUpdateAvailable") bookXXIcon.downloadBtn.episode = bookXXIcon.episode bookXXIcon.downloadBtn.selectedVersion = bookXXIcon.selectedVersion function bookXXIcon.downloadBtn:tap(e) VIEW.fsm:startDownload(self.episode, self.selectedVersion) return true end bookXXIcon.downloadBtn.alpha = 1 bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn) --print(self.sceneGroup) --print ("", "setUpdateMark", bookXXIcon.downloadBtn, self.sceneGroup) setUpdateMark(bookXXIcon.downloadBtn, self.sceneGroup) --print("", "setUpdateMark ended") end else for i = 1, #bookXXIcon.versions do local versionBtn = bookXXIcon.versions[i] local labelBtn = bookXXIcon.labels[i] or {} labelBtn.alpha = 0 if versionBtn then if cmd.hasDownloaded(versionBtn.selectedPurchase, versionBtn.selectedVersion) then print("", "hasDownloaded True", versionBtn.selectedVersion .. "(saved)") function versionBtn:tap(e) print("versionBtn tap for gotoScene") --self.gotoScene VIEW.fsm:clickImage(self.episode, self.selectedVersion) return true end versionBtn:addEventListener("tap", versionBtn) labelBtn.alpha = 1 else print("", "hasDownloaded False", versionBtn.selectedVersion .. "(not saved)") -- Runtime:dispatchEvent({name = "downloadManager:purchaseCompleted", target = _episode.versions[i]}) function versionBtn:tap(e) print("versionBtn tap for download") VIEW.fsm:startDownload(self.episode, self.selectedVersion) return true end versionBtn:addEventListener("tap", versionBtn) end if cmd.isUpdateAvailable(versionBtn.selectedPurchase, versionBtn.selectedVersion) then -- show downloadBtn print("", "isUpdateAvailable True") function versionBtn:tap(e) VIEW.fsm:startDownload(self.episode, self.selectedVersion) return true end versionBtn:addEventListener("tap", versionBtn) setUpdateMark(versionBtn, self.sceneGroup) else if versionBtn.updateMark then versionBtn.updateMark.alpha = 0 end end else print("Error to find versionBtn") end end end end -- -- function VIEW:controlDialog(episode, isPurchased, isDownloaded) local bookXXIcon = getIcon(self, episode) if bookXXIcon then bookXXIcon.episode = episode if isPurchased then print(episode.name .. "(purchased)") if episode.versions == nil or #episode.versions == 0 then if isDownloaded then function bookXXIcon:tap(e) VIEW.fsm:clickImage(self.episode) return true end bookXXIcon:addEventListener("tap", bookXXIcon) if model.URL then -- bookXXIcon.savingTxt.alpha = 0 end if cmd.isUpdateAvailable(episode.name) then bookXXIcon.savedBtn.alpha = 1 bookXXIcon.savedBtn:addEventListener("tap", function(e) VIEW.fsm:clickImage(_episode) end) --if episode.isFree then function bookXXIcon.downloadBtn:tap(e) print("free book to be downloaded", self.episode) VIEW.fsm:startDownload(self.episode) return true end bookXXIcon.downloadBtn.alpha = 1 bookXXIcon.downloadBtn.episode = bookXXIcon.episode bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn) setUpdateMark(bookXXIcon.downloadBtn, self.sceneGroup) --cend end else print(episode.name .. "(saving)") if episode.isFree then function bookXXIcon.downloadBtn:tap(e) print("free book to be downloaded", self.episode) VIEW.fsm:startDownload(self.episode) return true end bookXXIcon.downloadBtn.alpha = 1 bookXXIcon.downloadBtn.episode = bookXXIcon.episode bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn) else bookXXIcon.savingTxt.alpha = 1 end Runtime:dispatchEvent({name = "cmd:purchaseCompleted", target = episode}) end else ----------------- -- version self:setVersionButtons(bookXXIcon, episode.isFree) --print("### setVersionButtons end") end else print(episode.name .. "(not purchased)") --Otherwise add a tap listener to the bookXXIcon that unlocks the episode bookXXIcon.purchaseBtn.alpha = 1 function bookXXIcon.purchaseBtn:tap(e) print("tap purchaseBtn", self.selectedPurchase, e.target.selectedPurchase) VIEW.fsm:clickPurchase(self.selectedPurchase, true) return true end bookXXIcon.purchaseBtn:addEventListener("tap", bookXXIcon.purchaseBtn) --Otherwise add a tap listener to the button that unlocks the episode ----------- -- if episode.versions then for i = 1, #bookXXIcon.versions do local versionBtn = bookXXIcon.versions[i] if versionBtn then function versionBtn:tap(e) --self.cmd.startDownloadVersion VIEW.fsm:clickPurchase(self.selectedPurchase, true) return true end versionBtn:addEventListener("tap", versionBtn) end end end end end -- if self.layer.hideOverlayBtn then -- composer.hideOverlay("fade", 400 ) function self.layer.hideOverlayBtn:tap(e) print("hideOverlayBtn") VIEW.fsm:clickCloseDialog() return true end self.layer.hideOverlayBtn:addEventListener("tap", self.layer.hideOverlayBtn) end if self.layer.infoTxt then self.layer.infoTxt.text = model.episodes[episode.name].info self.layer.infoTxt.x = self.layer.infoTxt.oriX self.layer.infoTxt.y = self.layer.infoTxt.oriY self.layer.infoTxt.anchorX = 0 self.layer.infoTxt.anchorY = 0.3 end end -- -- function VIEW.purchaseAlert() native.showAlert("Info", model.purchaseAlertMessage, {"Okay"}) end -- --Tell the user their items are being restore function VIEW.restoreAlert() native.showAlert("Restore", model.restoreAlertMessage, {"Okay"}) end -- function VIEW:updateDialog(selectedPurchase) local button = VIEW.downloadGroup[selectedPurchase] --self.episode = selectedPurchase print("VIEW.updateDialog", selectedPurchase) -- button.text.text=selectedPurchase.."(saved)" if button.episode.versions == nil or #button.episode.versions == 0 then if model.URL then button.savingTxt.alpha = 0 button.savedBtn.alpha = 1 button.downloadBtn.alpha = 0 button.purchaseBtn.alpha = 0 end if button.tap then button.downloadBtn:removeEventListener("tap", button) end if button.updateMark then button.updateMark.alpha = 0 end function button:tap(e) VIEW.fsm:clickImage(self.episode) return true end button:addEventListener("tap", button) else local versions = model.episodes[selectedPurchase].versions for k, v in pairs(versions) do print(k, v) end for i=1, #versions do local versionBtn = self.versionGroup[selectedPurchase..versions[i]] print(selectedPurchase..versions[i],versionBtn) if versionBtn then if versionBtn.tap then print("removeEventListener") versionBtn:removeEventListener("tap", versionBtn) end -- self.versionGroup[selectedPurchase..versions[i]] = nil end end if model.URL then if button.savingTxt then button.savingTxt.alpha = 0 end if button.savedBtn then button.savedBtn.alpha = 1 end if button.downloadBtn then button.downloadBtn.alpha = 0 end if button.purchaseBtn then button.purchaseBtn.alpha = 0 end end if button.updateMark then button.updateMark.alpha = 0 end -- not found. It means it is a version button self:setVersionButtons(button) end end -- function VIEW.onDownloadError(selectedPurchase, message) -- CMD.downloadGroup[selectedPurchase].text.text="download error" native.showAlert( "Failed", model.downloadErrorMessage, {"Okay"}, function() VIEW.fsm:back() end ) end -- function VIEW:destroyThumbnail() print("VIEW:destroyThumbnail") for k, episode in pairs(model.episodes) do local button = self.layer[episode.name .. "Icon"] if button then if button.purchaseBtn then button.purchaseBtn:removeEventListener("tap", button.purchaseBtn) end button:removeEventListener("tap", cmd.showOverlay) if button.savedBtn then button.savedBtn:removeEventListener("tap", cmd.gotoScene) end button:removeEventListener("tap", cmd.gotoScene) end end if self.layer.hideOverlayBtn then self.layer.hideOverlayBtn:removeEventListener("tap", cmd.hideOverlay) end if self.layer.restoreBtn then self.layer.restoreBtn:removeEventListener("tap", cmd.restore) end print("VIEW:destroyThumbnail", "exit") end ------ function VIEW:destroyDialog() end -- function VIEW:refresh() cmd:init(self) for k, episode in pairs(model.episodes) do local button = self.layer[episode.name .. "Icon"] if button then print("-------- refresh ---------", self, button) self.downloadGroup[episode.name] = button button.purchaseBtn.alpha = 0 if model.URL then if button.savingTxt then button.savingTxt.alpha = 0 end if button.savedBtn then button.savedBtn.alpha = 0 end if button.downloadBtn then button.downloadBtn.alpha = 0 end end -- end end end function VIEW:init(group, layer, fsm) self.sceneGroup = group self.layer = layer self.fsm = fsm model:initPages(_K.lang) cmd:init(self) if model.URL then if layer.savingTxt then layer.savingTxt.alpha = 0 end if layer.savedBtn then layer.savedBtn.alpha = 0 end if layer.downloadBtn then layer.downloadBtn.alpha = 0 end end end -- return VIEW end return M
-- luacheck: ignore messenger stream freeswitch argv log -- usage if not argv[1] then stream:write(' service [start|stop|status]\n') return end local api = require "resources.functions.api" local action = argv[2] if action == 'start' then local response = api:execute('luarun', 'app/messenger/resources/scripts/service.lua') stream:write(response) return end if action == 'stop' then local response = api:execute('lua', 'service messenger stop') stream:write(response) return end if action == 'status' then local response = api:execute('lua', 'service messenger status') stream:write(response) return end return stream:write('-ERR invalid action for service command')
---------------------------------------------------------------------------------------- -- Configuration of oUF Colors ---------------------------------------------------------------------------------------- local _, ns = ... local E, C, L = ns:unpack() local oUF = ns.oUF or oUF C.oUF_colors = setmetatable({ tapped = { 0.6, 0.6, 0.6 }, disconnected = { 0.84, 0.75, 0.65 }, power = setmetatable({ ["MANA"] = { 0.31, 0.45, 0.63 }, ["RAGE"] = { 0.69, 0.31, 0.31 }, ["FOCUS"] = { 0.71, 0.43, 0.27 }, ["ENERGY"] = { 0.65, 0.63, 0.35 }, ["POWER_TYPE_FEL_ENERGY"] = { 0.65, 0.63, 0.35 }, ["RUNES"] = { 0.55, 0.57, 0.61 }, ["RUNIC_POWER"] = { 0, 0.82, 1 }, ["AMMOSLOT"] = { 0.8, 0.6, 0 }, ["FUEL"] = { 0, 0.55, 0.5 }, }, { __index = oUF.colors.power }), runes = setmetatable({ [1] = { 0.69, 0.31, 0.31 }, [2] = { 0.33, 0.59, 0.33 }, [3] = { 0.31, 0.45, 0.63 }, [4] = { 0.84, 0.75, 0.65 }, }, { __index = oUF.colors.runes }), reaction = setmetatable({ [1] = { 0.85, 0.27, 0.27 }, -- Hated [2] = { 0.85, 0.27, 0.27 }, -- Hostile [3] = { 0.85, 0.27, 0.27 }, -- Unfriendly [4] = { 0.85, 0.77, 0.36 }, -- Neutral [5] = { 0.33, 0.59, 0.33 }, -- Friendly [6] = { 0.33, 0.59, 0.33 }, -- Honored [7] = { 0.33, 0.59, 0.33 }, -- Revered [8] = { 0.33, 0.59, 0.33 }, -- Exalted }, { __index = oUF.colors.reaction }), }, { __index = oUF.colors }) C.oUF_colors.smooth = { 255 / 255, 42 / 255, 12 / 255, 231 / 255, 48 / 255, 78 / 255, 0.15, 0.15, 0.15 }
local base_ruin_set = {} base_ruin_set.small = require("ruins/smallRuins") base_ruin_set.medium = require("ruins/mediumRuins") base_ruin_set.large = require("ruins/largeRuins") return base_ruin_set
--------------------------------------------------------------------- -- a barrel and a tub - plus a function that makes 'round' objects --------------------------------------------------------------------- -- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be -- too much for weak hardware! --------------------------------------------------------------------- -- Functionality: right-click to open/close a barrel; -- punch a barrel to change between vertical/horizontal --------------------------------------------------------------------- -- Changelog: -- 24.03.13 Can no longer be opended/closed on rightclick because that is now used for a formspec; -- instead, it can be filled with liquids. -- Filled barrels will always be closed, while empty barrels will always be open. -- pipes: table with the following entries for each pipe-part: -- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox -- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox -- b: make a horizontal part/shelf -- horizontal: if 1, then x and y coordinates will be swapped -- TODO: option so that it works without nodeboxes local S = cottages.S barrel = {}; -- prepare formspec barrel.on_construct = function( pos ) local meta = minetest.get_meta(pos); local percent = math.random( 1, 100 ); -- TODO: show real filling meta:set_string( 'formspec', "size[8,9]".. "image[2.6,2;2,3;default_sandstone.png^[lowpart:".. (100-percent)..":default_desert_stone.png]".. -- TODO: better images "label[2.2,0;"..S("Pour:").."]".. "list[current_name;input;3,0.5;1,1;]".. "label[5,3.3;"..S("Fill:").."]".. "list[current_name;output;5,3.8;1,1;]".. "list[current_player;main;0,5;8,4;]"); meta:set_string( 'liquid_type', '' ); -- which liquid is in the barrel? meta:set_int( 'liquid_level', 0 ); -- how much of the liquid is in there? local inv = meta:get_inventory() inv:set_size("input", 1); -- to fill in new liquid inv:set_size("output", 1); -- to extract liquid end -- can only be digged if there are no more vessels/buckets in any of the slots -- TODO: allow digging of a filled barrel? this would disallow stacking of them barrel.can_dig = function( pos, player ) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return ( inv:is_empty('input') and inv:is_empty('output')); end -- the barrel received input; either a new liquid that is to be poured in or a vessel that is to be filled barrel.on_metadata_inventory_put = function( pos, listname, index, stack, player ) end -- right-click to open/close barrel; punch to switch between horizontal/vertical position minetest.register_node("cottages:barrel", { description = S("barrel (closed)"), paramtype = "light", drawtype = "mesh", mesh = "cottages_barrel_closed.obj", tiles = {"cottages_barrel.png" }, groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 }, drop = "cottages:barrel", -- on_rightclick = function(pos, node, puncher) -- minetest.add_node(pos, {name = "cottages:barrel_open", param2 = node.param2}) -- end, -- TODO: on_rightclick is no longer available - maybe open if empty and closed if full? on_punch = function(pos, node, puncher) minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2}) end, on_construct = function( pos ) return barrel.on_construct( pos ); end, can_dig = function(pos,player) return barrel.can_dig( pos, player ); end, on_metadata_inventory_put = function(pos, listname, index, stack, player) return barrel.on_metadata_inventory_put( pos, listname, index, stack, player ); end, is_ground_content = false, }) -- this barrel is opened at the top minetest.register_node("cottages:barrel_open", { description = S("barrel (open)"), paramtype = "light", drawtype = "mesh", mesh = "cottages_barrel.obj", tiles = {"cottages_barrel.png" }, groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1, }, drop = "cottages:barrel", -- on_rightclick = function(pos, node, puncher) -- minetest.add_node(pos, {name = "cottages:barrel", param2 = node.param2}) -- end, on_punch = function(pos, node, puncher) minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2}) end, is_ground_content = false, }) -- horizontal barrel minetest.register_node("cottages:barrel_lying", { description = S("barrel (closed), lying somewhere"), paramtype = "light", paramtype2 = "facedir", drawtype = "mesh", mesh = "cottages_barrel_closed_lying.obj", tiles = {"cottages_barrel.png" }, groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1, }, drop = "cottages:barrel", on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2}) end, on_punch = function(pos, node, puncher) if( node.param2 < 4 ) then minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)}) else minetest.add_node(pos, {name = "cottages:barrel", param2 = 0}) end end, is_ground_content = false, }) -- horizontal barrel, open minetest.register_node("cottages:barrel_lying_open", { description = S("barrel (opened), lying somewhere"), paramtype = "light", paramtype2 = "facedir", drawtype = "mesh", mesh = "cottages_barrel_lying.obj", tiles = {"cottages_barrel.png" }, groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1, }, drop = "cottages:barrel", on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2}) end, on_punch = function(pos, node, puncher) if( node.param2 < 4 ) then minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)}) else minetest.add_node(pos, {name = "cottages:barrel_open", param2 = 0}) end end, is_ground_content = false, }) -- let's hope "tub" is the correct english word for "bottich" minetest.register_node("cottages:tub", { description = S("tub"), paramtype = "light", drawtype = "mesh", mesh = "cottages_tub.obj", tiles = {"cottages_barrel.png" }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5,-0.1, 0.5}, }}, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5,-0.1, 0.5}, }}, groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 }, is_ground_content = false, }) minetest.register_craft({ output = "cottages:barrel", recipe = { {cottages.craftitem_wood, "", cottages.craftitem_wood }, {cottages.craftitem_steel, "", cottages.craftitem_steel}, {cottages.craftitem_wood, cottages.craftitem_wood, cottages.craftitem_wood }, }, }) minetest.register_craft({ output = "cottages:tub 2", recipe = { {"cottages:barrel"}, }, }) minetest.register_craft({ output = "cottages:barrel", recipe = { {"cottages:tub"}, {"cottages:tub"}, }, })
return { [1] = {id=1,name='xxx',one_rows={{id=1,x=2,},},multi_rows1={{id=1,x=2,},},multi_rows2={{id=1,x=2,},},multi_rows3={{id=1,x=2,y=3,},},multi_rows4={[1]={id=1,x=2,y=3,},},}, [2] = {id=2,name='xxx',one_rows={{id=2,x=4,},},multi_rows1={{id=2,x=4,},},multi_rows2={{id=3,x=4,},{id=3,x=4,},},multi_rows3={{id=2,x=3,y=4,},{id=2,x=3,y=4,},},multi_rows4={[2]={id=4,x=5,y=4,},},}, [3] = {id=3,name='ds',one_rows={{id=1,x=2,},},multi_rows1={{id=1,x=2,},{id=2,x=4,},},multi_rows2={{id=3,x=4,},{id=3,x=4,},},multi_rows3={{id=1,x=2,y=3,},{id=2,x=3,y=4,},},multi_rows4={[1]={id=1,x=2,y=3,},[2]={id=4,x=5,y=4,},[3]={id=4,x=5,y=4,},},}, }
local parser_configs = require("nvim-treesitter.parsers").get_parser_configs() -- parser_configs.norg = { -- install_info = { -- url = "https://github.com/nvim-neorg/tree-sitter-norg", -- files = { "src/parser.c", "src/scanner.cc" }, -- branch = "main", -- }, -- } -- Haskell doesn't work without this require("nvim-treesitter.configs").compilers = { "gcc-11" } -- parser_configs.org = { -- install_info = { -- url = "https://github.com/milisims/tree-sitter-org", -- -- revision = "f110024d539e676f25b72b7c80b0fd43c34264ef", -- files = { "src/parser.c", "src/scanner.cc" }, -- }, -- filetype = "org", -- } require('orgmode').setup_ts_grammar() require("nvim-treesitter.configs").setup({ -- ensure_installed = { "lua", "python", "rust", "toml", "org", "c", "go" }, highlight = { enable = true, disable = { "markdown", "org" }, additional_vim_regex_highlighting = { "org" }, }, textobjects = { select = { enable = true, lookahead = true, keymaps = { ["af"] = "@function.outer", ["if"] = "@function.inner", ["ac"] = "@class.outer", ["ic"] = "@class.inner", }, move = { enable = true, set_jumps = true, -- whether to set jumps in the jumplist goto_next_start = { ["]]"] = "@function.outer", -- ["]]"] = "@class.outer", }, -- goto_next_end = { -- ["]M"] = "@function.outer", -- -- ["]["] = "@class.outer", -- }, goto_previous_start = { ["[["] = "@function.outer", -- ["[["] = "@class.outer", }, -- goto_previous_end = { -- ["[M"] = "@function.outer", -- -- ["[]"] = "@class.outer", -- }, }, -- swap = { -- enable = true, -- swap_next = { -- ["<leader>a"] = "@parameter.inner", -- }, -- swap_previous = { -- ["<leader>A"] = "@parameter.inner", -- }, -- }, }, }, ensure_installed = { "org" }, }) -- vim.wo.foldmethod = "expr" -- vim.wo.foldexpr = "nvim_treesitter#foldexpr()"
---------------------------------------- -- 이 주석은 삭제하지 마세요. -- 35% 할인해 드립니다. 코로나 계정 유료 구매시 연락주세요. (Corona SDK, Enterprise, Cards) -- @Author 아폴로케이션 원강민 대표 -- @Website http://WonHaDa.com, http://Apollocation.com, http://CoronaLabs.kr -- @E-mail [email protected], [email protected] -- 'John 3:16, Psalm 23' -- MIT License :: WonHada Library에 한정되며, 라이선스와 저작권 관련 명시만 지켜주면 되는 라이선스 ---------------------------------------- --[[ 개발 편의를 위한 Global 변수들 __statusBarHeight__ -- StatusBar 높이 __appContentWidth__ -- application.content.width __appContentHeight__ -- application.content.height __isSimulator__ -- 시뮬레이터에서 실행중인지 여부 ]] -- 상태바 타입을 입력하세요. local statusBarType = "hidden" -- 소문자로.. hidden, default, translucent, dark --====================================-- -- 주의!! 아래 코드부터 수정하지 마세요. if statusBarType == "hidden" then display.setStatusBar( display.HiddenStatusBar ) __statusBarHeight__ = 0 -- StatusBar의 높이 else if statusBarType == "default" then display.setStatusBar( display.DefaultStatusBar ) elseif statusBarType == "translucent" then display.setStatusBar( display.TranslucentStatusBar ) elseif statusBarType == "dark" then display.setStatusBar( display.DarkStatusBar ) end __statusBarHeight__ = display.topStatusBarContentHeight -- StatusBar의 높이 end -- App의 너비, 높이 __appContentWidth__ = display.actualContentWidth __appContentHeight__ = display.actualContentHeight __isSimulator__ = system.getInfo("environment") == "simulator" --====================================-- -- Global 변수값 확인 -- print(__statusBarHeight__, __appContentWidth__, __appContentHeight__, __isSimulator__) -- 앵커포인트 좌상단으로 세팅 display.setDefault( "anchorX", 0 ) display.setDefault( "anchorY", 0 )
local buffer = require "src.util.buffer" describe("buffer", function() local b setup(function() b = buffer(function(cond) return cond end, 10) end) it("returns true immediately when the condition is true", function() assert.is_true(b(1, true)) end) it("returns true after time has elapsed, but before the limit", function() b(1, true) assert.is_true(b(4, false)) end) it("returns false after time has elapsed past the limit", function() b(1, true) assert.is_false(b(20, false)) end) end)
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'devProp' version '1.0.0' server_scripts { '@mysql-async/lib/MySQL.lua', 'sv.lua' } client_scripts { 'cl.lua' } dependencies { 'es_extended' }
--- === repl === --- --- The REPL (Read-Eval-Print-Loop) is excellent for exploring and experiment with Hydra's API. --- --- It has all of the familiar readline-like keybindings, including C-b, C-f, M-b, M-f, etc; use C-p and C-n to browse command history. --- --- Type `help` in the REPL for info on how to use the documentation system. repl = {} --- repl.open() --- Opens a new REPL. --- In beta versions of Hydra, the REPL was a textgrid; in Hydra 1.0, this function now opens hydra-cli; see https://github.com/sdegutis/hydra-cli --- When hydra-cli is installed, this function opens it in a new terminal window; see repl.path. --- When it's not installed, this function opens the github page for hydra-cli which includes installation instructions, as a convenience to the user. --- NOTE: This seems to not work when you're using Bash version 4. In this case, you can use something like this intead: --- os.execute([[osascript -e 'tell application "Terminal" to do script "/usr/local/bin/hydra" in do script ""']]) function repl.open() if not os.execute('open "' .. repl.path .. '"') then hydra.alert('To use the REPL, install hydra-cli; see the opened website for installation instructions.', 10) os.execute('open https://github.com/sdegutis/hydra-cli') end end --- repl.path -> string --- The path to the hydra-cli binary; defaults to "/usr/local/bin/hydra" repl.path = "/usr/local/bin/hydra"
local M = { } local name = "test_parseFirstNumberGroup" local me = ... local FX = require("FunctionalX") local TK = require("PackageToolkit") local case = TK.test.case M[name] = function() local fn = FX.strings.parseFirstNumberGroup local indent = " " local _ = (case(fn, { }, { { }, "" }, "strings.parseFirstNumberGroup case 1")) _ = (case(fn, { "1" }, { { 1 }, "" }, "strings.parseFirstNumberGroup case 2")) _ = (case(fn, { "1,2", "," }, { { 1 }, "2" }, "strings.parseFirstNumberGroup case 3")) _ = (case(fn, { "1 2,3" }, { { 1, 2 }, "3" }, "strings.parseFirstNumberGroup case 4")) _ = (case(fn, { "1,2 3" }, { { 1 }, "2 3" }, "strings.parseFirstNumberGroup case 5")) _ = (case(fn, { "1 2" }, { { 1, 2 }, "" }, "strings.parseFirstNumberGroup case 6")) _ = (case(fn, { "1,2, 3" }, { { 1 }, "2, 3" }, "strings.parseFirstNumberGroup case 7")) _ = (case(fn, { " 1" }, { { 1 }, "" }, "strings.parseFirstNumberGroup case 8")) _ = (case(fn, { "1, 3" }, { { 1 }, " 3" }, "strings.parseFirstNumberGroup case 9")) _ = (case(fn, { "2,1,1" }, { { 2 }, "1,1" }, "strings.parseFirstNumberGroup case 10")) return true end return M
object_mobile_leia_echo_base_01 = object_mobile_shared_leia_echo_base_01:new { } ObjectTemplates:addTemplate(object_mobile_leia_echo_base_01, "object/mobile/leia_echo_base_01.iff")
vim.cmd('cabbrev sord sort')
invoker_dark_moon_ghost_walk = class({}) LinkLuaModifier( "modifier_invoker_dark_moon_ghost_walk", "modifiers/modifier_invoker_dark_moon_ghost_walk", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_invoker_dark_moon_ghost_walk_debuff", "modifiers/modifier_invoker_dark_moon_ghost_walk_debuff", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function invoker_dark_moon_ghost_walk:GetIntrinsicModifierName() return "modifier_invoker_dark_moon_ghost_walk" end -------------------------------------------------------------------------------- function invoker_dark_moon_ghost_walk:OnProjectileHit( hTarget, vLocation ) if hTarget ~= nil then local kv = { duration = self:GetSpecialValueFor( "lift_duration" ), land_damage = self:GetSpecialValueFor( "land_damage" ), } hTarget:AddNewModifier( self:GetCaster(), self, "modifier_invoker_tornado", kv ) end return false end --------------------------------------------------------------------------------
local _, ns = ... local C = ns.C C['nameplates'] = { enabled = true, tankMode = false, showThreat = true, }
-------------------------------------------------------------------------------- --- LuaSTG Sub 渲染命令 --- 璀境石 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- 迁移指南 -- 关于新增的 lstg.SetScissorRect: -- LuaSTG Sub 默认开启裁剪功能,因此建议和 lstg.SetViewport 一起调用,参数可相同 -- 否则可能会出现渲染不出画面的问题 -- 关于 lstg.RenderClear: -- 在 Direct3D 9 中,微软做了一些魔法,只会清空视口范围 -- 这并不符合现在的图形 API 的风格 -- 请通过 lstg.RenderRect 绘制单色矩形来模拟旧行为 -- 关于 lstg.PostEffectCapture 和 lstg.PostEffectApply: -- 已经移除 -- 建议通过 lstg.CreateRenderTarget、lstg.PushRenderTarget、 -- lstg.PopRenderTarget、lstg.PostEffect 代替 -- 关于 LuaSTG Ex Plus 曾经加入过的 lstg.SetTextureSamplerState: -- 已经移除 -- 以后可能会将采样器状态和纹理绑定,或者在 RenderTexture 等 API 添加采样器状态参数 -- 关于 LuaSTG Ex Plus 曾经加入过的 lstg.RenderModel: -- 已经替换为 glTF 模型,其实现也有变动 -- 关于 lstg.DrawCollider 和 lstg.RenderGroupCollider: -- 暂未实现,目前是空方法 -------------------------------------------------------------------------------- --- 混合模式 -- 关于 LuaSTG 的混合模式: -- LuaSTG 的混合模式由两个部分组成,顶点色混合与渲染管线的混合模式 -- 顶点色混合有 -- mul 顶点色与采样的纹理色的 RGBA 通道相乘 -- add 顶点色与采样的纹理色的 RGB 通道相加,A 通道相乘 -- 渲染管线混合模式有 -- alpha 根据 A 通道进行透明度混合 -- add 颜色相加 -- rev 渲染目标颜色减去像素着色器输出的颜色 -- sub 像素着色器输出的颜色减去渲染目标颜色 -- min 使用颜色值最小的颜色 -- max 使用颜色值最大的颜色 -- mul 颜色相乘(PS 的正片叠底) -- screen 特殊混合模式,PS 的滤色混合模式 -- 单独的 LuaSTG 混合模式(非顶点色 + 渲染管线混合模式的组合) -- "one" 输出的颜色覆盖渲染目标上的颜色(相当于禁用混合) -- "alpha+bal" 通过图片的颜色对渲染目标进行反色,图片黑色区域代表不反色,白色区域则代表反色,中间值则用于过渡 -- 需要注意的是 lstg.PostEffect 方法中顶点色混合会失效 -- 这是因为顶点色混合在内置像素着色器中完成,但是屏幕后处理也通过开发者自定义的像素着色器完成 ---@alias lstg.BlendMode '""' | '"mul+alpha"' | '"mul+add"' | '"mul+rev"' | '"mul+sub"' | '"add+alpha"' | '"add+add"' | '"add+rev"' | '"add+sub"' | '"alpha+bal"' | '"mul+min"' | '"mul+max"' | '"mul+mul"' | '"mul+screen"' | '"add+min"' | '"add+max"' | '"add+mul"' | '"add+screen"' | '"one"' -------------------------------------------------------------------------------- --- 图形功能 --- 启动渲染器 function lstg.BeginScene() end --- 结束渲染并提交 function lstg.EndScene() end -------------------------------------------------------------------------------- --- 渲染管线 --- 设置雾(这 API 谁他妈设计的) --- 不传递参数时关闭雾功能 --- 当 near 和 far 不小于 0 且 near 小于 far 时,为线性雾 --- 当 near 为 -1.0 时,为指数雾,far 表示雾密度 --- 当 near 为 -2.0 时,为二次指数雾,far 表示雾密度 ---@param near number ---@param far number ---@param color lstg.Color ---@overload fun() function lstg.SetFog(near, far, color) end --- 设置视口,原点位于窗口左下角,x 轴朝右 y 轴朝上 ---@param left number ---@param right number ---@param bottom number ---@param top number function lstg.SetViewport(left, right, bottom, top) end --- [LuaSTG Sub 新增] --- 设置裁剪矩形,原点位于窗口左下角,x 轴朝右 y 轴朝上 ---@param left number ---@param right number ---@param bottom number ---@param top number function lstg.SetScissorRect(left, right, bottom, top) end --- 设置正交摄像机 ---@param left number ---@param right number ---@param bottom number ---@param top number function lstg.SetOrtho(left, right, bottom, top) end --- 设置透视摄像机,视角为弧度制(非常需要注意) ---@param x number ---@param y number ---@param z number ---@param atx number ---@param aty number ---@param atz number ---@param upx number ---@param upy number ---@param upz number ---@param fovy number ---@param aspect number ---@param zn number ---@param zf number function lstg.SetPerspective(x, y, z, atx, aty, atz, upx, upy, upz, fovy, aspect, zn, zf) end --- 控制是否使用深度缓冲区,0 关闭,1 开启 ---@param state number function lstg.SetZBufferEnable(state) end -------------------------------------------------------------------------------- --- 渲染目标 --- [LuaSTG Sub 更改] --- 使用指定颜色清空渲染目标 ---@param color lstg.Color function lstg.RenderClear(color) end --- 以指定深度值清空深度缓冲区,一般填 1.0 ---@param depth number function lstg.ClearZBuffer(depth) end -- 关于渲染目标栈: -- LuaSTG Plus、LuaSTG Ex Plus、LuaSTG Sub 通过栈来管理渲染目标的设置,以简化使用 --- 将一个渲染目标加入栈顶 ---@param rtname string function lstg.PushRenderTarget(rtname) end --- 弹出一个渲染目标 function lstg.PopRenderTarget() end -------------------------------------------------------------------------------- --- 画面绘制 --- 在矩形区域内绘制图片 ---@param imgname string ---@param left number ---@param right number ---@param bottom number ---@param top number function lstg.RenderRect(imgname, left, right, bottom, top) end --- [受到 lstg.SetImageScale 影响] --- 绘制图片 ---@param imgname string ---@param x number ---@param y number ---@param rot number ---@param hscale number ---@param vscale number ---@param z number ---@overload fun(imgname:string, x:number, y:number) ---@overload fun(imgname:string, x:number, y:number, rot:number) ---@overload fun(imgname:string, x:number, y:number, rot:number, hscale:number) ---@overload fun(imgname:string, x:number, y:number, rot:number, hscale:number, vscale:number) function lstg.Render(imgname, x, y, rot, hscale, vscale, z) end --- [LuaSTG Ex Plus 新增] --- [受到 lstg.SetImageScale 影响] --- 绘制图片序列 ---@param aniname string ---@param anitimer number ---@param x number ---@param y number ---@param rot number ---@param hscale number ---@param vscale number ---@param z number ---@overload fun(aniname:string, anitimer:number, x:number, y:number) ---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number) ---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number, hscale:number) ---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number, hscale:number, vscale:number) function lstg.RenderAnimation(aniname, anitimer, x, y, rot, hscale, vscale, z) end --- 指定 4 个顶点位置绘制图片 ---@param imgname string ---@param x1 number ---@param y1 number ---@param z1 number ---@param x2 number ---@param y2 number ---@param z2 number ---@param x3 number ---@param y3 number ---@param z3 number ---@param x4 number ---@param y4 number ---@param z4 number function lstg.Render4V(imgname, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) end --- 指定 4 个顶点绘制纹理 --- 每个顶点的结构为 { x:number, y:number, z:number, u:number, v:number, color:lstg.Color } --- uv 坐标以图片左上角为原点,u 轴向右,v 轴向下,单位为像素(不是 0.0 到 1.0) ---@param texname string ---@param blendmode lstg.BlendMode ---@param v1 number[] ---@param v2 number[] ---@param v3 number[] ---@param v4 number[] function lstg.RenderTexture(texname, blendmode, v1, v2, v3, v4) end -------------------------------------------------------------------------------- --- 文本绘制 -- 关于对齐: -- 0x00 左对齐 & 上对齐 -- 0x01 水平居中 -- 0x02 右对齐 -- 0x04 垂直居中 -- 0x08 下对齐 -- 关于其他 flag: -- 0x10 残废的自动换行,建议只用于中文文本,否则英文单词直接寄 --- [受到 lstg.SetImageScale 影响] --- 绘制图片字体 ---@param fntname string ---@param text string ---@param x number ---@param y number ---@param scale number ---@param align number function lstg.RenderText(fntname, text, x, y, scale, align) end --- [受到 lstg.SetImageScale 影响] --- 注意,LuaSTG Plus、LuaSTG Ex Plus、LuaSTG Sub 的 RenderTTF 方法,scale 会自动乘以 0.5 --- 绘制矢量字体 ---@param ttfname string ---@param text string ---@param left number ---@param right number ---@param bottom number ---@param top number ---@param align number ---@param color lstg.Color ---@param scale number function lstg.RenderTTF(ttfname, text, left, right, bottom, top, align, color, scale) end -------------------------------------------------------------------------------- --- 模型渲染 --- Model Rendering --- [LuaSTG Ex Plus 新增] --- [LuaSTG Sub v0.1.0 移除] --- [LuaSTG Sub v0.15.0 重新添加] --- 指定位置、缩放、欧拉角(角度制)旋转参数,渲染模型 --- [LuaSTG Ex Plus v?.?.? Add] --- [LuaSTG Sub v0.1.0 Remove] --- [LuaSTG Sub v0.15.0 Re-add] --- Rendering the model with position, scale, Euler angle (degress) rotation ---@param modname string ---@param x number ---@param y number ---@param z number ---@param roll number ---@param pitch number ---@param yaw number ---@param xscale number ---@param yscale number ---@param zscale number ---@overload fun(modname:string, x:number, y:number, z:number) ---@overload fun(modname:string, x:number, y:number, z:number, roll:number, pitch:number, yaw:number) function lstg.RenderModel(modname, x, y, z, roll, pitch, yaw, xscale, yscale, zscale) end -------------------------------------------------------------------------------- --- 屏幕后处理(高级功能,高度平台相关) --- [LuaSTG Sub 更改] --- 应用屏幕后处理效果 --- samplerstate 目前统一填 6 --- floatbuffer 传入 float4 数组 --- texparam 则是以 { texname:string, samplerstate:number } 组成的数组 ---@param fxname string ---@param texname string ---@param samplerstate number ---@param blendmode lstg.BlendMode ---@param floatbuffer number[][] function lstg.PostEffect(fxname, texname, samplerstate, blendmode, floatbuffer, texparam) end -- 参考 shader(boss_distortion.hlsl) local _ = [[ // 引擎参数 SamplerState screen_texture_sampler : register(s4); // RenderTarget 纹理的采样器 Texture2D screen_texture : register(t4); // RenderTarget 纹理 cbuffer engine_data : register(b1) { float4 screen_texture_size; // 纹理大小 float4 viewport; // 视口 }; // 用户传递的参数 cbuffer user_data : register(b0) { float4 center_pos; // 指定效果的中心坐标 float4 effect_color; // 指定效果的中心颜色,着色时使用colorburn算法 float4 effect_param; // 多个参数:effect_size 指定效果的影响大小、effect_arg 变形系数、effect_color_size 颜色的扩散大小、timer 外部计时器 }; #define effect_size effect_param.x #define effect_arg effect_param.y #define effect_color_size effect_param.z #define timer effect_param.w // 不变量 float PI = 3.14159265f; float inner = 1.0f; // 边沿缩进 float cb_64 = 64.0f / 255.0f; // 方法 float2 Distortion(float2 xy, float2 delta, float delta_len) { float k = delta_len / effect_size; float p = pow((k - 1.0f), 0.75f); float arg = effect_arg * p; float2 delta1 = float2(sin(1.75f * 2.0f * PI * delta.x + 0.05f * delta_len + timer / 20.0f), sin(1.75f * 2.0f * PI * delta.y + 0.05f * delta_len + timer / 24.0f)); // 1.75f 此项越高,波纹越“破碎” float delta2 = arg * sin(0.005f * 2.0f * PI * delta_len+ timer / 40.0f); // 0.005f 此项越高,波纹越密 return delta1 * delta2; // delta1:方向向量,delta2:向量长度,即返回像素移动的方向和距离 } // 主函数 struct PS_Input { float4 sxy : SV_Position; float2 uv : TEXCOORD0; float4 col : COLOR0; }; struct PS_Output { float4 col : SV_Target; }; PS_Output main(PS_Input input) { float2 xy = input.uv * screen_texture_size.xy; // 屏幕上真实位置 if (xy.x < viewport.x || xy.x > viewport.z || xy.y < viewport.y || xy.y > viewport.w) { discard; // 抛弃不需要的像素,防止意外覆盖画面 } float2 uv2 = input.uv; float2 delta = xy - center_pos.xy; // 计算效果中心到纹理采样点的向量 float delta_len = length(delta); delta = normalize(delta); if (delta_len <= effect_size) { float2 distDelta = Distortion(xy, delta, delta_len); float2 resultxy = xy + distDelta; if (resultxy.x > (viewport.x + inner) && resultxy.x < (viewport.z - inner) && resultxy.y > (viewport.y + inner) && resultxy.y < (viewport.w - inner)) { uv2 += distDelta / screen_texture_size.xy; } else { uv2 = input.uv; } } float4 tex_color = screen_texture.Sample(screen_texture_sampler, uv2); // 对纹理进行采样 if (delta_len <= effect_color_size) { // 扭曲着色 float k = delta_len / effect_color_size; float ak = effect_color.a * pow((1.0f - k), 1.2f); float4 processed_color = float4(max(cb_64, effect_color.r), max(cb_64, effect_color.g), max(cb_64, effect_color.b), effect_color.a); float4 result_color = tex_color - ((1.0f - tex_color) * (1.0f - processed_color)) / processed_color; tex_color.r = ak * result_color.r + (1.0f - ak) * tex_color.r; tex_color.g = ak * result_color.g + (1.0f - ak) * tex_color.g; tex_color.b = ak * result_color.b + (1.0f - ak) * tex_color.b; } tex_color.a = 1.0f; PS_Output output; output.col = tex_color; return output; } ]] -- 参考 shader(texture_overlay.hlsl): local _ = [[ // 引擎参数 SamplerState screen_texture_sampler : register(s4); // RenderTarget 纹理的采样器 Texture2D screen_texture : register(t4); // RenderTarget 纹理 cbuffer engine_data : register(b1) { float4 screen_texture_size; // 纹理大小 float4 viewport; // 视口 }; // 用户传递的参数 SamplerState screen_texture_sampler1 : register(s0); Texture2D screen_texture1 : register(t0); // 方法 float overlay(float base, float blend) { // 叠加混合模式处理过程 if (base < 0.5f) { return 2.0f * base * blend; } else { return 1.0f - 2.0f * (1.0f - base) * (1.0f - blend); } } // 主函数 struct PS_Input { float4 sxy : SV_Position; float2 uv : TEXCOORD0; float4 col : COLOR0; }; struct PS_Output { float4 col : SV_Target; }; PS_Output main(PS_Input input) { float4 color_top = screen_texture.Sample(screen_texture_sampler, input.uv); // 作为顶层 float4 color_bot = screen_texture1.Sample(screen_texture_sampler1, input.uv); // 作为底层 float4 color_out; color_out.r = overlay(color_bot.r, color_top.r); color_out.g = overlay(color_bot.g, color_top.g); color_out.b = overlay(color_bot.b, color_top.b); color_out = lerp(color_bot, color_out, color_top.a); color_out.a = 1.0f - (1.0f - color_bot.a) * (1.0f - color_top.a); PS_Output output; output.col = color_out; return output; } ]] -- 参考调用: local _ = [[ lstg.PushRenderTarget("A") -- 渲染点东西 lstg.PopRenderTarget() lstg.PushRenderTarget("B") -- 渲染点东西 lstg.PopRenderTarget() lstg.PostEffect("texture_overlay", "A", 6, "", { -- 不需要传递什么 }, { { "B", 6 }, -- 绑定到 t0、s0 }) lstg.PushRenderTarget("C") -- 渲染点东西 lstg.PopRenderTarget() lstg.PostEffect( "boss_distortion", -- effect 名称 "C", 6, "", { -- 总共 3 个 float4 { x1, y1, 0, 0 }, -- centerX, centerY, 剩下的仅用于对齐 { fxr / 255.0, fxg / 255.0, fxb / 255.0, 125.0 / 255.0 }, -- color,浮点数,0.0 到 1.0,不是 0 到 255 { _boss.aura_alpha * 400 * lstg.scale_3d, -- size 1500 * _boss.aura_alpha / 128 * lstg.scale_3d, -- arg _boss.aura_alpha * 400 * lstg.scale_3d, -- colorsize _boss.timer, -- timer }, }, {} -- 没有纹理和采样器 ) ]]
local sleep_time = ... return Def.ActorFrame{ InitCommand=function(self) self:diffuse(0,0,0,1):visible(false) end, StartSceneCommand=function(self) self:sleep(sleep_time):queuecommand("Show") end, ShowCommand=function(self) self:visible(true):smooth(1.666):diffuse(1,1,1,1):sleep(1.133):smooth(1.666):diffuse(0,0,0,1):queuecommand("Hide") end, HideCommand=function(self) self:visible(false) end, Def.ActorFrame{ InitCommand=function(self) self:zoom(1.05) end, ShowCommand=function(self) self:smooth(4.133):addy(-8) end, LoadActor("./2.png")..{ InitCommand=function(self) self:zoom(2/3):Center() end, }, LoadActor("./2b.png")..{ InitCommand=function(self) self:zoom(2/3):Center():diffusealpha(0) end, StartSceneCommand=function(self) self:sleep(sleep_time):smooth(1):diffusealpha(1):smooth(0.666):diffusealpha(0) end } } }
--[[ Copyright (C) 2019 Onset Roleplay Developers: * Logic Contributors: * Blue Mountains GmbH ]]-- -- Variables local colour = ImportPackage("colours") MAX_PLANTS = 100 DRUG_PLANT_MODELS = { 64, 554 } DRUG_NAMES = { "Marijuana", "Cocaine" } DRUG_TYPE_ITEM = { INV_ITEM_WEED, INV_ITEM_COCAINE } DRUG_TYPE_AMOUNT = { { 8, 12 }, { 10, 20 } } DRUG_TYPE_WEED = 1 DRUG_TYPE_COKE = 2 DrugData = {} local TIME_PER_STAGE = 10 * 1000 -- time in ms DRUG_STAGES = { {scale = 0.10}, {scale = 0.15}, {scale = 0.20}, {scale = 0.25}, {scale = 0.35}, {scale = 0.50}, {scale = 0.65}, {scale = 0.80}, {scale = 1.00}, {scale = 1.20} } -- Functions local function CreateDrugData(plantid) DrugData[plantid] = {} DrugData[plantid].id = 0 DrugData[plantid].object = 0 DrugData[plantid].text3d = 0 DrugData[plantid].stage = 1 DrugData[plantid].timer = 0 DrugData[plantid].type = 0 DrugData[plantid].x = 0 DrugData[plantid].y = 0 DrugData[plantid].z = 0 end local function DestroyDrugData(plantid) if IsValidObject(DrugData[plantid].object) then DestroyObject(DrugData[plantid].object) end if IsValidText3D(DrugData[plantid].text3d) then DestroyText3D(DrugData[plantid].text3d) end if IsValidTimer(DrugData[plantid].timer) then DestroyTimer(DrugData[plantid].timer) end DrugData[plantid] = nil end local function RefreshPlantTextLabel(plantid) local stage = DrugData[plantid].stage local text_z = DrugData[plantid].z + 35 + 100 * DRUG_STAGES[stage].scale local string = "" if IsValidText3D(DrugData[plantid].text3d) then DestroyText3D(DrugData[plantid].text3d) end if stage ~= 10 then string = "Plant (" .. plantid .. ") [" .. GetPlantTypeName(plantid) .. "]\nStage "..stage.."" else string = "Plant (" .. plantid .. ") [" .. GetPlantTypeName(plantid) .. "]\nReady" end DrugData[plantid].text3d = CreateText3D(string, 12, DrugData[plantid].x, DrugData[plantid].y, text_z, 0, 0, 0) end local function GetFreePlantId() for i = 1, MAX_PLANTS, 1 do if DrugData[i] == nil then CreateDrugData(i) return i end end return 0 end local function OnPlantCreated(index, type, x, y, z) DrugData[index].stage = 1 DrugData[index].type = type DrugData[index].x = x DrugData[index].y = y DrugData[index].z = z local scale = DRUG_STAGES[1].scale DrugData[index].object = CreateObject(DRUG_PLANT_MODELS[type], x, y, z) SetObjectScale(DrugData[index].object, scale, scale, scale) SetObjectRotation(DrugData[index].object, 0.0, Random(0.0, 360.0), 0.0) RefreshPlantTextLabel(index) DrugData[index].timer = CreateTimer(OnPlantTick, TIME_PER_STAGE, index) end function CreatePlant(type, x, y, z) local index = GetFreePlantId() if index == 0 then return false end --[[ When player is standing do -100 on Z When player is crouched do -59 on Z ]]-- local new_z = z - 59 local query = mariadb_prepare(sql, "INSERT INTO plants (type, x, y, z) VALUES ('?', ?, ?, ?);", type, x, y, new_z ) mariadb_async_query(sql, query, OnPlantCreated, index, type, x, y, new_z) end function OnPlantTick(plantid) local plant_stage = DrugData[plantid].stage if plant_stage == 10 then DestroyTimer(DrugData[plantid].timer) return end plant_stage = plant_stage + 1 local scale = DRUG_STAGES[plant_stage].scale SetObjectScale(DrugData[plantid].object, scale, scale, scale) SetObjectRotation(DrugData[plantid].object, 0.0, Random(0.0, 360.0), 0.0) DrugData[plantid].stage = plant_stage RefreshPlantTextLabel(plantid) if plant_stage == 10 then DestroyTimer(DrugData[plantid].timer) end end function IsValidPlant(plantid) if DrugData[plantid] == nil then return false end return true end function Plant_Destroy(plantid) local query = mariadb_prepare(sql, "DELETE FROM plants WHERE id = ?", DrugData[plantid].id) mariadb_async_query(sql, query) DestroyDrugData(plantid) return true end local function Plant_Load(i) local indexid = GetFreePlantId() if indexid == 0 then print("A free plant id wasn't able to be found? ("..#DrugData.."/"..MAX_PLANTS..") plant SQL ID "..mariadb_get_value_name_int(i, "id")..".") return end CreateDrugData(indexid) DrugData[indexid].id = mariadb_get_value_name_int(i, "id") DrugData[indexid].stage = mariadb_get_value_name_int(i, "stage") DrugData[indexid].type = mariadb_get_value_name_int(i, "type") DrugData[indexid].x = mariadb_get_value_name_int(i, "x") DrugData[indexid].y = mariadb_get_value_name_int(i, "y") DrugData[indexid].z = mariadb_get_value_name_int(i, "z") local scale = DRUG_STAGES[DrugData[indexid].stage].scale DrugData[indexid].object = CreateObject(DRUG_PLANT_MODELS[DrugData[indexid].type], DrugData[indexid].x, DrugData[indexid].y, DrugData[indexid].z) SetObjectScale(DrugData[indexid].object, scale, scale, scale) SetObjectRotation(DrugData[indexid].object, 0.0, Random(0.0, 360.0), 0.0) DrugData[indexid].timer = CreateTimer(OnPlantTick, TIME_PER_STAGE, indexid) RefreshPlantTextLabel(indexid) end local function OnPlantUnloaded(plantid) if mariadb_get_affected_rows() == 0 then print('Plant unload unsuccessful, id: '..plantid) else print('Plant unload successful, id: '..plantid) DestroyDrugData(plantid) end end local function Plant_Unload(plantid) local query = mariadb_prepare(sql, "UPDATE plants SET stage = ?, type = ?, x = ?, y = ?, z = ? WHERE id = ?", DrugData[plantid].stage, DrugData[plantid].type, DrugData[plantid].x, DrugData[plantid].y, DrugData[plantid].z, DrugData[plantid].id ) mariadb_async_query(sql, query, OnPlantUnloaded, plantid) end local function OnLoadPlants() for i = 1, mariadb_get_row_count(), 1 do Plant_Load(i) end print("** Plants Loaded: " .. #DrugData .. ".") end function GetPlantTypeName(plantid) if not IsValidPlant(plantid) then return false end return DRUG_NAMES[DrugData[plantid].type] end function GetPlantTypeId(plantid) if not IsValidPlant(plantid) then return 0 end return DrugData[plantid].type end function Plant_Nearest(playerid) local x, y, z = GetPlayerLocation(playerid) local ox, oy, oz = 0.0, 0.0, 0.0 local distance = 0 for v = 1, #DrugData, 1 do if DrugData[v] ~= nil then ox, oy, oz = GetObjectLocation(DrugData[v].object) distance = GetDistance3D(x, y, z, ox, oy, oz) if distance <= 200.0 then return v end end end return 0 end -- Events AddEvent('LoadPlants', function () mariadb_async_query(sql, "SELECT * FROM plants;", OnLoadPlants) end) AddEvent('UnloadPlants', function () for i = 1, #DrugData, 1 do Plant_Unload(i) end end)
local wb = hs.canvas.windowBehaviors local spaces = require("hs._asm.undocumented.spaces") local running = require("running") hs.window.filter.forceRefreshOnSpaceChange = true local module = { widget = hs.canvas.new({}) } local desktop = require("desktop") module.widget:level(hs.canvas.windowLevels.floating) module.widget:clickActivating(false) module.widget:_accessibilitySubrole("AXUnknown") module.widget:behavior({ wb.default, wb.transient }) module.update = function() module.widget:hide() local win = hs.window.focusedWindow() if win == nil or not win:application() or not win:application():isRunning() or not win:isVisible() then return end local current = spaces.activeSpace() local found = false for _, space in ipairs(win:spaces()) do if space == current then found = true end end if not found then win = nil end if win ~= nil and win:subrole() == "AXStandardWindow" and win:isVisible() and not win:isFullScreen() then local top_left = win:topLeft() local size = win:size() module.widget:frame(hs.screen.mainScreen():fullFrame()) local radius = 10 local border = 4 local offset = 2 local alpha = 0.9 module.widget :replaceElements({ -- first we start with a rectangle that covers the full canvas action = "build", frame = { x = top_left["x"] - offset, y = top_left["y"] - offset, h = size["h"] + offset * 2, w = size["w"] + offset * 2, }, -- padding = 0, type = "rectangle", roundedRectRadii = { xRadius = radius, yRadius = radius }, withShadow = false, }, { -- first we start with a rectangle that covers the full canvas action = "fill", frame = { x = top_left["x"] + border - offset, y = top_left["y"] + border - offset, h = size["h"] - border * 2 + offset * 2, w = size["w"] - border * 2 + offset * 2, }, -- padding = 0, type = "rectangle", reversePath = true, roundedRectRadii = { xRadius = radius - border, yRadius = radius - border }, withShadow = false, fillColor = { alpha = alpha, red = 6 / 255, green = 182 / 255, blue = 239 / 255 }, }) :show() end end running.onChange(function(_app, _win, _event) module.update() end) local watcher = hs.spaces.watcher.new(module.update) watcher:start() desktop.onChange(module.update) module.update() return module
MaleComp = { [1]={["name"]="MP361",["Hash"]="123BDDCB",["category"]="spurs"}, [2]={["name"]="MP402",["Hash"]="142D2BE8",["category"]="spurs"}, [3]={["name"]="MP418",["Hash"]="15076986",["category"]="spurs"}, [4]={["name"]="MP472",["Hash"]="17346DD4",["category"]="spurs"}, [5]={["name"]="MP519",["Hash"]="19E1EC40",["category"]="spurs"}, [6]={["name"]="MP532",["Hash"]="1A7F9150",["category"]="spurs"}, [7]={["name"]="MP570",["Hash"]="1CA207BD",["category"]="spurs"}, [8]={["name"]="MP606",["Hash"]="1E2FFEAB",["category"]="spurs"}, [9]={["name"]="MP623",["Hash"]="1EDE4AC0",["category"]="spurs"}, [10]={["name"]="MP639",["Hash"]="1F7752AF",["category"]="spurs"}, [11]={["name"]="MP642",["Hash"]="1F801AA6",["category"]="spurs"}, [12]={["name"]="MP654",["Hash"]="200A7968",["category"]="spurs"}, [13]={["name"]="MP824",["Hash"]="289AC544",["category"]="spurs"}, [14]={["name"]="MP843",["Hash"]="29734E3F",["category"]="spurs"}, [15]={["name"]="MP907",["Hash"]="2D1A92B1",["category"]="spurs"}, 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[31]={["name"]="MP77",["Hash"]="42FC0DC",["category"]="spurs"}, [32]={["name"]="MP1350",["Hash"]="4329BECF",["category"]="spurs"}, [33]={["name"]="MP1387",["Hash"]="453858E9",["category"]="spurs"}, [34]={["name"]="MP1401",["Hash"]="45D89FE2",["category"]="spurs"}, [35]={["name"]="MP1440",["Hash"]="47929C28",["category"]="spurs"}, [36]={["name"]="MP1471",["Hash"]="48924AD5",["category"]="spurs"}, [37]={["name"]="MP89",["Hash"]="4A5C8B7",["category"]="spurs"}, [38]={["name"]="MP1531",["Hash"]="4C00FA6D",["category"]="spurs"}, [39]={["name"]="MP1534",["Hash"]="4C469C1A",["category"]="spurs"}, [40]={["name"]="MP1539",["Hash"]="4CA2AD09",["category"]="spurs"}, [41]={["name"]="MP1542",["Hash"]="4CCB75E7",["category"]="spurs"}, [42]={["name"]="MP1548",["Hash"]="4D58A7B4",["category"]="spurs"}, [43]={["name"]="MP1575",["Hash"]="4EF78056",["category"]="spurs"}, [44]={["name"]="MP1584",["Hash"]="4F66D869",["category"]="spurs"}, [45]={["name"]="MP1597",["Hash"]="5000826C",["category"]="spurs"}, 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[4843]={["name"]="MP2281",["Hash"]="7367537E",["category"]="beltbuckle"}, [4844]={["name"]="MP2338",["Hash"]="76FE363B",["category"]="beltbuckle"}, [4845]={["name"]="MP2480",["Hash"]="7E1A4269",["category"]="beltbuckle"}, [4846]={["name"]="MP2521",["Hash"]="8074B0D2",["category"]="beltbuckle"}, [4847]={["name"]="MP2653",["Hash"]="880DD69F",["category"]="beltbuckle"}, [4848]={["name"]="MP2683",["Hash"]="89871849",["category"]="beltbuckle"}, [4849]={["name"]="MP178",["Hash"]="8CF7DA2",["category"]="beltbuckle"}, [4850]={["name"]="MP2781",["Hash"]="8E758C1E",["category"]="beltbuckle"}, [4851]={["name"]="MP182",["Hash"]="9212A72",["category"]="beltbuckle"}, [4852]={["name"]="MP2862",["Hash"]="92891883",["category"]="beltbuckle"}, [4853]={["name"]="MP2920",["Hash"]="9558EBEB",["category"]="beltbuckle"}, [4854]={["name"]="MP2925",["Hash"]="95C77212",["category"]="beltbuckle"}, [4855]={["name"]="MP2939",["Hash"]="9711F75C",["category"]="beltbuckle"}, [4856]={["name"]="MP2950",["Hash"]="97B40D6B",["category"]="beltbuckle"}, [4857]={["name"]="MP2964",["Hash"]="9845E1F6",["category"]="beltbuckle"}, [4858]={["name"]="MP191",["Hash"]="99AEAFF",["category"]="beltbuckle"}, [4859]={["name"]="MP3064",["Hash"]="9DB72A0F",["category"]="beltbuckle"}, [4860]={["name"]="MP3067",["Hash"]="9DE3B111",["category"]="beltbuckle"}, [4861]={["name"]="MP3083",["Hash"]="9ECC5DFD",["category"]="beltbuckle"}, [4862]={["name"]="MP3087",["Hash"]="9EE0C177",["category"]="beltbuckle"}, [4863]={["name"]="MP3110",["Hash"]="9F724211",["category"]="beltbuckle"}, [4864]={["name"]="MP3122",["Hash"]="A0649C75",["category"]="beltbuckle"}, [4865]={["name"]="MP3162",["Hash"]="A1EAC228",["category"]="beltbuckle"}, [4866]={["name"]="MP3210",["Hash"]="A4369567",["category"]="beltbuckle"}, [4867]={["name"]="MP3217",["Hash"]="A47988D8",["category"]="beltbuckle"}, [4868]={["name"]="MP3235",["Hash"]="A5483707",["category"]="beltbuckle"}, [4869]={["name"]="MP3239",["Hash"]="A5783AB1",["category"]="beltbuckle"}, [4870]={["name"]="MP3242",["Hash"]="A596F36E",["category"]="beltbuckle"}, [4871]={["name"]="MP3244",["Hash"]="A59AFA8D",["category"]="beltbuckle"}, [4872]={["name"]="MP3278",["Hash"]="A7F31A2D",["category"]="beltbuckle"}, [4873]={["name"]="MP3280",["Hash"]="A80CCD06",["category"]="beltbuckle"}, [4874]={["name"]="MP3311",["Hash"]="A9786A88",["category"]="beltbuckle"}, [4875]={["name"]="MP3318",["Hash"]="A9C17D84",["category"]="beltbuckle"}, [4876]={["name"]="MP3320",["Hash"]="A9E228BA",["category"]="beltbuckle"}, [4877]={["name"]="MP3332",["Hash"]="AA678E23",["category"]="beltbuckle"}, [4878]={["name"]="MP3347",["Hash"]="AB518817",["category"]="beltbuckle"}, [4879]={["name"]="MP3350",["Hash"]="AB7E20D7",["category"]="beltbuckle"}, [4880]={["name"]="MP3381",["Hash"]="AD4EF0F7",["category"]="beltbuckle"}, [4881]={["name"]="MP223",["Hash"]="AFBA657",["category"]="beltbuckle"}, [4882]={["name"]="MP3444",["Hash"]="B02D9972",["category"]="beltbuckle"}, [4883]={["name"]="MP3483",["Hash"]="B28BD40A",["category"]="beltbuckle"}, [4884]={["name"]="MP230",["Hash"]="B33DEFC",["category"]="beltbuckle"}, [4885]={["name"]="MP3536",["Hash"]="B53482BF",["category"]="beltbuckle"}, [4886]={["name"]="MP3574",["Hash"]="B7948388",["category"]="beltbuckle"}, [4887]={["name"]="MP3586",["Hash"]="B816CE15",["category"]="beltbuckle"}, [4888]={["name"]="MP3592",["Hash"]="B852563F",["category"]="beltbuckle"}, [4889]={["name"]="MP3595",["Hash"]="B87690D5",["category"]="beltbuckle"}, [4890]={["name"]="MP3629",["Hash"]="BAD5E8E5",["category"]="beltbuckle"}, [4891]={["name"]="MP3647",["Hash"]="BB7F9FF1",["category"]="beltbuckle"}, [4892]={["name"]="MP3652",["Hash"]="BBAFC746",["category"]="beltbuckle"}, [4893]={["name"]="MP241",["Hash"]="BBCBFE8",["category"]="beltbuckle"}, [4894]={["name"]="MP3654",["Hash"]="BBEF7111",["category"]="beltbuckle"}, [4895]={["name"]="MP3663",["Hash"]="BC52E7D8",["category"]="beltbuckle"}, [4896]={["name"]="MP3667",["Hash"]="BC8B43F9",["category"]="beltbuckle"}, [4897]={["name"]="MP3725",["Hash"]="BFAFCF08",["category"]="beltbuckle"}, [4898]={["name"]="MP3752",["Hash"]="C0EE069D",["category"]="beltbuckle"}, [4899]={["name"]="MP3768",["Hash"]="C1C449CC",["category"]="beltbuckle"}, [4900]={["name"]="MP3806",["Hash"]="C355C4E7",["category"]="beltbuckle"}, [4901]={["name"]="MP3807",["Hash"]="C36593C9",["category"]="beltbuckle"}, [4902]={["name"]="MP3821",["Hash"]="C4269D77",["category"]="beltbuckle"}, [4903]={["name"]="MP3824",["Hash"]="C4670223",["category"]="beltbuckle"}, [4904]={["name"]="MP3847",["Hash"]="C599CF08",["category"]="beltbuckle"}, [4905]={["name"]="MP3861",["Hash"]="C667600E",["category"]="beltbuckle"}, [4906]={["name"]="MP3909",["Hash"]="C9B1BB9F",["category"]="beltbuckle"}, [4907]={["name"]="MP3916",["Hash"]="C9EE847B",["category"]="beltbuckle"}, [4908]={["name"]="MP3918",["Hash"]="C9F8E43D",["category"]="beltbuckle"}, [4909]={["name"]="MP3920",["Hash"]="C9FD59CC",["category"]="beltbuckle"}, [4910]={["name"]="MP3923",["Hash"]="CA269B17",["category"]="beltbuckle"}, [4911]={["name"]="MP3974",["Hash"]="CCBA34BA",["category"]="beltbuckle"}, [4912]={["name"]="MP3980",["Hash"]="CCFE607F",["category"]="beltbuckle"}, [4913]={["name"]="MP4046",["Hash"]="D0B13749",["category"]="beltbuckle"}, [4914]={["name"]="MP4097",["Hash"]="D41ECCC6",["category"]="beltbuckle"}, [4915]={["name"]="MP4196",["Hash"]="DAB72450",["category"]="beltbuckle"}, [4916]={["name"]="MP4222",["Hash"]="DBE67772",["category"]="beltbuckle"}, [4917]={["name"]="MP4228",["Hash"]="DC0A4D1E",["category"]="beltbuckle"}, [4918]={["name"]="MP4245",["Hash"]="DD0F00F4",["category"]="beltbuckle"}, [4919]={["name"]="MP4261",["Hash"]="DDFA0489",["category"]="beltbuckle"}, [4920]={["name"]="MP4281",["Hash"]="DF2C68CB",["category"]="beltbuckle"}, [4921]={["name"]="MP273",["Hash"]="E1596BF",["category"]="beltbuckle"}, [4922]={["name"]="MP4335",["Hash"]="E1EFB76B",["category"]="beltbuckle"}, [4923]={["name"]="MP4360",["Hash"]="E37CA384",["category"]="beltbuckle"}, [4924]={["name"]="MP4394",["Hash"]="E53DCE12",["category"]="beltbuckle"}, [4925]={["name"]="MP4401",["Hash"]="E598ABB0",["category"]="beltbuckle"}, [4926]={["name"]="MP4416",["Hash"]="E60C5916",["category"]="beltbuckle"}, [4927]={["name"]="MP4441",["Hash"]="E780E835",["category"]="beltbuckle"}, [4928]={["name"]="MP4456",["Hash"]="E82BEAF8",["category"]="beltbuckle"}, [4929]={["name"]="MP4464",["Hash"]="E8561CB4",["category"]="beltbuckle"}, [4930]={["name"]="MP4491",["Hash"]="E9745E17",["category"]="beltbuckle"}, [4931]={["name"]="MP4604",["Hash"]="EF00E29A",["category"]="beltbuckle"}, [4932]={["name"]="MP4655",["Hash"]="F1DF3F9C",["category"]="beltbuckle"}, [4933]={["name"]="MP4658",["Hash"]="F1FF1CFE",["category"]="beltbuckle"}, [4934]={["name"]="MP4729",["Hash"]="F5111039",["category"]="beltbuckle"}, [4935]={["name"]="MP4731",["Hash"]="F52F775C",["category"]="beltbuckle"}, [4936]={["name"]="MP4817",["Hash"]="F99B34CF",["category"]="beltbuckle"}, [4937]={["name"]="MP4823",["Hash"]="FA0C22EC",["category"]="beltbuckle"}, [4938]={["name"]="MP4855",["Hash"]="FBD93004",["category"]="beltbuckle"}, [4939]={["name"]="MP4910",["Hash"]="FE7D89E8",["category"]="beltbuckle"}, [4940]={["name"]="MP4927",["Hash"]="FF4F42F5",["category"]="beltbuckle"}, [4941]={["name"]="1BD4BEC7",["Hash"]="1BD4BEC7",["category"]="gunbelts"}, [4942]={["name"]="100A188C",["Hash"]="100A188C",["category"]="gunbelts"}, [4943]={["name"]="153557",["Hash"]="153557",["category"]="gunbelts"}, [4944]={["name"]="1ACDAE0F",["Hash"]="1ACDAE0F",["category"]="gunbelts"}, [4945]={["name"]="1CE0C5ED",["Hash"]="1CE0C5ED",["category"]="gunbelts"}, [4946]={["name"]="29875F42",["Hash"]="29875F42",["category"]="gunbelts"}, [4947]={["name"]="2DF2E811",["Hash"]="2DF2E811",["category"]="gunbelts"}, [4948]={["name"]="450C9136",["Hash"]="450C9136",["category"]="gunbelts"}, [4949]={["name"]="450CB6",["Hash"]="450CB6",["category"]="gunbelts"}, [4950]={["name"]="5261D9F3",["Hash"]="5261D9F3",["category"]="gunbelts"}, [4951]={["name"]="56DC1321",["Hash"]="56DC1321",["category"]="gunbelts"}, [4952]={["name"]="6294CC46",["Hash"]="6294CC46",["category"]="gunbelts"}, [4953]={["name"]="8AB42537",["Hash"]="8AB42537",["category"]="gunbelts"}, [4954]={["name"]="8F44A5A9",["Hash"]="8F44A5A9",["category"]="gunbelts"}, [4955]={["name"]="A840579C",["Hash"]="A840579C",["category"]="gunbelts"}, [4956]={["name"]="A995DF5D",["Hash"]="A995DF5D",["category"]="gunbelts"}, [4957]={["name"]="ACE2545",["Hash"]="ACE2545",["category"]="gunbelts"}, [4958]={["name"]="AD8D6AC1",["Hash"]="AD8D6AC1",["category"]="gunbelts"}, [4959]={["name"]="620C1BC5",["Hash"]="620C1BC5",["category"]="gunbelts"}, [4960]={["name"]="8675FB36",["Hash"]="8675FB36",["category"]="gunbelts"}, [4961]={["name"]="B655F3C7",["Hash"]="B655F3C7",["category"]="gunbelts"}, [4962]={["name"]="15AF5CC4",["Hash"]="15AF5CC4",["category"]="gunbelts"}, [4963]={["name"]="9836E1D1",["Hash"]="9836E1D1",["category"]="gunbelts"}, [4964]={["name"]="AE790E55",["Hash"]="AE790E55",["category"]="gunbelts"}, [4965]={["name"]="E2E4F72C",["Hash"]="E2E4F72C",["category"]="gunbelts"}, [4966]={["name"]="FB5FF58F",["Hash"]="FB5FF58F",["category"]="gunbelts"}, [4967]={["name"]="873600C6",["Hash"]="873600C6",["category"]="gunbelts"}, [4968]={["name"]="BDF56E40",["Hash"]="BDF56E40",["category"]="gunbelts"}, }
if UnitFactionGroup("player") ~= "Alliance" then return end -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Chopper Redhook", 1822, 2132) if not mod then return end mod:RegisterEnableMob(128650) -- Chopper Redhook mod.engageId = 2098 mod.respawnTime = 30 -------------------------------------------------------------------------------- -- Locals -- local bombsRemaining = 0 -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.adds = 274002 L.adds_icon = "inv_misc_groupneedmore" L.remaining = "%s on %s, %d remaining" L.remaining_boss = "%s on BOSS, %d remaining" end -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { "adds", {257459, "FLASH"}, -- On the Hook {257348, "SAY"}, -- Meat Hook 257326, -- Gore Crash 257585, -- Cannon Barrage 273721, -- Heavy Ordnance 257288, -- Heavy Slash }, { ["adds"] = "general", [257288] = -17725, -- Irontide Cleaver } end function mod:OnBossEnable() self:RegisterUnitEvent("UNIT_SPELLCAST_START", nil, "boss2", "boss3", "boss4", "boss5") self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1") self:Log("SPELL_AURA_APPLIED", "OnTheHook", 257459) self:Log("SPELL_AURA_REMOVED", "OnTheHookRemoved", 257459) self:Log("SPELL_CAST_START", "MeatHook", 257348) self:Log("SPELL_CAST_START", "GoreCrash", 257326) self:Log("SPELL_DAMAGE", "HeavyOrdnanceDamage", 273720, 280934) -- Damage to player, damage to add self:Log("SPELL_AURA_APPLIED", "HeavyOrdnanceApplied", 273721) end function mod:OnEngage() bombsRemaining = 0 self:Bar(257585, 11) -- Cannon Barrage end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:UNIT_SPELLCAST_START(_, _, _, spellId) if spellId == 257288 then -- Heavy Slash self:Message2(spellId, "orange") self:PlaySound(spellId, "alert") end end function mod:UNIT_SPELLCAST_SUCCEEDED(_, unit, _, spellId) if spellId == 257540 then -- Cannon Barrage bombsRemaining = 3 self:Message2(257585, "orange") self:PlaySound(257585, "warning") self:CDBar(257585, 60) self:Bar(273721, 43, CL.count:format(self:SpellName(273721), bombsRemaining)) -- Heavy Ordnance elseif spellId == 274002 then -- Call Adds local hp = UnitHealth(unit) / UnitHealthMax(unit) * 100 if hp > 33 then -- Spams every second under 33% but doesn't actually spawn adds self:Message2("adds", "yellow", CL.incoming:format(CL.adds), false) self:PlaySound("adds", "long") end end end function mod:OnTheHook(args) self:TargetMessage2(args.spellId, "yellow", args.destName) self:TargetBar(args.spellId, 20, args.destName) if self:Me(args.destGUID) then self:PlaySound(args.spellId, "warning") self:Flash(args.spellId) end end function mod:OnTheHookRemoved(args) self:StopBar(args.spellId, args.destName) end do local function printTarget(self, name, guid) self:TargetMessage2(257348, "red", name) self:PlaySound(257348, "alert", nil, name) if self:Me(guid) then self:Say(257348) end end function mod:MeatHook(args) self:GetUnitTarget(printTarget, 0.1, args.sourceGUID) end end function mod:GoreCrash(args) self:Message2(args.spellId, "orange") self:PlaySound(args.spellId, "alarm") end do local prev = 0 function mod:HeavyOrdnanceDamage(args) local t = args.time if t ~= prev then prev = t local barText = CL.count:format(args.spellName, bombsRemaining) bombsRemaining = bombsRemaining - 1 local timer = self:BarTimeLeft(barText) self:StopBar(barText) if bombsRemaining > 0 then self:Bar(273721, timer, CL.count:format(args.spellName, bombsRemaining)) end self:Message2(273721, "orange", L.remaining:format(args.spellName, args.destName, bombsRemaining)) self:PlaySound(273721, "info") end end end function mod:HeavyOrdnanceApplied(args) local barText = CL.count:format(args.spellName, bombsRemaining) bombsRemaining = bombsRemaining - 1 local timer = self:BarTimeLeft(barText) self:StopBar(barText) if bombsRemaining > 0 then self:Bar(args.spellId, timer, CL.count:format(args.spellName, bombsRemaining)) end self:Message2(args.spellId, "green", L.remaining_boss:format(args.spellName, bombsRemaining)) self:PlaySound(args.spellId, "alert") self:TargetBar(args.spellId, 6, args.destName) end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseCaishenPray_pb', package.seeall) local BSECAISHENPRAY = protobuf.Descriptor(); local BSECAISHENPRAY_SUCCESS_FIELD = protobuf.FieldDescriptor(); local BSECAISHENPRAY_RESPONSE_FIELD = protobuf.FieldDescriptor(); local BSECAISHENPRAY_COUNT_FIELD = protobuf.FieldDescriptor(); local BSECAISHENPRAY_PRICE_FIELD = protobuf.FieldDescriptor(); local BSECAISHENPRAY_GOLDENVALUE_FIELD = protobuf.FieldDescriptor(); local BSECAISHENPRAY_INFO_FIELD = protobuf.FieldDescriptor(); BSECAISHENPRAY_SUCCESS_FIELD.name = "success" BSECAISHENPRAY_SUCCESS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.success" BSECAISHENPRAY_SUCCESS_FIELD.number = 1 BSECAISHENPRAY_SUCCESS_FIELD.index = 0 BSECAISHENPRAY_SUCCESS_FIELD.label = 1 BSECAISHENPRAY_SUCCESS_FIELD.has_default_value = false BSECAISHENPRAY_SUCCESS_FIELD.default_value = false BSECAISHENPRAY_SUCCESS_FIELD.type = 8 BSECAISHENPRAY_SUCCESS_FIELD.cpp_type = 7 BSECAISHENPRAY_RESPONSE_FIELD.name = "response" BSECAISHENPRAY_RESPONSE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.response" BSECAISHENPRAY_RESPONSE_FIELD.number = 2 BSECAISHENPRAY_RESPONSE_FIELD.index = 1 BSECAISHENPRAY_RESPONSE_FIELD.label = 1 BSECAISHENPRAY_RESPONSE_FIELD.has_default_value = false BSECAISHENPRAY_RESPONSE_FIELD.default_value = "" BSECAISHENPRAY_RESPONSE_FIELD.type = 9 BSECAISHENPRAY_RESPONSE_FIELD.cpp_type = 9 BSECAISHENPRAY_COUNT_FIELD.name = "count" BSECAISHENPRAY_COUNT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.count" BSECAISHENPRAY_COUNT_FIELD.number = 3 BSECAISHENPRAY_COUNT_FIELD.index = 2 BSECAISHENPRAY_COUNT_FIELD.label = 1 BSECAISHENPRAY_COUNT_FIELD.has_default_value = false BSECAISHENPRAY_COUNT_FIELD.default_value = 0 BSECAISHENPRAY_COUNT_FIELD.type = 13 BSECAISHENPRAY_COUNT_FIELD.cpp_type = 3 BSECAISHENPRAY_PRICE_FIELD.name = "price" BSECAISHENPRAY_PRICE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.price" BSECAISHENPRAY_PRICE_FIELD.number = 4 BSECAISHENPRAY_PRICE_FIELD.index = 3 BSECAISHENPRAY_PRICE_FIELD.label = 1 BSECAISHENPRAY_PRICE_FIELD.has_default_value = false BSECAISHENPRAY_PRICE_FIELD.default_value = 0 BSECAISHENPRAY_PRICE_FIELD.type = 13 BSECAISHENPRAY_PRICE_FIELD.cpp_type = 3 BSECAISHENPRAY_GOLDENVALUE_FIELD.name = "goldenvalue" BSECAISHENPRAY_GOLDENVALUE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.goldenvalue" BSECAISHENPRAY_GOLDENVALUE_FIELD.number = 5 BSECAISHENPRAY_GOLDENVALUE_FIELD.index = 4 BSECAISHENPRAY_GOLDENVALUE_FIELD.label = 1 BSECAISHENPRAY_GOLDENVALUE_FIELD.has_default_value = false BSECAISHENPRAY_GOLDENVALUE_FIELD.default_value = 0 BSECAISHENPRAY_GOLDENVALUE_FIELD.type = 13 BSECAISHENPRAY_GOLDENVALUE_FIELD.cpp_type = 3 BSECAISHENPRAY_INFO_FIELD.name = "info" BSECAISHENPRAY_INFO_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.info" BSECAISHENPRAY_INFO_FIELD.number = 6 BSECAISHENPRAY_INFO_FIELD.index = 5 BSECAISHENPRAY_INFO_FIELD.label = 1 BSECAISHENPRAY_INFO_FIELD.has_default_value = false BSECAISHENPRAY_INFO_FIELD.default_value = "" BSECAISHENPRAY_INFO_FIELD.type = 9 BSECAISHENPRAY_INFO_FIELD.cpp_type = 9 BSECAISHENPRAY.name = "BseCaishenPray" BSECAISHENPRAY.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray" BSECAISHENPRAY.nested_types = {} BSECAISHENPRAY.enum_types = {} BSECAISHENPRAY.fields = {BSECAISHENPRAY_SUCCESS_FIELD, BSECAISHENPRAY_RESPONSE_FIELD, BSECAISHENPRAY_COUNT_FIELD, BSECAISHENPRAY_PRICE_FIELD, BSECAISHENPRAY_GOLDENVALUE_FIELD, BSECAISHENPRAY_INFO_FIELD} BSECAISHENPRAY.is_extendable = false BSECAISHENPRAY.extensions = {} BseCaishenPray = protobuf.Message(BSECAISHENPRAY) _G.BSECAISHENPRAY_PB_BSECAISHENPRAY = BSECAISHENPRAY
--------------------------------------------------------------- --- HEDGE EDITOR 0.9 (for use with Hedgewars 0.9.22 and up) --------------------------------------------------------------- -- a horrible mission editor by mikade -- place gears like a boss -- feel free to shower me with your adoration and/or hate mail -- more info can be found at http://hedgewars.org/HedgeEditor -- special thanks to nemo, unC0Rr, sheepluva and koda for their assistance --------------------------------------- -- GETTING STARTED (for best results!) --------------------------------------- -- create a weaponset that has NO DELAYS on any weapons, and that gives you 1 ammo per crate -- (optional) copy GameLogExtractor.html, jquery-1.js -- into your Documents/Hedgewars/Logs folder -- (optional) copy hwpmapconverter somewhere easily accessible -- (optional) profit?? --------------------------------------- -- CORE FEATURES as of latest version --------------------------------------- -- togglable help (press PRECISE + 1, while you have a tool (e.g. airstrike) selected) -- you can also the set the ScriptParameter in scheme, e.g: helpDisabled="true" -- place girders, rubberbands and custom sprites anywhere on the map. -- the above objects may be destructible, indestructible, icy, or bouncy. -- place mines, sticky mines, air mines, barrels, weapon crates, utility crates, -- health crates, targets, and cleavers anywhere on the map. -- select, reposition, modify, or delete placed objects. -- read in data from a previously generated map and allow the map to be edited/saved again -- contextual cursor and menu graphics -- placement sounds that are slightly more soothing -- meaningless version number -- extra whitespace -- fewer capital letters than ideal -- upon saving, all level data will be output to logs/game0.log. -- game0.log also includes a lot of other data so if you only want to see the relevant lines of code -- you can use GameLogExtractor.html to extract and prune the log into a cleaner form of data, -- specifically: either as an automagically generated template mission, just core data, or hwmap points. -- from there, please copy and paste any lines relevant to your interest into an existing -- (or totally empty!) script and edit them according to taste. -------------------------- -- MODE SPECIFIC SUPPORT -------------------------- -- FOR CUSTOM MISSIONS/CAMPAIGN LEVELS: -- the names/hats/flags/voices/graves of any teams/hogs that you use to play this script can be saved, -- as can (most of) the settings from your scheme and weapons selection. -- HOWEVER, you can also use the 'hog identity' tool to give hogs preset names/hats/weapons/health -- or use the 'team identity' tool to give an entire team themed names/hats. -- give hogs differing health by using the health modification tool -- create goals by tagging gears with victory/defeat/collection markers (somewhat implemented) -- flavor text, as well as victory/defeat conditions will be generated based on these tags. -- SHOPPA BALANCE / CONSTRUCTION MODE (partial and/or possibly decremented): -- Press 1-5 while repositioning hogs with the reposition tool to assign them (their position) a rank. -- This value will be expressed as a colour that is intended to represent how "good" or "bad" -- a position on the map is. These ranks/points will be output along with other game data to game0.log -- This data could be pasted into the ShoppaBalance script to create balances for additional maps. -- TECH RACER / HEDGE EDITOR / POINT INTERPRETER: -- place/remove waypoints/special points -- use the ScriptParameter in the frontend scheme editor to set additional options, e.g. -- ufoFuel=1000 (Flying Saucer will start with half the normal fuel. A value of 2000 is infinite fuel) -- portalDistance=15 (This is the distance portals can travel before fizzling) -- m=3 (load a particular map from the map library of Data/Scripts/TechMaps -- helpDisabled="true" (the help pop-up overlay will be disabled by default) -- when saving data, points for conversion to HWMAP are also generated and placed inside block comments. -- copy paste/these points at the START of a converted HWMAP and then convert the map back to HWMAP format. -- following the above procedure it is then possible to load the map in frontend and play it using a -- script like TechRacer (or HedgeEditor itself) that can interpret the points using InterpretPoints() --------------------------------------- -- DISCLAIMER --------------------------------------- -- well, I really just made this for myself, so it's usage might be a little complicated for others. -- it also probably has a million errors, and has grown rather bloated over time due to the addition of -- more and more features that my initial design didn't take into account. -- anyway, I've tried to make it more user-friendly by including more comments and gradually adding -- some basic guidelines such as those listed above, and also the in-game Help displays for each tool. ----------------------------------------- -- GIANT "TO DO" LIST / OTHER NOTES ----------------------------------------- -- try to prune waypoint list and portal/ufo fuel in the mission template -- for gamelog extractor -- I should probably check if there are tagged gears on save -- and if there are enable gfOneClanMode so that user can't -- just destroy all hogs to win map. -- (what happens if we lose all our hogs?) -- I might be able to make the flavor text even better (assassinate hogName) by -- checking if there is only 1 hog, etc. -- possibly try show landflag addcaption constantly like we do for superdelete when -- using girders / rubbers. -- check to what extent hog info is preserved on saving (does health/weps really save correctly?) -- atm I think it's only for missions so I don't think it is preserved in core data -- check if we lose a mission when the enemy collects our crate (we should) -- try and find out why we can't save the Theme, that feels really dumb -- How about a weapons profile tool that is used with team ammo -- and then hog identity tool would only be available if gfPerHogAmmo is set -- INVESTIGATE when you can bother to do so -- is airmine still missing anywhere, e.g. the weplist generated FOR THE TEMPLATE SCRIPT -- [high] waypoints don't reload yet -- [high] look into placing dud/random mines (probably needs a nil value) -- [high] add missing weps/utils/gears as they appear -- some gameflags and settings are probably missing, too (diff border types etc) -- some themes are also probably missing: cake, hoggywood? -- the ongameinit stuff is probaably missing something akin to numAirMines -- and also probably scriptParam and gravity etc. -- [med] add a limited form of save/load within level before mass-output -- [med] rework gameflag handling to use the newer API methods (done?) -- [med] maybe incorporate portal effects / ufo tracking into the template generated script if -- you want the missions to use it -- [med] improve ammo handling (if possible, take more scheme settings into account) -- also be sure to generate wep data so crates don't have 0 in them (done?) -- [low] match the user picked color to the color array -- [low] break up the division of labor of the tools into airstrike, minestrike, napalm, etc. --[[ girder = "Girder Placement Mode", rubber = "Rubber Placement Mode", airstrike = (target sprite) (gear placement) "Mine Placement Mode", "Sticky Mine Placement Mode", "Air Mine Placement Mode", "Barrel Placement Mode", "Target Placement Mode", "Cleaver Placement Mode", drillstrike = crate sprite (crate placement mode) "Health Crate Placement Mode", "Weapon Crate Placement Mode", "Utility Crate Placement Mode", napalm = arrow sprite (selection/modification/deletion mode) "Advanced Repositioning Mode", -- also include a delete "Tagging Mode", "Hog Identity Mode", "Team Identity Mode", "Health Modification Mode", "Sprite Testing Mode", "Sprite Modification Mode", "Sprite Placement Mode", "Waypoint Placement Mode" }]] -- [low] improve support for ShoppaBalance and ConstructionMode, see ranking) -- [low] consider combining landflags -- [low] periodically rework the code to make it less terrible (hahahahahaha!) -- [low] eventually incorporate scripted structures into the editor / mission mode -- [low] some kind of support for single team training missions -- we could possibly add gfOneClanMode and kill the other team we're playing with? -- [never?] set all actors to heresurrectible (why did I want this?) -- [never?] more detailed goal tagging and multi-stage triggers -- [never?] theoretically might be possible to create forts (and other grouped objects) -- that can be mirrored and generated/placed in a big enough space -- [never?] add a pulsing glow thing for sprites you have selected, -- kind of like the invaders in SpaceInvader (currently they are just displayed as purple) -- [never?] add the thing that would be useful for this editor, but that others might use to cheat -- [never?] improve "illegal" placement detection (pretty sure should just let people do what they want) -- [never?] add GUIs for editing ammo, init settings, additional gear attributes -- perhaps using precise with timer to enable/disable certain features --[[ gui menu ideas that have long since been abandoned INITIALISATION MENU --gameFlags, etc Map Theme TurnTime Explosives MinesNum CaseFreq Delay HealthCaseProb HealthCaseAmount DamagePercent MinesTime MineDudPercent SuddenDeathTurns WaterRise HealthDecrease HOG MENU health name (can be randomly generated from the list of hog names already in localisation) poisoned (true/false) hat hog level? TEAM MENU name (can be randomly generated as above?) should there be an array of teams with an array of names colour grave fort voicepack flag -- this below stuff is less important STICKY MINE MENU timer? MINE MENU timer / dud MEDKIT MENU / EXPLOSIVE MENU health amount WEP AND UTIL CRATE MENU contents ---------------------------------------- -- MAP IDEAS ---------------------------------------- -- try to create a portal race (limit portal distance) -- for portal race, include barriers that you need to drill shoot through to get lazer site crates -- try make a map that uses sinegun to jump between bouncy boxes (not easy until we get better control over landflags) -- how about a mission where you have to trap / freeze all the enemy hogs -- and aren't allowed to kill them? -- can set it on the islands map. -- landgun -- girder -- mudball -- hammer -- seduction? (call a hog who has firepunch into a ditch -- icegun (do this so you can freeze guys in an area and then blowtorch/explode an obstacle) -- jump across a bridge that has been mined and then bat the enemy to the other side. -- possibly the same as part of the above, possibly different, what about a heist mission -- the objective is to steal 3 enemy crates -- the first one you have to fall through an invul tunnel of sticky mines and then parachute. -- the second one you have to drill rocket / portal. -- the third one you have to underwater ufo into, but only after opening it up with an underwater bee. ]] --------------------------------------------------------- -- HEDGE EDITOR, SCRIPT BEGINS (Hey yo, it's about time) --------------------------------------------------------- HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Tracker.lua") HedgewarsScriptLoad("/Scripts/Params.lua") HedgewarsScriptLoad("/Scripts/TechMaps.lua") -- experimental crap --local destroyMap = false ----------------------------------------- -- tracking vars for save/load purposes ----------------------------------------- local teamCounter = 0 local lastRecordedTeam = "" local hhs = {} local waypointList = {} local girderList = {} local rubberList = {} local spriteList = {} local mineList = {} local sMineList = {} local airMineList = {} local targetList = {} local knifeList = {} local explosivesList = {} local healthCrateList = {} local wepCrateList = {} local utilCrateList = {} local hogDataList = {} local AIHogDataList = {} local hFlagList = {} local previewDataList = {} local shoppaPointList = {} local shoppaPX = {} local shoppaPY = {} local shoppaPR = {} --------------------------------- -- crates are made of this stuff --------------------------------- local atkArray = { {amBazooka, "amBazooka", 2, loc("Bazooka")}, {amBee, "amBee", 3, loc("Homing Bee")}, {amMortar, "amMortar", 21, loc("Mortar")}, {amDrill, "amDrill", 28, loc("Drill Rocket")}, {amSnowball, "amSnowball", 50, loc("Mudball")}, {amGrenade, "amGrenade", 0, loc("Grenade")}, {amClusterBomb, "amClusterBomb", 1, loc("Cluster Bomb")}, {amMolotov, "amMolotov", 39, loc("Molotov Cocktail")}, {amWatermelon, "amWatermelon", 25, loc("Watermelon Bomb")}, {amHellishBomb, "amHellishBomb", 26, loc("Hellish Handgrenade")}, {amGasBomb, "amGasBomb", 43, loc("Limburger")}, {amShotgun, "amShotgun", 4, loc("Shotgun")}, {amDEagle, "amDEagle", 9, loc("Desert Eagle")}, {amFlamethrower,"amFlamethrower", 45, loc("Flamethrower")}, {amSniperRifle, "amSniperRifle", 37, loc("Sniper Rifle")}, {amSineGun, "amSineGun", 44, loc("SineGun")}, {amIceGun, "amIceGun", 53, loc("Freezer")}, {amLandGun, "amLandGun", 52, loc("Land Spray")}, {amFirePunch, "amFirePunch", 11, loc("Shoryuken")}, {amWhip, "amWhip", 12, loc("Whip")}, {amBaseballBat, "amBaseballBat", 13, loc("Baseball Bat")}, {amKamikaze, "amKamikaze", 22, loc("Kamikaze")}, {amSeduction, "amSeduction", 24, loc("Seduction")}, {amHammer, "amHammer", 47, loc("Hammer")}, {amMine, "amMine", 8, loc("Mine")}, {amDynamite, "amDynamite", 10, loc("Dynamite")}, {amCake, "amCake", 23, loc("Cake")}, {amBallgun, "amBallgun", 29, loc("Ballgun")}, {amRCPlane, "amRCPlane", 30, loc("RC Plane")}, {amSMine, "amSMine", 46, loc("Sticky Mine")}, {amAirAttack, "amAirAttack", 15, loc("Air Attack")}, {amMineStrike, "amMineStrike", 16, loc("Mine Strike")}, {amDrillStrike, "amDrillStrike", 49, loc("Drill Strike")}, {amAirMine, "amAirMine", 56, loc("Air Mine")}, {amNapalm, "amNapalm", 27, loc("Napalm")}, {amPiano, "amPiano", 42, loc("Piano Strike")}, {amKnife, "amKnife", 54, loc("Cleaver")}, {amBirdy, "amBirdy", 40, loc("Birdy")} } local utilArray = { {amBlowTorch, "amBlowTorch", 17, loc("BlowTorch")}, {amPickHammer, "amPickHammer", 5, loc("PickHammer")}, {amGirder, "amGirder", 18, loc("Girder")}, {amRubber, "amRubber", 55, loc("Rubber")}, {amPortalGun, "amPortalGun", 41, loc("Personal Portal Device")}, {amRope, "amRope", 7, loc("Rope")}, {amParachute, "amParachute", 14, loc("Parachute")}, {amTeleport, "amTeleport", 19, loc("Teleport")}, {amJetpack, "amJetpack", 38, loc("Flying Saucer")}, {amInvulnerable, "amInvulnerable", 33, loc("Invulnerable")}, {amLaserSight, "amLaserSight", 35, loc("Laser Sight")}, {amVampiric, "amVampiric", 36, loc("Vampirism")}, {amLowGravity, "amLowGravity", 31, loc("Low Gravity")}, {amExtraDamage, "amExtraDamage", 32, loc("Extra Damage")}, {amExtraTime, "amExtraTime", 34, loc("Extra Time")}, {amResurrector, "amResurrector", 48, loc("Resurrector")}, {amTardis, "amTardis", 51, loc("Tardis")}, {amSwitch, "amSwitch", 20, loc("Switch Hog")} } --skiphog is 6 ---------------------------- -- hog and map editing junk ---------------------------- local preMadeTeam = { { "Clowns", {"WhySoSerious","clown-copper","clown-crossed","clown","Joker"}, {"Baggy","Bingo","Bobo","Bozo","Buster","Chester","Copper","Heckles","Giggles","Jingo","Molly","Loopy","Patches","Tatters"}, "R","cm_birdy","Mobster","Rubberduck","Castle" }, { "Street Fighters", {"sf_balrog","sf_blanka","sf_chunli","sf_guile","sf_honda","sf_ken","sf_ryu","sf_vega"}, {"Balrog","Blanka","Chunli","Guile","Honda","Ken","Ryu","Vega"}, "F","cm_balrog","Surfer","dragonball","Castle" }, { "Cybernetic Empire", {"cyborg1","cyborg2"}, {"Unit 189","Unit 234","Unit 333","Unit 485","Unit 527","Unit 638","Unit 709","Unit 883"}, "R","cm_binary","Robot","Grave","Castle" }, { "Color Squad", {"hair_blue","hair_green","hair_red","hair_yellow","hair_purple","hair_grey","hair_orange","hair_pink"}, {"Blue","Green","Red","Yellow","Purple","Grey","Orange","Pink"}, "F","cm_birdy","Singer","Grave","Castle" }, { "Fruit", {"fr_apple","fr_banana","fr_lemon","fr_orange","fr_pumpkin","fr_tomato"}, {"Juicy","Squishy","Sweet","Sour","Bitter","Ripe","Rotten","Fruity"}, "R","cm_mog","Default","Cherry","Castle" }, { "The Police", {"bobby","bobby2v","policecap","policegirl","royalguard"}, {"Hightower","Lassard","Callahan","Jones","Harris","Thompson","Mahoney","Hooks","Tackleberry"}, "R","cm_star","British","Statue","Castle" }, { "The Ninja-Samurai Alliance", {"NinjaFull","NinjaStraight","NinjaTriangle","Samurai","StrawHat","StrawHatEyes","StrawHatFacial","naruto"}, {"Bushi","Tatsujin","Itami","Arashi","Shinobi","Ukemi","Godai","Kenshi","Ninpo"}, "R","japan","Default","octopus","Castle" }, { "Pokemon", {"poke_ash","poke_charmander","poke_chikorita","poke_jigglypuff","poke_lugia","poke_mudkip","poke_pikachu","poke_slowpoke","poke_squirtle","poke_voltorb"}, {"Ash","Charmander","Chikorita","Jigglypuff","Lugia","Mudkip","Pikachu","Slowpoke","Squirtle","Voltorb"}, "FR","cm_pokemon","Default","pokeball","Castle" }, { "The Zoo", {"zoo_Bat","zoo_Beaver","zoo_Bunny","zoo_Deer","zoo_Hedgehog","zoo_Moose","zoo_Pig","zoo_Porkey","zoo_Sheep","zoo_chicken","zoo_elephant","zoo_fish","zoo_frog","zoo_snail","zoo_turtle"}, {"Batty","Tails","Bunny","Deer","Spikes","Horns","Bacon","Porkey","Sheepy","Chicken","Trunks","Fishy","Legs","Slimer","Roshi"}, "FR","cm_hurrah","Default","Bone","Castle" }, { "The Devs", {"ushanka","zoo_Sheep","bb_bob","Skull","poke_mudkip","lambda","WizardHat","sf_ryu","android","fr_lemon","mp3"}, {"unC0Rr", "sheepluva", "nemo", "mikade", "koda", "burp","HeneK","Tiyuri","Xeli","Displacer","szczur"}, "FR","hedgewars","Classic","Statue","Castle" }, { "Mushroom Kingdom", {"sm_daisy","sm_luigi","sm_mario","sm_peach","sm_toad","sm_wario"}, {"Daisy","Luigi","Mario","Princess Peach","Toad","Wario"}, "FR","cm_birdy","Default","Badger","Castle" }, { "Pirates", {"pirate_jack","pirate_jack_bandana"}, {"Rusted Diego","Fuzzy Beard","Al.Kaholic","Morris","Yumme Gunpowder","Cutlass Cain","Jim Morgan","Silver","Dubloon Devil","Ugly Mug","Fair Wind","Scallywag","Salty Dog","Bearded Beast","Timbers","Both Barrels","Jolly Roger"}, "R","cm_pirate","Pirate","chest","Castle" }, { "Gangsters", {"Moustache","Cowboy","anzac","Bandit","thug","Jason","NinjaFull","chef"}, {"The Boss","Jimmy","Frankie","Morris","Mooney","Knives","Tony","Meals"}, "F","cm_anarchy","Mobster","deadhog","Castle" }, { "Twenty-Twenty", {"Glasses","lambda","SunGlasses","Sniper","Terminator_Glasses","Moustache_glasses","doctor","punkman","rasta"}, {"Specs","Speckles","Spectator","Glasses","Glassy","Harry Potter","Goggles","Clark Kent","Goggs","Lightbender","Specs Appeal","Four Eyes"}, "R","cm_face","Default","eyecross","Castle" }, { "Monsters", {"Skull","Jason","ShaggyYeti","Zombi","cyclops","Mummy","hogpharoah","vampirichog"}, {"Bones","Jason","Yeti","Zombie","Old One Eye","Ramesses","Xerxes","Count Hogula"}, "FR","cm_vampire","Default","octopus","Castle" }, { "The Iron Curtain", {"ushanka","war_sovietcomrade1","war_sovietcomrade1","ushanka"}, {"Alex","Sergey","Vladimir","Andrey","Dimitry","Ivan","Oleg","Kostya","Anton","Eugene"}, "R","cm_soviet","Russian","skull","Castle" }, { "Desert Storm", {"war_desertofficer","war_desertgrenadier1","war_desertmedic","war_desertsapper1","war_desertgrenadier2","war_desertgrenadier4","war_desertsapper2","war_desertgrenadier5"}, {"Brigadier Briggs","Lt. Luke","Sgt. Smith","Corporal Calvin","Frank","Joe","Sam","Donald"}, "F","cm_birdy","Default","Grave","Castle" }, --{ --"Sci-Fi", --{"scif_2001O","scif_2001Y","scif_BrainSlug","scif_BrainSlug2","scif_Geordi","scif_SparkssHelmet","scif_cosmonaut","scif_cyberpunk","scif_swDarthvader","scif_swStormtrooper"}, --{}, --"R","cm_birdy","Default","Grave","Castle" --}, -- --{ --, --{}, --{}, --"R","cm_birdy","Default","Grave","Castle" --}, -- don't forget new additions need to be added to: --pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","The Hospital"} -- but maybe we can just get the size of this array and automatically generate a list instead { "The Hospital", {"doctor","nurse","war_britmedic","war_desertmedic","war_germanww2medic"}, {"Dr. Blackwell","Dr. Drew","Dr. Harvey","Dr. Crushing","Dr. Jenner","Dr. Barnard","Dr. Parkinson","Dr. Banting","Dr. Horace","Dr. Hollows","Dr. Jung"}, "R","cm_birdy","Default","heart","Castle" } } --local menuArray = { -- "Initialisation Menu", "Team Menu" -- } --local hatArray = {hahahaha, you're joking, right?} --[[well, here are most of them as vaguely ordered by theme, there may be some duplicates NoHat, NinjaFull,NinjaStraight,NinjaTriangle,Samurai,StrawHat,StrawHatEyes,StrawHatFacial,naruto sm_daisy,sm_luigi,sm_mario,sm_peach,sm_toad,sm_wario, ShortHair_Black,ShortHair_Brown,ShortHair_Grey,ShortHair_Red,ShortHair_Yellow hair_blue,hair_green,hair_red,hair_yellow,hair_purple,hair_grey,hair_orange,hair_pink Skull,Jason,ShaggyYeti,Zombi,cyclops,Mummy,hogpharoah,vampirichog cap_blue,cap_red,cap_green,cap_junior,cap_yellow,cap_thinking WhySoSerious,clown-copper,clown-crossed,clown,Joker bobby,bobby2v,policecap,policegirl,royalguard, spcartman,spstan,spkenny,spkyle, sf_balrog,sf_blanka,sf_blankatoothless,sf_chunli,sf_guile,sf_honda,sf_ken,sf_ryu,sf_vega Glasses,lambda,SunGlasses,Terminator_Glasses,Moustache_glasses Laminaria,Dragon, cyborg1,cyborg2, dish_Ladle,dish_SauceBoatSilver,dish_Teacup,dish_Teapot laurel,flag_french,flag_germany,flag_italy,flag_usa fr_apple,fr_banana,fr_lemon,fr_orange,fr_pumpkin,fr_tomato doctor,nurse,war_britmedic,war_desertmedic,war_germanww2medic, poke_ash,poke_charmander,poke_chikorita,poke_jigglypuff, poke_lugia,poke_mudkip,poke_pikachu,poke_slowpoke,poke_squirtle,poke_voltorb zoo_Bat,zoo_Beaver,zoo_Bunny,zoo_Deer,zoo_Hedgehog,zoo_Moose,zoo_Pig,zoo_Porkey,zoo_Sheep zoo_chicken,zoo_elephant,zoo_fish,zoo_frog,zoo_snail,zoo_turtle bushhider,cratehider,Disguise, tf_demoman,tf_scout,Sniper, Bandit,thug,anzac,Cowboy pirate_jack,pirate_jack_bandana, tiara,crown,royalguard punkman,Einstein, sth_Amy,sth_AmyClassic,sth_Eggman,sth_Knux,sth_Metal,sth_Shadow,sth_Sonic,sth_SonicClassic,sth_Super,sth_Tails vc_gakupo,vc_gumi,vc_kaito,vc_len,vc_luka,vc_meiko,vc_miku,vc_rin touhou_chen,touhou_marisa,touhou_patchouli,touhou_remelia,touhou_suwako,touhou_yukari, TeamHeadband,TeamSoldier,TeamTopHat,TeamWheatley,cap_team,hair_team, bb_bob,bb_bub,bb_cororon,bb_kululun,bubble, Viking,spartan,swordsmensquire,knight,dwarf, WizardHat,tophats,pinksunhat,ushanka,mexicansunbrero,HogInTheHat, 4gsuif, AkuAku, noface, Coonskin3, Dan, Dauber, Eva_00b,Eva_00y, Evil,InfernalHorns,angel, Gasmask, IndianChief,Cowboy, MegaHogX, Meteorhelmet, Moustache, OldMan, Pantsu, Plunger, RSR, Rain,stormcloud,DayAndNight, chuckl,Rambo,RobinHood, Santa,snowhog,ShaggyYeti,eastertop, Sleepwalker, SparkleSuperFun, SunWukong, android, beefeater, car, chef, constructor, footballhelmet, judo, lamp, mechanicaltoy, mickey_ears, snorkel, quotecap, rasta, metalband, kiss_criss,kiss_frehley,kiss_simmons,kiss_stanley,mp3,Elvis mv_Spidey,mv_Venom, ntd_Falcon,ntd_Kirby,ntd_Link,ntd_Samus, scif_2001O,scif_2001Y,scif_BrainSlug,scif_BrainSlug2,scif_Geordi,scif_SparkssHelmet, scif_cosmonaut,scif_cyberpunk,scif_swDarthvader,scif_swStormtrooper, war_UNPeacekeeper01,war_UNPeacekeeper02, war_airwarden02,war_airwarden03, war_americanww2helmet, war_britmedic,war_britpthhelmet,war_britsapper, war_desertgrenadier1,war_desertgrenadier2,war_desertgrenadier4,war_desertgrenadier5,war_desertmedic, war_desertofficer,war_desertsapper1,war_desertsapper2, war_frenchww1gasmask,war_frenchww1helmet, war_germanww1helmet2,war_germanww1tankhelm,war_germanww2medic,war_germanww2pith, war_grenadier1,war_trenchgrenadier1,war_trenchgrenadier2,war_trenchgrenadier3, war_plainpith, war_sovietcomrade1,war_sovietcomrade2, war_trenchfrench01,war_trenchfrench02,]] local colorArray = { --{0xff0000ff, "0xff0000ff", "Red"}, -- look up hw red {0xff4980c1, "0xff4980c1", "Blue"}, {0xff1de6ba, "0xff1de6ba", "Teal"}, {0xffb541ef, "0xffb541ef", "Purple"}, {0xffe55bb0, "0xffe55bb0", "Pink"}, {0xff20bf00, "0xff20bf00", "Green"}, {0xfffe8b0e, "0xfffe8b0e", "Orange"}, {0xff5f3605, "0xff5f3605", "Brown"}, {0xffffff01, "0xffffff01", "Yellow"} } local graveArray = { "Badger", "Bone", "bp2", "bubble", "Cherry", "chest", "coffin", "deadhog", "dragonball", "Duck2", "Earth", "Egg", "eyecross", "Flower", "Ghost", "Grave", "heart", "money", "mouton1", "octopus", "plant2", "plant3", "Plinko", "pokeball", "pyramid", "ring", "Rip", "Rubberduck", "Simple", "skull", "star", "Status" } local voiceArray = { "British","Classic","Default","Default_es","Default_uk", "HillBilly","Mobster","Pirate","Robot","Russian","Singer", "Surfer" } local fortArray = { "Cake", "Castle", "Earth", "EvilChicken", "Flowerhog", "Hydrant", "Lego", "Plane", "Statue", "Tank", "UFO", "Wood" } -- non-exhaustive list of flags, feel free to choose others local flagArray = { "cm_binary", "cm_birdy", "cm_earth", "cm_pirate", "cm_star", "cm_hurrah", "cm_hax0r", "cm_balrog", "cm_spider", "cm_eyeofhorus" } local gameFlagList = { {"gfForts", false, gfForts}, {"gfMultiWeapon", false, gfMultiWeapon}, {"gfBorder", false, gfBorder}, {"gfSolidLand", false, gfSolidLand}, {"gfDivideTeams", false, gfDivideTeams}, {"gfLowGravity", false, gfLowGravity}, {"gfLaserSight", true, gfLaserSight}, {"gfInvulnerable", false, gfInvulnerable}, {"gfMines", false, gfMines}, {"gfVampiric", false, gfVampiric}, {"gfKarma", false, gfKarma}, {"gfArtillery", false, gfArtillery}, {"gfOneClanMode", false, gfOneClanMode}, {"gfRandomOrder", false, gfRandomOrder}, {"gfKing", false, gfKing}, {"gfPlaceHog", false, gfPlaceHog}, {"gfSharedAmmo", false, gfSharedAmmo}, {"gfDisableGirders", false, gfDisableGirders}, {"gfExplosives", false, gfExplosives}, {"gfDisableLandObjects", false, gfDisableLandObjects}, {"gfAISurvival", false, gfAISurvival}, {"gfInfAttack", true, gfInfAttack}, {"gfResetWeps", false, gfResetWeps}, {"gfResetHealth", false, gfResetHealth}, {"gfPerHogAmmo", false, gfPerHogAmmo}, {"gfDisableWind", false, gfDisableWind}, {"gfMoreWind", false, gfMoreWind}, {"gfTagTeam", false, gfTagTeam} } local themeList = {"Art", "Bamboo", "Bath", --[["Blox",]] "Brick", "Cake", "Castle", "Cave", "Cheese", "Christmas", "City", "Compost", --[["CrazyMission", "Deepspace",]] "Desert", "Earthrise", --[["Eyes",]] "Freeway", "Golf", "Halloween", "Hell", --[["HogggyWood",]] "Island", "Jungle", "Nature", "Olympics", "Planes", "Sheep", "Snow", "Stage", "Underwater" } local mapList = { "Bamboo", "BambooPlinko", "Basketball", "Bath", "Blizzard", "Blox", "Bubbleflow", "Battlefield", "Cake", "Castle", "Cave", "Cheese", "Cogs", "Control", "Earthrise", "Eyes", "Hammock", "Hedgelove", "Hedgewars", "Hogville", "Hydrant", "Islands", "Knockball", "Lonely_Island", "Mushrooms", "Octorama", "PirateFlag", "Plane", "Ropes", "Ruler", "Sheep", "ShoppaKing", "Sticks", "Trash", "Tree", "TrophyRace" } --local spriteArray = { -- {sprBigDigit, "sprBigDigit", 0} -- } local spriteIDArray = {sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode, sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight, sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton, sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, sprCakeWalk, sprCakeDown, sprWatermelon, sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, sprSpeechCorner, sprSpeechEdge, sprSpeechTail, sprThoughtCorner, sprThoughtEdge, sprThoughtTail, sprShoutCorner, sprShoutEdge, sprShoutTail, sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll, sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog, sprAmRubber, sprBoing} local spriteTextArray = {"sprWater", "sprCloud", "sprBomb", "sprBigDigit", "sprFrame", "sprLag", "sprArrow", "sprBazookaShell", "sprTargetP", "sprBee", "sprSmokeTrace", "sprRopeHook", "sprExplosion50", "sprMineOff", "sprMineOn", "sprMineDead", "sprCase", "sprFAid", "sprDynamite", "sprPower", "sprClusterBomb", "sprClusterParticle", "sprFlame", "sprHorizont", "sprHorizontL", "sprHorizontR", "sprSky", "sprSkyL", "sprSkyR", "sprAMSlot", "sprAMAmmos", "sprAMAmmosBW", "sprAMSlotKeys", "sprAMCorners", "sprFinger", "sprAirBomb", "sprAirplane", "sprAmAirplane", "sprAmGirder", "sprHHTelepMask", "sprSwitch", "sprParachute", "sprTarget", "sprRopeNode", "sprQuestion", "sprPowerBar", "sprWindBar", "sprWindL", "sprWindR", "sprFireButton", "sprArrowUp", "sprArrowDown", "sprArrowLeft", "sprArrowRight", "sprJumpWidget", "sprAMWidget", "sprPauseButton", "sprTimerButton", "sprTargetButton", "sprFlake", "sprHandRope", "sprHandBazooka", "sprHandShotgun", "sprHandDEagle", "sprHandAirAttack", "sprHandBaseball", "sprPHammer", "sprHandBlowTorch", "sprBlowTorch", "sprTeleport", "sprHHDeath", "sprShotgun", "sprDEagle", "sprHHIdle", "sprMortar", "sprTurnsLeft", "sprKamikaze", "sprWhip", "sprKowtow", "sprSad", "sprWave", "sprHurrah", "sprLemonade", "sprShrug", "sprJuggle", "sprExplPart", "sprExplPart2", "sprCakeWalk", "sprCakeDown", "sprWatermelon", "sprEvilTrace", "sprHellishBomb", "sprSeduction", "sprDress", "sprCensored", "sprDrill", "sprHandDrill", "sprHandBallgun", "sprBalls", "sprPlane", "sprHandPlane", "sprUtility", "sprInvulnerable", "sprVampiric", "sprGirder", "sprSpeechCorner", "sprSpeechEdge", "sprSpeechTail", "sprThoughtCorner", "sprThoughtEdge", "sprThoughtTail", "sprShoutCorner", "sprShoutEdge", "sprShoutTail", "sprSniperRifle", "sprBubbles", "sprJetpack", "sprHealth", "sprHandMolotov", "sprMolotov", "sprSmoke", "sprSmokeWhite", "sprShell", "sprDust", "sprSnowDust", "sprExplosives", "sprExplosivesRoll", "sprAmTeleport", "sprSplash", "sprDroplet", "sprBirdy", "sprHandCake", "sprHandConstruction", "sprHandGrenade", "sprHandMelon", "sprHandMortar", "sprHandSkip", "sprHandCluster", "sprHandDynamite", "sprHandHellish", "sprHandMine", "sprHandSeduction", "sprHandVamp", "sprBigExplosion", "sprSmokeRing", "sprBeeTrace", "sprEgg", "sprTargetBee", "sprHandBee", "sprFeather", "sprPiano", "sprHandSineGun", "sprPortalGun", "sprPortal", "sprCheese", "sprHandCheese", "sprHandFlamethrower", "sprChunk", "sprNote", "sprSMineOff", "sprSMineOn", "sprHandSMine", "sprHammer", "sprHandResurrector", "sprCross", "sprAirDrill", "sprNapalmBomb", "sprBulletHit", "sprSnowball", "sprHandSnowball", "sprSnow", "sprSDFlake", "sprSDWater", "sprSDCloud", "sprSDSplash", "sprSDDroplet", "sprTardis", "sprSlider", "sprBotlevels", "sprHandKnife", "sprKnife", "sprStar", "sprIceTexture", "sprIceGun", "sprFrozenHog", "sprAmRubber", "sprBoing"} local reducedSpriteIDArray = { sprBigDigit, sprTarget, sprKowtow, sprBee, sprAmGirder, sprExplosion50, sprGirder,sprCustom1,sprCustom2 } local reducedSpriteTextArray = { "sprBigDigit", "sprTarget", "sprKowtow", "sprBee", "sprAmGirder", "sprExplosion50", "sprGirder","sprCustom1","sprCustom2" } ---------------------------- -- placement shite ---------------------------- local landType = 0 local superDelete = false local ufoGear = nil ufoFuel = 0 mapID = 1 local portalDistance = 5000/5 local helpDisabled = false --determines whether help popups pop up local CG = nil -- this is the visual gear displayed at CursorX, CursorY local crateSprite = nil-- this is a visual gear aid for crate placement local tSpr = {} local cGear = nil -- detects placement of girders and objects (using airattack) local curWep = amNothing local leftHeld = false local rightHeld = false local preciseOn = false -- primary placement categories local cIndex = 1 -- category index local cat = { loc("Girder Placement Mode"), loc("Rubber Placement Mode"), loc("Mine Placement Mode"), loc("Sticky Mine Placement Mode"), loc("Air Mine Placement Mode"), loc("Barrel Placement Mode"), loc("Health Crate Placement Mode"), loc("Weapon Crate Placement Mode"), loc("Utility Crate Placement Mode"), loc("Target Placement Mode"), loc("Cleaver Placement Mode"), loc("Advanced Repositioning Mode"), loc("Tagging Mode"), loc("Hog Identity Mode"), loc("Team Identity Mode"), loc("Health Modification Mode"), --loc("Sprite Testing Mode"), loc("Sprite Placement Mode"), loc("Sprite Modification Mode"), loc("Waypoint Placement Mode") } local pMode = {} -- pMode contains custom subsets of the main categories local pIndex = 1 local genTimer = 0 local CGR = 1 -- current girder rotation, we actually need this as HW remembers what rotation you last used local placedX = {} -- x coord of placed object local placedY = {} -- y coord of placed object local placedSpec = {} -- this is different depending on what was placed, for mines it is their time, for crates it is their content, (for girders/rubbers it used to be their rotation, and for sprites, their name, but this has been moved to different variables to allow more complex / smooth editing) --local placedSuperSpec = {} -- used to be used by girders/rubbers/sprites for their landFlag local placedType = {} -- what kind of object was placed: mine, crate, girder, rubber, barrel, etc. local placedTint = {} -- only girders/rubbers/sprites use this, it is their tint / colouration local placedSprite = {} -- what sprite was placed local placedFrame = {} -- what frame of sprite was placed (rotation for girders / rubber) local placedLandFlags = {} local placedHWMapFlag = {} -- this is what HWMapConverter uses local placedCount = 0 -- do we really need this? local sSprite -- sprite overlay that glows to show selected sprites local sCirc -- circle that appears around selected gears local sGear = nil local closestDist local closestGear = nil local closestSpriteID = nil ------------------------ -- menu shite (more or less unused currently) ------------------------ --local menuEnabled = false --local menuIndex = 1 --local menu = {} --local subMenu = {} --local sMI = 1 -- sub menu index --local preMenuCfg --local postMenuCfg --local initMenu = { -- {"Selected Menu", "Initialisation Menu"}, -- {"List of Gameflags", ""}, -- {"List of Gameflags", ""} -- } ------------------------ -- SOME GENERAL METHODS ------------------------ function BoolToString(boo) if boo == true then return("true") else return("false") end end function GetDistFromGearToXY(gear, g2X, g2Y) g1X, g1Y = GetGearPosition(gear) q = g1X - g2X w = g1Y - g2Y return ( (q*q) + (w*w) ) end ------------------------------------------------------------ -- STUFF FOR LOADING SPECIAL POINTS / HWMAP CONVERSION ------------------------------------------------------------ local specialPointsX = {} local specialPointsY = {} local specialPointsFlag = {} local specialPointsCount = 0 function onSpecialPoint(x,y,flag) specialPointsX[specialPointsCount] = x specialPointsY[specialPointsCount] = y specialPointsFlag[specialPointsCount] = flag specialPointsCount = specialPointsCount + 1 end -- you know you could probably add multiple layers to this to get more points -- after the first set is expended have the last 1 be 127 -- and then increment some other counter so like -- bobCounter = 1 -- specialPoint(5) -- specialPoint(127) -- specialPoint(5) -- if BobCounter = 1 then -- if specialPointsFlag == 5 then createMine -- if specialPointFlag == 127 then bobCounter = 2 -- elseif bobCounter == 2 then -- if specialPointsFlag == 5 then createExlosives -- end -- -- this function interprets special points that have been embedded into an HWPMAP function InterpretPoints() -- flags run from 0 to 127 for i = 0, (specialPointsCount-1) do -- Mines if specialPointsFlag[i] == 1 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1) elseif specialPointsFlag[i] == 2 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1000) elseif specialPointsFlag[i] == 3 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 2000) elseif specialPointsFlag[i] == 4 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 3000) elseif specialPointsFlag[i] == 5 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 4000) elseif specialPointsFlag[i] == 6 then SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 5000) -- Sticky Mines elseif specialPointsFlag[i] == 7 then AddGear(specialPointsX[i], specialPointsY[i], gtSMine, 0, 0, 0, 0) -- Air Mines elseif specialPointsFlag[i] == 8 then AddGear(specialPointsX[i], specialPointsY[i], gtAirMine, 0, 0, 0, 0) -- Health Crates elseif specialPointsFlag[i] == 9 then SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),25) elseif specialPointsFlag[i] == 10 then SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),50) elseif specialPointsFlag[i] == 11 then SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),75) elseif specialPointsFlag[i] == 12 then SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),100) -- Cleaver elseif specialPointsFlag[i] == 13 then AddGear(specialPointsX[i], specialPointsY[i], gtKnife, 0, 0, 0, 0) -- Target elseif specialPointsFlag[i] == 14 then AddGear(specialPointsX[i], specialPointsY[i], gtTarget, 0, 0, 0, 0) --Barrels elseif specialPointsFlag[i] == 15 then SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),1) elseif specialPointsFlag[i] == 16 then SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),25) elseif specialPointsFlag[i] == 17 then SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),50) elseif specialPointsFlag[i] == 18 then SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),75) elseif specialPointsFlag[i] == 19 then SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),100) -- There are about 58+- weps / utils -- Weapon Crates elseif (specialPointsFlag[i] >= 20) and (specialPointsFlag[i] < (#atkArray+20)) then tempG = SpawnAmmoCrate(specialPointsX[i],specialPointsY[i],atkArray[specialPointsFlag[i]-19][1]) setGearValue(tempG,"caseType","ammo") setGearValue(tempG,"contents",atkArray[specialPointsFlag[i]-19][2]) -- Utility Crates elseif (specialPointsFlag[i] >= (#atkArray+20)) and (specialPointsFlag[i] < (#atkArray+20+#utilArray)) then tempG = SpawnUtilityCrate(specialPointsX[i],specialPointsY[i],utilArray[specialPointsFlag[i]-19-#atkArray][1]) setGearValue(tempG,"caseType","util") setGearValue(tempG,"contents",utilArray[specialPointsFlag[i]-19-#atkArray][2]) --79-82 (reserved for future wep crates) --89,88,87,86 and 85,84,83,82 (reserved for the 2 custom sprites and their landflags) --90-99 reserved for scripted structures --[[elseif specialPointsFlag[i] == 90 then --PlaceStruc("generator") elseif specialPointsFlag[i] == 91 then --PlaceStruc("healingstation") elseif specialPointsFlag[i] == 92 then --PlaceStruc("respawner") elseif specialPointsFlag[i] == 93 then --PlaceStruc("teleportationnode") elseif specialPointsFlag[i] == 94 then --PlaceStruc("biofilter") elseif specialPointsFlag[i] == 95 then --PlaceStruc("supportstation") elseif specialPointsFlag[i] == 96 then --PlaceStruc("constructionstation") elseif specialPointsFlag[i] == 97 then --PlaceStruc("reflectorshield") elseif specialPointsFlag[i] == 98 then --PlaceStruc("weaponfilter")]] elseif specialPointsFlag[i] == 98 then portalDistance = div(specialPointsX[i],5) ufoFuel = specialPointsY[i] -- Normal Girders elseif specialPointsFlag[i] == 100 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 101 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 102 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 103 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 104 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 105 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 106 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 4294967295, nil, nil, nil, lfNormal) elseif specialPointsFlag[i] == 107 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 4294967295, nil, nil, nil, lfNormal) -- Invulnerable Girders elseif specialPointsFlag[i] == 108 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 109 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 110 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 111 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 112 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 113 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 114 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible) elseif specialPointsFlag[i] == 115 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible) -- Icy Girders elseif specialPointsFlag[i] == 116 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 117 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 118 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 119 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 120 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 121 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 121 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 16448250, nil, nil, nil, lfIce) elseif specialPointsFlag[i] == 123 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 16448250, nil, nil, nil, lfIce) -- Rubber Bands elseif specialPointsFlag[i] == 124 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 0, 4294967295, nil, nil, nil, lfBouncy) elseif specialPointsFlag[i] == 125 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 1, 4294967295, nil, nil, nil, lfBouncy) elseif specialPointsFlag[i] == 126 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 2, 4294967295, nil, nil, nil, lfBouncy) elseif specialPointsFlag[i] == 127 then PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 3, 4294967295, nil, nil, nil, lfBouncy) -- Waypoints else -- 0 / no value PlaceWaypoint(specialPointsX[i],specialPointsY[i]) end end end ---------------------------- -- just fucking around ---------------------------- -- ancient stuff that no longer has any relevance --[[ function BoostVeloctiy(gear) if (GetGearType(gear) == gtSMine) or (GetGearType(gear) == gtMine) or (GetGearType(gear) == gtHedgehog) then dx,dy = GetGearVelocity(gear) SetGearVelocity(gear,dx*1.5,dy*1.5) end end -- use this stuff when you want to get some idea of land and/or blow up /everything/ function CheckGrenades(gear) if GetGearType(gear) == gtGrenade then dx, dy = GetGearVelocity(gear) if (dy == 0) then else DeleteGear(gear) end end end function BlowShitUpPartTwo() destroyMap = false runOnGears(CheckGrenades) end function BlowShitUp() destroyMap = true mapWidth = 4096 mapHeight = 2048 blockSize = 50 mY = 0 while (mY < WaterLine) do mX = 0 mY = mY + 1*blockSize while (mX < mapWidth) do mX = mX + (1*blockSize) gear = AddGear(mX, mY, gtGrenade, 0, 0, 0, 5000) SetState(gear, bor(GetState(gear),gstInvisible) ) end end end]] -- you know, using this it might be possible to have a self destructing track, -- or a moving one. -- edit: this was from the gold old days before it was possible to erase sprites) --[[function BoomGirder(x,y,rot) girTime = 1 if rot < 4 then AddGear(x, y, gtGrenade, 0, 0, 0, girTime) elseif rot == 4 then g = AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime) g = AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed? elseif rot == 5 then ------- diag g = AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n elseif rot == 6 then g = AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed? elseif rot == 7 then ------- g = AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed? g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n end end]] --[[function SpecialGirderPlacement(x,y,rot) PlaceGirder(x, y, rot) girTime = 10000 if rot < 4 then AddGear(x, y, gtGrenade, 0, 0, 0, girTime) elseif rot == 4 then g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime) g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime) elseif rot == 5 then ------- g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime) elseif rot == 6 then g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime) elseif rot == 7 then ------- g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime) g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime) end end]] --shoppabalance crap function AddShoppaPoint(x,y,c) table.insert(shoppaPX, x) table.insert(shoppaPY, y) table.insert(shoppaPR, c) end function GetRankedColour(r) if r == 1 then return(0xFF0000FF) elseif r == 2 then return(0xFFFF00FF) elseif r == 3 then return(0x00FF00FF) elseif r == 4 then return(0x0000FFFF) elseif r == 5 then return(0xFF00FFFF) end end ----------------------------------------- -- PRIMARY HEDGE EDITOR PLACEMENT STUFF ----------------------------------------- function GetClosestGear() closestDist = 999999999 closestGear = nil --sGear = nil runOnGears(SelectGear) return(closestGear) end function SelectGear(gear) d = GetDistFromGearToXY(gear, placedX[placedCount], placedY[placedCount]) if d < closestDist then closestDist = d closestGear = gear end end function PlaceWaypoint(x,y) placedX[placedCount] = x placedY[placedCount] = y placedType[placedCount] = loc("Waypoint Placement Mode") placedLandFlags[placedCount] = nil -- use this to specify waypoint type maybe placedHWMapFlag[placedCount] = 0 placedSprite[placedCount] = vgtCircle placedSpec[placedCount] = AddVisualGear(x,y,vgtCircle,0,true) placedTint[placedCount] = 0xFF0000FF placedFrame[placedCount] = 1 --rad is 450 SetVisualGearValues(placedSpec[placedCount], x, y, 20, 100, 1, 10, 0, 450, 5, placedTint[placedCount]) placedCount = placedCount +1 end function LoadSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags) placedX[placedCount] = pX placedY[placedCount] = pY placedSpec[placedCount] = nil if pSprite == sprAmGirder then placedType[placedCount] = loc("Girder Placement Mode") --newHWMapStuff if pLandFlags == lfIndestructible then specialMod = 1 elseif pLandFlags == lfIce then specialMod = 2 else specialMod = 0 end placedHWMapFlag[placedCount] = pFrame+100+(8*specialMod) elseif pSprite == sprAmRubber then placedType[placedCount] = loc("Rubber Placement Mode") --newHWMapStuff if pFrame == 0 then placedHWMapFlag[placedCount] = 124 elseif pFrame == 1 then placedHWMapFlag[placedCount] = 125 elseif pFrame == 2 then placedHWMapFlag[placedCount] = 126 elseif pFrame == 3 then placedHWMapFlag[placedCount] = 127 end else placedType[placedCount] = loc("Sprite Placement Mode") end --placedLandFlags[placedCount] = pLandFlags if pLandFlags == lfIce then placedLandFlags[placedCount] = "lfIce" elseif pLandFlags == lfIndestructible then placedLandFlags[placedCount] = "lfIndestructible" elseif pLandFlags == lfBouncy then placedLandFlags[placedCount] = "lfBouncy" else placedLandFlags[placedCount] = "lfNormal" end --placedSuperSpec[placedCount] = nil placedTint[placedCount] = pTint placedFrame[placedCount] = pFrame placedSprite[placedCount] = pSprite PlaceSprite(pX, pY, pSprite, pFrame, pTint, nil, nil, nil, pLandFlags) placedCount = placedCount + 1 end function CallPlaceSprite(pID) if landType == lfIce then placedLandFlags[pID] = "lfIce" placedTint[pID] = 250 + (250*0x100) + (250*0x10000) + (0*0x1000000) -- A BGR elseif landType == lfIndestructible then placedLandFlags[pID] = "lfIndestructible" placedTint[pID] = 250 + (0*0x100) + (0*0x10000) + (150*0x1000000) -- A BGR elseif landType == lfBouncy then placedLandFlags[pID] = "lfBouncy" placedTint[pID] = 250 + (0*0x100) + (250*0x10000) + (0*0x1000000) -- A BGR else placedLandFlags[pID] = "lfNormal" --placedTint[pID] = nil placedTint[pID] = 255 + (255*0x100) + (255*0x10000) + (255*0x1000000) -- A BGR end PlaceSprite(placedX[pID], placedY[pID], placedSprite[pID], placedFrame[pID], placedTint[pID], nil, -- overrite existing land nil, nil, -- this stuff specifies flipping landType) end function SelectClosestSprite() closestDist = 999999999 closestSpriteID = nil -- just in case for i = 0, (placedCount-1) do if (placedType[i] == loc("Girder Placement Mode")) or (placedType[i] == loc("Rubber Placement Mode")) or (placedType[i] == loc("Sprite Placement Mode")) then q = placedX[i] - placedX[placedCount] w = placedY[i] - placedY[placedCount] d = ( (q*q) + (w*w) ) if d < closestDist then closestDist = d closestSpriteID = i g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) --newTint = placedTint[i] newTint = 0xFF00FFFF SetVisualGearValues(sSprite, placedX[i], placedY[i], 0, 0, g5, placedFrame[i], 10000, placedSprite[i], 10000, newTint ) end end end end function EraseClosestSprite() if closestSpriteID ~= nil then EraseSprite(placedX[closestSpriteID], placedY[closestSpriteID], placedSprite[closestSpriteID], placedFrame[closestSpriteID], nil, -- erase land only where the pixels match the land flag provided nil, -- only erase the provided land flags. don't touch other land flags or LandPixels nil, -- flip sprite horizontally nil, -- flip sprite vertically placedLandFlags[closestSpriteID]) placedX[closestSpriteID] = nil placedY[closestSpriteID] = nil placedSpec[closestSpriteID] = nil --placedSuperSpec[closestSpriteID] = nil placedType[closestSpriteID] = nil placedTint[closestSpriteID] = nil placedSprite[closestSpriteID] = nil placedFrame[closestSpriteID] = nil placedLandFlags[closestSpriteID] = nil closestSpriteID = nil SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 ) end end -- work this into the above two functions and edit them, later function EraseClosestWaypoint() closestDist = 999999999 closestSpriteID = nil -- just in case for i = 0, (placedCount-1) do if (placedType[i] == loc("Waypoint Placement Mode")) then q = placedX[i] - placedX[placedCount] w = placedY[i] - placedY[placedCount] d = ( (q*q) + (w*w) ) if d < closestDist then closestDist = d closestSpriteID = i g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) --newTint = placedTint[i] newTint = 0xFF00FFFF SetVisualGearValues(sSprite, placedX[i], placedY[i], 0, 0, g5, placedFrame[i], 10000, placedSprite[i], 10000, newTint ) end end end if closestSpriteID ~= nil then DeleteVisualGear(placedSpec[closestSpriteID]) placedX[closestSpriteID] = nil placedY[closestSpriteID] = nil placedSpec[closestSpriteID] = nil --placedSuperSpec[closestSpriteID] = nil placedType[closestSpriteID] = nil placedTint[closestSpriteID] = nil placedSprite[closestSpriteID] = nil placedFrame[closestSpriteID] = nil placedLandFlags[closestSpriteID] = nil closestSpriteID = nil SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 ) end end -- essentially called when user clicks the mouse -- with girders or an airattack function PlaceObject(x,y) placedX[placedCount] = x placedY[placedCount] = y placedType[placedCount] = cat[cIndex] placedSpec[placedCount] = pMode[pIndex] --placedSuperSpec[placedCount] = nil placedTint[placedCount] = nil placedFrame[placedCount] = nil placedLandFlags[placedCount] = nil placedSprite[placedCount] = nil placedHWMapFlag[placedCount] = nil if cat[cIndex] == loc("Girder Placement Mode") then if superDelete == false then --lfObject and lfBasic placedFrame[placedCount] = CGR placedSprite[placedCount] = sprAmGirder CallPlaceSprite(placedCount) if landType == lfIndestructible then specialMod = 1 elseif landType == lfIce then specialMod = 2 else specialMod = 0 end placedHWMapFlag[placedCount] = CGR+100+(8*specialMod) else placedType[placedCount] = "bogus" -- we need this so we don't think we've placed a new girder and are trying to erase the things we just placed?? SelectClosestSprite() EraseClosestSprite() end elseif cat[cIndex] == loc("Rubber Placement Mode") then if superDelete == false then placedFrame[placedCount] = CGR placedSprite[placedCount] = sprAmRubber --CallPlaceSprite(placedCount) --new ermagerd placedLandFlags[placedCount] = "lfBouncy" placedTint[placedCount] = 255 + (255*0x100) + (255*0x10000) + (255*0x1000000) -- A BGR PlaceSprite(placedX[placedCount], placedY[placedCount], placedSprite[placedCount], placedFrame[placedCount], placedTint[placedCount], nil, nil, nil, landType) if CGR == 0 then placedHWMapFlag[placedCount] = 124 elseif CGR == 1 then placedHWMapFlag[placedCount] = 125 elseif CGR == 2 then placedHWMapFlag[placedCount] = 126 elseif CGR == 3 then placedHWMapFlag[placedCount] = 127 end else placedType[placedCount] = "bogus" SelectClosestSprite() EraseClosestSprite() end elseif cat[cIndex] == loc("Target Placement Mode") then gear = AddGear(x, y, gtTarget, 0, 0, 0, 0) elseif cat[cIndex] == loc("Cleaver Placement Mode") then gear = AddGear(x, y, gtKnife, 0, 0, 0, 0) elseif cat[cIndex] == loc("Health Crate Placement Mode") then gear = SpawnHealthCrate(x,y) SetHealth(gear, pMode[pIndex]) setGearValue(gear,"caseType","med") elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1]) placedSpec[placedCount] = atkArray[pIndex][2] setGearValue(gear,"caseType","ammo") setGearValue(gear,"contents",atkArray[pIndex][2]) elseif cat[cIndex] == loc("Utility Crate Placement Mode") then gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1]) placedSpec[placedCount] = utilArray[pIndex][2] setGearValue(gear,"caseType","util") setGearValue(gear,"contents",utilArray[pIndex][2]) elseif cat[cIndex] == loc("Barrel Placement Mode") then gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0) SetHealth(gear, pMode[pIndex]) elseif cat[cIndex] == loc("Mine Placement Mode") then gear = AddGear(x, y, gtMine, 0, 0, 0, 0) SetTimer(gear, pMode[pIndex]) elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then gear = AddGear(x, y, gtSMine, 0, 0, 0, 0) elseif cat[cIndex] == loc("Air Mine Placement Mode") then gear = AddGear(x, y, gtAirMine, 0, 0, 0, 0) SetTimer(gear, pMode[pIndex]) elseif cat[cIndex] == loc("Advanced Repositioning Mode") then if pMode[pIndex] == loc("Selection Mode") then sGear = GetClosestGear() elseif pMode[pIndex] == loc("Placement Mode") then if sGear ~= nil then SetGearPosition(sGear, x, y) end elseif pMode[pIndex] == loc("Deletion Mode") then sGear = GetClosestGear() if (sGear ~= nil) and (GetGearType(sGear) ~= gtHedgehog) then DeleteGear(sGear) sGear = nil end end elseif (cat[cIndex] == loc("Hog Identity Mode")) or (cat[cIndex] == loc("Team Identity Mode")) then sGear = GetClosestGear() if (sGear ~= nil) and (GetGearType(sGear) == gtHedgehog) then if (cat[cIndex] == loc("Hog Identity Mode")) then SetHogProfile(sGear, pMode[pIndex]) else -- set for the whole team SetTeamIdentity(sGear) end else AddCaption(loc("Please click on a hedgehog."),0xffba00ff,capgrpVolume) end elseif cat[cIndex] == loc("Health Modification Mode") then sGear = GetClosestGear() if (sGear ~= nil) and (GetGearType(sGear) == gtHedgehog) then SetHealth(sGear, pMode[pIndex]) else AddCaption(loc("Please click on a hedgehog."),0xffba00ff,capgrpVolume) end elseif cat[cIndex] == loc("Sprite Modification Mode") then SelectClosestSprite() if closestSpriteID ~= nil then -- we have a sprite selected somewhere --if pMode[pIndex] == "Sprite Selection Mode" then -- sprite is now selected, good job --elseif pMode[pIndex] == "LandFlag Modification Mode" then if pMode[pIndex] == loc("LandFlag Modification Mode") then EraseSprite(placedX[closestSpriteID], placedY[closestSpriteID], placedSprite[closestSpriteID], placedFrame[closestSpriteID], nil, nil, nil, nil, placedLandFlags[closestSpriteID]) CallPlaceSprite(closestSpriteID) closestSpriteID = nil SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 ) elseif pMode[pIndex] == loc("Sprite Erasure Mode") then EraseClosestSprite() end end elseif cat[cIndex] == loc("Tagging Mode") then sGear = GetClosestGear() if sGear ~= nil then -- used to be closestGear if getGearValue(sGear,"tag") == nil then if pMode[pIndex] == loc("Tag Collection Mode") then if GetGearType(sGear) == gtCase then setGearValue(sGear, "tag","collection") else AddCaption(loc("Please click on a crate."),0xffba00ff,capgrpVolume) end else if pMode[pIndex] == loc("Tag Victory Mode") then setGearValue(sGear, "tag","victory") elseif pMode[pIndex] == loc("Tag Failure Mode") then setGearValue(sGear, "tag","failure") end end else -- remove tag and delete circ setGearValue(sGear, "tag", nil) DeleteVisualGear(getGearValue(sGear,"tCirc")) setGearValue(sGear, "tCirc", nil) end end --elseif cat[cIndex] == loc("Sprite Testing Mode") then -- frameID = 0 -- visualSprite = reducedSpriteIDArray[pIndex] -- tempE = AddVisualGear(x, y, vgtStraightShot, 0, true,1) -- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) -- SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) elseif cat[cIndex] == loc("Sprite Placement Mode") then if superDelete == false then placedFrame[placedCount] = 1 placedSprite[placedCount] = reducedSpriteIDArray[pIndex] CallPlaceSprite(placedCount) else placedType[placedCount] = "bogus" SelectClosestSprite() EraseClosestSprite() end elseif cat[cIndex] == loc("Waypoint Placement Mode") then if pMode[pIndex] == loc("Waypoint Deletion Mode") then EraseClosestWaypoint() else PlaceWaypoint(x,y) placedCount = placedCount - 1 end end placedCount = placedCount + 1 end -- called when user changes primary selection -- either via up/down keys -- or selecting girder/airattack function RedefineSubset() superDelete = false -- fairly new addition landType = 0 --- fairly new addition pIndex = 1 pMode = {} if cat[cIndex] == loc("Girder Placement Mode") then pIndex = CGR pMode = {loc("Girder")} -- pCount = 1 elseif cat[cIndex] == loc("Rubber Placement Mode") then pIndex = CGR pMode = {loc("Rubber")} landType = lfBouncy -- for now, let's not allow anything else (-- fairly new addition) -- pCount = 1??? elseif cat[cIndex] == loc("Target Placement Mode") then pMode = {loc("Standard Target")} elseif cat[cIndex] == loc("Cleaver Placement Mode") then pMode = {loc("Standard Cleaver")} elseif cat[cIndex] == loc("Barrel Placement Mode") then pMode = {1,50,75,100} elseif cat[cIndex] == loc("Health Crate Placement Mode") then pMode = {25,50,75,100} elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then for i = 1, #atkArray do pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2] end elseif cat[cIndex] == loc("Utility Crate Placement Mode") then for i = 1, #utilArray do pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2] end elseif cat[cIndex] == loc("Mine Placement Mode") then pMode = {1,1000,2000,3000,4000,5000,0} -- 0 is dud right, or is that nil? elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then pMode = {loc("Normal Sticky Mine")} elseif cat[cIndex] == loc("Air Mine Placement Mode") then pMode = {1,1000,2000,3000,4000,5000,0} elseif cat[cIndex] == loc("Advanced Repositioning Mode") then pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")} elseif cat[cIndex] == loc("Tagging Mode") then pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")} elseif cat[cIndex] == loc("Hog Identity Mode") then pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} elseif cat[cIndex] == loc("Team Identity Mode") then pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} elseif cat[cIndex] == loc("Health Modification Mode") then pMode = {1, 25, 30, 50, 75, 100, 120, 150, 200, 1000} elseif cat[cIndex] == loc("Sprite Modification Mode") then --pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"} pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")} elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then --for i = 1, #spriteTextArray do -- pMode[i] = spriteTextArray[i] --end for i = 1, #reducedSpriteTextArray do pMode[i] = reducedSpriteTextArray[i] end elseif cat[cIndex] == loc("Waypoint Placement Mode") then pMode = {loc("Standard Waypoint"), loc("Waypoint Deletion Mode")} end end ------------------------------------------------ -- LOADING AND SAVING DATA STUFF ------------------------------------------------ -- paste data you have saved previously here function LoadLevelData() if (mapID == nil) or (mapID == 0) then LoadMap(1) else LoadMap(mapID) end for i = 1, techCount-1 do PlaceWaypoint(techX[i],techY[i]) end end -- When you save your level, this function -- generates the AddTeam and AddHog function calls for onGameInit() function GetDataForSavingHogs(gear) --AddTeam(teamname, color, grave, fort, voicepack, flag) --AddHog(hogname, botlevel, health, hat) --this is a quick hack so that the human team(s) will always be --given the first move ahead of the AI tempDataList = {} if GetHogLevel(gear) == 0 then tempDataList = hogDataList else tempDataList = AIHogDataList end if GetHogTeamName(gear) ~= lastRecordedTeam then teamCounter = teamCounter + 1 if teamCounter == 9 then teamCounter = 1 end -- try match team colour to the colours recorded in the colour array tColor = 0x00000000 for i = 1, #colorArray do if GetClanColor(GetHogClan(gear)) == colorArray[i][1] then tColor = colorArray[i][2] end end -- no match, just give him a default colour from the array, then if tColor == 0x00000000 then tColor = colorArray[teamCounter][2] end -- there is used to be no way to read this data, so -- I was assigning teams a random grave, fort, flag and voice -- but now we should be able to get the real thing -- so let's do it if they haven't used one of the preset teams if getGearValue(gear,"grave") == nil then tFort = fortArray[1+GetRandom(#fortArray)] tGrave = GetHogGrave(gear) tFlag = GetHogFlag(gear) tVoice = GetHogVoicepack(gear) --tGrave = graveArray[1+GetRandom(#graveArray)] --tFlag = flagArray[1+GetRandom(#flagArray)] --tVoice = voiceArray[1+GetRandom(#voiceArray)] else tGrave = getGearValue(gear,"grave") tFort = getGearValue(gear,"fort") tFlag = getGearValue(gear,"flag") tVoice = getGearValue(gear,"voice") end lastRecordedTeam = GetHogTeamName(gear) table.insert(tempDataList, "") table.insert (tempDataList, " AddTeam(\"" .. GetHogTeamName(gear) .."\"" .. ", " .. "\"" ..tColor .. "\"" .. -- --", " .. colorArray[teamCounter][2] .. ", " .. "\"" .. tGrave .. "\"" .. ", " .. "\"" .. tFort .. "\"" .. ", " .. "\"" .. tVoice .. "\"" .. ", " .. "\"" .. tFlag .. "\"" .. ")" ) end table.insert(hhs, gear) table.insert (tempDataList, " hhs[" .. #hhs .."] = AddHog(\"" .. GetHogName(gear) .. "\", " .. GetHogLevel(gear) .. ", " .. GetHealth(gear) .. ", \"" .. GetHogHat(gear) .. "\"" .. ")" ) table.insert (tempDataList," SetGearPosition(hhs[" .. #hhs .. "], " .. GetX(gear) .. ", " .. GetY(gear) .. ")") if getGearValue(gear,"tag") ~= nil then table.insert (tempDataList," setGearValue(hhs[" .. #hhs .. "], \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") end -- save the ammo values for each gear, we will call this later -- when we want to output it to console if getGearValue(gear,"ranking") ~= nil then table.insert(shoppaPointList, "AddShoppaPoint(" .. GetX(gear) .. ", " .. GetY(gear) .. ", " .. getGearValue(gear,"ranking") .. ")") end for i = 1, #atkArray do setGearValue(gear, atkArray[i][1], GetAmmoCount(gear, atkArray[i][1])) end for i = 1, #utilArray do setGearValue(gear, utilArray[i][1], GetAmmoCount(gear, utilArray[i][1])) end if GetHogLevel(gear) == 0 then hogDataList = tempDataList else AIHogDataList = tempDataList end end -- output hog and team data to the console function SaveHogData() runOnHogs(GetDataForSavingHogs) WriteLnToConsole(" ------ TEAM LIST ------") for i = 1, #hogDataList do WriteLnToConsole(hogDataList[i]) end for i = 1, #AIHogDataList do WriteLnToConsole(AIHogDataList[i]) end WriteLnToConsole("") if #shoppaPointList > 0 then WriteLnToConsole(" ------ SHOPPA POINT LIST ------") for i = 1, #shoppaPointList do WriteLnToConsole(shoppaPointList[i]) end end end -- generates an onGameInit() template with scheme data, team adds, and hogs function SaveConfigData() WriteLnToConsole("function onGameInit()") WriteLnToConsole("") temp = " EnableGameFlags(gfDisableWind" for i = 1, #gameFlagList do if gameFlagList[i][2] == true then temp = temp .. ", ".. gameFlagList[i][1] end end WriteLnToConsole(" ClearGameFlags()") WriteLnToConsole(temp .. ")") WriteLnToConsole(" Map = \"" .. Map .. "\"") WriteLnToConsole(" Theme = \"" .. "Nature" .. "\"") WriteLnToConsole(" TurnTime = " .. TurnTime) WriteLnToConsole(" Explosives = " .. Explosives) WriteLnToConsole(" MinesNum = " .. MinesNum) WriteLnToConsole(" CaseFreq = " .. CaseFreq) WriteLnToConsole(" Delay = " .. Delay) WriteLnToConsole(" HealthCaseProb = " .. HealthCaseProb) WriteLnToConsole(" HealthCaseAmount = " .. HealthCaseAmount) WriteLnToConsole(" DamagePercent = " .. DamagePercent) WriteLnToConsole(" MinesTime = " .. MinesTime) WriteLnToConsole(" MineDudPercent = " .. MineDudPercent) WriteLnToConsole(" SuddenDeathTurns = " .. SuddenDeathTurns) WriteLnToConsole(" WaterRise = " .. WaterRise) WriteLnToConsole(" HealthDecrease = " .. HealthDecrease) --WriteLnToConsole(" Ready = " .. Ready) --WriteLnToConsole(" AirMinesNum = " .. AirMinesNum) --WriteLnToConsole(" ScriptParam = " .. ScriptParam) --WriteLnToConsole(" GetAwayTime = " .. GetAwayTime) WriteLnToConsole("") SaveHogData() WriteLnToConsole("") WriteLnToConsole("end") end -- output gear data as special points to be placed in a converted HWMAP, readable by InterpretPoints() function ConvertGearDataToHWPText() WriteLnToConsole("") WriteLnToConsole("--BEGIN HWMAP CONVERTER POINTS--") WriteLnToConsole("-- You can paste this data into the HWMAP converter if needed.") WriteLnToConsole("--[[") WriteLnToConsole("") for i = 1, #hFlagList do WriteLnToConsole(hFlagList[i]) end WriteLnToConsole("") WriteLnToConsole("]]") WriteLnToConsole("--END HWMAP CONVERTER POINTS--") WriteLnToConsole("") end -- sigh -- gradually got more bloated with the addition of hwpoint tracking and -- distinction betweeen the need to track victory/win conditions or not function GetDataForGearSaving(gear) temp = nil specialFlag = nil arrayList = nil if GetGearType(gear) == gtMine then if (getGearValue(gear, "tag") ~= nil) then temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtMine, 0, 0, 0, 0)" table.insert(mineList, temp) table.insert(mineList, " SetTimer(tempG, " .. GetTimer(gear) .. ")") table.insert(mineList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") else temp = " SetTimer(" .. "AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtMine, 0, 0, 0, 0)" .. ", " .. GetTimer(gear) ..")" table.insert(mineList, temp) end if GetTimer(gear) == 1 then specialFlag = 1 elseif GetTimer(gear) == 1000 then specialFlag = 2 elseif GetTimer(gear) == 2000 then specialFlag = 3 elseif GetTimer(gear) == 3000 then specialFlag = 4 elseif GetTimer(gear) == 4000 then specialFlag = 5 elseif GetTimer(gear) == 5000 then specialFlag = 6 end elseif GetGearType(gear) == gtSMine then arrayList = sMineList temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtSMine, 0, 0, 0, 0)" table.insert(sMineList, temp) specialFlag = 7 elseif GetGearType(gear) == gtAirMine then if (getGearValue(gear, "tag") ~= nil) then temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtAirMine, 0, 0, 0, 0)" table.insert(airMineList, temp) table.insert(airMineList, " SetTimer(tempG, " .. GetTimer(gear) .. ")") table.insert(airMineList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") else temp = " SetTimer(" .. "AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtAirMine, 0, 0, 0, 0)" .. ", " .. GetTimer(gear) ..")" table.insert(airMineList, temp) end table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")") specialFlag = 8 elseif GetGearType(gear) == gtExplosives then if (getGearValue(gear, "tag") ~= nil) then temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtExplosives, 0, 0, 0, 0)" table.insert(explosivesList, temp) table.insert(explosivesList, " SetHealth(tempG, " .. GetHealth(gear) .. ")") table.insert(explosivesList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") else temp = " SetHealth(" .. "AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtExplosives, 0, 0, 0, 0)" .. ", " .. GetHealth(gear) ..")" table.insert(explosivesList, temp) end table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")") if GetHealth(gear) == 1 then specialFlag = 15 elseif GetHealth(gear) == 25 then specialFlag = 16 elseif GetHealth(gear) == 50 then specialFlag = 17 elseif GetHealth(gear) == 75 then specialFlag = 18 elseif GetHealth(gear) == 100 then specialFlag = 19 end elseif GetGearType(gear) == gtTarget then arrayList = targetList temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtTarget, 0, 0, 0, 0)" table.insert(targetList, temp) specialFlag = 14 elseif GetGearType(gear) == gtKnife then arrayList = knifeList temp = " tempG = AddGear(" .. GetX(gear) .. ", " .. GetY(gear) .. ", gtKnife, 0, 0, 0, 0)" table.insert(knifeList, temp) specialFlag = 13 elseif GetGearType(gear) == gtCase then table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")") if (GetHealth(gear) ~= nil) and (GetHealth(gear) ~= 0) then if (getGearValue(gear, "tag") ~= nil) then temp = " tempG = SpawnHealthCrate(" .. GetX(gear) ..", " .. GetY(gear) .. ")" table.insert(healthCrateList, temp) table.insert(healthCrateList, " SetHealth(tempG, " .. GetHealth(gear) .. ")") table.insert(healthCrateList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") else temp = " SetHealth(SpawnHealthCrate(" .. GetX(gear) ..", " .. GetY(gear) .. "), " .. GetHealth(gear) ..")" table.insert(healthCrateList, temp) end if GetHealth(gear) == 25 then specialFlag = 9 elseif GetHealth(gear) == 50 then specialFlag = 10 elseif GetHealth(gear) == 75 then specialFlag = 11 elseif GetHealth(gear) == 100 then specialFlag = 12 end elseif getGearValue(gear,"caseType") == "ammo" then arrayList = wepCrateList temp = " tempG = SpawnAmmoCrate(" .. GetX(gear) ..", " .. GetY(gear) ..", " .. getGearValue(gear,"contents") .. ")" table.insert(wepCrateList, temp) tempV = getGearValue(gear,"contents") for i = 1, #atkArray do if tempV == atkArray[i][2] then specialFlag = i + 19 end end --dammit, we probably need two more entries if we want to allow editing of existing maps table.insert(wepCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")") table.insert(wepCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")") elseif getGearValue(gear,"caseType") == "util" then arrayList = utilCrateList temp = " tempG = SpawnUtilityCrate(" .. GetX(gear) ..", " .. GetY(gear) ..", " .. getGearValue(gear,"contents") .. ")" table.insert(utilCrateList, temp) tempV = getGearValue(gear,"contents") for i = 1, #utilArray do if tempV == utilArray[i][2] then specialFlag = i + 19 + #atkArray end end --dammit, we probably need two more entries if we want to allow editing of existing maps table.insert(utilCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")") table.insert(utilCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")") end end -- add tracking of simple win/lose for simpler gears that have a tempG = listed above if (getGearValue(gear, "tag") ~= nil) and (arrayList ~= nil) then table.insert(arrayList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")") end -- this creates a big, messy list of special flags for use in hwmaps if specialFlag ~= nil then table.insert(hFlagList, " " .. GetX(gear) .. " " .. GetY(gear) .. " " .. specialFlag) end end -- generate a title and list all the gears if there is at least 1 of them in the list function AppendGearList(gearList, consoleLine) if #gearList > 0 then WriteLnToConsole(consoleLine) for i = 1, #gearList do WriteLnToConsole(gearList[i]) end WriteLnToConsole("") end end -- new attempt at doing shit a bit cleaner: -- it may be a bit verbose, but this should generate a comprehensive, human-readable -- list of gears, broken up into sections and output it to the console function SaveGearData() runOnGears(GetDataForGearSaving) AppendGearList(healthCrateList, " ------ HEALTH CRATE LIST ------") AppendGearList(wepCrateList, " ------ AMMO CRATE LIST ------") AppendGearList(utilCrateList, " ------ UTILITY CRATE LIST ------") AppendGearList(explosivesList, " ------ BARREL LIST ------") AppendGearList(mineList, " ------ MINE LIST ------") AppendGearList(sMineList, " ------ STICKY MINE LIST ------") AppendGearList(airMineList, " ------ AIR MINE LIST ------") AppendGearList(targetList, " ------ TARGET LIST ------") AppendGearList(knifeList, " ------ CLEAVER LIST ------") end function DoAmmoLoop(i) for x = 1, #atkArray do if getGearValue(hhs[i],atkArray[x][1]) ~= 0 then WriteLnToConsole(" AddAmmo(hhs[" .. i .. "], " .. atkArray[x][2] .. ", " .. getGearValue(hhs[i],atkArray[x][1]) .. ")") end end for x = 1, #utilArray do if getGearValue(hhs[i],utilArray[x][1]) ~= 0 then WriteLnToConsole(" AddAmmo(hhs[" .. i .. "], " .. utilArray[x][2] .. ", " .. getGearValue(hhs[i],utilArray[x][1]) .. ")") end end WriteLnToConsole("") end -- this is called when a tagged gear is deleted during a mission -- it determines if the game is ready to conclude in victory/defeat function CheckForConclusion(gear) -- failure gears must always all be protected, so if any of them are destroyed the player loses if getGearValue(gear,"tag") == "failure" then EndGameIn("failure") else -- the presence of other tagged gears means that the goal of this mission is not -- simply to kill every hedgehog. Thus, we need to count the remaining tagged objects -- to see how close we are to completing the mission successfully. victoryObj = 0 failObj = 0 collectObj = 0 runOnGears(CheckForConditions) if GetGearType(gear) ~= gtCase then -- non-crates can only be tagged as victory or failure, and as this wasn't tagged -- "failure" in our earlier check, this must be a victory tagged gear. Let's adust -- the number of objects accordingly as it's in the process of being destroyed. victoryObj = victoryObj - 1 -- if there are no objectives left to complete, end the game in victory if (victoryObj == 0) and (collectObj == 0) then EndGameIn("victory") end else -- this crate was deleted, but was it collected or destroyed, and how does that match -- the goals of our mission? if (GetGearMessage(gear) == 256) and (getGearValue(gear,"tag") == "collection") then if GetHogLevel(CurrentHedgehog) == 0 then -- the enemy stole our crate EndGameIn("failure") else collectObj = collectObj - 1 if (victoryObj == 0) and (collectObj == 0) then EndGameIn("victory") end end elseif (GetGearMessage(gear) == 0) and (getGearValue(gear,"tag") == "victory") then victoryObj = victoryObj - 1 if (victoryObj == 0) and (collectObj == 0) then EndGameIn("victory") end else -- unfortunately, we messed up our mission. EndGameIn("failure") end end end end --------------------------------- -- THE BIG ONE --------------------------------- -- saving process starts here -- saves all level data to logs/game0.log and generates a simple script template function SaveLevelData() WriteLnToConsole("------ BEGIN SCRIPT ------") WriteLnToConsole("-- Copy and Paste this text into an empty text file, and save it as") WriteLnToConsole("-- YOURTITLEHERE.lua, in your Data/Missions/Training/ folder.") WriteLnToConsole("") WriteLnToConsole("HedgewarsScriptLoad(\"/Scripts/Locale.lua\")") WriteLnToConsole("HedgewarsScriptLoad(\"/Scripts/Tracker.lua\")") WriteLnToConsole("") WriteLnToConsole("local hhs = {}") --WriteLnToConsole("local ufoGear = nil") WriteLnToConsole("") WriteLnToConsole("local wepArray = {") WriteLnToConsole(" amBazooka, amBee, amMortar, amDrill, amSnowball,") WriteLnToConsole(" amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,") WriteLnToConsole(" amShotgun, amDEagle, amSniperRifle, amSineGun, amLandGun, amIceGun,") WriteLnToConsole(" amFirePunch, amWhip, amBaseballBat, amKamikaze, amSeduction, amHammer,") WriteLnToConsole(" amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, amAirMine,") WriteLnToConsole(" amAirAttack, amMineStrike, amDrillStrike, amNapalm, amPiano, amBirdy,") WriteLnToConsole(" amBlowTorch, amPickHammer, amGirder, amRubber, amPortalGun,") WriteLnToConsole(" amRope, amParachute, amTeleport, amJetpack,") WriteLnToConsole(" amInvulnerable, amLaserSight, amVampiric,") WriteLnToConsole(" amLowGravity, amExtraDamage, amExtraTime, amResurrector, amTardis, amSwitch") WriteLnToConsole(" }") WriteLnToConsole("") SaveConfigData() WriteLnToConsole("") WriteLnToConsole("function LoadHogWeapons()") WriteLnToConsole("") if band(GameFlags, gfPerHogAmmo) ~= 0 then -- per hog ammo for i = 1, #hhs do DoAmmoLoop(i) end else -- team-based ammo teamCounter = 0 lastRecordedTeam = "" for i = 1, #hhs do if GetHogTeamName(hhs[i]) ~= lastRecordedTeam then lastRecordedTeam = GetHogTeamName(hhs[i]) teamCounter = teamCounter + 1 if teamCounter == 9 then teamCounter = 1 end DoAmmoLoop(i) end end end WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function LoadSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)") WriteLnToConsole(" PlaceSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function LoadGearData()") WriteLnToConsole("") WriteLnToConsole(" --BEGIN CORE DATA--") WriteLnToConsole("") WriteLnToConsole(" ------ PORTAL DISTANCE and UFO FUEL ------") WriteLnToConsole(" ufoFuel = " .. ufoFuel) WriteLnToConsole(" portalDistance = " .. portalDistance*5) table.insert(hFlagList, " " .. portalDistance*5 .. " " .. ufoFuel .. " " .. 98) WriteLnToConsole("") for i = 0, (placedCount-1) do if placedType[i] == loc("Waypoint Placement Mode") then table.insert(waypointList, " AddWayPoint(" .. placedX[i] ..", " .. placedY[i] ..")" ) table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. "0") table.insert(previewDataList, " PreviewWayPoint(" .. placedX[i] ..", " .. placedY[i] .. ")") end end for i = 0, (placedCount-1) do if placedType[i] == loc("Girder Placement Mode") then table.insert(girderList, " LoadSprite(" .. placedX[i] ..", " .. placedY[i] ..", sprAmGirder, " .. placedFrame[i] .. -- the rotation/frame ", " .. placedTint[i] ..", " .. -- "nil, " .. -- color "nil, nil, nil, " .. placedLandFlags[i] .. ")" --the landType ) table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. placedHWMapFlag[i]) table.insert(previewDataList, " PreviewGirder(" .. placedX[i] ..", " .. placedY[i] .. ", " .. placedFrame[i] .. ")") end end for i = 0, (placedCount-1) do if placedType[i] == loc("Rubber Placement Mode") then table.insert(rubberList, " LoadSprite(" .. placedX[i] ..", " .. placedY[i] ..", sprAmRubber, " .. placedFrame[i] .. ", " .. placedTint[i] ..", " .. -- "nil, " .. -- color "nil, nil, nil, " .. "lfBouncy)" --placedLandFlags[i] .. ")" --the landType ) table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. placedHWMapFlag[i]) table.insert(previewDataList, " PreviewRubber(" .. placedX[i] ..", " .. placedY[i] .. ", " .. placedFrame[i] .. ")") end end for i = 0, (placedCount-1) do if placedType[i] == loc("Sprite Placement Mode") then table.insert(spriteList, " LoadSprite(" .. placedX[i] ..", " .. placedY[i] ..", " .. placedSprite[i] .. ", " .. placedFrame[i] .. -- I think this is the frame, can't remember ", " .. placedTint[i] ..", " .. -- "nil, " .. -- color "nil, nil, nil, " .. placedLandFlags[i] .. ")" --the landType ) end end AppendGearList(waypointList, " ------ WAYPOINT LIST ------") AppendGearList(girderList, " ------ GIRDER LIST ------") AppendGearList(rubberList, " ------ RUBBER LIST ------") AppendGearList(spriteList, " ------ SPRITE LIST ------") SaveGearData() WriteLnToConsole(" --END CORE DATA--") WriteLnToConsole("") WriteLnToConsole(" LoadHogWeapons()") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function onGameStart()") WriteLnToConsole("") WriteLnToConsole(" LoadGearData()") WriteLnToConsole(" DetermineMissionGoal()") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function onNewTurn()") WriteLnToConsole(" --insert code according to taste") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function onGameTick()") WriteLnToConsole(" runOnGears(UpdateTagCircles)") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("function UpdateTagCircles(gear)") WriteLnToConsole(" if getGearValue(gear,\"tag\") ~= nil then") WriteLnToConsole(" if getGearValue(gear,\"tCirc\") == nil then") WriteLnToConsole(" setGearValue(gear, \"tCirc\",AddVisualGear(0,0,vgtCircle,0,true))") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"victory\" then") WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0xff0000ff)") WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"failure\" then") WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x00ff00ff)") WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"collection\" then") WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x0000ffff)") WriteLnToConsole(" end") WriteLnToConsole(" end") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("function CheckForConditions(gear)") WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"victory\" then") WriteLnToConsole(" victoryObj = victoryObj +1") WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"failure\" then") WriteLnToConsole(" failObj = failObj +1") WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"collection\" then") WriteLnToConsole(" collectObj = collectObj +1") WriteLnToConsole(" end") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("function CheckForConclusion(gear)") WriteLnToConsole("") WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"failure\" then ") WriteLnToConsole(" EndGameIn(\"failure\")") WriteLnToConsole(" else ") WriteLnToConsole("") WriteLnToConsole(" victoryObj = 0") WriteLnToConsole(" failObj = 0") WriteLnToConsole(" collectObj = 0") WriteLnToConsole(" runOnGears(CheckForConditions)") WriteLnToConsole("") WriteLnToConsole(" if GetGearType(gear) ~= gtCase then") WriteLnToConsole("") WriteLnToConsole(" victoryObj = victoryObj - 1 ") WriteLnToConsole("") WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then") WriteLnToConsole(" EndGameIn(\"victory\")") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" else") WriteLnToConsole("") WriteLnToConsole(" if (GetGearMessage(gear) == 256) and (getGearValue(gear,\"tag\") == \"collection\") then ") WriteLnToConsole(" if GetHogLevel(CurrentHedgehog) ~= 0 then") WriteLnToConsole(" EndGameIn(\"failure\")") WriteLnToConsole(" else") WriteLnToConsole(" collectObj = collectObj - 1") WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then") WriteLnToConsole(" EndGameIn(\"victory\")") WriteLnToConsole(" end") WriteLnToConsole(" end") WriteLnToConsole(" elseif (GetGearMessage(gear) == 0) and (getGearValue(gear,\"tag\") == \"victory\") then") WriteLnToConsole(" victoryObj = victoryObj - 1") WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then ") WriteLnToConsole(" EndGameIn(\"victory\")") WriteLnToConsole(" end") WriteLnToConsole(" else") WriteLnToConsole(" EndGameIn(\"failure\")") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("function DetermineMissionGoal()") WriteLnToConsole("") WriteLnToConsole(" victoryObj = 0") WriteLnToConsole(" failObj = 0") WriteLnToConsole(" collectObj = 0") WriteLnToConsole(" vComment = \"\"") WriteLnToConsole(" fComment = \"\"") WriteLnToConsole(" collectComment = \"\"") WriteLnToConsole("") WriteLnToConsole(" runOnGears(CheckForConditions)") WriteLnToConsole("") WriteLnToConsole(" if victoryObj > 0 then ") WriteLnToConsole(" if victoryObj == 1 then ") WriteLnToConsole(" vComment = loc(\"Destroy the red target\")") WriteLnToConsole(" else ") WriteLnToConsole(" vComment = loc(\"Destroy the red targets\")") WriteLnToConsole(" end") -- WriteLnToConsole(" else") -- WriteLnToConsole(" vComment = loc(\"Destroy the enemy.\")") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if collectObj > 0 then ") WriteLnToConsole(" if collectObj == 1 then ") WriteLnToConsole(" collectComment = loc(\"Collect the blue target\")") WriteLnToConsole(" else ") WriteLnToConsole(" collectComment = loc(\"Collect all the blue targets\")") WriteLnToConsole(" end") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if (collectObj == 0) and (victoryObj == 0) then") WriteLnToConsole(" vComment = loc(\"Destroy the enemy.\")") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if failObj > 0 then ") WriteLnToConsole(" if failObj == 1 then ") WriteLnToConsole(" fComment = loc(\"The green target must survive\")") WriteLnToConsole(" else ") WriteLnToConsole(" fComment = loc(\"The green targets must survive\")") WriteLnToConsole(" end") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"Mission Goals\") .. \":\", collectComment .. \"|\" .. vComment .. \"|\" .. fComment, 0, 0)") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("function isATrackedGear(gear)") WriteLnToConsole(" if (GetGearType(gear) == gtHedgehog) or") WriteLnToConsole(" (GetGearType(gear) == gtExplosives) or") WriteLnToConsole(" (GetGearType(gear) == gtMine) or") WriteLnToConsole(" (GetGearType(gear) == gtSMine) or") WriteLnToConsole(" (GetGearType(gear) == gtAirMine) or") WriteLnToConsole(" (GetGearType(gear) == gtTarget) or") WriteLnToConsole(" (GetGearType(gear) == gtKnife) or") WriteLnToConsole(" (GetGearType(gear) == gtPortal) or") WriteLnToConsole(" (GetGearType(gear) == gtCase)") WriteLnToConsole(" then") WriteLnToConsole(" return(true)") WriteLnToConsole(" else") WriteLnToConsole(" return(false)") WriteLnToConsole(" end") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function onGearAdd(gear)") --WriteLnToConsole(" if GetGearType(gear) == gtJetpack then") --WriteLnToConsole(" ufoGear = gear") --WriteLnToConsole(" if (ufoFuel ~= 0) then") --WriteLnToConsole(" SetHealth(ufoGear, ufoFuel)") --WriteLnToConsole(" end") --WriteLnToConsole(" end") WriteLnToConsole(" if isATrackedGear(gear) then") WriteLnToConsole(" trackGear(gear)") --WriteLnToConsole(" if GetGearType(gear) == gtPortal then") --WriteLnToConsole(" setGearValue(gear,\"life\",portalDistance)") --WriteLnToConsole(" end") WriteLnToConsole(" end") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function EndGameIn(c)") WriteLnToConsole("") WriteLnToConsole(" teamCounter = 0") WriteLnToConsole(" lastRecordedTeam = \"\" ") WriteLnToConsole(" for i = 1, #hhs do") WriteLnToConsole("") WriteLnToConsole(" if GetHogTeamName(hhs[i]) ~= lastRecordedTeam then --er, is this okay without nill checks?") WriteLnToConsole("") WriteLnToConsole(" lastRecordedTeam = GetHogTeamName(hhs[i])") WriteLnToConsole(" teamCounter = teamCounter + 1") WriteLnToConsole(" if teamCounter == 9 then") WriteLnToConsole(" teamCounter = 1") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if (c == \"victory\") and (GetHogLevel(hhs[i]) ~= 0) then") WriteLnToConsole(" DismissTeam(GetHogTeamName(hhs[i]))") WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"MISSION SUCCESSFUL\"), loc(\"Congratulations!\"), 0, 0)") WriteLnToConsole(" elseif (c == \"failure\") and (GetHogLevel(hhs[i]) == 0) then") WriteLnToConsole(" DismissTeam(GetHogTeamName(hhs[i]))") WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"MISSION FAILED\"), loc(\"Oh no! Just try again!\"), -amSkip, 0)") WriteLnToConsole(" elseif (c == \"victory\") and (GetHogLevel(hhs[i]) == 0) then") WriteLnToConsole(" PlaySound(sndVictory,hhs[i]) -- check if we actually need this") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("function onGearDelete(gear)") WriteLnToConsole("") WriteLnToConsole(" --insert code according to taste") --WriteLnToConsole(" if GetGearType(gear) == gtJetpack then") --WriteLnToConsole(" ufoGear = nil") --WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if isATrackedGear(gear) then") WriteLnToConsole("") WriteLnToConsole(" if getGearValue(gear,\"tag\") ~= nil then") WriteLnToConsole(" CheckForConclusion(gear)") WriteLnToConsole(" end") --WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"failure\" then") --WriteLnToConsole(" EndGameIn(\"failure\")") --WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"victory\" then") --WriteLnToConsole(" EndGameIn(\"victory\")") --WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" if getGearValue(gear, \"tCirc\") ~= nil then") WriteLnToConsole(" DeleteVisualGear(getGearValue(gear, \"tCirc\"))") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole(" trackDeletion(gear)") WriteLnToConsole("") WriteLnToConsole(" end") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("") WriteLnToConsole("--enable and/or alter code according to taste") WriteLnToConsole("function onAmmoStoreInit()") WriteLnToConsole("") WriteLnToConsole(" for i = 1, #wepArray do") WriteLnToConsole(" SetAmmo(wepArray[i], 0, 0, 0, 1)") WriteLnToConsole(" end") WriteLnToConsole("") --WriteLnToConsole(" SetAmmo(amBazooka, 2, 0, 0, 0)") --WriteLnToConsole(" SetAmmo(amGrenade, 1, 0, 0, 0)") --WriteLnToConsole(" SetAmmo(amRope, 9, 0, 0, 0)") WriteLnToConsole(" SetAmmo(amSkip, 9, 0, 0, 0)") WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") WriteLnToConsole("------ END GENERATED MISSION ------") -- at this point, generation for the missions/training output is intended to stop WriteLnToConsole("") WriteLnToConsole("function GeneratePreviewData()") WriteLnToConsole("") for i = 1, #previewDataList do WriteLnToConsole(previewDataList[i]) end WriteLnToConsole("") WriteLnToConsole("end") WriteLnToConsole("") ConvertGearDataToHWPText() WriteLnToConsole("------ END GENERATED SCRIPT ------") AddCaption(loc("Level Data Saved!")) end ---------------------------------- -- some special effects handling ---------------------------------- function SmokePuff(x,y,c) tempE = AddVisualGear(x, y, vgtSmoke, 0, false) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, c ) end function HandleGearBasedRankingEffects(gear) if getGearValue(gear, "ranking") ~= nil then SmokePuff(GetX(gear), GetY(gear),GetRankedColour(getGearValue(gear, "ranking"))) end end function HandleRankingEffects() for i = 1, #shoppaPX do SmokePuff(shoppaPX[i], shoppaPY[i], GetRankedColour(shoppaPR[i])) end runOnHogs(HandleGearBasedRankingEffects) end function UpdateTagCircles(gear) if getGearValue(gear,"tag") ~= nil then if cat[cIndex] == loc("Tagging Mode") then -- generate circs for tagged gears that don't have a circ yet (new) if getGearValue(gear,"tCirc") == nil then setGearValue(gear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true)) end if getGearValue(gear,"tag") == "victory" then SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0xff0000ff) elseif getGearValue(gear,"tag") == "failure" then SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x00ff00ff) elseif getGearValue(gear,"tag") == "collection" then SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x0000ffff) end else SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 0, 1, 1, 10, 0, 1, 1, 0x00000000) end end end -- handle short range portal gun function PortalEffects(gear) if GetGearType(gear) == gtPortal then tag = GetTag(gear) if tag == 0 then col = 0xfab02aFF -- orange ball elseif tag == 1 then col = 0x00FF00FF -- orange portal elseif tag == 2 then col = 0x364df7FF -- blue ball elseif tag == 3 then col = 0xFFFF00FF -- blue portal end if (tag == 0) or (tag == 2) then -- i.e ball form tempE = AddVisualGear(GetX(gear), GetY(gear), vgtDust, 0, true) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, col ) remLife = getGearValue(gear,"life") remLife = remLife - 1 setGearValue(gear, "life", remLife) if remLife == 0 then tempE = AddVisualGear(GetX(gear)+15, GetY(gear), vgtSmoke, 0, true) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col ) tempE = AddVisualGear(GetX(gear)-15, GetY(gear), vgtSmoke, 0, true) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col ) tempE = AddVisualGear(GetX(gear), GetY(gear)+15, vgtSmoke, 0, true) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col ) tempE = AddVisualGear(GetX(gear), GetY(gear)-15, vgtSmoke, 0, true) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col ) PlaySound(sndVaporize) DeleteGear(gear) end end end end function updateHelp() if (GetCurAmmoType() ~= amGirder) and (GetCurAmmoType() ~= amRubber) and (GetCurAmmoType() ~= amAirAttack) then ShowMission ( loc("HEDGE EDITOR"), loc("(well... kind of...)"), loc("Place Girder: Girder") .. "|" .. loc("Place Rubber: Rubber") .. "|" .. loc("Place Gear: Air Attack") .. "|" .. loc("Change Selection: [Up], [Down], [Left], [Right]") .. "|" .. loc("Toggle Help: Precise+1 (While a tool is selected)") .. "|" .. " " .. "|" .. loc("COMMANDS: (Use while no weapon is selected)") .. "|" .. loc("Save Level: Precise+4") .. "|" .. loc("Toggle Editing Weapons and Tools: Precise+2") .. "|" .. " " .. "|" .. --" " .. "|" .. "", 4, 5000 ) --4 elseif cat[cIndex] == loc("Girder Placement Mode") then ShowMission ( loc("GIRDER PLACEMENT MODE"), loc("Use this mode to place girders"), loc("Place Girder: [Left Click]") .. "|" .. loc("Change Rotation: [Left], [Right]") .. "|" .. loc("Change LandFlag: [1], [2], [3], [4]") .. "|" .. " " .. "|" .. loc("1 - Normal Girder") .. "|" .. loc("2 - Indestructible Girder") .. "|" .. loc("3 - Icy Girder") .. "|" .. loc("4 - Bouncy Girder") .. "|" .. " " .. "|" .. loc("Deletion Mode: [5]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amGirder, 60000 ) elseif cat[cIndex] == loc("Rubber Placement Mode") then ShowMission ( loc("RUBBER PLACEMENT MODE"), loc("Use this mode to place rubberbands"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Rotation: [Left], [Right]") .. "|" .. --"Change LandFlag: [1], [2], [3]" .. "|" .. --" " .. "|" .. loc("1 - Normal Rubber") .. "|" .. --"2 - Indestructible Rubber" .. "|" .. --"3 - Icy Rubber" .. "|" .. " " .. "|" .. loc("Deletion Mode: [5]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amRubber, 60000 ) elseif cat[cIndex] == loc("Barrel Placement Mode") then ShowMission ( loc("BARREL PLACEMENT MODE"), loc("Use this mode to place barrels"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Health: [Left], [Right]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 8, 60000 ) elseif cat[cIndex] == loc("Cleaver Placement Mode") then ShowMission ( loc("CLEAVER MINE PLACEMENT MODE"), loc("Use this mode to place cleavers"), loc("Place Object: [Left Click]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amKnife, 60000 ) elseif cat[cIndex] == loc("Target Placement Mode") then ShowMission ( loc("TARGET MINE PLACEMENT MODE"), loc("Use this mode to place targets"), loc("Place Object: [Left Click]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 1, 60000 ) elseif cat[cIndex] == loc("Waypoint Placement Mode") then ShowMission ( loc("WAYPOINT PLACEMENT MODE"), loc("Use this mode to waypoints"), loc("Place Waypoint: [Left Click]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amAirAttack, 60000 ) elseif cat[cIndex] == loc("Mine Placement Mode") then ShowMission ( loc("MINE PLACEMENT MODE"), loc("Use this mode to place mines"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Timer (in milliseconds): [Left], [Right]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amMine, 60000 ) elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then ShowMission ( loc("STiCKY MINE PLACEMENT MODE"), loc("Use this mode to place sticky mines"), loc("Place Object: [Left Click]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amSMine, 60000 ) elseif cat[cIndex] == loc("Air Mine Placement Mode") then ShowMission ( loc("AIR MINE PLACEMENT MODE"), loc("Use this mode to place air mines"), loc("Place Object: [Left Click]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amAirMine, 60000 ) elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then ShowMission ( "WEAPON CRATE PLACEMENT MODE", loc("Use this mode to place weapon crates"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Content: [Left], [Right]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 7, 60000 ) elseif cat[cIndex] == loc("Utility Crate Placement Mode") then ShowMission ( loc("UTILITY CRATE PLACEMENT MODE"), loc("Use this mode to place utility crates"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Content: [Left], [Right]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 5, 60000 ) elseif cat[cIndex] == loc("Health Crate Placement Mode") then ShowMission ( loc("HEALTH CRATE PLACEMENT MODE"), loc("Use this mode to place utility crates"), loc("Place Object: [Left Click]") .. "|" .. loc("Change Health Boost: [Left], [Right]") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 6, 60000 ) elseif cat[cIndex] == loc("Advanced Repositioning Mode") then ShowMission ( loc("ADVANCED REPOSITIONING MODE"), loc("Use this mode to select and reposition gears"), loc("[Left], [Right]: Change between selection and placement mode.") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amAirAttack, 60000 ) elseif cat[cIndex] == loc("Sprite Modification Mode") then ShowMission ( loc("SPRITE MODIFICATION MODE"), "", "Use this mode to select, modify, or delete existing girders," .. "|" .. "rubbers, or sprites." .. "|" .. "[Left], [Right]: Change between land-flag" .. "|" .. --"[Left], [Right]: Change between selection, land-flag" .. "|" .. "modification, and deletion modes." .. "|" .. "While in modification mode, you can " .. "|" .. "change land-flag by clicking on an object." .. "|" .. loc("Set LandFlag: [1], [2], [3], [4]") .. "|" .. " " .. "|" .. loc("1 - Normal Land") .. "|" .. loc("2 - Indestructible Land") .. "|" .. loc("3 - Icy Land") .. "|" .. loc("4 - Bouncy Land") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", -amAirAttack, 60000 ) elseif cat[cIndex] == loc("Sprite Placement Mode") then ShowMission ( loc("SPRITE PLACEMENT MODE"), loc("Use this mode to place custom sprites."), loc("[Left], [Right]: Change sprite selection") .. "|" .. loc("Set LandFlag: [1], [2], [3], [4]") .. "|" .. " " .. "|" .. loc("1 - Normal Land") .. "|" .. loc("2 - Indestructible Land") .. "|" .. loc("3 - Icy Land") .. "|" .. loc("4 - Bouncy Land") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 2, 60000 ) --elseif cat[cIndex] == loc("Sprite Testing Mode") then -- ShowMission ( -- "SPRITE TESTING MODE", -- "Use this mode to test sprites before you place them.", -- "Place Temporary Visual Test: [Left Click]" .. "|" .. -- "[Left], [Right]: Change between sprites." .. "|" .. -- " " .. "|" .. -- loc("Change Placement Mode: [Up], [Down]") .. "|" .. -- loc("Toggle Help: Precise+1") .. "|" .. -- "", 3, 60000 -- ) elseif cat[cIndex] == loc("Tagging Mode") then ShowMission ( loc("TAGGING MODE"), loc("Use this mode to tag gears for win/lose conditions."), loc("Tag Gear: [Left Click]") .. "|" .. loc("[Left], [Right]: Change between tagging modes.") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 3, 60000 ) elseif cat[cIndex] == loc("Hog Identity Mode") then ShowMission ( loc("HOG IDENTITY MODE"), loc("Use this mode to give a hog a preset identity and weapons."), loc("Set Identity: [Left Click]") .. "|" .. loc("[Left], [Right]: Change between identities.") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 3, 60000 ) elseif cat[cIndex] == loc("Team Identity Mode") then ShowMission ( loc("TEAM IDENTITY MODE"), loc("Use this mode to give an entire team themed hats and names."), loc("Set Identity: [Left Click]") .. "|" .. loc("[Left], [Right]: Change between identities.") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 3, 60000 ) elseif cat[cIndex] == loc("Health Modification Mode") then ShowMission ( loc("HEALTH MODIFICATION MODE"), loc("Use this mode to set the health of hogs."), loc("Set Health: [Left Click]") .. "|" .. loc("[Left], [Right]: Change health value.") .. "|" .. " " .. "|" .. loc("Change Placement Mode: [Up], [Down]") .. "|" .. loc("Toggle Help: Precise+1") .. "|" .. "", 3, 60000 ) end if helpDisabled == true then HideMission() end end -- called in onGameTick() function HandleHedgeEditor() if CurrentHedgehog ~= nil then genTimer = genTimer + 1 tSprCol = 0x00000000 tempFrame = 0 xDisplacement = 42 yDisplacement = 42 if (curWep == amAirAttack) then --wowaweewa, holyeeeee shite this is badly hacked (please rewrite when less lazy/morefeatures) dCol = 0xFFFFFFFF dFrame = 0 dAngle = 0 if (cat[cIndex] == loc("Mine Placement Mode")) then dSprite = sprBotlevels--sprMineOff dFrame = 1 elseif (cat[cIndex] == loc("Sticky Mine Placement Mode")) then dSprite = sprBotlevels--sprSMineOff dFrame = 2 elseif (cat[cIndex] == loc("Air Mine Placement Mode")) then dSprite = sprAirMine elseif (cat[cIndex] == loc("Barrel Placement Mode")) then dSprite = sprExplosives elseif (cat[cIndex] == loc("Health Crate Placement Mode")) then dSprite = sprFAid elseif (cat[cIndex] == loc("Weapon Crate Placement Mode")) then dSprite = sprCase elseif (cat[cIndex] == loc("Utility Crate Placement Mode")) then dSprite = sprUtility elseif (cat[cIndex] == loc("Target Placement Mode")) then dSprite = sprTarget elseif (cat[cIndex] == loc("Cleaver Placement Mode")) then dAngle = 270 dSprite = sprKnife elseif (cat[cIndex] == loc("Sprite Placement Mode")) then dSprite = reducedSpriteIDArray[pIndex] dFrame = 1 else dCol = 0xFFFFFF00 dSprite = sprArrow end if CG == nil then CG = AddVisualGear(CursorX, CursorY, vgtStraightShot,0,true,3) end g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(CG) SetVisualGearValues(CG, CursorX, CursorY, 0, 0, dAngle, dFrame, 1000, dSprite, 1000, dCol) if crateSprite == nil then crateSprite = AddVisualGear(CursorX, CursorY-35, vgtStraightShot,0,true,3) for i = 1, 4 do tSpr[i] = AddVisualGear(CursorX, CursorY-35, vgtStraightShot,0,true,3) end end if (cat[cIndex] == loc("Weapon Crate Placement Mode")) or (cat[cIndex] == loc("Utility Crate Placement Mode")) then if (cat[cIndex] == loc("Weapon Crate Placement Mode")) then tArr = atkArray else tArr = utilArray end tSprCol = 0xFFFFFFFF tempFrame = tArr[pIndex][3] end else if CG ~= nil then SetVisualGearValues(CG, 0, 0, 0, 0, 0, 0, 1000, sprArrow, 1000, 0xFFFFFF00) end end SetVisualGearValues(crateSprite, CursorX+xDisplacement, CursorY+yDisplacement, 0, 0, dAngle, tempFrame, 1000, sprAMAmmos, 1000, tSprCol) SetVisualGearValues(tSpr[1], CursorX+xDisplacement-2, CursorY+yDisplacement-2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol) SetVisualGearValues(tSpr[2], CursorX+xDisplacement-2, CursorY+yDisplacement+2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol) SetVisualGearValues(tSpr[3], CursorX+xDisplacement+2, CursorY+yDisplacement-2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol) SetVisualGearValues(tSpr[4], CursorX+xDisplacement+2, CursorY+yDisplacement+2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol) if genTimer >= 100 then genTimer = 0 --if destroyMap == true then -- BlowShitUpPartTwo() --end curWep = GetCurAmmoType() HandleRankingEffects() runOnGears(PortalEffects) -- change to girder mode on weapon swap if (cIndex ~= 1) and (curWep == amGirder) then cIndex = 1 RedefineSubset() updateHelp() elseif (cIndex ~=2) and (curWep == amRubber) then cIndex = 2 RedefineSubset() updateHelp() -- change to generic mode if girder no longer selected elseif (cIndex == 1) and (curWep ~= amGirder) then cIndex = 3 -- was 2 RedefineSubset() --updateHelp() elseif (cIndex == 2) and (curWep ~= amRubber) then cIndex = 3 --new RedefineSubset() --updateHelp() end -- update display selection criteria if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then AddCaption(cat[cIndex],0xffba00ff,capgrpMessage) AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) if superDelete == true then AddCaption(loc("Warning: Deletition Mode Active"),0xffba00ff,capgrpAmmoinfo) end end if sSprite ~= nil then g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) SetVisualGearValues(sSprite, g1, g2, 0, 0, g5, g6, 10000, g8, 10000, g10 ) --AddCaption(g7) end end end if (ufoFuel ~= 0) then if ufoFuel == 2000 then SetHealth(ufoGear, 2000) end end -- kinda lazy, but at least we don't have to do elaborate tacking elsewhere SetVisualGearValues(sCirc, 0, 0, 0, 1, 1, 10, 0, 1, 1, 0x00000000) --update selected gear display if (cat[cIndex] == loc("Advanced Repositioning Mode")) and (sGear ~= nil) then SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff) elseif (cat[cIndex] == loc("Sprite Modification Mode")) and (sSprite ~= nil) then g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) SetVisualGearValues(sSprite, g1, g2, 0, 0, g5, g6, 10000, g8, 10000, g10 ) elseif (cat[cIndex] == loc("Tagging Mode")) then if (sGear ~= nil) or (closestGear ~= nil) then --recently disabled --SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 0, 1, 1, 10, 0, 1, 1, 0x00000000) closestGear = nil sGear = nil end end runOnGears(UpdateTagCircles) -- some kind of target detected, tell me your story if cGear ~= nil then x,y = GetGearTarget(cGear) if GetGearType(cGear) == gtAirAttack then DeleteGear(cGear) PlaceObject(x, y) elseif GetGearType(cGear) == gtGirder then CGR = GetState(cGear) -- improve rectangle test based on CGR when you can be bothered --if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then -- AddCaption(loc("Invalid Girder Placement"),0xffba00ff,capgrpVolume) --else PlaceObject(x, y) --end -- this allows the girder tool to be used like a mining laser --[[ if CGR < 4 then AddGear(x, y, gtGrenade, 0, 0, 0, 1) elseif CGR == 4 then g = AddGear(x-30, y, gtGrenade, 0, 0, 0, 1) g = AddGear(x+30, y, gtGrenade, 0, 0, 0, 1) elseif CGR == 5 then ------- g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, 1) g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, 1) elseif CGR == 6 then g = AddGear(x, y+30, gtGrenade, 0, 0, 0, 1) g = AddGear(x, y-30, gtGrenade, 0, 0, 0, 1) elseif CGR == 7 then ------- g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, 1) g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, 1) end ]] end end end -------------------------------------------------- -- EVENT HANDLERS -------------------------------------------------- function commandMode() if (preciseOn == true) and ((GetCurAmmoType() == amNothing) or (GetCurAmmoType() == amSkip)) then return(true) else return(false) end end function onTimer(s) superDelete = false if (commandMode() == true) and (s == 4) then SaveLevelData() -- positions of crates, etc elseif (commandMode() == true) and (s == 2) then if GetAmmoCount(CurrentHedgehog, amAirAttack) == 100 then SetEditingWeps(0) AddCaption(loc("The editor weapons and tools have been removed!")) else SetEditingWeps(100) AddCaption(loc("The editor weapons and tools have been added!")) end elseif (preciseOn == true) and (s == 1) then if (GetCurAmmoType() == amGirder) or (GetCurAmmoType() == amRubber) or (GetCurAmmoType() == amAirAttack) then helpDisabled = not(helpDisabled) AddCaption("Help Disabled: " .. BoolToString(helpDisabled),0xffba00ff,capgrpVolume) updateHelp() end elseif (cat[cIndex] == loc("Sprite Placement Mode")) or (cat[cIndex] == loc("Girder Placement Mode")) or (cat[cIndex] == loc("Rubber Placement Mode")) or (cat[cIndex] == loc("Sprite Modification Mode")) then if (cat[cIndex] == loc("Rubber Placement Mode")) and (s ~= 5) then landType = lfBouncy AddCaption(loc("Bouncy Land"),0xffba00ff,capgrpAmmoinfo) elseif s == 1 then landType = 0 AddCaption(loc("Normal Land"),0xffba00ff,capgrpAmmoinfo) elseif s == 2 then landType = lfIndestructible AddCaption(loc("Indestructible Land"),0xffba00ff,capgrpAmmoinfo) elseif s == 3 then landType = lfIce AddCaption(loc("Icy Land"),0xffba00ff,capgrpAmmoinfo) elseif (s == 4) then --and (cat[cIndex] == "Sprite Placement Mode") then landType = lfBouncy AddCaption(loc("Bouncy Land"),0xffba00ff,capgrpAmmoinfo) elseif (s == 5) and (cat[cIndex] ~= loc("Sprite Modification Mode")) then superDelete = true -- this and the above should probably be shown in another place where the other -- two add captions are displayed for this kinda thing --AddCaption(loc("Warning: Deletition Mode Active"),0xffba00ff,capgrpAmmoinfo) end elseif pMode[pIndex] == loc("Selection Mode") then setGearValue(sGear, "ranking", s) end end function onPrecise() preciseOn = true --ParseCommand("voicepack " .. "Surfer") --AddCaption(GetHogGrave(CurrentHedgehog)) --if (pMode[pIndex] == "Selection Mode") and (closestGear ~= nil) then -- menuEnabled = not(menuEnabled) --showmenu --end --BlowShitUp() --[[ frameID = 1 visualSprite = sprAmGirder--reducedSpriteIDArray[pIndex] --visualSprite = spriteIDArray[pIndex] tempE = AddVisualGear(1, 1, vgtStraightShot, 0, true,1) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 ) ]] end function onPreciseUp() preciseOn = false end --[[function onLJump() end function onHJump() end]] --[[function UpdateMenu() preMenuCfg = loc("Use the arrow keys to navigate this menu") .. "|" postMenuCfg = loc("Press [Fire] to accept this configuration.") menu = { loc("Walls Required") .. ": " .. #wTouched .. "|", loc("Surf Before Crate") .. ": " .. BoolToCfgTxt(requireSurfer) .. "|", loc("Attack From Rope") .. ": " .. BoolToCfgTxt(AFR) .. "|", loc("Super Weapons") .. ": " .. BoolToCfgTxt(allowCrazyWeps) .. "|" } end function HandleStartingStage() temp = menu[menuIndex] menu[menuIndex] = "--> " .. menu[menuIndex] missionComment = "" for i = 1, #menu do missionComment = missionComment .. menu[i] end ShowMission ( loc("HEDGE EDITOR") .. " 0.4", loc("Edit gear properties"), preMenuCfg.. missionComment .. postMenuCfg .. --" " .. "|" .. "", 4, 300000 ) menu[menuIndex] = temp end function UpdateMenuCategoryOrSomething() temp = menu[1] menu = {} if temp == "Initialisation Menu" then for i = 1, #initMenuArray do menu[i] = initMenuArray[i] .. ": " .. initMenuArray[2] end elseif temp == "GameFlag Menu" then for i = 1, #gameFlagList do menu[i] = gameFlagList[1] .. ": " .. BoolToStr(gameFlagList[2]) end elseif temp == "Ammo Menu" then for i = 1, #atkArray do --except, this should be per hog, not overall :( --menu[i] = atkArray[i][2] .. ": " .. atkArray[i][3] menu[i] = atkArray[i][2] .. ": " .. getGearValue(sGear,atkArray[i][1]) end -- you should run through all the hogs and assign them ammo values based on the -- ammo set, yea, let's write that function in 5th for i = #menu, #utilArray do end end end function doMenuShit(d) if d == "up" then menuIndex = menuIndex -1 if menuIndex == 0 then menuIndex = #menu end elseif d == "down" then menuIndex = menuIndex +1 if menuIndex > #menu then menuIndex = 1 end elseif d == "left" then elseif d == "right" then end end]] --------------------------------------------------------------- -- Cycle through selection subsets (by changing pIndex, pMode) -- i.e health of barrels, medikits, -- timer of mines -- contents of crates etc. --------------------------------------------------------------- function onLeft() leftHeld = true rightHeld = false --if menuEnabled == true then --doMenuShit("left") --else -- normal case pIndex = pIndex - 1 if pIndex == 0 then pIndex = #pMode end if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) end --end end function onRight() leftHeld = false rightHeld = true --if menuEnabled == true then --doMenuShit("right") --else -- normal case pIndex = pIndex + 1 if pIndex > #pMode then pIndex = 1 end if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2) end --end end --------------------------------------------------------- -- Cycle through primary categories (by changing cIndex) -- i.e mine, sticky mine, barrels -- health/weapon/utility crate, placement of gears --------------------------------------------------------- function onUp() --if menuEnabled == true then --doMenuShit("up") --elseif (curWep ~= amGirder) then if (curWep ~= amGirder) then --AddCaption(cIndex) cIndex = cIndex - 1 if (cIndex == 1) or (cIndex == 2) then --1 --we no longer hit girder by normal means cIndex = #cat end RedefineSubset() updateHelp() end end function onDown() --if menuEnabled == true then --doMenuShit("down") --elseif (curWep ~= amGirder) then if (curWep ~= amGirder) then cIndex = cIndex + 1 if cIndex > #cat then cIndex = 3 -- 2 ----we no longer hit girder by normal means end RedefineSubset() updateHelp() end end function onParameters() parseParams() ufoFuel = tonumber(params["ufoFuel"]) if ufoFuel == nil then ufoFuel = 0 end mapID = tonumber(params["m"]) --15 is a good short range portal, for what it's worth if tonumber(params["portalDistance"]) ~= nil then portalDistance = div(tonumber(params["portalDistance"]),5) end if portalDistance == nil then portalDistance = 5000 end if params["helpDisabled"] == "true" then helpDisabled = true end if mapID == nil then mapID = 1 end end function onGameInit() -- perhaps we can get some of this better info in parsecommandoverride --Map = "Islands" --Theme = "Deepspace" --Seed = "{bacb2f87-f316-4691-a333-3bcfc4fb3d88}" --MapGen = 0 -- 0:generated map, 1:generated maze, 2:hand drawn map --TemplateFilter = 5 -- small=1,med=2,large=3,cavern=4,wacky=5 if mapID == nil then mapID = 1 end -- read gameflags and assign their values to the gameflaglist array for i = 1, #gameFlagList do if band(GameFlags, gameFlagList[i][3]) ~= 0 then gameFlagList[i][2] = true else gameFlagList[i][2] = false end end Explosives = 0 MinesNum = 0 --GameFlags = GameFlags + gfInfAttack EnableGameFlags(gfInfAttack, gfDisableWind) RedefineSubset() end function onGameStart() trackTeams() InterpretPoints() LoadLevelData() ShowMission ( loc("HEDGE EDITOR"), loc("(well... kind of...)"), loc("Place Girder: Girder") .. "|" .. loc("Place Rubber: Rubber") .. "|" .. loc("Place Gear: Air Attack") .. "|" .. loc("Change Selection: [Up], [Down], [Left], [Right]") .. "|" .. loc("Toggle Help: Precise+1 (While a tool is selected)") .. "|" .. " " .. "|" .. loc("COMMANDS: (Use while no weapon is selected)") .. "|" .. loc("Save Level: Precise+4") .. "|" .. loc("Toggle Editing Weapons and Tools: Precise+2") .. "|" .. " " .. "|" .. --" " .. "|" .. "", 4, 5000 ) sCirc = AddVisualGear(0,0,vgtCircle,0,true) SetVisualGearValues(sCirc, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xffba00ff) frameID = 1 visualSprite = sprAmGirder sSprite = AddVisualGear(0, 0, vgtStraightShot, 0, true,1) g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) SetVisualGearValues(sSprite, 1, 1, 0, 0, g5, frameID, 20000, visualSprite, 20000, g10 ) SetAmmoDelay(amAirAttack,0) SetAmmoDelay(amGirder,0) SetAmmoDelay(amRubber,0) --SetAmmoDelay(amNapalm,0) --SetAmmoDelay(amDrillStrike,0) --SetAmmoDelay(amMineStrike,0) end function SetEditingWeps(ammoCount) AddAmmo(CurrentHedgehog, amAirAttack, ammoCount) AddAmmo(CurrentHedgehog, amGirder, ammoCount) AddAmmo(CurrentHedgehog, amRubber, ammoCount) --AddAmmo(CurrentHedgehog, amPortalGun, ammoCount) AddAmmo(CurrentHedgehog, amTeleport, ammoCount) AddAmmo(CurrentHedgehog, amRope, ammoCount) --AddAmmo(CurrentHedgehog, amJetpack, ammoCount) --AddAmmo(CurrentHedgehog, amParachute, ammoCount) AddAmmo(CurrentHedgehog, amSwitch, 100) --ammoCount AddAmmo(CurrentHedgehog, amSkip, 100) end function clearAmmo(gear) for i = 1, #atkArray do AddAmmo(gear,atkArray[i][1],0) end for i = 1, #utilArray do AddAmmo(gear,utilArray[i][1],0) end end -- the below two functions allow you to set up a themed team. -- one day, it'd be nice to be able to set their voice/flag/grave -- ingame at this point, too, but for now, this is impossible function SetTeamIdentity(gear) tName = pMode[pIndex] hIndex = 1 hArr = {} for i = 1,#preMadeTeam[pIndex][2] do table.insert(hArr,preMadeTeam[pIndex][2][i]) end nArr = {} for i = 1,#preMadeTeam[pIndex][3] do table.insert(nArr,preMadeTeam[pIndex][3][i]) end SetHogTeamName(gear, tName) --runOnHogsInTeam(AssignTeam(gear),tName) runOnHogs(AssignTeam) end function AssignTeam(gear) if GetHogTeamName(gear) == tName then setGearValue(gear,"flag",preMadeTeam[pIndex][5]) setGearValue(gear,"voice",preMadeTeam[pIndex][6]) setGearValue(gear,"grave",preMadeTeam[pIndex][7]) setGearValue(gear,"fort",preMadeTeam[pIndex][8]) if preMadeTeam[pIndex][4] == "R" then -- random team if #hArr > 0 then --if there are unchosen hats left, choose one --then remove it from the available list of hats i = 1+GetRandom(#hArr) SetHogHat(gear,hArr[i]) table.remove(hArr,i) else -- choose any hat randomly SetHogHat(gear,preMadeTeam[pIndex][2][1+GetRandom(#preMadeTeam[pIndex][2])]) end if #nArr > 0 then i = 1+GetRandom(#nArr) SetHogName(gear,nArr[i]) table.remove(nArr,i) else SetHogName(gear,preMadeTeam[pIndex][3][1+GetRandom(#preMadeTeam[pIndex][3])]) end elseif preMadeTeam[pIndex][4] == "F" then -- fixed team w/ exactly 8 guys SetHogName(gear,preMadeTeam[pIndex][3][hIndex]) SetHogHat(gear,preMadeTeam[pIndex][2][hIndex]) hIndex = hIndex +1 else -- FR fixed random team with more or less than 8 guys if #hArr > 0 then i = 1+GetRandom(#hArr) SetHogHat(gear,hArr[i]) SetHogName(gear,nArr[i]) table.remove(hArr,i) table.remove(nArr,i) else SetHogHat(gear,"NoHat") SetHogName(gear,"Uninspiring hog") end end end end -- allows you to set a sort of identity and weapon profile for a given hog -- this should only really be used when perHogAmmo is enabled function SetHogProfile(gear, pro) clearAmmo(gear) if pro == loc("Sniper") then SetHogName(gear,"Sniper") SetHogHat(gear, "Sniper") SetHealth(gear, 50) AddAmmo(gear, amSniperRifle, 100) AddAmmo(gear, amDEagle, 100) elseif pro == loc("Pyro") then SetHogName(gear,loc("Pyro")) SetHogHat(gear, "Gasmask") SetHealth(gear, 80) AddAmmo(gear, amFlamethrower, 100) AddAmmo(gear, amMolotov, 100) AddAmmo(gear, amNapalm, 1) elseif pro == loc("Soldier") then SetHogName(gear,loc("Soldier")) --SetHogHat(gear, "war_americanww2helmet") SetHogHat(gear, "TeamSoldier") SetHealth(gear, 100) AddAmmo(gear, amBazooka, 100) AddAmmo(gear, amShotgun, 100) AddAmmo(gear, amMortar, 100) elseif pro == loc("Grenadier") then SetHogName(gear,loc("Grenadier")) SetHogHat(gear, "war_desertgrenadier1") SetHealth(gear, 100) AddAmmo(gear, amGrenade, 100) AddAmmo(gear, amClusterBomb, 100) AddAmmo(gear, amGasBomb, 100) elseif pro == loc("Chef") then SetHogName(gear,loc("Chef")) SetHogHat(gear, "chef") SetHealth(gear, 65) AddAmmo(gear, amGasBomb, 100) AddAmmo(gear, amKnife, 100) AddAmmo(gear, amCake, 1) --AddAmmo(gear, amWatermelon, 1) elseif pro == loc("Ninja") then SetHogName(gear,loc("Ninja")) SetHogHat(gear, "NinjaFull") SetHealth(gear, 80) AddAmmo(gear, amRope, 100) AddAmmo(gear, amFirePunch, 100) AddAmmo(gear, amParachute, 1) elseif pro == loc("Commander") then SetHogName(gear,loc("Commander")) SetHogHat(gear, "sf_vega") SetHealth(gear, 120) AddAmmo(gear, amDEagle, 100) AddAmmo(gear, amAirAttack, 2) AddAmmo(gear, amNapalm, 1) AddAmmo(gear, amDrillStrike, 1) AddAmmo(gear, amMineStrike, 1) elseif pro == loc("Engineer") then SetHogName(gear,loc("Engineer")) SetHogHat(gear, "Glasses") SetHealth(gear, 45) AddAmmo(gear, amGirder, 4) AddAmmo(gear, amRubber, 2) AddAmmo(gear, amLandGun, 2) AddAmmo(gear, amBlowTorch, 100) AddAmmo(gear, amPickHammer, 100) elseif pro == loc("Physicist") then SetHogName(gear,loc("Physicist")) SetHogHat(gear, "lambda") SetHealth(gear, 80) AddAmmo(gear, amIceGun, 2) AddAmmo(gear, amSineGun, 100) AddAmmo(gear, amBee, 2) AddAmmo(gear, amLowGravity, 100) elseif pro == loc("Trapper") then SetHogName(gear,loc("Trapper")) SetHogHat(gear, "Skull") SetHealth(gear, 100) AddAmmo(gear, amMine, 100) AddAmmo(gear, amSMine, 4) AddAmmo(gear, amAirMine, 2) AddAmmo(gear, amMolotov, 100) elseif pro == loc("Saint") then SetHogName(gear,loc("Saint")) SetHogHat(gear, "angel") SetHealth(gear, 200) AddAmmo(gear, amSeduction, 100) AddAmmo(gear, amInvulnerable, 100) AddAmmo(gear, amIceGun, 2) AddAmmo(gear, amHammer, 100) AddAmmo(gear, amResurrector, 100) elseif pro == loc("Clown") then SetHogName(gear,loc("Clown")) SetHogHat(gear, "clown-copper") SetHealth(gear, 70) AddAmmo(gear, amBaseballBat, 100) AddAmmo(gear, amGasBomb, 100) AddAmmo(gear, amBallgun, 1) AddAmmo(gear, amKamikaze, 1) --AddAmmo(gear, amPiano, 1) -- some other ideas/roles -- relocator: portal, teleport, tardis, extra time, lasersite -- vampire: vampire, whip, birdy, extra damage, seduction -- flyboy: rc plane, deagle, whip, parachute, kamikaze -- demo: drill, dynamite, mine, smine, blowtorch -- alien: ufo, sine-gun, drill rocket -- terminator: tardis, shotgun, cake, girder -- yeti: ice-gun, firepunch, blowtorch end AddAmmo(gear, amSwitch, 100) AddAmmo(gear, amSkip, 100) end function onNewTurn() -- regardless of our other ammo, give stuff that is useful for editing SetEditingWeps(100) if GetHogLevel(CurrentHedgehog) == 0 then TurnTimeLeft = -1 -- is that turntime in your pocket? :D else TurnTimeLeft = 1 -- skip the computer's turn end end function onGameTick() HandleHedgeEditor() end function isATrackedGear(gear) if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtGrenade) or (GetGearType(gear) == gtExplosives) or (GetGearType(gear) == gtTarget) or (GetGearType(gear) == gtKnife) or (GetGearType(gear) == gtMine) or (GetGearType(gear) == gtSMine) or (GetGearType(gear) == gtPortal) or (GetGearType(gear) == gtAirMine) or (GetGearType(gear) == gtCase) then return(true) else return(false) end end -- track hedgehogs and placement gears function onGearAdd(gear) if GetGearType(gear) == gtJetpack then ufoGear = gear if (ufoFuel ~= 0) then SetHealth(ufoGear, ufoFuel) end end if GetGearType(gear) == gtHedgehog then --table.insert(hhs, gear) elseif (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtGirder) then cGear = gear end if isATrackedGear(gear) then trackGear(gear) if GetGearType(gear) == gtPortal then setGearValue(gear,"life",portalDistance) end end end function onGearDelete(gear) if GetGearType(gear) == gtJetpack then ufoGear = nil end if (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtGirder) then cGear = nil end if isATrackedGear(gear) then if getGearValue(gear, "tCirc") ~= nil then DeleteVisualGear(getGearValue(gear, "tCirc")) end trackDeletion(gear) end end
function isInAQ40() return GetRealZoneText() == AQ40 end function isInAQ20() return GetRealZoneText() == AQ20 end function isInBWL() return GetRealZoneText() == BWL -- GetMinimapZoneText() Dragonmaw Garrison (Razorgore the Untamed) -- GetMinimapZoneText() Shadow Wing Lair (Vaelastrasz the Corrupt) -- GetMinimapZoneText() Halls of Strife (Broodlord Lashlayer) -- GetMinimapZoneText() Crimson Laboratories (Firemaw, Ebonroc, Flamegor, Chromaggus) -- GetMinimapZoneText() Nefarian's Lair (Nefarian, Black Drakonid, Blue Drakonid, Bronze Drakonid, Green Drakonid, Red Drakonid Chromatic Drakonid) end function isInMC() return GetRealZoneText() == MC end function isInZG() return GetRealZoneText() == ZG -- GetMinimapZoneText() Altar of Hir'eek (High Priestess Jeklik) -- GetMinimapZoneText() Coil (High Priest Venoxis) -- GetMinimapZoneText() Shadra'zaar (High Priestess Mar'li) -- GetMinimapZoneText() Hakkari Grounds (Bloodlord Mandokir) -- GetMinimapZoneText() Naze of Shirvallah (High Priest Thekal) -- GetMinimapZoneText() Edge of Madness (Gri'lek, Renataki, Hazza'rah, Wushoolay) -- GetMinimapZoneText() Temple of Bethekk (High Priestess Arlokk) -- GetMinimapZoneText() Pagle's Pointe (Gahz'ranka) -- GetMinimapZoneText() Bloodfire Pit (Jin'do the Hexxer, Brain Wash Totem, Powerful Healing Ward, Shade of Jin'do) -- GetMinimapZoneText() Altar of the Blood God (Hakkar the Soulflayer) end function hasMandokirGaze() return isInZG() and has_debuff("player", "Spell_Shadow_Charm") end
local Headquartersstate = false local textsede = "" addCommandHandler("sede", function() if getElementData(localPlayer,"AccountData.Sede") <= 50 then textsede = "#428bca VÁ ATÉ UMA LANCHONETE." else textsede = "#428bca VOCÊ NÃO ESTÁ COM SEDE." end exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#ffffff Sua sede é de: \n "..getElementData(localPlayer,"AccountData.Sede").."% \n \n "..textsede..textFome) end ) function Headquarters() if getElementData(localPlayer, "logado") == false then return end if getElementData(localPlayer, "AccountData.Sede") <= 0 then removeEventHandler("onClientRender", getRootElement(), Headquarters) warnThePlayerAboutHeadquartersLoss() end Headquartersstate = true if not isTimer(HeadquartersTimer) and getElementData(localPlayer, "AccountData.Sede") > 0 and getElementData(localPlayer, "logado") then HeadquartersTimer = setTimer( function() local currentHeadquarters = getElementData(localPlayer, "AccountData.Sede") setElementData(localPlayer, "AccountData.Sede", currentHeadquarters - 5) killTimer(HeadquartersTimer) end , 100000, 1) end end function checkHeadquarters() if getElementData(localPlayer, "AccountData.Sede") > 10 then exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com sede!") if isTimer(timer) then killTimer(timer) end setGameSpeed(1) removeEventHandler("onClientRender", getRootElement(), checkHeadquarters) addEventHandler("onClientRender", getRootElement(), Headquarters) end end function warnThePlayerAboutHeadquartersLoss() exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com sede!") if not isTimer(timer) then setGameSpeed(0.9) exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com muita sede!!") end addEventHandler("onClientRender", getRootElement(), checkHeadquarters) end addEventHandler("onClientResourceStart", getResourceRootElement(), function() if not Headquartersstate then addEventHandler("onClientRender", getRootElement(), Headquarters) end end )
-- Imports os.loadAPI("json"); -- Variables local args = {...}; local monitor = peripheral.find("monitor"); -- Functions function drawSprite(sprite) for i=1,#sprite do monitor.setCursorPos(1, i); monitor.write(sprite[i]); end end -- Startup if not (args[1]) then print("You need to write the IP of your computer (transmitter)."); print("viewer <IP> <textScale (optional | 0.5 - 5)>"); print("The IP need a prefix and suffix: ws://<IP>:3333"); error(); end if (args[2]) then monitor.setTextScale(tonumber(args[2])); end monitor.clear(); -- Main local ws, err = http.websocket(args[1]); if (ws) then print("Connected."); while (true) do local msg = ws.receive(); local sprite = json.decode(msg); drawSprite(sprite); end elseif (err) then print(err); end
--------------------------------------------- -- Coloured Stone Bricks Mod by CraigyDavi -- --------------------------------------------- local COLOURS = { "Black", "Cyan", "Brown", "Dark Blue", "Dark Green", "Dark Grey", "Dark Pink", "Green", "Grey", "Orange", "Pink", "Purple", "Red", "White", "Yellow" } local COLOURS2 = { "black", "cyan", "brown", "dark_blue", "dark_green", "dark_grey", "dark_pink", "green", "grey", "orange", "pink", "purple", "red", "white", "yellow" } for number = 1, 15 do local colour = COLOURS[number] local colour2 = COLOURS2[number] minetest.register_node("colouredstonebricks:"..colour2, { description = colour.." Stone Brick", tiles = {"colouredstonebricks_"..colour2..".png"}, groups = {cracky=3}, sounds = default.node_sound_defaults(), }) minetest.register_craft({ type = "shapeless", output = 'colouredstonebricks:'..colour2, recipe = { 'dye:'..colour2, 'default:stonebrick', } }) -- Stairs stairsplus:register_all("colouredstonebricks", colour2, "colouredstonebricks:"..colour2, { description = colour.." Stone Brick", tiles = {"colouredstonebricks_"..colour2..".png"}, groups = {cracky=3}, sounds = default.node_sound_defaults(), sunlight_propagates = true, }) end minetest.register_alias("dye:dark_blue","dye:blue") minetest.register_alias("dye:dark_pink","dye:magenta") minetest.register_alias("dye:purple","dye:violet") minetest.log ("action", "Coloured Stone Bricks [colouredstonebricks] has loaded!")
BuildEnv(...) GameObject = Addon:NewClass('GameObject', Object) GameObject.DB = OBJECT_DATA GameObject.DROP_PREFIX = 'object:' function GameObject:Constructor(id) self.id = id self.data = self.DB[id] or {} end function GameObject:GetDisplay() return self.data.Display end function GameObject:GetID() return self.id end function GameObject:IsInArea(map, lvl) return not not self:GetAreaCoords(map, lvl) end function GameObject:IsInCurrentArea() return self:IsInArea(self:GetCurrentAreaInfo()) end function GameObject:GetAreaCoords(map, lvl) return self.data.Coords and self.data.Coords[Addon:GetAreaToken(map, lvl)] end function GameObject:GetCurrentAreaCoords() return self:GetAreaCoords(Addon:GetCurrentAreaInfo()) end function GameObject:HasAnyItem() return #self:GetDropList() > 0 end function GameObject:HasNotCollectedItem(klasses) for i, item in ipairs(self:GetDropList()) do if (not klasses or klasses[item:GetCollectType()]) and not item:IsCollected() and item:IsValid() then return true end end end function GameObject:HasItem(item) return tContains(self:GetDropList(), item) end function GameObject:GetBlipIcon() for _, item in ipairs(self:GetDropList()) do if item:IsBlipValid() then return item:GetBlipIcon() end end end function GameObject.Once:GetDropList() return GetDropList(self.DROP_PREFIX, self.id) end function GameObject.Once:GetAreaList() local results = {} if self.data.Coords then for k in pairs(self.data.Coords) do local map, lvl = k:match('^(%d+):(%d+)$') tinsert(results, Area:Get(tonumber(map), tonumber(lvl))) end end sort(results) return results end function GameObject:GetDisplay() -- return self.DB[self.id].Display return nil end function GameObject:GetName() return self.DB[self.id].Name end
GSEOptions = { ["HideLoginMessage"] = false, ["use2"] = false, ["STANDARDFUNCS"] = "|cff55ddcc", ["showGSEUsers"] = false, ["UnfoundSpellIDs"] = { }, ["COMMENT"] = "|cff55cc55", ["use14"] = false, ["Update2305"] = true, ["EQUALS"] = "|cffccddee", ["use11"] = false, ["sendDebugOutputToChatWindow"] = false, ["Updated801"] = true, ["CreateGlobalButtons"] = false, ["debug"] = false, ["overflowPersonalMacros"] = false, ["use6"] = false, ["CommandColour"] = "|cFF00FF00", ["autoCreateMacroStubsClass"] = true, ["UNKNOWN"] = "|cffff6666", ["UseWLMExportFormat"] = true, ["DefaultImportAction"] = "MERGE", ["DisabledSequences"] = { }, ["showGSEoocqueue"] = true, ["DebugPrintModConditionsOnKeyPress"] = false, ["sendDebugOutputToDebugOutput"] = false, ["hideSoundErrors"] = false, ["ErroneousSpellID"] = { }, ["AddInPacks"] = { ["Samples"] = { ["Name"] = "Samples", ["Version"] = "2407", ["SequenceNames"] = { "Assorted Sample Macros", -- [1] }, }, }, ["STRING"] = "|cff888888", ["clearUIErrors"] = false, ["DefaultDisabledMacroIcon"] = "Interface\\Icons\\INV_MISC_BOOK_08", ["resetOOC"] = true, ["TitleColour"] = "|cFFFF0000", ["hideUIErrors"] = false, ["initialised"] = true, ["autoCreateMacroStubsGlobal"] = false, ["DebugModules"] = { ["Translator"] = false, ["GUI"] = false, ["Storage"] = false, ["Versions"] = false, ["Editor"] = false, ["API"] = false, ["Viewer"] = false, ["Transmission"] = false, }, ["INDENT"] = "|cffccaa88", ["MacroResetModifiers"] = { ["Alt"] = false, ["LeftControl"] = false, ["LeftButton"] = false, ["LeftAlt"] = false, ["AnyMod"] = false, ["RightButton"] = false, ["Shift"] = false, ["Button5"] = false, ["RightShift"] = false, ["LeftShift"] = false, ["Control"] = false, ["RightControl"] = false, ["MiddleButton"] = false, ["Button4"] = false, ["RightAlt"] = false, }, ["filterList"] = { ["All"] = false, ["Spec"] = true, ["Global"] = true, ["Class"] = true, }, ["EmphasisColour"] = "|cFFFFFF00", ["UseVerboseExportFormat"] = false, ["WOWSHORTCUTS"] = "|cffddaaff", ["RealtimeParse"] = false, ["deleteOrphansOnLogout"] = false, ["ActiveSequenceVersions"] = { }, ["UnfoundSpells"] = { }, ["AuthorColour"] = "|cFF00D1FF", ["requireTarget"] = false, ["useTranslator"] = false, ["NUMBER"] = "|cffffaa00", ["use12"] = false, ["use13"] = false, ["NormalColour"] = "|cFFFFFFFF", ["CONCAT"] = "|cffcc7777", ["saveAllMacrosLocal"] = true, ["setDefaultIconQuestionMark"] = true, ["KEYWORD"] = "|cff88bbdd", ["use1"] = false, } GSELibrary = { [10] = { }, [0] = { }, }
require("rrpg.lua"); require("dialogs.lua"); require("gui.lua"); function Firecast_GerenciarDados(configRoot) local node = NDB.loadNodeFromLocalID(configRoot); if node ~= nil then local frm = GUI.newForm("frmConfigDice"); frm:setNodeObject(node); frm:show(); --permissions.show(node); end; end;
--3L·樱华月想 local m=37564802 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end cm.fusion_att_3L=ATTRIBUTE_DARK function cm.initial_effect(c) senya.lfus(c,m) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_FUSION and Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,m)==0 end) e0:SetOperation(cm.skipop) c:RegisterEffect(e0) end function cm.skipop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,e:GetHandler():GetOriginalCode()) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.Draw(tp,1,REASON_EFFECT) end
--[[ BaseLua https://github.com/dejayc/BaseLua Copyright 2012 Dejay Clayton All use of this file must comply with the Apache License, Version 2.0, under which this file is licensed: http://www.apache.org/licenses/LICENSE-2.0 --]] --[[ ------------------------------------------------------------------------------- -- Convenience functions for performing table manipulation. module "TableHelper" ------------------------------------------------------------------------------- --]] local CLASS = {} --- Returns a shallow or deep copy of the specified table. -- @name copy -- @param sourceTable The table to copy. -- @param copyTables False if the specified table and its resulting copy -- should share references to child elements that are also tables; True if -- child tables should be copied recursively. Defaults to false. -- @param copyMetatables False if the specified table and its child table -- elements should share metatables with the resulting copies of the tables; -- True if metatables should be copied recursively. Defaults to false. -- @return A copy of the specified table. -- @usage table2 = copy( table1 ) -- @usage table2 = copy( table1, true ) -- @usage table2 = copy( table1, true, true ) -- @usage table2 = copy( nil ) -- nil -- @usage table2 = copy( "non-table" ) -- "non-table" -- @see http://lua-users.org/wiki/CopyTable function CLASS.copy( sourceTable, copyTables, copyMetatables ) local lookupTable = {} local function _copy( toCopy ) if ( type( toCopy ) ~= "table" ) then return toCopy end if ( lookupTable[ toCopy ] ) then return lookupTable[ toCopy ] end local copied = {} lookupTable[ toCopy ] = copied if ( copyTables ) then for index, value in pairs( toCopy ) do copied[ _copy( index) ] = _copy( value ) end else for index, value in pairs( toCopy ) do copied[ index ] = value end end if ( copyMetatables ) then return setmetatable( copied, _copy( getmetatable( toCopy ) ) ) else return setmetatable( copied, getmetatable( toCopy ) ) end end return _copy( sourceTable ) end local function onReadProxyTableError( target, propertyName, value, errorCallStackDepth ) error( "Attempt to set index '" .. tostring( propertyName ) .. "' with value '" .. tostring( value ) .. "' on read-only table '" .. tostring( target ) .. "'", errorCallStackDepth or 3 ) end function CLASS.createReadProxyTable( target, onReadAccess, errorCallStackDepth ) errorCallStackDepth = errorCallStackDepth or 2 local onReadAccessType = type( onReadAccess ) if ( onReadAccessType == "string" ) then local errMsg = onReadAccess onReadAccess = function() error( errMsg, errorCallStackDepth ) end elseif ( onReadAccessType == "boolean" ) then if ( onReadAccess ) then onReadAccess = function( target, propertyName, value ) onReadProxyTableError( target, propertyName, value, errorCallStackDepth + 1 ) end else onReadAccess = function() end end elseif ( onReadAccessType == "nil" ) then onReadAccess = function( target, propertyName, value ) onReadProxyTableError( target, propertyName, value, errorCallStackDepth + 1 ) end elseif ( onReadAccessType == "number" ) then errorCallStackDepth = onReadAccess onReadAccess = function( target, propertyName, value ) onReadProxyTableError( target, propertyName, value, errorCallStackDepth + 1 ) end elseif ( onReadAccessType == "thread" ) then local onReadAccessFn = onReadAccess onReadAccess = function( target, propertyName, value ) coroutine.resume( onReadAccessFn, target, propertyName, value ) end end return setmetatable( { }, { __index = target, __mode = "k", __newindex = onReadAccess, } ) end --- Returns the specified named element of the specified table, traversing -- nested table elements as necessary. If the specified table is nil, or -- lacks the specified named element, returns nil. -- @name getByIndex -- @param target The target table to search for the specified named element. -- @param ... A list of element names, with each name representing a step -- deeper into the hierarchy of nested table elements. -- @return The specified named element of the specified table, if available; -- otherwise, nil. -- @usage getByIndex( { hi = { bye = 9 } }, "hi", "bye" ) -- 9 -- @usage getByIndex( { hi = { bye = 9 } }, "hi" ) -- { bye = 9 } -- @usage getByIndex( { hi = { bye = 9 } }, "hi", "there" ) -- nil -- @usage getByIndex( nil, "hi", "bye" ) -- nil -- @see getByIndex function CLASS.getByIndex( target, ... ) if ( type( target ) ~= "table" ) then return end local objRef = target for _, value in ipairs( arg ) do objRef = objRef[ value ] if ( objRef == nil ) then return end end return objRef end --- Returns a new table consisting of the sorted numeric key values of the -- specified table. Useful for iterating through a mixed table that contains -- associative array entries in addition to traditional numeric array entries. -- @name getNumericKeysSorted -- @param target The target table to search for numeric key values. -- @return The sorted numeric key values of the specified table. -- @usage getNumericKeysSorted( -- { [ 4 ] = "a", [ 1 ] = "b", hi = "bye", [ 2 ] = "c" } ) -- { 1, 2, 4 } -- @usage getNumericKeysSorted( nil ) -- nil -- @usage for index, value in ipairs( getNumericKeysSorted ( mixedTable ) ) do function CLASS.getNumericKeysSorted( target ) if ( target == nil ) then return end local sorted = {} for index, value in pairs( target ) do if ( type( index ) == "number" ) then table.insert( sorted, index ) end end table.sort( sorted ) return sorted end --- Indicates whether the specified parameter is a table that contains at -- least one element. -- @name isNonEmptyTable -- @param target The target parameter to evaluate. -- @return True if the specified parameter is a table that contains at least -- one element; otherwise, false. -- @usage isNonEmptyTable( nil ) -- false -- @usage isNonEmptyTable( "Hi" ) -- false -- @usage isNonEmptyTable( { } ) -- false -- @usage isNonEmptyTable( { "" } ) -- true function CLASS.isNonEmptyTable( target ) return type( target ) == "table" and table.getn( target ) > 0 end --- Returns a table that contains all of the passed parameters. -- @name pack -- @param ... A list of optional parameters with which to populate the -- returned table. -- @return A table that contains all of the passed parameters. -- @usage pack ( 1, 2, 3 ) -- { 1, 2, 3 } -- @usage pack ( 1, nil, 2, 3 ) -- { 1, nil, 2, 3 } function CLASS.pack( ... ) return arg end --- Updates the specified named element of the specified table to the -- specified value and returns it, traversing and creating nested table -- elements as necessary. If the specified table is nil, returns nil. -- @name setByIndex -- @param value The value to which to set the specified named element in the -- specified table. -- @param target The target table to search for the specified named element. -- @param ... A list of element names, with each name representing a step -- deeper into the hierarchy of nested table elements. -- @return The specified value, if the specified table is not nil and a named -- element has been specified; otherwise, nil. -- @usage setByIndex( 9, { hi = { bye = 0 } }, "hi", "bye" ) -- -- 9; target = { hi = { bye = 9 } } -- @usage setByIndex( 9, { hi = { } }, "hi", "bye" ) -- -- 9; target = { hi = { bye = 9 } } -- @usage setByIndex( { bye = 9}, { hi = { } }, "hi" ) -- -- { bye = 9 }; target = { hi = { bye = 9 } } -- @usage setByIndex( 9, { hi = { } } ) -- nil; target = { hi = { } } -- @usage setByIndex( 9, nil, "hi", "bye" ) -- nil -- @see getByIndex function CLASS.setByIndex( value, target, ... ) if ( target == nil ) then return end local objRef = target local pathDepth = table.getn( arg ) if ( pathDepth < 1 ) then return end for index, indexName in ipairs( arg ) do if ( index == pathDepth ) then objRef[ indexName ] = value break end if ( objRef[ indexName ] == nil ) then objRef[ indexName ] = {} end objRef = objRef[ indexName ] end return value end --- Updates the specified named element of the specified table to the -- specified value and returns it, if it doesn't exist, traversing and creating -- nested table elements as necessary. If the specified named element does -- exist, returns the existing value. If the specified table is nil, returns -- nil. -- @name setDefaultByIndex -- @param value The value to which to set the specified named element in the -- specified table, if it doesn't exist. -- @param target The target table to search for the specified named element. -- @param ... A list of element names, with each name representing a step -- deeper into the hierarchy of nested table elements. -- @return The specified value, if the specified table is not nil and a named -- element has been specified and the named element does not exist; or, the -- existing value of the specified named element, if it exists; otherwise, nil. -- @return True if the specified named element in the specified table already -- exists and has a value; otherwise, false. -- @usage setDefaultByIndex( 9, { hi = { bye = 0 } }, "hi", "bye" ) -- -- 0; target = { hi = { bye = 0 } } -- @usage setDefaultByIndex( 9, { hi = { } }, "hi", "bye" ) -- -- 9; target = { hi = { bye = 9 } } -- @usage setDefaultByIndex( { bye = 9}, { hi = { } }, "hi" ) -- -- { }; target = { hi = { } } -- @usage setDefaultByIndex( 9, { hi = { } } ) -- nil; target = { hi = { } } -- @usage setDefaultByIndex( 9, nil, "hi", "bye" ) -- nil -- @see getByIndex -- @see setByIndex function CLASS.setDefaultByIndex( value, target, ... ) if ( target == nil ) then return nil, false end local objRef = target local pathDepth = table.getn( arg ) if ( pathDepth < 1 ) then return nil, false end for index, indexName in ipairs( arg ) do if ( index == pathDepth ) then local existingValue = objRef[ indexName ] if ( existingValue ) then return existingValue, true end objRef[ indexName ] = value break end if ( objRef[ indexName ] == nil ) then objRef[ indexName ] = {} end objRef = objRef[ indexName ] end return value, false end return CLASS
local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe") CollectMe.RandomTitle = CollectMe:NewModule("RandomTitle", "AceHook-3.0") function CollectMe.RandomTitle:Select() local selectable = {}; for i,v in pairs(CollectMe.db.profile.random.titles) do if v == true then table.insert(selectable, i) end end if (#selectable > 0) then local select = math.random(1, #selectable) SetCurrentTitle(selectable[select]) else CollectMe:Print(CollectMe.L["You haven't configured your title priorities yet. Please open the random title tab"]) end end
local RPX = nil Citizen.CreateThread(function() Citizen.Wait(1) exports["Library"]:AddHook(GetCurrentResourceName(), function(library) RPX = library if RPX.IsLoaded then PlayerLoaded() end end) end) RegisterNetEvent("rpx:playerLoaded") AddEventHandler("rpx:playerLoaded", function() PlayerLoaded() end) local CurrentCameraIdentifier = -1 function PlayerLoaded() RPX.Markers.Add("police_securitycameras", {["x"] = 439.34512329102, ["y"] = -995.18176269531, ["z"] = 30.689615249634}, "Tryck ~INPUT_CONTEXT~ för att kolla på övervakningskamerorna", function() CurrentCameraIdentifier = -1 OpenSecurityCamerasMenu() end, { ["requiredJob"] = "police" } ) end local SecurityCameras = { [1] = { ["name"] = "Fleeca_Bank_Outside.cam", ["destroyed"] = false, ["object"] = { ["x"] = -2967.0, ["y"] = 485.0, ["z"] = 18.0, ["model"] = 168901740 }, ["view"] = { ["x"] = -2966.9799804688, ["y"] = 485.49438476563, ["z"] = 17.908039093018, ["rotationX"] = -16.031496062875, ["rotationY"] = 0.0, ["rotationZ"] = 128.06299164891 } }, [2] = { ["name"] = "Fleeca_Bank_Outside_Back.cam", ["destroyed"] = false, ["object"] = { ["x"] = -2957.0, ["y"] = 487.0, ["z"] = 18.0, ["model"] = 168901740 }, ["view"] = { ["x"] = -2956.2297363281, ["y"] = 487.68551635742, ["z"] = 17.863878250122, ["rotationX"] = -9.2283466309309, ["rotationY"] = 0.0, ["rotationZ"] = -318.26771599054 } }, [3] = { ["name"] = "Fleeca_Bank_Inside_01.cam", ["destroyed"] = false, ["object"] = { ["x"] = -2963.0, ["y"] = 486.0, ["z"] = 17.0, ["model"] = -1007354661 }, ["view"] = { ["x"] = -2962.2458496094, ["y"] = 486.12777709961, ["z"] = 17.196931838989, ["rotationX"] = -8.7559050023556, ["rotationY"] = 0.0, ["rotationZ"] = -208.9448825866 } }, [4] = { ["name"] = "Fleeca_Bank_Inside_02.cam", ["destroyed"] = true, ["object"] = { ["x"] = -2959.2543945313, ["y"] = 476.54400634766, ["z"] = 17.783708572388, ["model"] = -1007354661 }, ["view"] = { ["x"] = -2961.212890625, ["y"] = 476.43661499023, ["z"] = 17.691980361938, ["rotationX"] = -15.055117681623, ["rotationY"] = 0.0, ["rotationZ"] = -303.49606262147 } }, [5] = { ["name"] = "Fleeca_Bank_Inside_03.cam", ["destroyed"] = false, ["object"] = { ["x"] = -2961.1840820313, ["y"] = 476.48550415039, ["z"] = 17.646097183228, ["model"] = -1007354661 }, ["view"] = { ["x"] = -2959.5166015625, ["y"] = 476.6106262207, ["z"] = 17.691980361938, ["rotationX"] = -5.6062990576029, ["rotationY"] = 0.0, ["rotationZ"] = -23.307087048888 } } } Citizen.CreateThread(function() while true do Citizen.Wait(0) local ped = GetPlayerPed(-1) if IsPedShooting(ped) then local entity = PerformRaycast() if entity ~= nil and entity ~= 0 and DoesEntityExist(entity) then for id,values in ipairs(SecurityCameras) do local model = values["object"]["model"] local object = GetClosestObjectOfType(values["object"]["x"], values["object"]["y"], values["object"]["z"], 1.0, model, false) if GetEntityModel(entity) == model and object == entity then print("Shot the camera: " .. values["name"]) end end end end end end) function OpenSecurityCamerasMenu() RPX.Menu.Open( { ["title"] = "Polisen", ["category"] = "Kameror", ["elements"] = { {["label"] = "Fleeca Bank", ["value"] = "fleeca_bank", ["icon"] = "museum"}, } }, function(current, menu) menu.close() if current["value"] == "fleeca_bank" then OpenFleecabankSecurityCameraMenu() end end, function(current, menu) menu.close() Citizen.CreateThread(function() local ped = GetPlayerPed(-1) if CurrentCameraIdentifier ~= -1 then DoScreenFadeOut(1000) Citizen.Wait(1000) DetachCam() Citizen.Wait(500) DoScreenFadeIn(3000) end ClearTimecycleModifier("scanline_cam_cheap") SetFocusEntity(GetPlayerPed(-1)) RPX.ToggleHUD(true) CurrentCameraIdentifier = -1 end) end ) end function OpenFleecabankSecurityCameraMenu() local elements = {} for k,v in ipairs(SecurityCameras) do if RPX.String.StartsWith(v["name"], "Fleeca_Bank") then table.insert(elements, {["label"] = v["name"], ["value"] = k, ["icon"] = "wallmount-camera-filled"}) end end RPX.Menu.Open( { ["title"] = "Polisen", ["category"] = "Fleeca Bank", ["elements"] = elements }, function(current, menu) CurrentCameraIdentifier = current["value"] ConnectToCamera() end, function(current, menu) menu.close() OpenSecurityCamerasMenu() end ) end function ConnectToCamera() local camera = SecurityCameras[CurrentCameraIdentifier] CameraConnection(camera, function() ViewCamera(camera) end) end function ViewCamera(camera) Citizen.CreateThread(function() DoScreenFadeOut(1000) Citizen.Wait(1000) local ped = GetPlayerPed(-1) DetachCam() AttachCam(camera["view"]) SetTimecycleModifier("scanline_cam_cheap") SetTimecycleModifierStrength(2.0) StopScreenEffect("DeathFailOut") SetFocusArea(camera["view"]["x"], camera["view"]["y"], camera["view"]["z"], camera["view"]["x"], camera["view"]["y"], camera["view"]["z"]) RPX.ToggleHUD(false) Citizen.Wait(500) DoScreenFadeIn(1000) end) end function ViewBrokenCamera() Citizen.CreateThread(function() DoScreenFadeOut(1000) Citizen.Wait(1000) local ped = GetPlayerPed(-1) DetachCam() AttachCam({["x"] = 442.50833129883, ["y"] = -989.98675537109, ["z"] = 32.539577484131, ["rotationX"] = -10.92913377285, ["rotationY"] = 0.0, ["rotationZ"] = -226.64566931129}) Citizen.Wait(500) DoScreenFadeIn(1000) end) end function CameraConnection(camera, callback) local ScaleformMovie = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE") local EstablishingDots = 0 local Timestamp = GetGameTimer() local State = "Connecting" Citizen.CreateThread(function() while SecurityCameras[CurrentCameraIdentifier] ~= nil and SecurityCameras[CurrentCameraIdentifier]["name"] == camera["name"] do Citizen.Wait(0) if EstablishingDots == 4 and State == "Connecting" then if not camera["destroyed"] then callback() Citizen.CreateThread(function() Citizen.Wait(1000) State = "Success" end) else Citizen.CreateThread(function() Citizen.Wait(1000) State = "Failure" end) ViewBrokenCamera() end else if HasScaleformMovieLoaded(ScaleformMovie) then PushScaleformMovieFunction(ScaleformMovie, "SHOW_SHARD_WASTED_MP_MESSAGE") if State == "Failure" then StartScreenEffect("DeathFailOut", 0, 0) PushScaleformMovieFunctionParameterString("~r~Anslutningsfel") PushScaleformMovieFunctionParameterString("Kunde inte etablera en anslutning till ~r~" .. camera["name"]) elseif State == "Success" then StopScreenEffect("DeathFailOut") PushScaleformMovieFunctionParameterString("~r~Ansluten") PushScaleformMovieFunctionParameterString("Ansluten till ~r~" .. camera["name"]) elseif State == "Connecting" then local extra = "" if Timestamp + 1000 <= GetGameTimer() then EstablishingDots = EstablishingDots + 1 Timestamp = GetGameTimer() end if EstablishingDots == 1 then extra = "." elseif EstablishingDots == 2 then extra = ".." elseif EstablishingDots == 3 then extra = "..." end PushScaleformMovieFunctionParameterString("~r~Ansluter" .. extra) PushScaleformMovieFunctionParameterString("Etablerar en anslutning till ~r~" .. camera["name"]) end PopScaleformMovieFunctionVoid() end DrawScaleformMovie(ScaleformMovie, 0.5, 0.93, 1.0, 1.0, 255, 255, 255, 100, 0) end end end) end local AttachedCamera = nil function AttachCam(coords) if AttachedCamera ~= nil then RPX.DetachCam() end local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true) SetCamCoord(cam, coords["x"], coords["y"], coords["z"]) SetCamRot(cam, coords["rotationX"], coords["rotationY"], coords["rotationZ"]) SetCamActive(cam, true) RenderScriptCams(true, false, 0, true, true) AttachedCamera = cam end function DetachCam() if AttachedCamera ~= nil and DoesCamExist(AttachedCamera) then RenderScriptCams(false, false, 0, 1, 0) DestroyCam(AttachedCamera) AttachedCamera = nil end end function PerformRaycast() local ped = GetPlayerPed(-1) local rayhandle = CastRayPointToPoint(GetGameplayCamCoord(), GetGameplayCamCoord() + RotationAnglesToVector(GetGameplayCamRot(2)) * 200.0, 16, ped, 0) local statusint, hit, endcoords, surfacenormal, entityhandle = GetRaycastResult(rayhandle) return entityhandle end function RotationAnglesToVector(rotations) local z = math.rad(rotations["z"]) local x = math.rad(rotations["x"]) local num = math.abs(math.cos(x)) return vector3(-math.sin(z) * num, math.cos(z) * num, math.sin(x)) end
--[[ License : GLPv3, see LICENCE in root of repository Authors : Nikolay Fiykov, v1 --]] net = {} net.__index = net require('Timer') net.TCP = 1 net.UDP = 2 Connection = {} Connection.__index = Connection Connection.TestData = {} TcpListener = {} TcpListener.__index = TcpListener net.TestData = {} net.TestData.reset = function() Timer.reset() net.TestData.listeners = {} net.TestData.collected = nil Connection.TestData.EVENT_DELAY = 1 -- time delay for firing any socket operation Connection.TestData.CHUNK_SIZE = 1460 -- network frame size Connection.TestData.WATCHDOG_PERIOD_MS = 1000 -- 1sec end net.TestData.reset() Connection.new = function(localPort, localIp, inputDataCb, outputDataCb) local o = {} setmetatable(o,Connection) o.localIp = localIp o.localPort = localPort o.TestData = { events = {}, output = nil, wasClosed = false, wasOpened = false, activityTs = 0 } o.TestData.inputDataCb = inputDataCb and inputDataCb or function() return nil end o.TestData.outputDataCb = outputDataCb and outputDataCb or function(data) end o.TestData.events['connection'] = function(self) end o.TestData.events['reconnection'] = function(self, errCode) end o.TestData.events['disconnection'] = function(self, errCode) end o.TestData.events['receive'] = function(self, data) end o.TestData.events['sent'] = function(self) end return o end Connection.getaddr = function(self) return self.localPort, self.localIp end Connection.getpeer = function(self) return self.remotePort, self.remoteIp end local function queueFnc(cb) Timer.createSingle(Connection.TestData.EVENT_DELAY,cb):start() end Connection.close = function(self) if self.TestData.wasOpened and not self.TestData.wasClosed then queueFnc(function() self.TestData.wasClosed = true self.TestData.events['disconnection'](self) end) end end Connection.TestData.createInputPipeCoroutine = function(self) local function getFirstChunk(data) if string.len(data) <= Connection.TestData.CHUNK_SIZE then return data else return string.sub(data, 1, Connection.TestData.CHUNK_SIZE) end end local function getChunkTail(data) if string.len(data) > Connection.TestData.CHUNK_SIZE then return string.sub(data, Connection.TestData.CHUNK_SIZE + 1) else return nil end end return coroutine.create(function() while not self.TestData.wasClosed do local data = self.TestData.inputDataCb() if data then while data do local chunk = getFirstChunk(data) self.TestData.events['receive'](self, chunk) data = getChunkTail(data) self.TestData.activityTs = Timer.getCurrentTimeMs() coroutine.yield() end else coroutine.yield() end end end) end Connection.TestData.createInputPipeTimer = function(self) local coro = Connection.TestData.createInputPipeCoroutine(self) local timer = Timer.createReoccuring(Connection.TestData.EVENT_DELAY, function(timerObj) if coroutine.status(coro) == 'dead' then timerObj:stop() else coroutine.resume(coro) end end) return timer end Connection.connect = function(self, remotePort, remoteIp) assert(not self.TestData.wasClosed, 'Connection already closed.') assert(not self.TestData.wasOpened, 'Connection already connected.') self.remoteIp = remoteIp self.remotePort = remotePort queueFnc(function() self.TestData.wasOpened = true self.TestData.events['connection'](self) Connection.TestData.createInputPipeTimer(self):start() end) end Connection.on = function(self, event, cb) --print('AAA '..tostring(self)..' '..tostring(event)..' '..tostring(cb)) self.TestData.events[event] = cb end Connection.send = function(self, data, callback) --print('net send: self='..tostring(self)..' data='..tostring(data)..' callback='..tostring(callback)) assert(not self.TestData.wasClosed, 'Connection already closed.') assert(self.TestData.wasOpened, 'Connection not connected.') self.TestData.activityTs = Timer.getCurrentTimeMs() if callback then self:on("sent", callback) end queueFnc(function() self.TestData.outputDataCb( data ) self.TestData.events['sent'](self) end) end Connection.enableTimeoutWatchdog = function(self, timeoutMs) Timer.createReoccuring(Connection.TestData.WATCHDOG_PERIOD_MS,function(timerObj) if self.TestData.wasOpened and Timer.hasDelayElapsedSince(Timer.getCurrentTimeMs(),self.TestData.activityTs,timeoutMs) then self:close() end if self.TestData.wasClosed then timerObj:stop() end end):start() end TcpListener.new = function(timeoutMs) local o = {} setmetatable(o, TcpListener) o.timeoutMs = timeoutMs return o end TcpListener.close = function(self) end TcpListener.listen = function(self, port, ip, cb) if type(port) == 'string' then cb = ip ip = port port = math.random() * 10000 end if type(ip) == 'function' then cb = ip ip = '0.0.0.0' end self.port = port self.ip = ip self.cb = cb assert( net.TestData.listeners[port] == nil, 'Port '..port..' already used by another listener.' ) net.TestData.listeners[port] = self end TcpListener.getaddr = function(self) return self.port, self.ip end TcpListener.TestData = {} TcpListener.TestData.receiveIncomingConnection = function(self, remotePort, remoteIp, inputDataCb, outputDataCb) local con = Connection.new( self.port, self.ip, inputDataCb, outputDataCb ) con:enableTimeoutWatchdog( self.timeoutMs ) self.cb(con) con:connect(remotePort, remoteIp) end net.createServer = function(type, timeoutSec) if not timeoutSec then timeoutSec = 30 end if type == net.TCP then return TcpListener.new(timeoutSec * 1000) -- ms format else error('FIXME : implement udp server') end end net.TestData.inputArrayFnc = function(arr, recycleArray) local index = 0 local function nextPayload(timerObj) if index >= table.getn(arr) then if recycleArray then index = 0 else return end end index = index + 1 return arr[index] end return nextPayload end net.TestData.collectDataFnc = function(data) if not net.TestData.collected then net.TestData.collected = {} end net.TestData.collected[ table.getn(net.TestData.collected) + 1 ] = data end net.TestData.receiveIncommingConnection = function(onPort, remoteIp, remotePort, inputDataCb, outputDataCb) local listener = net.TestData.listeners[port] assert(listener ~= nil, 'Test data sent to not existing port listener.') listener.TestData.receiveIncomingConnection(remoteIp, remotePort, inputDataCb, outputDataCb) end return net
--- https://github.com/lunarmodules/Penlight/blob/master/lua/pl/Date.lua --- Date and Date Format classes. -- See @{05-dates.md|the Guide}. -- -- NOTE: the date module is deprecated! see -- https://github.com/lunarmodules/Penlight/issues/285 -- -- Dependencies: `pl.class`, `pl.stringx`, `pl.utils` -- @classmod pl.Date -- @pragma nostrip local os_time, os_date = os.time, os.date --[[ Class pl.Date Date and Date Format classes. See the Guide. NOTE: the date module is deprecated! see https://github.com/lunarmodules/Penlight/issues/285 Dependencies: pl.class, pl.stringx, pl.utils Functions Date:set (t) set the current time of this Date object. Date.tzone (ts) get the time zone offset from UTC. Date:toUTC () convert this date to UTC. Date:toLocal () convert this UTC date to local. Date:year (y) set the year. Date:month (m) set the month. Date:day (d) set the day. Date:hour (h) set the hour. Date:min (min) set the minutes. Date:sec (sec) set the seconds. Date:yday (yday) set the day of year. Date:year (y) get the year. Date:month () get the month. Date:day () get the day. Date:hour () get the hour. Date:min () get the minutes. Date:sec () get the seconds. Date:yday () get the day of year. Date:weekday_name (full) name of day of week. Date:month_name (full) name of month. Date:is_weekend () is this day on a weekend?. Date:add (t) add to a date object. Date:last_day () last day of the month. Date:diff (other) difference between two Date objects. Date:__tostring () long numerical ISO data format version of this date. Date:__eq (other) equality between Date objects. Date:__lt (other) ordering between Date objects. Date:__sub () difference between Date objects. Date:__add (other) add a date and an interval. Date.Interval (t) Date.Interval constructor Date.Interval:__tostring () If it's an interval then the format is '2 hours 29 sec' etc. Date.Format (fmt.) Date.Format constructor. Date.Format:parse (str) parse a string into a Date object. Date.Format:tostring (d) convert a Date object into a string. Date.Format:US_order (yesno) force US order in dates like 9/11/2001 Methods pl.Date:Date (t, ...) Date constructor. Functions Date:set (t) set the current time of this Date object. Parameters: t int seconds since epoch Date.tzone (ts) get the time zone offset from UTC. Parameters: ts int seconds ahead of UTC Date:toUTC () convert this date to UTC. Date:toLocal () convert this UTC date to local. Date:year (y) set the year. Parameters: y int Four-digit year Date:month (m) set the month. Parameters: m int month Date:day (d) set the day. Parameters: d int day Date:hour (h) set the hour. Parameters: h int hour Date:min (min) set the minutes. Parameters: min int minutes Date:sec (sec) set the seconds. Parameters: sec int seconds Date:yday (yday) set the day of year. Parameters: yday int day of year Date:year (y) get the year. Parameters: y int Four-digit year Date:month () get the month. Date:day () get the day. Date:hour () get the hour. Date:min () get the minutes. Date:sec () get the seconds. Date:yday () get the day of year. Date:weekday_name (full) name of day of week. Parameters: full bool abbreviated if true, full otherwise. Returns: string name Date:month_name (full) name of month. Parameters: full int abbreviated if true, full otherwise. Returns: string name Date:is_weekend () is this day on a weekend?. Date:add (t) add to a date object. Parameters: t a table containing one of the following keys and a value: one of year,month,day,hour,min,sec Returns: this date Date:last_day () last day of the month. Returns: int day Date:diff (other) difference between two Date objects. Parameters: other Date Date object Returns: Date.Interval object Date:__tostring () long numerical ISO data format version of this date. Date:__eq (other) equality between Date objects. Parameters: other Date:__lt (other) ordering between Date objects. Parameters: other Date:__sub () difference between Date objects. Date:__add (other) add a date and an interval. Parameters: other either a Date.Interval object or a table such as passed to Date:add Date.Interval (t) Date.Interval constructor Parameters: t int an interval in seconds Date.Interval:__tostring () If it's an interval then the format is '2 hours 29 sec' etc. Date.Format (fmt.) Date.Format constructor. Parameters: fmt. string A string where the following fields are significant: d day (either d or dd) y year (either yy or yyy) m month (either m or mm) H hour (either H or HH) M minute (either M or MM) S second (either S or SS) Alternatively, if fmt is nil then this returns a flexible date parser that tries various date/time schemes in turn: ISO 8601, like 2010-05-10 12:35:23Z or 2008-10-03T14:30+02 times like 15:30 or 8.05pm (assumed to be today's date) dates like 28/10/02 (European order!) or 5 Feb 2012 month name like march or Mar (case-insensitive, first 3 letters); here the day will be 1 and the year this current year A date in format 3 can be optionally followed by a time in format 2. Please see test-date.lua in the tests folder for more examples. Usage: df = Date.Format("yyyy-mm-dd HH:MM:SS") Date.Format:parse (str) parse a string into a Date object. Parameters: str string a date string Returns: date object Date.Format:tostring (d) convert a Date object into a string. Parameters: d a date object, or a time value as returned by os.time Returns: string Date.Format:US_order (yesno) force US order in dates like 9/11/2001 Parameters: yesno Methods pl.Date:Date (t, ...) Date constructor. Parameters: t this can be either nil or empty - use current date and time number - seconds since epoch (as returned by os.time). Resulting time is UTC Date - make a copy of this date table - table containing year, month, etc as for os.time. You may leave out year, month or day, in which case current values will be used. year (will be followed by month, day etc) ... true if Universal Coordinated Time, or two to five numbers: month,day,hour,min,sec --]] class "Date" class "DateFormat" Date.Format = DateFormat --- Date constructor. -- @param t this can be either -- -- * `nil` or empty - use current date and time -- * number - seconds since epoch (as returned by `os.time`). Resulting time is UTC -- * `Date` - make a copy of this date -- * table - table containing year, month, etc as for `os.time`. You may leave out year, month or day, -- in which case current values will be used. -- * year (will be followed by month, day etc) -- -- @param ... true if Universal Coordinated Time, or two to five numbers: month,day,hour,min,sec -- @function Date function Date:__init(t,...) local time local nargs = select('#',...) if nargs > 2 then local extra = {...} local year = t t = { year = year, month = extra[1], day = extra[2], hour = extra[3], min = extra[4], sec = extra[5] } end if nargs == 1 then self.utc = select(1,...) == true end if t == nil or t == 'utc' then time = os_time() self.utc = t == 'utc' elseif type(t) == 'number' then time = t if self.utc == nil then self.utc = true end elseif type(t) == 'table' then -- if getmetatable(t) == Date then -- copy ctor if type(t) == 'userdata' then -- copy ctor time = t.time self.utc = t.utc else if not (t.year and t.month) then local lt = os_date('*t') if not t.year and not t.month and not t.day then t.year = lt.year t.month = lt.month t.day = lt.day else t.year = t.year or lt.year t.month = t.month or (t.day and lt.month or 1) t.day = t.day or 1 end end t.day = t.day or 1 time = os_time(t) end else error("bad type for Date constructor: "..type(t),2) end self._type='Date' self:set(time) end --- set the current time of this Date object. -- @int t seconds since epoch function Date:set(t) self.time = t if self.utc then self.tab = os_date('!*t',t) else self.tab = os_date('*t',t) end end --- get the time zone offset from UTC. -- @int ts seconds ahead of UTC function Date.tzone (ts) if ts == nil then ts = os_time() elseif type(ts) == "userdata" then -- if getmetatable(ts) == Date then if type(ts) == 'userdata' then ts = ts.time else ts = Date(ts).time end end local utc = os_date('!*t',ts) local lcl = os_date('*t',ts) lcl.isdst = false return os.difftime(os_time(lcl), os_time(utc)) end --- convert this date to UTC. function Date:toUTC () local ndate = Date(self.tab) if not self.utc then ndate.utc = true ndate:set(ndate.time) end return ndate end --- convert this UTC date to local. function Date:toLocal () local ndate = Date(self.tab) if self.utc then ndate.utc = false ndate:set(ndate.time) --~ ndate:add { sec = Date.tzone(self) } end return ndate end --- set the year. -- @int y Four-digit year -- @class function -- @name Date:year --- set the month. -- @int m month -- @class function -- @name Date:month --- set the day. -- @int d day -- @class function -- @name Date:day --- set the hour. -- @int h hour -- @class function -- @name Date:hour --- set the minutes. -- @int min minutes -- @class function -- @name Date:min --- set the seconds. -- @int sec seconds -- @class function -- @name Date:sec --- set the day of year. -- @class function -- @int yday day of year -- @name Date:yday --- get the year. -- @int y Four-digit year -- @class function -- @name Date:year --- get the month. -- @class function -- @name Date:month --- get the day. -- @class function -- @name Date:day --- get the hour. -- @class function -- @name Date:hour --- get the minutes. -- @class function -- @name Date:min --- get the seconds. -- @class function -- @name Date:sec --- get the day of year. -- @class function -- @name Date:yday for _,c in ipairs{'year','month','day','hour','min','sec','yday'} do Date[c] = function(self,val) if val then assert(type(val)=="number","Number expected") self.tab[c] = val self:set(os_time(self.tab)) return self else return self.tab[c] end end end --- name of day of week. -- @bool full abbreviated if true, full otherwise. -- @ret string name function Date:weekday_name(full) return os_date(full and '%A' or '%a',self.time) end --- name of month. -- @int full abbreviated if true, full otherwise. -- @ret string name function Date:month_name(full) return os_date(full and '%B' or '%b',self.time) end --- is this day on a weekend?. function Date:is_weekend() return self.tab.wday == 1 or self.tab.wday == 7 end --- add to a date object. -- @param t a table containing one of the following keys and a value: -- one of `year`,`month`,`day`,`hour`,`min`,`sec` -- @return this date function Date:add(t) local old_dst = self.tab.isdst local key,val = next(t) self.tab[key] = self.tab[key] + val self:set(os_time(self.tab)) if old_dst ~= self.tab.isdst then self.tab.hour = self.tab.hour - (old_dst and 1 or -1) self:set(os_time(self.tab)) end return self end --- last day of the month. -- @return int day function Date:last_day() local d = 28 local m = self.tab.month while self.tab.month == m do d = d + 1 self:add{day=1} end self:add{day=-1} return self end --- difference between two Date objects. -- @tparam Date other Date object -- @treturn Date.Interval object function Date:diff(other) local dt = self.time - other.time if dt < 0 then error("date difference is negative!",2) end return DateInterval(dt) end --- long numerical ISO data format version of this date. function Date:__tostring() local fmt = '%Y-%m-%dT%H:%M:%S' if self.utc then fmt = "!"..fmt end local t = os_date(fmt,self.time) if self.utc then return t .. 'Z' else local offs = self:tzone() if offs == 0 then return t .. 'Z' end local sign = offs > 0 and '+' or '-' local h = math.ceil(offs/3600) local m = (offs % 3600)/60 if m == 0 then return t .. ('%s%02d'):format(sign,h) else return t .. ('%s%02d:%02d'):format(sign,h,m) end end end --- equality between Date objects. function Date:__eq(other) return self.time == other.time end --- ordering between Date objects. function Date:__lt(other) return self.time < other.time end --- difference between Date objects. -- @function Date:__sub Date.__sub = Date.diff --- add a date and an interval. -- @param other either a `Date.Interval` object or a table such as -- passed to `Date:add` function Date:__add(other) local nd = Date(self.tab) if type(other)=='userdata' and other._type=='DateInterval' then other = {sec=other.time} end nd:add(other) return nd end class 'DateInterval'(Date) Date.Interval = DateInterval ---- Date.Interval constructor -- @int t an interval in seconds -- @function Date.Interval function DateInterval:__init(t) Date.__init(self) self._type='DateInterval' self:set(t) end function DateInterval:set(t) self.time = t self.tab = os_date('!*t',self.time) end local function ess(n) if n > 1 then return 's ' else return ' ' end end --- If it's an interval then the format is '2 hours 29 sec' etc. function DateInterval:__tostring() local t, res = self.tab, '' local y,m,d = t.year - 1970, t.month - 1, t.day - 1 if y > 0 then res = res .. y .. ' year'..ess(y) end if m > 0 then res = res .. m .. ' month'..ess(m) end if d > 0 then res = res .. d .. ' day'..ess(d) end if y == 0 and m == 0 then local h = t.hour if h > 0 then res = res .. h .. ' hour'..ess(h) end if t.min > 0 then res = res .. t.min .. ' min ' end if t.sec > 0 then res = res .. t.sec .. ' sec ' end end if res == '' then res = 'zero' end return res end ------------ Date.Format class: parsing and renderinig dates ------------ -- short field names, explicit os.date names, and a mask for allowed field repeats local formats = { d = {'day',{true,true}}, y = {'year',{false,true,false,true}}, m = {'month',{true,true}}, H = {'hour',{true,true}}, M = {'min',{true,true}}, S = {'sec',{true,true}}, } --- Date.Format constructor. -- @string fmt. A string where the following fields are significant: -- -- * d day (either d or dd) -- * y year (either yy or yyy) -- * m month (either m or mm) -- * H hour (either H or HH) -- * M minute (either M or MM) -- * S second (either S or SS) -- -- Alternatively, if fmt is nil then this returns a flexible date parser -- that tries various date/time schemes in turn: -- -- * [ISO 8601](http://en.wikipedia.org/wiki/ISO_8601), like `2010-05-10 12:35:23Z` or `2008-10-03T14:30+02` -- * times like 15:30 or 8.05pm (assumed to be today's date) -- * dates like 28/10/02 (European order!) or 5 Feb 2012 -- * month name like march or Mar (case-insensitive, first 3 letters); here the -- day will be 1 and the year this current year -- -- A date in format 3 can be optionally followed by a time in format 2. -- Please see test-date.lua in the tests folder for more examples. -- @usage df = Date.Format("yyyy-mm-dd HH:MM:SS") -- @class function -- @name Date.Format function DateFormat:__init(fmt) if not fmt then self.fmt = '%Y-%m-%d %H:%M:%S' self.outf = self.fmt self.plain = true self._type='DateFormat' return end local append = table.insert local D,PLUS,OPENP,CLOSEP = '\001','\002','\003','\004' local vars,used = {},{} local patt,outf = {},{} local i = 1 while i < #fmt do local ch = fmt:sub(i,i) local df = formats[ch] if df then if used[ch] then error("field appeared twice: "..ch,4) end used[ch] = true -- this field may be repeated local _,inext = fmt:find(ch..'+',i+1) local cnt = not _ and 1 or inext-i+1 if not df[2][cnt] then error("wrong number of fields: "..ch,4) end -- single chars mean 'accept more than one digit' local p = cnt==1 and (D..PLUS) or (D):rep(cnt) append(patt,OPENP..p..CLOSEP) append(vars,ch) if ch == 'y' then append(outf,cnt==2 and '%y' or '%Y') else append(outf,'%'..ch) end i = i + cnt else append(patt,ch) append(outf,ch) i = i + 1 end end -- escape any magic characters fmt = utils.escape(table.concat(patt)) -- fmt = table.concat(patt):gsub('[%-%.%+%[%]%(%)%$%^%%%?%*]','%%%1') -- replace markers with their magic equivalents fmt = fmt:gsub(D,'%%d'):gsub(PLUS,'+'):gsub(OPENP,'('):gsub(CLOSEP,')') self.fmt = fmt self.outf = table.concat(outf) self.vars = vars end local parse_date --- parse a string into a Date object. -- @string str a date string -- @return date object function DateFormat:parse(str) assert(type(str)=='string',"String expected") if self.plain then return parse_date(str,self.us) end local res = {str:match(self.fmt)} if #res==0 then return nil, 'cannot parse '..str end local tab = {} for i,v in ipairs(self.vars) do local name = formats[v][1] -- e.g. 'y' becomes 'year' tab[name] = tonumber(res[i]) end -- os.date() requires these fields; if not present, we assume -- that the time set is for the current day. if not (tab.year and tab.month and tab.day) then local today = Date() tab.year = tab.year or today:year() tab.month = tab.month or today:month() tab.day = tab.day or today:day() end local Y = tab.year if Y < 100 then -- classic Y2K pivot tab.year = Y + (Y < 35 and 2000 or 1999) elseif not Y then tab.year = 1970 end return Date(tab) end --- convert a Date object into a string. -- @param d a date object, or a time value as returned by @{os.time} -- @return string function DateFormat:tostring(d) local tm local fmt = self.outf if type(d) == 'number' then tm = d else tm = d.time if d.utc then fmt = '!'..fmt end end return os_date(fmt,tm) end --- force US order in dates like 9/11/2001 function DateFormat:US_order(yesno) self.us = yesno end --local months = {jan=1,feb=2,mar=3,apr=4,may=5,jun=6,jul=7,aug=8,sep=9,oct=10,nov=11,dec=12} local months local parse_date_unsafe local function create_months() local ld, day1 = parse_date_unsafe '2000-12-31', {day=1} months = {} for i = 1,12 do ld = ld:last_day() ld:add(day1) local mon = ld:month_name():lower() months [mon] = i end end --[[ Allowed patterns: - [day] [monthname] [year] [time] - [day]/[month][/year] [time] ]] local function looks_like_a_month(w) return w:match '^%a+,*$' ~= nil end local is_number = tonumber local function tonum(s,l1,l2,kind) kind = kind or '' local n = tonumber(s) if not n then error(("%snot a number: '%s'"):format(kind,s)) end if n < l1 or n > l2 then error(("%s out of range: %s is not between %d and %d"):format(kind,s,l1,l2)) end return n end local function parse_iso_end(p,ns,sec) -- may be fractional part of seconds local _,nfrac,secfrac = p:find('^%.%d+',ns+1) if secfrac then sec = sec .. secfrac p = p:sub(nfrac+1) else p = p:sub(ns+1) end -- ISO 8601 dates may end in Z (for UTC) or [+-][isotime] -- (we're working with the date as lower case, hence 'z') if p:match 'z$' then -- we're UTC! return sec, {h=0,m=0} end p = p:gsub(':','') -- turn 00:30 to 0030 local _,_,sign,offs = p:find('^([%+%-])(%d+)') if not sign then return sec, nil end -- not UTC if #offs == 2 then offs = offs .. '00' end -- 01 to 0100 local tz = { h = tonumber(offs:sub(1,2)), m = tonumber(offs:sub(3,4)) } if sign == '-' then tz.h = -tz.h; tz.m = -tz.m end return sec, tz end function parse_date_unsafe (s,US) s = s:gsub('T',' ') -- ISO 8601 local parts = stringx.split(s:lower()) local i,p = 1,parts[1] local function nextp() i = i + 1; p = parts[i] end local year,min,hour,sec,apm local tz local _,nxt,day, month = p:find '^(%d+)/(%d+)' if day then -- swop for US case if US then day, month = month, day end _,_,year = p:find('^/(%d+)',nxt+1) nextp() else -- ISO year,month,day = p:match('^(%d+)%-(%d+)%-(%d+)') if year then nextp() end end if p and not year and is_number(p) then -- has to be date if #p < 4 then day = p nextp() else -- unless it looks like a 24-hour time year = true end end if p and looks_like_a_month(p) then -- date followed by month p = p:sub(1,3) if not months then create_months() end local mon = months[p] if mon then month = mon else error("not a month: " .. p) end nextp() end if p and not year and is_number(p) then year = p nextp() end if p then -- time is hh:mm[:ss], hhmm[ss] or H.M[am|pm] _,nxt,hour,min = p:find '^(%d+):(%d+)' local ns if nxt then -- are there seconds? _,ns,sec = p:find ('^:(%d+)',nxt+1) --if ns then sec,tz = parse_iso_end(p,ns or nxt,sec) --end else -- might be h.m _,ns,hour,min = p:find '^(%d+)%.(%d+)' if ns then apm = p:match '[ap]m$' else -- or hhmm[ss] local hourmin _,nxt,hourmin = p:find ('^(%d+)') if nxt then hour = hourmin:sub(1,2) min = hourmin:sub(3,4) sec = hourmin:sub(5,6) if #sec == 0 then sec = nil end sec,tz = parse_iso_end(p,nxt,sec) end end end end local today if year == true then year = nil end if not (year and month and day) then today = Date() end day = day and tonum(day,1,31,'day') or (month and 1 or today:day()) month = month and tonum(month,1,12,'month') or today:month() year = year and tonumber(year) or today:year() if year < 100 then -- two-digit year pivot around year < 2035 year = year + (year < 35 and 2000 or 1900) end hour = hour and tonum(hour,0,apm and 12 or 24,'hour') or 12 if apm == 'pm' then hour = hour + 12 end min = min and tonum(min,0,59) or 0 sec = sec and tonum(sec,0,60) or 0 --60 used to indicate leap second local res = Date {year = year, month = month, day = day, hour = hour, min = min, sec = sec} if tz then -- ISO 8601 UTC time local corrected = false if tz.h ~= 0 then res:add {hour = -tz.h}; corrected = true end if tz.m ~= 0 then res:add {min = -tz.m}; corrected = true end res.utc = true -- we're in UTC, so let's go local... if corrected then res = res:toLocal() end-- we're UTC! end return res end function parse_date(s) local ok, d = pcall(parse_date_unsafe,s) if not ok then -- error d = d:gsub('.-:%d+: ','') return nil, d else return d end end --[[ function QuickApp:onInit() self:debug(self.name, self.id) local d = Date() print(d) print(d:is_weekend()) local ikl = Date.Interval(3600*24) print(ikl) d = d+ikl print(d) end --]]
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlot", "itIT") if L then L["%s or %s"] = "%s oppure %s" L["%s's BestInSlot lists"] = "liste BestInSlot di %s" L["%s manager"] = "Gestione %s" -- new L["A list with this name already exists"] = "Esiste gi\195\160 una lista con questo nome" L["Add a custom item"] = "Aggiungi un oggetto personalizzato" L["Add lower raid tiers"] = "Aggiungi tier d'incursione pi\195\185 bassi" L["Additional Information"] = "Informazioni Aggiuntive" L["After selecting an item, hovering over a different item will popup a compare window."] = "Dopo aver selezionato un oggetto, trascinarlo sopra un oggetto diverso far\195\160 comparire una finestra di confronto" L["Are you sure you want to delete %s? This item is on your Best In Slot list!"] = "Sei sicuro di voler cancellare %s? Questo oggetto si trova nella tua lista Best In Slot!" L["Are you sure you want to delete ALL history?"] = "Sei sicuro di voler cancellare TUTTA la storia?" L["Are you sure you want to import the %s difficulty? This will override your old BiS list!"] = "Sei sicuro di voler importare la difficolt\195\160 %s? Questa azione sovrascriver\195\160 la tua vecchia lista BiS!" L["Are you sure you want to import the list from %s? This will override your old BiS list!"] = "Sei sicuro di voler importare la lista da %s? Fare ci\195\178 sovrascriver\195\160 la tua vecchia lista BiS!" L["Armor filter"] = "filtro armatura" L["Automatically delete history"] = "Elimina automaticamente la cronologia" -- updated L["Automatically deletes history based on the time set below"] = "Cancella automaticamente la cronologia in base al tempo impostato qui sotto" -- updated L["Automatization"] = "Impostazioni Automatiche" L["BestInSlot per Player"] = "BestInSlot per giocatore" L["Bugs and recommendations"] = "Bug e consigli" L["Class filter"] = "Filtro classe" L["Click"] = "Seleziona" L["Changes the behavior of the BestInSlot frame."] = "Modifica il comportamento del frame di BestInSlot." -- new L["Checking this disables the animation, and makes the frame instantly change size."] = "Se selezionato disabilita l'animazione, e fa si che il frame cambi istantaneamente dimensione." -- new L["commands"] = "comandi" L["CONQUEROR"] = "Conquistatore" L["Copy paste underlying information in the description field."] = "Copia e incolla le informazioni sottolineate nel campo di descrizione" L["Couldn't find item!"] = "Non \195\168 stato possibile trovare l'oggetto!" L["Created BestInSlot list"] = "lista BestInSlot creata!" L["Created by %s, "] = "Creato da %s, " -- new L["Credits"] = "Informazioni" -- updated L["Custom Items"] = "Oggetti Personalizzati" L["Custom Lists"] = "Liste Personalizzate" L["Debug messages"] = "Messaggi di debug" L["Debug messages will be shown in the chat window if enabled."] = "Se attivata, i messaggi di debug saranno mostrati nella finestra di chat" L["Delete %s completely."] = "Elimina completamente %s" L["Delete %s from this difficulty"] = "Elimina %s da questa difficolt\195\160" L["Delete %s from this raidtier"] = "Elimina %s da questo tier d'incursione" L["Delete options"] = "Elimina le opzioni" L["Delete this specialization from this raid tier"] = "Elimina questa specializzazione da questo tier d'incursione" L["Deleting this is irreversible. Are you sure?"] = "Sei sicuro? Se lo elimini il processo sar\195\160 irreversibile." L["Describe what you were doing when the bug occured"] = "Descrivi cosa stavi facendo quando \195\168 avvenuto il bug" L["Describe what you would like to see implemented"] = "Descrivi cosa vorresti vedere implementato" L["Deselect all"] = "Deseleziona tutto" L["Deselect item"] = "Deseleziona oggetto" L["currently developed by %s"] = "attualmente sviluppato da %s" -- updated L["Difficulty"] = "Difficolt\195\160" L["Disable resizing"] = "Disabilita il ridimensionamento" -- updated L["Disabling debug messages"] = "Disabilitando i messaggi di debug" L["Do you want this add-on to be available in your language? Help translate at %s"] = "Vuoi questo addon disponibile nella tua lingua? Aiuta con la traduzione su %s" L["Don't like the animating screens? Disable the animations in the options!"] = "Non ti piacciono gli screen animati? Disabilita le animazioni nelle opzioni!" L["Each custom list must be tied to a talent specialization."] = "Ogni lista personalizzata deve essere legata ad una specializzazione" L["Enabling debug messages"] = "Abilitando i messaggi di debug" L["Export"] = "Esporta" L["Failed to add item because of the following reasons:"] = "Non \195\168 stato possibile aggiungere l'oggetto per le seguenti motivazioni:" L["Failed to get info from %s"] = "Non \195\168 stato possibile ricevere informazioni da %s" L["Generally encouraged to keep this disabled"] = "Generalmente consigliamo di tenerlo disabilitato" L["Guild BiS lists"] = "Liste BiS di gilda" L["History for %s"] = "Cronologia per %s" L["History tracking"] = "Tracciamento la cronologia" -- updated L["If you want to share your BestInSlot list, you can report it here."] = "Se vuoi condividere la tua lista BestInSlot, puoi farlo qui." L["Import from other difficulty"] = "Importa da altre difficolt\195\160" L["Import from other difficulty/character"] = "Importa da altre difficolt\195\160/personaggi" L["In the BiS manager you can compare items with your selected item!"] = "Nella sezione BiS managar puoi comparare gli oggetti con quello selezionato!" L["In the bottom of the window you can view tips and credits. These will update based on the page you're viewing"] = "Nella parte bassa della finestra puoi vedere gli aiuti e i crediti. Questi si aggiorneranno basandosi sulla pagina che stai vedendo" L["In this menu you can add custom items. Use this edit box to submit your item."] = "In questo men\195\185 puoi aggiungere oggetti personalizzati. Usa il box modifiche per inviare il tuo oggetto" L["In this menu you can select different parts of the AddOn. The selected menu is displayed in white."] = "In questo menu puoi selezionare differenti sezioni dell'AddOn. Il menu selezionato \195\168 mostrato in bianco" L["Insert item ID, item link or item name"] = "Inserisci l'Id dell'oggetto, il suo link o il suo nome" L["Instance Overview"] = "Panoramica spedizione" L["Instant animations"] = "Animazioni istantanee" L["Is the item missing for a particular class or slot? If so, which one."] = "Manca un oggetto per una particare classe o slot? Se cos\195\172,quale." L["It could also be that you haven't set the BestInSlot for this raid tier yet"] = "Potrebbe anche essere che non hai ancora scelto la lista BestInSlot per questo livello incursione" L["It looks like this dungeon does not drop any of your BestInSlot items."] = "Sembra che questa spedizione non rilasci nessuno dei tuoi oggetti BestInSlot" L["It looks like this instance does not drop any of your BestInSlot items."] = "Sembra che questa istanza non rilasci nessuno dei tuoi oggetti BestInSlot" L["Legendary Cloak Quest"] = "Missione per il mantello Leggendario" L["Legenday Ring Quest"] = "Missione per l'anello leggendario" L["New custom list"] = "Nuova lista personalizzata" L["No other characters to import"] = "Nessun altro personaggio da importare" L["Only show items for specialization"] = "Mostra soltanto oggetti per specializzazione" L["Only show missing items"] = "Mostra soltanto oggetti mancanti" L["Only show this raid tier"] = "Mostra solo questo tier d'incursione" L["Only the specializations that you received are enabled."] = "Sono abilitate solo le specializzazioni che hai ricevuto" L["Options"] = "Opzioni" L["Overview"] = "Panoramica" L["Paste any LUA errors in this field"] = "Incolla ogni errore LUA in questo campo" L["Patch %s"] = "PATCH %S" L["Pick a previously created custom item"] = "Seleziona un oggetto personalizzato tra quelli creati precedentemente" -- new L["Raid Instance"] = "Spedizione/Incursione" -- new L["Raid Tier"] = "Livello Selezione" -- new L["Report BestInSlot"] = "Invia BestInSlot" -- new L["Report your BestInSlot to:"] = "Invia la tua BestInSlot a:" -- new L["Request"] = "Esegui" -- new L["Request BiS"] = "Richieste BiS" -- new L["Request from"] = "Estrapola dati da" -- new L["Select an option"] = "Seleziona un canale" -- new L["Select the instance that you would like to add this item to."] = "Seleziona la spedizione a cui vorresti aggiungere questo oggetto" -- new L["Selection"] = "Selezione" L["Send automatic updates"] = "Invia aggiornamenti automatici" L["Shared Boss Loot"] = "Bottino del Boss condiviso" L["Should this item be added to an instance? If so which one, and which boss."] = "Questo oggetto dovrebbe essere aggiunto in un'istanza? Se si quale e quale boss" L["Show all"] = "Mostra tutto" L["Show all items"] = "Mostra tutti gli oggetti" L["Show BestInSlot in boss tooltips"] = "Mostra BestInSlot nei tooltips del boss" -- new L["Show BestInSlot in Item tooltip"] = "Mostra BestInSlot nel tooltip dell'oggetto" -- new L["Show Guild BiS lists"] = "Mostra le liste BiS di gilda" L["Show guild members in Item Tooltip"] = "Mostra membri di gilda nel tooltip dell'oggetto" L["Show history for %s"] = "Mostra cronologia per %s" L["Show item source in tooltip."] = "Mostra la sorgente oggetto nel tooltip" L["Show minimap button"] = "Mostra pulsante minimappa" L["Show obtained items"] = "Mostra oggetti ottenuti" L["Show the GUI"] = "Mostra la GUI" L["Show the item source in the tooltip, for example a boss that drops it, or a quest chain."] = "Mostra la fonte dell'oggetto nel tooltip, per esempio un boss che lo droppa o una serie di missioni." -- update L["Show tooltips in combat"] = "Mostra i tooltips in combattimento" L["Shows interactive tutorials on how to efficiently use %s"] = "Mostra tutorial interattivi su come utilizzare in maniera efficiente %s" L["Specialization"] = "Specializzazione" L["Submit Missing item"] = "invia oggetto mancante" L["Successfully added %s to the custom items of %s!"] = "Aggiunto con successo %s agli oggetti personalizzati di %s" L["The filter is set to only show the items you have not obtained yet. You can also make multiple specializations appear here."] = "Il filtro \195\168 impostato per mostrare solo gli oggetti che non hai ancora ottenuto. Qui puoi anche creare molteplici apparenze per specializzazioni" L["The following people in your guild already obtained this item"] = "Le seguenti persone nella tua gilda hanno gi\195\160 ottenuto questo oggetto" L["The following people in your guild also need this item:"] = "Le seguenti persone nella tua gilda necessitano di questo oggetto" L["The minimum item level of custom items is %d!"] = "Il livello oggetto minimo per gli oggetti personalizzati \195\168 %d!" L["There are no Best in Slot lists from any of your guild members available. Have you requested their Best In Slot info?"] = "Non sono disponibili liste Best In Slot da parte di alcun tuo gildano. Hai fatto richiesta delle loro info dei Best In Slot? " L["There are no custom items present"] = "Non sono presenti oggetti personalizzati" L["There is no history available for %s"] = "Non vi \195\168 una cronologia disponibile per %s" L["These can be used to identify problems."] = "Possono essere usati per identificare i problemi" L["These items from %s are %sBestInSlot%s:"] = "Questi oggetti da %s sono %sBestInSlot%s" L["This addon requires atleast 1 expansion module! Please enable one!"] = "Questo addon richiede almeno 1 modulo espansione! Per favore abilitane uno!" L["This function requires a channel."] = "Questa funzione richiede un canale" L["This function requires a target."] = "Questa funzione richiede un bersaglio" L["This item already exists in the database! It is registered to %s"] = "Questo oggetto esiste gi\195\160 nel database! E' registrato a %s" L["This name is invalid"] = "Questo nome non \195\168 valido" L["This setting is account wide and saved between sessions."] = "Questa impostazione è a livello account e salvata tra le sessioni." -- new L["This setting is not saved between sessions, and off by default."] = "Questa impostazione non viene salvata tra le sessioni, ed è disattivata per impostazione predefinita." -- new L["This will disable resizing and set the window on a fixed size"] = "Disabiliterà il ridimensionamento e imposterà la finestra ad una dimensione fissa" -- new L["This will put a note underneath Item tooltips when the item is part of your BestInSlot"] = "Inserirà una nota sotto le descrizioni degli oggetti quando l'oggetto fa parte dei tuoi BestInSlot" -- new L["This will show items on the boss tooltip that you consider BestInSlot"] = "Mostrerà gli oggetti che consideri BestInSlot nel tooltip del boss" -- new L["Tracks changes made by Guild Members to their BestInSlot lists"] = "Tiene traccia delle modifiche fatte dai Membri della Gilda alle loro liste BestInSlot" -- new L["Trash Loot"] = "Bottino Spazzatura" L["Tutorials have been reset."] = "I tutorial sono stati ripristinati" L["Usage: %s"] = "Uso:%s" L["Use left-click to (de)select the left one, and right-click to select the right one"] = "Usa il tasto sinistro per (de)selezionare il sinistro, e il tasto destro per selezionare il destro" L["VANQUISHER"] = "DIMENTICATO" L["Wanna know how to use the manager?"] = "Vuoi sapere come usare il manager?" L["Warlords Season %d"] = "Warlords Stagione %d" L["Warning! Editing this item will overwrite the previous item set on this itemid!"] = "Attenzione! Modificare quest'oggetto sovrascriver\195\160 il precedente set su questo itemID" L["What is the item ID for the item you miss in BestInSlot?"] = "Qual \195\168 l'ID dell'oggetto che ti manca nel BestInSlot?" L["When adding crafted items, you can select the random stats and the stage of the item with these dropdown boxes."] = "Quando aggiungi un oggetto creato (oggetti di professioni), puoi scegliere le statistiche casuali e il livello dell'oggetto con queste liste a cascata" L["When others in your guild update their BiS list, automatically save it."] = "Salva automaticamente quando gli altri in gilda aggiornano le loro liste BiS" L["When selecting rings or trinkets, you can see both items at once."] = "Quando selezioni anelli e monili, puoi vedere entrambi gli oggetti di quello slot allo stesso tempo" L["When you have successfully received BestInSlot lists you can use the filter to filter lists."] = "Quando hai ricevuto con successo le liste BestInSlot puoi usare il filtro per filtrarle" L["When you update your BiS list, it'll automatically send the updates to the guild"] = "Quando aggiorni la tua lista BiS, automaticamente mander\195\160 gli aggiornamenti alla gilda" L["When you've set a difficulty before, you can easily import a previously set list."] = "Quando hai gi\195\160 selezionato una difficolt\195\160, puoi facilmente importare una lista set precedentemente fatta" L["Whisper target"] = "Nome giocatore" L["Wipe history"] = "Resetta Cronologia" -- updated L["You already have these %sBestInSlot%s items from %s"] = "Possiedi gi\195\160 questi oggetti %sBestInSlot%s da %s" L["You can either select an icon or a 'Select an Item' button to select an item for that slot."] = "Puoi scegliere se selezionare un'icona o usare il tasto \"seleziona un oggetto\" per selezionarne uno per quello slot" L["You can only add items of %ssuperior%s quality or higher!"] = "Puoi solo aggiungere oggetti di qualit\195\160 %ssuperior%s o pi\195\185 alta!" L["You can only use the item name if you have the item in your inventory!"] = "Puoi utilizzare il nome dell'oggetto solo se lo hai nell'inventario" L["You can preserve speed by preventing BestInSlot from adding information to tooltips while you are in combat"] = "E' possibile che le prestazioni migliorino in combattimento se impedisci a BestInSlot di aggiungere informazioni ai tooltips." -- new L["You can request BestInSlot lists in the '%s' page."] = "Puoi richiedere le liste di BestInSlot nella pagina '%s'" L["You can right-click icons to quickly remove them from your list."] = "Puoi cliccare con il tasto destro per rimuoverle velocemente dalla tua lista." L["You can shift-click icons or items to link them in the chat."] = "Puoi shift-clickare le icone o gli oggetti per mostrarli in chat." L["You can use the BiS Manager on the left to set your BestInSlot"] = "Puoi usare la scheda Gestione BiS sulla sinistra per impostare la tua BestInSlot" L["You can use this window to edit your BestInSlot list."] = "Puoi usare questa finestra per modificare la tua lista di BestInSlot" L["You cannot add items of type: %s!"] = "Non puoi aggiungere oggetti del tipo :%s!" L[ [=[You can't delete this custom list. It is in use at: %s]=] ] = [=[Non puoi cancellare questa lista personalizzata. E' in uso da: %s]=] L["You have this item"] = "Hai questo oggetto" L["You have this item on '%s'"] = "Hai questo oggetto su \"%s\"" L["You must be able to equip the item!"] = "Devi poter equipaggiare l'oggetto!" L["You must select a specialization."] = "Devi selezionare una specializzazione" L["Your custom lists"] = "Le tue liste personalizzate" L["Your version of BestInSlot is outdated! You can download the newest version at %s%s"] = "La tua versione di BestInSlot \195\168 obsoleta! Puoi scaricare la nuova versione su %s%s" L["You've picked: %s"] = "Hai preso: %s" end
local errno = require("acid.errno") function test.errno(t) t:eq(1, errno.EPERM) t:eq(2, errno.ENOENT) t:eq(11, errno.EAGAIN) t:eq(122, errno.EDQUOT) end
local util = require('esearch/shared/util') local code = util.code local decode = util.decode local filereadable = util.filereadable local json_decode = util.json_decode local ifirst, ilast = util.ifirst, util.ilast local NIL = util.NIL local list, append, unpack = util.list, util.append, util.unpack local M = {} local CONTROL_CHARS = { a = '\a', b = '\b', t = '\t', n = '\n', v = '\v', f = '\f', r = '\r', z = '\z', ['\\'] = '\\', ['\"'] = '\"', ['\033'] = string.char(27) } -- Parse lines in format "name"[-:]line_number[-:]text and unwrap the name local function parse_with_quoted_name(line) local name, lnum, text = code(line):match('"(.-)"[:%-](%d+)[:%-](.*)') if not name then return end return (decode(name):gsub('\\(.)', CONTROL_CHARS)), decode(lnum), decode(text) end local function parse_from_pos(line, from) local lnum, text = line:match('(%d+)[:%-](.*)', from) if not lnum then return end return line:sub(1, from - 1), lnum, text end local function parse_existing_name(line, cache) local name_end = 1 while true do name_end = line:find('[:%-]%d+[:%-]', name_end + 1) if not name_end then return end local name = line:sub(1, name_end - 1) if filereadable(name, cache) then return parse_from_pos(line, name_end) end end end -- Heuristic to captures existing quoted, existing unquoted or the smallest -- name. local function parse_name_with_revision_prefix(line, cache) local name_start = line:find('[:%-]') if not name_start then return end name_start = name_start + 1 local name_end = name_start local name, lnum, text local min_name_end, quoted_name_end, quoted_entry -- try QUOTED if line:sub(name_start, name_start) == '"' then name, lnum, text = parse_with_quoted_name(line:sub(name_start)) if name then quoted_entry = {line:sub(1, name_start - 1) .. name, lnum, text} if filereadable(name, cache) then return unpack(quoted_entry) end quoted_name_end = name_start + name:len() + 2 end end -- try EXISTING while true do name_end = line:find('[:%-]%d+[:%-]', name_end + 1) if not name_end then break end if not min_name_end then min_name_end = name_end end name = line:sub(name_start, name_end - 1) if filereadable(name, cache) then return parse_from_pos(line, name_end) end end -- try the SMALLEST of min and quoted names if quoted_name_end and min_name_end then if quoted_name_end < min_name_end then return unpack(quoted_entry) end return parse_from_pos(line, min_name_end) elseif quoted_name_end then return unpack(quoted_entry) elseif min_name_end then return parse_from_pos(line, min_name_end) end end function M.parse_line_generic(line, cache) local name, lnum, text local rev = nil -- flag to determine whether it belong to a git repo -- try the fastest matching name, lnum, text = line:match('(.-)[:%-](%d+)[:%-](.*)') if name and text and filereadable(name, cache) then return name, lnum, text, rev end -- if the line starts with " if line:sub(1, 1) == '"' then name, lnum, text = parse_with_quoted_name(line) if name and filereadable(name, cache) then return name, lnum, text, rev end end name, lnum, text = parse_existing_name(line, cache) if not name then name, lnum, text = parse_name_with_revision_prefix(line, cache) if name then rev = true end end return name, lnum, text, rev end -- Parse lines in format (rev:)?filename[-:]line_number[-:]column_number[-:]text function M.parse_line_with_column_number(line, cache) local name, lnum, text local rev = nil name, lnum, text = line:match('(.-)[:%-](%d+)[:%-]%d+[:%-](.*)') if name and text and filereadable(name, cache) then return name, lnum, text, rev end local name_end = 1 while true do name_end = line:find('[:%-]%d+[:%-]%d+[:%-]', name_end + 1) if not name_end then return end name = line:sub(1, name_end - 1) if filereadable(name, cache) then lnum, text = line:match('[:%-](%d+)[:%-]%d+[:%-](.*)', name_end) return name, lnum, text, rev end end end -- Parse lines in JSON format from semgrep adapter function M.parse_semgrep(lines, entry) local filename, lnum local entries = {} local errors = list({}) for i = ifirst, ilast(lines) do local line = lines[i] local json = json_decode(line) if errors and json.errors ~= {} then for j = ifirst, ilast(json.errors) do append(errors, json.errors[j].long_msg) end end if json.results and json.results ~= {} then for j = ifirst, ilast(json.results) do local result = json.results[j] filename = result.path local l = result.start.line for text in result.extra.lines:gmatch("([^\n]+)") do lnum = tostring(l) entries[#entries + 1] = entry({ filename = filename, lnum = lnum, text = text, }) l = l + 1 end if l - 1 ~= result['end'].line then print('semgrep: wrong lines parsing') end end end end local lines_delta = #lines - #entries return entries, lines_delta, errors end function M.parse(parser_function, lines, entry) local lines_delta = 0 local filename, lnum, text, rev local cache = {} local entries = {} for i = ifirst, ilast(lines) do local line = lines[i] if line:len() == 0 or line == '--' then lines_delta = lines_delta + 1 else filename, lnum, text, rev = parser_function(line, cache) if filename then entries[#entries + 1] = entry({ filename = filename, lnum = lnum, text = text:gsub("[\r\n]", ''), rev = rev, }) end end end local errors = NIL return entries, lines_delta, errors end M.PARSERS = { generic = function(...) return M.parse(M.parse_line_generic, ...) end, with_col = function(...) return M.parse(M.parse_line_with_column_number, ...) end, semgrep = function(...) return M.parse_semgrep(...) end } return M
require('quest') -- Lalo's grotto quest local function lalos_grotto_start_fn() add_message_with_pause("ILRU_SPEECH_TEXT_SID") add_message_with_pause("LALOS_GROTTO_QUEST_START_SID") add_message_with_pause("LALOS_GROTTO_QUEST_START2_SID") clear_and_add_message("LALOS_GROTTO_QUEST_START3_SID") end local function lalos_grotto_completion_condition_fn() return (get_num_creature_killed_global("lalo") > 0) end local function lalos_grotto_completion_fn() add_message("LALOS_GROTTO_QUEST_COMPLETE_SID") add_object_to_player_tile("faerie_shield") return true end -- Ilru's quest is to slay Lalo, a wood elf corrupted by dark magic -- who resides in a grotto to the north-west. grotto_quest = Quest:new("lalos_grotto", "LALOS_GROTTO_QUEST_TITLE_SID", "ILRU_SHORT_DESCRIPTION_SID", "LALOS_GROTTO_DESCRIPTION_SID", "LALOS_GROTTO_QUEST_COMPLETE_SID", "LALOS_GROTTO_QUEST_REMINDER_SID", truefn, lalos_grotto_start_fn, lalos_grotto_completion_condition_fn, lalos_grotto_completion_fn) if grotto_quest:execute() == false then add_message("ILRU_SPEECH_TEXT_SID") end
object_intangible_vehicle_hoverlifter_speeder_pcd = object_intangible_vehicle_shared_hoverlifter_speeder_pcd:new { } ObjectTemplates:addTemplate(object_intangible_vehicle_hoverlifter_speeder_pcd, "object/intangible/vehicle/hoverlifter_speeder_pcd.iff")
local AddonName, AddonTable = ... AddonTable.antorus = { -- Garothi Worldbreaker 152002, 151987, 151937, 151943, 152031, 152009, 151951, 151956, 151998, 152036, 151962, 151988, 152017, 152028, 152039, -- Felhounds of Sargeras 152816, 151973, 152056, 153544, 152645, 152021, 152291, 152027, 151980, 152012, 152004, 151968, 152000, 151949, 151947, 151983, 152059, 151974, -- Antoran High Command 151969, 152131, 151957, 152295, 152172, 152149, 151992, 152136, 152143, 152011, 152006, 152167, 152125, 151953, 152424, 152043, 152119, 152161, 152113, 152293, 152019, 152154, 151994, 152032, 152179, 151985, -- Portal Keeper Hasabel 151941, 152035, 152057, 152049, 152086, 151945, 152020, 152001, 151990, 152008, 151976, 152063, 152041, 151958, 151965, -- Eonar the Life-Binder 152124, 151952, 152112, 152061, 152118, 152158, 152176, 152681, 152013, 152047, 152178, 151981, 152148, 152688, 152166, 152140, 152007, 152130, 152044, 152142, 152054, 152023, 152160, 151970, -- Imonar the Soulhunter 152128, 151996, 151938, 152116, 152024, 152122, 152157, 152175, 152042, 152687, 152182, 152146, 152170, 152152, 152050, 152164, 151999, 152139, 152134, 152416, 151944, 151989, 152045, 151939, -- Kin'garoth 151955, 151975, 152064, 152126, 152048, 152412, 152114, 152051, 152120, 151963, 152155, 152162, 152168, 152173, 152144, 152180, 152055, 152150, 151948, 152034, 152137, 152280, 152132, 152014, -- Varimathras 151991, 151954, 151960, 151942, 152015, 152092, 151997, 152060, 151966, 151995, 151964, 152025, 152037, 152281, 151979, -- Coven of Shivarra 152129, 152414, 152010, 152046, 151977, 152117, 152123, 151946, 152040, 152159, 152177, 152289, 152183, 152003, 152153, 151984, 152147, 152171, 152141, 152135, 151971, 152029, 152165, 152058, 152284, -- Aggramar 152127, 152018, 152282, 152163, 152145, 152115, 151950, 152121, 152156, 152093, 152684, 152062, 152174, 152022, 152169, 152181, 152151, 152026, 152038, 152138, 151940, 152133, 152033, 151978, 152052, 152683, -- Argus the Unmaker 154173, 154172, 152283, 155853, 155848, 152016, 155847, 151986, 154175, 155849, 152679, 154174, 152680, 152423, 154176, 155846, 155855, 152686, 154177, 155831, 152005, 155851, 155850, 155854, 152789, 151972, 151982, 155852, }
-- variable is required for glfw's premake5 file outputdir = "" include ("vendor/glfw") project "*" -- Only x64 architecture is supported architecture "x64" configurations { "Debug", "Release" } -- sets the compiler include directories for the source files and glfw includedirs { "include", "vendor", "vendor/glfw/include", "vendor/headerlibs" } -- Unix and Linux links and configurations filter "system:linux or bsd or hurd or aix or solaris or haiku" defines { "PL_LINUX=1"} buildoptions { "-Wall", "-Wno-unused-function", "-pthread" } links { "m", "dl", "pthread", "X11", "GL", "vulkan" } -- Specifies Windows and MSVC specific options and preprocessor definitions filter "system:windows" defines {"PL_WINDOWS=1"} systemversion "latest" links "opengl32.lib" -- Vulkan includedirs "C:/VulkanSDK/1.1.126.0/Include" links ("C:/VulkanSDK/1.1.126.0/Lib/vulkan-1.lib") -- specifies configuration specific options filter "configurations:Debug" defines { "DEBUG=1" } -- Leak detection with magpie defines { "hashtable_create(hashfunc, compfunc)=mp_bind(hashtable_create_internal(hashfunc, compfunc))", "MP_REPLACE_STD" } optimize "Off" symbols "On" filter "configurations:Release" defines { "NDEBUG", "RELEASE=1" } optimize "On" symbols "On" -- Shader compilation filter "files:**.frag or files:**.vert" buildmessage "Compiling shader %{file.relpath}" buildcommands { "glslc -o %{file.relpath}.spv %{file.relpath}" } buildoutputs { "%{cfg.objdir}/%{file.name}.spv" } project "manta" kind "StaticLib" language "C" targetdir "bin/%{cfg.buildcfg}" files {"src/**.h", "src/**.c"} includedirs { "include", "src", "vendor", "vendor/glfw/include", "vendor/headerlibs" }
object_tangible_deed_player_house_deed_relaxation_house_deed = object_tangible_deed_player_house_deed_shared_relaxation_house_deed:new { } ObjectTemplates:addTemplate(object_tangible_deed_player_house_deed_relaxation_house_deed, "object/tangible/deed/player_house_deed/relaxation_house_deed.iff")
return {'air','airbag','airbrush','airbus','airco','airconditioned','airconditioner','airconditioning','airhostess','airmail','airmarshal','airmile','airplay','airstrip','aircospecialist','aires','airbags','aircos','airmarshals','airs','airtje','airtjes','airbussen','airhostessen','airmiles','airstrips','aircootje','aircospecialisten'}
--[==[ Copyright ©2022 Samuel Thomas Pain The contents of this addon, excluding third-party resources, are copyrighted to their authors with all rights reserved. This addon is free to use and the authors hereby grants you the following rights: 1. You may make modifications to this addon for private use only, you may not publicize any portion of this addon. 2. Do not modify the name of this addon, including the addon folders. 3. This copyright notice shall be included in all copies or substantial portions of the Software. All rights not explicitly addressed in this license are reserved by the copyright holders. ]==]-- -- TODO: tidy this file up, make better lookup tables local addonName, Guildbook = ... local L = Guildbook.Locales Guildbook.Data = {} Guildbook.Data.Months = { L['JANUARY'], L['FEBRUARY'], L['MARCH'], L['APRIL'], L['MAY'], L['JUNE'], L['JULY'], L['AUGUST'], L['SEPTEMBER'], L['OCTOBER'], L['NOVEMBER'], L['DECEMBER'] } Guildbook.Data.DefaultConfigSettings = { privacy = { shareInventoryMinRank = "none", shareTalentsMinRank = "none", shareProfileMinRank = "none", }, modifyDefaultGuildRoster = true, showTooltipTradeskills = true, showTooltipTradeskillsRecipes = true, showMinimapButton = true, showMinimapCalendarButton = true, showTooltipCharacterInfo = true, showTooltipMainCharacter = true, showTooltipMainSpec = true, showTooltipProfessions = true, parsePublicNotes = false, } Guildbook.Data.DefaultGlobalSettings = { Debug = false, GuildRosterCache = {}, Calendar = {}, CalendarDeleted = {}, CommsDelay = 1.0, } Guildbook.Data.DefaultCharacterSettings = { Name = "", Class = "", Race = "", Gender = "", PublicNote = "", OfficerNote = "", RankName = "", MainSpec = '-', OffSpec = '-', MainSpecIsPvP = false, OffSpecIsPvP = false, Profession1 = '-', Profession1Level = 0, Profession2 = '-', Profession2Level = 0, FishingLevel = 0, CookingLevel = 0, FirstAidLevel = 0, MainCharacter = '-', Availability = { Monday = nil, Tuesday = nil, Wednesday = nil, Thursday = nil, Friday = nil, Saturday = nil, Sunday = nil, }, CalendarEvents = {}, Talents = { primary = {}, }, PaperDollStats = { Current = {}, }, Inventory = { Current = {}, }, profile = {}, Alts = {}, } Guildbook.Data.RaceIcons = { FEMALE = { HUMAN = 130904, DWARF = 130902, NIGHTELF = 130905, GNOME = 130903, ORC = 130906, TROLL = 130909, TAUREN = 130908, SCOURGE = 130907 }, MALE = { HUMAN = 130914, DWARF = 130912, NIGHTELF = 130915, GNOME = 130913, ORC = 130916, TROLL = 130919, TAUREN = 130918, SCOURGE = 130917 }, [1] = { HUMAN = 130904, DWARF = 130902, NIGHTELF = 130905, GNOME = 130903, ORC = 130906, TROLL = 130909, TAUREN = 130908, SCOURGE = 130907 }, [0] = { HUMAN = 130914, DWARF = 130912, NIGHTELF = 130915, GNOME = 130913, ORC = 130916, TROLL = 130919, TAUREN = 130918, SCOURGE = 130917 } } Guildbook.Data.Class = { -- DEATHKNIGHT = { -- FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:128:192|t", -- FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:128:192|t", -- FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:128:192|t", -- IconID = 135771, -- Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DEATHKNIGHT", -- RGB={ 0.77, 0.12, 0.23 }, -- FontColour='|cffC41F3B', -- Specializations={'Frost','Blood','Unholy', "Frost (Tank)"} -- }, -- ['DEATH KNIGHT'] = { -- FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:128:192|t", -- FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:128:192|t", -- FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:128:192|t", -- IconID = 135771, -- Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DEATHKNIGHT", -- RGB={ 0.77, 0.12, 0.23 }, -- FontColour='|cffC41F3B', -- Specializations={'Frost','Blood','Unholy',} -- }, DRUID = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:192:256:0:64|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:192:256:0:64|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:192:256:0:64|t", IconID = 625999, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DRUID", RGB={ 1.00, 0.49, 0.04 }, FontColour='|cffFF7D0A', Specializations={'Balance','Cat' ,'Bear', 'Restoration',} }, HUNTER = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:64:128|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:64:128|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:64:128|t", IconID = 626000, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\HUNTER", RGB={ 0.67, 0.83, 0.45 }, FontColour='|cffABD473', Specializations={'Beast Master', 'Marksmanship','Survival',} }, MAGE = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:0:64|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:0:64|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:0:64|t", IconID = 626001, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\MAGE", RGB={ 0.25, 0.78, 0.92 }, FontColour='|cff40C7EB', Specializations={'Arcane', 'Fire','Frost',} }, PALADIN = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:128:192|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:128:192|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:128:192|t", IconID = 626003, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\PALADIN", RGB={ 0.96, 0.55, 0.73 }, FontColour='|cffF58CBA', Specializations={'Holy','Protection','Retribution',} }, PRIEST = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:128:192:64:128|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:128:192:64:128|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:128:192:64:128|t", IconID = 626004, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\PRIEST", RGB={ 1.00, 1.00, 1.00 }, FontColour='|cffFFFFFF', Specializations={'Discipline','Holy','Shadow',} }, ROGUE = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:128:192:0:64|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:128:192:0:64|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:128:192:0:64|t", IconID = 626005, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\ROGUE", RGB={ 1.00, 0.96, 0.41 }, FontColour='|cffFFF569', Specializations={'Assassination','Combat','Subtlety',} -- outlaw could need adding in here }, SHAMAN = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:64:128|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:64:128|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:64:128|t", IconID = 626006, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\SHAMAN", RGB={ 0.00, 0.44, 0.87 }, FontColour='|cff0070DE', Specializations={'Elemental', 'Enhancement', 'Restoration', 'Warden'} }, WARLOCK = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:192:256:64:128|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:192:256:64:128|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:192:256:64:128|t", IconID = 626007, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\WARLOCK", RGB={ 0.53, 0.53, 0.93 }, FontColour='|cff8787ED', Specializations={'Affliction','Demonology','Destruction',} }, WARRIOR = { FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:0:64|t", FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:0:64|t", FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:0:64|t", IconID = 626008, Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\WARRIOR", RGB={ 0.78, 0.61, 0.43 }, FontColour='|cffC79C6E', Specializations={'Arms','Fury','Protection',} }, } Guildbook.Data.Talents = {} Guildbook.Data.TalentTabsToBackground = { DEATHKNIGHT = { [1] = "DeathKnightBlood", [2] = "DeathKnightFrost", [3] = "DeathKnightUnholy", }, DRUID = { [1] = "DruidBalance", [2] = "DruidFeralCombat", [3] = "DruidRestoration", }, HUNTER = { [1] = "HunterBeastMastery", [2] = "HunterMarksmanship", [3] = "HunterSurvival", }, -- "HunterPetCunning", "HunterPetFerocity", "HunterPetTenacity",}, MAGE = { [1] = "MageArcane", [2] = "MageFire", [3] = "MageFrost", }, PALADIN = { [1] = "PaladinHoly", [2] = "PaladinProtection", [3] = "PaladinCombat", }, PRIEST = { [1] = "PriestDiscipline", [2] = "PriestHoly", [3] = "PriestShadow", }, ROGUE = { [1] = "RogueAssassination", [2] = "RogueCombat", [3] = "RogueSubtlety", }, SHAMAN = { [1] = "ShamanElementalCombat", [2] = "ShamanEnhancement", [3] = "ShamanRestoration", }, WARLOCK = { [1] = "WarlockCurses", [2] = "WarlockSummoning", [3] = "WarlockDestruction", }, WARRIOR = { [1] = "WarriorArms", [2] = "WarriorFury", [3] = "WarriorProtection", }, } Guildbook.Data.TalentBackgrounds = { ["DeathKnightBlood"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Blood", ["DeathKnightFrost"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Frost", ["DeathKnightUnholy"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Unholy", ["DruidBalance"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Balance", ["DruidFeralCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Bear", ["DruidRestoration"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Restoration", ["HunterBeastMastery"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\BeastMaster", ["HunterMarksmanship"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\Marksmanship", ["HunterSurvival"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\Survival", ["MageArcane"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Arcane", ["MageFire"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Fire", ["MageFrost"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Frost", ["PaladinCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Retribution", ["PaladinHoly"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Holy", ["PaladinProtection"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Protection", ["PriestDiscipline"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Discipline", ["PriestHoly"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Holy", ["PriestShadow"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Shadow", ["RogueAssassination"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Assassination", ["RogueCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Combat", ["RogueSubtlety"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Subtlety", ["ShamanElementalCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Elemental", ["ShamanEnhancement"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Enhancement", ["ShamanRestoration"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Restoration", ["WarlockCurses"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Affliction", ["WarlockDestruction"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Destruction", ["WarlockSummoning"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Demonology", ["WarriorArms"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Arms", ["WarriorFury"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Fury", ["WarriorProtection"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Protection", } Guildbook.Data.TalentBackgroundToSpec = { ["DeathKnightBlood"] = "Blood", ["DeathKnightFrost"] = "Frost", ["DeathKnightUnholy"] = "Unholy", ["DruidBalance"] = "Balance", ["DruidFeralCombat"] = "Bear", ["DruidRestoration"] = "Restoration", ["HunterBeastMastery"] = "BeastMaster", ["HunterMarksmanship"] = "IMarksmanship", ["HunterSurvival"] = "Survival", ["MageArcane"] = "Arcane", ["MageFire"] = "Fire", ["MageFrost"] = "Frost", ["PaladinCombat"] = "Retribution", ["PaladinHoly"] = "Holy", ["PaladinProtection"] = "Protection", ["PriestDiscipline"] = "Discipline", ["PriestHoly"] = "Holy", ["PriestShadow"] = "Shadow", ["RogueAssassination"] = "Assassination", ["RogueCombat"] = "Combat", ["RogueSubtlety"] = "Subtlety", ["ShamanElementalCombat"] = "Elemental", ["ShamanEnhancement"] = "Enhancement", ["ShamanRestoration"] = "Restoration", ["WarlockCurses"] = "Affliction", ["WarlockDestruction"] = "Destruction", ["WarlockSummoning"] = "Demonology", ["WarriorArms"] = "Arms", ["WarriorFury"] = "Fury", ["WarriorProtection"] = "Protection", } Guildbook.Data.ProfSpecToProfId = { --Alchemy: [28672] = 171, [28677] = 171, [28675] = 171, --Engineering: [20222] = 202, [20219] = 202, --Tailoring: [26798] = 197, [26797] = 197, [26801] = 197, --Blacksmithing: [9788] = 164, [17039] = 164, [17040] = 164, [17041] = 164, [9787] = 164, --Leatherworking: [10656] = 165, [10658] = 165, [10660] = 165, } Guildbook.Data.Profession = { ['-'] = { ID = 0, Name = 'Unknown', Icon = '', FontStringIconSMALL='', }, Alchemy = { ID = 1, Name = 'Alchemy', Icon = 'Interface\\Icons\\Trade_Alchemy', IconID = 136240, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:3:67:3:67|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:3:67:3:67|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:3:67:3:67|t', }, Blacksmithing = { ID = 2, Name = 'Blacksmithing', Icon = 'Interface\\Icons\\Trade_Blacksmithing', IconID = 136241, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:77:141:3:67|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:77:141:3:67|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:77:141:3:67|t', }, Enchanting = { ID = 3, Name = 'Enchanting', Icon = 'Interface\\Icons\\Trade_Engraving', IconID = 136244, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:153:217:3:67|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:153:217:3:67|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:153:217:3:67|t', }, Engineering = { ID = 4, Name = 'Engineering', Icon = 'Interface\\Icons\\Trade_Engineering', IconID = 136243, FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:227:291:3:67|t', FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:227:291:3:67|t', FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:227:291:3:67|t', }, Inscription = { ID = 5, Name = 'Inscription', Icon = 'Interface\\Icons\\INV_Inscription_Tradeskill01', IconID = 237171, FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:3:67:79:143|t', FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:3:67:79:143|t', FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:3:67:79:143|t', }, Jewelcrafting = { ID = 6, Name = 'Jewelcrafting', Icon = 'Interface\\Icons\\INV_MISC_GEM_01', IconID = 134071, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:77:141:79:143|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:77:141:79:143|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:77:141:79:143|t', }, Leatherworking = { ID = 7, Name = 'Leatherworking', Icon = 'Interface\\Icons\\INV_Misc_ArmorKit_17', IconID = 136247, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:153:217:79:143|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:153:217:79:143|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:153:217:79:143|t', }, Tailoring = { ID = 8, Name = 'Tailoring', Icon = 'Interface\\Icons\\Trade_Tailoring', IconID = 136249, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:227:291:79:143|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:227:291:79:143|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:227:291:79:143|t', }, Herbalism = { ID = 9, Name = 'Herbalism', Icon = 'Interface\\Icons\\INV_Misc_Flower_02', IconID = 133939, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:38:102:153:217|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:38:102:153:217|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:38:102:153:217|t', }, Skinning = { ID = 10, Name = 'Skinning', Icon = 'Interface\\Icons\\INV_Misc_Pelt_Wolf_01', IconID = 134366, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:187:251:153:217|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:187:251:153:217|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:187:251:153:217|t', }, Mining = { ID = 11, Name = 'Mining', Icon = 'Interface\\Icons\\Spell_Fire_FlameBlades', IconID = 136248, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:112:176:153:217|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:112:176:153:217|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:112:176:153:217|t', }, Cooking = { ID = 12, Name = 'Cooking', Icon = 'Interface\\Icons\\inv_misc_food_15', IconID = 133971, FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:2:66:226:290|t', FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:2:66:226:290|t', FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:2:66:226:290|t', }, Fishing = { ID = 13, Name = 'Fishing', Icon = 'Interface\\Icons\\Trade_Fishing', IconID = 136245, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:151:215:226:290|t', }, FirstAid = { ID = 14, Name = 'FirstAid', Icon = 'Interface\\Icons\\Spell_Holy_SealOfSacrifice', IconID = 135966, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:76:140:226:290|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:76:140:226:290|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:76:140:226:290|t', }, ["First Aid"] = { ID = 14, --? Name = 'FirstAid', Icon = 'Interface\\Icons\\Spell_Holy_SealOfSacrifice', IconID = 135966, FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:76:140:226:290|t', FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:76:140:226:290|t', FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:76:140:226:290|t', }, } -- this is used to add prof names to player table, these should only be primary profs Guildbook.Data.Professions = { { Name = 'Alchemy', TradeSkill = true, }, { Name = 'Blacksmithing', TradeSkill = true, }, { Name = 'Enchanting', TradeSkill = true, }, { Name = 'Engineering', TradeSkill = true, }, { Name = 'Inscription', TradeSkill = true, }, { Name = 'Jewelcrafting', TradeSkill = true, }, { Name = 'Leatherworking', TradeSkill = true, }, { Name = 'Tailoring', TradeSkill = true, }, { Name = 'Mining', TradeSkill = true, }, } Guildbook.Data.SpecFontStringIconSMALL = { DRUID = { ['-'] = '', Balance = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:0:63|t", Bear = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t", Guardian = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t", Cat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t", Feral = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t", Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:126:188|t" }, DEATHKNIGHT = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:63:126|t", Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:0:63|t", Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:126:188|t" }, ['DEATH KNIGHT'] = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:63:126|t", Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:0:63|t", Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:126:188|t" }, HUNTER = { ['-'] = '', ['Beast Master'] = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:0:63|t", Marksmanship = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:63:126|t", Survival = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:126:188|t" }, ROGUE = { ['-'] = '', Assassination = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:0:63|t", Combat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:63:126|t", Subtlety = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:126:188|t" }, MAGE = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:126:188|t", Fire = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:63:126|t", Arcane = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:0:63|t" }, PRIEST = { ['-'] = '', Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:63:126|t", Discipline = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:0:63|t", Shadow = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:126:188|t" }, SHAMAN = { ['-'] = '', Elemental = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:0:63|t", Enhancement = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:63:126|t", Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:126:188|t" }, WARLOCK = { ['-'] = '', Demonology = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:63:126|t", Affliction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:0:63|t", Destruction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:126:188|t" }, WARRIOR = { ['-'] = '', Arms = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:0:63|t", Fury = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:63:126|t", Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:126:188|t" }, PALADIN = { ['-'] = '', Retribution = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:126:188|t", Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:0:63|t", Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:63:126|t" }, } Guildbook.Data.SpecFontStringIconLARGE = { DRUID = { ['-'] = '', Balance = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:0:63|t", Bear = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t", Cat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t", Feral = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t", Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:126:188|t" }, DEATHKNIGHT = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:63:126|t", Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:0:63|t", Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:126:188|t" }, ['DEATH KNIGHT'] = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:63:126|t", Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:0:63|t", Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:126:188|t" }, HUNTER = { ['-'] = '', ['Beast Master'] = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:0:63|t", Marksmanship = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:63:126|t", Survival = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:126:188|t" }, ROGUE = { ['-'] = '', Assassination = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:0:63|t", Combat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:63:126|t", Outlaw = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:63:126|t", Subtlety = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:126:188|t" }, MAGE = { ['-'] = '', Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:126:188|t", Fire = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:63:126|t", Arcane = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:0:63|t" }, PRIEST = { ['-'] = '', Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:63:126|t", Discipline = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:0:63|t", Shadow = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:126:188|t" }, SHAMAN = { ['-'] = '', Elemental = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:0:63|t", Enhancement = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:63:126|t", Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:126:188|t" }, WARLOCK = { ['-'] = '', Demonology = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:63:126|t", Affliction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:0:63|t", Destruction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:126:188|t" }, WARRIOR = { ['-'] = '', Arms = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:0:63|t", Fury = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:63:126|t", Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:126:188|t" }, PALADIN = { ['-'] = '', Retribution = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:126:188|t", Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:0:63|t", Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:63:126|t" }, } Guildbook.Data.SpecToRole = { DRUID = { Restoration = L['Healer'], Balance = L['Ranged'], Cat = L['Melee'], Bear = L['Tank'] , unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, SHAMAN = { Elemental = L['Ranged'], Enhancement = L['Melee'], Restoration = L['Healer'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, HUNTER = { Marksmanship = L['Ranged'], ['Beast Master'] = L['Ranged'], Survival = L['Ranged'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, PALADIN = { Holy = L['Healer'], Protection = L['Tank'] , Retribution = L['Melee'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, WARRIOR = { Arms = L['Melee'], Fury = L['Melee'], Protection = L['Tank'] , unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, ROGUE = { Assassination = L['Melee'], Combat = L['Melee'], Subtlety = L['Melee'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, PRIEST = { Holy = L['Healer'], Discipline = L['Healer'], Shadow = L['Ranged'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, WARLOCK = { Demonology = L['Ranged'], Affliction = L['Ranged'], Destruction = L['Ranged'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, MAGE = { Frost = L['Ranged'], Fire = L['Ranged'], Arcane = L['Ranged'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, DEATHKNIGHT = { Frost = L['Tank'] , Blood = L['Tank'] , Unholy = L['Melee'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, ['DEATH KNIGHT'] = { Frost = L['Tank'] , Blood = L['Tank'] , Unholy = L['Melee'], unknown = 'Unknown', pvp = L['PVP'], ['-'] = '-' }, } Guildbook.Data.RoleIcons = { Healer = { Icon = '', FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:1:20|t", FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:1:20|t" }, Tank = { Icon = '', FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:0:19:22:41|t", FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:0:19:22:41|t" }, Melee = { Icon = '', FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t", FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:22:41|t" }, Ranged = { Icon = '', FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t", FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:22:41|t" }, Damage = { Icon = '', FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t" }, ['-'] = { Icon = '', FontStringIcon = '', FontStringIconLARGE = '' }, } Guildbook.Data.StatusIconStringsSMALL = { ['-'] = '', Offline = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:160:192:0:32|t", --red dot gold border Online = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:224:256:0:32|t", --green dot gold border Factions = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:64:96:64:96|t", PVP = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:32:64:192:224|t", --yellow swords crossed Skull = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:224:256:192:224|t", YellowQuestionMark = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:64:96:32:64|t", Mail = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:18:18:-1:-2:256:256:224:256:64:96|t", } Guildbook.Data.Availability = { [0] = L['Not Available'] , [1] = L['Morning'], [2] = L['Afternoon'], [3] = L['Evening'], } Guildbook.EquipmentSlots = { { Id = 1, Name = "Head", Pos = 0 }, { Id = 2, Name = "Neck", Pos = 0 }, { Id = 3, Name = "Shoulder", Pos = 0 }, { Id = 15, Name = "Back", Pos = 0 }, { Id = 5, Name = "Chest", Pos = 0 }, { Id = 9, Name = "Wrist", Pos = 0 }, { Id = 10, Name = "Hands", Pos = 1 }, { Id = 6, Name = "Waist", Pos = 1 }, { Id = 7, Name = "Legs", Pos = 1 }, { Id = 8, Name = "Feet", Pos = 1 }, { Id = 11, Name = "Ring 1", Pos = 1 }, { Id = 12, Name = "Ring 2", Pos = 1 }, { Id = 13, Name = "Trinket 1", Pos = 1 }, { Id = 14, Name = "Trinket 2", Pos = 1 }, { Id = 16, Name = "Main Hand", Pos = 0 }, { Id = 17, Name = "Off Hand", Pos = 0 }, { Id = 18, Name = "Ranged", Pos = 0 } } --local x = radius * math.cos(buff.Angle) --local y = radius * math.sin(buff.Angle) --pos was an old value used to determine display position Guildbook.Data.InventorySlots = { { Name = 'HEADSLOT', Constant = 'INVSLOT_HEAD', Angle = 2.3, offsetX = -21.0, offsetY = 100.0 }, { Name = 'NECKSLOT', Constant = 'INVSLOT_NECK', Angle = 2.6, offsetX = -35.0, offsetY = 67.0 }, { Name = 'SHOULDERSLOT', Constant = 'INVSLOT_SHOULDER', Angle = 2.9, offsetX = -42.0, offsetY = 34.0 }, { Name = 'BACKSLOT', Constant = 'INVSLOT_BACK', Angle = 0.2, offsetX = -46.0, offsetY = 1.0 }, { Name = 'CHESTSLOT', Constant = 'INVSLOT_CHEST', Angle = 3.1, offsetX = -46.0, offsetY = -32.0 }, { Name = 'SHIRTSLOT', Constant = 'INVSLOT_BODY', Angle = 4.3, offsetX = -42.0, offsetY = -65.0 }, { Name = 'TABARDSLOT', Constant = 'INVSLOT_TABARD', Angle = 4.3, offsetX = -35.0, offsetY = -98.0 }, { Name = 'WRISTSLOT', Constant = 'INVSLOT_WRIST', Angle = 4.3, offsetX = -21.0, offsetY = -131.0 }, { Name = 'HANDSSLOT', Constant = 'INVSLOT_HAND', Angle = 1.7, offsetX = 221.0, offsetY = 100.0 }, { Name = 'WAISTSLOT', Constant = 'INVSLOT_WAIST', Angle = 3.4, offsetX = 235.0, offsetY = 67.0 }, { Name = 'LEGSSLOT', Constant = 'INVSLOT_LEGS', Angle = 3.7, offsetX = 242.0, offsetY = 34.0 }, { Name = 'FEETSLOT', Constant = 'INVSLOT_FEET', Angle = 4.0, offsetX = 246.0, offsetY = 1.0 }, { Name = 'FINGER0SLOT', Constant = 'INVSLOT_FINGER1', Angle = 1.4, offsetX = 246.0, offsetY = -32.0 }, { Name = 'FINGER1SLOT', Constant = 'INVSLOT_FINGER2', Angle = 1.1, offsetX = 242.0, offsetY = -65.0 }, { Name = 'TRINKET0SLOT', Constant = 'INVSLOT_TRINKET1', Angle = 0.8, offsetX = 235.0, offsetY = -98.0 }, { Name = 'TRINKET1SLOT', Constant = 'INVSLOT_TRINKET2', Angle = 0.5, offsetX = 221.0, offsetY = -131.0 }, { Name = 'MAINHANDSLOT', Angle = -3.9, offsetX = 48.0, offsetY = -125.0 }, { Name = 'SECONDARYHANDSLOT', Angle = -2.9, offsetX = 152.0, offsetY = -125.0 }, { Name = 'RANGEDSLOT', Angle = 0.9, offsetX = 100.0, offsetY = -135.0 }, } Guildbook.Data.InventorySlotNames = { { Name = 'HEADSLOT'}, { Name = 'NECKSLOT'}, { Name = 'SHOULDERSLOT'}, { Name = 'BACKSLOT'}, { Name = 'CHESTSLOT'}, { Name = 'SHIRTSLOT'}, { Name = 'TABARDSLOT'}, { Name = 'WRISTSLOT'}, { Name = 'MAINHANDSLOT'}, { Name = 'RANGEDSLOT'}, { Name = 'HANDSSLOT'}, { Name = 'WAISTSLOT'}, { Name = 'LEGSSLOT'}, { Name = 'FEETSLOT'}, { Name = 'FINGER0SLOT'}, { Name = 'FINGER1SLOT'}, { Name = 'TRINKET0SLOT'}, { Name = 'TRINKET1SLOT'}, { Name = 'MAINHANDSLOT'}, { Name = 'SECONDARYHANDSLOT'}, { Name = 'RANGEDSLOT'}, } Guildbook.Data.ProfessionDescriptions = { Alchemy = 'Mix potions, elixirs, flasks, oils and other alchemical substances into vials using herbs and other reagents. Your concoctions can restore health and mana, enhance attributes, or provide any number of other useful (or not-so-useful) effects. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation.', Blacksmithing = 'Smith various melee weapons, mail and plate armor, and other useful trade goods like skeleton keys, shield-spikes and weapon chains to prevent disarming. Blacksmiths can also make various stones to provide temporary physical buffs to weapons.', Enchanting = 'Imbue all manner of equipable items with magical properties and enhancements using dusts, essences and shards gained by disenchanting (breaking down) magical items that are no longer useful. Enchanters can also make a few low-level wands, as well as oils that can be applied to weapons providing a temporary magical buff.', Engineering = 'Engineer a wide range of mechanical devices—including trinkets, guns, goggles, explosives and mechanical pets—using metal, minerals, and stone. As most engineering products can only be used by suitably adept engineers, it is not as profitable as the other professions; it is, however, often taken to be one of the most entertaining, affording its adherents with numerous unconventional and situationally useful abilities. Engineers can specialize as Goblin or Gnomish engineers.', Inscription = "Inscribe glyphs that modify existing spells and abilities for all classes, in addition to various scrolls, staves, playing cards and off-hand items. A scribe can also create vellums for the storing of an Enchanter\'s spells and scribe-only scrolls used to teleport around the world (albeit a tad randomly). Also teaches you the [Milling] ability, which crushes herbs into various pigments used, in turn, for a scribe's ink." , Jewelcrafting = 'Cut and polish powerful gems that can be socketed into armor and weapons to augment their attributes or fashioned into rings, necklaces, trinkets, and jeweled headpieces. Also teaches you the [Prospecting] ability, which sifts through raw ores to uncover the precious gems needed for your craft.', Leatherworking = 'Work leather and hides into goods such as leather and mail armor, armor kits, and some capes. Leatherworkers can also produce a number of utility items including large profession bags, ability-augmenting drums, and riding crops to increase mount speed.' , Tailoring = 'Sew cloth armor and many kinds of bags using dye, thread and cloth gathered from humanoid enemies during your travels. Tailors can also fashion nets to slow enemies with, rideable flying carpets, and magical threads which empower items they are stitched into.', Cooking = '', Mining = '', } Guildbook.DarkmoonFaireSchedule = {} Guildbook.DarkmoonFaireSchedule[2021] = { [1] = { start = 4, ends = 10, location = "Elwynn", }, [2] = { start = 8, ends = 14, location = "Mulgore", }, [3] = { start = 8, ends = 14, location = "Elwynn", }, [4] = { start = 5, ends = 11, location = "Mulgore", }, [5] = { start = 10, ends = 16, location = "Elwynn", }, [6] = { start = 7, ends = 13, location = "Mulgore", }, [7] = { start = 5, ends = 11, location = "Elwynn", }, [8] = { start = 9, ends = 15, location = "Terokkar", }, [9] = { start = 6, ends = 12, location = "Elwynn", }, [10] = { start = 4, ends = 10, location = "Mulgore", }, [11] = { start = 8, ends = 14, location = "Terokkar", }, [12] = { start = 6, ends = 12, location = "Elwynn", }, } -- this is a guess at the 2022 schedule Guildbook.DarkmoonFaireSchedule[2022] = { [1] = { start = 10, ends = 16, location = "Mulgore", }, [2] = { start = 7, ends = 13, location = "Terokkar", }, [3] = { start = 7, ends = 13, location = "Elwynn", }, [4] = { start = 4, ends = 10, location = "Mulgore", }, [5] = { start = 9, ends = 15, location = "Terokkar", }, [6] = { start = 6, ends = 12, location = "Elwynn", }, [7] = { start = 4, ends = 10, location = "Mulgore", }, [8] = { start = 8, ends = 14, location = "Terokkar", }, [9] = { start = 5, ends = 11, location = "Elwynn", }, [10] = { start = 10, ends = 16, location = "Mulgore", }, [11] = { start = 7, ends = 13, location = "Terokkar", }, [12] = { start = 5, ends = 11, location = "Elwynn", }, } Guildbook.CalendarWorldEvents = { [L["DARKMOON_FAIRE"]] = { ['Elwynn'] = { ['Start'] = 235448, ['OnGoing'] = 235447, ['End'] = 235446, }, ['Mulgore'] = { ['Start'] = 235451, ['OnGoing'] = 235450, ['End'] = 235449, }, ['Terokkar'] = { ['Start'] = 235455, ['OnGoing'] = 235454, ['End'] = 235453, }, }, [L["LOVE IS IN THE AIR"]] = { ['Start'] = { day = 7, month = 2, }, ['End'] = { day = 20, month = 2, }, ['Texture'] = { ['Start'] = 235468, ['OnGoing'] = 235467, ['End'] = 235466, } }, [L["CHILDRENS_WEEK"]] = { ['Start'] = { day = 1, month = 5, }, ['End'] = { day = 7, month = 5, }, ['Texture'] = { ['Start'] = 235445, ['OnGoing'] = 235444, ['End'] = 235443, } }, [L["MIDSUMMER_FIRE_FESTIVAL"]] = { ['Start'] = { day = 20, month = 7, }, ['End'] = { day = 3, month = 8, }, ['Texture'] = { ['Start'] = 235474, ['OnGoing'] = 235473, ['End'] = 235472, } }, [L["HARVEST_FESTIVAL"]] = { ['Start'] = { day = 27, month = 9, }, ['End'] = { day = 4, month = 10, }, ['Texture'] = { ['Start'] = 235465, ['OnGoing'] = 235464, ['End'] = 235463, } }, [L["HALLOWS_END"]] = { ['Start'] = { day = 18, month = 10, }, ['End'] = { day = 2, month = 11, }, ['Texture'] = { ['Start'] = 235462, ['OnGoing'] = 235461, ['End'] = 235460, } }, [L["FEAST_OF_WINTER_VEIL"]] = { ['Start'] = { day = 15, month = 12, }, ['End'] = { day = 2, month = 1, }, ['Texture'] = { ['Start'] = 235485, ['OnGoing'] = 235484, ['End'] = 235482, } }, [L["BREWFEST"]] = { ['Start'] = { day = 20, month = 9, }, ['End'] = { day = 6, month = 10, }, ['Texture'] = { ['Start'] = 235442, ['OnGoing'] = 235441, ['End'] = 235440, } }, } Guildbook.Data.Factions = { ['Alliance'] = { 'HUMAN', 'NIGHTELF', 'GNOME', 'DWARF', 'DRAENEI' }, ['Horde'] = { 'BLOODELF', 'ORC', 'TROLL', 'SCOURGE', 'TAUREN', }, } Guildbook.RaceBackgrounds = { ['BLOODELF'] = { IconID = 131921, FileName = 'interface/glues/models/ui_bloodelf/ui_bloodelf.m2', }, ['DRAENEI'] = { IconID = 131934, FileName = 'interface/glues/models/ui_draenei/ui_draenei.m2', }, ['DWARF'] = { IconID = 131940, FileName = 'interface/glues/models/ui_dwarf/ui_dwarf.m2', }, ['HUMAN'] = { IconID = 131948, FileName = 'interface/glues/models/ui_human/ui_human.m2', }, ['TBC'] = { IconID = 131982, FileName = 'interface/glues/models/ui_mainmenu_burningcrusade/ui_mainmenu_burningcrusade.m2', }, ['NIGHTELF'] = { IconID = 131993, FileName = 'interface/glues/models/ui_nightelf/ui_nightelf.m2', }, ['ORC'] = { IconID = 132003, FileName = 'interface/glues/models/ui_orc/ui_orc.m2', }, ['SCOURGE'] = { IconID = 132035, FileName = 'interface/glues/models/ui_scourge/ui_scourge.m2', }, ['TAUREN'] = { IconID = 132046, FileName = 'interface/glues/models/ui_tauren/ui_tauren.m2', }, ['DEATHKNIGHT'] = { IconID = 236082, FileName = 'interface/glues/models/ui_deathknight/ui_deathknight.m2', }, ['WRATH'] = { IconID = 236122, FileName = 'interface/glues/models/ui_mainmenu_northrend/ui_mainmenu_northrend.m2', }, ['WORGEN'] = { IconID = 313254, FileName = 'interface/glues/models/ui_worgen/ui_worgen.m2', }, ['GOBLIN'] = { IconID = 319097, FileName = 'interface/glues/models/ui_goblin/ui_goblin.m2', }, ['CHARACTERSELECT'] = { IconID = 343630, FileName = 'interface/glues/models/ui_characterselect/ui_characterselect.m2', }, ['TROLL'] = { IconID = 429097, FileName = 'interface/glues/models/ui_troll/ui_troll.m2', }, ['GNOME'] = { IconID = 430171, FileName = 'interface/glues/models/ui_gnome/ui_gnome.m2', }, } --[[ big project to take on here but making the avatars filterable etc will be a big help - also can be used to help with hsl dev ]] Guildbook.Data.Avatars = { { ["race"] = "", ["fileID"] = 1066003, }, -- [1] { ["race"] = "", ["fileID"] = 1066004, }, -- [2] { ["race"] = "", ["fileID"] = 1066005, }, -- [3] { ["race"] = "", ["fileID"] = 1066006, }, -- [4] { ["race"] = "", ["fileID"] = 1066007, }, -- [5] { ["race"] = "", ["fileID"] = 1066008, }, -- [6] { ["race"] = "", ["fileID"] = 1066009, }, -- [7] { ["race"] = "", ["fileID"] = 1066010, }, -- [8] { ["race"] = "", ["fileID"] = 1066011, }, -- [9] { ["race"] = "", ["fileID"] = 1066012, }, -- [10] { ["race"] = "", ["fileID"] = 1066013, }, -- [11] { ["race"] = "", ["fileID"] = 1066014, }, -- [12] { ["race"] = "", ["fileID"] = 1066015, }, -- [13] { ["race"] = "", ["fileID"] = 1066016, }, -- [14] { ["race"] = "", ["fileID"] = 1066017, }, -- [15] { ["race"] = "", ["fileID"] = 1066018, }, -- [16] { ["race"] = "", ["fileID"] = 1066019, }, -- [17] { ["race"] = "", ["fileID"] = 1066020, }, -- [18] { ["race"] = "", ["fileID"] = 1066021, }, -- [19] { ["race"] = "", ["fileID"] = 1066022, }, -- [20] { ["race"] = "", ["fileID"] = 1066023, }, -- [21] { ["race"] = "", ["fileID"] = 1066024, }, -- [22] { ["race"] = "", ["fileID"] = 1066026, }, -- [23] { ["race"] = "", ["fileID"] = 1066027, }, -- [24] { ["race"] = "", ["fileID"] = 1066028, }, -- [25] { ["race"] = "", ["fileID"] = 1066029, }, -- [26] { ["race"] = "", ["fileID"] = 1066030, }, -- [27] { ["race"] = "", ["fileID"] = 1066031, }, -- [28] { ["race"] = "", ["fileID"] = 1066032, }, -- [29] { ["race"] = "", ["fileID"] = 1066033, }, -- [30] { ["race"] = "", ["fileID"] = 1066034, }, -- [31] { ["race"] = "", ["fileID"] = 1066035, }, -- [32] { ["race"] = "", ["fileID"] = 1066037, }, -- [33] { ["race"] = "", ["fileID"] = 1066038, }, -- [34] { ["race"] = "", ["fileID"] = 1066040, }, -- [35] { ["race"] = "", ["fileID"] = 1066041, }, -- [36] { ["race"] = "", ["fileID"] = 1066042, }, -- [37] { ["race"] = "", ["fileID"] = 1066043, }, -- [38] { ["race"] = "", ["fileID"] = 1066044, }, -- [39] { ["race"] = "", ["fileID"] = 1066046, }, -- [40] { ["race"] = "", ["fileID"] = 1066047, }, -- [41] { ["race"] = "", ["fileID"] = 1066048, }, -- [42] { ["race"] = "", ["fileID"] = 1066049, }, -- [43] { ["race"] = "", ["fileID"] = 1066050, }, -- [44] { ["race"] = "", ["fileID"] = 1066052, }, -- [45] { ["race"] = "", ["fileID"] = 1066053, }, -- [46] { ["race"] = "", ["fileID"] = 1066054, }, -- [47] { ["race"] = "", ["fileID"] = 1066055, }, -- [48] { ["race"] = "", ["fileID"] = 1066056, }, -- [49] { ["race"] = "", ["fileID"] = 1066057, }, -- [50] { ["race"] = "", ["fileID"] = 1066058, }, -- [51] { ["race"] = "", ["fileID"] = 1066059, }, -- [52] { ["race"] = "", ["fileID"] = 1066060, }, -- [53] { ["race"] = "", ["fileID"] = 1066061, }, -- [54] { ["race"] = "", ["fileID"] = 1066062, }, -- [55] { ["race"] = "", ["fileID"] = 1066063, }, -- [56] { ["race"] = "", ["fileID"] = 1066064, }, -- [57] { ["race"] = "", ["fileID"] = 1066065, }, -- [58] { ["race"] = "", ["fileID"] = 1066066, }, -- [59] { ["race"] = "", ["fileID"] = 1066067, }, -- [60] { ["race"] = "", ["fileID"] = 1066068, }, -- [61] { ["race"] = "", ["fileID"] = 1066069, }, -- [62] { ["race"] = "", ["fileID"] = 1066070, }, -- [63] { ["race"] = "", ["fileID"] = 1066071, }, -- [64] { ["race"] = "", ["fileID"] = 1066073, }, -- [65] { ["race"] = "", ["fileID"] = 1066074, }, -- [66] { ["race"] = "", ["fileID"] = 1066075, }, -- [67] { ["race"] = "", ["fileID"] = 1066076, }, -- [68] { ["race"] = "", ["fileID"] = 1066078, }, -- [69] { ["race"] = "", ["fileID"] = 1066079, }, -- [70] { ["race"] = "", ["fileID"] = 1066080, }, -- [71] { ["race"] = "", ["fileID"] = 1066081, }, -- [72] { ["race"] = "", ["fileID"] = 1066082, }, -- [73] { ["race"] = "", ["fileID"] = 1066083, }, -- [74] { ["race"] = "", ["fileID"] = 1066084, }, -- [75] { ["race"] = "", ["fileID"] = 1066085, }, -- [76] { ["race"] = "", ["fileID"] = 1066086, }, -- [77] { ["race"] = "", ["fileID"] = 1066087, }, -- [78] { ["race"] = "", ["fileID"] = 1066089, }, -- [79] { ["race"] = "", ["fileID"] = 1066090, }, -- [80] { ["race"] = "", ["fileID"] = 1066091, }, -- [81] { ["race"] = "", ["fileID"] = 1066092, }, -- [82] { ["race"] = "", ["fileID"] = 1066093, }, -- [83] { ["race"] = "", ["fileID"] = 1066094, }, -- [84] { ["race"] = "", ["fileID"] = 1066095, }, -- [85] { ["race"] = "", ["fileID"] = 1066097, }, -- [86] { ["race"] = "", ["fileID"] = 1066098, }, -- [87] { ["race"] = "", ["fileID"] = 1066099, }, -- [88] { ["race"] = "", ["fileID"] = 1066100, }, -- [89] { ["race"] = "", ["fileID"] = 1066101, }, -- [90] { ["race"] = "", ["fileID"] = 1066103, }, -- [91] { ["race"] = "", ["fileID"] = 1066104, }, -- [92] { ["race"] = "", ["fileID"] = 1066105, }, -- [93] { ["race"] = "", ["fileID"] = 1066106, }, -- [94] { ["race"] = "", ["fileID"] = 1066107, }, -- [95] { ["race"] = "", ["fileID"] = 1066108, }, -- [96] { ["race"] = "", ["fileID"] = 1066109, }, -- [97] { ["race"] = "", ["fileID"] = 1066110, }, -- [98] { ["race"] = "", ["fileID"] = 1066111, }, -- [99] { ["race"] = "", ["fileID"] = 1066112, }, -- [100] { ["race"] = "", ["fileID"] = 1066113, }, -- [101] { ["race"] = "", ["fileID"] = 1066114, }, -- [102] { ["race"] = "", ["fileID"] = 1066115, }, -- [103] { ["race"] = "", ["fileID"] = 1066116, }, -- [104] { ["race"] = "", ["fileID"] = 1066118, }, -- [105] { ["race"] = "", ["fileID"] = 1066119, }, -- [106] { ["race"] = "", ["fileID"] = 1066120, }, -- [107] { ["race"] = "", ["fileID"] = 1066121, }, -- [108] { ["race"] = "", ["fileID"] = 1066122, }, -- [109] { ["race"] = "", ["fileID"] = 1066123, }, -- [110] { ["race"] = "", ["fileID"] = 1066124, }, -- [111] { ["race"] = "", ["fileID"] = 1066125, }, -- [112] { ["race"] = "", ["fileID"] = 1066126, }, -- [113] { ["race"] = "", ["fileID"] = 1066127, }, -- [114] { ["race"] = "", ["fileID"] = 1066128, }, -- [115] { ["race"] = "", ["fileID"] = 1066129, }, -- [116] { ["race"] = "", ["fileID"] = 1066130, }, -- [117] { ["race"] = "", ["fileID"] = 1066131, }, -- [118] { ["race"] = "", ["fileID"] = 1066132, }, -- [119] { ["race"] = "", ["fileID"] = 1066133, }, -- [120] { ["race"] = "", ["fileID"] = 1066134, }, -- [121] { ["race"] = "", ["fileID"] = 1066135, }, -- [122] { ["race"] = "", ["fileID"] = 1066136, }, -- [123] { ["race"] = "", ["fileID"] = 1066137, }, -- [124] { ["race"] = "", ["fileID"] = 1066138, }, -- [125] { ["race"] = "", ["fileID"] = 1066139, }, -- [126] { ["race"] = "", ["fileID"] = 1066140, }, -- [127] { ["race"] = "", ["fileID"] = 1066141, }, -- [128] { ["race"] = "", ["fileID"] = 1066142, }, -- [129] { ["race"] = "", ["fileID"] = 1066143, }, -- [130] { ["race"] = "", ["fileID"] = 1066144, }, -- [131] { ["race"] = "", ["fileID"] = 1066145, }, -- [132] { ["race"] = "", ["fileID"] = 1066146, }, -- [133] { ["race"] = "", ["fileID"] = 1066147, }, -- [134] { ["race"] = "", ["fileID"] = 1066148, }, -- [135] { ["race"] = "", ["fileID"] = 1066149, }, -- [136] { ["race"] = "", ["fileID"] = 1066150, }, -- [137] { ["race"] = "", ["fileID"] = 1066151, }, -- [138] { ["race"] = "", ["fileID"] = 1066152, }, -- [139] { ["race"] = "", ["fileID"] = 1066153, }, -- [140] { ["race"] = "", ["fileID"] = 1066154, }, -- [141] { ["race"] = "", ["fileID"] = 1066156, }, -- [142] { ["race"] = "", ["fileID"] = 1066158, }, -- [143] { ["race"] = "", ["fileID"] = 1066159, }, -- [144] { ["race"] = "", ["fileID"] = 1066160, }, -- [145] { ["race"] = "", ["fileID"] = 1066161, }, -- [146] { ["race"] = "", ["fileID"] = 1066162, }, -- [147] { ["race"] = "", ["fileID"] = 1066163, }, -- [148] { ["race"] = "", ["fileID"] = 1066164, }, -- [149] { ["race"] = "", ["fileID"] = 1066165, }, -- [150] { ["race"] = "", ["fileID"] = 1066166, }, -- [151] { ["race"] = "", ["fileID"] = 1066167, }, -- [152] { ["race"] = "", ["fileID"] = 1066168, }, -- [153] { ["race"] = "", ["fileID"] = 1066169, }, -- [154] { ["race"] = "", ["fileID"] = 1066170, }, -- [155] { ["race"] = "", ["fileID"] = 1066171, }, -- [156] { ["race"] = "", ["fileID"] = 1066172, }, -- [157] { ["race"] = "", ["fileID"] = 1066173, }, -- [158] { ["race"] = "", ["fileID"] = 1066174, }, -- [159] { ["race"] = "", ["fileID"] = 1066175, }, -- [160] { ["race"] = "", ["fileID"] = 1066176, }, -- [161] { ["race"] = "", ["fileID"] = 1066177, }, -- [162] { ["race"] = "", ["fileID"] = 1066178, }, -- [163] { ["race"] = "", ["fileID"] = 1066179, }, -- [164] { ["race"] = "", ["fileID"] = 1066180, }, -- [165] { ["race"] = "", ["fileID"] = 1066181, }, -- [166] { ["race"] = "", ["fileID"] = 1066182, }, -- [167] { ["race"] = "", ["fileID"] = 1066183, }, -- [168] { ["race"] = "", ["fileID"] = 1066184, }, -- [169] { ["race"] = "", ["fileID"] = 1066185, }, -- [170] { ["race"] = "", ["fileID"] = 1066186, }, -- [171] { ["race"] = "", ["fileID"] = 1066187, }, -- [172] { ["race"] = "", ["fileID"] = 1066188, }, -- [173] { ["race"] = "", ["fileID"] = 1066189, }, -- [174] { ["race"] = "", ["fileID"] = 1066190, }, -- [175] { ["race"] = "", ["fileID"] = 1066191, }, -- [176] { ["race"] = "", ["fileID"] = 1066192, }, -- [177] { ["race"] = "", ["fileID"] = 1066193, }, -- [178] { ["race"] = "", ["fileID"] = 1066194, }, -- [179] { ["race"] = "", ["fileID"] = 1066195, }, -- [180] { ["race"] = "", ["fileID"] = 1066196, }, -- [181] { ["race"] = "", ["fileID"] = 1066197, }, -- [182] { ["race"] = "", ["fileID"] = 1066198, }, -- [183] { ["race"] = "", ["fileID"] = 1066199, }, -- [184] { ["race"] = "", ["fileID"] = 1066200, }, -- [185] { ["race"] = "", ["fileID"] = 1066201, }, -- [186] { ["race"] = "", ["fileID"] = 1066202, }, -- [187] { ["race"] = "", ["fileID"] = 1066203, }, -- [188] { ["race"] = "", ["fileID"] = 1066204, }, -- [189] { ["race"] = "", ["fileID"] = 1066205, }, -- [190] { ["race"] = "", ["fileID"] = 1066206, }, -- [191] { ["race"] = "", ["fileID"] = 1066207, }, -- [192] { ["race"] = "", ["fileID"] = 1066208, }, -- [193] { ["race"] = "", ["fileID"] = 1066209, }, -- [194] { ["race"] = "", ["fileID"] = 1066210, }, -- [195] { ["race"] = "", ["fileID"] = 1066211, }, -- [196] { ["race"] = "", ["fileID"] = 1066212, }, -- [197] { ["race"] = "", ["fileID"] = 1066213, }, -- [198] { ["race"] = "", ["fileID"] = 1066214, }, -- [199] { ["race"] = "", ["fileID"] = 1066215, }, -- [200] { ["race"] = "", ["fileID"] = 1066216, }, -- [201] { ["race"] = "", ["fileID"] = 1066217, }, -- [202] { ["race"] = "", ["fileID"] = 1066218, }, -- [203] { ["race"] = "", ["fileID"] = 1066219, }, -- [204] { ["race"] = "", ["fileID"] = 1066220, }, -- [205] { ["race"] = "", ["fileID"] = 1066221, }, -- [206] { ["race"] = "", ["fileID"] = 1066222, }, -- [207] { ["race"] = "", ["fileID"] = 1066223, }, -- [208] { ["race"] = "", ["fileID"] = 1066224, }, -- [209] { ["race"] = "", ["fileID"] = 1066225, }, -- [210] { ["race"] = "", ["fileID"] = 1066226, }, -- [211] { ["race"] = "", ["fileID"] = 1066227, }, -- [212] { ["race"] = "", ["fileID"] = 1066228, }, -- [213] { ["race"] = "", ["fileID"] = 1066229, }, -- [214] { ["race"] = "", ["fileID"] = 1066230, }, -- [215] { ["race"] = "", ["fileID"] = 1066231, }, -- [216] { ["race"] = "", ["fileID"] = 1066232, }, -- [217] { ["race"] = "", ["fileID"] = 1066233, }, -- [218] { ["race"] = "", ["fileID"] = 1066234, }, -- [219] { ["race"] = "", ["fileID"] = 1066235, }, -- [220] { ["race"] = "", ["fileID"] = 1066236, }, -- [221] { ["race"] = "", ["fileID"] = 1066237, }, -- [222] { ["race"] = "", ["fileID"] = 1066238, }, -- [223] { ["race"] = "", ["fileID"] = 1066239, }, -- [224] { ["race"] = "", ["fileID"] = 1066240, }, -- [225] { ["race"] = "", ["fileID"] = 1066241, }, -- [226] { ["race"] = "", ["fileID"] = 1066242, }, -- [227] { ["race"] = "", ["fileID"] = 1066243, }, -- [228] { ["race"] = "", ["fileID"] = 1066244, }, -- [229] { ["race"] = "", ["fileID"] = 1066245, }, -- [230] { ["race"] = "", ["fileID"] = 1066246, }, -- [231] { ["race"] = "", ["fileID"] = 1066247, }, -- [232] { ["race"] = "", ["fileID"] = 1066248, }, -- [233] { ["race"] = "", ["fileID"] = 1066249, }, -- [234] { ["race"] = "", ["fileID"] = 1066250, }, -- [235] { ["race"] = "", ["fileID"] = 1066251, }, -- [236] { ["race"] = "", ["fileID"] = 1066252, }, -- [237] { ["race"] = "", ["fileID"] = 1066253, }, -- [238] { ["race"] = "", ["fileID"] = 1066254, }, -- [239] { ["race"] = "", ["fileID"] = 1066255, }, -- [240] { ["race"] = "", ["fileID"] = 1066256, }, -- [241] { ["race"] = "", ["fileID"] = 1066257, }, -- [242] { ["race"] = "", ["fileID"] = 1066258, }, -- [243] { ["race"] = "", ["fileID"] = 1066259, }, -- [244] { ["race"] = "", ["fileID"] = 1066260, }, -- [245] { ["race"] = "", ["fileID"] = 1066261, }, -- [246] { ["race"] = "", ["fileID"] = 1066262, }, -- [247] { ["race"] = "", ["fileID"] = 1066263, }, -- [248] { ["race"] = "", ["fileID"] = 1066264, }, -- [249] { ["race"] = "", ["fileID"] = 1066266, }, -- [250] { ["race"] = "", ["fileID"] = 1066267, }, -- [251] { ["race"] = "", ["fileID"] = 1066268, }, -- [252] { ["race"] = "", ["fileID"] = 1066269, }, -- [253] { ["race"] = "", ["fileID"] = 1066270, }, -- [254] { ["race"] = "", ["fileID"] = 1066271, }, -- [255] { ["race"] = "", ["fileID"] = 1066272, }, -- [256] { ["race"] = "", ["fileID"] = 1066273, }, -- [257] { ["race"] = "", ["fileID"] = 1066274, }, -- [258] { ["race"] = "", ["fileID"] = 1066275, }, -- [259] { ["race"] = "", ["fileID"] = 1066276, }, -- [260] { ["race"] = "", ["fileID"] = 1066277, }, -- [261] { ["race"] = "", ["fileID"] = 1066278, }, -- [262] { ["race"] = "", ["fileID"] = 1066279, }, -- [263] { ["race"] = "", ["fileID"] = 1066280, }, -- [264] { ["race"] = "", ["fileID"] = 1066281, }, -- [265] { ["race"] = "", ["fileID"] = 1066282, }, -- [266] { ["race"] = "", ["fileID"] = 1066283, }, -- [267] { ["race"] = "", ["fileID"] = 1066284, }, -- [268] { ["race"] = "", ["fileID"] = 1066285, }, -- [269] { ["race"] = "", ["fileID"] = 1066286, }, -- [270] { ["race"] = "", ["fileID"] = 1066287, }, -- [271] { ["race"] = "", ["fileID"] = 1066288, }, -- [272] { ["race"] = "", ["fileID"] = 1066289, }, -- [273] { ["race"] = "", ["fileID"] = 1066290, }, -- [274] { ["race"] = "", ["fileID"] = 1066291, }, -- [275] { ["race"] = "", ["fileID"] = 1066292, }, -- [276] { ["race"] = "", ["fileID"] = 1066293, }, -- [277] { ["race"] = "", ["fileID"] = 1066294, }, -- [278] { ["race"] = "", ["fileID"] = 1066295, }, -- [279] { ["race"] = "", ["fileID"] = 1066296, }, -- [280] { ["race"] = "", ["fileID"] = 1066298, }, -- [281] { ["race"] = "", ["fileID"] = 1066299, }, -- [282] { ["race"] = "", ["fileID"] = 1066300, }, -- [283] { ["race"] = "", ["fileID"] = 1066301, }, -- [284] { ["race"] = "", ["fileID"] = 1066302, }, -- [285] { ["race"] = "", ["fileID"] = 1066303, }, -- [286] { ["race"] = "", ["fileID"] = 1066304, }, -- [287] { ["race"] = "", ["fileID"] = 1066305, }, -- [288] { ["race"] = "", ["fileID"] = 1066306, }, -- [289] { ["race"] = "", ["fileID"] = 1066307, }, -- [290] { ["race"] = "", ["fileID"] = 1066308, }, -- [291] { ["race"] = "", ["fileID"] = 1066309, }, -- [292] { ["race"] = "", ["fileID"] = 1066310, }, -- [293] { ["race"] = "", ["fileID"] = 1066311, }, -- [294] { ["race"] = "", ["fileID"] = 1066312, }, -- [295] { ["race"] = "", ["fileID"] = 1066313, }, -- [296] { ["race"] = "", ["fileID"] = 1066314, }, -- [297] { ["race"] = "", ["fileID"] = 1066315, }, -- [298] { ["race"] = "", ["fileID"] = 1066316, }, -- [299] { ["race"] = "", ["fileID"] = 1066317, }, -- [300] { ["race"] = "", ["fileID"] = 1066318, }, -- [301] { ["race"] = "", ["fileID"] = 1066319, }, -- [302] { ["race"] = "", ["fileID"] = 1066320, }, -- [303] { ["race"] = "", ["fileID"] = 1066321, }, -- [304] { ["race"] = "", ["fileID"] = 1066322, }, -- [305] { ["race"] = "", ["fileID"] = 1066323, }, -- [306] { ["race"] = "", ["fileID"] = 1066324, }, -- [307] { ["race"] = "", ["fileID"] = 1066325, }, -- [308] { ["race"] = "", ["fileID"] = 1066326, }, -- [309] { ["race"] = "", ["fileID"] = 1066327, }, -- [310] { ["race"] = "", ["fileID"] = 1066328, }, -- [311] { ["race"] = "", ["fileID"] = 1066329, }, -- [312] { ["race"] = "", ["fileID"] = 1066330, }, -- [313] { ["race"] = "", ["fileID"] = 1066331, }, -- [314] { ["race"] = "", ["fileID"] = 1066332, }, -- [315] { ["race"] = "", ["fileID"] = 1066333, }, -- [316] { ["race"] = "", ["fileID"] = 1066334, }, -- [317] { ["race"] = "", ["fileID"] = 1066335, }, -- [318] { ["race"] = "", ["fileID"] = 1066336, }, -- [319] { ["race"] = "", ["fileID"] = 1066337, }, -- [320] { ["race"] = "", ["fileID"] = 1066339, }, -- [321] { ["race"] = "", ["fileID"] = 1066340, }, -- [322] { ["race"] = "", ["fileID"] = 1066341, }, -- [323] { ["race"] = "", ["fileID"] = 1066342, }, -- [324] { ["race"] = "", ["fileID"] = 1066343, }, -- [325] { ["race"] = "", ["fileID"] = 1066344, }, -- [326] { ["race"] = "", ["fileID"] = 1066345, }, -- [327] { ["race"] = "", ["fileID"] = 1066346, }, -- [328] { ["race"] = "", ["fileID"] = 1066347, }, -- [329] { ["race"] = "", ["fileID"] = 1066348, }, -- [330] { ["race"] = "", ["fileID"] = 1066349, }, -- [331] { ["race"] = "", ["fileID"] = 1066350, }, -- [332] { ["race"] = "", ["fileID"] = 1066351, }, -- [333] { ["race"] = "", ["fileID"] = 1066352, }, -- [334] { ["race"] = "", ["fileID"] = 1066353, }, -- [335] { ["race"] = "", ["fileID"] = 1066354, }, -- [336] { ["race"] = "", ["fileID"] = 1066355, }, -- [337] { ["race"] = "", ["fileID"] = 1066356, }, -- [338] { ["race"] = "", ["fileID"] = 1066357, }, -- [339] { ["race"] = "", ["fileID"] = 1066358, }, -- [340] { ["race"] = "", ["fileID"] = 1066359, }, -- [341] { ["race"] = "", ["fileID"] = 1066360, }, -- [342] { ["race"] = "", ["fileID"] = 1066361, }, -- [343] { ["race"] = "", ["fileID"] = 1066362, }, -- [344] { ["race"] = "", ["fileID"] = 1066363, }, -- [345] { ["race"] = "", ["fileID"] = 1066364, }, -- [346] { ["race"] = "", ["fileID"] = 1066366, }, -- [347] { ["race"] = "", ["fileID"] = 1066367, }, -- [348] { ["race"] = "", ["fileID"] = 1066368, }, -- [349] { ["race"] = "", ["fileID"] = 1066369, }, -- [350] { ["race"] = "", ["fileID"] = 1066370, }, -- [351] { ["race"] = "", ["fileID"] = 1066371, }, -- [352] { ["race"] = "", ["fileID"] = 1066372, }, -- [353] { ["race"] = "", ["fileID"] = 1066373, }, -- [354] { ["race"] = "", ["fileID"] = 1066374, }, -- [355] { ["race"] = "", ["fileID"] = 1066375, }, -- [356] { ["race"] = "", ["fileID"] = 1066376, }, -- [357] { ["race"] = "", ["fileID"] = 1066377, }, -- [358] { ["race"] = "", ["fileID"] = 1066378, }, -- [359] { ["race"] = "", ["fileID"] = 1066379, }, -- [360] { ["race"] = "", ["fileID"] = 1066380, }, -- [361] { ["race"] = "", ["fileID"] = 1066381, }, -- [362] { ["race"] = "", ["fileID"] = 1066382, }, -- [363] { ["race"] = "", ["fileID"] = 1066383, }, -- [364] { ["race"] = "", ["fileID"] = 1066384, }, -- [365] { ["race"] = "", ["fileID"] = 1066385, }, -- [366] { ["race"] = "", ["fileID"] = 1066386, }, -- [367] { ["race"] = "", ["fileID"] = 1066387, }, -- [368] { ["race"] = "", ["fileID"] = 1066388, }, -- [369] { ["race"] = "", ["fileID"] = 1066389, }, -- [370] { ["race"] = "", ["fileID"] = 1066390, }, -- [371] { ["race"] = "", ["fileID"] = 1066391, }, -- [372] { ["race"] = "", ["fileID"] = 1066392, }, -- [373] { ["race"] = "", ["fileID"] = 1066393, }, -- [374] { ["race"] = "", ["fileID"] = 1066394, }, -- [375] { ["race"] = "", ["fileID"] = 1066395, }, -- [376] { ["race"] = "", ["fileID"] = 1066396, }, -- [377] { ["race"] = "", ["fileID"] = 1066397, }, -- [378] { ["race"] = "", ["fileID"] = 1066398, }, -- [379] { ["race"] = "", ["fileID"] = 1066399, }, -- [380] { ["race"] = "", ["fileID"] = 1066400, }, -- [381] { ["race"] = "", ["fileID"] = 1066401, }, -- [382] { ["race"] = "", ["fileID"] = 1066402, }, -- [383] { ["race"] = "", ["fileID"] = 1066403, }, -- [384] { ["race"] = "", ["fileID"] = 1066404, }, -- [385] { ["race"] = "", ["fileID"] = 1066405, }, -- [386] { ["race"] = "", ["fileID"] = 1066406, }, -- [387] { ["race"] = "", ["fileID"] = 1066407, }, -- [388] { ["race"] = "", ["fileID"] = 1066408, }, -- [389] { ["race"] = "", ["fileID"] = 1066409, }, -- [390] { ["race"] = "", ["fileID"] = 1066410, }, -- [391] { ["race"] = "", ["fileID"] = 1066411, }, -- [392] { ["race"] = "", ["fileID"] = 1066412, }, -- [393] { ["race"] = "", ["fileID"] = 1066413, }, -- [394] { ["race"] = "", ["fileID"] = 1066414, }, -- [395] { ["race"] = "", ["fileID"] = 1066415, }, -- [396] { ["race"] = "", ["fileID"] = 1066416, }, -- [397] { ["race"] = "", ["fileID"] = 1066417, }, -- [398] { ["race"] = "", ["fileID"] = 1066418, }, -- [399] { ["race"] = "", ["fileID"] = 1066419, }, -- [400] { ["race"] = "", ["fileID"] = 1066420, }, -- [401] { ["race"] = "", ["fileID"] = 1066421, }, -- [402] { ["race"] = "", ["fileID"] = 1066422, }, -- [403] { ["race"] = "", ["fileID"] = 1066424, }, -- [404] { ["race"] = "", ["fileID"] = 1066425, }, -- [405] { ["race"] = "", ["fileID"] = 1066426, }, -- [406] { ["race"] = "", ["fileID"] = 1066427, }, -- [407] { ["race"] = "", ["fileID"] = 1066428, }, -- [408] { ["race"] = "", ["fileID"] = 1066429, }, -- [409] { ["race"] = "", ["fileID"] = 1066430, }, -- [410] { ["race"] = "", ["fileID"] = 1066431, }, -- [411] { ["race"] = "", ["fileID"] = 1066432, }, -- [412] { ["race"] = "", ["fileID"] = 1066433, }, -- [413] { ["race"] = "", ["fileID"] = 1066434, }, -- [414] { ["race"] = "", ["fileID"] = 1066435, }, -- [415] { ["race"] = "", ["fileID"] = 1066436, }, -- [416] { ["race"] = "", ["fileID"] = 1066437, }, -- [417] { ["race"] = "", ["fileID"] = 1066438, }, -- [418] { ["race"] = "", ["fileID"] = 1066439, }, -- [419] { ["race"] = "", ["fileID"] = 1066440, }, -- [420] { ["race"] = "", ["fileID"] = 1066441, }, -- [421] { ["race"] = "", ["fileID"] = 1066442, }, -- [422] { ["race"] = "", ["fileID"] = 1066443, }, -- [423] { ["race"] = "", ["fileID"] = 1066444, }, -- [424] { ["race"] = "", ["fileID"] = 1066445, }, -- [425] { ["race"] = "", ["fileID"] = 1066446, }, -- [426] { ["race"] = "", ["fileID"] = 1066447, }, -- [427] { ["race"] = "", ["fileID"] = 1066448, }, -- [428] { ["race"] = "", ["fileID"] = 1066449, }, -- [429] { ["race"] = "", ["fileID"] = 1066450, }, -- [430] { ["race"] = "", ["fileID"] = 1066451, }, -- [431] { ["race"] = "", ["fileID"] = 1066452, }, -- [432] { ["race"] = "", ["fileID"] = 1066453, }, -- [433] { ["race"] = "", ["fileID"] = 1066454, }, -- [434] { ["race"] = "", ["fileID"] = 1066455, }, -- [435] { ["race"] = "", ["fileID"] = 1066456, }, -- [436] { ["race"] = "", ["fileID"] = 1066457, }, -- [437] { ["race"] = "", ["fileID"] = 1066458, }, -- [438] { ["race"] = "", ["fileID"] = 1066459, }, -- [439] { ["race"] = "", ["fileID"] = 1066460, }, -- [440] { ["race"] = "", ["fileID"] = 1066461, }, -- [441] { ["race"] = "", ["fileID"] = 1066462, }, -- [442] { ["race"] = "", ["fileID"] = 1066463, }, -- [443] { ["race"] = "", ["fileID"] = 1066464, }, -- [444] { ["race"] = "", ["fileID"] = 1066465, }, -- [445] { ["race"] = "", ["fileID"] = 1066466, }, -- [446] { ["race"] = "", ["fileID"] = 1066467, }, -- [447] { ["race"] = "", ["fileID"] = 1066468, }, -- [448] { ["race"] = "", ["fileID"] = 1066469, }, -- [449] { ["race"] = "", ["fileID"] = 1066470, }, -- [450] { ["race"] = "", ["fileID"] = 1066471, }, -- [451] { ["race"] = "", ["fileID"] = 1066472, }, -- [452] { ["race"] = "", ["fileID"] = 1066473, }, -- [453] { ["race"] = "", ["fileID"] = 1066474, }, -- [454] { ["race"] = "", ["fileID"] = 1066475, }, -- [455] { ["race"] = "", ["fileID"] = 1066476, }, -- [456] { ["race"] = "", ["fileID"] = 1066477, }, -- [457] { ["race"] = "", ["fileID"] = 1066478, }, -- [458] { ["race"] = "", ["fileID"] = 1066479, }, -- [459] { ["race"] = "", ["fileID"] = 1066480, }, -- [460] { ["race"] = "", ["fileID"] = 1066481, }, -- [461] { ["race"] = "", ["fileID"] = 1066482, }, -- [462] { ["race"] = "", ["fileID"] = 1066483, }, -- [463] { ["race"] = "", ["fileID"] = 1066484, }, -- [464] { ["race"] = "", ["fileID"] = 1066485, }, -- [465] { ["race"] = "", ["fileID"] = 1066486, }, -- [466] { ["race"] = "", ["fileID"] = 1066487, }, -- [467] { ["race"] = "", ["fileID"] = 1066488, }, -- [468] { ["race"] = "", ["fileID"] = 1066489, }, -- [469] { ["race"] = "", ["fileID"] = 1066490, }, -- [470] { ["race"] = "", ["fileID"] = 1066491, }, -- [471] { ["race"] = "", ["fileID"] = 1066492, }, -- [472] { ["race"] = "", ["fileID"] = 1066493, }, -- [473] { ["race"] = "", ["fileID"] = 1066494, }, -- [474] { ["race"] = "", ["fileID"] = 1066495, }, -- [475] { ["race"] = "", ["fileID"] = 1066496, }, -- [476] { ["race"] = "", ["fileID"] = 1066497, }, -- [477] { ["race"] = "", ["fileID"] = 1066498, }, -- [478] { ["race"] = "", ["fileID"] = 1066499, }, -- [479] { ["race"] = "", ["fileID"] = 1066500, }, -- [480] { ["race"] = "", ["fileID"] = 1066501, }, -- [481] { ["race"] = "", ["fileID"] = 1066502, }, -- [482] { ["race"] = "", ["fileID"] = 1066503, }, -- [483] { ["race"] = "", ["fileID"] = 1066504, }, -- [484] { ["race"] = "", ["fileID"] = 1066505, }, -- [485] { ["race"] = "", ["fileID"] = 1066506, }, -- [486] { ["race"] = "", ["fileID"] = 1066507, }, -- [487] { ["race"] = "", ["fileID"] = 1066508, }, -- [488] { ["race"] = "", ["fileID"] = 1066509, }, -- [489] { ["race"] = "", ["fileID"] = 1066510, }, -- [490] { ["race"] = "", ["fileID"] = 1066511, }, -- [491] { ["race"] = "", ["fileID"] = 1066512, }, -- [492] { ["race"] = "", ["fileID"] = 1066513, }, -- [493] { ["race"] = "", ["fileID"] = 1066514, }, -- [494] { ["race"] = "", ["fileID"] = 1066515, }, -- [495] { ["race"] = "", ["fileID"] = 1066516, }, -- [496] { ["race"] = "", ["fileID"] = 1066517, }, -- [497] { ["race"] = "", ["fileID"] = 1066518, }, -- [498] { ["race"] = "", ["fileID"] = 1066519, }, -- [499] { ["race"] = "", ["fileID"] = 1066520, }, -- [500] { ["race"] = "", ["fileID"] = 1066521, }, -- [501] { ["race"] = "", ["fileID"] = 1066522, }, -- [502] { ["race"] = "", ["fileID"] = 1066523, }, -- [503] { ["race"] = "", ["fileID"] = 1066524, }, -- [504] { ["race"] = "", ["fileID"] = 1066525, }, -- [505] { ["race"] = "", ["fileID"] = 1066526, }, -- [506] { ["race"] = "", ["fileID"] = 1066527, }, -- [507] { ["race"] = "", ["fileID"] = 1066528, }, -- [508] { ["race"] = "", ["fileID"] = 1066529, }, -- [509] { ["race"] = "", ["fileID"] = 1066530, }, -- [510] { ["race"] = "", ["fileID"] = 1066531, }, -- [511] { ["race"] = "", ["fileID"] = 1066532, }, -- [512] { ["race"] = "", ["fileID"] = 1066533, }, -- [513] { ["race"] = "", ["fileID"] = 1067178, }, -- [514] { ["race"] = "", ["fileID"] = 1067179, }, -- [515] { ["race"] = "", ["fileID"] = 1067180, }, -- [516] { ["race"] = "", ["fileID"] = 1067181, }, -- [517] { ["race"] = "", ["fileID"] = 1067182, }, -- [518] { ["race"] = "", ["fileID"] = 1067183, }, -- [519] { ["race"] = "", ["fileID"] = 1067184, }, -- [520] { ["race"] = "", ["fileID"] = 1067185, }, -- [521] { ["race"] = "", ["fileID"] = 1067186, }, -- [522] { ["race"] = "", ["fileID"] = 1067187, }, -- [523] { ["race"] = "", ["fileID"] = 1067188, }, -- [524] { ["race"] = "", ["fileID"] = 1067189, }, -- [525] { ["race"] = "", ["fileID"] = 1067190, }, -- [526] { ["race"] = "", ["fileID"] = 1067191, }, -- [527] { ["race"] = "", ["fileID"] = 1067192, }, -- [528] { ["race"] = "", ["fileID"] = 1067193, }, -- [529] { ["race"] = "", ["fileID"] = 1067194, }, -- [530] { ["race"] = "", ["fileID"] = 1067195, }, -- [531] { ["race"] = "", ["fileID"] = 1067196, }, -- [532] { ["race"] = "", ["fileID"] = 1067197, }, -- [533] { ["race"] = "", ["fileID"] = 1067198, }, -- [534] { ["race"] = "", ["fileID"] = 1067199, }, -- [535] { ["race"] = "", ["fileID"] = 1067200, }, -- [536] { ["race"] = "", ["fileID"] = 1067201, }, -- [537] { ["race"] = "", ["fileID"] = 1067202, }, -- [538] { ["race"] = "", ["fileID"] = 1067203, }, -- [539] { ["race"] = "", ["fileID"] = 1067204, }, -- [540] { ["race"] = "", ["fileID"] = 1067205, }, -- [541] { ["race"] = "", ["fileID"] = 1067206, }, -- [542] { ["race"] = "", ["fileID"] = 1067207, }, -- [543] { ["race"] = "", ["fileID"] = 1067208, }, -- [544] { ["race"] = "", ["fileID"] = 1067209, }, -- [545] { ["race"] = "", ["fileID"] = 1067210, }, -- [546] { ["race"] = "", ["fileID"] = 1067211, }, -- [547] { ["race"] = "", ["fileID"] = 1067212, }, -- [548] { ["race"] = "", ["fileID"] = 1067213, }, -- [549] { ["race"] = "", ["fileID"] = 1067214, }, -- [550] { ["race"] = "", ["fileID"] = 1067215, }, -- [551] { ["race"] = "", ["fileID"] = 1067216, }, -- [552] { ["race"] = "", ["fileID"] = 1067217, }, -- [553] { ["race"] = "", ["fileID"] = 1067218, }, -- [554] { ["race"] = "", ["fileID"] = 1067219, }, -- [555] { ["race"] = "", ["fileID"] = 1067220, }, -- [556] { ["race"] = "", ["fileID"] = 1067221, }, -- [557] { ["race"] = "", ["fileID"] = 1067222, }, -- [558] { ["race"] = "", ["fileID"] = 1067223, }, -- [559] { ["race"] = "", ["fileID"] = 1067224, }, -- [560] { ["race"] = "", ["fileID"] = 1067225, }, -- [561] { ["race"] = "", ["fileID"] = 1067226, }, -- [562] { ["race"] = "", ["fileID"] = 1067227, }, -- [563] { ["race"] = "", ["fileID"] = 1067228, }, -- [564] { ["race"] = "", ["fileID"] = 1067229, }, -- [565] { ["race"] = "", ["fileID"] = 1067230, }, -- [566] { ["race"] = "", ["fileID"] = 1067231, }, -- [567] { ["race"] = "", ["fileID"] = 1067232, }, -- [568] { ["race"] = "", ["fileID"] = 1067233, }, -- [569] { ["race"] = "", ["fileID"] = 1067234, }, -- [570] { ["race"] = "", ["fileID"] = 1067235, }, -- [571] { ["race"] = "", ["fileID"] = 1067236, }, -- [572] { ["race"] = "", ["fileID"] = 1067237, }, -- [573] { ["race"] = "", ["fileID"] = 1067238, }, -- [574] { ["race"] = "", ["fileID"] = 1067239, }, -- [575] { ["race"] = "", ["fileID"] = 1067240, }, -- [576] { ["race"] = "", ["fileID"] = 1067241, }, -- [577] { ["race"] = "", ["fileID"] = 1067242, }, -- [578] { ["race"] = "", ["fileID"] = 1067243, }, -- [579] { ["race"] = "", ["fileID"] = 1067244, }, -- [580] { ["race"] = "", ["fileID"] = 1067245, }, -- [581] { ["race"] = "", ["fileID"] = 1067246, }, -- [582] { ["race"] = "", ["fileID"] = 1067247, }, -- [583] { ["race"] = "", ["fileID"] = 1067248, }, -- [584] { ["race"] = "", ["fileID"] = 1067249, }, -- [585] { ["race"] = "", ["fileID"] = 1067250, }, -- [586] { ["race"] = "", ["fileID"] = 1067251, }, -- [587] { ["race"] = "", ["fileID"] = 1067252, }, -- [588] { ["race"] = "", ["fileID"] = 1067253, }, -- [589] { ["race"] = "", ["fileID"] = 1067254, }, -- [590] { ["race"] = "", ["fileID"] = 1067255, }, -- [591] { ["race"] = "", ["fileID"] = 1067256, }, -- [592] { ["race"] = "", ["fileID"] = 1067257, }, -- [593] { ["race"] = "", ["fileID"] = 1067258, }, -- [594] { ["race"] = "", ["fileID"] = 1067259, }, -- [595] { ["race"] = "", ["fileID"] = 1067260, }, -- [596] { ["race"] = "", ["fileID"] = 1067261, }, -- [597] { ["race"] = "", ["fileID"] = 1067262, }, -- [598] { ["race"] = "", ["fileID"] = 1067263, }, -- [599] { ["race"] = "", ["fileID"] = 1067264, }, -- [600] { ["race"] = "", ["fileID"] = 1067265, }, -- [601] { ["race"] = "", ["fileID"] = 1067266, }, -- [602] { ["race"] = "", ["fileID"] = 1067267, }, -- [603] { ["race"] = "", ["fileID"] = 1067268, }, -- [604] { ["race"] = "", ["fileID"] = 1067269, }, -- [605] { ["race"] = "", ["fileID"] = 1067270, }, -- [606] { ["race"] = "", ["fileID"] = 1067271, }, -- [607] { ["race"] = "", ["fileID"] = 1067272, }, -- [608] { ["race"] = "", ["fileID"] = 1067273, }, -- [609] { ["race"] = "", ["fileID"] = 1067274, }, -- [610] { ["race"] = "", ["fileID"] = 1067275, }, -- [611] { ["race"] = "", ["fileID"] = 1067276, }, -- [612] { ["race"] = "", ["fileID"] = 1067277, }, -- [613] { ["race"] = "", ["fileID"] = 1067278, }, -- [614] { ["race"] = "", ["fileID"] = 1067279, }, -- [615] { ["race"] = "", ["fileID"] = 1067280, }, -- [616] { ["race"] = "", ["fileID"] = 1067281, }, -- [617] { ["race"] = "", ["fileID"] = 1067282, }, -- [618] { ["race"] = "", ["fileID"] = 1067283, }, -- [619] { ["race"] = "", ["fileID"] = 1067284, }, -- [620] { ["race"] = "", ["fileID"] = 1067285, }, -- [621] { ["race"] = "", ["fileID"] = 1067286, }, -- [622] { ["race"] = "", ["fileID"] = 1067287, }, -- [623] { ["race"] = "", ["fileID"] = 1067288, }, -- [624] { ["race"] = "", ["fileID"] = 1067289, }, -- [625] { ["race"] = "", ["fileID"] = 1067290, }, -- [626] { ["race"] = "", ["fileID"] = 1067291, }, -- [627] { ["race"] = "", ["fileID"] = 1067292, }, -- [628] { ["race"] = "", ["fileID"] = 1067293, }, -- [629] { ["race"] = "", ["fileID"] = 1067294, }, -- [630] { ["race"] = "", ["fileID"] = 1067295, }, -- [631] { ["race"] = "", ["fileID"] = 1067296, }, -- [632] { ["race"] = "", ["fileID"] = 1067297, }, -- [633] { ["race"] = "", ["fileID"] = 1067298, }, -- [634] { ["race"] = "", ["fileID"] = 1067299, }, -- [635] { ["race"] = "", ["fileID"] = 1067300, }, -- [636] { ["race"] = "", ["fileID"] = 1067301, }, -- [637] { ["race"] = "", ["fileID"] = 1067302, }, -- [638] { ["race"] = "", ["fileID"] = 1067303, }, -- [639] { ["race"] = "", ["fileID"] = 1067304, }, -- [640] { ["race"] = "", ["fileID"] = 1067305, }, -- [641] { ["race"] = "", ["fileID"] = 1067306, }, -- [642] { ["race"] = "", ["fileID"] = 1067307, }, -- [643] { ["race"] = "", ["fileID"] = 1067308, }, -- [644] { ["race"] = "", ["fileID"] = 1067309, }, -- [645] { ["race"] = "", ["fileID"] = 1067310, }, -- [646] { ["race"] = "", ["fileID"] = 1067311, }, -- [647] { ["race"] = "", ["fileID"] = 1067312, }, -- [648] { ["race"] = "", ["fileID"] = 1067313, }, -- [649] { ["race"] = "", ["fileID"] = 1067314, }, -- [650] { ["race"] = "", ["fileID"] = 1067315, }, -- [651] { ["race"] = "", ["fileID"] = 1067316, }, -- [652] { ["race"] = "", ["fileID"] = 1067317, }, -- [653] { ["race"] = "", ["fileID"] = 1067318, }, -- [654] { ["race"] = "", ["fileID"] = 1067319, }, -- [655] { ["race"] = "", ["fileID"] = 1067320, }, -- [656] { ["race"] = "", ["fileID"] = 1067321, }, -- [657] { ["race"] = "", ["fileID"] = 1067322, }, -- [658] { ["race"] = "", ["fileID"] = 1067323, }, -- [659] { ["race"] = "", ["fileID"] = 1067324, }, -- [660] { ["race"] = "", ["fileID"] = 1067325, }, -- [661] { ["race"] = "", ["fileID"] = 1067326, }, -- [662] { ["race"] = "", ["fileID"] = 1067327, }, -- [663] { ["race"] = "", ["fileID"] = 1067328, }, -- [664] { ["race"] = "", ["fileID"] = 1067329, }, -- [665] { ["race"] = "", ["fileID"] = 1067330, }, -- [666] { ["race"] = "", ["fileID"] = 1067331, }, -- [667] { ["race"] = "", ["fileID"] = 1067332, }, -- [668] { ["race"] = "", ["fileID"] = 1067335, }, -- [669] { ["race"] = "", ["fileID"] = 1067337, }, -- [670] { ["race"] = "", ["fileID"] = 1067338, }, -- [671] { ["race"] = "", ["fileID"] = 1067339, }, -- [672] { ["race"] = "", ["fileID"] = 1067343, }, -- [673] { ["race"] = "", ["fileID"] = 1067344, }, -- [674] { ["race"] = "", ["fileID"] = 1067345, }, -- [675] { ["race"] = "", ["fileID"] = 1067346, }, -- [676] { ["race"] = "", ["fileID"] = 1067347, }, -- [677] { ["race"] = "", ["fileID"] = 1067348, }, -- [678] { ["race"] = "", ["fileID"] = 1067349, }, -- [679] { ["race"] = "", ["fileID"] = 1067350, }, -- [680] { ["race"] = "", ["fileID"] = 1067351, }, -- [681] { ["race"] = "", ["fileID"] = 1067352, }, -- [682] { ["race"] = "", ["fileID"] = 1067353, }, -- [683] { ["race"] = "", ["fileID"] = 1067354, }, -- [684] { ["race"] = "", ["fileID"] = 1067355, }, -- [685] { ["race"] = "", ["fileID"] = 1067356, }, -- [686] { ["race"] = "", ["fileID"] = 1067357, }, -- [687] { ["race"] = "", ["fileID"] = 1067358, }, -- [688] { ["race"] = "", ["fileID"] = 1067359, }, -- [689] { ["race"] = "", ["fileID"] = 1067360, }, -- [690] { ["race"] = "", ["fileID"] = 1067361, }, -- [691] { ["race"] = "", ["fileID"] = 1067362, }, -- [692] { ["race"] = "", ["fileID"] = 1067363, }, -- [693] { ["race"] = "", ["fileID"] = 1067364, }, -- [694] { ["race"] = "", ["fileID"] = 1067365, }, -- [695] { ["race"] = "", ["fileID"] = 1067366, }, -- [696] { ["race"] = "", ["fileID"] = 1067367, }, -- [697] { ["race"] = "", ["fileID"] = 1067368, }, -- [698] { ["race"] = "", ["fileID"] = 1067369, }, -- [699] { ["race"] = "", ["fileID"] = 1067370, }, -- [700] { ["race"] = "", ["fileID"] = 1067371, }, -- [701] { ["race"] = "", ["fileID"] = 1067372, }, -- [702] { ["race"] = "", ["fileID"] = 1067373, }, -- [703] { ["race"] = "", ["fileID"] = 1067376, }, -- [704] { ["race"] = "", ["fileID"] = 1067378, }, -- [705] { ["race"] = "", ["fileID"] = 1067379, }, -- [706] { ["race"] = "", ["fileID"] = 1067380, }, -- [707] { ["race"] = "", ["fileID"] = 1067381, }, -- [708] { ["race"] = "", ["fileID"] = 1067382, }, -- [709] { ["race"] = "", ["fileID"] = 1067383, }, -- [710] { ["race"] = "", ["fileID"] = 1067384, }, -- [711] { ["race"] = "", ["fileID"] = 1067385, }, -- [712] { ["race"] = "", ["fileID"] = 1067386, }, -- [713] { ["race"] = "", ["fileID"] = 1067388, }, -- [714] { ["race"] = "", ["fileID"] = 1067389, }, -- [715] { ["race"] = "", ["fileID"] = 1067390, }, -- [716] { ["race"] = "", ["fileID"] = 1067391, }, -- [717] { ["race"] = "", ["fileID"] = 1067392, }, -- [718] { ["race"] = "", ["fileID"] = 1067394, }, -- [719] { ["race"] = "", ["fileID"] = 1067395, }, -- [720] { ["race"] = "", ["fileID"] = 1067396, }, -- [721] { ["race"] = "", ["fileID"] = 1067398, }, -- [722] { ["race"] = "", ["fileID"] = 1067399, }, -- [723] { ["race"] = "", ["fileID"] = 1067400, }, -- [724] { ["race"] = "", ["fileID"] = 1067401, }, -- [725] { ["race"] = "", ["fileID"] = 1067402, }, -- [726] { ["race"] = "", ["fileID"] = 1067403, }, -- [727] { ["race"] = "", ["fileID"] = 1067404, }, -- [728] { ["race"] = "", ["fileID"] = 1067405, }, -- [729] { ["race"] = "", ["fileID"] = 1067406, }, -- [730] { ["race"] = "", ["fileID"] = 1067407, }, -- [731] { ["race"] = "", ["fileID"] = 1067409, }, -- [732] { ["race"] = "", ["fileID"] = 1067410, }, -- [733] { ["race"] = "", ["fileID"] = 1067413, }, -- [734] { ["race"] = "", ["fileID"] = 1067414, }, -- [735] { ["race"] = "", ["fileID"] = 1067415, }, -- [736] { ["race"] = "", ["fileID"] = 1067418, }, -- [737] { ["race"] = "", ["fileID"] = 1067420, }, -- [738] { ["race"] = "", ["fileID"] = 1067421, }, -- [739] { ["race"] = "", ["fileID"] = 1067422, }, -- [740] { ["race"] = "", ["fileID"] = 1067424, }, -- [741] { ["race"] = "", ["fileID"] = 1067425, }, -- [742] { ["race"] = "", ["fileID"] = 1067426, }, -- [743] { ["race"] = "", ["fileID"] = 1067427, }, -- [744] { ["race"] = "", ["fileID"] = 1067428, }, -- [745] { ["race"] = "", ["fileID"] = 1067429, }, -- [746] { ["race"] = "", ["fileID"] = 1067430, }, -- [747] { ["race"] = "", ["fileID"] = 1067431, }, -- [748] { ["race"] = "", ["fileID"] = 1067432, }, -- [749] { ["race"] = "", ["fileID"] = 1067433, }, -- [750] { ["race"] = "", ["fileID"] = 1067434, }, -- [751] { ["race"] = "", ["fileID"] = 1067435, }, -- [752] { ["race"] = "", ["fileID"] = 1067436, }, -- [753] { ["race"] = "", ["fileID"] = 1067437, }, -- [754] { ["race"] = "", ["fileID"] = 1067438, }, -- [755] { ["race"] = "", ["fileID"] = 1067439, }, -- [756] { ["race"] = "", ["fileID"] = 1067440, }, -- [757] { ["race"] = "", ["fileID"] = 1067441, }, -- [758] { ["race"] = "", ["fileID"] = 1067442, }, -- [759] { ["race"] = "", ["fileID"] = 1067443, }, -- [760] { ["race"] = "", ["fileID"] = 1067445, }, -- [761] { ["race"] = "", ["fileID"] = 1067446, }, -- [762] { ["race"] = "", ["fileID"] = 1067447, }, -- [763] { ["race"] = "", ["fileID"] = 1067448, }, -- [764] { ["race"] = "", ["fileID"] = 1067449, }, -- [765] { ["race"] = "", ["fileID"] = 1067450, }, -- [766] { ["race"] = "", ["fileID"] = 1067451, }, -- [767] { ["race"] = "", ["fileID"] = 1067452, }, -- [768] { ["race"] = "", ["fileID"] = 1067453, }, -- [769] { ["race"] = "", ["fileID"] = 1067456, }, -- [770] { ["race"] = "", ["fileID"] = 1067457, }, -- [771] { ["race"] = "", ["fileID"] = 1067458, }, -- [772] { ["race"] = "", ["fileID"] = 1067460, }, -- [773] { ["race"] = "", ["fileID"] = 1067461, }, -- [774] { ["race"] = "", ["fileID"] = 1067462, }, -- [775] { ["race"] = "", ["fileID"] = 1067463, }, -- [776] { ["race"] = "", ["fileID"] = 1067464, }, -- [777] { ["race"] = "", ["fileID"] = 1067465, }, -- [778] { ["race"] = "", ["fileID"] = 1067466, }, -- [779] { ["race"] = "", ["fileID"] = 1067467, }, -- [780] { ["race"] = "", ["fileID"] = 1067468, }, -- [781] { ["race"] = "", ["fileID"] = 1067469, }, -- [782] { ["race"] = "", ["fileID"] = 1067470, }, -- [783] { ["race"] = "", ["fileID"] = 1067471, }, -- [784] { ["race"] = "", ["fileID"] = 1067472, }, -- [785] { ["race"] = "", ["fileID"] = 1067473, }, -- [786] { ["race"] = "", ["fileID"] = 1067474, }, -- [787] { ["race"] = "", ["fileID"] = 1067475, }, -- [788] { ["race"] = "", ["fileID"] = 1067476, }, -- [789] { ["race"] = "", ["fileID"] = 1396616, }, -- [790] { ["race"] = "", ["fileID"] = 1396617, }, -- [791] { ["race"] = "", ["fileID"] = 1396618, }, -- [792] { ["race"] = "", ["fileID"] = 1396619, }, -- [793] { ["race"] = "", ["fileID"] = 1396620, }, -- [794] { ["race"] = "", ["fileID"] = 1396621, }, -- [795] { ["race"] = "", ["fileID"] = 1396622, }, -- [796] { ["race"] = "", ["fileID"] = 1396623, }, -- [797] { ["race"] = "", ["fileID"] = 1396624, }, -- [798] { ["race"] = "", ["fileID"] = 1396625, }, -- [799] { ["race"] = "", ["fileID"] = 1396626, }, -- [800] { ["race"] = "", ["fileID"] = 1396627, }, -- [801] { ["race"] = "", ["fileID"] = 1396628, }, -- [802] { ["race"] = "", ["fileID"] = 1396629, }, -- [803] { ["race"] = "", ["fileID"] = 1396630, }, -- [804] { ["race"] = "", ["fileID"] = 1396631, }, -- [805] { ["race"] = "", ["fileID"] = 1396632, }, -- [806] { ["race"] = "", ["fileID"] = 1396633, }, -- [807] { ["race"] = "", ["fileID"] = 1396634, }, -- [808] { ["race"] = "", ["fileID"] = 1396635, }, -- [809] { ["race"] = "", ["fileID"] = 1396636, }, -- [810] { ["race"] = "", ["fileID"] = 1396637, }, -- [811] { ["race"] = "", ["fileID"] = 1396638, }, -- [812] { ["race"] = "", ["fileID"] = 1396639, }, -- [813] { ["race"] = "", ["fileID"] = 1396640, }, -- [814] { ["race"] = "", ["fileID"] = 1396641, }, -- [815] { ["race"] = "", ["fileID"] = 1396642, }, -- [816] { ["race"] = "", ["fileID"] = 1396643, }, -- [817] { ["race"] = "", ["fileID"] = 1396644, }, -- [818] { ["race"] = "", ["fileID"] = 1396645, }, -- [819] { ["race"] = "", ["fileID"] = 1396646, }, -- [820] { ["race"] = "", ["fileID"] = 1396647, }, -- [821] { ["race"] = "", ["fileID"] = 1396648, }, -- [822] { ["race"] = "", ["fileID"] = 1396649, }, -- [823] { ["race"] = "", ["fileID"] = 1396650, }, -- [824] { ["race"] = "", ["fileID"] = 1396651, }, -- [825] { ["race"] = "", ["fileID"] = 1396652, }, -- [826] { ["race"] = "", ["fileID"] = 1396653, }, -- [827] { ["race"] = "", ["fileID"] = 1396654, }, -- [828] { ["race"] = "", ["fileID"] = 1396655, }, -- [829] { ["race"] = "", ["fileID"] = 1396656, }, -- [830] { ["race"] = "", ["fileID"] = 1396657, }, -- [831] { ["race"] = "", ["fileID"] = 1396658, }, -- [832] { ["race"] = "", ["fileID"] = 1396659, }, -- [833] { ["race"] = "", ["fileID"] = 1396660, }, -- [834] { ["race"] = "", ["fileID"] = 1396661, }, -- [835] { ["race"] = "", ["fileID"] = 1396662, }, -- [836] { ["race"] = "", ["fileID"] = 1396663, }, -- [837] { ["race"] = "", ["fileID"] = 1396664, }, -- [838] { ["race"] = "", ["fileID"] = 1396665, }, -- [839] { ["race"] = "", ["fileID"] = 1396666, }, -- [840] { ["race"] = "", ["fileID"] = 1396667, }, -- [841] { ["race"] = "", ["fileID"] = 1396668, }, -- [842] { ["race"] = "", ["fileID"] = 1396669, }, -- [843] { ["race"] = "", ["fileID"] = 1396670, }, -- [844] { ["race"] = "", ["fileID"] = 1396671, }, -- [845] { ["race"] = "", ["fileID"] = 1396672, }, -- [846] { ["race"] = "", ["fileID"] = 1396673, }, -- [847] { ["race"] = "", ["fileID"] = 1396674, }, -- [848] { ["race"] = "", ["fileID"] = 1396675, }, -- [849] { ["race"] = "", ["fileID"] = 1396676, }, -- [850] { ["race"] = "", ["fileID"] = 1396677, }, -- [851] { ["race"] = "", ["fileID"] = 1396678, }, -- [852] { ["race"] = "", ["fileID"] = 1396679, }, -- [853] { ["race"] = "", ["fileID"] = 1396680, }, -- [854] { ["race"] = "", ["fileID"] = 1396681, }, -- [855] { ["race"] = "", ["fileID"] = 1396682, }, -- [856] { ["race"] = "", ["fileID"] = 1396683, }, -- [857] { ["race"] = "", ["fileID"] = 1396684, }, -- [858] { ["race"] = "", ["fileID"] = 1396685, }, -- [859] { ["race"] = "", ["fileID"] = 1396686, }, -- [860] { ["race"] = "", ["fileID"] = 1396687, }, -- [861] { ["race"] = "", ["fileID"] = 1396688, }, -- [862] { ["race"] = "", ["fileID"] = 1396689, }, -- [863] { ["race"] = "", ["fileID"] = 1396690, }, -- [864] { ["race"] = "", ["fileID"] = 1396691, }, -- [865] { ["race"] = "", ["fileID"] = 1396692, }, -- [866] { ["race"] = "", ["fileID"] = 1396693, }, -- [867] { ["race"] = "", ["fileID"] = 1396694, }, -- [868] { ["race"] = "", ["fileID"] = 1396695, }, -- [869] { ["race"] = "", ["fileID"] = 1396696, }, -- [870] { ["race"] = "", ["fileID"] = 1396697, }, -- [871] { ["race"] = "", ["fileID"] = 1396698, }, -- [872] { ["race"] = "", ["fileID"] = 1396699, }, -- [873] { ["race"] = "", ["fileID"] = 1396700, }, -- [874] { ["race"] = "", ["fileID"] = 1396701, }, -- [875] { ["race"] = "", ["fileID"] = 1396702, }, -- [876] { ["race"] = "", ["fileID"] = 1396703, }, -- [877] { ["race"] = "", ["fileID"] = 1396704, }, -- [878] { ["race"] = "", ["fileID"] = 1396705, }, -- [879] { ["race"] = "", ["fileID"] = 1396706, }, -- [880] { ["race"] = "", ["fileID"] = 1396707, }, -- [881] { ["race"] = "", ["fileID"] = 1396708, }, -- [882] { ["race"] = "", ["fileID"] = 1401832, }, -- [883] { ["race"] = "", ["fileID"] = 1401833, }, -- [884] { ["race"] = "", ["fileID"] = 1401834, }, -- [885] { ["race"] = "", ["fileID"] = 1401835, }, -- [886] { ["race"] = "", ["fileID"] = 1401836, }, -- [887] { ["race"] = "", ["fileID"] = 1401837, }, -- [888] { ["race"] = "", ["fileID"] = 1401838, }, -- [889] { ["race"] = "", ["fileID"] = 1401839, }, -- [890] { ["race"] = "", ["fileID"] = 1401840, }, -- [891] { ["race"] = "", ["fileID"] = 1401841, }, -- [892] { ["race"] = "", ["fileID"] = 1401842, }, -- [893] { ["race"] = "", ["fileID"] = 1401843, }, -- [894] { ["race"] = "", ["fileID"] = 1401844, }, -- [895] { ["race"] = "", ["fileID"] = 1401845, }, -- [896] { ["race"] = "", ["fileID"] = 1401846, }, -- [897] { ["race"] = "", ["fileID"] = 1401847, }, -- [898] { ["race"] = "", ["fileID"] = 1401848, }, -- [899] { ["race"] = "", ["fileID"] = 1401849, }, -- [900] { ["race"] = "", ["fileID"] = 1401850, }, -- [901] { ["race"] = "", ["fileID"] = 1401851, }, -- [902] { ["race"] = "", ["fileID"] = 1401852, }, -- [903] { ["race"] = "", ["fileID"] = 1401853, }, -- [904] { ["race"] = "", ["fileID"] = 1401854, }, -- [905] { ["race"] = "", ["fileID"] = 1401855, }, -- [906] { ["race"] = "", ["fileID"] = 1401856, }, -- [907] { ["race"] = "", ["fileID"] = 1401857, }, -- [908] { ["race"] = "", ["fileID"] = 1401858, }, -- [909] { ["race"] = "", ["fileID"] = 1401859, }, -- [910] { ["race"] = "", ["fileID"] = 1401860, }, -- [911] { ["race"] = "", ["fileID"] = 1401861, }, -- [912] { ["race"] = "", ["fileID"] = 1401862, }, -- [913] { ["race"] = "", ["fileID"] = 1401863, }, -- [914] { ["race"] = "", ["fileID"] = 1401864, }, -- [915] { ["race"] = "", ["fileID"] = 1401865, }, -- [916] { ["race"] = "", ["fileID"] = 1401866, }, -- [917] { ["race"] = "", ["fileID"] = 1401867, }, -- [918] { ["race"] = "", ["fileID"] = 1401868, }, -- [919] { ["race"] = "", ["fileID"] = 1401869, }, -- [920] { ["race"] = "", ["fileID"] = 1401870, }, -- [921] { ["race"] = "", ["fileID"] = 1401871, }, -- [922] { ["race"] = "", ["fileID"] = 1401872, }, -- [923] { ["race"] = "", ["fileID"] = 1401873, }, -- [924] { ["race"] = "", ["fileID"] = 1401874, }, -- [925] { ["race"] = "", ["fileID"] = 1401875, }, -- [926] { ["race"] = "", ["fileID"] = 1401876, }, -- [927] { ["race"] = "", ["fileID"] = 1401877, }, -- [928] { ["race"] = "", ["fileID"] = 1401878, }, -- [929] { ["race"] = "", ["fileID"] = 1401879, }, -- [930] { ["race"] = "", ["fileID"] = 1401880, }, -- [931] { ["race"] = "", ["fileID"] = 1401881, }, -- [932] { ["race"] = "", ["fileID"] = 1401882, }, -- [933] { ["race"] = "", ["fileID"] = 1401883, }, -- [934] { ["race"] = "", ["fileID"] = 1401884, }, -- [935] { ["race"] = "", ["fileID"] = 1401885, }, -- [936] { ["race"] = "", ["fileID"] = 1401886, }, -- [937] { ["race"] = "", ["fileID"] = 1401887, }, -- [938] { ["race"] = "", ["fileID"] = 1401888, }, -- [939] { ["race"] = "", ["fileID"] = 1401889, }, -- [940] { ["race"] = "", ["fileID"] = 1401890, }, -- [941] { ["race"] = "", ["fileID"] = 1401891, }, -- [942] { ["race"] = "", ["fileID"] = 1401892, }, -- [943] { ["race"] = "", ["fileID"] = 1401893, }, -- [944] { ["race"] = "", ["fileID"] = 1401894, }, -- [945] { ["race"] = "", ["fileID"] = 1416162, }, -- [946] { ["race"] = "", ["fileID"] = 1416163, }, -- [947] { ["race"] = "", ["fileID"] = 1416164, }, -- [948] { ["race"] = "", ["fileID"] = 1416165, }, -- [949] { ["race"] = "", ["fileID"] = 1416166, }, -- [950] { ["race"] = "", ["fileID"] = 1416167, }, -- [951] { ["race"] = "", ["fileID"] = 1416168, }, -- [952] { ["race"] = "", ["fileID"] = 1416169, }, -- [953] { ["race"] = "", ["fileID"] = 1416170, }, -- [954] { ["race"] = "", ["fileID"] = 1416171, }, -- [955] { ["race"] = "", ["fileID"] = 1416172, }, -- [956] { ["race"] = "", ["fileID"] = 1416173, }, -- [957] { ["race"] = "", ["fileID"] = 1416174, }, -- [958] { ["race"] = "", ["fileID"] = 1416175, }, -- [959] { ["race"] = "", ["fileID"] = 1416176, }, -- [960] { ["race"] = "", ["fileID"] = 1416177, }, -- [961] { ["race"] = "", ["fileID"] = 1416178, }, -- [962] { ["race"] = "", ["fileID"] = 1416179, }, -- [963] { ["race"] = "", ["fileID"] = 1416180, }, -- [964] { ["race"] = "", ["fileID"] = 1416181, }, -- [965] { ["race"] = "", ["fileID"] = 1416182, }, -- [966] { ["race"] = "", ["fileID"] = 1416183, }, -- [967] { ["race"] = "", ["fileID"] = 1416184, }, -- [968] { ["race"] = "", ["fileID"] = 1416185, }, -- [969] { ["race"] = "", ["fileID"] = 1416186, }, -- [970] { ["race"] = "", ["fileID"] = 1416187, }, -- [971] { ["race"] = "", ["fileID"] = 1416188, }, -- [972] { ["race"] = "", ["fileID"] = 1416189, }, -- [973] { ["race"] = "", ["fileID"] = 1416190, }, -- [974] { ["race"] = "", ["fileID"] = 1416191, }, -- [975] { ["race"] = "", ["fileID"] = 1416192, }, -- [976] { ["race"] = "", ["fileID"] = 1416193, }, -- [977] { ["race"] = "", ["fileID"] = 1416194, }, -- [978] { ["race"] = "", ["fileID"] = 1416195, }, -- [979] { ["race"] = "", ["fileID"] = 1416196, }, -- [980] { ["race"] = "", ["fileID"] = 1416197, }, -- [981] { ["race"] = "", ["fileID"] = 1416198, }, -- [982] { ["race"] = "", ["fileID"] = 1416199, }, -- [983] { ["race"] = "", ["fileID"] = 1416200, }, -- [984] { ["race"] = "", ["fileID"] = 1416201, }, -- [985] { ["race"] = "", ["fileID"] = 1416202, }, -- [986] { ["race"] = "", ["fileID"] = 1416203, }, -- [987] { ["race"] = "", ["fileID"] = 1416204, }, -- [988] { ["race"] = "", ["fileID"] = 1416205, }, -- [989] { ["race"] = "", ["fileID"] = 1416206, }, -- [990] { ["race"] = "", ["fileID"] = 1416207, }, -- [991] { ["race"] = "", ["fileID"] = 1416208, }, -- [992] { ["race"] = "", ["fileID"] = 1416209, }, -- [993] { ["race"] = "", ["fileID"] = 1416210, }, -- [994] { ["race"] = "", ["fileID"] = 1416211, }, -- [995] { ["race"] = "", ["fileID"] = 1416212, }, -- [996] { ["race"] = "", ["fileID"] = 1416213, }, -- [997] { ["race"] = "", ["fileID"] = 1416214, }, -- [998] { ["race"] = "", ["fileID"] = 1416215, }, -- [999] { ["race"] = "", ["fileID"] = 1416216, }, -- [1000] { ["race"] = "", ["fileID"] = 1416217, }, -- [1001] { ["race"] = "", ["fileID"] = 1416218, }, -- [1002] { ["race"] = "", ["fileID"] = 1416219, }, -- [1003] { ["race"] = "", ["fileID"] = 1416220, }, -- [1004] { ["race"] = "", ["fileID"] = 1416221, }, -- [1005] { ["race"] = "", ["fileID"] = 1416222, }, -- [1006] { ["race"] = "", ["fileID"] = 1416223, }, -- [1007] { ["race"] = "", ["fileID"] = 1416224, }, -- [1008] { ["race"] = "", ["fileID"] = 1416225, }, -- [1009] { ["race"] = "", ["fileID"] = 1416226, }, -- [1010] { ["race"] = "", ["fileID"] = 1416227, }, -- [1011] { ["race"] = "", ["fileID"] = 1416228, }, -- [1012] { ["race"] = "", ["fileID"] = 1416229, }, -- [1013] { ["race"] = "", ["fileID"] = 1416230, }, -- [1014] { ["race"] = "", ["fileID"] = 1416231, }, -- [1015] { ["race"] = "", ["fileID"] = 1416232, }, -- [1016] { ["race"] = "", ["fileID"] = 1416233, }, -- [1017] { ["race"] = "", ["fileID"] = 1416234, }, -- [1018] { ["race"] = "", ["fileID"] = 1416235, }, -- [1019] { ["race"] = "", ["fileID"] = 1416236, }, -- [1020] { ["race"] = "", ["fileID"] = 1416237, }, -- [1021] { ["race"] = "", ["fileID"] = 1416238, }, -- [1022] { ["race"] = "", ["fileID"] = 1416239, }, -- [1023] { ["race"] = "", ["fileID"] = 1416240, }, -- [1024] { ["race"] = "", ["fileID"] = 1416241, }, -- [1025] { ["race"] = "", ["fileID"] = 1416242, }, -- [1026] { ["race"] = "", ["fileID"] = 1416243, }, -- [1027] { ["race"] = "", ["fileID"] = 1416244, }, -- [1028] { ["race"] = "", ["fileID"] = 1416245, }, -- [1029] { ["race"] = "", ["fileID"] = 1416246, }, -- [1030] { ["race"] = "", ["fileID"] = 1416247, }, -- [1031] { ["race"] = "", ["fileID"] = 1416248, }, -- [1032] { ["race"] = "", ["fileID"] = 1416249, }, -- [1033] { ["race"] = "", ["fileID"] = 1416250, }, -- [1034] { ["race"] = "", ["fileID"] = 1416251, }, -- [1035] { ["race"] = "", ["fileID"] = 1416252, }, -- [1036] { ["race"] = "", ["fileID"] = 1416253, }, -- [1037] { ["race"] = "", ["fileID"] = 1416254, }, -- [1038] { ["race"] = "", ["fileID"] = 1416255, }, -- [1039] { ["race"] = "", ["fileID"] = 1416256, }, -- [1040] { ["race"] = "", ["fileID"] = 1416257, }, -- [1041] { ["race"] = "", ["fileID"] = 1416258, }, -- [1042] { ["race"] = "", ["fileID"] = 1416259, }, -- [1043] { ["race"] = "", ["fileID"] = 1416260, }, -- [1044] { ["race"] = "", ["fileID"] = 1416261, }, -- [1045] { ["race"] = "", ["fileID"] = 1416262, }, -- [1046] { ["race"] = "", ["fileID"] = 1416263, }, -- [1047] { ["race"] = "", ["fileID"] = 1416264, }, -- [1048] { ["race"] = "", ["fileID"] = 1416265, }, -- [1049] { ["race"] = "", ["fileID"] = 1416266, }, -- [1050] { ["race"] = "", ["fileID"] = 1416267, }, -- [1051] { ["race"] = "", ["fileID"] = 1416268, }, -- [1052] { ["race"] = "", ["fileID"] = 1416269, }, -- [1053] { ["race"] = "", ["fileID"] = 1416270, }, -- [1054] { ["race"] = "", ["fileID"] = 1416271, }, -- [1055] { ["race"] = "", ["fileID"] = 1416272, }, -- [1056] { ["race"] = "", ["fileID"] = 1416273, }, -- [1057] { ["race"] = "", ["fileID"] = 1416274, }, -- [1058] { ["race"] = "", ["fileID"] = 1416275, }, -- [1059] { ["race"] = "", ["fileID"] = 1416276, }, -- [1060] { ["race"] = "", ["fileID"] = 1416277, }, -- [1061] { ["race"] = "", ["fileID"] = 1416278, }, -- [1062] { ["race"] = "", ["fileID"] = 1416279, }, -- [1063] { ["race"] = "", ["fileID"] = 1416280, }, -- [1064] { ["race"] = "", ["fileID"] = 1416281, }, -- [1065] { ["race"] = "", ["fileID"] = 1416282, }, -- [1066] { ["race"] = "", ["fileID"] = 1416283, }, -- [1067] { ["race"] = "", ["fileID"] = 1416284, }, -- [1068] { ["race"] = "", ["fileID"] = 1416285, }, -- [1069] { ["race"] = "", ["fileID"] = 1416286, }, -- [1070] { ["race"] = "", ["fileID"] = 1416287, }, -- [1071] { ["race"] = "", ["fileID"] = 1416288, }, -- [1072] { ["race"] = "", ["fileID"] = 1416289, }, -- [1073] { ["race"] = "", ["fileID"] = 1416290, }, -- [1074] { ["race"] = "", ["fileID"] = 1416291, }, -- [1075] { ["race"] = "", ["fileID"] = 1416292, }, -- [1076] { ["race"] = "", ["fileID"] = 1416293, }, -- [1077] { ["race"] = "", ["fileID"] = 1416294, }, -- [1078] { ["race"] = "", ["fileID"] = 1416295, }, -- [1079] { ["race"] = "", ["fileID"] = 1416296, }, -- [1080] { ["race"] = "", ["fileID"] = 1416297, }, -- [1081] { ["race"] = "", ["fileID"] = 1416298, }, -- [1082] { ["race"] = "", ["fileID"] = 1416299, }, -- [1083] { ["race"] = "", ["fileID"] = 1416300, }, -- [1084] { ["race"] = "", ["fileID"] = 1416301, }, -- [1085] { ["race"] = "", ["fileID"] = 1416302, }, -- [1086] { ["race"] = "", ["fileID"] = 1416303, }, -- [1087] { ["race"] = "", ["fileID"] = 1416304, }, -- [1088] { ["race"] = "", ["fileID"] = 1416305, }, -- [1089] { ["race"] = "", ["fileID"] = 1416306, }, -- [1090] { ["race"] = "", ["fileID"] = 1416307, }, -- [1091] { ["race"] = "", ["fileID"] = 1416308, }, -- [1092] { ["race"] = "", ["fileID"] = 1416309, }, -- [1093] { ["race"] = "", ["fileID"] = 1416310, }, -- [1094] { ["race"] = "", ["fileID"] = 1416311, }, -- [1095] { ["race"] = "", ["fileID"] = 1416312, }, -- [1096] { ["race"] = "", ["fileID"] = 1416313, }, -- [1097] { ["race"] = "", ["fileID"] = 1416314, }, -- [1098] { ["race"] = "", ["fileID"] = 1416315, }, -- [1099] { ["race"] = "", ["fileID"] = 1416316, }, -- [1100] { ["race"] = "", ["fileID"] = 1416317, }, -- [1101] { ["race"] = "", ["fileID"] = 1416318, }, -- [1102] { ["race"] = "", ["fileID"] = 1416319, }, -- [1103] { ["race"] = "", ["fileID"] = 1416320, }, -- [1104] { ["race"] = "", ["fileID"] = 1416321, }, -- [1105] { ["race"] = "", ["fileID"] = 1416322, }, -- [1106] { ["race"] = "", ["fileID"] = 1416323, }, -- [1107] { ["race"] = "", ["fileID"] = 1416324, }, -- [1108] { ["race"] = "", ["fileID"] = 1416325, }, -- [1109] { ["race"] = "", ["fileID"] = 1416326, }, -- [1110] { ["race"] = "", ["fileID"] = 1416327, }, -- [1111] { ["race"] = "", ["fileID"] = 1416328, }, -- [1112] { ["race"] = "", ["fileID"] = 1416329, }, -- [1113] { ["race"] = "", ["fileID"] = 1416330, }, -- [1114] { ["race"] = "", ["fileID"] = 1416331, }, -- [1115] { ["race"] = "", ["fileID"] = 1416332, }, -- [1116] { ["race"] = "", ["fileID"] = 1416333, }, -- [1117] { ["race"] = "", ["fileID"] = 1416334, }, -- [1118] { ["race"] = "", ["fileID"] = 1416335, }, -- [1119] { ["race"] = "", ["fileID"] = 1416336, }, -- [1120] { ["race"] = "", ["fileID"] = 1416337, }, -- [1121] { ["race"] = "", ["fileID"] = 1416338, }, -- [1122] { ["race"] = "", ["fileID"] = 1416339, }, -- [1123] { ["race"] = "", ["fileID"] = 1416340, }, -- [1124] { ["race"] = "", ["fileID"] = 1416341, }, -- [1125] { ["race"] = "", ["fileID"] = 1416342, }, -- [1126] { ["race"] = "", ["fileID"] = 1416343, }, -- [1127] { ["race"] = "", ["fileID"] = 1416344, }, -- [1128] { ["race"] = "", ["fileID"] = 1416345, }, -- [1129] { ["race"] = "", ["fileID"] = 1416346, }, -- [1130] { ["race"] = "", ["fileID"] = 1416347, }, -- [1131] { ["race"] = "", ["fileID"] = 1416348, }, -- [1132] { ["race"] = "", ["fileID"] = 1416349, }, -- [1133] { ["race"] = "", ["fileID"] = 1416350, }, -- [1134] { ["race"] = "", ["fileID"] = 1416351, }, -- [1135] { ["race"] = "", ["fileID"] = 1416352, }, -- [1136] { ["race"] = "", ["fileID"] = 1416353, }, -- [1137] { ["race"] = "", ["fileID"] = 1416354, }, -- [1138] { ["race"] = "", ["fileID"] = 1416355, }, -- [1139] { ["race"] = "", ["fileID"] = 1416356, }, -- [1140] { ["race"] = "", ["fileID"] = 1416357, }, -- [1141] { ["race"] = "", ["fileID"] = 1416358, }, -- [1142] { ["race"] = "", ["fileID"] = 1416359, }, -- [1143] { ["race"] = "", ["fileID"] = 1416360, }, -- [1144] { ["race"] = "", ["fileID"] = 1416361, }, -- [1145] { ["race"] = "", ["fileID"] = 1416362, }, -- [1146] { ["race"] = "", ["fileID"] = 1416363, }, -- [1147] { ["race"] = "", ["fileID"] = 1416364, }, -- [1148] { ["race"] = "", ["fileID"] = 1416365, }, -- [1149] { ["race"] = "", ["fileID"] = 1416366, }, -- [1150] { ["race"] = "", ["fileID"] = 1416367, }, -- [1151] { ["race"] = "", ["fileID"] = 1416368, }, -- [1152] { ["race"] = "", ["fileID"] = 1416369, }, -- [1153] { ["race"] = "", ["fileID"] = 1416370, }, -- [1154] { ["race"] = "", ["fileID"] = 1416371, }, -- [1155] { ["race"] = "", ["fileID"] = 1416372, }, -- [1156] { ["race"] = "", ["fileID"] = 1416373, }, -- [1157] { ["race"] = "", ["fileID"] = 1416374, }, -- [1158] { ["race"] = "", ["fileID"] = 1416375, }, -- [1159] { ["race"] = "", ["fileID"] = 1416376, }, -- [1160] { ["race"] = "", ["fileID"] = 1416377, }, -- [1161] { ["race"] = "", ["fileID"] = 1416378, }, -- [1162] { ["race"] = "", ["fileID"] = 1416379, }, -- [1163] { ["race"] = "", ["fileID"] = 1416380, }, -- [1164] { ["race"] = "", ["fileID"] = 1416381, }, -- [1165] { ["race"] = "", ["fileID"] = 1416382, }, -- [1166] { ["race"] = "", ["fileID"] = 1416383, }, -- [1167] { ["race"] = "", ["fileID"] = 1416384, }, -- [1168] { ["race"] = "", ["fileID"] = 1416385, }, -- [1169] { ["race"] = "", ["fileID"] = 1416386, }, -- [1170] { ["race"] = "", ["fileID"] = 1416387, }, -- [1171] { ["race"] = "", ["fileID"] = 1416388, }, -- [1172] { ["race"] = "", ["fileID"] = 1416389, }, -- [1173] { ["race"] = "", ["fileID"] = 1416390, }, -- [1174] { ["race"] = "", ["fileID"] = 1416391, }, -- [1175] { ["race"] = "", ["fileID"] = 1416392, }, -- [1176] { ["race"] = "", ["fileID"] = 1416393, }, -- [1177] { ["race"] = "", ["fileID"] = 1416394, }, -- [1178] { ["race"] = "", ["fileID"] = 1416395, }, -- [1179] { ["race"] = "", ["fileID"] = 1416396, }, -- [1180] { ["race"] = "", ["fileID"] = 1416397, }, -- [1181] { ["race"] = "", ["fileID"] = 1416398, }, -- [1182] { ["race"] = "", ["fileID"] = 1416399, }, -- [1183] { ["race"] = "", ["fileID"] = 1416400, }, -- [1184] { ["race"] = "", ["fileID"] = 1416401, }, -- [1185] { ["race"] = "", ["fileID"] = 1416402, }, -- [1186] { ["race"] = "", ["fileID"] = 1416403, }, -- [1187] { ["race"] = "", ["fileID"] = 1416404, }, -- [1188] { ["race"] = "", ["fileID"] = 1416405, }, -- [1189] { ["race"] = "", ["fileID"] = 1416406, }, -- [1190] { ["race"] = "", ["fileID"] = 1416407, }, -- [1191] { ["race"] = "", ["fileID"] = 1416408, }, -- [1192] { ["race"] = "", ["fileID"] = 1416409, }, -- [1193] { ["race"] = "", ["fileID"] = 1416410, }, -- [1194] { ["race"] = "", ["fileID"] = 1416417, }, -- [1195] { ["race"] = "", ["fileID"] = 1416418, }, -- [1196] { ["race"] = "", ["fileID"] = 1416419, }, -- [1197] { ["race"] = "", ["fileID"] = 1416420, }, -- [1198] { ["race"] = "", ["fileID"] = 1416421, }, -- [1199] { ["race"] = "", ["fileID"] = 1416422, }, -- [1200] { ["race"] = "", ["fileID"] = 1416423, }, -- [1201] { ["race"] = "", ["fileID"] = 1416424, }, -- [1202] { ["race"] = "", ["fileID"] = 1416425, }, -- [1203] { ["race"] = "", ["fileID"] = 1416426, }, -- [1204] { ["race"] = "", ["fileID"] = 1416427, }, -- [1205] { ["race"] = "", ["fileID"] = 1416428, }, -- [1206] { ["race"] = "", ["fileID"] = 1416429, }, -- [1207] }
local stepinterval = 4 local stepintervaloffset = 0 SWEP.customboboffset = Vector(0,0,0) --[[ Quadratic Interpolation Functions ]]-- --[[ Function Name: Power Syntax: pow(number you want to take the power of, it's power) Returns: The number to the power you specify Purpose: Utility function ]]-- local function pow(num, power) return math.pow(num, power) end --[[ Function Name: Qerp Inwards Syntax: QerpIn(progress, your starting value, how much it should change, across what period) Returns: A number that you get when you quadratically fade into a value. Kind of like a more advanced LERP. Purpose: Utility function / Animation ]]-- local function QerpIn(progress, startval, change, totaltime) if !totaltime then totaltime = 1 end return startval + change * pow( progress/totaltime, 2) end --[[ Function Name: Qerp Outwards Syntax: QerpOut(progress, your starting value, how much it should change, across what period) Returns: A number that you get when you quadratically fade out of a value. Kind of like a more advanced LERP. Purpose: Utility function / Animation ]]-- local function QerpOut(progress, startval, change, totaltime) if !totaltime then totaltime = 1 end return startval - change * pow( progress/totaltime, 2) end --[[ Function Name: Qerp Syntax: Qerp(progress, starting value, ending value, period) Note: This is different syntax from QerpIn and QerpOut. This uses a start and end value instead of a start value and change amount. Returns: A number that you get when you quadratically fade out of and into a value. Kind of like a more advanced LERP. Purpose: Utility function / Animation ]]-- local function Qerp( progress, startval, endval, totaltime) change = endval - startval if !totaltime then totaltime = 1 end if progress < totaltime / 2 then return QerpIn(progress, startval, change/2, totaltime/2) end return QerpOut(totaltime-progress, endval, change/2, totaltime/2) end --[[ Function Name: QerpAngle Syntax: QerpAngle(progress, starting value, ending value, period) Returns: The quadratically interpolated angle. Purpose: Utility function / Animation ]]-- local function QerpAngle( progress, startang, endang, totaltime ) if !totaltime then totaltime = 1 end return JuckeyLerpAngle(Qerp(progress,0,1,totaltime),startang,endang) end --[[ Function Name: QerpVector Syntax: QerpVector(progress, starting value, ending value, period) Returns: The quadratically interpolated vector. Purpose: Utility function / Animation ]]-- local function QerpVector( progress, startang, endang, totaltime ) if !totaltime then totaltime = 1 end local startx, starty, startz, endx, endy, endz startx=startang.x starty=startang.y startz=startang.z endx=endang.x endy=endang.y endz=endang.z return Vector(Qerp(progress, startx, endx, totaltime),Qerp(progress, starty, endy, totaltime),Qerp(progress, startz, endz, totaltime)) end --Bob code local tsv,ftv,ftvc,ws,rs local owvel, meetswalkgate, meetssprintgate, walkfactorv, runfactorv, sprintfactorv function SWEP:DoBobFrame() tsv = GetConVarNumber("host_timescale", 1) ftv = FrameTime() ws = self.Owner:GetWalkSpeed() rs = self.Owner:GetRunSpeed() ftv = ftv * 200/ws if !self.bobtimevar then self.bobtimevar = 0 end owvel = self.Owner:GetVelocity():Length() meetssprintgate = false meetswalkgate = false if owvel <= ws * 0.55 then meetswalkgate = true end if owvel > rs * 0.8 then meetssprintgate = true end walkfactorv = 10.25 runfactorv = 18 sprintfactorv = 24 if !self.bobtimehasbeensprinting then self.bobtimehasbeensprinting = 0 end if !self.tprevvel then self.tprevvel = owvel end if !meetssprintgate then self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 0, ftv/(self.IronSightTime/2)) else self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 3, ftv) end if !self.Owner:IsOnGround() then self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 0, ftv/(5/60)) end if owvel>1 and owvel<=ws*0.1 and owvel>self.tprevvel then if self.Owner:IsOnGround() then local val1=math.Round(self.bobtimevar/stepinterval)*stepinterval+stepintervaloffset local val2=math.Round(self.bobtimevar/stepinterval)*stepinterval-stepintervaloffset if math.abs(self.bobtimevar-val1)<math.abs(self.bobtimevar-val2) then self.bobtimevar = math.Approach( self.bobtimevar,val1, ftv/(5/60)) else self.bobtimevar = math.Approach( self.bobtimevar,val2, ftv/(5/60)) end end else if self.Owner:IsOnGround() then self.bobtimevar = self.bobtimevar + ftv * math.max(1, owvel / (runfactorv + (sprintfactorv-runfactorv)*(meetssprintgate and 1 or 0) - (runfactorv-walkfactorv)*(meetswalkgate and 1 or 0) ) ) else self.bobtimevar = self.bobtimevar + ftv end end self.tprevvel = owvel end --[[ Function Name: CalculateBob Syntax: self:CalculateBob(position, angle, scale). Returns: Position and Angle, corrected for viewbob. Scale controls how much they're affected. Notes: This is really important and slightly messy. Purpose: Feature ]]-- local customboboffsetx,customboboffsety,customboboffsetz,mypi,curtimecompensated, owvel, runspeed, sprintspeed, timehasbeensprinting, tironsightscale function SWEP:CalculateBob(pos, ang, ci, igvmf) if !self:OwnerIsValid() then return end if !ci then ci = 1 end ci = ci *0.66 tironsightscale = 1 - 0.6 * self:GetIronSightsRatio() owvel = self.Owner:GetVelocity():Length() runspeed = self.Owner:GetWalkSpeed() curtimecompensated = self.bobtimevar or 0 timehasbeensprinting = self.bobtimehasbeensprinting or 0 if !self.BobScaleCustom then self.BobScaleCustom = 1 end mypi=0.5*3.14159 customboboffsetx=math.cos(mypi*(curtimecompensated-0.5)*0.5) customboboffsetz=math.sin(mypi*(curtimecompensated-0.5)) customboboffsety=math.sin(mypi*(curtimecompensated-0.5)*3/8)*0.5 customboboffsetx = customboboffsetx - ( math.sin(mypi*(timehasbeensprinting/2))*0.5 + math.sin(mypi*(timehasbeensprinting/6))*2 )*math.max(0, (owvel-runspeed*0.8)/(runspeed)) --[[ if CLIENT then ci = customboboffsetx * (1+ci*self.CLRunSightsProgress) else ci = customboboffsetx * (1+ci*self:RunSightsRatio()) end ]]-- self.customboboffset.x = customboboffsetx*1.3 self.customboboffset.y = customboboffsety self.customboboffset.z = customboboffsetz self.customboboffset = self.customboboffset*self.BobScaleCustom*0.45 local sprintbobfac =math.sqrt(math.Clamp(self.BobScaleCustom-1,0,1)) local cboboff2 = customboboffsetx * sprintbobfac * 1.5 self.customboboffset = self.customboboffset*(1+sprintbobfac/3) pos:Add( self.Owner:EyeAngles():Right() * (cboboff2) ) self.customboboffset = self.customboboffset * ci pos:Add( ang:Right() * (self.customboboffset.x) * -1.33) pos:Add( ang:Forward() * (self.customboboffset.y) * -1 ) pos:Add( ang:Up() * (self.customboboffset.z) ) ang:RotateAroundAxis(ang:Right(), (self.customboboffset.x)) ang:RotateAroundAxis(ang:Up(), (self.customboboffset.y)) ang:RotateAroundAxis(ang:Forward(), (self.customboboffset.z)) tironsightscale = math.pow(tironsightscale,2) local localisedmove,localisedangle = WorldToLocal(self.Owner:GetVelocity(),self.Owner:GetVelocity():Angle(),vector_origin,self.Owner:EyeAngles()) if igvmf then ang:RotateAroundAxis(ang:Forward(), (math.Approach(localisedmove.y,0,1)/(runspeed/8)*tironsightscale ) * (ci or 1) ) ang:RotateAroundAxis(ang:Right(), (math.Approach(localisedmove.x,0,1)/(runspeed) )*tironsightscale * (ci or 1) ) else ang:RotateAroundAxis(ang:Forward(), (math.Approach(localisedmove.y,0,1)/(runspeed/8)*tironsightscale ) * (ci or 1) * (-1 + 2 *(self.ViewModelFlip and 1 or 0) )) ang:RotateAroundAxis(ang:Right(), (math.Approach(localisedmove.x,0,1)/(runspeed) )*tironsightscale * (ci or 1) * (-1 + 2 *(self.ViewModelFlip and 1 or 0) ) ) end ang:Normalize() return pos, ang end --[[ Function Name: Footstep Syntax: self:Footstep(). Called for each footstep. Returns: Nothing. Notes: Corrects the bob time by making it move closer to the downwards position with each footstep. Purpose: Feature ]]-- function SWEP:Footstep() local ftv = FrameTime() if !self.bobtimevar then self.bobtimevar = 0 end local val1=math.Round(self.bobtimevar/stepinterval)*stepinterval+stepintervaloffset local val2=math.Round(self.bobtimevar/stepinterval)*stepinterval-stepintervaloffset local owvel = self.Owner:GetVelocity():Length() if owvel > self.Owner:GetWalkSpeed() * 0.2 then if math.abs(self.bobtimevar-val1)<math.abs(self.bobtimevar-val2) then self.bobtimevar = math.Approach( self.bobtimevar,val1, 0.15) else self.bobtimevar = math.Approach( self.bobtimevar,val2, 0.15) end end end
--[[ The contents of this file are subject to the Common Public Attribution License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover use of software over a computer network and provide for limited attribution for the Original Developer. In addition, Exhibit A has been modified to be consistent with Exhibit B. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Ultimate Empire at War. The Original Developer is the Initial Developer. The Initial Developer of the Original Code is the Ultimate Empire at War team. All portions of the code written by the Ultimate Empire at War team are Copyright (c) 2012. All Rights Reserved. ]] -- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/EwokHuntPlan.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/EwokHuntPlan.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Andre_Arsenault $ -- -- $Change: 55814 $ -- -- $DateTime: 2006/10/02 16:55:52 $ -- -- $Revision: #2 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- -- One basic plan, since there are only infantry units and probably not many of them. -- They will attack with very low contrast ratio, but learn and eventually rally troops to escalate the attack. function Definitions() Category = "Ewok_Hunt" MinContrastScale = 0.0001 TaskForce = { { "MainForce" ,"DenyHeroAttach" ,"Infantry= 1,50" } } --IgnoreTarget = false PerFailureContrastAdjust = 0.2 AllowEngagedUnits = false closest_enemy = nil kill_target = nil start_loc = nil staging = false end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) MainForce.Set_Plan_Result(true) -- Don't seem to be getting an effective stage --DebugMessage("%s -- Got Stage: %s", tostring(Script), tostring(MainForce.Get_Stage())) --BlockOnCommand(MainForce.Move_To(MainForce.Get_Stage()), 10) -- Just stage at the spawner nearest the plan's target, if there is one. spawner = Find_Nearest(AITarget, "Ewok_Spawn_House") if TestValid(spawner) then staging = true BlockOnCommand(MainForce.Attack_Move(spawner), 10) staging = false end BlockOnCommand(MainForce.Attack_Move(AITarget)) -- Give the Unit_Move_Finished a chance to find further targets near the AITarget zone Sleep(10) ScriptExit() end -- Make sure that units don't sit idle at the end of their move order, waiting for others to let the BlockOn finish function MainForce_Unit_Move_Finished(tf, unit) -- Only perform attack move fix-up behavior if we're not trying to stage units. if staging then return end DebugMessage("%s -- %s reached end of move, giving new order", tostring(Script), tostring(unit)) -- We want this unit to release and attack something, whatever is attacking us or just something close kill_target = FindDeadlyEnemy(tf) if not TestValid(kill_target) then kill_target = Find_Nearest(unit, PlayerObject, false) end if TestValid(kill_target) then unit.Attack_Move(kill_target) tf.Release_Unit(unit) DebugMessage("%s-- Unit %s only Attack_Move to %s", tostring(Script), tostring(unit), tostring(kill_target)) end end function MainForce_No_Units_Remaining() --MessageBox("%s -- All units dead or non-buildable. RAISING CONTRAST. Abandonning plan.", tostring(Script)) MainForce.Set_Plan_Result(false) ScriptExit() end
-- Type definitions for Universal Ctags local types = {} types.c = {} types.c.ctagstype = 'c' types.c.kinds = { h = 'header files', d = 'macros', p = 'prototypes', g = 'enums', e = 'enumerators', t = 'typedefs', s = 'structs', u = 'unions', m = 'members', v = 'variables', f = 'functions' } types.c.sro = '::' types.c.scope = { g = 'enum', s = 'struct', u = 'union', enum = 'g', struct = 's', union = 'u' } types.c.member = { e = 'enumerators', m = 'members' } types.lpc = types.c types.cpp = {} types.cpp.ctagstype = 'c++' types.cpp.kinds = { h = 'header files', d = 'macros', p = 'prototypes', g = 'enums', e = 'enumerators', t = 'typedefs', n = 'namespaces', c = 'classes', s = 'structs', u = 'unions', f = 'functions', m = 'members', v = 'variables', } types.cpp.sro = '::' types.cpp.scope = { g = 'enum', n = 'namespace', c = 'class', s = 'struct', u = 'union', enum = 'g', namespace = 'n', class = 'c', struct = 's', union = 'u' } types.cpp.member = { e = 'enumberators', m = 'members' } types.cuda = types.cpp types.arduino = types.cpp types.lua = {} types.lua.ctagstype = 'lua' types.lua.kinds = { f = 'functions' } types.lua.scope = {} types.lua.member = {} return types
-------------------------------- -- @module EventListenerFocus -- @extend EventListener -- @parent_module cc -------------------------------- -- @function [parent=#EventListenerFocus] clone -- @param self -- @return EventListenerFocus#EventListenerFocus ret (return value: cc.EventListenerFocus) -------------------------------- -- @function [parent=#EventListenerFocus] checkAvailable -- @param self -- @return bool#bool ret (return value: bool) return nil
local function main(xlsx_file) local proc = io.popen('./xlsx2lua --no-pretty --skip-empty-row '..xlsx_file) local stdout = proc:read('*a') proc:close() local book = load(stdout)() print('book: '..xlsx_file) for _, sheet in ipairs(book.sheets) do print(string.rep('-', 80)) print('sheet.name: '..sheet.name) local cells = sheet.cells for y, row in ipairs(cells) do for x, col in ipairs(row) do print(string.format('cell(%d,%d): %s', x, y, col)) end end end end main("tests/sample.xlsx")
-- Scripts juste pour tester des effets à la mano -- tout sur la couleur: https://www.w3schools.com/colors/default.asp -- roue des couleurs: https://iro.js.org/?ref=oldsite print("\n a_tst_fill.lua zf181125.1632 \n") znbled=300 function RGB_clear() ws2812.init() buffer = ws2812.newBuffer(znbled, 3) buffer:fill(0, 0, 0) ws2812.write(buffer) end function RGB_fill(nbled, Red, Green, Blue) buffer = ws2812.newBuffer(nbled, 3) buffer:fill(Green, Red, Blue) -- Green, Red , Blue ws2812.write(buffer) end RGB_clear() RGB_clear() ; RGB_fill(100, 255, 0, 0) RGB_clear() ; RGB_fill(100, 0, 255, 0) RGB_clear() ; RGB_fill(100, 0, 0, 255) RGB_clear() ; l=0.10 ; R=l*(255) ; G=l*(80*0.99) ; B=l*(0*0.99) ; RGB_fill(300, R, G, B)
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. CUSTOM_GAME_TYPE = "IMBA" GAME_VERSION = "7.20" CustomNetTables:SetTableValue("game_options", "game_version", {value = GAME_VERSION, game_type = CUSTOM_GAME_TYPE}) CustomNetTables:SetTableValue("game_options", "gamemode", {1}) -- Picking screen constants PICKING_SCREEN_OVER = false CAPTAINS_MODE_CAPTAIN_TIME = 20 -- how long players have to claim the captain chair CAPTAINS_MODE_PICK_BAN_TIME = 30 -- how long you have to do each pick/ban CAPTAINS_MODE_HERO_PICK_TIME = 30 -- time to choose which hero you're going to play CAPTAINS_MODE_RESERVE_TIME = 130 -- total bonus time that can be used throughout any selection -- IMBA constants IMBA_REINCARNATION_TIME = 3.0 IMBA_MAX_RESPAWN_TIME = 50.0 -- Maximum respawn time, does not include bonus reaper scythe duration IMBA_RESPAWN_TIME_PCT = 50 -- Percentage of the respawn time from vanilla respawn time RUNE_SPAWN_TIME = 120 -- How long in seconds should we wait between rune spawns? BOUNTY_RUNE_SPAWN_TIME = 300 if IsInToolsMode() then -- Might be worth setting something here to differentiate our workspaces, since you seem to like bots on, but I don't... BOTS_ENABLED = false else BOTS_ENABLED = false end -- Barebones constants AUTO_LAUNCH_DELAY = 10.0 HERO_SELECTION_TIME = 60.0 SELECT_PENALTY_TIME = 0.0 STRATEGY_TIME = 10.0 -- How long should strategy time last? SHOWCASE_TIME = 0.0 -- How long should showcase time last? AP_BAN_TIME = 10.0 if IsInToolsMode() or GetMapName() == "imba_demo" then AP_BAN_TIME = 0.0 SHOWCASE_TIME = 0.0 end AP_GAME_TIME = 60.0 if GetMapName() == MapOverthrow() or GetMapName() == "imba_demo" then PRE_GAME_TIME = 10.0 + AP_GAME_TIME else PRE_GAME_TIME = 90 + AP_GAME_TIME -- How long after people select their heroes should the horn blow and the game start? end TREE_REGROW_TIME = 180.0 -- How long should it take individual trees to respawn after being cut down/destroyed? if IsInToolsMode() then POST_GAME_TIME = 60000.0 -- How long should we let people look at the scoreboard before closing the server automatically? else POST_GAME_TIME = 600.0 -- How long should we let people look at the scoreboard before closing the server automatically? end CAMERA_DISTANCE_OVERRIDE = -1 GOLD_PER_TICK = 1 USE_AUTOMATIC_PLAYERS_PER_TEAM = false -- Should we set the number of players to 10 / MAX_NUMBER_OF_TEAMS? UNIVERSAL_SHOP_MODE = true -- Should the main shop contain Secret Shop items as well as regular items -- if IsInToolsMode() then -- UNIVERSAL_SHOP_MODE = true -- end USE_STANDARD_HERO_GOLD_BOUNTY = false MINIMAP_ICON_SIZE = 1 -- What icon size should we use for our heroes? MINIMAP_CREEP_ICON_SIZE = 1 -- What icon size should we use for creeps? MINIMAP_RUNE_ICON_SIZE = 1 -- What icon size should we use for runes? -- TODO: Set back to true and fix it CUSTOM_BUYBACK_COST_ENABLED = false -- Should we use a custom buyback cost setting? CUSTOM_BUYBACK_COOLDOWN_ENABLED = true -- Should we use a custom buyback time? BUYBACK_ENABLED = true -- Should we allow people to buyback when they die? USE_NONSTANDARD_HERO_GOLD_BOUNTY = false -- Should heroes follow their own gold bounty rules instead of the default DOTA ones? USE_NONSTANDARD_HERO_XP_BOUNTY = true -- Should heroes follow their own XP bounty rules instead of the default DOTA ones? -- Currently setting USE_NONSTANDARD_HERO_XP_BOUNTY to true due to map multipliers making the vanilla values give way too insane level boosts ENABLE_TOWER_BACKDOOR_PROTECTION = true -- Should we enable backdoor protection for our towers? REMOVE_ILLUSIONS_ON_DEATH = false -- Should we remove all illusions if the main hero dies? DISABLE_GOLD_SOUNDS = false -- Should we disable the gold sound when players get gold? ENABLE_FIRST_BLOOD = true -- Should we enable first blood for the first kill in this game? HIDE_KILL_BANNERS = false -- Should we hide the kill banners that show when a player is killed? LOSE_GOLD_ON_DEATH = true -- Should we have players lose the normal amount of dota gold on death? ENABLE_TPSCROLL_ON_FIRST_SPAWN = true -- Should heroes spawn with a TP Scroll? FORCE_PICKED_HERO = "npc_dota_hero_dummy_dummy" -- What hero should we force all players to spawn as? (e.g. "npc_dota_hero_axe"). Use nil to allow players to pick their own hero. MAXIMUM_ATTACK_SPEED = 1000 -- What should we use for the maximum attack speed? MINIMUM_ATTACK_SPEED = 0 -- What should we use for the minimum attack speed? b_USE_MULTIPLE_COURIERS = true -- Should we allow a courier for each player? -- in case we stop using vanilla couriers, keep using them for overthrow if IsOverthrowMap() then b_USE_MULTIPLE_COURIERS = true end ------------------------------------------------------------------------------------------------- -- IMBA: gameplay globals ------------------------------------------------------------------------------------------------- BUYBACK_COOLDOWN_ENABLED = true -- Is the buyback cooldown enabled? BUYBACK_BASE_COST = 100 -- Base cost to buyback BUYBACK_COST_PER_LEVEL = 1.25 -- Level-based buyback cost BUYBACK_COST_PER_LEVEL_AFTER_25 = 20 -- Level-based buyback cost growth after level 25 BUYBACK_COST_PER_SECOND = 0.25 -- Time-based buyback cost BUYBACK_COOLDOWN_MAXIMUM = 180 -- Maximum buyback cooldown BUYBACK_RESPAWN_PENALTY = 15 -- Increased respawn time when dying after a buyback ABANDON_TIME = 180 -- Time for a player to be considered as having abandoned the game (in seconds) FULL_ABANDON_TIME = 5.0 -- Time for a team to be considered as having abandoned the game (in seconds) GAME_ROSHAN_KILLS = 0 -- Tracks amount of Roshan kills _G.GAME_ROSHAN_KILLER_TEAM = 0 ROSHAN_RESPAWN_TIME_MIN = 3 ROSHAN_RESPAWN_TIME_MAX = 6 -- Roshan respawn timer (in minutes) AEGIS_DURATION = 300 -- Aegis expiration timer (in seconds) IMBA_ROSHAN_GOLD_KILL_MIN = 150 IMBA_ROSHAN_GOLD_KILL_MAX = 400 IMBA_ROSHAN_GOLD_ASSIST = 150 IMBA_DAMAGE_EFFECTS_DISTANCE_CUTOFF = 2500 -- Range at which most on-damage effects no longer trigger ------------------------------------------------------------------------------------------------- -- IMBA: map-based settings ------------------------------------------------------------------------------------------------- MAX_NUMBER_OF_TEAMS = 2 -- How many potential teams can be in this game mode? IMBA_PLAYERS_ON_GAME = 10 -- Number of players in the game USE_CUSTOM_TEAM_COLORS_FOR_PLAYERS = false -- Should we use custom team colors to color the players/minimap? PLAYER_COLORS = {} -- Stores individual player colors PLAYER_COLORS[0] = { 67, 133, 255 } PLAYER_COLORS[1] = { 170, 255, 195 } PLAYER_COLORS[2] = { 130, 0, 150 } PLAYER_COLORS[3] = { 255, 234, 0 } PLAYER_COLORS[4] = { 255, 153, 0 } PLAYER_COLORS[5] = { 190, 255, 0 } PLAYER_COLORS[6] = { 255, 0, 0 } PLAYER_COLORS[7] = { 0, 128, 128 } PLAYER_COLORS[8] = { 255, 250, 200 } PLAYER_COLORS[9] = { 49, 49, 49 } TEAM_COLORS = {} -- If USE_CUSTOM_TEAM_COLORS is set, use these colors. TEAM_COLORS[DOTA_TEAM_GOODGUYS] = { 61, 210, 150 } -- Teal TEAM_COLORS[DOTA_TEAM_BADGUYS] = { 243, 201, 9 } -- Yellow CUSTOM_TEAM_PLAYER_COUNT = {} CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 5 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 5 if GetMapName() == Map1v1() then IMBA_PLAYERS_ON_GAME = 2 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 1 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 1 IMBA_1V1_SCORE = 3 PRE_GAME_TIME = 30.0 + AP_GAME_TIME elseif string.find(GetMapName(), "10v10") then IMBA_PLAYERS_ON_GAME = 20 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 10 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 10 PLAYER_COLORS[10] = { 255, 0, 255 } PLAYER_COLORS[11] = { 128, 128, 0 } PLAYER_COLORS[12] = { 100, 255, 255 } PLAYER_COLORS[13] = { 0, 190, 0 } PLAYER_COLORS[14] = { 170, 110, 40 } PLAYER_COLORS[15] = { 0, 0, 128 } PLAYER_COLORS[16] = { 230, 190, 255 } PLAYER_COLORS[17] = { 128, 0, 0 } PLAYER_COLORS[18] = { 144, 144, 144 } PLAYER_COLORS[19] = { 254, 254, 254 } PLAYER_COLORS[20] = { 166, 166, 166 } PLAYER_COLORS[21] = { 255, 89, 255 } PLAYER_COLORS[22] = { 203, 255, 89 } PLAYER_COLORS[23] = { 108, 167, 255 } elseif GetMapName() == "imba_demo" then IMBA_PLAYERS_ON_GAME = 2 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 1 CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 1 end ------------------------------------------------------------------------------------------------- -- IMBA: game mode globals ------------------------------------------------------------------------------------------------- GAME_WINNER_TEAM = 0 -- Tracks game winner GG_TEAM = {} GG_TEAM[2] = 0 GG_TEAM[3] = 0 IMBA_FRANTIC_RESPAWN_REDUCTION_PCT = 16 IMBA_BASE_FRANTIC_VALUE = 25 IMBA_SUPER_FRANTIC_VALUE = 40 -- Do not exceed 40% EVER, causing many broken spells to be used permanently CustomNetTables:SetTableValue("game_options", "frantic", {frantic = IMBA_BASE_FRANTIC_VALUE, super_frantic = IMBA_SUPER_FRANTIC_VALUE}) IMBA_FRANTIC_VALUE = IMBA_BASE_FRANTIC_VALUE IMBA_PICK_MODE_ALL_PICK = true -- Activates All Pick mode when true IMBA_PICK_MODE_ALL_RANDOM = false -- Activates All Random mode when true IMBA_PICK_MODE_ALL_RANDOM_SAME_HERO = false -- Activates All Random Same Hero mode when true IMBA_ALL_RANDOM_HERO_SELECTION_TIME = 5.0 -- Time we need to wait before the game starts when all heroes are randomed -- Global Gold earning, values are doubled with Hyper for non-custom maps local global_gold = 300 CUSTOM_GOLD_BONUS = {} -- 1 = Normal, 2 = Hyper CUSTOM_GOLD_BONUS[Map1v1()] = global_gold CUSTOM_GOLD_BONUS["dota"] = global_gold CUSTOM_GOLD_BONUS["imba_5v5"] = global_gold CUSTOM_GOLD_BONUS[Map10v10()] = global_gold CUSTOM_GOLD_BONUS[MapTournament()] = global_gold CUSTOM_GOLD_BONUS[MapOverthrow()] = global_gold CUSTOM_GOLD_BONUS["imba_demo"] = global_gold -- Global XP earning, values are doubled with Hyper for non-custom maps (right now this is not used anymore, but i'll keep it there just in case) local global_xp = 300 CUSTOM_XP_BONUS = {} -- 1 = Normal, 2 = Hyper CUSTOM_XP_BONUS[Map1v1()] = global_xp CUSTOM_XP_BONUS["dota"] = global_xp CUSTOM_XP_BONUS["imba_5v5"] = global_xp CUSTOM_XP_BONUS[Map10v10()] = global_xp CUSTOM_XP_BONUS[MapTournament()] = global_xp CUSTOM_XP_BONUS[MapOverthrow()] = global_xp CUSTOM_XP_BONUS["imba_demo"] = global_xp -- Hero base level, values are doubled with Hyper for non-custom maps local global_starting_level = 3 HERO_STARTING_LEVEL = {} -- 1 = Normal, 2 = Hyper HERO_STARTING_LEVEL[Map1v1()] = 1 HERO_STARTING_LEVEL["dota"] = global_starting_level HERO_STARTING_LEVEL["imba_5v5"] = global_starting_level HERO_STARTING_LEVEL[Map10v10()] = global_starting_level HERO_STARTING_LEVEL[MapTournament()] = global_starting_level HERO_STARTING_LEVEL[MapOverthrow()] = global_starting_level HERO_STARTING_LEVEL["imba_demo"] = 1 local global_max_level = 30 -- Currently custom level boolean is set to off because this is the same as vanilla MAX_LEVEL = {} MAX_LEVEL[Map1v1()] = global_max_level MAX_LEVEL["dota"] = global_max_level MAX_LEVEL["imba_5v5"] = global_max_level MAX_LEVEL[Map10v10()] = global_max_level MAX_LEVEL[MapTournament()] = global_max_level MAX_LEVEL[MapOverthrow()] = global_max_level MAX_LEVEL["imba_demo"] = global_max_level local starting_gold_5v5 = 2300 local starting_gold_10v10 = 2300 HERO_INITIAL_GOLD = {} HERO_INITIAL_GOLD[Map1v1()] = starting_gold_5v5 HERO_INITIAL_GOLD["dota"] = starting_gold_5v5 HERO_INITIAL_GOLD["imba_5v5"] = starting_gold_5v5 HERO_INITIAL_GOLD[Map10v10()] = starting_gold_10v10 HERO_INITIAL_GOLD[MapTournament()] = starting_gold_5v5 HERO_INITIAL_GOLD[MapOverthrow()] = starting_gold_10v10 HERO_INITIAL_GOLD["imba_demo"] = 99999 local global_gold_tick_time = 0.6 local global_10v10_gold_tick_time = 0.4 GOLD_TICK_TIME = {} GOLD_TICK_TIME[Map1v1()] = global_gold_tick_time GOLD_TICK_TIME["dota"] = global_gold_tick_time GOLD_TICK_TIME["imba_5v5"] = global_gold_tick_time GOLD_TICK_TIME[Map10v10()] = global_10v10_gold_tick_time GOLD_TICK_TIME[MapTournament()] = global_gold_tick_time GOLD_TICK_TIME[MapOverthrow()] = global_gold_tick_time GOLD_TICK_TIME["imba_demo"] = global_gold_tick_time BANNED_ITEMS = {} BANNED_ITEMS[Map1v1()] = { "item_bottle", "item_infused_raindrop", "item_soul_ring", "item_tome_of_knowledge", } TOWER_ABILITIES = {} TOWER_ABILITIES["tower1"] = { "imba_tower_secondary_resistance", "imba_tower_tenacity", -- "imba_tower_thorns", "imba_tower_multishot" } TOWER_ABILITIES["tower2"] = { "imba_tower_secondary_resistance", "imba_tower_tenacity", -- "imba_tower_thorns", "imba_tower_regeneration", "imba_tower_multishot" } TOWER_ABILITIES["tower3"] = { "imba_tower_secondary_resistance", "imba_tower_tenacity", -- "imba_tower_thorns", "imba_tower_regeneration", "imba_tower_toughness", "imba_tower_multishot" } TOWER_ABILITIES["tower4"] = { "imba_tower_secondary_resistance", "imba_tower_tenacity", -- "imba_tower_thorns", "imba_tower_regeneration", "imba_tower_toughness", -- "imba_tower_splash_fire", "imba_tower_multishot" } -- Update game mode net tables CustomNetTables:SetTableValue("game_options", "all_pick", {IMBA_PICK_MODE_ALL_PICK}) CustomNetTables:SetTableValue("game_options", "all_random", {IMBA_PICK_MODE_ALL_RANDOM}) CustomNetTables:SetTableValue("game_options", "all_random_same_hero", {IMBA_PICK_MODE_ALL_RANDOM_SAME_HERO}) CustomNetTables:SetTableValue("game_options", "gold_tick", {GOLD_TICK_TIME[GetMapName()]}) CustomNetTables:SetTableValue("game_options", "max_level", {MAX_LEVEL[GetMapName()]}) USE_CUSTOM_HERO_LEVELS = false -- Should we allow heroes to have custom levels? -- Vanilla xp increase per level local vanilla_xp = {} vanilla_xp[1] = 0 vanilla_xp[2] = 200 vanilla_xp[3] = 400 vanilla_xp[4] = 480 vanilla_xp[5] = 580 vanilla_xp[6] = 600 vanilla_xp[7] = 640 vanilla_xp[8] = 660 vanilla_xp[9] = 680 vanilla_xp[10] = 800 vanilla_xp[11] = 820 vanilla_xp[12] = 840 vanilla_xp[13] = 900 vanilla_xp[14] = 1225 vanilla_xp[15] = 1250 vanilla_xp[16] = 1275 vanilla_xp[17] = 1300 vanilla_xp[18] = 1325 vanilla_xp[19] = 1500 vanilla_xp[20] = 1590 vanilla_xp[21] = 1600 vanilla_xp[22] = 1850 vanilla_xp[23] = 2100 vanilla_xp[24] = 2350 vanilla_xp[25] = 2600 XP_PER_LEVEL_TABLE = {} -- XP per level table (only active if custom hero levels are enabled) XP_PER_LEVEL_TABLE[1] = 0 for i = 2, 25 do XP_PER_LEVEL_TABLE[i] = XP_PER_LEVEL_TABLE[i - 1] + vanilla_xp[i] end -- Was using GetRespawnTime() but Meepo respawn time is always 3, so let's use static values instead... RESPAWN_TIME_VANILLA = {} RESPAWN_TIME_VANILLA[1] = 6 RESPAWN_TIME_VANILLA[2] = 8 RESPAWN_TIME_VANILLA[3] = 10 RESPAWN_TIME_VANILLA[4] = 14 RESPAWN_TIME_VANILLA[5] = 16 RESPAWN_TIME_VANILLA[6] = 26 RESPAWN_TIME_VANILLA[7] = 28 RESPAWN_TIME_VANILLA[8] = 30 RESPAWN_TIME_VANILLA[9] = 32 RESPAWN_TIME_VANILLA[10] = 34 RESPAWN_TIME_VANILLA[11] = 36 RESPAWN_TIME_VANILLA[12] = 44 RESPAWN_TIME_VANILLA[13] = 46 RESPAWN_TIME_VANILLA[14] = 48 RESPAWN_TIME_VANILLA[15] = 50 RESPAWN_TIME_VANILLA[16] = 52 RESPAWN_TIME_VANILLA[17] = 54 RESPAWN_TIME_VANILLA[18] = 65 RESPAWN_TIME_VANILLA[19] = 70 RESPAWN_TIME_VANILLA[20] = 75 RESPAWN_TIME_VANILLA[21] = 80 RESPAWN_TIME_VANILLA[22] = 85 RESPAWN_TIME_VANILLA[23] = 90 RESPAWN_TIME_VANILLA[24] = 95 RESPAWN_TIME_VANILLA[25] = 100 RESPAWN_TIME_VANILLA[26] = 100 RESPAWN_TIME_VANILLA[27] = 100 RESPAWN_TIME_VANILLA[28] = 100 RESPAWN_TIME_VANILLA[29] = 100 RESPAWN_TIME_VANILLA[30] = 100 -- XP AWARDED per level table (how much bounty heroes are worth beyond level 25) HERO_XP_BOUNTY_PER_LEVEL = {} HERO_XP_BOUNTY_PER_LEVEL[1] = 100 for i = 2, 500 do HERO_XP_BOUNTY_PER_LEVEL[i] = HERO_XP_BOUNTY_PER_LEVEL[i-1] + 40 end USE_MEME_SOUNDS = true -- Should we use meme/fun sounds on abilities occasionally? MEME_SOUNDS_CHANCE = 50 ------------------------------------------------------------------------------------------------- -- IMBA: Keyvalue tables ------------------------------------------------------------------------------------------------- PURGE_BUFF_LIST = LoadKeyValues("scripts/npc/KV/purge_buffs_list.kv") DISPELLABLE_DEBUFF_LIST = LoadKeyValues("scripts/npc/KV/dispellable_debuffs_list.kv") PLAYER_TEAM = {} IMBA_INVISIBLE_MODIFIERS = { "modifier_imba_moonlight_shadow_invis", "modifier_item_imba_shadow_blade_invis", "modifier_imba_vendetta", "modifier_nyx_assassin_burrow", "modifier_item_imba_silver_edge_invis", "modifier_item_glimmer_cape_fade", "modifier_weaver_shukuchi", "modifier_imba_weaver_shukuchi", "modifier_treant_natures_guise_invis", "modifier_templar_assassin_meld", "modifier_imba_templar_assassin_meld", "modifier_imba_skeleton_walk_dummy", "modifier_invoker_ghost_walk_self", "modifier_rune_invis", "modifier_imba_skeleton_walk_invis", "modifier_imba_riki_invisibility", "modifier_imba_riki_cloak_and_dagger_723", "modifier_imba_riki_smoke_screen_723_buff", "modifier_imba_shadow_walk_buff_invis", "modifier_imba_invisibility_rune", "modifier_imba_blur_smoke", "modifier_windrunner_windrun_invis", "modifier_imba_windranger_windrun_invis", } IMBA_NODRAW_MODIFIERS = { "modifier_vardor_graceful_jump", } IMBA_REINCARNATION_MODIFIERS = { -- "modifier_imba_reincarnation", "modifier_item_imba_aegis", } IGNORE_FOUNTAIN_UNITS = { "ent_dota_promo", "ent_dota_halloffame", "npc_dota_elder_titan_ancestral_spirit", "npc_dummy_unit", "npc_dota_hero_dummy_dummy", "npc_donator_companion", "npc_dota_wisp_spirit", "npc_dota_mutation_golem" } RESTRICT_FOUNTAIN_UNITS = { "npc_dota_unit_tombstone1", "npc_dota_unit_tombstone2", "npc_dota_unit_tombstone3", "npc_dota_unit_tombstone4", "npc_dota_unit_undying_zombie", "npc_dota_unit_undying_zombie_torso", "npc_imba_ember_spirit_remnant", "npc_imba_dota_stormspirit_remnant", "npc_dota_earth_spirit_stone", "npc_dota_tusk_frozen_sigil1", "npc_dota_tusk_frozen_sigil2", "npc_dota_tusk_frozen_sigil3", "npc_dota_tusk_frozen_sigil4", "imba_witch_doctor_death_ward", "npc_imba_techies_proximity_mine", "npc_imba_techies_proximity_mine_big_boom", "npc_imba_techies_stasis_trap", "npc_dota_zeus_cloud", "npc_dota_observer_wards", "npc_dota_sentry_wards", "npc_imba_venomancer_plague_ward", "npc_imba_venomancer_scourge_ward", "npc_dota_weaver_swarm", } MORPHLING_RESTRICTED_MODIFIERS = { "modifier_imba_riki_invisibility", "modifier_imba_ebb_and_flow_thinker", "modifier_imba_ebb_and_flow_tide_low", "modifier_imba_ebb_and_flow_tide_red", "modifier_imba_ebb_and_flow_tide_flood", "modifier_imba_ebb_and_flow_tide_high", "modifier_imba_ebb_and_flow_tide_wave", "modifier_imba_ebb_and_flow_tsunami", "modifier_imba_tidebringer", "modifier_imba_tidebringer_sword_particle", "modifier_imba_tidebringer_manual", "modifier_imba_tidebringer_slow", "modifier_imba_tidebringer_cleave_hit_target", } STATUS_RESISTANCE_IGNORE_MODIFIERS = { "" } UNIT_EQUIPMENT = {} UNIT_EQUIPMENT["models/heroes/crystal_maiden/crystal_maiden.vmdl"] = { "models/heroes/crystal_maiden/crystal_maiden_staff.vmdl", "models/heroes/crystal_maiden/crystal_maiden_cuffs.vmdl", "models/heroes/crystal_maiden/crystal_maiden_cape.vmdl", "models/heroes/crystal_maiden/head_item.vmdl", "models/heroes/crystal_maiden/crystal_maiden_shoulders.vmdl", } UNIT_EQUIPMENT["models/heroes/crystal_maiden/crystal_maiden_arcana.vmdl"] = { "models/heroes/crystal_maiden/crystal_maiden_staff.vmdl", "models/heroes/crystal_maiden/crystal_maiden_cuffs.vmdl", "models/heroes/crystal_maiden/crystal_maiden_arcana_back.vmdl", "models/heroes/crystal_maiden/head_item.vmdl", "models/heroes/crystal_maiden/crystal_maiden_shoulders.vmdl", } UNIT_EQUIPMENT["models/heroes/shredder/shredder.vmdl"] = { "models/heroes/shredder/shredder_armor.vmdl", "models/heroes/shredder/shredder_blade.vmdl", "models/heroes/shredder/shredder_body.vmdl", "models/heroes/shredder/shredder_chainsaw.vmdl", "models/heroes/shredder/shredder_driver_hat.vmdl", "models/heroes/shredder/shredder_hook.vmdl", "models/heroes/shredder/shredder_shoulders.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_zonnoz"] = { "models/items/pudge/blackdeath_offhand/blackdeath_offhand.vmdl", "models/items/pudge/blackdeath_head_s3/blackdeath_head_s3.vmdl", "models/items/pudge/immortal_arm/immortal_arm.vmdl", "models/items/pudge/scorching_talon/scorching_talon.vmdl", "models/items/pudge/doomsday_ripper_belt/doomsday_ripper_belt.vmdl", "models/items/pudge/pudge_deep_sea_abomination_arms/pudge_deep_sea_abomination_arms.vmdl", "models/items/pudge/arcana/pudge_arcana_back.vmdl", } UNIT_EQUIPMENT["models/heroes/huskar/huskar.vmdl"] = { "models/items/huskar/searing_dominator/searing_dominator.vmdl", "models/heroes/huskar/huskar_bracer.vmdl", "models/heroes/huskar/huskar_dagger.vmdl", "models/heroes/huskar/huskar_shoulder.vmdl", "models/heroes/huskar/huskar_spear.vmdl", } UNIT_EQUIPMENT["models/heroes/rubick/rubick.vmdl"] = { "models/items/rubick/force_staff/force_staff.vmdl", "models/items/rubick/kuroky_rubick_back/kuroky_rubick_back.vmdl", "models/items/rubick/kuroky_rubick_shoulders/kuroky_rubick_shoulders.vmdl", "models/items/rubick/kuroky_rubick_weapon/kuroky_rubick_weapon.vmdl", "models/items/rubick/rubick_kuroky_head/rubick_kuroky_head.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_acalia"] = { "models/items/enchantress/rainbow_spear/mesh/rainbow_spear_model.vmdl", "models/items/enchantress/anuxi_summer_head/anuxi_summer_head.vmdl", "models/items/enchantress/amberlight_belt/amberlight_belt.vmdl", "models/items/enchantress/anuxi_summer_shoulder/anuxi_summer_shoulder.vmdl", "models/items/enchantress/anuxi_wildkin_arm/anuxi_wildkin_arm.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_gordon_ramsay"] = { "models/heroes/phoenix/phoenix_wings.vmdl", "models/heroes/phoenix/phoenix_bird_head.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_rayzone"] = { "models/heroes/bristleback/bristleback_back.vmdl", "models/heroes/bristleback/bristleback_bracer.vmdl", "models/heroes/bristleback/bristleback_head.vmdl", "models/heroes/bristleback/bristleback_necklace.vmdl", "models/heroes/bristleback/bristleback_weapon.vmdl", -- "models/heroes/bristleback/bristleback_offhand_weapon.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_rubick_arcana"] = { "models/items/rubick/rubick_arcana/rubick_arcana_back.vmdl", "models/heroes/rubick/rubick_head.vmdl", "models/heroes/rubick/rubick_staff.vmdl", "models/heroes/rubick/shoulder.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_juggernaut_arcana"] = { "models/items/juggernaut/arcana/juggernaut_arcana_mask.vmdl", "models/items/juggernaut/jugg_ti8/jugg_ti8_sword.vmdl", "models/heroes/juggernaut/jugg_cape.vmdl", "models/heroes/juggernaut/juggernaut_pants.vmdl", } UNIT_EQUIPMENT["npc_donator_companion_terrorblade_arcana"] = { {"5957", "arcana"}, {"306", "back"}, {"307", "weapon"}, {"476", "armor"}, } UNIT_EQUIPMENT["npc_donator_companion_kiddo"] = { -- {"7247", "weapon"}, -- {"137", "head"}, -- {"138", "shoulder"}, -- {"139", "back"}, -- {"141", "belt"}, "models/heroes/phantom_assassin/pa_arcana_weapons.vmdl", -- Manifold Paradox "models/heroes/phantom_assassin/phantom_assassin_helmet.vmdl", "models/heroes/phantom_assassin/phantom_assassin_shoulders.vmdl", "models/heroes/phantom_assassin/phantom_assassin_cape.vmdl", "models/heroes/phantom_assassin/phantom_assassin_daggers.vmdl", } IMBA_DISABLED_SKULL_BASHER = { ["npc_dota_hero_faceless_void"] = true, ["npc_dota_hero_slardar"] = true, ["npc_dota_hero_spirit_breaker"] = true } IMBA_MODIFIER_IGNORE_FRANTIC = { "modifier_legion_commander_duel" } IMBA_DISARM_IMMUNITY = { "modifier_disarmed", "modifier_item_imba_triumvirate_proc_debuff", "modifier_item_imba_sange_kaya_proc", "modifier_item_imba_sange_yasha_disarm", "modifier_item_imba_heavens_halberd_active_disarm", "modifier_item_imba_sange_disarm", "modifier_imba_angelic_alliance_debuff", "modifier_imba_overpower_disarm", "modifier_imba_silencer_last_word_debuff", "modifier_imba_hurl_through_hell_disarm", "modifier_imba_frost_armor_freeze", "modifier_dismember_disarm", "modifier_imba_decrepify", -- "modifier_imba_faceless_void_time_lock_stun", -- "modifier_bashed", } IMBA_PUNISHED = { [925061111] = false, } -- BP rewards overriding unit models ENTITY_MODEL_OVERRIDE = {} IMBA_FIRST_BLOOD = false -- IMBA override vanilla systems USE_TEAM_COURIER = nil -- Should we use vanilla couriers? -- nil to use none of turbo or team couriers IMBA_RUNE_SYSTEM = false -- Should we use custom runes script spawner? IMBA_COMBAT_EVENTS = false -- Should we use custom combat events notifications? IMBA_GOLD_SYSTEM = false -- Should we use custom gold system? IMBA_PICK_SCREEN = false -- Should we use custom pick screen? IMBA_GREEVILING = false -- Should we use fancy greevil creeps? if IMBA_PICK_SCREEN == false then PRE_GAME_TIME = 60.0 end SAME_HERO_SELECTION = false -- SAME_HERO_SELECTION = IsSaturday() if GetMapName() == "imba_1v1" then SAME_HERO_SELECTION = true end -- if IsInToolsMode() then SAME_HERO_SELECTION = true end
-- Different ways to work with files -- r: read only (default) -- w: Overwrite or create a new file -- a: Append or create new file -- r+: Read & Write existing file -- w+: Overwrite, read, or create file -- a+: Append, read, or create a file file = io.open("fileiotest.lua", "w+") file:write("Random String of text\n") file:write("Some more text\n") file:seek("set", 0) io.write(file:read("*a"), "\n") file:close() file = io.open("fileiotest.lua", "a+") file:write("Even more text\n") file:seek("set", 0) io.write(file:read("*a"), "\n") file:close()
-- @description Insert marker at start of selected items with item name -- @author Aaron Cendan -- @version 1.0 -- @metapackage -- @provides -- [main] . > acendan_Insert marker at start of selected items with item name.lua -- @link https://aaroncendan.me -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~ GLOBAL VARS ~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~ FUNCTIONS ~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function insertMarkers() reaper.Undo_BeginBlock() local num_sel_items = reaper.CountSelectedMediaItems(0) if num_sel_items > 0 then for i=0, num_sel_items - 1 do local item = reaper.GetSelectedMediaItem( 0, i ) local item_start = reaper.GetMediaItemInfo_Value( item, "D_POSITION" ) local take = reaper.GetActiveTake( item ) local ret, name = reaper.GetSetMediaItemTakeInfo_String( take, "P_NAME", "", false ) if ret then reaper.AddProjectMarker( 0, 0, item_start, item_start, name, i ) else reaper.AddProjectMarker( 0, 0, item_start, item_start, "", i ) end end else reaper.MB("No items selected!","Insert Markers", 0) end reaper.Undo_EndBlock("Shrink Region Edges", -1) end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~ MAIN ~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ reaper.PreventUIRefresh(1) insertMarkers() reaper.PreventUIRefresh(-1) reaper.UpdateArrange()
-- Copyright 2016 Christian Hesse -- delimiter separated values LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'dsv'} -- Operators. local operator = token(l.OPERATOR, S(',;:|')) M._rules = { {'operator', operator} } return M
-- client_util.lua local socket = require "client.socket" local crypt = require "client.crypt" local protobuf = require 'protobuf' local message_map = require 'message_map' message_map.mapping('hall', 'game') local util = {} local function unpack_line(text) local from = text:find("\n", 1, true) if from then return text:sub(1, from-1), text:sub(from+1) end return nil, text end local last = "" local function unpack_f(f) local function try_recv(fd, last) local result result, last = f(last) if result then return result, last end local r = socket.recv(fd) if not r then return nil, last end if r == "" then error "Server closed" end return f(last .. r) end return function(fd) while true do local result result, last = try_recv(fd, last) if result then return result end socket.usleep(100) end end end util.readline = unpack_f(unpack_line) function util.writeline(fd, text) socket.send(fd, text .. "\n") end function util.encode(name, data) local payload = protobuf.encode(name, data) local id = message_map.get_id(name) local netmsg = { id = id, payload = payload } local pack = protobuf.encode("netmsg.NetMsg", netmsg) return pack end function util.decode(data) local netmsg = protobuf.decode("netmsg.NetMsg", data) if netmsg.code ~= 0 then error('decode msg failed:' .. netmsg.payload) end return netmsg end local function unpack_package(text) local size = #text if size < 2 then return nil, text end local s = text:byte(1) * 256 + text:byte(2) if size < s+2 then return nil, text end return text:sub(3,2+s), text:sub(3+s) end function util.send_package(fd, pack) local package = string.pack(">s2", pack) socket.send(fd, package) end util.readpackage = unpack_f(unpack_package) function util.hs_send_request(fd, v, session) local size = #v local package = string.pack(">I2", size)..v socket.send(fd, package) return v, session end function util.hs_recv_response(v) local size = #v local content, ok = string.unpack("c"..tostring(size), v) return ok ~=0 , content, 0 end function util.gs_send_request(fd, v) local size = #v local package = string.pack(">I2", size)..v socket.send(fd, package) return v end function util.gs_recv_response(v) local size = #v local content, ok = string.unpack("c"..tostring(size), v) return ok ~=0 , content end function util.write_login_state(username, secret, index) local fp = io.open('logins', 'w') local s = string.format('%s:%d:%s', username, index, crypt.base64encode(secret)) fp:write(s) fp:close() end local function split(s, delim) local split = {} local pattern = "[^" .. delim .. "]+" string.gsub(s, pattern, function(v) table.insert(split, v) end) return split end function util.read_login_state() local fp = io.open('logins') if not fp then return nil end local s = fp:read('*a') local sec = split(s, ':') return {username = sec[1], index = tonumber(sec[2]), secret = crypt.base64decode(sec[3])} end return util
local mod = DBM:NewMod(1133, "DBM-Party-WoD", 3, 536) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15007 $"):sub(12, -3)) mod:SetCreatureID(80005) mod:SetEncounterID(1736) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 163447 161588", "SPELL_AURA_APPLIED_DOSE 161588", "SPELL_AURA_REMOVED 163447", "SPELL_CAST_START 162066 162058" ) local warnFreezingSnare = mod:NewTargetAnnounce(162066, 3) local warnSpinningSpear = mod:NewSpellAnnounce(162058, 3) local warnMark = mod:NewTargetAnnounce(163447, 3) local specWarnFreezingSnare = mod:NewSpecialWarningYou(162066, nil, nil, nil, 1, 2) local specWarnFreezingSnareNear = mod:NewSpecialWarningClose(162066, nil, nil, nil, 1, 2) local yellFreezingSnare = mod:NewYell(162066) local specWarnDiffusedEnergy = mod:NewSpecialWarningMove(161588, nil, nil, nil, 1, 2) local specWarnSpinningSpear = mod:NewSpecialWarningDodge(162058, "Tank", nil, 2) local specWarnMark = mod:NewSpecialWarningMoveAway(163447, nil, nil, nil, 1, 2) local yellMark = mod:NewYell(163447) local timerFreezingSnareCD = mod:NewNextTimer(20, 162066, nil, nil, nil, 3) local timerSpinningSpearCD = mod:NewNextTimer(20, 162058, nil, "Tank", 2, 5, nil, DBM_CORE_TANK_ICON) local timerMark = mod:NewTargetTimer(5, 163447) local timerMarkCD = mod:NewNextTimer(20, 163447, nil, nil, nil, 3) local voiceFreezingSnare = mod:NewVoice(162066) local voiceMark = mod:NewVoice(163447) local voiceDiffusedEnergy = mod:NewVoice(161588) mod:AddRangeFrameOption(8, 163447) local debuffCheck = GetSpellInfo(163447) local UnitDebuff = UnitDebuff local debuffFilter do debuffFilter = function(uId) return UnitDebuff(uId, debuffCheck) end end function mod:FreezingSnareTarget(targetname, uId) if not targetname then return end warnFreezingSnare:Show(targetname) if targetname == UnitName("player") then specWarnFreezingSnare:Show() yellFreezingSnare:Yell() voiceFreezingSnare:Play("runaway") elseif self:CheckNearby(8, targetname) then specWarnFreezingSnareNear:Show(targetname) voiceFreezingSnare:Play("watchstep") end end function mod:OnCombatStart(delay) end function mod:OnCombatEnd() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end function mod:SPELL_AURA_APPLIED(args) if args.spellId == 163447 then warnMark:Show(args.destName) timerMark:Start(args.destName) timerMarkCD:Start() if args:IsPlayer() then specWarnMark:Show() yellMark:Yell() voiceMark:Play("runout") end if self.Options.RangeFrame then if UnitDebuff("player", debuffCheck) then--You have debuff, show everyone DBM.RangeCheck:Show(8, nil) else--You do not have debuff, only show players who do DBM.RangeCheck:Show(8, debuffFilter) end end elseif args.spellId == 161588 and args:IsPlayer() and self:AntiSpam() then specWarnDiffusedEnergy:Show() voiceDiffusedEnergy:Play("runaway") end end mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) if args.spellId == 163447 then timerMark:Cancel(args.destName) if self.Options.RangeFrame then DBM.RangeCheck:Hide() end end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 162066 then self:BossTargetScanner(80005, "FreezingSnareTarget", 0.04, 15) timerFreezingSnareCD:Start() elseif spellId == 162058 then warnSpinningSpear:Show() specWarnSpinningSpear:Show() timerSpinningSpearCD:Start() end end
local extend = require("iron.util.tables").extend local cpp = {} local function magic(str) -- remove every space at beginning of a line str = str:gsub('^%s+', '') -- remove all comments str = str:gsub('//(.*)', '') -- remove every space at end of a line str = str:gsub('%s+$', '') -- remove line break and extra spaces eventually str = str:gsub([[\$]], '') str = str:gsub('%s+$', '') return str end local function lastmagic(str) -- check what character is the last of the line if str:len() == 0 then return false end local lastchar = str:sub(-1, -1) return lastchar == ';' or lastchar == '{' or lastchar == '}' end local function format(lines) if #lines == 1 then return {magic(lines[1]) .. '\13'} else local new = {} local aus = '' for line = 1, #lines do -- concatenate lines if they do not end with a lastmagic character. local l = magic(lines[line]) aus = aus .. l if lastmagic(l) then table.insert(new, aus) aus = '' end end return extend(new, '') end end cpp.root = {command = {'root', '-l'}, format = format} return cpp
require "love.graphics" serialization_version = 1.0 return { anim_width = 32, anim_height = 32, animations = { head = { frame_rate = 10, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, head_side = { frame_rate = 10, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, head_left = { frame_rate = 10, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, body = { frame_rate = 5, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, player_map = { frame_rate = 10, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(32,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(64,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255}, frame3={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255}, } }, body_side = { frame_rate = 3, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(0,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(32,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(64,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame3={image="PLAYER",quad=love.graphics.newQuad(96,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame4={image="PLAYER",quad=love.graphics.newQuad(128,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame5={image="PLAYER",quad=love.graphics.newQuad(160,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame6={image="PLAYER",quad=love.graphics.newQuad(192,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame7={image="PLAYER",quad=love.graphics.newQuad(224,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame8={image="PLAYER",quad=love.graphics.newQuad(0,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame9={image="PLAYER",quad=love.graphics.newQuad(32,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, body_left = { frame_rate = 3, frames = { frame0={image="PLAYER",quad=love.graphics.newQuad(0,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER",quad=love.graphics.newQuad(32,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER",quad=love.graphics.newQuad(64,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame3={image="PLAYER",quad=love.graphics.newQuad(96,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame4={image="PLAYER",quad=love.graphics.newQuad(128,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame5={image="PLAYER",quad=love.graphics.newQuad(160,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame6={image="PLAYER",quad=love.graphics.newQuad(192,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame7={image="PLAYER",quad=love.graphics.newQuad(224,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame8={image="PLAYER",quad=love.graphics.newQuad(0,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame9={image="PLAYER",quad=love.graphics.newQuad(32,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair0 = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair0_side = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair0_left = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair1 = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair1_side = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair1_left = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair2 = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair2_side = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, hair2_left = { frame_rate = 10, frames = { frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255}, } }, } }
--[[-------------------------------------------------- GUI Editor client dx_radiobutton.lua creates a dx radiobutton widget for use in the right click menus --]]-------------------------------------------------- DX_Radiobutton = {} DX_Radiobutton.__index = DX_Radiobutton DX_Radiobutton.instances = {} function DX_Radiobutton:create(x, y, width, height, selected, group) local new = setmetatable( { x = x, y = y, width = width, height = height, borderColour = {255, 255, 255, 150}, selected_ = selected, visible_ = true, postGUI = true, enabled_ = true, group = group or gRadioButtonGroupID }, DX_Radiobutton ) DX_Radiobutton.instances[#DX_Radiobutton.instances + 1] = new return new end function DX_Radiobutton:position(x, y) if x then self.x = x self.y = y else return self.x, self.y end end function DX_Radiobutton:size(width, height) if width then self.width = width self.height = height else return self.width, self.height end end function DX_Radiobutton:selected(selected) if selected ~= nil then if self:enabled() then if selected then for _,button in ipairs(DX_Radiobutton.instances) do if button ~= self and button.group == self.group then button.selected_ = false end end end self.selected_ = selected end else return self.selected_ end end function DX_Radiobutton:visible(visible) if visible ~= nil then self.visible_ = visible else return self.visible_ end end function DX_Radiobutton:enabled(value) if value ~= nil then self.enabled_ = value else return self.enabled_ end end function DX_Radiobutton:draw() if self:visible() then if self.borderColour then local quarter = self.width / 4 dxDrawLine(self.x + quarter, self.y + quarter, self.x + self.width - quarter, self.y + quarter, tocolor(unpack(self.borderColour)), 1) dxDrawLine(self.x + quarter, self.y + quarter, self.x + quarter, self.y + self.height - quarter, tocolor(unpack(self.borderColour)), 1) dxDrawLine(self.x + quarter, self.y + self.height - 1 - quarter, self.x + self.width - quarter, self.y + self.height - 1 - quarter, tocolor(unpack(self.borderColour)), 1) dxDrawLine(self.x + self.width - quarter, self.y + quarter, self.x + self.width - quarter, self.y + self.height - quarter, tocolor(unpack(self.borderColour)), 1) end if self:selected() then dxDrawImage(self.x, self.y, self.width, self.height, "images/dx_elements/radio_button.png", 0, 0, 0, tocolor(255, 255, 255, 255), self.postGUI) end end end
local data_util = require("data_util") data.raw["ammo-turret"]["kr-railgun-turret"].attack_parameters.range = 70 data.raw["ammo-turret"]["kr-railgun-turret"].attack_parameters.prepare_range = 75 data_util.replace_or_add_ingredient("heavy-rocket", "rocket-fuel", "rocket-fuel", 2) data_util.replace_or_add_ingredient("explosive-turret-rocket", "rocket-fuel", "rocket-fuel", 2)
local a = 5 return a
local allTestsOk = true local function test(s, f) print("test " .. s .. " ...") local t, ok, msg = measure_time(function() return pcall(f) end) print(t .. "s") if ok then print("OK") else allTestsOk = false if msg then print("FAILED " .. msg) else print("FAILED") end end end local chunkArg1, chunkArg2 = ... test("chunk_args", function() assert(chunkArg1 == 123 and chunkArg2 == "hello") end) test("random", function() local a = 1 for i = 1, 1000000 do a = (a * 1103515245 + 12345) & 0x7fffffff end assert(a == 345801665) end) test("table", function() local t = {} for i = 1, 1000000 do t[i] = i * 2 assert(#t == i) end for i = 1000000, 1, -1 do assert(t[i] == i * 2); end for i = 1, 1000000 do t[i] = nil assert(#t == 1000000 - i); end end) test("ipairs", function() local t = { 1, 3, 4, 2, 5, [7] = 11 } local i = 0; local tt = {} for k,v,z in ipairs(t) do assert(t[k] == v) tt[k] = v end assert(#tt == 5) end) test("metatables", function() local t = { 5, 4, 3, 2, 1 } local indexCalled, newIndexCalled, callCalled = 0, 0, 0 local mt = { __index = function(t, i) indexCalled = indexCalled + 1 return i end , __newindex = function(t, i, v) newIndexCalled = newIndexCalled + 1 end , __call = function(tt, a, b, c) assert(t == tt and a == 1 and b == 2 and c == 3) callCalled = callCalled + 1 end } setmetatable(t, mt) for i = 1, 10 do assert((i <= 5 and t[i] == 6 - i) or (i > 5 and t[i] == i)) end assert(indexCalled == 5) t(1, 2, 3, 4); assert(callCalled == 1) for i = 1, 10 do t[i] = i end assert(newIndexCalled == 5) end) test("pcall", function() local a, b = pcall(f, 1, 2) assert(a == false) print(b) a, b = pcall(tostring, 1) assert(a and b == "1") end) test("select", function() local a, b, c = select(1, 1, 2, 3) assert(a == 1 and b == 2 and c == 3) a, b, c = select(2, 1, 2, 3) assert(a == 2 and b == 3 and c == nil) a, b, c = select(4, 1, 2, 3) assert(a == nil and b == nil and c == nil) a, b, c = select(-1, 1, 2, 3) assert(a == 3 and b == nil and c == nil) a, b, c = select(-2, 1, 2, 3) assert(a == 2 and b == 3 and c == nil) end) test("dofile", function() local ok = false _G._chunks = { ["routine.lua"] = function() ok = true end } loadfile("routine.lua")() assert(ok) ok = false dofile("routine.lua") assert(ok) end) test("dynamic_values", function() local function f() return 1, 2, 3 end local function p(...) return ... end local function q() return 6, p(5, p(4, f())) end local a1, a2, a3, a4, a5, a6 = q() assert(a1 == 6 and a2 == 5 and a3 == 4 and a4 == 1 and a5 == 2 and a6 == 3) local t = { q() } assert(t[1] == 6 and t[2] == 5 and t[3] == 4 and t[4] == 1 and t[5] == 2 and t[6] == 3) end) test("closures: changing upvalues", function() local a = 1 local function f1(b) assert(a == b) end f1(1) a = 2 f1(2) local function f2(b) a = b end f2(3) assert(a == 3) f1(3) end) test("closures: upwards funarg problem", function() local function f1(b) local a = b local function g1(c) return c + a end local function g2(c) a = c end return g1, g2 end g1, g2 = f1(1) assert(g1(2) == 3) g2(4) assert(g1(5) == 9) local function q() local function f2(b) local a = b local function g1(c) return c - a end local function g2(c) a = c end return g1, g2 end f1 = f2 end q() assert(g1(7) == 11) g1, g2 = f1(1) assert(g1(2) == 1) g2(4) assert(g1(7) == 3) end) assert(allTestsOk, "SOME TESTS FAILED") print("ALL TESTS OK")
-- ####################################### -- ## Project: MTA iLife ## -- ## Name: BusinessNameRenderer.lua ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = {}; -- Local Settings BusinessNameRenderer = inherit(cSingleton) --[[ ]] -- /////////////////////////////// -- ///// Render ////// -- ///// Returns: void ////// -- /////////////////////////////// function BusinessNameRenderer:render() if(self.enabled) then local Prestiges = self.prestiges; if(Prestiges) then for index, Faction in pairs(Prestiges) do if(isElement(Faction)) then local x, y, z = getElementPosition(Faction) local x2, y2, z2 = getElementPosition(localPlayer) if(isLineOfSightClear(x, y, z, x2, y2, z2, true, false, false, false)) then z = z+0.5 local sx, sy = getScreenFromWorldPosition(x, y, z) if(sx) and (sy) then local x5, y5, z5 = getElementPosition(Faction); local x6, y6, z6 = getCameraMatrix(); local distance = getDistanceBetweenPoints3D(x5, y5, z5, x6, y6, z6) if(distance < 20) then local fontbig = 2-(distance/10) local sName = getElementData(Faction, "Title") or "-" local sOwner = getElementData(Faction, "OwnerName") or "-" local cost = getElementData(Faction, "Cost") or 0; local sEinkommen = getElementData(Faction, "Einkommen") or "-"; local iID = getElementData(Faction, "ID") or 0 dxDrawText("ID: "..iID.."\nFilliale: "..sName.."\nFillialleiter: "..sOwner.."\nEinkommen: $"..sEinkommen.."\nKosten: $"..cost, sx+2, sy+2, sx, sy, tocolor(0, 0, 0, 200), fontbig, "default-bold", "center") dxDrawText("ID: "..iID.."\nFilliale: "..sName.."\nFillialleiter: "..sOwner.."\nEinkommen: $"..sEinkommen.."\nKosten: $"..cost, sx, sy, sx, sy, tocolor(0, 155, 255, 200), fontbig, "default-bold", "center") end end end end end end end end -- /////////////////////////////// -- ///// ToggleD ////// -- ///// Returns: void ////// -- /////////////////////////////// function BusinessNameRenderer:toggleD(uCol, b) if(b) then self.prestiges[uCol] = uCol; else self.prestiges[uCol] = nil; end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function BusinessNameRenderer:constructor(...) addEvent("onBusinessColToggle", true) self.prestiges = {} -- Klassenvariablen -- self.renderFunc = function(...) self:render(...) end; self.toggleFunc = function(...) self:toggleD(...) end; self.enabled = toBoolean(config:getConfig("render_3dtext")) -- Methoden -- addEventHandler("onClientRender", getRootElement(), self.renderFunc) -- Events -- addEventHandler("onBusinessColToggle", getLocalPlayer(), self.toggleFunc) --logger:OutputInfo("[CALLING] BusinessNameRenderer: Constructor"); end -- EVENT HANDLER --
local t = require(script.Parent.Parent.Parent.t) local likeSubscription: (obj: any) -> (boolean, string?) = t.interface({ Context = t.string, Action = t.string, Callback = t.optional(t.callback), }) local Particle = require(script.Parent.IParticle) type IParticle = Particle.IParticle --[=[ @interface ISubscription @within Portal .Context string -- The name of the context this subscription is for. .Action string -- The name of the action this subscription is listening to. .Callback (particle: IParticle, sender: Player?) -> () -- The function to call when the subscription is published to. ]=] export type ISubscription = { Context: string, Action: string, Callback: (particle: IParticle, sender: Player?) -> nil, __index: ISubscription, new: (context: string, action: string, callback: (particle: IParticle, sender: Player?) -> nil?) -> ISubscription, like: (obj: any) -> (boolean, string?), Subscribe: (self: ISubscription, callback: (particle: IParticle, sender: Player?) -> nil) -> nil, } return function(obj): (boolean, string?) return likeSubscription(obj) end
Coin = Class{} function Coin:init(params) -- Position in terms of x and y coordinates. self.x = params.x self.y = params.y self.width = 16 self.height = 16 -- Determines which frame is rendered at a particular instant. self.turn = 1 end --[[ Stop the score sound if it's already playing - so in case 2 or more coins are collected within the time frame of the audio clip, the sound will play as many times. ]] function Coin:hit() gSounds['score']:stop() gSounds['score']:play() end --[[ Updates self.turn. When it moves to the next integer, the next frame is rendered. ]] function Coin:update(dt) self.turn = (self.turn % 6) + 0.25 end --[[ Render the coin. ]] function Coin:render() love.graphics.draw(gTextures['coins'], gFrames['coins'][math.ceil(self.turn)], self.x, self.y) end
--[[ LuCI - Lua Configuration Interface Copyright 2019 lisaac <[email protected]> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require "luci.util" local uci = luci.model.uci.cursor() local docker = require "luci.model.docker" local dk = docker.new() local images = dk.images:list().body local networks = dk.networks:list().body local containers = dk.containers:list(nil, {all=true}).body m = SimpleForm("docker", translate("Docker")) m.redirect = luci.dispatcher.build_url("admin", "docker", "containers") -- m.reset = false -- m.submit = false -- new Container s = m:section(SimpleSection, translate("New Container")) s.addremove = true s.anonymous = true d = s:option(Value, "name", translate("Container Name")) d.rmempty = true d = s:option(Value, "image", translate("Docker Image")) d.rmempty = true for _, v in ipairs (images) do if v.RepoTags then d:value(v.RepoTags[1], v.RepoTags[1]) end end d = s:option(Flag, "privileged", translate("Privileged")) d.rmempty = true d = s:option(ListValue, "restart", translate("Restart policy")) d.rmempty = true d:value("no", "No") d:value("unless-stopped", "Unless stopped") d:value("always", "Always") d:value("on-failure", "On failure") d.default = "unless-stopped" d = s:option(ListValue, "network", translate("Networks")) d.rmempty = true d.default = "bridge" dip = s:option(Value, "ip", translate("IPv4")) dip.datatype="ip4addr" for _, v in ipairs (networks) do if v.Name then local parent = v.Options and v.Options.parent or nil local ip = v.IPAM and v.IPAM.Config and v.IPAM.Config[1] and v.IPAM.Config[1].Subnet or nil ipv6 = v.IPAM and v.IPAM.Config and v.IPAM.Config[2] and v.IPAM.Config[2].Subnet or nil local network_name = v.Name .. " | " .. v.Driver .. (parent and (" | " .. parent) or "") .. (ip and (" | " .. ip) or "").. (ipv6 and (" | " .. ipv6) or "") d:value(v.Name, network_name) if v.Name ~= "none" and v.Name ~= "bridge" and v.Name ~= "host" then dip:depends("network", v.Name) end end end d = s:option(DynamicList, "links", translate("Links with other containers")) d.placeholder = "container_name:alias" d.rmempty = true d:depends("network", "bridge") d = s:option(DynamicList, "env", translate("Environmental Variable")) d.placeholder = "TZ=Asia/Shanghai" d.rmempty = true d = s:option(DynamicList, "mount", translate("Bind Mount")) d.placeholder = "/media:/media:slave" d.rmempty = true d = s:option(DynamicList, "port", translate("Exposed Ports")) d.placeholder = "2200:22/tcp" d.rmempty = true d = s:option(Value, "command", translate("Run command")) d.placeholder = "/bin/sh init.sh" d.rmempty = true d = s:option(Flag, "advance", translate("Advance")) d.rmempty = true d.disabled = 0 d.enabled = 1 d = s:option(Value, "cpus", translate("CPUs"), translate("Number of CPUs. Number is a fractional number. 0.000 means no limit.")) d.placeholder = "1.5" d.rmempty = true d:depends("advance", 1) d.datatype="ufloat" d = s:option(Value, "cpushares", translate("CPU Shares Weight"), translate("CPU shares (relative weight, if 0 is set, the system will ignore the value and use the default of 1024.")) d.placeholder = "1024" d.rmempty = true d:depends("advance", 1) d.datatype="uinteger" d = s:option(Value, "memory", translate("Memory"), translate("Memory limit (format: <number>[<unit>]). Number is a positive integer. Unit can be one of b, k, m, or g. Minimum is 4M.")) d.placeholder = "128m" d.rmempty = true d:depends("advance", 1) d = s:option(Value, "blkioweight", translate("Block IO Weight"), translate("Block IO weight (relative weight) accepts a weight value between 10 and 1000.")) d.placeholder = "500" d.rmempty = true d:depends("advance", 1) d.datatype="uinteger" d = s:option(DynamicList, "tmpfs", translate("Tmpfs"), translate("Mount tmpfs filesystems")) d.placeholder = "/run:rw,noexec,nosuid,size=65536k" d.rmempty = true d:depends("advance", 1) -- 查看某值是否为表tbl中的value值 function imagein(tbl, value) if tbl == nil then return false end for k, v in pairs(tbl) do if v.RepoTags then if (v.RepoTags[1] == value) then return true end end end return false end m.handle = function(self, state, data) if state == FORM_VALID then local tmp local name = data.name local image = data.image local privileged = data.privileged local restart = data.restart local env = data.env local network = data.network local ip = (network ~= "bridge" and network ~= "host" and network ~= "none") and data.ip or nil local mount = data.mount local memory = data.memory or 0 local cpushares = data.cpushares or 0 local cpus = data.cpus or 0 local blkioweight = data.blkioweight or 500 local portbindings = {} local exposedports = {} local tmpfs = {} tmp = data.tmpfs if type(tmp) == "table" then for i, v in ipairs(tmp)do local _,_, k,v1 = v:find("(.-):(.+)") if k and v1 then tmpfs[k]=v1 end end end tmp = data.port for i, v in ipairs(tmp) do for v1 ,v2 in string.gmatch(v, "(%d+):([^%s]+)") do local _,_,p= v2:find("^%d+/(%w+)") if p == nil then v2=v2..'/tcp' end portbindings[v2] = {{HostPort=v1}} exposedports[v2] = {HostPort=v1} end end local links = data.links tmp = data.command local command = {} if tmp ~= nil then for v in string.gmatch(tmp, "[^%s]+") do command[#command+1] = v end end if memory ~= 0 then _,_,n,unit = memory:find("([%d%.]+)([%l%u]+)") if n then unit = unit and unit:sub(1,1):upper() or "B" if unit == "M" then memory = tonumber(n) * 1024 * 1024 elseif unit == "G" then memory = tonumber(n) * 1024 * 1024 * 1024 elseif unit == "K" then memory = tonumber(n) * 1024 else memory = tonumber(n) end end end local create_body={ Hostname = name, Domainname = "", Cmd = (#command ~= 0) and command or nil, Env = env, Image = image, Volumes = nil, ExposedPorts = (next(exposedports) ~= nil) and exposedports or nil, HostConfig = { Binds = (#mount ~= 0) and mount or nil, NetworkMode = network, RestartPolicy ={ Name = restart, MaximumRetryCount = 0 }, Privileged = privileged and true or false, PortBindings = (next(portbindings) ~= nil) and portbindings or nil, Memory = memory, CpuShares = tonumber(cpushares), NanoCPUs = tonumber(cpus) * 10 ^ 9, BlkioWeight = tonumber(blkioweight) }, NetworkingConfig = ip and { EndpointsConfig = { [network] = { IPAMConfig = { IPv4Address = ip } } } } or nil } if next(tmpfs) ~= nil then create_body["HostConfig"]["Tmpfs"] = tmpfs end if network == "bridge" and next(links) ~= nil then create_body["HostConfig"]["Links"] = links end if not imagein(images, image) then end local msg = dk.containers:create(name, nil, create_body) if msg.code == 201 then luci.http.redirect(luci.dispatcher.build_url("admin/docker/containers")) else m.message=msg.code..": "..msg.body.message end end end return m
local name = "rowboat" local definition = ... local craft_check = minetest.settings:get_bool("vehicle_mash.enable_crafts") definition.description = "Rowboat" definition.inventory_image = "rowboat_inventory.png" definition.wield_image = "rowboat_wield.png" definition.mesh = "rowboat.x" definition.drop_on_destroy = {"default:wood 4"} if craft_check or craft_check == nil then definition.recipe = { {"", "", ""}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"} } end vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
-- Storage.lua -- Implements DB storage backend for the plugin --- The DB connection that provides the player areas g_DB = nil; function InitStorage() local DBEngine = string.lower(g_Config.DatabaseEngine); if (DBEngine == "sqlite") then g_DB = SQLite_CreateStorage(g_Config.DatabaseParams); elseif (DBEngine == "mysql") then -- TODO: MySQL bindings (via LuaRocks) LOGWARNING("MySQL bindings not supported yet") end -- If the DB failed to initialize, fall back to SQLite: if (g_DB == nil) then LOGWARNING(PLUGIN_PREFIX .. "DB access failed to initialize, falling back to SQLite."); g_DB = SQLite_CreateStorage(); end end
local stub = require("luassert.stub") local mock = require("luassert.mock") local u = require("null-ls.utils") local methods = require("null-ls.methods") local generators = require("null-ls.generators") local diff = require("null-ls.diff") local method = methods.lsp.FORMATTING local lsp = mock(vim.lsp, true) describe("formatting", function() stub(vim, "cmd") stub(u, "make_params") stub(generators, "run_registered_sequentially") stub(diff, "compute_diff") local handler = stub.new() local api local mock_uri = "file:///mock-file" local mock_bufnr, mock_client_id = vim.uri_to_bufnr(mock_uri), 999 local mock_params before_each(function() api = mock(vim.api, true) mock_params = { textDocument = { uri = mock_uri }, client_id = mock_client_id, bufnr = mock_bufnr, lsp_method = method, } lsp.get_active_clients.returns({}) end) after_each(function() lsp.util.apply_text_edits:clear() vim.cmd:clear() mock.revert(api) u.make_params:clear() generators.run_registered_sequentially:clear() diff.compute_diff:clear() handler:clear() end) local formatting = require("null-ls.formatting") describe("handler", function() it("should not set handled flag if method does not match", function() formatting.handler("otherMethod", mock_params, handler) assert.equals(mock_params._null_ls_handled, nil) end) it("should set handled flag if method is lsp.FORMATTING", function() formatting.handler(method, mock_params, handler) assert.equals(mock_params._null_ls_handled, true) end) it("should set handled flag if method is lsp.RANGE_FORMATTING", function() formatting.handler(methods.lsp.RANGE_FORMATTING, mock_params, handler) assert.equals(mock_params._null_ls_handled, true) end) it("should call run_registered_sequentially with opts", function() formatting.handler(methods.lsp.FORMATTING, mock_params, handler) local opts = generators.run_registered_sequentially.calls[1].refs[1] assert.equals(opts.filetype, vim.api.nvim_buf_get_option(mock_params.bufnr, "filetype")) assert.equals(opts.method, methods.map[method]) assert.equals(type(opts.make_params), "function") assert.equals(type(opts.callback), "function") assert.equals(type(opts.after_all), "function") end) end) describe("make_params", function() it("should call make_params with params and internal method", function() formatting.handler(methods.lsp.FORMATTING, mock_params, handler) local make_params = generators.run_registered_sequentially.calls[1].refs[1].make_params make_params() assert.same(u.make_params.calls[1].refs[1], mock_params) assert.equals(u.make_params.calls[1].refs[2], methods.internal.FORMATTING) end) end) describe("callback", function() local mock_edits = { { text = "new text" } } local mock_diffed = { newText = "diffed text", range = { start = { line = 0, character = 10 }, ["end"] = { line = 35, character = 1 }, }, } local lsp_handler = stub.new() local original_handler = vim.lsp.handlers[method] before_each(function() vim.lsp.handlers[method] = lsp_handler diff.compute_diff.returns(mock_diffed) end) after_each(function() lsp_handler:clear() vim.lsp.handlers[method] = original_handler end) describe("handler", function() it("should call lsp_handler with text edit response", function() formatting.handler(methods.lsp.FORMATTING, mock_params, handler) local callback = generators.run_registered_sequentially.calls[1].refs[1].callback callback(mock_edits, mock_params) assert.stub(lsp_handler).was_called_with(nil, { mock_diffed }, { method = mock_params.lsp_method, client_id = mock_params.client_id, bufnr = mock_params.bufnr, }) end) end) end) describe("after_all", function() it("should call original handler with empty response", function() formatting.handler(methods.lsp.FORMATTING, mock_params, handler) local after_all = generators.run_registered_sequentially.calls[1].refs[1].after_all after_all() assert.stub(handler).was_called_with(nil, method, nil, mock_params.client_id, mock_params.bufnr) end) end) end)
local oop = require("oop") local frame_base = require("libGUI/frame") local colors = require("libGUI/colors") local generic_info_small = { mBar = nil, mMessage = nil, mOutputString = nil, mOutputStringLenMax = 11, mDisplayName = nil, mDisplayNameLenMax = 3, mHasChanged = true } oop.inherit(generic_info_small, frame_base) function generic_info_small:construct() frame_base.construct(self) end function generic_info_small:updateInfo() end function generic_info_small:onDraw(allowPartial) self:updateInfo() frame_base.onDraw(self, allowPartial and not self.mHasChanged) if not allowPartial or self.mHasChanged then local height_center = math.floor(self:getHeight()/2+0.5) self:setForeground(colors.white); self:set(1, height_center, self.mDisplayName or string.rep("-", self.mDisplayNameLenMax)) if self.mOutputString ~= nil then local ostr = string.rep(" ", 1 + self.mOutputStringLenMax - string.len(self.mOutputString)) .. string.sub(self.mOutputString, 1, self.mOutputStringLenMax) self:set(self:getWidth()-string.len(ostr)+1, height_center, ostr) end if self.mMessage then local messageSpace = math.max(0, self:getWidth() - self.mDisplayNameLenMax - self.mOutputStringLenMax - 2) if messageSpace > 0 then local message = string.sub(self.mMessage, 1, messageSpace) local x = self.mDisplayNameLenMax + math.floor((messageSpace - string.len(message))/2+0.5) + 1 self:setForeground(colors.red) self:setBackground(colors.black) self:set(x, height_center, self.mMessage) end end self.mHasChanged = false; end end function generic_info_small:onResize() frame_base.onResize(self) local width = self:getWidth() if self.mBar ~= nil then if width > self.mDisplayNameLenMax + self.mOutputStringLenMax + 2 then self:addChild(self.mBar) self.mBar:setRegion(self.mDisplayNameLenMax + 2, 1, width - self.mDisplayNameLenMax - self.mOutputStringLenMax - 2, self:getHeight()) else self:removeChild(self.mBar) end end end return generic_info_small
-- -- Created by Tooster on 21.02.2018 13:36 -- function printtab(tab) local function buildtab(tab) local temp = {} for k,v in pairs(tab) do if type(v) == "table" then temp[#temp+1] = buildtab(v) else temp[#temp+1] = tostring(v) end end return '{'..table.concat(temp, ', ')..'}' end local str = buildtab(tab) print(str) end
local squeak = require 'lib.squeak' local Component = squeak.component local palette = require 'core.palette' local config = require 'gameConfig' local lg = love.graphics local Text = Component:extend() function Text:new(font, text, x, y, maxWidth, align) Text.super.new(self) maxWidth = maxWidth or config.graphics.width align = align or 'left' self.text = lg.newText(font) self.text:setf({ {1, 1, 1, 1}, text, }, maxWidth, align) self.x = x or 0 self.y = y or 0 self.width, self.height = self.text:getDimensions() self.alpha = 1 self:setPaletteColor('white') end function Text:setPaletteColor(paletteColor) self.paletteColor = paletteColor end function Text:draw() local x = self.parent.x + self.x local y = self.parent.y + self.y lg.push() palette[self.paletteColor](self.alpha) lg.draw(self.text, x, y) lg.pop() end function Text:__tostring() return 'Text' end return Text
-- Nodes registration for trampoline mod trampoline.register_tramp("tramp", { description = "Trampoline", overlay = "sides_overlay.png", bounce_rate = trampoline.bounce * trampoline.multi_high, }) local aliases = { -- backward compatibility "trampoline:regular", "trampoline:brown", -- other aliases "trampoline:trampoline", "trampoline", "tramp", } for a in pairs(aliases) do minetest.register_alias(aliases[a], "trampoline:tramp") end
local inventoryGUI = {} local sellingGUI = {} local isSellingShowing = false local isInventoryShowing = false local sX_, sY_ = guiGetScreenSize() local sX = sX_/1366 local sY = sY_/768 addEvent("AURdrug_trafficker.requestPosition", true) addEventHandler("AURdrug_trafficker.requestPosition", root, function() if (getPedOccupiedVehicle(localPlayer)) then local veh = getPedOccupiedVehicle(localPlayer) for k in pairs(getVehicleComponents(veh)) do if (k == "door_lf_dummy") then local x, y, z = getVehicleComponentPosition(veh, k, "world") triggerServerEvent("AURdrug_trafficker.receivePosition", localPlayer, x, y, z) end end end end ) addEvent("AURdrug_trafficker.requestDrugs", true) addEventHandler("AURdrug_trafficker.requestDrugs", root, function(data) tab = data end) function initInventoryElem() inventoryGUI["Ritalin"] = guiCreateEdit(sX*657, sY*249, sX*200, sY*28, "Wait while we get the value.", false) inventoryGUI["LSD"] = guiCreateEdit(sX*657, sY*301, sX*200, sY*28, "Wait while we get the value.", false) inventoryGUI["Cocaine"] = guiCreateEdit(sX*657, sY*356, sX*200, sY*28, "Wait while we get the value.", false) inventoryGUI["Ecstasy"] = guiCreateEdit(sX*657, sY*411, sX*200, sY*28, "Wait while we get the value.", false) inventoryGUI["Heroine"] = guiCreateEdit(sX*657, sY*466, sX*200, sY*28, "Wait while we get the value.", false) inventoryGUI["Weed"] = guiCreateEdit(sX*657, sY*524, sX*200, sY*28, "Wait while we get the value.", false) end function destroyInventoryElem() destroyElement(inventoryGUI["Ritalin"]) destroyElement(inventoryGUI["LSD"]) destroyElement(inventoryGUI["Cocaine"]) destroyElement(inventoryGUI["Ecstasy"]) destroyElement(inventoryGUI["Heroine"]) destroyElement(inventoryGUI["Weed"]) end function initInventoryDx() dxDrawRectangle(sX*381, sY*170, sX*605, sY*428, tocolor(0, 0, 0, 183), false) dxDrawRectangle(sX*381, sY*170, sX*605, sY*40, tocolor(0, 0, 0, 183), false) dxDrawText("Inventory", sX*381 - 1, sY*170 - 1, sX*986 - 1, sY*210 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Inventory", sX*381 + 1, sY*170 - 1, sX*986 + 1, sY*210 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Inventory", sX*381 - 1, sY*170 + 1, sX*986 - 1, sY*210 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Inventory", sX*381 + 1, sY*170 + 1, sX*986 + 1, sY*210 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Inventory", sX*381, sY*170, sX*986, sY*210, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Ritalin: "..tab["Ritalin"][1].." hits.", sX*398, sY*239, sX*622, sY*284, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("LSD: "..tab["LSD"][1].." hits.", sX*398, sY*294, sX*622, sY*339, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Cocaine: "..tab["Cocaine"][1].." hits.", sX*398, sY*349, sX*622, sY*394, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Ecstasy: "..tab["Ecstasy"][1].." hits.", sX*398, sY*404, sX*622, sY*449, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Heroine: "..tab["Heroine"][1].." hits.", sX*398, sY*459, sX*622, sY*504, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Weed: "..tab["Weed"][1].." hits.", sX*398, sY*514, sX*622, sY*559, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Click outside of the window to close it and press enter to confirm.", sX*379, sY*210, sX*986, sY*239, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", true, true, false, false, false) end function openInventory() if (isInventoryShowing) then destroyInventoryElem() removeEventHandler("onClientRender", root, initInventoryDx) isInventoryShowing = false showCursor(false) guiSetInputMode("allow_binds") else triggerServerEvent("AURdrug_trafficker.sendDrugs", localPlayer) initInventoryElem() addEventHandler("onClientRender", root, initInventoryDx) isInventoryShowing = true showCursor(true) guiSetInputMode("no_binds_when_editing") setTimer(function() for k, v in pairs(tab) do guiSetText(inventoryGUI[k], v[2]) end end, 1000, 1) end end addCommandHandler("drug_inventory", openInventory) addEventHandler("onClientClick", root, function(btn, state, x, y) if (btn == "left") and (state == "down") and (isInventoryShowing) then if ((x >= sX*381) and (x <= sX*(381 + 605)) and (y >= sY*170) and (y <= sY*(170 + 428))) then --Don't close the window else print("close inventory") destroyInventoryElem() removeEventHandler("onClientRender", root, initInventoryDx) isInventoryShowing = false showCursor(false) guiSetInputMode("allow_binds") end end end) addEventHandler("onClientKey", root, function(btn, str) if (btn == "enter") and (str) and (isInventoryShowing) then for k, v in pairs(inventoryGUI) do local newPrice = guiGetText(inventoryGUI[k]) if not (tonumber(newPrice)) then return false end end for k, v in pairs(inventoryGUI) do local newPrice = tonumber(guiGetText(inventoryGUI[k])) tab[k][2] = newPrice end destroyInventoryElem() removeEventHandler("onClientRender", root, initInventoryDx) isInventoryShowing = false showCursor(false) triggerServerEvent("AURdrug_trafficker.requestClientDrugs", localPlayer, tab) guiSetInputMode("allow_binds") end end) function initSellingElem(data) sellingGUI["Ritalin"] = guiCreateEdit(sX*660, sY*224, sX*136, sY*31, "", false) sellingGUI["LSD"] = guiCreateEdit(sX*660, sY*265, sX*136, sY*31, "", false) sellingGUI["Cocaine"] = guiCreateEdit(sX*660, sY*306, sX*136, sY*31, "", false) sellingGUI["Ecstasy"] = guiCreateEdit(sX*660, sY*347, sX*136, sY*31, "", false) sellingGUI["Heroine"] = guiCreateEdit(sX*660, sY*394, sX*136, sY*31, "", false) sellingGUI["Weed"] = guiCreateEdit(sX*660, sY*439, sX*136, sY*31, "", false) --[[for k, v in pairs(data) do guiSetText(sellingGUI[k], v[2]) end]] sellingData = data end function destroySellingElem() destroyElement(sellingGUI["Ritalin"]) destroyElement(sellingGUI["LSD"]) destroyElement(sellingGUI["Cocaine"]) destroyElement(sellingGUI["Ecstasy"]) destroyElement(sellingGUI["Heroine"]) destroyElement(sellingGUI["Weed"]) end function initSellingDx() dxDrawRectangle(sX*387, sY*155, sX*593, sY*384, tocolor(0, 0, 0, 183), false) dxDrawRectangle(sX*387, sY*155, sX*593, sY*33, tocolor(0, 0, 0, 183), false) dxDrawText("Buy Drugs", sX*387 - 1, sY*155 - 1, sX*980 - 1, sY*188 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy Drugs", sX*387 + 1, sY*155 - 1, sX*980 + 1, sY*188 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy Drugs", sX*387 - 1, sY*155 + 1, sX*980 - 1, sY*188 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy Drugs", sX*387 + 1, sY*155 + 1, sX*980 + 1, sY*188 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy Drugs", sX*387, sY*155, sX*980, sY*188, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Ritalin: "..sellingData["Ritalin"][1].." hits left.", sX*406, sY*222, sX*597, sY*255, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("LSD: "..sellingData["LSD"][1].." hits left.", sX*406, sY*265, sX*597, sY*298, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Cocaine: "..sellingData["Cocaine"][1].." hits left.", sX*406, sY*308, sX*597, sY*341, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Ecstasy: "..sellingData["Ecstasy"][1].." hits left.", sX*406, sY*351, sX*597, sY*384, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Heroine: "..sellingData["Heroine"][1].." hits left.", sX*406, sY*394, sX*597, sY*427, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText("Weed: "..sellingData["Weed"][1].." hits left.", sX*406, sY*437, sX*597, sY*470, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["Ritalin"][2].." $ per hit", sX*806, sY*222, sX*980, sY*255, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["LSD"][2].." $ per hit", sX*806, sY*265, sX*980, sY*298, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["Cocaine"][2].." $ per hit", sX*806, sY*308, sX*980, sY*341, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["Ecstasy"][2].." $ per hit", sX*806, sY*345, sX*980, sY*378, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["Heroine"][2].." $ per hit", sX*806, sY*392, sX*980, sY*425, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawText(sellingData["Weed"][2].." $ per hit", sX*806, sY*437, sX*980, sY*470, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawRectangle(sX*584, sY*480, sX*202, sY*47, tocolor(0, 0, 0, 183), false) dxDrawText("Buy", sX*584 - 1, sY*480 - 1, sX*786 - 1, sY*527 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy", sX*584 + 1, sY*480 - 1, sX*786 + 1, sY*527 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy", sX*584 - 1, sY*480 + 1, sX*786 - 1, sY*527 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy", sX*584 + 1, sY*480 + 1, sX*786 + 1, sY*527 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Buy", sX*584, sY*480, sX*786, sY*527, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Click outside of the window to close it.", sX*387 - 1, sY*188 - 1, sX*980 - 1, sY*222 - 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false) dxDrawText("Click outside of the window to close it.", sX*387 + 1, sY*188 - 1, sX*980 + 1, sY*222 - 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false) dxDrawText("Click outside of the window to close it.", sX*387 - 1, sY*188 + 1, sX*980 - 1, sY*222 + 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false) dxDrawText("Click outside of the window to close it.", sX*387 + 1, sY*188 + 1, sX*980 + 1, sY*222 + 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false) dxDrawText("Click outside of the window to close it.", sX*387, sY*188, sX*980, sY*222, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, true, false, false, false) end addEvent("AURdrug_trafficker.startSelling", true) addEventHandler("AURdrug_trafficker.startSelling", root, function(data) if not (isSellingShowing) then initSellingElem(data) addEventHandler("onClientRender", root, initSellingDx) isSellingShowing = true showCursor(true) guiSetInputMode("no_binds_when_editing") end end) addEvent("AURdrug_trafficker.stopSelling", true) addEventHandler("AURdrug_trafficker.stopSelling", root, function() destroySellingElem() removeEventHandler("onClientRender", root, initSellingDx) isSellingShowing = false showCursor(false) guiSetInputMode("allow_binds") end) addEventHandler("onClientClick", root, function(btn, state, x, y) if (btn == "left") and (state == "down") and (isSellingShowing) then if ((x >= sX*584) and (x <= sX*(584 + 202)) and (y >= sY*480) and (y <= sY*(480 + 47))) then boughtDrugs = {} for k, v in pairs(sellingGUI) do local amount = guiGetText(v) local tamount = tonumber(amount) if (tamount) then if (tamount < 1) then return exports.NGCdxmsg:createNewDxMessage("Drugs amount must be positive.",255,0,0) end if (tamount > sellingData[k][1]) then return false end boughtDrugs[k] = tamount elseif (amount == "") then boughtDrugs[k] = 0 else return false end end triggerServerEvent("AURdrug_trafficker.buyDrugs", localPlayer, boughtDrugs) print("close selling") destroySellingElem() removeEventHandler("onClientRender", root, initSellingDx) isSellingShowing = false showCursor(false) guiSetInputMode("allow_binds") end end end) addEventHandler("onClientClick", root, function(btn, state, x, y) if (btn == "left") and (state == "down") and (isSellingShowing) then if ((x >= sX*387) and (x <= sX*(387 + 593)) and (y >= sY*155) and (y <= sY*(155 + 384))) then --Don't close the window else print("close selling") destroySellingElem() removeEventHandler("onClientRender", root, initSellingDx) isSellingShowing = false showCursor(false) guiSetInputMode("allow_binds") end end end) if (fileExists("client.lua")) then fileDelete("client.lua") end
local call_redis_script = require "./lua/test/harness"; describe("persist-coverage", function() local function hgetall(hash_key) local flat_map = redis.call('HGETALL', hash_key) local result = {} for i = 1, #flat_map, 2 do result[flat_map[i]] = flat_map[i + 1] end return result end local function clean_redis() redis.call('flushdb') end before_each(function() clean_redis() end) after_each(function() clean_redis() end) it("Adds data on multiple files", function() local first_updated_at = "1569453853" local last_updated_at = first_updated_at local key = 'hash_key' local json = cjson.encode({ ttl = nil, files_data = { { hash_key = "coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd", meta = { first_updated_at = first_updated_at, last_updated_at = last_updated_at, file = "./dog.rb", file_hash = 'abcd', file_length = 3 }, coverage = { ['0'] = 0, ['1'] = 1, ['2'] = 2 } }, { hash_key = "coverband_hash_3_3.coverband_test.runtime../fish.rb.1234", meta = { first_updated_at = first_updated_at, last_updated_at = last_updated_at, file = "./fish.rb", file_hash = '1234', file_length = 3 }, coverage = { ['0'] = 1, ['1'] = 0, ['2'] = 1 } } } }); redis.call( 'set', key, json) call_redis_script('persist-coverage.lua', { key }, {}); local results = hgetall("coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd") assert.are.same({ ["0"] = "0", ["1"] = "1", ["2"] = "2", file = "./dog.rb", file_hash = "abcd", file_length = "3", first_updated_at = first_updated_at , last_updated_at = last_updated_at }, results) results = hgetall("coverband_hash_3_3.coverband_test.runtime../fish.rb.1234") assert.are.same({ ["0"] = "1", ["1"] = "0", ["2"] = "1", file = "./fish.rb", file_hash = "1234", file_length = "3", first_updated_at = first_updated_at , last_updated_at = last_updated_at }, results) assert.is_false(false, redis.call('exists', key)) last_updated_at = "1569453953" json = cjson.encode({ ttl = nil, files_data = { { hash_key="coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd", meta = { first_updated_at=first_updated_at, last_updated_at=last_updated_at, file="./dog.rb", file_hash='abcd', file_length=3 }, coverage = { ['0']= 1, ['1']= 1, ['2']= 1 } } } }) redis.call( 'set', key, json ) call_redis_script('persist-coverage.lua', { key }, {} ); results = hgetall("coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd") assert.are.same({ ["0"] = "1", ["1"] = "2", ["2"] = "3", file = "./dog.rb", file_hash = "abcd", file_length = "3", first_updated_at = first_updated_at, last_updated_at = last_updated_at }, results) assert.is_false(false, redis.call('exists', key)) end) end)
----------------------------------- -- Area: Den of Rancor -- NM: Celeste-eyed Tozberry ----------------------------------- mixins = { require("scripts/mixins/families/tonberry"), require("scripts/mixins/job_special") } ----------------------------------- function onMobSpawn(mob) tpz.mix.jobSpecial.config(mob, { specials = { {id = tpz.jsa.MIJIN_GAKURE, hpp = math.random(20, 30)}, }, }) end function onMobDeath(mob, player, isKiller) end
H.opt.termguicolors = true H.opt.guifont = 'FiraCode Nerd Font:h12' H.cmd [[ syntax enable ]] H.cmd [[ colorscheme true ]]
--global MusicService local _=BaseEntity.new("music_service",true) local _source_ambient=nil local _source_fx=nil local _sound_enabled=true _.set_volume=function(value) if value<=0 then _sound_enabled=false end end -- todo: crossfade -- todo: cancel prev _.play_ambient=function(name) if not _sound_enabled then return end local path="shared/res/sound/"..name..".ogg" _source_ambient = love.audio.newSource(path, "stream") love.audio.play(_source_ambient) end _.fx=function(name, ext) if not _sound_enabled then return end if not ext then ext="ogg" end local path="shared/res/sound/fx/"..name.."."..ext _source_fx = love.audio.newSource(path, "stream") love.audio.play(_source_fx) end return _
--Adiciona brasil à lista de bloqueados. --巴西 --AddCountry("BR"); --Adiciona china à lista de bloqueados. --中國 AddCountry("CN");
local skynet = require "skynet" local socket = require "skynet.socket" local function accept(clientfd, addr) skynet.newservice("agent", clientfd, addr) end skynet.start(function () local listenfd = socket.listen("0.0.0.0", 55561) skynet.uniqueservice("redis") skynet.uniqueservice("hall") socket.start(listenfd, accept) -- acceptor epoll_ctl end) -- 1. 维护连接 网络可达 -- 2. 可以检测 对端是否 死锁 或者 崩溃
-- ========================== -- TOTAL BUFFER NUMBER BUBBLE -- ========================== -- Created by kuznetsss <github.com/kuznetsss> local settings = { color = vim.g.bubbly_colors, style = vim.g.bubbly_styles, symbol = vim.g.bubbly_symbols, filter = vim.g.bubbly_filter, } ---@type fun(settings: table, module_name: string): table local process_settings = require("bubbly.utils.module").process_settings settings = process_settings(settings, "total_buffer_number") ---@type fun(filter: table): boolean local process_filter = require("bubbly.utils.module").process_filter -- Returns bubble that shows the total number of buffers open ---@param inactive boolean ---@return Segment[] return function(inactive) if inactive then return nil end if not process_filter(settings.filter) then return nil end return { { data = settings.symbol:format(#vim.fn["getbufinfo"]({ buflisted = 1 })), color = settings.color, style = settings.style, }, } end
--types/logfonttype: LOGFONTW type --Written by Cosmin Apreutesei. Public Domain. --It was separated from winapi.font because it's needed by cairo_win32_h.lua. setfenv(1, require'winapi.namespace') require'winapi.types' local ffi = require'ffi' ffi.cdef[[ typedef struct tagLOGFONTW { LONG height; LONG width; LONG escapement; LONG orientation; LONG lfWeight; bool italic; bool underline; bool strikeout; BYTE lfCharSet; BYTE lfOutPrecision; BYTE lfClipPrecision; BYTE lfQuality; BYTE lfPitchAndFamily; WCHAR lfFaceName[32]; } LOGFONTW, *PLOGFONTW, *NPLOGFONTW, *LPLOGFONTW; ]]
require 'models.CnnVae' local CnnVaeMnist, parent = torch.class('CnnVaeMnist', 'CnnVae') local c = require 'trepl.colorize' require 'nngraph' require 'nnutils.init' function CnnVaeMnist:build(struct) local encoder = nn.Sequential() -- conv encoder:add(nn.View(1,28,28)) encoder:add(nn.SpatialConvolution( 1, 50, 2,2, 2,2)):add(nn.ReLU(true)) encoder:add(nn.SpatialConvolution( 50,100, 2,2, 2,2)):add(nn.ReLU(true)) encoder:add(nn.SpatialConvolution(100,200, 3,3, 2,2)):add(nn.ReLU(true)) encoder:add(nn.SpatialConvolution(200,400, 3,3, 2,2)):add(nn.ReLU(true)) -- linear encoder:add(nn.View(400)) encoder:add(nn.Linear(400,2*struct.z)) encoder:add(nn.View(2,struct.z)) local decoder = nn.Sequential() -- linear decoder:add(nn.Linear(struct.z, struct.h)):add(nn.ReLU(true)) decoder:add(nn.View(400,1,1)) -- conv decoder:add(nn.SpatialFullConvolution(400,200, 3,3, 2,2)):add(nn.ReLU(true)) decoder:add(nn.SpatialFullConvolution(200,100, 3,3, 2,2)):add(nn.ReLU(true)) decoder:add(nn.SpatialFullConvolution(100, 50, 2,2, 2,2)):add(nn.ReLU(true)) decoder:add(nn.SpatialFullConvolution( 50, 1, 2,2, 2,2)) decoder:add(nn.View(784)) decoder:add(nn.Sigmoid()) -- combine the two local input = nn.Identity()() local mulv = encoder(input) local code = nn.Sampler()(mulv) local recon = decoder(code) local model = nn.gModule({input},{mulv, recon}) return encoder, decoder, model end
local PLUGIN = PLUGIN; local Clockwork = Clockwork; PLUGIN.recordEntryTypes = {}; PLUGIN.soundQueues = {}; local cwOption = Clockwork.option; local cwConfig = Clockwork.config; cwConfig:AddToSystem("[CP] Admin Help Interval", "admin_help_interval", "Sets the minimum time between admin help messages.", 0, 120, 0); cwConfig:AddToSystem("[CP] Disable Player Punching", "disable_player_punching", "Prevents players from punching other players.", 0, 120, 0); cwConfig:AddToSystem("[CP] Use Admin Approve", "use_admin_approve", "Use the Admin Approve system.", 0, 1, 0); cwConfig:AddToSystem("[CP] Use CP Notify", "use_cp_notify", "Use Checkpoint's notifications with icons instead of default clockwork notifications.", 0, 1, 0); cwConfig:AddToSystem("[CP] Use Death Notifications", "use_death_notifications", "Notify admins of a player's death.", 0, 1, 0); cwConfig:AddToSystem("[CP] Allow Admin SWEP", "allow_admin_swep", "Allow admins to spawn SWEP's.", 0, 1, 0); cwConfig:AddToSystem("[CP] Allow Admin SENT", "allow_admin_sent", "Allow admins to spawn SENT's.", 0, 1, 0); cwConfig:AddToSystem("[CP] Allow Operator SWEP", "allow_operator_swep", "Allow operators to spawn SWEP's.", 0, 1, 0); cwConfig:AddToSystem("[CP] Allow Operator SENT", "allow_operator_sent", "Allow operators to spawn SENT's.", 0, 1, 0); cwConfig:AddToSystem("[CP] Global Echo", "global_echo", "Notifies everyone if a command is used.", 0, 1, 0); cwConfig:AddToSystem("[CP] Always Override Chat Icon", "always_override_chat_icon", "Always override chat icons (including C16 icons).", 0, 1, 0); cwOption:SetColor("cp_color", Color(0, 114, 188, 255)); cwOption:SetKey("sound_alias", { ["vort1"] = "vo/outland_01/intro/ol01_vortcall01.wav", ["vort2"] = "vo/outland_01/intro/ol01_vortresp01.wav", ["vort3"] = "vo/outland_01/intro/ol01_vortcall02c.wav", ["vort4"] = "vo/outland_01/intro/ol01_vortresp04.wav", ["alarm"] = "ambient/alarms/alarm_citizen_loop1.wav", ["scream"] = "ambient/creatures/town_child_scream1.wav", ["battle1"] = "ambient/explosions/battle_loop1.wav", ["battle2"] = "ambient/explosions/battle_loop2.wav", ["warning"] = "hl1/fvox/warning.wav", ["evacuate"] = "hl1/fvox/evacuate_area.wav", ["heat_damage"] = "hl1/fvox/heat_damage.wav", ["shock_damage"] = "hl1/fvox/shock_damage.wav", ["armor_gone"] = "hl1/fvox/armor_gone.wav", ["bio_reading"] = "hl1/fvox/bio_reading.wav", ["biohazard_detected"] = "hl1/fvox/biohazard_detected.wav", ["chemical_detected"] = "hl1/fvox/chemical_detected.wav", ["radiation_detected"] = "hl1/fvox/radiation_detected.wav", ["targetting_system"] = "hl1/fvox/targetting_system.wav", ["activated"] = "hl1/fvox/activated.wav", ["deactivated"] = "hl1/fvox/deactivated.wav", ["immediately"] = "hl1/fvox/immediately.wav", ["power_is"] = "hl1/fvox/power_level_is.wav", ["power_restored"] = "hl1/fvox/power_restored.wav", ["onehundred"] = "hl1/fvox/onehundred.wav", ["ninety"] = "hl1/fvox/ninety.wav", ["eight"] = "hl1/fvox/eight.wav", ["seventy"] = "hl1/fvox/seventy.wav", ["sixty"] = "hl1/fvox/sixty.wav", ["fifty"] = "hl1/fvox/fifty.wav", ["fourty"] = "hl1/fvox/fourty.wav", ["thirty"] = "hl1/fvox/thirty.wav", ["twenty"] = "hl1/fvox/twenty.wav", ["fifteen"] = "hl1/fvox/fifteen.wav", ["ten"] = "hl1/fvox/ten.wav", ["five"] = "hl1/fvox/five.wav", ["percent"] = "hl1/fvox/percent.wav", ["collaboration"] = {"vo/Breencast/br_collaboration01.wav", "vo/Breencast/br_collaboration02.wav", "vo/Breencast/br_collaboration03.wav", "vo/Breencast/br_collaboration04.wav", "vo/Breencast/br_collaboration05.wav", "vo/Breencast/br_collaboration06.wav", "vo/Breencast/br_collaboration07.wav", "vo/Breencast/br_collaboration08.wav", "vo/Breencast/br_collaboration09.wav", "vo/Breencast/br_collaboration10.wav", "vo/Breencast/br_collaboration11.wav" }, ["disruptor"] = {"vo/Breencast/br_disruptor01.wav", "vo/Breencast/br_disruptor02.wav", "vo/Breencast/br_disruptor03.wav", "vo/Breencast/br_disruptor04.wav", "vo/Breencast/br_disruptor05.wav", "vo/Breencast/br_disruptor06.wav", "vo/Breencast/br_disruptor07.wav", "vo/Breencast/br_disruptor08.wav" }, ["instinct"] = {"vo/Breencast/br_instinct01.wav", "vo/Breencast/br_instinct02.wav", "vo/Breencast/br_instinct03.wav", "vo/Breencast/br_instinct04.wav", "vo/Breencast/br_instinct05.wav", "vo/Breencast/br_instinct06.wav", "vo/Breencast/br_instinct07.wav", "vo/Breencast/br_instinct08.wav", "vo/Breencast/br_instinct09.wav", "vo/Breencast/br_instinct10.wav", "vo/Breencast/br_instinct11.wav", "vo/Breencast/br_instinct12.wav", "vo/Breencast/br_instinct13.wav", "vo/Breencast/br_instinct14.wav", "vo/Breencast/br_instinct15.wav", "vo/Breencast/br_instinct16.wav", "vo/Breencast/br_instinct17.wav", "vo/Breencast/br_instinct18.wav", "vo/Breencast/br_instinct19.wav", "vo/Breencast/br_instinct20.wav", "vo/Breencast/br_instinct21.wav", "vo/Breencast/br_instinct22.wav", "vo/Breencast/br_instinct23.wav", "vo/Breencast/br_instinct24.wav", "vo/Breencast/br_instinct25.wav" }, ["overwatch"] = {"vo/Breencast/br_overwatch01.wav", "vo/Breencast/br_overwatch02.wav", "vo/Breencast/br_overwatch03.wav", "vo/Breencast/br_overwatch04.wav", "vo/Breencast/br_overwatch05.wav", "vo/Breencast/br_overwatch06.wav", "vo/Breencast/br_overwatch07.wav", "vo/Breencast/br_overwatch08.wav", "vo/Breencast/br_overwatch09.wav" }, ["freeman"] = {"vo/Breencast/br_tofreeman01.wav", "vo/Breencast/br_tofreeman02.wav", "vo/Breencast/br_tofreeman03.wav", "vo/Breencast/br_tofreeman04.wav", "vo/Breencast/br_tofreeman05.wav", "vo/Breencast/br_tofreeman06.wav", "vo/Breencast/br_tofreeman07.wav", "vo/Breencast/br_tofreeman08.wav", "vo/Breencast/br_tofreeman09.wav", "vo/Breencast/br_tofreeman10.wav", "vo/Breencast/br_tofreeman11.wav", "vo/Breencast/br_tofreeman12.wav" }, ["welcome"] = {"vo/Breencast/br_welcome01.wav", "vo/Breencast/br_welcome02.wav", "vo/Breencast/br_welcome03.wav", "vo/Breencast/br_welcome04.wav", "vo/Breencast/br_welcome05.wav", "vo/Breencast/br_welcome06.wav", "vo/Breencast/br_welcome07.wav" }, ["allknowingvort"] = {"vo/npc/vortigaunt/vmono_03.wav", "vo/npc/vortigaunt/vmono_04.wav", "vo/npc/vortigaunt/vmono_05.wav", "vo/npc/vortigaunt/vmono_06.wav", "vo/npc/vortigaunt/vmono_07.wav", "vo/npc/vortigaunt/vmono_08.wav", "vo/npc/vortigaunt/vmono_09.wav", "vo/npc/vortigaunt/vmono_10.wav", "vo/npc/vortigaunt/vmono_11.wav", "vo/npc/vortigaunt/vmono_12.wav", "vo/npc/vortigaunt/vmono_13.wav", "vo/npc/vortigaunt/vmono_14.wav", "vo/npc/vortigaunt/vmono_15.wav", "vo/npc/vortigaunt/vmono_16.wav", "vo/npc/vortigaunt/vmono_17.wav", "vo/npc/vortigaunt/vmono_18.wav", "vo/npc/vortigaunt/vmono_19.wav", "vo/npc/vortigaunt/vmono_20.wav", "vo/npc/vortigaunt/vmono_21.wav", "vo/npc/vortigaunt/vmono_22.wav", "vo/npc/vortigaunt/vmono_23.wav", "vo/npc/vortigaunt/vmono_24.wav", "vo/npc/vortigaunt/vmono_25.wav", "vo/npc/vortigaunt/vmono_26.wav", "vo/npc/vortigaunt/vmono_27.wav", "vo/npc/vortigaunt/vmono_28.wav", "vo/npc/vortigaunt/vmono_29.wav", "vo/npc/vortigaunt/vmono_30.wav" } }); -- Admin help Clockwork.chatBox:RegisterClass("cp_adminhelp", nil, function(info) local color = _team.GetColor(info.speaker:Team()); Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@AHelp ", color, info.name, " (", color, info.speaker:SteamName(), "): ", info.text); end); -- Admin chat Clockwork.chatBox:RegisterClass("cp_adminchat", nil, function(info) Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@", _team.GetColor(info.speaker:Team()), info.name, ": ", info.text); end); Clockwork.chatBox:RegisterClass("cp_announce", nil, function(info) Clockwork.chatBox:Add(info.filtered, "icon16/information.png", PLUGIN.color, "[CP] ", info.text); end); -- Warning Clockwork.chatBox:RegisterClass("cp_warn_player", nil, function(info) Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@WARNING ", "from ", PLUGIN.color, info.speaker:SteamName(), ": ", info.text); end); Clockwork.chatBox:RegisterClass("cp_warn_admin", nil, function(info) Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", _team.GetColor(info.speaker:Team()), info.speaker:SteamName(), " has warned ", info.data.targetColor, info.data.targetName, ": ", info.text); end); -- Death notifications Clockwork.chatBox:RegisterClass("cp_deathnotification", nil, function(info) Clockwork.chatBox:Add(info.filtered, "icon16/exclamation.png", PLUGIN.color, "[CP] ", info.data.attackerColor, info.data.attackerName, " has killed ", info.data.playerColor, info.data.playerName, "!"); end); -- Admin Approve message Clockwork.chatBox:RegisterClass("cp_unapprovedplayer", nil, function(info) Clockwork.chatBox:Add(info.filtered, "icon16/new.png", PLUGIN.color, "[CP] ", info.data.color, info.text, " (OOC: ", info.data.ooc, ") has spawned and isn't approved yet."); end); -- Updated connect message Clockwork.chatBox:RegisterClass("cp_connect", nil, function(info) local filtered = (CW_CONVAR_SHOWAURA:GetInt() == 0) or info.filtered; local icon = info.data.icon or "user_add"; Clockwork.chatBox:Add(filtered, "icon16/"..icon..".png", Color(150, 150, 200, 255), info.text.." has connected to the server."); end); -- CP Notify Clockwork.chatBox:RegisterClass("cp_notify", nil, function(info) local filtered = (CW_CONVAR_SHOWAURA:GetInt() == 0) or info.filtered; local icon = info.data.icon or "comment"; if (string.sub(info.text, -1) == "!") then icon = info.data.icon or "error"; end; local color = Color(255, 255, 255, 255); Clockwork.chatBox:Add(filtered, "icon16/"..icon..".png", PLUGIN.color, "[CP] ", color, info.text); end); -- Updated admin chat Clockwork.chatBox:RegisterClass("priv", nil, function(info) Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@"..info.data.userGroup, _team.GetColor(info.speaker:Team()), info.name, ": ", info.text); end); -- Updated LOOC Clockwork.chatBox:RegisterClass("looc", nil, function(info) Clockwork.chatBox:Add(info.filtered, info.icon, Color(225, 50, 50, 255), "[LOOC] ", Color(255, 255, 150, 255), info.name..": "..info.text); end); function PLUGIN:PlaySoundQueue(soundQueue, index) if (index) then if (!self.soundQueues[index]) then return; end; else index = table.insert(self.soundQueues, soundQueue); end; local soundAlias = Clockwork.option:GetKey("sound_alias"); local sound = soundQueue[1]; if (!sound) then return; else table.remove(soundQueue, 1); end; if (soundAlias[string.lower(sound)]) then sound = soundAlias[string.lower(sound)]; if (type(sound) == "table") then for i = #sound, 2, -1 do table.insert(soundQueue, 1, sound[i]); end; sound = sound[1]; end; end; surface.PlaySound(sound); if (soundQueue[1] and self.soundQueues[index]) then timer.Create("sound_queue_"..index, SoundDuration(sound), 1, function() self:PlaySoundQueue(soundQueue, index); end); else self.soundQueues[index] = nil; end; end; local defaultIcons = { ["icon16/shield.png"] = true, ["icon16/star.png"] = true, ["icon16/emoticon_smile.png"] = true, ["icon16/add.png"] = true, ["icon16/user.png"] = true } -- Modify the chat icon function PLUGIN:ModifyIcon(info) local player = info.speaker; if (player) then local icon = self:GetPlayerIcon(player); if (Clockwork.config:Get("always_override_chat_icon"):Get(false) or icon != cwOption:GetKey("default_chat_icon") or (icon == cwOption:GetKey("default_chat_icon") and defaultIcons[info.icon])) then info.icon = "icon16/"..icon..".png"; end; else if (info.name == "Console") then info.icon = "icon16/monitor.png"; end; end; end; function PLUGIN:RegisterEntryType(entryType, callback) self.recordEntryTypes[entryType] = callback; end; function PLUGIN:FormatRecordEntry(k, tbl) local entryType = tbl.logType; if (!entryType) then return ""; end; local entryText = k..". "..self:GetDatePrefix(tbl.time, true).." "; if (self.recordEntryTypes[entryType]) then entryText = entryText..self.recordEntryTypes[entryType](k, tbl); elseif (entryType == "ban") then entryText = entryText.."BAN\n "..tbl.player.." "; if (tbl.addedBy) then entryText = entryText.."by "..tbl.addedBy.." "; end; if (tbl.duration == 0) then entryText = entryText.."indefinitely "; else entryText = entryText.."for "..math.Round(tbl.duration / 60).." minutes "; end; entryText = entryText.."with reason: "..tbl.text; elseif (entryType == "unban") then entryText = entryText.."UNBAN\n "; if (tbl.addedBy) then entryText = entryText.."by "..tbl.addedBy; end; elseif (entryType == "warn") then entryText = entryText.."WARNING\n "..tbl.player.." "; if (tbl.addedBy) then entryText = entryText.."by "..tbl.addedBy.." "; end; entryText = entryText.."for: "..tbl.text; elseif (entryType == "kick") then entryText = entryText.."KICK\n "..tbl.player.." "; if (tbl.addedBy) then entryText = entryText.."by "..tbl.addedBy.." "; end; entryText = entryText.."for: "..tbl.text; elseif (entryType == "note") then entryText = entryText.."NOTE\n "..tbl.player.." "; if (tbl.addedBy) then entryText = entryText.."by "..tbl.addedBy.." "; end; entryText = entryText..": "..tbl.text; elseif (entryType == "approve") then entryText = entryText.."APPROVE\n "..tbl.player.." by "..tbl.addedBy; elseif (entryType == "firstJoin") then entryText = entryText.."FIRST JOIN"; else return nil; end; return entryText; end; function PLUGIN:GetDatePrefix(date, includeTime) -- Get date table local dataTable = os.date("*t", date); -- Ensure everything is two characters long if (dataTable.month < 10) then dataTable.month = "0"..dataTable.month; end; if (dataTable.day < 10) then dataTable.day = "0"..dataTable.day; end; local text = dataTable.year.."-"..dataTable.month.."-"..dataTable.day..""; if (includeTime) then if (dataTable.hour < 10) then dataTable.hour = "0"..dataTable.hour; end; if (dataTable.min < 10) then dataTable.min = "0"..dataTable.min; end; if (dataTable.sec < 10) then dataTable.sec = "0"..dataTable.sec; end; -- Return prefix return text.." "..dataTable.hour..":"..dataTable.min..":"..dataTable.sec..""; else return text; end; end;
-- Examples of using Table Pattern Matching in Lua. local sm, gm, select, tostring, assert = setmetatable, getmetatable, select, tostring, assert local T = require 'TPatterns' local case, var, call, DO = T.case, T.var, T.call, T.DO local match, match_all, match_cond = T.match, T.match_all, T.match_cond local match_nomt, match_all_nomt = T.match_nomt, T.match_all_nomt local mempty local List = { __tostring = function(self) local accu = '[ ' while self ~= mempty do accu = accu..tostring(self.head)..', ' self = self.tail end if accu == '[ ' then return '[]' end return accu:sub(1, -3) .. ' ]' end } mempty = sm({}, List) local function cons(x, xs) assert(gm(xs) == List, 'cons> Second argument must be a list!') return sm( {head = x, tail = xs}, List ) end local function list(...) if select('#', ...) == 0 then return mempty end return cons( (...), list(select(2, ...)) ) end local testList = list(1, 3, 'hi', function() return 0 end, {c = 'pie'}, 9) local testList2 = list(999, '888', 777, '666', 555, '444', {}) -- Functional Declarations, assume List is from another module with only `cons` exported. local head = match_nomt { case{ head = var'x', tail = var'xs' } - 'x', case( mempty ) - ' "Throw Error Here" ' } local tail = match_nomt { case( {head = var'x', tail = var'xs'} ) - 'xs', case( mempty ) - ' "Throw Error Here" ' } local append; append = match_all_nomt { case( mempty, var'ys' ) - 'ys', case({head = var'x', tail = var'xs'}, var'ys') - function(t) return cons(t.x, append(t.xs, t.ys)) end } assert( head(testList) == 1 ) assert( head(mempty) == 'Throw Error Here' ) assert( tail(testList) == testList.tail ) assert( tail(mempty) == 'Throw Error Here' ) print(append( testList, testList2 ))
-- A solution contains projects, and defines the available configurations solution "Dependencies" configurations { "Debug", "Release", } configuration "gmake Debug" do buildoptions { "-g" } linkoptions { "-g" } end configuration "gmake" do buildoptions { "-Wall", "-U__CYGWIN__", } end configuration "vs*" do --linkoptions { "/NODEFAULTLIB:LIBCMT" } buildoptions { "/wd4996", } end configuration "windows" do defines { "WIN32", "_WINDOWS", } end configuration "Debug" do defines { "DEBUG" } flags { "Symbols" } targetdir "debug" end configuration "Release" do defines { "NDEBUG" } flags { "Optimize" } targetdir "release" end configuration {} -- freetype include "freetype" -- opengl include "glew" include "freeglut" -- irrlicht include "zlib" include "lzma" include "jpeglib" include "libpng" include "bzip2" -- msgpack include "msgpack"
function lang_switch_keys(lang) local in_lang = {} local langs = { [1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Harf Harf Yaz"}, [2] = {lang_key = "en", lang_name = "English", script_name = "Typewriter"} } local lang_list = {} local script_name_list = {} for i = 1, #langs do lang_list[langs[i].lang_key] = langs[i].lang_name script_name_list[langs[i].lang_key] = langs[i].script_name end if lang == langs[1].lang_key then in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?" in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?" in_lang["module_yes"] = "Git" in_lang["module_no"] = "Daha Sonra" in_lang["s_name"] = langs[1].script_name in_lang["s_desc"] = "Daktilo tarzı ekran yazılarına yardım eder." in_lang["buttonKey1"] = "Uygula" in_lang["buttonKey2"] = "Kapat" in_lang["guiLabelKey1"] = "Satır görünmeye başlarken" in_lang["guiLabelKey2"] = "Satır görünmemeye başlarken" in_lang["guiLabelKey3"] = "Yön:" in_lang["guiLabelKey4"] = "Süre (ms):" in_lang["guiLabelKey5"] = "Geçişi kaldır" in_lang["dListKey1"] = "Soldan sağa" in_lang["dListKey2"] = "Sağdan sola" elseif lang == langs[2].lang_key then in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?" in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?" in_lang["module_yes"] = "Go" in_lang["module_no"] = "Later" in_lang["s_name"] = langs[2].script_name in_lang["s_desc"] = "Helps typewriter-style typesettings." in_lang["buttonKey1"] = "Apply" in_lang["buttonKey2"] = "Close" in_lang["guiLabelKey1"] = "When line starts to appear" in_lang["guiLabelKey2"] = "When line starts to disappear" in_lang["guiLabelKey3"] = "Direction:" in_lang["guiLabelKey4"] = "Duration (ms):" in_lang["guiLabelKey5"] = "Remove fading" in_lang["dListKey1"] = "Left to right" in_lang["dListKey2"] = "Right to left" end return in_lang, lang_list, script_name_list end c_lang_switch = "en" c_lang, c_lang_list, c_script_name_list = lang_switch_keys(c_lang_switch) script_name = c_lang.s_name script_description = c_lang.s_desc script_author = "Magnum357" script_version = "1.8" script_mag_version = "1.1.4.4" script_file_name = "mag.typewriter" script_file_ext = ".lua" include_unicode = true mag_import, mag = pcall(require, "mag") if mag_import then mag.lang = c_lang_switch c_lock_gui = false c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey2} c_dListItems = {mag.window.lang.message("select"), c_lang.dListKey1, c_lang.dListKey2} c_stransform = "{\\alpha&HFF&\\t({%1},{%2},\\alpha&H00&)}" c_etransform = "{\\alpha&H00&\\t({%1},{%2},\\alpha&HFF&)}" c_setransform = "{\\alpha&HFF&\\t({%1},{%2},\\alpha&H00&)\\t({%3},{%4},\\alpha&HFF&)}" c = {} c.comment_mode = true c.empty_mode = true c.apply = mag.window.lang.message("select") c.sdir = mag.window.lang.message("select") c.seff = false c.sfade = false c.sdur = 0 c.edir = mag.window.lang.message("select") c.eeff = false c.efade = false c.edur = 0 gui = { main1 = { seff = {class = "checkbox", name = "u_seff", x = 0, y = 0, width = 2, height = 1, label = c_lang.guiLabelKey1}, {class = "label", x = 0, y = 1, width = 1, height = 1, label = c_lang.guiLabelKey3}, sdir = {class = "dropdown", name = "u_sdir", x = 1, y = 1, width = 1, height = 1}, {class = "label", x = 0, y = 2, width = 1, height = 1, label = c_lang.guiLabelKey4}, sdur = {class = "intedit", name = "u_sdur", x = 1, y = 2, width = 1, height = 1}, sfade = {class = "checkbox", name = "u_sfade", x = 1, y = 3, width = 2, height = 1, label = c_lang.guiLabelKey5}, eeff = {class = "checkbox", name = "u_eeff", x = 0, y = 5, width = 2, height = 1, label = c_lang.guiLabelKey2}, {class = "label", x = 0, y = 6, width = 1, height = 1, label = c_lang.guiLabelKey3}, edir = {class = "dropdown", name = "u_edir", x = 1, y = 6, width = 1, height = 1}, {class = "label", x = 0, y = 7, width = 1, height = 1, label = c_lang.guiLabelKey4}, edur = {class = "intedit", name = "u_edur", x = 1, y = 7, width = 1, height = 1}, efade = {class = "checkbox", name = "u_efade", x = 1, y = 8, width = 2, height = 1, label = c_lang.guiLabelKey5}, {class = "label", x = 0, y = 10, width = 1, height = 1, label = mag.window.lang.message("apply")}, apply = {class = "dropdown", name = "u_apply_lines", x = 1, y = 10, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")}, comment_mode = {class = "checkbox", name = "u_comment_mode", x = 1, y = 11, width = 1, height = 1, label = mag.window.lang.message("comment_mode")}, empty_mode = {class = "checkbox", name = "u_empty_mode", x = 1, y = 12, width = 1, height = 1, label = mag.window.lang.message("empty_mode")}, } } end function typewritter(subs,sel) local line, index local pcs = false if c.seff and c.sdir ~= mag.window.lang.message("select") and c.sdur > 0 or c.eeff and c.edir ~= mag.window.lang.message("select") and c.edur > 0 then local line local lines_index = mag.line.index(subs, sel, c.apply, c.comment_mode, c.empty_mode) for i = 1, #lines_index do if not pcs then pcs = true end index = lines_index[i] line = subs[index] local in_tags = false local result = "" local dur local dur2 if c.eeff then dur2 = (line.end_time - line.start_time) dur = dur2 - c.edur end local text_len = 0 for char in mag.convert.chars(line.text) do if char == "{" then in_tags = true end if not in_tags and not mag.match(char, "%s") then text_len = text_len + 1 end if char == "}" then in_tags = false end end local n = 0 local s_interval local s_interval2 local e_interval local e_interval2 if c.seff then s_interval = c.sdur / text_len s_interval2 = s_interval + ( s_interval / text_len ) end if c.eeff then e_interval = c.edur / text_len e_interval2 = e_interval + ( e_interval / text_len ) end for char in mag.convert.chars(line.text) do if char == "{" then in_tags = true end if not in_tags and not mag.match(char, "%s") then n = n + 1 local s_t_start local s_t_end local e_t_start local e_t_end if c.seff then if c.sdir == c_dListItems[2] then if c.sfade then s_t_start = s_interval2 * (n - 1) s_t_end = s_t_start if n == 1 then s_t_start = 1 s_t_end = 1 end if n == text_len then s_t_start = c.sdur s_t_end = c.sdur end else s_t_start = s_interval * (n - 1) s_t_end = s_interval * n end end if c.sdir == c_dListItems[3] then if c.sfade then s_t_start = c.sdur - s_interval2 * (n - 1) s_t_end = s_t_start if n == 1 then s_t_start = c.sdur s_t_end = c.sdur end if n == text_len then s_t_start = 1 s_t_end = 1 end else s_t_start = c.sdur - s_interval * n s_t_end = c.sdur - s_interval * (n - 1) if n == text_len then s_t_start = 0 s_t_end = s_interval end end end end if c.eeff then if c.edir == c_dListItems[2] then if c.efade then e_t_start = dur + e_interval2 * (n - 1) e_t_end = e_t_start if n == 1 then e_t_start = dur e_t_end = dur end if n == text_len then e_t_start = dur + c.sdur e_t_end = dur + c.sdur end else e_t_start = dur + e_interval * (n - 1) e_t_end = dur + e_interval * n if n == 1 then e_t_start = dur e_t_end = dur end if n == text_len then e_t_start = dur2 - e_interval e_t_end = dur2 end end end if c.edir == c_dListItems[3] then if c.efade then e_t_start = dur2 - e_interval2 * (n - 1) e_t_end = e_t_start if n == text_len then e_t_start = dur e_t_end = dur end else e_t_start = dur2 - e_interval * n e_t_end = dur2 - e_interval * (n - 1) if n == text_len then e_t_start = dur e_t_end = dur + e_interval end end end end if s_t_start ~= nil and s_t_end ~= nil and e_t_start ~= nil and e_t_end ~= nil then char = mag.string.format(c_setransform, mag.floor(s_t_start), mag.floor(s_t_end), mag.floor(e_t_start), mag.floor(e_t_end))..char elseif s_t_start ~= nil and s_t_end ~= nil and e_t_start == nil and e_t_end == nil then char = mag.string.format(c_stransform, mag.floor(s_t_start), mag.floor(s_t_end))..char elseif s_t_start == nil and s_t_end == nil and e_t_start ~= nil and e_t_end ~= nil then char = mag.string.format(c_etransform, mag.floor(e_t_start), mag.floor(e_t_end))..char end end result = result..char if char == "}" then in_tags = false end end line.text = result subs[index] = line end end mag.show.no_op(pcs) end function add_macro1(subs,sel) local apply_items = mag.list.full_apply(subs, sel, "comment") c.apply = mag.array.search_apply(apply_items, c.apply) gui.main1.apply.items = apply_items gui.main1.sdir.items = c_dListItems gui.main1.edir.items = c_dListItems local ok, config repeat gui.main1.sdur.value = c.sdur gui.main1.sfade.value = c.sfade gui.main1.seff.value = c.seff gui.main1.sdir.value = c.sdir gui.main1.edur.value = c.edur gui.main1.efade.value = c.efade gui.main1.eeff.value = c.eeff gui.main1.edir.value = c.edir gui.main1.apply.value = c.apply gui.main1.comment_mode.value = c.comment_mode gui.main1.empty_mode.value = c.empty_mode ok, config = mag.window.dialog(gui.main1, c_buttons1) c.apply = config.u_apply_lines c.comment_mode = config.u_comment_mode c.empty_mode = config.u_empty_mode c.sdur = config.u_sdur c.sdir = config.u_sdir c.seff = config.u_seff c.sfade = config.u_sfade c.edur = config.u_edur c.edir = config.u_edir c.eeff = config.u_eeff c.efade = config.u_efade until ok == mag.convert.ascii(c_buttons1[1]) and c.apply ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons1[2]) if ok == mag.convert.ascii(c_buttons1[1]) then typewritter(subs, sel) end end function check_macro1(subs, sel) if c_lock_gui then mag.show.log(1, mag.window.lang.message("restart_aegisub")) else mag.config.get(c) local fe, fee = pcall(add_macro1, subs, sel) mag.window.funce(fe, fee) mag.window.undo_point() mag.config.set(c) end end function mag_redirect_gui() local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts" local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no}) if k == c_lang.module_yes then os.execute("start "..mag_module_link) end end if mag_import then if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version) aegisub.register_macro(script_name, script_desription, mag_redirect_gui) else mag.window.register(script_name.."/"..mag.window.lang.message("gui_tabname"), check_macro1) mag.window.lang.register() end else mag_gui_message = c_lang.module_not_found aegisub.register_macro(script_name, script_desription, mag_redirect_gui) end
require "core/game/camera" Game = Game or {} Game = { pw = nil, rw = nil, sg = nil, debug_graphics = false, debug_physics = false, camera = nil, } GameBase.game = Game GameBase.game_level = "test" local cursor_modes = {"normal", "disabled"} local cursor_mode_nxt_idx = 2 function Game.level_loaded() Game.pw = World.physics_world(GameBase.world) Game.rw = World.render_world(GameBase.world) Game.sg = World.scene_graph(GameBase.world) -- Spawn camera local camera_unit = World.spawn_unit(GameBase.world, "core/units/camera") SceneGraph.set_local_position(Game.sg, camera_unit, Vector3(0, 6.5, -30)) GameBase.game_camera = camera_unit Game.camera = FPSCamera(GameBase.world, camera_unit) -- Debug PhysicsWorld.enable_debug_drawing(Game.pw, debug_physics) RenderWorld.enable_debug_drawing(Game.rw, debug_graphics) end function Game.update(dt) -- Stop the engine when the 'ESC' key is released if Keyboard.released(Keyboard.button_id("escape")) then Device.quit() end if Keyboard.released(Keyboard.button_id("z")) then debug_physics = not debug_physics PhysicsWorld.enable_debug_drawing(Game.pw, debug_physics) end if Keyboard.released(Keyboard.button_id("x")) then debug_graphics = not debug_graphics RenderWorld.enable_debug_drawing(Game.rw, debug_graphics) end -- Spawn a sphere when left mouse button is pressed if Mouse.pressed(Mouse.button_id("left")) then local pos = SceneGraph.local_position(Game.sg, Game.camera:unit()) local dir = Matrix4x4.z(SceneGraph.local_pose(Game.sg, Game.camera:unit())) local u1 = World.spawn_unit(GameBase.world, "sphere", pos) local a1 = PhysicsWorld.actor_instances(Game.pw, u1) Vector3.normalize(dir) PhysicsWorld.actor_add_impulse(Game.pw, a1, dir * 500.0) end -- Perform a raycast when middle mouse button is pressed if Mouse.pressed(Mouse.button_id("middle")) then local pos = SceneGraph.local_position(Game.sg, Game.camera:unit()) local dir = Matrix4x4.z(SceneGraph.local_pose(Game.sg, Game.camera:unit())) local hit, pos, normal, time, unit, actor = PhysicsWorld.cast_ray(Game.pw, pos, dir, 100) if hit then PhysicsWorld.actor_add_impulse(Game.pw, actor, dir * 400.0) end end -- Toggle mouse cursor modes if Keyboard.released(Keyboard.button_id("space")) then Window.set_cursor_mode(cursor_modes[cursor_mode_nxt_idx]) cursor_mode_nxt_idx = 1 + cursor_mode_nxt_idx % 2 end -- Update camera local delta = Mouse.axis(Mouse.axis_id("cursor_delta")) Game.camera:update(dt, delta.x, delta.y) end function Game.render(dt) end function Game.shutdown() end
Audio = {} function Audio:loadMusic(fn, vol) local fullFilePath = "assets/audio/" .. fn if not MOAIFileSystem.checkFileExists(fullFilePath) then return nil end vol = vol or 0.5 local snd = MOAIUntzSound.new() snd:load(fullFilePath) snd:setVolume(vol) snd:setLooping(true) local tok = fn:split(".")[1] self.bgm[tok] = snd -- trace("load "..tok) end function Audio:loadSound(fn, looping, vol) local fullFilePath = "assets/audio/" .. fn if not MOAIFileSystem.checkFileExists(fullFilePath) then return nil end if looping==nil then looping=false end vol = vol or 0.5 local snd = MOAIUntzSound.new() snd:load(fullFilePath) snd:setVolume(0.5) snd:setLooping(looping) local tok = fn:split( ".")[1] self.snd[tok] = snd -- trace("load "..tok) end function Audio:playSound(name) self.snd[name]:play() end function Audio:stopSound(name) self.snd[name]:stop() end function Audio:playMusic(name) if self.busyMusic then return end self.bgm[name]:play() self.curr_bgm = name self.busyMusic = true end function Audio:isBGM(name) return (self.curr_bgm == name) end function Audio:stopMusic() for _,v in pairs(self.bgm) do v:stop() end self.busyMusic = false end function Audio:setVolume(val) for _,v in pairs(self.snd) do v:setVolume(val) end end function Audio:init() -- MOAIUntzSystem.initialize (96000, 8192) MOAIUntzSystem.initialize(44100, 4096) -- MOAIUntzSystem.initialize(22050, 8192) -- MOAIUntzSystem.initialize() self.snd = {} self.bgm = {} self.busyMusic = false self:loadSound("06 - Change.ogg") self:loadSound("03 - Dash.ogg") self:loadSound("05 - Walk-box.ogg") self:loadSound("12 - Spawn.ogg") self:loadSound("07 - Death-enemy.ogg") self:loadSound("08 - Death.ogg") self:loadSound("04 - Walk.ogg") self:loadSound("10 - Landing.ogg") self:loadSound("09 - Jump.ogg") self:loadSound("11 - Jump-s.ogg") self:loadSound("14 - Earthquake.ogg") self:loadSound("15 - Arrow.ogg") self:loadSound("01 - Hit.ogg") self:loadSound("16 - Coin.ogg") self:loadSound("13 - Fire.ogg") self:loadSound("17 - Break.ogg") self:loadSound("20 - Potion.ogg") self:loadSound("21 - Scare.ogg") self:loadSound("22 - Defence.ogg") self:loadSound("19 - Error.ogg") self:loadSound("18 - Click.ogg") self:loadMusic("BGM.ogg") end
local _ local LAM = LibStub:GetLibrary("LibAddonMenu-2.0") local function Init(mId, moduleName) local panelData = Init_ModulePanel(moduleName, "Guild Store Improvement Settings") local optionsTable = { { type = "header", name = "|c0066FF[Enhanced Guild Store]|r Behaviour Settings", width = "full", }, { type="checkbox", name="Flip sort and select buttons (A+X)", tooltip="Switches the default A=Sort and X=Select to be A=Select and X=Sort", getFunc = function() return BUI.Settings.Modules["GuildStore"].flipGSbuttons end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].flipGSbuttons = value ReloadUI() end, width="full", warning="Reloads the UI for the change to propagate" }, { type = "checkbox", name = "Disable scrolling animation", getFunc = function() return BUI.Settings.Modules["GuildStore"].scrollingDisable end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].scrollingDisable = value BUI.GuildStore.DisableAnimations(value) end, width = "full", }, { type = "checkbox", name = "MasterMerchant integration", tooltip = "Hooks MasterMerchant into the guild store and item tooltips", getFunc = function() return BUI.Settings.Modules["GuildStore"].mmIntegration end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].mmIntegration = value ReloadUI() end, disabled = function() return MasterMerchant == nil end, width = "full", warning="Reloads the UI for the change to propagate" }, { type = "checkbox", name = "Tamriel Trade Centre integration", tooltip = "Hooks TTC Price info into the guild store if MM is not presented", getFunc = function() return BUI.Settings.Modules["GuildStore"].ttcIntegration end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].ttcIntegration = value ReloadUI() end, disabled = function() return TamrielTradeCentre == nil end, width = "full", warning="Reloads the UI for the change to propagate" }, { type = "checkbox", name = "dataDaedra integration", tooltip = "Hooks dataDaedra into the guild store and item tooltips", getFunc = function() return BUI.Settings.Modules["GuildStore"].ddIntegration end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].ddIntegration = value ReloadUI() end, disabled = function() return ddDataDaedra == nil end, width = "full", warning="Reloads the UI for the change to propagate" }, { type = "header", name = "|c0066FF[Enhanced Guild Store]|r Display Settings", width = "full", }, { type = "checkbox", name = "Stop guild browse filters resetting", tooltip = "Stops the reset of item browse filters between guilds and binds \"Reset Filters\" to Left Stick click", getFunc = function() return BUI.Settings.Modules["GuildStore"].saveFilters end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].saveFilters = value ReloadUI() end, width = "full", warning="Reloads the UI for the change to propagate" }, { type = "checkbox", name = "Short Currency Format", tooltip = "Automatically formats the value column to shorten large numbers and to display the currency with commas.", getFunc = function() return BUI.Settings.Modules["GuildStore"].useShortFormat end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].useShortFormat = value ReloadUI() end, width = "full", warning="Reloads the UI for the change to propagate" }, { type = "checkbox", name = "Unit Price in Guild Store", tooltip = "Displays a price per unit in guild store listings", getFunc = function() return BUI.Settings.Modules["GuildStore"].unitPrice end, setFunc = function(value) BUI.Settings.Modules["GuildStore"].unitPrice = value end, width = "full", }, } LAM:RegisterAddonPanel("BUI_"..mId, panelData) LAM:RegisterOptionControls("BUI_"..mId, optionsTable) end function BUI.GuildStore.InitModule(m_options) m_options["saveFilters"] = true m_options["ddIntegration"] = true m_options["mmIntegration"] = true m_options["unitPrice"] = true m_options["scrollingDisable"] = false m_options["flipGSbuttons"] = true m_options["useShortFormat"] = true return m_options end function BUI.GuildStore.Setup() Init("GS", "Guild Store") BUI.GuildStore.BrowseResults.Setup() BUI.GuildStore.Listings.Setup() if(BUI.Settings.Modules["GuildStore"].saveFilters) then -- Now set up the "reset filter" button, keybind to the Left Stick Click GAMEPAD_TRADING_HOUSE_BROWSE.keybindStripDescriptor[#GAMEPAD_TRADING_HOUSE_BROWSE.keybindStripDescriptor+1] = { alignment = KEYBIND_STRIP_ALIGN_LEFT, name = "Reset Filters", keybind = "UI_SHORTCUT_LEFT_STICK", order = 1500, callback = function() GAMEPAD_TRADING_HOUSE_BROWSE:ResetFilterValuesToDefaults() GAMEPAD_TRADING_HOUSE_BROWSE:ResetList(nil, true) if (GAMEPAD_TRADING_HOUSE_BROWSE.SetLevelSlidersDisabled) then GAMEPAD_TRADING_HOUSE_BROWSE:SetLevelSlidersDisabled(false) end end, } -- replace the ridiculous "OnInitialInteraction" function which resets the filters with an empty dummy GAMEPAD_TRADING_HOUSE_BROWSE.OnInitialInteraction = function() end end if (BUI.Settings.Modules["GuildStore"].mmIntegration) then -- Remember the listings made in MM local exitOnFinished = true ESO_Dialogs["TRADING_HOUSE_CONFIRM_SELL_ITEM"] = { gamepadInfo = { dialogType = GAMEPAD_DIALOGS.BASIC, }, title = { text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE, }, mainText = { text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT, }, setup = function() exitOnFinished = false end, finishedCallback = function(dialog) if exitOnFinished then SCENE_MANAGER:HideCurrentScene() end end, buttons = { [1] = { text = SI_DIALOG_YES, callback = function(dialog) local stackCount = dialog.data.stackCount local desiredPrice = dialog.data.price local listingIndex = dialog.data.listingIndex local newSelf = { m_pendingItemSlot = listingIndex, m_invoiceSellPrice = { sellPrice = desiredPrice } } if (MasterMerchant ~= nil and MasterMerchant.PostPendingItem ~= nil) then MasterMerchant.PostPendingItem(newSelf) end RequestPostItemOnTradingHouse(BAG_BACKPACK, listingIndex, stackCount, desiredPrice) TRADING_HOUSE_GAMEPAD:SetSearchAllowed(true) -- allow update to cached search results to find newly sold items exitOnFinished = true end }, [2] = { text = SI_DIALOG_NO, } } } end end
-- Copyright (c) 2019 Redfern, Trevor <[email protected]> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Component = require("moonpie.ui.components.component") local unpacker = require "moonpie.utility.unpack" local template = require "moonpie.utility.template" Component("button", function(props) local btn = { unpacker(props) } if props.caption then btn.caption = template(props.caption, props) btn[#btn + 1] = Component.text({ id = "btn_text", text = btn.caption, style = "align-center" }) end return btn end) Component("button_group", function(props) local btngrp = { display = "inline" } for i, v in ipairs(props.buttons or {}) do btngrp[i] = v end return btngrp end)
local libcurl = {} require("libcurl.curl") require("libcurl.easy") local ffi = require("ffi") local loaded, curl = pcall(ffi.load, "curl") if not loaded then curl = ffi.load("libcurl.so.4") end function libcurl.global_init(kind) return curl.curl_global_init(kind) end function libcurl.easy_init() return curl.curl_easy_init() end function libcurl.easy_setopt(handle, option, parameter) return curl.curl_easy_setopt(handle, option, parameter) end function libcurl.easy_perform(handle) return curl.curl_easy_perform(handle) end function libcurl.easy_cleanup(data) return curl.curl_easy_cleanup(data) end return libcurl
Config = {} Config.DrawDistance = 100.0 Config.MaxInService = -1 Config.EnablePlayerManagement = true Config.EnableSocietyOwnedVehicles = false Config.Locale = 'fr' Config.Zones = { RaisinFarm = { Pos = {x = 2413.5222, y = 4991.765, z = 45.502}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Récolte d\'orge", Type = 1 }, TraitementVin = { Pos = {x = 837.185, y = -1938.010, z = 27.776}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Traitement de l\'orge", Type = 1 }, SellFarm = { Pos = {x = 141.320, y = -1277.920, z = 28.109}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Vente de Bière", Type = 1 }, VigneronActions = { Pos = {x = 2480.028, y = 4953.197, z = 44.309}, Size = {x = 1.5, y = 1.5, z = 1.0}, Color = {r = 136, g = 243, b = 216}, Name = "Point d'action", Type = 1 }, VehicleSpawner = { Pos = {x = 2477.033, y = 4955.762, z = 44.077}, Size = {x = 1.5, y = 1.5, z = 1.0}, Color = {r = 136, g = 243, b = 216}, Name = "Spawn point", Type = 1 }, VehicleSpawnPoint = { Pos = {x = 2469.163, y = 4956.405, z = 44.097}, Size = {x = 1.5, y = 1.5, z = 1.0}, Color = {r = 136, g = 243, b = 216}, Name = "Garage véhicule", Type = -1 }, VehicleDeleter = { Pos = {x = 2496.325, y = 4948.415, z = 43.288}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 136, g = 243, b = 216}, Name = "Ranger son véhicule", Type = 1 } } Config.Blips = { RaisinFarm = { Pos = {x = 2413.5222, y = 4991.765, z = 45.502}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Récolte d\'orge", Type = 1 }, TraitementVin = { Pos = {x = 837.185, y = -1938.010, z = 27.776}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Traitement de l\'orge", Type = 1 }, SellFarm = { Pos = {x = 141.320, y = -1277.920, z = 28.109}, Size = {x = 3.5, y = 3.5, z = 2.0}, Color = {r = 136, g = 243, b = 216}, Name = "Vente de Bière", Type = 1 } }
function setMapObstacles(map) local x, y = 0, 0 for x = 10, 14 do map:getTile(x, 10).isBlocking = true end for x = 29, 33 do for y = 23, 27 do map:getTile(x, y).isBlocking = true end end for y = 15, 22 do map:getTile(20, y).isBlocking = true end for x = 32, 38 do map:getTile(x, 12).isBlocking = true end for y = 13, 19 do map:getTile(32, y).isBlocking = true end for y = 13, 19 do map:getTile(38, y).isBlocking = true end x, y = 15, 35 while x <= 20 and y >= 30 do map:getTile(x, y).isBlocking = true x = x + 1 y = y - 1 end x, y = 14, 35 while x <= 20 and y >= 30 do map:getTile(x, y).isBlocking = true x = x + 1 y = y - 1 end for x = 23, 31 do map:getTile(x, 38).isBlocking = true end for y = 33, 38 do map:getTile(31, y).isBlocking = true end for x = 31, 39 do map:getTile(x, 32).isBlocking = true end for x = 23, 29 do map:getTile(x, 8).isBlocking = true end for y = 5, 11 do map:getTile(26, y).isBlocking = true end for x = 15, 17 do map:getTile(x, 24).isBlocking = true end for x = 4, 17 do map:getTile(x, 26).isBlocking = true end for y = 15, 23 do map:getTile(15, y).isBlocking = true end for x = 6, 14 do map:getTile(x, 15).isBlocking = true end for y = 13, 25 do map:getTile(4, y).isBlocking = true end map:getTile(6, 13).isBlocking = true map:getTile(6, 14).isBlocking = true for x = 5, 15 do map:getTile(x, 38).isBlocking = true end for y = 39, 48 do map:getTile(15, y).isBlocking = true end for x = 5, 14 do map:getTile(x, 48).isBlocking = true end for y = 40, 47 do map:getTile(5, y).isBlocking = true end for x = 6, 13 do map:getTile(x, 40).isBlocking = true end for y = 41, 46 do map:getTile(13, y).isBlocking = true end for x = 7, 12 do map:getTile(x, 46).isBlocking = true end for y = 42, 45 do map:getTile(7, y).isBlocking = true end for x = 8, 11 do map:getTile(x, 42).isBlocking = true end for y = 43, 44 do map:getTile(11, y).isBlocking = true end for x = 9, 10 do map:getTile(x, 44).isBlocking = true end for x = 26, 34 do map:getTile(x, 43).isBlocking = true end for x = 26, 34 do map:getTile(x, 45).isBlocking = true end for y = 39, 42 do map:getTile(34, y).isBlocking = true end for y = 46, 49 do map:getTile(34, y).isBlocking = true end for y = 39, 49 do map:getTile(36, y).isBlocking = true end for x = 37, 49 do map:getTile(x, 39).isBlocking = true end for x = 37, 49 do map:getTile(x, 49).isBlocking = true end for y = 40, 48 do map:getTile(49, y).isBlocking = true end map:getTile(43, 39).isBlocking = false map:getTile(43, 49).isBlocking = false map:getTile(49, 44).isBlocking = false for x = 39, 46 do map:getTile(x, 42).isBlocking = true end for x = 39, 46 do map:getTile(x, 46).isBlocking = true end end
local lizards = require "lizards" local p = lizards.point_t(4, 3) print(p) -- print(lizards) -- print(lizards.PEAK)
return {'edammer','edam','edammer','edammers','edams','edammers','edammertje','edammertjes','edamse'}