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Graphics = {} function Graphics.init() print("Graphics.init()") end Screen = {} function Screen.flip() print("Screen.flip()") end function Screen.waitVblankStart() print("Screen.waitVblankStart()") end
-- Event Logger -- Author: Thalassicus -- (with modifications by robk adding TRACE level and logging -- to a database table) ------------------------------------------------------------ TRACE = "TRACE" DEBUG = "DEBUG" INFO = "INFO" WARN = "WARN" ERROR = "ERROR" FATAL = "FATAL" local LEVEL = { [TRACE] = 1, [DEBUG] = 2, [INFO] = 3, [WARN] = 4, [ERROR] = 5, [FATAL] = 6, } LoggerType = {}; function LoggerType:new() local logger = {}; setmetatable(logger, self); self.__index = self; logger.level = LEVEL.INFO; logger.db = Modding.OpenSaveData(); logger.setLevel = function (self, level) self.level = level; end logger.log = function (self, level, message) -- INFO gets logged to the table regardless of the console log level but only if the -- Logging table is ready. if (LEVEL[level] >= LEVEL[INFO] and MapModData.BattleRoyaleData.LogTableExists == true and logger.db ~= nil) then local insert = 'INSERT INTO BRDataLog("Timestamp", "Level", "Message") ' .. 'VALUES(' .. os.time() ..',"' .. level .. '","' .. message .. '")'; for row in logger.db.Query(insert) do end; end if LEVEL[level] < LEVEL[self.level] then return false; end print(level .. ": " .. message); return true; end logger.trace = function (logger, message) return logger:log(TRACE, message) end logger.debug = function (logger, message) return logger:log(DEBUG, message) end logger.info = function (logger, message) return logger:log(INFO, message) end logger.warn = function (logger, message) return logger:log(WARN, message) end logger.error = function (logger, message) return logger:log(ERROR, message) end logger.fatal = function (logger, message) return logger:log(FATAL, message) end return logger; end
TUTORIALS['en'][#TUTORIALS['en'] + 1] = { name = "Game Options", afterSeparator = true, contents = { {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/game_options.png"}, {type = CONTENT_TYPES.TEXT, value = "This is the game options window and can be accessed via the button on the top panel\n\n1 - Game - In this section you can configure general options of the game\n\n2 - Console - This option can be found referring to console messages, eg what information you want to be shown in the messages\n\n3 - Graphics - This is the section where you can make adjustments related to the game graphics\n\n4 - Audio - Section responsible for the game sound settings, such as channels volume."}, } }
pg = pg or {} pg.enemy_data_statistics_218 = { [12600106] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 650, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 12600106, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [12600107] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 12600107, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 250, armor_growth = 0, torpedo_growth = 800, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 15, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 1000860 } }, [12600108] = { cannon = 40, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 85, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 60, armor_growth = 0, torpedo_growth = 1000, luck_growth = 0, speed = 30, luck = 0, id = 12600108, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1000865 } }, [12600109] = { cannon = 17, reload = 150, speed_growth = 0, cannon_growth = 1000, pilot_ai_template_id = 20004, air = 0, rarity = 2, dodge = 7, torpedo = 11, durability_growth = 29980, antiaircraft = 32, reload_growth = 0, dodge_growth = 102, hit_growth = 210, star = 3, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 285, durability = 780, armor_growth = 0, torpedo_growth = 700, luck_growth = 0, speed = 18, luck = 0, id = 12600109, antiaircraft_growth = 1400, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1100040, 1100571, 1100455, 1100541, 1100205 } }, [12600110] = { cannon = 28, hit_growth = 210, rarity = 2, speed_growth = 0, pilot_ai_template_id = 20004, air = 0, luck = 0, dodge = 3, cannon_growth = 1200, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 48, id = 12600110, star = 3, hit = 18, antisub_growth = 0, air_growth = 0, torpedo = 0, base = 316, durability = 1020, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, battle_unit_type = 65, armor = 0, durability_growth = 49600, antiaircraft = 32, antisub = 0, antiaircraft_growth = 1680, appear_fx = { "appearsmall" }, equipment_list = { 1100041, 1100570, 1100550, 1100715 }, buff_list = { { ID = 50510, LV = 1 } } }, [12600111] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 350, pilot_ai_template_id = 20004, air = 32, rarity = 1, dodge = 5, torpedo = 0, durability_growth = 39200, antiaircraft = 38, reload_growth = 0, dodge_growth = 72, hit_growth = 210, star = 2, hit = 14, antisub_growth = 0, air_growth = 1250, battle_unit_type = 70, base = 317, durability = 890, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 22, luck = 0, id = 12600111, antiaircraft_growth = 1540, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1100780, 1100785, 1100076, 1100790, 1100540 } }, [12600121] = { cannon = 18, reload = 150, speed_growth = 0, cannon_growth = 500, rarity = 3, air = 0, torpedo = 34, dodge = 14, durability_growth = 105600, antiaircraft = 65, luck = 0, reload_growth = 0, dodge_growth = 264, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 382, durability = 840, armor_growth = 0, torpedo_growth = 1800, luck_growth = 0, speed = 20, armor = 0, id = 12600121, antiaircraft_growth = 1440, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 1100175, 1100315, 1101501, 1101505, 1101510 } }, [12600131] = { cannon = 50, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 3, air = 0, torpedo = 105, dodge = 14, durability_growth = 0, antiaircraft = 125, luck = 0, reload_growth = 0, dodge_growth = 198, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 95, base = 313, durability = 5200, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, armor = 0, id = 12600131, antiaircraft_growth = 0, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 614001, 614002, 614003, 614004 } }, [12600141] = { cannon = 5, prefab = "srDD2", reload = 150, cannon_growth = 500, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 25, durability_growth = 5120, antiaircraft = 20, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 12, antisub_growth = 0, air_growth = 0, hit_growth = 172, base = 123, durability = 200, armor_growth = 0, torpedo_growth = 1800, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 25, antisub = 0, id = 12600141, antiaircraft_growth = 1080, equipment_list = { 1000591, 1000596, 1000601 } }, [12600142] = { cannon = 11, prefab = "srCL2", reload = 150, cannon_growth = 700, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 16, durability_growth = 11680, antiaircraft = 35, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 12, antisub_growth = 0, air_growth = 0, hit_growth = 172, base = 124, durability = 310, armor_growth = 0, torpedo_growth = 1300, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 30, antisub = 0, id = 12600142, antiaircraft_growth = 1560, equipment_list = { 1000606, 1000611 } }, [12600143] = { cannon = 17, prefab = "srCA2", reload = 150, cannon_growth = 1200, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 11, durability_growth = 20000, antiaircraft = 25, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 12, antisub_growth = 0, air_growth = 0, hit_growth = 172, base = 125, durability = 460, armor_growth = 0, torpedo_growth = 800, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 35, antisub = 0, id = 12600143, antiaircraft_growth = 1200, equipment_list = { 1000616, 1000621, 1000625 } }, [12600144] = { cannon = 28, prefab = "srBB2", reload = 150, cannon_growth = 1500, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 41600, antiaircraft = 30, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 12, antisub_growth = 0, air_growth = 0, hit_growth = 172, base = 126, durability = 1020, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 60, antisub = 0, id = 12600144, antiaircraft_growth = 1440, equipment_list = { 1000631, 1000636, 1000641 } }, [12600145] = { cannon = 5, prefab = "srCV2", reload = 150, cannon_growth = 400, speed_growth = 0, air = 32, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 34400, antiaircraft = 25, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 12, antisub_growth = 0, air_growth = 1500, hit_growth = 172, base = 127, durability = 880, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 65, antisub = 0, id = 12600145, antiaircraft_growth = 1320, bound_bone = { cannon = { { 1.8, 1.14, 0 } }, torpedo = { { 1.07, 0.24, 0 } }, antiaircraft = { { 1.8, 1.14, 0 } }, plane = { { 1.8, 1.14, 0 } } }, equipment_list = { 1000646, 1000651, 1000656, 1000661 } }, [12600146] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 700, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 12600146, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [12600147] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 12600147, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 265, armor_growth = 0, torpedo_growth = 800, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 24, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 1000861 } }, [12600148] = { cannon = 50, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 100, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1000, star = 1, hit = 100, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 70, armor_growth = 0, torpedo_growth = 1000, luck_growth = 0, speed = 30, luck = 0, id = 12600148, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1000866 } } } return
---@class Video C_VideoOptions = {} ---@return GxAdapterInfoDetails adapters function C_VideoOptions.GetGxAdapterInfo() end ---@class GxAdapterInfoDetails ---@field name string ---@field isLowPower bool ---@field isExternal bool local GxAdapterInfoDetails = {}
Locales['en'] = { ['press_collect_coke'] = 'Press ~INPUT_PICKUP~ to collect cocaine', ['press_process_coke'] = 'Press ~INPUT_PICKUP~ to process cocaine', ['press_sell_coke'] = 'Press ~INPUT_PICKUP~ to sell cocaine', ['press_collect_meth'] = 'Press ~INPUT_PICKUP~ to collect meth', ['press_process_meth'] = 'Press ~INPUT_PICKUP~ to process meth', ['press_sell_meth'] = 'Press ~INPUT_PICKUP~ to sell meth', ['press_collect_weed'] = 'Press ~INPUT_PICKUP~ to collect weed', ['press_process_weed'] = 'Press ~INPUT_PICKUP~ to process weed', ['press_sell_weed'] = 'Press ~INPUT_PICKUP~ to sell weed', ['press_collect_opium'] = 'Press ~INPUT_PICKUP~ to collect opium', ['press_process_opium'] = 'Press ~INPUT_PICKUP~ to process opium', ['press_sell_opium'] = 'Press ~INPUT_PICKUP~ to sell opium', ['act_imp_police'] = 'you cannot participate illegal activities unless there\'s enough cops online: ~o~%s~s~/~y~%s~s~ online', ['inv_full_coke'] = 'you can no longer collect Cocaine, your inventory is ~r~full~s~', ['pickup_in_prog'] = '~y~Pickup in progress~s~...', ['too_many_pouches'] = 'you have too many bag', ['not_enough_coke'] = 'you do not have enough coke to ~r~pack~s~', ['packing_in_prog'] = '~y~Packaging in progress~s~...', ['no_pouchs_sale'] = 'You have no more bag for ~r~sale~s~', ['sold_one_coke'] = 'you\'ve sold ~y~x1~s~ ~y~Cocaine bag~s~', ['sale_in_prog'] = '~g~Sale in progress~s~...', ['inv_full_meth'] = 'you can no longer collect Meth, your inventory is ~r~full~s~', ['not_enough_meth'] = 'you do not have enough Meth to ~r~pack~s~', ['sold_one_meth'] = 'you\'ve sold ~g~x1 Meth bag(1G)~s~', ['inv_full_weed'] = 'you can no longer collect Weed, your inventory is ~r~full~s~', ['not_enough_weed'] = 'you do not have enough Weed to ~r~pack~s~', ['sold_one_weed'] = 'you\'ve sold ~g~x1 Weed bag(1G)~s~', ['used_one_weed'] = 'you used 1G ~b~weed', ['inv_full_opium'] = 'you can no longer collect opium, your inventory is ~r~full~s~', ['not_enough_opium'] = 'you do not have enough opium to ~r~pack~s~', ['sold_one_opium'] = 'you\'ve sold ~g~x1 opium bag(1G)~s~', ['used_one_opium'] = 'you used 1 bag of ~b~opium', ['exit_marker'] = 'Press ~INPUT_PICKUP~ to cancel the ~y~process~s~', ['no_pouches_weed_sale'] = 'You do not have any bag of weed(1G) to sell', ['no_pouches_coke_sale'] = 'You do not have any bag of coke(1G) to sell', ['no_pouches_meth_sale'] = 'You do not have any bag of meth(1G) to sell', ['no_pouches_opium_sale'] = 'You do not have any bag of meth(1G) to sell', ['controls_cooldown'] = 'You must wait 5 minutes before you can do this again.', }
AddCSLuaFile() SWEP.PrintName = "Magic Wand Rewrite" SWEP.Category = "Harry Potter" SWEP.Purpose = "" SWEP.Weight = 5 SWEP.Spawnable = true SWEP.UseHands = true SWEP.DrawAmmo = false SWEP.ViewModelFOV = 56 SWEP.Slot = 2 SWEP.SlotPos = 5 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.ViewModel = Model("models/hpwrewrite/c_magicwand.mdl") SWEP.WorldModel = Model("models/hpwrewrite/w_magicwand.mdl") SWEP.BobScale = 0.26 SWEP.SwayScale = 0.8 AccessorFunc(SWEP, "m_hpw_accuracy_penalty", "HPWAccuracyPenalty", FORCE_NUMBER) --local setup = CreateConVar("hpwrewrite_setup", "0", { FCVAR_ARCHIVE, FCVAR_PROTECTED, FCVAR_REPLICATED }) if CLIENT then killicon.Add("weapon_hpwr_stick", "hpwrewrite/killicon", Color(255, 80, 0, 255)) hook.Add("OnContextMenuOpen", "hpwrewrite_wand_handler_open", function() local self = LocalPlayer():GetActiveWeapon() if HpwRewrite.IsValidWand(self) then self.HpwRewrite.ShouldSetPos = true self.HpwRewrite.Select = true end end) hook.Add("OnContextMenuClose", "hpwrewrite_wand_handler_close", function() local self = LocalPlayer():GetActiveWeapon() if HpwRewrite.IsValidWand(self) then self.HpwRewrite.Select = false end end) --[[net.Receive("hpwrewrite_setup", function(len) if not HpwRewrite.CheckAdmin(ply) or not ply:IsSuperAdmin() or setup:GetBool() then return end local time = SysTime() local win = HpwRewrite.VGUI:CreateWindow(800, 425) local alpha = 0 win.Paint = function(self, w, h) Derma_DrawBackgroundBlur(self, time) alpha = math.Approach(alpha, 150, RealFrameTime() * 60) local col = Color(255, 255, 255, alpha) draw.RoundedBox(0, 0, 0, ScrW(), ScrH(), col) end win.PaintOver = function() end local lab = HpwRewrite.VGUI:CreateLabel("Should we enable spell learning?", nil, nil, win) lab:SetFont("HPW_guibiggest") lab:Dock(TOP) lab:InvalidateParent(true) lab:SetColor(HpwRewrite.Colors.DarkGrey2) lab:SetContentAlignment(5) lab:SizeToContents() local yes = HpwRewrite.VGUI:CreateButton("Yes!", 85, 155, 300, 200, win, function() net.Start("hpwrewrite_setup") net.WriteBit(false) net.SendToServer() win:Close() end) yes.MainColor = Color(50, 160, 50) yes.EnterColor = Color(50, 200, 50) yes:SetFont("HPW_guibiggest") local no = HpwRewrite.VGUI:CreateButton("No!", 410, 155, 300, 200, win, function() net.Start("hpwrewrite_setup") net.WriteBit(true) net.SendToServer() win:Close() end) no.MainColor = Color(160, 50, 50) no.EnterColor = Color(200, 50, 50) no:SetFont("HPW_guibiggest") end)]] function SWEP:AdjustMouseSensitivity() if HpwRewrite.FM:GetValue(self.Owner) then return 0.3 end end SWEP.WepSelectIcon = surface.GetTextureID("vgui/hpwrewrite/selection/wep_sel") function SWEP:DrawWeaponSelection(x, y, wide, tall, alpha) x = x + wide / 2 y = y + tall / 2 tall = tall * 0.75 x = x - tall / 2 y = y - tall / 2 - 10 surface.SetDrawColor(255, 255, 255, alpha) surface.SetTexture(self.WepSelectIcon) surface.DrawTexturedRect(x, y, tall, tall) end function SWEP:FirstCellPos() return ScrW() / 2 - 305 + HpwRewrite.CVars.XOffset:GetInt(), ScrH() - 130 + HpwRewrite.CVars.YOffset:GetInt() end local cellSize = 68 function SWEP:GetCellPosition(index) local x, y = self:FirstCellPos() return x + (index - 1) * cellSize + 32, y + 32 end function SWEP:CalculateCellOffset() local mx, my = input.GetCursorPos() local x, y = self:FirstCellPos() local st1 = (my - y) / cellSize local st2 = (mx - x) / cellSize if st2 > 9 or st2 < 0 then return 0 end if st1 > 1 or st1 < 0 then return 0 end return math.Clamp(math.floor(st2) + 1, 1, 9) end local glow = Material("hpwrewrite/sprites/magicsprite") function SWEP:DrawSpriteStuff(vm) local obj = vm:LookupBone("spritemagic") local pos = self.Owner:EyePos() local val = 1 local curskin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if curskin then curskin:DrawMagicSprite(self, vm, obj) end if self.HpwRewrite.SpriteAlpha > 0 then local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell and curspell.Name == self.HpwRewrite.LastAttackerSpellName then curspell:DrawMagicSprite(self, vm, obj) end self.HpwRewrite.SpriteAlpha = math.Approach(self.HpwRewrite.SpriteAlpha, 0, FrameTime() * self.HpwRewrite.SpriteTime) else return end if obj then local m = vm:GetBoneMatrix(obj) if m then pos = m:GetTranslation() if curskin and curskin.AdjustSpritePosition then pos = pos + curskin:AdjustSpritePosition(vm, m, curspell) end val = self.HpwRewrite.SpriteColor.a / 255 self.HpwRewrite.SpriteColor.a = Lerp(FrameTime() * 16, self.HpwRewrite.SpriteColor.a, self.HpwRewrite.SpriteAlpha) render.SetMaterial(glow) local white = Color(255, 255, 255, self.HpwRewrite.SpriteColor.a) local sin = math.sin(CurTime() * 24) * 0.3 for i = 1, 8 do local size = (i * 3 * val + sin) * self.HpwRewrite.SpriteSize render.DrawSprite(pos, size, size, self.HpwRewrite.SpriteColor) render.DrawSprite(pos, 7 * val * self.HpwRewrite.SpriteSize, 7 * val * self.HpwRewrite.SpriteSize, white) end end end local dlight = DynamicLight(vm:EntIndex()) if dlight then dlight.pos = pos + Vector(3, 0, 0) -- Moved a bit to solve light inside wand bug dlight.r = self.HpwRewrite.SpriteColor.r dlight.g = self.HpwRewrite.SpriteColor.g dlight.b = self.HpwRewrite.SpriteColor.b dlight.brightness = 2 dlight.Decay = 1000 dlight.Style = 5 dlight.Size = 160 * val dlight.DieTime = CurTime() + 0.1 end end -- Better than DrawWorldModel -- TODO: fix wand:DrawModel() --[[hook.Add("PostDrawOpaqueRenderables", "hpwrewrite_weapon_spritedrawing_handler", function() for k, v in pairs(ents.FindByClass(HpwRewrite.WandClass)) do if not v:GetNoDraw() then v:DrawModel() if IsValid(v.Owner) then v:DrawSpriteStuff(v) local curskin = HpwRewrite:GetPlayerSkin(v.Owner, v:GetWandCurrentSkin()) if curskin then curskin:DrawWorldModel(v) end local curspell = HpwRewrite:GetPlayerSpell(v.Owner, v:GetWandCurrentSpell()) if curspell then curspell:DrawWorldModel(v) end end end end end)]] -- TODO: Leave it empty function SWEP:DrawWorldModel() self:DrawModel() if IsValid(self.Owner) then self:DrawSpriteStuff(self) local curskin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if curskin then curskin:DrawWorldModel(self) end local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell then curspell:DrawWorldModel(self) end end end function SWEP:PostDrawViewModel(vm, wep, ply) local curskin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if curskin then curskin:PostDrawViewModel(self, vm) end local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell then curspell:PostDrawViewModel(self, vm) end cam.IgnoreZ(true) self:DrawSpriteStuff(vm) cam.IgnoreZ(false) end local spellbar = Material("vgui/hpwrewrite/spellbar") local leftBar = Material("vgui/hpwrewrite/leftbar") local leftBarEmpty = Material("vgui/hpwrewrite/leftbarempty") local gradient = Material("vgui/gradient_up") local centerGradient = Material("gui/center_gradient") local waitBeforeHide = 0 local hintMenu = HpwRewrite.Language:GetWord("#menu_hint") local treeWord = HpwRewrite.Language:GetWord("#spelltreeword") local curSpellWord = HpwRewrite.Language:GetWord("#curspell") local quickBarHint = HpwRewrite.Language:GetWord("#quick_bar_hint") function SWEP:DrawHUD() if HpwRewrite.CVars.NoHud:GetBool() then return end -- Spells if HpwRewrite.CVars.DrawSpellBar:GetBool() then local x, y = self:FirstCellPos() for i = 1, 9 do local x = x + (i - 1) * cellSize local w, h = 64, 64 local bind = HpwRewrite.BM.Binds[i] local spell, key if bind then spell = bind.Spell key = bind.Key end HpwRewrite:DrawSpellRect(spell, key, x, y, w, h) end end local xoffset = HpwRewrite.CVars.XOffset:GetInt() local yoffset = HpwRewrite.CVars.YOffset:GetInt() local x = ScrW() / 2 - 305 + xoffset local y = ScrH() - 62 + yoffset local mmorpg = HpwRewrite.CVars.MmorpgStyle:GetBool() -- Spellbar if HpwRewrite.CVars.DrawCurrentSpell:GetBool() then if mmorpg then surface.SetMaterial(spellbar) surface.SetDrawColor(Color(255, 255, 255, 255)) surface.DrawTexturedRect(x - 3, y - 75, 616, 220) else draw.RoundedBox(0, x, y, 608, 70, Color(0, 0, 0, 150)) end local spellName = self:GetWandCurrentSpell() if spellName == "" then spellName = "None" end local text = curSpellWord .. spellName draw.SimpleText(text, "HPW_font2", x + 17, y + 13, HpwRewrite.Colors.Black, TEXT_ALIGN_LEFT) draw.SimpleText(text, "HPW_font2", x + 16, y + 12, HpwRewrite.Colors.White, TEXT_ALIGN_LEFT) end if self.HpwRewrite.PrintHelp and HpwRewrite.CVars.DrawHint:GetBool() and not self.HpwRewrite.Select then draw.SimpleText(Format(hintMenu, HpwRewrite.BM.Keys[HpwRewrite.CVars.MenuKey:GetInt()] or "NONE"), "HPW_font3", x + 305, y - 108, Color(255, 255, 255, 150 + math.sin(CurTime() * 4) * 100), TEXT_ALIGN_CENTER) elseif self.HpwRewrite.Select then draw.SimpleText(treeWord .. HpwRewrite.BM.CurTree, "HPW_font3", x + 305, y - 108, Color(255, 255, 255, 150 + math.sin(CurTime() * 4) * 100), TEXT_ALIGN_CENTER) end if self.HpwRewrite.Select and HpwRewrite.CVars.DrawSelHint:GetBool() then draw.SimpleText(quickBarHint, "HPW_font3", ScrW() / 2, 64, Color(255, 255, 255, 200 + math.sin(CurTime() * 4) * 55), TEXT_ALIGN_CENTER) end -- Left side accuracy bar local accVal = self:GetHPWAccuracyValue() if waitBeforeHide and accVal > 0 then waitBeforeHide = nil elseif not waitBeforeHide then waitBeforeHide = CurTime() + 1.5 end if accVal > 0 or (waitBeforeHide and CurTime() < waitBeforeHide) then local mainH = 147 local length = math.floor(accVal * mainH) local w = ScrW() local h = ScrH() local colVal = accVal * 255 if mmorpg then local x = x - 30 local y = y - mainH / 2 + 1 local color = Color(colVal, 255 - colVal, 0, 255 - colVal) surface.SetDrawColor(HpwRewrite.Colors.White) surface.SetMaterial(leftBar) surface.DrawTexturedRect(x, y, 30, mainH) draw.RoundedBox(0, x + 4, y + length + 10, 20, mainH - 16 - length, color) surface.SetMaterial(gradient) surface.DrawTexturedRect(x + 4, y + length + 5, 20, 6) surface.SetDrawColor(HpwRewrite.Colors.White) surface.SetMaterial(leftBarEmpty) surface.DrawTexturedRect(x, y, 30, mainH) if accVal > 0.6 then surface.SetDrawColor(Color(255, 0, 0, 90 + math.sin(CurTime() * 16) * 80)) surface.SetMaterial(centerGradient) surface.DrawTexturedRect(x, y, 30, mainH) end else local x = x - 24 local y = y - mainH / 2 + 5 local color = Color(colVal, 255 - colVal, 0, 255 - colVal) draw.RoundedBox(0, x, y, 20, mainH - 9, Color(0, 0, 0, 200)) draw.RoundedBox(0, x, y + length, 20, mainH - 9 - length, color) if accVal > 0.6 then draw.RoundedBox(0, x, y, 20, mainH, Color(255, 0, 0, 90 + math.sin(CurTime() * 16) * 80)) end end end end -- Wand net system is too big net.Receive("HpwRewriteSpriteSend", function(len) local stuff = tobool(net.ReadBit()) local wep = net.ReadEntity() if not wep:IsValid() then return end if not wep.HpwRewrite then HpwRewrite:LogDebug("Wand table doesn't exist!") return end -- if the server knows that player used the same spell as before we won't receive anymore data (Saving a lot of bits) if stuff then wep.HpwRewrite.SpriteAlpha = 255 return end -- Other data local r = net.ReadUInt(8) local g = net.ReadUInt(8) local b = net.ReadUInt(8) local time = net.ReadUInt(11) local size = net.ReadFloat() local name = net.ReadString() wep.HpwRewrite.SpriteAlpha = 255 wep.HpwRewrite.SpriteColor = Color(r, g, b, (wep.HpwRewrite.SpriteColor.a)) wep.HpwRewrite.SpriteTime = time wep.HpwRewrite.SpriteSize = size wep.HpwRewrite.LastAttackerSpellName = name end) else util.AddNetworkString("HpwRewriteSpriteSend") --[[util.AddNetworkString("hpwrewrite_setup") net.Receive("hpwrewrite_setup", function(len, ply) if not HpwRewrite.CheckAdmin(ply) or not ply:IsSuperAdmin() then return end local val = tostring(net.ReadBit()) if val != "0" and val != "1" then print("Wrong argument! Expected", "1/0", "Got", val) return end RunConsoleCommand("hpwrewrite_sv_nolearning", val) RunConsoleCommand("hpwrewrite_setup", "1") end)]] function SWEP:RequestSprite(name, col, time, size, forcedata) if self.HpwRewrite.BlockSprite then return end size = size or 1 local noData = name == self.HpwRewrite.LastAttackerSpellName if forcedata then noData = false end net.Start("HpwRewriteSpriteSend") net.WriteBit(noData) net.WriteEntity(self) if not noData then net.WriteUInt(col.r, 8) net.WriteUInt(col.g, 8) net.WriteUInt(col.b, 8) net.WriteUInt(time, 11) net.WriteFloat(size) net.WriteString(name) end net.Broadcast() self.HpwRewrite.LastAttackerSpellName = name end function SWEP:UpdateClientsideSkin(ply) net.Start("hpwrewrite_vm_wm") net.WriteEntity(self) net.WriteString(self.ViewModel) net.WriteString(self.WorldModel) if IsValid(ply) then net.Send(ply) else net.Broadcast() end end function SWEP:HPWSetWandSkin(name) local wep = self.Owner:GetActiveWeapon() if wep != self then HpwRewrite:LogDebug(self.Owner:Name() .. "'s weapon isn't wand, cannot change skin!") return end local isDefSkin = false -- Skip checking and giving skin if name is DefaultSkin if name == HpwRewrite.DefaultSkin then HpwRewrite:PlayerGiveSpell(self.Owner, HpwRewrite.DefaultSkin, nil, true) isDefSkin = true else if not HpwRewrite:CanUseSpell(self.Owner, name) then if self:GetWandCurrentSkin() == name then self:HPWSetWandSkin(HpwRewrite.DefaultSkin) end return end end local oldskin = self:GetWandCurrentSkin() local skin = HpwRewrite:GetPlayerSkin(self.Owner, name) if not skin then print(name .. " does not exist!") return end HpwRewrite:LogDebug(self.Owner:Name() .. " changing skin to " .. name) if not skin:PreSkinSelect(self) then HpwRewrite:LogDebug(self.Owner:Name() .. " attempted to change his skin to " .. name) if not isDefSkin then return end end self:Holster(nil, true) self:SetHoldType(skin.HoldType) local vm = skin.ViewModel local wm = skin.WorldModel self.ViewModel = vm self.WorldModel = wm self.Owner:GetViewModel():SetWeaponModel(vm, self) self:SetWandCurrentSkin(name) self:UpdateClientsideSkin() self:Deploy(true) skin:OnSkinSelect(self) oldskin = HpwRewrite:GetPlayerSkin(self.Owner, oldskin) if oldskin then oldskin:OnSkinHolster(self) end self:CheckSpellUseable(self:GetWandCurrentSpell()) -- Notifying those people who has problems with models from .gma -- It should help them if game.SinglePlayer() and not HpwRewrite.CVars.ErrorNotify:GetBool() and not util.IsValidModel(skin.ViewModel) then HpwRewrite:DoNotify(self.Owner, "Seems like the wand addon was not installed correctly! Try to deinstall and install it then restart the game several times.", 1, 14) RunConsoleCommand("hpwrewrite_sv_error_notify", "1") end return true end function SWEP:HPWSetCurrentSpell(name) local oldspellname = self:GetWandCurrentSpell() if not HpwRewrite:CanUseSpell(self.Owner, name) then if name == oldspellname then self:HPWRemoveCurSpell() end HpwRewrite:LogDebug(self.Owner:Name() .. " attempted to change his spell to " .. name) return end if name == oldspellname then return true end -- true local oldspell = HpwRewrite:GetPlayerSpell(self.Owner, oldspellname) local newspell = HpwRewrite:GetPlayerSpell(self.Owner, name) if not newspell:OnSelect(self) then HpwRewrite:LogDebug(self.Owner:Name() .. " attempted to change his spell to " .. name) return end self.Primary.Automatic = false if newspell.AutoFire then self.Primary.Automatic = true end if oldspell then oldspell:OnHolster(self) end self:SetWandCurrentSpell(name) HpwRewrite:LogDebug(self.Owner:Name() .. " changed spell to " .. name) return true end function SWEP:HPWRemoveCurSpell() local oldspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if oldspell then oldspell:OnHolster(self) end self.Primary.Automatic = false self:SetWandCurrentSpell("") end function SWEP:HPWGetAimEntity(distance, mins, maxs) distance = distance or 1000 local ply = self.Owner local tr local pos1 = ply:GetShootPos() local pos2 = ply:GetShootPos() + ply:GetAimVector() * distance if mins and maxs then tr = util.TraceHull({ start = pos1, endpos = pos2, filter = ply, mins = mins, maxs = maxs }) else tr = util.TraceLine({ start = pos1, endpos = pos2, filter = ply }) end if self.HoldingSelfCast then return ply, tr end return tr.Entity, tr end function SWEP:HPWDecreaseAccuracy(amount) -- 0 accuracy is the best one if not self.HpwRewrite.Accuracy then self.HpwRewrite.Accuracy = 0 end if not HpwRewrite.CVars.NoAccuracy:GetBool() then if self.GetHPWAccuracyPenalty then amount = amount * self:GetHPWAccuracyPenalty() end -- useless if self.HpwRewrite.Accuracy = math.Approach(self.HpwRewrite.Accuracy, 1, amount) self.HpwRewrite.CooldownAccuracy = CurTime() + 1.2 end end function SWEP:ApplyAccuracyPenalty(vec) -- TODO: check if its quite optimized vec:Rotate(AngleRand() * (self.HpwRewrite.Accuracy or 0) * 0.06) end function SWEP:HPWSpawnSpell(curspell) local pos = self:GetSpellSpawnPosition() local dir = (self.Owner:GetEyeTrace().HitPos - pos):GetNormal() self:ApplyAccuracyPenalty(dir) local ent = ents.Create("entity_hpwand_flyingspell") ent:SetPos(pos) ent:SetAngles(dir:Angle()) ent:SetFlyDirection(dir) ent:SetSpellData(curspell) ent:SetupOwner(self.Owner) ent:Spawn() curspell:OnSpellSpawned(self, ent) if curspell.CanSelfCast and self.HoldingSelfCast then local data = { } data.HitEntity = self.Owner data.HitPos = self.Owner:LocalToWorld(self.Owner:OBBCenter()) data.Speed = 0 data.HitNormal = Vector(0, 0, 0) ent:PhysicsCollide(data, ent:GetPhysicsObject()) end self:HPWDecreaseAccuracy(curspell.AccuracyDecreaseVal) self.HoldingSelfCast = false end function SWEP:HPWDoSprite(curspell) local col = curspell.SpriteColor if col then local force = false if curspell.ForceSpriteSending then force = true end self:RequestSprite(curspell.Name, col, curspell.SpriteTime or 600, curspell.SpriteSize, force) end end function SWEP:HPWDoSpell(curspell) self:HPWSpawnSpell(curspell) self:HPWDoSprite(curspell) end function SWEP:AnimationSpeedTimer(speed, seconds) if speed <= 0 then return end self.HpwRewrite.AnimationSpeed = speed timer.Create("hpwrewrite_adnimation_" .. self:EntIndex(), seconds, 1, function() if IsValid(self) then self.HpwRewrite.AnimationSpeed = 1 end end) end function SWEP:CanContinue(curspell) return IsValid(self.Owner) and self == self.Owner:GetActiveWeapon() and curspell and HpwRewrite:CanUseSpell(self.Owner, curspell.Name) end function SWEP:AttackSpell(curspell) if curspell:OnFire(self) then if curspell.UseClientsideOnFire then net.Start("hpwrewrite_ClientsidePrimaryAttack") net.WriteEntity(self) net.WriteUInt(curspell.UniqueID, 9) -- 2^9 = 512 will there be more than 512 spells? if curspell.ClientsideOnFireShouldBroadcast then net.Broadcast() else net.Send(self.Owner) end end if curspell.ApplyDelay then timer.Simple(self:HPWSeqDuration2() * curspell.ApplyDelay, function() if IsValid(self) and self:CanContinue(curspell) then self:HPWDoSpell(curspell) end end) else self:HPWDoSpell(curspell) end else self:HPWDoSprite(curspell) self:HPWDecreaseAccuracy(curspell.AccuracyDecreaseVal) -- for spells without entity end end -- TODO: add more sounds local sounds = { "hpwrewrite/wand/maincast.wav" } function SWEP:PlayCastSound() local name = table.Random(sounds) local override = false local skin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if skin then local cast cast, override = skin:GetCastSound(self) if override then return end if cast then name = cast end end self:EmitSound(name, 70, math.random(95, 105), 1, CHAN_WEAPON) end end function SWEP:SetupDataTables() self:NetworkVar("String", 0, "WandCurrentSpell") self:NetworkVar("String", 1, "WandCurrentSkin") self:NetworkVar("Float", 0, "WandNextIdle") self:NetworkVar("Float", 1, "HPWAccuracyValue") -- for clientside only end function SWEP:GetSpellSpawnPosition() local ang = self.Owner:EyeAngles() local pos = self.Owner:EyePos() + ang:Right() * 2 + ang:Forward() * 16 if HpwRewrite.CVars.AlwaysCenter:GetBool() then pos = self.Owner:EyePos() + ang:Forward() * 10 else local skin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if skin then pos = skin:GetSpellPosition(self, pos) end end return pos end function SWEP:CheckSpellUseable(name) if not HpwRewrite:CanUseSpell(self.Owner, name) then if SERVER then if self:GetWandCurrentSkin() == name then self:HPWSetWandSkin(HpwRewrite.DefaultSkin) end if self:GetWandCurrentSpell() == name then self:HPWRemoveCurSpell() end end return false end return true end function SWEP:HPWSeqDuration2() return self.HpwRewrite.SequenceDuration end function SWEP:HPWSendAnimation(act) self.HpwRewrite.SequenceDuration = 1 -- TODO: choose whether leave it or delete if not act then return end if not game.SinglePlayer() and not IsFirstTimePredicted() then return end local vm = self.Owner:GetViewModel() if not IsValid(vm) then return end local seq = vm:SelectWeightedSequence(act) if not seq or seq == -1 then return end vm:SendViewModelMatchingSequence(seq) local val = self.HpwRewrite.AnimationSpeed * HpwRewrite.CVars.AnimSpeed:GetFloat() vm:SetPlaybackRate(1 * val) self.HpwRewrite.SequenceDuration = vm:SequenceDuration(seq) / val self:SetWandNextIdle(CurTime() + self.HpwRewrite.SequenceDuration) end function SWEP:Initialize() if self.HpwRewrite then table.Empty(self.HpwRewrite) end self.HpwRewrite = { } self.HpwRewrite.SequenceDuration = 0 self.HpwRewrite.AnimationSpeed = 1 self.HpwRewrite.BlockSprite = false self.HpwRewrite.LastAttackerSpellName = nil if CLIENT then self.HpwRewrite.PrintHelp = true self.HpwRewrite.Select = false self.HpwRewrite.ShouldSetPos = false self.HpwRewrite.CurrentSpellPr = "" self.HpwRewrite.SpriteAlpha = 0 self.HpwRewrite.SpriteTime = 1 self.HpwRewrite.SpriteSize = 1 self.HpwRewrite.SpriteColor = Color(0, 0, 0, 0) if LocalPlayer() == self.Owner then if not HpwRewrite.CVars.DisableMsg:GetBool() and not HpwRewrite.MessagePrinted then HpwRewrite:DoNotify("You can disable magic wand hints in SpawnMenu > Options > Wand Settings > Client > Disable popup hints", 3, 13) timer.Simple(3, function() if not HpwRewrite.CVars.DisableMsg:GetBool() then HpwRewrite:DoNotify("Need help? Go to SpawnMenu > Options > Wand Settings > Online Help", 3, 18) end end) if HpwRewrite.CVars.NoLearning:GetBool() then if self.Owner:IsSuperAdmin() then timer.Simple(8, function() if not HpwRewrite.CVars.DisableMsg:GetBool() then HpwRewrite:DoNotify("You can enable learning in SpawnMenu > Options > Wand Settings > Server > Disable learning", 3, 14) end end) end else timer.Simple(7, function() if not HpwRewrite.CVars.DisableMsg:GetBool() then HpwRewrite:DoNotify("To get spells go to SpawnMenu > Entities > Harry Potter Spell Books and spawn books", 3, 17) end end) if self.Owner:IsSuperAdmin() then timer.Simple(14, function() if not HpwRewrite.CVars.DisableMsg:GetBool() then HpwRewrite:DoNotify("You can disable learning in SpawnMenu > Options > Wand Settings > Server > Disable learning", 3, 14) end end) end end HpwRewrite.MessagePrinted = true else HpwRewrite:LogDebug("Popup hints are disabled or already printed") end end else self.HpwRewrite.ShouldBlockMouse = false timer.Simple(0, function() if not IsValid(self) then return end if not IsValid(self.Owner) then return end self.HpwRewrite.ShouldBlockMouse = tobool(self.Owner:GetInfoNum("hpwrewrite_cl_blockleftmouse", 0)) end) self.HpwRewrite.Accuracy = 0 self.HpwRewrite.UpdateAccuracy = 0 self.HpwRewrite.CooldownAccuracy = 0 self:SetHPWAccuracyPenalty(1) self:SetHPWAccuracyValue(0) -- Annoying window to setup learning config -- Leave it under comment --[[local ply = self.Owner if HpwRewrite.CheckAdmin(ply) and ply:IsSuperAdmin() and not setup:GetBool() then net.Start("hpwrewrite_setup") net.Send(ply) RunConsoleCommand("hpwrewrite_setup", "1") end]] end end function SWEP:EmptySpellAttack() self.Owner:SetAnimation(PLAYER_ATTACK1) self:HPWSendAnimation(ACT_VM_PRIMARYATTACK) self:SetNextPrimaryFire(CurTime() + self:HPWSeqDuration2()) if SERVER then self:RequestSprite("", ColorRand(), 500, 0.6, true) for i = 1, math.random(4, 8) do timer.Simple(math.Rand(0, 0.4), function() if IsValid(self) and IsValid(self.Owner) then sound.Play("ambient/energy/zap" .. math.random(1, 3) .. ".wav", self:GetPos(), 60, math.random(200, 255)) end end) end local tr = util.TraceLine({ start = self.Owner:GetShootPos(), endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * 256, filter = self.Owner }) local ent = tr.Entity if IsValid(ent) and not (ent:IsNPC() or ent:IsPlayer()) then local phys = ent:GetPhysicsObject() if IsValid(phys) then phys:ApplyForceOffset(self.Owner:GetAimVector() * math.Clamp(phys:GetMass() * 100, 1, 700), tr.HitPos) ent:TakeDamage(5, self.Owner, self) end end end end function SWEP:OnRemove() timer.Remove("hpwrewrite_skinhelper" .. self:EntIndex()) if IsValid(self.Owner) then local lastSpell = self:GetWandCurrentSpell() if lastSpell != "" then self.Owner:SetPData("WeaponHpwrStick_LastSpell", lastSpell) end local lastSkin = self:GetWandCurrentSkin() if lastSkin != "" then self.Owner:SetPData("WeaponHpwrStick_LastSkin", lastSkin) end end end function SWEP:Holster(wep, anim) self:OnRemove() if CLIENT then self.HpwRewrite.Select = false end local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell then curspell:OnWandHolster(self) end return true end function SWEP:Deploy(anim) if self.Owner:IsNPC() then print("Wand won't handle NPC owner! Removing...") self:Remove() return end if not self.Owner:IsPlayer() then print("Wand owner should be a player! Removing...") self:Remove() return end if not self.HpwRewrite then self.HpwRewrite = { } ErrorNoHalt("Wand's HpwRewrite table has been initialized in the Deploy function! Please, contact addon's developers\n") end self:HPWSendAnimation(ACT_VM_DRAW) self:SetNextPrimaryFire(CurTime() + self:HPWSeqDuration2()) if SERVER then if not self.Owner.HpwRewrite then self.Owner.HpwRewrite = { } HpwRewrite:LogDebug(self.Owner:Name() .. " HpwRewrite namespace has been initialized in SWEP") print("Your HpwRewrite table has been initialized in the Deploy function! Please, contact addon's developers") end if not anim then -- TODO: do something to remove this timer -- Seems like gmod doesn't like doing it in the same frame as you deploy timer.Create("hpwrewrite_skinhelper" .. self:EntIndex(), FrameTime(), 1, function() if not IsValid(self) or not IsValid(self.Owner) then return end if not self.Owner:GetPData("WeaponHpwrStick_LastSkin") then self.Owner:SetPData("WeaponHpwrStick_LastSkin", HpwRewrite.DefaultSkin) end self:HPWSetWandSkin(self.Owner:GetPData("WeaponHpwrStick_LastSkin")) end) end local oldspell = self.Owner:GetPData("WeaponHpwrStick_LastSpell") if oldspell then self:HPWSetCurrentSpell(oldspell) end local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell then curspell:OnWandDeploy(self) end end return true end function SWEP:MakeSparks(col, lifetime) local ef = EffectData() ef:SetEntity(self.Owner) ef:SetStart(Vector(col.r, col.g, col.b)) ef:SetScale(lifetime) util.Effect("EffectHpwRewriteSparks", ef, true, true) end function SWEP:PrimaryAttack(spellName) if self.Owner:InVehicle() and not self.Owner:GetAllowWeaponsInVehicle() then return end if self.HpwRewrite.ShouldBlockMouse and not spellName then return end if CurTime() < self:GetNextPrimaryFire() then return end if HpwRewrite.FM:GetValue(self.Owner) then return end -- Protection self:SetNextPrimaryFire(CurTime() + 1.5) -- Check if we have skin local skintab = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if not skintab then if SERVER then self:HPWSetWandSkin(HpwRewrite.DefaultSkin) end return end -- Quick attack if SERVER and spellName then if self:HPWSetCurrentSpell(spellName) then if game.SinglePlayer() then self:CallOnClient("PrimaryAttack") end else HpwRewrite:LogDebug(self.Owner:Name() .. " attempted to use quick attack with " .. spellName) return end end -- Making anims, checking if we can attack local curspell = self:GetWandCurrentSpell() local name = curspell if not self:CheckSpellUseable(name) then self:EmptySpellAttack() return end curspell = HpwRewrite:GetPlayerSpell(self.Owner, name) if not curspell then self:EmptySpellAttack() return end self.HpwRewrite.AnimationSpeed = curspell.AnimSpeedCoef or 1 self.HoldingSelfCast = curspell.ShouldReverseSelfCast self.HpwRewrite.DidAnimations = false if curspell.PlayAnimation then self.Owner:SetAnimation(PLAYER_ATTACK1) local newAnim = curspell:GetAnimations(self) if newAnim then self:HPWSendAnimation(ACT_VM_PRIMARYATTACK) -- if theres no newAnim self:HPWSendAnimation(newAnim) else if skintab.ForceAnim then self:HPWSendAnimation(table.Random(skintab.ForceAnim)) else self:HPWSendAnimation(ACT_VM_PRIMARYATTACK) end if curspell.ForceAnim then self:HPWSendAnimation(table.Random(curspell.ForceAnim)) end end if curspell.CanSelfCast then if HpwRewrite:IsHoldingSelfCast(self.Owner) then if SERVER then timer.Create("hpwrewrite_timer_selfcastspr" .. self:EntIndex(), self:HPWSeqDuration2() * 0.7, 1, function() if IsValid(self) and self:CanContinue(curspell) then self:HPWDoSprite(curspell) end end) end self.HoldingSelfCast = not curspell.ShouldReverseSelfCast end if curspell.DoSelfCastAnim then if HpwRewrite:IsHoldingSelfCast(self.Owner) then if not curspell.ShouldReverseSelfCast then self:HPWSendAnimation(ACT_VM_HITCENTER) end else if curspell.ShouldReverseSelfCast then self:HPWSendAnimation(ACT_VM_HITCENTER) end end end end self:SetNextPrimaryFire(CurTime() + self:HPWSeqDuration2()) self.HpwRewrite.DidAnimations = true end if curspell.ForceDelay then self:SetNextPrimaryFire(CurTime() + curspell.ForceDelay) end -- Fire, fire, FIRE !!! if SERVER and not self.Owner.HpwRewrite.BlockSpelling then -- The second expression is for Mimblewimble and so on skintab:OnFire(self) if curspell:PreFire(self) then if curspell.DoSparks then self:MakeSparks(curspell.SpriteColor, curspell.SparksLifeTime or 0.4) end if curspell.ApplyFireDelay then timer.Simple(self:HPWSeqDuration2() * curspell.ApplyFireDelay, function() if IsValid(self) and self:CanContinue(curspell) then self:AttackSpell(curspell) end end) else self:AttackSpell(curspell) end if curspell.ShouldSay and not HpwRewrite.CVars.NoSay:GetBool() then self.Owner:Say((curspell.WhatToSay or name) .. "!") end end end self.HpwRewrite.AnimationSpeed = 1 self.HpwRewrite.DidAnimations = false end function SWEP:Think() if not IsValid(self.Owner) then return end local idle = self:GetWandNextIdle() if idle > 0 and CurTime() > idle then self:HPWSendAnimation(ACT_VM_IDLE) end local curspell = HpwRewrite:GetPlayerSpell(self.Owner, self:GetWandCurrentSpell()) if curspell then curspell:Think(self) end local curskin = HpwRewrite:GetPlayerSkin(self.Owner, self:GetWandCurrentSkin()) if curskin then curskin:Think(self) end if SERVER then if self.HpwRewrite.Accuracy and self.HpwRewrite.CooldownAccuracy then if CurTime() > self.HpwRewrite.CooldownAccuracy then self.HpwRewrite.Accuracy = math.Approach(self.HpwRewrite.Accuracy, 0, FrameTime() * 0.35) end if not self.HpwRewrite.UpdateAccuracy then self.HpwRewrite.UpdateAccuracy = 0 end if CurTime() > self.HpwRewrite.UpdateAccuracy then self:SetHPWAccuracyValue(self.HpwRewrite.Accuracy) self.HpwRewrite.UpdateAccuracy = CurTime() + 0.1 end end end -- Selecting if CLIENT and LocalPlayer() == self.Owner then if HpwRewrite.FM:GetValue() then return end -- Selecting spell by mouse and context menu if vgui.CursorVisible() and self.HpwRewrite.Select and not HpwRewrite.CVars.NoChoosing:GetBool() and HpwRewrite.CVars.DrawSpellBar:GetBool() and not HpwRewrite.CVars.NoHud:GetBool() then local bind = HpwRewrite.BM.Binds[self:CalculateCellOffset()] if self.HpwRewrite.ShouldSetPos then local spell for k, v in pairs(HpwRewrite.BM.Binds) do if v.Spell == self:GetWandCurrentSpell() then spell = k break end end if spell then local x, y = self:GetCellPosition(spell) input.SetCursorPos(x, y) end self.HpwRewrite.ShouldSetPos = false end if bind and bind.Spell != self.HpwRewrite.CurrentSpellPr then HpwRewrite:RequestSpell(bind.Spell) self.HpwRewrite.CurrentSpellPr = bind.Spell end end -- Main menu if not vgui.CursorVisible() then if not self.HpwRewrite.WasMenuKeyPressed then self.HpwRewrite.WasMenuKeyPressed = false end local key = HpwRewrite.CVars.MenuKey:GetInt() local oldpressed = self.HpwRewrite.WasMenuKeyPressed self.HpwRewrite.WasMenuKeyPressed = key >= 107 and input.IsMouseDown(key) or input.IsKeyDown(key) if oldpressed != self.HpwRewrite.WasMenuKeyPressed and self.HpwRewrite.WasMenuKeyPressed then if self:GetWandCurrentSkin() == "" then HpwRewrite:RequestSpell(HpwRewrite.DefaultSkin) end HpwRewrite.VGUI:OpenNewSpellManager() if self.HpwRewrite.PrintHelp then self.HpwRewrite.PrintHelp = false end end end end if self.OldOwner != nil and self.OldOwner != self.Owner then self:Initialize() end self.OldOwner = self.Owner self:NextThink(CurTime()) return true end function SWEP:SecondaryAttack() end
vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP", "vrp_scoreboard") local idVisable = true local jobVisable = true RegisterNetEvent("vrp_scoreboard:firstjoin") AddEventHandler("vrp_scoreboard:firstjoin",function(connectedPlayers) UpdatePlayerTable(connectedPlayers) end) Citizen.CreateThread(function() Citizen.Wait(500) SendNUIMessage({ action = 'updateServerInfo', maxPlayers = GetConvarInt('sv_maxclients', 64), uptime = 'unknown', playTime = '00h 00m' }) end) RegisterNetEvent('esx_scoreboard:updateConnectedPlayers') AddEventHandler('esx_scoreboard:updateConnectedPlayers', function(connectedPlayers) UpdatePlayerTable(connectedPlayers) end) RegisterNetEvent('esx_scoreboard:updatePing') AddEventHandler('esx_scoreboard:updatePing', function(connectedPlayers) SendNUIMessage({ action = 'updatePing', players = connectedPlayers }) end) RegisterNetEvent('esx_scoreboard:toggleID') AddEventHandler('esx_scoreboard:toggleID', function(state) if state then idVisable = state else idVisable = not idVisable end SendNUIMessage({ action = 'toggleID', state = idVisable }) end) RegisterNetEvent('esx_scoreboard:toggleJob') AddEventHandler('esx_scoreboard:toggleJob', function(state) if state then jobVisable = state else jobVisable = not jobVisable end SendNUIMessage({ action = 'toggleJob', state = jobVisable }) end) RegisterNetEvent('uptime:tick') AddEventHandler('uptime:tick', function(uptime) SendNUIMessage({ action = 'updateServerInfo', uptime = uptime }) end) function UpdatePlayerTable(connectedPlayers) local formattedPlayerList, num = {}, 1 local ems, police, taxi, mechanic, advokat, players = 0, 0, 0, 0, 0, 0, 0 for k,v in pairs(connectedPlayers) do if num == 1 then table.insert(formattedPlayerList, ('<tr><td>%s</td><td>%s</td><td>%s</td><td>%s</td>'):format(v.name, v.id, v.job, v.ping)) num = 2 elseif num == 2 then table.insert(formattedPlayerList, ('<td>%s</td><td>%s</td><td>%s</td><td>%s</td></tr>'):format(v.name, v.id, v.job, v.ping)) num = 1 end players = players + 1 if v.job == 'Regionschef' or v.job == 'Viceregionschef' or v.job == 'Overlæge' or v.job == 'Akutlæge' or v.job == 'Ambulanceredder' or v.job == 'Redderelev' then ems = ems + 1 elseif v.job == 'Rigspolitichef' or v.job == 'Vicerigspolitichef' or v.job == 'Politiinspektør' or v.job == 'Vicepolitiinspektør' or v.job == 'Civilbetjent' or v.job == 'Specialenhed' or v.job == 'Politikommissær' or v.job == 'Politiassistent' or v.job == 'Politibetjent' or v.job == 'Politielev' then police = police + 1 elseif v.job == 'Taxa chauffør' then taxi = taxi + 1 elseif v.job == 'Mekaniker' then mechanic = mechanic + 1 elseif v.job == 'Advokat' then advokat = advokat + 1 elseif v.job == 'realestateagent' then estate = estate + 1 end end if num == 1 then table.insert(formattedPlayerList, '</tr>') end SendNUIMessage({ action = 'updatePlayerList', players = table.concat(formattedPlayerList) }) SendNUIMessage({ action = 'updatePlayerJobs', jobs = {ems = ems, police = police, taxi = taxi, mechanic = mechanic, advokat = advokat, player_count = players} }) SendNUIMessage({ action = 'toggleJob', state = jobVisable }) SendNUIMessage({ action = 'toggleID', state = idVisable }) end Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustReleased(0, 212) then TriggerServerEvent("vrp_scoreboard:askperm") Citizen.Wait(200) -- D-pad up on controllers works, too! elseif IsControlJustReleased(0, 172) and not IsInputDisabled(0) then TriggerServerEvent("vrp_scoreboard:askperm") Citizen.Wait(200) end end end) RegisterNetEvent("vrp_scoreboard:permgranted") AddEventHandler("vrp_scoreboard:permgranted",function() ToggleScoreBoard() end) -- Close scoreboard when game is paused Citizen.CreateThread(function() while true do Citizen.Wait(300) if IsPauseMenuActive() and not IsPaused then IsPaused = true SendNUIMessage({ action = 'close' }) elseif not IsPauseMenuActive() and IsPaused then IsPaused = false end end end) function ToggleScoreBoard() SendNUIMessage({ action = 'toggle' }) end Citizen.CreateThread(function() local playMinute, playHour = 0, 0 while true do Citizen.Wait(1000 * 60) -- every minute playMinute = playMinute + 1 if playMinute == 60 then playMinute = 0 playHour = playHour + 1 end SendNUIMessage({ action = 'updateServerInfo', playTime = string.format("%02dh %02dm", playHour, playMinute) }) end end)
require "prefabutil" local function onhammered(inst, worker) if inst:HasTag("fire") and inst.components.burnable then inst.components.burnable:Extinguish() end inst.components.lootdropper:DropLoot() SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition()) inst.SoundEmitter:PlaySound("dontstarve/common/destroy_wood") inst:Remove() end local function CheckRain(inst) if not inst:HasTag("burnt") then if not inst.task then inst.task = inst:DoPeriodicTask(1, CheckRain) end inst.AnimState:SetPercent("meter", GetSeasonManager():GetPOP()) end end local function onhit(inst, worker) if inst.task then inst.task:Cancel() inst.task = nil end inst.AnimState:PlayAnimation("hit") --the global animover handler will restart the check task end local assets = { Asset("ANIM", "anim/rain_meter.zip"), } local prefabs = { "collapse_small", } local function onbuilt(inst) if inst.task then inst.task:Cancel() inst.task = nil end inst.AnimState:PlayAnimation("place") --the global animover handler will restart the check task end local function makeburnt(inst) if inst.task then inst.task:Cancel() inst.task = nil end end local function onsave(inst, data) if inst:HasTag("burnt") or inst:HasTag("fire") then data.burnt = true end end local function onload(inst, data) if data and data.burnt then inst.components.burnable.onburnt(inst) end end local function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() inst.entity:AddSoundEmitter() local minimap = inst.entity:AddMiniMapEntity() minimap:SetIcon( "rainometer.png" ) MakeObstaclePhysics(inst, .4) anim:SetBank("rain_meter") anim:SetBuild("rain_meter") anim:SetPercent("meter", 0) inst:AddComponent("inspectable") inst:AddComponent("lootdropper") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(4) inst.components.workable:SetOnFinishCallback(onhammered) inst.components.workable:SetOnWorkCallback(onhit) MakeSnowCovered(inst, .01) inst:ListenForEvent("onbuilt", onbuilt) inst:ListenForEvent("animover", CheckRain) CheckRain(inst) inst:AddTag("structure") MakeMediumBurnable(inst, nil, nil, true) MakeSmallPropagator(inst) inst.OnSave = onsave inst.OnLoad = onload inst:ListenForEvent("burntup", makeburnt) return inst end return Prefab( "common/objects/rainometer", fn, assets, prefabs), MakePlacer("common/rainometer_placer", "rain_meter", "rain_meter", "idle" )
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear, feed = helpers.clear, helpers.feed local eval, eq, neq = helpers.eval, helpers.eq, helpers.neq local execute, source, expect = helpers.execute, helpers.source, helpers.expect local meths = helpers.meths if helpers.pending_win32(pending) then return end describe('completion', function() local screen before_each(function() clear() screen = Screen.new(60, 8) screen:attach() screen:set_default_attr_ids({ [0] = {bold=true, foreground=Screen.colors.Blue}, [1] = {background = Screen.colors.LightMagenta}, [2] = {background = Screen.colors.Grey}, [3] = {bold = true}, [4] = {bold = true, foreground = Screen.colors.SeaGreen}, [5] = {foreground = Screen.colors.Red}, [6] = {background = Screen.colors.Black}, [7] = {foreground = Screen.colors.White, background = Screen.colors.Red}, [8] = {reverse = true}, [9] = {bold = true, reverse = true}, }) end) describe('v:completed_item', function() it('is empty dict until completion', function() eq({}, eval('v:completed_item')) end) it('is empty dict if the candidate is not inserted', function() feed('ifoo<ESC>o<C-x><C-n>') screen:expect([[ foo | foo^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) The only match} | ]]) feed('<C-e>') screen:expect([[ foo | ^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('<ESC>') eq({}, eval('v:completed_item')) end) it('returns expected dict in normal completion', function() feed('ifoo<ESC>o<C-x><C-n>') eq('foo', eval('getline(2)')) eq({word = 'foo', abbr = '', menu = '', info = '', kind = ''}, eval('v:completed_item')) end) it('is readonly', function() screen:try_resize(80, 8) feed('ifoo<ESC>o<C-x><C-n><ESC>') execute('let v:completed_item.word = "bar"') neq(nil, string.find(eval('v:errmsg'), '^E46: ')) execute('let v:errmsg = ""') execute('let v:completed_item.abbr = "bar"') neq(nil, string.find(eval('v:errmsg'), '^E46: ')) execute('let v:errmsg = ""') execute('let v:completed_item.menu = "bar"') neq(nil, string.find(eval('v:errmsg'), '^E46: ')) execute('let v:errmsg = ""') execute('let v:completed_item.info = "bar"') neq(nil, string.find(eval('v:errmsg'), '^E46: ')) execute('let v:errmsg = ""') execute('let v:completed_item.kind = "bar"') neq(nil, string.find(eval('v:errmsg'), '^E46: ')) execute('let v:errmsg = ""') end) it('returns expected dict in omni completion', function() source([[ function! TestOmni(findstart, base) abort return a:findstart ? 0 : [{'word': 'foo', 'abbr': 'bar', \ 'menu': 'baz', 'info': 'foobar', 'kind': 'foobaz'}, \ {'word': 'word', 'abbr': 'abbr', 'menu': 'menu', 'info': 'info', 'kind': 'kind'}] endfunction setlocal omnifunc=TestOmni ]]) feed('i<C-x><C-o>') eq('foo', eval('getline(1)')) screen:expect([[ foo^ | {2:bar foobaz baz }{0: }| {1:abbr kind menu }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Omni completion (^O^N^P) }{4:match 1 of 2} | ]]) eq({word = 'foo', abbr = 'bar', menu = 'baz', info = 'foobar', kind = 'foobaz'}, eval('v:completed_item')) end) end) describe('completeopt', function() before_each(function() source([[ function! TestComplete() abort call complete(1, ['foo']) return '' endfunction ]]) end) it('inserts the first candidate if default', function() execute('set completeopt+=menuone') feed('ifoo<ESC>o') screen:expect([[ foo | ^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('<C-x>') -- the ^X prompt, only test this once screen:expect([[ foo | ^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- ^X mode (^]^D^E^F^I^K^L^N^O^Ps^U^V^Y)} | ]]) feed('<C-n>') screen:expect([[ foo | foo^ | {2:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) The only match} | ]]) feed('bar<ESC>') eq('foobar', eval('getline(2)')) feed('o<C-r>=TestComplete()<CR>') screen:expect([[ foo | foobar | foo^ | {2:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) eq('foo', eval('getline(3)')) end) it('selects the first candidate if noinsert', function() execute('set completeopt+=menuone,noinsert') feed('ifoo<ESC>o<C-x><C-n>') screen:expect([[ foo | ^ | {2:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) The only match} | ]]) feed('<C-y>') screen:expect([[ foo | foo^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('<ESC>') eq('foo', eval('getline(2)')) feed('o<C-r>=TestComplete()<CR>') screen:expect([[ foo | foo | ^ | {2:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('<C-y><ESC>') eq('foo', eval('getline(3)')) end) it('does not insert the first candidate if noselect', function() execute('set completeopt+=menuone,noselect') feed('ifoo<ESC>o<C-x><C-n>') screen:expect([[ foo | ^ | {1:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) }{5:Back at original} | ]]) feed('b') screen:expect([[ foo | b^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) }{5:Back at original} | ]]) feed('ar<ESC>') eq('bar', eval('getline(2)')) feed('o<C-r>=TestComplete()<CR>') screen:expect([[ foo | bar | ^ | {1:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('bar<ESC>') eq('bar', eval('getline(3)')) end) it('does not select/insert the first candidate if noselect and noinsert', function() execute('set completeopt+=menuone,noselect,noinsert') feed('ifoo<ESC>o<C-x><C-n>') screen:expect([[ foo | ^ | {1:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword Local completion (^N^P) }{5:Back at original} | ]]) feed('<ESC>') screen:expect([[ foo | ^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| | ]]) eq('', eval('getline(2)')) feed('o<C-r>=TestComplete()<CR>') screen:expect([[ foo | | ^ | {1:foo }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) feed('<ESC>') screen:expect([[ foo | | ^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| | ]]) eq('', eval('getline(3)')) end) it('does not change modified state if noinsert', function() execute('set completeopt+=menuone,noinsert') execute('setlocal nomodified') feed('i<C-r>=TestComplete()<CR><ESC>') eq(0, eval('&l:modified')) end) it('does not change modified state if noselect', function() execute('set completeopt+=menuone,noselect') execute('setlocal nomodified') feed('i<C-r>=TestComplete()<CR><ESC>') eq(0, eval('&l:modified')) end) end) describe('completeopt+=noinsert does not add blank undo items', function() before_each(function() source([[ function! TestComplete() abort call complete(1, ['foo', 'bar']) return '' endfunction ]]) execute('set completeopt+=noselect,noinsert') execute('inoremap <right> <c-r>=TestComplete()<cr>') end) local tests = { ['<up>, <down>, <cr>'] = {'<down><cr>', '<up><cr>'}, ['<c-n>, <c-p>, <c-y>'] = {'<c-n><c-y>', '<c-p><c-y>'}, } for name, seq in pairs(tests) do it('using ' .. name, function() feed('iaaa<esc>') feed('A<right>' .. seq[1] .. '<esc>') feed('A<right><esc>A<right><esc>') feed('A<cr>bbb<esc>') feed('A<right>' .. seq[2] .. '<esc>') feed('A<right><esc>A<right><esc>') feed('A<cr>ccc<esc>') feed('A<right>' .. seq[1] .. '<esc>') feed('A<right><esc>A<right><esc>') local expected = { {'foo', 'bar', 'foo'}, {'foo', 'bar', 'ccc'}, {'foo', 'bar'}, {'foo', 'bbb'}, {'foo'}, {'aaa'}, {''}, } for i = 1, #expected do if i > 1 then feed('u') end eq(expected[i], eval('getline(1, "$")')) end for i = #expected, 1, -1 do if i < #expected then feed('<c-r>') end eq(expected[i], eval('getline(1, "$")')) end end) end end) describe("refresh:always", function() before_each(function() source([[ function! TestCompletion(findstart, base) abort if a:findstart let line = getline('.') let start = col('.') - 1 while start > 0 && line[start - 1] =~ '\a' let start -= 1 endwhile return start else let ret = [] for m in split("January February March April May June July August September October November December") if m =~ a:base " match by regex call add(ret, m) endif endfor return {'words':ret, 'refresh':'always'} endif endfunction set completeopt=menuone,noselect set completefunc=TestCompletion ]]) end ) it('completes on each input char', function () feed('i<C-x><C-u>') screen:expect([[ ^ | {1:January }{6: }{0: }| {1:February }{6: }{0: }| {1:March }{6: }{0: }| {1:April }{2: }{0: }| {1:May }{2: }{0: }| {1:June }{2: }{0: }| {3:-- User defined completion (^U^N^P) }{5:Back at original} | ]]) feed('u') screen:expect([[ u^ | {1:January }{0: }| {1:February }{0: }| {1:June }{0: }| {1:July }{0: }| {1:August }{0: }| {0:~ }| {3:-- User defined completion (^U^N^P) }{5:Back at original} | ]]) feed('g') screen:expect([[ ug^ | {1:August }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) }{5:Back at original} | ]]) feed('<Down>') screen:expect([[ ug^ | {2:August }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) The only match} | ]]) feed('<C-y>') screen:expect([[ August^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) expect('August') end) it("repeats correctly after backspace #2674", function () feed('o<C-x><C-u>Ja') screen:expect([[ | Ja^ | {1:January }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) }{5:Back at original} | ]]) feed('<BS>') screen:expect([[ | J^ | {1:January }{0: }| {1:June }{0: }| {1:July }{0: }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) }{5:Back at original} | ]]) feed('<C-n>') screen:expect([[ | January^ | {2:January }{0: }| {1:June }{0: }| {1:July }{0: }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) }{4:match 1 of 3} | ]]) feed('<C-n>') screen:expect([[ | June^ | {1:January }{0: }| {2:June }{0: }| {1:July }{0: }| {0:~ }| {0:~ }| {3:-- User defined completion (^U^N^P) }{4:match 2 of 3} | ]]) feed('<Esc>') screen:expect([[ | Jun^e | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| | ]]) feed('.') screen:expect([[ | June | Jun^e | {0:~ }| {0:~ }| {0:~ }| {0:~ }| | ]]) expect([[ June June]]) end) end) describe('with a lot of items', function() before_each(function() source([[ function! TestComplete() abort call complete(1, map(range(0,100), "string(v:val)")) return '' endfunction ]]) execute("set completeopt=menuone,noselect") end) it("works", function() feed('i<C-r>=TestComplete()<CR>') screen:expect([[ ^ | {1:0 }{6: }{0: }| {1:1 }{2: }{0: }| {1:2 }{2: }{0: }| {1:3 }{2: }{0: }| {1:4 }{2: }{0: }| {1:5 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('7') screen:expect([[ 7^ | {1:7 }{6: }{0: }| {1:70 }{6: }{0: }| {1:71 }{6: }{0: }| {1:72 }{2: }{0: }| {1:73 }{2: }{0: }| {1:74 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<c-n>') screen:expect([[ 7^ | {2:7 }{6: }{0: }| {1:70 }{6: }{0: }| {1:71 }{6: }{0: }| {1:72 }{2: }{0: }| {1:73 }{2: }{0: }| {1:74 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<c-n>') screen:expect([[ 70^ | {1:7 }{6: }{0: }| {2:70 }{6: }{0: }| {1:71 }{6: }{0: }| {1:72 }{2: }{0: }| {1:73 }{2: }{0: }| {1:74 }{2: }{0: }| {3:-- INSERT --} | ]]) end) it('can be navigated with <PageDown>, <PageUp>', function() feed('i<C-r>=TestComplete()<CR>') screen:expect([[ ^ | {1:0 }{6: }{0: }| {1:1 }{2: }{0: }| {1:2 }{2: }{0: }| {1:3 }{2: }{0: }| {1:4 }{2: }{0: }| {1:5 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageDown>') screen:expect([[ ^ | {1:0 }{6: }{0: }| {1:1 }{2: }{0: }| {1:2 }{2: }{0: }| {2:3 }{0: }| {1:4 }{2: }{0: }| {1:5 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageDown>') screen:expect([[ ^ | {1:5 }{6: }{0: }| {1:6 }{2: }{0: }| {2:7 }{0: }| {1:8 }{2: }{0: }| {1:9 }{2: }{0: }| {1:10 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<Down>') screen:expect([[ ^ | {1:5 }{6: }{0: }| {1:6 }{2: }{0: }| {1:7 }{2: }{0: }| {2:8 }{0: }| {1:9 }{2: }{0: }| {1:10 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageUp>') screen:expect([[ ^ | {1:2 }{6: }{0: }| {1:3 }{2: }{0: }| {2:4 }{0: }| {1:5 }{2: }{0: }| {1:6 }{2: }{0: }| {1:7 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageUp>') -- stop on first item screen:expect([[ ^ | {2:0 }{6: }{0: }| {1:1 }{2: }{0: }| {1:2 }{2: }{0: }| {1:3 }{2: }{0: }| {1:4 }{2: }{0: }| {1:5 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageUp>') -- when on first item, unselect screen:expect([[ ^ | {1:0 }{6: }{0: }| {1:1 }{2: }{0: }| {1:2 }{2: }{0: }| {1:3 }{2: }{0: }| {1:4 }{2: }{0: }| {1:5 }{2: }{0: }| {3:-- INSERT --} | ]]) feed('<PageUp>') -- when unselected, select last item screen:expect([[ ^ | {1:95 }{2: }{0: }| {1:96 }{2: }{0: }| {1:97 }{2: }{0: }| {1:98 }{2: }{0: }| {1:99 }{2: }{0: }| {2:100 }{6: }{0: }| {3:-- INSERT --} | ]]) feed('<PageUp>') screen:expect([[ ^ | {1:94 }{2: }{0: }| {1:95 }{2: }{0: }| {2:96 }{0: }| {1:97 }{2: }{0: }| {1:98 }{2: }{0: }| {1:99 }{6: }{0: }| {3:-- INSERT --} | ]]) feed('<cr>') screen:expect([[ 96^ | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) end) end) it('disables folding during completion', function () execute("set foldmethod=indent") feed('i<Tab>foo<CR><Tab>bar<Esc>gg') screen:expect([[ ^foo | bar | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| | ]]) feed('A<C-x><C-l>') screen:expect([[ foo^ | bar | {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- Whole line completion (^L^N^P) }{7:Pattern not found} | ]]) eq(-1, eval('foldclosed(1)')) end) it('popupmenu is not interrupted by events', function () execute("set complete=.") feed('ifoobar fooegg<cr>f<c-p>') screen:expect([[ foobar fooegg | fooegg^ | {1:foobar }{0: }| {2:fooegg }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword completion (^N^P) }{4:match 1 of 2} | ]]) eval('1 + 1') -- popupmenu still visible screen:expect([[ foobar fooegg | fooegg^ | {1:foobar }{0: }| {2:fooegg }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword completion (^N^P) }{4:match 1 of 2} | ]]) feed('<c-p>') -- Didn't restart completion: old matches still used screen:expect([[ foobar fooegg | foobar^ | {2:foobar }{0: }| {1:fooegg }{0: }| {0:~ }| {0:~ }| {0:~ }| {3:-- Keyword completion (^N^P) }{4:match 2 of 2} | ]]) end) describe('from the commandline window', function() it('is cleared after CTRL-C', function () feed('q:') feed('ifoo faa fee f') screen:expect([[ | {8:[No Name] }| {0::}foo faa fee f^ | {0::~ }| {0::~ }| {0::~ }| {9:[Command Line] }| {3:-- INSERT --} | ]] ) feed('<c-x><c-n>') screen:expect([[ | {8:[No Name] }| {0::}foo faa fee foo^ | {0::~ }{2: foo }{0: }| {0::~ }{1: faa }{0: }| {0::~ }{1: fee }{0: }| {9:[Command Line] }| {3:-- Keyword Local completion (^N^P) }{4:match 1 of 3} | ]]) feed('<c-c>') screen:expect([[ | {8:[No Name] }| {0::}foo faa fee foo | {0::~ }| {0::~ }| {0::~ }| {9:[Command Line] }| :foo faa fee foo^ | ]]) end) end) describe('with numeric items', function() before_each(function() source([[ function! TestComplete() abort call complete(1, g:_complist) return '' endfunction ]]) meths.set_option('completeopt', 'menuone,noselect') meths.set_var('_complist', {{ word=0, abbr=1, menu=2, kind=3, info=4, icase=5, dup=6, empty=7, }}) end) it('shows correct variant as word', function() feed('i<C-r>=TestComplete()<CR>') screen:expect([[ ^ | {1:1 3 2 }{0: }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {0:~ }| {3:-- INSERT --} | ]]) end) end) end) describe('External completion popupmenu', function() local screen local items, selected, anchor before_each(function() clear() screen = Screen.new(60, 8) screen:attach({rgb=true, popupmenu_external=true}) screen:set_default_attr_ids({ [1] = {bold=true, foreground=Screen.colors.Blue}, [2] = {bold = true}, }) screen:set_on_event_handler(function(name, data) if name == "popupmenu_show" then local row, col items, selected, row, col = unpack(data) anchor = {row, col} elseif name == "popupmenu_select" then selected = data[1] elseif name == "popupmenu_hide" then items = nil end end) end) it('works', function() source([[ function! TestComplete() abort call complete(1, ['foo', 'bar', 'spam']) return '' endfunction ]]) local expected = { {'foo', '', '', ''}, {'bar', '', '', ''}, {'spam', '', '', ''}, } feed('o<C-r>=TestComplete()<CR>') screen:expect([[ | foo^ | {1:~ }| {1:~ }| {1:~ }| {1:~ }| {1:~ }| {2:-- INSERT --} | ]], nil, nil, function() eq(expected, items) eq(0, selected) eq({1,0}, anchor) end) feed('<c-p>') screen:expect([[ | ^ | {1:~ }| {1:~ }| {1:~ }| {1:~ }| {1:~ }| {2:-- INSERT --} | ]], nil, nil, function() eq(expected, items) eq(-1, selected) eq({1,0}, anchor) end) -- down moves the selection in the menu, but does not insert anything feed('<down><down>') screen:expect([[ | ^ | {1:~ }| {1:~ }| {1:~ }| {1:~ }| {1:~ }| {2:-- INSERT --} | ]], nil, nil, function() eq(expected, items) eq(1, selected) eq({1,0}, anchor) end) feed('<cr>') screen:expect([[ | bar^ | {1:~ }| {1:~ }| {1:~ }| {1:~ }| {1:~ }| {2:-- INSERT --} | ]], nil, nil, function() eq(nil, items) -- popupmenu was hidden end) end) end)
if AkDebugLoad then print("Loading Bus ...") end ----------------------- -- Bushaltestellen ----------------------- ---@class Bus Bus = {} --- Oeffnet die Tueren eines Busses (Fahrzeugverband) -- @param bus Fahrzeugverband -- function Bus.openDoors(bus) assert(bus, "bus wurde nicht angegeben.") -- Ikarus Busse und andere? EEPSetTrainAxis(bus, "Tuer1", 100) if (math.random(0, 1) > 0) then EEPSetTrainAxis(bus, "Tuer2", 100) end if (math.random(0, 1) > 0) then EEPSetTrainAxis(bus, "Tuer3", 100) end if (math.random(0, 1) > 0) then EEPSetTrainAxis(bus, "Tuer4", 100) end end --- Schliesst die Tueren eines Busses (Fahrzeugverband) -- @param bus Fahrzeugverband -- function Bus.closeDoors(bus) assert(bus, "bus wurde nicht angegeben.") -- Ikarus Busse und andere? EEPSetTrainAxis(bus, "Tuer1", 0) EEPSetTrainAxis(bus, "Tuer2", 0) EEPSetTrainAxis(bus, "Tuer3", 0) EEPSetTrainAxis(bus, "Tuer4", 0) end --- Schaltet den Fahrer und die Fahrgaeste ein -- @param fahrzeugverband -- function Bus.initialisiere(fahrzeugverband) EEPSetTrainAxis(fahrzeugverband, "Fahrer", 100) EEPSetTrainAxis(fahrzeugverband, "Fahrgast", 100) end -- luacheck: push ignore FAHRZEUG_INITIALISIERE --- Funktion fuer den Aufruf direkt in EEP -- @param fahrzeug wird von EEP automatisch gefuellt -- function FAHRZEUG_INITIALISIERE(fahrzeug) Bus.initialisiere(fahrzeug) end -- luacheck: pop
local dyes = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, } for i = 1, #dyes do local name, desc = unpack(dyes[i]) minetest.register_node("wool:" .. name, { description = desc .. " Wool", tiles = {"wool_" .. name .. ".png"}, is_ground_content = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, wool = 1}, sounds = default.node_sound_defaults(), }) minetest.register_craft{ type = "shapeless", output = "wool:" .. name, recipe = {"group:dye,color_" .. name, "group:wool"}, } end -- Legacy -- Backwards compatibility with jordach's 16-color wool mod minetest.register_alias("wool:dark_blue", "wool:blue") minetest.register_alias("wool:gold", "wool:yellow")
local localization = { ATT_STR_STATISTICS = "Estatística", ATT_STR_NAME = "Nome", ATT_STR_GUILD = "Guilda", ATT_STR_TOTAL = "Total", ATT_STR_TAXES = "Taxas", ATT_STR_INTERNAL = "Interno", ATT_STR_ITEMCOUNT = "# Itens", ATT_STR_TODAY = "Hoje", ATT_STR_YESTERDAY = "Ontem", ATT_STR_TWO_DAYS_AGO = "Dois dias antes", ATT_STR_THIS_WEEK = "Esta semana", ATT_STR_LAST_WEEK = "Semana anterior", ATT_STR_PRIOR_WEEK = "Duas semanas atrás", ATT_STR_7_DAYS = "7 dias", ATT_STR_10_DAYS = "10 dias", ATT_STR_14_DAYS = "14 dias", ATT_STR_30_DAYS = "30 dias", ATT_STR_FILTER_TEXT_TOOLTIP = "Filtro de texto para nomes de usuário ou guilda", ATT_STR_FILTER_SUBSTRING_TOOLTIP = "Muda a pesquisa da guia atual para a guia secundária ou vice-versa. Substitui os caracteres em letras maiúsculas em minúsculas.", } ZO_ShallowTableCopy(localization, ArkadiusTradeTools.Modules.Statistics.Localization)
local replicaset_uuid = {'cbf06940-0790-498b-948d-042b62cf3d29', 'ac522f65-aa94-4134-9f64-51ee384f1a54'} local name_to_uuid = { bad_uuid_1_a = '8a274925-a26d-47fc-9e1b-af88ce939412', bad_uuid_1_b = '3de2e3e1-9ebe-4d0d-abb1-26d301b84633', bad_uuid_2_a = '1e02ae8a-afc0-4e91-ba34-843a356b8ed7', bad_uuid_2_b = '001688c3-66f8-4a31-8e19-036c17d489c2', } local shard_cfg = { sharding = { [replicaset_uuid[1]] = { replicas = { [name_to_uuid.bad_uuid_1_a] = { uri = 'storage:[email protected]:3301', name = 'bad_uuid_1_a', master = true }, [name_to_uuid.bad_uuid_1_b] = { uri = 'storage:[email protected]:3302', name = 'bad_uuid_1_b' } } }, [replicaset_uuid[2]] = { replicas = { [name_to_uuid.bad_uuid_2_a] = { uri = 'storage:[email protected]:3303', name = 'bad_uuid_2_a', master = true }, [name_to_uuid.bad_uuid_2_b] = { uri = 'storage:[email protected]:3304', name = 'bad_uuid_2_b' } } }, } } return {cfg = shard_cfg, replicaset_uuid = replicaset_uuid, name_to_uuid = name_to_uuid, replication_connect_quorum = 0}
:: # Copyright 2013, Big Switch Networks, Inc. :: # :: # LoxiGen is licensed under the Eclipse Public License, version 1.0 (EPL), with :: # the following special exception: :: # :: # LOXI Exception :: # :: # As a special exception to the terms of the EPL, you may distribute libraries :: # generated by LoxiGen (LoxiGen Libraries) under the terms of your choice, provided :: # that copyright and licensing notices generated by LoxiGen are not altered or removed :: # from the LoxiGen Libraries and the notice provided below is (i) included in :: # the LoxiGen Libraries, if distributed in source code form and (ii) included in any :: # documentation for the LoxiGen Libraries, if distributed in binary form. :: # :: # Notice: "Copyright 2013, Big Switch Networks, Inc. This library was generated by the LoxiGen Compiler." :: # :: # You may not use this file except in compliance with the EPL or LOXI Exception. You may obtain :: # a copy of the EPL at: :: # :: # http://www.eclipse.org/legal/epl-v10.html :: # :: # Unless required by applicable law or agreed to in writing, software :: # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT :: # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the :: # EPL for the specific language governing permissions and limitations :: # under the EPL. :: OFReader = {} OFReader.new = function(buf, offset) local self = {} offset = offset or 0 self.read = function(len) local r = buf(offset, len) offset = offset + len return r end self.read_all = function() local r = buf(offset, buf:len() - offset) offset = buf:len() return r end self.peek = function(off, len) return buf(offset + off, len) end self.peek_all = function(off) return buf(offset + off, buf:len() - offset - off) end self.skip = function(len) offset = offset + len end self.is_empty = function() return offset == buf:len() end self.slice = function(len) r = OFReader.new(buf(offset, len)) offset = offset + len return r end self.skip_align = function() offset = math.floor((offset + 7)/8)*8 end return self end
return {'iddergem'}
local createEnum = import("../createEnum") return createEnum("VirtualInputMode", { None = 0, Recording = 1, Playing = 2, })
local PULSE_SCAN = script:GetCustomProperty("PULSE_SCAN"):WaitForObject() local PULSE_SCAN_ORIGIN_Y = PULSE_SCAN.y function Tick(deltaTime) PULSE_SCAN.y = PULSE_SCAN_ORIGIN_Y + math.sin(time() * 0.35) * 101 end
----------------------------------- -- Area: Western Altepa Desert (125) -- Mob: Maharaja -- Note: Popped by qm1 -- Involved in Quest: Inheritance -- !pos -652.3 0.2 -341.5 125 ----------------------------------- require("scripts/globals/wsquest") require("scripts/globals/status") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.EXP_BONUS, -100) mob:setMobMod(tpz.mobMod.IDLE_DESPAWN, 180) end function onMobDeath(mob, player, isKiller) tpz.wsquest.handleWsnmDeath(tpz.wsquest.ground_strike, player) end
lust = require 'tests/lust' Rx = require 'rx' for _, fn in pairs({'describe', 'it', 'test', 'expect', 'spy', 'before', 'after'}) do _G[fn] = lust[fn] end observableSpy = function(observable) local observer = Rx.Observer.create(_, function() end, _) local onNext = spy(observer, '_onNext') local onError = spy(observer, '_onError') local onCompleted = spy(observer, '_onCompleted') observable:subscribe(observer) return onNext, onError, onCompleted end lust.paths['produce'] = { 'nothing', 'error', f = function(observable, ...) local args = {...} local values if type(args[1]) ~= 'table' then values = {} for i = 1, math.max(#args, 1) do table.insert(values, {args[i]}) end else values = args[1] end local onNext, onError, onCompleted = observableSpy(observable) expect(observable).to.be.an(Rx.Observable) expect(onNext).to.equal(values) expect(#onError).to.equal(0) expect(#onCompleted).to.equal(1) return true end } lust.paths['nothing'] = { f = function(observable) local onNext, onError, onCompleted = observableSpy(observable) expect(observable).to.be.an(Rx.Observable) expect(#onNext).to.equal(0) expect(#onError).to.equal(0) expect(#onCompleted).to.equal(1) return true end } lust.paths['error'] = { f = function(observable) local _, onError = observableSpy(observable) expect(observable).to.be.an(Rx.Observable) expect(#onError).to.equal(1) return true end } table.insert(lust.paths['to'], 'produce') if arg[1] then arg[1] = arg[1]:gsub('^(tests/)', ''):gsub('%.lua$', '') dofile('tests/' .. arg[1] .. '.lua') else local files = { 'observer', 'observable', 'subscription', 'subject', 'asyncsubject', 'behaviorsubject', 'replaysubject' } for i, file in ipairs(files) do dofile('tests/' .. file .. '.lua') if next(files, i) then print() end end end local red = string.char(27) .. '[31m' local green = string.char(27) .. '[32m' local normal = string.char(27) .. '[0m' if lust.errors > 0 then io.write(red .. lust.errors .. normal .. ' failed, ') end print(green .. lust.passes .. normal .. ' passed') if lust.errors > 0 then os.exit(1) end
-- ============================================================================= -- URL: https://github.com/sainnhe/amora -- Filename: lua/lualine/themes/amora.lua -- Author: sainnhe -- Email: [email protected] -- License: MIT License -- ============================================================================= local configuration = vim.fn['amora#get_configuration']() local palette = vim.fn['amora#get_palette'](configuration.style) return { normal = { a = {bg = palette.bg_blue[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg4[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, insert = { a = {bg = palette.bg_green[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg4[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, visual = { a = {bg = palette.bg_red[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg4[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, replace = { a = {bg = palette.orange[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg4[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, command = { a = {bg = palette.yellow[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg4[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, terminal = { a = {bg = palette.purple[1], fg = palette.bg0[1], gui = 'bold'}, b = {bg = palette.bg3[1], fg = palette.fg[1]}, c = {bg = palette.bg1[1], fg = palette.fg[1]} }, inactive = { a = {bg = palette.bg1[1], fg = palette.grey[1]}, b = {bg = palette.bg1[1], fg = palette.grey[1]}, c = {bg = palette.bg1[1], fg = palette.grey[1]} } }
/******************************************************************************\ Server Information \******************************************************************************/ __e2setcost(1) e2function string map() return game.GetMap() end local hostname = GetConVar("hostname") e2function string hostname() return hostname:GetString() end e2function string hostip() return game.GetIPAddress() end local sv_lan = GetConVar("sv_lan") e2function number isLan() return sv_lan:GetBool() and 1 or 0 end e2function string gamemode() return gmod.GetGamemode().Name end e2function string serverUUID() return WireLib.GetServerUUID() end e2function number isSinglePlayer() return game.SinglePlayer() and 1 or 0 end e2function number isDedicated() return game.IsDedicated() and 1 or 0 end e2function number numPlayers() return player.GetCount() end e2function number maxPlayers() return game.MaxPlayers() end local sv_gravity = GetConVar("sv_gravity") e2function number gravity() return sv_gravity:GetFloat() end e2function vector propGravity() return physenv.GetGravity() end e2function number airDensity() return physenv.GetAirDensity() end e2function number maxFrictionMass() return physenv.GetPerformanceSettings()["MaxFrictionMass"] end e2function number minFrictionMass() return physenv.GetPerformanceSettings()["MinFrictionMass"] end e2function number speedLimit() return physenv.GetPerformanceSettings()["MaxVelocity"] end e2function number angSpeedLimit() return physenv.GetPerformanceSettings()["MaxAngularVelocity"] end e2function number tickInterval() return engine.TickInterval() end
-- example_api的前端展示, 仅用于测试接口数据的展示, 可忽略这个文件 local ngx = require "ngx" local loadfile_to_ram = require "utils".loadfile_to_ram local waf = require "waf" local response = require "response" local ngx_var = ngx.var local ngx_log = ngx.log local ngx_ERR = ngx.ERR local ngx_re_sub = ngx.re.sub local _M = {} _M.name = "example_api2" _M._VERSION = "0.1" _M.access = function() waf.deny_ip_access() end _M.content = function() response.say_ok({"This is example_api2"}) end return _M
hs.hotkey.bind({"cmd", "alt"}, "V", function() hs.eventtap.keyStrokes(hs.pasteboard.getContents()) end) -- local function keyCode(key) -- return function() hs.eventtap.keyStroke({}, key) end -- end -- -- hs.hotkey.bind({"shift", "ctrl"}, 'h', keyCode('left') , nil, keyCode('left')) -- hs.hotkey.bind({"shift", "ctrl"}, 'j', keyCode('down') , nil, keyCode('down') ) -- hs.hotkey.bind({"shift", "ctrl"}, 'k', keyCode('up') , nil, keyCode('up') ) -- hs.hotkey.bind({"shift", "ctrl"}, 'l', keyCode('right'), nil, keyCode('right') ) -- -- -- hattip https://github.com/lodestone/hyper-hacks -- hattip https://gist.github.com/ttscoff/cce98a711b5476166792d5e6f1ac5907 -- -- A global variable for the sub-key Hyper Mode -- k = hs.hotkey.modal.new({}, 'F18') -- -- Hyper+key for all the below are setup somewhere -- -- The handler already exists, usually in Keyboard Maestro -- -- we just have to get the right keystroke sent -- hyperBindings = {'c','m','a','r','d','g','s','f','TAB','v','b'} -- for i,key in ipairs(hyperBindings) do -- k:bind({}, key, nil, function() hs.eventtap.keyStroke({'cmd','alt','shift','ctrl'}, key) -- k.triggered = true -- end) -- end -- -- Enter Hyper Mode when F19 (left control) is pressed -- pressedF19 = function() -- k.triggered = false -- k:enter() -- end -- -- Leave Hyper Mode when F19 (left control) is pressed, -- -- send ESCAPE if no other keys are pressed. -- releasedF19 = function() -- k:exit() -- if not k.triggered then -- hs.eventtap.keyStroke({}, 'ESCAPE') -- end -- end -- -- Bind the Hyper key -- f19 = hs.hotkey.bind({}, 'F19', pressedF19, releasedF19) -- -- vi cursor movement commands -- movements = { -- { 'h', {}, 'LEFT'}, -- { 'j', {}, 'DOWN'}, -- { 'k', {}, 'UP'}, -- { 'l', {}, 'RIGHT'}, -- { '0', {'cmd'}, 'LEFT'}, -- beginning of line -- { '4', {'cmd'}, 'RIGHT'}, -- end of line -- { 'b', {'alt'}, 'LEFT'}, -- back word -- { 'w', {'alt'}, 'RIGHT'}, -- forward word -- } -- for i,bnd in ipairs(movements) do -- hs.hotkey.bind({'ctrl'}, bnd[1], function() -- hs.eventtap.keyStroke(bnd[2],bnd[3]) -- end) -- end -- -- Reload config when any lua file in config directory changes -- function reloadConfig(files) -- doReload = false -- for _,file in pairs(files) do -- if file:sub(-4) == '.lua' then -- doReload = true -- end -- end -- if doReload then -- hs.reload() -- end -- end -- local myWatcher = hs.pathwatcher.new(os.getenv('HOME') .. '/.hammerspoon/', reloadConfig):start() -- hs.alert.show('Config loaded') -- -- Window resizers -- -- hs.hotkey.bind(k, "Left", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- f.x = max.x -- f.y = max.y -- f.w = max.w / 2 -- f.h = max.h -- win:setFrame(f) -- end) -- hs.hotkey.bind(k, "Right", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- f.x = max.x + (max.w / 2) -- f.y = max.y -- f.w = max.w / 2 -- f.h = max.h -- win:setFrame(f) -- end) -- hs.hotkey.bind(hyper,"Up", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- f.x = max.x -- f.y = max.y -- f.w = max.w / 3 -- f.h = max.h -- win:setFrame(f) -- end) -- hs.hotkey.bind(hyper,"Down", function() -- local win = hs.window.focusedWindow() -- local f = win:frame() -- local screen = win:screen() -- local max = screen:frame() -- f.x = max.x + (max.w / 3 * 2) -- f.y = max.y -- f.w = max.w / 3 -- f.h = max.h -- win:setFrame(f) -- end) -- -- Workspaces -- -- hs.hotkey.bind(hyper,"F1", function() -- local macbook = "Color LCD" -- local thunderbolt = "Thunderbolt Display" -- local windowLayout = { -- {"Google Chrome", nil, thunderbolt, hs.layout.left50, nil, nil}, -- {"iTerm", nil, thunderbolt, hs.layout.right50, nil, nil}, -- {"Messages", nil, thunderbolt, hs.layout.left30, nil, nil}, -- {"Tweetbot", nil, thunderbolt, hs.layout.left30, nil, nil}, -- {"Gitter", nil, thunderbolt, hs.layout.left30, nil, nil}, -- {"nvALT", nil, thunderbolt, hs.layout.right25, nil, nil}, -- {"PureCloud", nil, macbook, hs.layout.right50, nil, nil}, -- {"Microsoft Outlook", nil, macbook, hs.layout.left50, nil, nil}, -- } -- hs.layout.apply(windowLayout) -- end) -- hs.hotkey.bind(hyper,"F2", function() -- local iMac = "iMac" -- local windowLayout = { -- {"Google Chrome", nil, iMac, hs.layout.left50, nil, nil}, -- {"iTerm", nil, iMac, hs.layout.right50, nil, nil}, -- {"Messages", nil, iMac, hs.layout.left30, nil, nil}, -- {"Tweetbot", nil, iMac, hs.layout.left30, nil, nil}, -- {"Gitter", nil, iMac, hs.layout.left30, nil, nil}, -- {"nvALT", nil, iMac, hs.layout.right25, nil, nil}, -- } -- hs.layout.apply(windowLayout) -- end) -- hs.hotkey.bind(hyper,"F3", function() -- local macbook = "Color LCD" -- local windowLayout = { -- {"Vivaldi", nil, macbook, hs.layout.left60, nil, nil}, -- {"iTerm", nil, macbook, hs.layout.right35, nil, nil}, -- {"Messages", nil, macbook, hs.layout.right40, nil, nil}, -- {"Tweetbot", nil, macbook, hs.layout.right40, nil, nil}, -- {"Gitter", nil, macbook, hs.layout.right40, nil, nil}, -- {"nvALT", nil, macbook, hs.layout.right40, nil, nil}, -- } -- hs.layout.apply(windowLayout) -- end) hs.hotkey.bind({"cmd", "alt", "ctrl", "shift"}, "P", function() local macbook = "Color LCD" local thunderbolt = "Thunderbolt Display" local thunderboltMain = hs.screen.allScreens()[0] local thunderboltRight = hs.screen.allScreens()[3] if (hs.screen.allScreens()[1]:name() == thunderbolt) then print(thunderboltMain) local windowLayout = { {"Firefox", nil, thunderboltRight, hs.layout.left50, nil, nil}, {"Safari", nil, thunderboltRight, hs.layout.left50, nil, nil}, {"Google Chrome", nil, thunderboltRight, hs.layout.left50, nil, nil}, {"iTunes", nil, thunderboltRight, hs.layout.left50, nil, nil}, {"AutoCAD 2017", nil, thunderboltMain, hs.layout.maximized, nil, nil}, {"iTerm", nil, thunderboltMain, hs.layout.maximized, nil, nil}, {"Xcode", nil, thunderboltMain, hs.layout.maximized, nil, nil}, {"Sublime Text", nil, thunderboltMain, hs.layout.right50, nil, nil}, {"Reminders", nil, thunderboltRight, hs.layout.right30, nil, nil}, {"Calendar", nil, thunderboltRight, hs.layout.right50, nil, nil}, {"Discord", nil, macbook, hs.layout.right50, nil, nil}, {"PureCloud", nil, macbook, hs.layout.right50, nil, nil}, {"Mail", nil, macbook, hs.layout.left50, nil, nil}, {"Slack", nil, macbook, hs.layout.left50, nil, nil}, {"Gitter", nil, macbook, hs.layout.left50, nil, nil}, {"Messages", nil, macbook, hs.layout.right30, nil, nil}, {"Tweetbot", nil, macbook, hs.layout.right30, nil, nil}, {"nvALT", nil, thunderboltRight, hs.layout.left30, nil, nil}, {"pwSafe", nil, macbook, hs.layout.left50, nil, nil}, {"Skim", nil, thunderboltRight, hs.layout.right50, nil, nil}, {"Preview", nil, thunderboltRight, hs.layout.right50, nil, nil}, } hs.layout.apply(windowLayout) else print(macbook) local windowLayout = { {"Firefox", nil, macbook, hs.layout.left50, nil, nil}, {"Safari", nil, macbook, hs.layout.left50, nil, nil}, {"Google Chrome", nil, macbook, hs.layout.left50, nil, nil}, {"iTunes", nil, macbook, hs.layout.left50, nil, nil}, {"AutoCAD 2017", nil, macbook, hs.layout.maximized, nil, nil}, {"iTerm", nil, macbook, hs.layout.maximized, nil, nil}, {"Xcode", nil, macbook, hs.layout.maximized, nil, nil}, {"Sublime Text", nil, macbook, hs.layout.right50, nil, nil}, {"Reminders", nil, macbook, hs.layout.right30, nil, nil}, {"Calendar", nil, macbook, hs.layout.right50, nil, nil}, {"Discord", nil, macbook, hs.layout.right50, nil, nil}, {"PureCloud", nil, macbook, hs.layout.right50, nil, nil}, {"Mail", nil, macbook, hs.layout.left50, nil, nil}, {"Slack", nil, macbook, hs.layout.left50, nil, nil}, {"Gitter", nil, macbook, hs.layout.left50, nil, nil}, {"Messages", nil, macbook, hs.layout.right30, nil, nil}, {"Tweetbot", nil, macbook, hs.layout.right30, nil, nil}, {"nvALT", nil, macbook, hs.layout.left30, nil, nil}, {"pwSafe", nil, macbook, hs.layout.left30, nil, nil}, {"Skim", nil, macbook, hs.layout.right50, nil, nil}, {"Preview", nil, macbook, hs.layout.right50, nil, nil}, } hs.layout.apply(windowLayout) end end) -- -- -- -- Turn off Animations. -- -- -- hs.window.animationDuration = 0 -- -- Inspired by https://github.com/jasoncodes/dotfiles/blob/master/hammerspoon/control_escape.lua -- -- You'll also have to install Karabiner Elements and map caps_lock to left_control there -- len = function(t) -- local length = 0 -- for k, v in pairs(t) do -- length = length + 1 -- end -- return length -- end -- send_escape = false -- prev_modifiers = {} -- modifier_handler = function(evt) -- -- evt:getFlags() holds the modifiers that are currently held down -- local curr_modifiers = evt:getFlags() -- if curr_modifiers["ctrl"] and len(curr_modifiers) == 1 and len(prev_modifiers) == 0 then -- -- We need this here because we might have had additional modifiers, which -- -- we don't want to lead to an escape, e.g. [Ctrl + Cmd] —> [Ctrl] —> [ ] -- send_escape = true -- elseif prev_modifiers["ctrl"] and len(curr_modifiers) == 0 and send_escape then -- send_escape = false -- hs.eventtap.keyStroke({}, "ESCAPE") -- else -- send_escape = false -- end -- prev_modifiers = curr_modifiers -- return false -- end -- -- Call the modifier_handler function anytime a modifier key is pressed or released -- modifier_tap = hs.eventtap.new({hs.eventtap.event.types.flagsChanged}, modifier_handler) -- modifier_tap:start() -- -- If any non-modifier key is pressed, we know we won't be sending an escape -- non_modifier_tap = hs.eventtap.new({hs.eventtap.event.types.keyDown}, function(evt) -- send_escape = false -- return false -- end) -- non_modifier_tap:start()
local ROW_HEIGHT = 20 local COL_WIDTH = 100 local BORDER_WIDTH = 1 local BORDER_COLOR = Color3.new(1,1,1) local STD_BG_COLOR = Color3.new(0.25, 0.75, 0.75) local ALT_BG_COLOR = Color3.new(0.25, 0.25, 0.75) local TEXT_COLOR = Color3.new(1, 1, 1) local SORTED_TITLE_COLOR = Color3.new(1,0,1) local BG_TRANSPARENCY = 0.9 local COL_WIDTHS = {50,50,50,65,120,-335} local COL_KEYS = { "Method", "Status", "Time", "RequestType", "URL"} local COL_TITLES = {"No.", "Method", "Status", "Time(ms)", "RequestType", "URL"} local MAX_ROW = 256 pcall(function () MAX_ROW = tonumber(settings():GetFVariable("HttpAnalyticsMaxHistory")) end) --//////////////////////////////////// -- -- UIListGridItemClass -- a single grid in the list -- it has a 'Frame' to show background and 'TextLabel' to show text -- --//////////////////////////////////// local UIListGridItemClass = {} UIListGridItemClass.__index = UIListGridItemClass function UIListGridItemClass.new(parentFrame, pos, size, bgColor) local self = {} setmetatable(self, UIListGridItemClass) self._parent = parentFrame self._frame = Instance.new("Frame") self._frame.Position = pos self._frame.Size = size self._frame.BorderColor3 = BORDER_COLOR self._frame.BorderSizePixel = BORDER_WIDTH self._frame.BackgroundTransparency = BG_TRANSPARENCY self._frame.ZIndex = self._parent.ZIndex + 1 self._frame.BackgroundColor3 = bgColor self._frame.Parent = self._parent self._label = Instance.new("TextLabel") self._label.TextColor3 = TEXT_COLOR self._label.Position = UDim2.new(0, 5, 0, 0) self._label.Size = UDim2.new(1, -10, 1, 0) self._label.BackgroundTransparency = 1 self._label.TextXAlignment = Enum.TextXAlignment.Left self._label.ZIndex = self._parent.ZIndex + 1 self._label.Parent = self._frame return self end function UIListGridItemClass:setValue( value ) if self._label == nil then return end local valueType = type(value) local text if valueType == "string" then text = value elseif valueType == "number" then if value - math.floor(value) > 0 then text = string.format("%.02f", value) else text = tostring(value) end else text = tostring(value) end self._label.Text = text end function UIListGridItemClass:getFrame() return self._frame end --//////////////////////////////////// -- -- UIListClass -- to show lua tables in UI -- creates and manager UIListGridItemClass instance -- --//////////////////////////////////// local UIListClass = {} UIListClass.__index = UIListClass -- callbackClicked(row, col, frame) 'frame' is the 'Frame' instance be clicked function UIListClass.new(parentFrame, callbackClicked) local self = {} setmetatable(self, UIListClass) self._parent = parentFrame self._frame = Instance.new("Frame") self._frame.Name = "UIListClass" self._frame.Position = UDim2.new(0,1,0,1) self._frame.Size = UDim2.new(1,0,0,0) self._frame.ZIndex = self._parent.ZIndex self._frame.BorderSizePixel = 0 self._frame.Parent = self._parent self._columnWidths = {COL_WIDTH} self._rowHeight = ROW_HEIGHT self._rows = {} self._callbackClicked = callbackClicked return self end function UIListClass:setColumns(names, widths) self:setColumnWidths(widths) self:setRow(1, names) end function UIListClass:setColumnWidths( widths ) self._columnWidths = widths end function UIListClass:setRow( index, values ) if #self._rows + 1 < index then return elseif #self._rows < index then self:addRow(values) else local row = self._rows[index] for i,v in ipairs(row) do v:setValue(values[i]) end end end function UIListClass:addRow( values ) local index = #self._rows+1 local row = {} for i = 1, #values do if i > #self._columnWidths then break end local pos = self:getItemPosition(index, i) local size = self:getItemSize(index,i) local bgColor if (index % 2 == 1) then bgColor = STD_BG_COLOR else bgColor = ALT_BG_COLOR end local item = UIListGridItemClass.new(self._frame, pos, size, bgColor) -- set click callback local itemFrame = item:getFrame() itemFrame.InputBegan:connect(function(input) -- set the frame's background color and call _callbackClicked if input.UserInputType == Enum.UserInputType.MouseButton1 then if self._callbackClicked ~= nil then self._callbackClicked(index, i, itemFrame) end end end) item:setValue(values[i]) table.insert(row, item) end table.insert(self._rows, row) end function UIListClass:getItemPosition( row, col ) local offsetX = 0 local offsetY = 0 for i = 1, col-1 do offsetX = offsetX + self._columnWidths[i] end for i = 1, row-1 do offsetY = offsetY + self._rowHeight end return UDim2.new(0, offsetX, 0, offsetY) end function UIListClass:getItemSize( row, col ) if self._columnWidths[col] < 0 then return UDim2.new(1, -self._columnWidths[col], 0, self._rowHeight) else return UDim2.new(0, self._columnWidths[col], 0, self._rowHeight) end end function UIListClass:getHeightInPix() return self._rowHeight * #self._rows end function UIListClass:getFrame() return self._frame end --//////////////////////////////////// -- -- HttpResultList -- manage http results data and set data to UIListClass then the http results will show in UI -- call HttpResultListClass:addHttpResult to add a row of http result to UI -- --//////////////////////////////////// local HttpResultListClass = {} HttpResultListClass.__index = HttpResultListClass function HttpResultListClass.new( parentFrame, heightChange, callbackClicked) local self = {} setmetatable(self, HttpResultListClass) self._sortedColumn = 1 self._list = UIListClass.new(parentFrame, callbackClicked) self._heightChangedCallback = heightChange self._rowValues = {} self._counter = 0 self._sortedTitleLastColor = nil self._sortedTitleFrame = nil return self end function HttpResultListClass:sort(col,frame) if col == self._sortedColumn then return end if col < 1 or #self._rowValues < 2 or col > #self._rowValues[1] then return end self._sortedColumn = col self._sortedTitleLastColor = frame.BackgroundColor3 if self._sortedTitleFrame ~= nil then self._sortedTitleFrame.BackgroundColor3 = self._sortedTitleLastColor end self._sortedTitleFrame = frame self._sortedTitleFrame.BackgroundColor3 = SORTED_TITLE_COLOR table.sort(self._rowValues, function (row1, row2) return row1[self._sortedColumn] < row2[self._sortedColumn] end) for i,values in ipairs(self._rowValues) do self._list:setRow(i+1, values) end end -- insert 'valuse'. If '_rowValues' is ordered, will keep the order function HttpResultListClass:insert(values) if self._sortedColumn == 0 or #self._rowValues == 0 then table.insert(self._rowValues, values) return else -- insert to an ordered table -- find a right position in the ordered table local posInsert = #self._rowValues + 1 for i=1,#self._rowValues do if self._rowValues[i][self._sortedColumn] > values[self._sortedColumn] then posInsert = i break end end -- inser the 'values' at posInsert -- move the all items after posInsert back off one position table.insert(self._rowValues, posInsert, values) end end -- remove the the oldest item function HttpResultListClass:remove() local removeIndex = 1 if self._sortedColumn > 1 then local removeCounterValue = self._counter - MAX_ROW + 1 for i,v in ipairs(self._rowValues) do if v[1] == removeCounterValue then removeIndex = i break end end -- end for end table.remove(self._rowValues, removeIndex) end function HttpResultListClass:addRow(values) local isHeightUpdate = false if #self._rowValues < MAX_ROW then self:insert(values) isHeightUpdate = true else self:remove() self:insert(values) end for i,values in ipairs(self._rowValues) do self._list:setRow(i+1, values) end if isHeightUpdate and self._heightChangedCallback ~= nil then self._heightChangedCallback(self._list:getHeightInPix()) end end -- add a row of http result to list function HttpResultListClass:addHttpResult(httpResult) if httpResult["Hiden"] == true then return end if #self._rowValues == 0 then self._list:setColumns(COL_TITLES, COL_WIDTHS) end local values = {self._counter+1} for _,v in ipairs(COL_KEYS) do table.insert(values, httpResult[v]) end table.insert(values, httpResult["Response"]) self:addRow(values) self._counter = self._counter+1 end function HttpResultListClass:getHeightInPix() return self._list:getHeightInPix() end function HttpResultListClass:getFrame() return self._list:getFrame() end function HttpResultListClass:getValues(row) return self._rowValues[row] end --//////////////////////////////////// -- -- HttpAnalyticsTable -- how many requests have been made, how many requests have failed, -- average, min, and max response time for per developer facing RequestType -- --//////////////////////////////////// local HttpAnalyticsTableClass = {} HttpAnalyticsTableClass.__index = HttpAnalyticsTableClass local HTTP_ANALYTICS_TITTLES = {"RequestType","RequestCount","FailedCount", "AverageTime(ms)","MinTime(ms)","MaxTime(ms)"} local HTTP_ANALYTICS_KEYS = {"RequestType","RequestCount","FailedCount", "AverageTime","MinTime","MaxTime"} local HTTP_ANALYTICS_WIDTHS = {120, 90, 90, 110, 90, 90} function HttpAnalyticsTableClass.new( parentFrame,callback ) local self = {} setmetatable(self, HttpAnalyticsTableClass) self._list = UIListClass.new(parentFrame) self._tableData = {} self._tableData.size = 0 self._heightChangedCallback = callback return self end -- http analyzer data -- show how many requests have been made, how many requests have failed, -- average, min, and max response time for per developer facing RequestType function HttpAnalyticsTableClass:addHttpResult( httpResult ) if self._tableData.size == 0 then self._list:setColumns(HTTP_ANALYTICS_TITTLES, HTTP_ANALYTICS_WIDTHS) end local record = self._tableData[httpResult.RequestType] local isHeightUpdate = false if record == nil then self._tableData[httpResult.RequestType] = { RequestType = httpResult.RequestType, RequestCount = 1, FailedCount = 0, AverageTime = httpResult.Time, MinTime = httpResult.Time, MaxTime = httpResult.Time, index = self._tableData.size + 1 } self._tableData.size = self._tableData.size + 1 if httpResult.Status >= 400 then self._tableData[httpResult.RequestType].FailedCount = 1 end record = self._tableData[httpResult.RequestType] isHeightUpdate = true else record.RequestCount = record.RequestCount + 1 if httpResult.Status >= 400 then record.FailedCount = record.FailedCount + 1 end record.AverageTime = (record.AverageTime*record.RequestCount + httpResult.Time - record.AverageTime)/record.RequestCount if httpResult.Time < record.MinTime then record.MinTime = httpResult.Time end if httpResult.Time > record.MaxTime then record.MaxTime = httpResult.Time end end local values = {} for _,v in ipairs(HTTP_ANALYTICS_KEYS) do table.insert(values, record[v]) end self._list:setRow(record.index+1, values) if isHeightUpdate and self._heightChangedCallback ~= nil then self._heightChangedCallback(self:getHeightInPix()) end end function HttpAnalyticsTableClass:getHeightInPix() return self._list:getHeightInPix() end function HttpAnalyticsTableClass:getFrame() return self._list:getFrame() end --//////////////////////////////////// -- -- HttpResponseViewClass -- show response header and body -- --//////////////////////////////////// local RESPONSE_TITLE_SIZE = 12 local RESPONSE_TITLE_COLOR = Color3.new(0.8,0.8,1) local RESPONSE_TITLE_INDENTATION = 4 local RESPONSE_TEXT_INDENTATION = 10 local CANT_RENDER_MSG = "\n Some content can't be rendered as text." local BODY_TITTLE = "Response Body:" local HttpResponseViewClass = {} HttpResponseViewClass.__index = HttpResponseViewClass function HttpResponseViewClass.new( parentFrame,callback ) local self = {} setmetatable(self, HttpResponseViewClass) self._frame = Instance.new("Frame") self._frame.Position = UDim2.new(0, 2, 0, 2) self._frame.Size = UDim2.new(1, -4, 10, 0) self._frame.BackgroundTransparency = 1 self._frame.ZIndex = parentFrame.ZIndex+1 self._frame.Visible = false self._frame.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then self._bodyTitle.Visible = false self._bodyLabel.Visible = false self._frame.Visible = false callback(false) end end) self._frame.Parent = parentFrame self._bodyTitle = Instance.new("TextLabel") self._bodyTitle.Name = "self._bodyTitle" self._bodyTitle.Position = UDim2.new(0, RESPONSE_TITLE_INDENTATION, 0, RESPONSE_TITLE_INDENTATION) self._bodyTitle.Size = UDim2.new(1, 0, 0, 50) self._bodyTitle.TextSize = RESPONSE_TITLE_SIZE self._bodyTitle.TextColor3 = RESPONSE_TITLE_COLOR self._bodyTitle.TextXAlignment = Enum.TextXAlignment.Left self._bodyTitle.TextYAlignment = Enum.TextYAlignment.Top self._bodyTitle.ZIndex = self._frame.ZIndex self._bodyTitle.BackgroundTransparency = 1 self._bodyTitle.Visible = false self._bodyTitle.TextWrap = true self._bodyTitle.Text = BODY_TITTLE self._bodyTitle.Parent = self._frame self._bodyLabel = Instance.new("TextLabel") self._bodyLabel.Name = "self._bodyLabel" self._bodyLabel.Position = UDim2.new(0, RESPONSE_TEXT_INDENTATION, 0, 29) self._bodyLabel.Size = UDim2.new(1, -2*RESPONSE_TEXT_INDENTATION, 1, 0) self._bodyLabel.TextWrap = true self._bodyLabel.TextXAlignment = Enum.TextXAlignment.Left self._bodyLabel.TextYAlignment = Enum.TextYAlignment.Top self._bodyLabel.TextColor3 = TEXT_COLOR self._bodyLabel.ZIndex = self._frame.ZIndex self._bodyLabel.BackgroundTransparency = 1 self._bodyLabel.Visible = false self._bodyLabel.Parent = self._frame return self end -- show labels and update the postion function HttpResponseViewClass:show(body) local utf8Length,pos= utf8.len(body) if utf8Length == nil then if pos ~= nil then body = body:sub(1, pos-1) end -- tell developers something can't be rendered as text self._bodyTitle.Text = BODY_TITTLE .. CANT_RENDER_MSG else self._bodyTitle.Text = BODY_TITTLE end self._bodyLabel.Text = body self._bodyTitle.Position = UDim2.new(0, RESPONSE_TITLE_INDENTATION, 0, RESPONSE_TITLE_INDENTATION) self._bodyLabel.Position = UDim2.new(0, RESPONSE_TEXT_INDENTATION, 0, self._bodyTitle.Position.Y.Offset + self._bodyTitle.TextBounds.Y) self._bodyTitle.Visible = true self._bodyLabel.Visible = true self._frame.Visible = true end function HttpResponseViewClass:getHeightInPix() return RESPONSE_TITLE_INDENTATION + self._bodyTitle.TextBounds.Y + self._bodyLabel.TextBounds.Y end function HttpResponseViewClass:isVisible() return self._frame.Visible end --//////////////////////////////////// -- -- HttpAnalyzer -- contain the HttpAnalyticsTable and HttpResultList -- get data from uper layer, update the position of HttpResultList -- --//////////////////////////////////// local SPACE_TABLE_LIST = 3 local HttpAnalyzerClass = {} HttpAnalyzerClass.__index = HttpAnalyzerClass function HttpAnalyzerClass.new( parentFrame,callback ) local self = {} setmetatable(self, HttpAnalyzerClass) self._responseView = HttpResponseViewClass.new(parentFrame, function (isShowed, height) if not isShowed then self._httpAnalyticsFrame.Visible = true self._httpResultListFrame.Visible = true end self:heightChange() end) local analyticsTableHeightChange = function (newHeight) self:updatePosition() end local resultListHeightChange = function (newHeight) self:heightChange() end local resultListClicked = function(row, col, frame) if self._responseView:isVisible() then return end if row == 1 then self._httpResultList:sort(col,frame) else local values = self._httpResultList:getValues(row-1) self:showResponse(values) end end self._httpAnalyticsTable = HttpAnalyticsTableClass.new(parentFrame, analyticsTableHeightChange) self._httpResultList = HttpResultListClass.new(parentFrame, resultListHeightChange, resultListClicked) self._httpAnalyticsFrame = self._httpAnalyticsTable:getFrame() self._httpResultListFrame = self._httpResultList:getFrame() self._heightChangedCallback = callback return self end function HttpAnalyzerClass:updatePosition() local tableHeight = self._httpAnalyticsTable:getHeightInPix() self._httpResultListFrame.Position = UDim2.new(0,1,0,tableHeight+SPACE_TABLE_LIST) self:heightChange() end function HttpAnalyzerClass:heightChange() if self._heightChangedCallback ~= nil then self._heightChangedCallback(self:getHeightInPix()) end end -- add a row of http result to list -- and update the analyzer data on table function HttpAnalyzerClass:addHttpResult( httpResult ) self._httpAnalyticsTable:addHttpResult(httpResult) self._httpResultList:addHttpResult(httpResult) end function HttpAnalyzerClass:getHeightInPix() if self._responseView:isVisible() then return self._responseView:getHeightInPix() else return self._httpAnalyticsTable:getHeightInPix() + self._httpResultList:getHeightInPix() + SPACE_TABLE_LIST end end function HttpAnalyzerClass:showResponse(values) self._httpAnalyticsFrame.Visible = false self._httpResultListFrame.Visible = false self._responseView:show(values[#values]) self:heightChange() end return HttpAnalyzerClass
-- RainbowBlades -- -- knob1: -- knob2: -- knob3: -- knob4: -- knob5: COEF_ROTATION_DEG local compat = require("compat") local color = require("color") local lfo = require("lfo") NUM_SAMPLES = 256 W = of.getWidth() H = of.getHeight() W2 = W / 2 H2 = H / 2 W4 = W / 4 H4 = H / 4 C = glm.vec3(W2, H2, 0) -- Mode constants COLOR_BLACK = of.Color.fromHsb(116, 0, 10) COEF_BAR_WIDTH = 30 COEF_ROTATION_DEG = 45 COEF_NUM_BARS = 25 COEF_COLOR_SATURATION = 150 COEF_TIME_ACCELERATION = 15 COEF_SINE_SLICES = 15 COEF_SINE_SLICE_WIDTH = 5 COEF_BAR_OPACITY = 50 PALETTE = { of.Color.fromHsb(color.map360(360), color.map100(67), color.map100(98), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(339), color.map100(68), color.map100(90), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(288), color.map100(66), color.map100(86), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(255), color.map100(67), color.map100(95), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(228), color.map100(69), color.map100(96), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(208), color.map100(85), color.map100(90), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(188), color.map100(89), color.map100(75), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(162), color.map100(90), color.map100(72), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(131), color.map100(66), color.map100(75), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(85), color.map100(85), color.map100(79), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(42), color.map100(98), color.map100(98), COEF_COLOR_SATURATION), of.Color.fromHsb(color.map360(27), color.map100(92), color.map100(99), COEF_COLOR_SATURATION), } -- Mode state Bars = {} ColorRotate = 0 Time = 0 Acceleration = 10 SineLFO = lfo.sineGenerator(1000, 10) local function populateBars() for i = 0, COEF_NUM_BARS - 1 do local bar = { rect = of.Rectangle(i * COEF_BAR_WIDTH, 0, COEF_BAR_WIDTH, of.getHeight()), color = of.Color.fromHsb(61, 3, 235), } table.insert(Bars, bar) end end function setup() compat:setup() print("RainbowBlades") populateBars() end function update() compat:update() Time = Time + 1 -- Repopulate bars if quantity is changed if #Bars ~= COEF_NUM_BARS then populateBars() end -- It's a sine of the times local accMod = COEF_TIME_ACCELERATION * math.sin(Time) Acceleration = math.floor(Acceleration + accMod) if Time % of.clamp(Acceleration, 10, 20) == 0 then ColorRotate = ColorRotate + 1 end for i, bar in ipairs(Bars) do bar.rect.height = of.getHeight() bar.color = PALETTE[((i + ColorRotate) % #PALETTE) + 1] end end function draw() compat:draw() of.setBackgroundColor(COLOR_BLACK) of.pushMatrix() -- Skew entire canvas diagonally of.rotateDeg(COEF_ROTATION_DEG) of.translate(-of.getWidth() / 20, -of.getHeight() / 2) for _, bar in ipairs(Bars) do -- Bounding rectangles drawn behind in with opacity of.setColor(color.withAlpha(bar.color, COEF_BAR_OPACITY)) of.drawRectRounded( of.Rectangle( bar.rect.x, bar.rect.y, of.clamp( (bar.rect.width / 3) + SineLFO(of.getElapsedTimeMillis()), 0, bar.rect.width * 0.5 ), bar.rect.height ), 10 ) -- Sharp-edged dagger shapes drawn as paths over rectangles local path = of.Path() path:moveTo(bar.rect.x, bar.rect.y) path:setColor(bar.color) path:setFillColor(bar.color) path:setFilled(true) for j = 1, COEF_SINE_SLICES do local to = glm.vec2( bar.rect.x + SineLFO(of.getElapsedTimeMillis()), (bar.rect.height / COEF_SINE_SLICES) * j ) path:curveTo(to) end path:close() path:draw() end of.popMatrix() end
f = function (a) return a * 3; end
-- libquvi-scripts v0.9.20131012 -- Copyright (C) 2012 Toni Gundogdu <[email protected]> -- -- This file is part of libquvi-scripts <http://quvi.sourceforge.net/>. -- -- This program is free software: you can redistribute it and/or -- modify it under the terms of the GNU Affero General Public -- License as published by the Free Software Foundation, either -- version 3 of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General -- Public License along with this program. If not, see -- <http://www.gnu.org/licenses/>. -- local M = {} --[[ Construct a dictionary containing the stream properties. These, except the URL, are set to empty (or 0) values. Parameters: url .. Media stream URL Returns: A dictionary with the default values ]]-- function M.stream_new(url) local r = { url = url or '', fmt_id = '', video = { bitrate_kbit_s = '', encoding = '', height = 0, width = 0 }, audio = { bitrate_kbit_s = '', encoding = '' }, flags = { best = false } } return r end function M.swap_best(a,b) a.flags.best, b.flags.best = b.flags.best, a.flags.best return b end return M -- vim: set ts=2 sw=2 tw=72 expandtab:
expose( '[setting up tests Globals]', function() require 'cherry.libs.math' _G.inspect = require('cherry.libs.inspect') _G.display = require('mocks.display') _G.App = require('mocks.app') _G.audio = require('mocks.audio') _G.composer = require('mocks.composer') _G.http = require('mocks.http') _G.file = require('mocks.file') _G.native = require('mocks.native') _G.network = require('mocks.network') _G.notifications = require('mocks.notifications') _G.physics = require('mocks.physics') _G.Runtime = require('mocks.runtime') _G.system = require('mocks.system') _G.transition = require('mocks.transition') _G.FONTS = {default = ''} _G.easing = {} _G.timer = { performWithDelay = function(time, func) func() end } _G.DEBUG = os.getenv('DEBUG') -- make busted verbose=true if (_G.DEBUG) then require('cherry.libs.logger') else _G.log = function() end end end )
local Menu = require("nui.menu") local Text = require("nui.text") local helper = require("tests.nui") local spy = require("luassert.spy") local eq, feedkeys, tbl_pick = helper.eq, helper.feedkeys, helper.tbl_pick describe("nui.menu", function() local callbacks local popup_options before_each(function() callbacks = { on_change = function() end, } popup_options = { relative = "win", position = "50%", } end) describe("size", function() it("respects o.min_width", function() local min_width = 3 local items = { Menu.item("A"), Menu.separator("*"), Menu.item("B"), } local menu = Menu(popup_options, { lines = items, min_width = min_width, }) menu:mount() eq(vim.api.nvim_win_get_width(menu.winid), min_width) eq(vim.api.nvim_buf_get_lines(menu.bufnr, 0, -1, false), { "A", " * ", "B", }) end) it("respects o.max_width", function() local max_width = 6 local items = { Menu.item("Item 1"), Menu.separator("*"), Menu.item("Item Number Two"), } local menu = Menu(popup_options, { lines = items, max_width = max_width, }) menu:mount() eq(vim.api.nvim_win_get_width(menu.winid), max_width) eq(vim.api.nvim_buf_get_lines(menu.bufnr, 0, -1, false), { "Item 1", " * ", "Item …", }) end) it("respects o.min_height", function() local min_height = 3 local items = { Menu.item("A"), Menu.separator("*"), Menu.item("B"), } local menu = Menu(popup_options, { lines = items, min_height = min_height, }) menu:mount() eq(vim.api.nvim_win_get_height(menu.winid), min_height) end) it("respects o.max_height", function() local max_height = 2 local items = { Menu.item("A"), Menu.separator("*"), Menu.item("B"), } local menu = Menu(popup_options, { lines = items, max_height = max_height, }) menu:mount() eq(vim.api.nvim_win_get_height(menu.winid), max_height) end) end) it("calls o.on_change item focus is changed", function() local on_change = spy.on(callbacks, "on_change") local lines = { Menu.item("Item 1", { id = 1 }), Menu.item("Item 2", { id = 2 }), } local menu = Menu(popup_options, { lines = lines, on_change = on_change, }) menu:mount() -- initial focus assert.spy(on_change).called_with(lines[1], menu) on_change:clear() feedkeys("j", "x") assert.spy(on_change).called_with(lines[2], menu) on_change:clear() feedkeys("j", "x") assert.spy(on_change).called_with(lines[1], menu) on_change:clear() feedkeys("k", "x") assert.spy(on_change).called_with(lines[2], menu) on_change:clear() end) describe("item", function() it("is prepared using o.prepare_item if provided", function() local items = { Menu.item("A"), Menu.separator("*"), Menu.item("B"), } local function prepare_item(item) return "-" .. item.text .. "-" end local menu = Menu(popup_options, { lines = items, prepare_item = prepare_item, }) menu:mount() eq(vim.api.nvim_buf_get_lines(menu.bufnr, 0, -1, false), vim.tbl_map(prepare_item, items)) end) it("is prepared when o.prepare_item is not provided", function() local items = { Menu.item("A"), Menu.separator("*"), Menu.item("B"), } popup_options.border = "single" local menu = Menu(popup_options, { lines = items, }) menu:mount() eq(vim.api.nvim_buf_get_lines(menu.bufnr, 0, -1, false), { "A", "─*──", "B", }) end) it("is skipped respecting o.should_skip_item if provided", function() local on_change = spy.on(callbacks, "on_change") local items = { Menu.item("-"), Menu.item("A", { id = 1 }), Menu.item("-"), Menu.item("B", { id = 2 }), Menu.item("-"), } local menu = Menu(popup_options, { lines = items, on_change = on_change, should_skip_item = function(item) return not item.id end, }) menu:mount() assert.spy(on_change).called_with(items[2], menu) on_change:clear() feedkeys("j", "x") assert.spy(on_change).called_with(items[4], menu) on_change:clear() feedkeys("j", "x") assert.spy(on_change).called_with(items[2], menu) on_change:clear() end) it("supports NuiText", function() local hl_group = "NuiMenuTest" local text = "text" local items = { Menu.item(Text(text, hl_group)), } local menu = Menu(popup_options, { lines = items, }) menu:mount() eq(vim.api.nvim_buf_get_lines(menu.bufnr, 0, -1, false), { text }) local linenr = 1 local line = vim.api.nvim_buf_get_lines(menu.bufnr, linenr - 1, linenr, false)[linenr] local byte_start = string.find(line, text) local extmarks = vim.api.nvim_buf_get_extmarks(menu.bufnr, menu.ns_id, linenr - 1, linenr, { details = true, }) eq(type(byte_start), "number") eq(#extmarks, 1) eq(extmarks[1][2], linenr - 1) eq(extmarks[1][4].end_col - extmarks[1][3], #text) eq(tbl_pick(extmarks[1][4], { "end_row", "hl_group" }), { end_row = linenr - 1, hl_group = hl_group, }) end) end) end)
fx_version 'bodacious' games { 'gta5' } author 'Cloudy' description 'Online Interiors' version '1.0.3' dependency 'bob74_ipl' client_scripts{ -- IPL Scripts -- 'files/maps/ipl_edits/after_hours/nightclub/client.lua', 'files/maps/ipl_edits/after_hours/nightclub_exteriors/client.lua', 'files/maps/ipl_edits/bikers/businesses/cocaine/client.lua', 'files/maps/ipl_edits/bikers/businesses/counterfeit_cash/client.lua', 'files/maps/ipl_edits/bikers/businesses/document_forgery/client.lua', 'files/maps/ipl_edits/bikers/businesses/meth/client.lua', 'files/maps/ipl_edits/bikers/businesses/weed/client.lua', 'files/maps/ipl_edits/bikers/clubhouses/clubhouse_1/client.lua', 'files/maps/ipl_edits/bikers/clubhouses/clubhouse_2/client.lua', 'files/maps/ipl_edits/bikers/gang/client.lua', 'files/maps/ipl_edits/doomsday/facility/client.lua', 'files/maps/ipl_edits/finance_felony/offices/arcadius_business_centre/client.lua', 'files/maps/ipl_edits/finance_felony/offices/lom_bank/client.lua', 'files/maps/ipl_edits/finance_felony/offices/maze_bank/client.lua', 'files/maps/ipl_edits/finance_felony/offices/maze_bank_west/client.lua', 'files/maps/ipl_edits/finance_felony/organization/client.lua', 'files/maps/ipl_edits/gunrunning/bunker/client.lua', 'files/maps/ipl_edits/gunrunning/yacht/client.lua', 'files/maps/ipl_edits/heists/aircraft_carrier/client.lua', 'files/maps/ipl_edits/heists/yacht/client.lua', 'files/maps/ipl_edits/import_export/garages/arcadius_business_centre/client.lua', 'files/maps/ipl_edits/import_export/garages/lom_bank/client.lua', 'files/maps/ipl_edits/import_export/garages/maze_bank/client.lua', 'files/maps/ipl_edits/import_export/garages/maze_bank_west/client.lua', 'files/maps/ipl_edits/import_export/vehicle_warehouse/client.lua', 'files/maps/ipl_edits/smugglers/hanger/client.lua', -- Teleport Scripts -- 'files/teleports/client.lua', -- Blip Script -- 'files/blips/client.lua' }
Howtoplay = Area:extend() function Howtoplay:new() Howtoplay.super.new(self) self.x = 0 self.y = 0 self.text = Text(0, 10, "Move the cursor(s) with the Arrow Keys\nMove the blocks with WASD", Options.fonts.normal) self.text.color = {0, 0, 0} self.text.align.x = "center" self.text.limit = WIDTH self:addScenery(self.text) self.data = Util.createData(5, 5) self.field = Shifter(self.data, 400, 80) self:addScenery(self.field) self.flux = flux.group() end function Howtoplay:update(dt) Howtoplay.super.update(self, dt) if Key:isPressed("escape") and not self.tween then self.tween = self.flux:to(self, .5, {x = WIDTH}) :oncomplete(function () game:toState(self.menu) end) self.menu = Menu(true) end self.flux:update(dt) end function Howtoplay:draw() love.graphics.push() love.graphics.push() love.graphics.translate(self.x, self.y) Howtoplay.super.draw(self) love.graphics.pop() if self.menu then love.graphics.translate(self.x - WIDTH, 0) self.menu:draw() end love.graphics.pop() end function Howtoplay:__tostring() return lume.tostring(self, "Howtoplay") end
require("moonsc").import_tags() -- Testing that in case of early binding variables are assigned -- values at init time, before the state containing them is visited return _scxml{ initial="s0", _state{ id="s0", _transition{ cond="var1==1", target="pass" }, _transition{ target="fail" }, }, _state{ id="s1", _datamodel{ _data{ id="var1", expr="1" }}, }, _final{id='pass'}, _final{id='fail'}, }
VERSION = "1.0.0" PLUGIN_NAME = "prettier" local micro = import("micro") local config = import("micro/config") local shell = import("micro/shell") local ioutil = import("io/ioutil") local filepath = import("path/filepath") function init() -- format on save config.RegisterCommonOption("prettier", "formatOnSave", true) -- require a .prettierrc.js in current working directory config.RegisterCommonOption("prettier", "requireConfig", true) -- print success message in InfoBar config.RegisterCommonOption("prettier", "successMessage", true) -- prints error messages if enabled config.RegisterCommonOption("prettier", "debug", false) config.MakeCommand("prettier", prettier, config.NoComplete) config.AddRuntimeFile("prettier", config.RTHelp, "help/prettier.md") end function prettier(bp) bp:Save() if checkConfig(bp) == false then -- no config found, don't run -- if requireConfig is set to false, don't care and run always return end local output, err = shell.ExecCommand("prettier", "-w", bp.Buf.Path) if err then if setting(bp, "debug") then micro.InfoBar():Message(err) end return end bp.Buf:ReOpen() if setting(bp, "successMessage") then micro.InfoBar():Message("Prettier: " .. output) end end -- on save function onSave(bp) if setting(bp, "formatOnSave") then prettier(bp) end return true end -- checks if a prettier config exists function checkConfig(bp) if setting(bp, "requireConfig") == false then return true end local filename = filepath.Abs(".prettierrc.js") local _, err = ioutil.ReadFile(filename) if err ~= nil then if setting(bp, "debug") then micro.InfoBar():Message(err) end else -- a prettier config was found return true end return false end -- get setting function setting(bp, name) return bp.Buf.Settings["prettier" .. "." .. name] end
print("-----Players-----") for i,v in pairs(game:GetService("Players").LocalPlayer:GetChildren()) do print(v.Name) end
tigers_fury_warrior = { cast = function(player) local magic = 90 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end if player:checkIfCast(lesserFuries) or player.rage > 1 then player:sendMinitext("This spell is already active.") return end player.magic = player.magic - magic player:playSound(4) player:sendMinitext("You cast Tiger's Fury.") player:setDuration("tigers_fury_warrior", 625000) player:sendAnimation(11) player:sendAction(6, 35) player:calcStat() end, recast = function(player) player.rage = 3 player:sendStatus() end, uncast = function(player) player.rage = 1 player:sendStatus() end, requirements = function(player) local level = 24 local items = {Item("antler").id, Item("fox_fur").id, 0} local itemAmounts = {5, 15, 250} local description = "An attack with great rage." return level, items, itemAmounts, description end } filling_the_soul_warrior = { cast = function(player) local magic = 90 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end if player:checkIfCast(lesserFuries) or player.rage > 1 then player:sendMinitext("This spell is already active.") return end player.magic = player.magic - magic player:playSound(4) player:sendMinitext("You cast Filling the Soul.") player:setDuration("filling_the_soul_warrior", 625000) player:sendAnimation(103) player:sendAction(6, 35) player:calcStat() end, recast = function(player) player.rage = 3 player:sendStatus() end, uncast = function(player) player.rage = 1 player:sendStatus() end, requirements = function(player) local level = 24 local items = {Item("antler").id, Item("fox_fur").id, 0} local itemAmounts = {5, 15, 250} local description = "An attack with great rage." return level, items, itemAmounts, description end } spirit_of_the_wild_warrior = { cast = function(player) local magic = 90 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end if player:checkIfCast(lesserFuries) or player.rage > 1 then player:sendMinitext("This spell is already active.") return end player.magic = player.magic - magic player:playSound(4) player:sendMinitext("You cast Spirit of the Wild.") player:setDuration("spirit_of_the_wild_warrior", 625000) player:sendAnimation(106) player:sendAction(6, 35) player:calcStat() end, recast = function(player) player.rage = 3 player:sendStatus() end, uncast = function(player) player.rage = 1 player:sendStatus() end, requirements = function(player) local level = 24 local items = {Item("antler").id, Item("fox_fur").id, 0} local itemAmounts = {5, 15, 250} local description = "An attack with great rage." return level, items, itemAmounts, description end } ohaengs_grace_warrior = { cast = function(player) local magic = 90 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end if player:checkIfCast(lesserFuries) or player.rage > 1 then player:sendMinitext("This spell is already active.") return end player.magic = player.magic - magic player:playSound(70) player:sendMinitext("You cast Ohaeng's Grace.") player:setDuration("ohaengs_grace_warrior", 625000) player:sendAnimation(59) player:sendAction(6, 35) player:calcStat() end, recast = function(player) player.rage = 3 player:sendStatus() end, uncast = function(player) player.rage = 1 player:sendStatus() end, requirements = function(player) local level = 24 local items = {Item("antler").id, Item("fox_fur").id, 0} local itemAmounts = {5, 15, 250} local description = "An attack with great rage." return level, items, itemAmounts, description end }
require 'nn' function createOutputUnit(input_size, output_size) local model = nn.Sequential() model:add(nn.Linear(input_size, output_size)) model:add(nn.LogSoftMax()) return model end
-- Rafraichissement du diff time et du web_cli print("\n time_table.lua aj190408.1924 \n") function get_timetable() -- http.get("http://192.168.4.1/?line1="..zlength.."m", nil, function(code, data) print("get_timetable: ") http.get("http://transport.opendata.ch/v1/connections?from=Cheseaux&to=Lausanne-Flon&fields[]=connections/from/departure", nil, function(code, data) if (code < 0) then print("HTTP request failed") else print(code, data) jp= 50 h1=string.sub (data,jp,jp+7) jp= 100 h2=string.sub (data,jp,jp+7) jp= 150 h3=string.sub (data,jp,jp+7) jp= 200 h4=string.sub (data,jp,jp+7) print(h1,h2,h3,h4) refresh_display() end end) end function refresh_display() print("coucou 1") -- tm = rtctime.epoch2cal(rtctime.get() + 3600) -- heure d'été tm = rtctime.epoch2cal(rtctime.get() + 7200) -- heure d'hiver h0 = string.format("%02d:%02d:%02d", tm["hour"], tm["min"], tm["sec"]) print("Il est "..h0) print("h2, h3",h2,h3) d1=zround((diff_time(h2, h0)/180),0) d2=zround((diff_time(h3, h0)/180),0) print(d1,d2) xfois1 = d2 xfois2 =d1 if d1==0 then print("coucou 2") get_timetable() print("coucou 3") -- refresh_display() print("coucou 4") end end function start_refresh_display() tm = rtctime.epoch2cal(rtctime.get() + 7200) h0 = string.format("%02d:%02d:%02d", tm["hour"], tm["min"], tm["sec"]) print("Il est "..h0) tm = time2sec(h0) print("tm: ",tm) if tm >= 71000 then ztmr_start_refresh_display:unregister() get_timetable() -- refresh_display() end end zTm_start_refresh_display = 1*1000 ztmr_start_refresh_display = tmr.create() tmr.alarm(ztmr_start_refresh_display, zTm_start_refresh_display, tmr.ALARM_AUTO, start_refresh_display) zTm_refresh_display = 10*1000 ztmr_refresh_display = tmr.create() --get_timetable() --refresh_display() --tmr.alarm(ztmr_refresh_display, zTm_refresh_display, tmr.ALARM_AUTO, refresh_display) --[[ get_timetable() refresh_display() ]]
local R = require "rigel" local SOC = require "generators.soc" local C = require "generators.examplescommon" local harness = require "generators.harnessSOC" local RS = require "rigelSimple" local RM = require "generators.modules" local G = require "generators.core" require "types".export() local SDF = require "sdf" local Zynq = require "generators.zynq" local regs = SOC.axiRegs({},SDF{1,1024}):instantiate("regs") local noc = Zynq.SimpleNOC(2,nil,{{regs.read,regs.write}}):instantiate("ZynqNOC") noc.extern=true local inp = R.input(R.HandshakeTrigger) local inpFO = G.FanOut{2}(inp) local inp0, inp1 = inpFO[0], inpFO[1] --print("INPOFO",inpFO,inp0,inp1) local a = SOC.readBurst("frame_128.raw",128,64,u(8),8,nil,nil,noc.read)(inp0) local bb = SOC.readBurst("frame_128_inv.raw",128,64,u(8),8,nil,nil,noc.read1)(inp1) local out = G.FanIn{true}(a,bb) out = RS.HS(RM.SoAtoAoS(8,1,{u(8),u(8)}))(out) out = RS.HS(RM.map(C.sum(u(8),u(8),u(8)),8))(out) --out = RS.HS(C.cast(ar(u(8),8),b(64)))(out) out = SOC.writeBurst("out/soc_2in",128,64,u(8),8,1,nil,noc.write)(out) local fn = RM.lambda("FN",inp,out) harness({regs.start,fn,regs.done},nil,{regs})
project "MQWeb" kind "ConsoleApp" language "C++" targetname "mqweb" location ( solution().location ) configuration "Debug" targetsuffix "d" configuration { } files { "src/*.cpp" , "include/**.h" } flags { "NoPCH" } configuration "Debug" defines { "DEBUG" } flags { "Symbols" } configuration "windows" flags { "WinMain" } defines { "_WINDOWS", "_USRDLL", "WIN32", "_CRT_SECURE_NO_DEPRECATE" } configuration { "windows", "codelite or codeblock" } defines { "Foundation_Config_INCLUDED" } configuration { } libdirs { poco_lib_dir } -- Set the include paths includedirs { poco_dir .. "/Foundation/include" , poco_dir .. "/Util/include" , poco_dir .. "/Net/include" , poco_dir .. "/XML/include" , poco_dir .. "/JSON/include" , poco_dir .. "/Data/include" , poco_dir .. "/Data/SQLite/include" , "include" , "../MQ/include" , mq_inc } configuration "Debug" links { "mqd" , "PocoNetd" , "PocoUtild" , "PocoJSONd" , "PocoXMLd" , "PocoDataSQLited" , "PocoDatad" , "PocoFoundationd" } configuration "Release" links { "mq" , "PocoNet" , "PocoUtil" , "PocoJSON" , "PocoXML" , "PocoDataSQLite" , "PocoData" , "PocoFoundation" } configuration "windows" links { "shell32" , "oleaut32" , "comdlg32" , "comctl32" , "rpcrt4" , "gdi32" , "ole32" , "advapi32" , "user32" , "wsock32" , "iphlpapi" } if ( poco_static ) then configuration "linux" links { "pthread" , "dl" , "rt" } end
function onCreate() setPropertyFromClass('GameOverSubstate', 'characterName', 'nyu-death'); --Character json file for the death animation setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'fnf_loss_sfx'); --put in mods/sounds/ setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'gameOver'); --put in mods/music/ setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameOverEnd'); --put in mods/music/ end function onUpdate() if not middleScroll then setPropertyFromGroup('opponentStrums', 0, 'x', -5000); setPropertyFromGroup('opponentStrums', 1, 'x', -5000); setPropertyFromGroup('opponentStrums', 2, 'x', -5000); setPropertyFromGroup('opponentStrums', 3, 'x', -5000); end end
return { name = "logd/examples", version = "0.0.1", dependencies = { "luvit/[email protected]", "creationix/[email protected]", } }
object_building_mustafar_dungeon_mining_tunnel_02_must_mining_tunnel_02 = object_building_mustafar_dungeon_mining_tunnel_02_shared_must_mining_tunnel_02:new { } ObjectTemplates:addTemplate(object_building_mustafar_dungeon_mining_tunnel_02_must_mining_tunnel_02, "object/building/mustafar/dungeon/mining_tunnel_02/must_mining_tunnel_02.iff")
--[[ Container class Use as a parent for controls which can be scrolled. Clips contents. By Phil Garner May 2017 ]]-- local Container = {} Container.__index = Container function Container:new(id, x, y, theme) local win = { props = { id = id ,resizable = false ,width = theme:get("images").bg_image:getWidth() ,height = theme:get("images").bg_image:getHeight() ,left = x ,top = y ,scrollx = 0 ,scrolly = 0 ,opacity = 1 ,alwaysontop = false ,bg_autosize = false -- If not autosize, then it tiles when the Container exceeds the background image size. ,theme = theme ,canvas = nil ,quad = nil ,windows = {} ,window_focusid = "" ,hidden = false ,hasFocus = false } } setmetatable(win, Container) win:render() return win end function Container:set(prop, val) self.props[prop] = val return true end function Container:get(prop) if self.props[prop] == nil then return false end return self.props[prop] end function Container:find(id) local wnd = self:get("windows") for i=1, #wnd do if wnd[i]:get("id") == id then return i end end return false end function Container:size(w, h) if w <= 0 then w = 1 end if h <= 0 then h = 1 end self:set("width", w) self:set("height", h) self:render() end -- Master method function Container:focus() self:set("hasFocus", true) self:onfocus() end -- User defined method. function Container:onfocus() end -- Master method function Container:blur() self:set("hasFocus", false) self:onblur() end -- User defined method. function Container:onblur() end -- Master method function Container:resize() self:onresize() end -- User defined method. function Container:onresize() end -- Master method function Container:click(x, y, button, istouch) local wnd = self:get("windows") local wx = self:get("left") local wy = self:get("top") for i=1, #wnd do if x >= wnd[i]:get("left") + wx and y >= wnd[i]:get("top") + wy and x <= wnd[i]:get("left") + wnd[i]:get("width") + wx and y <= wnd[i]:get("top") + wnd[i]:get("height") + wy then wnd[i]:onclick(x, y, button, istouch) return end end self:onclick(x, y, button, istouch) end -- User defined method. function Container:onclick(x, y, button, istouch) -- print(self:get("id")) -- print("click") end -- Master method function Container:load() self:onload() end -- User defined method. function Container:onload() end -- Master method function Container:unload() self:set("canvas", nil) self:onunload() end -- User defined method. function Container:onunload() end -- Love2d Hook Methods function Container:mousepressed(x, y, button, istouch) -- print(self:get("id")) -- print("mousedown") end function Container:mousemoved(x, y, dx, dy, istouch) -- print(self:get("id")) -- print("mousemoved") end function Container:mousereleased(x, y, button, istouch) -- print(self:get("id")) -- print("mouseup") end function Container:update(dt) local wins = self:get("windows") if #wins > 0 then for i=#wins, 1, -1 do wins[i]:update(dt) end end end function Container:keypressed(key, scancode) local wins = self:get("windows") if #wins > 0 then for i=1, #wins do if wins[i]:get("hasFocus") then wins[i]:keypressed(key, scancode) return end end end end function Container:textinput(t) local wins = self:get("windows") if #wins > 0 then for i=1, #wins do if wins[i]:get("hasFocus") then wins[i]:textinput(t) return end end end end function Container:draw(x, y) if x == nil then x = 0 end if y == nil then y = 0 end local scx, scy, scw, sch = love.graphics.getScissor( ) local nw = self:get("width") local nh = self:get("height") if nw + self:get("left") + x < scw + scx and nh + self:get("top") + y < sch + scy then love.graphics.setScissor(self:get("left") + x, self:get("top") + y, nw, nh) end love.graphics.draw(self:get("canvas"), self:get("left") + x, self:get("top") + y) local wins = self:get("windows") if #wins > 0 then for i=#wins, 1, -1 do wins[i]:draw(self:get("left") + x, self:get("top") + y) end end love.graphics.setScissor(scx, scy, scw, sch) end -- Pre-render Container for draw method. Call this when your Container is dirty. function Container:render(scale) if scale == nil then scale = 1 end local canv = love.graphics.newCanvas(self:get("width"), self:get("height")) local thm = self:get("theme") local q = love.graphics.newQuad( 0 ,0 ,self:get("width") - thm:get("images").textbox_nw:getWidth() - thm:get("images").textbox_ne:getWidth() ,self:get("height") - thm:get("images").textbox_nw:getHeight() - thm:get("images").textbox_ne:getHeight() ,thm:get("images").textbox_bg:getWidth() - thm:get("images").textbox_nw:getWidth() - thm:get("images").textbox_ne:getWidth() ,thm:get("images").textbox_bg:getHeight() - thm:get("images").textbox_nw:getHeight() - thm:get("images").textbox_ne:getHeight() ) local qnw = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_nw:getWidth() ,thm:get("images").textbox_nw:getHeight() ,thm:get("images").textbox_nw:getWidth() ,thm:get("images").textbox_nw:getHeight() ) local qne = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_ne:getWidth() ,thm:get("images").textbox_ne:getHeight() ,thm:get("images").textbox_ne:getWidth() ,thm:get("images").textbox_ne:getHeight() ) local qsw = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_sw:getWidth() ,thm:get("images").textbox_sw:getHeight() ,thm:get("images").textbox_sw:getWidth() ,thm:get("images").textbox_sw:getHeight() ) local qse = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_se:getWidth() ,thm:get("images").textbox_se:getHeight() ,thm:get("images").textbox_se:getWidth() ,thm:get("images").textbox_se:getHeight() ) local be = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_se:getWidth() ,self:get("height") - thm:get("images").textbox_se:getHeight() - thm:get("images").textbox_se:getHeight() ,thm:get("images").textbox_e:getWidth() ,thm:get("images").textbox_e:getHeight() ) local bw = love.graphics.newQuad( 0 ,0 ,thm:get("images").textbox_w:getWidth() ,self:get("height") - thm:get("images").textbox_se:getHeight() - thm:get("images").textbox_ne:getHeight() ,thm:get("images").textbox_w:getWidth() ,thm:get("images").textbox_w:getHeight() ) local bs = love.graphics.newQuad( 0 ,0 ,self:get("width") - thm:get("images").textbox_se:getWidth() - thm:get("images").textbox_ne:getWidth() ,thm:get("images").textbox_s:getHeight() ,thm:get("images").textbox_s:getWidth() ,thm:get("images").textbox_s:getHeight() ) local bn = love.graphics.newQuad( 0 ,0 ,self:get("width") - thm:get("images").textbox_se:getWidth() - thm:get("images").textbox_ne:getWidth() ,thm:get("images").textbox_n:getHeight() ,thm:get("images").textbox_n:getWidth() ,thm:get("images").textbox_n:getHeight() ) love.graphics.setCanvas(canv) love.graphics.draw(thm:get("images").textbox_bg, q, thm:get("images").textbox_nw:getWidth(), thm:get("images").textbox_nw:getHeight()) love.graphics.draw(thm:get("images").textbox_ne, qne, self:get("width") - thm:get("images").textbox_ne:getWidth(), 0) love.graphics.draw(thm:get("images").textbox_nw, qnw, 0, 0) love.graphics.draw(thm:get("images").textbox_sw, qsw, 0, self:get("height") - thm:get("images").textbox_sw:getHeight()) love.graphics.draw(thm:get("images").textbox_se, qse, self:get("width") - thm:get("images").textbox_se:getWidth(), self:get("height") - thm:get("images").textbox_se:getHeight()) love.graphics.draw(thm:get("images").textbox_w, bw, 0, thm:get("images").textbox_nw:getHeight()) love.graphics.draw(thm:get("images").textbox_e, be, self:get("width") - thm:get("images").border_e:getWidth(), thm:get("images").textbox_ne:getHeight()) love.graphics.draw(thm:get("images").textbox_s, bs, thm:get("images").textbox_sw:getWidth(), self:get("height") - thm:get("images").textbox_s:getHeight()) love.graphics.draw(thm:get("images").textbox_n, bn, thm:get("images").textbox_nw:getWidth(), 0) love.graphics.setCanvas() self:set("canvas", love.graphics.newImage(canv:newImageData())) self:set("quad", q) end return Container
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) fuelCost = 150 RegisterServerEvent('frfuel:fuelAdded') AddEventHandler('frfuel:fuelAdded', function(amount) TriggerEvent('es:getPlayerFromId', source, function(xPlayer)--ESX if (xPlayer) then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le prix de l'essence est de " .. fuelCost) --FR --TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "The price of gasoline is" .. fuelCost) -- EN litres = math.random(1, 10) TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "votre plein est de " .. litres .. " litres d'essence") --FR --TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Your full is " .. round(amount) .. " Liters of gasoline") --EN if litres == 1 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 150$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 150 then xPlayer.removeMoney(150) elseif xPlayer.get('bank') >= 150 then xPlayer.removeAccountMoney('bank', 150) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 2 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 60$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 60 then xPlayer.removeMoney(60) elseif xPlayer.get('bank') >= 60 then xPlayer.removeAccountMoney('bank', 60) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 3 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 90$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 90 then xPlayer.removeMoney(90) elseif xPlayer.get('bank') >= 90 then xPlayer.removeAccountMoney('bank', 90) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 4 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 120$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 120 then xPlayer.removeMoney(120) elseif xPlayer.get('bank') >= 120 then xPlayer.removeAccountMoney('bank', 120) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 5 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 150$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 150 then xPlayer.removeMoney(150) elseif xPlayer.get('bank') >= 150 then xPlayer.removeAccountMoney('bank', 150) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 150 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 180$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 180 then xPlayer.removeMoney(180) elseif xPlayer.get('bank') >= 180 then xPlayer.removeAccountMoney('bank', 180) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 7 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 210$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 210 then xPlayer.removeMoney(210) elseif xPlayer.get('bank') >= 210 then xPlayer.removeAccountMoney('bank', 210) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 8 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 240$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 240 then xPlayer.removeMoney(240) elseif xPlayer.get('bank') >= 240 then xPlayer.removeAccountMoney('bank', 240) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 9 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 270$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 270 then xPlayer.removeMoney(270) elseif xPlayer.get('bank') >= 270 then xPlayer.removeAccountMoney('bank', 270) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end elseif litres == 10 then TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Le plein vous a coûté 300$") --FR local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.get('money') >= 300 then xPlayer.removeMoney(300) elseif xPlayer.get('bank') >= 300 then xPlayer.removeAccountMoney('bank', 300) else TriggerClientEvent('chatMessage', source, "Essence", {255, 0, 0}, "Vous n'avez pas assez d'argent ") end end end end) end) function round(num, numDecimalPlaces) local mult = 5^(numDecimalPlaces or 0) return math.random(1, 10) end
local class = require 'middleclass' local base = class('hj212.params.value.base') function base:initialize(name, value) self._name = name self._value = value end function base:value_name() return self._name end function base:value() return self._value end function base:set_value(value) self._value = value end function base:encode() assert(nil, "Not implemented") end function base:decode(raw) assert(nil, "Not implemented") end return base
object_tangible_furniture_flooring_tile_frn_flooring_tile_s62 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s62:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s62, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s62.iff")
--===================================================================== -- -- bufferline.lua - -- -- Created by liubang on 2022/03/02 16:58 -- Last Modified: 2022/03/02 16:58 -- --===================================================================== local bufferline = require 'bufferline' local options = { options = { numbers = 'both', buffer_close_icon = '', modified_icon = '', close_icon = '', show_close_icon = false, left_trunc_marker = '', right_trunc_marker = '', max_name_length = 14, max_prefix_length = 13, tab_size = 20, show_tab_indicators = true, enforce_regular_tabs = false, view = 'multiwindow', show_buffer_close_icons = true, separator_style = 'thin', always_show_bufferline = true, diagnostics = false, themable = true, }, } bufferline.setup(options)
-----------------------------------db oper begin------------------------ --local name = require("game.db.keyNameCfg") --local M = {} --local function getKey(pid,mapId) --return "p"..pid.."_"..name.enemy.."_"..mapId --end --function M.newEnemyTbl(armyId,mapId,timeIdx,armyAttrT,heroAttrT,bleed,maxBleed,food,coin,morale,skillIds,heroId,fHeroId1,fHeroId2,posX,posY,targetArr) --local dbArmyTbl = require("sgame.db.dbArmyTbl") --return dbArmyTbl.newArmyTbl(armyId,mapId,timeIdx,armyAttrT,heroAttrT,bleed,maxBleed,food,coin,morale,skillIds,heroId,fHeroId1,fHeroId2,posX,posY,targetArr) --end --function M.createEnemyByCfg(npcCfg,timeIdx) --local armyId = npcCfg.enemy_id --local mapId = npcCfg.map_id --local _ = timeIdx --local armyAttrT = npcCfg.army_attr --local heroAttrT = npcCfg.hero_attr --local bleed = npcCfg.bleed --local maxBleed = npcCfg.max_bleed --local food = npcCfg.food --local coin = npcCfg.coin --local morale = npcCfg.morale --local skillIds = npcCfg.skill_ids --local heroId = npcCfg.hero_ids[1] --local fHeroId1 = npcCfg.hero_ids[2] or 0 --local fHeroId2 = npcCfg.hero_ids[3] or 0 --local posX = npcCfg.pos[1] --local posY = npcCfg.pos[2] --local target = npcCfg.target --local strategy = npcCfg.strategy --local t = M.newEnemyTbl(armyId,mapId,timeIdx,armyAttrT,heroAttrT,bleed,maxBleed,food,coin,morale,skillIds,heroId,fHeroId1,fHeroId2,posX,posY,target,strategy) --return t --end --function M.getEnemyTbl(pid,mapId,enemyId) --local ssdbutils = require("utils.db.ssdbutils") --local key = getKey(pid,mapId) --local t = ssdbutils.execute("hgets",key,enemyId) --return t --end --function M.setEnemyTbl(pid,mapId,enemyTbl) --local ssdbutils = require("utils.db.ssdbutils") --local key = getKey(pid,mapId) --return ssdbutils.sendExecute("hsets",key,enemyTbl.enemyId,enemyTbl) --end --function M.getEnemyTblT(pid,mapId) --local ssdbutils = require("utils.db.ssdbutils") --local key = getKey(pid,mapId) --local t = ssdbutils.execute("hgetalls",key) --return t --end --function M.setEnemyTblT(pid,mapId,enemyTblT) --local ssdbutils = require("utils.db.ssdbutils") --local key = getKey(pid,mapId) --return ssdbutils.sendExecute("hsetalls",key,enemyTblT) --end -----------------------------------db oper end------------------------ --return M
local conf = require('conf').t local res = require 'resources' local lg = love.graphics local _=false local X=true local lives=3 local score=88888 local pots={X,X,X,X,X,X,X} local sploshes={X,X,X,X,X,X,X} local foods={ {X,X,X,X,X,X,X}, {X,X,X,X,X,X,X}, {X,X,X,X,X,X,X}, {X,X,X,X,X,X,X}, {X,X,X,X,X,X,X}} function love.load() end local playing = false local gameover = false local slowness = nil local emptyLines = nil local function reset() lives=3 score=0 pots={_,_,_,X,_,_,_} sploshes={_,_,_,_,_,_,_} foods={ {_,_,_,_,_,_,_}, {_,_,_,_,_,_,_}, {_,_,_,_,_,_,_}, {_,_,_,_,_,_,_}, {_,_,_,_,_,_,_}} playing = true end local lx = 173 local ly = 130 local potw = 22 function love.draw() local lgw, lgh = lg.getDimensions() local sx = lgw/conf.window.width local sy = lgh/conf.window.height local scale = math.min(1, math.min(sx, sy)) lgw, lgh = lgw/scale, lgh/scale lg.scale(scale, scale) local x0 = math.floor(math.max(0, (lgw-res.img.bg:getWidth())/2)) local y0 = math.floor(math.max(0, (lgh-res.img.bg:getHeight())/2)) lg.setColor(1,1,1) lg.draw(res.img.bg, x0, y0) lg.setFont(res.font.lcd) lg.setColor(res.palette.on) lg.printf(score, x0, y0+105, 335, 'right') for line,v in ipairs(foods) do for food, visible in ipairs(v) do if visible then lg.draw(res.img.food[food], x0+lx, y0+ly+(line-1)*34) end end end for pot, visible in ipairs(pots) do if visible then lg.draw(res.img.pot, x0+lx+5+(pot-1)*potw, y0+310) end end for splosh, visible in ipairs(sploshes) do if visible then lg.draw(res.img.splosh, x0+lx+5+(splosh-1)*potw, y0+335) end end for cook=0, lives-1 do lg.draw(res.img.cook, x0+lx+cook*25, y0+100) end end local t=0 local currentEmptyLines=999 function love.update(dt) if not playing then return end t=t+dt slowness = math.max(0.1, 0+70/(score+100)) emptyLines = math.max(0, math.ceil(4-(score+30)/40)) if t<slowness then return end t=t-slowness --print(score, slowness, emptyLines) sploshes={_,_,_,_,_,_,_} for pos, foodPresent in ipairs(foods[#foods]) do if foodPresent then if pots[pos] then score = score+1 res.sfx.hit.src:play() else sploshes[pos] = X lives = lives - 1 if lives == 0 then playing=false gameover=true res.sfx.gameover.src:play() else res.sfx.fail.src:play() end end end end table.remove(foods, #foods) currentEmptyLines = currentEmptyLines + 1 table.insert(foods, 1, {_,_,_,_,_,_,_}) if currentEmptyLines > emptyLines then foods[1][love.math.random(7)] = X currentEmptyLines=0 end end local function left() if not pots[1] then --res.sfx.move.src:play() table.remove(pots, 1) table.insert(pots, _) end end local function right() if not pots[#pots] then --res.sfx.move.src:play() table.remove(pots, #pots) table.insert(pots, 1, _) end end function love.keypressed(key) if key == 'escape' then love.event.quit() elseif not playing and not gameover then reset() elseif key == 'left' then left() elseif key == 'right' then right() end end function love.mousereleased(x, _y, button) if button == 1 then if not playing and not gameover then reset() elseif x<lg:getWidth()*0.45 then left() elseif x>lg:getWidth()*0.55 then right() end end end function love.joystickreleased(_joystick, button) if not playing and not gameover then reset() end if button == 4 or button == 5 or button == 7 then left() end if button == 2 or button == 6 or button == 8 then right() end end function love.joystickhat(_joystick, _hat, direction ) if not playing and not gameover then reset() end if direction == 'l' then left() end if direction == 'r' then right() end end --[[ breaks android function love.joystickaxis(_joystick, axis, value ) if not playing and not gameover then reset() elseif axis == 1 then if value < 0 then left() end if value > 0 then right() end end end --]]
-- .npc entry local BAG_VENDOR_IRONFORGE = 5132 local BAG_VENDOR_STORMWIND = 1321 local BAG_VENDOR_DARNASSUS = 4230 local BAG_VENDOR_EXODAR = 16709 local BAG_VENDOR_OGRIMMAR = 3369 local BAG_VENDOR_UNDERCITY = 4590 local BAG_VENDOR_THUNDER_BLUFF = 8364 local BAG_VENDOR_SILVERMOON = 16690 local BAG_NETHERWEAVE = 21841 local BAG_FROSTWEAVE = 41599 local vendors = {BAG_VENDOR_IRONFORGE, BAG_VENDOR_STORMWIND, BAG_VENDOR_DARNASSUS, BAG_VENDOR_EXODAR, BAG_VENDOR_OGRIMMAR, BAG_VENDOR_UNDERCITY, BAG_VENDOR_THUNDER_BLUFF, BAG_VENDOR_SILVERMOON} -- Add bags for i = 1, 8 do AddVendorItem(vendors[i], BAG_NETHERWEAVE, 0, 0, 0) AddVendorItem(vendors[i], BAG_FROSTWEAVE, 0, 0, 0) end -- Remove bags -- for i = 1, 8 do -- VendorRemoveItem(vendors[i], BAG_NETHERWEAVE) -- VendorRemoveItem(vendors[i], BAG_FROSTWEAVE) -- end
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Churacoco -- Type: Standard NPC -- !pos -76.139 -4.499 20.986 94 ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) player:startEvent(434) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
PLUGIN:SetGlobalAlias("cwCTO"); cwCTO.sociostatusColors = { GREEN = Color(0, 255, 0), BLUE = Color(0, 128, 255), YELLOW = Color(255, 255, 0), RED = Color(255, 0, 0), BLACK = Color(128, 128, 128) }; -- Biosignal change enums, used for player/admin command language variations. cwCTO.ERROR_NONE = 0; cwCTO.ERROR_NOT_COMBINE = 1; cwCTO.ERROR_ALREADY_ENABLED = 2; cwCTO.ERROR_ALREADY_DISABLED = 3; -- Movement violation enums, used when networking cameras. cwCTO.VIOLATION_RUNNING = 0; cwCTO.VIOLATION_JOGGING = 1; cwCTO.VIOLATION_JUMPING = 2; cwCTO.VIOLATION_CROUCHING = 3; cwCTO.VIOLATION_FALLEN_OVER = 4; -- Camera controlling enums. cwCTO.CAMERA_VIEW = 0; cwCTO.CAMERA_DISABLE = 1; cwCTO.CAMERA_ENABLE = 2; Clockwork.kernel:IncludePrefixed("cl_hooks.lua"); Clockwork.kernel:IncludePrefixed("sv_plugin.lua"); -- Called when the Clockwork shared variables are added. --[[function cwCTO:ClockworkAddSharedVars(globalVars, playerVars) playerVars:Bool("IsBiosignalGone"); end;]] Clockwork.player:AddCharacterData("IsBiosignalGone", NWTYPE_BOOL, false); Clockwork.player:AddCharacterData("IsCIDTagGone", NWTYPE_BOOL, false); Clockwork.player:AddCharacterData("citizenid", NWTYPE_STRING); -- network CIDs if (SERVER) then Clockwork.config:Add("cto_biosignal_unobstruct", true, true); Clockwork.config:Add("cto_biosignal_distance", 0, true); Clockwork.config:Add("cto_expire_biosignals", 120, true); Clockwork.config:Add("cto_expire_requests", 60, true); Clockwork.config:Add("cto_use_tag_system", true, true); Clockwork.config:Add("cto_citizen_distance", 2048, true); else Clockwork.config:AddToSystem("Biosignals Unobstructed", "cto_biosignal_unobstruct", "Whether or not biosignals/cameras should be visible through walls. Requests, losses, violations, etc are exempt.", true); Clockwork.config:AddToSystem("Biosignal Maximum Distance", "cto_biosignal_distance", "The maximum distance to see biosignals/cameras. Requests, losses, violations, etc are exempt. Set to 0 for infinite.", 0, 20000); Clockwork.config:AddToSystem("Biosignal Expiry Time", "cto_expire_biosignals", "Time in seconds until a lost biosignal disappears.", 10, 3600); Clockwork.config:AddToSystem("Request Expiry Time", "cto_expire_requests", "Time in seconds until a request disappears.", 10, 3600); Clockwork.config:AddToSystem("Use CID Tag System", "cto_use_tag_system", "Whether or not to use the CID tag visor system.", true); Clockwork.config:AddToSystem("Citizen Data Maximum Distance", "cto_citizen_distance", "The maximum distance to see movement violations and CID tags.", 64, 65536); end; function cwCTO:isCameraEnabled(camera) return (camera:GetSequenceName(camera:GetSequence()) == "idlealert"); end;
--[[ File @description: This class is for system initialization. @version: V0.01 @author: Fangyi Zhang email:[email protected] @acknowledgement: ARC Centre of Excellence for Robotic Vision (ACRV) Queensland Univsersity of Technology (QUT) @history: V0.00 03/06/2016 developed the first version V0.01 30/05/2017 enabled the setting for actions through external parameters ]] dmn = {} require 'torch' require 'nn' require 'nngraph' require 'net/nnutils' require 'net/Scale' require 'net/Rectifier' require 'learner/SupervisedLearner' require 'learner/SupervisedFinetuner' require 'learner/ADTLearner' require 'image' package.cpath = package.cpath .. ";./external_lib/?.so" -- Include external libs -- Modified by Fangyi Zhang -- to separate the learning core from Atari game engine and interface function torchSetup(_opt) _opt = _opt or {} local opt = table.copy(_opt) assert(opt) -- preprocess options: --- convert options strings to tables if opt.agent_params then opt.agent_params = str_to_table(opt.agent_params) opt.agent_params.gpu = opt.gpu opt.agent_params.best = opt.best opt.agent_params.verbose = opt.verbose if opt.network ~= '' then opt.agent_params.network = opt.network end if opt.p_network ~= '' then opt.agent_params.p_network = opt.p_network end if opt.real_dataset ~= '' then opt.agent_params.real_dataset = opt.real_dataset end end --- general setup opt.tensorType = opt.tensorType or 'torch.FloatTensor' torch.setdefaulttensortype(opt.tensorType) -- Set the default tensor type if not opt.threads then opt.threads = 4 end torch.setnumthreads(opt.threads) if not opt.verbose then opt.verbose = 10 end if opt.verbose >= 1 then print('Torch Threads:', torch.getnumthreads()) end --- set gpu device if opt.gpu and opt.gpu >= 0 then require 'cutorch' require 'cunn' if opt.gpu == 0 then local gpu_id = tonumber(os.getenv('GPU_ID')) if gpu_id then opt.gpu = gpu_id+1 end end if opt.gpu > 0 then cutorch.setDevice(opt.gpu) end opt.gpu = cutorch.getDevice() print('Using GPU device id:', opt.gpu-1) else opt.gpu = -1 if opt.verbose >= 1 then print('Using CPU code only. GPU device id:', opt.gpu) end end --- set up random number generators -- removing lua RNG; seeding torch RNG with opt.seed and setting cutorch -- RNG seed to the first uniform random int32 from the previous RNG; -- this is preferred because using the same seed for both generators -- may introduce correlations; we assume that both torch RNGs ensure -- adequate dispersion for different seeds. math.random = nil opt.seed = opt.seed or 1 torch.manualSeed(opt.seed) if opt.verbose >= 1 then print('Torch Seed:', torch.initialSeed()) end local firstRandInt = torch.random() if opt.gpu >= 0 then cutorch.manualSeed(firstRandInt) if opt.verbose >= 1 then print('CUTorch Seed:', cutorch.initialSeed()) end end return opt end -- Modified by Fangyi Zhang -- to separate the learning core from Atari game engine and interface -- and to connect to new simulation environments, lua-sim and matlab-sim function setup(_opt) assert(_opt) --preprocess options: --- convert options strings to tables _opt.agent_params = str_to_table(_opt.agent_params) if _opt.agent_params.transition_params then _opt.agent_params.transition_params = str_to_table(_opt.agent_params.transition_params) end --- first things first local opt = torchSetup(_opt) local gameActions = {} local n_actions = _opt.agent_params.n_actions or 15 for i=1,n_actions do -- 7dof gameActions[i] = i end -- agent options _opt.agent_params.actions = gameActions _opt.agent_params.gpu = _opt.gpu _opt.agent_params.best = _opt.best -- If a t7 pre-trained network is provided, the network settings in agent_params will be replaced. if _opt.network ~= '' then _opt.agent_params.network = _opt.network end if _opt.p_network ~= '' then _opt.agent_params.p_network = _opt.p_network end if _opt.real_dataset ~= '' then _opt.agent_params.real_dataset = _opt.real_dataset end _opt.agent_params.verbose = _opt.verbose local agent = dmn[_opt.agent](_opt.agent_params) if opt.verbose >= 1 then print('Set up Torch using these options:') for k, v in pairs(opt) do print(k, v) end end -- return gameActions, agent, opt return gameActions, agent, opt end --- other functions function str_to_table(str) if type(str) == 'table' then return str end if not str or type(str) ~= 'string' then if type(str) == 'table' then return str end return {} end local ttr if str ~= '' then local ttx=tt loadstring('tt = {' .. str .. '}')() ttr = tt tt = ttx else ttr = {} end return ttr end function table.copy(t) if t == nil then return nil end local nt = {} for k, v in pairs(t) do if type(v) == 'table' then nt[k] = table.copy(v) else nt[k] = v end end setmetatable(nt, table.copy(getmetatable(t))) return nt end
-- NVIM-COMPE PLUGIN -- ----------------- local u = require 'core.utils' local map = u.map require('compe').setup { enabled = true, autocomplete = true, debug = false, min_length = 1, preselect = 'always', -- allow_prefix_unmatch = false, throttle_time = 80, source_timeout = 200, -- resolve_timeout = 800, incomplete_delay = 400, max_abbr_width = 100, max_kind_width = 100, max_menu_width = 100, documentation = { border = { '┌', '─', '┐', '│', '┘', '─', '└', '│' }, }, source = { path = true, buffer = true, calc = true, vsnip = true, nvim_lsp = true, nvim_lua = true, spell = false, tags = true, snippets_nvim = false, }, } local function check_back_space() local col = vim.fn.col '.' - 1 if col == 0 or vim.fn.getline('.'):sub(col, col):match '%s' then return true else return false end end --- Move to prev/next item in completion menuone --- Jump to prev/next snippet's placeholder _G.tab_complete = function() if vim.fn.pumvisible() == 1 then return u.t '<C-n>' elseif vim.fn.call('vsnip#available', { 1 }) == 1 then return u.t '<Plug>(vsnip-expand-or-jump)' elseif check_back_space() then return u.t '<Tab>' else return vim.fn['compe#complete']() end end _G.s_tab_complete = function() if vim.fn.pumvisible() == 1 then return u.t '<C-p>' elseif vim.fn.call('vsnip#jumpable', { -1 }) == 1 then return u.t '<Plug>(vsnip-jump-prev)' else return u.t '<S-Tab>' end end map('i', '<TAB>', 'v:lua.tab_complete()', { noremap = false, expr = true }) map('i', '<S-TAB>', 'v:lua.s_tab_complete()', { noremap = false, expr = true }) map('s', '<TAB>', 'v:lua.tab_complete()', { noremap = false, expr = true }) map('s', '<S-TAB>', 'v:lua.s_tab_complete()', { noremap = false, expr = true }) map('i', '<C-Space>', [[compe#complete()]], { expr = true }) -- map('i', '<CR>', [[compe#confirm('<CR>')]], {expr = true}) map('i', '<C-e>', [[compe#close('<C-e>')]], { expr = true }) -- map('i', '<C-f>', [[compe#scroll({'delta': +4 })]], { expr = true}) -- map('i', '<C-d>', [[compe#scroll({'delta': -4 })]], { expr = true}) -- vim.cmd [[autocmd User CompeConfirmDone silent! lua vim.lsp.buf.signature_help()]]
-- example script demonstrating HTTP pipelining init = function(args) local r = {} r[1] = wrk.format(nil, "/") r[2] = wrk.format(nil, "/") r[3] = wrk.format(nil, "/") r[4] = wrk.format(nil, "/") r[5] = wrk.format(nil, "/") r[6] = wrk.format(nil, "/") r[7] = wrk.format(nil, "/") r[8] = wrk.format(nil, "/") r[9] = wrk.format(nil, "/") r[10] = wrk.format(nil, "/") r[11] = wrk.format(nil, "/") r[12] = wrk.format(nil, "/") r[13] = wrk.format(nil, "/") r[14] = wrk.format(nil, "/") r[15] = wrk.format(nil, "/") r[16] = wrk.format(nil, "/") r[17] = wrk.format(nil, "/") r[18] = wrk.format(nil, "/") r[19] = wrk.format(nil, "/") r[20] = wrk.format(nil, "/") r[21] = wrk.format(nil, "/") r[22] = wrk.format(nil, "/") r[23] = wrk.format(nil, "/") r[24] = wrk.format(nil, "/") req = table.concat(r) end request = function() return req end
-- client cvars to control deathmsgs local hud_deathnotice_time = CreateClientConVar("hud_deathnotice_time", "6", true, false) local hud_deathnotice_limit = CreateClientConVar("hud_deathnotice_limit", "5", true, false) local PANEL = {} Derma_Hook(PANEL, "Paint", "Paint", "GameNotice") Derma_Hook(PANEL,"ApplySchemeSettings", "Scheme", "GameNotice") Derma_Hook(PANEL, "PerformLayout", "Layout", "GameNotice") function PANEL:Init() self.m_bHighlight = false self.Padding = 8 self.Spacing = 8 self.Items = {} end function PANEL:AddEntityText( txt ) if type(txt) == "string" then return false elseif type(txt) == "Player" then self:AddText( txt:Nick(), team.GetColor(txt:Team()) ) if txt == LocalPlayer() then self.m_bHighlight = true end return true end if txt:IsValid() then self:AddText(txt:GetClass(), GAMEMODE.DeathNoticeDefaultColor) else self:AddText(tostring(txt)) end end function PANEL:AddItem(item) table.insert(self.Items, item) self:InvalidateLayout(true) end function PANEL:AddText(txt, color) if self:AddEntityText(txt) then return end local txt = tostring(txt) local lbl = vgui.Create("DLabel", self) Derma_Hook(lbl, "ApplySchemeSettings", "Scheme", "GameNoticeLabel") lbl:ApplySchemeSettings() lbl:SetText(txt) -- localised ent death if string.Left(txt, 1) == "#" and not color then color = GAMEMODE.DeathNoticeDefaultColor end if GAMEMODE.DeathNoticeTextColor and not color then color = GAMEMODE.DeathNoticeTextColor end if not color then color = color_white end lbl:SetTextColor(color) self:AddItem(lbl) end function PANEL:AddIcon(txt) if killicon.Exists(txt) then local icon = vgui.Create("DKillIcon", self) icon:SetName(txt) icon:SizeToContents() self:AddItem(icon) else self:AddText("killed") end end function PANEL:PerformLayout() local x = self.Padding local height = self.Padding * 0.5 for k, v in pairs(self.Items) do v:SetPos(x, self.Padding * 0.5) v:SizeToContents() x = x + v:GetWide() + self.Spacing height = math.max(height, v:GetTall() + self.Padding) end self:SetSize(x + self.Padding, height) end derma.DefineControl("GameNotice", "", PANEL, "DPanel")
---@class SandboxOptions.DoubleSandboxOption : zombie.SandboxOptions.DoubleSandboxOption ---@field protected translation String ---@field protected tableName String ---@field protected shortName String ---@field protected bCustom boolean ---@field protected pageName String SandboxOptions_DoubleSandboxOption = {} ---@public ---@return boolean function SandboxOptions_DoubleSandboxOption:isCustom() end ---@public ---@return String function SandboxOptions_DoubleSandboxOption:getShortName() end ---@public ---@return String function SandboxOptions_DoubleSandboxOption:getTableName() end ---@public ---@param arg0 String ---@return SandboxOptions.SandboxOption function SandboxOptions_DoubleSandboxOption:setTranslation(arg0) end ---@public ---@param arg0 KahluaTable ---@return void function SandboxOptions_DoubleSandboxOption:toTable(arg0) end ---@public ---@return ConfigOption function SandboxOptions_DoubleSandboxOption:asConfigOption() end ---@public ---@return String function SandboxOptions_DoubleSandboxOption:getTooltip() end ---@public ---@param arg0 String ---@return SandboxOptions.SandboxOption function SandboxOptions_DoubleSandboxOption:setPageName(arg0) end ---@public ---@return void function SandboxOptions_DoubleSandboxOption:setCustom() end ---@public ---@return String function SandboxOptions_DoubleSandboxOption:getPageName() end ---@public ---@return String function SandboxOptions_DoubleSandboxOption:getTranslatedName() end ---@public ---@param arg0 KahluaTable ---@return void function SandboxOptions_DoubleSandboxOption:fromTable(arg0) end
--[[ *********************************************************** glob.lua This particular file has been released in the public domain and is therefore free of any restriction. You are allowed to credit me as the original author, but this is not required. This file was setup/modified in: 2018 If the law of your country does not support the concept of a product being released in the public domain, while the original author is still alive, or if his death was not longer than 70 years ago, you can deem this file "(c) Jeroen Broks - licensed under the CC0 License", with basically comes down to the same lack of restriction the public domain offers. (YAY!) *********************************************************** Version 18.05.20 ]] local function glob(pattern) -- Only local to prevent conflicts between the var in which this is returned and function itself. local success,data = JCRXCall({'glob',pattern}) assert(success,data) return mysplit(data,"\n") end function cdglob(pdir,pattern) local dir = replace(pdir,"\\","/") -- $IF $WINDOWS if (not dir) or dir=="" then dir="C:/" end -- $FI -- $IF !$WINDOWS if (not dir) or dir=="" then dir="/" end -- $FI if not suffixed(dir,"/") then dir=dir.."/" end if dir=="~/" then dir = os.getenv("HOME").."/" end print("cd.glob: "..dir..pattern) local data=glob(dir..pattern) for i=1,#data do data[i]=right(data[i],#data[i]-#dir) end return data end return glob
--[[ Avitab Integration for Laminar's 747-400 By Ilias Tselios ]]-- avitabEnable = find_dataref("avitab/panel_enabled") avitabPower = find_dataref("avitab/panel_powered") avitabBrit = find_dataref("avitab/brightness") lowEICASpage = find_dataref("laminar/B747/dsp/synoptic_display") lowEICASbrit = find_dataref("sim/cockpit2/electrical/instrument_brightness_ratio") function avitabShow() if lowEICASpage == 5 then avitabEnable = 1 else avitabEnable = 0 end avitabBrit = lowEICASbrit[10] end function after_physics() avitabShow() end
local player = require("player") local enemy = require("enemy") local Ball = {} Ball.width = 10 Ball.height = 10 Ball.x = WINDOW_WIDTH / 2 - Ball.width / 2 -- place player paddle on the right side Ball.y = WINDOW_HEIGHT / 2 - Ball.height / 2 -- center the ball on screen at start Ball.xVelocity = 100 Ball.yVelocity = 100 function Ball:stayInWindow() if self.y < 0 then self.yVelocity = self.yVelocity * -1 -- when we reach the top we flip our speed to go the other way end if self.y + self.height > WINDOW_HEIGHT then self.yVelocity = self.yVelocity * -1 -- when we reach the bottom we flip our speed to go the other way end end function Ball:detectCollision(entity) if self.x + self.width > entity.x then self.xVelocity = self.xVelocity * -1 end if self.x < entity.x + entity.width then self.xVelocity = self.xVelocity * -1 end end function Ball:draw() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end function Ball:update(dt) self:stayInWindow() self:detectCollision(player) self:detectCollision(enemy) self.x = self.x + self.xVelocity * dt self.y = self.y + self.yVelocity * dt end return Ball
object_draft_schematic_space_engine_collection_reward_engine_01_mk2 = object_draft_schematic_space_engine_shared_collection_reward_engine_01_mk2:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_engine_collection_reward_engine_01_mk2, "object/draft_schematic/space/engine/collection_reward_engine_01_mk2.iff")
------------------------------------------------------------------------------------------------- -- Grid2 AceGUI widgets to be used in AceConfigTables, using dialogControl property. ------------------------------------------------------------------------------------------------- local AceGUI= LibStub("AceGUI-3.0", true) ------------------------------------------------------------------------------------------------- -- Modified Multiline Editbox that vertical fills the parent container even in AceConfigDialog Flow layouts. -- The multiline editbox must be the last defined element in an AceConfigTable. ------------------------------------------------------------------------------------------------- do local WidgetType, container = "Grid2ExpandedEditBox" local function Resize(frame, width, height) if not container then -- container used as recursion lock container = frame.obj.parent frame.obj:SetHeight( frame:GetTop() - container.frame:GetBottom() - 2 ) container = nil end end AceGUI:RegisterWidgetType( WidgetType, function() local widget = AceGUI:Create("MultiLineEditBox") widget.type = WidgetType widget.frame:HookScript("OnSizeChanged", Resize) return widget end , 1) end ------------------------------------------------------------------------------------------------- -- Custom "description" AceConfigDialog control -- Title displayed on top of the configuration panel for items like statuses, indicators, etc -- optional action icons displayed on the top right can be defined. -- AceConfigTable option usage example: -- iconsTable = { -- size = 32, padding = 2, spacing = 4 , offsetx = 0, offsety = 0, anchor = 'TOPRIGHT', -- [1] = { image = "Path to icon texture", tooltip = "Delete Item", func = deleteFunction }, -- [2] = { image = "Path to icon texture", tooltip = 'Create Item', func = createFunction }, -- } ) -- description = { -- type = "description", dialogControl = "Grid2Title", -- order = 0, width = "full", fontSize = "large", -- image = icon, imageWidth = 34, imageHeight = 34, name = "Title", desc = "Tooltip", -- arg = iconsTable || { icons = iconsTable }, -- } ------------------------------------------------------------------------------------------------- do local Type, Version = "Grid2Title", 1 -- tooltips management local function ShowTooltip(frame, text) local tooltip = AceGUI.tooltip tooltip:SetOwner(frame, "ANCHOR_NONE") tooltip:ClearAllPoints() tooltip:SetPoint("TOP",frame,"BOTTOM", 0, -8) tooltip:ClearLines() if text:find( "^spell:%d+$" ) then tooltip:SetHyperlink(text) else tooltip:SetText(text , 1, 1, 1, 1, true) end tooltip:Show() end local function OnEnter(frame) local desc = frame.obj.userdata.option.desc if desc then ShowTooltip(frame, desc) end end local function OnLeave(frame) AceGUI.tooltip:Hide() end local function OnIconEnter(self) local option = self.parentObj.options[self.index] if option.tooltip then ShowTooltip(self.frame, option.tooltip) end end local function OnIconClick(self) local option = self.parentObj.options[self.index] if option.func then option.func( self.parentObj.userdata, self.index ) end end -- create action icons when AceConfigTable userdata configuration is available local function OnShow(frame) local self = frame.obj local options = self.userdata and self.userdata.option if options then frame:SetScript("OnShow",nil) self.options = options.arg and options.arg.icons or options.arg if self.options then self:AcquireIcons() end end end local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetText() self:SetColor() self:SetFontObject() self:SetJustifyH("LEFT") self:SetJustifyV("TOP") self:SetImage() self:SetImageSize(32,32) self.frame:SetScript("OnShow",OnShow) end, ["OnRelease"] = function(self) for _,icon in ipairs(self.icons) do icon.index, icon.parentObj = nil, nil icon:Release() end wipe(self.icons) self.options = nil end, ["SetImageSize"] = function(self, width, height) self.image:SetWidth(width) self.image:SetHeight(height) self:SetHeight(height+3) end, ["SetImage"] = function(self, path,...) self.image:SetTexture(path) local n = select("#", ...) if n == 4 or n == 8 then self.image:SetTexCoord(...) else self.image:SetTexCoord(0, 1, 0, 1) end end, ["SetText"] = function(self, text) self.label:SetText(text) end, ["SetColor"]= function(self, r, g, b) self.label:SetVertexColor(r or 1, g or 1, b or 1) end, ["SetFont"] = function(self, font, height, flags) self.label:SetFont(font, height, flags) end, ["SetFontObject"] = function(self, font) self:SetFont((font or GameFontHighlightSmall):GetFont()) end, ["SetJustifyH"] = function(self, justifyH) self.label:SetJustifyH(justifyH) end, ["SetJustifyV"] = function(self, justifyV) self.label:SetJustifyV(justifyV) end, ["AcquireIcons"] = function(self) local options = self.options local spacing = options.spacing or 0 local iconSize = options.size or 32 local offsetx = options.offsetx or 0 local offsety = options.offsety or 0 local anchor = options.anchor or 'TOPRIGHT' local imgSize = iconSize - (options.padding or 0)*2 local multx = string.find(anchor,'LEFT') and (iconSize+spacing) or -(iconSize+spacing) for i,option in ipairs(options) do local icon = AceGUI:Create("Icon") icon.index = i icon.parentObj = self icon:SetImage(option.image) icon:SetImageSize(imgSize,imgSize) icon:SetHeight(iconSize) icon:SetWidth(iconSize) icon:SetCallback( "OnClick", OnIconClick ) icon:SetCallback( "OnEnter", OnIconEnter ) icon:SetCallback( "OnLeave", OnLeave ) icon.frame:SetParent( self.frame ) icon.frame:SetPoint( anchor, (i-1)*multx+offsetx, offsety ) icon.image:ClearAllPoints() icon.image:SetPoint( "CENTER" ) icon.frame:Show() self.icons[i] = icon end end } local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:EnableMouse(true) frame:SetScript("OnEnter", OnEnter) frame:SetScript("OnLeave", OnLeave) frame:Hide() local image = frame:CreateTexture(nil, "BACKGROUND") image:SetPoint("TOPLEFT") local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") label:SetPoint("LEFT", image, "RIGHT", 4, 0) local line = frame:CreateTexture(nil, "BACKGROUND") line:SetHeight(6) line:SetPoint("BOTTOMLEFT", 0, -4) line:SetPoint("BOTTOMRIGHT", 0, -4) line:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border line:SetTexCoord(0.81, 0.94, 0.5, 1) local widget = { label = label, image = image, frame = frame, type = Type, line = line, icons = {} } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version) end
--[[ Skyblock for Minetest Copyright (c) 2015 cornernote, Brett O'Donnell <[email protected]> Source Code: https://github.com/cornernote/minetest-skyblock License: GPLv3 ]]-- local modpath = minetest.get_modpath('skyblock_levels') skyblock.max_level = 6 dofile(modpath..'/skyblock.craft_guide.lua') dofile(modpath..'/skyblock.feats.lua') dofile(modpath..'/skyblock.levels.lua') for lvl = 1, skyblock.max_level do dofile(modpath..'/skyblock.levels.' .. lvl .. '.lua') skyblock.log("Level " .. lvl .. " loaded") end dofile(modpath..'/register_abm.lua') dofile(modpath..'/register_craft.lua') dofile(modpath..'/register_command.lua') dofile(modpath..'/register_node.lua') dofile(modpath..'/register_misc.lua') -- log that we started skyblock.log('[MOD] '..minetest.get_current_modname()..' -- loaded from '..minetest.get_modpath(minetest.get_current_modname()))
package.path = package.path .. ";../src/?.lua" require "NeuralNetwork" require "serialize" function love.load(arg) math.randomseed( os.time() ) nn = NeuralNetwork(2,4,1) count = 0 step = 50 size = 10 dataset = { { input = {1,0}, output ={1} }, { input = {1,1}, output ={0} }, { input = {0,1}, output ={1} }, { input = {0,0}, output ={0} }, } testValue = {} for i=1,love.graphics.getWidth(),step do for j=1,love.graphics.getHeight(),step do data = { x=i+step/2, y=j+step/2, i=(i+step/2)/love.graphics.getWidth(), j=(j+step/2)/love.graphics.getHeight(); } data.guess = nn:feed({data.i,data.j}) table.insert(testValue,data) end end end function love.update(dt) if love.keyboard.isDown('escape') then love.event.push('quit') end if love.keyboard.isDown('return') then for i=1,10 do count = count+1 local data = dataset[math.random(1,4)] nn:train(data.input,data.output) end for i,v in ipairs(testValue) do v.guess = nn:feed({v.i,v.j}) end end end function love.keypressed( key, scancode, isrepeat ) if key == 's' and isrepeat == false then nn:serialize('save_nn.lua') end if key == 'r' and isrepeat == false then nn = NeuralNetwork.deserialize('save_nn.lua') for i,v in ipairs(testValue) do v.guess = nn:feed({v.i,v.j}) end end end function love.draw(dt) for i,v in ipairs(testValue) do drawPoint(v.x,v.y,v.guess) end love.graphics.setColor({1,1,1}) love.graphics.print(count) end function drawPoint(x,y,guess) love.graphics.setColor(guess:get(1,1) > 0.5 and {1,0,0} or {0,1,0}) love.graphics.circle("fill", x, y, size) end
apoen = {"новачаницу", "кованицу"} plural = {"новчанице", "кованице"} od = " од " valute = {"динар. ", "динара, "}
-- Pet class local pet = {} local pet_mt = { __name = "pet"; __index = pet; } local function cast_pet(t) return setmetatable(t, pet_mt) end local function new_pet(name) return cast_pet({ name = name; photoUrls = {}; tags = {}; }) end return { cast = cast_pet; new = new_pet; }
-- Mon Jul 16 23:34:53 2018 -- (c) Alexander Veledzimovich -- model KADZEN local Tmr = require('lib/tmr') local cmp = require('lib/lovcmp') local fc = require('lib/fct') local fl = require('lib/lovfl') local imd = require('lib/lovimd') local wrld = require('lib/lovwrld') local obj = require('game/obj') local set = require('game/set') local unpack = table.unpack or unpack local Model = {} -- static cmp Model.getRandOffsetXY = cmp.getRandOffsetXY Model.getEmptyTile = cmp.getEmptyTile -- particle Model.objectParticle=cmp.objectParticle function Model:new() cmp.GRAVITY = {x=0,y=0} cmp.TILESIZE = set.TILESIZE self.tmr = Tmr:new() self.levels = {{maze='sidewinder',mons={star=9,tank=0,hunter=0}, key={set.MIDTILEWID-2,set.MIDTILEWID+2, set.MIDTILEHEI,set.TILEHEI-1,num=1}, ammo={set.MIDTILEWID-4,set.MIDTILEWID+4, 2,set.TILEHEI-1,num=3}, hp={2,set.MIDTILEWID-4, 2,set.TILEHEI-1,num=1}, upgrade={set.MIDTILEWID+4,set.TILEWID-4, 2,set.TILEHEI-1,num=1}}, {maze='backtracking',mons={star=7,tank=2,hunter=0}, key={set.MIDTILEWID-4,set.MIDTILEWID+4, set.MIDTILEHEI+6,set.TILEHEI-1,num=1}, ammo={2,set.MIDTILEWID-4, 2,set.TILEHEI-1,num=4}, hp={set.MIDTILEWID+4,set.TILEWID-1, 2,set.MIDTILEHEI-2,num=1}, upgrade={set.MIDTILEWID+4,set.TILEWID-1, set.MIDTILEHEI+2,set.TILEHEI-1,num=1}}, {maze='eller',mons={star=4,tank=3,hunter=2}, key={set.MIDTILEWID-2,set.MIDTILEWID+2, set.MIDTILEHEI+4,set.TILEHEI-1,num=1}, ammo={set.MIDTILEWID-4,set.MIDTILEWID+4, 2,set.MIDTILEHEI,num=4}, hp={2,set.MIDTILEWID-2, set.MIDTILEHEI+2,set.TILEHEI-1,num=1}, upgrade={set.MIDTILEWID+2,set.TILEWID-1, set.MIDTILEHEI+2,set.TILEHEI-1,num=1}}, {maze='hall',mons={star=3,tank=3,hunter=3}, key={2,set.TILEWID-1, 2,set.MIDTILEHEI-4,num=1}, ammo={2,set.TILEWID-1, set.MIDTILEHEI+4,set.TILEHEI-1,num=5}, hp={2,set.MIDTILEWID-4, 2,set.MIDTILEHEI,num=1}, upgrade={set.MIDTILEWID+4,set.TILEWID-1, 2,set.MIDTILEHEI,num=1}}, } set.AUD['game']:setVolume(0) set.AUD['game']:setLooping(true) set.AUD['game']:play() self:restart() end function Model:restart() self.avatar = nil self.pause = false self.level = 0 self:reset() local olddata = fl.loadLove(set.SAVE) or {hp={val=1},ammo={val=1}, dist={val=1},chip={val=0}} self.stat = olddata self.score = {['star']={val=0},['tank']={val=0},['hunter']={val=0}} Ctrl:unbind('space') Ctrl:bind('space','start',function() self:startgame() end) self.startfire = false self.sfirex = set.MIDWID+156 self.sfirey = set.MIDHEI+264 self.sfire = self:objectParticle(10, {set.WHITEF,set.ORANGE,set.WHITEHF}, 'circle', {0.05,0.8},{0,0.4},256) View:set_start_scr() self.tmr:tween(2, self, {fade=1}) local ix, iy = self.sfirex, self.sfirey+14 self.tmr:every(0.1,function() self:initfire(ix,iy,0.07,20) end) end function Model:reset() self.tmr:clear() if self.objects then for i=#self.objects,1,-1 do if self.objects[i].tmr then self.objects[i].tmr:clear() end end end self.objects = {} self.particles = {} obj.Monster.pool = {} -- clear batch sprites tables obj.Floor:clear() obj.Wall:clear() self.fade = 0 self.maze = nil self.items = nil end function Model:set_pause(pause) if View:get_screen()=='game_scr' then self.pause = pause or not self.pause View:set_label('PAUSE',self.pause) end end function Model:spawn(object,index) if index then table.insert(self.objects,index,object) else self.objects[#self.objects+1] = object end end function Model:destroy(object) for i=#self.objects,1,-1 do if self.objects[i]==object then table.remove(self.objects,i) break end end end function Model:get_objects() return self.objects end function Model:get_object(object,x,y) local objects = {} for i=1,#self.objects do if self.objects[i].tilex==x and self.objects[i].tiley==y then if self.objects[i]~=object then objects[#objects+1]=self.objects[i] end end end return objects end function Model:get_particles() return self.particles end function Model:set_avatar(avatar) self.avatar=avatar end function Model:get_avatar() return self.avatar end function Model:get_fade() return self.fade end function Model:get_maze() return self.maze end function Model:get_mazetile(x,y) return self.maze[y][x] end function Model:set_mazetile(x,y,tag) self.maze[y][x]=tag end function Model:get_itemstile(x,y) return self.items[y][x] end function Model:set_itemstile(x,y,tag) self.items[y][x]=tag end function Model:set_score(type) self.score[type].val = self.score[type].val + 1 end function Model:get_level() return self.level end function Model:get_score() return self.score end function Model.save_gamestat(hp,ammo,dist,chip) fl.saveLove(set.SAVE,string.format('return {hp={val=%i},ammo={val=%i},dist={val=%i},chip={val=%i}}',hp,ammo,dist,chip)) end function Model:get_stat() return self.stat.hp.val,self.stat.ammo.val, self.stat.dist.val,self.stat.chip.val end function Model:set_stat() self.avatar:set_hp(self.stat.hp.val) self.avatar:set_ammo(self.stat.ammo.val) self.avatar:set_weapon(self.stat.dist.val) self.avatar:set_chip(self.stat.chip.val) end function Model:save_stat() self.stat.hp.val = self.avatar:get_hp() self.stat.ammo.val = self.avatar:get_ammo() self.stat.dist.val = self.avatar:get_weapondist() self.stat.chip.val = self.avatar:get_chip() end function Model:set_bonus(bonus,val,tag,type,door) local xval, yval for _=1,val.num do repeat xval=love.math.random(val[1],val[2]) yval=love.math.random(val[3],val[4]) until self.items[yval][xval]==wrld.FLOOR if type~='hall' then self.items[yval][xval] = tag bonus{x=math.floor(xval*set.TILESIZE), y=math.floor(yval*set.TILESIZE),door=door} end end return {xval,yval} end function Model:doorside(tile,wall) local empty = self.getEmptyTile(self.maze,tile,wall) local side if fc.isval('left',empty) then side='CW' end if fc.isval('up',empty) then side='VFLIP' end if fc.isval('right',empty) then side='CCW' end if fc.isval('down',empty) then side='HFLIP' end return side end function Model:wallside(tile,wall) local wall_sprite=obj.Wall:getSprite() local empty = self.getEmptyTile(self.maze,tile,wall) local image if #empty==0 then image = wall_sprite.quads[1] elseif #empty==1 then if empty[1]=='down' then image = wall_sprite.quads[5] elseif empty[1]=='right' then image = wall_sprite.quads[4] elseif empty[1]=='up' then image = wall_sprite.quads[3] else image = wall_sprite.quads[2] end elseif #empty==2 then if ((empty[1]=='up' and empty[2]=='down') or (empty[2]=='up' and empty[1]=='down')) then image = wall_sprite.quads[11] elseif ((empty[1]=='left' and empty[2]=='up') or (empty[2]=='left' and empty[1]=='up')) then image = wall_sprite.quads[8] elseif ((empty[1]=='right' and empty[2]=='up') or (empty[2]=='right' and empty[1]=='up'))then image = wall_sprite.quads[9] elseif ((empty[1]=='right' and empty[2]=='down') or (empty[2]=='right' and empty[1]=='down')) then image = wall_sprite.quads[6] elseif ((empty[1]=='left' and empty[2]=='down') or (empty[2]=='left' and empty[1]=='down'))then image = wall_sprite.quads[7] else image = wall_sprite.quads[10] end elseif #empty==3 then if not fc.isval('up',empty) then image = wall_sprite.quads[14] elseif not fc.isval('left',empty) then image = wall_sprite.quads[13] elseif not fc.isval('right',empty) then image = wall_sprite.quads[15] else image = wall_sprite.quads[12] end else image = wall_sprite.quads[16] end return image end function Model:set_maze(type,mons,keynum,ammonum,hpnum,upgradenum) if type=='sidewinder' then self.maze = wrld.sidewinder(set.WID,set.HEI, set.TILESIZE) elseif type=='eller' then self.maze = wrld.eller(set.WID,set.HEI, set.TILESIZE) elseif type=='backtracking' then self.maze = wrld.backtracking(set.WID,set.HEI, set.TILESIZE) elseif type=='hall' then self.maze=wrld.hall(set.WID,set.HEI, set.TILESIZE) else return end local exittile local starttile local floor_sprite=obj.Floor:getSprite() local wall_sprite=obj.Wall:getSprite() for tiley=1,#self.maze do for tilex=1,#self.maze[1] do local x = math.floor((tilex)*set.TILESIZE) local y = math.floor((tiley)*set.TILESIZE) local randfloor=love.math.random(#floor_sprite.quads-1) floor_sprite.table:add(floor_sprite.quads[randfloor], x-set.TILESIZE/2, y-set.TILESIZE/2,0, set.SCALE,set.SCALE) if self.maze[tiley][tilex]==wrld.WALL then local image local empty = self.getEmptyTile(self.maze, {tilex,tiley},wrld.WALL) if ((tilex==1 or tilex==set.TILEWID) or (tiley==1 or tiley==set.TILEHEI)) then image = wall_sprite.quads[16] elseif tilex==2 then if #empty==3 then image = wall_sprite.quads[16] else image = wall_sprite.quads[15] end elseif tilex==set.TILEWID-1 then image = wall_sprite.quads[13] elseif tiley==set.TILEHEI-1 then image = wall_sprite.quads[14] elseif tiley==2 then image = wall_sprite.quads[12] else image=self:wallside({tilex,tiley},wrld.WALL) end local id = wall_sprite.table:add(image, x-set.TILESIZE/2, y-set.TILESIZE/2,0, set.SCALE,set.SCALE) obj.Wall{x=x, y=y,sid=id} elseif self.maze[tiley][tilex]==wrld.START then obj.Start{x=x,y=y} starttile={tilex,tiley} elseif self.maze[tiley][tilex]==wrld.FIN then local side = self:doorside({tilex,tiley},wrld.WALL) obj.Fin.imgdata = imd.rotate(obj.Fin.all_data[1],side) obj.Fin.img_open = imd.rotate(obj.Fin.all_data[2],side) obj.Fin.dstdata = imd.splash(obj.Fin.img_open, 20,set.TILESIZE) if type~='hall' then obj.Fin{x=x,y=y} end exittile = {tilex,tiley} end end end self.items=fc.copy(self.maze) local keytile = self:set_bonus(obj.Key,keynum,'K',type,exittile) local ammotile = self:set_bonus(obj.Ammo,ammonum,'A') local hptile = self:set_bonus(obj.Hp,hpnum,'H') local upgradetile = self:set_bonus(obj.Upgrade,upgradenum,'U') -- create monsters for _=1, mons.star do obj.Star{x=math.floor(exittile[1]*set.TILESIZE), y=math.floor(exittile[2]*set.TILESIZE)} end for _=1, mons.tank do obj.Tank{x=math.floor(keytile[1]*set.TILESIZE), y=math.floor(keytile[2]*set.TILESIZE)} end for _=1, mons.hunter do obj.Hunter{x=math.floor(ammotile[1]*set.TILESIZE), y=math.floor(ammotile[2]*set.TILESIZE), oldgoal={hptile,upgradetile,ammotile,exittile, {set.MIDTILEWID,2},{set.MIDTILEWID,set.TILEHEI-1}, {2,set.MIDTILEHEI},{set.TILEWID-1,set.MIDTILEHEI}}} end self:set_avatar(obj.Kadzen{ x=math.floor(starttile[1]*set.TILESIZE), y=math.floor(starttile[2]*set.TILESIZE)}) self:set_stat() end function Model:market() love.mouse.setVisible(true) View:set_market_scr() self.tmr:tween(2, self, {fade=0}) end function Model:nextmaze() self.level=self.level+1 self:reset() self:set_maze(self.levels[self.level].maze, self.levels[self.level].mons, self.levels[self.level].key, self.levels[self.level].ammo, self.levels[self.level].hp, self.levels[self.level].upgrade) View:set_level_scr(self.level) self.tmr:tween(2, self, {fade=1}) end function Model:nextlevel() View:set_game_scr() end function Model:initfire(x,y,size,speed) local ifire = self:objectParticle(1, {set.BLACK,set.ORANGE,set.WHITEHF}, set.IMG['fire'], {0.05,0.5},{0,size},128) ifire.particle:setPosition(x,y) ifire.particle:setSpeed(0,speed) ifire.particle:setDirection(-1.5) ifire.particle:emit(50) end function Model:startgame() Ctrl:unbind('space') Ctrl:bind('space','fire') self.startfire = true self.tmr:clear() self:initfire(self.sfirex,self.sfirey+12,0.15,300) set.AUD['start']:play() set.AUD['tnt']:setVolume(0.2) set.AUD['tnt']:play() self.tmr:tween(2,self,{sfirex=self.sfirex-15,sfirey=self.sfirey+12,fade=0}, 'linear',function() self:nextmaze() end) end function Model:update(dt) if View:get_screen()=='ui_scr' then if self.startfire then self.sfire.particle:setPosition(self.sfirex,self.sfirey) self.sfire.particle:emit(30) end for particle in pairs(self.particles) do particle:update(dt) end end if View:get_screen()=='game_scr' then if self.pause then return end -- particle for particle in pairs(self.particles) do particle:update(dt) if particle:getCount()==0 then particle:reset() end end -- collision for i=1,#self.objects do if self.objects[i].tag~=wrld.WALL and not self.objects[i].dead then self.objects[i].lastcoll = {} self.objects[i]:collision(self.maze) if #self.objects[i].lastcoll == 0 then self.objects[i].collide=nil end end end -- objects for i=1,#self.objects do local object=self.objects[i] if object and not object.dead and object.update then object:update(dt) end end end set.AUD['game']:setVolume(self.fade) View:get_ui().Manager.update(dt) end function Model:endgame(dead) self.tmr:tween(2, self, {fade=0}) self:save_stat() if dead then View:set_fin_scr('GAME OVER') self.save_gamestat(1,1,1,self.stat.chip.val) else View:set_fin_scr('KADZEN WIN') local hp,ammo,dist,chip = Model:get_stat() self.save_gamestat(hp,ammo,dist,chip) end Ctrl:unbind('space') Ctrl:bind('space','start',function() self:restart() end) end return Model
-- See LICENSE for terms local mod_TurnOff local mod_SkipGrids local mod_SkipPassages -- fired when settings are changed/init local function ModOptions() mod_TurnOff = CurrentModOptions:GetProperty("TurnOff") mod_SkipGrids = CurrentModOptions:GetProperty("SkipGrids") mod_SkipPassages = CurrentModOptions:GetProperty("SkipPassages") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end local skip_grid = { "CableConstructionSite", "GridSwitchConstructionSite", "PipeConstructionSite", } local skips = { "MirrorSphereBuilding", "BlackCubeMonolith", "CrystalsBuilding", "Sinkhole", } function OnMsg.ConstructionSitePlaced(site) if not mod_TurnOff then return end if site.building_class_proto:IsKindOfClasses(skips) or (mod_SkipPassages and site:IsKindOf("PassageConstructionSite")) or (mod_SkipGrids and site:IsKindOfClasses(skip_grid)) then return end RebuildInfopanel(site) site:SetUIWorking(false) end GlobalVar("ChoGGi_ConstructionSitesStartOff_cleanup", false) -- remove after a few months (aug 2020) function OnMsg.LoadGame() if ChoGGi_ConstructionSitesStartOff_cleanup then return end local objs = MapGet("map", "ConstructionSite") for i = 1, #objs do local obj = objs[i] if obj.building_class_proto:IsKindOfClasses(skips) then obj:SetUIWorking(true) end end ChoGGi_ConstructionSitesStartOff_cleanup = true end
-- https://zzamboni.org/post/my-hammerspoon-configuration-with-commentary/ hs.loadSpoon("SpoonInstall") spoon.SpoonInstall.use_syncinstall = true Install=spoon.SpoonInstall hs.loadSpoon('ControlEscape'):start() -- Load Hammerspoon bits from https://github.com/jasonrudolph/ControlEscape.spoon require('windows') hs.notify.show("Welcome to Hammerspoon", "Have fun!", "")
local puller = require 'lifter_puller.puller' local event = require 'lifter_puller.event' function _assert(test, ...) if not test then error(string.format(...), 2) end end describe('Puller', function () describe('should parse decl', function () it('with all values', function () local p = puller.new('<?xml version="1.2" encoding="utf-8" standalone="no" ?>') local e = assert(p:next()) _assert(e.ty == event.event_type.declaration, 'expected decl found %s', e.ty) _assert(e.version == '1.2', 'expected version 1.2 found %s', e.version) _assert(e.encoding == 'utf-8', 'expected utf-8 found %s', e.encoding) _assert(e.standalone == false, 'expected standalone to be false found %s', e.standalone) end) end) describe('should parse doctype', function() it('empty with all values', function () local p = puller.new('<!DOCTYPE name PUBLIC "first_value" "second_value">') local e = assert(p:next()) _assert(e.ty == event.event_type.doctype, 'expected empty doctype, found %s', e.ty) _assert(e.name == 'name', 'expected name of name found "%s"', e.name) _assert(e.external_id == 'PUBLIC', 'expected external_id of PUBLIC found "%s"', e.external_id) _assert(e.external_value[1] == 'first_value', 'expected external value first_value found "%s"', e.external_value[2]) _assert(e.external_value[2] == 'second_value', 'expected external value second_value found "%s"', e.external_value[2]) end) it('empty with SYSTEM', function () local p = puller.new('<!DOCTYPE name SYSTEM "first_value">') local e = assert(p:next()) _assert(e.ty == event.event_type.doctype, 'expected empty doctype, found %s', e.ty) _assert(e.name == 'name', 'expected name of name found "%s"', e.name) _assert(e.external_id == 'SYSTEM', 'expected external_id of SYSTEM found "%s"', e.external_id) _assert(e.external_value[1] == 'first_value', 'expected external value first_value found "%s"', e.external_value[2]) end) it('not empty, one entity, not system or public', function () local p = puller.new([[<!DOCTYPE svg [ <!ENTITY name "value"> ]>]]) local e1 = assert(p:next()) _assert(e1.ty == event.event_type.doctype_start, 'expected %s found %s', event.event_type.doctype_start, e1.ty) _assert(e1.name == 'svg', 'expecte svg found %s', e1.name) _assert(e1.external_id == nil, 'expecte nil found %s', e1.external_id) _assert(#e1.external_value == 0, 'expecte 0 found %s', #e1.external_value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.entity_declaration, 'expected %s found %s', event.event_type.entity_declaration, e2.ty) _assert(e2.name == 'name', 'Expected name found `%s`', e2.name) _assert(e2.external_value == 'value', 'expected value found `%s`', e2.external_value) end) it('not empty, one entity, with NDATA', function () local p = puller.new([[<!DOCTYPE svg [ <!ENTITY name SYSTEM "value" NDATA ndata> ]>]]) local e1 = assert(p:next()) _assert(e1.ty == event.event_type.doctype_start, 'expected %s found %s', event.event_type.doctype_start, e1.ty) _assert(e1.name == 'svg', 'expecte svg found %s', e1.name) _assert(#e1.external_value == 0, 'expecte 0 found %s', #e1.external_value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.entity_declaration, 'expected %s found %s', event.event_type.entity_declaration, e2.ty) _assert(e2.name == 'name', 'Expected name found `%s`', e2.name) _assert(e2.external_id == 'SYSTEM', 'expecte SYSTEM found %s', e2.external_id) _assert(e2.external_value[1] == 'value', 'expecte value found %s', e2.external_value[1]) _assert(e2.external_value[2] == nil, 'expecte nil found %s', e2.external_value[2]) _assert(e2.ndata == 'ndata', 'expected ndata found %s', e2.ndata) end) it('not empty, entity, system and public', function () local p = puller.new([[<!DOCTYPE svg [ <!ENTITY system SYSTEM "system_value"> <!ENTITY public PUBLIC "public_value1" "public_value2"> ]>]]) local e1 = assert(p:next()) _assert(e1.ty == event.event_type.doctype_start, 'expected %s found %s', event.event_type.doctype_start, e1.ty) _assert(e1.name == 'svg', 'expecte svg found %s', e1.name) _assert(e1.external_id == nil, 'expecte nil found %s', e1.external_id) _assert(#e1.external_value == 0, 'expecte 0 found %s', #e1.external_value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.entity_declaration, 'expected %s found %s', event.event_type.entity_declaration, e2.ty) _assert(e2.external_id == 'SYSTEM', 'Expected SYSTEM found `%s`', e2.external_id) _assert(e2.name == 'system', 'Expected system found `%s`', e2.name) _assert(e2.external_value[1] == 'system_value', 'expected system_value found `%s`', e2.external_value[1]) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.entity_declaration, 'expected %s found %s', event.event_type.entity_declaration, e2.ty) _assert(e3.name == 'public', 'Expected system found `%s`', e3.name) _assert(e3.external_id == 'PUBLIC', 'Expected PUBLIC found `%s`', e3.external_id) _assert(e3.external_value[1] == 'public_value1', 'expected public_value1 found `%s`', e3.external_value[1]) _assert(e3.external_value[2] == 'public_value2', 'expected public_value2 found `%s`', e3.external_value[2]) local e4 = assert(p:next()) _assert(e4.ty == event.event_type.doctype_end, 'expected %s found %s', event.event_type.doctype_end, e4.ty) end) it('not empty, entity with %', function () local p = puller.new([[<!DOCTYPE svg [ <!ENTITY % name1 SYSTEM "value"> ]>]]) local e1 = assert(p:next()) _assert(e1.ty == event.event_type.doctype_start, 'expected %s found %s', event.event_type.doctype_start, e1.ty) _assert(e1.name == 'svg', 'expecte svg found %s', e1.name) _assert(e1.external_id == nil, 'expecte nil found %s', e1.external_id) _assert(#e1.external_value == 0, 'expecte 0 found %s', #e1.external_value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.entity_declaration, 'expected %s found %s', event.event_type.entity_declaration, e2.ty) _assert(e2.external_id == 'SYSTEM', 'Expected SYSTEM found `%s`', e2.external_id) _assert(e2.name == 'name1', 'Expected system found `%s`', e2.name) _assert(e2.external_value[1] == 'value', 'expected system_value found `%s`', e2.external_value[1]) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.doctype_end, 'expected %s found %s', event.event_type.doctype_end, e3.ty) end) end) describe('should parse comments', function() it('single line comment', function() local p = puller.new('<!-- This is a comment! -->') local e = assert(p:next()) _assert(e.ty == event.event_type.comment, 'expected comment found %s', e.ty) _assert(e.text == ' This is a comment! ', 'bad comment text found "%s"', e.text) end) end) describe('should parse processing instruction', function() it('with content', function() local p = puller.new('<?target content?>') local e = assert(p:next()) _assert(e.ty == event.event_type.processing_instruction, 'expected pi found %s', e.ty) _assert(e.target == 'target', 'bad target found "%s"', e.target) _assert(e.content == 'content', 'bad content found "%s"', e.content) end) it('without content', function() local p = puller.new('<?target?>') local e = assert(p:next()) _assert(e.ty == event.event_type.processing_instruction, 'expected pi found %s', e.ty) _assert(e.target == 'target', 'bad target found "%s"', e.target) _assert(e.content == nil, 'bad content found "%s"', e.content) end) end) describe('should parse cdata', function () local p = puller.new('<p><![CDATA[cdata]]></p>') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, '') _assert(e1.name == 'p', 'expected `p` found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e2.ty) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.cdata, 'expecting %s found %s', event.event_type.tag_end, e3.ty) _assert(e3.text == 'cdata', 'expected cdata found %s', e3.text) local e4 = assert(p:next()) _assert(e4.ty == event.event_type.close_tag, 'Expected %s, found `%s`', event.event_type.close_tag, e4.ty) _assert(e4.name == 'p', 'exepected p found `%s`', e4.name) end) describe('should parse elements', function () it('should handle self closing', function () local p = puller.new('<self-closing />') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == 'self-closing', 'expected self-closing found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e2.ty) _assert(e2.is_empty, 'expected close tag to be empty found %s', e2.is_empty) end) it('should handle complicated name start', function () local p = puller.new('<𐌺_ />') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == '𐌺_', 'expected 𐌺_ found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e2.ty) _assert(e2.is_empty, 'expected close tag to be empty found %s', e2.is_empty) end) it('should handle complicated name continue', function () local p = puller.new('<a_𐌺 />') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == 'a_𐌺', 'expected a_𐌺 found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e2.ty) _assert(e2.is_empty, 'expected close tag to be empty found %s', e2.is_empty) end) it('should handle prefixed names', function () local p = puller.new('<prefix:name></prefix:name>') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.prefix == 'prefix', 'expected prefix found `%s`', e1.prefix) _assert(e1.name == 'name', 'expected self-closing found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e2.ty) _assert(e2.is_empty == false, 'expected not empty found `%s`', e2.is_empty) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.close_tag, 'expected %s found %s', event.event_type.close_tag, e3.ty) _assert(e3.prefix == 'prefix', 'expected prefix found `%s`', e3.prefix) _assert(e3.name == 'name', 'expected self-closing found `%s`', e3.name) end) it('should handle attributes', function () local p = puller.new('<name attr="value"></name>') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == 'name', 'expected self-closing found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.attribute, 'expected %s found %s', event.event_type.attribute, e2.ty) _assert(e2.name == 'attr', 'expected attr found `%s`', e2.name) _assert(e2.value == 'value', 'expected value found `%s`', e2.value) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e3.ty) _assert(e3.is_empty == false, 'expected not empty found `%s`', e3.is_empty) local e4 = assert(p:next()) _assert(e4.ty == event.event_type.close_tag, 'expected %s found %s', event.event_type.close_tag, e4.ty) _assert(e4.name == 'name', 'expected self-closing found `%s`', e4.name) end) it('should handle attributes with prefix', function () local p = puller.new('<name attr="value" prefix:attr="value"></name>') local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == 'name', 'expected self-closing found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.attribute, 'expected %s found %s', event.event_type.attribute, e2.ty) _assert(e2.name == 'attr', 'expected attr found `%s`', e2.name) _assert(e2.value == 'value', 'expected value found `%s`', e2.value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.attribute, 'expected %s found %s', event.event_type.attribute, e2.ty) _assert(e2.prefix == 'prefix', 'expected prefix found `%s`', e2.prefix) _assert(e2.name == 'attr', 'expected attr found `%s`', e2.name) _assert(e2.value == 'value', 'expected value found `%s`', e2.value) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e3.ty) _assert(e3.is_empty == false, 'expected not empty found `%s`', e3.is_empty) local e4 = assert(p:next()) _assert(e4.ty == event.event_type.close_tag, 'expected %s found %s', event.event_type.close_tag, e4.ty) _assert(e4.name == 'name', 'expected self-closing found `%s`', e4.name) end) it('should handle non-empty tags', function () local text = 'I am some text content inside of some tags' local p = puller.new(string.format('<name attr="value" prefix:attr="value">%s</name>', text)) local e1 = assert(p:next()) _assert(e1.ty == event.event_type.open_tag, 'expected %s found %s', event.event_type.open_tag, e1.ty) _assert(e1.name == 'name', 'expected self-closing found `%s`', e1.name) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.attribute, 'expected %s found %s', event.event_type.attribute, e2.ty) _assert(e2.name == 'attr', 'expected attr found `%s`', e2.name) _assert(e2.value == 'value', 'expected value found `%s`', e2.value) local e2 = assert(p:next()) _assert(e2.ty == event.event_type.attribute, 'expected %s found %s', event.event_type.attribute, e2.ty) _assert(e2.prefix == 'prefix', 'expected prefix found `%s`', e2.prefix) _assert(e2.name == 'attr', 'expected attr found `%s`', e2.name) _assert(e2.value == 'value', 'expected value found `%s`', e2.value) local e3 = assert(p:next()) _assert(e3.ty == event.event_type.tag_end, 'expected %s found %s', event.event_type.tag_end, e3.ty) _assert(e3.is_empty == false, 'expected not empty found `%s`', e3.is_empty) local e4 = assert(p:next()) _assert(e4.ty == event.event_type.text, 'expected %s found %s', event.event_type.text, e4.ty) _assert(e4.text == text, 'expected `%s` found `%s`', text, e4.text) local e5 = assert(p:next()) _assert(e5.ty == event.event_type.close_tag, 'expected %s found %s', event.event_type.close_tag, e5.ty) _assert(e5.name == 'name', 'expected self-closing found `%s`', e5.name) end) end) end)
local Bullet = require("bullet") function love.load() love.keyboard.setKeyRepeat(true) local w, h = love.graphics.getDimensions() local image = love.graphics.newImage("graphics/boss.png") local bulletImage = love.graphics.newImage("graphics/bullet.png") bullet = Bullet(image, bulletImage, math.floor(w/2)-image:getWidth(), math.floor(h/2)-image:getHeight()) -- To use default values and no images, comment the previous line and uncomment the following one --bullet = Bullet() end function love.update(dt) bullet:update(dt) end function love.draw() bullet:draw() end function love.keypressed(key) if (key == "escape") then love.event.quit("restart") end bullet:keypressed(key) end
udg_LEADERBOARD = nil udg_LVL = 0 udg_CurrentlyOnMap = 0.0 udg_UnitToSpawn = 0 udg_LevelHero = 0 udg_ConnectedPlayers = nil udg_EmptyPlayers = nil udg_TempUnitGroup = nil udg_Kills = __jarray(0) udg_TempInt = 0 udg_SpawnAreas = {} udg_TempPoint = nil udg_OutsideClockwise = 0 udg_OutsideCounterClockwise = 0 udg_InsideClockwise = 0 udg_InsideCounterClockwise = 0 udg_UnknownDirection = 0 udg_OutsideToInside = 0 udg_InsideToOutside = 0 udg_SpawningCalc = 0 udg_GroupInside = nil udg_GroupOutside = nil udg_SpawningGroup = false udg_SpawnCounter = 0 udg_SpawningRate = 0.0 udg_NextSpawnTracker = 0.0 udg_EmptySpawnCounter = 0 udg_HardVotes = __jarray(0) udg_InsaneVotes = __jarray(0) udg_HardCount = 0 udg_InsaneCount = 0 udg_NumberToSpawn = __jarray(0) udg_WaveUnits = __jarray(0) udg_TempString = "" udg_SoundToPlay = nil udg_LoseValue = 0.0 udg_TempReal = 0.0 udg_TempUnit = nil udg_PredictLevel = 0 udg_TempPlayerGroup = nil udg_RangeCalc = 0.0 udg_RangeCount = 0.0 udg_FrostTowers = __jarray(0) udg_SiegeTowers = __jarray(0) udg_PoisonTowers = __jarray(0) udg_ChaosTowers = __jarray(0) udg_AirTowers = __jarray(0) udg_TempUnitType = 0 udg_DarkSummoner = {} udg_Bouton = {} udg_DialogueBouton = nil gg_rct_Corner1 = nil gg_rct_Corner2 = nil gg_rct_Corner3 = nil gg_rct_Corner4 = nil gg_rct_Corner5 = nil gg_rct_Corner6 = nil gg_rct_Corner7 = nil gg_rct_Corner8 = nil gg_rct_Enters2 = nil gg_rct_Enters3 = nil gg_rct_Enters6 = nil gg_rct_Enters7 = nil gg_rct_InsideBottom = nil gg_rct_InsideBottomLeft = nil gg_rct_InsideBottomRight = nil gg_rct_InsideLeft = nil gg_rct_InsideRight = nil gg_rct_InsideTop = nil gg_rct_InsideTopLeft = nil gg_rct_InsideTopRight = nil gg_rct_OutsideBottom = nil gg_rct_OutsideBottomLeft = nil gg_rct_OutsideBottomRight = nil gg_rct_OutsideLeft = nil gg_rct_OutsideRight = nil gg_rct_OutsideTop = nil gg_rct_OutsideTopLeft = nil gg_rct_OutsideTopRight = nil gg_rct_Rect_010 = nil gg_rct_Spawn1 = nil gg_rct_Spawn2 = nil gg_rct_Spawn3 = nil gg_rct_Spawn4 = nil gg_rct_Spawn5 = nil gg_rct_Spawn6 = nil gg_rct_Spawn7 = nil gg_rct_Spawn8 = nil gg_rct_TestArea = nil gg_snd_PurgeTarget = nil gg_snd_Wave_Air = nil gg_snd_Wave_Immune = nil gg_snd_Wave_Normal = nil gg_snd_Wave_Hero = nil gg_snd_Wave_Boss = nil gg_snd_Game_Mode = nil gg_snd_Hint = nil gg_snd_TheHornOfCenarius = nil gg_trg_Adding_to_Quests = nil gg_trg_Help_System_Want_help = nil gg_trg_Help_System_Immun = nil gg_trg_Help_System_Air = nil gg_trg_Help_System_Hero = nil gg_trg_Enemy_DiesWithValue = nil gg_trg_Enemy_DiesNoValue = nil gg_trg_PlayerQuit = nil gg_trg_Update_Leaderboard = nil gg_trg_NumberInMapCheck = nil gg_trg_Lose_Condition = nil gg_trg_SetupLeaderBoard = nil gg_trg_sell = nil gg_trg_Downgrade = nil gg_trg_Initialization = nil gg_trg_Downgrade_Init = nil gg_trg_Leave_Red = nil gg_trg_Leave_Blue = nil gg_trg_Leave_Teal = nil gg_trg_Leave_Purple = nil gg_trg_Leave_Yellow = nil gg_trg_Leave_Orange = nil gg_trg_Leave_Green = nil gg_trg_Leave_Pink = nil gg_trg_Red = nil gg_trg_RedCorner = nil gg_trg_OutsideTL = nil gg_trg_OutsideLeft = nil gg_trg_Blue = nil gg_trg_BlueCorner = nil gg_trg_BlueEnters = nil gg_trg_InsideTL = nil gg_trg_InsideLeft = nil gg_trg_Teal = nil gg_trg_TealCorner = nil gg_trg_TealEnters = nil gg_trg_InsideTR = nil gg_trg_InsideTop = nil gg_trg_Purple = nil gg_trg_PurpleCorner = nil gg_trg_OutsideTR = nil gg_trg_OutsideTop = nil gg_trg_Yellow = nil gg_trg_YellowCorner = nil gg_trg_OutsideBL = nil gg_trg_OutsideBottom = nil gg_trg_Orange = nil gg_trg_OrangeCorner = nil gg_trg_OrangeEnters = nil gg_trg_InsideBL = nil gg_trg_InsideBottom = nil gg_trg_Green = nil gg_trg_GreenCorner = nil gg_trg_GreenEnters = nil gg_trg_InsideBR = nil gg_trg_InsideRight = nil gg_trg_Pink = nil gg_trg_PinkCorner = nil gg_trg_OutsideBR = nil gg_trg_OutsideRight = nil gg_trg_Immune = nil gg_trg_Air = nil gg_trg_Next = nil gg_trg_Help = nil gg_trg_Commands = nil gg_trg_GetLevelInfo = nil gg_trg_MessageWelcome = nil gg_trg_VoteWarning = nil gg_trg_RegisterVoteNormal = nil gg_trg_RegisterVoteHard = nil gg_trg_RegisterVoteInsane = nil gg_trg_CountVotes = nil gg_trg_RangeCheck = nil gg_trg_SpawnWaves = nil gg_trg_SetupWave = nil gg_trg_WavesWarning = nil gg_trg_WaveTimeManager = nil gg_trg_Victory = nil gg_unit_u000_0010 = nil gg_unit_u000_0011 = nil gg_unit_u000_0012 = nil gg_unit_u000_0035 = nil gg_unit_u000_0014 = nil gg_unit_u000_0037 = nil gg_unit_u000_0016 = nil gg_unit_u000_0017 = nil gg_unit_u000_0018 = nil gg_unit_u000_0019 = nil gg_unit_u000_0020 = nil gg_unit_u000_0038 = nil gg_unit_u000_0036 = nil gg_unit_u000_0023 = nil gg_unit_u000_0024 = nil gg_unit_u000_0025 = nil gg_unit_u000_0026 = nil gg_unit_u000_0027 = nil gg_unit_u000_0034 = nil gg_unit_u000_0029 = nil gg_unit_u000_0030 = nil gg_unit_u000_0033 = nil gg_unit_u000_0032 = nil gg_unit_u000_0040 = nil gg_trg_InitVariables = nil function InitGlobals() local i = 0 udg_LVL = 0 udg_CurrentlyOnMap = 0.0 udg_LevelHero = 0 udg_ConnectedPlayers = CreateForce() udg_EmptyPlayers = CreateForce() udg_TempUnitGroup = CreateGroup() i = 0 while (true) do if ((i > 13)) then break end udg_Kills[i] = 0 i = i + 1 end udg_TempInt = 0 udg_OutsideClockwise = 4 udg_OutsideCounterClockwise = 1 udg_InsideClockwise = 2 udg_InsideCounterClockwise = 3 udg_UnknownDirection = 0 udg_OutsideToInside = 5 udg_InsideToOutside = 6 udg_SpawningCalc = 0 udg_GroupInside = CreateForce() udg_GroupOutside = CreateForce() udg_SpawningGroup = false udg_SpawnCounter = 0 udg_SpawningRate = 0.0 udg_NextSpawnTracker = 0.0 udg_EmptySpawnCounter = 0 i = 0 while (true) do if ((i > 8)) then break end udg_HardVotes[i] = 0 i = i + 1 end i = 0 while (true) do if ((i > 8)) then break end udg_InsaneVotes[i] = 0 i = i + 1 end udg_HardCount = 0 udg_InsaneCount = 0 i = 0 while (true) do if ((i > 40)) then break end udg_NumberToSpawn[i] = 0 i = i + 1 end udg_TempString = "" udg_LoseValue = 900.00 udg_TempReal = 0.0 udg_PredictLevel = 0 udg_TempPlayerGroup = CreateForce() udg_RangeCalc = 0.0 udg_RangeCount = 0.0 i = 0 while (true) do if ((i > 1)) then break end udg_DarkSummoner[i] = nil i = i + 1 end udg_DialogueBouton = DialogCreate() end function InitSounds() gg_snd_PurgeTarget = CreateSound("Abilities\\Spells\\Orc\\Purge\\PurgeTarget1.wav", false, false, true, 10, 10, "DefaultEAXON") SetSoundParamsFromLabel(gg_snd_PurgeTarget, "Purge") SetSoundDuration(gg_snd_PurgeTarget, 2095) SetSoundChannel(gg_snd_PurgeTarget, 0) gg_snd_Wave_Air = CreateSound("Sound\\Music\\mp3Music\\Tension.mp3", false, false, false, 10, 10, "DefaultEAXON") SetSoundDuration(gg_snd_Wave_Air, 19565) SetSoundChannel(gg_snd_Wave_Air, 0) SetSoundVolume(gg_snd_Wave_Air, 127) SetSoundPitch(gg_snd_Wave_Air, 1.0) gg_snd_Wave_Immune = CreateSound("Sound\\Music\\mp3Music\\NightElfVictory.mp3", false, false, false, 10, 10, "DefaultEAXON") SetSoundDuration(gg_snd_Wave_Immune, 22021) SetSoundChannel(gg_snd_Wave_Immune, 0) SetSoundVolume(gg_snd_Wave_Immune, 127) SetSoundPitch(gg_snd_Wave_Immune, 1.2) gg_snd_Wave_Normal = CreateSound("Sound\\Music\\mp3Music\\OrcDefeat.mp3", false, false, false, 20, 10, "DefaultEAXON") SetSoundDuration(gg_snd_Wave_Normal, 39262) SetSoundChannel(gg_snd_Wave_Normal, 0) SetSoundVolume(gg_snd_Wave_Normal, 100) SetSoundPitch(gg_snd_Wave_Normal, 1.5) gg_snd_Wave_Hero = CreateSound("Sound\\Music\\mp3Music\\Doom.mp3", false, false, false, 10, 10, "DefaultEAXON") SetSoundDuration(gg_snd_Wave_Hero, 66115) SetSoundChannel(gg_snd_Wave_Hero, 0) SetSoundVolume(gg_snd_Wave_Hero, 127) SetSoundPitch(gg_snd_Wave_Hero, 1.3) gg_snd_Wave_Boss = CreateSound("Sound\\Music\\mp3Music\\Comradeship.mp3", false, false, false, 10, 10, "DefaultEAXON") SetSoundDuration(gg_snd_Wave_Boss, 124865) SetSoundChannel(gg_snd_Wave_Boss, 0) SetSoundVolume(gg_snd_Wave_Boss, 127) SetSoundPitch(gg_snd_Wave_Boss, 1.0) gg_snd_Game_Mode = CreateSound("Sound\\Interface\\Rescue.wav", false, false, false, 10, 10, "DefaultEAXON") SetSoundParamsFromLabel(gg_snd_Game_Mode, "Rescue") SetSoundDuration(gg_snd_Game_Mode, 3796) gg_snd_Hint = CreateSound("Sound\\Interface\\Hint.wav", false, false, false, 10, 10, "") SetSoundParamsFromLabel(gg_snd_Hint, "Hint") SetSoundDuration(gg_snd_Hint, 2005) gg_snd_TheHornOfCenarius = CreateSound("Sound\\Ambient\\DoodadEffects\\TheHornOfCenarius.wav", false, false, false, 10, 10, "DefaultEAXON") SetSoundParamsFromLabel(gg_snd_TheHornOfCenarius, "HornOfCenariusSound") SetSoundDuration(gg_snd_TheHornOfCenarius, 12120) end function CreateNeutralPassive() local p = Player(PLAYER_NEUTRAL_PASSIVE) local u local unitID local t local life gg_unit_u000_0010 = CreateUnit(p, FourCC("u000"), -4879.8, 5372.4, 180.000) gg_unit_u000_0011 = CreateUnit(p, FourCC("u000"), -5863.1, 5389.8, 0.000) gg_unit_u000_0012 = CreateUnit(p, FourCC("u000"), -5354.0, 5912.3, 270.000) gg_unit_u000_0014 = CreateUnit(p, FourCC("u000"), -325.5, 741.6, 180.000) gg_unit_u000_0016 = CreateUnit(p, FourCC("u000"), -799.7, 1281.5, 270.000) gg_unit_u000_0017 = CreateUnit(p, FourCC("u000"), -804.4, 285.5, 90.000) gg_unit_u000_0018 = CreateUnit(p, FourCC("u000"), -298.9, -734.9, 180.000) gg_unit_u000_0019 = CreateUnit(p, FourCC("u000"), -1282.2, -717.5, 0.000) gg_unit_u000_0020 = CreateUnit(p, FourCC("u000"), -773.1, -195.0, 270.000) gg_unit_u000_0023 = CreateUnit(p, FourCC("u000"), -5872.3, -5384.6, 0.000) gg_unit_u000_0024 = CreateUnit(p, FourCC("u000"), -5363.2, -4862.2, 270.000) gg_unit_u000_0025 = CreateUnit(p, FourCC("u000"), -5367.9, -5858.2, 90.000) gg_unit_u000_0026 = CreateUnit(p, FourCC("u000"), 5848.9, -5368.2, 180.000) gg_unit_u000_0027 = CreateUnit(p, FourCC("u000"), 4865.6, -5350.7, 0.000) gg_unit_u000_0029 = CreateUnit(p, FourCC("u000"), 5370.0, -5824.3, 90.000) gg_unit_u000_0030 = CreateUnit(p, FourCC("u000"), 5834.5, 5341.5, 180.000) gg_unit_u000_0032 = CreateUnit(p, FourCC("u000"), 5360.3, 5881.4, 270.000) gg_unit_u000_0033 = CreateUnit(p, FourCC("u000"), 5355.5, 4885.4, 90.000) gg_unit_u000_0034 = CreateUnit(p, FourCC("u000"), 257.0, -768.9, 0.000) gg_unit_u000_0035 = CreateUnit(p, FourCC("u000"), 766.1, -246.5, 270.000) gg_unit_u000_0036 = CreateUnit(p, FourCC("u000"), 761.4, -1242.5, 90.000) gg_unit_u000_0037 = CreateUnit(p, FourCC("u000"), 1259.9, 762.8, 180.000) gg_unit_u000_0038 = CreateUnit(p, FourCC("u000"), 276.6, 780.3, 0.000) gg_unit_u000_0040 = CreateUnit(p, FourCC("u000"), 781.0, 306.7, 90.000) end function CreatePlayerBuildings() end function CreatePlayerUnits() end function CreateAllUnits() CreatePlayerBuildings() CreateNeutralPassive() CreatePlayerUnits() end function CreateRegions() local we gg_rct_Corner1 = Rect(-5472.0, 3744.0, -5216.0, 3936.0) gg_rct_Corner2 = Rect(-1888.0, 672.0, -1696.0, 928.0) gg_rct_Corner3 = Rect(640.0, 1728.0, 1024.0, 1920.0) gg_rct_Corner4 = Rect(3712.0, 5248.0, 3936.0, 5536.0) gg_rct_Corner5 = Rect(-3936.0, -5504.0, -3744.0, -5184.0) gg_rct_Corner6 = Rect(-928.0, -1920.0, -640.0, -1696.0) gg_rct_Corner7 = Rect(1696.0, -1024.0, 1888.0, -608.0) gg_rct_Corner8 = Rect(5216.0, -3936.0, 5472.0, -3744.0) gg_rct_Enters2 = Rect(-1984.0, 2688.0, -1568.0, 2880.0) gg_rct_Enters3 = Rect(2720.0, 1600.0, 2912.0, 1952.0) gg_rct_Enters6 = Rect(-2912.0, -1984.0, -2720.0, -1600.0) gg_rct_Enters7 = Rect(1600.0, -2944.0, 1984.0, -2752.0) gg_rct_InsideBottom = Rect(-96.0, -2912.0, 96.0, -2752.0) gg_rct_InsideBottomLeft = Rect(-2912.0, -2944.0, -2688.0, -2752.0) gg_rct_InsideBottomRight = Rect(2720.0, -2880.0, 2880.0, -2720.0) gg_rct_InsideLeft = Rect(-2912.0, -64.0, -2752.0, 64.0) gg_rct_InsideRight = Rect(2752.0, -64.0, 2912.0, 64.0) gg_rct_InsideTop = Rect(-96.0, 2720.0, 96.0, 2912.0) gg_rct_InsideTopLeft = Rect(-2912.0, 2784.0, -2816.0, 2912.0) gg_rct_InsideTopRight = Rect(2720.0, 2720.0, 2880.0, 2880.0) gg_rct_OutsideBottom = Rect(-96.0, -3904.0, 96.0, -3744.0) gg_rct_OutsideBottomLeft = Rect(-3936.0, -3936.0, -3744.0, -3744.0) gg_rct_OutsideBottomRight = Rect(3744.0, -3936.0, 3936.0, -3776.0) gg_rct_OutsideLeft = Rect(-3936.0, -96.0, -3712.0, 96.0) gg_rct_OutsideRight = Rect(3744.0, -96.0, 3936.0, 64.0) gg_rct_OutsideTop = Rect(-64.0, 3840.0, 64.0, 3936.0) gg_rct_OutsideTopLeft = Rect(-3936.0, 3744.0, -3744.0, 3904.0) gg_rct_OutsideTopRight = Rect(3712.0, 3744.0, 3936.0, 3904.0) gg_rct_Rect_010 = Rect(-6016.0, -6144.0, 5920.0, 5856.0) gg_rct_Spawn1 = Rect(-5600.0, 5120.0, -5152.0, 5600.0) gg_rct_Spawn2 = Rect(-1024.0, 512.0, -512.0, 992.0) gg_rct_Spawn3 = Rect(544.0, 512.0, 992.0, 1024.0) gg_rct_Spawn4 = Rect(5152.0, 5152.0, 5632.0, 5600.0) gg_rct_Spawn5 = Rect(-5632.0, -5632.0, -5120.0, -5120.0) gg_rct_Spawn6 = Rect(-1024.0, -1024.0, -544.0, -544.0) gg_rct_Spawn7 = Rect(512.0, -1024.0, 1024.0, -512.0) gg_rct_Spawn8 = Rect(5152.0, -5632.0, 5632.0, -5120.0) gg_rct_TestArea = Rect(-192.0, -192.0, 192.0, 192.0) end function Trig_InitVariables_Actions() udg_DarkSummoner[1] = gg_unit_u000_0011 udg_DarkSummoner[2] = gg_unit_u000_0012 udg_DarkSummoner[3] = gg_unit_u000_0010 udg_DarkSummoner[4] = gg_unit_u000_0016 udg_DarkSummoner[5] = gg_unit_u000_0014 udg_DarkSummoner[6] = gg_unit_u000_0017 udg_DarkSummoner[7] = gg_unit_u000_0038 udg_DarkSummoner[8] = gg_unit_u000_0040 udg_DarkSummoner[9] = gg_unit_u000_0037 udg_DarkSummoner[10] = gg_unit_u000_0032 udg_DarkSummoner[11] = gg_unit_u000_0030 udg_DarkSummoner[12] = gg_unit_u000_0033 udg_DarkSummoner[13] = gg_unit_u000_0024 udg_DarkSummoner[14] = gg_unit_u000_0023 udg_DarkSummoner[15] = gg_unit_u000_0025 udg_DarkSummoner[16] = gg_unit_u000_0019 udg_DarkSummoner[17] = gg_unit_u000_0020 udg_DarkSummoner[18] = gg_unit_u000_0018 udg_DarkSummoner[19] = gg_unit_u000_0035 udg_DarkSummoner[20] = gg_unit_u000_0034 udg_DarkSummoner[21] = gg_unit_u000_0036 udg_DarkSummoner[22] = gg_unit_u000_0027 udg_DarkSummoner[23] = gg_unit_u000_0026 udg_DarkSummoner[24] = gg_unit_u000_0029 end function InitTrig_InitVariables() gg_trg_InitVariables = CreateTrigger() TriggerAddAction(gg_trg_InitVariables, Trig_InitVariables_Actions) end function InitCustomTriggers() InitTrig_InitVariables() end function RunInitializationTriggers() ConditionalTriggerExecute(gg_trg_InitVariables) end function InitCustomPlayerSlots() SetPlayerStartLocation(Player(0), 0) ForcePlayerStartLocation(Player(0), 0) SetPlayerColor(Player(0), ConvertPlayerColor(0)) SetPlayerRacePreference(Player(0), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(0), false) SetPlayerController(Player(0), MAP_CONTROL_USER) SetPlayerStartLocation(Player(1), 1) ForcePlayerStartLocation(Player(1), 1) SetPlayerColor(Player(1), ConvertPlayerColor(1)) SetPlayerRacePreference(Player(1), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(1), false) SetPlayerController(Player(1), MAP_CONTROL_USER) SetPlayerStartLocation(Player(2), 2) ForcePlayerStartLocation(Player(2), 2) SetPlayerColor(Player(2), ConvertPlayerColor(2)) SetPlayerRacePreference(Player(2), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(2), false) SetPlayerController(Player(2), MAP_CONTROL_USER) SetPlayerStartLocation(Player(3), 3) ForcePlayerStartLocation(Player(3), 3) SetPlayerColor(Player(3), ConvertPlayerColor(3)) SetPlayerRacePreference(Player(3), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(3), false) SetPlayerController(Player(3), MAP_CONTROL_USER) SetPlayerStartLocation(Player(4), 4) ForcePlayerStartLocation(Player(4), 4) SetPlayerColor(Player(4), ConvertPlayerColor(4)) SetPlayerRacePreference(Player(4), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(4), false) SetPlayerController(Player(4), MAP_CONTROL_USER) SetPlayerStartLocation(Player(5), 5) ForcePlayerStartLocation(Player(5), 5) SetPlayerColor(Player(5), ConvertPlayerColor(5)) SetPlayerRacePreference(Player(5), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(5), false) SetPlayerController(Player(5), MAP_CONTROL_USER) SetPlayerStartLocation(Player(6), 6) ForcePlayerStartLocation(Player(6), 6) SetPlayerColor(Player(6), ConvertPlayerColor(6)) SetPlayerRacePreference(Player(6), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(6), false) SetPlayerController(Player(6), MAP_CONTROL_USER) SetPlayerStartLocation(Player(7), 7) ForcePlayerStartLocation(Player(7), 7) SetPlayerColor(Player(7), ConvertPlayerColor(7)) SetPlayerRacePreference(Player(7), RACE_PREF_NIGHTELF) SetPlayerRaceSelectable(Player(7), false) SetPlayerController(Player(7), MAP_CONTROL_USER) SetPlayerStartLocation(Player(10), 8) ForcePlayerStartLocation(Player(10), 8) SetPlayerColor(Player(10), ConvertPlayerColor(10)) SetPlayerRacePreference(Player(10), RACE_PREF_UNDEAD) SetPlayerRaceSelectable(Player(10), false) SetPlayerController(Player(10), MAP_CONTROL_COMPUTER) SetPlayerStartLocation(Player(11), 9) ForcePlayerStartLocation(Player(11), 9) SetPlayerColor(Player(11), ConvertPlayerColor(11)) SetPlayerRacePreference(Player(11), RACE_PREF_UNDEAD) SetPlayerRaceSelectable(Player(11), false) SetPlayerController(Player(11), MAP_CONTROL_COMPUTER) end function InitCustomTeams() SetPlayerTeam(Player(0), 0) SetPlayerState(Player(0), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(1), 0) SetPlayerState(Player(1), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(2), 0) SetPlayerState(Player(2), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(3), 0) SetPlayerState(Player(3), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(4), 0) SetPlayerState(Player(4), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(5), 0) SetPlayerState(Player(5), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(6), 0) SetPlayerState(Player(6), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(7), 0) SetPlayerState(Player(7), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerAllianceStateAllyBJ(Player(0), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(0), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(1), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(2), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(3), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(4), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(6), true) SetPlayerAllianceStateAllyBJ(Player(5), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(6), Player(7), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(0), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(1), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(2), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(3), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(4), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(5), true) SetPlayerAllianceStateAllyBJ(Player(7), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(0), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(1), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(2), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(3), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(4), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(6), true) SetPlayerAllianceStateVisionBJ(Player(5), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(6), Player(7), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(0), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(1), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(2), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(3), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(4), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(5), true) SetPlayerAllianceStateVisionBJ(Player(7), Player(6), true) SetPlayerTeam(Player(10), 1) SetPlayerState(Player(10), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerTeam(Player(11), 1) SetPlayerState(Player(11), PLAYER_STATE_ALLIED_VICTORY, 1) SetPlayerAllianceStateAllyBJ(Player(10), Player(11), true) SetPlayerAllianceStateAllyBJ(Player(11), Player(10), true) SetPlayerAllianceStateVisionBJ(Player(10), Player(11), true) SetPlayerAllianceStateVisionBJ(Player(11), Player(10), true) end function InitAllyPriorities() SetStartLocPrioCount(0, 1) SetStartLocPrio(0, 0, 1, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(1, 1) SetStartLocPrio(1, 0, 0, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(2, 1) SetStartLocPrio(2, 0, 3, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(3, 1) SetStartLocPrio(3, 0, 2, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(4, 1) SetStartLocPrio(4, 0, 5, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(5, 1) SetStartLocPrio(5, 0, 4, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(6, 1) SetStartLocPrio(6, 0, 7, MAP_LOC_PRIO_HIGH) SetStartLocPrioCount(7, 1) SetStartLocPrio(7, 0, 6, MAP_LOC_PRIO_HIGH) end function main() SetCameraBounds(-6016.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -6016.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 6016.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 6016.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -6016.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 6016.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 6016.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -6016.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM)) SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl") NewSoundEnvironment("Default") SetAmbientDaySound("VillageDay") SetAmbientNightSound("VillageNight") SetMapMusic("Music", true, 0) InitSounds() CreateRegions() CreateAllUnits() InitBlizzard() InitGlobals() InitCustomTriggers() RunInitializationTriggers() end function config() SetMapName("TRIGSTR_001") SetMapDescription("TRIGSTR_003") SetPlayers(10) SetTeams(10) SetGamePlacement(MAP_PLACEMENT_TEAMS_TOGETHER) DefineStartLocation(0, -3840.0, 3776.0) DefineStartLocation(1, -1792.0, 2752.0) DefineStartLocation(2, 2816.0, 1728.0) DefineStartLocation(3, 3840.0, 3776.0) DefineStartLocation(4, -3840.0, -3840.0) DefineStartLocation(5, -2752.0, -1792.0) DefineStartLocation(6, 1792.0, -2816.0) DefineStartLocation(7, 3840.0, -3776.0) DefineStartLocation(8, 0.0, -448.0) DefineStartLocation(9, 0.0, 0.0) InitCustomPlayerSlots() InitCustomTeams() InitAllyPriorities() end
-- converts an item entirely to another function build(directory, config, parameters, level, seed) if not config.convertsTo then sb.logWarn("Item \"" .. (config.itemName or config.objectName) .. "\" has no conversion specified") return config, parameters end local cfg = { } for k, v in pairs(config) do cfg[k] = v end cfg.convertsTo = nil cfg.builder = nil cfg.itemName = config.convertsTo cfg.objectName = config.convertsTo return cfg, parameters end
Menu = { Name = "MatchEnd", Script = { _class = "MatchEndScript" }, Items = { { Name = "Restart", Text = "Restart", }, { Name = "SelectArena", Text = "Select Arena", }, { Name = "SelectTeam", Text = "Select Team", }, { Name = "MainMenu", Text = "Main Menu", }, }, Sounds = "@Interface/MenuSounds.lua::MenuSoundsDefault" } SelectedStyle = { }
#!/usr/bin/env lua local unix = require"unix" local tmap = { b = unix.S_ISBLK, c = unix.S_ISCHR, d = unix.S_ISDIR, l = unix.S_ISLNK, s = unix.S_ISSOCK, p = unix.S_ISFIFO, f = unix.S_ISREG, } local function tname(mode) for name, f in pairs(tmap) do if f(mode) then return name end end return "-" end -- tname local tmp = unix.opendir(io.open(... or ".", "r")) local dir = unix.opendir(tmp) --> can open from existing handle tmp:close() for name, type in dir:files("name", "type") do print(tname(type), name) end dir:close()
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file bit.lua -- -- define module: bit local bit = bit or {} -- bit/and operation function bit.band(a, b) return a & b end -- bit/or operation function bit.bor(a, b) return a | b end -- bit/xor operation function bit.bxor(a, b) return a ~ b end -- bit/not operation function bit.bnot(a) return ~a end -- bit/lshift operation function bit.lshift(a, b) return a << b end -- bit/rshift operation function bit.rshift(a, b) return a >> b end -- tobit operation function bit.tobit(x) return x & 0xffffffff end -- tohex operation function bit.tohex(x, n) n = n or 8 local up if n <= 0 then if n == 0 then return '' end up = true n = - n end x = x & (16 ^ n - 1) return ('%0'..n..(up and 'X' or 'x')):format(x) end -- return module: bit return bit
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] -- --[[ Market List Fragment ]]-- -- local MARKET_LIST_ENTRY_MARKET_PRODUCT = 1 local MARKET_LIST_ENTRY_HEADER = 2 ZO_MarketListFragment_Keyboard = ZO_SimpleSceneFragment:Subclass() function ZO_MarketListFragment_Keyboard:New(...) local fragment = ZO_SimpleSceneFragment.New(self, ...) fragment:Initialize(...) return fragment end function ZO_MarketListFragment_Keyboard:Initialize(control, owner) self.control = control self.owner = owner self.list = control:GetNamedChild("List") self.listHeader = control:GetNamedChild("ListHeader") self.contentHeader = control:GetNamedChild("ContentHeader") -- initialize the scroll list ZO_ScrollList_Initialize(self.list) local function SetupEntry(...) self:SetupEntry(...) end local function OnEntryReset(...) self:OnEntryReset(...) end local function SetupHeaderEntry(...) self:SetupHeaderEntry(...) end local function OnHeaderEntryReset(...) self:OnHeaderEntryReset(...) end local NO_ON_HIDDEN_CALLBACK = nil local NO_SELECT_SOUND = nil ZO_ScrollList_AddDataType(self.list, MARKET_LIST_ENTRY_MARKET_PRODUCT, "ZO_MarketListEntry", ZO_MARKET_LIST_ENTRY_HEIGHT, SetupEntry, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnEntryReset) ZO_ScrollList_AddDataType(self.list, MARKET_LIST_ENTRY_HEADER, "ZO_MarketListHeader", ZO_MARKET_LIST_ENTRY_HEIGHT, SetupHeaderEntry, NO_ON_HIDDEN_CALLBACK, NO_SELECT_SOUND, OnHeaderEntryReset) ZO_ScrollList_AddResizeOnScreenResize(self.list) self.scrollData = ZO_ScrollList_GetDataList(self.list) -- create closures to use for the mouse functions of all row entries self.onRowMouseEnter = function(...) self:OnMouseEnter(...) end self.onRowMouseExit = function(...) self:OnMouseExit(...) end self.onRowMouseUp = function(...) self:OnMouseUp(...) end end function ZO_MarketListFragment_Keyboard:SetupEntry(rowControl, data) rowControl.data = data rowControl.nameControl:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, data.name)) rowControl.iconControl:SetTexture(data.icon) if data.stackCount > 1 then rowControl.stackCount:SetText(data.stackCount) rowControl.stackCount:SetHidden(false) else rowControl.stackCount:SetHidden(true) end local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, data.displayQuality) rowControl.nameControl:SetColor(r, g, b, 1) rowControl:SetHandler("OnMouseEnter", self.onRowMouseEnter) rowControl:SetHandler("OnMouseExit", self.onRowMouseExit) rowControl:SetHandler("OnMouseUp", self.onRowMouseUp) end function ZO_MarketListFragment_Keyboard:OnEntryReset(rowControl, data) local highlight = rowControl.highlight if highlight.animation then highlight.animation:PlayFromEnd(highlight.animation:GetDuration()) end local icon = rowControl.iconControl if icon.animation then icon.animation:PlayInstantlyToStart() end rowControl.data = nil ZO_ObjectPool_DefaultResetControl(rowControl) end function ZO_MarketListFragment_Keyboard:SetupHeaderEntry(rowControl, data) rowControl.data = data local headerString = data.headerName or "" if data.headerColor then headerString = data.headerColor:Colorize(headerString) end rowControl.nameControl:SetText(zo_strformat(SI_MARKET_LIST_ENTRY_HEADER_FORMATTER, headerString)) end function ZO_MarketListFragment_Keyboard:OnHeaderEntryReset(rowControl, data) rowControl.data = nil ZO_ObjectPool_DefaultResetControl(rowControl) end function ZO_MarketListFragment_Keyboard:SetupListHeader(headerString) if headerString == nil or headerString == "" then self.listHeader:SetHidden(true) -- we want to position the list up to where the header starts self.list:ClearAnchors() self.list:SetAnchor(TOPLEFT, self.listHeader, TOPLEFT, 0, 0) else self.listHeader:SetHidden(false) self.list:ClearAnchors() self.list:SetAnchor(TOPLEFT, self.listHeader, BOTTOMLEFT, 0, 15) self.listHeader:SetText(headerString) end end function ZO_MarketListFragment_Keyboard:ShowCrownCrateContents(marketProductData) self.contentHeader:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, marketProductData:GetDisplayName())) self:SetupListHeader(GetString(SI_MARKET_CRATE_LIST_HEADER)) local marketProducts = ZO_Market_Shared.GetCrownCrateContentsProductInfo(marketProductData:GetId()) table.sort(marketProducts, function(...) return ZO_Market_Shared.CompareCrateMarketProducts(...) end) self:ShowMarketProducts(marketProducts) end function ZO_MarketListFragment_Keyboard:ShowMarketProductBundleContents(marketProductData) self.contentHeader:SetText(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, marketProductData:GetDisplayName())) self:SetupListHeader(nil) local marketProducts = ZO_Market_Shared.GetMarketProductBundleChildProductInfo(marketProductData:GetId()) table.sort(marketProducts, function(...) return ZO_Market_Shared.CompareBundleMarketProducts(...) end) self:ShowMarketProducts(marketProducts) end -- marketProducts is a table of Market Product info function ZO_MarketListFragment_Keyboard:ShowMarketProducts(marketProducts) ZO_ScrollList_Clear(self.list) ZO_ScrollList_ResetToTop(self.list) local lastHeaderName = nil for index, productInfo in ipairs(marketProducts) do -- check if we should add a header local productHeader = productInfo.headerName if productHeader and lastHeaderName ~= productHeader then local headerData = { headerName = productHeader, headerColor = productInfo.headerColor, } table.insert(self.scrollData, ZO_ScrollList_CreateDataEntry(MARKET_LIST_ENTRY_HEADER, headerData)) lastHeaderName = productHeader end local productId = productInfo.productId local displayQuality = productInfo.displayQuality or ITEM_DISPLAY_QUALITY_NORMAL local rowData = { productId = productId, name = GetMarketProductDisplayName(productId), icon = GetMarketProductIcon(productId), stackCount = productInfo.stackCount, displayQuality = displayQuality, } table.insert(self.scrollData, ZO_ScrollList_CreateDataEntry(MARKET_LIST_ENTRY_MARKET_PRODUCT, rowData)) end ZO_ScrollList_Commit(self.list) end function ZO_MarketListFragment_Keyboard:CanPreview() if self.selectedRow ~= nil then local productId = self.selectedRow.data.productId return CanPreviewMarketProduct(productId) end return false end function ZO_MarketListFragment_Keyboard:IsActivelyPreviewing() if self.selectedRow ~= nil then local productId = self.selectedRow.data.productId return IsPreviewingMarketProduct(productId) end return false end function ZO_MarketListFragment_Keyboard:GetPreviewState() local isPreviewing = IsCurrentlyPreviewing() local canPreview = false local isActivePreview = false if self.selectedRow ~= nil then canPreview = IsCharacterPreviewingAvailable() and self:CanPreview() if isPreviewing and self:IsActivelyPreviewing() then isActivePreview = true end end return isPreviewing, canPreview, isActivePreview end function ZO_MarketListFragment_Keyboard:IsReadyToPreview() local _, canPreview, isActivePreview = self:GetPreviewState() return canPreview and not isActivePreview end function ZO_MarketListFragment_Keyboard:GetSelectedProductId() if self.selectedRow ~= nil then return self.selectedRow.data.productId end return 0 end local function SetListHighlightHidden(control, hidden) local highlight = control.highlight if not highlight.animation then highlight.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ShowOnMouseOverLabelAnimation", highlight) end if hidden then highlight.animation:PlayBackward() else highlight.animation:PlayForward() end end function ZO_MarketListFragment_Keyboard:OnMouseEnter(control) SetListHighlightHidden(control, false) local icon = control.iconControl if not icon.animation then icon.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("IconSlotMouseOverAnimation", icon) end icon.animation:PlayForward() local offsetX = -15 local offsetY = 0 InitializeTooltip(ItemTooltip, control, RIGHT, offsetX, offsetY, LEFT) ItemTooltip:SetMarketProduct(control.data.productId) self.selectedRow = control self.owner:RefreshActions() end function ZO_MarketListFragment_Keyboard:OnMouseExit(control) SetListHighlightHidden(control, true) local icon = control.iconControl if icon.animation then icon.animation:PlayBackward() end ClearTooltip(ItemTooltip) self.selectedRow = nil self.owner:RefreshActions() end function ZO_MarketListFragment_Keyboard:OnMouseUp(control, button) if button == MOUSE_BUTTON_INDEX_LEFT and self:IsReadyToPreview() then self.owner:PreviewMarketProduct(self:GetSelectedProductId()) end end
-- RoactMaterial global configuration. -- Changing these settings affects the functioning of the entire library. local Configuration = { -- The Roact library. Roact = require(script.Parent.Parent.Roact); -- The RoactAnimate library. RoactAnimate = require(script.Parent.Parent.RoactAnimate); -- Various warnings in the components. Warnings = {}; } return Configuration
--[[ Author: Noya, physics by BMD Date: 02.02.2015. Spawns spirits for exorcism and applies the modifier that takes care of its logic ]] function ExorcismStart( event ) local caster = event.caster local ability = event.ability local playerID = caster:GetPlayerID() local radius = ability:GetLevelSpecialValueFor( "radius", ability:GetLevel() - 1 ) local duration = ability:GetLevelSpecialValueFor( "duration", ability:GetLevel() - 1 ) local spirits = ability:GetLevelSpecialValueFor( "spirits", ability:GetLevel() - 1 ) local delay_between_spirits = ability:GetLevelSpecialValueFor( "delay_between_spirits", ability:GetLevel() - 1 ) local unit_name = "npc_dummy_blank" -- Witchcraft level local witchcraft_ability = caster:FindAbilityByName("death_prophet_witchcraft_datadriven") if not witchcraft_ability then caster:FindAbilityByName("death_prophet_witchcraft") end -- If witchcraft ability found, get the number of extra spirits and increase if witchcraft_ability then local extra_spirits = witchcraft_ability:GetLevelSpecialValueFor( "exorcism_1_extra_spirits", witchcraft_ability:GetLevel() - 1 ) if extra_spirits then spirits = spirits + extra_spirits end end -- Initialize the table to keep track of all spirits caster.spirits = {} print("Spawning "..spirits.." spirits") for i=1,spirits do Timers:CreateTimer(i * delay_between_spirits, function() local unit = CreateUnitByName(unit_name, caster:GetAbsOrigin(), true, caster, caster, caster:GetTeamNumber()) -- The modifier takes care of the physics and logic ability:ApplyDataDrivenModifier(caster, unit, "modifier_exorcism_spirit", {}) -- Add the spawned unit to the table table.insert(caster.spirits, unit) -- Initialize the number of hits, to define the heal done after the ability ends unit.numberOfHits = 0 -- Double check to kill the units, remove this later Timers:CreateTimer(duration+10, function() if unit and IsValidEntity(unit) then unit:RemoveSelf() end end) end) end end -- Movement logic for each spirit -- Units have 4 states: -- acquiring: transition after completing one target-return cycle. -- target_acquired: tracking an enemy or point to collide -- returning: After colliding with an enemy, move back to the casters location -- end: moving back to the caster to be destroyed and heal function ExorcismPhysics( event ) local caster = event.caster local unit = event.target local ability = event.ability local radius = ability:GetLevelSpecialValueFor( "radius", ability:GetLevel() - 1 ) local duration = ability:GetLevelSpecialValueFor( "duration", ability:GetLevel() - 1 ) local spirit_speed = ability:GetLevelSpecialValueFor( "spirit_speed", ability:GetLevel() - 1 ) local min_damage = ability:GetLevelSpecialValueFor( "min_damage", ability:GetLevel() - 1 ) local max_damage = ability:GetLevelSpecialValueFor( "max_damage", ability:GetLevel() - 1 ) local max_damage = ability:GetLevelSpecialValueFor( "max_damage", ability:GetLevel() - 1 ) local average_damage = ability:GetLevelSpecialValueFor( "average_damage", ability:GetLevel() - 1 ) local give_up_distance = ability:GetLevelSpecialValueFor( "give_up_distance", ability:GetLevel() - 1 ) local max_distance = ability:GetLevelSpecialValueFor( "max_distance", ability:GetLevel() - 1 ) local heal_percent = ability:GetLevelSpecialValueFor( "heal_percent", ability:GetLevel() - 1 ) * 0.01 local min_time_between_attacks = ability:GetLevelSpecialValueFor( "min_time_between_attacks", ability:GetLevel() - 1 ) local abilityDamageType = ability:GetAbilityDamageType() local abilityTargetType = ability:GetAbilityTargetType() local particleDamage = "particles/units/heroes/hero_death_prophet/death_prophet_exorcism_attack.vpcf" local particleDamageBuilding = "particles/units/heroes/hero_death_prophet/death_prophet_exorcism_attack_building.vpcf" --local particleNameHeal = "particles/units/heroes/hero_nyx_assassin/nyx_assassin_vendetta_start_sparks_b.vpcf" -- Make the spirit a physics unit Physics:Unit(unit) -- General properties unit:PreventDI(true) unit:SetAutoUnstuck(false) unit:SetNavCollisionType(PHYSICS_NAV_NOTHING) unit:FollowNavMesh(false) unit:SetPhysicsVelocityMax(spirit_speed) unit:SetPhysicsVelocity(spirit_speed * RandomVector(1)) unit:SetPhysicsFriction(0) unit:Hibernate(false) unit:SetGroundBehavior(PHYSICS_GROUND_LOCK) -- Initial default state unit.state = "acquiring" -- This is to skip frames local frameCount = 0 -- Store the damage done unit.damage_done = 0 -- Store the interval between attacks, starting at min_time_between_attacks unit.last_attack_time = GameRules:GetGameTime() - min_time_between_attacks -- Color Debugging for points and paths. Turn it false later! local Debug = false local pathColor = Vector(255,255,255) -- White to draw path local targetColor = Vector(255,0,0) -- Red for enemy targets local idleColor = Vector(0,255,0) -- Green for moving to idling points local returnColor = Vector(0,0,255) -- Blue for the return local endColor = Vector(0,0,0) -- Back when returning to the caster to end local draw_duration = 3 -- Find one target point at random which will be used for the first acquisition. local point = caster:GetAbsOrigin() + RandomVector(RandomInt(radius/2, radius)) -- This is set to repeat on each frame unit:OnPhysicsFrame(function(unit) -- Move the unit orientation to adjust the particle unit:SetForwardVector( ( unit:GetPhysicsVelocity() ):Normalized() ) -- Current positions local source = caster:GetAbsOrigin() local current_position = unit:GetAbsOrigin() -- Print the path on Debug mode if Debug then DebugDrawCircle(current_position, pathColor, 0, 2, true, draw_duration) end local enemies = nil -- Use this if skipping frames is needed (--if frameCount == 0 then..) frameCount = (frameCount + 1) % 3 -- Movement and Collision detection are state independent -- MOVEMENT -- Get the direction local diff = point - unit:GetAbsOrigin() diff.z = 0 local direction = diff:Normalized() -- Calculate the angle difference local angle_difference = RotationDelta(VectorToAngles(unit:GetPhysicsVelocity():Normalized()), VectorToAngles(direction)).y -- Set the new velocity if math.abs(angle_difference) < 5 then -- CLAMP local newVel = unit:GetPhysicsVelocity():Length() * direction unit:SetPhysicsVelocity(newVel) elseif angle_difference > 0 then local newVel = RotatePosition(Vector(0,0,0), QAngle(0,10,0), unit:GetPhysicsVelocity()) unit:SetPhysicsVelocity(newVel) else local newVel = RotatePosition(Vector(0,0,0), QAngle(0,-10,0), unit:GetPhysicsVelocity()) unit:SetPhysicsVelocity(newVel) end -- COLLISION CHECK local distance = (point - current_position):Length() local collision = distance < 50 -- MAX DISTANCE CHECK local distance_to_caster = (source - current_position):Length() if distance > max_distance then unit:SetAbsOrigin(source) unit.state = "acquiring" end -- STATE DEPENDENT LOGIC -- Damage, Healing and Targeting are state dependent. -- Update the point in all frames -- Acquiring... -- Acquiring -> Target Acquired (enemy or idle point) -- Target Acquired... if collision -> Acquiring or Return -- Return... if collision -> Acquiring -- Acquiring finds new targets and changes state to target_acquired with a current_target if it finds enemies or nil and a random point if there are no enemies if unit.state == "acquiring" then -- This is to prevent attacking the same target very fast local time_between_last_attack = GameRules:GetGameTime() - unit.last_attack_time --print("Time Between Last Attack: "..time_between_last_attack) -- If enough time has passed since the last attack, attempt to acquire an enemy if time_between_last_attack >= min_time_between_attacks then -- If the unit doesn't have a target locked, find enemies near the caster enemies = FindUnitsInRadius(caster:GetTeamNumber(), source, nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, abilityTargetType, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) -- Check the possible enemies -- Focus the last attacked target if there's any local last_targeted = caster.last_targeted local target_enemy = nil for _,enemy in pairs(enemies) do -- If the caster has a last_targeted and this is in range of the ghost acquisition, set to attack it if last_targeted and enemy == last_targeted then target_enemy = enemy end end -- Else if we don't have a target_enemy from the last_targeted, get one at random if not target_enemy then target_enemy = enemies[RandomInt(1, #enemies)] end -- Keep track of it, set the state to target_acquired if target_enemy then unit.state = "target_acquired" unit.current_target = target_enemy point = unit.current_target:GetAbsOrigin() print("Acquiring -> Enemy Target acquired: "..unit.current_target:GetUnitName()) -- If no enemies, set the unit to collide with a random idle point. else unit.state = "target_acquired" unit.current_target = nil unit.idling = true point = source + RandomVector(RandomInt(radius/2, radius)) --print("Acquiring -> Random Point Target acquired") if Debug then DebugDrawCircle(point, idleColor, 100, 25, true, draw_duration) end end -- not enough time since the last attack, get a random point else unit.state = "target_acquired" unit.current_target = nil unit.idling = true point = source + RandomVector(RandomInt(radius/2, radius)) print("Waiting for attack time. Acquiring -> Random Point Target acquired") if Debug then DebugDrawCircle(point, idleColor, 100, 25, true, draw_duration) end end -- If the state was to follow a target enemy, it means the unit can perform an attack. elseif unit.state == "target_acquired" then -- Update the point of the target's current position if unit.current_target then point = unit.current_target:GetAbsOrigin() if Debug then DebugDrawCircle(point, targetColor, 100, 25, true, draw_duration) end end -- Give up on the target if the distance goes over the give_up_distance if distance_to_caster > give_up_distance then unit.state = "acquiring" --print("Gave up on the target, acquiring a new target.") end -- Do physical damage here, and increase hit counter. if collision then -- If the target was an enemy and not a point, the unit collided with it if unit.current_target ~= nil then -- Damage, units will still try to collide with attack immune targets but the damage wont be applied if not unit.current_target:IsAttackImmune() then local damage_table = {} local spirit_damage = RandomInt(min_damage,max_damage) damage_table.victim = unit.current_target damage_table.attacker = caster damage_table.damage_type = abilityDamageType damage_table.damage = spirit_damage ApplyDamage(damage_table) -- Calculate how much physical damage was dealt local targetArmor = unit.current_target:GetPhysicalArmorValue() local damageReduction = ((0.06 * targetArmor) / (1 + 0.06 * targetArmor)) local damagePostReduction = spirit_damage * (1 - damageReduction) unit.damage_done = unit.damage_done + damagePostReduction -- Damage particle, different for buildings if unit.current_target.InvulCount == 0 then local particle = ParticleManager:CreateParticle(particleDamageBuilding, PATTACH_ABSORIGIN, unit.current_target) ParticleManager:SetParticleControl(particle, 0, unit.current_target:GetAbsOrigin()) ParticleManager:SetParticleControlEnt(particle, 1, unit.current_target, PATTACH_POINT_FOLLOW, "attach_hitloc", unit.current_target:GetAbsOrigin(), true) elseif unit.damage_done > 0 then local particle = ParticleManager:CreateParticle(particleDamage, PATTACH_ABSORIGIN, unit.current_target) ParticleManager:SetParticleControl(particle, 0, unit.current_target:GetAbsOrigin()) ParticleManager:SetParticleControlEnt(particle, 1, unit.current_target, PATTACH_POINT_FOLLOW, "attach_hitloc", unit.current_target:GetAbsOrigin(), true) end -- Increase the numberOfHits for this unit unit.numberOfHits = unit.numberOfHits + 1 -- Fire Sound on the target unit unit.current_target:EmitSound("Hero_DeathProphet.Exorcism.Damage") -- Set to return unit.state = "returning" point = source --print("Returning to caster after dealing ",unit.damage_done) -- Update the attack time of the unit. unit.last_attack_time = GameRules:GetGameTime() --unit.enemy_collision = true end -- In other case, its a point, reacquire target or return to the caster (50/50) else if RollPercentage(50) then unit.state = "acquiring" --print("Attempting to acquire a new target") else unit.state = "returning" point = source --print("Returning to caster after idling") end end end -- If it was a collision on a return (meaning it reached the caster), change to acquiring so it finds a new target elseif unit.state == "returning" then -- Update the point to the caster's current position point = source if Debug then DebugDrawCircle(point, returnColor, 100, 25, true, draw_duration) end if collision then unit.state = "acquiring" end -- if set the state to end, the point is also the caster position, but the units will be removed on collision elseif unit.state == "end" then point = source if Debug then DebugDrawCircle(point, endColor, 100, 25, true, 2) end -- Last collision ends the unit if collision then -- Heal is calculated as: a percentage of the units average attack damage multiplied by the amount of attacks the spirit did. local heal_done = unit.numberOfHits * average_damage* heal_percent caster:Heal(heal_done, ability) caster:EmitSound("Hero_DeathProphet.Exorcism.Heal") --print("Healed ",heal_done) unit:SetPhysicsVelocity(Vector(0,0,0)) unit:OnPhysicsFrame(nil) unit:ForceKill(false) end end end) end -- Change the state to end when the modifier is removed function ExorcismEnd( event ) local caster = event.caster local targets = caster.spirits print("Exorcism End") caster:StopSound("Hero_DeathProphet.Exorcism") for _,unit in pairs(targets) do if unit and IsValidEntity(unit) then unit.state = "end" end end -- Reset the last_targeted caster.last_targeted = nil end -- Updates the last_targeted enemy, to focus the ghosts on it. function ExorcismAttack( event ) local caster = event.caster local target = event.target caster.last_targeted = target --print("LAST TARGET: "..target:GetUnitName()) end -- Kill all units when the owner dies or the spell is cast while the first one is still going function ExorcismDeath( event ) local caster = event.caster local targets = caster.spirits or {} print("Exorcism Death") caster:StopSound("Hero_DeathProphet.Exorcism") for _,unit in pairs(targets) do if unit and IsValidEntity(unit) then unit:SetPhysicsVelocity(Vector(0,0,0)) unit:OnPhysicsFrame(nil) -- Kill unit:ForceKill(false) end end end
EditorPickupCriminalDeployables = EditorPickupCriminalDeployables or class(MissionScriptEditor) function EditorPickupCriminalDeployables:create_element() self.super.create_element(self) self._element.class = "ElementPickupCriminalDeployables" end function EditorPickupCriminalDeployables:_build_panel() self:_create_panel() self:Info("Picks up every player placed sentry gun equipment on the map and gives them back to their owners.") end
local path = (...):gsub('%.[^%.]+$', '') path = path:sub(1,path:match("^.*()%.")) local Class = require(path.."thirdparty.hump.class") local Element = require(path.."elements.element") local Text = Class {} Text:include(Element) function Text:init(element, parent, gui) Element.init(self, element, parent, gui) -- Display self.default_properties.display = "block" -- Font self.default_properties.font_path = "inherit" self.default_properties.font_size = "inherit" self.default_properties.line_height = "inherit" self.default_properties.text_align = "inherit" self.default_properties.text_shadow = "inherit" -- Color self.default_properties.text_color = "inherit" self.default_properties.text_shadow_color = "inherit" end return Text
local layerBase = require("games/common2/module/layerBase"); --[[ 弹幕 ]] local OnlookerMyBarrageLayer = class(layerBase); OnlookerMyBarrageLayer.ctor = function(self) local seat = PlayerSeat.getInstance():getOnlookerSeat(); if self.m_viewConfig[seat] then self:addView(seat,self.m_viewConfig[seat]); end end OnlookerMyBarrageLayer.dtor = function(self) end OnlookerMyBarrageLayer.parseViewConfig = function(self) local config = table.verify(GameProcessManager2.getInstance():getGameConfig()); local seat = PlayerSeat.getInstance():getOnlookerSeat(); local viewConfig = { ["onlooker"] = { [seat] = { path = "games/common2/onlooker/module/onlookerMyBarrage/onlookerMyBarrageView"; viewLayer = "view/kScreen_1280_800/games/common2/onlooker/onlooker_my_barrage_layout"; }; }; ["normal"] = {}; }; return viewConfig; end return OnlookerMyBarrageLayer;
---- -- Different mod utilities. -- -- Most of them are expected to be used in the gameplay console. -- -- **Source Code:** [https://github.com/victorpopkov/dst-mod-keep-moving](https://github.com/victorpopkov/dst-mod-keep-moving) -- -- @module Utils -- -- @author Victor Popkov -- @copyright 2020 -- @license MIT -- @release 0.1.0-alpha ---- local Utils = {} -- -- Helpers -- local function DebugError(...) return _G.KeepMovingDebug and _G.KeepMovingDebug:DebugError(...) end local function DebugString(...) return _G.KeepMovingDebug and _G.KeepMovingDebug:DebugString(...) end --- Debugging -- @section debugging --- Adds debug methods to the destination class. -- -- Checks the global environment if the `KeepMovingDebug` (`Debug`) is available and adds the -- corresponding methods from there. Otherwise, adds all the corresponding functions as empty ones. -- -- @tparam table dest Destination class function Utils.AddDebugMethods(dest) local methods = { "DebugError", "DebugInit", "DebugString", "DebugStringStart", "DebugStringStop", "DebugTerm", } if _G.KeepMovingDebug then for _, v in pairs(methods) do dest[v] = function(_, ...) if _G.KeepMovingDebug and _G.KeepMovingDebug[v] then return _G.KeepMovingDebug[v](_G.KeepMovingDebug, ...) end end end else for _, v in pairs(methods) do dest[v] = function() end end end end --- General -- @section general --- Checks if HUD has an input focus. -- @tparam EntityScript inst Player instance -- @treturn boolean function Utils.IsHUDFocused(inst) return not Utils.ChainGet(inst, "HUD", "HasInputFocus", true) end --- Chain -- @section chain --- Gets chained field. -- -- Simplifies the last chained field retrieval like: -- -- return TheWorld -- and TheWorld.net -- and TheWorld.net.components -- and TheWorld.net.components.shardstate -- and TheWorld.net.components.shardstate.GetMasterSessionId -- and TheWorld.net.components.shardstate:GetMasterSessionId -- -- Or it's value: -- -- return TheWorld -- and TheWorld.net -- and TheWorld.net.components -- and TheWorld.net.components.shardstate -- and TheWorld.net.components.shardstate.GetMasterSessionId -- and TheWorld.net.components.shardstate:GetMasterSessionId() -- -- It also supports net variables and tables acting as functions. -- -- @usage Utils.ChainGet(TheWorld, "net", "components", "shardstate", "GetMasterSessionId") -- (function) 0x564445367790 -- @usage Utils.ChainGet(TheWorld, "net", "components", "shardstate", "GetMasterSessionId", true) -- (string) D000000000000000 -- @tparam table src -- @tparam string|boolean ... -- @treturn function|userdata|table function Utils.ChainGet(src, ...) if src and (type(src) == "table" or type(src) == "userdata") then local args = { ... } local execute = false if args[#args] == true then table.remove(args, #args) execute = true end local previous = src for i = 1, #args do if src[args[i]] then previous = src src = src[args[i]] else return end end if execute and previous then if type(src) == "function" then return src(previous) elseif type(src) == "userdata" or type(src) == "table" then if type(src.value) == "function" then -- netvar return src:value() elseif getmetatable(src.value) and getmetatable(src.value).__call then -- netvar (for testing) return src.value(src) elseif getmetatable(src) and getmetatable(src).__call then -- table acting as a function return src(previous) end end return end return src end end --- Validates chained fields. -- -- Simplifies the chained fields checking like below: -- -- return TheWorld -- and TheWorld.net -- and TheWorld.net.components -- and TheWorld.net.components.shardstate -- and TheWorld.net.components.shardstate.GetMasterSessionId -- and true -- or false -- -- @usage Utils.ChainValidate(TheWorld, "net", "components", "shardstate", "GetMasterSessionId") -- (boolean) true -- @tparam table src -- @tparam string|boolean ... -- @treturn boolean function Utils.ChainValidate(src, ...) return Utils.ChainGet(src, ...) and true or false end --- Locomotor -- @section locomotor --- Checks if the locomotor is available. -- -- Can be used to check whether the movement prediction (lag compensation) is enabled or not as the -- locomotor component is not available when it's disabled. -- -- @tparam EntityScript inst Player instance -- @treturn boolean function Utils.IsLocomotorAvailable(inst) return Utils.ChainGet(inst, "components", "locomotor") ~= nil end --- Runs in a certain direction. -- -- Calculates an angle and calls `RunInDirection` from the locomotor component when it's available. -- Otherwise sends the corresponding `RPC.DirectWalking`. -- -- @tparam EntityScript inst Player instance -- @tparam Vector3 pt Destination point -- @treturn[1] Vector3 Direction vector -- @treturn[1] number Direction angle function Utils.RunInPointDirection(inst, pt) local locomotor = Utils.ChainGet(inst, "components", "locomotor") local angle = inst:GetAngleToPoint(pt) local offset = inst:GetPosition() - pt local dir = offset:GetNormalized() dir.x = -dir.x dir.z = -dir.z if locomotor then inst.Transform:SetRotation(angle) locomotor:RunInDirection(angle) else SendRPCToServer(RPC.DirectWalking, dir.x, dir.z) end return dir, angle end --- Walks to a certain point. -- -- Prepares a `WALKTO` action for `PlayerController.DoAction` when the locomotor component is -- available. Otherwise sends the corresponding `RPC.LeftClick`. -- -- @tparam EntityScript inst Player instance -- @tparam Vector3 pt Destination point function Utils.WalkToPoint(inst, pt) local player_controller = Utils.ChainGet(inst, "components", "playercontroller") if not player_controller then DebugError("Player controller is not available") return end if player_controller.locomotor then player_controller:DoAction(BufferedAction(inst, nil, ACTIONS.WALKTO, nil, pt)) else SendRPCToServer(RPC.LeftClick, ACTIONS.WALKTO.code, pt.x, pt.z) end end --- Stops moving. -- -- Calls `Stop` from the locomotor component when it's available. Otherwise sends an -- `RPC.StopWalking`. -- -- @tparam EntityScript inst Player instance function Utils.StopMoving(inst) local locomotor = Utils.ChainGet(inst, "components", "locomotor") if locomotor then locomotor:Stop() else SendRPCToServer(RPC.StopWalking) end end --- Save data -- @section savedata --- Gets the save data path. -- -- Returns one of the following paths based on the server type: -- -- - `server_temp/server_save` (local game) -- - `client_temp/server_save` (dedicated server) -- -- @treturn string function Utils.SaveDataGetPath() return TheWorld and TheWorld.ismastersim and "server_temp/server_save" or "client_temp/server_save" end --- Loads the save data. -- -- Returns the data which is stored on the client-side. -- -- @treturn table function Utils.SaveDataLoad() local success, save_data local path = Utils.SaveDataGetPath() DebugString("[save_data]", "Path:", path) TheSim:GetPersistentString(path, function(success_load, str) if success_load then DebugString("[save_data]", "Loaded successfully") success, save_data = RunInSandboxSafe(str) if success then DebugString("[save_data]", "Data extracted successfully") DebugString("[save_data]", "Seed:", save_data.meta.seed) DebugString("[save_data]", "Version:", save_data.meta.saveversion) return save_data else DebugError("[save_data]", "Data extraction has failed") return false end else DebugError("[save_data]", "Load has failed") return false end end) return save_data end --- Table -- @section table --- Counts the number of elements inside the table. -- @tparam table t Table -- @treturn number function Utils.TableCount(t) if type(t) ~= "table" then return false end local result = 0 for _ in pairs(t) do result = result + 1 end return result end --- Thread -- @section thread --- Starts a new thread. -- -- Just a convenience wrapper for the `StartThread`. -- -- @tparam string id Thread ID -- @tparam function fn Thread function -- @tparam function whl While function -- @tparam[opt] function init Initialization function -- @tparam[opt] function term Termination function -- @treturn table function Utils.ThreadStart(id, fn, whl, init, term) return StartThread(function() DebugString("Thread started") if init then init() end while whl() do fn() end if term then term() end Utils.ThreadClear() end, id) end --- Clears a thread. -- @tparam table thread Thread function Utils.ThreadClear(thread) local task = scheduler:GetCurrentTask() if thread or task then if thread and not task then DebugString("[" .. thread.id .. "]", "Thread cleared") else DebugString("Thread cleared") end thread = thread ~= nil and thread or task KillThreadsWithID(thread.id) thread:SetList(nil) end end return Utils
require("games/common2/match/matchMechine/matchMechineConfig"); require("games/common2/mechine/mechineLog"); local MatchMechineOperation = class(); MatchMechineOperation.ctor = function(self,uid) self.m_lastState = MatchMechineConfig.STATUS_NONE; self.m_curState = MatchMechineConfig.STATUS_NONE; self.m_curSubState = self.m_curState; self.m_uid = uid or UserBaseInfoIsolater.getInstance():getUserId(); local data = {}; data.tag = "MatchMechineOperation.ctor"; data.time = os.date(); data.curState = self.m_curState; data.lastState = self.m_lastState; data.self = tostring(self); MechineLog.getInstance():d(MechineLog.TAG4,self.m_uid,data); end MatchMechineOperation.dtor = function(self) self:resetState("MatchMechineOperation.dtor"); end MatchMechineOperation.getStates = function(self) return self.m_curState,self.m_lastState,self.m_curSubState; end MatchMechineOperation.resetState = function(self,tag) local uid = self.m_uid; local data = {}; data.tag = tag or "MatchMechineOperation.resetState"; data.time = os.date(); data.curState = self.m_curState; data.lastState = self.m_lastState; data.self = tostring(self); data.nextState = MatchMechineOperation.STATUS_NONE; MechineLog.getInstance():d(MechineLog.TAG4,uid,data); self.m_lastState = MatchMechineConfig.STATUS_NONE; self.m_curState = MatchMechineConfig.STATUS_NONE; self.m_curSubState = self.m_curState; end MatchMechineOperation.checkStateValid = function(self,action,info,isFast,tag) if MatchMechineOperation.stateChangeConfig[action] == self.m_curState and action ~= MatchMechineConfig.ACTION_EXIT_SUCCESS then return true; end local config = MatchMechineOperation.stateCheckConfig[self.m_curState]; local state = self.m_curState; local flag;--当前状态机是否有处理 if config then for k,v in pairs(config) do if v[1] == action then state = v[2] or state; flag = true; break; end end end local uid = self.m_uid; local data = {}; data.action = action; data.info = info; data.isFast = isFast; data.tag = tag; data.time = os.date(); data.type = flag and "handle" or "no_handle"; data.curState = self.m_curState; data.lastState = self.m_lastState; data.nextState = state; data.self = tostring(self); MechineLog.getInstance():d(MechineLog.TAG4,uid,data); if flag then self.m_lastState = self.m_curState; self.m_curState = state; self:refreshSubState(state,action); self:updatePlayerInfo(self.m_curState,self.m_lastState,action,info,isFast);-- else local isAmend,isReport = self:amendmentStatus(action,info,isFast); if isReport then local tmp = table.verify(MatchIsolater.getInstance():getMatchData()); local data = {}; data.userId = uid; data.matchId = tmp.id; MechineLog.getInstance():d(MechineLog.TAG4,uid,data); MechineLog.getInstance():reportLog(MechineLog.TAG4,uid,true); end if not isAmend then MechineManage.getInstance():receiveAction(GameMechineConfig.ACTION_NS_STATUS_ERROR); MechineManage.getInstance():receiveAction(GameMechineConfig.ACTION_REFRESH_MAINSTATUS, GameMechineConfig.STATUS_RECONNECT, -1); end end end -- 修正状态错误 MatchMechineOperation.amendmentStatus = function(self,action,info,isFast) local isAmend = true; local isReport = true; local state = MatchMechineOperation.stateChangeConfig[action]; if state then --会引起状态变化的动作,可能让界面卡死,固先将其作为有效动作,执行后修正状态 self.m_lastState = self.m_curState; self.m_curState = state; self:refreshSubState(state,action); self:updatePlayerInfo(self.m_curState,self.m_lastState,action,info,isFast); if state == MatchMechineConfig.STATUS_FINISH or state == MatchMechineConfig.STATUS_NONE then --比赛已结束,已无修正必要 isAmend = false; end else --不会引起状态变化的动作,直接修正状态 end return isAmend,isReport; end MatchMechineOperation.refreshSubState = function(self,state,action) local subConfig = MatchMechineOperation.subStateChangeConfig[state]; local subState = state; if subConfig then subState = subConfig[action] or self.m_curSubState; end self.m_curSubState = subState; end -- 更新数据 MatchMechineOperation.updatePlayerInfo = function(self,curstate,laststate,action,info,isFast) if MatchMechineOperation.actionConfig[action] then MatchMechineOperation.actionConfig[action](self,curstate,laststate,action,info,isFast); end end -- 发送广播,当前状态、上一次的状态、动作、本地座位号、用户id、返回信息、是否为快速响应 MatchMechineOperation.sendBroadCastMsg = function(self,curState,lastState,action,info,isFast) local localseat = PlayerSeat.getInstance():getMyLocalSeat(); local uid = self.m_uid; if curState ~= lastState then --比赛状态改变,广播状态更改 EventDispatcher.getInstance():dispatch(MatchMechineConfig.NOTIFY_STATUS,curState,lastState,action,localseat,uid,info,isFast); else EventDispatcher.getInstance():dispatch(MatchMechineConfig.NOTIFY_ACTION, action,localseat,uid,info,isFast); end end MatchMechineOperation.createMatchViews = function(self,viewName,isFast) if viewName then local action = MatchMechineConfig.ACTION_CREATE_MATCH_VIEWS; local info = {}; info.viewName = viewName; self:sendBroadCastMsg(nil,nil,action,info,isFast); end end --------------------------------------------------------------------------------------------------------------- MatchMechineOperation.onSignupMatchSuccess = function(self,curstate,laststate,action,info,isFast) if not isFast then self:createMatchViews(MatchMechineConfig.VIEW_LOADING); end self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onSignupXianShiMatchSuccess = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onMatchStart = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onExitMatch = function(self,curstate,laststate,action,info,isFast) MatchIsolater.getInstance():setSignMatchId(nil); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onGetStageInfo = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onMatchGameOver = function(self,curstate,laststate,action,info,isFast) if not isFast then self:createMatchViews(MatchMechineConfig.VIEW_GAMEOVER); end self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onWaitTable = function(self,curstate,laststate,action,info,isFast) self:createMatchViews(MatchMechineConfig.VIEW_WAIT_TABLE,isFast); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onRoundOver = function(self,curstate,laststate,action,info,isFast) if not isFast then self:createMatchViews(MatchMechineConfig.VIEW_ROUNDOVER); end self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onMatchFinsh = function(self,curstate,laststate,action,info,isFast) self:createMatchViews(MatchMechineConfig.VIEW_OVER); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onMatchReward = function(self,curstate,laststate,action,info,isFast) self:createMatchViews(MatchMechineConfig.VIEW_OVER); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onGetReviveNotify = function(self,curstate,laststate,action,info,isFast) self:createMatchViews(MatchMechineConfig.VIEW_REVIVE); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onReviveFailed = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onReviveSuccess = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onGetPlayerScore = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onRequestExitMatch = function(self,curstate,laststate,action,info,isFast) self:createMatchViews(MatchMechineConfig.VIEW_EXIT,isFast); self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.onReconnectMatchInGame = function(self,curstate,laststate,action,info,isFast) self:sendBroadCastMsg(curstate,laststate,action,info,isFast); end MatchMechineOperation.stateCheckConfig = { --[current status] = {{action,next status}}; [MatchMechineConfig.STATUS_NONE] = { {MatchMechineConfig.ACTION_SIGNUP_SUCCESS,MatchMechineConfig.STATUS_LOADING}, {MatchMechineConfig.ACTION_SIGNUP_XIANSHI_SUCCESS,nil}, {MatchMechineConfig.ACTION_EXIT_SUCCESS,nil}, {MatchMechineConfig.ACTION_RESET,nil}, }; [MatchMechineConfig.STATUS_LOADING] = { {MatchMechineConfig.ACTION_START,MatchMechineConfig.STATUS_PLAYING}, {MatchMechineConfig.ACTION_REQUEST_EXIT,nil}, {MatchMechineConfig.ACTION_EXIT_SUCCESS,MatchMechineConfig.STATUS_NONE}, {MatchMechineConfig.ACTION_RESET,MatchMechineConfig.STATUS_NONE}, }; [MatchMechineConfig.STATUS_PLAYING] = { {MatchMechineConfig.ACTION_GAME_OVER,MatchMechineConfig.STATUS_WAITING}, {MatchMechineConfig.ACTION_EXIT_SUCCESS,MatchMechineConfig.STATUS_NONE}, {MatchMechineConfig.ACTION_RESET,MatchMechineConfig.STATUS_NONE}, {MatchMechineConfig.ACTION_REQUEST_RECONNECT_INGAME,nil}, {MatchMechineConfig.ACTION_FINISH,MatchMechineConfig.STATUS_FINISH}, }; [MatchMechineConfig.STATUS_WAITING] = { {MatchMechineConfig.ACTION_WAIT_TABLE,nil}, {MatchMechineConfig.ACTION_GAME_OVER,nil}, {MatchMechineConfig.ACTION_ROUND_OVER,nil}, {MatchMechineConfig.ACTION_REQUEST_EXIT,nil}, {MatchMechineConfig.ACTION_GET_REVIVE_NOTIFY,nil}, {MatchMechineConfig.ACTION_REVIVE_FAILED,nil}, {MatchMechineConfig.ACTION_REVIVE_SUCCESS,nil}, {MatchMechineConfig.ACTION_START,MatchMechineConfig.STATUS_PLAYING}, {MatchMechineConfig.ACTION_FINISH,MatchMechineConfig.STATUS_FINISH}, {MatchMechineConfig.ACTION_EXIT_SUCCESS,MatchMechineConfig.STATUS_NONE}, {MatchMechineConfig.ACTION_RESET,MatchMechineConfig.STATUS_NONE}, }; [MatchMechineConfig.STATUS_FINISH] = { {MatchMechineConfig.ACTION_GAME_OVER,nil}, {MatchMechineConfig.ACTION_FINISH_REWARD,nil}, {MatchMechineConfig.ACTION_SIGNUP_SUCCESS,MatchMechineConfig.STATUS_LOADING}, {MatchMechineConfig.ACTION_SIGNUP_XIANSHI_SUCCESS,nil}, {MatchMechineConfig.ACTION_EXIT_SUCCESS,MatchMechineConfig.STATUS_NONE}, {MatchMechineConfig.ACTION_RESET,MatchMechineConfig.STATUS_NONE}, }; }; --会引起状态变化的动作 MatchMechineOperation.stateChangeConfig = { [MatchMechineConfig.ACTION_RESET] = MatchMechineConfig.STATUS_NONE; [MatchMechineConfig.ACTION_EXIT_SUCCESS] = MatchMechineConfig.STATUS_NONE; [MatchMechineConfig.ACTION_SIGNUP_SUCCESS] = MatchMechineConfig.STATUS_LOADING; [MatchMechineConfig.ACTION_START] = MatchMechineConfig.STATUS_PLAYING; [MatchMechineConfig.ACTION_GAME_OVER] = MatchMechineConfig.STATUS_WAITING; [MatchMechineConfig.ACTION_FINISH] = MatchMechineConfig.STATUS_FINISH; }; MatchMechineOperation.subStateChangeConfig = { [MatchMechineConfig.STATUS_WAITING] = { [MatchMechineConfig.ACTION_GAME_OVER] = MatchMechineConfig.STATUS_WAITING_GAMEOVER; [MatchMechineConfig.ACTION_ROUND_OVER] = MatchMechineConfig.STATUS_WAITING_ROUNDOVER; [MatchMechineConfig.ACTION_GET_REVIVE_NOTIFY] = MatchMechineConfig.STATUS_WAITING_REVIVE; [MatchMechineConfig.ACTION_REVIVE_SUCCESS] = MatchMechineConfig.STATUS_WAITING_GAMEOVER; [MatchMechineConfig.ACTION_REVIVE_FAILED] = MatchMechineConfig.STATUS_WAITING_FINISH; [MatchMechineConfig.ACTION_WAIT_TABLE] = MatchMechineConfig.STATUS_WAITING_TABLE; }; }; MatchMechineOperation.actionConfig = { [MatchMechineConfig.ACTION_SIGNUP_SUCCESS] = MatchMechineOperation.onSignupMatchSuccess, [MatchMechineConfig.ACTION_SIGNUP_XIANSHI_SUCCESS] = MatchMechineOperation.onSignupXianShiMatchSuccess, [MatchMechineConfig.ACTION_START] = MatchMechineOperation.onMatchStart, [MatchMechineConfig.ACTION_RESET] = MatchMechineOperation.resetState; [MatchMechineConfig.ACTION_EXIT_SUCCESS] = MatchMechineOperation.onExitMatch, [MatchMechineConfig.ACTION_GAME_OVER] = MatchMechineOperation.onMatchGameOver, [MatchMechineConfig.ACTION_WAIT_TABLE] = MatchMechineOperation.onWaitTable; [MatchMechineConfig.ACTION_ROUND_OVER] = MatchMechineOperation.onRoundOver, [MatchMechineConfig.ACTION_FINISH] = MatchMechineOperation.onMatchFinsh, [MatchMechineConfig.ACTION_FINISH_REWARD] = MatchMechineOperation.onMatchReward, [MatchMechineConfig.ACTION_GET_REVIVE_NOTIFY] = MatchMechineOperation.onGetReviveNotify, [MatchMechineConfig.ACTION_REVIVE_FAILED] = MatchMechineOperation.onReviveFailed, [MatchMechineConfig.ACTION_REVIVE_SUCCESS] = MatchMechineOperation.onReviveSuccess, [MatchMechineConfig.ACTION_REQUEST_EXIT] = MatchMechineOperation.onRequestExitMatch, [MatchMechineConfig.ACTION_REQUEST_RECONNECT_INGAME] = MatchMechineOperation.onReconnectMatchInGame, }; return MatchMechineOperation;
object_tangible_deed_pet_deed_pit_droid_deed = object_tangible_deed_pet_deed_shared_pit_droid_deed:new { } ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_pit_droid_deed, "object/tangible/deed/pet_deed/pit_droid_deed.iff")
require("dapui").setup() require('dap-go').setup() require("nvim-dap-virtual-text").setup() local dap = require("dap") local dapui = require("dapui") dap.listeners.after.event_initialized["dapui_config"] = function() dapui.open() end dap.listeners.before.event_terminated["dapui_config"] = function() dapui.close() end dap.listeners.before.event_exited["dapui_config"] = function() dapui.close() end
local requestQueueSize = 256 ------------------------------------------------- local httpService = game:GetService'HttpService' local replicatedStorage = game:GetService'ReplicatedStorage' local players = game:GetService'Players' local folder = Instance.new("Folder") local event = Instance.new("RemoteEvent") local request = Instance.new("RemoteEvent") local response = Instance.new("RemoteEvent") local bullet = Instance.new("RemoteEvent") local module = {} local sockets = {} ------------------------------------------------- function generateId() return httpService:GenerateGUID(false) end local notNil = {__index = function (s, i) local t={} rawset(s, i, t) return t end} local function assert(condition, message) if not condition == true then error(message, 3) end end -- CONNECTION ----------------------------------- local connection = {} connection.__index = connection connection.__mode = "v" function connection:Disconnect() for i = 1, #self.Listeners do if self.Listeners[i][1] == self.Id then table.remove(self.Listeners, i) break end end self.Listeners = nil end connection.disconnect = connection.Disconnect function createCallbacks(listeners) local callbacks = {} for i = 1, #listeners do table.insert(callbacks, coroutine.wrap(listeners[i][2])) end return callbacks end function createConnection(listeners, listener) local id = generateId() table.insert(listeners, 1, {id, listener}) return setmetatable({ Id = id, Listeners = listeners, }, connection) end -- SIGNAL --------------------------------------- local signal = {} signal.__index = signal function signal:Connect(listener) return createConnection(self.Listeners, listener) end function signal:Wait() table.insert(self.Threads, coroutine.running()) local output repeat output = {coroutine.yield()} local success = table.remove(output, 1) until success == true coroutine.yield() return unpack(output) end function signal:Fire(...) for i = #self.Threads, 1, -1 do -- self.Threads[i](true, ...) coroutine.resume(self.Threads[i], true, ...) table.remove(self.Threads, i) end local threads = createCallbacks(self.Listeners) for i = 1, #threads do threads[i](...) end end signal.connect = signal.Connect signal.wait = signal.Wait function createSignal() return setmetatable({ Threads = {}, Listeners = {} }, signal) end -- SOCKET GROUP --------------------------------- local group = {} function group.__tostring(self) return self.Name end function createGroup(socket, name) return setmetatable({ Name = name, Socket = socket }, group) end -- SERVER SOCKET -------------------------------- local socket = {} socket.__index = socket socket.__newindex = function (_, index) error(index .. " is not a valid member of Socket", 0) end function socket:Listen(name, listener) assert(self.Alive, "Socket is dead") if not self.Callbacks[name] then self:SetCallback(name, listener) end local connection = createConnection(self.Listeners[name], listener) self:ExecuteEventQueue(name) return connection end function socket:Emit(name, ...) assert(self.Alive, "Socket is dead") event:FireClient(self.Player, name, ...) end function socket:RunListeners(name, ...) if self.Alive then local listeners = self.Listeners[name] if #listeners > 0 then local threads = createCallbacks(listeners) for i = 1, #threads do threads[i](...) end else local queue = self.Queue.Events[name] if #queue < requestQueueSize then table.insert(queue, {...}) else warn("Max event queue reached for", name, "event will not be queued") end end end end function socket:ExecuteEventQueue(name) local queue = self.Queue.Events[name] while #queue > 0 do local args = queue[1] self:RunListeners(name, unpack(args)) table.remove(queue, 1) end end function socket:SetCallback(name, callback) assert(self.Alive, "Socket is dead") self.Callbacks[name] = callback self:ExecuteRequestQueue(name) end function socket:Request(name, ...) assert(self.Alive, "Socket is dead") local id = generateId() request:FireClient(self.Player, id, name, ...) local args if self.Responses[id] then args = self.Responses[id] else repeat args = {response.OnServerEvent:wait()} local player = table.remove(args, 1) local responseId = table.remove(args, 1) until player == self.Player and responseId == id end return unpack(args) end function socket:RunCallback(name, requestId, ...) if self.Alive then local callback = self.Callbacks[name] if callback then response:FireClient(self.Player, requestId, callback(...)) else local queue = self.Queue.Requests[name] if #queue < requestQueueSize then table.insert(queue, {requestId, ...}) else warn("Max event queue reached for", name, "event will not be queued") end end end end function socket:ExecuteRequestQueue(name) local queue = self.Queue.Requests[name] while #queue > 0 do local args = queue[1] local requestId = table.remove(args, 1) local thread = coroutine.wrap(socket.RunCallback) thread(self, name, requestId, unpack(args)) table.remove(queue, 1) end end function socket:GetGroup(name) assert(self.Alive, "Socket is dead") local group = self.Groups[name] if not group then group = createGroup(self, name) self.Groups[name] = group end return group end function socket:JoinRoom(name) assert(self.Alive, "Socket is dead") local room = module.Rooms[name] for i = 1, #room do if room[i] == self then return end end table.insert(room, self) end function socket:LeaveRoom(name) assert(self.Alive, "Socket is dead") local room = module.Rooms[name] for i = 1, #room do if room[i] == self then table.remove(room, i) return end end end function socket.__tostring(self) return "Socket " .. tostring(self.Player) end function socket:Destroy() self.Listeners = nil self.Callbacks = nil self.Queue = nil self.Responses = nil self.Rooms = nil self.Groups = nil self.Player = nil self.Alive = false end function socket:Disconnect(msg) assert(self.Alive, "Socket is dead") self.Alive = false self.Player:Kick(msg or "You have been disconnected") end socket.Connect = socket.Listen socket.connect = socket.Listen socket.Invoke = socket.Request socket.Fire = socket.Emit function createSocket(player) return setmetatable({ Player = player, Listeners = setmetatable({}, notNil), Callbacks = {}, Queue = { Requests = setmetatable({}, notNil), Events = setmetatable({}, notNil) }, Responses = {}, Groups = {}, Rooms = {}, Alive = true, Disconnected = createSignal() }, socket) end ------------------------------------------------- local groupSeperator = ":::" group.__index = function (self, index) local property = rawget(self.Socket, index) if property then return property else local method = rawget(group, index) if method then return method else local fn = function (group, name, ...) return socket[index](group.Socket, group.Name .. groupSeperator .. name, ...) end rawset(group, index, fn) return fn end end end -- MODULE -------------------------------------- local weak = {__mode="v"} local notNilWeak = {__index = function (s, i) local t=setmetatable({}, weak) rawset(s, i, t) return t end} module.Connected = createSignal() module.Rooms = setmetatable({}, notNilWeak) module.Callbacks = {} function module:GetSocket(player) return sockets[player] end function module:GetSockets() local s = {} for _, v in pairs(sockets) do table.insert(s, v) end return s end function module:Emit(name, ...) event:FireAllClients(name, ...) end function module:Request(name, ...) local id = generateId() local args = {...} module.Callbacks[id] = table.remove(args) request:FireAllClients(id, name, unpack(args)) end function module:EmitRoom(room, name, ...) for i = 1, #room do if room[i].Alive then event:FireClient(room[i].Player, name, ...) end end end function module:RequestRoom(room, name, ...) local id = generateId() local args = {...} module.Callbacks[id] = table.remove(args) for i = 1, #room do if room[i].Alive then request:FireClient(room[i].Player, id, name, unpack(args)) end end end function module:EmitClients(players, name, ...) for i = 1, #players do event:FireClient(players[i], name, ...) end end function module:RequestClients(players, name, ...) local id = generateId() local args = {...} module.Callbacks[id] = table.remove(args) for i = 1, #players do request:FireClient(players[i], id, name, unpack(args)) end end module.Fire = module.Emit module.Invoke = module.Request module.FireRoom = module.EmitRoom module.InvokeRoom = module.RequestRoom module.FireClients = module.EmitClients module.InvokeClients = module.RequestClients ------------------------------------------------- event.OnServerEvent:connect(function (player, name, ...) local socket = sockets[player] if socket then socket:RunListeners(name, ...) elseif name == nil then socket = createSocket(player) sockets[player] = socket module.Connected:Fire(socket) spawn(function() local Connecting = true while Connecting and wait(4) do local HasConnected = sockets[player].Player:FindFirstChild("Connected") print("Status -", HasConnected) if HasConnected == nil then print("Reconnecting Socket") module.Connected:Fire(socket) else Connecting = false HasConnected:Destroy() print("Connection Restored") end end end) else error("Socket does not exist") end end) request.OnServerEvent:connect(function (player, requestId, name, ...) local socket = sockets[player] if socket then socket:RunCallback(name, requestId, ...) else error("Socket does not exist") end end) response.OnServerEvent:connect(function (player, requestId, ...) local callback = module.Callbacks[requestId] local socket = sockets[player] if callback then callback(socket, ...) elseif socket then socket.Responses[requestId] = {...} wait(1) socket.Responses[requestId] = nil end end) players.PlayerRemoving:connect(function (player) local socket = sockets[player] sockets[player] = nil socket.Disconnected:Fire() socket:Destroy() end) ------------------------------------------------- event.Name = "Event" request.Name = "Request" response.Name = "Response" bullet.Name = "Bullets" folder.Name = "Sockets" event.Parent = folder request.Parent = folder response.Parent = folder bullet.Parent = folder folder.Parent = replicatedStorage return module
-- ModFreakz -- For support, previews and showcases, head to https://discord.gg/XnJSSUJwnD -- Only edit this. local sellAnywhere = false local useBlip = true local salesYard = vector3(-47.91,-1683.03,29.31) local salesRadius = 20.0 -- Stop editing here... unless you know what you're doing. NewEvent = function(net,func,name,...) if net then RegisterNetEvent(name); end AddEventHandler(name, function(...) func(source,...); end) end local TSC = GRPCore.TriggerServerCallback local TSE = TriggerServerEvent local isConfirming = false local forSale = {} function GetVecDist(v1,v2) if not v1 or not v2 or not v1.x or not v2.x then return 0; end return math.sqrt( ( (v1.x or 0) - (v2.x or 0) )*( (v1.x or 0) - (v2.x or 0) )+( (v1.y or 0) - (v2.y or 0) )*( (v1.y or 0) - (v2.y or 0) )+( (v1.z or 0) - (v2.z or 0) )*( (v1.z or 0) - (v2.z or 0) ) ) end function DrawText3D(x,y,z, text, scaleB) if not scaleB then scaleB = 1; end local onScreen,_x,_y = World3dToScreen2d(x,y,z) local px,py,pz = table.unpack(GetGameplayCamCoord()) local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1) local scale = (((1/dist)*2)*(1/GetGameplayCamFov())*100)*scaleB if onScreen then -- Formalize the text SetTextColour(220, 220, 220, 255) SetTextScale(0.0*scale, 0.40*scale) SetTextFont(4) SetTextProportional(1) SetTextCentre(true) -- Diplay the text SetTextEntry("STRING") AddTextComponentString(text) EndTextCommandDisplayText(_x, _y) end end Citizen.CreateThread(function(...) while not GRPCore do TriggerEvent('grp:getSharedObject', function(obj) GRPCore = obj; end) Citizen.Wait(0) end TSC('vehsales:GetStartData', function(retTab) forSale = retTab; end) while not GRPCore.IsPlayerLoaded() do Citizen.Wait(0); end playerData = GRPCore.GetPlayerData() local lastPlate = 'SUKDIK' local drawText = 'YUTU' local lastTimer = GetGameTimer() if not sellAnywhere and useBlip then local blip = AddBlipForCoord(salesYard.x, salesYard.y, salesYard.z) SetBlipSprite (blip, 225) SetBlipDisplay (blip, 3) SetBlipScale (blip, 0.7) SetBlipColour (blip, 42) SetBlipAsShortRange (blip, false) SetBlipHighDetail (blip, true) BeginTextCommandSetBlipName ("STRING") AddTextComponentString ("Stanley's Used Cars") EndTextCommandSetBlipName (blip) end while true do Citizen.Wait(0) local closest,closestDist local plyPos = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(forSale) do local dist = GetVecDist(plyPos,v.loc) if not closestDist or dist < closestDist then closestDist = dist closest = v end end if closestDist and closestDist < 10 then if not lastPlate or closest.vehProps.plate ~= lastPlate then isConfirming = false if closest.owner ~= playerData.identifier then drawText = "[~b~"..GetDisplayNameFromVehicleModel(closest.vehProps.model).."~s~] Aperte [~b~E~s~] para comprar. [$~b~"..closest.price.."~s~]" else drawText = "[~b~"..GetDisplayNameFromVehicleModel(closest.vehProps.model).."~s~] Aperte [~b~E~s~] para recuperar seu veículo! [$~b~"..closest.price.."~s~]" end local turbs = 'No' if closest.vehProps.modTurbo and closest.vehProps.modTurbo > 0 then turbs = 'Yes'; end drawTextB = "[Turbo : ~b~"..turbs.."~s~] [Engine : ~b~"..tostring(closest.vehProps.modEngine).."~s~] [Gearbox : ~b~"..tostring(closest.vehProps.modTransmission).."~s~]" drawTextC = "[Suspension : ~b~"..tostring(closest.vehProps.modSuspension).."~s~] [Armor : ~b~"..tostring(closest.vehProps.modArmor).."~s~] [Brakes : ~b~"..tostring(closest.vehProps.modBrakes).."~s~]" lastPlate = closest.vehProps.plate end DrawText3D(closest.loc.x,closest.loc.y,closest.loc.z + 1.0, drawText) DrawText3D(closest.loc.x,closest.loc.y,closest.loc.z + 0.9, drawTextB) DrawText3D(closest.loc.x,closest.loc.y,closest.loc.z + 0.8, drawTextC) if IsControlJustPressed(0,38) and closestDist < 5.0 and GetGameTimer() - lastTimer > 150 then lastTimer = GetGameTimer() if not isConfirming then if closest.owner ~= playerData.identifier then drawText = "[~b~"..GetDisplayNameFromVehicleModel(closest.vehProps.model).."~s~] Aperte [~b~E~s~] novamente para confirmar esta compra. [$~b~"..closest.price.."~s~]" else lastPlate = false BuyVehicle(closest) end isConfirming = true else lastPlate = false isConfirming = false BuyVehicle(closest) end end else lastPlate = false isConfirming = false end end end) function AddCar(source,vehId,loc,price,props,id) local veh = NetworkGetEntityFromNetworkId(vehId) SetEntityAsMissionEntity(veh,true,true) SetVehicleDoorsLocked(veh,2) SetVehicleDoorsLockedForAllPlayers(veh,true) SetEntityInvincible(veh,true) table.insert(forSale,{veh = vehId, loc = loc, price = price, vehProps = props, owner = id}) end function BuyVehicle(closest) TSC('vehsales:TryBuy', function(can,msg) if can then TriggerEvent('DoLongHudText', msg, 1) TSE('vehsales:BuyVeh',closest) else TriggerEvent('DoLongHudText', msg, 1) end end,closest) end function SellCar(price) if not price or not price[1] then TriggerEvent('DoLongHudText', "Você precisa inserir um preço.", 1); return; end if type(price) == "table" then price = tonumber(price[1]); end if not price or type(price) ~= "number" or price <= 0 then TriggerEvent('DoLongHudText', "Stop fucking around.", 2); return; end if not IsPedInAnyVehicle(GetPlayerPed(-1),false) then TriggerEvent('DoLongHudText', "You must be in a vehicle.", 2); return; end if not sellAnywhere and GetVecDist(GetEntityCoords(GetPlayerPed(-1)),salesYard) > salesRadius then TriggerEvent('DoLongHudText', "Você deve estar no pátio de vendas para fazer isso.", 2); return; end local veh = GetVehiclePedIsIn(GetPlayerPed(-1),false) local vehProps = GRPCore.Game.GetVehicleProperties(veh) TSC('vehsales:TrySell', function(canSell,msg) if not canSell then TriggerEvent('DoLongHudText', msg, 1) else TaskLeaveVehicle(GetPlayerPed(-1),veh,0) TaskEveryoneLeaveVehicle(veh) local vehId = NetworkGetNetworkIdFromEntity(veh) TSE('vehsales:AddSale',vehId,GetEntityCoords(veh),price,vehProps) end end, vehProps) end function RemoveVeh(source,veh) local vehi = veh local veh = NetworkGetEntityFromNetworkId(veh.veh) SetEntityAsMissionEntity(veh,true,true) SetVehicleDoorsLocked(veh,0) SetVehicleDoorsLockedForAllPlayers(veh,false) SetEntityInvincible(veh,false) for k,v in pairs(forSale) do if v.vehProps.plate == vehi.vehProps.plate then forSale[k] = nil; end end end RegisterCommand('sellCar', function(source,args) SellCar(args); end) NewEvent(true,AddCar,'vehsales:AddToSale') NewEvent(true,RemoveVeh,'vehsales:RemoveFromSale')
local class = require(game.ReplicatedStorage.BehaviorTree.middleclass) local Registry = require(game.ReplicatedStorage.BehaviorTree.registry) local Node = require(game.ReplicatedStorage.BehaviorTree.node_types.node) local BranchNode = class('BranchNode', Node) function BranchNode:start(object) if not self.nodeRunning then self:setObject(object) self.actualTask = 1 end end function BranchNode:run(object) if self.actualTask <= #self.nodes then self:_run(object) end end function BranchNode:_run(object) if not self.nodeRunning then self.node = Registry.getNode(self.nodes[self.actualTask]) self.node:start(object) self.node:setControl(self) end self.node:run(object) end function BranchNode:running() self.nodeRunning = true self.control:running() end function BranchNode:success() self.nodeRunning = false self.node:finish(self.object) self.node = nil end function BranchNode:fail() self.nodeRunning = false self.node:finish(self.object); self.node = nil end return BranchNode
if SERVER then AddCSLuaFile() end fw.dep(SHARED, "notif") fw.dep(SERVER, "hook") file.CreateDir(fw.config.dataDir) local Player = FindMetaTable("Player") -- Player:GetFWData() -- @param amount:number - the amount of money to add -- @ret amount:number player's current balance if SERVER then ndoc.table.fwPlayers = {} local playerData = ndoc.table.fwPlayers function Player:GetFWData() return playerData[self:EntIndex()] end else local playerData = {} ndoc.observe(ndoc.table, 'wait for fwPlayers', function() playerData = ndoc.table.fwPlayers or {} end, ndoc.compilePath('fwPlayers')) local noData = setmetatable({}, {__newindex = function(self, key) rawset(self, key, nil) end}) function Player:GetFWData() return playerData[self:EntIndex()] or noData end end fw.include_sv "data_sv.lua"
object_static_structure_content_meatlump_meatlump_graffiti_aur_s02 = object_static_structure_content_meatlump_shared_meatlump_graffiti_aur_s02:new { } ObjectTemplates:addTemplate(object_static_structure_content_meatlump_meatlump_graffiti_aur_s02, "object/static/structure/content/meatlump/meatlump_graffiti_aur_s02.iff")
function init(virtual) if not virtual then storage.state = storage.state or false self.nodeMap = { "top", "right", "bottom", "left" } checkNodes() end end function onNodeConnectionChange() checkNodes() end function onInboundNodeChange(args) checkNodes() end function checkNodes() if entity.getInboundNodeLevel(0) ~= storage.state then storage.state = entity.getInboundNodeLevel(0) entity.setAllOutboundNodes(false) if storage.state then local choice = math.random(0, 3) entity.setOutboundNodeLevel(choice, true) entity.setAnimationState("randState", self.nodeMap[choice + 1]) else entity.setAnimationState("randState", "off") end end end
--- Buff模块: -- @module BuffMgr -- @copyright Lilith Games, Avatar Team -- @author Dead Ratman ---@module BuffMgr local BuffMgr, this = ModuleUtil.New('BuffMgr', ClientBase) local BuffDataList = {} local buffDataTable = {} local defPlayerData = { AvatarHeadSize = 1, AvatarWidth = 1, AvatarHeight = 1, HeadEffect = {}, BodyEffect = {}, HandEffect = {}, FootEffect = {}, EntiretyEffect = {}, WalkSpeed = 6, JumpUpVelocity = 8, GravityScale = 2, SkinID = 0, EnableEquipable = true } function BuffMgr:Init() print('BuffMgr:Init') this:NodeRef() this:DataInit() this:EventBind() end --节点引用 function BuffMgr:NodeRef() end --数据变量声明 function BuffMgr:DataInit() print(table.dump(Data.Player.attr)) --[[invoke( function() this:GetBuffEventHandler(1, 10) end, 6 )]] end --节点事件绑定 function BuffMgr:EventBind() end --获得Buff function BuffMgr:GetBuffEventHandler(_buffID, _dur) if _buffID ~= 0 then if Config.Buff[_buffID].NeedSound == true then SoundUtil.Play2DSE(localPlayer.UserId, 109) end if BuffDataList[_buffID] then BuffDataList[_buffID].curTime = _dur else BuffDataList[_buffID] = { curTime = _dur } this:RemoveCoverBuff(Config.Buff[_buffID].BuffCoverIDList) end buffDataTable = table.deepcopy(defPlayerData) for k, v in pairs(Config.Buff[_buffID]) do if string.find(tostring(k), '_Cover') and defPlayerData[string.gsub(k, '_Cover', '')] then ---覆盖 buffDataTable[string.gsub(k, '_Cover', '')] = v --print(string.gsub(k, "_Cover", "")) --print(buffDataTable[string.gsub(k, "_Cover", "")]) end end this:GetAllBuffData() PlayerCtrl:PlayerAttrUpdate() else return end end --移除Buff function BuffMgr:RemoveBuffEventHandler(_buffID) if BuffDataList[_buffID] then BuffDataList[_buffID] = nil buffDataTable = table.deepcopy(defPlayerData) this:GetAllBuffData() PlayerCtrl:PlayerAttrUpdate() end end --清除所有Buff function BuffMgr:BuffClear() BuffDataList = {} buffDataTable = table.deepcopy(defPlayerData) this:GetAllBuffData() PlayerCtrl:PlayerAttrUpdate() end --移除互斥Buff function BuffMgr:RemoveCoverBuff(_buffIDList) for k, v in pairs(_buffIDList) do if BuffDataList[v] then BuffDataList[v] = nil end end end --获得所有Buff的效果数据 function BuffMgr:GetAllBuffData() for buffID, buffData in pairs(BuffDataList) do for k, v in pairs(Config.Buff[buffID]) do if string.find(tostring(k), '_Overlay') and defPlayerData[string.gsub(k, '_Overlay', '')] then ---叠加 if type(Data.Player.attr[string.gsub(k, '_Overlay', '')]) == 'table' then ---表类型 --print(v, buffID) if v ~= '' then table.insert(buffDataTable[string.gsub(k, '_Overlay', '')], v) end elseif type(Data.Player.attr[string.gsub(k, '_Overlay', '')]) == 'number' then ---数值类型 buffDataTable[string.gsub(k, '_Overlay', '')] = buffDataTable[string.gsub(k, '_Overlay', '')] * v end end end end for k, v in pairs(buffDataTable) do Data.Player.attr[k] = v end --print(table.dump(buffDataTable)) end --按时间消退Buff function BuffMgr:FadeBuffByTime(dt) for k, v in pairs(BuffDataList) do if v.curTime > 0 then v.curTime = v.curTime - dt elseif v.curTime > -1 then this:RemoveBuffEventHandler(k) --BuffDataList[k] = nil end end end function BuffMgr:Update(dt, tt) this:FadeBuffByTime(dt) end return BuffMgr
logger = {} function logger.logEvent(evt) print("Event :: " .. evt) end return logger
-- Addon: WoWeuCN-Quests -- Author: qqytqqyt -- Credit to: Platine (e-mail: [email protected]) https://wowpopolsku.pl -- Local variables local WoWeuCN_Quests_version = GetAddOnMetadata("WoWeuCN_Quests", "Version"); local WoWeuCN_AddonPrefix = "WoWeuCN"; local WoWeuCN_Quests_onDebug = false; local WoWeuCN_Quests_name = UnitName("player"); local WoWeuCN_Quests_class, WoWeuCN_Quests_class_file, WoWeuCN_Quests_class_Id = UnitClass("player"); local WoWeuCN_Quests_race, WoWeuCN_Quests_race_file, WoWeuCN_Quests_race_Id = UnitRace("player"); local WoWeuCN_Quests_sex = UnitSex("player"); -- 1:neutral, 2:male, 3:female local WoWeuCN_Quests_waitTable = {}; local WoWeuCN_Quests_waitFrame = nil; local WoWeuCN_Quests_MessOrig = { details = "Description", objectives = "Quest Objectives", rewards = "Rewards", itemchoose1= "You will be able to choose one of these rewards:", itemchoose2= "Choose one of these rewards:", itemreceiv1= "You will also receive:", itemreceiv2= "You receiving the reward:", learnspell = "Learn Spell:", reqmoney = "Required Money:", reqitems = "Required items:", experience = "Experience:", currquests = "Current Quests", avaiquests = "Available Quests", }; local WoWeuCN_Quests_quest_EN = { id = 0, title = "", details = "", objectives = "", progress = "", completion = "", itemchoose = "", itemreceive = "", descriptionFont = "", descriptionSize = 13, headlineFont = "", headlineSize = 18}; local WoWeuCN_Quests_quest_LG = { id = 0, title = "", details = "", objectives = "", progress = "", completion = "", itemchoose = "", itemreceive = "", }; local last_time = GetTime(); local last_text = 0; local curr_trans = "1"; local curr_goss = "X"; local curr_hash = 0; local Original_Font1, Original_Font1_Size = GameFontNormal:GetFont(); local Original_Font2, Original_Font2_Size = QuestInfoDescriptionText:GetFont(); local p_race = { [1] = { W1="人类", W2="人类" }, [2] = { W1="兽人", W2="兽人" }, [3] = { W1="矮人", W2="矮人" }, [4] = { W1="暗夜精灵", W2="暗夜精灵" }, [5] = { W1="亡灵", W2="亡灵" }, [6] = { W1="牛头人", W2="牛头人" }, [7] = { W1="侏儒", W2="侏儒" }, [8] = { W1="巨魔", W2="巨魔" }, [9] = { W1="地精", W2="地精" }, [10] = { W1="血精灵", W2="血精灵" }, [11] = { W1="德莱尼", W2="德莱尼" }, [22] = { W1="狼人", W2="狼人" }, [24] = { W1="熊猫人", W2="熊猫人" }, [25] = { W1="熊猫人", W2="熊猫人" }, [26] = { W1="熊猫人", W2="熊猫人" }, [27] = { W1="夜之子", W2="夜之子" }, [28] = { W1="至高岭牛头人", W2="至高岭牛头人" }, [29] = { W1="虚空精灵", W2="虚空精灵" }, [30] = { W1="光铸德莱尼", W2="光铸德莱尼" }, [31] = { W1="赞达拉巨魔", W2="赞达拉巨魔" }, [32] = { W1="库尔提拉斯人", W2="库尔提拉斯人" }, [34] = { W1="黑铁矮人", W2="黑铁矮人" }, [35] = { W1="狐人", W2="狐人" }, [36] = { W1="玛格汉兽人", W2="玛格汉兽人" }, [37] = { W1="机械侏儒", W2="机械侏儒" }, } local p_class = { [1] = { W1="战士", W2="战士" }, [2] = { W1="圣骑士", W2="圣骑士" }, [3] = { W1="猎人", W2="猎人" }, [4] = { W1="盗贼", W2="盗贼"}, [5] = { W1="牧师", W2="牧师" }, [6] = { W1="死亡骑士", W2="死亡骑士" }, [7] = { W1="萨满", W2="萨满" }, [8] = { W1="法师", W2="法师" }, [9] = { W1="术士", W2="术士" }, [10] = { W1="武僧", W2="武僧" }, [11] = { W1="德鲁伊", W2="德鲁伊" }, [12] = { W1="恶魔猎手", W2="恶魔猎手" }, } if (p_race[WoWeuCN_Quests_race_Id]) then player_race = { W1=p_race[WoWeuCN_Quests_race_Id].W1, W2=p_race[WoWeuCN_Quests_race_Id].W2 }; else player_race = { W1=WoWeuCN_Quests_race, W2=WoWeuCN_Quests_race }; print ("|cff55ff00WoWeuCN_Quests - 新种族: "..WoWeuCN_Quests_race); end if (p_class[WoWeuCN_Quests_class_Id]) then player_class = { W1=p_class[WoWeuCN_Quests_class_Id].W1, W2=p_class[WoWeuCN_Quests_class_Id].W2 }; else player_class = { W1=WoWeuCN_Quests_class, W2=WoWeuCN_Quests_class }; print ("|cff55ff00WoWeuCN_Quests - 新职业: "..WoWeuCN_Quests_class_Id); end -- Global variables initialtion function WoWeuCN_Quests_CheckVars() if (not WoWeuCN_Quests_PS) then WoWeuCN_Quests_PS = {}; end if (not WoWeuCN_Quests_LastAnnounceDate) then WoWeuCN_Quests_LastAnnounceDate = 0; end if (not WoWeuCN_Quests_SAVED) then WoWeuCN_Quests_SAVED = {}; end if (not WoWeuCN_Quests_MISSING) then WoWeuCN_Quests_MISSING = {}; end -- Initiation - active if (not WoWeuCN_Quests_PS["active"]) then WoWeuCN_Quests_PS["active"] = "1"; end -- Initiation - title translation if (not WoWeuCN_Quests_PS["transtitle"] ) then WoWeuCN_Quests_PS["transtitle"] = "1"; end if (not WoWeuCN_Quests_PS["transobjectives"] ) then WoWeuCN_Quests_PS["transobjectives"] = "1"; end -- Special variable of the GetQuestID function availability if ( WoWeuCN_Quests_PS["isGetQuestID"] ) then isGetQuestID=WoWeuCN_Quests_PS["isGetQuestID"]; end; if (not WoWeuCN_Quests_PS["other1"] ) then WoWeuCN_Quests_PS["other1"] = "1"; end; if (not WoWeuCN_Quests_PS["other2"] ) then WoWeuCN_Quests_PS["other2"] = "1"; end; if (not WoWeuCN_Quests_PS["other3"] ) then WoWeuCN_Quests_PS["other3"] = "1"; end; -- Path version info if (not WoWeuCN_Quests_PS["patch"]) then WoWeuCN_Quests_PS["patch"] = GetBuildInfo(); end -- Saved variables per character if (not WoWeuCN_Quests_PC) then WoWeuCN_Quests_PC = {}; end end local QTR_waitFrame = nil; local QTR_waitTable = {}; function QTR_wait(delay, func, ...) if(type(delay)~="number" or type(func)~="function") then return false; end if (QTR_waitFrame == nil) then QTR_waitFrame = CreateFrame("Frame","QTR_WaitFrame", UIParent); QTR_waitFrame:SetScript("onUpdate",function (self,elapse) local count = #QTR_waitTable; local i = 1; while(i<=count) do local waitRecord = tremove(QTR_waitTable,i); local d = tremove(waitRecord,1); local f = tremove(waitRecord,1); local p = tremove(waitRecord,1); if(d>elapse) then tinsert(QTR_waitTable,i,{d-elapse,f,p}); i = i + 1; else count = count - 1; f(unpack(p)); end end end); end tinsert(QTR_waitTable,{delay,func,{...}}); return true; end local function scanAuto(startIndex, attempt, counter) if (startIndex > 80000) then return; end for i = startIndex, startIndex + 100 do qcQuestInformationTooltip:SetOwner(UIParent, "ANCHOR_NONE") qcQuestInformationTooltip:ClearLines() qcQuestInformationTooltip:SetHyperlink('quest:' .. i) qcQuestInformationTooltip:Show() local text = EnumerateTooltipLines(qcQuestInformationTooltip) if (text ~= '' and text ~= nil) then WoWeuCN_Quests_QuestToolTips[i .. ''] = text print(i) end end print(attempt) print(counter) WoWeuCN_Quests_QuestIndex = startIndex if (counter >= 5) then QTR_wait(0.5, scanAuto, startIndex + 100, attempt + 1, 0) else QTR_wait(0.5, scanAuto, startIndex, attempt + 1, counter + 1) end end local function scanCacheAuto(startIndex, attempt, counter) if (startIndex > 80000) then return; end if (counter == 0) then print(startIndex) end for i = startIndex, startIndex + 150 do local title = C_QuestLog.GetTitleForQuestID(tostring(i)) if (title ~= '' and title ~= nil) then print(title) end end WoWeuCN_Quests_QuestIndex = startIndex if (counter >= 5) then WoWeuCN_Quests_wait(0.2, scanCacheAuto, startIndex + 150, attempt + 1, 0) else WoWeuCN_Quests_wait(0.2, scanCacheAuto, startIndex, attempt + 1, counter + 1) end end -- Checks the availability of Wow's special function: GetQuestID() function DetectEmuServer() WoWeuCN_Quests_PS["isGetQuestID"]="0"; isGetQuestID="0"; -- funkcja GetQuestID() występuje tylko na serwerach Blizzarda if ( GetQuestID() ) then WoWeuCN_Quests_PS["isGetQuestID"]="1"; isGetQuestID="1"; end end -- scann local function EnumerateTooltipLines_helper(...) local texts = ''; local hasTitleSet = false local hasObjectivesSet = false for i = 1, select("#", ...) do local region = select(i, ...) --print(region:GetObjectType()) if region and region:GetObjectType() == "FontString" then local text = region:GetText() -- string or nil --print(text) if (text ~= nil) then if (hasTitleSet ~= true and text ~= " ") then text = "{{" .. text .. "}}" hasTitleSet = true end if (i > 3 and hasObjectivesSet ~= true and text ~= " ") then text = "{{" .. text .. "}}" hasObjectivesSet = true end print(i) print(text) texts = texts .. text end end end return texts end function EnumerateTooltipLines(tooltip) -- good for script handlers that pass the tooltip as the first argument. return EnumerateTooltipLines_helper(tooltip:GetRegions()) end function qcQuestInformationTooltipSetup() -- * qcQuestInformationTooltip = CreateFrame("GameTooltip", "qcQuestInformationTooltip", UIParent, "GameTooltipTemplate") qcQuestInformationTooltip:SetFrameStrata("TOOLTIP") end -- commands function WoWeuCN_Quests_SlashCommand(msg) if (msg=="on" or msg=="ON") then if (WoWeuCN_Quests_PS["active"]=="1") then print ("WOWeuCN - 翻译模块已启用."); else print ("|cffffff00WOWeuCN - 翻译模块已启用."); WoWeuCN_Quests_PS["active"] = "1"; WoWeuCN_Quests_ToggleButton0:Enable(); WoWeuCN_Quests_ToggleButton1:Enable(); WoWeuCN_Quests_ToggleButton2:Enable(); WoWeuCN_Quests_Translate_On(1); end elseif (msg=="off" or msg=="OFF") then if (WoWeuCN_Quests_PS["active"]=="0") then print ("WOWeuCN - 翻译模块已关闭."); else print ("|cffffff00WOWeuCN - 翻译模块已关闭."); WoWeuCN_Quests_PS["active"] = "0"; WoWeuCN_Quests_ToggleButton0:Disable(); WoWeuCN_Quests_ToggleButton1:Disable(); WoWeuCN_Quests_ToggleButton2:Disable(); WoWeuCN_Quests_Translate_Off(1); end -- title option elseif (msg=="title on" or msg=="TITLE ON" or msg=="title 1") then if (WoWeuCN_Quests_PS["transtilte"]=="1") then print ("WOWeuCN - 翻译标题 : 启用."); else print ("|cffffff00WOWeuCN - 翻译标题 : 启用."); WoWeuCN_Quests_PS["transtitle"] = "1"; QuestInfoTitleHeader:SetFont(WoWeuCN_Quests_Font1, 18); end elseif (msg=="title off" or msg=="TITLE OFF" or msg=="title 0") then if (WoWeuCN_Quests_PS["transtilte"]=="0") then print ("WOWeuCN - 翻译标题 : 禁用."); else print ("|cffffff00WOWeuCN - 翻译标题 : 禁用."); WoWeuCN_Quests_PS["transtitle"] = "0"; end elseif (msg=="title" or msg=="TITLE") then if (WoWeuCN_Quests_PS["transtilte"]=="1") then print ("WOWeuCN - 翻译标题状态 : 启用."); else print ("WOWeuCN - 翻译标题状态 : 禁用."); end -- objectives option elseif (msg=="objectives on" or msg=="OBJECTIVES ON" or msg=="objectives 1") then if (WoWeuCN_Quests_PS["transobjectives"]=="1") then print ("WOWeuCN - 翻译任务目标 : 启用."); else print ("|cffffff00WOWeuCN - 翻译任务目标 : 启用."); WoWeuCN_Quests_PS["transobjectives"] = "1"; end elseif (msg=="objectives off" or msg=="OBJECTIVES OFF" or msg=="objectives 0") then if (WoWeuCN_Quests_PS["transobjectives"]=="0") then print ("WOWeuCN - 翻译任务目标 : 禁用."); else print ("|cffffff00WOWeuCN - 翻译任务目标 : 禁用."); WoWeuCN_Quests_PS["transobjectives"] = "0"; end elseif (msg=="objectives" or msg=="OBJECTIVES") then if (WoWeuCN_Quests_PS["transobjectives"]=="1") then print ("WOWeuCN - 翻译任务目标状态 : 启用."); else print ("WOWeuCN - 翻译任务目标状态 : 禁用."); end -- dev scan elseif (msg=="back" or msg=="BACK") then WoWeuCN_Quests_QuestIndex = WoWeuCN_Quests_QuestIndex - 500; print(WoWeuCN_Quests_QuestIndex); elseif (msg=="reset" or msg=="RESET") then WoWeuCN_Quests_QuestIndex = 1; print("Reset"); elseif (msg=="clear" or msg=="CLEAR") then WoWeuCN_Quests_QuestIndex = 1; WoWeuCN_Quests_QuestToolTips = {} print("Clear"); elseif (msg=="scan" or msg=="SCAN") then if (WoWeuCN_Quests_QuestToolTips == nil) then WoWeuCN_Quests_QuestToolTips = {} end if (WoWeuCN_Quests_QuestIndex == nil) then WoWeuCN_Quests_QuestIndex = 1 end for i = WoWeuCN_Quests_QuestIndex, WoWeuCN_Quests_QuestIndex + 500 do qcQuestInformationTooltip:SetOwner(UIParent, "ANCHOR_NONE") qcQuestInformationTooltip:ClearLines() qcQuestInformationTooltip:SetHyperlink('quest:' .. i) qcQuestInformationTooltip:Show() local text = EnumerateTooltipLines(qcQuestInformationTooltip) if (text ~= '' and text ~= nil) then WoWeuCN_Quests_QuestToolTips[i .. ''] = text print(i) end end WoWeuCN_Quests_QuestIndex = WoWeuCN_Quests_QuestIndex + 500 elseif (msg=="scanauto" or msg=="SCANAUTO") then if (WoWeuCN_Quests_QuestToolTips == nil) then WoWeuCN_Quests_QuestToolTips = {} end if (WoWeuCN_Quests_QuestIndex == nil) then WoWeuCN_Quests_QuestIndex = 1 end WoWeuCN_Quests_QuestIndex = 60000 QTR_wait(0.1, scanAuto, WoWeuCN_Quests_QuestIndex, 1, 0) elseif (msg=="scancacheauto" or msg=="SCANCACHEAUTO") then if (WoWeuCN_Quests_QuestToolTips == nil) then WoWeuCN_Quests_QuestToolTips = {} end if (WoWeuCN_Quests_QuestIndex == nil) then WoWeuCN_Quests_QuestIndex = 1 end WoWeuCN_Quests_QuestIndex = 60000 QTR_wait(0.1, scanCacheAuto, WoWeuCN_Quests_QuestIndex, 1, 0) elseif (msg=="") then InterfaceOptionsFrame_Show(); InterfaceOptionsFrame_OpenToCategory("WoWeuCN-Quests"); else print ("WOWeuCN - 指令说明:"); print (" /woweucn on - 启用翻译模块"); print (" /woweucn off - 禁用翻译模块"); print (" /woweucn title on - 启用标题翻译"); print (" /woweucn title off - 禁用标题翻译"); print (" /woweucn objectives on - 启用任务目标翻译"); print (" /woweucn objectives off - 禁用任务目标翻译"); end end function WoWeuCN_Quests_SetCheckButtonState() WoWeuCN_QuestsCheckButton0:SetChecked(WoWeuCN_Quests_PS["active"]=="1"); WoWeuCN_QuestsCheckButton3:SetChecked(WoWeuCN_Quests_PS["transtitle"]=="1"); WoWeuCN_QuestsCheckButton4:SetChecked(WoWeuCN_Quests_PS["transobjectives"]=="1"); WoWeuCN_QuestsCheckOther1:SetChecked(WoWeuCN_Quests_PS["other1"]=="1"); WoWeuCN_QuestsCheckOther2:SetChecked(WoWeuCN_Quests_PS["other2"]=="1"); WoWeuCN_QuestsCheckOther3:SetChecked(WoWeuCN_Quests_PS["other3"]=="1"); end function WoweuCN_LoadOriginalHeaders() if QuestInfoDescriptionHeader:GetText() ~= nil and QuestInfoDescriptionHeader:GetText() ~= WoWeuCN_Quests_MessOrig.details and QuestInfoDescriptionHeader:GetText() ~= WoWeuCN_Quests_Messages.details then WoWeuCN_Quests_MessOrig.details = QuestInfoDescriptionHeader:GetText() end if QuestInfoObjectivesHeader:GetText() ~= nil and QuestInfoObjectivesHeader:GetText() ~= WoWeuCN_Quests_MessOrig.objectives and QuestInfoObjectivesHeader:GetText() ~= WoWeuCN_Quests_Messages.objectives then WoWeuCN_Quests_MessOrig.objectives = QuestInfoObjectivesHeader:GetText() end if QuestInfoRewardsFrame.Header:GetText() ~= nil and QuestInfoRewardsFrame.Header:GetText() ~= WoWeuCN_Quests_MessOrig.rewards and QuestInfoRewardsFrame.Header:GetText() ~= WoWeuCN_Quests_Messages.rewards then WoWeuCN_Quests_MessOrig.rewards = QuestInfoRewardsFrame.Header:GetText() end if QuestInfoRewardsFrame.ItemChooseText:GetText() ~= nil and QuestInfoRewardsFrame.ItemChooseText:GetText() ~= WoWeuCN_Quests_MessOrig.itemchoose1 and QuestInfoRewardsFrame.ItemChooseText:GetText() ~= WoWeuCN_Quests_Messages.itemchoose1 then WoWeuCN_Quests_MessOrig.itemchoose1 = QuestInfoRewardsFrame.ItemChooseText:GetText() end if QuestInfoRewardsFrame.ItemReceiveText:GetText() ~= nil and QuestInfoRewardsFrame.ItemReceiveText:GetText() ~= WoWeuCN_Quests_MessOrig.itemreceiv1 and QuestInfoRewardsFrame.ItemReceiveText:GetText() ~= WoWeuCN_Quests_Messages.itemreceiv1 then WoWeuCN_Quests_MessOrig.itemreceiv1 = QuestInfoRewardsFrame.ItemReceiveText:GetText() end if QuestInfoSpellObjectiveLearnLabel:GetText() ~= nil and QuestInfoSpellObjectiveLearnLabel:GetText() ~= WoWeuCN_Quests_MessOrig.learnspell and QuestInfoSpellObjectiveLearnLabel:GetText() ~= WoWeuCN_Quests_Messages.learnspell then WoWeuCN_Quests_MessOrig.learnspell = QuestInfoSpellObjectiveLearnLabel:GetText() end if QuestProgressRequiredMoneyText:GetText() ~= nil and QuestProgressRequiredMoneyText:GetText() ~= WoWeuCN_Quests_MessOrig.reqmoney and QuestProgressRequiredMoneyText:GetText() ~= WoWeuCN_Quests_Messages.reqmoney then WoWeuCN_Quests_MessOrig.reqmoney = QuestProgressRequiredMoneyText:GetText() end if QuestProgressRequiredItemsText:GetText() ~= nil and QuestProgressRequiredItemsText:GetText() ~= WoWeuCN_Quests_MessOrig.reqitems and QuestProgressRequiredItemsText:GetText() ~= WoWeuCN_Quests_Messages.reqitems then WoWeuCN_Quests_MessOrig.reqitems = QuestProgressRequiredItemsText:GetText() end end function WoWeuCN_Quests_BlizzardOptions() -- Create main frame for information text local WoWeuCN_QuestsOptions = CreateFrame("FRAME", "WoWeuCN_Quests_Options"); WoWeuCN_QuestsOptions.name = "WoWeuCN-Quests"; WoWeuCN_QuestsOptions.refresh = function (self) WoWeuCN_Quests_SetCheckButtonState() end; InterfaceOptions_AddCategory(WoWeuCN_QuestsOptions); local WoWeuCN_QuestsOptionsHeader = WoWeuCN_QuestsOptions:CreateFontString(nil, "ARTWORK"); WoWeuCN_QuestsOptionsHeader:SetFontObject(GameFontNormalLarge); WoWeuCN_QuestsOptionsHeader:SetJustifyH("LEFT"); WoWeuCN_QuestsOptionsHeader:SetJustifyV("TOP"); WoWeuCN_QuestsOptionsHeader:ClearAllPoints(); WoWeuCN_QuestsOptionsHeader:SetPoint("TOPLEFT", 16, -16); WoWeuCN_QuestsOptionsHeader:SetText("WoWeuCN-Quests, ver. "..WoWeuCN_Quests_version.." ("..WoWeuCN_Quests_base..") by qqytqqyt © 2020"); WoWeuCN_QuestsOptionsHeader:SetFont(WoWeuCN_Quests_Font2, 16); local WoWeuCN_QuestsPlayer = WoWeuCN_QuestsOptions:CreateFontString(nil, "ARTWORK"); WoWeuCN_QuestsPlayer:SetFontObject(GameFontNormalLarge); WoWeuCN_QuestsPlayer:SetJustifyH("LEFT"); WoWeuCN_QuestsPlayer:SetJustifyV("TOP"); WoWeuCN_QuestsPlayer:ClearAllPoints(); WoWeuCN_QuestsPlayer:SetPoint("TOPRIGHT", WoWeuCN_QuestsOptionsHeader, "TOPRIGHT", 0, -22); WoWeuCN_QuestsPlayer:SetText("作者 : "..WoWeuCN_Quests_Messages.author); WoWeuCN_QuestsPlayer:SetFont(WoWeuCN_Quests_Font2, 16); local WoWeuCN_QuestsCheckButton0 = CreateFrame("CheckButton", "WoWeuCN_QuestsCheckButton0", WoWeuCN_QuestsOptions, "OptionsCheckButtonTemplate"); WoWeuCN_QuestsCheckButton0:SetPoint("TOPLEFT", WoWeuCN_QuestsOptionsHeader, "BOTTOMLEFT", 0, -44); WoWeuCN_QuestsCheckButton0:SetScript("OnClick", function(self) if (WoWeuCN_Quests_PS["active"]=="1") then WoWeuCN_Quests_PS["active"]="0" else WoWeuCN_Quests_PS["active"]="1" end; end); WoWeuCN_QuestsCheckButton0Text:SetFont(WoWeuCN_Quests_Font2, 13); WoWeuCN_QuestsCheckButton0Text:SetText(WoWeuCN_Quests_Interface.active); local WoWeuCN_QuestsOptionsMode1 = WoWeuCN_QuestsOptions:CreateFontString(nil, "ARTWORK"); WoWeuCN_QuestsOptionsMode1:SetFontObject(GameFontWhite); WoWeuCN_QuestsOptionsMode1:SetJustifyH("LEFT"); WoWeuCN_QuestsOptionsMode1:SetJustifyV("TOP"); WoWeuCN_QuestsOptionsMode1:ClearAllPoints(); WoWeuCN_QuestsOptionsMode1:SetPoint("TOPLEFT", WoWeuCN_QuestsCheckButton0, "BOTTOMLEFT", 30, -20); WoWeuCN_QuestsOptionsMode1:SetFont(WoWeuCN_Quests_Font2, 13); WoWeuCN_QuestsOptionsMode1:SetText(WoWeuCN_Quests_Interface.options1); local WoWeuCN_QuestsCheckButton3 = CreateFrame("CheckButton", "WoWeuCN_QuestsCheckButton3", WoWeuCN_QuestsOptions, "OptionsCheckButtonTemplate"); WoWeuCN_QuestsCheckButton3:SetPoint("TOPLEFT", WoWeuCN_QuestsOptionsMode1, "BOTTOMLEFT", 0, -5); WoWeuCN_QuestsCheckButton3:SetScript("OnClick", function(self) if (WoWeuCN_Quests_PS["transtitle"]=="0") then WoWeuCN_Quests_PS["transtitle"]="1" else WoWeuCN_Quests_PS["transtitle"]="0" end; end); WoWeuCN_QuestsCheckButton3Text:SetFont(WoWeuCN_Quests_Font2, 13); WoWeuCN_QuestsCheckButton3Text:SetText(WoWeuCN_Quests_Interface.transtitle); local WoWeuCN_QuestsCheckButton4 = CreateFrame("CheckButton", "WoWeuCN_QuestsCheckButton4", WoWeuCN_QuestsOptions, "OptionsCheckButtonTemplate"); WoWeuCN_QuestsCheckButton4:SetPoint("TOPLEFT", WoWeuCN_QuestsOptionsMode1, "BOTTOMLEFT", 0, -25); WoWeuCN_QuestsCheckButton4:SetScript("OnClick", function(self) if (WoWeuCN_Quests_PS["transobjectives"]=="0") then WoWeuCN_Quests_PS["transobjectives"]="1" else WoWeuCN_Quests_PS["transobjectives"]="0" end; end); WoWeuCN_QuestsCheckButton4Text:SetFont(WoWeuCN_Quests_Font2, 13); WoWeuCN_QuestsCheckButton4Text:SetText(WoWeuCN_Quests_Interface.transobjectives); end function WoWeuCN_Quests_SaveQuest(event) if (event=="QUEST_DETAIL") then WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." TITLE"]=GetTitleText(); -- save original title to future translation WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." DESCRIPTION"]=GetQuestText(); -- save original text to future translation WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." OBJECTIVE"]=GetObjectiveText(); -- save original text to future translation end if (event=="QUEST_PROGRESS") then WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." PROGRESS"]=GetProgressText(); -- save original text to future translation end if (event=="QUEST_COMPLETE") then WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." COMPLETE"]=GetRewardText(); -- save original text to future translation end if (WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." TITLE"]==nil) then WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." TITLE"]=GetTitleText(); -- save title in case of End only end WoWeuCN_Quests_SAVED[WoWeuCN_Quests_quest_EN.id.." PLAYER"]=WoWeuCN_Quests_name..'@'..WoWeuCN_Quests_race..'@'..WoWeuCN_Quests_class; -- save player data end function WoWeuCN_Quests_wait(delay, func, ...) if(type(delay)~="number" or type(func)~="function") then return false; end if (WoWeuCN_Quests_waitFrame == nil) then WoWeuCN_Quests_waitFrame = CreateFrame("Frame","WoWeuCN_Quests_WaitFrame", UIParent); WoWeuCN_Quests_waitFrame:SetScript("onUpdate",function (self,elapse) local count = #WoWeuCN_Quests_waitTable; local i = 1; while(i<=count) do local waitRecord = tremove(WoWeuCN_Quests_waitTable,i); local d = tremove(waitRecord,1); local f = tremove(waitRecord,1); local p = tremove(waitRecord,1); if(d>elapse) then tinsert(WoWeuCN_Quests_waitTable,i,{d-elapse,f,p}); i = i + 1; else count = count - 1; f(unpack(p)); end end end); end tinsert(WoWeuCN_Quests_waitTable,{delay,func,{...}}); return true; end function WoWeuCN_Quests_ON_OFF() if (curr_trans=="1") then curr_trans="0"; WoWeuCN_Quests_Translate_Off(1); else curr_trans="1"; WoWeuCN_Quests_Translate_On(1); end end -- First function called after the add-in has been loaded function WoWeuCN_Quests_OnLoad() WoWeuCN_Quests = CreateFrame("Frame"); WoWeuCN_Quests:SetScript("OnEvent", WoWeuCN_Quests_OnEvent); WoWeuCN_Quests:RegisterEvent("ADDON_LOADED"); WoWeuCN_Quests:RegisterEvent("QUEST_ACCEPTED"); WoWeuCN_Quests:RegisterEvent("QUEST_DETAIL"); WoWeuCN_Quests:RegisterEvent("QUEST_PROGRESS"); WoWeuCN_Quests:RegisterEvent("QUEST_COMPLETE"); -- WoWeuCN_Quests:RegisterEvent("QUEST_FINISHED"); -- WoWeuCN_Quests:RegisterEvent("QUEST_GREETING"); -- Quest ID button in QuestFrame WoWeuCN_Quests_ToggleButton0 = CreateFrame("Button",nil, QuestFrame, "UIPanelButtonTemplate"); WoWeuCN_Quests_ToggleButton0:SetWidth(150); WoWeuCN_Quests_ToggleButton0:SetHeight(20); WoWeuCN_Quests_ToggleButton0:SetText("Quest ID=?"); WoWeuCN_Quests_ToggleButton0:Show(); WoWeuCN_Quests_ToggleButton0:ClearAllPoints(); WoWeuCN_Quests_ToggleButton0:SetPoint("TOPLEFT", QuestFrame, "TOPLEFT", 92, -25); WoWeuCN_Quests_ToggleButton0:SetScript("OnClick", WoWeuCN_Quests_ON_OFF); -- Quest ID button in Quest Log Popup Detail Frame WoWeuCN_Quests_ToggleButton1 = CreateFrame("Button", nil, QuestLogPopupDetailFrame, "UIPanelButtonTemplate"); WoWeuCN_Quests_ToggleButton1:SetWidth(150); WoWeuCN_Quests_ToggleButton1:SetHeight(20); WoWeuCN_Quests_ToggleButton1:SetText("Quest ID=?"); WoWeuCN_Quests_ToggleButton1:Show(); WoWeuCN_Quests_ToggleButton1:ClearAllPoints(); WoWeuCN_Quests_ToggleButton1:SetPoint("TOPLEFT", QuestLogPopupDetailFrame, "TOPLEFT", 40, -31); WoWeuCN_Quests_ToggleButton1:SetScript("OnClick", WoWeuCN_Quests_ON_OFF); -- Quest ID button in QuestMapDetailsScrollFrame WoWeuCN_Quests_ToggleButton2 = CreateFrame("Button", nil, QuestMapDetailsScrollFrame, "UIPanelButtonTemplate"); WoWeuCN_Quests_ToggleButton2:SetWidth(150); WoWeuCN_Quests_ToggleButton2:SetHeight(20); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID=?"); WoWeuCN_Quests_ToggleButton2:Show(); WoWeuCN_Quests_ToggleButton2:ClearAllPoints(); WoWeuCN_Quests_ToggleButton2:SetPoint("TOPLEFT", QuestMapDetailsScrollFrame, "TOPLEFT", 116, 29); WoWeuCN_Quests_ToggleButton2:SetScript("OnClick", WoWeuCN_Quests_ON_OFF); -- function called after clicking on the quest name in QuestTracker hooksecurefunc(QUEST_TRACKER_MODULE, "OnBlockHeaderClick", WoWeuCN_Quests_PrepareReload); -- Function called after clicking on the quest name in QuestMapFrame hooksecurefunc("QuestMapFrame_ShowQuestDetails", WoWeuCN_Quests_PrepareReload); qcQuestInformationTooltipSetup(); WoweuCN_LoadOriginalHeaders(); end -- Specifies the current quest ID number from various methods function WoWeuCN_Quests_GetQuestID() if (WoWeuCN_Quests_onDebug) then print('WANTED ID'); end local quest_ID; if (QuestMapDetailsScrollFrame:IsVisible() and ((quest_ID==nil) or (quest_ID==0))) then quest_ID = QuestMapFrame.DetailsFrame.questID; end if (QuestLogPopupDetailFrame:IsVisible() and ((quest_ID==nil) or (quest_ID==0))) then quest_ID = QuestLogPopupDetailFrame.questID; end if (quest_ID==nil) then if ( isGetQuestID=="1" ) then quest_ID = GetQuestID(); end end if (quest_ID==nil) then if (WoWeuCN_Quests_onDebug) then print('ID not found'); end quest_ID=0; else if (WoWeuCN_Quests_onDebug) then print('Found ID='..tostring(quest_ID)); end end return (quest_ID); end function WoWeuCN_Quests_PrepareReload() WoWeuCN_Quests_QuestPrepare(''); end; -- Even handlers function WoWeuCN_Quests_OnEvent(self, event, name, ...) if (WoWeuCN_Quests_onDebug) then print('OnEvent-event: '..event); end if (event=="ADDON_LOADED" and name=="WoWeuCN_Quests") then SlashCmdList["WOWEUCN_QUESTS"] = function(msg) WoWeuCN_Quests_SlashCommand(msg); end SLASH_WOWEUCN_QUESTS1 = "/woweucn-quests"; SLASH_WOWEUCN_QUESTS2 = "/woweucn"; WoWeuCN_Quests_CheckVars(); -- Create interface Options in Blizzard-Interface-Addons WoWeuCN_Quests_BlizzardOptions(); QTR_wait(2, Broadcast) WoWeuCN_Quests:UnregisterEvent("ADDON_LOADED"); WoWeuCN_Quests.ADDON_LOADED = nil; if (not isGetQuestID) then DetectEmuServer(); end elseif (event=="QUEST_DETAIL" or event=="QUEST_PROGRESS" or event=="QUEST_COMPLETE") then if ( QuestFrame:IsVisible()) then WoWeuCN_Quests_QuestPrepare(event); end end end local function OnEvent(self, event, prefix, text, channel, sender, ...) if event == "CHAT_MSG_ADDON" and prefix == WoWeuCN_AddonPrefix then if text == "VERSION" then C_ChatInfo.SendAddonMessage(WoWeuCN_AddonPrefix, "WoWeuCN-Quests ver. "..WoWeuCN_Quests_version, channel) else --print(text .. " " .. sender) end end end function Broadcast() print ("|cffffff00WoWeuCN-Quests ver. "..WoWeuCN_Quests_version.." - "..WoWeuCN_Quests_Messages.loaded); local regionCode = GetCurrentRegion() if (regionCode ~= 3) then print ("|cffffff00本插件主要服务欧洲服务器玩家。你所在的服务器区域支持中文客户端,如有需要请搜索战网修改客户端语言教程修改语言,直接使用中文进行游戏。|r"); return end C_ChatInfo.RegisterAddonMessagePrefix(WoWeuCN_AddonPrefix) local f = CreateFrame("Frame") f:RegisterEvent("CHAT_MSG_ADDON") f:SetScript("OnEvent", OnEvent) local name,title,_,enabled = GetAddOnInfo('WoWeuCN_Tooltips') if (title == nil) then local addonName = _G["GREEN_FONT_COLOR_CODE"] .. "Tooltips Translator - Chinese|r" print ("|cffffff00欢迎使用任务汉化插件。如需法术/道具等汉化请安装 " .. addonName .. " 翻译插件。|r"); end if (time() - WoWeuCN_Quests_LastAnnounceDate < WowenCN_Quests_WeekDiff) then return end WoWeuCN_Quests_LastAnnounceDate = time() local realmName = GetRealmName() end -- QuestLogPopupDetailFrame or QuestMapDetailsScrollFrame window opened function WoWeuCN_Quests_QuestPrepare(questEvent) q_ID = WoWeuCN_Quests_GetQuestID(); str_ID = tostring(q_ID); WoWeuCN_Quests_quest_EN.id = q_ID; WoWeuCN_Quests_quest_LG.id = q_ID; if ( WoWeuCN_Quests_PS["active"]=="1" ) then -- Translation activated WoWeuCN_Quests_ToggleButton0:Enable(); WoWeuCN_Quests_ToggleButton1:Enable(); WoWeuCN_Quests_ToggleButton2:Enable(); curr_trans = "1"; if ( WoWeuCN_Quests_QuestData[str_ID] ) then -- Display only when there is a translation WoWeuCN_Quests_quest_LG.title = WoWeuCN_Quests_ExpandUnitInfo(WoWeuCN_Quests_QuestData[str_ID]["Title"]); WoWeuCN_Quests_quest_EN.title = GetTitleText(); if (WoWeuCN_Quests_quest_EN.title=="") then WoWeuCN_Quests_quest_EN.title = C_QuestLog.GetTitleForQuestID(str_ID); end WoWeuCN_Quests_quest_LG.details = WoWeuCN_Quests_ExpandUnitInfo(WoWeuCN_Quests_QuestData[str_ID]["Description"]); WoWeuCN_Quests_quest_LG.objectives = WoWeuCN_Quests_ExpandUnitInfo(WoWeuCN_Quests_QuestData[str_ID]["Objectives"]); if (questEvent=="QUEST_DETAIL") then WoWeuCN_Quests_quest_EN.details = GetQuestText(); WoWeuCN_Quests_quest_EN.objectives = GetObjectiveText(); WoWeuCN_Quests_quest_EN.itemchoose = WoWeuCN_Quests_MessOrig.itemchoose1; WoWeuCN_Quests_quest_LG.itemchoose = WoWeuCN_Quests_Messages.itemchoose1; WoWeuCN_Quests_quest_EN.itemreceive = WoWeuCN_Quests_MessOrig.itemreceiv1; WoWeuCN_Quests_quest_LG.itemreceive = WoWeuCN_Quests_Messages.itemreceiv1; --if (strlen(WoWeuCN_Quests_quest_EN.details)>0 and strlen(WoWeuCN_Quests_quest_LG.details)==0) then -- WoWeuCN_Quests_MISSING[WoWeuCN_Quests_quest_EN.id.." DESCRIPTION"]=WoWeuCN_Quests_quest_EN.details; -- save missing translation part --end --if (strlen(WoWeuCN_Quests_quest_EN.objectives)>0 and strlen(WoWeuCN_Quests_quest_LG.objectives)==0) then -- WoWeuCN_Quests_MISSING[WoWeuCN_Quests_quest_EN.id.." OBJECTIVE"]=WoWeuCN_Quests_quest_EN.objectives; -- save missing translation part --end else if (WoWeuCN_Quests_quest_LG.details ~= QuestInfoDescriptionText:GetText()) then WoWeuCN_Quests_quest_EN.details = QuestInfoDescriptionText:GetText(); end if (WoWeuCN_Quests_quest_LG.objectives ~= QuestInfoObjectivesText:GetText()) then WoWeuCN_Quests_quest_EN.objectives = QuestInfoObjectivesText:GetText(); end end if (questEvent=="QUEST_PROGRESS") then WoWeuCN_Quests_quest_EN.progress = GetProgressText(); WoWeuCN_Quests_quest_LG.progress = WoWeuCN_Quests_ExpandUnitInfo(WoWeuCN_Quests_QuestData[str_ID]["Progress"]); --if (strlen(WoWeuCN_Quests_quest_EN.progress)>0 and strlen(WoWeuCN_Quests_quest_LG.progress)==0) then -- WoWeuCN_Quests_MISSING[WoWeuCN_Quests_quest_EN.id.." PROGRESS"]=WoWeuCN_Quests_quest_EN.progress; -- save missing translation part --end --if (strlen(WoWeuCN_Quests_quest_LG.progress)==0) then -- The content is empty and the Progress window has been opened -- WoWeuCN_Quests_quest_LG.progress = ''; --end end if (questEvent=="QUEST_COMPLETE") then WoWeuCN_Quests_quest_EN.completion = GetRewardText(); WoWeuCN_Quests_quest_LG.completion = WoWeuCN_Quests_ExpandUnitInfo(WoWeuCN_Quests_QuestData[str_ID]["Completion"]); WoWeuCN_Quests_quest_EN.itemchoose = WoWeuCN_Quests_MessOrig.itemchoose2; WoWeuCN_Quests_quest_LG.itemchoose = WoWeuCN_Quests_Messages.itemchoose2; WoWeuCN_Quests_quest_EN.itemreceive = WoWeuCN_Quests_MessOrig.itemreceiv2; WoWeuCN_Quests_quest_LG.itemreceive = WoWeuCN_Quests_Messages.itemreceiv2; --if (strlen(WoWeuCN_Quests_quest_EN.completion)>0 and strlen(WoWeuCN_Quests_quest_LG.completion)==0) then -- WoWeuCN_Quests_MISSING[WoWeuCN_Quests_quest_EN.id.." COMPLETE"]=WoWeuCN_Quests_quest_EN.completion; -- save missing translation part --end end -- missing data if (WoWeuCN_Quests_quest_EN.details ~= nil and strlen(WoWeuCN_Quests_quest_EN.details)>0 and strlen(WoWeuCN_Quests_quest_LG.details)==0) then WoWeuCN_Quests_quest_LG.details = WoWeuCN_Quests_quest_EN.details; QuestInfoDescriptionHeader:SetFont(Original_Font1, 18); QuestInfoDescriptionText:SetFont(Original_Font2, Original_Font2_Size); end if (WoWeuCN_Quests_quest_EN.objectives ~= nil and strlen(WoWeuCN_Quests_quest_EN.objectives)>0 and strlen(WoWeuCN_Quests_quest_LG.objectives)==0) then WoWeuCN_Quests_quest_LG.objectives = WoWeuCN_Quests_quest_EN.objectives; QuestInfoObjectivesHeader:SetFont(Original_Font1, 18); QuestInfoObjectivesText:SetFont(Original_Font2, Original_Font2_Size); end if (WoWeuCN_Quests_quest_EN.progress ~= nil and strlen(WoWeuCN_Quests_quest_EN.progress)>0 and strlen(WoWeuCN_Quests_quest_LG.progress)==0) then WoWeuCN_Quests_quest_LG.progress = WoWeuCN_Quests_quest_EN.progress; QuestProgressText:SetFont(Original_Font2, Original_Font2_Size); end if (WoWeuCN_Quests_quest_EN.completion ~= nil and strlen(WoWeuCN_Quests_quest_EN.completion)>0 and strlen(WoWeuCN_Quests_quest_LG.completion)==0) then WoWeuCN_Quests_quest_LG.completion = WoWeuCN_Quests_quest_EN.completion; QuestInfoRewardText:SetFont(Original_Font2, Original_Font2_Size); end WoWeuCN_Quests_ToggleButton0:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); WoWeuCN_Quests_Translate_On(1); else -- Quest cannot be translated WoWeuCN_Quests_ToggleButton0:Disable(); WoWeuCN_Quests_ToggleButton1:Disable(); WoWeuCN_Quests_ToggleButton2:Disable(); WoWeuCN_Quests_ToggleButton0:SetText("Quest ID="..str_ID); WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..str_ID); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..str_ID); WoWeuCN_Quests_Translate_On(0); --WoWeuCN_Quests_SaveQuest(questEvent); end -- The quest is translated in the database else -- Translations off... WoWeuCN_Quests_ToggleButton0:Disable(); WoWeuCN_Quests_ToggleButton1:Disable(); WoWeuCN_Quests_ToggleButton2:Disable(); if ( WoWeuCN_Quests_QuestData[str_ID] ) then -- ...but there is a translation in the database WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..str_ID); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..str_ID); else WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..str_ID); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..str_ID); end end -- Translation actviated end -- Displays the translation function WoWeuCN_Quests_Translate_On(typ) WoweuCN_LoadOriginalHeaders() if (WoWeuCN_Quests_PS["transtitle"]=="1") then -- view translated title QuestInfoTitleHeader:SetFont(WoWeuCN_Quests_Font1, 18); QuestProgressTitleText:SetFont(WoWeuCN_Quests_Font1, 18); end if (WoWeuCN_Quests_PS["transobjectives"]=="1") then QuestInfoObjectivesHeader:SetFont(WoWeuCN_Quests_Font1, 18); QuestInfoObjectivesHeader:SetText(WoWeuCN_Quests_Messages.objectives); QuestInfoObjectivesText:SetFont(WoWeuCN_Quests_Font2, 13); end QuestInfoRewardsFrame.Header:SetFont(WoWeuCN_Quests_Font1, 18); QuestInfoRewardsFrame.Header:SetText(WoWeuCN_Quests_Messages.rewards); QuestInfoDescriptionHeader:SetFont(WoWeuCN_Quests_Font1, 18); QuestInfoDescriptionHeader:SetText(WoWeuCN_Quests_Messages.details); QuestProgressRequiredItemsText:SetFont(WoWeuCN_Quests_Font1, 18); QuestProgressRequiredItemsText:SetText(WoWeuCN_Quests_Messages.reqitems); QuestInfoRewardsFrame.ItemChooseText:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoRewardsFrame.ItemReceiveText:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoSpellObjectiveLearnLabel:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoSpellObjectiveLearnLabel:SetText(WoWeuCN_Quests_Messages.learnspell); QuestInfoXPFrame.ReceiveText:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoXPFrame.ReceiveText:SetText(WoWeuCN_Quests_Messages.experience); -- MapQuestInfoRewardsFrame.ItemChooseText:SetFont(WoWeuCN_Quests_Font2, 11); -- MapQuestInfoRewardsFrame.ItemReceiveText:SetFont(WoWeuCN_Quests_Font2, 11); -- MapQuestInfoRewardsFrame.ItemChooseText:SetText(WoWeuCN_Quests_Messages.itemchoose1); -- MapQuestInfoRewardsFrame.ItemReceiveText:SetText(WoWeuCN_Quests_Messages.itemreceiv1); if (typ==1) then -- pełne przełączenie (jest tłumaczenie) QuestInfoRewardsFrame.ItemChooseText:SetText(WoWeuCN_Quests_Messages.itemchoose1); QuestInfoRewardsFrame.ItemReceiveText:SetText(WoWeuCN_Quests_Messages.itemreceiv1); numer_ID = WoWeuCN_Quests_quest_LG.id; str_ID = tostring(numer_ID); if (numer_ID>0 and WoWeuCN_Quests_QuestData[str_ID]) then -- restore translated subtitle version if (WoWeuCN_Quests_PS["transtitle"]=="1") then QuestInfoTitleHeader:SetText(WoWeuCN_Quests_quest_LG.title); QuestProgressTitleText:SetText(WoWeuCN_Quests_quest_LG.title); end WoWeuCN_Quests_ToggleButton0:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..WoWeuCN_Quests_quest_LG.id.." ("..WoWeuCN_Quests_lang..")"); if (WoWeuCN_Quests_quest_LG.details ~= WoWeuCN_Quests_quest_EN.details) then QuestInfoDescriptionText:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoDescriptionText:SetText(WoWeuCN_Quests_quest_LG.details); end if (WoWeuCN_Quests_PS["transobjectives"]=="1" and WoWeuCN_Quests_quest_LG.objectives ~= WoWeuCN_Quests_quest_EN.objectives) then QuestInfoObjectivesText:SetFont(WoWeuCN_Quests_Font2, 13); QuestInfoObjectivesText:SetText(WoWeuCN_Quests_quest_LG.objectives); end if (WoWeuCN_Quests_quest_LG.progress ~= WoWeuCN_Quests_quest_EN.progress) then QuestProgressText:SetText(WoWeuCN_Quests_quest_LG.progress); QuestProgressText:SetFont(WoWeuCN_Quests_Font2, 13); end if (WoWeuCN_Quests_quest_LG.completion ~= WoWeuCN_Quests_quest_EN.completion) then QuestInfoRewardText:SetText(WoWeuCN_Quests_quest_LG.completion); QuestInfoRewardText:SetFont(WoWeuCN_Quests_Font2, 13); end -- QuestInfoRewardsFrame.ItemChooseText:SetText(WoWeuCN_Quests_quest_LG.itemchoose); -- QuestInfoRewardsFrame.ItemReceiveText:SetText(WoWeuCN_Quests_quest_LG.itemreceive); end else QuestInfoTitleHeader:SetFont(Original_Font1, 18); QuestProgressTitleText:SetFont(Original_Font1, 18); QuestInfoObjectivesHeader:SetFont(Original_Font1, 18); QuestInfoObjectivesHeader:SetText(WoWeuCN_Quests_MessOrig.objectives); QuestInfoRewardsFrame.Header:SetFont(Original_Font1, 18); QuestInfoRewardsFrame.Header:SetText(WoWeuCN_Quests_MessOrig.rewards); QuestInfoDescriptionHeader:SetFont(Original_Font1, 18); QuestInfoDescriptionHeader:SetText(WoWeuCN_Quests_MessOrig.details); QuestProgressRequiredItemsText:SetFont(Original_Font1, 18); QuestProgressRequiredItemsText:SetText(WoWeuCN_Quests_MessOrig.reqitems); QuestInfoDescriptionText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoObjectivesText:SetFont(Original_Font2, Original_Font2_Size); QuestProgressText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardsFrame.ItemChooseText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardsFrame.ItemReceiveText:SetFont(Original_Font2, Original_Font2_Size); end end -- Displays the original text function WoWeuCN_Quests_Translate_Off(typ) QuestInfoTitleHeader:SetFont(Original_Font1, 18); QuestProgressTitleText:SetFont(Original_Font1, 18); QuestInfoObjectivesHeader:SetFont(Original_Font1, 18); QuestInfoObjectivesHeader:SetText(WoWeuCN_Quests_MessOrig.objectives); QuestInfoRewardsFrame.Header:SetFont(Original_Font1, 18); QuestInfoRewardsFrame.Header:SetText(WoWeuCN_Quests_MessOrig.rewards); QuestInfoDescriptionHeader:SetFont(Original_Font1, 18); QuestInfoDescriptionHeader:SetText(WoWeuCN_Quests_MessOrig.details); QuestProgressRequiredItemsText:SetFont(Original_Font1, 18); QuestProgressRequiredItemsText:SetText(WoWeuCN_Quests_MessOrig.reqitems); QuestInfoDescriptionText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoObjectivesText:SetFont(Original_Font2, Original_Font2_Size); QuestProgressText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardsFrame.ItemChooseText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoRewardsFrame.ItemReceiveText:SetFont(Original_Font2, Original_Font2_Size); -- MapQuestInfoRewardsFrame.ItemReceiveText:SetFont(Original_Font2, 11); -- MapQuestInfoRewardsFrame.ItemChooseText:SetFont(Original_Font2, 11); QuestInfoSpellObjectiveLearnLabel:SetFont(Original_Font2, Original_Font2_Size); QuestInfoSpellObjectiveLearnLabel:SetText(WoWeuCN_Quests_MessOrig.learnspell); QuestInfoXPFrame.ReceiveText:SetFont(Original_Font2, Original_Font2_Size); QuestInfoXPFrame.ReceiveText:SetText(WoWeuCN_Quests_MessOrig.experience); if (typ==1) then -- pełne przełączenie (jest tłumaczenie) QuestInfoRewardsFrame.ItemChooseText:SetText(WoWeuCN_Quests_MessOrig.itemchoose1); QuestInfoRewardsFrame.ItemReceiveText:SetText(WoWeuCN_Quests_MessOrig.itemreceiv1); numer_ID = WoWeuCN_Quests_quest_EN.id; if (numer_ID>0 and WoWeuCN_Quests_QuestData[str_ID]) then -- restore original subtitle version WoWeuCN_Quests_ToggleButton0:SetText("Quest ID="..WoWeuCN_Quests_quest_EN.id); WoWeuCN_Quests_ToggleButton1:SetText("Quest ID="..WoWeuCN_Quests_quest_EN.id); WoWeuCN_Quests_ToggleButton2:SetText("Quest ID="..WoWeuCN_Quests_quest_EN.id); QuestInfoTitleHeader:SetText(WoWeuCN_Quests_quest_EN.title); QuestProgressTitleText:SetText(WoWeuCN_Quests_quest_EN.title); QuestInfoDescriptionText:SetText(WoWeuCN_Quests_quest_EN.details); QuestInfoObjectivesText:SetText(WoWeuCN_Quests_quest_EN.objectives); QuestProgressText:SetText(WoWeuCN_Quests_quest_EN.progress); QuestInfoRewardText:SetText(WoWeuCN_Quests_quest_EN.completion); end end end -- replace special characters in the text function WoWeuCN_Quests_ExpandUnitInfo(msg) msg = string.gsub(msg, "NEW_LINE", "\n"); msg = string.gsub(msg, "{name}", WoWeuCN_Quests_name); -- player gender YOUR_GENDER(x;y) local nr_1, nr_2, nr_3 = 0; local WoWeuCN_Quests_forma = ""; local nr_poz = string.find(msg, "YOUR_GENDER"); -- gdy nie znalazł, jest: nil while (nr_poz and nr_poz>0) do nr_1 = nr_poz + 1; while (string.sub(msg, nr_1, nr_1) ~= "(") do nr_1 = nr_1 + 1; end if (string.sub(msg, nr_1, nr_1) == "(") then nr_2 = nr_1 + 1; while (string.sub(msg, nr_2, nr_2) ~= ";") do nr_2 = nr_2 + 1; end if (string.sub(msg, nr_2, nr_2) == ";") then nr_3 = nr_2 + 1; while (string.sub(msg, nr_3, nr_3) ~= ")") do nr_3 = nr_3 + 1; end if (string.sub(msg, nr_3, nr_3) == ")") then if (WoWeuCN_Quests_sex==3) then -- female form WoWeuCN_Quests_forma = string.sub(msg,nr_2+1,nr_3-1); else -- male form WoWeuCN_Quests_forma = string.sub(msg,nr_1+1,nr_2-1); end msg = string.sub(msg,1,nr_poz-1) .. WoWeuCN_Quests_forma .. string.sub(msg,nr_3+1); end end end nr_poz = string.find(msg, "YOUR_GENDER"); end if (WoWeuCN_Quests_sex==3) then msg = string.gsub(msg, "{race}", player_race.W2); msg = string.gsub(msg, "{class}", player_class.W2); else msg = string.gsub(msg, "{race}", player_race.W1); msg = string.gsub(msg, "{class}", player_class.W1); end return msg; end
function permgen (a, n) n = n or #a -- default for 'n' is size of 'a' if n <= 1 then -- nothing to change? coroutine.yield(a) else for i = 1, n do -- put i-th element as the last one a[n], a[i] = a[i], a[n] -- generate all permutations of the other elements permgen(a, n - 1) -- restore i-th element a[n], a[i] = a[i], a[n] end end end function permutations (a) local co = coroutine.create(function () permgen(a) end) return function () -- iterator local code, res = coroutine.resume(co) return res end end for p in permutations{"a", "b", "c"} do print(table.concat(p, ",")) end
local api = mines -- Creates a mine given it's name, it's positions, it's list of nodes and their percents, and it's rate at which to regenerate in api.create_mine = function (mine_name, posA, posB, node_list, regen) if _mines.tools.addPercent(node_list) > 100 then _mines.tools.log("Percent exceeds 100, got "..tonumber(_mines.tools.addPercent(node_list)).."%") return {success=false, errmsg="Percent exceeds 100, got "..tonumber(_mines.tools.addPercent(node_list)).."%", val=nil} end local m = minetest.deserialize(_mines.store:get_string("mines")) or {} m[mine_name] = { nodes= node_list, -- "node:name=percent", ... posA= posA, -- Point 1 posB= posB, -- Point 2 regen= regen, -- How many "ticks" till this mine regenerates timer=0, -- Current time (Set to regen when 0 or below 0, then spawn in terrain) tp= "", -- If defined, where to place players who were in the mine while it was about to regenerate -- Should I also add owner? (maybe that as a priv?) -- Just like spawning to this mine via /mines <mine_name> (omit mine_name to get list of mines) -- Using priv for spawning to particular mines? (maybe) } _mines.store:set_string("mines", minetest.serialize(m)) return {success=true, errmsg="", val=nil} end -- Removes a mine and ALL it's data, just given the mine's name api.remove_mine = function (mine_name) local m = minetest.deserialize(_mines.store:get_string("mines")) or {} if _mines.tools.tableContainsValue(m, mine_name) then local idx = 1 for ind, val in pairs(m) do if ind == mine_name then break end idx = idx + 1 end table.remove(m, idx) _mines.store:set_string("mines", minetest.serialize(m)) return {success=true, errmsg="", val=nil} end _mines.tools.log("Failed removing mine called '"..mine_name.."', wasn't found.") return {success=false, errmsg="Failed removing mine called '"..mine_name.."', wasn't found.", val=nil} end -- Returns ALL of the mine's data, just given the mine's name api.info_mine = function (mine_name) local m = minetest.deserialize(_mines.store:get_string("mines")) or {} if _mines.tools.tableContainsValue(m, mine_name) then return {success=true, errmsg="", val=m[mine_name]} end _mines.tools.log("Failed getting info on mine called '"..mine_name.."', wasn't found.") return {success=false, errmsg="Failed getting info on mine called '"..mine_name.."', wasn't found.", val=nil} end -- Sets the teleport point for spawning to a public mine and used to teleport players out of a mine that's regenerating -- Just give it the mine's name and the position api.set_mine_tp = function (mine_name, pos) local m = minetest.deserialize(_mines.store:get_string("mines")) or {} if _mines.tools.tableContainsValue(m, mine_name) then m[mine_name].tp = _mines.tools.pos2str(pos) _mines.store:set_string("mines", minetest.serialize(m)) return {success=true, errmsg="", val=nil} end _mines.tools.log("Failed setting mine teleport on mine called '"..mine_name.."', wasn't found.") return {success=false, errmsg="Failed setting mine teleport on mine called '"..mine_name.."', wasn't found.", val=nil} end -- Adds a node to a mine, given mine's name, node's itemstring and node's percent chance to be spawned in api.add_node = function (mine_name, node, perc) local m = minetest.deserialize(_mines.store:get_string("mines")) or {} if _mines.tools.tableContainsValue(m, mine_name) then local tmp_nodes = m[mine_name].nodes or {} table.insert(tmp_nodes, tostring(node).."="..tostring(_mines.tools.makePercent(perc))) local tmp_perc = _mines.tools.addPercent(tmp_nodes) if tmp_perc > 100 then _mines.tools.log("Percent exceeds 100, got "..tostring(tmp_perc).."%") return {success=false, errmsg="Percent exceeds 100, got "..tostring(tmp_perc).."%", val=nil} end m[mine_name].nodes = tmp_nodes _mines.store:set_string("mines", minetest.serialize(m)) return {success=true, errmsg="", val=nil} end _mines.tools.log("Failed adding a node into mine called '"..mine_name.."', wasn't found.") return {success=false, errmsg="Failed adding a node into mine called '"..mine_name.."', wasn't found.", val=nil} end -- Removes a node from a mine, given mine's name and node's itemstring api.remove_node = function (mine_name, node) local m = minetest.deserialize(_mines.store:get_string("mines")) or {} if _mines.tools.tableContainsValue(m, mine_name) then local tmp_nodes = m[mine_name].nodes or {} local idx = -1 for idex, value in ipairs(tmp_nodes) do tmp_val = _mines.tools.split(value, "=") if _mines.tools.contains(tmp_val, node) then idx = idex end end if idx ~= -1 then table.remove(tmp_nodes, idex) m[mine_name].nodes = tmp_nodes _mines.store:set_string("mines", minetest.serialize(m)) return {success=true, errmsg="", val=nil} else _mines.tools.log("Failed removing node '"..node.."' from '"..mine_name.."', as node wasn't found.") return {success=false, errmsg="Failed removing node '"..node.."' from '"..mine_name.."', as node wasn't found.", val=nil} end end _mines.tools.log("Failed adding a node into mine called '"..mine_name.."', wasn't found.") return {success=false, errmsg="Failed adding a node into mine called '"..mine_name.."', wasn't found.", val=nil} end
sith_house_loot_deed = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Sith Meditation Room House Blueprint", directObjectTemplate = "object/tangible/loot/loot_schematic/sith_house_loot_schem.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("sith_house_loot_deed", sith_house_loot_deed)
local function one(rec) return 1 end local function add(a, b) return a + b end function count(stream) return stream : map(one) : reduce(add) end function count_extra(stream, extra_parameter) return stream : map(one) : reduce(add) end function count_less() return stream : map(one) : reduce(add); end local function having_ge_threshold(bin_having, ge_threshold) return function(rec) if rec[bin_having] < ge_threshold then return false end return true end end local function count_bins(group_by_bin) return function(group, rec) if rec[group_by_bin] then local bin_name = rec[group_by_bin] group[bin_name] = (group[bin_name] or 0) + 1 end return group end end local function add_values(val1, val2) return val1 + val2 end local function reduce_groups(a, b) return map.merge(a, b, add_values) end function group_count(stream, group_by_bin, bin_having, ge_threshold) if bin_having and ge_threshold then local myfilter = having_ge_threshold(bin_having, ge_threshold) return stream : filter(myfilter) : aggregate(map{}, count_bins(group_by_bin)) : reduce(reduce_groups) else return stream : aggregate(map{}, count_bins(group_by_bin)) : reduce(reduce_groups) end end