content
stringlengths 5
1.05M
|
---|
local Action = {
Invalid = 0
, Idle = 1
, Blocked = 2
, Move = 3
, Attack = 4
, Throw = 5
}
local Action_rev = nil
local function action_queue(tbl, time_needed, id, val)
local t = { time = time_needed, state = id, val = val }
tbl[#tbl + 1] = t
end
local function action_name(state)
if nil == Action_rev then
Action_rev = {}
for k,e in pairs(Action) do
Action_rev[e] = k
end
end
return Action_rev[state]
end
return {
queue = action_queue
, name = action_name
, Action = Action
}
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local M = {}
--
local composer = require("composer")
local model = require("components.store.model")
local cmd = require("components.store.command").new()
local _K = require("Application")
local marker = require("extlib.marker")
--
---------------------------------------------------
--
local LABEL_NAME = "saved_"
--
function M.new()
local VIEW = {}
--
VIEW.downloadGroup = {}
VIEW.versionGroup = {}
VIEW.sceneGroup = nil
VIEW.episode = nil
--
--
local function copyDisplayObject(src, dst, id, group)
if src == nil or src.width == nil then
return nil
end
local obj = display.newImageRect(_K.imgDir .. src.imagePath, _K.systemDir, src.width, src.height)
if obj == nil then
print("copyDisplay object fail", id)
end
if dst then
obj.x = dst.x + src.x - _W / 2
obj.y = dst.y + src.y - _H / 2
else
obj.x = src.x
obj.y = src.y
end
src.alpha = 0
obj.alpha = 0
obj.selectedPurchase = id
group:insert(obj)
obj.fsm = VIEW.fsm
return obj
end
local function setUpdateMark(dst, group)
marker.new(dst, group)
end
--
local function setButton(self, button, episode, lang, label)
button.selectedPurchase = episode.name
button.lang = lang
self.downloadGroup[episode.name] = button
--If the user has purchased the episode before, change the button
button.purchaseBtn = copyDisplayObject(self.layer.purchaseBtn, button, episode.name, self.sceneGroup)
if model.URL then
button.downloadBtn =
copyDisplayObject(self.layer.downloadBtn, button, episode.name, self.sceneGroup)
button.savingTxt = copyDisplayObject(self.layer.savingTxt, button, episode.name, self.sceneGroup)
end
button.savedBtn = copyDisplayObject(self.layer.savedBtn, button, episode.name, self.sceneGroup)
if model.bookShelfType == 0 then -- pages
if cmd.hasDownloaded(episode.name) then
button.savedBtn.alpha = 1
else
button.purchaseBtn.alpha = 1
end
end
if episode.isFree then
button.purchaseBtn.alpha = 0
end
--
-- button image
--
if episode.isOnlineImg then
cmd:setButtonImage(button, episode.name, lang)
end
if cmd.isUpdateAvailableInVersions(episode.name) then
setUpdateMark(button, self.sceneGroup)
end
--
-- label
--
if episode.isOnlineImg and label then
cmd:setButtonImage(label, episode.name, lang)
end
end
--
function VIEW:createThumbnail()
print("--- VIEW create ---")
for k, episode in pairs(model.episodes) do
print("", episode.name)
local button = self.layer[episode.name .. "Icon"]
local label = self.layer[episode.name .. "Label"]
if button then
setButton(self, button, episode, nil, label)
end
if episode.versions then
for i = 1, #episode.versions do
button = self.layer[episode.name .. "_"..episode.versions[i]]
label = self.layer[episode.name .."_"..episode.versions[i].. "Label"]
--print(episode.name .. "_"..episode.versions[i])
if button and label then
setButton(self, button, episode, episode.versions[i], label)
end
end
end
end
--
end
--
local function setButtonListener(button, episode, version)
button.episode = {name = episode.name, versions = episode.versions, isOnlineImg = episode.isOnlineImg, isFree = episode.isFree}
button.episode.selectedVersion = version
-- Not work this transition because BookPurchased state is necessay to goto a book version
-- function button:tap(e)
-- VIEW.fsm:gotoScene(self.episode, _K.lang)
-- end
-- if episode.versions == nil or #episode.versions == 0 then
function button:tap(e)
VIEW.fsm:clickImage(self.episode)
return true
end
button:addEventListener("tap", button)
-- else
-- button:addEventListener("tap", button)
-- end
--
if model.bookShelfType == 0 then -- pages
function button.purchaseBtn:tap(e)
VIEW.fsm:clickPurchase(self.selectedPurchase, false)
--cmd.onPurchase(self.selectedPurchase)
return true
end
function button.downloadBtn:tap(e)
--cmd.onDownload(self.selectedPurchase)
end
function button.savedBtn:tap(e)
VIEW.fsm:gotoBook(self.episode)
return true
end
button.purchaseBtn.selectedPurchase = episode.name
button.downloadBtn.selectedPurchase = episode.name
button.savedBtn.selectedPurchase = episode.name
button.purchaseBtn.episode = episode
button.downloadBtn.episode = episode
button.savedBtn.episode = episode
button.purchaseBtn:addEventListener("tap", button.purchaseBtn)
button.downloadBtn:addEventListener("tap", button.downloadBtn)
button.savedBtn:addEventListener("tap", button.savedBtn)
button.version = version
end
end
--
function VIEW:controlThumbnail()
for k, episode in pairs(model.episodes) do
--print("controlThumbnail",episode.name)
local button = self.layer[episode.name .. "Icon"]
if button then
setButtonListener(button, episode)
end
if episode.versions then
for i = 1, #episode.versions do
button = self.layer[episode.name .. "_"..episode.versions[i]]
if button then
setButtonListener(button, episode, episode.versions[i] )
end
end
end
end
if self.layer.restoreBtn then
self.layer.restoreBtn:addEventListener("tap", cmd.restore)
end
if self.layer.hideOverlayBtn then
self.layer.hideOverlayBtn:addEventListener("tap", cmd.hideOverlay)
end
end
--
local function refreshButton (button, episode, self)
button.purchaseBtn.alpha = 0
button.downloadBtn = 0
button.savedBtn.alpha = 0
if cmd.hasDownloaded(episode.name) then
button.purchaseBtn.alpha = 0
button.downloadBtn = 0
button.savedBtn.alpha = 1
else
button.purchaseBtn.alpha = 1
button.downloadBtn = 0
button.savedBtn.alpha = 0
end
if cmd.isUpdateAvailable(episode.name) then
if button.updateMark then
button.updateMark.alpha = 1
else
setUpdateMark(button, self.sceneGroup)
end
else
if button.updateMark then
button.updateMark.alpha = 0
end
end
end
function VIEW:refreshThumbnail()
print("VIEW refreshThumbnail")
for k, episode in pairs(model.episodes) do
local button = self.layer[episode.name .. "Icon"]
if button then
refreshButton(button, episode, self)
else
if episode.versions then
for i = 1, #episode.versions do
button = self.layer[episode.name .. "_"..episode.versions[i]]
if button then
refreshButton(button, episode, self)
end
end
end
end
end
end
--
local function setDialogButton(bookXXIcon, episode, self, lang)
bookXXIcon.lang = lang
self.downloadGroup[episode.name] = bookXXIcon
bookXXIcon.versions = {}
bookXXIcon.labels = {}
bookXXIcon.selectedPurchase = episode.name
bookXXIcon.selectedVersion = episode.selectedVersion
print("", "createDialog with", episode.name, episode.selectedVersion, episode.isOnlineImg)
--If the user has purchased the episode before, change the bookXXIcon
bookXXIcon.purchaseBtn = copyDisplayObject(self.layer.purchaseBtn, nil, episode, self.sceneGroup)
bookXXIcon.purchaseBtn.selectedPurchase = episode.name
if model.URL then
bookXXIcon.savingTxt = copyDisplayObject(self.layer.savingTxt, nil, episode, self.sceneGroup)
bookXXIcon.savedBtn = copyDisplayObject(self.layer.savedBtn, nil, self.episode, self.sceneGroup)
if episode.versions == nil or #episode.versions == 0 then
bookXXIcon.downloadBtn = copyDisplayObject(self.layer.downloadBtn, nil, episode, self.sceneGroup)
end
end
--
-- bookXXIcon image then
--
if episode.isOnlineImg then
cmd:setButtonImage(bookXXIcon, episode.name, lang)
else
local src = self.layer[episode.name.."Icon"]
if lang then
src = self.layer[episode.name.."_"..lang]
end
if src then
-- print("", _K.imgDir .. src.imagePath)
bookXXIcon.fill = {
type = "image",
filename = _K.imgDir .. src.imagePath,
baseDir = _K.systemDir
}
end
end
bookXXIcon.alpha = 1
end
---
local function getIcon(self, episode)
local bookXXIcon = self.layer[episode.name.."Icon"]
if episode.selectedVersion then
bookXXIcon = self.layer[episode.name.."_"..episode.selectedVersion]
else
if episode.versions and _K.lang:len() ==0 then
bookXXIcon = self.layer[episode.name.."_en"]
end
end
if model.bookShelfType == 0 then
bookXXIcon = self.layer[episode.name .. "Icon"]
end
if bookXXIcon == nil then
bookXXIcon = self.layer["bookXXIcon"]
end
bookXXIcon.alpha = 1
return bookXXIcon
end
---
function VIEW:createDialog(episode, isPurchased, isDownloaded)
-- init
for k, v in pairs(model.episodes) do
if self.layer[v.name.."Icon"] then
self.layer[v.name.."Icon"].alpha = 0
end
-- version buttons
for i = 1, #v.versions do
local obj = self.layer[v.name.."_"..v.versions[i]]
if obj then
obj.alpha = 0
end
end
end
if self.layer["bookXXIcon"] then
self.layer["bookXXIcon"].alpha = 0
end
--
self.episode = episode
print("VIEW:createDialog", episode.name, episode.selectedVersion)
local bookXXIcon = getIcon(self, episode)
if bookXXIcon then
setDialogButton(bookXXIcon, episode, self, episode.selectedVersion)
else
print("Error View:createDialog")
end
--
if episode.versions then
for i = 1, #episode.versions do
--print(episode.versions[i])
local iconLayer = self.layer[episode.name.."_"..episode.versions[i]] or {}
iconLayer.alpha = 0
if episode.versions[i] == episode.selectedVersion then
iconLayer.alpha = 1
end
if self.layer["version_" .. episode.versions[i]] and string.len(episode.versions[i]) > 1 then
local versionBtn =
copyDisplayObject(
self.layer["version_" .. episode.versions[i]],
nil,
episode.name .. self.episode.versions[i],
self.sceneGroup
)
versionBtn.alpha = 1
versionBtn.episode = episode
versionBtn.selectedPurchase = episode.name
versionBtn.selectedVersion = episode.versions[i]
table.insert(bookXXIcon.versions, versionBtn)
self.versionGroup[episode.name .. episode.versions[i]] = versionBtn
--
-- labels
local labelBtn = self.layer[LABEL_NAME .. episode.versions[i]]
labelBtn.alpha = 0
table.insert(bookXXIcon.labels, labelBtn)
end
end
if model.URL and #bookXXIcon.versions == 0 then
bookXXIcon.downloadBtn = copyDisplayObject(self.layer.downloadBtn, nil, episode, self.sceneGroup)
end
end
end
--
--
function VIEW:setVersionButtons(bookXXIcon, _isFree)
local isFree = _isFree or bookXXIcon.episode.isFree
print("setVersionButtons", #bookXXIcon.versions, isFree)
if #bookXXIcon.versions == 0 then
if _K.lang == "" then
bookXXIcon.selectedVersion = "en"
else
bookXXIcon.selectedVersion = _K.lang
end
if cmd.hasDownloaded(bookXXIcon.selectedPurchase, bookXXIcon.selectedVersion) then
print("downloaded")
function bookXXIcon:tap(e)
VIEW.fsm:clickImage(self.episode, self.selectedVersion)
return true
end
bookXXIcon:addEventListener("tap", bookXXIcon)
else
print("not downloaded yet")
if isFree then
bookXXIcon.downloadBtn.episode = bookXXIcon.episode
bookXXIcon.downloadBtn.selectedVersion = bookXXIcon.selectedVersion
function bookXXIcon.downloadBtn:tap(e)
VIEW.fsm:startDownload(self.episode, self.selectedVersion)
return true
end
bookXXIcon.downloadBtn.alpha = 1
bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn)
else
function bookXXIcon:tap(e)
VIEW.fsm:startDownload(self.episode, self.selectedVersion)
return true
end
bookXXIcon:addEventListener("tap", bookXXIcon)
end
end
if cmd.isUpdateAvailable(bookXXIcon.selectedPurchase, bookXXIcon.selectedVersion) then
-- show downloadBtn
--print("", "isUpdateAvailable")
bookXXIcon.downloadBtn.episode = bookXXIcon.episode
bookXXIcon.downloadBtn.selectedVersion = bookXXIcon.selectedVersion
function bookXXIcon.downloadBtn:tap(e)
VIEW.fsm:startDownload(self.episode, self.selectedVersion)
return true
end
bookXXIcon.downloadBtn.alpha = 1
bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn)
--print(self.sceneGroup)
--print ("", "setUpdateMark", bookXXIcon.downloadBtn, self.sceneGroup)
setUpdateMark(bookXXIcon.downloadBtn, self.sceneGroup)
--print("", "setUpdateMark ended")
end
else
for i = 1, #bookXXIcon.versions do
local versionBtn = bookXXIcon.versions[i]
local labelBtn = bookXXIcon.labels[i] or {}
labelBtn.alpha = 0
if versionBtn then
if cmd.hasDownloaded(versionBtn.selectedPurchase, versionBtn.selectedVersion) then
print("", "hasDownloaded True", versionBtn.selectedVersion .. "(saved)")
function versionBtn:tap(e)
print("versionBtn tap for gotoScene")
--self.gotoScene
VIEW.fsm:clickImage(self.episode, self.selectedVersion)
return true
end
versionBtn:addEventListener("tap", versionBtn)
labelBtn.alpha = 1
else
print("", "hasDownloaded False", versionBtn.selectedVersion .. "(not saved)")
-- Runtime:dispatchEvent({name = "downloadManager:purchaseCompleted", target = _episode.versions[i]})
function versionBtn:tap(e)
print("versionBtn tap for download")
VIEW.fsm:startDownload(self.episode, self.selectedVersion)
return true
end
versionBtn:addEventListener("tap", versionBtn)
end
if cmd.isUpdateAvailable(versionBtn.selectedPurchase, versionBtn.selectedVersion) then
-- show downloadBtn
print("", "isUpdateAvailable True")
function versionBtn:tap(e)
VIEW.fsm:startDownload(self.episode, self.selectedVersion)
return true
end
versionBtn:addEventListener("tap", versionBtn)
setUpdateMark(versionBtn, self.sceneGroup)
else
if versionBtn.updateMark then
versionBtn.updateMark.alpha = 0
end
end
else
print("Error to find versionBtn")
end
end
end
end
--
--
function VIEW:controlDialog(episode, isPurchased, isDownloaded)
local bookXXIcon = getIcon(self, episode)
if bookXXIcon then
bookXXIcon.episode = episode
if isPurchased then
print(episode.name .. "(purchased)")
if episode.versions == nil or #episode.versions == 0 then
if isDownloaded then
function bookXXIcon:tap(e)
VIEW.fsm:clickImage(self.episode)
return true
end
bookXXIcon:addEventListener("tap", bookXXIcon)
if model.URL then
-- bookXXIcon.savingTxt.alpha = 0
end
if cmd.isUpdateAvailable(episode.name) then
bookXXIcon.savedBtn.alpha = 1
bookXXIcon.savedBtn:addEventListener("tap", function(e)
VIEW.fsm:clickImage(_episode)
end)
--if episode.isFree then
function bookXXIcon.downloadBtn:tap(e)
print("free book to be downloaded", self.episode)
VIEW.fsm:startDownload(self.episode)
return true
end
bookXXIcon.downloadBtn.alpha = 1
bookXXIcon.downloadBtn.episode = bookXXIcon.episode
bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn)
setUpdateMark(bookXXIcon.downloadBtn, self.sceneGroup)
--cend
end
else
print(episode.name .. "(saving)")
if episode.isFree then
function bookXXIcon.downloadBtn:tap(e)
print("free book to be downloaded", self.episode)
VIEW.fsm:startDownload(self.episode)
return true
end
bookXXIcon.downloadBtn.alpha = 1
bookXXIcon.downloadBtn.episode = bookXXIcon.episode
bookXXIcon.downloadBtn:addEventListener("tap", bookXXIcon.downloadBtn)
else
bookXXIcon.savingTxt.alpha = 1
end
Runtime:dispatchEvent({name = "cmd:purchaseCompleted", target = episode})
end
else
-----------------
-- version
self:setVersionButtons(bookXXIcon, episode.isFree)
--print("### setVersionButtons end")
end
else
print(episode.name .. "(not purchased)")
--Otherwise add a tap listener to the bookXXIcon that unlocks the episode
bookXXIcon.purchaseBtn.alpha = 1
function bookXXIcon.purchaseBtn:tap(e)
print("tap purchaseBtn", self.selectedPurchase, e.target.selectedPurchase)
VIEW.fsm:clickPurchase(self.selectedPurchase, true)
return true
end
bookXXIcon.purchaseBtn:addEventListener("tap", bookXXIcon.purchaseBtn)
--Otherwise add a tap listener to the button that unlocks the episode
-----------
--
if episode.versions then
for i = 1, #bookXXIcon.versions do
local versionBtn = bookXXIcon.versions[i]
if versionBtn then
function versionBtn:tap(e)
--self.cmd.startDownloadVersion
VIEW.fsm:clickPurchase(self.selectedPurchase, true)
return true
end
versionBtn:addEventListener("tap", versionBtn)
end
end
end
end
end
--
if self.layer.hideOverlayBtn then
-- composer.hideOverlay("fade", 400 )
function self.layer.hideOverlayBtn:tap(e)
print("hideOverlayBtn")
VIEW.fsm:clickCloseDialog()
return true
end
self.layer.hideOverlayBtn:addEventListener("tap", self.layer.hideOverlayBtn)
end
if self.layer.infoTxt then
self.layer.infoTxt.text = model.episodes[episode.name].info
self.layer.infoTxt.x = self.layer.infoTxt.oriX
self.layer.infoTxt.y = self.layer.infoTxt.oriY
self.layer.infoTxt.anchorX = 0
self.layer.infoTxt.anchorY = 0.3
end
end
--
--
function VIEW.purchaseAlert()
native.showAlert("Info", model.purchaseAlertMessage, {"Okay"})
end
--
--Tell the user their items are being restore
function VIEW.restoreAlert()
native.showAlert("Restore", model.restoreAlertMessage, {"Okay"})
end
--
function VIEW:updateDialog(selectedPurchase)
local button = VIEW.downloadGroup[selectedPurchase]
--self.episode = selectedPurchase
print("VIEW.updateDialog", selectedPurchase)
-- button.text.text=selectedPurchase.."(saved)"
if button.episode.versions == nil or #button.episode.versions == 0 then
if model.URL then
button.savingTxt.alpha = 0
button.savedBtn.alpha = 1
button.downloadBtn.alpha = 0
button.purchaseBtn.alpha = 0
end
if button.tap then
button.downloadBtn:removeEventListener("tap", button)
end
if button.updateMark then
button.updateMark.alpha = 0
end
function button:tap(e)
VIEW.fsm:clickImage(self.episode)
return true
end
button:addEventListener("tap", button)
else
local versions = model.episodes[selectedPurchase].versions
for k, v in pairs(versions) do print(k, v) end
for i=1, #versions do
local versionBtn = self.versionGroup[selectedPurchase..versions[i]]
print(selectedPurchase..versions[i],versionBtn)
if versionBtn then
if versionBtn.tap then
print("removeEventListener")
versionBtn:removeEventListener("tap", versionBtn)
end
-- self.versionGroup[selectedPurchase..versions[i]] = nil
end
end
if model.URL then
if button.savingTxt then
button.savingTxt.alpha = 0
end
if button.savedBtn then
button.savedBtn.alpha = 1
end
if button.downloadBtn then
button.downloadBtn.alpha = 0
end
if button.purchaseBtn then
button.purchaseBtn.alpha = 0
end
end
if button.updateMark then
button.updateMark.alpha = 0
end
-- not found. It means it is a version button
self:setVersionButtons(button)
end
end
--
function VIEW.onDownloadError(selectedPurchase, message)
-- CMD.downloadGroup[selectedPurchase].text.text="download error"
native.showAlert(
"Failed",
model.downloadErrorMessage,
{"Okay"},
function()
VIEW.fsm:back()
end
)
end
--
function VIEW:destroyThumbnail()
print("VIEW:destroyThumbnail")
for k, episode in pairs(model.episodes) do
local button = self.layer[episode.name .. "Icon"]
if button then
if button.purchaseBtn then
button.purchaseBtn:removeEventListener("tap", button.purchaseBtn)
end
button:removeEventListener("tap", cmd.showOverlay)
if button.savedBtn then
button.savedBtn:removeEventListener("tap", cmd.gotoScene)
end
button:removeEventListener("tap", cmd.gotoScene)
end
end
if self.layer.hideOverlayBtn then
self.layer.hideOverlayBtn:removeEventListener("tap", cmd.hideOverlay)
end
if self.layer.restoreBtn then
self.layer.restoreBtn:removeEventListener("tap", cmd.restore)
end
print("VIEW:destroyThumbnail", "exit")
end
------
function VIEW:destroyDialog()
end
--
function VIEW:refresh()
cmd:init(self)
for k, episode in pairs(model.episodes) do
local button = self.layer[episode.name .. "Icon"]
if button then
print("-------- refresh ---------", self, button)
self.downloadGroup[episode.name] = button
button.purchaseBtn.alpha = 0
if model.URL then
if button.savingTxt then
button.savingTxt.alpha = 0
end
if button.savedBtn then
button.savedBtn.alpha = 0
end
if button.downloadBtn then
button.downloadBtn.alpha = 0
end
end
--
end
end
end
function VIEW:init(group, layer, fsm)
self.sceneGroup = group
self.layer = layer
self.fsm = fsm
model:initPages(_K.lang)
cmd:init(self)
if model.URL then
if layer.savingTxt then
layer.savingTxt.alpha = 0
end
if layer.savedBtn then
layer.savedBtn.alpha = 0
end
if layer.downloadBtn then
layer.downloadBtn.alpha = 0
end
end
end
--
return VIEW
end
return M
|
-- luacheck: ignore messenger stream freeswitch argv log
-- usage
if not argv[1] then
stream:write(' service [start|stop|status]\n')
return
end
local api = require "resources.functions.api"
local action = argv[2]
if action == 'start' then
local response = api:execute('luarun', 'app/messenger/resources/scripts/service.lua')
stream:write(response)
return
end
if action == 'stop' then
local response = api:execute('lua', 'service messenger stop')
stream:write(response)
return
end
if action == 'status' then
local response = api:execute('lua', 'service messenger status')
stream:write(response)
return
end
return stream:write('-ERR invalid action for service command')
|
----------------------------------------------------------------------------------------
-- Configuration of oUF Colors
----------------------------------------------------------------------------------------
local _, ns = ...
local E, C, L = ns:unpack()
local oUF = ns.oUF or oUF
C.oUF_colors = setmetatable({
tapped = { 0.6, 0.6, 0.6 },
disconnected = { 0.84, 0.75, 0.65 },
power = setmetatable({
["MANA"] = { 0.31, 0.45, 0.63 },
["RAGE"] = { 0.69, 0.31, 0.31 },
["FOCUS"] = { 0.71, 0.43, 0.27 },
["ENERGY"] = { 0.65, 0.63, 0.35 },
["POWER_TYPE_FEL_ENERGY"] = { 0.65, 0.63, 0.35 },
["RUNES"] = { 0.55, 0.57, 0.61 },
["RUNIC_POWER"] = { 0, 0.82, 1 },
["AMMOSLOT"] = { 0.8, 0.6, 0 },
["FUEL"] = { 0, 0.55, 0.5 },
}, { __index = oUF.colors.power }),
runes = setmetatable({
[1] = { 0.69, 0.31, 0.31 },
[2] = { 0.33, 0.59, 0.33 },
[3] = { 0.31, 0.45, 0.63 },
[4] = { 0.84, 0.75, 0.65 },
}, { __index = oUF.colors.runes }),
reaction = setmetatable({
[1] = { 0.85, 0.27, 0.27 }, -- Hated
[2] = { 0.85, 0.27, 0.27 }, -- Hostile
[3] = { 0.85, 0.27, 0.27 }, -- Unfriendly
[4] = { 0.85, 0.77, 0.36 }, -- Neutral
[5] = { 0.33, 0.59, 0.33 }, -- Friendly
[6] = { 0.33, 0.59, 0.33 }, -- Honored
[7] = { 0.33, 0.59, 0.33 }, -- Revered
[8] = { 0.33, 0.59, 0.33 }, -- Exalted
}, { __index = oUF.colors.reaction }),
}, { __index = oUF.colors })
C.oUF_colors.smooth = { 255 / 255, 42 / 255, 12 / 255, 231 / 255, 48 / 255, 78 / 255, 0.15, 0.15, 0.15 }
|
local base_ruin_set = {}
base_ruin_set.small = require("ruins/smallRuins")
base_ruin_set.medium = require("ruins/mediumRuins")
base_ruin_set.large = require("ruins/largeRuins")
return base_ruin_set
|
---------------------------------------------------------------------
-- a barrel and a tub - plus a function that makes 'round' objects
---------------------------------------------------------------------
-- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be
-- too much for weak hardware!
---------------------------------------------------------------------
-- Functionality: right-click to open/close a barrel;
-- punch a barrel to change between vertical/horizontal
---------------------------------------------------------------------
-- Changelog:
-- 24.03.13 Can no longer be opended/closed on rightclick because that is now used for a formspec;
-- instead, it can be filled with liquids.
-- Filled barrels will always be closed, while empty barrels will always be open.
-- pipes: table with the following entries for each pipe-part:
-- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox
-- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox
-- b: make a horizontal part/shelf
-- horizontal: if 1, then x and y coordinates will be swapped
-- TODO: option so that it works without nodeboxes
local S = cottages.S
barrel = {};
-- prepare formspec
barrel.on_construct = function( pos )
local meta = minetest.get_meta(pos);
local percent = math.random( 1, 100 ); -- TODO: show real filling
meta:set_string( 'formspec',
"size[8,9]"..
"image[2.6,2;2,3;default_sandstone.png^[lowpart:"..
(100-percent)..":default_desert_stone.png]".. -- TODO: better images
"label[2.2,0;"..S("Pour:").."]"..
"list[current_name;input;3,0.5;1,1;]"..
"label[5,3.3;"..S("Fill:").."]"..
"list[current_name;output;5,3.8;1,1;]"..
"list[current_player;main;0,5;8,4;]");
meta:set_string( 'liquid_type', '' ); -- which liquid is in the barrel?
meta:set_int( 'liquid_level', 0 ); -- how much of the liquid is in there?
local inv = meta:get_inventory()
inv:set_size("input", 1); -- to fill in new liquid
inv:set_size("output", 1); -- to extract liquid
end
-- can only be digged if there are no more vessels/buckets in any of the slots
-- TODO: allow digging of a filled barrel? this would disallow stacking of them
barrel.can_dig = function( pos, player )
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return ( inv:is_empty('input')
and inv:is_empty('output'));
end
-- the barrel received input; either a new liquid that is to be poured in or a vessel that is to be filled
barrel.on_metadata_inventory_put = function( pos, listname, index, stack, player )
end
-- right-click to open/close barrel; punch to switch between horizontal/vertical position
minetest.register_node("cottages:barrel", {
description = S("barrel (closed)"),
paramtype = "light",
drawtype = "mesh",
mesh = "cottages_barrel_closed.obj",
tiles = {"cottages_barrel.png" },
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
},
drop = "cottages:barrel",
-- on_rightclick = function(pos, node, puncher)
-- minetest.add_node(pos, {name = "cottages:barrel_open", param2 = node.param2})
-- end,
-- TODO: on_rightclick is no longer available - maybe open if empty and closed if full?
on_punch = function(pos, node, puncher)
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
end,
on_construct = function( pos )
return barrel.on_construct( pos );
end,
can_dig = function(pos,player)
return barrel.can_dig( pos, player );
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
return barrel.on_metadata_inventory_put( pos, listname, index, stack, player );
end,
is_ground_content = false,
})
-- this barrel is opened at the top
minetest.register_node("cottages:barrel_open", {
description = S("barrel (open)"),
paramtype = "light",
drawtype = "mesh",
mesh = "cottages_barrel.obj",
tiles = {"cottages_barrel.png" },
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
},
drop = "cottages:barrel",
-- on_rightclick = function(pos, node, puncher)
-- minetest.add_node(pos, {name = "cottages:barrel", param2 = node.param2})
-- end,
on_punch = function(pos, node, puncher)
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
end,
is_ground_content = false,
})
-- horizontal barrel
minetest.register_node("cottages:barrel_lying", {
description = S("barrel (closed), lying somewhere"),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "cottages_barrel_closed_lying.obj",
tiles = {"cottages_barrel.png" },
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
},
drop = "cottages:barrel",
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
end,
on_punch = function(pos, node, puncher)
if( node.param2 < 4 ) then
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)})
else
minetest.add_node(pos, {name = "cottages:barrel", param2 = 0})
end
end,
is_ground_content = false,
})
-- horizontal barrel, open
minetest.register_node("cottages:barrel_lying_open", {
description = S("barrel (opened), lying somewhere"),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "cottages_barrel_lying.obj",
tiles = {"cottages_barrel.png" },
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
},
drop = "cottages:barrel",
on_rightclick = function(pos, node, puncher)
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
end,
on_punch = function(pos, node, puncher)
if( node.param2 < 4 ) then
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)})
else
minetest.add_node(pos, {name = "cottages:barrel_open", param2 = 0})
end
end,
is_ground_content = false,
})
-- let's hope "tub" is the correct english word for "bottich"
minetest.register_node("cottages:tub", {
description = S("tub"),
paramtype = "light",
drawtype = "mesh",
mesh = "cottages_tub.obj",
tiles = {"cottages_barrel.png" },
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
}},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
}},
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
},
is_ground_content = false,
})
minetest.register_craft({
output = "cottages:barrel",
recipe = {
{cottages.craftitem_wood, "", cottages.craftitem_wood },
{cottages.craftitem_steel, "", cottages.craftitem_steel},
{cottages.craftitem_wood, cottages.craftitem_wood, cottages.craftitem_wood },
},
})
minetest.register_craft({
output = "cottages:tub 2",
recipe = {
{"cottages:barrel"},
},
})
minetest.register_craft({
output = "cottages:barrel",
recipe = {
{"cottages:tub"},
{"cottages:tub"},
},
})
|
return
{
[1] = {id=1,name='xxx',one_rows={{id=1,x=2,},},multi_rows1={{id=1,x=2,},},multi_rows2={{id=1,x=2,},},multi_rows3={{id=1,x=2,y=3,},},multi_rows4={[1]={id=1,x=2,y=3,},},},
[2] = {id=2,name='xxx',one_rows={{id=2,x=4,},},multi_rows1={{id=2,x=4,},},multi_rows2={{id=3,x=4,},{id=3,x=4,},},multi_rows3={{id=2,x=3,y=4,},{id=2,x=3,y=4,},},multi_rows4={[2]={id=4,x=5,y=4,},},},
[3] = {id=3,name='ds',one_rows={{id=1,x=2,},},multi_rows1={{id=1,x=2,},{id=2,x=4,},},multi_rows2={{id=3,x=4,},{id=3,x=4,},},multi_rows3={{id=1,x=2,y=3,},{id=2,x=3,y=4,},},multi_rows4={[1]={id=1,x=2,y=3,},[2]={id=4,x=5,y=4,},[3]={id=4,x=5,y=4,},},},
}
|
local parser_configs = require("nvim-treesitter.parsers").get_parser_configs()
-- parser_configs.norg = {
-- install_info = {
-- url = "https://github.com/nvim-neorg/tree-sitter-norg",
-- files = { "src/parser.c", "src/scanner.cc" },
-- branch = "main",
-- },
-- }
-- Haskell doesn't work without this
require("nvim-treesitter.configs").compilers = { "gcc-11" }
-- parser_configs.org = {
-- install_info = {
-- url = "https://github.com/milisims/tree-sitter-org",
-- -- revision = "f110024d539e676f25b72b7c80b0fd43c34264ef",
-- files = { "src/parser.c", "src/scanner.cc" },
-- },
-- filetype = "org",
-- }
require('orgmode').setup_ts_grammar()
require("nvim-treesitter.configs").setup({
-- ensure_installed = { "lua", "python", "rust", "toml", "org", "c", "go" },
highlight = {
enable = true,
disable = { "markdown", "org" },
additional_vim_regex_highlighting = { "org" },
},
textobjects = {
select = {
enable = true,
lookahead = true,
keymaps = {
["af"] = "@function.outer",
["if"] = "@function.inner",
["ac"] = "@class.outer",
["ic"] = "@class.inner",
},
move = {
enable = true,
set_jumps = true, -- whether to set jumps in the jumplist
goto_next_start = {
["]]"] = "@function.outer",
-- ["]]"] = "@class.outer",
},
-- goto_next_end = {
-- ["]M"] = "@function.outer",
-- -- ["]["] = "@class.outer",
-- },
goto_previous_start = {
["[["] = "@function.outer",
-- ["[["] = "@class.outer",
},
-- goto_previous_end = {
-- ["[M"] = "@function.outer",
-- -- ["[]"] = "@class.outer",
-- },
},
-- swap = {
-- enable = true,
-- swap_next = {
-- ["<leader>a"] = "@parameter.inner",
-- },
-- swap_previous = {
-- ["<leader>A"] = "@parameter.inner",
-- },
-- },
},
},
ensure_installed = { "org" },
})
-- vim.wo.foldmethod = "expr"
-- vim.wo.foldexpr = "nvim_treesitter#foldexpr()"
|
----------------------------------------
-- 이 주석은 삭제하지 마세요.
-- 35% 할인해 드립니다. 코로나 계정 유료 구매시 연락주세요. (Corona SDK, Enterprise, Cards)
-- @Author 아폴로케이션 원강민 대표
-- @Website http://WonHaDa.com, http://Apollocation.com, http://CoronaLabs.kr
-- @E-mail [email protected], [email protected]
-- 'John 3:16, Psalm 23'
-- MIT License :: WonHada Library에 한정되며, 라이선스와 저작권 관련 명시만 지켜주면 되는 라이선스
----------------------------------------
--[[
개발 편의를 위한 Global 변수들
__statusBarHeight__ -- StatusBar 높이
__appContentWidth__ -- application.content.width
__appContentHeight__ -- application.content.height
__isSimulator__ -- 시뮬레이터에서 실행중인지 여부
]]
-- 상태바 타입을 입력하세요.
local statusBarType = "hidden" -- 소문자로.. hidden, default, translucent, dark
--====================================--
-- 주의!! 아래 코드부터 수정하지 마세요.
if statusBarType == "hidden" then
display.setStatusBar( display.HiddenStatusBar )
__statusBarHeight__ = 0 -- StatusBar의 높이
else
if statusBarType == "default" then display.setStatusBar( display.DefaultStatusBar )
elseif statusBarType == "translucent" then display.setStatusBar( display.TranslucentStatusBar )
elseif statusBarType == "dark" then display.setStatusBar( display.DarkStatusBar ) end
__statusBarHeight__ = display.topStatusBarContentHeight -- StatusBar의 높이
end
-- App의 너비, 높이
__appContentWidth__ = display.actualContentWidth
__appContentHeight__ = display.actualContentHeight
__isSimulator__ = system.getInfo("environment") == "simulator"
--====================================--
-- Global 변수값 확인
-- print(__statusBarHeight__, __appContentWidth__, __appContentHeight__, __isSimulator__)
-- 앵커포인트 좌상단으로 세팅
display.setDefault( "anchorX", 0 )
display.setDefault( "anchorY", 0 )
|
local buffer = require "src.util.buffer"
describe("buffer", function()
local b
setup(function()
b = buffer(function(cond) return cond end, 10)
end)
it("returns true immediately when the condition is true", function()
assert.is_true(b(1, true))
end)
it("returns true after time has elapsed, but before the limit", function()
b(1, true)
assert.is_true(b(4, false))
end)
it("returns false after time has elapsed past the limit", function()
b(1, true)
assert.is_false(b(20, false))
end)
end)
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'devProp'
version '1.0.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'sv.lua'
}
client_scripts {
'cl.lua'
}
dependencies {
'es_extended'
}
|
--- === repl ===
---
--- The REPL (Read-Eval-Print-Loop) is excellent for exploring and experiment with Hydra's API.
---
--- It has all of the familiar readline-like keybindings, including C-b, C-f, M-b, M-f, etc; use C-p and C-n to browse command history.
---
--- Type `help` in the REPL for info on how to use the documentation system.
repl = {}
--- repl.open()
--- Opens a new REPL.
--- In beta versions of Hydra, the REPL was a textgrid; in Hydra 1.0, this function now opens hydra-cli; see https://github.com/sdegutis/hydra-cli
--- When hydra-cli is installed, this function opens it in a new terminal window; see repl.path.
--- When it's not installed, this function opens the github page for hydra-cli which includes installation instructions, as a convenience to the user.
--- NOTE: This seems to not work when you're using Bash version 4. In this case, you can use something like this intead:
--- os.execute([[osascript -e 'tell application "Terminal" to do script "/usr/local/bin/hydra" in do script ""']])
function repl.open()
if not os.execute('open "' .. repl.path .. '"') then
hydra.alert('To use the REPL, install hydra-cli; see the opened website for installation instructions.', 10)
os.execute('open https://github.com/sdegutis/hydra-cli')
end
end
--- repl.path -> string
--- The path to the hydra-cli binary; defaults to "/usr/local/bin/hydra"
repl.path = "/usr/local/bin/hydra"
|
local M = { }
local name = "test_parseFirstNumberGroup"
local me = ...
local FX = require("FunctionalX")
local TK = require("PackageToolkit")
local case = TK.test.case
M[name] = function()
local fn = FX.strings.parseFirstNumberGroup
local indent = " "
local _ = (case(fn, { }, {
{ },
""
}, "strings.parseFirstNumberGroup case 1"))
_ = (case(fn, {
"1"
}, {
{
1
},
""
}, "strings.parseFirstNumberGroup case 2"))
_ = (case(fn, {
"1,2",
","
}, {
{
1
},
"2"
}, "strings.parseFirstNumberGroup case 3"))
_ = (case(fn, {
"1 2,3"
}, {
{
1,
2
},
"3"
}, "strings.parseFirstNumberGroup case 4"))
_ = (case(fn, {
"1,2 3"
}, {
{
1
},
"2 3"
}, "strings.parseFirstNumberGroup case 5"))
_ = (case(fn, {
"1 2"
}, {
{
1,
2
},
""
}, "strings.parseFirstNumberGroup case 6"))
_ = (case(fn, {
"1,2, 3"
}, {
{
1
},
"2, 3"
}, "strings.parseFirstNumberGroup case 7"))
_ = (case(fn, {
" 1"
}, {
{
1
},
""
}, "strings.parseFirstNumberGroup case 8"))
_ = (case(fn, {
"1, 3"
}, {
{
1
},
" 3"
}, "strings.parseFirstNumberGroup case 9"))
_ = (case(fn, {
"2,1,1"
}, {
{
2
},
"1,1"
}, "strings.parseFirstNumberGroup case 10"))
return true
end
return M
|
object_mobile_leia_echo_base_01 = object_mobile_shared_leia_echo_base_01:new {
}
ObjectTemplates:addTemplate(object_mobile_leia_echo_base_01, "object/mobile/leia_echo_base_01.iff")
|
vim.cmd('cabbrev sord sort')
|
invoker_dark_moon_ghost_walk = class({})
LinkLuaModifier( "modifier_invoker_dark_moon_ghost_walk", "modifiers/modifier_invoker_dark_moon_ghost_walk", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_invoker_dark_moon_ghost_walk_debuff", "modifiers/modifier_invoker_dark_moon_ghost_walk_debuff", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
function invoker_dark_moon_ghost_walk:GetIntrinsicModifierName()
return "modifier_invoker_dark_moon_ghost_walk"
end
--------------------------------------------------------------------------------
function invoker_dark_moon_ghost_walk:OnProjectileHit( hTarget, vLocation )
if hTarget ~= nil then
local kv =
{
duration = self:GetSpecialValueFor( "lift_duration" ),
land_damage = self:GetSpecialValueFor( "land_damage" ),
}
hTarget:AddNewModifier( self:GetCaster(), self, "modifier_invoker_tornado", kv )
end
return false
end
--------------------------------------------------------------------------------
|
local _, ns = ...
local C = ns.C
C['nameplates'] = {
enabled = true,
tankMode = false,
showThreat = true,
}
|
--------------------------------------------------------------------------------
--- LuaSTG Sub 渲染命令
--- 璀境石
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- 迁移指南
-- 关于新增的 lstg.SetScissorRect:
-- LuaSTG Sub 默认开启裁剪功能,因此建议和 lstg.SetViewport 一起调用,参数可相同
-- 否则可能会出现渲染不出画面的问题
-- 关于 lstg.RenderClear:
-- 在 Direct3D 9 中,微软做了一些魔法,只会清空视口范围
-- 这并不符合现在的图形 API 的风格
-- 请通过 lstg.RenderRect 绘制单色矩形来模拟旧行为
-- 关于 lstg.PostEffectCapture 和 lstg.PostEffectApply:
-- 已经移除
-- 建议通过 lstg.CreateRenderTarget、lstg.PushRenderTarget、
-- lstg.PopRenderTarget、lstg.PostEffect 代替
-- 关于 LuaSTG Ex Plus 曾经加入过的 lstg.SetTextureSamplerState:
-- 已经移除
-- 以后可能会将采样器状态和纹理绑定,或者在 RenderTexture 等 API 添加采样器状态参数
-- 关于 LuaSTG Ex Plus 曾经加入过的 lstg.RenderModel:
-- 已经替换为 glTF 模型,其实现也有变动
-- 关于 lstg.DrawCollider 和 lstg.RenderGroupCollider:
-- 暂未实现,目前是空方法
--------------------------------------------------------------------------------
--- 混合模式
-- 关于 LuaSTG 的混合模式:
-- LuaSTG 的混合模式由两个部分组成,顶点色混合与渲染管线的混合模式
-- 顶点色混合有
-- mul 顶点色与采样的纹理色的 RGBA 通道相乘
-- add 顶点色与采样的纹理色的 RGB 通道相加,A 通道相乘
-- 渲染管线混合模式有
-- alpha 根据 A 通道进行透明度混合
-- add 颜色相加
-- rev 渲染目标颜色减去像素着色器输出的颜色
-- sub 像素着色器输出的颜色减去渲染目标颜色
-- min 使用颜色值最小的颜色
-- max 使用颜色值最大的颜色
-- mul 颜色相乘(PS 的正片叠底)
-- screen 特殊混合模式,PS 的滤色混合模式
-- 单独的 LuaSTG 混合模式(非顶点色 + 渲染管线混合模式的组合)
-- "one" 输出的颜色覆盖渲染目标上的颜色(相当于禁用混合)
-- "alpha+bal" 通过图片的颜色对渲染目标进行反色,图片黑色区域代表不反色,白色区域则代表反色,中间值则用于过渡
-- 需要注意的是 lstg.PostEffect 方法中顶点色混合会失效
-- 这是因为顶点色混合在内置像素着色器中完成,但是屏幕后处理也通过开发者自定义的像素着色器完成
---@alias lstg.BlendMode '""' | '"mul+alpha"' | '"mul+add"' | '"mul+rev"' | '"mul+sub"' | '"add+alpha"' | '"add+add"' | '"add+rev"' | '"add+sub"' | '"alpha+bal"' | '"mul+min"' | '"mul+max"' | '"mul+mul"' | '"mul+screen"' | '"add+min"' | '"add+max"' | '"add+mul"' | '"add+screen"' | '"one"'
--------------------------------------------------------------------------------
--- 图形功能
--- 启动渲染器
function lstg.BeginScene()
end
--- 结束渲染并提交
function lstg.EndScene()
end
--------------------------------------------------------------------------------
--- 渲染管线
--- 设置雾(这 API 谁他妈设计的)
--- 不传递参数时关闭雾功能
--- 当 near 和 far 不小于 0 且 near 小于 far 时,为线性雾
--- 当 near 为 -1.0 时,为指数雾,far 表示雾密度
--- 当 near 为 -2.0 时,为二次指数雾,far 表示雾密度
---@param near number
---@param far number
---@param color lstg.Color
---@overload fun()
function lstg.SetFog(near, far, color)
end
--- 设置视口,原点位于窗口左下角,x 轴朝右 y 轴朝上
---@param left number
---@param right number
---@param bottom number
---@param top number
function lstg.SetViewport(left, right, bottom, top)
end
--- [LuaSTG Sub 新增]
--- 设置裁剪矩形,原点位于窗口左下角,x 轴朝右 y 轴朝上
---@param left number
---@param right number
---@param bottom number
---@param top number
function lstg.SetScissorRect(left, right, bottom, top)
end
--- 设置正交摄像机
---@param left number
---@param right number
---@param bottom number
---@param top number
function lstg.SetOrtho(left, right, bottom, top)
end
--- 设置透视摄像机,视角为弧度制(非常需要注意)
---@param x number
---@param y number
---@param z number
---@param atx number
---@param aty number
---@param atz number
---@param upx number
---@param upy number
---@param upz number
---@param fovy number
---@param aspect number
---@param zn number
---@param zf number
function lstg.SetPerspective(x, y, z, atx, aty, atz, upx, upy, upz, fovy, aspect, zn, zf)
end
--- 控制是否使用深度缓冲区,0 关闭,1 开启
---@param state number
function lstg.SetZBufferEnable(state)
end
--------------------------------------------------------------------------------
--- 渲染目标
--- [LuaSTG Sub 更改]
--- 使用指定颜色清空渲染目标
---@param color lstg.Color
function lstg.RenderClear(color)
end
--- 以指定深度值清空深度缓冲区,一般填 1.0
---@param depth number
function lstg.ClearZBuffer(depth)
end
-- 关于渲染目标栈:
-- LuaSTG Plus、LuaSTG Ex Plus、LuaSTG Sub 通过栈来管理渲染目标的设置,以简化使用
--- 将一个渲染目标加入栈顶
---@param rtname string
function lstg.PushRenderTarget(rtname)
end
--- 弹出一个渲染目标
function lstg.PopRenderTarget()
end
--------------------------------------------------------------------------------
--- 画面绘制
--- 在矩形区域内绘制图片
---@param imgname string
---@param left number
---@param right number
---@param bottom number
---@param top number
function lstg.RenderRect(imgname, left, right, bottom, top)
end
--- [受到 lstg.SetImageScale 影响]
--- 绘制图片
---@param imgname string
---@param x number
---@param y number
---@param rot number
---@param hscale number
---@param vscale number
---@param z number
---@overload fun(imgname:string, x:number, y:number)
---@overload fun(imgname:string, x:number, y:number, rot:number)
---@overload fun(imgname:string, x:number, y:number, rot:number, hscale:number)
---@overload fun(imgname:string, x:number, y:number, rot:number, hscale:number, vscale:number)
function lstg.Render(imgname, x, y, rot, hscale, vscale, z)
end
--- [LuaSTG Ex Plus 新增]
--- [受到 lstg.SetImageScale 影响]
--- 绘制图片序列
---@param aniname string
---@param anitimer number
---@param x number
---@param y number
---@param rot number
---@param hscale number
---@param vscale number
---@param z number
---@overload fun(aniname:string, anitimer:number, x:number, y:number)
---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number)
---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number, hscale:number)
---@overload fun(aniname:string, anitimer:number, x:number, y:number, rot:number, hscale:number, vscale:number)
function lstg.RenderAnimation(aniname, anitimer, x, y, rot, hscale, vscale, z)
end
--- 指定 4 个顶点位置绘制图片
---@param imgname string
---@param x1 number
---@param y1 number
---@param z1 number
---@param x2 number
---@param y2 number
---@param z2 number
---@param x3 number
---@param y3 number
---@param z3 number
---@param x4 number
---@param y4 number
---@param z4 number
function lstg.Render4V(imgname, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4)
end
--- 指定 4 个顶点绘制纹理
--- 每个顶点的结构为 { x:number, y:number, z:number, u:number, v:number, color:lstg.Color }
--- uv 坐标以图片左上角为原点,u 轴向右,v 轴向下,单位为像素(不是 0.0 到 1.0)
---@param texname string
---@param blendmode lstg.BlendMode
---@param v1 number[]
---@param v2 number[]
---@param v3 number[]
---@param v4 number[]
function lstg.RenderTexture(texname, blendmode, v1, v2, v3, v4)
end
--------------------------------------------------------------------------------
--- 文本绘制
-- 关于对齐:
-- 0x00 左对齐 & 上对齐
-- 0x01 水平居中
-- 0x02 右对齐
-- 0x04 垂直居中
-- 0x08 下对齐
-- 关于其他 flag:
-- 0x10 残废的自动换行,建议只用于中文文本,否则英文单词直接寄
--- [受到 lstg.SetImageScale 影响]
--- 绘制图片字体
---@param fntname string
---@param text string
---@param x number
---@param y number
---@param scale number
---@param align number
function lstg.RenderText(fntname, text, x, y, scale, align)
end
--- [受到 lstg.SetImageScale 影响]
--- 注意,LuaSTG Plus、LuaSTG Ex Plus、LuaSTG Sub 的 RenderTTF 方法,scale 会自动乘以 0.5
--- 绘制矢量字体
---@param ttfname string
---@param text string
---@param left number
---@param right number
---@param bottom number
---@param top number
---@param align number
---@param color lstg.Color
---@param scale number
function lstg.RenderTTF(ttfname, text, left, right, bottom, top, align, color, scale)
end
--------------------------------------------------------------------------------
--- 模型渲染
--- Model Rendering
--- [LuaSTG Ex Plus 新增]
--- [LuaSTG Sub v0.1.0 移除]
--- [LuaSTG Sub v0.15.0 重新添加]
--- 指定位置、缩放、欧拉角(角度制)旋转参数,渲染模型
--- [LuaSTG Ex Plus v?.?.? Add]
--- [LuaSTG Sub v0.1.0 Remove]
--- [LuaSTG Sub v0.15.0 Re-add]
--- Rendering the model with position, scale, Euler angle (degress) rotation
---@param modname string
---@param x number
---@param y number
---@param z number
---@param roll number
---@param pitch number
---@param yaw number
---@param xscale number
---@param yscale number
---@param zscale number
---@overload fun(modname:string, x:number, y:number, z:number)
---@overload fun(modname:string, x:number, y:number, z:number, roll:number, pitch:number, yaw:number)
function lstg.RenderModel(modname, x, y, z, roll, pitch, yaw, xscale, yscale, zscale)
end
--------------------------------------------------------------------------------
--- 屏幕后处理(高级功能,高度平台相关)
--- [LuaSTG Sub 更改]
--- 应用屏幕后处理效果
--- samplerstate 目前统一填 6
--- floatbuffer 传入 float4 数组
--- texparam 则是以 { texname:string, samplerstate:number } 组成的数组
---@param fxname string
---@param texname string
---@param samplerstate number
---@param blendmode lstg.BlendMode
---@param floatbuffer number[][]
function lstg.PostEffect(fxname, texname, samplerstate, blendmode, floatbuffer, texparam)
end
-- 参考 shader(boss_distortion.hlsl)
local _ = [[
// 引擎参数
SamplerState screen_texture_sampler : register(s4); // RenderTarget 纹理的采样器
Texture2D screen_texture : register(t4); // RenderTarget 纹理
cbuffer engine_data : register(b1)
{
float4 screen_texture_size; // 纹理大小
float4 viewport; // 视口
};
// 用户传递的参数
cbuffer user_data : register(b0)
{
float4 center_pos; // 指定效果的中心坐标
float4 effect_color; // 指定效果的中心颜色,着色时使用colorburn算法
float4 effect_param; // 多个参数:effect_size 指定效果的影响大小、effect_arg 变形系数、effect_color_size 颜色的扩散大小、timer 外部计时器
};
#define effect_size effect_param.x
#define effect_arg effect_param.y
#define effect_color_size effect_param.z
#define timer effect_param.w
// 不变量
float PI = 3.14159265f;
float inner = 1.0f; // 边沿缩进
float cb_64 = 64.0f / 255.0f;
// 方法
float2 Distortion(float2 xy, float2 delta, float delta_len)
{
float k = delta_len / effect_size;
float p = pow((k - 1.0f), 0.75f);
float arg = effect_arg * p;
float2 delta1 = float2(sin(1.75f * 2.0f * PI * delta.x + 0.05f * delta_len + timer / 20.0f), sin(1.75f * 2.0f * PI * delta.y + 0.05f * delta_len + timer / 24.0f)); // 1.75f 此项越高,波纹越“破碎”
float delta2 = arg * sin(0.005f * 2.0f * PI * delta_len+ timer / 40.0f); // 0.005f 此项越高,波纹越密
return delta1 * delta2; // delta1:方向向量,delta2:向量长度,即返回像素移动的方向和距离
}
// 主函数
struct PS_Input
{
float4 sxy : SV_Position;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
struct PS_Output
{
float4 col : SV_Target;
};
PS_Output main(PS_Input input)
{
float2 xy = input.uv * screen_texture_size.xy; // 屏幕上真实位置
if (xy.x < viewport.x || xy.x > viewport.z || xy.y < viewport.y || xy.y > viewport.w)
{
discard; // 抛弃不需要的像素,防止意外覆盖画面
}
float2 uv2 = input.uv;
float2 delta = xy - center_pos.xy; // 计算效果中心到纹理采样点的向量
float delta_len = length(delta);
delta = normalize(delta);
if (delta_len <= effect_size)
{
float2 distDelta = Distortion(xy, delta, delta_len);
float2 resultxy = xy + distDelta;
if (resultxy.x > (viewport.x + inner) && resultxy.x < (viewport.z - inner) && resultxy.y > (viewport.y + inner) && resultxy.y < (viewport.w - inner))
{
uv2 += distDelta / screen_texture_size.xy;
}
else
{
uv2 = input.uv;
}
}
float4 tex_color = screen_texture.Sample(screen_texture_sampler, uv2); // 对纹理进行采样
if (delta_len <= effect_color_size)
{
// 扭曲着色
float k = delta_len / effect_color_size;
float ak = effect_color.a * pow((1.0f - k), 1.2f);
float4 processed_color = float4(max(cb_64, effect_color.r), max(cb_64, effect_color.g), max(cb_64, effect_color.b), effect_color.a);
float4 result_color = tex_color - ((1.0f - tex_color) * (1.0f - processed_color)) / processed_color;
tex_color.r = ak * result_color.r + (1.0f - ak) * tex_color.r;
tex_color.g = ak * result_color.g + (1.0f - ak) * tex_color.g;
tex_color.b = ak * result_color.b + (1.0f - ak) * tex_color.b;
}
tex_color.a = 1.0f;
PS_Output output;
output.col = tex_color;
return output;
}
]]
-- 参考 shader(texture_overlay.hlsl):
local _ = [[
// 引擎参数
SamplerState screen_texture_sampler : register(s4); // RenderTarget 纹理的采样器
Texture2D screen_texture : register(t4); // RenderTarget 纹理
cbuffer engine_data : register(b1)
{
float4 screen_texture_size; // 纹理大小
float4 viewport; // 视口
};
// 用户传递的参数
SamplerState screen_texture_sampler1 : register(s0);
Texture2D screen_texture1 : register(t0);
// 方法
float overlay(float base, float blend)
{
// 叠加混合模式处理过程
if (base < 0.5f)
{
return 2.0f * base * blend;
}
else
{
return 1.0f - 2.0f * (1.0f - base) * (1.0f - blend);
}
}
// 主函数
struct PS_Input
{
float4 sxy : SV_Position;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
struct PS_Output
{
float4 col : SV_Target;
};
PS_Output main(PS_Input input)
{
float4 color_top = screen_texture.Sample(screen_texture_sampler, input.uv); // 作为顶层
float4 color_bot = screen_texture1.Sample(screen_texture_sampler1, input.uv); // 作为底层
float4 color_out;
color_out.r = overlay(color_bot.r, color_top.r);
color_out.g = overlay(color_bot.g, color_top.g);
color_out.b = overlay(color_bot.b, color_top.b);
color_out = lerp(color_bot, color_out, color_top.a);
color_out.a = 1.0f - (1.0f - color_bot.a) * (1.0f - color_top.a);
PS_Output output;
output.col = color_out;
return output;
}
]]
-- 参考调用:
local _ = [[
lstg.PushRenderTarget("A")
-- 渲染点东西
lstg.PopRenderTarget()
lstg.PushRenderTarget("B")
-- 渲染点东西
lstg.PopRenderTarget()
lstg.PostEffect("texture_overlay", "A", 6, "", {
-- 不需要传递什么
}, {
{ "B", 6 }, -- 绑定到 t0、s0
})
lstg.PushRenderTarget("C")
-- 渲染点东西
lstg.PopRenderTarget()
lstg.PostEffect(
"boss_distortion", -- effect 名称
"C", 6,
"",
{
-- 总共 3 个 float4
{ x1, y1, 0, 0 }, -- centerX, centerY, 剩下的仅用于对齐
{ fxr / 255.0, fxg / 255.0, fxb / 255.0, 125.0 / 255.0 }, -- color,浮点数,0.0 到 1.0,不是 0 到 255
{
_boss.aura_alpha * 400 * lstg.scale_3d, -- size
1500 * _boss.aura_alpha / 128 * lstg.scale_3d, -- arg
_boss.aura_alpha * 400 * lstg.scale_3d, -- colorsize
_boss.timer, -- timer
},
},
{} -- 没有纹理和采样器
)
]]
|
local sleep_time = ...
return Def.ActorFrame{
InitCommand=function(self) self:diffuse(0,0,0,1):visible(false) end,
StartSceneCommand=function(self) self:sleep(sleep_time):queuecommand("Show") end,
ShowCommand=function(self) self:visible(true):smooth(1.666):diffuse(1,1,1,1):sleep(1.133):smooth(1.666):diffuse(0,0,0,1):queuecommand("Hide") end,
HideCommand=function(self) self:visible(false) end,
Def.ActorFrame{
InitCommand=function(self) self:zoom(1.05) end,
ShowCommand=function(self) self:smooth(4.133):addy(-8) end,
LoadActor("./2.png")..{
InitCommand=function(self) self:zoom(2/3):Center() end,
},
LoadActor("./2b.png")..{
InitCommand=function(self) self:zoom(2/3):Center():diffusealpha(0) end,
StartSceneCommand=function(self) self:sleep(sleep_time):smooth(1):diffusealpha(1):smooth(0.666):diffusealpha(0) end
}
}
}
|
--[[
Copyright (C) 2019 Onset Roleplay
Developers:
* Logic
Contributors:
* Blue Mountains GmbH
]]--
-- Variables
local colour = ImportPackage("colours")
MAX_PLANTS = 100
DRUG_PLANT_MODELS = {
64,
554
}
DRUG_NAMES = {
"Marijuana",
"Cocaine"
}
DRUG_TYPE_ITEM = {
INV_ITEM_WEED,
INV_ITEM_COCAINE
}
DRUG_TYPE_AMOUNT = {
{
8,
12
},
{
10,
20
}
}
DRUG_TYPE_WEED = 1
DRUG_TYPE_COKE = 2
DrugData = {}
local TIME_PER_STAGE = 10 * 1000 -- time in ms
DRUG_STAGES = {
{scale = 0.10},
{scale = 0.15},
{scale = 0.20},
{scale = 0.25},
{scale = 0.35},
{scale = 0.50},
{scale = 0.65},
{scale = 0.80},
{scale = 1.00},
{scale = 1.20}
}
-- Functions
local function CreateDrugData(plantid)
DrugData[plantid] = {}
DrugData[plantid].id = 0
DrugData[plantid].object = 0
DrugData[plantid].text3d = 0
DrugData[plantid].stage = 1
DrugData[plantid].timer = 0
DrugData[plantid].type = 0
DrugData[plantid].x = 0
DrugData[plantid].y = 0
DrugData[plantid].z = 0
end
local function DestroyDrugData(plantid)
if IsValidObject(DrugData[plantid].object) then
DestroyObject(DrugData[plantid].object)
end
if IsValidText3D(DrugData[plantid].text3d) then
DestroyText3D(DrugData[plantid].text3d)
end
if IsValidTimer(DrugData[plantid].timer) then
DestroyTimer(DrugData[plantid].timer)
end
DrugData[plantid] = nil
end
local function RefreshPlantTextLabel(plantid)
local stage = DrugData[plantid].stage
local text_z = DrugData[plantid].z + 35 + 100 * DRUG_STAGES[stage].scale
local string = ""
if IsValidText3D(DrugData[plantid].text3d) then
DestroyText3D(DrugData[plantid].text3d)
end
if stage ~= 10 then
string = "Plant (" .. plantid .. ") [" .. GetPlantTypeName(plantid) .. "]\nStage "..stage..""
else
string = "Plant (" .. plantid .. ") [" .. GetPlantTypeName(plantid) .. "]\nReady"
end
DrugData[plantid].text3d = CreateText3D(string, 12, DrugData[plantid].x, DrugData[plantid].y, text_z, 0, 0, 0)
end
local function GetFreePlantId()
for i = 1, MAX_PLANTS, 1 do
if DrugData[i] == nil then
CreateDrugData(i)
return i
end
end
return 0
end
local function OnPlantCreated(index, type, x, y, z)
DrugData[index].stage = 1
DrugData[index].type = type
DrugData[index].x = x
DrugData[index].y = y
DrugData[index].z = z
local scale = DRUG_STAGES[1].scale
DrugData[index].object = CreateObject(DRUG_PLANT_MODELS[type], x, y, z)
SetObjectScale(DrugData[index].object, scale, scale, scale)
SetObjectRotation(DrugData[index].object, 0.0, Random(0.0, 360.0), 0.0)
RefreshPlantTextLabel(index)
DrugData[index].timer = CreateTimer(OnPlantTick, TIME_PER_STAGE, index)
end
function CreatePlant(type, x, y, z)
local index = GetFreePlantId()
if index == 0 then
return false
end
--[[
When player is standing do -100 on Z
When player is crouched do -59 on Z
]]--
local new_z = z - 59
local query = mariadb_prepare(sql, "INSERT INTO plants (type, x, y, z) VALUES ('?', ?, ?, ?);",
type, x, y, new_z
)
mariadb_async_query(sql, query, OnPlantCreated, index, type, x, y, new_z)
end
function OnPlantTick(plantid)
local plant_stage = DrugData[plantid].stage
if plant_stage == 10 then
DestroyTimer(DrugData[plantid].timer)
return
end
plant_stage = plant_stage + 1
local scale = DRUG_STAGES[plant_stage].scale
SetObjectScale(DrugData[plantid].object, scale, scale, scale)
SetObjectRotation(DrugData[plantid].object, 0.0, Random(0.0, 360.0), 0.0)
DrugData[plantid].stage = plant_stage
RefreshPlantTextLabel(plantid)
if plant_stage == 10 then
DestroyTimer(DrugData[plantid].timer)
end
end
function IsValidPlant(plantid)
if DrugData[plantid] == nil then
return false
end
return true
end
function Plant_Destroy(plantid)
local query = mariadb_prepare(sql, "DELETE FROM plants WHERE id = ?", DrugData[plantid].id)
mariadb_async_query(sql, query)
DestroyDrugData(plantid)
return true
end
local function Plant_Load(i)
local indexid = GetFreePlantId()
if indexid == 0 then
print("A free plant id wasn't able to be found? ("..#DrugData.."/"..MAX_PLANTS..") plant SQL ID "..mariadb_get_value_name_int(i, "id")..".")
return
end
CreateDrugData(indexid)
DrugData[indexid].id = mariadb_get_value_name_int(i, "id")
DrugData[indexid].stage = mariadb_get_value_name_int(i, "stage")
DrugData[indexid].type = mariadb_get_value_name_int(i, "type")
DrugData[indexid].x = mariadb_get_value_name_int(i, "x")
DrugData[indexid].y = mariadb_get_value_name_int(i, "y")
DrugData[indexid].z = mariadb_get_value_name_int(i, "z")
local scale = DRUG_STAGES[DrugData[indexid].stage].scale
DrugData[indexid].object = CreateObject(DRUG_PLANT_MODELS[DrugData[indexid].type], DrugData[indexid].x, DrugData[indexid].y, DrugData[indexid].z)
SetObjectScale(DrugData[indexid].object, scale, scale, scale)
SetObjectRotation(DrugData[indexid].object, 0.0, Random(0.0, 360.0), 0.0)
DrugData[indexid].timer = CreateTimer(OnPlantTick, TIME_PER_STAGE, indexid)
RefreshPlantTextLabel(indexid)
end
local function OnPlantUnloaded(plantid)
if mariadb_get_affected_rows() == 0 then
print('Plant unload unsuccessful, id: '..plantid)
else
print('Plant unload successful, id: '..plantid)
DestroyDrugData(plantid)
end
end
local function Plant_Unload(plantid)
local query = mariadb_prepare(sql, "UPDATE plants SET stage = ?, type = ?, x = ?, y = ?, z = ? WHERE id = ?",
DrugData[plantid].stage,
DrugData[plantid].type,
DrugData[plantid].x,
DrugData[plantid].y,
DrugData[plantid].z,
DrugData[plantid].id
)
mariadb_async_query(sql, query, OnPlantUnloaded, plantid)
end
local function OnLoadPlants()
for i = 1, mariadb_get_row_count(), 1 do
Plant_Load(i)
end
print("** Plants Loaded: " .. #DrugData .. ".")
end
function GetPlantTypeName(plantid)
if not IsValidPlant(plantid) then
return false
end
return DRUG_NAMES[DrugData[plantid].type]
end
function GetPlantTypeId(plantid)
if not IsValidPlant(plantid) then
return 0
end
return DrugData[plantid].type
end
function Plant_Nearest(playerid)
local x, y, z = GetPlayerLocation(playerid)
local ox, oy, oz = 0.0, 0.0, 0.0
local distance = 0
for v = 1, #DrugData, 1 do
if DrugData[v] ~= nil then
ox, oy, oz = GetObjectLocation(DrugData[v].object)
distance = GetDistance3D(x, y, z, ox, oy, oz)
if distance <= 200.0 then
return v
end
end
end
return 0
end
-- Events
AddEvent('LoadPlants', function ()
mariadb_async_query(sql, "SELECT * FROM plants;", OnLoadPlants)
end)
AddEvent('UnloadPlants', function ()
for i = 1, #DrugData, 1 do
Plant_Unload(i)
end
end)
|
local wb = hs.canvas.windowBehaviors
local spaces = require("hs._asm.undocumented.spaces")
local running = require("running")
hs.window.filter.forceRefreshOnSpaceChange = true
local module = { widget = hs.canvas.new({}) }
local desktop = require("desktop")
module.widget:level(hs.canvas.windowLevels.floating)
module.widget:clickActivating(false)
module.widget:_accessibilitySubrole("AXUnknown")
module.widget:behavior({ wb.default, wb.transient })
module.update = function()
module.widget:hide()
local win = hs.window.focusedWindow()
if win == nil or not win:application() or not win:application():isRunning() or not win:isVisible() then
return
end
local current = spaces.activeSpace()
local found = false
for _, space in ipairs(win:spaces()) do
if space == current then
found = true
end
end
if not found then
win = nil
end
if win ~= nil and win:subrole() == "AXStandardWindow" and win:isVisible() and not win:isFullScreen() then
local top_left = win:topLeft()
local size = win:size()
module.widget:frame(hs.screen.mainScreen():fullFrame())
local radius = 10
local border = 4
local offset = 2
local alpha = 0.9
module.widget
:replaceElements({
-- first we start with a rectangle that covers the full canvas
action = "build",
frame = {
x = top_left["x"] - offset,
y = top_left["y"] - offset,
h = size["h"] + offset * 2,
w = size["w"] + offset * 2,
},
-- padding = 0,
type = "rectangle",
roundedRectRadii = { xRadius = radius, yRadius = radius },
withShadow = false,
}, {
-- first we start with a rectangle that covers the full canvas
action = "fill",
frame = {
x = top_left["x"] + border - offset,
y = top_left["y"] + border - offset,
h = size["h"] - border * 2 + offset * 2,
w = size["w"] - border * 2 + offset * 2,
},
-- padding = 0,
type = "rectangle",
reversePath = true,
roundedRectRadii = { xRadius = radius - border, yRadius = radius - border },
withShadow = false,
fillColor = { alpha = alpha, red = 6 / 255, green = 182 / 255, blue = 239 / 255 },
})
:show()
end
end
running.onChange(function(_app, _win, _event)
module.update()
end)
local watcher = hs.spaces.watcher.new(module.update)
watcher:start()
desktop.onChange(module.update)
module.update()
return module
|
MaleComp = {
[1]={["name"]="MP361",["Hash"]="123BDDCB",["category"]="spurs"},
[2]={["name"]="MP402",["Hash"]="142D2BE8",["category"]="spurs"},
[3]={["name"]="MP418",["Hash"]="15076986",["category"]="spurs"},
[4]={["name"]="MP472",["Hash"]="17346DD4",["category"]="spurs"},
[5]={["name"]="MP519",["Hash"]="19E1EC40",["category"]="spurs"},
[6]={["name"]="MP532",["Hash"]="1A7F9150",["category"]="spurs"},
[7]={["name"]="MP570",["Hash"]="1CA207BD",["category"]="spurs"},
[8]={["name"]="MP606",["Hash"]="1E2FFEAB",["category"]="spurs"},
[9]={["name"]="MP623",["Hash"]="1EDE4AC0",["category"]="spurs"},
[10]={["name"]="MP639",["Hash"]="1F7752AF",["category"]="spurs"},
[11]={["name"]="MP642",["Hash"]="1F801AA6",["category"]="spurs"},
[12]={["name"]="MP654",["Hash"]="200A7968",["category"]="spurs"},
[13]={["name"]="MP824",["Hash"]="289AC544",["category"]="spurs"},
[14]={["name"]="MP843",["Hash"]="29734E3F",["category"]="spurs"},
[15]={["name"]="MP907",["Hash"]="2D1A92B1",["category"]="spurs"},
[16]={["name"]="MP936",["Hash"]="2E85B95C",["category"]="spurs"},
[17]={["name"]="MP946",["Hash"]="2ECFEAA3",["category"]="spurs"},
[18]={["name"]="MP958",["Hash"]="2F709755",["category"]="spurs"},
[19]={["name"]="MP982",["Hash"]="304FF460",["category"]="spurs"},
[20]={["name"]="MP1000",["Hash"]="3144C7E2",["category"]="spurs"},
[21]={["name"]="MP1068",["Hash"]="34B7E7AC",["category"]="spurs"},
[22]={["name"]="MP1119",["Hash"]="370C4A69",["category"]="spurs"},
[23]={["name"]="MP1153",["Hash"]="390F2B71",["category"]="spurs"},
[24]={["name"]="MP1191",["Hash"]="3B330A2A",["category"]="spurs"},
[25]={["name"]="MP1207",["Hash"]="3BB959DE",["category"]="spurs"},
[26]={["name"]="MP1208",["Hash"]="3BC03131",["category"]="spurs"},
[27]={["name"]="MP1212",["Hash"]="3C29D3F9",["category"]="spurs"},
[28]={["name"]="MP1242",["Hash"]="3DC4EF98",["category"]="spurs"},
[29]={["name"]="MP1265",["Hash"]="3EFA634D",["category"]="spurs"},
[30]={["name"]="MP76",["Hash"]="4176480",["category"]="spurs"},
[31]={["name"]="MP77",["Hash"]="42FC0DC",["category"]="spurs"},
[32]={["name"]="MP1350",["Hash"]="4329BECF",["category"]="spurs"},
[33]={["name"]="MP1387",["Hash"]="453858E9",["category"]="spurs"},
[34]={["name"]="MP1401",["Hash"]="45D89FE2",["category"]="spurs"},
[35]={["name"]="MP1440",["Hash"]="47929C28",["category"]="spurs"},
[36]={["name"]="MP1471",["Hash"]="48924AD5",["category"]="spurs"},
[37]={["name"]="MP89",["Hash"]="4A5C8B7",["category"]="spurs"},
[38]={["name"]="MP1531",["Hash"]="4C00FA6D",["category"]="spurs"},
[39]={["name"]="MP1534",["Hash"]="4C469C1A",["category"]="spurs"},
[40]={["name"]="MP1539",["Hash"]="4CA2AD09",["category"]="spurs"},
[41]={["name"]="MP1542",["Hash"]="4CCB75E7",["category"]="spurs"},
[42]={["name"]="MP1548",["Hash"]="4D58A7B4",["category"]="spurs"},
[43]={["name"]="MP1575",["Hash"]="4EF78056",["category"]="spurs"},
[44]={["name"]="MP1584",["Hash"]="4F66D869",["category"]="spurs"},
[45]={["name"]="MP1597",["Hash"]="5000826C",["category"]="spurs"},
[46]={["name"]="MP1622",["Hash"]="5146FE33",["category"]="spurs"},
[47]={["name"]="MP1628",["Hash"]="51775B6A",["category"]="spurs"},
[48]={["name"]="MP1656",["Hash"]="529D99AD",["category"]="spurs"},
[49]={["name"]="MP1742",["Hash"]="57A6C311",["category"]="spurs"},
[50]={["name"]="MP1793",["Hash"]="5A5BEE68",["category"]="spurs"},
[51]={["name"]="MP1870",["Hash"]="5DA17495",["category"]="spurs"},
[52]={["name"]="MP118",["Hash"]="5EB8F65",["category"]="spurs"},
[53]={["name"]="MP7",["Hash"]="690DD6",["category"]="spurs"},
[54]={["name"]="MP2088",["Hash"]="69392ECA",["category"]="spurs"},
[55]={["name"]="MP2109",["Hash"]="69E5678E",["category"]="spurs"},
[56]={["name"]="MP134",["Hash"]="6B76FD3",["category"]="spurs"},
[57]={["name"]="MP2140",["Hash"]="6B93BC87",["category"]="spurs"},
[58]={["name"]="MP138",["Hash"]="6D74760",["category"]="spurs"},
[59]={["name"]="MP2188",["Hash"]="6DF05052",["category"]="spurs"},
[60]={["name"]="MP2202",["Hash"]="6EBF73C2",["category"]="spurs"},
[61]={["name"]="MP2286",["Hash"]="7399984D",["category"]="spurs"},
[62]={["name"]="MP2295",["Hash"]="74214AA9",["category"]="spurs"},
[63]={["name"]="MP2324",["Hash"]="75C5788D",["category"]="spurs"},
[64]={["name"]="MP2549",["Hash"]="82501863",["category"]="spurs"},
[65]={["name"]="MP2598",["Hash"]="84CE7E0E",["category"]="spurs"},
[66]={["name"]="MP2602",["Hash"]="8546ECF4",["category"]="spurs"},
[67]={["name"]="MP2619",["Hash"]="85D7EE1A",["category"]="spurs"},
[68]={["name"]="MP2630",["Hash"]="86BB8180",["category"]="spurs"},
[69]={["name"]="MP2724",["Hash"]="8B7A7474",["category"]="spurs"},
[70]={["name"]="MP175",["Hash"]="8C67749",["category"]="spurs"},
[71]={["name"]="MP176",["Hash"]="8C76008",["category"]="spurs"},
[72]={["name"]="MP179",["Hash"]="8DB6D5D",["category"]="spurs"},
[73]={["name"]="MP2942",["Hash"]="9720EDAB",["category"]="spurs"},
[74]={["name"]="MP3019",["Hash"]="9B6CCBC5",["category"]="spurs"},
[75]={["name"]="MP3086",["Hash"]="9EDCD17C",["category"]="spurs"},
[76]={["name"]="MP3215",["Hash"]="A471EDFA",["category"]="spurs"},
[77]={["name"]="MP3219",["Hash"]="A49124CA",["category"]="spurs"},
[78]={["name"]="MP3220",["Hash"]="A49CC454",["category"]="spurs"},
[79]={["name"]="MP3289",["Hash"]="A884DE6F",["category"]="spurs"},
[80]={["name"]="MP3292",["Hash"]="A8BE89FB",["category"]="spurs"},
[81]={["name"]="MP3301",["Hash"]="A93D37D5",["category"]="spurs"},
[82]={["name"]="MP3342",["Hash"]="AACBB7FD",["category"]="spurs"},
[83]={["name"]="MP3423",["Hash"]="AF379822",["category"]="spurs"},
[84]={["name"]="MP3443",["Hash"]="B0277411",["category"]="spurs"},
[85]={["name"]="MP228",["Hash"]="B24CFF7",["category"]="spurs"},
[86]={["name"]="MP3525",["Hash"]="B45FEC07",["category"]="spurs"},
[87]={["name"]="MP3533",["Hash"]="B513DE30",["category"]="spurs"},
[88]={["name"]="MP3544",["Hash"]="B5C646E8",["category"]="spurs"},
[89]={["name"]="MP3672",["Hash"]="BCD2DF04",["category"]="spurs"},
[90]={["name"]="MP3686",["Hash"]="BD9D3AA3",["category"]="spurs"},
[91]={["name"]="MP243",["Hash"]="BE47D22",["category"]="spurs"},
[92]={["name"]="MP3759",["Hash"]="C1473C41",["category"]="spurs"},
[93]={["name"]="MP3799",["Hash"]="C32F6BB9",["category"]="spurs"},
[94]={["name"]="MP3978",["Hash"]="CCEF1D69",["category"]="spurs"},
[95]={["name"]="MP4018",["Hash"]="CF55DE14",["category"]="spurs"},
[96]={["name"]="MP4061",["Hash"]="D1E18015",["category"]="spurs"},
[97]={["name"]="MP4132",["Hash"]="D651A0B3",["category"]="spurs"},
[98]={["name"]="MP4139",["Hash"]="D6A888F8",["category"]="spurs"},
[99]={["name"]="MP4154",["Hash"]="D7A80BA6",["category"]="spurs"},
[100]={["name"]="MP4165",["Hash"]="D83ABDDA",["category"]="spurs"},
[101]={["name"]="MP4171",["Hash"]="D887EDAA",["category"]="spurs"},
[102]={["name"]="MP4184",["Hash"]="D968982B",["category"]="spurs"},
[103]={["name"]="MP4209",["Hash"]="DB04B994",["category"]="spurs"},
[104]={["name"]="MP4290",["Hash"]="DF5A7E1D",["category"]="spurs"},
[105]={["name"]="MP4366",["Hash"]="E3A4239A",["category"]="spurs"},
[106]={["name"]="MP4374",["Hash"]="E43C96F3",["category"]="spurs"},
[107]={["name"]="MP4388",["Hash"]="E51403DA",["category"]="spurs"},
[108]={["name"]="MP4430",["Hash"]="E6E8864E",["category"]="spurs"},
[109]={["name"]="MP4436",["Hash"]="E7327B53",["category"]="spurs"},
[110]={["name"]="MP4458",["Hash"]="E83B5553",["category"]="spurs"},
[111]={["name"]="MP4460",["Hash"]="E83ED40C",["category"]="spurs"},
[112]={["name"]="MP4463",["Hash"]="E853D432",["category"]="spurs"},
[113]={["name"]="MP4494",["Hash"]="E983927F",["category"]="spurs"},
[114]={["name"]="MP4533",["Hash"]="EB8E1070",["category"]="spurs"},
[115]={["name"]="MP4577",["Hash"]="EDEAB77C",["category"]="spurs"},
[116]={["name"]="MP4612",["Hash"]="EF6CAD53",["category"]="spurs"},
[117]={["name"]="MP4675",["Hash"]="F29B18C9",["category"]="spurs"},
[118]={["name"]="MP4681",["Hash"]="F30441AF",["category"]="spurs"},
[119]={["name"]="MP4700",["Hash"]="F3ED74DB",["category"]="spurs"},
[120]={["name"]="MP4728",["Hash"]="F50AA3C7",["category"]="spurs"},
[121]={["name"]="MP4734",["Hash"]="F57F237B",["category"]="spurs"},
[122]={["name"]="MP4740",["Hash"]="F601515C",["category"]="spurs"},
[123]={["name"]="MP4750",["Hash"]="F6797081",["category"]="spurs"},
[124]={["name"]="MP4754",["Hash"]="F69270AF",["category"]="spurs"},
[125]={["name"]="MP4849",["Hash"]="FB85B05F",["category"]="spurs"},
[126]={["name"]="MP4851",["Hash"]="FBBF36F6",["category"]="spurs"},
[127]={["name"]="MP4921",["Hash"]="FEFE4C76",["category"]="spurs"},
[128]={["name"]="MP316",["Hash"]="FF093F0",["category"]="spurs"},
[129]={["name"]="MP17",["Hash"]="10051C7",["category"]="pants"},
[130]={["name"]="MP331",["Hash"]="106E3B84",["category"]="pants"},
[131]={["name"]="MP334",["Hash"]="10A11A3D",["category"]="pants"},
[132]={["name"]="MP348",["Hash"]="11354899",["category"]="pants"},
[133]={["name"]="MP21",["Hash"]="1139CCF",["category"]="pants"},
[134]={["name"]="MP375",["Hash"]="12D463B0",["category"]="pants"},
[135]={["name"]="MP382",["Hash"]="1331FADE",["category"]="pants"},
[136]={["name"]="MP393",["Hash"]="1395EFA0",["category"]="pants"},
[137]={["name"]="MP394",["Hash"]="139A7863",["category"]="pants"},
[138]={["name"]="MP421",["Hash"]="1526EAB7",["category"]="pants"},
[139]={["name"]="MP427",["Hash"]="156C6CAE",["category"]="pants"},
[140]={["name"]="MP447",["Hash"]="165A9CDF",["category"]="pants"},
[141]={["name"]="MP453",["Hash"]="169E4BBE",["category"]="pants"},
[142]={["name"]="MP468",["Hash"]="1700ADD7",["category"]="pants"},
[143]={["name"]="MP29",["Hash"]="17343A4",["category"]="pants"},
[144]={["name"]="MP517",["Hash"]="19CB5254",["category"]="pants"},
[145]={["name"]="MP523",["Hash"]="1A0CD667",["category"]="pants"},
[146]={["name"]="MP530",["Hash"]="1A6D27DD",["category"]="pants"},
[147]={["name"]="MP534",["Hash"]="1A97ED82",["category"]="pants"},
[148]={["name"]="MP33",["Hash"]="1AE548B",["category"]="pants"},
[149]={["name"]="MP545",["Hash"]="1B9F91CD",["category"]="pants"},
[150]={["name"]="MP38",["Hash"]="1D85F2D",["category"]="pants"},
[151]={["name"]="MP591",["Hash"]="1D8ADDD1",["category"]="pants"},
[152]={["name"]="MP594",["Hash"]="1D9655D4",["category"]="pants"},
[153]={["name"]="MP598",["Hash"]="1DDA04F5",["category"]="pants"},
[154]={["name"]="MP619",["Hash"]="1ED336A1",["category"]="pants"},
[155]={["name"]="MP628",["Hash"]="1EF36415",["category"]="pants"},
[156]={["name"]="MP647",["Hash"]="1FBA61B6",["category"]="pants"},
[157]={["name"]="MP658",["Hash"]="2049FDC5",["category"]="pants"},
[158]={["name"]="MP659",["Hash"]="205D1C26",["category"]="pants"},
[159]={["name"]="MP681",["Hash"]="213C96BF",["category"]="pants"},
[160]={["name"]="MP682",["Hash"]="216612F0",["category"]="pants"},
[161]={["name"]="MP693",["Hash"]="21FCD89B",["category"]="pants"},
[162]={["name"]="MP697",["Hash"]="2227ABC5",["category"]="pants"},
[163]={["name"]="MP704",["Hash"]="225EEA60",["category"]="pants"},
[164]={["name"]="MP714",["Hash"]="22E7E81D",["category"]="pants"},
[165]={["name"]="MP719",["Hash"]="2324081D",["category"]="pants"},
[166]={["name"]="MP723",["Hash"]="236A6C2B",["category"]="pants"},
[167]={["name"]="MP774",["Hash"]="262B1D80",["category"]="pants"},
[168]={["name"]="MP776",["Hash"]="2632C994",["category"]="pants"},
[169]={["name"]="MP790",["Hash"]="27043E32",["category"]="pants"},
[170]={["name"]="MP812",["Hash"]="2800212A",["category"]="pants"},
[171]={["name"]="MP833",["Hash"]="28EC8349",["category"]="pants"},
[172]={["name"]="MP836",["Hash"]="291B0190",["category"]="pants"},
[173]={["name"]="MP842",["Hash"]="2965D2A1",["category"]="pants"},
[174]={["name"]="MP854",["Hash"]="2A14E8CF",["category"]="pants"},
[175]={["name"]="MP868",["Hash"]="2B049455",["category"]="pants"},
[176]={["name"]="MP873",["Hash"]="2B41793E",["category"]="pants"},
[177]={["name"]="MP876",["Hash"]="2B59F15B",["category"]="pants"},
[178]={["name"]="MP877",["Hash"]="2B676B3E",["category"]="pants"},
[179]={["name"]="MP878",["Hash"]="2B7A1F6C",["category"]="pants"},
[180]={["name"]="MP886",["Hash"]="2C2BA198",["category"]="pants"},
[181]={["name"]="MP893",["Hash"]="2C92A26A",["category"]="pants"},
[182]={["name"]="MP929",["Hash"]="2E14D948",["category"]="pants"},
[183]={["name"]="MP962",["Hash"]="2F94748C",["category"]="pants"},
[184]={["name"]="MP965",["Hash"]="2FB3C6E1",["category"]="pants"},
[185]={["name"]="MP974",["Hash"]="2FF67EAA",["category"]="pants"},
[186]={["name"]="MP984",["Hash"]="30616F46",["category"]="pants"},
[187]={["name"]="MP991",["Hash"]="30E2BC53",["category"]="pants"},
[188]={["name"]="MP998",["Hash"]="31332CA8",["category"]="pants"},
[189]={["name"]="MP1030",["Hash"]="32C2E2A4",["category"]="pants"},
[190]={["name"]="MP1037",["Hash"]="332F851C",["category"]="pants"},
[191]={["name"]="MP1044",["Hash"]="3383A8DC",["category"]="pants"},
[192]={["name"]="MP1049",["Hash"]="33C27C26",["category"]="pants"},
[193]={["name"]="MP1053",["Hash"]="33FE4F72",["category"]="pants"},
[194]={["name"]="MP1089",["Hash"]="35F9C75F",["category"]="pants"},
[195]={["name"]="MP1105",["Hash"]="3682AB51",["category"]="pants"},
[196]={["name"]="MP1106",["Hash"]="36856A39",["category"]="pants"},
[197]={["name"]="MP1146",["Hash"]="389AB19E",["category"]="pants"},
[198]={["name"]="MP1159",["Hash"]="39BE63A6",["category"]="pants"},
[199]={["name"]="MP1172",["Hash"]="3A99C65D",["category"]="pants"},
[200]={["name"]="MP1174",["Hash"]="3AACBDD1",["category"]="pants"},
[201]={["name"]="MP1181",["Hash"]="3ADD9BE9",["category"]="pants"},
[202]={["name"]="MP1183",["Hash"]="3AE1A51D",["category"]="pants"},
[203]={["name"]="MP1201",["Hash"]="3B72992C",["category"]="pants"},
[204]={["name"]="MP68",["Hash"]="3B97799",["category"]="pants"},
[205]={["name"]="MP1213",["Hash"]="3C2A4C9A",["category"]="pants"},
[206]={["name"]="MP70",["Hash"]="3C9ADC2",["category"]="pants"},
[207]={["name"]="MP1223",["Hash"]="3CA438C1",["category"]="pants"},
[208]={["name"]="MP1239",["Hash"]="3D9D386B",["category"]="pants"},
[209]={["name"]="MP1298",["Hash"]="407FBAAC",["category"]="pants"},
[210]={["name"]="MP1308",["Hash"]="418521C7",["category"]="pants"},
[211]={["name"]="MP1337",["Hash"]="4282934C",["category"]="pants"},
[212]={["name"]="MP1373",["Hash"]="448B35E4",["category"]="pants"},
[213]={["name"]="MP1377",["Hash"]="44C39E2C",["category"]="pants"},
[214]={["name"]="MP79",["Hash"]="4510878",["category"]="pants"},
[215]={["name"]="MP1392",["Hash"]="4573ED80",["category"]="pants"},
[216]={["name"]="MP1450",["Hash"]="47F9586A",["category"]="pants"},
[217]={["name"]="MP88",["Hash"]="4890631",["category"]="pants"},
[218]={["name"]="MP1477",["Hash"]="48D1B3F0",["category"]="pants"},
[219]={["name"]="MP1497",["Hash"]="4A8ADF9A",["category"]="pants"},
[220]={["name"]="MP1500",["Hash"]="4AAB1335",["category"]="pants"},
[221]={["name"]="MP1512",["Hash"]="4B09D014",["category"]="pants"},
[222]={["name"]="MP1546",["Hash"]="4D348A92",["category"]="pants"},
[223]={["name"]="MP1549",["Hash"]="4D6D7568",["category"]="pants"},
[224]={["name"]="MP1552",["Hash"]="4D9E3D83",["category"]="pants"},
[225]={["name"]="MP1568",["Hash"]="4E48DCFA",["category"]="pants"},
[226]={["name"]="MP1571",["Hash"]="4EA4F8B5",["category"]="pants"},
[227]={["name"]="MP1596",["Hash"]="4FFCB9BE",["category"]="pants"},
[228]={["name"]="MP1603",["Hash"]="5043625B",["category"]="pants"},
[229]={["name"]="MP1614",["Hash"]="50F2C0A2",["category"]="pants"},
[230]={["name"]="MP1616",["Hash"]="50F58641",["category"]="pants"},
[231]={["name"]="MP1623",["Hash"]="5151D24C",["category"]="pants"},
[232]={["name"]="MP1654",["Hash"]="528D6366",["category"]="pants"},
[233]={["name"]="MP1681",["Hash"]="53B53C0F",["category"]="pants"},
[234]={["name"]="MP1705",["Hash"]="5589DA6D",["category"]="pants"},
[235]={["name"]="MP1719",["Hash"]="565DC762",["category"]="pants"},
[236]={["name"]="MP103",["Hash"]="56B5F51",["category"]="pants"},
[237]={["name"]="MP1757",["Hash"]="58584555",["category"]="pants"},
[238]={["name"]="MP1758",["Hash"]="58783F1D",["category"]="pants"},
[239]={["name"]="MP1767",["Hash"]="58E11937",["category"]="pants"},
[240]={["name"]="MP1778",["Hash"]="59812C00",["category"]="pants"},
[241]={["name"]="MP1801",["Hash"]="5ADCEFBA",["category"]="pants"},
[242]={["name"]="MP1806",["Hash"]="5B1BE5E4",["category"]="pants"},
[243]={["name"]="MP1826",["Hash"]="5BF04C5B",["category"]="pants"},
[244]={["name"]="MP1856",["Hash"]="5D288492",["category"]="pants"},
[245]={["name"]="MP1873",["Hash"]="5DCAD55A",["category"]="pants"},
[246]={["name"]="MP1906",["Hash"]="5F622EED",["category"]="pants"},
[247]={["name"]="MP1918",["Hash"]="60451FCC",["category"]="pants"},
[248]={["name"]="MP1920",["Hash"]="607CC3F1",["category"]="pants"},
[249]={["name"]="MP1978",["Hash"]="63BE55A9",["category"]="pants"},
[250]={["name"]="MP1983",["Hash"]="642362ED",["category"]="pants"},
[251]={["name"]="MP1985",["Hash"]="644C06E3",["category"]="pants"},
[252]={["name"]="MP1994",["Hash"]="64E75E3D",["category"]="pants"},
[253]={["name"]="MP1999",["Hash"]="650B4310",["category"]="pants"},
[254]={["name"]="MP2024",["Hash"]="664430DA",["category"]="pants"},
[255]={["name"]="MP2027",["Hash"]="665A0AFE",["category"]="pants"},
[256]={["name"]="MP2055",["Hash"]="67A0299F",["category"]="pants"},
[257]={["name"]="MP2063",["Hash"]="67FD8E01",["category"]="pants"},
[258]={["name"]="MP127",["Hash"]="68521B0",["category"]="pants"},
[259]={["name"]="MP2076",["Hash"]="689F80EF",["category"]="pants"},
[260]={["name"]="MP2078",["Hash"]="68AB109A",["category"]="pants"},
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[4375]={["name"]="MP572",["Hash"]="1CAD58D1",["category"]="mustache"},
[4376]={["name"]="MP578",["Hash"]="1CE2C24C",["category"]="mustache"},
[4377]={["name"]="MP601",["Hash"]="1DF42094",["category"]="mustache"},
[4378]={["name"]="MP605",["Hash"]="1E2932FC",["category"]="mustache"},
[4379]={["name"]="MP608",["Hash"]="1E4CDA6F",["category"]="mustache"},
[4380]={["name"]="MP617",["Hash"]="1EC41FF7",["category"]="mustache"},
[4381]={["name"]="MP625",["Hash"]="1EE7B875",["category"]="mustache"},
[4382]={["name"]="MP643",["Hash"]="1F93EE0E",["category"]="mustache"},
[4383]={["name"]="MP670",["Hash"]="20BA0828",["category"]="mustache"},
[4384]={["name"]="MP676",["Hash"]="211701BF",["category"]="mustache"},
[4385]={["name"]="MP683",["Hash"]="21683359",["category"]="mustache"},
[4386]={["name"]="MP688",["Hash"]="21A96C0F",["category"]="mustache"},
[4387]={["name"]="MP716",["Hash"]="23040271",["category"]="mustache"},
[4388]={["name"]="MP725",["Hash"]="23DE41A5",["category"]="mustache"},
[4389]={["name"]="MP728",["Hash"]="23FE6513",["category"]="mustache"},
[4390]={["name"]="MP730",["Hash"]="2419842A",["category"]="mustache"},
[4391]={["name"]="MP739",["Hash"]="2477D2D3",["category"]="mustache"},
[4392]={["name"]="MP46",["Hash"]="2579BDD",["category"]="mustache"},
[4393]={["name"]="MP762",["Hash"]="259D6827",["category"]="mustache"},
[4394]={["name"]="MP772",["Hash"]="2608D192",["category"]="mustache"},
[4395]={["name"]="MP787",["Hash"]="26BD9E99",["category"]="mustache"},
[4396]={["name"]="MP802",["Hash"]="276668A5",["category"]="mustache"},
[4397]={["name"]="MP829",["Hash"]="28C35B3C",["category"]="mustache"},
[4398]={["name"]="MP830",["Hash"]="28C4049B",["category"]="mustache"},
[4399]={["name"]="MP908",["Hash"]="2D1F6EF8",["category"]="mustache"},
[4400]={["name"]="MP918",["Hash"]="2DA87931",["category"]="mustache"},
[4401]={["name"]="MP920",["Hash"]="2DACD51A",["category"]="mustache"},
[4402]={["name"]="MP921",["Hash"]="2DC75496",["category"]="mustache"},
[4403]={["name"]="MP931",["Hash"]="2E21395E",["category"]="mustache"},
[4404]={["name"]="MP943",["Hash"]="2EC16D9C",["category"]="mustache"},
[4405]={["name"]="MP948",["Hash"]="2ED65550",["category"]="mustache"},
[4406]={["name"]="MP993",["Hash"]="310CD148",["category"]="mustache"},
[4407]={["name"]="MP1002",["Hash"]="317C827E",["category"]="mustache"},
[4408]={["name"]="MP1017",["Hash"]="320F5E94",["category"]="mustache"},
[4409]={["name"]="MP1019",["Hash"]="322F8AB1",["category"]="mustache"},
[4410]={["name"]="MP1025",["Hash"]="326FC605",["category"]="mustache"},
[4411]={["name"]="MP1029",["Hash"]="32C2AAB8",["category"]="mustache"},
[4412]={["name"]="MP1081",["Hash"]="358F20EC",["category"]="mustache"},
[4413]={["name"]="MP1111",["Hash"]="36ADE109",["category"]="mustache"},
[4414]={["name"]="MP1128",["Hash"]="37B3E87E",["category"]="mustache"},
[4415]={["name"]="MP64",["Hash"]="387BCDE",["category"]="mustache"},
[4416]={["name"]="MP1143",["Hash"]="38850876",["category"]="mustache"},
[4417]={["name"]="MP1145",["Hash"]="389A8659",["category"]="mustache"},
[4418]={["name"]="MP1155",["Hash"]="3958734D",["category"]="mustache"},
[4419]={["name"]="MP1173",["Hash"]="3A9BB75C",["category"]="mustache"},
[4420]={["name"]="MP1188",["Hash"]="3B1118F2",["category"]="mustache"},
[4421]={["name"]="MP1241",["Hash"]="3DC2A524",["category"]="mustache"},
[4422]={["name"]="MP1245",["Hash"]="3DD77CCF",["category"]="mustache"},
[4423]={["name"]="MP1257",["Hash"]="3E95D701",["category"]="mustache"},
[4424]={["name"]="MP1276",["Hash"]="3F5EE75E",["category"]="mustache"},
[4425]={["name"]="MP1285",["Hash"]="3FDA5848",["category"]="mustache"},
[4426]={["name"]="MP1287",["Hash"]="3FE6067B",["category"]="mustache"},
[4427]={["name"]="MP1291",["Hash"]="3FFFA7AC",["category"]="mustache"},
[4428]={["name"]="MP1293",["Hash"]="402BADD7",["category"]="mustache"},
[4429]={["name"]="MP1299",["Hash"]="408825BF",["category"]="mustache"},
[4430]={["name"]="MP1302",["Hash"]="40C97234",["category"]="mustache"},
[4431]={["name"]="MP1305",["Hash"]="4117D9DA",["category"]="mustache"},
[4432]={["name"]="MP1306",["Hash"]="4140E7AF",["category"]="mustache"},
[4433]={["name"]="MP1323",["Hash"]="41E35B6E",["category"]="mustache"},
[4434]={["name"]="MP1335",["Hash"]="42739020",["category"]="mustache"},
[4435]={["name"]="MP1339",["Hash"]="42B6B530",["category"]="mustache"},
[4436]={["name"]="MP1342",["Hash"]="42D44DB8",["category"]="mustache"},
[4437]={["name"]="MP1348",["Hash"]="43113D33",["category"]="mustache"},
[4438]={["name"]="MP1354",["Hash"]="43349F67",["category"]="mustache"},
[4439]={["name"]="MP1390",["Hash"]="455B1B3D",["category"]="mustache"},
[4440]={["name"]="MP1430",["Hash"]="470E994A",["category"]="mustache"},
[4441]={["name"]="MP84",["Hash"]="476EC03",["category"]="mustache"},
[4442]={["name"]="MP85",["Hash"]="47ABC5A",["category"]="mustache"},
[4443]={["name"]="MP1446",["Hash"]="47C95FE1",["category"]="mustache"},
[4444]={["name"]="MP1449",["Hash"]="47F0563A",["category"]="mustache"},
[4445]={["name"]="MP1456",["Hash"]="48216B01",["category"]="mustache"},
[4446]={["name"]="MP1462",["Hash"]="4850F111",["category"]="mustache"},
[4447]={["name"]="MP1488",["Hash"]="4974CB39",["category"]="mustache"},
[4448]={["name"]="MP1490",["Hash"]="49E10CA8",["category"]="mustache"},
[4449]={["name"]="MP1493",["Hash"]="4A333882",["category"]="mustache"},
[4450]={["name"]="MP1508",["Hash"]="4AF609F1",["category"]="mustache"},
[4451]={["name"]="MP1514",["Hash"]="4B3AA6DE",["category"]="mustache"},
[4452]={["name"]="MP1519",["Hash"]="4B62E1DD",["category"]="mustache"},
[4453]={["name"]="MP1524",["Hash"]="4BA94F53",["category"]="mustache"},
[4454]={["name"]="MP1525",["Hash"]="4BBA4438",["category"]="mustache"},
[4455]={["name"]="MP1533",["Hash"]="4C345282",["category"]="mustache"},
[4456]={["name"]="MP1563",["Hash"]="4E314424",["category"]="mustache"},
[4457]={["name"]="MP1604",["Hash"]="504495E2",["category"]="mustache"},
[4458]={["name"]="MP1607",["Hash"]="508954D4",["category"]="mustache"},
[4459]={["name"]="MP1638",["Hash"]="51CBF923",["category"]="mustache"},
[4460]={["name"]="MP1640",["Hash"]="5200E9E3",["category"]="mustache"},
[4461]={["name"]="MP1642",["Hash"]="5212E44F",["category"]="mustache"},
[4462]={["name"]="MP1658",["Hash"]="52B2B34D",["category"]="mustache"},
[4463]={["name"]="MP1664",["Hash"]="52D55C52",["category"]="mustache"},
[4464]={["name"]="MP1675",["Hash"]="5379A2F3",["category"]="mustache"},
[4465]={["name"]="MP1677",["Hash"]="53A013F7",["category"]="mustache"},
[4466]={["name"]="MP1688",["Hash"]="5459084D",["category"]="mustache"},
[4467]={["name"]="MP1695",["Hash"]="548F8AAE",["category"]="mustache"},
[4468]={["name"]="MP1698",["Hash"]="54C79E6F",["category"]="mustache"},
[4469]={["name"]="MP1708",["Hash"]="55AC8751",["category"]="mustache"},
[4470]={["name"]="MP1720",["Hash"]="567C8F21",["category"]="mustache"},
[4471]={["name"]="MP1727",["Hash"]="56E3BF6A",["category"]="mustache"},
[4472]={["name"]="MP1768",["Hash"]="58EA7C2F",["category"]="mustache"},
[4473]={["name"]="MP1774",["Hash"]="5932E857",["category"]="mustache"},
[4474]={["name"]="MP1783",["Hash"]="59B5C832",["category"]="mustache"},
[4475]={["name"]="MP1785",["Hash"]="59EBCFAB",["category"]="mustache"},
[4476]={["name"]="MP1794",["Hash"]="5A74F7EE",["category"]="mustache"},
[4477]={["name"]="MP1800",["Hash"]="5AC31CB6",["category"]="mustache"},
[4478]={["name"]="MP1807",["Hash"]="5B2721B5",["category"]="mustache"},
[4479]={["name"]="MP110",["Hash"]="5B48C6E",["category"]="mustache"},
[4480]={["name"]="MP1818",["Hash"]="5B9022AD",["category"]="mustache"},
[4481]={["name"]="MP112",["Hash"]="5BBBDF3",["category"]="mustache"},
[4482]={["name"]="MP1838",["Hash"]="5C6541B8",["category"]="mustache"},
[4483]={["name"]="MP1841",["Hash"]="5C8DD3CC",["category"]="mustache"},
[4484]={["name"]="MP1850",["Hash"]="5D02BD6E",["category"]="mustache"},
[4485]={["name"]="MP1853",["Hash"]="5D15744B",["category"]="mustache"},
[4486]={["name"]="MP1904",["Hash"]="5F365B6F",["category"]="mustache"},
[4487]={["name"]="MP1923",["Hash"]="6092BA6E",["category"]="mustache"},
[4488]={["name"]="MP1924",["Hash"]="6096A621",["category"]="mustache"},
[4489]={["name"]="MP1927",["Hash"]="60C1A1D8",["category"]="mustache"},
[4490]={["name"]="MP1930",["Hash"]="60EAA7FB",["category"]="mustache"},
[4491]={["name"]="MP1956",["Hash"]="623428E7",["category"]="mustache"},
[4492]={["name"]="MP1963",["Hash"]="62D50DFB",["category"]="mustache"},
[4493]={["name"]="MP1964",["Hash"]="62DDFEE4",["category"]="mustache"},
[4494]={["name"]="MP1965",["Hash"]="62E355D0",["category"]="mustache"},
[4495]={["name"]="MP1971",["Hash"]="633D5874",["category"]="mustache"},
[4496]={["name"]="MP1973",["Hash"]="6356A625",["category"]="mustache"},
[4497]={["name"]="MP1975",["Hash"]="63ABC8C9",["category"]="mustache"},
[4498]={["name"]="MP1980",["Hash"]="63EE0E91",["category"]="mustache"},
[4499]={["name"]="MP1981",["Hash"]="63F19651",["category"]="mustache"},
[4500]={["name"]="MP1993",["Hash"]="64E73E9F",["category"]="mustache"},
[4501]={["name"]="MP2004",["Hash"]="6561DB76",["category"]="mustache"},
[4502]={["name"]="MP2012",["Hash"]="658C1E78",["category"]="mustache"},
[4503]={["name"]="MP2014",["Hash"]="65BA34AA",["category"]="mustache"},
[4504]={["name"]="MP2023",["Hash"]="66232AFF",["category"]="mustache"},
[4505]={["name"]="MP2025",["Hash"]="66444150",["category"]="mustache"},
[4506]={["name"]="MP2028",["Hash"]="665B0044",["category"]="mustache"},
[4507]={["name"]="MP2030",["Hash"]="6667F141",["category"]="mustache"},
[4508]={["name"]="MP2040",["Hash"]="66F2F267",["category"]="mustache"},
[4509]={["name"]="MP2061",["Hash"]="67F25354",["category"]="mustache"},
[4510]={["name"]="MP2090",["Hash"]="694CC670",["category"]="mustache"},
[4511]={["name"]="MP132",["Hash"]="6A38238",["category"]="mustache"},
[4512]={["name"]="MP2115",["Hash"]="6A50055D",["category"]="mustache"},
[4513]={["name"]="MP2117",["Hash"]="6A60D2DB",["category"]="mustache"},
[4514]={["name"]="MP133",["Hash"]="6A88FFD",["category"]="mustache"},
[4515]={["name"]="MP2120",["Hash"]="6A9544B1",["category"]="mustache"},
[4516]={["name"]="MP2129",["Hash"]="6B28CB91",["category"]="mustache"},
[4517]={["name"]="MP2137",["Hash"]="6B6B0475",["category"]="mustache"},
[4518]={["name"]="MP2139",["Hash"]="6B8893D5",["category"]="mustache"},
[4519]={["name"]="MP2146",["Hash"]="6BBC2B80",["category"]="mustache"},
[4520]={["name"]="MP2147",["Hash"]="6BBCEB4B",["category"]="mustache"},
[4521]={["name"]="MP2148",["Hash"]="6BC07839",["category"]="mustache"},
[4522]={["name"]="MP2150",["Hash"]="6BC118A3",["category"]="mustache"},
[4523]={["name"]="MP2163",["Hash"]="6C5D69E0",["category"]="mustache"},
[4524]={["name"]="MP2165",["Hash"]="6C80C0E0",["category"]="mustache"},
[4525]={["name"]="MP2200",["Hash"]="6EA0286C",["category"]="mustache"},
[4526]={["name"]="MP2203",["Hash"]="6EC1A6D0",["category"]="mustache"},
[4527]={["name"]="MP2205",["Hash"]="6EC89281",["category"]="mustache"},
[4528]={["name"]="MP2213",["Hash"]="6F2671D3",["category"]="mustache"},
[4529]={["name"]="MP2226",["Hash"]="702B0069",["category"]="mustache"},
[4530]={["name"]="MP2227",["Hash"]="70300C47",["category"]="mustache"},
[4531]={["name"]="MP2228",["Hash"]="70418318",["category"]="mustache"},
[4532]={["name"]="MP2229",["Hash"]="7068AC12",["category"]="mustache"},
[4533]={["name"]="MP2236",["Hash"]="70A1EC5D",["category"]="mustache"},
[4534]={["name"]="MP2245",["Hash"]="71064624",["category"]="mustache"},
[4535]={["name"]="MP2249",["Hash"]="714D5377",["category"]="mustache"},
[4536]={["name"]="MP2252",["Hash"]="71A711F4",["category"]="mustache"},
[4537]={["name"]="MP2267",["Hash"]="727C942C",["category"]="mustache"},
[4538]={["name"]="MP2302",["Hash"]="746B99C6",["category"]="mustache"},
[4539]={["name"]="MP2308",["Hash"]="74A9224C",["category"]="mustache"},
[4540]={["name"]="MP145",["Hash"]="74C1AA7",["category"]="mustache"},
[4541]={["name"]="MP2319",["Hash"]="7586218E",["category"]="mustache"},
[4542]={["name"]="MP2343",["Hash"]="771B5397",["category"]="mustache"},
[4543]={["name"]="MP2353",["Hash"]="777E114A",["category"]="mustache"},
[4544]={["name"]="MP2365",["Hash"]="782E9447",["category"]="mustache"},
[4545]={["name"]="MP2387",["Hash"]="7915B812",["category"]="mustache"},
[4546]={["name"]="MP2388",["Hash"]="79176B35",["category"]="mustache"},
[4547]={["name"]="MP2396",["Hash"]="796FB436",["category"]="mustache"},
[4548]={["name"]="MP2402",["Hash"]="79BEB6C8",["category"]="mustache"},
[4549]={["name"]="MP2416",["Hash"]="7A7CC6DD",["category"]="mustache"},
[4550]={["name"]="MP2417",["Hash"]="7A958CAE",["category"]="mustache"},
[4551]={["name"]="MP2441",["Hash"]="7BD3C250",["category"]="mustache"},
[4552]={["name"]="MP2446",["Hash"]="7C3B59E1",["category"]="mustache"},
[4553]={["name"]="MP2449",["Hash"]="7C928C23",["category"]="mustache"},
[4554]={["name"]="MP2463",["Hash"]="7D6E77A9",["category"]="mustache"},
[4555]={["name"]="MP2475",["Hash"]="7DCB328D",["category"]="mustache"},
[4556]={["name"]="MP2478",["Hash"]="7E107DEC",["category"]="mustache"},
[4557]={["name"]="MP2492",["Hash"]="7EBF2382",["category"]="mustache"},
[4558]={["name"]="MP2507",["Hash"]="7F7DB0CA",["category"]="mustache"},
[4559]={["name"]="MP159",["Hash"]="7FC252B",["category"]="mustache"},
[4560]={["name"]="MP2511",["Hash"]="7FC3943E",["category"]="mustache"},
[4561]={["name"]="MP2515",["Hash"]="80164A16",["category"]="mustache"},
[4562]={["name"]="MP2532",["Hash"]="81185864",["category"]="mustache"},
[4563]={["name"]="MP2534",["Hash"]="8153BE53",["category"]="mustache"},
[4564]={["name"]="MP2539",["Hash"]="81D5903A",["category"]="mustache"},
[4565]={["name"]="MP2541",["Hash"]="82025AD7",["category"]="mustache"},
[4566]={["name"]="MP2561",["Hash"]="82E4ED65",["category"]="mustache"},
[4567]={["name"]="MP2563",["Hash"]="82F81C68",["category"]="mustache"},
[4568]={["name"]="MP2574",["Hash"]="83B62F20",["category"]="mustache"},
[4569]={["name"]="MP2575",["Hash"]="83BBB9BD",["category"]="mustache"},
[4570]={["name"]="MP2593",["Hash"]="84991A7C",["category"]="mustache"},
[4571]={["name"]="MP2601",["Hash"]="8543ABF3",["category"]="mustache"},
[4572]={["name"]="MP2610",["Hash"]="858E6F90",["category"]="mustache"},
[4573]={["name"]="MP2627",["Hash"]="86593E1A",["category"]="mustache"},
[4574]={["name"]="MP2638",["Hash"]="8737193B",["category"]="mustache"},
[4575]={["name"]="MP2649",["Hash"]="87B7030F",["category"]="mustache"},
[4576]={["name"]="MP2694",["Hash"]="8A10E2AB",["category"]="mustache"},
[4577]={["name"]="MP168",["Hash"]="8A7979C",["category"]="mustache"},
[4578]={["name"]="MP2704",["Hash"]="8AAA02A6",["category"]="mustache"},
[4579]={["name"]="MP171",["Hash"]="8B0CBAE",["category"]="mustache"},
[4580]={["name"]="MP172",["Hash"]="8B42D52",["category"]="mustache"},
[4581]={["name"]="MP2723",["Hash"]="8B7285C6",["category"]="mustache"},
[4582]={["name"]="MP2733",["Hash"]="8BE5A57A",["category"]="mustache"},
[4583]={["name"]="MP2753",["Hash"]="8D0A00BD",["category"]="mustache"},
[4584]={["name"]="MP2767",["Hash"]="8DB2E35F",["category"]="mustache"},
[4585]={["name"]="MP2791",["Hash"]="8EEDACC9",["category"]="mustache"},
[4586]={["name"]="MP2808",["Hash"]="8FEE1C15",["category"]="mustache"},
[4587]={["name"]="MP2811",["Hash"]="8FFAF420",["category"]="mustache"},
[4588]={["name"]="MP2822",["Hash"]="90C587E5",["category"]="mustache"},
[4589]={["name"]="MP2826",["Hash"]="90E74D17",["category"]="mustache"},
[4590]={["name"]="MP2859",["Hash"]="92841CF9",["category"]="mustache"},
[4591]={["name"]="MP2894",["Hash"]="941BAFCE",["category"]="mustache"},
[4592]={["name"]="MP2949",["Hash"]="979E4FFA",["category"]="mustache"},
[4593]={["name"]="MP2954",["Hash"]="97F9B2FE",["category"]="mustache"},
[4594]={["name"]="MP2973",["Hash"]="98D68DD9",["category"]="mustache"},
[4595]={["name"]="MP2996",["Hash"]="9A3FE780",["category"]="mustache"},
[4596]={["name"]="MP3002",["Hash"]="9A803734",["category"]="mustache"},
[4597]={["name"]="MP195",["Hash"]="9CDD7B4",["category"]="mustache"},
[4598]={["name"]="MP3055",["Hash"]="9D4C01AF",["category"]="mustache"},
[4599]={["name"]="MP3071",["Hash"]="9E366841",["category"]="mustache"},
[4600]={["name"]="MP3076",["Hash"]="9E727670",["category"]="mustache"},
[4601]={["name"]="MP3082",["Hash"]="9EC1FD33",["category"]="mustache"},
[4602]={["name"]="MP197",["Hash"]="9EDCDDA",["category"]="mustache"},
[4603]={["name"]="MP3100",["Hash"]="9F2BCAEF",["category"]="mustache"},
[4604]={["name"]="MP3105",["Hash"]="9F5BBF93",["category"]="mustache"},
[4605]={["name"]="MP3106",["Hash"]="9F5C0094",["category"]="mustache"},
[4606]={["name"]="MP3109",["Hash"]="9F721AFC",["category"]="mustache"},
[4607]={["name"]="MP3114",["Hash"]="9FB612CD",["category"]="mustache"},
[4608]={["name"]="MP3129",["Hash"]="A0B4DC0D",["category"]="mustache"},
[4609]={["name"]="MP3133",["Hash"]="A0CB1A81",["category"]="mustache"},
[4610]={["name"]="MP3149",["Hash"]="A13EC0FD",["category"]="mustache"},
[4611]={["name"]="MP3152",["Hash"]="A158533C",["category"]="mustache"},
[4612]={["name"]="MP3173",["Hash"]="A25A1BC6",["category"]="mustache"},
[4613]={["name"]="MP3188",["Hash"]="A2F3913D",["category"]="mustache"},
[4614]={["name"]="MP3197",["Hash"]="A3834871",["category"]="mustache"},
[4615]={["name"]="MP3233",["Hash"]="A53192F0",["category"]="mustache"},
[4616]={["name"]="MP3249",["Hash"]="A60ACF06",["category"]="mustache"},
[4617]={["name"]="MP207",["Hash"]="A750E46",["category"]="mustache"},
[4618]={["name"]="MP3276",["Hash"]="A7DAE935",["category"]="mustache"},
[4619]={["name"]="MP3295",["Hash"]="A8F9A2ED",["category"]="mustache"},
[4620]={["name"]="MP3298",["Hash"]="A90BB6C5",["category"]="mustache"},
[4621]={["name"]="MP3300",["Hash"]="A933AD49",["category"]="mustache"},
[4622]={["name"]="MP3307",["Hash"]="A9599CBD",["category"]="mustache"},
[4623]={["name"]="MP3331",["Hash"]="AA5C677C",["category"]="mustache"},
[4624]={["name"]="MP3336",["Hash"]="AA84829A",["category"]="mustache"},
[4625]={["name"]="MP3343",["Hash"]="AB0470AA",["category"]="mustache"},
[4626]={["name"]="MP3345",["Hash"]="AB0D0F95",["category"]="mustache"},
[4627]={["name"]="MP215",["Hash"]="ABFEF07",["category"]="mustache"},
[4628]={["name"]="MP3364",["Hash"]="AC5B7E9F",["category"]="mustache"},
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[4880]={["name"]="MP3381",["Hash"]="AD4EF0F7",["category"]="beltbuckle"},
[4881]={["name"]="MP223",["Hash"]="AFBA657",["category"]="beltbuckle"},
[4882]={["name"]="MP3444",["Hash"]="B02D9972",["category"]="beltbuckle"},
[4883]={["name"]="MP3483",["Hash"]="B28BD40A",["category"]="beltbuckle"},
[4884]={["name"]="MP230",["Hash"]="B33DEFC",["category"]="beltbuckle"},
[4885]={["name"]="MP3536",["Hash"]="B53482BF",["category"]="beltbuckle"},
[4886]={["name"]="MP3574",["Hash"]="B7948388",["category"]="beltbuckle"},
[4887]={["name"]="MP3586",["Hash"]="B816CE15",["category"]="beltbuckle"},
[4888]={["name"]="MP3592",["Hash"]="B852563F",["category"]="beltbuckle"},
[4889]={["name"]="MP3595",["Hash"]="B87690D5",["category"]="beltbuckle"},
[4890]={["name"]="MP3629",["Hash"]="BAD5E8E5",["category"]="beltbuckle"},
[4891]={["name"]="MP3647",["Hash"]="BB7F9FF1",["category"]="beltbuckle"},
[4892]={["name"]="MP3652",["Hash"]="BBAFC746",["category"]="beltbuckle"},
[4893]={["name"]="MP241",["Hash"]="BBCBFE8",["category"]="beltbuckle"},
[4894]={["name"]="MP3654",["Hash"]="BBEF7111",["category"]="beltbuckle"},
[4895]={["name"]="MP3663",["Hash"]="BC52E7D8",["category"]="beltbuckle"},
[4896]={["name"]="MP3667",["Hash"]="BC8B43F9",["category"]="beltbuckle"},
[4897]={["name"]="MP3725",["Hash"]="BFAFCF08",["category"]="beltbuckle"},
[4898]={["name"]="MP3752",["Hash"]="C0EE069D",["category"]="beltbuckle"},
[4899]={["name"]="MP3768",["Hash"]="C1C449CC",["category"]="beltbuckle"},
[4900]={["name"]="MP3806",["Hash"]="C355C4E7",["category"]="beltbuckle"},
[4901]={["name"]="MP3807",["Hash"]="C36593C9",["category"]="beltbuckle"},
[4902]={["name"]="MP3821",["Hash"]="C4269D77",["category"]="beltbuckle"},
[4903]={["name"]="MP3824",["Hash"]="C4670223",["category"]="beltbuckle"},
[4904]={["name"]="MP3847",["Hash"]="C599CF08",["category"]="beltbuckle"},
[4905]={["name"]="MP3861",["Hash"]="C667600E",["category"]="beltbuckle"},
[4906]={["name"]="MP3909",["Hash"]="C9B1BB9F",["category"]="beltbuckle"},
[4907]={["name"]="MP3916",["Hash"]="C9EE847B",["category"]="beltbuckle"},
[4908]={["name"]="MP3918",["Hash"]="C9F8E43D",["category"]="beltbuckle"},
[4909]={["name"]="MP3920",["Hash"]="C9FD59CC",["category"]="beltbuckle"},
[4910]={["name"]="MP3923",["Hash"]="CA269B17",["category"]="beltbuckle"},
[4911]={["name"]="MP3974",["Hash"]="CCBA34BA",["category"]="beltbuckle"},
[4912]={["name"]="MP3980",["Hash"]="CCFE607F",["category"]="beltbuckle"},
[4913]={["name"]="MP4046",["Hash"]="D0B13749",["category"]="beltbuckle"},
[4914]={["name"]="MP4097",["Hash"]="D41ECCC6",["category"]="beltbuckle"},
[4915]={["name"]="MP4196",["Hash"]="DAB72450",["category"]="beltbuckle"},
[4916]={["name"]="MP4222",["Hash"]="DBE67772",["category"]="beltbuckle"},
[4917]={["name"]="MP4228",["Hash"]="DC0A4D1E",["category"]="beltbuckle"},
[4918]={["name"]="MP4245",["Hash"]="DD0F00F4",["category"]="beltbuckle"},
[4919]={["name"]="MP4261",["Hash"]="DDFA0489",["category"]="beltbuckle"},
[4920]={["name"]="MP4281",["Hash"]="DF2C68CB",["category"]="beltbuckle"},
[4921]={["name"]="MP273",["Hash"]="E1596BF",["category"]="beltbuckle"},
[4922]={["name"]="MP4335",["Hash"]="E1EFB76B",["category"]="beltbuckle"},
[4923]={["name"]="MP4360",["Hash"]="E37CA384",["category"]="beltbuckle"},
[4924]={["name"]="MP4394",["Hash"]="E53DCE12",["category"]="beltbuckle"},
[4925]={["name"]="MP4401",["Hash"]="E598ABB0",["category"]="beltbuckle"},
[4926]={["name"]="MP4416",["Hash"]="E60C5916",["category"]="beltbuckle"},
[4927]={["name"]="MP4441",["Hash"]="E780E835",["category"]="beltbuckle"},
[4928]={["name"]="MP4456",["Hash"]="E82BEAF8",["category"]="beltbuckle"},
[4929]={["name"]="MP4464",["Hash"]="E8561CB4",["category"]="beltbuckle"},
[4930]={["name"]="MP4491",["Hash"]="E9745E17",["category"]="beltbuckle"},
[4931]={["name"]="MP4604",["Hash"]="EF00E29A",["category"]="beltbuckle"},
[4932]={["name"]="MP4655",["Hash"]="F1DF3F9C",["category"]="beltbuckle"},
[4933]={["name"]="MP4658",["Hash"]="F1FF1CFE",["category"]="beltbuckle"},
[4934]={["name"]="MP4729",["Hash"]="F5111039",["category"]="beltbuckle"},
[4935]={["name"]="MP4731",["Hash"]="F52F775C",["category"]="beltbuckle"},
[4936]={["name"]="MP4817",["Hash"]="F99B34CF",["category"]="beltbuckle"},
[4937]={["name"]="MP4823",["Hash"]="FA0C22EC",["category"]="beltbuckle"},
[4938]={["name"]="MP4855",["Hash"]="FBD93004",["category"]="beltbuckle"},
[4939]={["name"]="MP4910",["Hash"]="FE7D89E8",["category"]="beltbuckle"},
[4940]={["name"]="MP4927",["Hash"]="FF4F42F5",["category"]="beltbuckle"},
[4941]={["name"]="1BD4BEC7",["Hash"]="1BD4BEC7",["category"]="gunbelts"},
[4942]={["name"]="100A188C",["Hash"]="100A188C",["category"]="gunbelts"},
[4943]={["name"]="153557",["Hash"]="153557",["category"]="gunbelts"},
[4944]={["name"]="1ACDAE0F",["Hash"]="1ACDAE0F",["category"]="gunbelts"},
[4945]={["name"]="1CE0C5ED",["Hash"]="1CE0C5ED",["category"]="gunbelts"},
[4946]={["name"]="29875F42",["Hash"]="29875F42",["category"]="gunbelts"},
[4947]={["name"]="2DF2E811",["Hash"]="2DF2E811",["category"]="gunbelts"},
[4948]={["name"]="450C9136",["Hash"]="450C9136",["category"]="gunbelts"},
[4949]={["name"]="450CB6",["Hash"]="450CB6",["category"]="gunbelts"},
[4950]={["name"]="5261D9F3",["Hash"]="5261D9F3",["category"]="gunbelts"},
[4951]={["name"]="56DC1321",["Hash"]="56DC1321",["category"]="gunbelts"},
[4952]={["name"]="6294CC46",["Hash"]="6294CC46",["category"]="gunbelts"},
[4953]={["name"]="8AB42537",["Hash"]="8AB42537",["category"]="gunbelts"},
[4954]={["name"]="8F44A5A9",["Hash"]="8F44A5A9",["category"]="gunbelts"},
[4955]={["name"]="A840579C",["Hash"]="A840579C",["category"]="gunbelts"},
[4956]={["name"]="A995DF5D",["Hash"]="A995DF5D",["category"]="gunbelts"},
[4957]={["name"]="ACE2545",["Hash"]="ACE2545",["category"]="gunbelts"},
[4958]={["name"]="AD8D6AC1",["Hash"]="AD8D6AC1",["category"]="gunbelts"},
[4959]={["name"]="620C1BC5",["Hash"]="620C1BC5",["category"]="gunbelts"},
[4960]={["name"]="8675FB36",["Hash"]="8675FB36",["category"]="gunbelts"},
[4961]={["name"]="B655F3C7",["Hash"]="B655F3C7",["category"]="gunbelts"},
[4962]={["name"]="15AF5CC4",["Hash"]="15AF5CC4",["category"]="gunbelts"},
[4963]={["name"]="9836E1D1",["Hash"]="9836E1D1",["category"]="gunbelts"},
[4964]={["name"]="AE790E55",["Hash"]="AE790E55",["category"]="gunbelts"},
[4965]={["name"]="E2E4F72C",["Hash"]="E2E4F72C",["category"]="gunbelts"},
[4966]={["name"]="FB5FF58F",["Hash"]="FB5FF58F",["category"]="gunbelts"},
[4967]={["name"]="873600C6",["Hash"]="873600C6",["category"]="gunbelts"},
[4968]={["name"]="BDF56E40",["Hash"]="BDF56E40",["category"]="gunbelts"},
}
|
if UnitFactionGroup("player") ~= "Alliance" then return end
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Chopper Redhook", 1822, 2132)
if not mod then return end
mod:RegisterEnableMob(128650) -- Chopper Redhook
mod.engageId = 2098
mod.respawnTime = 30
--------------------------------------------------------------------------------
-- Locals
--
local bombsRemaining = 0
--------------------------------------------------------------------------------
-- Localization
--
local L = mod:GetLocale()
if L then
L.adds = 274002
L.adds_icon = "inv_misc_groupneedmore"
L.remaining = "%s on %s, %d remaining"
L.remaining_boss = "%s on BOSS, %d remaining"
end
--------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
"adds",
{257459, "FLASH"}, -- On the Hook
{257348, "SAY"}, -- Meat Hook
257326, -- Gore Crash
257585, -- Cannon Barrage
273721, -- Heavy Ordnance
257288, -- Heavy Slash
}, {
["adds"] = "general",
[257288] = -17725, -- Irontide Cleaver
}
end
function mod:OnBossEnable()
self:RegisterUnitEvent("UNIT_SPELLCAST_START", nil, "boss2", "boss3", "boss4", "boss5")
self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1")
self:Log("SPELL_AURA_APPLIED", "OnTheHook", 257459)
self:Log("SPELL_AURA_REMOVED", "OnTheHookRemoved", 257459)
self:Log("SPELL_CAST_START", "MeatHook", 257348)
self:Log("SPELL_CAST_START", "GoreCrash", 257326)
self:Log("SPELL_DAMAGE", "HeavyOrdnanceDamage", 273720, 280934) -- Damage to player, damage to add
self:Log("SPELL_AURA_APPLIED", "HeavyOrdnanceApplied", 273721)
end
function mod:OnEngage()
bombsRemaining = 0
self:Bar(257585, 11) -- Cannon Barrage
end
--------------------------------------------------------------------------------
-- Event Handlers
--
function mod:UNIT_SPELLCAST_START(_, _, _, spellId)
if spellId == 257288 then -- Heavy Slash
self:Message2(spellId, "orange")
self:PlaySound(spellId, "alert")
end
end
function mod:UNIT_SPELLCAST_SUCCEEDED(_, unit, _, spellId)
if spellId == 257540 then -- Cannon Barrage
bombsRemaining = 3
self:Message2(257585, "orange")
self:PlaySound(257585, "warning")
self:CDBar(257585, 60)
self:Bar(273721, 43, CL.count:format(self:SpellName(273721), bombsRemaining)) -- Heavy Ordnance
elseif spellId == 274002 then -- Call Adds
local hp = UnitHealth(unit) / UnitHealthMax(unit) * 100
if hp > 33 then -- Spams every second under 33% but doesn't actually spawn adds
self:Message2("adds", "yellow", CL.incoming:format(CL.adds), false)
self:PlaySound("adds", "long")
end
end
end
function mod:OnTheHook(args)
self:TargetMessage2(args.spellId, "yellow", args.destName)
self:TargetBar(args.spellId, 20, args.destName)
if self:Me(args.destGUID) then
self:PlaySound(args.spellId, "warning")
self:Flash(args.spellId)
end
end
function mod:OnTheHookRemoved(args)
self:StopBar(args.spellId, args.destName)
end
do
local function printTarget(self, name, guid)
self:TargetMessage2(257348, "red", name)
self:PlaySound(257348, "alert", nil, name)
if self:Me(guid) then
self:Say(257348)
end
end
function mod:MeatHook(args)
self:GetUnitTarget(printTarget, 0.1, args.sourceGUID)
end
end
function mod:GoreCrash(args)
self:Message2(args.spellId, "orange")
self:PlaySound(args.spellId, "alarm")
end
do
local prev = 0
function mod:HeavyOrdnanceDamage(args)
local t = args.time
if t ~= prev then
prev = t
local barText = CL.count:format(args.spellName, bombsRemaining)
bombsRemaining = bombsRemaining - 1
local timer = self:BarTimeLeft(barText)
self:StopBar(barText)
if bombsRemaining > 0 then
self:Bar(273721, timer, CL.count:format(args.spellName, bombsRemaining))
end
self:Message2(273721, "orange", L.remaining:format(args.spellName, args.destName, bombsRemaining))
self:PlaySound(273721, "info")
end
end
end
function mod:HeavyOrdnanceApplied(args)
local barText = CL.count:format(args.spellName, bombsRemaining)
bombsRemaining = bombsRemaining - 1
local timer = self:BarTimeLeft(barText)
self:StopBar(barText)
if bombsRemaining > 0 then
self:Bar(args.spellId, timer, CL.count:format(args.spellName, bombsRemaining))
end
self:Message2(args.spellId, "green", L.remaining_boss:format(args.spellName, bombsRemaining))
self:PlaySound(args.spellId, "alert")
self:TargetBar(args.spellId, 6, args.destName)
end
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseCaishenPray_pb', package.seeall)
local BSECAISHENPRAY = protobuf.Descriptor();
local BSECAISHENPRAY_SUCCESS_FIELD = protobuf.FieldDescriptor();
local BSECAISHENPRAY_RESPONSE_FIELD = protobuf.FieldDescriptor();
local BSECAISHENPRAY_COUNT_FIELD = protobuf.FieldDescriptor();
local BSECAISHENPRAY_PRICE_FIELD = protobuf.FieldDescriptor();
local BSECAISHENPRAY_GOLDENVALUE_FIELD = protobuf.FieldDescriptor();
local BSECAISHENPRAY_INFO_FIELD = protobuf.FieldDescriptor();
BSECAISHENPRAY_SUCCESS_FIELD.name = "success"
BSECAISHENPRAY_SUCCESS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.success"
BSECAISHENPRAY_SUCCESS_FIELD.number = 1
BSECAISHENPRAY_SUCCESS_FIELD.index = 0
BSECAISHENPRAY_SUCCESS_FIELD.label = 1
BSECAISHENPRAY_SUCCESS_FIELD.has_default_value = false
BSECAISHENPRAY_SUCCESS_FIELD.default_value = false
BSECAISHENPRAY_SUCCESS_FIELD.type = 8
BSECAISHENPRAY_SUCCESS_FIELD.cpp_type = 7
BSECAISHENPRAY_RESPONSE_FIELD.name = "response"
BSECAISHENPRAY_RESPONSE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.response"
BSECAISHENPRAY_RESPONSE_FIELD.number = 2
BSECAISHENPRAY_RESPONSE_FIELD.index = 1
BSECAISHENPRAY_RESPONSE_FIELD.label = 1
BSECAISHENPRAY_RESPONSE_FIELD.has_default_value = false
BSECAISHENPRAY_RESPONSE_FIELD.default_value = ""
BSECAISHENPRAY_RESPONSE_FIELD.type = 9
BSECAISHENPRAY_RESPONSE_FIELD.cpp_type = 9
BSECAISHENPRAY_COUNT_FIELD.name = "count"
BSECAISHENPRAY_COUNT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.count"
BSECAISHENPRAY_COUNT_FIELD.number = 3
BSECAISHENPRAY_COUNT_FIELD.index = 2
BSECAISHENPRAY_COUNT_FIELD.label = 1
BSECAISHENPRAY_COUNT_FIELD.has_default_value = false
BSECAISHENPRAY_COUNT_FIELD.default_value = 0
BSECAISHENPRAY_COUNT_FIELD.type = 13
BSECAISHENPRAY_COUNT_FIELD.cpp_type = 3
BSECAISHENPRAY_PRICE_FIELD.name = "price"
BSECAISHENPRAY_PRICE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.price"
BSECAISHENPRAY_PRICE_FIELD.number = 4
BSECAISHENPRAY_PRICE_FIELD.index = 3
BSECAISHENPRAY_PRICE_FIELD.label = 1
BSECAISHENPRAY_PRICE_FIELD.has_default_value = false
BSECAISHENPRAY_PRICE_FIELD.default_value = 0
BSECAISHENPRAY_PRICE_FIELD.type = 13
BSECAISHENPRAY_PRICE_FIELD.cpp_type = 3
BSECAISHENPRAY_GOLDENVALUE_FIELD.name = "goldenvalue"
BSECAISHENPRAY_GOLDENVALUE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.goldenvalue"
BSECAISHENPRAY_GOLDENVALUE_FIELD.number = 5
BSECAISHENPRAY_GOLDENVALUE_FIELD.index = 4
BSECAISHENPRAY_GOLDENVALUE_FIELD.label = 1
BSECAISHENPRAY_GOLDENVALUE_FIELD.has_default_value = false
BSECAISHENPRAY_GOLDENVALUE_FIELD.default_value = 0
BSECAISHENPRAY_GOLDENVALUE_FIELD.type = 13
BSECAISHENPRAY_GOLDENVALUE_FIELD.cpp_type = 3
BSECAISHENPRAY_INFO_FIELD.name = "info"
BSECAISHENPRAY_INFO_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray.info"
BSECAISHENPRAY_INFO_FIELD.number = 6
BSECAISHENPRAY_INFO_FIELD.index = 5
BSECAISHENPRAY_INFO_FIELD.label = 1
BSECAISHENPRAY_INFO_FIELD.has_default_value = false
BSECAISHENPRAY_INFO_FIELD.default_value = ""
BSECAISHENPRAY_INFO_FIELD.type = 9
BSECAISHENPRAY_INFO_FIELD.cpp_type = 9
BSECAISHENPRAY.name = "BseCaishenPray"
BSECAISHENPRAY.full_name = ".com.xinqihd.sns.gameserver.proto.BseCaishenPray"
BSECAISHENPRAY.nested_types = {}
BSECAISHENPRAY.enum_types = {}
BSECAISHENPRAY.fields = {BSECAISHENPRAY_SUCCESS_FIELD, BSECAISHENPRAY_RESPONSE_FIELD, BSECAISHENPRAY_COUNT_FIELD, BSECAISHENPRAY_PRICE_FIELD, BSECAISHENPRAY_GOLDENVALUE_FIELD, BSECAISHENPRAY_INFO_FIELD}
BSECAISHENPRAY.is_extendable = false
BSECAISHENPRAY.extensions = {}
BseCaishenPray = protobuf.Message(BSECAISHENPRAY)
_G.BSECAISHENPRAY_PB_BSECAISHENPRAY = BSECAISHENPRAY
|
---------------------------------------------------------------
--- HEDGE EDITOR 0.9 (for use with Hedgewars 0.9.22 and up)
---------------------------------------------------------------
-- a horrible mission editor by mikade
-- place gears like a boss
-- feel free to shower me with your adoration and/or hate mail
-- more info can be found at http://hedgewars.org/HedgeEditor
-- special thanks to nemo, unC0Rr, sheepluva and koda for their assistance
---------------------------------------
-- GETTING STARTED (for best results!)
---------------------------------------
-- create a weaponset that has NO DELAYS on any weapons, and that gives you 1 ammo per crate
-- (optional) copy GameLogExtractor.html, jquery-1.js
-- into your Documents/Hedgewars/Logs folder
-- (optional) copy hwpmapconverter somewhere easily accessible
-- (optional) profit??
---------------------------------------
-- CORE FEATURES as of latest version
---------------------------------------
-- togglable help (press PRECISE + 1, while you have a tool (e.g. airstrike) selected)
-- you can also the set the ScriptParameter in scheme, e.g: helpDisabled="true"
-- place girders, rubberbands and custom sprites anywhere on the map.
-- the above objects may be destructible, indestructible, icy, or bouncy.
-- place mines, sticky mines, air mines, barrels, weapon crates, utility crates,
-- health crates, targets, and cleavers anywhere on the map.
-- select, reposition, modify, or delete placed objects.
-- read in data from a previously generated map and allow the map to be edited/saved again
-- contextual cursor and menu graphics
-- placement sounds that are slightly more soothing
-- meaningless version number
-- extra whitespace
-- fewer capital letters than ideal
-- upon saving, all level data will be output to logs/game0.log.
-- game0.log also includes a lot of other data so if you only want to see the relevant lines of code
-- you can use GameLogExtractor.html to extract and prune the log into a cleaner form of data,
-- specifically: either as an automagically generated template mission, just core data, or hwmap points.
-- from there, please copy and paste any lines relevant to your interest into an existing
-- (or totally empty!) script and edit them according to taste.
--------------------------
-- MODE SPECIFIC SUPPORT
--------------------------
-- FOR CUSTOM MISSIONS/CAMPAIGN LEVELS:
-- the names/hats/flags/voices/graves of any teams/hogs that you use to play this script can be saved,
-- as can (most of) the settings from your scheme and weapons selection.
-- HOWEVER, you can also use the 'hog identity' tool to give hogs preset names/hats/weapons/health
-- or use the 'team identity' tool to give an entire team themed names/hats.
-- give hogs differing health by using the health modification tool
-- create goals by tagging gears with victory/defeat/collection markers (somewhat implemented)
-- flavor text, as well as victory/defeat conditions will be generated based on these tags.
-- SHOPPA BALANCE / CONSTRUCTION MODE (partial and/or possibly decremented):
-- Press 1-5 while repositioning hogs with the reposition tool to assign them (their position) a rank.
-- This value will be expressed as a colour that is intended to represent how "good" or "bad"
-- a position on the map is. These ranks/points will be output along with other game data to game0.log
-- This data could be pasted into the ShoppaBalance script to create balances for additional maps.
-- TECH RACER / HEDGE EDITOR / POINT INTERPRETER:
-- place/remove waypoints/special points
-- use the ScriptParameter in the frontend scheme editor to set additional options, e.g.
-- ufoFuel=1000 (Flying Saucer will start with half the normal fuel. A value of 2000 is infinite fuel)
-- portalDistance=15 (This is the distance portals can travel before fizzling)
-- m=3 (load a particular map from the map library of Data/Scripts/TechMaps
-- helpDisabled="true" (the help pop-up overlay will be disabled by default)
-- when saving data, points for conversion to HWMAP are also generated and placed inside block comments.
-- copy paste/these points at the START of a converted HWMAP and then convert the map back to HWMAP format.
-- following the above procedure it is then possible to load the map in frontend and play it using a
-- script like TechRacer (or HedgeEditor itself) that can interpret the points using InterpretPoints()
---------------------------------------
-- DISCLAIMER
---------------------------------------
-- well, I really just made this for myself, so it's usage might be a little complicated for others.
-- it also probably has a million errors, and has grown rather bloated over time due to the addition of
-- more and more features that my initial design didn't take into account.
-- anyway, I've tried to make it more user-friendly by including more comments and gradually adding
-- some basic guidelines such as those listed above, and also the in-game Help displays for each tool.
-----------------------------------------
-- GIANT "TO DO" LIST / OTHER NOTES
-----------------------------------------
-- try to prune waypoint list and portal/ufo fuel in the mission template
-- for gamelog extractor
-- I should probably check if there are tagged gears on save
-- and if there are enable gfOneClanMode so that user can't
-- just destroy all hogs to win map.
-- (what happens if we lose all our hogs?)
-- I might be able to make the flavor text even better (assassinate hogName) by
-- checking if there is only 1 hog, etc.
-- possibly try show landflag addcaption constantly like we do for superdelete when
-- using girders / rubbers.
-- check to what extent hog info is preserved on saving (does health/weps really save correctly?)
-- atm I think it's only for missions so I don't think it is preserved in core data
-- check if we lose a mission when the enemy collects our crate (we should)
-- try and find out why we can't save the Theme, that feels really dumb
-- How about a weapons profile tool that is used with team ammo
-- and then hog identity tool would only be available if gfPerHogAmmo is set
-- INVESTIGATE when you can bother to do so
-- is airmine still missing anywhere, e.g. the weplist generated FOR THE TEMPLATE SCRIPT
-- [high] waypoints don't reload yet
-- [high] look into placing dud/random mines (probably needs a nil value)
-- [high] add missing weps/utils/gears as they appear
-- some gameflags and settings are probably missing, too (diff border types etc)
-- some themes are also probably missing: cake, hoggywood?
-- the ongameinit stuff is probaably missing something akin to numAirMines
-- and also probably scriptParam and gravity etc.
-- [med] add a limited form of save/load within level before mass-output
-- [med] rework gameflag handling to use the newer API methods (done?)
-- [med] maybe incorporate portal effects / ufo tracking into the template generated script if
-- you want the missions to use it
-- [med] improve ammo handling (if possible, take more scheme settings into account)
-- also be sure to generate wep data so crates don't have 0 in them (done?)
-- [low] match the user picked color to the color array
-- [low] break up the division of labor of the tools into airstrike, minestrike, napalm, etc.
--[[
girder = "Girder Placement Mode",
rubber = "Rubber Placement Mode",
airstrike = (target sprite) (gear placement)
"Mine Placement Mode",
"Sticky Mine Placement Mode",
"Air Mine Placement Mode",
"Barrel Placement Mode",
"Target Placement Mode",
"Cleaver Placement Mode",
drillstrike = crate sprite (crate placement mode)
"Health Crate Placement Mode",
"Weapon Crate Placement Mode",
"Utility Crate Placement Mode",
napalm = arrow sprite (selection/modification/deletion mode)
"Advanced Repositioning Mode", -- also include a delete
"Tagging Mode",
"Hog Identity Mode",
"Team Identity Mode",
"Health Modification Mode",
"Sprite Testing Mode",
"Sprite Modification Mode",
"Sprite Placement Mode",
"Waypoint Placement Mode"
}]]
-- [low] improve support for ShoppaBalance and ConstructionMode, see ranking)
-- [low] consider combining landflags
-- [low] periodically rework the code to make it less terrible (hahahahahaha!)
-- [low] eventually incorporate scripted structures into the editor / mission mode
-- [low] some kind of support for single team training missions
-- we could possibly add gfOneClanMode and kill the other team we're playing with?
-- [never?] set all actors to heresurrectible (why did I want this?)
-- [never?] more detailed goal tagging and multi-stage triggers
-- [never?] theoretically might be possible to create forts (and other grouped objects)
-- that can be mirrored and generated/placed in a big enough space
-- [never?] add a pulsing glow thing for sprites you have selected,
-- kind of like the invaders in SpaceInvader (currently they are just displayed as purple)
-- [never?] add the thing that would be useful for this editor, but that others might use to cheat
-- [never?] improve "illegal" placement detection (pretty sure should just let people do what they want)
-- [never?] add GUIs for editing ammo, init settings, additional gear attributes
-- perhaps using precise with timer to enable/disable certain features
--[[ gui menu ideas that have long since been abandoned
INITIALISATION MENU
--gameFlags, etc
Map
Theme
TurnTime
Explosives
MinesNum
CaseFreq
Delay
HealthCaseProb
HealthCaseAmount
DamagePercent
MinesTime
MineDudPercent
SuddenDeathTurns
WaterRise
HealthDecrease
HOG MENU
health
name (can be randomly generated from the list of hog names already in localisation)
poisoned (true/false)
hat
hog level?
TEAM MENU
name (can be randomly generated as above?) should there be an array of teams with an array of names
colour
grave
fort
voicepack
flag
-- this below stuff is less important
STICKY MINE MENU
timer?
MINE MENU
timer / dud
MEDKIT MENU / EXPLOSIVE MENU
health amount
WEP AND UTIL CRATE MENU
contents
----------------------------------------
-- MAP IDEAS
----------------------------------------
-- try to create a portal race (limit portal distance)
-- for portal race, include barriers that you need to drill shoot through to get lazer site crates
-- try make a map that uses sinegun to jump between bouncy boxes (not easy until we get better control over landflags)
-- how about a mission where you have to trap / freeze all the enemy hogs
-- and aren't allowed to kill them?
-- can set it on the islands map.
-- landgun
-- girder
-- mudball
-- hammer
-- seduction? (call a hog who has firepunch into a ditch
-- icegun (do this so you can freeze guys in an area and then blowtorch/explode an obstacle)
-- jump across a bridge that has been mined and then bat the enemy to the other side.
-- possibly the same as part of the above, possibly different, what about a heist mission
-- the objective is to steal 3 enemy crates
-- the first one you have to fall through an invul tunnel of sticky mines and then parachute.
-- the second one you have to drill rocket / portal.
-- the third one you have to underwater ufo into, but only after opening it up with an underwater bee.
]]
---------------------------------------------------------
-- HEDGE EDITOR, SCRIPT BEGINS (Hey yo, it's about time)
---------------------------------------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Params.lua")
HedgewarsScriptLoad("/Scripts/TechMaps.lua")
-- experimental crap
--local destroyMap = false
-----------------------------------------
-- tracking vars for save/load purposes
-----------------------------------------
local teamCounter = 0
local lastRecordedTeam = ""
local hhs = {}
local waypointList = {}
local girderList = {}
local rubberList = {}
local spriteList = {}
local mineList = {}
local sMineList = {}
local airMineList = {}
local targetList = {}
local knifeList = {}
local explosivesList = {}
local healthCrateList = {}
local wepCrateList = {}
local utilCrateList = {}
local hogDataList = {}
local AIHogDataList = {}
local hFlagList = {}
local previewDataList = {}
local shoppaPointList = {}
local shoppaPX = {}
local shoppaPY = {}
local shoppaPR = {}
---------------------------------
-- crates are made of this stuff
---------------------------------
local atkArray =
{
{amBazooka, "amBazooka", 2, loc("Bazooka")},
{amBee, "amBee", 3, loc("Homing Bee")},
{amMortar, "amMortar", 21, loc("Mortar")},
{amDrill, "amDrill", 28, loc("Drill Rocket")},
{amSnowball, "amSnowball", 50, loc("Mudball")},
{amGrenade, "amGrenade", 0, loc("Grenade")},
{amClusterBomb, "amClusterBomb", 1, loc("Cluster Bomb")},
{amMolotov, "amMolotov", 39, loc("Molotov Cocktail")},
{amWatermelon, "amWatermelon", 25, loc("Watermelon Bomb")},
{amHellishBomb, "amHellishBomb", 26, loc("Hellish Handgrenade")},
{amGasBomb, "amGasBomb", 43, loc("Limburger")},
{amShotgun, "amShotgun", 4, loc("Shotgun")},
{amDEagle, "amDEagle", 9, loc("Desert Eagle")},
{amFlamethrower,"amFlamethrower", 45, loc("Flamethrower")},
{amSniperRifle, "amSniperRifle", 37, loc("Sniper Rifle")},
{amSineGun, "amSineGun", 44, loc("SineGun")},
{amIceGun, "amIceGun", 53, loc("Freezer")},
{amLandGun, "amLandGun", 52, loc("Land Spray")},
{amFirePunch, "amFirePunch", 11, loc("Shoryuken")},
{amWhip, "amWhip", 12, loc("Whip")},
{amBaseballBat, "amBaseballBat", 13, loc("Baseball Bat")},
{amKamikaze, "amKamikaze", 22, loc("Kamikaze")},
{amSeduction, "amSeduction", 24, loc("Seduction")},
{amHammer, "amHammer", 47, loc("Hammer")},
{amMine, "amMine", 8, loc("Mine")},
{amDynamite, "amDynamite", 10, loc("Dynamite")},
{amCake, "amCake", 23, loc("Cake")},
{amBallgun, "amBallgun", 29, loc("Ballgun")},
{amRCPlane, "amRCPlane", 30, loc("RC Plane")},
{amSMine, "amSMine", 46, loc("Sticky Mine")},
{amAirAttack, "amAirAttack", 15, loc("Air Attack")},
{amMineStrike, "amMineStrike", 16, loc("Mine Strike")},
{amDrillStrike, "amDrillStrike", 49, loc("Drill Strike")},
{amAirMine, "amAirMine", 56, loc("Air Mine")},
{amNapalm, "amNapalm", 27, loc("Napalm")},
{amPiano, "amPiano", 42, loc("Piano Strike")},
{amKnife, "amKnife", 54, loc("Cleaver")},
{amBirdy, "amBirdy", 40, loc("Birdy")}
}
local utilArray =
{
{amBlowTorch, "amBlowTorch", 17, loc("BlowTorch")},
{amPickHammer, "amPickHammer", 5, loc("PickHammer")},
{amGirder, "amGirder", 18, loc("Girder")},
{amRubber, "amRubber", 55, loc("Rubber")},
{amPortalGun, "amPortalGun", 41, loc("Personal Portal Device")},
{amRope, "amRope", 7, loc("Rope")},
{amParachute, "amParachute", 14, loc("Parachute")},
{amTeleport, "amTeleport", 19, loc("Teleport")},
{amJetpack, "amJetpack", 38, loc("Flying Saucer")},
{amInvulnerable, "amInvulnerable", 33, loc("Invulnerable")},
{amLaserSight, "amLaserSight", 35, loc("Laser Sight")},
{amVampiric, "amVampiric", 36, loc("Vampirism")},
{amLowGravity, "amLowGravity", 31, loc("Low Gravity")},
{amExtraDamage, "amExtraDamage", 32, loc("Extra Damage")},
{amExtraTime, "amExtraTime", 34, loc("Extra Time")},
{amResurrector, "amResurrector", 48, loc("Resurrector")},
{amTardis, "amTardis", 51, loc("Tardis")},
{amSwitch, "amSwitch", 20, loc("Switch Hog")}
}
--skiphog is 6
----------------------------
-- hog and map editing junk
----------------------------
local preMadeTeam = {
{
"Clowns",
{"WhySoSerious","clown-copper","clown-crossed","clown","Joker"},
{"Baggy","Bingo","Bobo","Bozo","Buster","Chester","Copper","Heckles","Giggles","Jingo","Molly","Loopy","Patches","Tatters"},
"R","cm_birdy","Mobster","Rubberduck","Castle"
},
{
"Street Fighters",
{"sf_balrog","sf_blanka","sf_chunli","sf_guile","sf_honda","sf_ken","sf_ryu","sf_vega"},
{"Balrog","Blanka","Chunli","Guile","Honda","Ken","Ryu","Vega"},
"F","cm_balrog","Surfer","dragonball","Castle"
},
{
"Cybernetic Empire",
{"cyborg1","cyborg2"},
{"Unit 189","Unit 234","Unit 333","Unit 485","Unit 527","Unit 638","Unit 709","Unit 883"},
"R","cm_binary","Robot","Grave","Castle"
},
{
"Color Squad",
{"hair_blue","hair_green","hair_red","hair_yellow","hair_purple","hair_grey","hair_orange","hair_pink"},
{"Blue","Green","Red","Yellow","Purple","Grey","Orange","Pink"},
"F","cm_birdy","Singer","Grave","Castle"
},
{
"Fruit",
{"fr_apple","fr_banana","fr_lemon","fr_orange","fr_pumpkin","fr_tomato"},
{"Juicy","Squishy","Sweet","Sour","Bitter","Ripe","Rotten","Fruity"},
"R","cm_mog","Default","Cherry","Castle"
},
{
"The Police",
{"bobby","bobby2v","policecap","policegirl","royalguard"},
{"Hightower","Lassard","Callahan","Jones","Harris","Thompson","Mahoney","Hooks","Tackleberry"},
"R","cm_star","British","Statue","Castle"
},
{
"The Ninja-Samurai Alliance",
{"NinjaFull","NinjaStraight","NinjaTriangle","Samurai","StrawHat","StrawHatEyes","StrawHatFacial","naruto"},
{"Bushi","Tatsujin","Itami","Arashi","Shinobi","Ukemi","Godai","Kenshi","Ninpo"},
"R","japan","Default","octopus","Castle"
},
{
"Pokemon",
{"poke_ash","poke_charmander","poke_chikorita","poke_jigglypuff","poke_lugia","poke_mudkip","poke_pikachu","poke_slowpoke","poke_squirtle","poke_voltorb"},
{"Ash","Charmander","Chikorita","Jigglypuff","Lugia","Mudkip","Pikachu","Slowpoke","Squirtle","Voltorb"},
"FR","cm_pokemon","Default","pokeball","Castle"
},
{
"The Zoo",
{"zoo_Bat","zoo_Beaver","zoo_Bunny","zoo_Deer","zoo_Hedgehog","zoo_Moose","zoo_Pig","zoo_Porkey","zoo_Sheep","zoo_chicken","zoo_elephant","zoo_fish","zoo_frog","zoo_snail","zoo_turtle"},
{"Batty","Tails","Bunny","Deer","Spikes","Horns","Bacon","Porkey","Sheepy","Chicken","Trunks","Fishy","Legs","Slimer","Roshi"},
"FR","cm_hurrah","Default","Bone","Castle"
},
{
"The Devs",
{"ushanka","zoo_Sheep","bb_bob","Skull","poke_mudkip","lambda","WizardHat","sf_ryu","android","fr_lemon","mp3"},
{"unC0Rr", "sheepluva", "nemo", "mikade", "koda", "burp","HeneK","Tiyuri","Xeli","Displacer","szczur"},
"FR","hedgewars","Classic","Statue","Castle"
},
{
"Mushroom Kingdom",
{"sm_daisy","sm_luigi","sm_mario","sm_peach","sm_toad","sm_wario"},
{"Daisy","Luigi","Mario","Princess Peach","Toad","Wario"},
"FR","cm_birdy","Default","Badger","Castle"
},
{
"Pirates",
{"pirate_jack","pirate_jack_bandana"},
{"Rusted Diego","Fuzzy Beard","Al.Kaholic","Morris","Yumme Gunpowder","Cutlass Cain","Jim Morgan","Silver","Dubloon Devil","Ugly Mug","Fair Wind","Scallywag","Salty Dog","Bearded Beast","Timbers","Both Barrels","Jolly Roger"},
"R","cm_pirate","Pirate","chest","Castle"
},
{
"Gangsters",
{"Moustache","Cowboy","anzac","Bandit","thug","Jason","NinjaFull","chef"},
{"The Boss","Jimmy","Frankie","Morris","Mooney","Knives","Tony","Meals"},
"F","cm_anarchy","Mobster","deadhog","Castle"
},
{
"Twenty-Twenty",
{"Glasses","lambda","SunGlasses","Sniper","Terminator_Glasses","Moustache_glasses","doctor","punkman","rasta"},
{"Specs","Speckles","Spectator","Glasses","Glassy","Harry Potter","Goggles","Clark Kent","Goggs","Lightbender","Specs Appeal","Four Eyes"},
"R","cm_face","Default","eyecross","Castle"
},
{
"Monsters",
{"Skull","Jason","ShaggyYeti","Zombi","cyclops","Mummy","hogpharoah","vampirichog"},
{"Bones","Jason","Yeti","Zombie","Old One Eye","Ramesses","Xerxes","Count Hogula"},
"FR","cm_vampire","Default","octopus","Castle"
},
{
"The Iron Curtain",
{"ushanka","war_sovietcomrade1","war_sovietcomrade1","ushanka"},
{"Alex","Sergey","Vladimir","Andrey","Dimitry","Ivan","Oleg","Kostya","Anton","Eugene"},
"R","cm_soviet","Russian","skull","Castle"
},
{
"Desert Storm",
{"war_desertofficer","war_desertgrenadier1","war_desertmedic","war_desertsapper1","war_desertgrenadier2","war_desertgrenadier4","war_desertsapper2","war_desertgrenadier5"},
{"Brigadier Briggs","Lt. Luke","Sgt. Smith","Corporal Calvin","Frank","Joe","Sam","Donald"},
"F","cm_birdy","Default","Grave","Castle"
},
--{
--"Sci-Fi",
--{"scif_2001O","scif_2001Y","scif_BrainSlug","scif_BrainSlug2","scif_Geordi","scif_SparkssHelmet","scif_cosmonaut","scif_cyberpunk","scif_swDarthvader","scif_swStormtrooper"},
--{},
--"R","cm_birdy","Default","Grave","Castle"
--},
--
--{
--,
--{},
--{},
--"R","cm_birdy","Default","Grave","Castle"
--},
-- don't forget new additions need to be added to:
--pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","The Hospital"}
-- but maybe we can just get the size of this array and automatically generate a list instead
{
"The Hospital",
{"doctor","nurse","war_britmedic","war_desertmedic","war_germanww2medic"},
{"Dr. Blackwell","Dr. Drew","Dr. Harvey","Dr. Crushing","Dr. Jenner","Dr. Barnard","Dr. Parkinson","Dr. Banting","Dr. Horace","Dr. Hollows","Dr. Jung"},
"R","cm_birdy","Default","heart","Castle"
}
}
--local menuArray = {
-- "Initialisation Menu", "Team Menu"
-- }
--local hatArray = {hahahaha, you're joking, right?}
--[[well, here are most of them as vaguely ordered by theme, there may be some duplicates
NoHat,
NinjaFull,NinjaStraight,NinjaTriangle,Samurai,StrawHat,StrawHatEyes,StrawHatFacial,naruto
sm_daisy,sm_luigi,sm_mario,sm_peach,sm_toad,sm_wario,
ShortHair_Black,ShortHair_Brown,ShortHair_Grey,ShortHair_Red,ShortHair_Yellow
hair_blue,hair_green,hair_red,hair_yellow,hair_purple,hair_grey,hair_orange,hair_pink
Skull,Jason,ShaggyYeti,Zombi,cyclops,Mummy,hogpharoah,vampirichog
cap_blue,cap_red,cap_green,cap_junior,cap_yellow,cap_thinking
WhySoSerious,clown-copper,clown-crossed,clown,Joker
bobby,bobby2v,policecap,policegirl,royalguard,
spcartman,spstan,spkenny,spkyle,
sf_balrog,sf_blanka,sf_blankatoothless,sf_chunli,sf_guile,sf_honda,sf_ken,sf_ryu,sf_vega
Glasses,lambda,SunGlasses,Terminator_Glasses,Moustache_glasses
Laminaria,Dragon,
cyborg1,cyborg2,
dish_Ladle,dish_SauceBoatSilver,dish_Teacup,dish_Teapot
laurel,flag_french,flag_germany,flag_italy,flag_usa
fr_apple,fr_banana,fr_lemon,fr_orange,fr_pumpkin,fr_tomato
doctor,nurse,war_britmedic,war_desertmedic,war_germanww2medic,
poke_ash,poke_charmander,poke_chikorita,poke_jigglypuff,
poke_lugia,poke_mudkip,poke_pikachu,poke_slowpoke,poke_squirtle,poke_voltorb
zoo_Bat,zoo_Beaver,zoo_Bunny,zoo_Deer,zoo_Hedgehog,zoo_Moose,zoo_Pig,zoo_Porkey,zoo_Sheep
zoo_chicken,zoo_elephant,zoo_fish,zoo_frog,zoo_snail,zoo_turtle
bushhider,cratehider,Disguise,
tf_demoman,tf_scout,Sniper,
Bandit,thug,anzac,Cowboy
pirate_jack,pirate_jack_bandana,
tiara,crown,royalguard
punkman,Einstein,
sth_Amy,sth_AmyClassic,sth_Eggman,sth_Knux,sth_Metal,sth_Shadow,sth_Sonic,sth_SonicClassic,sth_Super,sth_Tails
vc_gakupo,vc_gumi,vc_kaito,vc_len,vc_luka,vc_meiko,vc_miku,vc_rin
touhou_chen,touhou_marisa,touhou_patchouli,touhou_remelia,touhou_suwako,touhou_yukari,
TeamHeadband,TeamSoldier,TeamTopHat,TeamWheatley,cap_team,hair_team,
bb_bob,bb_bub,bb_cororon,bb_kululun,bubble,
Viking,spartan,swordsmensquire,knight,dwarf,
WizardHat,tophats,pinksunhat,ushanka,mexicansunbrero,HogInTheHat,
4gsuif,
AkuAku,
noface,
Coonskin3,
Dan,
Dauber,
Eva_00b,Eva_00y,
Evil,InfernalHorns,angel,
Gasmask,
IndianChief,Cowboy,
MegaHogX,
Meteorhelmet,
Moustache,
OldMan,
Pantsu,
Plunger,
RSR,
Rain,stormcloud,DayAndNight,
chuckl,Rambo,RobinHood,
Santa,snowhog,ShaggyYeti,eastertop,
Sleepwalker,
SparkleSuperFun,
SunWukong,
android,
beefeater,
car,
chef,
constructor,
footballhelmet,
judo,
lamp,
mechanicaltoy,
mickey_ears,
snorkel,
quotecap,
rasta,
metalband,
kiss_criss,kiss_frehley,kiss_simmons,kiss_stanley,mp3,Elvis
mv_Spidey,mv_Venom,
ntd_Falcon,ntd_Kirby,ntd_Link,ntd_Samus,
scif_2001O,scif_2001Y,scif_BrainSlug,scif_BrainSlug2,scif_Geordi,scif_SparkssHelmet,
scif_cosmonaut,scif_cyberpunk,scif_swDarthvader,scif_swStormtrooper,
war_UNPeacekeeper01,war_UNPeacekeeper02,
war_airwarden02,war_airwarden03,
war_americanww2helmet,
war_britmedic,war_britpthhelmet,war_britsapper,
war_desertgrenadier1,war_desertgrenadier2,war_desertgrenadier4,war_desertgrenadier5,war_desertmedic,
war_desertofficer,war_desertsapper1,war_desertsapper2,
war_frenchww1gasmask,war_frenchww1helmet,
war_germanww1helmet2,war_germanww1tankhelm,war_germanww2medic,war_germanww2pith,
war_grenadier1,war_trenchgrenadier1,war_trenchgrenadier2,war_trenchgrenadier3,
war_plainpith,
war_sovietcomrade1,war_sovietcomrade2,
war_trenchfrench01,war_trenchfrench02,]]
local colorArray = {
--{0xff0000ff, "0xff0000ff", "Red"}, -- look up hw red
{0xff4980c1, "0xff4980c1", "Blue"},
{0xff1de6ba, "0xff1de6ba", "Teal"},
{0xffb541ef, "0xffb541ef", "Purple"},
{0xffe55bb0, "0xffe55bb0", "Pink"},
{0xff20bf00, "0xff20bf00", "Green"},
{0xfffe8b0e, "0xfffe8b0e", "Orange"},
{0xff5f3605, "0xff5f3605", "Brown"},
{0xffffff01, "0xffffff01", "Yellow"}
}
local graveArray = {
"Badger", "Bone", "bp2", "bubble", "Cherry",
"chest", "coffin", "deadhog", "dragonball", "Duck2",
"Earth", "Egg", "eyecross", "Flower", "Ghost",
"Grave", "heart", "money", "mouton1", "octopus",
"plant2", "plant3", "Plinko", "pokeball", "pyramid",
"ring", "Rip", "Rubberduck", "Simple", "skull",
"star", "Status"
}
local voiceArray = {
"British","Classic","Default","Default_es","Default_uk",
"HillBilly","Mobster","Pirate","Robot","Russian","Singer",
"Surfer"
}
local fortArray = {
"Cake", "Castle", "Earth", "EvilChicken", "Flowerhog",
"Hydrant", "Lego", "Plane", "Statue", "Tank",
"UFO", "Wood"
}
-- non-exhaustive list of flags, feel free to choose others
local flagArray = {
"cm_binary", "cm_birdy", "cm_earth", "cm_pirate", "cm_star",
"cm_hurrah", "cm_hax0r", "cm_balrog", "cm_spider", "cm_eyeofhorus"
}
local gameFlagList = {
{"gfForts", false, gfForts},
{"gfMultiWeapon", false, gfMultiWeapon},
{"gfBorder", false, gfBorder},
{"gfSolidLand", false, gfSolidLand},
{"gfDivideTeams", false, gfDivideTeams},
{"gfLowGravity", false, gfLowGravity},
{"gfLaserSight", true, gfLaserSight},
{"gfInvulnerable", false, gfInvulnerable},
{"gfMines", false, gfMines},
{"gfVampiric", false, gfVampiric},
{"gfKarma", false, gfKarma},
{"gfArtillery", false, gfArtillery},
{"gfOneClanMode", false, gfOneClanMode},
{"gfRandomOrder", false, gfRandomOrder},
{"gfKing", false, gfKing},
{"gfPlaceHog", false, gfPlaceHog},
{"gfSharedAmmo", false, gfSharedAmmo},
{"gfDisableGirders", false, gfDisableGirders},
{"gfExplosives", false, gfExplosives},
{"gfDisableLandObjects", false, gfDisableLandObjects},
{"gfAISurvival", false, gfAISurvival},
{"gfInfAttack", true, gfInfAttack},
{"gfResetWeps", false, gfResetWeps},
{"gfResetHealth", false, gfResetHealth},
{"gfPerHogAmmo", false, gfPerHogAmmo},
{"gfDisableWind", false, gfDisableWind},
{"gfMoreWind", false, gfMoreWind},
{"gfTagTeam", false, gfTagTeam}
}
local themeList = {"Art", "Bamboo", "Bath", --[["Blox",]] "Brick", "Cake", "Castle", "Cave", "Cheese",
"Christmas", "City", "Compost", --[["CrazyMission", "Deepspace",]] "Desert", "Earthrise",
--[["Eyes",]] "Freeway", "Golf", "Halloween", "Hell", --[["HogggyWood",]] "Island", "Jungle", "Nature",
"Olympics", "Planes", "Sheep", "Snow", "Stage", "Underwater"
}
local mapList = {
"Bamboo", "BambooPlinko", "Basketball", "Bath", "Blizzard", "Blox", "Bubbleflow",
"Battlefield", "Cake", "Castle", "Cave", "Cheese", "Cogs", "Control", "Earthrise",
"Eyes", "Hammock", "Hedgelove", "Hedgewars", "Hogville", "Hydrant", "Islands",
"Knockball", "Lonely_Island", "Mushrooms", "Octorama", "PirateFlag",
"Plane", "Ropes", "Ruler", "Sheep", "ShoppaKing", "Sticks", "Trash", "Tree",
"TrophyRace"
}
--local spriteArray = {
-- {sprBigDigit, "sprBigDigit", 0}
-- }
local spriteIDArray = {sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
sprClusterBomb, sprClusterParticle, sprFlame,
sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
sprCakeWalk, sprCakeDown, sprWatermelon,
sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
sprShoutCorner, sprShoutEdge, sprShoutTail,
sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, sprFrozenHog, sprAmRubber, sprBoing}
local spriteTextArray = {"sprWater", "sprCloud", "sprBomb", "sprBigDigit", "sprFrame",
"sprLag", "sprArrow", "sprBazookaShell", "sprTargetP", "sprBee",
"sprSmokeTrace", "sprRopeHook", "sprExplosion50", "sprMineOff",
"sprMineOn", "sprMineDead", "sprCase", "sprFAid", "sprDynamite", "sprPower",
"sprClusterBomb", "sprClusterParticle", "sprFlame", "sprHorizont",
"sprHorizontL", "sprHorizontR", "sprSky", "sprSkyL", "sprSkyR", "sprAMSlot",
"sprAMAmmos", "sprAMAmmosBW", "sprAMSlotKeys", "sprAMCorners", "sprFinger",
"sprAirBomb", "sprAirplane", "sprAmAirplane", "sprAmGirder", "sprHHTelepMask",
"sprSwitch", "sprParachute", "sprTarget", "sprRopeNode", "sprQuestion",
"sprPowerBar", "sprWindBar", "sprWindL", "sprWindR", "sprFireButton",
"sprArrowUp", "sprArrowDown", "sprArrowLeft", "sprArrowRight", "sprJumpWidget",
"sprAMWidget", "sprPauseButton", "sprTimerButton", "sprTargetButton",
"sprFlake", "sprHandRope", "sprHandBazooka", "sprHandShotgun",
"sprHandDEagle", "sprHandAirAttack", "sprHandBaseball", "sprPHammer",
"sprHandBlowTorch", "sprBlowTorch", "sprTeleport", "sprHHDeath", "sprShotgun",
"sprDEagle", "sprHHIdle", "sprMortar", "sprTurnsLeft", "sprKamikaze", "sprWhip",
"sprKowtow", "sprSad", "sprWave", "sprHurrah", "sprLemonade", "sprShrug",
"sprJuggle", "sprExplPart", "sprExplPart2", "sprCakeWalk", "sprCakeDown",
"sprWatermelon", "sprEvilTrace", "sprHellishBomb", "sprSeduction", "sprDress",
"sprCensored", "sprDrill", "sprHandDrill", "sprHandBallgun", "sprBalls", "sprPlane",
"sprHandPlane", "sprUtility", "sprInvulnerable", "sprVampiric", "sprGirder",
"sprSpeechCorner", "sprSpeechEdge", "sprSpeechTail", "sprThoughtCorner",
"sprThoughtEdge", "sprThoughtTail", "sprShoutCorner", "sprShoutEdge",
"sprShoutTail", "sprSniperRifle", "sprBubbles", "sprJetpack", "sprHealth",
"sprHandMolotov", "sprMolotov", "sprSmoke", "sprSmokeWhite", "sprShell", "sprDust",
"sprSnowDust", "sprExplosives", "sprExplosivesRoll", "sprAmTeleport", "sprSplash",
"sprDroplet", "sprBirdy", "sprHandCake", "sprHandConstruction", "sprHandGrenade",
"sprHandMelon", "sprHandMortar", "sprHandSkip", "sprHandCluster", "sprHandDynamite",
"sprHandHellish", "sprHandMine", "sprHandSeduction", "sprHandVamp", "sprBigExplosion",
"sprSmokeRing", "sprBeeTrace", "sprEgg", "sprTargetBee", "sprHandBee", "sprFeather",
"sprPiano", "sprHandSineGun", "sprPortalGun", "sprPortal", "sprCheese", "sprHandCheese",
"sprHandFlamethrower", "sprChunk", "sprNote", "sprSMineOff", "sprSMineOn", "sprHandSMine",
"sprHammer", "sprHandResurrector", "sprCross", "sprAirDrill", "sprNapalmBomb", "sprBulletHit",
"sprSnowball", "sprHandSnowball", "sprSnow", "sprSDFlake", "sprSDWater", "sprSDCloud",
"sprSDSplash", "sprSDDroplet", "sprTardis", "sprSlider", "sprBotlevels", "sprHandKnife",
"sprKnife", "sprStar", "sprIceTexture", "sprIceGun", "sprFrozenHog", "sprAmRubber", "sprBoing"}
local reducedSpriteIDArray = {
sprBigDigit, sprTarget, sprKowtow, sprBee, sprAmGirder, sprExplosion50, sprGirder,sprCustom1,sprCustom2
}
local reducedSpriteTextArray = {
"sprBigDigit", "sprTarget", "sprKowtow", "sprBee", "sprAmGirder", "sprExplosion50", "sprGirder","sprCustom1","sprCustom2"
}
----------------------------
-- placement shite
----------------------------
local landType = 0
local superDelete = false
local ufoGear = nil
ufoFuel = 0
mapID = 1
local portalDistance = 5000/5
local helpDisabled = false --determines whether help popups pop up
local CG = nil -- this is the visual gear displayed at CursorX, CursorY
local crateSprite = nil-- this is a visual gear aid for crate placement
local tSpr = {}
local cGear = nil -- detects placement of girders and objects (using airattack)
local curWep = amNothing
local leftHeld = false
local rightHeld = false
local preciseOn = false
-- primary placement categories
local cIndex = 1 -- category index
local cat = {
loc("Girder Placement Mode"),
loc("Rubber Placement Mode"),
loc("Mine Placement Mode"),
loc("Sticky Mine Placement Mode"),
loc("Air Mine Placement Mode"),
loc("Barrel Placement Mode"),
loc("Health Crate Placement Mode"),
loc("Weapon Crate Placement Mode"),
loc("Utility Crate Placement Mode"),
loc("Target Placement Mode"),
loc("Cleaver Placement Mode"),
loc("Advanced Repositioning Mode"),
loc("Tagging Mode"),
loc("Hog Identity Mode"),
loc("Team Identity Mode"),
loc("Health Modification Mode"),
--loc("Sprite Testing Mode"),
loc("Sprite Placement Mode"),
loc("Sprite Modification Mode"),
loc("Waypoint Placement Mode")
}
local pMode = {} -- pMode contains custom subsets of the main categories
local pIndex = 1
local genTimer = 0
local CGR = 1 -- current girder rotation, we actually need this as HW remembers what rotation you last used
local placedX = {} -- x coord of placed object
local placedY = {} -- y coord of placed object
local placedSpec = {} -- this is different depending on what was placed, for mines it is their time, for crates it is their content, (for girders/rubbers it used to be their rotation, and for sprites, their name, but this has been moved to different variables to allow more complex / smooth editing)
--local placedSuperSpec = {} -- used to be used by girders/rubbers/sprites for their landFlag
local placedType = {} -- what kind of object was placed: mine, crate, girder, rubber, barrel, etc.
local placedTint = {} -- only girders/rubbers/sprites use this, it is their tint / colouration
local placedSprite = {} -- what sprite was placed
local placedFrame = {} -- what frame of sprite was placed (rotation for girders / rubber)
local placedLandFlags = {}
local placedHWMapFlag = {} -- this is what HWMapConverter uses
local placedCount = 0 -- do we really need this?
local sSprite -- sprite overlay that glows to show selected sprites
local sCirc -- circle that appears around selected gears
local sGear = nil
local closestDist
local closestGear = nil
local closestSpriteID = nil
------------------------
-- menu shite (more or less unused currently)
------------------------
--local menuEnabled = false
--local menuIndex = 1
--local menu = {}
--local subMenu = {}
--local sMI = 1 -- sub menu index
--local preMenuCfg
--local postMenuCfg
--local initMenu = {
-- {"Selected Menu", "Initialisation Menu"},
-- {"List of Gameflags", ""},
-- {"List of Gameflags", ""}
-- }
------------------------
-- SOME GENERAL METHODS
------------------------
function BoolToString(boo)
if boo == true then
return("true")
else
return("false")
end
end
function GetDistFromGearToXY(gear, g2X, g2Y)
g1X, g1Y = GetGearPosition(gear)
q = g1X - g2X
w = g1Y - g2Y
return ( (q*q) + (w*w) )
end
------------------------------------------------------------
-- STUFF FOR LOADING SPECIAL POINTS / HWMAP CONVERSION
------------------------------------------------------------
local specialPointsX = {}
local specialPointsY = {}
local specialPointsFlag = {}
local specialPointsCount = 0
function onSpecialPoint(x,y,flag)
specialPointsX[specialPointsCount] = x
specialPointsY[specialPointsCount] = y
specialPointsFlag[specialPointsCount] = flag
specialPointsCount = specialPointsCount + 1
end
-- you know you could probably add multiple layers to this to get more points
-- after the first set is expended have the last 1 be 127
-- and then increment some other counter so like
-- bobCounter = 1
-- specialPoint(5)
-- specialPoint(127)
-- specialPoint(5)
-- if BobCounter = 1 then
-- if specialPointsFlag == 5 then createMine
-- if specialPointFlag == 127 then bobCounter = 2
-- elseif bobCounter == 2 then
-- if specialPointsFlag == 5 then createExlosives
-- end
--
-- this function interprets special points that have been embedded into an HWPMAP
function InterpretPoints()
-- flags run from 0 to 127
for i = 0, (specialPointsCount-1) do
-- Mines
if specialPointsFlag[i] == 1 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1)
elseif specialPointsFlag[i] == 2 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 1000)
elseif specialPointsFlag[i] == 3 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 2000)
elseif specialPointsFlag[i] == 4 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 3000)
elseif specialPointsFlag[i] == 5 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 4000)
elseif specialPointsFlag[i] == 6 then
SetTimer(AddGear(specialPointsX[i], specialPointsY[i], gtMine, 0, 0, 0, 0), 5000)
-- Sticky Mines
elseif specialPointsFlag[i] == 7 then
AddGear(specialPointsX[i], specialPointsY[i], gtSMine, 0, 0, 0, 0)
-- Air Mines
elseif specialPointsFlag[i] == 8 then
AddGear(specialPointsX[i], specialPointsY[i], gtAirMine, 0, 0, 0, 0)
-- Health Crates
elseif specialPointsFlag[i] == 9 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),25)
elseif specialPointsFlag[i] == 10 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),50)
elseif specialPointsFlag[i] == 11 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),75)
elseif specialPointsFlag[i] == 12 then
SetHealth(SpawnHealthCrate(specialPointsX[i],specialPointsY[i]),100)
-- Cleaver
elseif specialPointsFlag[i] == 13 then
AddGear(specialPointsX[i], specialPointsY[i], gtKnife, 0, 0, 0, 0)
-- Target
elseif specialPointsFlag[i] == 14 then
AddGear(specialPointsX[i], specialPointsY[i], gtTarget, 0, 0, 0, 0)
--Barrels
elseif specialPointsFlag[i] == 15 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),1)
elseif specialPointsFlag[i] == 16 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),25)
elseif specialPointsFlag[i] == 17 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),50)
elseif specialPointsFlag[i] == 18 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),75)
elseif specialPointsFlag[i] == 19 then
SetHealth(AddGear(specialPointsX[i], specialPointsY[i], gtExplosives, 0, 0, 0, 0),100)
-- There are about 58+- weps / utils
-- Weapon Crates
elseif (specialPointsFlag[i] >= 20) and (specialPointsFlag[i] < (#atkArray+20)) then
tempG = SpawnAmmoCrate(specialPointsX[i],specialPointsY[i],atkArray[specialPointsFlag[i]-19][1])
setGearValue(tempG,"caseType","ammo")
setGearValue(tempG,"contents",atkArray[specialPointsFlag[i]-19][2])
-- Utility Crates
elseif (specialPointsFlag[i] >= (#atkArray+20)) and (specialPointsFlag[i] < (#atkArray+20+#utilArray)) then
tempG = SpawnUtilityCrate(specialPointsX[i],specialPointsY[i],utilArray[specialPointsFlag[i]-19-#atkArray][1])
setGearValue(tempG,"caseType","util")
setGearValue(tempG,"contents",utilArray[specialPointsFlag[i]-19-#atkArray][2])
--79-82 (reserved for future wep crates)
--89,88,87,86 and 85,84,83,82 (reserved for the 2 custom sprites and their landflags)
--90-99 reserved for scripted structures
--[[elseif specialPointsFlag[i] == 90 then
--PlaceStruc("generator")
elseif specialPointsFlag[i] == 91 then
--PlaceStruc("healingstation")
elseif specialPointsFlag[i] == 92 then
--PlaceStruc("respawner")
elseif specialPointsFlag[i] == 93 then
--PlaceStruc("teleportationnode")
elseif specialPointsFlag[i] == 94 then
--PlaceStruc("biofilter")
elseif specialPointsFlag[i] == 95 then
--PlaceStruc("supportstation")
elseif specialPointsFlag[i] == 96 then
--PlaceStruc("constructionstation")
elseif specialPointsFlag[i] == 97 then
--PlaceStruc("reflectorshield")
elseif specialPointsFlag[i] == 98 then
--PlaceStruc("weaponfilter")]]
elseif specialPointsFlag[i] == 98 then
portalDistance = div(specialPointsX[i],5)
ufoFuel = specialPointsY[i]
-- Normal Girders
elseif specialPointsFlag[i] == 100 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 101 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 102 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 103 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 104 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 105 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 106 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 4294967295, nil, nil, nil, lfNormal)
elseif specialPointsFlag[i] == 107 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 4294967295, nil, nil, nil, lfNormal)
-- Invulnerable Girders
elseif specialPointsFlag[i] == 108 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 109 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 110 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 111 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 112 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 113 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 114 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 2516582650, nil, nil, nil, lfIndestructible)
elseif specialPointsFlag[i] == 115 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 2516582650, nil, nil, nil, lfIndestructible)
-- Icy Girders
elseif specialPointsFlag[i] == 116 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 0, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 117 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 118 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 2, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 119 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 3, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 120 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 121 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 121 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 6, 16448250, nil, nil, nil, lfIce)
elseif specialPointsFlag[i] == 123 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmGirder, 7, 16448250, nil, nil, nil, lfIce)
-- Rubber Bands
elseif specialPointsFlag[i] == 124 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 0, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 125 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 1, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 126 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 2, 4294967295, nil, nil, nil, lfBouncy)
elseif specialPointsFlag[i] == 127 then
PlaceSprite(specialPointsX[i], specialPointsY[i], sprAmRubber, 3, 4294967295, nil, nil, nil, lfBouncy)
-- Waypoints
else -- 0 / no value
PlaceWaypoint(specialPointsX[i],specialPointsY[i])
end
end
end
----------------------------
-- just fucking around
----------------------------
-- ancient stuff that no longer has any relevance
--[[
function BoostVeloctiy(gear)
if (GetGearType(gear) == gtSMine) or
(GetGearType(gear) == gtMine) or
(GetGearType(gear) == gtHedgehog) then
dx,dy = GetGearVelocity(gear)
SetGearVelocity(gear,dx*1.5,dy*1.5)
end
end
-- use this stuff when you want to get some idea of land and/or blow up /everything/
function CheckGrenades(gear)
if GetGearType(gear) == gtGrenade then
dx, dy = GetGearVelocity(gear)
if (dy == 0) then
else
DeleteGear(gear)
end
end
end
function BlowShitUpPartTwo()
destroyMap = false
runOnGears(CheckGrenades)
end
function BlowShitUp()
destroyMap = true
mapWidth = 4096
mapHeight = 2048
blockSize = 50
mY = 0
while (mY < WaterLine) do
mX = 0
mY = mY + 1*blockSize
while (mX < mapWidth) do
mX = mX + (1*blockSize)
gear = AddGear(mX, mY, gtGrenade, 0, 0, 0, 5000)
SetState(gear, bor(GetState(gear),gstInvisible) )
end
end
end]]
-- you know, using this it might be possible to have a self destructing track,
-- or a moving one.
-- edit: this was from the gold old days before it was possible to erase sprites)
--[[function BoomGirder(x,y,rot)
girTime = 1
if rot < 4 then
AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
elseif rot == 4 then
g = AddGear(x-45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x+45, y, gtGrenade, 0, 0, 0, girTime) -- needed?
elseif rot == 5 then ------- diag
g = AddGear(x+45, y+45, gtGrenade, 0, 0, 0, girTime) --n
g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-45, y-45, gtGrenade, 0, 0, 0, girTime) --n
elseif rot == 6 then
g = AddGear(x, y-45, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y+45, gtGrenade, 0, 0, 0, girTime) -- needed?
elseif rot == 7 then -------
g = AddGear(x+45, y-45, gtGrenade, 0, 0, 0, girTime) --n
g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y, gtGrenade, 0, 0, 0, girTime) -- needed?
g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-45, y+45, gtGrenade, 0, 0, 0, girTime) --n
end
end]]
--[[function SpecialGirderPlacement(x,y,rot)
PlaceGirder(x, y, rot)
girTime = 10000
if rot < 4 then
AddGear(x, y, gtGrenade, 0, 0, 0, girTime)
elseif rot == 4 then
g = AddGear(x-30, y, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x+30, y, gtGrenade, 0, 0, 0, girTime)
elseif rot == 5 then -------
g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, girTime)
elseif rot == 6 then
g = AddGear(x, y+30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x, y-30, gtGrenade, 0, 0, 0, girTime)
elseif rot == 7 then -------
g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, girTime)
g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, girTime)
end
end]]
--shoppabalance crap
function AddShoppaPoint(x,y,c)
table.insert(shoppaPX, x)
table.insert(shoppaPY, y)
table.insert(shoppaPR, c)
end
function GetRankedColour(r)
if r == 1 then
return(0xFF0000FF)
elseif r == 2 then
return(0xFFFF00FF)
elseif r == 3 then
return(0x00FF00FF)
elseif r == 4 then
return(0x0000FFFF)
elseif r == 5 then
return(0xFF00FFFF)
end
end
-----------------------------------------
-- PRIMARY HEDGE EDITOR PLACEMENT STUFF
-----------------------------------------
function GetClosestGear()
closestDist = 999999999
closestGear = nil
--sGear = nil
runOnGears(SelectGear)
return(closestGear)
end
function SelectGear(gear)
d = GetDistFromGearToXY(gear, placedX[placedCount], placedY[placedCount])
if d < closestDist then
closestDist = d
closestGear = gear
end
end
function PlaceWaypoint(x,y)
placedX[placedCount] = x
placedY[placedCount] = y
placedType[placedCount] = loc("Waypoint Placement Mode")
placedLandFlags[placedCount] = nil -- use this to specify waypoint type maybe
placedHWMapFlag[placedCount] = 0
placedSprite[placedCount] = vgtCircle
placedSpec[placedCount] = AddVisualGear(x,y,vgtCircle,0,true)
placedTint[placedCount] = 0xFF0000FF
placedFrame[placedCount] = 1 --rad is 450
SetVisualGearValues(placedSpec[placedCount], x, y, 20, 100, 1, 10, 0, 450, 5, placedTint[placedCount])
placedCount = placedCount +1
end
function LoadSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)
placedX[placedCount] = pX
placedY[placedCount] = pY
placedSpec[placedCount] = nil
if pSprite == sprAmGirder then
placedType[placedCount] = loc("Girder Placement Mode")
--newHWMapStuff
if pLandFlags == lfIndestructible then specialMod = 1
elseif pLandFlags == lfIce then specialMod = 2
else specialMod = 0
end
placedHWMapFlag[placedCount] = pFrame+100+(8*specialMod)
elseif pSprite == sprAmRubber then
placedType[placedCount] = loc("Rubber Placement Mode")
--newHWMapStuff
if pFrame == 0 then placedHWMapFlag[placedCount] = 124
elseif pFrame == 1 then placedHWMapFlag[placedCount] = 125
elseif pFrame == 2 then placedHWMapFlag[placedCount] = 126
elseif pFrame == 3 then placedHWMapFlag[placedCount] = 127
end
else
placedType[placedCount] = loc("Sprite Placement Mode")
end
--placedLandFlags[placedCount] = pLandFlags
if pLandFlags == lfIce then
placedLandFlags[placedCount] = "lfIce"
elseif pLandFlags == lfIndestructible then
placedLandFlags[placedCount] = "lfIndestructible"
elseif pLandFlags == lfBouncy then
placedLandFlags[placedCount] = "lfBouncy"
else
placedLandFlags[placedCount] = "lfNormal"
end
--placedSuperSpec[placedCount] = nil
placedTint[placedCount] = pTint
placedFrame[placedCount] = pFrame
placedSprite[placedCount] = pSprite
PlaceSprite(pX, pY, pSprite, pFrame, pTint, nil, nil, nil, pLandFlags)
placedCount = placedCount + 1
end
function CallPlaceSprite(pID)
if landType == lfIce then
placedLandFlags[pID] = "lfIce"
placedTint[pID] = 250 + (250*0x100) + (250*0x10000) + (0*0x1000000) -- A BGR
elseif landType == lfIndestructible then
placedLandFlags[pID] = "lfIndestructible"
placedTint[pID] = 250 + (0*0x100) + (0*0x10000) + (150*0x1000000) -- A BGR
elseif landType == lfBouncy then
placedLandFlags[pID] = "lfBouncy"
placedTint[pID] = 250 + (0*0x100) + (250*0x10000) + (0*0x1000000) -- A BGR
else
placedLandFlags[pID] = "lfNormal"
--placedTint[pID] = nil
placedTint[pID] = 255 + (255*0x100) + (255*0x10000) + (255*0x1000000) -- A BGR
end
PlaceSprite(placedX[pID], placedY[pID], placedSprite[pID], placedFrame[pID],
placedTint[pID],
nil, -- overrite existing land
nil, nil, -- this stuff specifies flipping
landType)
end
function SelectClosestSprite()
closestDist = 999999999
closestSpriteID = nil -- just in case
for i = 0, (placedCount-1) do
if (placedType[i] == loc("Girder Placement Mode"))
or (placedType[i] == loc("Rubber Placement Mode"))
or (placedType[i] == loc("Sprite Placement Mode"))
then
q = placedX[i] - placedX[placedCount]
w = placedY[i] - placedY[placedCount]
d = ( (q*q) + (w*w) )
if d < closestDist then
closestDist = d
closestSpriteID = i
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite)
--newTint = placedTint[i]
newTint = 0xFF00FFFF
SetVisualGearValues(sSprite, placedX[i], placedY[i], 0, 0, g5, placedFrame[i], 10000, placedSprite[i], 10000, newTint )
end
end
end
end
function EraseClosestSprite()
if closestSpriteID ~= nil then
EraseSprite(placedX[closestSpriteID], placedY[closestSpriteID], placedSprite[closestSpriteID], placedFrame[closestSpriteID],
nil, -- erase land only where the pixels match the land flag provided
nil, -- only erase the provided land flags. don't touch other land flags or LandPixels
nil, -- flip sprite horizontally
nil, -- flip sprite vertically
placedLandFlags[closestSpriteID])
placedX[closestSpriteID] = nil
placedY[closestSpriteID] = nil
placedSpec[closestSpriteID] = nil
--placedSuperSpec[closestSpriteID] = nil
placedType[closestSpriteID] = nil
placedTint[closestSpriteID] = nil
placedSprite[closestSpriteID] = nil
placedFrame[closestSpriteID] = nil
placedLandFlags[closestSpriteID] = nil
closestSpriteID = nil
SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 )
end
end
-- work this into the above two functions and edit them, later
function EraseClosestWaypoint()
closestDist = 999999999
closestSpriteID = nil -- just in case
for i = 0, (placedCount-1) do
if (placedType[i] == loc("Waypoint Placement Mode")) then
q = placedX[i] - placedX[placedCount]
w = placedY[i] - placedY[placedCount]
d = ( (q*q) + (w*w) )
if d < closestDist then
closestDist = d
closestSpriteID = i
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite)
--newTint = placedTint[i]
newTint = 0xFF00FFFF
SetVisualGearValues(sSprite, placedX[i], placedY[i], 0, 0, g5, placedFrame[i], 10000, placedSprite[i], 10000, newTint )
end
end
end
if closestSpriteID ~= nil then
DeleteVisualGear(placedSpec[closestSpriteID])
placedX[closestSpriteID] = nil
placedY[closestSpriteID] = nil
placedSpec[closestSpriteID] = nil
--placedSuperSpec[closestSpriteID] = nil
placedType[closestSpriteID] = nil
placedTint[closestSpriteID] = nil
placedSprite[closestSpriteID] = nil
placedFrame[closestSpriteID] = nil
placedLandFlags[closestSpriteID] = nil
closestSpriteID = nil
SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 )
end
end
-- essentially called when user clicks the mouse
-- with girders or an airattack
function PlaceObject(x,y)
placedX[placedCount] = x
placedY[placedCount] = y
placedType[placedCount] = cat[cIndex]
placedSpec[placedCount] = pMode[pIndex]
--placedSuperSpec[placedCount] = nil
placedTint[placedCount] = nil
placedFrame[placedCount] = nil
placedLandFlags[placedCount] = nil
placedSprite[placedCount] = nil
placedHWMapFlag[placedCount] = nil
if cat[cIndex] == loc("Girder Placement Mode") then
if superDelete == false then
--lfObject and lfBasic
placedFrame[placedCount] = CGR
placedSprite[placedCount] = sprAmGirder
CallPlaceSprite(placedCount)
if landType == lfIndestructible then specialMod = 1
elseif landType == lfIce then specialMod = 2
else specialMod = 0
end
placedHWMapFlag[placedCount] = CGR+100+(8*specialMod)
else
placedType[placedCount] = "bogus" -- we need this so we don't think we've placed a new girder and are trying to erase the things we just placed??
SelectClosestSprite()
EraseClosestSprite()
end
elseif cat[cIndex] == loc("Rubber Placement Mode") then
if superDelete == false then
placedFrame[placedCount] = CGR
placedSprite[placedCount] = sprAmRubber
--CallPlaceSprite(placedCount)
--new ermagerd
placedLandFlags[placedCount] = "lfBouncy"
placedTint[placedCount] = 255 + (255*0x100) + (255*0x10000) + (255*0x1000000) -- A BGR
PlaceSprite(placedX[placedCount], placedY[placedCount], placedSprite[placedCount], placedFrame[placedCount],
placedTint[placedCount],
nil,
nil, nil,
landType)
if CGR == 0 then placedHWMapFlag[placedCount] = 124
elseif CGR == 1 then placedHWMapFlag[placedCount] = 125
elseif CGR == 2 then placedHWMapFlag[placedCount] = 126
elseif CGR == 3 then placedHWMapFlag[placedCount] = 127
end
else
placedType[placedCount] = "bogus"
SelectClosestSprite()
EraseClosestSprite()
end
elseif cat[cIndex] == loc("Target Placement Mode") then
gear = AddGear(x, y, gtTarget, 0, 0, 0, 0)
elseif cat[cIndex] == loc("Cleaver Placement Mode") then
gear = AddGear(x, y, gtKnife, 0, 0, 0, 0)
elseif cat[cIndex] == loc("Health Crate Placement Mode") then
gear = SpawnHealthCrate(x,y)
SetHealth(gear, pMode[pIndex])
setGearValue(gear,"caseType","med")
elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1])
placedSpec[placedCount] = atkArray[pIndex][2]
setGearValue(gear,"caseType","ammo")
setGearValue(gear,"contents",atkArray[pIndex][2])
elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1])
placedSpec[placedCount] = utilArray[pIndex][2]
setGearValue(gear,"caseType","util")
setGearValue(gear,"contents",utilArray[pIndex][2])
elseif cat[cIndex] == loc("Barrel Placement Mode") then
gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0)
SetHealth(gear, pMode[pIndex])
elseif cat[cIndex] == loc("Mine Placement Mode") then
gear = AddGear(x, y, gtMine, 0, 0, 0, 0)
SetTimer(gear, pMode[pIndex])
elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
gear = AddGear(x, y, gtSMine, 0, 0, 0, 0)
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
gear = AddGear(x, y, gtAirMine, 0, 0, 0, 0)
SetTimer(gear, pMode[pIndex])
elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
if pMode[pIndex] == loc("Selection Mode") then
sGear = GetClosestGear()
elseif pMode[pIndex] == loc("Placement Mode") then
if sGear ~= nil then
SetGearPosition(sGear, x, y)
end
elseif pMode[pIndex] == loc("Deletion Mode") then
sGear = GetClosestGear()
if (sGear ~= nil) and (GetGearType(sGear) ~= gtHedgehog) then
DeleteGear(sGear)
sGear = nil
end
end
elseif (cat[cIndex] == loc("Hog Identity Mode")) or (cat[cIndex] == loc("Team Identity Mode")) then
sGear = GetClosestGear()
if (sGear ~= nil) and (GetGearType(sGear) == gtHedgehog) then
if (cat[cIndex] == loc("Hog Identity Mode")) then
SetHogProfile(sGear, pMode[pIndex])
else -- set for the whole team
SetTeamIdentity(sGear)
end
else
AddCaption(loc("Please click on a hedgehog."),0xffba00ff,capgrpVolume)
end
elseif cat[cIndex] == loc("Health Modification Mode") then
sGear = GetClosestGear()
if (sGear ~= nil) and (GetGearType(sGear) == gtHedgehog) then
SetHealth(sGear, pMode[pIndex])
else
AddCaption(loc("Please click on a hedgehog."),0xffba00ff,capgrpVolume)
end
elseif cat[cIndex] == loc("Sprite Modification Mode") then
SelectClosestSprite()
if closestSpriteID ~= nil then
-- we have a sprite selected somewhere
--if pMode[pIndex] == "Sprite Selection Mode" then
-- sprite is now selected, good job
--elseif pMode[pIndex] == "LandFlag Modification Mode" then
if pMode[pIndex] == loc("LandFlag Modification Mode") then
EraseSprite(placedX[closestSpriteID], placedY[closestSpriteID], placedSprite[closestSpriteID], placedFrame[closestSpriteID], nil, nil, nil, nil, placedLandFlags[closestSpriteID])
CallPlaceSprite(closestSpriteID)
closestSpriteID = nil
SetVisualGearValues(sSprite, 0, 0, 0, 0, 0, 1, 10000, sprAmGirder, 10000, 0x00000000 )
elseif pMode[pIndex] == loc("Sprite Erasure Mode") then
EraseClosestSprite()
end
end
elseif cat[cIndex] == loc("Tagging Mode") then
sGear = GetClosestGear()
if sGear ~= nil then -- used to be closestGear
if getGearValue(sGear,"tag") == nil then
if pMode[pIndex] == loc("Tag Collection Mode") then
if GetGearType(sGear) == gtCase then
setGearValue(sGear, "tag","collection")
else
AddCaption(loc("Please click on a crate."),0xffba00ff,capgrpVolume)
end
else
if pMode[pIndex] == loc("Tag Victory Mode") then
setGearValue(sGear, "tag","victory")
elseif pMode[pIndex] == loc("Tag Failure Mode") then
setGearValue(sGear, "tag","failure")
end
end
else
-- remove tag and delete circ
setGearValue(sGear, "tag", nil)
DeleteVisualGear(getGearValue(sGear,"tCirc"))
setGearValue(sGear, "tCirc", nil)
end
end
--elseif cat[cIndex] == loc("Sprite Testing Mode") then
-- frameID = 0
-- visualSprite = reducedSpriteIDArray[pIndex]
-- tempE = AddVisualGear(x, y, vgtStraightShot, 0, true,1)
-- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-- SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
elseif cat[cIndex] == loc("Sprite Placement Mode") then
if superDelete == false then
placedFrame[placedCount] = 1
placedSprite[placedCount] = reducedSpriteIDArray[pIndex]
CallPlaceSprite(placedCount)
else
placedType[placedCount] = "bogus"
SelectClosestSprite()
EraseClosestSprite()
end
elseif cat[cIndex] == loc("Waypoint Placement Mode") then
if pMode[pIndex] == loc("Waypoint Deletion Mode") then
EraseClosestWaypoint()
else
PlaceWaypoint(x,y)
placedCount = placedCount - 1
end
end
placedCount = placedCount + 1
end
-- called when user changes primary selection
-- either via up/down keys
-- or selecting girder/airattack
function RedefineSubset()
superDelete = false -- fairly new addition
landType = 0 --- fairly new addition
pIndex = 1
pMode = {}
if cat[cIndex] == loc("Girder Placement Mode") then
pIndex = CGR
pMode = {loc("Girder")}
-- pCount = 1
elseif cat[cIndex] == loc("Rubber Placement Mode") then
pIndex = CGR
pMode = {loc("Rubber")}
landType = lfBouncy -- for now, let's not allow anything else (-- fairly new addition)
-- pCount = 1???
elseif cat[cIndex] == loc("Target Placement Mode") then
pMode = {loc("Standard Target")}
elseif cat[cIndex] == loc("Cleaver Placement Mode") then
pMode = {loc("Standard Cleaver")}
elseif cat[cIndex] == loc("Barrel Placement Mode") then
pMode = {1,50,75,100}
elseif cat[cIndex] == loc("Health Crate Placement Mode") then
pMode = {25,50,75,100}
elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
for i = 1, #atkArray do
pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2]
end
elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
for i = 1, #utilArray do
pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2]
end
elseif cat[cIndex] == loc("Mine Placement Mode") then
pMode = {1,1000,2000,3000,4000,5000,0}
-- 0 is dud right, or is that nil?
elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
pMode = {loc("Normal Sticky Mine")}
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
pMode = {1,1000,2000,3000,4000,5000,0}
elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
elseif cat[cIndex] == loc("Tagging Mode") then
pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")}
elseif cat[cIndex] == loc("Hog Identity Mode") then
pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")}
elseif cat[cIndex] == loc("Team Identity Mode") then
pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"}
elseif cat[cIndex] == loc("Health Modification Mode") then
pMode = {1, 25, 30, 50, 75, 100, 120, 150, 200, 1000}
elseif cat[cIndex] == loc("Sprite Modification Mode") then
--pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"}
pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")}
elseif cat[cIndex] == loc("Sprite Testing Mode") or cat[cIndex] == loc("Sprite Placement Mode") then
--for i = 1, #spriteTextArray do
-- pMode[i] = spriteTextArray[i]
--end
for i = 1, #reducedSpriteTextArray do
pMode[i] = reducedSpriteTextArray[i]
end
elseif cat[cIndex] == loc("Waypoint Placement Mode") then
pMode = {loc("Standard Waypoint"), loc("Waypoint Deletion Mode")}
end
end
------------------------------------------------
-- LOADING AND SAVING DATA STUFF
------------------------------------------------
-- paste data you have saved previously here
function LoadLevelData()
if (mapID == nil) or (mapID == 0) then
LoadMap(1)
else
LoadMap(mapID)
end
for i = 1, techCount-1 do
PlaceWaypoint(techX[i],techY[i])
end
end
-- When you save your level, this function
-- generates the AddTeam and AddHog function calls for onGameInit()
function GetDataForSavingHogs(gear)
--AddTeam(teamname, color, grave, fort, voicepack, flag)
--AddHog(hogname, botlevel, health, hat)
--this is a quick hack so that the human team(s) will always be
--given the first move ahead of the AI
tempDataList = {}
if GetHogLevel(gear) == 0 then
tempDataList = hogDataList
else
tempDataList = AIHogDataList
end
if GetHogTeamName(gear) ~= lastRecordedTeam then
teamCounter = teamCounter + 1
if teamCounter == 9 then
teamCounter = 1
end
-- try match team colour to the colours recorded in the colour array
tColor = 0x00000000
for i = 1, #colorArray do
if GetClanColor(GetHogClan(gear)) == colorArray[i][1] then
tColor = colorArray[i][2]
end
end
-- no match, just give him a default colour from the array, then
if tColor == 0x00000000 then
tColor = colorArray[teamCounter][2]
end
-- there is used to be no way to read this data, so
-- I was assigning teams a random grave, fort, flag and voice
-- but now we should be able to get the real thing
-- so let's do it if they haven't used one of the preset teams
if getGearValue(gear,"grave") == nil then
tFort = fortArray[1+GetRandom(#fortArray)]
tGrave = GetHogGrave(gear)
tFlag = GetHogFlag(gear)
tVoice = GetHogVoicepack(gear)
--tGrave = graveArray[1+GetRandom(#graveArray)]
--tFlag = flagArray[1+GetRandom(#flagArray)]
--tVoice = voiceArray[1+GetRandom(#voiceArray)]
else
tGrave = getGearValue(gear,"grave")
tFort = getGearValue(gear,"fort")
tFlag = getGearValue(gear,"flag")
tVoice = getGearValue(gear,"voice")
end
lastRecordedTeam = GetHogTeamName(gear)
table.insert(tempDataList, "")
table.insert (tempDataList,
" AddTeam(\"" ..
GetHogTeamName(gear) .."\"" ..
", " .. "\"" ..tColor .. "\"" ..
-- --", " .. colorArray[teamCounter][2] ..
", " .. "\"" .. tGrave .. "\"" ..
", " .. "\"" .. tFort .. "\"" ..
", " .. "\"" .. tVoice .. "\"" ..
", " .. "\"" .. tFlag .. "\"" ..
")"
)
end
table.insert(hhs, gear)
table.insert (tempDataList, " hhs[" .. #hhs .."] = AddHog(\"" ..
GetHogName(gear) .. "\", " ..
GetHogLevel(gear) .. ", " ..
GetHealth(gear) .. ", \"" ..
GetHogHat(gear) .. "\"" ..
")"
)
table.insert (tempDataList," SetGearPosition(hhs[" .. #hhs .. "], " .. GetX(gear) .. ", " .. GetY(gear) .. ")")
if getGearValue(gear,"tag") ~= nil then
table.insert (tempDataList," setGearValue(hhs[" .. #hhs .. "], \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
end
-- save the ammo values for each gear, we will call this later
-- when we want to output it to console
if getGearValue(gear,"ranking") ~= nil then
table.insert(shoppaPointList, "AddShoppaPoint(" .. GetX(gear) .. ", " .. GetY(gear) .. ", " .. getGearValue(gear,"ranking") .. ")")
end
for i = 1, #atkArray do
setGearValue(gear, atkArray[i][1], GetAmmoCount(gear, atkArray[i][1]))
end
for i = 1, #utilArray do
setGearValue(gear, utilArray[i][1], GetAmmoCount(gear, utilArray[i][1]))
end
if GetHogLevel(gear) == 0 then
hogDataList = tempDataList
else
AIHogDataList = tempDataList
end
end
-- output hog and team data to the console
function SaveHogData()
runOnHogs(GetDataForSavingHogs)
WriteLnToConsole(" ------ TEAM LIST ------")
for i = 1, #hogDataList do
WriteLnToConsole(hogDataList[i])
end
for i = 1, #AIHogDataList do
WriteLnToConsole(AIHogDataList[i])
end
WriteLnToConsole("")
if #shoppaPointList > 0 then
WriteLnToConsole(" ------ SHOPPA POINT LIST ------")
for i = 1, #shoppaPointList do
WriteLnToConsole(shoppaPointList[i])
end
end
end
-- generates an onGameInit() template with scheme data, team adds, and hogs
function SaveConfigData()
WriteLnToConsole("function onGameInit()")
WriteLnToConsole("")
temp = " EnableGameFlags(gfDisableWind"
for i = 1, #gameFlagList do
if gameFlagList[i][2] == true then
temp = temp .. ", ".. gameFlagList[i][1]
end
end
WriteLnToConsole(" ClearGameFlags()")
WriteLnToConsole(temp .. ")")
WriteLnToConsole(" Map = \"" .. Map .. "\"")
WriteLnToConsole(" Theme = \"" .. "Nature" .. "\"")
WriteLnToConsole(" TurnTime = " .. TurnTime)
WriteLnToConsole(" Explosives = " .. Explosives)
WriteLnToConsole(" MinesNum = " .. MinesNum)
WriteLnToConsole(" CaseFreq = " .. CaseFreq)
WriteLnToConsole(" Delay = " .. Delay)
WriteLnToConsole(" HealthCaseProb = " .. HealthCaseProb)
WriteLnToConsole(" HealthCaseAmount = " .. HealthCaseAmount)
WriteLnToConsole(" DamagePercent = " .. DamagePercent)
WriteLnToConsole(" MinesTime = " .. MinesTime)
WriteLnToConsole(" MineDudPercent = " .. MineDudPercent)
WriteLnToConsole(" SuddenDeathTurns = " .. SuddenDeathTurns)
WriteLnToConsole(" WaterRise = " .. WaterRise)
WriteLnToConsole(" HealthDecrease = " .. HealthDecrease)
--WriteLnToConsole(" Ready = " .. Ready)
--WriteLnToConsole(" AirMinesNum = " .. AirMinesNum)
--WriteLnToConsole(" ScriptParam = " .. ScriptParam)
--WriteLnToConsole(" GetAwayTime = " .. GetAwayTime)
WriteLnToConsole("")
SaveHogData()
WriteLnToConsole("")
WriteLnToConsole("end")
end
-- output gear data as special points to be placed in a converted HWMAP, readable by InterpretPoints()
function ConvertGearDataToHWPText()
WriteLnToConsole("")
WriteLnToConsole("--BEGIN HWMAP CONVERTER POINTS--")
WriteLnToConsole("-- You can paste this data into the HWMAP converter if needed.")
WriteLnToConsole("--[[")
WriteLnToConsole("")
for i = 1, #hFlagList do
WriteLnToConsole(hFlagList[i])
end
WriteLnToConsole("")
WriteLnToConsole("]]")
WriteLnToConsole("--END HWMAP CONVERTER POINTS--")
WriteLnToConsole("")
end
-- sigh
-- gradually got more bloated with the addition of hwpoint tracking and
-- distinction betweeen the need to track victory/win conditions or not
function GetDataForGearSaving(gear)
temp = nil
specialFlag = nil
arrayList = nil
if GetGearType(gear) == gtMine then
if (getGearValue(gear, "tag") ~= nil) then
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtMine, 0, 0, 0, 0)"
table.insert(mineList, temp)
table.insert(mineList, " SetTimer(tempG, " .. GetTimer(gear) .. ")")
table.insert(mineList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
else
temp = " SetTimer(" .. "AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtMine, 0, 0, 0, 0)" .. ", " ..
GetTimer(gear) ..")"
table.insert(mineList, temp)
end
if GetTimer(gear) == 1 then specialFlag = 1
elseif GetTimer(gear) == 1000 then specialFlag = 2
elseif GetTimer(gear) == 2000 then specialFlag = 3
elseif GetTimer(gear) == 3000 then specialFlag = 4
elseif GetTimer(gear) == 4000 then specialFlag = 5
elseif GetTimer(gear) == 5000 then specialFlag = 6
end
elseif GetGearType(gear) == gtSMine then
arrayList = sMineList
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtSMine, 0, 0, 0, 0)"
table.insert(sMineList, temp)
specialFlag = 7
elseif GetGearType(gear) == gtAirMine then
if (getGearValue(gear, "tag") ~= nil) then
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtAirMine, 0, 0, 0, 0)"
table.insert(airMineList, temp)
table.insert(airMineList, " SetTimer(tempG, " .. GetTimer(gear) .. ")")
table.insert(airMineList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
else
temp = " SetTimer(" .. "AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtAirMine, 0, 0, 0, 0)" .. ", " ..
GetTimer(gear) ..")"
table.insert(airMineList, temp)
end
table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")")
specialFlag = 8
elseif GetGearType(gear) == gtExplosives then
if (getGearValue(gear, "tag") ~= nil) then
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtExplosives, 0, 0, 0, 0)"
table.insert(explosivesList, temp)
table.insert(explosivesList, " SetHealth(tempG, " .. GetHealth(gear) .. ")")
table.insert(explosivesList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
else
temp = " SetHealth(" .. "AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtExplosives, 0, 0, 0, 0)" .. ", " ..
GetHealth(gear) ..")"
table.insert(explosivesList, temp)
end
table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")")
if GetHealth(gear) == 1 then specialFlag = 15
elseif GetHealth(gear) == 25 then specialFlag = 16
elseif GetHealth(gear) == 50 then specialFlag = 17
elseif GetHealth(gear) == 75 then specialFlag = 18
elseif GetHealth(gear) == 100 then specialFlag = 19
end
elseif GetGearType(gear) == gtTarget then
arrayList = targetList
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtTarget, 0, 0, 0, 0)"
table.insert(targetList, temp)
specialFlag = 14
elseif GetGearType(gear) == gtKnife then
arrayList = knifeList
temp = " tempG = AddGear(" ..
GetX(gear) .. ", " ..
GetY(gear) .. ", gtKnife, 0, 0, 0, 0)"
table.insert(knifeList, temp)
specialFlag = 13
elseif GetGearType(gear) == gtCase then
table.insert(previewDataList, " PreviewPlacedGear(" .. GetX(gear) ..", " .. GetY(gear) .. ")")
if (GetHealth(gear) ~= nil) and (GetHealth(gear) ~= 0) then
if (getGearValue(gear, "tag") ~= nil) then
temp = " tempG = SpawnHealthCrate(" ..
GetX(gear) ..", " ..
GetY(gear) ..
")"
table.insert(healthCrateList, temp)
table.insert(healthCrateList, " SetHealth(tempG, " .. GetHealth(gear) .. ")")
table.insert(healthCrateList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
else
temp = " SetHealth(SpawnHealthCrate(" ..
GetX(gear) ..", " ..
GetY(gear) ..
"), " ..
GetHealth(gear) ..")"
table.insert(healthCrateList, temp)
end
if GetHealth(gear) == 25 then specialFlag = 9
elseif GetHealth(gear) == 50 then specialFlag = 10
elseif GetHealth(gear) == 75 then specialFlag = 11
elseif GetHealth(gear) == 100 then specialFlag = 12
end
elseif getGearValue(gear,"caseType") == "ammo" then
arrayList = wepCrateList
temp = " tempG = SpawnAmmoCrate(" ..
GetX(gear) ..", " ..
GetY(gear) ..", " ..
getGearValue(gear,"contents") ..
")"
table.insert(wepCrateList, temp)
tempV = getGearValue(gear,"contents")
for i = 1, #atkArray do
if tempV == atkArray[i][2] then
specialFlag = i + 19
end
end
--dammit, we probably need two more entries if we want to allow editing of existing maps
table.insert(wepCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")")
table.insert(wepCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")")
elseif getGearValue(gear,"caseType") == "util" then
arrayList = utilCrateList
temp = " tempG = SpawnUtilityCrate(" ..
GetX(gear) ..", " ..
GetY(gear) ..", " ..
getGearValue(gear,"contents") ..
")"
table.insert(utilCrateList, temp)
tempV = getGearValue(gear,"contents")
for i = 1, #utilArray do
if tempV == utilArray[i][2] then
specialFlag = i + 19 + #atkArray
end
end
--dammit, we probably need two more entries if we want to allow editing of existing maps
table.insert(utilCrateList, " setGearValue(tempG, \"caseType\", \"" .. getGearValue(gear,"caseType") .. "\")")
table.insert(utilCrateList, " setGearValue(tempG, \"contents\", \"" .. getGearValue(gear,"contents") .. "\")")
end
end
-- add tracking of simple win/lose for simpler gears that have a tempG = listed above
if (getGearValue(gear, "tag") ~= nil) and (arrayList ~= nil) then
table.insert(arrayList, " setGearValue(tempG, \"tag\", \"" .. getGearValue(gear,"tag") .. "\")")
end
-- this creates a big, messy list of special flags for use in hwmaps
if specialFlag ~= nil then
table.insert(hFlagList, " " .. GetX(gear) .. " " .. GetY(gear) .. " " .. specialFlag)
end
end
-- generate a title and list all the gears if there is at least 1 of them in the list
function AppendGearList(gearList, consoleLine)
if #gearList > 0 then
WriteLnToConsole(consoleLine)
for i = 1, #gearList do
WriteLnToConsole(gearList[i])
end
WriteLnToConsole("")
end
end
-- new attempt at doing shit a bit cleaner:
-- it may be a bit verbose, but this should generate a comprehensive, human-readable
-- list of gears, broken up into sections and output it to the console
function SaveGearData()
runOnGears(GetDataForGearSaving)
AppendGearList(healthCrateList, " ------ HEALTH CRATE LIST ------")
AppendGearList(wepCrateList, " ------ AMMO CRATE LIST ------")
AppendGearList(utilCrateList, " ------ UTILITY CRATE LIST ------")
AppendGearList(explosivesList, " ------ BARREL LIST ------")
AppendGearList(mineList, " ------ MINE LIST ------")
AppendGearList(sMineList, " ------ STICKY MINE LIST ------")
AppendGearList(airMineList, " ------ AIR MINE LIST ------")
AppendGearList(targetList, " ------ TARGET LIST ------")
AppendGearList(knifeList, " ------ CLEAVER LIST ------")
end
function DoAmmoLoop(i)
for x = 1, #atkArray do
if getGearValue(hhs[i],atkArray[x][1]) ~= 0 then
WriteLnToConsole(" AddAmmo(hhs[" .. i .. "], " .. atkArray[x][2] .. ", " .. getGearValue(hhs[i],atkArray[x][1]) .. ")")
end
end
for x = 1, #utilArray do
if getGearValue(hhs[i],utilArray[x][1]) ~= 0 then
WriteLnToConsole(" AddAmmo(hhs[" .. i .. "], " .. utilArray[x][2] .. ", " .. getGearValue(hhs[i],utilArray[x][1]) .. ")")
end
end
WriteLnToConsole("")
end
-- this is called when a tagged gear is deleted during a mission
-- it determines if the game is ready to conclude in victory/defeat
function CheckForConclusion(gear)
-- failure gears must always all be protected, so if any of them are destroyed the player loses
if getGearValue(gear,"tag") == "failure" then
EndGameIn("failure")
else
-- the presence of other tagged gears means that the goal of this mission is not
-- simply to kill every hedgehog. Thus, we need to count the remaining tagged objects
-- to see how close we are to completing the mission successfully.
victoryObj = 0
failObj = 0
collectObj = 0
runOnGears(CheckForConditions)
if GetGearType(gear) ~= gtCase then
-- non-crates can only be tagged as victory or failure, and as this wasn't tagged
-- "failure" in our earlier check, this must be a victory tagged gear. Let's adust
-- the number of objects accordingly as it's in the process of being destroyed.
victoryObj = victoryObj - 1
-- if there are no objectives left to complete, end the game in victory
if (victoryObj == 0) and (collectObj == 0) then
EndGameIn("victory")
end
else
-- this crate was deleted, but was it collected or destroyed, and how does that match
-- the goals of our mission?
if (GetGearMessage(gear) == 256) and (getGearValue(gear,"tag") == "collection") then
if GetHogLevel(CurrentHedgehog) == 0 then
-- the enemy stole our crate
EndGameIn("failure")
else
collectObj = collectObj - 1
if (victoryObj == 0) and (collectObj == 0) then
EndGameIn("victory")
end
end
elseif (GetGearMessage(gear) == 0) and (getGearValue(gear,"tag") == "victory") then
victoryObj = victoryObj - 1
if (victoryObj == 0) and (collectObj == 0) then
EndGameIn("victory")
end
else
-- unfortunately, we messed up our mission.
EndGameIn("failure")
end
end
end
end
---------------------------------
-- THE BIG ONE
---------------------------------
-- saving process starts here
-- saves all level data to logs/game0.log and generates a simple script template
function SaveLevelData()
WriteLnToConsole("------ BEGIN SCRIPT ------")
WriteLnToConsole("-- Copy and Paste this text into an empty text file, and save it as")
WriteLnToConsole("-- YOURTITLEHERE.lua, in your Data/Missions/Training/ folder.")
WriteLnToConsole("")
WriteLnToConsole("HedgewarsScriptLoad(\"/Scripts/Locale.lua\")")
WriteLnToConsole("HedgewarsScriptLoad(\"/Scripts/Tracker.lua\")")
WriteLnToConsole("")
WriteLnToConsole("local hhs = {}")
--WriteLnToConsole("local ufoGear = nil")
WriteLnToConsole("")
WriteLnToConsole("local wepArray = {")
WriteLnToConsole(" amBazooka, amBee, amMortar, amDrill, amSnowball,")
WriteLnToConsole(" amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,")
WriteLnToConsole(" amShotgun, amDEagle, amSniperRifle, amSineGun, amLandGun, amIceGun,")
WriteLnToConsole(" amFirePunch, amWhip, amBaseballBat, amKamikaze, amSeduction, amHammer,")
WriteLnToConsole(" amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, amAirMine,")
WriteLnToConsole(" amAirAttack, amMineStrike, amDrillStrike, amNapalm, amPiano, amBirdy,")
WriteLnToConsole(" amBlowTorch, amPickHammer, amGirder, amRubber, amPortalGun,")
WriteLnToConsole(" amRope, amParachute, amTeleport, amJetpack,")
WriteLnToConsole(" amInvulnerable, amLaserSight, amVampiric,")
WriteLnToConsole(" amLowGravity, amExtraDamage, amExtraTime, amResurrector, amTardis, amSwitch")
WriteLnToConsole(" }")
WriteLnToConsole("")
SaveConfigData()
WriteLnToConsole("")
WriteLnToConsole("function LoadHogWeapons()")
WriteLnToConsole("")
if band(GameFlags, gfPerHogAmmo) ~= 0 then -- per hog ammo
for i = 1, #hhs do
DoAmmoLoop(i)
end
else -- team-based ammo
teamCounter = 0
lastRecordedTeam = ""
for i = 1, #hhs do
if GetHogTeamName(hhs[i]) ~= lastRecordedTeam then
lastRecordedTeam = GetHogTeamName(hhs[i])
teamCounter = teamCounter + 1
if teamCounter == 9 then
teamCounter = 1
end
DoAmmoLoop(i)
end
end
end
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function LoadSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)")
WriteLnToConsole(" PlaceSprite(pX, pY, pSprite, pFrame, pTint, p1, p2, p3, pLandFlags)")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function LoadGearData()")
WriteLnToConsole("")
WriteLnToConsole(" --BEGIN CORE DATA--")
WriteLnToConsole("")
WriteLnToConsole(" ------ PORTAL DISTANCE and UFO FUEL ------")
WriteLnToConsole(" ufoFuel = " .. ufoFuel)
WriteLnToConsole(" portalDistance = " .. portalDistance*5)
table.insert(hFlagList, " " .. portalDistance*5 .. " " .. ufoFuel .. " " .. 98)
WriteLnToConsole("")
for i = 0, (placedCount-1) do
if placedType[i] == loc("Waypoint Placement Mode") then
table.insert(waypointList,
" AddWayPoint(" ..
placedX[i] ..", " ..
placedY[i] ..")"
)
table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. "0")
table.insert(previewDataList, " PreviewWayPoint(" .. placedX[i] ..", " .. placedY[i] .. ")")
end
end
for i = 0, (placedCount-1) do
if placedType[i] == loc("Girder Placement Mode") then
table.insert(girderList,
" LoadSprite(" ..
placedX[i] ..", " ..
placedY[i] ..", sprAmGirder, " ..
placedFrame[i] .. -- the rotation/frame
", " ..
placedTint[i] ..", " .. -- "nil, " .. -- color
"nil, nil, nil, " ..
placedLandFlags[i] .. ")" --the landType
)
table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. placedHWMapFlag[i])
table.insert(previewDataList, " PreviewGirder(" .. placedX[i] ..", " .. placedY[i] .. ", " .. placedFrame[i] .. ")")
end
end
for i = 0, (placedCount-1) do
if placedType[i] == loc("Rubber Placement Mode") then
table.insert(rubberList,
" LoadSprite(" ..
placedX[i] ..", " ..
placedY[i] ..", sprAmRubber, " ..
placedFrame[i] ..
", " ..
placedTint[i] ..", " .. -- "nil, " .. -- color
"nil, nil, nil, " ..
"lfBouncy)" --placedLandFlags[i] .. ")" --the landType
)
table.insert(hFlagList, " " .. placedX[i] .. " " .. placedY[i] .. " " .. placedHWMapFlag[i])
table.insert(previewDataList, " PreviewRubber(" .. placedX[i] ..", " .. placedY[i] .. ", " .. placedFrame[i] .. ")")
end
end
for i = 0, (placedCount-1) do
if placedType[i] == loc("Sprite Placement Mode") then
table.insert(spriteList,
" LoadSprite(" ..
placedX[i] ..", " ..
placedY[i] ..", " .. placedSprite[i] .. ", " ..
placedFrame[i] .. -- I think this is the frame, can't remember
", " ..
placedTint[i] ..", " .. -- "nil, " .. -- color
"nil, nil, nil, " ..
placedLandFlags[i] .. ")" --the landType
)
end
end
AppendGearList(waypointList, " ------ WAYPOINT LIST ------")
AppendGearList(girderList, " ------ GIRDER LIST ------")
AppendGearList(rubberList, " ------ RUBBER LIST ------")
AppendGearList(spriteList, " ------ SPRITE LIST ------")
SaveGearData()
WriteLnToConsole(" --END CORE DATA--")
WriteLnToConsole("")
WriteLnToConsole(" LoadHogWeapons()")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function onGameStart()")
WriteLnToConsole("")
WriteLnToConsole(" LoadGearData()")
WriteLnToConsole(" DetermineMissionGoal()")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function onNewTurn()")
WriteLnToConsole(" --insert code according to taste")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function onGameTick()")
WriteLnToConsole(" runOnGears(UpdateTagCircles)")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("function UpdateTagCircles(gear)")
WriteLnToConsole(" if getGearValue(gear,\"tag\") ~= nil then")
WriteLnToConsole(" if getGearValue(gear,\"tCirc\") == nil then")
WriteLnToConsole(" setGearValue(gear, \"tCirc\",AddVisualGear(0,0,vgtCircle,0,true))")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"victory\" then")
WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0xff0000ff)")
WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"failure\" then")
WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x00ff00ff)")
WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"collection\" then")
WriteLnToConsole(" SetVisualGearValues(getGearValue(gear,\"tCirc\"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x0000ffff)")
WriteLnToConsole(" end")
WriteLnToConsole(" end")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("function CheckForConditions(gear)")
WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"victory\" then")
WriteLnToConsole(" victoryObj = victoryObj +1")
WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"failure\" then")
WriteLnToConsole(" failObj = failObj +1")
WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"collection\" then")
WriteLnToConsole(" collectObj = collectObj +1")
WriteLnToConsole(" end")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("function CheckForConclusion(gear)")
WriteLnToConsole("")
WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"failure\" then ")
WriteLnToConsole(" EndGameIn(\"failure\")")
WriteLnToConsole(" else ")
WriteLnToConsole("")
WriteLnToConsole(" victoryObj = 0")
WriteLnToConsole(" failObj = 0")
WriteLnToConsole(" collectObj = 0")
WriteLnToConsole(" runOnGears(CheckForConditions)")
WriteLnToConsole("")
WriteLnToConsole(" if GetGearType(gear) ~= gtCase then")
WriteLnToConsole("")
WriteLnToConsole(" victoryObj = victoryObj - 1 ")
WriteLnToConsole("")
WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then")
WriteLnToConsole(" EndGameIn(\"victory\")")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" else")
WriteLnToConsole("")
WriteLnToConsole(" if (GetGearMessage(gear) == 256) and (getGearValue(gear,\"tag\") == \"collection\") then ")
WriteLnToConsole(" if GetHogLevel(CurrentHedgehog) ~= 0 then")
WriteLnToConsole(" EndGameIn(\"failure\")")
WriteLnToConsole(" else")
WriteLnToConsole(" collectObj = collectObj - 1")
WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then")
WriteLnToConsole(" EndGameIn(\"victory\")")
WriteLnToConsole(" end")
WriteLnToConsole(" end")
WriteLnToConsole(" elseif (GetGearMessage(gear) == 0) and (getGearValue(gear,\"tag\") == \"victory\") then")
WriteLnToConsole(" victoryObj = victoryObj - 1")
WriteLnToConsole(" if (victoryObj == 0) and (collectObj == 0) then ")
WriteLnToConsole(" EndGameIn(\"victory\")")
WriteLnToConsole(" end")
WriteLnToConsole(" else")
WriteLnToConsole(" EndGameIn(\"failure\")")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("function DetermineMissionGoal()")
WriteLnToConsole("")
WriteLnToConsole(" victoryObj = 0")
WriteLnToConsole(" failObj = 0")
WriteLnToConsole(" collectObj = 0")
WriteLnToConsole(" vComment = \"\"")
WriteLnToConsole(" fComment = \"\"")
WriteLnToConsole(" collectComment = \"\"")
WriteLnToConsole("")
WriteLnToConsole(" runOnGears(CheckForConditions)")
WriteLnToConsole("")
WriteLnToConsole(" if victoryObj > 0 then ")
WriteLnToConsole(" if victoryObj == 1 then ")
WriteLnToConsole(" vComment = loc(\"Destroy the red target\")")
WriteLnToConsole(" else ")
WriteLnToConsole(" vComment = loc(\"Destroy the red targets\")")
WriteLnToConsole(" end")
-- WriteLnToConsole(" else")
-- WriteLnToConsole(" vComment = loc(\"Destroy the enemy.\")")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if collectObj > 0 then ")
WriteLnToConsole(" if collectObj == 1 then ")
WriteLnToConsole(" collectComment = loc(\"Collect the blue target\")")
WriteLnToConsole(" else ")
WriteLnToConsole(" collectComment = loc(\"Collect all the blue targets\")")
WriteLnToConsole(" end")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if (collectObj == 0) and (victoryObj == 0) then")
WriteLnToConsole(" vComment = loc(\"Destroy the enemy.\")")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if failObj > 0 then ")
WriteLnToConsole(" if failObj == 1 then ")
WriteLnToConsole(" fComment = loc(\"The green target must survive\")")
WriteLnToConsole(" else ")
WriteLnToConsole(" fComment = loc(\"The green targets must survive\")")
WriteLnToConsole(" end")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"Mission Goals\") .. \":\", collectComment .. \"|\" .. vComment .. \"|\" .. fComment, 0, 0)")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("function isATrackedGear(gear)")
WriteLnToConsole(" if (GetGearType(gear) == gtHedgehog) or")
WriteLnToConsole(" (GetGearType(gear) == gtExplosives) or")
WriteLnToConsole(" (GetGearType(gear) == gtMine) or")
WriteLnToConsole(" (GetGearType(gear) == gtSMine) or")
WriteLnToConsole(" (GetGearType(gear) == gtAirMine) or")
WriteLnToConsole(" (GetGearType(gear) == gtTarget) or")
WriteLnToConsole(" (GetGearType(gear) == gtKnife) or")
WriteLnToConsole(" (GetGearType(gear) == gtPortal) or")
WriteLnToConsole(" (GetGearType(gear) == gtCase)")
WriteLnToConsole(" then")
WriteLnToConsole(" return(true)")
WriteLnToConsole(" else")
WriteLnToConsole(" return(false)")
WriteLnToConsole(" end")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function onGearAdd(gear)")
--WriteLnToConsole(" if GetGearType(gear) == gtJetpack then")
--WriteLnToConsole(" ufoGear = gear")
--WriteLnToConsole(" if (ufoFuel ~= 0) then")
--WriteLnToConsole(" SetHealth(ufoGear, ufoFuel)")
--WriteLnToConsole(" end")
--WriteLnToConsole(" end")
WriteLnToConsole(" if isATrackedGear(gear) then")
WriteLnToConsole(" trackGear(gear)")
--WriteLnToConsole(" if GetGearType(gear) == gtPortal then")
--WriteLnToConsole(" setGearValue(gear,\"life\",portalDistance)")
--WriteLnToConsole(" end")
WriteLnToConsole(" end")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function EndGameIn(c)")
WriteLnToConsole("")
WriteLnToConsole(" teamCounter = 0")
WriteLnToConsole(" lastRecordedTeam = \"\" ")
WriteLnToConsole(" for i = 1, #hhs do")
WriteLnToConsole("")
WriteLnToConsole(" if GetHogTeamName(hhs[i]) ~= lastRecordedTeam then --er, is this okay without nill checks?")
WriteLnToConsole("")
WriteLnToConsole(" lastRecordedTeam = GetHogTeamName(hhs[i])")
WriteLnToConsole(" teamCounter = teamCounter + 1")
WriteLnToConsole(" if teamCounter == 9 then")
WriteLnToConsole(" teamCounter = 1")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if (c == \"victory\") and (GetHogLevel(hhs[i]) ~= 0) then")
WriteLnToConsole(" DismissTeam(GetHogTeamName(hhs[i]))")
WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"MISSION SUCCESSFUL\"), loc(\"Congratulations!\"), 0, 0)")
WriteLnToConsole(" elseif (c == \"failure\") and (GetHogLevel(hhs[i]) == 0) then")
WriteLnToConsole(" DismissTeam(GetHogTeamName(hhs[i]))")
WriteLnToConsole(" ShowMission(loc(\"User Challenge\"), loc(\"MISSION FAILED\"), loc(\"Oh no! Just try again!\"), -amSkip, 0)")
WriteLnToConsole(" elseif (c == \"victory\") and (GetHogLevel(hhs[i]) == 0) then")
WriteLnToConsole(" PlaySound(sndVictory,hhs[i]) -- check if we actually need this")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("function onGearDelete(gear)")
WriteLnToConsole("")
WriteLnToConsole(" --insert code according to taste")
--WriteLnToConsole(" if GetGearType(gear) == gtJetpack then")
--WriteLnToConsole(" ufoGear = nil")
--WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if isATrackedGear(gear) then")
WriteLnToConsole("")
WriteLnToConsole(" if getGearValue(gear,\"tag\") ~= nil then")
WriteLnToConsole(" CheckForConclusion(gear)")
WriteLnToConsole(" end")
--WriteLnToConsole(" if getGearValue(gear,\"tag\") == \"failure\" then")
--WriteLnToConsole(" EndGameIn(\"failure\")")
--WriteLnToConsole(" elseif getGearValue(gear,\"tag\") == \"victory\" then")
--WriteLnToConsole(" EndGameIn(\"victory\")")
--WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" if getGearValue(gear, \"tCirc\") ~= nil then")
WriteLnToConsole(" DeleteVisualGear(getGearValue(gear, \"tCirc\"))")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole(" trackDeletion(gear)")
WriteLnToConsole("")
WriteLnToConsole(" end")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("")
WriteLnToConsole("--enable and/or alter code according to taste")
WriteLnToConsole("function onAmmoStoreInit()")
WriteLnToConsole("")
WriteLnToConsole(" for i = 1, #wepArray do")
WriteLnToConsole(" SetAmmo(wepArray[i], 0, 0, 0, 1)")
WriteLnToConsole(" end")
WriteLnToConsole("")
--WriteLnToConsole(" SetAmmo(amBazooka, 2, 0, 0, 0)")
--WriteLnToConsole(" SetAmmo(amGrenade, 1, 0, 0, 0)")
--WriteLnToConsole(" SetAmmo(amRope, 9, 0, 0, 0)")
WriteLnToConsole(" SetAmmo(amSkip, 9, 0, 0, 0)")
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
WriteLnToConsole("------ END GENERATED MISSION ------")
-- at this point, generation for the missions/training output is intended to stop
WriteLnToConsole("")
WriteLnToConsole("function GeneratePreviewData()")
WriteLnToConsole("")
for i = 1, #previewDataList do
WriteLnToConsole(previewDataList[i])
end
WriteLnToConsole("")
WriteLnToConsole("end")
WriteLnToConsole("")
ConvertGearDataToHWPText()
WriteLnToConsole("------ END GENERATED SCRIPT ------")
AddCaption(loc("Level Data Saved!"))
end
----------------------------------
-- some special effects handling
----------------------------------
function SmokePuff(x,y,c)
tempE = AddVisualGear(x, y, vgtSmoke, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, c )
end
function HandleGearBasedRankingEffects(gear)
if getGearValue(gear, "ranking") ~= nil then
SmokePuff(GetX(gear), GetY(gear),GetRankedColour(getGearValue(gear, "ranking")))
end
end
function HandleRankingEffects()
for i = 1, #shoppaPX do
SmokePuff(shoppaPX[i], shoppaPY[i], GetRankedColour(shoppaPR[i]))
end
runOnHogs(HandleGearBasedRankingEffects)
end
function UpdateTagCircles(gear)
if getGearValue(gear,"tag") ~= nil then
if cat[cIndex] == loc("Tagging Mode") then
-- generate circs for tagged gears that don't have a circ yet (new)
if getGearValue(gear,"tCirc") == nil then
setGearValue(gear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true))
end
if getGearValue(gear,"tag") == "victory" then
SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0xff0000ff)
elseif getGearValue(gear,"tag") == "failure" then
SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x00ff00ff)
elseif getGearValue(gear,"tag") == "collection" then
SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 100, 255, 1, 10, 0, 150, 3, 0x0000ffff)
end
else
SetVisualGearValues(getGearValue(gear,"tCirc"), GetX(gear), GetY(gear), 0, 1, 1, 10, 0, 1, 1, 0x00000000)
end
end
end
-- handle short range portal gun
function PortalEffects(gear)
if GetGearType(gear) == gtPortal then
tag = GetTag(gear)
if tag == 0 then
col = 0xfab02aFF -- orange ball
elseif tag == 1 then
col = 0x00FF00FF -- orange portal
elseif tag == 2 then
col = 0x364df7FF -- blue ball
elseif tag == 3 then
col = 0xFFFF00FF -- blue portal
end
if (tag == 0) or (tag == 2) then -- i.e ball form
tempE = AddVisualGear(GetX(gear), GetY(gear), vgtDust, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, 1, g9, col )
remLife = getGearValue(gear,"life")
remLife = remLife - 1
setGearValue(gear, "life", remLife)
if remLife == 0 then
tempE = AddVisualGear(GetX(gear)+15, GetY(gear), vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear)-15, GetY(gear), vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear), GetY(gear)+15, vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
tempE = AddVisualGear(GetX(gear), GetY(gear)-15, vgtSmoke, 0, true)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, col )
PlaySound(sndVaporize)
DeleteGear(gear)
end
end
end
end
function updateHelp()
if (GetCurAmmoType() ~= amGirder) and (GetCurAmmoType() ~= amRubber) and (GetCurAmmoType() ~= amAirAttack) then
ShowMission (
loc("HEDGE EDITOR"),
loc("(well... kind of...)"),
loc("Place Girder: Girder") .. "|" ..
loc("Place Rubber: Rubber") .. "|" ..
loc("Place Gear: Air Attack") .. "|" ..
loc("Change Selection: [Up], [Down], [Left], [Right]") .. "|" ..
loc("Toggle Help: Precise+1 (While a tool is selected)") .. "|" ..
" " .. "|" ..
loc("COMMANDS: (Use while no weapon is selected)") .. "|" ..
loc("Save Level: Precise+4") .. "|" ..
loc("Toggle Editing Weapons and Tools: Precise+2") .. "|" ..
" " .. "|" ..
--" " .. "|" ..
"", 4, 5000
)
--4
elseif cat[cIndex] == loc("Girder Placement Mode") then
ShowMission (
loc("GIRDER PLACEMENT MODE"),
loc("Use this mode to place girders"),
loc("Place Girder: [Left Click]") .. "|" ..
loc("Change Rotation: [Left], [Right]") .. "|" ..
loc("Change LandFlag: [1], [2], [3], [4]") .. "|" ..
" " .. "|" ..
loc("1 - Normal Girder") .. "|" ..
loc("2 - Indestructible Girder") .. "|" ..
loc("3 - Icy Girder") .. "|" ..
loc("4 - Bouncy Girder") .. "|" ..
" " .. "|" ..
loc("Deletion Mode: [5]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amGirder, 60000
)
elseif cat[cIndex] == loc("Rubber Placement Mode") then
ShowMission (
loc("RUBBER PLACEMENT MODE"),
loc("Use this mode to place rubberbands"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Rotation: [Left], [Right]") .. "|" ..
--"Change LandFlag: [1], [2], [3]" .. "|" ..
--" " .. "|" ..
loc("1 - Normal Rubber") .. "|" ..
--"2 - Indestructible Rubber" .. "|" ..
--"3 - Icy Rubber" .. "|" ..
" " .. "|" ..
loc("Deletion Mode: [5]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amRubber, 60000
)
elseif cat[cIndex] == loc("Barrel Placement Mode") then
ShowMission (
loc("BARREL PLACEMENT MODE"),
loc("Use this mode to place barrels"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Health: [Left], [Right]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 8, 60000
)
elseif cat[cIndex] == loc("Cleaver Placement Mode") then
ShowMission (
loc("CLEAVER MINE PLACEMENT MODE"),
loc("Use this mode to place cleavers"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amKnife, 60000
)
elseif cat[cIndex] == loc("Target Placement Mode") then
ShowMission (
loc("TARGET MINE PLACEMENT MODE"),
loc("Use this mode to place targets"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 1, 60000
)
elseif cat[cIndex] == loc("Waypoint Placement Mode") then
ShowMission (
loc("WAYPOINT PLACEMENT MODE"),
loc("Use this mode to waypoints"),
loc("Place Waypoint: [Left Click]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amAirAttack, 60000
)
elseif cat[cIndex] == loc("Mine Placement Mode") then
ShowMission (
loc("MINE PLACEMENT MODE"),
loc("Use this mode to place mines"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Timer (in milliseconds): [Left], [Right]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amMine, 60000
)
elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
ShowMission (
loc("STiCKY MINE PLACEMENT MODE"),
loc("Use this mode to place sticky mines"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amSMine, 60000
)
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
ShowMission (
loc("AIR MINE PLACEMENT MODE"),
loc("Use this mode to place air mines"),
loc("Place Object: [Left Click]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amAirMine, 60000
)
elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
ShowMission (
"WEAPON CRATE PLACEMENT MODE",
loc("Use this mode to place weapon crates"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Content: [Left], [Right]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 7, 60000
)
elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
ShowMission (
loc("UTILITY CRATE PLACEMENT MODE"),
loc("Use this mode to place utility crates"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Content: [Left], [Right]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 5, 60000
)
elseif cat[cIndex] == loc("Health Crate Placement Mode") then
ShowMission (
loc("HEALTH CRATE PLACEMENT MODE"),
loc("Use this mode to place utility crates"),
loc("Place Object: [Left Click]") .. "|" ..
loc("Change Health Boost: [Left], [Right]") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 6, 60000
)
elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
ShowMission (
loc("ADVANCED REPOSITIONING MODE"),
loc("Use this mode to select and reposition gears"),
loc("[Left], [Right]: Change between selection and placement mode.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amAirAttack, 60000
)
elseif cat[cIndex] == loc("Sprite Modification Mode") then
ShowMission (
loc("SPRITE MODIFICATION MODE"),
"",
"Use this mode to select, modify, or delete existing girders," .. "|" ..
"rubbers, or sprites." .. "|" ..
"[Left], [Right]: Change between land-flag" .. "|" ..
--"[Left], [Right]: Change between selection, land-flag" .. "|" ..
"modification, and deletion modes." .. "|" ..
"While in modification mode, you can " .. "|" ..
"change land-flag by clicking on an object." .. "|" ..
loc("Set LandFlag: [1], [2], [3], [4]") .. "|" ..
" " .. "|" ..
loc("1 - Normal Land") .. "|" ..
loc("2 - Indestructible Land") .. "|" ..
loc("3 - Icy Land") .. "|" ..
loc("4 - Bouncy Land") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", -amAirAttack, 60000
)
elseif cat[cIndex] == loc("Sprite Placement Mode") then
ShowMission (
loc("SPRITE PLACEMENT MODE"),
loc("Use this mode to place custom sprites."),
loc("[Left], [Right]: Change sprite selection") .. "|" ..
loc("Set LandFlag: [1], [2], [3], [4]") .. "|" ..
" " .. "|" ..
loc("1 - Normal Land") .. "|" ..
loc("2 - Indestructible Land") .. "|" ..
loc("3 - Icy Land") .. "|" ..
loc("4 - Bouncy Land") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 2, 60000
)
--elseif cat[cIndex] == loc("Sprite Testing Mode") then
-- ShowMission (
-- "SPRITE TESTING MODE",
-- "Use this mode to test sprites before you place them.",
-- "Place Temporary Visual Test: [Left Click]" .. "|" ..
-- "[Left], [Right]: Change between sprites." .. "|" ..
-- " " .. "|" ..
-- loc("Change Placement Mode: [Up], [Down]") .. "|" ..
-- loc("Toggle Help: Precise+1") .. "|" ..
-- "", 3, 60000
-- )
elseif cat[cIndex] == loc("Tagging Mode") then
ShowMission (
loc("TAGGING MODE"),
loc("Use this mode to tag gears for win/lose conditions."),
loc("Tag Gear: [Left Click]") .. "|" ..
loc("[Left], [Right]: Change between tagging modes.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 3, 60000
)
elseif cat[cIndex] == loc("Hog Identity Mode") then
ShowMission (
loc("HOG IDENTITY MODE"),
loc("Use this mode to give a hog a preset identity and weapons."),
loc("Set Identity: [Left Click]") .. "|" ..
loc("[Left], [Right]: Change between identities.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 3, 60000
)
elseif cat[cIndex] == loc("Team Identity Mode") then
ShowMission (
loc("TEAM IDENTITY MODE"),
loc("Use this mode to give an entire team themed hats and names."),
loc("Set Identity: [Left Click]") .. "|" ..
loc("[Left], [Right]: Change between identities.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 3, 60000
)
elseif cat[cIndex] == loc("Health Modification Mode") then
ShowMission (
loc("HEALTH MODIFICATION MODE"),
loc("Use this mode to set the health of hogs."),
loc("Set Health: [Left Click]") .. "|" ..
loc("[Left], [Right]: Change health value.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
"", 3, 60000
)
end
if helpDisabled == true then
HideMission()
end
end
-- called in onGameTick()
function HandleHedgeEditor()
if CurrentHedgehog ~= nil then
genTimer = genTimer + 1
tSprCol = 0x00000000
tempFrame = 0
xDisplacement = 42
yDisplacement = 42
if (curWep == amAirAttack) then
--wowaweewa, holyeeeee shite this is badly hacked (please rewrite when less lazy/morefeatures)
dCol = 0xFFFFFFFF
dFrame = 0
dAngle = 0
if (cat[cIndex] == loc("Mine Placement Mode")) then
dSprite = sprBotlevels--sprMineOff
dFrame = 1
elseif (cat[cIndex] == loc("Sticky Mine Placement Mode")) then
dSprite = sprBotlevels--sprSMineOff
dFrame = 2
elseif (cat[cIndex] == loc("Air Mine Placement Mode")) then
dSprite = sprAirMine
elseif (cat[cIndex] == loc("Barrel Placement Mode")) then
dSprite = sprExplosives
elseif (cat[cIndex] == loc("Health Crate Placement Mode")) then
dSprite = sprFAid
elseif (cat[cIndex] == loc("Weapon Crate Placement Mode")) then
dSprite = sprCase
elseif (cat[cIndex] == loc("Utility Crate Placement Mode")) then
dSprite = sprUtility
elseif (cat[cIndex] == loc("Target Placement Mode")) then
dSprite = sprTarget
elseif (cat[cIndex] == loc("Cleaver Placement Mode")) then
dAngle = 270
dSprite = sprKnife
elseif (cat[cIndex] == loc("Sprite Placement Mode")) then
dSprite = reducedSpriteIDArray[pIndex]
dFrame = 1
else
dCol = 0xFFFFFF00
dSprite = sprArrow
end
if CG == nil then
CG = AddVisualGear(CursorX, CursorY, vgtStraightShot,0,true,3)
end
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(CG)
SetVisualGearValues(CG, CursorX, CursorY, 0, 0, dAngle, dFrame, 1000, dSprite, 1000, dCol)
if crateSprite == nil then
crateSprite = AddVisualGear(CursorX, CursorY-35, vgtStraightShot,0,true,3)
for i = 1, 4 do
tSpr[i] = AddVisualGear(CursorX, CursorY-35, vgtStraightShot,0,true,3)
end
end
if (cat[cIndex] == loc("Weapon Crate Placement Mode")) or (cat[cIndex] == loc("Utility Crate Placement Mode")) then
if (cat[cIndex] == loc("Weapon Crate Placement Mode")) then
tArr = atkArray
else
tArr = utilArray
end
tSprCol = 0xFFFFFFFF
tempFrame = tArr[pIndex][3]
end
else
if CG ~= nil then
SetVisualGearValues(CG, 0, 0, 0, 0, 0, 0, 1000, sprArrow, 1000, 0xFFFFFF00)
end
end
SetVisualGearValues(crateSprite, CursorX+xDisplacement, CursorY+yDisplacement, 0, 0, dAngle, tempFrame, 1000, sprAMAmmos, 1000, tSprCol)
SetVisualGearValues(tSpr[1], CursorX+xDisplacement-2, CursorY+yDisplacement-2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol)
SetVisualGearValues(tSpr[2], CursorX+xDisplacement-2, CursorY+yDisplacement+2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol)
SetVisualGearValues(tSpr[3], CursorX+xDisplacement+2, CursorY+yDisplacement-2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol)
SetVisualGearValues(tSpr[4], CursorX+xDisplacement+2, CursorY+yDisplacement+2, 0, 0, dAngle, 10, 1000, sprTarget, 1000, tSprCol)
if genTimer >= 100 then
genTimer = 0
--if destroyMap == true then
-- BlowShitUpPartTwo()
--end
curWep = GetCurAmmoType()
HandleRankingEffects()
runOnGears(PortalEffects)
-- change to girder mode on weapon swap
if (cIndex ~= 1) and (curWep == amGirder) then
cIndex = 1
RedefineSubset()
updateHelp()
elseif (cIndex ~=2) and (curWep == amRubber) then
cIndex = 2
RedefineSubset()
updateHelp()
-- change to generic mode if girder no longer selected
elseif (cIndex == 1) and (curWep ~= amGirder) then
cIndex = 3 -- was 2
RedefineSubset()
--updateHelp()
elseif (cIndex == 2) and (curWep ~= amRubber) then
cIndex = 3 --new
RedefineSubset()
--updateHelp()
end
-- update display selection criteria
if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then
AddCaption(cat[cIndex],0xffba00ff,capgrpMessage)
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
if superDelete == true then
AddCaption(loc("Warning: Deletition Mode Active"),0xffba00ff,capgrpAmmoinfo)
end
end
if sSprite ~= nil then
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite)
SetVisualGearValues(sSprite, g1, g2, 0, 0, g5, g6, 10000, g8, 10000, g10 )
--AddCaption(g7)
end
end
end
if (ufoFuel ~= 0) then
if ufoFuel == 2000 then
SetHealth(ufoGear, 2000)
end
end
-- kinda lazy, but at least we don't have to do elaborate tacking elsewhere
SetVisualGearValues(sCirc, 0, 0, 0, 1, 1, 10, 0, 1, 1, 0x00000000)
--update selected gear display
if (cat[cIndex] == loc("Advanced Repositioning Mode")) and (sGear ~= nil) then
SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff)
elseif (cat[cIndex] == loc("Sprite Modification Mode")) and (sSprite ~= nil) then
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite)
SetVisualGearValues(sSprite, g1, g2, 0, 0, g5, g6, 10000, g8, 10000, g10 )
elseif (cat[cIndex] == loc("Tagging Mode")) then
if (sGear ~= nil) or (closestGear ~= nil) then
--recently disabled
--SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 0, 1, 1, 10, 0, 1, 1, 0x00000000)
closestGear = nil
sGear = nil
end
end
runOnGears(UpdateTagCircles)
-- some kind of target detected, tell me your story
if cGear ~= nil then
x,y = GetGearTarget(cGear)
if GetGearType(cGear) == gtAirAttack then
DeleteGear(cGear)
PlaceObject(x, y)
elseif GetGearType(cGear) == gtGirder then
CGR = GetState(cGear)
-- improve rectangle test based on CGR when you can be bothered
--if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
-- AddCaption(loc("Invalid Girder Placement"),0xffba00ff,capgrpVolume)
--else
PlaceObject(x, y)
--end
-- this allows the girder tool to be used like a mining laser
--[[
if CGR < 4 then
AddGear(x, y, gtGrenade, 0, 0, 0, 1)
elseif CGR == 4 then
g = AddGear(x-30, y, gtGrenade, 0, 0, 0, 1)
g = AddGear(x+30, y, gtGrenade, 0, 0, 0, 1)
elseif CGR == 5 then -------
g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, 1)
g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, 1)
elseif CGR == 6 then
g = AddGear(x, y+30, gtGrenade, 0, 0, 0, 1)
g = AddGear(x, y-30, gtGrenade, 0, 0, 0, 1)
elseif CGR == 7 then -------
g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, 1)
g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, 1)
end
]]
end
end
end
--------------------------------------------------
-- EVENT HANDLERS
--------------------------------------------------
function commandMode()
if (preciseOn == true) and ((GetCurAmmoType() == amNothing) or (GetCurAmmoType() == amSkip)) then
return(true)
else
return(false)
end
end
function onTimer(s)
superDelete = false
if (commandMode() == true) and (s == 4) then
SaveLevelData() -- positions of crates, etc
elseif (commandMode() == true) and (s == 2) then
if GetAmmoCount(CurrentHedgehog, amAirAttack) == 100 then
SetEditingWeps(0)
AddCaption(loc("The editor weapons and tools have been removed!"))
else
SetEditingWeps(100)
AddCaption(loc("The editor weapons and tools have been added!"))
end
elseif (preciseOn == true) and (s == 1) then
if (GetCurAmmoType() == amGirder) or (GetCurAmmoType() == amRubber) or (GetCurAmmoType() == amAirAttack) then
helpDisabled = not(helpDisabled)
AddCaption("Help Disabled: " .. BoolToString(helpDisabled),0xffba00ff,capgrpVolume)
updateHelp()
end
elseif (cat[cIndex] == loc("Sprite Placement Mode")) or (cat[cIndex] == loc("Girder Placement Mode")) or (cat[cIndex] == loc("Rubber Placement Mode")) or (cat[cIndex] == loc("Sprite Modification Mode")) then
if (cat[cIndex] == loc("Rubber Placement Mode")) and (s ~= 5) then
landType = lfBouncy
AddCaption(loc("Bouncy Land"),0xffba00ff,capgrpAmmoinfo)
elseif s == 1 then
landType = 0
AddCaption(loc("Normal Land"),0xffba00ff,capgrpAmmoinfo)
elseif s == 2 then
landType = lfIndestructible
AddCaption(loc("Indestructible Land"),0xffba00ff,capgrpAmmoinfo)
elseif s == 3 then
landType = lfIce
AddCaption(loc("Icy Land"),0xffba00ff,capgrpAmmoinfo)
elseif (s == 4) then --and (cat[cIndex] == "Sprite Placement Mode") then
landType = lfBouncy
AddCaption(loc("Bouncy Land"),0xffba00ff,capgrpAmmoinfo)
elseif (s == 5) and (cat[cIndex] ~= loc("Sprite Modification Mode")) then
superDelete = true
-- this and the above should probably be shown in another place where the other
-- two add captions are displayed for this kinda thing
--AddCaption(loc("Warning: Deletition Mode Active"),0xffba00ff,capgrpAmmoinfo)
end
elseif pMode[pIndex] == loc("Selection Mode") then
setGearValue(sGear, "ranking", s)
end
end
function onPrecise()
preciseOn = true
--ParseCommand("voicepack " .. "Surfer")
--AddCaption(GetHogGrave(CurrentHedgehog))
--if (pMode[pIndex] == "Selection Mode") and (closestGear ~= nil) then
-- menuEnabled = not(menuEnabled)
--showmenu
--end
--BlowShitUp()
--[[
frameID = 1
visualSprite = sprAmGirder--reducedSpriteIDArray[pIndex]
--visualSprite = spriteIDArray[pIndex]
tempE = AddVisualGear(1, 1, vgtStraightShot, 0, true,1)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
]]
end
function onPreciseUp()
preciseOn = false
end
--[[function onLJump()
end
function onHJump()
end]]
--[[function UpdateMenu()
preMenuCfg = loc("Use the arrow keys to navigate this menu") .. "|"
postMenuCfg = loc("Press [Fire] to accept this configuration.")
menu = {
loc("Walls Required") .. ": " .. #wTouched .. "|",
loc("Surf Before Crate") .. ": " .. BoolToCfgTxt(requireSurfer) .. "|",
loc("Attack From Rope") .. ": " .. BoolToCfgTxt(AFR) .. "|",
loc("Super Weapons") .. ": " .. BoolToCfgTxt(allowCrazyWeps) .. "|"
}
end
function HandleStartingStage()
temp = menu[menuIndex]
menu[menuIndex] = "--> " .. menu[menuIndex]
missionComment = ""
for i = 1, #menu do
missionComment = missionComment .. menu[i]
end
ShowMission (
loc("HEDGE EDITOR") .. " 0.4",
loc("Edit gear properties"),
preMenuCfg..
missionComment ..
postMenuCfg ..
--" " .. "|" ..
"", 4, 300000
)
menu[menuIndex] = temp
end
function UpdateMenuCategoryOrSomething()
temp = menu[1]
menu = {}
if temp == "Initialisation Menu" then
for i = 1, #initMenuArray do
menu[i] = initMenuArray[i] .. ": " .. initMenuArray[2]
end
elseif temp == "GameFlag Menu" then
for i = 1, #gameFlagList do
menu[i] = gameFlagList[1] .. ": " .. BoolToStr(gameFlagList[2])
end
elseif temp == "Ammo Menu" then
for i = 1, #atkArray do --except, this should be per hog, not overall :(
--menu[i] = atkArray[i][2] .. ": " .. atkArray[i][3]
menu[i] = atkArray[i][2] .. ": " .. getGearValue(sGear,atkArray[i][1])
end
-- you should run through all the hogs and assign them ammo values based on the
-- ammo set, yea, let's write that function in 5th
for i = #menu, #utilArray do
end
end
end
function doMenuShit(d)
if d == "up" then
menuIndex = menuIndex -1
if menuIndex == 0 then
menuIndex = #menu
end
elseif d == "down" then
menuIndex = menuIndex +1
if menuIndex > #menu then
menuIndex = 1
end
elseif d == "left" then
elseif d == "right" then
end
end]]
---------------------------------------------------------------
-- Cycle through selection subsets (by changing pIndex, pMode)
-- i.e health of barrels, medikits,
-- timer of mines
-- contents of crates etc.
---------------------------------------------------------------
function onLeft()
leftHeld = true
rightHeld = false
--if menuEnabled == true then
--doMenuShit("left")
--else -- normal case
pIndex = pIndex - 1
if pIndex == 0 then
pIndex = #pMode
end
if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
end
--end
end
function onRight()
leftHeld = false
rightHeld = true
--if menuEnabled == true then
--doMenuShit("right")
--else -- normal case
pIndex = pIndex + 1
if pIndex > #pMode then
pIndex = 1
end
if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
end
--end
end
---------------------------------------------------------
-- Cycle through primary categories (by changing cIndex)
-- i.e mine, sticky mine, barrels
-- health/weapon/utility crate, placement of gears
---------------------------------------------------------
function onUp()
--if menuEnabled == true then
--doMenuShit("up")
--elseif (curWep ~= amGirder) then
if (curWep ~= amGirder) then
--AddCaption(cIndex)
cIndex = cIndex - 1
if (cIndex == 1) or (cIndex == 2) then --1 --we no longer hit girder by normal means
cIndex = #cat
end
RedefineSubset()
updateHelp()
end
end
function onDown()
--if menuEnabled == true then
--doMenuShit("down")
--elseif (curWep ~= amGirder) then
if (curWep ~= amGirder) then
cIndex = cIndex + 1
if cIndex > #cat then
cIndex = 3 -- 2 ----we no longer hit girder by normal means
end
RedefineSubset()
updateHelp()
end
end
function onParameters()
parseParams()
ufoFuel = tonumber(params["ufoFuel"])
if ufoFuel == nil then
ufoFuel = 0
end
mapID = tonumber(params["m"])
--15 is a good short range portal, for what it's worth
if tonumber(params["portalDistance"]) ~= nil then
portalDistance = div(tonumber(params["portalDistance"]),5)
end
if portalDistance == nil then
portalDistance = 5000
end
if params["helpDisabled"] == "true" then
helpDisabled = true
end
if mapID == nil then
mapID = 1
end
end
function onGameInit()
-- perhaps we can get some of this better info in parsecommandoverride
--Map = "Islands"
--Theme = "Deepspace"
--Seed = "{bacb2f87-f316-4691-a333-3bcfc4fb3d88}"
--MapGen = 0 -- 0:generated map, 1:generated maze, 2:hand drawn map
--TemplateFilter = 5 -- small=1,med=2,large=3,cavern=4,wacky=5
if mapID == nil then
mapID = 1
end
-- read gameflags and assign their values to the gameflaglist array
for i = 1, #gameFlagList do
if band(GameFlags, gameFlagList[i][3]) ~= 0 then
gameFlagList[i][2] = true
else
gameFlagList[i][2] = false
end
end
Explosives = 0
MinesNum = 0
--GameFlags = GameFlags + gfInfAttack
EnableGameFlags(gfInfAttack, gfDisableWind)
RedefineSubset()
end
function onGameStart()
trackTeams()
InterpretPoints()
LoadLevelData()
ShowMission (
loc("HEDGE EDITOR"),
loc("(well... kind of...)"),
loc("Place Girder: Girder") .. "|" ..
loc("Place Rubber: Rubber") .. "|" ..
loc("Place Gear: Air Attack") .. "|" ..
loc("Change Selection: [Up], [Down], [Left], [Right]") .. "|" ..
loc("Toggle Help: Precise+1 (While a tool is selected)") .. "|" ..
" " .. "|" ..
loc("COMMANDS: (Use while no weapon is selected)") .. "|" ..
loc("Save Level: Precise+4") .. "|" ..
loc("Toggle Editing Weapons and Tools: Precise+2") .. "|" ..
" " .. "|" ..
--" " .. "|" ..
"", 4, 5000
)
sCirc = AddVisualGear(0,0,vgtCircle,0,true)
SetVisualGearValues(sCirc, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xffba00ff)
frameID = 1
visualSprite = sprAmGirder
sSprite = AddVisualGear(0, 0, vgtStraightShot, 0, true,1)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite)
SetVisualGearValues(sSprite, 1, 1, 0, 0, g5, frameID, 20000, visualSprite, 20000, g10 )
SetAmmoDelay(amAirAttack,0)
SetAmmoDelay(amGirder,0)
SetAmmoDelay(amRubber,0)
--SetAmmoDelay(amNapalm,0)
--SetAmmoDelay(amDrillStrike,0)
--SetAmmoDelay(amMineStrike,0)
end
function SetEditingWeps(ammoCount)
AddAmmo(CurrentHedgehog, amAirAttack, ammoCount)
AddAmmo(CurrentHedgehog, amGirder, ammoCount)
AddAmmo(CurrentHedgehog, amRubber, ammoCount)
--AddAmmo(CurrentHedgehog, amPortalGun, ammoCount)
AddAmmo(CurrentHedgehog, amTeleport, ammoCount)
AddAmmo(CurrentHedgehog, amRope, ammoCount)
--AddAmmo(CurrentHedgehog, amJetpack, ammoCount)
--AddAmmo(CurrentHedgehog, amParachute, ammoCount)
AddAmmo(CurrentHedgehog, amSwitch, 100) --ammoCount
AddAmmo(CurrentHedgehog, amSkip, 100)
end
function clearAmmo(gear)
for i = 1, #atkArray do
AddAmmo(gear,atkArray[i][1],0)
end
for i = 1, #utilArray do
AddAmmo(gear,utilArray[i][1],0)
end
end
-- the below two functions allow you to set up a themed team.
-- one day, it'd be nice to be able to set their voice/flag/grave
-- ingame at this point, too, but for now, this is impossible
function SetTeamIdentity(gear)
tName = pMode[pIndex]
hIndex = 1
hArr = {}
for i = 1,#preMadeTeam[pIndex][2] do
table.insert(hArr,preMadeTeam[pIndex][2][i])
end
nArr = {}
for i = 1,#preMadeTeam[pIndex][3] do
table.insert(nArr,preMadeTeam[pIndex][3][i])
end
SetHogTeamName(gear, tName)
--runOnHogsInTeam(AssignTeam(gear),tName)
runOnHogs(AssignTeam)
end
function AssignTeam(gear)
if GetHogTeamName(gear) == tName then
setGearValue(gear,"flag",preMadeTeam[pIndex][5])
setGearValue(gear,"voice",preMadeTeam[pIndex][6])
setGearValue(gear,"grave",preMadeTeam[pIndex][7])
setGearValue(gear,"fort",preMadeTeam[pIndex][8])
if preMadeTeam[pIndex][4] == "R" then -- random team
if #hArr > 0 then
--if there are unchosen hats left, choose one
--then remove it from the available list of hats
i = 1+GetRandom(#hArr)
SetHogHat(gear,hArr[i])
table.remove(hArr,i)
else
-- choose any hat randomly
SetHogHat(gear,preMadeTeam[pIndex][2][1+GetRandom(#preMadeTeam[pIndex][2])])
end
if #nArr > 0 then
i = 1+GetRandom(#nArr)
SetHogName(gear,nArr[i])
table.remove(nArr,i)
else
SetHogName(gear,preMadeTeam[pIndex][3][1+GetRandom(#preMadeTeam[pIndex][3])])
end
elseif preMadeTeam[pIndex][4] == "F" then -- fixed team w/ exactly 8 guys
SetHogName(gear,preMadeTeam[pIndex][3][hIndex])
SetHogHat(gear,preMadeTeam[pIndex][2][hIndex])
hIndex = hIndex +1
else -- FR fixed random team with more or less than 8 guys
if #hArr > 0 then
i = 1+GetRandom(#hArr)
SetHogHat(gear,hArr[i])
SetHogName(gear,nArr[i])
table.remove(hArr,i)
table.remove(nArr,i)
else
SetHogHat(gear,"NoHat")
SetHogName(gear,"Uninspiring hog")
end
end
end
end
-- allows you to set a sort of identity and weapon profile for a given hog
-- this should only really be used when perHogAmmo is enabled
function SetHogProfile(gear, pro)
clearAmmo(gear)
if pro == loc("Sniper") then
SetHogName(gear,"Sniper")
SetHogHat(gear, "Sniper")
SetHealth(gear, 50)
AddAmmo(gear, amSniperRifle, 100)
AddAmmo(gear, amDEagle, 100)
elseif pro == loc("Pyro") then
SetHogName(gear,loc("Pyro"))
SetHogHat(gear, "Gasmask")
SetHealth(gear, 80)
AddAmmo(gear, amFlamethrower, 100)
AddAmmo(gear, amMolotov, 100)
AddAmmo(gear, amNapalm, 1)
elseif pro == loc("Soldier") then
SetHogName(gear,loc("Soldier"))
--SetHogHat(gear, "war_americanww2helmet")
SetHogHat(gear, "TeamSoldier")
SetHealth(gear, 100)
AddAmmo(gear, amBazooka, 100)
AddAmmo(gear, amShotgun, 100)
AddAmmo(gear, amMortar, 100)
elseif pro == loc("Grenadier") then
SetHogName(gear,loc("Grenadier"))
SetHogHat(gear, "war_desertgrenadier1")
SetHealth(gear, 100)
AddAmmo(gear, amGrenade, 100)
AddAmmo(gear, amClusterBomb, 100)
AddAmmo(gear, amGasBomb, 100)
elseif pro == loc("Chef") then
SetHogName(gear,loc("Chef"))
SetHogHat(gear, "chef")
SetHealth(gear, 65)
AddAmmo(gear, amGasBomb, 100)
AddAmmo(gear, amKnife, 100)
AddAmmo(gear, amCake, 1)
--AddAmmo(gear, amWatermelon, 1)
elseif pro == loc("Ninja") then
SetHogName(gear,loc("Ninja"))
SetHogHat(gear, "NinjaFull")
SetHealth(gear, 80)
AddAmmo(gear, amRope, 100)
AddAmmo(gear, amFirePunch, 100)
AddAmmo(gear, amParachute, 1)
elseif pro == loc("Commander") then
SetHogName(gear,loc("Commander"))
SetHogHat(gear, "sf_vega")
SetHealth(gear, 120)
AddAmmo(gear, amDEagle, 100)
AddAmmo(gear, amAirAttack, 2)
AddAmmo(gear, amNapalm, 1)
AddAmmo(gear, amDrillStrike, 1)
AddAmmo(gear, amMineStrike, 1)
elseif pro == loc("Engineer") then
SetHogName(gear,loc("Engineer"))
SetHogHat(gear, "Glasses")
SetHealth(gear, 45)
AddAmmo(gear, amGirder, 4)
AddAmmo(gear, amRubber, 2)
AddAmmo(gear, amLandGun, 2)
AddAmmo(gear, amBlowTorch, 100)
AddAmmo(gear, amPickHammer, 100)
elseif pro == loc("Physicist") then
SetHogName(gear,loc("Physicist"))
SetHogHat(gear, "lambda")
SetHealth(gear, 80)
AddAmmo(gear, amIceGun, 2)
AddAmmo(gear, amSineGun, 100)
AddAmmo(gear, amBee, 2)
AddAmmo(gear, amLowGravity, 100)
elseif pro == loc("Trapper") then
SetHogName(gear,loc("Trapper"))
SetHogHat(gear, "Skull")
SetHealth(gear, 100)
AddAmmo(gear, amMine, 100)
AddAmmo(gear, amSMine, 4)
AddAmmo(gear, amAirMine, 2)
AddAmmo(gear, amMolotov, 100)
elseif pro == loc("Saint") then
SetHogName(gear,loc("Saint"))
SetHogHat(gear, "angel")
SetHealth(gear, 200)
AddAmmo(gear, amSeduction, 100)
AddAmmo(gear, amInvulnerable, 100)
AddAmmo(gear, amIceGun, 2)
AddAmmo(gear, amHammer, 100)
AddAmmo(gear, amResurrector, 100)
elseif pro == loc("Clown") then
SetHogName(gear,loc("Clown"))
SetHogHat(gear, "clown-copper")
SetHealth(gear, 70)
AddAmmo(gear, amBaseballBat, 100)
AddAmmo(gear, amGasBomb, 100)
AddAmmo(gear, amBallgun, 1)
AddAmmo(gear, amKamikaze, 1)
--AddAmmo(gear, amPiano, 1)
-- some other ideas/roles
-- relocator: portal, teleport, tardis, extra time, lasersite
-- vampire: vampire, whip, birdy, extra damage, seduction
-- flyboy: rc plane, deagle, whip, parachute, kamikaze
-- demo: drill, dynamite, mine, smine, blowtorch
-- alien: ufo, sine-gun, drill rocket
-- terminator: tardis, shotgun, cake, girder
-- yeti: ice-gun, firepunch, blowtorch
end
AddAmmo(gear, amSwitch, 100)
AddAmmo(gear, amSkip, 100)
end
function onNewTurn()
-- regardless of our other ammo, give stuff that is useful for editing
SetEditingWeps(100)
if GetHogLevel(CurrentHedgehog) == 0 then
TurnTimeLeft = -1 -- is that turntime in your pocket? :D
else
TurnTimeLeft = 1 -- skip the computer's turn
end
end
function onGameTick()
HandleHedgeEditor()
end
function isATrackedGear(gear)
if (GetGearType(gear) == gtHedgehog) or
(GetGearType(gear) == gtGrenade) or
(GetGearType(gear) == gtExplosives) or
(GetGearType(gear) == gtTarget) or
(GetGearType(gear) == gtKnife) or
(GetGearType(gear) == gtMine) or
(GetGearType(gear) == gtSMine) or
(GetGearType(gear) == gtPortal) or
(GetGearType(gear) == gtAirMine) or
(GetGearType(gear) == gtCase)
then
return(true)
else
return(false)
end
end
-- track hedgehogs and placement gears
function onGearAdd(gear)
if GetGearType(gear) == gtJetpack then
ufoGear = gear
if (ufoFuel ~= 0) then
SetHealth(ufoGear, ufoFuel)
end
end
if GetGearType(gear) == gtHedgehog then
--table.insert(hhs, gear)
elseif (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtGirder) then
cGear = gear
end
if isATrackedGear(gear) then
trackGear(gear)
if GetGearType(gear) == gtPortal then
setGearValue(gear,"life",portalDistance)
end
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtJetpack then
ufoGear = nil
end
if (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtGirder) then
cGear = nil
end
if isATrackedGear(gear) then
if getGearValue(gear, "tCirc") ~= nil then
DeleteVisualGear(getGearValue(gear, "tCirc"))
end
trackDeletion(gear)
end
end
|
function isInAQ40()
return GetRealZoneText() == AQ40
end
function isInAQ20()
return GetRealZoneText() == AQ20
end
function isInBWL()
return GetRealZoneText() == BWL
-- GetMinimapZoneText() Dragonmaw Garrison (Razorgore the Untamed)
-- GetMinimapZoneText() Shadow Wing Lair (Vaelastrasz the Corrupt)
-- GetMinimapZoneText() Halls of Strife (Broodlord Lashlayer)
-- GetMinimapZoneText() Crimson Laboratories (Firemaw, Ebonroc, Flamegor, Chromaggus)
-- GetMinimapZoneText() Nefarian's Lair (Nefarian, Black Drakonid, Blue Drakonid, Bronze Drakonid, Green Drakonid, Red Drakonid Chromatic Drakonid)
end
function isInMC()
return GetRealZoneText() == MC
end
function isInZG()
return GetRealZoneText() == ZG
-- GetMinimapZoneText() Altar of Hir'eek (High Priestess Jeklik)
-- GetMinimapZoneText() Coil (High Priest Venoxis)
-- GetMinimapZoneText() Shadra'zaar (High Priestess Mar'li)
-- GetMinimapZoneText() Hakkari Grounds (Bloodlord Mandokir)
-- GetMinimapZoneText() Naze of Shirvallah (High Priest Thekal)
-- GetMinimapZoneText() Edge of Madness (Gri'lek, Renataki, Hazza'rah, Wushoolay)
-- GetMinimapZoneText() Temple of Bethekk (High Priestess Arlokk)
-- GetMinimapZoneText() Pagle's Pointe (Gahz'ranka)
-- GetMinimapZoneText() Bloodfire Pit (Jin'do the Hexxer, Brain Wash Totem, Powerful Healing Ward, Shade of Jin'do)
-- GetMinimapZoneText() Altar of the Blood God (Hakkar the Soulflayer)
end
function hasMandokirGaze()
return isInZG() and has_debuff("player", "Spell_Shadow_Charm")
end
|
local Headquartersstate = false
local textsede = ""
addCommandHandler("sede",
function()
if getElementData(localPlayer,"AccountData.Sede") <= 50 then
textsede = "#428bca VÁ ATÉ UMA LANCHONETE."
else
textsede = "#428bca VOCÊ NÃO ESTÁ COM SEDE."
end
exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#ffffff Sua sede é de: \n "..getElementData(localPlayer,"AccountData.Sede").."% \n \n "..textsede..textFome)
end
)
function Headquarters()
if getElementData(localPlayer, "logado") == false then
return
end
if getElementData(localPlayer, "AccountData.Sede") <= 0 then
removeEventHandler("onClientRender", getRootElement(), Headquarters)
warnThePlayerAboutHeadquartersLoss()
end
Headquartersstate = true
if not isTimer(HeadquartersTimer) and getElementData(localPlayer, "AccountData.Sede") > 0 and getElementData(localPlayer, "logado") then
HeadquartersTimer = setTimer(
function()
local currentHeadquarters = getElementData(localPlayer, "AccountData.Sede")
setElementData(localPlayer, "AccountData.Sede", currentHeadquarters - 5)
killTimer(HeadquartersTimer)
end
, 100000, 1)
end
end
function checkHeadquarters()
if getElementData(localPlayer, "AccountData.Sede") > 10 then
exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com sede!")
if isTimer(timer) then
killTimer(timer)
end
setGameSpeed(1)
removeEventHandler("onClientRender", getRootElement(), checkHeadquarters)
addEventHandler("onClientRender", getRootElement(), Headquarters)
end
end
function warnThePlayerAboutHeadquartersLoss()
exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com sede!")
if not isTimer(timer) then
setGameSpeed(0.9)
exports.VDBGRadar:showBox(getLocalPlayer(), "aviso","#d9534f[ATENÇÃO]#fffff Você está com muita sede!!")
end
addEventHandler("onClientRender", getRootElement(), checkHeadquarters)
end
addEventHandler("onClientResourceStart", getResourceRootElement(),
function()
if not Headquartersstate then
addEventHandler("onClientRender", getRootElement(), Headquarters)
end
end
)
|
-- Imports
os.loadAPI("json");
-- Variables
local args = {...};
local monitor = peripheral.find("monitor");
-- Functions
function drawSprite(sprite)
for i=1,#sprite do
monitor.setCursorPos(1, i);
monitor.write(sprite[i]);
end
end
-- Startup
if not (args[1]) then
print("You need to write the IP of your computer (transmitter).");
print("viewer <IP> <textScale (optional | 0.5 - 5)>");
print("The IP need a prefix and suffix: ws://<IP>:3333");
error();
end
if (args[2]) then
monitor.setTextScale(tonumber(args[2]));
end
monitor.clear();
-- Main
local ws, err = http.websocket(args[1]);
if (ws) then
print("Connected.");
while (true) do
local msg = ws.receive();
local sprite = json.decode(msg);
drawSprite(sprite);
end
elseif (err) then
print(err);
end
|
---------------------------------------------
-- Coloured Stone Bricks Mod by CraigyDavi --
---------------------------------------------
local COLOURS = {
"Black",
"Cyan",
"Brown",
"Dark Blue",
"Dark Green",
"Dark Grey",
"Dark Pink",
"Green",
"Grey",
"Orange",
"Pink",
"Purple",
"Red",
"White",
"Yellow"
}
local COLOURS2 = {
"black",
"cyan",
"brown",
"dark_blue",
"dark_green",
"dark_grey",
"dark_pink",
"green",
"grey",
"orange",
"pink",
"purple",
"red",
"white",
"yellow"
}
for number = 1, 15 do
local colour = COLOURS[number]
local colour2 = COLOURS2[number]
minetest.register_node("colouredstonebricks:"..colour2, {
description = colour.." Stone Brick",
tiles = {"colouredstonebricks_"..colour2..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
type = "shapeless",
output = 'colouredstonebricks:'..colour2,
recipe = {
'dye:'..colour2, 'default:stonebrick',
}
})
-- Stairs
stairsplus:register_all("colouredstonebricks", colour2, "colouredstonebricks:"..colour2, {
description = colour.." Stone Brick",
tiles = {"colouredstonebricks_"..colour2..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
sunlight_propagates = true,
})
end
minetest.register_alias("dye:dark_blue","dye:blue")
minetest.register_alias("dye:dark_pink","dye:magenta")
minetest.register_alias("dye:purple","dye:violet")
minetest.log ("action", "Coloured Stone Bricks [colouredstonebricks] has loaded!")
|
BuildEnv(...)
GameObject = Addon:NewClass('GameObject', Object)
GameObject.DB = OBJECT_DATA
GameObject.DROP_PREFIX = 'object:'
function GameObject:Constructor(id)
self.id = id
self.data = self.DB[id] or {}
end
function GameObject:GetDisplay()
return self.data.Display
end
function GameObject:GetID()
return self.id
end
function GameObject:IsInArea(map, lvl)
return not not self:GetAreaCoords(map, lvl)
end
function GameObject:IsInCurrentArea()
return self:IsInArea(self:GetCurrentAreaInfo())
end
function GameObject:GetAreaCoords(map, lvl)
return self.data.Coords and self.data.Coords[Addon:GetAreaToken(map, lvl)]
end
function GameObject:GetCurrentAreaCoords()
return self:GetAreaCoords(Addon:GetCurrentAreaInfo())
end
function GameObject:HasAnyItem()
return #self:GetDropList() > 0
end
function GameObject:HasNotCollectedItem(klasses)
for i, item in ipairs(self:GetDropList()) do
if (not klasses or klasses[item:GetCollectType()]) and not item:IsCollected() and item:IsValid() then
return true
end
end
end
function GameObject:HasItem(item)
return tContains(self:GetDropList(), item)
end
function GameObject:GetBlipIcon()
for _, item in ipairs(self:GetDropList()) do
if item:IsBlipValid() then
return item:GetBlipIcon()
end
end
end
function GameObject.Once:GetDropList()
return GetDropList(self.DROP_PREFIX, self.id)
end
function GameObject.Once:GetAreaList()
local results = {}
if self.data.Coords then
for k in pairs(self.data.Coords) do
local map, lvl = k:match('^(%d+):(%d+)$')
tinsert(results, Area:Get(tonumber(map), tonumber(lvl)))
end
end
sort(results)
return results
end
function GameObject:GetDisplay()
-- return self.DB[self.id].Display
return nil
end
function GameObject:GetName()
return self.DB[self.id].Name
end
|
GSEOptions = {
["HideLoginMessage"] = false,
["use2"] = false,
["STANDARDFUNCS"] = "|cff55ddcc",
["showGSEUsers"] = false,
["UnfoundSpellIDs"] = {
},
["COMMENT"] = "|cff55cc55",
["use14"] = false,
["Update2305"] = true,
["EQUALS"] = "|cffccddee",
["use11"] = false,
["sendDebugOutputToChatWindow"] = false,
["Updated801"] = true,
["CreateGlobalButtons"] = false,
["debug"] = false,
["overflowPersonalMacros"] = false,
["use6"] = false,
["CommandColour"] = "|cFF00FF00",
["autoCreateMacroStubsClass"] = true,
["UNKNOWN"] = "|cffff6666",
["UseWLMExportFormat"] = true,
["DefaultImportAction"] = "MERGE",
["DisabledSequences"] = {
},
["showGSEoocqueue"] = true,
["DebugPrintModConditionsOnKeyPress"] = false,
["sendDebugOutputToDebugOutput"] = false,
["hideSoundErrors"] = false,
["ErroneousSpellID"] = {
},
["AddInPacks"] = {
["Samples"] = {
["Name"] = "Samples",
["Version"] = "2407",
["SequenceNames"] = {
"Assorted Sample Macros", -- [1]
},
},
},
["STRING"] = "|cff888888",
["clearUIErrors"] = false,
["DefaultDisabledMacroIcon"] = "Interface\\Icons\\INV_MISC_BOOK_08",
["resetOOC"] = true,
["TitleColour"] = "|cFFFF0000",
["hideUIErrors"] = false,
["initialised"] = true,
["autoCreateMacroStubsGlobal"] = false,
["DebugModules"] = {
["Translator"] = false,
["GUI"] = false,
["Storage"] = false,
["Versions"] = false,
["Editor"] = false,
["API"] = false,
["Viewer"] = false,
["Transmission"] = false,
},
["INDENT"] = "|cffccaa88",
["MacroResetModifiers"] = {
["Alt"] = false,
["LeftControl"] = false,
["LeftButton"] = false,
["LeftAlt"] = false,
["AnyMod"] = false,
["RightButton"] = false,
["Shift"] = false,
["Button5"] = false,
["RightShift"] = false,
["LeftShift"] = false,
["Control"] = false,
["RightControl"] = false,
["MiddleButton"] = false,
["Button4"] = false,
["RightAlt"] = false,
},
["filterList"] = {
["All"] = false,
["Spec"] = true,
["Global"] = true,
["Class"] = true,
},
["EmphasisColour"] = "|cFFFFFF00",
["UseVerboseExportFormat"] = false,
["WOWSHORTCUTS"] = "|cffddaaff",
["RealtimeParse"] = false,
["deleteOrphansOnLogout"] = false,
["ActiveSequenceVersions"] = {
},
["UnfoundSpells"] = {
},
["AuthorColour"] = "|cFF00D1FF",
["requireTarget"] = false,
["useTranslator"] = false,
["NUMBER"] = "|cffffaa00",
["use12"] = false,
["use13"] = false,
["NormalColour"] = "|cFFFFFFFF",
["CONCAT"] = "|cffcc7777",
["saveAllMacrosLocal"] = true,
["setDefaultIconQuestionMark"] = true,
["KEYWORD"] = "|cff88bbdd",
["use1"] = false,
}
GSELibrary = {
[10] = {
},
[0] = {
},
}
|
require("rrpg.lua");
require("dialogs.lua");
require("gui.lua");
function Firecast_GerenciarDados(configRoot)
local node = NDB.loadNodeFromLocalID(configRoot);
if node ~= nil then
local frm = GUI.newForm("frmConfigDice");
frm:setNodeObject(node);
frm:show();
--permissions.show(node);
end;
end;
|
--3L·樱华月想
local m=37564802
local cm=_G["c"..m]
if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end
cm.fusion_att_3L=ATTRIBUTE_DARK
function cm.initial_effect(c)
senya.lfus(c,m)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_FUSION and Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,m)==0
end)
e0:SetOperation(cm.skipop)
c:RegisterEffect(e0)
end
function cm.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,e:GetHandler():GetOriginalCode())
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
--[[ BaseLua
https://github.com/dejayc/BaseLua
Copyright 2012 Dejay Clayton
All use of this file must comply with the Apache License,
Version 2.0, under which this file is licensed:
http://www.apache.org/licenses/LICENSE-2.0 --]]
--[[
-------------------------------------------------------------------------------
-- Convenience functions for performing table manipulation.
module "TableHelper"
-------------------------------------------------------------------------------
--]]
local CLASS = {}
--- Returns a shallow or deep copy of the specified table.
-- @name copy
-- @param sourceTable The table to copy.
-- @param copyTables False if the specified table and its resulting copy
-- should share references to child elements that are also tables; True if
-- child tables should be copied recursively. Defaults to false.
-- @param copyMetatables False if the specified table and its child table
-- elements should share metatables with the resulting copies of the tables;
-- True if metatables should be copied recursively. Defaults to false.
-- @return A copy of the specified table.
-- @usage table2 = copy( table1 )
-- @usage table2 = copy( table1, true )
-- @usage table2 = copy( table1, true, true )
-- @usage table2 = copy( nil ) -- nil
-- @usage table2 = copy( "non-table" ) -- "non-table"
-- @see http://lua-users.org/wiki/CopyTable
function CLASS.copy( sourceTable, copyTables, copyMetatables )
local lookupTable = {}
local function _copy( toCopy )
if ( type( toCopy ) ~= "table" ) then
return toCopy
end
if ( lookupTable[ toCopy ] ) then
return lookupTable[ toCopy ]
end
local copied = {}
lookupTable[ toCopy ] = copied
if ( copyTables ) then
for index, value in pairs( toCopy ) do
copied[ _copy( index) ] = _copy( value )
end
else
for index, value in pairs( toCopy ) do
copied[ index ] = value
end
end
if ( copyMetatables ) then
return setmetatable( copied, _copy( getmetatable( toCopy ) ) )
else
return setmetatable( copied, getmetatable( toCopy ) )
end
end
return _copy( sourceTable )
end
local function onReadProxyTableError(
target, propertyName, value, errorCallStackDepth
)
error(
"Attempt to set index '" .. tostring( propertyName ) ..
"' with value '" .. tostring( value ) ..
"' on read-only table '" .. tostring( target ) .. "'",
errorCallStackDepth or 3 )
end
function CLASS.createReadProxyTable(
target, onReadAccess, errorCallStackDepth
)
errorCallStackDepth = errorCallStackDepth or 2
local onReadAccessType = type( onReadAccess )
if ( onReadAccessType == "string" ) then
local errMsg = onReadAccess
onReadAccess = function()
error( errMsg, errorCallStackDepth )
end
elseif ( onReadAccessType == "boolean" ) then
if ( onReadAccess ) then
onReadAccess = function( target, propertyName, value )
onReadProxyTableError(
target, propertyName, value, errorCallStackDepth + 1 )
end
else
onReadAccess = function() end
end
elseif ( onReadAccessType == "nil" ) then
onReadAccess = function( target, propertyName, value )
onReadProxyTableError(
target, propertyName, value, errorCallStackDepth + 1 )
end
elseif ( onReadAccessType == "number" ) then
errorCallStackDepth = onReadAccess
onReadAccess = function( target, propertyName, value )
onReadProxyTableError(
target, propertyName, value, errorCallStackDepth + 1 )
end
elseif ( onReadAccessType == "thread" ) then
local onReadAccessFn = onReadAccess
onReadAccess = function( target, propertyName, value )
coroutine.resume( onReadAccessFn, target, propertyName, value )
end
end
return setmetatable( { }, {
__index = target,
__mode = "k",
__newindex = onReadAccess,
} )
end
--- Returns the specified named element of the specified table, traversing
-- nested table elements as necessary. If the specified table is nil, or
-- lacks the specified named element, returns nil.
-- @name getByIndex
-- @param target The target table to search for the specified named element.
-- @param ... A list of element names, with each name representing a step
-- deeper into the hierarchy of nested table elements.
-- @return The specified named element of the specified table, if available;
-- otherwise, nil.
-- @usage getByIndex( { hi = { bye = 9 } }, "hi", "bye" ) -- 9
-- @usage getByIndex( { hi = { bye = 9 } }, "hi" ) -- { bye = 9 }
-- @usage getByIndex( { hi = { bye = 9 } }, "hi", "there" ) -- nil
-- @usage getByIndex( nil, "hi", "bye" ) -- nil
-- @see getByIndex
function CLASS.getByIndex( target, ... )
if ( type( target ) ~= "table" ) then return end
local objRef = target
for _, value in ipairs( arg ) do
objRef = objRef[ value ]
if ( objRef == nil ) then return end
end
return objRef
end
--- Returns a new table consisting of the sorted numeric key values of the
-- specified table. Useful for iterating through a mixed table that contains
-- associative array entries in addition to traditional numeric array entries.
-- @name getNumericKeysSorted
-- @param target The target table to search for numeric key values.
-- @return The sorted numeric key values of the specified table.
-- @usage getNumericKeysSorted(
-- { [ 4 ] = "a", [ 1 ] = "b", hi = "bye", [ 2 ] = "c" } ) -- { 1, 2, 4 }
-- @usage getNumericKeysSorted( nil ) -- nil
-- @usage for index, value in ipairs( getNumericKeysSorted ( mixedTable ) ) do
function CLASS.getNumericKeysSorted( target )
if ( target == nil ) then return end
local sorted = {}
for index, value in pairs( target ) do
if ( type( index ) == "number" ) then
table.insert( sorted, index )
end
end
table.sort( sorted )
return sorted
end
--- Indicates whether the specified parameter is a table that contains at
-- least one element.
-- @name isNonEmptyTable
-- @param target The target parameter to evaluate.
-- @return True if the specified parameter is a table that contains at least
-- one element; otherwise, false.
-- @usage isNonEmptyTable( nil ) -- false
-- @usage isNonEmptyTable( "Hi" ) -- false
-- @usage isNonEmptyTable( { } ) -- false
-- @usage isNonEmptyTable( { "" } ) -- true
function CLASS.isNonEmptyTable( target )
return
type( target ) == "table" and
table.getn( target ) > 0
end
--- Returns a table that contains all of the passed parameters.
-- @name pack
-- @param ... A list of optional parameters with which to populate the
-- returned table.
-- @return A table that contains all of the passed parameters.
-- @usage pack ( 1, 2, 3 ) -- { 1, 2, 3 }
-- @usage pack ( 1, nil, 2, 3 ) -- { 1, nil, 2, 3 }
function CLASS.pack( ... )
return arg
end
--- Updates the specified named element of the specified table to the
-- specified value and returns it, traversing and creating nested table
-- elements as necessary. If the specified table is nil, returns nil.
-- @name setByIndex
-- @param value The value to which to set the specified named element in the
-- specified table.
-- @param target The target table to search for the specified named element.
-- @param ... A list of element names, with each name representing a step
-- deeper into the hierarchy of nested table elements.
-- @return The specified value, if the specified table is not nil and a named
-- element has been specified; otherwise, nil.
-- @usage setByIndex( 9, { hi = { bye = 0 } }, "hi", "bye" )
-- -- 9; target = { hi = { bye = 9 } }
-- @usage setByIndex( 9, { hi = { } }, "hi", "bye" )
-- -- 9; target = { hi = { bye = 9 } }
-- @usage setByIndex( { bye = 9}, { hi = { } }, "hi" )
-- -- { bye = 9 }; target = { hi = { bye = 9 } }
-- @usage setByIndex( 9, { hi = { } } ) -- nil; target = { hi = { } }
-- @usage setByIndex( 9, nil, "hi", "bye" ) -- nil
-- @see getByIndex
function CLASS.setByIndex( value, target, ... )
if ( target == nil ) then return end
local objRef = target
local pathDepth = table.getn( arg )
if ( pathDepth < 1 ) then return end
for index, indexName in ipairs( arg ) do
if ( index == pathDepth ) then
objRef[ indexName ] = value
break
end
if ( objRef[ indexName ] == nil ) then
objRef[ indexName ] = {}
end
objRef = objRef[ indexName ]
end
return value
end
--- Updates the specified named element of the specified table to the
-- specified value and returns it, if it doesn't exist, traversing and creating
-- nested table elements as necessary. If the specified named element does
-- exist, returns the existing value. If the specified table is nil, returns
-- nil.
-- @name setDefaultByIndex
-- @param value The value to which to set the specified named element in the
-- specified table, if it doesn't exist.
-- @param target The target table to search for the specified named element.
-- @param ... A list of element names, with each name representing a step
-- deeper into the hierarchy of nested table elements.
-- @return The specified value, if the specified table is not nil and a named
-- element has been specified and the named element does not exist; or, the
-- existing value of the specified named element, if it exists; otherwise, nil.
-- @return True if the specified named element in the specified table already
-- exists and has a value; otherwise, false.
-- @usage setDefaultByIndex( 9, { hi = { bye = 0 } }, "hi", "bye" )
-- -- 0; target = { hi = { bye = 0 } }
-- @usage setDefaultByIndex( 9, { hi = { } }, "hi", "bye" )
-- -- 9; target = { hi = { bye = 9 } }
-- @usage setDefaultByIndex( { bye = 9}, { hi = { } }, "hi" )
-- -- { }; target = { hi = { } }
-- @usage setDefaultByIndex( 9, { hi = { } } ) -- nil; target = { hi = { } }
-- @usage setDefaultByIndex( 9, nil, "hi", "bye" ) -- nil
-- @see getByIndex
-- @see setByIndex
function CLASS.setDefaultByIndex( value, target, ... )
if ( target == nil ) then return nil, false end
local objRef = target
local pathDepth = table.getn( arg )
if ( pathDepth < 1 ) then return nil, false end
for index, indexName in ipairs( arg ) do
if ( index == pathDepth ) then
local existingValue = objRef[ indexName ]
if ( existingValue ) then return existingValue, true end
objRef[ indexName ] = value
break
end
if ( objRef[ indexName ] == nil ) then
objRef[ indexName ] = {}
end
objRef = objRef[ indexName ]
end
return value, false
end
return CLASS
|
local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe")
CollectMe.RandomTitle = CollectMe:NewModule("RandomTitle", "AceHook-3.0")
function CollectMe.RandomTitle:Select()
local selectable = {};
for i,v in pairs(CollectMe.db.profile.random.titles) do
if v == true then
table.insert(selectable, i)
end
end
if (#selectable > 0) then
local select = math.random(1, #selectable)
SetCurrentTitle(selectable[select])
else
CollectMe:Print(CollectMe.L["You haven't configured your title priorities yet. Please open the random title tab"])
end
end
|
local RPX = nil
Citizen.CreateThread(function()
Citizen.Wait(1)
exports["Library"]:AddHook(GetCurrentResourceName(), function(library)
RPX = library
if RPX.IsLoaded then
PlayerLoaded()
end
end)
end)
RegisterNetEvent("rpx:playerLoaded")
AddEventHandler("rpx:playerLoaded", function()
PlayerLoaded()
end)
local CurrentCameraIdentifier = -1
function PlayerLoaded()
RPX.Markers.Add("police_securitycameras", {["x"] = 439.34512329102, ["y"] = -995.18176269531, ["z"] = 30.689615249634}, "Tryck ~INPUT_CONTEXT~ för att kolla på övervakningskamerorna", function()
CurrentCameraIdentifier = -1
OpenSecurityCamerasMenu()
end,
{
["requiredJob"] = "police"
}
)
end
local SecurityCameras = {
[1] = {
["name"] = "Fleeca_Bank_Outside.cam",
["destroyed"] = false,
["object"] = {
["x"] = -2967.0,
["y"] = 485.0,
["z"] = 18.0,
["model"] = 168901740
},
["view"] = {
["x"] = -2966.9799804688,
["y"] = 485.49438476563,
["z"] = 17.908039093018,
["rotationX"] = -16.031496062875,
["rotationY"] = 0.0,
["rotationZ"] = 128.06299164891
}
},
[2] = {
["name"] = "Fleeca_Bank_Outside_Back.cam",
["destroyed"] = false,
["object"] = {
["x"] = -2957.0,
["y"] = 487.0,
["z"] = 18.0,
["model"] = 168901740
},
["view"] = {
["x"] = -2956.2297363281,
["y"] = 487.68551635742,
["z"] = 17.863878250122,
["rotationX"] = -9.2283466309309,
["rotationY"] = 0.0,
["rotationZ"] = -318.26771599054
}
},
[3] = {
["name"] = "Fleeca_Bank_Inside_01.cam",
["destroyed"] = false,
["object"] = {
["x"] = -2963.0,
["y"] = 486.0,
["z"] = 17.0,
["model"] = -1007354661
},
["view"] = {
["x"] = -2962.2458496094,
["y"] = 486.12777709961,
["z"] = 17.196931838989,
["rotationX"] = -8.7559050023556,
["rotationY"] = 0.0,
["rotationZ"] = -208.9448825866
}
},
[4] = {
["name"] = "Fleeca_Bank_Inside_02.cam",
["destroyed"] = true,
["object"] = {
["x"] = -2959.2543945313,
["y"] = 476.54400634766,
["z"] = 17.783708572388,
["model"] = -1007354661
},
["view"] = {
["x"] = -2961.212890625,
["y"] = 476.43661499023,
["z"] = 17.691980361938,
["rotationX"] = -15.055117681623,
["rotationY"] = 0.0,
["rotationZ"] = -303.49606262147
}
},
[5] = {
["name"] = "Fleeca_Bank_Inside_03.cam",
["destroyed"] = false,
["object"] = {
["x"] = -2961.1840820313,
["y"] = 476.48550415039,
["z"] = 17.646097183228,
["model"] = -1007354661
},
["view"] = {
["x"] = -2959.5166015625,
["y"] = 476.6106262207,
["z"] = 17.691980361938,
["rotationX"] = -5.6062990576029,
["rotationY"] = 0.0,
["rotationZ"] = -23.307087048888
}
}
}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = GetPlayerPed(-1)
if IsPedShooting(ped) then
local entity = PerformRaycast()
if entity ~= nil and entity ~= 0 and DoesEntityExist(entity) then
for id,values in ipairs(SecurityCameras) do
local model = values["object"]["model"]
local object = GetClosestObjectOfType(values["object"]["x"], values["object"]["y"], values["object"]["z"], 1.0, model, false)
if GetEntityModel(entity) == model and object == entity then
print("Shot the camera: " .. values["name"])
end
end
end
end
end
end)
function OpenSecurityCamerasMenu()
RPX.Menu.Open(
{
["title"] = "Polisen",
["category"] = "Kameror",
["elements"] = {
{["label"] = "Fleeca Bank", ["value"] = "fleeca_bank", ["icon"] = "museum"},
}
},
function(current, menu)
menu.close()
if current["value"] == "fleeca_bank" then
OpenFleecabankSecurityCameraMenu()
end
end,
function(current, menu)
menu.close()
Citizen.CreateThread(function()
local ped = GetPlayerPed(-1)
if CurrentCameraIdentifier ~= -1 then
DoScreenFadeOut(1000)
Citizen.Wait(1000)
DetachCam()
Citizen.Wait(500)
DoScreenFadeIn(3000)
end
ClearTimecycleModifier("scanline_cam_cheap")
SetFocusEntity(GetPlayerPed(-1))
RPX.ToggleHUD(true)
CurrentCameraIdentifier = -1
end)
end
)
end
function OpenFleecabankSecurityCameraMenu()
local elements = {}
for k,v in ipairs(SecurityCameras) do
if RPX.String.StartsWith(v["name"], "Fleeca_Bank") then
table.insert(elements, {["label"] = v["name"], ["value"] = k, ["icon"] = "wallmount-camera-filled"})
end
end
RPX.Menu.Open(
{
["title"] = "Polisen",
["category"] = "Fleeca Bank",
["elements"] = elements
},
function(current, menu)
CurrentCameraIdentifier = current["value"]
ConnectToCamera()
end,
function(current, menu)
menu.close()
OpenSecurityCamerasMenu()
end
)
end
function ConnectToCamera()
local camera = SecurityCameras[CurrentCameraIdentifier]
CameraConnection(camera, function()
ViewCamera(camera)
end)
end
function ViewCamera(camera)
Citizen.CreateThread(function()
DoScreenFadeOut(1000)
Citizen.Wait(1000)
local ped = GetPlayerPed(-1)
DetachCam()
AttachCam(camera["view"])
SetTimecycleModifier("scanline_cam_cheap")
SetTimecycleModifierStrength(2.0)
StopScreenEffect("DeathFailOut")
SetFocusArea(camera["view"]["x"], camera["view"]["y"], camera["view"]["z"], camera["view"]["x"], camera["view"]["y"], camera["view"]["z"])
RPX.ToggleHUD(false)
Citizen.Wait(500)
DoScreenFadeIn(1000)
end)
end
function ViewBrokenCamera()
Citizen.CreateThread(function()
DoScreenFadeOut(1000)
Citizen.Wait(1000)
local ped = GetPlayerPed(-1)
DetachCam()
AttachCam({["x"] = 442.50833129883, ["y"] = -989.98675537109, ["z"] = 32.539577484131, ["rotationX"] = -10.92913377285, ["rotationY"] = 0.0, ["rotationZ"] = -226.64566931129})
Citizen.Wait(500)
DoScreenFadeIn(1000)
end)
end
function CameraConnection(camera, callback)
local ScaleformMovie = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
local EstablishingDots = 0
local Timestamp = GetGameTimer()
local State = "Connecting"
Citizen.CreateThread(function()
while SecurityCameras[CurrentCameraIdentifier] ~= nil and SecurityCameras[CurrentCameraIdentifier]["name"] == camera["name"] do
Citizen.Wait(0)
if EstablishingDots == 4 and State == "Connecting" then
if not camera["destroyed"] then
callback()
Citizen.CreateThread(function()
Citizen.Wait(1000)
State = "Success"
end)
else
Citizen.CreateThread(function()
Citizen.Wait(1000)
State = "Failure"
end)
ViewBrokenCamera()
end
else
if HasScaleformMovieLoaded(ScaleformMovie) then
PushScaleformMovieFunction(ScaleformMovie, "SHOW_SHARD_WASTED_MP_MESSAGE")
if State == "Failure" then
StartScreenEffect("DeathFailOut", 0, 0)
PushScaleformMovieFunctionParameterString("~r~Anslutningsfel")
PushScaleformMovieFunctionParameterString("Kunde inte etablera en anslutning till ~r~" .. camera["name"])
elseif State == "Success" then
StopScreenEffect("DeathFailOut")
PushScaleformMovieFunctionParameterString("~r~Ansluten")
PushScaleformMovieFunctionParameterString("Ansluten till ~r~" .. camera["name"])
elseif State == "Connecting" then
local extra = ""
if Timestamp + 1000 <= GetGameTimer() then
EstablishingDots = EstablishingDots + 1
Timestamp = GetGameTimer()
end
if EstablishingDots == 1 then
extra = "."
elseif EstablishingDots == 2 then
extra = ".."
elseif EstablishingDots == 3 then
extra = "..."
end
PushScaleformMovieFunctionParameterString("~r~Ansluter" .. extra)
PushScaleformMovieFunctionParameterString("Etablerar en anslutning till ~r~" .. camera["name"])
end
PopScaleformMovieFunctionVoid()
end
DrawScaleformMovie(ScaleformMovie, 0.5, 0.93, 1.0, 1.0, 255, 255, 255, 100, 0)
end
end
end)
end
local AttachedCamera = nil
function AttachCam(coords)
if AttachedCamera ~= nil then
RPX.DetachCam()
end
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords["x"], coords["y"], coords["z"])
SetCamRot(cam, coords["rotationX"], coords["rotationY"], coords["rotationZ"])
SetCamActive(cam, true)
RenderScriptCams(true, false, 0, true, true)
AttachedCamera = cam
end
function DetachCam()
if AttachedCamera ~= nil and DoesCamExist(AttachedCamera) then
RenderScriptCams(false, false, 0, 1, 0)
DestroyCam(AttachedCamera)
AttachedCamera = nil
end
end
function PerformRaycast()
local ped = GetPlayerPed(-1)
local rayhandle = CastRayPointToPoint(GetGameplayCamCoord(), GetGameplayCamCoord() + RotationAnglesToVector(GetGameplayCamRot(2)) * 200.0, 16, ped, 0)
local statusint, hit, endcoords, surfacenormal, entityhandle = GetRaycastResult(rayhandle)
return entityhandle
end
function RotationAnglesToVector(rotations)
local z = math.rad(rotations["z"])
local x = math.rad(rotations["x"])
local num = math.abs(math.cos(x))
return vector3(-math.sin(z) * num, math.cos(z) * num, math.sin(x))
end
|
--[[
License : GLPv3, see LICENCE in root of repository
Authors : Nikolay Fiykov, v1
--]]
net = {}
net.__index = net
require('Timer')
net.TCP = 1
net.UDP = 2
Connection = {}
Connection.__index = Connection
Connection.TestData = {}
TcpListener = {}
TcpListener.__index = TcpListener
net.TestData = {}
net.TestData.reset = function()
Timer.reset()
net.TestData.listeners = {}
net.TestData.collected = nil
Connection.TestData.EVENT_DELAY = 1 -- time delay for firing any socket operation
Connection.TestData.CHUNK_SIZE = 1460 -- network frame size
Connection.TestData.WATCHDOG_PERIOD_MS = 1000 -- 1sec
end
net.TestData.reset()
Connection.new = function(localPort, localIp, inputDataCb, outputDataCb)
local o = {}
setmetatable(o,Connection)
o.localIp = localIp
o.localPort = localPort
o.TestData = { events = {}, output = nil, wasClosed = false, wasOpened = false, activityTs = 0 }
o.TestData.inputDataCb = inputDataCb and inputDataCb or function() return nil end
o.TestData.outputDataCb = outputDataCb and outputDataCb or function(data) end
o.TestData.events['connection'] = function(self) end
o.TestData.events['reconnection'] = function(self, errCode) end
o.TestData.events['disconnection'] = function(self, errCode) end
o.TestData.events['receive'] = function(self, data) end
o.TestData.events['sent'] = function(self) end
return o
end
Connection.getaddr = function(self) return self.localPort, self.localIp end
Connection.getpeer = function(self) return self.remotePort, self.remoteIp end
local function queueFnc(cb)
Timer.createSingle(Connection.TestData.EVENT_DELAY,cb):start()
end
Connection.close = function(self)
if self.TestData.wasOpened and not self.TestData.wasClosed then
queueFnc(function()
self.TestData.wasClosed = true
self.TestData.events['disconnection'](self)
end)
end
end
Connection.TestData.createInputPipeCoroutine = function(self)
local function getFirstChunk(data)
if string.len(data) <= Connection.TestData.CHUNK_SIZE then
return data
else
return string.sub(data, 1, Connection.TestData.CHUNK_SIZE)
end
end
local function getChunkTail(data)
if string.len(data) > Connection.TestData.CHUNK_SIZE then
return string.sub(data, Connection.TestData.CHUNK_SIZE + 1)
else
return nil
end
end
return coroutine.create(function()
while not self.TestData.wasClosed do
local data = self.TestData.inputDataCb()
if data then
while data do
local chunk = getFirstChunk(data)
self.TestData.events['receive'](self, chunk)
data = getChunkTail(data)
self.TestData.activityTs = Timer.getCurrentTimeMs()
coroutine.yield()
end
else
coroutine.yield()
end
end
end)
end
Connection.TestData.createInputPipeTimer = function(self)
local coro = Connection.TestData.createInputPipeCoroutine(self)
local timer = Timer.createReoccuring(Connection.TestData.EVENT_DELAY, function(timerObj)
if coroutine.status(coro) == 'dead' then
timerObj:stop()
else
coroutine.resume(coro)
end
end)
return timer
end
Connection.connect = function(self, remotePort, remoteIp)
assert(not self.TestData.wasClosed, 'Connection already closed.')
assert(not self.TestData.wasOpened, 'Connection already connected.')
self.remoteIp = remoteIp
self.remotePort = remotePort
queueFnc(function()
self.TestData.wasOpened = true
self.TestData.events['connection'](self)
Connection.TestData.createInputPipeTimer(self):start()
end)
end
Connection.on = function(self, event, cb)
--print('AAA '..tostring(self)..' '..tostring(event)..' '..tostring(cb))
self.TestData.events[event] = cb
end
Connection.send = function(self, data, callback)
--print('net send: self='..tostring(self)..' data='..tostring(data)..' callback='..tostring(callback))
assert(not self.TestData.wasClosed, 'Connection already closed.')
assert(self.TestData.wasOpened, 'Connection not connected.')
self.TestData.activityTs = Timer.getCurrentTimeMs()
if callback then
self:on("sent", callback)
end
queueFnc(function()
self.TestData.outputDataCb( data )
self.TestData.events['sent'](self)
end)
end
Connection.enableTimeoutWatchdog = function(self, timeoutMs)
Timer.createReoccuring(Connection.TestData.WATCHDOG_PERIOD_MS,function(timerObj)
if self.TestData.wasOpened and Timer.hasDelayElapsedSince(Timer.getCurrentTimeMs(),self.TestData.activityTs,timeoutMs) then
self:close()
end
if self.TestData.wasClosed then timerObj:stop() end
end):start()
end
TcpListener.new = function(timeoutMs)
local o = {}
setmetatable(o, TcpListener)
o.timeoutMs = timeoutMs
return o
end
TcpListener.close = function(self) end
TcpListener.listen = function(self, port, ip, cb)
if type(port) == 'string' then
cb = ip
ip = port
port = math.random() * 10000
end
if type(ip) == 'function' then
cb = ip
ip = '0.0.0.0'
end
self.port = port
self.ip = ip
self.cb = cb
assert( net.TestData.listeners[port] == nil, 'Port '..port..' already used by another listener.' )
net.TestData.listeners[port] = self
end
TcpListener.getaddr = function(self)
return self.port, self.ip
end
TcpListener.TestData = {}
TcpListener.TestData.receiveIncomingConnection = function(self, remotePort, remoteIp, inputDataCb, outputDataCb)
local con = Connection.new( self.port, self.ip, inputDataCb, outputDataCb )
con:enableTimeoutWatchdog( self.timeoutMs )
self.cb(con)
con:connect(remotePort, remoteIp)
end
net.createServer = function(type, timeoutSec)
if not timeoutSec then
timeoutSec = 30
end
if type == net.TCP then
return TcpListener.new(timeoutSec * 1000) -- ms format
else
error('FIXME : implement udp server')
end
end
net.TestData.inputArrayFnc = function(arr, recycleArray)
local index = 0
local function nextPayload(timerObj)
if index >= table.getn(arr) then
if recycleArray then
index = 0
else
return
end
end
index = index + 1
return arr[index]
end
return nextPayload
end
net.TestData.collectDataFnc = function(data)
if not net.TestData.collected then
net.TestData.collected = {}
end
net.TestData.collected[ table.getn(net.TestData.collected) + 1 ] = data
end
net.TestData.receiveIncommingConnection = function(onPort, remoteIp, remotePort, inputDataCb, outputDataCb)
local listener = net.TestData.listeners[port]
assert(listener ~= nil, 'Test data sent to not existing port listener.')
listener.TestData.receiveIncomingConnection(remoteIp, remotePort, inputDataCb, outputDataCb)
end
return net
|
--- https://github.com/lunarmodules/Penlight/blob/master/lua/pl/Date.lua
--- Date and Date Format classes.
-- See @{05-dates.md|the Guide}.
--
-- NOTE: the date module is deprecated! see
-- https://github.com/lunarmodules/Penlight/issues/285
--
-- Dependencies: `pl.class`, `pl.stringx`, `pl.utils`
-- @classmod pl.Date
-- @pragma nostrip
local os_time, os_date = os.time, os.date
--[[
Class pl.Date
Date and Date Format classes.
See the Guide.
NOTE: the date module is deprecated! see https://github.com/lunarmodules/Penlight/issues/285
Dependencies: pl.class, pl.stringx, pl.utils
Functions
Date:set (t) set the current time of this Date object.
Date.tzone (ts) get the time zone offset from UTC.
Date:toUTC () convert this date to UTC.
Date:toLocal () convert this UTC date to local.
Date:year (y) set the year.
Date:month (m) set the month.
Date:day (d) set the day.
Date:hour (h) set the hour.
Date:min (min) set the minutes.
Date:sec (sec) set the seconds.
Date:yday (yday) set the day of year.
Date:year (y) get the year.
Date:month () get the month.
Date:day () get the day.
Date:hour () get the hour.
Date:min () get the minutes.
Date:sec () get the seconds.
Date:yday () get the day of year.
Date:weekday_name (full) name of day of week.
Date:month_name (full) name of month.
Date:is_weekend () is this day on a weekend?.
Date:add (t) add to a date object.
Date:last_day () last day of the month.
Date:diff (other) difference between two Date objects.
Date:__tostring () long numerical ISO data format version of this date.
Date:__eq (other) equality between Date objects.
Date:__lt (other) ordering between Date objects.
Date:__sub () difference between Date objects.
Date:__add (other) add a date and an interval.
Date.Interval (t) Date.Interval constructor
Date.Interval:__tostring () If it's an interval then the format is '2 hours 29 sec' etc.
Date.Format (fmt.) Date.Format constructor.
Date.Format:parse (str) parse a string into a Date object.
Date.Format:tostring (d) convert a Date object into a string.
Date.Format:US_order (yesno) force US order in dates like 9/11/2001
Methods
pl.Date:Date (t, ...) Date constructor.
Functions
Date:set (t)
set the current time of this Date object.
Parameters:
t int seconds since epoch
Date.tzone (ts)
get the time zone offset from UTC.
Parameters:
ts int seconds ahead of UTC
Date:toUTC ()
convert this date to UTC.
Date:toLocal ()
convert this UTC date to local.
Date:year (y)
set the year.
Parameters:
y int Four-digit year
Date:month (m)
set the month.
Parameters:
m int month
Date:day (d)
set the day.
Parameters:
d int day
Date:hour (h)
set the hour.
Parameters:
h int hour
Date:min (min)
set the minutes.
Parameters:
min int minutes
Date:sec (sec)
set the seconds.
Parameters:
sec int seconds
Date:yday (yday)
set the day of year.
Parameters:
yday int day of year
Date:year (y)
get the year.
Parameters:
y int Four-digit year
Date:month ()
get the month.
Date:day ()
get the day.
Date:hour ()
get the hour.
Date:min ()
get the minutes.
Date:sec ()
get the seconds.
Date:yday ()
get the day of year.
Date:weekday_name (full)
name of day of week.
Parameters:
full bool abbreviated if true, full otherwise.
Returns:
string name
Date:month_name (full)
name of month.
Parameters:
full int abbreviated if true, full otherwise.
Returns:
string name
Date:is_weekend ()
is this day on a weekend?.
Date:add (t)
add to a date object.
Parameters:
t a table containing one of the following keys and a value: one of year,month,day,hour,min,sec
Returns:
this date
Date:last_day ()
last day of the month.
Returns:
int day
Date:diff (other)
difference between two Date objects.
Parameters:
other Date Date object
Returns:
Date.Interval object
Date:__tostring ()
long numerical ISO data format version of this date.
Date:__eq (other)
equality between Date objects.
Parameters:
other
Date:__lt (other)
ordering between Date objects.
Parameters:
other
Date:__sub ()
difference between Date objects.
Date:__add (other)
add a date and an interval.
Parameters:
other either a Date.Interval object or a table such as passed to Date:add
Date.Interval (t)
Date.Interval constructor
Parameters:
t int an interval in seconds
Date.Interval:__tostring ()
If it's an interval then the format is '2 hours 29 sec' etc.
Date.Format (fmt.)
Date.Format constructor.
Parameters:
fmt. string A string where the following fields are significant:
d day (either d or dd)
y year (either yy or yyy)
m month (either m or mm)
H hour (either H or HH)
M minute (either M or MM)
S second (either S or SS)
Alternatively, if fmt is nil then this returns a flexible date parser that tries various date/time schemes in turn:
ISO 8601, like 2010-05-10 12:35:23Z or 2008-10-03T14:30+02
times like 15:30 or 8.05pm (assumed to be today's date)
dates like 28/10/02 (European order!) or 5 Feb 2012
month name like march or Mar (case-insensitive, first 3 letters); here the day will be 1 and the year this current year
A date in format 3 can be optionally followed by a time in format 2. Please see test-date.lua in the tests folder for more examples.
Usage:
df = Date.Format("yyyy-mm-dd HH:MM:SS")
Date.Format:parse (str)
parse a string into a Date object.
Parameters:
str string a date string
Returns:
date object
Date.Format:tostring (d)
convert a Date object into a string.
Parameters:
d a date object, or a time value as returned by os.time
Returns:
string
Date.Format:US_order (yesno)
force US order in dates like 9/11/2001
Parameters:
yesno
Methods
pl.Date:Date (t, ...)
Date constructor.
Parameters:
t
this can be either
nil or empty - use current date and time
number - seconds since epoch (as returned by os.time). Resulting time is UTC
Date - make a copy of this date
table - table containing year, month, etc as for os.time. You may leave out year, month or day, in which case current values will be used.
year (will be followed by month, day etc)
... true if Universal Coordinated Time, or two to five numbers: month,day,hour,min,sec
--]]
class "Date"
class "DateFormat"
Date.Format = DateFormat
--- Date constructor.
-- @param t this can be either
--
-- * `nil` or empty - use current date and time
-- * number - seconds since epoch (as returned by `os.time`). Resulting time is UTC
-- * `Date` - make a copy of this date
-- * table - table containing year, month, etc as for `os.time`. You may leave out year, month or day,
-- in which case current values will be used.
-- * year (will be followed by month, day etc)
--
-- @param ... true if Universal Coordinated Time, or two to five numbers: month,day,hour,min,sec
-- @function Date
function Date:__init(t,...)
local time
local nargs = select('#',...)
if nargs > 2 then
local extra = {...}
local year = t
t = {
year = year,
month = extra[1],
day = extra[2],
hour = extra[3],
min = extra[4],
sec = extra[5]
}
end
if nargs == 1 then
self.utc = select(1,...) == true
end
if t == nil or t == 'utc' then
time = os_time()
self.utc = t == 'utc'
elseif type(t) == 'number' then
time = t
if self.utc == nil then self.utc = true end
elseif type(t) == 'table' then
-- if getmetatable(t) == Date then -- copy ctor
if type(t) == 'userdata' then -- copy ctor
time = t.time
self.utc = t.utc
else
if not (t.year and t.month) then
local lt = os_date('*t')
if not t.year and not t.month and not t.day then
t.year = lt.year
t.month = lt.month
t.day = lt.day
else
t.year = t.year or lt.year
t.month = t.month or (t.day and lt.month or 1)
t.day = t.day or 1
end
end
t.day = t.day or 1
time = os_time(t)
end
else
error("bad type for Date constructor: "..type(t),2)
end
self._type='Date'
self:set(time)
end
--- set the current time of this Date object.
-- @int t seconds since epoch
function Date:set(t)
self.time = t
if self.utc then
self.tab = os_date('!*t',t)
else
self.tab = os_date('*t',t)
end
end
--- get the time zone offset from UTC.
-- @int ts seconds ahead of UTC
function Date.tzone (ts)
if ts == nil then
ts = os_time()
elseif type(ts) == "userdata" then
-- if getmetatable(ts) == Date then
if type(ts) == 'userdata' then
ts = ts.time
else
ts = Date(ts).time
end
end
local utc = os_date('!*t',ts)
local lcl = os_date('*t',ts)
lcl.isdst = false
return os.difftime(os_time(lcl), os_time(utc))
end
--- convert this date to UTC.
function Date:toUTC ()
local ndate = Date(self.tab)
if not self.utc then
ndate.utc = true
ndate:set(ndate.time)
end
return ndate
end
--- convert this UTC date to local.
function Date:toLocal ()
local ndate = Date(self.tab)
if self.utc then
ndate.utc = false
ndate:set(ndate.time)
--~ ndate:add { sec = Date.tzone(self) }
end
return ndate
end
--- set the year.
-- @int y Four-digit year
-- @class function
-- @name Date:year
--- set the month.
-- @int m month
-- @class function
-- @name Date:month
--- set the day.
-- @int d day
-- @class function
-- @name Date:day
--- set the hour.
-- @int h hour
-- @class function
-- @name Date:hour
--- set the minutes.
-- @int min minutes
-- @class function
-- @name Date:min
--- set the seconds.
-- @int sec seconds
-- @class function
-- @name Date:sec
--- set the day of year.
-- @class function
-- @int yday day of year
-- @name Date:yday
--- get the year.
-- @int y Four-digit year
-- @class function
-- @name Date:year
--- get the month.
-- @class function
-- @name Date:month
--- get the day.
-- @class function
-- @name Date:day
--- get the hour.
-- @class function
-- @name Date:hour
--- get the minutes.
-- @class function
-- @name Date:min
--- get the seconds.
-- @class function
-- @name Date:sec
--- get the day of year.
-- @class function
-- @name Date:yday
for _,c in ipairs{'year','month','day','hour','min','sec','yday'} do
Date[c] = function(self,val)
if val then
assert(type(val)=="number","Number expected")
self.tab[c] = val
self:set(os_time(self.tab))
return self
else
return self.tab[c]
end
end
end
--- name of day of week.
-- @bool full abbreviated if true, full otherwise.
-- @ret string name
function Date:weekday_name(full)
return os_date(full and '%A' or '%a',self.time)
end
--- name of month.
-- @int full abbreviated if true, full otherwise.
-- @ret string name
function Date:month_name(full)
return os_date(full and '%B' or '%b',self.time)
end
--- is this day on a weekend?.
function Date:is_weekend()
return self.tab.wday == 1 or self.tab.wday == 7
end
--- add to a date object.
-- @param t a table containing one of the following keys and a value:
-- one of `year`,`month`,`day`,`hour`,`min`,`sec`
-- @return this date
function Date:add(t)
local old_dst = self.tab.isdst
local key,val = next(t)
self.tab[key] = self.tab[key] + val
self:set(os_time(self.tab))
if old_dst ~= self.tab.isdst then
self.tab.hour = self.tab.hour - (old_dst and 1 or -1)
self:set(os_time(self.tab))
end
return self
end
--- last day of the month.
-- @return int day
function Date:last_day()
local d = 28
local m = self.tab.month
while self.tab.month == m do
d = d + 1
self:add{day=1}
end
self:add{day=-1}
return self
end
--- difference between two Date objects.
-- @tparam Date other Date object
-- @treturn Date.Interval object
function Date:diff(other)
local dt = self.time - other.time
if dt < 0 then error("date difference is negative!",2) end
return DateInterval(dt)
end
--- long numerical ISO data format version of this date.
function Date:__tostring()
local fmt = '%Y-%m-%dT%H:%M:%S'
if self.utc then
fmt = "!"..fmt
end
local t = os_date(fmt,self.time)
if self.utc then
return t .. 'Z'
else
local offs = self:tzone()
if offs == 0 then
return t .. 'Z'
end
local sign = offs > 0 and '+' or '-'
local h = math.ceil(offs/3600)
local m = (offs % 3600)/60
if m == 0 then
return t .. ('%s%02d'):format(sign,h)
else
return t .. ('%s%02d:%02d'):format(sign,h,m)
end
end
end
--- equality between Date objects.
function Date:__eq(other)
return self.time == other.time
end
--- ordering between Date objects.
function Date:__lt(other)
return self.time < other.time
end
--- difference between Date objects.
-- @function Date:__sub
Date.__sub = Date.diff
--- add a date and an interval.
-- @param other either a `Date.Interval` object or a table such as
-- passed to `Date:add`
function Date:__add(other)
local nd = Date(self.tab)
if type(other)=='userdata' and other._type=='DateInterval' then
other = {sec=other.time}
end
nd:add(other)
return nd
end
class 'DateInterval'(Date)
Date.Interval = DateInterval
---- Date.Interval constructor
-- @int t an interval in seconds
-- @function Date.Interval
function DateInterval:__init(t)
Date.__init(self)
self._type='DateInterval'
self:set(t)
end
function DateInterval:set(t)
self.time = t
self.tab = os_date('!*t',self.time)
end
local function ess(n)
if n > 1 then return 's '
else return ' '
end
end
--- If it's an interval then the format is '2 hours 29 sec' etc.
function DateInterval:__tostring()
local t, res = self.tab, ''
local y,m,d = t.year - 1970, t.month - 1, t.day - 1
if y > 0 then res = res .. y .. ' year'..ess(y) end
if m > 0 then res = res .. m .. ' month'..ess(m) end
if d > 0 then res = res .. d .. ' day'..ess(d) end
if y == 0 and m == 0 then
local h = t.hour
if h > 0 then res = res .. h .. ' hour'..ess(h) end
if t.min > 0 then res = res .. t.min .. ' min ' end
if t.sec > 0 then res = res .. t.sec .. ' sec ' end
end
if res == '' then res = 'zero' end
return res
end
------------ Date.Format class: parsing and renderinig dates ------------
-- short field names, explicit os.date names, and a mask for allowed field repeats
local formats = {
d = {'day',{true,true}},
y = {'year',{false,true,false,true}},
m = {'month',{true,true}},
H = {'hour',{true,true}},
M = {'min',{true,true}},
S = {'sec',{true,true}},
}
--- Date.Format constructor.
-- @string fmt. A string where the following fields are significant:
--
-- * d day (either d or dd)
-- * y year (either yy or yyy)
-- * m month (either m or mm)
-- * H hour (either H or HH)
-- * M minute (either M or MM)
-- * S second (either S or SS)
--
-- Alternatively, if fmt is nil then this returns a flexible date parser
-- that tries various date/time schemes in turn:
--
-- * [ISO 8601](http://en.wikipedia.org/wiki/ISO_8601), like `2010-05-10 12:35:23Z` or `2008-10-03T14:30+02`
-- * times like 15:30 or 8.05pm (assumed to be today's date)
-- * dates like 28/10/02 (European order!) or 5 Feb 2012
-- * month name like march or Mar (case-insensitive, first 3 letters); here the
-- day will be 1 and the year this current year
--
-- A date in format 3 can be optionally followed by a time in format 2.
-- Please see test-date.lua in the tests folder for more examples.
-- @usage df = Date.Format("yyyy-mm-dd HH:MM:SS")
-- @class function
-- @name Date.Format
function DateFormat:__init(fmt)
if not fmt then
self.fmt = '%Y-%m-%d %H:%M:%S'
self.outf = self.fmt
self.plain = true
self._type='DateFormat'
return
end
local append = table.insert
local D,PLUS,OPENP,CLOSEP = '\001','\002','\003','\004'
local vars,used = {},{}
local patt,outf = {},{}
local i = 1
while i < #fmt do
local ch = fmt:sub(i,i)
local df = formats[ch]
if df then
if used[ch] then error("field appeared twice: "..ch,4) end
used[ch] = true
-- this field may be repeated
local _,inext = fmt:find(ch..'+',i+1)
local cnt = not _ and 1 or inext-i+1
if not df[2][cnt] then error("wrong number of fields: "..ch,4) end
-- single chars mean 'accept more than one digit'
local p = cnt==1 and (D..PLUS) or (D):rep(cnt)
append(patt,OPENP..p..CLOSEP)
append(vars,ch)
if ch == 'y' then
append(outf,cnt==2 and '%y' or '%Y')
else
append(outf,'%'..ch)
end
i = i + cnt
else
append(patt,ch)
append(outf,ch)
i = i + 1
end
end
-- escape any magic characters
fmt = utils.escape(table.concat(patt))
-- fmt = table.concat(patt):gsub('[%-%.%+%[%]%(%)%$%^%%%?%*]','%%%1')
-- replace markers with their magic equivalents
fmt = fmt:gsub(D,'%%d'):gsub(PLUS,'+'):gsub(OPENP,'('):gsub(CLOSEP,')')
self.fmt = fmt
self.outf = table.concat(outf)
self.vars = vars
end
local parse_date
--- parse a string into a Date object.
-- @string str a date string
-- @return date object
function DateFormat:parse(str)
assert(type(str)=='string',"String expected")
if self.plain then
return parse_date(str,self.us)
end
local res = {str:match(self.fmt)}
if #res==0 then return nil, 'cannot parse '..str end
local tab = {}
for i,v in ipairs(self.vars) do
local name = formats[v][1] -- e.g. 'y' becomes 'year'
tab[name] = tonumber(res[i])
end
-- os.date() requires these fields; if not present, we assume
-- that the time set is for the current day.
if not (tab.year and tab.month and tab.day) then
local today = Date()
tab.year = tab.year or today:year()
tab.month = tab.month or today:month()
tab.day = tab.day or today:day()
end
local Y = tab.year
if Y < 100 then -- classic Y2K pivot
tab.year = Y + (Y < 35 and 2000 or 1999)
elseif not Y then
tab.year = 1970
end
return Date(tab)
end
--- convert a Date object into a string.
-- @param d a date object, or a time value as returned by @{os.time}
-- @return string
function DateFormat:tostring(d)
local tm
local fmt = self.outf
if type(d) == 'number' then
tm = d
else
tm = d.time
if d.utc then
fmt = '!'..fmt
end
end
return os_date(fmt,tm)
end
--- force US order in dates like 9/11/2001
function DateFormat:US_order(yesno)
self.us = yesno
end
--local months = {jan=1,feb=2,mar=3,apr=4,may=5,jun=6,jul=7,aug=8,sep=9,oct=10,nov=11,dec=12}
local months
local parse_date_unsafe
local function create_months()
local ld, day1 = parse_date_unsafe '2000-12-31', {day=1}
months = {}
for i = 1,12 do
ld = ld:last_day()
ld:add(day1)
local mon = ld:month_name():lower()
months [mon] = i
end
end
--[[
Allowed patterns:
- [day] [monthname] [year] [time]
- [day]/[month][/year] [time]
]]
local function looks_like_a_month(w)
return w:match '^%a+,*$' ~= nil
end
local is_number = tonumber
local function tonum(s,l1,l2,kind)
kind = kind or ''
local n = tonumber(s)
if not n then error(("%snot a number: '%s'"):format(kind,s)) end
if n < l1 or n > l2 then
error(("%s out of range: %s is not between %d and %d"):format(kind,s,l1,l2))
end
return n
end
local function parse_iso_end(p,ns,sec)
-- may be fractional part of seconds
local _,nfrac,secfrac = p:find('^%.%d+',ns+1)
if secfrac then
sec = sec .. secfrac
p = p:sub(nfrac+1)
else
p = p:sub(ns+1)
end
-- ISO 8601 dates may end in Z (for UTC) or [+-][isotime]
-- (we're working with the date as lower case, hence 'z')
if p:match 'z$' then -- we're UTC!
return sec, {h=0,m=0}
end
p = p:gsub(':','') -- turn 00:30 to 0030
local _,_,sign,offs = p:find('^([%+%-])(%d+)')
if not sign then return sec, nil end -- not UTC
if #offs == 2 then offs = offs .. '00' end -- 01 to 0100
local tz = { h = tonumber(offs:sub(1,2)), m = tonumber(offs:sub(3,4)) }
if sign == '-' then tz.h = -tz.h; tz.m = -tz.m end
return sec, tz
end
function parse_date_unsafe (s,US)
s = s:gsub('T',' ') -- ISO 8601
local parts = stringx.split(s:lower())
local i,p = 1,parts[1]
local function nextp() i = i + 1; p = parts[i] end
local year,min,hour,sec,apm
local tz
local _,nxt,day, month = p:find '^(%d+)/(%d+)'
if day then
-- swop for US case
if US then
day, month = month, day
end
_,_,year = p:find('^/(%d+)',nxt+1)
nextp()
else -- ISO
year,month,day = p:match('^(%d+)%-(%d+)%-(%d+)')
if year then
nextp()
end
end
if p and not year and is_number(p) then -- has to be date
if #p < 4 then
day = p
nextp()
else -- unless it looks like a 24-hour time
year = true
end
end
if p and looks_like_a_month(p) then -- date followed by month
p = p:sub(1,3)
if not months then
create_months()
end
local mon = months[p]
if mon then
month = mon
else error("not a month: " .. p) end
nextp()
end
if p and not year and is_number(p) then
year = p
nextp()
end
if p then -- time is hh:mm[:ss], hhmm[ss] or H.M[am|pm]
_,nxt,hour,min = p:find '^(%d+):(%d+)'
local ns
if nxt then -- are there seconds?
_,ns,sec = p:find ('^:(%d+)',nxt+1)
--if ns then
sec,tz = parse_iso_end(p,ns or nxt,sec)
--end
else -- might be h.m
_,ns,hour,min = p:find '^(%d+)%.(%d+)'
if ns then
apm = p:match '[ap]m$'
else -- or hhmm[ss]
local hourmin
_,nxt,hourmin = p:find ('^(%d+)')
if nxt then
hour = hourmin:sub(1,2)
min = hourmin:sub(3,4)
sec = hourmin:sub(5,6)
if #sec == 0 then sec = nil end
sec,tz = parse_iso_end(p,nxt,sec)
end
end
end
end
local today
if year == true then year = nil end
if not (year and month and day) then
today = Date()
end
day = day and tonum(day,1,31,'day') or (month and 1 or today:day())
month = month and tonum(month,1,12,'month') or today:month()
year = year and tonumber(year) or today:year()
if year < 100 then -- two-digit year pivot around year < 2035
year = year + (year < 35 and 2000 or 1900)
end
hour = hour and tonum(hour,0,apm and 12 or 24,'hour') or 12
if apm == 'pm' then
hour = hour + 12
end
min = min and tonum(min,0,59) or 0
sec = sec and tonum(sec,0,60) or 0 --60 used to indicate leap second
local res = Date {year = year, month = month, day = day, hour = hour, min = min, sec = sec}
if tz then -- ISO 8601 UTC time
local corrected = false
if tz.h ~= 0 then res:add {hour = -tz.h}; corrected = true end
if tz.m ~= 0 then res:add {min = -tz.m}; corrected = true end
res.utc = true
-- we're in UTC, so let's go local...
if corrected then
res = res:toLocal()
end-- we're UTC!
end
return res
end
function parse_date(s)
local ok, d = pcall(parse_date_unsafe,s)
if not ok then -- error
d = d:gsub('.-:%d+: ','')
return nil, d
else
return d
end
end
--[[
function QuickApp:onInit()
self:debug(self.name, self.id)
local d = Date()
print(d)
print(d:is_weekend())
local ikl = Date.Interval(3600*24)
print(ikl)
d = d+ikl
print(d)
end
--]]
|
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlot", "itIT")
if L then
L["%s or %s"] = "%s oppure %s"
L["%s's BestInSlot lists"] = "liste BestInSlot di %s"
L["%s manager"] = "Gestione %s" -- new
L["A list with this name already exists"] = "Esiste gi\195\160 una lista con questo nome"
L["Add a custom item"] = "Aggiungi un oggetto personalizzato"
L["Add lower raid tiers"] = "Aggiungi tier d'incursione pi\195\185 bassi"
L["Additional Information"] = "Informazioni Aggiuntive"
L["After selecting an item, hovering over a different item will popup a compare window."] = "Dopo aver selezionato un oggetto, trascinarlo sopra un oggetto diverso far\195\160 comparire una finestra di confronto"
L["Are you sure you want to delete %s? This item is on your Best In Slot list!"] = "Sei sicuro di voler cancellare %s? Questo oggetto si trova nella tua lista Best In Slot!"
L["Are you sure you want to delete ALL history?"] = "Sei sicuro di voler cancellare TUTTA la storia?"
L["Are you sure you want to import the %s difficulty? This will override your old BiS list!"] = "Sei sicuro di voler importare la difficolt\195\160 %s? Questa azione sovrascriver\195\160 la tua vecchia lista BiS!"
L["Are you sure you want to import the list from %s? This will override your old BiS list!"] = "Sei sicuro di voler importare la lista da %s? Fare ci\195\178 sovrascriver\195\160 la tua vecchia lista BiS!"
L["Armor filter"] = "filtro armatura"
L["Automatically delete history"] = "Elimina automaticamente la cronologia" -- updated
L["Automatically deletes history based on the time set below"] = "Cancella automaticamente la cronologia in base al tempo impostato qui sotto" -- updated
L["Automatization"] = "Impostazioni Automatiche"
L["BestInSlot per Player"] = "BestInSlot per giocatore"
L["Bugs and recommendations"] = "Bug e consigli"
L["Class filter"] = "Filtro classe"
L["Click"] = "Seleziona"
L["Changes the behavior of the BestInSlot frame."] = "Modifica il comportamento del frame di BestInSlot." -- new
L["Checking this disables the animation, and makes the frame instantly change size."] = "Se selezionato disabilita l'animazione, e fa si che il frame cambi istantaneamente dimensione." -- new
L["commands"] = "comandi"
L["CONQUEROR"] = "Conquistatore"
L["Copy paste underlying information in the description field."] = "Copia e incolla le informazioni sottolineate nel campo di descrizione"
L["Couldn't find item!"] = "Non \195\168 stato possibile trovare l'oggetto!"
L["Created BestInSlot list"] = "lista BestInSlot creata!"
L["Created by %s, "] = "Creato da %s, " -- new
L["Credits"] = "Informazioni" -- updated
L["Custom Items"] = "Oggetti Personalizzati"
L["Custom Lists"] = "Liste Personalizzate"
L["Debug messages"] = "Messaggi di debug"
L["Debug messages will be shown in the chat window if enabled."] = "Se attivata, i messaggi di debug saranno mostrati nella finestra di chat"
L["Delete %s completely."] = "Elimina completamente %s"
L["Delete %s from this difficulty"] = "Elimina %s da questa difficolt\195\160"
L["Delete %s from this raidtier"] = "Elimina %s da questo tier d'incursione"
L["Delete options"] = "Elimina le opzioni"
L["Delete this specialization from this raid tier"] = "Elimina questa specializzazione da questo tier d'incursione"
L["Deleting this is irreversible. Are you sure?"] = "Sei sicuro? Se lo elimini il processo sar\195\160 irreversibile."
L["Describe what you were doing when the bug occured"] = "Descrivi cosa stavi facendo quando \195\168 avvenuto il bug"
L["Describe what you would like to see implemented"] = "Descrivi cosa vorresti vedere implementato"
L["Deselect all"] = "Deseleziona tutto"
L["Deselect item"] = "Deseleziona oggetto"
L["currently developed by %s"] = "attualmente sviluppato da %s" -- updated
L["Difficulty"] = "Difficolt\195\160"
L["Disable resizing"] = "Disabilita il ridimensionamento" -- updated
L["Disabling debug messages"] = "Disabilitando i messaggi di debug"
L["Do you want this add-on to be available in your language? Help translate at %s"] = "Vuoi questo addon disponibile nella tua lingua? Aiuta con la traduzione su %s"
L["Don't like the animating screens? Disable the animations in the options!"] = "Non ti piacciono gli screen animati? Disabilita le animazioni nelle opzioni!"
L["Each custom list must be tied to a talent specialization."] = "Ogni lista personalizzata deve essere legata ad una specializzazione"
L["Enabling debug messages"] = "Abilitando i messaggi di debug"
L["Export"] = "Esporta"
L["Failed to add item because of the following reasons:"] = "Non \195\168 stato possibile aggiungere l'oggetto per le seguenti motivazioni:"
L["Failed to get info from %s"] = "Non \195\168 stato possibile ricevere informazioni da %s"
L["Generally encouraged to keep this disabled"] = "Generalmente consigliamo di tenerlo disabilitato"
L["Guild BiS lists"] = "Liste BiS di gilda"
L["History for %s"] = "Cronologia per %s"
L["History tracking"] = "Tracciamento la cronologia" -- updated
L["If you want to share your BestInSlot list, you can report it here."] = "Se vuoi condividere la tua lista BestInSlot, puoi farlo qui."
L["Import from other difficulty"] = "Importa da altre difficolt\195\160"
L["Import from other difficulty/character"] = "Importa da altre difficolt\195\160/personaggi"
L["In the BiS manager you can compare items with your selected item!"] = "Nella sezione BiS managar puoi comparare gli oggetti con quello selezionato!"
L["In the bottom of the window you can view tips and credits. These will update based on the page you're viewing"] = "Nella parte bassa della finestra puoi vedere gli aiuti e i crediti. Questi si aggiorneranno basandosi sulla pagina che stai vedendo"
L["In this menu you can add custom items. Use this edit box to submit your item."] = "In questo men\195\185 puoi aggiungere oggetti personalizzati. Usa il box modifiche per inviare il tuo oggetto"
L["In this menu you can select different parts of the AddOn. The selected menu is displayed in white."] = "In questo menu puoi selezionare differenti sezioni dell'AddOn. Il menu selezionato \195\168 mostrato in bianco"
L["Insert item ID, item link or item name"] = "Inserisci l'Id dell'oggetto, il suo link o il suo nome"
L["Instance Overview"] = "Panoramica spedizione"
L["Instant animations"] = "Animazioni istantanee"
L["Is the item missing for a particular class or slot? If so, which one."] = "Manca un oggetto per una particare classe o slot? Se cos\195\172,quale."
L["It could also be that you haven't set the BestInSlot for this raid tier yet"] = "Potrebbe anche essere che non hai ancora scelto la lista BestInSlot per questo livello incursione"
L["It looks like this dungeon does not drop any of your BestInSlot items."] = "Sembra che questa spedizione non rilasci nessuno dei tuoi oggetti BestInSlot"
L["It looks like this instance does not drop any of your BestInSlot items."] = "Sembra che questa istanza non rilasci nessuno dei tuoi oggetti BestInSlot"
L["Legendary Cloak Quest"] = "Missione per il mantello Leggendario"
L["Legenday Ring Quest"] = "Missione per l'anello leggendario"
L["New custom list"] = "Nuova lista personalizzata"
L["No other characters to import"] = "Nessun altro personaggio da importare"
L["Only show items for specialization"] = "Mostra soltanto oggetti per specializzazione"
L["Only show missing items"] = "Mostra soltanto oggetti mancanti"
L["Only show this raid tier"] = "Mostra solo questo tier d'incursione"
L["Only the specializations that you received are enabled."] = "Sono abilitate solo le specializzazioni che hai ricevuto"
L["Options"] = "Opzioni"
L["Overview"] = "Panoramica"
L["Paste any LUA errors in this field"] = "Incolla ogni errore LUA in questo campo"
L["Patch %s"] = "PATCH %S"
L["Pick a previously created custom item"] = "Seleziona un oggetto personalizzato tra quelli creati precedentemente" -- new
L["Raid Instance"] = "Spedizione/Incursione" -- new
L["Raid Tier"] = "Livello Selezione" -- new
L["Report BestInSlot"] = "Invia BestInSlot" -- new
L["Report your BestInSlot to:"] = "Invia la tua BestInSlot a:" -- new
L["Request"] = "Esegui" -- new
L["Request BiS"] = "Richieste BiS" -- new
L["Request from"] = "Estrapola dati da" -- new
L["Select an option"] = "Seleziona un canale" -- new
L["Select the instance that you would like to add this item to."] = "Seleziona la spedizione a cui vorresti aggiungere questo oggetto" -- new
L["Selection"] = "Selezione"
L["Send automatic updates"] = "Invia aggiornamenti automatici"
L["Shared Boss Loot"] = "Bottino del Boss condiviso"
L["Should this item be added to an instance? If so which one, and which boss."] = "Questo oggetto dovrebbe essere aggiunto in un'istanza? Se si quale e quale boss"
L["Show all"] = "Mostra tutto"
L["Show all items"] = "Mostra tutti gli oggetti"
L["Show BestInSlot in boss tooltips"] = "Mostra BestInSlot nei tooltips del boss" -- new
L["Show BestInSlot in Item tooltip"] = "Mostra BestInSlot nel tooltip dell'oggetto" -- new
L["Show Guild BiS lists"] = "Mostra le liste BiS di gilda"
L["Show guild members in Item Tooltip"] = "Mostra membri di gilda nel tooltip dell'oggetto"
L["Show history for %s"] = "Mostra cronologia per %s"
L["Show item source in tooltip."] = "Mostra la sorgente oggetto nel tooltip"
L["Show minimap button"] = "Mostra pulsante minimappa"
L["Show obtained items"] = "Mostra oggetti ottenuti"
L["Show the GUI"] = "Mostra la GUI"
L["Show the item source in the tooltip, for example a boss that drops it, or a quest chain."] = "Mostra la fonte dell'oggetto nel tooltip, per esempio un boss che lo droppa o una serie di missioni." -- update
L["Show tooltips in combat"] = "Mostra i tooltips in combattimento"
L["Shows interactive tutorials on how to efficiently use %s"] = "Mostra tutorial interattivi su come utilizzare in maniera efficiente %s"
L["Specialization"] = "Specializzazione"
L["Submit Missing item"] = "invia oggetto mancante"
L["Successfully added %s to the custom items of %s!"] = "Aggiunto con successo %s agli oggetti personalizzati di %s"
L["The filter is set to only show the items you have not obtained yet. You can also make multiple specializations appear here."] = "Il filtro \195\168 impostato per mostrare solo gli oggetti che non hai ancora ottenuto. Qui puoi anche creare molteplici apparenze per specializzazioni"
L["The following people in your guild already obtained this item"] = "Le seguenti persone nella tua gilda hanno gi\195\160 ottenuto questo oggetto"
L["The following people in your guild also need this item:"] = "Le seguenti persone nella tua gilda necessitano di questo oggetto"
L["The minimum item level of custom items is %d!"] = "Il livello oggetto minimo per gli oggetti personalizzati \195\168 %d!"
L["There are no Best in Slot lists from any of your guild members available. Have you requested their Best In Slot info?"] = "Non sono disponibili liste Best In Slot da parte di alcun tuo gildano. Hai fatto richiesta delle loro info dei Best In Slot? "
L["There are no custom items present"] = "Non sono presenti oggetti personalizzati"
L["There is no history available for %s"] = "Non vi \195\168 una cronologia disponibile per %s"
L["These can be used to identify problems."] = "Possono essere usati per identificare i problemi"
L["These items from %s are %sBestInSlot%s:"] = "Questi oggetti da %s sono %sBestInSlot%s"
L["This addon requires atleast 1 expansion module! Please enable one!"] = "Questo addon richiede almeno 1 modulo espansione! Per favore abilitane uno!"
L["This function requires a channel."] = "Questa funzione richiede un canale"
L["This function requires a target."] = "Questa funzione richiede un bersaglio"
L["This item already exists in the database! It is registered to %s"] = "Questo oggetto esiste gi\195\160 nel database! E' registrato a %s"
L["This name is invalid"] = "Questo nome non \195\168 valido"
L["This setting is account wide and saved between sessions."] = "Questa impostazione è a livello account e salvata tra le sessioni." -- new
L["This setting is not saved between sessions, and off by default."] = "Questa impostazione non viene salvata tra le sessioni, ed è disattivata per impostazione predefinita." -- new
L["This will disable resizing and set the window on a fixed size"] = "Disabiliterà il ridimensionamento e imposterà la finestra ad una dimensione fissa" -- new
L["This will put a note underneath Item tooltips when the item is part of your BestInSlot"] = "Inserirà una nota sotto le descrizioni degli oggetti quando l'oggetto fa parte dei tuoi BestInSlot" -- new
L["This will show items on the boss tooltip that you consider BestInSlot"] = "Mostrerà gli oggetti che consideri BestInSlot nel tooltip del boss" -- new
L["Tracks changes made by Guild Members to their BestInSlot lists"] = "Tiene traccia delle modifiche fatte dai Membri della Gilda alle loro liste BestInSlot" -- new
L["Trash Loot"] = "Bottino Spazzatura"
L["Tutorials have been reset."] = "I tutorial sono stati ripristinati"
L["Usage: %s"] = "Uso:%s"
L["Use left-click to (de)select the left one, and right-click to select the right one"] = "Usa il tasto sinistro per (de)selezionare il sinistro, e il tasto destro per selezionare il destro"
L["VANQUISHER"] = "DIMENTICATO"
L["Wanna know how to use the manager?"] = "Vuoi sapere come usare il manager?"
L["Warlords Season %d"] = "Warlords Stagione %d"
L["Warning! Editing this item will overwrite the previous item set on this itemid!"] = "Attenzione! Modificare quest'oggetto sovrascriver\195\160 il precedente set su questo itemID"
L["What is the item ID for the item you miss in BestInSlot?"] = "Qual \195\168 l'ID dell'oggetto che ti manca nel BestInSlot?"
L["When adding crafted items, you can select the random stats and the stage of the item with these dropdown boxes."] = "Quando aggiungi un oggetto creato (oggetti di professioni), puoi scegliere le statistiche casuali e il livello dell'oggetto con queste liste a cascata"
L["When others in your guild update their BiS list, automatically save it."] = "Salva automaticamente quando gli altri in gilda aggiornano le loro liste BiS"
L["When selecting rings or trinkets, you can see both items at once."] = "Quando selezioni anelli e monili, puoi vedere entrambi gli oggetti di quello slot allo stesso tempo"
L["When you have successfully received BestInSlot lists you can use the filter to filter lists."] = "Quando hai ricevuto con successo le liste BestInSlot puoi usare il filtro per filtrarle"
L["When you update your BiS list, it'll automatically send the updates to the guild"] = "Quando aggiorni la tua lista BiS, automaticamente mander\195\160 gli aggiornamenti alla gilda"
L["When you've set a difficulty before, you can easily import a previously set list."] = "Quando hai gi\195\160 selezionato una difficolt\195\160, puoi facilmente importare una lista set precedentemente fatta"
L["Whisper target"] = "Nome giocatore"
L["Wipe history"] = "Resetta Cronologia" -- updated
L["You already have these %sBestInSlot%s items from %s"] = "Possiedi gi\195\160 questi oggetti %sBestInSlot%s da %s"
L["You can either select an icon or a 'Select an Item' button to select an item for that slot."] = "Puoi scegliere se selezionare un'icona o usare il tasto \"seleziona un oggetto\" per selezionarne uno per quello slot"
L["You can only add items of %ssuperior%s quality or higher!"] = "Puoi solo aggiungere oggetti di qualit\195\160 %ssuperior%s o pi\195\185 alta!"
L["You can only use the item name if you have the item in your inventory!"] = "Puoi utilizzare il nome dell'oggetto solo se lo hai nell'inventario"
L["You can preserve speed by preventing BestInSlot from adding information to tooltips while you are in combat"] = "E' possibile che le prestazioni migliorino in combattimento se impedisci a BestInSlot di aggiungere informazioni ai tooltips." -- new
L["You can request BestInSlot lists in the '%s' page."] = "Puoi richiedere le liste di BestInSlot nella pagina '%s'"
L["You can right-click icons to quickly remove them from your list."] = "Puoi cliccare con il tasto destro per rimuoverle velocemente dalla tua lista."
L["You can shift-click icons or items to link them in the chat."] = "Puoi shift-clickare le icone o gli oggetti per mostrarli in chat."
L["You can use the BiS Manager on the left to set your BestInSlot"] = "Puoi usare la scheda Gestione BiS sulla sinistra per impostare la tua BestInSlot"
L["You can use this window to edit your BestInSlot list."] = "Puoi usare questa finestra per modificare la tua lista di BestInSlot"
L["You cannot add items of type: %s!"] = "Non puoi aggiungere oggetti del tipo :%s!"
L[ [=[You can't delete this custom list.
It is in use at:
%s]=] ] = [=[Non puoi cancellare questa lista personalizzata.
E' in uso da: %s]=]
L["You have this item"] = "Hai questo oggetto"
L["You have this item on '%s'"] = "Hai questo oggetto su \"%s\""
L["You must be able to equip the item!"] = "Devi poter equipaggiare l'oggetto!"
L["You must select a specialization."] = "Devi selezionare una specializzazione"
L["Your custom lists"] = "Le tue liste personalizzate"
L["Your version of BestInSlot is outdated! You can download the newest version at %s%s"] = "La tua versione di BestInSlot \195\168 obsoleta! Puoi scaricare la nuova versione su %s%s"
L["You've picked: %s"] = "Hai preso: %s"
end
|
local errno = require("acid.errno")
function test.errno(t)
t:eq(1, errno.EPERM)
t:eq(2, errno.ENOENT)
t:eq(11, errno.EAGAIN)
t:eq(122, errno.EDQUOT)
end
|
local util = require('esearch/shared/util')
local code = util.code
local decode = util.decode
local filereadable = util.filereadable
local json_decode = util.json_decode
local ifirst, ilast = util.ifirst, util.ilast
local NIL = util.NIL
local list, append, unpack = util.list, util.append, util.unpack
local M = {}
local CONTROL_CHARS = {
a = '\a',
b = '\b',
t = '\t',
n = '\n',
v = '\v',
f = '\f',
r = '\r',
z = '\z',
['\\'] = '\\',
['\"'] = '\"',
['\033'] = string.char(27)
}
-- Parse lines in format "name"[-:]line_number[-:]text and unwrap the name
local function parse_with_quoted_name(line)
local name, lnum, text = code(line):match('"(.-)"[:%-](%d+)[:%-](.*)')
if not name then return end
return (decode(name):gsub('\\(.)', CONTROL_CHARS)), decode(lnum), decode(text)
end
local function parse_from_pos(line, from)
local lnum, text = line:match('(%d+)[:%-](.*)', from)
if not lnum then return end
return line:sub(1, from - 1), lnum, text
end
local function parse_existing_name(line, cache)
local name_end = 1
while true do
name_end = line:find('[:%-]%d+[:%-]', name_end + 1)
if not name_end then return end
local name = line:sub(1, name_end - 1)
if filereadable(name, cache) then
return parse_from_pos(line, name_end)
end
end
end
-- Heuristic to captures existing quoted, existing unquoted or the smallest
-- name.
local function parse_name_with_revision_prefix(line, cache)
local name_start = line:find('[:%-]')
if not name_start then return end
name_start = name_start + 1
local name_end = name_start
local name, lnum, text
local min_name_end, quoted_name_end, quoted_entry
-- try QUOTED
if line:sub(name_start, name_start) == '"' then
name, lnum, text = parse_with_quoted_name(line:sub(name_start))
if name then
quoted_entry = {line:sub(1, name_start - 1) .. name, lnum, text}
if filereadable(name, cache) then return unpack(quoted_entry) end
quoted_name_end = name_start + name:len() + 2
end
end
-- try EXISTING
while true do
name_end = line:find('[:%-]%d+[:%-]', name_end + 1)
if not name_end then break end
if not min_name_end then min_name_end = name_end end
name = line:sub(name_start, name_end - 1)
if filereadable(name, cache) then
return parse_from_pos(line, name_end)
end
end
-- try the SMALLEST of min and quoted names
if quoted_name_end and min_name_end then
if quoted_name_end < min_name_end then
return unpack(quoted_entry)
end
return parse_from_pos(line, min_name_end)
elseif quoted_name_end then
return unpack(quoted_entry)
elseif min_name_end then
return parse_from_pos(line, min_name_end)
end
end
function M.parse_line_generic(line, cache)
local name, lnum, text
local rev = nil -- flag to determine whether it belong to a git repo
-- try the fastest matching
name, lnum, text = line:match('(.-)[:%-](%d+)[:%-](.*)')
if name and text and filereadable(name, cache) then return name, lnum, text, rev end
-- if the line starts with "
if line:sub(1, 1) == '"' then
name, lnum, text = parse_with_quoted_name(line)
if name and filereadable(name, cache) then return name, lnum, text, rev end
end
name, lnum, text = parse_existing_name(line, cache)
if not name then
name, lnum, text = parse_name_with_revision_prefix(line, cache)
if name then rev = true end
end
return name, lnum, text, rev
end
-- Parse lines in format (rev:)?filename[-:]line_number[-:]column_number[-:]text
function M.parse_line_with_column_number(line, cache)
local name, lnum, text
local rev = nil
name, lnum, text = line:match('(.-)[:%-](%d+)[:%-]%d+[:%-](.*)')
if name and text and filereadable(name, cache) then return name, lnum, text, rev end
local name_end = 1
while true do
name_end = line:find('[:%-]%d+[:%-]%d+[:%-]', name_end + 1)
if not name_end then return end
name = line:sub(1, name_end - 1)
if filereadable(name, cache) then
lnum, text = line:match('[:%-](%d+)[:%-]%d+[:%-](.*)', name_end)
return name, lnum, text, rev
end
end
end
-- Parse lines in JSON format from semgrep adapter
function M.parse_semgrep(lines, entry)
local filename, lnum
local entries = {}
local errors = list({})
for i = ifirst, ilast(lines) do
local line = lines[i]
local json = json_decode(line)
if errors and json.errors ~= {} then
for j = ifirst, ilast(json.errors) do
append(errors, json.errors[j].long_msg)
end
end
if json.results and json.results ~= {} then
for j = ifirst, ilast(json.results) do
local result = json.results[j]
filename = result.path
local l = result.start.line
for text in result.extra.lines:gmatch("([^\n]+)") do
lnum = tostring(l)
entries[#entries + 1] = entry({
filename = filename,
lnum = lnum,
text = text,
})
l = l + 1
end
if l - 1 ~= result['end'].line then
print('semgrep: wrong lines parsing')
end
end
end
end
local lines_delta = #lines - #entries
return entries, lines_delta, errors
end
function M.parse(parser_function, lines, entry)
local lines_delta = 0
local filename, lnum, text, rev
local cache = {}
local entries = {}
for i = ifirst, ilast(lines) do
local line = lines[i]
if line:len() == 0 or line == '--' then
lines_delta = lines_delta + 1
else
filename, lnum, text, rev = parser_function(line, cache)
if filename then
entries[#entries + 1] = entry({
filename = filename,
lnum = lnum,
text = text:gsub("[\r\n]", ''),
rev = rev,
})
end
end
end
local errors = NIL
return entries, lines_delta, errors
end
M.PARSERS = {
generic = function(...) return M.parse(M.parse_line_generic, ...) end,
with_col = function(...) return M.parse(M.parse_line_with_column_number, ...) end,
semgrep = function(...) return M.parse_semgrep(...) end
}
return M
|
require('quest')
-- Lalo's grotto quest
local function lalos_grotto_start_fn()
add_message_with_pause("ILRU_SPEECH_TEXT_SID")
add_message_with_pause("LALOS_GROTTO_QUEST_START_SID")
add_message_with_pause("LALOS_GROTTO_QUEST_START2_SID")
clear_and_add_message("LALOS_GROTTO_QUEST_START3_SID")
end
local function lalos_grotto_completion_condition_fn()
return (get_num_creature_killed_global("lalo") > 0)
end
local function lalos_grotto_completion_fn()
add_message("LALOS_GROTTO_QUEST_COMPLETE_SID")
add_object_to_player_tile("faerie_shield")
return true
end
-- Ilru's quest is to slay Lalo, a wood elf corrupted by dark magic
-- who resides in a grotto to the north-west.
grotto_quest = Quest:new("lalos_grotto",
"LALOS_GROTTO_QUEST_TITLE_SID",
"ILRU_SHORT_DESCRIPTION_SID",
"LALOS_GROTTO_DESCRIPTION_SID",
"LALOS_GROTTO_QUEST_COMPLETE_SID",
"LALOS_GROTTO_QUEST_REMINDER_SID",
truefn,
lalos_grotto_start_fn,
lalos_grotto_completion_condition_fn,
lalos_grotto_completion_fn)
if grotto_quest:execute() == false then
add_message("ILRU_SPEECH_TEXT_SID")
end
|
object_intangible_vehicle_hoverlifter_speeder_pcd = object_intangible_vehicle_shared_hoverlifter_speeder_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_hoverlifter_speeder_pcd, "object/intangible/vehicle/hoverlifter_speeder_pcd.iff")
|
local AddonName, AddonTable = ...
AddonTable.antorus = {
-- Garothi Worldbreaker
152002,
151987,
151937,
151943,
152031,
152009,
151951,
151956,
151998,
152036,
151962,
151988,
152017,
152028,
152039,
-- Felhounds of Sargeras
152816,
151973,
152056,
153544,
152645,
152021,
152291,
152027,
151980,
152012,
152004,
151968,
152000,
151949,
151947,
151983,
152059,
151974,
-- Antoran High Command
151969,
152131,
151957,
152295,
152172,
152149,
151992,
152136,
152143,
152011,
152006,
152167,
152125,
151953,
152424,
152043,
152119,
152161,
152113,
152293,
152019,
152154,
151994,
152032,
152179,
151985,
-- Portal Keeper Hasabel
151941,
152035,
152057,
152049,
152086,
151945,
152020,
152001,
151990,
152008,
151976,
152063,
152041,
151958,
151965,
-- Eonar the Life-Binder
152124,
151952,
152112,
152061,
152118,
152158,
152176,
152681,
152013,
152047,
152178,
151981,
152148,
152688,
152166,
152140,
152007,
152130,
152044,
152142,
152054,
152023,
152160,
151970,
-- Imonar the Soulhunter
152128,
151996,
151938,
152116,
152024,
152122,
152157,
152175,
152042,
152687,
152182,
152146,
152170,
152152,
152050,
152164,
151999,
152139,
152134,
152416,
151944,
151989,
152045,
151939,
-- Kin'garoth
151955,
151975,
152064,
152126,
152048,
152412,
152114,
152051,
152120,
151963,
152155,
152162,
152168,
152173,
152144,
152180,
152055,
152150,
151948,
152034,
152137,
152280,
152132,
152014,
-- Varimathras
151991,
151954,
151960,
151942,
152015,
152092,
151997,
152060,
151966,
151995,
151964,
152025,
152037,
152281,
151979,
-- Coven of Shivarra
152129,
152414,
152010,
152046,
151977,
152117,
152123,
151946,
152040,
152159,
152177,
152289,
152183,
152003,
152153,
151984,
152147,
152171,
152141,
152135,
151971,
152029,
152165,
152058,
152284,
-- Aggramar
152127,
152018,
152282,
152163,
152145,
152115,
151950,
152121,
152156,
152093,
152684,
152062,
152174,
152022,
152169,
152181,
152151,
152026,
152038,
152138,
151940,
152133,
152033,
151978,
152052,
152683,
-- Argus the Unmaker
154173,
154172,
152283,
155853,
155848,
152016,
155847,
151986,
154175,
155849,
152679,
154174,
152680,
152423,
154176,
155846,
155855,
152686,
154177,
155831,
152005,
155851,
155850,
155854,
152789,
151972,
151982,
155852,
}
|
-- variable is required for glfw's premake5 file
outputdir = ""
include ("vendor/glfw")
project "*"
-- Only x64 architecture is supported
architecture "x64"
configurations { "Debug", "Release" }
-- sets the compiler include directories for the source files and glfw
includedirs { "include", "vendor", "vendor/glfw/include", "vendor/headerlibs" }
-- Unix and Linux links and configurations
filter "system:linux or bsd or hurd or aix or solaris or haiku"
defines { "PL_LINUX=1"}
buildoptions { "-Wall", "-Wno-unused-function", "-pthread" }
links { "m", "dl", "pthread", "X11", "GL", "vulkan" }
-- Specifies Windows and MSVC specific options and preprocessor definitions
filter "system:windows"
defines {"PL_WINDOWS=1"}
systemversion "latest"
links "opengl32.lib"
-- Vulkan
includedirs "C:/VulkanSDK/1.1.126.0/Include"
links ("C:/VulkanSDK/1.1.126.0/Lib/vulkan-1.lib")
-- specifies configuration specific options
filter "configurations:Debug"
defines { "DEBUG=1" }
-- Leak detection with magpie
defines {
"hashtable_create(hashfunc, compfunc)=mp_bind(hashtable_create_internal(hashfunc, compfunc))",
"MP_REPLACE_STD"
}
optimize "Off"
symbols "On"
filter "configurations:Release"
defines { "NDEBUG", "RELEASE=1" }
optimize "On"
symbols "On"
-- Shader compilation
filter "files:**.frag or files:**.vert"
buildmessage "Compiling shader %{file.relpath}"
buildcommands {
"glslc -o %{file.relpath}.spv %{file.relpath}"
}
buildoutputs {
"%{cfg.objdir}/%{file.name}.spv"
}
project "manta"
kind "StaticLib"
language "C"
targetdir "bin/%{cfg.buildcfg}"
files {"src/**.h", "src/**.c"}
includedirs { "include", "src", "vendor", "vendor/glfw/include", "vendor/headerlibs" }
|
object_tangible_deed_player_house_deed_relaxation_house_deed = object_tangible_deed_player_house_deed_shared_relaxation_house_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_player_house_deed_relaxation_house_deed, "object/tangible/deed/player_house_deed/relaxation_house_deed.iff")
|
return {'air','airbag','airbrush','airbus','airco','airconditioned','airconditioner','airconditioning','airhostess','airmail','airmarshal','airmile','airplay','airstrip','aircospecialist','aires','airbags','aircos','airmarshals','airs','airtje','airtjes','airbussen','airhostessen','airmiles','airstrips','aircootje','aircospecialisten'}
|
--[==[
Copyright ©2022 Samuel Thomas Pain
The contents of this addon, excluding third-party resources, are
copyrighted to their authors with all rights reserved.
This addon is free to use and the authors hereby grants you the following rights:
1. You may make modifications to this addon for private use only, you
may not publicize any portion of this addon.
2. Do not modify the name of this addon, including the addon folders.
3. This copyright notice shall be included in all copies or substantial
portions of the Software.
All rights not explicitly addressed in this license are reserved by
the copyright holders.
]==]--
-- TODO: tidy this file up, make better lookup tables
local addonName, Guildbook = ...
local L = Guildbook.Locales
Guildbook.Data = {}
Guildbook.Data.Months = {
L['JANUARY'],
L['FEBRUARY'],
L['MARCH'],
L['APRIL'],
L['MAY'],
L['JUNE'],
L['JULY'],
L['AUGUST'],
L['SEPTEMBER'],
L['OCTOBER'],
L['NOVEMBER'],
L['DECEMBER']
}
Guildbook.Data.DefaultConfigSettings = {
privacy = {
shareInventoryMinRank = "none",
shareTalentsMinRank = "none",
shareProfileMinRank = "none",
},
modifyDefaultGuildRoster = true,
showTooltipTradeskills = true,
showTooltipTradeskillsRecipes = true,
showMinimapButton = true,
showMinimapCalendarButton = true,
showTooltipCharacterInfo = true,
showTooltipMainCharacter = true,
showTooltipMainSpec = true,
showTooltipProfessions = true,
parsePublicNotes = false,
}
Guildbook.Data.DefaultGlobalSettings = {
Debug = false,
GuildRosterCache = {},
Calendar = {},
CalendarDeleted = {},
CommsDelay = 1.0,
}
Guildbook.Data.DefaultCharacterSettings = {
Name = "",
Class = "",
Race = "",
Gender = "",
PublicNote = "",
OfficerNote = "",
RankName = "",
MainSpec = '-',
OffSpec = '-',
MainSpecIsPvP = false,
OffSpecIsPvP = false,
Profession1 = '-',
Profession1Level = 0,
Profession2 = '-',
Profession2Level = 0,
FishingLevel = 0,
CookingLevel = 0,
FirstAidLevel = 0,
MainCharacter = '-',
Availability = {
Monday = nil,
Tuesday = nil,
Wednesday = nil,
Thursday = nil,
Friday = nil,
Saturday = nil,
Sunday = nil,
},
CalendarEvents = {},
Talents = {
primary = {},
},
PaperDollStats = {
Current = {},
},
Inventory = {
Current = {},
},
profile = {},
Alts = {},
}
Guildbook.Data.RaceIcons = {
FEMALE = {
HUMAN = 130904,
DWARF = 130902,
NIGHTELF = 130905,
GNOME = 130903,
ORC = 130906,
TROLL = 130909,
TAUREN = 130908,
SCOURGE = 130907
},
MALE = {
HUMAN = 130914,
DWARF = 130912,
NIGHTELF = 130915,
GNOME = 130913,
ORC = 130916,
TROLL = 130919,
TAUREN = 130918,
SCOURGE = 130917
},
[1] = {
HUMAN = 130904,
DWARF = 130902,
NIGHTELF = 130905,
GNOME = 130903,
ORC = 130906,
TROLL = 130909,
TAUREN = 130908,
SCOURGE = 130907
},
[0] = {
HUMAN = 130914,
DWARF = 130912,
NIGHTELF = 130915,
GNOME = 130913,
ORC = 130916,
TROLL = 130919,
TAUREN = 130918,
SCOURGE = 130917
}
}
Guildbook.Data.Class = {
-- DEATHKNIGHT = {
-- FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:128:192|t",
-- FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:128:192|t",
-- FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:128:192|t",
-- IconID = 135771,
-- Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DEATHKNIGHT",
-- RGB={ 0.77, 0.12, 0.23 },
-- FontColour='|cffC41F3B',
-- Specializations={'Frost','Blood','Unholy', "Frost (Tank)"}
-- },
-- ['DEATH KNIGHT'] = {
-- FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:128:192|t",
-- FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:128:192|t",
-- FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:128:192|t",
-- IconID = 135771,
-- Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DEATHKNIGHT",
-- RGB={ 0.77, 0.12, 0.23 },
-- FontColour='|cffC41F3B',
-- Specializations={'Frost','Blood','Unholy',}
-- },
DRUID = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:192:256:0:64|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:192:256:0:64|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:192:256:0:64|t",
IconID = 625999,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\DRUID",
RGB={ 1.00, 0.49, 0.04 },
FontColour='|cffFF7D0A',
Specializations={'Balance','Cat' ,'Bear', 'Restoration',}
},
HUNTER = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:64:128|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:64:128|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:64:128|t",
IconID = 626000,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\HUNTER",
RGB={ 0.67, 0.83, 0.45 },
FontColour='|cffABD473',
Specializations={'Beast Master', 'Marksmanship','Survival',}
},
MAGE = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:0:64|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:0:64|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:0:64|t",
IconID = 626001,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\MAGE",
RGB={ 0.25, 0.78, 0.92 },
FontColour='|cff40C7EB',
Specializations={'Arcane', 'Fire','Frost',}
},
PALADIN = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:128:192|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:128:192|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:128:192|t",
IconID = 626003,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\PALADIN",
RGB={ 0.96, 0.55, 0.73 },
FontColour='|cffF58CBA',
Specializations={'Holy','Protection','Retribution',}
},
PRIEST = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:128:192:64:128|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:128:192:64:128|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:128:192:64:128|t",
IconID = 626004,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\PRIEST",
RGB={ 1.00, 1.00, 1.00 },
FontColour='|cffFFFFFF',
Specializations={'Discipline','Holy','Shadow',}
},
ROGUE = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:128:192:0:64|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:128:192:0:64|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:128:192:0:64|t",
IconID = 626005,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\ROGUE",
RGB={ 1.00, 0.96, 0.41 },
FontColour='|cffFFF569',
Specializations={'Assassination','Combat','Subtlety',} -- outlaw could need adding in here
},
SHAMAN = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:64:128:64:128|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:64:128:64:128|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:64:128:64:128|t",
IconID = 626006,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\SHAMAN",
RGB={ 0.00, 0.44, 0.87 },
FontColour='|cff0070DE',
Specializations={'Elemental', 'Enhancement', 'Restoration', 'Warden'}
},
WARLOCK = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:192:256:64:128|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:192:256:64:128|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:192:256:64:128|t",
IconID = 626007,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\WARLOCK",
RGB={ 0.53, 0.53, 0.93 },
FontColour='|cff8787ED',
Specializations={'Affliction','Demonology','Destruction',}
},
WARRIOR = {
FontStringIconSMALL="|TInterface\\WorldStateFrame\\ICONS-CLASSES:16:16:0:2:256:256:0:64:0:64|t",
FontStringIconMEDIUM="|TInterface\\WorldStateFrame\\ICONS-CLASSES:22:22:0:2:256:256:0:64:0:64|t",
FontStringIconLARGE="|TInterface\\WorldStateFrame\\ICONS-CLASSES:28:28:0:2:256:256:0:64:0:64|t",
IconID = 626008,
Icon="Interface\\Addons\\Guildbook\\Icons\\Class\\WARRIOR",
RGB={ 0.78, 0.61, 0.43 },
FontColour='|cffC79C6E',
Specializations={'Arms','Fury','Protection',}
},
}
Guildbook.Data.Talents = {}
Guildbook.Data.TalentTabsToBackground = {
DEATHKNIGHT = {
[1] = "DeathKnightBlood",
[2] = "DeathKnightFrost",
[3] = "DeathKnightUnholy",
},
DRUID = {
[1] = "DruidBalance",
[2] = "DruidFeralCombat",
[3] = "DruidRestoration",
},
HUNTER = {
[1] = "HunterBeastMastery",
[2] = "HunterMarksmanship",
[3] = "HunterSurvival",
},
-- "HunterPetCunning", "HunterPetFerocity", "HunterPetTenacity",},
MAGE = {
[1] = "MageArcane",
[2] = "MageFire",
[3] = "MageFrost",
},
PALADIN = {
[1] = "PaladinHoly",
[2] = "PaladinProtection",
[3] = "PaladinCombat",
},
PRIEST = {
[1] = "PriestDiscipline",
[2] = "PriestHoly",
[3] = "PriestShadow",
},
ROGUE = {
[1] = "RogueAssassination",
[2] = "RogueCombat",
[3] = "RogueSubtlety",
},
SHAMAN = {
[1] = "ShamanElementalCombat",
[2] = "ShamanEnhancement",
[3] = "ShamanRestoration",
},
WARLOCK = {
[1] = "WarlockCurses",
[2] = "WarlockSummoning",
[3] = "WarlockDestruction",
},
WARRIOR = {
[1] = "WarriorArms",
[2] = "WarriorFury",
[3] = "WarriorProtection",
},
}
Guildbook.Data.TalentBackgrounds = {
["DeathKnightBlood"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Blood",
["DeathKnightFrost"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Frost",
["DeathKnightUnholy"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DEATHKNIGHT\\Unholy",
["DruidBalance"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Balance",
["DruidFeralCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Bear",
["DruidRestoration"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\DRUID\\Restoration",
["HunterBeastMastery"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\BeastMaster",
["HunterMarksmanship"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\Marksmanship",
["HunterSurvival"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\HUNTER\\Survival",
["MageArcane"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Arcane",
["MageFire"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Fire",
["MageFrost"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\MAGE\\Frost",
["PaladinCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Retribution",
["PaladinHoly"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Holy",
["PaladinProtection"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PALADIN\\Protection",
["PriestDiscipline"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Discipline",
["PriestHoly"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Holy",
["PriestShadow"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\PRIEST\\Shadow",
["RogueAssassination"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Assassination",
["RogueCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Combat",
["RogueSubtlety"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\ROGUE\\Subtlety",
["ShamanElementalCombat"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Elemental",
["ShamanEnhancement"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Enhancement",
["ShamanRestoration"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\SHAMAN\\Restoration",
["WarlockCurses"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Affliction",
["WarlockDestruction"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Destruction",
["WarlockSummoning"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARLOCK\\Demonology",
["WarriorArms"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Arms",
["WarriorFury"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Fury",
["WarriorProtection"] = "Interface\\Addons\\Guildbook\\Icons\\Specialization\\WARRIOR\\Protection",
}
Guildbook.Data.TalentBackgroundToSpec = {
["DeathKnightBlood"] = "Blood",
["DeathKnightFrost"] = "Frost",
["DeathKnightUnholy"] = "Unholy",
["DruidBalance"] = "Balance",
["DruidFeralCombat"] = "Bear",
["DruidRestoration"] = "Restoration",
["HunterBeastMastery"] = "BeastMaster",
["HunterMarksmanship"] = "IMarksmanship",
["HunterSurvival"] = "Survival",
["MageArcane"] = "Arcane",
["MageFire"] = "Fire",
["MageFrost"] = "Frost",
["PaladinCombat"] = "Retribution",
["PaladinHoly"] = "Holy",
["PaladinProtection"] = "Protection",
["PriestDiscipline"] = "Discipline",
["PriestHoly"] = "Holy",
["PriestShadow"] = "Shadow",
["RogueAssassination"] = "Assassination",
["RogueCombat"] = "Combat",
["RogueSubtlety"] = "Subtlety",
["ShamanElementalCombat"] = "Elemental",
["ShamanEnhancement"] = "Enhancement",
["ShamanRestoration"] = "Restoration",
["WarlockCurses"] = "Affliction",
["WarlockDestruction"] = "Destruction",
["WarlockSummoning"] = "Demonology",
["WarriorArms"] = "Arms",
["WarriorFury"] = "Fury",
["WarriorProtection"] = "Protection",
}
Guildbook.Data.ProfSpecToProfId = {
--Alchemy:
[28672] = 171,
[28677] = 171,
[28675] = 171,
--Engineering:
[20222] = 202,
[20219] = 202,
--Tailoring:
[26798] = 197,
[26797] = 197,
[26801] = 197,
--Blacksmithing:
[9788] = 164,
[17039] = 164,
[17040] = 164,
[17041] = 164,
[9787] = 164,
--Leatherworking:
[10656] = 165,
[10658] = 165,
[10660] = 165,
}
Guildbook.Data.Profession = {
['-'] = {
ID = 0,
Name = 'Unknown',
Icon = '',
FontStringIconSMALL='',
},
Alchemy = {
ID = 1,
Name = 'Alchemy',
Icon = 'Interface\\Icons\\Trade_Alchemy',
IconID = 136240,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:3:67:3:67|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:3:67:3:67|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:3:67:3:67|t',
},
Blacksmithing = {
ID = 2,
Name = 'Blacksmithing',
Icon = 'Interface\\Icons\\Trade_Blacksmithing',
IconID = 136241,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:77:141:3:67|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:77:141:3:67|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:77:141:3:67|t',
},
Enchanting = {
ID = 3,
Name = 'Enchanting',
Icon = 'Interface\\Icons\\Trade_Engraving',
IconID = 136244,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:153:217:3:67|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:153:217:3:67|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:153:217:3:67|t',
},
Engineering = {
ID = 4,
Name = 'Engineering',
Icon = 'Interface\\Icons\\Trade_Engineering',
IconID = 136243,
FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:227:291:3:67|t',
FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:227:291:3:67|t',
FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:227:291:3:67|t',
},
Inscription = {
ID = 5,
Name = 'Inscription',
Icon = 'Interface\\Icons\\INV_Inscription_Tradeskill01',
IconID = 237171,
FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:3:67:79:143|t',
FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:3:67:79:143|t',
FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:3:67:79:143|t',
},
Jewelcrafting = {
ID = 6,
Name = 'Jewelcrafting',
Icon = 'Interface\\Icons\\INV_MISC_GEM_01',
IconID = 134071,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:77:141:79:143|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:77:141:79:143|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:77:141:79:143|t',
},
Leatherworking = {
ID = 7,
Name = 'Leatherworking',
Icon = 'Interface\\Icons\\INV_Misc_ArmorKit_17',
IconID = 136247,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:153:217:79:143|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:153:217:79:143|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:153:217:79:143|t',
},
Tailoring = {
ID = 8,
Name = 'Tailoring',
Icon = 'Interface\\Icons\\Trade_Tailoring',
IconID = 136249,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:227:291:79:143|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:227:291:79:143|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:227:291:79:143|t',
},
Herbalism = {
ID = 9,
Name = 'Herbalism',
Icon = 'Interface\\Icons\\INV_Misc_Flower_02',
IconID = 133939,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:38:102:153:217|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:38:102:153:217|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:38:102:153:217|t',
},
Skinning = {
ID = 10,
Name = 'Skinning',
Icon = 'Interface\\Icons\\INV_Misc_Pelt_Wolf_01',
IconID = 134366,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:187:251:153:217|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:187:251:153:217|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:187:251:153:217|t',
},
Mining = {
ID = 11,
Name = 'Mining',
Icon = 'Interface\\Icons\\Spell_Fire_FlameBlades',
IconID = 136248,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:112:176:153:217|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:112:176:153:217|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:112:176:153:217|t',
},
Cooking = {
ID = 12,
Name = 'Cooking',
Icon = 'Interface\\Icons\\inv_misc_food_15',
IconID = 133971,
FontStringIconSMALL='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:2:66:226:290|t',
FontStringIconMEDIUM='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:2:66:226:290|t',
FontStringIconLARGE='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:2:66:226:290|t',
},
Fishing = {
ID = 13,
Name = 'Fishing',
Icon = 'Interface\\Icons\\Trade_Fishing',
IconID = 136245,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:151:215:226:290|t',
},
FirstAid = {
ID = 14,
Name = 'FirstAid',
Icon = 'Interface\\Icons\\Spell_Holy_SealOfSacrifice',
IconID = 135966,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:76:140:226:290|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:76:140:226:290|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:76:140:226:290|t',
},
["First Aid"] = {
ID = 14, --?
Name = 'FirstAid',
Icon = 'Interface\\Icons\\Spell_Holy_SealOfSacrifice',
IconID = 135966,
FontStringIconSMALL ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:14:14:0:0:512:512:76:140:226:290|t',
FontStringIconMEDIUM ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:18:18:0:0:512:512:76:140:226:290|t',
FontStringIconLARGE ='|TInterface\\Addons\\Guildbook\\Icons\\Professions\\IconTextures:28:28:0:0:512:512:76:140:226:290|t',
},
}
-- this is used to add prof names to player table, these should only be primary profs
Guildbook.Data.Professions = {
{ Name = 'Alchemy', TradeSkill = true, },
{ Name = 'Blacksmithing', TradeSkill = true, },
{ Name = 'Enchanting', TradeSkill = true, },
{ Name = 'Engineering', TradeSkill = true, },
{ Name = 'Inscription', TradeSkill = true, },
{ Name = 'Jewelcrafting', TradeSkill = true, },
{ Name = 'Leatherworking', TradeSkill = true, },
{ Name = 'Tailoring', TradeSkill = true, },
{ Name = 'Mining', TradeSkill = true, },
}
Guildbook.Data.SpecFontStringIconSMALL = {
DRUID = {
['-'] = '',
Balance = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:0:63|t",
Bear = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t",
Guardian = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t",
Cat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t",
Feral = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:63:126|t",
Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:189:252:126:188|t"
},
DEATHKNIGHT = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:63:126|t",
Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:0:63|t",
Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:126:188|t"
},
['DEATH KNIGHT'] = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:63:126|t",
Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:0:63|t",
Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:567:640:126:188|t"
},
HUNTER = {
['-'] = '',
['Beast Master'] = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:0:63|t",
Marksmanship = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:63:126|t",
Survival = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:252:315:126:188|t"
},
ROGUE = {
['-'] = '',
Assassination = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:0:63|t",
Combat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:63:126|t",
Subtlety = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:126:188:126:188|t"
},
MAGE = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:126:188|t",
Fire = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:63:126|t",
Arcane = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:63:126:0:63|t"
},
PRIEST = {
['-'] = '',
Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:63:126|t",
Discipline = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:0:63|t",
Shadow = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:378:441:126:188|t"
},
SHAMAN = {
['-'] = '',
Elemental = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:0:63|t",
Enhancement = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:63:126|t",
Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:315:378:126:188|t"
},
WARLOCK = {
['-'] = '',
Demonology = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:63:126|t",
Affliction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:0:63|t",
Destruction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:441:504:126:188|t"
},
WARRIOR = {
['-'] = '',
Arms = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:0:63|t",
Fury = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:63:126|t",
Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:0:63:126:188|t"
},
PALADIN = {
['-'] = '',
Retribution = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:126:188|t",
Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:0:63|t",
Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:14:14:0:0:1024:256:504:567:63:126|t"
},
}
Guildbook.Data.SpecFontStringIconLARGE = {
DRUID = {
['-'] = '',
Balance = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:0:63|t",
Bear = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t",
Cat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t",
Feral = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:63:126|t",
Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:189:252:126:188|t"
},
DEATHKNIGHT = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:63:126|t",
Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:0:63|t",
Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:126:188|t"
},
['DEATH KNIGHT'] = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:63:126|t",
Blood = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:0:63|t",
Unholy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:567:640:126:188|t"
},
HUNTER = {
['-'] = '',
['Beast Master'] = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:0:63|t",
Marksmanship = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:63:126|t",
Survival = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:252:315:126:188|t"
},
ROGUE = {
['-'] = '',
Assassination = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:0:63|t",
Combat = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:63:126|t",
Outlaw = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:63:126|t",
Subtlety = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:126:188:126:188|t"
},
MAGE = {
['-'] = '',
Frost = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:126:188|t",
Fire = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:63:126|t",
Arcane = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:63:126:0:63|t"
},
PRIEST = {
['-'] = '',
Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:63:126|t",
Discipline = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:0:63|t",
Shadow = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:378:441:126:188|t"
},
SHAMAN = {
['-'] = '',
Elemental = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:0:63|t",
Enhancement = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:63:126|t",
Restoration = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:315:378:126:188|t"
},
WARLOCK = {
['-'] = '',
Demonology = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:63:126|t",
Affliction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:0:63|t",
Destruction = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:441:504:126:188|t"
},
WARRIOR = {
['-'] = '',
Arms = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:0:63|t",
Fury = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:63:126|t",
Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:0:63:126:188|t"
},
PALADIN = {
['-'] = '',
Retribution = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:126:188|t",
Holy = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:0:63|t",
Protection = "|TInterface\\Addons\\Guildbook\\Icons\\Specialization\\Textures:28:28:0:0:1024:256:504:567:63:126|t"
},
}
Guildbook.Data.SpecToRole = {
DRUID = {
Restoration = L['Healer'],
Balance = L['Ranged'],
Cat = L['Melee'],
Bear = L['Tank'] ,
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
SHAMAN = {
Elemental = L['Ranged'],
Enhancement = L['Melee'],
Restoration = L['Healer'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
HUNTER = {
Marksmanship = L['Ranged'],
['Beast Master'] = L['Ranged'],
Survival = L['Ranged'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
PALADIN = {
Holy = L['Healer'],
Protection = L['Tank'] ,
Retribution = L['Melee'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
WARRIOR = {
Arms = L['Melee'],
Fury = L['Melee'],
Protection = L['Tank'] ,
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
ROGUE = {
Assassination = L['Melee'],
Combat = L['Melee'],
Subtlety = L['Melee'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
PRIEST = {
Holy = L['Healer'],
Discipline = L['Healer'],
Shadow = L['Ranged'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
WARLOCK = {
Demonology = L['Ranged'],
Affliction = L['Ranged'],
Destruction = L['Ranged'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
MAGE = {
Frost = L['Ranged'],
Fire = L['Ranged'],
Arcane = L['Ranged'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
DEATHKNIGHT = {
Frost = L['Tank'] ,
Blood = L['Tank'] ,
Unholy = L['Melee'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
['DEATH KNIGHT'] = {
Frost = L['Tank'] ,
Blood = L['Tank'] ,
Unholy = L['Melee'],
unknown = 'Unknown',
pvp = L['PVP'],
['-'] = '-'
},
}
Guildbook.Data.RoleIcons = {
Healer = {
Icon = '',
FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:1:20|t",
FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:1:20|t"
},
Tank = {
Icon = '',
FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:0:19:22:41|t",
FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:0:19:22:41|t"
},
Melee = {
Icon = '',
FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t",
FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:22:41|t"
},
Ranged = {
Icon = '',
FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t",
FontStringIconLARGE = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:24:24:0:0:64:64:20:39:22:41|t"
},
Damage = {
Icon = '',
FontStringIcon = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t"
},
['-'] = {
Icon = '',
FontStringIcon = '',
FontStringIconLARGE = ''
},
}
Guildbook.Data.StatusIconStringsSMALL = {
['-'] = '',
Offline = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:160:192:0:32|t", --red dot gold border
Online = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:224:256:0:32|t", --green dot gold border
Factions = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:64:96:64:96|t",
PVP = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:32:64:192:224|t", --yellow swords crossed
Skull = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:224:256:192:224|t",
YellowQuestionMark = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:24:24:0:0:256:256:64:96:32:64|t",
Mail = "|TInterface\\Addons\\Guildbook\\Icons\\OBJECTICONS:18:18:-1:-2:256:256:224:256:64:96|t",
}
Guildbook.Data.Availability = {
[0] = L['Not Available'] ,
[1] = L['Morning'],
[2] = L['Afternoon'],
[3] = L['Evening'],
}
Guildbook.EquipmentSlots = {
{ Id = 1, Name = "Head", Pos = 0 },
{ Id = 2, Name = "Neck", Pos = 0 },
{ Id = 3, Name = "Shoulder", Pos = 0 },
{ Id = 15, Name = "Back", Pos = 0 },
{ Id = 5, Name = "Chest", Pos = 0 },
{ Id = 9, Name = "Wrist", Pos = 0 },
{ Id = 10, Name = "Hands", Pos = 1 },
{ Id = 6, Name = "Waist", Pos = 1 },
{ Id = 7, Name = "Legs", Pos = 1 },
{ Id = 8, Name = "Feet", Pos = 1 },
{ Id = 11, Name = "Ring 1", Pos = 1 },
{ Id = 12, Name = "Ring 2", Pos = 1 },
{ Id = 13, Name = "Trinket 1", Pos = 1 },
{ Id = 14, Name = "Trinket 2", Pos = 1 },
{ Id = 16, Name = "Main Hand", Pos = 0 },
{ Id = 17, Name = "Off Hand", Pos = 0 },
{ Id = 18, Name = "Ranged", Pos = 0 }
}
--local x = radius * math.cos(buff.Angle)
--local y = radius * math.sin(buff.Angle)
--pos was an old value used to determine display position
Guildbook.Data.InventorySlots = {
{ Name = 'HEADSLOT', Constant = 'INVSLOT_HEAD', Angle = 2.3, offsetX = -21.0, offsetY = 100.0 },
{ Name = 'NECKSLOT', Constant = 'INVSLOT_NECK', Angle = 2.6, offsetX = -35.0, offsetY = 67.0 },
{ Name = 'SHOULDERSLOT', Constant = 'INVSLOT_SHOULDER', Angle = 2.9, offsetX = -42.0, offsetY = 34.0 },
{ Name = 'BACKSLOT', Constant = 'INVSLOT_BACK', Angle = 0.2, offsetX = -46.0, offsetY = 1.0 },
{ Name = 'CHESTSLOT', Constant = 'INVSLOT_CHEST', Angle = 3.1, offsetX = -46.0, offsetY = -32.0 },
{ Name = 'SHIRTSLOT', Constant = 'INVSLOT_BODY', Angle = 4.3, offsetX = -42.0, offsetY = -65.0 },
{ Name = 'TABARDSLOT', Constant = 'INVSLOT_TABARD', Angle = 4.3, offsetX = -35.0, offsetY = -98.0 },
{ Name = 'WRISTSLOT', Constant = 'INVSLOT_WRIST', Angle = 4.3, offsetX = -21.0, offsetY = -131.0 },
{ Name = 'HANDSSLOT', Constant = 'INVSLOT_HAND', Angle = 1.7, offsetX = 221.0, offsetY = 100.0 },
{ Name = 'WAISTSLOT', Constant = 'INVSLOT_WAIST', Angle = 3.4, offsetX = 235.0, offsetY = 67.0 },
{ Name = 'LEGSSLOT', Constant = 'INVSLOT_LEGS', Angle = 3.7, offsetX = 242.0, offsetY = 34.0 },
{ Name = 'FEETSLOT', Constant = 'INVSLOT_FEET', Angle = 4.0, offsetX = 246.0, offsetY = 1.0 },
{ Name = 'FINGER0SLOT', Constant = 'INVSLOT_FINGER1', Angle = 1.4, offsetX = 246.0, offsetY = -32.0 },
{ Name = 'FINGER1SLOT', Constant = 'INVSLOT_FINGER2', Angle = 1.1, offsetX = 242.0, offsetY = -65.0 },
{ Name = 'TRINKET0SLOT', Constant = 'INVSLOT_TRINKET1', Angle = 0.8, offsetX = 235.0, offsetY = -98.0 },
{ Name = 'TRINKET1SLOT', Constant = 'INVSLOT_TRINKET2', Angle = 0.5, offsetX = 221.0, offsetY = -131.0 },
{ Name = 'MAINHANDSLOT', Angle = -3.9, offsetX = 48.0, offsetY = -125.0 },
{ Name = 'SECONDARYHANDSLOT', Angle = -2.9, offsetX = 152.0, offsetY = -125.0 },
{ Name = 'RANGEDSLOT', Angle = 0.9, offsetX = 100.0, offsetY = -135.0 },
}
Guildbook.Data.InventorySlotNames = {
{ Name = 'HEADSLOT'},
{ Name = 'NECKSLOT'},
{ Name = 'SHOULDERSLOT'},
{ Name = 'BACKSLOT'},
{ Name = 'CHESTSLOT'},
{ Name = 'SHIRTSLOT'},
{ Name = 'TABARDSLOT'},
{ Name = 'WRISTSLOT'},
{ Name = 'MAINHANDSLOT'},
{ Name = 'RANGEDSLOT'},
{ Name = 'HANDSSLOT'},
{ Name = 'WAISTSLOT'},
{ Name = 'LEGSSLOT'},
{ Name = 'FEETSLOT'},
{ Name = 'FINGER0SLOT'},
{ Name = 'FINGER1SLOT'},
{ Name = 'TRINKET0SLOT'},
{ Name = 'TRINKET1SLOT'},
{ Name = 'MAINHANDSLOT'},
{ Name = 'SECONDARYHANDSLOT'},
{ Name = 'RANGEDSLOT'},
}
Guildbook.Data.ProfessionDescriptions = {
Alchemy = 'Mix potions, elixirs, flasks, oils and other alchemical substances into vials using herbs and other reagents. Your concoctions can restore health and mana, enhance attributes, or provide any number of other useful (or not-so-useful) effects. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation.',
Blacksmithing = 'Smith various melee weapons, mail and plate armor, and other useful trade goods like skeleton keys, shield-spikes and weapon chains to prevent disarming. Blacksmiths can also make various stones to provide temporary physical buffs to weapons.',
Enchanting = 'Imbue all manner of equipable items with magical properties and enhancements using dusts, essences and shards gained by disenchanting (breaking down) magical items that are no longer useful. Enchanters can also make a few low-level wands, as well as oils that can be applied to weapons providing a temporary magical buff.',
Engineering = 'Engineer a wide range of mechanical devices—including trinkets, guns, goggles, explosives and mechanical pets—using metal, minerals, and stone. As most engineering products can only be used by suitably adept engineers, it is not as profitable as the other professions; it is, however, often taken to be one of the most entertaining, affording its adherents with numerous unconventional and situationally useful abilities. Engineers can specialize as Goblin or Gnomish engineers.',
Inscription = "Inscribe glyphs that modify existing spells and abilities for all classes, in addition to various scrolls, staves, playing cards and off-hand items. A scribe can also create vellums for the storing of an Enchanter\'s spells and scribe-only scrolls used to teleport around the world (albeit a tad randomly). Also teaches you the [Milling] ability, which crushes herbs into various pigments used, in turn, for a scribe's ink." ,
Jewelcrafting = 'Cut and polish powerful gems that can be socketed into armor and weapons to augment their attributes or fashioned into rings, necklaces, trinkets, and jeweled headpieces. Also teaches you the [Prospecting] ability, which sifts through raw ores to uncover the precious gems needed for your craft.',
Leatherworking = 'Work leather and hides into goods such as leather and mail armor, armor kits, and some capes. Leatherworkers can also produce a number of utility items including large profession bags, ability-augmenting drums, and riding crops to increase mount speed.' ,
Tailoring = 'Sew cloth armor and many kinds of bags using dye, thread and cloth gathered from humanoid enemies during your travels. Tailors can also fashion nets to slow enemies with, rideable flying carpets, and magical threads which empower items they are stitched into.',
Cooking = '',
Mining = '',
}
Guildbook.DarkmoonFaireSchedule = {}
Guildbook.DarkmoonFaireSchedule[2021] = {
[1] = {
start = 4,
ends = 10,
location = "Elwynn",
},
[2] = {
start = 8,
ends = 14,
location = "Mulgore",
},
[3] = {
start = 8,
ends = 14,
location = "Elwynn",
},
[4] = {
start = 5,
ends = 11,
location = "Mulgore",
},
[5] = {
start = 10,
ends = 16,
location = "Elwynn",
},
[6] = {
start = 7,
ends = 13,
location = "Mulgore",
},
[7] = {
start = 5,
ends = 11,
location = "Elwynn",
},
[8] = {
start = 9,
ends = 15,
location = "Terokkar",
},
[9] = {
start = 6,
ends = 12,
location = "Elwynn",
},
[10] = {
start = 4,
ends = 10,
location = "Mulgore",
},
[11] = {
start = 8,
ends = 14,
location = "Terokkar",
},
[12] = {
start = 6,
ends = 12,
location = "Elwynn",
},
}
-- this is a guess at the 2022 schedule
Guildbook.DarkmoonFaireSchedule[2022] = {
[1] = {
start = 10,
ends = 16,
location = "Mulgore",
},
[2] = {
start = 7,
ends = 13,
location = "Terokkar",
},
[3] = {
start = 7,
ends = 13,
location = "Elwynn",
},
[4] = {
start = 4,
ends = 10,
location = "Mulgore",
},
[5] = {
start = 9,
ends = 15,
location = "Terokkar",
},
[6] = {
start = 6,
ends = 12,
location = "Elwynn",
},
[7] = {
start = 4,
ends = 10,
location = "Mulgore",
},
[8] = {
start = 8,
ends = 14,
location = "Terokkar",
},
[9] = {
start = 5,
ends = 11,
location = "Elwynn",
},
[10] = {
start = 10,
ends = 16,
location = "Mulgore",
},
[11] = {
start = 7,
ends = 13,
location = "Terokkar",
},
[12] = {
start = 5,
ends = 11,
location = "Elwynn",
},
}
Guildbook.CalendarWorldEvents = {
[L["DARKMOON_FAIRE"]] = {
['Elwynn'] = {
['Start'] = 235448,
['OnGoing'] = 235447,
['End'] = 235446,
},
['Mulgore'] = {
['Start'] = 235451,
['OnGoing'] = 235450,
['End'] = 235449,
},
['Terokkar'] = {
['Start'] = 235455,
['OnGoing'] = 235454,
['End'] = 235453,
},
},
[L["LOVE IS IN THE AIR"]] = {
['Start'] = {
day = 7,
month = 2,
},
['End'] = {
day = 20,
month = 2,
},
['Texture'] = {
['Start'] = 235468,
['OnGoing'] = 235467,
['End'] = 235466,
}
},
[L["CHILDRENS_WEEK"]] = {
['Start'] = {
day = 1,
month = 5,
},
['End'] = {
day = 7,
month = 5,
},
['Texture'] = {
['Start'] = 235445,
['OnGoing'] = 235444,
['End'] = 235443,
}
},
[L["MIDSUMMER_FIRE_FESTIVAL"]] = {
['Start'] = {
day = 20,
month = 7,
},
['End'] = {
day = 3,
month = 8,
},
['Texture'] = {
['Start'] = 235474,
['OnGoing'] = 235473,
['End'] = 235472,
}
},
[L["HARVEST_FESTIVAL"]] = {
['Start'] = {
day = 27,
month = 9,
},
['End'] = {
day = 4,
month = 10,
},
['Texture'] = {
['Start'] = 235465,
['OnGoing'] = 235464,
['End'] = 235463,
}
},
[L["HALLOWS_END"]] = {
['Start'] = {
day = 18,
month = 10,
},
['End'] = {
day = 2,
month = 11,
},
['Texture'] = {
['Start'] = 235462,
['OnGoing'] = 235461,
['End'] = 235460,
}
},
[L["FEAST_OF_WINTER_VEIL"]] = {
['Start'] = {
day = 15,
month = 12,
},
['End'] = {
day = 2,
month = 1,
},
['Texture'] = {
['Start'] = 235485,
['OnGoing'] = 235484,
['End'] = 235482,
}
},
[L["BREWFEST"]] = {
['Start'] = {
day = 20,
month = 9,
},
['End'] = {
day = 6,
month = 10,
},
['Texture'] = {
['Start'] = 235442,
['OnGoing'] = 235441,
['End'] = 235440,
}
},
}
Guildbook.Data.Factions = {
['Alliance'] = {
'HUMAN',
'NIGHTELF',
'GNOME',
'DWARF',
'DRAENEI'
},
['Horde'] = {
'BLOODELF',
'ORC',
'TROLL',
'SCOURGE',
'TAUREN',
},
}
Guildbook.RaceBackgrounds = {
['BLOODELF'] = {
IconID = 131921,
FileName = 'interface/glues/models/ui_bloodelf/ui_bloodelf.m2',
},
['DRAENEI'] = {
IconID = 131934,
FileName = 'interface/glues/models/ui_draenei/ui_draenei.m2',
},
['DWARF'] = {
IconID = 131940,
FileName = 'interface/glues/models/ui_dwarf/ui_dwarf.m2',
},
['HUMAN'] = {
IconID = 131948,
FileName = 'interface/glues/models/ui_human/ui_human.m2',
},
['TBC'] = {
IconID = 131982,
FileName = 'interface/glues/models/ui_mainmenu_burningcrusade/ui_mainmenu_burningcrusade.m2',
},
['NIGHTELF'] = {
IconID = 131993,
FileName = 'interface/glues/models/ui_nightelf/ui_nightelf.m2',
},
['ORC'] = {
IconID = 132003,
FileName = 'interface/glues/models/ui_orc/ui_orc.m2',
},
['SCOURGE'] = {
IconID = 132035,
FileName = 'interface/glues/models/ui_scourge/ui_scourge.m2',
},
['TAUREN'] = {
IconID = 132046,
FileName = 'interface/glues/models/ui_tauren/ui_tauren.m2',
},
['DEATHKNIGHT'] = {
IconID = 236082,
FileName = 'interface/glues/models/ui_deathknight/ui_deathknight.m2',
},
['WRATH'] = {
IconID = 236122,
FileName = 'interface/glues/models/ui_mainmenu_northrend/ui_mainmenu_northrend.m2',
},
['WORGEN'] = {
IconID = 313254,
FileName = 'interface/glues/models/ui_worgen/ui_worgen.m2',
},
['GOBLIN'] = {
IconID = 319097,
FileName = 'interface/glues/models/ui_goblin/ui_goblin.m2',
},
['CHARACTERSELECT'] = {
IconID = 343630,
FileName = 'interface/glues/models/ui_characterselect/ui_characterselect.m2',
},
['TROLL'] = {
IconID = 429097,
FileName = 'interface/glues/models/ui_troll/ui_troll.m2',
},
['GNOME'] = {
IconID = 430171,
FileName = 'interface/glues/models/ui_gnome/ui_gnome.m2',
},
}
--[[
big project to take on here but making the avatars filterable etc will be a big help - also can be used to help with hsl dev
]]
Guildbook.Data.Avatars = {
{
["race"] = "",
["fileID"] = 1066003,
}, -- [1]
{
["race"] = "",
["fileID"] = 1066004,
}, -- [2]
{
["race"] = "",
["fileID"] = 1066005,
}, -- [3]
{
["race"] = "",
["fileID"] = 1066006,
}, -- [4]
{
["race"] = "",
["fileID"] = 1066007,
}, -- [5]
{
["race"] = "",
["fileID"] = 1066008,
}, -- [6]
{
["race"] = "",
["fileID"] = 1066009,
}, -- [7]
{
["race"] = "",
["fileID"] = 1066010,
}, -- [8]
{
["race"] = "",
["fileID"] = 1066011,
}, -- [9]
{
["race"] = "",
["fileID"] = 1066012,
}, -- [10]
{
["race"] = "",
["fileID"] = 1066013,
}, -- [11]
{
["race"] = "",
["fileID"] = 1066014,
}, -- [12]
{
["race"] = "",
["fileID"] = 1066015,
}, -- [13]
{
["race"] = "",
["fileID"] = 1066016,
}, -- [14]
{
["race"] = "",
["fileID"] = 1066017,
}, -- [15]
{
["race"] = "",
["fileID"] = 1066018,
}, -- [16]
{
["race"] = "",
["fileID"] = 1066019,
}, -- [17]
{
["race"] = "",
["fileID"] = 1066020,
}, -- [18]
{
["race"] = "",
["fileID"] = 1066021,
}, -- [19]
{
["race"] = "",
["fileID"] = 1066022,
}, -- [20]
{
["race"] = "",
["fileID"] = 1066023,
}, -- [21]
{
["race"] = "",
["fileID"] = 1066024,
}, -- [22]
{
["race"] = "",
["fileID"] = 1066026,
}, -- [23]
{
["race"] = "",
["fileID"] = 1066027,
}, -- [24]
{
["race"] = "",
["fileID"] = 1066028,
}, -- [25]
{
["race"] = "",
["fileID"] = 1066029,
}, -- [26]
{
["race"] = "",
["fileID"] = 1066030,
}, -- [27]
{
["race"] = "",
["fileID"] = 1066031,
}, -- [28]
{
["race"] = "",
["fileID"] = 1066032,
}, -- [29]
{
["race"] = "",
["fileID"] = 1066033,
}, -- [30]
{
["race"] = "",
["fileID"] = 1066034,
}, -- [31]
{
["race"] = "",
["fileID"] = 1066035,
}, -- [32]
{
["race"] = "",
["fileID"] = 1066037,
}, -- [33]
{
["race"] = "",
["fileID"] = 1066038,
}, -- [34]
{
["race"] = "",
["fileID"] = 1066040,
}, -- [35]
{
["race"] = "",
["fileID"] = 1066041,
}, -- [36]
{
["race"] = "",
["fileID"] = 1066042,
}, -- [37]
{
["race"] = "",
["fileID"] = 1066043,
}, -- [38]
{
["race"] = "",
["fileID"] = 1066044,
}, -- [39]
{
["race"] = "",
["fileID"] = 1066046,
}, -- [40]
{
["race"] = "",
["fileID"] = 1066047,
}, -- [41]
{
["race"] = "",
["fileID"] = 1066048,
}, -- [42]
{
["race"] = "",
["fileID"] = 1066049,
}, -- [43]
{
["race"] = "",
["fileID"] = 1066050,
}, -- [44]
{
["race"] = "",
["fileID"] = 1066052,
}, -- [45]
{
["race"] = "",
["fileID"] = 1066053,
}, -- [46]
{
["race"] = "",
["fileID"] = 1066054,
}, -- [47]
{
["race"] = "",
["fileID"] = 1066055,
}, -- [48]
{
["race"] = "",
["fileID"] = 1066056,
}, -- [49]
{
["race"] = "",
["fileID"] = 1066057,
}, -- [50]
{
["race"] = "",
["fileID"] = 1066058,
}, -- [51]
{
["race"] = "",
["fileID"] = 1066059,
}, -- [52]
{
["race"] = "",
["fileID"] = 1066060,
}, -- [53]
{
["race"] = "",
["fileID"] = 1066061,
}, -- [54]
{
["race"] = "",
["fileID"] = 1066062,
}, -- [55]
{
["race"] = "",
["fileID"] = 1066063,
}, -- [56]
{
["race"] = "",
["fileID"] = 1066064,
}, -- [57]
{
["race"] = "",
["fileID"] = 1066065,
}, -- [58]
{
["race"] = "",
["fileID"] = 1066066,
}, -- [59]
{
["race"] = "",
["fileID"] = 1066067,
}, -- [60]
{
["race"] = "",
["fileID"] = 1066068,
}, -- [61]
{
["race"] = "",
["fileID"] = 1066069,
}, -- [62]
{
["race"] = "",
["fileID"] = 1066070,
}, -- [63]
{
["race"] = "",
["fileID"] = 1066071,
}, -- [64]
{
["race"] = "",
["fileID"] = 1066073,
}, -- [65]
{
["race"] = "",
["fileID"] = 1066074,
}, -- [66]
{
["race"] = "",
["fileID"] = 1066075,
}, -- [67]
{
["race"] = "",
["fileID"] = 1066076,
}, -- [68]
{
["race"] = "",
["fileID"] = 1066078,
}, -- [69]
{
["race"] = "",
["fileID"] = 1066079,
}, -- [70]
{
["race"] = "",
["fileID"] = 1066080,
}, -- [71]
{
["race"] = "",
["fileID"] = 1066081,
}, -- [72]
{
["race"] = "",
["fileID"] = 1066082,
}, -- [73]
{
["race"] = "",
["fileID"] = 1066083,
}, -- [74]
{
["race"] = "",
["fileID"] = 1066084,
}, -- [75]
{
["race"] = "",
["fileID"] = 1066085,
}, -- [76]
{
["race"] = "",
["fileID"] = 1066086,
}, -- [77]
{
["race"] = "",
["fileID"] = 1066087,
}, -- [78]
{
["race"] = "",
["fileID"] = 1066089,
}, -- [79]
{
["race"] = "",
["fileID"] = 1066090,
}, -- [80]
{
["race"] = "",
["fileID"] = 1066091,
}, -- [81]
{
["race"] = "",
["fileID"] = 1066092,
}, -- [82]
{
["race"] = "",
["fileID"] = 1066093,
}, -- [83]
{
["race"] = "",
["fileID"] = 1066094,
}, -- [84]
{
["race"] = "",
["fileID"] = 1066095,
}, -- [85]
{
["race"] = "",
["fileID"] = 1066097,
}, -- [86]
{
["race"] = "",
["fileID"] = 1066098,
}, -- [87]
{
["race"] = "",
["fileID"] = 1066099,
}, -- [88]
{
["race"] = "",
["fileID"] = 1066100,
}, -- [89]
{
["race"] = "",
["fileID"] = 1066101,
}, -- [90]
{
["race"] = "",
["fileID"] = 1066103,
}, -- [91]
{
["race"] = "",
["fileID"] = 1066104,
}, -- [92]
{
["race"] = "",
["fileID"] = 1066105,
}, -- [93]
{
["race"] = "",
["fileID"] = 1066106,
}, -- [94]
{
["race"] = "",
["fileID"] = 1066107,
}, -- [95]
{
["race"] = "",
["fileID"] = 1066108,
}, -- [96]
{
["race"] = "",
["fileID"] = 1066109,
}, -- [97]
{
["race"] = "",
["fileID"] = 1066110,
}, -- [98]
{
["race"] = "",
["fileID"] = 1066111,
}, -- [99]
{
["race"] = "",
["fileID"] = 1066112,
}, -- [100]
{
["race"] = "",
["fileID"] = 1066113,
}, -- [101]
{
["race"] = "",
["fileID"] = 1066114,
}, -- [102]
{
["race"] = "",
["fileID"] = 1066115,
}, -- [103]
{
["race"] = "",
["fileID"] = 1066116,
}, -- [104]
{
["race"] = "",
["fileID"] = 1066118,
}, -- [105]
{
["race"] = "",
["fileID"] = 1066119,
}, -- [106]
{
["race"] = "",
["fileID"] = 1066120,
}, -- [107]
{
["race"] = "",
["fileID"] = 1066121,
}, -- [108]
{
["race"] = "",
["fileID"] = 1066122,
}, -- [109]
{
["race"] = "",
["fileID"] = 1066123,
}, -- [110]
{
["race"] = "",
["fileID"] = 1066124,
}, -- [111]
{
["race"] = "",
["fileID"] = 1066125,
}, -- [112]
{
["race"] = "",
["fileID"] = 1066126,
}, -- [113]
{
["race"] = "",
["fileID"] = 1066127,
}, -- [114]
{
["race"] = "",
["fileID"] = 1066128,
}, -- [115]
{
["race"] = "",
["fileID"] = 1066129,
}, -- [116]
{
["race"] = "",
["fileID"] = 1066130,
}, -- [117]
{
["race"] = "",
["fileID"] = 1066131,
}, -- [118]
{
["race"] = "",
["fileID"] = 1066132,
}, -- [119]
{
["race"] = "",
["fileID"] = 1066133,
}, -- [120]
{
["race"] = "",
["fileID"] = 1066134,
}, -- [121]
{
["race"] = "",
["fileID"] = 1066135,
}, -- [122]
{
["race"] = "",
["fileID"] = 1066136,
}, -- [123]
{
["race"] = "",
["fileID"] = 1066137,
}, -- [124]
{
["race"] = "",
["fileID"] = 1066138,
}, -- [125]
{
["race"] = "",
["fileID"] = 1066139,
}, -- [126]
{
["race"] = "",
["fileID"] = 1066140,
}, -- [127]
{
["race"] = "",
["fileID"] = 1066141,
}, -- [128]
{
["race"] = "",
["fileID"] = 1066142,
}, -- [129]
{
["race"] = "",
["fileID"] = 1066143,
}, -- [130]
{
["race"] = "",
["fileID"] = 1066144,
}, -- [131]
{
["race"] = "",
["fileID"] = 1066145,
}, -- [132]
{
["race"] = "",
["fileID"] = 1066146,
}, -- [133]
{
["race"] = "",
["fileID"] = 1066147,
}, -- [134]
{
["race"] = "",
["fileID"] = 1066148,
}, -- [135]
{
["race"] = "",
["fileID"] = 1066149,
}, -- [136]
{
["race"] = "",
["fileID"] = 1066150,
}, -- [137]
{
["race"] = "",
["fileID"] = 1066151,
}, -- [138]
{
["race"] = "",
["fileID"] = 1066152,
}, -- [139]
{
["race"] = "",
["fileID"] = 1066153,
}, -- [140]
{
["race"] = "",
["fileID"] = 1066154,
}, -- [141]
{
["race"] = "",
["fileID"] = 1066156,
}, -- [142]
{
["race"] = "",
["fileID"] = 1066158,
}, -- [143]
{
["race"] = "",
["fileID"] = 1066159,
}, -- [144]
{
["race"] = "",
["fileID"] = 1066160,
}, -- [145]
{
["race"] = "",
["fileID"] = 1066161,
}, -- [146]
{
["race"] = "",
["fileID"] = 1066162,
}, -- [147]
{
["race"] = "",
["fileID"] = 1066163,
}, -- [148]
{
["race"] = "",
["fileID"] = 1066164,
}, -- [149]
{
["race"] = "",
["fileID"] = 1066165,
}, -- [150]
{
["race"] = "",
["fileID"] = 1066166,
}, -- [151]
{
["race"] = "",
["fileID"] = 1066167,
}, -- [152]
{
["race"] = "",
["fileID"] = 1066168,
}, -- [153]
{
["race"] = "",
["fileID"] = 1066169,
}, -- [154]
{
["race"] = "",
["fileID"] = 1066170,
}, -- [155]
{
["race"] = "",
["fileID"] = 1066171,
}, -- [156]
{
["race"] = "",
["fileID"] = 1066172,
}, -- [157]
{
["race"] = "",
["fileID"] = 1066173,
}, -- [158]
{
["race"] = "",
["fileID"] = 1066174,
}, -- [159]
{
["race"] = "",
["fileID"] = 1066175,
}, -- [160]
{
["race"] = "",
["fileID"] = 1066176,
}, -- [161]
{
["race"] = "",
["fileID"] = 1066177,
}, -- [162]
{
["race"] = "",
["fileID"] = 1066178,
}, -- [163]
{
["race"] = "",
["fileID"] = 1066179,
}, -- [164]
{
["race"] = "",
["fileID"] = 1066180,
}, -- [165]
{
["race"] = "",
["fileID"] = 1066181,
}, -- [166]
{
["race"] = "",
["fileID"] = 1066182,
}, -- [167]
{
["race"] = "",
["fileID"] = 1066183,
}, -- [168]
{
["race"] = "",
["fileID"] = 1066184,
}, -- [169]
{
["race"] = "",
["fileID"] = 1066185,
}, -- [170]
{
["race"] = "",
["fileID"] = 1066186,
}, -- [171]
{
["race"] = "",
["fileID"] = 1066187,
}, -- [172]
{
["race"] = "",
["fileID"] = 1066188,
}, -- [173]
{
["race"] = "",
["fileID"] = 1066189,
}, -- [174]
{
["race"] = "",
["fileID"] = 1066190,
}, -- [175]
{
["race"] = "",
["fileID"] = 1066191,
}, -- [176]
{
["race"] = "",
["fileID"] = 1066192,
}, -- [177]
{
["race"] = "",
["fileID"] = 1066193,
}, -- [178]
{
["race"] = "",
["fileID"] = 1066194,
}, -- [179]
{
["race"] = "",
["fileID"] = 1066195,
}, -- [180]
{
["race"] = "",
["fileID"] = 1066196,
}, -- [181]
{
["race"] = "",
["fileID"] = 1066197,
}, -- [182]
{
["race"] = "",
["fileID"] = 1066198,
}, -- [183]
{
["race"] = "",
["fileID"] = 1066199,
}, -- [184]
{
["race"] = "",
["fileID"] = 1066200,
}, -- [185]
{
["race"] = "",
["fileID"] = 1066201,
}, -- [186]
{
["race"] = "",
["fileID"] = 1066202,
}, -- [187]
{
["race"] = "",
["fileID"] = 1066203,
}, -- [188]
{
["race"] = "",
["fileID"] = 1066204,
}, -- [189]
{
["race"] = "",
["fileID"] = 1066205,
}, -- [190]
{
["race"] = "",
["fileID"] = 1066206,
}, -- [191]
{
["race"] = "",
["fileID"] = 1066207,
}, -- [192]
{
["race"] = "",
["fileID"] = 1066208,
}, -- [193]
{
["race"] = "",
["fileID"] = 1066209,
}, -- [194]
{
["race"] = "",
["fileID"] = 1066210,
}, -- [195]
{
["race"] = "",
["fileID"] = 1066211,
}, -- [196]
{
["race"] = "",
["fileID"] = 1066212,
}, -- [197]
{
["race"] = "",
["fileID"] = 1066213,
}, -- [198]
{
["race"] = "",
["fileID"] = 1066214,
}, -- [199]
{
["race"] = "",
["fileID"] = 1066215,
}, -- [200]
{
["race"] = "",
["fileID"] = 1066216,
}, -- [201]
{
["race"] = "",
["fileID"] = 1066217,
}, -- [202]
{
["race"] = "",
["fileID"] = 1066218,
}, -- [203]
{
["race"] = "",
["fileID"] = 1066219,
}, -- [204]
{
["race"] = "",
["fileID"] = 1066220,
}, -- [205]
{
["race"] = "",
["fileID"] = 1066221,
}, -- [206]
{
["race"] = "",
["fileID"] = 1066222,
}, -- [207]
{
["race"] = "",
["fileID"] = 1066223,
}, -- [208]
{
["race"] = "",
["fileID"] = 1066224,
}, -- [209]
{
["race"] = "",
["fileID"] = 1066225,
}, -- [210]
{
["race"] = "",
["fileID"] = 1066226,
}, -- [211]
{
["race"] = "",
["fileID"] = 1066227,
}, -- [212]
{
["race"] = "",
["fileID"] = 1066228,
}, -- [213]
{
["race"] = "",
["fileID"] = 1066229,
}, -- [214]
{
["race"] = "",
["fileID"] = 1066230,
}, -- [215]
{
["race"] = "",
["fileID"] = 1066231,
}, -- [216]
{
["race"] = "",
["fileID"] = 1066232,
}, -- [217]
{
["race"] = "",
["fileID"] = 1066233,
}, -- [218]
{
["race"] = "",
["fileID"] = 1066234,
}, -- [219]
{
["race"] = "",
["fileID"] = 1066235,
}, -- [220]
{
["race"] = "",
["fileID"] = 1066236,
}, -- [221]
{
["race"] = "",
["fileID"] = 1066237,
}, -- [222]
{
["race"] = "",
["fileID"] = 1066238,
}, -- [223]
{
["race"] = "",
["fileID"] = 1066239,
}, -- [224]
{
["race"] = "",
["fileID"] = 1066240,
}, -- [225]
{
["race"] = "",
["fileID"] = 1066241,
}, -- [226]
{
["race"] = "",
["fileID"] = 1066242,
}, -- [227]
{
["race"] = "",
["fileID"] = 1066243,
}, -- [228]
{
["race"] = "",
["fileID"] = 1066244,
}, -- [229]
{
["race"] = "",
["fileID"] = 1066245,
}, -- [230]
{
["race"] = "",
["fileID"] = 1066246,
}, -- [231]
{
["race"] = "",
["fileID"] = 1066247,
}, -- [232]
{
["race"] = "",
["fileID"] = 1066248,
}, -- [233]
{
["race"] = "",
["fileID"] = 1066249,
}, -- [234]
{
["race"] = "",
["fileID"] = 1066250,
}, -- [235]
{
["race"] = "",
["fileID"] = 1066251,
}, -- [236]
{
["race"] = "",
["fileID"] = 1066252,
}, -- [237]
{
["race"] = "",
["fileID"] = 1066253,
}, -- [238]
{
["race"] = "",
["fileID"] = 1066254,
}, -- [239]
{
["race"] = "",
["fileID"] = 1066255,
}, -- [240]
{
["race"] = "",
["fileID"] = 1066256,
}, -- [241]
{
["race"] = "",
["fileID"] = 1066257,
}, -- [242]
{
["race"] = "",
["fileID"] = 1066258,
}, -- [243]
{
["race"] = "",
["fileID"] = 1066259,
}, -- [244]
{
["race"] = "",
["fileID"] = 1066260,
}, -- [245]
{
["race"] = "",
["fileID"] = 1066261,
}, -- [246]
{
["race"] = "",
["fileID"] = 1066262,
}, -- [247]
{
["race"] = "",
["fileID"] = 1066263,
}, -- [248]
{
["race"] = "",
["fileID"] = 1066264,
}, -- [249]
{
["race"] = "",
["fileID"] = 1066266,
}, -- [250]
{
["race"] = "",
["fileID"] = 1066267,
}, -- [251]
{
["race"] = "",
["fileID"] = 1066268,
}, -- [252]
{
["race"] = "",
["fileID"] = 1066269,
}, -- [253]
{
["race"] = "",
["fileID"] = 1066270,
}, -- [254]
{
["race"] = "",
["fileID"] = 1066271,
}, -- [255]
{
["race"] = "",
["fileID"] = 1066272,
}, -- [256]
{
["race"] = "",
["fileID"] = 1066273,
}, -- [257]
{
["race"] = "",
["fileID"] = 1066274,
}, -- [258]
{
["race"] = "",
["fileID"] = 1066275,
}, -- [259]
{
["race"] = "",
["fileID"] = 1066276,
}, -- [260]
{
["race"] = "",
["fileID"] = 1066277,
}, -- [261]
{
["race"] = "",
["fileID"] = 1066278,
}, -- [262]
{
["race"] = "",
["fileID"] = 1066279,
}, -- [263]
{
["race"] = "",
["fileID"] = 1066280,
}, -- [264]
{
["race"] = "",
["fileID"] = 1066281,
}, -- [265]
{
["race"] = "",
["fileID"] = 1066282,
}, -- [266]
{
["race"] = "",
["fileID"] = 1066283,
}, -- [267]
{
["race"] = "",
["fileID"] = 1066284,
}, -- [268]
{
["race"] = "",
["fileID"] = 1066285,
}, -- [269]
{
["race"] = "",
["fileID"] = 1066286,
}, -- [270]
{
["race"] = "",
["fileID"] = 1066287,
}, -- [271]
{
["race"] = "",
["fileID"] = 1066288,
}, -- [272]
{
["race"] = "",
["fileID"] = 1066289,
}, -- [273]
{
["race"] = "",
["fileID"] = 1066290,
}, -- [274]
{
["race"] = "",
["fileID"] = 1066291,
}, -- [275]
{
["race"] = "",
["fileID"] = 1066292,
}, -- [276]
{
["race"] = "",
["fileID"] = 1066293,
}, -- [277]
{
["race"] = "",
["fileID"] = 1066294,
}, -- [278]
{
["race"] = "",
["fileID"] = 1066295,
}, -- [279]
{
["race"] = "",
["fileID"] = 1066296,
}, -- [280]
{
["race"] = "",
["fileID"] = 1066298,
}, -- [281]
{
["race"] = "",
["fileID"] = 1066299,
}, -- [282]
{
["race"] = "",
["fileID"] = 1066300,
}, -- [283]
{
["race"] = "",
["fileID"] = 1066301,
}, -- [284]
{
["race"] = "",
["fileID"] = 1066302,
}, -- [285]
{
["race"] = "",
["fileID"] = 1066303,
}, -- [286]
{
["race"] = "",
["fileID"] = 1066304,
}, -- [287]
{
["race"] = "",
["fileID"] = 1066305,
}, -- [288]
{
["race"] = "",
["fileID"] = 1066306,
}, -- [289]
{
["race"] = "",
["fileID"] = 1066307,
}, -- [290]
{
["race"] = "",
["fileID"] = 1066308,
}, -- [291]
{
["race"] = "",
["fileID"] = 1066309,
}, -- [292]
{
["race"] = "",
["fileID"] = 1066310,
}, -- [293]
{
["race"] = "",
["fileID"] = 1066311,
}, -- [294]
{
["race"] = "",
["fileID"] = 1066312,
}, -- [295]
{
["race"] = "",
["fileID"] = 1066313,
}, -- [296]
{
["race"] = "",
["fileID"] = 1066314,
}, -- [297]
{
["race"] = "",
["fileID"] = 1066315,
}, -- [298]
{
["race"] = "",
["fileID"] = 1066316,
}, -- [299]
{
["race"] = "",
["fileID"] = 1066317,
}, -- [300]
{
["race"] = "",
["fileID"] = 1066318,
}, -- [301]
{
["race"] = "",
["fileID"] = 1066319,
}, -- [302]
{
["race"] = "",
["fileID"] = 1066320,
}, -- [303]
{
["race"] = "",
["fileID"] = 1066321,
}, -- [304]
{
["race"] = "",
["fileID"] = 1066322,
}, -- [305]
{
["race"] = "",
["fileID"] = 1066323,
}, -- [306]
{
["race"] = "",
["fileID"] = 1066324,
}, -- [307]
{
["race"] = "",
["fileID"] = 1066325,
}, -- [308]
{
["race"] = "",
["fileID"] = 1066326,
}, -- [309]
{
["race"] = "",
["fileID"] = 1066327,
}, -- [310]
{
["race"] = "",
["fileID"] = 1066328,
}, -- [311]
{
["race"] = "",
["fileID"] = 1066329,
}, -- [312]
{
["race"] = "",
["fileID"] = 1066330,
}, -- [313]
{
["race"] = "",
["fileID"] = 1066331,
}, -- [314]
{
["race"] = "",
["fileID"] = 1066332,
}, -- [315]
{
["race"] = "",
["fileID"] = 1066333,
}, -- [316]
{
["race"] = "",
["fileID"] = 1066334,
}, -- [317]
{
["race"] = "",
["fileID"] = 1066335,
}, -- [318]
{
["race"] = "",
["fileID"] = 1066336,
}, -- [319]
{
["race"] = "",
["fileID"] = 1066337,
}, -- [320]
{
["race"] = "",
["fileID"] = 1066339,
}, -- [321]
{
["race"] = "",
["fileID"] = 1066340,
}, -- [322]
{
["race"] = "",
["fileID"] = 1066341,
}, -- [323]
{
["race"] = "",
["fileID"] = 1066342,
}, -- [324]
{
["race"] = "",
["fileID"] = 1066343,
}, -- [325]
{
["race"] = "",
["fileID"] = 1066344,
}, -- [326]
{
["race"] = "",
["fileID"] = 1066345,
}, -- [327]
{
["race"] = "",
["fileID"] = 1066346,
}, -- [328]
{
["race"] = "",
["fileID"] = 1066347,
}, -- [329]
{
["race"] = "",
["fileID"] = 1066348,
}, -- [330]
{
["race"] = "",
["fileID"] = 1066349,
}, -- [331]
{
["race"] = "",
["fileID"] = 1066350,
}, -- [332]
{
["race"] = "",
["fileID"] = 1066351,
}, -- [333]
{
["race"] = "",
["fileID"] = 1066352,
}, -- [334]
{
["race"] = "",
["fileID"] = 1066353,
}, -- [335]
{
["race"] = "",
["fileID"] = 1066354,
}, -- [336]
{
["race"] = "",
["fileID"] = 1066355,
}, -- [337]
{
["race"] = "",
["fileID"] = 1066356,
}, -- [338]
{
["race"] = "",
["fileID"] = 1066357,
}, -- [339]
{
["race"] = "",
["fileID"] = 1066358,
}, -- [340]
{
["race"] = "",
["fileID"] = 1066359,
}, -- [341]
{
["race"] = "",
["fileID"] = 1066360,
}, -- [342]
{
["race"] = "",
["fileID"] = 1066361,
}, -- [343]
{
["race"] = "",
["fileID"] = 1066362,
}, -- [344]
{
["race"] = "",
["fileID"] = 1066363,
}, -- [345]
{
["race"] = "",
["fileID"] = 1066364,
}, -- [346]
{
["race"] = "",
["fileID"] = 1066366,
}, -- [347]
{
["race"] = "",
["fileID"] = 1066367,
}, -- [348]
{
["race"] = "",
["fileID"] = 1066368,
}, -- [349]
{
["race"] = "",
["fileID"] = 1066369,
}, -- [350]
{
["race"] = "",
["fileID"] = 1066370,
}, -- [351]
{
["race"] = "",
["fileID"] = 1066371,
}, -- [352]
{
["race"] = "",
["fileID"] = 1066372,
}, -- [353]
{
["race"] = "",
["fileID"] = 1066373,
}, -- [354]
{
["race"] = "",
["fileID"] = 1066374,
}, -- [355]
{
["race"] = "",
["fileID"] = 1066375,
}, -- [356]
{
["race"] = "",
["fileID"] = 1066376,
}, -- [357]
{
["race"] = "",
["fileID"] = 1066377,
}, -- [358]
{
["race"] = "",
["fileID"] = 1066378,
}, -- [359]
{
["race"] = "",
["fileID"] = 1066379,
}, -- [360]
{
["race"] = "",
["fileID"] = 1066380,
}, -- [361]
{
["race"] = "",
["fileID"] = 1066381,
}, -- [362]
{
["race"] = "",
["fileID"] = 1066382,
}, -- [363]
{
["race"] = "",
["fileID"] = 1066383,
}, -- [364]
{
["race"] = "",
["fileID"] = 1066384,
}, -- [365]
{
["race"] = "",
["fileID"] = 1066385,
}, -- [366]
{
["race"] = "",
["fileID"] = 1066386,
}, -- [367]
{
["race"] = "",
["fileID"] = 1066387,
}, -- [368]
{
["race"] = "",
["fileID"] = 1066388,
}, -- [369]
{
["race"] = "",
["fileID"] = 1066389,
}, -- [370]
{
["race"] = "",
["fileID"] = 1066390,
}, -- [371]
{
["race"] = "",
["fileID"] = 1066391,
}, -- [372]
{
["race"] = "",
["fileID"] = 1066392,
}, -- [373]
{
["race"] = "",
["fileID"] = 1066393,
}, -- [374]
{
["race"] = "",
["fileID"] = 1066394,
}, -- [375]
{
["race"] = "",
["fileID"] = 1066395,
}, -- [376]
{
["race"] = "",
["fileID"] = 1066396,
}, -- [377]
{
["race"] = "",
["fileID"] = 1066397,
}, -- [378]
{
["race"] = "",
["fileID"] = 1066398,
}, -- [379]
{
["race"] = "",
["fileID"] = 1066399,
}, -- [380]
{
["race"] = "",
["fileID"] = 1066400,
}, -- [381]
{
["race"] = "",
["fileID"] = 1066401,
}, -- [382]
{
["race"] = "",
["fileID"] = 1066402,
}, -- [383]
{
["race"] = "",
["fileID"] = 1066403,
}, -- [384]
{
["race"] = "",
["fileID"] = 1066404,
}, -- [385]
{
["race"] = "",
["fileID"] = 1066405,
}, -- [386]
{
["race"] = "",
["fileID"] = 1066406,
}, -- [387]
{
["race"] = "",
["fileID"] = 1066407,
}, -- [388]
{
["race"] = "",
["fileID"] = 1066408,
}, -- [389]
{
["race"] = "",
["fileID"] = 1066409,
}, -- [390]
{
["race"] = "",
["fileID"] = 1066410,
}, -- [391]
{
["race"] = "",
["fileID"] = 1066411,
}, -- [392]
{
["race"] = "",
["fileID"] = 1066412,
}, -- [393]
{
["race"] = "",
["fileID"] = 1066413,
}, -- [394]
{
["race"] = "",
["fileID"] = 1066414,
}, -- [395]
{
["race"] = "",
["fileID"] = 1066415,
}, -- [396]
{
["race"] = "",
["fileID"] = 1066416,
}, -- [397]
{
["race"] = "",
["fileID"] = 1066417,
}, -- [398]
{
["race"] = "",
["fileID"] = 1066418,
}, -- [399]
{
["race"] = "",
["fileID"] = 1066419,
}, -- [400]
{
["race"] = "",
["fileID"] = 1066420,
}, -- [401]
{
["race"] = "",
["fileID"] = 1066421,
}, -- [402]
{
["race"] = "",
["fileID"] = 1066422,
}, -- [403]
{
["race"] = "",
["fileID"] = 1066424,
}, -- [404]
{
["race"] = "",
["fileID"] = 1066425,
}, -- [405]
{
["race"] = "",
["fileID"] = 1066426,
}, -- [406]
{
["race"] = "",
["fileID"] = 1066427,
}, -- [407]
{
["race"] = "",
["fileID"] = 1066428,
}, -- [408]
{
["race"] = "",
["fileID"] = 1066429,
}, -- [409]
{
["race"] = "",
["fileID"] = 1066430,
}, -- [410]
{
["race"] = "",
["fileID"] = 1066431,
}, -- [411]
{
["race"] = "",
["fileID"] = 1066432,
}, -- [412]
{
["race"] = "",
["fileID"] = 1066433,
}, -- [413]
{
["race"] = "",
["fileID"] = 1066434,
}, -- [414]
{
["race"] = "",
["fileID"] = 1066435,
}, -- [415]
{
["race"] = "",
["fileID"] = 1066436,
}, -- [416]
{
["race"] = "",
["fileID"] = 1066437,
}, -- [417]
{
["race"] = "",
["fileID"] = 1066438,
}, -- [418]
{
["race"] = "",
["fileID"] = 1066439,
}, -- [419]
{
["race"] = "",
["fileID"] = 1066440,
}, -- [420]
{
["race"] = "",
["fileID"] = 1066441,
}, -- [421]
{
["race"] = "",
["fileID"] = 1066442,
}, -- [422]
{
["race"] = "",
["fileID"] = 1066443,
}, -- [423]
{
["race"] = "",
["fileID"] = 1066444,
}, -- [424]
{
["race"] = "",
["fileID"] = 1066445,
}, -- [425]
{
["race"] = "",
["fileID"] = 1066446,
}, -- [426]
{
["race"] = "",
["fileID"] = 1066447,
}, -- [427]
{
["race"] = "",
["fileID"] = 1066448,
}, -- [428]
{
["race"] = "",
["fileID"] = 1066449,
}, -- [429]
{
["race"] = "",
["fileID"] = 1066450,
}, -- [430]
{
["race"] = "",
["fileID"] = 1066451,
}, -- [431]
{
["race"] = "",
["fileID"] = 1066452,
}, -- [432]
{
["race"] = "",
["fileID"] = 1066453,
}, -- [433]
{
["race"] = "",
["fileID"] = 1066454,
}, -- [434]
{
["race"] = "",
["fileID"] = 1066455,
}, -- [435]
{
["race"] = "",
["fileID"] = 1066456,
}, -- [436]
{
["race"] = "",
["fileID"] = 1066457,
}, -- [437]
{
["race"] = "",
["fileID"] = 1066458,
}, -- [438]
{
["race"] = "",
["fileID"] = 1066459,
}, -- [439]
{
["race"] = "",
["fileID"] = 1066460,
}, -- [440]
{
["race"] = "",
["fileID"] = 1066461,
}, -- [441]
{
["race"] = "",
["fileID"] = 1066462,
}, -- [442]
{
["race"] = "",
["fileID"] = 1066463,
}, -- [443]
{
["race"] = "",
["fileID"] = 1066464,
}, -- [444]
{
["race"] = "",
["fileID"] = 1066465,
}, -- [445]
{
["race"] = "",
["fileID"] = 1066466,
}, -- [446]
{
["race"] = "",
["fileID"] = 1066467,
}, -- [447]
{
["race"] = "",
["fileID"] = 1066468,
}, -- [448]
{
["race"] = "",
["fileID"] = 1066469,
}, -- [449]
{
["race"] = "",
["fileID"] = 1066470,
}, -- [450]
{
["race"] = "",
["fileID"] = 1066471,
}, -- [451]
{
["race"] = "",
["fileID"] = 1066472,
}, -- [452]
{
["race"] = "",
["fileID"] = 1066473,
}, -- [453]
{
["race"] = "",
["fileID"] = 1066474,
}, -- [454]
{
["race"] = "",
["fileID"] = 1066475,
}, -- [455]
{
["race"] = "",
["fileID"] = 1066476,
}, -- [456]
{
["race"] = "",
["fileID"] = 1066477,
}, -- [457]
{
["race"] = "",
["fileID"] = 1066478,
}, -- [458]
{
["race"] = "",
["fileID"] = 1066479,
}, -- [459]
{
["race"] = "",
["fileID"] = 1066480,
}, -- [460]
{
["race"] = "",
["fileID"] = 1066481,
}, -- [461]
{
["race"] = "",
["fileID"] = 1066482,
}, -- [462]
{
["race"] = "",
["fileID"] = 1066483,
}, -- [463]
{
["race"] = "",
["fileID"] = 1066484,
}, -- [464]
{
["race"] = "",
["fileID"] = 1066485,
}, -- [465]
{
["race"] = "",
["fileID"] = 1066486,
}, -- [466]
{
["race"] = "",
["fileID"] = 1066487,
}, -- [467]
{
["race"] = "",
["fileID"] = 1066488,
}, -- [468]
{
["race"] = "",
["fileID"] = 1066489,
}, -- [469]
{
["race"] = "",
["fileID"] = 1066490,
}, -- [470]
{
["race"] = "",
["fileID"] = 1066491,
}, -- [471]
{
["race"] = "",
["fileID"] = 1066492,
}, -- [472]
{
["race"] = "",
["fileID"] = 1066493,
}, -- [473]
{
["race"] = "",
["fileID"] = 1066494,
}, -- [474]
{
["race"] = "",
["fileID"] = 1066495,
}, -- [475]
{
["race"] = "",
["fileID"] = 1066496,
}, -- [476]
{
["race"] = "",
["fileID"] = 1066497,
}, -- [477]
{
["race"] = "",
["fileID"] = 1066498,
}, -- [478]
{
["race"] = "",
["fileID"] = 1066499,
}, -- [479]
{
["race"] = "",
["fileID"] = 1066500,
}, -- [480]
{
["race"] = "",
["fileID"] = 1066501,
}, -- [481]
{
["race"] = "",
["fileID"] = 1066502,
}, -- [482]
{
["race"] = "",
["fileID"] = 1066503,
}, -- [483]
{
["race"] = "",
["fileID"] = 1066504,
}, -- [484]
{
["race"] = "",
["fileID"] = 1066505,
}, -- [485]
{
["race"] = "",
["fileID"] = 1066506,
}, -- [486]
{
["race"] = "",
["fileID"] = 1066507,
}, -- [487]
{
["race"] = "",
["fileID"] = 1066508,
}, -- [488]
{
["race"] = "",
["fileID"] = 1066509,
}, -- [489]
{
["race"] = "",
["fileID"] = 1066510,
}, -- [490]
{
["race"] = "",
["fileID"] = 1066511,
}, -- [491]
{
["race"] = "",
["fileID"] = 1066512,
}, -- [492]
{
["race"] = "",
["fileID"] = 1066513,
}, -- [493]
{
["race"] = "",
["fileID"] = 1066514,
}, -- [494]
{
["race"] = "",
["fileID"] = 1066515,
}, -- [495]
{
["race"] = "",
["fileID"] = 1066516,
}, -- [496]
{
["race"] = "",
["fileID"] = 1066517,
}, -- [497]
{
["race"] = "",
["fileID"] = 1066518,
}, -- [498]
{
["race"] = "",
["fileID"] = 1066519,
}, -- [499]
{
["race"] = "",
["fileID"] = 1066520,
}, -- [500]
{
["race"] = "",
["fileID"] = 1066521,
}, -- [501]
{
["race"] = "",
["fileID"] = 1066522,
}, -- [502]
{
["race"] = "",
["fileID"] = 1066523,
}, -- [503]
{
["race"] = "",
["fileID"] = 1066524,
}, -- [504]
{
["race"] = "",
["fileID"] = 1066525,
}, -- [505]
{
["race"] = "",
["fileID"] = 1066526,
}, -- [506]
{
["race"] = "",
["fileID"] = 1066527,
}, -- [507]
{
["race"] = "",
["fileID"] = 1066528,
}, -- [508]
{
["race"] = "",
["fileID"] = 1066529,
}, -- [509]
{
["race"] = "",
["fileID"] = 1066530,
}, -- [510]
{
["race"] = "",
["fileID"] = 1066531,
}, -- [511]
{
["race"] = "",
["fileID"] = 1066532,
}, -- [512]
{
["race"] = "",
["fileID"] = 1066533,
}, -- [513]
{
["race"] = "",
["fileID"] = 1067178,
}, -- [514]
{
["race"] = "",
["fileID"] = 1067179,
}, -- [515]
{
["race"] = "",
["fileID"] = 1067180,
}, -- [516]
{
["race"] = "",
["fileID"] = 1067181,
}, -- [517]
{
["race"] = "",
["fileID"] = 1067182,
}, -- [518]
{
["race"] = "",
["fileID"] = 1067183,
}, -- [519]
{
["race"] = "",
["fileID"] = 1067184,
}, -- [520]
{
["race"] = "",
["fileID"] = 1067185,
}, -- [521]
{
["race"] = "",
["fileID"] = 1067186,
}, -- [522]
{
["race"] = "",
["fileID"] = 1067187,
}, -- [523]
{
["race"] = "",
["fileID"] = 1067188,
}, -- [524]
{
["race"] = "",
["fileID"] = 1067189,
}, -- [525]
{
["race"] = "",
["fileID"] = 1067190,
}, -- [526]
{
["race"] = "",
["fileID"] = 1067191,
}, -- [527]
{
["race"] = "",
["fileID"] = 1067192,
}, -- [528]
{
["race"] = "",
["fileID"] = 1067193,
}, -- [529]
{
["race"] = "",
["fileID"] = 1067194,
}, -- [530]
{
["race"] = "",
["fileID"] = 1067195,
}, -- [531]
{
["race"] = "",
["fileID"] = 1067196,
}, -- [532]
{
["race"] = "",
["fileID"] = 1067197,
}, -- [533]
{
["race"] = "",
["fileID"] = 1067198,
}, -- [534]
{
["race"] = "",
["fileID"] = 1067199,
}, -- [535]
{
["race"] = "",
["fileID"] = 1067200,
}, -- [536]
{
["race"] = "",
["fileID"] = 1067201,
}, -- [537]
{
["race"] = "",
["fileID"] = 1067202,
}, -- [538]
{
["race"] = "",
["fileID"] = 1067203,
}, -- [539]
{
["race"] = "",
["fileID"] = 1067204,
}, -- [540]
{
["race"] = "",
["fileID"] = 1067205,
}, -- [541]
{
["race"] = "",
["fileID"] = 1067206,
}, -- [542]
{
["race"] = "",
["fileID"] = 1067207,
}, -- [543]
{
["race"] = "",
["fileID"] = 1067208,
}, -- [544]
{
["race"] = "",
["fileID"] = 1067209,
}, -- [545]
{
["race"] = "",
["fileID"] = 1067210,
}, -- [546]
{
["race"] = "",
["fileID"] = 1067211,
}, -- [547]
{
["race"] = "",
["fileID"] = 1067212,
}, -- [548]
{
["race"] = "",
["fileID"] = 1067213,
}, -- [549]
{
["race"] = "",
["fileID"] = 1067214,
}, -- [550]
{
["race"] = "",
["fileID"] = 1067215,
}, -- [551]
{
["race"] = "",
["fileID"] = 1067216,
}, -- [552]
{
["race"] = "",
["fileID"] = 1067217,
}, -- [553]
{
["race"] = "",
["fileID"] = 1067218,
}, -- [554]
{
["race"] = "",
["fileID"] = 1067219,
}, -- [555]
{
["race"] = "",
["fileID"] = 1067220,
}, -- [556]
{
["race"] = "",
["fileID"] = 1067221,
}, -- [557]
{
["race"] = "",
["fileID"] = 1067222,
}, -- [558]
{
["race"] = "",
["fileID"] = 1067223,
}, -- [559]
{
["race"] = "",
["fileID"] = 1067224,
}, -- [560]
{
["race"] = "",
["fileID"] = 1067225,
}, -- [561]
{
["race"] = "",
["fileID"] = 1067226,
}, -- [562]
{
["race"] = "",
["fileID"] = 1067227,
}, -- [563]
{
["race"] = "",
["fileID"] = 1067228,
}, -- [564]
{
["race"] = "",
["fileID"] = 1067229,
}, -- [565]
{
["race"] = "",
["fileID"] = 1067230,
}, -- [566]
{
["race"] = "",
["fileID"] = 1067231,
}, -- [567]
{
["race"] = "",
["fileID"] = 1067232,
}, -- [568]
{
["race"] = "",
["fileID"] = 1067233,
}, -- [569]
{
["race"] = "",
["fileID"] = 1067234,
}, -- [570]
{
["race"] = "",
["fileID"] = 1067235,
}, -- [571]
{
["race"] = "",
["fileID"] = 1067236,
}, -- [572]
{
["race"] = "",
["fileID"] = 1067237,
}, -- [573]
{
["race"] = "",
["fileID"] = 1067238,
}, -- [574]
{
["race"] = "",
["fileID"] = 1067239,
}, -- [575]
{
["race"] = "",
["fileID"] = 1067240,
}, -- [576]
{
["race"] = "",
["fileID"] = 1067241,
}, -- [577]
{
["race"] = "",
["fileID"] = 1067242,
}, -- [578]
{
["race"] = "",
["fileID"] = 1067243,
}, -- [579]
{
["race"] = "",
["fileID"] = 1067244,
}, -- [580]
{
["race"] = "",
["fileID"] = 1067245,
}, -- [581]
{
["race"] = "",
["fileID"] = 1067246,
}, -- [582]
{
["race"] = "",
["fileID"] = 1067247,
}, -- [583]
{
["race"] = "",
["fileID"] = 1067248,
}, -- [584]
{
["race"] = "",
["fileID"] = 1067249,
}, -- [585]
{
["race"] = "",
["fileID"] = 1067250,
}, -- [586]
{
["race"] = "",
["fileID"] = 1067251,
}, -- [587]
{
["race"] = "",
["fileID"] = 1067252,
}, -- [588]
{
["race"] = "",
["fileID"] = 1067253,
}, -- [589]
{
["race"] = "",
["fileID"] = 1067254,
}, -- [590]
{
["race"] = "",
["fileID"] = 1067255,
}, -- [591]
{
["race"] = "",
["fileID"] = 1067256,
}, -- [592]
{
["race"] = "",
["fileID"] = 1067257,
}, -- [593]
{
["race"] = "",
["fileID"] = 1067258,
}, -- [594]
{
["race"] = "",
["fileID"] = 1067259,
}, -- [595]
{
["race"] = "",
["fileID"] = 1067260,
}, -- [596]
{
["race"] = "",
["fileID"] = 1067261,
}, -- [597]
{
["race"] = "",
["fileID"] = 1067262,
}, -- [598]
{
["race"] = "",
["fileID"] = 1067263,
}, -- [599]
{
["race"] = "",
["fileID"] = 1067264,
}, -- [600]
{
["race"] = "",
["fileID"] = 1067265,
}, -- [601]
{
["race"] = "",
["fileID"] = 1067266,
}, -- [602]
{
["race"] = "",
["fileID"] = 1067267,
}, -- [603]
{
["race"] = "",
["fileID"] = 1067268,
}, -- [604]
{
["race"] = "",
["fileID"] = 1067269,
}, -- [605]
{
["race"] = "",
["fileID"] = 1067270,
}, -- [606]
{
["race"] = "",
["fileID"] = 1067271,
}, -- [607]
{
["race"] = "",
["fileID"] = 1067272,
}, -- [608]
{
["race"] = "",
["fileID"] = 1067273,
}, -- [609]
{
["race"] = "",
["fileID"] = 1067274,
}, -- [610]
{
["race"] = "",
["fileID"] = 1067275,
}, -- [611]
{
["race"] = "",
["fileID"] = 1067276,
}, -- [612]
{
["race"] = "",
["fileID"] = 1067277,
}, -- [613]
{
["race"] = "",
["fileID"] = 1067278,
}, -- [614]
{
["race"] = "",
["fileID"] = 1067279,
}, -- [615]
{
["race"] = "",
["fileID"] = 1067280,
}, -- [616]
{
["race"] = "",
["fileID"] = 1067281,
}, -- [617]
{
["race"] = "",
["fileID"] = 1067282,
}, -- [618]
{
["race"] = "",
["fileID"] = 1067283,
}, -- [619]
{
["race"] = "",
["fileID"] = 1067284,
}, -- [620]
{
["race"] = "",
["fileID"] = 1067285,
}, -- [621]
{
["race"] = "",
["fileID"] = 1067286,
}, -- [622]
{
["race"] = "",
["fileID"] = 1067287,
}, -- [623]
{
["race"] = "",
["fileID"] = 1067288,
}, -- [624]
{
["race"] = "",
["fileID"] = 1067289,
}, -- [625]
{
["race"] = "",
["fileID"] = 1067290,
}, -- [626]
{
["race"] = "",
["fileID"] = 1067291,
}, -- [627]
{
["race"] = "",
["fileID"] = 1067292,
}, -- [628]
{
["race"] = "",
["fileID"] = 1067293,
}, -- [629]
{
["race"] = "",
["fileID"] = 1067294,
}, -- [630]
{
["race"] = "",
["fileID"] = 1067295,
}, -- [631]
{
["race"] = "",
["fileID"] = 1067296,
}, -- [632]
{
["race"] = "",
["fileID"] = 1067297,
}, -- [633]
{
["race"] = "",
["fileID"] = 1067298,
}, -- [634]
{
["race"] = "",
["fileID"] = 1067299,
}, -- [635]
{
["race"] = "",
["fileID"] = 1067300,
}, -- [636]
{
["race"] = "",
["fileID"] = 1067301,
}, -- [637]
{
["race"] = "",
["fileID"] = 1067302,
}, -- [638]
{
["race"] = "",
["fileID"] = 1067303,
}, -- [639]
{
["race"] = "",
["fileID"] = 1067304,
}, -- [640]
{
["race"] = "",
["fileID"] = 1067305,
}, -- [641]
{
["race"] = "",
["fileID"] = 1067306,
}, -- [642]
{
["race"] = "",
["fileID"] = 1067307,
}, -- [643]
{
["race"] = "",
["fileID"] = 1067308,
}, -- [644]
{
["race"] = "",
["fileID"] = 1067309,
}, -- [645]
{
["race"] = "",
["fileID"] = 1067310,
}, -- [646]
{
["race"] = "",
["fileID"] = 1067311,
}, -- [647]
{
["race"] = "",
["fileID"] = 1067312,
}, -- [648]
{
["race"] = "",
["fileID"] = 1067313,
}, -- [649]
{
["race"] = "",
["fileID"] = 1067314,
}, -- [650]
{
["race"] = "",
["fileID"] = 1067315,
}, -- [651]
{
["race"] = "",
["fileID"] = 1067316,
}, -- [652]
{
["race"] = "",
["fileID"] = 1067317,
}, -- [653]
{
["race"] = "",
["fileID"] = 1067318,
}, -- [654]
{
["race"] = "",
["fileID"] = 1067319,
}, -- [655]
{
["race"] = "",
["fileID"] = 1067320,
}, -- [656]
{
["race"] = "",
["fileID"] = 1067321,
}, -- [657]
{
["race"] = "",
["fileID"] = 1067322,
}, -- [658]
{
["race"] = "",
["fileID"] = 1067323,
}, -- [659]
{
["race"] = "",
["fileID"] = 1067324,
}, -- [660]
{
["race"] = "",
["fileID"] = 1067325,
}, -- [661]
{
["race"] = "",
["fileID"] = 1067326,
}, -- [662]
{
["race"] = "",
["fileID"] = 1067327,
}, -- [663]
{
["race"] = "",
["fileID"] = 1067328,
}, -- [664]
{
["race"] = "",
["fileID"] = 1067329,
}, -- [665]
{
["race"] = "",
["fileID"] = 1067330,
}, -- [666]
{
["race"] = "",
["fileID"] = 1067331,
}, -- [667]
{
["race"] = "",
["fileID"] = 1067332,
}, -- [668]
{
["race"] = "",
["fileID"] = 1067335,
}, -- [669]
{
["race"] = "",
["fileID"] = 1067337,
}, -- [670]
{
["race"] = "",
["fileID"] = 1067338,
}, -- [671]
{
["race"] = "",
["fileID"] = 1067339,
}, -- [672]
{
["race"] = "",
["fileID"] = 1067343,
}, -- [673]
{
["race"] = "",
["fileID"] = 1067344,
}, -- [674]
{
["race"] = "",
["fileID"] = 1067345,
}, -- [675]
{
["race"] = "",
["fileID"] = 1067346,
}, -- [676]
{
["race"] = "",
["fileID"] = 1067347,
}, -- [677]
{
["race"] = "",
["fileID"] = 1067348,
}, -- [678]
{
["race"] = "",
["fileID"] = 1067349,
}, -- [679]
{
["race"] = "",
["fileID"] = 1067350,
}, -- [680]
{
["race"] = "",
["fileID"] = 1067351,
}, -- [681]
{
["race"] = "",
["fileID"] = 1067352,
}, -- [682]
{
["race"] = "",
["fileID"] = 1067353,
}, -- [683]
{
["race"] = "",
["fileID"] = 1067354,
}, -- [684]
{
["race"] = "",
["fileID"] = 1067355,
}, -- [685]
{
["race"] = "",
["fileID"] = 1067356,
}, -- [686]
{
["race"] = "",
["fileID"] = 1067357,
}, -- [687]
{
["race"] = "",
["fileID"] = 1067358,
}, -- [688]
{
["race"] = "",
["fileID"] = 1067359,
}, -- [689]
{
["race"] = "",
["fileID"] = 1067360,
}, -- [690]
{
["race"] = "",
["fileID"] = 1067361,
}, -- [691]
{
["race"] = "",
["fileID"] = 1067362,
}, -- [692]
{
["race"] = "",
["fileID"] = 1067363,
}, -- [693]
{
["race"] = "",
["fileID"] = 1067364,
}, -- [694]
{
["race"] = "",
["fileID"] = 1067365,
}, -- [695]
{
["race"] = "",
["fileID"] = 1067366,
}, -- [696]
{
["race"] = "",
["fileID"] = 1067367,
}, -- [697]
{
["race"] = "",
["fileID"] = 1067368,
}, -- [698]
{
["race"] = "",
["fileID"] = 1067369,
}, -- [699]
{
["race"] = "",
["fileID"] = 1067370,
}, -- [700]
{
["race"] = "",
["fileID"] = 1067371,
}, -- [701]
{
["race"] = "",
["fileID"] = 1067372,
}, -- [702]
{
["race"] = "",
["fileID"] = 1067373,
}, -- [703]
{
["race"] = "",
["fileID"] = 1067376,
}, -- [704]
{
["race"] = "",
["fileID"] = 1067378,
}, -- [705]
{
["race"] = "",
["fileID"] = 1067379,
}, -- [706]
{
["race"] = "",
["fileID"] = 1067380,
}, -- [707]
{
["race"] = "",
["fileID"] = 1067381,
}, -- [708]
{
["race"] = "",
["fileID"] = 1067382,
}, -- [709]
{
["race"] = "",
["fileID"] = 1067383,
}, -- [710]
{
["race"] = "",
["fileID"] = 1067384,
}, -- [711]
{
["race"] = "",
["fileID"] = 1067385,
}, -- [712]
{
["race"] = "",
["fileID"] = 1067386,
}, -- [713]
{
["race"] = "",
["fileID"] = 1067388,
}, -- [714]
{
["race"] = "",
["fileID"] = 1067389,
}, -- [715]
{
["race"] = "",
["fileID"] = 1067390,
}, -- [716]
{
["race"] = "",
["fileID"] = 1067391,
}, -- [717]
{
["race"] = "",
["fileID"] = 1067392,
}, -- [718]
{
["race"] = "",
["fileID"] = 1067394,
}, -- [719]
{
["race"] = "",
["fileID"] = 1067395,
}, -- [720]
{
["race"] = "",
["fileID"] = 1067396,
}, -- [721]
{
["race"] = "",
["fileID"] = 1067398,
}, -- [722]
{
["race"] = "",
["fileID"] = 1067399,
}, -- [723]
{
["race"] = "",
["fileID"] = 1067400,
}, -- [724]
{
["race"] = "",
["fileID"] = 1067401,
}, -- [725]
{
["race"] = "",
["fileID"] = 1067402,
}, -- [726]
{
["race"] = "",
["fileID"] = 1067403,
}, -- [727]
{
["race"] = "",
["fileID"] = 1067404,
}, -- [728]
{
["race"] = "",
["fileID"] = 1067405,
}, -- [729]
{
["race"] = "",
["fileID"] = 1067406,
}, -- [730]
{
["race"] = "",
["fileID"] = 1067407,
}, -- [731]
{
["race"] = "",
["fileID"] = 1067409,
}, -- [732]
{
["race"] = "",
["fileID"] = 1067410,
}, -- [733]
{
["race"] = "",
["fileID"] = 1067413,
}, -- [734]
{
["race"] = "",
["fileID"] = 1067414,
}, -- [735]
{
["race"] = "",
["fileID"] = 1067415,
}, -- [736]
{
["race"] = "",
["fileID"] = 1067418,
}, -- [737]
{
["race"] = "",
["fileID"] = 1067420,
}, -- [738]
{
["race"] = "",
["fileID"] = 1067421,
}, -- [739]
{
["race"] = "",
["fileID"] = 1067422,
}, -- [740]
{
["race"] = "",
["fileID"] = 1067424,
}, -- [741]
{
["race"] = "",
["fileID"] = 1067425,
}, -- [742]
{
["race"] = "",
["fileID"] = 1067426,
}, -- [743]
{
["race"] = "",
["fileID"] = 1067427,
}, -- [744]
{
["race"] = "",
["fileID"] = 1067428,
}, -- [745]
{
["race"] = "",
["fileID"] = 1067429,
}, -- [746]
{
["race"] = "",
["fileID"] = 1067430,
}, -- [747]
{
["race"] = "",
["fileID"] = 1067431,
}, -- [748]
{
["race"] = "",
["fileID"] = 1067432,
}, -- [749]
{
["race"] = "",
["fileID"] = 1067433,
}, -- [750]
{
["race"] = "",
["fileID"] = 1067434,
}, -- [751]
{
["race"] = "",
["fileID"] = 1067435,
}, -- [752]
{
["race"] = "",
["fileID"] = 1067436,
}, -- [753]
{
["race"] = "",
["fileID"] = 1067437,
}, -- [754]
{
["race"] = "",
["fileID"] = 1067438,
}, -- [755]
{
["race"] = "",
["fileID"] = 1067439,
}, -- [756]
{
["race"] = "",
["fileID"] = 1067440,
}, -- [757]
{
["race"] = "",
["fileID"] = 1067441,
}, -- [758]
{
["race"] = "",
["fileID"] = 1067442,
}, -- [759]
{
["race"] = "",
["fileID"] = 1067443,
}, -- [760]
{
["race"] = "",
["fileID"] = 1067445,
}, -- [761]
{
["race"] = "",
["fileID"] = 1067446,
}, -- [762]
{
["race"] = "",
["fileID"] = 1067447,
}, -- [763]
{
["race"] = "",
["fileID"] = 1067448,
}, -- [764]
{
["race"] = "",
["fileID"] = 1067449,
}, -- [765]
{
["race"] = "",
["fileID"] = 1067450,
}, -- [766]
{
["race"] = "",
["fileID"] = 1067451,
}, -- [767]
{
["race"] = "",
["fileID"] = 1067452,
}, -- [768]
{
["race"] = "",
["fileID"] = 1067453,
}, -- [769]
{
["race"] = "",
["fileID"] = 1067456,
}, -- [770]
{
["race"] = "",
["fileID"] = 1067457,
}, -- [771]
{
["race"] = "",
["fileID"] = 1067458,
}, -- [772]
{
["race"] = "",
["fileID"] = 1067460,
}, -- [773]
{
["race"] = "",
["fileID"] = 1067461,
}, -- [774]
{
["race"] = "",
["fileID"] = 1067462,
}, -- [775]
{
["race"] = "",
["fileID"] = 1067463,
}, -- [776]
{
["race"] = "",
["fileID"] = 1067464,
}, -- [777]
{
["race"] = "",
["fileID"] = 1067465,
}, -- [778]
{
["race"] = "",
["fileID"] = 1067466,
}, -- [779]
{
["race"] = "",
["fileID"] = 1067467,
}, -- [780]
{
["race"] = "",
["fileID"] = 1067468,
}, -- [781]
{
["race"] = "",
["fileID"] = 1067469,
}, -- [782]
{
["race"] = "",
["fileID"] = 1067470,
}, -- [783]
{
["race"] = "",
["fileID"] = 1067471,
}, -- [784]
{
["race"] = "",
["fileID"] = 1067472,
}, -- [785]
{
["race"] = "",
["fileID"] = 1067473,
}, -- [786]
{
["race"] = "",
["fileID"] = 1067474,
}, -- [787]
{
["race"] = "",
["fileID"] = 1067475,
}, -- [788]
{
["race"] = "",
["fileID"] = 1067476,
}, -- [789]
{
["race"] = "",
["fileID"] = 1396616,
}, -- [790]
{
["race"] = "",
["fileID"] = 1396617,
}, -- [791]
{
["race"] = "",
["fileID"] = 1396618,
}, -- [792]
{
["race"] = "",
["fileID"] = 1396619,
}, -- [793]
{
["race"] = "",
["fileID"] = 1396620,
}, -- [794]
{
["race"] = "",
["fileID"] = 1396621,
}, -- [795]
{
["race"] = "",
["fileID"] = 1396622,
}, -- [796]
{
["race"] = "",
["fileID"] = 1396623,
}, -- [797]
{
["race"] = "",
["fileID"] = 1396624,
}, -- [798]
{
["race"] = "",
["fileID"] = 1396625,
}, -- [799]
{
["race"] = "",
["fileID"] = 1396626,
}, -- [800]
{
["race"] = "",
["fileID"] = 1396627,
}, -- [801]
{
["race"] = "",
["fileID"] = 1396628,
}, -- [802]
{
["race"] = "",
["fileID"] = 1396629,
}, -- [803]
{
["race"] = "",
["fileID"] = 1396630,
}, -- [804]
{
["race"] = "",
["fileID"] = 1396631,
}, -- [805]
{
["race"] = "",
["fileID"] = 1396632,
}, -- [806]
{
["race"] = "",
["fileID"] = 1396633,
}, -- [807]
{
["race"] = "",
["fileID"] = 1396634,
}, -- [808]
{
["race"] = "",
["fileID"] = 1396635,
}, -- [809]
{
["race"] = "",
["fileID"] = 1396636,
}, -- [810]
{
["race"] = "",
["fileID"] = 1396637,
}, -- [811]
{
["race"] = "",
["fileID"] = 1396638,
}, -- [812]
{
["race"] = "",
["fileID"] = 1396639,
}, -- [813]
{
["race"] = "",
["fileID"] = 1396640,
}, -- [814]
{
["race"] = "",
["fileID"] = 1396641,
}, -- [815]
{
["race"] = "",
["fileID"] = 1396642,
}, -- [816]
{
["race"] = "",
["fileID"] = 1396643,
}, -- [817]
{
["race"] = "",
["fileID"] = 1396644,
}, -- [818]
{
["race"] = "",
["fileID"] = 1396645,
}, -- [819]
{
["race"] = "",
["fileID"] = 1396646,
}, -- [820]
{
["race"] = "",
["fileID"] = 1396647,
}, -- [821]
{
["race"] = "",
["fileID"] = 1396648,
}, -- [822]
{
["race"] = "",
["fileID"] = 1396649,
}, -- [823]
{
["race"] = "",
["fileID"] = 1396650,
}, -- [824]
{
["race"] = "",
["fileID"] = 1396651,
}, -- [825]
{
["race"] = "",
["fileID"] = 1396652,
}, -- [826]
{
["race"] = "",
["fileID"] = 1396653,
}, -- [827]
{
["race"] = "",
["fileID"] = 1396654,
}, -- [828]
{
["race"] = "",
["fileID"] = 1396655,
}, -- [829]
{
["race"] = "",
["fileID"] = 1396656,
}, -- [830]
{
["race"] = "",
["fileID"] = 1396657,
}, -- [831]
{
["race"] = "",
["fileID"] = 1396658,
}, -- [832]
{
["race"] = "",
["fileID"] = 1396659,
}, -- [833]
{
["race"] = "",
["fileID"] = 1396660,
}, -- [834]
{
["race"] = "",
["fileID"] = 1396661,
}, -- [835]
{
["race"] = "",
["fileID"] = 1396662,
}, -- [836]
{
["race"] = "",
["fileID"] = 1396663,
}, -- [837]
{
["race"] = "",
["fileID"] = 1396664,
}, -- [838]
{
["race"] = "",
["fileID"] = 1396665,
}, -- [839]
{
["race"] = "",
["fileID"] = 1396666,
}, -- [840]
{
["race"] = "",
["fileID"] = 1396667,
}, -- [841]
{
["race"] = "",
["fileID"] = 1396668,
}, -- [842]
{
["race"] = "",
["fileID"] = 1396669,
}, -- [843]
{
["race"] = "",
["fileID"] = 1396670,
}, -- [844]
{
["race"] = "",
["fileID"] = 1396671,
}, -- [845]
{
["race"] = "",
["fileID"] = 1396672,
}, -- [846]
{
["race"] = "",
["fileID"] = 1396673,
}, -- [847]
{
["race"] = "",
["fileID"] = 1396674,
}, -- [848]
{
["race"] = "",
["fileID"] = 1396675,
}, -- [849]
{
["race"] = "",
["fileID"] = 1396676,
}, -- [850]
{
["race"] = "",
["fileID"] = 1396677,
}, -- [851]
{
["race"] = "",
["fileID"] = 1396678,
}, -- [852]
{
["race"] = "",
["fileID"] = 1396679,
}, -- [853]
{
["race"] = "",
["fileID"] = 1396680,
}, -- [854]
{
["race"] = "",
["fileID"] = 1396681,
}, -- [855]
{
["race"] = "",
["fileID"] = 1396682,
}, -- [856]
{
["race"] = "",
["fileID"] = 1396683,
}, -- [857]
{
["race"] = "",
["fileID"] = 1396684,
}, -- [858]
{
["race"] = "",
["fileID"] = 1396685,
}, -- [859]
{
["race"] = "",
["fileID"] = 1396686,
}, -- [860]
{
["race"] = "",
["fileID"] = 1396687,
}, -- [861]
{
["race"] = "",
["fileID"] = 1396688,
}, -- [862]
{
["race"] = "",
["fileID"] = 1396689,
}, -- [863]
{
["race"] = "",
["fileID"] = 1396690,
}, -- [864]
{
["race"] = "",
["fileID"] = 1396691,
}, -- [865]
{
["race"] = "",
["fileID"] = 1396692,
}, -- [866]
{
["race"] = "",
["fileID"] = 1396693,
}, -- [867]
{
["race"] = "",
["fileID"] = 1396694,
}, -- [868]
{
["race"] = "",
["fileID"] = 1396695,
}, -- [869]
{
["race"] = "",
["fileID"] = 1396696,
}, -- [870]
{
["race"] = "",
["fileID"] = 1396697,
}, -- [871]
{
["race"] = "",
["fileID"] = 1396698,
}, -- [872]
{
["race"] = "",
["fileID"] = 1396699,
}, -- [873]
{
["race"] = "",
["fileID"] = 1396700,
}, -- [874]
{
["race"] = "",
["fileID"] = 1396701,
}, -- [875]
{
["race"] = "",
["fileID"] = 1396702,
}, -- [876]
{
["race"] = "",
["fileID"] = 1396703,
}, -- [877]
{
["race"] = "",
["fileID"] = 1396704,
}, -- [878]
{
["race"] = "",
["fileID"] = 1396705,
}, -- [879]
{
["race"] = "",
["fileID"] = 1396706,
}, -- [880]
{
["race"] = "",
["fileID"] = 1396707,
}, -- [881]
{
["race"] = "",
["fileID"] = 1396708,
}, -- [882]
{
["race"] = "",
["fileID"] = 1401832,
}, -- [883]
{
["race"] = "",
["fileID"] = 1401833,
}, -- [884]
{
["race"] = "",
["fileID"] = 1401834,
}, -- [885]
{
["race"] = "",
["fileID"] = 1401835,
}, -- [886]
{
["race"] = "",
["fileID"] = 1401836,
}, -- [887]
{
["race"] = "",
["fileID"] = 1401837,
}, -- [888]
{
["race"] = "",
["fileID"] = 1401838,
}, -- [889]
{
["race"] = "",
["fileID"] = 1401839,
}, -- [890]
{
["race"] = "",
["fileID"] = 1401840,
}, -- [891]
{
["race"] = "",
["fileID"] = 1401841,
}, -- [892]
{
["race"] = "",
["fileID"] = 1401842,
}, -- [893]
{
["race"] = "",
["fileID"] = 1401843,
}, -- [894]
{
["race"] = "",
["fileID"] = 1401844,
}, -- [895]
{
["race"] = "",
["fileID"] = 1401845,
}, -- [896]
{
["race"] = "",
["fileID"] = 1401846,
}, -- [897]
{
["race"] = "",
["fileID"] = 1401847,
}, -- [898]
{
["race"] = "",
["fileID"] = 1401848,
}, -- [899]
{
["race"] = "",
["fileID"] = 1401849,
}, -- [900]
{
["race"] = "",
["fileID"] = 1401850,
}, -- [901]
{
["race"] = "",
["fileID"] = 1401851,
}, -- [902]
{
["race"] = "",
["fileID"] = 1401852,
}, -- [903]
{
["race"] = "",
["fileID"] = 1401853,
}, -- [904]
{
["race"] = "",
["fileID"] = 1401854,
}, -- [905]
{
["race"] = "",
["fileID"] = 1401855,
}, -- [906]
{
["race"] = "",
["fileID"] = 1401856,
}, -- [907]
{
["race"] = "",
["fileID"] = 1401857,
}, -- [908]
{
["race"] = "",
["fileID"] = 1401858,
}, -- [909]
{
["race"] = "",
["fileID"] = 1401859,
}, -- [910]
{
["race"] = "",
["fileID"] = 1401860,
}, -- [911]
{
["race"] = "",
["fileID"] = 1401861,
}, -- [912]
{
["race"] = "",
["fileID"] = 1401862,
}, -- [913]
{
["race"] = "",
["fileID"] = 1401863,
}, -- [914]
{
["race"] = "",
["fileID"] = 1401864,
}, -- [915]
{
["race"] = "",
["fileID"] = 1401865,
}, -- [916]
{
["race"] = "",
["fileID"] = 1401866,
}, -- [917]
{
["race"] = "",
["fileID"] = 1401867,
}, -- [918]
{
["race"] = "",
["fileID"] = 1401868,
}, -- [919]
{
["race"] = "",
["fileID"] = 1401869,
}, -- [920]
{
["race"] = "",
["fileID"] = 1401870,
}, -- [921]
{
["race"] = "",
["fileID"] = 1401871,
}, -- [922]
{
["race"] = "",
["fileID"] = 1401872,
}, -- [923]
{
["race"] = "",
["fileID"] = 1401873,
}, -- [924]
{
["race"] = "",
["fileID"] = 1401874,
}, -- [925]
{
["race"] = "",
["fileID"] = 1401875,
}, -- [926]
{
["race"] = "",
["fileID"] = 1401876,
}, -- [927]
{
["race"] = "",
["fileID"] = 1401877,
}, -- [928]
{
["race"] = "",
["fileID"] = 1401878,
}, -- [929]
{
["race"] = "",
["fileID"] = 1401879,
}, -- [930]
{
["race"] = "",
["fileID"] = 1401880,
}, -- [931]
{
["race"] = "",
["fileID"] = 1401881,
}, -- [932]
{
["race"] = "",
["fileID"] = 1401882,
}, -- [933]
{
["race"] = "",
["fileID"] = 1401883,
}, -- [934]
{
["race"] = "",
["fileID"] = 1401884,
}, -- [935]
{
["race"] = "",
["fileID"] = 1401885,
}, -- [936]
{
["race"] = "",
["fileID"] = 1401886,
}, -- [937]
{
["race"] = "",
["fileID"] = 1401887,
}, -- [938]
{
["race"] = "",
["fileID"] = 1401888,
}, -- [939]
{
["race"] = "",
["fileID"] = 1401889,
}, -- [940]
{
["race"] = "",
["fileID"] = 1401890,
}, -- [941]
{
["race"] = "",
["fileID"] = 1401891,
}, -- [942]
{
["race"] = "",
["fileID"] = 1401892,
}, -- [943]
{
["race"] = "",
["fileID"] = 1401893,
}, -- [944]
{
["race"] = "",
["fileID"] = 1401894,
}, -- [945]
{
["race"] = "",
["fileID"] = 1416162,
}, -- [946]
{
["race"] = "",
["fileID"] = 1416163,
}, -- [947]
{
["race"] = "",
["fileID"] = 1416164,
}, -- [948]
{
["race"] = "",
["fileID"] = 1416165,
}, -- [949]
{
["race"] = "",
["fileID"] = 1416166,
}, -- [950]
{
["race"] = "",
["fileID"] = 1416167,
}, -- [951]
{
["race"] = "",
["fileID"] = 1416168,
}, -- [952]
{
["race"] = "",
["fileID"] = 1416169,
}, -- [953]
{
["race"] = "",
["fileID"] = 1416170,
}, -- [954]
{
["race"] = "",
["fileID"] = 1416171,
}, -- [955]
{
["race"] = "",
["fileID"] = 1416172,
}, -- [956]
{
["race"] = "",
["fileID"] = 1416173,
}, -- [957]
{
["race"] = "",
["fileID"] = 1416174,
}, -- [958]
{
["race"] = "",
["fileID"] = 1416175,
}, -- [959]
{
["race"] = "",
["fileID"] = 1416176,
}, -- [960]
{
["race"] = "",
["fileID"] = 1416177,
}, -- [961]
{
["race"] = "",
["fileID"] = 1416178,
}, -- [962]
{
["race"] = "",
["fileID"] = 1416179,
}, -- [963]
{
["race"] = "",
["fileID"] = 1416180,
}, -- [964]
{
["race"] = "",
["fileID"] = 1416181,
}, -- [965]
{
["race"] = "",
["fileID"] = 1416182,
}, -- [966]
{
["race"] = "",
["fileID"] = 1416183,
}, -- [967]
{
["race"] = "",
["fileID"] = 1416184,
}, -- [968]
{
["race"] = "",
["fileID"] = 1416185,
}, -- [969]
{
["race"] = "",
["fileID"] = 1416186,
}, -- [970]
{
["race"] = "",
["fileID"] = 1416187,
}, -- [971]
{
["race"] = "",
["fileID"] = 1416188,
}, -- [972]
{
["race"] = "",
["fileID"] = 1416189,
}, -- [973]
{
["race"] = "",
["fileID"] = 1416190,
}, -- [974]
{
["race"] = "",
["fileID"] = 1416191,
}, -- [975]
{
["race"] = "",
["fileID"] = 1416192,
}, -- [976]
{
["race"] = "",
["fileID"] = 1416193,
}, -- [977]
{
["race"] = "",
["fileID"] = 1416194,
}, -- [978]
{
["race"] = "",
["fileID"] = 1416195,
}, -- [979]
{
["race"] = "",
["fileID"] = 1416196,
}, -- [980]
{
["race"] = "",
["fileID"] = 1416197,
}, -- [981]
{
["race"] = "",
["fileID"] = 1416198,
}, -- [982]
{
["race"] = "",
["fileID"] = 1416199,
}, -- [983]
{
["race"] = "",
["fileID"] = 1416200,
}, -- [984]
{
["race"] = "",
["fileID"] = 1416201,
}, -- [985]
{
["race"] = "",
["fileID"] = 1416202,
}, -- [986]
{
["race"] = "",
["fileID"] = 1416203,
}, -- [987]
{
["race"] = "",
["fileID"] = 1416204,
}, -- [988]
{
["race"] = "",
["fileID"] = 1416205,
}, -- [989]
{
["race"] = "",
["fileID"] = 1416206,
}, -- [990]
{
["race"] = "",
["fileID"] = 1416207,
}, -- [991]
{
["race"] = "",
["fileID"] = 1416208,
}, -- [992]
{
["race"] = "",
["fileID"] = 1416209,
}, -- [993]
{
["race"] = "",
["fileID"] = 1416210,
}, -- [994]
{
["race"] = "",
["fileID"] = 1416211,
}, -- [995]
{
["race"] = "",
["fileID"] = 1416212,
}, -- [996]
{
["race"] = "",
["fileID"] = 1416213,
}, -- [997]
{
["race"] = "",
["fileID"] = 1416214,
}, -- [998]
{
["race"] = "",
["fileID"] = 1416215,
}, -- [999]
{
["race"] = "",
["fileID"] = 1416216,
}, -- [1000]
{
["race"] = "",
["fileID"] = 1416217,
}, -- [1001]
{
["race"] = "",
["fileID"] = 1416218,
}, -- [1002]
{
["race"] = "",
["fileID"] = 1416219,
}, -- [1003]
{
["race"] = "",
["fileID"] = 1416220,
}, -- [1004]
{
["race"] = "",
["fileID"] = 1416221,
}, -- [1005]
{
["race"] = "",
["fileID"] = 1416222,
}, -- [1006]
{
["race"] = "",
["fileID"] = 1416223,
}, -- [1007]
{
["race"] = "",
["fileID"] = 1416224,
}, -- [1008]
{
["race"] = "",
["fileID"] = 1416225,
}, -- [1009]
{
["race"] = "",
["fileID"] = 1416226,
}, -- [1010]
{
["race"] = "",
["fileID"] = 1416227,
}, -- [1011]
{
["race"] = "",
["fileID"] = 1416228,
}, -- [1012]
{
["race"] = "",
["fileID"] = 1416229,
}, -- [1013]
{
["race"] = "",
["fileID"] = 1416230,
}, -- [1014]
{
["race"] = "",
["fileID"] = 1416231,
}, -- [1015]
{
["race"] = "",
["fileID"] = 1416232,
}, -- [1016]
{
["race"] = "",
["fileID"] = 1416233,
}, -- [1017]
{
["race"] = "",
["fileID"] = 1416234,
}, -- [1018]
{
["race"] = "",
["fileID"] = 1416235,
}, -- [1019]
{
["race"] = "",
["fileID"] = 1416236,
}, -- [1020]
{
["race"] = "",
["fileID"] = 1416237,
}, -- [1021]
{
["race"] = "",
["fileID"] = 1416238,
}, -- [1022]
{
["race"] = "",
["fileID"] = 1416239,
}, -- [1023]
{
["race"] = "",
["fileID"] = 1416240,
}, -- [1024]
{
["race"] = "",
["fileID"] = 1416241,
}, -- [1025]
{
["race"] = "",
["fileID"] = 1416242,
}, -- [1026]
{
["race"] = "",
["fileID"] = 1416243,
}, -- [1027]
{
["race"] = "",
["fileID"] = 1416244,
}, -- [1028]
{
["race"] = "",
["fileID"] = 1416245,
}, -- [1029]
{
["race"] = "",
["fileID"] = 1416246,
}, -- [1030]
{
["race"] = "",
["fileID"] = 1416247,
}, -- [1031]
{
["race"] = "",
["fileID"] = 1416248,
}, -- [1032]
{
["race"] = "",
["fileID"] = 1416249,
}, -- [1033]
{
["race"] = "",
["fileID"] = 1416250,
}, -- [1034]
{
["race"] = "",
["fileID"] = 1416251,
}, -- [1035]
{
["race"] = "",
["fileID"] = 1416252,
}, -- [1036]
{
["race"] = "",
["fileID"] = 1416253,
}, -- [1037]
{
["race"] = "",
["fileID"] = 1416254,
}, -- [1038]
{
["race"] = "",
["fileID"] = 1416255,
}, -- [1039]
{
["race"] = "",
["fileID"] = 1416256,
}, -- [1040]
{
["race"] = "",
["fileID"] = 1416257,
}, -- [1041]
{
["race"] = "",
["fileID"] = 1416258,
}, -- [1042]
{
["race"] = "",
["fileID"] = 1416259,
}, -- [1043]
{
["race"] = "",
["fileID"] = 1416260,
}, -- [1044]
{
["race"] = "",
["fileID"] = 1416261,
}, -- [1045]
{
["race"] = "",
["fileID"] = 1416262,
}, -- [1046]
{
["race"] = "",
["fileID"] = 1416263,
}, -- [1047]
{
["race"] = "",
["fileID"] = 1416264,
}, -- [1048]
{
["race"] = "",
["fileID"] = 1416265,
}, -- [1049]
{
["race"] = "",
["fileID"] = 1416266,
}, -- [1050]
{
["race"] = "",
["fileID"] = 1416267,
}, -- [1051]
{
["race"] = "",
["fileID"] = 1416268,
}, -- [1052]
{
["race"] = "",
["fileID"] = 1416269,
}, -- [1053]
{
["race"] = "",
["fileID"] = 1416270,
}, -- [1054]
{
["race"] = "",
["fileID"] = 1416271,
}, -- [1055]
{
["race"] = "",
["fileID"] = 1416272,
}, -- [1056]
{
["race"] = "",
["fileID"] = 1416273,
}, -- [1057]
{
["race"] = "",
["fileID"] = 1416274,
}, -- [1058]
{
["race"] = "",
["fileID"] = 1416275,
}, -- [1059]
{
["race"] = "",
["fileID"] = 1416276,
}, -- [1060]
{
["race"] = "",
["fileID"] = 1416277,
}, -- [1061]
{
["race"] = "",
["fileID"] = 1416278,
}, -- [1062]
{
["race"] = "",
["fileID"] = 1416279,
}, -- [1063]
{
["race"] = "",
["fileID"] = 1416280,
}, -- [1064]
{
["race"] = "",
["fileID"] = 1416281,
}, -- [1065]
{
["race"] = "",
["fileID"] = 1416282,
}, -- [1066]
{
["race"] = "",
["fileID"] = 1416283,
}, -- [1067]
{
["race"] = "",
["fileID"] = 1416284,
}, -- [1068]
{
["race"] = "",
["fileID"] = 1416285,
}, -- [1069]
{
["race"] = "",
["fileID"] = 1416286,
}, -- [1070]
{
["race"] = "",
["fileID"] = 1416287,
}, -- [1071]
{
["race"] = "",
["fileID"] = 1416288,
}, -- [1072]
{
["race"] = "",
["fileID"] = 1416289,
}, -- [1073]
{
["race"] = "",
["fileID"] = 1416290,
}, -- [1074]
{
["race"] = "",
["fileID"] = 1416291,
}, -- [1075]
{
["race"] = "",
["fileID"] = 1416292,
}, -- [1076]
{
["race"] = "",
["fileID"] = 1416293,
}, -- [1077]
{
["race"] = "",
["fileID"] = 1416294,
}, -- [1078]
{
["race"] = "",
["fileID"] = 1416295,
}, -- [1079]
{
["race"] = "",
["fileID"] = 1416296,
}, -- [1080]
{
["race"] = "",
["fileID"] = 1416297,
}, -- [1081]
{
["race"] = "",
["fileID"] = 1416298,
}, -- [1082]
{
["race"] = "",
["fileID"] = 1416299,
}, -- [1083]
{
["race"] = "",
["fileID"] = 1416300,
}, -- [1084]
{
["race"] = "",
["fileID"] = 1416301,
}, -- [1085]
{
["race"] = "",
["fileID"] = 1416302,
}, -- [1086]
{
["race"] = "",
["fileID"] = 1416303,
}, -- [1087]
{
["race"] = "",
["fileID"] = 1416304,
}, -- [1088]
{
["race"] = "",
["fileID"] = 1416305,
}, -- [1089]
{
["race"] = "",
["fileID"] = 1416306,
}, -- [1090]
{
["race"] = "",
["fileID"] = 1416307,
}, -- [1091]
{
["race"] = "",
["fileID"] = 1416308,
}, -- [1092]
{
["race"] = "",
["fileID"] = 1416309,
}, -- [1093]
{
["race"] = "",
["fileID"] = 1416310,
}, -- [1094]
{
["race"] = "",
["fileID"] = 1416311,
}, -- [1095]
{
["race"] = "",
["fileID"] = 1416312,
}, -- [1096]
{
["race"] = "",
["fileID"] = 1416313,
}, -- [1097]
{
["race"] = "",
["fileID"] = 1416314,
}, -- [1098]
{
["race"] = "",
["fileID"] = 1416315,
}, -- [1099]
{
["race"] = "",
["fileID"] = 1416316,
}, -- [1100]
{
["race"] = "",
["fileID"] = 1416317,
}, -- [1101]
{
["race"] = "",
["fileID"] = 1416318,
}, -- [1102]
{
["race"] = "",
["fileID"] = 1416319,
}, -- [1103]
{
["race"] = "",
["fileID"] = 1416320,
}, -- [1104]
{
["race"] = "",
["fileID"] = 1416321,
}, -- [1105]
{
["race"] = "",
["fileID"] = 1416322,
}, -- [1106]
{
["race"] = "",
["fileID"] = 1416323,
}, -- [1107]
{
["race"] = "",
["fileID"] = 1416324,
}, -- [1108]
{
["race"] = "",
["fileID"] = 1416325,
}, -- [1109]
{
["race"] = "",
["fileID"] = 1416326,
}, -- [1110]
{
["race"] = "",
["fileID"] = 1416327,
}, -- [1111]
{
["race"] = "",
["fileID"] = 1416328,
}, -- [1112]
{
["race"] = "",
["fileID"] = 1416329,
}, -- [1113]
{
["race"] = "",
["fileID"] = 1416330,
}, -- [1114]
{
["race"] = "",
["fileID"] = 1416331,
}, -- [1115]
{
["race"] = "",
["fileID"] = 1416332,
}, -- [1116]
{
["race"] = "",
["fileID"] = 1416333,
}, -- [1117]
{
["race"] = "",
["fileID"] = 1416334,
}, -- [1118]
{
["race"] = "",
["fileID"] = 1416335,
}, -- [1119]
{
["race"] = "",
["fileID"] = 1416336,
}, -- [1120]
{
["race"] = "",
["fileID"] = 1416337,
}, -- [1121]
{
["race"] = "",
["fileID"] = 1416338,
}, -- [1122]
{
["race"] = "",
["fileID"] = 1416339,
}, -- [1123]
{
["race"] = "",
["fileID"] = 1416340,
}, -- [1124]
{
["race"] = "",
["fileID"] = 1416341,
}, -- [1125]
{
["race"] = "",
["fileID"] = 1416342,
}, -- [1126]
{
["race"] = "",
["fileID"] = 1416343,
}, -- [1127]
{
["race"] = "",
["fileID"] = 1416344,
}, -- [1128]
{
["race"] = "",
["fileID"] = 1416345,
}, -- [1129]
{
["race"] = "",
["fileID"] = 1416346,
}, -- [1130]
{
["race"] = "",
["fileID"] = 1416347,
}, -- [1131]
{
["race"] = "",
["fileID"] = 1416348,
}, -- [1132]
{
["race"] = "",
["fileID"] = 1416349,
}, -- [1133]
{
["race"] = "",
["fileID"] = 1416350,
}, -- [1134]
{
["race"] = "",
["fileID"] = 1416351,
}, -- [1135]
{
["race"] = "",
["fileID"] = 1416352,
}, -- [1136]
{
["race"] = "",
["fileID"] = 1416353,
}, -- [1137]
{
["race"] = "",
["fileID"] = 1416354,
}, -- [1138]
{
["race"] = "",
["fileID"] = 1416355,
}, -- [1139]
{
["race"] = "",
["fileID"] = 1416356,
}, -- [1140]
{
["race"] = "",
["fileID"] = 1416357,
}, -- [1141]
{
["race"] = "",
["fileID"] = 1416358,
}, -- [1142]
{
["race"] = "",
["fileID"] = 1416359,
}, -- [1143]
{
["race"] = "",
["fileID"] = 1416360,
}, -- [1144]
{
["race"] = "",
["fileID"] = 1416361,
}, -- [1145]
{
["race"] = "",
["fileID"] = 1416362,
}, -- [1146]
{
["race"] = "",
["fileID"] = 1416363,
}, -- [1147]
{
["race"] = "",
["fileID"] = 1416364,
}, -- [1148]
{
["race"] = "",
["fileID"] = 1416365,
}, -- [1149]
{
["race"] = "",
["fileID"] = 1416366,
}, -- [1150]
{
["race"] = "",
["fileID"] = 1416367,
}, -- [1151]
{
["race"] = "",
["fileID"] = 1416368,
}, -- [1152]
{
["race"] = "",
["fileID"] = 1416369,
}, -- [1153]
{
["race"] = "",
["fileID"] = 1416370,
}, -- [1154]
{
["race"] = "",
["fileID"] = 1416371,
}, -- [1155]
{
["race"] = "",
["fileID"] = 1416372,
}, -- [1156]
{
["race"] = "",
["fileID"] = 1416373,
}, -- [1157]
{
["race"] = "",
["fileID"] = 1416374,
}, -- [1158]
{
["race"] = "",
["fileID"] = 1416375,
}, -- [1159]
{
["race"] = "",
["fileID"] = 1416376,
}, -- [1160]
{
["race"] = "",
["fileID"] = 1416377,
}, -- [1161]
{
["race"] = "",
["fileID"] = 1416378,
}, -- [1162]
{
["race"] = "",
["fileID"] = 1416379,
}, -- [1163]
{
["race"] = "",
["fileID"] = 1416380,
}, -- [1164]
{
["race"] = "",
["fileID"] = 1416381,
}, -- [1165]
{
["race"] = "",
["fileID"] = 1416382,
}, -- [1166]
{
["race"] = "",
["fileID"] = 1416383,
}, -- [1167]
{
["race"] = "",
["fileID"] = 1416384,
}, -- [1168]
{
["race"] = "",
["fileID"] = 1416385,
}, -- [1169]
{
["race"] = "",
["fileID"] = 1416386,
}, -- [1170]
{
["race"] = "",
["fileID"] = 1416387,
}, -- [1171]
{
["race"] = "",
["fileID"] = 1416388,
}, -- [1172]
{
["race"] = "",
["fileID"] = 1416389,
}, -- [1173]
{
["race"] = "",
["fileID"] = 1416390,
}, -- [1174]
{
["race"] = "",
["fileID"] = 1416391,
}, -- [1175]
{
["race"] = "",
["fileID"] = 1416392,
}, -- [1176]
{
["race"] = "",
["fileID"] = 1416393,
}, -- [1177]
{
["race"] = "",
["fileID"] = 1416394,
}, -- [1178]
{
["race"] = "",
["fileID"] = 1416395,
}, -- [1179]
{
["race"] = "",
["fileID"] = 1416396,
}, -- [1180]
{
["race"] = "",
["fileID"] = 1416397,
}, -- [1181]
{
["race"] = "",
["fileID"] = 1416398,
}, -- [1182]
{
["race"] = "",
["fileID"] = 1416399,
}, -- [1183]
{
["race"] = "",
["fileID"] = 1416400,
}, -- [1184]
{
["race"] = "",
["fileID"] = 1416401,
}, -- [1185]
{
["race"] = "",
["fileID"] = 1416402,
}, -- [1186]
{
["race"] = "",
["fileID"] = 1416403,
}, -- [1187]
{
["race"] = "",
["fileID"] = 1416404,
}, -- [1188]
{
["race"] = "",
["fileID"] = 1416405,
}, -- [1189]
{
["race"] = "",
["fileID"] = 1416406,
}, -- [1190]
{
["race"] = "",
["fileID"] = 1416407,
}, -- [1191]
{
["race"] = "",
["fileID"] = 1416408,
}, -- [1192]
{
["race"] = "",
["fileID"] = 1416409,
}, -- [1193]
{
["race"] = "",
["fileID"] = 1416410,
}, -- [1194]
{
["race"] = "",
["fileID"] = 1416417,
}, -- [1195]
{
["race"] = "",
["fileID"] = 1416418,
}, -- [1196]
{
["race"] = "",
["fileID"] = 1416419,
}, -- [1197]
{
["race"] = "",
["fileID"] = 1416420,
}, -- [1198]
{
["race"] = "",
["fileID"] = 1416421,
}, -- [1199]
{
["race"] = "",
["fileID"] = 1416422,
}, -- [1200]
{
["race"] = "",
["fileID"] = 1416423,
}, -- [1201]
{
["race"] = "",
["fileID"] = 1416424,
}, -- [1202]
{
["race"] = "",
["fileID"] = 1416425,
}, -- [1203]
{
["race"] = "",
["fileID"] = 1416426,
}, -- [1204]
{
["race"] = "",
["fileID"] = 1416427,
}, -- [1205]
{
["race"] = "",
["fileID"] = 1416428,
}, -- [1206]
{
["race"] = "",
["fileID"] = 1416429,
}, -- [1207]
}
|
local stepinterval = 4
local stepintervaloffset = 0
SWEP.customboboffset = Vector(0,0,0)
--[[ Quadratic Interpolation Functions ]]--
--[[
Function Name: Power
Syntax: pow(number you want to take the power of, it's power)
Returns: The number to the power you specify
Purpose: Utility function
]]--
local function pow(num, power)
return math.pow(num, power)
end
--[[
Function Name: Qerp Inwards
Syntax: QerpIn(progress, your starting value, how much it should change, across what period)
Returns: A number that you get when you quadratically fade into a value. Kind of like a more advanced LERP.
Purpose: Utility function / Animation
]]--
local function QerpIn(progress, startval, change, totaltime)
if !totaltime then
totaltime = 1
end
return startval + change * pow( progress/totaltime, 2)
end
--[[
Function Name: Qerp Outwards
Syntax: QerpOut(progress, your starting value, how much it should change, across what period)
Returns: A number that you get when you quadratically fade out of a value. Kind of like a more advanced LERP.
Purpose: Utility function / Animation
]]--
local function QerpOut(progress, startval, change, totaltime)
if !totaltime then
totaltime = 1
end
return startval - change * pow( progress/totaltime, 2)
end
--[[
Function Name: Qerp
Syntax: Qerp(progress, starting value, ending value, period)
Note: This is different syntax from QerpIn and QerpOut. This uses a start and end value instead of a start value and change amount.
Returns: A number that you get when you quadratically fade out of and into a value. Kind of like a more advanced LERP.
Purpose: Utility function / Animation
]]--
local function Qerp( progress, startval, endval, totaltime)
change = endval - startval
if !totaltime then
totaltime = 1
end
if progress < totaltime / 2 then return QerpIn(progress, startval, change/2, totaltime/2) end
return QerpOut(totaltime-progress, endval, change/2, totaltime/2)
end
--[[
Function Name: QerpAngle
Syntax: QerpAngle(progress, starting value, ending value, period)
Returns: The quadratically interpolated angle.
Purpose: Utility function / Animation
]]--
local function QerpAngle( progress, startang, endang, totaltime )
if !totaltime then
totaltime = 1
end
return JuckeyLerpAngle(Qerp(progress,0,1,totaltime),startang,endang)
end
--[[
Function Name: QerpVector
Syntax: QerpVector(progress, starting value, ending value, period)
Returns: The quadratically interpolated vector.
Purpose: Utility function / Animation
]]--
local function QerpVector( progress, startang, endang, totaltime )
if !totaltime then
totaltime = 1
end
local startx, starty, startz, endx, endy, endz
startx=startang.x
starty=startang.y
startz=startang.z
endx=endang.x
endy=endang.y
endz=endang.z
return Vector(Qerp(progress, startx, endx, totaltime),Qerp(progress, starty, endy, totaltime),Qerp(progress, startz, endz, totaltime))
end
--Bob code
local tsv,ftv,ftvc,ws,rs
local owvel, meetswalkgate, meetssprintgate, walkfactorv, runfactorv, sprintfactorv
function SWEP:DoBobFrame()
tsv = GetConVarNumber("host_timescale", 1)
ftv = FrameTime()
ws = self.Owner:GetWalkSpeed()
rs = self.Owner:GetRunSpeed()
ftv = ftv * 200/ws
if !self.bobtimevar then
self.bobtimevar = 0
end
owvel = self.Owner:GetVelocity():Length()
meetssprintgate = false
meetswalkgate = false
if owvel <= ws * 0.55 then
meetswalkgate = true
end
if owvel > rs * 0.8 then
meetssprintgate = true
end
walkfactorv = 10.25
runfactorv = 18
sprintfactorv = 24
if !self.bobtimehasbeensprinting then
self.bobtimehasbeensprinting = 0
end
if !self.tprevvel then
self.tprevvel = owvel
end
if !meetssprintgate then
self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 0, ftv/(self.IronSightTime/2))
else
self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 3, ftv)
end
if !self.Owner:IsOnGround() then
self.bobtimehasbeensprinting = math.Approach( self.bobtimehasbeensprinting, 0, ftv/(5/60))
end
if owvel>1 and owvel<=ws*0.1 and owvel>self.tprevvel then
if self.Owner:IsOnGround() then
local val1=math.Round(self.bobtimevar/stepinterval)*stepinterval+stepintervaloffset
local val2=math.Round(self.bobtimevar/stepinterval)*stepinterval-stepintervaloffset
if math.abs(self.bobtimevar-val1)<math.abs(self.bobtimevar-val2) then
self.bobtimevar = math.Approach( self.bobtimevar,val1, ftv/(5/60))
else
self.bobtimevar = math.Approach( self.bobtimevar,val2, ftv/(5/60))
end
end
else
if self.Owner:IsOnGround() then
self.bobtimevar = self.bobtimevar + ftv * math.max(1, owvel / (runfactorv + (sprintfactorv-runfactorv)*(meetssprintgate and 1 or 0) - (runfactorv-walkfactorv)*(meetswalkgate and 1 or 0) ) )
else
self.bobtimevar = self.bobtimevar + ftv
end
end
self.tprevvel = owvel
end
--[[
Function Name: CalculateBob
Syntax: self:CalculateBob(position, angle, scale).
Returns: Position and Angle, corrected for viewbob. Scale controls how much they're affected.
Notes: This is really important and slightly messy.
Purpose: Feature
]]--
local customboboffsetx,customboboffsety,customboboffsetz,mypi,curtimecompensated, owvel, runspeed, sprintspeed, timehasbeensprinting, tironsightscale
function SWEP:CalculateBob(pos, ang, ci, igvmf)
if !self:OwnerIsValid() then return end
if !ci then
ci = 1
end
ci = ci *0.66
tironsightscale = 1 - 0.6 * self:GetIronSightsRatio()
owvel = self.Owner:GetVelocity():Length()
runspeed = self.Owner:GetWalkSpeed()
curtimecompensated = self.bobtimevar or 0
timehasbeensprinting = self.bobtimehasbeensprinting or 0
if !self.BobScaleCustom then
self.BobScaleCustom = 1
end
mypi=0.5*3.14159
customboboffsetx=math.cos(mypi*(curtimecompensated-0.5)*0.5)
customboboffsetz=math.sin(mypi*(curtimecompensated-0.5))
customboboffsety=math.sin(mypi*(curtimecompensated-0.5)*3/8)*0.5
customboboffsetx = customboboffsetx - ( math.sin(mypi*(timehasbeensprinting/2))*0.5 + math.sin(mypi*(timehasbeensprinting/6))*2 )*math.max(0, (owvel-runspeed*0.8)/(runspeed))
--[[
if CLIENT then
ci = customboboffsetx * (1+ci*self.CLRunSightsProgress)
else
ci = customboboffsetx * (1+ci*self:RunSightsRatio())
end
]]--
self.customboboffset.x = customboboffsetx*1.3
self.customboboffset.y = customboboffsety
self.customboboffset.z = customboboffsetz
self.customboboffset = self.customboboffset*self.BobScaleCustom*0.45
local sprintbobfac =math.sqrt(math.Clamp(self.BobScaleCustom-1,0,1))
local cboboff2 = customboboffsetx * sprintbobfac * 1.5
self.customboboffset = self.customboboffset*(1+sprintbobfac/3)
pos:Add( self.Owner:EyeAngles():Right() * (cboboff2) )
self.customboboffset = self.customboboffset * ci
pos:Add( ang:Right() * (self.customboboffset.x) * -1.33)
pos:Add( ang:Forward() * (self.customboboffset.y) * -1 )
pos:Add( ang:Up() * (self.customboboffset.z) )
ang:RotateAroundAxis(ang:Right(), (self.customboboffset.x))
ang:RotateAroundAxis(ang:Up(), (self.customboboffset.y))
ang:RotateAroundAxis(ang:Forward(), (self.customboboffset.z))
tironsightscale = math.pow(tironsightscale,2)
local localisedmove,localisedangle = WorldToLocal(self.Owner:GetVelocity(),self.Owner:GetVelocity():Angle(),vector_origin,self.Owner:EyeAngles())
if igvmf then
ang:RotateAroundAxis(ang:Forward(), (math.Approach(localisedmove.y,0,1)/(runspeed/8)*tironsightscale ) * (ci or 1) )
ang:RotateAroundAxis(ang:Right(), (math.Approach(localisedmove.x,0,1)/(runspeed) )*tironsightscale * (ci or 1) )
else
ang:RotateAroundAxis(ang:Forward(), (math.Approach(localisedmove.y,0,1)/(runspeed/8)*tironsightscale ) * (ci or 1) * (-1 + 2 *(self.ViewModelFlip and 1 or 0) ))
ang:RotateAroundAxis(ang:Right(), (math.Approach(localisedmove.x,0,1)/(runspeed) )*tironsightscale * (ci or 1) * (-1 + 2 *(self.ViewModelFlip and 1 or 0) ) )
end
ang:Normalize()
return pos, ang
end
--[[
Function Name: Footstep
Syntax: self:Footstep(). Called for each footstep.
Returns: Nothing.
Notes: Corrects the bob time by making it move closer to the downwards position with each footstep.
Purpose: Feature
]]--
function SWEP:Footstep()
local ftv = FrameTime()
if !self.bobtimevar then
self.bobtimevar = 0
end
local val1=math.Round(self.bobtimevar/stepinterval)*stepinterval+stepintervaloffset
local val2=math.Round(self.bobtimevar/stepinterval)*stepinterval-stepintervaloffset
local owvel = self.Owner:GetVelocity():Length()
if owvel > self.Owner:GetWalkSpeed() * 0.2 then
if math.abs(self.bobtimevar-val1)<math.abs(self.bobtimevar-val2) then
self.bobtimevar = math.Approach( self.bobtimevar,val1, 0.15)
else
self.bobtimevar = math.Approach( self.bobtimevar,val2, 0.15)
end
end
end
|
--[[
The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla
Public License Version 1.1 but Sections 14 and 15 have been added to cover
use of software over a computer network and provide for limited attribution
for the Original Developer. In addition, Exhibit A has been modified to be
consistent with Exhibit B.
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
the specific language governing rights and limitations under the License.
The Original Code is Ultimate Empire at War.
The Original Developer is the Initial Developer. The Initial Developer of the
Original Code is the Ultimate Empire at War team. All portions of the code
written by the Ultimate Empire at War team are Copyright (c) 2012.
All Rights Reserved. ]]
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/EwokHuntPlan.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/EwokHuntPlan.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Andre_Arsenault $
--
-- $Change: 55814 $
--
-- $DateTime: 2006/10/02 16:55:52 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
--
-- One basic plan, since there are only infantry units and probably not many of them.
-- They will attack with very low contrast ratio, but learn and eventually rally troops to escalate the attack.
function Definitions()
Category = "Ewok_Hunt"
MinContrastScale = 0.0001
TaskForce = {
{
"MainForce"
,"DenyHeroAttach"
,"Infantry= 1,50"
}
}
--IgnoreTarget = false
PerFailureContrastAdjust = 0.2
AllowEngagedUnits = false
closest_enemy = nil
kill_target = nil
start_loc = nil
staging = false
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
MainForce.Set_Plan_Result(true)
-- Don't seem to be getting an effective stage
--DebugMessage("%s -- Got Stage: %s", tostring(Script), tostring(MainForce.Get_Stage()))
--BlockOnCommand(MainForce.Move_To(MainForce.Get_Stage()), 10)
-- Just stage at the spawner nearest the plan's target, if there is one.
spawner = Find_Nearest(AITarget, "Ewok_Spawn_House")
if TestValid(spawner) then
staging = true
BlockOnCommand(MainForce.Attack_Move(spawner), 10)
staging = false
end
BlockOnCommand(MainForce.Attack_Move(AITarget))
-- Give the Unit_Move_Finished a chance to find further targets near the AITarget zone
Sleep(10)
ScriptExit()
end
-- Make sure that units don't sit idle at the end of their move order, waiting for others to let the BlockOn finish
function MainForce_Unit_Move_Finished(tf, unit)
-- Only perform attack move fix-up behavior if we're not trying to stage units.
if staging then
return
end
DebugMessage("%s -- %s reached end of move, giving new order", tostring(Script), tostring(unit))
-- We want this unit to release and attack something, whatever is attacking us or just something close
kill_target = FindDeadlyEnemy(tf)
if not TestValid(kill_target) then
kill_target = Find_Nearest(unit, PlayerObject, false)
end
if TestValid(kill_target) then
unit.Attack_Move(kill_target)
tf.Release_Unit(unit)
DebugMessage("%s-- Unit %s only Attack_Move to %s", tostring(Script), tostring(unit), tostring(kill_target))
end
end
function MainForce_No_Units_Remaining()
--MessageBox("%s -- All units dead or non-buildable. RAISING CONTRAST. Abandonning plan.", tostring(Script))
MainForce.Set_Plan_Result(false)
ScriptExit()
end
|
-- Type definitions for Universal Ctags
local types = {}
types.c = {}
types.c.ctagstype = 'c'
types.c.kinds = {
h = 'header files',
d = 'macros',
p = 'prototypes',
g = 'enums',
e = 'enumerators',
t = 'typedefs',
s = 'structs',
u = 'unions',
m = 'members',
v = 'variables',
f = 'functions'
}
types.c.sro = '::'
types.c.scope = {
g = 'enum',
s = 'struct',
u = 'union',
enum = 'g',
struct = 's',
union = 'u'
}
types.c.member = {
e = 'enumerators',
m = 'members'
}
types.lpc = types.c
types.cpp = {}
types.cpp.ctagstype = 'c++'
types.cpp.kinds = {
h = 'header files',
d = 'macros',
p = 'prototypes',
g = 'enums',
e = 'enumerators',
t = 'typedefs',
n = 'namespaces',
c = 'classes',
s = 'structs',
u = 'unions',
f = 'functions',
m = 'members',
v = 'variables',
}
types.cpp.sro = '::'
types.cpp.scope = {
g = 'enum',
n = 'namespace',
c = 'class',
s = 'struct',
u = 'union',
enum = 'g',
namespace = 'n',
class = 'c',
struct = 's',
union = 'u'
}
types.cpp.member = {
e = 'enumberators',
m = 'members'
}
types.cuda = types.cpp
types.arduino = types.cpp
types.lua = {}
types.lua.ctagstype = 'lua'
types.lua.kinds = {
f = 'functions'
}
types.lua.scope = {}
types.lua.member = {}
return types
|
--------------------------------
-- @module EventListenerFocus
-- @extend EventListener
-- @parent_module cc
--------------------------------
-- @function [parent=#EventListenerFocus] clone
-- @param self
-- @return EventListenerFocus#EventListenerFocus ret (return value: cc.EventListenerFocus)
--------------------------------
-- @function [parent=#EventListenerFocus] checkAvailable
-- @param self
-- @return bool#bool ret (return value: bool)
return nil
|
local function main(xlsx_file)
local proc = io.popen('./xlsx2lua --no-pretty --skip-empty-row '..xlsx_file)
local stdout = proc:read('*a')
proc:close()
local book = load(stdout)()
print('book: '..xlsx_file)
for _, sheet in ipairs(book.sheets) do
print(string.rep('-', 80))
print('sheet.name: '..sheet.name)
local cells = sheet.cells
for y, row in ipairs(cells) do
for x, col in ipairs(row) do
print(string.format('cell(%d,%d): %s', x, y, col))
end
end
end
end
main("tests/sample.xlsx")
|
-- Scripts juste pour tester des effets à la mano
-- tout sur la couleur: https://www.w3schools.com/colors/default.asp
-- roue des couleurs: https://iro.js.org/?ref=oldsite
print("\n a_tst_fill.lua zf181125.1632 \n")
znbled=300
function RGB_clear()
ws2812.init()
buffer = ws2812.newBuffer(znbled, 3)
buffer:fill(0, 0, 0)
ws2812.write(buffer)
end
function RGB_fill(nbled, Red, Green, Blue)
buffer = ws2812.newBuffer(nbled, 3)
buffer:fill(Green, Red, Blue) -- Green, Red , Blue
ws2812.write(buffer)
end
RGB_clear()
RGB_clear() ; RGB_fill(100, 255, 0, 0)
RGB_clear() ; RGB_fill(100, 0, 255, 0)
RGB_clear() ; RGB_fill(100, 0, 0, 255)
RGB_clear() ; l=0.10 ; R=l*(255) ; G=l*(80*0.99) ; B=l*(0*0.99) ; RGB_fill(300, R, G, B)
|
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
CUSTOM_GAME_TYPE = "IMBA"
GAME_VERSION = "7.20"
CustomNetTables:SetTableValue("game_options", "game_version", {value = GAME_VERSION, game_type = CUSTOM_GAME_TYPE})
CustomNetTables:SetTableValue("game_options", "gamemode", {1})
-- Picking screen constants
PICKING_SCREEN_OVER = false
CAPTAINS_MODE_CAPTAIN_TIME = 20 -- how long players have to claim the captain chair
CAPTAINS_MODE_PICK_BAN_TIME = 30 -- how long you have to do each pick/ban
CAPTAINS_MODE_HERO_PICK_TIME = 30 -- time to choose which hero you're going to play
CAPTAINS_MODE_RESERVE_TIME = 130 -- total bonus time that can be used throughout any selection
-- IMBA constants
IMBA_REINCARNATION_TIME = 3.0
IMBA_MAX_RESPAWN_TIME = 50.0 -- Maximum respawn time, does not include bonus reaper scythe duration
IMBA_RESPAWN_TIME_PCT = 50 -- Percentage of the respawn time from vanilla respawn time
RUNE_SPAWN_TIME = 120 -- How long in seconds should we wait between rune spawns?
BOUNTY_RUNE_SPAWN_TIME = 300
if IsInToolsMode() then
-- Might be worth setting something here to differentiate our workspaces, since you seem to like bots on, but I don't...
BOTS_ENABLED = false
else
BOTS_ENABLED = false
end
-- Barebones constants
AUTO_LAUNCH_DELAY = 10.0
HERO_SELECTION_TIME = 60.0
SELECT_PENALTY_TIME = 0.0
STRATEGY_TIME = 10.0 -- How long should strategy time last?
SHOWCASE_TIME = 0.0 -- How long should showcase time last?
AP_BAN_TIME = 10.0
if IsInToolsMode() or GetMapName() == "imba_demo" then
AP_BAN_TIME = 0.0
SHOWCASE_TIME = 0.0
end
AP_GAME_TIME = 60.0
if GetMapName() == MapOverthrow() or GetMapName() == "imba_demo" then
PRE_GAME_TIME = 10.0 + AP_GAME_TIME
else
PRE_GAME_TIME = 90 + AP_GAME_TIME -- How long after people select their heroes should the horn blow and the game start?
end
TREE_REGROW_TIME = 180.0 -- How long should it take individual trees to respawn after being cut down/destroyed?
if IsInToolsMode() then
POST_GAME_TIME = 60000.0 -- How long should we let people look at the scoreboard before closing the server automatically?
else
POST_GAME_TIME = 600.0 -- How long should we let people look at the scoreboard before closing the server automatically?
end
CAMERA_DISTANCE_OVERRIDE = -1
GOLD_PER_TICK = 1
USE_AUTOMATIC_PLAYERS_PER_TEAM = false -- Should we set the number of players to 10 / MAX_NUMBER_OF_TEAMS?
UNIVERSAL_SHOP_MODE = true -- Should the main shop contain Secret Shop items as well as regular items
-- if IsInToolsMode() then
-- UNIVERSAL_SHOP_MODE = true
-- end
USE_STANDARD_HERO_GOLD_BOUNTY = false
MINIMAP_ICON_SIZE = 1 -- What icon size should we use for our heroes?
MINIMAP_CREEP_ICON_SIZE = 1 -- What icon size should we use for creeps?
MINIMAP_RUNE_ICON_SIZE = 1 -- What icon size should we use for runes?
-- TODO: Set back to true and fix it
CUSTOM_BUYBACK_COST_ENABLED = false -- Should we use a custom buyback cost setting?
CUSTOM_BUYBACK_COOLDOWN_ENABLED = true -- Should we use a custom buyback time?
BUYBACK_ENABLED = true -- Should we allow people to buyback when they die?
USE_NONSTANDARD_HERO_GOLD_BOUNTY = false -- Should heroes follow their own gold bounty rules instead of the default DOTA ones?
USE_NONSTANDARD_HERO_XP_BOUNTY = true -- Should heroes follow their own XP bounty rules instead of the default DOTA ones?
-- Currently setting USE_NONSTANDARD_HERO_XP_BOUNTY to true due to map multipliers making the vanilla values give way too insane level boosts
ENABLE_TOWER_BACKDOOR_PROTECTION = true -- Should we enable backdoor protection for our towers?
REMOVE_ILLUSIONS_ON_DEATH = false -- Should we remove all illusions if the main hero dies?
DISABLE_GOLD_SOUNDS = false -- Should we disable the gold sound when players get gold?
ENABLE_FIRST_BLOOD = true -- Should we enable first blood for the first kill in this game?
HIDE_KILL_BANNERS = false -- Should we hide the kill banners that show when a player is killed?
LOSE_GOLD_ON_DEATH = true -- Should we have players lose the normal amount of dota gold on death?
ENABLE_TPSCROLL_ON_FIRST_SPAWN = true -- Should heroes spawn with a TP Scroll?
FORCE_PICKED_HERO = "npc_dota_hero_dummy_dummy" -- What hero should we force all players to spawn as? (e.g. "npc_dota_hero_axe"). Use nil to allow players to pick their own hero.
MAXIMUM_ATTACK_SPEED = 1000 -- What should we use for the maximum attack speed?
MINIMUM_ATTACK_SPEED = 0 -- What should we use for the minimum attack speed?
b_USE_MULTIPLE_COURIERS = true -- Should we allow a courier for each player?
-- in case we stop using vanilla couriers, keep using them for overthrow
if IsOverthrowMap() then
b_USE_MULTIPLE_COURIERS = true
end
-------------------------------------------------------------------------------------------------
-- IMBA: gameplay globals
-------------------------------------------------------------------------------------------------
BUYBACK_COOLDOWN_ENABLED = true -- Is the buyback cooldown enabled?
BUYBACK_BASE_COST = 100 -- Base cost to buyback
BUYBACK_COST_PER_LEVEL = 1.25 -- Level-based buyback cost
BUYBACK_COST_PER_LEVEL_AFTER_25 = 20 -- Level-based buyback cost growth after level 25
BUYBACK_COST_PER_SECOND = 0.25 -- Time-based buyback cost
BUYBACK_COOLDOWN_MAXIMUM = 180 -- Maximum buyback cooldown
BUYBACK_RESPAWN_PENALTY = 15 -- Increased respawn time when dying after a buyback
ABANDON_TIME = 180 -- Time for a player to be considered as having abandoned the game (in seconds)
FULL_ABANDON_TIME = 5.0 -- Time for a team to be considered as having abandoned the game (in seconds)
GAME_ROSHAN_KILLS = 0 -- Tracks amount of Roshan kills
_G.GAME_ROSHAN_KILLER_TEAM = 0
ROSHAN_RESPAWN_TIME_MIN = 3
ROSHAN_RESPAWN_TIME_MAX = 6 -- Roshan respawn timer (in minutes)
AEGIS_DURATION = 300 -- Aegis expiration timer (in seconds)
IMBA_ROSHAN_GOLD_KILL_MIN = 150
IMBA_ROSHAN_GOLD_KILL_MAX = 400
IMBA_ROSHAN_GOLD_ASSIST = 150
IMBA_DAMAGE_EFFECTS_DISTANCE_CUTOFF = 2500 -- Range at which most on-damage effects no longer trigger
-------------------------------------------------------------------------------------------------
-- IMBA: map-based settings
-------------------------------------------------------------------------------------------------
MAX_NUMBER_OF_TEAMS = 2 -- How many potential teams can be in this game mode?
IMBA_PLAYERS_ON_GAME = 10 -- Number of players in the game
USE_CUSTOM_TEAM_COLORS_FOR_PLAYERS = false -- Should we use custom team colors to color the players/minimap?
PLAYER_COLORS = {} -- Stores individual player colors
PLAYER_COLORS[0] = { 67, 133, 255 }
PLAYER_COLORS[1] = { 170, 255, 195 }
PLAYER_COLORS[2] = { 130, 0, 150 }
PLAYER_COLORS[3] = { 255, 234, 0 }
PLAYER_COLORS[4] = { 255, 153, 0 }
PLAYER_COLORS[5] = { 190, 255, 0 }
PLAYER_COLORS[6] = { 255, 0, 0 }
PLAYER_COLORS[7] = { 0, 128, 128 }
PLAYER_COLORS[8] = { 255, 250, 200 }
PLAYER_COLORS[9] = { 49, 49, 49 }
TEAM_COLORS = {} -- If USE_CUSTOM_TEAM_COLORS is set, use these colors.
TEAM_COLORS[DOTA_TEAM_GOODGUYS] = { 61, 210, 150 } -- Teal
TEAM_COLORS[DOTA_TEAM_BADGUYS] = { 243, 201, 9 } -- Yellow
CUSTOM_TEAM_PLAYER_COUNT = {}
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 5
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 5
if GetMapName() == Map1v1() then
IMBA_PLAYERS_ON_GAME = 2
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 1
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 1
IMBA_1V1_SCORE = 3
PRE_GAME_TIME = 30.0 + AP_GAME_TIME
elseif string.find(GetMapName(), "10v10") then
IMBA_PLAYERS_ON_GAME = 20
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 10
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 10
PLAYER_COLORS[10] = { 255, 0, 255 }
PLAYER_COLORS[11] = { 128, 128, 0 }
PLAYER_COLORS[12] = { 100, 255, 255 }
PLAYER_COLORS[13] = { 0, 190, 0 }
PLAYER_COLORS[14] = { 170, 110, 40 }
PLAYER_COLORS[15] = { 0, 0, 128 }
PLAYER_COLORS[16] = { 230, 190, 255 }
PLAYER_COLORS[17] = { 128, 0, 0 }
PLAYER_COLORS[18] = { 144, 144, 144 }
PLAYER_COLORS[19] = { 254, 254, 254 }
PLAYER_COLORS[20] = { 166, 166, 166 }
PLAYER_COLORS[21] = { 255, 89, 255 }
PLAYER_COLORS[22] = { 203, 255, 89 }
PLAYER_COLORS[23] = { 108, 167, 255 }
elseif GetMapName() == "imba_demo" then
IMBA_PLAYERS_ON_GAME = 2
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_GOODGUYS] = 1
CUSTOM_TEAM_PLAYER_COUNT[DOTA_TEAM_BADGUYS] = 1
end
-------------------------------------------------------------------------------------------------
-- IMBA: game mode globals
-------------------------------------------------------------------------------------------------
GAME_WINNER_TEAM = 0 -- Tracks game winner
GG_TEAM = {}
GG_TEAM[2] = 0
GG_TEAM[3] = 0
IMBA_FRANTIC_RESPAWN_REDUCTION_PCT = 16
IMBA_BASE_FRANTIC_VALUE = 25
IMBA_SUPER_FRANTIC_VALUE = 40 -- Do not exceed 40% EVER, causing many broken spells to be used permanently
CustomNetTables:SetTableValue("game_options", "frantic", {frantic = IMBA_BASE_FRANTIC_VALUE, super_frantic = IMBA_SUPER_FRANTIC_VALUE})
IMBA_FRANTIC_VALUE = IMBA_BASE_FRANTIC_VALUE
IMBA_PICK_MODE_ALL_PICK = true -- Activates All Pick mode when true
IMBA_PICK_MODE_ALL_RANDOM = false -- Activates All Random mode when true
IMBA_PICK_MODE_ALL_RANDOM_SAME_HERO = false -- Activates All Random Same Hero mode when true
IMBA_ALL_RANDOM_HERO_SELECTION_TIME = 5.0 -- Time we need to wait before the game starts when all heroes are randomed
-- Global Gold earning, values are doubled with Hyper for non-custom maps
local global_gold = 300
CUSTOM_GOLD_BONUS = {} -- 1 = Normal, 2 = Hyper
CUSTOM_GOLD_BONUS[Map1v1()] = global_gold
CUSTOM_GOLD_BONUS["dota"] = global_gold
CUSTOM_GOLD_BONUS["imba_5v5"] = global_gold
CUSTOM_GOLD_BONUS[Map10v10()] = global_gold
CUSTOM_GOLD_BONUS[MapTournament()] = global_gold
CUSTOM_GOLD_BONUS[MapOverthrow()] = global_gold
CUSTOM_GOLD_BONUS["imba_demo"] = global_gold
-- Global XP earning, values are doubled with Hyper for non-custom maps (right now this is not used anymore, but i'll keep it there just in case)
local global_xp = 300
CUSTOM_XP_BONUS = {} -- 1 = Normal, 2 = Hyper
CUSTOM_XP_BONUS[Map1v1()] = global_xp
CUSTOM_XP_BONUS["dota"] = global_xp
CUSTOM_XP_BONUS["imba_5v5"] = global_xp
CUSTOM_XP_BONUS[Map10v10()] = global_xp
CUSTOM_XP_BONUS[MapTournament()] = global_xp
CUSTOM_XP_BONUS[MapOverthrow()] = global_xp
CUSTOM_XP_BONUS["imba_demo"] = global_xp
-- Hero base level, values are doubled with Hyper for non-custom maps
local global_starting_level = 3
HERO_STARTING_LEVEL = {} -- 1 = Normal, 2 = Hyper
HERO_STARTING_LEVEL[Map1v1()] = 1
HERO_STARTING_LEVEL["dota"] = global_starting_level
HERO_STARTING_LEVEL["imba_5v5"] = global_starting_level
HERO_STARTING_LEVEL[Map10v10()] = global_starting_level
HERO_STARTING_LEVEL[MapTournament()] = global_starting_level
HERO_STARTING_LEVEL[MapOverthrow()] = global_starting_level
HERO_STARTING_LEVEL["imba_demo"] = 1
local global_max_level = 30 -- Currently custom level boolean is set to off because this is the same as vanilla
MAX_LEVEL = {}
MAX_LEVEL[Map1v1()] = global_max_level
MAX_LEVEL["dota"] = global_max_level
MAX_LEVEL["imba_5v5"] = global_max_level
MAX_LEVEL[Map10v10()] = global_max_level
MAX_LEVEL[MapTournament()] = global_max_level
MAX_LEVEL[MapOverthrow()] = global_max_level
MAX_LEVEL["imba_demo"] = global_max_level
local starting_gold_5v5 = 2300
local starting_gold_10v10 = 2300
HERO_INITIAL_GOLD = {}
HERO_INITIAL_GOLD[Map1v1()] = starting_gold_5v5
HERO_INITIAL_GOLD["dota"] = starting_gold_5v5
HERO_INITIAL_GOLD["imba_5v5"] = starting_gold_5v5
HERO_INITIAL_GOLD[Map10v10()] = starting_gold_10v10
HERO_INITIAL_GOLD[MapTournament()] = starting_gold_5v5
HERO_INITIAL_GOLD[MapOverthrow()] = starting_gold_10v10
HERO_INITIAL_GOLD["imba_demo"] = 99999
local global_gold_tick_time = 0.6
local global_10v10_gold_tick_time = 0.4
GOLD_TICK_TIME = {}
GOLD_TICK_TIME[Map1v1()] = global_gold_tick_time
GOLD_TICK_TIME["dota"] = global_gold_tick_time
GOLD_TICK_TIME["imba_5v5"] = global_gold_tick_time
GOLD_TICK_TIME[Map10v10()] = global_10v10_gold_tick_time
GOLD_TICK_TIME[MapTournament()] = global_gold_tick_time
GOLD_TICK_TIME[MapOverthrow()] = global_gold_tick_time
GOLD_TICK_TIME["imba_demo"] = global_gold_tick_time
BANNED_ITEMS = {}
BANNED_ITEMS[Map1v1()] = {
"item_bottle",
"item_infused_raindrop",
"item_soul_ring",
"item_tome_of_knowledge",
}
TOWER_ABILITIES = {}
TOWER_ABILITIES["tower1"] = {
"imba_tower_secondary_resistance",
"imba_tower_tenacity",
-- "imba_tower_thorns",
"imba_tower_multishot"
}
TOWER_ABILITIES["tower2"] = {
"imba_tower_secondary_resistance",
"imba_tower_tenacity",
-- "imba_tower_thorns",
"imba_tower_regeneration",
"imba_tower_multishot"
}
TOWER_ABILITIES["tower3"] = {
"imba_tower_secondary_resistance",
"imba_tower_tenacity",
-- "imba_tower_thorns",
"imba_tower_regeneration",
"imba_tower_toughness",
"imba_tower_multishot"
}
TOWER_ABILITIES["tower4"] = {
"imba_tower_secondary_resistance",
"imba_tower_tenacity",
-- "imba_tower_thorns",
"imba_tower_regeneration",
"imba_tower_toughness",
-- "imba_tower_splash_fire",
"imba_tower_multishot"
}
-- Update game mode net tables
CustomNetTables:SetTableValue("game_options", "all_pick", {IMBA_PICK_MODE_ALL_PICK})
CustomNetTables:SetTableValue("game_options", "all_random", {IMBA_PICK_MODE_ALL_RANDOM})
CustomNetTables:SetTableValue("game_options", "all_random_same_hero", {IMBA_PICK_MODE_ALL_RANDOM_SAME_HERO})
CustomNetTables:SetTableValue("game_options", "gold_tick", {GOLD_TICK_TIME[GetMapName()]})
CustomNetTables:SetTableValue("game_options", "max_level", {MAX_LEVEL[GetMapName()]})
USE_CUSTOM_HERO_LEVELS = false -- Should we allow heroes to have custom levels?
-- Vanilla xp increase per level
local vanilla_xp = {}
vanilla_xp[1] = 0
vanilla_xp[2] = 200
vanilla_xp[3] = 400
vanilla_xp[4] = 480
vanilla_xp[5] = 580
vanilla_xp[6] = 600
vanilla_xp[7] = 640
vanilla_xp[8] = 660
vanilla_xp[9] = 680
vanilla_xp[10] = 800
vanilla_xp[11] = 820
vanilla_xp[12] = 840
vanilla_xp[13] = 900
vanilla_xp[14] = 1225
vanilla_xp[15] = 1250
vanilla_xp[16] = 1275
vanilla_xp[17] = 1300
vanilla_xp[18] = 1325
vanilla_xp[19] = 1500
vanilla_xp[20] = 1590
vanilla_xp[21] = 1600
vanilla_xp[22] = 1850
vanilla_xp[23] = 2100
vanilla_xp[24] = 2350
vanilla_xp[25] = 2600
XP_PER_LEVEL_TABLE = {} -- XP per level table (only active if custom hero levels are enabled)
XP_PER_LEVEL_TABLE[1] = 0
for i = 2, 25 do
XP_PER_LEVEL_TABLE[i] = XP_PER_LEVEL_TABLE[i - 1] + vanilla_xp[i]
end
-- Was using GetRespawnTime() but Meepo respawn time is always 3, so let's use static values instead...
RESPAWN_TIME_VANILLA = {}
RESPAWN_TIME_VANILLA[1] = 6
RESPAWN_TIME_VANILLA[2] = 8
RESPAWN_TIME_VANILLA[3] = 10
RESPAWN_TIME_VANILLA[4] = 14
RESPAWN_TIME_VANILLA[5] = 16
RESPAWN_TIME_VANILLA[6] = 26
RESPAWN_TIME_VANILLA[7] = 28
RESPAWN_TIME_VANILLA[8] = 30
RESPAWN_TIME_VANILLA[9] = 32
RESPAWN_TIME_VANILLA[10] = 34
RESPAWN_TIME_VANILLA[11] = 36
RESPAWN_TIME_VANILLA[12] = 44
RESPAWN_TIME_VANILLA[13] = 46
RESPAWN_TIME_VANILLA[14] = 48
RESPAWN_TIME_VANILLA[15] = 50
RESPAWN_TIME_VANILLA[16] = 52
RESPAWN_TIME_VANILLA[17] = 54
RESPAWN_TIME_VANILLA[18] = 65
RESPAWN_TIME_VANILLA[19] = 70
RESPAWN_TIME_VANILLA[20] = 75
RESPAWN_TIME_VANILLA[21] = 80
RESPAWN_TIME_VANILLA[22] = 85
RESPAWN_TIME_VANILLA[23] = 90
RESPAWN_TIME_VANILLA[24] = 95
RESPAWN_TIME_VANILLA[25] = 100
RESPAWN_TIME_VANILLA[26] = 100
RESPAWN_TIME_VANILLA[27] = 100
RESPAWN_TIME_VANILLA[28] = 100
RESPAWN_TIME_VANILLA[29] = 100
RESPAWN_TIME_VANILLA[30] = 100
-- XP AWARDED per level table (how much bounty heroes are worth beyond level 25)
HERO_XP_BOUNTY_PER_LEVEL = {}
HERO_XP_BOUNTY_PER_LEVEL[1] = 100
for i = 2, 500 do
HERO_XP_BOUNTY_PER_LEVEL[i] = HERO_XP_BOUNTY_PER_LEVEL[i-1] + 40
end
USE_MEME_SOUNDS = true -- Should we use meme/fun sounds on abilities occasionally?
MEME_SOUNDS_CHANCE = 50
-------------------------------------------------------------------------------------------------
-- IMBA: Keyvalue tables
-------------------------------------------------------------------------------------------------
PURGE_BUFF_LIST = LoadKeyValues("scripts/npc/KV/purge_buffs_list.kv")
DISPELLABLE_DEBUFF_LIST = LoadKeyValues("scripts/npc/KV/dispellable_debuffs_list.kv")
PLAYER_TEAM = {}
IMBA_INVISIBLE_MODIFIERS = {
"modifier_imba_moonlight_shadow_invis",
"modifier_item_imba_shadow_blade_invis",
"modifier_imba_vendetta",
"modifier_nyx_assassin_burrow",
"modifier_item_imba_silver_edge_invis",
"modifier_item_glimmer_cape_fade",
"modifier_weaver_shukuchi",
"modifier_imba_weaver_shukuchi",
"modifier_treant_natures_guise_invis",
"modifier_templar_assassin_meld",
"modifier_imba_templar_assassin_meld",
"modifier_imba_skeleton_walk_dummy",
"modifier_invoker_ghost_walk_self",
"modifier_rune_invis",
"modifier_imba_skeleton_walk_invis",
"modifier_imba_riki_invisibility",
"modifier_imba_riki_cloak_and_dagger_723",
"modifier_imba_riki_smoke_screen_723_buff",
"modifier_imba_shadow_walk_buff_invis",
"modifier_imba_invisibility_rune",
"modifier_imba_blur_smoke",
"modifier_windrunner_windrun_invis",
"modifier_imba_windranger_windrun_invis",
}
IMBA_NODRAW_MODIFIERS = {
"modifier_vardor_graceful_jump",
}
IMBA_REINCARNATION_MODIFIERS = {
-- "modifier_imba_reincarnation",
"modifier_item_imba_aegis",
}
IGNORE_FOUNTAIN_UNITS = {
"ent_dota_promo",
"ent_dota_halloffame",
"npc_dota_elder_titan_ancestral_spirit",
"npc_dummy_unit",
"npc_dota_hero_dummy_dummy",
"npc_donator_companion",
"npc_dota_wisp_spirit",
"npc_dota_mutation_golem"
}
RESTRICT_FOUNTAIN_UNITS = {
"npc_dota_unit_tombstone1",
"npc_dota_unit_tombstone2",
"npc_dota_unit_tombstone3",
"npc_dota_unit_tombstone4",
"npc_dota_unit_undying_zombie",
"npc_dota_unit_undying_zombie_torso",
"npc_imba_ember_spirit_remnant",
"npc_imba_dota_stormspirit_remnant",
"npc_dota_earth_spirit_stone",
"npc_dota_tusk_frozen_sigil1",
"npc_dota_tusk_frozen_sigil2",
"npc_dota_tusk_frozen_sigil3",
"npc_dota_tusk_frozen_sigil4",
"imba_witch_doctor_death_ward",
"npc_imba_techies_proximity_mine",
"npc_imba_techies_proximity_mine_big_boom",
"npc_imba_techies_stasis_trap",
"npc_dota_zeus_cloud",
"npc_dota_observer_wards",
"npc_dota_sentry_wards",
"npc_imba_venomancer_plague_ward",
"npc_imba_venomancer_scourge_ward",
"npc_dota_weaver_swarm",
}
MORPHLING_RESTRICTED_MODIFIERS = {
"modifier_imba_riki_invisibility",
"modifier_imba_ebb_and_flow_thinker",
"modifier_imba_ebb_and_flow_tide_low",
"modifier_imba_ebb_and_flow_tide_red",
"modifier_imba_ebb_and_flow_tide_flood",
"modifier_imba_ebb_and_flow_tide_high",
"modifier_imba_ebb_and_flow_tide_wave",
"modifier_imba_ebb_and_flow_tsunami",
"modifier_imba_tidebringer",
"modifier_imba_tidebringer_sword_particle",
"modifier_imba_tidebringer_manual",
"modifier_imba_tidebringer_slow",
"modifier_imba_tidebringer_cleave_hit_target",
}
STATUS_RESISTANCE_IGNORE_MODIFIERS = {
""
}
UNIT_EQUIPMENT = {}
UNIT_EQUIPMENT["models/heroes/crystal_maiden/crystal_maiden.vmdl"] = {
"models/heroes/crystal_maiden/crystal_maiden_staff.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_cuffs.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_cape.vmdl",
"models/heroes/crystal_maiden/head_item.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_shoulders.vmdl",
}
UNIT_EQUIPMENT["models/heroes/crystal_maiden/crystal_maiden_arcana.vmdl"] = {
"models/heroes/crystal_maiden/crystal_maiden_staff.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_cuffs.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_arcana_back.vmdl",
"models/heroes/crystal_maiden/head_item.vmdl",
"models/heroes/crystal_maiden/crystal_maiden_shoulders.vmdl",
}
UNIT_EQUIPMENT["models/heroes/shredder/shredder.vmdl"] = {
"models/heroes/shredder/shredder_armor.vmdl",
"models/heroes/shredder/shredder_blade.vmdl",
"models/heroes/shredder/shredder_body.vmdl",
"models/heroes/shredder/shredder_chainsaw.vmdl",
"models/heroes/shredder/shredder_driver_hat.vmdl",
"models/heroes/shredder/shredder_hook.vmdl",
"models/heroes/shredder/shredder_shoulders.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_zonnoz"] = {
"models/items/pudge/blackdeath_offhand/blackdeath_offhand.vmdl",
"models/items/pudge/blackdeath_head_s3/blackdeath_head_s3.vmdl",
"models/items/pudge/immortal_arm/immortal_arm.vmdl",
"models/items/pudge/scorching_talon/scorching_talon.vmdl",
"models/items/pudge/doomsday_ripper_belt/doomsday_ripper_belt.vmdl",
"models/items/pudge/pudge_deep_sea_abomination_arms/pudge_deep_sea_abomination_arms.vmdl",
"models/items/pudge/arcana/pudge_arcana_back.vmdl",
}
UNIT_EQUIPMENT["models/heroes/huskar/huskar.vmdl"] = {
"models/items/huskar/searing_dominator/searing_dominator.vmdl",
"models/heroes/huskar/huskar_bracer.vmdl",
"models/heroes/huskar/huskar_dagger.vmdl",
"models/heroes/huskar/huskar_shoulder.vmdl",
"models/heroes/huskar/huskar_spear.vmdl",
}
UNIT_EQUIPMENT["models/heroes/rubick/rubick.vmdl"] = {
"models/items/rubick/force_staff/force_staff.vmdl",
"models/items/rubick/kuroky_rubick_back/kuroky_rubick_back.vmdl",
"models/items/rubick/kuroky_rubick_shoulders/kuroky_rubick_shoulders.vmdl",
"models/items/rubick/kuroky_rubick_weapon/kuroky_rubick_weapon.vmdl",
"models/items/rubick/rubick_kuroky_head/rubick_kuroky_head.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_acalia"] = {
"models/items/enchantress/rainbow_spear/mesh/rainbow_spear_model.vmdl",
"models/items/enchantress/anuxi_summer_head/anuxi_summer_head.vmdl",
"models/items/enchantress/amberlight_belt/amberlight_belt.vmdl",
"models/items/enchantress/anuxi_summer_shoulder/anuxi_summer_shoulder.vmdl",
"models/items/enchantress/anuxi_wildkin_arm/anuxi_wildkin_arm.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_gordon_ramsay"] = {
"models/heroes/phoenix/phoenix_wings.vmdl",
"models/heroes/phoenix/phoenix_bird_head.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_rayzone"] = {
"models/heroes/bristleback/bristleback_back.vmdl",
"models/heroes/bristleback/bristleback_bracer.vmdl",
"models/heroes/bristleback/bristleback_head.vmdl",
"models/heroes/bristleback/bristleback_necklace.vmdl",
"models/heroes/bristleback/bristleback_weapon.vmdl",
-- "models/heroes/bristleback/bristleback_offhand_weapon.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_rubick_arcana"] = {
"models/items/rubick/rubick_arcana/rubick_arcana_back.vmdl",
"models/heroes/rubick/rubick_head.vmdl",
"models/heroes/rubick/rubick_staff.vmdl",
"models/heroes/rubick/shoulder.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_juggernaut_arcana"] = {
"models/items/juggernaut/arcana/juggernaut_arcana_mask.vmdl",
"models/items/juggernaut/jugg_ti8/jugg_ti8_sword.vmdl",
"models/heroes/juggernaut/jugg_cape.vmdl",
"models/heroes/juggernaut/juggernaut_pants.vmdl",
}
UNIT_EQUIPMENT["npc_donator_companion_terrorblade_arcana"] = {
{"5957", "arcana"},
{"306", "back"},
{"307", "weapon"},
{"476", "armor"},
}
UNIT_EQUIPMENT["npc_donator_companion_kiddo"] = {
-- {"7247", "weapon"},
-- {"137", "head"},
-- {"138", "shoulder"},
-- {"139", "back"},
-- {"141", "belt"},
"models/heroes/phantom_assassin/pa_arcana_weapons.vmdl", -- Manifold Paradox
"models/heroes/phantom_assassin/phantom_assassin_helmet.vmdl",
"models/heroes/phantom_assassin/phantom_assassin_shoulders.vmdl",
"models/heroes/phantom_assassin/phantom_assassin_cape.vmdl",
"models/heroes/phantom_assassin/phantom_assassin_daggers.vmdl",
}
IMBA_DISABLED_SKULL_BASHER = {
["npc_dota_hero_faceless_void"] = true,
["npc_dota_hero_slardar"] = true,
["npc_dota_hero_spirit_breaker"] = true
}
IMBA_MODIFIER_IGNORE_FRANTIC = {
"modifier_legion_commander_duel"
}
IMBA_DISARM_IMMUNITY = {
"modifier_disarmed",
"modifier_item_imba_triumvirate_proc_debuff",
"modifier_item_imba_sange_kaya_proc",
"modifier_item_imba_sange_yasha_disarm",
"modifier_item_imba_heavens_halberd_active_disarm",
"modifier_item_imba_sange_disarm",
"modifier_imba_angelic_alliance_debuff",
"modifier_imba_overpower_disarm",
"modifier_imba_silencer_last_word_debuff",
"modifier_imba_hurl_through_hell_disarm",
"modifier_imba_frost_armor_freeze",
"modifier_dismember_disarm",
"modifier_imba_decrepify",
-- "modifier_imba_faceless_void_time_lock_stun",
-- "modifier_bashed",
}
IMBA_PUNISHED = {
[925061111] = false,
}
-- BP rewards overriding unit models
ENTITY_MODEL_OVERRIDE = {}
IMBA_FIRST_BLOOD = false
-- IMBA override vanilla systems
USE_TEAM_COURIER = nil -- Should we use vanilla couriers? -- nil to use none of turbo or team couriers
IMBA_RUNE_SYSTEM = false -- Should we use custom runes script spawner?
IMBA_COMBAT_EVENTS = false -- Should we use custom combat events notifications?
IMBA_GOLD_SYSTEM = false -- Should we use custom gold system?
IMBA_PICK_SCREEN = false -- Should we use custom pick screen?
IMBA_GREEVILING = false -- Should we use fancy greevil creeps?
if IMBA_PICK_SCREEN == false then
PRE_GAME_TIME = 60.0
end
SAME_HERO_SELECTION = false
-- SAME_HERO_SELECTION = IsSaturday()
if GetMapName() == "imba_1v1" then
SAME_HERO_SELECTION = true
end
-- if IsInToolsMode() then SAME_HERO_SELECTION = true end
|
-- Different ways to work with files
-- r: read only (default)
-- w: Overwrite or create a new file
-- a: Append or create new file
-- r+: Read & Write existing file
-- w+: Overwrite, read, or create file
-- a+: Append, read, or create a file
file = io.open("fileiotest.lua", "w+")
file:write("Random String of text\n")
file:write("Some more text\n")
file:seek("set", 0)
io.write(file:read("*a"), "\n")
file:close()
file = io.open("fileiotest.lua", "a+")
file:write("Even more text\n")
file:seek("set", 0)
io.write(file:read("*a"), "\n")
file:close()
|
-- @description Insert marker at start of selected items with item name
-- @author Aaron Cendan
-- @version 1.0
-- @metapackage
-- @provides
-- [main] . > acendan_Insert marker at start of selected items with item name.lua
-- @link https://aaroncendan.me
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~ GLOBAL VARS ~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~ FUNCTIONS ~~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
function insertMarkers()
reaper.Undo_BeginBlock()
local num_sel_items = reaper.CountSelectedMediaItems(0)
if num_sel_items > 0 then
for i=0, num_sel_items - 1 do
local item = reaper.GetSelectedMediaItem( 0, i )
local item_start = reaper.GetMediaItemInfo_Value( item, "D_POSITION" )
local take = reaper.GetActiveTake( item )
local ret, name = reaper.GetSetMediaItemTakeInfo_String( take, "P_NAME", "", false )
if ret then
reaper.AddProjectMarker( 0, 0, item_start, item_start, name, i )
else
reaper.AddProjectMarker( 0, 0, item_start, item_start, "", i )
end
end
else
reaper.MB("No items selected!","Insert Markers", 0)
end
reaper.Undo_EndBlock("Shrink Region Edges", -1)
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~~~ MAIN ~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
reaper.PreventUIRefresh(1)
insertMarkers()
reaper.PreventUIRefresh(-1)
reaper.UpdateArrange()
|
-- Copyright 2016 Christian Hesse
-- delimiter separated values LPeg lexer.
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'dsv'}
-- Operators.
local operator = token(l.OPERATOR, S(',;:|'))
M._rules = {
{'operator', operator}
}
return M
|
-- client_util.lua
local socket = require "client.socket"
local crypt = require "client.crypt"
local protobuf = require 'protobuf'
local message_map = require 'message_map'
message_map.mapping('hall', 'game')
local util = {}
local function unpack_line(text)
local from = text:find("\n", 1, true)
if from then
return text:sub(1, from-1), text:sub(from+1)
end
return nil, text
end
local last = ""
local function unpack_f(f)
local function try_recv(fd, last)
local result
result, last = f(last)
if result then
return result, last
end
local r = socket.recv(fd)
if not r then
return nil, last
end
if r == "" then
error "Server closed"
end
return f(last .. r)
end
return function(fd)
while true do
local result
result, last = try_recv(fd, last)
if result then
return result
end
socket.usleep(100)
end
end
end
util.readline = unpack_f(unpack_line)
function util.writeline(fd, text)
socket.send(fd, text .. "\n")
end
function util.encode(name, data)
local payload = protobuf.encode(name, data)
local id = message_map.get_id(name)
local netmsg = { id = id, payload = payload }
local pack = protobuf.encode("netmsg.NetMsg", netmsg)
return pack
end
function util.decode(data)
local netmsg = protobuf.decode("netmsg.NetMsg", data)
if netmsg.code ~= 0 then
error('decode msg failed:' .. netmsg.payload)
end
return netmsg
end
local function unpack_package(text)
local size = #text
if size < 2 then
return nil, text
end
local s = text:byte(1) * 256 + text:byte(2)
if size < s+2 then
return nil, text
end
return text:sub(3,2+s), text:sub(3+s)
end
function util.send_package(fd, pack)
local package = string.pack(">s2", pack)
socket.send(fd, package)
end
util.readpackage = unpack_f(unpack_package)
function util.hs_send_request(fd, v, session)
local size = #v
local package = string.pack(">I2", size)..v
socket.send(fd, package)
return v, session
end
function util.hs_recv_response(v)
local size = #v
local content, ok = string.unpack("c"..tostring(size), v)
return ok ~=0 , content, 0
end
function util.gs_send_request(fd, v)
local size = #v
local package = string.pack(">I2", size)..v
socket.send(fd, package)
return v
end
function util.gs_recv_response(v)
local size = #v
local content, ok = string.unpack("c"..tostring(size), v)
return ok ~=0 , content
end
function util.write_login_state(username, secret, index)
local fp = io.open('logins', 'w')
local s = string.format('%s:%d:%s', username, index, crypt.base64encode(secret))
fp:write(s)
fp:close()
end
local function split(s, delim)
local split = {}
local pattern = "[^" .. delim .. "]+"
string.gsub(s, pattern, function(v) table.insert(split, v) end)
return split
end
function util.read_login_state()
local fp = io.open('logins')
if not fp then
return nil
end
local s = fp:read('*a')
local sec = split(s, ':')
return {username = sec[1], index = tonumber(sec[2]), secret = crypt.base64decode(sec[3])}
end
return util
|
local mod = DBM:NewMod(1133, "DBM-Party-WoD", 3, 536)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 15007 $"):sub(12, -3))
mod:SetCreatureID(80005)
mod:SetEncounterID(1736)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 163447 161588",
"SPELL_AURA_APPLIED_DOSE 161588",
"SPELL_AURA_REMOVED 163447",
"SPELL_CAST_START 162066 162058"
)
local warnFreezingSnare = mod:NewTargetAnnounce(162066, 3)
local warnSpinningSpear = mod:NewSpellAnnounce(162058, 3)
local warnMark = mod:NewTargetAnnounce(163447, 3)
local specWarnFreezingSnare = mod:NewSpecialWarningYou(162066, nil, nil, nil, 1, 2)
local specWarnFreezingSnareNear = mod:NewSpecialWarningClose(162066, nil, nil, nil, 1, 2)
local yellFreezingSnare = mod:NewYell(162066)
local specWarnDiffusedEnergy = mod:NewSpecialWarningMove(161588, nil, nil, nil, 1, 2)
local specWarnSpinningSpear = mod:NewSpecialWarningDodge(162058, "Tank", nil, 2)
local specWarnMark = mod:NewSpecialWarningMoveAway(163447, nil, nil, nil, 1, 2)
local yellMark = mod:NewYell(163447)
local timerFreezingSnareCD = mod:NewNextTimer(20, 162066, nil, nil, nil, 3)
local timerSpinningSpearCD = mod:NewNextTimer(20, 162058, nil, "Tank", 2, 5, nil, DBM_CORE_TANK_ICON)
local timerMark = mod:NewTargetTimer(5, 163447)
local timerMarkCD = mod:NewNextTimer(20, 163447, nil, nil, nil, 3)
local voiceFreezingSnare = mod:NewVoice(162066)
local voiceMark = mod:NewVoice(163447)
local voiceDiffusedEnergy = mod:NewVoice(161588)
mod:AddRangeFrameOption(8, 163447)
local debuffCheck = GetSpellInfo(163447)
local UnitDebuff = UnitDebuff
local debuffFilter
do
debuffFilter = function(uId)
return UnitDebuff(uId, debuffCheck)
end
end
function mod:FreezingSnareTarget(targetname, uId)
if not targetname then return end
warnFreezingSnare:Show(targetname)
if targetname == UnitName("player") then
specWarnFreezingSnare:Show()
yellFreezingSnare:Yell()
voiceFreezingSnare:Play("runaway")
elseif self:CheckNearby(8, targetname) then
specWarnFreezingSnareNear:Show(targetname)
voiceFreezingSnare:Play("watchstep")
end
end
function mod:OnCombatStart(delay)
end
function mod:OnCombatEnd()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:SPELL_AURA_APPLIED(args)
if args.spellId == 163447 then
warnMark:Show(args.destName)
timerMark:Start(args.destName)
timerMarkCD:Start()
if args:IsPlayer() then
specWarnMark:Show()
yellMark:Yell()
voiceMark:Play("runout")
end
if self.Options.RangeFrame then
if UnitDebuff("player", debuffCheck) then--You have debuff, show everyone
DBM.RangeCheck:Show(8, nil)
else--You do not have debuff, only show players who do
DBM.RangeCheck:Show(8, debuffFilter)
end
end
elseif args.spellId == 161588 and args:IsPlayer() and self:AntiSpam() then
specWarnDiffusedEnergy:Show()
voiceDiffusedEnergy:Play("runaway")
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
if args.spellId == 163447 then
timerMark:Cancel(args.destName)
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 162066 then
self:BossTargetScanner(80005, "FreezingSnareTarget", 0.04, 15)
timerFreezingSnareCD:Start()
elseif spellId == 162058 then
warnSpinningSpear:Show()
specWarnSpinningSpear:Show()
timerSpinningSpearCD:Start()
end
end
|
local extend = require("iron.util.tables").extend
local cpp = {}
local function magic(str)
-- remove every space at beginning of a line
str = str:gsub('^%s+', '')
-- remove all comments
str = str:gsub('//(.*)', '')
-- remove every space at end of a line
str = str:gsub('%s+$', '')
-- remove line break and extra spaces eventually
str = str:gsub([[\$]], '')
str = str:gsub('%s+$', '')
return str
end
local function lastmagic(str)
-- check what character is the last of the line
if str:len() == 0 then return false end
local lastchar = str:sub(-1, -1)
return lastchar == ';' or lastchar == '{' or lastchar == '}'
end
local function format(lines)
if #lines == 1 then
return {magic(lines[1]) .. '\13'}
else
local new = {}
local aus = ''
for line = 1, #lines do
-- concatenate lines if they do not end with a lastmagic character.
local l = magic(lines[line])
aus = aus .. l
if lastmagic(l) then
table.insert(new, aus)
aus = ''
end
end
return extend(new, '')
end
end
cpp.root = {command = {'root', '-l'}, format = format}
return cpp
|
require "love.graphics"
serialization_version = 1.0
return
{
anim_width = 32,
anim_height = 32,
animations =
{
head =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(0,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
head_side =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
head_left =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(32,0,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
body =
{
frame_rate = 5,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
player_map =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(32,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(64,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255},
frame3={image="PLAYER",quad=love.graphics.newQuad(0,32,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot = 16, r=255,g=255,b=255},
}
},
body_side =
{
frame_rate = 3,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(0,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(32,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(64,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame3={image="PLAYER",quad=love.graphics.newQuad(96,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame4={image="PLAYER",quad=love.graphics.newQuad(128,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame5={image="PLAYER",quad=love.graphics.newQuad(160,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame6={image="PLAYER",quad=love.graphics.newQuad(192,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame7={image="PLAYER",quad=love.graphics.newQuad(224,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame8={image="PLAYER",quad=love.graphics.newQuad(0,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame9={image="PLAYER",quad=love.graphics.newQuad(32,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
body_left =
{
frame_rate = 3,
frames = {
frame0={image="PLAYER",quad=love.graphics.newQuad(0,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER",quad=love.graphics.newQuad(32,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER",quad=love.graphics.newQuad(64,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame3={image="PLAYER",quad=love.graphics.newQuad(96,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame4={image="PLAYER",quad=love.graphics.newQuad(128,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame5={image="PLAYER",quad=love.graphics.newQuad(160,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame6={image="PLAYER",quad=love.graphics.newQuad(192,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame7={image="PLAYER",quad=love.graphics.newQuad(224,64,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame8={image="PLAYER",quad=love.graphics.newQuad(0,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame9={image="PLAYER",quad=love.graphics.newQuad(32,96,32,32,256,128), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair0 =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair0_side =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair0_left =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,0,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair1 =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair1_side =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair1_left =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,32,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair2 =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(0,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair2_side =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = 1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
hair2_left =
{
frame_rate = 10,
frames = {
frame0={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame1={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
frame2={image="PLAYER_HAIR",quad=love.graphics.newQuad(32,64,32,32,64,256), xpos = 0, ypos = 0, rot = 0, xscale = -1, yscale = 1, xpivot = 16, ypivot =16, r=255,g=255,b=255},
}
},
}
}
|
--[[--------------------------------------------------
GUI Editor
client
dx_radiobutton.lua
creates a dx radiobutton widget for use in the right click menus
--]]--------------------------------------------------
DX_Radiobutton = {}
DX_Radiobutton.__index = DX_Radiobutton
DX_Radiobutton.instances = {}
function DX_Radiobutton:create(x, y, width, height, selected, group)
local new = setmetatable(
{
x = x,
y = y,
width = width,
height = height,
borderColour = {255, 255, 255, 150},
selected_ = selected,
visible_ = true,
postGUI = true,
enabled_ = true,
group = group or gRadioButtonGroupID
},
DX_Radiobutton
)
DX_Radiobutton.instances[#DX_Radiobutton.instances + 1] = new
return new
end
function DX_Radiobutton:position(x, y)
if x then
self.x = x
self.y = y
else
return self.x, self.y
end
end
function DX_Radiobutton:size(width, height)
if width then
self.width = width
self.height = height
else
return self.width, self.height
end
end
function DX_Radiobutton:selected(selected)
if selected ~= nil then
if self:enabled() then
if selected then
for _,button in ipairs(DX_Radiobutton.instances) do
if button ~= self and button.group == self.group then
button.selected_ = false
end
end
end
self.selected_ = selected
end
else
return self.selected_
end
end
function DX_Radiobutton:visible(visible)
if visible ~= nil then
self.visible_ = visible
else
return self.visible_
end
end
function DX_Radiobutton:enabled(value)
if value ~= nil then
self.enabled_ = value
else
return self.enabled_
end
end
function DX_Radiobutton:draw()
if self:visible() then
if self.borderColour then
local quarter = self.width / 4
dxDrawLine(self.x + quarter, self.y + quarter, self.x + self.width - quarter, self.y + quarter, tocolor(unpack(self.borderColour)), 1)
dxDrawLine(self.x + quarter, self.y + quarter, self.x + quarter, self.y + self.height - quarter, tocolor(unpack(self.borderColour)), 1)
dxDrawLine(self.x + quarter, self.y + self.height - 1 - quarter, self.x + self.width - quarter, self.y + self.height - 1 - quarter, tocolor(unpack(self.borderColour)), 1)
dxDrawLine(self.x + self.width - quarter, self.y + quarter, self.x + self.width - quarter, self.y + self.height - quarter, tocolor(unpack(self.borderColour)), 1)
end
if self:selected() then
dxDrawImage(self.x, self.y, self.width, self.height, "images/dx_elements/radio_button.png", 0, 0, 0, tocolor(255, 255, 255, 255), self.postGUI)
end
end
end
|
local data_util = require("data_util")
data.raw["ammo-turret"]["kr-railgun-turret"].attack_parameters.range = 70
data.raw["ammo-turret"]["kr-railgun-turret"].attack_parameters.prepare_range = 75
data_util.replace_or_add_ingredient("heavy-rocket", "rocket-fuel", "rocket-fuel", 2)
data_util.replace_or_add_ingredient("explosive-turret-rocket", "rocket-fuel", "rocket-fuel", 2)
|
local a = 5
return a
|
local allTestsOk = true
local function test(s, f)
print("test " .. s .. " ...")
local t, ok, msg = measure_time(function() return pcall(f) end)
print(t .. "s")
if ok then
print("OK")
else
allTestsOk = false
if msg then
print("FAILED " .. msg)
else
print("FAILED")
end
end
end
local chunkArg1, chunkArg2 = ...
test("chunk_args", function()
assert(chunkArg1 == 123 and chunkArg2 == "hello")
end)
test("random", function()
local a = 1
for i = 1, 1000000 do
a = (a * 1103515245 + 12345) & 0x7fffffff
end
assert(a == 345801665)
end)
test("table", function()
local t = {}
for i = 1, 1000000 do
t[i] = i * 2
assert(#t == i)
end
for i = 1000000, 1, -1 do
assert(t[i] == i * 2);
end
for i = 1, 1000000 do
t[i] = nil
assert(#t == 1000000 - i);
end
end)
test("ipairs", function()
local t = { 1, 3, 4, 2, 5, [7] = 11 }
local i = 0;
local tt = {}
for k,v,z in ipairs(t) do
assert(t[k] == v)
tt[k] = v
end
assert(#tt == 5)
end)
test("metatables", function()
local t = { 5, 4, 3, 2, 1 }
local indexCalled, newIndexCalled, callCalled = 0, 0, 0
local mt =
{ __index = function(t, i)
indexCalled = indexCalled + 1
return i
end
, __newindex = function(t, i, v)
newIndexCalled = newIndexCalled + 1
end
, __call = function(tt, a, b, c)
assert(t == tt and a == 1 and b == 2 and c == 3)
callCalled = callCalled + 1
end
}
setmetatable(t, mt)
for i = 1, 10 do
assert((i <= 5 and t[i] == 6 - i) or (i > 5 and t[i] == i))
end
assert(indexCalled == 5)
t(1, 2, 3, 4);
assert(callCalled == 1)
for i = 1, 10 do
t[i] = i
end
assert(newIndexCalled == 5)
end)
test("pcall", function()
local a, b = pcall(f, 1, 2)
assert(a == false)
print(b)
a, b = pcall(tostring, 1)
assert(a and b == "1")
end)
test("select", function()
local a, b, c = select(1, 1, 2, 3)
assert(a == 1 and b == 2 and c == 3)
a, b, c = select(2, 1, 2, 3)
assert(a == 2 and b == 3 and c == nil)
a, b, c = select(4, 1, 2, 3)
assert(a == nil and b == nil and c == nil)
a, b, c = select(-1, 1, 2, 3)
assert(a == 3 and b == nil and c == nil)
a, b, c = select(-2, 1, 2, 3)
assert(a == 2 and b == 3 and c == nil)
end)
test("dofile", function()
local ok = false
_G._chunks =
{ ["routine.lua"] = function()
ok = true
end
}
loadfile("routine.lua")()
assert(ok)
ok = false
dofile("routine.lua")
assert(ok)
end)
test("dynamic_values", function()
local function f()
return 1, 2, 3
end
local function p(...)
return ...
end
local function q()
return 6, p(5, p(4, f()))
end
local a1, a2, a3, a4, a5, a6 = q()
assert(a1 == 6 and a2 == 5 and a3 == 4 and a4 == 1 and a5 == 2 and a6 == 3)
local t = { q() }
assert(t[1] == 6 and t[2] == 5 and t[3] == 4 and t[4] == 1 and t[5] == 2 and t[6] == 3)
end)
test("closures: changing upvalues", function()
local a = 1
local function f1(b)
assert(a == b)
end
f1(1)
a = 2
f1(2)
local function f2(b)
a = b
end
f2(3)
assert(a == 3)
f1(3)
end)
test("closures: upwards funarg problem", function()
local function f1(b)
local a = b
local function g1(c)
return c + a
end
local function g2(c)
a = c
end
return g1, g2
end
g1, g2 = f1(1)
assert(g1(2) == 3)
g2(4)
assert(g1(5) == 9)
local function q()
local function f2(b)
local a = b
local function g1(c)
return c - a
end
local function g2(c)
a = c
end
return g1, g2
end
f1 = f2
end
q()
assert(g1(7) == 11)
g1, g2 = f1(1)
assert(g1(2) == 1)
g2(4)
assert(g1(7) == 3)
end)
assert(allTestsOk, "SOME TESTS FAILED")
print("ALL TESTS OK")
|
-- #######################################
-- ## Project: MTA iLife ##
-- ## Name: BusinessNameRenderer.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- #######################################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settings
BusinessNameRenderer = inherit(cSingleton)
--[[
]]
-- ///////////////////////////////
-- ///// Render //////
-- ///// Returns: void //////
-- ///////////////////////////////
function BusinessNameRenderer:render()
if(self.enabled) then
local Prestiges = self.prestiges;
if(Prestiges) then
for index, Faction in pairs(Prestiges) do
if(isElement(Faction)) then
local x, y, z = getElementPosition(Faction)
local x2, y2, z2 = getElementPosition(localPlayer)
if(isLineOfSightClear(x, y, z, x2, y2, z2, true, false, false, false)) then
z = z+0.5
local sx, sy = getScreenFromWorldPosition(x, y, z)
if(sx) and (sy) then
local x5, y5, z5 = getElementPosition(Faction);
local x6, y6, z6 = getCameraMatrix();
local distance = getDistanceBetweenPoints3D(x5, y5, z5, x6, y6, z6)
if(distance < 20) then
local fontbig = 2-(distance/10)
local sName = getElementData(Faction, "Title") or "-"
local sOwner = getElementData(Faction, "OwnerName") or "-"
local cost = getElementData(Faction, "Cost") or 0;
local sEinkommen = getElementData(Faction, "Einkommen") or "-";
local iID = getElementData(Faction, "ID") or 0
dxDrawText("ID: "..iID.."\nFilliale: "..sName.."\nFillialleiter: "..sOwner.."\nEinkommen: $"..sEinkommen.."\nKosten: $"..cost, sx+2, sy+2, sx, sy, tocolor(0, 0, 0, 200), fontbig, "default-bold", "center")
dxDrawText("ID: "..iID.."\nFilliale: "..sName.."\nFillialleiter: "..sOwner.."\nEinkommen: $"..sEinkommen.."\nKosten: $"..cost, sx, sy, sx, sy, tocolor(0, 155, 255, 200), fontbig, "default-bold", "center")
end
end
end
end
end
end
end
end
-- ///////////////////////////////
-- ///// ToggleD //////
-- ///// Returns: void //////
-- ///////////////////////////////
function BusinessNameRenderer:toggleD(uCol, b)
if(b) then
self.prestiges[uCol] = uCol;
else
self.prestiges[uCol] = nil;
end
end
-- ///////////////////////////////
-- ///// Constructor //////
-- ///// Returns: void //////
-- ///////////////////////////////
function BusinessNameRenderer:constructor(...)
addEvent("onBusinessColToggle", true)
self.prestiges = {}
-- Klassenvariablen --
self.renderFunc = function(...) self:render(...) end;
self.toggleFunc = function(...) self:toggleD(...) end;
self.enabled = toBoolean(config:getConfig("render_3dtext"))
-- Methoden --
addEventHandler("onClientRender", getRootElement(), self.renderFunc)
-- Events --
addEventHandler("onBusinessColToggle", getLocalPlayer(), self.toggleFunc)
--logger:OutputInfo("[CALLING] BusinessNameRenderer: Constructor");
end
-- EVENT HANDLER --
|
local t = require(script.Parent.Parent.Parent.t)
local likeSubscription: (obj: any) -> (boolean, string?) = t.interface({
Context = t.string,
Action = t.string,
Callback = t.optional(t.callback),
})
local Particle = require(script.Parent.IParticle)
type IParticle = Particle.IParticle
--[=[
@interface ISubscription
@within Portal
.Context string -- The name of the context this subscription is for.
.Action string -- The name of the action this subscription is listening to.
.Callback (particle: IParticle, sender: Player?) -> () -- The function to call when the subscription is published to.
]=]
export type ISubscription = {
Context: string,
Action: string,
Callback: (particle: IParticle, sender: Player?) -> nil,
__index: ISubscription,
new: (context: string, action: string, callback: (particle: IParticle, sender: Player?) -> nil?) -> ISubscription,
like: (obj: any) -> (boolean, string?),
Subscribe: (self: ISubscription, callback: (particle: IParticle, sender: Player?) -> nil) -> nil,
}
return function(obj): (boolean, string?)
return likeSubscription(obj)
end
|
Coin = Class{}
function Coin:init(params)
-- Position in terms of x and y coordinates.
self.x = params.x
self.y = params.y
self.width = 16
self.height = 16
-- Determines which frame is rendered at a particular instant.
self.turn = 1
end
--[[
Stop the score sound if it's already playing - so in case 2 or more coins are collected within the time frame of the audio clip,
the sound will play as many times.
]]
function Coin:hit()
gSounds['score']:stop()
gSounds['score']:play()
end
--[[
Updates self.turn. When it moves to the next integer, the next frame is rendered.
]]
function Coin:update(dt)
self.turn = (self.turn % 6) + 0.25
end
--[[
Render the coin.
]]
function Coin:render()
love.graphics.draw(gTextures['coins'], gFrames['coins'][math.ceil(self.turn)], self.x, self.y)
end
|
--[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <[email protected]>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require "luci.util"
local uci = luci.model.uci.cursor()
local docker = require "luci.model.docker"
local dk = docker.new()
local images = dk.images:list().body
local networks = dk.networks:list().body
local containers = dk.containers:list(nil, {all=true}).body
m = SimpleForm("docker", translate("Docker"))
m.redirect = luci.dispatcher.build_url("admin", "docker", "containers")
-- m.reset = false
-- m.submit = false
-- new Container
s = m:section(SimpleSection, translate("New Container"))
s.addremove = true
s.anonymous = true
d = s:option(Value, "name", translate("Container Name"))
d.rmempty = true
d = s:option(Value, "image", translate("Docker Image"))
d.rmempty = true
for _, v in ipairs (images) do
if v.RepoTags then
d:value(v.RepoTags[1], v.RepoTags[1])
end
end
d = s:option(Flag, "privileged", translate("Privileged"))
d.rmempty = true
d = s:option(ListValue, "restart", translate("Restart policy"))
d.rmempty = true
d:value("no", "No")
d:value("unless-stopped", "Unless stopped")
d:value("always", "Always")
d:value("on-failure", "On failure")
d.default = "unless-stopped"
d = s:option(ListValue, "network", translate("Networks"))
d.rmempty = true
d.default = "bridge"
dip = s:option(Value, "ip", translate("IPv4"))
dip.datatype="ip4addr"
for _, v in ipairs (networks) do
if v.Name then
local parent = v.Options and v.Options.parent or nil
local ip = v.IPAM and v.IPAM.Config and v.IPAM.Config[1] and v.IPAM.Config[1].Subnet or nil
ipv6 = v.IPAM and v.IPAM.Config and v.IPAM.Config[2] and v.IPAM.Config[2].Subnet or nil
local network_name = v.Name .. " | " .. v.Driver .. (parent and (" | " .. parent) or "") .. (ip and (" | " .. ip) or "").. (ipv6 and (" | " .. ipv6) or "")
d:value(v.Name, network_name)
if v.Name ~= "none" and v.Name ~= "bridge" and v.Name ~= "host" then
dip:depends("network", v.Name)
end
end
end
d = s:option(DynamicList, "links", translate("Links with other containers"))
d.placeholder = "container_name:alias"
d.rmempty = true
d:depends("network", "bridge")
d = s:option(DynamicList, "env", translate("Environmental Variable"))
d.placeholder = "TZ=Asia/Shanghai"
d.rmempty = true
d = s:option(DynamicList, "mount", translate("Bind Mount"))
d.placeholder = "/media:/media:slave"
d.rmempty = true
d = s:option(DynamicList, "port", translate("Exposed Ports"))
d.placeholder = "2200:22/tcp"
d.rmempty = true
d = s:option(Value, "command", translate("Run command"))
d.placeholder = "/bin/sh init.sh"
d.rmempty = true
d = s:option(Flag, "advance", translate("Advance"))
d.rmempty = true
d.disabled = 0
d.enabled = 1
d = s:option(Value, "cpus", translate("CPUs"), translate("Number of CPUs. Number is a fractional number. 0.000 means no limit."))
d.placeholder = "1.5"
d.rmempty = true
d:depends("advance", 1)
d.datatype="ufloat"
d = s:option(Value, "cpushares", translate("CPU Shares Weight"), translate("CPU shares (relative weight, if 0 is set, the system will ignore the value and use the default of 1024."))
d.placeholder = "1024"
d.rmempty = true
d:depends("advance", 1)
d.datatype="uinteger"
d = s:option(Value, "memory", translate("Memory"), translate("Memory limit (format: <number>[<unit>]). Number is a positive integer. Unit can be one of b, k, m, or g. Minimum is 4M."))
d.placeholder = "128m"
d.rmempty = true
d:depends("advance", 1)
d = s:option(Value, "blkioweight", translate("Block IO Weight"), translate("Block IO weight (relative weight) accepts a weight value between 10 and 1000."))
d.placeholder = "500"
d.rmempty = true
d:depends("advance", 1)
d.datatype="uinteger"
d = s:option(DynamicList, "tmpfs", translate("Tmpfs"), translate("Mount tmpfs filesystems"))
d.placeholder = "/run:rw,noexec,nosuid,size=65536k"
d.rmempty = true
d:depends("advance", 1)
-- 查看某值是否为表tbl中的value值
function imagein(tbl, value)
if tbl == nil then
return false
end
for k, v in pairs(tbl) do
if v.RepoTags then
if (v.RepoTags[1] == value) then return true end
end
end
return false
end
m.handle = function(self, state, data)
if state == FORM_VALID then
local tmp
local name = data.name
local image = data.image
local privileged = data.privileged
local restart = data.restart
local env = data.env
local network = data.network
local ip = (network ~= "bridge" and network ~= "host" and network ~= "none") and data.ip or nil
local mount = data.mount
local memory = data.memory or 0
local cpushares = data.cpushares or 0
local cpus = data.cpus or 0
local blkioweight = data.blkioweight or 500
local portbindings = {}
local exposedports = {}
local tmpfs = {}
tmp = data.tmpfs
if type(tmp) == "table" then
for i, v in ipairs(tmp)do
local _,_, k,v1 = v:find("(.-):(.+)")
if k and v1 then
tmpfs[k]=v1
end
end
end
tmp = data.port
for i, v in ipairs(tmp) do
for v1 ,v2 in string.gmatch(v, "(%d+):([^%s]+)") do
local _,_,p= v2:find("^%d+/(%w+)")
if p == nil then
v2=v2..'/tcp'
end
portbindings[v2] = {{HostPort=v1}}
exposedports[v2] = {HostPort=v1}
end
end
local links = data.links
tmp = data.command
local command = {}
if tmp ~= nil then
for v in string.gmatch(tmp, "[^%s]+") do
command[#command+1] = v
end
end
if memory ~= 0 then
_,_,n,unit = memory:find("([%d%.]+)([%l%u]+)")
if n then
unit = unit and unit:sub(1,1):upper() or "B"
if unit == "M" then
memory = tonumber(n) * 1024 * 1024
elseif unit == "G" then
memory = tonumber(n) * 1024 * 1024 * 1024
elseif unit == "K" then
memory = tonumber(n) * 1024
else
memory = tonumber(n)
end
end
end
local create_body={
Hostname = name,
Domainname = "",
Cmd = (#command ~= 0) and command or nil,
Env = env,
Image = image,
Volumes = nil,
ExposedPorts = (next(exposedports) ~= nil) and exposedports or nil,
HostConfig = {
Binds = (#mount ~= 0) and mount or nil,
NetworkMode = network,
RestartPolicy ={
Name = restart,
MaximumRetryCount = 0
},
Privileged = privileged and true or false,
PortBindings = (next(portbindings) ~= nil) and portbindings or nil,
Memory = memory,
CpuShares = tonumber(cpushares),
NanoCPUs = tonumber(cpus) * 10 ^ 9,
BlkioWeight = tonumber(blkioweight)
},
NetworkingConfig = ip and {
EndpointsConfig = {
[network] = {
IPAMConfig = {
IPv4Address = ip
}
}
}
} or nil
}
if next(tmpfs) ~= nil then
create_body["HostConfig"]["Tmpfs"] = tmpfs
end
if network == "bridge" and next(links) ~= nil then
create_body["HostConfig"]["Links"] = links
end
if not imagein(images, image) then
end
local msg = dk.containers:create(name, nil, create_body)
if msg.code == 201 then
luci.http.redirect(luci.dispatcher.build_url("admin/docker/containers"))
else
m.message=msg.code..": "..msg.body.message
end
end
end
return m
|
local name = "rowboat"
local definition = ...
local craft_check = minetest.settings:get_bool("vehicle_mash.enable_crafts")
definition.description = "Rowboat"
definition.inventory_image = "rowboat_inventory.png"
definition.wield_image = "rowboat_wield.png"
definition.mesh = "rowboat.x"
definition.drop_on_destroy = {"default:wood 4"}
if craft_check or craft_check == nil then
definition.recipe = {
{"", "", ""},
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
end
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
|
-- Storage.lua
-- Implements DB storage backend for the plugin
--- The DB connection that provides the player areas
g_DB = nil;
function InitStorage()
local DBEngine = string.lower(g_Config.DatabaseEngine);
if (DBEngine == "sqlite") then
g_DB = SQLite_CreateStorage(g_Config.DatabaseParams);
elseif (DBEngine == "mysql") then
-- TODO: MySQL bindings (via LuaRocks)
LOGWARNING("MySQL bindings not supported yet")
end
-- If the DB failed to initialize, fall back to SQLite:
if (g_DB == nil) then
LOGWARNING(PLUGIN_PREFIX .. "DB access failed to initialize, falling back to SQLite.");
g_DB = SQLite_CreateStorage();
end
end
|
local stub = require("luassert.stub")
local mock = require("luassert.mock")
local u = require("null-ls.utils")
local methods = require("null-ls.methods")
local generators = require("null-ls.generators")
local diff = require("null-ls.diff")
local method = methods.lsp.FORMATTING
local lsp = mock(vim.lsp, true)
describe("formatting", function()
stub(vim, "cmd")
stub(u, "make_params")
stub(generators, "run_registered_sequentially")
stub(diff, "compute_diff")
local handler = stub.new()
local api
local mock_uri = "file:///mock-file"
local mock_bufnr, mock_client_id = vim.uri_to_bufnr(mock_uri), 999
local mock_params
before_each(function()
api = mock(vim.api, true)
mock_params = {
textDocument = { uri = mock_uri },
client_id = mock_client_id,
bufnr = mock_bufnr,
lsp_method = method,
}
lsp.get_active_clients.returns({})
end)
after_each(function()
lsp.util.apply_text_edits:clear()
vim.cmd:clear()
mock.revert(api)
u.make_params:clear()
generators.run_registered_sequentially:clear()
diff.compute_diff:clear()
handler:clear()
end)
local formatting = require("null-ls.formatting")
describe("handler", function()
it("should not set handled flag if method does not match", function()
formatting.handler("otherMethod", mock_params, handler)
assert.equals(mock_params._null_ls_handled, nil)
end)
it("should set handled flag if method is lsp.FORMATTING", function()
formatting.handler(method, mock_params, handler)
assert.equals(mock_params._null_ls_handled, true)
end)
it("should set handled flag if method is lsp.RANGE_FORMATTING", function()
formatting.handler(methods.lsp.RANGE_FORMATTING, mock_params, handler)
assert.equals(mock_params._null_ls_handled, true)
end)
it("should call run_registered_sequentially with opts", function()
formatting.handler(methods.lsp.FORMATTING, mock_params, handler)
local opts = generators.run_registered_sequentially.calls[1].refs[1]
assert.equals(opts.filetype, vim.api.nvim_buf_get_option(mock_params.bufnr, "filetype"))
assert.equals(opts.method, methods.map[method])
assert.equals(type(opts.make_params), "function")
assert.equals(type(opts.callback), "function")
assert.equals(type(opts.after_all), "function")
end)
end)
describe("make_params", function()
it("should call make_params with params and internal method", function()
formatting.handler(methods.lsp.FORMATTING, mock_params, handler)
local make_params = generators.run_registered_sequentially.calls[1].refs[1].make_params
make_params()
assert.same(u.make_params.calls[1].refs[1], mock_params)
assert.equals(u.make_params.calls[1].refs[2], methods.internal.FORMATTING)
end)
end)
describe("callback", function()
local mock_edits = { { text = "new text" } }
local mock_diffed = {
newText = "diffed text",
range = {
start = { line = 0, character = 10 },
["end"] = { line = 35, character = 1 },
},
}
local lsp_handler = stub.new()
local original_handler = vim.lsp.handlers[method]
before_each(function()
vim.lsp.handlers[method] = lsp_handler
diff.compute_diff.returns(mock_diffed)
end)
after_each(function()
lsp_handler:clear()
vim.lsp.handlers[method] = original_handler
end)
describe("handler", function()
it("should call lsp_handler with text edit response", function()
formatting.handler(methods.lsp.FORMATTING, mock_params, handler)
local callback = generators.run_registered_sequentially.calls[1].refs[1].callback
callback(mock_edits, mock_params)
assert.stub(lsp_handler).was_called_with(nil, { mock_diffed }, {
method = mock_params.lsp_method,
client_id = mock_params.client_id,
bufnr = mock_params.bufnr,
})
end)
end)
end)
describe("after_all", function()
it("should call original handler with empty response", function()
formatting.handler(methods.lsp.FORMATTING, mock_params, handler)
local after_all = generators.run_registered_sequentially.calls[1].refs[1].after_all
after_all()
assert.stub(handler).was_called_with(nil, method, nil, mock_params.client_id, mock_params.bufnr)
end)
end)
end)
|
local oop = require("oop")
local frame_base = require("libGUI/frame")
local colors = require("libGUI/colors")
local generic_info_small = {
mBar = nil,
mMessage = nil,
mOutputString = nil,
mOutputStringLenMax = 11,
mDisplayName = nil,
mDisplayNameLenMax = 3,
mHasChanged = true
}
oop.inherit(generic_info_small, frame_base)
function generic_info_small:construct()
frame_base.construct(self)
end
function generic_info_small:updateInfo()
end
function generic_info_small:onDraw(allowPartial)
self:updateInfo()
frame_base.onDraw(self, allowPartial and not self.mHasChanged)
if not allowPartial or self.mHasChanged then
local height_center = math.floor(self:getHeight()/2+0.5)
self:setForeground(colors.white);
self:set(1, height_center, self.mDisplayName or string.rep("-", self.mDisplayNameLenMax))
if self.mOutputString ~= nil then
local ostr = string.rep(" ", 1 + self.mOutputStringLenMax - string.len(self.mOutputString)) .. string.sub(self.mOutputString, 1, self.mOutputStringLenMax)
self:set(self:getWidth()-string.len(ostr)+1, height_center, ostr)
end
if self.mMessage then
local messageSpace = math.max(0, self:getWidth() - self.mDisplayNameLenMax - self.mOutputStringLenMax - 2)
if messageSpace > 0 then
local message = string.sub(self.mMessage, 1, messageSpace)
local x = self.mDisplayNameLenMax + math.floor((messageSpace - string.len(message))/2+0.5) + 1
self:setForeground(colors.red)
self:setBackground(colors.black)
self:set(x, height_center, self.mMessage)
end
end
self.mHasChanged = false;
end
end
function generic_info_small:onResize()
frame_base.onResize(self)
local width = self:getWidth()
if self.mBar ~= nil then
if width > self.mDisplayNameLenMax + self.mOutputStringLenMax + 2 then
self:addChild(self.mBar)
self.mBar:setRegion(self.mDisplayNameLenMax + 2, 1, width - self.mDisplayNameLenMax - self.mOutputStringLenMax - 2, self:getHeight())
else
self:removeChild(self.mBar)
end
end
end
return generic_info_small
|
--
-- Created by Tooster on 21.02.2018 13:36
--
function printtab(tab)
local function buildtab(tab)
local temp = {}
for k,v in pairs(tab) do
if type(v) == "table" then
temp[#temp+1] = buildtab(v)
else
temp[#temp+1] = tostring(v)
end
end
return '{'..table.concat(temp, ', ')..'}'
end
local str = buildtab(tab)
print(str)
end
|
local squeak = require 'lib.squeak'
local Component = squeak.component
local palette = require 'core.palette'
local config = require 'gameConfig'
local lg = love.graphics
local Text = Component:extend()
function Text:new(font, text, x, y, maxWidth, align)
Text.super.new(self)
maxWidth = maxWidth or config.graphics.width
align = align or 'left'
self.text = lg.newText(font)
self.text:setf({
{1, 1, 1, 1},
text,
}, maxWidth, align)
self.x = x or 0
self.y = y or 0
self.width, self.height = self.text:getDimensions()
self.alpha = 1
self:setPaletteColor('white')
end
function Text:setPaletteColor(paletteColor)
self.paletteColor = paletteColor
end
function Text:draw()
local x = self.parent.x + self.x
local y = self.parent.y + self.y
lg.push()
palette[self.paletteColor](self.alpha)
lg.draw(self.text, x, y)
lg.pop()
end
function Text:__tostring()
return 'Text'
end
return Text
|
-- Nodes registration for trampoline mod
trampoline.register_tramp("tramp", {
description = "Trampoline",
overlay = "sides_overlay.png",
bounce_rate = trampoline.bounce * trampoline.multi_high,
})
local aliases = {
-- backward compatibility
"trampoline:regular",
"trampoline:brown",
-- other aliases
"trampoline:trampoline",
"trampoline",
"tramp",
}
for a in pairs(aliases) do
minetest.register_alias(aliases[a], "trampoline:tramp")
end
|
local inventoryGUI = {}
local sellingGUI = {}
local isSellingShowing = false
local isInventoryShowing = false
local sX_, sY_ = guiGetScreenSize()
local sX = sX_/1366
local sY = sY_/768
addEvent("AURdrug_trafficker.requestPosition", true)
addEventHandler("AURdrug_trafficker.requestPosition", root,
function()
if (getPedOccupiedVehicle(localPlayer)) then
local veh = getPedOccupiedVehicle(localPlayer)
for k in pairs(getVehicleComponents(veh)) do
if (k == "door_lf_dummy") then
local x, y, z = getVehicleComponentPosition(veh, k, "world")
triggerServerEvent("AURdrug_trafficker.receivePosition", localPlayer, x, y, z)
end
end
end
end
)
addEvent("AURdrug_trafficker.requestDrugs", true)
addEventHandler("AURdrug_trafficker.requestDrugs", root, function(data)
tab = data
end)
function initInventoryElem()
inventoryGUI["Ritalin"] = guiCreateEdit(sX*657, sY*249, sX*200, sY*28, "Wait while we get the value.", false)
inventoryGUI["LSD"] = guiCreateEdit(sX*657, sY*301, sX*200, sY*28, "Wait while we get the value.", false)
inventoryGUI["Cocaine"] = guiCreateEdit(sX*657, sY*356, sX*200, sY*28, "Wait while we get the value.", false)
inventoryGUI["Ecstasy"] = guiCreateEdit(sX*657, sY*411, sX*200, sY*28, "Wait while we get the value.", false)
inventoryGUI["Heroine"] = guiCreateEdit(sX*657, sY*466, sX*200, sY*28, "Wait while we get the value.", false)
inventoryGUI["Weed"] = guiCreateEdit(sX*657, sY*524, sX*200, sY*28, "Wait while we get the value.", false)
end
function destroyInventoryElem()
destroyElement(inventoryGUI["Ritalin"])
destroyElement(inventoryGUI["LSD"])
destroyElement(inventoryGUI["Cocaine"])
destroyElement(inventoryGUI["Ecstasy"])
destroyElement(inventoryGUI["Heroine"])
destroyElement(inventoryGUI["Weed"])
end
function initInventoryDx()
dxDrawRectangle(sX*381, sY*170, sX*605, sY*428, tocolor(0, 0, 0, 183), false)
dxDrawRectangle(sX*381, sY*170, sX*605, sY*40, tocolor(0, 0, 0, 183), false)
dxDrawText("Inventory", sX*381 - 1, sY*170 - 1, sX*986 - 1, sY*210 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Inventory", sX*381 + 1, sY*170 - 1, sX*986 + 1, sY*210 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Inventory", sX*381 - 1, sY*170 + 1, sX*986 - 1, sY*210 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Inventory", sX*381 + 1, sY*170 + 1, sX*986 + 1, sY*210 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Inventory", sX*381, sY*170, sX*986, sY*210, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Ritalin: "..tab["Ritalin"][1].." hits.", sX*398, sY*239, sX*622, sY*284, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("LSD: "..tab["LSD"][1].." hits.", sX*398, sY*294, sX*622, sY*339, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Cocaine: "..tab["Cocaine"][1].." hits.", sX*398, sY*349, sX*622, sY*394, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Ecstasy: "..tab["Ecstasy"][1].." hits.", sX*398, sY*404, sX*622, sY*449, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Heroine: "..tab["Heroine"][1].." hits.", sX*398, sY*459, sX*622, sY*504, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Weed: "..tab["Weed"][1].." hits.", sX*398, sY*514, sX*622, sY*559, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Click outside of the window to close it and press enter to confirm.", sX*379, sY*210, sX*986, sY*239, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", true, true, false, false, false)
end
function openInventory()
if (isInventoryShowing) then
destroyInventoryElem()
removeEventHandler("onClientRender", root, initInventoryDx)
isInventoryShowing = false
showCursor(false)
guiSetInputMode("allow_binds")
else
triggerServerEvent("AURdrug_trafficker.sendDrugs", localPlayer)
initInventoryElem()
addEventHandler("onClientRender", root, initInventoryDx)
isInventoryShowing = true
showCursor(true)
guiSetInputMode("no_binds_when_editing")
setTimer(function()
for k, v in pairs(tab) do
guiSetText(inventoryGUI[k], v[2])
end
end, 1000, 1)
end
end
addCommandHandler("drug_inventory", openInventory)
addEventHandler("onClientClick", root, function(btn, state, x, y)
if (btn == "left") and (state == "down") and (isInventoryShowing) then
if ((x >= sX*381) and (x <= sX*(381 + 605)) and (y >= sY*170) and (y <= sY*(170 + 428))) then
--Don't close the window
else
print("close inventory")
destroyInventoryElem()
removeEventHandler("onClientRender", root, initInventoryDx)
isInventoryShowing = false
showCursor(false)
guiSetInputMode("allow_binds")
end
end
end)
addEventHandler("onClientKey", root, function(btn, str)
if (btn == "enter") and (str) and (isInventoryShowing) then
for k, v in pairs(inventoryGUI) do
local newPrice = guiGetText(inventoryGUI[k])
if not (tonumber(newPrice)) then return false end
end
for k, v in pairs(inventoryGUI) do
local newPrice = tonumber(guiGetText(inventoryGUI[k]))
tab[k][2] = newPrice
end
destroyInventoryElem()
removeEventHandler("onClientRender", root, initInventoryDx)
isInventoryShowing = false
showCursor(false)
triggerServerEvent("AURdrug_trafficker.requestClientDrugs", localPlayer, tab)
guiSetInputMode("allow_binds")
end
end)
function initSellingElem(data)
sellingGUI["Ritalin"] = guiCreateEdit(sX*660, sY*224, sX*136, sY*31, "", false)
sellingGUI["LSD"] = guiCreateEdit(sX*660, sY*265, sX*136, sY*31, "", false)
sellingGUI["Cocaine"] = guiCreateEdit(sX*660, sY*306, sX*136, sY*31, "", false)
sellingGUI["Ecstasy"] = guiCreateEdit(sX*660, sY*347, sX*136, sY*31, "", false)
sellingGUI["Heroine"] = guiCreateEdit(sX*660, sY*394, sX*136, sY*31, "", false)
sellingGUI["Weed"] = guiCreateEdit(sX*660, sY*439, sX*136, sY*31, "", false)
--[[for k, v in pairs(data) do
guiSetText(sellingGUI[k], v[2])
end]]
sellingData = data
end
function destroySellingElem()
destroyElement(sellingGUI["Ritalin"])
destroyElement(sellingGUI["LSD"])
destroyElement(sellingGUI["Cocaine"])
destroyElement(sellingGUI["Ecstasy"])
destroyElement(sellingGUI["Heroine"])
destroyElement(sellingGUI["Weed"])
end
function initSellingDx()
dxDrawRectangle(sX*387, sY*155, sX*593, sY*384, tocolor(0, 0, 0, 183), false)
dxDrawRectangle(sX*387, sY*155, sX*593, sY*33, tocolor(0, 0, 0, 183), false)
dxDrawText("Buy Drugs", sX*387 - 1, sY*155 - 1, sX*980 - 1, sY*188 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy Drugs", sX*387 + 1, sY*155 - 1, sX*980 + 1, sY*188 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy Drugs", sX*387 - 1, sY*155 + 1, sX*980 - 1, sY*188 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy Drugs", sX*387 + 1, sY*155 + 1, sX*980 + 1, sY*188 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy Drugs", sX*387, sY*155, sX*980, sY*188, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Ritalin: "..sellingData["Ritalin"][1].." hits left.", sX*406, sY*222, sX*597, sY*255, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("LSD: "..sellingData["LSD"][1].." hits left.", sX*406, sY*265, sX*597, sY*298, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Cocaine: "..sellingData["Cocaine"][1].." hits left.", sX*406, sY*308, sX*597, sY*341, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Ecstasy: "..sellingData["Ecstasy"][1].." hits left.", sX*406, sY*351, sX*597, sY*384, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Heroine: "..sellingData["Heroine"][1].." hits left.", sX*406, sY*394, sX*597, sY*427, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText("Weed: "..sellingData["Weed"][1].." hits left.", sX*406, sY*437, sX*597, sY*470, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["Ritalin"][2].." $ per hit", sX*806, sY*222, sX*980, sY*255, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["LSD"][2].." $ per hit", sX*806, sY*265, sX*980, sY*298, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["Cocaine"][2].." $ per hit", sX*806, sY*308, sX*980, sY*341, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["Ecstasy"][2].." $ per hit", sX*806, sY*345, sX*980, sY*378, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["Heroine"][2].." $ per hit", sX*806, sY*392, sX*980, sY*425, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawText(sellingData["Weed"][2].." $ per hit", sX*806, sY*437, sX*980, sY*470, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false)
dxDrawRectangle(sX*584, sY*480, sX*202, sY*47, tocolor(0, 0, 0, 183), false)
dxDrawText("Buy", sX*584 - 1, sY*480 - 1, sX*786 - 1, sY*527 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy", sX*584 + 1, sY*480 - 1, sX*786 + 1, sY*527 - 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy", sX*584 - 1, sY*480 + 1, sX*786 - 1, sY*527 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy", sX*584 + 1, sY*480 + 1, sX*786 + 1, sY*527 + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Buy", sX*584, sY*480, sX*786, sY*527, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false)
dxDrawText("Click outside of the window to close it.", sX*387 - 1, sY*188 - 1, sX*980 - 1, sY*222 - 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false)
dxDrawText("Click outside of the window to close it.", sX*387 + 1, sY*188 - 1, sX*980 + 1, sY*222 - 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false)
dxDrawText("Click outside of the window to close it.", sX*387 - 1, sY*188 + 1, sX*980 - 1, sY*222 + 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false)
dxDrawText("Click outside of the window to close it.", sX*387 + 1, sY*188 + 1, sX*980 + 1, sY*222 + 1, tocolor(0, 0, 0, 255), 1.00, "default", "center", "center", false, true, false, false, false)
dxDrawText("Click outside of the window to close it.", sX*387, sY*188, sX*980, sY*222, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, true, false, false, false)
end
addEvent("AURdrug_trafficker.startSelling", true)
addEventHandler("AURdrug_trafficker.startSelling", root, function(data)
if not (isSellingShowing) then
initSellingElem(data)
addEventHandler("onClientRender", root, initSellingDx)
isSellingShowing = true
showCursor(true)
guiSetInputMode("no_binds_when_editing")
end
end)
addEvent("AURdrug_trafficker.stopSelling", true)
addEventHandler("AURdrug_trafficker.stopSelling", root, function()
destroySellingElem()
removeEventHandler("onClientRender", root, initSellingDx)
isSellingShowing = false
showCursor(false)
guiSetInputMode("allow_binds")
end)
addEventHandler("onClientClick", root, function(btn, state, x, y)
if (btn == "left") and (state == "down") and (isSellingShowing) then
if ((x >= sX*584) and (x <= sX*(584 + 202)) and (y >= sY*480) and (y <= sY*(480 + 47))) then
boughtDrugs = {}
for k, v in pairs(sellingGUI) do
local amount = guiGetText(v)
local tamount = tonumber(amount)
if (tamount) then
if (tamount < 1) then return exports.NGCdxmsg:createNewDxMessage("Drugs amount must be positive.",255,0,0) end
if (tamount > sellingData[k][1]) then return false end
boughtDrugs[k] = tamount
elseif (amount == "") then
boughtDrugs[k] = 0
else
return false
end
end
triggerServerEvent("AURdrug_trafficker.buyDrugs", localPlayer, boughtDrugs)
print("close selling")
destroySellingElem()
removeEventHandler("onClientRender", root, initSellingDx)
isSellingShowing = false
showCursor(false)
guiSetInputMode("allow_binds")
end
end
end)
addEventHandler("onClientClick", root, function(btn, state, x, y)
if (btn == "left") and (state == "down") and (isSellingShowing) then
if ((x >= sX*387) and (x <= sX*(387 + 593)) and (y >= sY*155) and (y <= sY*(155 + 384))) then
--Don't close the window
else
print("close selling")
destroySellingElem()
removeEventHandler("onClientRender", root, initSellingDx)
isSellingShowing = false
showCursor(false)
guiSetInputMode("allow_binds")
end
end
end)
if (fileExists("client.lua")) then
fileDelete("client.lua")
end
|
local call_redis_script = require "./lua/test/harness";
describe("persist-coverage", function()
local function hgetall(hash_key)
local flat_map = redis.call('HGETALL', hash_key)
local result = {}
for i = 1, #flat_map, 2 do
result[flat_map[i]] = flat_map[i + 1]
end
return result
end
local function clean_redis()
redis.call('flushdb')
end
before_each(function()
clean_redis()
end)
after_each(function()
clean_redis()
end)
it("Adds data on multiple files", function()
local first_updated_at = "1569453853"
local last_updated_at = first_updated_at
local key = 'hash_key'
local json = cjson.encode({
ttl = nil,
files_data = {
{
hash_key = "coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd",
meta = {
first_updated_at = first_updated_at,
last_updated_at = last_updated_at,
file = "./dog.rb",
file_hash = 'abcd',
file_length = 3
},
coverage = {
['0'] = 0,
['1'] = 1,
['2'] = 2
}
},
{
hash_key = "coverband_hash_3_3.coverband_test.runtime../fish.rb.1234",
meta = {
first_updated_at = first_updated_at,
last_updated_at = last_updated_at,
file = "./fish.rb",
file_hash = '1234',
file_length = 3
},
coverage = {
['0'] = 1,
['1'] = 0,
['2'] = 1
}
}
}
});
redis.call( 'set', key, json)
call_redis_script('persist-coverage.lua', { key }, {});
local results = hgetall("coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd")
assert.are.same({
["0"] = "0",
["1"] = "1",
["2"] = "2",
file = "./dog.rb",
file_hash = "abcd",
file_length = "3",
first_updated_at = first_updated_at ,
last_updated_at = last_updated_at
}, results)
results = hgetall("coverband_hash_3_3.coverband_test.runtime../fish.rb.1234")
assert.are.same({
["0"] = "1",
["1"] = "0",
["2"] = "1",
file = "./fish.rb",
file_hash = "1234",
file_length = "3",
first_updated_at = first_updated_at ,
last_updated_at = last_updated_at
}, results)
assert.is_false(false, redis.call('exists', key))
last_updated_at = "1569453953"
json = cjson.encode({
ttl = nil,
files_data = {
{
hash_key="coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd",
meta = {
first_updated_at=first_updated_at,
last_updated_at=last_updated_at,
file="./dog.rb",
file_hash='abcd',
file_length=3
},
coverage = {
['0']= 1,
['1']= 1,
['2']= 1
}
}
}
})
redis.call( 'set', key, json )
call_redis_script('persist-coverage.lua', { key }, {} );
results = hgetall("coverband_hash_3_3.coverband_test.runtime../dog.rb.abcd")
assert.are.same({
["0"] = "1",
["1"] = "2",
["2"] = "3",
file = "./dog.rb",
file_hash = "abcd",
file_length = "3",
first_updated_at = first_updated_at,
last_updated_at = last_updated_at
}, results)
assert.is_false(false, redis.call('exists', key))
end)
end)
|
-----------------------------------
-- Area: Den of Rancor
-- NM: Celeste-eyed Tozberry
-----------------------------------
mixins =
{
require("scripts/mixins/families/tonberry"),
require("scripts/mixins/job_special")
}
-----------------------------------
function onMobSpawn(mob)
tpz.mix.jobSpecial.config(mob, {
specials =
{
{id = tpz.jsa.MIJIN_GAKURE, hpp = math.random(20, 30)},
},
})
end
function onMobDeath(mob, player, isKiller)
end
|
H.opt.termguicolors = true
H.opt.guifont = 'FiraCode Nerd Font:h12'
H.cmd [[ syntax enable ]]
H.cmd [[ colorscheme true ]]
|
--global MusicService
local _=BaseEntity.new("music_service",true)
local _source_ambient=nil
local _source_fx=nil
local _sound_enabled=true
_.set_volume=function(value)
if value<=0 then
_sound_enabled=false
end
end
-- todo: crossfade
-- todo: cancel prev
_.play_ambient=function(name)
if not _sound_enabled then
return
end
local path="shared/res/sound/"..name..".ogg"
_source_ambient = love.audio.newSource(path, "stream")
love.audio.play(_source_ambient)
end
_.fx=function(name, ext)
if not _sound_enabled then
return
end
if not ext then ext="ogg" end
local path="shared/res/sound/fx/"..name.."."..ext
_source_fx = love.audio.newSource(path, "stream")
love.audio.play(_source_fx)
end
return _
|
--Adiciona brasil à lista de bloqueados.
--巴西
--AddCountry("BR");
--Adiciona china à lista de bloqueados.
--中國
AddCountry("CN");
|
local skynet = require "skynet"
local socket = require "skynet.socket"
local function accept(clientfd, addr)
skynet.newservice("agent", clientfd, addr)
end
skynet.start(function ()
local listenfd = socket.listen("0.0.0.0", 55561)
skynet.uniqueservice("redis")
skynet.uniqueservice("hall")
socket.start(listenfd, accept) -- acceptor epoll_ctl
end)
-- 1. 维护连接 网络可达
-- 2. 可以检测 对端是否 死锁 或者 崩溃
|
-- ==========================
-- TOTAL BUFFER NUMBER BUBBLE
-- ==========================
-- Created by kuznetsss <github.com/kuznetsss>
local settings = {
color = vim.g.bubbly_colors,
style = vim.g.bubbly_styles,
symbol = vim.g.bubbly_symbols,
filter = vim.g.bubbly_filter,
}
---@type fun(settings: table, module_name: string): table
local process_settings = require("bubbly.utils.module").process_settings
settings = process_settings(settings, "total_buffer_number")
---@type fun(filter: table): boolean
local process_filter = require("bubbly.utils.module").process_filter
-- Returns bubble that shows the total number of buffers open
---@param inactive boolean
---@return Segment[]
return function(inactive)
if inactive then
return nil
end
if not process_filter(settings.filter) then
return nil
end
return {
{
data = settings.symbol:format(#vim.fn["getbufinfo"]({ buflisted = 1 })),
color = settings.color,
style = settings.style,
},
}
end
|
--types/logfonttype: LOGFONTW type
--Written by Cosmin Apreutesei. Public Domain.
--It was separated from winapi.font because it's needed by cairo_win32_h.lua.
setfenv(1, require'winapi.namespace')
require'winapi.types'
local ffi = require'ffi'
ffi.cdef[[
typedef struct tagLOGFONTW
{
LONG height;
LONG width;
LONG escapement;
LONG orientation;
LONG lfWeight;
bool italic;
bool underline;
bool strikeout;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
WCHAR lfFaceName[32];
} LOGFONTW, *PLOGFONTW, *NPLOGFONTW, *LPLOGFONTW;
]]
|
require 'models.CnnVae'
local CnnVaeMnist, parent = torch.class('CnnVaeMnist', 'CnnVae')
local c = require 'trepl.colorize'
require 'nngraph'
require 'nnutils.init'
function CnnVaeMnist:build(struct)
local encoder = nn.Sequential()
-- conv
encoder:add(nn.View(1,28,28))
encoder:add(nn.SpatialConvolution( 1, 50, 2,2, 2,2)):add(nn.ReLU(true))
encoder:add(nn.SpatialConvolution( 50,100, 2,2, 2,2)):add(nn.ReLU(true))
encoder:add(nn.SpatialConvolution(100,200, 3,3, 2,2)):add(nn.ReLU(true))
encoder:add(nn.SpatialConvolution(200,400, 3,3, 2,2)):add(nn.ReLU(true))
-- linear
encoder:add(nn.View(400))
encoder:add(nn.Linear(400,2*struct.z))
encoder:add(nn.View(2,struct.z))
local decoder = nn.Sequential()
-- linear
decoder:add(nn.Linear(struct.z, struct.h)):add(nn.ReLU(true))
decoder:add(nn.View(400,1,1))
-- conv
decoder:add(nn.SpatialFullConvolution(400,200, 3,3, 2,2)):add(nn.ReLU(true))
decoder:add(nn.SpatialFullConvolution(200,100, 3,3, 2,2)):add(nn.ReLU(true))
decoder:add(nn.SpatialFullConvolution(100, 50, 2,2, 2,2)):add(nn.ReLU(true))
decoder:add(nn.SpatialFullConvolution( 50, 1, 2,2, 2,2))
decoder:add(nn.View(784))
decoder:add(nn.Sigmoid())
-- combine the two
local input = nn.Identity()()
local mulv = encoder(input)
local code = nn.Sampler()(mulv)
local recon = decoder(code)
local model = nn.gModule({input},{mulv, recon})
return encoder, decoder, model
end
|
local PLUGIN = PLUGIN;
local Clockwork = Clockwork;
PLUGIN.recordEntryTypes = {};
PLUGIN.soundQueues = {};
local cwOption = Clockwork.option;
local cwConfig = Clockwork.config;
cwConfig:AddToSystem("[CP] Admin Help Interval", "admin_help_interval", "Sets the minimum time between admin help messages.", 0, 120, 0);
cwConfig:AddToSystem("[CP] Disable Player Punching", "disable_player_punching", "Prevents players from punching other players.", 0, 120, 0);
cwConfig:AddToSystem("[CP] Use Admin Approve", "use_admin_approve", "Use the Admin Approve system.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Use CP Notify", "use_cp_notify", "Use Checkpoint's notifications with icons instead of default clockwork notifications.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Use Death Notifications", "use_death_notifications", "Notify admins of a player's death.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Allow Admin SWEP", "allow_admin_swep", "Allow admins to spawn SWEP's.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Allow Admin SENT", "allow_admin_sent", "Allow admins to spawn SENT's.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Allow Operator SWEP", "allow_operator_swep", "Allow operators to spawn SWEP's.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Allow Operator SENT", "allow_operator_sent", "Allow operators to spawn SENT's.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Global Echo", "global_echo", "Notifies everyone if a command is used.", 0, 1, 0);
cwConfig:AddToSystem("[CP] Always Override Chat Icon", "always_override_chat_icon", "Always override chat icons (including C16 icons).", 0, 1, 0);
cwOption:SetColor("cp_color", Color(0, 114, 188, 255));
cwOption:SetKey("sound_alias", {
["vort1"] = "vo/outland_01/intro/ol01_vortcall01.wav",
["vort2"] = "vo/outland_01/intro/ol01_vortresp01.wav",
["vort3"] = "vo/outland_01/intro/ol01_vortcall02c.wav",
["vort4"] = "vo/outland_01/intro/ol01_vortresp04.wav",
["alarm"] = "ambient/alarms/alarm_citizen_loop1.wav",
["scream"] = "ambient/creatures/town_child_scream1.wav",
["battle1"] = "ambient/explosions/battle_loop1.wav",
["battle2"] = "ambient/explosions/battle_loop2.wav",
["warning"] = "hl1/fvox/warning.wav",
["evacuate"] = "hl1/fvox/evacuate_area.wav",
["heat_damage"] = "hl1/fvox/heat_damage.wav",
["shock_damage"] = "hl1/fvox/shock_damage.wav",
["armor_gone"] = "hl1/fvox/armor_gone.wav",
["bio_reading"] = "hl1/fvox/bio_reading.wav",
["biohazard_detected"] = "hl1/fvox/biohazard_detected.wav",
["chemical_detected"] = "hl1/fvox/chemical_detected.wav",
["radiation_detected"] = "hl1/fvox/radiation_detected.wav",
["targetting_system"] = "hl1/fvox/targetting_system.wav",
["activated"] = "hl1/fvox/activated.wav",
["deactivated"] = "hl1/fvox/deactivated.wav",
["immediately"] = "hl1/fvox/immediately.wav",
["power_is"] = "hl1/fvox/power_level_is.wav",
["power_restored"] = "hl1/fvox/power_restored.wav",
["onehundred"] = "hl1/fvox/onehundred.wav",
["ninety"] = "hl1/fvox/ninety.wav",
["eight"] = "hl1/fvox/eight.wav",
["seventy"] = "hl1/fvox/seventy.wav",
["sixty"] = "hl1/fvox/sixty.wav",
["fifty"] = "hl1/fvox/fifty.wav",
["fourty"] = "hl1/fvox/fourty.wav",
["thirty"] = "hl1/fvox/thirty.wav",
["twenty"] = "hl1/fvox/twenty.wav",
["fifteen"] = "hl1/fvox/fifteen.wav",
["ten"] = "hl1/fvox/ten.wav",
["five"] = "hl1/fvox/five.wav",
["percent"] = "hl1/fvox/percent.wav",
["collaboration"] = {"vo/Breencast/br_collaboration01.wav",
"vo/Breencast/br_collaboration02.wav",
"vo/Breencast/br_collaboration03.wav",
"vo/Breencast/br_collaboration04.wav",
"vo/Breencast/br_collaboration05.wav",
"vo/Breencast/br_collaboration06.wav",
"vo/Breencast/br_collaboration07.wav",
"vo/Breencast/br_collaboration08.wav",
"vo/Breencast/br_collaboration09.wav",
"vo/Breencast/br_collaboration10.wav",
"vo/Breencast/br_collaboration11.wav"
},
["disruptor"] = {"vo/Breencast/br_disruptor01.wav",
"vo/Breencast/br_disruptor02.wav",
"vo/Breencast/br_disruptor03.wav",
"vo/Breencast/br_disruptor04.wav",
"vo/Breencast/br_disruptor05.wav",
"vo/Breencast/br_disruptor06.wav",
"vo/Breencast/br_disruptor07.wav",
"vo/Breencast/br_disruptor08.wav"
},
["instinct"] = {"vo/Breencast/br_instinct01.wav",
"vo/Breencast/br_instinct02.wav",
"vo/Breencast/br_instinct03.wav",
"vo/Breencast/br_instinct04.wav",
"vo/Breencast/br_instinct05.wav",
"vo/Breencast/br_instinct06.wav",
"vo/Breencast/br_instinct07.wav",
"vo/Breencast/br_instinct08.wav",
"vo/Breencast/br_instinct09.wav",
"vo/Breencast/br_instinct10.wav",
"vo/Breencast/br_instinct11.wav",
"vo/Breencast/br_instinct12.wav",
"vo/Breencast/br_instinct13.wav",
"vo/Breencast/br_instinct14.wav",
"vo/Breencast/br_instinct15.wav",
"vo/Breencast/br_instinct16.wav",
"vo/Breencast/br_instinct17.wav",
"vo/Breencast/br_instinct18.wav",
"vo/Breencast/br_instinct19.wav",
"vo/Breencast/br_instinct20.wav",
"vo/Breencast/br_instinct21.wav",
"vo/Breencast/br_instinct22.wav",
"vo/Breencast/br_instinct23.wav",
"vo/Breencast/br_instinct24.wav",
"vo/Breencast/br_instinct25.wav"
},
["overwatch"] = {"vo/Breencast/br_overwatch01.wav",
"vo/Breencast/br_overwatch02.wav",
"vo/Breencast/br_overwatch03.wav",
"vo/Breencast/br_overwatch04.wav",
"vo/Breencast/br_overwatch05.wav",
"vo/Breencast/br_overwatch06.wav",
"vo/Breencast/br_overwatch07.wav",
"vo/Breencast/br_overwatch08.wav",
"vo/Breencast/br_overwatch09.wav"
},
["freeman"] = {"vo/Breencast/br_tofreeman01.wav",
"vo/Breencast/br_tofreeman02.wav",
"vo/Breencast/br_tofreeman03.wav",
"vo/Breencast/br_tofreeman04.wav",
"vo/Breencast/br_tofreeman05.wav",
"vo/Breencast/br_tofreeman06.wav",
"vo/Breencast/br_tofreeman07.wav",
"vo/Breencast/br_tofreeman08.wav",
"vo/Breencast/br_tofreeman09.wav",
"vo/Breencast/br_tofreeman10.wav",
"vo/Breencast/br_tofreeman11.wav",
"vo/Breencast/br_tofreeman12.wav"
},
["welcome"] = {"vo/Breencast/br_welcome01.wav",
"vo/Breencast/br_welcome02.wav",
"vo/Breencast/br_welcome03.wav",
"vo/Breencast/br_welcome04.wav",
"vo/Breencast/br_welcome05.wav",
"vo/Breencast/br_welcome06.wav",
"vo/Breencast/br_welcome07.wav"
},
["allknowingvort"] = {"vo/npc/vortigaunt/vmono_03.wav",
"vo/npc/vortigaunt/vmono_04.wav",
"vo/npc/vortigaunt/vmono_05.wav",
"vo/npc/vortigaunt/vmono_06.wav",
"vo/npc/vortigaunt/vmono_07.wav",
"vo/npc/vortigaunt/vmono_08.wav",
"vo/npc/vortigaunt/vmono_09.wav",
"vo/npc/vortigaunt/vmono_10.wav",
"vo/npc/vortigaunt/vmono_11.wav",
"vo/npc/vortigaunt/vmono_12.wav",
"vo/npc/vortigaunt/vmono_13.wav",
"vo/npc/vortigaunt/vmono_14.wav",
"vo/npc/vortigaunt/vmono_15.wav",
"vo/npc/vortigaunt/vmono_16.wav",
"vo/npc/vortigaunt/vmono_17.wav",
"vo/npc/vortigaunt/vmono_18.wav",
"vo/npc/vortigaunt/vmono_19.wav",
"vo/npc/vortigaunt/vmono_20.wav",
"vo/npc/vortigaunt/vmono_21.wav",
"vo/npc/vortigaunt/vmono_22.wav",
"vo/npc/vortigaunt/vmono_23.wav",
"vo/npc/vortigaunt/vmono_24.wav",
"vo/npc/vortigaunt/vmono_25.wav",
"vo/npc/vortigaunt/vmono_26.wav",
"vo/npc/vortigaunt/vmono_27.wav",
"vo/npc/vortigaunt/vmono_28.wav",
"vo/npc/vortigaunt/vmono_29.wav",
"vo/npc/vortigaunt/vmono_30.wav"
}
});
-- Admin help
Clockwork.chatBox:RegisterClass("cp_adminhelp", nil, function(info)
local color = _team.GetColor(info.speaker:Team());
Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@AHelp ", color, info.name, " (", color, info.speaker:SteamName(), "): ", info.text);
end);
-- Admin chat
Clockwork.chatBox:RegisterClass("cp_adminchat", nil, function(info)
Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@", _team.GetColor(info.speaker:Team()), info.name, ": ", info.text);
end);
Clockwork.chatBox:RegisterClass("cp_announce", nil, function(info)
Clockwork.chatBox:Add(info.filtered, "icon16/information.png", PLUGIN.color, "[CP] ", info.text);
end);
-- Warning
Clockwork.chatBox:RegisterClass("cp_warn_player", nil, function(info)
Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@WARNING ", "from ", PLUGIN.color, info.speaker:SteamName(), ": ", info.text);
end);
Clockwork.chatBox:RegisterClass("cp_warn_admin", nil, function(info)
Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", _team.GetColor(info.speaker:Team()), info.speaker:SteamName(), " has warned ",
info.data.targetColor, info.data.targetName, ": ", info.text);
end);
-- Death notifications
Clockwork.chatBox:RegisterClass("cp_deathnotification", nil, function(info)
Clockwork.chatBox:Add(info.filtered, "icon16/exclamation.png", PLUGIN.color, "[CP] ", info.data.attackerColor, info.data.attackerName, " has killed ", info.data.playerColor, info.data.playerName, "!");
end);
-- Admin Approve message
Clockwork.chatBox:RegisterClass("cp_unapprovedplayer", nil, function(info)
Clockwork.chatBox:Add(info.filtered, "icon16/new.png", PLUGIN.color, "[CP] ", info.data.color, info.text, " (OOC: ", info.data.ooc, ") has spawned and isn't approved yet.");
end);
-- Updated connect message
Clockwork.chatBox:RegisterClass("cp_connect", nil, function(info)
local filtered = (CW_CONVAR_SHOWAURA:GetInt() == 0) or info.filtered;
local icon = info.data.icon or "user_add";
Clockwork.chatBox:Add(filtered, "icon16/"..icon..".png", Color(150, 150, 200, 255), info.text.." has connected to the server.");
end);
-- CP Notify
Clockwork.chatBox:RegisterClass("cp_notify", nil, function(info)
local filtered = (CW_CONVAR_SHOWAURA:GetInt() == 0) or info.filtered;
local icon = info.data.icon or "comment";
if (string.sub(info.text, -1) == "!") then
icon = info.data.icon or "error";
end;
local color = Color(255, 255, 255, 255);
Clockwork.chatBox:Add(filtered, "icon16/"..icon..".png", PLUGIN.color, "[CP] ", color, info.text);
end);
-- Updated admin chat
Clockwork.chatBox:RegisterClass("priv", nil, function(info)
Clockwork.chatBox:Add(info.filtered, info.icon, PLUGIN.color, "[CP] ", "@"..info.data.userGroup, _team.GetColor(info.speaker:Team()), info.name, ": ", info.text);
end);
-- Updated LOOC
Clockwork.chatBox:RegisterClass("looc", nil, function(info)
Clockwork.chatBox:Add(info.filtered, info.icon, Color(225, 50, 50, 255), "[LOOC] ", Color(255, 255, 150, 255), info.name..": "..info.text);
end);
function PLUGIN:PlaySoundQueue(soundQueue, index)
if (index) then
if (!self.soundQueues[index]) then
return;
end;
else
index = table.insert(self.soundQueues, soundQueue);
end;
local soundAlias = Clockwork.option:GetKey("sound_alias");
local sound = soundQueue[1];
if (!sound) then
return;
else
table.remove(soundQueue, 1);
end;
if (soundAlias[string.lower(sound)]) then
sound = soundAlias[string.lower(sound)];
if (type(sound) == "table") then
for i = #sound, 2, -1 do
table.insert(soundQueue, 1, sound[i]);
end;
sound = sound[1];
end;
end;
surface.PlaySound(sound);
if (soundQueue[1] and self.soundQueues[index]) then
timer.Create("sound_queue_"..index, SoundDuration(sound), 1, function()
self:PlaySoundQueue(soundQueue, index);
end);
else
self.soundQueues[index] = nil;
end;
end;
local defaultIcons = {
["icon16/shield.png"] = true,
["icon16/star.png"] = true,
["icon16/emoticon_smile.png"] = true,
["icon16/add.png"] = true,
["icon16/user.png"] = true
}
-- Modify the chat icon
function PLUGIN:ModifyIcon(info)
local player = info.speaker;
if (player) then
local icon = self:GetPlayerIcon(player);
if (Clockwork.config:Get("always_override_chat_icon"):Get(false) or
icon != cwOption:GetKey("default_chat_icon") or
(icon == cwOption:GetKey("default_chat_icon") and defaultIcons[info.icon])) then
info.icon = "icon16/"..icon..".png";
end;
else
if (info.name == "Console") then
info.icon = "icon16/monitor.png";
end;
end;
end;
function PLUGIN:RegisterEntryType(entryType, callback)
self.recordEntryTypes[entryType] = callback;
end;
function PLUGIN:FormatRecordEntry(k, tbl)
local entryType = tbl.logType;
if (!entryType) then
return "";
end;
local entryText = k..". "..self:GetDatePrefix(tbl.time, true).." ";
if (self.recordEntryTypes[entryType]) then
entryText = entryText..self.recordEntryTypes[entryType](k, tbl);
elseif (entryType == "ban") then
entryText = entryText.."BAN\n "..tbl.player.." ";
if (tbl.addedBy) then
entryText = entryText.."by "..tbl.addedBy.." ";
end;
if (tbl.duration == 0) then
entryText = entryText.."indefinitely ";
else
entryText = entryText.."for "..math.Round(tbl.duration / 60).." minutes ";
end;
entryText = entryText.."with reason: "..tbl.text;
elseif (entryType == "unban") then
entryText = entryText.."UNBAN\n ";
if (tbl.addedBy) then
entryText = entryText.."by "..tbl.addedBy;
end;
elseif (entryType == "warn") then
entryText = entryText.."WARNING\n "..tbl.player.." ";
if (tbl.addedBy) then
entryText = entryText.."by "..tbl.addedBy.." ";
end;
entryText = entryText.."for: "..tbl.text;
elseif (entryType == "kick") then
entryText = entryText.."KICK\n "..tbl.player.." ";
if (tbl.addedBy) then
entryText = entryText.."by "..tbl.addedBy.." ";
end;
entryText = entryText.."for: "..tbl.text;
elseif (entryType == "note") then
entryText = entryText.."NOTE\n "..tbl.player.." ";
if (tbl.addedBy) then
entryText = entryText.."by "..tbl.addedBy.." ";
end;
entryText = entryText..": "..tbl.text;
elseif (entryType == "approve") then
entryText = entryText.."APPROVE\n "..tbl.player.." by "..tbl.addedBy;
elseif (entryType == "firstJoin") then
entryText = entryText.."FIRST JOIN";
else
return nil;
end;
return entryText;
end;
function PLUGIN:GetDatePrefix(date, includeTime)
-- Get date table
local dataTable = os.date("*t", date);
-- Ensure everything is two characters long
if (dataTable.month < 10) then dataTable.month = "0"..dataTable.month; end;
if (dataTable.day < 10) then dataTable.day = "0"..dataTable.day; end;
local text = dataTable.year.."-"..dataTable.month.."-"..dataTable.day.."";
if (includeTime) then
if (dataTable.hour < 10) then dataTable.hour = "0"..dataTable.hour; end;
if (dataTable.min < 10) then dataTable.min = "0"..dataTable.min; end;
if (dataTable.sec < 10) then dataTable.sec = "0"..dataTable.sec; end;
-- Return prefix
return text.." "..dataTable.hour..":"..dataTable.min..":"..dataTable.sec.."";
else
return text;
end;
end;
|
-- Examples of using Table Pattern Matching in Lua.
local sm, gm, select, tostring, assert = setmetatable, getmetatable, select, tostring, assert
local T = require 'TPatterns'
local case, var, call, DO = T.case, T.var, T.call, T.DO
local match, match_all, match_cond = T.match, T.match_all, T.match_cond
local match_nomt, match_all_nomt = T.match_nomt, T.match_all_nomt
local mempty
local List = { __tostring = function(self)
local accu = '[ '
while self ~= mempty do
accu = accu..tostring(self.head)..', '
self = self.tail
end
if accu == '[ ' then return '[]' end
return accu:sub(1, -3) .. ' ]'
end }
mempty = sm({}, List)
local function cons(x, xs)
assert(gm(xs) == List, 'cons> Second argument must be a list!')
return sm( {head = x, tail = xs}, List )
end
local function list(...)
if select('#', ...) == 0 then return mempty end
return cons( (...), list(select(2, ...)) )
end
local testList = list(1, 3, 'hi', function() return 0 end, {c = 'pie'}, 9)
local testList2 = list(999, '888', 777, '666', 555, '444', {})
-- Functional Declarations, assume List is from another module with only `cons` exported.
local head = match_nomt { case{ head = var'x', tail = var'xs' } - 'x', case( mempty ) - ' "Throw Error Here" ' }
local tail = match_nomt { case( {head = var'x', tail = var'xs'} ) - 'xs', case( mempty ) - ' "Throw Error Here" ' }
local append;
append = match_all_nomt {
case( mempty, var'ys' ) - 'ys',
case({head = var'x', tail = var'xs'}, var'ys') - function(t) return cons(t.x, append(t.xs, t.ys)) end
}
assert( head(testList) == 1 )
assert( head(mempty) == 'Throw Error Here' )
assert( tail(testList) == testList.tail )
assert( tail(mempty) == 'Throw Error Here' )
print(append( testList, testList2 ))
|
-- A solution contains projects, and defines the available configurations
solution "Dependencies"
configurations {
"Debug",
"Release",
}
configuration "gmake Debug"
do
buildoptions { "-g" }
linkoptions { "-g" }
end
configuration "gmake"
do
buildoptions {
"-Wall",
"-U__CYGWIN__",
}
end
configuration "vs*"
do
--linkoptions { "/NODEFAULTLIB:LIBCMT" }
buildoptions {
"/wd4996",
}
end
configuration "windows"
do
defines {
"WIN32",
"_WINDOWS",
}
end
configuration "Debug"
do
defines { "DEBUG" }
flags { "Symbols" }
targetdir "debug"
end
configuration "Release"
do
defines { "NDEBUG" }
flags { "Optimize" }
targetdir "release"
end
configuration {}
-- freetype
include "freetype"
-- opengl
include "glew"
include "freeglut"
-- irrlicht
include "zlib"
include "lzma"
include "jpeglib"
include "libpng"
include "bzip2"
-- msgpack
include "msgpack"
|
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Harf Harf Yaz"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Typewriter"}
}
local lang_list = {}
local script_name_list = {}
for i = 1, #langs do
lang_list[langs[i].lang_key] = langs[i].lang_name
script_name_list[langs[i].lang_key] = langs[i].script_name
end
if lang == langs[1].lang_key then
in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_yes"] = "Git"
in_lang["module_no"] = "Daha Sonra"
in_lang["s_name"] = langs[1].script_name
in_lang["s_desc"] = "Daktilo tarzı ekran yazılarına yardım eder."
in_lang["buttonKey1"] = "Uygula"
in_lang["buttonKey2"] = "Kapat"
in_lang["guiLabelKey1"] = "Satır görünmeye başlarken"
in_lang["guiLabelKey2"] = "Satır görünmemeye başlarken"
in_lang["guiLabelKey3"] = "Yön:"
in_lang["guiLabelKey4"] = "Süre (ms):"
in_lang["guiLabelKey5"] = "Geçişi kaldır"
in_lang["dListKey1"] = "Soldan sağa"
in_lang["dListKey2"] = "Sağdan sola"
elseif lang == langs[2].lang_key then
in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?"
in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?"
in_lang["module_yes"] = "Go"
in_lang["module_no"] = "Later"
in_lang["s_name"] = langs[2].script_name
in_lang["s_desc"] = "Helps typewriter-style typesettings."
in_lang["buttonKey1"] = "Apply"
in_lang["buttonKey2"] = "Close"
in_lang["guiLabelKey1"] = "When line starts to appear"
in_lang["guiLabelKey2"] = "When line starts to disappear"
in_lang["guiLabelKey3"] = "Direction:"
in_lang["guiLabelKey4"] = "Duration (ms):"
in_lang["guiLabelKey5"] = "Remove fading"
in_lang["dListKey1"] = "Left to right"
in_lang["dListKey2"] = "Right to left"
end
return in_lang, lang_list, script_name_list
end
c_lang_switch = "en"
c_lang,
c_lang_list,
c_script_name_list = lang_switch_keys(c_lang_switch)
script_name = c_lang.s_name
script_description = c_lang.s_desc
script_author = "Magnum357"
script_version = "1.8"
script_mag_version = "1.1.4.4"
script_file_name = "mag.typewriter"
script_file_ext = ".lua"
include_unicode = true
mag_import, mag = pcall(require, "mag")
if mag_import then
mag.lang = c_lang_switch
c_lock_gui = false
c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey2}
c_dListItems = {mag.window.lang.message("select"), c_lang.dListKey1, c_lang.dListKey2}
c_stransform = "{\\alpha&HFF&\\t({%1},{%2},\\alpha&H00&)}"
c_etransform = "{\\alpha&H00&\\t({%1},{%2},\\alpha&HFF&)}"
c_setransform = "{\\alpha&HFF&\\t({%1},{%2},\\alpha&H00&)\\t({%3},{%4},\\alpha&HFF&)}"
c = {}
c.comment_mode = true
c.empty_mode = true
c.apply = mag.window.lang.message("select")
c.sdir = mag.window.lang.message("select")
c.seff = false
c.sfade = false
c.sdur = 0
c.edir = mag.window.lang.message("select")
c.eeff = false
c.efade = false
c.edur = 0
gui = {
main1 = {
seff = {class = "checkbox", name = "u_seff", x = 0, y = 0, width = 2, height = 1, label = c_lang.guiLabelKey1},
{class = "label", x = 0, y = 1, width = 1, height = 1, label = c_lang.guiLabelKey3},
sdir = {class = "dropdown", name = "u_sdir", x = 1, y = 1, width = 1, height = 1},
{class = "label", x = 0, y = 2, width = 1, height = 1, label = c_lang.guiLabelKey4},
sdur = {class = "intedit", name = "u_sdur", x = 1, y = 2, width = 1, height = 1},
sfade = {class = "checkbox", name = "u_sfade", x = 1, y = 3, width = 2, height = 1, label = c_lang.guiLabelKey5},
eeff = {class = "checkbox", name = "u_eeff", x = 0, y = 5, width = 2, height = 1, label = c_lang.guiLabelKey2},
{class = "label", x = 0, y = 6, width = 1, height = 1, label = c_lang.guiLabelKey3},
edir = {class = "dropdown", name = "u_edir", x = 1, y = 6, width = 1, height = 1},
{class = "label", x = 0, y = 7, width = 1, height = 1, label = c_lang.guiLabelKey4},
edur = {class = "intedit", name = "u_edur", x = 1, y = 7, width = 1, height = 1},
efade = {class = "checkbox", name = "u_efade", x = 1, y = 8, width = 2, height = 1, label = c_lang.guiLabelKey5},
{class = "label", x = 0, y = 10, width = 1, height = 1, label = mag.window.lang.message("apply")},
apply = {class = "dropdown", name = "u_apply_lines", x = 1, y = 10, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")},
comment_mode = {class = "checkbox", name = "u_comment_mode", x = 1, y = 11, width = 1, height = 1, label = mag.window.lang.message("comment_mode")},
empty_mode = {class = "checkbox", name = "u_empty_mode", x = 1, y = 12, width = 1, height = 1, label = mag.window.lang.message("empty_mode")},
}
}
end
function typewritter(subs,sel)
local line, index
local pcs = false
if c.seff and c.sdir ~= mag.window.lang.message("select") and c.sdur > 0 or c.eeff and c.edir ~= mag.window.lang.message("select") and c.edur > 0 then
local line
local lines_index = mag.line.index(subs, sel, c.apply, c.comment_mode, c.empty_mode)
for i = 1, #lines_index do
if not pcs then pcs = true end
index = lines_index[i]
line = subs[index]
local in_tags = false
local result = ""
local dur
local dur2
if c.eeff then
dur2 = (line.end_time - line.start_time)
dur = dur2 - c.edur
end
local text_len = 0
for char in mag.convert.chars(line.text) do
if char == "{" then in_tags = true end
if not in_tags and not mag.match(char, "%s") then text_len = text_len + 1 end
if char == "}" then in_tags = false end
end
local n = 0
local s_interval
local s_interval2
local e_interval
local e_interval2
if c.seff then
s_interval = c.sdur / text_len
s_interval2 = s_interval + ( s_interval / text_len )
end
if c.eeff then
e_interval = c.edur / text_len
e_interval2 = e_interval + ( e_interval / text_len )
end
for char in mag.convert.chars(line.text) do
if char == "{" then in_tags = true end
if not in_tags and not mag.match(char, "%s") then
n = n + 1
local s_t_start
local s_t_end
local e_t_start
local e_t_end
if c.seff then
if c.sdir == c_dListItems[2] then
if c.sfade then
s_t_start = s_interval2 * (n - 1)
s_t_end = s_t_start
if n == 1 then s_t_start = 1 s_t_end = 1 end
if n == text_len then s_t_start = c.sdur s_t_end = c.sdur end
else
s_t_start = s_interval * (n - 1)
s_t_end = s_interval * n
end
end
if c.sdir == c_dListItems[3] then
if c.sfade then
s_t_start = c.sdur - s_interval2 * (n - 1)
s_t_end = s_t_start
if n == 1 then s_t_start = c.sdur s_t_end = c.sdur end
if n == text_len then s_t_start = 1 s_t_end = 1 end
else
s_t_start = c.sdur - s_interval * n
s_t_end = c.sdur - s_interval * (n - 1)
if n == text_len then s_t_start = 0 s_t_end = s_interval end
end
end
end
if c.eeff then
if c.edir == c_dListItems[2] then
if c.efade then
e_t_start = dur + e_interval2 * (n - 1)
e_t_end = e_t_start
if n == 1 then e_t_start = dur e_t_end = dur end
if n == text_len then e_t_start = dur + c.sdur e_t_end = dur + c.sdur end
else
e_t_start = dur + e_interval * (n - 1)
e_t_end = dur + e_interval * n
if n == 1 then e_t_start = dur e_t_end = dur end
if n == text_len then e_t_start = dur2 - e_interval e_t_end = dur2 end
end
end
if c.edir == c_dListItems[3] then
if c.efade then
e_t_start = dur2 - e_interval2 * (n - 1)
e_t_end = e_t_start
if n == text_len then e_t_start = dur e_t_end = dur end
else
e_t_start = dur2 - e_interval * n
e_t_end = dur2 - e_interval * (n - 1)
if n == text_len then e_t_start = dur e_t_end = dur + e_interval end
end
end
end
if s_t_start ~= nil and s_t_end ~= nil and e_t_start ~= nil and e_t_end ~= nil then
char = mag.string.format(c_setransform, mag.floor(s_t_start), mag.floor(s_t_end), mag.floor(e_t_start), mag.floor(e_t_end))..char
elseif s_t_start ~= nil and s_t_end ~= nil and e_t_start == nil and e_t_end == nil then
char = mag.string.format(c_stransform, mag.floor(s_t_start), mag.floor(s_t_end))..char
elseif s_t_start == nil and s_t_end == nil and e_t_start ~= nil and e_t_end ~= nil then
char = mag.string.format(c_etransform, mag.floor(e_t_start), mag.floor(e_t_end))..char
end
end
result = result..char
if char == "}" then in_tags = false end
end
line.text = result
subs[index] = line
end
end
mag.show.no_op(pcs)
end
function add_macro1(subs,sel)
local apply_items = mag.list.full_apply(subs, sel, "comment")
c.apply = mag.array.search_apply(apply_items, c.apply)
gui.main1.apply.items = apply_items
gui.main1.sdir.items = c_dListItems
gui.main1.edir.items = c_dListItems
local ok, config
repeat
gui.main1.sdur.value = c.sdur
gui.main1.sfade.value = c.sfade
gui.main1.seff.value = c.seff
gui.main1.sdir.value = c.sdir
gui.main1.edur.value = c.edur
gui.main1.efade.value = c.efade
gui.main1.eeff.value = c.eeff
gui.main1.edir.value = c.edir
gui.main1.apply.value = c.apply
gui.main1.comment_mode.value = c.comment_mode
gui.main1.empty_mode.value = c.empty_mode
ok, config = mag.window.dialog(gui.main1, c_buttons1)
c.apply = config.u_apply_lines
c.comment_mode = config.u_comment_mode
c.empty_mode = config.u_empty_mode
c.sdur = config.u_sdur
c.sdir = config.u_sdir
c.seff = config.u_seff
c.sfade = config.u_sfade
c.edur = config.u_edur
c.edir = config.u_edir
c.eeff = config.u_eeff
c.efade = config.u_efade
until ok == mag.convert.ascii(c_buttons1[1]) and c.apply ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons1[2])
if ok == mag.convert.ascii(c_buttons1[1]) then
typewritter(subs, sel)
end
end
function check_macro1(subs, sel)
if c_lock_gui then
mag.show.log(1, mag.window.lang.message("restart_aegisub"))
else
mag.config.get(c)
local fe, fee = pcall(add_macro1, subs, sel)
mag.window.funce(fe, fee)
mag.window.undo_point()
mag.config.set(c)
end
end
function mag_redirect_gui()
local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts"
local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no})
if k == c_lang.module_yes then os.execute("start "..mag_module_link) end
end
if mag_import then
if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then
mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version)
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
else
mag.window.register(script_name.."/"..mag.window.lang.message("gui_tabname"), check_macro1)
mag.window.lang.register()
end
else
mag_gui_message = c_lang.module_not_found
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
end
|
require "core/game/camera"
Game = Game or {}
Game = {
pw = nil,
rw = nil,
sg = nil,
debug_graphics = false,
debug_physics = false,
camera = nil,
}
GameBase.game = Game
GameBase.game_level = "test"
local cursor_modes = {"normal", "disabled"}
local cursor_mode_nxt_idx = 2
function Game.level_loaded()
Game.pw = World.physics_world(GameBase.world)
Game.rw = World.render_world(GameBase.world)
Game.sg = World.scene_graph(GameBase.world)
-- Spawn camera
local camera_unit = World.spawn_unit(GameBase.world, "core/units/camera")
SceneGraph.set_local_position(Game.sg, camera_unit, Vector3(0, 6.5, -30))
GameBase.game_camera = camera_unit
Game.camera = FPSCamera(GameBase.world, camera_unit)
-- Debug
PhysicsWorld.enable_debug_drawing(Game.pw, debug_physics)
RenderWorld.enable_debug_drawing(Game.rw, debug_graphics)
end
function Game.update(dt)
-- Stop the engine when the 'ESC' key is released
if Keyboard.released(Keyboard.button_id("escape")) then
Device.quit()
end
if Keyboard.released(Keyboard.button_id("z")) then
debug_physics = not debug_physics
PhysicsWorld.enable_debug_drawing(Game.pw, debug_physics)
end
if Keyboard.released(Keyboard.button_id("x")) then
debug_graphics = not debug_graphics
RenderWorld.enable_debug_drawing(Game.rw, debug_graphics)
end
-- Spawn a sphere when left mouse button is pressed
if Mouse.pressed(Mouse.button_id("left")) then
local pos = SceneGraph.local_position(Game.sg, Game.camera:unit())
local dir = Matrix4x4.z(SceneGraph.local_pose(Game.sg, Game.camera:unit()))
local u1 = World.spawn_unit(GameBase.world, "sphere", pos)
local a1 = PhysicsWorld.actor_instances(Game.pw, u1)
Vector3.normalize(dir)
PhysicsWorld.actor_add_impulse(Game.pw, a1, dir * 500.0)
end
-- Perform a raycast when middle mouse button is pressed
if Mouse.pressed(Mouse.button_id("middle")) then
local pos = SceneGraph.local_position(Game.sg, Game.camera:unit())
local dir = Matrix4x4.z(SceneGraph.local_pose(Game.sg, Game.camera:unit()))
local hit, pos, normal, time, unit, actor = PhysicsWorld.cast_ray(Game.pw, pos, dir, 100)
if hit then
PhysicsWorld.actor_add_impulse(Game.pw, actor, dir * 400.0)
end
end
-- Toggle mouse cursor modes
if Keyboard.released(Keyboard.button_id("space")) then
Window.set_cursor_mode(cursor_modes[cursor_mode_nxt_idx])
cursor_mode_nxt_idx = 1 + cursor_mode_nxt_idx % 2
end
-- Update camera
local delta = Mouse.axis(Mouse.axis_id("cursor_delta"))
Game.camera:update(dt, delta.x, delta.y)
end
function Game.render(dt)
end
function Game.shutdown()
end
|
Audio = {}
function Audio:loadMusic(fn, vol)
local fullFilePath = "assets/audio/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
vol = vol or 0.5
local snd = MOAIUntzSound.new()
snd:load(fullFilePath)
snd:setVolume(vol)
snd:setLooping(true)
local tok = fn:split(".")[1]
self.bgm[tok] = snd
-- trace("load "..tok)
end
function Audio:loadSound(fn, looping, vol)
local fullFilePath = "assets/audio/" .. fn
if not MOAIFileSystem.checkFileExists(fullFilePath) then
return nil
end
if looping==nil then looping=false end
vol = vol or 0.5
local snd = MOAIUntzSound.new()
snd:load(fullFilePath)
snd:setVolume(0.5)
snd:setLooping(looping)
local tok = fn:split( ".")[1]
self.snd[tok] = snd
-- trace("load "..tok)
end
function Audio:playSound(name)
self.snd[name]:play()
end
function Audio:stopSound(name)
self.snd[name]:stop()
end
function Audio:playMusic(name)
if self.busyMusic then return end
self.bgm[name]:play()
self.curr_bgm = name
self.busyMusic = true
end
function Audio:isBGM(name)
return (self.curr_bgm == name)
end
function Audio:stopMusic()
for _,v in pairs(self.bgm) do
v:stop()
end
self.busyMusic = false
end
function Audio:setVolume(val)
for _,v in pairs(self.snd) do
v:setVolume(val)
end
end
function Audio:init()
-- MOAIUntzSystem.initialize (96000, 8192)
MOAIUntzSystem.initialize(44100, 4096)
-- MOAIUntzSystem.initialize(22050, 8192)
-- MOAIUntzSystem.initialize()
self.snd = {}
self.bgm = {}
self.busyMusic = false
self:loadSound("06 - Change.ogg")
self:loadSound("03 - Dash.ogg")
self:loadSound("05 - Walk-box.ogg")
self:loadSound("12 - Spawn.ogg")
self:loadSound("07 - Death-enemy.ogg")
self:loadSound("08 - Death.ogg")
self:loadSound("04 - Walk.ogg")
self:loadSound("10 - Landing.ogg")
self:loadSound("09 - Jump.ogg")
self:loadSound("11 - Jump-s.ogg")
self:loadSound("14 - Earthquake.ogg")
self:loadSound("15 - Arrow.ogg")
self:loadSound("01 - Hit.ogg")
self:loadSound("16 - Coin.ogg")
self:loadSound("13 - Fire.ogg")
self:loadSound("17 - Break.ogg")
self:loadSound("20 - Potion.ogg")
self:loadSound("21 - Scare.ogg")
self:loadSound("22 - Defence.ogg")
self:loadSound("19 - Error.ogg")
self:loadSound("18 - Click.ogg")
self:loadMusic("BGM.ogg")
end
|
local _
local LAM = LibStub:GetLibrary("LibAddonMenu-2.0")
local function Init(mId, moduleName)
local panelData = Init_ModulePanel(moduleName, "Guild Store Improvement Settings")
local optionsTable = {
{
type = "header",
name = "|c0066FF[Enhanced Guild Store]|r Behaviour Settings",
width = "full",
},
{
type="checkbox",
name="Flip sort and select buttons (A+X)",
tooltip="Switches the default A=Sort and X=Select to be A=Select and X=Sort",
getFunc = function() return BUI.Settings.Modules["GuildStore"].flipGSbuttons end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].flipGSbuttons = value
ReloadUI() end,
width="full",
warning="Reloads the UI for the change to propagate"
},
{
type = "checkbox",
name = "Disable scrolling animation",
getFunc = function() return BUI.Settings.Modules["GuildStore"].scrollingDisable end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].scrollingDisable = value
BUI.GuildStore.DisableAnimations(value) end,
width = "full",
},
{
type = "checkbox",
name = "MasterMerchant integration",
tooltip = "Hooks MasterMerchant into the guild store and item tooltips",
getFunc = function() return BUI.Settings.Modules["GuildStore"].mmIntegration end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].mmIntegration = value
ReloadUI() end,
disabled = function() return MasterMerchant == nil end,
width = "full",
warning="Reloads the UI for the change to propagate"
},
{
type = "checkbox",
name = "Tamriel Trade Centre integration",
tooltip = "Hooks TTC Price info into the guild store if MM is not presented",
getFunc = function() return BUI.Settings.Modules["GuildStore"].ttcIntegration end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].ttcIntegration = value
ReloadUI() end,
disabled = function() return TamrielTradeCentre == nil end,
width = "full",
warning="Reloads the UI for the change to propagate"
},
{
type = "checkbox",
name = "dataDaedra integration",
tooltip = "Hooks dataDaedra into the guild store and item tooltips",
getFunc = function() return BUI.Settings.Modules["GuildStore"].ddIntegration end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].ddIntegration = value
ReloadUI() end,
disabled = function() return ddDataDaedra == nil end,
width = "full",
warning="Reloads the UI for the change to propagate"
},
{
type = "header",
name = "|c0066FF[Enhanced Guild Store]|r Display Settings",
width = "full",
},
{
type = "checkbox",
name = "Stop guild browse filters resetting",
tooltip = "Stops the reset of item browse filters between guilds and binds \"Reset Filters\" to Left Stick click",
getFunc = function() return BUI.Settings.Modules["GuildStore"].saveFilters end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].saveFilters = value
ReloadUI() end,
width = "full",
warning="Reloads the UI for the change to propagate"
},
{
type = "checkbox",
name = "Short Currency Format",
tooltip = "Automatically formats the value column to shorten large numbers and to display the currency with commas.",
getFunc = function() return BUI.Settings.Modules["GuildStore"].useShortFormat end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].useShortFormat = value
ReloadUI() end,
width = "full",
warning="Reloads the UI for the change to propagate"
},
{
type = "checkbox",
name = "Unit Price in Guild Store",
tooltip = "Displays a price per unit in guild store listings",
getFunc = function() return BUI.Settings.Modules["GuildStore"].unitPrice end,
setFunc = function(value) BUI.Settings.Modules["GuildStore"].unitPrice = value end,
width = "full",
},
}
LAM:RegisterAddonPanel("BUI_"..mId, panelData)
LAM:RegisterOptionControls("BUI_"..mId, optionsTable)
end
function BUI.GuildStore.InitModule(m_options)
m_options["saveFilters"] = true
m_options["ddIntegration"] = true
m_options["mmIntegration"] = true
m_options["unitPrice"] = true
m_options["scrollingDisable"] = false
m_options["flipGSbuttons"] = true
m_options["useShortFormat"] = true
return m_options
end
function BUI.GuildStore.Setup()
Init("GS", "Guild Store")
BUI.GuildStore.BrowseResults.Setup()
BUI.GuildStore.Listings.Setup()
if(BUI.Settings.Modules["GuildStore"].saveFilters) then
-- Now set up the "reset filter" button, keybind to the Left Stick Click
GAMEPAD_TRADING_HOUSE_BROWSE.keybindStripDescriptor[#GAMEPAD_TRADING_HOUSE_BROWSE.keybindStripDescriptor+1] = {
alignment = KEYBIND_STRIP_ALIGN_LEFT,
name = "Reset Filters",
keybind = "UI_SHORTCUT_LEFT_STICK",
order = 1500,
callback = function()
GAMEPAD_TRADING_HOUSE_BROWSE:ResetFilterValuesToDefaults()
GAMEPAD_TRADING_HOUSE_BROWSE:ResetList(nil, true)
if (GAMEPAD_TRADING_HOUSE_BROWSE.SetLevelSlidersDisabled) then
GAMEPAD_TRADING_HOUSE_BROWSE:SetLevelSlidersDisabled(false)
end
end,
}
-- replace the ridiculous "OnInitialInteraction" function which resets the filters with an empty dummy
GAMEPAD_TRADING_HOUSE_BROWSE.OnInitialInteraction = function() end
end
if (BUI.Settings.Modules["GuildStore"].mmIntegration) then
-- Remember the listings made in MM
local exitOnFinished = true
ESO_Dialogs["TRADING_HOUSE_CONFIRM_SELL_ITEM"] =
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.BASIC,
},
title =
{
text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE,
},
mainText =
{
text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT,
},
setup = function()
exitOnFinished = false
end,
finishedCallback = function(dialog)
if exitOnFinished then
SCENE_MANAGER:HideCurrentScene()
end
end,
buttons =
{
[1] =
{
text = SI_DIALOG_YES,
callback = function(dialog)
local stackCount = dialog.data.stackCount
local desiredPrice = dialog.data.price
local listingIndex = dialog.data.listingIndex
local newSelf = {
m_pendingItemSlot = listingIndex,
m_invoiceSellPrice = {
sellPrice = desiredPrice
}
}
if (MasterMerchant ~= nil and MasterMerchant.PostPendingItem ~= nil) then
MasterMerchant.PostPendingItem(newSelf)
end
RequestPostItemOnTradingHouse(BAG_BACKPACK, listingIndex, stackCount, desiredPrice)
TRADING_HOUSE_GAMEPAD:SetSearchAllowed(true) -- allow update to cached search results to find newly sold items
exitOnFinished = true
end
},
[2] =
{
text = SI_DIALOG_NO,
}
}
}
end
end
|
-- Copyright (c) 2019 Redfern, Trevor <[email protected]>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local Component = require("moonpie.ui.components.component")
local unpacker = require "moonpie.utility.unpack"
local template = require "moonpie.utility.template"
Component("button", function(props)
local btn = { unpacker(props) }
if props.caption then
btn.caption = template(props.caption, props)
btn[#btn + 1] = Component.text({ id = "btn_text", text = btn.caption, style = "align-center" })
end
return btn
end)
Component("button_group", function(props)
local btngrp = { display = "inline" }
for i, v in ipairs(props.buttons or {}) do
btngrp[i] = v
end
return btngrp
end)
|
local libcurl = {}
require("libcurl.curl")
require("libcurl.easy")
local ffi = require("ffi")
local loaded, curl = pcall(ffi.load, "curl")
if not loaded then
curl = ffi.load("libcurl.so.4")
end
function libcurl.global_init(kind)
return curl.curl_global_init(kind)
end
function libcurl.easy_init()
return curl.curl_easy_init()
end
function libcurl.easy_setopt(handle, option, parameter)
return curl.curl_easy_setopt(handle, option, parameter)
end
function libcurl.easy_perform(handle)
return curl.curl_easy_perform(handle)
end
function libcurl.easy_cleanup(data)
return curl.curl_easy_cleanup(data)
end
return libcurl
|
Config = {}
Config.DrawDistance = 100.0
Config.MaxInService = -1
Config.EnablePlayerManagement = true
Config.EnableSocietyOwnedVehicles = false
Config.Locale = 'fr'
Config.Zones = {
RaisinFarm = {
Pos = {x = 2413.5222, y = 4991.765, z = 45.502},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Récolte d\'orge",
Type = 1
},
TraitementVin = {
Pos = {x = 837.185, y = -1938.010, z = 27.776},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Traitement de l\'orge",
Type = 1
},
SellFarm = {
Pos = {x = 141.320, y = -1277.920, z = 28.109},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Vente de Bière",
Type = 1
},
VigneronActions = {
Pos = {x = 2480.028, y = 4953.197, z = 44.309},
Size = {x = 1.5, y = 1.5, z = 1.0},
Color = {r = 136, g = 243, b = 216},
Name = "Point d'action",
Type = 1
},
VehicleSpawner = {
Pos = {x = 2477.033, y = 4955.762, z = 44.077},
Size = {x = 1.5, y = 1.5, z = 1.0},
Color = {r = 136, g = 243, b = 216},
Name = "Spawn point",
Type = 1
},
VehicleSpawnPoint = {
Pos = {x = 2469.163, y = 4956.405, z = 44.097},
Size = {x = 1.5, y = 1.5, z = 1.0},
Color = {r = 136, g = 243, b = 216},
Name = "Garage véhicule",
Type = -1
},
VehicleDeleter = {
Pos = {x = 2496.325, y = 4948.415, z = 43.288},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 136, g = 243, b = 216},
Name = "Ranger son véhicule",
Type = 1
}
}
Config.Blips = {
RaisinFarm = {
Pos = {x = 2413.5222, y = 4991.765, z = 45.502},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Récolte d\'orge",
Type = 1
},
TraitementVin = {
Pos = {x = 837.185, y = -1938.010, z = 27.776},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Traitement de l\'orge",
Type = 1
},
SellFarm = {
Pos = {x = 141.320, y = -1277.920, z = 28.109},
Size = {x = 3.5, y = 3.5, z = 2.0},
Color = {r = 136, g = 243, b = 216},
Name = "Vente de Bière",
Type = 1
}
}
|
function setMapObstacles(map)
local x, y = 0, 0
for x = 10, 14 do
map:getTile(x, 10).isBlocking = true
end
for x = 29, 33 do
for y = 23, 27 do
map:getTile(x, y).isBlocking = true
end
end
for y = 15, 22 do
map:getTile(20, y).isBlocking = true
end
for x = 32, 38 do
map:getTile(x, 12).isBlocking = true
end
for y = 13, 19 do
map:getTile(32, y).isBlocking = true
end
for y = 13, 19 do
map:getTile(38, y).isBlocking = true
end
x, y = 15, 35
while x <= 20 and y >= 30 do
map:getTile(x, y).isBlocking = true
x = x + 1
y = y - 1
end
x, y = 14, 35
while x <= 20 and y >= 30 do
map:getTile(x, y).isBlocking = true
x = x + 1
y = y - 1
end
for x = 23, 31 do
map:getTile(x, 38).isBlocking = true
end
for y = 33, 38 do
map:getTile(31, y).isBlocking = true
end
for x = 31, 39 do
map:getTile(x, 32).isBlocking = true
end
for x = 23, 29 do
map:getTile(x, 8).isBlocking = true
end
for y = 5, 11 do
map:getTile(26, y).isBlocking = true
end
for x = 15, 17 do
map:getTile(x, 24).isBlocking = true
end
for x = 4, 17 do
map:getTile(x, 26).isBlocking = true
end
for y = 15, 23 do
map:getTile(15, y).isBlocking = true
end
for x = 6, 14 do
map:getTile(x, 15).isBlocking = true
end
for y = 13, 25 do
map:getTile(4, y).isBlocking = true
end
map:getTile(6, 13).isBlocking = true
map:getTile(6, 14).isBlocking = true
for x = 5, 15 do
map:getTile(x, 38).isBlocking = true
end
for y = 39, 48 do
map:getTile(15, y).isBlocking = true
end
for x = 5, 14 do
map:getTile(x, 48).isBlocking = true
end
for y = 40, 47 do
map:getTile(5, y).isBlocking = true
end
for x = 6, 13 do
map:getTile(x, 40).isBlocking = true
end
for y = 41, 46 do
map:getTile(13, y).isBlocking = true
end
for x = 7, 12 do
map:getTile(x, 46).isBlocking = true
end
for y = 42, 45 do
map:getTile(7, y).isBlocking = true
end
for x = 8, 11 do
map:getTile(x, 42).isBlocking = true
end
for y = 43, 44 do
map:getTile(11, y).isBlocking = true
end
for x = 9, 10 do
map:getTile(x, 44).isBlocking = true
end
for x = 26, 34 do
map:getTile(x, 43).isBlocking = true
end
for x = 26, 34 do
map:getTile(x, 45).isBlocking = true
end
for y = 39, 42 do
map:getTile(34, y).isBlocking = true
end
for y = 46, 49 do
map:getTile(34, y).isBlocking = true
end
for y = 39, 49 do
map:getTile(36, y).isBlocking = true
end
for x = 37, 49 do
map:getTile(x, 39).isBlocking = true
end
for x = 37, 49 do
map:getTile(x, 49).isBlocking = true
end
for y = 40, 48 do
map:getTile(49, y).isBlocking = true
end
map:getTile(43, 39).isBlocking = false
map:getTile(43, 49).isBlocking = false
map:getTile(49, 44).isBlocking = false
for x = 39, 46 do
map:getTile(x, 42).isBlocking = true
end
for x = 39, 46 do
map:getTile(x, 46).isBlocking = true
end
end
|
local lizards = require "lizards"
local p = lizards.point_t(4, 3)
print(p)
-- print(lizards)
-- print(lizards.PEAK)
|
return {'edammer','edam','edammer','edammers','edams','edammers','edammertje','edammertjes','edamse'}
|
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