Spaces:
Running
Running
File size: 48,067 Bytes
5af1252 6e60411 7b7a20e 8e6eb71 6e60411 8e6eb71 91585ad d575992 5af1252 91585ad 8e6eb71 91585ad 5af1252 cb18e76 5af1252 91585ad 154ab4d 5af1252 154ab4d 5af1252 91585ad 5af1252 91585ad d575992 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 154ab4d 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 154ab4d 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 5af1252 91585ad 154ab4d 91585ad 154ab4d 5af1252 91585ad 8e6eb71 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 7b7a20e 154ab4d 8e6eb71 5af1252 7b7a20e 154ab4d 5af1252 7b7a20e 154ab4d 5af1252 8e6eb71 d575992 5af1252 d575992 5af1252 7b7a20e 5af1252 7b7a20e 5af1252 7b7a20e 154ab4d 7b7a20e 5af1252 7b7a20e 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 8e6eb71 5af1252 d575992 5af1252 d575992 5af1252 7b7a20e 154ab4d 5af1252 d575992 154ab4d d575992 154ab4d 5af1252 d575992 154ab4d 5af1252 d575992 91585ad d575992 5af1252 91585ad 7b7a20e 5af1252 8e6eb71 d575992 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 d575992 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 91585ad 154ab4d 7d0616b 5af1252 154ab4d 91585ad 5af1252 91585ad 7b7a20e 8e6eb71 d575992 8e6eb71 d575992 7d0616b 5af1252 91585ad d575992 154ab4d 91585ad d575992 154ab4d 91585ad d575992 154ab4d 91585ad d575992 154ab4d 91585ad d575992 154ab4d 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 7b7a20e 91585ad 154ab4d 91585ad 7b7a20e 4e7f89c 7b7a20e 4e7f89c 5af1252 8e6eb71 4e7f89c 5af1252 4e7f89c 91585ad 7b7a20e 91585ad 4e7f89c 8e6eb71 91585ad 5af1252 d575992 8e6eb71 d575992 8e6eb71 5af1252 8e6eb71 7b7a20e 8e6eb71 7b7a20e 8e6eb71 d575992 7b7a20e 8e6eb71 7b7a20e 8e6eb71 7b7a20e 8e6eb71 d575992 8e6eb71 d575992 8e6eb71 d575992 8e6eb71 d575992 8e6eb71 7b7a20e 8e6eb71 7b7a20e 8e6eb71 7b7a20e d575992 8e6eb71 5af1252 d575992 5af1252 d575992 154ab4d 5af1252 154ab4d 8e6eb71 5af1252 154ab4d 8e6eb71 5af1252 154ab4d 8e6eb71 5af1252 8e6eb71 5af1252 d575992 5af1252 d575992 154ab4d 5af1252 7d0616b 5af1252 154ab4d 7b7a20e 8e6eb71 5af1252 d575992 6e60411 154ab4d 6e60411 91585ad 6e60411 5af1252 91585ad 5af1252 6e60411 5af1252 91585ad 5af1252 6e60411 5af1252 91585ad 5af1252 6e60411 5af1252 91585ad 154ab4d 5af1252 154ab4d 5af1252 91585ad 6e60411 5af1252 7d0616b 5af1252 cb18e76 5af1252 cb18e76 5af1252 cb18e76 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 7d0616b 5af1252 6e60411 5af1252 91585ad 6e60411 d575992 91585ad 6e60411 91585ad 5af1252 91585ad 6e60411 8e6eb71 91585ad 6e60411 91585ad 6e60411 91585ad 5af1252 6e60411 8e6eb71 6e60411 91585ad 6e60411 91585ad 6e60411 91585ad 6e60411 5af1252 7b7a20e 5af1252 91585ad 6e60411 5af1252 6e60411 91585ad 6e60411 91585ad 6e60411 5af1252 d575992 154ab4d 7d0616b 154ab4d 6e60411 91585ad 6e60411 5af1252 6e60411 91585ad 6e60411 5af1252 91585ad 5af1252 6e60411 91585ad 5af1252 6e60411 d575992 5af1252 154ab4d 5af1252 d575992 5af1252 d575992 6e60411 91585ad 6e60411 5af1252 6e60411 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 |
# app.py - Enhanced Version with Improved UX
import streamlit as st
import random
import re
import time
import base64
import json
import requests
from PIL import Image
import io
import matplotlib.pyplot as plt
import numpy as np
from streamlit.components.v1 import html
# Configure Streamlit page
st.set_page_config(
page_title="StoryCoder - Play & Learn Coding",
page_icon="๐ฎ",
layout="wide",
initial_sidebar_state="expanded"
)
# Sound effects
SOUND_EFFECTS = {
"click": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=",
"star": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=",
"obstacle": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnN0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8=",
"goal": "data:audio/wav;base64,UklGRnoGAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQoGAACBhYqNkJSZnJ+ipqmtr7K0t7m8vsDCxcfKzM/Q0tTW2Nvd3+Dh4+Xn6evt7/Dx8/T19/j5+vv8/f7/AAECAwQFBgcICQoLDA0ODxAREhMUFRYXGBkaGxwdHh8gISIjJCUmJygpKissLS4vMDEyMzQ1Njc4OTo7PD0+P0BBQkNERUZHSElKS0xNTk9QUVJTVFVWV1hZWltcXV5fYGFiY2RlZmdoaWprbG1ub3BxcnS0dXZ3eHl6e3x9fn+AgYKDhIWGh4iJiouMjY6PkJGSk5SVlpeYmZqbnJ2en6ChoqOkpaanqKmqq6ytrq+wsbKztLW2t7i5uru8vb6/wMHCw8TFxsfIycrLzM3Oz9DR0tPU1dbX2Nna29zd3t/g4eLj5OXm5+jp6uvs7e7v8PHy8/T19vf4+fr7/P3+//8="
}
# Custom CSS with light purple background and wave design
st.markdown("""
<style>
@import url('https://fonts.googleapis.com/css2?family=Fredoka+One&family=Comic+Neue:wght@700&display=swap');
:root {
--primary: #8A2BE2;
--secondary: #9370DB;
--accent: #FFD700;
--dark: #4B0082;
--light: #E6E6FA;
--game-blue: #6A5ACD;
--game-purple: #9400D3;
--gradient-start: #E6E6FA;
--gradient-mid: #D8BFD8;
--gradient-end: #DDA0DD;
}
body {
background: linear-gradient(135deg, var(--gradient-start), var(--gradient-mid), var(--gradient-end));
background-size: 400% 400%;
animation: gradientBG 15s ease infinite;
font-family: 'Comic Neue', cursive;
margin: 0;
padding: 0;
min-height: 100vh;
}
@keyframes gradientBG {
0% {background-position: 0% 50%;}
50% {background-position: 100% 50%;}
100% {background-position: 0% 50%;}
}
.stApp {
background: url('https://www.transparenttextures.com/patterns/always-grey.png');
background-color: rgba(230, 230, 250, 0.9);
backdrop-filter: blur(5px);
-webkit-backdrop-filter: blur(5px);
}
.wave-divider {
width: 100%;
height: 150px;
overflow: hidden;
margin: -10px 0 20px 0;
transform: rotate(180deg);
}
.wave-divider svg {
height: 100%;
width: 100%;
}
.wave-divider path {
stroke: none;
fill: var(--primary);
opacity: 0.2;
}
.game-card {
background: rgba(255, 255, 255, 0.85);
border-radius: 20px;
padding: 25px;
box-shadow: 0 8px 32px rgba(138, 43, 226, 0.2);
border: 2px solid rgba(255, 255, 255, 0.5);
margin-bottom: 25px;
transition: all 0.3s;
}
.game-card:hover {
transform: translateY(-5px);
box-shadow: 0 12px 24px rgba(138, 43, 226, 0.3);
}
.header {
color: var(--dark);
font-family: 'Fredoka One', cursive;
text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8);
}
.concept-card {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 15px;
margin: 10px 0;
border-left: 5px solid var(--accent);
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
.stButton>button {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
border-radius: 50px;
padding: 12px 28px;
font-weight: bold;
font-size: 18px;
border: none;
transition: all 0.3s;
font-family: 'Fredoka One', cursive;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.stButton>button:hover {
transform: scale(1.05);
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.4);
}
.stTextInput>div>div>input {
border-radius: 20px;
padding: 14px;
border: 3px solid var(--accent);
font-size: 18px;
background: rgba(255, 255, 255, 0.9);
}
.tabs {
display: flex;
gap: 10px;
margin-bottom: 20px;
overflow-x: auto;
background: rgba(255, 255, 255, 0.3);
padding: 10px;
border-radius: 20px;
backdrop-filter: blur(5px);
}
.tab {
padding: 12px 24px;
background: rgba(255, 255, 255, 0.4);
border-radius: 15px;
cursor: pointer;
font-weight: bold;
white-space: nowrap;
font-family: 'Fredoka One', cursive;
font-size: 16px;
transition: all 0.3s;
color: var(--dark);
}
.tab.active {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.game-board {
display: grid;
grid-template-columns: repeat(8, 1fr);
grid-template-rows: repeat(8, 1fr);
gap: 4px;
width: 500px;
height: 500px;
margin: 0 auto;
background: rgba(147, 112, 219, 0.2);
padding: 10px;
border-radius: 15px;
}
.cell {
display: flex;
justify-content: center;
align-items: center;
border-radius: 8px;
font-size: 30px;
background: rgba(255, 255, 255, 0.85);
transition: all 0.2s;
cursor: pointer;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
.cell:hover {
transform: scale(1.05);
background: rgba(255, 255, 255, 1);
}
.player {
background: linear-gradient(45deg, var(--primary), var(--game-blue));
color: white;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.goal {
background: linear-gradient(45deg, var(--accent), #FFA500);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.obstacle {
background: linear-gradient(45deg, var(--secondary), #8A2BE2);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.star {
background: linear-gradient(45deg, #FFD700, #FFA500);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.portal {
background: linear-gradient(45deg, #9B5DE5, #6A0DAD);
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
}
.game-controls {
display: flex;
justify-content: center;
gap: 15px;
margin: 25px 0;
}
.control-btn {
width: 70px;
height: 70px;
border-radius: 50%;
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
display: flex;
align-items: center;
justify-content: center;
font-size: 30px;
cursor: pointer;
border: none;
box-shadow: 0 6px 12px rgba(0,0,0,0.2);
transition: all 0.2s;
}
.control-btn:hover {
transform: scale(1.1);
box-shadow: 0 8px 16px rgba(0,0,0,0.3);
}
.score-board {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 15px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 24px;
margin: 20px auto;
width: 300px;
box-shadow: 0 4px 8px rgba(0,0,0,0.15);
border: 2px solid var(--primary);
}
.level-indicator {
background: rgba(255, 255, 255, 0.9);
border-radius: 15px;
padding: 10px 20px;
text-align: center;
font-family: 'Fredoka One', cursive;
font-size: 20px;
margin: 10px auto;
width: 200px;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
border: 2px solid var(--accent);
}
.theme-customizer {
background: rgba(255, 255, 255, 0.9);
border-radius: 20px;
padding: 20px;
margin: 20px 0;
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.2);
border: 3px solid var(--primary);
}
.customizer-title {
text-align: center;
font-family: 'Fredoka One', cursive;
color: var(--primary);
margin-bottom: 20px;
font-size: 24px;
}
.char-preview {
text-align: center;
font-size: 48px;
margin: 10px 0;
}
@media (max-width: 768px) {
.tabs {
flex-wrap: wrap;
}
.game-board {
width: 90vw;
height: 90vw;
}
.control-btn {
width: 60px;
height: 60px;
font-size: 24px;
}
}
.typewriter h2 {
overflow: hidden;
border-right: .15em solid var(--accent);
white-space: nowrap;
margin: 0 auto;
letter-spacing: .15em;
animation: typing 3.5s steps(40, end), blink-caret .75s step-end infinite;
color: var(--dark);
font-family: 'Fredoka One', cursive;
}
@keyframes typing {
from { width: 0 }
to { width: 100% }
}
@keyframes blink-caret {
from, to { border-color: transparent }
50% { border-color: var(--accent); }
}
.floating {
animation: floating 3s ease-in-out infinite;
}
@keyframes floating {
0% { transform: translate(0, 0px); }
50% { transform: translate(0, 15px); }
100% { transform: translate(0, -0px); }
}
.concept-btn {
background: linear-gradient(45deg, var(--primary), var(--game-purple));
color: white;
border-radius: 15px;
padding: 12px;
font-weight: bold;
font-size: 16px;
border: none;
transition: all 0.3s;
font-family: 'Fredoka One', cursive;
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
margin: 5px;
width: 100%;
text-align: center;
}
.concept-btn:hover {
transform: scale(1.05);
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.4);
}
.example-box {
background: rgba(255, 255, 255, 0.85);
border-radius: 15px;
padding: 15px;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
margin-bottom: 15px;
transition: all 0.3s;
border: 2px solid rgba(138, 43, 226, 0.2);
}
.example-box:hover {
transform: translateY(-3px);
box-shadow: 0 8px 16px rgba(138, 43, 226, 0.2);
}
</style>
""", unsafe_allow_html=True)
# Initialize session state
def init_session_state():
if 'story' not in st.session_state:
st.session_state.story = ""
if 'concepts' not in st.session_state:
st.session_state.concepts = []
if 'game_scenario' not in st.session_state:
st.session_state.game_scenario = ""
if 'game_code' not in st.session_state:
st.session_state.game_code = ""
if 'game_explanation' not in st.session_state:
st.session_state.game_explanation = ""
if 'game_preview' not in st.session_state:
st.session_state.game_preview = None
if 'active_tab' not in st.session_state:
st.session_state.active_tab = "story"
if 'loading' not in st.session_state:
st.session_state.loading = False
if 'game_state' not in st.session_state:
reset_game_state()
if 'player_char' not in st.session_state:
st.session_state.player_char = "๐ฆธ"
if 'goal_char' not in st.session_state:
st.session_state.goal_char = "๐"
if 'obstacle_char' not in st.session_state:
st.session_state.obstacle_char = "๐ชจ"
if 'current_level' not in st.session_state:
st.session_state.current_level = 1
if 'total_levels' not in st.session_state:
st.session_state.total_levels = 3
if 'selected_concept' not in st.session_state:
st.session_state.selected_concept = None
if 'sound_played' not in st.session_state:
st.session_state.sound_played = False
# Play sound function
def play_sound(sound_type):
audio_html = f"""
<audio autoplay>
<source src="{SOUND_EFFECTS[sound_type]}" type="audio/wav">
Your browser does not support the audio element.
</audio>
"""
st.markdown(audio_html, unsafe_allow_html=True)
# Concept database
CONCEPTS = {
"loop": {
"name": "Loop",
"emoji": "๐",
"description": "Loops repeat actions multiple times",
"example": "for i in range(5):\n print('Hello!')",
"color": "#8A2BE2",
"game_example": "Repeating jumps to cross a river"
},
"conditional": {
"name": "Conditional",
"emoji": "โ",
"description": "Conditionals make decisions in code",
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
"color": "#9370DB",
"game_example": "Choosing paths based on obstacles"
},
"function": {
"name": "Function",
"emoji": "โจ",
"description": "Functions are reusable blocks of code",
"example": "def greet(name):\n print(f'Hello {name}!')",
"color": "#FFD700",
"game_example": "Creating a jump function used multiple times"
},
"variable": {
"name": "Variable",
"emoji": "๐ฆ",
"description": "Variables store information",
"example": "score = 10\nplayer = 'Alex'",
"color": "#6A5ACD",
"game_example": "Keeping track of collected stars"
},
"list": {
"name": "List",
"emoji": "๐",
"description": "Lists store collections of items",
"example": "fruits = ['apple', 'banana', 'orange']",
"color": "#9400D3",
"game_example": "Storing collected treasures in a backpack"
}
}
# Analyze story and extract concepts
def analyze_story(story):
"""Analyze story and identify programming concepts"""
story_lower = story.lower()
detected_concepts = []
# Improved concept detection
# Check for loops
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "each", "every"]):
detected_concepts.append("loop")
# Check for conditionals
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decide", "choice", "otherwise"]):
detected_concepts.append("conditional")
# Check for functions
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "action", "use"]):
detected_concepts.append("function")
# Check for variables
if any(word in story_lower for word in ["is", "has", "set to", "value", "score", "count", "number"]):
detected_concepts.append("variable")
# Check for lists
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group", "set of"]):
detected_concepts.append("list")
return list(set(detected_concepts)) if detected_concepts else ["variable", "function"]
# Generate game scenario
def generate_game_scenario(story, concepts):
"""Generate a game scenario based on the story and concepts"""
# Fallback template
concept_names = [CONCEPTS[c]['name'] for c in concepts]
concept_list = ", ".join(concept_names)
return f"""
Game Title: {story[:15]} Adventure
Game Objective: Complete challenges based on your story: {story[:100]}...
Characters:
- Hero: The main character from your story
- Helper: A friendly guide who explains coding concepts
- Villain: A character that creates obstacles (if applicable)
Game Mechanics:
1. Move your character using arrow keys
2. Collect stars while avoiding obstacles
3. Reach the goal to win
4. Helper characters appear to teach {concept_list}
Coding Concepts: This game teaches {concept_list} through:
- Using loops to repeat actions
- Making decisions with conditionals
- Creating reusable functions
- Tracking progress with variables
- Managing collections with lists
Visual Description: Colorful game world with cartoon-style characters, vibrant landscapes, and magical effects.
"""
# Generate game code explanation
def generate_game_explanation(story, concepts, game_scenario):
"""Generate explanation of game code"""
# Fallback explanation
concept_explanations = "\n".join(
[f"- {CONCEPTS[c]['name']}: {CONCEPTS[c]['game_example']}" for c in concepts]
)
return f"""
In this game based on your story "{story[:20]}...", we use programming concepts to make it work:
{concept_explanations}
As you play the game, think about:
1. How the game uses these concepts to create challenges
2. How you might change the code to make the game easier or harder
The code brings your story to life in a fun game world!
"""
# Generate game preview visualization
def generate_game_preview(story):
"""Generate a visual preview of the game"""
try:
# Extract keywords for theme
theme = "space" if "space" in story.lower() else "jungle" if "jungle" in story.lower() else "fantasy"
# Create a simple visualization
fig, ax = plt.subplots(figsize=(10, 6))
if theme == "space":
bg_color = '#0B0B2B'
player_color = '#8A2BE2'
goal_color = '#FFD700'
obstacle_color = '#9370DB'
title = "Space Adventure"
elif theme == "jungle":
bg_color = '#143D2C'
player_color = '#8A2BE2'
goal_color = '#FFD700'
obstacle_color = '#6A5ACD'
title = "Jungle Adventure"
else:
bg_color = '#3A015C'
player_color = '#8A2BE2'
goal_color = '#FFD700'
obstacle_color = '#9370DB'
title = "Fantasy Quest"
ax.set_facecolor(bg_color)
ax.set_xlim(0, 10)
ax.set_ylim(0, 6)
# Draw game elements
ax.text(5, 5, title, fontsize=20, ha='center', color='white')
ax.plot([1, 9], [1, 1], 'w-', linewidth=2) # Ground
# Player character
ax.plot(2, 2, 'o', markersize=15, color=player_color)
ax.text(2, 2.7, 'You', ha='center', color='white', fontsize=12)
# Goal
ax.plot(8, 2, 'o', markersize=12, color=goal_color)
ax.text(8, 2.7, 'Goal', ha='center', color='white', fontsize=12)
# Obstacles
for i in range(3):
x = random.uniform(3, 7)
y = random.uniform(1.5, 2.5)
ax.plot(x, y, 's', markersize=15, color=obstacle_color)
ax.text(x, y+0.4, 'Obstacle', ha='center', color='white', fontsize=8)
# Stars
for i in range(3):
x = random.uniform(2.5, 7.5)
y = random.uniform(1.2, 2.8)
ax.plot(x, y, '*', markersize=15, color='yellow')
ax.text(x, y+0.4, 'Star', ha='center', color='white', fontsize=8)
# Path
ax.plot([2, 8], [2, 2], 'y--', linewidth=1, alpha=0.5)
ax.axis('off')
ax.set_title("Game Preview", fontsize=16, color='white')
# Save to bytes
buf = io.BytesIO()
plt.savefig(buf, format='png', dpi=100, bbox_inches='tight', facecolor=bg_color)
buf.seek(0)
return buf
except Exception as e:
st.error(f"Preview generation error: {str(e)}")
return None
def reset_game_state():
st.session_state.game_state = {
"player_pos": [0, 0],
"goal_pos": [7, 7],
"obstacles": [[2, 2], [3, 4], [5, 3], [4, 6], [6, 5]],
"stars": [[1, 1], [3, 3], [5, 5], [7, 1]],
"score": 0,
"moves": 0,
"game_over": False,
"portals": {
"A": {"in": [6, 6], "out": [1, 7]},
"B": {"in": [0, 3], "out": [7, 3]}
}
}
# Handle player movement
def move_player(direction):
"""Update player position based on movement direction"""
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
new_pos = player_pos.copy()
if direction == "up" and player_pos[0] > 0:
new_pos[0] -= 1
elif direction == "down" and player_pos[0] < 7:
new_pos[0] += 1
elif direction == "left" and player_pos[1] > 0:
new_pos[1] -= 1
elif direction == "right" and player_pos[1] < 7:
new_pos[1] += 1
# Check if new position is valid
if new_pos != player_pos:
# Check for obstacle collision
if new_pos in obstacles:
st.session_state.sound_played = "obstacle"
return
state["player_pos"] = new_pos
state["moves"] += 1
st.session_state.sound_played = "click"
# Check for portal
for portal, positions in portals.items():
if new_pos == positions["in"]:
state["player_pos"] = positions["out"].copy()
state["moves"] += 1 # Count portal as a move
st.session_state.sound_played = "click"
break
# Check for goal collision
if new_pos == goal_pos:
state["score"] += 20
state["game_over"] = True
st.session_state.sound_played = "goal"
# Check for star collection
elif new_pos in stars:
state["score"] += 5
state["stars"].remove(new_pos)
st.session_state.sound_played = "star"
st.session_state.game_state = state
# Create a playable game in the browser
def create_playable_game():
"""Create an interactive grid-based game"""
st.subheader("๐ฎ Play Your Game Now!")
state = st.session_state.game_state
player_pos = state["player_pos"]
goal_pos = state["goal_pos"]
obstacles = state["obstacles"]
stars = state["stars"]
portals = state["portals"]
# Level indicator
st.markdown(f"""
<div class="level-indicator">
Level: {st.session_state.current_level}/{st.session_state.total_levels}
</div>
""", unsafe_allow_html=True)
# Score board
st.markdown(f"""
<div class="score-board">
Stars Collected: {state["score"]} | Moves: {state["moves"]}
</div>
""", unsafe_allow_html=True)
# Game board
st.markdown("<div class='game-board'>", unsafe_allow_html=True)
# Create grid cells
for row in range(8):
cols = st.columns(8)
for col in range(8):
pos = [row, col]
cell_class = "cell"
cell_content = ""
if pos == player_pos:
cell_class += " player"
cell_content = st.session_state.player_char
elif pos == goal_pos:
cell_class += " goal"
cell_content = st.session_state.goal_char
elif pos in obstacles:
cell_class += " obstacle"
cell_content = st.session_state.obstacle_char
elif pos in stars:
cell_class += " star"
cell_content = "โญ"
else:
# Check for portals
for portal, positions in portals.items():
if pos == positions["in"] or pos == positions["out"]:
cell_class += " portal"
cell_content = "๐"
break
with cols[col]:
st.markdown(f"<div class='{cell_class}'>{cell_content}</div>", unsafe_allow_html=True)
st.markdown("</div>", unsafe_allow_html=True)
# Game controls
st.markdown("<div class='game-controls'>", unsafe_allow_html=True)
col1, col2, col3, col4 = st.columns(4)
with col1:
st.button("โ", key="up", on_click=move_player, args=("up",), use_container_width=True)
with col2:
st.button("โ", key="left", on_click=move_player, args=("left",), use_container_width=True)
with col3:
st.button("โ", key="down", on_click=move_player, args=("down",), use_container_width=True)
with col4:
st.button("โ", key="right", on_click=move_player, args=("right",), use_container_width=True)
st.markdown("</div>", unsafe_allow_html=True)
# Reset button
st.button("๐ Reset Game", on_click=reset_game_state, use_container_width=True)
# Next level button
if state["game_over"]:
st.balloons()
st.success(f"๐ You won! Final Score: {state['score']} in {state['moves']} moves!")
if st.session_state.current_level < st.session_state.total_levels:
if st.button("Next Level โ", use_container_width=True):
st.session_state.current_level += 1
reset_game_state()
st.rerun()
# Play sound if needed
if st.session_state.sound_played:
play_sound(st.session_state.sound_played)
st.session_state.sound_played = False
# Add keyboard controls
def add_keyboard_controls():
js = """
<script>
document.addEventListener('keydown', function(event) {
const key = event.key;
const buttons = {
'ArrowUp': 'up',
'ArrowLeft': 'left',
'ArrowDown': 'down',
'ArrowRight': 'right'
};
if (buttons[key]) {
const button = document.querySelector(`button[data-testid="baseButton-${buttons[key]}"]`);
if (button) {
button.click();
}
}
});
</script>
"""
html(js)
# Theme customizer section
def theme_customizer():
"""Theme customization section"""
st.markdown("""
<div class="wave-divider">
<svg viewBox="0 0 1200 120" preserveAspectRatio="none">
<path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.84,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" class="shape-fill"></path>
<path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" class="shape-fill"></path>
<path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" class="shape-fill"></path>
</svg>
</div>
""", unsafe_allow_html=True)
with st.container():
st.markdown("<div class='theme-customizer'>", unsafe_allow_html=True)
st.markdown("<div class='customizer-title'>๐จ Customize Your Game Theme</div>", unsafe_allow_html=True)
col1, col2, col3 = st.columns(3)
with col1:
st.session_state.player_char = st.selectbox(
"Player Character",
["๐ฆธ", "๐จโ๐", "๐งโโ๏ธ", "๐ฑ", "๐", "๐ฆ"],
index=0
)
st.markdown(f"<div class='char-preview floating'>{st.session_state.player_char}</div>", unsafe_allow_html=True)
with col2:
st.session_state.goal_char = st.selectbox(
"Goal Character",
["๐", "๐ฐ", "๐ฉ", "๐ฏ", "๐"],
index=0
)
st.markdown(f"<div class='char-preview floating'>{st.session_state.goal_char}</div>", unsafe_allow_html=True)
with col3:
st.session_state.obstacle_char = st.selectbox(
"Obstacle Character",
["๐ชจ", "๐ต", "๐ฅ", "๐", "๐ณ"],
index=0
)
st.markdown(f"<div class='char-preview floating'>{st.session_state.obstacle_char}</div>", unsafe_allow_html=True)
st.session_state.current_level = st.slider(
"Select Difficulty Level",
1, 5, st.session_state.current_level, step=1
)
st.markdown("</div>", unsafe_allow_html=True)
st.markdown("""
<div class="wave-divider">
<svg viewBox="0 0 1200 120" preserveAspectRatio="none">
<path d="M0,0V46.29c47.79,22.2,103.59,32.17,158,28,70.36-5.37,136.33-33.31,206.8-37.5C438.64,32.43,512.34,53.67,583,72.05c69.27,18,138.3,24.88,209.4,13.08,36.15-6,69.85-17.84,104.45-29.34C989.49,25,1113-14.29,1200,52.47V0Z" opacity=".25" class="shape-fill"></path>
<path d="M0,0V15.81C13,36.92,27.64,56.86,47.69,72.05,99.41,111.27,165,111,224.58,91.58c31.15-10.15,60.09-26.07,89.67-39.8,40.92-19,84.73-46,130.83-49.67,36.26-2.85,70.9,9.42,98.6,31.56,31.77,25.39,62.32,62,103.63,73,40.44,10.79,81.35-6.69,119.13-24.28s75.16-39,116.92-43.05c59.73-5.85,113.28,22.88,168.9,38.84,30.2,8.66,59,6.17,87.09-7.5,22.43-10.89,48-26.93,60.65-49.24V0Z" opacity=".5" class="shape-fill"></path>
<path d="M0,0V5.63C149.93,59,314.09,71.32,475.83,42.57c43-7.64,84.23-20.12,127.61-26.46,59-8.63,112.48,12.24,165.56,35.4C827.93,77.22,886,95.24,951.2,90c86.53-7,172.46-45.71,248.8-84.81V0Z" class="shape-fill"></path>
</svg>
</div>
""", unsafe_allow_html=True)
# Copy story to clipboard
def copy_story(story_text):
js = f"""
<script>
navigator.clipboard.writeText(`{story_text}`);
alert("Story copied to clipboard!");
</script>
"""
html(js)
# Main application function
def main():
init_session_state()
st.title("๐ฎ StoryCoder - Play & Learn Coding!")
st.markdown("<div class='typewriter'><h2>Turn stories into games, and games into coding skills!</h2></div>",
unsafe_allow_html=True)
# Theme customizer
theme_customizer()
# Create tabs
st.markdown('<div class="tabs">', unsafe_allow_html=True)
col1, col2, col3, col4, col5 = st.columns(5)
with col1:
if st.button("๐ Create Story", use_container_width=True):
st.session_state.active_tab = "story"
play_sound("click")
with col2:
if st.button("๐ฎ Play Game", use_container_width=True):
st.session_state.active_tab = "game"
play_sound("click")
with col3:
if st.button("๐ Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
play_sound("click")
with col4:
if st.button("๐ป Game Code", use_container_width=True):
st.session_state.active_tab = "code"
play_sound("click")
with col5:
if st.button("๐ New Story", use_container_width=True):
st.session_state.story = ""
st.session_state.concepts = []
st.session_state.game_scenario = ""
st.session_state.game_code = ""
st.session_state.game_explanation = ""
st.session_state.game_preview = None
st.session_state.active_tab = "story"
reset_game_state()
play_sound("click")
st.markdown('</div>', unsafe_allow_html=True)
# Story creation tab
if st.session_state.active_tab == "story":
with st.container():
st.header("๐ Create Your Story")
st.write("Write a short story (2-5 sentences) and I'll turn it into a playable game!")
# Show examples
st.subheader("โจ Story Examples")
col1, col2, col3 = st.columns(3)
example_stories = {
"Space Explorer": {
"text": "An astronaut needs to collect 3 stars while avoiding asteroids in space. The stars are scattered across different planets. Each star gives special powers to the astronaut. The goal is to collect all stars before returning to Earth.",
"image": "https://images.unsplash.com/photo-1462331940025-496dfbfc7564?w=500"
},
"Jungle Adventure": {
"text": "A monkey swings through trees to collect bananas before sunset. There are dangerous snakes and rivers to avoid. Each banana gives energy to jump higher. Collect 10 bananas to win the game!",
"image": "https://images.unsplash.com/photo-1546182990-dffeafbe841d?w=500"
},
"Dragon Quest": {
"text": "A dragon flies through clouds to collect magic crystals. The crystals are guarded by wizards and hidden in castles. Each crystal makes the dragon stronger. Collect 5 crystals to become the dragon king!",
"image": "https://images.unsplash.com/photo-1589656966895-2f33e7653819?w=500"
}
}
with col1:
st.caption("Space Explorer")
with st.container():
st.image(example_stories["Space Explorer"]["image"],
use_container_width=True,
caption="Space Explorer Game")
if st.button("Copy Story", key="copy_space", use_container_width=True):
st.session_state.story = example_stories["Space Explorer"]["text"]
copy_story(example_stories["Space Explorer"]["text"])
with col2:
st.caption("Jungle Adventure")
with st.container():
st.image(example_stories["Jungle Adventure"]["image"],
use_container_width=True,
caption="Jungle Adventure Game")
if st.button("Copy Story", key="copy_jungle", use_container_width=True):
st.session_state.story = example_stories["Jungle Adventure"]["text"]
copy_story(example_stories["Jungle Adventure"]["text"])
with col3:
st.caption("Dragon Quest")
with st.container():
st.image(example_stories["Dragon Quest"]["image"],
use_container_width=True,
caption="Dragon Quest Game")
if st.button("Copy Story", key="copy_dragon", use_container_width=True):
st.session_state.story = example_stories["Dragon Quest"]["text"]
copy_story(example_stories["Dragon Quest"]["text"])
story = st.text_area(
"Your story:",
height=200,
placeholder="Once upon a time, a brave knight had to collect 5 magical stars in a castle...",
value=st.session_state.story,
key="story_input"
)
if st.button("โจ Create Game!", use_container_width=True):
if len(story) < 10:
st.error("Your story needs to be at least 10 characters long!")
else:
st.session_state.story = story
st.session_state.loading = True
play_sound("click")
with st.spinner("๐ง Analyzing your story for coding concepts..."):
st.session_state.concepts = analyze_story(story)
with st.spinner("๐ฎ Creating your game scenario..."):
st.session_state.game_scenario = generate_game_scenario(
story, st.session_state.concepts
)
with st.spinner("๐ Creating coding explanations..."):
st.session_state.game_explanation = generate_game_explanation(
story, st.session_state.concepts, st.session_state.game_scenario
)
with st.spinner("๐ผ๏ธ Generating game preview..."):
st.session_state.game_preview = generate_game_preview(story)
reset_game_state()
st.session_state.active_tab = "game"
st.session_state.loading = False
st.rerun()
# Game tab
elif st.session_state.active_tab == "game":
st.header("๐ฎ Your Story Game")
if not st.session_state.story:
st.warning("Please create a story first!")
st.session_state.active_tab = "story"
st.rerun()
# Display game scenario
st.subheader("๐ Game Scenario")
st.markdown(f'<div class="game-card">{st.session_state.game_scenario}</div>', unsafe_allow_html=True)
# Display game preview
st.subheader("๐ผ๏ธ Game Preview")
if st.session_state.game_preview:
st.image(st.session_state.game_preview, use_container_width=True)
else:
st.info("Game preview visualization")
st.image("https://images.unsplash.com/photo-1542751110-97427bbecf20?w=500", use_container_width=True)
# Playable game
create_playable_game()
add_keyboard_controls()
# Game explanation
st.subheader("๐ How This Game Teaches Coding")
st.markdown(f'<div class="game-card">{st.session_state.game_explanation}</div>', unsafe_allow_html=True)
if st.button("Learn Coding Concepts", use_container_width=True):
st.session_state.active_tab = "concepts"
play_sound("click")
st.rerun()
# Concepts tab
elif st.session_state.active_tab == "concepts":
st.header("๐ Coding Concepts in Your Game")
st.subheader("Your game teaches these programming concepts:")
if not st.session_state.concepts:
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'collect'.")
else:
# Concept buttons
st.subheader("Select a concept to explore:")
cols = st.columns(len(st.session_state.concepts))
for i, concept in enumerate(st.session_state.concepts):
with cols[i]:
if st.button(f"{CONCEPTS[concept]['emoji']} {CONCEPTS[concept]['name']}",
key=f"concept_{concept}", use_container_width=True):
st.session_state.selected_concept = concept
play_sound("click")
# Show explanation for selected concept
if st.session_state.selected_concept:
details = CONCEPTS[st.session_state.selected_concept]
st.markdown(f"""
<div class="concept-card" style="border-left: 5px solid {details['color']};">
<div style="display:flex; align-items:center; gap:15px;">
<span style="font-size:36px;">{details['emoji']}</span>
<h3 style="color:{details['color']};">{details['name']}</h3>
</div>
<p>{details['description']}</p>
<p><b>In your game:</b> {details['game_example']}</p>
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
</div>
""", unsafe_allow_html=True)
if st.button("See the Game Code", use_container_width=True):
st.session_state.active_tab = "code"
play_sound("click")
st.rerun()
# Code tab
elif st.session_state.active_tab == "code":
st.header("๐ป Game Code")
st.write("Here's the Python code for your game. Download it and run on your computer!")
# Generate simple game code
if st.session_state.story and st.session_state.concepts:
# Extract keywords from story
keywords = re.findall(r'\b\w{4,}\b', st.session_state.story)[:3]
player_char = keywords[0].capitalize() if keywords else "Hero"
collect_item = keywords[1] if len(keywords) > 1 else "star"
obstacle = keywords[2] if len(keywords) > 2 else "rock"
# Get concept emojis
concept_emojis = "".join([CONCEPTS[c]['emoji'] for c in st.session_state.concepts])
game_code = f"""
# {player_char}'s Adventure: {st.session_state.story[:20]}...
# Teaches: {concept_emojis} {", ".join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}
import pygame
import random
import sys
# Initialize pygame
pygame.init()
# Game setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("{player_char}'s Adventure")
clock = pygame.time.Clock()
# Colors
BACKGROUND = (230, 230, 250) # Light purple
PLAYER_COLOR = (138, 43, 226) # Purple
GOAL_COLOR = (255, 215, 0) # Gold
OBSTACLE_COLOR = (147, 112, 219) # Medium purple
TEXT_COLOR = (75, 0, 130) # Indigo
STAR_COLOR = (255, 215, 0) # Gold
# Player setup
player_size = 40
player_x = 100
player_y = HEIGHT // 2
player_speed = 5
# Goal setup
goal_size = 30
goal_x = WIDTH - 150
goal_y = HEIGHT // 2
# Variables concept: Tracking score
score = 0
font = pygame.font.SysFont(None, 36)
# List concept: Creating obstacles
obstacles = []
for i in range(5):
obstacles.append([
random.randint(200, WIDTH - 100),
random.randint(50, HEIGHT - 100),
random.randint(30, 70),
random.randint(20, 50)
])
# List concept: Creating stars
stars = []
for i in range(5):
stars.append([
random.randint(100, WIDTH - 100),
random.randint(50, HEIGHT - 100),
20
])
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Player movement
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] or keys[pygame.K_w]:
player_y -= player_speed
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
player_y += player_speed
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
player_x -= player_speed
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
player_x += player_speed
# Boundary checking
player_x = max(0, min(WIDTH - player_size, player_x))
player_y = max(0, min(HEIGHT - player_size, player_y))
# Collision detection with goal
player_rect = pygame.Rect(player_x, player_y, player_size, player_size)
goal_rect = pygame.Rect(goal_x, goal_y, goal_size, goal_size)
# Conditional concept: Check for collision
if player_rect.colliderect(goal_rect):
# Function concept: Increase score
score += 10
# Move goal to new position
goal_x = random.randint(100, WIDTH - 100)
goal_y = random.randint(50, HEIGHT - 100)
# Collision detection with stars
for star in stars[:]:
star_rect = pygame.Rect(star[0], star[1], star[2], star[2])
if player_rect.colliderect(star_rect):
score += 5
stars.remove(star)
# Drawing
screen.fill(BACKGROUND)
# Draw obstacles
for obstacle in obstacles:
pygame.draw.rect(screen, OBSTACLE_COLOR,
(obstacle[0], obstacle[1], obstacle[2], obstacle[3]))
# Draw stars
for star in stars:
pygame.draw.circle(screen, STAR_COLOR,
(star[0] + star[2]//2, star[1] + star[2]//2), star[2]//2)
# Draw player and goal
pygame.draw.rect(screen, PLAYER_COLOR,
(player_x, player_y, player_size, player_size))
pygame.draw.circle(screen, GOAL_COLOR,
(goal_x + goal_size//2, goal_y + goal_size//2), goal_size//2)
# Display score
score_text = font.render(f"{collect_item.capitalize()}s: {{score}}", True, TEXT_COLOR)
screen.blit(score_text, (20, 20))
# Display story title
title_text = font.render(f"{player_char}'s Adventure: {st.session_state.story[:20]}...", True, TEXT_COLOR)
screen.blit(title_text, (WIDTH // 2 - 150, 20))
# Display concepts
concepts_text = font.render(f"Teaches: {', '.join([CONCEPTS[c]['name'] for c in st.session_state.concepts])}", True, TEXT_COLOR)
screen.blit(concepts_text, (20, HEIGHT - 40))
# Display instructions
help_text = font.render("Arrow keys to move - Collect stars and reach the goal!", True, TEXT_COLOR)
screen.blit(help_text, (WIDTH // 2 - 200, HEIGHT - 80))
# Update display
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()
"""
# Display code with syntax highlighting
st.subheader("Your Game Code")
st.code(game_code, language="python")
# Download button
st.download_button(
label="๐ฅ Download Game Code",
data=game_code,
file_name="story_game.py",
mime="text/python",
use_container_width=True
)
# Code explanation
st.subheader("๐ง Code Explanation")
st.markdown("""
<div class="game-card">
<p>This code creates a game based on your story:</p>
<ul>
<li><strong>Variables:</strong> Used to track score and positions</li>
<li><strong>Conditionals:</strong> Check collisions and game rules</li>
<li><strong>Functions:</strong> pygame functions create the game mechanics</li>
<li><strong>Loops:</strong> The game loop runs continuously</li>
<li><strong>Lists:</strong> Store obstacles and collectible stars</li>
</ul>
</div>
""", unsafe_allow_html=True)
else:
st.warning("No game code generated yet!")
if st.button("Create Another Story!", use_container_width=True):
st.session_state.active_tab = "story"
play_sound("click")
st.rerun()
if __name__ == "__main__":
main() |