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On the design of a statically balanced serial robot using remote counterweights | Series Clutch Actuators for safe physical human-robot interaction | Safe robot arm with safe joint mechanism using nonlinear spring system for collision safety | eng_Latn | 12,500 |
A tactile proximity sensor | Tactile sensing for an anthropomorphic robotic hand: Hardware and signal processing | Microscopy cell segmentation via adversarial neural networks | eng_Latn | 12,501 |
Distributing Frank-Wolfe via Map-Reduce | Conditional Gradient Sliding for Convex Optimization | Realistic virtual hand modeling with applications for virtual grasping | eng_Latn | 12,502 |
strategies for control of space robots : a review and research agenda by migbar assefa hawassa . | Impedance Control: An Approach to Manipulation | Music classification using extreme learning machines | eng_Latn | 12,503 |
Mecanum-wheel vehicle systems based on position corrective control | Control And Kinematic Design Of Multi-Degree-Of-Freedom Mobile Robots With Compliant Linkage | emerging treatments for ptsd . | eng_Latn | 12,504 |
A Survey of Neighbourhood Construction Models for Categorizing Data Points | Fast Approximate k NN Graph Construction for High Dimensional Data via Recursive Lanczos Bisection | A data-driven kinematic model of the human hand with soft-tissue artifact compensation mechanism for grasp synergy analysis | eng_Latn | 12,505 |
Referral of sensation to an advanced humanoid robotic hand prosthesis | Upper limb amputees can be induced to experience a rubber hand as their own | Bayesian Optimization Algorithm | eng_Latn | 12,506 |
Development of a robotic finger with an active dual-mode twisting actuation and a miniature tendon tension sensor | MINIATURE FIVE-FINGERED ROBOT HAND DRIVEN BY SHAPE MEMORY ALLOY ACTUATORS | The use of machine learning program LERS-LB 2.5 in knowledge acquisition for expert system development in nursing. | eng_Latn | 12,507 |
Safe, Stable and Intuitive Control for Physical Human-Robot Interaction | A Unified Passivity Based Control Framework for Position, Torque and Impedance Control of Flexible Joint Robots. | MUSIC EDITING: PROCESS TO PRACTICE—BRIDGING THE VARIOUS PERSPECTIVES IN FILMMAKING AND STORY-TELLING | eng_Latn | 12,508 |
On the construction of a RoboCup small size league team | Holonomic Control of a robot with an omni-directional drive . | An introduction to pain pathways and mechanisms | eng_Latn | 12,509 |
Grasping Force Control for a Robotic Hand by Slip Detection Using Developed Micro Laser Doppler Velocimeter | Grip force control for an elastic finger using vision-based incipient slip feedback | American College of Rheumatology/Spondylitis Association of America/Spondyloarthritis Research and Treatment Network 2015 Recommendations for the Treatment of Ankylosing Spondylitis and Nonradiographic Axial Spondyloarthritis | eng_Latn | 12,510 |
Flexible and stretchable fabric-based tactile sensor | Human-Inspired Robotic Grasp Control With Tactile Sensing | DEEP-SEE FACE: A Mobile Face Recognition System Dedicated to Visually Impaired People | eng_Latn | 12,511 |
The KUKA-DLR Lightweight Robot arm - a new reference platform for robotics research and manufacturing | Requirements for safe robots: Measurements, analysis and new insights | Towards a Video Annotation System using Face Recognition | eng_Latn | 12,512 |
A Hybrid Gripper With Soft Material and Rigid Structures | Pneumatic Networks for Soft Robotics that Actuate Rapidly | restoring the self : positive a v ect helps improve self - regulation following ego depletion . | eng_Latn | 12,513 |
An Improved Algorithm for Incremental Induction of Decision Trees | Knowledge Acquisition Via Incremental Conceptual Clustering | Understanding variable moment arms for the index finger MCP joints through the ACT hand | eng_Latn | 12,514 |
Robotic joint design by agonist and antagonist arrangement with twisting small-diameter round-belts | Position and force control of a robotic finger with twisted strings actuation | Expression of rice heat stress transcription factor OsHsfA2e enhances tolerance to environmental stresses in transgenic Arabidopsis | eng_Latn | 12,515 |
A multiagent system for intelligent material handling | Hand Movements : A Window into Haptic Object Recognition | Object Recognition Using Vision and Touch | eng_Latn | 12,516 |
Grasp planning in complex scenes | Integrated Grasp Planning and Visual Object Localization For a Humanoid Robot with Five-Fingered Hands | The biodiversity of species and their rates of extinction, distribution, and protection | eng_Latn | 12,517 |
The Velo gripper: A versatile single-actuator design for enveloping, parallel and fingertip grasps | Underactuated Robotic Hands | Tuberculosis infection during Hajj pilgrimage. The risk to pilgrims and their communities | eng_Latn | 12,518 |
Supersizing self-supervision: Learning to grasp from 50K tries and 700 robot hours | Learning Contact-Rich Manipulation Skills with Guided Policy Search | Outpatient Services for the Mentally Ill Involved in the Criminal Justice System | eng_Latn | 12,519 |
A New Actuator System Using Dual-Motors and a Planetary Gear | Omnidirectional Steering Interface and Control for a Four-Wheel Independent Steering Vehicle | Design and Control of a Variable Stiffness Actuator for Safe and Fast Physical Human/Robot Interaction | eng_Latn | 12,520 |
Surface EMG multichannel array using active dry sensors for forearm signal extraction | Wireless Non-contact Cardiac and Neural Monitoring | Variable Structure Control of Pendulum-driven Spherical Mobile Robots | eng_Latn | 12,521 |
A Short Introduction to Probabilistic Soft Logic | Markov logic networks | Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach | kor_Hang | 12,522 |
tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets | ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation | Mechanical constraints as computational constraints in tabletop tangible interfaces | eng_Latn | 12,523 |
On the development of a novel adaptive prosthetic hand with compliant joints: experimental platform and EMG control | a new ultralight anthropomorphic hand . | Measurement And Modeling of McKibben Pneumatic Artificial Muscles | eng_Latn | 12,524 |
Multi-relational Link Prediction in Heterogeneous Information Networks | The link-prediction problem for social networks | Learning dexterous manipulation for a soft robotic hand from human demonstrations | eng_Latn | 12,525 |
Improved cosine similarity measures of simplified neutrosophic sets for medical diagnoses | Interval-Valued Intuitionistic Fuzzy Soft Rough Sets | Universal Robotic Gripper based on the Jamming of Granular Material | eng_Latn | 12,526 |
VisGraB: A Benchmark for Vision-Based Grasping | The Columbia grasp database | reversing and smoothing the multinomial naive bayes text classifier . | eng_Latn | 12,527 |
Contactless haptic feedback: state of the art | Analysis of the Accuracy and Robustness of the Leap Motion Controller | Dual Learning based Multi-Objective Pairwise Ranking | eng_Latn | 12,528 |
Object grasping and lifting by passive compliant gripper | Design of the TUAT/Karlsruhe humanoid hand | Collision avoidance using a model of the locust LGMD neuron | eng_Latn | 12,529 |
Full 3D touchless fingerprint recognition: Sensor, database and baseline performance | Performance Evaluation of a large 3 D Fingerprint database | Essential features of telepresence robots | eng_Latn | 12,530 |
Development of joint torque sensor applied to compensate crosstalk error | Collision detection and reaction: A contribution to safe physical Human-Robot Interaction | Ibuprofen for the treatment of patent ductus arteriosus in preterm or low birth weight (or both) infants | eng_Latn | 12,531 |
Analysis of Hand Synergies for Inverse Kinematics Hand Tracking | Tracking a hand manipulating an object | Beamforming techniques for enabling spatial-reuse in MCCA 802.11s networks | kor_Hang | 12,532 |
Bayes Optimality in Linear Discriminant Analysis | Generalized Discriminant Analysis Using a Kernel Approach | Comparison of controllable transmission ratio type variable stiffness actuator with antagonistic and pre-tension type actuators for the joints exoskeleton robots | eng_Latn | 12,533 |
Brachiating power line inspection robot | A Brachiating Robot Controller | appetitoso : a search engine for restaurant retrieval based on dishes . | eng_Latn | 12,534 |
Wheel-ground interaction modelling and torque distribution for a redundant mobile robot | Omnidirectional mobile robots with powered caster wheels: design guidelines from kinematic isotropy analysis | Centrosomes, microtubules and neuronal development | eng_Latn | 12,535 |
When hard realtime matters: Software for complex mechatronic systems | Domo: a force sensing humanoid robot for manipulation research | Privacy-Preserving User-Auditable Pseudonym Systems | eng_Latn | 12,536 |
PAMM - a robotic aid to the elderly for mobility assistance and monitoring: a "helping-hand" for the elderly | VFH+: reliable obstacle avoidance for fast mobile robots | A Comparison of the Effects of Stabilization Exercises Plus Manual Therapy to Those of Stabilization Exercises Alone in Patients With Nonspecific Mechanical Neck Pain: A Randomized Clinical Trial. | eng_Latn | 12,537 |
articulated wheeled robots : exploiting reconfigurability and redundancy . | Analysis And Simulation Of A Rocker-Bogie Exploration Rover | Evaluation of Spectral Disease Index PMI to Detect Early Wheat Powdery Mildew using Hyperspectral Imagery Data | eng_Latn | 12,538 |
Signal Acquisition Using Surface EMG and Circuit Design Considerations for Robotic Prosthesis | Surface EMG suffices to classify the motion of each finger independently | TABLEFS: Enhancing Metadata Efficiency in the Local File System | eng_Latn | 12,539 |
Simulation of brake by wire system with dynamic force control | Position sensing in brake-by-wire callipers using resolvers | Exploiting Subjectivity Classification to Improve Information Extraction | eng_Latn | 12,540 |
what is a haptic motor driver | Haptic Drivers. Our haptic solutions can be driven to give a simple vibration alert or controlled, using I2C, for a more sophisticated application. Additionally, Fairchild is partnering with other haptic technology leaders to provide you with an easy to implement, turn-key solution. | Definition - What does Haptic mean? Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. | eng_Latn | 12,541 |
where is the robot used | Robotics is the interdisciplinary branch of engineering and science that includes mechanical engineering, electrical engineering, computer science, and others. Robotics deals with the design, construction, operation, and use of robots, as well as computer systems for their control, sensory feedback, and information processing. These technologies are used to develop machines that can substitute for humans. | Robotics is a rapidly growing field that has applications in diverse industries. A robotics engineer designs robots, maintains robots, develops new applications for robots, and conducts research to expand the potential for robots. Robots can be used in a variety of industries, including manufacturing, agriculture, aerospace, mining, and medicine. | eng_Latn | 12,542 |
what term is used to identify an industrial robot arm | Definition. Not every mechatronic device used in industrial environment can be regarded as a robot. As defined by ISO (International Standards Organization) an industrial robot is an automatically controlled, reprogrammable, multipurpose manipulator programmable in three or more axes. | An industrial robot is a manipulator designed to move materials, parts and tools, and perform a variety of programmed tasks in manufacturing and production settings. Industrial robots are reshaping the manufacturing industry. They are often used to perform duties that are dangerous or unsuitable for human workers. | eng_Latn | 12,543 |
haptic system definition | Haptic Definition - Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through... Haptic Definition - Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. Haptic technology is used mainly in creating virtual objects, controlling virtual objects or in the improvement of the remote control of machines and devices. The word haptic is derived from the Greek haptikos, which means a sense of touch. | These structures are cuticular extensions, with shafts of different shapes and sizes, that can function as mechanoreceptors and/or chemoreceptors. Haptic information refers to the kinesthetic and cutaneous input from mechanoreceptors within the muscles, joints, and skin of the fingers and arms. | eng_Latn | 12,544 |
THE ROBOTIC MASS MEASUREMENT SYSTEM STUDY | The paper described the design of the robotic mass measurement system. The dedicated device was the upgrade of the existing balance, which the measuring range is ( 1 ~200) g. Measurement process and auxiliary devices for the control were introduced. The electric slider make one-dimensional motions, and the robot arm was constructed by some series electric slider combined in sequence, so robot arm can make a three-dimensional moving. The PLC(Programmable Logic Controller) was programmed to control the Robot Arm and Electric hands to pick, move, and place the weight. The device programmed can measure the weight or make ABBA type compare automatically without human participation. | Putting the problem solver back in the Driver's seat: Contextual control of the ATMS.- Variations on backtracking for TMS.- An abductive procedure for the CMS/ATMS.- Knowledge assimilation and abduction.- Truth maintenance systems and belief revision.- A possibilistic assumption-based truth maintenance system with uncertain justifications, and its application to belief revision.- ARC: An extended ATMS based on directed CAT-correct resolution.- On logical foundations of the ATMS.- A skeptical semantics for truth maintenance.- Semantic accounts of belief revision. | kor_Hang | 12,545 |
A Flexible Compound Sensing System for Tactile Detection in Prosthetic Hands* | Tactile perception feedback is very critical for grasp safety of prosthetic hands and realization of human-machine interaction. However, current tactile sensing methods are usually limited in practical applications due to either the structure or the material performance of sensors. In this work, we designed and fabricated a compound sensing system for tactile detection in prosthetic hands based on piezoelectret and force-sensing-resistor (FSR) sensors, where the piezoelectrets are highly sensitive to dynamic forces and the FSRs are stable for static forces. The results show that the proposed sensing system could simultaneously detect the normal pressure and tangential force on prosthetic hand surfaces. By improving the resolution of slipping signal with algorithm, the slipping signals could be recorded within 0.1 s. This preliminary work may provide a new approach for fabricate artificial skin of prosthetic hands. | A website of "Borrowing and Returning System of Laboratory Culture Tissue , FKKKSA, UTM is a computerized system that being can be used by Bioprocess Department FKKKSA to replace existing manual process. A research and analysis on the manual system was done to get better understanding of the system by doing literature review and interviewing the staff of the particular lab. This system was a solution for management of borrowed and returned equipments. This is because now all the information can be stored more systematic and well organized. The project development process use the object oriented methodology and the prototype evolution methodology has been chosen. Meanwhile for the software that has been choosing is Macromedia Dreamweaver MX by using PHP as a programming language and MySQL Server as a database. | eng_Latn | 12,546 |
Soret effects on free-convection and mass transfer flow in the stokes problem for a infinite vertical plate | An analytical study is performed to examine the free-convection and mass transfer flow for the Sokes problem for an infinite vertical plate on taking into account the Soret effect (thermal diffusion effect). The Laplace transform technique is used to obtain the expressions for velocity and skin-friction. The effect of Soret numberS on velocity field and skin-friction is extensively discussed with the help of graphs and table. | Decommissioning tasks in laboratories or interim storage facilities may be complicated by poor accessibility and by the diversity of operations that must be carried out. This is particularly true of waste storage shafts that are often accessible only from above and are relatively limited in size compared with existing intervention systems. This article describes the issues involved and the studies that have been carried out to develop a force-feedback Shaft Teleoperation system (STeP). Following a discussion of a range of possible concepts and of the preliminary tests carried out to define the system architecture and functions, the specifications and expected performance of the specially developed master-slave system are described. An example of a waste retrieval application is then presented with emphasis on the tools used and the full-scale mockup that will be built. | eng_Latn | 12,547 |
Always carry a microscope with one hand on the and the other hand on the? | When carrying a microscope one hand should hold the arm and the other hand? | When carrying a microscope one hand should hold the arm and the other hand? | eng_Latn | 12,548 |
If I need to buy both a left AND right, is that possible? | You definitely can buy both. Please place the orders separately, and then email us with the sizes and sides that you require. | Hi I'm so sorry been out of the office due to a fire. I get so many Amazon emails I missed this one on my phone. Yes it shouldn't matter what hand you use. Kids loved it | eng_Latn | 12,549 |
I notice this doesn't come with a friction arm? Is this true? | It comes with nothing. It's also probably not heavy enough for a friction arm. Even with just a ballhead it's barely stable for tabletop work. | This listing only includes the tripod legs. You will need to buy a ball mount head separately. | eng_Latn | 12,550 |
How does it work for a left handed person ? | It will work fine for a Lefty. I have nerve damage in my right hand and manage just fine with my left hand. Instead of closing the can opener's hinged mechanism on the outside lip of the lid, you close it on the inside lip of the lid. Then just squeeze the handle a few times and the can will be opened in a a couple seconds. | Sorry. I have no idea. I never even though to ask that question. I would think mechanically but maybe that's just wishful thinking. Maybe you can call the manufacturer. If you find the answer, please let me know. | eng_Latn | 12,551 |
We are a big family, I need an expression machine able to make more than 2 cups at a time...? | Max is two shots. After using once a day for 19 months we are getting a heavier machine. It seems to be losing pressure. | Dorothy, I don't have arthritis, but the speed control is on the top of the unit, and is only about 3/8" thick and rounded at the top edge - leaving nothing much to grip. I guess you could use one of those flat rubber jar openers to grip it or maybe a rubber glove like you use to wash dishes. I have finally learned to press on it with the palm of my hand and turn it or press and turn with the other hand - you can feel the speed changes as it will click into place a little - it's not hard to turn, takes very little pressure, just no place to grip it. I just leave it on 5. Also hard to see the markings even with my reading glasses and they are indentations in shiny chrome. And the directions do not say where the speed control is or how to change it. I severely injured my wrist some time ago and I can turn it with that wrist. I wish I could let you borrow mine to try. I do love mine and use it daily for frozen fruit smoothies, soups, mashed potatoes, canning tomatoes for sauce and stewed tomatoes, fruits for jams, applesauce, even pudding! Hope this helps. Diana | eng_Latn | 12,552 |
Can you add senors to this ? | It's a simple device and does not have any circuit boards. Just a on off reverse switch. | lsen tip with allen key, hold cane tip between the feet and twist cane to position u need. that how i did mine. retighten tip after. | eng_Latn | 12,553 |
Do you need the lego Technic power Function accessory box set to go with this, in order to make it work? | No. It's just like most Lego vehicles without power function. My kids play with it by pushing or pretending it's flying. | If you mean the rubber foot and the cane, then , yes. They are sold separately but well worth it. | eng_Latn | 12,554 |
Does this also work/accessible for left handers? | I don't see why not...you can rotation the handle with any hand and hold the other handle with the other hand. | I don't think so, I didn't keep it long enough to find out. Contact Rockler, they should know. | eng_Latn | 12,555 |
Efficient schema extraction from a large collection of XML documents | A matching algorithm for measuring the structural similarity between an XML document and a DTD and its applications | Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping | eng_Latn | 12,556 |
Time Series Compressibility and Privacy | Personalized privacy preservation | Distributed-Actuation Mechanism for a Finger-Type Manipulator: Theory and Experiments | eng_Latn | 12,557 |
Method for Determining Kinematic Parameters of the In Vivo Thumb Carpometacarpal Joint | The kinesiology of the thumb trapeziometacarpal joint. | Fast learning method for convolutional neural networks using extreme learning machine and its application to lane detection | eng_Latn | 12,558 |
EEG-GAN: Generative adversarial networks for electroencephalograhic (EEG) brain signals | GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium | A feasibility test of underactuated robotic prosthetic fingers actuated by shape memory alloy | eng_Latn | 12,559 |
A Novel Approach for Credit Card Fraud Detection | Distributed Data Mining in Credit Card Fraud Detection | Variable-Grasping-Mode Underactuated Soft Gripper With Environmental Contact-Based Operation | eng_Latn | 12,560 |
Plant classification using convolutional neural networks | A Plant Recognition Approach Using Shape and Color Features in Leaf Images | Biomechatronic Design and Control of an Anthropomorphic Artificial Hand for Prosthetic and Robotic Applications | eng_Latn | 12,561 |
Universal soft pneumatic robotic gripper with variable effective length | Multi-joint actuation platform for lower extremity soft exosuits | Cross-language information retrieval based on parallel texts and automatic mining of parallel texts from the Web | eng_Latn | 12,562 |
Air-Writing Recognition—Part I: Modeling and Recognition of Characters, Words, and Connecting Motions | A New Writing Experience: Finger Writing in the Air Using a Kinect Sensor | Novel miniature motors with lateral stator for a wide torque and speed range | eng_Latn | 12,563 |
I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game object should move to your finger's location and follow your finger as you move it. Here is an example of what I'm trying to do: (@ 1:02). I already know I need to use Input.touches. I've tried using Transform.translate and Vector3.Lerp, neither gave me the results I wanted. Here is some of the code I've tried using: #pragma strict var speed : float = 1; function Start () { } function Update () { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { // Get movement of the finger since last frame var touchDeltaPosition:Vector2 = Input.GetTouch(0).deltaPosition; var touchPosition:Vector3; touchPosition.Set(touchDeltaPosition.x, transform.position.y, touchDeltaPosition.y); // Move object across XY plane transform.position = Vector3.Lerp(transform.position, touchPosition, Time.deltaTime*speed); } } | I am trying to create a 3d game in unity. I have a cube in unity and I want it to move left or right on swipe . It should move to a distance till where user swipe or take their finger off of a screen. I want it to move fast or the cube should move fast on swipe and cube should flow smooth. Like in the gif there is a circle and the user use their finger to move the circle till wherever the user swipe it and it should be instant and I want my cube to move like that at a distance till where user swipe their finger and it should be instant and fast. I don't know how to do it. Any help is appreciated! | I've already tried clicking and holding the left button of my mouse, and it just won't work! Whenever I press it, it opens the game menu instead. | eng_Latn | 12,564 |
How to move gameobject with touch on Android I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game object should move to your finger's location and follow your finger as you move it. Here is an example of what I'm trying to do: (@ 1:02). I already know I need to use Input.touches. I've tried using Transform.translate and Vector3.Lerp, neither gave me the results I wanted. Here is some of the code I've tried using: #pragma strict var speed : float = 1; function Start () { } function Update () { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) { // Get movement of the finger since last frame var touchDeltaPosition:Vector2 = Input.GetTouch(0).deltaPosition; var touchPosition:Vector3; touchPosition.Set(touchDeltaPosition.x, transform.position.y, touchDeltaPosition.y); // Move object across XY plane transform.position = Vector3.Lerp(transform.position, touchPosition, Time.deltaTime*speed); } } | How to move my cube left or right using touch Inputs (C#) in unity I am trying to create a 3d game in unity. I have a cube in unity and I want it to move left or right on swipe . It should move to a distance till where user swipe or take their finger off of a screen. I want it to move fast or the cube should move fast on swipe and cube should flow smooth. Like in the gif there is a circle and the user use their finger to move the circle till wherever the user swipe it and it should be instant and I want my cube to move like that at a distance till where user swipe their finger and it should be instant and fast. I don't know how to do it. Any help is appreciated! | How to "freeze" a cloth animation at X frame? How would one freeze a simulated body at frame X and use it as a static mesh? Following a , I've been able to do a cloth animation to my model, now I'd like to have that made static, without the use of the timeline. The thing is, I'm modelling something that's not going to be an animation, but a static object (something like a statue/figurine). So I don't need the animation, only the shape at a particular frame that I find convenient. I'd like eventually once this is done, to also modify that deformed grid. I've tried to follow what was said , but couldn't figure out what chipmasque was saying. I'm quite new to blender (been using it on and off, just enough to forget everything). I'm using blender 2.63, if it is of any relevance. | eng_Latn | 12,565 |
Caress | To caress is to “move your hands gently over someone’s face or body to show them that you love them.” [1] Caressing your partner’s body can create a sensual experience based on touch and help to demonstrate your love for them in a non-verbal way. | For many corporations, browsing and working in a secure cyberspace conditions is important. With TouchDown, you will know that your information is safe. | deu_Latn | 12,566 |
definition of a armstand | Handstand. A handstand is the act of supporting the body in a stable, inverted vertical position by balancing on the hands. In a basic handstand the body is held straight with arms and legs fully extended, with hands spaced approximately shoulder-width apart.andstands are performed in many athletic activities, including acro dance, acrobatics, cheerleading, yoga, and gymnastics. Some variation of handstand is performed on every gymnastic apparatus, and many tumbling skills pass through a handstand position during their execution. | A DC armature. In electrical engineering, an armature generally refers to one of the two principal electrical components of an electromechanical or electrical machine â generally in a motor or generator â but it may also mean the pole piece of a permanent magnet or electromagnet, or the moving iron part of a solenoid or relay. | eng_Latn | 12,567 |
what is an opposable thumb | Human thumbs are called opposable thumbs. They are called opposable because the thumb can be moved around to touch the other fingers, which gives people the ability to grasp things. An opposable thumb is a physical adaptation. An adaptation is a feature that helps a plant or animal survive in its habitat. Adaptations can either be physical (a part of the body) or a behavior an organism has developed. | The definition of a finger is a digit on your hand or anything that looks like or functions like a finger. Thumb - The thumb is the short, stubby finger that can rotate in all directions (opposable thumb). The anatomical name for the thumb is the 1st finger. | eng_Latn | 12,568 |
what is a hand | The hand is a part of the body that extends from the end of each arm. Hands are a feature of most primates, including humans, apes, and monkeys. The hand has a flat, wide palm. It also has five parts called digits-a thumb and four fingers. | hand. 1 the cards dealt to or held by each player at one time. 2 the person holding the cards. 3 a single part of a game, in which all the cards dealt at one time are played. | eng_Latn | 12,569 |
types of puppets | There are many types of puppets, including hand puppets, finger puppets, glove puppets, flat puppets, rod puppets and shadow puppets. | There are two broad classes of robots and associated kinematics equations: serial manipulators and parallel manipulators. Other types of systems with specialized kinematics equations are air, land, and submersible mobile robots, hyper-redundant, or snake, robots and humanoid robots. Forward kinematics Forward kinematics of an over-actuated planar parallel manipulator done with MeKin2D. | eng_Latn | 12,570 |
what does a press operator do | A brake press operator controls the large machines used to bend and shape metal sheets at a fabrication shop or manufacturing plant. He or she studies blueprints, takes careful measurements, and feeds raw material into programmed brake presses to produce custom sheets and metal parts. | A brake press operator controls the large machines used to bend and shape metal sheets at a fabrication shop or manufacturing plant. He or she studies blueprints, takes careful measurements, and feeds raw material into programmed brake presses to produce custom sheets and metal parts. | eng_Latn | 12,571 |
what part of your arm acts as a fulcrum | · just now. Report Abuse. Most muscles-bone complexes in the body act like class-III levers, exchanging force for distance. For example, in the elbow, the arm bones (radius and ulna) act like the bar of the lever, the elbow is the fulcrum and the muscle attachments near the elbow is the force. | Simply put, levers are machines used to increase force. We call them simple machines because they have only two parts â the handle and the fulcrum. The handle or bar of the lever is called the arm â it's the part that you push or pull on. The fulcrum is the point on which the lever turns or balances. In the case of a fork, the fulcrum is the fingers of your hand. Scissors are really two levers put together. The handle on the toilet flusher is commonly called a fixed lever. Take a quick look around you and see how many levers you can find. | eng_Latn | 12,572 |
is a hinge a lever | Hinge is a joint. It is designed to join two 'arms' together while letting them move freely. A lever is when a pivot, load, effort is present. Although hinge itself is not a lever, but taking our biceps as an example, that would be a Class 3 lever. | Hinge is a joint. It is designed to join two 'arms' together while letting them move freely. A lever is when a pivot, load, effort is present. Although hinge ⦠itself is not a lever, but taking our biceps as an example, that would be a Class 3 lever. 3 people found this useful. Peakay Tea. | eng_Latn | 12,573 |
how does hinge work | Spring Loaded Hinges. One specific model of self closing door hinges, uses the friction caused by opening the door to pull a spring. This spring uncoils as the door is opened, and when you let go, the spring closes the door by pulling back to its natural state. | 1 Some of the bones in your wrists and ankles move by gliding against each other. 2 Hinge joints, like in your knee and elbow, enable movement similar to the opening and closing of a hinged door. The pivot joint in your neck allows you to turn your head from side to side. | eng_Latn | 12,574 |
what is flexpod technology | FlexPod is an integrated computing, networking, and storage solution developed by Cisco and NetApp. Its configurations and workloads are published as Cisco Validated Designs. FlexPod is categorized by established and emerging client needs: FlexPod Data Center was developed for large enterprises. | Flexography. Flexography, often abbreviated to flexo, is a method of printing most commonly used for packaging. A flexo print is achieved by creating a mirrored master of the required image as a 3D relief in a rubber or polymer material. | eng_Latn | 12,575 |
what are the hand controls for the? | Mechanical hand controls allow you to operate your vehicle using handles, levers, and pivot points to control the gas, brakes, turn signals and other driving functions. Primary hand controls operate the gas and brakes while secondary controls operate windshield wipers, the horn, air conditioning and other functions. | There are two main groups of tendons that control your hand and wrist: 1 flexor tendons, which enable you to grip and to curl your fingers into a fist. 2 extensor tendons, which open your fingers up. | eng_Latn | 12,576 |
Can this can opener be used easily by a left-handed person? | The one I received is a right handed can opener, and you could hold it with the handles away from you but it makes it awkward to use that way, and not just because I'm not left handed. | I put mine in my kitchen gadget drawer too. My drawer is short inside too. I have mine flat in the drawer turning hand on side, it fits just fine. It does seem smaller then my kitchen aid red hand model I have. It's about the size of a small banana or 16 oz water bottle. | eng_Latn | 12,577 |
Is the base heavy enough so that it does not move if using with one hand? | Yes as long as you tear the paper towel at an angle (top to bottom) you can do it easily with one hand. | Light, maybe 2 lbs, very maneuverable, great product.I had to buy a 2nd one to stop teenagers fighting over it.It can used as a tv tray, book stand, or a work desk. Also on the bottom there's a cooling fan with usb plug for cooling lap top with cord that comes with it. Its one of the best purchases I've made! | eng_Latn | 12,578 |
What is difference between actuator and sensors? | What is difference between sensors and actuators? | How do roller skates and roller blades differ? | eng_Latn | 12,579 |
Theoretically the force has no association with any hand gesture right? So technically can a force user lift their foot and squeeze their toes to choke someone? | In almost every canon (that is, visual) source, Force users typically wave a hand to invoke the Force to move or manipulate objects, people and thoughts. I get out-of-universe this is a visual cue that the Force is being used, but in-universe is it strictly necessary? (The only exception I can think of is when Luke is training on Dagobah and is balancing rocks while standing on one hand with Yoda on his foot. He doesn't appear to be waving his hand to move the rocks.) Is this addressed anywhere in-universe, even in Legends? | I'm doing some architectural cleanup that involves moving a bunch of classes into different projects and/or namespaces. Currently I'm moving the files by hand, building, and then manually adding using Foo statements as needed to resolve compilation errors. Anyone know of a smarter way of doing this? (We're a CodeRush and Refactor! shop, but I'd be interested to hear if Resharper has support for this) | eng_Latn | 12,580 |
Artificer Eldritch Cannon and hands | Can the Artificer Artillerist's tiny-sized Eldritch Cannon that is not held in hand still ride or be carried elsewhere on the body? | Can the Artificer Artillerist's tiny-sized Eldritch Cannon that is not held in hand still ride or be carried elsewhere on the body? | eng_Latn | 12,581 |
Is there a good way to learn telekinesis? | What are some easy ways to learn telekinesis? I'm a novice.? | Could telekinesis ever be conceivable? | eng_Latn | 12,582 |
Does telekinesis really exist? | Does telekinesis exist? | How can I perform telekinesis? | eng_Latn | 12,583 |
what standard amount of force can be applied to hand tools | The values in Table 2 show the upper limits of forces for vertical pushing and pulling. Examples of the use of vertical force are operating controls and hand tools. Such activities tend to be of a repetitive nature and physically more demanding than occasional pushing or pulling. Therefore, these tasks should be designed for considerably lower force requirements than those shown in Table 2. | Our wrist straps and lanyards are rated for tools up to 5lbs (2.3kg) but a lower limit is recommended. The operator should decide if any tool under 5lbs (2.3kg) is suitable for attachment to the wrist. Tools over this weight must not be attached to the wrist. | eng_Latn | 12,584 |
what is a stick shaker | Psychology Definition of STICK SHAKER: Ergonomics. a device that uses vibration to feedback to the operator. STICK SHAKER: A stick shaker will vibrate in certain situations.. | Psychology Definition of STICK SHAKER: Ergonomics. a device that uses vibration to feedback to the operator. STICK SHAKER: A stick shaker will vibrate in certain situations.. | eng_Latn | 12,585 |
what is a hand in cards | A straight flush is a hand that contains five cards in sequence, all of the same suit, such as Q⣠J⣠10⣠9⣠8⣠(a hand that meets the requirements of both a straight and a flush). Two such hands are compared by their card that is ranked highest. | Hands redirects here. For other uses, see Hand (disambiguation) and Hands (disambiguation) . A hand (med. / lat. : manus, pl. manūs) is a prehensile, multi-fingered extremity located at the end of an arm or forelimb of primates such as humans, chimpanzees, monkeys, and lemurs.ands redirects here. For other uses, see Hand (disambiguation) and Hands (disambiguation) . A hand (med. / lat. : manus, pl. manūs) is a prehensile, multi-fingered extremity located at the end of an arm or forelimb of primates such as humans, chimpanzees, monkeys, and lemurs. | eng_Latn | 12,586 |
Use the Servo in SketchyPhysics | The servo is similar to the hinge, in SketchyPhysics, but it doesn't move freely around. You control its movement using a slider bar. Read on to learn how to use it. | This article provides guidelines on how to use Amazon EC2's spot market to meet your computing needs. Using spot instances is somewhat tricky, but when done well, can result in cost savings of 50-90% over on-demand instances. | eng_Latn | 12,587 |
Please provide sources if possible | If the objects have designated capture/handling points, the EE must be able to find them or be guided to them, and engage them.\nIf operating in a gravitational environment (such as on earth) consider picking objects up fork-lift style rather than by grasping; then the only forces will be gravitational (plus any acceleration applied by the EE).\nForce sensing and limiting (via feedback) may be needed; grasping, gravitational and acceleration forces should be taken into account.\nEE contact points/areas may need to be padded to distribute forces over a wide area, and/or the contacting limbs be made highly compliant.\nConsider a snare arrangement for initial capture.\nThe refs. contain some elements of gentle handling used on the Space Shuttle's robotic arm (RMS).\nIf allowed, the objects you intend to lift should be designed with capture points such as the "grapple fixture" on RMS-handled payloads. | Yeah, and there was a credible sighting of Elvis in Damascus today, haven's you heard about it? | eng_Latn | 12,588 |
Linux Kernel Developer Responses to Static Analysis Bug Reports | Using Static Analysis to Find Bugs | From the elastica compass to the elastica catapult: an essay on the mechanics of soft robot arm | kor_Hang | 12,589 |
Lightweight, High-Force Gripper Inspired by Chuck Clamping Devices | Variable-Grasping-Mode Underactuated Soft Gripper With Environmental Contact-Based Operation | Making Malory Behave Maliciously: Targeted Fuzzing of Android Execution Environments | eng_Latn | 12,590 |
Moving Target Defense for Distributed Systems | Live migration of virtual machines | Granular material interactive manipulation: Touching sand with haptic feedback | eng_Latn | 12,591 |
Shape matching via quotient spaces | A fast string searching algorithm | Occupational therapy interventions for work-related injuries and conditions of the forearm, wrist, and hand: a systematic review. | eng_Latn | 12,592 |
Development and experimental testing of a portable hand exoskeleton | Soft robotic glove for combined assistance and at-home rehabilitation | The Self-Compassion Scale is a Valid and Theoretically Coherent Measure of Self-Compassion | eng_Latn | 12,593 |
How do I Master manipulation? | How do one become a master manipulator? | What is the scope of Robot kinematics (manipulators) for a mechanical engineer for MS abroad (after B.Tech from NIT)? | eng_Latn | 12,594 |
The Communicative Functions of Emoticons in Workplace E-Mails: :- | The impacts of emoticons on message interpretation in computer-mediated communication | Flexible tactile sensor for the grasping control of robot fingers | eng_Latn | 12,595 |
Analysis and design of a MEMS DC/DC converter | Study on different input connections’ effect of step-up switched capacitor AC-AC converters | Fabrication of 3 D air-core MEMS inductors for very-high-frequency power conversions | eng_Latn | 12,596 |
Analysis and Modeling of Fractional-Order Buck Converter Based on Riemann-Liouville Derivative | A Modeling and Analysis Method for Fractional-Order DC–DC Converters | Two New Convolutions for the Fractional Fourier Transform | eng_Latn | 12,597 |
A comparative study of conventional, coupled inductor and RCN based interleaved boost converter for photo-voltaic applications | Characterization of optimal limit cycles in the two-interleaved boost converter | Synchronization of linearly coupled reaction-diffusion neural networks with hybrid coupling and time-varying delays via aperiodically intermittent pinning control | eng_Latn | 12,598 |
A tracking controller-observer scheme for dc-to-dc converters | Linearization by output injection and nonlinear observers | Completely Stale Transmitter Channel State Information is Still Very Useful | eng_Latn | 12,599 |
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