content
stringlengths 5
1.05M
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_G._LUMA_VERSION = "Luma v0.1-snapshot"
if not _LUMA_LOADED then
_LUMA_LOADED = true
local core = require('luma.lib.core')
for k, v in pairs(core) do
_G[k] = v
end
end
local read = require 'luma.read'
local codegen = require 'luma.compile'
_G.luma = {}
function luma.compile(s)
local expr, err = read(s)
if err then return expr, err end
local lua, err2 = codegen(expr)
if err2 then return lua, err2 end
return "require('luma.lib.prelude');\n" .. lua
end
function luma.load(expr, chunk)
local lua, err = codegen(expr)
if err then return lua, err end
return loadstring(lua, chunk)
end
function luma.loadstring(s, chunk)
local expr, err = read(s)
if err then return expr, err end
return luma.load(expr, chunk)
end
function luma.eval(expr, chunk)
local f, err = luma.load(ast.make_list{expr}, chunk)
assert(f, err)
return f()
end
local function eat_file(fname)
local f = io.open(fname, 'r')
local s = f:read('*a')
f:close()
return s
end
function luma.loadfile(fname)
return luma.loadstring(eat_file(fname), "@" .. fname)
end
function luma.compilefile(fname)
local res, err = luma.compile(eat_file(fname))
assert(res, err)
local w = io.open(string.gsub(fname, "%.luma$", ".lua"), 'w')
w:write(res)
w:close()
return true
end
|
if not pcall(require, "astronauta.keymap") then
return
end
local nmap = vim.keymap.nnoremap
local tmap = vim.keymap.tnoremap
local imap = vim.keymap.inoremap
local cmap = vim.keymap.cnoremap
local vmap = vim.keymap.vnoremap
local cmd = function(cmd)
return "<cmd>" .. cmd .. "<cr>"
end
imap { "jk", "<esc>" }
nmap { "<c-j>", "<c-w><c-j>" }
nmap { "<c-k>", "<c-w><c-k>" }
nmap { "<c-l>", "<c-w><c-l>" }
nmap { "<c-h>", "<c-w><c-h>" }
local sh = vim.loop.os_getenv "SHELL"
nmap { "<m-v>", cmd("vsplit term://" .. sh) }
nmap { "<m-x>", cmd("split term://" .. sh) }
nmap { "<m-t>", cmd("tabedit term://" .. sh) }
nmap { "<Tab>", "gt" }
nmap { "<S-Tab>", "gT" }
nmap { "H", "^" }
nmap { "L", "$" }
nmap { "<leader>j", ":m .+1<CR>==" } -- move the current line down
nmap { "<leader>k", ":m '.-2<CR>==" } -- move the current line up
vmap { "<c-j>", ":m '>+1<CR>gv=gv" } -- move the current selection down
vmap { "<c-k>", ":m '<-2<CR>gv=gv" } -- move the current selection up
nmap {
"<leader>o",
function()
vim.api.nvim_put({ "" }, "l", true, false)
end,
}
nmap { "<leader>w", cmd "w" }
nmap { "<leader>q", cmd "q" }
nmap { "<leader>bd", cmd "bdelete!" }
nmap { "<leader>bn", cmd "bnext" }
nmap { "<leader>bp", cmd "bprevious" }
cmap { "<a-b>", "<s-left>" }
cmap { "<a-f>", "<s-right>" }
cmap { "<c-e>", "<end>" }
cmap { "<c-a>", "<home>" }
cmap { "<c-d>", "<backspace>" }
cmap { "<c-f>", "<right>" }
cmap { "<c-b>", "<left>" }
tmap { "jk", [[<c-\><c-n>]] }
tmap { "<c-j>", "<c-w><c-j>" }
tmap { "<c-k>", "<c-w><c-k>" }
tmap { "<c-l>", "<c-w><c-l>" }
tmap { "<c-h>", "<c-w><c-h>" }
nmap {
"<leader>gpo",
function()
R("bigjazzsound.commands").git_po()
end,
}
nmap {
"<leader>tfv",
function()
R("bigjazzsound.commands").terraform_validate()
end,
}
nmap {
"<leader>tdd",
function()
R("bigjazzsound.commands").query_todoist()
end,
}
nmap {
"<leader>sp",
function()
R("bigjazzsound.commands").query_spotify()
end,
}
nmap {
"<leader>ad",
function()
R("bigjazzsound.commands").ansible_doc()
end,
}
nmap {
"<leader>tfr",
function()
R("bigjazzsound.commands").tfplan()
end,
}
nmap {
"<leader>ps",
require("packer").sync,
}
nmap {
"<leader>rk",
function()
R "bigjazzsound.maps"
print "Keymaps reloaded"
end,
}
|
--print("Spec.lua")
Spectating_Player = nil
function GetResetPlyID(old_ply_id, prev_ply)
local Team = Client.GetLocalPlayer():GetValue("PlayerTeam")
local selected_ply_id
local selected_ply
for k, v in pairs(Player.GetPairs()) do
if v ~= Client.GetLocalPlayer() then
if v:GetID() ~= old_ply_id then
local playing = v:GetValue("RoundPlaying")
if playing then
if Team == v:GetValue("PlayerTeam") then
if (not selected_ply_id or ((v:GetID() < selected_ply_id and not prev_ply) or (v:GetID() > selected_ply_id and prev_ply))) then
selected_ply_id = v:GetID()
selected_ply = v
end
end
end
end
end
end
return selected_ply
end
function GetNewPlayerToSpec(old_ply_id, prev_ply)
old_ply_id = old_ply_id or 0
local Team = Client.GetLocalPlayer():GetValue("PlayerTeam")
local new_ply
local new_ply_id
for k, v in pairs(Player.GetPairs()) do
if v ~= Client.GetLocalPlayer() then
local playing = v:GetValue("RoundPlaying")
if playing then
if Team == v:GetValue("PlayerTeam") then
if (((v:GetID() > old_ply_id and not new_ply_id and not prev_ply) or (v:GetID() < old_ply_id and not new_ply_id and prev_ply)) or (((v:GetID() > old_ply_id and not prev_ply) or (v:GetID() < old_ply_id and prev_ply)) and ((new_ply_id > v:GetID() and not prev_ply) or (new_ply_id < v:GetID() and prev_ply)))) then
new_ply = v
new_ply_id = v:GetID()
end
end
end
end
end
if not new_ply then
new_ply = GetResetPlyID(old_ply_id, prev_ply)
end
return new_ply
end
Player.Subscribe("ValueChange", function(ply, key, value)
if key == "RoundPlaying" then
--print("RoundPlaying", ply, value)
if value then
if ply == Client.GetLocalPlayer() then
Client.GetLocalPlayer():ResetCamera()
Spectating_Player = nil
elseif (not Spectating_Player and Client.GetLocalPlayer():GetValue("RoundPlaying")) == false then
local new_spec = GetNewPlayerToSpec()
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
end
end
else
if ply == Client.GetLocalPlayer() then
local new_spec = GetNewPlayerToSpec()
--print("new_spec, unpossess", new_spec)
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
end
elseif ply == Spectating_Player then
local new_spec = GetNewPlayerToSpec()
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
else
Client.GetLocalPlayer():ResetCamera()
Spectating_Player = nil
end
end
end
end
end)
Player.Subscribe("Destroy", function(ply)
--print("Player Destroy")
if ply == Spectating_Player then
local new_spec = GetNewPlayerToSpec()
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
else
Client.GetLocalPlayer():ResetCamera()
Spectating_Player = nil
end
end
end)
Input.Register("SpectatePrev", "Left")
Input.Register("SpectateNext", "Right")
Input.Bind("SpectatePrev", InputEvent.Pressed, function()
if Spectating_Player then
local new_spec = GetNewPlayerToSpec(Spectating_Player:GetID(), true)
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
end
end
end)
Input.Bind("SpectateNext", InputEvent.Pressed, function()
if Spectating_Player then
local new_spec = GetNewPlayerToSpec(Spectating_Player:GetID())
if new_spec then
Client.GetLocalPlayer():Spectate(new_spec)
Spectating_Player = new_spec
end
end
end)
|
-- thx Dragon <3
local originalMarineOnCreate
originalMarineOnCreate = Class_ReplaceMethod("Marine", "OnCreate",
function(self)
originalMarineOnCreate(self)
InitMixin(self, WalkMixin)
end
)
//Tap into this because NS2+ hooks the normal handlebuttons for marines
local originalSprintMixinUpdateSprintingState = SprintMixin.UpdateSprintingState
function SprintMixin:UpdateSprintingState(input)
originalSprintMixinUpdateSprintingState(self, input)
self:UpdateWalkMode(input)
end
function Marine:GetMaxSpeed(possible)
if possible then
return Marine.kRunMaxSpeed
end
//These variable names are not super amazing...
//Run is sprinting, and walk is normal walk.
//So then what is the toggled 'walk'? SlowWalk? :D
local sprintingScalar = self:GetSprintingScalar()
local maxSprintSpeed = Marine.kWalkMaxSpeed + ( Marine.kRunMaxSpeed - Marine.kWalkMaxSpeed ) * sprintingScalar
local maxSpeed = ConditionalValue( self:GetIsSprinting(), maxSprintSpeed, Marine.kWalkMaxSpeed )
maxSpeed = ConditionalValue(self:GetIsWalking(), kMarineMaxSlowWalkSpeed, maxSpeed)
-- Take into account our weapon inventory and current weapon. Assumes a vanilla marine has a scalar of around .8.
local inventorySpeedScalar = self:GetInventorySpeedScalar() + .17
local useModifier = 1
local activeWeapon = self:GetActiveWeapon()
if activeWeapon and self.isUsing and activeWeapon:GetMapName() == Builder.kMapName then
useModifier = 0.5
end
if self.catpackboost then
maxSpeed = maxSpeed + kCatPackMoveAddSpeed
end
return maxSpeed * self:GetSlowSpeedModifier() * inventorySpeedScalar * useModifier
end
function Marine:GetPlayFootsteps()
return Player.GetPlayFootsteps(self) and not self:GetIsWalking()
end
local networkVars = { }
AddMixinNetworkVars(WalkMixin, networkVars)
Shared.LinkClassToMap("Marine", Marine.kMapName, networkVars, true)
|
-----------------------------------
-- Area: La Theine Plateau
-- NPC: Vicorpasse
-- Involved in Mission: The Rescue Drill
-- !pos -344 37 266 102
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
local ID = require("scripts/zones/La_Theine_Plateau/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.THE_RESCUE_DRILL) then
local MissionStatus = player:getCharVar("MissionStatus")
if (MissionStatus == 4) then
player:startEvent(108)
elseif (MissionStatus >= 5 and MissionStatus <= 7) then
player:showText(npc, ID.text.RESCUE_DRILL + 19)
elseif (MissionStatus == 8) then
player:showText(npc, ID.text.RESCUE_DRILL + 21)
elseif (MissionStatus == 9) then
player:showText(npc, ID.text.RESCUE_DRILL + 26)
elseif (MissionStatus == 10) then
player:startEvent(115)
elseif (MissionStatus == 11) then
player:showText(npc, ID.text.RESCUE_DRILL + 30)
else
player:startEvent(5)
end
else
player:startEvent(5)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 108) then
player:setCharVar("MissionStatus", 5)
elseif (csid == 115) then
player:addKeyItem(tpz.ki.RESCUE_TRAINING_CERTIFICATE)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.RESCUE_TRAINING_CERTIFICATE)
player:setCharVar("theRescueDrillRandomNPC", 0)
player:setCharVar("MissionStatus", 11)
end
end
|
require "nn"
function gradUpdate(mlp, x, y, criterion, learningRate)
local pred = mlp:forward(x)
local err = criterion:forward(pred, y)
local gradCriterion = criterion:backward(pred, y)
mlp:zeroGradParameters()
mlp:backward(x, gradCriterion)
mlp:updateParameters(learningRate)
end
mlp=nn.Sequential()
mlp:add(nn.Linear(5,1))
x1=torch.rand(5)
x2=torch.rand(5)
criterion=nn.MarginCriterion(1)
for i=1,1000 do
print(i)
gradUpdate(mlp,x1,1,criterion,0.01)
gradUpdate(mlp,x2,-1,criterion,0.01)
end
print(mlp:forward(x1))
print(mlp:forward(x2))
print(criterion:forward(mlp:forward(x1),1))
print(criterion:forward(mlp:forward(x2),-1))
|
data:extend(
{
{
type = "item",
name = "copper-cable",
icon = "__Engineersvsenvironmentalist__/graphics/icons/parts/basic-electric-cable.png",
flags = {"goes-to-main-inventory"},
subgroup = "basic-electric-cable",
order = "a[wires]-1",
stack_size = 200
},
}
)
data:extend(
{
--disable old recipe
{
type = "recipe",
name = "copper-cable",
enabled=false,
order = "bla",
ingredients = {{"copper-plate", 100}},
results = {{"copper-cable",1}},
},
}
)
data:extend(
{
--new recipes
{
type = "recipe",
name = "copper-cable|aluminium",
order = "aluminium",
enabled=false,
ingredients = {{"aluminium-plate", 2}},
results = {{"copper-cable",1}}
},
{
type = "recipe",
name = "copper-cable|cobalt",
order = "cobalt",
enabled=false,
ingredients = {{"cobalt-plate", 10}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|copper",
order = "copper",
enabled=true,
ingredients = {{"copper-plate", 1}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|gold",
order = "gold",
enabled=true,
ingredients = {{"gold-plate", 2}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|iron",
enabled=true,
order = "iron",
ingredients = {{"iron-plate", 10}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|nickel",
order = "nickel",
enabled=false,
ingredients = {{"nickel-plate", 7}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|silver",
order = "silver",
enabled=false,
ingredients = {{"silver-plate", 1}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|steel",
order = "steel",
enabled=false,
ingredients = {{"steel-plate", 60}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|titanium",
order = "titanium",
enabled=false,
ingredients = {{"titanium-plate", 40}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|tungsten",
order = "tungsten",
enabled=false,
ingredients = {{"tungsten-plate", 5}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|zinc",
order = "zinc",
enabled=false,
ingredients = {{"zinc-plate", 5}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|brass",
order = "brass",
enabled=false,
ingredients = {{"brass-alloy", 7}},
results = {{"copper-cable",1}},
},
{
type = "recipe",
name = "copper-cable|bronze",
order = "bronze",
enabled=false,
ingredients = {{"bronze-alloy", 3}},
results = {{"copper-cable",1}},
},
}
)
|
return {
mod_name = {
en = "Reworks Mod",
},
mod_description = {
en = "Reworks some talents and ultimates. And. Stuff!?",
},
version_command_description ={
en = "Display's V2R version in chat."
},
flamestorm_weapon_switch_option_name = {
en = "Flamestorm Weapon button switch",
},
flamestorm_weapon_switch_option_tooltip = {
en = "Requires full game restart",
},
------------------------------------------------------------------------------
--Waystalker Passive
career_passive_name_we_3 = {
en = "Ariel's Blessing",
},
career_passive_desc_we_3a_2 = {
en = "Every melee hit increases Ariel's Blessing' stack. A ranged hit gains 2 health for every stack above 4 for you and surrounding teammates. A ranged headshot gains 1.5 bonus health.",
},
-- Waystalker 1.1
kerillian_waywatcher_crit_power_on_enemy_proximity = {
en = "Enemy Proximity",
},
kerillian_waywatcher_crit_power_on_enemy_proximity_desc = {
en = "While there are at least %i enemies around you grants %g%% increased cleave. If you take damage, there is a %i second cooldown.",
},
-- Waystalker 1.2
kerillian_waywatcher_poison_on_damage_taken = {
en = "Poison Enemies",
},
kerillian_waywatcher_poison_on_damage_taken_desc = {
en = "There is a %g%% chance when a enemy hits Kerillian, they are poisoned for %i seconds.",
},
-- Waystalker 1.3
kerillian_waywatcher_block_on_melee = {
en = "BCR and Stam Regen",
},
kerillian_waywatcher_block_on_melee_desc = {
en = "Melee headshot kills grant %g%% BCR and stamina regeneration for %i seconds.",
},
-- Waystalker 2.1
kerillian_waywatcher_attack_speed_on_ranged = {
en = "Attack Speed on Ranged Headshot",
},
kerillian_waywatcher_attack_speed_on_ranged_desc = {
en = "%g%% Attack speed per stack on ranged headshot. %i stacks max with duration of %i seconds.",
},
-- Waystalker 2.2
kerillian_waywatcher_move_speed_on_ranged = {
en = "Movespeed on Ranged Headshot",
},
kerillian_waywatcher_move_speed_on_ranged_desc = {
en = "%g%% movement speed on ranged headshot. Duration for %i seconds.",
},
-- Waystalker 2.3
kerillian_waywatcher_headshot_multiplier_on_melee_headshot = {
en = "Headshot Damage Modifier on Melee Headshot",
},
kerillian_waywatcher_headshot_multiplier_on_melee_headshot_desc = {
en = "%g%% Headshot Damage Modifier per stack on melee headshot. %i stacks max with duration of %i seconds.",
},
-- Waystalker 3.1
kerillian_waywatcher_improved_group_heal = {
en = "Teammates Rule!!",
},
kerillian_waywatcher_improved_group_heal_desc = {
en = "Ariel's Blessing no longer affects Kerillian but increases the heal amount by 100%% on allies.",
},
-- Waystalker 3.2
kerillian_waywatcher_regenerate_ammunition = {
en = "Ammo on headshot",
},
kerillian_waywatcher_regenerate_ammunition_desc = {
en = "Ariel's Blessing grants 1 ammo back per 5 stacks to Kerillian on headshot.",
},
-- Waystalker 3.3
kerillian_waywatcher_passive_increased_range = {
en = "Increased Range",
},
kerillian_waywatcher_passive_increased_range_desc = {
en = "Ariel's blessing' range is increased by 250%%.",
},
-- Waystalker 4.1
kerillian_waywatcher_on_recent_ranged = {
en = "2 tHP on Kill",
},
kerillian_waywatcher_on_recent_ranged_desc = {
en = "If you have killed with ranged within %i seconds melee kills grant %i temp HP.",
},
-- Waystalker 4.2
kerillian_waywatcher_on_killed_special = {
en = "2 HP",
},
kerillian_waywatcher_on_killed_special_desc = {
en = "Killing a special or an elite grants %iHP. A bonus %iHP if it is a headshot.",
},
-- Waystalker 4.3
kerillian_waywatcher_on_ranged_extra_shot = {
en = "Hail of DOOM-ish",
},
kerillian_waywatcher_on_ranged_extra_shot_desc = {
en = "Each ranged hit increases the chance of firing 2 arrows instead of 1. %i stacks max each giving %g%% chance, with a duration of %i seconds.",
},
------------------------------------------------------------------------------
--Bloodlust Ranged
ranged_weapon_heal_proc = {
en = "Bloodlust"
},
ranged_weapon_heal_proc_desc = {
en = "When hitting an enemy, there is a %g%% chance to recover 5 points of health. "
},
------------------------------------------------------------------------------
--Ironbreaker 2.3
rwaon_bardin_ironbreaker_movespeed_on_charged_attacks = {
en = "Miner’s Rhythm"
},
rwaon_bardin_ironbreaker_movespeed_on_charged_attacks_desc = {
en = "After landing a charged attack, Bardin receives %g%% increased move speed for 5 seconds, with a cooldown of 15 seconds."
},
--Ironbreaker 5.1
rwaon_bardin_ironbreaker_uninterruptible_attacks = {
en = "OI! WAZZOK!",
},
rwaon_bardin_ironbreaker_uninterruptible_attacks_desc = {
en = "Gain uninterruptible attacks while Impenetrable is active.",
},
------------------------------------------------------------------------------
--Handmaiden Ultimate
career_active_desc_we_2 = {
en = "Kerillian dashes forward through enemies.",
},
--Handmaiden Passive
career_passive_desc_we_2b_2 = {
en = "Aura that increases stamina regeneration speed by 50%",
},
--Handmaiden 1.1
rwaon_kerillian_maidenguard_max_stamina_desc = {
en = "Grants two extra stamina shields.",
},
--Handmaiden 1.3
rwaon_kerillian_maidenguard_defence = {
en = "Defiance",
},
rwaon_kerillian_maidenguard_defence_desc = {
en = "Reduce damage taken by %g%%.",
},
--Handmaiden 2.1
rwaon_kerillian_maidenguard_max_ammo_desc = {
en = "Increases ammunition amount by %g%%.",
},
--Handmaiden 2.3
rwaon_kerillian_maidenguard_increased_attack_speed = {
en = "Vaul’s Blessing",
},
rwaon_kerillian_maidenguard_increased_attack_speed_desc = {
en = "You gain %g%% increased attack speed.", --When above %g%% health, you gain increased attack speed by %g%%.
},
--Handmaiden 5.1
rwaon_kerillian_maidenguard_ability_double_dash = {
en = "Handmainden’s Grace",
},
rwaon_kerillian_maidenguard_ability_double_dash_desc = {
en = "You can now Dash a second time within %i seconds.", --but cooldown of Dash is increased by %g%%
},
--Handmaiden 5.2
kerillian_maidenguard_activated_ability_damage_desc = {
en = "Dashing through enemies now causes them to bleed."
},
--Handmaiden 5.3
rwaon_kerillian_maidenguard_ability_stagger = {
en = "Hukon's Wrath",
},
rwaon_kerillian_maidenguard_ability_stagger_desc = {
en = "Dash now has a stagger effect but cooldown of Dash is increased by %g%%.",
},
------------------------------------------------------------------------------
-- Pyromancer 1.1
rwaon_sienna_scholar_reduced_spread = {
en = "Focusing Lens",
},
rwaon_sienna_scholar_reduced_spread_desc = {
en = "Reduced ranged attack spread by %g%%.",
},
-- Pyromancer 1.2
rwaon_sienna_scholar_on_elite_special_killed = {
en = "Scarlet Infusion",
},
rwaon_sienna_scholar_on_elite_special_killed_desc = {
en = "When you kill a elite or special, you gain %g%% increased weapon power, for %i seconds, up to %i stacks.",
},
-- Pyromancer 2.1
rwaon_sienna_scholar_armour_dot = {
en = "Ashen Form",
},
rwaon_sienna_scholar_armour_dot_desc = {
en = "All burning dots now apply to armoured enemies",
},
-- Pyromancer 2.3
rwaon_sienna_scholar_double_dot_duration = {
en = "Boiling Blood",
},
rwaon_sienna_scholar_double_dot_duration_desc = {
en = "All burning dots duration are increased.",
},
-- Pyromancer 3.1
rwaon_sienna_scholar_passive_increased_crit_damage_from_overcharge = {
en = "Martial Studies",
},
rwaon_sienna_scholar_passive_increased_crit_damage_from_overcharge_desc = {
en = "Critical Mass also increases headshot power boost by %g%% per %i overcharge and stacks up to %i times.",
},
-- Pyromancer 3.3
rwaon_sienna_scholar_passive_increased_attack_speed_from_overcharge_desc = {
en = "Critical Mass also increases attack speed by %g%% per %i overcharge and stacks up to %i times. But you also get a %g%% attack speed reduction, and removes slowdowns from overcharge."
},
-- Pyromancer 5.1
rwaon_sienna_scholar_embodiment_of_aqshy = {
en = "Embodiment of Aqshy",
},
rwaon_sienna_scholar_embodiment_of_aqshy_desc = {
en = "The Burning Head now grants an overcharge reduction of %i for every hit, for the next %i seconds.",
},
-- Pyromancer 5.2
rwaon_sienna_scholar_activated_ability_heal_desc = {
en = "The Burning Head grants %i temporary health when used, but cooldown of The Burning Head is increased by %g%%."
},
-- Pyromancer 5.3
rwaon_sienna_scholar_increased_speed = {
en = "Fiery Blood"
},
rwaon_sienna_scholar_increased_speed_desc = {
en = "The Burning Head now grants %i seconds of %g%% increase movement and attack speed.",
},
------------------------------------------------------------------------------
--Barrage Trait
description_traits_ranged_consecutive_hits_increase_power = {
en = "Consecutive attacks against an enemy boosts attack power by %g%%, stacking %i times for %i seconds."
},
-- Swift Slaying Trait
description_traits_melee_attack_speed_on_crit = {
en = "When hitting an enemy there is a %g%% chance to increase your attack speed by %g%% and movement speed by %g%% for %i seconds."
},
-- Inspirational Shot Trait
description_traits_ranged_restore_stamina_headshot = {
en = "Headshots restore %i health to you and your allies."
},
-- Opportunist
traits_melee_counter_push_power = {
en = "Heroic Killing Blow"
},
description_traits_melee_counter_push_power = {
en = "When hitting an enemy of any size with a charged attack there is a %g%% chance to instantly slay it."
},
-- Off Balance
description_traits_melee_increase_damage_on_block = {
en = "Blocking an attack increases the amount of damage the attacker takes by %g%% for %i seconds. Also increases push strength by %g%% against an attacking enemy."
},
-- Heroic Intervention
description_traits_melee_shield_on_assist = {
en = "Assisting an ally under attack grant %i seconds of %g%% damage reduction for both players."
},
------------------------------------------------------------------------------
-- Options
-- Concoction
modify_concoction = {
en = "Modified Concotion"
},
modify_concoction_description = {
en = "Always applies two specific potion effects for 8 seconds."
},
potions = {
en = "Concotion Potions"
},
potions_description = {
en = "Choose which two potion effects are always going to be granted, regardless on potion type. This might change in the future."
},
potions_one_localization_id = {
en = "Speed & Concentration"
},
potions_two_localization_id = {
en = "Speed & Strength"
},
potions_three_localization_id = {
en = "Strength & Concentration"
},
potions_four_localization_id = {
en = "Speed & Potion"
},
potions_five_localization_id = {
en = "Strength & Potion"
},
potions_six_localization_id = {
en = "Concentration & Potion"
},
}
|
local tbTable = GameMain:GetMod("MagicHelper")
local tbMagic = tbTable:GetMagic("TTMG_6_3")
local Rate = 0
function tbMagic:GetAge(Rate)
local target = ThingMgr:FindThingByID(self.targetId)
if target.MaxAge <= 0 then
return 1
else
self.bind:AddMaxAge(Rate)
target:AddMaxAge(-5 * Rate)
end
end
function tbMagic:GetMaxAge()
local target = ThingMgr:FindThingByID(self.targetId)
self.bind:AddMaxAge(target.MaxAge)
target:AddMaxAge(-target.MaxAge)
end
function tbMagic:Init()
end
function tbMagic:EnableCheck(npc)
if npc.LuaHelper:GetGongName() == "Gong_TTMG" then
return true
else
return false
end
end
function tbMagic:TargetCheck(key, t)
if not t or t.ThingType ~= CS.XiaWorld.g_emThingType.Npc then
return false
end
if t.Race.RaceType == CS.XiaWorld.g_emNpcRaceType.Animal then
return false
end
if t.ThingType == CS.XiaWorld.g_emThingType.Npc then
if t.Camp ~= CS.XiaWorld.Fight.g_emFightCamp.Player then
return true
else
return false
end
else
return false
end
end
function tbMagic:MagicEnter(IDs, IsThing)
self.targetId = IDs[0]
end
function tbMagic:MagicStep(dt, duration)
local target = ThingMgr:FindThingByID(self.targetId)
self:SetProgress(duration / self.magic.Param1)
if self.bind.LuaHelper:IsLearnedEsoteric("TTMG_6_3") then
return 1
else
if self.bind.LuaHelper:IsLearnedEsoteric("TTMG_6_3") then
Rate = 1
end
local target = ThingMgr:FindThingByID(self.targetId)
if target.MaxAge <= 0 then
return 1
else
self.bind:AddMaxAge(Rate)
target:AddMaxAge(-5 * Rate)
end
end
if duration >= self.magic.Param1 then
return 1
end
return 0
end
function tbMagic:MagicLeave(success)
if success then
local target = ThingMgr:FindThingByID(self.targetId)
if target then
if self.bind.LuaHelper:IsLearnedEsoteric("TTMG_6_3") then
self.bind:AddMaxAge(target.MaxAge)
target:AddMaxAge(-target.MaxAge * 0.2)
end
end
end
end
|
#NoSimplerr#
--[[---------------------------------------------------------------------------
This is an example of a custom entity.
---------------------------------------------------------------------------]]
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "AkPrinter"
ENT.Author = "DarkRP Developers and <enter name here>"
ENT.Spawnable = true
ENT.AdminSpawnable = false
StartTime = 300
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "price")
self:NetworkVar("Entity", 0, "owning_ent")
self:NetworkVar("Int", 1, "StoredMoney")
end
|
--[[
FrostMoon, cross platform Composition Based Object Factory and GUI library
targeting iOS, OSX and Windows 10
Copyright Aug. 9th, 2018 Eric Fedrowisch All rights reserved.
--]]
------------------------------------------
--[[
This library contains the stand alone queue class used in FrostMoon. These
queues support the following:
-adding elements
-expanding as needed to hold more elements
-peeking ahead n slots from the front of the queue
-searching the queue and returning a table of elements that returned true from
the search function
-splitting and merging queues
-mapping a function over all elements of a queue
--]]
------------------------------------------
local uuid = require "lib.uuid"
local Queue = {}
function Queue.new(size)
local q = {}
setmetatable(q , {__index = Queue}) --Make Queue instance inherit from Queue
q.elements = {}
q.read = 1 --Next element to read, internal. Leave alone
q.size = size
q.written = size --Internal write variable. Leave alone
q.next_write = nil --Commit is the last position written to
q.last_op = "init"
q.updated = false
return q
end
--Add and element to the Q, growing the Q size if needed.
function Queue:add(msg)
msg._uuid = uuid()
self.updated = true
if self.cascade then --If you have an overflow q, then add to that not this.
self.cascade:add(msg)
self.last_op = "add"
else
local add = (self.written + 1) % self.size
if add == 0 then add = self.size end --Needed bc Lua's 1st element is 1 not 0
if self.last_op == "add" and add == self.read then
--We have a problem, time to grow
self.cascade = self.new(self.size * 2) --Make a new, bigger Q
self.cascade:add(msg)
self.last_op = "add"
return
end
self.elements[add] = msg
self.written = add
self.next_write = (self.written + 1) % self.size
if self.next_write == 0 then self.next_write = self.size end
self.last_op = "add"
end
end
function Queue:grow(read_pos)
self.elements = self.cascade.elements
self.read = read_pos or 1
self.written = self.cascade.written
self.last_op = "use"
self.size = self.cascade.size
if self.cascade.cascade ~= nil then
self.cascade = self.cascade.cascade
else
self.cascade = nil
end
end
--Use/process next element of Q
function Queue:use()
self.updated = true
local msg = nil
if self.last_op ~= "stop" then
msg = self.elements[self.read]
if self.read == self.written then
self.last_op = "stop"
if self.cascade ~= nil then self:grow() end
else
self.last_op = "use"
self.read = (self.read + 1) % self.size
if self.read == 0 then self.read = self.size end --Needed bc Lua's 1st element is 1 not 0
end
end
return msg
end
--Look at (next + n) element without advancing the Q.
function Queue:peek(nth)
local n = nth or 0
if self.last_op == "stop" then return nil end --"stop" op means no further Q
if self.last_op == "init" then return self.elements[self.read] end --redundant here to cover "init"?
local abs = math.abs(self.read - self.written)
if n > abs and self.cascade ~= nil then
return self.cascade:peek(n-abs-1)
end
local element = nil
if abs < n then
element = nil
else
local peek = (self.read + n) % self.size
if peek == 0 then peek = self.size end --Needed bc Lua's 1st element is 1 not 0
element = self.elements[peek]
end
return element
end
--Peek through elements in Q, returning table of elements that returned true
--when passed to function "fun".
function Queue:search(filter, ...)
local hits = {}
if filter ~= nil then --Gotta provide a function that returns a boolean
local n = 0
local peek = self:peek(n)
while peek ~= nil do
peek = self:peek(n)
if peek ~= nil then
if filter(peek, ...) then hits[#hits+1] = peek end
end
n = n + 1
end
end
return hits
end
--Split a Q into 2 Qs based on an element filter function and return a table of the resulting Qs
function Queue:split(filter, ...)
local a, b = {}, {}
if filter ~= nil then --Gotta provide a function that returns a boolean
local n = 0
local peek = self:peek(n)
while peek ~= nil do
peek = self:peek(n)
if peek ~= nil then
if filter(peek, ...) then
a[#a+1] = peek
else
b[#b+1] = peek
end
end
n = n + 1
end
end
--Make two new Qs
local q_a = Queue.new(#a*2)
local q_b = Queue.new(#b*2)
q_a.written = #a
q_b.written = #b
q_a.elements = a
q_b.elements = b
return q_a, q_b
end
--Merge two Qs using a simple merge where b becomes a's tail. Optionally merge using function.
function Queue:merge(a, b, fun, ...)
local merged = Queue.new(a.size + b.size)
if fun ~= nil then
merged = fun(a, b, ...)
else
local n = 0
local peek = a:peek(n)
while peek ~= nil do
merged:add(peek)
n = n + 1
peek = a:peek(n)
end
n = 0
peek = b:peek(n)
while peek ~= nil do
merged:add(peek)
n = n + 1
peek = b:peek(n)
end
end
return merged
end
--Check if Q has been changed since last update call.
function Queue:update()
if self.updated then
self.updated = false
return true
end
return false
end
--Return Q which has had function called on all its elements.
function Queue:map(fun, ...)
local map_q = Queue.new(self.size)
local n = 0
local peek = self:peek(n)
while peek ~= nil do
local mapped = fun(peek, ...)
map_q:add(mapped)
n = n + 1
peek = self:peek(n)
end
return map_q
end
return Queue
|
signs_lib.unicode_install({195,147,"00d3"})
signs_lib.unicode_install({195,179,"00f3"})
signs_lib.unicode_install({196,132,"0104"})
signs_lib.unicode_install({196,133,"0105"})
signs_lib.unicode_install({196,134,"0106"})
signs_lib.unicode_install({196,135,"0107"})
signs_lib.unicode_install({196,152,"0118"})
signs_lib.unicode_install({196,153,"0119"})
signs_lib.unicode_install({197,129,"0141"})
signs_lib.unicode_install({197,130,"0142"})
signs_lib.unicode_install({197,154,"015a"})
signs_lib.unicode_install({197,155,"015b"})
signs_lib.unicode_install({197,185,"0179"})
signs_lib.unicode_install({197,186,"017a"})
signs_lib.unicode_install({197,187,"017b"})
signs_lib.unicode_install({197,188,"017c"})
|
UMF_REQUIRE "hook.lua"
UMF_REQUIRE "hooks_base.lua"
UMF_REQUIRE "hooks_extra.lua"
UMF_REQUIRE "console_backend.lua"
GLOBAL_CHANNEL = util.shared_channel( "game.umf_global_channel", 128 )
|
--- spelling-main.lua
--- Copyright 2012, 2013 Stephan Hennig
--
-- This work may be distributed and/or modified under the conditions of
-- the LaTeX Project Public License, either version 1.3 of this license
-- or (at your option) any later version. The latest version of this
-- license is in http://www.latex-project.org/lppl.txt
-- and version 1.3 or later is part of all distributions of LaTeX
-- version 2005/12/01 or later.
--
-- See file README for more information.
--
--- Main Lua file.
--
-- @author Stephan Hennig
-- @copyright 2012, 2013 Stephan Hennig
-- @release version 0.41
--
-- Module identification.
if luatexbase.provides_module then
luatexbase.provides_module(
{
name = 'spelling',
date = '2013/05/25',
version = '0.41',
description = 'support for spell-checking of LuaTeX documents',
author = 'Stephan Hennig',
licence = 'LPPL ver. 1.3c',
}
)
end
--- Global table of modules.
-- The work of the spelling package can be separated into four
-- stages:<br />
--
-- <dl>
--
-- <dt>Stage 1</dt>
-- <dd><ul>
-- <li>Load bad strings.</li>
-- <li>Load good strings.</li>
-- <li>Handle match rules.</li>
-- </ul></dd>
--
-- <dt>Stage 2 (call-back <code>pre_linebreak_filter</code>)</dt>
-- <dd><ul>
-- <li>Tag word strings in node lists before paragraph breaking
-- takes place.</li>
-- <li>Check spelling of strings.</li>
-- <li>Highlight strings with known incorrect spelling in PDF
-- output.</li>
-- </ul></dd>
--
-- <dt>Stage 3 (<code>\AtBeginShipout</code>)</dt>
-- <dd><ul>
-- <li>Store all strings found on built page via tag nodes in text
-- document data structure.</li>
-- </ul></dd>
--
-- <dt>Stage 4 (call-back <code>stop_run</code>)</dt>
-- <dd><ul>
-- <li>Output text stored in text document data structure to a
-- file.</li>
-- </ul></dd>
--
-- </dl>
--
-- The code of the spelling package is organized in modules reflecting
-- these stages. References to modules are stored in a table. Table
-- indices correspond to the stages as shown above. The table of module
-- references is shared in a global table (`PKG_spelling`) so that
-- public module functions are accessible from within external code.<br
-- />
--
-- <ul>
-- <li><code>spelling-stage-1.lua : stage[1]</code></li>
-- <li><code>spelling-stage-2.lua : stage[2]</code></li>
-- <li><code>spelling-stage-3.lua : stage[3]</code></li>
-- <li><code>spelling-stage-4.lua : stage[4]</code></li>
-- </ul>
--
-- @class table
-- @name stage
stage = {}
--- Table of package-wide resources that are shared among several
--- modules.
--
-- @class table
-- @name res
--
-- @field rules_bad Table.<br />
--
-- This table contains all bad rules. Spellings can be matched against
-- these rules.
--
-- @field rules_good Table.<br />
--
-- This table contains all good match rules. Spellings can be matched
-- against these rules.
--
-- @field text_document Table.<br />
--
-- Data structure that stores the text of a document. The text document
-- data structure stores the text of a document. The data structure is
-- quite simple. A text document is an ordered list (an array) of
-- paragraphs. A paragraph is an ordered list (an array) of words. A
-- word is a single UTF-8 encoded string.<br />
--
-- During the LuTeX run, node lists are scanned for strings before
-- hyphenation takes place. The strings found in a node list are stored
-- in the current paragraph. After finishing scanning a node list, the
-- current paragraph is inserted into the text document. At the end of
-- the LuaTeX run, all paragraphs of the text document are broken into
-- lines of a fixed length and the lines are written to a file.<br />
--
-- Here's the rationale of this approach:
--
-- <ul>
--
-- <li> It reduces file access <i>during</i> the LuaTeX run by delaying
-- write operations until the end.
--
-- <li> It saves space. In Lua, strings are internalized. Since in a
-- document, the same words are used over and over again, relatively
-- few strings are actually stored in memory.
--
-- <li> It allows for pre-processing the text document before writing it
-- to a file.
--
-- </ul>
--
-- @field whatsit_uid Number.<br />
--
-- Unique ID for marking user-defined whatsit nodes created by this
-- package. The ID is generated at run-time. See this <a
-- href="https://github.com/mpg/luatexbase/issues/8">GitHub issue</a>.
--
local res = {
rules_bad,
rules_good,
text_document,
whatsit_ids,
}
--- Global package table.
-- This global table provides access to package-wide variables from
-- within other chunks.
--
-- @class table
-- @name PKG_spelling
PKG_spelling = {}
--- Determine unique IDs for user-defined whatsit nodes used by this
-- package. Package luatexbase provides user-defined whatsit node ID
-- allocation since version v0.6 (TL 2013). For older package versions,
-- we start allocating at an arbitrary hard-coded value of 13**8
-- (ca. 2**30). Note, for compatibility with LuaTeX 0.70.2, the value
-- must be less than 2^31.
--
-- @return Table mapping names to IDs.
local function __allocate_whatsit_ids()
local ids = {}
-- Allocation support present?
if luatexbase.new_user_whatsit_id then
ids.start_tag = luatexbase.new_user_whatsit_id('start_tag', 'spelling')
ids.end_tag = luatexbase.new_user_whatsit_id('end_tag', 'spelling')
else
local uid = 13^8
ids.start_tag = uid + 1
ids.end_tag = uid + 2
end
return ids
end
--- Package initialisation.
--
local function __init()
-- Create resources.
res.rules_bad = {}
res.rules_good = {}
res.text_document = {}
res.whatsit_ids = __allocate_whatsit_ids()
-- Provide global access to package ressources during module loading.
PKG_spelling.res = res
-- Load sub-modules:
-- * bad and good string loading
-- * match rule handling
stage[1] = require 'spelling-stage-1'
-- * node list tagging
-- * spell-checking
-- * bad string highlighting
stage[2] = require 'spelling-stage-2'
-- * text storage
stage[3] = require 'spelling-stage-3'
-- * text output
stage[4] = require 'spelling-stage-4'
-- Remove global reference to package ressources.
PKG_spelling.res = nil
-- Provide global access to module references.
PKG_spelling.stage = stage
-- Enable text storage.
stage[3].enable_text_storage()
end
-- Initialize package.
__init()
|
local function add_pmtech_links()
configuration "Debug"
links { "put", "pen" }
configuration "Release"
links { "put", "pen" }
configuration {}
end
local function setup_osx()
links
{
"Cocoa.framework",
"GameController.framework",
"iconv",
"fmod",
"IOKit.framework",
"MetalKit.framework",
"Metal.framework",
"OpenGL.framework"
}
add_pmtech_links()
end
local function setup_linux()
--linux must be linked in order
add_pmtech_links()
links
{
"pthread",
"GLEW",
"GLU",
"GL",
"X11",
"fmod",
"dl"
}
end
local function setup_win32()
if renderer_dir == "vulkan" then
libdirs
{
"$(VK_SDK_PATH)/Lib"
}
links
{
"vulkan-1.lib"
}
elseif renderer_dir == "opengl" then
includedirs
{
pmtech_dir .. "/third_party/glew/include"
}
libdirs
{
pmtech_dir .. "/third_party/glew/lib/win64"
}
links
{
"OpenGL32.lib"
}
else
links
{
"d3d11.lib"
}
end
links
{
"dxguid.lib",
"winmm.lib",
"comctl32.lib",
"fmod64_vc.lib",
"Shlwapi.lib"
}
add_pmtech_links()
systemversion(windows_sdk_version())
disablewarnings { "4800", "4305", "4018", "4244", "4267", "4996" }
end
local function setup_ios()
links
{
"Foundation.framework",
"UIKit.framework",
"QuartzCore.framework",
"MetalKit.framework",
"Metal.framework"
}
files
{
(pmtech_dir .. "/core/template/ios/**.*"),
"bin/ios/data"
}
excludes
{
("**.DS_Store")
}
xcodebuildresources
{
"bin/ios/data"
}
end
local function setup_android()
files
{
pmtech_dir .. "/core/template/android/manifest/**.*",
pmtech_dir .. "/core/template/android/activity/**.*"
}
androidabis
{
"armeabi-v7a", "x86"
}
end
local function setup_platform()
if platform_dir == "win32" then
setup_win32()
elseif platform_dir == "osx" then
setup_osx()
elseif platform_dir == "ios" then
setup_ios()
elseif platform_dir == "linux" then
setup_linux()
elseif platform_dir == "android" then
setup_android()
end
end
local function setup_bullet()
libdirs
{
(pmtech_dir .. "third_party/bullet/lib/" .. platform_dir)
}
configuration "Debug"
links { "bullet_monolithic_d" }
configuration "Release"
links { "bullet_monolithic" }
configuration {}
end
local function setup_fmod()
libdirs
{
(pmtech_dir .. "third_party/fmod/lib/" .. platform_dir)
}
end
function setup_modules()
setup_bullet()
setup_fmod()
end
function create_binary(project_name, source_directory, root_directory, binary_type)
project ( project_name )
setup_product( project_name )
kind ( binary_type )
language "C++"
if binary_type ~= "SharedLib" then
dependson { "pen", "put" }
end
includedirs
{
-- platform
pmtech_dir .. "core/pen/include",
pmtech_dir .. "core/pen/include/common",
pmtech_dir .. "core/pen/include/" .. platform_dir,
--utility
pmtech_dir .. "core/put/source/",
-- third party
pmtech_dir .. "third_party/",
-- local
"include/",
}
files
{
(root_directory .. "code/" .. source_directory .. "/**.cpp"),
(root_directory .. "code/" .. source_directory .. "/**.c"),
(root_directory .. "code/" .. source_directory .. "/**.h"),
(root_directory .. "code/" .. source_directory .. "/**.m"),
(root_directory .. "code/" .. source_directory .. "/**.mm")
}
setup_env()
setup_platform()
setup_platform_defines()
setup_modules()
location (root_directory .. "/build/" .. platform_dir)
targetdir (root_directory .. "/bin/" .. platform_dir)
debugdir (root_directory .. "/bin/" .. platform_dir)
configuration "Release"
defines { "NDEBUG" }
entrypoint "WinMainCRTStartup"
optimize "Speed"
targetname (project_name)
architecture "x64"
libdirs
{
pmtech_dir .. "core/pen/lib/" .. platform_dir .. "/release",
pmtech_dir .. "core/put/lib/" .. platform_dir .. "/release",
}
configuration "Debug"
defines { "DEBUG" }
entrypoint "WinMainCRTStartup"
symbols "On"
targetname (project_name .. "_d")
architecture "x64"
libdirs
{
pmtech_dir .. "core/pen/lib/" .. platform_dir .. "/debug",
pmtech_dir .. "core/put/lib/" .. platform_dir .. "/debug",
}
end
function create_app(project_name, source_directory, root_directory)
create_binary(project_name, source_directory, root_directory, "WindowedApp")
end
function create_app_example( project_name, root_directory )
create_app( project_name, project_name, root_directory )
end
|
local skynet = require "skynet"
local logger = {}
local const = require "const"
local loglevel = const.loglevel
local function log(level, t, fmt, ...)
local ok, msg = pcall(string.format, fmt, ...)
if not ok then
skynet.error("string format error on log")
return
end
skynet.send(".logservice", "lua", "log", level, t, msg)
end
function logger.debug(fmt, ...)
local t = os.time()
log(loglevel.debug, t, fmt, ...)
end
function logger.info(fmt, ...)
local t = os.time()
log(loglevel.info, t, fmt, ...)
end
function logger.warn(fmt, ...)
local t = os.time()
log(loglevel.warn, t, fmt, ...)
end
function logger.err(fmt, ...)
local t = os.time()
log(loglevel.err, t, fmt, ...)
end
return logger
|
local f = CreateFrame("Frame", "ShadowBackground")
f:SetPoint("TOPLEFT")
f:SetPoint("BOTTOMRIGHT")
f:SetFrameLevel(0)
f:SetFrameStrata("BACKGROUND")
f.tex = f:CreateTexture()
f.tex:SetTexture([[Interface\Addons\ncShadow\shadow.tga]])
f.tex:SetAllPoints(f)
function f:SetShadowLevel(n)
n = tonumber(n)
if not n then error("The level must be a number between 100 and 0.") return end
ncShadowLevel = n
f:SetAlpha(n/100)
end
f:SetScript("OnEvent", function()
f:SetShadowLevel((ncShadowLevel or 50))
end)
f:RegisterEvent("PLAYER_ENTERING_WORLD")
SLASH_SHADOW1 = "/shadow"
SlashCmdList["SHADOW"] = function(n) f:SetShadowLevel(n) end
|
--[[
Copyright (c) 2019 PCC-Studio
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
script_name = aegisub.gettext "简单双边框"
script_description = aegisub.gettext "为选中的行添加双边框"
script_author = "Amaki.M (PCC-Studio)"
script_version = "2.4"
dialog_config = {
{x = 0, y = 0, width = 1, class = "label", label = "字体颜色"},
{x = 1, y = 0, width = 1, class = "color", name = "lyrt1c"},
{x = 2, y = 0, width = 1, class = "label", label = "字体大小"},
{x = 3, y = 0, width = 1, class = "floatedit", name = "fs"},
{x = 0, y = 1, width = 1, class = "label", label = "内框颜色"},
{x = 1, y = 1, width = 1, class = "color", name = "lyrt3c"},
{x = 2, y = 1, width = 1, class = "label", label = "内框尺寸"},
{x = 3, y = 1, width = 1, class = "floatedit", name = "lyrtbd"},
{x = 0, y = 2, width = 1, class = "label", label = "外框颜色"},
{x = 1, y = 2, width = 1, class = "color", name = "lyrb3c"},
{x = 2, y = 2, width = 1, class = "label", label = "外框尺寸"},
{x = 3, y = 2, width = 1, class = "floatedit", name = "lyrbbd"},
{x = 0, y = 3, width = 1, class = "label", label = "绝对定位"},
{x = 1, y = 3, width = 1, class = "edit", name = "pos", text = "540,960", hint = "绝对定位,默认取视频中央\n格式为x,y,支持浮点值"},
{x = 2, y = 3, width = 1, class = "label", label = "边缘模糊"},
{x = 3, y = 3, width = 1, class = "floatedit", name = "blur"},
{x = 0, y = 4, width = 2, class = "label", label = "简单双边框 By Amaki.M"},
{x = 2, y = 4, width = 1, class = "label", label = "版本Ver" .. script_version}
}
function double_border(subs, sel)
xres, yres = aegisub.video_size()
dialog_config[14].text = xres / 2 .. "," .. yres / 2
btn, res = aegisub.dialog.display(dialog_config, {"OK", "Cancel"}, {ok = "OK", cancel = "Cancel"})
if btn then
lyrtsty =
"{\\pos(" ..
res.pos ..
")\\1c" ..
res.lyrt1c:gsub("#(%x%x)(%x%x)(%x%x)", "&H%3%2%1&") ..
"\\3c" ..
res.lyrt3c:gsub("#(%x%x)(%x%x)(%x%x)", "&H%3%2%1&") ..
"\\fs" .. res.fs .. "\\bord" .. res.lyrtbd .. "\\shad0\\blur0}"
lyrbsty =
"{\\pos(" ..
res.pos ..
")\\3c" ..
res.lyrb3c:gsub("#(%x%x)(%x%x)(%x%x)", "&H%3%2%1&") ..
"\\bord" .. res.lyrbbd .. "\\fs" .. res.fs .. "\\blur" .. res.blur .. "\\shad0}"
for z = #sel, 1, -1 do
i = sel[z]
linet = subs[i]
linet.layer = linet.layer + 1
linet.text = lyrtsty .. linet.text
subs.insert(i + 1, linet)
lineb = subs[i]
lineb.text = lyrbsty .. lineb.text
subs[i] = lineb
end
end
end
aegisub.register_macro(script_name, script_description, double_border)
|
local h = require("null-ls.helpers")
local methods = require("null-ls.methods")
local DIAGNOSTICS = methods.internal.DIAGNOSTICS
local severities = {
Warning = vim.diagnostic.severity.WARN,
Error = vim.diagnostic.severity.ERROR,
}
return h.make_builtin({
name = "tidy",
meta = {
url = "https://www.html-tidy.org/",
description = [[Tidy corrects and cleans up HTML and XML documents by ]]
.. [[fixing markup errors and upgrading legacy code to modern standards.]],
},
method = DIAGNOSTICS,
filetypes = { "html", "xml" },
generator_opts = {
command = "tidy",
args = function(params)
local common_args = {
"--gnu-emacs",
"yes",
"-quiet",
"-errors",
"$FILENAME",
}
if params.ft == "xml" then
table.insert(common_args, 1, "-xml")
end
return common_args
end,
to_stdin = true,
from_stderr = true,
format = "line",
check_exit_code = function(code)
return code <= 2
end,
on_output = h.diagnostics.from_pattern(
[[([^:]+):(%d+):(%d+): (%a+): (.+)]],
{ "file", "row", "col", "severity", "message" },
{ severities = severities }
),
},
factory = h.generator_factory,
})
|
local vehWeapons = {
0x1D073A89, -- ShotGun
0x83BF0278, -- Carbine
0x5FC3C11, -- Sniper
0x1B06D571,--pistolet
}
local hasBeenInPoliceVehicle = false
local alreadyHaveWeapon = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if(IsPedInAnyPoliceVehicle(GetPlayerPed(-1))) then
if(not hasBeenInPoliceVehicle) then
hasBeenInPoliceVehicle = true
end
else
if(hasBeenInPoliceVehicle) then
for i,k in pairs(vehWeapons) do
if(not alreadyHaveWeapon[i]) then
TriggerServerEvent("PoliceVehicleWeaponDeleter:askDropWeapon",k)
end
end
hasBeenInPoliceVehicle = false
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if(not IsPedInAnyVehicle(GetPlayerPed(-1))) then
for i=1,#vehWeapons do
if(HasPedGotWeapon(GetPlayerPed(-1), vehWeapons[i], false)==1) then
alreadyHaveWeapon[i] = true
else
alreadyHaveWeapon[i] = false
end
end
end
Citizen.Wait(5000)
end
end)
RegisterNetEvent("PoliceVehicleWeaponDeleter:drop")
AddEventHandler("PoliceVehicleWeaponDeleter:drop", function(wea)
RemoveWeaponFromPed(GetPlayerPed(-1), wea)
end)
|
local easyEnemiesInfo = require( "src.images.easyEnemies" )
local sprite = require( "src.images.sprite" )
local Enemies = {}
function Enemies.create( application, physics )
local easyEnemie = display.newImage( application.mainGroup, sprite.easyEnemiesSheet, easyEnemiesInfo:getFrameIndex( "Alien-Scout" ), 50, 50 )
table.insert( application.enemiesTable, easyEnemie )
physics.addBody( easyEnemie, { radius=50, bounce=0 })
easyEnemie.myName = "easyEnemie"
local whereFrom = math.random( 3 )
if ( whereFrom == 1 ) then
easyEnemie.x = 200
elseif ( whereFrom == 2 ) then
easyEnemie.x = display.contentCenterY - 150
else
easyEnemie.x = display.contentWidth - 200
end
easyEnemie.y = -100
easyEnemie.whereFrom = whereFrom
if ( application.score < 1000) then
easyEnemie:setLinearVelocity( 0, application.easyEnemiesLinearVelocityY )
else
easyEnemie:setLinearVelocity( 0, application.easyEnemiesLinearVelocityY + ((application.score / 1000) * 50) )
end
end
function Enemies.slowMotion( application, isPause )
if ( isPause == true ) then
application.easyEnemiesLinearVelocityY = 0
else
application.easyEnemiesLinearVelocityY = application.easyEnemiesSlowLinearVelocityY
end
for i = #application.enemiesTable, 1, -1 do
application.enemiesTable[i]:setLinearVelocity( 0, application.easyEnemiesLinearVelocityY )
end
end
function Enemies.speedUp( application )
application.easyEnemiesLinearVelocityY = application.easyEnemiesFastLinearVelocityY
for i = #application.enemiesTable, 1, -1 do
if ( application.score < 1000) then
application.enemiesTable[i]:setLinearVelocity( 0, application.easyEnemiesLinearVelocityY )
else
application.enemiesTable[i]:setLinearVelocity( 0, application.easyEnemiesLinearVelocityY + ((application.score / 1000) * 30) )
end
end
end
function Enemies.remove( application )
for i = #application.enemiesTable, 1, -1 do
application.enemiesTable[i]:removeSelf()
application.enemiesTable[i] = nil
end
end
function Enemies.generator( application, physics )
return function()
Enemies.create( application, physics )
for i = #application.enemiesTable, 1, -1 do
local currentEnemie = application.enemiesTable[i]
if ( currentEnemie.y > display.contentHeight + 100 ) then
display.remove( currentEnemie )
table.remove( application.enemiesTable, i )
end
end
end
end
return Enemies
|
function pkgObj.secondToHHMMSS(time)
local hour = boy.number2Int(time / 3600)
local m = time - hour*3600
m = boy.number2Int(m/60)
local seconds = time - hour*3600 - m * 60
local hStr = tostring(hour)
if hour < 10 then hStr = "0"..hStr end
local mStr = tostring(m)
if m < 10 then mStr = "0"..mStr end
local sStr = tostring(seconds)
if seconds < 10 then sStr = "0"..sStr end
return hStr ..":"..mStr..":"..sStr
end
|
local COMMAND = Command.new('charattributeboost')
COMMAND.name = 'CharAttributeBoost'
COMMAND.description = 'command.char_attribute_boost.description'
COMMAND.syntax = 'command.char_attribute_boost.syntax'
COMMAND.permission = 'moderator'
COMMAND.category = 'permission.categories.character_management'
COMMAND.arguments = 4
COMMAND.player_arg = 1
COMMAND.aliases = { 'attboost', 'attboost', 'attributeboost', 'attributeboost', 'charattboost' }
function COMMAND:get_description()
return t(self.description, table.concat(Attributes.get_id_list(), ', '))
end
function COMMAND:on_run(player, targets, attr_id, value, duration)
local target = targets[1]
local attribute = Attributes.find_by_id(attr_id)
if attribute and attribute.boostable then
Flux.Player:broadcast('char_attribute_boost.message', { get_player_name(player), target:name(), attribute.name, value, duration })
target:attribute_boost(attr_id:to_id(), tonumber(value), tonumber(duration))
else
player:notify('error.attribute_not_valid', attr_id)
end
end
COMMAND:register()
|
local t = Def.Model {
Meshes=NOTESKIN:GetPath('SM5','LiftDouble');
Materials=NOTESKIN:GetPath('SM5','LiftDouble');
Bones=NOTESKIN:GetPath('SM5','LiftDouble');
InitCommand=function(self)
self:pulse():effectclock("beat"):effectmagnitude(0.9,1,1)
end;
};
return t;
|
local class = require 'ext.class'
local HLL = require 'solver.hll'
local EulerHLLC = class(HLL)
EulerHLLC.solverCodeFile = 'solver/euler-hllc.cl'
EulerHLLC.name = 'EulerHLLC'
EulerHLLC.eqnName = 'euler'
--[[
args:
hllcMethod = hllcMethod option
options from 2012 Toro "The HLLC Riemann Solver"
hllcMethod == 0 <=> eqns 38-39
hllcMethod == 0 <=> 'variation 1' of the paper: eqns 40-41
hllcMethod == 1 <=> 'variation 2' of the paper: eqns 42-44
-]]
function EulerHLLC:init(args)
self.hllcMethod = args.hllcMethod or 2
EulerHLLC.super.init(self, args)
end
return EulerHLLC
|
-- XEP-0377: Spam Reporting for Prosody
-- Copyright (C) -2016 Kim Alvefur
--
-- This file is MIT/X11 licensed.
local jid_prep = require "util.jid".prep;
module:depends("blocklist");
module:add_feature("urn:xmpp:reporting:0");
module:add_feature("urn:xmpp:reporting:reason:spam:0");
module:add_feature("urn:xmpp:reporting:reason:abuse:0");
module:hook("iq-set/self/urn:xmpp:blocking:block", function (event)
for item in event.stanza.tags[1]:childtags("item") do
local report = item:get_child("report", "urn:xmpp:reporting:0");
local jid = jid_prep(item.attr.jid);
if report and jid then
local type = report:get_child("spam") and "spam" or
report:get_child("abuse") and "abuse" or
"unknown";
local reason = report:get_child_text("text") or "no reason given";
module:log("warn", "Received report of %s from JID '%s', %s", type, jid, reason);
module:fire_event(module.name.."/"..type.."-report", {
origin = event.origin, stanza = event.stanza,
item = item, report = report, reason = reason, });
end
end
end, 1);
|
return function()
local getGameIconRequestSize = require(script.Parent.getGameIconRequestSize)
describe("GetGameIconRequestSize()", function()
it("required image size is close to 50 request size", function()
local requestSize = getGameIconRequestSize(45)
expect(requestSize).to.equal(50)
end)
it("required image size of 50", function()
local requestSize = getGameIconRequestSize(50)
expect(requestSize).to.equal(50)
end)
it("required image size is close to 128 request size", function()
local requestSize = getGameIconRequestSize(125)
expect(requestSize).to.equal(128)
end)
it("required image size of 128", function()
local requestSize = getGameIconRequestSize(128)
expect(requestSize).to.equal(128)
end)
it("required image size is close to 150 request size", function()
local requestSize = getGameIconRequestSize(140)
expect(requestSize).to.equal(150)
end)
it("required image size of 150", function()
local requestSize = getGameIconRequestSize(150)
expect(requestSize).to.equal(150)
end)
it("required image size is close to 256 request size", function()
local requestSize = getGameIconRequestSize(250)
expect(requestSize).to.equal(256)
end)
it("required image size of 256", function()
local requestSize = getGameIconRequestSize(256)
expect(requestSize).to.equal(256)
end)
it("required image size is close to 512 request size", function()
local requestSize = getGameIconRequestSize(500)
expect(requestSize).to.equal(512)
end)
it("required image size of 512", function()
local requestSize = getGameIconRequestSize(512)
expect(requestSize).to.equal(512)
end)
it("required image size is larger than the biggest request size available", function()
local requestSize = getGameIconRequestSize(1024)
expect(requestSize).to.equal(512)
end)
end)
end
|
function peds(newState, oldState)
if (newState ~= "Running") then
return
end
setPedAnimation(getElementByID("_SITTING_PED_01"), "ped", "seat_down", -1, false)
setPedAnimation(getElementByID("_SITTING_PED_02"), "ped", "seat_down", -1, false)
setPedAnimation(getElementByID("_SITTING_PED_03"), "ped", "seat_down", -1, false)
setPedAnimation(getElementByID("_SITTING_PED_04"), "ped", "seat_down", -1, false)
setPedAnimation(getElementByID("_SITTING_PED_05"), "ped", "seat_down", -1, false)
setPedAnimation(getElementByID("_SITTING_PED_06"), "ped", "seat_down", -1, false)
setElementHealth(getElementByID("_DYING_PED_01"), 0)
end
addEvent("onRaceStateChanging", true)
addEventHandler("onRaceStateChanging", root, peds)
|
--[[
Map Position 1.1 by Husky and Manciuszz
========================================================================
Enables you to easily query the semantic position of a unit in the map.
The jungle (as well as the river) is separated into inner and outer jungle
to distinct roaming from warding champions.
The following methods exist and return true if the unit is inside the
specified area (or false otherwise):
-- River Positions --------------------------------------------------------
MapPosition:inRiver(unit)
MapPosition:inTopRiver(unit)
MapPosition:inTopInnerRiver(unit)
MapPosition:inTopOuterRiver(unit)
MapPosition:inBottomRiver(unit)
MapPosition:inBottomInnerRiver(unit)
MapPosition:inBottomOuterRiver(unit)
MapPosition:inOuterRiver(unit)
MapPosition:inInnerRiver(unit)
-- Base Positions ---------------------------------------------------------
MapPosition:inBase(unit)
MapPosition:inLeftBase(unit)
MapPosition:inRightBase(unit)
-- Lane Positions ---------------------------------------------------------
MapPosition:onLane(unit)
MapPosition:onTopLane(unit)
MapPosition:onMidLane(unit)
MapPosition:onBotLane(unit)
-- Jungle Positions -------------------------------------------------------
MapPosition:inJungle(unit)
MapPosition:inOuterJungle(unit)
MapPosition:inInnerJungle(unit)
MapPosition:inLeftJungle(unit)
MapPosition:inLeftOuterJungle(unit)
MapPosition:inLeftInnerJungle(unit)
MapPosition:inTopLeftJungle(unit)
MapPosition:inTopLeftOuterJungle(unit)
MapPosition:inTopLeftInnerJungle(unit)
MapPosition:inBottomLeftJungle(unit)
MapPosition:inBottomLeftOuterJungle(unit)
MapPosition:inBottomLeftInnerJungle(unit)
MapPosition:inRightJungle(unit)
MapPosition:inRightOuterJungle(unit)
MapPosition:inRightInnerJungle(unit)
MapPosition:inTopRightJungle(unit)
MapPosition:inTopRightOuterJungle(unit)
MapPosition:inTopRightInnerJungle(unit)
MapPosition:inBottomRightJungle(unit)
MapPosition:inBottomRightOuterJungle(unit)
MapPosition:inBottomRightInnerJungle(unit)
MapPosition:inTopJungle(unit)
MapPosition:inTopOuterJungle(unit)
MapPosition:inTopInnerJungle(unit)
MapPosition:inBottomJungle(unit)
MapPosition:inBottomOuterJungle(unit)
MapPosition:inBottomInnerJungle(unit)
The following methods return true if the point is inside a wall or
intersects a wall:
-- Wall Functions ---------------------------------------------------------
MapPosition:inWall(point)
MapPosition:intersectsWall(pointOrLinesegment)
Changelog
~~~~~~~~~
1.0 - initial release with the most important map areas (jungle, river,
lanes and so on)
1.1 - added walls and the corresponding query methods
- added a spatial hashmap for faster realtime queries
- added caching for instant loading
]]
-- Dependencies ----------------------------------------------------------------
--require "2DGeometry"
-- Config ----------------------------------------------------------------------
regions = {
topLeftOuterJungle = Polygon(Point(1477, 4747), Point(1502, 11232), Point(5951, 7201), Point(3169, 4379)),
topLeftInnerJungle = Polygon(Point(3090, 5144), Point(2071, 5398), Point(2088, 10702), Point(5439, 7665)),
topOuterRiver = Polygon(Point(5951, 7201), Point(1502, 11232), Point(2883, 12752), Point(7001, 7957)),
topInnerRiver = Polygon(Point(5439, 7665), Point(2088, 10702), Point(3454, 12086), Point(6503, 8537)),
topRightOuterJungle = Polygon(Point(7001, 7957), Point(2883, 12752), Point(9465, 12832), Point(9830, 11003)),
topRightInnerJungle = Polygon(Point(6503, 8537), Point(3454, 12086), Point(8825, 12137), Point(9085, 11115)),
bottomLeftOuterJungle = Polygon(Point(4112, 3575), Point(6969, 6416), Point(10922, 1920), Point(4486, 1784)),
bottomLeftInnerJungle = Polygon(Point(5132, 2358), Point(4963, 3448), Point(7499, 5798), Point(10421, 2489)),
bottomOuterRiver = Polygon(Point(10922, 1920), Point(6969, 6416), Point(8192, 7207), Point(12552, 3442)),
bottomInnerRiver = Polygon(Point(10421, 2489), Point(7499, 5798), Point(8742, 6731), Point(11947, 3964)),
bottomRightOuterJungle = Polygon(Point(12552, 3442), Point(8192, 7207), Point(10693, 10119), Point(12610, 9769)),
bottomRightInnerJungle = Polygon(Point(11947, 3964), Point(8742, 6731), Point(11076, 9373), Point(11998, 9234)),
leftMidLane = Polygon(Point(3169, 4379), Point(5951, 7201), Point(6969, 6416), Point(4112, 3575)),
centerMidLane = Polygon(Point(6969, 6416), Point(5951, 7201), Point(7001, 7957), Point(8192, 7207)),
rightMidLane = Polygon(Point(8192, 7207), Point(7001, 7957), Point(9830, 11003), Point(10693, 10119)),
leftBotLane = Polygon(Point(4502, 492), Point(4486, 1784), Point(10922, 1920), Point(12183, 485)),
centerBotLane = Polygon(Point(12183, 485), Point(10922, 1920), Point(12552, 3442), Point(13985, 2204)),
rightBotLane = Polygon(Point(13985, 2204), Point(12552, 3442), Point(12610, 9769), Point(14018, 9792)),
leftTopLane = Polygon(Point(23, 4744), Point(9, 12584), Point(1502, 11232), Point(1477, 4747)),
centerTopLane = Polygon(Point(1502, 11232), Point(9, 12584), Point(1547, 14305), Point(2883, 12752)),
rightTopLane = Polygon(Point(2883, 12752), Point(1547, 14305), Point(9419, 14299), Point(9465, 12832))
}
walls = {
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}
-- Code ------------------------------------------------------------------------
function fileExists(name)
local f = io.open(name, "r") if f ~= nil then io.close(f) return true else return false end
end
function los(x0, y0, x1, y1, callback)
local sx,sy,dx,dy
if x0 < x1 then
sx = 1
dx = x1 - x0
else
sx = -1
dx = x0 - x1
end
if y0 < y1 then
sy = 1
dy = y1 - y0
else
sy = -1
dy = y0 - y1
end
local err, e2 = dx-dy, nil
if not callback(x0, y0) then return false end
while not(x0 == x1 and y0 == y1) do
e2 = err + err
if e2 > -dy then
err = err - dy
x0 = x0 + sx
end
if e2 < dx then
err = err + dx
y0 = y0 + sy
end
if not callback(x0, y0) then return false end
end
return true
end
function line(x0, y0, x1, y1, callback)
local points = {}
local count = 0
local result = los(x0, y0, x1, y1, function(x,y)
if callback and not callback(x, y) then return false end
count = count + 1
points[count] = {x, y}
return true
end)
return points, result
end
class 'SpatialHashMap' -- {
function SpatialHashMap:__init(spatialObjects, intervalSize, cacheId)
if intervalSize == nil then intervalSize = 400 end
self.hashTables = {}
self.intervalSize = intervalSize
self.cacheId = cacheId
if cacheId then
self.tempCachedData = {}
end
self:loadObjects(spatialObjects)
end
function SpatialHashMap:loadObjects(spatialObjects)
if self.cacheId and fileExists(SCRIPT_PATH .. "Common/MapPosition_" .. self.cacheId .. ".lua") then
_G.s = spatialObjects require ("MapPosition_" .. self.cacheId)
self.hashTables = _G.h return
end
for i, spatialObject in ipairs(spatialObjects) do
local addResult = self:add(spatialObject)
if self.cacheId then
self:cacheObject(addResult, i)
end
end
for i, spatialObject in pairs(spatialObjects) do
local addResult = self:add(spatialObject)
if self.cacheId then
self:cacheObject(addResult, i)
end
end
if self.cacheId then
self:writeCache()
end
end
function SpatialHashMap:cacheObject(addResult, objectIdentifier)
for k, v in pairs(addResult) do
if not self.tempCachedData[k] then
self.tempCachedData[k] = {objectIdentifier}
else
table.insert(self.tempCachedData[k], objectIdentifier)
end
end
end
function SpatialHashMap:writeCache()
local res = "_G.h={"
for a, b in pairs(self.tempCachedData) do
if res == "_G.h={" then
res = res .. "[\"" .. a .. "\"]={"
else
res = res .. ",[\"" .. a .. "\"]={"
end
cols = ""
for c, d in ipairs(b) do
if cols == "" then
if type(d) == "number" then
cols = cols .. "_G.s[" .. tostring(d) .. "]"
else
cols = cols .. "_G.s[\"" .. d .. "\"]"
end
else
if type(d) == "number" then
cols = cols .. ",_G.s[" .. tostring(d) .. "]"
else
cols = cols .. ",_G.s[\"" .. d .. "\"]"
end
end
end
res = res .. cols .. "}"
end
res = res .. "}"
local file, error = assert(io.open(SCRIPT_PATH .. "Common/MapPosition_" .. self.cacheId .. ".lua", "w+")) if error then return error end file:write(res) file:close()
end
function SpatialHashMap:add(spatialObject)
if spatialObject:__type() == "Circle" then
leftX = spatialObject.point.x - spatialObject.radius
rightX = spatialObject.point.x + spatialObject.radius
bottomY = spatialObject.point.y - spatialObject.radius
topY = spatialObject.point.y + spatialObject.radius
else
leftX = math.huge
rightX = -math.huge
bottomY = math.huge
topY = -math.huge
for i, point in ipairs(spatialObject:getPoints()) do
leftX = math.min(leftX, point.x)
rightX = math.max(rightX, point.x)
bottomY = math.min(bottomY, point.y)
topY = math.max(topY, point.y)
end
end
foundHashCodes = {}
if spatialObject:__type() == "Circle" then
for x = math.floor(leftX / self.intervalSize), math.floor(rightX / self.intervalSize), 1 do
for y = math.floor(bottomY / self.intervalSize), math.floor(topY / self.intervalSize), 1 do
hashCode = self:calculateHashCode(Point(x * self.intervalSize, y * self.intervalSize))
if self.hashTables[hashCode] == nil then
self.hashTables[hashCode] = {}
end
if foundHashCodes[hashCode] == nil then
self.hashTables[hashCode][tostring(spatialObject.uniqueId)] = spatialObject
foundHashCodes[hashCode] = hashCode
end
end
end
else
for i, lineSegment in ipairs(spatialObject:getLineSegments()) do
for x = math.floor(leftX / self.intervalSize), math.floor(rightX / self.intervalSize), 1 do
for y = math.floor(bottomY / self.intervalSize), math.floor(topY / self.intervalSize), 1 do
local quadraliterate = Polygon(Point(x * self.intervalSize, y * self.intervalSize), Point(x * self.intervalSize, y * self.intervalSize + self.intervalSize), Point(x * self.intervalSize + self.intervalSize, y * self.intervalSize + self.intervalSize), Point(x * self.intervalSize + self.intervalSize, y * self.intervalSize))
hashCode = self:calculateHashCode(quadraliterate.points[1])
if (quadraliterate:intersects(lineSegment) or spatialObject:contains(quadraliterate.points[1]) or quadraliterate:contains(lineSegment)) and foundHashCodes[hashCode] == nil then
if self.hashTables[hashCode] == nil then
self.hashTables[hashCode] = {}
end
self.hashTables[hashCode][tostring(spatialObject.uniqueId)] = spatialObject
foundHashCodes[hashCode] = hashCode
end
end
end
end
end
return foundHashCodes
end
function SpatialHashMap:remove(spatialObject)
leftX = math.huge
rightX = -math.huge
bottomY = math.huge
topY = -math.huge
for i, point in ipairs(spatialObject:getPoints()) do
leftX = math.min(leftX, point.x)
rightX = math.max(rightX, point.x)
bottomY = math.min(bottomY, point.y)
topY = math.max(topY, point.y)
end
foundHashCodes = {}
for i, lineSegment in ipairs(spatialObject:getLineSegments()) do
for x = math.floor(leftX / self.intervalSize), math.floor(rightX / self.intervalSize), 1 do
for y = math.floor(bottomY / self.intervalSize), math.floor(topY / self.intervalSize), 1 do
local quadraliterate = Polygon(Point(x * self.intervalSize, y * self.intervalSize), Point(x * self.intervalSize, y * self.intervalSize + self.intervalSize), Point(x * self.intervalSize + self.intervalSize, y * self.intervalSize + self.intervalSize), Point(x * self.intervalSize + self.intervalSize, y * self.intervalSize))
hashCode = self:calculateHashCode(quadraliterate.points[1])
if (quadraliterate:intersects(lineSegment) or spatialObject:contains(quadraliterate.points[1]) or quadraliterate:contains(lineSegment)) and foundHashCodes[hashCode] == nil then
self.hashTables[hashCode][tostring(spatialObject.uniqueId)] = nil
foundHashCodes[hashCode] = hashCode
end
end
end
end
end
function SpatialHashMap:calculateHashCode(point)
return tostring(math.floor(point.x / self.intervalSize)) .. "-" .. tostring(math.floor(point.y / self.intervalSize))
end
function SpatialHashMap:getSpatialObjects(referencePoint, range)
if referencePoint == nil then
local result = {}
for hashCode, hashTable in pairs(self.hashTables) do
for uniqueId, spatialObject in pairs(hashTable) do
result[uniqueId] = spatialObject
end
end
return result
else
if range == nil then range = 0 else range = math.ceil(range/self.intervalSize) end
local result = {}
hashCode = self:calculateHashCode(referencePoint)
if self.hashTables[hashCode] ~= nil then
for uniqueId, spatialObject in pairs(self.hashTables[hashCode]) do
result[uniqueId] = spatialObject
end
end
for i = 1, range, 1 do
for k, directionVector in ipairs({Point(-1, -1), Point(-1, 0), Point(-1, 1), Point(0, -1), Point(0, 1), Point(1, -1), Point(1, 0), Point(1, 1)}) do
hashCode = self:calculateHashCode(referencePoint + directionVector * i * self.intervalSize)
if self.hashTables[hashCode] ~= nil then
for uniqueId, spatialObject in pairs(self.hashTables[hashCode]) do
result[uniqueId] = spatialObject
end
end
end
end
return result
end
end
-- }
class 'MapPosition' -- {
function MapPosition:__init()
self.wallSpatialHashMap = SpatialHashMap(walls, 400, "walls_1_1")
end
-- Wall Functions ---------------------------------------------------------
function MapPosition:inWall(point)
for wallId, wall in pairs(self.wallSpatialHashMap:getSpatialObjects(point)) do
if wall:contains(point) then
return true
end
end
return false
end
function MapPosition:intersectsWall(pointOrLinesegment)
local lineSegment = (pointOrLinesegment:__type() == "Point") and LineSegment(Point(myHero.x, myHero.z), pointOrLinesegment) or pointOrLinesegment
return not los(math.floor(lineSegment.points[1].x / self.wallSpatialHashMap.intervalSize), math.floor(lineSegment.points[1].y / self.wallSpatialHashMap.intervalSize), math.floor(lineSegment.points[2].x / self.wallSpatialHashMap.intervalSize), math.floor(lineSegment.points[2].y / self.wallSpatialHashMap.intervalSize), function(x, y)
for wallId, wall in pairs(self.wallSpatialHashMap:getSpatialObjects(Point(x * self.wallSpatialHashMap.intervalSize, y * self.wallSpatialHashMap.intervalSize))) do
if wall:intersects(lineSegment) then
return false
end
end
return true
end)
end
-- River Positions --------------------------------------------------------
function MapPosition:inRiver(unit)
return MapPosition:inTopRiver(unit) or MapPosition:inBottomRiver(unit)
end
function MapPosition:inTopRiver(unit)
return regions["topOuterRiver"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inTopInnerRiver(unit)
return regions["topInnerRiver"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inTopOuterRiver(unit)
return MapPosition:inTopRiver(unit) and not MapPosition:inTopInnerRiver(unit)
end
function MapPosition:inBottomRiver(unit)
return regions["bottomOuterRiver"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomInnerRiver(unit)
return regions["bottomInnerRiver"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomOuterRiver(unit)
return MapPosition:inBottomRiver(unit) and not MapPosition:inBottomInnerRiver(unit)
end
function MapPosition:inOuterRiver(unit)
return MapPosition:inTopOuterRiver(unit) or MapPosition:inBottomOuterRiver(unit)
end
function MapPosition:inInnerRiver(unit)
return MapPosition:inTopInnerRiver(unit) or MapPosition:inBottomInnerRiver(unit)
end
-- Base Positions ---------------------------------------------------------
function MapPosition:inBase(unit)
return not MapPosition:onLane(unit) and not MapPosition:inJungle(unit) and not MapPosition:inRiver(unit)
end
function MapPosition:inLeftBase(unit)
return MapPosition:inBase(unit) and GetDistance({x = 50, y = 0, z = 285}, unit) < 6000
end
function MapPosition:inRightBase(unit)
return MapPosition:inBase(unit) and GetDistance({x = 50, y = 0, z = 285}, unit) > 6000
end
-- Lane Positions ---------------------------------------------------------
function MapPosition:onLane(unit)
return MapPosition:onTopLane(unit) or MapPosition:onMidLane(unit) or MapPosition:onBotLane(unit)
end
function MapPosition:onTopLane(unit)
unitPoint = Point(unit.x, unit.z)
return regions["leftTopLane"]:contains(unitPoint) or regions["centerTopLane"]:contains(unitPoint) or regions["rightTopLane"]:contains(unitPoint)
end
function MapPosition:onMidLane(unit)
unitPoint = Point(unit.x, unit.z)
return regions["leftMidLane"]:contains(unitPoint) or regions["centerMidLane"]:contains(unitPoint) or regions["rightMidLane"]:contains(unitPoint)
end
function MapPosition:onBotLane(unit)
unitPoint = Point(unit.x, unit.z)
return regions["leftBotLane"]:contains(unitPoint) or regions["centerBotLane"]:contains(unitPoint) or regions["rightBotLane"]:contains(unitPoint)
end
-- Jungle Positions -------------------------------------------------------
function MapPosition:inJungle(unit)
return MapPosition:inLeftJungle(unit) or MapPosition:inRightJungle(unit)
end
function MapPosition:inOuterJungle(unit)
return MapPosition:inLeftOuterJungle(unit) or MapPosition:inRightOuterJungle(unit)
end
function MapPosition:inInnerJungle(unit)
return MapPosition:inLeftInnerJungle(unit) or MapPosition:inRightInnerJungle(unit)
end
function MapPosition:inLeftJungle(unit)
return MapPosition:inTopLeftJungle(unit) or MapPosition:inBottomLeftJungle(unit)
end
function MapPosition:inLeftOuterJungle(unit)
return MapPosition:inTopLeftOuterJungle(unit) or MapPosition:inBottomLeftOuterJungle(unit)
end
function MapPosition:inLeftInnerJungle(unit)
return MapPosition:inTopLeftInnerJungle(unit) or MapPosition:inBottomLeftInnerJungle(unit)
end
function MapPosition:inTopLeftJungle(unit)
return regions["topLeftOuterJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inTopLeftOuterJungle(unit)
return MapPosition:inTopLeftJungle(unit) and not MapPosition:inTopLeftInnerJungle(unit)
end
function MapPosition:inTopLeftInnerJungle(unit)
return regions["topLeftInnerJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomLeftJungle(unit)
return regions["bottomLeftOuterJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomLeftOuterJungle(unit)
return MapPosition:inBottomLeftJungle(unit) and not MapPosition:inBottomLeftInnerJungle(unit)
end
function MapPosition:inBottomLeftInnerJungle(unit)
return regions["bottomLeftInnerJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inRightJungle(unit)
return MapPosition:inTopRightJungle(unit) or MapPosition:inBottomRightJungle(unit)
end
function MapPosition:inRightOuterJungle(unit)
return MapPosition:inTopRightOuterJungle(unit) or MapPosition:inBottomRightOuterJungle(unit)
end
function MapPosition:inRightInnerJungle(unit)
return MapPosition:inTopRightInnerJungle(unit) or MapPosition:inBottomRightInnerJungle(unit)
end
function MapPosition:inTopRightJungle(unit)
return regions["topRightOuterJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inTopRightOuterJungle(unit)
return MapPosition:inTopRightJungle(unit) and not MapPosition:inTopRightInnerJungle(unit)
end
function MapPosition:inTopRightInnerJungle(unit)
return regions["topRightInnerJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomRightJungle(unit)
return regions["bottomRightOuterJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inBottomRightOuterJungle(unit)
return MapPosition:inBottomRightJungle(unit) and not MapPosition:inBottomRightInnerJungle(unit)
end
function MapPosition:inBottomRightInnerJungle(unit)
return regions["bottomRightInnerJungle"]:contains(Point(unit.x, unit.z))
end
function MapPosition:inTopJungle(unit)
return MapPosition:inTopLeftJungle(unit) or MapPosition:inTopRightJungle(unit)
end
function MapPosition:inTopOuterJungle(unit)
return MapPosition:inTopLeftOuterJungle(unit) or MapPosition:inTopRightOuterJungle(unit)
end
function MapPosition:inTopInnerJungle(unit)
return MapPosition:inTopLeftInnerJungle(unit) or MapPosition:inTopRightInnerJungle(unit)
end
function MapPosition:inBottomJungle(unit)
return MapPosition:inBottomLeftJungle(unit) or MapPosition:inBottomRightJungle(unit)
end
function MapPosition:inBottomOuterJungle(unit)
return MapPosition:inBottomLeftOuterJungle(unit) or MapPosition:inBottomRightOuterJungle(unit)
end
function MapPosition:inBottomInnerJungle(unit)
return MapPosition:inBottomLeftInnerJungle(unit) or MapPosition:inBottomRightInnerJungle(unit)
end
-- }
--UPDATEURL=
--HASH=00CF183FC96B886DFC99B60CC2CD379E
|
local string = {}
function string.removeRepeats(a)
l={}return a:gsub("%S+",function(b)if l[b]then return""else l[b]=true end end)
end
return string;
|
local Chara = require("core.Chara")
local Data = require("core.Data")
local I18N = require("core.I18N")
local math = math
local function mod_skill_level(args, id, amount)
local skill = args.chara:get_skill(id)
skill.level = skill.level + amount
end
local function mod_skill_level_clamp(args, id, amount)
local skill = args.chara:get_skill(id)
skill.level =
math.clamp(skill.level + amount,
skill.level > 0 and 1 or 0, 9999)
end
local function get_description(self, power)
return I18N.get_data_text("core.buff", self.id, "description", self._effect(power))
end
--[[
List of fields:
buff_type:
indicates if the buff has a positive or negative
effect. If the buff is of type "hex" and is obtained from an item,
the buff will gain more power if the item is cursed (power = power
* 150 / 100), and less if it is blessed (power = 50). Vice-versa
for the other buff types.
- If buff_type is "buff", the buff animation is played on gain.
- If the buff type is "food", it will be lost if the bearer vomits.
- If buff_type is "hex":
+ The debuff animation is played on gain.
+ Any instance of it will be considered a target for removal in
Holy Light/Vanquish Hex.
+ The target of the buff can potentially resist gaining it
through skills/traits.
duration:
function taking a power level which returns the number of turns the
buff lasts.
on_refresh:
function for applying the effects of the buff. The effects are
applied on character refresh, so the state of the character will be
reset before applying. It takes two arguments, "self" which is the
buff definition itself and "args", a table with these fields:
- power: buff power.
- chara: character which the buff is being applied to.
on_removal:
function which is run when the buff expires. It takes two
arguments, "self" and the "args" table, with these fields:
- chara: character which the buff was applied to.
description:
function for returning the localized buff description. It takes two
arguments, "self" and "power", the buff's power. It can be used for
passing additional arguments to be used in the localized string,
primarily the buff's calculated power.
_effect isn't strictly necessary, but it is typically used for
calculating the actual effect from the buff's power, and displaying it
in the description.
]]
-- TODO: buff icons
Data.define_prototype("buff")
Data.add(
"core.buff",
{
holy_shield = {
-- NOTE: Has these hardcoded behaviors.
-- + Attempts to apply fear will be ignored.
integer_id = 1,
buff_type = "buff",
duration = function(power)
return 10 + power // 10
end,
on_refresh = function(self, args)
args.chara.pv = args.chara.pv + self._effect(args.power)
args.chara:heal_ailment("fear", 0)
end,
_effect = function(power)
return 25 + power // 15
end,
description = get_description
},
mist_of_silence = {
-- NOTE: Has these hardcoded behaviors.
-- + Silence behavior.
integer_id = 2,
buff_type = "hex",
duration = function(power)
return 5 + power // 40
end,
on_refresh = function(_self, _args)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
regeneration = {
integer_id = 3,
buff_type = "buff",
duration = function(power)
return 12 + power // 20
end,
on_refresh = function(_self, args)
mod_skill_level(args, "core.healing", 40)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
elemental_shield = {
integer_id = 4,
buff_type = "buff",
duration = function(power)
return 4 + power // 6
end,
on_refresh = function(_self, args)
mod_skill_level(args, "core.element_fire", 100)
mod_skill_level(args, "core.element_cold", 100)
mod_skill_level(args, "core.element_lightning", 100)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
speed = {
integer_id = 5,
buff_type = "buff",
duration = function(power)
return 8 + power // 30
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_speed", self._effect(args.power))
end,
_effect = function(power)
return math.modf(50 + math.sqrt(power // 5))
end,
description = get_description
},
slow = {
integer_id = 6,
buff_type = "hex",
duration = function(power)
return 8 + power // 30
end,
on_refresh = function(self, args)
args.chara:get_skill("core.stat_speed").level =
args.chara:get_skill("core.stat_speed").level - self._effect(args.power)
end,
_effect = function(power)
return math.min(20 + power // 20, 50)
end,
description = get_description
},
hero = {
-- NOTE: Has these hardcoded behaviors.
-- + Attempts to apply confusion or fear will be ignored.
integer_id = 7,
buff_type = "buff",
duration = function(power)
return 10 + power // 4
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_strength", self._effect(args.power))
mod_skill_level(args, "core.stat_dexterity", self._effect(args.power))
args.chara:heal_ailment("fear", 0)
args.chara:heal_ailment("confused", 0)
end,
_effect = function(power)
return 5 + power // 30
end,
description = get_description
},
mist_of_frailness = {
integer_id = 8,
buff_type = "hex",
duration = function(power)
return 6 + power // 10
end,
on_refresh = function(_self, args)
args.chara.dv = args.chara.dv // 2
args.chara.pv = args.chara.pv // 2
end,
_effect = function(_power)
return 0
end,
description = get_description
},
element_scar = {
integer_id = 9,
buff_type = "hex",
duration = function(power)
return 4 + power // 15
end,
on_refresh = function(_self, args)
mod_skill_level_clamp(args, "core.element_fire", -100)
mod_skill_level_clamp(args, "core.element_cold", -100)
mod_skill_level_clamp(args, "core.element_lightning", -100)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
holy_veil = {
-- NOTE: Has these hardcoded behaviors.
-- + Additional chance to resist if a hex is applied to this
-- character.
integer_id = 10,
buff_type = "buff",
duration = function(power)
return 15 + power // 5
end,
on_refresh = function(_self, _args)
end,
_effect = function(power)
return 50 + power // 3 * 2
end,
description = get_description
},
nightmare = {
integer_id = 11,
buff_type = "hex",
duration = function(power)
return 4 + power // 15
end,
on_refresh = function(_self, args)
mod_skill_level_clamp(args, "core.element_nerve", -100)
mod_skill_level_clamp(args, "core.element_mind", -100)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
divine_wisdom = {
integer_id = 12,
buff_type = "buff",
duration = function(power)
return 10 + power // 4
end,
on_refresh = function(self, args)
local a, b = self._effect(args.power)
mod_skill_level(args, "core.stat_learning", a)
mod_skill_level(args, "core.stat_magic", a)
mod_skill_level(args, "core.literacy", b)
end,
_effect = function(power)
return 6 + power // 40, 3 + power // 100
end,
description = get_description
},
punishment = {
-- NOTE: Has these hardcoded behaviors.
-- + Ignored when removing status effects on a character.
-- + Ignored when casting Holy Light/Vanquish Hex.
integer_id = 13,
buff_type = "hex",
duration = function(power)
return power
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_speed", -self._effect(args.power))
if args.chara.pv > 1 then
args.chara.pv = args.chara.pv // 5
end
end,
_effect = function(_power)
return 20, 20
end,
description = get_description
},
lulwys_trick = {
integer_id = 14,
buff_type = "buff",
duration = function(_power)
return 7
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_speed", self._effect(args.power))
end,
_effect = function(power)
return 155 + power // 5
end,
description = get_description
},
incognito = {
-- NOTE: The initial incognito effect is applied by the
-- incognito spell when it is cast, but the effect when the
-- buff expires is handled by the buff itself.
integer_id = 15,
buff_type = "buff",
duration = function(power)
return 4 + power // 40
end,
on_refresh = function(_self, args)
args.chara:set_flag("is_incognito", true)
end,
on_removal = function(_self, args)
if not Chara.is_player(args.chara) then
return
end
for _, chara in ipairs(Chara.non_allies()) do
if Chara.is_alive(chara) then
if chara.role == 14 and Chara.player().karma < -30 then
chara.relationship = "aggressive"
chara.hate = 80
chara.emotion_icon = 218
end
end
end
end,
_effect = function(_power)
return 0
end,
description = get_description
},
death_word = {
-- NOTE: Has these hardcoded behaviors.
-- + Inflicts 9999 damage when it expires, but outside of
-- buff_delete().
-- + On application, will always be resisted if character is
-- of "miracle" or "godly" quality.
-- + Removed when a character with the "is_death_master" flag
-- is killed.
integer_id = 16,
buff_type = "hex",
duration = function(_power)
return 20
end,
on_refresh = function(_self, args)
args.chara:set_flag("is_sentenced_daeth", true)
end,
on_removal = function(_self, args)
args.chara:set_flag("is_sentenced_daeth", false)
end,
_effect = function(_power)
return 0
end,
description = get_description
},
boost = {
integer_id = 17,
buff_type = "buff",
duration = function(_power)
return 5
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_speed", self._effect(args.power))
args.chara:get_skill("core.stat_strength").level =
args.chara:get_skill("core.stat_strength").level * 150 // 100 + 10
args.chara:get_skill("core.stat_dexterity").level =
args.chara:get_skill("core.stat_dexterity").level * 150 // 100 + 10
mod_skill_level(args, "core.healing", 50)
args.chara.pv = args.chara.pv * 150 // 100 + 25
args.chara.dv = args.chara.dv * 150 // 100 + 25
args.chara.hit_bonus = args.chara.hit_bonus * 150 // 100 + 50
end,
_effect = function(_power)
return 120
end,
description = get_description
},
contingency = {
-- NOTE: Has these hardcoded behaviors.
-- + Check for lethal damage and chance to heal. If the
-- "is_contracting_with_reaper" flag is set then the buff is
-- expected to be be active on the same character.
integer_id = 18,
buff_type = "buff",
duration = function(_power)
return 66
end,
on_refresh = function(_self, args)
args.chara:set_flag("is_contracting_with_reaper", true)
end,
on_removal = function(_self, args)
args.chara:set_flag("is_contracting_with_reaper", false)
end,
_effect = function(power)
return math.clamp(25 + power // 17, 25, 80)
end,
description = get_description
},
luck = {
integer_id = 19,
buff_type = "buff",
duration = function(_power)
return 777
end,
on_refresh = function(self, args)
mod_skill_level(args, "core.stat_luck", self._effect(args.power))
end,
_effect = function(power)
return power
end,
description = get_description
},
}
)
local function register_growth_buff(stat_index, stat_name)
Data.add(
"core.buff",
{
["grow_" .. stat_name] = {
integer_id = stat_index + 20,
buff_type = "food",
duration = function(power)
return 10 + power // 10
end,
on_refresh = function(self, args)
args.chara:set_growth_buff(stat_index, self._effect(args.power))
end,
_effect = function(power)
return power
end,
description = get_description
}
}
)
end
-- These buffs will be applied when a piece of equipment with a
-- corresponding attribute preservation enchantment is eaten. The buff
-- applied depends on the integer ID of the preserved attribute, so
-- only the attribute IDs from 0-9 are valid.
register_growth_buff(0, "strength")
register_growth_buff(1, "constitution")
register_growth_buff(2, "dexterity")
register_growth_buff(3, "perception")
register_growth_buff(4, "learning")
register_growth_buff(5, "will")
register_growth_buff(6, "magic")
register_growth_buff(7, "charisma")
register_growth_buff(8, "speed")
register_growth_buff(9, "luck")
|
--[[
TheNexusAvenger
Displays a kill feed message.
--]]
local Players = game:GetService("Players")
local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts")
local DisplayMessage = PlayerScripts:WaitForChild("KillFeed"):WaitForChild("DisplayMessage")
return function(KillFeedData)
DisplayMessage:Fire(KillFeedData)
end
|
local Main = Game:addState('Main')
function Main:enteredState()
local Camera = require("lib/camera")
self.camera = Camera:new()
g.setFont(self.preloaded_fonts["04b03_16"])
end
function Main:update(dt)
end
function Main:draw()
self.camera:set()
self.camera:unset()
end
function Main:mousepressed(x, y, button, isTouch)
end
function Main:mousereleased(x, y, button, isTouch)
end
function Main:keypressed(key, scancode, isrepeat)
end
function Main:keyreleased(key, scancode)
end
function Main:gamepadpressed(joystick, button)
end
function Main:gamepadreleased(joystick, button)
end
function Main:focus(has_focus)
end
function Main:exitedState()
self.camera = nil
end
return Main
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
local skill = Condition(CONDITION_ATTRIBUTES)
skill:setParameter(CONDITION_PARAM_TICKS, 10000)
skill:setParameter(CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
skill:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, -100)
skill:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
combat:addCondition(skill)
local speed = Condition(CONDITION_PARALYZE)
speed:setParameter(CONDITION_PARAM_TICKS, 10000)
speed:setFormula(-0.7, 56, -0.7, 56)
combat:addCondition(speed)
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end
|
-- Basic
vim.opt.mouse = "a"
vim.opt.hlsearch = true
vim.opt.ignorecase = true
vim.opt.smartcase = true
vim.opt.clipboard = "unnamedplus"
vim.opt.showmode = false
vim.opt.showtabline = 1
vim.opt.scrolloff = 2
vim.opt.cmdheight = 1
vim.opt.updatetime = 300
vim.opt.signcolumn = "yes"
vim.opt.colorcolumn = "80"
vim.opt.cursorline = true
vim.opt.number = true
vim.opt.relativenumber = true
vim.opt.hidden = true
vim.opt.splitbelow = true
vim.opt.splitright = true
vim.opt.tabstop = 4
vim.opt.shiftwidth = 4
vim.opt.expandtab = false
vim.opt.listchars = "tab:¦ "
vim.opt.list = true
vim.opt.foldenable = true
vim.opt.foldmethod = "indent"
vim.opt.foldlevelstart = 99
vim.opt.termguicolors = true
vim.cmd [[ colorscheme gruvbox ]]
vim.opt.inccommand = "split"
-- History
vim.opt.history = 1000
vim.opt.undofile = true
vim.opt.undodir = vim.fn.expand "~/.local/share/nvim/undo"
vim.opt.undolevels = 100
vim.opt.undoreload = 1000
vim.opt.backupdir = vim.fn.expand "~/.local/share/nvim/backup/"
vim.opt.directory = vim.fn.expand "~/.local/share/nvim/backup/"
-- keymaps
vim.g.mapleader = ","
vim.g.maplocalleader = ","
vim.keymap.set("i", "jk", "<esc>", { silent = true })
vim.keymap.set({ "n", "x" }, "k", "v:count == 0 ? 'gk' : 'k'", { noremap = true, expr = true, silent = true })
vim.keymap.set({ "n", "x" }, "j", "v:count == 0 ? 'gj' : 'j'", { noremap = true, expr = true, silent = true })
vim.keymap.set("n", "G", "&wrap ? 'G$g0' : 'G'", { noremap = true, expr = true, silent = true })
vim.keymap.set("n", "0", "&wrap ? 'g0' : '0'", { noremap = true, expr = true, silent = true })
vim.keymap.set("n", "$", "&wrap ? 'g$' : '$'", { noremap = true, expr = true, silent = true })
vim.keymap.set("n", "H", "0", { noremap = true, silent = true })
vim.keymap.set("n", "L", "$", { noremap = true, silent = true })
vim.keymap.set("x", "<", "<gv", { noremap = true, silent = true })
vim.keymap.set("x", ">", ">gv", { noremap = true, silent = true })
vim.keymap.set(
"n",
"S",
[[:keeppatterns substitute/\s*\%#\s*/\r/e <bar> normal! ==<CR>]],
{ noremap = true, silent = true }
)
vim.keymap.set("v", "K", ":m '<-2<CR>gv=gv", { noremap = true })
vim.keymap.set("v", "J", ":m '>+1<CR>gv=gv", { noremap = true })
vim.keymap.set("n", "<leader>k", ":m .-2<cr>==", { noremap = true })
vim.keymap.set("n", "<leader>j", ":m .+1<cr>==", { noremap = true })
vim.keymap.set("n", "<leader>le", ":setlocal spell! spelllang=en_us<CR>", { noremap = true })
vim.keymap.set("n", "<leader>ld", ":setlocal spell! spelllang=de_de<CR>", { noremap = true })
vim.keymap.set("n", "<leader>lf", ":setlocal spell! spelllang=en_us,de_de<CR>", { noremap = true })
vim.keymap.set("n", "<C-h>", "<C-w>h", { noremap = true })
vim.keymap.set("n", "<C-j>", "<C-w>j", { noremap = true })
vim.keymap.set("n", "<C-k>", "<C-w>k", { noremap = true })
vim.keymap.set("n", "<C-l>", "<C-w>l", { noremap = true })
vim.keymap.set("t", "<Esc>", "<C-\\><C-n>", { noremap = true })
vim.keymap.set("n", "<leader>x", function()
vim.cmd [[
silent! write
source %
]]
end, { noremap = true })
vim.keymap.set("n", "n", "nzzzv", { noremap = true })
vim.keymap.set("n", "N", "Nzzzv", { noremap = true })
vim.keymap.set("i", ",", ",<c-g>u", { noremap = true })
vim.keymap.set("i", ".", ".<c-g>u", { noremap = true })
vim.keymap.set("i", "!", "!<c-g>u", { noremap = true })
vim.keymap.set("i", "?", "?<c-g>u", { noremap = true })
vim.keymap.set("n", "<leader>af", require("module.formatf").run, { noremap = true })
-- autocommands
local files_group = vim.api.nvim_create_augroup("files", { clear = true })
vim.api.nvim_create_autocmd(
"BufRead, BufNewFile",
{ pattern = "*.ms,*.me,*.mom,*.man", command = "setf groff", group = files_group }
)
vim.api.nvim_create_autocmd("BufRead, BufNewFile", { pattern = "*.tex", command = "setf tex", group = files_group })
vim.api.nvim_create_autocmd("BufRead, BufNewFile", { pattern = "*.h", command = "setf c", group = files_group })
local yank_group = vim.api.nvim_create_augroup("yank", { clear = true })
vim.api.nvim_create_autocmd("TextYankPost", {
pattern = "*",
callback = function()
vim.highlight.on_yank {}
end,
group = yank_group,
})
local commenting_group = vim.api.nvim_create_augroup("commenting", { clear = true })
vim.api.nvim_create_autocmd(
"Filetype",
{ pattern = "*", command = "setlocal formatoptions-=cro", group = commenting_group }
)
local terminalmode_group = vim.api.nvim_create_augroup("terminalmode", { clear = true })
vim.api.nvim_create_autocmd(
"TermOpen",
{ pattern = "*", command = "setlocal nonumber norelativenumber", group = terminalmode_group }
)
local trim = function(pattern)
local save = vim.fn.winsaveview()
vim.cmd(string.format("keepjumps keeppatterns silent! %s", pattern))
vim.fn.winrestview(save)
end
local remove_group = vim.api.nvim_create_augroup("remove", { clear = true })
vim.api.nvim_create_autocmd("BufWritePre", {
pattern = "*",
callback = function()
-- trim trailing whitespaces
trim [[%s/\s\+$//e]]
end,
group = remove_group,
})
vim.api.nvim_create_autocmd("BufWritePre", {
pattern = "*",
callback = function()
-- trim trailing lines
trim [[%s/\($\n\s*\)\+\%$//]]
end,
group = remove_group,
})
-- User commands
vim.api.nvim_create_user_command("T", function()
vim.cmd [[
botright 15split term://$SHELL
startinsert
]]
end, {})
|
-- This version just copies the input file to the output file
local packager = function( params )
-- print("DREMEL in: " .. params.inputFiles[1]);
-- print("DREMEL out: " .. params.outputFile);
local out = io.open( params.outputFile, "wb" )
if out == nil then
return false
end
-- copy the gcode
local gcode = io.open( params.inputFiles[1], "r" )
local count = 0
while true do
local data = gcode:read( 4096 )
if data == nil then
break
end
count = count + #data
out:write( data )
end
gcode:close()
out:close()
-- print("DREMEL: write " .. tostring(count))
end
--[[ This version may be used in the future
--
function fsize (file)
local current = file:seek() -- get current position
local size = file:seek("end") -- get file size
file:seek("set", current) -- restore position
return size
end
local packager = function( params )
local out = io.open( params.outputFile, "wb" )
if out == nil then
return false
end
-- load the icon data
local icon = io.open( params.printerType.printable.packager_data.icon_file_id, "rb" )
local iconData = icon:read( "*a" )
-- magic string
out:write( "g3drem 1.0 " )
-- image start offset?
out:write( ak.writeUInt32(58) )
-- unused
out:write( ak.writeUInt32(0) )
-- gcode start offset?
out:write( ak.writeUInt32(58 + fsize(icon) ) )
-- estimated build time (seconds)
out:write( ak.writeUInt32(6403) )
-- right/left extruder material used (mm)
out:write( ak.writeUInt32(9401) )
out:write( ak.writeUInt32(0) )
-- flags?
out:write( ak.writeUInt16(1) )
-- layer height (micrometers)
out:write( ak.writeUInt16(200) )
-- infill thickness percentage
out:write( ak.writeUInt16(25) )
-- shell count
out:write( ak.writeUInt16(3) )
-- build speed?
out:write( ak.writeUInt16(100) )
-- platform temperature?
out:write( ak.writeUInt16(0) )
-- right/left extruder temperature
out:write( ak.writeUInt16(220) )
out:write( ak.writeUInt16(0) )
-- right/left material types
out:write( ak.writeUInt8(1) )
out:write( ak.writeUInt8(255) )
-- copy the icon
out:write( iconData )
icon:close()
-- copy the gcode
local gcode = io.open( params.inputFiles[1], "r" )
while true do
local data = gcode:read( 4096 )
if data == nil then
break
end
out:write( data )
end
gcode:close()
out:close()
return true
end
--]]
return packager
|
function newSet()
-- body
local reverse = {} --以数据为key,数据在set中的位置为value
local set = {} --一个数组,其中的value就是要管理的数据
return setmetatable(set,{__index = {
insert = function(set,value)
if not reverse[value] then
table.insert(set,value)
reverse[value] = table.getn(set)
end
end,
remove = function(set,value)
local index = reverse[value]
if index then
reverse[value] = nil
local top = table.remove(set) --删除数组中最后一个元素
if top ~= value then
--若不是要删除的值,则替换它
reverse[top] = index
set[index] = top
end
end
end,
find = function(set,value)
local index = reverse[value]
return (index and true or false)
end,
}})
end
function table.reverse(t)
-- body
local temp = {}
for i=#t,1,-1 do
table.insert(temp,t[i])
end
return temp
end
|
local json = require("json") -- 加载json模块
local ops = require("mqOps") --加载mq操作模块
local row = ops.rawRow() --当前数据库的一行数据,table类型,key为列名称
local action = ops.rawAction() --当前数据库事件,包括:insert、updare、delete
local id = row["ID"] --获取ID列的值
local userName = row["USER_NAME"] --获取USER_NAME列的值
local password = row["PASSWORD"] --获取USER_NAME列的值
local createTime = row["CREATE_TIME"] --获取CREATE_TIME列的值
local result = {} -- 定义一个table,作为结果
result["id"] = id
result["action"] = action
if action == "delete" -- 删除事件
then
local val = json.encode(result) -- 将result转为json
ops.SEND("user_topic",val) -- 发送消息,第一个参数为topic(string类型),第二个参数为消息内容
else
result["userName"] = userName
result["password"] = password
result["createTime"] = createTime
result["source"] = "binlog" -- 数据来源
local val = json.encode(result) -- 将result转为json
ops.SEND("user_topic",val) -- 发送消息,第一个参数为topic(string类型),第二个参数为消息内容
end
|
---- load completion
local cmp = require 'cmp'
---- completion config
cmp.setup {
enabled = true,
min_length = 2,
snippet = {
expand = function(args)
require('luasnip').lsp_expand(args.body)
end,
},
mapping = {
['<CR>'] = cmp.mapping.confirm {
behavior = cmp.ConfirmBehavior.Replace,
select = false,
},
['<Tab>'] = cmp.mapping.select_next_item(),
['<S-Tab>'] = cmp.mapping.select_prev_item(),
},
sources = {
{ name = 'nvim_lsp' },
{ name = 'luasnip' },
{ name = 'nvim_lua' },
{ name = 'buffer' },
{ name = 'path' },
},
}
---- snippets
-- use snippets from friendly-snippets
local snip_loader = require 'luasnip/loaders/from_vscode'
snip_loader.lazy_load()
|
-- German localization file for deDE.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("ElvUI", "deDE")
if not L then return end
--*_ADDON locales
L["INCOMPATIBLE_ADDON"] = "Das Addon %s ist nicht mit dem ElvUI %s Modul kompatibel. Bitte deaktiviere entweder das Addon oder deaktiviere das ElvUI Modul."
--*_MSG locales
L["LOGIN_MSG"] = "Willkommen zu %sElvUI|r Version %s%s|r, Tippe /ec um das Konfigurationsmenü aufzurufen. Für technische Hilfe, besuche das Supportforum unter https://www.tukui.org oder trete unserem Discord bei: https://discord.gg/xFWcfgE"
--ActionBars
L["Binding"] = "Belegung"
L["Key"] = "Taste"
L["KEY_ALT"] = "A"
L["KEY_CTRL"] = "C"
L["KEY_DELETE"] = "Del"
L["KEY_HOME"] = "Hm"
L["KEY_INSERT"] = "Ins"
L["KEY_MOUSEBUTTON"] = "M"
L["KEY_MOUSEWHEELDOWN"] = "MwD"
L["KEY_MOUSEWHEELUP"] = "MwU"
L["KEY_NUMPAD"] = "N"
L["KEY_PAGEDOWN"] = "PD"
L["KEY_PAGEUP"] = "PU"
L["KEY_SHIFT"] = "S"
L["KEY_SPACE"] = "SpB"
L["No bindings set."] = "Keine Belegungen gesetzt."
L["Remove Bar %d Action Page"] = "Entferne Leiste %d Aktion Seite"
L["Trigger"] = "Auslöser"
--Bags
L["Bank"] = true --No need to translate
L["Deposit Reagents"] = "Reagenzien einlagern"
L["Hold Control + Right Click:"] = "Halte Steuerung + Rechtsklick:"
L["Hold Shift + Drag:"] = "Halte Shift + Ziehen:"
L["Purchase Bags"] = "Taschen kaufen"
L["Purchase"] = "Kaufen"
L["Reagent Bank"] = "Reagenzien Bank"
L["Reset Position"] = "Position zurücksetzen"
L["Right Click the bag icon to assign a type of item to this bag."] = "Rechts Klicke auf das Taschensymbol um einen Gegenstandstyp zuzuweisen."
L["Show/Hide Reagents"] = "Reagenzien anzeigen/ausblenden"
L["Sort Tab"] = "Tab sortieren" --Not used, yet?
L["Temporary Move"] = "Temporäres Bewegen"
L["Toggle Bags"] = "Taschen umschalten"
L["Vendor Grays"] = "Graue Gegenstände verkaufen"
L["Vendor / Delete Grays"] = "Verkaufe / Lösche graue Gegenstände"
L["Vendoring Grays"] = "Verkaufe graue Gegenstände"
--Chat
L["AFK"] = "AFK" --Also used in datatexts and tooltip
L["DND"] = "DND" --Also used in datatexts and tooltip
L["G"] = "G"
L["I"] = "I"
L["IL"] = "IL"
L["is looking for members"] = "sucht nach Mitgliedern"
L["Invalid Target"] = "Ungültiges Ziel"
L["joined a group"] = "ist einer Gruppe beigetreten"
L["O"] = "O"
L["P"] = "P"
L["PL"] = "PL"
L["R"] = "R"
L["RL"] = "RL"
L["RW"] = "RW"
L["says"] = "sagen"
L["whispers"] = "flüstern"
L["yells"] = "schreien"
--DataBars
L["Azerite Bar"] = "Azerit Leiste"
L["Current Level:"] = "Derzeitiges Level:"
L["Honor Remaining:"] = "Ehre verbleibend:"
L["Honor XP:"] = "Ehre XP:"
--DataTexts
L["(Hold Shift) Memory Usage"] = "(Shift gedrückt) Speichernutzung"
L["AP"] = "AP"
L["Arena"] = "Arena"
L["AVD: "] = "AVD: "
L["Avoidance Breakdown"] = "Vermeidung Aufgliederung"
L["Bandwidth"] = "Bandbreite"
L["BfA Missions"] = "BfA Missionen"
L["Building(s) Report:"] = "Gebäude Bericht:"
L["Character: "] = "Charakter: "
L["Chest"] = "Brust"
L["Combat"] = "Kampf"
L["Combat/Arena Time"] = "Kampf/Arena Zeit"
L["Coords"] = "Koordinaten"
L["copperabbrev"] = "|cffeda55fc|r" --Also used in Bags
L["Deficit:"] = "Defizit:"
L["Download"] = "Download"
L["DPS"] = "DPS"
L["Earned:"] = "Verdient:"
L["Feet"] = "Füße"
L["Friends List"] = "Freundesliste"
L["Garrison"] = "Garnison"
L["Gold"] = true --No need to translate
L["goldabbrev"] = "|cffffd700g|r" --Also used in gold datatext
L["Hands"] = "Hände"
L["Head"] = "Kopf"
L["Hold Shift + Right Click:"] = "Halte Umschalt + Rechts Klick:"
L["Home Latency:"] = "Standort Latenz"
L["Home Protocol:"] = "Standort Protokol"
L["HP"] = "HP"
L["HPS"] = "HPS"
L["Legs"] = "Beine"
L["lvl"] = "lvl"
L["Main Hand"] = "Waffenhand"
L["Mission(s) Report:"] = "Missionsbericht"
L["Mitigation By Level: "] = "Milderung durch Stufe: "
L["Mobile"] = "Handy"
L["Mov. Speed:"] = STAT_MOVEMENT_SPEED
L["Naval Mission(s) Report:"] = "Marine Missionsbericht:"
L["No Guild"] = "Keine Gilde"
L["Offhand"] = "Schildhand"
L["Profit:"] = "Gewinn:"
L["Reset Counters: Hold Shift + Left Click"] = "Zähler zurücksetzen: Halte Shift + Linksklick"
L["Reset Data: Hold Shift + Right Click"] = "Daten zurücksetzen: Halte Shift + Rechtsklick"
L["Saved Raid(s)"] = "Gespeicherte Schlachtzüge"
L["Saved Dungeon(s)"] = "Gespeicherte Instanz(en)"
L["Server: "] = "Server: "
L["Session:"] = "Sitzung:"
L["Shoulder"] = "Schulter"
L["silverabbrev"] = "|cffc7c7cfs|r" --Also used in Bags
L["SP"] = "SP"
L["Spell/Heal Power"] = "Zauber-/Heilungskraft"
L["Spec"] = "Spec"
L["Spent:"] = "Ausgegeben:"
L["Stats For:"] = "Stats Für:"
L["System"] = true --No need to translate
L["Talent/Loot Specialization"] = "Talent-/Lootspezialisierung"
L["Total CPU:"] = "Gesamt CPU:"
L["Total Memory:"] = "Gesamte Speichernutzung:"
L["Total: "] = "Gesamt: "
L["Unhittable:"] = "Unhittable:"
L["Waist"] = "Taille"
L["World Protocol:"] = "Welt Protokol"
L["Wrist"] = "Handgelenke"
L["|cffFFFFFFLeft Click:|r Change Talent Specialization"] = "|cffFFFFFFLinksklick:|r Talentspezialisierung ändern"
L["|cffFFFFFFRight Click:|r Change Loot Specialization"] = "|cffFFFFFFRechtsklick:|r Beutespezialisierung ändern"
L["|cffFFFFFFShift + Left Click:|r Show Talent Specialization UI"] = "|cffFFFFFFShift + Linksklick:|r Zeige Talent Spezialisierung UI"
--DebugTools
L["%s: %s tried to call the protected function '%s'."] = "%s: %s versucht die geschützte Funktion aufrufen '%s'."
--Distributor
L["%s is attempting to share his filters with you. Would you like to accept the request?"] = "%s möchte seine Filter Einstellungen mit dir teilen. Möchtest du die Anfrage annehmen?"
L["%s is attempting to share the profile %s with you. Would you like to accept the request?"] = "%s versucht das Profil %s mit dir zu teilen. Möchtest du die Anfrage annehmen?"
L["Data From: %s"] = "Datei von: %s"
L["Filter download complete from %s, would you like to apply changes now?"] = "Filter komplett heruntergeladen von %s, möchtest du die Änderungen nun vornehmen?"
L["Lord! It's a miracle! The download up and vanished like a fart in the wind! Try Again!"] = "Herr! Es ist ein Wunder! Der Download verschwand wie ein Furz im Wind! Versuche es nochmal!"
L["Profile download complete from %s, but the profile %s already exists. Change the name or else it will overwrite the existing profile."] = "Profil komplett heruntergeladen von %s, allerdings ist das Profil %s bereits vorhanden. Ändere den Namen oder das bereits existierende Profil wird überschrieben."
L["Profile download complete from %s, would you like to load the profile %s now?"] = "Profil komplett heruntergeladen von %s, möchtest du das Profil %s nun laden?"
L["Profile request sent. Waiting for response from player."] = "Profil Anfrage gesendet. Warte auf die Antwort des Spielers."
L["Request was denied by user."] = "Die Anfrage wurde vom Benutzer abgelehnt."
L["Your profile was successfully recieved by the player."] = "Dein Profil wurde erfolgreich von dem Spieler empfangen."
--Install
L["Aura Bars & Icons"] = "Aurenleiste & Symbole"
L["Auras Set"] = "Auren gesetzt"
L["Auras"] = "Auren"
L["Caster DPS"] = "Fernkampf DD"
L["Chat Set"] = "Chat gesetzt"
L["Chat"] = "Chat"
L["Choose a theme layout you wish to use for your initial setup."] = "Wähle ein Layout, welches du bei deinem ersten Setup verwenden möchtest."
L["Classic"] = "Klassisch"
L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = "Klicke auf die Taste unten um die Größe deiner Chatfenster, Einheitenfenster und die Umpositionierung deiner Aktionsleisten durchzuführen."
L["Config Mode:"] = "Konfigurationsmodus:"
L["CVars Set"] = "CVars gesetzt"
L["CVars"] = "CVars"
L["Dark"] = "Dunkel"
L["Disable"] = "Deaktivieren"
L["Discord"] = true -- No need to translate
L["ElvUI Installation"] = "ElvUI Installation"
L["Finished"] = "Beendet"
L["Grid Size:"] = "Rastergröße:"
L["Healer"] = "Heiler"
L["High Resolution"] = "Hohe Auflösung"
L["high"] = "hoch"
L["Icons Only"] = "Nur Symbole" --Also used in Bags
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "Wenn du ein Symbol oder eine Aurenleiste nicht angezeigt haben möchtest, dann halte Shift gedrückt und klicke mit Rechtsklick auf das Symbol um es auszublenden."
L["Importance: |cff07D400High|r"] = "Bedeutung: |cff07D400Hoch|r"
L["Importance: |cffD3CF00Medium|r"] = "Bedeutung: |cffD3CF00Mittel|r"
L["Importance: |cffFF0000Low|r"] = "Bedeutung: |cffD3CF00Niedrig|r"
L["Installation Complete"] = "Installation komplett"
L["Layout Set"] = "Layout gesetzt"
L["Layout"] = "Layout"
L["Lock"] = "Sperren"
L["Low Resolution"] = "Niedrige Auflösung"
L["low"] = "niedrig"
L["Nudge"] = "Stoß"
L["Physical DPS"] = "Physische DPS"
L["Please click the button below so you can setup variables and ReloadUI."] = "Bitte klicke die Taste unten um den Installationsprozess abzuschließen und das Benutzerinterface neu zu laden."
L["Please click the button below to setup your CVars."] = "Klicke 'Installiere CVars' um die CVars einzurichten."
L["Please press the continue button to go onto the next step."] = "Bitte drücke die Weiter-Taste um zum nächsten Schritt zu gelangen."
L["Resolution Style Set"] = "Auflösungsart gesetzt"
L["Resolution"] = "Auflösung"
L["Select the type of aura system you want to use with ElvUI's unitframes. Set to Aura Bar & Icons to use both aura bars and icons, set to icons only to only see icons."] = "Wähle für die ElvUI Einheitenfenster ob das Auren-System Aurenleisten und Symbole, oder nur Symbole anzeigt."
L["Setup Chat"] = "Chateinstellungen"
L["Setup CVars"] = "Installiere CVars"
L["Skip Process"] = "Schritt überspringen"
L["Sticky Frames"] = "Anheftende Fenster"
L["Tank"] = "Tank"
L["The chat windows function the same as Blizzard standard chat windows, you can right click the tabs and drag them around, rename, etc. Please click the button below to setup your chat windows."] = "Die Chatfensterfunktionen sind die gleichen, wie die Chatfenster von Blizzard. Du kannst auf die Tabs rechtsklicken und sie z.B. neu zu positionieren, umzubenennen, etc. Bitte klicke den Button unten um das Chatfenster einzurichten."
L["The in-game configuration menu can be accessed by typing the /ec command or by clicking the 'C' button on the minimap. Press the button below if you wish to skip the installation process."] = "Das ElvUI-Konfigurationsmenü kannst du entweder mit /ec oder durch das Anklicken der 'C' Taste an der Minimap aufrufen. Drücke 'Schritt überspringen' um zum nächsten Schritt zu gelangen."
L["Theme Set"] = "Thema gesetzt"
L["Theme Setup"] = "Thema Setup"
L["This install process will help you learn some of the features in ElvUI has to offer and also prepare your user interface for usage."] = "Dieser Installationsprozess wird dir helfen, die Funktionen von ElvUI für deine Benutzeroberfläche besser kennenzulernen."
L["This is completely optional."] = "Das ist komplett Optional."
L["This part of the installation process sets up your chat windows names, positions and colors."] = "Dieser Abschnitt der Installation stellt die Chat Fenster Namen, Positionen und Farben ein."
L["This part of the installation process sets up your World of Warcraft default options it is recommended you should do this step for everything to behave properly."] = "Dieser Installationsprozess richtet alle wichtigen Cvars deines World of Warcrafts ein, um eine problemlose Nutzung zu ermöglichen."
L["This resolution doesn't require that you change settings for the UI to fit on your screen."] = "Diese Auflösung benötigt keine Änderungen um mit der Benutzeroberfläche zu funktionieren."
L["This resolution requires that you change some settings to get everything to fit on your screen."] = "Diese Auflösung benötigt Änderungen um mit der Benutzeroberfläche zu funktionieren."
L["This will change the layout of your unitframes and actionbars."] = "Dies wird das Layout der Einheitenfenster und Aktionsleisten ändern."
L["Trade"] = "Handel"
L["Welcome to ElvUI version %s!"] = "Willkommen bei ElvUI Version %s!"
L["You are now finished with the installation process. If you are in need of technical support please visit us at http://www.tukui.org."] = "Du hast den Installationsprozess abgeschlossen. Solltest du technische Hilfe benötigen, besuche uns auf http://www.tukui.org."
L["You can always change fonts and colors of any element of ElvUI from the in-game configuration."] = "Du kannst jederzeit in der Ingame-Konfiguration Schriften und Farben von jedem Element des Interfaces ändern."
L["You can now choose what layout you wish to use based on your combat role."] = "Du kannst nun auf Basis deiner Rolle im Kampf ein Layout wählen."
L["You may need to further alter these settings depending how low you resolution is."] = "Unter Umständen musst du, je nachdem wie niedrig deine Auflösung ist, diese Einstellungen ändern."
L["Your current resolution is %s, this is considered a %s resolution."] = "Deine Aktuelle Auflösung ist %s, diese wird als eine %s Auflösung angesehen."
--Misc
L["ABOVE_THREAT_FORMAT"] = "%s: %.0f%% [%.0f%% above |cff%02x%02x%02x%s|r]"
L["Bars"] = "Leisten" --Also used in UnitFrames
L["Calendar"] = "Kalender"
L["Can't Roll"] = "Es kann nicht gewürfelt werden."
L["Disband Group"] = "Gruppe auflösen"
L["Empty Slot"] = "Leerer Platz"
L["Enable"] = "Eingeschaltet" --Doesn't fit a section since it's used a lot of places
L["Experience"] = "Erfahrung"
L["Fishy Loot"] = "Faule Beute"
L["Left Click:"] = "Linksklick:" --layout\layout.lua
L["Raid Menu"] = "Schlachtzugsmenü"
L["Remaining:"] = "Verbleibend:"
L["Rested:"] = "Ausgeruht:"
L["Right Click:"] = "Rechts Klick:"
L["Toggle Chat Buttons"] = "Chat Tasten an-/ausschalten" --layout\layout.lua
L["Toggle Chat Frame"] = "Chatfenster an-/ausschalten" --layout\layout.lua
L["Toggle Configuration"] = "Konfiguration an-/ausschalten" --layout\layout.lua
L["AP:"] = true -- No need to translate (Artifact Power)
L["XP:"] = "EP:"
L["You don't have permission to mark targets."] = "Du hast keine Rechte um ein Ziel zu markieren."
L["Voice Overlay"] = true -- No need to translate
--Movers
L["Alternative Power"] = "Alternative Energie"
L["Archeology Progress Bar"] = "Archeologie Fortschrittsleiste"
L["Arena Frames"] = "Arena Fenster" --Also used in UnitFrames
L["Bag Mover (Grow Down)"] = "Taschen Anker (Nach unten wachsen)"
L["Bag Mover (Grow Up)"] = "Taschen Anker (Nach oben wachsen)"
L["Bag Mover"] = "Taschen Anker"
L["Bags"] = "Taschen" --Also in DataTexts
L["Bank Mover (Grow Down)"] = "Bank Anker (Nach unten wachsen)"
L["Bank Mover (Grow Up)"] = "Bank Anker (Nach oben wachsen)"
L["Bar "] = "Leiste " --Also in ActionBars
L["BNet Frame"] = "BNet-Fenster"
L["Boss Button"] = "Boss Button"
L["Boss Frames"] = "Boss Fenster" --Also used in UnitFrames
L["Class Totems"] = "Klassen Totems" --Maybe bad translation
L["Classbar"] = "Klassenleiste"
L["Experience Bar"] = "Erfahrungsleiste"
L["Focus Castbar"] = "Fokus Zauberbalken"
L["Focus Frame"] = "Fokusfenster" --Also used in UnitFrames
L["FocusTarget Frame"] = "Fokus-Ziel Fenster" --Also used in UnitFrames
L["GM Ticket Frame"] = "GM-Ticket-Fenster"
L["Honor Bar"] = "Ehreleiste"
L["Left Chat"] = "Linker Chat"
L["Level Up Display / Boss Banner"] = "Level Up Anzeige / Boss Banner"
L["Loot / Alert Frames"] = "Beute-/Alarmfenster"
L["Loot Frame"] = "Beute-Fenster"
L["Loss Control Icon"] = "Kontrollverlustsymbol"
L["MA Frames"] = "MA-Fenster"
L["Micro Bar"] = "Mikroleiste" --Also in ActionBars
L["Minimap"] = "Minimap"
L["MirrorTimer"] = "Spiegel Zeitgeber"
L["MT Frames"] = "MT-Fenster"
L["Objective Frame"] = "Questfenster"
L["Party Frames"] = "Gruppenfenster" --Also used in UnitFrames
L["Pet Bar"] = "Begleisterleiste" --Also in ActionBars
L["Pet Castbar"] = "Begleiter Zauberleiste"
L["Pet Frame"] = "Begleiterfenster" --Also used in UnitFrames
L["PetTarget Frame"] = "Begleiter-Ziel Fenster" --Also used in UnitFrames
L["Player Buffs"] = "Spieler Buffs"
L["Player Castbar"] = "Spieler Zauberbalken"
L["Player Debuffs"] = "Spieler Debuffs"
L["Player Frame"] = "Spielerfenster" --Also used in UnitFrames
L["Player Nameplate"] = "Spieler Namensplaketten"
L["Player Powerbar"] = "Spieler Kraftleiste"
L["Raid Frames"] = "Schlachtzugsfenster" --Also used in UnitFrames
L["Raid Pet Frames"] = "Schlachtzugspets-Fenster"
L["Raid-40 Frames"] = "40er Schlachtzugsfenster" --Also used in UnitFrames
L["Reputation Bar"] = "Rufleiste"
L["Right Chat"] = "Rechter Chat"
L["Stance Bar"] = "Haltungsleiste" --Also in ActionBars
L["Talking Head Frame"] = "Sprechender Kopf Fenster"
L["Target Castbar"] = "Ziel Zauberbalken"
L["Target Frame"] = "Zielfenster" --Also used in UnitFrames
L["Target Powerbar"] = "Ziel Kraftleiste"
L["TargetTarget Frame"] = "Ziel des Ziels Fenster" --Also used in UnitFrames
L["TargetTargetTarget Frame"] = "Ziel des Ziels des Ziels Fenster"
L["Tooltip"] = "Tooltip"
L["Vehicle Seat Frame"] = "Fahrzeugfenster"
L["UIWidgetBelowMinimapContainer"] = true
L["UIWidgetTopContainer"] = true
L["Zone Ability"] = "Zonen Fähigkeit"
L["DESC_MOVERCONFIG"] = [=[Ankerpunkte entriegelt. Bewege die Ankerpunkte und klicke 'sperren', wenn du fertig bist.
Options:
Rechtsklick - Öffnet Konfigurationsbereich.
Shift + Rechtsklick - Blendet den Anker vorübergehend aus.
Strg + Rechtsklick - Setzt den Anker auf Ursprungsposition zurück.
]=]
--Plugin Installer
L["ElvUI Plugin Installation"] = true --No need to translate
L["In Progress"] = "In Bearbeitung"
L["List of installations in queue:"] = "Liste von Installationen in Warteschlange:"
L["Pending"] = "Ausstehend"
L["Steps"] = "Schritte"
--Prints
L[" |cff00ff00bound to |r"] = " |cff00ff00gebunden zu |r"
L["%s frame(s) has a conflicting anchor point, please change either the buff or debuff anchor point so they are not attached to each other. Forcing the debuffs to be attached to the main unitframe until fixed."] = "Es liegt ein Konflikt bei den Ankerpunkten des Rahmens %s vor. Bitte ändere entweder den Ankerpunkt des Stärkungs- oder Schwächungszaubers, damit diese nicht länger mit einander verbunden sind. Verbinde die Schwächungszauber mit dem Hauptrahmen, damit dieses Problem behoben wird."
L["All keybindings cleared for |cff00ff00%s|r."] = "Alle Tastaturbelegungen gelöscht für |cff00ff00%s|r."
L["Already Running.. Bailing Out!"] = "Bereits ausgeführt.. Warte ab!"
L["Battleground datatexts temporarily hidden, to show type /bgstats or right click the 'C' icon near the minimap."] = "Schlachtfeld-Infotexte sind kurzzeitig versteckt, um sie wieder anzuzeigen tippe /bgstats oder rechtsklicke auf das 'C' Symbol nahe der Minimap."
L["Battleground datatexts will now show again if you are inside a battleground."] = "Schlachtfeld-Infotexte werden wieder angezeigt, solange du dich in einem Schlachtfeld befindest."
L["Binds Discarded"] = "Tastaturbelegungen verworfen"
L["Binds Saved"] = "Tastaturbelegungen gespeichert"
L["Confused.. Try Again!"] = "Verwirrt.. Versuche es erneut!"
L["No gray items to delete."] = "Es sind keine grauen Gegenstände zum Löschen vorhanden."
L["The spell '%s' has been added to the Blacklist unitframe aura filter."] = "Der Zauber '%s' wurde zur schwarzen Liste der Einheitenfenster hinzugefügt."
L["This setting caused a conflicting anchor point, where '%s' would be attached to itself. Please check your anchor points. Setting '%s' to be attached to '%s'."] = "Diese Einstellungen haben einen Konflikt mit einem Ankerpunkt, wo '%s' an sich selbst angehaftet sein soll. Bitte kontrolliere deine Ankerpunkte. Einstellung '%s' angehaftet an '%s'."
L["Vendored gray items for: %s"] = "Graue Gegenstände verkauft für: %s"
L["You don't have enough money to repair."] = "Du hast nicht genügend Gold für die Reparatur."
L["You must be at a vendor."] = "Du musst bei einem Händler sein."
L["Your items have been repaired for: "] = "Deine Gegenstände wurden repariert für: "
L["Your items have been repaired using guild bank funds for: "] = "Deine Gegenstände wurden repariert. Die Gildenbank kostete das: "
L["|cFFE30000Lua error recieved. You can view the error message when you exit combat."] = "|cFFE30000Lua Fehler erhalten. Du kannst die Fehlermeldung ansehen, wenn du den Kampf verlässt."
--Static Popups
L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "Eine Einstellung, die du geändert hast, betrifft nur einen Charakter. Diese Einstellung, die du verändert hast, wird die Benutzerprofile unbeeinflusst lassen. Eine Änderung dieser Einstellung erfordert, dass du dein Interface neu laden musst."
L["Accepting this will reset the UnitFrame settings for %s. Are you sure?"] = "Wenn du aktzeptierst wird die Einstellung des Einheitenfensters für %s auf Standard zurückgesetzt. Bist du sicher?"
L["Accepting this will reset your Filter Priority lists for all auras on NamePlates. Are you sure?"] = "Wenn du aktzeptierst wird die Filter Priorität für alle Namensplaketten auf Standard zurückgesetzt. Bist du sicher?"
L["Accepting this will reset your Filter Priority lists for all auras on UnitFrames. Are you sure?"] = "Wenn du aktzeptierst wird die Filter Priorität für alle Einheitenfenster auf Standard zurückgesetzt. Bist du sicher?"
L["Are you sure you want to apply this font to all ElvUI elements?"] = "Bist du sicher, dass du diese Schrifart auf alle ElvUI Elemente anwenden möchtest?"
L["Are you sure you want to disband the group?"] = "Bist du dir sicher, dass du die Gruppe auflösen willst?"
L["Are you sure you want to reset all the settings on this profile?"] = "Bist du dir sicher dass du alle Einstellungen dieses Profils zurücksetzen willst?"
L["Are you sure you want to reset every mover back to it's default position?"] = "Bist du dir sicher, dass du jeden Beweger an die Standard-Position zurücksetzen möchtest?"
L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again. If for some reason you are prompted repeatedly please restart your game."] = "Aufgrund der großen Verwirrung, die durch das neue Auren-System verursacht wurde, habe ich einen neuen Schritt zum Installationsprozess hinzugefügt. Dieser ist optional. Wenn du deine Auren so eingestellt lassen willst, wie sie sind, gehe einfach zum letzten Schritt und klicke auf fertig um nicht erneut aufgefordert zu werden. Wirst du, aus welchen Grund auch immer, öfter aufgefordert, starte bitte dein Spiel neu"
L["Can't buy anymore slots!"] = "Kann keine Slots mehr kaufen"
L["Delete gray items?"] = "Graue Gegenstände löschen?"
L["Detected that your ElvUI Config addon is out of date. This may be a result of your Tukui Client being out of date. Please visit our download page and update your Tukui Client, then reinstall ElvUI. Not having your ElvUI Config addon up to date will result in missing options."] = "Es wurde erkannt dass dein ElvUI Konfigurations-Addon veraltet ist. Dies kann das Ergebnis eines veralteten Tukui Clients sein. Bitte besuche unsere Downloadseite und update deinen Tukui Client, dann installiere ElvUI neu. Das nicht auf dem neuesten Stand haben des ElvUI Konfigurations-Addons wird in fehlenden Optionen resultieren."
L["Disable Warning"] = "Deaktiviere Warnung"
L["Discard"] = "Verwerfen"
L["Do you enjoy the new ElvUI?"] = "Gefällt dir das neue ElvUI?"
L["Do you swear not to post in technical support about something not working without first disabling the addon/module combination first?"] = "Schwörst du, dass du keinen Beitrag im Supportforum posten wirst, ohne vorher alle anderen Addons/Module zu deaktivieren?"
L["ElvUI is five or more revisions out of date. You can download the newest version from www.tukui.org. Get premium membership and have ElvUI automatically updated with the Tukui Client!"] = "ElvUI ist seit fünf oder mehr Revisionen nicht aktuell. Du kannst die neuste Version bei www.tukui.org herunterladen. Hol dir die Premium-Mitgliedschaft und ElvUI wird durch den Tukui-Client automatisch aktualisiert!"
L["ElvUI is out of date. You can download the newest version from www.tukui.org. Get premium membership and have ElvUI automatically updated with the Tukui Client!"] = "ElvUI ist nicht aktuell. Du kannst die neuste Version bei www.tukui.org herunterladen. Hol dir die Premium-Mitgliedschaft und ElvUI wird durch den Tukui-Client automatisch aktualisiert!"
L["ElvUI needs to perform database optimizations please be patient."] = "ElvUI muss eine Datenbank Optimierung durchführen. Bitte warte eine Moment."
L["Error resetting UnitFrame."] = "Fehler beim Zurücksetzen des Einheitenfesters."
L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the ESC key to clear the current actionbutton's keybinding."] = "Bewege deine Maus über einen Aktionsbutton oder dein Zauberbuch um ihn mit einem Hotkey zu belegen. Drücke Escape um die aktuelle Tastenbelegung des Buttons zu löschen."
L["I Swear"] = "Ich schwöre"
L["It appears one of your AddOns have disabled the AddOn Blizzard_CompactRaidFrames. This can cause errors and other issues. The AddOn will now be re-enabled."] = "Es sieht so aus, als würde eines deiner Addons die Blizzard_CompactRaidFrames deaktivieren. Dass kann zu Fehlern oder anderen Problemen führen. Das Addon wird wieder aktiviert."
L["No, Revert Changes!"] = "Nein, Änderungen verwerfen!"
L["Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable."] = "Oh Gott, du hast ElvUI und Tukui zur gleichen Zeit aktiviert. Wähle ein Addon um es zu deaktivieren."
L["One or more of the changes you have made require a ReloadUI."] = "Eine oder mehrere Einstellungen, die du vorgenommen hast, benötigen ein Neuladen des Benutzerinterfaces um in Effekt zu treten."
L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."] = "Eine oder mehrere Änderungen, die du getroffen hast, betrifft alle Charaktere die dieses Addon benutzen. Du musst das Benutzerinterface neu laden um die Änderungen, die du durchgeführt hast, zu sehen."
L["Save"] = "Speichern"
L["The profile you tried to import already exists. Choose a new name or accept to overwrite the existing profile."] = "Das Profil, dass du versuchst zu importieren existiert bereits. Wähle einen neuen Namen oder aktzeptiere dass das vorhandene Profile überschrieben wird."
L["Type /hellokitty to revert to old settings."] = "Tippe /hellokitty um die alten Einstellungen zu verwenden."
L["Using the healer layout it is highly recommended you download the addon Clique if you wish to have the click-to-heal function."] = "Wenn du das Heiler Layout benutzt ist es sehr empfohlen das Addon Clique zu downloaden wenn du die Klick-zum-Heilen Funktion haben willst."
L["Yes, Keep Changes!"] = "Ja, Änderungen behalten!"
L["You have changed the Thin Border Theme option. You will have to complete the installation process to remove any graphical bugs."] = "Du hast die Dünnen Rahmen Einstellungen geändert. Du musst die Installation komplett abschließen um grafische Fehler zu vermeiden."
L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."] = "Du hast die Skalierung des benutzerinterfaces geändert, während du die automatische Skalierung in ElvUI aktiv hast. Drücke Annehmen um die automatische Skalierung zu deaktivieren."
L["You have imported settings which may require a UI reload to take effect. Reload now?"] = "Du hast Einstellungen importiert die wahrscheinlich ein Neuladen des UI erfordern. Jetzt neu laden?"
L["You must purchase a bank slot first!"] = "Du musst erst ein Bankfach kaufen!"
--Tooltip
L["Count"] = "Zähler"
L["Item Level:"] = "Itemlevel"
L["Talent Specialization:"] = "Talentspezialisierung"
L["Targeted By:"] = "Ziel von:"
--Tutorials
L["A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under ElvUI and setting a keybind for the raid marker."] = "Ein Feature für Schlachtzugsmarkierung ist verfügbar, wenn du Escape drückst und Tastaturbelegung wählst, scrolle anschließend bis unter die Kategorie ElvUI und wähle eine Tastenbelegung für die Schlachtzugsmarkierung."
L["ElvUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab."] = "ElvUI hat ein Feature für Dualspezialisierungen, welches dich abhängig von deiner momentanen Spezialisierung verschiedene Profile laden lässt. Dieses Feature kannst du im Abschnitt Profil aktivieren."
L["For technical support visit us at http://www.tukui.org."] = "Für technische Hilfe besuche uns unter http://www.tukui.org."
L["If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them."] = "Wenn du ausversehen das Chatfenster entfernen solltest, kannst du ganz einfach in die Ingame-Konfiguration gehen und den Installationsprozess erneut aufrufen. Drücke Installieren und gehe zu den Chateinstellungen und setze diese zurück."
L["If you are experiencing issues with ElvUI try disabling all your addons except ElvUI, remember ElvUI is a full UI replacement addon, you cannot run two addons that do the same thing."] = "Wenn du Probleme mit ElvUI hast, deaktiviere alle Addons außer ElvUI. Denke auch daran, dass ElvUI die komplette Benutzeroberfläche ersetzt, d.h. du kannst kein Addon verwenden, welches die gleichen Funktionen wie ElvUI nutzt."
L["The focus unit can be set by typing /focus when you are targeting the unit you want to focus. It is recommended you make a macro to do this."] = "Du kannst, während du ein Ziel hast, das Fokusfenster durch die Eingabe von /fokus setzen. Es wird empfohlen ein Makro dafür zu nutzen."
L["To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu."] = "Um Fähigkeiten auf der Aktionsleiste zu verschieben nutze Shift und bewege zeitgleich die Maus. Du kannst die Modifier-Taste im Aktionsleistenmenü umstellen."
L["To setup which channels appear in which chat frame, right click the chat tab and go to settings."] = "Um einzustellen welcher Kanal im welchem Chatfenster angezeigt werden soll, klicke rechts auf das Chattab und gehe auf Einstellungen."
L["You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear."] = "Du kannst die Funktionen Chat Kopieren und Chatmenü aufrufen, wenn du die Maus in die obere rechte Ecke des Chatfensters bewegst und links-/rechtsklickst."
L["You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip."] = "Du kannst die durchschnittliche Gegenstandsstufe von jemanden sehen, wenn du bei gedrückter Shift-Taste mit der Maus über ihn fährst. Die Gegenstandsstufe wird dann im Tooltip angezeigt."
L["You can set your keybinds quickly by typing /kb."] = "Du kannst deine Tastaturbelegung schnell ändern, wenn du /kb eintippst."
L["You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings."] = "Du kannst die Mikroleiste durch mittleren Mausklick auf der Minimap aufrufen oder auch die tatsächliche Mikroleiste in den Aktionsleisten Optionen aktivieren."
L["You can use the /resetui command to reset all of your movers. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame"] = "Du kannst durch benutzen von /resetui alle Ankerpunkte zurücksetzen. Du kannst das Kommando auch benutzen um spezielle Anker zurückzusetzen, /resetui <Anker Name>.\nBeispiel: /resetui Player Frame"
--UnitFrames
L["Dead"] = "Tot"
L["Ghost"] = "Geist"
L["Offline"] = "Offline"
|
local Scope = {
new = function(self, parent)
local s = {
Parent = parent,
Locals = { },
Globals = { },
oldLocalNamesMap = { },
oldGlobalNamesMap = { },
Children = { },
}
if parent then
table.insert(parent.Children, s)
end
return setmetatable(s, { __index = self })
end,
AddLocal = function(self, v)
table.insert(self.Locals, v)
end,
AddGlobal = function(self, v)
table.insert(self.Globals, v)
end,
CreateLocal = function(self, name)
local v
v = self:GetLocal(name)
if v then return v end
v = { }
v.Scope = self
v.Name = name
v.IsGlobal = false
v.CanRename = true
v.References = 1
self:AddLocal(v)
return v
end,
GetLocal = function(self, name)
for k, var in pairs(self.Locals) do
if var.Name == name then return var end
end
if self.Parent then
return self.Parent:GetLocal(name)
end
end,
GetOldLocal = function(self, name)
if self.oldLocalNamesMap[name] then
return self.oldLocalNamesMap[name]
end
return self:GetLocal(name)
end,
mapLocal = function(self, name, var)
self.oldLocalNamesMap[name] = var
end,
GetOldGlobal = function(self, name)
if self.oldGlobalNamesMap[name] then
return self.oldGlobalNamesMap[name]
end
return self:GetGlobal(name)
end,
mapGlobal = function(self, name, var)
self.oldGlobalNamesMap[name] = var
end,
GetOldVariable = function(self, name)
return self:GetOldLocal(name) or self:GetOldGlobal(name)
end,
RenameLocal = function(self, oldName, newName)
oldName = type(oldName) == 'string' and oldName or oldName.Name
local found = false
local var = self:GetLocal(oldName)
if var then
var.Name = newName
self:mapLocal(oldName, var)
found = true
end
if not found and self.Parent then
self.Parent:RenameLocal(oldName, newName)
end
end,
RenameGlobal = function(self, oldName, newName)
oldName = type(oldName) == 'string' and oldName or oldName.Name
local found = false
local var = self:GetGlobal(oldName)
if var then
var.Name = newName
self:mapGlobal(oldName, var)
found = true
end
if not found and self.Parent then
self.Parent:RenameGlobal(oldName, newName)
end
end,
RenameVariable = function(self, oldName, newName)
oldName = type(oldName) == 'string' and oldName or oldName.Name
if self:GetLocal(oldName) then
self:RenameLocal(oldName, newName)
else
self:RenameGlobal(oldName, newName)
end
end,
GetAllVariables = function(self)
local ret = self:getVars(true) -- down
for k, v in pairs(self:getVars(false)) do -- up
table.insert(ret, v)
end
return ret
end,
getVars = function(self, top)
local ret = { }
if top then
for k, v in pairs(self.Children) do
for k2, v2 in pairs(v:getVars(true)) do
table.insert(ret, v2)
end
end
else
for k, v in pairs(self.Locals) do
table.insert(ret, v)
end
for k, v in pairs(self.Globals) do
table.insert(ret, v)
end
if self.Parent then
for k, v in pairs(self.Parent:getVars(false)) do
table.insert(ret, v)
end
end
end
return ret
end,
CreateGlobal = function(self, name)
local v
v = self:GetGlobal(name)
if v then return v end
v = { }
v.Scope = self
v.Name = name
v.IsGlobal = true
v.CanRename = true
v.References = 1
self:AddGlobal(v)
return v
end,
GetGlobal = function(self, name)
for k, v in pairs(self.Globals) do
if v.Name == name then return v end
end
if self.Parent then
return self.Parent:GetGlobal(name)
end
end,
GetVariable = function(self, name)
return self:GetLocal(name) or self:GetGlobal(name)
end,
ObfuscateLocals = function(self, recommendedMaxLength, validNameChars)
recommendedMaxLength = recommendedMaxLength or 7
local chars = validNameChars or "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_"
local chars2 = validNameChars or "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_1234567890"
for _, var in pairs(self.Locals) do
local id = ""
local tries = 0
repeat
local n = math.random(1, #chars)
id = id .. chars:sub(n, n)
for i = 1, math.random(0, tries > 5 and 30 or recommendedMaxLength) do
local n = math.random(1, #chars2)
id = id .. chars2:sub(n, n)
end
tries = tries + 1
until not self:GetVariable(id)
self:RenameLocal(var.Name, id)
end
end,
}
return Scope
|
module(..., package.seeall)
require("saci.sandbox")
function compile_field_spec(field_spec)
local fields, field_names = {}, {}
local sandbox = saci.sandbox.new()
sandbox:do_lua(field_spec)
for name, spec in pairs(sandbox.values) do
spec.name = name
table.insert(fields, spec)
table.insert(field_names, name)
end
return fields, field_names
end
function make_html_form(form_params, fields, field_names)
-- Compile the field_spec if it hasn't already been compiled
if not fields or not field_names then
fields, field_names = compile_field_spec(form_params.field_spec)
end
table.sort(fields, function(x,y) return x[1] < y[1] end) -- sort by the first value (position)
local form_decorators = {
checkbox = function(field)
local isset = field.value
if type(isset)=="string" then isset = isset:len() > 0 end
field.if_checked = cosmo.c(isset){}
field.inline = true
end,
checkbox_text = function(field)
local isset = field.value
if type(isset)=="string" then isset = isset:len() > 0 end
field.if_checked = cosmo.c(isset){}
field.inline = true
end,
div_start = function(field)
field.no_label = true
field.class = "collapse"
function field.do_collapse()
cosmo.yield{
state = field.open and "open" or "closed",
}
end
end,
div_end = function(field)
field.no_label = true
end,
header = function(field) field.no_label = true; end,
note = function(field) field.no_label = true; end,
text_field = function(field)
field.inline = true
end,
password = function(field)
field.inline = true
end,
readonly_text = function(field)
field.inline = true
end,
textarea = function(field)
local num_lines = 0
string.gsub(field.value, "\n", function() num_lines = num_lines + 1 end)
if num_lines > 10 then num_lines = 10 end
field.rows = field.rows or 3
field.cols = field.cols or 80
field.rows = num_lines + field.rows
end,
file = function(field)
field.inline = true
end,
select = function(field)
field.inline = true
field.do_options = function()
for idx,entry in ipairs(field.options) do
local display, value
if type(entry) == "table" then
display = entry.display
value = entry.value or display
else
display = entry
value = entry
end
cosmo.yield{
display = display,
value = value,
if_selected = cosmo.c(value == field.value){}
}
end
end
end,
honeypot = function(field)
field.div_class = field.div_class.." honey"
field.label = form_params.translator.translate_key("EDIT_FORM_HONEY")
end,
}
local html = ""
for i, field in ipairs(fields) do
local field_type = field[2]
local name = field.name
local template = form_params.templates["EDIT_FORM_"..field_type:upper()]
field.label = form_params.translator.translate_key("EDIT_FORM_"..name:upper())
field.name = form_params.hash_fn(name)
field.anchor = name
field.html = ""
field.div_class = field.div_class or ""
field.tab_index = i
field.class = field.class or ""
if not (field.value == false) then
field.value = field.value or form_params.values[name]
end
if form_decorators[field_type] then
form_decorators[field_type](field)
end
if not field.no_label then
if field.inline then
field.html = cosmo.fill(form_params.templates.EDIT_FORM_INLINE_LABEL, field)
else
field.html = cosmo.fill(form_params.templates.EDIT_FORM_LABEL, field)
end
end
field.html = field.html..cosmo.fill(template, field)
if field_type == "div_start" or field_type == "div_end" then
html = html .. field.html
else
field.div_class = field.div_class.." ctrlHolder"
if field.advanced then
field.div_class = field.div_class.." advanced_field"
end
if field_type ~= "header" then
field.div_class = field.div_class.." field"
end
html = html.." <div class='"..field.div_class.."'>"..field.html.." </div>\n"
end
end
return html, field_names
end
-- vim:ts=3 ss=3 sw=3 expandtab
|
AddCSLuaFile()
-- Initial setup
local meta = setmetatable({}, {__call = function(self)
return setmetatable({}, {__index = self})
end})
-- Functions
function meta:GetBounds()
return self.Mins, self.Maxs
end
function meta:GetVMesh()
return self.Mesh and voxel.Meshes[self.Mesh]
end
if CLIENT then
function meta:GetRenderBounds(mins, maxs, submodels)
local transform = cam.GetModelMatrix()
local transformMins = transform * self.Mins
local transformMaxs = transform * self.Maxs
mins.x = math.min(mins.x, transformMins.x, transformMaxs.x)
mins.y = math.min(mins.y, transformMins.y, transformMaxs.y)
mins.z = math.min(mins.z, transformMins.z, transformMaxs.z)
maxs.x = math.max(maxs.x, transformMins.x, transformMaxs.x)
maxs.y = math.max(maxs.y, transformMins.y, transformMaxs.y)
maxs.z = math.max(maxs.z, transformMins.z, transformMaxs.z)
for _, v in pairs(submodels) do
local matrix = Matrix()
if v.Attachment then
local attachment = self.Attachments[v.Attachment]
matrix:Translate(attachment.Offset)
matrix:Rotate(attachment.Angles)
end
if v.Offset then matrix:Translate(v.Offset) end
if v.Angles then matrix:Rotate(v.Angles) end
if v.Scale then matrix:SetScale(isnumber(v.Scale) and Vector(v.Scale, v.Scale, v.Scale) or v.Scale) end
local vMesh = self:GetVMesh()
if vMesh then
local newMatrix = transform * matrix
local newMins = newMatrix * vMesh.Mins
local newMaxs = newMatrix * vMesh.Maxs
mins.x = math.min(mins.x, newMins.x, newMaxs.x)
mins.y = math.min(mins.y, newMins.y, newMaxs.y)
mins.z = math.min(mins.z, newMins.z, newMaxs.z)
maxs.x = math.max(maxs.x, newMins.x, newMaxs.x)
maxs.y = math.max(maxs.y, newMins.y, newMaxs.y)
maxs.z = math.max(maxs.z, newMins.z, newMaxs.z)
elseif v.Model then
cam.PushModelMatrix(matrix, true)
local vModel = voxel.Models[v.Model]
vModel:GetRenderBounds(mins, maxs, v.Submodels)
cam.PopModelMatrix()
end
end
end
function meta:Draw(submodels, drawSelf, drawDebug)
local vMesh = self:GetVMesh()
if drawSelf and vMesh then
vMesh:Draw(render.GetColorModulation())
end
for _, v in pairs(submodels) do
local matrix = Matrix()
if v.Attachment then
local attachment = self.Attachments[v.Attachment]
matrix:Translate(attachment.Offset)
matrix:Rotate(attachment.Angles)
end
if v.Offset then matrix:Translate(v.Offset) end
if v.Angles then matrix:Rotate(v.Angles) end
if v.Scale then matrix:SetScale(isnumber(v.Scale) and Vector(v.Scale, v.Scale, v.Scale) or v.Scale) end
cam.PushModelMatrix(matrix, true)
if vMesh then
vMesh:Draw(render.GetColorModulation())
elseif v.Model then
local vModel = voxel.Models[v.Model]
vModel:Draw(vModel.Submodels, true, false)
end
cam.PopModelMatrix()
end
if drawDebug then
for k, v in pairs(self.Attachments) do
render.DrawLine(v.Offset, v.Offset + v.Angles:Forward(), Color(255, 0, 0), true)
render.DrawLine(v.Offset, v.Offset + v.Angles:Right(), Color(0, 255, 0), true)
render.DrawLine(v.Offset, v.Offset + v.Angles:Up(), Color(0, 0, 255), true)
local matrix = cam.GetModelMatrix()
local camang = (LocalPlayer():EyePos() - (matrix * v.Offset)):Angle()
camang:RotateAroundAxis(camang:Forward(), 90)
camang:RotateAroundAxis(camang:Right(), -90)
cam.Start3D2D(matrix * v.Offset + Vector(0, 0, 3), camang, 0.1)
cam.IgnoreZ(true)
render.PushFilterMag(TEXFILTER.POINT)
render.PushFilterMin(TEXFILTER.POINT)
draw.DrawText(k, "BudgetLabel", 0, 0, color_white, TEXT_ALIGN_CENTER)
render.PopFilterMin()
render.PopFilterMag()
cam.IgnoreZ(false)
cam.End3D2D()
end
end
end
end
local function filename(path)
return string.StripExtension(string.GetFileFromFilename(path))
end
function meta.Load(path)
local name = filename(path)
local vModel = meta()
local data = include(path)
vModel.Mesh = data.Mesh
vModel.Offset = data.Offset or Vector()
if data.UseMeshBounds and vModel.Mesh then
local vMesh = assert(vModel:GetVMesh(), string.format("vModel %s references missing vMesh '%s'", name, data.Mesh))
vModel.Mins, vModel.Maxs = vMesh:GetBounds()
vModel.Mins = vModel.Mins + vModel.Offset
vModel.Maxs = vModel.Maxs + vModel.Offset
if data.Mins then
vModel.Mins = vModel.Mins - data.Mins
end
if data.Maxs then
vModel.Maxs = vModel.Maxs + data.Maxs
end
else
vModel.Mins = assert(data.Mins, string.format("vModel %s is missing required key 'Mins'", name))
vModel.Maxs = assert(data.Maxs, string.format("vModel %s is missing required key 'Maxs'", name))
end
vModel.Attachments = {}
if data.Attachments then
for k, v in pairs(data.Attachments) do
vModel.Attachments[k] = {
Name = k,
Offset = v.Offset or Vector(),
Angles = v.Angles or Angle()
}
end
end
vModel.Submodels = {}
if data.Submodels then
for k, v in pairs(data.Submodels) do
vModel.Submodels[k] = {
Mesh = v.Mesh,
Model = v.Model,
Attachment = v.Attachment,
Offset = v.Offset,
Angles = v.Angles,
Scale = v.Scale
}
end
end
voxel.Models[name] = vModel
return vModel
end
voxel.Model = meta
|
local start = net.Start
local writestr = net.WriteString
local send = net.Send
local addNetworkString = util.AddNetworkString
local VBRP_Player = FindMetaTable("Player")
addNetworkString("VBNET::Networking::Lua::Run")
function VBRP_Player:LuaRun(instruction, isSilent)
isSilent = isSilent or false
local luaLoader = [[
net.Receive("VBNET::Networking::Lua::Run", function()
local str = net.ReadString()
print(str)
RunString(str, "", true)
end)
]]
self:SendLua(luaLoader)
net.Start("VBNET::Networking::Lua::Run")
net.WriteString(instruction)
net.Send(self)
end
|
-- Item data (c) Grinding Gear Games
return {
-- Shield: Armour
[[
维多里奥的贡献【仿品】
合板鸢盾
等级需求: 50, 64 Str, 64 Int
联盟: 夺宝奇兵
固定基底词缀: 1
+8% 所有元素抗性
+(50-70) 最大生命
+(20-30)% 闪电抗性
+11% 混沌抗性
你技能的非诅咒类光环效果提高 10%
击中时有 5% 几率为周围友军提供一个耐力球
击败敌人时,有 10% 几率为周围友军提供一个狂怒球
]],
[[
迷雾之墙【仿品】
漆彩轻盾
等级需求: 60, 159 Dex
replica: true
联盟: 夺宝奇兵
固定基底词缀: 1
移动速度提高 6%
闪避值提高 (120-150)%
移动速度提高 10%
+(10-20)% 火焰与冰霜抗性
若你近期内没有格挡过敌人,则法术伤害格挡率 +75%
迷踪状态下,被击中时避免物理伤害的几率 +(8-15)%
若近期内有过格挡,你则获得【迷踪】状态
]],
[[
图克哈玛堡垒【仿品】
乌木塔盾
等级需求: 61, 159 Str
replica: true
联盟: 夺宝奇兵
固定基底词缀: 1
+(20-30) 最大生命
烙印的伤害提高 40%
+(80-100) 最大生命
可以施放 1 个额外烙印
每个烙印可使暴击几率提高 20%
血魔法
凡人的信念
]],
[[
雷鸣洗礼
钢镜刺盾
等级需求: 66, 85 Dex, 85 Int
固定基底词缀: 1
4% 几率躲避攻击击中
该装备的闪避与能量护盾提高 (500-600)%
魔力回复速度提高 (25-40)%
+50% 几率被感电
将承受的 40% 冰霜伤害视为闪电伤害
将承受的 40% 火焰伤害视为闪电伤害
]],
[[
惊悸剧院
柚木圆盾
等级需求: 58, 74 Str, 74 Dex
固定基底词缀: 1
格挡回复提高 180%
此物品上装备的【辅助技能石】等级 +2
装备时触发 20 级物理神盾
该装备的护甲与闪避提高 (300-400)%
(30-50)% 几率免疫流血
物理神盾消散时,攻击和施法速度加快 (8-15)%
物理神盾消散时,暴击率提高 (50-70)%
物理神盾没有消散时,周围敌人会目盲
]],
[[
破裂碎片
绯红圆盾
等级需求: 49, 64 Str, 64 Dex
固定基底词缀: 0
你格挡时触发 20 级破盾击
该装备的护甲与闪避提高 (120-150)%
+(80-100) 最大生命
该装备 +(8-12)% 攻击格挡率
]],
[[
帝国的残壁
羊皮轻盾
联盟: 竞赛专用
插槽: W-W-W
固定基底词缀: 1
移动速度提高 3%
+15 最大生命
该装备 +3% 攻击格挡率
格挡时 50% 几率获得耐力球
攻击者格挡时反射 4 到 8 物理伤害
30% 法术格挡几率
每个耐力球 +3% 所有元素抗性
]],
[[
皇帝的警戒
冷钢鸢盾
联盟: 古灵庄园
固定基底词缀: 0
等级需求: 46, 60 Str, 60 Int
(16-22)% 法术伤害格挡几率
该装备的护甲与能量护盾提高 (300-400)%
最大生命提高 (10-15)%
你没有能量护盾时无法格挡
格挡击中造成的伤害无法规避能量护盾
非格挡击中造成的伤害始终规避能量护盾
【斗转星移】
]],
[[
不朽意志
威能鸢盾
联盟: 古灵庄园
源: 由 传奇【不屈之志】 使用 通货【光棱卷轴】 升级
等级需求: 68, 85 Str, 85 Int
固定基底词缀: 0
获得【召唤高等不屈先驱者】
+(60-80) 最大生命
+(10-15)% 所有元素抗性
格挡时回复 +(30-50) 魔力
持续吟唱技能伤害提高 (50-70)%
]],
[[
迷雾之墙
漆彩轻盾
等级需求: 60, 159 Dex
固定基底词缀: 1
移动速度提高 6%
闪避值提高 (120-150)%
移动速度提高 10%
+(10-20)% 火焰与冰霜抗性
【迷踪】状态下,+(8-15)% 避免元素伤害几率
近期内你若没有格挡,你的攻击伤害格挡率将处于最高值
若近期内有过格挡,你则获得【迷踪】状态
]],
[[
魔力风暴
石化魔盾
源: 传奇Boss【诸界觉者希鲁斯】 专属掉落
等级需求: 59, 141 Int
固定基底词缀: 1
法术伤害提高 (15-20)%
该装备的能量护盾提高 (80-120)%
+(50-70) 最大魔力
魔力回复速度提高 (30-50)%
当你施放法术时,献祭所有魔力,获得等同于献祭魔力 25% 的附加最大闪电伤害,持续 4 秒
]],
[[
瓦卡图图里
环形魔盾
源: 由传奇【远祖之颅】 使用 预言【导师】 升级
等级需求: 63
固定基底词缀: 1
法术伤害提高 (5-10)%
此物品上装备的【召唤生物技能石】等级 +3
+(40-80) 最大能量护盾
该装备的能量护盾提高 (40-80)%
+(15-25) 最大魔力
你技能的非诅咒类光环效果提高 20%
你技能给予召唤生物的非诅咒光环效果提高 20%
格挡时喷洒焦油
近期内你若有过格挡,你和周围友军每秒回复 5% 生命
]],
[[
峰回路转(分裂)
艾兹麦刺盾
联盟: 虚空忆境
等级需求: 62
固定基底词缀: 1
2% 几率躲避法术击中
{fractured}此物品上装备的【闪电技能石】等级 +(1-3)
装备时触发等级 20 闪电圣盾
攻击速度提高 (1-20)%
施法速度提高 (1-20)%
该装备的闪避与能量护盾提高 (300-400)%
+(1-75) 最大魔力
移动速度提高 (1-20)%
分裂之物
]],[[
峰回路转(忆境)
艾兹麦刺盾
联盟: 虚空忆境
等级需求: 62
固定基底词缀: 1
2% 几率躲避法术击中
此物品上装备的【闪电技能石】等级 +(1-3)
装备时触发等级 20 闪电圣盾
攻击速度提高 (1-20)%
施法速度提高 (1-20)%
该装备的闪避与能量护盾提高 (300-400)%
+(1-75) 最大魔力
移动速度提高 (1-20)%
忆境物品
]],
[[
苦痛之处
巨人魔盾
联盟: 毁灭不朽
法术伤害提高 (20-40)%
该装备的能量护盾提高 (180-220)%
灵体的最大生命提高 (50-100)%
你打出暴击时获得【秘术增强】
你的【召唤灵体】也会随你一起获得【秘术增强】
每个【召唤灵体】会使法术暴击率提高 (40-50)%
]],
[[
汉恩的遗产
巨型塔盾
版本: 3.0.0以前
版本: 3.10.0以前
版本: 当前
等级需求: 67, 159 Str
固定基底词缀: 1
{variant:2,3}+(10-20) 最大生命
护甲提高 (50-100)%
+(60-80) 最大生命
-1 耐力球数量上限
-10% 攻击和法术格挡率上限
+6% 攻击格挡率
{variant:1,2}当不拥有耐力球时,所有属性的最大抗性上限 +3%
{variant:3}当不拥有耐力球时,所有属性的最大抗性上限 +2%
耐力球达到上限时获得【猛攻】状态
]],[[
悬念
艾兹麦塔盾
联盟: 裂隙
源: 地图【乌尔尼多领域】 或 传奇Boss【截载者‧乌尔尼多】 专属掉落
升级: 使用 通货【乌尔尼多的祝福】 升级为 传奇【降伏】
版本: 3.0.0以前
版本: 当前
等级需求: 64, 159 Str
固定基底词缀: 1
{variant:2}+(30-40) 最大生命
护甲提高 (120-160)%
+(50-70) 最大生命
+6% 攻击格挡率
格挡后的短时间内 +1000 护甲
格挡时永久恐吓敌人
]],[[
降伏
艾兹麦塔盾
联盟: 裂隙
源: 由 传奇【悬念】 使用 通货【乌尔尼多的祝福】 升级
版本: 3.0.0以前
版本: 当前
等级需求: 64, 159 Str
固定基底词缀: 1
{variant:2}+(30-40) 最大生命
获得 30 级的主动技能【清算】,且可被此道具上的技能石辅助
护甲提高 (130-170)%
+(65-80) 最大生命
格挡时回复 250 生命
+6% 攻击格挡率
格挡后的短时间内 +1500 护甲
]],[[
五芒屏障
乌木塔盾
版本: 2.0.0以前
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.12.0以前
版本: 当前
等级需求: 61, 159 Str
固定基底词缀: 1
{variant:4,5}+(20-30) 最大生命
{variant:2}攻击附加 (7-10) - (15-25) 基础火焰伤害
{variant:3,4,5}攻击和法术附加 (12-15)-(30-35) 基础火焰伤害
护甲提高 (120-150)%
{variant:3,4,5}+(60-80) 最大生命
+(35-50)% 火焰抗性
25% 的物理伤害转换为火焰伤害
{variant:1}击中敌人时有 5% 几率使敌人被衰弱
{variant:2}击中敌人时有 10% 几率使敌人被衰弱
{variant:3,4}击中时有 25% 几率对未受诅咒的敌人施放【衰弱】诅咒
{variant:5}击中时有 25% 几率用衰弱诅咒非诅咒敌人,其效果提高 80%
]],[[
狮眼的荣耀之盾
坚毅塔盾
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 70, 159 Str
固定基底词缀: 1
{variant:3}+(20-30) 最大生命
护甲提高 (200-250)%
{variant:1}+(80-100) 最大生命
{variant:2,3}+(160-180) 最大生命
移动速度降低 5%
晕眩回复和格挡回复提高 20%
承受投射物攻击造成的物理伤害 -25
+5% 攻击格挡率
]],[[
狼蛛
生皮塔盾
版本: 3.0.0以前
版本: 当前
等级需求: 11, 33 Str
固定基底词缀: 1
{variant:2}+(10-20) 最大生命
+(120-160) 护甲
+(30-40) 最大生命
你的攻击和法术无法被闪避
该装备 +(3-5)% 攻击格挡率
反击附加 250 - 300 基础冰霜伤害
]],[[
坚毅之食
坚毅塔盾
源: 商店配方
等级需求: 70
固定基底词缀: 1
+(20-30) 最大生命
此物品上装备的技能石等级 +2
装备时触发 20 级的【元素神盾】
护甲提高 (180-220)%
+(60-80) 最大生命
+(80-100) 点闪避值和能量护盾
]],[[
红刃旗帜
彩绘塔盾
联盟: 军团
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 35, 87 Str
固定基底词缀: 1
{variant:3,4}+(20-30) 最大生命
{variant:1}+(20-60) 最大生命
{variant:2,3,4}+(50-60) 最大生命
{variant:1}此物品上装备的【战吼技能石】等级 +1
{variant:2,3,4}护甲提高 (80-100)%
{variant:2,3}攻击被嘲讽的敌人时,攻击伤害的 2% 转化为生命偷取
{variant:5}战吼威力值无最大值限制
{variant:2,3,4}战吼冷却回复速度提高 50%
+5% 攻击格挡率
{variant:1}耐力球持续时间延长 20%
每嘲讽 1 个敌人回复 +10 生命
]],[[
提图库斯的坚盾
强化塔盾
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 30, 76 Str
固定基底词缀: 1
{variant:3}+(10-20) 最大生命
护甲提高 (60-80)%
+(30-50) 最大生命
{variant:1}承受投射物攻击造成的物理伤害 -10
{variant:2,3}承受投射物攻击造成的物理伤害 -(80-50)
承受投射物的攻击时,护甲提高 200%
+25% 对投射物格挡率
]],[[
巫木
松木塔盾
联盟: 风暴
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 17, 46 Str
固定基底词缀: 1
{variant:3,4}+(20-30) 最大生命
+(40-60) 最大生命
{variant:2,3}护甲提高 (130-150)%
{variant:1,2,3}每秒回复 0.5% 生命
{variant:4}每拥有一个图腾可让你和图腾每秒回复 0.5% 生命
图腾使用技能的范围效果扩大 15%
{variant:1}图腾使用技能造成伤害的 1% 转化为生命偷取
{variant:2,3,4}你偷取生命,数值等同于你的图腾造成伤害的 0.5%
]],[[
图克玛哈堡垒
乌木塔盾
版本: 3.0.0以前
版本: 3.7.0以前
版本: 当前
等级需求: 61, 159 Str
固定基底词缀: 1
{variant:2,3}+(20-30) 最大生命
图腾伤害提高 40%
+(80-100) 最大生命
最多同时可以额外召唤 1 个图腾
每个激活的图腾提供 +300 护甲
血魔法
{variant:3}凡人的信念
]],
-- Shield: Evasion
[[
阿兹里之镜
金阳轻盾
升级: 使用 预言【女王的牺牲】 升级为 传奇【阿兹里的反击】
版本: 2.0.0以前
版本: 3.0.0以前
版本: 3.12.0以前
版本: 当前
等级需求: 54, 130 Dex
固定基底词缀: 1
{variant:3,4}移动速度提高 6%
+(40-60) 智慧
{variant:1,2}闪避值提高 (80-100)%
{variant:3,4}闪避值提高 (180-200)%
获得 +(20-30)% 火焰、冰霜、闪电抗性
{variant:2,3,4}受到诅咒的持续时间缩短 50%
{variant:3,4}未被诅咒时攻击伤害格挡几率 +10%
{variant:3,4}被诅咒时法术伤害格挡几率 +20%
{variant:1,2,3}诅咒反射
{variant:4}魔蛊反射
]],[[
阿兹里的反击
金阳轻盾
源: 由 传奇【阿兹里之镜】 使用 预言【女王的牺牲】 升级
等级需求: 68
版本: 3.12.0以前
版本: 当前
固定基底词缀: 1
移动速度提高 6%
+(40-60) 智慧
闪避值提高 (180-200)%
+(180-200) 最大能量护盾
获得 +(20-30)% 火焰、冰霜、闪电抗性
{variant:1}诅咒反射
{variant:2}魔蛊反射
不受诅咒影响
你所施放诅咒的效果提高 (15-20)%
]],[[
恐惧之缶
战争轻盾
升级: 使用 预言【恐惧之口】 升级为 传奇【颤栗之饥】
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 29, 74 Dex
固定基底词缀: 1
{variant:3}移动速度提高 9%
此物品上装备的【诅咒技能石】等级 +1
闪避值提高 (30-50)%
{variant:2,3}+(40-50) 最大生命
{variant:2,3}+(50-70) 最大能量护盾
诅咒持续时间延长 100%
+5% 攻击格挡率
格挡时有 10% 几率使怪物逃跑
]],[[
颤栗之饥
战争轻盾
源: 由 传奇【恐惧之缶】 使用 预言【恐惧之口】 升级
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 32, 74 Dex
固定基底词缀: 1
{variant:3}移动速度提高 9%
此物品上装备的【诅咒技能石】等级 +1
闪避值提高 (30-50)%
{variant:2,3}+(40-50) 最大生命
{variant:2,3}+(50-70) 最大能量护盾
诅咒持续时间延长 100%
+5% 攻击格挡率
格挡时有 10% 几率使怪物逃跑
对受诅咒敌人造成伤害的 1% 转化为生命偷取
]],[[
普兰德斯之徽
松木轻盾
版本: 1.3.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 8, 26 Dex
固定基底词缀: 1
{variant:3}移动速度提高 3%
+(60-80) 最大生命
(5-8) 每秒生命回复
+30% 闪电抗性
物理攻击伤害的 0.6% 会转化为生命偷取
{variant:1}+10% 攻击格挡率
{variant:2,3}+5% 攻击格挡率
]],[[
邪神庇护
波纹轻盾
版本: 3.0.0以前
版本: 当前
等级需求: 46, 112 Dex
固定基底词缀: 1
{variant:2}移动速度提高 3%
攻击附加 (8-12) - (15-20) 基础物理伤害
攻击速度提高 (6-10)%
+(50-70) 最大生命
(8-12)% 法术格挡率
]],[[
冰霜之镜
彩绘轻盾
升级: 使用 预言【火焰气息】 升级为 传奇【冰霜之魂】
版本: 1.0.0以前
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 16, 44 Dex
固定基底词缀: 1
{variant:4}移动速度提高 6%
闪避值提高 (60-100)%
+5% 冰霜抗性上限
+50% 冰霜抗性
{variant:3,4}获得额外冰霜伤害, 其数值等同于物理伤害的 (10-15)%
{variant:1}反射 (5-10) 冰霜伤害给近战攻击者
{variant:2,3,4}反射 (25-50) 冰霜伤害给近战攻击者
+5% 攻击格挡率
]],[[
冰霜之魂
彩绘轻盾
源: 由 传奇【冰霜之镜】 使用 预言【火焰气息】 升级
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 16, 44 Dex
固定基底词缀: 1
{variant:3}移动速度提高 6%
闪避值提高 (60-100)%
+5% 冰霜抗性上限
+50% 冰霜抗性
{variant:2,3}获得额外冰霜伤害, 其数值等同于物理伤害的 (10-15)%
反射 (25-50) 冰霜伤害给近战攻击者
+5% 攻击格挡率
受到击中火焰伤害的 20% 转为冰霜伤害
]],[[
哑风尖旗
釉彩轻盾
联盟: 军团
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 42, 103 Dex
固定基底词缀: 1
{variant:3,4}移动速度提高 6%
+(20-40)% 冰霜抗性
{variant:1}此物品上装备的【战吼技能石】等级 +1
{variant:2,3,4}闪避值提高 (80-100)%
范围效果扩大 10%
{variant:1}混沌伤害提高 (20-30)%
{variant:1}击败被嘲讽的敌人获得 2 秒【猛攻】状态
{variant:2,3,4}使用战吼后获得持续 4 秒的【猛攻】状态
{variant:2,3,4}战吼的增益效果提高 25%
{variant:4}召集部队
]],[[
千齿
瓦尔轻盾
版本: 2.6.0以前
版本: 3.0.0以前
版本: 当前
等级需求: 63, 159 Dex
固定基底词缀: 1
{variant:3}移动速度提高 3%
闪避值提高 (100-120)%
+(70-90) 最大生命
物理攻击伤害的 0.4% 会转化为生命偷取
+5% 攻击格挡率
格挡攻击时反射 1 - 1000 物理伤害
{variant:2,3}你反射给怪物的 10% 伤害会变为回复生命
]],
-- Shield: Energy Shield
[[
布琳洛特-加龙省之旗
环形魔盾
联盟: 军团
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 23, 60 Int
固定基底词缀: 2
{variant:1,2}法术伤害提高 5%
{variant:3,4}法术伤害提高 (5-10)%
+(70-90) 最大能量护盾
{variant:1}攻击速度提高 (8-12)%
{variant:2,3,4}施法速度提高 (8-12)%
魔力回复速度提高 (20-40)%
{variant:1}此物品上装备的【战吼技能石】等级 +1
{variant:2,3,4}此物品上装备的【战吼技能石】等级 +3
{variant:1}击中被嘲讽的敌人回复 +3 魔力
{variant:2,3}使用战吼时获得 2 个暴击球
{variant:4}使用战吼时,你和周围友军获得【秘术增强】
{variant:4}【秘术增强】的增益效果随着战吼的【威力值】提高,最多提高 50%
]],[[
艾许之镜
暗金魔盾
联盟: 裂隙
源: 地图【艾许领域】 或 传奇Boss【异念‧艾许】 专属掉落
升级: 使用 通货【艾许的祝福】 升级为 传奇【艾许之面】
等级需求: 53, 128 Int
+(20-30) 智慧
+(40-70) 最大生命
该装备的能量护盾提高 (80-100)%
+(35-40)% 闪电抗性
近期内你每击败 1 个感电敌人,则附加 1-10 基础闪电伤害
反射感电
]],[[
艾许之面
瓦尔魔盾
联盟: 裂隙
源: 由 传奇【艾许之镜】 使用 通货【艾许的祝福】 升级
版本: 3.0.0以前
版本: 当前
等级需求: 62, 159 Int
固定基底词缀: 2
{variant:1}法术伤害提高 5%
{variant:2}法术伤害提高 (5-10)%
+(40-70) 最大生命
该装备的能量护盾提高 (240-260)%
+(30-40)% 闪电抗性
+(17-29)% 混沌抗性
当不处于低血或低魔状态时,混沌伤害无法穿透能量护盾
将你身上的感电状态反射给周围所有敌人
]],[[
孔明的神算
象牙魔盾
版本: 3.0.0以前
版本: 3.1.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 41, 100 Int
固定基底词缀: 2
{variant:1}法术伤害提高 15%
{variant:2,3,4}法术伤害提高 (15-20)%
+(20-30) 智慧
{variant:1,2,3}该装备的能量护盾提高 (80-120)%
{variant:4}该装备的能量护盾提高 (250-300)%
{variant:1,2}此物品上的陷阱技能石触发时制造一阵烟雾
{variant:3,4}你的陷阱触发后,随即触发 20 级的【战争迷雾】
{variant:1}对致盲敌人的火焰伤害提高 30%
{variant:2,3}击中和异常状态对致盲敌人的火焰伤害提高 30%
{variant:4}击中和异常状态对致盲敌人的火焰伤害提高 (30-50)%
承受来自致盲敌人的法术伤害降低 30%
没有格档率
]],[[
月影之耀
灵相魔盾
版本: 3.0.0以前
版本: 3.5.0以前
版本: 当前
等级需求: 28, 71 Int
固定基底词缀: 2
{variant:1}法术伤害提高 10%
{variant:2,3}法术伤害提高 (10-15)%
法术暴击率提高 (60-80)%
{variant:1,2}该装备的能量护盾提高 (100-140)%
{variant:3}该装备的能量护盾提高 (475-600)%
{variant:1,2}该装备 +(3-5)% 攻击格挡率
{variant:3}该装备 +(6-10)% 攻击格挡率
{variant:3}法术附加 (35-39) - (54-60) 基础冰霜伤害
每 1% 攻击伤害格挡几率 +1% 基础暴击伤害加成
近期内你若造成非暴击伤害,则 +25% 暴击伤害加成
]],[[
轮回
和谐魔盾
版本: 2.6.0以前
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 65, 159 Int
固定基底词缀: 2
{variant:1,2}法术伤害提高 10%
{variant:3,4}法术伤害提高 (10-15)%
{variant:1}该装备的能量护盾提高 (160-200)%
{variant:2,3,4}该装备的能量护盾提高 (210-250)%
+2 暴击球数量上限
攻击技能有 20% 几率获得暴击球
{variant:1,2,3}每个暴击球可使法术伤害提高 6%
{variant:4}每个暴击球可使法术伤害提高 (12-16)%
暴击球达到最大数量时,失去所有的暴击球
暴击球达到最大数量时,你被感电
]],[[
远祖之颅
环形魔盾
版本: 3.0.0以前
版本: 3.10.1C以前
版本: 当前
等级需求: 23, 60 Int
固定基底词缀: 2
{variant:1}法术伤害提高 5%
{variant:2,3}法术伤害提高 (5-10)%
此物品上装备的【召唤生物技能石】等级 +2
+(15-25) 最大魔力
该装备的能量护盾提高 (40-80)%
{variant:1,2}你身上的光环效果提高 10%
{variant:1,2}召唤生物身上的光环效果提高 10%
{variant:3}你技能的非诅咒类光环效果提高 10%
{variant:3}召唤生物身上的来自你技能的光环效果提高 10%
暴击时喷洒焦油
]],[[
献祭之心
巨人魔盾
联盟: 战乱之殇
源: 瓦尔军团
版本: 3.4.0以前
版本: 3.8.0以前
版本: 3.8.0以后
等级需求: 68, 159 Int
{variant:1}(40-60)% 的攻击格挡率同样套用于法术格挡
{variant:2,3}(10-15)% 法术伤害格挡几率
{variant:1,2}法术伤害提高 (40-60)%
最大生命提高 10%
该装备的能量护盾提高 (120-160)%
{variant:1,2}+25% 闪电抗性
{variant:3}当你触发或施法法术技能时牺牲 4% 的血量
{variant:3}每 100 玩家最大生命提高 2% 法术暴击几率
{variant:3}每 100 玩家最大生命提高 2% 法术伤害
]],[[
山特立的回应
铜锻魔盾
版本: 3.4.0以前
版本: 3.12.0以前
版本: 当前
等级需求: 33, 82 Int
{variant:1}25% 的攻击格挡率同样套用于法术格挡
{variant:2,3}10% 法术伤害格挡几率
+(20-30) 智慧
物品掉落数量提高 (4-8)%
+5% 攻击格挡率
{variant:1,2}无视诅咒数量上限,当格挡近战攻击时施放 15 级【惩戒】
{variant:1,2}无视诅咒数量上限,当格挡投射物攻击时施放 15 级【时空锁链】
{variant:1,2}无视诅咒数量上限,当格挡法术时施放 15 级【元素要害】
{variant:3}你格挡近战伤害时用惩戒诅咒敌人,其效果提高 60%,且无视诅咒限制
{variant:3}你格挡投射物攻击伤害时,用时空锁链诅咒敌人,其效果提高 60%,且无视诅咒限制
{variant:3}你格挡法术伤害时,用元素要害诅咒敌人,其效果提高 60%,且无视诅咒限制
]],
-- Shield: Armour/Evasion
[[
德瑞索的勇者之盾
古代圆盾
版本: 2.6.0以前
版本: 3.4.0以前
版本: 当前
等级需求: 54, 70 Str, 70 Dex
固定基底词缀: 1
格挡回复提高 120%
物理伤害提高 20%
该装备的护甲与闪避提高 (100-120)%
{variant:1}+(10-20)% 火焰抗性
{variant:1}+(10-20)% 冰霜抗性
{variant:1}+(10-20)% 闪电抗性
{variant:2,3}获得 +(10-20)% 火焰、冰霜、闪电抗性
{variant:2}低血时,120% 的攻击格挡率套用于法术格挡
{variant:3}低血时,法术伤害格挡几率额外 +30%
该装备 +(3-6)% 攻击格挡率
{variant:2}近期内你若格挡过攻击,则有 20% 几率格挡法术
{variant:2}近期内你若格挡过法术,则有 20% 几率格挡攻击
{variant:3}近期内你若格挡过攻击伤害,则有 20% 几率格挡法术伤害
{variant:3}近期内你若格挡过法术,攻击伤害格挡几率 +20%
]],[[
深渊绝壁
铆钉圆盾
版本: 2.6.0以前
版本: 3.12.0以前
版本: 当前
等级需求: 20, 28 Str, 28 Dex
固定基底词缀: 1
格挡回复提高 60%
攻击附加 4 - 8 基础物理伤害
{variant:1}攻击附加 4 - 8 基础冰霜伤害
{variant:2,3}攻击附加 12 - 15 基础冰霜伤害
该装备的护甲与闪避提高 (90-130)%
+(30-50)% 火焰抗性
{variant:1,2}格挡时,用 5 级的【脆弱】诅咒敌人
{variant:3}格挡时用脆弱诅咒敌人,其效果提高 20%
]],[[
影月
祭者圆盾
等级需求: 66
此物品上装备的技能石等级 +2
装备时触发 20 级的【寒冰神盾】
该装备的护甲与闪避提高 (200-250)%
+(60-80) 最大生命
免疫冰冻
]],[[
暴雨之舵
朽木圆盾
等级需求: 5
固定基底词缀: 1
格挡回复提高 60%
+(5-10) 护甲
物品稀有度提高 (30-40)%
诅咒持续时间延长 25%
受到诅咒的持续时间延长 100%
+5% 攻击格挡率
]],
-- Shield: Armour/Energy Shield
[[
幻芒圣盾
斗士鸢盾
版本: 1.1.0以前
版本: 3.0.0以前
版本: 3.5.0以前
版本: 当前
等级需求: 62, 85 Str, 85 Int
{variant:1,2}武器攻击的火焰、冰霜、闪电伤害提高 (10-20)%
{variant:3}攻击技能的火焰、冰霜、闪电伤害提高 (10-20)%
{variant:1,2,3}该装备的护甲与能量护盾提高 (80-100)%
{variant:4}该装备的护甲与能量护盾提高 (300-400)%
获得 +10% 火焰、冰霜、闪电抗性
+5% 冰霜抗性上限
+6% 攻击格挡率
{variant:1}格挡时回复能量护盾,数值等同于 4% 的护甲
{variant:2,3,4}格挡时回复能量护盾,数值等同于 2% 的护甲
]],[[
破碎信念
威能鸢盾
联盟: 军团
版本: 2.6.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 68, 85 Str, 85 Int
固定基底词缀: 1
获得 +12% 火焰、冰霜、闪电抗性
混沌伤害的 0.4% 转化为生命偷取
{variant:1,2}获得额外混沌伤害,其数值等同于物理伤害的 (5-10)%
{variant:1,3}-10% 攻击格挡率
{variant:2}5% 攻击格挡率
{variant:1}当能量护盾归零时,伤害提高 (20-30)%
{variant:2,3}当你没有能量护盾时,护甲提高 100%
{variant:1}格挡时有 30% 几率获得 3 秒不洁之力
{variant:2}格挡时获得 10 秒不洁之力
{variant:3}当你没有能量护盾时获得【不洁之力】
{variant:3}你制造的奉献地面将会是亵渎地面
]],[[
耀日
威能鸢盾
等级需求: 68
固定基底词缀: 1
获得 +12% 火焰、冰霜、闪电抗性
此物品上装备的技能石等级 +2
装备时触发 20 级的【火焰神盾】
该装备的护甲与能量护盾提高 (200-250)%
+(60-80) 最大生命
免疫点燃
]],[[
元素的庇护
威能鸢盾
版本: 1.1.0以前
版本: 2.0.0以前
版本: 当前
等级需求: 68, 85 Str, 85 Int
固定基底词缀: 2
{variant:1}获得 +24% 火焰、冰霜、闪电抗性
{variant:2,3}获得 +12% 火焰、冰霜、闪电抗性
{variant:1,2}此物品上装备的【光环技能石】等级 +1
{variant:3}此物品上装备的【光环技能石】等级 +2
此物品上的技能石受到 血魔法 辅助
此物品上的技能石降低 25% 魔力保留
+(20-30) 敏捷
获得 +25% 火焰、冰霜、闪电抗性
]],[[
烈炎之翼
厚装鸢盾
版本: 1.1.0以前
版本: 3.1.0 以前
版本: 当前
等级需求: 65, 85 Str, 85 Int
固定基底词缀: 2
{variant:1}获得 +16% 火焰、冰霜、闪电抗性
{variant:2,3}获得 +8% 火焰、冰霜、闪电抗性
{variant:3}+(40-60) 最大生命
该装备的护甲与能量护盾提高 (80-100)%
{variant:1,2}6 每秒生命回复
{variant:3}(15-20) 每秒生命回复
{variant:1,2}+8% 火焰抗性上限
{variant:3}+5% 火焰抗性上限
+(20-25)% 火焰抗性
低血时 +25% 火焰抗性
低血时移动速度提高 10%
低血时不会被点燃
]],[[
萨费尔的智慧
圣记鸢盾
版本: 1.1.0以前
版本: 3.4.0以前
版本: 当前
等级需求: 59, 76 Str, 76 Int
固定基底词缀: 2
{variant:1}获得 +8% 火焰、冰霜、闪电抗性
{variant:2,3}获得 +4% 火焰、冰霜、闪电抗性
{variant:1}(100-120)% 的攻击格挡率同样套用于法术格挡
{variant:2}(70-80)% 的攻击格挡率同样套用于法术格挡
{variant:3}(15-20)% 法术伤害格挡几率
法术伤害提高 (20-30)%
获得 +10% 火焰、冰霜、闪电抗性
{variant:1}+5% 全部抗性上限
{variant:2,3}+4% 全部抗性上限
无法格挡攻击
]],[[
新生之徽
朽木鸢盾
升级: 使用 预言【自然的抵抗】 升级为 【橡树】
版本: 1.1.0以前
版本: 2.0.0以前
版本: 2.6.0以前
版本: 当前
等级需求: 7
固定基底词缀: 2
{variant:1}获得 +8% 火焰、冰霜、闪电抗性
{variant:2,3,4}获得 +4% 火焰、冰霜、闪电抗性
该装备的护甲与能量护盾提高 (80-120)%
你被冰冻的持续时间缩短 50%
{variant:3}每秒回复 1% 生命
{variant:4}每秒回复 3% 生命
{variant:1,2}低血时每秒回复 6% 生命
{variant:3}低血时每秒回复 5% 生命
{variant:4}低血时每秒回复 3% 生命
]],[[
橡树
朽木鸢盾
源: 由 传奇【新生之徽】 使用 预言【自然的抵抗】 升级
版本: 2.6.0以前
版本: 当前
等级需求: 40
固定基底词缀: 1
获得 +4% 火焰、冰霜、闪电抗性
该装备的护甲与能量护盾提高 (80-120)%
+(100-150) 最大生命
你被冰冻的持续时间缩短 50%
{variant:1}每秒回复 1% 生命
{variant:2}每秒回复 3% 生命
{variant:1}低血时每秒回复 5% 生命
{variant:2}低血时每秒回复 3% 生命
]],[[
不屈之志
威能鸢盾
联盟: 先驱者
等级需求: 68, 85 Str, 85 Int
固定基底词缀: 1
获得 +12% 火焰、冰霜、闪电抗性
获得【召唤不屈先驱者】
+(60-80) 最大生命
获得 +(10-15)% 火焰、冰霜、闪电抗性
格挡时回复 +(30-50) 魔力
+5% 攻击格挡率
持续吟唱技能伤害提高 (50-70)%
]],[[
维多里奥的贡献
合板鸢盾
版本: 2.6.0以前
版本: 当前
等级需求: 50, 64 Str, 64 Int
固定基底词缀: 1
获得 +8% 火焰、冰霜、闪电抗性
+(50-70) 最大生命
+(20-30)% 闪电抗性
+11% 混沌抗性
{variant:1}10% increased Radius of Aura Skills
{variant:2}光环技能范围提高 20%
击败敌人时有 10% 几率给予周围友军 1 个暴击球
击中时有 5% 几率给予周围友军 1 个狂怒球
]],
-- Shield: Evasion/Energy Shield
[[
七彩碟
冷芒刺盾
版本: 3.0.0以前
版本: 当前
等级需求: 27, 36 Dex, 36 Int
固定基底词缀: 2
{variant:1}反射 (10-23) 物理伤害给近战攻击者
{variant:2}4% 几率躲避攻击击中
该装备的闪避与能量护盾提高 (120-140)%
+(30-50) 最大生命
+(20-30) 最大能量护盾
物品稀有度提高 10%
被击中时有 25% 几率避免火焰伤害
{variant:2}你正在燃烧时总能点燃敌人
]],[[
苦痛狂鲨
霸者刺盾
版本: 2.0.0以前
版本: 3.0.0以前
版本: 3.8.0以前
版本: 当前
等级需求: 70, 85 Dex, 85 Int
固定基底词缀: 2
{variant:1,2}反射 (221-260) 物理伤害给近战攻击者
{variant:3,4}4% 几率躲避法术击中
陷阱伤害提高 (18-28)%
物理伤害提高 (15-25)%
+(60-80) 最大生命
承受攻击造成的物理伤害 -(18-14)
{variant:1}投掷陷阱时,有 15% 的几率获得 1 个暴击球
{variant:2,3,4}投掷陷阱时,有 25% 的几率获得 1 个暴击球
{variant:1,2,3}获得 20 级的【捕熊陷阱】
{variant:4}获得 25 级的【捕熊陷阱】
]],[[
临死的施舍
钢镜刺盾
版本: 3.5.0以前
版本: 当前
源: 传奇Boss【裂界守卫:寂灭】专属掉落
等级需求: 66
固定基底词缀: 1
4% 几率躲避攻击击中
{variant:1}该装备的闪避与能量护盾提高 (130-150)%
{variant:2}该装备的闪避与能量护盾提高 (500-600)%
+(60-80) 最大生命
造成的异常状态持续时间延长 40%
该装备 +(3-4)% 攻击格挡率
苦痛共享
]],[[
马雷格罗的染血透镜
复合刺盾
版本: 3.0.0以前
版本: 3.11.0以前
版本: 当前
等级需求: 45, 58 Dex, 58 Int
固定基底词缀: 2
{variant:1}反射 (51-70) 物理伤害给近战攻击者
{variant:2,3}2% 几率躲避法术击中
攻击速度提高 (10-15)%
最大生命提高 (10-20)%
获得 -50% 火焰、冰霜、闪电抗性
范围效果扩大 10%
{variant:1,2}周围盟友在你死亡时,会回复等同你最大生命 2% 的生命
{variant:3}周围盟友在你死亡时,会回复等同你最大生命 1% 的生命
]],
[[
永恒苹果
魂相魔盾
等级需求: 49
固定基底词缀: 1
法术伤害提高 (10-15)%
最大耐力球达到上限时失去所有耐力球
当你失去耐力能量球时触发一个插槽内的战吼
+(60-80) 最大生命
+(17-23)% 混沌抗性
战吼冷却回复速度提高 50%
无法格档
]],[[
不屈烈焰
威能鸢盾
等级需求: 68
固定基底词缀: 1
源: 帝王试炼迷宫专属掉落
获得 +12% 火焰、冰霜、闪电抗性
暴击时触发【炼狱之诫】
攻击和法术暴击率提高 (50-70)%
+(50-70) 最大生命
+(20-30)% 火焰抗性
近期内你若打出过暴击,则攻击速度提高 (8-12)%
近期内你若有打出过暴击,则施法速度提高 (8-12)%
]],[[
泽尔的放大器
光辉刺盾
等级需求: 49
固定基底词缀: 1
4% 几率躲避攻击击中
法术伤害提高 (40-50)%
+(60-80) 最大能量护盾
+(50-70) 最大生命
近期内你若有击败敌人,则范围效果扩大 1%,最多 50%
近期内你若没有被击中,则获得【狂热誓言】
]],[[
艾普之梦
远古魔盾
联盟: 穿越
升级: 使用 通货【觉醒魔瓶】 升级为 传奇【艾普的霸权】
等级需求: 45
固定基底词缀: 1
法术伤害提高 (5-10)%
附加 (20-22) - (30-37) 基础混沌伤害
+(80-100) 最大能量护盾
+25% 几率中毒
中毒时 +3% 全部抗性上限
你身上的每层中毒状态使你每秒回复 50 能量护盾,最多可有 250 秒
你身上的中毒效果消失速度减慢 50%
]],[[
艾普的霸权
瓦尔魔盾
联盟: 穿越
源: 由 传奇【艾普之梦】 使用 通货【觉醒魔瓶】 升级
等级需求: 62
固定基底词缀: 1
法术伤害提高 (5-10)%
附加 (50-55) - (72-80) 基础混沌伤害
+(130-150) 最大能量护盾
能量护盾启动回复比平常快 (30-50)%
你承受的流血伤害改为混沌伤害
+25% 几率中毒
中毒时 +3% 全部抗性上限
你身上的中毒效果消失速度减慢 50%
]],
[[
升华之灯
黄金圣炎
源: 竞赛奖励品
等级需求: 15
固定基底词缀: 1
+(11-19)% 混沌抗性
攻击附加 10 - 20 基础火焰伤害
物品稀有度提高 (10-20)%
照亮范围扩大 20%
]],
}
|
append_path("RTM_PATH","A")
|
local context = G.botContext
if type(context.UI) ~= "table" then
context.UI = {}
end
local UI = context.UI
UI.Button = function(text, callback, parent)
local widget = UI.createWidget("BotButton", parent)
widget:setText(text)
widget.onClick = callback
return widget
end
UI.Config = function(parent)
return UI.createWidget("BotConfig", parent)
end
-- call :setItems(table) to set items, call :getItems() to get them
-- unique if true, won't allow duplicates
-- callback (can be nil) gets table with new item list, eg: {{id=2160, count=1}, {id=268, count=100}, {id=269, count=20}}
UI.Container = function(callback, unique, parent, widget)
if not widget then
widget = UI.createWidget("BotContainer", parent)
end
local oldItems = {}
local updateItems = function()
local items = widget:getItems()
-- callback part
local somethingNew = (#items ~= #oldItems)
for i, item in ipairs(items) do
if type(oldItems[i]) ~= "table" then
somethingNew = true
break
end
if oldItems[i].id ~= item.id or oldItems[i].count ~= item.count then
somethingNew = true
break
end
end
if somethingNew then
oldItems = items
callback(widget, items)
end
widget:setItems(items)
end
widget.setItems = function(self, items)
if type(self) == 'table' then
items = self
end
local itemsToShow = math.max(10, #items + 2)
if itemsToShow % 5 ~= 0 then
itemsToShow = itemsToShow + 5 - itemsToShow % 5
end
widget.items:destroyChildren()
for i = 1, itemsToShow do
local widget = g_ui.createWidget("BotItem", widget.items)
if type(items[i]) == 'number' then
items[i] = {id=items[i], count=1}
end
if type(items[i]) == 'table' then
widget:setItem(Item.create(items[i].id, items[i].count))
end
end
oldItems = items
for i, child in ipairs(widget.items:getChildren()) do
child.onItemChange = updateItems
end
end
widget.getItems = function()
local items = {}
local duplicates = {}
for i, child in ipairs(widget.items:getChildren()) do
if child:getItemId() >= 100 then
if not duplicates[child:getItemId()] or not unique then
table.insert(items, {id=child:getItemId(), count=child:getItemCountOrSubType()})
duplicates[child:getItemId()] = true
end
end
end
return items
end
widget:setItems({})
return widget
end
UI.DualScrollPanel = function(params, callback, parent) -- callback = function(widget, newParams)
--[[ params:
on - bool,
text - string,
title - string,
min - number,
max - number,
]]
params.title = params.title or "title"
params.text = params.text or ""
params.min = params.min or 20
params.max = params.max or 80
local widget = UI.createWidget('DualScrollPanel', parent)
widget.title:setOn(params.on)
widget.title.onClick = function()
params.on = not params.on
widget.title:setOn(params.on)
if callback then
callback(widget, params)
end
end
widget.text:setText(params.text or "")
widget.text.onTextChange = function(widget, text)
params.text = text
if callback then
callback(widget, params)
end
end
local update = function(dontSignal)
widget.title:setText("" .. params.min .. "% <= " .. params.title .. " <= " .. params.max .. "%")
if callback and not dontSignal then
callback(widget, params)
end
end
widget.scroll1:setValue(params.min)
widget.scroll2:setValue(params.max)
widget.scroll1.onValueChange = function(scroll, value)
params.min = value
update()
end
widget.scroll2.onValueChange = function(scroll, value)
params.max = value
update()
end
update(true)
end
UI.DualScrollItemPanel = function(params, callback, parent) -- callback = function(widget, newParams)
--[[ params:
on - bool,
item - number,
subType - number,
title - string,
min - number,
max - number,
]]
params.title = params.title or "title"
params.item = params.item or 0
params.subType = params.subType or 0
params.min = params.min or 20
params.max = params.max or 80
local widget = UI.createWidget('DualScrollItemPanel', parent)
widget.title:setOn(params.on)
widget.title.onClick = function()
params.on = not params.on
widget.title:setOn(params.on)
if callback then
callback(widget, params)
end
end
widget.item:setItem(Item.create(params.item, params.subType))
widget.item.onItemChange = function()
params.item = widget.item:getItemId()
params.subType = widget.item:getItemSubType()
if callback then
callback(widget, params)
end
end
local update = function(dontSignal)
widget.title:setText("" .. params.min .. "% <= " .. params.title .. " <= " .. params.max .. "%")
if callback and not dontSignal then
callback(widget, params)
end
end
widget.scroll1:setValue(params.min)
widget.scroll2:setValue(params.max)
widget.scroll1.onValueChange = function(scroll, value)
params.min = value
update()
end
widget.scroll2.onValueChange = function(scroll, value)
params.max = value
update()
end
update(true)
end
UI.Label = function(text, parent)
local label = UI.createWidget('BotLabel', parent)
label:setText(text)
return label
end
UI.Separator = function(parent)
local separator = UI.createWidget('BotSeparator', parent)
return separator
end
UI.TextEdit = function(text, callback, parent)
local widget = UI.createWidget('BotTextEdit', parent)
widget.onTextChange = callback
widget:setText(text)
return widget
end
UI.TwoItemsAndSlotPanel = function(params, callback, parent)
--[[ params:
on - bool,
title - string,
item1 - number,
item2 - number,
slot - number,
]]
params.title = params.title or "title"
params.item1 = params.item1 or 0
params.item2 = params.item2 or 0
params.slot = params.slot or 1
local widget = UI.createWidget("TwoItemsAndSlotPanel", parent)
widget.title:setText(params.title)
widget.title:setOn(params.on)
widget.title.onClick = function()
params.on = not params.on
widget.title:setOn(params.on)
if callback then
callback(widget, params)
end
end
widget.slot:setCurrentIndex(params.slot)
widget.slot.onOptionChange = function()
params.slot = widget.slot.currentIndex
if callback then
callback(widget, params)
end
end
widget.item1:setItemId(params.item1)
widget.item1.onItemChange = function()
params.item1 = widget.item1:getItemId()
if callback then
callback(widget, params)
end
end
widget.item2:setItemId(params.item2)
widget.item2.onItemChange = function()
params.item2 = widget.item2:getItemId()
if callback then
callback(widget, params)
end
end
return widget
end
UI.DualLabel = function(left, right, params, parent)
--[[ params:
height - int,
maxWidth - number
]]
left = left or ""
right = right or ""
params = params or {}
if not type(params) == "table" then
parent = params
params = {}
end
params.height = params.height or 20
params.maxWidth = params.maxWidth or 88
local widget = UI.createWidget('DualLabelPanel', parent)
widget.left:setText(left)
widget.right:setText(right)
widget:setHeight(params.height)
if widget.left:getWidth() > params.maxWidth then
widget.left:setWidth(params.maxWidth)
end
return widget
end
UI.LabelAndTextEdit = function(params, callback, parent)
--[[ params:
left - str,
right - str,
height - int,
maxWidth - int,
]]
params = params or {}
params.left = params.left or ""
params.right = params.right or ""
params.height = params.height or 20
params.maxWidth = params.maxWidth or 88
local widget = UI.createWidget('LabelAndTextEditPanel', parent)
widget.left:setText(params.left)
widget.right:setText(params.right)
widget:setHeight(params.height)
if widget.left:getWidth() > params.maxWidth then
widget.left:setWidth(params.maxWidth)
end
widget.right.onTextChange = function(widget, text)
params.right = text
if callback then
callback(widget, params)
end
end
--[[example:
storage.testParams = storage.testParams or {left = "hotkey", right = "F5"}
UI.LabelAndTextEdit(storage.testParams, function(widget, newParams)
storage.testParams = newParams
end)
]]
return widget
end
UI.SwitchAndButton = function(params, callbackSwitch, callbackButton, callback, parent)
--[[ params:
on - bool,
left - str,
right - str,
height - int,
maxWidth - int,
]]
params = params or {}
params.on = params.on or false
params.left = params.left or ""
params.right = params.right or ""
params.height = params.height or 20
params.maxWidth = params.maxWidth or 88
local widget = UI.createWidget('SwitchAndButtonPanel', parent)
widget.left:setOn(params.on)
widget.left:setText(params.left)
widget.right:setText(params.right)
widget:setHeight(params.height)
if widget.right:getWidth() > params.maxWidth then
widget.right:setWidth(params.maxWidth)
end
widget.left.onClick = function()
params.on = not params.on
widget.left:setOn(params.on)
if callback then
callback(widget, params)
end
if callbackSwitch then
callbackSwitch()
else
warn("callback not set!")
end
end
widget.right.onClick = function()
if callbackButton then
callbackButton()
else
warn("callback not set!")
end
end
--[[ params:
if type(storage.test1) ~= "table" then
storage.test1 = storage.test1 or {on = false, left = "new script", right = "config"}
end
UI.SwitchAndButton(storage.test1, test, test, function(widget, newParams)
storage.test1 = newParams
end)
]]
return widget
end
|
require('Inspired')
require('IWalk')
--Version RivenKiller v1.0.0.0
--Credits Lactea TheWelder Inspired
-- Script for Gaming on steroids
local myHero = nil
local champName = nil
local target = nil
AddInfo("Riven", "RivenKiller:")
AddButton("Q", "Use Q", true)
AddButton("W", "Use W", true)
AddButton("E", "Use E", true)
AddButton("R", "Use R Kill", true)
AddInfo("util", "Utilities")
AddButton("Gank","GankAlert",true)
OnLoop(function(myHero)
myHero = GetMyHero()
myHeroPos = GetOrigin(GetMyHero())
champName = GetObjectName(myHero)
target = GetCurrentTarget()
local targetPos = GetOrigin(target)
local Obj_Type = GetObjectType(target)
local allDMG = GetBonusDmg(myHero)+GetBaseDamage(myHero)
local perc90 = (allDMG*90)/100
local Qdmg = (GetCastLevel(myHero,_Q)*60)+27+perc90
local Wdmg = (GetCastLevel(myHero,_W)*35)+30+perc90
local Edmg =(GetCastLevel(myHero,_E)*0)+0+allDMG
local Rdmg = (GetCastLevel(myHero,_R)*200)+(allDMG*2)
if GetButtonValue("Gank") then
if EnemiesAround(myHeroPos, 5000) > 0 then
local hero_origin = myHeroPos
local myscreenpos = WorldToScreen(1,hero_origin.x,hero_origin.y,hero_origin.z)
if myscreenpos.flag then
if EnemiesAround(myHeroPos, 5000) < 3 then
DrawText(string.format("ENEMIES = %s", EnemiesAround(myHeroPos, 5000)),24,myscreenpos.x-100,myscreenpos.y,0xff00ff00)
else
DrawText(string.format("CAREFULL = %s", EnemiesAround(myHeroPos, 5000)),24,myscreenpos.x-100,myscreenpos.y,0xffff0000)
end
end
end
end
if champName == "Riven" then
if KeyIsDown(0x20) then
if GetButtonValue("Q") then
if ValidTarget(target,1000) then
local FQpred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2000,250,900,50,true,true)
if CanUseSpell(myHero,_Q) == READY and FQpred.HitChance == 1 then
CastSkillShot(_Q,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z)
CastTargetSpell(target,GetItemSlot(myHero,3153))
CastTargetSpell(target,GetItemSlot(myHero,3144))
end
end
end
if GetButtonValue("W") then
if ValidTarget(target,290) then
if CanUseSpell(myHero,_W) == READY then
CastTargetSpell(target,_W)
end
end
end
if GetButtonValue("E") then
if ValidTarget(target,350) then
local FQpred = GetPredictionForPlayer(myHeroPos,target,GetMoveSpeed(target),2000,250,350,50,true,true)
if CanUseSpell(myHero,_E) == READY then
CastSkillShot(_E,FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z)
CastSkillShot(GetItemSlot(myHero,3077),FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z)
CastSkillShot(GetItemSlot(myHero,3074),FQpred.PredPos.x,FQpred.PredPos.y,FQpred.PredPos.z)
end
end
end
if GetButtonValue("R") then
if ValidTarget(target,600) then
if CalcDamage(myHero, target, Rdmg) > GetCurrentHP(target) + GetHPRegen(target) then
if CanUseSpell(myHero,_R) == READY then
CastTargetSpell(target,_R)
end
end
end
end
end
end
end)
|
data:extend(
{
--Buildings/Components
{
type = "item",
name = "tank-assembling-machine",
icon = "__Advanced-Tanks__/graphics/icons/tank-assembling-machine.png",
flags = {"goes-to-quickbar"},
subgroup = "production-machine",
order = "y[assembling-machine-2]",
place_result = "tank-assembling-machine",
stack_size = 50
},
{
type = "item",
name = "tank-ammo-assembling-machine",
icon = "__Advanced-Tanks__/graphics/icons/tank-ammo-assembling-machine.png",
flags = {"goes-to-quickbar"},
subgroup = "production-machine",
order = "z[assembling-machine-2]",
place_result = "tank-ammo-assembling-machine",
stack_size = 50
},
{
type = "item",
name = "tank-light-chasis-wlsk",
icon = "__Advanced-Tanks__/graphics/icons/tank-light-chasis-wlsk.png",
flags = {"goes-to-main-inventory"},
subgroup = "tank-vehicle-upgrades",
order = "a[tank-vehicle-upgrades]-a[tank-light-chasis-wlsk]",
stack_size = 1
},
--Tank Ammo Components
{
type = "item",
name = "tank-ammo-universal-casing",
icon = "__Advanced-Tanks__/graphics/icons/universal-casing.png",
flags = {"goes-to-main-inventory"},
subgroup = "tank-ammo-components",
order = "a[tank-ammo-components]-a[universal-casing]",
stack_size = 100
},
{
type = "item",
name = "tank-ammo-universal-explosive",
icon = "__Advanced-Tanks__/graphics/icons/universal-explosive.png",
flags = {"goes-to-main-inventory"},
subgroup = "tank-ammo-components",
order = "a[tank-ammo-components]-b[universal-explosive]",
stack_size = 100
},
{
type = "item",
name = "land-mine-poison",
icon = "__base__/graphics/icons/land-mine.png",
flags = {"goes-to-quickbar"},
damage_radius = 5,
subgroup = "gun",
order = "f[land-mine]",
place_result = "land-mine-poison",
stack_size = 20,
trigger_radius = 1
},
}
)
|
local sequenceUtil = {}
local function nats(k)
local x = k or 1
local co = coroutine.wrap(function ()
while true do
coroutine.yield(x)
x = x + 1
end
end)
return co
end
local function odds(k)
local x = k or 1
if x%2 == 0 then error("Cannot start odd sequence with even number!") end
local co = coroutine.wrap(function ()
while true do
coroutine.yield(x)
x = x + 2
end
end)
return co
end
local function predicatedSequence(s, pred)
local co = coroutine.wrap(function ()
for x in s do
if pred(x) then coroutine.yield(x) end
end
end)
return co
end
local function fetchNfromSequence(n, seq)
local result = {}
for i = 1,n do
table.insert(result, seq())
end
return result
end
sequenceUtil.nats = nats
sequenceUtil.odds = odds
sequenceUtil.predicatedSequence = predicatedSequence
sequenceUtil.fetchNfromSequence = fetchNfromSequence
return sequenceUtil
|
-- local function create_augroup(name)
-- return vim.api.nvim_create_augroup(name, { clear = true })
-- end
--
-- local winbar_augroup = create_augroup("WinBarTS")
--
-- local parse_ast_symbols = function(symbols_tbl)
-- local result = ""
-- local sep = " > "
-- for i, symbol in pairs(symbols_tbl) do
-- result = string.format("%s%s%s %s", result, sep, symbol.icon, symbol.name)
-- end
-- return result
-- end
--
-- local get_filename = function()
-- local filename = vim.api.nvim_buf_get_name(0)
-- local t = {}
-- for str in string.gmatch(filename, "([^/]+)") do
-- table.insert(t, str)
-- end
-- return t[#t] and " " .. t[#t] or ""
-- end
--
-- local winbar_fmt = function()
-- local result = get_filename()
-- local ast_symbols = require("aerial").get_location()
--
-- local excluded_fts = { "markdown" }
-- local empty_winbar = vim.tbl_isempty(ast_symbols) or vim.tbl_contains(excluded_fts, vim.bo.filetype)
-- if empty_winbar then return result end
--
-- return result .. parse_ast_symbols(ast_symbols)
-- end
--
-- vim.api.nvim_create_autocmd({ "CursorMoved", "BufWinEnter", "BufFilePost" }, {
-- callback = function()
-- local excluded_fts = {
-- "Prompt",
-- "startuptime",
-- "TelescopePrompt",
-- "TelescopeResults",
-- "alpha",
-- "help",
-- "NvimTree",
-- "packer"
-- }
--
-- if vim.tbl_contains(excluded_fts, vim.bo.filetype) then
-- vim.opt_local.winbar = nil
-- return
-- end
--
-- vim.opt_local.winbar = winbar_fmt()
-- end,
-- group = winbar_augroup
-- })
--
-- local plantuml_skeleton_group = create_augroup("PlantUMLSkeleton")
-- vim.api.nvim_create_autocmd({ "BufNewFile "}, {
-- pattern = "*.puml",
-- command = "0r /home/carlosecp/.config/nvim/skeletons/skeleton.puml",
-- group = plantuml_skeleton_group
-- })
|
Script.ReloadScript( "SCRIPTS/Entities/AI/Shared/BasicAI.lua");
Script.ReloadScript( "SCRIPTS/Entities/actor/BasicActor.lua");
Civilian_x = {
------------------------------------------------------------------------------------
Properties = {
fGroupHostility = 0,
nVoiceID = 0,
aicharacter_character = "FriendlyNPC",
esBehaviorSelectionTree = "",
esFaction = "Civilians",
fileModel = "",
objFrozenModel = "",
voiceType = "enemy",
},
gameParams =
{
inertia = 0.0, --the more, the faster the speed change: 1 is very slow, 10 is very fast already
inertiaAccel = 0.0,
backwardMultiplier = 0.5,--speed is multiplied by this amount when going backward
},
-- the AI movement ability
AIMovementAbility =
{
pathFindPrediction = 0.5, -- predict the start of the path finding in the future to prevent turning back when tracing the path.
usePredictiveFollowing = 1,
walkSpeed = 2.0, -- set up for humans
runSpeed = 4.0,
sprintSpeed = 6.4,
b3DMove = 0,
pathLookAhead = 1,
pathRadius = 0.4,
pathSpeedLookAheadPerSpeed = -1.5,
cornerSlowDown = 0.75,
maxAccel = 6.0,
maneuverSpeed = 1.5,
velDecay = 0.5,
minTurnRadius = 0, -- meters
maxTurnRadius = 3, -- meters
maneuverTrh = 2.0, -- when cross(dir, desiredDir) > this use manouvering
resolveStickingInTrace = 1,
pathRegenIntervalDuringTrace = 4,
pathType = "AIPATH_HUMAN",
},
melee =
{ -- using only damageradius, extended range to detect close threats
melee_animations =
{
},
damage = 0, -- damage when doing melee from front
damageSmall = 0, -- damage when doing melee from back
damageOffset = {x=0,y=-2,z=0}; -- Local offset of the damage box
damageRadius = 20, -- size of the damage box.
approachLookat = 0,
alignTime = 0,
damageTime = 0,
},
}
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
function Civilian_x:OnResetCustom()
self.isFree = true;
self:HolsterItem(true);
self:ResetOnUsed();
end
-----------------------------------------------------------------------------------------------------
function Civilian_x:SetFree(rescuer)
AI.Signal(SIGNALFILTER_SENDER,0,"GET_UNTIED", self.id);
end
-----------------------------------------------------------------------------------------------------
--function Civilian_x:GetUsableMessage()
-- return "press USE to free the hostage!";
--end
-----------------------------------------------------------------------------------------------------
function Civilian_x:OnUsed(user)
BroadcastEvent(self, "Used");
AI.Signal(SIGNALFILTER_SENDER,1,"USED",self.id);
end
---------------------------------------------
function Civilian_x:Cower()
if(not self.AI.waiting) then
-- if(not self.AI.Cower) then
-- self:InsertSubpipe(AIGOALPIPE_NOTDUPLICATE,"hostage_cower");
-- else
self:KillTimer(HOSTAGE_COWER_TIMER);
-- end
self.AI.Cower =true;
AI.ModifySmartObjectStates(self.id,"Cower");
self:SetTimer(HOSTAGE_COWER_TIMER,3000);
end
end
-- if (self.isFree) then
-- return;
-- end
--
-- local rescuePos = g_Vectors.temp_v3;
-- local hostageDir = g_Vectors.temp_v4;
-- --set the player position behind the hostage
-- self:GetWorldPos(rescuePos);
-- self.actor:GetHeadDir(hostageDir);
--
-- user:GetWorldPos(g_Vectors.temp_v2);
-- SubVectors(g_Vectors.temp_v1,rescuePos,g_Vectors.temp_v2);
--
-- local dist = LengthSqVector(g_Vectors.temp_v1);
--
-- if (dist > 3) then
-- return;
-- end
--
-- --check the direction, player must be behind the hostage
-- NormalizeVector(g_Vectors.temp_v1);
-- local dir = dotproduct3d(hostageDir,g_Vectors.temp_v1);
--
-- if (dir < 0.5) then
-- return;
-- end
--
-- if (checking) then
-- return 1;
-- end
--
-- if (not user.hostageID) then
-- user.hostageID = self.id;
-- end
--
-- self.isFree = true;
--
-- rescuePos.x = rescuePos.x - hostageDir.x * 0.9;
-- rescuePos.y = rescuePos.y - hostageDir.y * 0.9;
--
-- user.actor:SetMovementTarget(rescuePos,self:GetWorldPos(),g_Vectors.v000,1);
--
-- user:HolsterItem(true);
--
-- local animName = "interact_hostageUntie_01";
--
-- user:StartAnimation(0, animName, 2, 0.15, 1.0, false);
-- user.actor:SetParams({followCharacterHead = 1,});
--
-- --FIXME:temporary
-- user.stopEPATime = user:GetAnimationLength(0,animName);
--end
-----------------------------------------------------------------------------------------------------
--function Civilian_x:Event_FollowMeHere(sender)
-- AI.Signal(SIGNALFILTER_SENDER,0,"FOLLOW_ME_HERE",self.id,sender:GetWorldPos());
-- BroadcastEvent(self, "FollowMeHere");
--end
-------------------------------------------------------------------------------------------------------
--
|
-- @Author: tkx
-- @Date: 2017-02-13 09:44:25
-- @Last Modified by: tkx
-- @Last Modified time: 2017-02-14 17:14:33
local skynet = require "skynet"
local cluster = require "cluster"
skynet.start(function()
cluster.open "c_database"
local mdb = skynet.uniqueservice("mysqlserver")
local rdb = skynet.uniqueservice("redisserver")
local log = skynet.uniqueservice("tlog")
skynet.call(log, "lua", "start")
skynet.call(mdb,"lua","start")
skynet.call(rdb,"lua","start")
local res = skynet.call(mdb,"lua","query","select *from cats")
print(#res)
-- res = skynet.call(rdb,"lua","set","name","tkx")
-- print(res)
-- res = skynet.call(rdb,"lua","get","name")
-- print(res)
res = skynet.call(rdb, "lua", "zadd", "TEST", 5, "t")
print(res)
res = skynet.call(rdb, "lua", "zadd", "TEST", 7, "k")
print(res)
res = skynet.call(rdb, "lua", "zadd", "TEST", 8, "x")
print(res)
res = skynet.call(rdb, "lua", "zrange", "TEST", 0, -1)
if type(res) == "table" then
for k,v in pairs(res) do
print(k,v)
end
else
print(res)
end
-- register name "sdb" for simpledb, you can use cluster.query() later.
-- See cluster2.lua
cluster.register("mdb", mdb)
cluster.register("rdb", rdb)
end)
|
---
---
--- File: ping.lua
--- This file implements a ping test
---
---
---
---
---
---
pingTest = {}
function pingTest.ping( ipAddress, pingCount )
local strBuffer
local testString
local count
local pat1
local pat2
pat1 = patStr.create()
pat2 = patStr.create()
os.execute("ping -c " .. pingCount .." ".. ipAddress .. " > pingTest")
strBuffer = strBuf.create(50000)
strBuf.appendFile(strBuffer,"pingTest")
patStr.toPat(pat1,strBuf.getBuffer(strBuffer),strBuf.bufLen(strBuffer)-strBuf.freeLen(strBuffer))
patStr.copy(pat2,pat1,0,-1)
patStr.matchBetween(pat2,"transmitted,","received",0)
count = patStr.integer(pat2,10)
patStr.terminate(pat1)
patStr.terminate(pat2)
strBuf.terminate(strBuffer)
return count
end
|
print("test_math begin")
let a1 = 123
let a2 = 123.456
let a3 = math.abs(-a1)
let a4 = math.tointeger(a2)
let a5 = math.tointeger(nil)
let a6 = 123.45678901234567890
let a7 = math.floor(123.4)
let a8 = math.floor(-123.4)
let a9 = math.max(3, 4, 2)
let a10 = math.min(3, 4, 2)
let a11 = math.type(a1)
let a12 = math.type(a2)
let a13 = math.type('123')
let a14 = math.pi
let a15 = math.maxinteger
let a16 = math.mininteger
let a17 = a1 / 3
let a18 = {value: a17, a1: a1}
let a18_json = json.dumps(a18)
let a19 = json.dumps({value:4 * 1.0})
print('a1=', a1)
print('a2=', a2)
print('a3=', a3)
print('a4=', a4)
print('a5=', a5)
print('a6=', a6)
print('a7=', a7)
print('a8=', a8)
print('a9=', a9)
print('a10=', a10)
print('a11=', a11)
print('a12=', a12)
print('a13=', a13)
print('a14=', a14)
print('a15=', a15)
print('a16=', a16)
print("a17=", a17)
print("a18=", a18)
print("a18_json=", a18_json)
print("a19=", a19)
print("test_math end")
|
local itest_manager = require("engine/test/itest_manager")
local flow = require("engine/application/flow")
local gameplay_data = require("resources/gameplay_data")
itest_manager:register_itest('1st fight -> back to adv',
-- keep active_gamestate for now, for retrocompatibility with pico-sonic...
-- but without gamestate_proxy, not used
{':fight'}, function ()
-- enter fight state
setup_callback(function (app)
local am = app.managers[':adventure']
local fm = app.managers[':fight']
local pc_fighter_prog = app.game_session.pc_fighter_progression
-- cheat to have pc killed in 1 turn
pc_fighter_prog.max_hp = 1
-- fight rossmann
fm.next_opponent = app.game_session.npc_fighter_progressions[gameplay_data.rossmann_fighter_id]
flow:change_gamestate_by_type(':fight')
end)
-- fight start
wait(2.0)
-- opponent should auto-attack
-- reply with first reply
short_press(button_ids.o)
wait(2.0)
-- quote match resolution: pc has only 1 hp, so dies immediately and fight ends
-- also wait for victory_anim_duration
wait(2.0)
final_assert(function (app)
return flow.curr_state.type == ':adventure', "current game state is not ':adventure', has instead type: '"..flow.curr_state.type.."'"
end)
end)
--#if cheat
itest_manager:register_itest('insta-kill',
-- keep active_gamestate for now, for retrocompatibility with pico-sonic...
-- but without gamestate_proxy, not used
{':fight'}, function ()
-- enter fight state
setup_callback(function (app)
local am = app.managers[':adventure']
local fm = app.managers[':fight']
-- fight rossmann
fm.next_opponent = app.game_session.npc_fighter_progressions[gameplay_data.rossmann_fighter_id]
flow:change_gamestate_by_type(':fight')
end)
-- fight start
wait(2.0)
-- opponent should auto-attack
-- use insta-kill
short_press(button_ids.x)
-- spam confirm button just to make sure we cleaned everything (esp. the quote menu)
short_press(button_ids.o)
short_press(button_ids.o)
short_press(button_ids.o)
-- wait for victory_anim_duration
wait(2.0)
final_assert(function (app)
-- we must have killed the opponent and be back to adventure
return flow.curr_state.type == ':adventure', "current game state is not ':adventure', has instead type: '"..flow.curr_state.type.."'"
end)
end)
--#endif
--#if cheat
itest_manager:register_itest('insta-kill then change floor',
-- keep active_gamestate for now, for retrocompatibility with pico-sonic...
-- but without gamestate_proxy, not used
{':fight'}, function ()
-- enter fight state
setup_callback(function (app)
local am = app.managers[':adventure']
local fm = app.managers[':fight']
-- fight some junior fighter (not rossmann to avoid long dialogue after fight)
fm.next_opponent = app.game_session.npc_fighter_progressions[1]
flow:change_gamestate_by_type(':fight')
end)
-- fight start
wait(2.0)
-- opponent should auto-attack
-- use insta-kill
short_press(button_ids.x)
wait(2.0)
-- skip dialogue and confirm go to next floor
short_press(button_ids.o)
short_press(button_ids.o)
short_press(button_ids.o)
-- wait for fade out and despawn npc to happen
wait(2.0)
final_assert(function (app)
-- we must have killed the opponent and be back to adventure, but this test is mostly just to test
-- we didn't assert on despawn npc
return flow.curr_state.type == ':adventure', "current game state is not ':adventure', has instead type: '"..flow.curr_state.type.."'"
end)
end)
--#endif
itest_manager:register_itest('intermediate fight -> back to adv',
-- keep active_gamestate for now, for retrocompatibility with pico-sonic...
-- but without gamestate_proxy, not used
{':fight'}, function ()
-- enter fight state
setup_callback(function (app)
local fm = app.managers[':fight']
local pc_fighter_prog = app.game_session.pc_fighter_progression
-- cheat to have pc killed in 2 turns
pc_fighter_prog.max_hp = 2
-- let ai control pc so we pick matching replies when possible
-- we'll still need to press confirm button to skip normal dialogues,
-- but quote bubbles should play automatically
pc_fighter_prog.control_type = control_types.ai
-- give more knowledge to pc fighter just to see good replies coming
pc_fighter_prog.known_reply_ids = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
-- fight rossmann
fm.next_opponent = app.game_session.npc_fighter_progressions[gameplay_data.rossmann_fighter_id]
flow:change_gamestate_by_type(':fight')
end)
-- fight start
wait(2.0)
-- both player and opponent should auto-attack
-- so wait until someone dies
wait(18)
-- skip any remaining blocking dialogue to end the fight
short_press(button_ids.o)
wait(2.0)
-- opponent depends a bit on randomness, so until we decide to stub randomness, just don't check final result
final_assert(function (app)
return true, "impossible"
end)
end)
|
return function(state, action)
state = state or false
if action.type == "SetSelectionActive" then
return action.active
end
return state
end
|
local fs = require 'diagnosticls-configs.fs'
return {
sourceName = 'golangci_lint',
command = fs.get_executable('golangci-lint'),
args = {'run', '--out-format', 'json'},
debounce = 100,
parseJson = {
sourceNameFilter = true,
sourceName = 'Pos.Filename',
errorsRoot = 'Issues',
line = 'Pos.Line',
column = 'Pos.Column',
message = '[golangci_lint] ${Text} [${FromLinter}]',
},
rootPatterns = {'.git', 'go.mod'},
}
|
require("directories")
CLIENT = true
local common = require("common")
require("dvdlualib/gmodlib")
require("dvdlualib/asmlib")
local asmlib = trackasmlib
asmlib.InitBase("track", "assembly")
local a = asmlib.MakeContainer("lol")
a:Push(11)
a:Push(22)
a:Push(33)
a:Push(44)
a:Push(55)
a:Record("1",111)
a:Record("2",222)
a:Record("3",333)
print("ghh", a:Find(55))
common.logTable(a:GetData(),"GetData")
common.logTable(a:GetHashID(),"GetHashID")
print("-----------------------------")
a:Pull(3)
a:Delete("2")
common.logTable(a:GetData(),"GetData")
common.logTable(a:GetHashID(),"GetHashID")
|
local View = {};
local type = nil
function View:Start(data)
self.view = SGK.UIReference.Setup(self.gameObject)
type = data and data.type or type;
if not type then
self.current = module.TreasureModule.GetLocalRank() or 999;
else
local value = module.guildBarbecueModule.GetSelfRank();
-- ERROR_LOG(sprinttb(value))
self.current =value.rank[1] or 999;
end
self.reward = module.TreasureModule.GetReward(type and 2 or nil);
-- ERROR_LOG(self.current);
-- ERROR_LOG(sprinttb(self.reward));
local reward = self:FreshData();
-- ERROR_LOG(reward);
-- ERROR_LOG(sprinttb(reward));
self:FreshItem(reward and reward.reward or {} );
self:FreshTitle();
self.view.bg.view.bg.btn.rank[CS.UGUIClickEventListener].onClick = function ()
if not type then
module.TreasureModule.GetRank();
module.TreasureModule.GetUnionRank();
else
module.guildBarbecueModule.GetRank();
module.guildBarbecueModule.GetScore();
end
end
self.view.bg.view.bg.btn.exit[CS.UGUIClickEventListener].onClick = function ()
SceneStack.EnterMap(10);
end
-- exit
end
-- 本次活动公会排名 1
function View:FreshTitle()
self.view.bg.view.bg.desc.desc.Text[UI.Text].text = "本次活动公会排名 "..self.current
end
function View:FreshItem(data)
local parent = self.view.bg.view.bg.scroll.content;
for i=1,3 do
if data[i] then
local cfg = utils.ItemHelper.Get(data[i].type,data[i].id);
if cfg then
utils.IconFrameHelper.Create(parent["item"..i], {customCfg = cfg,showName=true,showDetail = true,func = function ( obj)
-- obj.gameObject.transform.localScale = UnityEngine.Vector3(0.6,0.6,0.6);
obj.gameObject.transform.localScale = UnityEngine.Vector3(0.8,0.8,0.8);
end})
else
parent.gameObject:SeActive(false);
end
else
parent.gameObject:SeActive(false);
end
end
end
function View:FreshData()
local up = nil;
for i=1,#self.reward do
if up then
for j=up,self.reward[i].rank_range do
if self.current == j then
return self.reward[i];
end
end
else
if self.current == i then
return self.reward[i];
end
end
up = self.reward[i].rank_range;
end
end
function View:onEvent(event, data)
-- ERROR_LOG(event);
if event == "GET_RANK_RESULT" then
if not module.TreasureModule.GetOpen_Rank() then
if not type then
module.TreasureModule.SetOpen_Rank(true)
DialogStack.Push("treasureRank",data);
else
DialogStack.Push("guild/guildBarbecueRank",data);
end
end
end
end
function View:listEvent()
return{
"GET_RANK_RESULT",
}
end
return View;
|
-- Copyright (c) Microsoft Corporation. All rights reserved.
-- Licensed under the MIT License.
--
--[[
--
-- Input: a tensor of input: eq_length * batch_size * input_dim or a table of h0 and input
-- where h0: num_layer * batch_size * hidden_dim; the first dimension optional if num_layer == 1
-- Output: a tensor of eq_length * batch_size * output_dim
--
--]]
--
require("nn")
require("cudnn")
require("cutorch")
local mRNN, parent = torch.class('nn.mRNN', 'nn.Container')
function mRNN:__init(input_dim, hidden_dim, bd, mode, has_otherOutput, use_resnet, use_skip_mode, dropout, add_output)
parent.__init(self)
local batchFirst = batchFirst or true
assert(batchFirst == true)
if use_resnet then
print("resnet is used in current layer")
end
self.bd = bd or false
self.mode = mode or "CUDNN_GRU"
self.has_otherOutput = has_otherOutput or false
self.dropout = dropout or 0
self.add_output = add_output or false
self.use_resnet = use_resnet or false
local rnn_hidden_dim = hidden_dim
if self.bd then
if self.add_output then
print("bd rnn output is added")
else
rnn_hidden_dim = rnn_hidden_dim / 2
end
end
self.rnn_hidden_dim = rnn_hidden_dim
local rnn = cudnn.RNN(input_dim, rnn_hidden_dim, 1, batchFirst)
if use_skip_mode then
assert(not self.bd and input_dim == hidden_dim)
rnn.inputMode = 'CUDNN_SKIP_INPUT'
end
self.rnn = rnn
rnn.mode = self.mode
if self.bd then
rnn.numDirections = 2
rnn.bidirectional = 'CUDNN_BIDIRECTIONAL'
end
rnn:reset()
self:add(rnn)
if use_resnet and input_dim ~= hidden_dim then
self.input_proj = nn.Bottle(nn.Linear(input_dim, hidden_dim, false))
self:add(self.input_proj)
end
end
function mRNN:setStates(h0, c0)
self.rnn.hiddenInput = h0:clone()
if c0 then
self.rnn.cellInput = c0:clone()
end
end
function mRNN:getNextMemInput()
if self.rnn.cellOutput then
return self.rnn.cellOutput:clone()
else
return self.rnn.hiddenOutput:clone()
end
end
function mRNN:updateOutput(input)
self.recompute_backward = true
local c0, h0, x
if torch.type(input) == "table" then
assert(not self.bd)
if #input == 2 then
h0, x = unpack(input)
if (h0:dim() == 2) then
h0 = h0:view(1, h0:size(1), h0:size(2))
end
if self.mode == "CUDNN_LSTM" then
self.rnn.cellInput = h0
else
self.rnn.hiddenInput = h0
end
elseif #input == 3 then
c0, h0, x = unpack(input)
if (h0:dim() == 2) then
h0 = h0:view(1, h0:size(1), h0:size(2))
end
if (c0:dim() == 2) then
c0 = c0:view(1, c0:size(1), c0:size(2))
end
self.rnn.hiddenInput = h0
self.rnn.cellInput = c0
end
else
x = input
end
local rnn_output = self.rnn:updateOutput(x)
if self.bd and self.add_output then
rnn_output = torch.add(rnn_output[{{}, {}, {1,self.rnn_hidden_dim}}],
rnn_output[{{}, {}, {self.rnn_hidden_dim+1,2*self.rnn_hidden_dim}}])
end
local output = rnn_output
if self.use_resnet then
if self.input_proj then
output = torch.add(output, self.input_proj:updateOutput(x))
else
output = torch.add(output, x)
end
end
if self.has_otherOutput then
local otherOutput
if self.mode == "CUDNN_LSTM" then
otherOutput = self.rnn.cellOutput:clone()
else
otherOutput = self.rnn.hiddenOutput:clone()
end
assert(otherOutput:dim() == 3)
if self.bd then
if self.add_output then
otherOutput = torch.add(otherOutput[1], otherOutput[2])
else
otherOutput = torch.cat(otherOutput[1], otherOutput[2], 2)
end
else
assert(otherOutput:size(1) == 1)
otherOutput = otherOutput[1]
end
assert(otherOutput:dim() == 2)
self.output = {output, otherOutput}
else
self.output = output
end
return self.output
end
function mRNN:backward(input, gradOutput, scale)
scale = scale or 1
self.recompute_backward = false
if self.has_otherOutput then
local otherGradOutput
gradOutput, otherGradOutput = unpack(gradOutput)
assert(otherGradOutput:dim() == 2)
if self.bd then
local forwardGradOutput, backwardGradOutput
if self.add_output then
forwardGradOutput = otherGradOutput
backwardGradOutput = otherGradOutput
else
forwardGradOutput, backwardGradOutput = unpack(torch.chunk(otherGradOutput, 2, 2))
end
otherGradOutput = torch.cat(forwardGradOutput:reshape(1, forwardGradOutput:size(1), forwardGradOutput:size(2)),
backwardGradOutput:reshape(1, backwardGradOutput:size(1), backwardGradOutput:size(2)), 1)
else
otherGradOutput = otherGradOutput:view(1, otherGradOutput:size(1), otherGradOutput:size(2))
end
assert(otherGradOutput:dim() == 3)
if self.mode == "CUDNN_LSTM" then
self.rnn.gradCellOutput = otherGradOutput
else
self.rnn.gradHiddenOutput = otherGradOutput
end
end
local h0, c0, x
if torch.type(input) == "table" then
if #input == 2 then
h0, x = unpack(input)
elseif #input == 3 then
c0, h0, x = unpack(input)
end
else
x = input
end
local gradInput = x.new(x:size()):zero()
if self.use_resnet then
if self.input_proj then
gradInput:add(self.input_proj:backward(x, gradOutput))
else
gradInput:add(gradOutput)
end
end
if self.bd and self.add_output then
gradInput:add(self.rnn:backward(x, torch.cat(gradOutput, gradOutput, 3), scale))
else
gradInput:add(self.rnn:backward(x, gradOutput, scale))
end
local h0_grad, c0_grad
if h0 and c0 then
h0_grad = self.rnn.gradHiddenInput
c0_grad = self.rnn.gradCellInput
self.gradInput = {c0_grad:view(h0:size()), h0_grad:view(c0:size()), gradInput}
elseif h0 then
if self.mode == "CUDNN_LSTM" then
h0_grad = self.rnn.gradCellInput
else
h0_grad = self.rnn.gradHiddenInput
end
self.gradInput = {h0_grad:view(h0:size()), gradInput}
else
self.gradInput = gradInput
end
return self.gradInput
end
function mRNN:updateGradInput(input, gradOutput)
if self.recompute_backward then
self:backward(input, gradOutput, 1.0)
end
return self.gradInput
end
function mRNN:accGradParameters(input, gradOutput, scale)
if self.recompute_backward then
self:backward(input, gradOutput, scale)
end
end
function mRNN:clearState()
parent.clearState(self)
self.rnn:resetStates()
end
function mRNN:__tostring__()
local tab = ' '
local line = '\n'
local next = ' -> '
local str = 'nn.Container'
str = str .. ' {' .. line .. tab .. '[input'
for i=1,#self.modules do
str = str .. next .. '(' .. i .. ')'
end
str = str .. next .. 'output]'
for i=1,#self.modules do
str = str .. line .. tab .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab)
end
str = str .. line .. '}'
return str
end
|
local email = require("lib_lua_email")
local noError = true
--test case 1
--create SSL smtp connection with invalid number
--of parameters
--the code should throw error
noError = pcall(function ()
return email.makeSmtp(true,
"localhost",
8080)
end
)
assert(noError == false)
--test case 2
-- create NO_SSL smtp connection with invalid number
-- of parameters
-- the code should throw an error
noError = pcall(function ()
return email.makeSmtp(false,
"localhost")
end
)
assert(noError == false)
function getIp(index)
if index == 1 then
return nil
else
return "127.0.0.1"
end
end
function getPort(index)
if index == 2 then
return nil
else
return 563
end
end
function getUser(index)
if index == 3 then
return nil
else
return "user"
end
end
function getPass(index)
if index == 4 then
return nil
else
return "pass"
end
end
--test case 3
-- create a SSL connection with an invalid parameter
-- the function should throw an error
for index = 1, 4, 1 do
noError = pcall(function ()
return email.makeSmtp(true,
getIp(index),
getPort(index),
getUser(index),
getPass(index))
end
)
assert(noError == false)
end
--test case 4
-- create NO_SSL connection with an invalid parameter
-- the function should throw an error
for index = 1, 2, 1 do
noError = pcall(function ()
return email.makeSmtp(false,
getIp(index),
getPort(index))
end
)
assert(noError == false)
end
--test case 5
-- create SSL connection with valid parameters
-- the return value should be different from nil
local validSslConnection = email.makeSmtp(true,
"127.0.0.1",
563,
"user",
"pass")
assert(validSslConnection ~= nil)
--test case 6
-- create a NO_SSL connection with valid parameters
-- the return value should be different from nil
local validNoSslConnection = email.makeSmtp(false,
"127.0.0.1",
563)
assert(validNoSslConnection ~= nil)
local to = {nil, "[email protected]", "[email protected]", "[email protected]"}
local from = {"[email protected]", nil, "[email protected]", "[email protected]"}
local subject = {"Something", "Something", nil, "Something"}
local content = {"content", "content", "content", nil}
--test case 7
-- send an email with an invalid field
-- the function should throw error
for index = 1, 4, 1 do
noError = pcall(function ()
return validSslConnection:sendEmail(to[index],
from[index],
subject[index],
content[index])
end
)
assert(noError == false)
end
--test case 8
-- send an email with valid fields on the local host
-- the function should return false, because there
-- is no SMTP server on local host.
noError = validSslConnection:sendEmail("[email protected]",
"[email protected]",
"subject",
"content")
assert(noError == false)
--test case 9
-- create an imap connection with invalid parameters (NON_SSL)
-- the function should throw error
noError = pcall(function()
return email.makeImap(false,
"127.0.0.1")
end
)
assert(noError == false)
--test case 10
-- create an imap connection (SSL) with invalid parameters
-- the function should throw error.
noError = pcall(function()
return email.makeImap(true,
"127.0.0.1",
456,
"user")
end
)
assert(noError == false)
--test case 11
-- create a valid imap connection (SSL)
-- perform a command with invalid parameters
-- the function should throw error.
local imapConnection = email.makeImap(true,
"127.0.0.1",
993,
"user",
"pass")
noError = pcall(function() return imapConnection:executeCommand() end)
assert(noError == false)
--test case 12
-- perform a valid command on an imap connection.
-- the return value should be an empty string because there is no
-- imap server on local machine.
local response, error = imapConnection:executeCommand("SELECT INBOX")
assert(response == nil and error ~= nil)
--[[
--test case 13
--peform a SELECT INBOX operation on a valid imap connection
-- the return value should be a string
local yahooConnection = email.makeImap(true,
"imaps://imap.mail.yahoo.com",
993,
"PRIVATE",
"PRIVATE")
assert(yahooConnection)
response, error = yahooConnection:executeCommand("SELECT INBOX")
assert(response and not error)
--test case 14
-- fetch the subject of the 3rd email in the inbox
-- the return value should contain the expected text.
response = yahooConnection:executeCommand("FETCH 3 BODY.PEEK[HEADER.FIELDS (SUBJECT)]")
local found = string.find(response, "Test Email gateway")
assert(found)
--test case 15
-- fetch the content of the 3rd email in the inbox
-- the return value should contain the expected text.
response = yahooConnection:executeCommand("FETCH 3 BODY[TEXT]")
found = string.find(response, "It works!")
assert(found)
]]--
print("All tests went OK :)")
|
local Git = {
SignAdd = { fg = C.sign_add },
SignChange = { fg = C.sign_change },
SignDelete = { fg = C.sign_delete },
GitSignsAdd = { fg = C.sign_add },
GitSignsChange = { fg = C.sign_change },
GitSignsDelete = { fg = C.sign_delete },
}
return Git
|
if not SYSPATH then return end
Yi = Yi or {}
Yi.load('system.helpers.var')
Yi.load('system.helpers.i18n')
function Yi.tostring(obj, ...)
if type(obj) == "table" then
return table.tostring(obj)
end
if ... then
obj = string.format(tostring(obj), ...)
else
obj = tostring(obj)
end
return obj
end
function sputs(obj, ...)
if type(obj) == "table" then
obj = Yi.tostring(obj)
else
if type(obj)=="string" and string.indexOf(obj, "%%s") ~= -1 then
if ... then
obj = obj:format(...)
end
else
obj = Yi.tostring(obj)
if ... then
local len = select("#", ...)
for i=1,len do
obj = string.format("%s %s", obj, Yi.tostring(select(i, ...)))
end
end
end
end
return obj
end
function puts(obj, ...)
print(sputs(obj, ...))
end
function Yi.appendPath(...)
local args = {...}
for i=1, #args do
local pkgPath = package.path
package.path = string.format("%s;%s?.lua;%s?/init.lua",
pkgPath, args[i], args[i])
end
end
-- Function string.gfind was renamed string.gmatch. (Option LUA_COMPAT_GFIND)
function Yi.getglobal(f)
local v = _G
-- for w in string.gfind(f, "[%w_]") do
for w in string.gmatch(f, "[%w_]+") do
v = v[w]
end
return v
end
function Yi.setglobal(f, v)
local t = _G
-- for w, d in string.gfind(f, "([%w_]+)(.?)") do
for w, d in string.gmatch(f, "([%w_]+)(.?)") do
if d == "." then -- not last field
t[w] = t[w] or {} -- create table if absent
t = t[w] -- get the table
else -- last field
t[w] = v -- do the assignment
end
end
end
function Yi.vardump(...)
local count = select("#", ...)
if count < 1 then return end
print("vardump:")
for i = 1, count do
local v = select(i, ...)
local t = type(v)
if t == "string" then
print(string.format(" %02d: [string] %s", i, v))
elseif t == "boolean" then
print(string.format(" %02d: [boolean] %s", i, tostring(v)))
elseif t == "number" then
print(string.format(" %02d: [number] %0.2f", i, v))
else
print(string.format(" %02d: [%s] %s", i, t, tostring(v)))
end
end
end
function Yi.eval(input)
return pcall(function()
if not input:match("=") then
input = "do return (" .. input .. ") end"
end
local code, err = loadstring(input, "REPL")
if err then
error("Syntax Error: " .. err)
else
print(code())
end
end)
end
function Yi.escape(s)
if s == nil then return '' end
local esc, i = s:gsub('&', '&'):gsub('<', '<'):gsub('>', '>')
return esc
end
function Yi.urlencode(s)
return s:gsub("\n", "\r\n"):gsub("([^%-%-%/]",
function(c) return ("%%%02X"):format(string.byte(c))
end)
end
function Yi.clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for key, value in pairs(object) do
new_table[_copy(key)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end
|
f = load("local a = 10; return a + 20")
print(f()) --> 30
|
function createConnection(v)
local con
con = v.Touched:Connect(function(hit)
con:Disconnect()
if hit.Parent then
if hit.Parent:FindFirstChildWhichIsA("Humanoid") then
if hit.Parent:FindFirstChild("HumanoidRootPart") then
hit.Parent:SetPrimaryPartCFrame(CFrame.new(-64.246, 50.096, -450.377))
end
end
end
wait(.5)
createConnection(script.Parent)
end)
end
createConnection(script.Parent)
|
-- vim: set et sts=2 sw=2 :
local M = {}
M.setup = function()
-- Yank
vim.cmd [[command! Cp :%yank +]]
-- Session
vim.cmd [[command! M :mksession!]]
-- Terminal
vim.cmd [[command! T :terminal]]
end
return M
|
-- #######################################
-- ## Project: MTA FlappyBird ##
-- ## Name: FlappyUI.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- #######################################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settings
FlappyUI = {};
FlappyUI.__index = FlappyUI;
bestScore = 0;
--[[
]]
-- ///////////////////////////////
-- ///// New //////
-- ///// Returns: Object //////
-- ///////////////////////////////
function FlappyUI:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
-- ///////////////////////////////
-- ///// RenderStartMenu //////
-- ///// Returns: void //////
-- ///////////////////////////////
function FlappyUI:RenderStartMenu()
if(self.startmenuEnabled ~= false) then
local u, v, w, h = 587, 115, 191, 55;
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-170, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.startmenuAlpha))
u, v, w, h = 583, 179, 114, 104;
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-120, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.startmenuAlpha))
if(self.startmenuAEnabled == false) then
if(self.startmenuAlpha > 10) then
self.startmenuAlpha = self.startmenuAlpha-10
else
self.startmenuEnabled = false;
end
end
end
end
-- ///////////////////////////////
-- ///// RenderDeadMenu //////
-- ///// Returns: void //////
-- ///////////////////////////////
function FlappyUI:RenderDeadMenu()
if(self.deadmenuEnabled == true) then
local u, v, w, h = 788, 116, 196, 53
--dxDrawImageSection((self.iSX/2)-w/2+800, ((self.iSY/2)+h/2)-30, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.deadmenuAlpha),true)
u, v, w, h = 6, 518, 226, 114
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-135, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.deadmenuAlpha))
dxDrawText(self.score, (self.iSX/2)+135, ((self.iSY/2)+50/2)+115, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 1, "pricedown", "center", "center")
dxDrawText(bestScore, (self.iSX/2)+135, ((self.iSY/2)+50/2)+210, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 1, "pricedown", "center", "center")
if(self.deadmenuAlpha < 240) then
self.deadmenuAlpha = self.deadmenuAlpha+10;
end
end
end
-- ///////////////////////////////
-- ///// RenderScore //////
-- ///// Returns: void //////
-- ///////////////////////////////
function FlappyUI:RenderScore()
if(self.renderScore == true) then
local u, v, w, h = 788, 116, 196, 53
dxDrawText(self.score, (self.iSX/2)+5, ((self.iSY/2)+50/2)-175, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 2, "pricedown", "center", "center")
dxDrawText(self.score, (self.iSX/2), ((self.iSY/2)+50/2)-180, 150, 50, tocolor(255, 255, 255, self.renderScoreAlpha), 2, "pricedown", "center", "center")
if(self.renderScoreAlpha < 240) then
self.renderScoreAlpha = self.renderScoreAlpha+10;
end
end
end
-- ///////////////////////////////
-- ///// Reset //////
-- ///// Returns: void //////
-- ///////////////////////////////
function FlappyUI:Reset()
self.startmenuEnabled = true;
self.startmenuAEnabled = true;
self.startmenuAlpha = 255;
self.deadmenuEnabled = false;
self.deadmenuAlpha = 0;
self.renderScore = true;
self.renderScoreAlpha = 0;
self.score = 0;
end
-- ///////////////////////////////
-- ///// Constructor //////
-- ///// Returns: void //////
-- ///////////////////////////////
function FlappyUI:Constructor(iSX, iSY, imageTexture)
-- Klassenvariablen --
--BGX, BGY+5, 0.99770569801331*BGWidth, 0.80*BGHeight
--X = BGX+5, Y = BGY+5 } SizeH = (BGHeight-40)/5 SizeW = (BGWidth-30)/5
self.iSX = iSX;
self.iSY = iSY;
-- Methoden --
self.imageTexture = imageTexture;
self.startmenuAlpha = 255;
self.startmenuEnabled = true;
self.startmenuAEnabled = true;
self.deadmenuEnabled = false;
self.deadmenuAlpha = 0;
self.renderScore = true;
self.renderScoreAlpha = 0;
self.score = 0;
-- Events --
--logger:OutputInfo("[CALLING] FlappyUI: Constructor");
end
-- EVENT HANDLER --
flappy = false;
appFunctions = {};
flappy = {};
function appFunctions.flappy:onPageOpen ( )
if(flappy) then
flappyBirdGame:Destructor();
else
flappyBirdGame = FlappyBirdGame:New();
end
flappy = not(flappy)
end
local cFunc = {};
local cSetting = {};
Flappy = {};
Flappy.__index = Flappy;
function Flappy:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
function Flappy:Calculate()
if(self.ready == true) then
if(getTickCount()-self.startTick >= 1000) then
self.startTick = getTickCount()
self.FPS = self.tempFPS;
self.tempFPS = 0;
else
self.tempFPS = self.tempFPS+1;
end
self.sy = self.sy-self.velocityY
self.velocityY = self.velocityY-0.5/self.FPS*60
if(self.velocityY < 1) then
local rotAdd = (5/self.velocityY);
if(rotAdd <= 0 or rotAdd > 1) then
rotAdd = 2;
end
self.rotation = self.rotation+rotAdd;
end
if(self.rotation > 90) then
self.rotation = 90;
end
if(self.sy >= (self.iSY-93)-self.sizeY) then
self.sy = (self.iSY-93)-self.sizeY;
self:Die("yes");
end
if(self.sy < -self.sizeY) then
self.sy = -self.sizeY;
end
end
end
function Flappy:Die(uWat)
if(self.dead == false) then
self.dead = true;
flappyBirdGame.moving = false;
flappyBirdGame.flappyUI.deadmenuEnabled = true;
Sound:New("apps/flappy/sounds/sfx_hit.ogg");
if not(uWat) then
setTimer(function() Sound:New("apps/flappy/sounds/sfx_die.ogg") end, 350, 1)
end
end
end
function Flappy:Reset()
self.sx = (self.iSX/2)-self.sizeX/2;
self.sy = (self.iSY/2)-self.sizeY/2;
self.rotation = 0;
self.velocityY = 0;
self.dead = false;
self.ready = false;
end
function Flappy:IsBetweenX(gX)
if((self.sx+self.sizeX) > gX) and (gX+self.sizeX > self.sx+self.sizeX-52) then
return true
end
return false;
end
function Flappy:AddCoin()
Sound:New("apps/flappy/sounds/sfx_point.ogg")
flappyBirdGame.flappyUI.score = flappyBirdGame.flappyUI.score+1;
if(flappyBirdGame.flappyUI.score > bestScore) then
bestScore = flappyBirdGame.flappyUI.score;
end
end
function Flappy:CheckCoinAdd()
if(getTickCount()-self.coinTick > 1000 and self.dead ~= true) then
self.coinTick = getTickCount();
self:AddCoin();
end
end
function Flappy:IsInRoehre(gX, iY1, iY2, checkPoint)
if(checkPoint) then
if(self:IsBetweenX(gX)) then
self:CheckCoinAdd()
end
else
if(self:IsBetweenX(gX)) and ((iY1-self.sizeY < self.sy) or ((iY2+320) > self.sy))then
return true;
end
end
return false;
end
function Flappy:ClickFlappy( x, y)
if(self.dead ~= true) then
self.velocityY = 7
self.rotation = -30;
if(self.ready == false) then
self.ready = not(self.ready)
flappyBirdGame.flappyUI.startmenuAEnabled = false;
end
Sound:New("apps/flappy/sounds/sfx_wing.ogg");
else
flappyBirdGame:Reset();
end
end
function Flappy:Constructor(iSX, iSY)
self.iSX = iSX;
self.iSY = iSY;
self.sizeX = 34;
self.sizeY = 34;
self.sx = (iSX/2)-self.sizeX/2;
self.sy = (iSY/2)-self.sizeY/2;
self.doCoinStart = false;
self.lastY = 0;
self.rotation = 0;
self.velocityY = 0;
self.FPS = 60;
self.startTick = getTickCount();
self.tempFPS = 60;
self.ready = false;
self.dead = false;
self.coinTick = getTickCount();
self.readyAlpha = 255;
self.clickFlappyFunc = function(...) self:ClickFlappy(...) end;
bindKey("mouse1", "down", self.clickFlappyFunc)
end
FlappyBirdGame = {};
FlappyBirdGame.__index = FlappyBirdGame;
function FlappyBirdGame:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
function FlappyBirdGame:CreateNewTube()
for i = 1, 2, 1 do
local gX = self.sx+self.gX;
local randTubeLength = math.random(100, 250)
local obenTube = Tube:New(true, gX, randTubeLength*1.25)
local untenTube = Tube:New(false, gX, randTubeLength)
self.tubes[gX] = {obenTube, untenTube};
setTimer(function()
table.remove(self.tubes, gX)
end, 3000, 1)
end
end
function FlappyBirdGame:Render()
dxSetRenderTarget(self.renderTarget, true);
local iTimeDone = getTickCount()-self.startTick
if(self.background == 1) then
dxDrawImageSection(0, 0, self.sx, self.sy, 0, 0, self.sx, self.sy, self.imageTexture)
else
dxDrawImageSection(0, 0, self.sx, self.sy, 292, 0, self.sx, self.sy, self.imageTexture)
end
for gX, tubePaar in pairs(self.tubes) do
local untenTube, obenTube = tubePaar[1], tubePaar[2];
self.lastX = gX-self.gX;
local iY1, iY2 = self.sy-untenTube.iLength, 0-obenTube.iLength;
dxDrawImageSection(gX-self.gX, self.sy-untenTube.iLength, untenTube.sizeX, untenTube.sizeY, untenTube.u, untenTube.v, untenTube.w, untenTube.h, self.imageTexture)
dxDrawImageSection(gX-self.gX, 0-obenTube.iLength, obenTube.sizeX, obenTube.sizeY, obenTube.u, obenTube.v, obenTube.w, obenTube.h, self.imageTexture)
if(self.flappy:IsInRoehre(gX-self.gX, iY1, iY2)) then
self.flappy:Die()
end
self.flappy:IsInRoehre(self.lastX, nil, nil, true)
end
for i = 0, 1, 1 do
dxDrawImageSection(((self.sx*i)-iTimeDone/10)-i, self.sy-93, 336, 93, 584, 0, 336, 93, self.imageTexture)
end
if(self.moving == true) then
self.gX = ((getTickCount()-self.defaultStartTick)/10)
end
if(self.flappyUI.startmenuAEnabled ~= true) then
-- draw bird
dxDrawImageSection(self.flappy.sx, self.flappy.sy, self.flappy.sizeX, self.flappy.sizeY, 230, 757, self.flappy.sizeX, self.flappy.sizeY, self.imageTexture, self.flappy.rotation)
end
if(iTimeDone >= 2880 or self.moving == false) then
self.startTick = getTickCount();
end
self.flappyUI:RenderStartMenu();
if(self.flappy.dead == true) then
self.flappyUI:RenderDeadMenu();
else
self.flappyUI:RenderScore();
end
dxSetRenderTarget(nil);
local x, y = guiGetPosition ( base, false )
--dxDrawImage((self.aesx/2)-(self.sx/2), (self.aesy/2)-(self.sy/2), self.sx, self.sy, self.renderTarget);
dxDrawImage(x+43, y+92, 262, 422, self.renderTarget, 0, 0, 0, tocolor ( 255, 255, 255, 255 ));
self.flappy:Calculate();
if(getTickCount()-self.tubeTick > 2000) then
if(self.moving == true and self.flappy.ready == true) then
self:CreateNewTube();
end
self.tubeTick = getTickCount();
end
end
function FlappyBirdGame:Reset()
self.flappy:Reset();
self.flappyUI:Reset()
self.startTick = getTickCount();
self.tubeTick = getTickCount();
self.defaultStartTick = getTickCount();
self.tubes = {}
self.gX = 0;
self.moving = true;
end
function FlappyBirdGame:Constructor(...)
self.sx, self.sy = 288, 512;
self.aesx, self.aesy = BGX+5.3*BGWidth,BGY+1.5*BGHeight
self.gX = 0;
self.renderTarget = dxCreateRenderTarget(self.sx, self.sy, false)
self.imageTexture = dxCreateTexture("apps/flappy/images/atlas.png", "argb", true, "clamp" );
self.flappy = Flappy:New(self.sx, self.sy);
self.flappyUI = FlappyUI:New(self.sx, self.sy, self.imageTexture);
self.startTick = getTickCount();
self.tubeTick = getTickCount();
self.background = math.random(1, 2);
self.defaultStartTick = getTickCount();
self.tubes = {}
self.moving = true;
self.renderFunc = function(...) self:Render(...) end;
addEventHandler("onClientRender", getRootElement(), self.renderFunc)
end
function FlappyBirdGame:Destructor()
removeEventHandler("onClientRender", getRootElement(), self.renderFunc)
destroyElement(self.renderTarget)
destroyElement(self.imageTexture);
unbindKey("mouse1", "down", self.flappy.clickFlappyFunc)
--unbindKey("mouse2", "down", self.flappy.Destructor)
self = nil;
end
FlappyUI = {};
FlappyUI.__index = FlappyUI;
bestScore = 0;
function FlappyUI:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
function FlappyUI:RenderStartMenu()
if(self.startmenuEnabled ~= false) then
local u, v, w, h = 587, 115, 191, 55;
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-170, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.startmenuAlpha))
u, v, w, h = 583, 179, 114, 104;
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-120, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.startmenuAlpha))
if(self.startmenuAEnabled == false) then
if(self.startmenuAlpha > 10) then
self.startmenuAlpha = self.startmenuAlpha-10
else
self.startmenuEnabled = false;
end
end
end
end
function FlappyUI:RenderDeadMenu()
if(self.deadmenuEnabled == true) then
local u, v, w, h = 788, 116, 196, 53
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-180, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.deadmenuAlpha))
u, v, w, h = 6, 518, 226, 114
dxDrawImageSection((self.iSX/2)-w/2, ((self.iSY/2)+h/2)-130, w, h, u, v, w, h, self.imageTexture, 0, 0, 0, tocolor(255, 255, 255, self.deadmenuAlpha))
dxDrawText(self.score, (self.iSX/2)+135, ((self.iSY/2)+50/2)+115, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 1, "pricedown", "center", "center")
dxDrawText(bestScore, (self.iSX/2)+135, ((self.iSY/2)+50/2)+210, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 1, "pricedown", "center", "center")
if(self.deadmenuAlpha < 240) then
self.deadmenuAlpha = self.deadmenuAlpha+10;
end
end
end
function FlappyUI:RenderScore()
if(self.renderScore == true) then
local u, v, w, h = 788, 116, 196, 53
dxDrawText(self.score, (self.iSX/2)+5, ((self.iSY/2)+50/2)-175, 150, 50, tocolor(0, 0, 0, self.renderScoreAlpha), 2, "pricedown", "center", "center")
dxDrawText(self.score, (self.iSX/2), ((self.iSY/2)+50/2)-180, 150, 50, tocolor(255, 255, 255, self.renderScoreAlpha), 2, "pricedown", "center", "center")
if(self.renderScoreAlpha < 240) then
self.renderScoreAlpha = self.renderScoreAlpha+10;
end
end
end
function FlappyUI:Reset()
self.startmenuEnabled = true;
self.startmenuAEnabled = true;
self.startmenuAlpha = 255;
self.deadmenuEnabled = false;
self.deadmenuAlpha = 0;
self.renderScore = true;
self.renderScoreAlpha = 0;
self.score = 0;
end
function FlappyUI:Constructor(iSX, iSY, imageTexture)
self.iSX = iSX;
self.iSY = iSY;
self.imageTexture = imageTexture;
self.startmenuAlpha = 255;
self.startmenuEnabled = true;
self.startmenuAEnabled = true;
self.deadmenuEnabled = false;
self.deadmenuAlpha = 0;
self.renderScore = true;
self.renderScoreAlpha = 0;
self.score = 0;
end
Sound = {};
Sound.__index = Sound;
function Sound:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
function Sound:Constructor(sFilepath)
self.sound = playSound(sFilepath, false)
end
Tube = {};
Tube.__index = Tube;
function Tube:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
function Tube:Constructor(bDirection, iSX, iLength)
self.direction = bDirection;
self.iSX = iSX;
self.iLength = iLength;
self.u = 0;
self.v = 0;
self.w = 0;
self.h = 0;
self.sizeX = 52;
self.sizeY = 320;
if(bDirection == true) then
self.u = 168; -- 112
self.v = 646;
self.w = 52;
self.h = 320;
else
self.u = 112;
self.v = 646;
self.w = 52;
self.h = 320;
end
end
|
return {
width = 0,
height = 0
}
|
-- Combining cellular automata rules
-- Here the way multiple CA rules can be combined into a single ruleset is
-- demonstrated. A asynchronous cellular automata with a complicated ruleset
-- generates an interesting 'corridor' like pattern.
local primitives = require('forma.primitives')
local automata = require('forma.automata')
local subpattern = require('forma.subpattern')
local neighbourhood = require('forma.neighbourhood')
-- Generate a domain, and an initial state ca with one random seed cell
local domain = primitives.square(80,20)
local ca = subpattern.random(domain, 1)
-- Complicated ruleset, try leaving out or adding more rules
local moore = automata.rule(neighbourhood.moore(), "B12/S012345678")
local diag = automata.rule(neighbourhood.diagonal_2(), "B01/S01234")
local vn = automata.rule(neighbourhood.von_neumann(),"B12/S01234")
local ruleset = {vn, moore, diag}
repeat
local converged
ca, converged = automata.async_iterate(ca, domain, ruleset)
until converged
local nbh = neighbourhood.von_neumann()
local segments = subpattern.neighbourhood_categories(ca, nbh)
subpattern.print_patterns(domain, segments, nbh:category_label())
|
-- AUTO BUILD, DON'T MODIFY!
typedef {
conv = 'olua_$$_cclua_window_Bounds',
cppcls = 'cclua::window::Bounds',
}
typedef {
cppcls = 'cclua::SceneNoCamera *',
luacls = 'cclua.SceneNoCamera',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::Permission',
luacls = 'cclua.Permission',
decltype = "lua_Unsigned",
conv = 'olua_$$_uint',
num_vars = nil,
}
typedef {
cppcls = 'cclua::PermissionStatus',
luacls = 'cclua.PermissionStatus',
decltype = "lua_Unsigned",
conv = 'olua_$$_uint',
num_vars = nil,
}
typedef {
cppcls = 'cclua::runtime *',
luacls = 'cclua.runtime',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::filesystem *',
luacls = 'cclua.filesystem',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::preferences *',
luacls = 'cclua.preferences',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::timer *',
luacls = 'cclua.timer',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::window *',
luacls = 'cclua.window',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::downloader *',
luacls = 'cclua.downloader',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
typedef {
cppcls = 'cclua::MaskLayout *',
luacls = 'cclua.MaskLayout',
decltype = nil,
conv = 'olua_$$_cppobj',
num_vars = nil,
}
|
object_static_structure_military_military_rebel_clone_tent_small = object_static_structure_military_shared_military_rebel_clone_tent_small:new {
}
ObjectTemplates:addTemplate(object_static_structure_military_military_rebel_clone_tent_small, "object/static/structure/military/military_rebel_clone_tent_small.iff")
|
require("awful.util").deprecate("Use beautiful.theme_assets instead.")
return require("beautiful.theme_assets")
|
local sensorInfo = {
name = "getuUnits",
desc = "Gets updated info about units.",
author = "Petrroll",
date = "2018-06-18",
license = "notAlicense",
}
local EVAL_PERIOD_DEFAULT = -1 -- actual, no caching
function getInfo()
return {
period = EVAL_PERIOD_DEFAULT
}
end
-- assign a unit to corresponding lane.units table
function asssignUnitToLaneInfo(uid, category, laneInfo)
local lanesUnits = laneInfo.units
lanesUnits[category] = lanesUnits[category] or {}
currTypeOfUnitsInLane = lanesUnits[category]
currTypeOfUnitsInLane[#currTypeOfUnitsInLane + 1] = uid
end
-- finds lane that ordered this new unit -> returns laneID
local SpringGetUnitDefID = Spring.GetUnitDefID
function registerUnit(uid, orders, lanesInfo)
local unitName = UnitDefs[SpringGetUnitDefID(uid)].name
local minMatchingSeverenity = 2147483647
local minMatchingOrderId = 0
-- select matching order with lowest severenity
for k, order in pairs(orders) do
if order.name == unitName and order.severenity < minMatchingSeverenity then
minMatchingSeverenity = order.severenity
minMatchingOrderId = k
end
end
-- order satisfied -> remove it, assign it in laneInfo, and return laneId
if minMatchingOrderId ~= 0 then
local order = orders[minMatchingOrderId]
orders[minMatchingOrderId] = nil
asssignUnitToLaneInfo(uid, order.category, lanesInfo[order.laneID])
return order.laneID
end
return 0
end
-- @description updates unit info
return function(unitsInfo, lanesInfo)
local oldReg = unitsInfo.unitToLine or {}
local newReg = {}
local orders = unitsInfo.orders or {}
local myUnits = Spring.GetTeamUnits(Spring.GetMyTeamID())
local newUnitsInfo = {}
-- either copy unit's lane assignment from previous data or register it
for i=1, #myUnits do
local uid = myUnits[i]
if oldReg[uid] == nil or oldReg[uid] == 0 then newReg[uid] = registerUnit(uid, orders, lanesInfo)
else newReg[uid] = oldReg[uid] end
end
return {unitToLine=newReg, orders = orders}
end
|
--
-- Created by IntelliJ IDEA.
-- User: admin
-- Date: 2017/5/8
-- Time: 11:09
-- To change this template use File | Settings | File Templates.
--
function concat(a, b)
return a .. "调用" .. b
end
|
---- insert 'p'oint 'finder'
local shiki = {
escape = require 'shiki.escape',
config = require 'shiki.config'
}
shiki.determine = require 'shiki.char-determine'
-- 文字を巡回していき,区切りを見つけたらそこでyield
-- エスケープに該当するなら無視していく
local function coroutine_pfinder(source, escape_instance)
local cursor = 1
local last = { cp = cp, category = '_initial_' }
local escape_mode = false
local source_len = #source
local is_end = nil
while cursor <= source_len do
-- debug mode
if shiki.config.debug then
io.write(source[cursor])
end
-- escape_mode
if escape_mode then
local match = is_end(source, cursor)
if match then
-- スキップするので-1
cursor = cursor + match.consume - 1
escape_mode = false
-- 前回の記憶が残ってると面倒なので
last = { category = '_initial_' }
end
else
local match, id = escape_instance.is_begin(source, cursor)
if match then
-- スキップするので-1
cursor = cursor + match.consume - 1
escape_mode = true
-- 対応する終了パターン検索
is_end = escape_instance.search_pair(id)
else
local c = source[cursor]
local category = shiki.determine.category(c)
-- 文字種が異なる場合はアキを入れる候補にする(必ずしも入れる必要はない)
if last.category ~= '_initial_' and category ~= last.category then
coroutine.yield({ position = cursor, pre = last.cp, post = c })
end
last.cp = c
last.category = category
end
end
cursor = cursor + 1
end
end
function shiki.pfinder(source, escape_instance) --> iterator --> insert_point
-- APIの後方互換性
-- バージョン1.3からは予め何もしないインスタンスを渡している
if not escape_instance then
escape_instance = shiki.escape.build_instance({})
end
local co = coroutine.create(coroutine_pfinder)
return function ()
local suc, p = coroutine.resume(co, source, escape_instance)
if suc then return p else return nil end
end
end
return shiki.pfinder
|
Weapon.PrettyName = "Deagle"
Weapon.WeaponID = "m9k_deagle"
Weapon.WeaponType = WEAPON_SECONDARY
|
local students = {"William", "Sophie", "Robbert"}
students[3] = "Robert"
|
local a = ""
local function b(c, d)
local e, f
local g = net.createConnection(net.TCP, 0)
g:on(
"receive",
function(g, h)
if not e then
f = h:match("HTTP/%d%.%d (.-) .*\r\n") == "200"
h = h:match("\r\n\r\n(.*)")
e = true
if c.save and f then file.open(c.file, "w+") end
end
if not f then
d("Not found " .. c.file)
return
end
if c.save then
file.write(h)
d("load... " .. c.file)
else
d(h)
end
payload = nil
collectgarbage()
end
)
g:on(
"disconnection",
function(g)
file.close()
d(false)
end
)
g:on(
"connection",
function(g)
g:send("GET /" .. c.path .. c.file .. " HTTP/1.0\r\n" .. "Host: " .. c.host .. "\r\n" .. "Connection: close\r\n" .. "Accept-Charset: utf-8\r\n" .. "Accept-Encoding: \r\n" .. "User-Agent: Mozilla/4.0 (compatible; esp8266 Lua; Windows NT 5.1)\r\n" .. "Accept: */*\r\n\r\n")
end
)
g:connect(c.port, c.host)
end
local function i(j)
if j then
if file.open("temp_get.txt", "a+") then
file.write(j)
file.close()
end
end
end
local function k(c, d)
local l = c.file
local m
local function n(c)
b(c, function(j)
if j then
a = a .. j .. '\n'
else
m()
end
end)
end
m = function()
c.save = true
if #l ~= 0 then
c.file = l[#l]
n(c)
l[#l] = nil
else
d(a .. "close ")
d(false)
end
end
m()
end
return function(c, d)
local o
local function p(j)
if d then
d(j)
else
i(j)
print(j)
end
end
file.remove("temp_get.txt")
if c.init == "upload" then
b(
c,
function(q)
if q then
local r, s = pcall(sjson.decode, q)
if r then
c.file = s
k(c, p)
else
p(false)
end
end
end
)
o = true
else
b(c, p)
o = true
end
return o
end
|
package.path = package.path .. ";spec/?.lua"
local dash = require "resty-bakery-dash"
local hls = require "resty-bakery-hls"
local helper = require "test-helper"
-- in order to add your manifests here please make sure they:
-- * have 4 renditions
-- * being the bandwidth for them 600000, 800000, 1500000, and 2000000
-- * save them at spec/manifests/<SOURCE_NAME>_<TYPE>.<EXTENSION>
-- * SOURCE_NAME refers to where the manifest where generated
-- * TYPE should be dash, master, and variant
-- * EXTENSION should be mpd, m3u8
local generic_set = {
{name="Dash :: Generic", handler=dash, content=helper.content_from("spec/manifests/generic_dash.mpd")},
{name="HLS :: Generic", handler=hls, content=helper.content_from("spec/manifests/generic_master.m3u8")},
}
local bandwidth_set = {
{name="Dash :: FFmpeg", handler=dash, content=helper.content_from("spec/manifests/ffmpeg_dash.mpd")},
{name="HLS :: FFmpeg", handler=hls, content=helper.content_from("spec/manifests/ffmpeg_master.m3u8")},
}
local bandwidth_tests = {
{name="defines a minimum bitrate", context={min=1500000, max=math.huge}, absent_bitrate=800000, expected_renditions=2},
{name="defines a maximum bitrate", context={min=0, max=1500000}, absent_bitrate=2000000, expected_renditions=3},
{name="defines a minimum and maximum bitrate", context={min=1500000, max=1500000}, absent_bitrate=800000, expected_renditions=1},
{name="defines a minimum bitrate", context={min=1500000, max=math.huge}, absent_bitrate=800000, expected_renditions=2},
{name="returns all rendintions when they were all filtered", context={min=10, max=10}, expected_renditions=4},
{name="returns all rendintions when no context is given", context={}, expected_renditions=4},
}
describe("Resty Bakery :: Bandwidth", function()
for _, manifest in ipairs(bandwidth_set) do
describe(manifest.name, function()
for _, test in ipairs(bandwidth_tests) do
it(test.name, function()
local modified_manifest = manifest.handler.bandwidth(manifest.content, test.context)
local rendition_count = #manifest.handler.video_renditions(modified_manifest)
assert.is.equals(test.expected_renditions, rendition_count, "there should have " .. test.expected_renditions .. " renditions")
-- for some tests we're not expecting to remove bitrates
if test.absent_bitrate then
local present = manifest.handler.has_bitrate(modified_manifest, test.absent_bitrate)
assert.is_false(present, "the rendition " .. test.absent_bitrate .. " should be absent")
end
end)
end
end)
end
end)
local framerate_tests = {
{name="filters out the 30 fps renditions", context={fps={"30", "30/1"}}, expected_renditions=2},
{name="returns all renditions when all renditions were filtered", context={fps={"30","30/1","60","60/1"}}, expected_renditions=4},
{name="returns all renditions when no fps is given", context={}, expected_renditions=4},
}
describe("Resty Bakery :: Frame Rate", function()
for _, manifest in ipairs(generic_set) do
describe(manifest.name, function()
for _, test in ipairs(framerate_tests) do
it(test.name, function()
local modified_manifest = manifest.handler.framerate(manifest.content, test.context)
local rendition_count = #manifest.handler.video_renditions(modified_manifest)
assert.is.equals(test.expected_renditions, rendition_count, "there should have " .. test.expected_renditions .. " renditions")
end)
end
end)
end
end)
|
require 'dp'
--[[command line arguments]]--
cmd = torch.CmdLine()
cmd:text()
cmd:text('Image Classification using Inception Models Training/Optimization')
cmd:text('Example:')
cmd:text('$> th deepinception.lua --lecunlcn --batchSize 128 --accUpdate --cuda')
cmd:text('Options:')
-- fundamentals
cmd:option('--learningRate', 0.1, 'learning rate at t=0')
cmd:option('--momentum', 0, 'momentum')
cmd:option('--activation', 'Tanh', 'transfer function like ReLU, Tanh, Sigmoid')
cmd:option('--batchSize', 32, 'number of examples per batch')
-- regularization (and dropout)
cmd:option('--maxOutNorm', 1, 'max norm each layers output neuron weights')
cmd:option('--maxNormPeriod', 1, 'Applies MaxNorm Visitor every maxNormPeriod batches')
cmd:option('--dropout', false, 'use dropout')
cmd:option('--dropoutProb', '{0.2,0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5}', 'dropout probabilities')
-- data and preprocessing
cmd:option('--dataset', 'Svhn', 'which dataset to use : Svhn | Mnist | NotMnist | Cifar10 | Cifar100')
cmd:option('--standardize', false, 'apply Standardize preprocessing')
cmd:option('--zca', false, 'apply Zero-Component Analysis whitening')
cmd:option('--lecunlcn', false, 'apply Yann LeCun Local Contrast Normalization (recommended)')
-- convolution layers
cmd:option('--convChannelSize', '{64,128}', 'Number of output channels (number of filters) for each convolution layer.')
cmd:option('--convKernelSize', '{5,5}', 'kernel size of each convolution layer. Height = Width')
cmd:option('--convKernelStride', '{1,1}', 'kernel stride of each convolution layer. Height = Width')
cmd:option('--convPoolSize', '{2,2}', 'size of the max pooling of each convolution layer. Height = Width. (zero means no pooling)')
cmd:option('--convPoolStride', '{2,2}', 'stride of the max pooling of each convolution layer. Height = Width')
-- inception layers
cmd:option('--incepChannelSize', '{{32,48},{32,64}}', 'A list of tables of the number of filters in the non-1x1-convolution kernel sizes. Creates an Inception model for each sub-table.')
cmd:option('--incepReduceSize', '{{48,64,32,32},{48,64,32,32}}','Number of filters in the 1x1 convolutions (reduction) '..
'used in each column. The last 2 are used respectively for the max pooling (projection) column '..
'(the last column in the paper) and the column that has nothing but a 1x1 conv (the first column in the paper).'..
'Each subtable should have two elements more than the corresponding outputSize')
cmd:option('--incepReduceStride', '{}', 'The strides of the 1x1 (reduction) convolutions. Defaults to {{1,1,1,..},...}')
cmd:option('--incepKernelSize', '{}', 'The size (height=width) of the non-1x1 convolution kernels. Defaults to {{5,3},...}, i.e. 5x5 and 3x3 for each inception layer')
cmd:option('--incepKernelStride', '{}', 'The stride (height=width) of the convolution. Defaults to {{1,1},...}.')
cmd:option('--incepPoolSize', '{}', 'The size (height=width) of the spatial max pooling used in the next-to-last column. Variables default to 3')
cmd:option('--incepPoolStride', '{}', 'The stride (height=width) of the spatial max pooling. Variables default to 1')
-- dense layers
cmd:option('--hiddenSize', '{}', 'size of the dense hidden layers after the convolution')
-- misc
cmd:option('--normalInit', false, 'initialize inputs using a normal distribution (as opposed to sparse initialization)')
cmd:option('--cuda', false, 'use CUDA')
cmd:option('--useDevice', 1, 'sets the device (GPU) to use')
cmd:option('--maxEpoch', 1000, 'maximum number of epochs to run')
cmd:option('--maxTries', 50, 'maximum number of epochs to try to find a better local minima for early-stopping')
cmd:option('--accUpdate', false, 'accumulate gradients inplace (much faster, but cant be used with momentum')
cmd:option('--progress', false, 'print progress bar')
cmd:option('--silent', false, 'dont print anything to stdout')
cmd:text()
opt = cmd:parse(arg or {})
if not opt.silent then
table.print(opt)
end
if opt.activation == 'ReLU' and not opt.normalInit then
print("Warning : you should probably use --normalInit with ReLUs for "..
"this script if you don't want to get NaN errors")
end
-- convolution layers
opt.convChannelSize = table.fromString(opt.convChannelSize)
opt.convKernelSize = table.fromString(opt.convKernelSize)
opt.convKernelStride = table.fromString(opt.convKernelStride)
opt.convPoolSize = table.fromString(opt.convPoolSize)
opt.convPoolStride = table.fromString(opt.convPoolStride)
-- inception layers
opt.incepChannelSize = dp.returnString(opt.incepChannelSize)
opt.incepReduceSize = dp.returnString(opt.incepReduceSize)
opt.incepReduceStride = dp.returnString(opt.incepReduceStride)
opt.incepKernelSize = dp.returnString(opt.incepKernelSize)
opt.incepKernelStride = dp.returnString(opt.incepKernelStride)
opt.incepPoolSize = table.fromString(opt.incepPoolSize)
opt.incepPoolStride = table.fromString(opt.incepPoolStride)
-- misc
opt.dropoutProb = table.fromString(opt.dropoutProb)
opt.hiddenSize = table.fromString(opt.hiddenSize)
--[[preprocessing]]--
local input_preprocess = {}
if opt.standardize then
table.insert(input_preprocess, dp.Standardize())
end
if opt.zca then
table.insert(input_preprocess, dp.ZCA())
end
if opt.lecunlcn then
table.insert(input_preprocess, dp.GCN())
table.insert(input_preprocess, dp.LeCunLCN{progress=true})
end
--[[data]]--
local datasource
if opt.dataset == 'Svhn' then
datasource = dp.Svhn{input_preprocess = input_preprocess}
elseif opt.dataset == 'Mnist' then
datasource = dp.Mnist{input_preprocess = input_preprocess}
elseif opt.dataset == 'NotMnist' then
datasource = dp.NotMnist{input_preprocess = input_preprocess}
elseif opt.dataset == 'Cifar10' then
datasource = dp.Cifar10{input_preprocess = input_preprocess}
elseif opt.dataset == 'Cifar100' then
datasource = dp.Cifar100{input_preprocess = input_preprocess}
else
error("Unknown Dataset")
end
--[[Model]]--
function dropout(depth)
return opt.dropout and (opt.dropoutProb[depth] or 0) > 0 and nn.Dropout(opt.dropoutProb[depth])
end
cnn = dp.Sequential()
inputSize = datasource:imageSize('c')
height, width = datasource:imageSize('h'), datasource:imageSize('w')
depth = 0
for i=1,#opt.convChannelSize do
local conv = dp.Convolution2D{
input_size = inputSize,
kernel_size = {opt.convKernelSize[i], opt.convKernelSize[i]},
kernel_stride = {opt.convKernelStride[i], opt.convKernelStride[i]},
pool_size = {opt.convPoolSize[i], opt.convPoolSize[i]},
pool_stride = {opt.convPoolStride[i], opt.convPoolStride[i]},
output_size = opt.convChannelSize[i],
transfer = nn[opt.activation](),
dropout = dropout(depth),
acc_update = opt.accUpdate,
sparse_init = not opt.normalInit
}
cnn:add(conv)
inputSize, height, width = conv:outputSize(height, width, 'bchw')
depth = depth + 1
end
-- Inception layers
for i=1,#opt.incepChannelSize do
local incep = dp.Inception{
input_size = inputSize,
output_size = opt.incepChannelSize[i],
reduce_size = opt.incepReduceSize[i],
reduce_stride = opt.incepReduceStride[i],
kernel_size = opt.incepKernelSize[i],
kernel_stride = opt.incepKernelStride[i],
pool_size = opt.incepPoolSize[i],
pool_stride = opt.incepPoolStride[i],
transfer = nn[opt.activation](),
dropout = dropout(depth),
acc_update = opt.accUpdate,
sparse_init = not opt.normalInit,
typename = 'inception'..i
}
cnn:add(incep)
inputSize, height, width = incep:outputSize(height, width, 'bchw')
depth = depth + 1
end
inputSize = inputSize*height*width
dp.vprint(not opt.silent, "input to first Neural layer has: "..inputSize.." neurons")
for i,hiddenSize in ipairs(opt.hiddenSize) do
local dense = dp.Neural{
input_size = inputSize,
output_size = hiddenSize,
transfer = nn[opt.activation](),
dropout = dropout(depth),
acc_update = opt.accUpdate,
sparse_init = not opt.normalInit
}
cnn:add(dense)
inputSize = hiddenSize
depth = depth + 1
end
cnn:add(
dp.Neural{
input_size = inputSize,
output_size = #(datasource:classes()),
transfer = nn.LogSoftMax(),
dropout = dropout(depth),
acc_update = opt.accUpdate,
sparse_init = not opt.normalInit
}
)
local visitor = {}
-- the ordering here is important:
if opt.momentum > 0 then
if opt.accUpdate then
error"momentum doesn't work with --accUpdate"
end
table.insert(visitor, dp.Momentum{momentum_factor = opt.momentum})
end
table.insert(visitor, dp.Learn{learning_rate = opt.learningRate})
table.insert(visitor, dp.MaxNorm{
max_out_norm = opt.maxOutNorm, period=opt.maxNormPeriod
})
--[[Propagators]]--
train = dp.Optimizer{
loss = dp.NLL(),
visitor = visitor,
feedback = dp.Confusion(),
sampler = dp.ShuffleSampler{batch_size = opt.batchSize},
progress = opt.progress
}
valid = dp.Evaluator{
loss = dp.NLL(),
feedback = dp.Confusion(),
sampler = dp.Sampler{batch_size = opt.batchSize}
}
test = dp.Evaluator{
loss = dp.NLL(),
feedback = dp.Confusion(),
sampler = dp.Sampler{batch_size = opt.batchSize}
}
--[[Experiment]]--
xp = dp.Experiment{
model = cnn,
optimizer = train,
validator = valid,
tester = test,
observer = {
dp.FileLogger(),
dp.EarlyStopper{
error_report = {'validator','feedback','confusion','accuracy'},
maximize = true,
max_epochs = opt.maxTries
}
},
random_seed = os.time(),
max_epoch = opt.maxEpoch
}
--[[GPU or CPU]]--
if opt.cuda then
require 'cutorch'
require 'cunn'
cutorch.setDevice(opt.useDevice)
xp:cuda()
end
xp:verbose(not opt.silent)
if not opt.silent then
print"dp.Models :"
print(cnn)
print"nn.Modules :"
print(cnn:toModule(datasource:trainSet():sub(1,32)))
end
xp:run(datasource)
|
-- Lua Global Protection Module v.1.0
-- By Alexander Gladysh <[email protected]>
-- See license at the end of file
-- Provides
-- Protection from unsanctioned access to global environment
local type, pairs, error, rawget, rawset, tostring = type, pairs, error, rawget, rawset, tostring
local declared = {}
declare = function(name)
declared[name] = true
end
exports = function(names)
local name_type = type(names)
if name_type == "table" then
for k, name in pairs(names) do
declare(name)
end
elseif name_type == "string" then
declare(names)
else
error("Bad type for export: " .. name_type, 2)
end
end
is_declared = function(name)
return declared[name] == true
end
-- Note this function is intentionally not documented
get_declared_iter_ = function()
return pairs(declared)
end
setmetatable(_G,{
__index = function(t, k)
if declared[k] then
return rawget(t, k)
end
error("attempted to access undeclared global: "..tostring(k), 2)
end;
__newindex = function(t, k, v)
if declared[k] then
return rawset(t, k, v)
end
error("attempted to write to undeclared global: "..tostring(k), 2)
end;
})
--[[
Copyright (C) 2007-2009 Alexander Gladysh
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
--]]
|
scenes.test = Level.create()
function scenes.test:load()
gs.difficulty = gs.difficulty + 1
gs.bgmusic:setPitch(gs.bgmusic:getPitch( ) + 0.005)
--floors
drawFloors()
--create world boundaries
drawWalls()
for i=1,math.min(math.random(0,gs.difficulty), 2) do
rock = GameObject.create()
rock.sprite = love.graphics.newImage("sprites/walls_h_tall.png")
rock.sprite:setFilter( "nearest", "nearest")
rock.position.x = math.random(8, winx/2-16)
rock.position.y = math.random(16, winy-24)
rock.physics.enabled = true
rock.physics.type = "static"
rock.width = 8
rock.height = 8
world:add(rock, rock.position.x, rock.position.y, rock.width, rock.height)
table.insert(gs.entities, rock)
end
for i=1,math.min(math.random(0,gs.difficulty), 2) do
rock = GameObject.create()
rock.sprite = love.graphics.newImage("sprites/walls_h_tall.png")
rock.sprite:setFilter( "nearest", "nearest")
rock.position.x = math.random(winx/2+16, winx-8)
rock.position.y = math.random(16, winy-24)
rock.physics.enabled = true
rock.physics.type = "static"
rock.width = 8
rock.height = 8
world:add(rock, rock.position.x, rock.position.y, rock.width, rock.height)
table.insert(gs.entities, rock)
end
--Load static Sprites
chest = {}
chest = Chest.create()
if math.random(0, 100) > 50 then
chest.position.x = math.random(winx/2+16, winx-24)
chest.position.y = math.random(16, winy-24)
else
chest.position.x = math.random(24, winx/2-16)
chest.position.y = math.random(16, winy-24)
end
chest.width = 16
chest.height = 16
world:add(chest, chest.position.x, chest.position.y, chest.width, chest.height)
table.insert(gs.entities, chest)
self.chest = chest
gs.player:teleport(winx/2,winy-17)
self.enemies = {}
--Load Enemies
for i=1,math.min(gs.difficulty, 5) do
tmp = Witch.create()
tmp.physics.target = gs.player
world:add(tmp, tmp.position.x, tmp.position.y, tmp.width, tmp.height)
table.insert(gs.entities, tmp)
table.insert(self.enemies, tmp)
end
exit = GameObject.create()
exit.name = "exit"
exit.sprite = love.graphics.newImage("sprites/exit_closed.png")
exit.sprite:setFilter( "nearest", "nearest")
exit.position.x = 70
exit.position.y = 0
table.insert(gs.entities, exit)
end
function scenes.test:update()
end
function scenes.test:complete()
if self.completed == false then
self.completed = true
exit = GameObject.create()
exit.name = "exit"
exit.sprite = love.graphics.newImage("sprites/exit.png")
exit.sprite:setFilter( "nearest", "nearest")
exit.position.x = 70
exit.position.y = 0
exit.physics.enabled = true
exit.physics.type = "trigger"
exit.physics.trigger = "loadlevel"
exit.physics.triggerval = "test"
exit.physics.width = 16
exit.physics.height = 16
exit.physics.enabled = true
exit.physics.type = "trigger"
exit.physics.trigger = "loadlevel"
exit.physics.triggerval = "test"
table.insert(gs.entities, exit)
world:add(exit, exit.position.x, exit.position.y, 16, 16)
self.chest.physics.enabled = false
self.chest.opened = true
world:remove(self.chest)
if gs.difficulty == 1 then
self.chest:giveSpell("ice")
gs.player.spellIndex = 2
elseif gs.difficulty == 2 then
self.chest:giveSpell("arrow")
gs.player.spellIndex = 3
elseif gs.difficulty == 3 then
self.chest:giveSpell("heart")
gs.player.spellIndex = 4
end
for i=1,math.min(2*gs.difficulty, 10) do
coin = Coin.create()
tempx = math.random(24, winx-24)
tempy = math.random(24, winy-24)
x, y = math.normalize(tempx-self.chest.position.x, tempy-self.chest.position.y)
coin.position.x = self.chest.position.x
coin.position.y = self.chest.position.y
coin.physics.velocity.x = x/4
coin.physics.velocity.y = y/4
coin.width = 8
coin.height = 8
world:add(coin, coin.position.x, coin.position.y, coin.width, coin.height)
table.insert(gs.entities, coin)
end
end
end
|
-- tolua: class class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Class class
-- Represents a class definition.
-- Stores the following fields:
-- name = class name
-- base = class base, if any (only single inheritance is supported)
-- {i} = list of members
classClass = {
classtype = 'class',
name = '',
base = '',
type = '',
btype = '',
ctype = '',
}
classClass.__index = classClass
setmetatable(classClass,classContainer)
-- register class
function classClass:register (pre)
if not self:check_public_access() then
return
end
pre = pre or ''
push(self)
if _collect[self.type] then
output(pre,'#ifdef __cplusplus\n')
output(pre..'tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",'.._collect[self.type]..');')
output(pre,'#else\n')
output(pre..'tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",nullptr);')
output(pre,'#endif\n')
else
output(pre..'tolua_cclass(tolua_S,"'..self.lname..'","'..self.type..'","'..self.btype..'",nullptr);')
end
if self.extra_bases then
for k,base in ipairs(self.extra_bases) do
-- not now
--output(pre..' tolua_addbase(tolua_S, "'..self.type..'", "'..base..'");')
end
end
output(pre..'tolua_beginmodule(tolua_S,"'..self.lname..'");')
local i=1
while self[i] do
self[i]:register(pre..' ')
i = i+1
end
output(pre..'tolua_endmodule(tolua_S);')
pop()
end
-- return collection requirement
function classClass:requirecollection (t)
if self.flags.protected_destructor or (not self:check_public_access()) then
return false
end
push(self)
local r = false
local i=1
while self[i] do
r = self[i]:requirecollection(t) or r
i = i+1
end
pop()
-- only class that exports destructor can be appropriately collected
-- classes that export constructors need to have a collector (overrided by -D flag on command line)
if self._delete or ((not flags['D']) and self._new) then
--t[self.type] = "tolua_collect_" .. gsub(self.type,"::","_")
t[self.type] = "tolua_collect_" .. clean_template(self.type)
r = true
end
return r
end
-- output tags
function classClass:decltype ()
push(self)
self.type = regtype(self.original_name or self.name)
self.btype = typevar(self.base)
self.ctype = 'const '..self.type
if self.extra_bases then
for i=1,#self.extra_bases do
self.extra_bases[i] = typevar(self.extra_bases[i])
end
end
local i=1
while self[i] do
self[i]:decltype()
i = i+1
end
pop()
end
-- Print method
function classClass:print (ident,close)
print(ident.."Class{")
print(ident.." name = '"..self.name.."',")
print(ident.." base = '"..self.base.."';")
print(ident.." lname = '"..self.lname.."',")
print(ident.." type = '"..self.type.."',")
print(ident.." btype = '"..self.btype.."',")
print(ident.." ctype = '"..self.ctype.."',")
local i=1
while self[i] do
self[i]:print(ident.." ",",")
i = i+1
end
print(ident.."}"..close)
end
function classClass:set_protected_destructor(p)
self.flags.protected_destructor = self.flags.protected_destructor or p
end
-- Internal constructor
function _Class (t)
setmetatable(t,classClass)
t:buildnames()
append(t)
return t
end
-- Constructor
-- Expects the name, the base (array) and the body of the class.
function Class (n,p,b)
if #p > 1 then
b = string.sub(b, 1, -2)
for i=2,#p,1 do
b = b.."\n tolua_inherits "..p[i].." __"..p[i].."__;\n"
end
b = b.."\n}"
end
-- check for template
b = string.gsub(b, "^{%s*TEMPLATE_BIND", "{\nTOLUA_TEMPLATE_BIND")
local t,_,T,I = string.find(b, '^{%s*TOLUA_TEMPLATE_BIND%s*%(+%s*\"?([^\",]*)\"?%s*,%s*([^%)]*)%s*%)+')
if t then
-- remove quotes
I = string.gsub(I, "\"", "")
T = string.gsub(T, "\"", "")
-- get type list
local types = split_c_tokens(I, ",")
-- remove TEMPLATE_BIND line
local bs = string.gsub(b, "^{%s*TOLUA_TEMPLATE_BIND[^\n]*\n", "{\n")
local Tl = split(T, " ")
local tc = TemplateClass(n, p, bs, Tl)
tc:throw(types, true)
--for i=1,types.n do
-- tc:throw(split_c_tokens(types[i], " "), true)
--end
return
end
local mbase
if p then
mbase = table.remove(p, 1)
if not p[1] then p = nil end
end
mbase = mbase and resolve_template_types(mbase)
local c
local oname = string.gsub(n, "@.*$", "")
oname = getnamespace(classContainer.curr)..oname
if _global_classes[oname] then
c = _global_classes[oname]
if mbase and ((not c.base) or c.base == "") then
c.base = mbase
end
else
c = _Class(_Container{name=n, base=mbase, extra_bases=p})
local ft = getnamespace(c.parent)..c.original_name
append_global_type(ft, c)
end
push(c)
c:parse(strsub(b,2,strlen(b)-1)) -- eliminate braces
pop()
end
|
--------------------------------------------------------------------------------
local class = require "lib.middleclass"
local GenericCalculator = require "app.calculators.generic_calculator"
--------------------------------------------------------------------------------
local Calculator = class("Calculator", GenericCalculator)
Calculator.required_inputs = {
"f01", "f02", "f03", "f04", "f05", "f06", "f07", "f08", "f09", "f10",
"f11", "f12", "f13", "f14"
}
--------------------------------------------------------------------------------
-- Vypocet (dle dodanych podkladu)
--------------------------------------------------------------------------------
-- Snahou je vypocet prevest tak, aby byl co nejpodobnejsi dodanym podkladum
--
-- Pole "body" a "vypoctene" odpovida dodanym podkladum (s tim rozdilem,
-- ze prvni prvek ma v Lua index 1, ne 0).
--
-- V promenne inp jsou ulozene zvalidovane a jiz na cisla prevedene vstupy.
--------------------------------------------------------------------------------
function Calculator:compute()
local inp = self.inputs
local body = {}
local vypoctene = {}
vypoctene[1] = (inp.f01 + inp.f02) / 2
body[1] = vypoctene[1]
vypoctene[2] = (inp.f03 + inp.f04) / 2
body[2] = vypoctene[2]
vypoctene[3] = (inp.f05 + inp.f06) / 2
body[3] = vypoctene[3]
vypoctene[4] = (inp.f07 + inp.f08) / 2
body[4] = vypoctene[4]
vypoctene[5] = inp.f09
body[5] = vypoctene[5]
--
vypoctene[6] = inp.f10
body[6] = vypoctene[6]
vypoctene[7] = inp.f11
body[7] = vypoctene[7]
vypoctene[8] = inp.f12
body[8] = vypoctene[8]
vypoctene[9] = inp.f13
body[9] = vypoctene[9]
vypoctene[9] = inp.f09 / inp.f14
if vypoctene[1] < 2.5 then
body[10] = 0
elseif vypoctene[1] < 2.7 then
body[10] = 1
elseif vypoctene[1] < 2.9 then
body[10] = 2
else
body[10] = 3
end
self.kladne = 0
for i = 1, 9 do
self.kladne = self.kladne + body[i]
end
self.zaporne = body[10] -- + body[11] TODO: v podkladech je to takto i kdyz se body[11] (v podkladech body[10]) neprirazuju a jsou vzdy 0
self.soucet = self.kladne - self.zaporne
if self.soucet < 185 then
self.medal = "none"
elseif self.soucet < 195 then
self.medal = "bronze"
elseif self.soucet < 205 then
self.medal = "silver"
else
self.medal = "gold"
end
self.vypoctene = vypoctene
self.body = body
end
return Calculator
|
local init_state = 1
featurePath = 'GeneralEffect_5100'
num31 = 22
preIsPortrait = 1
function checkAspectRatio(this)
local feature = this:getFeature(featurePath)
if (feature) then
local GEFeature = EffectSdk.castGeneralEffectFeature(feature)
local effectManager = this:getEffectManager()
if (effectManager) then
local aspectRatio = effectManager:getInputAspectRatio()
isPortrait = 1
if (aspectRatio < 1.0) then
isPortrait = 0
end
if preIsPortrait ~= isPortrait then
for i = 1,num31 do
GEFeature:setUniformInt("31_"..i, 1, "isPortrait", isPortrait)
end
preIsPortrait = isPortrait
end
end
end
end
EventHandles =
{
handleEffectEvent = function (this, eventCode)
if(init_state == 1) then
init_state = 0
print("eventCode",eventCode)
if (eventCode == 1) then
this:addTimer(3214349, EffectSdk.BEF_TIMER_EVENT_CIRCLE, 10)
checkAspectRatio(this)
local feature_1 = this:getFeature("GeneralEffect_5100")
if (feature_1) then
feature_1:setFeatureStatus(EffectSdk.BEF_FEATURE_STATUS_ENABLED, true)
end
end
end
return true
end,
handleTimerEvent = function (this, timerId, milliSeconds)
if timerId ~= 3214349 then
return
end
checkAspectRatio(this)
return true
end
}
|
object_ship_ixiyen_s01_tier9 = object_ship_shared_ixiyen_s01_tier9:new {
}
ObjectTemplates:addTemplate(object_ship_ixiyen_s01_tier9, "object/ship/ixiyen_s01_tier9.iff")
|
--[[
Documentation links for the C syntax highlighter of the LXSH module.
Author: Peter Odding <[email protected]>
Last Change: July 16, 2011
URL: http://peterodding.com/code/lua/lxsh/
Generated by http://github.com/xolox/lua-lxsh/blob/master/etc/doclinks.lua.
]]
return {
abort="http://linux.die.net/man/3/abort",
abs="http://linux.die.net/man/3/abs",
acos="http://linux.die.net/man/3/acos",
acosf="http://linux.die.net/man/3/acosf",
acosl="http://linux.die.net/man/3/acosl",
asctime="http://linux.die.net/man/3/asctime",
asin="http://linux.die.net/man/3/asin",
asinf="http://linux.die.net/man/3/asinf",
asinl="http://linux.die.net/man/3/asinl",
assert="http://linux.die.net/man/3/assert",
atan="http://linux.die.net/man/3/atan",
atan2="http://linux.die.net/man/3/atan2",
atan2f="http://linux.die.net/man/3/atan2f",
atan2l="http://linux.die.net/man/3/atan2l",
atanf="http://linux.die.net/man/3/atanf",
atanl="http://linux.die.net/man/3/atanl",
atexit="http://linux.die.net/man/3/atexit",
atof="http://linux.die.net/man/3/atof",
atoi="http://linux.die.net/man/3/atoi",
atol="http://linux.die.net/man/3/atol",
bsearch="http://linux.die.net/man/3/bsearch",
calloc="http://linux.die.net/man/3/calloc",
ceil="http://linux.die.net/man/3/ceil",
ceilf="http://linux.die.net/man/3/ceilf",
ceill="http://linux.die.net/man/3/ceill",
clearerr="http://linux.die.net/man/3/clearerr",
clock="http://linux.die.net/man/3/clock",
cos="http://linux.die.net/man/3/cos",
cosf="http://linux.die.net/man/3/cosf",
cosh="http://linux.die.net/man/3/cosh",
coshf="http://linux.die.net/man/3/coshf",
coshl="http://linux.die.net/man/3/coshl",
cosl="http://linux.die.net/man/3/cosl",
ctime="http://linux.die.net/man/3/ctime",
difftime="http://linux.die.net/man/3/difftime",
div="http://linux.die.net/man/3/div",
div_t="http://linux.die.net/man/3/div_t",
EDOM="http://linux.die.net/man/3/EDOM",
EILSEQ="http://linux.die.net/man/3/EILSEQ",
ERANGE="http://linux.die.net/man/3/ERANGE",
errno="http://linux.die.net/man/3/errno",
exit="http://linux.die.net/man/3/exit",
exp="http://linux.die.net/man/3/exp",
expf="http://linux.die.net/man/3/expf",
expl="http://linux.die.net/man/3/expl",
fabs="http://linux.die.net/man/3/fabs",
fabsf="http://linux.die.net/man/3/fabsf",
fabsl="http://linux.die.net/man/3/fabsl",
fclose="http://linux.die.net/man/3/fclose",
feof="http://linux.die.net/man/3/feof",
ferror="http://linux.die.net/man/3/ferror",
fflush="http://linux.die.net/man/3/fflush",
fgetc="http://linux.die.net/man/3/fgetc",
fgetpos="http://linux.die.net/man/3/fgetpos",
fgets="http://linux.die.net/man/3/fgets",
floor="http://linux.die.net/man/3/floor",
floorf="http://linux.die.net/man/3/floorf",
floorl="http://linux.die.net/man/3/floorl",
fmod="http://linux.die.net/man/3/fmod",
fmodf="http://linux.die.net/man/3/fmodf",
fmodl="http://linux.die.net/man/3/fmodl",
fopen="http://linux.die.net/man/3/fopen",
fpos_t="http://linux.die.net/man/3/fpos_t",
fprintf="http://linux.die.net/man/3/fprintf",
fputc="http://linux.die.net/man/3/fputc",
fputs="http://linux.die.net/man/3/fputs",
fread="http://linux.die.net/man/3/fread",
free="http://linux.die.net/man/3/free",
freopen="http://linux.die.net/man/3/freopen",
frexp="http://linux.die.net/man/3/frexp",
frexpf="http://linux.die.net/man/3/frexpf",
frexpl="http://linux.die.net/man/3/frexpl",
fscanf="http://linux.die.net/man/3/fscanf",
fseek="http://linux.die.net/man/3/fseek",
fsetpos="http://linux.die.net/man/3/fsetpos",
ftell="http://linux.die.net/man/3/ftell",
fwrite="http://linux.die.net/man/3/fwrite",
getc="http://linux.die.net/man/3/getc",
getchar="http://linux.die.net/man/3/getchar",
getenv="http://linux.die.net/man/3/getenv",
gets="http://linux.die.net/man/3/gets",
gmtime="http://linux.die.net/man/3/gmtime",
HUGE_VAL="http://linux.die.net/man/3/HUGE_VAL",
isalnum="http://linux.die.net/man/3/isalnum",
isalpha="http://linux.die.net/man/3/isalpha",
iscntrl="http://linux.die.net/man/3/iscntrl",
isdigit="http://linux.die.net/man/3/isdigit",
isgraph="http://linux.die.net/man/3/isgraph",
islower="http://linux.die.net/man/3/islower",
isprint="http://linux.die.net/man/3/isprint",
ispunct="http://linux.die.net/man/3/ispunct",
isspace="http://linux.die.net/man/3/isspace",
isupper="http://linux.die.net/man/3/isupper",
isxdigit="http://linux.die.net/man/3/isxdigit",
jmp_buf="http://linux.die.net/man/3/jmp_buf",
labs="http://linux.die.net/man/3/labs",
LC_ALL="http://linux.die.net/man/3/LC_ALL",
LC_COLLATE="http://linux.die.net/man/3/LC_COLLATE",
LC_CTYPE="http://linux.die.net/man/3/LC_CTYPE",
LC_MONETARY="http://linux.die.net/man/3/LC_MONETARY",
LC_NUMERIC="http://linux.die.net/man/3/LC_NUMERIC",
LC_TIME="http://linux.die.net/man/3/LC_TIME",
lconv="http://linux.die.net/man/3/lconv",
ldexp="http://linux.die.net/man/3/ldexp",
ldexpf="http://linux.die.net/man/3/ldexpf",
ldexpl="http://linux.die.net/man/3/ldexpl",
ldiv="http://linux.die.net/man/3/ldiv",
ldiv_t="http://linux.die.net/man/3/ldiv_t",
localeconv="http://linux.die.net/man/3/localeconv",
localtime="http://linux.die.net/man/3/localtime",
log="http://linux.die.net/man/3/log",
log10="http://linux.die.net/man/3/log10",
log10f="http://linux.die.net/man/3/log10f",
log10l="http://linux.die.net/man/3/log10l",
logf="http://linux.die.net/man/3/logf",
logl="http://linux.die.net/man/3/logl",
longjmp="http://linux.die.net/man/3/longjmp",
lua_Alloc="http://www.lua.org/manual/5.1/manual.html#lua_Alloc",
lua_atpanic="http://www.lua.org/manual/5.1/manual.html#lua_atpanic",
lua_call="http://www.lua.org/manual/5.1/manual.html#lua_call",
lua_CFunction="http://www.lua.org/manual/5.1/manual.html#lua_CFunction",
lua_checkstack="http://www.lua.org/manual/5.1/manual.html#lua_checkstack",
lua_close="http://www.lua.org/manual/5.1/manual.html#lua_close",
lua_concat="http://www.lua.org/manual/5.1/manual.html#lua_concat",
LUA_CPATH="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_CPATH",
lua_cpcall="http://www.lua.org/manual/5.1/manual.html#lua_cpcall",
lua_createtable="http://www.lua.org/manual/5.1/manual.html#lua_createtable",
lua_Debug="http://www.lua.org/manual/5.1/manual.html#lua_Debug",
lua_dump="http://www.lua.org/manual/5.1/manual.html#lua_dump",
LUA_ENVIRONINDEX="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ENVIRONINDEX",
lua_equal="http://www.lua.org/manual/5.1/manual.html#lua_equal",
LUA_ERRERR="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ERRERR",
LUA_ERRFILE="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ERRFILE",
LUA_ERRMEM="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ERRMEM",
lua_error="http://www.lua.org/manual/5.1/manual.html#lua_error",
LUA_ERRRUN="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ERRRUN",
LUA_ERRSYNTAX="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_ERRSYNTAX",
lua_gc="http://www.lua.org/manual/5.1/manual.html#lua_gc",
lua_getallocf="http://www.lua.org/manual/5.1/manual.html#lua_getallocf",
lua_getfenv="http://www.lua.org/manual/5.1/manual.html#lua_getfenv",
lua_getfield="http://www.lua.org/manual/5.1/manual.html#lua_getfield",
lua_getglobal="http://www.lua.org/manual/5.1/manual.html#lua_getglobal",
lua_gethook="http://www.lua.org/manual/5.1/manual.html#lua_gethook",
lua_gethookcount="http://www.lua.org/manual/5.1/manual.html#lua_gethookcount",
lua_gethookmask="http://www.lua.org/manual/5.1/manual.html#lua_gethookmask",
lua_getinfo="http://www.lua.org/manual/5.1/manual.html#lua_getinfo",
lua_getlocal="http://www.lua.org/manual/5.1/manual.html#lua_getlocal",
lua_getmetatable="http://www.lua.org/manual/5.1/manual.html#lua_getmetatable",
lua_getstack="http://www.lua.org/manual/5.1/manual.html#lua_getstack",
lua_gettable="http://www.lua.org/manual/5.1/manual.html#lua_gettable",
lua_gettop="http://www.lua.org/manual/5.1/manual.html#lua_gettop",
lua_getupvalue="http://www.lua.org/manual/5.1/manual.html#lua_getupvalue",
LUA_GLOBALSINDEX="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_GLOBALSINDEX",
lua_Hook="http://www.lua.org/manual/5.1/manual.html#lua_Hook",
LUA_HOOKCALL="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_HOOKCALL",
LUA_HOOKCOUNT="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_HOOKCOUNT",
LUA_HOOKLINE="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_HOOKLINE",
LUA_HOOKRET="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_HOOKRET",
LUA_HOOKTAILRET="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_HOOKTAILRET",
LUA_INIT="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_INIT",
lua_insert="http://www.lua.org/manual/5.1/manual.html#lua_insert",
lua_Integer="http://www.lua.org/manual/5.1/manual.html#lua_Integer",
lua_isboolean="http://www.lua.org/manual/5.1/manual.html#lua_isboolean",
lua_iscfunction="http://www.lua.org/manual/5.1/manual.html#lua_iscfunction",
lua_isfunction="http://www.lua.org/manual/5.1/manual.html#lua_isfunction",
lua_islightuserdata="http://www.lua.org/manual/5.1/manual.html#lua_islightuserdata",
lua_isnil="http://www.lua.org/manual/5.1/manual.html#lua_isnil",
lua_isnone="http://www.lua.org/manual/5.1/manual.html#lua_isnone",
lua_isnoneornil="http://www.lua.org/manual/5.1/manual.html#lua_isnoneornil",
lua_isnumber="http://www.lua.org/manual/5.1/manual.html#lua_isnumber",
lua_isstring="http://www.lua.org/manual/5.1/manual.html#lua_isstring",
lua_istable="http://www.lua.org/manual/5.1/manual.html#lua_istable",
lua_isthread="http://www.lua.org/manual/5.1/manual.html#lua_isthread",
lua_isuserdata="http://www.lua.org/manual/5.1/manual.html#lua_isuserdata",
lua_lessthan="http://www.lua.org/manual/5.1/manual.html#lua_lessthan",
lua_load="http://www.lua.org/manual/5.1/manual.html#lua_load",
LUA_MASKCALL="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MASKCALL",
LUA_MASKCOUNT="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MASKCOUNT",
LUA_MASKLINE="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MASKLINE",
LUA_MASKRET="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MASKRET",
LUA_MINSTACK="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MINSTACK",
LUA_MULTRET="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_MULTRET",
lua_newstate="http://www.lua.org/manual/5.1/manual.html#lua_newstate",
lua_newtable="http://www.lua.org/manual/5.1/manual.html#lua_newtable",
lua_newthread="http://www.lua.org/manual/5.1/manual.html#lua_newthread",
lua_newuserdata="http://www.lua.org/manual/5.1/manual.html#lua_newuserdata",
lua_next="http://www.lua.org/manual/5.1/manual.html#lua_next",
LUA_NOREF="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_NOREF",
lua_Number="http://www.lua.org/manual/5.1/manual.html#lua_Number",
lua_objlen="http://www.lua.org/manual/5.1/manual.html#lua_objlen",
LUA_PATH="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_PATH",
lua_pcall="http://www.lua.org/manual/5.1/manual.html#lua_pcall",
lua_pop="http://www.lua.org/manual/5.1/manual.html#lua_pop",
lua_pushboolean="http://www.lua.org/manual/5.1/manual.html#lua_pushboolean",
lua_pushcclosure="http://www.lua.org/manual/5.1/manual.html#lua_pushcclosure",
lua_pushcfunction="http://www.lua.org/manual/5.1/manual.html#lua_pushcfunction",
lua_pushfstring="http://www.lua.org/manual/5.1/manual.html#lua_pushfstring",
lua_pushinteger="http://www.lua.org/manual/5.1/manual.html#lua_pushinteger",
lua_pushlightuserdata="http://www.lua.org/manual/5.1/manual.html#lua_pushlightuserdata",
lua_pushliteral="http://www.lua.org/manual/5.1/manual.html#lua_pushliteral",
lua_pushlstring="http://www.lua.org/manual/5.1/manual.html#lua_pushlstring",
lua_pushnil="http://www.lua.org/manual/5.1/manual.html#lua_pushnil",
lua_pushnumber="http://www.lua.org/manual/5.1/manual.html#lua_pushnumber",
lua_pushstring="http://www.lua.org/manual/5.1/manual.html#lua_pushstring",
lua_pushthread="http://www.lua.org/manual/5.1/manual.html#lua_pushthread",
lua_pushvalue="http://www.lua.org/manual/5.1/manual.html#lua_pushvalue",
lua_pushvfstring="http://www.lua.org/manual/5.1/manual.html#lua_pushvfstring",
lua_rawequal="http://www.lua.org/manual/5.1/manual.html#lua_rawequal",
lua_rawget="http://www.lua.org/manual/5.1/manual.html#lua_rawget",
lua_rawgeti="http://www.lua.org/manual/5.1/manual.html#lua_rawgeti",
lua_rawset="http://www.lua.org/manual/5.1/manual.html#lua_rawset",
lua_rawseti="http://www.lua.org/manual/5.1/manual.html#lua_rawseti",
lua_Reader="http://www.lua.org/manual/5.1/manual.html#lua_Reader",
LUA_REFNIL="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_REFNIL",
lua_register="http://www.lua.org/manual/5.1/manual.html#lua_register",
LUA_REGISTRYINDEX="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_REGISTRYINDEX",
lua_remove="http://www.lua.org/manual/5.1/manual.html#lua_remove",
lua_replace="http://www.lua.org/manual/5.1/manual.html#lua_replace",
lua_resume="http://www.lua.org/manual/5.1/manual.html#lua_resume",
lua_setallocf="http://www.lua.org/manual/5.1/manual.html#lua_setallocf",
lua_setfenv="http://www.lua.org/manual/5.1/manual.html#lua_setfenv",
lua_setfield="http://www.lua.org/manual/5.1/manual.html#lua_setfield",
lua_setglobal="http://www.lua.org/manual/5.1/manual.html#lua_setglobal",
lua_sethook="http://www.lua.org/manual/5.1/manual.html#lua_sethook",
lua_setlocal="http://www.lua.org/manual/5.1/manual.html#lua_setlocal",
lua_setmetatable="http://www.lua.org/manual/5.1/manual.html#lua_setmetatable",
lua_settable="http://www.lua.org/manual/5.1/manual.html#lua_settable",
lua_settop="http://www.lua.org/manual/5.1/manual.html#lua_settop",
lua_setupvalue="http://www.lua.org/manual/5.1/manual.html#lua_setupvalue",
lua_State="http://www.lua.org/manual/5.1/manual.html#lua_State",
lua_status="http://www.lua.org/manual/5.1/manual.html#lua_status",
lua_toboolean="http://www.lua.org/manual/5.1/manual.html#lua_toboolean",
lua_tocfunction="http://www.lua.org/manual/5.1/manual.html#lua_tocfunction",
lua_tointeger="http://www.lua.org/manual/5.1/manual.html#lua_tointeger",
lua_tolstring="http://www.lua.org/manual/5.1/manual.html#lua_tolstring",
lua_tonumber="http://www.lua.org/manual/5.1/manual.html#lua_tonumber",
lua_topointer="http://www.lua.org/manual/5.1/manual.html#lua_topointer",
lua_tostring="http://www.lua.org/manual/5.1/manual.html#lua_tostring",
lua_tothread="http://www.lua.org/manual/5.1/manual.html#lua_tothread",
lua_touserdata="http://www.lua.org/manual/5.1/manual.html#lua_touserdata",
lua_type="http://www.lua.org/manual/5.1/manual.html#lua_type",
lua_typename="http://www.lua.org/manual/5.1/manual.html#lua_typename",
lua_upvalueindex="http://www.lua.org/manual/5.1/manual.html#lua_upvalueindex",
lua_Writer="http://www.lua.org/manual/5.1/manual.html#lua_Writer",
lua_xmove="http://www.lua.org/manual/5.1/manual.html#lua_xmove",
LUA_YIELD="http://www.lua.org/manual/5.1/manual.html#pdf-LUA_YIELD",
lua_yield="http://www.lua.org/manual/5.1/manual.html#lua_yield",
luaL_addchar="http://www.lua.org/manual/5.1/manual.html#luaL_addchar",
luaL_addlstring="http://www.lua.org/manual/5.1/manual.html#luaL_addlstring",
luaL_addsize="http://www.lua.org/manual/5.1/manual.html#luaL_addsize",
luaL_addstring="http://www.lua.org/manual/5.1/manual.html#luaL_addstring",
luaL_addvalue="http://www.lua.org/manual/5.1/manual.html#luaL_addvalue",
luaL_argcheck="http://www.lua.org/manual/5.1/manual.html#luaL_argcheck",
luaL_argerror="http://www.lua.org/manual/5.1/manual.html#luaL_argerror",
luaL_Buffer="http://www.lua.org/manual/5.1/manual.html#luaL_Buffer",
LUAL_BUFFERSIZE="http://www.lua.org/manual/5.1/manual.html#pdf-LUAL_BUFFERSIZE",
luaL_buffinit="http://www.lua.org/manual/5.1/manual.html#luaL_buffinit",
luaL_callmeta="http://www.lua.org/manual/5.1/manual.html#luaL_callmeta",
luaL_checkany="http://www.lua.org/manual/5.1/manual.html#luaL_checkany",
luaL_checkint="http://www.lua.org/manual/5.1/manual.html#luaL_checkint",
luaL_checkinteger="http://www.lua.org/manual/5.1/manual.html#luaL_checkinteger",
luaL_checklong="http://www.lua.org/manual/5.1/manual.html#luaL_checklong",
luaL_checklstring="http://www.lua.org/manual/5.1/manual.html#luaL_checklstring",
luaL_checknumber="http://www.lua.org/manual/5.1/manual.html#luaL_checknumber",
luaL_checkoption="http://www.lua.org/manual/5.1/manual.html#luaL_checkoption",
luaL_checkstack="http://www.lua.org/manual/5.1/manual.html#luaL_checkstack",
luaL_checkstring="http://www.lua.org/manual/5.1/manual.html#luaL_checkstring",
luaL_checktype="http://www.lua.org/manual/5.1/manual.html#luaL_checktype",
luaL_checkudata="http://www.lua.org/manual/5.1/manual.html#luaL_checkudata",
luaL_dofile="http://www.lua.org/manual/5.1/manual.html#luaL_dofile",
luaL_dostring="http://www.lua.org/manual/5.1/manual.html#luaL_dostring",
luaL_error="http://www.lua.org/manual/5.1/manual.html#luaL_error",
luaL_getmetafield="http://www.lua.org/manual/5.1/manual.html#luaL_getmetafield",
luaL_getmetatable="http://www.lua.org/manual/5.1/manual.html#luaL_getmetatable",
luaL_gsub="http://www.lua.org/manual/5.1/manual.html#luaL_gsub",
luaL_loadbuffer="http://www.lua.org/manual/5.1/manual.html#luaL_loadbuffer",
luaL_loadfile="http://www.lua.org/manual/5.1/manual.html#luaL_loadfile",
luaL_loadstring="http://www.lua.org/manual/5.1/manual.html#luaL_loadstring",
luaL_newmetatable="http://www.lua.org/manual/5.1/manual.html#luaL_newmetatable",
luaL_newstate="http://www.lua.org/manual/5.1/manual.html#luaL_newstate",
luaL_openlibs="http://www.lua.org/manual/5.1/manual.html#luaL_openlibs",
luaL_optint="http://www.lua.org/manual/5.1/manual.html#luaL_optint",
luaL_optinteger="http://www.lua.org/manual/5.1/manual.html#luaL_optinteger",
luaL_optlong="http://www.lua.org/manual/5.1/manual.html#luaL_optlong",
luaL_optlstring="http://www.lua.org/manual/5.1/manual.html#luaL_optlstring",
luaL_optnumber="http://www.lua.org/manual/5.1/manual.html#luaL_optnumber",
luaL_optstring="http://www.lua.org/manual/5.1/manual.html#luaL_optstring",
luaL_prepbuffer="http://www.lua.org/manual/5.1/manual.html#luaL_prepbuffer",
luaL_pushresult="http://www.lua.org/manual/5.1/manual.html#luaL_pushresult",
luaL_ref="http://www.lua.org/manual/5.1/manual.html#luaL_ref",
luaL_Reg="http://www.lua.org/manual/5.1/manual.html#luaL_Reg",
luaL_register="http://www.lua.org/manual/5.1/manual.html#luaL_register",
luaL_typename="http://www.lua.org/manual/5.1/manual.html#luaL_typename",
luaL_typerror="http://www.lua.org/manual/5.1/manual.html#luaL_typerror",
luaL_unref="http://www.lua.org/manual/5.1/manual.html#luaL_unref",
luaL_where="http://www.lua.org/manual/5.1/manual.html#luaL_where",
malloc="http://linux.die.net/man/3/malloc",
mblen="http://linux.die.net/man/3/mblen",
mbstowcs="http://linux.die.net/man/3/mbstowcs",
mbtowc="http://linux.die.net/man/3/mbtowc",
memchr="http://linux.die.net/man/3/memchr",
memcmp="http://linux.die.net/man/3/memcmp",
memcpy="http://linux.die.net/man/3/memcpy",
memmove="http://linux.die.net/man/3/memmove",
memset="http://linux.die.net/man/3/memset",
mktime="http://linux.die.net/man/3/mktime",
modf="http://linux.die.net/man/3/modf",
modff="http://linux.die.net/man/3/modff",
modfl="http://linux.die.net/man/3/modfl",
perror="http://linux.die.net/man/3/perror",
pow="http://linux.die.net/man/3/pow",
powf="http://linux.die.net/man/3/powf",
powl="http://linux.die.net/man/3/powl",
printf="http://linux.die.net/man/3/printf",
putc="http://linux.die.net/man/3/putc",
putchar="http://linux.die.net/man/3/putchar",
puts="http://linux.die.net/man/3/puts",
qsort="http://linux.die.net/man/3/qsort",
raise="http://linux.die.net/man/3/raise",
rand="http://linux.die.net/man/3/rand",
realloc="http://linux.die.net/man/3/realloc",
remove="http://linux.die.net/man/3/remove",
rename="http://linux.die.net/man/3/rename",
rewind="http://linux.die.net/man/3/rewind",
scanf="http://linux.die.net/man/3/scanf",
setbuf="http://linux.die.net/man/3/setbuf",
setjmp="http://linux.die.net/man/3/setjmp",
setlocale="http://linux.die.net/man/3/setlocale",
setvbuf="http://linux.die.net/man/3/setvbuf",
SIG_DFL="http://linux.die.net/man/3/SIG_DFL",
SIG_ERR="http://linux.die.net/man/3/SIG_ERR",
SIG_IGN="http://linux.die.net/man/3/SIG_IGN",
SIGABRT="http://linux.die.net/man/3/SIGABRT",
SIGFPE="http://linux.die.net/man/3/SIGFPE",
SIGILL="http://linux.die.net/man/3/SIGILL",
SIGINT="http://linux.die.net/man/3/SIGINT",
signal="http://linux.die.net/man/3/signal",
SIGSEGV="http://linux.die.net/man/3/SIGSEGV",
SIGTERM="http://linux.die.net/man/3/SIGTERM",
sin="http://linux.die.net/man/3/sin",
sinf="http://linux.die.net/man/3/sinf",
sinh="http://linux.die.net/man/3/sinh",
sinhf="http://linux.die.net/man/3/sinhf",
sinhl="http://linux.die.net/man/3/sinhl",
sinl="http://linux.die.net/man/3/sinl",
sprintf="http://linux.die.net/man/3/sprintf",
sqrt="http://linux.die.net/man/3/sqrt",
sqrtf="http://linux.die.net/man/3/sqrtf",
sqrtl="http://linux.die.net/man/3/sqrtl",
srand="http://linux.die.net/man/3/srand",
sscanf="http://linux.die.net/man/3/sscanf",
stderr="http://linux.die.net/man/3/stderr",
stdin="http://linux.die.net/man/3/stdin",
stdout="http://linux.die.net/man/3/stdout",
strcat="http://linux.die.net/man/3/strcat",
strchr="http://linux.die.net/man/3/strchr",
strcmp="http://linux.die.net/man/3/strcmp",
strcoll="http://linux.die.net/man/3/strcoll",
strcpy="http://linux.die.net/man/3/strcpy",
strcspn="http://linux.die.net/man/3/strcspn",
strerror="http://linux.die.net/man/3/strerror",
strftime="http://linux.die.net/man/3/strftime",
strlen="http://linux.die.net/man/3/strlen",
strncat="http://linux.die.net/man/3/strncat",
strncmp="http://linux.die.net/man/3/strncmp",
strncpy="http://linux.die.net/man/3/strncpy",
strpbrk="http://linux.die.net/man/3/strpbrk",
strrchr="http://linux.die.net/man/3/strrchr",
strspn="http://linux.die.net/man/3/strspn",
strstr="http://linux.die.net/man/3/strstr",
strtod="http://linux.die.net/man/3/strtod",
strtok="http://linux.die.net/man/3/strtok",
strtol="http://linux.die.net/man/3/strtol",
strtoul="http://linux.die.net/man/3/strtoul",
strxfrm="http://linux.die.net/man/3/strxfrm",
system="http://linux.die.net/man/3/system",
tan="http://linux.die.net/man/3/tan",
tanf="http://linux.die.net/man/3/tanf",
tanh="http://linux.die.net/man/3/tanh",
tanhf="http://linux.die.net/man/3/tanhf",
tanhl="http://linux.die.net/man/3/tanhl",
tanl="http://linux.die.net/man/3/tanl",
tmpfile="http://linux.die.net/man/3/tmpfile",
tmpnam="http://linux.die.net/man/3/tmpnam",
tolower="http://linux.die.net/man/3/tolower",
toupper="http://linux.die.net/man/3/toupper",
ungetc="http://linux.die.net/man/3/ungetc",
va_arg="http://linux.die.net/man/3/va_arg",
va_end="http://linux.die.net/man/3/va_end",
va_list="http://linux.die.net/man/3/va_list",
va_start="http://linux.die.net/man/3/va_start",
vfprintf="http://linux.die.net/man/3/vfprintf",
vprintf="http://linux.die.net/man/3/vprintf",
vsprintf="http://linux.die.net/man/3/vsprintf",
wchar_t="http://linux.die.net/man/3/wchar_t",
wcstombs="http://linux.die.net/man/3/wcstombs",
wctomb="http://linux.die.net/man/3/wctomb",
}
|
-------------------------------------------------------------------------------
-- RPNames
-- by Tammya-MoonGuard (Copyright 2018)
-------------------------------------------------------------------------------
-- This is a simple API to fetch roleplay names from RP addons such as
-- Total RP 3, XRP Roleplay Profiles, or MyRolePlay, and it falls back to
-- their toon name.
-------------------------------------------------------------------------------
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- 1. Redistributions of source code must retain the above copyright notice,
-- this list of conditions and the following disclaimer.
--
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- 3. Neither the name of the copyright holder nor the names of its
-- contributors may be used to endorse or promote products derived from this
-- software without specific prior written permission.
-----------------------------------------------------------------------------^-
local VERSION = 1
-------------------------------------------------------------------------------
-- LibRPNames is the public API. Internal is our "private" namespace to work
-- in (Me).
if not LibRPNames then
LibRPNames = {}
LibRPNames.Internal = {}
end
-------------------------------------------------------------------------------
local Me = LibRPNames.Internal
local Public = LibRPNames
-------------------------------------------------------------------------------
if Me.version and Me.version >= VERSION then
-- Already have a newer or existing version loaded; cancel.
Me.load = false
return
else
-- Save old version so any sub files can reference it and make upgrades.
Me.old_version = Me.version
-- Me.load is a simple switch for sub files to continue loading or not. If
-- it's false then it means we're up-to-date and any sub files should exit
-- out immediately.
Me.load = true
end
-------------------------------------------------------------------------------
Me.version = VERSION
--
-- << Do upgrades here for anything that needs it. >>
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Cache keys are <ambiguated name>_<subkey>. Subkeys are "name", "short",
-- "icon", and "color", and those entries contiain the full name, the
-- shortened name, the icon, and the color code, respectively. Icon and color
-- may be missing if the RP addon being used doesn't support those values or
-- if those values aren't present in their profile.
Me.cache = {}
-------------------------------------------------------------------------------
-- The time when the cache was last cleared. The entire cache is dumped every
-- `CACHE_RESET_TIME` seconds. Each entry does not have time attached. It's
-- a global reset.
Me.cache_time = 0
local CACHE_RESET_TIME = 5
-------------------------------------------------------------------------------
-- This is a table (built below) that contains common titles, used for
-- filtering out player titles.
--
-- The MSP doesn't have different slots for title, first name and last name,
-- so this is necessary to cut out titles if someone is using a non TRP addon.
--
Me.titles = {}
do
local titles = {
-- Military
"private", "pvt", "pfc", "corporal", "cpl";
"sergeant", "sgt"; "lieutenant", "lt";
"captain", "cpt", "commander", "major", "admiral";
"ensign", "officer", "cadet", "guard";
-- Nobility
"dame", "sir", "knight";
"lady", "lord", "mister";
"mistress", "master", "miss";
"king", "queen", "prince", "princess";
"archduke", "archduchess", "duke", "duchess";
"marquess", "marquis", "marchioness", "margrave", "landgrave";
"count", "countess", "viscount", "viscountess";
"baron", "baroness", "baronet", "baronetess";
-- Civility
"mr", "mrs";
-- Religion
"bishop", "father", "mother";
}
for _,v in pairs( titles ) do
Me.titles[v] = true
-- Duplicate each entry with a trailing period, for a lot of the
-- abbreviated titles. So "mr" also includes "mr.".
Me.titles[v .. "."] = true
end
end
-------------------------------------------------------------------------------
-- Takes a full name like "Duke Maxen Montclair" and returns "Maxen Montclair".
--
function Me.StripTitle( name )
local a = name:match( "^%s*%S+" )
if a and Me.titles[a:lower()] then
-- Note that this pattern should not destroy the word if it is the only
-- word. Sure, execution should not reach here if that's the case, but
-- future proofing?
name = name:gsub( "^%s*%S+%s+", "" )
end
return name
end
-------------------------------------------------------------------------------
-- Takes a full name without titles such as "Maxen Montclair" and returns the
-- first term or first few terms if the first name is too short.
-- Examples:
-- Maxen Montclair -> Maxen
-- Kim Sweete -> Kim Sweete (Uses full name since first name is only 3
-- characters)
-- If first term is less than 4 characters, the full name will be used.
--
function Me.GetShortName( name )
if not name or name == "" then return name end
local short = name:match( "%S+" )
if #short < 4 then
short = name
end
return short
end
-------------------------------------------------------------------------------
-- Reset the name cache.
function Me.ClearCache()
Me.cache_time = GetTime()
wipe( Me.cache )
end
-------------------------------------------------------------------------------
-- This is the main query function.
--
-- `toon` is the person you're querying, a toon name with optional dash and
-- realm. It should also have proper capitalization, or the underlying
-- RP addon API might not recognize it. `guid` is an optional parameter, and
-- only used if there is no data on the player, in which the color will be
-- filled in with their class color.
--
-- Returns `name, shortname, icon, color`
--
-- If the person doesn't have an icon or if we aren't using an RP addon that
-- uses icons, then that will be `nil`. If the person isn't using a name
-- color, then this returns the game's class color for them. Color will
-- always have "ff" at the start for the alpha channel, and is suitable to
-- pair with a "|c" escape sequence.
--
-- Example return values:
-- "Richard Baronsteen", "Richard", "spell_mage_supernova", "ff112233"
-- "Caroline Watson", "Caroline", nil, nil
--
function Me.Get( toon, guid )
-- Every so often, we just dump the entire cache. This might have some
-- caveats if the user is looking up a LOT of names, but under normal use
-- this seems like a good way to go about it.
if GetTime() > Me.cache_time + CACHE_RESET_TIME then
Me.ClearCache()
end
toon = Ambiguate( toon, "all" )
-- If we have a cached entry (not erased above) then we use that instantly.
local cached = Me.cache[ toon ]
if cached then
local color = cached[4]
-- Color is kind of a weird thing. If the name doesn't have a color
-- code attached to it from their RP profile, then we default to the
-- class color, but we might not always have a valid guid. If the
-- guid isn't given, then the color should default to nil rather than
-- whatever last value we got. Essentially, the class color is -not-
-- cached.
if not color then
color = Me.GetClassColor( guid )
end
return cached[1], cached[2], cached[3], color
end
local name, shortname, icon, color
if TRP3_API then
-- TRP3 is the preferred method, since the title field is a separate
-- entity (so long as a profile is received from TRP as well).
name, shortname, icon, color = Me.GetTRP3Name( toon )
elseif msp then
-- XRP and MRP names are handled here. XRP populates the MSP cache so
-- it works seamlessly with its own internal profile cache.
name, shortname, icon, color = Me.GetMSPName( toon )
end
if not name then
name = Me.GetNormalName( toon )
shortname = name
end
Me.cache[ toon ] = { name, shortname, icon, color }
if not color then
color = Me.GetClassColor( guid )
end
return name, shortname, icon, color
end
-------------------------------------------------------------------------------
-- Returns a character's class color from a guid. Handles `nil` as an input
-- where it just returns `nil` too.
--
function Me.GetClassColor( guid )
if not guid then
return nil
end
local _, cls = GetPlayerInfoByGUID( guid )
if cls and RAID_CLASS_COLORS[cls] then
local c = RAID_CLASS_COLORS[cls]
return ("ff%.2x%.2x%.2x"):format(c.r*255, c.g*255, c.b*255)
end
end
-------------------------------------------------------------------------------
-- Cuts a realm tag off of a name.
function Me.GetNormalName( toon )
return toon:match( "[^-]*" )
end
-------------------------------------------------------------------------------
-- Fetches data from TRP3. `toon` is toon name and optional realm.
-- Returns `fullname, shortname, icon, color`
-- Disregards the "title" field from RP names.
--
function Me.GetTRP3Name( toon )
-- A lot of this code "just works", but it's reasonably sensed. This
-- basically checks if TRP3 is finished setting up its registry and
-- ready to go with queries.
if not TRP3_API.register.getCharacterList() then
return
end
-- "unit id" in this case is a fully qualified toon name. TRP3 calls them
-- that, so we're using the same term name here. If the realm is missing
-- we can fetch it from TRP3's globals. Getting the player's realm name
-- natively seems to be a bit of a pain in the ass otherwise.
local unit_id = toon
if not unit_id:find( "-" ) then
unit_id = unit_id .. "-" .. TRP3_API.globals.player_realm_id
end
-- There's two profile sources, and that's the player's own, and other
-- people they have seen. If the character name isn't known, then we
-- just break out. Note that we're just returning nil when we fail. The
-- fallback values are done in the upper layer of code.
local profile
if unit_id == TRP3_API.globals.player_id then
profile = TRP3_API.profile.getData( "player" )
elseif TRP3_API.register.isUnitIDKnown( unit_id ) then
profile = TRP3_API.register.getUnitIDCurrentProfile( unit_id )
else
return
end
local ch = profile and profile.characteristics
-- I'm not sure what cases would have this structure not present, but
-- this sort of check is also there in the official TRP code. Simple
-- prudence, maybe.
if not ch then
return
end
-- To build our fullname, we concatenate the first name and last name,
-- discarding the title field. If the first name isn't present, we default
-- to the stripped name.
local fullname = ch.FN or Me.GetNormalName( toon )
if ch.LN then
fullname = fullname .. " " .. ch.LN
end
-- If this profile was received from the MSP side, the FN field is the
-- entire name, including titles, so we need to manually strip them out.
-- Of course this isn't ideal, but it's the best we can do.
fullname = Me.StripTitle( fullname )
local color, icon
if ch.CH and ch.CH ~= "" then
-- The color field is a 6 digit hex code, and we prepend "ff" to be
-- a valid color code to use in the color escape sequence.
color = "ff" .. ch.CH
end
-- In some cases I believe some fields can be "" as well as nil, so check
-- for that too. At least with the MSP, "" is an empty field.
if ch.IC and ch.IC ~= "" then
icon = ch.IC
end
return fullname, Me.GetShortName( fullname ), icon, color
end
-------------------------------------------------------------------------------
-- Try and get a result from a certain name.
--
-- We try with fullname (name-realm) and then normal name.
--
local function TryGetMSP( name )
if msp.char[name] and msp.char[name].supported then
-- With the MSP, names are stored in a single field. Less optimal,
-- since sometimes we don't know what is a player's title, but we
-- try to filter it out still.
-- Also with MSP, the name might have a color code prefixed to it,
-- which we need to parse and save as the color field.
local fullname = msp.char[name].field.NA
local color = fullname:match( "^|c(%x%x%x%x%x%x%x%x)" )
fullname = fullname:gsub( "|c(%x%x%x%x%x%x%x%x)", "" )
fullname = fullname:gsub( "|r", "" )
if fullname == "" then return end
-- MSP always returns empty strings rather than nil for unfilled
-- entries.
local icon = msp.char[name].IC
if icon == "" then icon = nil end
fullname = Me.StripTitle( fullname )
return fullname, Me.GetShortName( fullname ), icon, color
end
end
-------------------------------------------------------------------------------
-- Fetches data from LibMSP. `name` is a toon name and optional realm.
-- Returns `fullname, shortname, icon, color`
-- Tries to strip titles from names.
--
function Me.GetMSPName( toon )
local firstname, color
local toonrealm = toon
toon = Ambiguate( toon, "all" )
if not toonrealm:find( "-" ) then
local realm = GetNormalizedRealmName()
if not realm then return end
toonrealm = toonrealm .. "-" .. realm
end
-- I'm not actually sure how LibMSP stores names for local-realm players,
-- so we check both the ambiguated name and the full name. It might only
-- be one or the other, but that might also change in the future.
local name, short, icon, color = TryGetMSP( toonrealm )
if name then
return name, short, icon, color
end
if toonrealm ~= toon then
local name, short, icon, color = TryGetMSP( toon )
if name then
return name, short, icon, color
end
end
return
end
-------------------------------------------------------------------------------
-- Public API
-------------------------------------------------------------------------------
-- name, shortname, icon, color = LibRPNames.Get( toon, [guid] )
--
-- Fetches a person's RP name and some other information linked to them, such
-- as their TRP icon (although I believe MRP supports icons now), and their
-- name color. The GUID is only used as a fallback to get a toon's class color
-- from the game functions. `name` and `shortname` will always be strings,
-- falling back to the toon name itself; `icon` may be a texture path or nil,
-- and `color` may be a 8-digit hexcode or nil.
LibRPNames.Get = Me.Get
-------------------------------------------------------------------------------
-- LibRPNames.ClearCache()
--
-- Clears the name cache, in case you want to get an instantly updated name
-- when you know that it's changed. Without calling this, it may take up to
-- five seconds for a name to update. The cache is meant for optimizing the
-- case when you're querying a name hundreds of times in a single frame (e.g.
-- populating chatboxes).
LibRPNames.ClearCache = Me.ClearCache
|
-- All the net messages defined here
util.AddNetworkString("xyz_racing_start")
util.AddNetworkString("xyz_racing_finish")
|
local default_comparator = request('ordered_pass.default_comparator')
local get_key_vals = request('get_key_vals')
-- Sort <t> and return iterator function to pass that sorted <t>
return
function(t, comparator)
assert_table(t)
comparator = comparator or default_comparator
assert_function(comparator)
local key_vals = get_key_vals(t)
table.sort(key_vals, comparator)
local i = 0
local sorted_next =
function()
i = i + 1
if key_vals[i] then
return key_vals[i].key, key_vals[i].value
end
end
return sorted_next, t
end
|
-- Copyright 2016 Eric Luehrsen <[email protected]>
-- Licensed to the public under the Apache License 2.0.
local m3, s3, frm
local filename = "/etc/unbound/unbound_srv.conf"
local description = translatef("Here you may edit the 'server:' clause in an internal 'include:'")
description = description .. " (" .. filename .. ")"
m3 = SimpleForm("editing", nil)
m3:append(Template("unbound/css-editing"))
m3.submit = translate("Save")
m3.reset = false
s3 = m3:section(SimpleSection, "Unbound Server Conf", description)
frm = s3:option(TextValue, "data")
frm.datatype = "string"
frm.rows = 20
function frm.cfgvalue()
return nixio.fs.readfile(filename) or ""
end
function frm.write(self, section, data)
return nixio.fs.writefile(filename, luci.util.trim(data:gsub("\r\n", "\n")))
end
return m3
|
require("__5dim_core__.lib.automation.generation-lab")
local speed = 1
local modules = 2
local energy = 60
local techCount = 200
-- Labs 01
genLabs {
number = "01",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules,
energyUsage = energy,
new = false,
order = "a",
ingredients = {
{"electronic-circuit", 10},
{"iron-gear-wheel", 10},
{"transport-belt", 4}
},
nextUpdate = "5d-lab-02",
tech = nil
}
speed = speed + 0.2
modules = modules + 1
energy = energy + 30
-- Labs 02
genLabs {
number = "02",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "b",
ingredients = {
{"lab", 1},
{"electronic-circuit", 10},
{"iron-gear-wheel", 10},
{"transport-belt", 4}
},
nextUpdate = "5d-lab-03",
tech = {
number = 1,
count = techCount * 1,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1}
},
prerequisites = {
"engine",
"logistic-science-pack",
}
}
}
speed = speed + 0.2
energy = energy + 30
-- Labs 03
genLabs {
number = "03",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "c",
ingredients = {
{"5d-lab-02", 1},
{"electronic-circuit", 10},
{"steel-plate", 10},
{"transport-belt", 4}
},
nextUpdate = "5d-lab-04",
tech = {
number = 2,
count = techCount * 2,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1}
},
prerequisites = {
"5d-lab-1"
}
}
}
speed = speed + 0.2
modules = modules + 1
energy = energy + 30
-- Labs 04
genLabs {
number = "04",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "d",
ingredients = {
{"5d-lab-03", 1},
{"advanced-circuit", 10},
{"steel-plate", 10},
{"fast-transport-belt", 4}
},
nextUpdate = "5d-lab-05",
tech = {
number = 3,
count = techCount * 3,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
prerequisites = {
"5d-lab-2",
"chemical-science-pack"
}
}
}
speed = speed + 0.2
energy = energy + 30
-- Labs 05
genLabs {
number = "05",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "e",
ingredients = {
{"5d-lab-04", 1},
{"advanced-circuit", 10},
{"steel-plate", 10},
{"fast-transport-belt", 4},
{"speed-module", 1}
},
nextUpdate = "5d-lab-06",
tech = {
number = 4,
count = techCount * 4,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
prerequisites = {
"5d-lab-3"
}
}
}
speed = speed + 0.2
modules = modules + 1
energy = energy + 30
-- Labs 06
genLabs {
number = "06",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "f",
ingredients = {
{"5d-lab-05", 1},
{"advanced-circuit", 10},
{"steel-plate", 10},
{"fast-transport-belt", 4},
{"productivity-module", 1}
},
nextUpdate = "5d-lab-07",
tech = {
number = 5,
count = techCount * 5,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-lab-4",
"production-science-pack"
}
}
}
speed = speed + 0.2
energy = energy + 30
-- Labs 07
genLabs {
number = "07",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "g",
ingredients = {
{"5d-lab-06", 1},
{"advanced-circuit", 10},
{"steel-plate", 10},
{"express-transport-belt", 4},
{"speed-module-2", 1}
},
nextUpdate = "5d-lab-08",
tech = {
number = 6,
count = techCount * 6,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-lab-5"
}
}
}
speed = speed + 0.2
modules = modules + 1
energy = energy + 30
-- Labs 08
genLabs {
number = "08",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "h",
ingredients = {
{"5d-lab-07", 1},
{"advanced-circuit", 10},
{"low-density-structure", 3},
{"express-transport-belt", 4},
{"productivity-module-2", 1}
},
nextUpdate = "5d-lab-09",
tech = {
number = 7,
count = techCount * 7,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-lab-6",
"utility-science-pack"
}
}
}
speed = speed + 0.2
energy = energy + 30
-- Labs 09
genLabs {
number = "09",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "i",
ingredients = {
{"5d-lab-08", 1},
{"advanced-circuit", 10},
{"low-density-structure", 3},
{"express-transport-belt", 4},
{"speed-module-3", 1}
},
nextUpdate = "5d-lab-10",
tech = {
number = 8,
count = techCount * 8,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-lab-7"
}
}
}
speed = speed + 0.2
modules = modules + 1
energy = energy + 30
-- Labs 10
genLabs {
number = "10",
subgroup = "lab",
craftingSpeed = speed,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "j",
ingredients = {
{"5d-lab-09", 1},
{"processing-unit", 2},
{"low-density-structure", 3},
{"express-transport-belt", 4},
{"productivity-module-3", 1}
},
tech = {
number = 9,
count = techCount * 9,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-lab-8"
}
}
}
|
function _G.getenv(k, p)
if string63(k) then
local __i = edge(_G.environment)
while __i >= 0 do
local __b = _G.environment[__i + 1][k]
if is63(__b) then
local __e9 = nil
if p then
__e9 = __b[p]
else
__e9 = __b
end
return __e9
else
__i = __i - 1
end
end
end
end
local function transformer_function(k)
return getenv(k, "transformer")
end
local function transformer63(k)
return is63(transformer_function(k))
end
local function macro_function(k)
return getenv(k, "macro")
end
local function macro63(k)
return is63(macro_function(k))
end
local function special63(k)
return is63(getenv(k, "special"))
end
local function special_form63(form)
return not atom63(form) and special63(hd(form))
end
local function statement63(k)
return special63(k) and getenv(k, "stmt")
end
local function symbol_expansion(k)
return getenv(k, "symbol")
end
local function symbol63(k)
return is63(symbol_expansion(k))
end
local function variable63(k)
return is63(getenv(k, "variable"))
end
function _G.bound63(x)
return macro63(x) or special63(x) or symbol63(x) or variable63(x)
end
function _G.quoted(form)
if string63(form) then
return escape(form)
else
if atom63(form) then
return form
else
return join({"list"}, map(quoted, form))
end
end
end
function _G.unquoted(form)
if string_literal63(form) then
if read_string(form) == form then
return eval(form)
else
return error("unquoted: bad string-literal")
end
else
if hd63(form, "quote") then
return form[2]
else
return compile(form)
end
end
end
local function literal(s)
if string_literal63(s) then
return s
else
return quoted(s)
end
end
local function stash_function(args)
if keys63(args) then
local __l = {"%object", "\"_stash\"", true}
local ____o = args
local __k = nil
for __k in pairs(____o) do
local __v = ____o[__k]
if not number63(__k) then
add(__l, literal(__k))
add(__l, __v)
end
end
return join(args, {__l})
else
return args
end
end
local function bias(k)
if number63(k) and not( _G.target == "lua") then
if _G.target == "js" then
k = k - 1
else
k = k + 1
end
end
return k
end
function _G.bind_atom(lh, rh)
if atom63(lh) then
return {lh, rh}
end
end
function _G.bind_optional(lh, rh)
if hd63(lh, "o") or hd63(lh, "or") or hd63(lh, "&optional") then
local ____id = lh
local ___ = ____id[1]
local __var = ____id[2]
local __val = ____id[3]
return bind(__var, {"%if", {"=", rh, "nil"}, either(__val, "nil"), rh})
end
end
function _G.bind_destructuring(lh, rh)
local __id1 = unique("id")
local __bs = {__id1, rh}
local ____o1 = lh
local __k1 = nil
for __k1 in pairs(____o1) do
local __v1 = ____o1[__k1]
local __e10 = nil
if __k1 == "rest" then
__e10 = {"cut", __id1, _35(lh)}
else
__e10 = {"get", __id1, {"quote", bias(__k1)}}
end
local __x7 = __e10
__bs = join(__bs, bind(__v1, __x7))
end
return __bs
end
function _G.brackets63(x)
return hd63(x, "%brackets")
end
function _G.bind_brackets(lh, rh)
if brackets63(lh) then
return bind(tl(lh), rh)
end
end
function _G.dotted63(l)
return ({["&"] = true, ["."] = true})[l[_35(l) - 2 + 1]]
end
function _G.dotted(l)
if dotted63(l) then
return join(cut(l, 0, _35(l) - 2), {rest = last(l)})
end
end
function _G.bind_dotted(lh, rh)
if dotted63(lh) then
return bind(dotted(lh), rh)
end
end
function _G.bind(lh, rh)
return bind_atom(lh, rh) or bind_brackets(lh, rh) or bind_dotted(lh, rh) or bind_optional(lh, rh) or bind_destructuring(lh, rh)
end
function _G.bind_function(args, body)
local __args1 = {}
local __e11 = nil
if brackets63(args) then
__e11 = tl(args)
else
__e11 = args
end
local __args = __e11
local __e12 = nil
if dotted63(__args) then
__e12 = dotted(__args)
else
__e12 = __args
end
local __args11 = __e12
local function rest()
__args1.rest = true
return {"unstash", {"list", "..."}}
end
if atom63(__args11) then
return {__args1, join({"let", {__args11, rest()}}, body)}
else
local __bs1 = {}
local __ks = {}
local __r28 = unique("r")
local ____o2 = __args11
local __k2 = nil
for __k2 in pairs(____o2) do
local __v2 = ____o2[__k2]
if number63(__k2) then
if atom63(__v2) then
add(__args1, __v2)
else
local __x16 = unique("x")
add(__args1, __x16)
__bs1 = join(__bs1, {__v2, __x16})
end
else
__ks[__k2] = __v2
end
end
if keys63(__args11) then
__bs1 = join(__bs1, {__r28, rest()})
local __n3 = _35(__args1)
local __i4 = 0
while __i4 < __n3 do
local __v3 = __args1[__i4 + 1]
__bs1 = join(__bs1, {__v3, {"destash!", __v3, __r28}})
__i4 = __i4 + 1
end
__bs1 = join(__bs1, {__ks, __r28})
end
return {__args1, join({"let", __bs1}, body)}
end
end
local function quoting63(depth)
return number63(depth)
end
local function quasiquoting63(depth)
return quoting63(depth) and depth > 0
end
local function can_unquote63(depth)
return quoting63(depth) and depth == 1
end
local function quasisplice63(x, depth)
return can_unquote63(depth) and not atom63(x) and hd(x) == "unquote-splicing"
end
local function expand_local(__x24)
local ____id2 = __x24
local __x25 = ____id2[1]
local __name = ____id2[2]
local __value = ____id2[3]
local __args2 = cut(____id2, 3)
setenv(__name, {_stash = true, variable = true})
return join({"%local", macroexpand(__name), macroexpand(__value)}, map(macroexpand, __args2))
end
local function expand_function(__x27)
local ____id3 = __x27
local __x28 = ____id3[1]
local __args3 = ____id3[2]
local __body = cut(____id3, 2)
add(_G.environment, {})
local ____o3 = __args3
local ____i5 = nil
for ____i5 in pairs(____o3) do
local ____x29 = ____o3[____i5]
setenv(____x29, {_stash = true, variable = true})
end
local ____x30 = join({"%function", __args3}, map(macroexpand, __body))
drop(_G.environment)
return ____x30
end
local function expand_definition(__x32)
local ____id4 = __x32
local __x33 = ____id4[1]
local __name1 = ____id4[2]
local __args4 = ____id4[3]
local __body1 = cut(____id4, 3)
add(_G.environment, {})
local ____o4 = __args4
local ____i6 = nil
for ____i6 in pairs(____o4) do
local ____x34 = ____o4[____i6]
setenv(____x34, {_stash = true, variable = true})
end
local ____x35 = join({__x33, macroexpand(__name1), __args4}, map(macroexpand, __body1))
drop(_G.environment)
return ____x35
end
local function expand_macro(form)
return macroexpand(expand1(form))
end
function _G.expand1(__x37)
local ____id5 = __x37
local __name2 = ____id5[1]
local __body2 = cut(____id5, 1)
return apply(macro_function(__name2), __body2)
end
local function expand_transformer(form)
return transformer_function(hd(hd(form)))(form)
end
function _G.macroexpand(form)
if symbol63(form) then
return macroexpand(symbol_expansion(form))
else
if atom63(form) then
return form
else
local __x38 = hd(form)
if __x38 == "%local" then
return expand_local(form)
else
if __x38 == "%function" then
return expand_function(form)
else
if __x38 == "%global-function" then
return expand_definition(form)
else
if __x38 == "%local-function" then
return expand_definition(form)
else
if macro63(__x38) then
return expand_macro(form)
else
if hd63(__x38, transformer63) then
return expand_transformer(form)
else
return map(macroexpand, form)
end
end
end
end
end
end
end
end
end
local function quasiquote_list(form, depth)
local __xs = {{"list"}}
local ____o5 = form
local __k3 = nil
for __k3 in pairs(____o5) do
local __v4 = ____o5[__k3]
if not number63(__k3) then
local __e13 = nil
if quasisplice63(__v4, depth) then
__e13 = quasiexpand(__v4[2])
else
__e13 = quasiexpand(__v4, depth)
end
local __v5 = __e13
last(__xs)[__k3] = __v5
end
end
local ____x41 = form
local ____i8 = 0
while ____i8 < _35(____x41) do
local __x42 = ____x41[____i8 + 1]
if quasisplice63(__x42, depth) then
local __x43 = quasiexpand(__x42[2])
add(__xs, __x43)
add(__xs, {"list"})
else
add(last(__xs), quasiexpand(__x42, depth))
end
____i8 = ____i8 + 1
end
local __pruned = keep(function (x)
return _35(x) > 1 or not( hd(x) == "list") or keys63(x)
end, __xs)
if one63(__pruned) then
return hd(__pruned)
else
return join({"join"}, __pruned)
end
end
function _G.quasiexpand(form, depth)
if quasiquoting63(depth) then
if atom63(form) then
return {"quote", form}
else
if can_unquote63(depth) and hd(form) == "unquote" then
return quasiexpand(form[2])
else
if hd(form) == "unquote" or hd(form) == "unquote-splicing" then
return quasiquote_list(form, depth - 1)
else
if hd(form) == "quasiquote" then
return quasiquote_list(form, depth + 1)
else
return quasiquote_list(form, depth)
end
end
end
end
else
if atom63(form) then
return form
else
if hd(form) == "quote" then
return form
else
if hd(form) == "quasiquote" then
return quasiexpand(form[2], 1)
else
return map(function (x)
return quasiexpand(x, depth)
end, form)
end
end
end
end
end
function _G.expand_if(__x47)
local ____id6 = __x47
local __a = ____id6[1]
local __b1 = ____id6[2]
local __c = cut(____id6, 2)
if is63(__b1) then
return {join({"%if", __a, __b1}, expand_if(__c))}
else
if is63(__a) then
return {__a}
end
end
end
_G.indent_level = 0
function _G.indentation()
local __s = ""
local __i9 = 0
while __i9 < _G.indent_level do
__s = __s .. " "
__i9 = __i9 + 1
end
return __s
end
local reserved = {js = {["="] = true, ["=="] = true, ["+"] = true, ["-"] = true, ["%"] = true, ["*"] = true, ["/"] = true, ["<"] = true, [">"] = true, ["<="] = true, [">="] = true, ["break"] = true, case = true, catch = true, class = true, const = true, continue = true, debugger = true, default = true, delete = true, ["do"] = true, ["else"] = true, eval = true, finally = true, ["for"] = true, ["function"] = true, ["if"] = true, import = true, ["in"] = true, instanceof = true, let = true, new = true, ["return"] = true, switch = true, throw = true, try = true, typeof = true, var = true, void = true, with = true}, lua = {["="] = true, ["=="] = true, ["+"] = true, ["-"] = true, ["%"] = true, ["*"] = true, ["/"] = true, ["<"] = true, [">"] = true, ["<="] = true, [">="] = true, ["and"] = true, ["end"] = true, ["in"] = true, ["load"] = true, ["repeat"] = true, ["while"] = true, ["break"] = true, ["false"] = true, ["local"] = true, ["return"] = true, ["do"] = true, ["for"] = true, ["nil"] = true, ["then"] = true, ["else"] = true, ["function"] = true, ["not"] = true, ["true"] = true, ["elseif"] = true, ["if"] = true, ["or"] = true, ["until"] = true}}
function _G.reserved63(x)
return has63(reserved[_G.target] or reserved.js, x)
end
local function valid_code63(n)
return number_code63(n) or n > 64 and n < 91 or n > 96 and n < 123 or n == 95
end
function _G.global_id63(id)
local __n7 = _35(id)
return __n7 > 1 and char(id, __n7 - 1) == "*" and valid_code63(code(id, __n7 - 2))
end
function _G.compile_id(id, escape_reserved63)
if global_id63(id) then
return "_G." .. compile_id(clip(id, 0, edge(id)), escape_reserved63)
else
if char(id, 0) == ":" and _35(id) > 1 then
return "\"" .. clip(id, 1) .. "\""
else
local __e14 = nil
if number_code63(code(id, 0)) then
__e14 = "_"
else
__e14 = ""
end
local __id11 = __e14
local __i10 = 0
while __i10 < _35(id) do
local __c1 = char(id, __i10)
local __n8 = code(__c1)
local __e15 = nil
if __c1 == "-" and not( id == "-") then
__e15 = "_"
else
local __e16 = nil
if __c1 == "/" and not( __i10 == 0) and not( __i10 == edge(id)) then
__e16 = "___"
else
local __e17 = nil
if valid_code63(__n8) then
__e17 = __c1
else
local __e18 = nil
if __i10 == 0 then
__e18 = "_" .. __n8
else
__e18 = __n8
end
__e17 = __e18
end
__e16 = __e17
end
__e15 = __e16
end
local __c11 = __e15
__id11 = __id11 .. __c11
__i10 = __i10 + 1
end
if either(escape_reserved63, true) and reserved63(__id11) then
return "_" .. __id11
else
return __id11
end
end
end
end
function _G.valid_id63(x, escape_reserved63)
return some63(x) and x == compile_id(x, escape_reserved63)
end
local __names = {}
function _G.unique(x)
local __x51 = compile_id(x, true)
if has63(__names, __x51) then
local __i11 = __names[__x51]
__names[__x51] = __names[__x51] + 1
return unique(__x51 .. __i11)
else
__names[__x51] = 1
return "__" .. __x51
end
end
function _G.key(k)
if string_literal63(k) then
local __i12 = inner(k)
if valid_id63(__i12) then
return __i12
else
return "[" .. k .. "]"
end
else
return "[" .. compile(k) .. "]"
end
end
function _G.mapo(f, t)
local __o6 = {}
local ____o7 = t
local __k4 = nil
for __k4 in pairs(____o7) do
local __v6 = ____o7[__k4]
local __x52 = f(__v6)
if is63(__x52) then
add(__o6, literal(__k4))
add(__o6, __x52)
end
end
return __o6
end
local ____x54 = {}
local ____x55 = {}
____x55.js = "!"
____x55.lua = "not"
____x54["not"] = ____x55
local ____x56 = {}
____x56["*"] = "*"
____x56["/"] = "/"
____x56["%"] = "%"
local ____x57 = {}
local ____x58 = {}
____x58.js = "+"
____x58.lua = ".."
____x57.cat = ____x58
local ____x59 = {}
____x59["+"] = "+"
____x59["-"] = "-"
local ____x60 = {}
____x60["<"] = "<"
____x60[">"] = ">"
____x60["<="] = "<="
____x60[">="] = ">="
local ____x61 = {}
local ____x62 = {}
____x62.js = "==="
____x62.lua = "=="
____x61["="] = ____x62
local ____x63 = {}
local ____x64 = {}
____x64.js = "&&"
____x64.lua = "and"
____x63["and"] = ____x64
local ____x65 = {}
local ____x66 = {}
____x66.js = "||"
____x66.lua = "or"
____x65["or"] = ____x66
local infix = {____x54, ____x56, ____x57, ____x59, ____x60, ____x61, ____x63, ____x65}
local function unary63(form)
return two63(form) and in63(hd(form), {"not", "-"})
end
local function index(k)
if number63(k) then
return k - 1
end
end
local function precedence(form)
if not( atom63(form) or unary63(form)) then
local ____o8 = infix
local __k5 = nil
for __k5 in pairs(____o8) do
local __v7 = ____o8[__k5]
if __v7[hd(form)] then
return index(__k5)
end
end
end
return 0
end
local function getop(op)
return find(function (level)
local __x68 = level[op]
if obj63(__x68) then
return __x68[_G.target]
else
if string63(__x68) then
return __x68
end
end
end, infix)
end
local function infix63(x)
return is63(getop(x))
end
function _G.infix_operator63(x)
return obj63(x) and infix63(hd(x))
end
function _G.compile_args(args)
local __s1 = "("
local __c2 = ""
local ____x69 = args
local ____i15 = 0
while ____i15 < _35(____x69) do
local __x70 = ____x69[____i15 + 1]
__s1 = __s1 .. __c2 .. compile(__x70)
__c2 = ", "
____i15 = ____i15 + 1
end
return __s1 .. ")"
end
local function escape_newlines(s)
local __s11 = ""
local __i16 = 0
while __i16 < _35(s) do
local __c3 = char(s, __i16)
local __e19 = nil
if __c3 == "\n" then
__e19 = "\\n"
else
local __e20 = nil
if __c3 == "\r" then
__e20 = ""
else
__e20 = __c3
end
__e19 = __e20
end
__s11 = __s11 .. __e19
__i16 = __i16 + 1
end
return __s11
end
function _G.compile_nil(x)
if target == "lua" then
return "nil"
else
if target == "js" then
return "undefined"
else
return "nil"
end
end
end
function _G.compile_boolean(x)
if x then
return "true"
else
return "false"
end
end
function _G.compile_atom(x, escape_reserved63)
if x == "nil" then
return compile_nil(x)
else
if x == "..." then
local __e21 = nil
if _G.target == "js" then
__e21 = compile("*args")
else
__e21 = ""
end
return "..." .. __e21
else
if id_literal63(x) then
return inner(x)
else
if string_literal63(x) then
return escape_newlines(x)
else
if string63(x) then
return compile_id(x, either(escape_reserved63, true))
else
if boolean63(x) then
return compile_boolean(x)
else
if nan63(x) then
return "nan"
else
if x == inf then
return "inf"
else
if x == _inf then
return "-inf"
else
if number63(x) then
return x .. ""
else
return error("Cannot compile atom: " .. str(x))
end
end
end
end
end
end
end
end
end
end
end
local function terminator(stmt63)
if not stmt63 then
return ""
else
if _G.target == "js" then
return ";\n"
else
return "\n"
end
end
end
local function compile_special(form, stmt63)
local ____id7 = form
local __x71 = ____id7[1]
local __args5 = cut(____id7, 1)
local ____id8 = getenv(__x71)
local __special = ____id8.special
local __stmt = ____id8.stmt
local __self_tr63 = ____id8.tr
local __tr = terminator(stmt63 and not __self_tr63)
return apply(__special, __args5) .. __tr
end
function _G.accessor_literal63(x)
return string63(x) and char(x, 0) == "." and not( char(x, 1) == ".") and some63(char(x, 1))
end
function _G.accessor_form63(x)
return obj63(x) and accessor_literal63(last(x))
end
function _G.accessor_literal(x)
return compile(camel_case(clip(x, 1)), {_stash = true, ["escape-reserved"] = false})
end
function _G.compile_method(f, args, chain63)
if chain63 and none63(args) then
return f
else
local __x72 = hd(args)
if accessor_literal63(__x72) then
return compile_method(f .. "." .. accessor_literal(__x72), tl(args), true)
else
if hd63(__x72, accessor_literal63) then
local __e22 = nil
if _G.target == "lua" then
__e22 = ":"
else
__e22 = "."
end
return compile_method(f .. __e22 .. accessor_literal(hd(__x72)) .. compile_args(tl(__x72)), tl(args), true)
else
return f .. compile_args(args)
end
end
end
end
local function parenthesize_call63(x)
return not atom63(x) and hd(x) == "%function" or precedence(x) > 0
end
local function compile_call(form)
local __f = hd(form)
local __f1 = compile(__f)
local __args6 = compile_method("", stash_function(tl(form)))
if parenthesize_call63(__f) then
return "(" .. __f1 .. ")" .. __args6
else
return __f1 .. __args6
end
end
local function op_delims(parent, child, right63)
local __e23 = nil
if right63 then
__e23 = _6261
else
__e23 = _62
end
if __e23(precedence(child), precedence(parent)) then
return {"(", ")"}
else
return {"", ""}
end
end
local function compile_infix(form)
local ____id9 = form
local __op = ____id9[1]
local ____id10 = cut(____id9, 1)
local __a1 = ____id10[1]
local __b2 = ____id10[2]
local ____id111 = op_delims(form, __a1, false)
local __ao = ____id111[1]
local __ac = ____id111[2]
local ____id12 = op_delims(form, __b2, true)
local __bo = ____id12[1]
local __bc = ____id12[2]
local __a2 = compile(__a1)
local __b3 = compile(__b2)
local __op1 = getop(__op)
if unary63(form) then
return __op1 .. __ao .. " " .. __a2 .. __ac
else
return __ao .. __a2 .. __ac .. " " .. __op1 .. " " .. __bo .. __b3 .. __bc
end
end
function _G.compile_function(args, body, ...)
local ____r76 = unstash({...})
local __args7 = destash33(args, ____r76)
local __body3 = destash33(body, ____r76)
local ____id13 = ____r76
local __name3 = ____id13.name
local __prefix = ____id13.prefix
local __infix = ____id13.infix
local __global63 = ____id13.global
local __async63 = ____id13.async
local __keyword = ____id13.keyword
local __generator63 = ____id13.generator
local __e24 = nil
if __name3 then
__e24 = compile(__name3)
else
__e24 = ""
end
local __id14 = __e24
local __e25 = nil
if __global63 then
__e25 = "_G." .. __id14
else
__e25 = __id14
end
local __id15 = __e25
local __e26 = nil
if __args7.rest then
__e26 = join(__args7, {"..."})
else
__e26 = __args7
end
local __args12 = __e26
local __args8 = compile_args(__args12)
_G.indent_level = _G.indent_level + 1
local ____x77 = compile(__body3, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __body4 = ____x77
local __ind = indentation()
local __e27 = nil
if __prefix then
__e27 = __prefix .. " "
else
__e27 = ""
end
local __p = __e27
local __e28 = nil
if __generator63 then
__e28 = ""
else
local __e29 = nil
if __infix then
__e29 = " " .. __infix
else
__e29 = ""
end
__e28 = __e29
end
local __m = __e28
local __e30 = nil
if _G.target == "js" then
__e30 = ""
else
__e30 = "end"
end
local __tr1 = __e30
local __e31 = nil
if __async63 then
__e31 = "async "
else
__e31 = ""
end
local __async1 = __e31
local __e32 = nil
if __generator63 then
__e32 = "function*"
else
__e32 = either(__keyword, "function")
end
local __func = __e32
if __name3 then
__tr1 = __tr1 .. "\n"
end
if _G.target == "js" then
return __async1 .. __func .. __id15 .. __args8 .. __m .. " {\n" .. __body4 .. __ind .. "}" .. __tr1
else
return __p .. "function " .. __id15 .. __args8 .. __m .. "\n" .. __body4 .. __ind .. __tr1
end
end
local function can_return63(form)
return is63(form) and (atom63(form) or not( hd(form) == "return") and not statement63(hd(form)))
end
function _G.compile(form, ...)
local ____r78 = unstash({...})
local __form = destash33(form, ____r78)
local ____id16 = ____r78
local __stmt1 = ____id16.stmt
local __esc63 = ____id16["escape-reserved"]
if nil63(__form) then
return ""
else
if special_form63(__form) then
return compile_special(__form, __stmt1)
else
local __tr2 = terminator(__stmt1)
local __e33 = nil
if __stmt1 then
__e33 = indentation()
else
__e33 = ""
end
local __ind1 = __e33
local __e34 = nil
if atom63(__form) then
__e34 = compile_atom(__form, either(__esc63, true))
else
local __e35 = nil
if infix63(hd(__form)) then
__e35 = compile_infix(__form)
else
__e35 = compile_call(__form)
end
__e34 = __e35
end
local __form1 = __e34
return __ind1 .. __form1 .. __tr2
end
end
end
local function lower_statement(form, tail63)
local __hoist = {}
local __e = lower(form, __hoist, true, tail63)
local __e36 = nil
if some63(__hoist) and is63(__e) then
__e36 = join({"%do"}, __hoist, {__e})
else
local __e37 = nil
if is63(__e) then
__e37 = __e
else
local __e38 = nil
if _35(__hoist) > 1 then
__e38 = join({"%do"}, __hoist)
else
__e38 = hd(__hoist)
end
__e37 = __e38
end
__e36 = __e37
end
return either(__e36, {"%do"})
end
local function lower_body(body, tail63)
return lower_statement(join({"%do"}, body), tail63)
end
local function lower_block(body, tail63)
return {"%block", lower_body(body, tail63)}
end
local function literal63(form)
return atom63(form) or hd(form) == "%array" or hd(form) == "%object"
end
local function standalone63(form)
return not atom63(form) and not infix63(hd(form)) and not literal63(form) and not( "get" == hd(form)) and not accessor_form63(form) or id_literal63(form)
end
local function lower_do(args, hoist, stmt63, tail63)
local ____x85 = almost(args)
local ____i17 = 0
while ____i17 < _35(____x85) do
local __x86 = ____x85[____i17 + 1]
local ____y = lower(__x86, hoist, stmt63)
if yes(____y) then
local __e1 = ____y
if standalone63(__e1) then
add(hoist, __e1)
end
end
____i17 = ____i17 + 1
end
local __e2 = lower(last(args), hoist, stmt63, tail63)
if tail63 and can_return63(__e2) then
return {"return", __e2}
else
return __e2
end
end
local function lower_set(args, hoist, stmt63, tail63)
local ____id17 = args
local __lh = ____id17[1]
local __rh = ____id17[2]
local __lh1 = lower(__lh, hoist)
local __rh1 = lower(__rh, hoist)
add(hoist, {"%set", __lh1, __rh1})
if not( stmt63 and not tail63) then
return __lh1
end
end
local function lower_if(args, hoist, stmt63, tail63)
local ____id18 = args
local __cond = ____id18[1]
local ___then = ____id18[2]
local ___else = ____id18[3]
if stmt63 then
local __e40 = nil
if is63(___else) then
__e40 = {lower_body({___else}, tail63)}
end
return add(hoist, join({"%if", lower(__cond, hoist), lower_body({___then}, tail63)}, __e40))
else
local __e3 = unique("e")
add(hoist, {"%local", __e3, "nil"})
local __e39 = nil
if is63(___else) then
__e39 = {lower({"%set", __e3, ___else})}
end
add(hoist, join({"%if", lower(__cond, hoist), lower({"%set", __e3, ___then})}, __e39))
return __e3
end
end
local function lower_short(x, args, hoist)
local ____id19 = args
local __a3 = ____id19[1]
local __b4 = ____id19[2]
local __hoist1 = {}
local __b11 = lower(__b4, __hoist1)
if some63(__hoist1) then
local __id20 = unique("id")
local __e41 = nil
if x == "and" then
__e41 = {"%if", __id20, __b4, __id20}
else
__e41 = {"%if", __id20, __id20, __b4}
end
return lower({"%do", {"%local", __id20, __a3}, __e41}, hoist)
else
return {x, lower(__a3, hoist), __b11}
end
end
local function lower_try(args, hoist, tail63)
return add(hoist, {"%try", lower_body(args, tail63)})
end
local function lower_while(args, hoist)
local ____id21 = args
local __c4 = ____id21[1]
local __body5 = cut(____id21, 1)
local __pre = {}
local __c5 = lower(__c4, __pre)
local __e42 = nil
if none63(__pre) then
__e42 = {"%while", __c5, lower_body(__body5)}
else
__e42 = {"%while", true, join({"%do"}, __pre, {{"%if", {"not", __c5}, {"break"}}, lower_body(__body5)})}
end
return add(hoist, __e42)
end
local function lower_for(args, hoist)
local ____id22 = args
local __t = ____id22[1]
local __k6 = ____id22[2]
local __body6 = cut(____id22, 2)
return add(hoist, join({"%for", lower(__t, hoist), __k6, lower_body(__body6)}, props(__body6)))
end
local function lower_function(args)
local ____id23 = args
local __a4 = ____id23[1]
local __body7 = cut(____id23, 1)
return join({"%function", __a4, lower_body(__body7, true)}, props(__body7))
end
local function lower_definition(kind, args, hoist, stmt63, tail63)
local ____id24 = args
local __name4 = ____id24[1]
local __args9 = ____id24[2]
local __body8 = cut(____id24, 2)
local __name11 = lower(__name4, hoist)
add(hoist, join({kind, __name11, __args9, lower_body(__body8, true)}, props(__body8)))
if not( stmt63 and not tail63) then
return __name11
end
end
local function lower_call(form, hoist)
local __form2 = map(function (x)
return lower(x, hoist)
end, form)
if some63(__form2) then
return __form2
end
end
local function lower_infix63(form)
return _35(form) > 3 and infix63(hd(form))
end
local function infix_form(__x114)
local ____id25 = __x114
local __x115 = ____id25[1]
local __a5 = ____id25[2]
local __bs2 = cut(____id25, 2)
local ____x116 = __bs2
local ____i18 = 0
while ____i18 < _35(____x116) do
local __b5 = ____x116[____i18 + 1]
__a5 = {__x115, __a5, __b5}
____i18 = ____i18 + 1
end
return __a5
end
local function lower_pairwise63(form)
return _35(form) > 3 and in63(hd(form), {"<", "<=", "=", ">=", ">"})
end
local function pairwise_form(__x119)
local ____id26 = __x119
local __x120 = ____id26[1]
local __a6 = ____id26[2]
local __bs3 = cut(____id26, 2)
local __e4 = {"and"}
local ____x122 = __bs3
local ____i19 = 0
while ____i19 < _35(____x122) do
local __b6 = ____x122[____i19 + 1]
add(__e4, {__x120, __a6, __b6})
__a6 = __b6
____i19 = ____i19 + 1
end
return __e4
end
local function lower_special(form, hoist)
local __e5 = lower_call(form, hoist)
if __e5 then
return add(hoist, __e5)
end
end
function _G.lower(form, hoist, stmt63, tail63)
if atom63(form) then
return form
else
if empty63(form) then
return {"%array"}
else
if nil63(hoist) then
return lower_statement(form)
else
if lower_pairwise63(form) then
return lower(pairwise_form(form), hoist, stmt63, tail63)
else
if lower_infix63(form) then
return lower(infix_form(form), hoist, stmt63, tail63)
else
local ____id27 = form
local __x125 = ____id27[1]
local __args10 = cut(____id27, 1)
if __x125 == "%do" then
return lower_do(__args10, hoist, stmt63, tail63)
else
if __x125 == "%block" then
return lower_block(__args10, tail63)
else
if __x125 == "%call" then
return lower(__args10, hoist, stmt63, tail63)
else
if __x125 == "%set" then
return lower_set(__args10, hoist, stmt63, tail63)
else
if __x125 == "%if" then
return lower_if(__args10, hoist, stmt63, tail63)
else
if __x125 == "%try" then
return lower_try(__args10, hoist, tail63)
else
if __x125 == "%while" then
return lower_while(__args10, hoist)
else
if __x125 == "%for" then
return lower_for(__args10, hoist)
else
if __x125 == "%function" then
return lower_function(__args10)
else
if __x125 == "%local-function" or __x125 == "%global-function" then
return lower_definition(__x125, __args10, hoist, stmt63, tail63)
else
if in63(__x125, {"and", "or"}) then
return lower_short(__x125, __args10, hoist)
else
if statement63(__x125) then
return lower_special(form, hoist)
else
return lower_call(form, hoist)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
function _G.expand(form)
return lower(macroexpand(form))
end
local load1 = _G.loadstring or _G["load"]
local function run(code)
local ____id28 = {load1(code)}
local __f11 = ____id28[1]
local __e6 = ____id28[2]
if __f11 then
return __f11()
else
return error(__e6 .. " in " .. code)
end
end
_G._37result = nil
function _G.eval(form)
local __previous = _G.target
_G.target = "lua"
local __code = compile(expand({"set", "%result", form}))
_G.target = __previous
run(__code)
return _37result
end
function _G.immediate_call63(x)
return obj63(x) and obj63(hd(x)) and hd(hd(x)) == "%function"
end
setenv("%do", {_stash = true, special = function (...)
local __forms = unstash({...})
local __s2 = ""
local ____x130 = __forms
local ____i20 = 0
while ____i20 < _35(____x130) do
local __x131 = ____x130[____i20 + 1]
if _G.target == "lua" and immediate_call63(__x131) and "\n" == char(__s2, edge(__s2)) then
__s2 = clip(__s2, 0, edge(__s2)) .. ";\n"
end
__s2 = __s2 .. compile(__x131, {_stash = true, stmt = true})
if not atom63(__x131) then
if hd(__x131) == "return" or hd(__x131) == "break" then
break
end
end
____i20 = ____i20 + 1
end
return __s2
end, stmt = true, tr = true})
setenv("%block", {_stash = true, special = function (...)
local __forms1 = unstash({...})
local __s3 = indentation() .. "{\n"
_G.indent_level = _G.indent_level + 1
local ____x134 = __forms1
local ____i21 = 0
while ____i21 < _35(____x134) do
local __x135 = ____x134[____i21 + 1]
__s3 = __s3 .. compile(__x135, {_stash = true, stmt = true})
____i21 = ____i21 + 1
end
local ____x133
_G.indent_level = _G.indent_level - 1
__s3 = __s3 .. indentation() .. "}\n"
return __s3
end, stmt = true, tr = true})
setenv("%if", {_stash = true, special = function (cond, cons, alt)
local __cond1 = compile(cond)
_G.indent_level = _G.indent_level + 1
local ____x136 = compile(cons, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __cons = ____x136
local __e43 = nil
if alt then
_G.indent_level = _G.indent_level + 1
local ____x137 = compile(alt, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
__e43 = ____x137
end
local __alt = __e43
local __ind2 = indentation()
local __s4 = ""
if _G.target == "js" then
__s4 = __s4 .. __ind2 .. "if (" .. __cond1 .. ") {\n" .. __cons .. __ind2 .. "}"
else
__s4 = __s4 .. __ind2 .. "if " .. __cond1 .. " then\n" .. __cons
end
if __alt and _G.target == "js" then
__s4 = __s4 .. " else {\n" .. __alt .. __ind2 .. "}"
else
if __alt then
__s4 = __s4 .. __ind2 .. "else\n" .. __alt
end
end
if _G.target == "lua" then
return __s4 .. __ind2 .. "end\n"
else
return __s4 .. "\n"
end
end, stmt = true, tr = true})
setenv("%while", {_stash = true, special = function (cond, form)
local __cond2 = compile(cond)
_G.indent_level = _G.indent_level + 1
local ____x138 = compile(form, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __body9 = ____x138
local __ind3 = indentation()
if _G.target == "js" then
return __ind3 .. "while (" .. __cond2 .. ") {\n" .. __body9 .. __ind3 .. "}\n"
else
return __ind3 .. "while " .. __cond2 .. " do\n" .. __body9 .. __ind3 .. "end\n"
end
end, stmt = true, tr = true})
setenv("%names", {_stash = true, special = function (...)
local __args111 = unstash({...})
if one63(__args111) then
return compile(hd(__args111))
else
local __e44 = nil
if _G.target == "js" then
__e44 = "["
else
__e44 = ""
end
local __s5 = __e44
local __c6 = ""
local ____x140 = __args111
local ____i22 = 0
while ____i22 < _35(____x140) do
local __x141 = ____x140[____i22 + 1]
__s5 = __s5 .. __c6 .. compile(__x141)
__c6 = ", "
____i22 = ____i22 + 1
end
local __e45 = nil
if _G.target == "js" then
__e45 = "]"
else
__e45 = ""
end
return __s5 .. __e45
end
end})
setenv("%for", {_stash = true, special = function (t, k, form, ...)
local ____r107 = unstash({...})
local __t1 = destash33(t, ____r107)
local __k7 = destash33(k, ____r107)
local __form3 = destash33(form, ____r107)
local ____id29 = ____r107
local __await63 = ____id29.await
local __t2 = compile(__t1)
local __k8 = compile(__k7)
local __ind4 = indentation()
_G.indent_level = _G.indent_level + 1
local ____x143 = compile(__form3, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __body10 = ____x143
local __e46 = nil
if __await63 then
__e46 = "await "
else
__e46 = ""
end
local __a7 = __e46
if _G.target == "lua" then
return __ind4 .. "for " .. __k8 .. " in " .. __t2 .. " do\n" .. __body10 .. __ind4 .. "end\n"
else
return __ind4 .. "for " .. __a7 .. "(" .. __k8 .. " of " .. __t2 .. ") {\n" .. __body10 .. __ind4 .. "}\n"
end
end, stmt = true, tr = true})
setenv("%try", {_stash = true, special = function (form)
local __e7 = unique("e")
local __ind5 = indentation()
_G.indent_level = _G.indent_level + 1
local ____x144 = compile(form, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __body11 = ____x144
local __hf = {"return", {"%array", false, __e7}}
_G.indent_level = _G.indent_level + 1
local ____x147 = compile(__hf, {_stash = true, stmt = true})
_G.indent_level = _G.indent_level - 1
local __h = ____x147
return __ind5 .. "try {\n" .. __body11 .. __ind5 .. "}\n" .. __ind5 .. "catch (" .. __e7 .. ") {\n" .. __h .. __ind5 .. "}\n"
end, stmt = true, tr = true})
setenv("%delete", {_stash = true, special = function (place)
return indentation() .. "delete " .. compile(place)
end, stmt = true})
setenv("break", {_stash = true, special = function ()
return indentation() .. "break"
end, stmt = true})
setenv("%function", {_stash = true, special = function (args, ...)
local ____r111 = unstash({...})
local __args121 = destash33(args, ____r111)
local ____id30 = ____r111
local __arrow63 = ____id30.arrow
local __body12 = cut(____id30, 0)
if _G.target == "js" and __arrow63 then
local ____x149 = {__args121}
____x149.keyword = ""
____x149.infix = "=>"
return apply(compile_function, join(____x149, __body12))
else
return apply(compile_function, join({__args121}, __body12))
end
end})
setenv("%global-function", {_stash = true, special = function (name, args, ...)
local ____r112 = unstash({...})
local __name5 = destash33(name, ____r112)
local __args13 = destash33(args, ____r112)
local ____id31 = ____r112
local __body13 = cut(____id31, 0)
if _G.target == "lua" then
local ____x153 = {__args13}
____x153.name = __name5
____x153.global = true
local __x152 = apply(compile_function, join(____x153, __body13))
return indentation() .. __x152
else
return compile({"%set", __name5, join({"%function", __args13}, __body13)}, {_stash = true, stmt = true})
end
end, stmt = true, tr = true})
setenv("%local-function", {_stash = true, special = function (name, args, ...)
local ____r113 = unstash({...})
local __name6 = destash33(name, ____r113)
local __args14 = destash33(args, ____r113)
local ____id32 = ____r113
local __body14 = cut(____id32, 0)
if _G.target == "lua" then
local ____x158 = {__args14}
____x158.name = __name6
____x158.prefix = "local"
local __x157 = apply(compile_function, join(____x158, __body14))
return indentation() .. __x157
else
return compile({"%local", __name6, join({"%function", __args14}, __body14)}, {_stash = true, stmt = true})
end
end, stmt = true, tr = true})
setenv("return", {_stash = true, special = function (x)
local __e47 = nil
if nil63(x) then
__e47 = "return"
else
__e47 = "return " .. compile(x)
end
local __x161 = __e47
return indentation() .. __x161
end, stmt = true})
setenv("new", {_stash = true, special = function (x)
return "new " .. compile(x)
end})
setenv("typeof", {_stash = true, special = function (x)
return "typeof(" .. compile(x) .. ")"
end})
setenv("throw", {_stash = true, special = function (x)
local __e48 = nil
if _G.target == "js" then
__e48 = "throw " .. compile(x)
else
__e48 = "error(" .. compile(x) .. ")"
end
local __e8 = __e48
return indentation() .. __e8
end, stmt = true})
setenv("%local", {_stash = true, special = function (name, value, ...)
local ____r118 = unstash({...})
local __name7 = destash33(name, ____r118)
local __value1 = destash33(value, ____r118)
local ____id33 = ____r118
local __type = ____id33.type
local __id34 = compile(__name7)
local __value11 = compile(__value1)
local __e49 = nil
if is63(__value1) then
__e49 = " = " .. __value11
else
__e49 = ""
end
local __rh11 = __e49
local __e50 = nil
if is63(__type) then
__e50 = unquoted(__type)
else
local __e51 = nil
if _G.target == "js" then
__e51 = "var"
else
__e51 = "local"
end
__e50 = __e51
end
local __keyword1 = __e50
local __ind6 = indentation()
return __ind6 .. __keyword1 .. " " .. __id34 .. __rh11
end, stmt = true})
setenv("%set", {_stash = true, special = function (lh, rh)
local __lh11 = compile(lh)
local __e52 = nil
if nil63(rh) then
__e52 = "nil"
else
__e52 = rh
end
local __rh2 = compile(__e52)
return indentation() .. __lh11 .. " = " .. __rh2
end, stmt = true})
setenv("get", {_stash = true, special = function (t, k)
local __t11 = compile(t)
local __k11 = compile(k, {_stash = true, ["escape-reserved"] = false})
if _G.target == "lua" and char(__t11, 0) == "{" or infix_operator63(t) then
__t11 = "(" .. __t11 .. ")"
end
if string_literal63(k) and valid_id63(inner(k)) then
return __t11 .. "." .. inner(k)
else
return __t11 .. "[" .. __k11 .. "]"
end
end})
setenv("%array", {_stash = true, special = function (...)
local __forms2 = unstash({...})
local __e53 = nil
if _G.target == "lua" then
__e53 = "{"
else
__e53 = "["
end
local __open = __e53
local __e54 = nil
if _G.target == "lua" then
__e54 = "}"
else
__e54 = "]"
end
local __close = __e54
local __s6 = ""
local __c7 = ""
local ____o9 = __forms2
local __k9 = nil
for __k9 in pairs(____o9) do
local __v8 = ____o9[__k9]
if number63(__k9) then
__s6 = __s6 .. __c7 .. compile(__v8)
__c7 = ", "
end
end
return __open .. __s6 .. __close
end})
setenv("%object", {_stash = true, special = function (...)
local __forms3 = unstash({...})
local __s7 = "{"
local __c8 = ""
local __e55 = nil
if _G.target == "lua" then
__e55 = " = "
else
__e55 = ": "
end
local __sep = __e55
local ____o10 = pair(__forms3)
local __k10 = nil
for __k10 in pairs(____o10) do
local __v9 = ____o10[__k10]
if number63(__k10) then
local ____id35 = __v9
local __k111 = ____id35[1]
local __v10 = ____id35[2]
__s7 = __s7 .. __c8 .. key(__k111) .. __sep .. compile(__v10)
__c8 = ", "
end
end
return __s7 .. "}"
end})
setenv("%literal", {_stash = true, special = function (...)
local __args15 = unstash({...})
return apply(cat, map(unquoted, __args15))
end})
setenv("%stmt", {_stash = true, special = function (...)
local __args16 = unstash({...})
local __s8 = indentation()
local ____x167 = __args16
local ____i25 = 0
while ____i25 < _35(____x167) do
local __x168 = ____x167[____i25 + 1]
__s8 = __s8 .. unquoted(__x168)
____i25 = ____i25 + 1
end
__s8 = __s8 .. "\n"
return __s8
end, stmt = true, tr = true})
setenv("unpack", {_stash = true, special = function (x)
if _G.target == "lua" then
return "(unpack or table.unpack)(" .. compile(x) .. ")"
else
return "..." .. compile(x)
end
end})
local __e56 = nil
if exports == nil then
__e56 = {}
else
__e56 = exports
end
local __exports = __e56
__exports.run = run
__exports.eval = eval
__exports.expand = expand
__exports.compile = compile
return __exports
|
if not wac then return end
if SERVER then AddCSLuaFile('shared.lua') end
ENT.Base = "wac_pl_base"
ENT.Type = "anim"
ENT.Category = wac.aircraft.spawnCategoryC
ENT.PrintName = "F-16C Falcon"
ENT.Author = "SentryGunMan"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.Model = "models/sentry/f16.mdl"
ENT.RotorPhModel = "models/props_junk/sawblade001a.mdl"
ENT.RotorModel = "models/props_junk/PopCan01a.mdl"
ENT.rotorPos = Vector(0,0,74)
ENT.TopRotorDir = 1.0
ENT.AutomaticFrameAdvance = true
ENT.EngineForce = 600
ENT.Weight = 12000
ENT.SeatSwitcherPos = Vector(0,0,0)
ENT.AngBrakeMul = 0.02
ENT.SmokePos = Vector(-235,0,68)
ENT.FirePos = Vector(-235,0,68)
if CLIENT then
ENT.thirdPerson = {
distance = 550
}
end
ENT.Agility = {
Thrust = 15
}
ENT.Wheels={
{
mdl="models/sentry/f16_bw.mdl",
pos=Vector(-66,45.3,12),
friction=10,
mass=600,
},
{
mdl="models/sentry/f16_bw.mdl",
pos=Vector(-66,-45.3,12),
friction=10,
mass=600,
},
{
mdl="models/sentry/f16_fw.mdl",
pos=Vector(86.2,0,10.9),
friction=10,
mass=1200,
},
}
ENT.Seats = {
{
pos=Vector(130,0,70),
exit=Vector(130,70,20),
weapons={"M61 Vulcan", "Hydra 70"}
}
}
ENT.Weapons = {
["M61 Vulcan"] = {
class = "wac_pod_gatling",
info = {
Pods = {
Vector(100,40,80.75),
Vector(100,-40,80.75)
},
Sounds = {
shoot = "WAC/f16/gun.wav",
stop = "WAC/f16/gun_stop.wav"
}
}
},
["Hydra 70"] = {
class = "wac_pod_hydra",
info = {
Sequential = true,
Pods = {
Vector(-31.54,155.64,56.31),
Vector(-31.54,-155.64,56.31)
}
}
},
}
ENT.Sounds={
Start="WAC/f16/Start.wav",
Blades="WAC/f16/external.wav",
Engine="WAC/f16/internal.wav",
MissileAlert="HelicopterVehicle/MissileNearby.mp3",
MissileShoot="HelicopterVehicle/MissileShoot.mp3",
MinorAlarm="HelicopterVehicle/MinorAlarm.mp3",
LowHealth="HelicopterVehicle/LowHealth.mp3",
CrashAlarm="HelicopterVehicle/CrashAlarm.mp3"
}
// heatwave
if CLIENT then
local cureffect=0
function ENT:Think()
self:base("wac_pl_base").Think(self)
local throttle = self:GetNWFloat("up", 0)
local active = self:GetNWBool("active", false)
local ent=LocalPlayer():GetVehicle():GetNWEntity("wac_aircraft")
if ent==self and active and throttle > 0.2 and CurTime()>cureffect then
cureffect=CurTime()+0.02
local ed=EffectData()
ed:SetEntity(self)
ed:SetOrigin(Vector(-270,0,68)) // offset
ed:SetMagnitude(throttle)
ed:SetRadius(25)
util.Effect("wac_heatwave", ed)
end
end
end
function ENT:DrawWeaponSelection() end
|
local Star = {}
Star.__index = Star
function Star.new(size, location, screenSize)
local self = setmetatable({}, Star)
self.radius = size
self.color = {255, 255, 255}
self.location = location
self.y = location.y
self.x = location.x
self.screenSize = screenSize
self.speed = 100
self.warp = false
return self
end
function Star:draw()
love.graphics.setColor(self.color[1], self.color[2], self.color[3])
love.graphics.circle('fill', self.x, math.floor(self.y), self.radius)
end
function Star:update(dt)
self.y = self.y + self.speed * dt
if self.y >= self.screenSize.height + 10 then
self.y = self.y - self.screenSize.height - math.random(5, 20)
self.x = math.random(0, self.screenSize.width)
end
end
function Star:toggleWarp()
if not self.warp then
self.speed = 1000
self.warp = true
else
self.speed = 100
self.warp = false
end
end
function Star:keypressed(key, scancode, isrepeat)
if scancode == 'space' then
self:toggleWarp()
end
end
return Star
|
function tass64(e)
local hdrs = {}
for _, src in ipairs(e.ins) do
local f = src:gsub("[^/]*$", "")
if f == "" then
f = "."
end
hdrs[#hdrs+1] = "-I"..f
end
local cflags = e.cflags or ""
rule {
ins = e.ins,
outs = e.outs,
cmd = "64tass --quiet --long-branch --ascii --case-sensitive --nostart -o &1 @1"
}
end
|
--[[Author: Pizzalol
Date: 09.02.2015.
Updates the value of the stack modifier and applies the movement speed modifier]]
function BattleHungerStart( keys )
local caster = keys.caster
local ability = keys.ability
local caster_modifier = keys.caster_modifier
local speed_modifier = keys.speed_modifier
-- If the caster doesnt have the stack modifier then we create it, otherwise
-- we just update the value
if not caster:HasModifier(caster_modifier) then
ability:ApplyDataDrivenModifier(caster, caster, caster_modifier, {})
caster:SetModifierStackCount(caster_modifier, ability, 1)
else
local stack_count = caster:GetModifierStackCount(caster_modifier, ability)
caster:SetModifierStackCount(caster_modifier, ability, stack_count + 1)
end
-- Apply the movement speed modifier
ability:ApplyDataDrivenModifier(caster, caster, speed_modifier, {})
end
--[[Author: Pizzalol
Date: 09.02.2015.
Updates the value of the stack modifier and removes the movement speed modifier]]
function BattleHungerEnd( keys )
local caster = keys.caster
local ability = keys.ability
local caster_modifier = keys.caster_modifier
local speed_modifier = keys.speed_modifier
local stack_count = caster:GetModifierStackCount(caster_modifier, ability)
-- If the stack is equal or less than one then just remove the stack modifier entirely
-- otherwise just update the value
if stack_count <= 1 then
caster:RemoveModifierByName(caster_modifier)
else
caster:SetModifierStackCount(caster_modifier, ability, stack_count - 1)
end
-- Remove one movement modifier
caster:RemoveModifierByName(speed_modifier)
end
--[[Author: Pizzalol
Date: 09.02.2015.
Triggers when the unit kills something, if its not an illusion then remove the Battle Hunger debuff]]
function BattleHungerKill( keys )
local caster = keys.caster
local attacker = keys.attacker
local unit = keys.unit
local modifier = keys.modifier
if not unit:IsIllusion() then
attacker:RemoveModifierByNameAndCaster(modifier, caster)
end
end
|
require("Menu/settings.lua")
--this = SceneNode()
function create()
local language = Language()
language:setGlobalLanguage(Settings.Language.getSettings())
this:loadLuaScriptAndRunOnce("settings.lua")
Core.setSounMasterGain(Settings.soundMasterGain.getGain())
Core.setSounEffectGain(Settings.soundEffectGain.getGain())
Core.setSoundMusicGain(Settings.soundMusicGain.getGain())
--load main menu world
this:loadScene("Data/Map/hidden/menuWorld.map")
--load main menu camera
this:loadLuaScript("Camera/mainMenuCamera.lua")
local mainMenuNode = this:addChild(SceneNode())
mainMenuNode:createWork()
mainMenuNode:loadLuaScript("Menu/MainMenu/mainMenu.lua")
mainMenuNode:loadLuaScript("Menu/MainMenu/version.lua")
--shut down script
return false
end
function update()
return false
end
|
-- This file is generated by proto-gen-lua. DO NOT EDIT.
-- The protoc version is 'v3.19.2'
-- The proto-gen-lua version is 'Develop'
local protobuf = require "protobuf.protobuf"
local registry = require "protobuf.registry"
local imports_test_a_1_m1_pb_desc = require "imports.test_a_1.m1_pb_desc"
local imports_test_a_1_m1_pb = {}
---@alias imports_test_a_1_m1_pb.E1
---| 'imports_test_a_1_m1_pb.E1.E1_ZERO' # = 0
---@class imports_test_a_1_m1_pb.M1 : protobuf.Message
---@class imports_test_a_1_m1_pb.M1_1 : protobuf.Message
---@field m1 imports_test_a_1_m1_pb.M1
imports_test_a_1_m1_pb.E1 = {}
imports_test_a_1_m1_pb.E1._FullName = ".test.a.E1"
imports_test_a_1_m1_pb.E1._Descriptor = "imports_test_a_1_m1_pb_desc.enum_type[1]"
imports_test_a_1_m1_pb.E1.E1_ZERO = 0
imports_test_a_1_m1_pb.E1[0] = ".test.a.E1.E1_ZERO"
registry.RegistEnum(imports_test_a_1_m1_pb.E1)
---@type fun():imports_test_a_1_m1_pb.M1
imports_test_a_1_m1_pb.M1 = protobuf.Message(imports_test_a_1_m1_pb_desc.message_type[1])
imports_test_a_1_m1_pb.M1._FullName = ".test.a.M1"
imports_test_a_1_m1_pb.M1._Descriptor = "imports_test_a_1_m1_pb_desc.message_type[1]"
registry.RegistMessage(imports_test_a_1_m1_pb.M1)
---@type fun():imports_test_a_1_m1_pb.M1_1
imports_test_a_1_m1_pb.M1_1 = protobuf.Message(imports_test_a_1_m1_pb_desc.message_type[2])
imports_test_a_1_m1_pb.M1_1._FullName = ".test.a.M1_1"
imports_test_a_1_m1_pb.M1_1._Descriptor = "imports_test_a_1_m1_pb_desc.message_type[2]"
registry.RegistMessage(imports_test_a_1_m1_pb.M1_1)
return imports_test_a_1_m1_pb
|
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